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       #Post#: 285--------------------------------------------------
       Machinery, Redstone, and Farming
       By: WolvesGlare Date: April 28, 2013, 2:28 pm
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       Post your iron farm designs, mob farms, auto farms, and useful
       redstone circuitry (Gates, locks, etc)
       #Post#: 286--------------------------------------------------
       Re: Machinery, Redstone, and Farming
       By: WolvesGlare Date: April 28, 2013, 2:36 pm
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       On V5, we *Are* going to use a piston powered mob grinder, I
       just built one, tiny section and got 85 mobs in less than 3
       minutes, in total there were only 66 blocks for them to spawn
       on, and I got a constant stream until the mob spawns maxed out.
       Of course, this was on a superflat single player world, but we
       can mimic the superflat aspect, if we choose to, meaning if we
       really have time to fully optimize our grinder, we can coat an
       entire 130x130 in half slabs so it would be superflat+ :} Of
       course we would need all of Vangaard to light all underground
       dark spots, and dig the above ground area flat, BUT IT SHALL BE
       DONE
       If we fear that it wont perform well on multiplayer (We really
       should fear this, because this will cost ALOT ALOT ALOT of
       sticky pistons), we can build a small section and see how well
       it works.
       #Post#: 287--------------------------------------------------
       Re: Machinery, Redstone, and Farming
       By: WolvesGlare Date: April 28, 2013, 2:44 pm
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       VG slime farm, we'll need loads of sticky pistons on the new
       map, so could someone  work on a good, efficient design on
       creative? Or find one on reddit or somewhere, I'd like it to be
       fully automatic, perhaps make it convertable into an XP machine
       if we need it, have the large slimes break down into medium
       slimes, and the medium broken down into tiny ones.
       #Post#: 288--------------------------------------------------
       Re: Machinery, Redstone, and Farming
       By: bem13 Date: April 28, 2013, 2:45 pm
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       My observation is what works on superflat never works on the
       server :( It would be awesome to find a double spawner early in
       the game.
       #Post#: 289--------------------------------------------------
       Re: Machinery, Redstone, and Farming
       By: WolvesGlare Date: April 28, 2013, 3:06 pm
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       It should work, at least in theory, because the second the mob
       spawns it is pushed into a canal so it has nowhere else to go, I
       know for a fact that it will be slower on multiplayer, but it
       should still be the best possible grinder available just because
       of the speed that the mobs can be transported and killed without
       the mobs having anywhere to travel before falling, allowing for
       more to spawn immediately after.
       #Post#: 373--------------------------------------------------
       Re: Machinery, Redstone, and Farming
       By: Lonewolf709 Date: May 6, 2013, 8:39 am
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       14 blocks per second transport system for items! :D That's
       faster than u high on potion II sprint flying in creative!
  HTML http://imgur.com/HmN7Qf6
       #Post#: 374--------------------------------------------------
       Re: Machinery, Redstone, and Farming
       By: WolvesGlare Date: May 6, 2013, 8:55 am
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       Nice use of droppers, I didn't even know they could transport
       items through each other until now, you should put a comparator
       at the back of one of the droppers so when an item is placed in
       by say, a hopper, the comparator sends a pulse and automatically
       sends the items, that way it will actually be useful for
       automated farm item transport, but I doubt we will use it to be
       honest, ice and water is still quite fast and very simple
       #Post#: 375--------------------------------------------------
       Re: Machinery, Redstone, and Farming
       By: Lonewolf709 Date: May 6, 2013, 12:19 pm
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       u know one could design a version that goes up? :P I believe
       that would be very useful, since water (naturally) flows
       downwards, and there is no way (except manually) to get items go
       vertically.. so, yeah... :) I actually already did design a
       vertical one :P its very simple, just a few torches, and a pulse
       thing creator.
       #Post#: 376--------------------------------------------------
       Re: Machinery, Redstone, and Farming
       By: WolvesGlare Date: May 6, 2013, 11:23 pm
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       Bem made a good design using just 2 pistons and a 3x3 solid
       tower for a vertical transport, im playing with his design right
       now actually, putting items in a permanent loop until the
       despawn (Colored wool, so it's pretty)
       #Post#: 377--------------------------------------------------
       Re: Machinery, Redstone, and Farming
       By: ReContraDog Date: May 7, 2013, 12:08 am
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       [quote author=WolvesGlare link=topic=49.msg376#msg376
       date=1367900628]
       Bem made a good design using just 2 pistons and a 3x3 solid
       tower for a vertical transport, im playing with his design right
       now actually, putting items in a permanent loop until the
       despawn (Colored wool, so it's pretty)
       [/quote]
       Yeah that system if really cool, but I wouldn't trust it
       particulary with anything valuable.... the chance of something
       glitching is a risk I'd rather not take with my valuables :P
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