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       #Post#: 1015--------------------------------------------------
       Re: In-Ops
       By: Maderfole Date: October 13, 2013, 8:44 pm
       ---------------------------------------------------------
       Team: Evil
       Name: Carman (Ashenflames)
       Gender: Female
       Genotype: Natural (0 CP)
       Affiliation: Shadows of Sol
       Description: Carman is 5'8" tall with short dark hair and grey
       eyes, or at least, that's how she's chosen to look lately. Her
       penchant for touchup use makes determining a true eye and hair
       color difficult, and she uses various tricks to alter her height
       after each mission she completes. The only definite way to be
       sure your talking to the right person is to check her hands,
       since as one of the first pirates to access alien tech her
       condition is a little more advanced then most leaving almost no
       untouched skin below her elbows which are coated in a hard white
       substance.
       Bio: Details on Carman's life are a bit sketchy when they can be
       found at all. Her name is almost certainly an alias, taken when
       she first started piloting, though what she went by before then
       is unclear. She claims to be on the run from Section 9, and her
       behavior while within USN territory makes it seem likely, though
       her exact crime changes by the day and mood she'd in. What is
       clear is that she has SoS affiliations and is highly held enough
       to gain access to the treasure trove well before it had begun to
       filter down to even most elites and that she favors Reflector
       Fields of the Alien tech, seeming to get just a touch more use
       from them then others. She also seems more willing to cooperate
       with other factions then most SoS, having minor contacts in both
       the CLB and PAIN that she calls on as need arises.
       AS: 5
       DS: 5
       BS: 5 plus 15 (1 CP)
       Max CP: 75 Spent CP: 75
       Perks: Shadowy Swashbuckler (15 CP), Alien-Assimilated (8 CP),
       Fast Learner (5 CP), Master of Illusion lvl. 5 (10 CP), Fear the
       Unseen lvl 4 (12 CP), Bullseye lvl 5 (5 CP), Now You See Me...
       (3 CP), I Got Better lvl 1 (1 CP), Kamikaze (5 CP), IKAGx1 (5
       CP), Increased Resourcesx5 (5 CP)
       xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
       xxxxxxxxxxxxxxxxxxx
       Name: Caorthannach
       Chassis: Mobile Armor [Armor]x2 (30 RP), Durablex2 (60 RP),
       Fortress Chassis (40 RP)
       Size: 21 Meters
       Mass: 150 tons
       Description: Caorthannach appears at first to be just a standard
       Vindicator, albeit painted a murky shade of grey, with the
       weapons stripped out. Likely to get some looks, maybe some
       murmurs about the USN selling of war materials, but not likely
       to attract to much notice. However it is the 30 tons of upgrades
       that really set the Caorthannach apart, both the cloak carefully
       modulated to resist anti-cloak measures, and the invisible
       wrapping of force that protects the exterior of the unit,
       allowing it to take hits that even Incarnates would feel with
       little more then cosmetic damage.
       Max RP: 750 Max BR: 50 Spent RP: 800 RP
       Basic Parts:
       Engine Slotx6: (36 RP)
       Armor Slotx160: (40 RP)
       Special Slotx14: (7 RP)
       MA HPx24: (24 RP)
       Combat Components:
       IMRx4: (45 RP, 12 what a slot slots) plus 32 Speed, 80 DS &
       IMRx2: (30 RP, 6 slots engine) plus 16 speed, 40 DS all IKAGed
       to 10 RP
       Alien Reflector Fieldx40: (400 RP, 160 slots armor) plus 30,000
       bonus HP, plus 20% DS, cannot take greater then a x3 multiplier
       on a crit while active, can fire a beam on my turn dealing
       damage equal to twice that absorbed as 50% E and 50% S with 20%
       increase to AS and increasing crit multipliers of all non alien
       attack against those hit by x3 for 3 rounds.
       Alien Power Modulex4: (80 RP, 4 slots special) provides 16
       rounds of alien power
       Ultra-Polarized Lenses: (3 RP, 1 slot special)
       Mirage Colloid Cloak: (40 RP, 4 slots special)
       Backup OS: (10 RP, 1 slot special)
       Scale System: (20 RP, 4 slots special)
       Personal Touches: What a Slot!x3
       xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Quick Sheet:
       HP: 1500, plus 300,000 bonus HP renewing each turn from Alien
       Reflector Field, cannot take more then 10% HP in damage from any
       single hit, cannot be crit for more then a x3 multiplier unless
       all bonus HP is gone, if all bonus HP is destroyed three turn in
       a row the bonus HP shuts off for 3 rounds
       AV: 0, 100% Flare resistance, Backup OSx1, I Got Betterx1, 75%
       Physical Resistance from Kamikaze
       AS: 5, 377 with Kamikaze, 6 without Kamikaze for ARF, 453 with
       Kamikaze for ARF, 8 without Kamikaze for ARF while cloaked, 566
       with Kamikaze for ARF while cloaked, 30% minimum hit chance with
       ARF
       DS: 1050 (324 engine, 720 cloak, 6 character), 802 (81 engine, 1
       character, 720 cloak) with Kamikaze
       BS: 20
       Speed: 53 x 2.25 = 120, can enter melee range of anyone with
       1200 speed or less
       Damage:
       Alien Reflector Field: 2x damage absorbed by field since last
       fired as 50% Energy and 50% Special, 5% crit chance, 35% crit
       chance while cloaked, 200% intimidation chance if damage is
       done, 100% vs. Immune, 150% vs. Immune if I have hit them with
       ARF on previous turn, increases crit multiplier of all non-alien
       attacks vs. those hit by x3
       Special: MC Cloak, Must announce myself at start of fight an
       accept 1 challenge if there are any, Scale System, 16 rounds of
       Alien Power, Now You See Me..., -25% to anti cloak effects, -50%
       chance to be affected by Spectro Flare, must retreat if reduced
       below 25% HP
       #Post#: 1016--------------------------------------------------
       Re: In-Ops
       By: Maderfole Date: October 13, 2013, 8:44 pm
       ---------------------------------------------------------
       Team: Evil
       Name: James (Salt and Iron)
       Gender: Male
       Genotype: Natural
       Description: Mid 20s, light brown almost gold eyes with true
       gold pupils, close cropped almost shaven brown hair, minor
       visible scar tissue on both cheeks and above his left eye.
       Around 6'3", normally wears garish shades of clashing colors.
       AS: 5
       DS: 5
       BS: 5
       Max CP: 75 Beast of Calamity BP: 15 Spent CP: 90
       Perks: Beast of Calamity (15 CP), Fanatical Hatred [All]x15 (15
       CP), Working The System [Special and Parts] level 5 (10 CP),
       Resiliance Mastery level 5 (15 CP), Grappler Style (5 CP),
       Student of The Arts Martial [Hard and Fluid] (10 CP), Tearing
       Impact level 5 (10 RP), Assault Specialist (5 CP), IKAG (5 CP)
       ===================================================
       Name: Reverberate
       Description: Built off a old model Elemental the Reverberate has
       been reengineered as a psuedo-BALOR mash up, grown from multiple
       strands of DNA and spliced onto the frame, giving it a
       Frankenstein look, further enforced by the electricity that
       leeps between the metal spikes that hold the organic tissue on
       the unit.
       Chassis: Infiltrator Chassisx2 [75% off Special and Engine] (30
       RP), Gunship Specialized Chassis: (22 RP), Bio-Metalic Chassis:
       (33 RP)
       Mobile Suit Versatility: Parts (25% off)
       Mass: 200 tons
       Dimensions: 20 meters
       Max RP: 750 Spent RP: 750
       Basic Stuff:
       Elite Head Implanted Melee Weapon Bite: (5 RP) Contains 2 slots,
       has 10 HP, deals 1350 ballistic damage with x2 pen, -20% AS,
       reduces enemy AV by 15% of damage on a crit increased by 5% for
       every 300 penetrate over the enemy AV
       Elite Head Implanted Melee Weapon Bite: (5 RP) Contains 2 slots,
       has 10 HP, deals 1350 ballistic damage with x2 pen, -20% AS,
       reduces enemy AV by 15% of damage on a crit increased by 5% for
       every 300 penetrate over the enemy AV
       Elite Torso: (7 RP) Contains 8 slots, has 30 HP
       Elite Arms Implanted Melee Weapon Claws: (12 RP) Contains 6
       slots, has 15 HP, deals 900 ballistic damage and makes 1 extra
       attack per turn
       Elite Arms Implanted Melee Weapon Claws: (12 RP) Contains 6
       slots, has 15 HP, deals 900 ballistic damage and makes 1 extra
       attack per turn
       Elite Arms Implanted Melee Weapon Claws: (12 RP) Contains 6
       slots, has 15 HP, deals 900 ballistic damage and makes 1 extra
       attack per turn
       Elite Legs Implanted Melee Weapon Scythe Talons: (12 RP)
       Contains 8 slots, has 15 HP, deals 1140 ballistic damage with
       1.5x pen, x5 baseline crit multiplier, -10% AS
       Elite Legs Implanted Melee Weapon Scythe Talons: (12 RP)
       Contains 8 slots, has 15 HP, deals 1140 ballistic damage with
       1.5x pen, x5 baseline crit multiplier, -10% AS
       Elite Legs Implanted Melee Weapon Scythe Talons: (12 RP)
       Contains 8 slots, has 15 HP, deals 1140 ballistic damage with
       1.5x pen, x5 baseline crit multiplier, -10% AS
       Elite Wings Implanted Melee Weapon Tail-Lash: (19 RP) Contains 8
       slots, has 20 HP, deals 900 ballistic with 1.5x pen, can strike
       at up to close range, on a crit initiates a Shield Slam roll
       with a bonus of 1 for every 10 damage the attack dealt with a 1
       DS penalty for every 5 damage dealt by the attack
       Elite Wings Implanted Melee Weapon Tail-Lash: (19 RP) Contains 8
       slots, has 20 HP, deals 900 ballistic with 1.5x pen, can strike
       at up to close range, on a crit initiates a Shield Slam roll
       with a bonus of 1 for every 10 damage the attack dealt with a 1
       DS penalty for every 5 damage dealt by the attack
       Elite Wings Implanted Melee Weapon Tail-Lash: (19 RP) Contains 8
       slots, has 20 HP, deals 900 ballistic with 1.5x pen, can strike
       at up to close range, on a crit initiates a Shield Slam roll
       with a bonus of 1 for every 10 damage the attack dealt with a 1
       DS penalty for every 5 damage dealt by the attack
       Reinforced Constructionx214: (160 RP reduced to 80 RP by IKAG)
       Extra Slot Enginex70: (10 RP)
       Extra Slot Specialx25: (25 RP)
       Extra SlotsSpecialx30: (30 RP)
       Combat Stuff:
       Fusion Pulse Reactor: (12 RP, 10 slots) plus 12 speed 45 DS
       Ultra Nano-Regenerators: (18 RP, 6 slots) regin 48% HP per round
       Sonic Destabilizers plus 20 upgrades: (115 RP, 126 slots) can
       swim through ground at 1/4 speed, deal 25% of my HP as damage to
       the base part of any ballistic melee weapon that hits me, with
       x3 pen, can be used to damage grappled targets
       Bio-Electric Glands: (100 RP, 8 slots) Adds 10% of weapon damage
       as special damage to all attacks and grants 50% chance to stun
       for 1 round, anyone who strikes me with a B type melee weapon
       has a 25% chance to be stunned for 1 round, can fire a bolt of
       lightning at up to close range striking multiple targets and
       dealing 5% of my HP as damage to each with 50% stun chance for 1
       round, firing a bolt drains my shock power for 3 rounds
       Dragon Wingsx10: (120 RP, 60 slots) plus 100 speed, plus 200 DS
       NIC GRS: (20 RP, 3 slots)
       Personal Touches: Tough Guyx3 (plus 120% HP)
       =============================================
       HP: 27820 x 5.15 = 143273 HP, regin 4800 HP per round
       AV: 20, 50% chance to negate any stun or debilitating effect
       each round, reduce all enemy crits by x5, immune to effects
       which reduce speed, 30% extra resistance to Knockdown, pin,
       sonic boom, shieldslam on ground
       AS: 5415 unarmed, 4874 Scyth-Talons, 4332 Bite, -35 Bio-Electric
       Glands (Lightning Bolt) all increased by 10% while on the
       ground, 35% crit chance on all attacks
       DS: 253 (8 character, 245 engine), 1160 melee (915 character,
       245 engine), both increased by 10% on the ground
       BS: 5
       Speed: 137, 96 atmosphere, 24 tunneling
       Damage:
       Bitex1: 3375 ballistic, 338 special, 2540 pen, reduces enemy AV
       by 1524 on a hit, 50% Physical stun chance for 1 round on hit,
       reduces enemy AV by an additional 557 on a crit, 450% chance to
       knockdown and pin on hit
       Clawx6: 2250 ballistic, 225 special, 1270 pen, 50% Physical stun
       chance for 1 round on hit, 450% chance to knockdown and pin on
       hit
       Scythe-Talonsx3: 2850 ballistic, 285 special, 1905 pen, 50%
       physical stun chance for 1 round on hit, x5 crit multiplier,
       450% chance to knockdown and pin on hit
       Tail-Lashx3: 2250 ballistic, 225 special, 1905 pen, 50% physical
       stun chance for 1 round on hit, can strike at up to close range,
       on a crit initiates a Shield Slam roll with a bonus of 1 for
       every 10 damage the attack dealt with a 1 DS penalty for every 5
       damage dealt by the attack, 450% chance to knockdown and pin on
       hit
       Sonic Destabilizer: 35819 special, 107457 pen, dealt to the base
       part of any B type melee weapon that strikes me, can be used to
       damage grappled targets
       Bio-Electric Glands (Steady State): Any who strikes me has a 25%
       chance to be stuned for 1 round
       Bio-Electric Glands (Lightning Bolt): Can fire at close range
       striking multiple targets and dealing 7164 damage with 50% stun
       chance for 1 round
       Grappling: Can auto-innitiate a grapple on any successful
       unarmed attack, -100% AS and DS to enemy while grappled, plus
       360 bonus to all grapple and disarm rolls
       Special: Beast of Calamity, increase enemy crit chance by 20%,
       reduce involuntary push/pull distance by 500, can tunnel through
       earth at 21 speed, Grappler Style
       #Post#: 1017--------------------------------------------------
       Re: In-Ops
       By: Maderfole Date: October 13, 2013, 8:45 pm
       ---------------------------------------------------------
       Team: Independent
       Name: Zes Age: 9 (Prodigy)
       Gender: Male
       Genotype: Extended
       Allegiance: Shark Party (technically)
       Physical Description: White, red hair, he has blue eyes, height
       is 49 inches and weight is 61.6 lb, he likes to wear lose
       fitting clothing.
       Description/Bio: Do not be fooled by Zes's age, this kid is a
       psychopath who gets a thrill from psychological torture. Much of
       Zes's background remains a mystery including his birth name
       however we can gather a few facts, one Zes was born an active
       Newtype and two his parent's mystery went "missing" but when Zes
       was found by himself he appeared to have intelligence equal to
       both of theirs, intelligence he did not have before the
       incident. It is believed that Zes somehow stumbled upon memory
       leach when stealing his parent's intelligence but has been
       unable duplicate it since. One thing though makes Zes very
       special, he volunteer to be in the Extended program. A free
       child was welcome with open arms but Zes was careful to always
       conceal his Newtype abilities from the program's instructors.
       His Newtype powers have allowed him to keep all of his memories
       and as time has progress he's master the ability of memory
       alteration and mind control. In effect the puppet has now become
       the puppeteer as most of his handlers are under his complete
       control given him significantly more freedom then his fellow
       Extendeds.
       Another interesting fact to note is that possibly due from a
       combination of his mental conditioning and his first memory
       leech of his parent's Zes's ability to learn has increase to
       prodigal portions, he is currently studying to receive several
       PhDs in fields relating to the mind including psychology
       andAnatomy. There is only one person Zes suspects might know his
       secret and that would be Doctor Roanoke, Zes makes a point
       though of staying under Doctor Roanoke's radar as much as
       possible and since Doctor Roanoke has never confronted Zes about
       his powers it's unclear how much he knows. Zes has finished
       earning his PhDs and due to positive influence from some
       characters *cough, cough, Law and Jess cough, cough* is a lot
       less violent than before. He also has a copilot Kitsune
       ### Copilot Name: Kitsune Age: Unknown, especially after
       transformation
       Genotype: Complex
       Description/appearance: Kitsune stands tall for a female at six
       feet. She normally prefers to walk around without clothes, given
       the fact her entire body is covered in red fur. Her face is also
       completely covered in red fur and is triangular in natural. She
       has long pointed ears that are very fox like, especially with
       her orange eyes and silt pupils. She has humanoid hands with
       five digit fingers and claws but her feet only have four toes
       and are slightly larger than a normal human's feet, they also
       looked more fox like. She also has a long fluffy tail. When out
       in public Kitsune wears a skinned tight black suit, which shows
       off all of her curves while at the same time not revealing a
       single section of skin. She also wears a dark color traveler's
       cloak, and a blank mask.
       Bio: Kitsune is technically a chimera. She started out as a
       regular human although she has lost her memories of that time,
       before the Green Eden hit Kitsune was the product of combining
       human DNA with animal DNA by an unknown organization. The
       process though was a failure, her body was violently unstable
       and she would have die if it had not been for Green Eden which
       hit the research center catching everyone by complete surprise.
       The Green Eden killed everyone in the place except for her, it
       had an old reaction to Kitsune's now unique DNA and stabilized
       her giving her traits of both species and possibly making her
       the most complex structure creature on New Eden. Kitsune woke up
       with no memories of her formal life in the lab, having a pretty
       similar experience to the Frankenstein monster. She loves to
       read and has a natural curios nature, after fighting with Zes
       she decided to take him up on his offer to come and explore the
       world with him as his copilot.
       Attack Skill: 40 (10 base, 5 from the 10 points of bonus pool
       Extended have, 5 CP(from before W and A perks) x2 from
       (augment)= 80 420 (30 CP after W and A perks) 15 (from infantry
       perks)= 515 x 2 (when using melee weapon) = 1030
       Defense Skill: 40 (10 base, 5 from the 10 points of bonus pool 5
       CP (from before W and A perks) x2 from augment) = 80 420 (30 CP
       after G and A perk) 15 (from infantry perks) = 515 x2 (when
       defending against a melee weapon) = 1030
       Boost Skill: 0
       Selected Abilities: Extended Genotype (3 CP), Active
       Newtype:50CP Trainings stained Deluge Training:(Befuddle all
       powers) Blurring Thought Training: Arrays Telepathic Assault
       Array: Telepathic Subornment Array: Telepathic Interference
       Array: Telepathic Investigation Array: Telepathic Leeching
       Array: Telekinetic Assault Array: Telekinetic Interference
       Array: Telekinetic Defense Array:
       Active Powers X6 Befuddle (Active): X3 Telepathic Infiltration
       (Active): X2 Telempathic Projection (Active): Telekinetic Shield
       (Active):(2 at 1CP and 4 at 4CP) X2 Mind Blast (Active): X3
       Illusion (Active): X2 Aura of Terror (Active): X4 Telekinetic
       Pin (Active): X3 Telekinetic Smash (Active): X3 Unseen Eyes
       (Active): X2 Incite Terror (Active): X2 Body System Control
       (Active): X2 Memory Leech (Active): X2 Attention Tether
       (Active): X2 Mind's Eye Focus (Active): X3 Telekinetic Warhead
       (Active): Mass Projection (Active powers only):4 CP.
       Tele-Empathic Warrior (Active): 5 CP Mind-Blade (Active): 18CP
       (Master)
       Passive powers Fast Learner: 5 CP (5CP more from Co-pilot) Brown
       Noser: 1 CP. tended Tranquility:(6CP, 4 from copilot) Fight the
       Good Fight: 1CP Dual Wield: 2 CP. Weapons Guru:4 CP. ost
       State:(Granted to Zes because of Divine Eye System) Augmented
       Upgrade:12 CP Warrior Training: (9 CP) ardian Training:(9 CP)
       Assault Specialist:5CP Nerves of Steel:1 CP ugh Fighter:(4 CP)
       ster of Illusion:(10 CP) Entangle: 3 CP. Extended Symbiois
       (Extended): 3CP Rambo: 1 CP. vaging Strike:(15CP) perienced
       Co-Pilot:(Resource Perks), (Restorative and Repair Perks) (4 CP
       from copilot) Ultra-Miniaturization: (4 CP from co-pilot and
       this is for the whip) Warship Fundraiser: 2CP(Co-pilot CP)
       Tearing Impact: (10CP) Itemsmith:2CP (Paid with Co-pilot CP)
       Combat Fury:2CP Flesh Wound THIS: 3 CP. Moves Like Lightning:5CP
       Weaponsmith 2CP (paid by Copilot) Hot Wiring 3CP (Paid by
       Copilot)
       153/153 CP 63/63 BP 26/26 CO
       XXXX
       Name: Laughing Cheshire Cat
       Size: 20 Meters tall
       Mass: 240 tons
       Description: A green and yellow color scheme. It looks pretty
       much like your standard mech except for its face, which has been
       design to look like the Cheshire cat's face from Alice in
       Wonderland.
       Chassis type (Since I have two price discount chassis I chose
       parts for my 25% discount): Assassin (discounts price of Melee
       and Special components by 50% of list value, 20 RP cost)
       Assault: Costs 20 RP, buy all Melee and Engine components for
       1/2 RP cost (25% off all parts for having two discount chassis)
       Mobility Chassis :This chassis type is for any Mecha that wants
       to improve its ability to move across difficult terrain, or
       evade enemy firepower through increased agility. It has basic
       Melee capability. The chassis type gives you immunity to
       environmental conditions which affect your Speed, AS or DS, and
       reduces the duration of all Knock Down and Pin effects by -3
       rounds, to 1 round minimum. HiMAM wings only impose a -5 penalty
       to HP per HiMAM. This Chassis has you buy Melee slots for 1 RP
       for 1 slot, Engine slots for 1 RP for 4 slots, and Special slots
       for 1 RP for 2 slots. Ranged/Armor slots cost 4 RP for 1 slot.
       Discount Type Restrictions are Thrusters, One Handed Melee
       weapons that deal B or E damage, Special items that increase
       Speed or negate terrain penalties, and CIWS type Ranged weapons.
       (Gain 50% discount on afterburners, psy-QC blades, NIC-GRS,
       Scale system)
       ndem Cockpit Chassis, 70 RP Active Newtype: Inherent Alliance
       Tandem Chassis mod:(Costs 0RP, reward from UMM2) Total chassis
       150RP (Without discounts)
       ####
       Add 65 Reinforced Construction cost 325 RP
       Elite Torso: Contains 8 slots, torso has 30 HP. Costs 10 RP =
       1330HP total
       X3Elite Legs: Contains 8 slots, each leg has 15 HP. Costs 10 RP.
       = 1995HP total
       X3Elite Arms: Contains 6 slots, each arm has 15 HP. Costs 10 RP.
       = 1995HP total
       X2Elite Head: Contains 2 slots, head has 10 HP. Costs 5 RP. =
       1320HP total
       X3Elite Wings: Contains 8 slots, Wings have 20 HP. Costs 15 RP.
       = 2010HP total total spend on limbs and reinforcements 125 RP
       Multiply limb penalty - increases its chance to be critically
       hit by 20% and reduces its atmospheric speed by -30%, gaining
       10% total DS while on the ground, 10% Melee/Ranged AS while on
       the ground, 30% resistance to Pin/Knockdown/Sonic Boom/Shield
       Slam while on the ground, and reduce involuntary Push/Pull
       distance by 500 meters when in Atmosphere.
       Elite Parts (if all parts of a Mecha are Elite quality, increase
       total Mecha HP by 20% and gain 20 AV)
       Total for all part 450 RP (counting all discounts) XXXX Total
       HP: 20544 (8650 (from body) 11894(bonuses))
       Total AV: 60 vs. all (40 AV from armor 20AV from Elite parts)
       AS: QC claws are 1803 (1030 from Zes, 180 from passive powers
       258 from NIC-GRS 100 (from melee system) = 1568 235(from claws
       percent bounce)), Electrified Chain-Whip is 1558 DS: 923 against
       range weapons (60 from fusion Pulse reactor 515 from Zes 258
       from NIC-GRS 90 from shields) and 1523 when cloaked (600 from
       the Photo-Refraction Cloak), 1438 against melee weapons ( 515
       from perks) and 2038 when cloaked against melee weapons
       SP: (20 from fusion Pulse Reactor 5 from Zes 288 from
       Afterburners) 313 in atmosphere, ( 31 from NIC-GRS 62 from
       personal touch) 406 in space Reduce enemy miss chance by 15%
       Coullossaur Lives: Your Mecha comes with a top of the line pilot
       ejection system. If your Mecha is destroyed, your pilot is not
       Red Ones Go Fasta: Increase Mecha's speed by 20%
       X3 Tough Guy: Gain 40% HP. Note: I take a minus 2.5% HP penalty
       from the tunnler So total HP % increase is 137.5
       xxxx
       Slots: Engine: 156, Armor: 12, Melee: 84, Special: 148, Range: 1
       I have 78 free slots (by parts) so range and armor and 65 melee
       slots are free. Price of extra slots counting discounts: Melee:
       7RP, Engine: 15RP, Special: 28RP = 50RP total
       Weapons and items list: total of all counting discounts is 1134
       RP Steady Fusion Reactor (Engine type):35 RP. 10 slots Magnaton
       Armor (Armor type): 4 slots, 150 RP X2 Psy-Crystal Claws: These
       (Max stacked, 212RP for both claws and 66 slots)(Arm 1 claw 1,
       Arm 2, claw 2) Electrified Chain-Whip (960 Ballistic damage, 320
       Penetrate, 18 slots, 100% chance to stun for 1 round on hit, -10
       AS, can strike out to Close range, no precision AS penalty, 37
       RP with discounts, and with UM perk but not tearing impact)Arm 3
       Photo-Refraction Cloak: 6 slots, and cost 40 RP. Divine Eye
       System: 8 slots and costs 100 RP Afterburners: 144Slots 36
       RP.x48 (10 in Leg 1, 10 in Leg 2, 10 in leg 3 and the rest in
       the chest) Neural Interface Control and Gravitic Reduction
       System:3 slots, and costs 20 RP. Ultra-Polarized Cameras:1 slot,
       and costs 1 RP. EMP Shielding: 4 slots 20RP Magnetic Sheathing:
       1 slot, and costs 5 RP. Ingrained Melee Subroutines:3 slots and
       15RP Scale System Upgrade: It fills 4 slots and costs 5 RP.
       Reactive Plates: x3 3 slots 15RP Anti-Beam coating: X15 15
       slots, 30RP Anti-Concussive Gel Cushion: X20 20 slots and 40RP
       Vari-Cameras: 1 slot, and costs 5 RP. Yggdrasil Heartwood LEMIM
       Cocoon:4 slots and 100RP Photon Cloak:x3 30 slots and 45RP
       Quantum Tunneler (Special): Having long studied the queer
       properties of the Dimensional Distortion fields that the Black
       Ghosts use as their primary form of defense, Prussian engineers
       have managed to incorporate some of the same techno-psychic
       measures that the Black Ghosts use to change the density of
       their Avatar's outer skin to near infinite density, except in
       reverse. When a Mecha equipped with the Tunneler system moves
       into contact with a physical object, the Tunneler temporarily
       changes the quantum state of the Mecha so it does not conflict
       with that of the object... essentially allowing you to phase
       right through it as if it wasn't even there! The system's steady
       state function is to allow you to move in Atmosphere as if it
       were Space (300 meters per 1 Speed instead of 30) because the
       Tunneler removes all air friction by tunneling through the air
       constantly.
       This function requires 1 unit of Aether energy per round. You
       can chose to expend 1 extra unit of Aether energy in order to
       ignore any environmental factors that are limiting your Speed or
       Engine type DS. You can spend 3 extra units of Aether energy to
       have a 95% chance to not be affected by Suppression weapons for
       one round (this is NOT miss chance, its negation chance). If you
       are affected, you take an automatic critical at plus x4
       multiplier from the attack. You can expend 5 extra units of
       Aether energy to have a 95% chance to not be affected by a
       single non-AoE enemy attack per round. If you are affected, the
       attack is an automatic critical hit which ignores your AV and %
       DR (you stop tunneling when the attack is within you). Finally,
       you can expend 10 extra units of Aether energy in order to move
       through a substantial physical barrier (such as a mountain, or
       warship) as if it were empty space for 1 round. Moving through
       solid materials in this way counts as 1200 meters of movement (4
       speed) for every 100 meters you travel. You cannot be targeted
       with reaction or Suppression fire when moving in this way. This
       system takes up 20 slots on a Mecha.
       It reduces the HP of all parts of a Mecha by -20 each (or -5% HP
       to a Mobile Armor). Any time you use Aether driven powers within
       a Null Field, the Aether unit cost is doubled. (Free, Reward
       from mission) Custom directions Spend any 1 Newtype Power to
       activate Airspeed and Environment functions for 2 rounds. Spend
       1 more Newtype power, any type, to activate anti-Suppression
       once Airspeed/Environment is in effect. Spend 1 more Newtype
       power, any type, to activate non-AoE hit negation once
       Airspeed/Environment is in effect. Spend 2 more Newtype powers,
       any type, to activate Tunnel Through Objects, once
       Airspeed/Environment is in effect. For the purposes of this
       item, Befuddle power counts as 2 Newtype powers, and Memory
       Leech counts as 3 newtype powers.
       Enhanced Nano-Repair Bots (Special type): These dedicated
       nanobots greatly increase your Mecha's ability to repair itself
       from battle damage. The system restores 15% of your Mecha's
       total HP each round. The system cannot function if you are
       taking damage from other nanites, even a single point of it, on
       a round by round basis, until that damage over time is ended.
       The system takes up 5 slots and costs 130 RP. A Mecha can
       regenerate at a maximum of 500 HP per 5% of total HP
       regeneration granted. So if 5% of your HP is less than 500, you
       have no constraints, but if 5% of your HP is more than 500, the
       regen is cropped to 500 per 5%. (Cost 0 RP)
       X4 Biomechanical Parasite (Special): (4 AP, 2 slots) Anti-Matter
       grenades: cost 60 RP for 3. Magnetic Disruption Field: 6 slots,
       and costs 40 RP. Advanced Scanning System: 6 slots and
       20RP(Personal touches) Redoubt Shield: x3 8 slots costs 60 RP
       Grand total of 837/837RP 777/781 BR 16/16 AP
       #Post#: 1018--------------------------------------------------
       Re: In-Ops
       By: Maderfole Date: October 13, 2013, 8:50 pm
       ---------------------------------------------------------
       Team: Edenite
       Name: Lieutenant Commander Dante Santoro (Fedora)
       Gender: Male
       Genotype: Natural
       Affiliation: The Justicars (Retributors- Edenites)
       Physical Description:
       Standing at 5'10'' tall and weighing 160 pounds, Dante is a 28
       years old Caucasian male with short unruly black hair, pale blue
       eyes and traces of facial hair along his chin and jaw. Has a
       slightly thin frame while having the musculature of an
       experienced soldier. Usually seen wearing a grey BDU of the old
       FNE minus the army patches and is usually armed with an
       officer's pistol and a combat knife.
       Bio:
       Dante Santoro is no stranger to war; Dante had joined Orb's
       military at the height of the 2nd Bloody Valentine War and later
       served with distinction as part of the USN's armed forces during
       the Eden Disaster. His commission was up for renewal in C.E. 80
       but instead opted to be discharged due to his growing
       dissatisfaction with his home country's treatment and an even
       greater hatred of the Durandal regime. To that end he joined the
       Retributors and would easily become one of the organization's
       ace pilots. After Commander Ashino's capture and subsequent
       recruitment to the USN forces, Dante remains one of the scant
       few Retributors who refused to join the USN war effort and has
       tasked himself (albeit reluctantly) with rebuilding the
       organization. Ashino's betrayal came as bit of a shock; if there
       was anyone who hated Durandal to a fault more than it sure as
       hell was Markov. Dante was also less than stellar about having
       Noah Borander kept in Ronin City either however with the recent
       loss of the Justicar and Ashino's betrayal Dante is willing to
       get whatever help the Retributors can get at this stage in the
       war.
       After the Battle of Ronin City he formed the Justicars, a group
       of Retributors not satisfied with Commander Ashino's truce with
       the USN. As a result of his new leadership role, Dante has grown
       more somber in his dealings but his steadfast resolve has
       garnered him new allies, both in New Eden and in Space.
       Stats:
       Total AS: 1231 Annihilation Riposte x2 and 1381 x9 Unarmed (10
       base character,20 vs Melee Character, 280 Perk Melee, 846 Speed
       Perk Melee, 90 Special) or 90 En Garde Saber
       Total DS: 2255 base, 2555 vs Melee (60 base character, 300 vs
       Melee character, 846 Speed Perk, 1280 Engine, 120 Special)
       Armor Value: 23, 225 vs E (Magnetic Sheathing)
       Speed: 846
       Total HP (67% bonus): 24931 (26% Regeneration per turn)
       Perks/Abilities:
       Duelist Style (Gain 3 DS for every 1 Speed greater than enemy
       you have, as long as you stay within Close range. If you hit
       with Unarmed attack, you can choose to deal no damage, to give
       your next weapon attack plus 50% crit chance and 15% per x1 crit
       multiplier chance to Stun for 1 round. If Crit with Saber or
       blade, can make normal hit to Grapple enemy, -90% AS or -90% DS,
       no attack with weapons in Arms/Wings for 1 round. You are not
       grappled yourself. Any time hit same enemy with Blade and
       Unarmed attacks in same round, 150% chance to Knockdown/Pin that
       enemy for 1 round. If score crit with Weapon, may do 50% damage
       to auto-Disarm 1 weapon or Shield from enemy, may not Disarm and
       Grapple at same time)
       Provoke lv 10 (Up to 19 targets within Distant range, 100%
       chance to attack for 20% extra damage taken to you. 10% Chance
       to attack you or 2% extra damage taken. If provoking and in
       melee range of two or more targets, any attack by one of those
       provoked targets which misses you, rolls against a random
       provoked enemy within melee range of you instead, with full
       appropriate damage bonus from Provoke)
       Bushido Code lv 6 (4/battle, gain 250 AS, 125 DS, 15% crit
       chance, -50% miss chance and 250 damage with all attacks against
       selected enemy (or all provoked enemies). Bonuses stack every
       round till selected targets are destroyed. You may not attack
       any other targets or retreat.)
       Steel Stance lv 6 (4/battle, gain 250 DS, 125 AV, 15% DR, 75%
       miss chance and 25% resist vs EMP/Physical/Newtype effects
       against selected enemy (or all provoked enemies). Bonuses stack
       every round until all selected targets are destroyed. You may
       not attack any other targets or retreat.)
       Assault Specialist
       HSCE and HSCM (Increase Melee crit by x1, gain Melee AS and DS
       equal to Speed)
       Melee Focus x6 (180 Melee AS, -12% miss chance)
       En Garde (Reduce Character/Perk Melee AS bonuses by -1 to gain 5
       Melee DS for 1 round)
       Force Parry (For every -3 AS with En Garde, gain 2 Ranged DS as
       well)
       Riposte (For every -15 AS you take with En Garde, if at least 1
       enemy melee attack misses you, you gain 10% increased damage and
       penetration on your next two attacks vs that target (you get a
       bonus attack for Riposting only). Also for every -15 AS taken
       last round, ignore 5% of enemy Shield/Engine/Speed DS when
       Riposting. For every -45 AS taken last round, increase crit
       multiplier of Riposte attacks by x2. Current stats are plus 450%
       damage/Penetrate, ignore 225% Shield/Engine/Speed DS, plus x30
       crit multiplier on Riposte)
       Elegant Blade (-50% damage when attacking with beam saber, if I
       miss, reduce target's DS by -30% for all ALLIED attacks for 1
       round)
       Weapon Guru (100 AS Supercharged saber, -20% Miss chance)
       Student of Martial Arts lv 10(Hard/Soft Disciplines) Hard
       (double AS bonus for the perk, 150% chance to knock down and pin
       enemy for 1 round on unarmed hit), Soft (double DS bonus for the
       perk, 100% chance to knock down and pin enemy for 1 round when
       they miss you in Melee)
       Guardian Training lv 2
       Tough Guy x2 (80% HP bonus)
       Speed Freek x5 (100% Speed bonus, cannot be reduced below 100%
       Speed)
       Fight the Good Fight: can attack as many targets as I have
       attacks
       Latent Newtype: Precognitive Defense Array Sustained Deluge
       Training à 7 Precognitive Dodges
       Grey Eden Customization Mastery lv 5: (Armor, grant a 75% chance
       to reduce any S type damage you take by 95%, and increases your
       Mecha's Speed by 5 and Engine DS by 20 for every 100 S damage
       the attack normally would deal, lasting for 3 rounds. This bonus
       renews but does not stack).
       Self-Reliant lv 5: Total HP Regen increased by 10%
       Brothers in Arms: gain 5% to AS, 5% DS, 5% Damage with all
       attacks and 5% bonus HP PER ally that has this perk.(Chris,
       Monica, Aedan, Elise, Emily, Sarah, Arthon, Terrence, Elijah,
       Joshua, Alexander)
       Rambo x2: Add 6 special slots for Infantry.
       Level 8 Character (146 CP, 19 BP)
       Player Mecha: GLP-004D Defiance Gundam (1449/1449 RP, 116/116
       BR. Level 9 Mecha)
       Size: 20 meters
       Mass: 105 tons
       Description: While the Novus Aequitas served well as a
       high-performance mobile suit fighting in the fringes of USN
       space, it was becoming increasingly clear that the Gundam could
       no longer keep up with the Justicar's growing cadre of enemies.
       Fortunately for the Gundam Pilot, Noah Borander had taken an
       interest in his travails. After examining the battered visage of
       the Novus Aequitas during one of Dante's trips to Ronin City,
       Noah couldn't help but shake his head in disgust. It was an
       admirable effort on Saya's part for the designing the machine
       but it was rather limited given the resources available to the
       pair. Not allowing a poor excuse of a Gundam to suffer his
       presence and volunteered his peerless talent to rebuilding the
       machine from the ground up, in order to create a machine worthy
       of being a successor to the Retribution. Thus the Defiance was
       born. Standing at 20 meters, this machine as descended from its
       role as a rebel knight to that of an avenging fallen angel. Its
       wings, now resembling demon's wings, have a span of 20 meters.
       Its shoulders are broader than normal as they store the Gundam's
       bladed weaponry. It still retains some of the aesthetic
       qualities of its predecessors, such as the sharp-earlike
       protrusions on the head and the yellow eye lenses. The defining
       marks of this machine is its signature crimson paint job along
       with the shoulder-adorned laughing skull emblem of its pilot.
       Basic Parts:
       Assault x2 (-75% Engine/Melee, -25% parts, -50% Slots)
       Mobility Speciality
       Elite Head x2: 8 slots, 4 Special slots, 2507 HP
       Elite Arms x3: 18 slots, 59 Melee Slots, 3287 HP each
       Elite Legs x3: 24 slots, 78 Engine slots, 3287 HP each
       Elite Wings x3: 24 slots, 44 Engine slots, 2407 HP each
       Elite Torso: 8 slots, 76 Engine Slots, 11 Special slot, 3461 HP
       Reinforced Construction x77
       Elite Parts (20% HP, 20 AV)
       Extra Slot: Torso Engine x76
       Extra Slot: Wings Engine x28 each
       Extra Slot: Legs Engine x46 each
       Extra Slot: Head Special x4
       Extra Slot: Arms Melee x59
       Extra Slot: Torso Special x11
       Extra Slot: Head Ranged x8
       Equipment:
       Steady Fusion Reactor x3 (36 slots, Torso, 60 speed, 180 Engine
       DS, -30% HP)
       NIC/GRS (3 slots, Torso, 10% Speed, 50% AS/DS)
       HIMAM Wings x22 (Wings, 68 slots, 1020 Engine DS, 102 Speed,
       -880 HP to wings)
       Afterburners x34 (Legs, 102 slots, 204 Speed)
       Extra Vernier x40 (Torso, 40 slots, 40 Speed, 80 Engine DS)
       Reactive Plates x3 (3 slots, head, Negate 3 criticals per
       battle)
       Ingrained Melee Subroutines (3 slots, head, 30 Melee AS)
       EMP Shielding x2 (4 slots, torso, 100% EMP Resistance, -20 EMP
       saber damage, -20 HP)
       Ice-Gold Joints (3 slots, torso, 30 AS/DS, -3% HP)
       Penetrating Radar (1 slot, Torso, 20 AS Melee, plus 5% Melee
       crit, -40 AS vs Distant/Cloaked)
       Vari-Camera (1 slot, Head, -50% range to pierce Mirage Colloid
       and Holoshroud, 100% resistance to Chaff/Blind Grenades)
       Ultra-Polarized Lens (1 slot, Head, 100% resistance vs Flare
       blinds)
       LCR Armor (1 slot, Torso, 10 AV, 300 vs E, Magnetic Sheathing,
       1% Regen)
       Enhanced Nano-Bot Repair: (5 slots, Torso, The system restores
       15% of your Mecha's total HP each round. 500 HP per 5 %.
       Degausser CIWS x2: (4 slots, Head, 65% B/M negation chance. For
       each 8 slots worth of weapons shot at you in one round, this
       bonus decreases by 10% (so 50% against the first 8 slots of B/M
       weapons, 40% against the next 9-16 slots worth, etc). VTP
       Missiles count as 1 slot each.)
       Scale Systems: (4 slots, Torso, allows you to operate underwater
       unhindered and at great depths (2000 meters maximum). You suffer
       none of the usual penalties to fighting underwater, except for
       the no-beams rule. Also, you gain a 150 bonus to DS against any
       machines you fight underwater that do not also have this system.
       DUPE Flare Launcher: (1 slot, torso, 4 flares)
       Weapons:
       Annihilation Edge (45 slots, 4600 S, Ignore all Shield DS except
       GP, 3% cumulative Burnout chance per round, 10% crit chance, x14
       critical)
       Supercharged Beam Saber (32 slots, 800 E, 480 P, 10% crit
       chance, x8 critical)
       Quick Sheet:
       Dante/Defiance (lv. 8/9)
       HP: 24931 (26% Regeneration per turn)
       AV: 23, 225 vs E (Magnetic Sheathing), (100% EMP Resistance)
       Total AS: 1231 Annihilation Riposte x2 and 1381 x9 Unarmed (10
       base character,20 vs Melee Character, 280 Perk Melee, 846 Speed
       Perk Melee, 90 Special) or 90 En Garde Saber
       Total DS: 2255 base, 2555 vs Melee (60 base character, 300 vs
       Melee character, 846 Speed Perk, 1280 Engine, 120 Special)
       Speed: 846 (Speed Freek lv 5- cannot be reduced below 100%
       Speed)
       Damage: Rebellion Annihilation Edge (45 slots, 4600 S, Ignore
       all Shield DS except GP, 3% cumulative Burnout chance per round,
       10% crit chance, x14 critical)
       Rudra Supercharged Beam Saber (32 slots, 800 E, 480 P, 10% crit
       chance, x8 critical)
       Special Abilities: DUPE Flare Launcher, Polarized Lenses,
       Vari-Camera, Scale System, Duelist Style, Provoke lv 10, Bushido
       Code lv 6, Steel Stance lv 6, High Speed Combat Master, En
       Garde!, Force Parry, Riposte, Elegant Blade, Customization
       Mastery- Grey EDEN lv 5, Fight the Good Fight, Latent Newtype(
       Precognitive Defense Array Sustained Deluge Training),
       Precognitive Dodge x7, Brothers-in-Arms
       #Post#: 1019--------------------------------------------------
       Re: In-Ops
       By: Maderfole Date: October 13, 2013, 8:52 pm
       ---------------------------------------------------------
       Team: Edenite
       Name: Arthon Reiland, Herald of Woe (Skyfall)
       Attack Skill: 300 (450 in Mecha) Defense Skill: 170 (255 in
       Mecha) Boost Skill: 10 17x Perfectionist (340 RP, gain 17 CP)
       Special abilities: Coordinator (3 CP), Working the System (10
       CP, Special, Parts), Blade of Humanity (15 CP), Fast Learner (5
       CP), Brown Noser (1 CP), Elective Genetics x5 (5 CP), HSCE (5
       CP), HSCM (7 CP), Assault Specialist (5 CP), Fight the Good
       Fight (1 CP), 3x Weapon Specialization: DRAGOON (9 CP), Obdurium
       Wall (1 CP), Sixth Sense (2 CP), Oblivion Sheathing (10 CP),
       Abyss Drive (4 CP), Ghost State (8 CP), Warrior Training (9 CP),
       Guardian Training (9 CP), 10 x AS (10 CP), 10 x DS (10 CP),
       FAITH Member (6 CP), I Got Better (1 CP), Brothers in Arms (3
       CP), Deadly Mirage (6 CP), Rambo (2 CP) 133/133 CP used, 34/34
       BP used. Coopilot: 2x Just a Flesh Wound (4 CP) 4/4 CP used
       ______________________________________
       Name: Testament
       ---
       90EP: 45 RP
       962 RP used (630 BR)
       ---
       Chasis Type: 2x Assault: 40 RP (Melee, Engines), Executioner (40
       RP), Versatility: Parts, Inherent Alliance Tandem Chassis: Ace
       Engineer
       Size: 22 meters
       Weight: 5200 Tons (200% HP modifier, -100 Speed)
       ----------
       HP Modifier: 325%
       Elite Head: 2 slots, 2 RP, 10 HP (10 x 555) = 23630
       Elite Torso: 8 slots, 5 RP, 30 HP (20 x 555) = 47303
       Elite Arms: 6 slots, 5 RP, 15 HP (20 x 555) = 47239
       Elite Legs: 8 slots, 5 RP, 15 HP (20 x 555) = 47239
       Elite Wings: 8 slots, 8 RP, 20 HP (20 x 555) = 47260
       Liquid Metal Limb Core: Wings: 8 RP (2x HP, -20 Speed, -10% AS)
       Liquid Metal Limb Core: Arms: 8 RP (2x HP, -20 Speed, -10% AS)
       Liquid Metal Limb Core: Legs: 8 RP (2x HP, -20 Speed, -10% AS)
       Reinforced Construction x555: 416 RP
       ---------
       200 x Melee Slots: 13 RP
       240 Engine Slots: 33 RP
       14 Special Slots: 23 RP
       4 Armor Slots: 1 RP
       ---------
       Infinity Drive: 1 slot, torso, 55RP (72 Speed, 270 Engine DS)
       Abyss Drive: 20 slots, torso, 10 RP (Pay 1 Bloodlust for a
       Teleport, 10 000 km range)
       40x Wings of Darkness: 240 slots, Wings, 360 RP (2400 Speed)
       ---------
       Annulite Assault Shroud: 4 slots, torso, 40 RP (Null State, -30
       DS, -50% TK damage)
       ---------
       Magnetic Sheathing: 1 slot, legs, 7 RP (Negate Nanite DOT)
       Photo-Refraction Cloak: 6 slots, torso, 60 RP (100 DS)
       Visor Head: head, 15 RP (10% Melee/Close AS, 10% Miss Chance vs
       Distant)
       EMP Shielding x2: 4 slots, torso, 30 RP (100% EMP resistance)
       Backup OS x2: 2 slots, head, 14 RP (negate 2 EMP stuns per
       battle)
       Vari-Camera: 1 slot, head, 7 RP (100% resistance vs Chaff/Blind
       Grenades, -50% to vision impeding environmental effects)
       Ultra Polarized Camera: 1 slot, head, 2 RP (100% blind
       resistance)
       NIC/GRS: 3 slots, torso, 60 RP (10% Speed, 50% Character AS/DS
       bonus)
       MDF: 6 slots, torso, 60 RP (Disables all Energy shields, Armor
       and Plasma weapons in Close range, 50% Anti-Matter fail chance)
       3x Reactive Plates: 3 slots, torso, 21 RP (Negate 3 criticals
       per battle)
       Scale System: 4 slots, arms, 15 RP (150 DS vs non-Scale
       underwater, no penalties for combat except no beams, 2000 meter
       max depth)
       DUPE Launcher x2: 2 slots, legs, 30 RP (Negate 2 M attack per
       round, up to 8 attacks total) Oblivion Sheathing: 37 RP (-5
       Bloodlust, gain 3x Damage and Penetration to 1 weapon for 1
       round, Ignores ALL Shield DS) --- Equinox Melee DRAGOON System:
       200 slots, Wings, 200 RP
       200x Heat-Edge: 16800E 16800B 32P, 2000 AS bonus, Close Range,
       40x attacks, 95% Critical chance, 4x criticals, 15% minimum Hit
       chance, Ignores 168% DR, Ignores 3/4 Miss Chance
       ----------
       Nano-Salvage x2
       Tough Guy x2
       ________________
       HP: 212671 (Regenerate 500 HP per round)
       AV: 25, 100% vs EMP, 100% vs Blind, Negate 3 Criticals per
       battle, -50% TK damage, 225% P resistance, Negate 1 P Stun per
       battle, Negate 2 EMP Stuns per battle, Negate 2 M attack per
       round, up to 8 attacks total
       AS: 10995 (Equinox, ignores 1/2 Cloak DS, Ignores 3/4 Miss
       Chance, Minimum 15% Hit Chance)
       DS: 3705 (192 (384 vs Melee) Character, 75 Cloak, 180 Engine,
       3323 Speed), 3897 vs Melee, 443% Miss Chance (60% Effective)
       Damage: Equinox (16800E 16800B 32P, 95% Critical chance, 4x
       criticals, Ignores 168% DR, x3 Damage vs Massive)
       Speed: 4430 (Equinox deployed, can't be reduced below 2215)
       Special Notes: Null State
       Gain 2 Bloodlust per round (starts with 3)
       Can't be Pinned, Stunned or Knocked Down by ANY means if at
       least 3 criticals scored in round
       All Energy shields, Armors and Plasma weapons disabled in Close
       range, 50% Anti-Matter fail chance
       Permanently active Vari Camera
       Must target strongest enemy with 75% attacks.
       2x per battle Restore a destroyed Limb to full HP, or All Limbs
       to 1HP
       Abyss Drive
       Scale System
       Immune to Fear
       Gains 2x damage bonus when Provoked
       Suppression weapon effectiveness reduced by 50%
       Brothers In Arms gives 50% more bonuses to Arthon and his
       alliesProven Technology
       #Post#: 1020--------------------------------------------------
       Re: In-Ops
       By: Maderfole Date: October 13, 2013, 8:53 pm
       ---------------------------------------------------------
       Team: Edenite
       Name: Tacticus Minoris Joshua Elipton (Ghoulish)
       Gender: Male
       Genotype: Edenite (8 CP)
       Faction: Edenite, Legios Cold Hunter
       Description: Joshua is just under 6' tall and has green eyes and
       redish-brown hair pulled back into a ponytail, appears 20
       something.
       Bio: After awakening as an edenite Jacob made his way to Garden
       City. With no place for gamblers and conmen he was forced to
       find work of a different type joining the custodians. He
       survived the destruction of Legio Cold Hunter but injuries he
       sustained kept him out of the war until now.
       Character Perks: Seed Mode (4 CP), Ascended Seed (6 CP), Seed
       Warrior level 5 (10 CP), Newtype Boost (3 CP), Extend Boostx4
       (20 CP), Latent Newtype [Precog Defense Array and Sustained
       Deluge Training] (10 CP), Brothers in Arms (3 CP),
       Perfectionistx1 (20 RP)
       Max RP/Used RP: 810/810.Max CP/Used CP: 84/84
       AS: 15
       DS: 15
       BS: 20 plus 225 (15 CP) = 245, 735 Ascended
       Mech Name: Blackout
       Chassis: Infiltratorx2 (40 RP) 3/4 off engine and special, MS
       Versatility (Parts)
       Basic Parts:
       Advanced Legs: (4 RP) 6 slots, 4 HP
       Multiflued Exhaust Ports: (7 RP) plus 25% engine DS, -50% HP, -
       75% AV
       External Cooling Vanes: (15 RP) plus 50% speed, plus 25% engine
       DS, plus 15% to damage taken
       Advanced Torso: (4 RP) 6 slots, 20 HP
       Advanced Arms: (4 RP) 4 slots, 8 HP
       Advanced Head: (1 RP) 1 slot, 5 HP
       Extra Slotx30: (11 RP)
       Extra Slot Specialx200: (75 RP)
       Extra Slot Enginex30: (10 RP)
       Extra Slot Enginex30: (10 RP)
       Extra Slot Enginex30: (10 RP)
       Combat Parts:
       FPR: (12 RP, 10 slots torso) 12 speed 45 DS
       Magnaton Armor: (75 RP, 4 slots) 40 AV, double duration and
       numeric power of newtype powers
       Backup EMP Blade: (45 RP, 6 slots arms) 23 special, 2000
       penetrate, plus 25% AS, x4 crit multiplier, 110% chance for 2
       round stun
       Afterburnersx10: (30 RP, 30 slots) plus 60 speed
       Afterburnersx10:(30 RP, 30 slots) plus 60 speed
       Afterburnersx10:(30 RP, 30 slots) plus 60 speed
       Phantasm Drone Launcherx20: (340 RP, 200 slots) Each has 100
       speed, if in melee range of me attacks have 50% chance to target
       it instead, 50% negation chance vs. non AOE mecha attacks, can
       be revealed by PR peircing effects, being in close range, and
       newtype effects, each has 15vcharacter DS and 23 engine DS
       Photo-refraction Cloak: (20 RP, 6 slots torso) 100 DS
       Mirage Colloid: (10 RP, 4 slots legs) 100 DS to all allies in
       close range
       Spectro-flare Launcher: (7 RP, 4 slots head)
       EMP Shieldingx2: (10 RP, 4 slots) 100% EMP resistance
       Personal Touch: More Choppy!, Tons of Fun, Lucky Photo
       HP: 37 x 1.1 = 40
       AS: 15, 750 boosted
       DS: 895 (750 boosted character, 100 cloak, 45 engine)
       AV: 10, 3 legs, 100% EMP resistance
       Speed: 293
       BS: 245, 735 ascended
       Special: 17 round newtype boost with 160% power retention
       chance, 2 spectro flares, provide Mirage Colloide to all allies
       in close range, PR Cloaked, Phantasm Dronex20 (100 speed, 38 DS,
       500 HP), Lucky Photo
       Weapons: Backup EMP Blade: (45 RP, 6 slots arms) 23 special,
       2000 penetrate, x4 crit multiplier, 110% chance for 2 round
       stun, 19/205 normal/boosted AS
       Newtype: Precog Dodge (8), (10) when boosting
       BiA bonus to be calculated
       Rewards (EMM2- 80 RP, 8 CP)
       #Post#: 1021--------------------------------------------------
       Re: In-Ops
       By: Maderfole Date: October 13, 2013, 8:54 pm
       ---------------------------------------------------------
       Team: Edenite
       Name: Terrence "Steel Devil" Cook (Windblowntime)
       Gender: Male
       Genotype: Natural (0 CP)
       Affiliation: Edenites by way of ZEON
       Description: 30ish, dark brown stubble, military hair cut, 6'1",
       hazel eyes with dark rings under them, commonly wears a USN
       pilot suit in the cockpit and USN combat fatigues out of it
       Bio: Formerly USN Terrence had reached the rank of Major before
       the Battle of Orb. When Gorgon went berserk his younger brother,
       only an ensign himself, was one of the casualties and on
       learning how little his superiors seemed to care for the losses
       he lost hope and attempted suicide in the hospital where he was
       recovering from his own injuries. Erich Richthofen was in the
       the hall just outside visiting a wounded subordinate and after
       reviving Terrence he gave him a new life, and a purpose.
       AS: 5
       DS: 5
       BS: 5
       Max CP: 86 Spent: 86
       Character Perks: Working the System level 5 [Ranged and Parts]
       (10 CP), Old School Ace (15 CP), Generation Zero Weapon (4 CP),
       Increased Resources (1 CP), Perfect Sniper Style (5 CP), Support
       Specialist (5 CP), Weapons Guru (2 CP), Hail Mary Shotsx13 (13
       CP), Team Player level 4 (4 CP), 3 AP converted to 3 CP,
       Brothers in Arms [Edenite H&D Team] (2 CP), Fusilier (3 CP),
       Weapon Focus Ballisticx22 (22 CP)
       Tactical CIC Copilot: (4 CP)
       Hail Mary Shotsx4 (4 CP) Plus 2000 meter range
       Master Gunner Copilot: (4 CP)
       Hail Mary Shotsx4 (4 CP) Plus 2000 meter range
       ===============================
       Name: Rache
       Description: Done entirely in gray, merging from wet steel at
       the core to smoke wisps at the edges this mobile suit is
       completely without adornment
       Mass: 100 tons
       Height: 20 meters
       Max RP: 840 Spent: 840
       Chassis: Mobile Armor (Rangedx2) (22 RP), Tactical CIC Tandem
       Chassis (52 RP), Master Gunner Tandem Chassis (52 RP), Turret
       Chassis (30 RP)
       Basic Stuff:
       Mobile Armor HPx2: (1 RP) plus 50 HP
       Extra Slot Rangedx252: (36 RP)
       Extra Slot Enginex1: (1 RP)
       Extra Slot Specialx12: (3 RP)
       Combat Stuff:
       Hydrogen Fuel Cell: (6 RP, 1 slots) plus 3 speed, 10 DS
       *Generation Zero Elite Variable Guncam SOPMOD Converted Proven
       Technology Railgun (430 RP, 252 slots, 5 SOPMOD slots) 75,000
       Ballistic, 116,410 penetrate, if pen is more than 100 over the
       AV vs B of the target, the shot can pierce straight through them
       and continue on in a straight line beyond the target taking -5%
       AS per target punched through, has max range of an extra 7500
       meters, 100% chance for weapon to be destroyed if I ever miss,
       plus 55% AS against distant targets, plus 20% AS vs. Close/melee
       targets, ignores 50% of cloak DS and 70% of miss chance at
       distant range reduced to 65% miss chance at close and melee
       range, 25% chance to ignore all shield DS (Elite level effect),
       x6 crit multiplier
       *NIC GRS: (40 RP, 3 slots) plus 20 speed, increase character AS
       and DS by 50%
       *Sniper Scope Modification: (7 RP, 1 slots) plus 200 AS vs.
       Distant Range Targets, plus 10% crit chance, -400 AS at
       close/melee
       *Vari-Camera: (5 RP, 1 slot) can peirce MC Cloaks and Holoshroud
       at 50% distant range, 100% resistance to blind and chaff
       grenades, reduce all environmental effects that cause miss
       chance or reduce vision range by 50%
       *AI Firing Support level 3: (15 RP, 3 slots) plus 100 ranged AS
       Mirage Colloide: (40 RP, 4 slots) plus 50 DS
       ==================================
       EMM2: (80 RP, 8 CP)
       Gift of Generocity (3 AP)
       ===============================
       AS: 5 (base) plus 100 (WG) = 105 plus 660 (WF) = 765 x 1.5 (NIC)
       = 1148 x 2 (SS) = 2296 plus 200 (Sniper Scope) = 2496 plus 100
       (AI) = 2596 plus 1260 (Fusilier) = 3856 x 2.5 (style) = 9640 x
       1.55 = 14942 AS
       DS: 75 (15 character, 10 engine, 50 cloak), 20 style (4
       character, 3 engine, 13 cloak)
       BS: 5
       HP: 50
       AV: 0
       Speed: 28, 0 style
       Damage:
       *Generation Zero Elite Variable Guncam SOPMOD Converted Proven
       Technology Railgun (430 RP, 252 slots, 5 SOPMOD slots) 300,000
       Ballistic, 232,820 penetrate, if pen is more than 100 over the
       AV vs B of the target, the shot can pierce straight through them
       and continue on in a straight line beyond the target taking -5%
       AS per target punched through, has max range of 66000 meters
       normally, 33000 with regular vari cams, and 16500 with Tactical
       CIC Vari Cams, 100% chance for weapon to be destroyed if I ever
       miss, plus 55% AS against distant targets, plus 20% AS vs.
       Close/melee targets, ignores 50% of cloak DS and 70% of miss
       chance at distant range reduced to 65% miss chance at close and
       melee range, 25% chance to ignore all shield DS (Elite level
       effect), x6 crit multiplier
       Special: Old School Ace, Perfect Sniper, NIC GRS, MC Cloak,
       Tactical CIC Tandem, Master Gunner Tandem, Fusilier, Vari-Cam,
       Brothers in Arms Team Player4 (not calculated), Nano-Salvagex3
       #Post#: 1022--------------------------------------------------
       Re: In-Ops
       By: Maderfole Date: October 13, 2013, 8:56 pm
       ---------------------------------------------------------
       Team: Edenite
       Name: Tacticus Minoris Elise Rose (Essenceflares)
       Gender: Female
       Genotype: Edenite (8 CP)
       Affiliation: Edenites, Legio Deathstalker Support Crew
       Description: 5'5", 63 kg, age indeterminate but seemingly less
       then 30,Blue-Grey eyes, Honey brown hair pulled back into a bun,
       Cinnamon skin, typically wears a set of mechanics coveralls
       decorated with stains from her latest project. Bio: Having had
       no particular career before the Eden Disaster Elise quickly
       discovered a passion for mobile suit engineering and repair even
       becoming part of the original BEGET team that developed the
       basic Spectre. In the years prior to the start of the war and
       during it's opening stages she further proved her worth, working
       on nearly every Praetorian's unit at one point or another and
       even conducting routine thruster maintenance on the Shooting
       Star's personal Wraith, a privilege she remains immensely proud
       of to this day. With such a prestigious service record it is
       little wonder that when it became apparent that the low number
       of Praetorians necessitated theproduction of a unitthat could
       repair them in the field and get them back in actions she was
       first among the candidates.
       AS: 15
       DS: 15
       BS: 20
       CP Total: 117 BP Total: 24 Spent: 141
       Character Perks: Hospitaller Style (5 CP), Mecha Medic Level 10
       (10 CP), Battlefield Repair (2 CP),Partsmith Level 4 (8 CP),
       Weaponsmith level 4 (8 CP), Armorsmith Level 4 (8 CP),
       Enginesmith level 4 (8 CP), Itemsmith Level 4 (8 CP),
       Perfectionistx2 (40 RP), Better then New (8 CP), Flash Getz
       Special level 2 (4 CP), Mr. Fix It level 4 (8 CP), Salvage
       Deconstructioneering (5 CP), Battlefield Enhancement Gadgeteer
       (15 CP), Combat Forgewright (20 CP), Champion of Apollo (15 CP),
       Entangle! (5 CP), Brothers in Arms (Chris, Monica, Aedan, Emily,
       Dante, Sarah, Arthon, Terrence, Elijah, Joshua, Alexander) (3
       CP), Team Player level 2 (2 CP)
       Tandem Chassis Copilot: FLT (Pronounced Flit) FrontLine
       Technician
       Bio: A fragment copied from Elise and made into a distinct whole
       to assist her with piloting the ever more complex EIR, FLT takes
       after her progenitor in most ways, differing mostly in those
       areas where the copying the thought patterns was deemed
       unnecessary, as such she has a drier sense of humor, and is far
       more serious in combat, nicely complementing Elise's more
       emotional tendencies.
       Appearance: Normally not choosing to project a presence on those
       occasions it is absolutely necessary FLT appears as a color
       inverted Elise, as that was the middle ground the pair agreed
       upon to make FLT look distinct while still looking how she
       claimed she should look.
       Max CP: 4 Spent CP: 4
       Perks: Entangle! (2 CP), Increased Resourcesx2 (2 CP)
       #################
       Rewards: IC5X: (400 RP, 40 CP, 20 BP) Colloide Grenades Looted,
       SoS Tech Deal Taken Power Grid Optimiser (50 BP), and Flash Getz
       Special level 2 (4 BR)
       ######################
       Mech Designation: EIR (Engineered Improvement and Repair)
       RP: 1090 Spent: 1090
       Chassis: Mobile Armor Specialx2 (30 RP), Special Warfarex2 (120
       RP), Inherent Alliance Tandem Chassis [Ace Engineer] (250 RP),
       Engineering Chassis (40 RP)
       Basic Parts:
       Multi-Flued Exhaust Ports: (10 RP) Can project PR Cloak out to
       close range, -75% AV, -50% HP, plus 25% Engine DS
       Extra Slot Meleex1: (4 RP)
       Extra Slot Specialx190: (32RP)
       Extra Slot Enginex10: (20 RP)
       Mobile Armor HPx47: (47 RP) plus 1175
       Combat Parts:
       Fusion Pulse Reactor: (50 RP, 10 slots) plus 12 speed, 45 DS
       Nanolathe Spray Field Repair Suitex10: (425 RP reduced to 330 by
       IKAG, 175 slots) 1000 repair per round x4 (special warfare) =
       4000 x3 Hospitaller = 12000 x11 (Mecha Medic) = 132,000 x 5
       (Doubled by Ace Engineer made into x4 by the doubling from
       Champion of Apollo and increased by 100% for Entangle!) =
       660,000 repair
       Ultra-Polarized Cameras (1 RP, 1 slot)
       Pandemonium ECM: (5 RP, 2 slots) 120% miss chance plus 20%
       (holoshroud) = 140% x1.5 (Hospitaller) = 210% capped at 95%,
       120% chance for 6 enemy attacks to be made against targets of my
       choice each turn
       Colloid Grenade: (Loot, 1 slot melee) All units in a 100 meter
       radius without vari-cams suffers 50% negation chance on all
       attacks for 2 rounds, as well as loosing their Phase Shift or
       Transphase Shift Armor, and loosing all non-psychic armor
       special abilities for 2 rounds, additionally the effect is
       clingy continuing to effect those who leave the area, while the
       initial area mirage colloid cloaks everyone within it, providing
       50DS, 3 grenades
       Power Grid Optimiser: (loot, 2 slots special) Allows Cloak and
       Engine DS to be exchanged on a 1:1 ratio and either to be traded
       for speed on a 1:5 ratio, conversion ignores penalties and is
       capped at 50%, -10% speed and 100 DS of either type may be
       sacrificed to reduce the reload of a ranged weapon by 1, for
       each round of activation there is a 10% chance the system will
       overheat, stunning the user for 2 rounds.
       Holoshroud: (1 RP, 1 slot)
       EMP Shieldingx2: (10 RP, 4 slots) 400% EMP resistance, -80 EMP
       damage
       Photo-Refraction Cloak: (20 RP, 6 slots) plus 400 DS
       Personal Touch: Tough Guyx1 (40% HP), NanoSalvagex3
       ##################
       AS: 15
       DS: 544 (15 character, 500 Cloak, 29 engine)
       Miss Chance: 210% capped at 95%
       BS: 20
       Speed: 17
       AV: 0, 400% EMP Shielding, -80 EMP Damage, 400% blind
       resistance, 50% newtype resistance
       HP: 1175 x 1.65 = 1939, 15% regin = 291 HP
       Special: Has four levels of all smith perks,Hospitaller Style,
       Can provide a PR Cloak at 500 DS to all allies in close range,
       provides 120% miss chance to all allies using Pandemonium, Can
       repair 660,000 HP per turn split among up to 7 allies and
       providing 13,200 HP of regin for 2 rounds after the repair ends,
       can provide 100 AV for 1 round in exchange for -25% Speed and
       Engine DS, Better then New, Battlefield Repair, can spend 30 XP
       per turn, all repair buffs last either 2 rounds or 2 uses extra,
       reduce the cost of any XP item by 3 to a minimum of .5 XP, gain
       9 extra XP per 10 gained from deconstruction, Nano Salvagex3,
       Combat Forgewright, Battlefield Enhancement Gadgeteer, Salvage
       Deconstructioneering, Will calculate BiA bonuses once I'm sure
       everyone got it.
       #Post#: 1023--------------------------------------------------
       Re: In-Ops
       By: Maderfole Date: October 13, 2013, 9:00 pm
       ---------------------------------------------------------
       That is all KNOWN and DEFINITE intel in the posts above.
       There will be parrial intel briefs on other subjects elsewhere
       or in a post of its own to follow.
       #Post#: 1024--------------------------------------------------
       Re: In-Ops
       By: Code Date: October 13, 2013, 9:00 pm
       ---------------------------------------------------------
       That's a surprisingly large list.
       That ZEON character is right after my heart.
       Let's kill it first.
       *****************************************************
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