DIR Return Create A Forum - Home
---------------------------------------------------------
Unknown Frontier
HTML https://unknownfrontier.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Ponyfinder
*****************************************************
#Post#: 1672--------------------------------------------------
Re: Pathfinder/Ponyfinder Test Run: Road to War
By: Shadow Date: December 4, 2016, 10:40 pm
---------------------------------------------------------
FOR CLAIR and IRON: The two of you just listen and watch as
everyone gets into their respective positions.
FOR EMBER and HEX: Before you sneak around, Midnight stops you
both. "We'll shoot, and then you'll both drop down." she says
before letting you continue. Both of you sneak your way to your
positions directly above the two guards on the ledge. Neither
guard notices as you sneak around, both of them seemingly
oblivious to your presence.
FOR ALL: Everyone is now in position. Ember and Hex above the
two ponies, and True Aim and Midnight have their weapons trained
on the two guards. A few moments pass before both True Aim and
Midnight fire their weapons. True Aim firing his shortbow and
Midnight firing her revolver. Both shots strike true on their
targets. Both hits deal a ton of damage to both guards and they
are both very weak.
True Aim fires at Bandit 1
Shortbow attack: 1d20+7 = 27
Shortbow damage: 1d4*3 = 12
Midnight fires at Bandit 2
Revolver arrack: 1d20+6 = 26
Revolver damage: 1d8*4 = 16
I need both Hex and Ember to both make an acrobatics check, then
I need you to make your attack roll as normal.
[center][img]
HTML http://i.imgur.com/2pg78QI.png?1[/img][/center]
#Post#: 1680--------------------------------------------------
Re: Pathfinder/Ponyfinder Test Run: Road to War
By: Thyme Date: December 11, 2016, 11:35 am
---------------------------------------------------------
Ember nods to Midnight and starts creeping along the path down
into the mine. She'd been a little worried at the start that her
armor would give her away, but she manages to prevent any
obvious clattering as her and Hex make their way around to stand
above the guards. She draws her rapier as True Aim and Midnight
take aim, and when they take their shots she leaps off the side
of the path without any hesitation. She drops the twenty feet to
the floor, landing just in front of one of the bandits and
easily keeping her balance. She spins around and runs him
through, and he drops to the ground without a struggle. She
turns to the other bandit in case Hex hasn't managed to finish
him off, though it takes her a moment to pull the sword free
from the fallen guard.
Stealth 1d20+1=21
Acrobatics 1d20+6=23
Rapier vs AC 1d20+7=25
Critical Confirmation 1d20+7=13
Piercing damage vs Bandit 1d6=5
Initiative 1d20+4=11
#Post#: 1685--------------------------------------------------
Re: Pathfinder/Ponyfinder Test Run: Road to War
By: Hex Date: December 11, 2016, 8:11 pm
---------------------------------------------------------
Hex creeps along with Ember above the entrance to the mine,
causing a few rocks to clatter but apparently not enough to
alert the guards below.
At the signal, he drops down, ready to deliver a mighty blow to
the pony he was targeting... but he fails to brace himself for
landing, and lands with a groan. Disoriented, his swing goes
wide.
---
Stealth: 12 (8 + 4)
Acrobatics: 11 (7 + 4)
Attack: 7
Initiative: 5
#Post#: 1712--------------------------------------------------
Re: Pathfinder/Ponyfinder Test Run: Road to War
By: Clair Date: December 14, 2016, 6:15 pm
---------------------------------------------------------
"It sounds like it's going well," Clair jokes as he hears the
grunt coming from Hex. "Any better and we may as well collect
our reward now, am I right?" He sighs and readies his mind,
ringing a chime to let a few of his companions in. He can't fit
all of them, though, so he'll have to choose. Hex and Iron,
that part makes sense, but aside from that...well, how about the
wolf who just stuck the landing? Yeah, add her, and...Tinder.
Yes. While he's at it, he also curses himself for not thinking
to do this earlier. At least he'd had the presence of mind to
at least talk about it on the way over.
---
Action: Initiate Collective (Ember, Hex, Iron, Tinder)
Initiative: 8+1 = 9
#Post#: 1755--------------------------------------------------
Re: Pathfinder/Ponyfinder Test Run: Road to War
By: Shadow Date: December 28, 2016, 1:01 am
---------------------------------------------------------
Bandit 1:
The first bandit winces in pain after being shot by the arrow,
and manages to see his friend get shot as well, and run through
by Ember with her rapier. Seeing this, he manages to step back
away from Hex's punch before yelling "HELP!" into the mines
before readying his rapier. He then thrusts it towards Hex,
managing to hit his target, piercing Hex.
Initiative: 22
Rapier attack: 1d20+3 = 17
Rapier damage: 1d6+1 = 2
[hr]
Midnight Hex:
Midnight watches as the bullet pierces the second bandit,
satisfied that the second bandit is slain thanks to Ember, but
now focusing on the entrance, knowing that more are coming from
the sound of the gun, and the cries of help from the bandit.
"Get ready, there's bound to be more coming." she says,
preparing another shot.
Initiative: 15
Holding turn until Bandit 1 is dead
[hr]
True Aim:
True Aim lets his first arrow fly, striking the first guard and
nocking another arrow. "Korvas, move in with your men, we'll
cover." he says to Korvas. "Alright, on your call." he says,
responding to Midnight, preparing to shoot.
Initiative: 13
Holding turn until Bandit 1 is dead
[hr]
Korvas Brightstar (and soldiers):
Watching all this unfold, he gathers his men, saying "Alright,
lets move out. We're taking those bandits down." as he begins to
lead his men down into the mine.
Initiative (Korvas): 17
Initiative (Soldiers): 18
All using movement to begin moving down the cliffside
[hr]
Tinder:
Tinder moves to the side as the soldiers begin to move through
into the mine. She stands nervously next to Clair and says "I
think I'll just stick with you." she says, also accepting the
Inititate Collective.
Initiative: 9
Moves 5 ft up from original spot
[center][img]
HTML http://i.imgur.com/fTfZPkL.png?1[/img][/center]
#Post#: 1892--------------------------------------------------
Re: Pathfinder/Ponyfinder Test Run: Road to War
By: Shadow Date: February 12, 2017, 10:49 pm
---------------------------------------------------------
[center]We are now at the top of the initiative order. Surprise
round has ended.
[/center]
Bandit 1:
The bandit staggers back, breaking out the arrow that's embedded
in his forehoof. He grunts, still in pain, before thrusting the
rapier towards Hex once again, missing.
Rapier attack: 1d20+3 = 12
[hr]
Korvas Brightstar (and soldiers):
Korvas continues to lead his men down the hill until he hears
the bandit call out for help. "Hold up, hold position until I
say." he orders the soldiers, all of them holding position,
waiting.
All holding position until the Bandit is dead
[hr]
Midnight Hex:
Midnight, although having only fired 1 bullet, spends this
moment of levity to quickly reload her pistol, making sure it's
ready to fire for when the bandits start pouring through the
cave entrance, which she knows will happen sooner or later. "I'm
holding off on firing. I'll fire if they need help, or until the
bandits start pouring through." she says to True Aim, readying
her weapon.
Holding turn until Bandit 1 is dead
[hr]
True Aim:
True Aim continues to hold position, aiming at the second
bandit, but not firing, not yet at least. He was confident that
these adventurers could handle themselves, and were capable in
taking this bandit down. "Just tell me when you need me to
shoot, and I'll fire." he says to Midnight.
Holding turn until Bandit 1 is dead
[center][img]
HTML http://i.imgur.com/fTfZPkL.png?1[/img][/center]
#Post#: 1937--------------------------------------------------
Re: Pathfinder/Ponyfinder Test Run: Road to War
By: Thyme Date: February 24, 2017, 9:59 pm
---------------------------------------------------------
Ember winces as the still living bandit yells down the entrance
to the mine. So much for a surprise attack. Still, only so many
of them could fit through the entrance at once, so it's not like
her and Hex are likely to get swamped. Besides, a frontal
assault sounds more fun anyway. She feels a grin spread across
her face as she steps over to help Hex, who's poor landing has
given the bandit time to get his guard up. She lunges in when
she sees an opening, her rapier just barely managing to find
it's mark. The wound is relatively shallow, but as injured as he
already is, the bandit succumbs, falling to the ground. Ember
takes a look back at the troops now filing into the pit, and
takes a moment to wipe the blood off her sword. She turns to
face the mine's entrance as a soft chime rings in her head, and
she accepts the invitation promptly as she waits for the enemies
that would no doubt soon be pouring from deep within the earth.
5-foot step next to Hex
Rapier vs AC 1d20+7=16
Piercing damage vs bandit 1d6=2
#Post#: 2297--------------------------------------------------
Re: Pathfinder/Ponyfinder Test Run: Road to War
By: Hex Date: April 11, 2017, 10:07 am
---------------------------------------------------------
"Ughhhh..." Hex gets shakily to his hooves, slipping a little to
his left as he stands. "I feel dumb now... Can we start over?"
He gets into a defensive stance, facing the entrance.
---
Five-Foot Step West
Full Defense Action - AC +4 (18)
#Post#: 3426--------------------------------------------------
Re: Pathfinder/Ponyfinder Test Run: Road to War
By: Hex Date: November 11, 2017, 7:07 am
---------------------------------------------------------
Hex suddenly lost his balance and fell forward into the opening,
which turned out to lead into a volcano.
Whoops.
*****************************************************
DIR Previous Page
DIR Next Page