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       #Post#: 3349--------------------------------------------------
       Vampires and Werewolves
       By: Checkmate Date: September 28, 2017, 2:44 am
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       Across the sea in a faraway land lies the nation of
       Pransylvania. A small and superstitious country, known for its
       distrust of outsiders and lack of technology...and for the
       unusual denizens that are rumored to originate somewhere in its
       woods.
       The most notable of these aberrations are the vampires and
       werewolves. Most everypony has heard of them, though in
       Equestria, far removed from the supposed source of them, most
       consider them to be an old mares' tale, used to frighten foals
       into cleaning their plates. "A dirty plate will earn you a visit
       from the werewolves," they'd say, and this is enough for some
       children to make sure their plates are clean, though they
       sometimes mix up the meaning and just end up tossing their
       uneaten food in favor of getting their plates cleaned faster. So
       a bit of a backfire, but the point remains.
       Werewolves are ordinary ponies gifted (or cursed) with the blood
       of the wolf, imbued with lunar sensitivity. They can transform
       into wolves themselves, quite large ones, with increased
       strength, speed, and endurance. Even when not in the form of the
       wolf, they possess greater senses of hearing and smell than
       regular ponies. Healing magic is largely ineffective on them,
       but this is compensated for by natural healing that is many
       times faster than normal, at differing rates from specimen to
       specimen.
       In return for these boons, werewolves are inflicted with an
       aversion to silver. Simply touching it burns them, and these
       burns and any wounds touched or inflicted by it are unable to
       heal for a full lunar cycle. Additionally, those who are turned
       tend to have trouble sleeping and dreaming, and never seem to be
       as well-rested as those who are not. And any one of them can
       tell you the anguish that can be caused when their heightened
       senses are exposed to powerful stimuli, like dog whistles and
       particularly pungent compost bins.
       Werewolves come in three general varieties. The first, referred
       to as Wolfkin, possess a great deal of control over their
       alternate form to the point that they can transform at will
       between wolf and pony. This is, of course, easier under the
       moon, but they can do it at any time.
       The second variety is the one most commonly thought of and
       doesn't have a separate name from Werewolf. They have little to
       no control over their transformation, but for the most part feel
       little to no bloodlust even when caught up in the throes of
       their lunar-induced state.
       Ferals are by far the most troublesome of the werewolves. When
       they transform from pony to wolf, they never change back and
       their minds are completely overridden by pure animalistic
       instincts. They generally begin attacking indiscriminately or
       flee into the woods to live as an animal. When a feral is
       spotted, the ponies of Pransylvania are quick to organize a hunt
       for them, as ponies turned werewolf by Ferals are quite likely
       to become Ferals themselves.
       Wolfkin and Werewolves, when not Feral, still don't get a
       particularly good reputation due to their supernatural nature,
       but it's not an irredeemable quality socially speaking. One can
       be a Wolfkin or even a regular and as long as they don't cause
       trouble they're not regarded with a large amount of fear.
       Distrust and superstition, but this can be overcome.
       Vampires, though...vampires are another story.
       While the origin of vampires is unknown and disagreed upon - a
       pony bitten by a mutant bat, magical experimentation gone wrong,
       a poor execution of a practical joke - it's common knowledge how
       it spreads. Vampires drink the blood of other ponies to support
       their own existence, prolonging their unlives by taking portions
       of others'. The exact mechanism of how a pony is turned is
       unknown, but as far as it's known any one of a vampire's victims
       might become one as well, doomed to obey the one who turned them
       and "live" what could generously be called their "lives" with an
       insatiable thirst for the blood of the living.
       In Pransylvania it's "known" that vampires have a multitude of
       powers and are responsible for a wide range of problems, from
       potato blight to mad cow disease to clocks falling off of
       nightstands in the middle of the night. There are about as many
       things attributed to vampires as there are ponies to tell the
       tales, but there is a small list of powers and abilities
       generally agreed upon in common among the stories.
       First, of course, they drink the life force of others, usually
       in the form of blood, and gain strength from doing so. Their
       power is directly tied to how much life they consume, and they
       will weaken when they go too long without feeding, but as long
       as they continue to do so they seem to be basically immortal.
       Second, they're thought to have some form of hypnotic power of
       suggestion. All it takes is eye contact for one to fall under a
       vampire's spell. It's their first line of defense, and even the
       weakest vampires are said to be able to exert tremendous force
       over the wills of others. The most powerful ones are said to be
       able to do so merely with their voices.
       They're also thought to have some shapeshifting ability, capable
       of changing forms. There's disagreement over whether they turn
       into mist or small vermin like rats or bats, but it's commonly
       believed that they can turn into something.
       Their bodies are said to be much more resistant to damage than
       most creatures, and as long as they have life force to sustain
       them they also tend to heal quickly.
       This being said, they're not unstoppable. There are key
       vulnerabilities that, even if they don't lead directly to the
       defeat of a vampire, can keep ponies safe from
       them...supposedly. The most notable supposed weakness is
       sunlight. There's no dispute that sunlight is bad for them,
       though the exact extent is unknown. Some say sunlight merely
       stops their supernatural abilities from functioning and renders
       them mortal and killable, while there are tales of it being
       deadly enough to them to turn them to dust on the spot.
       Regardless of whether or not they're able to fly or turn into a
       flying creature, they're said to be unable to cross naturally
       running water on their own power. They may be carried by another
       creature suited for it, but they're powerless to pursue or flee
       over a river or stream without help.
       They're also said to be unable to enter an owned dwelling that
       is not their own without invitation. This is one of the most
       controversial rumors about their limitations.
       And of course, the biggest reason why nopony wants to be a
       vampire is that they have an aversion to garlic. And what's the
       point of living if you can't have garlic?
       Because of their unfortunate need to consume, vampires are
       viewed as one of the ultimate evils of the world that must be
       snuffed out as quickly as ponily possible. A simple accusation
       of vampirism isn't enough to convict somepony, but if ponies can
       be reasonably convinced of somepony's vampire status it quickly
       results in a mob out for blood (pun intended). This is a largely
       self-defeating response, as most ponies who are falsely accused
       are powerless to defend themselves against such a mob and if
       unable to prove themselves innocent are forced to flee or stay
       and meet imprisonment or worse, and an actual vampire is
       generally able to evade the mob entirely at which point its
       whereabouts are thereafter unknown.
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