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       #Post#: 647--------------------------------------------------
       H&D QS Infantry Sheet
       By: Shaman Tonberry Date: October 8, 2013, 5:37 am
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       This part can wait a bit, but I think it will be a lot easier
       for us and Maderfole if we simply split the Mecha and Infantry
       QS;]
       #Post#: 648--------------------------------------------------
       Re: H&D QS Infantry Sheet
       By: Shaman Tonberry Date: October 8, 2013, 5:56 am
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       Law
       HP: 299
       AV: 12 vs. all, 27 vs. B (12 after 10 hits); -50% B weapon crits
       dmg; 4 rounds of Extended Tranquillity
       AS: 1126 (Rapier, Bazooka; 25 AS/5% hit chance; Rapier has 1500
       m range), 488 (Athame, Shortsword; 75 AS/5% hit chance;
       Shortsword ignores non-QC DS); 1194/556 with Kamikaze
       DS: 90/180 Ranged); 22/45 with Kamikaze
       Speed: 9
       Damage (Ruinous, Stunning, Cleaving, Shattering crits):
       Rapier: 30 B, 35 P; x8 crit
       Bazooka: 50 E, 5 P, x12 crit, stun for 1 round/10 HP past AV,
       reload 1
       Athame: 14 B, 10 P; x8 crit; 175% chance for ‘Illusion’ on hit,
       target attacks nearest ally
       Shortsword: 19 B, 100 P; 15% crit chance, x9 crit;
       Special Abilities: -1 bleed/2 rounds, 80% immunity to
       bleed/poison, Auto-Med Kit, Life Support Module, Merciless Hero
       of the SN, HoD, I Got Better, Team Player x4, Brothers in Arms,
       Vigilant Tactics, Fight the Good Fight
       #Post#: 683--------------------------------------------------
       Re: H&D QS Infantry Sheet
       By: Shade939 Date: October 8, 2013, 6:04 pm
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       Name: Phosis Tkar
       HP: 220
       AV: 70 vs. all
       AS: 200 ranged, 400 melee, gain 5% increased hit chance for
       every 25 excess AS for melee attacks and 75 AS for ranged
       attacks.
       DS: 195 vs. ranged, 395 vs. melee, -20% enemy ranged critical
       hit chance, -40% enemy melee critical hit chance.
       Speed: 14
       Damage:  Aegis Armor Inbuilt 5mm Cutlass: (5 b, 5p, 10% crit
       chance, x14 criticals, 10 shots), Inbuilt Chainfist: (29 b, 16
       p, 10% crit chance, x22 criticals)
       QC Chainblade: (35 b, 106 p, 30% crit chance, x23 criticals, 1
       point of bleed damage for 5 points of damage inflicted past
       armor, bleed damage doubled on crit)
       10mm Beam Rifle: (15 e, 10% crit chance, x18 criticals, on crit
       1 round stun (120% chance) per 10 damage done past AV, 56
       shots.)
       6 Fragmenation Grenades: (15 b, 14 m AOE, 15 m range, 10% crit
       chance, x14 criticals)
       Equipment: 2 Curaja Modules: full round to use, heals 75% of
       characters HP up to their full HP, detoxifies any poison and
       stops any bleed damage, Each subsequent application heals 5%
       less HP but still detoxifies and stops bleeding, 4 uses in
       total.
       Special Abilities: -1 bleed/1 round, -2 bleed every/2 rounds,
       80% immunity to bleed/poison, 25% concussion/electrical
       resistance, detoxify any poison effect after 3 rounds, 10
       minutes of life support base, 21 days of life support, can
       operate at depths of up to 500 m underwater and in highly
       radioactive environments with no penalty, Cleaving Criticals,
       Fight the Good Fight, Spray and Pray, Crossing the Streams,
       Pistol Whip Combo, Team Player: lvl.4 , Brothers In Arms,
       Exoticist, Sweeping Swashbuckler Style, I got Better: lvl.1,
       Gamma Glipheptim: lvl. 1, Extended Tranquility: lvl.2 for 4
       uses.
       #Post#: 812--------------------------------------------------
       Re: H&D QS Infantry Sheet
       By: Tristraim Date: October 9, 2013, 8:41 am
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       Infantry Equipment:
       EP Spent: 64/64 (10 RP expended)
       Armor: 5/5
       Weapons: 4/4
       Special: 4/4
       Aegis Armor (10 EP, 25 AV, 5 DS Penalty, 5 bonus damage from
       Melee, Bleeding damage reduced by 1 point per round, Built in
       Cutlass (5 B, 5 P, 10 ammo), Chain-Katar (17 B, 16 P), 4 Slots)
       Polarized Lenses (2 EP, Cannot be blinded, 1 Slot)
       Quantum Communicator (3 EP, Cannot be jammed, 1 Slot)
       Flamberge 15mm Assault Rifle x2 (4x2 EP; 10 B, 5 P in 2m radius;
       10 B, 15 P; 25 ammo each, 2x2 Slots)
       Tactical Web Vest (8 EP, Provides 4 Special Slots, 1 Grenade
       Slot)
       -Expanded Extra Magazines x2 (4x2 EP, 15 more ammo to Flamberge
       Rifles)
       -Curaga Module x2 (6x2 EP, Restores 50% HP, max 75% HP, 4 uses)
       -Frag Grenade (6 EP, triple-wired, 20% AS Penalty)
       PS Coating (4 EP, 15 AV vs B and M, 10 hit duration, crits only
       deal 50% damage)
       Anti-Beam Material (3 EP, 10 AV vs E, 1 Slot)
       HP: 399
       AS: 1464
       DS: 10
       Speed: 8
       Infantry AV: 25, 35 vs E, 40 vs B/M for 10 hits
       CP Spent: 105/105, BP Spent: 39/39, AP Spent: 4/4
       CP Copilot Spent: 4/4
       Infantry Perks: Great Precision, Gunslinger, Flesh Wound THIS,
       FAITH Member, Sixth Sense, Brothers in Arms, Ghost State,
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