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       #Post#: 642--------------------------------------------------
       H&D QS Sheet
       By: Shaman Tonberry Date: October 8, 2013, 2:25 am
       ---------------------------------------------------------
       This is the thread for posting our QS, based on the final
       designs posted in the second thread. Let's keep things civil and
       organised;]
       #Post#: 646--------------------------------------------------
       Re: H&D QS Sheet
       By: Shaman Tonberry Date: October 8, 2013, 5:28 am
       ---------------------------------------------------------
       Law/Bifrost (lvl 8 character, lvl 10 mecha) Quick Sheet:
       HP: 67000, 2000 (20%, capped) regen/turn
       AV: 0 vs. FRALA/Laser Blades, 100 vs. M; 200 vs. B/S; 3000 vs.
       E; -x5 crit vs. B/S; -4x crit for non-S less then P 200; 200%
       EMP Resistance; 4 rounds of Extended Tranquillity
       AS (all weapons ignore 40% Speed/Engine DS and have, unless
       otherwise specified, 12 500 range in atmosphere and 25 000 in
       space; 10% chance to ignore Attack Negation abilities on any ONE
       Ranged attack per round; ignore 25% of one DS type/round):
       Slepinir Frame
       3x ‘Fenris Claws’ Suppression QC Spike Driver: 1708 (5274 with
       Kamikaze);
       8x ‘Fenris Fangs’ EMP Missile Launcher x8: 1808 with all
       launchers (5374 with Kamikaze)
       1x ‘Sleipnir Hoof’ Ionisation Cannon: 2750 (6066 with Kamikaze);
       14 375 range in atmosphere, 28 750 in space
       Jormungand Frame
       4x Jotunn-class 100mm AMP cannon (Jotunn, Thrym, Gymir,
       Hrimnir): 2392 (3940 with Kamikaze); Ignore Shield DS (130% for
       SBS purposes), all Cloak DS and miss chance
       4x 'Ljosalfar' Gram Gatling: 2559 (4107 with Kamikaze), Ignore
       200% Shield DS and 50% of Cloak DS/miss chance; 17 500 range in
       atmosphere, 35 000 in space
       6x Heimdal-class Tesla Mjolnir (Heimdal, Baldur, Tyr, Hermod,
       Hodur, Vidar): 2392 (3940 with Kamikaze); Ignore 140% Shield DS
       2x 'Dverg' Ion-Disintegrator: 2392 (3940 with Kamikaze); Ignore
       290% Shield DS
       1x 'Sigurd' Gauss Flenser: 2392 (3940 with Kamikaze); Ignore AV
       and 90% Shield DS
       DS:
       Sleipnir: 4754/4844 vs Ranged (90/180 character, 175 Cloak, 4489
       Speed/Engine); 1188/1210 with Kamikaze (23/45 character, 44
       Cloak, 1121 Speed/Engine)
       Jormungand: 2063/2153 vs. Ranged (90/180 character, 175 Cloak,
       485 Speed/Engine, 1313 Shield); 515/537 with Kamikaze (23/45
       character, 44 Cloak, 119 Speed/Engine, 329 Shield); negate
       Penetration of 12 attacks/turn
       Speed:
       Sleipnir: 350
       Jormungand: 45
       Damage (Ruinous, Stunning, Cleaving, Shattering crits):
       Slepinir Frame
       ‘Fenris Claws’: 122 B, 4050 P, 60% crit chance; x37.8 crit
       ‘Fenris Fangs’:  -120% enemy EMP resistance, EMP Stun for 6
       rounds on hit, x11.2 crit
       ‘Sleipnir Hoof’: disable 10 slots of Special components for 6
       rounds; 7 within 1k meters, 8 in close, 9 in melee; 125% crit
       chance; x11.2 crit)
       Jormungand Frame
       Jotunn, Thrym, Gymir, Hrimnir: 16400 S, 400 meter AoE, reload 3;
       30% crit chance, x11.2 crit
       'Ljosalfar': 4800 S, 300 P (1200 B 300 P in Melee/100 meter
       Close area) up to 3 targets, 60 m AoE, reload 1/2/3; 40% crit
       chance, x14 crit
       Heimdal, Baldur, Tyr, Hermod, Hodur, Vidar: 3400 S, 675 P, up to
       5 targets; 170% chance of Knockdown for 1 round, no damage
       needed; 35% crit chance; x11.2 crit
       'Dverg': 2340 S, 3300P; 50% crit chance, x30.8 crit
       'Sigurd': 65% HP ignoring AV, max 39k HP; 20% crit chance, 121%
       HP on crit, max 72 600 HP
       Special Abilities: CIC Tandem Cockpit, UPC, Vari-cams,
       Multi-Targeter, GRS/NIC, PRC, Battleshorter, Hotwiring,
       Merciless Hero of the SN, HoD, I Got Better, Team Player x4,
       Brothers in Arms, Vigilant Tactics, Phonebooth Costume Change,
       Non-Linear Transformation, Fight the Good Fight, Backup OS
       (3/frame), Reactive Plates (3/frame), Lobo-Flare (Sleipnir
       Frame)
       #Post#: 708--------------------------------------------------
       Re: H&D QS Sheet
       By: Shade939 Date: October 8, 2013, 7:31 pm
       ---------------------------------------------------------
       Name: Phosis Tkar/ Propsero: lvl 8
       HP: 46,243, 78,614 with BiA, 15% regen per turn (1,500 cap) can
       regenerate 1 weapon slot or 2 special slots for every 100 HP
       regen sacrificed, any time I lose a limb or take at least 20% of
       my total HP (9,249/15,723 BiA) in damage in a single round I'm
       physically stunned for 1 round (500%) chance, 800 rounds of
       Extended Symbiosis.
       AV: 120 vs. all, 3,020 vs. Energy, doubled for Arms 1, 2 and all
       Wings, 30 vs. all and 755 vs. Energy for all Heads and doubled
       for arms 3, 95% DR (95% Streamlined Chassis), additional and
       stackable 95% DR from Photon Cloaks against 6 E/S attacks per
       round, 350% EMP resistance, 200% Blind Resistance, Ignore 100%
       of environmental vision impairments iwth Vari-Cams on, Negate 1
       physical stun (I got Better), negate 4 active newtypes attacks
       against me (Extended Tranquility), Only suffer 50% of
       environmental Speed/AS/DS penalties, Immune to Physical and
       Newtype Stuns and Fear effects and gain 150% newtype resistance
       for 9 rounds with Gamma Glipheptim, negate 14 missile attacks
       per round for 10 rounds (7 for 1 Dupe Flare), 200% Nanite DOT
       resistance, -800% enemy melee critical hit chance, -400% enemy
       ranged critical hit chance, +20% critical hit chance in
       atmosphere.
       AS: 19,783 melee, 4,000 Ranged, 33,632 melee with BiA, 6,800
       ranged BiA, -400 AS to close range attacks or targeting a
       cloaked unit (3,783 HSCM, 16,000 Melee Character or Special AS,
       4,000 Ranged Character or Special AS)
       DS: 8,113 vs. ranged, 12,113 vs. melee, 13,793 vs. ranged with
       BiA, 20,592 vs. melee with BiA, gain either 200/350 BiA cloak DS
       with PR cloak on or 40% miss chance vs. ranged and 60% vs. melee
       (Distortion Field), (270 Engine, 3,783 HSCM, 4,000 Character DS
       or Special DS, 60 Shield DS)
       Speed: 5,403 baseline in space, 3,783 baseline in Atmosphere,
       cannot be reduced below 40% (Speed Freak) except by effects that
       instantly reduce speed to 0, can move at 5% of my speed while
       pinned or stunned (I am Unstoppable!!).
       Damage: (Cleaving Criticals all weapons, Sixth Sense)
       Annhilation Edge: 2,200 s/ 3,740 s BiA, ignore all shield DS
       except for GP which only 50% is ignored, 15% minimum hit chance,
       ignore 75% of enemy miss chance total, 150% critical hit chance,
       102% chance to ignore any critical type resistance they might
       have, x102 criticals, 9 slots.
       Destructor Cannon: 1,850 s/ 3,145 S BiA, ignore 60% of shield
       DS, 70% critical hit chance, ignore 50% of enemy miss chance
       total, x18 criticals, 12 slots.
       5 Quantum Hacking Beacons: -10% AS/DS/Speed per round per beacon
       or -20% per beacon on crit, 50% crit chance, can be removed by
       an NIC/GRS equipped machine with a grapple roll vs. 40, or is
       destroyed by an AOE attack that causes at least 500 damage,
       counts a ranged M attack to use.
       Spectro Flares: 150% chance to detect Mirage Cooloid cloaked
       targets, 100% chance to detect Photo-Refraction Cloaked targets,
       provides a 2 round reference point, affects 15,000 meters space,
       7,500 meters atmosphere, each flare affects the area it’s
       launched into for 2 rounds, can launch 4 flares per round, 8
       Flare Shots.
       Lobo-Flares: 210% chance to stun Newtypes/Edenites within 4
       times distant range, 160% chance to affect allies, can launch 6
       flares per round, 6 flares total and each flare last 2 rounds.
       Solar Flares: 210% chance to affects all enemies with 100,000
       meters space and 40,000 meters atmosphere, forcing them to
       suffer -200 AS/DS and 100 Miss chance with all attacks with -20
       speed for 6 rounds, can be used twice per battle, 160% chance to
       affect allies or myself, can launch 6 flares per round, 6 shots
       total, and each shot last 2 rounds.
       Spotter Targeting Laser: provides 50% of AS (2,000 AS/3,400 BiA)
       as a bonus to my allies, can lase 2 targets at a time, provides
       a 60% base critical hit chance, x18 critical multiplier, also
       grants Cleaving Criticals
       Special Abilities:  Gamma Glipheptim, 3 Reactive Plates: negates
       6 criticals, Haunted Mist: covers 10 hexes per round, 25%
       negation chance, 6 Spare Blindsens Sonar Sensors, 1 Inbuilt
       Blindsense Sonar Sensor, Quantum Disintegrator Aura,
       Personalized Melee Laiceps, 4 Backup-OS: negate 8 EMP stuns,
       Spray and Pray, Crossing the Streams, Pistol Whip Combo,
       Sweeping Swashbuckler Style, Special Warfare Chassis, Tandem
       Cockpit: Tactical CIC, Holoshroud, Photon Refraction Cloak,
       Enhanced Nano-Repair Bots, NIC/GRS system, Hotwiring, BiA, Team
       Player: lvl.2, Assault Specialist, Fast Learner, Flash Gitz
       Special: lvl 3, Lord of Justice, Weapon Smith, Item Smith,
       Ranged Defense Focus, Melee Defense Focus, Extended Symbiosis, I
       got Better: lvl.1, Extended Tranquility: lvl 2 4 uses, Betrayer
       ECCM system.
       Scale System Upgrade: Provides 300 AS against enemies without
       this same system, and operates up to depths of 4,000 meters with
       no underwater penalty
       2 Heat Absorbing Meshes: Increases speed by 20% per round on
       which I get hit by some form of energy attack for 4 rounds
       stacking and renewing, up to 100% speed increase
       "QWACK" System: affects 20,000 meter area, -100% teamwork perk
       bonuses except for those from manifold bonds or if all team
       members are an active or latent newtype, also cancels out the
       effects of one other QWACK system at the same time
       
       Advanced Scanning Systems: Automatically detects opponent’s HP,
       AS, DS, Armor Components, Weapon Components, Engine Components,
       Special Components, and special traits
       4 Gravitic Manipulation Field Generators: 8 times per round
       reduce the damage of up to 2 enemy attack by 400E or 200B/M
       which can be stacked or make a grapple roll against an enemy
       within close range targeting any 2 arm/wing mounted component of
       14 slots or less with a +20 bonus to the roll, which can be
       stacked for an additional 14 slots or +20 bonus, finally
       generates 240 points of E damage every round to be used similar
       to a Beam Generation and Containment system
       Striker Pattern Celerity Ramjet System: x4 speed, 100% Engine DS
       boost, 10% chance every 2 rounds to explode for 800 damage and 2
       round pin, Reduce detonation chance by 20% for 3 rounds it’s
       turned off.
       #Post#: 747--------------------------------------------------
       Re: H&D QS Sheet
       By: Code Date: October 8, 2013, 9:20 pm
       ---------------------------------------------------------
       Quick Sheet
       Current Brothers in Arms values are for 7 people.
       HP: 95040
       AV: 7820 vs All, Ablative, -10% to Anti-AV effects, 1170%
       Physical resistance, 585% Newtype resistance, 5 automatic
       crits/crit negations, 100% EMP resistance, -548% vs melee crits,
       -953% vs ranged crits(839%/1458% with BiA), -80% Fall Damage,
       78200 AV vs Atmospheric damage
       AS: Ignores 30% and 1/2 DMC,
       Drynwyn Battle-Rifles 'Bpvontn' and 'Aostrapttn'(Thunder and
       Lightning), 14040(21481 with BiA) Ranged AS, all Character,
       500/250-meter maximum range in space/atmo, 5% minimum hit
       chance, 5% crit chance, standard multipliers.
       Rocket Launchers 'Wrath': 14040(21481 with BiA) Ranged AS, All
       Character, 5000/2500 meter maximum range in space/atmo, 5%
       Minimum Hit Chance, 5% Crit Chance, standard multipliers.
       DS: 135 Engine DS, 4050 Character DS, double vs Ranged, 1300
       CHARACTER DS(from HSCE), 5485/9535 DS/ranged DS total
       Speed: 4332, 3466 in atmo, cannot be reduced under 60%, 750
       Bonus Initiative(Bullet Time)
       Damage: Bpvontn and Aostrapttn: 18436  E damage, 92793 pen, 202
       slots each). Reduce enemy AV by 1250 and DR by 100% for five
       turns after a hit. While they are suffering this penalty, AV/DR
       reduction from all other sources are increased by 50%.
       Wrath x8: 7560 M damage, 80 slots each
       Special Abilities: Coordinator's Freedom(8 rounds), I Got
       Better, Sixth Sense, Butt Stroke, Vari-Cams, x1 Backup OS,
       Multi-Target, Ultra-Polarized,  Magnetic Sheathing, x1 Drop
       Assault for battle, 20% to AS/DS per 5% HP damage
       taken(Physical/Newtype resistance increases with), 5%
       Physical/Newtype Resistance per penalty of that type negated,
       Brothers in Armsx1.5(FAITH), Moves Like Lightning, Hotwiring,
       Rocketeer, Hoverthrusters, 2 extra legs, 2 extra wings, 1 extra
       head. PR Cloak(provides no DS), Lucky Photo x1
       #Post#: 757--------------------------------------------------
       Re: H&D QS Sheet
       By: OrangeP47 Date: October 8, 2013, 10:12 pm
       ---------------------------------------------------------
       Marie/Razor QS:  Level 8/8 (capped)
       HP:  59,124
       AV:  70/1520 E (3 reactive plates) (negates penetration on 10
       attacks per round) (-1x to crits) (Involuntary push/pull
       distance decreased by 500)
       AS:  (FRALAs 1208, ignores 30% miss chance, each provide 290 AS
       bonus to E when fired), (1388 Shield breaker VTPs, add either
       target speed or engine DS, ignores 80% miss chance), (1388 EMP
       VTPs, add either target speed or engine DS, ignores 80% miss
       chance), (1428 Plasma Lancher, ignores 110% miss chance, adds
       120 AS bonus to E when fired), (1348 Flechette VTPs, add either
       target speed or engine DS, ignores 120% miss chance), (2223
       flamethrower, ignores 1000 cloak DS, ignores 1000% miss chance,
       500 bonus AS to E when fired)(Crown of light autohit)
       (FRALAs provides 290 boost each to E AS) (Firing Plasma Launcher
       provides 120 AS bonus to E weapons) (Flamethrower provides 500
       AS bonus to all E)
       (All weapons have 5% crit chance)
       DS:  975/995/1295 melee/ranged/missile, 1014/1035/1347 on ground
       (extra 100 when cloaked) (15% chance to be crit)
       15 char DS, 360 Engine DS, 600 Shield DS, 100 Cloak DS
       Speed:  692 (591 in atmosphere)
       Damage:  Rapidfire 102cm FRALA X2 (11,419 E, 10,500 P)  (2040 E,
       -1020 AV next round) (sweep 6, or target one unit 3 times) (5%
       crit chance, 2x crit, 3x crit vs limbs)
       Large Revolver Plasma Launcher  (1100 E, 30m radius, 440 E, -220
       AV next round) (Can attack 3 times, then reload 1 round)(5% crit
       chance, 2x crit)
       Plasma Flame Aura System (Plasma Flamethrower) (1005 E, 802 E
       -401 AV for 3 rounds) (5% crit chance, 2x crit)
       AGS Bloodhound Salamander EMP VTP X4 (stuns 4 rounds)(5% crit
       chance, 2x crit)
       AGS Bloodhound Salamander Flechette VTP  (200 B, 600 P, 90 cone
       out to 100m, 10% crit chance, crits x3)(5% crit chance, 2x crit)
       AGS Bloodhound Salamander Shieldbreaker VTP X4 (60 B, -250
       Shield DS, -150 AV to energy AV) (5% crit chance, 2x crit)
       Crown of Light CIWS (30 E, 45 P to all targets within Close
       range, automatic each round, laser, 300 DS vs missile) (5% crit
       chance, 2x crit)
       Special Abilities:  NIC, UPS, Multi-Target, Backup OSx5,
       Vari-cams, QWACK, Crossing the Beams, Brothers in Arms
       Newtype System – All powers standard unless stated otherwise
       Blurring Thought Training:
       One Extra Newtype Use per round, 100% newtype inititative
       increase, 15% newtype resistance vs moves before Marie
       Precog Assault Array X3 (5 Uses, 4x AS, -450% miss chance, or
       -160% attack negation chance)
       Precog Defence Array X4 (4 precog dodges, negate 3 combat posts
       or 3 attacks per dodge)
       Lucky Array X3 (2 Luck Field, 1 Heroic Luck, Luck Field icreases
       DS by 250%)
       Chronal Control Array X1 (2 Chronal Accelerations)
       #Post#: 811--------------------------------------------------
       Re: H&D QS Sheet
       By: Tristraim Date: October 9, 2013, 8:41 am
       ---------------------------------------------------------
       HP: 41062
       AV: 620/310 at Gunslinger, -4x crit against non-S weapons that
       have less than 200 P, 3 crit negations, 5% increased chance to
       sustain a critical hit, 422% DR, maxed out at 50%, DR lost if
       unable to move (Gunslinger), 4 Backup OS, 100% chance to resist
       EMP Stuns
       AS: (Cloaked units gain only 50% DS and 1 / 2 Miss Chance
       against all attacks, 75% AS Penalty with Melee Targets)
       Frame 1:
       3432, Ignores 90% Shield DS (Gatling Jotun Deagles); 3432,
       Ignore Shield Bonuses except Redoubt, Ignores 280% Shield DS
       (Deagle-Atlatl, Ion Disintegrator x2); 3432, 40m AoE, 3 shots, 0
       Reload (Tematatl, Artillery Cannon x2); 3432, hits all targets
       in 500m radius, auto-hit, cannot crit (Barma Satara, T-NAS);
       3432, hits all targets in 5000m radius, auto-hit, cannot crit
       (Sudal Sana, T-NAS Thermonuclear Warheads) (Note: Gatling Jotun
       Deagles and Tematatl gain  3744 AS, when under Gunslinger. If
       aimed at same target, gain 5616 AS, and ignore 90% AV, and all
       perk-derived DR.) (Note 2: If assigned to Master Gunner, AS
       values listed will double. If at ground or near the ground, all
       attacks gain 10% more AS) 10500/21000 range in Atmosphere/Space
       Frame 2:
       4502, Ignores 130% Miss Chance, Close Ranged Cone (Cuauhololli,
       Thermal Exciters); 3776, Ignores 330 Shield and Invisibility DS,
       80% Miss Chance, Piercing Line, 44m Wide Beam (Tlahuitolli,
       Radiation Cannon); 3776, Piercing Line, Suppression Weapon
       (Tepoztopili, Positron Cannon); 3776, Ignores 215% Shield DS,
       Piercing Line, Creates 120m Particle Bursts along a line, as
       well as Primary Target, 3 Reload (Macahuitl, Requiem of
       Ragnarok) (Note: If assigned to Master Gunner, AS values listed
       will double.)
       DS: 1064/1074 vs. Ranged (Character 10/20 vs. Ranged, 900
       Engine, 160 Special, 6 DS Penalty), 105% Miss Chance due to
       Deadly Mirage (Capped at 60%), 1079/1089 vs. Cloaked, Gain 5%
       additional DS when on the ground or near the ground, Gunslinger
       Modifiers (75% Penalty vs. Melee Attacks), Gain 20% additional
       DS when transforming
       Speed: 1054/1265 H Frame 1, 1054/1265 H Frame 2, No Speed Loss
       when Transforming
       Damage: (Damage posted can be boosted by Master Gunner to 100%.)
       Frame 1:
       700 S, 200 P, can fire 5 times, can Knock Out a target for 70%
       Chance, 20% Crit Chance (Gatling Jotun Deagles, Tesla Mjolnir 3P
       Cannon x2, 18 Slots); 1090 S, 2050 P, x18 crit, 50% Crit Chance
       (Deagle-Atlatl, Ion Disintegrator x2, 55 Slots); 550 B, 40m AoE,
       3 shots, 0 Reload, can utilize Nano-Swarm weapons of 138 S, 200
       P, that deal damage per round for 3 rounds (Tematatl, Artillery
       Cannon x2, 18 Slots); 1000 E, 300 B, hits all targets in 500m
       radius, auto-hit, cannot crit (Barma Satara, T-NAS); Damage
       Dependent on distance from Center (500m: 5000 E, 2500 B, No DR
       or AV gain, Stun and Blind for 10 rounds; 2000m: 2500 E, 1250 B,
       Stun and Blind for 5 rounds; 5000m: 1000 E, 500 B, Stun and
       Blind for 2 rounds), Status Ailments are at 300% chance, If not
       Stunned, chance of Knocked Down for 400% chance for half round
       duration (Sudal Sana, Thermonuclear Shells)
       Frame 2:
       3200 E, 100 P, 1 Reload, Close Ranged Cone (Cuauhololli, Thermal
       Exciters, 42 Slots); 1560 E, 1560 S, 1300 P, Piercing, 44m Wide
       Beam (Tlahuitolli, Radiation Cannon x4, 21 Slots); 800 E, 1600
       P, 4x Crit, Ignoring Suppression deals 12800 E, 1600 P
       (Tepoztopili, Suppression Positron Cannon x2, 30 Slots); 5200 S,
       2600 P, 520% chance to KO and Pin, Creates 120m Particle Bursts
       along a line, as well as Primary Target, Particle Bursts deal
       1300 S, 2600 P, 130% chance to KO and Pin, 3 Reload, 30% Crit
       Chance (Macahuitl, Requiem of Ragnarok, 59 Slots)
       Special Abilities: FAITH Member (310% reduced chance of Physical
       Stuns, Intimidated, Disrupted, 50% increased values of Brothers
       in Arms bonuses), Ghost State, Fast Learner, Brown Noser,
       Vari-Cameras, Multi-Targeter Enhancement, Sleight of Hand (50
       Slots, Knocks Down (20% AS/DS) after use, Pinned if took more
       than 500 damage with SoH round), High Speed Combat Expert (Can
       gain 527/633 DS or 264/317 AS, in Gunslinger Style), Gunslinger
       Style, Brothers in Arms (Iron Fists), Great Precision (25% more
       AS bonus and ignore 25% DR with Gunslinger), Flesh Wound THIS!
       (Can destroy two limbs at one side, or deal triple damage to one
       limb with Gunslinger)
       #Post#: 866--------------------------------------------------
       Re: H&D QS Sheet
       By: Asmus Date: October 9, 2013, 4:04 pm
       ---------------------------------------------------------
       HP: 68378. Regenerates HP equal to 3x E damage received
       (max.1500 HP) per shot.
       AV: 1260 vs E. 35 vs all. 1000 vs B/M with no base penetration.
       Gain AV vs B/M equalt to E damage received for 3 rounds (max AV
       bonus 25). (-75% AV for Head 1) 65% DR vs E. Negate 3 criticals.
       Negate 3 EMP stuns. Negate 1 P stun. Negate 42 penetrations per
       round.  Negate nanite DoT (magnetic sheathing x2).
       65% resistance and 4 round reduction to P stuns. 110% resistance
       and 4 round reduction to Fear. 25% resistance vs Newtype powers.
       Null State. 175% resistance and -50% duration to EMP stuns. 100%
       vs Blind.
       Add 30% resistance to Pin/Knockdown/Sonic Boom/Shield Slam while
       on the ground. Resist involuntary push by 500 meters.
       AS: 12615 (C-plus), 14944 (joyeuse), 16439 (caliburn). Ranged
       attacks ignore 1/ 2 defensive miss chance and Cloak DS. Melee
       attacks ignore 3/ 4 miss chance and 1/ 2 Cloak DS.
       On ground:  13877 (C-Plus), 16439 (Joyeuse), 18083 (Caliburn)
       DS: 11211 (ranged), 12810 (melee) (character: 176/351, Shields:
       10750, Engine: 135, Special: 150)
       Kamikaze: 2801 (ranged), 2847 (melee)
       On Ground: 12332 or  3081 (ranged), 14091 or 3131 (melee)
       269% chance to negate ranged attacks. 135% chance to negate
       melee Dragoon and thrown/”ranged” melee attacks. Remove AS/DS
       bonus from Dragoons in Close Range. 100% chance to disable
       Dragoons in Close Range for 2 rounds after they leave AoE.
       Speed: 293 (space), 233 (atmosphere) (doubled for movement.)
       (can engage in melee enemies with speed up to 2930/2330).
       Initiative: 156/147
       Damage:
       “Joyeuse” Bastard Sword
       (3511 E 4631 penetration. 25% crit chance for x18 crit. -2315 AV
       for 4 round on hit. 4 fend attacks per round. Extra fend attack
       for every redoubt and positron negation. Fends at Close Range.
       Laser type damage. Ignores positron shields, Positron scale and
       LCR armor. Ignores 3 / 4 of miss chance. Deals 3x damage on
       Fend, 5x on ramming. Damage multiplied by x1 for every 100 speed
       opponent has over Edelweiss.)
       “Caliburn” Longsword
       (1134B 2400 penetration. 60% chance for x9 crit. -1200 AV for 11
       rounds on hit. 11 fend attacks per round. Extra fend attack for
       every redoubt and positron negation. Fends at Close Range.
       Ignores 3 / 4 miss chance. Deals 3x damage on Fend, 5x on
       ramming. Damage multiplied by x1 for every 100 speed opponent
       has over Edelweiss. On hit drains 1 Newtype power per 50 damage.
       If Null Aura active, add 1 round duration per 2 drained powers.)
       C-Plus cannon
       (2625 E 60 meter AoE. 5% chance for x9 damage. Ignores shields,
       Armor, 200 Cloak DS, half and 30% miss chance. On hit 300%
       chance to knock down for 4 rounds. Cannot be Precog. Dodged
       under 2500 meters.)
       Pulverizing Shield Slam
       (7350 E 4534 penetration. 5% chance for x8 critical)
       Special Abilities: Null Status. Knight of Haumeya. Heroic
       Hoplite (always active), Advanced Field Settings, Provoke level
       5, Hotwire. Limb Deflection.
       Angel Halo, Storm Aegis, QWACK system. 4 Paint Dispensers (Close
       range, -25% cloak DS per round. 3 round duration each.). AI
       override.
       AI Override stats: 4930 DS (shields: 4600, engine: 180, special:
       150)
       Close Range: 600/1100 meters
       Shield Slam: 10750 with increased 25% base success chance.
       Successful slam reduces enemy DS by 5375.
       Brothers in Arms: 25% damage, 5% AS/DS and 5% HP bonus per ally
       with the same perk.
       #Post#: 904--------------------------------------------------
       Re: H&D QS Sheet
       By: PageofDiminuativeLizards Date: October 9, 2013, 10:36 pm
       ---------------------------------------------------------
       Quick Sheet: (Ezra Avood/Pestilence)
       HP: 90350 x 6.4 = 578,240, 50% Damage Cap, 50% chance for any
       limb destroying blow to leave the limb with 1 HP so long as it
       started with more then 1 HP, 50% Chance to survive any killing
       blow with 1 HP as long as I have more then 1 HP
       AV: 40, -1000 incoming damage, 200% Flare Resistance, 200%
       Physial and EMP Stun resistance, 100% resistance to all
       debilitating effects and half duration, -100% to TK damage, 50%
       DR against AoE when not primary target, 50% Chance each round to
       instantly end any DoT, I Got Betterx5 which may be used to
       remove newtype debuffs, negate 1 crit per battle
       AS: 5, 10 at close/melee
       DS: 5, 10 at close/melee
       Speed: 55, 38 Atmosphere
       Repair: 5500 HP split among up to 7 people
       Special: Battlefield Repair, Mr. Fix it level 4, Crusader of the
       Void Knight Order
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