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       #Post#: 1181--------------------------------------------------
       The Briefing
       By: Maderfole Date: October 14, 2013, 6:51 pm
       ---------------------------------------------------------
       Royal Orb Ship Dawnblade, main briefing room
       There was a lot of whispering speculation going on in the room.
       Not only was there gathered some of the USN top Mecha pilots all
       in one place, but most of them had come in at emergency notice,
       some quite literally taken off the field of battle, out of
       missions in operation, and recalled to the Dawnblade for a top
       secret briefing on a new extant threat.  Supreme Commander
       Waltfeld was known to have something of a fast and loose style
       of strategic command, but this was hasty and makeshift even for
       him.  That meant that he really had been caught off guard by
       whatever this new problem was, and that was not a good sign.  Of
       course, High Command dealt with all sorts of unpleasant
       surprises from the enemy on a daily basis, but few such
       surprises required such a degree of immediate action.  It could
       be said with little exaggeration that the 8 pilots gathered here
       in this room represented the strong left fist of the USN
       military, only a step or two removed from the legendary Orb
       Gundams and the new BALORs in power.  On one hand, it was
       exciting and reassuring, to look around at the talent in the
       room and know that High Command considered you to be on the same
       plane as the others present, and that there were probably few
       things that you could not overcome on the battlefield with such
       allies.
       On the other, what sort of threat could there be that would
       require all 8 of you to be emergency deployed in order to be
       considered an acceptable response?  Speculation is finally cut
       short when the one eyed Stormhound standing guard at the hatch
       leading into the room suddenly stiffens to attention and calls
       out "ATTENTION ON DECK" In a voice that could have lifted dust
       from the floor, had there been any.  However, it wasn't Supreme
       Commander Waltfeld that strode to the head of the room.  The
       person come to brief them was no less recognizable though, with
       his distinctive silver white hair and even more distinctive
       slashing scar across his face.  Commander Yzak Joule, one of the
       most famous of all Mobile Suit pilots, Gundam Ace and hero of
       more desperate battles than everyone on the room could count
       with all fingers combined, regarded them all through narrowed
       blue eyes.  He wore a modified version of the iconic old ZAFT
       Redcoat uniform, as due to his status he was allowed to wear
       pretty much anything he cared to wear in terms of uniform.
       Accompanying Yzak was a slightly older man with red hair and
       plain eyes, dressed in a business suit and tie clipped to his
       shirt in the low gravity of the ship, rather than a military
       uniform, though his bearing and posture bespoke an undeniable
       military background.  "You may be seated." Yzak said, returning
       the salutes of the gathered pilots and waving them to their
       chairs once more.  "First off, on behalf of the Supreme
       Commander, I express his regrets that his duties demand that he
       be unavailable to brief you in person, despite his desires.
       This situation has caught us all on the wrong foot, and he is
       closeted with the War Council trying to figure what the hell
       just happened, and who the hell is to blame." Yzak's eyes blazed
       as he spoke, his temper clearly straining at its leash.  "I
       cannot tell you everything you wish to know about the situation,
       as it is classified beyond even MY need to know, apparently.
       However, I can assure you that the problem requires a military
       solution, and that failure is not an option.  Which is why we
       have gathered all of you, despite the immense cost and
       operational disruption required.  The Supreme Commander has
       faith in you, as does the rest of the War Council.  As do I."
       "This is Martin Discosta, Special Aide in charge of Intelligence
       to the Solar President." Yzak indicated the man at his side.
       "He will be assisting me in briefing you about the situation.
       This entire briefing will be conducted without AI support, and
       no electronic notes are allowed.  Part of this problem may be an
       issue with our data security systems, and both LEXI and NAMARA
       have been nearly compromised in the past, and we cannot afford
       any hint of forewarning to the enemy about our actions in
       response to this situation." Yzak glared around the room,
       meeting each person's eyes individually, to make sure they
       understood the seriousness of his words.  After satisfying
       himself that all were paying rapt attention and understood the
       gravity of the scenario, he took a small remote from one pocket
       and clicked it, activating the wallscreen viewer.  It showed a
       vast expanse of white terrain, obviously taken from high
       altitude or low orbit.
       "This is Antarctica, the site of what was once the unofficial
       5th Theatre base, Nifelheim.  Nifelheim was a facility of Fenris
       Enhanced Armaments Researchers, commonly known as FEAR, who
       until their recent nationalization provided most of the advanced
       and esoteric military technologies to the USN.  Even now they
       continue to be responsible for the new BALOR units in which the
       Solar President has placed so much faith as anti-Executor
       tools." Yzak's frown at that bit of info conveyed his feelings
       of misgiving about that idea more than well enough.  "Nifelheim
       was where the BALOR project was brought to fruition, as well as
       serving as the primary base for the Extended Supersoldier
       regiment during most of the first part of the war, and as a
       repository for all sorts of still classified military projects
       and experiments.  Most of which, we are now discovering, were
       conducted entirely without USN oversight or even knowledge they
       existed at all!  Apparently FEAR, under former Chief Director
       Dr. Natalia Dostanya, has been playing their own game under the
       USN's nose for quite some time now."
       "It was only after Nifelheim was attacked and destroyed by
       Executor Frost..." Yzak twitched at the mention of the name,
       though he managed to keep his voice more or less even.  "That
       the wider USN had the opportunity to investigate Nifelheim
       without FEAR interference.  The main base complex was
       irrefutably annihilated by the Kratos's AMP Cannon, but we are
       discovering that Nifelheim itself was merely the tip of the
       iceberg, if you'll permit the bad pun.  Sub-complexes dot the
       surrounding kilometers of tundra and mountains, and even extend
       out into the nearby ice bay, far beyond any base specifications
       the USN has access too.  For that matter, we strongly suspect
       that there might be a whole second base, buried well underneath
       the ruins of the first, a base the USN never even knew existed.
       Furthermore, our data about the surrounding terrain and
       environment has been corrupted or obscured somehow, due to high
       level interference in the systems.  I'm talking War Council
       level, to underscore the seriousness of this interference, from
       a source we still cannot find."
       "Given how much of the USN top level technology derives from
       FEAR, we cannot allow this facility, destroyed, damaged,
       inactive or flourishing, to exist beyond our control.  We have
       received strong indications of a major Edenite task force
       heading towards the area, likely on an investigative mission of
       their own.  We know their Executors aren't involved, at least
       not yet, so we need to nip this curiosity in the bud quickly,
       send them packing, and then secure the site ourselves, so we can
       follow up with a proper investigation of the site with all the
       resources at the USN's command.  We have dropped a forward
       command base from low orbit, codenamed Azure Shield, into the
       snow plains to the East of where the main Nifelheim complex used
       to be.  You will rendezvous with this base and use it as a
       staging post for securing the area from outside interference.
       Once you have seen off the Edenites and any other potential
       intruders, you have authorization to conduct a preliminary
       survey of the base ruins.  We need eyes on the ground down
       there, and you are our chosen instruments." Yzak stepped back to
       allow Dicosta to step up.
       The Special Aide wasted no time on pleasantries, and plunged
       directly into the briefing.  "Though most of Section 9's
       classified surveillance data on the area is missing or
       corrupted... probably due to the actions of the last Director,
       Supreme Commander ze Burrel, who was known to be romantically
       linked to Dr. Dostanya... we can give you a few basic tips about
       what you might find waiting down there.  Antarctica has always
       been one of the most hostile environments known to mankind, and
       that was before the Eden Disaster screwed up the world's climate
       and weather patterns.  The temperature down there rarely rises
       above negative 40 degrees, cold enough that any Mecha deployed
       to the area on long term duty need special lubricants to avoid
       freezing up when on patrol.  Your Mecha are being serviced and
       tuned for this reason right now.  The weather itself is beastly,
       with frequent blizzards and windstorms powerful enough to flip a
       tank over if it isn't well grounded.  There's a particularly
       nasty storm brewing which will be in full flow by the time you
       get down there, unfortunately."
       Dicosta zoomed the wallscreen in on the Azure Shield, a barely
       visible glow of prismatic color where the base's heavy Redoubt
       Dome shields flared against the near whiteout conditions of the
       weather.  "The Azure Shield has been dropped about 15 kilometers
       from the main base area, now known as Nifelheim crater, and its
       about 15 more kilometers to the western ice bay, where we
       suspect there to be some sort of submarine base or supply dock.
       The terrain in the snow fields is mostly snow dunes, with a few
       ridges of rock and ice.  The storm will lower your flight
       ceiling considerably, but should also make aerial assault from
       the enemy impossible.  You'll need Vari-Cameras or other
       advanced sensors to see through the blizzard, though hopefully
       the snow flurries will stick to any enemy machines and reveal
       their position.  We know that some of the snow dunes are
       actually artifical camouflage, concealing vertical launch tubes
       connected to a major underground hanger facility of some sort.
       We have uncovered and activated 2 of these VLTs near the Azure
       Shield.  With their aid, rapid deployment to other battlezones
       should be fairly easy."
       "However, there could be dozens more of these VLTs scattered
       throughout the snow plains, and most can only be accessed
       through the underground facility.  You should make it a priority
       to try and discover where this facility is accessed from, and
       then get control of it." Discosta recommended.  "Our information
       on other geographical zones is unfortunately less complete.  We
       know that the far western reaches of the area are coastline,
       with a very deep bay frozen over by ice (the Western Bay),  the
       weather there should remain clear for the foreseeable future.
       To the North lies a major glacier field (Northern Glacier
       Field), with breathtaking ice spires that stretch hundreds of
       meters into the sky, and extreme windstorms.  To the south lies
       an active volcanic region (Southern Volcanic Highlands), forced
       into wakefulness by the AMP cannon hit on Nifelheim itself.  Our
       sensors can hardly pierce the smoke clouds in that area, but we
       do know that there are several erupting volcanoes, so expect the
       terrain to be especially treacherous."
       "Finally, connecting all these areas is the Nifelheim base
       complex itself.  Or, as it is now known, Nifelheim Crater,
       thanks to the Kratos." Discota called up an image of the area,
       but it quickly degenerated into little more than static fuzz.
       "The entire area has been adversely affected and environmentally
       damaged by the AMP explosion.  Radiation counts in the high red
       levels of the scale, and that's in the outer regions.  The
       crater itself is far more toxic, and is releasing some sort of
       unknown particle or energy which has completely foiled our
       attempts to scan the area.  Unfortunately, the crater area is
       also where we believe most of the access-ways to the underground
       portions of the base and its sub-complexes are located, so
       you'll have to investigate it and keep it patrolled in case of
       enemy infiltrators.  For that matter, because of the storm
       conditions and other environmental problems, you'll have to at
       least skirt the crater to travel to any of the other major
       geographical zones, at least when traveling on the surface or in
       the air."
       "This will not be an easy mission." Yzak stepped forward again.
       "But that is why we called upon you.  Because we know that when
       the USN needs a victory in a tough spot, it is you people that
       will provide it for us, without fail." He let that sink in for a
       moment.  "If you have any other questions, ask them now.  We
       need to get you people groundside before the Eddies get
       established and burrowed in like ticks..."
       xxxx
       Eastern Snow Desert (USN Starting zone): 10km by 10km, with a
       flight ceiling of 2km (any higher and the storm conditions make
       moving or combat impossible for Mecha sized targets.  Anyone
       breaching this zone is Stunned for 3 rounds, no resistance or
       reduction allowed, but cannot be targeting either and is
       randomly placed at the top of the flight ceiling somewhere else
       on the map when unstunned.  They take 1000 B damage per round
       spent stunned from savage battering by winds and hail).
       Predominant terrain is snow drifts, about 20 meters in height
       and 100 meters in diameter, with several long ridges of ice and
       rock running across the zone.  Snow drifts provide 25% bonus
       miss chance against ranged attacks from outside Close range to
       any mecha less than 30 meters in height, as well as 25 AV vs E
       and 10 AV vs B (artillery cannon excluded) for every snow drift
       between you and the attacker. The ice/rock ridges are 100 meters
       high, and completely block Line of Sight against any target
       within 3 hexes of them, unless you are at least 1500 meters in
       the air.
       Ground movement across drifts is reduced by 20%.  Ground Mecha
       have a 5% chance per 1 round of reload (based on slots/size, not
       modified by chassis, reactors or perks, does not apply to FRALA)
       on a weapon they fire of being embedded into the ground by
       recoil, being Knocked Down (-20% AS/DS) and Pinned (0 speed) for
       1 round.  Anyone getting cover bonus from snow drifts can be
       embedded, regardless of whether they are on the ground or not
       (no hovering 2 meters off the ground tricks).  Hoverthrusters
       removes movement Speed penalty on ground and reduces embedded
       chance to 1% per round of reload.  Scale system makes you immune
       to be embedded, and removes movement speed penalty on the
       ground.
       Entire zone is constantly under effect of a Blizzard.  20% miss
       chance with Ranged attacks, Distant range reduced by 50%, -40%
       cloak DS.  Vari-Cameras negate the miss chance and range
       reduction (but apply their own range reduction in turn).
       Azure Shield is the Blue Castles, Dome Shield Range is the thin
       blue line.  Black X's are uncovered VLTs.  Zone Boundary to
       Nifelheim Crater is on the far left side of the map, opposite
       the Azure Shield, represented by a Red Line.  Your Mecha can
       start on any hex within 10 hexes of a Blue Castle hex.
       Vertical Launch tubes: 2 uncovered tubes near the Azure Shield.
       Any Mecha which enters an uncovered Launch tube from the
       surface, or through the underground facility, can launch
       themselves on their next action, while also being untargetable
       except at Melee range by enemies while within the Tube.  When
       you launch, you gain triple Speed for 3 rounds.  This speed
       bonus ends instantly if you make an attack, unless you have
       HSCM, in which case you may act normally.  There are 2 uncovered
       VLT's within 1000 meters of the Azure Shield (marked with Black
       X's on map).  You cannot enter the underground facility through
       a VLT.
  HTML Map: http:// imgur.com/ ZxWExsB
       #Post#: 1234--------------------------------------------------
       Re: The Briefing
       By: Asmus Date: October 15, 2013, 3:10 pm
       ---------------------------------------------------------
       Roland quickly went through the pages of the info folder he had
       been given for this mission, his eyes scanning the contents for
       any extra information. What he saw, made him feel concerned and
       excited at the same time. "Looks like the Edenites are sending
       their very best." He muttered to Marie, who was sitting nearby.
       "These guys have cause a lot of problems for the USN." Roland
       added as he took in the list of suspected Edenite pilots being
       sent to Antarctica.
       He was excited about the possibility to fight such capable
       warriors, yet at the same time, concerned that those same pilots
       would be doing their best to kill him. That last part was
       particularly troubling if the information on their capabilities
       and achievements was even marginally true.
       Roland then noticed that some of the enemy pilots had very
       little info attached to them. Probably they weren't able to get
       anything important on these ones. Roland though while listening
       to the briefing. Once it was over, Roland decided to try his
       luck and ask Commander Joule for more info. Perhaps he wouldn't
       get anything, perhaps Roland would receive Yzak's personal
       opinion on the matter. He didn't mind. When going up against
       these kinds of pilot, every bit of info helped.
       "I have a question, sir." Roland raised his hand. "I studied the
       information on the potential enemy forces and noticed that some
       of the information is missing. I understand that these reports
       were made ahead of time, so there is the possibility of new bits
       of information being in our possession. Things that haven't been
       included in the reports. Do you have any additional information
       available on the enemy forces? Even if it's a personal opinion.
       Every bit helps."
       ----
       HP: 68378/68378, bonus HP: 13432
       AV: 1260 vs E. 35 vs all. 1000 vs B/M with no base penetration.
       (-75% AV for head 1)
       Speed: 233 (doubled for movement)
       DS: 4066 (ranged), 4127 (melee) (66/125 - character, 3898 -
       shields, 49 - engines, 55 - special)
       Passive Defenses: 65% DR vs E.  Negate Nanite DoT x2, 3x
       Reactive Plates, 3 Backup OS. Negate 42 penetrations per round.
       269% chance to negate ranged attacks. 135% chance to negate
       melee Dragoon and thrown/”ranged” melee attacks.
       Regenerates HP equal to 3x E damage received (max.1500 HP) per
       shot. Gain AV vs B/M equal to E damage received for 3 rounds
       (max AV bonus 25). Angel Halo applies in Close Range. -25% x4
       Cloak DS in Close Range (3 round duration, each). Storm Aegis
       applies in Close Range. Limb Deflection 3 times per round. 1 I
       got better.
       Resistances: 165% B, 65% P (-4 rounds, minimum 1), 115% F (-4
       rounds, minimum 1), 25% N (-2 rounds, minimum 1), 175% EMP (50%
       duration reduction) Hotwire. 30% resistance to
       Pin/Knockdown/Sonic Boom/Shield Slam. Resist involuntary push by
       500 meters.
       Immunity: Provoke. Null Status.
       Positive Status: Brothers In Arms (7 people). Heroic Hoplite
       Style. Kamikaze. Knight of Haumeya. Close Range increased to 600
       meters. Advanced Field Settings. AI Override. QWACK (set to
       disrupt the enemy). Scale System.
       Attack:
       "Joyeuse" (AS 21669. 4x Fend attacks on incoming enemies. 25%
       crit chance for x18 crit. Ignore 3/4 miss chance, 1/2 cloak DS.
       Ignore TK shields. Ignores positron shields, Positron scale and
       LCR armor. Gain extra Fend on Positron or Redoubt negation.)
       2x C-Plus Cannon (AS 18292. Detected enemies. 5% crit chance for
       x9 damage. Ignores shields, Armor, 200 Cloak DS, 1/2 and 30%
       miss chance. On hit 300% chance to knock down for 4 rounds.
       Cannot be Precog. Dodged under 2500 meters.)
       Pulverizing Shield Slam (10750 shield DS with increased 25% base
       success chance. 1 enemy if detected in melee range. 5% chance
       for x8 damage)
       Damage:
       "Joyeuse" (9655 E 4631 penetration. 3x damage on Fend, 5x when
       rammed. increase by x1 for every 100 speed the enemy has more
       than me.)
       C-Plus (7219 E. 60 meter AoE)
       Pulverizing Shield Slam (20212 E 4534 penetration)
       ---
       The moment he left the launch bay, Roland felt the Edelweiss
       being grabbed by the storm and shaken like a pebble. The wind
       was so strong, he could feel its force even though he was inside
       the Edelweiss's cockpit, secured in the GRS. He quickly adjusted
       his thrusters in order  to compensate for the powerful wind and
       steered his Gundam towards the ground. With the powerful wind
       making it difficult to fly it seemed like the fighting would
       take place near the ground. The Edelweiss shuddered slightly as
       he made contact with the densely packed mixture of snow and ice.
       Fortunately, the recently installed scale system immediately
       went to work and quickly helped him stabilize his machine.
       Once the landing was done, Roland moved towards where he had
       seen a massive crater in the distance. He saw his allies spread
       out in order to gather more information about the nearby area,
       but decided not to join the collective effort. Instead he
       decided to move in the direction from where the enemy was most
       likely to arrive so that he could draw their attention to him.
       ---
       (Activate Kamikaze, Storm Aegis and Vari-Cams)
       (Land the Edelweiss on the ground and start moving towards the
       transition zone. Do not transfer the zone and remain around 2 km
       away from it.)
       (Provoke anyone that enters our zone (100%). Fire twice with the
       C-Plus and Fend with Joyeuse. Make a Pulverizing slam if the
       enemy makes it into melee range.)
       (Activate Angel Halo (gain 50% DR vs E weapons, -75% Cloak DS
       and 20% miss chance (does not apply since I am in style). Same
       thing to everyone in Close Range.)
       #Post#: 1251--------------------------------------------------
       Re: The Briefing
       By: Tristraim Date: October 16, 2013, 8:12 am
       ---------------------------------------------------------
       "So we eliminate or neutralize enemy combatants, then begin our
       investigations. And given the nature and secrecy of this
       mission, we won't receive any backup at all, whether from
       Patriot units, Incarnate support, even a better satellite scan,
       except what they had on the ground, and the Azure Shield. Sounds
       familiar to a mission I did once, sir, if I might add. And I'm
       assuming there is no way to compromise with the Edenites in
       finding the data underneath the Nifelheim Crater, since they're
       all state secrets, huh?" Jacen added, looking through the pilot
       lists absent-mindedly.
       One of the pilots, a boy named Zes, was a familiar name to
       Jacen, having met him once or twice in a sim run and a mission,
       as well as in the Arena. The boy was.... unhinged, so to speak.
       The boy was truly insane, to a point, but he did have a grasp of
       his psychic powers that could be formidable. Then again, Jacen's
       own training, as well as the surgery he underwent the last few
       months ago, helped him gain a defense of sorts against such
       psychic intrusion. The rest of the pilots.... he did not know of
       or flew against or with personally, but heard some rumors,
       especially of Afransia Chara Dux, Dante Santoro, Christopher
       Anemoi, Aedan Thevshii, Monica Frangere, Arthon Reiland, and
       Sarah Ancalimë. Jacen didn't earn his FAITH pins from slacking
       off the intel, he knew for a fact that good intel could make or
       break a fight. These pilots were already involved with several
       daring attacks and raids against the USN, and to have them here,
       right in his face, was a daring prospect. "As for these pilots,
       as far as I can remember from FAITH briefings," Jacen said,
       bringing down the folder and pointing to the familiar names
       posted on the board who had no intel on them, "these guys are no
       pushovers. They've been involved in several major operations
       against the USN, including but not limited to the defense of
       Urbanis, the attack on the USNS Monarch's shipyard, the defense
       of Ronin City against the rogue USN Admiral Mikelhaus, as well
       as several other missions. There was also a rumor that they
       participated in the destruction of Ceres and the loss of Conrad
       Koster, the Black Hand. Well, good riddance to that spineless
       bastard, if you ask me, but going back, these guys are not to be
       trifled with. We certainly picked one hell of a fighting roster,
       if you ask me, and we're not going to get off lightly."
       #Post#: 1252--------------------------------------------------
       Re: The Briefing
       By: Shaman Tonberry Date: October 16, 2013, 9:06 am
       ---------------------------------------------------------
       Law listened to Roland and Jacen talk to Commander Joule, while
       reading the intel file. It made him twitch. Zes? Monica? He was
       about to end up on opposite sides as his former comrades and
       friends, in the former's case? How did that even happen? Should
       he get a chance, he will definitely ask some questions. Getting
       a chance, though might be a problem.. And he it didn't seem like
       he'd have the luxury of shooting to disable, not kill. He sighed
       on the inside. His friendship with the little fella would face a
       major bump..
       As for people like Dante, Elise, Chris and Aedan, he met them
       very briefly during the joint mission on Celes. He hadn't really
       gotten the chance to talk to them, but they've shown to be, for
       the most part, competent fighters. Some of the other names
       struck a chord too, but mostly as rumours flying around the
       Galileo base, since back then he didn't really have access to
       much more. This one wasn't going to be easy.. But the complete
       rebuild that Bifrost has undergone made him feel a little
       optimistic.
       #Post#: 1253--------------------------------------------------
       Re: The Briefing
       By: OrangeP47 Date: October 16, 2013, 11:29 am
       ---------------------------------------------------------
       For Marie's part, she was impressed that they had this much
       intel.  An emergency scrambled into a situation that high
       command clearly didn't have a handle on, confronted by not only
       the Edenites but at least two unknown factions, and they STILL
       had detailed information on some of the opponents they'd be
       facing.  Quite a feat, one to be applauded if it weren't for the
       fact that she and the others were about to risk their lives
       going into this situation.  A mere three months ago Marie would
       have been all jittery, but by now she had learned to control
       such impulses.  She had to admit, too, they had quite the array
       of firepower on this mission, even without support.  Not so long
       ago the Razor had one of the biggest guns, but at least two of
       the mechs on the team dwarfed her firepower.  That was okay by
       Marie, though, seeing as she had the most finesse of any of the
       big gun users.  The standard USN doctrine overall was quite
       comforting, as the Edenite's stealth meant little against
       saturation bombardment...
       Not all was well, though.  Marie was still sore about abruptly
       being pulled out of South America.  Not at command, as she
       pretty much agreed with their reasoning regarding the decision.
       She didn't like how that operation had been conducted though,
       not in the slightest.  It had been a quagmire of epic
       proportions, and she resoundly hoped some people had learned
       their lesson from it.  Typically she didn't speak up that much
       where the plan was involved, leaving it to "the boys" as it
       were, but this time she fully intended to make her opinion known
       and throw around some of that trust invested in her by high
       command.  Even if most of the team was of similar caliber, they
       could still definitely benefit from a 'voice of reason'
       occasionally.
       ---------------
       HP:  59,124 + 14,781 BiA Bonus = 73,905
       AV:  70/80 B/1545 E
       Speed:  Currently at max scanning speed (20?), On Ground - 471
       Max - 591
       DS:  1219/1244/1619 melee/ranged/missile, 1268/1294/1684 on
       ground (extra 100 when cloaked) (25% BiA in effect from QS)
       Baseline stats 15 char DS, 360 Engine DS, 600 Shield DS,
       100 Cloak DS
       Passive Defenses:  15% chance to be crit, -1x crit modifer, 3x
       reactive plates, negates 10 P from attacks per round, Backup OS
       x5, 4 precog dodges, negate 3 combat posts or 3 attacks per
       dodge
       Resistances:  100% Blind, 15% newtype resistance vs moves before
       Marie
       Immunites:  None
       Positive Status:  Brothers in Arms 25% bonus, On Ground Bonuses
       in Effect, Snow Drifts:  25% miss chance from attacks outside of
       close range, 25 E and 10 B AV
       Negative Status:  Blizzard:  20% ranged miss chance, 50% ranged
       distance, and -40% Cloak DS
       Attack:  Hold Fire Mode
       Damage:  Hold Fire Mode
       Post:  Approaching the drop zone Marie mentally focused on
       trigger discipline.  The incident with Law earlier was still
       fresh in her mind, and she wasn't going to be having any of
       that!  Part of her was mad that there hadn't even been time to
       speak about that before the mission, really, and even if there
       was, it would be bad for morale, but it was definitely going to
       be lingering in the air for some time...  At the very least the
       team seemed to have learned from the experience.
       Vectoring in slightly North of Azure Shield, unlike the bulk of
       her allies heading West, Marie mentally flicked a few buttons to
       overlay a search grid around the area.  Despite the upgrade to
       an NIC system, Marie was just so used to the old style controls
       she sometimes visualized herself still sitting in the old
       cockpit.  This was a large battlefield, and the one thing that
       was sure was that the enemy wouldn't be right up on them
       immediately.  She estimated only about a minute or so before
       they needed to worry, but still, that was valuable time.  Intel
       wasn't just needed to figure out what the hell FEAR had been
       doing here, but to secure knowledge of the surrounding
       landscape.  Marie aimed for over the first ridgeline, gently
       setting down and conducting a slow sweep between it and the
       next.  At first she kept an eye on Roland and the team setting
       up defenses, or her wingmen also covering the ridge, a residual
       showing of her jitters, but she quickly reminded herself to
       focus.  If she was dazing off now she could miss something
       vital!  As a last distracted she made sure her emergency
       cloaking device was on, as if the enemy did show up somehow she
       didn't want to be picked off as easy prey...
       (Start 10 hexes N of base, fly over ridge, slow to needed speed
       and walk towards the next one, scanning for goodies.  Cloak ON.)
       #Post#: 1282--------------------------------------------------
       Re: The Briefing
       By: Shaman Tonberry Date: October 17, 2013, 1:39 pm
       ---------------------------------------------------------
       (ready, currently in Sleipnir frame)
       HP: 67 000, 2000 (20%, capped) regen/turn; 58 625 BiA bonus (6
       allies)
       AV: 0 vs. FRALA/Laser Blades, 100 vs. M; 200 vs. B/S; 3000 vs. E
       Speed: 350
       DS: 4754/4844 vs Ranged (90/180 character, 175 Cloak, 4489
       Speed/Engine); + 4160/4239 BiA Bonus = 8914/9083
       Passive Defenses:-x5 crit vs. B/S; -4x crit for non-S less then
       P 200; 3x Reactive Plate; 3x Backup OS4 rounds of Extended
       Tranquillity
       Resistances: 200% EMP; 50% Knockdown/Pin
       Positive Status: Brothers in Arms (6 players), Team Player x4,
       Tactical CIC, Cloaked
       Attack: Response shots with Fangs:
       8x ‘Fenris Fangs’ EMP Missile Launcher: 1808 with all launchers
       + 1582 BiA = 3390; ignore 40% Speed/Engine DS and 25% DS of
       chosen type; 3125 range with Tactical CIC Vari-cams active;
       Damage: -120% enemy EMP resistance, EMP Stun for 6 rounds on
       hit, x11.2 crit; increase stun by 5 rounds (BiA)
       * * *
       Law plummeted down to the drop zone at speed the previous
       Bifrost could barely even dream of. It was a meticulous and
       tedious process, but give it to USN's best mechanics and his
       MA's capabilities quadrupled. It also meant, though, a change in
       fighting style. First time in combat like this and already a
       huge one.. Law was a bit nervous, but had faith in both his
       machine and his comrades, all of whom were trusted veterans he'd
       met on different battlefields. There was something incredibly
       reassuring about their presence.
       The moment he saw the ground, he activated his cloak, a new
       addition to his equipment, but a useful one when combined with
       some of his latest upgrades. Noticing his allies breaking off
       one by one, he drew his attention to the white strip between two
       rows of ridges, where the Azure Shield rested. Informing his
       team he was going to stick to this part until need be and/or
       further notice, he descended north of the Dome. The blizzard
       obstructed his vision, but only for a second before Vari-Cameras
       kicked in, coordinated by his trusty co-pilot. He learned one
       thing from his previous assignment and that was knowing your
       ground. As soon as Bifrost made it to roughly 10 meters above
       ground, he activated an array of sensors and began scouting,
       while keeping a low profile.
       (- start 10 hexes north of base
       - move north-east to cover the corner between the ridge and map
       border with scouting vision
       - proceed along the ridge westward, maintaining 5 hexes, or
       whatever the scanning range is, from it and keeping maximum
       scouting speed
       - active components: PR Cloak, Vari-cams with Tactical CIC
       active; Kamikaze in reserve, so not used yet).
       #Post#: 1292--------------------------------------------------
       Re: The Briefing
       By: Tristraim Date: October 17, 2013, 8:01 pm
       ---------------------------------------------------------
       HP: 41062 + 15399 BiA Bonus = 56461
       AV: 310
       Speed:  Currently at max scanning speed (20?), Max Atmospheric:
       1054, Max Ground: 1265
       DS: 1118/1127 vs. Ranged, 1127/1143 vs. Cloaked, Gunslinger
       Modifiers (75% Penalty vs. Melee Attacks)
       Passive Defenses: -4x crit against non-S weapons that have less
       than 200 P, 3 crit negations, 5% increased chance to sustain a
       critical hit, 422% DR, maxed out at 50%, DR lost if unable to
       move (Gunslinger), 4 Backup OS, 100% chance to resist EMP Stuns,
       105% Miss Chance due to Deadly Mirage (Capped at 60%)
       Resistances: 100% Blind, 310% P-type effects, 100% EMP
       Immunites: Ghost State (No Newtype Powers)
       Positive Status:  Brothers in Arms 38% bonus, On Ground Bonuses
       in Effect, Vari-Cameras Active, Snow Drifts: 25% miss chance
       from attacks outside of close range
       Negative Status:  Blizzard: 50% ranged distance, and -40% Cloak
       DS
       Attack: Hold Fire Mode
       Damage:  Hold Fire Mode
       Post:
       Antartica. The place was, from his landing zone, a cold desert
       of ice. From the readings of the Teotl-Tlatoani, the environment
       was as hostile as it can be to anybody without some sort of
       hardsuit. Even machines such as Gundams would have a hard time
       fighting out in this sort of environment. A fitting place for an
       evil lair, Jacen mused, as he set the Teotl-Tlatoani near the
       Azure Shield. Before he landed, he saw a few ridges, obscured
       from the Azure Shield's scanners.
       "I'm going to scout on ahead." Jacen said as he flew the
       Teotl-Tlatoani up the mountain ridge, activating both his
       Hoverthrusters and Vari-Cameras, both to negate the
       environment's effects on him. He held his guns at the ready now,
       he didn't want to be caught with his pants down while scouting.
       (Ready; Begin in Gunslinger Style, activate Vari-Cameras, start
       10 hexes N of base, fly over ridge and land to the area beside
       Orange, activate Hoverthrusters and Vari-Cameras, slow to needed
       speed and walk towards the next one, scanning for goodies. Pic
       for reference here:
  HTML http://imgur.com/eru2wxC,
       taking the red
       numbers and locations. I'm technically going on to location 1.)
       #Post#: 1317--------------------------------------------------
       Re: The Briefing
       By: Shade939 Date: October 17, 2013, 10:41 pm
       ---------------------------------------------------------
       HP: 86,706/86,706, 500% stun chance for 1 round any time I lose
       a limb or take 17,342 points of damage in a single turn.
       Regen: 1,500/1,500 HP per turn or create up to 15 slots worth of
       weaponry or 30 slots worth of special items.
       AV: 120/120 vs. all, 3,020/3,020 vs. E doubled for Arms 1, 2 and
       all Wings, 30/30 vs. all and 755/755 vs. E for all Heads and
       doubled for arms 3.
       DS: 12,170, 15,924 vs. melee (254 SFR, 8,115 HSCM, 3,750
       Character DS or Special DS, 57 Shield DS, -6 Size)
       Speed: 8,655/14,319, voluntarily moving at a maximum speed of
       8,655 to avoid atmospheric damage.
       Passive Defense: 95% DR (358% Streamlined), 95% DR against an
       additional 6 E/S attacks per round (Photon Cloak), -380% Enemy
       Ranged Crit Chance, -780% Enemy Melee Crit Chance, Negate 14
       missiles attacks per round for 10/10 rounds, negate 6 critical
       hits (R-Plates), negate 8 EMP stuns (OS), negate 31 attacks
       (Style), 40% miss chance vs. ranged and 60% vs. melee
       (Distortion Field), Count as being x3 distance from any opponent
       for purposes of being detected by cloak piercing objects.
       Resistances: 0% P, 0% N, 350% E, Speed cannot be reduced below
       5,728 except by effects that instantly drop speed to zero (40%
       Red Ones go Faster), can move at 716 speed even when pinned or
       stunned (I am Unstoppable!), reduce Push/Pull distance by 500
       meters, 200% Nanite DOT/Blind/Flare resistance, negate 4/4
       active newtype attacks, negate 1/1 physical stun, .
       Positive Status: BiA: 87.5% bonus, Sweeping Swashbuckler Style,
       Blindsense Sonar Sensors, Tactical CIC Vari-Cams: Negate all
       miss chance gained through RP and detect PR cloaked enemies,
       Speed increased by 20% for 4/4 rounds (Heat Absorbing Mesh),
       Automatically Detect Visible Opponents: HP, AS, DS, Armor
       Components, Weapon Components, Engine Components, Special
       Components, and special traits, Reduce benefits of all teamwork
       effects within 20,000 meters by 100% and counteract the effects
       of one other QWACK system at the same time (QWACK), Ignore 50%
       of any environmental AS/DS/Speed Penalties, 6,640 e damage for
       GMFG system to use.
       Close Range Auras: 50% chance to negate all enemies special type
       items when activated and 10% cumulative chance for their
       Vari-Camera, Multi-Targeter, Ultra-Polarized Lens, Sniper Scope,
       Penetrating Radar or Ingrained Melee Subroutines/AI Fire Support
       will stop functioning for 4 rounds (Betrayal ECCM System),
       Negate anyone's Regen and reduce benefits from non Regen healing
       by 50% for 3 rounds (QDA).
       Melee Range Auras: 10% chance per round, max of 70% to
       forcefully eject opponent from their mecha if they have
       Coullosaur Lives personal touche defeating them instantly or
       they can choose to be stunned for 1 round, 40% chance that
       opponents Lucky Photo or Safety Override pesonal touches will
       fail to function (Betrayal ECCM System).
       Negative Status: Celerity Ramjet System: 0% explosion chance for
       800 damage and 2 round pin, 25% Distant Range, 50% DS reduction
       for attack negations (Style), Annihilation Edge Burnout Chance:
       1%, Once in melee range I cannot willing leave that range until
       my opponent is destroyed or I'm knocked out of melee range by
       some outside force.
       Attack: If an enemy teleports into melee range of me or I'm EMP
       stunned active the Shaped Demolition Charge (47,000 AS, damage
       stats in Post section), If I catch sight of the Testament
       provoke him into attacking me and then proceed to deny him close
       range until he's forced to teleport next to me in which case I
       then activate the Shaped Demoltion Charge and then proceed to
       attack him with a full in style attack whether he's stunned or
       not and if he survives that continue provoking him and lead him
       back toward the USN base, Full in style attack: Keep in mind
       this entire attack is made at 600 meter range using the GMFG
       system and never enters close range of an enemy, Pistol Whip
       Combo (13,875 AS, 600 Meter Range, 70% critical Hit chance, x29
       criticals and cleaving criticals, for every hit gain 25%
       critical hit chance and -10% enemy attack negation chance and x5
       critical multiplier with next ranged attack, on crit target is
       also pinned in place for one round (150%) chance), then use
       Spray and Pray and Crossing the Beams to hit him two times for
       every attack with the Destructor Cannon (39,310 AS, 3,469 S, 70%
       crit chance, x18 criticals with cleaving criticals, damage), and
       then to finish it off if necessary attack him with the
       Annhilation Edge: (36,999 AS, 600 meter range, 4,125 S, 150%
       critical chance, x102 Criticals with cleaving criticals, 102%
       chance to ignore any critical negation or reduction abilities),
       (-83 S damage for Annihilation Edge and -70 S damage for
       Destructor Cannon per target attacked this round).
       Post: All allies were given Blindsense Sonar Sensors before the
       mission began except for Paige, I crafted a Shaped Demolition
       Charge of these stats from before the mission began: (disables
       48 slots worth of special components for 8 rounds and causes 2
       round EMP stun, 40 meter EMP stun and 80 meter Disruption
       effect), Activate Sweeping Swashbuckler Style and accept 50% DS
       reduction to gain 20 attack negations, Use the GMFG system to
       reduce atmospheric damage by 6,400 e, Active Celerity Ramjet
       System and Vari-Cams, Proceed to the center zone keeping at
       least 500 meters from any allied character at all times, proceed
       to actively fly around in a suitable manner to deny melee range
       to any opponent, if an enemy with unknown stats enter the zone
       proceed to fly by them and scan them with my advanced Scanning
       Systems before flying away or if I can do so without taking more
       than 40% of my total HP score in damage or suffering a
       debilitating for the duration of this round attack them if their
       not on team independent using an in style attack as listed
       above, regen priority is to replacing weapons then special
       equipment then actual HP, Attack negations are only to be used
       against attacks that will cause a debilitating effect on me or
       will cause more than 30% of my current HP level in damage, If
       i'm stunned by any means immediately fly back to the base and
       enter a repair bay by the quickest route. After I use either 1 I
       Got Better or 4 uses of Extended Tranquility immediately
       activate my Gamma Glipheptim Boost: (10% AS/DS boost, 150% N
       resistance, N/P stun immunity, Fear Immunity, 9/9 round
       duration), if EMP stunned and I can't negate it with a Backup-OS
       immediately use Hotwiring to negate it activating Gamm
       Glipheptim as necessary to prevent the damage from Hotwiring
       from stunning me and assuming I won't lose more than 30% of my
       total HP from doing so. Save the Photon Cloak for E/S attacks
       that will cause me damage and are not being used by the
       Testament. Also, remain at least 500 meters above the ground at
       all time.
       #Post#: 1325--------------------------------------------------
       Re: The Briefing
       By: Code Date: October 19, 2013, 9:19 pm
       ---------------------------------------------------------
       HP: 95040/95040, 145412 with BiA.
       AV: 7820/7820 vs All, Non-Energy Scale, 78200 AV vs Atmosphere
       damage
       Speed: 3466, 4506 with Hoverthrusters, +750 bonus initiative
       DS: 5485/9535 DS against melee/ranged, all Character, 8392/14589
       with BiA
       Passive Defenses: -10% to anti-AV effects, 5 automatic crits or
       crit negations, -548% vs melee crits, -953% vs ranged crits,
       -839%/1458% with BiA, -80% fall damage, Backup OS x1, I Got
       Better x1, Coordinator's Freedom(8 rounds), Hotwiring,
       Resistances: 100% N, 1170% P, 585% N, +5% to P or N when
       successfully negating either of those.
       Immunities: N/A
       Positive Status: Brothers in Arms, 7 people(FAITH), Ascension, 2
       extra legs/wings, PR Cloak, Vari-Cams, Blindsense Sonars
       Negative Status: Blizzard
       Attack:
       Bpvontn and Aostrapttn Drynwyn Battle-Rifles: 21481 AS, 250m
       range, 5% minimum hit chance, 5% crit chance, 2x multi. -1/2
       DMC, -30% DMC, 1/4 with Butt Strokes, ignore 50% cloak DS
       Wrath Rocket Launchers x8: 21481 AS, 2500 range, 5% minimum hit
       chance, 5% crit chance, 2x multi, -1/2 DMC, -30% DMC, ignore 50%
       cloak DS
       Bpvontn/Aostrapttn: If enemies enter melee range to attack, use
       Butt Stroke on them(does not break cloak).
       Wrath: Return fire against any who attack, does not break cloak.
       Use moves Like Lightning on a Wrath.
       Damage:
       Bpvontn/Aostrapttn: 28207 E damage, 92793 pen, reduce AV by 1250
       and DR by 100% per turn for 5 turns, increases AV/DR reduction
       by 50% during this time.
       B/A's Butt Stroke: 5563 B, 11100% stun chance, 2 rounds,
       Physical, knocks out to Close range, +150% stun chance on crit.
       Wrath: 11567 M damage.
       Post: "Well, folks, looks like this is going to be a fun little
       clusterfuck." Pulling on the controls, he followed the
       Retributor's lead, bringing Zeus to a steady crawl before him.
       Arming both his rifles and his rockets, he kept a respectable
       distance between the two.
       (Follow Shade, keep a 2.5k meter range behind him, hold fire
       unless attacked myself. Help scouting.)
       *****************************************************