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       #Post#: 15--------------------------------------------------
       Foxtrot 
       By: Foxtrot Date: April 20, 2016, 9:40 pm
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       Name - Foxtrot
       Race - Unicorn
       Age - 26
       Gender - Stallion
       Appearance: Brown coat. Short black mane, black colored tail.
       Cutie Mark is a white falcon, green shield, and four red
       diamonds at each corner. Clothing consists of green field jacket
       equipped with armor plating underneath (Like Kevlar). A piece of
       his right ear is missing, it appears to have been surgically
       removed due to the precise shape of the missing piece. Foxtrot
       also has several scars underneath his jacket that were obtained
       throughout his career as a frontline soldier. Due to the
       memories of how he got them all, he keeps them hidden by almost
       always having his jacket on and zipped up. Along the length of
       his back there are ten scars of various lengths seen, however
       they are all short enough to be completely covered by his
       jacket. Foxtrot also carries a backpack containing most of his
       gear.
       Current Profession - Freelancer, Musician
       Weapon - Vindicator, a century year old combat machete forged by
       Foxtrot's grandfather. Named Vindicator, the sheath itself can
       be used as a nonlethal projectile (the drawback is that he only
       has one sheath).
       Skills: Covert Warfare, Stealth, Lockpicking, Close Quarters
       Combat, Guitar Playing
       Picture:
  HTML http://i.imgur.com/U93B8G8.png
       Cutie Mark:
  HTML http://i.imgur.com/UeNtoay.jpg
       Acoustic Guitar (Without Light Blue Runes): Obtained from a
       wager with an aging, rambling Griffon; the guitar has two unique
       features. The first is that of being nearly indestructible; many
       times Foxtrot has used this instrument as a blunt weapon for
       defense and surprise attacks against unsuspecting targets.
       Personality - Raised to be polite and respectable, Foxtrot meets
       new individuals with an open mindset. Humble most of the time he
       will try to lighten the mood with jokes and quips but will
       become serious when the situation calls for it. Extremely loyal,
       he will aid a friend in need no matter how much opposition they
       might face. The flip side is that he's very vengeful, and will
       go to extreme lengths is betrayed. Foxtrot avoid topics of magic
       and his career and will make general replies if asked about it.
       Due to his mental instability, he may argue with himself when he
       hears the voices in his head or act out during smaller flashback
       and halucinations. When he's low in spirits, he heavily drinks;
       the only positive is his built up resistance. His nature when
       resolving conflicts is mostly diplomatic, but if it does
       escalate to violence Foxtrot will utilize his training and
       tactics to end the fight as quickly as possible. Foxtrot does
       not kill, fighting with his machete in its case and using the
       actual blade in lethal situations; however he will only cripple
       his opponent if he can. Rather laid back Foxtrot lives his life
       on a day to day basis, trying to enjoy as much as he can during
       his travels.
       Likes: Music (Multiple genres), Chess, Freerunning, Exploring,
       Planning, Coffee, Training, Archery, Warm/Hot Weather, Animals,
       Museums/Zoos/Obsevatories
       Dislikes: Abuse of power/rank, Use of lethal force, Politicians,
       Giving up, Inefficiency (especially within military
       operations/procedures), Winter, Unnecessary Casualties,
       Inability to Use Magic, Killing, Stupidity (Which he does show
       himself at times)
       Strengths:
       Major - Bladespony, Hoof to Hoof Combat, Tactician
       Minor - Multilingual (Equestrian, Tropicolto, Saddle Arabian),
       Guitar, Crossbow, Physical Strength (No magic = more physical
       workouts), Freerunning/Persuit Evasion, Resistance to changeling
       hypnotization
       Weaknesses:
       Major - Unable to Use Magic, PTSD, Mental Instability
       Minor - Wreckless, Small Talk, Temper, Survivor's Guilt,
       Debates, Alcoholic, Visual and Auditory
       Hallucinations/Flashbacks, Voices in his head
       Fears: Caves, Failure, Cemeteries, His Flashbacks
       Bio:
       Born to a military family, Foxtrot lived with his parents and
       adopted sister in multiple places between Equestria and the
       tropical island of Puerto Caballo due to his parents
       reassignments and orders from the Royal Guard. In his youth the
       unicorn was home schooled and showed a remarkable rate of
       learning and creativity, thanks in no small part to his parent's
       constant trips to museums and libraries. Around 12 he and his
       sister were moved to public schooling; because of his lack of
       his cutie mark, slight accent, and lack of charisma, he was the
       target of many pranks and jokes. At the age of fourteen Foxtrot
       fights off a changeling that was attacking a Royal Guard. He
       discovers though that the changeling was merely defending some
       hatchlings, which the guard kills afterward. After a restless
       night and dreams of the fight with different methods and
       results, Foxtrot wakes up to find his new cutie mark. A year
       later Foxtrot's father Victor is killed on an assignment, his
       sword Vindicator is returned home. Foxtrot's mother, Sierra,
       begins training him to use the sword as well as its abilities.
       At the age of eighteen, Foxtrot attends the Officers Academy in
       Equestria, excelling in all of his classes, magical abilities,
       and physical/combat training. A year into his schooling, his
       mother passes away due to illness. Graduating at the top of his
       class, Foxtrot is assigned the rank of 1st Lieutenant and is
       given command of the 22nd Frontier Guard. At the same time he is
       contacted by his uncle Yankee about the Military Assistance
       Command and Special Operations Group (MACSOG/The 26). During his
       time in school, Foxtrot created a new form of aerial
       infiltration but never was able to test it.
       For the next five years Foxtrot alternated between working with
       the Royal Guard and The 26. Completing multiple assignments
       leading the Frontier Guard, Foxtrot also participated in a
       campaign in Saddle Arabia consisting of five assignments. His
       last mission in Saddle Arabia required extreme actions and had
       traumatized Foxtrot and inhibited his planning ability within
       the Royal Guard. A month later the 22nd Frontier Guard stumbles
       upon a changeling patrol and at Foxtrot's order, pursues the
       changelings to their nest underground. The tide turns when the
       30 Royal Guards become surrounded by several hundred
       changelings, including a queen. In a costly skirmish, Foxtrot
       manages to lose all but two soldiers once they reach the exit.
       Pinned down by magical blasts and attempting to keep up his
       magical barrier, Foxtrot orders the last two to escape, one
       already injured. Instead, one of his soldiers risks her life as
       a diversion, but becomes overwhelmed and grounded. Only a few
       feet away from her commander, the pegasus is brutally slain
       right in front of him. Mentally snapped and blacked out from
       blind rage, Foxtrot focuses all of his magical energy into one
       blast, disintegrating over 200 changelings and causing the
       tunnel to cave in. Waking up in a local hospital, Foxtrot finds
       that the last injured soldier has carried him out of the tunnel
       and to safety; unfortunately he dies from his injuries, leaving
       Foxtrot as the only survivor in a failed mission costing his
       entire platoon. Due to his actions and mental instability, the
       unicorn is discharged from the Royal Guard; The 26 begins to
       review Foxtrot's actions and past behavior, and thankfully
       decides to keep him.
       After leaving the hospital, Foxtrot drops off the map, wandering
       from city to city in a drunken and blurry haze. Haunted by
       flashbacks during the day and night terrors in his sleep, the
       unicorn begins working on his musical and phycial abilities as a
       distraction. A month after his last mission in the Royal Guard,
       Foxtrot has a mental breakdown and relives the event in the city
       of Detrot. His actions cause the city to lose its power and
       water supply for a week. He manages to escape with the help of
       his friend Ebony Coldsteel, but is identified by the Royal Guard
       and has a bounty placed on his head. After some time on the
       road, Foxtrot ends up back in Canterlot, hoping to rebuild his
       life without magic and move on from his actions in the past.
       That journey would certainly be an eventful one. From working
       with an assassin to pay off his bounty to participating in a
       grand tourney; Foxtrot found his way all across Equestria until
       he stumbled across some evidence he'd never expect. It was his
       his acquisition of his employers safe house which he passed over
       to Nivalia where he found part of the necessary information. The
       26's involvement with the conflict in Saddle Arabia, as well as
       the Phantom Initiative program; he now had more than enough for
       the unicorn to really a team. With his companions, they
       apprehended the Directors and transferred custody over to the
       war torn nation. The fight was brutal, the truths behind the
       organization were worse. With The 26 now dispersed, the former
       agent resumes with his life, not trying to have it be normal
       anymore, rather to just live it to its fullest extent.
       Extra Details:
       Additional Gear:
       1 Medic Box (Bandages, 2 Shots of Morphine, Canteen, Compass,
       Rope
       Occupation:
       Royal Guard
       Equinox, Intel Unit
       1st Lieutenant
       Magic:
       Levitation - Advanced knowledge. Foxtrot was able to lift
       himself from the ground while running for a short time. This was
       useful when running across water, over dangerous surfaces, or
       even up walls.
       Teleportation - Average knowledge. Foxtrot can teleport himself
       or items of reasonable size several times without tire as well
       as groups of three or four. The more he teleports with him, the
       less he can re-teleport.
       Shield - Expert knowledge. Due to extensive training and near
       everyday usage in the field, Foxtrot's shield is one of the most
       common and most powerful spells he uses. He's able to deflect
       multiple attacks, both physically and magically at the same time
       if need be. The activation of the spell is clocked in at half a
       second and can expand to several meters without sacrificing
       strength.
       Blast - Expert knowledge. The second most used spell in
       Foxtrot's inventory, his magical blast served as his 'sidearm'
       during combat scenarios. Able to fire accurately over 30 yards,
       he's able to fire successive shots for a minute without needing
       to wait. Around the time lost his magic, Foxtrot was beginning
       to be able to curve his shots and hit targets around corners.
       Flare/Light - Average knowledge. Taught as average curriculum in
       the academy, Foxtrot is able to provide light directly from his
       horn or fire a projectile light into the sky (like a flare).
       Preservation - Advanced knowledge. Learned before joining the
       guard, Foxtrot was able to encase himself in a magical barrier
       (similar to his shield). However, the spell exchanges strength
       for durability; the spell keeps Foxtrot in a state of suspended
       animation, blocking off any magical energy that might affect
       him. This serves as a passive skill for survival as Foxtrot
       cannot move while this spell is in effect.
       Magical Charge - Expert knowledge. When armed with his machete
       Vindicator, Foxtrot is able to channel his magic to it and add
       an artificial form of electricity composed of pure magic. When
       striking the target, it sends a charge through their bodies
       (like a taser) which causes further damage and can stun. An
       unexpected effect was the heat of the blade as well; when
       charged with this magic, the blade itself begins to heat to near
       dangerous levels, causing it to turn red as well as burn some
       metals. The downside was that if the blade itself became too
       hot, it would melt under the intense heat. Because of this,
       Foxtrot only uses this power in dire situations or when facing
       tough opponents. He has little practice using this technique
       worth other weapons.
       #Post#: 60--------------------------------------------------
       Re: Foxtrot 
       By: Foxtrot Date: May 3, 2016, 11:34 am
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       Update 2.0: Modified occupation and added magical abilities. May
       edit magic techniques accordingly to accommodate usage through
       hooves instead of horn.
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