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       #Post#: 2--------------------------------------------------
       Glory be, Gundam!
       By: Shaman Tonberry Date: September 26, 2013, 8:20 pm
       ---------------------------------------------------------
       The official thread for our full character sheets. Let's know
       what we're capable of;]
       #Post#: 23--------------------------------------------------
       Re: Glory be, Gundam!
       By: Tristraim Date: September 26, 2013, 9:01 pm
       ---------------------------------------------------------
       Final Post-UM4 Jacen Roxas.
       Attack Skill: 620 (20 CP)
       Defense Skill: 10
       Boost Skill: 10
       Special Abilities: Vast Resources lvl. 5 (10 CP), Hand of
       Destiny (7 CP), Phonebooth Costume Change (1 CP), Elective
       Genetics (5 CP, 100% AS, Hand of Destiny CP reduction), Warrior
       Training lvl. 3 (9 CP), Support Specialist (5 CP), FAITH Member
       (6 CP, Brothers in Arms), Fast Learner (5 CP), Brown Noser (1
       CP), Working the System (Ranged and Engines, 10 CP), Ghost State
       (8 CP), Rambo x2 (2 CP), Gunslinger Style (5 CP), Big Gun
       Mastery lvl. 5 (15 CP), Hail Mary Shot (5 CP)
       Infantry Equipment:
       EP Spent: 64/64 (12 BR expended)
       Armor: 5/5
       Weapons: 4/4
       Special: 4/4
       Aegis Armor (10 EP, 25 AV, 5 DS Penalty, 5 bonus damage from
       Melee, Bleeding damage reduced by 1 point per round, Built in
       Cutlass (5 B, 5 P, 10 ammo), Chain-Katar (17 B, 16 P), 4 Slots)
       Polarized Lenses (2 EP, Cannot be blinded, 1 Slot)
       Quantum Communicator (3 EP, Cannot be jammed, 1 Slot)
       Flamberge 15mm Assault Rifle x2 (4x2 EP; 10 B, 5 P in 2m radius;
       10 B, 15 P; 25 ammo each, 2x2 Slots)
       Tactical Web Vest (8 EP, Provides 4 Special Slots, 1 Grenade
       Slot)
       -Expanded Extra Magazines x2 (4x2 EP, 15 more ammo to Flamberge
       Rifles)
       -Curaga Module x2 (6x2 EP, Restores 50% HP, max 75% HP, 4 uses)
       -Frag Grenade (6 EP, triple-wired, 20% AS Penalty)
       PS Coating (4 EP, 15 AV vs B and M, 10 hit duration, crits only
       deal 50% damage)
       Anti-Beam Material (3 EP, 10 AV vs E, 1 Slot)
       HP: 340
       AS:
       DS: 10
       Speed: 8
       Infantry AV: 25, 35 vs E, 40 vs B/M for 10 hits
       CP Spent: 87/87, BP Spent: 25/25, AP Spent: 4/4
       Mission Stats:
       1. USN Operation 1: A Mysterious Message (Completed, 108 RP and
       17 CP awarded)
       2. USN Operation 2: An Uncertain Ally (Completed, 122 RP and 12
       CP awarded)
       3. Independent Contract 2A: Dangerous Retrieval (Completed, 79
       RP, 17 CP, Triple Barreled AIC loot, Picked USN Faction, Second
       Personal Touch)
       4. Independent Contract 3A: Unexpected Delays (Completed, 260
       RP, 20 CP, 10 BP, 40 BR, QC Lance loot, Second Chassis)
       5. USN Mission 4: Operation Sin-Eater (Completed, 20 CP, 15 BP,
       200 RP, 52 BR, Personal Handicap Bet Achieved, Looted QC
       Two-Handed Polearm, Gained 100 BR from item)
       6. Arena Match: Zes vs Jacen (Lost Match, 2 AP)
       7. The Gift of Generosity (2 AP)
       8. USN Engagements 4: Shaken, Stirred, and Blown Apart
       (Cancelled)
       9. Underground Proceedings 2: Slaughterhouse Five (Pending)
       10.
       11.
       Machine Level: 5
       Pilot Level: 5
       --------------------------------------------------
       ------------------------------------------
       Name: MDX-001T2 Teotl-Tlatoani
       Chassis type: Transforming Chassis (15 RP), Accessorized (4 RP),
       Bombardment Specialized Chassis (Frame 1 and 2, 24 RP)
       Size: 30 meters (3% HP gain, -6 DS)
       Mass: 400 tons (8% HP, -4 Speed)
       Description: The Xipe Totec, though a good support model, was
       plagued by several issues during its short career, namely the
       fact that it had to switch modes to use its Positron Cannon, and
       it wasn't fast enough to deal with different Edenite suits.
       Hence, the new design from Jacen, the black and gold colored
       Tlaloc. Taking elements from the Xipe Totec, the Xolotl, and the
       Fremen, the Tlaloc incorporates their innovations into one
       mobile suit, designed to fight in any combat zone. Armed with a
       pair of beam Deagles, similar to the ones found on the Xolotl,
       as well as other components such as the new fusion reactors
       sported by the USN's top tier forces, a tri-barreled AIC located
       within the torso, and backups in case of EMP attacks, the Tlaloc
       can cover most combat situations.
       After the mission in outer space, the Tlaloc gained extra
       features, most notable is the transformable mode with quad
       Radiation Cannons and Thermal Exciters, similar to the Totec's
       weaponry. The AIC and QC Drivers was swapped off, replaced with
       more armor and afterburners, as well as polarized cameras,
       another booster block, and a new weapon in the Tlaloc's arsenal,
       mixed in with the "Deagle" rifle: The "Hammerfaust" 30cm
       Artillery Cannon, modified to accept nuclear shells.
       South America and the battle with Frost revealed a glaring flaw
       on the Tlaloc: the damage output, the machine's integrity, as
       well as its speed. A major retrofit had to occur, upgrading both
       the transformation mode and the weapon loadouts, and with such a
       large number of changes, Jacen rechristened the Tlaloc into the
       Teotl-Tlatoani, Nahuatl for "God-King".
       The Teotl-Tlatoani has two modes: First, it has a quick attack
       mode, the "Quauhtin", designed to bring the Teotl-Tlatoani all
       over the battlefield quickly, as a premier Rapid Response unit,
       in order to buy the USN time to muster its regrettably slow
       forces. The Beam Deagles were upgraded to a Gatling-Type weapon,
       used for anti-armored combat, and can be used with the Artillery
       Cannons in high-speed maneuvering. Data and a few spare
       Ion-Disintegrators have added another weapon to the iconic
       "Deagles", and are now called "Deagle-Atlatls". The
       "Hammerfaust" Cannons were upgraded with Magnus loading systems
       and armed with nanite loadouts, but they still retain their
       nuclear capabilities, and are now called "Tematatl" Cannons. Its
       arms are now much more powerful, containing extra boosters and
       heavier armor for added weapon dampering to the Teotl-Tlatoani.
       Nuclear shells, known as the “Sudal Sana” Thermonuclear Shells,
       have been equipped onto the Teotl-Tlatoani, and Jacen has
       equipped his firing computers to launch these warheads, as well
       as his other weapons, farther than most machines can.
       As for its second mode, the Teotl-Tlatoani fully upholds the
       ideals and capacity of the "Iron Fists" group that Jacen is a
       part of, with its massive array of weaponry. This mode, the
       "Ocelomeh", boasts four "Tepoztopilli" Radiation Cannons, a pair
       of "Cuauhololli" Thermal Exciters, as well as the crowning
       weapon of the Teotl-Tlatoani, a "Macahuitl" Requiem of Ragnarok
       Mjolnir. The Teotl-Tlatoani's reactors are now more than capable
       of handling the stress, with the addition of a hardened power
       governor, optimized thruster layouts, as well as tougher cooling
       vanes, however, Jacen has eyed the specifications of different
       reactors in order to fully bring out the potential in a future
       rebuild.
       (Design similar to the Reborns Gundam from Gundam 00, with the
       color scheme of the Knightmare Frame Gawain from Code Geass.)
       Elite Parts: (24 RP, 20% HP, 20 AV bonus)
       Elite Torso (231/231, 3661 HP)
       Liquid Metal Limb Core Elite Wings Set 1 (104/104, 3662 HP)
       Liquid Metal Limb Core Elite Wings Set 2 (227/227, 3662 HP)
       Elite Arms Set 1 (123/123, 1848 HP)
       Elite Legs Set 1 (4/8, 1848 HP)
       Elite Legs Set 2 (0/8, 1848 HP)
       Elite Legs Set 3 (0/8, 1848 HP)
       Elite Head (12/12, 1843 HP)
       Extra Slots to Spread Around: 29/29
       Reinforced Construction x159: 159 RP
       Free Mods:
       External Cooling Vanes (50% bonus Speed, 25% more DS)
       Direct Reactor-Capacitor Feed (Boosts E or S Ranged Weapons
       without a Reload by 125% Damage, E or S Ranged Weapons with a
       Reload by 75% damage, or E or S Ranged Weapons with Reload
       reduced by -3)
       Frameless: 228/228
       Extra Slots 220x (120 RP)
       Burst Thrusters x 25 (50 RP, 300 DS, 50 Slots, Torso)
       Afterburners x 36 (72 RP, 216 Speed, 72 Slots, Torso)
       Steady Fusion Reactor x3 (45 RP, 60 Speed, 180 DS, Mecha HP
       reduced to 70%, 50% Speed and Engine DS Increase, 2 rounds
       reload deduction, 36 Slots, Torso)
       NIC-GRS System (24 RP, 10% Speed, 50% Character AS and DS bonus,
       3 Slots, Torso)
       Ablative Armor x20 (80 RP, 600 AV, 60 Slots, Torso)
       Recoil Compensators (45 RP, Reload times now account for 50%
       slots, Non-S type attacks with less than 200 AV penetration have
       -4x reduced crit chance)
       Ice-Gold Joints (13 RP, 150 AS, 150 DS, 2% HP Reduction, 3
       Slots, Torso)
       Reactive Plates x3 (9 RP, Protects against 3 crits, 3 Slots,
       Torso)
       Backup OS x4 (12 RP, Allows System Reboot, 4 Slots, Head)
       EMP Shielding (12 RP, 100% chance to ignore EMP, 4 Slots, Torso)
       Cusped-Field Thruster Mod (4 AP, 0 Slots, Reduces Non-Reactor
       Engine parts slots by 1, minimum 0.5)
       Vari-Cameras (3 RP, Ignores Blind Grenades, Chaff, Mirage
       Colloid, Holoshrouds, Environmental Miss Chance by 50%, Range by
       50%, 1 Slot, Head)
       Hoverthrusters (4 RP, Increases Ground or Near-Ground Speed by
       20%, Cancels Atmospheric Speed Penalty from Multiple Limbs,
       Melee Attacks have 30% AS Penalty, 2 Slots, Legs)
       Multi-Targeter Enhancement (2 RP, 1 Slot, Head)
       Ultra-Polarized Cameras (1 RP, 1 Slot, Head)
       Frame 1 ("Quauhtin" Bombardment Chassis, Ranged and Engine,
       Specialized Discount for Ion-Disintegrators, Artillery Cannons,
       AI Firing Support, 191):
       Extra Slots Ranged: 227/240 (4 RP)
       Total Slots: 230/263
       "Deagle-Atlatl" Ion-Disintegrators x2 (13x2 RP, 490 S, 925 P, 0
       Reload, x8 crits, 25x2 Slots, Ignore DS Shield Bonuses except
       Redoubt, Arms Set 1)
       “Gatling Deagle” Gatling Supercharged Beam Cannon (13x2 RP, 480
       E, 15 P, Can make 3 attacks, 18x2 Slots, Arms Set 1)
       Aegis-Sealed "Tematatl" Magnus Artillery Cannons x2 (3x2 RP, 550
       B, 40m AoE radius, 3 shots, 0 reload, 18x2 Slots, 12 Speed
       Penalty (Negated by Big Gun Mastery) Arms Set 1)
       Nano-Swarm Munitions (1 RP, Artillery Cannons, Turns damage into
       138 S, 200 P, deals 138 S per round, 40m AoE radius, 1 Slot,
       Arms Set 1)
       "Barma Satara" T-NAS x4 (1x8 RP, 1000 E, 300 B, 500m AoE radius,
       auto-hit, no crits, 20 additional tons, 3x8 Slots, 1x4 Speed
       Penalty (Negated by Big Gun Mastery), Wings Set 1)
       AI Firing Support (4 RP, 100 AS, 3 Slots, Head)
       “Sudal Sana” Thermonuclear Warheads x16 (3x16 RP, Damage
       Dependent on distance from Center (500m: 5000 E, 2500 B, No DR
       or AV gain, Stun and Blind for 10 rounds; 2000m: 2500 E, 1250 B,
       Stun and Blind for 5 rounds; 5000m: 1000 E, 500 B, Stun and
       Blind for 2 rounds), Status Ailments are at 300% chance, If not
       Stunned, chance of Knocked Down for 400% chance for half round
       duration, No crits, Autohit attack, 5x16 Slots, 1x16 Speed
       Penalty (Negated by Big Gun Mastery), Wings Set 1)
       Frame 2 ("Ocelomeh" Bombardment Chassis, Ranged Discount,
       Specialized Discount for Radiation Cannons, Thermal Exciters,
       Requiem of Ragnaroks, Monocular Heads 191):
       Extra Slots Ranged: 227/240 (6 RP)
       Total Slots: 230/263
       "Cuauhololli" Thermal Exciters x2 (17x2 RP, 3200 E, 100 P, 1
       reload, 400 AS Bonus, Ignores 130% Miss Chance, Close Ranged
       Cone, 42x2 Slots, Wings Set 2)
       "Tlahuitolli" Aegis-Sealed Intense Microwave Radiation Cannon x4
       (10x4 RP, 1560 E, 1560 S, 1300 P, Ignores 330 Shield DS and
       Invisibility DS, Ignores 80% miss chance, 21x4 Slots, 21x4 Speed
       Penalty (Negated by Big Gun Mastery), 0 Reload, Wings Set 2)
       "Macahuitl" Aegis-Sealed Tesla Requiem of Ragnarok (28 RP, 5200
       S, 2600 P, Reduces HP by 10%, Ignores 75% Shield DS, Piercing,
       520% chance to Knock Down and Pin target for 1 round (main
       cannon), Creates 120m Particle Bursts along a line, any targets
       hit along line will create a Particle Burst, Particle Bursts
       deal 1300 S, 2600 P, 130% chance to Knock Down and Pin target
       for 1 round (Particle Burst) 59 Slots, 3 rounds of reload, Wings
       Set 2)
       AI Firing Support (4 RP, 100 AS, 3 Slots, Head)
       Monocular Head (6 RP, 10% AS Bonus with Distant and Close Ranged
       Cone Weapons, 10% Miss Chance against Close and Melee Attacks,
       Head)
       RP Used: 713/713 BR Used: 276/276
       Total HP: 20220
       Armor Value: 620, -4x crit against non-S weapons that have less
       than 200 P
       Speed value: 574/690 H Frame 1, 574/690 H Frame 2
       Personal Touches: Sharpshooter, Tough Guy, Infernally Lucky
       --------------------------------
       HP: 20220
       AV: 620, -4x crit against non-S weapons that have less than 200
       P, 3 crit negations, 5% increased chance to sustain a critical
       hit, 50% DR (Gunslinger)
       AS:
       Frame 1:
       1980 (Gatling Deagles); 2970, Ignore Shield Bonuses except
       Redoubt (Deagle-Atlatl, Ion Disintegrator x2); 2970, 40m AoE, 3
       shots, 0 Reload (Tematatl, Artillery Cannon x2); 2970, hits all
       targets in 500m radius, auto-hit, cannot crit (Barma Satara,
       T-NAS); 2970, hits all targets in 5000m radius, auto-hit, cannot
       crit (Sudal Sana, T-NAS Thermonuclear Warheads) (Note: Gatling
       Deagles and Tematatl gain 2970 and 4455 AS, respectively, when
       under Gunslinger, if aimed at same target. Best AS of the 2)
       Frame 2:
       3990, Ignores 130% Miss Chance, Close Ranged Cone (Cuauhololli,
       Thermal Exciters); 3267, Ignores 330 Shield and Invisibility DS,
       80% Miss Chance, Piercing (Tlahuitolli, Radiation Cannon); 3267,
       Ignores 75% Shield DS, Piercing, Creates 120m Particle Bursts
       along a line, as well as Primary Target, 3 Reload (Macahuitl,
       Requiem of Ragnarok)
       DS: 1064/1074 vs. Ranged (Character 10/20 vs. Ranged, 900
       Engine, 160 Special, 6 DS Penalty)
       Speed: 574/690 in Hoverthrusters (Frame 1), 574/690 in
       Hoverthrusters (Frame 2)
       Damage:
       Frame 1:
       480 E, 15 P, x4 crit, can fire 3 times, 3 Reload Max,
       Circumventable by Direct Reactor-Capacitor Feed (Gatling
       Deagles, Gatling Supercharged Beam Cannon x2);490 S, 925 P, x8
       crit (Deagle-Atlatl, Ion Disintegrator x2); 550 B, 40m AoE, 3
       shots, 0 Reload, can utilize Nano-Swarm weapons of 138 S, 200 P,
       that deal damage per round for 3 rounds (Tematatl, Artillery
       Cannon x2); 1000 E, 300 B, hits all targets in 500m radius,
       auto-hit, cannot crit (Barma Satara, T-NAS); Damage Dependent on
       distance from Center (500m: 5000 E, 2500 B, No DR or AV gain,
       Stun and Blind for 10 rounds; 2000m: 2500 E, 1250 B, Stun and
       Blind for 5 rounds; 5000m: 1000 E, 500 B, Stun and Blind for 2
       rounds), Status Ailments are at 300% chance, If not Stunned,
       chance of Knocked Down for 400% chance for half round duration
       (Sudal Sana, Thermonuclear Shells)
       Frame 2:
       3200 E, 100 P, 1 Reload, Close Ranged Cone (Cuauhololli, Thermal
       Exciters); 1560 E, 1560 S, 1300 P, Piercing (Tlahuitolli,
       Radiation Cannon); 5200 S, 2600 P, 520% chance to KO and Pin,
       Creates 120m Particle Bursts along a line, as well as Primary
       Target, Particle Bursts deal 1300 S, 2600 P, 130% chance to KO
       and Pin, 3 Reload (Macahuitl, Requiem of Ragnarok)
       Special Abilities: FAITH Member (310% reduced chance of Physical
       Stuns, Intimidated, Disrupted), Ghost State, Phonebooth Costume
       Change, Fast Learner, Brown Noser, Gunslinger Style,
       Vari-Cameras, Multi-Targeter Enhancement
       #Post#: 51--------------------------------------------------
       Re: Glory be, Gundam!
       By: Shade939 Date: September 26, 2013, 10:34 pm
       ---------------------------------------------------------
       Name: Phosis T'kar (146/146 cp, 98/98 bp, 1/1 SP)
       Gender: Male
       Genotype: Extended
       Infantry Equipment: 71/71 EP
       HP: 220, -1 bleed damage every round, -2 every other round, 80%
       immunity to poison and bleed damage checked every round, 25%
       concussion/electrical resistance, detoxify any poison effect
       after 3 rounds, has a base of 10 minutes of life support in
       hostile or airless environments.
       AV: 44, 70 vs. all with Armor.
       AS: 200 with ranged, 400 with melee.
       DS: 200 vs. ranged, 400 vs. melee, 195 vs. ranged with armor,
       390 vs. melee with armor.
       Critical Hit Chance Reductions: -20% enemy ranged critical hit
       chance, -40% enemy melee critical hit chance.
       Speed: 12, 14 with armor
       Base Melee Damage: 7b, 17b with armor
       BS: 0
       Armor: 6/6 slots, 5 ep
       Aegis Armor: IC-3B Loot, 4 slots, Inbuilt 5mm Cutlass (5 B, 5
       P), and a chainfist (12 B, 16 P), reduce bleed damage by 1 per
       round for -2 then -3 bleed damage per round total for me.
       Powered Exoskeleton: 5 ep, 2 slots, provides 1 AV, additional 5
       B melee damage, and 2 speed
       Melee: 1/1 slots, 19 ep
       QC Chain Blade: 18b damage, 106 penetrate, 30% crit chance, x18
       criticals, 1 point of bleed damage for 5 points of damage
       inflicted past armor, bleed damage doubled on crit.
       Ranged: 1/4 slots, 4 ep
       10mm Beam Rifle: 15 energy, 10% crit chance, x15 criticals, on
       crit 1 round stun (120% chance) per 10 damage done past AV, 56
       shots, 16 per power pack. 4 EP, 1 slot.
       Special: 2/2 slots, 43 ep
       Customized Internal Nano-Enhancements: 0 slots, 20 ep, provides
       42 AV
       Tactical Web Vest: 2 slots, 23 ep, 3 Enhanced Power Packs, 1
       Curaja Module, 6 Fragmentation Grenades.
       Character Perks: Extended: 3cp, Augmented Upgrade: 12 cp,
       "Incarnation" BIIC Encoding process 10 cp, Working the System:
       lvl 5 (Part/Engine): 10 cp, Fast Learner: 5 cp, Sweeping
       Swashbuckler Style: 5 cp, Mega-Clawz: lvl 2 (Annihilation Edge)
       4cp, Slot Machine: lvl 9 (Destructor Cannon/Master Piece
       Mecha/Specialzed Interceptor Chassis) 18 cp, HSCE: 5 cp, HSCM:
       15 cp, Sixth Sense: 2 cp, Guardian Training: lvl 1 3 cp, Warrior
       Training: lvl 1 3cp, Exoticist: 3 cp, AS/DS: 20 cp, Spray and
       Pray: 3 cp, Gamma Glipheptim: lvl 1 1cp, Speed Freak: lvl 2 4
       cp, Fight the Good Fight 1 cp, Provoke: 1 1cp, Catastrophic
       Criticals: 4 16 cp, Hit 'Em Where it Hurts: 1 5 cp, Lord of
       Justice: 15 cp, Ranged Defense Focus: 4cp, Melee Defense Focus:
       4cp, Assault Specialist: 5cp, Weapon Specialization: lvl
       5(Annihilation Edge) 25cp, Pistol Whip Combo: 3cp, Crossing the
       Streams: 3cp, Cleaving Criticals: 3cp, Weapon Smith: 1 2cp,
       Custimization Mastery: 4 (Antimatter-Capacitors Annhilation
       Edge) 16 cp, Flair for Flares: 5, 5cp, Extended Symbiois: 3cp,
       Brothers in Arms: 3cp, Hotwiring: 2cp, I got Better: 1 cp,
       Extended Tranquility: 2 4cp, Rambo: 2 2cp, Flash Gitz Special: 3
       6 cp, Team Player: lvl.2 2cp.
       Special Perks: I am Unstoppable!: 1sp
       --------------------------------------------------
       Tandem Co-Pilot: Tactical CIC system
       Name: Magnus, fully integrated AI support system
       Perks: Catastrophic Criticals: 1 4cp
       Autonomous Drone Stats: a.k.a infantry combat 20/20 ep
       HP: 75
       AV: 5 vs. all, 40 vs. E except for FRALAS
       AS: 65
       DS: 65 vs. melee, 80 vs. ranged
       Speed: 7
       Base Melee Damage: 1 ballistic
       Armor: 1/2 slots, 12 ep
       Nano-Armor: (12 ep, 1 slot)
       Melee Weapons: 3 ep, 1./2 slots
       Combat Knife: 2 ballistc, 5 penetrate, x8 criticals (Free, 1 .5
       Slots)
       Vibro Blade: 8 ballistic, 8 energy, 10 penetrate, x10 criticals
       (3 ep, 1 slot)
       Ranged Weapons: 0 ep, 1/1 slots
       9MM pistol: 3 ballistic, 20 shots, x5 criticals, (Free, 1 slot)
       Special Gear: 5 ep, 2/2 slots
       Rebreather Mask: lasts for 1 hour, (Free, 1 slot)
       Curaja Module:  (5 ep, 1 slot)
       --------------------------------------------------
       
       180 BR converted to 9 CP, 13 BR converted to 26 EP, 10 BR
       converted to 20 EP copilot.
       Name: Prospero (1,276/1,276 rp, 267/267 br)
       Chassis type:
       Master Piece Mecha: (5 rp, Special Warfare Chassis, Tactical CIC
       system, Streamlined)
       Specialized Interceptor Chassis: (1 rp)
       Lost 2 price discount chassis: (40 rp)
       Size: 31 meters tall
       Mass: 5,167 tons
       Elite Parts: (78 rp, 72 slots gained, 230% or 180% HP bonus or
       225% bonus for Arms 2 (20% Elite Parts, -30% Reactors, 200%
       Mass, -50% with Multi-Fluid Exhaust Ports, -3% EMP Shielding, 3%
       size, -5% Annhilation Blade Arm 2, 40% Tough Guy))
       Elite Head 1 with Multi Fluid Exhaust Port (7 rp, 3,180 HP, 2
       slots)
       Elite Head 2 with Multi Fluid Exhaust Port (7 rp, 3,180 HP, 2
       slots)
       Elite Torso (5 rp, 7,359 HP, 8 slots)
       Elite Arms 1 (5 rp, 3,680 HP, 6 slots)
       Elite Arms 2 (5 rp, 3,624 HP, 6 slots)
       Elite Arms 3 with Multi-Fluid Exhaust Port (10 rp, 3,122 HP, 6
       slots)
       Elite Legs 1 (5 rp, 3,670 HP, 8 slots)
       Elite Legs 2 (5 rp, 3,670 HP, 8 slots)
       Elite Legs 3 (5 rp, 3,670 HP, 8 slots)
       Elite Wings 1 (8 rp, 3,696 HP, 8 slots)
       Elite Wings 2 (8 rp, 3,696 HP, 8 slots)
       Elite Wings 3 (8 rp, 3,696 HP, 8 slots)
       Extra Slots: (180 rp)
       Armor Slots: 38/38 slots, 14 rp
       Ranged Slots: 0/0 slots, 0 rp
       Melee Slots:0/0 slots, 0 rp
       Engine Slots: 1008/1008 slots, 94 rp
       Special Slots: 193/193, 72 rp
       Reinforced Construction: 110, 218 rp
       Reinforced Construction: 5, 8rp, Black market
       Reinforced Construction: 105, 210 rp
       Armor: (203 rp, 38 slots)
       20 Layers of Heat Absorbing Conductive: (200 rp, 40 slots Torso)
       6 Armor Shields: (3 rp, 6 slots, 1 per Arms and Wings)
       Ranged Components: (21 rp, 0 slots)
       Destructor Cannon: 1,850 S, 70% critical chance, x18 Criticals
       (21 rp, 12 slots Arms 1)
       Melee Component: (97 rp, 0 slots)
       Annihilation Edge: 2,200 S, 150% critical chance, x102
       Criticals, 102% chance to ignore any critical negation or
       reduction abilities, -5% Arm HP (97 rp, 9 slots Arms 2)
       Engine Components: (185 rp, 1,008 slots)
       3 Steady Fusion Reactors: (36 rp, 36 slots Torso)
       324 Afterburners: (162 rp, 972 Slots total, 54 Afterburners per
       Wings 1 2 3 and Legs 1 2 3)
       Special Gear: (459 rp, 193 slots)
       Ultra-Polarized Cameras: 200% Blind Resistance (1 rp, 1 slot
       head 1)
       Vari-Cams: 200% Blind Resistance, 100% resistance to
       environmental vision impairments  (2 rp, 1 slot head 1)
       Holoshroud: (1 rp, 1 slot Head 2)
       Multi-Targeter Enhancement: (2 rp, 1 slot Head 2)
       Enhanced Nano-Repair Bots: (32 rp, 5 slots Torso)
       NIC/GRS: 100% character AS/DS boost, 20% speed boost (20 rp, 3
       slots Torso)
       Haunted Mist: covers 10 hexes per round, 25% negation chance (20
       rp, 10 slots Torso)
       6 Blind Sense Sonar Sensor Modded Visors: (30 rp, 12 slots
       Torso)
       Inbuilt Blind Sense Sonar Sensor Mod: (5 rp, 2 slots Torso)
       3 Reactive Plates: negate 6 critical hits (6 rp, 3 slots Torso)
       Magnetic Sheathing: 200% nanite DOT resistance (2 rp, 1 slot
       Torso)
       5 Layers of EMP Shielding: 350% EMP resistance, -3% HP (25 rp,
       10 slots Torso)
       Striker Pattern Celerity Ramjet System: x4 speed, 100% Engine DS
       boost, 10% chance every 2 rounds to explode for 800 damage and 2
       round pin, Reduce detonation chance by 20% for 3 rounds it’s
       turned off. (3 rp, 18 slots Torso)
       Scale System Upgrade: Provides 300 AS against enemies without
       this same system, and operates up to depths of 4,000 meters with
       no underwater penalty (2 rp, 4 slots Torso)
       4 Back-Up OS: Negate 8 EMP stuns (8 rp, 4 slots Torso)
       3 Photon Cloaks: 95% DR against 6 attacks per round (21 rp, 30
       slots Torso)
       Photo-Refraction Cloak: provides 200 Cloak DS (20 rp, 6 slots
       Torso)
       2 Heat Absorbing Mesh: Increases speed by 20% per round on which
       I get hit by some form of energy attack for 4 rounds stacking
       and renewing, up to 100% speed increase. (4 rp, 4 sots Torso)
       Quantum Disintegrator Aura: (50 rp, 16 slots Torso)
       Personalized melee LAICEPS: (20 rp, 2 slots Torso)
       Penetrating Radar: 400 AS to melee attacks, 20% increased crit
       chance, -400 AS to targeting cloaked or distant range targets (3
       rp, 1 slot Torso)
       Sniper Scope: 400 AS to distant range attacks, 20% increased
       crit chance, -400 AS to close/melee attacks (3 rp, 1 slot Torso)
       DUPE Counter Measure Flare Launchers: Automatically causes 7
       missile attacks to miss me for flare launched, launches 2 flares
       per round, has 20 flares. (9 rp, 1 slot Torso)
       2 Spectro-Flare Launchers: 150% chance to detect Mirage Cooloid
       cloaked targets, 100% chance to detect Photo-Refraction Cloaked
       targets, provides a 2 round reference point, affects 15,000
       meters space, 7,500 meters atmosphere, each flare affects the
       area it’s launched into for 2 rounds, can launch 4 flares per
       round, 8 Flare Shots. (14 rp, 8 slots Torso)
       3 Lobo-Flare Launchers: 210% chance to stun Newtypes/Edenites
       within 4 times distant range, 160% chance to affect allies, can
       launch 6 flares per round, 6 shots total and each shot last 2
       rounds. (9 rp, 6 slots Torso)
       3 Solar Flare Launchers: 210% chance to affects all enemies with
       100,000 meters space and 40,000 meters atmosphere, forcing them
       to suffer -200 AS/DS and 100 Miss chance with all attacks with
       -20 speed for 6 rounds, can be used twice per battle, 160%
       chance to affect allies or myself, can launch 6 flares per
       round, 6 shots total, and each shot last 2 rounds. (15 rp, 3
       slot Torso)
       “QWACK” System: affects 20,000 meter area, -100% teamwork perk
       bonuses except for from manifold bonds or all team members are
       an active or latent newtype, also cancels out the effects of one
       other QWACK system at the same time. (7 rp, takes up 6 slots)
       4 Gravitic Manipulation Field Generators: 8 times per round
       reduce the damage of up to 2 enemy attack by 400E or 200B/M
       which can be stacked or make a grapple roll against an enemy
       within close range targeting any 2 arm/wing mounted component of
       14 slots or less with a +20 bonus to the roll, which can be
       stacked for an additional 14 slots or +20 bonus, finally
       generates 240 points of E damage every round to be used similar
       to a Beam Generation and Containment system. (80 rp, 16 slots)
       Spotter Targeting Laser: provides 50% of my AS (2,000 AS) as a
       bonus to my allies, can lase 2 targets at a time, provides a 60%
       base critical hit chance, x15 critical multiplier, also grants
       Cleaving Criticals (7 rp, 4 slots Torso)
       4 Advanced Scanning System: Automatically detects opponent’s HP,
       AS, DS, Armor Components, Weapon Components, Engine Components,
       Special Components, and special traits (40 rp, 24 slots Torso)
       Distortion Field: (Looted, 5 Slots Torso)
       Betrayer ECCM system: (Looted, 8 Slots Torso)
       Total HP: 46,243
       Regen: 15% per turn, capped at 1,500 HP, can regenerate 15 slots
       worth of weaponry per round.
       Extended Symbiois: 800 round duration.
       DR: 95% DR, 95% DR against an additional 6 S/E attacks per round
       can be stacked, (126% Streamlined)
       Armor Value: 120 vs. all, 3,020 vs. Energy, doubled for Arms 1,
       2 and all Wings, 30 vs. all and 755 vs. Energy for all Heads and
       doubled for arms 3.
       Attack Skill: 21,403 melee, 4,000 Ranged, -400 AS to close range
       attacks or targeting a cloaked unit (5,403 HSCM, 16,000 Melee
       Character or Special AS, 4,000 Ranged Character or Special AS)
       Defense Skill: 9,727, 13,727 vs. melee (270 SFR, 5,031 HSCM,
       4,000 Character DS or Special DS, 60 Shield DS, -6 Size)
       Critical Hit Chance Reductions: -800% enemy melee critical hit
       chance, -400% to enemy ranged critical hit chance.
       Speed value: 5,403 (2.9 * 1,863 (60 SFR, 1,944 Afterburners, 5
       Base, -100 Mass, -40 Armor, -6 Shields))
       Personal Touch: More Choppy!: lvl 2, What a Slot: lvl 8, 2 Red
       Ones Go Faster: lvl 1, Tough Guy
       #Post#: 175--------------------------------------------------
       Re: Glory be, Gundam!
       By: Asmus Date: September 29, 2013, 4:17 pm
       ---------------------------------------------------------
       Roland/Edelweiss
       Perks/Abilities (148 CP, 55 BP):
       Perfectionist (540 RP) (gain 27 CP)
       Energy Mastery lv.5 (15 CP) (75% bonus to energy weapon damage
       and penetration. Adds 500 AV and 15% DR vs Energy weapons.)
       Fight The Good Fight (1 CP)
       Knight of Haumeya (15 CP) (25% resistance vs Physical and
       Newtype effects. 75% vs Fear. 1000 meter radius. Reduces
       duration by 2 rounds. Immune to Provoke. No damage bonus when
       provoking Mori.)
       Fine Tuning (4 CP)
       Fast Learner (5 CP)
       Heroic Hoplite Style (5 CP)
       Cataclysmic Cones lv.5 (10 CP) (Close Range increased by 500
       meters)
       Kamikaze lv.3 (5 CP) (Reduce DS by 75%, gain AS equal to 150% of
       reduced amount. Can engage in melee if speed at least 10% of
       target's)
       Fend Attack (Joyeuse) (3 CP) (1 free Fend Attack. Range
       increased to Close)
       Fend Attack (Caliburn) (3 CP) (1 free Fend Attack. Range
       increased to Close)
       Moves Like Lightning (5CP)
       9x Slot Machine (18 CP)
       2x Blastier (6 CP)
       Ghost (8 CP)
       Psychic Null (8 CP)
       Advanced Field Settings (15 CP) (Energy shield resilience)
       Ride The Wind (3 CP) (2x speed for movement purposes)
       Pulverizing Slams (4 CP)
       Concussion Slams (3 CP)
       Catastrophic Criticals (4 CP)
       2x Tough Fighter (4 CP) (40% resist vs P stuns. -2 round
       duration)
       Weapons Specialist (Joyeuse) (1CP)
       I Got Better (1 CP)
       Provoke lv.5 (5 CP)
       Shield Specialist (3 CP)
       Assault Specialist (5 CP)
       6th sense (2 CP)
       Martial Instincts/Savage (10 CP) (10% bonus to melee damage/AS.
       10% bonus crit chance. 50 Infantry HP.)
       Bullet Time lv.2 (2 CP) (adds 500 speed when calculating
       initiative)
       Divinely Lucky (4 CP) (-20% crit chance. 6% chance to negate S
       type attack.)
       Brothers In Arms (3 CP)
       Hotwire (3 CP) (take 250 damage to reduce EMP stun by 1 round)
       Guardian Training (9 CP)
       Limb Deflection (2 CP)
       Rambo (1 CP)
       8 DS (8 CP)
       Parts (1065 RP and 1199 BR):
       2x Brawler 40
       Executioner 30 (discounts: Radiance, Reinforced Construction,
       Afterburners)
       Versatility: Parts
       –
       Total HP: 68378
       Elite Head 1 (3 RP, 2 slots) 3160 (3792)
       Elite Head 2 (3 RP, 2 slots) 3160 (5372)
       Elite Torso (7 RP, 8 slots) 6330  (10761)
       Elite Arms 1 (7 RP, 6 slots) 3165 (5381)
       Elite Arms 2 (7 RP, 6 slots) 3165 (5381)
       Elite Arms 3 (7 RP, 6 slots) 3165 (5381)
       Elite Legs 1 (7 RP, 8 slots) 3165 (5381)
       Elite Legs 2 (7 RP, 8 slots) 3165 (5381)
       Elite Legs 3 (7 RP, 8 slots) 3165 (5381)
       Elite Wings 1 (11 RP, 8 slots) 3170 (5389)
       Elite Wings 2 (11 RP, 8 slots) 3170 (5389)
       Elite Wings 3 (11 Rp, 8 slots) 3170 (5389)
       –
       Extra slots:
       427 total (77 RP)
       Armor: 208 (39 RP)
       Engine: 59 (10 RP)
       Melee: 151 (14 RP)
       Ranged: 10 (free, provided by perks, touches)
       Special: 7 (14 RP)
       --
       Reinforced Construction x 315 (315 RP)
       Multi-Flued Exhaust Ports (7 RP, head 1. Increases aura type
       component range. -75% AV and -50% HP to part)
       –
       5x HART (125 RP, 10 slots, torso) (adds 1010 AV vs E, 35 vs all)
       (restores 1500 HP and adds 50 AV vs B/M for 3 rounds when hit
       with E weapon)
       Storm Aegis (50 RP, 10 slots, torso) (adds 1000 AV vs B/M with
       no base penetration. Removes AS/DS bonus from Dragoons in Close
       Range. 100% chance to disable Dragoons in Close range for 2
       rounds after they leave AoE)
       Redoubt Bulwark Shield (287 RP, 100 slots, Arm 1) (adds 4375 DS,
       negates penetration of 42 attacks per round. -16 speed.)
       Positron Bulwark Shield (402 RP, 100 slots, Arm 2) (adds 6875
       DS, Provides a 269% chance to negate ranged attacks and 135%
       chance vs thrown melee and melee Dragoons. -16 speed.)
       –
       3x Steady Fusion Reactors (210 RP, 36 slots, torso) (adds 60
       speed, 180 DS. -2 reload to E weapons. -30% HP penalty)
       23x Afterburners (138 RP, 69 slots, 5 in torso, 3 in each wing,
       3 in each leg) (adds 138 speed)
       –
       From What A Slot (base and 9x Slot Machine)
       Angel Halo (5 RP, 4 slots, head 1) (-50% damage from E weapons,
       20% miss chance. -75% Cloak DS. Close Range)
       NIC/GRS (4 RP, 3 slots, torso) (increases character AS/DS by 50%
       (minimum 10) and 10% speed (minimum 20))
       AI Override (5 RP, 6 slots) (adds 75% EMP resistance. EMP stun
       duration reduced by 50%. Uses mecha DS when pilot is stunned.
       Also prevents the pilot from doing stupid things, turning the
       negative effect into a stun)
       -
       Vari-Cams (10 RP, 1 slot, head 2) (various bonuses)
       UPC (3 RP, 1 slot, head 2) (100% vs blind)
       Ice-Gold Joints (45 RP, 3 slots) (150 AS/DS, -3% HP)
       Magnetic Sheathing (10 RP, 1 slot, torso) (Negates nanite DoT)
       Reactive Plates x3 (30 RP, 3 slots, torso) (negates 3 crits)
       EMP shielding x2 (40 RP, 2 slots, torso) (100% vs EMP)
       Backup OS x3 (30 RP, 3 slots, legs 1) (Negates 3 EMP stuns)
       Paint Dispensers x 4 (separate) (20 RP, 4 slots, head 1) (-25%
       cloak DS per round. 3 round duration. Close Range)
       QWACK system (30 RP, 6 slots, arms 3) (50% penalty to teamwork
       perks or counter enemy QWACK)
       Scale System Upgrade (20 RP, 4 slots, torso) (No underwater
       movement penalties.)
       –
       “Joyeuse” Bastard Sword (blade of radiance) (172 RP,
       35 slots, Arms 1) (3511 E 4631 penetration. 25% crit chance for
       x18 crit. -2315 AV for 4 round on hit. 4 fend attacks per round.
       Extra fend attack for every redoubt and positron negation. Fends
       at Close Range. Laser type damage. Ignores positron shields,
       Positron scale and LCR armor. Ignores 3 / 4 of miss chance.
       Deals 3x damage on Fend, 5x on ramming. Damage multiplied by x1
       for every 100 speed opponent has over Edelweiss. Polearm Mod.)
       “Caliburn” Longsword (Psy-Leech QC blade) (25 LP,
       116 slots, Arms 2) (1134B 2400 penetration. 60% chance for x9
       crit. -1200 AV for 11 rounds on hit. 11 fend attacks per round.
       Extra fend attack for every redoubt and positron negation. Fends
       at Close Range. Ignores 3 / 4 miss chance. Deals 3x damage on
       Fend, 5x on ramming. Damage multiplied by x1 for every 100 speed
       opponent has over Edelweiss. On hit drains 1 Newtype power per
       50 damage. If Null Aura active, add 1 round duration per 2
       drained powers.2x chainsaw mod. Polearm mod.)
       More Gunz:
       C-Plus cannon (70 RP, 10 slots, torso) (2625 E 60 meter AoE. 5%
       chance for x9 damage. Ignores shields, Armor, 200 Cloak DS, half
       and 30% miss chance. On hit 300% chance to knock down for 4
       rounds. Cannot be Precog. Dodged under 2500 meters.)
       –
       Personal Touches: What A Slot. More Gunz, 2x Infernally Lucky,
       2x Tough Guy
       –
       HP: 68378. Regenerates HP equal to 3x E damage received
       (max.1500 HP) per shot.
       AV: 1260 vs E. 35 vs all. 1000 vs B/M with no base penetration.
       Gain AV vs B/M equalt to E damage received for 3 rounds (max AV
       bonus 25). (-75% AV for Head 1) 65% DR vs E. Negate 3 criticals.
       Negate 3 EMP stuns. Negate 1 P stun. Negate 42 penetrations per
       round.  Negate nanite DoT (magnetic sheathing x2).
       65% resistance and 4 round reduction to P stuns. 110% resistance
       and 4 round reduction to Fear. 25% resistance vs Newtype powers.
       Null State. 175% resistance and -50% duration to EMP stuns. 100%
       vs Blind.
       Add 30% resistance to Pin/Knockdown/Sonic Boom/Shield Slam while
       on the ground. Resist involuntary push by 500 meters.
       AS: 12615 (C-plus), 14944 (joyeuse), 16439 (caliburn). Ranged
       attacks ignore 1/ 2 defensive miss chance and Cloak DS. Melee
       attacks ignore 3/ 4 miss chance and 1/ 2 Cloak DS.
       On ground:  13877 (C-Plus), 16439 (Joyeuse), 18083 (Caliburn)
       DS: 11211 (ranged), 12810 (melee) (character: 176/351, Shields:
       10750, Engine: 135, Special: 150)
       Kamikaze: 2801 (ranged), 2847 (melee)
       On Ground: 12332 or  3081 (ranged), 14091 or 3131 (melee)
       269% chance to negate ranged attacks. 135% chance to negate
       melee Dragoon and thrown/”ranged” melee attacks.
       Remove AS/DS bonus from Dragoons in Close Range. 100% chance to
       disable Dragoons in Close Range for 2 rounds after they leave
       AoE.
       Speed: 293 (space), 233 (atmosphere) (doubled for movement.)
       (can engage in melee enemies with speed up to 2930/2330).
       Initiative: 156/147
       Damage:
       “Joyeuse” Bastard Sword
       (3511 E 4631 penetration. 25% crit chance for x18 crit. -2315 AV
       for 4 round on hit. 4 fend attacks per round. Extra fend attack
       for every redoubt and positron negation. Fends at Close Range.
       Laser type damage. Ignores positron shields, Positron scale and
       LCR armor. Ignores 3 / 4 of miss chance. Deals 3x damage on
       Fend, 5x on ramming. Damage multiplied by x1 for every 100 speed
       opponent has over Edelweiss.)
       “Caliburn” Longsword
       (1134B 2400 penetration. 60% chance for x9 crit. -1200 AV for 11
       rounds on hit. 11 fend attacks per round. Extra fend attack for
       every redoubt and positron negation. Fends at Close Range.
       Ignores 3 / 4 miss chance. Deals 3x damage on Fend, 5x on
       ramming. Damage multiplied by x1 for every 100 speed opponent
       has over Edelweiss. On hit drains 1 Newtype power per 50 damage.
       If Null Aura active, add 1 round duration per 2 drained powers.)
       C-Plus cannon
       (2625 E 60 meter AoE. 5% chance for x9 damage. Ignores shields,
       Armor, 200 Cloak DS, half and 30% miss chance. On hit 300%
       chance to knock down for 4 rounds. Cannot be Precog. Dodged
       under 2500 meters.)
       Pulverizing Shield Slam
       (7350 E 4534 penetration. 5% chance for x8 critical)
       Special Abilities: Null Status. Knight of Haumeya. Heroic
       Hoplite (always active), Advanced Field Settings, Provoke level
       5, Hotwire. Limb Deflection.
       Angel Halo, Storm Aegis, QWACK system. 4 Paint Dispensers (Close
       range, -25% cloak DS per round. 3 round duration each.). AI
       override.
       AI Override stats: 4930 DS (shields: 4600, engine: 180, special:
       150)
       Close Range: 600/1100 meters
       Shield Slam: 10750 with increased 25% base success chance.
       Successful slam reduces enemy DS by 5375.
       Brothers in Arms: 25% damage, 5% AS/DS and 5% HP bonus per ally
       with the same perk.
       #Post#: 337--------------------------------------------------
       Re: Glory be, Gundam!
       By: Maderfole Date: September 30, 2013, 6:26 pm
       ---------------------------------------------------------
       Name/Mecha/Player:
       Ezekiel, Thanatos, Maderfole
       Details:
       Extended (80 AS, 60 DS), 5'8", Dark brown hair, short, shaggy,
       muddy-red eyes, dark skin (forge-tanned), male, 16 years old.
       Affiliated with USN.
       Bio:
       A later generation Extended who has recently become an
       Augmented, Ezekiel was diverted into a subsection of the larger
       project when Roanoke became involved in an experimental support
       weapon development team, and they needed a competent test pilot
       for said machine. Having showed great aptitude for long ranged
       combat even amongst his peers, Ezekiel was tapped for the slot,
       and has had no cause to regret the decision, even though it has
       often kept him seperated from the rest of the Extended for long
       periods of time. At least that meant he was never directly
       involved in the whole fiasco with Mother, and wasn't part of the
       attempted... and abortive... escape plan at Nifelheim. As a
       result, Ezekiel still enjoys the "trust", such as it as is, of
       the USN command echelons, and has been allowed to finally take
       his machine, the Thanatos, out for limited field testing.
       There is nothing that Ezekiel (he sometimes shortens it to Zeke
       with those he is comfortable with) likes better than the thunder
       of big guns, and after a recent battle to destroy a shipment of
       Nanite weapons of mass destruction, he was granted the full
       backing of USN High Command and Solar President Durandel, so the
       Thanatos was rebuilt from the ground up. It has become more than
       just a simply artillery mobile armor, its new classification
       blurs the line between light Warship and heavy Mobile Armor in
       size, durability and raw firepower. With a rebuilt Flamme
       Radiation Cannon backed up by a Requiem of Ragnarok Tesla
       Mjolnir, a heavy duty Sonic Cannon for seig work, a suppression
       positron cannon for use against speedy foes and a quadruplet of
       high caliber Edged Munition Catapults, the Thanatos is well
       equipped for any conceivable foe.
       If its regular shots are insufficient for whatever reason,
       Ezekiel can also bypass safety overrides and channel the full
       power of the Thanatos's reactors into a single tremendous blast
       with Flamme, forming a sweeping beam almost half a kilometer
       wide that can wipe out an entire army in the space of a few
       catastrophic seconds! The armor and chassis reinforcements of
       the Thanatos have also been significantly increased, to the
       point where it can endure even a full broadside from a Myrmidon
       heavy cruiser with only minimal effect. If the new Thanatos is
       not the last word in USN Mobile Firepower, then you ought to be
       scared. Well, you ought to be scared anyway...
       Current Level:
       7/8 (1259 RP, 697 BR, 141 CP, 47 BP)
       Mecha Size:
       60 meters long by 22 meters wide and between 7 to 22 meters tall
       (18% HP, -36 DS)
       Mecha Mass:
       3000 tons (112% HP, -56 Speed)
       Total AS:
       7599 Flamme (ignore 2280 Cloak/Shield DS, -560% miss chance,
       ignore 400% DR, 408 meter wide beam to distant range, reload 0),
       8823 Sonic (500 meter cone, ignore 500 Cloak DS, Ignore 100%
       Shield DS, -160% miss chance, reload 2), 7599 Blitzen (ignore
       100% shield DS, hits all targets in a line out to Distant, AoE
       bursts auto hit, reload 0), 7599 Suppression (reload 0, ignore
       100% Shield DS for Flenser), 9469 EMC x4 (ignores 50% Shield DS,
       200% chance to Knockdown/Pin target for 3 rounds on Crit), 7803
       Zerstoren x4 (Reload 0, ignore 100% Shield/Cloak DS, 60 meter
       AoE, double normal max range); 7599 Macross Flanker (gain AS
       through delay or stacking on single target).
       15188/17646/15188/15188/18938/15606/15188 in Safety Override
       (gain 45 AS per kill, becomes 90 AS per kill in Override, All
       attacks ignore 50% Cloak DS and 1/2 of enemy miss chance)
       Total Damage:
       30,000 E and 30,000 S, 3750 P (Flamme, 15% crit chance, x3
       critical); 9600 S, 3600 P (Blitzen, 35% crit chance, x3
       critical. 480% chance to Knockdown/Pin for 1 round on hit. 120
       meter AoE bursts deal 12400 S, 3600 P, auto hit, no crit, 120%
       chance to Knockdown/Pin for 1 round on hit. Deals 28800/7200 S,
       3600 P vs Massive); 6000 E, 1800 P (Suppression cannon, 15% crit
       chance, x5 critical, or 1500 E, 1800 P when attacking); 17%
       total HP (Suppression Flenser, or 65% total HP plus 5% per x1
       crit, 35% crit, x3 crit); 10000 E and 5000 B (Thermonuke
       warhead, 5000 meter radius, stun and blind, no crit, auto hit)
       11520 S (Sonic Pulverizer, -19872 AV damage, 65% crit, x3
       critical); 186 E and 186 B, 570 P (EMC's, 200% chance to
       Knockdown/Pin for 3 rounds on crit, 15% crit, x8 critical); 2400
       S, 300 P x4 (Zerstoren Glam, 60 meter AoE, 40% crit chance, x5
       critical); 3500 M x21 (Macross missiles, or 7 round EMP stun and
       ignore 150% EMP resistance)
       Total DS:
       95 DS, 191 DS in Override.  151/303 DS cloaked (136 Character,
       502 Shield, 210 Special, 252 Engine, 140 Cloak, -75% Kamikaze,
       -60% Style, plus 100% Override)
       Armor Value:
       2880, 5760 vs B/S (0 AV vs Laser/Monopole, -x10 enemy B/S crits,
       -x5 E/M crits, -x14 enemy non-S with less than 200 Pen crits,
       -50% TK Damage, Psychic Null, 215% Physical Stun Resist, 205%
       Physical resist, 160% EMP Resist, -4 rounds duration Physical
       Effects, Immune to Fear, Cannot be Suppessed (take 50% of full
       damage instead), Immune to EMP Stun, Knockdown, Sonic Boom,
       Shield Slam, Flare Blindness, Blind Grenades)
       Speed:
       151 (302 Override, cannot be reduced below 75/151, and cannot be
       pinned, when within 5 meters of a Massive object or ground,
       except by Stun.)
       Total HP:
       340,381 (35% increased chance for enemies to crit me)
       Distant Range:
       7000 Atmosphere; 14000 Space
       Stat Notes:
       Frenzied Trans Am always active, deals 300 damage per round.
       Saftey Override always active due to Hypochondriac.
       Basic Parts:
       Mobile Armor (Ranged, Armor)
       Supercharged (-2 reload time)
       Durable (x5 HP, Cannot take more than 68,000 damage from a
       single blow)
       Panzer Chassis (-20 Speed, 100% bonus AV vs B/S, -x5 B/S
       criticals, 50% resist to Knockdown/Pin, 50% HP bonus, cannot be
       reduced below 50% speed when near ground except by Stun)
       Specialized Bombardment (-1 reload time, -50% cost to Big Guns)
       Mobile Armor HP x610
       Extra slot x90
       Extra Slot: Special x47
       Extra Slot: Ranged x660
       Extra Slot: Armor x84
       Extra Slot: Engine x66
       660 Ranged Slots
       47 Special Slots
       84 Armor Slots
       66 Engine Slots
       Liquid Metal Core (-20 Speed, -10% AS, 40 HP per MA HP)
       Plasma Conduit Cables (Boost E weapon damage of
       Flamme/Suppression by 25%)
       Mag Driven Ammo Feed
       Ammo Hopper
       Structural Strengthening x10 (50% EMP/Physical Resistance, -50%
       TK Damage)
       Equipment:
       Steady Fusion Reactor x3 (120 Speed, 252 DS, -30% HP, -2 reload
       to E/S weapons, plus 50% speed/DS to thrusters, 36 slots)
       Positron Scale Armor x24 (2880 AV, 5760 vs B/S, 0 vs
       Laser/Monopole, 72 slots, -24 Speed)
       Glittery Cyro-Acid Stuffed Crust Armor (12 Slots, when struck by
       melee weapon with Penetrate 50 or more, attacker within Melee
       range takes 75 S damage per round for 3 rounds, stacking and
       renewing, reduce enemy AV and Speed by 50% for 3 rounds, and
       reduce Cloak DS within Close range by 75% for 2 rounds.)
       Sniper Scope (1 slot, Special, 400 Distant AS, -400 Close/Melee
       AS, 10% Increase crit chance with ranged weapons)
       Vari-Camera (1 slot, Special, immune to Blind/Chaff grenades,
       pierce Mirage Colloid and Holograms, reduce Distant range by
       50%)
       Ultra-Polarized Cameras (1 slot, Special, 100% resistance to
       flash blind)
       Multi-Targeter (1 slot, Special, hit multiple targets with
       ranged weapons)
       Backup OS x3 (3 slots, Special, recover from 3 EMP stuns)
       Reactive Plates x3 (3 Slots, Special, negate 3 crits per battle)
       Scale System (4 slots, Special, No penalties for fighting
       underwater, 210 DS vs non-scale systems underwater, 2000 meter
       max depth)
       EMP Shielding x2 (4 slots, Special, 100% EMP resistance)
       Ice-Gold Joints (1 slot, Special, 300 AS/210 DS, -1% HP)
       NIC/GRS (3 slots, Special, 100% character AS/70% DS, 10% Speed)
       AI Fire Support (200 Ranged AS, 3 slots, Special)
       Recoil Compensators (0 Slots, Special, all Reload weapons count
       as 50% of their slot size for determining Reload, -x4 crits from
       non-S weapons with less than 200 P)
       Monocular Targeters (0 Slots, Special, plus 20% AS Distant, 10%
       miss chance Close/Melee)
       Redoubt Shield x12 (24 slots, Armor, 504 Shield DS, negate 6
       Penetrations per round)
       Afterburners x10 (30 slots, Engine, 180 Speed)
       Photo-Refractor Cloak (6 slots, Special, Superior Cloak, 140
       Cloak DS, cannot fire non-M weapons while cloaked)
       Nano-Dye Dispensor (4 slots, Special, -100% Cloak DS within
       Melee range, lasts 23 Rounds)
       Weapons:
       Quad Flamme (Intense Microwave Aegis Sealed Radiation Cannon,
       132 slots Ranged, 30,000 E and 30,000 S, 3750 P, 408 meter wide
       Beam to distant range, ignore 2280 Cloak/Shield DS, 560% miss
       chance, ignore 400% DR, 15% Crit, x2 critical, 10 reload base, 0
       reload with all mods. If used with Supercharged mode, its stats
       are 60,000 E and 60,000 S, 7500 P, 816 meter wide beam, and
       10,000/20,000 meter range.)
       Rebuilt Blitzen (Aegis Sealed Tesla Requiem of Ragnarok Mjolnir,
       55 slots Ranged, -10% HP, 9600 S, 3600 P, ignores 180% Shield
       DS, has a 480% chance to knockdown and pin on hit for 1 round,
       strikes all targets in a line, creates a 120 meter AoE burst at
       each target for 2400 S, 3600 P, 120% knockdown/Pin chance, Auto
       Hit. 28800 S/7200 S vs Massive targets. Reload 8 base, 0 with
       mods, 35% crit, x2 critical)
       Heavy Cloaked EMC with DTU ammo x4 (22 slots each plus 2 slots
       Ammo, Ranged, 186 E and 186 B, 570 P, 1100 AS bonus, ignore 50%
       shield DS, 200% chance to Knockdown/Pin target for 3 rounds on
       crit, 15% Crit, x7 base criticals with lv 5 Whirling Throw)
       Sonic Pulverizer (Sonic Cannon, 52 slots Ranged, 500 meter cone,
       11520 S damage, 720 AS bonus, -19872 AV damage, -500 Cloak DS,
       ignores 100% Shield DS, -160% miss chance, only functions at
       Melee range in space, reload 2 after mods, 65% crit chance, x2
       criticals)
       Zerstorn Klaglied x4 (Triple Barrel Gram Superpentrating
       Launcher, 120 slots Ranged, 2400 S, 300 P, 60 meter AoE, 120 AS
       bonus, ignore 100% Shield DS, ignore 50% Cloak DS (100% with
       Sixth Sense), -50% Miss chance, 10,000/20,000 meter range, x4
       criticals, 40% crit chance. Counts as B weapon for reloading)
       Thermonuclear Artillery Cannon (18 Slots Ranged, 3 Shells, -3
       Speed, 10000 E and 5000 B to all targets within 500 meters of
       impact point, 5000 E and 2500 B to all tagets within 2000 meters
       of impact point, and 2000 E and 1000 B to all targets within
       5000 meters of impact point. Anyone within the 500 meter radius
       does not gain AV or % DR vs the attack. This attack
       automatically hits all targets within its area, but cannot crit.
       Anyone within the 500 meter radius is Stunned and Blinded for 10
       rounds (300% chance), anyone within the 2000 meters is Stunned
       and Blinded for 5 rounds (300% chance) and anyone within 5000
       meters is Stunned and Blinded for 2 rounds (300% chance). Anyone
       who manages to avoid being Stunned is instead Knocked Down (400%
       chance) for half the duration of their Stun duration, rounded
       down.)
       Aegis Sealed Suppression API Positron Cannon (21 slots Ranged,
       Suppression against 7800 AV vs E or less, 6000 E, 1800 P, 10%
       Crit, x4 critical, 1500 E, 1800 P when attacking)
       Suppression Gauss Flenser (27 slots Ranged, Suppression vs all,
       Deals 17% of total HP, ignore AV and Shield DS. Deals 65% of
       total HP on crit, plus 5% per x1 multiplier of crit, 35% crit,
       x2 critical)
       Flanker Macross Missile System (42 slots Ranged, 3500 M, may
       fire 21 times per round.  For Each round of delay up to 5 before
       attack lands, add 40% AS bonus.  For each 1 attack more than 1
       against same target, gain 10% AS vs that target.  If delayed,
       gain 60% AS bonus per round if enemy target is lit up by spotter
       laser on arrival)
       EMP Missiles (1 slot Ranged.  Turn Macross damage into 7 round
       EMP stun, ignoring 150% resistance)
       Perks/Abilities:
       Lockon Lv 5 (100% damage, 50% pen, 10% chance to ignore attack
       negation 1 shot per round, 20% total HP to Flenser)
       Ghost State
       Psychic Null (8 round Aura duration, immune to most mental
       attacks)
       Obdurium Wall (When rammed, unless enemy masses at least 6000
       tons, they take 3000 B damage plus Speed damage bonus as
       applicable, while I take 1/2 their Mass in B damage, and negate
       speed bonus to Damage. They are also Stunned automatically
       (1000% chance) for 1 round unless they mass at least 6000 tons).
       Kamikaze lv 3 (reduce all non-Cloak DS by -75% (-480), gain 300%
       of reduction as AS (1920), May enter melee range of target as
       long as my Speed is at least 5% of theirs)
       Hotwiring (250 damage to self to reduce EMP stun duration by 1
       round)
       Fight in the Shade lv 4 (plus 16 attacks to Macross)
       Crushing Impact (Flamme, ignore 400%, 800% and 1800% DR
       depending on shot type)
       Kaboom lv 1 (increase Flamme AoE by 50%)
       By Order of the Solar President (Structural Strengthening)
       By Order of the Solar President (Macross Missiles)
       By Order of the Solar President (Suppression Flenser)
       Exoticist (Blitzen ignores 100% Shield DS, gains 20% crit
       chance. Sonic ignores 100% Shield DS, gains 50% crit chance,
       Suppression Flenser gains 20% Crit chance)
       Eavesdropper (20% chance per round of gaining full access to all
       non-psychic communication channels used by your enemies, without
       them being aware of it. If you do nothing but hack, increase the
       chance on that round to 40%. If you are privvy to the enemy
       comms, then you have a general location on all enemies within
       your Distant range. If the enemy becomes aware that you have
       compromised their comm protocols, they can be switched, which
       requires that you re-hack their system, after waiting 3 rounds.
       During those 3 rounds, all enemies suffer -25% AS and -100%
       teamwork perk effects due to ineffective communications)
       Perfectionist lv 18 (plus 18 CP, 360 BR spent)
       Support Specialist (Various Bonuses)
       Mega-Bazooka Blast (Flamme attack, gain 50% AS, 200% damage,
       180,000 E and 180,000 S, 5000 P, ignore 6840 Shield/Cloak DS,
       ignore 1710% miss chance, in Supercharged mode, 2448 meter wide
       beam out to double normal distant range, after shot, Speed and
       Engine DS reduced to 20% of normal for 5 rounds, and no E or S
       weapon can be fired or reloaded for 5 rounds. Reload penalty
       cannot be battleshorted)
       Buster Rifle Sweep (Flamme attack, can sweep beam for -3% AS per
       target after the initial target within range (AoE hits are not
       counted as targets), -x4 criticals with attack, plus 1 reload
       for every 5 targets swept)
       Reckless Berserker Style (Immune to Fear, 75% Resistance to
       Physical/Newtype, Cannot be Suppressed, take 50% of
       Suppression's full damage instead, -60% DS, 25% effect from
       Teamwork perks)
       Whirling Throw lv 5 (Increase AS bonus of EMC's by 100%, plus x5
       criticals)
       Augmented Upgrade (Double Current AS/DS, gain 5 AS and DS per 1
       CP spent in future)
       Vast Resources lv 5 (-70% discount to all RP based items)
       Hand of Destiny (Various bonuses, Elite Tech)
       Big Gun mastery Lv 5 (reduce speed penalty from big guns by 80,
       50% AS with big guns, -25% price with Big Guns)
       Tough Fighter lv 4 (80% P effect Resistance, -4 round duration,
       minimum 1 round)
       AS x8 (Gain 40 AS and DS)
       Blood for the Blood God (gain 45 AS for every enemy killed, -2
       DS each kill. For every 20 AS gain, get 10% Resist to Intimidate
       and 5% Resist to Physical effects)
       Fast Learner (50% extra CP reward from missions)
       Brown Noser (20% Extra RP reward from missions)
       BS x4 (60 BS)
       Frenzied Boost (Gain 90 towards AS and 30 towards DS.  Deal 300
       damage to self, ignoring AV/DR to extend Boost by 1 round.
       Immune to Fear, gain x1 criticals with all weapons
       Trans-Am Boost (Increase Mecha related DS by 40%, Mecha Related
       AS by 100%, Mecha Speed by 100%, Reload by -1, Max range by
       2000/4000.  Immune to EMP stun, Knockdown, Shield Slam, Sonic
       Boom and Flare/Blind Grenade blindness)
       Unencumbered x7 (reduce speed penalty from equipment by 56, to
       maximum of 0. Negate -20 Panzer, -20 Liquid Metal, -14 Armor, -2
       Mass)
       Rambo x3 (Gain 2 Special Slots, 4 Armor Slots, 3 Weapon Slots,
       Infantry gear)
       Sixth Sense (15 DS vs Invisible, ignore 50% enemy cloak DS and
       1/2 enemy Miss chance)
       Safety Override x2 with Hypochondriac Override lv 5 (Activates
       as soon as I take 1 HP damage, gain 100% AS/DS/Speed, 35%
       increased chance to be crit, x2 extra crits taken)
       Tough Guy with Bad to the Bone (40% HP bonus, -x1 enemy crits,
       10% Stun Resistance)
       Fortified x3 (-x6 enemy crits)
       #Post#: 502--------------------------------------------------
       Re: Glory be, Gundam!
       By: Code Date: October 3, 2013, 12:12 am
       ---------------------------------------------------------
       53 CP, 35 BP, 1050 RP, 136 BR
       Skip down for QS. Before IC5X's Loot and SoS tech giveaway.
       Brothers and Arms not yet applied.
       Name: Aeilvaer Manister
       Gender: Male
       Genotype: Extended(3/45) (lol, all 4 of my charries are
       extended)
       Affiliation: Independent, Aquilla-Aligned
       Physical Description: An angular face like many others, a sullen
       expression most common, at a mild age of twenty-six, he stands
       at five-foot-eleven, with black eyes, a slumped figure, and pale
       skin clashing with black hair, unkept and messy.
       Bio: An escapee of the Extended Program, Aeilvaer is very much
       so a neutral person; he doesn't exactly like fighting, per se.
       Unfortunately, this didn't fit the agenda of the people at the
       Extended Program, so they decided to imput a vicious alternate
       personality that, due to increased violence, took over the
       previous personality. The constant in-mind fighting of these two
       personalities causes such havock that even Newtypes can't
       properly access Aeilvaer's mind.
       Attack Skill: 20
       Defense Skill: 10
       Boost Skill: 0
       Special Abilities:
       Support Specialist, lv.1 WtSx2, Lockon lv.5, Brothers in Arms,
       Tough Fighter lv.5, I Got Better lv.1, Kamikaze! lv.3, Machine
       Savant, Man-Machine Harmony, Human-Plus, Maddening Shout, IKAG,
       Gamma G. lv.2, Built Extended Tough, Spray and Pray, Weapon
       Spec.  lv.5, Eyes on the Target lv.2, Mentally Scarred,
       Impossible to Stop lv.2
       Name: Zeus
       Chassis type: Sniper, Skirmisher, MS Versatility Parts, Ghost
       Chassis, Specialist Equipment Mod, Custom Grade Mecha
       Overhaul(Interceptor and Turret) 4 CP
       Size: 32 meters
       Mass: 200 tons
       Description: TBA
       Basic Parts:
       Advanced Torso
       Advanced Legs x2
       Advanced Wings x2
       Advanced Arms
       Advanced Head
       Total: 25 RP
       x25 Reinforced Construction(175)
       Combat Components:
       Engine: 190125
       Flashboot Thrustersx150(150 RP, 300 slots, 3000 DS)
       Afterburners x25(50 RP, 75 slots, 150 spd)
       Frostbite Reactor Cooling System(50 RP, 12 slots)
       Anti-Matter Pulse Reactor(IKAG'd, 20 slots, 70 speed, 250 DS)
       Thruster Flow Optimization(6 slots, 40 RP)
       Ranged:
       Laser Fragarach 'Argus' x2(226 RP total, 52 slots each. 10600 E
       damage, 5000 pen, counts as laser weapon.)
       Railgun 'Fulmen' (202 slots, 102 RP total, 15200 B dmg, 9120
       pen.)
       Rocket Launchers 'Wrath' x8(100 slots each, 50 RP total, 11250 M
       damage each)
       Special:
       AI Nexus(28 RP, 14 slots)
       AI Support x19 + base(22 RP, 22 slots, 1281 AS)
       Combat Data Upgrade x6(24 RP)
       Pathfinder System x3(60 RP)
       Multi-Targeter(4 RP, 1 slot)
       x1 Backup OS(1 slot, 5 RP)
       Vari-Cams(1 slot, 10 RP)
       Dragon Eye Optics(45 RP)
       EMP Shielding x10(50 RP, 20 slots, 330%)
       Photo-Refraction Cloak(20 RP, 6 slots)
       Total HP: 1985
       Armor Value: 10
       Attack Skill: 1301 AS. 173006 with Kamikaze!
       Defense Skill: 228942 Engine DS, 57236 with Kamikaze!
       Speed value: 1947
       Personal Touches: Lucky Photo, Hard to Hurt x2
       HP: 1985
       AV: 10, 235% EMP resistance, 1 Backup OS, 100% Physical
       Resistance, -5 rounds of physical, Shield Slam, Sonic Boom,
       Knockdown -2 rounds, Pin -1 round, 200% Newtype resistance, -10
       rounds to Newtype effects, Mentally Scarred.
       AS: 1301 AS. For all non-Frag. weapons, Kamikaze bumbs it up to
       173006. Ignore 1/2 DMC, -30% DMC, 10% chance to ignore attack
       negation for ONE weapon each round
       'Argus': 110% minimum hit chance, 45% critical chance, 50%
       chance to ignore Attack Negation
       'Fulmen': 15% minimum hit chance, 45% critical chance, 50%
       chance to ignore Attack Negation
       'Wrath': 5% minimum hit chance, 5% critical chance.
       DS: 10 character, 228942 Engine DS, 57236 with Kamikaze!
       Speed: 1947, 75% reduction of Suppression effects, 45% of
       negating auto-crit.
       Damage:
       Laser Fragarach 'Argus' x2 79500 E damage, 37500 pen, counts as
       laser weapon, Overpenetrates.
       Railgun 'Panoptes'  152000 B dmg, 91200 pen, overpenetrates, 202
       slots
       Rocket Launchers 'Wrath' x8, 28125 M damage each, 100 slots each
       Special Abilities: Gamma G. lv.1, I Got Better, Vari-Cams,
       Dragon Eye, Human-Plus, Man-Machine Harmony, Machine Savant,
       Support Spec., Kamikaze lv.3, Ghostly chassis, Rocketeer,
       Fuselier, Spray and Pray, Maddening Shout
       #Post#: 585--------------------------------------------------
       Re: Glory be, Gundam!
       By: OrangeP47 Date: October 6, 2013, 7:37 pm
       ---------------------------------------------------------
       There may be some things I've not complied correctly from my
       notes, but I'll be hunting for them.  I've also totally redone
       the description of the Razor, dubbing it the Mk VII compared to
       the Mk I that was in UM1.  Also, for quick math, using a precog
       strike gives Marie an AS of 9632.
       Attack Skill:5 base + (14 CP/12 BP) 364 = 369
       Defense Skill:5 base  = 5
       Boost Skill:5 base  = 5
       Special Abilities:  Support Specialist (5 CP), Vast Resources X5
       (10 CP), Laser Artist X3 (3 CP), Thermophile (3 CP), Hand of
       Destiny (15 CP), Crossing the Beams (3 CP), Warrior Training X3
       (15 CP), Hero of the Solar Nation (5 CP), Latent Newtype X6 (56
       CP), Brothers in Arms (3 BP), You're MELITING! (3 BP), Afflictor
       (2 CP) 135/135 CP 18/18 BP
       Newtype System – All powers standard unless stated otherwise
       Blurring Thought Training:
       One Extra Newtype Use per round, 100% newtype inititative
       increase, 15% newtype resistance vs moves before Marie
       Precog Assault Array X3 (5 Uses, 4x AS, -450% miss chance, or
       -160% attack negation chance)
       Precog Defence Array X4 (4 precog dodges, negate 3 combat posts
       or 3 attacks per dodge)
       Lucky Array X3 (2 Luck Field, 1 Heroic Luck, Luck Field icreases
       DS by 250%)
       Chronal Control Array X1 (2 Chronal Accelerations)
       =====
       Name:  Razor VII
       Version: 7.0 (May 4, 86)
       Chassis type: Skirmisher X2 (40 BR)
       Discounts: Ranged 93%, Engine 93%, Special 78%, 4 for 1 slots,
       extra 70% everything else
       Size: 21 meters
       Mass: 225 tons
       Description: The revamped Razor, outfitted with the latest
       developments from Phase VII of the ACMSF (Advanced Command
       Mobile Suit – FRALA varient) Project looks little like the first
       version to debut shortly before the Second Battle of Urbanis.
       Though still bulky and blue, the Razor is noticably slimmer than
       before nonetheless, and now sports two sets of arms controlled
       by an advanced NIC system rather than old analouge controls.
       FRALA caliber has been increased to 102 cm, over five times more
       massive than before, and the Razor now possesses two.  The
       secondary arms are for utlity use, currently rigged with a
       captured CLB Plasma launcher.  The lower arms are also the main
       dispersal points for the Plasma Flame Aura System close range
       defense mechanism.
       The current modular back mounted unit is also a far cry from the
       first itteration.  Power systems have been optimized and the old
       style nuclear reactor for testing purposes has been replaced
       with a system that uses tri-fusion reactors of the latest
       technology.  Utility features that saw little use have been cut
       out, replaced with a much more powerful thruster system.  By
       comparision to the Razor Mk I, a hodge-podge Vindicator testing
       unit, the Razor Mk VII is truely worthy of the Gundam title.
       1356/1359 RP 293/293 BR
       Basic Parts: (541 RP, 22 BR, 1026 Slots, 13,000 HP) (30% HP and
       20 AV bonus) (total HP 16,900)
       Elite Head(1 BR): 6 slot, 1440 HP
       Elite Torso (3 BR): 116 slots, 2890 HP
       Elite Legs (3 BR): 180 slots, 1445 HP
       Elite Arms (3 BR): 232 slots, 1445 HP
       Elite Arms (3 BR): 225 slots, 1445 HP
       Elite Wings (4 BR): 8 slots, 1450 HP
       Elite Wings (4 BR): 8 slots, 1450 HP
       Elite Wings (4 BR): 225 slots, 1450 HP
       Extra slots x961:  241 RP
       Reinforced Construction x143: 577 RP, 139 BR
       Combat Components: (527 RP, 89 BR)
       SFR X3 (36 slots, torso, 12 RP*) (60 speed, 180 DS) (-30% HP)
       (-2 rounds of reload)
       Redoubt Shield x20 (40 slots, torso, 120 RP*) (600 DS) (negates
       p of 10 attacks)
       Rapidfire 102cm FRALA (116 slots, left arm 1, 107 RP*) (11,419
       E, 10,500 P) ( -58 speed) (ignores 30% miss chance) (2040 E,
       -1020 AV next round) (reload 0!) (sweep 6, or target one unit 3
       times) (Provides 290 AS bonus to E) (3x crit vs limbs)
       Rapidfire 102cm FRALA (116 slots, right arm 1, 107 RP*) (11,419
       E, 10,500 P) ( -58 speed) (ignores 30% miss chance) (2040 E,
       -1020 AV next round) (reload 0!) (sweep 6, or target one unit 3
       times) (Provides 290 AS bonus to E) (3x crit vs limbs)
       Large Revolver Plasma Launcher (25 slots, left lower arm, 5 LP)
       (1100 E, 30m radius, 440 E, -220 AV next round, 220 AS bonus,
       ignores 110% miss chance) (Can attack 3 times, then reload 1
       round) (120 AS bonus to all E)
       Plasma Flame Aura System (Plasma Flamethrower) (200 slots, lower
       arms, 29 RP*) (1005 E, 802 E -401 AV for 3 rounds) (1015 AS
       bonus) (ignores 1000 cloak DS, ignores 1000% miss chance) (500
       AS bonus to all E weapons)
       Direct Reactor Feed (12 BR*) (extra 125% damage FRALA)
       AGS Bloodhound Salamander EMP VTP X4 (6 slot, Wings 1, 13 RP*)
       (180 AS bonus, ignores 80% miss chance, stuns 4 rounds)
       AGS Bloodhound Salamander Flechette VTP  (2 slot, Wings 1, 4
       RP*) (200 B, 600 P, 90 cone out to 100m, 10% crit chance, crits
       x3) (240 AS bonus, ignores 120% miss chance, stuns 4 rounds)
       AGS Bloodhound Salamander Shieldbreaker VTP X4 (4 slots, Wings
       2, 4 BR) (60 B, -250 Shield DS, -150 AV to energy AV) (180 AS
       Bonus, ignores 80% miss chance)
       Crown of Light CIWS (3 slots, head, 30 E, 45 P to all targets
       within Close range, automatic each round, laser, 300 DS vs
       missile)
       QWACK (6 slots, torso, 6 RP*)
       Multi-Targeter Enhancement: (1 slot, head, 1 RP*)
       Vari-Cameras: (1 slot, head, 2 RP*)
       Ultra-Polarized Cameras: (1 slot, head, 1 RP*)
       AI firing support: (3 slots, head, 6 RP*) (100 ranged AS)
       Heat Absorbing Conducive X10 (20 slots, torso, 30 RP*) (50 AV,
       1500 E AV) (-40 speed)
       Reactive Plate X3 (3 slots, torso, 6 BR*)
       Afterburner X60(180 slots, legs, 50 BR*) (360 speed)
       Afterburner X60(180 slots, wings 3, 50 RP*) (360 speed)
       Burst Thrusters X15 (45 slots, wings 3, 12 RP*) (180 DS)
       PR Cloak (6 slots, torso, 17 RP*) (100 Cloak DS)
       NIC/GRS (3 slots, wings 2, 17 BR*) (extra 50% char AS/DS, 10%
       speed)
       Backup OS x5 (5 slots, torso, 11 RP*)
       Total HP:  16,900
       Armor Value: 20 + 50/1500 E = 70/1520 E (3 reactive plates)
       (negates P on 10 attacks per round) (-1x to crits) (Involuntary
       push/pull distance decreased by 500)
       Attack Skill: 369 (50% boost) =  554 (2x ranged)= 1108 + 100
       fire support = 1208 (1388 VTPs)(1428 Plasma) (1348 Flechette
       VTP) (2223 flamethrower) (FRALAs provides 290 boost each to E
       AS) (Firing Plasma Launcher provides 120 AS bonus to E weapons)
       (Flamethrower provides 500 AS bonus to all E)
       (All Weaps have 5% crit chance and 2x crit unless stated
       otherwise)
       Defense Skill: 5 + 10 NIC = 15 (x2 Ranged) + 180 SFR + 600
       Redoubt + 180 burst = 975/995/1295 melee/ranged/missile,
       1014/1035/1347 on ground (extra 100 when cloaked) (15% chance to
       be crit)
       Speed value:5 +60 SFR – 58 FRALA – 58 FRALA -40 armor + 360
       afterburners + 360 afterburners = 629 (10% bonus) = 692 (591 in
       atmosphere)
       Personal Touches: Fortified X3, Tough Girl
       #Post#: 595--------------------------------------------------
       Re: Glory be, Gundam!
       By: Shaman Tonberry Date: October 7, 2013, 10:24 am
       ---------------------------------------------------------
       Ok, the updated Bifrost:
       Name: Lieutenant Law "Iron Grenadier" Vega (147 CP, 37 BP)
       Gender: Male
       Genotype: Extended (3 CP)
       Affiliation: USN
       Physical Description: 170 cm tall, 60 kg. Short red hair, navy
       blue eyes, freckles; lean, a bit skinny even; age 20
       Bio: Law has been an Extended since he could remember. He never
       was one of the big shots. To the contrary – melee fights have
       never been his ante and were he less lucky, he wouldn't make it
       through the program. He was, however, known as the worst
       close-combat fighter. Help came through technology. Law was
       always better with ranged weapons, but has instantly shown
       natural affinity to the 3P Mjolnir-type weapons. Whereas most of
       his other skills were mediocre (compared to other Extended, of
       course) and melee capability pathetic, he was in the upper
       quarter of ranged specialists and no one could beat him when it
       came to his weapon of choice.
       During the war, however, he rarely got sortied, as there were
       always those better than him. He spent most of his time
       unnoticed, mostly training in the simulator. From the early
       stages of Nifelheim his allegiances laid with Sting and Stella.
       A while after the escape he was asked to take part in testing a
       new type of ground support mobile armor, Bifrost. As a pilot of
       one of a handful of prototypes, he's been sent to Earth.
       Due to his skill excelling in only one particular area, Law is a
       nerd-like Extended. Shy, timid, taciturn, eager to follow
       orders, knowledgeable, though taking utmost pride in his ante.
       Due to time and new acquaintances, he's slowly coming out of his
       shell and growing to be a man fit for a commanding post.
       Over the course of missions Law found a partner in a Halo he
       found in some random scrapyard and restored to operation. He
       recently got promoted to lieutenant and transferred to the 83rd
       Special Division. There he, by sheer chance, became acquainted
       with the Solar President. After long hours spend together, Law
       became Durandel’s confidante and was let in on the Destiny plan.
       Being treated with respect, he swore his allegiance to the Solar
       President, seeing in him a true Father, contrary to dr Roanoke.
       Attack Skill: (20 Base and 13 CP) x2 (Augmented) plus 6 CP
       (post-Augmented) = 488
       Defense Skill: (10 Base 4 CP) x2 (Augmented) plus 6 CP
       (post-Augmented)= 90
       Boost Skill: 0 Base 0 CP = 0
       Special Abilities:
       Warrior Training x3 (9 CP; 14 AS/1 CP spent);
       Shattering Criticals (2 CP; on a crit: reduce AV by 50% Pen of
       the attack plus 25% of the dmg done);
       Support Specialist (5 CP; AS x2 Ranged; -50 Melee; DS x2 vs
       Ranged);
       Extended Tranquility x2 (4 CP; ignore effects of Active Newtype
       ability 4/battle);
       Battleshorter (2 CP, reduces all the Reload times to 0 for 1% of
       total HP for each 1 round of reload circumvented);
       Catastrophic Criticals x2 (8 CP, critical x8);
       Augmented Upgrade (12 CP; double current AS/DS; double increase
       for CP/BP in future; weapons of up to 3 slots in one hand with
       no difficulty, 2 bonus to base Speed, plus 3 damage with any B
       melee weapons (in addition to the plus 1 Extended gain), 80%
       immunity to poison or bleed damage, a natural AV=2);
       Vast Resources x5 (10 CP; 50% discount on all parts and
       components);
       Big Guns Mastery x5 (15 CP; -40 Speed penalty, 25% AS and 25%
       discount);
       LockOn x5 (10 CP; 50% P and 100% damage with Support
       Specialist);
       Ruinous Criticals (3 CP enemy suffers a -10% to AS, DS and
       Speed/1x critical for 3 rounds);
       Hand of Destiny (15 CP; cannot retreat from battle unless all
       allied USN forces are so retreating, and you must be the last to
       retreat; must prioritize Chimera; cannot visit the Black
       Market/Gamble Hall; 20% discount on all RP items; The Paladin
       Authority Perk now costs 1 CP per 2 levels, no RP penalty for
       killed allies, applies to actual USN soldiers only; 100 RP
       starting bonus to minions created with Team/Unit/Force Commander
       Perks Support Specialist affects BGM; price of "By Order of the
       Solar President" does not increase; access to Elite Faction Tech
       and Perks);
       Eyes of Golgo (8 CP; ignore 40% Engine/Speed based DS, increase
       crit multiplier by x0.4/x1 normal);
       Exoticist (3 CP; ignore 10% Shield DS/2 base slots, increase
       crit chance by 5%/6 slots);
       By the Order of The Solar President (5 CP; Gauss Flenser);
       Cyber-Soldier Programs x3 (12 CP; 75% components’ DS);
       Merciless Hero of the Solar Nations (5 CP; not allowed to
       retreat; -10% enemy AS/DS and plus x1 crit taken when killed an
       enemy in Battle Zone; -10% AS/DS cumulative for escaped enemies
       of same level or higher; 1 round Stun/sure crit); Kamikaze x3 (5
       CP; -75% DS, 150% that value to AS);
       Stunning Criticals (2 CP; 150% chance of stun/-x1 crit mod
       taken);
       Cleaving Criticals (3 CP; next attack at –x1 crit after first
       crit);
       Control the Flow (3 CP; redirect regen; double LCR regen value);
       I Got Better  (1 CP; 1/battle negate all physical type
       Stun/Debilitation effects.);
       Team Player x4 (4 CP; plus 100% benefit from Teamwork perks);
       Brothers in Arms (3 CP; 5% to AS, 5% DS, 5% Damage with all
       attacks and 5% bonus HP/ally that has this perk);
       Vigilant Tactics (2 CP);
       Shield Wall (3 CP);
       Phonebooth Costume Change (1 CP; no Speed penalty when
       transforming);
       Non-Linear Transformation (2 CP; 20% DS on transformation; no
       penalty when firing weapon on the same round);
       Rambo x1 (1 CP; 3 Weapon slots)
       ####### #
       Name: Halo (17 CP)
       Special Abilities:
       Tactical CIC (can pierce Photo-Refractor Cloaks and any
       technological Miss Chance with Vari-Cameras at additional 50%
       range penalty (so 75% total range reduction), increases power or
       effect of all Teamwork Perks gained or granted by 50%.);
       Experienced Co-Pilot (2 CP; Ranged perks);
       Hail Mary Shot x15 (15 CP; distance increased by 7500 in
       atmosphere and 15000 in space)
       Equipment (12 slots, 10 used; 48 EP, 48 used)
       Ablative Battledress (10 AV) – 6 EP, 1 slot
       Phase-Shift Coating (15 AV vs. B, lasts 10 hits, -50% B weapon
       crits) – 4 EP, 0 slots
       Auto-Med Kit – 3 EP, 1 slot
       Life Support Module – 2 EP, 1 slot
       Rapier 40mm Railgun (30 B, 35 P, 1500 m range) - 8 EP, 3 slots
       Hyper-Bazooka Impulse Rifle (50 E, 5 P , x12 crit, stun for 1
       round/10 HP past AV, reload 1) – 10 EP, 3 slots
       Kindred Athame (10 B, 10 P; 175% chance for ‘Illusion’ on hit,
       target attacks nearest ally) – loot, 1 slot
       QC Shortsword (15 B, 100 P, 15% crit chance, x9 crit, ignores
       non-QC DS) – 15 EP, 1 slot
       Infantry:
       HP: 299
       AV: 10 vs. all, 25 vs. B
       AS: 488 (976 Ranged)
       DS: 90 (180 Ranged)
       Speed: 9
       Special: plus 4 B dmg; -1 bleed/2 rounds, 80% immunity to
       bleed/poison
       Mecha
       Name: Bifrost (1485 RP, 250 BR; - 4x Perfectionist, – 8 EP= 1401
       RP, 250 BR)
       Chassis Type: Mobile Armor (25 RP, Special; Tandem Tactical
       CIC); Transformation (15 RP) Panzer chassis (22 RP; 50% Size, x2
       Mass, -20 Speed, AV vs B/S x2, -x5 crit for those, extra 50%
       resistance to Knockdown/Pin attacks, plus 50% HP)
       Size: 22 Meters
       Mass: 3000 Tons (plus 112% HP, -56 Speed)
       Description:
       A next step in modern warfare, designed to fill the gap between
       land-based vehicles and mobile suits, Bifrost is supposed to
       provide mobile heavy fire-support to ground units wherever
       needed. Unlike normal bombers, it's designed to withstand combat
       and dish out heavy damage. It's still in the testing stage,
       though.
       Bifrost looks roughly like a shorter B-wing from Star Wars. In
       the Sleipnir form the wings are folded and the entire MA takes
       the form of a long spike, with the cockpit at the front. In
       Jormungand form the wings unfold and the MA assumes the
       canonical B-Wing appearance.
       Transformation Frame (1651 RP, 1547 Slots, 25 000 HP):
       Chassis: 62 RP
       Frameless (639 RP, 67 slots)
       Recoil Compensators (45 RP; weapons with inherent Reload count
       50% slots for reload counting; -x4 crit against any non-S with
       less than 200 P)
       Steady Fusion Reactor x3 (63 RP, 36 slots) (180 DS, 60 Speed;
       -30% HP, -2 Reload for E/S, -1 for AMP; 50% Speed and Engine DS)
       Vari-Cameras (1 RP, 1 slot)
       Multi-Targeter Enhancement (2 RP, 1 slot)
       Ultra-Polarized Cameras (1 RP, 1 slot)
       LCR x10 (120 RP, 10 slots) (0 AV vs. FRALA/Laser Blades, 100 AV
       vs. all; 3000 AV vs. E; 10% regen)
       EMP Shielding x6 (36 RP, 12 slots) (200% protection from EMP,
       -4% HP)
       NIC/GRS (24 RP, 3 slots) (50% character AS/DS, 10% Speed)
       PRC (IC5X loot, 3 slots) (100 Cloak DS)
       Slots x 47 (47 RP)
       MA HP x 1000 (300 RP) (25k HP)
       Sleipnir frame (Ranged/Engine) (360 RP, 740 slots)
       Interceptor Chassis (12 RP; Extra Verniers, Boost Thrusters,
       Missile Launchers)
       Extra Verniers x150 (33 RP, 150 slots) (150 Speed; 300 DS)
       Burst Thrusters x100 (45 RP, 300 slots) (1200 DS)
       ‘Fenris Claws’ Suppression QC Spike Driver x3 (165 RP, 74 slots)
       (122 B, 4050 P, 60% crit chance; x37.8 crit)
       ‘Fenris Fangs’ Missile Launcher x8 (16 RP, 16 slots) (EMP Stun
       for 6 rounds on hit, -120% enemy EMP resistance, plus 20 AS and
       10 AS/launcher)
       EMP Warhead Ammo x4 (4 RP, 4 slots)
       ‘Sleipnir Hoof’ Ionisation Cannon (SoS loot, 150 slots) (15% AS
       and Distance; disable 10 slots of Special components for 6
       rounds; 7 within 1k meters, 8 in close, 9 in melee; 125% crit
       chance, additional 12 turns on crit)
       Lobo-Flare launcher (2 RP, 2 slots) (80% chance for Newtype stun
       in 2x Distant)
       Backup OS x3 (3 RP, 3 slots)
       Reactive Plates x3 (3 RP, 3 slots)
       Engine slots x450 (33 RP)
       Ranged slots x282 (42 RP)
       Special slots x8 (2 RP)
       Jormungand frame (ranged) (590 RP, 740 slots)
       Bombardment chassis (12 RP) (AMP, Gram Gatling, Tesla Mjolnir,
       Ion-D, Gauss Flenser, Redoubt Shield)
       Aegis-sealed 'Jotunn' 100 mm AMP cannon (loot plus 12 RP, 30
       slots) (16400 S, affects 400 meter area, ignores shield/cloak
       DS, reload 3; 30% crit chance, x11.2 crit)
       'Gymir', ‘Thrym’, ‘Hrimnir’: 100 mm AMP cannon (105 RP, 90
       slots; 35 RP, 30 slots each) (16400 S, affects 400 meter area,
       ignores shield/cloak DS, reload 3; 30% crit chance, x11.2 crit)
       'Ljosalfar' Supercharged Gram Gatling x4 (64 RP, 180 slots; 16
       RP, 45 slots each) (4800 S, 300 P, up to 3 targets, affects 60 m
       area, ignores 50% of Shield and Cloak DS and 50% miss chance;
       plus 120 AS; 1200 B 300 P in Close range; double Distance range;
       reload 1/2/3; 40% crit chance x14 crit)
       'Heimdal', ‘Baldur’, ‘Tyr’, ‘Hermod’, ‘Hodur’, ‘Vidar’:
       Aegis-sealed Tesla Mjolnir Cannons (150 RP, 246 slots; 25 RP, 41
       slots each) (3400 S, 675 P, ignore 50% Shield DS; 170% chance of
       Knockdown and Pin on hit for 1 round, no damage needed; up to 5
       targets; 35% crit chance; x11.2 crit)
       ‘Dverg’ Ion-Disintegrator x2 (78 RP, 118 slots; 39 RP, 59 slots
       each) (2340 S, 3300P; ignore Shield DS except Redoubt;  50% crit
       chance, x21 crit)
       ‘Sigurd’ Gauss Flenser x1 (23 RP, 18 slots) (45% HP ignoring AV,
       max 27k HP; 20% crit chance, 101% HP on crit, max 60 600 HP)
       Redoubt Shield x25 (75 RP, 50 slots) (750 DS; negate Penetration
       of 12 attacks/turn)
       Backup OS x3 (3 RP, 3 slots)
       Reactive Plates x3 (3 RP, 3 slots)
       Range slots x684 (34 RP)
       Special slots x6 (1 RP)
       Armor Slots x50 (30 RP)
       HP: 67000, 2000 regen/turn
       Armor Value: 0 vs. FRALA/Laser Blades, 100 vs. M; 200 vs. B/S;
       3000 vs. E; -x5 crit vs. B/S; -4x crit for non-S less then P 200
       Attack Skill: 488 (Base) x2 (Ranged) 50% (BGM) -50 (Melee) 120
       (Gram) 244 (NIC/GSR) 40% (Sharpshooter) = 682 (Melee)/1708
       (Ranged)/2392 (AMP, Mjolnir, etc.)/2559 (Ljosalfar)/2750 (Hoof)
       With Kamikaze:
       Sleipnir: 5274 (Claws)/5374 (Fangs)/6066 (Hoof)
       Jormungand: 3940 (everything)/4107 (Ljosalfar)
       Defense Skill:
       Sleipnir: 90 (character) 1680 (engines) 45 (NIC/GRS) 840
       (Reactor bonus) 100 (PRC) 1999 (Cyber-soldier) = 4754 (4844 vs
       Ranged); 1188/1210 with Kamikaze;
       Jormungand: 90 (character) 180 (engines) 45 (NIC/GRS) 95
       (Reactor bonus) 100 (PRC) 750 (Redoubt) 803 (Cyber-Soldier) =
       2063 (2153 vs. Ranged); 515/537 with Kamikaze
       Speed Value:
       Sleipnir: 5 (Base) 60 (SFP) 10% (NIC/GRS) 150 (Verniers) 111
       (Reactor bonus) -56 (weight) 30% (Interceptor) -20 (Panzer) =
       350;
       Jormungand: 5 (Base) 60 (SFP) 20 (NIC/GRS)  36 (Reactor bonus)
       -56 (weight) -20 (Panzer) = 45
       *Personal Touches: Sharpshooter x4 (40% Ranged AS); Tough Guy
       (40% HP)
       Mission log:
       USN/Edenite Operations 3: 32 CP, 200 RP
       USN/Independent Assignment 1: 8 CP, 4 BP, 75 RP, 5 BR
       USN Mercenary Mission 1: 30 CP, 15 BP, 300 RP, 60 BR
       USN Engagements 3: 10 CP, 110 RP
       USN Mission 4: 13 CP, 5 BP, 200 RP, 100 BR (4 CP for Halo)
       Independent Contract 5X: 30 CP, 400 RP, 13 BP, 85 BR (9 CP for
       Halo)
       #Post#: 644--------------------------------------------------
       Re: Glory be, Gundam!
       By: Tristraim Date: October 8, 2013, 5:22 am
       ---------------------------------------------------------
       Jacen, ready for H&D!
       Attack Skill: 732 (24 CP)
       Defense Skill: 10
       Boost Skill: 10
       Special Abilities: Vast Resources lvl. 5 (10 CP), Hand of
       Destiny (7 CP), Phonebooth Costume Change (1 CP), Elective
       Genetics (5 CP, 100% AS, Hand of Destiny CP reduction), Warrior
       Training lvl. 3 (9 CP), Support Specialist (5 CP), FAITH Member
       (6 CP, Brothers in Arms), Fast Learner (5 CP), Brown Noser (1
       CP), Working the System (Ranged and Engines, 10 CP), Ghost State
       (8 CP), Rambo x2 (2 CP), Gunslinger Style (5 CP), Big Gun
       Mastery lvl. 5 (15 CP), Great Precision (4 CP), Brothers in Arms
       (3 CP, Iron Fists), Exoticist (3 CP), High Speed Combat Expert
       (5 CP), Non-Linear Transformation (2 CP), Sleight of Hand
       50-Slot (5 CP), Deadly Mirage (6 CP), Sixth Sense (2 CP), Flesh
       Wound THIS! (3 CP)
       Copilot: Hail Mary Shot (4 CP)
       Infantry Equipment:
       EP Spent: 64/64 (10 RP expended)
       Armor: 5/5
       Weapons: 4/4
       Special: 4/4
       Aegis Armor (10 EP, 25 AV, 5 DS Penalty, 5 bonus damage from
       Melee, Bleeding damage reduced by 1 point per round, Built in
       Cutlass (5 B, 5 P, 10 ammo), Chain-Katar (17 B, 16 P), 4 Slots)
       Polarized Lenses (2 EP, Cannot be blinded, 1 Slot)
       Quantum Communicator (3 EP, Cannot be jammed, 1 Slot)
       Flamberge 15mm Assault Rifle x2 (4x2 EP; 10 B, 5 P in 2m radius;
       10 B, 15 P; 25 ammo each, 2x2 Slots)
       Tactical Web Vest (8 EP, Provides 4 Special Slots, 1 Grenade
       Slot)
       -Expanded Extra Magazines x2 (4x2 EP, 15 more ammo to Flamberge
       Rifles)
       -Curaga Module x2 (6x2 EP, Restores 50% HP, max 75% HP, 4 uses)
       -Frag Grenade (6 EP, triple-wired, 20% AS Penalty)
       PS Coating (4 EP, 15 AV vs B and M, 10 hit duration, crits only
       deal 50% damage)
       Anti-Beam Material (3 EP, 10 AV vs E, 1 Slot)
       HP: 371
       AS: 1464
       DS: 10
       Speed: 8
       Infantry AV: 25, 35 vs E, 40 vs B/M for 10 hits
       CP Spent: 105/105, BP Spent: 39/39, AP Spent: 4/4
       CP Copilot Spent: 4/4
       Name: MDX-001T2 Teotl-Tlatoani
       Chassis type: Transforming Chassis (15 RP), Tandem Cockpit
       Master Gunner (21 RP), Bombardment Specialized Chassis (Frame 1
       and 2, 24 RP)
       Size: 30 meters (3% HP gain, -6 DS)
       Mass: 400 tons (8% HP, -4 Speed)
       Elite Parts: (24 RP, 20% HP, 20 AV bonus)
       Elite Torso (235/235, 7473 HP)
       Liquid Metal Limb Core Elite Wings Set 1 (104/104, 7461 HP)
       Liquid Metal Limb Core Elite Wings Set 2 (227/227, 7461 HP)
       Elite Arms Set 1 (123/123, 3737 HP)
       Elite Legs Set 1 (4/8, 3737 HP)
       Elite Legs Set 2 (0/8, 3737 HP)
       Elite Legs Set 3 (0/8, 3737 HP)
       Elite Head (12/12, 3731 HP)
       Extra Slots to Spread Around: 29/29
       Reinforced Construction x323: 323 RP
       Frameless: 272/272, 535 RP
       Extra Slots x252 (126 RP)
       Burst Thrusters x 25 (50 RP, 300 DS, 50 Slots, Torso)
       Afterburners x 50 (100 RP, 600 Speed, 100 Slots, Torso)
       Steady Fusion Reactor x3 (45 RP, 60 Speed, 180 DS, Mecha HP
       reduced to 70%, 50% Speed and Engine DS Increase, 2 rounds
       reload deduction, 36 Slots, Torso)
       NIC-GRS System (24 RP, 10% Speed, 50% Character AS and DS bonus,
       3 Slots, Torso)
       Ablative Armor x20 (80 RP, 600 AV, 60 Slots, Torso)
       Recoil Compensators (45 RP, Reload times now account for 50%
       slots, Non-S type attacks with less than 200 AV penetration have
       -4x reduced crit chance)
       Ice-Gold Joints (13 RP, 150 AS, 150 DS, 2% HP Reduction, 3
       Slots, Torso)
       Reactive Plates x3 (9 RP, Protects against 3 crits, 3 Slots,
       Torso)
       Backup OS x4 (12 RP, Allows System Reboot, 4 Slots, Head)
       EMP Shielding (12 RP, 100% chance to ignore EMP, 4 Slots, Torso)
       Cusped-Field Thruster Mod (4 AP, 0 Slots, Reduces Non-Reactor
       Engine parts slots by 1, minimum 0.5)
       Vari-Cameras (3 RP, Ignores Blind Grenades, Chaff, Mirage
       Colloid, Holoshrouds, Environmental Miss Chance by 50%, Range by
       50%, 1 Slot, Head)
       Hoverthrusters (4 RP, Increases Ground or Near-Ground Speed by
       20%, Cancels Atmospheric Speed Penalty from Multiple Limbs,
       Melee Attacks have 30% AS Penalty, 2 Slots, Legs)
       Multi-Targeter Enhancement (2 RP, 1 Slot, Head)
       Ultra-Polarized Cameras (1 RP, 1 Slot, Head)
       Cryo-Fluid “Stuffed Crust” Armor Mod (9 RP, Hits with a weapon
       of 50 P or greater reduce Speed and Engine DS by 50% for 3
       rounds, 4 Slots, Torso)
       Frame 1 ("Quauhtin" Bombardment Chassis, Ranged and Engine,
       Specialized Discount for Ion-Disintegrators, Artillery Cannons,
       AI Firing Support, 203 RP):
       Extra Slots Ranged: 287/320 (8 RP)
       Total Slots: 290/343
       "Deagle-Atlatl" Ion-Disintegrators x2 (56x2 RP, 1090 S, 2050 P,
       0 Reload, 18x crits, 55x2 Slots, Ignore DS Shield Bonuses except
       Redoubt, 0 Reload, Arms Set 1)
       “Gatling Jotun Deagle” Tesla Mjolnir 3P Cannon (8x2 RP, 700 S,
       200 P, Can make 5 attacks, 18x2 Slots, 0 reload, Ignores 50%
       Shield DS, 70% chance to Knock Out a target, 4 Speed Penalty
       (Negated by Big Gun Mastery), Arms Set 1)
       Aegis-Sealed "Tematatl" Magnus Artillery Cannons x2 (3x2 RP, 550
       B, 40m AoE radius, 3 shots, 0 reload, 18x2 Slots, 12 Speed
       Penalty (Negated by Big Gun Mastery) Arms Set 1)
       Nano-Swarm Munitions (1 RP, Artillery Cannons, Turns damage into
       138 S, 200 P, deals 138 S per round, 40m AoE radius, 1 Slot,
       Arms Set 1)
       "Barma Satara" T-NAS x4 (1x8 RP, 1000 E, 300 B, 500m AoE radius,
       auto-hit, no crits, 20 additional tons, 3x8 Slots, 1x4 Speed
       Penalty (Negated by Big Gun Mastery), Wings Set 1)
       AI Firing Support (4 RP, 100 AS, 3 Slots, Head)
       “Sudal Sana” Thermonuclear Warheads x16 (3x16 RP, Damage
       Dependent on distance from Center (500m: 5000 E, 2500 B, No DR
       or AV gain, Stun and Blind for 10 rounds; 2000m: 2500 E, 1250 B,
       Stun and Blind for 5 rounds; 5000m: 1000 E, 500 B, Stun and
       Blind for 2 rounds), Status Ailments are at 300% chance, If not
       Stunned, chance of Knocked Down for 400% chance for half round
       duration, No crits, Autohit attack, 5x16 Slots, 1x16 Speed
       Penalty (Negated by Big Gun Mastery), Wings Set 1)
       Frame 2 ("Ocelomeh" Bombardment Chassis, Ranged Discount,
       Specialized Discount for Radiation Cannons, Thermal Exciters,
       Requiem of Ragnaroks, Monocular Heads, Positron Cannons, 160
       RP):
       Extra Slots Ranged: 287/320 (8 RP)
       Total Slots: 290/343
       "Cuauhololli" Thermal Exciters x2 (17x2 RP, 3200 E, 100 P, 1
       reload, 400 AS Bonus, Ignores 130% Miss Chance, Close Ranged
       Cone, 42x2 Slots, Wings Set 2)
       "Tlahuitolli" Aegis-Sealed Intense Microwave Radiation Cannon x4
       (10x4 RP, 1560 E, 1560 S, 1300 P, Ignores 330 Shield DS and
       Invisibility DS, Ignores 80% miss chance, 21x4 Slots, 21x4 Speed
       Penalty (Negated by Big Gun Mastery), 44m Wide Beam, 0 Reload,
       Wings Set 2)
       "Macahuitl" 220cm Aegis-Sealed Tesla Requiem of Ragnarok (28 RP,
       5200 S, 2600 P, Reduces HP by 10%, Ignores 75% Shield DS,
       Piercing, 520% chance to Knock Down and Pin target for 1 round
       (main cannon), Creates 120m Particle Bursts along a line, any
       targets hit along line will create a Particle Burst, Particle
       Bursts deal 1300 S, 2600 P, 130% chance to Knock Down and Pin
       target for 1 round (Particle Burst), 30% Chance to Pin, 59
       Slots, 3 rounds of reload, Wings Set 2)
       “Tepoztopili” 250cm Suppression Aegis-Sealed Anti-Proton
       Positron Cannon x2 (20x2 RP, 800 E, 1600 P, 4x Crit, Reduces
       Speed and Engine DS to 50%, 9x2 Speed Penalty (Negated by Big
       Gun Mastery), Ignoring Suppression deals 12800 E, 1600 P, 30x2
       Slots)
       AI Firing Support (4 RP, 100 AS, 3 Slots, Head)
       Monocular Head (6 RP, 10% AS Bonus with Distant and Close Ranged
       Cone Weapons, 10% Miss Chance against Close and Melee Attacks,
       Head)
       RP Used: 883/883 BR Used: 422/422
       Total HP: 41062
       Armor Value: 620, -4x crit against non-S weapons that have less
       than 200 P
       Speed value: 1054/1265 H Frame 1, 1054/1265 H Frame 2
       Personal Touches: Sharpshooter, Tough Guy, Infernally Lucky,
       Red/Black Ones Go Faster
       --------------------------------
       HP: 41062
       AV: 620/310 at Gunslinger, -4x crit against non-S weapons that
       have less than 200 P, 3 crit negations, 5% increased chance to
       sustain a critical hit, 422% DR, maxed out at 50%, DR lost if
       unable to move (Gunslinger), 4 Backup OS, 100% chance to resist
       EMP Stuns
       AS: (Cloaked units gain only 50% DS and 1 / 2 Miss Chance
       against all attacks, 75% AS Penalty with Melee Targets)
       Frame 1:
       3432, Ignores 90% Shield DS (Gatling Jotun Deagles); 3432,
       Ignore Shield Bonuses except Redoubt, Ignores 280% Shield DS
       (Deagle-Atlatl, Ion Disintegrator x2); 3432, 40m AoE, 3 shots, 0
       Reload (Tematatl, Artillery Cannon x2); 3432, hits all targets
       in 500m radius, auto-hit, cannot crit (Barma Satara, T-NAS);
       3432, hits all targets in 5000m radius, auto-hit, cannot crit
       (Sudal Sana, T-NAS Thermonuclear Warheads) (Note: Gatling Jotun
       Deagles and Tematatl gain  3744 AS, when under Gunslinger. If
       aimed at same target, gain 5616 AS, and ignore 90% AV, and all
       perk-derived DR.) (Note 2: If assigned to Master Gunner, AS
       values listed will double. If at ground or near the ground, all
       attacks gain 10% more AS) 10500/21000 range in Atmosphere/Space
       Frame 2:
       4502, Ignores 130% Miss Chance, Close Ranged Cone (Cuauhololli,
       Thermal Exciters); 3776, Ignores 330 Shield and Invisibility DS,
       80% Miss Chance, Piercing Line, 44m Wide Beam (Tlahuitolli,
       Radiation Cannon); 3776, Piercing Line, Suppression Weapon
       (Tepoztopili, Positron Cannon); 3776, Ignores 215% Shield DS,
       Piercing Line, Creates 120m Particle Bursts along a line, as
       well as Primary Target, 3 Reload (Macahuitl, Requiem of
       Ragnarok) (Note: If assigned to Master Gunner, AS values listed
       will double.)
       DS: 1064/1074 vs. Ranged (Character 10/20 vs. Ranged, 900
       Engine, 160 Special, 6 DS Penalty), 105% Miss Chance due to
       Deadly Mirage (Capped at 60%), 1079/1089 vs. Cloaked, Gain 5%
       additional DS when on the ground or near the ground, Gunslinger
       Modifiers (75% Penalty vs. Melee Attacks), Gain 20% additional
       DS when transforming
       Speed: 1054/1265 H Frame 1, 1054/1265 H Frame 2, No Speed Loss
       when Transforming
       Damage: (Damage posted can be boosted by Master Gunner to 100%.)
       Frame 1:
       700 S, 200 P, can fire 5 times, can Knock Out a target for 70%
       Chance, 20% Crit Chance (Gatling Jotun Deagles, Tesla Mjolnir 3P
       Cannon x2, 18 Slots); 1090 S, 2050 P, x18 crit, 50% Crit Chance
       (Deagle-Atlatl, Ion Disintegrator x2, 55 Slots); 550 B, 40m AoE,
       3 shots, 0 Reload, can utilize Nano-Swarm weapons of 138 S, 200
       P, that deal damage per round for 3 rounds (Tematatl, Artillery
       Cannon x2, 18 Slots); 1000 E, 300 B, hits all targets in 500m
       radius, auto-hit, cannot crit (Barma Satara, T-NAS); Damage
       Dependent on distance from Center (500m: 5000 E, 2500 B, No DR
       or AV gain, Stun and Blind for 10 rounds; 2000m: 2500 E, 1250 B,
       Stun and Blind for 5 rounds; 5000m: 1000 E, 500 B, Stun and
       Blind for 2 rounds), Status Ailments are at 300% chance, If not
       Stunned, chance of Knocked Down for 400% chance for half round
       duration (Sudal Sana, Thermonuclear Shells)
       Frame 2:
       3200 E, 100 P, 1 Reload, Close Ranged Cone (Cuauhololli, Thermal
       Exciters, 42 Slots); 1560 E, 1560 S, 1300 P, Piercing, 44m Wide
       Beam (Tlahuitolli, Radiation Cannon x4, 21 Slots); 800 E, 1600
       P, 4x Crit, Ignoring Suppression deals 12800 E, 1600 P
       (Tepoztopili, Suppression Positron Cannon x2, 30 Slots); 5200 S,
       2600 P, 520% chance to KO and Pin, Creates 120m Particle Bursts
       along a line, as well as Primary Target, Particle Bursts deal
       1300 S, 2600 P, 130% chance to KO and Pin, 3 Reload, 30% Crit
       Chance (Macahuitl, Requiem of Ragnarok, 59 Slots)
       Special Abilities: FAITH Member (310% reduced chance of Physical
       Stuns, Intimidated, Disrupted, 50% increased values of Brothers
       in Arms bonuses), Ghost State, Fast Learner, Brown Noser,
       Vari-Cameras, Multi-Targeter Enhancement, Sleight of Hand (50
       Slots, Knocks Down (20% AS/DS) after use, Pinned if took more
       than 500 damage with SoH round), High Speed Combat Expert (Can
       gain 527/633 DS or 264/317 AS, in Gunslinger Style), Gunslinger
       Style, Brothers in Arms (Iron Fists), Great Precision (25% more
       AS bonus and ignore 25% DR with Gunslinger), Flesh Wound THIS!
       (Can destroy two limbs at one side, or deal triple damage to one
       limb with Gunslinger)
       *****************************************************