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#Post#: 641--------------------------------------------------
H&D Roster Sheet
By: Shaman Tonberry Date: October 8, 2013, 2:24 am
---------------------------------------------------------
Since the 10th is closing in, this is the thread to post our
final designs. No edits unless by Maderfole's exclusive
permission. There will be a separate thread for QS.
#Post#: 643--------------------------------------------------
Re: H&D Roster Sheet
By: Shaman Tonberry Date: October 8, 2013, 4:27 am
---------------------------------------------------------
Name: Lieutenant Law Vega(147 CP, 37 BP)
Gender: Male
Genotype: Extended (3 CP)
Affiliation: USN
Physical Description: 170 cm tall, 60 kg. Short red hair, navy
blue eyes, freckles; lean, a bit skinny even; age 20
Attack Skill: (20 Base and 13 CP) x2 (Augmented) plus 6 CP
(post-Augmented) = 488
Defense Skill: (10 Base 4 CP) x2 (Augmented) plus 6 CP
(post-Augmented)= 90
Boost Skill: 0 Base 0 CP = 0
Special Abilities:
Warrior Training x3 (9 CP; 14 AS/1 CP spent);
Shattering Criticals (2 CP; on a crit: reduce AV by 50% Pen of
the attack plus 25% of the dmg done);
Support Specialist (5 CP; AS x2 Ranged; -50 Melee; DS x2 vs
Ranged);
Extended Tranquility x2 (4 CP; ignore effects of Active Newtype
ability 4/battle);
Battleshorter (2 CP, reduces all the Reload times to 0 for 1% of
total HP for each 1 round of reload circumvented);
Catastrophic Criticals x2 (8 CP, critical x8);
Augmented Upgrade (12 CP; double current AS/DS; double increase
for CP/BP in future; weapons of up to 3 slots in one hand with
no difficulty, 2 bonus to base Speed, plus 3 damage with any B
melee weapons (in addition to the plus 1 Extended gain), 80%
immunity to poison or bleed damage, a natural AV=2); Vast
Resources x5 (10 CP; 50% discount on all parts and components);
Big Guns Mastery x5 (15 CP; -40 Speed penalty, 25% AS and 25%
discount; 5 slots and 75 AS for 3 slot or bigger guns in
infantry);
LockOn x5 (10 CP; 50% P and 100% damage with Support Specialist;
10% chance to ignore attack negation 1 shot per round, 20% total
HP to Flenser);
Ruinous Criticals (3 CP enemy suffers a -10% to AS, DS and
Speed/1x critical for 3 rounds);
Hand of Destiny (15 CP; cannot retreat from battle unless all
allied USN forces are so retreating, and you must be the last to
retreat; must prioritize Chimera; cannot visit the Black
Market/Gamble Hall; 20% discount on all RP items; The Paladin
Authority Perk now costs 1 CP per 2 levels, no RP penalty for
killed allies, applies to actual USN soldiers only; 100 RP
starting bonus to minions created with Team/Unit/Force Commander
Perks Support Specialist affects BGM; price of "By Order of the
Solar President" does not increase; access to Elite Faction Tech
and Perks);
Eyes of Golgo (8 CP; ignore 40% Engine/Speed based DS, increase
crit multiplier by x0.4/x1 normal);
Exoticist (3 CP; ignore 10% Shield DS/2 base slots, increase
crit chance by 5%/6 slots);
By the Order of The Solar President (5 CP; Gauss Flenser);
Cyber-Soldier Programs x3 (12 CP; 75% components’ DS);
Merciless Hero of the Solar Nations (5 CP; not allowed to
retreat; -10% enemy AS/DS and plus x1 crit taken when killed an
enemy in Battle Zone; -10% AS/DS cumulative for escaped enemies
of same level or higher; 1 round Stun/sure crit);
Kamikaze x3 (5 CP; -75% DS, 150% that value to AS);
Stunning Criticals (2 CP; 150% chance of stun/-x1 crit mod
taken);
Cleaving Criticals (3 CP; next attack at –x1 crit after first
crit);
Control the Flow (3 CP; redirect regen; double LCR regen value);
I Got Better (1 CP; 1/battle negate all physical type
Stun/Debilitation effects.);
Team Player x4 (4 CP; plus 100% benefit from Teamwork perks);
Brothers in Arms (3 CP; 5% to AS, 5% DS, 5% Damage with all
attacks and 5% bonus HP/ally that has this perk);
Vigilant Tactics (2 CP);
Hotwiring (3 CP; 250 dmg past AV/DR for -1 round of EMP Stun);
Phonebooth Costume Change (1 CP; no Speed penalty when
transforming);
Non-Linear Transformation (2 CP; 20% DS on transformation; no
penalty when firing weapon on the same round);
Fight the Good Fight (1 CP)
####### #
Name: Halo (17 CP)
Special Abilities:
Tactical CIC (can pierce Photo-Refractor Cloaks and any
technological Miss Chance with Vari-Cameras at additional 50%
range penalty (so 75% total range reduction), increases power or
effect of all Teamwork Perks gained or granted by 50%.);
Experienced Co-Pilot (2 CP; Ranged perks);
Hail Mary Shot x15 (15 CP; distance increased by 7500 in
atmosphere and 15000 in space)
Equipment (12 slots, 10 used; 48 EP, 48 used)
Ablative Battledress (10 AV) – 6 EP, 1 slot
Phase-Shift Coating (15 AV vs. B, lasts 10 hits, -50% B weapon
crits) – 4 EP, 0 slots
Auto-Med Kit – 3 EP, 1 slot
Life Support Module – 2 EP, 1 slot
Rapier 40mm Railgun (30 B, 35 P, 1500 m range) - 8 EP, 3 slots
Hyper-Bazooka Impulse Rifle (50 E, 5 P , x12 crit, stun for 1
round/10 HP past AV, reload 1) – 10 EP, 3 slots
Kindred Athame (10 B, 10 P; 175% chance for ‘Illusion’ on hit,
target attacks nearest ally) – loot, 1 slot
QC Shortsword (15 B, 100 P, 15% crit chance, x9 crit, ignores
non-QC DS) – 15 EP, 1 slot
Infantry:
HP: 299
AV: 12 vs. all, 27 vs. B
AS: 488 (976 Ranged)
DS: 90 (180 Ranged)
Speed: 9
Special: plus 4 B dmg; -1 bleed/2 rounds, 80% immunity to
bleed/poison
Mecha
Name: Bifrost (1485 RP, 250 BR; - 4x Perfectionist, – 8 EP= 1401
RP, 250 BR)
Chassis Type: Mobile Armor (25 RP, Special; Tandem Tactical
CIC); Transformation (15 RP) Panzer chassis (22 RP; 50% Size, x2
Mass, -20 Speed, AV vs B/S x2, -x5 crit for those, extra 50%
resistance to Knockdown/Pin attacks, plus 50% HP)
Size: 22 Meters
Mass: 3000 Tons (plus 112% HP, -56 Speed)
Transformation Frame (1651 RP, 1547 Slots, 25 000 HP):
Chassis: 62 RP
Frameless (639 RP, 67 slots)
Recoil Compensators (45 RP; weapons with inherent Reload count
50% slots for reload counting; -x4 crit against any non-S with
less than 200 P)
Steady Fusion Reactor x3 (63 RP, 36 slots) (180 DS, 60 Speed;
-30% HP, -2 Reload for E/S, -1 for AMP; 50% Speed and Engine DS)
Vari-Cameras (1 RP, 1 slot)
Multi-Targeter Enhancement (2 RP, 1 slot)
Ultra-Polarized Cameras (1 RP, 1 slot)
LCR x10 (120 RP, 10 slots) (0 AV vs. FRALA/Laser Blades, 100 AV
vs. all; 3000 AV vs. E; 10% regen)
EMP Shielding x6 (36 RP, 12 slots) (200% protection from EMP,
-4% HP)
NIC/GRS (24 RP, 3 slots) (50% character AS/DS, 10% Speed)
PRC (IC5X loot, 3 slots) (100 Cloak DS)
Slots x 47 (47 RP)
MA HP x 1000 (300 RP) (25k HP)
Sleipnir frame (Ranged/Engine) (360 RP, 740 slots)
Interceptor Chassis (12 RP; Extra Verniers, Boost Thrusters,
Missile Launchers)
Extra Verniers x150 (33 RP, 150 slots) (150 Speed; 300 DS)
Burst Thrusters x100 (45 RP, 300 slots) (1200 DS)
‘Fenris Claws’ Suppression QC Spike Driver x3 (165 RP, 74 slots)
(122 B, 4050 P, 60% crit chance; x37.8 crit)
‘Fenris Fangs’ Missile Launcher x8 (16 RP, 16 slots) (EMP Stun
for 6 rounds on hit, -120% enemy EMP resistance, plus 20 AS and
10 AS/launcher)
EMP Warhead Ammo x4 (4 RP, 4 slots)
‘Sleipnir Hoof’ Ionisation Cannon (SoS loot, 150 slots) (15% AS
and Distance; disable 10 slots of Special components for 6
rounds; 7 within 1k meters, 8 in close, 9 in melee; 125% crit
chance, additional 12 turns on crit)
Lobo-Flare launcher (2 RP, 2 slots) (80% chance for Newtype stun
in 2x Distant)
Backup OS x3 (3 RP, 3 slots)
Reactive Plates x3 (3 RP, 3 slots)
Engine slots x450 (33 RP)
Ranged slots x282 (42 RP)
Special slots x8 (2 RP)
Jormungand frame (ranged) (590 RP, 740 slots)
Bombardment chassis (12 RP) (AMP, Gram Gatling, Tesla Mjolnir,
Ion-D, Gauss Flenser, Redoubt Shield)
Aegis-sealed 'Jotunn' 100 mm AMP cannon (loot plus 12 RP, 30
slots) (16400 S, affects 400 meter area, ignores shield/cloak
DS, reload 3; 30% crit chance, x11.2 crit)
'Gymir', ‘Thrym’, ‘Hrimnir’: 100 mm AMP cannon (105 RP, 90
slots; 35 RP, 30 slots each) (16400 S, affects 400 meter area,
ignores shield/cloak DS, reload 3; 30% crit chance, x11.2 crit)
'Ljosalfar' Supercharged Gram Gatling x4 (64 RP, 180 slots; 16
RP, 45 slots each) (4800 S, 300 P, up to 3 targets, affects 60 m
area, ignores 50% of Shield and Cloak DS and 50% miss chance;
plus 120 AS; 1200 B 300 P in Close range; double Distance range;
reload 1/2/3; 40% crit chance x14 crit)
'Heimdal', ‘Baldur’, ‘Tyr’, ‘Hermod’, ‘Hodur’, ‘Vidar’:
Aegis-sealed Tesla Mjolnir Cannons (150 RP, 246 slots; 25 RP, 41
slots each) (3400 S, 675 P, ignore 50% Shield DS; 170% chance of
Knockdown and Pin on hit for 1 round, no damage needed; up to 5
targets; 35% crit chance; x11.2 crit)
‘Dverg’ Ion-Disintegrator x2 (78 RP, 118 slots; 39 RP, 59 slots
each) (2340 S, 3300P; ignore Shield DS except Redoubt; 50% crit
chance, x30.8 crit)
‘Sigurd’ Gauss Flenser (23 RP, 18 slots) (65% HP ignoring AV,
max 39k HP; 20% crit chance, 121% HP on crit, max 72 600 HP)
Redoubt Shield x25 (75 RP, 50 slots) (750 DS; negate Penetration
of 12 attacks/turn)
Backup OS x3 (3 RP, 3 slots)
Reactive Plates x3 (3 RP, 3 slots)
Range slots x684 (34 RP)
Special slots x6 (1 RP)
Armor Slots x50 (30 RP)
HP: 67000, 2000 regen/turn
Armor Value: 0 vs. FRALA/Laser Blades, 100 vs. M; 200 vs. B/S;
3000 vs. E; -x5 crit vs. B/S; -4x crit for non-S less then P 200
Attack Skill: 488 (Base) x2 (Ranged) 50% (BGM) -50 (Melee) 120
(Gram) 244 (NIC/GSR) 40% (Sharpshooter) = 682 (Melee)/1708
(Ranged)/2392 (AMP, Mjolnir, etc.)/2559 (Ljosalfar)/2750 (Hoof)
With Kamikaze:
Sleipnir: 5274 (Claws)/5374 (Fangs)/6066 (Hoof)
Jormungand: 3940 (everything)/4107 (Ljosalfar)
Defense Skill:
Sleipnir: 90 (character) 1680 (engines) 45 (NIC/GRS) 840
(Reactor bonus) 100 (PRC) 1999 (Cyber-soldier) = 4754 (4844 vs
Ranged); 1188/1210 with Kamikaze;
Jormungand: 90 (character) 180 (engines) 45 (NIC/GRS) 95
(Reactor bonus) 100 (PRC) 750 (Redoubt) 803 (Cyber-Soldier) =
2063 (2153 vs. Ranged); 515/537 with Kamikaze
Speed Value:
Sleipnir: 5 (Base) 60 (SFP) 10% (NIC/GRS) 150 (Verniers) 111
(Reactor bonus) -56 (weight) 30% (Interceptor) -20 (Panzer) =
350;
Jormungand: 5 (Base) 60 (SFP) 20 (NIC/GRS) 36 (Reactor bonus)
-56 (weight) -20 (Panzer) = 45
*Personal Touches: Sharpshooter x4 (40% Ranged AS); Tough Guy
(40% HP)
Mission log:
USN/Edenite Operations 3: 32 CP, 200 RP
USN/Independent Assignment 1: 8 CP, 4 BP, 75 RP, 5 BR
USN Mercenary Mission 1: 30 CP, 15 BP, 300 RP, 60 BR
USN Engagements 3: 10 CP, 110 RP
USN Mission 4: 13 CP, 5 BP, 200 RP, 100 BR (4 CP for Halo)
Independent Contract 5X: 30 CP, 400 RP, 13 BP, 85 BR (9 CP for
Halo)
#Post#: 680--------------------------------------------------
Re: H&D Roster Sheet
By: Maderfole Date: October 8, 2013, 4:51 pm
---------------------------------------------------------
Name/Mecha/Player:
Ezekiel, Thanatos, Maderfole
Details:
Coordinator (Extended for RP purposes), 5'8", Dark brown hair,
short, shaggy, muddy-red eyes, dark skin (forge-tanned), male,
16 years old. Affiliated with USN.
Bio:
A later generation Extended who has recently become an
Augmented, Ezekiel was diverted into a subsection of the larger
project when Roanoke became involved in an experimental support
weapon development team, and they needed a competent test pilot
for said machine. Having showed great aptitude for long ranged
combat even amongst his peers, Ezekiel was tapped for the slot,
and has had no cause to regret the decision, even though it has
often kept him seperated from the rest of the Extended for long
periods of time. At least that meant he was never directly
involved in the whole fiasco with Mother, and wasn't part of the
attempted... and abortive... escape plan at Nifelheim. As a
result, Ezekiel still enjoys the "trust", such as it as is, of
the USN command echelons, and has been allowed to finally take
his machine, the Thanatos, out for limited field testing.
There is nothing that Ezekiel (he sometimes shortens it to Zeke
with those he is comfortable with) likes better than the thunder
of big guns, and after a recent battle to destroy a shipment of
Nanite weapons of mass destruction, he was granted the full
backing of USN High Command and Solar President Durandel, so the
Thanatos was rebuilt from the ground up. It has become more than
just a simply artillery mobile armor, its new classification
blurs the line between light Warship and heavy Mobile Armor in
size, durability and raw firepower. With a rebuilt Flamme
Radiation Cannon backed up by a Requiem of Ragnarok Tesla
Mjolnir, a heavy duty Sonic Cannon for seige work, a suppression
positron cannon for use against speedy foes and a quadruplet of
high caliber Edged Munition Catapults, the Thanatos is well
equipped for any conceivable foe.
The armor and chassis reinforcements of the Thanatos have also
been significantly increased, to the point where it can endure
even a full broadside from a Myrmidon heavy cruiser with only
minimal effect. If the new Thanatos is not the last word in USN
Mobile Firepower, then you ought to be scared. Well, you ought
to be scared anyway...
Current Level:
7/8 (1259 RP, 697 BR, 141 CP, 47 BP)
Mecha Size:
60 meters long by 22 meters wide and between 7 to 22 meters tall
(18% HP, -36 DS)
Mecha Mass:
3000 tons (112% HP, -56 Speed)
Total AS:
11827 Flamme (ignore 2280 Cloak/Shield DS, -560% miss chance,
ignore 400% DR, 408 meter wide beam to distant range, reload 0),
12979 Sonic (500 meter cone, ignore 500 Cloak DS, Ignore 100%
Shield DS, -160% miss chance, reload 2), 11827 Blitzen (ignore
180% shield DS, hits all targets in a line out to Distant, AoE
bursts auto hit, reload 0), 11827 Suppression (reload 0, ignore
100% Shield DS for Flenser), 13587 EMC x4 (ignores 50% Shield
DS, 200% chance to Knockdown/Pin target for 3 rounds on Crit),
12019 Zerstoren x4 (Reload 0, ignore 200% Shield/50% Cloak DS,
60 meter AoE, double normal max range); 11827 Macross Flanker
(gain AS through delay or stacking on single target).
23654 F/ 25958 S / 23654 B / 23654 Su / 27174 E / 24038 Z /
23654 M in Safety Override, (gain 45 AS per kill, becomes 90 AS
per kill in Override)
Total Damage:
30,000 E and 30,000 S, 3750 P (Flamme, 15% crit chance, x3
critical); 9600 S, 3600 P (Blitzen, 35% crit chance, x3
critical. 480% chance to Knockdown/Pin for 1 round on hit. 120
meter AoE bursts deal 2400 S, 3600 P, auto hit, no crit, 120%
chance to Knockdown/Pin for 1 round on hit. Deals 28800/7200 S,
3600 P vs Massive); 6000 E, 1800 P (Suppression cannon, 15% crit
chance, x5 critical, or 1500 E, 1800 P when attacking); 17%
total HP (Suppression Flenser, or 65% total HP plus 5% per x1
crit, 35% crit, x3 crit); 10000 E and 5000 B (Thermonuke
warhead, 5000 meter radius, stun and blind, no crit, auto hit)
11520 S (Sonic Pulverizer, -19872 AV damage, 65% crit, x3
critical); 186 E and 186 B, 570 P (EMC's, 200% chance to
Knockdown/Pin for 3 rounds on crit, 15% crit, x8 critical); 2400
S, 300 P x4 (Zerstoren Glam, 60 meter AoE, 40% crit chance, x5
critical); 3500 M x21 (Macross missiles, or 7 round EMP stun and
ignore 150% EMP resistance, 15% crit, x3 critical)
Total DS:
215, 271 Cloaked. 430/542 DS cloaked, Override. 40% DMC, 60%
vs Melee range (can't be less than 40% unless totally ignored,
Melee range) (592 Character, 504 Shield, 210 Special, 252
Engine, 140 Cloak, -75% Kamikaze, -60% Style, plus 100%
Override)
Armor Value:
2880, 5760 vs B/S (0 AV vs Laser/Monopole, -x10 enemy B/S crits,
-x5 E/M crits, -x14 enemy non-S with less than 200 Pen crits,
-50% TK Damage, Psychic Null, 511% Physical Stun Resist, 501%
Physical resist, 160% EMP Resist, -4 rounds duration Physical
Effects, Immune to Fear, Cannot be Suppessed (take 50% of full
damage instead), Immune to EMP Stun, Knockdown, Sonic Boom,
Shield Slam, Flare Blindness, Blind Grenades)
Speed:
127 (254 Override, cannot be reduced below 64/127, and cannot be
pinned, when within 5 meters of a Massive object or ground,
except by Stun. 754 for Initiative)
Total HP:
340,381 (35% increased chance for enemies to crit me)
Distant Range:
7000 Atmosphere; 14000 Space
Stat Notes:
Frenzied Trans Am always active, deals 360 damage per round.
Saftey Override always active due to Hypochondriac.
Can Fend 1/round with Blitzen
Basic Parts:
Mobile Armor (Ranged, Armor)
Supercharged (-2 reload time)
Durable (x5 HP, Cannot take more than 68,000 damage from a
single blow)
Panzer Chassis (-20 Speed, 100% bonus AV vs B/S, -x5 B/S
criticals, 50% resist to Knockdown/Pin, 50% HP bonus, cannot be
reduced below 50% speed when near ground except by Stun)
Specialized Bombardment (-1 reload time, -50% cost to Radiation
Cannon, Ragnarok Mjolnir, Positron Cannon, Gram, Gauss Flenser,
Sonic Cannon)
Mobile Armor HP x610
Extra Slot: Special x52
Extra Slot: Ranged x660
Extra Slot: Armor x84
Extra Slot: Engine x66
660 Ranged Slots
52 Special Slots
84 Armor Slots
66 Engine Slots
Liquid Metal Core (-20 Speed, -10% AS, 40 HP per MA HP)
Plasma Conduit Cables (Boost E weapon damage of
Flamme/Suppression by 25%)
Mag Driven Ammo Feed
Ammo Hopper
Structural Strengthening x10 (50% EMP/Physical Resistance, -50%
TK Damage)
Equipment:
Steady Fusion Reactor x3 (120 Speed, 252 DS, -30% HP, -2 reload
to E/S weapons, plus 50% speed/DS to thrusters, 36 slots)
Positron Scale Armor x24 (2880 AV, 5760 vs B/S, 0 vs
Laser/Monopole, 72 slots, -24 Speed)
Glittery Cyro-Acid Stuffed Crust Armor (12 Slots, when struck by
melee weapon with Penetrate 50 or more, attacker within Melee
range takes 75 S damage per round for 3 rounds, stacking and
renewing, reduce enemy AV and Speed by 50% for 3 rounds, and
reduce Cloak DS within Close range by 75% for 2 rounds.)
Sniper Scope (1 slot, Special, 400 Distant AS, -400 Close/Melee
AS, 10% Increase crit chance with ranged weapons)
Vari-Camera (1 slot, Special, immune to Blind/Chaff grenades,
pierce Mirage Colloid and Holograms, reduce Distant range by
50%)
Ultra-Polarized Cameras (1 slot, Special, 100% resistance to
flash blind)
Multi-Targeter (1 slot, Special, hit multiple targets with
ranged weapons)
Backup OS x3 (3 slots, Special, recover from 3 EMP stuns)
Reactive Plates x3 (3 Slots, Special, negate 3 crits per battle)
Scale System (4 slots, Special, No penalties for fighting
underwater, 210 DS vs non-scale systems underwater, 2000 meter
max depth)
EMP Shielding x2 (4 slots, Special, 100% EMP resistance)
Ice-Gold Joints (1 slot, Special, 300 AS/210 DS, -1% HP)
NIC/GRS (3 slots, Special, 100% character AS/70% DS, 10% Speed)
AI Fire Support (200 Ranged AS, 3 slots, Special)
Recoil Compensators (0 Slots, Special, all Reload weapons count
as 50% of their slot size for determining Reload, -x4 crits from
non-S weapons with less than 200 P)
Monocular Targeters (0 Slots, Special, plus 20% AS Distant, 10%
miss chance Close/Melee)
Redoubt Shield x12 (24 slots, Armor, 504 Shield DS, negate 6
Penetrations per round)
Afterburners x10 (30 slots, Engine, 180 Speed)
Photo-Refractor Cloak (6 slots, Special, Superior Cloak, 140
Cloak DS, cannot fire non-M weapons while cloaked)
Nano-Dye Dispensor (4 slots, Special, -100% Cloak DS within
Melee range, lasts 23 Rounds)
Looted Distortion Field (5 slots, Special, Grants 40% DMC, 60%
vs Melee range, cannot be less than 40% melee unless ignored
totally. Cannot be active at same time as PR cloak)
Weapons:
Quad Flamme (Intense Microwave Aegis Sealed Radiation Cannon,
132 slots Ranged, 30,000 E and 30,000 S, 3750 P, 408 meter wide
Beam to distant range, ignore 2280 Cloak/Shield DS, 560% miss
chance, ignore 400% DR, 15% Crit, x3 critical, 10 reload base, 0
reload with all mods. If used with Supercharged mode, its stats
are 60,000 E and 60,000 S, 7500 P, 816 meter wide beam, and
10,000/20,000 meter range.)
Rebuilt Blitzen (Aegis Sealed Tesla Requiem of Ragnarok Mjolnir,
55 slots Ranged, -10% HP, 9600 S, 3600 P, ignores 180% Shield
DS, has a 480% chance to knockdown and pin on hit for 1 round,
strikes all targets in a line, creates a 120 meter AoE burst at
each target for 2400 S, 3600 P, 120% knockdown/Pin chance, Auto
Hit. 28800 S/7200 S vs Massive targets. Reload 8 base, 0 with
mods, 35% crit, x3 critical)
Heavy Cloaked EMC with DTU ammo x4 (22 slots each plus 2 slots
Ammo, Ranged, 186 E and 186 B, 570 P, 1100 AS bonus, ignore 50%
shield DS, 200% chance to Knockdown/Pin target for 3 rounds on
crit, 15% Crit, x8 criticals with lv 5 Whirling Throw)
Sonic Pulverizer (Sonic Cannon, 52 slots Ranged, 500 meter cone,
11520 S damage, 720 AS bonus, -39744 AV damage, -500 Cloak DS,
ignores 100% Shield DS, -160% miss chance, only functions at
Melee range in space, reload 2 after mods, 65% crit chance, x3
criticals)
Zerstorn Klaglied x4 (Triple Barrel Gram Superpentrating
Launcher, 120 slots Ranged, 2400 S, 300 P, 60 meter AoE, 120 AS
bonus, ignore 200% Shield DS, ignore 50% Cloak DS (100% with
Sixth Sense), -50% Miss chance, 10,000/20,000 meter range, x5
criticals, 40% crit chance. Counts as B weapon for reloading)
Thermonuclear Artillery Cannon (18 Slots Ranged, 3 Shells, -3
Speed, 10000 E and 5000 B to all targets within 500 meters of
impact point, 5000 E and 2500 B to all tagets within 2000 meters
of impact point, and 2000 E and 1000 B to all targets within
5000 meters of impact point. Anyone within the 500 meter radius
does not gain AV or % DR vs the attack. This attack
automatically hits all targets within its area, but cannot crit.
Anyone within the 500 meter radius is Stunned and Blinded for 10
rounds (300% chance), anyone within the 2000 meters is Stunned
and Blinded for 5 rounds (300% chance) and anyone within 5000
meters is Stunned and Blinded for 2 rounds (300% chance). Anyone
who manages to avoid being Stunned is instead Knocked Down (400%
chance) for half the duration of their Stun duration, rounded
down.)
Aegis Sealed Suppression API Positron Cannon (21 slots Ranged,
Suppression against 7800 AV vs E or less, 6000 E, 1800 P, 10%
Crit, x5 critical, 1500 E, 1800 P when attacking)
Suppression Gauss Flenser (27 slots Ranged, Suppression vs all,
Deals 17% of total HP, ignore AV and Shield DS. Deals 65% of
total HP on crit, plus 5% per x1 multiplier of crit, 35% crit,
x3 critical)
Flanker Macross Missile System (42 slots Ranged, 3500 M, may
fire 21 times per round. For Each round of delay up to 5 before
attack lands, add 40% AS bonus. For each 1 attack more than 1
against same target, gain 10% AS vs that target. If delayed,
gain 60% AS bonus per round if enemy target is lit up by spotter
laser on arrival, 15% Crit chance, x3 criticals.)
EMP Missiles (1 slot Ranged. Turn Macross damage into 7 round
EMP stun, ignoring 150% resistance)
Perks/Abilities:
Coordinator
Elective Genetics lv 5 (100% DS, 25 Infantry HP, plus 2 Infantry
Speed, -8 CP cost of HoD)
Guardian Training lv 3
DS x11 (174 DS, 348 from Elective, 592 from NIC/GRS, 1184 from
Support vs Ranged)
FAITH Member (20 DS, 296% Physical Resist)
Fend Attack (Blitzen)
Lockon Lv 5 (100% damage, 50% pen, 10% chance to ignore attack
negation 1 shot per round, 20% total HP to Flenser)
Ghost State
Psychic Null (8 round Aura duration, immune to most mental
attacks)
Obdurium Wall (When rammed, unless enemy masses at least 6000
tons, they take 3000 B damage plus Speed damage bonus as
applicable, while I take 1/2 their Mass in B damage, and negate
speed bonus to Damage. They are also Stunned automatically
(1000% chance) for 1 round unless they mass at least 6000 tons).
Kamikaze lv 3 (reduce all non-Cloak DS by -75% (-480), gain 300%
of reduction as AS (1920), May enter melee range of target as
long as my Speed is at least 5% of theirs)
Hotwiring (250 damage to self to reduce EMP stun duration by 1
round)
Fight in the Shade lv 4 (plus 16 attacks to Macross)
Crushing Impact (Flamme, ignore 400%, 800% and 1800% DR
depending on shot type)
Kaboom lv 1 (increase Flamme AoE by 50%)
By Order of the Solar President (Structural Strengthening)
By Order of the Solar President (Macross Missiles)
By Order of the Solar President (Suppression Flenser)
Exoticist (Blitzen ignores 130% Shield DS, gains 20% crit
chance. Sonic ignores 260% Shield DS, gains 50% crit chance,
Suppression Flenser gains 20% Crit chance, ignores 80% Shield
DS)
Eavesdropper (20% chance per round of gaining full access to all
non-psychic communication channels used by your enemies, without
them being aware of it. If you do nothing but hack, increase the
chance on that round to 40%. If you are privvy to the enemy
comms, then you have a general location on all enemies within
your Distant range. If the enemy becomes aware that you have
compromised their comm protocols, they can be switched, which
requires that you re-hack their system, after waiting 3 rounds.
During those 3 rounds, all enemies suffer -25% AS and -100%
teamwork perk effects due to ineffective communications)
Perfectionist lv 18 (plus 18 CP, 360 BR spent)
Support Specialist (Various Bonuses)
Reckless Berserker Style (Immune to Fear, 75% Resistance to
Physical/Newtype, Cannot be Suppressed, take 50% of
Suppression's full damage instead, -60% DS, 25% effect from
Teamwork perks)
Whirling Throw lv 5 (Increase AS bonus of EMC's by 100%, plus x5
criticals)
Vast Resources lv 5 (-70% discount to all RP based items)
Hand of Destiny (Various bonuses, Elite Tech)
Big Gun mastery Lv 5 (reduce speed penalty from big guns by 80,
50% AS with big guns, -25% price with Big Guns)
Tough Fighter lv 4 (80% P effect Resistance, -4 round duration,
minimum 1 round)
Vigilant Tactics
Brothers in Arms
Bullet Time lv 2 (plus 500 Initiative PvP)
Fast Learner (50% extra CP reward from missions)
Brown Noser (20% Extra RP reward from missions)
BS x4 (60 BS)
Frenzied Boost (Gain 90 towards AS and 30 towards DS. Deal 300
damage to self, ignoring AV/DR to extend Boost by 1 round.
Immune to Fear, gain x1 criticals with all weapons
Trans-Am Boost (Increase Mecha related DS by 40%, Mecha Related
AS by 100%, Mecha Speed by 100%, Reload by -1, Max range by
2000/4000. Immune to EMP stun, Knockdown, Shield Slam, Sonic
Boom and Flare/Blind Grenade blindness)
Unencumbered x4 (reduce speed penalty from equipment by 32, to
maximum of 0. Negate -20 Panzer, -12 Liquid Metal, -14 Armor)
Rambo x3 (Gain 2 Special Slots, 4 Armor Slots, 3 Weapon Slots,
Infantry gear)
Safety Override x2 with Hypochondriac Override lv 5 (Activates
as soon as I take 1 HP damage, gain 100% AS/DS/Speed, 35%
increased chance to be crit, x2 extra crits taken)
Tough Guy with Bad to the Bone (40% HP bonus, -x1 enemy crits,
10% Stun Resistance)
Fortified x3 (-x6 enemy crits)
#Post#: 746--------------------------------------------------
Re: H&D Roster Sheet
By: Code Date: October 8, 2013, 9:20 pm
---------------------------------------------------------
106 CP, 51 BP 1050 RP, 272 BR, 6/6. 8 RP -> 16 EP, 1042 RP.
Name: Aeilvaer Manister
Gender: Male
Genotype: Coordinator
Affiliation: Independent, Deathwatch Corps
Physical Description: An angular face like many others, a sullen
expression most common, at a mild age of twenty-six, he stands
at five-foot-eleven, with black eyes, a slumped figure, and pale
skin clashing with black hair, unkept and messy.
Bio: An escapee of the Extended Program, Aeilvaer is very much
so a neutral person; he doesn't exactly like fighting, per se.
Unfortunately, this didn't fit the agenda of the people at the
Extended Program, so they decided to imput a vicious alternate
personality that, due to increased violence, took over the
previous personality. The constant in-mind fighting of these two
personalities causes such havock that even Newtypes can't
properly access Aeilvaer's mind. Recent modifications have
changed him into a Coordinator, due to events surrounding an
experiment accident over the course of Human-Plus.
Attack Skill: 10(25 CP) 390, 2340 raw
Defense Skill: 10(20 CP) 300, 1800 raw
Boost Skill: 10
Special Abilities:
Support Specialist, Ascension, A Coordinator's Skill, A
Coordinator's Wealth x2, Mobile Suit Mastery lv.5, FAITH,
Unwavering FAITH, WtS lv.1 x2, A Coordinator's Freedom, Elective
Genetics lv.5, Veteran of the Valentine Wars, I Got Better lv.1,
Warrior Training/Guardian Training lv.2/1, Ascension the rest,
Sixth Sense, Brothers in Arms, Rocketeer, Hotwiring, Butt
Stroke, IKAG, Armor Spec lv.2(Ablative), MLL, HSCE, Speed Freek
x3, Eyes on the Target x2, Lockon lv.2, Bullet Time lv.2, Ranged
Defense Focus, Melee Defense Focus
Name: Zeus
Chassis type: Skirmisher, Juggernaut, MS Versility Parts,
Gunship Chassis, Drop-Assault Chassis
Size: 22 meters
Mass: 200 tons
Description: An black-and-yellow machine with white highlights,
it's an almost normal, if sleek with hard edges, mobile suit,
with two rifles and an set of wing-mounted rocket launchers.
Basic Parts:
Elite Torso
Elite Legs x3
Elite Wings x3
Elite Arms
Elite Head x2
Extra Slots Ranged
Reinforced Construction x500
Extra Slots Enginex1120: 70
Extra Slots Rangedx880: 36
Extra Slots Armorx600: 150
Reinforced Direct-Reactor Feed
Total: 128
Combat Components:
Engine:
FPR x3(36 speed, 6 RP, 135 DS, 30 slots)
Afterburners x560(200 RP and IKAG, 1120 slots, 2400 speed)
Cusped-Field Thrusters(Bought with 5 AP from Arena, 1 AP left)
Ranged: 0.125
Dyrnwyn Heavy Corsair Plasma Battle-Rifles 'Bpvontn' and
'Aostrapttn'(Thunder and Lightning) x2(202 slots each, 200 RP
apiece, 6020 E damage, 20200 pen, 1/10ths normal range)
x8 Rocket Launchers 'Wrath'(5400 M damage each,60 slots each,
120 RP total)
Armor:
Ablativex400 (100 RP, 6000 AV vs all, 1200 slots)
Special: 414
PR Cloak(Looted)
Magnetic Sheathing(6 RP, 1 slot)
EMP Shielding(14 RP, 2 slots)
Backup OS(6 RP, 1 slot)
NIC/GRS(50 RP, 3 slots)
Ultra-Polarized(2 RP, 1 slots)
Multi-Targeter(4 RP, 1 slot)
Vari-Cams(6 RP, 1 slot)
Hoverthrusters(11 RP, 2 slots)
Total HP: 95040
Armor Value: 7820 vs All,
Attack Skill: 14040 Ranged AS, all Character
Defense Skill: 135 Engine, 4050 Character, 8100 vs Range,
Speed value: 4332
Personal Touches: Red Goes Fasta x3, Col. Lives
7
Quick Sheet
HP: 67,500, 103,275 with Brothers in Arms
AV: 7820 vs All, Ablative, -10% to Anti-AV effects, 1170%
Physical resistance, 585% Newtype resistance, 5 automatic
crits/crit negations, 100% EMP resistance, -548% vs melee crits,
-953% vs ranged crits(839%/1458% with BiA), -80% Fall Damage,
78200 AV vs Atmospheric damage
AS: Ignores 30% and 1/2 DMC,
Drynwyn Battle-Rifles 'Bpvontn' and 'Aostrapttn'(Thunder and
Lightning), 14040 Ranged AS, all Character, 500/250-meter
maximum range in space/atmo, 5% minimum hit chance, 5% crit
chance, standard multipliers.
Rocket Launchers 'Wrath': 14040(21481 with BiA) Ranged AS, All
Character, 5000/2500 meter maximum range in space/atmo, 5%
Minimum Hit Chance, 5% Crit Chance, standard multipliers.
DS: 135 Engine DS, 4050 Character DS, double vs Ranged, 1300
CHARACTER DS(from HSCE), 5485/9535(8392/14588 with BiA)
DS/ranged DS total
Speed: 4332, cannot be reduced under 60%, 750 Bonus
Initiative(Bullet Time)
Damage: Bpvontn and Aostrapttn: 18436 E damage, 74235 pen, 202
slots each)
Wrath x8: 7560 M damage, 80 slots each
Special Abilities: Coordinator's Freedom(8 rounds), I Got
Better, Sixth Sense, Butt Stroke, Vari-Cams, x1 Backup OS,
Multi-Target, Ultra-Polarized, Magnetic Sheathing, x1 Drop
Assault for battle, 20% to AS/DS per 5% HP damage
taken(Physical/Newtype resistance increases with), 5%
Physical/Newtype Resistance per penalty of that type negated,
Brothers in Arms, Moves Like Lightning, Hotwiring, Rocketeer,
Hoverthrusters
#Post#: 749--------------------------------------------------
Re: H&D Roster Sheet
By: Shade939 Date: October 8, 2013, 9:27 pm
---------------------------------------------------------
Name: Phosis T'kar (146/146 cp, 98/98 bp, 1/1 SP)
Gender: Male
Genotype: Extended
Infantry Equipment: 71/71 EP
HP: 220, -1 bleed damage every round, -2 every other round, 80%
immunity to poison and bleed damage checked every round, 25%
concussion/electrical resistance, detoxify any poison effect
after 3 rounds, has a base of 10 minutes of life support in
hostile or airless environments.
AV: 44, 70 vs. all with Armor.
AS: 200 with ranged, 400 with melee.
DS: 200 vs. ranged, 400 vs. melee, 195 vs. ranged with armor,
390 vs. melee with armor.
Critical Hit Chance Reductions: -20% enemy ranged critical hit
chance, -40% enemy melee critical hit chance.
Speed: 12, 14 with armor
Base Melee Damage: 7b, 17b with armor
BS: 0
Armor: 6/6 slots, 5 ep
Aegis Armor: IC-3B Loot, 4 slots, Inbuilt 5mm Cutlass (5 B, 5
P), and a chainfist (12 B, 16 P), reduce bleed damage by 1 per
round for -2 then -3 bleed damage per round total for me.
Powered Exoskeleton: 5 ep, 2 slots, provides 1 AV, additional 5
B melee damage, and 2 speed
Melee: 1/1 slots, 19 ep
QC Chain Blade: 18b damage, 106 penetrate, 30% crit chance, x18
criticals, 1 point of bleed damage for 5 points of damage
inflicted past armor, bleed damage doubled on crit.
Ranged: 1/4 slots, 4 ep
10mm Beam Rifle: 15 energy, 10% crit chance, x15 criticals, on
crit 1 round stun (120% chance) per 10 damage done past AV, 56
shots, 16 per power pack. 4 EP, 1 slot.
Special: 2/2 slots, 43 ep
Customized Internal Nano-Enhancements: 0 slots, 20 ep, provides
42 AV
Tactical Web Vest: 2 slots, 23 ep, 3 Enhanced Power Packs, 1
Curaja Module, 6 Fragmentation Grenades.
Character Perks: Extended: 3cp, Augmented Upgrade: 12 cp,
"Incarnation" BIIC Encoding process 10 cp, Working the System:
lvl 5 (Part/Engine): 10 cp, Fast Learner: 5 cp, Sweeping
Swashbuckler Style: 5 cp, Mega-Clawz: lvl 2 (Annihilation Edge)
4cp, Slot Machine: lvl 9 (Destructor Cannon/Master Piece
Mecha/Specialzed Interceptor Chassis) 18 cp, HSCE: 5 cp, HSCM:
15 cp, Sixth Sense: 2 cp, Guardian Training: lvl 1 3 cp, Warrior
Training: lvl 1 3cp, Exoticist: 3 cp, AS/DS: 20 cp, Spray and
Pray: 3 cp, Gamma Glipheptim: lvl 1 1cp, Speed Freak: lvl 2 4
cp, Fight the Good Fight 1 cp, Provoke: 1 1cp, Catastrophic
Criticals: 4 16 cp, Hit 'Em Where it Hurts: 1 5 cp, Lord of
Justice: 15 cp, Ranged Defense Focus: 4cp, Melee Defense Focus:
4cp, Assault Specialist: 5cp, Weapon Specialization: lvl
5(Annihilation Edge) 25cp, Pistol Whip Combo: 3cp, Crossing the
Streams: 3cp, Cleaving Criticals: 3cp, Weapon Smith: 1 2cp,
Custimization Mastery: 4 (Antimatter-Capacitors Annhilation
Edge) 16 cp, Flair for Flares: 5, 5cp, Extended Symbiois: 3cp,
Brothers in Arms: 3cp, Hotwiring: 2cp, I got Better: 1 cp,
Extended Tranquility: 2 4cp, Rambo: 2 2cp, Flash Gitz Special: 3
6 cp, Team Player: lvl.2 2cp, Special Smith: 1 2cp.
Special Perks: I am Unstoppable!: 1sp
--------------------------------------------------
Tandem Co-Pilot: Tactical CIC system
Name: Magnus, fully integrated AI support system
Perks: Catastrophic Criticals: 1 4cp
Autonomous Drone Stats: a.k.a infantry combat 20/20 ep
HP: 75
AV: 5 vs. all, 40 vs. E except for FRALAS
AS: 65
DS: 65 vs. melee, 80 vs. ranged
Speed: 7
Base Melee Damage: 1 ballistic
Armor: 1/2 slots, 12 ep
Nano-Armor: (12 ep, 1 slot)
Melee Weapons: 3 ep, 1./2 slots
Combat Knife: 2 ballistc, 5 penetrate, x8 criticals (Free, 1 .5
Slots)
Vibro Blade: 8 ballistic, 8 energy, 10 penetrate, x10 criticals
(3 ep, 1 slot)
Ranged Weapons: 0 ep, 1/1 slots
9MM pistol: 3 ballistic, 20 shots, x5 criticals, (Free, 1 slot)
Special Gear: 5 ep, 2/2 slots
Rebreather Mask: lasts for 1 hour, (Free, 1 slot)
Curaja Module: (5 ep, 1 slot)
--------------------------------------------------
180 BR converted to 9 CP, 13 BR converted to 26 EP, 10 BR
converted to 20 EP copilot.
Name: Prospero (1,276/1,276 rp, 267/267 br)
Chassis type:
Master Piece Mecha: (5 rp, Special Warfare Chassis, Tactical CIC
system, Streamlined)
Specialized Interceptor Chassis: (1 rp)
Lost 2 price discount chassis: (40 rp)
Size: 31 meters tall
Mass: 5,167 tons
Elite Parts: (78 rp, 72 slots gained, 230% or 180% HP bonus or
225% bonus for Arms 2 (20% Elite Parts, -30% Reactors, 200%
Mass, -50% with Multi-Fluid Exhaust Ports, -3% EMP Shielding, 3%
size, -5% Annhilation Blade Arm 2, 40% Tough Guy))
Elite Head 1 with Multi Fluid Exhaust Port (7 rp, 3,180 HP, 2
slots)
Elite Head 2 with Multi Fluid Exhaust Port (7 rp, 3,180 HP, 2
slots)
Elite Torso (5 rp, 7,359 HP, 8 slots)
Elite Arms 1 (5 rp, 3,680 HP, 6 slots)
Elite Arms 2 (5 rp, 3,624 HP, 6 slots)
Elite Arms 3 with Multi-Fluid Exhaust Port (10 rp, 3,122 HP, 6
slots)
Elite Legs 1 (5 rp, 3,670 HP, 8 slots)
Elite Legs 2 (5 rp, 3,670 HP, 8 slots)
Elite Legs 3 (5 rp, 3,670 HP, 8 slots)
Elite Wings 1 (8 rp, 3,696 HP, 8 slots)
Elite Wings 2 (8 rp, 3,696 HP, 8 slots)
Elite Wings 3 (8 rp, 3,696 HP, 8 slots)
Extra Slots: (180 rp)
Armor Slots: 38/38 slots, 14 rp
Ranged Slots: 0/0 slots, 0 rp
Melee Slots:0/0 slots, 0 rp
Engine Slots: 1008/1008 slots, 94 rp
Special Slots: 193/193, 72 rp
Reinforced Construction: 110, 218 rp
Reinforced Construction: 5, 8rp, Black market
Reinforced Construction: 105, 210 rp
Armor: (203 rp, 38 slots)
20 Layers of Heat Absorbing Conductive: (200 rp, 40 slots Torso)
6 Armor Shields: (3 rp, 6 slots, 1 per Arms and Wings)
Ranged Components: (21 rp, 0 slots)
Destructor Cannon: 1,850 S, 70% critical chance, x18 Criticals
(21 rp, 12 slots Arms 1)
Melee Component: (97 rp, 0 slots)
Annihilation Edge: 2,200 S, 150% critical chance, x102
Criticals, 102% chance to ignore any critical negation or
reduction abilities, -5% Arm HP (97 rp, 9 slots Arms 2)
Engine Components: (185 rp, 1,008 slots)
3 Steady Fusion Reactors: (36 rp, 36 slots Torso)
324 Afterburners: (162 rp, 972 Slots total, 54 Afterburners per
Wings 1 2 3 and Legs 1 2 3)
Special Gear: (459 rp, 193 slots)
Ultra-Polarized Cameras: 200% Blind Resistance (1 rp, 1 slot
head 1)
Vari-Cams: 200% Blind Resistance, 100% resistance to
environmental vision impairments (2 rp, 1 slot head 1)
Holoshroud: (1 rp, 1 slot Head 2)
Multi-Targeter Enhancement: (2 rp, 1 slot Head 2)
Enhanced Nano-Repair Bots: (32 rp, 5 slots Torso)
NIC/GRS: 100% character AS/DS boost, 20% speed boost (20 rp, 3
slots Torso)
Haunted Mist: covers 10 hexes per round, 25% negation chance (20
rp, 10 slots Torso)
6 Blind Sense Sonar Sensor Modded Visors: (30 rp, 12 slots
Torso)
Inbuilt Blind Sense Sonar Sensor Mod: (5 rp, 2 slots Torso)
3 Reactive Plates: negate 6 critical hits (6 rp, 3 slots Torso)
Magnetic Sheathing: 200% nanite DOT resistance (2 rp, 1 slot
Torso)
5 Layers of EMP Shielding: 350% EMP resistance, -3% HP (25 rp,
10 slots Torso)
Striker Pattern Celerity Ramjet System: x4 speed, 100% Engine DS
boost, 10% chance every 2 rounds to explode for 800 damage and 2
round pin, Reduce detonation chance by 20% for 3 rounds it’s
turned off. (3 rp, 18 slots Torso)
Scale System Upgrade: Provides 300 AS against enemies without
this same system, and operates up to depths of 4,000 meters with
no underwater penalty (2 rp, 4 slots Torso)
4 Back-Up OS: Negate 8 EMP stuns (8 rp, 4 slots Torso)
3 Photon Cloaks: 95% DR against 6 attacks per round (21 rp, 30
slots Torso)
Photo-Refraction Cloak: provides 200 Cloak DS (20 rp, 6 slots
Torso)
2 Heat Absorbing Mesh: Increases speed by 20% per round on which
I get hit by some form of energy attack for 4 rounds stacking
and renewing, up to 100% speed increase. (4 rp, 4 sots Torso)
Quantum Disintegrator Aura: (50 rp, 16 slots Torso)
Personalized melee LAICEPS: (20 rp, 2 slots Torso)
Penetrating Radar: 400 AS to melee attacks, 20% increased crit
chance, -400 AS to targeting cloaked or distant range targets (3
rp, 1 slot Torso)
Sniper Scope: 400 AS to distant range attacks, 20% increased
crit chance, -400 AS to close/melee attacks (3 rp, 1 slot Torso)
DUPE Counter Measure Flare Launchers: Automatically causes 7
missile attacks to miss me for flare launched, launches 2 flares
per round, has 20 flares. (9 rp, 1 slot Torso)
2 Spectro-Flare Launchers: 150% chance to detect Mirage Cooloid
cloaked targets, 100% chance to detect Photo-Refraction Cloaked
targets, provides a 2 round reference point, affects 15,000
meters space, 7,500 meters atmosphere, each flare affects the
area it’s launched into for 2 rounds, can launch 4 flares per
round, 8 Flare Shots. (14 rp, 8 slots Torso)
3 Lobo-Flare Launchers: 210% chance to stun Newtypes/Edenites
within 4 times distant range, 160% chance to affect allies, can
launch 6 flares per round, 6 shots total and each shot last 2
rounds. (9 rp, 6 slots Torso)
3 Solar Flare Launchers: 210% chance to affects all enemies with
100,000 meters space and 40,000 meters atmosphere, forcing them
to suffer -200 AS/DS and 100 Miss chance with all attacks with
-20 speed for 6 rounds, can be used twice per battle, 160%
chance to affect allies or myself, can launch 6 flares per
round, 6 shots total, and each shot last 2 rounds. (15 rp, 3
slot Torso)
“QWACK” System: affects 20,000 meter area, -100% teamwork perk
bonuses except for from manifold bonds or all team members are
an active or latent newtype, also cancels out the effects of one
other QWACK system at the same time. (7 rp, takes up 6 slots)
4 Gravitic Manipulation Field Generators: 8 times per round
reduce the damage of up to 2 enemy attack by 400E or 200B/M
which can be stacked or make a grapple roll against an enemy
within close range targeting any 2 arm/wing mounted component of
14 slots or less with a +20 bonus to the roll, which can be
stacked for an additional 14 slots or +20 bonus, finally
generates 240 points of E damage every round to be used similar
to a Beam Generation and Containment system. (80 rp, 16 slots)
Spotter Targeting Laser: provides 50% of my AS (2,000 AS) as a
bonus to my allies, can lase 2 targets at a time, provides a 60%
base critical hit chance, x15 critical multiplier, also grants
Cleaving Criticals (7 rp, 4 slots Torso)
4 Advanced Scanning System: Automatically detects opponent’s HP,
AS, DS, Armor Components, Weapon Components, Engine Components,
Special Components, and special traits (40 rp, 24 slots Torso)
Distortion Field: (Looted, 5 Slots Torso)
Betrayer ECCM system: (Looted, 8 Slots Torso)
Total HP: 46,243
Regen: 15% per turn, capped at 1,500 HP, can regenerate 15 slots
worth of weaponry per round.
Extended Symbiois: 800 round duration.
DR: 95% DR, 95% DR against an additional 6 S/E attacks per round
can be stacked, (126% Streamlined)
Armor Value: 120 vs. all, 3,020 vs. Energy, doubled for Arms 1,
2 and all Wings, 30 vs. all and 755 vs. Energy for all Heads and
doubled for arms 3.
Attack Skill: 21,403 melee, 4,000 Ranged, -400 AS to close range
attacks or targeting a cloaked unit (5,403 HSCM, 16,000 Melee
Character or Special AS, 4,000 Ranged Character or Special AS)
Defense Skill: 9,727, 13,727 vs. melee (270 SFR, 5,031 HSCM,
4,000 Character DS or Special DS, 60 Shield DS, -6 Size)
Critical Hit Chance Reductions: -800% enemy melee critical hit
chance, -400% to enemy ranged critical hit chance.
Speed value: 5,403 (2.9 * 1,863 (60 SFR, 1,944 Afterburners, 5
Base, -100 Mass, -40 Armor, -6 Shields))
Personal Touch: More Choppy!: lvl 2, What a Slot: lvl 8, 2 Red
Ones Go Faster: lvl 1, Tough Guy
#Post#: 752--------------------------------------------------
Re: H&D Roster Sheet
By: OrangeP47 Date: October 8, 2013, 9:38 pm
---------------------------------------------------------
Name/Mecha/Player: Marie LeBeouf/Razor VIII/OrangeP47
Gender: Female
Genotype:Natural
Affiliation:USN
Physical Description: Marie is of average build, standing 5'6".
She has medium blonde hair that she prefers to wear in a
ponytail, but pragmatism sometimes forces her to wear it
otherwise in combat. Her eyes are a dull blue-grey, but can
glare daggers quite well despite this. She is 25 years old, but
looks a little young for her age.
Bio: Marie was just finishing her teens when the Eden Disaster
struck. As a resident of Northern France, she was lucky enough
to escape with most of her family via the evacuation lottery.
While their life was chaotic for awhile, they eventually managed
to settle on SE2. While Marie was decently athletic and near the
top of her class, her options were limited, and thus she decided
to join the military for the benefits and hopefully save up for
university. However, it was quickly discovered that she had a
natural talent for mobile suit piloting, surviving simulations
longer then most every other recruit. Also possessing quick
intellect, she was eventually transferred to work with
experimental models. As such, she hasn't seen much actual combat
yet, but spends plenty of time in the simulators, even during
her free time.
Marie's style focuses nearly exclusively on ranged weapons.
While the Cosmic Era has disproven the age old adage "Don't
bring a knife to a gun fight", the memo seems to have been lost
on this soldier. Marie also prefers energy weapons, or other
high tech devices. Because of this, Marie tends to hang back and
rely on teammates to either distract the enemy or keep them at
bay long enough for her to get in some good hits.
Attack Skill: 5 base + (14 CP/12 BP) 364 = 369
Defense Skill: 5 base = 5
Boost Skill: 5 base = 5
Special Abilities: Support Specialist (5 CP), Vast Resources X5
(10 CP), Laser Artist X3 (3 CP), Thermophile (3 CP), Hand of
Destiny (15 CP), Crossing the Beams (3 CP), Warrior Training X3
(15 CP), Hero of the Solar Nation (5 CP), Latent Newtype X6 (56
CP), Brothers in Arms (3 BP), You're MELITING! (3 BP), Afflictor
(2 CP) 135/135 CP 18/18 BP
Newtype System – All powers standard unless stated otherwise
Blurring Thought Training:
One Extra Newtype Use per round, 100% newtype inititative
increase, 15% newtype resistance vs moves before Marie
Precog Assault Array X3 (5 Uses, 4x AS, -450% miss chance, or
-160% attack negation chance)
Precog Defence Array X4 (4 precog dodges, negate 3 combat posts
or 3 attacks per dodge)
Lucky Array X3 (2 Luck Field, 1 Heroic Luck, Luck Field icreases
DS by 250%)
Chronal Control Array X1 (2 Chronal Accelerations)
=====
Name: Razor VII
Version: 7.2 (May 24, 86)
Chassis type: Skirmisher X2 (40 BR)
Discounts: Ranged 93%, Engine 93%, Special 78%, 4 for 1 slots,
extra 70% everything else
Size: 21 meters
Mass: 225 tons
Description: The revamped Razor, outfitted with the latest
developments from Phase VII of the ACMSF (Advanced Command
Mobile Suit – FRALA varient) Project looks little like the first
version to debut shortly before the Second Battle of Urbanis.
Though still bulky and blue, the Razor is noticably slimmer than
before nonetheless, and now sports two sets of arms controlled
by an advanced NIC system rather than old analouge controls.
FRALA caliber has been increased to 102 cm, over five times more
massive than before, and the Razor now possesses two. The
secondary arms are for utlity use, currently rigged with a
captured CLB Plasma launcher. The lower arms are also the main
dispersal points for the Plasma Flame Aura System close range
defense mechanism.
The current modular back mounted unit is also a far cry from the
first itteration. Power systems have been optimized and the old
style nuclear reactor for testing purposes has been replaced
with a system that uses tri-fusion reactors of the latest
technology. Utility features that saw little use have been cut
out, replaced with a much more powerful thruster system. By
comparision to the Razor Mk I, a hodge-podge Vindicator testing
unit, the Razor Mk VII is truely worthy of the Gundam title.
1356/1359 RP 293/293 BR
Basic Parts: (541 RP, 22 BR, 1026 Slots, 45,480 HP) (30% HP and
20 AV bonus) (total HP 59,124)
Elite Head(1 BR): 6 slot, 5860 HP
Elite Torso (3 BR): 116 slots, 12,330 HP
Elite Legs (3 BR): 180 slots, 5865 HP
Elite Arms (3 BR): 232 slots, 5865 HP
Elite Arms (3 BR): 225 slots, 5865 HP
Elite Wings (4 BR): 8 slots, 5870 HP
Elite Wings (4 BR): 8 slots, 5870 HP
Elite Wings (4 BR): 225 slots, 5870 HP
Extra slots x961: 241 RP
Reinforced Construction x615: 576 RP, 139 BR
Combat Components: (527 RP, 89 BR)
SFR X3 (36 slots, torso, 12 RP*) (60 speed, 180 DS) (-30% HP)
(-2 rounds of reload)
Redoubt Shield x20 (40 slots, torso, 120 RP*) (600 DS) (negates
p of 10 attacks)
Rapidfire 102cm FRALA (116 slots, left arm 1, 107 RP*) (11,419
E, 10,500 P) ( -58 speed) (ignores 30% miss chance) (2040 E,
-1020 AV next round) (reload 0!) (sweep 6, or target one unit 3
times) (Provides 290 AS bonus to E) (3x crit vs limbs) (5% crit
chance, 2x crit, 3x crit vs limbs)
Rapidfire 102cm FRALA (116 slots, right arm 1, 107 RP*) (11,419
E, 10,500 P) ( -58 speed) (ignores 30% miss chance) (2040 E,
-1020 AV next round) (reload 0!) (sweep 6, or target one unit 3
times) (Provides 290 AS bonus to E) (5% crit chance, 2x crit, 3x
crit vs limbs)
Large Revolver Plasma Launcher (25 slots, left lower arm, 5 LP)
(1100 E, 30m radius, 440 E, -220 AV next round, 220 AS bonus,
ignores 110% miss chance) (Can attack 3 times, then reload 1
round) (120 AS bonus to all E) (5% crit chance, 2x crit)
Plasma Flame Aura System (Plasma Flamethrower) (200 slots, lower
arms, 29 RP*) (1005 E, 802 E -401 AV for 3 rounds) (1015 AS
bonus) (ignores 1000 cloak DS, ignores 1000% miss chance) (500
AS bonus to all E weapons) (5% crit chance, 2x crit)
Direct Reactor Feed (12 BR*) (extra 125% damage FRALAs)
AGS Bloodhound Salamander EMP VTP X4 (6 slot, Wings 1, 13 RP*)
(180 AS bonus, ignores 80% miss chance, stuns 4 rounds)(5% crit
chance, 2x crit)
AGS Bloodhound Salamander Flechette VTP (2 slot, Wings 1, 4
RP*) (200 B, 600 P, 90 cone out to 100m, 10% crit chance, crits
x3) (240 AS bonus, ignores 120% miss chance, stuns 4 rounds)(5%
crit chance, 2x crit)
AGS Bloodhound Salamander Shieldbreaker VTP X4 (4 slots, Wings
2, 4 BR) (60 B, -250 Shield DS, -150 AV to energy AV) (180 AS
Bonus, ignores 80% miss chance)(5% crit chance, 2x crit)
Crown of Light CIWS (3 slots, head, 30 E, 45 P to all targets
within Close range, automatic each round, laser, 300 DS vs
missile) (5% crit chance, 2x crit)
QWACK (6 slots, torso, 6 RP*)
Multi-Targeter Enhancement: (1 slot, head, 1 RP*)
Vari-Cameras: (1 slot, head, 2 RP*)
Ultra-Polarized Cameras: (1 slot, head, 1 RP*)
AI firing support: (3 slots, head, 6 RP*) (100 ranged AS)
Heat Absorbing Conducive X10 (20 slots, torso, 30 RP*) (50 AV,
1500 E AV) (-40 speed)
Reactive Plate X3 (3 slots, torso, 6 BR*)
Afterburner X60(180 slots, legs, 50 BR*) (360 speed)
Afterburner X60(180 slots, wings 3, 50 RP*) (360 speed)
Burst Thrusters X15 (45 slots, wings 3, 12 RP*) (180 DS)
PR Cloak (6 slots, torso, 17 RP*) (100 Cloak DS)
NIC/GRS (3 slots, wings 2, 17 BR*) (extra 50% char AS/DS, 10%
speed)
Backup OS x5 (5 slots, torso, 11 RP*)
Total HP: 59,124
Armor Value: 20 + 50/1500 E = 70/1520 E (3 reactive plates)
(negates P on 10 attacks per round) (-1x to crits) (Involuntary
push/pull distance decreased by 500)
Attack Skill: 369 (50% boost) = 554 (2x ranged)= 1108 + 100
fire support = 1208 (1388 VTPs)(1428 Plasma) (1348 Flechette
VTP) (2223 flamethrower) (FRALAs provides 290 boost each to E
AS) (Firing Plasma Launcher provides 120 AS bonus to E weapons)
(Flamethrower provides 500 AS bonus to all E)
(All Weaps have 5% crit chance and 2x crit unless stated
otherwise)
Defense Skill: 5 + 10 NIC = 15 (x2 Ranged) + 180 SFR + 600
Redoubt + 180 burst = 975/995/1295 melee/ranged/missile,
1014/1035/1347 on ground (extra 100 when cloaked) (15% chance to
be crit)
Speed value:5 +60 SFR – 58 FRALA – 58 FRALA -40 armor + 360
afterburners + 360 afterburners = 629 (10% bonus) = 692 (591 in
atmosphere)
Personal Touches: Fortified X3, Tough Girl
#Post#: 810--------------------------------------------------
Re: H&D Roster Sheet
By: Tristraim Date: October 9, 2013, 8:37 am
---------------------------------------------------------
Name: Iron Fist and FAITH Member Jacen Millicent Roxas
Gender: Male
Level: 6 Machine/6 Pilot
Genotype: Coordinator (3 CP)
Affiliation: ZAFT/USN, Martian Intelligence Bureau, USN Special
Projects (Faction Pick)
Physical Description: Jacen has shoulder-length purple hair, a
fair complexion, yellow-brown eyes, and pretty fit for a
Coordinator, due to the rigors of redcoat training. He's tall,
standing at 6' flat.
Upon his induction into the Knight-Irregulars and the Iron
Fists, Jacen now wears the Iron Fist uniform and pilot suit as a
replacement for his ZAFT gear. On the ground, however, Jacen
wears a new version of the USN Aegis Armor, with the twin
Flamberge rifles slung on his back. The backup Cutlass is
mounted on Jacen's right, while the Chain-Katar pops out of
Jacen's left.
Attack Skill: 732 (24 CP)
Defense Skill: 10
Boost Skill: 10
Special Abilities: Vast Resources lvl. 5 (10 CP), Hand of
Destiny (7 CP), Phonebooth Costume Change (1 CP), Elective
Genetics (5 CP, 100% AS, Hand of Destiny CP reduction), Warrior
Training lvl. 3 (9 CP), Support Specialist (5 CP), FAITH Member
(6 CP, Brothers in Arms), Fast Learner (5 CP), Brown Noser (1
CP), Working the System (Ranged and Engines, 10 CP), Ghost State
(8 CP), Rambo x2 (2 CP), Gunslinger Style (5 CP), Big Gun
Mastery lvl. 5 (15 CP), Great Precision (4 CP), Brothers in Arms
(3 CP, Iron Fists), Exoticist (3 CP), High Speed Combat Expert
(5 CP), Non-Linear Transformation (2 CP), Sleight of Hand
50-Slot (5 CP), Deadly Mirage (6 CP), Sixth Sense (2 CP), Flesh
Wound THIS! (3 CP)
Copilot: Hail Mary Shot (4 CP)
Infantry Equipment:
EP Spent: 64/64 (10 RP expended)
Armor: 5/5
Weapons: 4/4
Special: 4/4
Aegis Armor (10 EP, 25 AV, 5 DS Penalty, 5 bonus damage from
Melee, Bleeding damage reduced by 1 point per round, Built in
Cutlass (5 B, 5 P, 10 ammo), Chain-Katar (17 B, 16 P), 4 Slots)
Polarized Lenses (2 EP, Cannot be blinded, 1 Slot)
Quantum Communicator (3 EP, Cannot be jammed, 1 Slot)
Flamberge 15mm Assault Rifle x2 (4x2 EP; 10 B, 5 P in 2m radius;
10 B, 15 P; 25 ammo each, 2x2 Slots)
Tactical Web Vest (8 EP, Provides 4 Special Slots, 1 Grenade
Slot)
-Expanded Extra Magazines x2 (4x2 EP, 15 more ammo to Flamberge
Rifles)
-Curaga Module x2 (6x2 EP, Restores 50% HP, max 75% HP, 4 uses)
-Frag Grenade (6 EP, triple-wired, 20% AS Penalty)
PS Coating (4 EP, 15 AV vs B and M, 10 hit duration, crits only
deal 50% damage)
Anti-Beam Material (3 EP, 10 AV vs E, 1 Slot)
HP: 399
AS: 1464
DS: 10
Speed: 8
Infantry AV: 25, 35 vs E, 40 vs B/M for 10 hits
CP Spent: 105/105, BP Spent: 39/39, AP Spent: 4/4
CP Copilot Spent: 4/4
Infantry Perks: Great Precision, Gunslinger, Flesh Wound THIS,
FAITH Member, Sixth Sense, Brothers in Arms, Ghost State,
Name: MDX-001T2 Teotl-Tlatoani
Chassis type: Transforming Chassis (15 RP), Tandem Cockpit
Master Gunner (21 RP), Bombardment Specialized Chassis (Frame 1
and 2, 24 RP)
Size: 30 meters (3% HP gain, -6 DS)
Mass: 400 tons (8% HP, -4 Speed)
Elite Parts: (24 RP, 20% HP, 20 AV bonus)
Elite Torso (235/235, 7473 HP)
Liquid Metal Limb Core Elite Wings Set 1 (104/104, 7461 HP)
Liquid Metal Limb Core Elite Wings Set 2 (227/227, 7461 HP)
Elite Arms Set 1 (123/123, 3737 HP)
Elite Legs Set 1 (4/8, 3737 HP)
Elite Legs Set 2 (0/8, 3737 HP)
Elite Legs Set 3 (0/8, 3737 HP)
Elite Head (12/12, 3731 HP)
Extra Slots to Spread Around: 29/29
Reinforced Construction x323: 323 RP
Frameless: 272/272, 535 RP
Extra Slots x252 (126 RP)
Burst Thrusters x 25 (50 RP, 300 DS, 50 Slots, Torso)
Afterburners x 50 (100 RP, 600 Speed, 100 Slots, Torso)
Steady Fusion Reactor x3 (45 RP, 60 Speed, 180 DS, Mecha HP
reduced to 70%, 50% Speed and Engine DS Increase, 2 rounds
reload deduction, 36 Slots, Torso)
NIC-GRS System (24 RP, 10% Speed, 50% Character AS and DS bonus,
3 Slots, Torso)
Ablative Armor x20 (80 RP, 600 AV, 60 Slots, Torso)
Recoil Compensators (45 RP, Reload times now account for 50%
slots, Non-S type attacks with less than 200 AV penetration have
-4x reduced crit chance)
Ice-Gold Joints (13 RP, 150 AS, 150 DS, 2% HP Reduction, 3
Slots, Torso)
Reactive Plates x3 (9 RP, Protects against 3 crits, 3 Slots,
Torso)
Backup OS x4 (12 RP, Allows System Reboot, 4 Slots, Head)
EMP Shielding (12 RP, 100% chance to ignore EMP, 4 Slots, Torso)
Cusped-Field Thruster Mod (4 AP, 0 Slots, Reduces Non-Reactor
Engine parts slots by 1, minimum 0.5)
Vari-Cameras (3 RP, Ignores Blind Grenades, Chaff, Mirage
Colloid, Holoshrouds, Environmental Miss Chance by 50%, Range by
50%, 1 Slot, Head)
Hoverthrusters (4 RP, Increases Ground or Near-Ground Speed by
20%, Cancels Atmospheric Speed Penalty from Multiple Limbs,
Melee Attacks have 30% AS Penalty, 2 Slots, Legs)
Multi-Targeter Enhancement (2 RP, 1 Slot, Head)
Ultra-Polarized Cameras (1 RP, 1 Slot, Head)
Cryo-Fluid “Stuffed Crust” Armor Mod (9 RP, Hits with a weapon
of 50 P or greater reduce Speed and Engine DS by 50% for 3
rounds, 4 Slots, Torso)
Frame 1 ("Quauhtin" Bombardment Chassis, Ranged and Engine,
Specialized Discount for Ion-Disintegrators, Artillery Cannons,
AI Firing Support, 203 RP):
Extra Slots Ranged: 287/320 (8 RP)
Total Slots: 290/343
"Deagle-Atlatl" Ion-Disintegrators x2 (56x2 RP, 1090 S, 2050 P,
0 Reload, 18x crits, 55x2 Slots, Ignore DS Shield Bonuses except
Redoubt, 0 Reload, Arms Set 1)
“Gatling Jotun Deagle” Tesla Mjolnir 3P Cannon (8x2 RP, 700 S,
200 P, Can make 5 attacks, 18x2 Slots, 0 reload, Ignores 50%
Shield DS, 70% chance to Knock Out a target, 4 Speed Penalty
(Negated by Big Gun Mastery), Arms Set 1)
Aegis-Sealed "Tematatl" Magnus Artillery Cannons x2 (3x2 RP, 550
B, 40m AoE radius, 3 shots, 0 reload, 18x2 Slots, 12 Speed
Penalty (Negated by Big Gun Mastery) Arms Set 1)
Nano-Swarm Munitions (1 RP, Artillery Cannons, Turns damage into
138 S, 200 P, deals 138 S per round, 40m AoE radius, 1 Slot,
Arms Set 1)
"Barma Satara" T-NAS x4 (1x8 RP, 1000 E, 300 B, 500m AoE radius,
auto-hit, no crits, 20 additional tons, 3x8 Slots, 1x4 Speed
Penalty (Negated by Big Gun Mastery), Wings Set 1)
AI Firing Support (4 RP, 100 AS, 3 Slots, Head)
“Sudal Sana” Thermonuclear Warheads x16 (3x16 RP, Damage
Dependent on distance from Center (500m: 5000 E, 2500 B, No DR
or AV gain, Stun and Blind for 10 rounds; 2000m: 2500 E, 1250 B,
Stun and Blind for 5 rounds; 5000m: 1000 E, 500 B, Stun and
Blind for 2 rounds), Status Ailments are at 300% chance, If not
Stunned, chance of Knocked Down for 400% chance for half round
duration, No crits, Autohit attack, 5x16 Slots, 1x16 Speed
Penalty (Negated by Big Gun Mastery), Wings Set 1)
Frame 2 ("Ocelomeh" Bombardment Chassis, Ranged Discount,
Specialized Discount for Radiation Cannons, Thermal Exciters,
Requiem of Ragnaroks, Monocular Heads, Positron Cannons, 160
RP):
Extra Slots Ranged: 287/320 (8 RP)
Total Slots: 290/343
"Cuauhololli" Thermal Exciters x2 (17x2 RP, 3200 E, 100 P, 1
reload, 400 AS Bonus, Ignores 130% Miss Chance, Close Ranged
Cone, 42x2 Slots, Wings Set 2)
"Tlahuitolli" Aegis-Sealed Intense Microwave Radiation Cannon x4
(10x4 RP, 1560 E, 1560 S, 1300 P, Ignores 330 Shield DS and
Invisibility DS, Ignores 80% miss chance, 21x4 Slots, 21x4 Speed
Penalty (Negated by Big Gun Mastery), 44m Wide Beam, 0 Reload,
Wings Set 2)
"Macahuitl" 220cm Aegis-Sealed Tesla Requiem of Ragnarok (28 RP,
5200 S, 2600 P, Reduces HP by 10%, Ignores 75% Shield DS,
Piercing, 520% chance to Knock Down and Pin target for 1 round
(main cannon), Creates 120m Particle Bursts along a line, any
targets hit along line will create a Particle Burst, Particle
Bursts deal 1300 S, 2600 P, 130% chance to Knock Down and Pin
target for 1 round (Particle Burst), 30% Chance to Pin, 59
Slots, 3 rounds of reload, Wings Set 2)
“Tepoztopili” 250cm Suppression Aegis-Sealed Anti-Proton
Positron Cannon x2 (20x2 RP, 800 E, 1600 P, 4x Crit, Reduces
Speed and Engine DS to 50%, 9x2 Speed Penalty (Negated by Big
Gun Mastery), Ignoring Suppression deals 12800 E, 1600 P, 30x2
Slots)
AI Firing Support (4 RP, 100 AS, 3 Slots, Head)
Monocular Head (6 RP, 10% AS Bonus with Distant and Close Ranged
Cone Weapons, 10% Miss Chance against Close and Melee Attacks,
Head)
RP Used: 883/883 BR Used: 422/422
Total HP: 41062
Armor Value: 620, -4x crit against non-S weapons that have less
than 200 P
Speed value: 1054/1265 H Frame 1, 1054/1265 H Frame 2
Personal Touches: Sharpshooter, Tough Guy, Infernally Lucky,
Red/Black Ones Go Faster
--------------------------------
HP: 41062
AV: 620/310 at Gunslinger, -4x crit against non-S weapons that
have less than 200 P, 3 crit negations, 5% increased chance to
sustain a critical hit, 422% DR, maxed out at 50%, DR lost if
unable to move (Gunslinger), 4 Backup OS, 100% chance to resist
EMP Stuns
AS: (Cloaked units gain only 50% DS and 1 / 2 Miss Chance
against all attacks, 75% AS Penalty with Melee Targets)
Frame 1:
3432, Ignores 90% Shield DS (Gatling Jotun Deagles); 3432,
Ignore Shield Bonuses except Redoubt, Ignores 280% Shield DS
(Deagle-Atlatl, Ion Disintegrator x2); 3432, 40m AoE, 3 shots, 0
Reload (Tematatl, Artillery Cannon x2); 3432, hits all targets
in 500m radius, auto-hit, cannot crit (Barma Satara, T-NAS);
3432, hits all targets in 5000m radius, auto-hit, cannot crit
(Sudal Sana, T-NAS Thermonuclear Warheads) (Note: Gatling Jotun
Deagles and Tematatl gain 3744 AS, when under Gunslinger. If
aimed at same target, gain 5616 AS, and ignore 90% AV, and all
perk-derived DR.) (Note 2: If assigned to Master Gunner, AS
values listed will double. If at ground or near the ground, all
attacks gain 10% more AS) 10500/21000 range in Atmosphere/Space
Frame 2:
4502, Ignores 130% Miss Chance, Close Ranged Cone (Cuauhololli,
Thermal Exciters); 3776, Ignores 330 Shield and Invisibility DS,
80% Miss Chance, Piercing Line, 44m Wide Beam (Tlahuitolli,
Radiation Cannon); 3776, Piercing Line, Suppression Weapon
(Tepoztopili, Positron Cannon); 3776, Ignores 215% Shield DS,
Piercing Line, Creates 120m Particle Bursts along a line, as
well as Primary Target, 3 Reload (Macahuitl, Requiem of
Ragnarok) (Note: If assigned to Master Gunner, AS values listed
will double.)
DS: 1064/1074 vs. Ranged (Character 10/20 vs. Ranged, 900
Engine, 160 Special, 6 DS Penalty), 105% Miss Chance due to
Deadly Mirage (Capped at 60%), 1079/1089 vs. Cloaked, Gain 5%
additional DS when on the ground or near the ground, Gunslinger
Modifiers (75% Penalty vs. Melee Attacks), Gain 20% additional
DS when transforming
Speed: 1054/1265 H Frame 1, 1054/1265 H Frame 2, No Speed Loss
when Transforming
Damage: (Damage posted can be boosted by Master Gunner to 100%.)
Frame 1:
700 S, 200 P, can fire 5 times, can Knock Out a target for 70%
Chance, 20% Crit Chance (Gatling Jotun Deagles, Tesla Mjolnir 3P
Cannon x2, 18 Slots); 1090 S, 2050 P, x18 crit, 50% Crit Chance
(Deagle-Atlatl, Ion Disintegrator x2, 55 Slots); 550 B, 40m AoE,
3 shots, 0 Reload, can utilize Nano-Swarm weapons of 138 S, 200
P, that deal damage per round for 3 rounds (Tematatl, Artillery
Cannon x2, 18 Slots); 1000 E, 300 B, hits all targets in 500m
radius, auto-hit, cannot crit (Barma Satara, T-NAS); Damage
Dependent on distance from Center (500m: 5000 E, 2500 B, No DR
or AV gain, Stun and Blind for 10 rounds; 2000m: 2500 E, 1250 B,
Stun and Blind for 5 rounds; 5000m: 1000 E, 500 B, Stun and
Blind for 2 rounds), Status Ailments are at 300% chance, If not
Stunned, chance of Knocked Down for 400% chance for half round
duration (Sudal Sana, Thermonuclear Shells)
Frame 2:
3200 E, 100 P, 1 Reload, Close Ranged Cone (Cuauhololli, Thermal
Exciters, 42 Slots); 1560 E, 1560 S, 1300 P, Piercing, 44m Wide
Beam (Tlahuitolli, Radiation Cannon x4, 21 Slots); 800 E, 1600
P, 4x Crit, Ignoring Suppression deals 12800 E, 1600 P
(Tepoztopili, Suppression Positron Cannon x2, 30 Slots); 5200 S,
2600 P, 520% chance to KO and Pin, Creates 120m Particle Bursts
along a line, as well as Primary Target, Particle Bursts deal
1300 S, 2600 P, 130% chance to KO and Pin, 3 Reload, 30% Crit
Chance (Macahuitl, Requiem of Ragnarok, 59 Slots)
Special Abilities: FAITH Member (310% reduced chance of Physical
Stuns, Intimidated, Disrupted, 50% increased values of Brothers
in Arms bonuses), Ghost State, Fast Learner, Brown Noser,
Vari-Cameras, Multi-Targeter Enhancement, Sleight of Hand (50
Slots, Knocks Down (20% AS/DS) after use, Pinned if took more
than 500 damage with SoH round), High Speed Combat Expert (Can
gain 527/633 DS or 264/317 AS, in Gunslinger Style), Gunslinger
Style, Brothers in Arms (Iron Fists), Great Precision (25% more
AS bonus and ignore 25% DR with Gunslinger), Flesh Wound THIS!
(Can destroy two limbs at one side, or deal triple damage to one
limb with Gunslinger)
#Post#: 864--------------------------------------------------
Re: H&D Roster Sheet
By: Asmus Date: October 9, 2013, 4:02 pm
---------------------------------------------------------
Roland/Edelweiss
Perks/Abilities (148 CP, 55 BP):
Perfectionist (540 RP) (gain 27 CP)
Energy Mastery lv.5 (15 CP) (75% bonus to energy weapon damage
and penetration. Adds 500 AV and 15% DR vs Energy weapons.)
Fight The Good Fight (1 CP)
Knight of Haumeya (15 CP) (25% resistance vs Physical and
Newtype effects. 75% vs Fear. 1000 meter radius. Reduces
duration by 2 rounds. Immune to Provoke. No damage bonus when
provoking Mori.)
Fine Tuning (4 CP)
Fast Learner (5 CP)
Heroic Hoplite Style (5 CP)
Cataclysmic Cones lv.5 (10 CP) (Close Range increased by 500
meters)
Kamikaze lv.3 (5 CP) (Reduce DS by 75%, gain AS equal to 150% of
reduced amount. Can engage in melee if speed at least 10% of
target's)
Fend Attack (Joyeuse) (3 CP) (1 free Fend Attack. Range
increased to Close)
Fend Attack (Caliburn) (3 CP) (1 free Fend Attack. Range
increased to Close)
Moves Like Lightning (5CP)
9x Slot Machine (18 CP)
2x Blastier (6 CP)
Ghost (8 CP)
Psychic Null (8 CP)
Advanced Field Settings (15 CP) (Energy shield resilience)
Ride The Wind (3 CP) (2x speed for movement purposes)
Pulverizing Slams (4 CP)
Concussion Slams (3 CP)
Catastrophic Criticals (4 CP)
2x Tough Fighter (4 CP) (40% resist vs P stuns. -2 round
duration)
Weapons Specialist (Joyeuse) (1CP)
I Got Better (1 CP)
Provoke lv.5 (5 CP)
Shield Specialist (3 CP)
Assault Specialist (5 CP)
6th sense (2 CP)
Martial Instincts/Savage (10 CP) (10% bonus to melee damage/AS.
10% bonus crit chance. 50 Infantry HP.)
Bullet Time lv.2 (2 CP) (adds 500 speed when calculating
initiative)
Divinely Lucky (4 CP) (-20% crit chance. 6% chance to negate S
type attack.)
Brothers In Arms (3 CP)
Hotwire (3 CP) (take 250 damage to reduce EMP stun by 1 round)
Guardian Training (9 CP)
Limb Deflection (2 CP)
Rambo (1 CP)
8 DS (8 CP)
Parts (1065 RP and 1199 BR):
2x Brawler 40
Executioner 30 (discounts: Radiance, Reinforced Construction,
Afterburners)
Versatility: Parts
–
Total HP: 68378
Elite Head 1 (3 RP, 2 slots) 3160 (3792)
Elite Head 2 (3 RP, 2 slots) 3160 (5372)
Elite Torso (7 RP, 8 slots) 6330 (10761)
Elite Arms 1 (7 RP, 6 slots) 3165 (5381)
Elite Arms 2 (7 RP, 6 slots) 3165 (5381)
Elite Arms 3 (7 RP, 6 slots) 3165 (5381)
Elite Legs 1 (7 RP, 8 slots) 3165 (5381)
Elite Legs 2 (7 RP, 8 slots) 3165 (5381)
Elite Legs 3 (7 RP, 8 slots) 3165 (5381)
Elite Wings 1 (11 RP, 8 slots) 3170 (5389)
Elite Wings 2 (11 RP, 8 slots) 3170 (5389)
Elite Wings 3 (11 Rp, 8 slots) 3170 (5389)
–
Extra slots:
427 total (77 RP)
Armor: 208 (39 RP)
Engine: 59 (10 RP)
Melee: 151 (14 RP)
Ranged: 10 (free, provided by perks, touches)
Special: 7 (14 RP)
--
Reinforced Construction x 315 (315 RP)
Multi-Flued Exhaust Ports (7 RP, head 1. Increases aura type
component range. -75% AV and -50% HP to part)
–
5x HART (125 RP, 10 slots, torso) (adds 1010 AV vs E, 35 vs all)
(restores 1500 HP and adds 50 AV vs B/M for 3 rounds when hit
with E weapon)
Storm Aegis (50 RP, 10 slots, torso) (adds 1000 AV vs B/M with
no base penetration. Removes AS/DS bonus from Dragoons in Close
Range. 100% chance to disable Dragoons in Close range for 2
rounds after they leave AoE)
Redoubt Bulwark Shield (287 RP, 100 slots, Arm 1) (adds 4375 DS,
negates penetration of 42 attacks per round. -16 speed.)
Positron Bulwark Shield (402 RP, 100 slots, Arm 2) (adds 6875
DS, Provides a 269% chance to negate ranged attacks and 135%
chance vs thrown melee and melee Dragoons. -16 speed.)
–
3x Steady Fusion Reactors (210 RP, 36 slots, torso) (adds 60
speed, 180 DS. -2 reload to E weapons. -30% HP penalty)
23x Afterburners (138 RP, 69 slots, 5 in torso, 3 in each wing,
3 in each leg) (adds 138 speed)
–
From What A Slot (base and 9x Slot Machine)
Angel Halo (5 RP, 4 slots, head 1) (-50% damage from E weapons,
20% miss chance. -75% Cloak DS. Close Range)
NIC/GRS (4 RP, 3 slots, torso) (increases character AS/DS by 50%
(minimum 10) and 10% speed (minimum 20))
AI Override (5 RP, 6 slots) (adds 75% EMP resistance. EMP stun
duration reduced by 50%. Uses mecha DS when pilot is stunned.
Also prevents the pilot from doing stupid things, turning the
negative effect into a stun)
-
Vari-Cams (10 RP, 1 slot, head 2) (various bonuses)
UPC (3 RP, 1 slot, head 2) (100% vs blind)
Ice-Gold Joints (45 RP, 3 slots) (150 AS/DS, -3% HP)
Magnetic Sheathing (10 RP, 1 slot, torso) (Negates nanite DoT)
Reactive Plates x3 (30 RP, 3 slots, torso) (negates 3 crits)
EMP shielding x2 (40 RP, 2 slots, torso) (100% vs EMP)
Backup OS x3 (30 RP, 3 slots, legs 1) (Negates 3 EMP stuns)
Paint Dispensers x 4 (separate) (20 RP, 4 slots, head 1) (-25%
cloak DS per round. 3 round duration. Close Range)
QWACK system (30 RP, 6 slots, arms 3) (50% penalty to teamwork
perks or counter enemy QWACK)
Scale System Upgrade (20 RP, 4 slots, torso) (No underwater
movement penalties.)
–
“Joyeuse” Bastard Sword (blade of radiance) (172 RP,
35 slots, Arms 1) (3511 E 4631 penetration. 25% crit chance for
x18 crit. 4 fend attacks per round. Extra fend attack for every
redoubt and positron negation. Fends at Close Range. Laser type
damage. Ignores positron shields, Positron scale and LCR armor.
Ignores 3 / 4 of miss chance. Deals 3x damage on Fend, 5x on
ramming. Damage multiplied by x1 for every 100 speed opponent
has over Edelweiss. Polearm Mod.)
“Caliburn” Longsword (Psy-Leech QC blade) (25 LP,
116 slots, Arms 2) (1134B 2400 penetration. 60% chance for x9
crit. 11 fend attacks per round. Extra fend attack for every
redoubt and positron negation. Fends at Close Range. Ignores 3 /
4 miss chance. Deals 3x damage on Fend, 5x on ramming. Damage
multiplied by x1 for every 100 speed opponent has over
Edelweiss. On hit drains 1 Newtype power per 50 damage. If Null
Aura active, add 1 round duration per 2 drained powers.2x
chainsaw mod. Polearm mod.)
More Gunz:
C-Plus cannon (70 RP, 10 slots, torso) (2625 E 60 meter AoE. 5%
chance for x9 damage. Ignores shields, Armor, 200 Cloak DS, half
and 30% miss chance. On hit 300% chance to knock down for 4
rounds. Cannot be Precog. Dodged under 2500 meters.)
–
Personal Touches: What A Slot. More Gunz, 2x Infernally Lucky,
2x Tough Guy
–
HP: 68378. Regenerates HP equal to 3x E damage received
(max.1500 HP) per shot.
AV: 1260 vs E. 35 vs all. 1000 vs B/M with no base penetration.
Gain AV vs B/M equalt to E damage received for 3 rounds (max AV
bonus 25). (-75% AV for Head 1) 65% DR vs E. Negate 3 criticals.
Negate 3 EMP stuns. Negate 1 P stun. Negate 42 penetrations per
round. Negate nanite DoT (magnetic sheathing x2).
65% resistance and 4 round reduction to P stuns. 110% resistance
and 4 round reduction to Fear. 25% resistance vs Newtype powers.
Null State. 175% resistance and -50% duration to EMP stuns. 100%
vs Blind.
Add 30% resistance to Pin/Knockdown/Sonic Boom/Shield Slam while
on the ground. Resist involuntary push by 500 meters.
AS: 12615 (C-plus), 14944 (joyeuse), 16439 (caliburn). Ranged
attacks ignore 1/ 2 defensive miss chance and Cloak DS. Melee
attacks ignore 3/ 4 miss chance and 1/ 2 Cloak DS.
On ground: 13877 (C-Plus), 16439 (Joyeuse), 18083 (Caliburn)
DS: 11211 (ranged), 12810 (melee) (character: 176/351, Shields:
10750, Engine: 135, Special: 150)
Kamikaze: 2801 (ranged), 2847 (melee)
On Ground: 12332 or 3081 (ranged), 14091 or 3131 (melee)
269% chance to negate ranged attacks. 135% chance to negate
melee Dragoon and thrown/”ranged” melee attacks.
Remove AS/DS bonus from Dragoons in Close Range. 100% chance to
disable Dragoons in Close Range for 2 rounds after they leave
AoE.
Speed: 293 (space), 233 (atmosphere) (doubled for movement.)
(can engage in melee enemies with speed up to 2930/2330).
Initiative: 156/147
Damage:
“Joyeuse” Bastard Sword
(3511 E 4631 penetration. 25% crit chance for x18 crit. 4 fend
attacks per round. Extra fend attack for every redoubt and
positron negation. Fends at Close Range. Laser type damage.
Ignores positron shields, Positron scale and LCR armor. Ignores
3 / 4 of miss chance. Deals 3x damage on Fend, 5x on ramming.
Damage multiplied by x1 for every 100 speed opponent has over
Edelweiss.)
“Caliburn” Longsword
(1134B 2400 penetration. 60% chance for x9 crit. 11 fend attacks
per round. Extra fend attack for every redoubt and positron
negation. Fends at Close Range. Ignores 3 / 4 miss chance. Deals
3x damage on Fend, 5x on ramming. Damage multiplied by x1 for
every 100 speed opponent has over Edelweiss. On hit drains 1
Newtype power per 50 damage. If Null Aura active, add 1 round
duration per 2 drained powers.)
C-Plus cannon
(2625 E 60 meter AoE. 5% chance for x9 damage. Ignores shields,
Armor, 200 Cloak DS, half and 30% miss chance. On hit 300%
chance to knock down for 4 rounds. Cannot be Precog. Dodged
under 2500 meters.)
Pulverizing Shield Slam
(7350 E 4534 penetration. 5% chance for x8 critical)
Special Abilities: Null Status. Knight of Haumeya. Heroic
Hoplite (always active), Advanced Field Settings, Provoke level
5, Hotwire. Limb Deflection.
Angel Halo, Storm Aegis, QWACK system. 4 Paint Dispensers (Close
range, -25% cloak DS per round. 3 round duration each.). AI
override.
AI Override stats: 4930 DS (shields: 4600, engine: 180, special:
150)
Close Range: 600/1100 meters
Shield Slam: 10750 with increased 25% base success chance.
Successful slam reduces enemy DS by 5375.
Brothers in Arms: 25% damage, 5% AS/DS and 5% HP bonus per ally
with the same perk.
#Post#: 903--------------------------------------------------
Re: H&D Roster Sheet
By: PageofDiminuativeLizards Date: October 9, 2013, 10:35 pm
---------------------------------------------------------
Name: Ezra Avood
Gender: Male
Genotype: Natural
Description: Mid 30s, pale skin of a long-time spacer, just over
6', pale black, almost dark grey hair, brown eyes.
AS: 5
DS: 5
BS: 5
Max CP: 75 Spent CP: 75
Perks: Iron Code level 5 (15 CP), Crusader of the Void Knight
Order (15 CP), Path of the Grey Knight (5 CP), Working the
System level 10 [Armor and Parts] (10 CP), I Got Betterx5 (5 CP)
Mecha Medic Level 10 (10 CP), Mr Fix It level 4 (8 CP),
Battlefield Repair (2 CP), Fine Tuning (4 CP), Increased
Resourcesx1 (1 CP)
----------------------------------------------------------------
--------------------
Name: Pestilence
Size: 20 meters
Mass: 200 tons
Description: A dull gunmetal grey, this blocky unit is clearly
designed to take a beating, the unit seems to have been crafted
almost entirely from a single piece of metal the better to
distribute heat and stress. While vaguely humanoid the
Pestilence is distinctly abhuman, its cameras hidden in such a
way the head seems featureless while the body might as well be
carved from stone, humanesque but cold and unalive.
Max RP: 760 Spent RP: 760
Chassis: Survivorx2 (15 RP), Engineering Chassis (15 RP),
Hardened Chassis (18 RP), Fortis Chassis (56 RP) Adamantine
Chassis (48 RP) Quantum Crystal Structural Reinforcement (18 RP)
Basic Parts:
Elite Head: (1 RP) 10 HP, 2 slots
Elite Head: (1 RP) 10 HP, 2 slots
Elite Torso: (3 RP) 30 HP, 8 slots
Elite Arms: (3 RP) 15 HP, 6 slots
Elite Arms: (3 RP) 15 HP, 6 slots
Elite Arms: (3 RP) 15 HP, 6 slots
Elite Legs: (3 RP) 15 HP, 8 slots
Elite Legs: (3 RP) 15 HP, 8 slots
Elite Legs: (3 RP) 15 HP, 8 slots
Elite Wings: (5 RP) 20 HP, 8 slots
Elite Wings: (5 RP) 20 HP, 8 slots
Elite Wings: (5 RP) 20 HP, 8 slots
Extra Slot Specialx150: (25 RP)
Fortified Constructionx278: (278 RP) plus 90,350
Structural Strengtheningx20: (56 RP) plus 100% Resistance vs.
Physical and EMP stuns, -100% TK Damage
Combat Parts:
Steady Fusion Reactor: (70 RP, 12 slots) plus 20 speed, plus 60
DS
Field Repair Suitex10: (50 RP, 150 slots) plus 500 repair
Afterburnerx5: (60 RP, 15 slots) plus 30 Speed
Ultra-Polarised Cameras: (3 RP, 1 slot) plus 100% flare
resistance
Reactive Platex1: (10 RP, 1 slot)
Personal Touches: Tough Guyx4 (plus 160% HP x2 (Fortis Chassis)
= plus 320%HP)
----------------------------------------------------------------
-------------
Quick Sheet: (Ezra Avood/Pestilence)
HP: 90350 x 6.4 = 578,240, 50% Damage Cap, 50% chance for any
limb destroying blow to leave the limb with 1 HP so long as it
started with more then 1 HP, 50% Chance to survive any killing
blow with 1 HP as long as I have more then 1 HP
AV: 40, -1000 incoming damage, 200% Flare Resistance, 200%
Physial and EMP Stun resistance, 100% resistance to all
debilitating effects and half duration, -100% to TK damage, 50%
DR against AoE when not primary target, 50% Chance each round to
instantly end any DoT, I Got Betterx5 which may be used to
remove newtype debuffs, negate 1 crit per battle
AS: 5, 10 at close/melee
DS: 5, 10 at close/melee
Speed: 55, 38 Atmosphere
Repair: 5500 HP split among up to 7 people
Special: Battlefield Repair, Mr. Fix it level 4, Crusader of the
Void Knight Order
#Post#: 1097--------------------------------------------------
Re: H&D Roster Sheet
By: Tristraim Date: October 13, 2013, 11:12 pm
---------------------------------------------------------
Added the base here, for easy access:
USN Forward Bunker: Azure Shield
HP: 3,000,000 (Shield Dome Projector has 750,000 HP seperate.
Shield Dome projector can only be attacked from INSIDE the
shield.)
AV: 7500 vs All
DS: 9000 (Redoubt Shield Globe, Azure Shield and any allies
units within 1 hex gain this DS, and negate penetration on all
attacks)
AS: 1500
Defense Turrets: Dual High Energy Cannon turret x4 (1200 E, 15%
crit, x4 critical), 155mm Gatling Autocannon x4 (775 B, 15%
crit, x2 critical, 3 targets per attack), Tesla-Obliterator x1
(8000 S, 2000 P, hits a 500 meter AoE burst instead of a line,
15% crit, x3 critical, ignore 50% Shield DS, 250% chance for
Knockdown/Pin for 1 round on hit, VTP 4 tube Multi-launcher x4
(Each fires 4 VTPs of up to 3 slots/50 RP each, as chosen to be
most appropriate to situation at hand, 120 AS bonus, 15% crit,
x3 critical)
Repair Facilities: Up to 4 Mecha, at 25% total HP per round, or
up to 3 limbs, or up to 50 slots of gear, spread as they choose.
Granted Abilities: Deus ex Machina Sensors (Grant vision
capabilities of Tactical CIC chassis to 1 Mecha for 1 round, 3
round recharge).
Rods from God strike (Hits a 1000 meter area within 1
character's Distant range, requires 1 round of delay. Attack
single hex at center of that area at 50% of players best AS, to
deal 10,000 B with 100,000 Pen. Hit all other targets within
radius for 2000 B and Sonic Boom at Speed of 2500 with
Slipstream Vortex perk. 3 round recharge).
Hellfire Barrage (targets the entire zone the calling Character
is in, for 5 rounds. Every hex in that zone is attacked 3x a
round at 10% of that charcter's best AS score, by long range
rockets dealing 540 M and 150 E damage each, each rocket have a
100 meter blast radius, so it hits all targets in the hex. 5
round recharge).
Problem? Throw Resources at It. (Select 1 Mecha on the team.
That Mecha gains bonus HP equal to the HP of the highest HP
Mecha on the team, lasting for 2 rounds or until exhausted. 5
round recharge).
Special Team Power: Ultra-Defense Matrix Shield (This power is
applied at the end of a round, after all actions have been
judicated. Select 1 allied Mecha. Reduce all damage taken by
that Mecha on this round by -95% (this is not DR) and cancel any
debilitating effects they are suffering. All damage DONE by
this unit is reduced by -75% this round as well. 10 round
cooldown).
Special Base Defenses: Hardened Shield Dome (In order to pass
through the Shield dome from the outside to the inside, you must
spend 1 full round negotiating the energy interface, during
which you may not attack and your DS is reduced by -25%. If you
wish to pass through without revealing your general reference
point (if you are Cloaked) in the process, you must take 2 full
rounds. Attempting to enter without taking the proper
precautions results in a Shield Slam at 9000 DS and Shield
Specialist. If the Slam succeeds, you are Stunned for 1 round,
minimum and maximum, and provide a general reference point as
well. Allied Mecha may bypass this defense).
*****************************************************