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       #Post#: 166--------------------------------------------------
       Mouse-Rat Scientist
   DIR By: Coolcat207
       Date: April 12, 2019, 2:11 am
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       "It's precious how life can be, you know? But let's face it: We
       all imagine that we can improve ourselves a little... even if
       you thought of it before. Low self esteem, peer pressure, the
       list goes on. There's no such thing as perfection. But that
       doesn't mean that we should stop from making our lives slightly
       better."
       "I get complaints from these fools about playing God and
       comments related to that. But there are beings, beings that are
       divine level of power that are even worse than me! I do this for
       the benefit of my kind and for science! Those bastards do it for
       shits and giggles! And you have the nerve to judge me for my
       actions?"
       "People are able to point fingers at each other and put the
       blame instead of owning up to their mistakes. I'm not perfect. I
       made some mistakes in my life. But not once have I try to blame
       my actions on someone."
       "I understand why you're so hostile, Miss Ghazi. The late
       scientist who was in charge of you was crueler. Hell, he's even
       more sick than half of the people here, including me. But, I
       promise if you come quietly and you behave yourself, I promise
       that no harm will come to you or your new friends."
       ~Dr. Menneken to Armani Ghazi when the two encountered each
       other in the North Eastern part of Africa.
       Name:
       Nicolas Menneken
       Other Names:
       Dr. Menneken
       Mouse-Rat
       Chimera Alchemist
       Sewing-Life Alchemist
       Age:
       46
       Gender:
       Male
       Species:
       Human
       Height:
       5'9
       Weight:
       Unknown
       Organization:
       Former: Department of Defense
       Rank: State Alchemist/Scientist
       Current: Works with Jeb (forgot the name of the organization)
       Rank: Scientist/Handler of Malik and Vivian Rivero (@Caterina
       Sforza)
       Abilities:
       Alchemy:
       ~User can utilize Alchemy, the mystic and scientific pursuit of
       the power of the Philosopher's Stone and Universal Panacea,
       focusing on Elemental Transmutation (ranging from transforming
       base materials into purer (lead or iron into silver or gold),
       creating golems to making permanent changes on the state of
       matter (making glass malleable or durable), etc.), various forms
       of Elemental Manipulation (especially electricity and fire) and
       Life-Force Manipulation (Immortality, Healing and even creating
       life or at the least clones/homunculi). They also know how to
       create potions and magical items, although these are generally
       for practical use.
       Menneken is a bio alchemist, capable of manipulating the
       bio-structure of a living body, whenever it's human or an
       animal. One of the infamous abilities of it is chimerism, which
       is merging two species into one.
       Medical Alchemy:
       ~Using the alchemy-like system of the nanites, the DoD and other
       governmental organizations that deal with alchemy developed
       nanites that convert materials, adding a function which was
       meant to replicate medical alchemy. This uses nanites to rebond
       cells and and uses alchemy to heal someone of their injuries.
       This is done similar to other medical alchemy, requiring not
       just the right program in the nanites, but also knowledge of
       mortal bodies and how to fix them. This lets the user use their
       nanites to heal others, healing injuries and even being able to
       use this to heal their own injuries. This is a very simple
       upgrade to the alchemy nanites used by the State Alchemist
       Division, which gives them more options to treat those who are
       injured. However, while this does let them use these nanites to
       heal injuries, it still cannot create matter from nothing, and
       this means that it cannot recreate limbs or missing body parts.
       This is more for rebonding the body from damage, and not able to
       replace parts that are severed or removed.
       Human Immunity to Stilled Silver and Power Negation:
       ~Humans who don't have supernatural abilities are not affected
       by power negation or regeneration negation since they don't have
       such abilities to negate. Humans who don't have supernatural
       abilities don't have any negatable abilities. Human alchemy is
       done through nano-tech, and is not a supernatural ability that
       is negatable. However, this only applies to normal humans, as
       any supernatural opponent still has to worry about power
       negation since humans with supernatural abilities can still have
       their abilities negated, though this isn't a problem since it's
       mostly humans with no supernatural abilities, opting to use tech
       and serum enhancements rather than supernatural abilities.
       Psychic Block Training/Control Chip Protection:
       ~Thanks to the chip that controls the State Alchemists
       Division's alchemy, this was also modified to grant psychic
       protection to the minds of those it's installed in, designed to
       protect the mind of the opponent from supernatural invasion.
       This chip is combined with extreme mental discipline training
       among soldiers, designed to protect their minds from being
       controlled by those with psychic abilities, and granting them
       immunity to mind control and other psychic influences that try
       to affect the mind. Though this doesn't protect against
       everything, such as nerve disabling, this does protect them
       against almost all manners of mind manipulation. However, there
       are ways around this, such as someone managing to take control
       of the alchemist control chip in the person's brain that
       controls the alchemist nanites.
       Alchemy Combat:
       ~The user is able to infuse alchemy with physical attacks.
       Supernatural Hunter Training: Exorcism, Weakness and Trap
       Knowledge:
       ~Menneken is trained in supernatural hunting, being trained in
       how to do things like exorcise demons and angels, use
       supernatural trap spells and markings, and knowing as much as he
       can about supernaturals in general. Menneken is fully trained in
       everything supernatural, from vampires and werewolves to angels
       and demons and even some gods and hybrids. The mad doctor is
       highly trained in this tactics, knowing a lot about
       supernaturals from species to sub-species, to even strengths and
       weaknesses of each race and sub race of power creatures.
       Menneken has trained heavily in this art, and knows how to take
       advantage of weaknesses, but also knowing strengths of certain
       types of opponents that he needs to avoid or find a way around.
       Though the doctor doesn't know everything about every race type
       such as aliens, he has studied a lot of different races before,
       which has had a lot of time to perfect their supernatural
       hunting skills.
       Supernatural Hunter and Military Training: Tracking and Hunting
       Expert:
       ~With his supernatural hunter training, Menneken was also taught
       how to hunt and track opponents, which is something he also
       gained from his military training in the DoD. He is able to do
       very subtle things, like tell whether a foot print is his target
       or not by things like the shape of the boot and how deep the
       boot-print is, as well as also being able to tell where his
       opponents go thanks to things like walking on plants, and
       animals that are unusually silent in one direction. He has a
       sense of when opponents are near, as well as usually knowing
       which way his opponent is going by signs of their presence
       around them.
       Skills:
       Medical/Lab Weaponry Proficiency:
       ~Users demonstrate unique aptitude for the way of medical/lab
       weaponry (sutures, saws, hypodermic needle etc...). They may
       also be capable in science/surgical/healing-based abilities.
       Syringe Proficiency:
       ~The user is able to use syringes in combat as weapons or
       possibly projectiles, using them to stab, impale and even inject
       enemies with possible toxins, venom, acids or drugs.
       Medical Intuition:
       ~The user has great, if not innate, medical knowledge, enabling
       them to easily treat others' injuries and create medicines. One
       with this ability can cook up concoctions and remedies for
       ailments with nearly anything in one's environments. They are
       also able to tell which things in the wild (or in one’s kitchen)
       are poisonous and which are safe to ingest or to use to treat
       injuries. This ability is not always accompanied by the ability
       Healing, just the ability to discern sources of natural remedies
       in domestic products and the like.
       Medicine Creation:
       ~The user can create or generate different kinds of medicine
       including ointments, tablets, elixirs, serums, cream, powders,
       etc out of thin air or by transforming other matter. These
       medicines could be used to cure numerous amounts of illnesses or
       prevent illnesses to occur and used for healing and pain
       suppressant.
       Supernatural Surgery:
       ~User can perform supernatural surgery, augmenting
       physiology/powers and possibly even give new powers/abilities.
       They can treat incurable diseases/ailments and reanimate/bring
       back the dead.
       Torture Equipment Proficiency:
       ~Users demonstrate skills with torture devices, they can use
       them to make their targets break from the extreme pain and
       suffering, ranging from, hands on items, large device,
       excruciating chemicals or mind-breaking drugs.
       Energy Circle Combat:
       ~The users of this power have access to a variety of abilities
       that can be used in combat through the use of magical circles.
       For magical purposes the circles carry different incantations
       and runes that release arcane energies in different shapes and
       forms. For scientific purposes, the circles can better transmute
       materials and elements and focus them for alchemical techniques.
       Weaknesses:
       There are certain laws that alchemy must follow, that not even
       technology can overcome. The first is equivalent exchange. This
       is a simple law every alchemist learns first, in which they
       can't create from nothing, and cannot destroy matter completely,
       as matter cannot be destroyed or created, only converted. This
       is the most basic law among all alchemists, and no tech or
       supernatural alchemy is able to ignore this law. Even
       philosopher's stones (which are rumored to ignore this law),
       still use their own energy to convert matter, even if it has a
       bit more range and can use it's energy to convert it's energy
       into matter. No alchemist can ever get around this, as it's a
       law of the very world and not something that can be broken by
       any alchemist.
       The second law is that alchemy cannot be used to convert
       inorganic into organic material. While there are fields of
       organic alchemy research, such as chimera making (mixing DNAs
       together to create new creatures), it is a taboo among
       alchemists and a law that an alchemist cannot use alchemy to
       create life from something non-living. This rule is a bit more
       breakable than the first law, as it is possible to create
       plant-life with certain types of alchemy, and using supernatural
       alchemy can actually use certain alchemy types that specialize
       in living alchemy, but alchemists still consider it a taboo to
       dabble in what they call "human transmutation" which is the act
       of trying to create a mortal being or bring someone back from
       the dead. This is the biggest taboo among alchemists, and
       punished heavily among alchemists, including being enforced as a
       law among the State Alchemist Division.
       The third law is more of an ethical law, rather than a law that
       can't be broken by alchemists. The last law is not creating
       valuable substances like gold or money from materials. This is
       designed to prevent alchemists from shattering the economy with
       false gold or money created through alchemy. This is a law that
       is closely monitored by the State Alchemist Division and
       punished heavily if someone is caught doing this. Since the
       State Alchemist Division has people who monitor things like
       finances of their alchemists, they watch for any sudden
       unexplained incomes that don't have any logical reason, and will
       not hesitate to arrest the alchemist if they discover the
       alchemist is making their own money. This law is easily
       breakable by any alchemist, but if caught doing so, they are
       arrested and sent to prison if the alchemist is found guilty of
       doing so.
       Although he is a brilliant doctor, he is still human so a fatal
       attack can kill him, especially if struck in the heart or brain.
       It also doesn't help that he doesn't have any kind of
       regeneration powers.
       Weapons:
       Philosopher Stones:
       ~Menneken has a few philosopher stones with him that he can use
       to amplify his alchemy skills. He can also perform feats that he
       normally couldn't such as turning basic metals to silver and
       gold but he normally use them for his research.
       Various Medical Equipment:
       ~As a doctor, it's no surprise he has a vast array of medical
       equipment at his disposal. At little more surprising though is
       his tendency to use many of these in battle. From needles loaded
       with different concoctions of toxins to her favorite weapon of
       all, his trusty scalpels, Menneken dishes out damage in the
       frighteningly precise way of one who knows just how things
       tick... and how to making the ticking stop.
       Black Desert Eagle:
       ~Sometimes a scalpel just can't do the job. Menneken isn't a fan
       of guns but he still know how to use it. The bullets are stilled
       silver tipped varanium.
       Personality:
       Although charismatic and sane, Menneken is still a mad scientist
       with a sociopathic mind. He has a fascination of life and his
       twisted imagination got the better of him. He is willing to put
       his research before anything else, from combining two different
       animals to combining an animal and human. Although he does show
       some kind of compassion, those who know him well knows that he
       does care about his creations... he just have a twisted way of
       showing it.
       Bio:
       ((Will do later. Sorry, had a long day))
       ((@Raven Tepes @Zorbak the Ebil Moglin @Caterina Sforza yeah,
       this took me longer than I thought it would. Family stuff
       happens. But I'm tired as hell. If I mess up on anything, let me
       know here or on Discord. collapses on my bed))
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