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#Post#: 17928--------------------------------------------------
RP Profile: Kanna Darkfire
By: Coolcat207 Date: June 7, 2024, 8:36 pm
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"Alright, tonight is the night when b*tches goes to hell."
"So, The Three Prodigies that this family were d*ck riding died
a horrible death or something and two out of three of them are
now enemies of humanity. Oh, how the mighty have fallen."
"Let's get this straight: I'm very good at my job. Don't ever
forget it."
"My target is this guy right here. Not his family. They're
innocent. I'm not a complete monster, you know."
"Of course I'm sarcastic. It's one of the few good traits I
inherited from my father's side of the family. Very useful when
dealing with idiots."
"I don't associate with those assh*les. How would you feel if
your own family blacklisted you for being born? It's not my damn
fault that they got pissy with my mother's side of the family.
Family first my ass."
~Kanna explaining why she doesn't associate herself with the
Darkfires despite their family code.
"I'm pretty sure that we can make a pretty good team together...
for now. Nothing personal. I just prefer working alone in
missions like this."
~Kanna meeting her cousin Zakai Darkfire for the first time.
"I first met Zeke during a infiltration mission. The guy got
some skills and is one of the best lightning users I've seen
outside of the Darkfire family. They're also decent crime
fighters."
"There's a lot of evil out there, and you're not always going to
get the satisfaction of having any sort of understanding of why
that is. That's one of the reason that scares people the most,
especially when you're dealing with people like serial killers."
"My father once taught me that a true ninja works in the
shadows. To never be seen. So people not knowing who I am isn't
just to keep myself or others safe. It means that I'm doing my
f*cking job right."
"A LOT of things swarmed my mind when I finally found out about
my mother and her past. Of course, betrayal and anger flowed in
my body. Even when I was able to hunt down my mother and
learning about what really happened, I still hold contempt
against the Darkfires for keeping this secret from me. I don't
want them dead. I just don't want anything to do with them at
all. Even when Jin took over the clan, I refuse to go back to
that clan."
"Kanna might seem cynical and sarcastic... and pretty violent as
hell. But no matter what she says, she's not as cold hearted as
many people think. She'll go through many afterlives for the
people she cares about."
~Ezekiel Zolnerowich about Kanna.
Ally: You think she's... like you?
Zakai: Dude. She just ate a fireball the size of a motorcycle.
She is nothing like me.
Ally: I meant the fact that she's also half human but yeah,
sure.
~Zakai and an ally when they witnessed Kanna's abilities during
a fight against an enemy.
"Kanna wasn't like the others. She couldn't use magic. Many
thought of her as a failure while others saw her more of a
ticking time bomb with fangs. But she somehow found a way to
become strong due to her learning ki. She has become one of the
strongest ninja in the Rogues Faction. Though it's hard not to
be weary of her vampire nature. I've heard rumors from both
allies and enemies about her. Some good, some bad. Nearly all of
them ends with blood."
~One of the Darkfires about Kanna
"I know how dangerous her mother's side of the family are. But
killing her is only going to create more problems. For now, we
will leave her be. She will be trained like every other Darkfire
but she will be monitored in secret. Kindron's faction might
have a better chance of keeping her on the side of good but they
will be too forgiving. Kendrix's faction will only cause more
problems since their first option will be to kill her just
because of the thought of her soon becoming a danger to
everyone, pushing her further to be humanity's enemy. I can only
trust one of the Rogues from Hei's faction to do it."
~Kanna's great uncle Qrow Darkfire to Raven Darkfire and their
sons about Kanna Darkfire.
"The information of her mother must be kept secret no matter
what. That vampire was the descendant of the notorious vampire,
Irad, one of Cain's sons. The blood he and his clan spilled was
beyond horrid. Even if that vampire survived the purge and
turned somewhat good, her true name alone will cause major
problems."
~Takami Darkfire about Kanna's mother.
"The cursed half breed child. To be honest, if everyone's going
to be worried about her becoming evil, the best option is
killing her before she becomes a problem. They should've done
that when she was born in my opinion."
~A Dark Magician Faction member about Kanna Darkfire
Name:
Kanna Darkfire
Title:
The Flame Kunoichi
Supernatural Hunter Title:
Kyubi
Age:
Unknown (Legal)
Gender:
Female
Species:
Dhampir (Human/Vampire Hybrid)
Organization:
None (Somewhat aligned with the Democratic Republic)
Rank:
Freelancer
Family:
Grandfather: Takami Darkfire (Alive; Retired)
Grandmother: Yua Darkfire (Deceased)
Mother: Eleanor Vermillion (Human Turned Vampire) (Deceased)
Father: Koji Darkfire (Deceased)
Aunt: Katsuki Darkfire-Tanaka (Deceased)
Uncle: Unnamed Darkfire (Unknown)
Great Uncle: Qrow Darkfire
Great Aunt: Raven Darkfire
Half Cousin: Kindron Darkfire (Now Omega)
Half Cousin: Father Hei Darkfire (Dead)
Half Cousin: Kendrix Darkfire (Currently in charge of Club
Eternity)
Half Cousin: Zakai Darkfire
Adopted Family/Other Relationships:
Adopted Cousin: Clone Kindron Darkfire
Adopted Cousin: Hei "Blues" Darkfire
Brother like Friend: Ezekiel Zolnerowich
Sister in Law like Friend: Natasha Zolnerowich
Goddaughter: Amaya "Maya" Zolnerowich
Goddaughter: Zoe Zolnerowich
Powers:
Dhampir Physiology:
~User with this ability either is or can transform into a
dhampir, a vampire/human hybrid, which in most cases has all the
strengths that a normal vampire has without any of the
weaknesses. Blood is still a factor in most cases, either they
need to feed because they will die or they simply are weakened
when they don't feed. Some dhampirs can subsist on either blood
or human food. Whatever the case, just like with vampires, the
quantity of blood a dhampir needs will vary greatly. Their
resistance to sunlight varies as well; some may be weakened by
it, while others are completely immune to its effects.
Physically dhampirs are in top form, having the strengths of a
vampire they are very strong, most do not age and others age
very slowly. There are far less variations in appearance when it
comes to dhampirs because of their human side. Most dhampirs
will look like normal humans, some will be extremely attractive
but there are not many non-humanoid dhampirs out there.
Kanna is the daughter of a Darkfire from The Rogues Faction and
a human assassin turned vampire. This makes Kanna a powerful yet
dangerous dhampir, especially due to her vampiric origin being
kept a secret from her by the elder members of the Darkfire
family for a long time before her finding out for herself.
Hybrid Vitality:
~The user possesses augmented powers as a result of being a
hybrid between two species, making them more powerful than
either of their parent races. This is a trait that can be
observed in real animals; the most famous example is that of the
mule: it has a lifespan 10 years longer than either horses or
donkeys, and are also considered to be stronger, smarter and
less obstinate than either species.
Apex Predator:
~The user is an apex predator, a vastly superior predator in the
known world, with a fearsome capacity for hunting down
practically any species in their ecosystem, even other
predators.
Predators of this category are at the top of a food chain and
are never preyed upon by any other predators, as they are the
most dangerous and fearsome creatures in their
environment/world, with qualities of a greater degree.
There are many variants of apex predators, many of them can come
from any particular species from foreign to common, others can
come from nature while others can come from different sources of
creation that can enhance any predators to their highest danger
in being, raising their predatory potential to its maximum
making them the most dangerous beings in the natural world or
even their own universe. These solitary creatures have no known
natural enemies/predators.
Vampiric Force Manipulation:
~The user of this power possesses and is able to utilize strong
vampiric power. This ability not only grants the user great
strength and control over numerous variations of vampiric
abilities but also allows them to overwhelm weaker vampires as
well as rival that of powerful vampiric entities.
Through this, the user can perform such feats as infusing
weapons with vampiric power, allowing them to transfer blood
and/or life-force to the user, or into projectile weapons that
would continuously drain the target's blood/lifeforce once stuck
in their body, nullifying regeneration and softening them up for
the finishing blow, as well as convert other beings into
vampires without biting them or mixing blood.
Blood Consumption:
~The user can absorb (usually by ingesting) the blood of others
for either sustenance, offensive, defensive, or regenerative
purposes.
Blood Empowerment:
~User becomes stronger, faster, more durable, etc. when they
come into contact with or are near blood, possibly unlocking
abilities related to the affinity and enhancing their existing
powers. Some users may be able to draw sustenance from the blood
or even slow or stop aging.
Highlighting:
~The user can highlight any presence, from an intangible element
like a scent, a sound, or a taste to an entity like a person, an
object, an animal, etc., allowing them to perceive, locate,
identify, and track the target(s) even from afar. Kanna can use
this by combining her spiritual powers and her vampire sense to
sense her allies, enemies and bystanders to the point of
figuring out who or what everyone is and can even sense them
through solid objects such as buildings.
Blood Flow Vision:
~The user will have the ability to see all major and minor veins
of any living being. The user can even see them through
inanimate objects like trees, concrete, clothes, and so on.
Blood Sense:
~The user has the ability to sense the awareness of the
circulatory system allowing to detect the presence of drugs,
alcohol, other substances in a subject’s blood.
Night Vision:
~User has excellent night vision, the ability to see in low
light conditions or even total darkness. Whether by biological
or technological means, night vision is made possible by a
combination of two approaches: sufficient spectral range, and
sufficient intensity range.
Daytime Walking:
~The user is a nocturnal creature (typically a true vampires)
able to withstand exposure to direct sunlight and be active
during the day. This can be because they are a Dhampir, are
endowed with magic or are unique physically in one way or
another.
Basic Darkfire Abilities:
Ki Mastery:
~Most alchemists use neutral magic, which can run on many things
such as mana and chi. However, unlike many magic users, some
alchemists master the use of energy in it's basic form in order
to strengthen their magic. Most have learned to harness mana on
it's own, and some advanced in this art that many can even gain
mana user abilities if they desire mastery over their basic
energy. Kanna's own family are known for being masters of ki
which has helped them battle supernatural enemies. This mastery
not only makes them able to use ki on it's own to a degree, but
also has the effect of allowing them to more easily use their
alchemy, and have mastered it so that they are able to
concentrate their ki to use less in battle to more effect,
making them highly experienced energy users. The older members
of the alchemists are usually very skilled in the use of ki, and
usually generate this ki to feed spirits of nature so that they
can strengthen the world around them, as this is the main use of
ki in creatures that is expelled into the world since all
creatures have some form of ki. As a result, some alchemists
learn to enhance their ki emission so that they generate more ki
and expel more ki into the environment around them when they are
not using magic, so that they can power up the spirits around
them without having to consciously exert their power as often.
Typically, ki's major weaknesses avoid magic weaknesses, as ki
as an energy can still hurt those that have resistances or
immunites to magic. However, there are those that know how to
use certain methods for negating ki entirely, and some have
techniques that negate ki. Some ki users do also gain resistance
to other ki, and any normal ki enhancement can usually be
countered by other energy type users. Those that go on to become
ki users also gain the ki user weaknesses. Kana uses her ki
specifically in her unique alchemy, and has become a ki user in
her years of training. Thanks to her large reserves of ki, she
is usually a pretty tough ki user.
Darkfire Spirit Energy Mastery/Balance:
~In order to train in the Darkfire elemental abilities, a
Darkfire must first master their own spirit energy, as their
positive or negative spirit energy are usually vital in creating
Darkfire elementals. Before training can even begin, the
Darkfire must learn a few different things. The first is that
they must learn how to tap into their positive and negative
spirit energy, and the second is that they must learn how to
manage their own unique balance. Most Darkfires must learn this
before they can move on to other abilities. Depending on the
Darkfire, Darkfires will often have varying amounts of soul
energy, as well as having different balances, making it
imperative that the Darkfire trains and learns about their own
spirit. By tapping into their spirit, they eventually learn to
utilize their negative spirit energy to create dark elementals
and their positive spirit energy to create holy elementals by
combining their spirit with their elemental magic to create
their Darkfire elementals. However, it isn't just about creating
elementals, as Darkfires learn to focus and balance their spirit
during training in order to help master their bodies to train
them for battle since the Darkfires also use this to help focus
their mind and body as well. This requires heavy meditation, and
the ability to focus inward. Thanks to this training, Darkfires
typically are very inwardly focused, and learn to master their
spirit as the first step in their training. Depending on the
Darkfires, every Darkfire typically has a different balance, so
each Darkfire must find that balance, and learn what affinities
for combinations they have. Depending on the Darkfires, there
are some that are special cases, such as Father Hei who had only
positive spirit energy after his holy purification, or Kendrix
Darkfire who has mastered tuning his spirit into angelic and
demonic elementals as a result. Depending on the spirit energy,
some elementals can have different effects depending on the
spirit energy used. Many Darkfires who advance in this can also
sometimes start learning spirit user abilities if they so
desire, depending on if they can find a teacher who will teach
them how to use spirit user abilities. Typically though, most
Darkfires don't become spirit users, if only because most
understand that they must master their own Darkfire power first
before seeking new power. This requires focus and discipline,
much more so than any other clan, so the Darkfires are usually
very controlled and able to control their emotions more easily
in order to avoid unbalancing their spirit.
Darkfire Magic Connection:
~Because the Darkfires have harmonized themselves with elemental
magic, the Darkfires have gained a unique connection to the
elements and to magic itself. There are two major steps to this.
The first is the Darkfire's magic connection. Because the clan
is so based in elemental magic, they have a fundamental
connection to magic using the mana in their bodies. While some
rare Darkfires can focus other types of magic with certain
skill-sets (such as one Shaolin Monk Darkfire who specialized in
chi elemental magic and used variation magic), the Darkfires
primary connection to magic involves a connection to mana-based
magic. By focusing mana, the Darkfires utilize elemental magic,
which they have based the entirety of their skill-set on. This
magic connection is the source of the Darkfires elemental
abilities, and this magic connections grants the Darkfires the
power of elemental magic. With this magic connection, not only
do the Darkfires gain their own elemental magic, but gain a
general sense of magic to the point that they are able to sense
magic in almost all forms thanks to their connection to magic.
Thanks to their base magic sense, they are able to sense the
flow of magic in the world around them and they are able to tap
into that magic flow to utilize magic. With this connection, the
Darkfires have an almost mystic sense of magic, and through
training, they strengthen this connection in order to strengthen
their elemental magic and their alchemy magic. This magic
connection is the source of the Darkfire's elemental and magic
abilities, and strengthening it is how the Darkfires grow
stronger in their elemental abilities. All Darkfires have this
connection, and are able to tap into it in order to use their
magic. As one might imagine though, this only covers magic, and
doesn't cover other supernatural abilities. And while the
Darkfires can sense any kind of magic, they cannot tap into any
other magic than what they have an affinity for (For example, a
normal Darkfire with mana based magic isn't going to tap into
chaos magic). It is also worth noting that this connection can
be strained and even broken if the body and mind are damaged
enough that the body or mind loses this connection. Some
Darkfires have lost their magic ability completely by losing
this connection, which usually happens if the mind is broken, or
the body is near death. While recovery often fixes this, some
Darkfires who have gotten close to death may not recover this
connection, such as Qrow Darkfire losing this when he was almost
killed by Dovelthain Hazeldine.
Darkfire Branwen Family Aura Connection:
~Because of the head of the Darkfire clan (Qrow Darkfire)
marrying the head of the Branwen family (a family of thieves and
bandits), the two clans have trained together in the past, and
Raven Branwen has even taught the Darkfires about how to use
aura, a mix of body and spiritual power that grants special
abilities. Like the Darkfires, the Branwen family was also
having to fight supernaturals, and they developed their own
techniques (though their technique skill-set isn't as expansive
as the Darkfire Clan). Since the Darkfires and Branwens have
mostly merged together over the years while Qrow Darkfire and
Raven Branwen were married, some of the Branwen skills have been
worked into the Darkfire skill-set. This has also led to some
Darkfires even being able to become aura users as a result of
their training. For the most part, many Darkfires only have
basic knowledge of aura, as they just learn enough about it to
learn how to create it, and how to tap into certain aura
abilities important for certain skills (like using the Branwen
art of shapeshifting to learn the Darkfire elemental
shapeshifting skill). For the most part, this is only a basic
connection, and helps teach the Darkfire how to tap into their
body's energies and spirit energies in order to teach them how
to draw out energy. When using this connection, there isn't much
battle potential for this, as it is mostly used to learn other
techniques. Those that do have the ability to use aura abilities
(through training or through inheriting certain aura abilities),
will find that aura manipulation still works the same way as it
does for most races, with aura being able to be used for things
like defense and to do things like unlocking unique semblance
abilities. This also means that it has the same weaknesses, in
that aura can be overpowered by other energies, or aura breaker
weapons can break through aura manipulation completely. Much
like any other energy manipulation, aura can only be used as
long as the user has energy, and once they run out, they cannot
use aura until they recover their energy.
Darkfire Nature/Spirit Connection:
~This is the second connection that Darkfires have that grants
them their abilities. Similar to other creatures with a strong
magic connection to the world, the Darkfires specialize in their
connection to both nature and spirits, as their original
knowledge of magic comes from the Spirit Realm. Through their
training and diving into magic, they eventually developed a
strong connection to the world's elements through their nature
and spirit connections. Thanks to this, the Darkfires are able
to not only sense the planet's life energy and the life of
what's around them, but all Darkfires are able to sense spirits
as well, similar to moglins and those with special spirit sense
training. This allows them to see and interact with spirits, in
which their alchemy is often used to help benefit the spirits by
maintaining the balance and changing things that were hurtful to
the spirits into things that can help the spirits grow more
powerful. These spirits are normally invisible and not able to
be interacted with by most people, even most who think they know
all the spirits often find they don't know how just how deep the
spiritual plane goes and how many spirits live in this world.
This may seem simple, but this lets the Darkfires connect to the
world much more than most who connect to nature (though certain
nature connections may be stronger than theirs, in which case
they may seek to gain that stronger connection), as they aren't
just connected to nature, but are able to also interact with
those spirits for another way to interact with nature. Darkfires
that have this connection understand the importance of the
world's forces, and can see not only the flow of the planet's
life energies, but also how the spirits impact that balance. All
Darkfires are not only taught the importance of this, but this
is also a source of the Darkfire elemental abilities as their
Darkfire elemental abilities are brought out through spirit
training since the original Darkfire arts were learned through
the spirit realm. Some may learn different ways to do this (For
example, the Swordsmen faction has an enhanced nature connection
after their training with the werewolf alchemists), but all
Darkfire and those trained in this learn this aspect in some way
and apply this to their elemental abilities in order to learn
how to use their Darkfire elementals. They are also able to
perceive the world's flow of life and death as a result of this
power. This can eventually lead to Darkfires learning spirit
arts, to which some have tried to learn spirit arts that could
benefit their use of elemental powers, as there are plenty of
spirit arts that are elemental in nature. This is an important
part of a Darkfire's power, and this is necessary for them to
have to utilize the spiritual side of their Darkfire training
(the part of their training that uses their spirit energy).
Without this connection, the Darkfires elemental powers weaken,
and they are not able to use their spirit to create Darkfire
elementals. It is rare for a Darkfire to not have this, or lose
it, but if they were to not have it, their Darkfire elementals
wouldn't work.
Basic Magic Ability: Item Enchantment:
~This is a basic power that many magic users possess, where they
are able to enchant objects. This is a pretty basic ability,
where a magic user pours magic into an item to grant it
magic-based properties depending on the magic used. There are
many ways to enchant items, but the most popular way is through
ingredient spells that can focus power into an object. Many
magic users use this to enchant weapons and equipment they may
possess. Not only does this grant strength to the weapons or
equipment, but this can grant special abilities to the object.
For example, an armor enchanted with flame magic may be immune
to flames, or a sword with ice magic could generate freezing
ice. Not only are there many types of enchantment, but with all
the kinds of magic in the world, there are many ways to utilize
this power that usually make each case of this slightly
different. It is most common though that most magic users
utilize their own magic or have another magic user focus magic
for them to empower an object. When this is used, items can be
enchanted temporarily, such as some users who charge spellbook
pages with magic spells so that they can cast them from the
spellbook rather than have to cast them themselves (useful for
long incantation spells or spells that take time to cast). The
most common method is for making weapons and equipment though,
where magic users will enchant items permanently with magic in
order to grant them powers the user will utilize in battle.
However, there are also other ways to use this, such as using
healing magic to enchant a vial of water and empower the water
to heal when poured on a wound. There are so many ways this
power can be used, and different magics utilize this power in
different ways. However, the major thing is the same among all
uses of this power. Whether it's enchanted temporarily or
permanently, the item becomes a magic item, and only becomes
empowered by the magic put in to it. This means that an item
enchanted with fire is not going to have ice abilities. The
enchantments all have weaknesses and strengths, and it is hard
to list every kind of enchantment, but each enchantment does
have its weaknesses enough that smart opponents can usually
figure them out (such as a fire item would be vulnerable to ice
usually). Some are unusual enchantments, but all enchantments
have some sort of weakness. While usually immune to power
negation, these items can be overcome with magic immunity,
and/or with magic negation or anti-magic.
Darkfire Magic/Spirit Balance Mastery:
~The Darkfires create their elementals by using magic and spirit
power, which they must find their balance by figuring out their
affinities. For example, Kindron Darkfire (before he became an
angel) had dark flames and holy lightning as his affinities,
even developing an affinity for holy ice in his later years
before he became Omega. Once a Darkfire figures out their
affinities, the first step is to balance their magic and spirit,
where they are able to fuse these elementals passively. This is
the next basis of the Darkfire training after learning magic and
spirit power, in which a Darkfire has to then fuse both
knowledge types together to find their own balance. Not only
does this teach them how to make their Darkfire elementals, but
this also balances their magic, spirit power and their minds.
Through discipline and focus, a Darkfire uses this to keep their
power in balance so that their power can be more effective, as
balance is necessary in order to keep one's power flowing
properly. And as Darkfires practice this balance, they will
often find ways to do this that will increase their magic and
spirit power, as maintaining this balance effectively can lead
to the Darkfires gaining stronger magic and spirit power over
time as the Darkfire hones their mastery of this aspect of their
training. Different Darkfires have many ways of focusing, but
using their disciplined mind is often the most common way
Darkfires use to maintain this, and is why the Darkfires are
among the most mentally disciplined despite some of the
Darkfires being darker in nature than other supernatural hunter
clans. Another method many Darkfires will use is meditation, in
which they will meditate in order to balance themselves (which
is equally as effective for those that don't have as much mental
focus as some Darkfires). No matter the method though, this is a
very necessary training, as Darkfires cannot use their full
power without finding their balance. If a Darkfire is unbalanced
in their magic and spirit power, then they will have difficulty
focusing their magic, and will have severely weakened magic.
Some Darkfires who can't focus this properly have even been
known to create explosions of magic and spirit when trying to
use magic as the magic cannot be focused properly. There are
major enemies that do try to unbalance this kind of balance in
the body, mind and spirit (For example, Malice Al Zalam has the
ability to unbalance this kind of training) and those enemies
are particularly dangerous to the Darkfires as they can be
weakened to the point their Darkfire elements no longer work.
Darkfire Elementals:
~ Finally getting to the actual elementals, each Darkfire can
start out with up to two elements, and older, more experienced
Darkfires can sometimes learn a third or a fourth depending on
the Darkfire. There are also rare Darkfires that will be born
with three or four elements (usually born with both a holy and
dark variation of one or two elements), but this is very rare.
Darkfire elementals work by fusing positive or negative spirit
energy to their elemental power to create specific elements.
Negative spirit energy fused to an element will create a dark
elemental, which will have some darkness type properties to it,
and positive spirit energy fused to elements will create holy
elementals which will have positive power properties. Each
element is different, and some even have unique abilities
depending on the Darkfire, such as Kindron Darkfire's angelic
holy flames being able to heal people using angelic spirit. Each
Darkfire has two usually to start with, and as they get older
and more experienced, they may gain one or two more through
training and focus. It is also possible that some Darkfires can
use elementals to create different elementals, such as some wind
users who create lightning or water users that create ice. The
elements used by the Darkfires are usually of the six main
elements which correspond to the Darkfire's elemental magic
affinities. Among the elements one can use are fire, water, ice
(often combined with water affinity), lightning, wind and earth.
Darkness and light are very rare affinities, and often seen as
redundant in the clan since the spirit energy often acts as the
light or dark in the Darkfire elementals. For the most part,
these elements can be used just like their main elementals, and
can be used creatively by Darkfires to battle enemies and
utilize their Darkfire techniques. For example, fire can be used
to create explosive attacks, burn enemies, and even melt
objects. This is the main power of the Darkfires that they are
usually known for, and this is the power they use in their
Darkfire skills. However, these elementals are still magic
based, which means that the Darkfire's skills are not very
useful against those with magic resistance or magic immunity.
This also means that the Darkfires are usually in trouble when
faced with magic negation. And of course, anti-magic remains a
problem of a whole other level. These elements are also still
dodged or blocked like normal elementals except for specific
situations (which must be stated), such as fire is countered
best by ice, or lightning being countered by water.
Rare Darkfire Abilities: Combined Elementals:
~This is a rarity among Darkfires, in which some rare Darkfires
will gain one or possibly two elementals they combine together
instead of a dark or holy elemental. These elementals are more
rare, but some Darkfires do learn these by combining certain
elements. It is often believed that the Darkfires holy and dark
elementals combine in balancing themselves and the light and
dark cancel each other out, leaving just the combined elementals
(which checks out as some Darkfires do gain combined dark or
holy elementals if the two elementals are the same dark or holy
affinity). It is often more common to see these kinds of
elementals when multiple Darkfires are working together, as they
will sometimes combine elementals to create combined elementals.
The elemental powers they possess create a unique elemental, in
which every element has a combination with another. For example,
Qrow Darkfire possessed heat lightning which combines fire and
lightning together into one power in which the lightning is red
and generates fire from the lightning. However, depending on the
element, some have multiple combinations. For example, fire and
lightning don't just make heat lightning, but could create
lightning flames in which the flames generate lightning blended
into the fire power. There are many different kinds of
elementals, and some Darkfires are born with this affinity
instead of normal dark or holy elementals. Darkfires who have
this often utilize two combinations corresponding to their
elements. For example, ice and fire usually have ice flames and
burning ice abilities. Those with this power usually have it as
it replaces the normal Darkfire elementals. Users with this lose
their normal Darkfire elementals in favor of pure elemental
power, which has its strengths where dark and holy elementals
might fail. Normally all of these elementals are neutral in
nature, not being positive or negative unless a Darkfire has a
specific combined holy or dark elemental. It is also worth
noting that the Darkfires cannot combine holy or dark spirit
with these combined elementals if they are neutral, as this
power replaces the normal dark or holy element affinity when the
power is in its neutral state. While some Darkfires can still
use the elements separately (IE Qrow could use dark flames and
holy lightning, but couldn't combine the holy and dark into his
heat lightning), the combined elements are not compatible with
the combined element unless the holy and dark elemental are the
same (IE a holy element and another holy elemental might be able
to create a combined element). Of course, these elements all
have counters, usually by elements outside of their elements,
such as heat lightning is countered by water or ice
manipulation. These elemental powers may have unique properties,
but mostly work with the properties of whatever element is the
base of the power. For example, ice lightning is countered just
like normal lightning, despite it having a freezing element to
it.
Darkfire Unique Variations and Abilities (usually most prevalent
in hybrids):
~Depending on the Darkfire, some Darkfires have unique spirit
power that can be used. Depending on the Darkfire, the Darkfire
can learn to add certain affects from their spirit to their
elementals. For example, angelic or demonic Darkfires might have
special spirit effects, depending on their natures. Angelic
Darkfires might have pure holy positive spirit that will grant a
light based spirit power-up, or a demonic Darkfire might gain a
demonic stronger spirit power-up due to demons having much more
potent spirit energy. This depends on the spirit that the
Darkfire possesses, and a Darkfire may have some unique powers
or none depending on what other abilities they possess. This is
most present in hybrids in the Darkfire clan, usually Darkfires
that are born of supernaturals (such as a chi user Darkfire who
used chi magic elementals). However, there are a few effects
that are common among Darkfires that even full Darkfires can
learn. The first is that some Darkfires can learn corrupted
elements as a means to try and counter users of the same
element. The corrupted element art uses a Darkfires spirit
energy not to turn the element into a dark/holy element, but
instead uses the spirit energy to corrupt the element and create
a corrupted element instead. This is an art that some Darkfires
have learned to counter other elemental users, specifically
those of the same element that the Darkfire cannot normally
damage. There are also certain effects that can be done with
positive and negative spirit energy that may or may not be
unique among Darkfires depending on their abilities. For
example, advanced users of positive spirit elements might be
able to manipulate the positive nature of flames to heal others,
or manipulate the negative nature to poison enemies with
negative spirit energy. Typically, this is dependent on the
Darkfire, and is unique for each Darkfire depending on what they
want to do. This is a purely option training, and usually only
used by those that have special extra skill-sets that can
combine with the Darkfire skills. Typically all of these effects
can be countered like normal elements, as long as one keeps in
mind the unique nature of the elements created. For example,
corrupted flames are still able to be dodged or blocked like
normal flames, but cannot be absorbed by flame users or the
flame user will take internal damage when they try to absorb
this flame (bypassing elemental immunities).
Specific Limited Elemental Variations:
~Depending on the Darkfire and their elements used, some can use
other versions of their elements, depending on the element they
use. This is most common in earth and wind users, as earth users
could specialize in many different types of earth, with some
earth users being able to use plants, some specializing in
metal, some in crystals or some in sand manipulation. Each
element has it's own specific uses, depending on what the user
wants to learn, as each element can be broken down and may have
unique manipulations based on the element. For example, some
lightning users may only use magnetism, giving them magnetic
manipulation, or earth users being able to generate specific
types of earth. This is a rare case among Darkfires where some
Darkfires cannot use every part of a certain element. For
example, there was one Darkfire who could manipulate metal, but
no other earth element. While this does limit a Darkfire, this
often leads to these limited elementals being more powerful or
may lead a Darkfire to having more elemental abilities. For
example, a Darkfire born with three elements could have a
magnetism power, a metal manipulation power and then a normal
elemental (with magnetism and metal both being limited but a
Darkfire can have both limited powers). The limited elementals
are also typically stronger than normal elementals, and can
still be turned into dark/holy elementals, or rare combinations
of elements depending on how the powers are manifested. For the
most part, most Darkfires see this as a problem with their
elemental power, but some Darkfires can make the best of this
with alchemic knowledge and creativity. For example, a Darkfire
who could manipulate metal could use alchemy to change certain
materials into metal that he could manipulate. This mostly just
depends on the Darkfire's affinities. Of course, as one might
expect, these elements are still countered like normal
elementals. Usually, the only advantage this grants is slightly
stronger elementals, or granting Darkfires more elementals but
in specific variations.
Darkfire Advanced Elemental Training:
~Once reaching a certain level, Darkfires are able to learn
advanced elemental abilities, which comes once they master the
basic elemental abilities. Depending on the element and their
training, almost every element has advanced abilities that can
be learned, as elementals can do more than just be used to throw
an element around. Using this advanced training usually takes
time and requires a certain level of mastery of the basic
elements. This also requires a little scientific knowledge of
elements, such as learning how the magnetic properties of
lightning work and manipulating lightning to make use of those
magnetic properties. By learning the science of how elements
work, Darkfires are able to apply that to their powers and learn
how to use their elemental powers beyond just blasting opponents
or throwing around elements. Depending on the element, every
element has advanced elemental training, such as wind users can
learn to generate plasma, or earth users might be able to learn
how to generate lava manipulation by absorbing fire attacks into
their earth manipulation. These abilities are usually different
ways to use elements, and most can be passive, such as fire
and/or ice users typically learning to adapt to almost any
extreme temperature, or lightning users being able to manage
their own magnetic field. This power just depends on the
Darkfire. Of course, as one might expect, the Darkfires still
have their weakness to counter elements, and any advanced powers
they use are still countered using counter elements or other
abilities that can counter elementals. It is also worth noting
that some of these advanced training powers use more energy than
normal to do, due to certain conditions being necessary and
manipulated by the Darkfire first.
Advanced Darkfire Training: Elemental Condensing:
~When using elemental power, sometimes normal elementals just
don't pack enough of a punch. For this problem, the Darkfires
learned an art of condensing matter into smaller space by
smashing the molecules together to condense energy into a
smaller form. This technique is a battle technique that the
Darkfires utilize in their attack and defense, where they
utilize this to create more condensed elementals. Typically,
this requires not only a mastery of elemental power, but also
requires a mastery of changing the form of energy as well as
changing the form of matter. However, when used properly, this
can create much stronger elemental abilities, where the
Darkfires can condense their elementals to strengthen their
attacks. In addition to the elementals themselves being
stronger, the effects of the elementals also become much
stronger, as the condensing of the elemental also has effects on
what the elementals can do. For example, a condensed explosive
dark flame attack will explode with far more force than normal,
due to the explosion being concentrated by the condensing of the
dark flames. Any elemental can be used, and the effects depend
on the elemental used. Darkfires can even control how much the
elemental is condensed, allowing more or less condensing to
control how much power is put into their attacks. This is an
advanced art, and Darkfires do have to be skilled with more than
just elemental energy to use this effectively. It is also worth
noting that the Darkfires who use this also have to expend more
energy and concentration in order to use this, as using this
will often require concentration to utilize this effectively.
The more energy they condense, the stronger the attack they
create at the cost of more condensing also costing more
elemental power in order to use. And if a Darkfire doesn't do
this correctly, their elemental condensing could literally
explode in their face, as not doing this correctly could cause
an explosive reaction. As one might imagine, dodging these
elements are still the same, but blocking is more or less what
is different, as this is designed to be used against stronger
opponents. One can still block this if they are strong enough,
but with the condensed energy and amplified effects, the attacks
are much harder to block.
Darkfire Alchemic Understanding of Elements:
~Darkfires are able to manipulate the elements in their base
form, and utilize their alchemy to change things based on how
elements interact with the world as a means to fight opponents
or use elementals. While they can't create special elementals or
combined elementals using this power alone, they can utilize
some elements in their base form by using their magic to affect
the elements and even change the elements they control.
Depending on the Darkfire and what they can do, they are able to
do certain things like manipulate the properties of elementals,
being able to do things like freezing certain attacks by
changing the temperature of the attack when they catch it, or
being able to convert certain attacks like converting air into
water. This depends on the Darkfire and their affinities, with
all Darkfires learning how to use this in some way in order to
modify elements, whether it's changing them in combat, or
changing them for other uses (like certain clans use alchemy for
blacksmithing or other necessary jobs). For the most part, this
power relies on the Darkfire's understanding of elements, rather
than on their ability to use elements in battle. Because of
this, this power can be used to convert elements, but elements
can still hurt the user, since this power doesn't really grant
elemental immunity in any way, but more allows users to take
control of elementals through conversion and utilizing their
alchemy to modify elements. The Darkfires also use this to train
their knowledge of elements, in which they learn things like
chemistry and science to better their understanding of how
elements interact with each other. Most Darkfires usually have
to do this in close proximity, as alchemy usually has a max
distance that it can be used (The only exception to this is
certain types of longer range alchemy, such as Alkahestry). And
while most Darkfires are able to learn how most elements work,
Darkfires still have to know the attack is coming, and they
often have to concentrate to convert an element. If an opponent
is careful, they can attack the user while they're trying to
convert an attack if they take too long, or the opponent is
smart about how they use their elementals to distract the user
as some can control the elements even as the user tries to
change them (depending on the user, and the opponent). This is
also limited by the Darkfire's individual knowledge, and
requires a Darkfire to not only learn how elementals interact,
but gain experience at manipulating elements to make the most of
this.
Rogue Faction Spirit Types:
The Rogues Unique Spirit Type: Assassin Ki:
~This magic was designed by the Rogues faction of the Darkfires
for assassinations. By using alchemy on the light around them,
the Darkfires in the Rogues faction are able to use this to make
themselves and other objects completely invisible using
light-bending to create an illusion of invisibility. And by
using alchemic magic to manipulate the waves of the air and the
scent of the air, the Darkfires are able to remove almost every
trace of their presence when they are attempting to assassinate
someone. Darkfires that use this are even able to make their
elemental attacks invisible, granting the Darkfires a very
useful way to attack enemies if they can sneak up on them. When
this is in effect, not only is the Darkfire invisible to the
eyes, but the manipulate of the air covering sound waves and
scent, it makes the Darkfire's sounds unable to be heard and
their scent unable to be smelled by those with enhanced smell.
Most Darkfires have used this to avoid people, usually trying to
avoid fights when on missions so that they won't have to fight
someone they don't want to kill. However, with this also being
able to be used to make attacks invisible, there are many
Darkfires who use this in combination with a killing attack to
make the killing attack invisible. Over the years, this has made
assassination missions far easier, as Darkfires rarely get into
fights with people they want to avoid thanks to this ability.
While the Rogues faction is skilled enough without this magic,
this magic has been a very useful tool for them. When using this
though, the Darkfire can still be sensed by those with the
ability to sense presences, or some who can predict malicious
intent. Even attacks made invisible can be sensed this way, and
some groups like the Hazeldines (who this was originally used
against) have learned to see through this invisibility. It is
also possible to dispel this invisibility if the Darkfire cannot
concentrate on keeping this magic active, as this magic requires
concentration to use, and cannot be used if the Darkfire is
occupied with combat.
The Rogues Unique Magic Type: Corruption Destruction Ki:
~This magic was originally designed to be used against vampires,
in which this was originally designed for the Hazeldines when
the Darkfires and Hazeldines were still mortal enemies. This
magic is designed to destroy anything with a corrupted nature,
in which this magic attacks and destroys corrupted power. This
is most useful against vampires and werewolves, thanks to their
corrupted natures (as most vampires and werewolves are the
result of cursed natures at their core). This magic is a
variation of the Darkfire's normal alchemy and elemental magic,
as it is a variation of the Darkfire elemental magic. When used,
this magic has an almost purifying effect on cursed natures, in
which the energy used in the magic the Darkfires use burns away
corruption. Vampires who have had it used on them will notice it
attacking their darkness nature, purifying a vampire from
within, while werewolves will notice it attacking their cursed
nature which is purified with this magic. However, this isn't
like the holy vampire purification where someone changes
natures, but this is a means to kill vampires and supernaturals.
When used effectively, this was used to kill those with cursed
natures, and works on any being with a cursed nature (not just
vampires and werewolves). This has had some use in humans turned
supernatural though (specifically ones forcibly turned), in
which this, combined with elemental healing and purification has
led to the Darkfires being able to turn someone human again that
was forcibly turned into a supernatural by method of corrupted
natures (Usually vampires or werewolves). This magic has even
been useful against human-turned demons, in which this has been
used to do severe damage to human turned demons (but this cannot
kill them or turn them back into humans). While this does do
heavy damage to those with cursed natures, those with cursed
natures can still avoid/block attacks like normal, and this
magic will only hurt a cursed nature being if the attack hits
them. Minor injuries won't do much damage with this, but more
serious injuries will do more damage with this. Those with
cursed natures may be able to remove the purification by
corrupting the energy used in this magic, though this has not
yet been done too successfully (But is possible).
The Rogues Unique Magic Type: Supernatural Killer Ki:
~This magic was designed for those enemies of the Darkfires that
don't fall into the cursed category. Since the Darkfires have
gone up against many types of creatures, this magic was designed
for those kinds of creatures. This magic, when used, is another
variation of the Darkfire elemental and alchemy magic, but
instead of destroying corruption, this magic tunes itself to
enemies in order to find their weakness. Some are familiar with
this kind of magic, in which some users of this have become
known over the years. When used, this magic will naturally tune
itself to whatever the Darkfire is fighting. For example, if the
Darkfire is fighting a human form dragon, then this magic will
tune itself to a dragon killer magic. This applies to both the
elemental magic and the alchemy magic of a Darkfire, and can be
used against almost any kind of supernatural enemy as long as
the Darkfire can use the magic on an enemy and give the magic
time to adapt. When magic attacks using this magic strike the
heart or brain when properly tuned, this can kill the opponent
that this is tuned to (for example, when tuned to a vampire,
hitting a vampire's heart with this will kill the vampire with
vampire-killer power). For the most part, this works on most
enemies, however, there are a few types of enemies this doesn't
work on. The obvious one is that this doesn't work on deities
and multidimensional beings (beings like Toranoraos and Xeles),
and this also doesn't work on beings that are too powerful to
destroy by normal means (like Lucifer). It is also worth noting
that this requires time to adapt to an enemy, and often requires
up to at least 4 successful attacks to tune itself to an enemy.
Depending on the enemy and what the magic has to tune to, it may
be difficult to tune itself against certain beings, and this
doesn't usually work well on groups that are multiple types of
beings (as the magic will likely be used on different people and
the magic will get confused on what it needs to tune itself to).
(Yeah, out of sheer laziness and three brain cells, I'm just
gonna have it where Kanna converted this magic junk to ki.)
Darkfire Elementals:
Blue Fire Manipulation:
~Users can create, shape and manipulate blue flames, which are
hotter and stronger than ordinary orange flames. The color is
due to the exceedingly high temperatures and/or the result of
complete combustion, burning at least 1,525°C (2,777°F).
Yes, this is the basic b*tch element in the Darkfire family
since most of them have this kind of power, though lightning is
more common and overrated as hell in my opinion. Anyway, Kanna
was only born with this element but she has the blue raspberry
version of this flame, which is stronger and is commonly
mistaken for hellfire.
Blue Fire Generation:
~Users can create blue fire, which is much more powerful than
standard flames. Although blue flames are caused by burning pure
oxygen, it can be from burning chemicals, burning at very high
temperatures, and/or by magic.
Blue-Fire Aura:
~The user can release and surround themselves in/with blue fire
for defensive and/or offensive purposes, possibly becoming
almost untouchable and granting them various abilities/attacks.
The aura may also give the user enhanced physical capabilities
such as speed, strength, and durability.
Bio-Blue Fire Manipulation:
~The user can create, shape, and manipulate a higher grade of
bio-generated fire. This is the pure and complete form of
combustion as noted by its intense color. The user is able to
harness and manipulate the aspects of it inside and around them.
This allows them to control fire of a greater intensity compared
to most pyrokinetics creating flames with the incomplete form of
combustion.
Bio-Fire Generation:
~The user can generate and project complete bio-combustion and
fire-based elements. They are very powerful compared to the
standard flames due to being the product of complete combustion.
They can also cause matter to combust.
Darkfire Elemental: Dark Flames:
~This is most Darkfire family members' first Darkfire elemental
that they can use, which is typically one of most Darkfire's
major elements. This uses fire manipulation, fused with the
user's negative spirit energy to create black darkness flames or
purple flames which the Darkfire family is known for (The color
between purple and black varies depending on the strength of the
Darkfire's spirit as weaker flames are purple but stronger dark
flames are black). These flames are fairly easy to use, and work
much like normal fire manipulation with the exception of these
flames being stronger than normal flames. This is one of the
main elements used in the Darkfire training, in which many start
with this flame (But not always). Users are able to generate and
manipulate these flames using their Darkfire elemental powers
like one would expect. However, this goes beyond just using
darkness to bond to flames, but using the dark flames just like
what one would expect from any fire manipulation. When used,
Darkfires with dark flames are able to do things like create
fireballs, create explosive attacks, or melt objects with their
dark flames. Depending on how they're used, these dark flames
act like most other flames with one major exception. Similar to
some flames like hellfire, the Darkfire's dark flames burn much
hotter than normal flames, and are able to consume any flame
that is a lower temperature as they are known as the flames that
burn fire itself (most normal flame types other than ones that
use hotter temperatures like other Darkfire dark flames, and
Hellfire). Depending on the other abilities of the Darkfire,
some Darkfires can add certain effects to their dark flames,
such as a demonic Darkfire might create dark hellfire to do
demonic damage. However, on their own, these flames just do
darkness spirit energy damage as well as burning with flames.
These flames are mostly countered by ice manipulation, and users
have to create cold ice (much colder than normal ice) to counter
these flames due to their very high temperature. However, users
can counter these flames just like other flames, such as using
wind manipulation to create a vacuum where flames cannot burn.
Kanna's Darkfire flames are purple instead of black. Although
stronger than normal flames and is a pretty strong flame of it's
own, these flames are mediocre at best compared to the standard
bread and butter black flames.
Fox-Fire Manipulation:
~User can create, shape and manipulate fox-fire which usually
manifests as fire, electricity and/or light. Kitsune who are the
main users of this power usually expel it from their mouth or
tails. Certain users may be able to use fox-fire for additional
purposes, including hypnosis, draining life-force or even souls
or as a form of travel, either by riding the fox-fire or
changing into/becoming it. Due to Kanna's ki training, she is
able to learn kitsune like abilities, especially fox-fire, which
is able to be hot enough to incinerate bone and almost
effortlessly subdue an opponent. Her fox-fire have very similar
qualities to plasma fire, which does not require oxygen to keep
burning and can cut through nearly anything like a laser.
Fox-Fire Generation:
~The user is able to generate and project fox-fire.
Darkfire Elemental Abilities:
Darkfire Elemental Aura:
~When a Darkfire learns their element magic, the first thing
they are taught is how to project that elemental magic from
their aura. Instead of a normal aura, Darkfires project
elemental magic from their auras by converting their mana into
elemental magic that runs through their bodies. When released
from the body, the aura becomes whatever element is focused most
strongly into the aura. Any of the Darkfire's affinities can be
used to generate this aura, and once generated, the Darkfire
will always generate that element in their aura. For the most
part, elemental aura has two states. The first is the inactive
state when the aura isn't being actively used. While defense in
this state is minimal, the state doesn't use a lot of energy and
is more just a passive aura that can be activated when a
Darkfire releases their aura. The second state, as one might
imagine, is when the Darkfire releases their aura into an active
state. When used effectively, this power generates from the
Darkfire and actively works as a source of the elemental power
the Darkfires utilize for their other Darkfire techniques.
Depending on the main element they focus, this aura can have
different effects, such as an ice type aura could freeze an area
around the Darkfire, or a flame aura could heat up an area.
Typically, this aura is a passive skill that acts like the
source of most of the Darkfire techniques, but is also used to
generate amplifying abilities to amplify the Darkfire in battle.
This can also be uniquely done using different unique Darkfire
factions techniques, such as the Dark Magicians faction have
been known to use dark magic to power their dark flame aura with
dark magic flames as means of making their aura stronger. The
Swordsmen faction have also been known to use holy magic for
this as well for a similar amplifying effect. For the most part,
this power is a basis for the Darkfire skills, but in order to
use certain Darkfire skills, this aura must be activated (some
skills do use the inactive aura, like regeneration and
teleportation). As one might imagine, this aura can still be
overpowered like normal if an attack is stronger than the aura.
Typically, this is just like any other aura, and mostly a power
source, aside from a few things the elemental aura can do. Users
can have more than one element in their aura (as some do have a
two-layered aura), but doing so weakens the individual elements
as a result. Once an element is chosen, the elemental aura
cannot be changed, and can only be changed with special training
that takes a long time (meaning this cannot be changed in a
battle and can only be changed outside of battle with special
training).
Darkfire Flame Aura Defense:
~This is an effect of the Darkfire elemental aura training that
was designed alongside the elemental rebirth power, and works in
tandem with the elemental aura training. This elemental aura, in
this training, becomes the basis of defense, in which they use
an elemental aura to up their ability to block attacks and can
dampen blows they take from attacks when the aura is in active
state (it can be used for defense when inactive, but the defense
gain is not very high compared to the active state). This
elemental aura is also used to power Darkfire regeneration, in
which Darkfires can regenerate faster when the aura is in its
active state. As mentioned, there are two major modes of the
aura. The first is the inactive state, where the Darkfire
doesn't have the aura in a released state. This state doesn't
add much defense using this technique, as the inactive aura is
more just the passive aura when its not being used. However, in
battle, this can be activated to full power, where the aura can
be released into an active state and amps the Darkfire
techniques emitted from the body, as well as powering most of
the Darkfire techniques. When used, this aura can even grant the
user special abilities depending on the element, such as earth
users being able to use earth to create elemental armors around
themselves or lightning users being able to push away magnetic
objects away from their aura depending on the advanced level of
the Darkfire and their affinities. However, counter elements can
more easily break this defense, and aura breaker abilities and
weapons can instantly break through this defense. This also
requires elemental power to use, and the more energy being put
out, the more quickly a Darkfire uses up their elemental power,
meaning that Darkfires cannot run around with this in active
state all the time or the Darkfires will lose their power too
quickly. Most Darkfires only use it to block or dampen attacks
rather than keeping it active all the time, which is why the
Darkfires only activate it in battle (usually). If using it at
full power, this can burn through elemental power, and
eventually wear the Darkfire down.
Darkfire Flame Absorption:
~Part of a Darkfire's elemental power is not just generating
elemental power, but absorbing elemental power as well. This
power is used to allow a Darkfire to absorb whatever elements
they can use, converting them into their own power (For example
a dark flame user could absorb flames and convert them into dark
flames to use). This power has great use in battle, as the aura
can absorb similar elements that can replenish a Darkfire's
elemental energy. Once absorbed, the main purpose of the
elementals is to be used to replenish the Darkfire's power, and
the second purpose is to empower their elemental abilities.
Typically, this absorbs the elements similar to the aura of the
elemental, which works by converting elemental power. For
example, since many Darkfires use dark flame elemental aura,
those with dark flame auras are able to absorb other flame
attacks and convert them into dark flames that can be used to
replenish the Darkfire's power. This process allows a Darkfire a
way to replenish and strengthen their auras, usually allowing
them to extend their power, or give them a way to absorb new
power when they run low. This power is a fairly basic ability,
where Darkfires just absorb elementals. Depending on the
elemental, the elements can only absorb the same elements (AKA a
fire aura cannot absorb ice or lightning). It is also worth
noting that absorbing an element requires overpowering it and
converting it to the Darkfire, which requires the Darkfire's
elemental control to be stronger (meaning the Darkfire must be
able to overpower the elemental control with a stronger
elemental control and then convert it to their own elemental),
or requires the element not to be under someone else's control
(IE absorbing a natural element around them that no one else
controls). Typically, the biggest danger this power has is
corrupted elements, which can do major damage to the Darkfire to
absorb if they try (Which is the purpose of corrupted elementals
to essentially overcome a user with their own element). The
other danger is overloading the aura with power, which some
Darkfires have to be careful of if there is a lot of an element
(IE a wind user would have to be careful not to absorb too much
wind) as their auras can be overloaded like many other energy
absorption powers, which is why Darkfires cannot just always be
at full power absorbing elements all the time, as they have
limits on what they can absorb and how much they can replenish
at any one given time.
Darkfire Flame Rebirth:
~This is the main purpose of the elementals used by the Darkfire
Clan that they developed their powers for, and is the crown
jewel of their elemental techniques. The clan specializes
specifically in elemental regeneration, using a specific
elemental as a catalyst (usually from their aura). After
choosing an elemental to power their regeneration, their
regeneration is passively empowered by their elemental
regeneration. Once used, Darkfires are able to regenerate almost
any injury barring the exceptions of the heart and brain. Most
Darkfires are strong enough with this to even regenerate lost
limbs, or can regenerate damaged organs thanks to their strong
regeneration. Darkfires are able to replenish their elemental
power by absorbing elementals, and can use elemental power from
the area around them to save on their own power (IE an earth
user could use earth around them to regenerate rather than use
their own elemental power). Typically, most Darkfires have their
own way to get new elementals, usually by finding elementals in
the area around them somehow. The Darkfires are known for this
regeneration, and known for durability and defense over power,
due to this power not only regenerating their body, but also
regenerating stamina during fights as well. Most Darkfires will
usually rely on regeneration over power, and let an enemy tire
themselves out against them by using this regeneration as a
passive defense. This regeneration is a passive ability, so
power negation doesn't usually negate it, but regeneration
negation powers and items (like varanium) do interrupt this
regeneration. Depending on the Darkfires, some Darkfires
regenerations can be interrupted or slowed with counter
elements, such as an ice user could freeze a Darkfire's body
before they can regenerate using fire to prevent the flames from
regenerating the Darkfire. This depends partially on the
Darkfire and the elemental they use, and cutting off a Darkfire
from their elementals they need to regenerate is the best way to
wear down a Darkfire since they can only regenerate as long as
they have either the elemental they need, or the power to
generate their elemental power. It is also worth noting that
each Darkfire can only use one element to regenerate, and
switching requires special training and cannot be changed in
battle no matter what skills or instant power gain abilities the
Darkfire has.
Darkfire Flame Teleportation:
~Another technique the Darkfires use using their elementals,
this time using elements for getting around. Similar to how
shadow users can shadow meld and use it to travel places, the
Darkfires can use their elements to teleport, using their
elementals as a catalyst to move from place to place. A Darkfire
can teleport anywhere in the world with this technique, as long
as they know where they're going and can concentrate on where
they want to go. Typically, utilizes a combination of factors,
but the simple aspect of it is that the Darkfire uses this power
and then the elemental power connects to another location and
takes them there. For example, a wind user could connect to
another area and the wind then is used to teleport by moving the
Darkfire to that area using the displacement of the elements
between the locations. Some more advanced Darkfires more easily
learn to utilize this by taking elemental form once they learn
the power, using the elemental power to more easily change
locations. Typically, this is a power that is used outside of
battle, but some Darkfires can use this in battle to teleport
around. Depending on the element, each element can connect to an
area depending on how it's used, and this only requires training
and modifying some supernatural teleportation using the Darkfire
elemental powers. However, in order to use this, Darkfires do
have to know where they're going, which usually means that
either they must know where in space and time the place is they
want to go to, or they have to have been there before (usually
the latter among most), and Darkfires cannot use this to travel
across time or dimensions (with a few exceptions), because this
teleportation isn't strong enough to break the dimension of
space and time. As such, most Darkfires have to be careful while
using this, as if they don't know where they're going, they
could end up somewhere random, or they could end up inside of
solid objects if they end up in certain random locations which
causes other problems. And once chosen, Darkfires cannot change
what elemental power they use for their teleportation without
special training to change their element. Though most of the
time, the element chosen is more for show than anything. The
only thing that most Darkfires choose when choosing an element
to teleport is usually how much of an element they can use in
the environment. For example, wind and earth teleportation takes
almost no energy because earth and wind literally connect the
entire world so both teleportations can go anywhere without a
Darkfire usually having to expend their own energy, so Darkfires
usually opt for more convenient elements that are more abundant
in the world to prevent them from needing a lot of power to
create an elemental. Though a way around this for some is for
some Darkfires to use their auras to teleport, in which their
auras radiating elemental energy can be used as their element
for teleportation, something most flame and lightning users do
when they don't have flames or lightning respectively to use to
teleport.
Darkfire Unique Elemental Semblance: Akuma
~Kanna shoots fox-fire flames from her hands in the shape of a
kitsune's head, trapping and burning anyone caught inside the
kitsune's jaws as it chomps on an enemy before creating a
massive explosion. One interesting characteristic of this
semblance is that those with absorption powers, especially those
who can absorb flames, cannot absorb this semblance. It can even
bypass flame immunities since it's not ordinary flames. Of
course, the problem with this ability is that Kanna has to get
in close in order to perform this attack on her enemies. Not to
mention that this attack is destructive as hell, so she has to
be careful around allies. Kanna doesn't use this ability too
much since it's not an attack that she can use multiple times so
she normally use it as a final attack.
Darkfire Flame Form:
~This power is used by advanced Darkfires who learn to change
their bodies into elementals themselves. Similar to how some
vampires use intangibility, the Darkfires use their elemental
form similarly, which lets them avoid attacks by shifting their
body into elemental energy temporarily. This power requires a
Darkfire to master a change in form not only in their energy,
but in their bodies as well. Not only does it help avoid
attacks, but also helps them regenerate without needing to use
their power if they can consciously turn into elemental form (as
in elemental form they are not damaged and can reform without
damage back into their normal form). This form lets the Darkfire
change into any element, as long as it's one of their elements
(such as a dark flame user could turn into dark flames). When in
this form, a Darkfire can also regenerate by reforming
themselves using their element, but this doesn't use any less
power than normal regeneration, so the only real benefit to
using this is to use this to avoid attacks while regenerating or
using it to regenerate more easily. While they can't attack,
Darkfires can use the effects of whatever elemental form they're
in on others who try to attack them, such as a fire user burning
people who come into contact with the fire form. The main use of
this was the elemental shapeshift power (more in next ability)
that let the Darkfires take specific elemental forms. This is
more just a basic elemental form power, and the basis of the
elemental shapeshift ability. While in this form though, they
can be forced back to normal by counter elements, such as dark
flame forms being forced back to normal against ice powers.
Opponents who also use form negation attack powers can also
counter this power through abilities like swordsmen wavelength
form negation, and other skills that developed ways to counter
this, as well as aura breaker weapons also working to the same
effect. While in this form though, a Darkfire cannot attack
opponents, as they aren't physical enough to attack beyond
simple effects, and if a counter element destroys this form
without a Darkfire returning to normal, it will kill the
Darkfire as it will destroy their body complete if the elemental
form is completely dispersed.
Darkfire Flame Shapeshift:
~This was a power that was passed to the Darkfires through Raven
Branwen, who could change her form into animal form as one of
her clan's special aura abilities. This modified art allows the
Darkfires to use their elemental form to transform into new
creatures, turning into something akin to an elemental familiar
(but the Darkfire themselves take this form instead of creating
a new elemental familiar). Many use this as a means to travel
using bird form, or can use it to scout out areas as a small
animal. Whatever they turn into is up to the Darkfire, as the
possibilities are pretty much only limited by the Darkfire's
imagination. This is very similar to the elemental shapeshift
form, but instead focuses the Darkfire to take a specific form
instead of just being an element. Depending on what they
transform into, they may gain certain attributes, with some even
being able to change into certain supernatural creatures
depending on their power and elemental, such as some Darkfires
who take the form of elemental dragons (but they don't gain
dragon energy or other dragon abilities beyond using their
element like flame breath). Some choose birdlike or flight
capable forms so they can fly around, being useful for scouting
and flying around, while some prefer battle forms, like wolves,
tigers, and bears. Typically, this is more of an advanced
elemental form, and the means to learn their unique elemental
form (more later). When in these forms, the Darkfire doesn't
gain new abilities (aside from certain beast-like attributes
like claws and sharp teeth for some creatures or wings and
talons for other creatures depending on the form), and they
cannot create new abilities usually (like a dragon form won't
suddenly have dragon energy). However, it does have the same
drawbacks since the elemental form can be overcome by one who
uses form negation, aura breaker weapons/powers, and counter
elements to force the Darkfire back to normal. It's also worth
noting that the longer a Darkfire stays in this form, the more
power they use, and have to keep their power sustained to stay
in this form. And the same weaknesses of the elemental form
power still apply to this, as things like dispelling a
Darkfire's elemental form completely without them changing back
will kill them since they cannot reform a body without
converting that elemental power back into their body (as the
elemental form is still their body just in a different form).
Whether it's her dhampir power or learning it from her kitsune
spirit, Kanna is able to do this fluently even without her
elemental powers by shapeshifting into any animal she can think
of.
Darkfire Blue Fire Fox Shapeshift:
~Thanks to special developed a Darkfire skill by Raven Branwen
and Qrow Darkfire, each Darkfire is able to awaken one unique
elemental form they can take in their elemental form that has
unique abilities and acts as their main transformation ability
using the Branwen family art of transformation. This form
granted is unique to each Darkfire, and depending on the form,
most Darkfires gain enhanced abilities through their unique
form. For example, if one gained the form of a bird, they would
not only be able to fly, but would gain enhanced sight and
hearing comparable to that of birds when in their unique form.
Some can gain other powers, like the enhanced strength of a
bear, or the speed of a cheetah when in these forms. After
gaining this form, the Darkfire is able to manipulate the form,
where they can change how solid or intangible they are, or can
change certain aspects of their physiology. For example, a dark
flame form could become more solidified flames that don't hurt
people to touch, or they could stay a flame that can burn people
who touch them in battle (they will usually determine this by
the situation, as being around allies they will usually stay in
a passive form that doesn't hurt their allies, but in battle
they will stay in an attack form). They can also still
manipulate their elementals in battle, such as a fire form could
still use fire attacks on opponents. Each unique elemental form
is different, and the Darkfire is able to switch into this form
at will through the Branwen family transformation art that is
passed down in the Darkfires, and maintain it more easily than
normal elemental form. Most Darkfire elemental forms are
typically much easier to use than their normal body, which is
why many Darkfires usually prefer their elemental form rather
than a typical human form, though there are many that don't use
this unless they have to depending on who they are. Typically,
how the form is used is up to the Darkfire, with each Darkfire
being able to use it for different uses. For example, a birdlike
form might be more useful for scouting and spying, while a bear
form might be more useful for battle. However, in this form,
while they reform more easily thanks to being in elemental form,
they also can be damaged more easily by counters to the element,
such as ice countering a fire form or lightning countering a
water form. And the same weaknesses to elemental form do still
apply in this form.
(Something like this but blue:
HTML https://i.pinimg.com/564x/7d/50/5c/7d505c9b06fc4b378f10a9fa138d2289.jpg)
Darkfire Elemental Amplification:
~The Darkfires are able to use their elementals to power
themselves up, being able to use elements to passively enhance
their ability by absorbing a specific element into themselves
using their auras to amplify their physical abilities and
elemental abilities. This ability was designed originally to
replicate aura amplification, but instead of using aura, a
Darkfire uses their element to enhance their powers temporarily
using their element. However, a unique thing Darkfire can do
that aura users can't is that a Darkfire can absorb elements
outside of their body that aren't theirs, being able to absorb
elemental attacks if it's made of an element they control. This
includes being able to absorb special elementals, such as a
lightning or flame user being able to absorb heat lightning or
lightning flames used by an opponent as long as it is made at
least partly using an element they control. Depending on the
elemental absorbed, the Darkfire can gain temporary abilities
based on the element absorbed and what properties it has,
usually gaining abilities depending on the other power used in
combination with their elemental. For example, a Darkfire
absorbing holy flames could gain temporary holy power as the
flames empower them, or a lightning user could gain ice powers
temporarily from absorbing ice lightning. However, this is only
temporary, as this requires the element in order to power up,
which means that opponents have to attack with a similar
element. This also cannot be used with corrupted elementals, as
others who use corrupted elementals designed them to counter
powers like this. The Darkfire can also only absorb similar
elements. This means that the element must be present in at
least some of the element. For example, a fire user couldn't
absorb ice lightning because there is no fire or heat power used
in it, though a fire user can absorb heat lightning because it
does use fire/heat based power. This amplification can also be
overcome with counter elements, and even using certain energies
to counter this amplification.
Darkfire Elemental Healing and Purification:
~This power utilizes the Darkfire's elemental power in a
different way, in which their elemental powers are designed to
heal others by using their elemental magic. How this is used
depends on the Darkfire's elemental power, and not all Darkfires
can heal effectively, but most can heal in some way. Typically,
healing someone using a Darkfire power utilizes the elements in
unique ways, and learn to utilize this to replicate the effects
of healing and purification abilities. This power utilizes the
same power source as the elemental rebirth power, but instead of
healing oneself, the power heals others by projecting their
power over someone else. For example, a dark flame user might
use their dark flames to use heat to bond a wound closed, or
using lightning to re-bond cells together using magnetic bonds
to draw the cells back together. This depends on the element,
and each element can do this in some way, with earth and wind
usually being the best healing elementals. Typically, this power
is used to replicate healing and purification of other races
abilities, even if it's not always as effective. This can be
used with any elemental, though most elementals achieve the same
end result somehow. Typically, this works best with wind or
earth abilities, since using earthly elements can more easily
heal wounds using the body's earthly minerals to restore the
body by manipulating the minerals, or wind can re-bond cells
together more easily. The second part of this power is
purification, where Darkfires can purify certain types of
presences by using their elemental power. For example, a holy
elemental could purify death energy, or a dark elemental could
purify a holy energy poisoning. For purifying presences, usually
lightning and fire are the two best ones to use, since they can
destroy targeted cells and energies more effectively than most
other elementals. And with purification, the holy or dark aspect
also makes a difference in purification as well. This mostly
depends on the user and their knowledge, and not all Darkfire
elementals are great (as one might be better for one aspect of
this power over another). Typically, this power is hard to
master, but many Darkfires can use this very effectively if they
know what they're doing.
Darkfire Elemental Touch:
~This ability is dependent on the elementals used by the
Darkfires. This lets a Darkfire use their touch to use their
elemental power on someone, by focusing their power through
their aura when then are in physical contact. This is more
useful with some elements than others, and depending on the
element used, some elements can do different things. Fire users
are able to burn and melt things through physical touch by
heating things up, ice users are able to freeze things on
physical touch by using their ice powers to freeze, lightning
users are able to electrocute things using physical touch, wind
users are able to slice through things with their attacks, and
earth users are able to manipulate earthly elements through
touch, like absorbing metal and other elements from touching an
object or change the form of an object through touch. Some who
use this are able to do different things depending on the
element, with more advanced users having more techniques using
this power, such as an earth user being able to break down the
elements in certain weapons to disassemble them. Some have even
built combat styles around this power, using it to amplify their
physical combat, most prevalent in certain Darkfire Kenpo
sub-styles that utilize elemental abilities. Of course, the
Darkfire can only use the touch powers of their own elements,
and depending on how skilled they are, certain Darkfires may be
able to do more with their elemental touch ability depending on
their knowledge. However, this does require physical touch to
use, and users can only use this in ways that make sense for
their element (For example, a fire user can melt things, but
cannot freeze things unless it's an ice flame power with this
touch power as that's not how normal fire works). Typically,
energy defense or counter elements are the best ways to counter
this, such as using ice to counter a fire touch, or using energy
defense to protect against the elemental effects.
Darkfire Elemental Blade:
~By focusing the elemental aura, the Darkfire can create an
elemental blade around their arm, usually extending from their
hand into a blade, or they can form this around a weapon to
create an elemental blade around a weapon. Typically, this is an
attack skill designed to fight opponents by using energy to the
Darkfire's advantage. Just like many of the elemental abilities,
Darkfires typically have to learn how their elementals can be
used, as each elemental power for this is different. For
example, a dark flame blade could burn through certain objects
when cutting objects, or a wind blade could be made to more
easily cut through objects and fire slashing waves. This depends
on the Darkfire and their elemental powers, but most are able to
do this with any elemental power they control in some form.
Typically, the easiest blade to create is the same as their
aura, as doing so using their aura elemental power is usually
easier than other elements due to it requiring far less power to
use, and it being easier to concentrate from an aura as the aura
can just form the blade rather than generate new elemental
energy. Beginners can use this fairly easily once focusing it,
but advanced users can learn to fire elemental blasts and waves
from this blade, or the blade having different effects based on
what the user wants to do. For example, a wind user could focus
their wind blade with explosive gases to explode on impact with
an opponent, or a lightning user could reverse one's magnetic
field on contact to send them flying back from the point of
attack to knock them off balance. This depends mostly on the
element and the Darkfire's elemental knowledge, though most
Darkfires typically use this more with a weapon, with some even
having weapons specially made for utilizing this technique. This
is countered just like any elemental power though, and counter
elements are usually the best method. Some physical defense
skills might also defend against certain uses of this, though
usually energy defense is the best defense against this power
since energy defense can block most elemental abilities.
Darkfire Elemental Spear:
~This is a basic elemental techniques the Darkfires developed
based on the basic elemental bolt spell (a basic elemental
spell). In this technique, the Darkfire concentrates elemental
power from their aura into a small spear like form, and then
fires it at opponents. While it may seem simple, there are
plenty of ways to utilize this ability. For example, this
technique is very adaptable, and can be modified for a variety
of purposes. For example, the Darkfire could change the spear
form into another form like a sword, knife or trident if the
Darkfire wants to stylize the attack differently. Another
example is that this technique can be fired from a Darkfire's
elemental aura directly, where the aura can be used to fire this
for faster attacks when the aura is in an active state. This
technique can also be fired in a few different variations. The
normal form of this technique is where the user will fire one
elemental spear. However, there are two other major variations
that the Darkfires have come up with over the years (with some
coming up with other variations). The first variation is that
Darkfires can use more energy and create a barrage of these
spears, essentially creating a flurry of elemental spears,
whether they are concentrated on one person, or fired from the
aura in multiple directions to take out a group. The other
variation is a charged spear, where the Darkfire can charge the
spear using elemental energy to make it stronger to either grant
it a stronger impact, or increase its piercing power. And
depending on the element used, the spear will have specific
properties, such as a dark flame spear can melt through almost
anything, or a concentrated lightning spear can specialize in
piercing. Depending on how it's used, there's a variety of
variations to this technique depending on the element, and how
creative the Darkfire is with this technique. As one might
imagine, countering this can be done with counter elements, or
other energy defenses depending on the attack. Depending on the
attack, some may be better to dodge than block, or vice versa (
For example, piercing attacks should be dodged rather than
blocked).
Ultimate Darkfire Technique: Darkfire Lance:
~This is the ultimate technique of the Darkfires utilizing
immense elemental power. Once a Darkfire is able to condense
elemental power, the Darkfires can learn this ultimate
technique. When using this, the Darkfire creates a long
projectile to throw at opponents out of elemental power by
combining the elemental blade technique with the elemental
condensing and elemental spear techniques. When thrown, the
Darkfire Lance explodes on impact, creating a massive explosion
of elemental energy. Depending on the elemental power used, the
elementals will have unique effects upon exploding. For example,
a dark flame lance will explode with enough dark flame energy to
incinerate almost anything in the explosion, while a holy ice
lance will freeze anything in the explosion of the lance. For
the most part, this is designed to be the most powerful
technique the Darkfires have, in which they learn to utilize
this to create a powerful move to attack with. The Darkfires can
even choose not to throw it, and instead wield it like a lance
weapon where they can attack with it, creating small explosions
on impact when hitting opponents or objects with the lance. This
technique is another that can be modified for the situation,
where Darkfires have also been known to turn the lance into
other forms, like a sword or a trident, or even one Darkfire who
fired it from an elemental energy bow. This technique creates a
strong enough explosion that it can take down most opponents,
and using the Darkfire's elemental power will usually make this
a very powerful attack. However, because of the sheer power of
it, a Darkfire has to be careful with it, as it takes absolute
mastery to use this technique without hurting oneself with it,
as the user can be hurt with this technique just as opponents.
For example, if the Darkfire is caught in the explosion of the
lance, they can be affected as well, with certain impacts and
effects that can still affect the Darkfire despite it being
their elemental energy (for example, a Darkfire may survive the
dark flames of a dark flame lance explosion, but the pressure
can still kill them if they are caught in it). As such,
Darkfires are advised against using this if they aren't sure
they can hit opponents. It is also worth noting that this
technique requires a lot of elemental energy to use, so many
Darkfires can only create one or two of these, with only a few
more powerful Darkfires being able to create more. This is a
technique that one should dodge rather than block, because of
the explosive potential of the attack.
Darkfire Elemental Battle Sense:
~In order to sense their elements, Darkfires have to use their
elemental connection in order to be able to tell where their
elementals are. Thanks to the Darkfire's elemental training,
they learn to sense their elements, granting the Darkfires
unique senses depending on the elements they control. For
example, fire and ice manipulation (whether positive or negative
Darkfire elements), will usually grant thermal vision by
analyzing the temperature of everything around them, with the
Darkfires being able to sense ice or fire. Electrical senses
include being able to sense electricity and even being able to
tune into electrical-based communicate or sensing magnetic
fields. Wind manipulation will grant the Darkfire the ability to
sense the gases in the air, where they can identify any kind of
gas in the air around them thanks to them being able to sense
the air. Earth manipulation will grant the user an earth sense,
where they can sense anything solid around them, including
people by sensing the earthly elements in everything. Water
manipulation can grant one the ability to sense the moisture in
the air, where they are able to sense things like humidity or
what form moisture takes. For the most part, this is not just
about sensing elements though, as this grants the Darkfires the
ability to sense those around them. Since every element is all
present in the Darkfires, any of the Darkfires can sense people
around them by the elementals (such as earth users can sense
people by the earthly elements, or lightning users can sense
others by their magnetic fields). While each elemental sense is
different based on the element, they all accomplish the same end
result, letting the Darkfire sense both their elements around
them and sense other people around them. This power isn't about
predicting opponents like some battle senses are, but rather
this is about being able to sense the environment around the
Darkfires, and allow them to act accordingly. As such, this
isn't really good for offensive combat, and is mostly only good
in battle for sensing the opponents using elemental senses.
However, Darkfires cannot use this to predict or read opponents,
as this is more of a general elemental sense.
Darkfire Elemental Armor Defense Skill (Defense Amplification):
~This technique utilizes an element, but concentrated towards a
certain part of the body in order to defend the body against
attacks. By combining the elemental touch and elemental aura,
the Darkfires can use this technique to improve their defense.
For example, a Darkfire with lightning would charge a certain
part of their body with lightning to improve defense, such as
coating their arm on condensed lightning to block an attack with
their arm. This allows a Darkfire to condense the elemental from
a certain point in their body, in which they use it to defend
against attacks more easily. The element improves defense, and
depending on the element, some elements can have unique effects
when the opponent attacks. For example, a Darkfire using dark
flames could form this around their body and use it to burn
opponents who hit them (as the element used still has effects of
the element on opponents if they make contact with it). And when
using this, the form of the technique can be altered depending
on the situation and creativity of the Darkfire, such as earth
users who have used this to create armor around their bodies, or
a lightning user who used this to influence the magnetic fields
around attacks to repel them on contact. Depending on the
element used, the elements can be used with different skills for
different effects, and depending on the Darkfire, this can turn
a defensive move into an offensive one (such as a Darkfire who
uses the dark flame defense can make the dark flames explode on
impact to damage an opponent while they're attacking. However,
while this power is defensive, it can still be broken by
stronger attacks, as users may be able to still attack and break
this if their energy or physical strength can overpower the
defense. There are also certain other techniques that can
counter this, such as energy attacks being able to pierce
through, or users who use aura breaker weapons being able to cut
through this defense. It is also worth noting that Darkfires
using this cannot hold this for too long or use this to cover
too much of their bodies, as this technique takes a lot of
energy, and cannot be held in place for too long without
draining the Darkfire of power.
Darkfire Elemental Armor Offense Skill (Attack Deflection and
Form Negation):
~This technique was based on certain other abilities, like
swordsman wavelength and similar abilities that use attack
deflection and form negation. This variation of elemental
defense is more about offensive skill, where the Darkfire will
focus their power in order to attack opponents. This could be as
simple as charging their fist with elemental power to affect
enemies when they punch them, or using an elemental power to
deflect an attack. There are two major aspects to this power.
The first is using this to deflect attacks, where the Darkfire
uses a mastery of energy to change the trajectory of an attack
with their own attack. For example, the Darkfire could parry an
attack using the elemental defense, and use the elemental armor
to redirect the attack by focusing the elemental to move the
attack aside. More advanced users are even able to reflect
projectile attacks back on opponents when using this power, in
which advanced Darkfires are able to use this to great effect to
change an attack's momentum by attacking it directly and using
their elemental power to influence an attack (such as a magnetic
user being able to redirect attacks using magnetic force). The
second part of this is form negation, where powers like Pai Zhua
or Haki have been used in order to strike opponents using energy
that dispels energy. This allows a Darkfire to attack an
opponent no matter the form they are in, and even works against
intangible opponents. This can even be used to attack
incorporeal beings, such as spirits, in order to allow the
Darkfire to strike things that normally wouldn't be able to be
attacked. Since the Darkfires had a major rival in the
Hazeldines, this was designed originally to attack them when
they are melded into the shadows, or attack certain opponents
who can also take different forms like some who can also take
elemental forms. However, it is possible for those with stronger
energy defense to block this technique if they have a similar
defense skill like haki, Pai Zhua or certain types of chi
training, as stronger energy defense skills can block this if
the defense is stronger than the offensive skill. And just like
the defensive skill, this techniques effects can be instantly
dispelled by energy dispelling or aura breaker weapons and
powers. This power also requires focus as well as elemental
power, and typically uses more power than normal to utilize this
since this technique requires extra power to condense and affect
attacks.
Darkfire Elemental Spirit/Ki Training:
Darkfire Second Release Elemental Spirit Bond:
~This particular technique was designed by the Darkfires of the
Rogues faction, in which the Darkfires designed this to combat
the Hazeldine Ritual Bindings that granted them demons. The
Darkfires instead chose this art, not only to fight the
Hazeldine demons, but also to allow the Darkfires to strengthen
the world's spirits in exchange for the spirit helping the
Darkfire. When using this, Darkfires bond an elemental spirit to
themselves, and use that spirit as a companion bonded to them as
long as the elemental spirit is with them. When bonded, the
elemental spirit feeds on the Darkfire's elemental power, and in
exchange, the spirit grows stronger and helps the Darkfire
however it can. Depending on the spirit, some spirits may have
other abilities, and thanks to this training, the Darkfires have
arts that can be taught to the elemental spirits while bonded
that let the spirit do certain things. While the spirits don't
start out as dark or holy (as they just start out as neutral
elemental spirits, they gain temporary boosts while bonded to a
Darkfire, such as a Darkfire with dark flames will be able to
empower a fire spirit to grant it dark flames while it is with
the Darkfire. This art not only allows the spirits to bond with
the Darkfire and spend time helping the Darkfire, but this
actually takes time to strengthen the elemental spirit so that
when the elemental spirit is let back into the world, it is far
stronger than it was previously thanks to the Darkfire. While
the spirit may gain a Darkfire element, these spirits are
actually neutral in nature, in which they don't gain a holy or
dark affinity unless the Darkfire has training of one of the
other factions and empowers it with some other power (like the
Dark Magicians faction might empower their spirits with dark
magic, or the Swordsmen faction might empower their spirit with
holy magic). For the most part, these elemental spirits are
still vulnerable to spirit weaknesses, such as spirit
destruction. These spirits can also be countered with anything
that counters their powers, such as elemental powers can be
countered like normal, and spirit powers can be countered by
other energies. This training is also somewhat incomplete, as
Darkfires stopped developing this when the Hazeldine wars ended,
as it no longer became necessary to counter the ritual bindings
of the Hazeldines. However, some Darkfires do still use it, even
if only because it helps improve the world a little at a time by
strengthening the elemental spirits that make up the world.
Kanna bonded with a chi fire Kitsune name Ace which grants her
the ability to use kitsune like abilities such as fox-fire and
shapeshifting while the spirit is strengthened by her powerful
blue flames.
Darkfire Elemental Strengthened Spirit Connection:
~While the Darkfires are not really too tuned into the spiritual
realm and the spirits that make up the world (as they don't
focus on it beyond learning their Darkfire abilities), Darkfires
gain this through training to master their spirit, in which they
must strengthen their spiritual connection. This particular
training led many Darkfires to be able to tune to the Spirit
Realm, with stronger spirit-based Darkfires even learning to
communicate with spirits in the Spirit Realm. This power allows
a Darkfire to tune to spirits, and even opens them up to learn
how to use spirits in battle, and even to learn other spirit
arts. This training is necessary in order to learn how to
utilize this elemental spirit training, as Darkfires had to
learn this in order to focus on their bonded spirit. However,
there are some spirits that can even teach the Darkfires more
about this ability and teach the Darkfires other ways to use
this ability. Another great source of spirit tuning training are
spirit tuned races like the moglins, who specialize in certain
types of spirits depending on the type of moglin. Typically,
most Darkfires strengthen their connection to their spirit, and
to other spirits in order to use this which grants them a much
stronger spirit sense. However, there are dangers of this
training, such as opening up to spirits can cause dark spirits
to take notice of someone, which they usually do when someone
tunes into the spiritual planes. And since most Darkfire spirit
abilities are still weak to dark spirits, these Darkfires have
to be careful since dark spirits are usually very hard to kill,
even on a good day when not dealing with more powerful dark
spirits like collectors and consumers. There are other dangers
as well, such as spirits trying to possess the Darkfire, so the
Darkfire must not only train their spirit, but their mind as
well to resist the dangers that come from this training. Of
course, as one might imagine, this is not an offensive power,
and is more about passively connecting to spirits rather than
using this in battle. This is a necessary part of utilizing the
Darkfire elemental spirit, and this maintains the connection
between the two (without it, the bond between the Darkfire and
spirit would eventually break).
Darkfire/Elemental Spirit Spirit Realm Mystic Knowledge:
~After gaining an elemental spirit and being bonded together,
the spirit and the Darkfire are both able to connect with the
Spirit Realm, a realm that is opposite of the Shadow realm and a
realm where only spirits typically inhabit. This realm is one
that normally human or other supernaturals wouldn't be able to
access or learn of, unless they are trained specifically to use
spirit arts, or have special spirit connection senses.
Typically, only nature-based creatures connected to the world
itself know of this realm and how to access it. For example, one
nature group is the moglins who are tied to the spirit realm
just like the spirits (as the moglins go to the spirit realm
when they die rather than the afterlife of normal mortals). By
accessing this connection, the Darkfire and the spirit gain much
greater understanding of the balance of spirits in the world,
and open the door so the Darkfire can learn more about spirits.
This power is very useful among spirits, as they use this
connection to help guide them, or they can use the spirit
realm's connection to allow them to call for other spirits in
certain situations. This is more of an effect of the spirit
tuning training, but is a great method for the Darkfires to
learn more about spirits and the realm where they come from.
Typically, this is more just opening up the Darkfire to the true
realm of the spirits, and doesn't really do much in battles.
This is more just a way for the Darkfire to gain new knowledge
and learn more about the Spirit Realm, including learning how to
access and enter the Spirit Realm (though this is only allowed
under specific circumstances). However, while this does open up
the Darkfire's senses of the spirit realm, this also draws
attention from dark spirits, due to dark spirits usually
noticing people who become too tuned to spirits (as dark spirits
kill or absorb spirits usually). This knowledge doesn't have
much use in battle, and is more a passive skill.
Darkfire Elemental Spirit/Host Connection:
~All of the spirits who become bonded to Darkfires have a
special connection to their hosts, as the spirits run through
the body and become a part of their host while they are bonded
together. This goes beyond just fighting together, as the two
become connected in spirit and mind as well as in power. The
spirits act as a second entity running through them, who can
communicate with their host while the two are in sync properly
whether the spirit communicates normally or by feeling (as not
all spirits may talk in the traditional sense). Not only are
they connected to the host, but they are also connected to the
mind of the host, in which, similar to the elemental familiar
technique, the host can process everything the spirit processes,
being able to share their senses. The connection makes it so the
two can fight as one, but still both think and act separately
since they are two separate beings. This gives a variety to
attacking, as the spirits can come up with their own strategies
and combat tactics depending on the situation. However, this is
useful outside of battle as well, as the Darkfire can learn from
experienced spirits, and Darkfires are able to sometimes gain
certain things from the connections, like certain spirits having
spiritual abilities that transfer over to the Darkfire while
they're bonded together. Each spirit has it's own name which the
Darkfire must learn, and has their own set of abilities
(typically depending on the spirit) and this gets amplified when
bonded to the Darkfire. Typically, this connection is a
symbiosis between the Darkfire and the spirit, in which the
spirit and Darkfire must act together to survive. If they are
not able to sync their abilities properly, or the two don't
trust each other, then the balance of this power falls apart. If
the Darkfire and the spirit cannot sync properly, their powers
together will not work, and over time the spirit and Darkfire
might lose their connection completely if they cannot sync
themselves properly.
Ultimate Darkfire Elemental Spirit Technique: Spirit Fusion:
~This is the ultimate technique of the Darkfire elemental
spirits (currently), in which the Darkfire and the spirit fuse
the Darkfire's soul to the spirit to create a temporary fusion
of power that syncs the Darkfire and the spirit together. When
used, the Darkfire and the spirit become one, and the result
empowers a Darkfire considerably. While the Darkfire may lose
access to certain abilities (Such as the spirit being able to
control elemental familiars), this is still the most powerful
technique this training possesses. This not only combines the
spirit and Darkfire's power, but amplifies it using the fusion
of spirits. When in this state, the Darkfire and spirit cease
being two separate entities and temporarily become one being.
This grants enhanced fusion arts, where the spirits and the
Darkfire can combine their techniques to create new techniques
they wouldn't be able to use separately. Not only does this
allow new techniques though, but the Darkfire's body is
empowered by the spirit and allows the Darkfire to take on
unique properties, such as elemental spirits in the form of
animals might grant the Darkfire certain animal properties, or
the spirit could just amplify the Darkfire's physical stats
considerably. This is the strongest art the Darkfires have for
their elemental spirits, and utilizes both the Darkfire and
spirit to their full potential. When fused, the two are much
more powerful, and are able to take on much more powerful
opponents when the two fuse together. However, there are certain
dangers to this power, in which if it is not done correctly,
damage could be done to the connection between the spirit and
the Darkfire, as this is not an easy technique to initiate. This
technique also only works until the Darkfire runs out of power,
and it is worth noting that this fusion drains energy much
faster than normal power use since the Darkfire and spirit are
both using power in this rather than just one using power. This
is only a temporary power-up, and if a Darkfire is not careful,
they can power down at inconvenient times if they don't use this
at the right time.
Ninpo Arts:
Elemental Ninjutsu:
~As a former well-trained kunoichi from the Rogues Faction of
the Darkfire Clan, Kanna is capable of performing various levels
of ninjutsu thanks to her ki spirit Ace who taught her ninpo
arts. Kanna's ninjutsu mainly revolves around the use of flames
to cause extensive burns to her targets. In addition to creating
and manipulating flames she also has a immunity to the said
element, which also empowers her as well. Kanna can also use her
ninjutsu to increase her already durable body to further
withstand any weapon or destructive attack. For attacking at a
distance, Kanna utilizes stones or throwing weapons for at least
one main ninjutsu.
Ninpō: Ikari Tsubute (Thunder Stones):
~Kanna is able to grab projectiles such as throwing weapons,
rocks, etc., set them on fire and launches them at an opponent.
She can also have them burst bright lights as a means to
overstimulate them.
Ninpō: Kaze Nui (Wind Sewing):
~Kanna use this ability to expel a fireball from her mouth.
Ninpō: Bakusui (Explosive Water):
~Kanna brings her hands down to unleash a wave of flames.
Ninpō: Hi no Hashi (Bridge of Fire):
~Kanna takes a deep breath and expels a large torrent of fire to
ignite her target.
Ninpō: Kakashō (Glorious Extract):
~Kanna surrounds herself with a barrage of explosions.
Ninpō: Yake Fuki (Burning Blows):
~Kanna unleashes a surge of fire around her.
Ninpō: Kaen Dan (Flame Judgement):
~Kanna delivers a physical attack via punch or a kick that is
set on fire.
Ninpō: Hanata Rin (Flower Snake Ring):
~Kanna controls her flames to circle around her.
The Rogues Darkfire Faction Assassin Wavelength Abilities:
Assassin Wavelength Manipulation:
~This is an advanced assassin technique which allows a master
assassin to manipulate their wavelengths in order to match
others, and to an extent, can influence other people's
wavelengths through physical touch. This ability is very useful,
in that master assassins can match their wavelength to someone
and it will make assassins almost unnoticeable to most people as
a means to hide in plain sight. Skilled assassins are even able
to use this to walk right by even supernaturals without them
ever noticing him when used by advanced users. In addition,
while people can sense users of this training, they don't pop
out as a threat, meaning the assassin doesn't set off any "fight
or flight" instincts in people, or people who are good at
noticing people will have a hard time even noticing the
assassin. Master assassins know how to avoid triggering targets
that might be able to feel when someone is watching them and can
usually be attacked before they realize the assassin is watching
them (unless they have a way to see past this skill's effect),
since they can become so good at basically matching the
wavelengths of people or crowds so that they don't stand out in
any way. The only time they often stand out is when they want
to, which is usually when the assassin is not working as an
assassin (like if they're posing as a normal person). And this
part of the wavelength manipulation doesn't actually disguise an
assassin's presence, so if they're not using any presence
suppression, they can still be sensed by supernaturals if they
can sense the presence of others, even though it takes strong
senses to sense people who use this. For the Darkfires of the
Rogues faction, they specialize in this since the Rogues are
mostly made up of assassins.
Assassin Wavelength Interruption/Influence:
~This is a more advanced version of the wavelength manipulation
assassins use. A user is able to use their ability to affect the
wavelengths of others rather than just using it to hide. When
used, they can interrupt someone's wavelength with something as
simple as a clap and using it to interrupt the wavelength of the
opponent, which throws off opponents as they are forced into a
stun state while trying to reorient themselves. This leaves a
momentary opening for a user to attack if they want to attack or
they can use the momentary distraction for an escape depending
on the situation. Alongside their ability to interrupt a
wavelength though is also their ability to discern other
people's wavelengths just by looking at them, seeing their state
of being by wavelength. When used by advanced users, another
other ability lets them use physical touch to temporarily tune
to someone's wavelength and influence their wavelength rather
than just interrupting it. This doesn't do anything complex,
like mind control, but simply can be used to calm or agitate
someone depending on how the wavelength is manipulated. Usually,
this is used to tune someone to an extreme calm until they fall
asleep similar to how an angel uses their sleep ability to knock
people out. Of course, people with certain training can resist
this, and those immune to being manipulated won't be manipulated
by this if they know how it works. This also only works through
physical touch, requiring physical contact in order to
manipulate or interrupt someone's wavelength. The Darkfires of
the Rogues faction are not only skilled at this power, but can
also combine this with their assassin magic to create techniques
specifically designed to take advantage of this, such as some
Rogues faction members developed a skill that fires an elemental
attack that interrupts someone's wavelength when it hits.
Assassin Wavelength Presence Suppression:
~A master assassin is able to use their wavelength suppression
to completely suppress their natural presence similar to certain
supernatural hunters abilities by completely suppressing their
wavelength to the point that they are not able to be sensed by
many supernaturals. This is a type of wavelength manipulation
they can turn on and off at will, which is useful for both being
on the job or off the job as an assassin that can be very useful
for sneaking around. An assassin is able to use this on jobs to
completely suppress themselves when among hostiles, and when
combined with other skills, it's usually easy to see how master
assassins are so difficult to catch. For the most part, a master
assassin gets good at using this to suppress themselves on the
job, but most know when to use it and when not to use it,
depending on the situation. Most don't expect this is one of the
main things that makes some master assassins so hard to trace,
due to them being able to switch between his assassin mode and
his normal life mode. Typically, this is the same as other
presence suppression powers, and doesn't do things like make the
assassin invisible or unable to be perceived through other
senses. For the most part, this just suppresses a presence to
other presence senses. For the Darkfires of the Rogues faction,
they are able to use this to suppress their presence, and when
combined with their ability to turn invisible using assassin
magic, this makes the Darkfires with this skill especially
dangerous since this can suppress a Darkfire's presence
alongside them being able to make themselves invisible or some
that can negate the sound they make. This can even make most
Darkfire assassins a very dangerous opponent who specializes in
killing opponents that may never even recognize that the
Darkfire is after them. Since the Darkfires have had to hide
from the Hazeldines, which were demonic vampires, the Darkfires
of the Rogues faction are able to hide even from most
supernatural senses.
Assassin Wavelength Protection:
~This ability controls another assassin's wavelength and it's
influence on the mind and body, allowing them to use it to
protect themselves from psychic abilities and mind manipulation
abilities (including other wavelength manipulation abilities).
While some typically play along with this sort of thing to trick
their opponents, master assassins that use this are pretty much
immune to these kinds of powers in the same way a group like the
Darkfires disciplined mind training would be, and allows a user
to not only control what affects him, but also lets him keep
himself calm and collected, even in dangerous situations so that
he doesn't have to worry about losing control. For the most
part, this works alongside the other parts of his wavelength
training in order to make a master assassin even harder to find
when they don't want to be found. And as one might expect, this
is also something that most assassins only use on the job, and
may or may not use this off the job depending on what they are
protecting themselves from or trying to hide from. This is more
of a passive defense, and requires specific training to protect
oneself using this. This may seem basic, but this is actually a
very difficult power to learn, only used by master assassins.
While this may seem unnecessary by many, master assassins are
usually prepared for anything they might face, however unlikely.
The only real danger to this is psychic powers that overpower
the wavelengths of the assassins, which can be done by strong
enough psychics. When combined with the Darkfire's assassin
training, and their Disciplined Mind training, this makes
Darkfires highly resistant to psychic and other abilities that
influence the mind and body (though psychics that affect the
body may still have some success with some psychic power).
Basic Ki Abilities:
Ki Control:
~Ki users aren't really all that different from chi, mana and
aura users, having their own skillset for ki use just as other
energy users have developed their own abilities. Similar to how
other energy users have certain focuses (like aura being used
for defense), ki users have a focus as well. In the case of ki
users, ki users focus on amplification of their bodies and
energy techniques using ki as their power source. Ki users are
most common when referring to Saiyans and Namekians who
specialize in ki as well as a few other select races like the
Frieza race (sometimes referred to as Acrosians) and certain
humans who learned the art as well, but can be used by any race
that can generate ki (which most living races or mechanical
races with ki generating cores can). This has the same drawbacks
as things like chi and aura though, as once the user runs out,
they can't use ki abilities anymore and can be left at a
disadvantage as they will lose their ability to use techniques
and lose their ki amplification. All of these abilities are
dodgable, with most being blockable with the right strategies
assuming it's not a defense piercing technique. And aura breaker
weapons can easily dispel almost any type of ki (it is not known
if there are any immune to aura breaker weapons, but so far none
have been reported), so aura breaker weapons can make pretty
quick work of ki attacks. And like aura, the color of one's ki
is usually random, depending on the individual and only
sometimes might reflect on the user, such as god ki users using
red or blue god ki, or super saiyans having yellow ki. Overall
though, ki users are just like many other energy users. This
covers mostly normal ki, though some can learn more advanced ki
like god ki, demon ki, or even certain other unique kinds of ki
that exist.
Dou/Sei Ki Knowledge Power Focus:
~While ki is often described as having positive and negative
types, this is more of a simpler explanation. The true focus of
ki is broken down into two ki's, which are present in others.
The stronger ki will often determine how a user gets stronger,
and usually also determines a lot of their approach to combat.
Dou ki concentrates a more aggressive type ki that gets stronger
through stronger emotions (usually through anger), but also
usually through battle itself. On the other hand, Sei ki is
usually a much more passive type ki, usually used by those that
are not aggressive and don't prefer to use their ki to fight
others. While Sei Ki users also train normally to get stronger,
their biggest focus is usually inward, where they focus more on
meditation and calmness rather than on strong emotions like dou
ki users. Both usually have different approaches to training and
combat, which also seems to come out in their personalities as
well. It isn't known if personalities are the result of the
person's dominant ki side or if the ki side is dominant because
of the person's personality. However, each ki user does have
their dominant ki side, with each user having to figure this out
for themselves and learn to balance their ki. Typically, balance
is not achieved by just equalling the two out, but instead,
users have to keep their natural ratio of ki balanced in order
to keep their power balanced. Both ki types are usually not
fully attainable and their natures pulled out into the ki itself
unless one does specific advanced training for one of them, and
users have to focus on their dominant side of ki. If a user uses
both or tries to use the non-dominant ki, they can do severe
harm to themselves, even if they manage to succeed in using the
ki properly. This balance is a bit different from other energy
users, and requires a user to focus inward in order to figure
out their own balance. This training is a necessary step to
training, as a user has to find out what their dominant ki is
before they can use ki at all.
Ki User Physical and Supernatural Amplification:
~This is the most known focus of ki users' abilities, and is the
focus of much of their training. Most ki users are trained from
the beginning of their ki training to use their ki to amplify
their physical and supernatural stats, where their ki acts as an
amplifier similar to those that use things like spirit
amplification or mana amplification. This training amplifies a
supernatural's abilities, both physically and through their
supernatural power. Usually, ki is generated in the body and
strengthens the body through focus of the body and mind of the
ki user. This has a number of effects on the body, such as an
increase in strength and speed, amplified defense and
durability, and increasing the power of their supernatural
abilities through using ki to amplify any supernatural energies
that are used. This amplification is the main focus besides ki
techniques, and requires immense training and physical control
to learn to focus ki. While not requiring as much focus as
things like god ki training or divine state training, ki still
requires focus and using both the mind and body to harness ki
and use it as an amplifier. Overall, this ki amplification is
useful, but still has the same weaknesses as other energy users
in that they can only use this amplification as long as they
have ki. Once they run out, they will lose this amplification,
and be forced down to their normal stats.
Ki Aura:
~This refers to the ki that is emitted from a person, in which
their ki forms an aura when focused around the user. This aura
reacts based on the ki of the person, and how they use it. For
example, if a user powers up, their ki emitted into their aura
grows stronger, and their aura grows larger. Depending on the
focus of the user, the aura may show when a ki user is charging
up attacks, or a user's aura may flare up while they are in a
powerful state. Typically, this aura has a few functions. First,
the aura is focused into special aura based techniques, with
some having special techniques using the ki in their aura, or
some can even use this ki to charge their power using special ki
charging techniques, which is often the most used use for ki
aura. Usually, aura also acts like a passive defense, as when
concentrated, it can help protect a user from attacks and dampen
damage done. While not as effective as some other types of
energy defense, this does help in battles as users of ki will
typically emit ki even when using special trainings like god ki
that focus on containing ki in the body. To a degree, ki usually
reflects the person, and can come in many shapes and forms.
Depending on the person, ki color can also be unique, with some
types of ki having unique effects. Typically, ki aura is just a
reflection of certain actions ki users take, such as flaring up
when powering up, or concentrating itself if a user is focusing
a ki attack. Unless one has special ki aura techniques, this
doesn't really do damage, and more is just a way to help focus
ki for users, and help them more easily charge their ki.
Physical Strain Ki Radiation:
~This technique is a skill developed by ki users to replicate a
similar technique used by mana users. This power lets a ki user
relieve some of the stress of the energy has on their bodies out
through expanding their expulsion of ki into their aura,
allowing them to relieve the body of the burdens on their
bodies. Typically, this is most useful when one is trying to
boost their durability, as this can help relieve them a little
during fights. This can reduce the tension of using their ki,
and can help with stamina management. This allows the body to
keep itself from straining itself too much if used properly, and
can be used to help when the body is under extreme pressure.
Users can also use it when in battle, such as trying to hold
back a strong attack, as they can use this to allow them to use
their power more easily. Unlike with mana users, this is a
conscious ability, which a user has to expend ki to expand one's
ki outward too allow the body to relieve it's tension from the
energy use. Typically, this uses ki, which means that users have
to be careful when using this. Unlike mana radiating from the
body, ki users actually expend ki in order to use this, making
it useful, but having a downside in that it uses ki. Without ki
to expend, this technique is not able to be used, similar to
it's mana counterpart. This also only helps to a certain level,
and usually cannot help people overcome attacks at a certain
level, as the relief and power one can call forth from doing
this is dependent on their ki levels and how much ki they
expend. Some ki users have even expended all their ki doing this
to stop stronger attacks, which can leave them exhausted and out
of ki. Caution should be used before this is attempted.
Ki Defense and Durability Amplification:
~This is another great use of ki manipulation, in which those
who use it are able to passively increase their defense and
durability using ki. This not only falls under the physical
amplification, but the effects of the defense and durability
increase also have other effects as well. Ki defense is somewhat
similar to aura defense, but overall works somewhat differently.
Unlike aura defense which protects someone completely, ki
defense focuses on strengthening the body rather than putting a
barrier like aura defense. Ki defense strengthens the entire
body, making it harder to damage, and usually, protects it from
weaker opponents. Many times, weaker opponents will do little
damage to an opponent with ki defense, as the ki defense will
strengthen their body considerably. When used, ki defense will
lessen damage done, and works similarly to other things like
dragon skin that make the skin tougher, except that ki defense
makes the entire body tougher. As a result, the body takes less
damage, and is harder to pierce as a result of this passive
defense. This also is less costly on energy to use than aura
defense, since the ki in the body is used to strengthen the body
rather than using energy outside the body. This may not be as
protective as aura defense though, and stronger opponents can
break through this defense if they put enough power into the
attack, as they only have to overpower the ki defense to hurt
someone. Unlike aura defense, this is not a complete defense,
and while it may not cost as much energy, it doesn't provide as
much protection. This can also still only be used while the user
has ki, as once they run out, they will lose this defense and
return to their normal physical stats.
Ki Hardening:
~This is a pure defensive technique where the user condenses
their ki in and around their body in a temporary defensive
pattern similar to aura lock. Some ki users have different means
of using this, but usually, this is designed to defend against
stronger techniques and attacks that normal defense can't
handle. Usually, this concentrates towards the front, in which
the user can bring up their arms in front of them to generate
their ki in a defensive pattern. Some are even skilled enough to
focus it into their hand to help catch attacks. This depends on
the ki user, and depending on the user, usually determines how
this technique is used. This is a very useful technique for
blocking attacks temporarily, but takes more energy to use and
hold in place, meaning it's only useful when absolutely needed
due to the stamina and energy cost of the technique. This
technique isn't really too much different from the aura lock
technique, including the fact that most ki users have to stay
still while focusing this technique, as this focus to use this
technique. Advanced users of this can move while using this, but
usually not too much as they still have to focus on their ki to
use this. Most of the time, advanced users will use this to slap
away projectile attacks or catch attacks, or use the ki defense
to not be blown away by strong energy attacks. This technique is
strong, but the ki hardening is only as strong as the ki allows
it to be, and some stronger energy attacks might not be able to
be blocked as effectively, as stronger ki attacks will break
this defense. And of course, aura breaker abilities can
instantly break this defense.
Ki Barrier Defense:
~In a manner similar to other energy user's special defense
spirit skills that use energy to protect parts of the body and a
manner similar to aura defense that protects the whole body, ki
users have a special barrier technique to protect them in
dangerous situations. Some have special barrier techniques, such
as some can create special spherical barriers, but many just
create barriers around their bodies to protect themselves from
something. This is very useful in dangerous environments, as the
barrier can be used to protect from dangerous environments like
radioactive areas, or places with corrosive or corruptive
energies, as it protects the body from outside influences. As
mentioned, there are plenty of people with unique techniques to
use this, but overall, the two main uses of this involve
spherical barriers and barriers that cover the body completely.
Unlike defense spirit abilities like Haki or Pai Zhua, this is a
barrier that goes up around the entire body, and can protect the
entire body at once. The only downside to this is that it uses
more energy than other defense spirit abilities, but is far more
protective than other defense spirit techniques. These barriers
can be broken though with enough power, and techniques designed
to negate energy can actually break through these (like aura
breaker weapons/powers). Overall, this is a technique designed
for a quick defense that needs to protect the whole body, but is
not designed to be held for long periods of time due to how much
ki is used to maintain a barrier. Some can hold barriers up
longer than others, but overall, ki cost can be quite high if
overused. Users can also obviously only use this while they have
ki.
Ki Attack Focus:
~Through advanced ki training, some ki users can focus their ki
into a single point of attack, concentrating their ki more so
they can damage opponents with more focused attacks rather than
wasting power. Not only does this let them save ki by not
wasting ki on larger attacks, but also lets them break defenses
more easily where they are able to break things like aura
defense, dragon skin or other defense techniques much more
easily using this power. This is a highly advanced technique
only high level ki users are able to master, and requires not
just ki concentration, but martial arts knowledge and practice
as it is more of a combat style about focusing and condensing
attacks than simply attacking with wasted force. This skill is
very useful when mastered though, as it helps concentrate ki
into attacks, rather than just spreading the attack over a large
area where it won't do as much damage. Those who use this could
essentially punch through a boulder, leaving only a hole where
their fist punched through, showing their concentrated strength,
but also showing that they only damage what they attack
directly. But while this is effective, it does require the user
to be focused, and using their martial arts effectively in order
to use this properly. It also means that damage is condensed
into one area, meaning that the damage done may be more to the
singular point, but won't be as damaging to the overall thing or
person they're trying to damage. This does better damage, and
helps the ki user focus better on their attacks, but overall
does somewhat limit the attack when it's focused in one point.
Ki Flight and Ki Grip:
~Those who learn to use ki are able to use ki to do other things
than just using ki in battle for blasting people or for defense.
For ki users, they are able to fly by channeling ki to the
bottom of their feet and using it to lift themselves off, and
can fly extremely fast once they've trained the skill and can
handle the wind while flying. Ki users are able to use this art
to fly for long periods of time, and some can even learn to fly
faster than fighter jets if they become experienced enough and
can handle flying at higher speeds (usually through increasing
their ki defense to help them handle the force of their faster
flight). Another skill is using this to grip or walk up/on
something most wouldn't be able to, in which users learn to
cling to objects in different ways. Some ki users learn this by
using this to walk on water, or walk up trees similar to some
chakra training so that they can more easily learn to use the
basics of the ki grip. Of course, being able to fly makes this
useless after a while, but mostly this is used for training the
initial skill more than being useful. However, there is another
use for this, which is to tighten grip on things like weapons
and things they want to hold, where the item in the user's hand
cannot be knocked out of their hand while this ki grip is in
effect. This is the biggest use for the ki grip, once one has
learned to fly and rarely uses it. Most users can fly around as
long as they have ki, and can use this ki grip as long as they
have ki. Typically, these are just skills that are useful to
certain situations, or useful for getting around more easily, or
keeping grip on something more easily. While this is useful,
it's not really a damaging battle skill, since this can't be
used to "attack" opponents (though it is possible for ki users
to fight each other while flying, which is something that ki
users will use flight for at times during battle). And of
course, this can only be used as long as the user has ki.
Ki Blasts, Charged Ki Blasts and Ki Techniques:
~This is a basic ki user ability, where almost every ki user
learns to focus their ki into ki blasts, which can be fired at
opponents that explode on impact. This focuses their ki into
blasts which can be used different ways. Most users develop a
slew of ki techniques, and can be used many different ways
depending on the user and the training the user has in ki.
Normal ki blasts can be fired like bullets at opponents, thrown
like balls at opponents, or can be used to fire homing ki blasts
with concentration. There are different levels and types of ki
blasts, usually dependent on the user and how they choose to
focus their ki, such as some who fire simple explosive blasts,
or some that may be used in special ways, such as homing ki
blasts or beams to break defenses. This depends on the ki user
and how they use their ki, and even sometimes depends on their
race as some races may focus their ki blasts differently
depending on the race. Another technique with this is the
charged ki blast, where the user is able to charge their ki into
a larger blast to do more damage. There are a few types of
charged ki blasts depending on the ki type, just like normal ki
blasts. Most users usually rely on their advanced ki techniques,
since everyone develops their own techniques or learns from a
master of ki. Usually, basic ki blasts and charged ki blasts are
useful against weaker opponents who users don't want to waste
stronger attacks on. Most ki users focus on the advanced ki
techniques, but most are able to use basic blasts. Typically,
these blasts are not too strong, but are strong enough that they
can be effective to stagger opponents, or catch opponents off
guard if used properly.
Ki Transfer/Ki Revive:
~This technique is usually for allies, where ki users learn to
transfer their ki to others. While the absorption of other's ki
forcefully is forbidden arts territory, most users learn this as
a way to help their allies, in which they can transfer ki to
allies in order to power them up or restore their energy. Users
can do this with their own ki, even reviving someone from death
if they are healed and they are transferred energy before their
soul leaves for the afterlife (like some that might not be able
to heal certain wounds before the person dies). Typically, this
power is very useful when fighting in groups, as it allows
people to support each other. Often, ki users transfer special
ki energy to each other at times, such as a sage ki user
transferring some sage ki to allies in order to power them up
with it, or transferring ki into someone to grant them special
ki defense temporarily. The specific effects can vary depending
on the energy used, and how it is transferred. If the user is at
full power, receiving energy can make them stronger to a certain
point, while using energy on someone who has depleted their
energy will use the energy to restore some of their lost energy
and stamina. Advanced users of this are able to amp their allies
even if they are exhausted, and make them more powerful by using
their ki to amplify their abilities. This can even be used to
help someone recover a little faster from injuries, as long as
the injuries aren't too severe. However, the major danger of
this technique is that users can get overwhelmed at a certain
level, and overwhelming them could cause them to literally
explode if they accept too much ki, or cause damage to their
bodies beyond a certain level. Amping one's power beyond one's
limits has it's consequences, which is why people must be
careful when using this on allies and make sure not to give them
too much ki. However, overwhelming someone does sometimes work
on ki users who absorb ki through forbidden arts, but those who
absorb this ki can usually have to choose to absorb the ki, as
they can cut off the flow of energy if they don't want the
energy.
Kiai (Attack Wave):
~This is more of a physical ki wave which is fired by ki users
like a concussive wave, blasting a shockwave outward, usually
toward an opponent using their ki. This technique is invisible
to the naked eye, but can be sensed by anyone that can sense
energy, making it useful if an opponent cannot sense energy.
These are waves of pure physical force, which are created and
focused by ki to do damage to opponents who normally wouldn't be
as vulnerable to energy attacks. This is usable by most ki
users, as this is more of a physical attack focused through ki
rather than a ki technique, and is a basic technique that most
ki users learn when using things like simple ki blasts as this
is a pretty basic use of ki. This attack wave is useful for
attacking someone farther away without wasting ki to use a
stronger ki technique, and can be used in conjunction with
physical attacks as well if a user is skilled enough. And those
who can use physical strength to their advantage can actually
hit harder with this technique, as those who can use physical
force effectively can make this technique stronger with their
own strength, as well as training their ki to make this power
stronger. However, this is fired in a wave at opponents, and
while it does concussive damage, it can be blocked or dodged
like any other wave. Depending on the user, this could be
strong, but even if it is, opponents need only know how to
absorb the impact, usually with a shield or something to use for
cover to avoid the wave. Opponents can also sense this technique
if they can sense energy, despite it being invisible to the
naked eye.
Darkfire Combat Skills:
Darkfire Kenpo Substyle: Ranshoquan (Burning Fist):
~This style is based around using flames in combat, which is one
of the substyles created by Qrow Darkfire when he was building
the Darkfire combat style. Since many Darkfires often start with
flame natures, this style is often taught as one of the first
elemental substyles one can be exposed to. In this substyle of
the Darkfire Kenpo style, this combines elements of Baguazhang
and Piquaquan into the style, in which users learn a balanced
combat style. However, in this style, instead of just normal
physical attacks, users learn to incorporate their fire affinity
into using their flames (usually dark flames or holy flames
depending on the affinity). In this style, open palmed attacks
are used to strike the opponent, often striking them with fiery
fists. Depending on the Darkfires there are different ways to
utilize this style, where some will use a more low stance and
use the arm momentum to shoot fireballs from their open handed
strikes, or some will focus their flames to create explosive
impacts using Piquaquan concepts (such as using the arm like a
whip while the hand is concentrated in powerful flames, and
having the impact of the hand create an explosion of flames on
impact). As one might imagine, this is quite an adaptable style,
which different users can utilize different aspects of this
style. Users can also combine this with certain other substyles
as well, where they can combine the elements of fire with their
substyles to create different combinations. This style is more
of a balanced style, focused on it's strikes and fiery attacks
that do more damage when striking the opponent. For the most
part, as one might expect, this style is weaker to water and ice
attacks, and if an opponent uses water or ice, they can diffuse
the fire out of this combat style. Other than that, this is like
any other combat style, and can be countered by others depending
on the opponent's style, experience and abilities in the style.
This style is usually pretty balanced, so usually specialist
styles that focus on specific aspects like power or speed may
have ways to overcome this style.
Darkfire Kenpo Rogues Unique Substyle: Shalu Wusheng (Silent
Killer Style):
~There are those that believe the Rogues faction are only good
assassins because of their assassin magic. However, those people
have never seen the Rogues faction members who use this style of
combat that was the result of their pure mastery of combat and
assassination techniques. In this substyle, assassin type
Darkfires train themselves in a ninjutsu style art. The first
aspect to this style is that a Darkfire can move completely
silently when using this style by using minimal movement.
However, more advanced Darkfires like Hei Darkfire, took this a
step further, and developed what is often known as the Nukaishi
(Trackless Step). By focusing every aspect of their movement
which includes their breathing, the users of this style learned
to not only silently attack opponents, but also learned to
utilize this art to trick opponents brains into not recognizing
the Darkfire as a threat. In or out of battle, people don't
perceive small details or irrelevant information except in their
subconscious or the brain would be overwhelmed by information.
Because of this, irrelevant or small detail information is
filtered into the subconscious and the conscious mind isn't
aware of it. In the Darkfire's substyle, this aspect is taken
advantage of where the Darkfire's movement is filtered out as
irrelevant information by opponents minds, due to the way the
Darkfires control their movement. When used properly, this style
tricks opponents into thinking their opponent disappeared when
in motion, but simply their minds don't process their movement
when they move using this style. To the untrained eye, a user
using this style would appear to disappear when in motion and
reappear when stopped. Darkfires also use combat to release
shockwaves through the body using physical attacks, in which the
shockwaves have a chance to generate air bubbles in the blood,
which is a very bad thing for those that know what that can
cause. Most of the time, air bubbles forming in the blood can
air embolism which can lead to a heart attack, stroke or
respiratory failure. Darkfires who use this are also trained in
certain aspects of styles like Krav Maga, Muy Thai, and other
more deadly combat styles in order to easily take down enemies
using grapples, locks and holds to deadly effect. Combined with
silent movement, this particular style is a very deadly style,
designed specifically for killing opponents stealthly. However,
there are counters to this style. For example, while the
Darkfires are not seen as relevant information by the conscious
brain, the mind will always recognize the Darkfire again the
moment they make their attack, and they will become visible
again moments before the attack as the opponent will recognize a
threat when the Darkfire is going for the attack. This means
that there is a window for anyone to dodge attacks if they are
fast enough, even without proper training in how to avoid this
technique (meaning anyone with the speed to dodge the attacks
can probably dodge them even without knowledge of this attack).
However, those that use their subconscious more in fights (for
example, styles that rely more on instinct to dodge attacks) are
able to still recognize the Darkfire while using this style. It
is also possible that those highly trained enough may recognize
this and be able to counter it if they can train their conscious
mind to recognize the user as a threat during a fight. As for
the silent combat and the deadly grapples and holds, these are
countered just like any other style, and as long as the user
keeps the Darkfire in sight, the silent movement won't be too
much of an issue as long as the user keeps in mind the other
aspects of this style. This is also a very difficult style to
use, because it requires controlling the body completely,
including breathing which makes this style difficult to master
without absolutely precise movement.
Darkfire Kenpo Stepping Method: Sonido:
~This stepping method is the other stepping method used across
the Darkfire Kenpo style, and seems to be based on hollow Sonido
or hollow Sonido was based on the Darkfire's art (as it's
similar in nature and both styles are similar enough to believe
that one may have been copied from the other, but no one knows
which came first in a chicken or the egg type situation). This
is a supernatural style training in movement, in which users are
able to move at high speeds, replicating certain supernatural
beings movements using amplified physical stats and techniques.
This style of movement uses supernatural movement styles in
order to utilize their speed to the utmost ability. In the case
of the Darkfires, they use their magic amplification of their
bodies to power the speed boost in this style. When used, this
is designed to allow users to move at high speeds, covering
distances between then or an opponent or even traveling at high
speeds when needed. This style produces an audible boom or
static when used, which led to it's name which literally
translates to "Sound Step." Advanced users of this style are
fast enough to leave afterimages, and some have even figured out
how to use certain steps in order to leave behind essence that
creates an almost solid afterimage. While not fully there, the
image has some substance to it in which a user can do damage
with this, or use it to fool opponents while they move behind
them. This style is extremely fast, and when in motion, the user
will often disappear from view because they move faster than the
eyes can track. By using this, the Darkfires incorporated this
into their combat styles, alongside the Kouho Haiho. While the
Kouho Haiho is used at close range, this is used at mid range or
long range in order to cover distances, but can also be used in
close combat due to it allowing fast movement even if one needs
to move around an obstacle. Some elemental style users have even
combined this with certain elemental styles to grant them
certain effects, such as those with lightning may boost their
Sonido to enhance their movement speed by using lightning
amplification to increase the movement and power of their body.
Both stepping methods are essential for any Darkfire Kenpo user
as the style uses Sonido and Kouho Haiho as a backbone of the
Darkfire Kenpo style since the legs are usually the foundation
of most combat styles. This is only a movement method though,
and not a combat style unto itself, so using it on it's own is
not always as effective. However, if one wants to counter this,
they can usually know when someone uses it by the sound the user
makes when they go into it. If one wants to counter it, there
are plenty of high speed movement options and other movement
styles that can counter this depending on the skill of the user.
As with any style, the user can be overcome when using this
depending on the opponent's style, skill, experience and
techniques they may have.
Darkfire Kenpo Stepping Method Variation: Elemental Step:
~Depending on the Darkfire, there are a number of ways to use
elementals to enhance movement. Some Darkfires have developed
ways to utilize elements in their movement methods, with each
element being able to be used differently. There are many ways
to use elements in stepping methods, so it is hard to list them
all, but there are some major uses. For fire, users may utilize
it to create explosions under their feet to boost them forward,
or they may use this to increase their leg strength by using
fire amplification of their legs, or they may use fire to heat
their bodies and use the heat to increase blood flow and muscle
tensity so that the body can move faster. For water
manipulation, some may use this to help them stop when they are
in motion more easily, to reduce friction by using water to
absorb the heat from friction or create a moving water stream
that they can ride as a means to move more easily with less
physical movement. For ice manipulation, there are those that
use this for reducing friction by reducing heat, or even using
sliding movement to more easily move and make their movements
less predictable. For lightning manipulation, users have been
known to enhance their legs with lightning to enhance their
physical stats and nervous system reactions, or they have also
been known to use this to stick to objects using static cling if
a surface is magnetic. For wind manipulation, users have been
known to use air manipulation to reduce wind resistance
(increasing one's speed) or using gusts of wind with movement to
help the body move faster by using the wind to help move the
feet. For earth manipulation, users have been known to stick to
materials, or some have also used foot movement to create waves
through the earth to release their built up kinetic energy into
the earth so they can build up more kinetic energy when moving,
or some have also been able to kick up earth to use as stepping
stones, such as using stones in the air as platforms to bounce
off of. For the most part, each element can be used differently,
and depending on the Darkfire, there are many ways to use
elements besides just the main uses that are listed. For the
most part, this is an optional training that some Darkfires use,
depending on the elements they use. Depending on the element
used, each element's effects have counters, such as using water
to short out lightning can negate lightning amplification and
static cling abilities. Depending on the skill used, the skills
will always have counters usually depending on the elemental
power used, meaning that the individual stepping method can
usually be countered by countering the element that is used.
Other Combat Skills:
Mixed Martial Arts Mastery:
~Users through training or intuition, is a master of combining
and utilizing multiple forms of martial arts at once, allowing
them to effectively create a new fighting style unique to them
and flawlessly move from one form of martial arts to the other,
improvise new attacks and more. These users are forces to be
reckoned with in battle due to their exceptional martial arts
skills and being very difficult to predict and counter.
This is the ultimate mixed martial arts mechanism, since the
user will automatically fight with perfect skill, technique and
timing. The users full and complete mastery in mixed martial
arts and anything related to mixed martial arts makes the user
the ultimate mixed martial artist.
Kanna is well known for this ability due to her being able to
learn and master different martial arts styles. More so, her
fighting style is mainly a mixture of Taido and Goju-Ryu Karate.
She utilizes a special movement called Sentai to close the
distance quickly and launch rushes, while Unsoku allows her to
deliver powerful attacks with agile footwork, demonstrating a
speedy and aggressive combat approach.
Vampiric Combat:
~The user is able to incorporate vampiric power/ability into
physical combat.
Yokai Combat:
~The user can combine their yokai powers with physical combat
skill.
Pyrokinetic Combat:
~Users are able to infuse fire into combat, whether it be
unleashing waves of fire, a close-ranged burst of flames, or
other fire-based attacks through supernatural abilities (i.e.
Fire Manipulation, Fire Magic), machines/technological body
parts with the capability of releasing them, or simply utilizing
a fighting style that focuses on delivering fire-like attacks.
Mauling Mastery:
~The users possess enhanced skills to tear their enemies to
shreds with just pure force alone or just a powerful strike.
Ninjutsu Mastery:
~User are masters of Ninjutsu, the historic style of martial
arts, tactics, strategy, and espionage of unconventional and
guerrilla warfare. Contrary to popular culture, real-life ninja
were mainly spies, saboteurs, and assassins that rarely appeared
on the battlefield. Depending on the school and source ninjutsu
focuses on different disciplines.
Pressure Point Combat:
~The user can utilize their pressure point knowledge with
physical combat.
Ninjato Proficiency:
~The user, either innately or through training, is a master of
wielding ninjatō, the preferred weapon that the shinobi of
feudal Japan carried, usually carried on the persons back,
specifically horizontally at a height of around that of the
person's waist. Unlike the katana, the ninjatō's blade is
straight and shorter.
Tanto Proficiency:
~The user, either innate or through training, is a master of
using tantō, short swords or knives worn by the samurai of
feudal Japan. These weapons started out as functional weapons
used in the Hein period (794-1185 B.C.). These were designed to
primarily be stabbing weapons, but of course the razor fine edge
could also slash cut as well.
Shuriken Proficiency:
~Users are highly proficient in the use of shuriken. Most of the
time, they display aerodynamic aptitude for the way of the
shurikens, allowing them to hit multiple enemies without
missing.
Kunai Proficiency:
~The user is highly proficient in the use of kunai, a Japanese
tool thought to be originally derived from the masonry trowel,
using it as either a throwing weapon, or for close combat.
The scabbards of the ninjatō are often said to have been
used for various purposes such as a respiration pipe (snorkel)
in underwater activities or for secretly overhearing
conversations. The scabbard is also said to have been longer
than the blade of the ninjatō in order to hide various
objects such as chemicals used to blind pursuers. The tsuba
(hand guard) of the ninjato is often described as being larger
than average and square instead of the much more common round
tsuba. One theory on the ninjatō tsuba size and shape is
that it was used as a tool, the sword would be leaned against a
wall and ninja would use the tsuba as a step to extend his
normal reach, the sword would then be retrieved by pulling it up
by the sageo (saya cord).
Kyoketsu-Shoge Proficiency:
~The user, ether innately or through training, are masters of
wielding kyoketsu-shoge, Japanese knife-like blades and weights
connected to cords and used to display prowess at wielding this
weapon beyond that of the peak members of their species. This
means the user can be masters of wielding rope darts, long ropes
with metal darts attached to the ends.
Assassination Mastery:
~The user, either innately or through training, is a master of
many types and ways of assassination, able to dispatch their
victims without so much of a struggle or even having to be near
them and cover their tracks. They can intuitively assassinate by
any means and in the most effective ways possible, use anything
at hand to do so and, have no mental/emotional issues or moral
dilemmas either before, during or after the deed. The ways they
can do this range from something complex and finesse-based like
mastery of stealth, strategically and tactically planned
scenarios, expertise in martial arts, and proficiency with
weaponry to something simpler and more force-based like
herculean strength and lightning speed to overwhelm their
targets.
Users can perfectly and without a single flaw or mistake perform
any and every type of assassination there is was and will ever
be whenever they want with zero effort by themselves in a short
amount of time.
Ansatsuken Mastery:
~The user, either innately or through training, is a master of
ansatsuken, any martial arts style or fighting technique that
has been developed with the purpose of killing an opponent.
Killing Instinct:
~User possesses the capability that enables them to be the
"ultimate killing machine". They have instincts to kill by any
means and in the most effective ways possible, use anything at
hand to do so and, have no mental/emotional issues or moral
dilemmas either before, during or after the deed. They are, in
short, cold and merciless killers. They are focused on nothing
except killing their enemies and how they should do so, putting
all of their efforts into making sure whatever they kill is good
and dead. They can also give off a murderous aura, inducing fear
into their opponents.
Predator Instinct:
~The user possesses predatory instincts, allowing them to become
masters of assassinating, hunting, manipulating, planning and
tracking. One with this ability instantly discern all factors of
any situation and manipulate them so its the most optimal and
favorable for them. Making them a master of manipulation,
pursuit, and capture. This includes sensing what will happen and
how adapt to it, what move a target will make, where they are
headed, and effectively manipulate the target, thus causing the
target to inevitably play right into the user's hands.
Hunting Mastery:
~The user possesses extraordinary mastery, talent and instinct
in/for hunting all things. They can easily track anything under
any conditions, automatically sense the weaknesses of their prey
and exploit them to finally kill or capture their prey. Users
can easily and quickly forage for food in any circumstance,
without any trouble. They can intuitively hunt by any means and
in the most effective ways possible, use anything at hand to do
so and, have no mental/emotional issues or moral dilemmas either
before, during or after the deed. Users have an intuitive
mastery of all associated hunting skills, perfectly applying all
the right skill at the right time, granting them major leverage
in any hunting and foraging situation. Users can perfectly and
without a single flaw or mistake hunt any and every type of game
or target there is, was and will ever be whenever they want with
zero effort.
Survival Mastery:
~The user, either innately or through training, is a master of
survival and all skills applicable to survival, thus allowing
them to easily survive in any and all environments, actively
prepare for emergencies, including possible disruptions in
social or political order, on scales from local to
international. Survivalists often acquire emergency medical and
self-defense training, stockpile food and water, prepare to
become self-sufficient, and build structures (e.g., a survival
retreat or an underground shelter) that may help them survive a
catastrophe.
Users have an intuitive mastery of all the associated survival
skills and techniques granting them major leverage in any
survival situation and allowing the user to easily survive any
condition. Users can perfectly and without a single flaw or
mistake survive any and every type of environment there is, was
and will ever be whenever they want with zero effort by
themselves.
This also includes clusters of natural disasters, patterns of
apocalyptic planetary crisis, or "Earth Changes", anthropogenic
disasters, general collapse of society, financial disruption or
economic collapse, global pandemic, or widespread chaos or some
other unexplained apocalyptic event.
Supernatural Hunting Weapons Expert:
~During the Darkfire's specialized supernatural hunting training
over the years, which taught them how to hunt supernaturals, the
Darkfires have learned how to utilize a number of supernatural
hunter weapons that can be used to fight enemies. Among them
include things like silver weapons to fight werewolves, holy
weapons to fight vampires, and even dragon killer weapons to
fight human form dragons. Before the varanium and stilled silver
compounds to negate supernatural specific abilities, the
Darkfires relied on special preparation and supernatural hunter
weapons in order to combat supernatural threats (though the
Darkfires did utilize varanium and stilled silver after they
were invented). For example, before going into a werewolf
infested forest, the Darkfires would try to determine what kind
of werewolves they were fighting, and if vulnerable to silver,
they would utilize silver throwing knives and other silver
weapons if the werewolves they were fighting were vulnerable to
it. There are a number of supernatural hunter weapons that the
Darkfires know how to use, and know how to utilize them thanks
to their time spent fighting supernaturals. There are many types
of supernatural hunter weapons and sub-weapons, but the
Darkfires have a variety of weapons with some even coming up
with their own weapons, such as Kindron Darkfire who came up
with the idea to create spyrite weapons to fight dark spirits
when he developed a stable spyrite material. Among weapons the
Darkfires use include silver throwing knives, blessed holy
weapons, throwing axes designed to take out an opponent's wings,
holy water for fighting unholy creatures and demons, and even
having angel blades if for some reason a Darkfire has to fight
an angel. In the 30XX universe, the Darkfires also specialize in
magic weapons, where they will often have enchanted weapons that
they can use in combat to fight supernaturals that might do
things like modify their magic (such as one enchantment that
converted a weapon's element into a dragon hunter element).
Depending on the situation and the Darkfire, most Darkfires have
a collection of weapons.
Darkfire Enchantments, Spells and Sigil Knowledge:
~Thanks to the time Darkfires spent researching magic and other
supernatural abilities, The Darkfires have developed a great
knowledge of the methods and spells used by some other
supernatural hunter groups. After having studied for years on
how best to fight, trap and defeat supernaturals, they have
learned a number of enchantments and other useful options. For
example, there is a sigil enchantment that can force an angel
out of a body if they are possessing it, or there are certain
spells to restrain certain kinds of creatures. The knowledge of
the Darkfires is quite vast, and there are a lot of options they
have for preparing for fights against supernaturals. While the
Darkfires don't know everything, nor have many of them learned
everything from their library of knowledge, the Darkfires do
know many spells and enchantments depending on what the Darkfire
studies and learns. For example, it was their knowledge of
enchantments that they use to enchant their weapons, and it was
this knowledge that led to the creation of certain supernatural
hunter weapons. There are a number of spells and ways to use
this, in which the Darkfires have a variety of options. They can
enchant weapons and items, such as using ancient enchantments to
turn weapons into demon killing weapons (as in they specifically
kill demons, negating their regeneration specifically), they can
enchant items to absorb magic as a defense, or they can even put
special enchantments on items to give them certain effects, such
as using a blessing enchantment to create a holy effect on a
weapon or item that can be used to kill certain creatures of
darkness. The Dark Magicians clan has even developed dark magic
enchantments and other useful dark magic and occult knowledge to
better their knowledge of enchantments and spells to be used
against supernaturals. For the most part, there are many options
available, where the Darkfires can train in many different
spells, sigils and other forms of enchantments to use against
supernaturals. As one might imagine though, the knowledge of
what is out there is impossible for one person to learn
everything, so the Darkfires might be limited on what they can
learn depending on what they have available or might be limited
by how much information they can absorb and remember.
Dark Spirit/Evil Spirit Strengths and Weaknesses Experts:
~Because of their training in the spirit realm, and learning
from groups like the vampire ninjas, the alchemists, the
Ghostwolf tribe and even the Hazeldines, the Darkfires have
become experts in dark spirits and other evil spirit entities in
order to take out enemies of humanity that are not normal
supernaturals. The biggest one is dark spirits, in which the
Darkfires have been fighting dark spirits since they gained
their power from the spirit realm and were noticed by the
spiritual plane. Thanks to their training, over the years the
Darkfires have become experts in almost every dark spirit that
they know of, and an expert on how to deal with other evil
spirits like hollows and high level lost souls that might escape
the death wraiths and soul reapers. Thanks to their spirit
purification and the clan's other knowledge on fighting dark
spirits they've found over the years, there aren't many dark
spirits or evil spirits that usually escape the Darkfires who
are almost as good at fighting the dark spirits and evil spirit
entities as some other groups. They are experts of almost every
kind of dark spirit known, aside from more unique ones like
certain combinations of dark spirit powers (such as some who
might be a mix of multiple dark spirit types to create their own
new dark spirit type). Overall, the Darkfires are knowledgeable
about much of dark spirits and how they operate, such as things
like dark spirit rebirths (which many don't fully understand),
dark spirit rituals and even how to counter dark spirits that
are immune to spirit purification (which are rare, but some are
immune to normal spirit purification). Because of the Darkfires
connection to the spirit realm, they have to learn how to fight
dark spirits at some point in their lives, even more so than
some other supernatural threats. However, there are some dark
spirits that the Darkfires don't know how to destroy, or how to
overcome, with the two major ones they can't beat being Xeles
and Phantom (almost all Darkfires know to avoid these two at all
costs, and know not to deal with them, even if Xeles and Phantom
may try to tempt others). For the most part, while the Darkfires
are skilled in fighting dark spirits, they aren't as skilled as
some other groups like the death wraiths and the werewolf
alchemists who specialize in fighting dark spirits specifically.
Technology, Cybernetics and Alien Weapons Expert:
~Over the years in the 30XX universe, the conflicts of earth
shifted from humans against supernaturals to humans and
supernaturals against machines as machines gained stronger and
stronger intelligence and some turned on humanity. Humans and
supernaturals have even learned about aliens and alien
technology over the years thanks to some friendly aliens and
reverse engineering alien technology of humanity's enemies.
Because of the evolution of technology, it has been imperative
for the Darkfires to learn over the years how technology works.
From cybernetic enhancements of living beings, robots that try
to wipe out humanity, and even some alien threats over the
years, the Darkfires have shifted their focus from supernatural
hunting to a degree in order to learn technology as it has
evolved. For example, Kindron Darkfire used to run the tech
company Darkfire Tech and its child companies in order to use
technology to better the world. Because of this shift, the
Darkfires have learned a lot about fighting enemies using
technology, and learned how to combat different technological
threats. For example, while the Maverick Hunters who work for
humans have taken down a lot of rogue robot threats over the
years, the Darkfires have also helped the Maverick Hunters taken
down certain robot threats. And when supernatural enemies of the
Darkfires started enhancing themselves with alien technology,
the Darkfires learned a lot about how to counter that alien
technology. Over the years, the Darkfires have learned a lot
about technology, and how to counter it which led them to become
almost as good at fighting technological opponents as they did
fighting supernaturals. For example, a reploid's brain being
destroyed can take down a reploid, so Darkfires know that when
fighting reploids to destroy their heads. However, when a
certain robot's soul could take the form of a computer virus,
the Darkfires also helped the Maverick Hunters develop a counter
virus to the virus that made up the evil robots soul. However,
this knowledge is usually basic among Darkfires, with Darkfires
only being able to specialize in a few aspects depending on
their intelligence. For example, one Darkfire may specialize in
cybernetics, while others might specialize in alien tech and how
to replicate it, or others still might focus on reploid and
other robot designs.
Supernatural Hunter Training: Supernatural Strengths and
Weaknesses Expert:
~Since most supernatural hunters have to fight other
supernaturals and have to learn in order to survive their
fights, most learn everything they can about other races and
become experts in almost every kind of creature, and while they
specialize in specific types of supernaturals (Like how some may
go after one type of supernatural specifically), most
supernatural hunters can learn to fight many other types of
creatures as well. Depending on their training, most
supernatural hunters have to learn how to fight all types of
creatures whether they want to or not once they start training
as a supernatural hunter (as many supernatural hunters will get
hunted down by enemies of supernatural hunters once they start
supernatural hunting). Depending on the supernatural hunter,
some will search libraries on all manners of supernatural lore
and creatures depending on what they have access to, and over
time they will come to know the strengths and weaknesses of
almost every race, including spells, exorcisms and traps used
against almost all manners of supernaturals. Depending on the
age and experience of the supernatural hunter, most learn as
much about killing supernaturals as they can, as the more they
know about fighting supernaturals, the higher their chance of
survival in a job that could literally get them killed. Of
course, supernatural hunters typically use this opportunity to
learn what they can, but most typically are only limited by the
information they can find and what information they can retain.
However, the best way to learn to fight supernaturals is through
experience, though knowledge of supernaturals is also very
important. It is important in the supernatural hunting
profession to balance knowledge and experience, and being sure
to know the strengths and weaknesses of most supernaturals if
they want to survive their fights.
Supernatural Hunter Training: Supernatural Hunting and Tracking:
~For the most part, supernatural hunters have to learn
specifically how to track supernatural creatures, and often have
to have creative ways to lure creatures out. Because
supernaturals are getting smarter and learning to counter
supernatural hunters, supernatural hunters have to be creative
in how they handle tracking supernaturals. Usually, training can
involve things like being able to analyze foot steps of
creatures to find out more about where their opponent is going,
while some more skilled supernatural hunters can use tracking
more effectively to learn more about the supernaturals they're
tracking. For example, normal supernatural hunters will use foot
prints to track an opponent, but master level supernatural
hunters can learn what kind of creature made the prints by
analyzing things like how deep the footprint is and the size of
the stride being a way to tell a rough estimate of the weight of
the make of the tracks, or even traces of elements in the
footprints could be signs of certain supernaturals (such as
demons leave behind a sulfuric trace wherever they go and is
also in their footsteps). In addition, supernatural hunters are
also trained to listen to the environment, in which the
environment can be a great way to track opponents. For example,
most know that when everything in a forest goes quiet, even the
bugs, it usually means there is a predator nearby, and some
supernatural hunters can use that to tell when they are close to
a possible target. This skill is something that not only
requires knowledge of tracking, and using the environment, but
also requires knowledge of supernaturals as well. For example,
some werecreatures actually jump through trees in the forest
rather than walk on the ground, in which supernatural hunters
have to understand that and use that knowledge to their
advantage. Supernatural hunters usually have a sense of when
creatures are around them, and most are trained specifically to
track supernatural creatures. Most have come up with many ways
to track supernaturals, as the world of supernatural hunting is
rapidly changing as supernaturals come to learn supernatural
hunter tricks for hunting. Since many supernatural hunters are
human, most learn these tricks without any special senses or
abilities, as they just rely on the environment or on what they
learn about how to track creatures.
Supernatural Hunter Training: Exorcism, Weakness and Trap
Knowledge:
~Most supernatural hunters are extensively trained or learn how
to use exorcisms and traps for a multitude of creatures and
mythologies, due to exorcisms and traps being very useful in
their job. Due to supernaturals having to learn about a number
of supernaturals, and having to adapt to many situations, most
have to learn extensively what supernaturals are weak to, and
how to cast out stronger supernaturals than they can handle if
they want to survive. Supernatural hunters typically use
exorcisms and traps in order to take advantage of other races
weaknesses, and typically use this on other creatures that are
vulnerable to exorcisms and traps as a means to overcome them
more easily. For example, almost any supernatural hunter these
days know that holy oil works well for trapping angels, and even
know demonic exorcisms to exorcise angels back to Heaven. For
the most part, they also know how most supernaturals operate, as
they have to know the differences between supernatural creatures
and use whatever weakness for the creatures they are hunting.
Most supernatural hunters seek as many ways to exorcise and trap
beings as possible, specifically for finding ways to trap
stronger enemies they may have to run away from, or finding
unique ways to counter some supernaturals who have learned
supernatural hunter tricks as more and more supernaturals are
trained in supernatural hunter tactics. As such, many
supernatural hunters that are experienced have had the time to
build up their knowledge and even amateur supernatural hunters
have learned about traps and exorcisms to some degree.
Typically, things like exorcisms and traps can easily save a
supernatural hunter's life in dangerous situations, and some
supernatural hunters have learned a lot about these not just
through books, but by watching other supernatural hunters. Some
even have unique ways to take advantage of these based on their
knowledge and creativity, such as one set of supernatural
hunters, who came up with the idea to carve devil traps onto
bullets in order to prevent a demon from being able to leave the
body they are in.
Supernatural Hunter Counter Experts:
~Because of the rivalry between some supernatural hunter groups,
there are some supernatural hunter groups that fight each other.
Because of this, most supernatural hunters also have to worry
about other supernatural hunter groups, or some supernatural
hunter hunter groups who use their own tactics against them.
Because of this, supernatural hunters have to be aware of when
groups are using their own tactics, and they have to adapt and
counter those tactics when they arise. This training also
teaches supernatural hunters how to avoid certain traps and
tracking that other supernaturals will use, with some groups
training their supernatural hunters how to counter the
supernatural hunter group rivals of the group they're trained by
(For example, the Christian churches may have rivalries with
different churches supernatural hunter groups, or certain other
secret groups like the Men of Letters may refuse to cooperate
with other groups). Because of this, it's also important for
supernatural hunters to realize that their enemies are not
always supernaturals, but sometimes other humans and other
supernatural hunters. This mostly applies to supernaturals that
double as supernatural hunters, as they often come under
scrutiny for hunting their own kind and some human supernatural
groups won't let them operate as supernatural hunters in fear
they may turn on humans. Because of this, supernatural hunters
are not only weary of supernaturals they hunt, but also of other
supernatural hunters (though many supernatural hunters often
form groups for better survival chances). To an extent,
supernatural hunters have to be weary of supernatural hunters
they might come across, though most have to learn when other
supernatural hunters are enemies and when they are allies, or
else they could make unnecessary enemies. Of course, this also
works to counter when supernaturals use this as a means to
counter supernatural hunters, which is a tactic that many
supernatural hunters are seeing more and more of in the current
days.
Due to Kanna being a dhampir, it's pretty obvious as to why this
is important for her to learn.
Maverick Hunter Mechanical Strengths/Weaknesses Training:
~In the 30XX world, the Maverick Hunters are specifically
designed to fight and take out technological threats. However,
their training isn't limited to just those in the Maverick
Hunters, as even humans and supernaturals can also learn how the
Maverick Hunters battle mechanical threats. This includes
special training in how to combat reploids, as well as learning
how to fight cybernetically enhanced opponents. Because of this,
people learned the strengths and weaknesses of robots, androids,
reploids, and even how to fight mechaniloids. Because there is
always a risk of machines turning on humanity (as it has
happened numerous times in the last 1000 years), there are many
that learn to fight mechanical threats. For example, many will
often wonder what the differences are between robots, androids,
and reploids, but advanced enough trained people in this
training know very well how to handle each specific type of
mechanical being. Usually the major difference is how much level
of thought each type of mechanical being has, with reploids
often having the highest critical thinking and emotional
capacity. It is often important to know this when fighting
mechanical threats, as well as knowing how different mechanical
beings are constructed. For example, most mechanical beings have
at least one power core and some form of brain, which can be
taken out in order to take out the mechanical being. If the
being is something more unique like a nanotech replicator (which
became illegal to create due to the problems in trying to
control them), then those in this training learn how to best
handle those kinds of threats. Depending on the knowledge level,
even humans and supernaturals can learn to fight machines and
take down many levels of mechanical threats. They also learn
things like how to track robots that might be trying to avoid
humans, or they may also learn about the builds of mechanical
beings in order to figure out how to take them out. There are
those that even learn alien technology in order to counter alien
tech threats like alien robots. Of course, as one might imagine,
this knowledge only goes as far as the training of the
individual, and because of the vast options of mechanical
beings, it's almost impossible to learn everything there is to
know, as there are so many different races and options for
mechanical beings that each one often ends up being unique in
some way depending on the unit and what it's designed for.
Supernatural Hunter Training: Presence Suppression/Crowd
Blending:
~Most supernatural hunters have to learn how to blend into
crowds and learn to avoid suspicion. It used to be that
supernatural hunters had to operate in secret in order to avoid
the secrets of supernaturals existing from getting out. While
that is not a focus anymore, supernatural hunters still learn to
blend into crowds and learn to avoid suspicion from normal
people. And because many supernaturals also live in the open by
learning to blend into crowds, this even more important to avoid
dangerous supernaturals who might try to take them out if they
are discovered. As such, the ability to blend into a crowd is
still just as important as it was before supernaturals were
discovered. For the most part, those supernatural hunters often
learn the best ways to avoid drawing attention to themselves in
crowds, learning methods to keep suspicion off them. For
example, some supernatural hunters will have ways to hide their
supernatural hunter weapons when out in public, often wearing
casual clothes or clothes to fit whatever area they're in (such
as wearing clothes common to the area they're in to avoid
looking out of place) that can allow them to not show their
weapons they may carry with them. Because a lot of supernatural
hunters are human, most have no supernatural ability to hide
their presence, and even with things like the assassin
wavelength being able to be learned by humans, most humans have
learned this skill just by using their ability to disguise
themselves, or using different methods to mask their trail if a
supernatural knows they're coming after them (such as some male
supernatural hunters will use different colognes to mask their
true scent and confuse those with enhanced senses of smell).
Crowds can be very useful, as crowds can mask someone's scent,
due to so many people often being in one area that the scents
are impossible to differentiate, and hiding in crowds can make
one hard to find if they blend in to the crowd well enough,
allowing a supernatural hunter to be able to avoid suspicion
from supernaturals they are hunting or other supernaturals in
general (as supernaturals they are not hunting may attack them).
The Darkfires, no matter how they're trained, use this to blend
into crowds whenever they can, as they often don't want to draw
attention to themselves, which has become quite important over
the years.
Stealth, Stealth Killer and Infiltration Expert:
~While some wouldn't consider all the Darkfires experts in this,
many are experts in stealth and infiltration with varying
degrees of knowledge. As one might expect, assassin trained
Darkfires are the most trained in this, though the other
Darkfires like the swordsmen of the Darkfires do also have to
learn this as well. There are usually two methods favored by the
Darkfires. The first is where the Darkfire will often kill
anyone in their path, in which the Darkfires that use this
thinking usually operate under the assumption that one can't be
found if everyone who can find them is dead. There is an
advantage to this, as Darkfires who use this method will be able
to avoid detection by killing people along a path and then not
have to worry as much about having to sneak past those same
people. Of course, there are some that will use non-lethal force
to take down opponents instead of just killing them, as some
Darkfires tend to not want to kill people they believe might be
innocent, or some that may try to avoid killing unless
absolutely necessary. The only real problem with this method is
that groups with strong communication are more likely to realize
someone is attacking their group if they try to call out to
someone only to find that they're not answering. The second
option Darkfires have is that some of them learn to sneak by
without encountering enemies, which is favored by some Darkfires
to avoid combat, and avoids a major weakness of the first method
in that those with strong communication will be less likely to
notice a Darkfire sneaking around. However the major weakness of
this method is that sneaking past without encountering enemies
may result in less casualties, but Darkfires will have to avoid
encounters before and after they accomplish their missions since
they will often have to go through an area to get to where
they're going and then go back through an area in order to leave
that area. The Darkfires learned to utilize stealth in their war
with the Hazeldines and certain other supernatural enemies
they've had over the years, so this doesn't just work on humans,
but on supernaturals as well (though getting past some
supernaturals may require preparation and specific items or
strategies to avoid detection). However, stealth only goes so
far, and depending on the skill level of the Darkfires, they may
or may not be good at this (for example, assassin Darkfires are
often masters of this, but swordsmen Darkfires are usually not
too focused on stealth since they rarely ever have the need to
sneak around).
Murderous Intent Sense:
~This lets those with this sense when an attack is coming,
usually by being able to tell when someone has the intent to
kill. This is a skill most warriors get by fighting constantly
for many years, learning how to sense someone's murderous intent
usually through encountering it first-hand enough that they
start to develop a strange sense that lets them read people and
be able to tell when someone has the intention to kill. This
lets the user read their environment as well as the people
around them in order to see what attacks might be coming their
way by reading an opponent's body language and the "sense" of
people around them. This gives them a passive sense of reading
people who might try to hurt them, as they can sense when
someone is ready to attack, and most people can usually sense
when that murderous intent is aimed at them. Some can sense this
literally as an aura through things like ki sense, but most
sense it in an instinctive way once their instincts have been
developed through constant fighting and battles. This gives the
user time to predict an attack, and to some extent, helps the
person predict what opponents will do in a fight by reading
their murderous intent. For example, by reading an opponent's
body language, such as how they move or how tense they might be,
a user of this can read opponents movements in order to predict
how they will fight or attack, as some have developed entire
fighting styles predicting people through this method, such as
the Hiten Mitsurugi sword style that uses this to predict
opponents. However, this sense is not perfect, and some
opponents can't be read if they can disguise their murderous
intent or they learn skills that can trick people with this
sense. Those who have no ability to feel emotions also don't
give off this murderous intent, as those who don't have emotions
don't feel the intent to kill. This sense is usually pretty
reliable unless one can suppress their murderous intent, and is
usually instinctive among people who have seen a lot of battle
and those that have fought for their lives multiple times. The
only real way to develop this is experience, as no amount of
training can truly grasp how this sense truly works as it is
only a passive ability that one can pick up by experiencing
murderous intent firsthand from enough people that they learn to
recognize the murderous intent in the feelings they get from
people.
Ki Combat Skills:
Ki Defense/Attack Spirit:
~Ki users learn among the very first things how to use their ki
for defense and attack, which leads to them learning how to use
a ki defense similar to other techniques like haki and Pai Zhua
attack spirits. Ki users with this ability are already defensive
once they learn how to use ki defense, but they are also able to
naturally attack people in different forms, such as those that
take elemental or intangible forms. Thanks to this, users of ki
learn to do this much more naturally than other energy users,
making them able to attack users. This means that certain form
shifting abilities to avoid damage aren't really of much use
against ki users unless the ki user is out of ki. As long as the
ki user has ki, this skill is a passive skill that all ki users
learn upon learning ki defense and can use it without having to
concentrate like most energy users. The only downside to this is
that this can only be used against those that have weaker energy
than the user, as stronger energy cannot be as easily broken.
The ki hardening and ki defensive techniques also don't allow
much change in the defensive nature since the techniques for ki
defense and hardening are specific techniques. However, this is
still useful against opponents who use things like elemental
forms, since ki is used for amplification of one's abilities at
all times.
Emotion Ki Strengthening:
~Depending on emotions, ki can be temporarily strengthened by
strong emotions of the ki user. There are two main emotions that
are normally used to do this which are reflected in the two
sides of ki, which are anger and calmness. While other emotions
can be used to power up ki, nothing matches the level that
calmness and anger have on ki, in which both can have unique
effects on ki and boost a ki user's abilities considerably based
on their emotions. Anger can temporarily increase power
immensely, intensifying speed and strength until the anger
subsides, which usually doesn't last too long, as the standard
anger reaction is around 8 seconds (meaning usually not more
than one or two combat rounds). Anger is best used as a rage, in
which users who use their anger or hatred to boost their power.
One doesn't have to be evil to use anger, as it is just a
reaction of ki to the emotion, since one side of ki responds
heavily to anger. Calmness is the other end of the spectrum
though, where the user doesn't gain power but control when they
have managed to calm their being. When calm and concentrated,
less ki is used, and defense and offense take less power, making
them more effective. Typically, calmness and peace are used to
help the body focus rather than using anger for an explosion of
power. For calmness, it is used to focus the body's ki and make
overall ki use and amplification more effective. Depending on
how emotions are used though, there are other emotions that can
provide specific amps, depending on the emotion and how it
interacts with ki. This can also relate to certain other special
kinds of ki, such as advanced ki training like god ki or demon
ki. This is more of a passive amplification, and only happens
when certain emotional conditions are present and strong enough
to affect a user's ki. This amplification is usually pretty
basic, unless used for advanced ki types, in which advanced ki
types often have unique effects when combined with this. Some
races, like Saiyans, even gain special boosts from this ability,
or may even gain new abilities from this.
Pure Energy Power Resistance:
~Every ki user, by training their ki, often gain resistances to
pure energy, usually supernatural energies that would be used
against them. Because of the use of energy that they use in
their ki hardening and defense, users of ki gain a passive
resistance to other supernatural pure energies. As such, this
grants them resistance to a lot of energy based attacks, and
some slight resistance to things like elemental effects.
Typically, users of ki are able to protect themselves and reduce
damage done to them to a degree thanks to their training. For
example, many ki users can move through many forms of fire
without suffering too many burns like most people, and they can
usually resist energy attacks. This comes with their training,
and is a passive ability as long as they have ki amplification
active. Usually, when it comes to ki, this protects against any
kind of energy as long as it is weaker than the ki one puts out.
Once someone encounters stronger energy, no matter the energy,
the energy can usually break one's ki and do normal damage.
However, this passive resistance to energy is very useful, and
allows users to use this resistance to their advantage if the
energy is below a certain level. However, this only works as
long as one has ki, and doesn't protect against aura breaker
techniques and weapons, and some energy based powers like magic
and elementals can break through this passive resistance much
more easily than energies like ki, aura, or even spirit energy.
This power does require ki, and once the user runs out, this
resistance stops. Users can build this resistance through
training, and improving their ability to generate ki, but
ultimately, this only grants resistance to energy at or below
the user's level of energy, as higher energies will break this
resistance.
Ki Enhanced Injury Recovery:
~While ki users don't have regeneration, they do recover much
more quickly than most normal people would. By controlling their
ki, a ki user's injuries heal up extremely fast, with small cuts
and bruises healing within an hour. Since ki is more about
defense, this doesn't grant regeneration, but it does speed up
the body's natural recovery, meaning it's not useful for things
like regrowing limbs or healing injuries someone wouldn't
normally be able to heal. This enhanced recovery cannot heal
fatal injuries quickly, with most ki users still not being able
to heal deadly injuries. This is a passive skill, which does
require the body to have life force to maintain it. While it may
sound intimidating that it uses life force, it uses a minimal
amount, and is what the body normally uses life force for, which
is to fix damage it can fix. If the user runs out of life force,
then this healing will stop, though running out of life force
usually means near death or death anyway, and usually only
reaches that point when one has fatal wounds. However, those
that master ki can use this to even slow their aging, since the
recovery can help heal the effects of aging. While no one can
age backwards with this power, those that use it can prevent
themselves from aging quickly if they want to. This ability can
however, be slightly interrupted by aura breaker weapons, as
aura breaker weapons can interrupt ki use and ki defense, and
advanced ki types may require conscious effort to use if one
wants to use them to heal more quickly, which some advanced
users can do (AKA something like genki can heal some ki users of
genki).
Ki Training and Enhancement:
~Like most energy users, ki users have to train their ki, which
is the only way to enhance their ki. Ki users have to train
their bodies to utilize more ki, and to use ki more effectively.
This requires ki users to train with their ki as much as they
train their bodies, as well as training their mind which
controls their ki. Through a combination of ki, mind and body
training, the user is able to grow their abilities to use ki.
Depending on the ki the person has, their ki can be stronger or
weak, depending on the person and their previous training and
abilities. Though having weak ki is not something that makes
someone weak, nor does having strong ki automatically make
someone strong. The only thing weak or strong ki determines is
how much of a passive amp the ki user gets in their abilities
through training, with stronger ki users getting a smaller
growth to their abilities through training. There is advantages
and disadvantages to both. The main one being that weaker ki
users grow in power more quickly as they train, but don't have
as much of an amp to their abilities to start with, while
stronger ki users gain more of an amp, but don't gain a lot of
power when they train once they reach a certain level. Both have
their advantages and disadvantages, and one is not necessarily
stronger or weaker than the other. Training one's ki is the only
real way to increase their ability to use ki and to decrease
cost of the ki they need for attacks and amps. Those with
natural ki affinities can grow more quickly, but overall, the
amount of ki one has to start with usually determines whether
they grow more quickly or require heavier training to grow. For
example, Saiyans usually are born with high power and ki, so
their growth is usually slower than some beings, and they
usually have to train harder at higher levels to gain any new
power, while humans at a lower level may be weak, but will grow
far more quickly.
Ki Inner Focus and Limit Sense:
~Through heavy training, ki users develop an inner sense of
their own power. Because this requires the mind as much as the
body, ki users usually have to concentrate inward to bring their
ki to the surface. As such, most ki users get a sense of their
own ki, often being able to sense things like when they're
getting close to unlocking new abilities through ki, or if
they're needing to put themselves in a life or death situation
to push them beyond their limits. Some more advanced users can
sense when new powers are trying to awaken, and some advanced
users can more easily draw these powers to the surface under the
right conditions. Because ki users often focus on drawing their
ki to the surface, this makes drawing out their hidden ki
abilities a bit easier depending on the person and their
abilities. However, this isn't always as it as it might sound,
as some ki abilities may require pushing past one's limits in a
life or death situation, or may require specific situations or
opponents to face before they can call that power forth. The
main use of this though, is that many ki users use this to
figure out when they hit a limit on their ki abilities and then
try to find ways to push past that limit so they can start
getting stronger again. In a sense, this allows ki users to grow
beyond many other energy users, but at the same time, requires
harsher training on the body at higher levels. Some users gain
this more effectively through things like the Kami style of ki
combat which focuses heavily on meditation, and the god ki style
which focus on internalizing ki. However, some more dangerous ki
users like the Path of Asura users may have their own ways of
forcing their ki abilities to the surface through their own
powerful pull of their ki, though usually at cost of danger of
destroying their bodies in the process. Each ki user has their
own methods of doing this, as some have other unknown methods as
well. For example, Namekians get stronger through meditation
rather than training, as they are more mind focused, or Saiyans
may require battling opponents stronger than them to awaken
certain abilities. Usually for most beings though, a simple
focus inward is usually what they use.
Ki Power Level Control and Power Suppression:
~Those that control ki are able to control their power level,
suppressing or even containing their ki. This lets a ki user
control how much power they put out, mostly so they can hold
back from overusing their ki on weaker opponents. This makes it
so they don't have to concentrate on holding back and helps them
hide their true power levels if they need to. This ability is
designed mostly for training, as ki users often use this to
weaken themselves in training so they can gain better training
from weakening themselves slightly, such as using power
restraints, and some races even using transformations to keep
themselves in a weaker state. However, this also has another use
in that those with this can learn to suppress their power level,
and hide their presence from people should they choose to. This
makes it so that those with sixth senses or other senses that
sense presences cannot sense a ki user when they are completely
suppressing their power level. They are also able to contain
their ki in their body, though this is mostly learned in god ki
training or sage ki training rather than normal ki, and can do
damage to the body if one doesn't do it properly. This also
doesn't do things like negate the sound one makes, or make them
invisible (unless they have techniques that do so). This is
usually more for training, and may require specific training
depending on how one wants to learn how to use this (like those
that use transformations to weaken their power for training may
have to have transformation abilities).
Enhanced Senses and Ki/Power Level Sense:
~Thanks to ki users amping their bodies with their ability to
use ki, this also enhances users' senses, with all of their
senses being enhanced. The exact enhancements are different for
each person, much like other races enhanced senses, as this is
never a constant upgrade. Some may gain enhanced sense of smell,
or highly enhanced sight. Though most ki users get a fairly
balanced upgrade to their normal senses. However, ki users also
gain a special sixth sense for sensing ki and power levels of
other creatures. This is very useful for sensing the life energy
of others and usually sensing how powerful they are (Unless
they're able to hide their true power through things like
transformations and other energy suppression techniques). This
works with almost every living things with a few exceptions. For
the most part, ki of living things can be sensed, with exception
of certain ki types like god ki and sage ki, which can only be
sensed by ki users with specific training on the ki and have
actually used the ki to know how it feels. This means that if
someone goes into a god ki transformation (like Super Saiyan
God) or into a sage ki mode (similar to sage mode chakra users
use), those without those kis cannot sense their presence
change. Ki users can not also sense ki from artificial life
forms unless they generate ki specifically in their bodies (like
cloned beings being able to generate ki, or robots with ki
generating cores), but most robots are not able to be sensed
since their energy cores work differently. Sensing life energy
can be difficult among certain situations, and things without
life usually can only be sensed if they have ki specifically as
not all energies can be sensed with a ki sense.
Ki Meditation Focused Telepathy:
~This ability lets a ki user communicate telepathically with
anyone they can connect to, using their spirit to connect to
others if they know where they are. Typically this power uses
their mind's focus, in which they use it to tune to a person if
they know where they are in order to communicate with them. This
lets them communicate with other people without having to speak,
with them being able to share thoughts directly with others.
However, usually the ki user has to know where the person is to
use this since they have to know where to connect to. However,
this doesn't apply to those who establish permanent connections,
such as connecting to other family members through some shared
ki that can be used to establish a permanent connection. This
lets ki users not only communicate with those they have a
permanent connect with, but can also tell them where they are at
any time should they require to find them or need to be summoned
to them (which they would normally need to use their ki sense to
track people). Those who are set up with permanent connections
have to accept the connection, and even then, they can sever it
if they choose to. Users without permanent connections must know
where the other person is, and must be able to telepathically
communicate.
Ki Meditation and Mind Protection:
~Through meditation, ki users are able to block out outside
influences, designed to be a meditation method to help ki users
focus their ki and train their mind. This helps ki users reduce
how much ki they need to use, and helps the ki user grow in
their ability to use ki as they learn the right meditation
methods. This also makes ki users immune to mind manipulation,
as this meditation creates a protection around the user's mind
and allows the user to learn to block out specific influences,
and works similarly to powers like disciplined mind or iron
will. Unlike some who can still enter someone's mind even if
they're forced out, it isn't possible to enter a ki user's mind
or affect their mind at all when this protection is active, as
some ki users even use their life force to create a specific
protection of ki around their mind. This uses the mind and the
body's life force to protect the mind, even if that's not the
actual purpose of this meditative training. This also lets the
user manipulate their own mind, concentrating and influencing
their own emotions using their life force in their mind, usually
to help them enter the right emotional states to use their ki.
Though they can't enter their own mind's inner world like some
mind manipulation users can, as this is not designed to enter
the mind's inner world, just control the mind in a basic way.
This also means that some psychic abilities can still affect
them, like ones that attack the nerves, and some users can fall
prey to illusion abilities if they are not trained to see
through illusions specifically.
Passive Skills:
Wallcrawling:
~The user can scale walls and ceilings, no matter how rough or
smooth they are. They do not deny gravity, but adhere to
surfaces unaided using various ways. However in order to be
considered true wall-crawling, the user must be able to maintain
balance for long periods of time, compared to Wallrunning where
the energy is only temporary.
Beings with superhuman strength or with super strong and dense
claws could simply dig their fingers or into a surface, then
propelling upward and digging in again, generating the effect of
wall-crawling. In some cases, the user may simply be able to
make use of any handholds they find, no matter how small, to
wall crawl.
Alternatively, the user's body and skin could possess other
adhesive properties in common with certain animal species, such
as the suction pads of a frog. Those with Reptilian Physiology
could have microscopic hair/bristle-like structures on their
hands and feet like a gecko, a trait that is shared with those
with Insect Physiology and Arachnid Physiology. The use of
setae, as well as nanoscale fibers, can allow a user to access
electrostatic attraction forces known as Van der Waals Force to
interact with positive and negative molecular charges to
effectively cling to an object or structure at a molecular
level.
Ceiling Adhesion:
~The user can adhere to ceilings and upside-down surfaces
without fear of falling, allowing them such feats as hiding from
others or ambushing them.
Wing Manifestation:
~The user has or is able to manifest wings that grow or are
attached to the body allowing flight. They may also protect from
rear attacks or detach and re-grow for quick getaways. Kanna is
able to sprout bat like wings from her back for flight. She can
also use her wings for offensive and defensive purposes.
Glowing Eyes:
~The user possesses eyes that glow which allows them to generate
light, sometimes allowing them to see in the dark clearly. Some
users' eyes vary in color while glowing. Users may or may not be
able to control the color of the glow.
In some cases, the eyes may glow involuntarily when the user
calls on another power. This can cause Glowing Eyes to act a
sort of limitation, tipping others off that they are or are
doing something supernatural. Glowing eyes also happen if the
user is under a mind control/possession/hypnosis state.
Unlike Light Vision, the user can't manifest their eye lights as
beams or blasts. Some users have eyes that glow when their
powers are active. User’s glowing eyes may have various colors,
including: red, orange, yellow, green, blue, purple, and etc.
Kanna's eyes normally turn blue when she is in her Darkfire
released form but her eyes will turn red if she taps into her
vampire nature such as giving in to her bloodlust.
Vertical Pupils:
~The user has or can generate vertical pupils in their eyes.
Users can also transform their regular eyes to vertical pupils.
Claw Retraction:
~The user can project/retract razor-sharp claws/talons of
energy, bone, metal, keratin, etc., from their
fingertips/hands/wrists/fists/feet for various (mostly
offensive) purposes.
Finger Claws:
~The user can use their fingers to generate/retract extended
razor sharp claws/talons.
Fang Retraction:
~The user has abnormally sharp fangs and can deliver a deadly
bite with them. In some cases, the fangs may even be
retractable.
Powerful Bite:
~Users has a particularly strong bite, either because of sharp
fangs/teeth, strong jaw-muscles, unusual jaw-structure
(mandibles of insects, beak, etc.) or some other reason. Exactly
what they can bite depends on the jaw-strength, resilience of
their teeth/bite-surface and their shape.
Enhanced Violence:
~Users are incredibly skilled at harming others, whether
intentionally or unintentional. Users have no problem using any
means to get their way with others, even if it involves breaking
a few bones or leaving some scars. They don't necessarily have
to be good at fighting or killing to be violent, however, the
intention to harm has to be there, which usually does lead to
the deaths or maiming of others.
Poison/Disease Resistance:
~Kanna has an extremely strong immune system, granting high
resistance to deadly diseases to the point that drinking
diseased blood or being in contaminated areas doesn't affect
her. Even dangerously potent toxins and poisons that kill humans
almost instantly take a while to damage her.
Vampire Weakness Immunity:
~Kanna has a natural immunity to most vampire weaknesses due to
her human heritage on her father's side, such as
hypersensitivity to holy items or places (such as a church or
graveyard), the mystical purity of silver weapons, repulsion to
garlic, stakes to the heart and so on.
Bloodlust Suppression:
~As a dhampir, Kanna's predatory thirst for blood is naturally
suppressed when compared to a turned or full-blooded vampire.
She does not require blood to sustain her bodily functions, nor
is she easily susceptible to a feeding frenzy. However, by her
own choice, she embraces the benefits and highly euphoric
effects that drinking the blood of her enemies provides. Though
she does refrain from drinking from people willing to offer
blood, even if it's from people she trusts, she still hesitates
to take it from them (consent is important, kids!).
Darkfire Trained Combat Talent:
~The Darkfires are not just naturally talented, and as mentioned
before, the Darkfires train in combat at an early age. Whether a
Darkfire has natural talent or not, the Darkfires all train in
combat in order to build up their skills. There is something to
be said for experience in combat, and the Darkfires are no
different. Through training and experience, the Darkfires build
up their combat from the ground up, to the point that most
Darkfires will go so far as to train the basics for years before
they move on to more advanced training in order to master the
basic foundations of combat. Just like the natural combat
training, this training comes in a variety of forms, but the
result is the same: Every Darkfire trains their combat to the
best of their ability, and trains to gain the most of their
combat. Through training and experience, the Darkfires can learn
different things about combat. Among some of the more common
trained combat talents are those that learn to adapt to
opponents through experience, such as those Darkfires that were
experienced with fighting the Hazeldines tailored their combat
when fighting them to counter the Hazeldines combat styles. And
some Darkfires may even learn to counter other opponents
abilities through things like strategic thinking or by utilizing
certain combat abilities in response to certain abilities in
order to counter them. As time goes on, the Darkfires train
themselves to use this more and more easily, where they may even
use this combat talent without thinking, such as one experienced
Darkfire who had trained to a point where they were able to
dodge attacks instinctively as they had such combat experience
that they could subconsciously recognize threats. The more
experience one gets, the better the talent will become, no
matter what trained combat talent the Darkfires develop over the
years. Usually, the most common one is learning to adapt to
combat styles as the Darkfires learn about more combat styles,
or learning to adapt to certain supernatural combat by studying
how a supernatural fights (like countering a vampire fighting
style by fighting vampires until the Darkfire learns how to more
easily counter the vampire fighting style). As one might
imagine, this is something that also only goes so far. This kind
of combat talent starts out slow, but as the Darkfire trains,
they gain more ability to learn as time goes on. Of course, all
combat talents can be countered by stronger combat talents, or
by opponents that might have special training to counter combat
talents (usually through combat talents of their own).
Alchemist Multi-Linguists/Language Learning:
~For the most part, the Darkfires have been around for a while,
and have traveled the world over the course of their lives. In
addition, many of the have had to learn how to communicate with
all manners of people since there are many different kinds of
people living in the Asian and European continents. Some older
Darkfires may even know certain out of date dead languages
(languages with no new words being added and aren't spoken
anymore), with some even being familiar with certain older
languages that most wouldn't know. However, the time they have
spent fighting supernaturals has also led to them learning other
languages they need to understand other creatures, such as
learning Enochian to learn more about angels as a whole, or
learning Hebrew to learn more about fallen angels and demons. Of
course, that's not to also mention the fact that all Darkfires
have at least a few spoken languages they have to learn, with
English, Spanish, and French being among the most common
language families for them to learn. Because most Darkfires
learn multiple languages, most Darkfires have also developed an
affinity for learning new languages, and there are many with a
collection of languages they know. It is also easier to learn a
language if one is familiar with the language tree, such as
Spanish and Portuguese being very similar languages due to being
in the same language tree (though some might find the similarity
between similar languages a bit too difficult to learn at
times). Overall, the Darkfires always have multiple languages,
whether it's for learning about supernaturals, or just learning
it to be able to communicate with other people who speak other
languages. Regardless of the initial reason, most Darkfires know
at least a few languages, and have an affinity for learning new
languages due to having to learn multiple languages that they
learn to pick up on other languages much more easily.
The languages Kanna normally speak are Japanese and English
though she also speaks and understands other languages such as
Russian.
Darkfire Regenerative Increased Life Span:
~Depending on the Darkfire and how long their magic lasts, most
Darkfires with their magic regeneration have a highly expanded
lifespan. While it is theorized that the Darkfires won't live
forever, the Darkfires that live have gained supernatural level
lifespans due to their regeneration abilities. While this may be
different for each Darkfire based on how strong the Darkfire's
individual magic is and how long their magic abilities hold out,
the Darkfires are theorized to be able to live for a very long
time. Among the oldest Darkfires, it is theorized that the
Darkfires would live thousands of years. Because of their
regeneration, the effects of aging have been reduced severely to
the point where the Darkfires don't seem to age beyond their
prime due to the regeneration usually regenerating damage done
to the body by age. This has led to the Darkfires living far
longer than most humans, and no one knows just how long the
Darkfire lifespan will be (since most Darkfires are killed in
combat before they die of old age, or those like Qrow Darkfire
died of old age only after losing their magic abilities). Once
they reach their prime, the Darkfire doesn't age from their
prime unless their magic is somehow taken or lost. Since each
Darkfire is different, their life spans and growth rates are
difficult to quantify, but it is certain that Darkfires can live
for an extremely long time. However, it is theorized that
eventually regeneration abilities do break down, as creatures
like werewolves and vampires do eventually get older even if
it's after thousands of years. The major theory for this is that
eventually the power that handles regeneration breaks down with
enough age, and then the regeneration abilities weaken to the
point where the user can no longer regenerate easily enough to
reverse the effects of aging. No one knows at what point this
will happen for the Darkfires, but those like Qrow Darkfire have
shown that Darkfires have the potential to live for thousands of
years similar to creatures like werewolves and vampires who have
enhanced life spans. Of course, as one might expect, this only
covers life spans and doesn't cover death in combat or things
like sickness that might kill a Darkfire before they get old
since there are plenty of things that can still kill them.
As a dhampir, Kanna's healing factor is superhuman levels of
strong to the point that it's supernatural along with her being
able to live longer due to her mixed blood.
Supernatural Telepathy:
~This ability lets a supernatural creature communicate
telepathically with anyone they can connect to. Typically this
power uses their supernatural power, in which they use it to
tune to a person if they know where they are in order to
communicate with them. This lets them communicate with other
people without having to speak, with them being able to share
thoughts directly with others when the creature isn't speaking
out loud. However, usually the creature has to know where the
person is to use this basic telepathy since they have to know
where to send their thoughts and communication. However, this
doesn't apply to those who establish permanent connections (as
this allows those with permanent connections to always be able
to communicate with someone they have this permanent connection
with), such as connecting to other family members and close
friends. This lets creatures not only communicate with those
they have a permanent connect with, but can also tell them where
they are at any time should they require to find them or need to
be summoned to them (which some supernaturals can learn to
summon those that they have special connections with). Those who
are set up with permanent connections have to accept the
connection, and even then, they can sever it if they choose to.
However, there are ways to block telepathic communications, such
as certain frequencies that may confuse the mind's ability to
process telepathy, or certain wards that might prevent
telepathy. There are also certain types of opponents who can
listen in on communication done telepathically (it is rare, but
sometimes it does happen sometimes with certain psychic
opponents). For the most part, while the Darkfires are not
supernaturals, they do have supernatural telepathy that allows
them to communicate with others just like many other
supernatural creatures.
Magic Storage Dimension Item Summoning/Desummoning:
~This is a Darkfire specific art for storing items, weapons and
almost anything they want to keep with them. When using this, a
Darkfire creates a small pocket dimension where they store
items, which is a variation of certain magic arts that use this.
This allows a Darkfire to store almost anything they want to,
where they can open and close this pocket dimension at any point
as long as they have the magic power to do so. This art doesn't
utilize item connections to the hosts like some supernaturals
typically use, but instead connects a weapon to the storage
dimension. By using this ability, the Darkfires can not only
utilize this to store items, but can connect certain items to
the pocket dimension in order to summon and desummon certain
objects more easily. Typically, the size of the items they can
carry depends on the Darkfire and their magic affinity, but many
can create decent sized storage spaces. Each Darkfire is able to
do this to store items, with each Darkfire having their own
small magic pocket dimension that they can reach into at any
time or summon items from. Normally, Darkfires use this to store
things like weapons and items they might need, but don't want to
carry with them all the time. This makes a great way to store
items and weapons and keeping them out of the hands of others,
as they can desummon anything they summon should it fall into an
enemy's hands. Darkfires are able to call on anything they've
stored, or they can reach into this pocket dimension to pull
items out. As such, this is great for storage, and items stored
inside are kept preserved. Even food that has been put into it,
will stay fresh, as these spells don't have any progression of
time so anything put will not age or suffer any effects of time
in that items put in will see no passage of time in between
being put into the dimension and the item being pulled out.
Because of this, this is a great way for Darkfires to all
manners of items they might want to store. However, this cannot
store an infinite amount of items, and more or less acts like an
extra-dimensional box the user can access, so one cannot just
store an infinite number of items. Typically, after a certain
number of items, the spell becomes harder to maintain, with a
certain point possibly breaking this spell completely. It is
also worth noting that this cannot store organic beings in it,
so a user couldn't put someone in their item storage dimension,
or try to do something like store an animal in their storage
dimension. While it can store dead organic matter, it cannot
store living organic matter in it at all.
Human Peak Level Intelligence, Memory and Reflexes:
~Depending on the Darkfire, most Darkfires have enhanced minds
thanks to their magic amplification and their training of their
body and minds. The first thing that is enhanced is their
intelligence, in which some Darkfires gain certain intelligence
boosts depending on their intelligence potential. This has a few
uses, such as allowing a Darkfire to more easily learn
information, or might help Darkfires develop strategies for
certain situations. Depending on the Darkfire, some might gain
stronger intelligence than others, and depending on the
Darkfire, they may have ways to utilize this. The second
enhancement is to the Darkfire's memory, where Darkfires
typically have very good memory thanks to their training of the
mind. Most Darkfires have great memory, and some smarter
Darkfires may even have a photographic memory depending on the
Darkfire's particular natural talents. The last enhancement that
Darkfires gain is the enhancement of their reflexes, which
allows them to react much faster than most creatures can due to
many Darkfires training in combat and training their reflexes as
part of their combat training. Depending on the Darkfire and the
training some Darkfires are able to utilize their enhanced
reflexes to react far more quickly. Typically, all of these
enhancements work in unison, and depending on the Darkfire, the
balance of enhancements may be different depending on the
specific Darkfire, and their natural abilities (such as smarter
Darkfires might gain better intelligence, but more combat-based
Darkfires could gain stronger reflexes). Typically, most
Darkfires are either balanced with a slight increase to all
their enhanced mind stats, or they can specialize in specific
stats for higher stats, but this usually means lesser stats in
certain other aspects as a result (Like an enhanced intelligence
and reflexes might have poor memory). For the most part, the
Darkfires don't get supernatural enhanced minds, but instead
they train their intelligence, memory and reflexes to the peak
of human potential while they train their body and mind.
Darkfire Body/Mind Training: Enhanced Senses:
~Every Darkfire trains their body and mind to utilize the height
senses of their human potential. By training their bodies and
their mind, their senses are trained to reach the peak of human
limits. Darkfires are able to use senses beyond that of normal
humans, with each Darkfire having slightly different senses
depending on their own affinities and potentials. Most Darkfires
can see far beyond that of most humans, in which they don't just
see farther than many but they also are able to adapt to
different conditions of light more easily thanks to their human
bodies being trained to adapt more easily. While not as strong
as supernaturals, the Darkfires do also usually have an enhanced
sense of smell, where they can use their sense of smell to do
things like differentiating smells that might overlap, or using
their own focus to try and single out smells that might be faint
to more easily determine where the smell is coming from.
Darkfires can also hear much sound from much further away than
most, where their hearing can sometimes be compared to some
supernaturals thanks to the Darkfires having great focus. While
the Darkfires don't have supernatural level senses, they do have
senses beyond that of normal supernaturals, though there are
some Darkfire hybrids that may have supernatural senses if they
are born of supernatural parents. For the most part, the
Darkfires train these senses through focus and mental
discipline, allowing them to train them to be more efficient
over time. Some Darkfires can even learn to use magic
amplification to enhance their senses, as some have even learned
things like Magic Sense, which senses the basic building blocks
of the universe in the air and use that in conjunction with
their senses. For the most part, the Darkfires aren't vulnerable
to certain enhanced senses weaknesses, such as how werewolves
might be vulnerable to their sense of smell being overpowered by
strong smells, but this comes at the cost of the fact that the
Darkfires don't have as strong senses as other supernaturals.
Darkfire Spirit Sense:
~While the Darkfires don't have some fancy sense like werewolves
and vampires, the Darkfires have learned to sense spiritual
energies of the world around them. This is a unique sense they
developed to replace their inability to develop certain senses
like werewolf ultralight senses or a vampire's third eye. In
this sense, the Darkfires become so attuned to the spiritual
plane, thanks to their power coming from the Spirit Realm, that
they learn to sense the spiritual energy all around them that
grants them the ability to sense the world. While not as strong
as some presence sense abilities, this does grant the Darkfires
a few abilities in this sense. The first is that Darkfires can
sense any living beings as well as the objects around them by
sensing the spirit energy in the air and how it interacts with
the environment. By using this, the Darkfire senses the spirits
of other beings and of any life in the world around them. They
are able to use this to sense the presence of people,
supernaturals and even sensing animals and plants. The Darkfires
can even sense things like androids and reploids with this power
(though not because they have spirit energy, but more they sense
mechanical beings through the lack of spirit energy in them).
Because of this sense, the Darkfires also are able to sense the
spirits in the world around them, and can even see into the
spiritual plane where spirits reside. And while things like
walls and other objects around them aren't living things, the
Darkfires can sense where things are around them by how the
spirit energy reflects off surfaces or how the spirit energy
reacts to an object (as sometimes spirit energy can pass through
certain objects). This sense is a bit unique to the Darkfires,
but is something that the also comes from those that are trained
in the spirit realm. For the most part, it is worth noting that
hiding from this sense works just like hiding from normal
presence senses, where those that have special abilities to hide
from sixth senses that can sense the presence of others also
work on hiding from the Darkfire's spirit sense.
Disciplined Mind:
~Since the Darkfires require focus in order to use their
abilities, the Darkfires developed this in order to learn to
more easily focus their minds. Eventually this turned into a
whole art unto itself and proved to have uses outside of just
helping a Darkfire focus. This art lets the Darkfire take
complete control of the world in their mind, shaping it to their
own devices and letting the user control their mind through
mental focus. Each inner world is different, and solely depends
on the one with this art. This not only lets the users control
their minds, but allows them to become immune to mind control or
other attempts to influence their mind due to the Darkfires
focus being able to detect and counter attempts to influence
their mind (which resulted as an accident of this training).
This also lets them enter into the inner worlds of others, and
more advanced users can slightly influence those who's minds
they enter. However, it is worth noting that going into other's
minds is mostly as a method of training, and Darkfires don't
have too much use to go into other people's minds outside of
training as they aren't too skilled in controlling other
people's minds, since every mind is different and requires
different approaches, and their disciplined mind training is
more focused on them learning to control their own minds. And by
controlling their minds, the user can do things like shut down
certain parts of their mind should the need to, or manipulate
their emotions at will once they learn to focus and control
their inner world. For the most part, shutting down parts of
their mind only helps against opponents with psychic powers,
such as shutting down their sense of pain when an opponent uses
a psychic power to overwhelm their pain receptors. However,
doing so could have negative consequences depending on what
they're shutting down, such as shutting down pain can lead to
more damage to the body if the users can't process pain to know
how damaged their body is. This training is more about mental
focus than anything, so users should keep in mind that use this
to help focus one's mind is the primary meaning of learning this
training.
Darkfire Disciplined Mind Ability: Fool Senses:
~This is an accidental use of the Disciplined Mind training that
has been put to use over the years. By controlling the mind and
the subconscious, a user of Disciplined mind is able to suppress
the aspects of themselves that show when they are lying. For
those that read aura and body language, a user of the
Disciplined Mind art will always seem like they are telling the
truth, due to the fact that the users of this suppress the usual
subconscious signs of lying. For example, those that lie may do
things unconsciously like bite their nails, or they might turn
their heads away. Normally, these are subconscious reactions
someone does when they lie. For those with this training though,
disciplined mind users instinctively suppress those instincts
due to them completely controlling their conscious and mostly
controlling their unconscious mind to prevent unwanted
unconscious reactions. Those that use this always seem like they
are telling the truth, and even advanced mind readers cannot
tell when a user of this is lying due to the fact that the mind
is controlled by the user and the usual signs of lying are not
there. While a Darkfire can still lie, their lies and truths
don't show any different even among those that are the best at
reading personalities and reading emotions. This is a bit
difficult to master, as it takes more than just suppressing
certain parts of the mind since a user has to not only learn how
to suppress reactions and suppress hormonal responses, but learn
what reactions specifically they give off when they lie and
suppress them. Since each person has different reactions when
they lie, the users have to learn those reactions unique to
their own selves. For the most part, while this may seem very
useful, most have learned by this point that the Darkfires can
do this, so most people don't even try to tell if the Darkfires
are lying since they can just fool senses with this. For the
most part, this is only really useful in certain situations, and
usually only useful if the person the user is trying to fool
doesn't know they are a Darkfire or trained in this art.
Darkfire Disciplined Mind Ability: Spirit Plane Projection:
~This ability is only used by the Darkfires who learn focus and
meditation, usually through spirit training, or through learning
the elemental spirit abilities. This was developed as a means to
allow Darkfires with elemental spirits to project their
elemental spirits into the physical plane, but ended up teaching
the Darkfires to project their own minds there as well.
Darkfires skilled in this part of the Disciplined Mind training
learn to project their minds, and can actually send their mind
to the spiritual plane where the spirits of the world reside
when they are not directly interacting with the world. By using
this training, a Darkfire learns to not only focus their mind,
but guide it using certain spiritual astral projection concepts.
When used, the Darkfires project themselves into the spiritual
plane, where they are able to be among spirits of the world in
their natural habitat when not interacting with the world. The
Darkfires cannot do much in the spirit plane, as the spirits can
kick the Darkfires out if the spirits sense that the Darkfires
are going to cause trouble, but the Darkfires can stay in this
plane as long as the spirits don't kick them out. This plane is
not only a place to interact with spirits, but also a place to
avoid dark spirits, since dark spirits cannot enter this plane.
This plane is a great place not only to interact with spirits,
but some spirits can even train Darkfires when in this plane in
certain spiritual abilities. For the most part, this is mostly a
more advanced version of the Darkfire Disciplined Mind, so it's
not too different, except for the fact that the Darkfire cannot
control the Spirit Plane like they would their mind. When in
this plane, the Darkfire's mind can stay in the plane as long as
they want. However, it is worth noting that Darkfires with their
mind in the Spirit Plane will be vulnerable in the outside world
since they are essentially projecting their mind elsewhere, so
they need to be careful and only use this when they are not in
danger of being attacked.
Enhanced Darkfire Combat and Ki Trained Physical Stats:
~As a dhampir, Kanna is born with many of the supernatural
abilities of a vampire and other traits. She doesn't seem to
have a hyper-predatory thirst of blood to keep her body in peak
condition or from shutting down, instead she seems to casually
enjoy human food though she refrains from drinking the blood of
innocent people. She even hesitates or flat out refuse to drink
from willing people. Although not a magic user, her ki
abilities, dhampir blood and Darkfire training makes Kanna a
very powerful and equally dangerous hybrid. Her training has
honed all of her physical and supernatural abilities, making her
one of the best and deadliest assassins in the Darkfire
family... even if some of them don't acknowledge it.
Transformation(s):
Darkfire Awakening: Release Form: Hitodama:
~After going through much training, Kanna was able to gain a
released state that takes the form of a kitsune. In this form,
Kanna gain fox like ears and four tails. Her eyes are glowing
bright blue with vertical pupils like her flames along with
having sharp teeth and claws. This power amplifies her ki and
Darkfire abilities along with making her blue flames stronger.
She can even project an exoskeleton like ki aura made of
fox-fire for offensive or defensive purposes. This form can even
turn into a full grown kitsune up to the size of a large
mansion, which is different from her standard elemental fox form
in size.
Blood Rage:
~Due to her vampire heritage, Kanna can enter a powerful
berserker state fueled by pure bloodlust and rage, but remains
in control of herself due to her Darkfire training - canceling
out of it whenever she chooses. In this state, her weapons surge
with dark power, almost doubling in length with glowing red
runes along the sides, can cause more damage to enemies who
can't restrain her frenzy of attacks, breaking through defenses
easily with physical attacks, can't be knocked down, stunned,
and is invulnerable. However, she cannot stay in this form for
long. Normally, she will stop herself in 30 seconds (2 rp turns)
and can be worn out if she's careless. Though she can also enter
this state if she's in a near death situation or if pushed to
the breaking point, making her into a feral animal.
Darkfire Weaknesses:
When it comes to hunger, there is another thing to note about
the Darkfires as a weakness. Many that know the Darkfires know
how much more the Darkfires eat, but it is not because they are
gluttons or because they enjoy their food that much. This is
because the Darkfires burn off calories much faster than their
bodies can handle due to their constant battle-like nature.
Since the Darkfires do a lot of training and fighting, they tend
to burn a lot more calories than most others. On top of this,
the Darkfires have a very fast metabolism, due to their bodies
being in peak condition. And due to this, the Darkfires have
very fast metabolisms that can actually burn off food even
faster. The Darkfires tend to have a hypoglycemic nature to
them, where they have to eat far more in calories to keep their
strength up. This is something of a major disadvantage to them,
as their metabolisms can be a huge detriment. This means that
Darkfires that don't eat regularly could have hypoglycemic
reactions, to the point where they could pass out from hunger if
they skip even one meal. This is something of a curse to
Darkfires more than a blessing, because they have to eat far
more than normal people, and they metabolize things much faster.
In terms of food, this is easy enough to get around, where a
Darkfire just has to eat regularly to keep their strength up,
but this also affects Darkfires when they drink, as alcohol has
highly reduced effects on them due to the fact that they
metabolize alcohol much faster and the alcohol doesn't really
affect them as easily. Most Darkfires have to eat a lot in order
to survive, and they not only have to eat regularly, but they
also tend to eat far more than others. As humans, the Darkfires
have to eat far more than other humans in order to keep their
metabolisms in check. Those that don't eat will suffer
hypoglycemic reactions, and could even pass out from hunger in
as little as 12 hours without food. Because of this, this can be
a major weakness to Darkfires, as when they get hungry, their
ability to fight gets weak, and their abilities start to get
sloppy when they get hungry enough due to them usually not being
able to concentrate when hungry. This weakness is a huge problem
for Kanna, especially since she's part vampire. If she can't
find enough food, her body will immediately try to find a
different food source, kicking her instincts into animalistic
overdrive and go after humans or anything with a beating heart
and flowing blood.
For the Darkfires, it cannot be stated just how much they depend
on mental training and fortitude in order to learn to use their
power. No matter the element or the base power, there is always
a certain degree of focus and concentration. For the Darkfires,
the reason they developed the Disciplined Mind training was not
to become immune to attacks on the mind (as that aspect became
an extra use of the power later), but to learn to focus their
minds in order to utilize their powers. Without this level of
focus, the Darkfires would not be able to use their elemental
powers. As an example, many Darkfires utilize dark flames as one
of their elements since it seems to be an inherited element
among most Darkfires. However, without proper focus and
concentration training, the Darkfire could end up being unable
to control their flame powers and that could result in their
power not working properly. At best, they wouldn't be able to
summon flames, or at worst, their attempts at using flames would
literally explode in their face. However, it isn't just about
controlling their powers, but the fact that most Darkfires walk
a thin line between what would be considered good, anti-hero or
evil status. Depending on the Darkfire, many walk certain lines
that they must always remain in control of their own minds and
set certain limits they cannot cross in order to keep them
grounded. For example, The Dark Magicians faction tends to walk
a line of being considered evil because they kill anyone they
deem as enemies and their restrictions are more about preventing
certain powers being used (so Darkfires don't dive into things
they can't control or might corrupt them) than about who should
be killed and who shouldn't like other factions of the
Darkfires. It is not about moral high ground, and is more about
keeping the Darkfire from doing things that will twist them and
keep them from simply becoming like any other killer. Those that
do cross those lines will face punishment by the other Darkfires
leading up to exile from the clan.
Another major weakness to the Darkfires is trauma. Trauma is a
problem that usually happens to Darkfires who suffer a major
psychological event, or sometimes even a physical one. If a
Darkfire is traumatized by something, this can have adverse
effects on their power. The biggest power that is affected by
trauma is a Darkfire's regeneration. If a Darkfire is injured
and the trauma is not overcome, many Darkfires don't regenerate
the injury from that trauma, such as one Darkfire who walked
with a cane after a trauma because their leg wouldn't heal
properly. The trauma can also have other effects if a Darkfire
tries to use their power, including elemental powers not
functioning properly, or certain abilities not working properly,
such as one Darkfire who tried to create elemental familiars and
the Darkfire's strong regret and guilt was theorized to make his
own elemental familiars turn on him to the point where the
familiars attacked and nearly killed him. Most Darkfires know
how dangerous trauma can be, after seeing what trauma has done
to many older Darkfires who fought through the Three Great Wars.
Typically, regeneration is the power that is mostly affected,
with the trauma causing injuries to not heal properly. The only
way to overcome this weakness is for the Darkfire to overcome
their trauma, whether it's psychological or physical. For
example, a Darkfire who was mentally scared after nearly being
killed by a werewolf eventually overcame their fear of
werewolves and would go to regain their power, and save their
family from a pack of werewolves attacking them. Overcoming the
trauma that caused the problem is the only way to overcome this
particular weakness, and overcoming that trauma not only helps
the Darkfire regain their power, but some have even gained
greater power when overcoming trauma. But those that do have
trauma are usually limited in what they can until they overcome
that trauma, so Darkfires who do have trauma are usually kept
out of battle.
Every elemental power the Darkfires have can be countered just
like any other elemental power. While some elementals have
unique properties (like dark flames being able to consume normal
flames, or dark lightning being able to use darkness as a
conductor), each element is still countered like normal (though
some might require specific methods to counter). For example,
fire is often thought of as only being countered by water or
ice, but there are actually ways using every element to counter
fire, some of which people don't know about. For fire, water and
ice is the obvious choice, but wind users can counter fire by
creating vacuums that can put out fires (as fires cannot burn in
a vacuum environment), earth users can use masses of dirt to
smother a flame and put it out, and lightning users can actually
utilize electrical pulses and manipulation of ions in order to
put out a flame (which is actually possible). Even using
advanced elemental abilities, users can still counter elements
the same way. For example, if a user is covered in electrical
aura, a mass of water might be able to be used to short out the
electrical aura. There are many ways to counter elemental
powers, and creative enough users can usually find ways to
counter elemental powers. However, it isn't just elemental
powers that counter each other, but other energies can also be
used to counter elemental powers. For example, energy users like
mana users, aura users and chakra users can actually use their
energy to block elemental abilities (as long as it's not one
that pierces defenses), or some can even utilize certain
energies to turn an element into a corrupted element to turn
back on the user. This just requires creativity from enemies,
and some kind of power they can use. Some more creative enemies
can even use the environment to help them, such as someone may
hide behind a metal object in order to prevent themselves from
being hit by an electrical attack (as the metal object would
absorb the electrical energy). For the most part, no elemental
ability is unbeatable, and even unique elemental powers will
have counters (Such as Qrow Darkfire's heat lightning was best
countered by ice manipulation or certain energy defenses).
Darkfire Unique Faction Weaknesses:
Rogues Faction Weakness:
~The Rogues faction are mostly the middle of the road faction
sitting somewhere in between the Swordsmen and the Dark
Magicians. The Rogues are seen as strong by the Swordsmen for
limiting who they choose to kill, even though the Rogues don't
limit who they kill for the benefit of the people (But more to
keep them from falling into becoming just as bad as those they
hunt). The Dark Magicians see them as weak for limited who the
Rogues go after, as the Dark Magicians don't care for the Rogues
methods of proving someone is evil before going after them. The
major problem in the Rogues though isn't their views, but more
the risks of their views. The Rogues faction are very strict
about who is to be killed and who isn't, so the faction has to
be careful about who they kill or they might face punishment
from the clan. This faction has a moral gray line that is very
easy to skew, which can cause major problems if Darkfires step
over that line into what would be considered "evil" territory.
The Darkfires of the Rogues faction usually walk this line
pretty respectfully of the consequences of their actions, but
due to the fact that the Rogues walk this line, it is usually
easier for them to go down a darker path, and more Rogues
faction people eventually turn evil at some point due to them
eventually crossing lines that are not always so clear. Once
down the path of crossing the line, it is a path that most
Rogues faction Darkfires never truly come back from on their own
without help from the other Darkfires. Usually, the most common
thing that causes them to cross the line is emotional overload,
where certain events might trigger the Darkfire to do something
they wouldn't normally do. For example, during the Hazeldine
War, a group of Hazeldine's killed a Darkfire's family, and the
Darkfire started killing in revenge to the point that they
eventually had to be taken down to protect the people from the
Darkfire who had given up the morals of the faction. The Rogues
don't rely on others, but they do have many ties to other
assassin groups, and many also tend to work for governments of
the world (though there aren't many left at this point in the
30XX universe).
There are times that her brutal methods and morals titter
between the Rogues and the Dark Magicians. Although she doesn't
always kill her enemies, she sees it more as a means to an end
or just business unless it's something personal. Despite Kanna's
violent nature and bloodlust in battle, Kanna isn't a complete
butcher. She has proven a few times that she has a pretty good
moral code, even though she doesn't like to admit it. Though as
stated above, she is more than likely to fall off the deep end
if she's not careful.
Other Weaknesses:
While this skillset seems great for strengthening the world's
spirits, this skillset is still somewhat incomplete because the
Darkfires stopped working on it after the Darkfires made peace
with the Hazeldines. When used, this skillset is still weak to
counters to spirit power, with things like spirit destruction
still working very well against these elemental spirits. Users
of this will find that elemental spirits can still be countered
like any other spirit, whether its spiritual power, spirit
destruction powers, or other weapons or powers that counter
spirits. Some users have even had some success limiting spirit
powers by trying to use spirit enslavement on them (which may
not work on a Darkfire's spirit, but it will force them to stop
in their tracks as the Darkfire and the spirit have to work
together to overcome it). However, this skillset did come with
another unexpected danger, which was increased attention from
the spirit plane. Specifically, this skillset tends to open up
the Darkfire to the spirit plane, and may open up the Darkfire
to notice by dark spirits. In the simple words of Qrow Darkfire:
"When you see them, they see you." This means that those with
this skillset are more likely to be attacked by dark spirits,
and a user of this will need to learn how to counter dark
spirits. So while this may be a good power for using spirits and
building spiritual power, it does come with extra dangers as
well. And while having elemental spirits may seem great, there
does come a point where the spirit does reach a max limit on how
strong it can get, where it cannot get any stronger. At that
point, the Darkfire has to release that spirit back into the
world and get a new spirit (Though some may stay with the fully
grown spirit since many Darkfires get attached to spirits they
host since the spirit and Darkfire tend to become close over
time). Growth for spirits may start out quick, but eventually
the growth of a spirit levels off, and the older and more
experienced spirits may not be able to grow as much as the
younger and more inexperienced spirits out there. And of course,
it is absolutely forbidden to use this skill to host dark
spirits outright by the Darkfires for obvious reasons, even
among the Dark Magicians clan.
Ki energy users still have race weaknesses of whatever they are
regardless of the ki they use. If one is something like an angel
or demon, they will still have typical angel or demon
weaknesses. Most ki users can be killed just like whatever race
they are, and unless stated otherwise, most races can be killed
if their heart or brain are destroyed. Each race has it's own
strengths, yet has it's own weaknesses. Ki users are no
different. Typically, ki healing can help recover from wounds,
but this is not a passive regeneration, meaning that one has to
concentrate in order to use it. Of course, ki energy users still
take damage from attacks just like any other creatures. Ki is
typically favored by people who start out weaker than stronger
users, as this art became known for it's ability to help someone
grow in both body and mind. This kind of training is usually
favored by humans, but is also used by some other races as well
that utilize ki as well. Typically, most mortals that use ki
still have the same weaknesses of whatever race they belong to,
even if they get enhanced defense using ki, and their ki
abilities and amplifications can only go so far.
Ki users are usually more easily countered by counter natures,
such as dou ki users would be more easily countered by sei ki
users. Typically, ki natures and abilities all have counter
abilities, even the advanced ki types. For example, demon ki is
countered by demon ki, and mystic ki is often countered by
maajin ki. Every nature and ability has some form of counter in
ki use, but also some other energies can also be used to counter
ki. For example, chi is a power very similar to ki, and can be
used differently, but ultimate can counter ki as well. Other
energies like spirit energy, aura, and chakra can also be used
to counter ki if one has strong enough energy. As such, almost
any energy can be used with certain exceptions. Certain
exceptions would include those that use life energy devouring,
who are able to devour life energy, making life energy attacks
on them pretty much useless. As long as one's energy is at a
certain level, one can find ways to counter ki attacks if one is
creative enough. For example, a chi barrier is just as effective
as a ki barrier, or a mana beam can be used to counter a ki
beam. Typically, techniques using ki are countered best by other
energies, and one doesn't have to be a ki user to understand the
natures of ki. While the dou ki and sei ki may seem confusing to
people used to talking about things like positive and negative
spirit energy or similar energies, dou and sei ki aren't too
difficult for people to understand and can lead to users finding
ways to counter these energy types. The hardest ones to counter
are the forbidden arts, which are still counterable if one knows
how they work.
Ki users can only use ki techniques and their ki abilities as
long as they have ki. Without it, none of their ki techniques
work, save the ones that use life force, which can kill the user
if they use too much of their life force. Running ki users out
of ki is the best way to fight them for most ki users if an
opponent doesn't have any real plan to break a ki user's ki
defense and amplification. Without ki, any ki user will be
without power, unless they have a way to replenish their ki.
Some users can replenish their ki, but often require specific
ways to do it. For example, sage ki users can replenish their
supply of sage ki, but require absorbing ki from nature to do
it, which takes concentration. Overall, without ki, a user will
lose all of their amplification and ability to use ki
techniques, often reducing them to their base stats as a being
unless they have other abilities to boost them. Most users are
severely weakened if they lose their ki, and will not be able to
fight at their peak efficiency. Usually once out of ki, users
usually are close to being out of stamina as well, which means
that once one runs out of ki, it is usually time to retreat for
use a life force technique (That will often risk the user's
life).
Typically, ki users have to rely on being stronger than other
energy users, as many of their defenses require the opponent to
be at their level or below. While fighting higher level
opponents can help them grow once they have pushed past their
limits, ki users are more easily taken down by people with
stronger energy than their ki. If they encounter a user with
stronger energy attacks, their attacks can break through one's
ki defense and amplification, or one can use other techniques
that ignore energy defense/amplification. There are a few
techniques and fighting styles some have developed for taking on
stronger opponents, but many of these require heavy burdens on
the body, such as the Crane School's Tri-Beam/Kikoho can be used
on stronger opponents to restrain them, or some other techniques
might be able to overpower stronger opponents at the cost of
some life energy. However, these techniques don't usually work
against certain situations, such as aura breaker weapons, which
work on any ki user, or dimension cutter attacks which can work
on any energy user that doesn't use similar distortion energies.
Because of this, ki users have to be careful when fighting
opponents stronger than them, or else they could get
overpowered.
Ki requires a strong body and a sound mind to use. If a user is
not balanced, or they cannot focus properly, the user may have
trouble focusing their ki, just like many energy types.
Typically, ki is drawn out by emotions, and if someone is unsure
of themselves or suffering emotions that counter their specific
natures (IE Dou ki users not being able to summon up strong
emotions), then this interferes with their natures. Not being
able to remain balanced is the biggest cause of weakened ki use,
whether it's because someone tries to use a ki nature they
aren't meant to (IE a dou ki user using sei ki), or a user just
not being able to keep themselves balance due to not being able
to commit their emotions properly to maintaining their balance.
Dou ki users rely on heavy emotions, which means that they have
to use these heavy emotions. Typically, weaker emotions result
from them doubting their abilities, or not being able to
concentrate a strong enough emotion to use their abilities. Sei
ki users require calmness, and if one can keep them from
focusing, whether through making them doubt themselves, or just
making the user not able to focus properly to use their own ki.
Typically, both sides of ki require specific ways to use their
ki, and interrupting it has the same effect, in that their ki
will either weaken, or in worse times, might even not work. This
means that users have to be careful and constantly train to keep
their mind and body properly ready to use their abilities, as
even their body not being in peak form could cause their ki to
not work properly if their bodies are too exhausted or damaged,
since the body generates ki in the first place.
Just like some other energies, drawing too much ki could risk
killing the user, or hurting them severely. It's bad enough that
trying to draw too much ki energy can drain a user completely,
but if one still continues to push beyond that point that one is
out of ki, then they will start to pull on their vital life
force, which can kill them if they use up their life force.
While life force is stronger than normal energy, it is also far
more dangerous to use. If a user runs out of life force, they
will usually die from it. While ki is about pushing one's limits
and drawing one's inward power outward, over-using ki can still
cause damage to the user. If a user overstrains their ki, they
can do damage to their body, and if they damage the parts of the
body that generate ki, their ability to generate ki could be put
at risk. Ki in the body uses the same points in the body as
chakra and chi, which all use chakra points usually. As such,
these points being damaged could damage the body's ability to
use energy if ki energy is not used properly, or is overstrained
on the body. Typically, this is very dangerous to any ki user,
as all ki users cannot generate ki attacks without chakra points
and a flow of ki in the body to release into creating ki
attacks.
Although her blue flames are powerful, powerful cold/water/ice
related abilities can weaken or counter her blue flames.
Weapon(s)
Ninjato Sword:
~Kanna's main weapon. As a ninja, Kanna is given a ninjato which
is shorter and straighter than a katana. This weapon is a
supernatural slayer weapon, able to harm creatures such as yokai
to even western paranormal creatures such as vampires and
werewolves. This weapon is made to handle her ki and blue flames
power, especially her fox-fire abilities which can be amplified
for more damage. The blade is durable enough to cut through
bullets, handle stronger blades and is even immune to
metal/magnetic powers so it doesn't get yanked out of her hands.
Tanto Knife:
~Kanna's secondary/back up weapon. The tanto is made of a
mixture of varanium and uldrium, being able to nullify both
regeneration and elemental powers. The tanto is also very
durable and is immune to metal/magnetic related abilities so it
doesn't get used against her. Kanna can even project her ki in a
projectile slash attack. Though she has to use her ki regularly
since she cannot use her elemental flame due to the weapon being
part uldrium.
Rope Dart:
~An Antarctic Vibranium rope dart that Kanna usually use for
grappling or for escape. Though she can also use this as a
ranged weapon if she has to. The weapon serves as an anti metal
against metals like adamantium and is immune to metal/magnetic
manipulation.
Throwing Shurikens, Kunai, Smoke Bombs, etc.:
~Like most ninjas, (not exactly Naruto standard but still) Kanna
has a number of kunai, shurikens, smoke bombs and other
projectile equipment that she can use in combat. The first is
his kunai, which are basically throwing knives designed to be
thrown or used as normal knives in battle. These knives are
simple weapons, designed to be able to counter weapons like
swords. These kunai can be used on their own, or special items
can be used on them to empower them. In addition to the kunai,
she also has shuriken, which are small throwing star-like
weapons designed for use by those trained in ninjitsu. These
knives and the shuriken are usually designed for silent
takedowns, since they make little to no sound when thrown, and
are made to be able to silently kill enemies when they are
thrown. Then there are smoke bombs which she can use to get
away. Her smoke bombs are made of very dense smoke which can
even hinder the senses of supernatural creatures. These weapons
are mostly for medium range combat or for her to make an escape.
Item(s):
Darkfire Clothing Aspect: Weighted Clothing:
~Those familiar with how Hei and Kendrix have weighted clothes
will be familiar with how some Darkfires will use weighted
clothing to help them train. This is meant to weigh down
Darkfires, so that they can adapt to the weight and eventually
learn to move normally even while wearing the weights. When they
do finally adapt, they use the weights as restraints, which hold
back their true physical abilities, or they use them to simply
keep training. When removed, the Darkfires then are able to
fight unrestrained (if they are able to remove the weighted
clothing, of course), often to the surprise of their enemies who
may not expect it. Most Darkfires will constantly wear these
weights, as their adability can be a double edged sword at times
(meaning that Darkfires adapt to the weights, but they may also
adapt to the weights no longer being there if the weights are
not worn enough). When a Darkfire needs to move without the
weights, they simply need to remove the weighted clothing. There
are a few ways to prepare this. The first, and most obvious, is
to sew weights into the clothing's fabric, which will allow the
fabric to hold the weights. The other is that some Darkfires can
change the molecular makeup of their clothing with things like
earth manipulation, making it possible for Darkfires to
customize clothing using their abilities if they have the right
abilities to do so (and Darkfires can also have other Darkfires
with the right abilities help them if they can find the right
Darkfires to help). However, the downside to this is that
Darkfires will always be hindered as long as they wear these
weights, and cannot go too long without, unless they want to
risk their adaption adapting to not having the weights. Also, it
is important to mention that the fabric cannot handle certain
heavier weights, so there is usually limits to how much weight
can be put into the fabric, even among the earth manipulation
Darkfires. This means that there is usually a top weight that
can be reached before no more weight can be added (meaning this
training hits a plateau at some point). And while this is useful
for training, enemies who know they wear weighted clothing can
stop Darkfires from removing this weighted clothing by keeping
them on the defensive in combat and not giving them time to
remove the weights in their clothing.
Darkfire Clothing Aspect: Weapon Pockets:
~As one might imagine, clothing can have a lot of pockets that
can be useful to the Darkfires, especially the assassins in the
clan. If one wonders why some of the Darkfires wear such long
jackets, pockets in the jacket would be the reason why. When
making custom clothing, Darkfires typically like to be able to
store weapons on their person (usually depending on the
Darkfire). So when keeping this in mind, many Darkfires often
want to have the right amount of pockets to have all of their
stuff. This is especially important among the assassins in the
clan, and those that like to keep small weapons on them. These
pockets can store things like weapons, dust crystals, or many
other things. This depends on the Darkfire and their particular
clothing, as some have different preferences when it comes to
where they store their weapons, and some can get very creative.
For example, some Darkfires may hide small knives in their
socks, and some female Darkfires have been known to wear dresses
while strapping weapons to their thighs for emergencies. And of
course, there are also Darkfires who hide weapons up their
sleeves, sliding them out when they need to attack someone.
Depending on the creativity of the Darkfires, they can handle
this in a variety of ways, and depending on the outfit, many
Darkfires will often have outfits with many pockets to store the
things they wish to carry on them. Of course, there is limits to
how much stuff one can carry on them, even among the Darkfires.
If they carry too much on them, they will add additional weight
to their clothing, or they may hinder the flexibility of their
clothing if too much is stored in their clothing. While this can
be somewhat countered by using flexible fabric to make more room
in the pockets, some make steel thread pockets for stronger
pockets instead. This depends on the Darkfire, and every choice
has both positive and negative consequences. And the form of the
clothing matters too, as certain clothing may not allow for
storing weapons (IE not wearing as much clothing means less
pockets to store things). But for the Darkfires that do not
carry many items on them, they can still choose normal clothing.
Darkfire Clothing Aspect: Flexible Clothing:
~This is an aspect of Darkfire clothing, in which Darkfires
almost always try to get the most flexible outfits for combat so
that they will not be hindered in their speed and agility. This
is one of the clothing options that Darkfires have, in which
many customize their clothes for combat. Darkfires make their
combat outfits out of special material, which is developed by
the clan, or could be taken from other sources (since flexible
fabric has been used in certain clothings). When used, this
makes the outfit the Darkfires choose to customize flexible so
that they can move easily in their clothes. This makes it so
that the Darkfires do not hinder themselves by the clothes they
wear. And since there are multiple types of flexible fabric,
some of which the Darkfires develop themselves (usually
modifying known fabrics). When worn, these fabrics allow the
Darkfire to move in any outfit they wear with this fabric,
without having to sacrifice any mobility and flexibility. As
such, this makes it so that the outfits the Darkfires wear don't
hinder them, and makes sure the Darkfire can be as comfortable
as possible. This can also be combined with other customization
aspects of the Darkfire's clothes, such as adding things like
dust to the lining of the clothes, or even adding additional
lining into the clothes. This can add additional benefits, while
mostly still keeping the flexible nature of the clothing.
However, Darkfires do need to be aware that not all linings work
well with the flexible fabric, as not all linings are as
flexible. This means that adding other linings will often reduce
the flexibility of the fabric. Also, while this fabric is
flexible, it can still be pushed to a breaking point and tear if
not cared for properly. Different types of fabric have different
levels of flexibility, and this flexibility is usually
determined by the fabric itself. And even though this sounds
perfect, not all flexible fabric will allow for all ranges of
movement, as some outfits may be restrictive depending on the
outfit. And as one might imagine, without any other linings,
this outfit doesn't really do anything for defense or attack,
other than allowing the Darkfire to move unhindered in combat
(meaning they retain most of their natural agility and
flexibility when using this fabric).
Darkfire Clothing Aspect: Elemental Clothing Modification:
~This is another aspect of the Darkfire's clothing that they
customize depending on the Darkfire. Depending on the Darkfire,
they will often make modifications to their clothing based on
their elemental abilities. There are two ways to go about this:
Defensive or Offensive modification. For defensive modification,
Darkfires will modify their clothing so that they can more
easily defend against counter elements. They do this by
creatively adapting their clothes, usually sewing substances
into the fabric or using specific types of fabric. For example,
a water or ice user that wants to defend against fire attacks
may line their clothing with a fire resistant substance to help
them defend against fire attacks, or those vulnerable to
lightning may make their clothing out of a non-conductive
substance. For offensive modification, Darkfires will adapt
their clothing to more easily utilize their elements. For
example, a fire user may make their gloves out of a substance
known as ignition cloth that develops sparks when rubbed
together, or they may make an absorbant outfit to absorb
moisture if they are a water user, or lightning users may make
their clothing out of material that is easily able to generate
static electricity. This is the opposite of a defensive
modification, and lets users develop their outfits to work
better for them. This depends on the Darkfire and their
creativity, as there are many modifications one can make,
whether it is for defense or offense. Whether it's using a known
method to modify their clothing, or using a unique method,
Darkfires can modify their clothing in a multitude of ways
depending on the stuff they have access to, and there nothing
saying Darkfires cannot modify more than one outfit (Such as
some may have specific outfits outfitted with specific elements
in mind, but modify others with different elements in mind).
There is the option of sewing dust powder or crystals into the
outfit as well (See Dust Sewn Outfits for more info). The
downside is that this means Darkfires actively choose specific
ways to modify their clothing, and this does take preparation
outside of battle. While it can be changed, Darkfires have to
change their outfits outside of battle, since this takes careful
planning and preparation.
Darkfire Clothing Aspect: Bulletproof Steel Thread Lining:
~This is another option among members of the Darkfire family,
mostly used among those that become assassins or have assassin
training. Many Darkfires can have custom clothing made using a
special steel thread that is developed by the clan (made mostly
among the earth user Darkfires who use their power to change
metal into the right form to make this thread). While some use
the steel thread for attack power, the main use of this thread
is that it is sewn into clothes, which adds a defensive layer to
the clothes that this is sewn into. One of the main appeals to
this is that, when wearing this, Darkfires don't have to wear
heavy armor over their clothes, and this allows them to maintain
proper mobility in combat (thus not hindering their combat speed
and agility). This defensive layer uses the steel thread to help
block attacks, making it able to dampen blows that the Darkfire
may take in battle. While there are different levels of this,
this defensive enhancement of clothes is great for defense
without being too restrictive in movement. The other advantage
to this is that outfits with this steel thread lining are
bullet-proof, which is another of the major appeals of wearing
clothing with this lining in it. For the most part, this is
another case of the Darkfire's preference of functionality over
fashion. This works best usually in long jackets and cloaks,
where some Darkfires (most notably those like Kindron, Hei, and
Kendrix) will wear longer clothing to cover themselves and allow
the defensive nature of their cloaks to protect as much of their
body as possible. Different Darkfires have different
preferences, so depending on the amount of steel thread used,
the exact amount of defense added is different depending on the
Darkfire. However, while useful, Darkfires do have to keep in
mind that this thread is not perfect defense, and even with
options like armor and defense enchantment among magic users,
the defense can still be broken. Typically, this is broken by
stronger attacks that can overpower the steel thread, or by
strong projectile attacks that may be too strong for the steel
thread to protect from. While this does protect the user
somewhat, it doesn't completely protect them as much as heavy
armor would (but heavy armor would sacrifice movement and
agility for defense).
Personality:
Kanna is a very complex woman. She is shown to be pretty
headstrong, snarky, bold, intelligent, very profanatory, and
takes her job seriously as long as it aligns with her interests.
As a result, she is highly confident in her abilities when it
comes to fighting and killing. Kanna is strong-willed,
independent, and can survive on her own with no help if
necessary. She had rarely shown any sign of emotions such as
alarm, annoyance, surprise, or distress on a mission when she
was younger, except for crackhead determination, violence, and
rage. Usually, she had her own sense of fun with the bloody
carnage she dispatches onto the forces of evil, often toying
with them. She grew less cold and emotionally suppressed at her
current age, becoming a bit more lively, expressive, and mature.
During her time as part of the Rogues Faction, Kanna is also
tenacious, resourceful, persistent, and enduring. However, Kanna
still has an ever-present dark side that she fights to maintain
control. Despite her initial cold attitude to the world and
humanity, she is not absolutely cruel and ruthless to everyone.
She does form relationships with people who know her well, and
she will help the weak to a certain degree. She still has
somewhat of a kind soul to a select few she's willing to drop
her guard around. At the same time, she puts on a tough face in
a battle as being a powerful dhampir assassin that isn't
supposed to show any sign of weakness to her opponents. If she
chooses, she is capable of honoring a last request.
Kanna is also bloodthirsty and somewhat sociopathic; she kills
without mercy or discrimination and derives pleasure and fun
from her foes' fear, pain, and death. Behaving sadistically and
maliciously, she often decapitates and dismembers her opponents,
and is uncaring towards her victims. She stated that she doesn't
approve of senseless killing, detesting those who kills innocent
people for little to no reason at all. She is also rather cocky,
flirtatious, and belittles her opponents before killing them.
She eventually learned to accept and embrace both sides of her
nature—and, depending on the situation—emphasize them in equal
measure.
Bio:
((Will do later. Seriously, I can only think of one sentence for
now. >_<))
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