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#Post#: 15--------------------------------------------------
Foxtrot
By: Foxtrot Date: April 20, 2016, 9:40 pm
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Name - Foxtrot
Race - Unicorn
Age - 26
Gender - Stallion
Appearance: Brown coat. Short black mane, black colored tail.
Cutie Mark is a white falcon, green shield, and four red
diamonds at each corner. Clothing consists of green field jacket
equipped with armor plating underneath (Like Kevlar). A piece of
his right ear is missing, it appears to have been surgically
removed due to the precise shape of the missing piece. Foxtrot
also has several scars underneath his jacket that were obtained
throughout his career as a frontline soldier. Due to the
memories of how he got them all, he keeps them hidden by almost
always having his jacket on and zipped up. Along the length of
his back there are ten scars of various lengths seen, however
they are all short enough to be completely covered by his
jacket. Foxtrot also carries a backpack containing most of his
gear.
Current Profession - Freelancer, Musician
Weapon - Vindicator, a century year old combat machete forged by
Foxtrot's grandfather. Named Vindicator, the sheath itself can
be used as a nonlethal projectile (the drawback is that he only
has one sheath).
Skills: Covert Warfare, Stealth, Lockpicking, Close Quarters
Combat, Guitar Playing
Picture:
HTML http://i.imgur.com/U93B8G8.png
Cutie Mark:
HTML http://i.imgur.com/UeNtoay.jpg
Acoustic Guitar (Without Light Blue Runes): Obtained from a
wager with an aging, rambling Griffon; the guitar has two unique
features. The first is that of being nearly indestructible; many
times Foxtrot has used this instrument as a blunt weapon for
defense and surprise attacks against unsuspecting targets.
Personality - Raised to be polite and respectable, Foxtrot meets
new individuals with an open mindset. Humble most of the time he
will try to lighten the mood with jokes and quips but will
become serious when the situation calls for it. Extremely loyal,
he will aid a friend in need no matter how much opposition they
might face. The flip side is that he's very vengeful, and will
go to extreme lengths is betrayed. Foxtrot avoid topics of magic
and his career and will make general replies if asked about it.
Due to his mental instability, he may argue with himself when he
hears the voices in his head or act out during smaller flashback
and halucinations. When he's low in spirits, he heavily drinks;
the only positive is his built up resistance. His nature when
resolving conflicts is mostly diplomatic, but if it does
escalate to violence Foxtrot will utilize his training and
tactics to end the fight as quickly as possible. Foxtrot does
not kill, fighting with his machete in its case and using the
actual blade in lethal situations; however he will only cripple
his opponent if he can. Rather laid back Foxtrot lives his life
on a day to day basis, trying to enjoy as much as he can during
his travels.
Likes: Music (Multiple genres), Chess, Freerunning, Exploring,
Planning, Coffee, Training, Archery, Warm/Hot Weather, Animals,
Museums/Zoos/Obsevatories
Dislikes: Abuse of power/rank, Use of lethal force, Politicians,
Giving up, Inefficiency (especially within military
operations/procedures), Winter, Unnecessary Casualties,
Inability to Use Magic, Killing, Stupidity (Which he does show
himself at times)
Strengths:
Major - Bladespony, Hoof to Hoof Combat, Tactician
Minor - Multilingual (Equestrian, Tropicolto, Saddle Arabian),
Guitar, Crossbow, Physical Strength (No magic = more physical
workouts), Freerunning/Persuit Evasion, Resistance to changeling
hypnotization
Weaknesses:
Major - Unable to Use Magic, PTSD, Mental Instability
Minor - Wreckless, Small Talk, Temper, Survivor's Guilt,
Debates, Alcoholic, Visual and Auditory
Hallucinations/Flashbacks, Voices in his head
Fears: Caves, Failure, Cemeteries, His Flashbacks
Bio:
Born to a military family, Foxtrot lived with his parents and
adopted sister in multiple places between Equestria and the
tropical island of Puerto Caballo due to his parents
reassignments and orders from the Royal Guard. In his youth the
unicorn was home schooled and showed a remarkable rate of
learning and creativity, thanks in no small part to his parent's
constant trips to museums and libraries. Around 12 he and his
sister were moved to public schooling; because of his lack of
his cutie mark, slight accent, and lack of charisma, he was the
target of many pranks and jokes. At the age of fourteen Foxtrot
fights off a changeling that was attacking a Royal Guard. He
discovers though that the changeling was merely defending some
hatchlings, which the guard kills afterward. After a restless
night and dreams of the fight with different methods and
results, Foxtrot wakes up to find his new cutie mark. A year
later Foxtrot's father Victor is killed on an assignment, his
sword Vindicator is returned home. Foxtrot's mother, Sierra,
begins training him to use the sword as well as its abilities.
At the age of eighteen, Foxtrot attends the Officers Academy in
Equestria, excelling in all of his classes, magical abilities,
and physical/combat training. A year into his schooling, his
mother passes away due to illness. Graduating at the top of his
class, Foxtrot is assigned the rank of 1st Lieutenant and is
given command of the 22nd Frontier Guard. At the same time he is
contacted by his uncle Yankee about the Military Assistance
Command and Special Operations Group (MACSOG/The 26). During his
time in school, Foxtrot created a new form of aerial
infiltration but never was able to test it.
For the next five years Foxtrot alternated between working with
the Royal Guard and The 26. Completing multiple assignments
leading the Frontier Guard, Foxtrot also participated in a
campaign in Saddle Arabia consisting of five assignments. His
last mission in Saddle Arabia required extreme actions and had
traumatized Foxtrot and inhibited his planning ability within
the Royal Guard. A month later the 22nd Frontier Guard stumbles
upon a changeling patrol and at Foxtrot's order, pursues the
changelings to their nest underground. The tide turns when the
30 Royal Guards become surrounded by several hundred
changelings, including a queen. In a costly skirmish, Foxtrot
manages to lose all but two soldiers once they reach the exit.
Pinned down by magical blasts and attempting to keep up his
magical barrier, Foxtrot orders the last two to escape, one
already injured. Instead, one of his soldiers risks her life as
a diversion, but becomes overwhelmed and grounded. Only a few
feet away from her commander, the pegasus is brutally slain
right in front of him. Mentally snapped and blacked out from
blind rage, Foxtrot focuses all of his magical energy into one
blast, disintegrating over 200 changelings and causing the
tunnel to cave in. Waking up in a local hospital, Foxtrot finds
that the last injured soldier has carried him out of the tunnel
and to safety; unfortunately he dies from his injuries, leaving
Foxtrot as the only survivor in a failed mission costing his
entire platoon. Due to his actions and mental instability, the
unicorn is discharged from the Royal Guard; The 26 begins to
review Foxtrot's actions and past behavior, and thankfully
decides to keep him.
After leaving the hospital, Foxtrot drops off the map, wandering
from city to city in a drunken and blurry haze. Haunted by
flashbacks during the day and night terrors in his sleep, the
unicorn begins working on his musical and phycial abilities as a
distraction. A month after his last mission in the Royal Guard,
Foxtrot has a mental breakdown and relives the event in the city
of Detrot. His actions cause the city to lose its power and
water supply for a week. He manages to escape with the help of
his friend Ebony Coldsteel, but is identified by the Royal Guard
and has a bounty placed on his head. After some time on the
road, Foxtrot ends up back in Canterlot, hoping to rebuild his
life without magic and move on from his actions in the past.
That journey would certainly be an eventful one. From working
with an assassin to pay off his bounty to participating in a
grand tourney; Foxtrot found his way all across Equestria until
he stumbled across some evidence he'd never expect. It was his
his acquisition of his employers safe house which he passed over
to Nivalia where he found part of the necessary information. The
26's involvement with the conflict in Saddle Arabia, as well as
the Phantom Initiative program; he now had more than enough for
the unicorn to really a team. With his companions, they
apprehended the Directors and transferred custody over to the
war torn nation. The fight was brutal, the truths behind the
organization were worse. With The 26 now dispersed, the former
agent resumes with his life, not trying to have it be normal
anymore, rather to just live it to its fullest extent.
Extra Details:
Additional Gear:
1 Medic Box (Bandages, 2 Shots of Morphine, Canteen, Compass,
Rope
Occupation:
Royal Guard
Equinox, Intel Unit
1st Lieutenant
Magic:
Levitation - Advanced knowledge. Foxtrot was able to lift
himself from the ground while running for a short time. This was
useful when running across water, over dangerous surfaces, or
even up walls.
Teleportation - Average knowledge. Foxtrot can teleport himself
or items of reasonable size several times without tire as well
as groups of three or four. The more he teleports with him, the
less he can re-teleport.
Shield - Expert knowledge. Due to extensive training and near
everyday usage in the field, Foxtrot's shield is one of the most
common and most powerful spells he uses. He's able to deflect
multiple attacks, both physically and magically at the same time
if need be. The activation of the spell is clocked in at half a
second and can expand to several meters without sacrificing
strength.
Blast - Expert knowledge. The second most used spell in
Foxtrot's inventory, his magical blast served as his 'sidearm'
during combat scenarios. Able to fire accurately over 30 yards,
he's able to fire successive shots for a minute without needing
to wait. Around the time lost his magic, Foxtrot was beginning
to be able to curve his shots and hit targets around corners.
Flare/Light - Average knowledge. Taught as average curriculum in
the academy, Foxtrot is able to provide light directly from his
horn or fire a projectile light into the sky (like a flare).
Preservation - Advanced knowledge. Learned before joining the
guard, Foxtrot was able to encase himself in a magical barrier
(similar to his shield). However, the spell exchanges strength
for durability; the spell keeps Foxtrot in a state of suspended
animation, blocking off any magical energy that might affect
him. This serves as a passive skill for survival as Foxtrot
cannot move while this spell is in effect.
Magical Charge - Expert knowledge. When armed with his machete
Vindicator, Foxtrot is able to channel his magic to it and add
an artificial form of electricity composed of pure magic. When
striking the target, it sends a charge through their bodies
(like a taser) which causes further damage and can stun. An
unexpected effect was the heat of the blade as well; when
charged with this magic, the blade itself begins to heat to near
dangerous levels, causing it to turn red as well as burn some
metals. The downside was that if the blade itself became too
hot, it would melt under the intense heat. Because of this,
Foxtrot only uses this power in dire situations or when facing
tough opponents. He has little practice using this technique
worth other weapons.
#Post#: 60--------------------------------------------------
Re: Foxtrot
By: Foxtrot Date: May 3, 2016, 11:34 am
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Update 2.0: Modified occupation and added magical abilities. May
edit magic techniques accordingly to accommodate usage through
hooves instead of horn.
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