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       #Post#: 3586--------------------------------------------------
       Re: Kabyl's Stuff and Things
       By: Haywire Date: April 3, 2018, 10:33 am
       ---------------------------------------------------------
       A lot going on in this one. Need to split it into two posts.
       Part 1/2
       SADDLE ARABIA
       GEOGRAPHY – To travel through Saddle Arabia is to take a risk
       that you had better be prepared for as much of their territory
       is blanketed with wind blasted sand and scorching heat. There is
       very little shelter from the elements in between the cities that
       have managed to be established and the oases around which small
       settlements have sprung, meaning coverings, water and keeping to
       the routes is vital to surviving any journey.
       CULTURE/THE HARB ‘ABADIA – Saddle Arabia is a very dangerous
       place for those who don’t know the culture and how to survive it
       day by day. Arabia is a constantly shifting land, not because of
       the sands, but instead because of the politics and the magic
       that is constantly at play. Within the deserts are two opposing
       forces that engage in an eternal battle for control over a
       series of magical vortexes scattered through-out the deserts.
       Known as Ma’an wells, but nicknamed “Soulwells” by foreigners,
       these extreme concentrations of magical energies carry direct
       influence over the desert’s conditions and the way of life for
       the Saddle Arabians depending on who is in control at the time.
       On one side of the conflict are an infinite number of magical
       demons called Jinns that spawn from the power of an entity known
       as Alsumu, a DJinni that is as ancient as the desert itself. A
       being composed mostly of magic, Alsumu once ruled the lands of
       Saddle Arabia and its people but was eventually reduced to his
       current state through work done by numerous powers of the time.
       Today he is kept contained under the deserts and is prevented
       from returning through the work of Nazir.
       Nazir acts as the other side of the conflict as he is one of the
       few capable of handling the responsibility. Like Alsumu, Nazir
       is a DJinni but is unfortunately not nearly his equal and as a
       result can only work to keep Alsumu’s influence from washing
       over the deserts and preventing him from gaining ownership of
       the Soulwells.
       This conflict is known as the Harb ‘Abadia and depending on
       which side is winning it leads to two separate states by which
       the Saddle Arabians are forced to live. The Waqt Alzalam is the
       more common state where the Jinns have majority control over the
       Soulwells and cast a shadow over the lands that makes life far
       more difficult for its citizens. The Waqt Aldaw’ is the rarer
       state where Nazir has wrestled away control of enough of the
       Soulwells to allow the oases to flourish and give the people a
       time of peace and comfort.
       WAQT ALZALAM – A Waqt Alzalam is sadly considered the “normal”
       state by which most of life Is lived for the Arabians. During
       these times citizens are forced to seek shelter within the
       cities that act as safe havens but at the same time struggle to
       provide for the large number of civilians that flock to hide
       behind the walls. This overcrowding leads to increases in crime,
       a strain on food and water, and the frequent exiling of
       troublemakers.
       Navigating the markets while avoiding pickpockets, understanding
       the varying authority of the guards, and sniffing out enough
       work to pay for a meal is a constant struggle that forces the
       average Arabian to get smart early in life if they hope to be
       anything other than a beggar. Luxury is something strictly
       reserved for the elite that can afford it with even something as
       basic as water often being very strictly rationed to the
       everyday citizen and its common to see the poor in large numbers
       sharing abodes as room within the shelter of the cities is
       limited.
       The desert is a harsh and unfeeling teacher but its also one of
       the best in the world as these challenges lead to the common
       Arabian possessing a respectable intelligence, resourcefulness
       and willpower when it comes to survival. Thievery is a skill
       developed early for many children of the poor while the middle
       class often are born into their jobs and are apprenticed or
       educated by their parents to keep the occupation within the
       family. To find a job that wasn’t inherited is to strike gold
       within the cities of the sultanates as there is always an
       overabundance of people clambering for them with government work
       sometimes being fought over in the streets once announced.
       The upper class isn’t guaranteed an easy go of it either,
       regardless of which Waqt is in effect, as the cloak and dagger
       politics of the land can often spell the end for entire families
       among the elite. The numerous Cabals and shadow organizations
       that infest the political landscape of Saddle Arabia makes every
       move on the part of the sultans a calculated one. Every dirty
       trick in the book is used by the politicians of Arabia, with
       more than a few being patented by the Cabals as this stage
       serves as their testing grounds. Kidnapping, blackmail,
       poisoning water reserves, double dealing with the leaders of
       foreign powers, nothing is off limits for those that run Arabia.
       While sounding bad, those in the city are in fact lucky as those
       born outside of city walls or are unable to be allowed inside
       when a Waqt Alzalam is imminent can have even more trouble.
       Outside the walls and the protection of the guards that patrol
       them, the Arabians scraping together a living must learn how to
       defend themselves and deal with the ever-looming threats of
       Sakin Alsahra’s bandits, the Jinns of Alsumu and the numerous
       natural hazards of the desert itself. While simple tribute can
       sometimes be enough to prevent the bandits from raiding, there
       is little these Arabians have that can interest the Jinns and as
       such rely quite heavily on the help of Nazir to keep them at
       bay. Unfortunately, even one such as he can’t be everywhere at
       once and its not unheard of for there to be an occupation of
       multiple settlements once a Waqt Alzalam begins and the oases
       start to whither and dry. These occupations on good days most
       often include abuses such as bullying of the populace,
       vandalizing of structures and the destroying of supplies.
       WAQT ALDAW’ – Life in Saddle Arabia hardly sounds worth trying
       when taking into consideration all of the obstacles trying to
       tear its people down, but there is a saving grace that keeps its
       people from abandoning it all together. The Waqt Aldaw’, the
       greatest gift Nazir can give to the Arabians and the main reason
       why they claim him to be their ruler despite his protests, is a
       time where the Djinni protecting Saddle Arabia manages to win
       enough victories over the Jinns to take ownership of the
       majority of the Soulwells. Under his influence they swell with
       beneficial life promoting energies that causes the oases across
       the desert to flourish and explode with life, stretching their
       borders outwards and gifting the people with bountiful food and
       flowing waters.
       With the threat of the Jinns temporarily removed and the
       conditions of the desert improved enough to allow for regular
       patrols of Janissaries and city guards to keep Sakin Alsahra and
       his bandits at bay, the citizens previously crammed into the
       cities are allowed the freedom to head back out and rebuild
       their smaller settlements across the lands. The easing of the
       cities crowding also allows for the permanent residents of the
       cities to relax and stretch back out, providing a window for
       them to enjoy a higher standard of living and go back to
       focusing on their lives without needing to trip over beggars and
       watch for thieves.
       The Waqt Aldaw’ also allows the Arabians freedom enough to study
       the Soulwells. While not magically potent themselves, the
       Arabians work on the Soulwells have allowed them to make leaps
       and bounds in the fields of magical containment, altering and
       release. Today the Arabians are considered experts in
       enchantment, inscription, and the sealing away of magical
       energies and beings, all of which being put to near constant use
       in their efforts against the Jinns.
       During a Waqt Aldaw’ the Jinns retreat back to their lairs for
       shelter and to regain their strength in order to strike back
       outwards and bring about the next Waqt Alzalam in the name of
       Alsumu.
       #Post#: 3587--------------------------------------------------
       Re: Kabyl's Stuff and Things
       By: Haywire Date: April 3, 2018, 10:35 am
       ---------------------------------------------------------
       Part 2/2
       POLITICS –
       SULTANATES – The deserts of Saddle Arabia fall under the
       rule of several sultans whom each recognize Nazir as their
       overall ruler, despite his denial of the responsibility. While
       in charge, usually their influence is limited to their home
       cities and the immediate surroundings as they act as the beacons
       of civilization and safety when the lands are under the shadow
       of a Waqt Alzalam. Of these sultanates three are of significant
       note.
       The city of Salama under the rule of Zaeim is found near the
       western border of Arabia and is often the first to receive the
       Caravaneers of Sidon when they enter the lands. Their location
       and first pick of the oncoming traders allows them to be better
       off than most of the other sultanates and water is less of a
       concern as the Caravaneers often bring large amounts as part of
       the first steps taken in their routine for distribution across
       Arabia. Zaeim and his people are usually involved in dealing
       with the traders and handling relations between Arabia, the
       Carvaneers, and the Griffon Kingdom. By all accounts he’s
       a reasonable and intelligent leader who handles himself with
       honor, naturally making him an enemy of the Cabals and a rarity
       among the Arabian elite.
       Yarshud is a much better example of the political standard the
       typical Arabian in power holds themselves to. Based in Mawaa and
       located in the deep desert of the south, Yarshud is burdened
       with the never-ending struggle of managing the needs of his
       people while pursuing his own agendas. Scandals are common
       regarding Yarshud and his currently favored Cabal, his dealings
       with Sakin Alsahra’ also being painfully obvious but
       carefully denied and kept clean enough to prevent outright
       proving. Further, his attempts to manipulate and dig his way
       into the Kiroho to the south plays a major role in the
       Federation’s low opinion of the Arabians. Even so, Yarshud
       has done his fair share of work in ensuring that he remain safe
       in his position and is a problem that the other sultans
       can’t currently solve for fear of enraging the Cabals.
       Almasnin governs his swath of desert from the city of Himayatan
       in the East and is more of an in-between when compared to
       Yarshud and Zaeim. While not as respectable as Zaeim, Almasnin
       is far more trustworthy than Yarshud as the Cabals are actively
       impeded within Himayatan and Almasnin’s janissaries are
       among the most dedicated in their duty to deliver water to the
       surrounding settlements. While worthy of some measure of
       respect, Almasnin suffers when it comes to diplomacy and is
       usually regarded as weak by his contemporaries as his rolling
       over to please the tiny Khunfisa’ Pharoahs is something
       regarded as a joke despite Almasnin understanding the necessity.
       The most controversial piece of trivia currently revolving
       around Almasnin is that he is receptive to the culture and
       ideals of the Crescent Empire to the north of his territory, the
       information having yet to be strictly proving but succeeding in
       drawing the attention of the Jade Conspirators whom have worked
       tirelessly to secure their influence within Himayatan.
       CABALS – The Cabals are a collection of small political
       groups each pursuing their own agendas and attempts at changing
       life within Saddle Arabia for what they deem to be the better.
       There are almost too many to count and members often include the
       most powerful people in the country both in business and
       politics. It is not uncommon for the sultans of Arabia to
       discreetly endorse whichever cabal is currently in line with
       their own pursuits, though the laws of the land prevent any from
       outright naming themselves as affiliated with them for fear of
       exile or worse.
       There are many cabals in Arabia but some are more influential -
       or at the very least currently active - than the rest. The most
       striking examples the people are aware of at this time are the
       Jade Conspirators, Sorrel Initiative, Tagetes Revisionists,
       Arcane Dominion, and Blue Royalists.
       The Jade Conspirators hold the most influence in the East and
       are believed to be based within Himayatan despite the city
       guard’s efforts to root them out. Their beliefs are that
       Saddle Arabia would be far better off if they were to abandon
       the sultans and denounce Nazir, instead turning control of the
       deserts over to Tānxīn Zhu and his Crescent Empire.
       The way they see it is that his mastery over the element of
       Earth would eventually allow him to terraform the deserts into a
       permanently habitable land despite the influence of the
       Soulwells which would be turned over to Zhu to satisfy The Tax
       in place of the Arabian’s lack of magical capabilities.
       When asked about the Jade Conspirators, Zhu always denies
       involvement in the south but does so with an amused grin and
       there have been multiple unverified reports of someone coming
       close to the description of The Orchid within Arabian lands over
       the years.
       The Sorrel Initiative is composed of radical militarists who
       believe that the Arabian population is doomed to eventually die
       out should they remain in the deserts. The Waqt Aldaw’ for
       them are never long enough to justify the hardships endured in
       the times between and so the Sorrel are constantly pushing for
       the sultans to unite and enact a hostile push southward in an
       effort to annex the Kiroho Federation’s lands. This,
       combined with Yarshud’s handling of relations between the
       Arabians and the Kiroho, obviously has caused a great amount of
       tension to arise between the two powers and it is rare for
       Arabians to be allowed entry into their lands for fear that they
       are in fact Sorrel Initiative spies.
       The Tagetes Revisionists are more the enemies of the Caravaneers
       of Sidon than anyone else. Believing that the reliance on the
       camels to help transport water across their lands to be
       inefficient and a way for the Caravaneers to influence them, the
       Revisionists are aware of and push for economical shifts towards
       the promotion and endorsing of a foreign company based in
       Equestria. Offering better equipped and funded security to best
       protect routes as well as larger shipments of water from the
       start carried by state of the art wagons specially designed to
       traverse the conditions of the deserts the deal seems too good
       to be true for those not in the know. The flip side of the coin
       though is in the small print which outlines that the company
       would be allowed a hefty amount of influence when it comes to
       Arabian imports and exports as well as opening the door to the
       possibility of a monopoly over trade being established country
       wide. Regardless, the Tagetes Revisionists believe this to be a
       price well worth paying should it create more jobs for those
       living under a Waqt Alzalam and solve their water problems once
       and for all.
       The Arcane Dominion is officially recognized by the Arabian
       government as a terrorist organization and are treated
       accordingly. The Arcanists work towards using the
       Arabians’ understanding of the soulwells to seal Nazir
       away within a bottle or similar container with the intent of
       forever binding him to the vessel. Reasons as to why are vague
       and range from the idea that they could then use his magics to
       grant themselves wealth and power to their true purpose being a
       cult in worship of Alsumu who hope to see his reign return.
       Considered enemies of the state and reviled by most of the
       citizenry, the Dominion are bent on achieving a goal most
       consider to be suicide and any whispers regarding their
       activities are treated extremely seriously all throughout Saddle
       Arabia.
       Polarizing the Arcane Dominion are the Blue Royalists who view
       Nazir as their one and only ruler. Pushing for a full monarchy
       to be adopted and to name Nazir as their all powerful king, the
       Royalists are often considered a nuisance that often graffiti
       and vandalize public property while refusing to acknowledge the
       authority of either the sultans or their guards. While mostly
       harmless, and even supported by a decent chunk of the
       population, there have been a few exceptions where the Royalists
       have caused serious damage or harm to government property and
       personnel, these attacks being justified as the beginnings of a
       revolution that will tear down their failing leaders and make
       way for Nazir to take over in totality. Nazir openly disapproves
       of the Royalists and firmly discourages the people from being
       convinced that he has any right to rule over them.
       BANDIT KING – The cities of Saddle Arabia have their fair
       share of problems, but they also have a ruling body and a force
       of guards to keep those inside relatively safe. The laws are
       strict but necessary when under a Waqt Alzalam and the most
       common punishment for the more serious crimes is the exiling of
       the guilty party from the city so as to not have to worry about
       spending any resources on them during a potentially lengthy
       prison sentence.
       Outside of the walls the criminals are given a simple canteen of
       water and told to get lost before being left to their own
       devices when it comes to survival. While difficult, surviving in
       the deserts is not impossible and some of these exiles manage to
       reach one of the smaller settlements who then often accept them
       in order to improve their numbers against the Jinns. Most are
       accosted by roaming bandits before they can make it to safety
       and find themselves robbed of what little they had before being
       left to cook under the sun, but some are lucky enough to be
       discovered by a certain brand of bandit that offer them a simple
       but tempting choice.
       Keep walking and take your chances out on the dunes or come with
       them and pledge an oath to do whatever it takes to survive.
       Sakin Alsahra’ was once a Sultan ruling from a smaller
       city in the center of Saddle Arabia called Maladh. During his
       time, he hoarded resources for himself, sold out his own patrols
       to bandits to get a cut of the profits and made more than a few
       shady deals with a multitude of Cabals to rake in as much money
       and power as he could. For years he avoided suspicion, but after
       pushing his luck one too many times and crossing one of the more
       vindictive Cabals at the time all of this was brought to light
       and Sakin found himself swept up in a swift and merciless
       tornado of retribution on the part of the other sultans
       he’d screwed over during his reign. Sentenced to be
       exiled, Sakin’s punishment was unique in that he was first
       kept in a cell to dry out and starve for several days before
       being roughed up, stripped of everything and then kicked out of
       his own city. Outside he was shouted and sneered at from the
       walls as he started his walk towards the sands to die.
       Lucky for him though, the bandits he’d dealt with before
       found him and remembered the deals they’d made. While they
       intended to simply leave him be since he didn’t have
       anything for them to take anyway, Sakin was able to convince
       them of a raid they could pull over Maladh to claim his hoard of
       supplies that surely would be fought over by the other sultans
       for quite some time. Skeptical but giving into greed, the
       bandits agreed and Sakin would go on to make good on his word,
       using his knowledge of the city and taking advantage of the
       guards weakened state after his dealings to lead the band in an
       attack on the small city, retrieving the goods promised plus
       extra and setting fire to a large section of the markets on
       their way out for good measure. Outside the bandits prepared to
       double cross Sakin and take the supplies for themselves but were
       dissuaded by his promise that he could do the same to
       Maladh’s neighbors, something he proved several times over
       in the months to come.
       Today Sakin Alsahra’ rules the deserts during a Waqt
       Alzalam. Most of the smaller settlements are at the mercy of his
       bandits whenever the guards and janissaries are required to
       watch over the cities and Caravaneers and its widely believed
       that the majority of Sultans across Arabia pay a regular tribute
       to discourage his bands from causing trouble. The wealth
       he’s managed to accrue has attracted the attention of most
       of the independent bands as well leading them to take up his
       banner, and at one point he was even powerful enough to take a
       Soulwell from the Jinns in a daring gamble that was soon put to
       a stop by Nazir.
       Today Sakin remains one of the most powerful people in Arabia
       with some of the most experienced and merciless warriors and
       criminals the country has on offer under his command.
       DIPLOMACY –
       TRADE – Trade in Saddle Arabia flourishes during a Waqt
       Aldaw’ but is hampered by the Jinns and bandits when under
       a Waqt Alzalam. Normally the Arabians try to trade away their
       rugs, pottery and their excess of enchanted vellums in exchange
       for water, food and equipment.
       The Caravaneers are relied upon to help with bringing in and
       distributing water amongst the cities and settlements of Arabia
       to the point where each sultanate is responsible for supplying
       at least one janissary to help escort each caravan that enters
       the desert. These janissaries are specially trained soldiers
       that are meant to abandon their individual biases and political
       beliefs in the spirit of providing the most important resource
       to all Arabians, but – true to Arabian politics -
       it’s not uncommon for the Cabals to meddle with and
       influence these special guards into affecting the routes and
       amounts of water rationed out at each stop.
       An expensive but valued import for the Arabians is that of the
       Griffon Kingdom’s Greatwood as its heat resistant
       properties helps a great deal in shading the cities from the
       harsh sun.
       SHIFTY LOYALTIES – The Cabals keeps the Arabians from ever
       being united in any one philosophy at a time. With a reputation
       of being shifty and manipulative, the cleverness of the average
       Arabian can often cause them trouble in a diplomatic setting as
       most meetings are regarded with tentative trust and taken with
       many grains of salt. Foreign dignitaries are well aware of the
       Cabals and Sultans tendency to double speak and backstab and as
       such are trained to treat everything said to them as if it were
       a lie until proven. This is a serious detriment for the Arabians
       whenever someone honest like Zaeim attempts to reach out or
       strike a fair deal and its also led to Saddle Arabia being short
       on allies and burdened with rivals and tensions.
       DEPENDANT ON THE CARAVANEERS – As mentioned, the
       Caravaneers are vital to the distributing of water across Saddle
       Arabia. Sakin Alsahra’ and his bandits view each caravan
       as a juicy target overloaded with supplies ripe for the plucking
       and so cooperation amongst the sultans is required to ensure
       their safety and mutual benefit. Jannissaries from each
       sultanate are provided to act as a special escort for each
       caravan traveling through the deserts, and should the bandits or
       Jinns manage a serious blow against even one the repercussions
       could potentially be felt nation wide.
       DJINNI – Saddle Arabia boasts the presence of two very
       powerful beings. These are the Djinni and both are polarizing
       forces that have entered into an eternal struggle to take
       ownership over several potent vortexes of magical energies found
       scattered throughout the deserts.
       Nazir is a benevolent being composed mostly of magical energy
       but capable of maintaining a physical body which he can
       shapeshift to most anything at a whim though he normally prefers
       the body of a mildly glowing blue Arabian wearing simple
       bracelets and a pendant of varying appearance. Being made of
       magic himself, Nazir is an extremely capable spell caster and is
       considered one of the most powerful and knowledgeable casters on
       the planet. Unfortunately for arcane enthusiasts he has never
       shown any interest in sharing this knowledge or taking on
       students as his concerns and efforts revolve around only two
       things: keep Alsumu contained and prevent the Arabians from
       dying of thirst or destroying themselves. Because of his work,
       he is unofficially recognized as the king to which all the
       Sultans must serve even though he finds himself constantly
       denying any right to rule. Despite his protests he is still
       treated like a king but is therefore also conspired against by
       some Cabals and sultans with coups intended to
       “overthrow” him occasionally leading to his
       inability to prevent the loss of Soulwells in the past.
       Alsumu is the second Djinni residing beneath the sands of Saddle
       Arabia. Imprisoned there long ago through a team effort between
       some of the more powerful beings to exist at the time, Alsumu
       was Arabia’s original ruler and holds true to the belief
       that the lands rightfully belong to him. During his time he was
       a cruel and malicious ruler who played with his subjects for his
       own amusement and even now he causes trouble for them as he is
       the source of the Jinns that trouble the country and constantly
       work towards reinstating his shadow over its people. Like Nazir,
       Alsumu was capable of shifting his physical appearance to
       whatever he wished but most surviving images depict him as an
       imposingly large and red Arabian lavishly decorated with fine
       jewelry and possessing a wild and chaotic mane that lashed out
       against those nearby. Whether this was accurate or merely
       artistic embellishment is unclear.
       #Post#: 3628--------------------------------------------------
       Re: Kabyl's Stuff and Things
       By: Haywire Date: May 16, 2018, 1:15 pm
       ---------------------------------------------------------
       A quick note on Changelings: According to this little thing I
       wrote up the Changelings are still intended to be treated as an
       antagonistic race of parasites like they were originally
       portrayed back in the day. I understand that may or may not be
       the case any more or that they're at least more friendly now, I
       don't know for sure since I haven't watched anything involving
       them since the finale they debuted in, but for the sake of not
       contradicting canon we can just say that the changelings in the
       Kiroho jungles are either led by antagonistic Queens or do not
       consider any alternatives due to their history as enemies and
       refusal to treat each other as anything else.
       THE KIROHO FEDERATION OF TRIBES
       CULTURE – The Kiroho are Zebras occupying the southern lands
       beyond Saddle Arabia’s influence. The people there are very
       spiritual and great reverence is paid to the dead on a daily
       basis. This is made extraordinarily easy for them as they can
       literally speak to the departed with it being so well understood
       that several spirits from each major branch of tribes keeps a
       permanent slot within the Roho Tribunal and helps advise the
       Federation on many important matters. The concept of ghosts
       being common enough not to warrant concern, let alone helping to
       govern, is a difficult one for most outsiders to grasp and proof
       of these practices is scarce thanks to xenophobia. Most of what
       is known to the other countries comes as second-hand information
       spread by the Caravaneers as they travel back from their visits.
       What’s easier to accept is the more mundane aspects of daily
       life within the Federation. Most tribes are independent enough
       to have their own unique flavors when compared to the rest, but
       there are commonalities amongst them. These include their near
       universal valuing of the tribe as a single large family unit,
       each usually being led by a number of elders, and religious
       ceremonies being held every other day to calm the dead.
       Community is strong amongst each of the tribes with a sort of
       “home team” attitude being ingrained into their people early on
       in life. Most meals are eaten and shared amongst their fellow
       tribesmen at set times and entertainment is almost exclusively a
       group concept that leads to games of sport, dance and song being
       the primary means of passing the off hours. Competitions between
       tribes are also common and used to encourage exercise, training,
       loyalty to one’s tribe and act as a harmless outlet for
       rivalries and disagreements between members of the Federation.
       Art is simple for the Kiroho. The time and focus needed to
       complete complicated pieces in the form of subtle portraits and
       masterful sculptures requires too much time spent isolated for
       most Zebras to find it worth the effort, instead opting to make
       quick paintings across the sides of homes, on pieces of cloth
       and sections of wood usually as group efforts and projects where
       many tribe members take part. Each tribe has their own “flag”
       with which they adorn their warriors and fly over their
       territory and is often designed via community and changes
       depending on the tribes leadership, current standings, mood,
       goals and opinions.
       POLITICS –
       SHIRIKISHO – The Kiroho Federation – or ‘Shirikisho’ in their
       native language - is a large collection of Zebra tribes found
       south of Saddle Arabia that united after a long history of
       turmoil. Rivlaries, distrust, paranoia, Changelings and the
       confused and desperate ghosts of the time roaming the lands led
       to countless small conflicts and a reluctance to co-operate up
       until each tribe found themselves struggling to survive. At
       their lowest they were brought back through the guidance of the
       most spiritual of their kind, the Mtakatifu tribes, and were
       instilled with a strong faith ever after. Cooperation with the
       dead is now common place and viewed as vital to the Federations
       unity.
       Each tribe is still independent within the Federation when it
       comes to managing their own lands and conflict still
       occasionally crops up between the members, but hostile acts
       taken against one must first be reviewed and determined as just
       by the Council lest they fall out of favor with the Roho
       Tribunal and risk expulsion.  In exchange for the Federation’s
       protection and assistance in ensuring their survival, each
       member is expected to chip in if needed, pay a tribute to the
       Wawindaji tribes to support their efforts and are required to
       muster in defense of the Federation’s homeland should anything
       come along to threaten it.
       COUNCIL – The Council is the primary means by which the
       Federation coordinates its members and convenes to discuss
       matters that concern every member. If ever a member falls out of
       favor with the Federation or an outside power attempts to
       interfere in their work the Council is the final word on how the
       Kiroho will respond and has the full authority to declare war on
       their enemies then call on the obligation of every member to
       participate. From there only the Tribunal has the potential to
       veto the decisions made by the Council, though this is something
       they are usually reluctant to consider.
       ROHO TRIBUNAL – The Tribunal is an odd part of Federation
       governance as it is the only known office in the world believed
       to be run by ghosts of the long dead. To take the word of the
       Caravaneers, the Roho Tribunal are three seats occupied by
       spirits representing the three major branches of the Kiroho
       Tribes and working to serve as advisors to the living Council.
       While usually having the ability to sway the opinion of the
       Council on most matters, the Tribunal usually wish to limit
       their involvement in matters to simple advisory roles as they
       believe that the concerns of the living should ultimately be
       theirs to handle.
       The current Mtakatifu representative is Kiongozi and he is by
       far the eldest of the three members of the Tribunal. Living as a
       high-ranking member of the Mtakatifu’s religious sanctuary -
       Makao Takatifu – Kiongozi served as a recurring representative
       for the Mtakatifu on the Council during the early years of the
       Federation and served well in leading the now defunct Wraith
       Regiment of the newly formed Federation’s defensive forces
       against those who refused to join and resisted the unification.
       It was only natural that he be assigned a spot within the
       Tribunal in death and his return was celebrated as a boon for
       the Federation as a whole. Unfortunately, his age is stretching
       him thin when it comes to maintaining his presence in the world
       and he is now expecting to fade within the next few years.
       From the Dawa there is Pombe, a villain of the past now
       curiously in a place of leadership. Originally a Brewer of fair
       renown and skill, Pombe launched himself into legend when he
       developed a series of new recipes involving wild plants of the
       western jungles leading to breakthroughs in his craft.
       Unfortunately, his craft was poisons and he became the most
       dangerous Zebra of his time that the Kiroho had the trouble of
       dealing with leading to a series of deaths and manufactured
       diseases. Of the three current members of the Tribunal, Pombe is
       the only one to have been executed by the people he is now
       helping to advise, and while reviled for his actions in life his
       knowledge regarding the brewing of potions and his experience in
       getting samples of his deadliest batches into the most secure of
       locations makes him an invaluable source of knowledge for his
       tribes, even if they do need to strictly vet every recipe and
       piece of brewing advice he gives them.
       The Wawindaji aren’t too keen in worrying about their reps
       within the Tribunal or the Council, but the current one is a
       decent choice if flawed. Muuaji was a Jungle Warden in life who,
       like Pombe, spent a portion of it in poor public opinion after a
       bad call led to the unjust purging of a Mtakatifu border camp.
       Unlike Pombe however, she was allowed a chance to redeem herself
       with which she not only succeeded but simultaneously lost her
       life taking. Venturing back into the jungle, she survived for
       several years acting as a Kifo Seeker and countered Changeling
       efforts to harass the Kiroho with bold infiltrations of their
       hives. She died while attempting to assassinate a queen that
       planned to erode trust between the Dawa and Wawindaji tribes
       through a series of abductions and impersonations. The wound the
       queen suffered delayed the plans long enough for the Jungle
       Wardens to follow up on evidence provided by Muuaji and prepare
       for the Changling’s plan leading to a resounding defeat for the
       queen and a strengthening of relations between the two tribes.
       Most don’t know the story behind Muuaji, but the Wawindaji take
       care to remember their Kifo Seekers and know the history of
       their Tribunal representative.
       DAWA TRIBES – The Dawa are the Brewers of the Kiroho. While most
       in the world have a fair understanding of alchemy and do it
       well, the Dawa have their own unique brand of potion making that
       they prefer to call “Brewing” and this carries deep ties to the
       religious practices of the Kiroho people. Medicine-zebras and
       witch doctors, the Dawa provide the Mtakatifu with religiously
       significant potions and mixtures for their gatherings and spirit
       rituals, brew cures for the various troubles that plague the
       average Zebra, and work to assist the Wawindaji’s efforts by
       cooking up ability enhancing concoctions that can allow for
       incredible displays of physical prowess.
       When it comes to their own, the average Dawa Brewer is viewed as
       a sort of mad chemist by the Caravaneers and as a volatile flask
       rattling drunk by the rest of the Kiroho. In a good way. Sort
       of. Most of what they brew is made with the intention of
       improving lives and to ensure the intended affects they must
       test everything on themselves first before giving it to anyone
       else. This leads to the reputation of some… odd character traits
       being common amongst them as they work out the kinks in their
       recipes. Should ever the Council demand they create something
       more harmful however, the Brewers are plenty capable of cooking
       up some trippy and devastating concoctions.
       MTAKATIFU TRIBES – The religious leaders of the Kiroho and the
       heart of the Federation, the Mtakatifu often accept roles as
       leaders and guides to the rest of the Zebras of the tribes and
       are the ones responsible for the original formation of the
       Federation. Their unique understandings of the spirits of their
       people and the strange connection they have with their homeland
       allows the Mtakatifu to be the most in tune with the ghosts that
       occupy their home and naturally places them in a position of
       authority on the subject granting them heavy influence over the
       rest of the tribes. Still, this influence is believed to be
       responsibly managed as the Mtakatifu view themselves as
       righteous advocates for good out to promote cooperation and
       unity amongst the tribes to ensure they mutually prosper. It is
       wondered by the visiting Caravaneers if their idea of unity and
       strong xenophobia towards non-Kiroho suggests that they mean to
       oppose everything else, and the much more materialistic Camels
       of Sidon consider the general attitude and tones of the
       Mtakatifu when preaching their beliefs to be a little too fierce
       for their liking.
       While in the past the Mtakatifu commanded Wraith Regiments –
       forces of ghosts that terrorized their enemies – today their
       priests have retired the now frowned upon practice of riling up
       the dead to be used as weapons for the living. Instead, the
       Mtakatifu have developed hexes and curses capable of punishing
       the guilty, debilitating enemies of the Federation and crippling
       their effectiveness to allow the more martial of their forces an
       upper hand.
       WAWINDAJI TRIBES – The Wawindaji are aloof loners amongst the
       Kiroho tribes even despite being one of the three major
       branches. This is not done because they despise or are repulsed
       by the others but instead it is done out of necessity as their
       work requires that they retain a healthy suspicion of all others
       outside of their own tribes. Located both inside and around the
       borders of the jungles to the west, the Wawindaji are the Kiroho
       tasked with keeping the Changeling hives of the jungles in check
       as well as rooting out their influence throughout Kiroho lands
       through the hunting of suspected changeling imposters and the
       production and distribution of various masks, fetishes, paints
       and talismans imbued with energies intended to disrupt and
       detect Changeling magic.
       When it comes to Changelings the Wawindaji are surprisingly
       merciful. While they may have had a long history of flat out
       exterminating any trace of Changelings found outside of the
       jungles in the past, today most efforts to remove them from
       Kiroho villages leads to capture, branding to hinder their
       ability to disguise themselves in the future, and release back
       into the jungles they came from. Now-a-days the Changelings are
       viewed as victims of their own nature and the Wawindaji reserve
       the harshest of punishments for those found guilty of serious
       harm to the Kiroho people.
       Wawindaji Jungle Wardens make up the best individual warriors of
       the Kiroho, their Purifier Agents are trained to be excellent in
       investigating and rooting out foreign influence, and their Kifo
       Seekers are the most effective scouts in the Federation with at
       least one shadowing the Caravaneers of Sidon whenever they are
       allowed to operate within the Kiroho’s territory.
       While each tribe of Wawindaji are potent in their effectiveness,
       they are few. To ensure that each Wawindaji is familiar with all
       others, their numbers are limited to only a handful of tribes
       who keep close watch over each other to ensure their purity.
       DIPLOMACY –
       SELF SUFFICIENT – Rivaling the Crescent Empire and Equestria in
       sheer border range, the Kiroho find themselves being entirely
       self-sufficient. The diversity in their geography, cooperation
       between Federation members and their suspicion of others leads
       them to have everything they need to create everything they
       want, and they lack a desire to trade with outsiders for fear
       that it may leave them vulnerable to treachery. The Caravaneers
       are the only ones permitted to perform foreign trade within
       Kiroho territory and usually it is limited to certain stretches
       of time or to heavily monitored routes. Kiroho spices are the
       most sought-after export of the Federation, its unique flavors
       and scents and its sparse circulation fetching high prices
       abroad.
       SLOW TO TRUST – The common Kiroho Zebra views their own tribe as
       family, other tribes as healthy rivals and allies when needed
       and anything else as a potential danger that encourages their
       xenophobia and borderline paranoia when dealing with a foreign
       power. Raised to watch for imposters and spies from the
       Changeling hives in the jungles of the West, to earn a Kiroho
       Zebra’s trust is quite the achievement that only few can lay
       claim to. It’s nothing personal, but anyone not native to the
       Federation’s territory and wearing the stripes are not welcome,
       this being something the Arabians know all too well and the
       Caravaneers put up with every trip.
       SPIRITUAL GUIDANCE – Kiroho beliefs tell of a Great Spirit that
       watches over them and their lands with the desire to see them
       unified under common belief, worship, respect for the dead and
       spiritual purity. The ghosts of the lands and the Kiroho’s
       ability to communicate with them cement these religious views as
       fact for the Zebras the country over, and arguments against such
       things are viewed as lunacy due to the proof the priests have at
       their disposal of existence after death. Curiously though, this
       has not been observed within the Jungles of the west nor have
       any Zebra immigrants and travelers ever noticed such spiritual
       activities – at least not to this extent - outside of Federation
       territory.
       For the spirits within Kiroho lands there has been plenty of
       time for them to be studied and many attempts have been made to
       understand their nature. What is agreed upon so far is that
       after one dies there is a period of time – usually a generation
       or two worth of years - where they are lost to the world,
       somehow unable to return or manifest into anything tangible
       enough to be detected by the living. Years after death the
       spirit may return, though some are lost forever and are assumed
       to skip over this visit back to the world and instead move
       directly on to whatever comes next. Should they return they are
       given only a window of time to be focused and contacted by the
       Mtakatifu Priests before fading again, but if contacted they
       regain enough of their senses to be capable of speech and
       interacting with others to varying extents. This begins their
       visit back in the world and can last for decades (centuries if
       the spirit is from the Mtakatifu Tribe) before they eventually
       near their limit and fade away to meet whatever comes next for
       them.
       When asked about death and what comes after, the ghosts are
       oddly unanimous in their vague method of answering. The best
       most can get out of them is a claim that it “isn’t so simple to
       explain”, or that whatever is suggested “doesn’t work like
       that.” Frustratingly enough no one has ever been given a
       straight enough answer to do anything other than theorize.
       #Post#: 3631--------------------------------------------------
       Re: Kabyl's Stuff and Things
       By: Haywire Date: May 16, 2018, 7:26 pm
       ---------------------------------------------------------
       Ayyyyyyyyy finally got off my ass and finished the eastern
       kingdoms I had planned so far.
       THE MAMLAKAT KHUNFISA’
       CULTURE – The Mamlakat Khunfisa is the smallest Kingdom of the
       powers across the sea and are found to the East of Saddle
       Arabia, taking up only a tiny portion of the map in comparison
       to it’s neighbors and being very easy to miss or dismiss by
       those ignorant of their relevance. Populated primarily by dung
       beetles with some different species mixed in, their borders may
       be small, but their population is massive with millions of
       beetles living within their cities and spread out across their
       country.
       Within the cities of the Kingdom the worry for space is
       irrelevant and complaints kept to a minimum. The Beetles, while
       fully intelligent and capable of communication and complex
       ideas, understand their inherited purpose within their homeland
       and see no use in complaining over tight spaces as their small
       bodies, dedication and insectoid nature eliminates their need
       for personal space. A common site within major Mamlakat
       Khunfisa’ cities, especially in their capitol of Alhayat
       Alqadima found above the Necropolis, is that of entire rivers of
       Beetles coursing through their streets and swarming over their
       objectives to erect monuments and carve large statues in record
       times through cooperation.
       Every day for a Beetle of the kingdom is considered a gift to be
       repaid via endless glorious servitude to the current Pharoah and
       therefore frivolous luxuries and unproductive fancies are
       considered heresy – a squandering of their gift – and is never
       afforded to the common masses. If a beetle isn’t building,
       carving, gathering or praying then they are undeserving of
       kindness and are soon found by the Priesthood to either be
       corrected and shown the error of their ways or have their shells
       harvested early to be used in the decorating of the nearest
       temple. Because of this strict adherence to labor, entertainment
       is found in dutiful prayer and a job well done rather than shows
       or games.
       Despite their lack of games and luxury, art is still a major
       part of the Kingdom’s culture and is considered a holy practice
       as most pieces depict either the Pharoah’s or the Dalil Muqadas
       Malak. Decoration of cities and temples is important to the
       Kingdom and each one is often a breath-taking testament to
       detail and lavish quality. Entire pyramids or buildings be made
       of solid gold – a sacred material for the Kingdom - and
       decorated with thousands of different colored shells harvested
       from the deceased. Some argue Alhayat Alqadima even puts the
       Jade City to shame, or at least that it would were it not for
       the masses of insects and what serves as their primary source of
       food tainting it according to their non-Beetle sensibilities.
       Most non-sentient herbivore species are welcomed within the
       Kingdom’s lands and are allowed to roam freely under Pharoah’s
       protection for obvious reasons.
       POLITICS –
       PHAROAH – The Mamlakat Khunfisa is forever ruled over by an
       ever-continuing succession of Scarab Beetle Pharoahs whom are
       believed to share a direct lineage to their god Malak. Currently
       the Kingdom is ruled by Mubarak XXXVIII but this is expected to
       only last a few more months before his son, Mubarak XXXIX, takes
       the throne for the rest of his life, this estimated to be around
       2-3 months depending on his father’s passing. Like with all the
       Beetles of the Kingdom, the Pharoah’s lifespan is fleeting but
       this is not intended to be a quick life of achievements and
       contributions till death but instead one of rest and easy going.
       While the common Beetle may not be allowed the luxuries life has
       to offer, Pharoah expects, and often demands, to be treated to a
       life of nothing but as this is only a passing vacation before
       their true work within the Necropolis is meant to begin.
       Whenever a Pharoah is nearing their death, they are brought to
       the Priesthood’s headquarters in Alhayat Alqadima to be prepared
       for their next lives. Under the Priesthood’s care they are
       subjected to physical dissections, rearrangements of internal
       organs, sewing, chipping of the shell and a series of magic
       rituals before they are ready to return as one of the immortal
       residents of the Necropolis. Once ready (and quite dead) they
       are brought via procession to the largest pyramid the Kingdom
       has ever constructed – reaching a staggering height (for a
       Beetle) of about 2 stories – where the final rights are
       performed to bring the pharaoh back from their death. Afterwards
       there is a ceremony where the newly risen pharaoh accepts their
       responsibilities to forever serve Malak and then retreats into
       the pyramid to presumably enter the labyrinth of tunnels and
       passageways leading them deep underground. Eventually they find
       their way to the Necropolis and reunite with the Pharoahs that
       preceded them.
       From here all that can be known by outsiders is pure speculation
       but from what’s been learned from the Priesthood its believed
       that the Pharoahs are amassing themselves either to focus their
       eternal worship to Malak and their efforts in moving the world
       through the cosmos or to wait for some kind of signal or sign
       that would prompt further action.
       KAHUNUT ALJUERAN ALDHAHABII – Also known as The Priesthood of
       the Golden Scarab and usually referred to simply as The
       Priesthood, those who have pledged themselves in leading the
       worship of Malak in their communities are highly respected and
       semi-revered within the Kingdom. Responsibilities for the
       Priesthood include the harvesting of shells from the dead, the
       organizing of workers in temple and pyramid construction, the
       leading of the Beetles in spell casting, ensuring all Beetles
       know the joys of work and understand the sin in idleness, and,
       of course, the preparations that go into readying of a pharaoh
       for their service within the Necropolis.
       DEATH IS EASY – Within the Mamlakat Khunfisa’ lives are short,
       and death is not feared. The average Beetle life expectancy is
       less than a year due to their biology – most being lucky if they
       manage to even reach half of one before passing – and the
       occurrence of work place accidents is common with their small
       bodies being very easy to crush and damage under the gold and
       stone they build with. As such death is not mourned and instead
       is accepted as a very fast approaching inevitability. So easy
       going they are to the idea of dying that every Beetle’s shell is
       harvested by the Priesthood upon their passing so as to be used
       in the decorating of their temples, all for the glory of Pharoah
       and Malak.
       DIPLOMACY –
       UNTAPPED RESOURCES/GOLD – The Mamlakat Khunfisa is very small,
       but so are its people, meaning that its use of the natural
       resources found within its borders is slow and measured. Copper,
       desert gemstones, basalt, aromatic plants used to make perfumes,
       and materials used in producing cosmetics are plentiful there
       making it a treasure trove for those brave enough to risk
       stealing from the Kingdom. Gold is dangerously common within
       their territory and is valued as a sacred material that mirrors
       the golden shell of Malak, but also draws in the attention of
       neighbors and thieves. Since the Beetles draw on it so
       carefully, a single mine discovered in their Kingdom can last
       literally for thousands of years before being exhausted which
       causes this to be a mouth watering target that ahs proving too
       tempting to resist for some in the past.
       Those who try to indulge in their desires to raid Khunfisa’
       territory quickly realize how big of a mistake they have made
       however as most resources are monitored by the Beetles and the
       punishment for foreign thieves is severe. Malak have mercy on
       those who dare go for the highest value target in the form of
       the Khunfisa’s gold as so much as touching the material without
       the express permission of Pharoah or the direct supervision of
       the Priesthood is considered the most heinous of crimes and
       leads to the cruelest punishment they can resort to.
       Exclusively reserved for non-beetles and meant as a warning to
       others, the mines can usually be found guarded by mummified
       foreigners devoid of rational minds and free will. While the
       sacred rituals of mummification are a blessing reserved for the
       Pharoahs and acts as an opportunity to serve forever within the
       Necropolis, this is a very different form of mummification that
       leaves the victim a husk of their former selves doomed to
       forever defend the very thing they tried to take in the hopes
       that someday Malak may forgive them for their transgression.
       There is no negotiating with the Khunfisa’ once someone is found
       guilty of this crime regardless of the power of those attempting
       it. Pharoah’s word is law and his wrath is on behalf of Malak
       herself.
       TRADE – Trade is done with the Mamlakat Khunfisa’ via the
       Caravaneers of Sidon and the shared border with the Saddle
       Arabians to the West. While the common Beetle of the Khunfisa is
       denied the concept of luxury and the fancy imports from the
       surrounding countries, Pharoah expects nothing less and
       frequently orders large shipments – small for everyone else
       involved – of various exotic goods from around the world. In
       exchange he usually gifts the courier’s bringing him his luxury
       with a large array of samples from their plentiful resources or,
       should Pharoah be especially pleased with the exchange, samples
       of the Khunfisa’s sacred gold, either in simple bar form or that
       of small statuettes depending on request. If taken as statuettes
       the exchange is usually heavily in favor of the foreign party as
       the detail and craftsmanship that goes into their creation is
       unmatched anywhere else in the world. The Beetles and their tiny
       tools are capable of a level of precision unheard of elsewhere,
       and each statuette usually sells for exponentially more than its
       already respectable worth as gold.
       SMALL BUT MIGHTY – Its easy for most to laugh when asked if they
       believed the tiny Mamlakat Khunfisa’ and its Beetle populace are
       anything other than a mild threat to any true full-sized army.
       These people know not what they say as I suggest the Beetles may
       very well be one of if not potentially the most powerful country
       in the East that we should be thankful are satisfied with what
       they have. It’s not uncommon to hear of the Sultans of Saddle
       Arabia bowing to the demands of the Beetles or to catch wind of
       Tānxīn Zhu recalling a deployment of Terracotta
       soldiers inching a little too far South-East so as to avoid the
       headache of dealing with the Khunfisa’. While mistaken as
       skittish weakness, the wisdom in these actions is obvious to
       those who truly understand what the Kingdom is capable of.
       Imagine fighting a swarm of insects that outnumber you a
       thousand to one and are fully capable of scattering, burrowing
       and hiding in the smallest of places should things not go their
       way only to reemerge seemingly from nowhere and in complete
       silence further down the line in full strength. Picture having a
       near undetectable force of small saboteurs infest and destroy
       entire fields of crops or infiltrate the most secure of
       locations to spy on or harm the most important people you have.
       Every Beetle is capable of casting magic, and while its
       considered pitiful when they are alone trying to cast miniscule
       flashes of flames or wisps of wind, when in a congregation of
       hundreds of thousands of their brethren and led by the
       Priesthood their abilities multiply beyond anything a singular
       mage could hope to achieve anywhere else.
       The Arabians learned this the hard way long ago when an
       ambitious Sultan by the name of Tumuh grew hungry for gold and
       led a campaign into Beetle lands after capturing and cackling
       over the perceived weakness of a Beetle agent. Going straight
       for the capitol with plans to seize the Pharoah and force a
       quick surrender, he found himself immediately being forced to
       flee under the assault of boulder sized fireballs and erupting
       earth brought about by the massive population of Alhayat
       Alqadima and the core of the Priesthood of the Golden Scarab
       working together to put on a display of magical power that few
       believed was even possible and reduced his invasion to shambles.
       For numerous years that followed the Arabians were tormented by
       failed crops and lingering threats of assassination that
       strained their already difficult survival within the deserts
       with relief only coming after a meeting was made between the
       Pharoah of the time and Nazir himself that managed to smooth
       things over and cease hostilities.
       The lesson learned by Tumuh was simple: One Beetle may be weak
       and easy to destroy, but the Mamlakat Khunfisa’s people are
       legion and should not be taken lightly.
       THE NECROPOLIS AND THE DALIL MUQADAS – Beneath the Mamlakat
       Khunfisa’s capitol city of Alhayat Alqadima lies, at an unknown
       depth, the Necropolis. The Kingdom’s city of the dead occupied
       by the numerous pharaohs of the past now mummified and locked in
       eternal worship of their god swells with the induction of every
       new Pharoah and has accepted new citizens since the earliest
       recordings of Mamlakat Khunfisa’ history. Considering the
       lifespan of the average Pharoah and the age of the country, its
       believed that the population must today nearly equate that of
       it’s living citizens, yet even to this day what exactly they are
       doing down there remains a general mystery to outsiders. The
       most accepted theories include either a focusing of their
       worship similarly to the Beetle’s ability to combine their
       magical power and a possible waiting for a sign to be sent from
       their god Malak.
       Malak is the god of the Mamlakat Khunfisa’s people. Referred to
       frequently as the Dalil Muqadas in the texts of the Priesthood,
       the general description of Malak is that of a female scarab
       beetle possessing a shell made entirely out of solid gold. As
       the teachings go, Malak is a being that operates on a cosmic
       level similarly to Princess Celestia and Princess Luna of
       Equestria. However, while the Royal Sisters manipulate and tend
       to the sun and moon, Malak is believed to be the one trusted
       with rolling the planet itself down along a course that it
       travels through the universe where the sun and moon either
       revolve around the planet or are being dragged along with it in
       the wake of Malak’s efforts, presumably to some end goal or
       destination. Without Malak the Beetles of the Mamlakat Khunfisa’
       believe that the world would stop dead in its tracks and trap
       everyone in one place for all eternity, denying them the end to
       their journey and whatever awaits them there.
       #Post#: 3767--------------------------------------------------
       Re: Kabyl's Stuff and Things
       By: Haywire Date: June 20, 2019, 1:14 am
       ---------------------------------------------------------
       Plot for the arc that never finished.
       So what was supposed to happen was:
       Tartarus was being occupied by a mercenary force that gained
       entry after a few unicorns like those in Weaver infiltrated an
       incoming rotation sent to relieve some of the boys. They
       sabotaged junk enough to open the doors and cause the real
       guards to retreat down to the third level (high value but
       otherwise mundane prisoners). You’d have figured things out –
       aside from it being obvious I felt – through clues such as no
       supplies, discarded personal effects, the files and information
       in the archives being picked through without care etc.
       After the characters figured it out you’d have been forced to
       retreat down like the guards had since the mercenaries would
       have turned the battery of turrets and stuff at the entrance
       against you. There you’d have met the real warden (guy upstairs
       is the second in command of the mercs) who would have recognized
       Charybdis to in fact be someone named Scylla who is known in the
       Griffon Empire to be a terrorist. Blah blah relevance WAAAAAY
       down the line but would have probably been a brief discussion
       here given more pressing matters.
       Once given a full explanation of how the prison got dingle
       danged youd have been told that communications could be made
       through some devices on the second level. Hopes would be low
       though since that level got royally crunched by the unicorns
       when they broke everything since cutting comms would obviously
       be one of the first things they’d go for. You would have had the
       option to take the second level anyway but wouldn’t have been
       able to get any word out. You WOULD have gotten food and
       supplies for the remaining guards though since they’d basically
       been starving down on the third level with nothing but the stuff
       they had on them when shit went down. Ultimately you would need
       to go further down to solve things.
       Charybdis, now just going by Scylla since the secret would be
       out, would be familiar with these mercenaries, as would anyone
       with extensive knowledge of such groups. She’d be able to fill
       everyone in if need be as you go down to try and find out both
       where they’re leader was and what they were up to.
       On your way downstairs youd have dealt with a few prisoners and
       things released by the mercs on the condition they act as extra
       muscle in exchange for freedom. These included: A large golem of
       stone and metal, some serpent people with spook magic, and an
       accidentally released magical pox infecting the fifth or sixth
       level. There also would have been a satyr with weird powers that
       blew off the mercs after getting released and was just kind of
       doing whatever he wanted.
       Reaching… I don’t remember… the seventh level? Something like
       that. You’d have found the boss of this little area. The
       unicorns that sabotaged the prison would be at work disarming a
       bunch of magic runes and shit keeping a sarcophagus contained in
       a woo woo magic bubble so arcane wow. With them would be the
       second in command – he’d have gone down soon after you got
       chased lower to catch up with the boss – and the guy in charge.
       He’d have been a minotaur for funsies and hefting a big ol’ axe
       and a full suit of armor with crystals and shit to make it fancy
       and magikarp. Strategy there would have been removing the
       crystals – conveniently floating just off the surface of what
       they’re set into – to weaken him enough to either knock him out
       or trap him in one of the vacant cells around the level.
       Way I saw the encounter going was either the group spreading out
       even amongst the unicorns, lieutenant and boss or people
       focusing on certain areas. The unicorns would mostly ignore you
       all to focus on the cell with the lieutenant using his chain and
       sickle to distract and keep you back while boss played the major
       threat in trying to make you all notably less lively. If, for
       whatever reason, you tried to ignore the minotaur entirely then
       Scylla would have managed to deal with him alone since she’d had
       to in the past. She’d have just been pissed afterwards and junk.
       Notable detail here would have been the boss’ axe crystal
       allowing him to cut through magical barriers, this being show
       when Mana Burn would have tried to just contain him right away.
       Scylla would keep this crystal through sleight of hand after he
       was beaten since it would probably come in handy against all
       these dang ass unicorns and their superior race’s magic.
       Anyway, you’d fail to stop them from releasing what’s in the
       sarcophagus. Damn, twice? You’re not super great at this are
       you? That’s fine, there’s always next time. Anyway, there’s a
       unicorn in it cause of course there is. The remaining unicorns
       help him through another portal cause that’s their gimmick in
       this arc. They’d keep the mercenary lieutenant with them too, so
       he’d escape with ‘em while the boss stays behind all beaten and
       stuff. The characters, the warden or Scylla would force him to
       call of the rest of the mercs who would just bail since they’d
       think they didn’t stand a chance if he lost to you guys and your
       shiny stat blocks. The satyr I mentioned earlier would make a
       brief appearance and would be livid that the unicorn actually
       got out as theres a chance he’d have actually gotten around to
       helping you guys if he’d learned more about what they were
       doing. He escapes by the way.
       You guys – or Thunder if no one thinks to – would most likely
       ask the obvious question of “who was in the sarcophagus?”
       Cutting backwards in time a little while we’d have some story
       with Gleam going to Corona to investigate things. He’d have
       grown suspicious of Lion Hearts handling of the investigation
       after his visit from the person claiming to be sent by him to
       update Gleam. While in Corona he’d have met with the captain of
       their guard. Willows woulda been her name. I remember that
       because she’d have been important for a while if things had gone
       how I’d hoped. Anywho, in Corona he’d eventually have reason to
       be poking around the castle and Heart would have been noticeably
       uncomfortable with his presence and confused if his agent is
       mentioned at all.
       Punchline is hes arrested like seconds before a portal opens and
       drops off the unicorn from Tartarus. Gleam would know who it was
       and said the name “Kash” just before we cut back to the crew at
       Tartarus.
       Jump forward a few hours from the fight and the guards are
       running their protocols to contain the prisons lower levels
       while you guys are getting first aid or otherwise resting near
       the top. The real warden would promise that the repairs on the
       communications device would take only a few days to fix and that
       so long as they have the gate under control nothing should be
       able to escape before help can be called. A team is also
       immediately dispatched to Weaver to secure the cyclops.
       Returning to the question of who the unicorn was youd be given a
       file with limited information. Basically all you’d have learned
       is that he was in Tartarus to serve a life sentence for
       “international crime” and that his abilities can “affect peoples
       loyalties”. Basically he mess with peoples egg salads but they
       don’t want to outright say it. Frustratingly vaguebut at least
       slightly helpful you’d be left with asking about how the
       unicorns got into the prison and would learn here – if you
       hadn’t already by then – that the group they’d arrived with were
       sent from Corona.
       Oh. The no. What have we but betrayal to look back on. Kinda,
       sorta, meh and humbug.
       You’d make plans to go to Corona from here since going to
       Canterlot would take too long and waiting for help would also
       take too long. The file, while vague, would at least make a
       point of mentioning that if the prisoner escaped that time would
       be of the essence in containing him lest things get serious all
       quick like givin the egg salads and his messing of them.
       Point is you’d go to Corona or I’d turn this car around.
       “But wait!” says Scylla, “I might have a mcguffin to help with
       mind control! Trust me - the terrorist - and follow me to a
       remote location where no one can hear you scream.”
       You’d better do it, cause she knows some things you don’t,
       mainly where this mcguffin is and why you’d need it cause its
       actually real. Mostly.
       Following her – I WILL turn this car around – you come to a
       shack on the way to Corona. Scylla has a secret here in the form
       of another god dang horn pony named Cada whom is intended to be
       kind of creepy. She… Let’s just say she was intended to be the
       most important character I’d have ever written here on this
       forum- or anything pony related I guess - and leave it there for
       now cause she’d take up the rest of this post.
       You spend time there and would be offered a deal to help. You
       get what you need to deal with Kash, she knows who he is, and
       you, or more specifically anyone with the authority, promise her
       one afternoon of unsupervised access to Corona Castle’s library.
       The car keeps going whether or not you take this deal but it
       would change how things rolled at Corona since taking it
       provides you with a journal written by someone involved with
       Kash’ original imprisonment. Included with this journal would
       have been a shit load of backstory and some hastily jotted down
       notes near the end that, through study, can be translated to a
       sort of defensive spell intended to keep someone’s mind from
       being tampered with. Mana Burn would be capable of using this
       spell along with anyone of noteworthy magical aptitude. The rest
       of you… hmph… “people” are just going to have to be careful. And
       try not to scuff the horns they’re more valuable than your
       lives.
       If asked, Scylla claims that she will be fine and the group
       doesn’t need to worry about her when it comes to getting brain
       boggled.
       Mewving on, I’d never decided on if I wanted to actually put
       this in but I considered a short cutaway where Captan Willows of
       Corona is escaping her own guards as they are being converted
       over to same side as the Cortoza whom are revealed to be totally
       loyal to Kash. Sprinkled in would also be scenes of Kash and
       Gleam talking as they have a long history and it would allow
       people to get some character from him even if it was out of
       character.
       Once you get to Corona you would have found the city in lockdown
       and the weather would finally be breaking into some rain. How
       thematically convenient! Civilians are being kept from leaving
       through the gates and anyone trying to fly would be either
       tackled or shot down then captured. Getting in would obviously
       be a challenge but help comes in the form of Minos.
       Remember Minos? No, I’m not letting that idea go, I swear I
       could have done something with them and you can’t convince me
       otherwise. They’d have in some way or another gotten into
       contact with you guys outside of Corona with an offer to help
       smuggle you inside. Scylla would be against trusting them and
       would remind you all of her theories from the beginning with her
       still kind of convinced this is all their fault.
       Minos would explain: Yes, they are to blame! But only to a
       point, and they aren’t happy with how things are going down.
       See, they were hired way back by Lion Heart to acquire some
       journals for him to add to his collection of Tartarus relevant
       items. These journals were penned by Kash himself before he was
       imprisoned and were enchanted in a way that would compel someone
       to want to seek him out and return them. Originally this was
       legit just his way of not wanting people to run off with his
       personal writings or to just get them returned if he forgot them
       somewhere, but overtime the magic went off and his imprisonment
       meant he couldn’t be reached. This caused the enchantments to go
       from simple compulsion to return a lost item to a growing
       obsession that eventually took over Lion Hearts gray matter.
       Kash was also related to the original Cortoza – the connection
       that Gleam shared with him – and this obsession eventually
       caused Lion Heart to reform the group and make the journals
       required reading. Bingo bango cult-a-made-o.
       Now, Minos don’t fuck with no spookums from Tartarus, so none of
       their agents read the journals for fear they might learn
       something they didn’t want to know, but they were more than
       happy to let some other idiot do it if they paid them first.
       This means they didn’t now about any of that but they did know
       about how they were hired to get information about the guard
       rotations and such in Tartarus. Normally they don’t do anything
       if it means tampering with Tartarus’ security since they also
       live on this planet and having things kill it would be lame, but
       they were offered a LOT of money to do this and couldn’t refuse.
       They could, however, give a very stern warning using their tough
       guy voices telling Lion Heart that he better not, like for
       serious don’t(Im not even kidding – I mean come on - ), do
       anything to jeopardize Tartarus beyond level 4 (moderate magical
       threats).
       So he did.
       Minos is trying to fix things in a way that doesn’t get them
       killed and needs you guys in the city to do it. They’ve been
       smuggling supplies in to assist the remaining free guards,
       including Willows, and keep them going. Why don’t they leave?
       Because they’re all that’s stopping the turned guards from
       steamrolling over the civilians and getting this whole
       processing step of Kash’ plan done in a few hours. They’re
       refusing to leave out of loyalty to their oaths to protect the
       people and Minos thinks they are a bunch of goobers because of
       it though they appreciate how they’re slowing them down.
       Why don’t you guys go get help while they work on things here?
       If you don’t get back in time youll find the city “normal”. If
       you prove it isn’t normal then you suddenly have a CITY full of
       people willing to die to protect Kash. Ever try to cut through
       mobs of civilians to reach the main baddie? Your arm gets tired.
       I WILL TURN THIS CAR AROUND!
       So how come if Minos knew about how this stuff was getting bad
       and wanted to stop it they didn’t just go tell the royal guards?
       Or heck the regular guards in corona?
       #Post#: 3768--------------------------------------------------
       Re: Kabyl's Stuff and Things
       By: Haywire Date: June 20, 2019, 1:15 am
       ---------------------------------------------------------
       They tried, but only in ways where they wouldn’t be noticed as
       being involved at all. The visit Gleam got in Canterlot was one
       of their people trying to make him suspicious of Lion Heart and
       they weren’t alone. Every other mayor involved was being visited
       by similar agents, but they just blew them off every time since
       they are a bunch of d-bags. They did manage to get Gleam over
       there at least, though he ended up not really preventing much.
       So, what are you supposed to do? Step one: get in the city. Step
       two: work your PC magic and figure out a plan to go beat up the
       bad guys. You survived Tartarus at this point and that was the
       roughiest tumbliest prison this little croutons ever been told
       exists in pony land so this shouldn’t be that hard right? But
       hold on there, friends, we aren’t just going to let you accept
       our help that easily! You need to agree to our terms first.
       But, crimipal! You need US!
       Yes. But we need to talk to Scylla first. You guys don’t get to
       know what the terms are but you do know that Scylla seems to
       agree without much convincing. Next stop is Corona via smuggler
       tunnels.
       Inside Corona your first step would have been to make contact
       with Willows and her people. Chances would be this wouldn’t work
       out too great the first couple times since she’s all that’s
       preventing the easy transition from unruly city to some god damn
       peace and quiet. Eventually youd find her though and start
       making plans on what to do from there.
       Here I would encourage you guys to figure out your exact plan.
       Points to consider would be breaking free some of the larger
       gatherings of civilians in a sort of distractions to open a way
       to the castle, the defeat of the Mercenary lieutenant currently
       being used to train the recently converted civilians into actual
       fighters, Gleam being held in the castle’s dungeon, and more.
       Whatever you decided to do you’d end up in the throne room for
       the final showdown. Kash would be able to take you guys, he was
       a master battlemage who could summon and use two burning magic
       swords at once and stuff. Also, anyone not being protected with
       the spells learned from the journal you got back at Cada’s shack
       would be susceptible to Kash immobilizing you by fucking with
       your head. You’d be free to roleplay it some here in describing
       exactly what hed be doing, anything from simply locking you in
       place to drudging up some kind of memory or emotion that keeps
       you from fighting for a turn or two. If he’s sufficiently
       distracted, you’d break free and no one would get converted or
       anything since that requires too much focus to do in a fight.
       Yadda yadda you fight and stuff. Thunder gets a wing cut off and
       Kash eventually gets pissed enough to in some way shape or form
       knock you all back or around so he can villain talk and stuff.
       Scylla would appear to be stuck under his influence here just as
       a funny “haha you were wrong” moment but would reveal shes
       actually totally immune and just was pretending in order to
       throw some of the dust from WAAAAAAY back in weaver in his face.
       He wouldn’t drop to it but that would basically be the big “get
       em!” moment. Fight ends there.
       Being knocked out breaks his control over the majority of people
       in the city and solves problems. Willows survives maybe. Gleam
       at some point manages to either be freed or free himself but
       doesn’t reach the throe room until after the next point.
       Kash is now unconscious on the floor and the arc characters
       would be split in what to do. Mana would want him returned to
       Tartarus. Thunder, either through anger from his crippling or
       merely thinking pragmatically, would want him killed. They’d
       argue with Mana going so far as to pull rank on Thunder and form
       a barrier around Kash to shut down the idea of killing him.
       While they’re arguing, and if the Players Characters aren’t
       doing anything to try and do it themselves, Scylla would sneak
       around to the barrier and, using the gem she stole from the
       minotaur in Tartarus, cut through Mana’s barrier and kill Kash.
       This was the condition of Minos’ assistance in getting them into
       the city: That Kash die to prevent this from happening ever
       again. Scylla, as mentioned before, didn’t need convincing and
       would basically step out of the arc here by exiting through one
       of the castle’s windows.
       Gleam arrives too late to save Kash.
       Cleaning up we return to the group in Canterlot where they’re
       being debriefed by Gleam. Here the group can learn the full
       story about him and stuff. After learning what they want Gleam
       asks about the circumstances of Kash’s death. Thunder isn’t
       present during the debriefing as he is being given a checkup on
       his now missing wing elsewhere in the castle. Mana covers for
       him by not mentioning his eagerness to kill Kash.
       Mana and Thunder then part ways as Thunder quits the corps and
       Mana stays on. Willows survived Corona most likely and is sought
       by Gleam to apply for the new captain of Canterlot’s day shift
       guards but is resistant to the idea. Lion Heart and the Cortoza
       are given psychiatric help. Tartarus recovers with only a few
       escapees still at large. The cyclops at Weaver is safely
       returned to his cell. Kash is basically forgotten to history.
       Gleam dies not long after this arc ends.
       Cada is granted her unsupervised visit to the Corona Castle
       Library.
       So what else…
       What was up with the monsters and stuff getting teleported
       around?
       Three things actually. Lion Heart managed to learn how Minos was
       able to sabotage the weather factory before all this started and
       thought it would be neat if he could use this technique to just
       pop into Tartarus outside of Kash’ cell and pop back out. This
       obviously didn’t work since the guards would have thought of
       that but it did still give him the idea of using it as an
       immediate means of returning to Corona once he was free and the
       magical mumbo jumbo was down. The animals were results of tests
       they were doing to perfect the teleportation from across vast
       distances. These never were precise enough to satisfy Lion Heart
       and he eventually settled on the tried and true portal technique
       for his plan.
       The teleporting did give him an idea while they were doing,
       their tests though. A distraction in the form of a mystery to
       occupy peoples minds and worries while he worked on releasing
       Kash. His plan was to rile people up with escalating
       occurrences, take the lead of the investigation to try and avert
       suspicion,  then release the cyclops and have him go terrorize
       the Western coast all while freeing Kash and converting his own
       city to serve him. By the time the cyclops was dealt with Kash
       would be safe and could move on to his other goals.
       Who’s Kash?
       Kash was the co-founder of the original Cortoza along with
       Gleam. They formed after saving Equestria from a hostile
       invasion from a parallel world involving goats and satyrs and
       trolls oh my. They averted it from really taking off and gave
       the big baddie in charge of it all a black eye but in so doing
       also had the academy they were attending totally demolished by
       the crisis. Afterwards they considered rebuilding it but instead
       committed themselves to going off as adventurers and defenders
       of the weak and all that jazz.
       Whys he an asshoooole?
       The Cortoza were veering towards becoming a political piece in
       Equestrian politics in the time just before their dissolution.
       Kash was frustrated by this since he hated the idea of working
       for one team when Equestria was just part of a bigger world. To
       him, the Cortoza were meant to be everyone’s heroes but Gleam
       was accepting far too many jobs suited towards Equestria’s gain
       and no one elses. It all came to a head when they were sent as
       covert support to help the Griffon Kingdom in their most recent
       conflict with the Crescent Empire. They helped the Griffons take
       the Basin’s(the territory between the two nations) most
       important strategic location but in so doing ran into the Orchid
       and had quite a tussle. Things went pretty badly and while they
       were ultimately victorious they suffered casualties.
       That was it for Kash as he didn’t like seeing his friends die
       for something he didn’t think they should have been a part of to
       begin with. He vowed to end the conflict between the Griffins
       and Crescent for good. How? They both needed to be renovated.
       And by renovated he meant they needed o both get seriously
       jacked up to the point where they were both helpless and
       couldn’t protect themselves. At that point he hoped they’d be
       forced to sign something serious, something permanent, something
       to get them to just stop once and for all.
       He knew Gleam and the others wouldn’t be on board so he took it
       upon himself to do all the work. He’d always studied taboo
       magics in the past and had developed a skill in his mind
       controlling magic years prior to these events though he never
       had reason to use it before. There he finally did put it to use
       in dominating the group of Eagles and Ravens the Griffons had
       sent along with the Cortoza. With them under control he sent
       them back to the Kingdom with plans to start dismantling their
       government through assassination and sabotage. Those types were
       the best the Kingdom had to offer so he didn’t feel a need to
       babysit them as they worked and turned his personal focus to the
       Crescent Empire.
       For them he held a strong disgust and disliking as he found
       their way of life revolting and so decided he’d just take over
       their armies and spark a civil war. Each Commander in the
       Crescent military had a legion of terracotta soldiers, so with
       each one Kash dominated he gained a small army. Endgame for the
       Crescent would be killing Zhu himself and Kash was confident he
       stood a chance as he’d gone toe to toe against the big bad from
       when the Cortoza formed and survived way back in the day so he
       figured killing an ancient dragon wouldn’t be strictly
       impossible.
       He almost did it too. Kash managed to lay siege to Yu City
       itself and forced Zhu to take the field. Unfortunately, Gleam
       caught up to him before he could challenge the snek lizard.
       Through sheer luck, Gleam doesn’t even front about it, Gleam was
       able to incapacitate Kash and drag him back to the Basin.
       Without Kash the commanders under his sway were freed from his
       control and promptly executed by Zhu and the Orchid for high
       treason.
       Gleam dragged Kash all the way back to the Griffon Kingdom where
       the remaining Cortoza were at work unraveling the plots of the
       dominated Eagles and Ravens. When Kash went down hey were
       released, saving the King’s life and revealing them to the rest
       of the Eagles and such. The Eagles were questioned and studied
       for any lingering effects. The Raven was questioned then
       promptly executed with her example being the kick in the butt
       the Ravens needed to up their mental resistance game.
       Kash was then transported back to Equestria where everyone
       agreed to lock him away and not mention that he was ever over
       seas to begin with to avoid having Equestria and the Griffons
       look bad. Gleam was promised that he’d be given chances for
       rehabilitation through out his sentence. He wasn’t.
       The rest f the Cortoza went their separate ways shortly after.
       While failing his goal Kash did at least end the conflict
       between the Griffons and Crescent for decades to come as it took
       them quite some time to recover.
       So what was Kash’s plan?
       Gleam wrote the journal you learn the magic defenses against
       mind control from. He super didn’t want Kash to die and in the
       sections where its just them talking he’d have urged Kash to
       give up what he was doing as it wasn’t necessarily his fault
       that Lion Heart had been influenced by his journals. Nobody knew
       who Kash was in that day and age so he could have turned himself
       in and asked the Princesses for mercy. Gleam was hoping this was
       a chance for his friend to return but Kash was committed to his
       work as he was dying.
       I never described Kash but he was a very sickly character that
       always wore a face mask perfumed to all hell with tonics and
       herbs to help with his bad health. His immune system was weak
       his entire life meaning that if he didn’t take great care in
       keeping himself protected from the world around him he’d easily
       fall sick. The shock of being brought out of his imprisonment
       without anyone really caring much for him in his sarcophagus
       meant his body was being hit really hard by all the new strains
       of viruses and stuff he’d been kept from for decades.
       He knew he was going to die - and soon - so he wanted to implant
       his “point of view” across the country before going out.
       Basically he wanted to use Corona as a base where he’d lure or
       capture important people across Equestria to take control of and
       send off to push agendas and policies both small and far
       reaching. When he died he’d lose all control over these people
       and his hopes were only that whatever he’d put in motion would
       be viewed critically instead of tossed aside immediately. In his
       mind he was prepping the world for something better, to pull
       people and countries closer together in the long run, but Gleam
       would have been quick to point out the flaws in his thinking
       whenever they’d have a scene debating each other.
       Kash knew the flaws too but he simply didn’t have the time to do
       anything else.
       I think that’s mostly everything. Unfortunately, there’s tons
       more I could say as this was supposed to be the start of a
       series of arcs - no joke I had around 6 that I wanted to do
       after this - but those ones weren’t as fleshed out as this one
       since they were only plans at the time and not fully written.
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