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       #Post#: 1472--------------------------------------------------
       LHS - BUDAPEST LISZT FERENC LHBP FSX FS2004 P3DV1 P3DV2 
       By: Slavi_70 Date: March 17, 2014, 2:49 pm
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       LHS - BUDAPEST LISZT FERENC LHBP FSX FS2004 P3DV1 P3DV2
       So far this project was the biggest one for us. The scenery
       includes the Liszt Ferenc LHBP airport in high detail.
       The Liszt Ferenc LHBP airport (former Ferihegy airport) is
       Hungary's biggest airport, connecting Hungary's capital Budapest
       with several European destination.
       The following changes were done in the Budapest LHBP scenery
       v1.2:
       Prepar3D v1.4 support
       Prepar3D v2.0 support
       Improved scenery configurator program (version 1.4)
       At uninstall the scenery will be excluded from scenery.cfg
       Activation problems in case of Windows Vista now solved
       Improved DLL for higher stability
       AFCAD file update (Airline codes, Cargo stands, 13L ILS freq.)
       Added two firetrucks front of the firestation (Thanks D’Andre)
       Few more trees around the firestation
       Season changing harmonized with FS default
       PAPI lights has been adjusted
       Road traffic added at T2 parking, M4 and M0 highway bridges
       Few more static cars in TESCO parking
       Features:
       High resolution photobackground covering the airport and the
       close vincinity of the airport
       Seasonal textures of background and custom (no default)
       vegetation for all 4 seasons
       Airport's taxiway/gate/parking stand layout represents
       accurately the current status
       Custom textured taxiways, runways and aprons
       Very accurate projection of the taxilines and markings in high
       resolution
       Background (lines, aprons, concrete textures, dirts, roads etc.
       on the airport) uses as less layer as possible for the best
       performance
       The background have less vertex (polygons) than our LHDC
       Debrecen airport where there is only one runway and much less
       parking stands, taxiways
       Custom 3D runway edgelights, taxilights, touch down zone lights,
       approach light poles
       Custom light system at the whole airport, no default light
       system is used, means all lights are there where the real one is
       Intensive use of LOD's (Level of detail), farer objects are
       projected in a simplified detail to reduce the amount of
       vertex's to be drawned by the GPU
       Buildings are accurately modelled with optimized resolution (the
       resolution may be less than what we usually used in our present
       sceneries but this is due to the large size and high amount of
       buildings of the airport to optimize performance)
       The inside of the SkyCourt (Main terminal, T2) is modelled (you
       can see through the window)
       Reflection (glass) and bump (normal map or depth map) textures
       are used in FSX for the best appearence
       Custom reflection map is used not the ugly FS default one.
       Reflection map is used for setting what should be seen in window
       reflection
       "Baked" shadows on the textures so even if you switch off the
       shadow option in FS you will still see the shadows on the ground
       and on the buildings which enourmeously increases the realism
       and less performance is needed for the GPU
       During winter the building's roofs will be covered with snow
       The aviation museum close to the final of rwy 31L is modelled by
       Tibor Kókai
       Animated road traffic around the airport
       AES (Airport Enhancement Services) compatibility (coming soon)
       All published approches will be created in the AFCAD file, means
       all RNAV, ILS, VOR, NDP approaches will be available in the
       default FS GPS/GNS
       Automatic season change for vegatation, photobackground and
       building's roof
       Animated vehicles on the aprons
       Completaly automatic installation. If the FS is installed
       correctly, after the scenery installation it can be used
       immediately, the scenery will be registered automatically in the
       scenery library and the dll's will be registered
  HTML https://www.youtube.com/watch?v=dwmsugp7CYE
       #Post#: 1473--------------------------------------------------
       Re: LHS - BUDAPEST LISZT FERENC LHBP FSX FS2004 P3DV1 P3DV2 
       By: djbooth Date: March 18, 2014, 1:48 pm
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       Нова
       версия ли
       е?
       #Post#: 1474--------------------------------------------------
       Re: LHS - BUDAPEST LISZT FERENC LHBP FSX FS2004 P3DV1 P3DV2 
       By: Slavi_70 Date: March 18, 2014, 5:11 pm
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       - да бе да
       #Post#: 1497--------------------------------------------------
       Re: LHS - BUDAPEST LISZT FERENC LHBP FSX FS2004 P3DV1 P3DV2 
       By: Songitlc Date: September 7, 2016, 10:45 pm
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       I want to know more about you dance exchange.
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