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       #Post#: 439--------------------------------------------------
       A. Capella Schwambart
       By: A. Capella Schwambart Date: June 21, 2016, 5:36 pm
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       Aria Capella Schwambart
       Young Adult Pegasus Stallion
       Appearance
       [I]Mane and Tail[/I]: Dark green, mostly straight but curly at
       the ends. Mane short and parted on the left, tail short and
       unstyled.
       [I]Body[/I]: A hair taller than average, trim and fit, buff
       [I]Eyes[/I]: Green
       [I]Cutie Mark[/I]: A string of notes on a staff
       Talent
       A. Capella is good at vocal manipulation, mostly manifesting a
       talent in singing.
       Bio-ish
       A. was born the fourth of 9 foals, into a family made of all
       three tribes. While not rich, there was always food on the table
       and enough money for the occasional luxury. They were happy and
       content, and for the most part probably still are.
       A. moved to Ponyville to pursue a job as a delivery pony for a
       large company.  Though he doesn't have Hex's cheery demeanor, he
       enjoys long flights and time spent in transit, and delivery pony
       lets him get plenty.
       A. joined the Vigil after tracking Hex to a small hunt, where he
       asked about it and was brought to one of their locations they
       could speak with him about it.  He was sworn in and had a test
       of his abilities, where he attempted to do like his twin brother
       did as a melee combatant, but even after some training he didn't
       really cut it and was recommended for a non-combatant position
       in the organization.  However, he chose instead to take up the
       bow and arrow and, while his proficiency with it wasn't instant,
       he showed an aptitude for it far greater than his hoof fighting
       ability.  With further training, he developed quite a talent for
       archery.
       Given his far vision, it was believed a good idea to have him
       change his base of operations to a higher location with greater
       visibility than Ponyville, so he relocated to Canterlot.  The
       mostly-Unicorn high society population there doesn't bother him,
       as he spends more of his time flying than socializing with them
       anyway.  He also saw a decent pay raise, more than enough to
       make up for the increased cost of living, and lives comfortably
       with plenty of money stowed away for a rainy day.
       Tools
       A.'s main tools are bows and arrows, varying in size, power, and
       range.  When at a range unsuitable for his bows, he uses
       throwing knives.
       --Long Range: Short Bow--
       Though the shortest range of his bows, the short bow still has
       considerable range, especially in A.'s capable hooves.  The bow
       and the arrows he uses with it are his lightest and most
       portable, enough so that he usually carries it and a set of
       arrows around, hidden on his person in a false-bottomed bag.
       --Longer Range: Longbow--
       A.'s weapon of choice when on a mission, his longbow is roughly
       as long as he is before the string is pulled back.  He tends to
       use it from behind or above cloud cover whenever possible for
       the best shot, though it's just as good from the ground.
       --Longest Range: Greatbow--
       Slightly longer than A. is when the string is fully drawn, this
       thick behemoth of a weapon requires a great deal of strength to
       use.  For best results, the bottom tip should be anchored in the
       ground before pulling back.  The arrows themselves are large,
       thick projectiles of metal, stone, or similar heavy and durable
       materials.  With this bow he can fire from Canterlot to
       Ponyville with centimeters' margin of error, but it's best used
       against large or stationary targets due to travel time at longer
       ranges.
       Due to the size and weight of the bow and the arrows, A. rarely
       takes it with him on hunts, preferring to use it from his
       stockpile location near the outer wall of Canterlot.  When he
       does take it, he brings 5 of the arrows at most, as more than
       that slows him down considerably.  Firing it is also very loud,
       though most of what that means is that he needs to wear earplugs
       or suffer temporary hearing loss and tinnitus.
       --Glasses--
       A. is farsighted with weak vision close up.  He's better without
       his glasses when using his bows, but to see anything very close
       he needs his glasses.  Without them, things closer than twenty
       feet start getting a little blurry and by the time they're 5
       feet he loses all ability to see detail or read anything but the
       largest print.  Closer than 2 feet and it's all just blobs.  He
       always keeps a spare pair on him.
       --Knives--
       A. uses double-ended throwing knives or barbed ones with
       handles.  He's nowhere near as accurate with them as he is with
       his bows, so he makes up for that with numbers, throwing up to
       five at a time over variable amounts of spread.  This does mean
       that he generally runs out quickly, though.  In melee combat, he
       attempts to stick his barbed knives into his target so he or an
       ally can strike or yank at them to cause extra damage and pain.
       --Tracers--
       A.'s strength is not in melee combat, and he knows it.  His
       entire strategy is to pick off targets from range, and if
       somepony or something closes on him he's aware that he's not
       likely to win any hoof-to-hoof fight.  If cornered without his
       knives, he has one strategy:  Blind them.  He carries a pair of
       longer knives that glow with a strange light, one that glows
       gold and one that glows viridian.  They leave bright
       after-images in the air when he swings them.  His basic plan is
       to flail about with them wildly, distracting any assailant and
       perhaps blinding or disorienting them long enough for him to
       make an escape or for somepony to help him.
       --Fogwoven Garb--
       A.'s well-being as a long-range bowman can often depend on his
       ability to remain unseen by what he hunts.  To that end, he had
       commissioned a special outfit that makes him more difficult to
       see.  It blends in with his surroundings, and though it's far
       from perfect camouflage it's especially effective at a long
       range, as he prefers to be at.  He hasn't told anypony who he
       commissioned it from, and he's still paying it off.
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