URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       USN H&D
  HTML https://usnhd.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: General Discussion
       *****************************************************
       #Post#: 641--------------------------------------------------
       H&D Roster Sheet
       By: Shaman Tonberry Date: October 8, 2013, 2:24 am
       ---------------------------------------------------------
       Since the 10th is closing in, this is the thread to post our
       final designs. No edits unless by Maderfole's exclusive
       permission. There will be a separate thread for QS.
       #Post#: 643--------------------------------------------------
       Re: H&D Roster Sheet
       By: Shaman Tonberry Date: October 8, 2013, 4:27 am
       ---------------------------------------------------------
       Name: Lieutenant Law Vega(147 CP, 37 BP)
       Gender: Male
       Genotype: Extended (3 CP)
       Affiliation: USN
       Physical Description: 170 cm tall, 60 kg. Short red hair, navy
       blue eyes, freckles; lean, a bit skinny even; age 20
       Attack Skill: (20 Base and 13 CP) x2 (Augmented) plus 6 CP
       (post-Augmented) = 488
       Defense Skill: (10 Base 4 CP) x2 (Augmented) plus 6 CP
       (post-Augmented)= 90
       Boost Skill: 0 Base 0 CP = 0
       Special Abilities:
       Warrior Training x3 (9 CP; 14 AS/1 CP spent);
       Shattering Criticals (2 CP; on a crit: reduce AV by 50% Pen of
       the attack plus 25% of the dmg done);
       Support Specialist (5 CP; AS x2 Ranged; -50 Melee; DS x2 vs
       Ranged);
       Extended Tranquility x2 (4 CP; ignore effects of Active Newtype
       ability 4/battle);
       Battleshorter (2 CP, reduces all the Reload times to 0 for 1% of
       total HP for each 1 round of reload circumvented);
       Catastrophic Criticals x2 (8 CP, critical x8);
       Augmented Upgrade (12 CP; double current AS/DS; double increase
       for CP/BP in future; weapons of up to 3 slots in one hand with
       no difficulty, 2 bonus to base Speed, plus 3 damage with any B
       melee weapons (in addition to the plus 1 Extended gain), 80%
       immunity to poison or bleed damage, a natural AV=2); Vast
       Resources x5 (10 CP; 50% discount on all parts and components);
       Big Guns Mastery x5 (15 CP; -40 Speed penalty, 25% AS and 25%
       discount; 5 slots and 75 AS for 3 slot or bigger guns in
       infantry);
       LockOn x5 (10 CP; 50% P and 100% damage with Support Specialist;
       10% chance to ignore attack negation 1 shot per round, 20% total
       HP to Flenser);
       Ruinous Criticals (3 CP enemy suffers a -10% to AS, DS and
       Speed/1x critical for 3 rounds);
       Hand of Destiny (15 CP; cannot retreat from battle unless all
       allied USN forces are so retreating, and you must be the last to
       retreat; must prioritize Chimera; cannot visit the Black
       Market/Gamble Hall; 20% discount on all RP items; The Paladin
       Authority Perk now costs 1 CP per 2 levels, no RP penalty for
       killed allies, applies to actual USN soldiers only; 100 RP
       starting bonus to minions created with Team/Unit/Force Commander
       Perks Support Specialist affects BGM; price of "By Order of the
       Solar President" does not increase; access to Elite Faction Tech
       and Perks);
       Eyes of Golgo (8 CP; ignore 40% Engine/Speed based DS, increase
       crit multiplier by x0.4/x1 normal);
       Exoticist (3 CP; ignore 10% Shield DS/2 base slots, increase
       crit chance by 5%/6 slots);
       By the Order of The Solar President (5 CP; Gauss Flenser);
       Cyber-Soldier Programs x3 (12 CP; 75% components’ DS);
       Merciless Hero of the Solar Nations (5 CP; not allowed to
       retreat; -10% enemy AS/DS and plus x1 crit taken when killed an
       enemy in Battle Zone; -10% AS/DS cumulative for escaped enemies
       of same level or higher; 1 round Stun/sure crit);
       Kamikaze x3 (5 CP; -75% DS, 150% that value to AS);
       Stunning Criticals (2 CP; 150% chance of stun/-x1 crit mod
       taken);
       Cleaving Criticals (3 CP; next attack at –x1 crit after first
       crit);
       Control the Flow (3 CP; redirect regen; double LCR regen value);
       I Got Better (1 CP; 1/battle negate all physical type
       Stun/Debilitation effects.);
       Team Player x4 (4 CP; plus 100% benefit from Teamwork perks);
       Brothers in Arms (3 CP; 5% to AS, 5% DS, 5% Damage with all
       attacks and 5% bonus HP/ally that has this perk);
       Vigilant Tactics (2 CP);
       Hotwiring (3 CP; 250 dmg past AV/DR for -1 round of EMP Stun);
       Phonebooth Costume Change (1 CP; no Speed penalty when
       transforming);
       Non-Linear Transformation (2 CP; 20% DS on transformation; no
       penalty when firing weapon on the same round);
       Fight the Good Fight (1 CP)
       ####### #
       Name: Halo (17 CP)
       Special Abilities:
       Tactical CIC (can pierce Photo-Refractor Cloaks and any
       technological Miss Chance with Vari-Cameras at additional 50%
       range penalty (so 75% total range reduction), increases power or
       effect of all Teamwork Perks gained or granted by 50%.);
       Experienced Co-Pilot (2 CP; Ranged perks);
       Hail Mary Shot x15 (15 CP; distance increased by 7500 in
       atmosphere and 15000 in space)
       Equipment (12 slots, 10 used; 48 EP, 48 used)
       Ablative Battledress (10 AV) – 6 EP, 1 slot
       Phase-Shift Coating (15 AV vs. B, lasts 10 hits, -50% B weapon
       crits) – 4 EP, 0 slots
       Auto-Med Kit – 3 EP, 1 slot
       Life Support Module – 2 EP, 1 slot
       Rapier 40mm Railgun (30 B, 35 P, 1500 m range) - 8 EP, 3 slots
       Hyper-Bazooka Impulse Rifle (50 E, 5 P , x12 crit, stun for 1
       round/10 HP past AV, reload 1) – 10 EP, 3 slots
       Kindred Athame (10 B, 10 P; 175% chance for ‘Illusion’ on hit,
       target attacks nearest ally) – loot, 1 slot
       QC Shortsword (15 B, 100 P, 15% crit chance, x9 crit, ignores
       non-QC DS) – 15 EP, 1 slot
       Infantry:
       HP: 299
       AV: 12 vs. all, 27 vs. B
       AS: 488 (976 Ranged)
       DS: 90 (180 Ranged)
       Speed: 9
       Special: plus 4 B dmg; -1 bleed/2 rounds, 80% immunity to
       bleed/poison
       Mecha
       Name: Bifrost (1485 RP, 250 BR; - 4x Perfectionist, – 8 EP= 1401
       RP, 250 BR)
       Chassis Type: Mobile Armor (25 RP, Special; Tandem Tactical
       CIC); Transformation (15 RP) Panzer chassis (22 RP; 50% Size, x2
       Mass, -20 Speed, AV vs B/S x2, -x5 crit for those, extra 50%
       resistance to Knockdown/Pin attacks, plus 50% HP)
       Size: 22 Meters
       Mass: 3000 Tons (plus 112% HP, -56 Speed)
       Transformation Frame (1651 RP, 1547 Slots, 25 000 HP):
       Chassis: 62 RP
       Frameless (639 RP, 67 slots)
       Recoil Compensators (45 RP; weapons with inherent Reload count
       50% slots for reload counting; -x4 crit against any non-S with
       less than 200 P)
       Steady Fusion Reactor x3 (63 RP, 36 slots) (180 DS, 60 Speed;
       -30% HP, -2 Reload for E/S, -1 for AMP; 50% Speed and Engine DS)
       Vari-Cameras (1 RP, 1 slot)
       Multi-Targeter Enhancement (2 RP, 1 slot)
       Ultra-Polarized Cameras (1 RP, 1 slot)
       LCR x10 (120 RP, 10 slots) (0 AV vs. FRALA/Laser Blades, 100 AV
       vs. all; 3000 AV vs. E; 10% regen)
       EMP Shielding x6 (36 RP, 12 slots) (200% protection from EMP,
       -4% HP)
       NIC/GRS (24 RP, 3 slots) (50% character AS/DS, 10% Speed)
       PRC (IC5X loot, 3 slots) (100 Cloak DS)
       Slots x 47 (47 RP)
       MA HP x 1000 (300 RP) (25k HP)
       Sleipnir frame (Ranged/Engine) (360 RP, 740 slots)
       Interceptor Chassis (12 RP; Extra Verniers, Boost Thrusters,
       Missile Launchers)
       Extra Verniers x150 (33 RP, 150 slots) (150 Speed; 300 DS)
       Burst Thrusters x100 (45 RP, 300 slots) (1200 DS)
       ‘Fenris Claws’ Suppression QC Spike Driver x3 (165 RP, 74 slots)
       (122 B, 4050 P, 60% crit chance; x37.8 crit)
       ‘Fenris Fangs’ Missile Launcher x8 (16 RP, 16 slots) (EMP Stun
       for 6 rounds on hit, -120% enemy EMP resistance, plus 20 AS and
       10 AS/launcher)
       EMP Warhead Ammo x4 (4 RP, 4 slots)
       ‘Sleipnir Hoof’ Ionisation Cannon (SoS loot, 150 slots) (15% AS
       and Distance; disable 10 slots of Special components for 6
       rounds; 7 within 1k meters, 8 in close, 9 in melee; 125% crit
       chance, additional 12 turns on crit)
       Lobo-Flare launcher (2 RP, 2 slots) (80% chance for Newtype stun
       in 2x Distant)
       Backup OS x3 (3 RP, 3 slots)
       Reactive Plates x3 (3 RP, 3 slots)
       Engine slots x450 (33 RP)
       Ranged slots x282 (42 RP)
       Special slots x8 (2 RP)
       Jormungand frame (ranged) (590 RP, 740 slots)
       Bombardment chassis (12 RP) (AMP, Gram Gatling, Tesla Mjolnir,
       Ion-D, Gauss Flenser, Redoubt Shield)
       Aegis-sealed 'Jotunn' 100 mm AMP cannon (loot plus 12 RP, 30
       slots) (16400 S, affects 400 meter area, ignores shield/cloak
       DS, reload 3; 30% crit chance, x11.2 crit)
       'Gymir', ‘Thrym’, ‘Hrimnir’: 100 mm AMP cannon (105 RP, 90
       slots; 35 RP, 30 slots each) (16400 S, affects 400 meter area,
       ignores shield/cloak DS, reload 3; 30% crit chance, x11.2 crit)
       'Ljosalfar' Supercharged Gram Gatling x4 (64 RP, 180 slots; 16
       RP, 45 slots each) (4800 S, 300 P, up to 3 targets, affects 60 m
       area, ignores 50% of Shield and Cloak DS and 50% miss chance;
       plus 120 AS; 1200 B 300 P in Close range; double Distance range;
       reload 1/2/3; 40% crit chance x14 crit)
       'Heimdal', ‘Baldur’, ‘Tyr’, ‘Hermod’, ‘Hodur’, ‘Vidar’:
       Aegis-sealed Tesla Mjolnir Cannons (150 RP, 246 slots; 25 RP, 41
       slots each) (3400 S, 675 P, ignore 50% Shield DS; 170% chance of
       Knockdown and Pin on hit for 1 round, no damage needed; up to 5
       targets; 35% crit chance; x11.2 crit)
       ‘Dverg’ Ion-Disintegrator x2 (78 RP, 118 slots; 39 RP, 59 slots
       each) (2340 S, 3300P; ignore Shield DS except Redoubt;  50% crit
       chance, x30.8 crit)
       ‘Sigurd’ Gauss Flenser (23 RP, 18 slots) (65% HP ignoring AV,
       max 39k HP; 20% crit chance, 121% HP on crit, max 72 600 HP)
       Redoubt Shield x25 (75 RP, 50 slots) (750 DS; negate Penetration
       of 12 attacks/turn)
       Backup OS x3 (3 RP, 3 slots)
       Reactive Plates x3 (3 RP, 3 slots)
       Range slots x684 (34 RP)
       Special slots x6 (1 RP)
       Armor Slots x50 (30 RP)
       HP: 67000, 2000 regen/turn
       Armor Value: 0 vs. FRALA/Laser Blades, 100 vs. M; 200 vs. B/S;
       3000 vs. E; -x5 crit vs. B/S; -4x crit for non-S less then P 200
       Attack Skill: 488 (Base) x2 (Ranged) 50% (BGM) -50 (Melee) 120
       (Gram) 244 (NIC/GSR) 40% (Sharpshooter) = 682 (Melee)/1708
       (Ranged)/2392 (AMP, Mjolnir, etc.)/2559 (Ljosalfar)/2750 (Hoof)
       With Kamikaze:
       Sleipnir: 5274 (Claws)/5374 (Fangs)/6066 (Hoof)
       Jormungand: 3940 (everything)/4107 (Ljosalfar)
       Defense Skill:
       Sleipnir: 90 (character) 1680 (engines) 45 (NIC/GRS) 840
       (Reactor bonus) 100 (PRC) 1999 (Cyber-soldier) = 4754 (4844 vs
       Ranged); 1188/1210 with Kamikaze;
       Jormungand: 90 (character) 180 (engines) 45 (NIC/GRS) 95
       (Reactor bonus) 100 (PRC) 750 (Redoubt) 803 (Cyber-Soldier) =
       2063 (2153 vs. Ranged); 515/537 with Kamikaze
       Speed Value:
       Sleipnir: 5 (Base) 60 (SFP) 10% (NIC/GRS) 150 (Verniers) 111
       (Reactor bonus) -56 (weight) 30% (Interceptor) -20 (Panzer) =
       350;
       Jormungand: 5 (Base) 60 (SFP) 20 (NIC/GRS)  36 (Reactor bonus)
       -56 (weight) -20 (Panzer) = 45
       *Personal Touches: Sharpshooter x4 (40% Ranged AS); Tough Guy
       (40% HP)
       Mission log:
       USN/Edenite Operations 3: 32 CP, 200 RP
       USN/Independent Assignment 1: 8 CP, 4 BP, 75 RP, 5 BR
       USN Mercenary Mission 1: 30 CP, 15 BP, 300 RP, 60 BR
       USN Engagements 3: 10 CP, 110 RP
       USN Mission 4: 13 CP, 5 BP, 200 RP, 100 BR (4 CP for Halo)
       Independent Contract 5X: 30 CP, 400 RP, 13 BP, 85 BR (9 CP for
       Halo)
       #Post#: 680--------------------------------------------------
       Re: H&D Roster Sheet
       By: Maderfole Date: October 8, 2013, 4:51 pm
       ---------------------------------------------------------
       Name/Mecha/Player:
       Ezekiel, Thanatos, Maderfole
       Details:
       Coordinator (Extended for RP purposes), 5'8", Dark brown hair,
       short, shaggy, muddy-red eyes, dark skin (forge-tanned), male,
       16 years old. Affiliated with USN.
       Bio:
       A later generation Extended who has recently become an
       Augmented, Ezekiel was diverted into a subsection of the larger
       project when Roanoke became involved in an experimental support
       weapon development team, and they needed a competent test pilot
       for said machine. Having showed great aptitude for long ranged
       combat even amongst his peers, Ezekiel was tapped for the slot,
       and has had no cause to regret the decision, even though it has
       often kept him seperated from the rest of the Extended for long
       periods of time. At least that meant he was never directly
       involved in the whole fiasco with Mother, and wasn't part of the
       attempted... and abortive... escape plan at Nifelheim. As a
       result, Ezekiel still enjoys the "trust", such as it as is, of
       the USN command echelons, and has been allowed to finally take
       his machine, the Thanatos, out for limited field testing.
       There is nothing that Ezekiel (he sometimes shortens it to Zeke
       with those he is comfortable with) likes better than the thunder
       of big guns, and after a recent battle to destroy a shipment of
       Nanite weapons of mass destruction, he was granted the full
       backing of USN High Command and Solar President Durandel, so the
       Thanatos was rebuilt from the ground up. It has become more than
       just a simply artillery mobile armor, its new classification
       blurs the line between light Warship and heavy Mobile Armor in
       size, durability and raw firepower. With a rebuilt Flamme
       Radiation Cannon backed up by a Requiem of Ragnarok Tesla
       Mjolnir, a heavy duty Sonic Cannon for seige work, a suppression
       positron cannon for use against speedy foes and a quadruplet of
       high caliber Edged Munition Catapults, the Thanatos is well
       equipped for any conceivable foe.
       The armor and chassis reinforcements of the Thanatos have also
       been significantly increased, to the point where it can endure
       even a full broadside from a Myrmidon heavy cruiser with only
       minimal effect. If the new Thanatos is not the last word in USN
       Mobile Firepower, then you ought to be scared. Well, you ought
       to be scared anyway...
       Current Level:
       7/8 (1259 RP, 697 BR, 141 CP, 47 BP)
       Mecha Size:
       60 meters long by 22 meters wide and between 7 to 22 meters tall
       (18% HP, -36 DS)
       Mecha Mass:
       3000 tons (112% HP, -56 Speed)
       Total AS:
       11827 Flamme (ignore 2280 Cloak/Shield DS, -560% miss chance,
       ignore 400% DR, 408 meter wide beam to distant range, reload 0),
       12979 Sonic (500 meter cone, ignore 500 Cloak DS, Ignore 100%
       Shield DS, -160% miss chance, reload 2), 11827 Blitzen (ignore
       180% shield DS, hits all targets in a line out to Distant, AoE
       bursts auto hit, reload 0), 11827 Suppression (reload 0, ignore
       100% Shield DS for Flenser), 13587 EMC x4 (ignores 50% Shield
       DS, 200% chance to Knockdown/Pin target for 3 rounds on Crit),
       12019 Zerstoren x4 (Reload 0, ignore 200% Shield/50% Cloak DS,
       60 meter AoE, double normal max range); 11827 Macross Flanker
       (gain AS through delay or stacking on single target).
       23654 F/ 25958 S / 23654 B / 23654 Su / 27174 E / 24038 Z /
       23654 M in Safety Override, (gain 45 AS per kill, becomes 90 AS
       per kill in Override)
       Total Damage:
       30,000 E and 30,000 S, 3750 P (Flamme, 15% crit chance, x3
       critical); 9600 S, 3600 P (Blitzen, 35% crit chance, x3
       critical. 480% chance to Knockdown/Pin for 1 round on hit. 120
       meter AoE bursts deal 2400 S, 3600 P, auto hit, no crit, 120%
       chance to Knockdown/Pin for 1 round on hit. Deals 28800/7200 S,
       3600 P vs Massive); 6000 E, 1800 P (Suppression cannon, 15% crit
       chance, x5 critical, or 1500 E, 1800 P when attacking); 17%
       total HP (Suppression Flenser, or 65% total HP plus 5% per x1
       crit, 35% crit, x3 crit); 10000 E and 5000 B (Thermonuke
       warhead, 5000 meter radius, stun and blind, no crit, auto hit)
       11520 S (Sonic Pulverizer, -19872 AV damage, 65% crit, x3
       critical); 186 E and 186 B, 570 P (EMC's, 200% chance to
       Knockdown/Pin for 3 rounds on crit, 15% crit, x8 critical); 2400
       S, 300 P x4 (Zerstoren Glam, 60 meter AoE, 40% crit chance, x5
       critical); 3500 M x21 (Macross missiles, or 7 round EMP stun and
       ignore 150% EMP resistance, 15% crit, x3 critical)
       Total DS:
       215, 271 Cloaked.  430/542 DS cloaked, Override.  40% DMC, 60%
       vs Melee range (can't be less than 40% unless totally ignored,
       Melee range) (592 Character, 504 Shield, 210 Special, 252
       Engine, 140 Cloak, -75% Kamikaze, -60% Style, plus 100%
       Override)
       Armor Value:
       2880, 5760 vs B/S (0 AV vs Laser/Monopole, -x10 enemy B/S crits,
       -x5 E/M crits, -x14 enemy non-S with less than 200 Pen crits,
       -50% TK Damage, Psychic Null, 511% Physical Stun Resist, 501%
       Physical resist, 160% EMP Resist, -4 rounds duration Physical
       Effects, Immune to Fear, Cannot be Suppessed (take 50% of full
       damage instead), Immune to EMP Stun, Knockdown, Sonic Boom,
       Shield Slam, Flare Blindness, Blind Grenades)
       Speed:
       127 (254 Override, cannot be reduced below 64/127, and cannot be
       pinned, when within 5 meters of a Massive object or ground,
       except by Stun.  754 for Initiative)
       Total HP:
       340,381 (35% increased chance for enemies to crit me)
       Distant Range:
       7000 Atmosphere; 14000 Space
       Stat Notes:
       Frenzied Trans Am always active, deals 360 damage per round.
       Saftey Override always active due to Hypochondriac.
       Can Fend 1/round with Blitzen
       Basic Parts:
       Mobile Armor (Ranged, Armor)
       Supercharged (-2 reload time)
       Durable (x5 HP, Cannot take more than 68,000 damage from a
       single blow)
       Panzer Chassis (-20 Speed, 100% bonus AV vs B/S, -x5 B/S
       criticals, 50% resist to Knockdown/Pin, 50% HP bonus, cannot be
       reduced below 50% speed when near ground except by Stun)
       Specialized Bombardment (-1 reload time, -50% cost to Radiation
       Cannon, Ragnarok Mjolnir, Positron Cannon, Gram, Gauss Flenser,
       Sonic Cannon)
       Mobile Armor HP x610
       Extra Slot: Special x52
       Extra Slot: Ranged x660
       Extra Slot: Armor x84
       Extra Slot: Engine x66
       660 Ranged Slots
       52 Special Slots
       84 Armor Slots
       66 Engine Slots
       Liquid Metal Core (-20 Speed, -10% AS, 40 HP per MA HP)
       Plasma Conduit Cables (Boost E weapon damage of
       Flamme/Suppression by 25%)
       Mag Driven Ammo Feed
       Ammo Hopper
       Structural Strengthening x10 (50% EMP/Physical Resistance, -50%
       TK Damage)
       Equipment:
       Steady Fusion Reactor x3 (120 Speed, 252 DS, -30% HP, -2 reload
       to E/S weapons, plus 50% speed/DS to thrusters, 36 slots)
       Positron Scale Armor x24 (2880 AV, 5760 vs B/S, 0 vs
       Laser/Monopole, 72 slots, -24 Speed)
       Glittery Cyro-Acid Stuffed Crust Armor (12 Slots, when struck by
       melee weapon with Penetrate 50 or more, attacker within Melee
       range takes 75 S damage per round for 3 rounds, stacking and
       renewing, reduce enemy AV and Speed by 50% for 3 rounds, and
       reduce Cloak DS within Close range by 75% for 2 rounds.)
       Sniper Scope (1 slot, Special, 400 Distant AS, -400 Close/Melee
       AS, 10% Increase crit chance with ranged weapons)
       Vari-Camera (1 slot, Special, immune to Blind/Chaff grenades,
       pierce Mirage Colloid and Holograms, reduce Distant range by
       50%)
       Ultra-Polarized Cameras (1 slot, Special, 100% resistance to
       flash blind)
       Multi-Targeter (1 slot, Special, hit multiple targets with
       ranged weapons)
       Backup OS x3 (3 slots, Special, recover from 3 EMP stuns)
       Reactive Plates x3 (3 Slots, Special, negate 3 crits per battle)
       Scale System (4 slots, Special, No penalties for fighting
       underwater, 210 DS vs non-scale systems underwater, 2000 meter
       max depth)
       EMP Shielding x2 (4 slots, Special, 100% EMP resistance)
       Ice-Gold Joints (1 slot, Special, 300 AS/210 DS, -1% HP)
       NIC/GRS (3 slots, Special, 100% character AS/70% DS, 10% Speed)
       AI Fire Support (200 Ranged AS, 3 slots, Special)
       Recoil Compensators (0 Slots, Special, all Reload weapons count
       as 50% of their slot size for determining Reload, -x4 crits from
       non-S weapons with less than 200 P)
       Monocular Targeters (0 Slots, Special, plus 20% AS Distant, 10%
       miss chance Close/Melee)
       Redoubt Shield x12 (24 slots, Armor, 504 Shield DS, negate 6
       Penetrations per round)
       Afterburners x10 (30 slots, Engine, 180 Speed)
       Photo-Refractor Cloak (6 slots, Special, Superior Cloak, 140
       Cloak DS, cannot fire non-M weapons while cloaked)
       Nano-Dye Dispensor (4 slots, Special, -100% Cloak DS within
       Melee range, lasts 23 Rounds)
       Looted Distortion Field (5 slots, Special, Grants 40% DMC, 60%
       vs Melee range, cannot be less than 40% melee unless ignored
       totally.  Cannot be active at same time as PR cloak)
       Weapons:
       Quad Flamme (Intense Microwave Aegis Sealed Radiation Cannon,
       132 slots Ranged, 30,000 E and 30,000 S, 3750 P, 408 meter wide
       Beam to distant range, ignore 2280 Cloak/Shield DS, 560% miss
       chance, ignore 400% DR, 15% Crit, x3 critical, 10 reload base, 0
       reload with all mods. If used with Supercharged mode, its stats
       are 60,000 E and 60,000 S, 7500 P, 816 meter wide beam, and
       10,000/20,000 meter range.)
       Rebuilt Blitzen (Aegis Sealed Tesla Requiem of Ragnarok Mjolnir,
       55 slots Ranged, -10% HP, 9600 S, 3600 P, ignores 180% Shield
       DS, has a 480% chance to knockdown and pin on hit for 1 round,
       strikes all targets in a line, creates a 120 meter AoE burst at
       each target for 2400 S, 3600 P, 120% knockdown/Pin chance, Auto
       Hit. 28800 S/7200 S vs Massive targets. Reload 8 base, 0 with
       mods, 35% crit, x3 critical)
       Heavy Cloaked EMC with DTU ammo x4 (22 slots each plus 2 slots
       Ammo, Ranged, 186 E and 186 B, 570 P, 1100 AS bonus, ignore 50%
       shield DS, 200% chance to Knockdown/Pin target for 3 rounds on
       crit, 15% Crit, x8 criticals with lv 5 Whirling Throw)
       Sonic Pulverizer (Sonic Cannon, 52 slots Ranged, 500 meter cone,
       11520 S damage, 720 AS bonus, -39744 AV damage, -500 Cloak DS,
       ignores 100% Shield DS, -160% miss chance, only functions at
       Melee range in space, reload 2 after mods, 65% crit chance, x3
       criticals)
       Zerstorn Klaglied x4 (Triple Barrel Gram Superpentrating
       Launcher, 120 slots Ranged, 2400 S, 300 P, 60 meter AoE, 120 AS
       bonus, ignore 200% Shield DS, ignore 50% Cloak DS (100% with
       Sixth Sense), -50% Miss chance, 10,000/20,000 meter range, x5
       criticals, 40% crit chance. Counts as B weapon for reloading)
       Thermonuclear Artillery Cannon (18 Slots Ranged, 3 Shells, -3
       Speed, 10000 E and 5000 B to all targets within 500 meters of
       impact point, 5000 E and 2500 B to all tagets within 2000 meters
       of impact point, and 2000 E and 1000 B to all targets within
       5000 meters of impact point. Anyone within the 500 meter radius
       does not gain AV or % DR vs the attack. This attack
       automatically hits all targets within its area, but cannot crit.
       Anyone within the 500 meter radius is Stunned and Blinded for 10
       rounds (300% chance), anyone within the 2000 meters is Stunned
       and Blinded for 5 rounds (300% chance) and anyone within 5000
       meters is Stunned and Blinded for 2 rounds (300% chance). Anyone
       who manages to avoid being Stunned is instead Knocked Down (400%
       chance) for half the duration of their Stun duration, rounded
       down.)
       Aegis Sealed Suppression API Positron Cannon (21 slots Ranged,
       Suppression against 7800 AV vs E or less, 6000 E, 1800 P, 10%
       Crit, x5 critical, 1500 E, 1800 P when attacking)
       Suppression Gauss Flenser (27 slots Ranged, Suppression vs all,
       Deals 17% of total HP, ignore AV and Shield DS. Deals 65% of
       total HP on crit, plus 5% per x1 multiplier of crit, 35% crit,
       x3 critical)
       Flanker Macross Missile System (42 slots Ranged, 3500 M, may
       fire 21 times per round. For Each round of delay up to 5 before
       attack lands, add 40% AS bonus. For each 1 attack more than 1
       against same target, gain 10% AS vs that target. If delayed,
       gain 60% AS bonus per round if enemy target is lit up by spotter
       laser on arrival, 15% Crit chance, x3 criticals.)
       EMP Missiles (1 slot Ranged. Turn Macross damage into 7 round
       EMP stun, ignoring 150% resistance)
       Perks/Abilities:
       Coordinator
       Elective Genetics lv 5 (100% DS, 25 Infantry HP, plus 2 Infantry
       Speed, -8 CP cost of HoD)
       Guardian Training lv 3
       DS x11 (174 DS, 348 from Elective, 592 from NIC/GRS, 1184 from
       Support vs Ranged)
       FAITH Member (20 DS, 296% Physical Resist)
       Fend Attack (Blitzen)
       Lockon Lv 5 (100% damage, 50% pen, 10% chance to ignore attack
       negation 1 shot per round, 20% total HP to Flenser)
       Ghost State
       Psychic Null (8 round Aura duration, immune to most mental
       attacks)
       Obdurium Wall (When rammed, unless enemy masses at least 6000
       tons, they take 3000 B damage plus Speed damage bonus as
       applicable, while I take 1/2 their Mass in B damage, and negate
       speed bonus to Damage. They are also Stunned automatically
       (1000% chance) for 1 round unless they mass at least 6000 tons).
       Kamikaze lv 3 (reduce all non-Cloak DS by -75% (-480), gain 300%
       of reduction as AS (1920), May enter melee range of target as
       long as my Speed is at least 5% of theirs)
       Hotwiring (250 damage to self to reduce EMP stun duration by 1
       round)
       Fight in the Shade lv 4 (plus 16 attacks to Macross)
       Crushing Impact (Flamme, ignore 400%, 800% and 1800% DR
       depending on shot type)
       Kaboom lv 1 (increase Flamme AoE by 50%)
       By Order of the Solar President (Structural Strengthening)
       By Order of the Solar President (Macross Missiles)
       By Order of the Solar President (Suppression Flenser)
       Exoticist (Blitzen ignores 130% Shield DS, gains 20% crit
       chance. Sonic ignores 260% Shield DS, gains 50% crit chance,
       Suppression Flenser gains 20% Crit chance, ignores 80% Shield
       DS)
       Eavesdropper (20% chance per round of gaining full access to all
       non-psychic communication channels used by your enemies, without
       them being aware of it. If you do nothing but hack, increase the
       chance on that round to 40%. If you are privvy to the enemy
       comms, then you have a general location on all enemies within
       your Distant range. If the enemy becomes aware that you have
       compromised their comm protocols, they can be switched, which
       requires that you re-hack their system, after waiting 3 rounds.
       During those 3 rounds, all enemies suffer -25% AS and -100%
       teamwork perk effects due to ineffective communications)
       Perfectionist lv 18 (plus 18 CP, 360 BR spent)
       Support Specialist (Various Bonuses)
       Reckless Berserker Style (Immune to Fear, 75% Resistance to
       Physical/Newtype, Cannot be Suppressed, take 50% of
       Suppression's full damage instead, -60% DS, 25% effect from
       Teamwork perks)
       Whirling Throw lv 5 (Increase AS bonus of EMC's by 100%, plus x5
       criticals)
       Vast Resources lv 5 (-70% discount to all RP based items)
       Hand of Destiny (Various bonuses, Elite Tech)
       Big Gun mastery Lv 5 (reduce speed penalty from big guns by 80,
       50% AS with big guns, -25% price with Big Guns)
       Tough Fighter lv 4 (80% P effect Resistance, -4 round duration,
       minimum 1 round)
       Vigilant Tactics
       Brothers in Arms
       Bullet Time lv 2 (plus 500 Initiative PvP)
       Fast Learner (50% extra CP reward from missions)
       Brown Noser (20% Extra RP reward from missions)
       BS x4 (60 BS)
       Frenzied Boost (Gain 90 towards AS and 30 towards DS. Deal 300
       damage to self, ignoring AV/DR to extend Boost by 1 round.
       Immune to Fear, gain x1 criticals with all weapons
       Trans-Am Boost (Increase Mecha related DS by 40%, Mecha Related
       AS by 100%, Mecha Speed by 100%, Reload by -1, Max range by
       2000/4000. Immune to EMP stun, Knockdown, Shield Slam, Sonic
       Boom and Flare/Blind Grenade blindness)
       Unencumbered x4 (reduce speed penalty from equipment by 32, to
       maximum of 0. Negate -20 Panzer, -12 Liquid Metal, -14 Armor)
       Rambo x3 (Gain 2 Special Slots, 4 Armor Slots, 3 Weapon Slots,
       Infantry gear)
       Safety Override x2 with Hypochondriac Override lv 5 (Activates
       as soon as I take 1 HP damage, gain 100% AS/DS/Speed, 35%
       increased chance to be crit, x2 extra crits taken)
       Tough Guy with Bad to the Bone (40% HP bonus, -x1 enemy crits,
       10% Stun Resistance)
       Fortified x3 (-x6 enemy crits)
       #Post#: 746--------------------------------------------------
       Re: H&D Roster Sheet
       By: Code Date: October 8, 2013, 9:20 pm
       ---------------------------------------------------------
       106 CP, 51 BP 1050 RP, 272 BR, 6/6. 8 RP -> 16 EP, 1042 RP.
       Name: Aeilvaer Manister
       Gender: Male
       Genotype: Coordinator
       Affiliation: Independent, Deathwatch Corps
       Physical Description: An angular face like many others, a sullen
       expression most common, at a mild age of twenty-six, he stands
       at five-foot-eleven, with black eyes, a slumped figure, and pale
       skin clashing with black hair, unkept and messy.
       Bio: An escapee of the Extended Program, Aeilvaer is very much
       so a neutral person; he doesn't exactly like fighting, per se.
       Unfortunately, this didn't fit the agenda of the people at the
       Extended Program, so they decided to imput a vicious alternate
       personality that, due to increased violence, took over the
       previous personality. The constant in-mind fighting of these two
       personalities causes such havock that even Newtypes can't
       properly access Aeilvaer's mind. Recent modifications have
       changed him into a Coordinator, due to events surrounding an
       experiment accident over the course of Human-Plus.
       Attack Skill: 10(25 CP) 390, 2340 raw
       Defense Skill: 10(20 CP) 300, 1800 raw
       Boost Skill: 10
       Special Abilities:
       Support Specialist, Ascension, A Coordinator's Skill, A
       Coordinator's Wealth x2, Mobile Suit Mastery lv.5, FAITH,
       Unwavering FAITH, WtS lv.1 x2, A Coordinator's Freedom, Elective
       Genetics lv.5, Veteran of the Valentine Wars, I Got Better lv.1,
       Warrior Training/Guardian Training lv.2/1, Ascension the rest,
       Sixth Sense, Brothers in Arms, Rocketeer, Hotwiring, Butt
       Stroke, IKAG, Armor Spec lv.2(Ablative), MLL, HSCE, Speed Freek
       x3, Eyes on the Target x2, Lockon lv.2, Bullet Time lv.2, Ranged
       Defense Focus, Melee Defense Focus
       Name: Zeus
       Chassis type: Skirmisher, Juggernaut, MS Versility Parts,
       Gunship Chassis, Drop-Assault Chassis
       Size: 22 meters
       Mass: 200 tons
       Description: An black-and-yellow machine with white highlights,
       it's an almost normal, if sleek with hard edges, mobile suit,
       with two rifles and an set of wing-mounted rocket launchers.
       Basic Parts:
       Elite Torso
       Elite Legs x3
       Elite Wings x3
       Elite Arms
       Elite Head x2
       Extra Slots Ranged
       Reinforced Construction x500
       Extra Slots Enginex1120: 70
       Extra Slots Rangedx880: 36
       Extra Slots Armorx600: 150
       Reinforced Direct-Reactor Feed
       Total: 128
       Combat Components:
       Engine:
       FPR x3(36 speed, 6 RP, 135 DS, 30 slots)
       Afterburners x560(200 RP and IKAG, 1120 slots, 2400 speed)
       Cusped-Field Thrusters(Bought with 5 AP from Arena, 1 AP left)
       Ranged: 0.125
       Dyrnwyn Heavy Corsair Plasma Battle-Rifles 'Bpvontn' and
       'Aostrapttn'(Thunder and Lightning) x2(202 slots each, 200 RP
       apiece, 6020 E damage, 20200 pen, 1/10ths normal range)
       x8 Rocket Launchers 'Wrath'(5400 M damage each,60 slots each,
       120 RP total)
       Armor:
       Ablativex400 (100 RP, 6000 AV vs all, 1200 slots)
       Special: 414
       PR Cloak(Looted)
       Magnetic Sheathing(6 RP, 1 slot)
       EMP Shielding(14 RP, 2 slots)
       Backup OS(6 RP, 1 slot)
       NIC/GRS(50 RP, 3 slots)
       Ultra-Polarized(2 RP, 1 slots)
       Multi-Targeter(4 RP, 1 slot)
       Vari-Cams(6 RP, 1 slot)
       Hoverthrusters(11 RP, 2 slots)
       Total HP: 95040
       Armor Value: 7820 vs All,
       Attack Skill: 14040 Ranged AS, all Character
       Defense Skill: 135 Engine, 4050 Character, 8100 vs Range,
       Speed value: 4332
       Personal Touches: Red Goes Fasta x3, Col. Lives
       7
       Quick Sheet
       HP: 67,500, 103,275 with Brothers in Arms
       AV: 7820 vs All, Ablative, -10% to Anti-AV effects, 1170%
       Physical resistance, 585% Newtype resistance, 5 automatic
       crits/crit negations, 100% EMP resistance, -548% vs melee crits,
       -953% vs ranged crits(839%/1458% with BiA), -80% Fall Damage,
       78200 AV vs Atmospheric damage
       AS: Ignores 30% and 1/2 DMC,
       Drynwyn Battle-Rifles 'Bpvontn' and 'Aostrapttn'(Thunder and
       Lightning), 14040 Ranged AS, all Character, 500/250-meter
       maximum range in space/atmo, 5% minimum hit chance, 5% crit
       chance, standard multipliers.
       Rocket Launchers 'Wrath': 14040(21481 with BiA) Ranged AS, All
       Character, 5000/2500 meter maximum range in space/atmo, 5%
       Minimum Hit Chance, 5% Crit Chance, standard multipliers.
       DS: 135 Engine DS, 4050 Character DS, double vs Ranged, 1300
       CHARACTER DS(from HSCE), 5485/9535(8392/14588 with BiA)
       DS/ranged DS total
       Speed: 4332, cannot be reduced under 60%, 750 Bonus
       Initiative(Bullet Time)
       Damage: Bpvontn and Aostrapttn: 18436  E damage, 74235 pen, 202
       slots each)
       Wrath x8: 7560 M damage, 80 slots each
       Special Abilities: Coordinator's Freedom(8 rounds), I Got
       Better, Sixth Sense, Butt Stroke, Vari-Cams, x1 Backup OS,
       Multi-Target, Ultra-Polarized,  Magnetic Sheathing, x1 Drop
       Assault for battle, 20% to AS/DS per 5% HP damage
       taken(Physical/Newtype resistance increases with), 5%
       Physical/Newtype Resistance per penalty of that type negated,
       Brothers in Arms, Moves Like Lightning, Hotwiring, Rocketeer,
       Hoverthrusters
       #Post#: 749--------------------------------------------------
       Re: H&D Roster Sheet
       By: Shade939 Date: October 8, 2013, 9:27 pm
       ---------------------------------------------------------
       Name: Phosis T'kar (146/146 cp, 98/98 bp, 1/1 SP)
       Gender: Male
       Genotype: Extended
       Infantry Equipment: 71/71 EP
       HP: 220, -1 bleed damage every round, -2 every other round, 80%
       immunity to poison and bleed damage checked every round, 25%
       concussion/electrical resistance, detoxify any poison effect
       after 3 rounds, has a base of 10 minutes of life support in
       hostile or airless environments.
       AV: 44, 70 vs. all with Armor.
       AS: 200 with ranged, 400 with melee.
       DS: 200 vs. ranged, 400 vs. melee, 195 vs. ranged with armor,
       390 vs. melee with armor.
       Critical Hit Chance Reductions: -20% enemy ranged critical hit
       chance, -40% enemy melee critical hit chance.
       Speed: 12, 14 with armor
       Base Melee Damage: 7b, 17b with armor
       BS: 0
       Armor: 6/6 slots, 5 ep
       Aegis Armor: IC-3B Loot, 4 slots, Inbuilt 5mm Cutlass (5 B, 5
       P), and a chainfist (12 B, 16 P), reduce bleed damage by 1 per
       round for -2 then -3 bleed damage per round total for me.
       Powered Exoskeleton: 5 ep, 2 slots, provides 1 AV, additional 5
       B melee damage, and 2 speed
       Melee: 1/1 slots, 19 ep
       QC Chain Blade: 18b damage, 106 penetrate, 30% crit chance, x18
       criticals, 1 point of bleed damage for 5 points of damage
       inflicted past armor, bleed damage doubled on crit.
       Ranged: 1/4 slots, 4 ep
       10mm Beam Rifle: 15 energy, 10% crit chance, x15 criticals, on
       crit 1 round stun (120% chance) per 10 damage done past AV, 56
       shots, 16 per power pack. 4 EP, 1 slot.
       Special: 2/2 slots, 43 ep
       Customized Internal Nano-Enhancements: 0 slots, 20 ep, provides
       42 AV
       Tactical Web Vest: 2 slots, 23 ep, 3 Enhanced Power Packs, 1
       Curaja Module, 6 Fragmentation Grenades.
       Character Perks: Extended: 3cp, Augmented Upgrade: 12 cp,
       "Incarnation" BIIC Encoding process 10 cp, Working the System:
       lvl 5 (Part/Engine): 10 cp, Fast Learner: 5 cp, Sweeping
       Swashbuckler Style: 5 cp, Mega-Clawz: lvl 2 (Annihilation Edge)
       4cp, Slot Machine: lvl 9 (Destructor Cannon/Master Piece
       Mecha/Specialzed Interceptor Chassis) 18 cp, HSCE: 5 cp, HSCM:
       15 cp, Sixth Sense: 2 cp, Guardian Training: lvl 1 3 cp, Warrior
       Training: lvl 1 3cp, Exoticist: 3 cp, AS/DS: 20 cp, Spray and
       Pray: 3 cp, Gamma Glipheptim: lvl 1 1cp, Speed Freak: lvl 2 4
       cp, Fight the Good Fight 1 cp, Provoke: 1 1cp, Catastrophic
       Criticals: 4 16 cp, Hit 'Em Where it Hurts: 1 5 cp, Lord of
       Justice: 15 cp, Ranged Defense Focus: 4cp, Melee Defense Focus:
       4cp, Assault Specialist: 5cp, Weapon Specialization: lvl
       5(Annihilation Edge) 25cp, Pistol Whip Combo: 3cp, Crossing the
       Streams: 3cp, Cleaving Criticals: 3cp, Weapon Smith: 1 2cp,
       Custimization Mastery: 4 (Antimatter-Capacitors Annhilation
       Edge) 16 cp, Flair for Flares: 5, 5cp, Extended Symbiois: 3cp,
       Brothers in Arms: 3cp, Hotwiring: 2cp, I got Better: 1 cp,
       Extended Tranquility: 2 4cp, Rambo: 2 2cp, Flash Gitz Special: 3
       6 cp, Team Player: lvl.2 2cp, Special Smith: 1 2cp.
       Special Perks: I am Unstoppable!: 1sp
       --------------------------------------------------
       Tandem Co-Pilot: Tactical CIC system
       Name: Magnus, fully integrated AI support system
       Perks: Catastrophic Criticals: 1 4cp
       Autonomous Drone Stats: a.k.a infantry combat 20/20 ep
       HP: 75
       AV: 5 vs. all, 40 vs. E except for FRALAS
       AS: 65
       DS: 65 vs. melee, 80 vs. ranged
       Speed: 7
       Base Melee Damage: 1 ballistic
       Armor: 1/2 slots, 12 ep
       Nano-Armor: (12 ep, 1 slot)
       Melee Weapons: 3 ep, 1./2 slots
       Combat Knife: 2 ballistc, 5 penetrate, x8 criticals (Free, 1 .5
       Slots)
       Vibro Blade: 8 ballistic, 8 energy, 10 penetrate, x10 criticals
       (3 ep, 1 slot)
       Ranged Weapons: 0 ep, 1/1 slots
       9MM pistol: 3 ballistic, 20 shots, x5 criticals, (Free, 1 slot)
       Special Gear: 5 ep, 2/2 slots
       Rebreather Mask: lasts for 1 hour, (Free, 1 slot)
       Curaja Module:  (5 ep, 1 slot)
       --------------------------------------------------
       
       180 BR converted to 9 CP, 13 BR converted to 26 EP, 10 BR
       converted to 20 EP copilot.
       Name: Prospero (1,276/1,276 rp, 267/267 br)
       Chassis type:
       Master Piece Mecha: (5 rp, Special Warfare Chassis, Tactical CIC
       system, Streamlined)
       Specialized Interceptor Chassis: (1 rp)
       Lost 2 price discount chassis: (40 rp)
       Size: 31 meters tall
       Mass: 5,167 tons
       Elite Parts: (78 rp, 72 slots gained, 230% or 180% HP bonus or
       225% bonus for Arms 2 (20% Elite Parts, -30% Reactors, 200%
       Mass, -50% with Multi-Fluid Exhaust Ports, -3% EMP Shielding, 3%
       size, -5% Annhilation Blade Arm 2, 40% Tough Guy))
       Elite Head 1 with Multi Fluid Exhaust Port (7 rp, 3,180 HP, 2
       slots)
       Elite Head 2 with Multi Fluid Exhaust Port (7 rp, 3,180 HP, 2
       slots)
       Elite Torso (5 rp, 7,359 HP, 8 slots)
       Elite Arms 1 (5 rp, 3,680 HP, 6 slots)
       Elite Arms 2 (5 rp, 3,624 HP, 6 slots)
       Elite Arms 3 with Multi-Fluid Exhaust Port (10 rp, 3,122 HP, 6
       slots)
       Elite Legs 1 (5 rp, 3,670 HP, 8 slots)
       Elite Legs 2 (5 rp, 3,670 HP, 8 slots)
       Elite Legs 3 (5 rp, 3,670 HP, 8 slots)
       Elite Wings 1 (8 rp, 3,696 HP, 8 slots)
       Elite Wings 2 (8 rp, 3,696 HP, 8 slots)
       Elite Wings 3 (8 rp, 3,696 HP, 8 slots)
       Extra Slots: (180 rp)
       Armor Slots: 38/38 slots, 14 rp
       Ranged Slots: 0/0 slots, 0 rp
       Melee Slots:0/0 slots, 0 rp
       Engine Slots: 1008/1008 slots, 94 rp
       Special Slots: 193/193, 72 rp
       Reinforced Construction: 110, 218 rp
       Reinforced Construction: 5, 8rp, Black market
       Reinforced Construction: 105, 210 rp
       Armor: (203 rp, 38 slots)
       20 Layers of Heat Absorbing Conductive: (200 rp, 40 slots Torso)
       6 Armor Shields: (3 rp, 6 slots, 1 per Arms and Wings)
       Ranged Components: (21 rp, 0 slots)
       Destructor Cannon: 1,850 S, 70% critical chance, x18 Criticals
       (21 rp, 12 slots Arms 1)
       Melee Component: (97 rp, 0 slots)
       Annihilation Edge: 2,200 S, 150% critical chance, x102
       Criticals, 102% chance to ignore any critical negation or
       reduction abilities, -5% Arm HP (97 rp, 9 slots Arms 2)
       Engine Components: (185 rp, 1,008 slots)
       3 Steady Fusion Reactors: (36 rp, 36 slots Torso)
       324 Afterburners: (162 rp, 972 Slots total, 54 Afterburners per
       Wings 1 2 3 and Legs 1 2 3)
       Special Gear: (459 rp, 193 slots)
       Ultra-Polarized Cameras: 200% Blind Resistance (1 rp, 1 slot
       head 1)
       Vari-Cams: 200% Blind Resistance, 100% resistance to
       environmental vision impairments  (2 rp, 1 slot head 1)
       Holoshroud: (1 rp, 1 slot Head 2)
       Multi-Targeter Enhancement: (2 rp, 1 slot Head 2)
       Enhanced Nano-Repair Bots: (32 rp, 5 slots Torso)
       NIC/GRS: 100% character AS/DS boost, 20% speed boost (20 rp, 3
       slots Torso)
       Haunted Mist: covers 10 hexes per round, 25% negation chance (20
       rp, 10 slots Torso)
       6 Blind Sense Sonar Sensor Modded Visors: (30 rp, 12 slots
       Torso)
       Inbuilt Blind Sense Sonar Sensor Mod: (5 rp, 2 slots Torso)
       3 Reactive Plates: negate 6 critical hits (6 rp, 3 slots Torso)
       Magnetic Sheathing: 200% nanite DOT resistance (2 rp, 1 slot
       Torso)
       5 Layers of EMP Shielding: 350% EMP resistance, -3% HP (25 rp,
       10 slots Torso)
       Striker Pattern Celerity Ramjet System: x4 speed, 100% Engine DS
       boost, 10% chance every 2 rounds to explode for 800 damage and 2
       round pin, Reduce detonation chance by 20% for 3 rounds it’s
       turned off. (3 rp, 18 slots Torso)
       Scale System Upgrade: Provides 300 AS against enemies without
       this same system, and operates up to depths of 4,000 meters with
       no underwater penalty (2 rp, 4 slots Torso)
       4 Back-Up OS: Negate 8 EMP stuns (8 rp, 4 slots Torso)
       3 Photon Cloaks: 95% DR against 6 attacks per round (21 rp, 30
       slots Torso)
       Photo-Refraction Cloak: provides 200 Cloak DS (20 rp, 6 slots
       Torso)
       2 Heat Absorbing Mesh: Increases speed by 20% per round on which
       I get hit by some form of energy attack for 4 rounds stacking
       and renewing, up to 100% speed increase. (4 rp, 4 sots Torso)
       Quantum Disintegrator Aura: (50 rp, 16 slots Torso)
       Personalized melee LAICEPS: (20 rp, 2 slots Torso)
       Penetrating Radar: 400 AS to melee attacks, 20% increased crit
       chance, -400 AS to targeting cloaked or distant range targets (3
       rp, 1 slot Torso)
       Sniper Scope: 400 AS to distant range attacks, 20% increased
       crit chance, -400 AS to close/melee attacks (3 rp, 1 slot Torso)
       DUPE Counter Measure Flare Launchers: Automatically causes 7
       missile attacks to miss me for flare launched, launches 2 flares
       per round, has 20 flares. (9 rp, 1 slot Torso)
       2 Spectro-Flare Launchers: 150% chance to detect Mirage Cooloid
       cloaked targets, 100% chance to detect Photo-Refraction Cloaked
       targets, provides a 2 round reference point, affects 15,000
       meters space, 7,500 meters atmosphere, each flare affects the
       area it’s launched into for 2 rounds, can launch 4 flares per
       round, 8 Flare Shots. (14 rp, 8 slots Torso)
       3 Lobo-Flare Launchers: 210% chance to stun Newtypes/Edenites
       within 4 times distant range, 160% chance to affect allies, can
       launch 6 flares per round, 6 shots total and each shot last 2
       rounds. (9 rp, 6 slots Torso)
       3 Solar Flare Launchers: 210% chance to affects all enemies with
       100,000 meters space and 40,000 meters atmosphere, forcing them
       to suffer -200 AS/DS and 100 Miss chance with all attacks with
       -20 speed for 6 rounds, can be used twice per battle, 160%
       chance to affect allies or myself, can launch 6 flares per
       round, 6 shots total, and each shot last 2 rounds. (15 rp, 3
       slot Torso)
       “QWACK” System: affects 20,000 meter area, -100% teamwork perk
       bonuses except for from manifold bonds or all team members are
       an active or latent newtype, also cancels out the effects of one
       other QWACK system at the same time. (7 rp, takes up 6 slots)
       4 Gravitic Manipulation Field Generators: 8 times per round
       reduce the damage of up to 2 enemy attack by 400E or 200B/M
       which can be stacked or make a grapple roll against an enemy
       within close range targeting any 2 arm/wing mounted component of
       14 slots or less with a +20 bonus to the roll, which can be
       stacked for an additional 14 slots or +20 bonus, finally
       generates 240 points of E damage every round to be used similar
       to a Beam Generation and Containment system. (80 rp, 16 slots)
       Spotter Targeting Laser: provides 50% of my AS (2,000 AS) as a
       bonus to my allies, can lase 2 targets at a time, provides a 60%
       base critical hit chance, x15 critical multiplier, also grants
       Cleaving Criticals (7 rp, 4 slots Torso)
       4 Advanced Scanning System: Automatically detects opponent’s HP,
       AS, DS, Armor Components, Weapon Components, Engine Components,
       Special Components, and special traits (40 rp, 24 slots Torso)
       Distortion Field: (Looted, 5 Slots Torso)
       Betrayer ECCM system: (Looted, 8 Slots Torso)
       Total HP: 46,243
       Regen: 15% per turn, capped at 1,500 HP, can regenerate 15 slots
       worth of weaponry per round.
       Extended Symbiois: 800 round duration.
       DR: 95% DR, 95% DR against an additional 6 S/E attacks per round
       can be stacked, (126% Streamlined)
       Armor Value: 120 vs. all, 3,020 vs. Energy, doubled for Arms 1,
       2 and all Wings, 30 vs. all and 755 vs. Energy for all Heads and
       doubled for arms 3.
       Attack Skill: 21,403 melee, 4,000 Ranged, -400 AS to close range
       attacks or targeting a cloaked unit (5,403 HSCM, 16,000 Melee
       Character or Special AS, 4,000 Ranged Character or Special AS)
       Defense Skill: 9,727, 13,727 vs. melee (270 SFR, 5,031 HSCM,
       4,000 Character DS or Special DS, 60 Shield DS, -6 Size)
       Critical Hit Chance Reductions: -800% enemy melee critical hit
       chance, -400% to enemy ranged critical hit chance.
       Speed value: 5,403 (2.9 * 1,863 (60 SFR, 1,944 Afterburners, 5
       Base, -100 Mass, -40 Armor, -6 Shields))
       Personal Touch: More Choppy!: lvl 2, What a Slot: lvl 8, 2 Red
       Ones Go Faster: lvl 1, Tough Guy
       #Post#: 752--------------------------------------------------
       Re: H&D Roster Sheet
       By: OrangeP47 Date: October 8, 2013, 9:38 pm
       ---------------------------------------------------------
       Name/Mecha/Player:  Marie LeBeouf/Razor VIII/OrangeP47
       Gender: Female
       Genotype:Natural
       Affiliation:USN
       Physical Description: Marie is of average build, standing 5'6".
       She has medium blonde hair that she prefers to wear in a
       ponytail, but pragmatism sometimes forces her to wear it
       otherwise in combat. Her eyes are a dull blue-grey, but can
       glare daggers quite well despite this. She is 25 years old, but
       looks a little young for her age.
       Bio: Marie was just finishing her teens when the Eden Disaster
       struck. As a resident of Northern France, she was lucky enough
       to escape with most of her family via the evacuation lottery.
       While their life was chaotic for awhile, they eventually managed
       to settle on SE2. While Marie was decently athletic and near the
       top of her class, her options were limited, and thus she decided
       to join the military for the benefits and hopefully save up for
       university. However, it was quickly discovered that she had a
       natural talent for mobile suit piloting, surviving simulations
       longer then most every other recruit. Also possessing quick
       intellect, she was eventually transferred to work with
       experimental models. As such, she hasn't seen much actual combat
       yet, but spends plenty of time in the simulators, even during
       her free time.
       Marie's style focuses nearly exclusively on ranged weapons.
       While the Cosmic Era has disproven the age old adage "Don't
       bring a knife to a gun fight", the memo seems to have been lost
       on this soldier. Marie also prefers energy weapons, or other
       high tech devices. Because of this, Marie tends to hang back and
       rely on teammates to either distract the enemy or keep them at
       bay long enough for her to get in some good hits.
       Attack Skill: 5 base + (14 CP/12 BP) 364 = 369
       Defense Skill: 5 base  = 5
       Boost Skill: 5 base  = 5
       Special Abilities:  Support Specialist (5 CP), Vast Resources X5
       (10 CP), Laser Artist X3 (3 CP), Thermophile (3 CP), Hand of
       Destiny (15 CP), Crossing the Beams (3 CP), Warrior Training X3
       (15 CP), Hero of the Solar Nation (5 CP), Latent Newtype X6 (56
       CP), Brothers in Arms (3 BP), You're MELITING! (3 BP), Afflictor
       (2 CP) 135/135 CP 18/18 BP
       Newtype System – All powers standard unless stated otherwise
       Blurring Thought Training:
       One Extra Newtype Use per round, 100% newtype inititative
       increase, 15% newtype resistance vs moves before Marie
       Precog Assault Array X3 (5 Uses, 4x AS, -450% miss chance, or
       -160% attack negation chance)
       Precog Defence Array X4 (4 precog dodges, negate 3 combat posts
       or 3 attacks per dodge)
       Lucky Array X3 (2 Luck Field, 1 Heroic Luck, Luck Field icreases
       DS by 250%)
       Chronal Control Array X1 (2 Chronal Accelerations)
       =====
       Name:  Razor VII
       Version: 7.2 (May 24, 86)
       Chassis type: Skirmisher X2 (40 BR)
       Discounts: Ranged 93%, Engine 93%, Special 78%, 4 for 1 slots,
       extra 70% everything else
       Size: 21 meters
       Mass: 225 tons
       Description: The revamped Razor, outfitted with the latest
       developments from Phase VII of the ACMSF (Advanced Command
       Mobile Suit – FRALA varient) Project looks little like the first
       version to debut shortly before the Second Battle of Urbanis.
       Though still bulky and blue, the Razor is noticably slimmer than
       before nonetheless, and now sports two sets of arms controlled
       by an advanced NIC system rather than old analouge controls.
       FRALA caliber has been increased to 102 cm, over five times more
       massive than before, and the Razor now possesses two.  The
       secondary arms are for utlity use, currently rigged with a
       captured CLB Plasma launcher.  The lower arms are also the main
       dispersal points for the Plasma Flame Aura System close range
       defense mechanism.
       The current modular back mounted unit is also a far cry from the
       first itteration.  Power systems have been optimized and the old
       style nuclear reactor for testing purposes has been replaced
       with a system that uses tri-fusion reactors of the latest
       technology.  Utility features that saw little use have been cut
       out, replaced with a much more powerful thruster system.  By
       comparision to the Razor Mk I, a hodge-podge Vindicator testing
       unit, the Razor Mk VII is truely worthy of the Gundam title.
       1356/1359 RP 293/293 BR
       Basic Parts: (541 RP, 22 BR, 1026 Slots, 45,480 HP) (30% HP and
       20 AV bonus) (total HP 59,124)
       Elite Head(1 BR): 6 slot, 5860 HP
       Elite Torso (3 BR): 116 slots, 12,330 HP
       Elite Legs (3 BR): 180 slots, 5865 HP
       Elite Arms (3 BR): 232 slots, 5865 HP
       Elite Arms (3 BR): 225 slots, 5865 HP
       Elite Wings (4 BR): 8 slots, 5870 HP
       Elite Wings (4 BR): 8 slots, 5870 HP
       Elite Wings (4 BR): 225 slots, 5870 HP
       Extra slots x961:  241 RP
       Reinforced Construction x615: 576 RP, 139 BR
       Combat Components: (527 RP, 89 BR)
       SFR X3 (36 slots, torso, 12 RP*) (60 speed, 180 DS) (-30% HP)
       (-2 rounds of reload)
       Redoubt Shield x20 (40 slots, torso, 120 RP*) (600 DS) (negates
       p of 10 attacks)
       Rapidfire 102cm FRALA (116 slots, left arm 1, 107 RP*) (11,419
       E, 10,500 P) ( -58 speed) (ignores 30% miss chance) (2040 E,
       -1020 AV next round) (reload 0!) (sweep 6, or target one unit 3
       times) (Provides 290 AS bonus to E) (3x crit vs limbs) (5% crit
       chance, 2x crit, 3x crit vs limbs)
       Rapidfire 102cm FRALA (116 slots, right arm 1, 107 RP*) (11,419
       E, 10,500 P) ( -58 speed) (ignores 30% miss chance) (2040 E,
       -1020 AV next round) (reload 0!) (sweep 6, or target one unit 3
       times) (Provides 290 AS bonus to E) (5% crit chance, 2x crit, 3x
       crit vs limbs)
       Large Revolver Plasma Launcher (25 slots, left lower arm, 5 LP)
       (1100 E, 30m radius, 440 E, -220 AV next round, 220 AS bonus,
       ignores 110% miss chance) (Can attack 3 times, then reload 1
       round) (120 AS bonus to all E) (5% crit chance, 2x crit)
       Plasma Flame Aura System (Plasma Flamethrower) (200 slots, lower
       arms, 29 RP*) (1005 E, 802 E -401 AV for 3 rounds) (1015 AS
       bonus) (ignores 1000 cloak DS, ignores 1000% miss chance) (500
       AS bonus to all E weapons) (5% crit chance, 2x crit)
       Direct Reactor Feed (12 BR*) (extra 125% damage FRALAs)
       AGS Bloodhound Salamander EMP VTP X4 (6 slot, Wings 1, 13 RP*)
       (180 AS bonus, ignores 80% miss chance, stuns 4 rounds)(5% crit
       chance, 2x crit)
       AGS Bloodhound Salamander Flechette VTP  (2 slot, Wings 1, 4
       RP*) (200 B, 600 P, 90 cone out to 100m, 10% crit chance, crits
       x3) (240 AS bonus, ignores 120% miss chance, stuns 4 rounds)(5%
       crit chance, 2x crit)
       AGS Bloodhound Salamander Shieldbreaker VTP X4 (4 slots, Wings
       2, 4 BR) (60 B, -250 Shield DS, -150 AV to energy AV) (180 AS
       Bonus, ignores 80% miss chance)(5% crit chance, 2x crit)
       Crown of Light CIWS (3 slots, head, 30 E, 45 P to all targets
       within Close range, automatic each round, laser, 300 DS vs
       missile) (5% crit chance, 2x crit)
       QWACK (6 slots, torso, 6 RP*)
       Multi-Targeter Enhancement: (1 slot, head, 1 RP*)
       Vari-Cameras: (1 slot, head, 2 RP*)
       Ultra-Polarized Cameras: (1 slot, head, 1 RP*)
       AI firing support: (3 slots, head, 6 RP*) (100 ranged AS)
       Heat Absorbing Conducive X10 (20 slots, torso, 30 RP*) (50 AV,
       1500 E AV) (-40 speed)
       Reactive Plate X3 (3 slots, torso, 6 BR*)
       Afterburner X60(180 slots, legs, 50 BR*) (360 speed)
       Afterburner X60(180 slots, wings 3, 50 RP*) (360 speed)
       Burst Thrusters X15 (45 slots, wings 3, 12 RP*) (180 DS)
       PR Cloak (6 slots, torso, 17 RP*) (100 Cloak DS)
       NIC/GRS (3 slots, wings 2, 17 BR*) (extra 50% char AS/DS, 10%
       speed)
       Backup OS x5 (5 slots, torso, 11 RP*)
       Total HP:  59,124
       Armor Value: 20 + 50/1500 E = 70/1520 E (3 reactive plates)
       (negates P on 10 attacks per round) (-1x to crits) (Involuntary
       push/pull distance decreased by 500)
       Attack Skill: 369 (50% boost) =  554 (2x ranged)= 1108 + 100
       fire support = 1208 (1388 VTPs)(1428 Plasma) (1348 Flechette
       VTP) (2223 flamethrower) (FRALAs provides 290 boost each to E
       AS) (Firing Plasma Launcher provides 120 AS bonus to E weapons)
       (Flamethrower provides 500 AS bonus to all E)
       (All Weaps have 5% crit chance and 2x crit unless stated
       otherwise)
       Defense Skill: 5 + 10 NIC = 15 (x2 Ranged) + 180 SFR + 600
       Redoubt + 180 burst = 975/995/1295 melee/ranged/missile,
       1014/1035/1347 on ground (extra 100 when cloaked) (15% chance to
       be crit)
       Speed value:5 +60 SFR – 58 FRALA – 58 FRALA -40 armor + 360
       afterburners + 360 afterburners = 629 (10% bonus) = 692 (591 in
       atmosphere)
       Personal Touches: Fortified X3, Tough Girl
       #Post#: 810--------------------------------------------------
       Re: H&D Roster Sheet
       By: Tristraim Date: October 9, 2013, 8:37 am
       ---------------------------------------------------------
       Name: Iron Fist and FAITH Member Jacen Millicent Roxas
       Gender: Male
       Level: 6 Machine/6 Pilot
       Genotype: Coordinator (3 CP)
       Affiliation: ZAFT/USN, Martian Intelligence Bureau, USN Special
       Projects (Faction Pick)
       Physical Description: Jacen has shoulder-length purple hair, a
       fair complexion, yellow-brown eyes, and pretty fit for a
       Coordinator, due to the rigors of redcoat training. He's tall,
       standing at 6' flat.
       Upon his induction into the Knight-Irregulars and the Iron
       Fists, Jacen now wears the Iron Fist uniform and pilot suit as a
       replacement for his ZAFT gear. On the ground, however, Jacen
       wears a new version of the USN Aegis Armor, with the twin
       Flamberge rifles slung on his back. The backup Cutlass is
       mounted on Jacen's right, while the Chain-Katar pops out of
       Jacen's left.
       Attack Skill: 732 (24 CP)
       Defense Skill: 10
       Boost Skill: 10
       Special Abilities: Vast Resources lvl. 5 (10 CP), Hand of
       Destiny (7 CP), Phonebooth Costume Change (1 CP), Elective
       Genetics (5 CP, 100% AS, Hand of Destiny CP reduction), Warrior
       Training lvl. 3 (9 CP), Support Specialist (5 CP), FAITH Member
       (6 CP, Brothers in Arms), Fast Learner (5 CP), Brown Noser (1
       CP), Working the System (Ranged and Engines, 10 CP), Ghost State
       (8 CP), Rambo x2 (2 CP), Gunslinger Style (5 CP), Big Gun
       Mastery lvl. 5 (15 CP), Great Precision (4 CP), Brothers in Arms
       (3 CP, Iron Fists), Exoticist (3 CP), High Speed Combat Expert
       (5 CP), Non-Linear Transformation (2 CP), Sleight of Hand
       50-Slot (5 CP), Deadly Mirage (6 CP), Sixth Sense (2 CP), Flesh
       Wound THIS! (3 CP)
       Copilot: Hail Mary Shot (4 CP)
       Infantry Equipment:
       EP Spent: 64/64 (10 RP expended)
       Armor: 5/5
       Weapons: 4/4
       Special: 4/4
       Aegis Armor (10 EP, 25 AV, 5 DS Penalty, 5 bonus damage from
       Melee, Bleeding damage reduced by 1 point per round, Built in
       Cutlass (5 B, 5 P, 10 ammo), Chain-Katar (17 B, 16 P), 4 Slots)
       Polarized Lenses (2 EP, Cannot be blinded, 1 Slot)
       Quantum Communicator (3 EP, Cannot be jammed, 1 Slot)
       Flamberge 15mm Assault Rifle x2 (4x2 EP; 10 B, 5 P in 2m radius;
       10 B, 15 P; 25 ammo each, 2x2 Slots)
       Tactical Web Vest (8 EP, Provides 4 Special Slots, 1 Grenade
       Slot)
       -Expanded Extra Magazines x2 (4x2 EP, 15 more ammo to Flamberge
       Rifles)
       -Curaga Module x2 (6x2 EP, Restores 50% HP, max 75% HP, 4 uses)
       -Frag Grenade (6 EP, triple-wired, 20% AS Penalty)
       PS Coating (4 EP, 15 AV vs B and M, 10 hit duration, crits only
       deal 50% damage)
       Anti-Beam Material (3 EP, 10 AV vs E, 1 Slot)
       HP: 399
       AS: 1464
       DS: 10
       Speed: 8
       Infantry AV: 25, 35 vs E, 40 vs B/M for 10 hits
       CP Spent: 105/105, BP Spent: 39/39, AP Spent: 4/4
       CP Copilot Spent: 4/4
       Infantry Perks: Great Precision, Gunslinger, Flesh Wound THIS,
       FAITH Member, Sixth Sense, Brothers in Arms, Ghost State,
       Name: MDX-001T2 Teotl-Tlatoani
       Chassis type: Transforming Chassis (15 RP), Tandem Cockpit
       Master Gunner (21 RP), Bombardment Specialized Chassis (Frame 1
       and 2, 24 RP)
       Size: 30 meters (3% HP gain, -6 DS)
       Mass: 400 tons (8% HP, -4 Speed)
       Elite Parts: (24 RP, 20% HP, 20 AV bonus)
       Elite Torso (235/235, 7473 HP)
       Liquid Metal Limb Core Elite Wings Set 1 (104/104, 7461 HP)
       Liquid Metal Limb Core Elite Wings Set 2 (227/227, 7461 HP)
       Elite Arms Set 1 (123/123, 3737 HP)
       Elite Legs Set 1 (4/8, 3737 HP)
       Elite Legs Set 2 (0/8, 3737 HP)
       Elite Legs Set 3 (0/8, 3737 HP)
       Elite Head (12/12, 3731 HP)
       Extra Slots to Spread Around: 29/29
       Reinforced Construction x323: 323 RP
       Frameless: 272/272, 535 RP
       Extra Slots x252 (126 RP)
       Burst Thrusters x 25 (50 RP, 300 DS, 50 Slots, Torso)
       Afterburners x 50 (100 RP, 600 Speed, 100 Slots, Torso)
       Steady Fusion Reactor x3 (45 RP, 60 Speed, 180 DS, Mecha HP
       reduced to 70%, 50% Speed and Engine DS Increase, 2 rounds
       reload deduction, 36 Slots, Torso)
       NIC-GRS System (24 RP, 10% Speed, 50% Character AS and DS bonus,
       3 Slots, Torso)
       Ablative Armor x20 (80 RP, 600 AV, 60 Slots, Torso)
       Recoil Compensators (45 RP, Reload times now account for 50%
       slots, Non-S type attacks with less than 200 AV penetration have
       -4x reduced crit chance)
       Ice-Gold Joints (13 RP, 150 AS, 150 DS, 2% HP Reduction, 3
       Slots, Torso)
       Reactive Plates x3 (9 RP, Protects against 3 crits, 3 Slots,
       Torso)
       Backup OS x4 (12 RP, Allows System Reboot, 4 Slots, Head)
       EMP Shielding (12 RP, 100% chance to ignore EMP, 4 Slots, Torso)
       Cusped-Field Thruster Mod (4 AP, 0 Slots, Reduces Non-Reactor
       Engine parts slots by 1, minimum 0.5)
       Vari-Cameras (3 RP, Ignores Blind Grenades, Chaff, Mirage
       Colloid, Holoshrouds, Environmental Miss Chance by 50%, Range by
       50%, 1 Slot, Head)
       Hoverthrusters (4 RP, Increases Ground or Near-Ground Speed by
       20%, Cancels Atmospheric Speed Penalty from Multiple Limbs,
       Melee Attacks have 30% AS Penalty, 2 Slots, Legs)
       Multi-Targeter Enhancement (2 RP, 1 Slot, Head)
       Ultra-Polarized Cameras (1 RP, 1 Slot, Head)
       Cryo-Fluid “Stuffed Crust” Armor Mod (9 RP, Hits with a weapon
       of 50 P or greater reduce Speed and Engine DS by 50% for 3
       rounds, 4 Slots, Torso)
       Frame 1 ("Quauhtin" Bombardment Chassis, Ranged and Engine,
       Specialized Discount for Ion-Disintegrators, Artillery Cannons,
       AI Firing Support, 203 RP):
       Extra Slots Ranged: 287/320 (8 RP)
       Total Slots: 290/343
       "Deagle-Atlatl" Ion-Disintegrators x2 (56x2 RP, 1090 S, 2050 P,
       0 Reload, 18x crits, 55x2 Slots, Ignore DS Shield Bonuses except
       Redoubt, 0 Reload, Arms Set 1)
       “Gatling Jotun Deagle” Tesla Mjolnir 3P Cannon (8x2 RP, 700 S,
       200 P, Can make 5 attacks, 18x2 Slots, 0 reload, Ignores 50%
       Shield DS, 70% chance to Knock Out a target, 4 Speed Penalty
       (Negated by Big Gun Mastery), Arms Set 1)
       Aegis-Sealed "Tematatl" Magnus Artillery Cannons x2 (3x2 RP, 550
       B, 40m AoE radius, 3 shots, 0 reload, 18x2 Slots, 12 Speed
       Penalty (Negated by Big Gun Mastery) Arms Set 1)
       Nano-Swarm Munitions (1 RP, Artillery Cannons, Turns damage into
       138 S, 200 P, deals 138 S per round, 40m AoE radius, 1 Slot,
       Arms Set 1)
       "Barma Satara" T-NAS x4 (1x8 RP, 1000 E, 300 B, 500m AoE radius,
       auto-hit, no crits, 20 additional tons, 3x8 Slots, 1x4 Speed
       Penalty (Negated by Big Gun Mastery), Wings Set 1)
       AI Firing Support (4 RP, 100 AS, 3 Slots, Head)
       “Sudal Sana” Thermonuclear Warheads x16 (3x16 RP, Damage
       Dependent on distance from Center (500m: 5000 E, 2500 B, No DR
       or AV gain, Stun and Blind for 10 rounds; 2000m: 2500 E, 1250 B,
       Stun and Blind for 5 rounds; 5000m: 1000 E, 500 B, Stun and
       Blind for 2 rounds), Status Ailments are at 300% chance, If not
       Stunned, chance of Knocked Down for 400% chance for half round
       duration, No crits, Autohit attack, 5x16 Slots, 1x16 Speed
       Penalty (Negated by Big Gun Mastery), Wings Set 1)
       Frame 2 ("Ocelomeh" Bombardment Chassis, Ranged Discount,
       Specialized Discount for Radiation Cannons, Thermal Exciters,
       Requiem of Ragnaroks, Monocular Heads, Positron Cannons, 160
       RP):
       Extra Slots Ranged: 287/320 (8 RP)
       Total Slots: 290/343
       "Cuauhololli" Thermal Exciters x2 (17x2 RP, 3200 E, 100 P, 1
       reload, 400 AS Bonus, Ignores 130% Miss Chance, Close Ranged
       Cone, 42x2 Slots, Wings Set 2)
       "Tlahuitolli" Aegis-Sealed Intense Microwave Radiation Cannon x4
       (10x4 RP, 1560 E, 1560 S, 1300 P, Ignores 330 Shield DS and
       Invisibility DS, Ignores 80% miss chance, 21x4 Slots, 21x4 Speed
       Penalty (Negated by Big Gun Mastery), 44m Wide Beam, 0 Reload,
       Wings Set 2)
       "Macahuitl" 220cm Aegis-Sealed Tesla Requiem of Ragnarok (28 RP,
       5200 S, 2600 P, Reduces HP by 10%, Ignores 75% Shield DS,
       Piercing, 520% chance to Knock Down and Pin target for 1 round
       (main cannon), Creates 120m Particle Bursts along a line, any
       targets hit along line will create a Particle Burst, Particle
       Bursts deal 1300 S, 2600 P, 130% chance to Knock Down and Pin
       target for 1 round (Particle Burst), 30% Chance to Pin, 59
       Slots, 3 rounds of reload, Wings Set 2)
       “Tepoztopili” 250cm Suppression Aegis-Sealed Anti-Proton
       Positron Cannon x2 (20x2 RP, 800 E, 1600 P, 4x Crit, Reduces
       Speed and Engine DS to 50%, 9x2 Speed Penalty (Negated by Big
       Gun Mastery), Ignoring Suppression deals 12800 E, 1600 P, 30x2
       Slots)
       AI Firing Support (4 RP, 100 AS, 3 Slots, Head)
       Monocular Head (6 RP, 10% AS Bonus with Distant and Close Ranged
       Cone Weapons, 10% Miss Chance against Close and Melee Attacks,
       Head)
       RP Used: 883/883 BR Used: 422/422
       Total HP: 41062
       Armor Value: 620, -4x crit against non-S weapons that have less
       than 200 P
       Speed value: 1054/1265 H Frame 1, 1054/1265 H Frame 2
       Personal Touches: Sharpshooter, Tough Guy, Infernally Lucky,
       Red/Black Ones Go Faster
       --------------------------------
       HP: 41062
       AV: 620/310 at Gunslinger, -4x crit against non-S weapons that
       have less than 200 P, 3 crit negations, 5% increased chance to
       sustain a critical hit, 422% DR, maxed out at 50%, DR lost if
       unable to move (Gunslinger), 4 Backup OS, 100% chance to resist
       EMP Stuns
       AS: (Cloaked units gain only 50% DS and 1 / 2 Miss Chance
       against all attacks, 75% AS Penalty with Melee Targets)
       Frame 1:
       3432, Ignores 90% Shield DS (Gatling Jotun Deagles); 3432,
       Ignore Shield Bonuses except Redoubt, Ignores 280% Shield DS
       (Deagle-Atlatl, Ion Disintegrator x2); 3432, 40m AoE, 3 shots, 0
       Reload (Tematatl, Artillery Cannon x2); 3432, hits all targets
       in 500m radius, auto-hit, cannot crit (Barma Satara, T-NAS);
       3432, hits all targets in 5000m radius, auto-hit, cannot crit
       (Sudal Sana, T-NAS Thermonuclear Warheads) (Note: Gatling Jotun
       Deagles and Tematatl gain  3744 AS, when under Gunslinger. If
       aimed at same target, gain 5616 AS, and ignore 90% AV, and all
       perk-derived DR.) (Note 2: If assigned to Master Gunner, AS
       values listed will double. If at ground or near the ground, all
       attacks gain 10% more AS) 10500/21000 range in Atmosphere/Space
       Frame 2:
       4502, Ignores 130% Miss Chance, Close Ranged Cone (Cuauhololli,
       Thermal Exciters); 3776, Ignores 330 Shield and Invisibility DS,
       80% Miss Chance, Piercing Line, 44m Wide Beam (Tlahuitolli,
       Radiation Cannon); 3776, Piercing Line, Suppression Weapon
       (Tepoztopili, Positron Cannon); 3776, Ignores 215% Shield DS,
       Piercing Line, Creates 120m Particle Bursts along a line, as
       well as Primary Target, 3 Reload (Macahuitl, Requiem of
       Ragnarok) (Note: If assigned to Master Gunner, AS values listed
       will double.)
       DS: 1064/1074 vs. Ranged (Character 10/20 vs. Ranged, 900
       Engine, 160 Special, 6 DS Penalty), 105% Miss Chance due to
       Deadly Mirage (Capped at 60%), 1079/1089 vs. Cloaked, Gain 5%
       additional DS when on the ground or near the ground, Gunslinger
       Modifiers (75% Penalty vs. Melee Attacks), Gain 20% additional
       DS when transforming
       Speed: 1054/1265 H Frame 1, 1054/1265 H Frame 2, No Speed Loss
       when Transforming
       Damage: (Damage posted can be boosted by Master Gunner to 100%.)
       Frame 1:
       700 S, 200 P, can fire 5 times, can Knock Out a target for 70%
       Chance, 20% Crit Chance (Gatling Jotun Deagles, Tesla Mjolnir 3P
       Cannon x2, 18 Slots); 1090 S, 2050 P, x18 crit, 50% Crit Chance
       (Deagle-Atlatl, Ion Disintegrator x2, 55 Slots); 550 B, 40m AoE,
       3 shots, 0 Reload, can utilize Nano-Swarm weapons of 138 S, 200
       P, that deal damage per round for 3 rounds (Tematatl, Artillery
       Cannon x2, 18 Slots); 1000 E, 300 B, hits all targets in 500m
       radius, auto-hit, cannot crit (Barma Satara, T-NAS); Damage
       Dependent on distance from Center (500m: 5000 E, 2500 B, No DR
       or AV gain, Stun and Blind for 10 rounds; 2000m: 2500 E, 1250 B,
       Stun and Blind for 5 rounds; 5000m: 1000 E, 500 B, Stun and
       Blind for 2 rounds), Status Ailments are at 300% chance, If not
       Stunned, chance of Knocked Down for 400% chance for half round
       duration (Sudal Sana, Thermonuclear Shells)
       Frame 2:
       3200 E, 100 P, 1 Reload, Close Ranged Cone (Cuauhololli, Thermal
       Exciters, 42 Slots); 1560 E, 1560 S, 1300 P, Piercing, 44m Wide
       Beam (Tlahuitolli, Radiation Cannon x4, 21 Slots); 800 E, 1600
       P, 4x Crit, Ignoring Suppression deals 12800 E, 1600 P
       (Tepoztopili, Suppression Positron Cannon x2, 30 Slots); 5200 S,
       2600 P, 520% chance to KO and Pin, Creates 120m Particle Bursts
       along a line, as well as Primary Target, Particle Bursts deal
       1300 S, 2600 P, 130% chance to KO and Pin, 3 Reload, 30% Crit
       Chance (Macahuitl, Requiem of Ragnarok, 59 Slots)
       Special Abilities: FAITH Member (310% reduced chance of Physical
       Stuns, Intimidated, Disrupted, 50% increased values of Brothers
       in Arms bonuses), Ghost State, Fast Learner, Brown Noser,
       Vari-Cameras, Multi-Targeter Enhancement, Sleight of Hand (50
       Slots, Knocks Down (20% AS/DS) after use, Pinned if took more
       than 500 damage with SoH round), High Speed Combat Expert (Can
       gain 527/633 DS or 264/317 AS, in Gunslinger Style), Gunslinger
       Style, Brothers in Arms (Iron Fists), Great Precision (25% more
       AS bonus and ignore 25% DR with Gunslinger), Flesh Wound THIS!
       (Can destroy two limbs at one side, or deal triple damage to one
       limb with Gunslinger)
       #Post#: 864--------------------------------------------------
       Re: H&D Roster Sheet
       By: Asmus Date: October 9, 2013, 4:02 pm
       ---------------------------------------------------------
       Roland/Edelweiss
       Perks/Abilities (148 CP, 55 BP):
       Perfectionist (540 RP) (gain 27 CP)
       Energy Mastery lv.5 (15 CP) (75% bonus to energy weapon damage
       and penetration. Adds 500 AV and 15% DR vs Energy weapons.)
       Fight The Good Fight (1 CP)
       Knight of Haumeya (15 CP) (25% resistance vs Physical and
       Newtype effects. 75% vs Fear. 1000 meter radius. Reduces
       duration by 2 rounds. Immune to Provoke. No damage bonus when
       provoking Mori.)
       Fine Tuning (4 CP)
       Fast Learner (5 CP)
       Heroic Hoplite Style (5 CP)
       Cataclysmic Cones lv.5 (10 CP) (Close Range increased by 500
       meters)
       Kamikaze lv.3 (5 CP) (Reduce DS by 75%, gain AS equal to 150% of
       reduced amount. Can engage in melee if speed at least 10% of
       target's)
       Fend Attack (Joyeuse) (3 CP) (1 free Fend Attack. Range
       increased to Close)
       Fend Attack (Caliburn) (3 CP) (1 free Fend Attack. Range
       increased to Close)
       Moves Like Lightning (5CP)
       9x Slot Machine (18 CP)
       2x Blastier (6 CP)
       Ghost (8 CP)
       Psychic Null (8 CP)
       Advanced Field Settings (15 CP) (Energy shield resilience)
       Ride The Wind (3 CP) (2x speed for movement purposes)
       Pulverizing Slams (4 CP)
       Concussion Slams (3 CP)
       Catastrophic Criticals (4 CP)
       2x Tough Fighter (4 CP) (40% resist vs P stuns. -2 round
       duration)
       Weapons Specialist (Joyeuse) (1CP)
       I Got Better (1 CP)
       Provoke lv.5 (5 CP)
       Shield Specialist (3 CP)
       Assault Specialist (5 CP)
       6th sense (2 CP)
       Martial Instincts/Savage (10 CP) (10% bonus to melee damage/AS.
       10% bonus crit chance. 50 Infantry HP.)
       Bullet Time lv.2 (2 CP) (adds 500 speed when calculating
       initiative)
       Divinely Lucky (4 CP) (-20% crit chance. 6% chance to negate S
       type attack.)
       Brothers In Arms (3 CP)
       Hotwire (3 CP) (take 250 damage to reduce EMP stun by 1 round)
       Guardian Training (9 CP)
       Limb Deflection (2 CP)
       Rambo (1 CP)
       8 DS (8 CP)
       Parts (1065 RP and 1199 BR):
       2x Brawler 40
       Executioner 30 (discounts: Radiance, Reinforced Construction,
       Afterburners)
       Versatility: Parts
       –
       Total HP: 68378
       Elite Head 1 (3 RP, 2 slots) 3160 (3792)
       Elite Head 2 (3 RP, 2 slots) 3160 (5372)
       Elite Torso (7 RP, 8 slots) 6330  (10761)
       Elite Arms 1 (7 RP, 6 slots) 3165 (5381)
       Elite Arms 2 (7 RP, 6 slots) 3165 (5381)
       Elite Arms 3 (7 RP, 6 slots) 3165 (5381)
       Elite Legs 1 (7 RP, 8 slots) 3165 (5381)
       Elite Legs 2 (7 RP, 8 slots) 3165 (5381)
       Elite Legs 3 (7 RP, 8 slots) 3165 (5381)
       Elite Wings 1 (11 RP, 8 slots) 3170 (5389)
       Elite Wings 2 (11 RP, 8 slots) 3170 (5389)
       Elite Wings 3 (11 Rp, 8 slots) 3170 (5389)
       –
       Extra slots:
       427 total (77 RP)
       Armor: 208 (39 RP)
       Engine: 59 (10 RP)
       Melee: 151 (14 RP)
       Ranged: 10 (free, provided by perks, touches)
       Special: 7 (14 RP)
       --
       Reinforced Construction x 315 (315 RP)
       Multi-Flued Exhaust Ports (7 RP, head 1. Increases aura type
       component range. -75% AV and -50% HP to part)
       –
       5x HART (125 RP, 10 slots, torso) (adds 1010 AV vs E, 35 vs all)
       (restores 1500 HP and adds 50 AV vs B/M for 3 rounds when hit
       with E weapon)
       Storm Aegis (50 RP, 10 slots, torso) (adds 1000 AV vs B/M with
       no base penetration. Removes AS/DS bonus from Dragoons in Close
       Range. 100% chance to disable Dragoons in Close range for 2
       rounds after they leave AoE)
       Redoubt Bulwark Shield (287 RP, 100 slots, Arm 1) (adds 4375 DS,
       negates penetration of 42 attacks per round. -16 speed.)
       Positron Bulwark Shield (402 RP, 100 slots, Arm 2) (adds 6875
       DS, Provides a 269% chance to negate ranged attacks and 135%
       chance vs thrown melee and melee Dragoons. -16 speed.)
       –
       3x Steady Fusion Reactors (210 RP, 36 slots, torso) (adds 60
       speed, 180 DS. -2 reload to E weapons. -30% HP penalty)
       23x Afterburners (138 RP, 69 slots, 5 in torso, 3 in each wing,
       3 in each leg) (adds 138 speed)
       –
       From What A Slot (base and 9x Slot Machine)
       Angel Halo (5 RP, 4 slots, head 1) (-50% damage from E weapons,
       20% miss chance. -75% Cloak DS. Close Range)
       NIC/GRS (4 RP, 3 slots, torso) (increases character AS/DS by 50%
       (minimum 10) and 10% speed (minimum 20))
       AI Override (5 RP, 6 slots) (adds 75% EMP resistance. EMP stun
       duration reduced by 50%. Uses mecha DS when pilot is stunned.
       Also prevents the pilot from doing stupid things, turning the
       negative effect into a stun)
       -
       Vari-Cams (10 RP, 1 slot, head 2) (various bonuses)
       UPC (3 RP, 1 slot, head 2) (100% vs blind)
       Ice-Gold Joints (45 RP, 3 slots) (150 AS/DS, -3% HP)
       Magnetic Sheathing (10 RP, 1 slot, torso) (Negates nanite DoT)
       Reactive Plates x3 (30 RP, 3 slots, torso) (negates 3 crits)
       EMP shielding x2 (40 RP, 2 slots, torso) (100% vs EMP)
       Backup OS x3 (30 RP, 3 slots, legs 1) (Negates 3 EMP stuns)
       Paint Dispensers x 4 (separate) (20 RP, 4 slots, head 1) (-25%
       cloak DS per round. 3 round duration. Close Range)
       QWACK system (30 RP, 6 slots, arms 3) (50% penalty to teamwork
       perks or counter enemy QWACK)
       Scale System Upgrade (20 RP, 4 slots, torso) (No underwater
       movement penalties.)
       –
       “Joyeuse” Bastard Sword (blade of radiance) (172 RP,
       35 slots, Arms 1) (3511 E 4631 penetration. 25% crit chance for
       x18 crit. 4 fend attacks per round. Extra fend attack for every
       redoubt and positron negation. Fends at Close Range. Laser type
       damage. Ignores positron shields, Positron scale and LCR armor.
       Ignores 3 / 4 of miss chance. Deals 3x damage on Fend, 5x on
       ramming. Damage multiplied by x1 for every 100 speed opponent
       has over Edelweiss. Polearm Mod.)
       “Caliburn” Longsword (Psy-Leech QC blade) (25 LP,
       116 slots, Arms 2) (1134B 2400 penetration. 60% chance for x9
       crit. 11 fend attacks per round. Extra fend attack for every
       redoubt and positron negation. Fends at Close Range. Ignores 3 /
       4 miss chance. Deals 3x damage on Fend, 5x on ramming. Damage
       multiplied by x1 for every 100 speed opponent has over
       Edelweiss. On hit drains 1 Newtype power per 50 damage. If Null
       Aura active, add 1 round duration per 2 drained powers.2x
       chainsaw mod. Polearm mod.)
       More Gunz:
       C-Plus cannon (70 RP, 10 slots, torso) (2625 E 60 meter AoE. 5%
       chance for x9 damage. Ignores shields, Armor, 200 Cloak DS, half
       and 30% miss chance. On hit 300% chance to knock down for 4
       rounds. Cannot be Precog. Dodged under 2500 meters.)
       –
       Personal Touches: What A Slot. More Gunz, 2x Infernally Lucky,
       2x Tough Guy
       –
       HP: 68378. Regenerates HP equal to 3x E damage received
       (max.1500 HP) per shot.
       AV: 1260 vs E. 35 vs all. 1000 vs B/M with no base penetration.
       Gain AV vs B/M equalt to E damage received for 3 rounds (max AV
       bonus 25). (-75% AV for Head 1) 65% DR vs E. Negate 3 criticals.
       Negate 3 EMP stuns. Negate 1 P stun. Negate 42 penetrations per
       round.  Negate nanite DoT (magnetic sheathing x2).
       65% resistance and 4 round reduction to P stuns. 110% resistance
       and 4 round reduction to Fear. 25% resistance vs Newtype powers.
       Null State. 175% resistance and -50% duration to EMP stuns. 100%
       vs Blind.
       Add 30% resistance to Pin/Knockdown/Sonic Boom/Shield Slam while
       on the ground. Resist involuntary push by 500 meters.
       AS: 12615 (C-plus), 14944 (joyeuse), 16439 (caliburn). Ranged
       attacks ignore 1/ 2 defensive miss chance and Cloak DS. Melee
       attacks ignore 3/ 4 miss chance and 1/ 2 Cloak DS.
       On ground:  13877 (C-Plus), 16439 (Joyeuse), 18083 (Caliburn)
       DS: 11211 (ranged), 12810 (melee) (character: 176/351, Shields:
       10750, Engine: 135, Special: 150)
       Kamikaze: 2801 (ranged), 2847 (melee)
       On Ground: 12332 or  3081 (ranged), 14091 or 3131 (melee)
       269% chance to negate ranged attacks. 135% chance to negate
       melee Dragoon and thrown/”ranged” melee attacks.
       Remove AS/DS bonus from Dragoons in Close Range. 100% chance to
       disable Dragoons in Close Range for 2 rounds after they leave
       AoE.
       Speed: 293 (space), 233 (atmosphere) (doubled for movement.)
       (can engage in melee enemies with speed up to 2930/2330).
       Initiative: 156/147
       Damage:
       “Joyeuse” Bastard Sword
       (3511 E 4631 penetration. 25% crit chance for x18 crit. 4 fend
       attacks per round. Extra fend attack for every redoubt and
       positron negation. Fends at Close Range. Laser type damage.
       Ignores positron shields, Positron scale and LCR armor. Ignores
       3 / 4 of miss chance. Deals 3x damage on Fend, 5x on ramming.
       Damage multiplied by x1 for every 100 speed opponent has over
       Edelweiss.)
       “Caliburn” Longsword
       (1134B 2400 penetration. 60% chance for x9 crit. 11 fend attacks
       per round. Extra fend attack for every redoubt and positron
       negation. Fends at Close Range. Ignores 3 / 4 miss chance. Deals
       3x damage on Fend, 5x on ramming. Damage multiplied by x1 for
       every 100 speed opponent has over Edelweiss. On hit drains 1
       Newtype power per 50 damage. If Null Aura active, add 1 round
       duration per 2 drained powers.)
       C-Plus cannon
       (2625 E 60 meter AoE. 5% chance for x9 damage. Ignores shields,
       Armor, 200 Cloak DS, half and 30% miss chance. On hit 300%
       chance to knock down for 4 rounds. Cannot be Precog. Dodged
       under 2500 meters.)
       Pulverizing Shield Slam
       (7350 E 4534 penetration. 5% chance for x8 critical)
       Special Abilities: Null Status. Knight of Haumeya. Heroic
       Hoplite (always active), Advanced Field Settings, Provoke level
       5, Hotwire. Limb Deflection.
       Angel Halo, Storm Aegis, QWACK system. 4 Paint Dispensers (Close
       range, -25% cloak DS per round. 3 round duration each.). AI
       override.
       AI Override stats: 4930 DS (shields: 4600, engine: 180, special:
       150)
       Close Range: 600/1100 meters
       Shield Slam: 10750 with increased 25% base success chance.
       Successful slam reduces enemy DS by 5375.
       Brothers in Arms: 25% damage, 5% AS/DS and 5% HP bonus per ally
       with the same perk.
       #Post#: 903--------------------------------------------------
       Re: H&D Roster Sheet
       By: PageofDiminuativeLizards Date: October 9, 2013, 10:35 pm
       ---------------------------------------------------------
       Name: Ezra Avood
       Gender: Male
       Genotype: Natural
       Description: Mid 30s, pale skin of a long-time spacer, just over
       6', pale black, almost dark grey hair, brown eyes.
       AS: 5
       DS: 5
       BS: 5
       Max CP: 75  Spent CP: 75
       Perks: Iron Code level 5 (15 CP), Crusader of the Void Knight
       Order (15 CP), Path of the Grey Knight (5 CP), Working the
       System level 10 [Armor and Parts] (10 CP), I Got Betterx5 (5 CP)
       Mecha Medic Level 10 (10 CP), Mr Fix It level 4 (8 CP),
       Battlefield Repair (2 CP), Fine Tuning (4 CP), Increased
       Resourcesx1 (1 CP)
       ----------------------------------------------------------------
       --------------------
       Name: Pestilence
       Size: 20 meters
       Mass: 200 tons
       Description: A dull gunmetal grey, this blocky unit is clearly
       designed to take a beating, the unit seems to have been crafted
       almost entirely from a single piece of metal the better to
       distribute heat and stress. While vaguely humanoid the
       Pestilence is distinctly abhuman, its cameras hidden in such a
       way the head seems featureless while the body might as well be
       carved from stone, humanesque but cold and unalive.
       Max RP: 760   Spent RP: 760
       Chassis: Survivorx2 (15 RP), Engineering Chassis (15 RP),
       Hardened Chassis (18 RP), Fortis Chassis (56 RP) Adamantine
       Chassis (48 RP) Quantum Crystal Structural Reinforcement (18 RP)
       Basic Parts:
       Elite Head: (1 RP) 10 HP, 2 slots
       Elite Head: (1 RP) 10 HP, 2 slots
       Elite Torso: (3 RP) 30 HP, 8 slots
       Elite Arms: (3 RP) 15 HP, 6 slots
       Elite Arms: (3 RP) 15 HP, 6 slots
       Elite Arms: (3 RP) 15 HP, 6 slots
       Elite Legs: (3 RP) 15 HP, 8 slots
       Elite Legs: (3 RP) 15 HP, 8 slots
       Elite Legs: (3 RP) 15 HP, 8 slots
       Elite Wings: (5 RP) 20 HP, 8 slots
       Elite Wings: (5 RP) 20 HP, 8 slots
       Elite Wings: (5 RP) 20 HP, 8 slots
       Extra Slot Specialx150: (25 RP)
       Fortified Constructionx278: (278 RP) plus 90,350
       Structural Strengtheningx20: (56 RP) plus 100% Resistance vs.
       Physical and EMP stuns, -100% TK Damage
       Combat Parts:
       Steady Fusion Reactor: (70 RP, 12 slots) plus 20 speed, plus 60
       DS
       Field Repair Suitex10: (50 RP, 150 slots) plus 500 repair
       Afterburnerx5: (60 RP, 15 slots) plus 30 Speed
       Ultra-Polarised Cameras: (3 RP, 1 slot) plus 100% flare
       resistance
       Reactive Platex1: (10 RP, 1 slot)
       Personal Touches: Tough Guyx4 (plus 160% HP x2 (Fortis Chassis)
       = plus 320%HP)
       ----------------------------------------------------------------
       -------------
       Quick Sheet: (Ezra Avood/Pestilence)
       HP: 90350 x 6.4 = 578,240, 50% Damage Cap, 50% chance for any
       limb destroying blow to leave the limb with 1 HP so long as it
       started with more then 1 HP, 50% Chance to survive any killing
       blow with 1 HP as long as I have more then 1 HP
       AV: 40, -1000 incoming damage, 200% Flare Resistance, 200%
       Physial and EMP Stun resistance, 100% resistance to all
       debilitating effects and half duration, -100% to TK damage, 50%
       DR against AoE when not primary target, 50% Chance each round to
       instantly end any DoT, I Got Betterx5 which may be used to
       remove newtype debuffs, negate 1 crit per battle
       AS: 5, 10 at close/melee
       DS: 5, 10 at close/melee
       Speed: 55, 38 Atmosphere
       Repair: 5500 HP split among up to 7 people
       Special: Battlefield Repair, Mr. Fix it level 4, Crusader of the
       Void Knight Order
       #Post#: 1097--------------------------------------------------
       Re: H&D Roster Sheet
       By: Tristraim Date: October 13, 2013, 11:12 pm
       ---------------------------------------------------------
       Added the base here, for easy access:
       USN Forward Bunker: Azure Shield
       HP: 3,000,000 (Shield Dome Projector has 750,000 HP seperate.
       Shield Dome projector can only be attacked from INSIDE the
       shield.)
       AV: 7500 vs All
       DS: 9000 (Redoubt Shield Globe, Azure Shield and any allies
       units within 1 hex gain this DS, and negate penetration on all
       attacks)
       AS: 1500
       Defense Turrets: Dual High Energy Cannon turret x4 (1200 E, 15%
       crit, x4 critical), 155mm Gatling Autocannon x4 (775 B, 15%
       crit, x2 critical, 3 targets per attack), Tesla-Obliterator x1
       (8000 S, 2000 P, hits a 500 meter AoE burst instead of a line,
       15% crit, x3 critical, ignore 50% Shield DS, 250% chance for
       Knockdown/Pin for 1 round on hit, VTP 4 tube Multi-launcher x4
       (Each fires 4 VTPs of up to 3 slots/50 RP each, as chosen to be
       most appropriate to situation at hand, 120 AS bonus, 15% crit,
       x3 critical)
       Repair Facilities: Up to 4 Mecha, at 25% total HP per round, or
       up to 3 limbs, or up to 50 slots of gear, spread as they choose.
       Granted Abilities: Deus ex Machina Sensors (Grant vision
       capabilities of Tactical CIC chassis to 1 Mecha for 1 round, 3
       round recharge).
       Rods from God strike (Hits a 1000 meter area within 1
       character's Distant range, requires 1 round of delay.  Attack
       single hex at center of that area at 50% of players best AS, to
       deal 10,000 B with 100,000 Pen.  Hit all other targets within
       radius for 2000 B and Sonic Boom at Speed of 2500 with
       Slipstream Vortex perk.  3 round recharge).
       Hellfire Barrage (targets the entire zone the calling Character
       is in, for 5 rounds.  Every hex in that zone is attacked 3x a
       round at 10% of that charcter's best AS score, by long range
       rockets dealing 540 M and 150 E damage each, each rocket have a
       100 meter blast radius, so it hits all targets in the hex.  5
       round recharge).
       Problem? Throw Resources at It. (Select 1 Mecha on the team.
       That Mecha gains bonus HP equal to the HP of the highest HP
       Mecha on the team, lasting for 2 rounds or until exhausted.  5
       round recharge).
       Special Team Power: Ultra-Defense Matrix Shield (This power is
       applied at the end of a round, after all actions have been
       judicated.  Select 1 allied Mecha.  Reduce all damage taken by
       that Mecha on this round by -95% (this is not DR) and cancel any
       debilitating effects they are suffering.  All damage DONE by
       this unit is reduced by -75% this round as well.  10 round
       cooldown).
       Special Base Defenses: Hardened Shield Dome (In order to pass
       through the Shield dome from the outside to the inside, you must
       spend 1 full round negotiating the energy interface, during
       which you may not attack and your DS is reduced by -25%.  If you
       wish to pass through without revealing your general reference
       point (if you are Cloaked) in the process, you must take 2 full
       rounds.  Attempting to enter without taking the proper
       precautions results in a Shield Slam at 9000 DS and Shield
       Specialist.  If the Slam succeeds, you are Stunned for 1 round,
       minimum and maximum, and provide a general reference point as
       well.  Allied Mecha may bypass this defense).
       *****************************************************