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       #Post#: 1206--------------------------------------------------
       Re: Pathfinder/Ponyfinder Test Run: Road to War
       By: Shadow Date: October 13, 2016, 8:11 am
       ---------------------------------------------------------
       Fury reaction:
       As you go and attempt to attack Fury once again with your
       rapier, you trip on an exposed board. You manage to regain your
       footing, but you drop your weapon and it is embedded into the
       floorboards. Fury honestly doesn't even care, he's just too
       angry to comprehend anything. All he wants to do is kill.
       Rapier attack critical fail
       Rapier dropped - move action to pick up
       [hr]
       Tinder (NPC) turn:
       The mare and the bandit continue to face off against each other,
       both panting with exhaustion and pain from their fight. Tinder
       then makes one final attack with her rapier, thrusting at the
       bandit once more. The blade sinks into the bandit's neck, before
       Tinder yanks the rapier out once again, watching the bandit's
       lifeless body collapse on the floor, blood seeping from his
       wounds and mouth.
       Rapier attack: 1d20+4 = 17
       Rapier damage: 1d6 = 4
       Bandit 3 is now dead.
       [hr]
       Midnight (NPC) turn:
       Having already killed the bandit, Midnight turns her attention
       once again to Fury, moving towards him so he's in her line of
       sight, and pulling out the contraption from before, and taking
       aim at Fury. "You know, this wouldn't have happened if you had
       just fought your fight fairly. But you chose to cheat, to hurt,
       to lie, to kill. In the name of Mortas, you will die by my
       hand!" she yells, firing the weapon. The weapon goes off,
       striking Fury in the side as he yells in pain, blood seeping
       from his wounds. Fury does not look good.
       Move 8 ft
       Revolver attack: 1d20+6 = 20
       Revolver damage: 1d8 = 5
       [hr]
       Bandit 1 turn:
       -----
       The bandit in Hex's grapple struggles to get out. He makes one
       large attempt at breaking out of the grapple, not able to break
       Hex's hold on him. "GAH! Get off me dammit!" he yells out as he
       continues to struggle.
       Combat Maneuver Check against Hex's CMD: 1d20+3 = 14
       Bandit stays grappled
       #Post#: 1207--------------------------------------------------
       Re: Pathfinder/Ponyfinder Test Run: Road to War
       By: Sepheris Date: October 13, 2016, 8:26 am
       ---------------------------------------------------------
       Iron watched as the bandit he hit collapsed, her neck bent at an
       unnatural angle. He'd seen and heard it before, didn't make it
       sit any better, but he got on with what was needed. He assessed
       his surrounding, weighing up options, before spotting what he
       needed, setting Clair in his sights and barging into the crowd
       to his aid, shoving the crowd aside.
       Movement towards Clair's attacker (I'm bad at reading distance
       in that chart)
       Strength check to push through crowd: 1d20+3 = 23
       #Post#: 1228--------------------------------------------------
       Re: Pathfinder/Ponyfinder Test Run: Road to War
       By: Hex Date: October 14, 2016, 11:15 am
       ---------------------------------------------------------
       "Y'know", Hex says as the pony struggles, "this would be a lot
       easier on everypony involved if you'd just give yourself up." He
       applies enough pressure to start restricting the stallion's
       breathing a bit.
       ---
       Grapple check: 26 ([I]19 + 7[/I])
       Damage check: 1 ([I]2 - 1[/I]) - Nonlethal
       #Post#: 1235--------------------------------------------------
       Re: Pathfinder/Ponyfinder Test Run: Road to War
       By: Shadow Date: October 15, 2016, 7:45 am
       ---------------------------------------------------------
       Bandit 1 reaction:
       The bandit continues to struggle against Fury, trying to escape
       but with no avail. "Like hell I will! Let me go!" he continues
       to yell as he continues to struggle.
       Bandit 1 is still grappled
       [hr]
       Fury turn:
       Fury's eyes dart between Ember and Fury. He may be furious, but
       he knows he won't be able to win this battle in this condition.
       "I'll be back for all of you, and when I do, you'll all die!" he
       growls, bolting towards the door.
       Move 40 ft towards the door
       Ember gets and AoO
       [hr]
       Bandit 5 turn:
       The bandit is distracted by the weird crystal thing attacking
       him, eventually he swats it away, before moving up to Clair and
       Tinder. He then takes a stab at Clair. "This is for before!" He
       lunges, the dagger cutting into Clair's side. By no means enough
       to kill, but it's not going to tickle either.
       Dagger attack: 1d20+4 = 12
       Dagger damage: 1d4 = 4
       [hr]
       #Post#: 1237--------------------------------------------------
       Re: Pathfinder/Ponyfinder Test Run: Road to War
       By: Clair Date: October 15, 2016, 4:14 pm
       ---------------------------------------------------------
       Clair lets out a loud cry when he's attacked again, clutching at
       his new wound.  This is entirely inconvenient.  There's not a
       lot of room for him to get away.  Thankfully, with the mare
       finishing her attacker she might be able to help him.  She's
       still hurt, though, and though Iron seems to be on his way, he
       doesn't want to risk him taking too long or the mare falling in
       the meantime.  Stepping as well as he can to put her between him
       and his assailant, he lays a hoof on her, saying to her, "Please
       don't make me regret this."  With that, her wounds begin closing
       once more before he blacks out and falls to the floor, his
       dagger clattering as his grip on it fails with his grip on
       consciousness.  His crystal skitters back to him and fastens
       around his neck again.
       ______________
       5-foot-step to put Tinder as much between him and Bandit 5
       Transfer Wounds: Tinder heals 7, Clair takes 5 nonlethal
       Clair falls Unconscious
       #Post#: 1238--------------------------------------------------
       Re: Pathfinder/Ponyfinder Test Run: Road to War
       By: Thyme Date: October 15, 2016, 6:42 pm
       ---------------------------------------------------------
       Ember stumbles as her foot hits a loose board, the tip of her
       rapier plunging into the floor rather than Fury's side. She lets
       go of the blade and pulls back, expecting him to take advantage
       of the momentary opening, but instead he seems to have decided
       that he didn't like his odds. Fury turns and runs for the door,
       trying to dodge into the crowd and make his escape. There's no
       time for Ember to go for the sword so she lunges at him with
       just her teeth, snarling as she briefly manages to bite down
       before he slips away toward the door. Well, if he thinks she's
       just going to let him go he's got another thing coming to him.
       She moves to the edge of the stage and stands up on her hind
       legs so she can see him better over the crowd and takes a deep
       breath. She exhales slowly, and as she does flames flow out of
       her throat. She gives a roar and spits a ball of fire directly
       toward Fury's back. The flames streak out across the room and
       collide with the earth pony.
       Attack of Opportunity: Bite 1d20+2 vs AC=20
       B/P/S damage vs Fury 1d6=4
       Move action to edge of stage and stand up on two legs.
       Produce Flame Spell-like Ability
       Ranged Touch Attack vs Touch AC 1d20+6=22
       Fire damage vs Fury 1d6+2=6
       #Post#: 1258--------------------------------------------------
       Re: Pathfinder/Ponyfinder Test Run: Road to War
       By: Shadow Date: October 17, 2016, 1:54 am
       ---------------------------------------------------------
       Fury reaction:
       You bite Fury as he jumps off, Fury grunting in pain, he is
       already looking rough, and the bite is just adding to his
       injuries. Fury is close to the door as he turns back at you, to
       see the fireball heading towards him. Fury has no chance to
       dodge the attack as the fireball hits him, and sets his being
       ablaze with bright fire. He screams in pain as he tries to put
       the fire out, but eventually his charred body falls the the
       ground, dead.
       Fury is now a charred, dead body
       [hr]
       Tinder (NPC) turn:
       Tinder breathes a sigh as Clair heals her, but upon turning
       around, she discovers it was for a price, finding Clair on the
       ground, not moving. She then turns to the nearby bandit, and
       with a scream, she slashes at the bandit, the blade slicing the
       bandit's neck. She pants in exhaustion as the bandit slowly
       collapses to the ground, blood pouring out of all his wounds.
       Rapier attack: 1d20+4 = 24
       Rapier critical confirmation: 1d20+4 = 17
       Rapier damage: 1d6*2 = 12
       Bandit 5 is now dead.
       [hr]
       Midnight (NPC) turn:
       With most of the threats dealt with, Midnight makes her way to
       where the last bandit is, walking past the piles of unconscious
       bodies of patrons, either drunk or knocked out from the brawl.
       "You two, hold that one still. Make sure he's kept alive and
       restrained." she says to Iron and Hex, pulling out her
       pistol-like contraption once again.
       Move 40 ft
       Holding action until Bandit turn
       [hr]
       Bandit 1 turn:
       -----
       The bandit in Hex's grapple struggles to get out. He makes
       another attempt at breaking out of the grapple, this time
       managing to break out of the hold. "Grragh! You'll all pay for
       this! ALL OF YOU!" he yells as he makes a bolt for the door.
       Combat Maneuver Check against Hex's CMD: 1d20+3 = 15
       Bandit escapes grapple
       [hr]
       Midnight (NPC) turn 2:
       Midnight watches as the bandit manages to get away as she points
       the gun at the bandit. "I told you to hold him down!" she yells
       at Iron and Hex as she fires her pistol again. The bullet
       impacts the bandit at his stumbles, but is able to continue
       running. She watches as the bandit manages to bolt out of the
       door. She sighs as she holster's the gun.
       Revolver attack: 1d20+6 = 19
       Revolver damage: 1d8 = 4
       #Post#: 1269--------------------------------------------------
       Re: Pathfinder/Ponyfinder Test Run: Road to War
       By: Hex Date: October 17, 2016, 7:23 pm
       ---------------------------------------------------------
       Hex takes a parting swing at his opponent, but it hits only air.
       He glances at the mare with the pellet-firing contraption.
       "Technically, I held him still longer than you did." As he says
       it, he trots over to where his unconscious companion lies to
       make sure he's okay.
       ---
       Attack of Opportunity: 7
       #Post#: 1286--------------------------------------------------
       Re: Pathfinder/Ponyfinder Test Run: Road to War
       By: Thyme Date: October 18, 2016, 7:28 pm
       ---------------------------------------------------------
       Ember let's herself fall back onto all four paws as the last of
       Fury's gang flees the building, letting the flames in her throat
       die out. She turns and moves back to where her rapier still
       sticks out of the stage. Grabbing it, she gives it a firm tug,
       freeing it from the floorboards before putting it away. She
       turns back to the room, the fight mostly died down now, and hops
       off the stage, giving a nod to Midnight as she passes. From her
       vantage point on the stage, she'd been able to see when one of
       the ponies who'd been fighting with Fury's goons had fallen, and
       she wanted to see if he was alright.
       #Post#: 1294--------------------------------------------------
       Re: Pathfinder/Ponyfinder Test Run: Road to War
       By: Shadow Date: October 19, 2016, 5:53 am
       ---------------------------------------------------------
       FOR ALL: As you all gather around your fallen friend, you can
       see that the mare that was with him earlier, Tinder, is trying
       to get him to get up, but it is no use, mainly because of his
       unconsciousness. "Oh come on, please, get up!" she says. Soon
       after, a few patrons are also watching off from where they are.
       Eventually, Midnight makes her way to the rest of you, pushing
       you all out of the way. "Stand aside, I got this." she says,
       resting her forehoofs on Clair. She focuses deeply as she does
       what she needs to do. Soon, she's done, getting up. "Alright, he
       should be fine by now." she says, standing back.
       Clair, you heal 14 HP
       Clair, you are at full health and are conscious.
       At that moment, around 12 more ponies make their way inside, all
       of them wearing scalemail armour except for one, who looks like
       he is wearing some leather armour. All of them have weapons on
       them, but none of them are pulling out their weapons. Most of
       them go around to the groups of patrons, checking on them,
       breaking up fights that are still in progress.
       Two of them approach you, but they look distinctly different
       from the others. The first is a slightly rugged looking earth
       pony, with a brown coat and blonde mane. He is wearing
       essentially a stetson hat, and he is also wearing a hood, which
       is down. Under the hood and cloak, he is wearing studded leather
       armour. At his side are smallish pouches for, what you assume is
       some of his possessions and tools and such. At his side is a
       shortsword and strapped around his neck and body is a relatively
       simple shortbow.
       The other is wearing much heavier armour than the other, and has
       a larger build. He is wearing some kind of chain shirt, along
       with a helmet. the helmet somewhat resembles that of a proper
       knight, but probably not as fancy, and a lot more worn. This
       pony is carrying less items than the other, only wielding a
       longsword and a dagger for weapons, and a shield strapped to his
       left forehoof. As he takes off his helmet, he has a navy blue
       mane and a light blue coat, and that's when you realize that he
       has wings.
       The earth pony approaches your group after watching what had
       transpired within your group in that brief moment, giving you
       space to do your thing. After that, he approaches you. "Would
       anyone here like to explain to me what happened here?" he asks
       in a stern tone.
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