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#Post#: 16276--------------------------------------------------
RP Profile: Jade
By: Coolcat207 Date: February 4, 2023, 5:16 pm
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"This will be easy."
"Blind loyalty is not a good thing, as I have learned. You must
keep your eyes open - to anticipate the finishing blow."
"Fear and respect are not equals."
"My father, Kuzuryū, is not very well known despite his
name being shown in some pantheons such as Buddhism, especially
compared to other dragon deities. But with Ryu's help, I can
bring my father's name to light in the Land of Dragons and even
to the mortal realm... well, to those who care to listen
anyway."
"Horrifying doesn't even begin to cover what it felt like being
a revenant for the Black Lanterns. I am forever grateful for
what Feng Wukong and the others had done to save me and Kung Lao
but I'm still trying to recover."
"No, I'm not one of those savages. And I would like to stick to
not going down that path if I can help it. At least... while I
still have complete control over myself."
~Jade to a young mortal when asked if she eats humans like many
dragons do. (Doesn't help that her father used to eat humans)
"You're still the same noble warrior I met during the war. And
now you're king of the Dragon Lands. I'm surprised no woman has
claimed your bed and become your queen."
~Jade to Ryu when the two were traveling alone.
Jade: I've heard that you aligned yourself with the last child
of Zeus. Well, the Zeus in our world anyway.
Ryu: She's a family friend of my father who is also related to
Kindron Darkfire. I know many of Zeus' kids especially gets a
bad rap due to the crap that happens in their home pantheon, but
V is actually a good person. You would like her. Not to mention
that she is also a chakra user like yourself. Who knows? Maybe
once you two meet each other, you two can have a friendly spar.
Jade: That I would not mind.
Encountering Frost for the first time
Jade: Alternate Anubis' minion.
Frost: Better than being Ryu's kept woman.
Jade: At least my body remains my own.
Itachi: And why the hell should I get myself involve into more
problems?
Jade: Because if Onaga is freed, there will be no safe place for
half dragons like us. And the dragons who hate our kind will
have our heads. Do you want to be hunted down for the rest of
your life?
Itachi: Of course not! But I still have my own duties.
Jade: I understand. But both Ryu and Vendetta are allies and
much more. So we should also work together since we have the
same enemies. Please, Rikyu. No one else has to suffer like we
did.
Encountering one of the Six Ascendants members, Genzo Akama
Genzo: What's your beef with me, lady?
Jade: It's not enough you're Raiden Kindron's top lackey?
Genzo: ...Well as long as it's not personal.
Encountering one of the followes of Saskia
Jade: The void goddess of monsters sends you against me?
Follower: Lady Saskia is our kind's only hope.
Jade: You've been seduced by lies.
Dragon Guard: I can't believe that we have turn to humans out of
all creatures to help us.
Jade: I'll admit, it is pretty strange. But Ryu seem to trust
Special Forces.
Dragon Guard: Their general is a dragon slayer. Why shouldn't I
feel uneasy, Captain? I'm not trying to defy you or the king
but...
Jade: I understand. Trust me I do. But remember, we have humans
and other creatures that tend to do harm to this land and our
people. So having humans who want to help us, especially one who
is a dragon slayer, may even the odds.
Dragon Guard: Mm... I'll tolerate it for now. But If I suspect a
hint of treachery from any of them, especially from that human
general...
Jade: Then it will be settled. Even if I have to do it myself.
Though I doubt that it will even happen.
Feng: Sees Jade's staff Finally, someone who appreciates staffs.
Jade: It might fare against your ancestor's weapon.
Feng: Then if you don't mind, I would like to test that theory
with my own.
"The water flows through this creek, much like the energy flows
through your body. As you see, there are several pools where the
water swirls around before flowing on. These pools are like our
chakras."
~Guru Pathik using the analogy of a stream to explain how
chakras work to Jade.
Name:
Nadira "Jade" Vaknis
Dragon Guard Title:
Arumiarôzi (Rough Sea + Master)
Age:
Unknown
Gender:
Female
Species:
Dragon Demigoddess
Family:
Father: Kuzuryu
Mother: Sarama Vaknis (Deceased; Died during the Dragon War)
Family Friend/Godfather: Feng Wukong
Lover:
Ryu Bordas (@Zorbak the Ebil Moglin)
Height:
5'6
Weight:
143 lbs
Appearance:
Jade is a woman of Edenian origin. She wears a green skin-tight
outfit and has brown skin. Though her eyes are dark brown, they
can turn green with reptile pupils will or during strong
emotions such as stress or anger. Her teeth and nails are also
normal though can also sharpen into dragon canines and claws at
will or during strong emotions. She can even manipulate other
parts of her body such as manifesting scales on her body or
growing wings and a tail if needed.
Organization:
Former: Unknown Assassin Guild
Former: Black Lantern Corps
Current: Land of the Dragons
Current: Brightbane
Rank:
Former: Elite Assassin
Former: Revenant (Unwillingly)
Current: Head Guard
Natural Abilities:
Decelerated Aging/Semi Immortality
Enhanced Accuracy
Enhanced Charisma
Enhanced Condition
Enhanced Dexterity
Enhanced Durability
Enhanced Endurance
Enhanced Flexibility
Enhanced Instincts
Enhanced Intelligence
Enhanced Lung Capacity
Enhanced Reflexes
Enhanced Regeneration
Enhanced Roar
Enhanced Speed
Enhanced Stamina
Enhanced Strength
Enhanced Senses
Enhanced Survivability
Enhanced Vision
Enhanced Willpower
Enhanced Wisdom
Powers:
Demigod Physiology:
~The user can gain the powers and traits of demigods; beings who
are part-god and part-mortal, possessing a partial, or lesser
form of divinity that they gain by either through inheriting or
by unlocking a dormant power in a species.
Demigods are famously known for having powers of that of the
gods themselves because of their abilities some because they are
the offspring of a god and a mortal, however some but not all of
the powers of a god due to their mortality. However most
demigods can obtain their divine status after death ascending
their divine spark achieve a higher status to that of an actual
deity, although this may require the action of a real deity and
is usually accomplished after physical death.
Jade is the daughter of Kuzuryu, the nine headed dragon god.
Demi-Dragon Physiology:
~The user either is or can become a demi-dragon, a being
(commonly of the first generation) with human and dragon
ancestry. Jade is an anthrozil, a hybrid daughter of a dragon
deity father and a human mother.
God/Goddess Birthmark:
~Like many Asian demigods and half demons, Jade have a
particular type of birthmark that identifies as what they are
and whose child they are. Jade has a dragon birthmark on her
right bicep.
(
HTML https://static.wikia.nocookie.net/marveldatabase/images/9/9d/Kuzuryu_symbol_from_Marvel_Anime_Season_2_1.png/revision/latest?cb=20210305181042)
Dragon Force Manipulation:
~The user of this power possesses and is able to use strong
draconic power. This ability not only grants the user great
strength, abilities, and control over numerous variations of
draconic energies, but also allows them to overwhelm weaker
dragon as well as rival that of powerful draconian entities.
User has control of anything that is symbolized as draconian and
connected to dragons and draconic like being. They are able to
manipulate sacred objects and relics that are connected to
dragons and/or draconian power. With this, the user is
completely considered worthy of draconic respect, allowing them
to achieve feats that are impossible to be reached by normal
standards.
Draconic Energy Manipulation:
~The user can create, shape, absorb or manipulate draconic
energy, which can be described as esoteric energy that
constitutes the multipurpose power force that flows within all
dragons and through multiple known dragon worlds. Because of
this, it can also can be used to create and manipulate a lot of
things like the life-force, elements and energies of attributed
dragons, etc.
Draconic Pressure:
~The user can self-generate vast amounts of dragon force/energy
to crush, repel, or destroy objects or entire areas. This power
also works well in environments befitting dragon force/energy.
This power can cause a target to be paralyzed by the pressure,
induce fear, or even kill with only their force/energy. They can
cause an attack to be negated or have no effect at all.
Draconic Element Manipulation:
~The user can manipulate the draconic elements in a various
offensive and defensive styles. Draconic elements are elements
that are either produced by dragons or elements infused with
draconic power.
Storm Manipulation:
~The user can sense, create, shape and manipulate storms,
including strong wind, hail, thunder and/or lightning (a
thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy
freezing rain (ice storm), strong winds (tropical cyclone,
windstorm), or wind transporting substance through the
atmosphere as in a dust storm, blizzard, sandstorm, etc.
As the dragon hybrid daughter of Kuzuryu, Jade is one of the
strongest storm users in the world who can rival even demigods.
She can freely control storms and the very elements of them. Her
main elements she can manipulate and create from this power are
water, air and lightning. She is also known for combining these
elements along with the temperature of such elements from
freezing to boiling hot.
Storm Generation:
~The user is able to generate various storms of wind, rain,
hail, snow, sand, dust, and lightning.
Primordial Storm Manipulation:
~User can create, shape and manipulate storms of a primeval
nature. As opposed to regular Storm Manipulation, users of this
power are deities, avatars, or living embodiments of the storms
themselves. As such, they can cause natural storm-related
phenomena to manifest, such as disastrous rain, lightning, wind
and snow/ice storms. In many cases users of this power will be
able to override other forms of Storm Manipulation as storms
represents the domain of the user.
Aura Abilities:
Aura Manipulation:
~Users can create, shape and manipulate aura, a form of
life-force that exists as an invisible etheric
phenomenon/emanation produced by and surrounding a person or
object.
Much like the power Life-Force Manipulation, the user can
manipulate this kind of energy in various ways. However, this
power deals with the strength of their spiritual essence instead
of the entire universe. Aura is the energy formed from one's
achievement of spiritual power through extreme mental focus and
strong emotions. Users of this power can increase their natural
abilities, attract and repel another person's aura, sense the
aura, and project it. Different types of auras are located in
various parts of the physical body, such as the forehead, spine,
throat, heart, and stomach. The power of aura also changes with
one's mood.
Universal Differences
In some universes, aura control refers to manipulating general
or a specific energy that forms around some or other living
things rather than dealing with spiritual power.
Aura Generation:
~The user can release and either surround, cover or infuse
themselves, and potentially other objects and beings, with
energy/matter for defensive and/or offensive purposes. This
allows the user to possibly become almost untouchable while also
granting them various abilities, attacks or other effects and
phenomenon depending on the energy/matter they utilize. The
auras may also give the user enhanced physical capabilities or
other attributes such as speed, strength and durability.
Aura Detection:
~User can sense the presence of auras and possibly gain detailed
understanding about the auras they are sensing, including the
amount/size of auras they are sensing and whether they are
hidden. Sensing auras also allows the user to view surroundings
even with a blindfold, and read the thoughts and movements of
other beings by sensing the aura that they emit.
Aura Concealment:
~User can conceal, suppress or otherwise prevent their aura or
the auras of others from being sensed and/or recognized.
Allowing them to conceal their presence, emotions, alignment,
health, power levels, personality, etc. from others.
Aura Reading:
~The user can perceive and read auras, normally invisible fields
of energy that surround every living thing; this can be used to
see a target’s emotions, health status, power level, or moral
alignment.
Aura Empowerment:
~Users become stronger, faster, more durable, etc. when they
come in contact with auras, possibly unlocking abilities related
to the affinity and enhancing the existing powers. Some users
may be able draw sustenance from auras or even slow or stop
aging.
Etheric Cord Manipulation:
~The user can create, shape and manipulate etheric cords (or
known as silver cord), structures that connect one's energy
bodies (such as aura and chakras) with those of other places,
people, objects and maybe even situations. This can be used to
manipulate how two things are connected to the life-force in
plenty of ways.
Personal Chakra Manipulation:
~The user can manipulate their own chakras. Through specialized
training, (such as physical conditioning and meditation), one
can open and develop the energy vortices within their body,
allowing one access to various supernatural abilities
(superhuman physical power, wisdom, psionics) based on the
chakras being accessed. This can range from having power over
one vortex’s set of abilities at a time to potentially wielding
control over multiple chakra points simultaneously.
Chakra Point Manipulation:
~The user is able to manipulate the chakra points, lotus-shaped,
internal wells of esoteric energy that flow through the human
body according to Hindu and Buddhist beliefs. Beginning at the
base of the spine and ending at just above the head, these
vortices, each associated with its own color and rotational
speed, are said to not only connect with various types of
supernatural essence, but also have specific effects on
different health conditions and emotions when developed and
opened. Various traditions teach of different numbers of energy
centers in the body. Although the highest number listed is 114,
most are familiar with a seven-chakra system.
Types:
Muladhara (Base/Root Chakra) – Located at the base of the spine,
this chakra is connected to the element of earth, physical
strength, stability and the sense of smell. It is red in color.
It is said to be the storehouse of kundalini, supernatural power
associated with divine femininity, coiled like a snake ready to
strike.
Svadhishthana (Sacral/Belly Chakra) – Located just below the
navel, this chakra is connected to the element of water, sexual
energy, reproduction, the sense of taste and the release of
adrenaline. It is orange in color and is utilized to regulate
emotions.
Manipura (Navel Chakra) – Located at the navel area, this chakra
is connected to the element of fire, energy, willpower,
digestion and the sense of sight. It is yellow in color and
helps to manage ambition and self-confidence.
Anahata (Heart Chakra) – Located at the heart region, this
chakra is connected the element of air, actions, decision-making
and the sense of touch. It is green in color and manages love,
compassion, peace and one’s work with one’s hands.
Visuddha (Throat Chakra) – Located at the throat region, this
chakra is connected to Akasha, the Aether element, speech,
creativity and the sense of hearing. It is blue in color and
manages the mouth with regards to activities like singing. This
particular point is said to very important for the success one
experiences in life. Closed, one develops personal degeneration.
Open, one gains wisdom and even occult powers.
Ajna (Forehead/Third Eye Chakra) – Located at the forehead, this
chakra, said to be beyond the physical elements. It's connected
to intuition, intelligence and the brain. It is indigo in color
and is said to enable psychic powers like extrasensory
perception and the mind's eye.
Sahasrara (Crown Chakra) – Located just above the top of the
head, this chakra, unassociated with any physical element and
violet in color, is said to enable the greatest level of
consciousness when it has been completely opened and developed
from the kundalini reaching this level. It allows for connection
to divine energy and access to the highest tiers of mental,
physical and spiritual being.
Aura Defense:
~This is a passive power used by all aura users in which they
focus their aura as a defensive barrier around themselves. This
is the main draw to those that want to learn aura, as users
usually hope to use this to protect themselves. By focusing
their aura through training, the body creates this defense as
long as the body has the energy to create aura, and this becomes
a passive defense. While users can still be damaged, attacks
don't actually hurt or pierce them until the barrier around them
is broken, in which users are protected by the aura
manipulation. For example, an opponent may slash an aura user
with a sword. While the impact could still damage the user, the
defense will prevent the sword from piercing the body as a
defense for the user unless the sword has specific abilities to
negate aura or is strong enough to break the aura defense. Once
a user has learned this, they can use this without needing to
focus on it, as the body will passively protect itself from
outside damage without the user having to think about it. This
can defend not only against attacks, but can grant defense
against certain environmental hazards as well, such as a user
could use this to go through fire or extreme cold without any
damage (though users are still affected somewhat by temperature,
so fire and ice may still do slight damage to the body). When
using this power, users are able to defend against a great
variety of attacks and supernatural abilities as long as their
bodies have the energy to do so. This defense is very useful,
and can turn even a normal human into a stronger being that
isn't so easy to kill. There are a few ways to beat aura defense
though, that users will have to be aware of. The first is that
opponents may overpower the defense, in which a strong enough
attack will actually break through this defense even if the user
has power left. Strong enough opponents who can overpower this
can basically force a user to have to change tactics if their
defense doesn't work as intended. It is also possible that
physical impacts can still damage users even if their defense
isn't pierced, such as falling could release enough impact force
to damage someone even if the brunt of the impact is protected
against with aura defense. The other method is to run a user out
of energy, where if they take enough hits (even if they don't
take damage from them) or are worn down enough, the user will
eventually run out of power and this aura will no longer work.
Once out of power, a user will be vulnerable. The last method is
to use an aura breaker weapon or use a skill that negates
energy, which can break this defense almost instantly with
little effort.
Aura Physical and Supernatural Amplification:
~Thanks to the power of aura, those who use it also have
amplified supernatural power and physical abilities similar to
other abilities like ki or mana amplification. Aura users learn
to passively use this amplification similar to those like ki
users, and can utilize this alongside abilities like their aura
defense. When used, the physical and supernatural abilities are
amplified with aura, which strengthens not only the body, but
the abilities the body can use. Most humans who use this use it
for the physical enhancement, where they can amplify themselves
with this, but those with special abilities can empower their
other abilities as well. For example, an aura user with magic
abilities could use this to amplify their magic abilities. Users
strengthen this power by training in aura and strengthening
their aura connection, in which the stronger their bodies and
spirits become, the stronger their aura becomes as well. As
their aura becomes stronger, their amplification becomes
stronger as well. In terms of physical stats, this aura
amplifies not only strength and speed, but increases stamina,
durability and even agility. Users are able to use this to push
their bodies beyond normal physical limits, where humans have
used this to keep up with certain supernatural creatures in
battle without having to become supernaturals. Users can push
this amplification further through physical focus, where they
may be able to temporarily amplify themselves more if they focus
their aura. Because this is usable by any race, any race has the
potential to use this power. Of course, as one might imagine,
this amplification requires aura running through the body (which
is done through aura training to allow the body to passively
produce this energy even though it isn't a natural energy like
spirit or mana is). Once one runs out of aura, this
amplification is no longer usable until the user recovers enough
to be able to use their aura again. This amplification can also
be overcome by those with similar amplifications, such as
supernaturals with supernaturally enhanced stats or other energy
users physical and supernatural amplification. Users who focus
their aura to push their amplification further may risk damage
to the body if they amplify themselves too much, and some users
may suffer permanent damage or loss of ability to produce energy
if they suffer enough damage from this.
Aura Unique Semblance: Projectile Immunity:
~Jade has the ability to be completely immunity to projectile
attacks. Jade is able to emit a 'force rejection field' around
her, which seems to cause projectiles in particular to fly right
through her like air. Doesn't matter if it's a weapon projectile
or a power projectile, Jade will not be harmed by it. Though the
impact of it might harm her if she's not careful such as
explosive projectiles. Although it will not harm immediately
harm Jade, if the projectile hit a wall or something behind her,
the explosion can hit Jade from behind. This effect ends
immediately if Jade takes damage. Connecting or being struck by
a Krushing Blow or Fatal Blow ends this effect prematurely.
Aura Attack Skills:
~Users are able to utilize aura to attack their enemies, where
users can utilize this to create techniques that can attack
enemies. There are two major aspects to this power. The first is
creating energy based projectile attacks, where users are able
to create energy attacks in almost any form they desire by
manipulating their aura into specific shapes. For example, there
is a technique known as aura bullet which allows a user to fire
a small blast of aura at opponents like a bullet (based on the
mana skill of a similar name). By doing this, users can utilize
the energy to attack in different ways. Advanced users may even
be able to concentrate their aura to create stronger
projectiles, such as advanced users might create concentrated
aura spears that can pierce armors or use certain properties of
aura to heat up an object they are in contact with. Typically,
this depends on how the user utilizes this power, and how
creative they get with this energy. There are plenty of ways to
use this in projectile form, and there are many that can even
develop their own attack skills. The other way people use this
is to form the energy into weapons, such as swords, scythes or
gauntlets by focusing the energy into certain shapes. Depending
on how the user manifests this power and their understanding of
energy, they will be able to use this in a variety of ways. Not
only can users create weapons, but users can even create
projectile attacks using their aura that they can even fire from
created weapon attacks (such as an aura user could fire a
slashing wave from an aura energy sword). Depending on the user,
there are many ways this can be used, and depends on the
creativity of the user. This is the main set of skills that aura
manipulators use to attack enemies, with some even being able to
combine this with other skills (such as one might create a
projectile attack out of aura and then make it explosive if they
have a knowledge of how to create explosive power using energy).
Most of the time, aside from semblances, this power is just
simple energy, so it can be countered as such. Opponents can
still dodge and block most uses of these skills (even advanced
uses if the opponent knows how to handle the attacks), where
aura works similar to most other energies when used on its own.
Aura Lock:
~This is a technique where an aura user locks themselves in
place, designed purely for defense. By using their aura and
hardening their aura coming out of their bodies, they are able
to up their defense considerably, making it so nothing can move
them at all or damage them as a means to protect themselves from
damage. This technique can lock a person in place and protect
them from almost any damage done to them while this technique is
in effect. Users of this technique needs only to solidify their
aura around their bodies (which can be done with enough
practice), and can create a nearly unbreakable shield. Users
have used this to do things like protect themselves from
explosions, or used it to defend against enemy's supernatural
attacks. Typically, this can do things like block energy, or
block many kinds of force. This skill is temporary, where users
can only use this in short bursts since the energy cannot remain
solidified for long. Users also should be aware that this
technique will lock them in place, where they will not only not
be able to attack but won't even be able to move while this
technique is in effect. While a great defensive move, staying in
this too long may leave the user vulnerable when they come out
of this locked state if opponents know how this works and know
that this locked state can only be used temporarily. It is also
worth noting that certain skills can immediately break through
this, with the two most common methods being aura breaker powers
or weapons, and dimensional distortion/energy that can be used
for dimension cutter type attacks. When in this state, users
cannot move, and this can be a disadvantage at times as well if
a user cannot avoid certain dangers. For example, if the user
tries to use this in a building and the building collapses on
them, they could be trapped under the collapsed building only to
be crushed when they come out of their aura lock. As such, users
have to be careful how they use this, as using it in certain
situations could risk putting the user in an even more dangerous
situation than they were trying to avoid.
Aura Chakra Point Enhancement:
~Aura users are able to concentrate their aura to other points
of their body, where this technique has them focusing on certain
chakra points in the body. By focusing into certain chakra
points, the user can use aura to amplify certain specs of their
being, allowing for different effects. This is somewhat similar
to chakra manipulation, except that aura manipulators don't
permanently gain these powers (instead this is a temporary
enhancement). Users that use this are able to focus on certain
chakra points, which grants them the ability of that chakra
point. For example, the Manipura chakra point is focused around
energy manipulation and amplification, which enhances one's use
of energy manipulation (useful for aura users to enhance their
aura in battle by amplifying this chakra point). Each chakra
point has different effects, and any chakra point can be
amplified (unlike chakra where users have to have affinities for
certain chakras). Once amplified, the user gains that temporary
skill, and can utilize some form of enhanced ability. For
example, the Swadhisthana chakra point is focused around
emotional manipulation and control, where aura users may enhance
this to allow themselves to use their emotions to amplify their
body's abilities (such as how certain emotions may provide
different temporary enhancements to the body). A major use of
this is among aura users who focus the Vishuaddha chakra point,
which increases intelligence and cognition. When amplifying that
chakra point, aura users use it to not only increase their
intelligence, but also their reflexes in battle and enhance
their perception further. Users also use the Sahasrara chakra to
draw their potential to the surface (usually as a means to
unlock certain abilities like their semblance), though this is
usually done outside of battle. Users can utilize any of the
chakra points without needing to have an affinity for them, but
this power is only temporary and requires focus to keep active.
And unlike chakra manipulation, only one chakra point can be
activated at a time (meaning users cannot activate all their
chakra points at once). So users have to be careful what they
choose since each chakra point has a specific aspect to it. And
similar to chakra manipulation, if a user overuses a certain
chakra point, they will damage that chakra point to the point
that if enough damage is done, that chakra point can longer be
used.
Aura Extra-Sensory Perception:
~Users of aura are able to enhance their senses using aura,
where their senses gain an amplified precision. This can amplify
a user's natural senses, but also grants them special senses to
be able to sense the area around them. Most users gain enhanced
senses when using this, in which all of their normal senses are
enhanced. This means that sight, hearing, smell and even touch
are enhanced by aura. However, the enhancement to perception has
a few other abilities that can be used. When used by advanced
aura users, this perception can be used to tell when enemies
might be near, as users can sense the presences of others, and
this sense also grants one the ability to sense when an opponent
is about to attack by sensing the murderous intent emitted from
beings when they attack. Some blind users have even been able to
use this to replace their sight when they are able to sense
those around them, with some blind users being able to use this
to perceive more efficiently than others. Some may even develop
unique senses when using this, such as some who could develop
special unique senses, such as one fire user who used this
training to gain a thermal sense. Users can also use this in
battle as a way to perceive the world around them and keep
themselves oriented if they are knocked off their feet, where
advanced users are able to more easily recover when knocked off
their feet. Similar to some animals who have a sense for
reorienting themselves, aura users can utilize this similarly to
orient themselves. Advanced enough users can also learn to sense
the aura (the energies emitted from other beings, not just other
aura manipulators aura energy) of other beings, being able to
sense the energies that run through living beings and allowing
them a sort of sixth sense in terms of being able to enhance
their abilities to sense presences. Of course, as one might
expect, these enhanced senses are useful, but do come with some
downsides. For example, depending on the enhanced senses, some
aura users may have senses that are able to be taken advantage
of (like enhanced hearing is vulnerable to certain sound
frequencies). There are also those that can hide from certain
senses, like those that cannot be sensed by others.
Aura Transfer/Aura Revive:
~This technique is usually for allies, where aura users learn to
transfer their aura to others similar to how ki users use this
power. While the absorption of other's aura forcefully is
something of a taboo among aura users, most users learn this as
a way to help their allies, in which they can transfer aura to
allies in order to power them up or restore their energy. Users
can do this with their own aura, even reviving someone from
death if they are healed and they are transferred energy before
their soul leaves for the afterlife (Though this is very hard to
do and doesn't always save a person from death). Typically, this
power is very useful when fighting in groups, as it allows
people to support each other. Often, aura users transfer special
aura energy to each other at times, such as an aura user with
special aura energy (where they could have a unique energy due
to their semblance) transferring some of that power to allies in
order to power them up with it. This power can also be used to
temporarily grant someone who is not an aura temporary aura
defense and amplification, where the person amplified will be
able to use this aura defense to protect themselves from
enemies. This is best used on allies who have depleted energy,
as this can restore some of their lost energy and allow them to
utilize the aura for their own skills. This can even be used to
help someone recover a little faster from injuries, as long as
the injuries aren't too severe. However, the major danger of
this technique is that users can get overwhelmed at a certain
level, and overwhelming them could cause them to literally
explode if they accept too much aura, or cause damage to their
bodies beyond a certain level that can cause permanent damage.
Amping one's power beyond one's limits has it's consequences,
which is why people must be careful when using this on allies
and make sure not to give them too much aura. There aren't many
people who absorb aura because aura isn't the most powerful
source of energy in the body (as it's more of a power source
than useful for attacking like, say, mana), so aura absorption
techniques aren't really used among aura users, forceful or not.
Aura Environmental Interaction:
~Similar to the chakra technique of a similar name, this uses
aura to interact with objects, but instead of focusing into the
person, they learn to focus it through parts of their body for
different effects on the world around them. For example,
focusing the aura to one's feet could empower their jump by
boosting away from wherever their feet are planted, or they
could use their chakra to connect to objects, like focusing
chakra to the feet and sticking to a tree. They can also focus
the chakra to their feet to do something like walking on water,
or they could use this on their hands to get a good grip on
something. This ability is usually determined by how creative
the user is, and how well they understand how aura is used. This
skill can be used for a variety of ways to interact with the
environment, and creative users can find unique ways to interact
with the world. For example, one user was able to use this to
bounce off pockets of air in order to do things like changing
direction or running on the air. When using this though, this
balance of the aura applied to the body that interacts with the
environment has to be precise, where not using the right balance
will cause adverse effects. For example, aura too focused could
destroy an object one wants to interact with (such as using this
on one's foot to walk on a tree could crush the part of the tree
the user steps on), though some have weaponized this effect to
essentially focus the aura to their body to do more damage to
opponents (like an aura user who might use their grip to focus
aura to it and crush someone they grab a hold of like an aura
user crushing someone's arm by grabbing it. However, not enough
aura used in this will make it where this skill essentially
doesn't work at all (such as trying to walk on water but not
using enough aura will see the aura user sink into the water
because they aren't using enough aura). This is another skill
that is useful to everyone differently since more creative users
can find unique ways to use this to their advantage to do
different things, and some people can also have different
interactions through this with their chakra natures, forms and
types. However, because it requires such a delicate balance,
messing up the users can essentially be used to counter this,
such as interrupt a user's concentration so they might mess this
up.
Aura Healing and Purification:
~This ability specifically uses a power similar to Anahata
chakra (green chakra) that is centered around healing and
purification, used by advanced enough aura manipulators. Instead
of chakra, a user utilizes aura through specific chakra points
in the body to focus this. As one might expect, aura users use
this to heal and purify themselves or others. Those with this
aura ability are able to not only heal, but can even gain
certain levels of faster recovery when mastering this skill.
This can use abilities to heal others or themselves, with
healing being the main focus. Those that use this will find it
works similar to certain other healing powers, where the energy
is applied to wounds and then the energy is used to re-bond the
wound and repair it (requiring anatomy knowledge). Aura users
also learn the ability to purify the body, where they can purify
unwanted presences from the body (specifically things like
energy poisoning). The most obvious example is sickness, in
which some with this aura training can actually get rid of
certain sicknesses using aura (though this is a bit difficult to
do). As one might expect, this is mostly around support rather
than fighting, since this aura technique is about healing, not
using techniques in battle. Those who use this with certain aura
techniques may even develop special healing skills with this
technique, such as one who could fire aura spears that could
heal and purify others. Those with more skilled uses of this
aura skill are usually also able to recover much more quickly
from injuries and sickness as a result of this aura ability
essentially speeding up healing. However, this has no real use
in battle other than healing and purifying allies. Healing is
not as easy as one might think, as healing requires not only
healing, but making sure one heals properly and that the wounds
are properly cleaned of debris and contaminates. Those that
utilize this are also only really able to utilize basic aspects
of this, as this isn't strong enough to heal certain fatal
injuries, and cannot purify unless the user knows what they're
purifying.
Dragon Aura:
~The user can surround themselves in a ferocious draconic energy
that can induce fear into the hearts of men and animals alike.
The user can also manipulate that same energy as well. If the
user has the powers or soul of an elemental dragon, they can
generate their respective element.
Brightbane Abilities:
Dragon Arts:
~The user can utilize the Dragon Arts, a specialized system of
techniques based around dragon powers. This set of skills is
focused on channeling draconic essence, forces, magic, energy,
elements, spirits, items and/or possibly calling on draconic
entities to perform various feats. Practitioners may or may not
be dragons or draconic in origin. Whatever the circumstance,
utilization of these arts enables one to exhibit unique
capabilities such as conjuring draconic elements, supernaturally
enhancing one’s body/abilities and even accessing draconic
materials.
These arts tend to be particularly personal as they often
involve the user's their ability to tap into their inner dragon
and learning the ways of dragons to fully utilize their arts,
which gives the user essentially limitless possibilities for
what they can accomplish. Through an understanding of the nature
of this specialized essence, one can manifest various
supernatural abilities ranging from combat skill to physical
enhancement to supportive manifestations like healing.
Dragon Defense:
~The user can use draconic forces to defend oneself with
depending on the type of draconic forces and enhanced damage.
Dragon Armor:
~The user is able to form dragon armor or craft it. Most users
who are able to generate it have either a Dragon Physiology or a
Dragon Soul. To craft dragon armor naturally you would first
need to slay a dragon and then have the required skill to make
an armor set from the bones or hide of this mythical beast.
Dragon Healing:
~The user can heal themselves or others by using draconic
energy/power.
Dragon Slayer:
~The ability to possess powers capable of (or revolving around)
killing dragons. They are able to go toe-to-toe with even the
strongest of dragons and gain resistance to their powers.
Draconic Immunity:
~The user is immune to all dragon forces and cannot be damaged
by draconic energy/elements.
Draconic Power Negation:
~The user can temporarily or permanently suppress powers and
effects caused by dragons or draconic sources.
Draconic Shield Construction:
~The user can construct shields and shield-like objects out of
draconic energy/power to defend themselves.
Draconic Infusion:
~The user can infuse objects (usually a weapon), beings or
powers with draconic power, empowering and energizing them and
allowing the user to manipulate their qualities and efficiency.
Dragon Strike:
~The user can use draconic forces to power a strike (punch,
kick, headbutt, etc.), allowing different effects depending on
the type of draconic forces and enhanced damage.
Signature Moves:
Razor-Rang:
~Jade throws a Razor-Rang at her opponent. The Razor-Rang makes
a circle around Jade before flying towards the opponent.
Additionally, Jade can perform the attack in the air or throw
the Razor-Rang upward at airborne opponents if (Air) Razor-Rang
or Upward Razor-Rang are equipped.
Blazing Nitro Kick:
~Jade illuminates herself with a green force and kicks her
opponent. This attack has armor breaking properties, ignoring
the armor granted by specific abilities and Fatal Blows. When
breaking the armor of a Break Away, the attack deals increased
damage, however this increase is extremely small.
Staff Grab:
~Jade grabs the opponent by the chest with her staff and slams
them behind her.
Deadly Butterfly:
~Jade spins her staff around in front of her while moving
towards the opponent. It strikes the opponent exactly seven
times, with the final strike knocking the opponent away. When
used in the corner of an arena, the attack offers a small window
for additional attacks; otherwise, the opponent is knocked away.
Temptation:
~Jade taunts her opponent, beckoning to them to strike her.
Should the opponent attack her with the exception of Low
Attacks, projectiles and Fatal Blows, Jade will parry the attack
and smack them across the face with her staff.
Delia's Dance:
~Jade performs two low Bo staff attacks that cause the opponent
to stumble. Amplifying the attack has Jade add an upwards swing
that knocks the opponent off their feet, dealing increased
damage.
Divine Forces:
~Jade spins her staff and reflects projectiles back at the
opponent, with the exception of projectile-based Fatal Blows and
their start-ups.
Dragon Spark:
~Jade sends a spark of dragon aura across the ground of the
fightline that knocks the opponent off their feet.
X-Rays/Fatal Blow:
X-Ray - Staff Buster:
~Jade rushes behind her opponent, grabs her staff and slams it
in the groin. She then pulls it out and smashes them in the back
with it, damaging their spine and nearby bones.
Fatal Blow - Dragon Knight:
~Jade does an overhead strike with her staff. She then teleports
behind her opponent, opening their spine with her Razor-Rang.
She does a second teleport, now in front of her target, to slice
their throat. The Razor-Rang then spins in midair, whereas Jade
jumps to grab it and pierce the side of the enemy's skull, and
lastly, she shadow kicks the enemy.
Fatalities:
Bow Before Me:
~Jade grabs her staff and slices through both her opponent's
arms. She continues to slice through her opponent's legs,
causing her opponent to fall down. Jade quickly cuts off the
head, launching it in the air, before stabbing through the head
with her staff.
Poll Dance:
~Jade turns the opponent around and knees them in the back.
Holding her staff behind the opponent's head, it extends through
their eye socket, knocking the eye out. She teleports in front
of her opponent and uses her Razor-Rang to tear through their
stomach, slicing the opponent's lower half off and causing their
intestines to fall out. Finally, she gives the hanging torso a
whirl, causing it to spin a few circles on the staff.
Brutalities:
The Klassic:
~Jade performs an uppercut, decapitating the opponent with an
upward swing of her Bo with their spine still attached.
Clean Sweep:
~Jade performs an Dragon Spark with the wave of aura severing
the opponent's feet at the ankles. The opponent jumps around on
one foot before the other severs, causing them to bleed out when
they fall over.
Getting Ahead:
~Jade performs an amplified Temptation, snapping the opponent's
neck with enough force to rip their head off.
Combat Skills:
Staff Proficiency:
~Users, either innately or through training, are masters of
wielding staffs, being able to wield it with great proficiency
and skill for close quarter combat purposes that can be used to
their advantages.
If the staff possesses magical properties users' channel/harness
arcane energies/magic for conjuring spells, incantations and
fight against mythical repelling their magical powers.
Stick Fighting Mastery:
~Users, either innately or through training, possess
proficiency, capabilities and knowledge in stick-fighting, a
variety of martial arts which use simple long, slender, blunt,
hand-held, generally wooden "sticks" for fighting, such as a
staff, cane, walking stick, baton, or similar weapons, including
kali or escrima sticks.
Boomerang Proficiency:
~Users possess great proficiency, capabilities and knowledge in
boomerangs, a thrown tool, typically constructed as a flat
airfoil, that is designed to spin about an axis perpendicular to
the direction of its flight. With great skill in boomerangs,
allowing them to hit multiple enemies without having to aim
directly at them, retrieve and activate distant items, and may
be able to control its path.
Assassination Mastery:
~The user, either innately or through training, is a master of
many types and ways of assassination, able to dispatch their
victims without so much of a struggle or even having to be near
them and cover their tracks. They can intuitively assassinate by
any means and in the most effective ways possible, use anything
at hand to do so and, have no mental/emotional issues or moral
dilemmas either before, during or after the deed. The ways they
can do this range from something complex and finesse-based like
mastery of stealth, strategically and tactically planned
scenarios, expertise in martial arts, and proficiency with
weaponry to something simpler and more force-based like
herculean strength and lightning speed to overwhelm their
targets.
Users can perfectly and without a single flaw or mistake perform
any and every type of assassination there is, was, and will ever
be whenever they want with zero effort by themselves in a short
amount of time.
Killing Instinct:
~User possesses the capability that enables them to be the
"ultimate killing machine". They have instincts to kill by any
means and in the most effective ways possible, use anything at
hand to do so and, have no mental/emotional issues or moral
dilemmas either before, during or after the deed. They are, in
short, cold and merciless killers. They are focused on nothing
except killing their enemies and how they should do so, putting
all of their efforts into making sure whatever they kill is good
and dead. They can also give off a murderous aura, inducing fear
into their opponents.
Killing Intent:
~Users can utilize killing intent of themselves or others in
three ways:
Exudation: Users can give off their murderous intent in a
similar fashion to Menacing Presence, most likely affecting
their opponents and even their environment in some cases.
Particularly strong killing intent can achieve a variety of
effects, paralyzing the victims in fear at the simplest level
and causing them to morbidly hallucinate their own deaths, or
even kill them by forcing the mind to believe their death is a
reality in more severe cases.
Perception: Users are able to observe and sense their target's
killing intent, usually enabling them to track and predict where
and when their opponents are going to strike in similar fashion
to Precognition and Attack Prediction.
Suppression: Users can nullify and control their own killing
intent, usually reducing them to a apathetic state, which can
prevent their opponents from discovering and sensing it, thus
hiding one's motives and preventing one from being tracked.
Stealth Mastery:
~The user, either innately or through training, is a master of
stealth, the act of moving cautiously and surreptitiously,
usually for hunting, espionage, assassination, evading being
tracked, etc. They can also use this knowledge to counter any
stealth-based attacks and/or surveillance. The user can move
around without leaving any trace, if they do leave behind a
trace such as broken sticks or disturbed leaves, to the less
observant eye, it would only be said to be wild animals.
Aerial Combat Mastery:
~User is master in a fight or a long physical scuffle during
flight, and commonly familiarized with flying, gliding,
levitating, etc. during physical challenges between opponents.
Dragon Combat:
~The user can combine draconic energies, elements, magics and
other draconic forces in conjunction with combat skills,
allowing the user to wield large diversity of offensive and/or
defensive capabilities in battle.
Aura Combat:
~Users of this ability are able to combine their aura with their
physical combat skill, allowing them to either augment any of
their body parts as well as their physical condition or simply
use the aura for any other defensive or offensive purpose.
Chakra Combat:
~The user is able to infuse chakra manipulation with physical
attacks, allowing for access to the esoteric powers of the body,
mind and spirit associate with their development.
They can infuse their attacks with chakra powers, augment their
physical capabilities, use chakra attacks, etc.
Aura Enhanced Strike:
~The user can use their aura to power a strike (punch, kick,
headbutt, etc.).
Aura Constructs:
~Users can turn auras into different forms and objects of
varying permanence and realism. These constructs can range from
simple shapes and images, to individual elements, substances and
materials, to functional items such as tools and weapons, to
more complex and detailed creations such as living or non-living
entities, entire structures and even environments in certain
cases. Users who have mastered this ability can use it for
almost any situation, creating anything they need.
Draconic Breath:
~The user is able to generate and manipulate draconic
energy/elements within them in a way that allows them to shape
the exhaling of the effect. These shapes can include bursts,
streams, spheres, even a mist of it from the mouth.
Fan Zi:
~Fānziquán (Chinese: 翻子拳; literally
"Rotating fist") is a Chinese martial art that emphasizes
offense and defense with the hands. Its movements have been
described as: Two fists are fast like the falling rain drops,
and fast like a snapping whip.
Kyushojitsu:
~The user, either innately or through training, is a master of
kyushojitsu, a Japanese martial art centered around targeting
pressure points to manipulate the energy flow and neurological
processes in a way that it affects the whole body. The effects
can be pain, loss of equilibrium, loss of power, up to
unconsciousness. However, in the same way that knowledge can be
used to relieve different kinds of discomfort.
Passive Skills:
Atmospheric Adaptation:
~The user’s lungs acclimatize and breathe in/on any gaseous
mediums, whether hostile or deficient, user's lungs also filter
away non-gaseous substances such as dust, asbestos, etc. They
can breathe toxic gases instead of oxygen and survive mountain,
aerial, or terrene air deficiency, which are among the longest
and most painful deaths the average human can suffer.
Aerial Adaptation:
~User is able to survive and adapt to extremely high or low air
pressure (not becoming disoriented or deprived of the normal
breathing capacity), and high wind friction; this is accompanied
by an innate immunity to vertigo and/or fear of heights.
Scale Manifestation:
~User is able to grow scales of varying size which often possess
great durability.
Dragon Communication:
~The user has the ability to communicate with dragons and
understand their language. They could use this to communicate,
ally, or even gain knowledge/wisdom/power from dragons.
Since dragons are associated with knowledge and mystical power,
the user could acquire them, including powerful draconic
incantations.
Omnilingualism:
~The user can speak, write, understand and communicate in any
language, including computer codes, the universal language of
mathematics and music, languages that have never been heard
before, sign language (even lip-reading), illegible words, and
backwards speech and writing with little or no training. The
user may even communicate with non-human animals or read body
language. This ability works by any one or more of these
faculties.
Fear Masking:
~The user is capable of suppressing their fear and drawing upon
superhuman reserves of courage and/or fearlessness allowing them
to act/react normally in dangerous situations like combat,
rescue operations, etc.
Magic Resistance:
~The user is resistant to most, if not all, forms of magic and
magical power, possibly with ability to select which types of
magics they are resistant to while others may be restricted to a
specific one.
Claw Retraction:
~The user can project/retract razor-sharp claws/talons of
energy, bone, metal, keratin, etc., from their
fingertips/hands/wrists/fists/feet for various (mostly
offensive) purposes.
Super Bite:
~Users has a particularly strong bite, either because of sharp
fangs/teeth, strong jaw-muscles, unusual jaw-structure
(mandibles of insects, beak, etc.) or some other reason. Exactly
what they can bite depends on the jaw-strength, resilience of
their teeth/bite-surface and their shape.
Fang Retraction:
~The user has abnormally sharp fangs and can deliver a deadly
bite with them. In some cases, the fangs may even be
retractable.
Super Eating:
~The user can eat massive quantities of food at once to no ill
effect, this can extend into versions of Matter Ingestion. This
power can be very useful, especially for those that possess an
abnormal nature. Because of this, the nutritional intake needs
of some users may be a great deal higher than that of normal,
requiring more food in order to keep their strength up.
Matter Ingestion:
~The user can eat any substance without harmful effects,
regardless of what they consume. They can consume matter in any
form - solid, liquid or gas.
Tail Manifestation:
~User has or is able to manifest a tail (or more than one) that
may also protect from rear attacks or long-range attacks.
Prehensile Tail:
~User has or can grow a prehensile tail adapted to be able to
grasp or hold objects. Fully prehensile tails can be used to
hold and manipulate objects, and in particular to aid arboreal
creatures in finding and eating food in the trees.
Forked Tongue:
~The user possesses a forked tongue, a tongue split into two
distinct tines at the tip; this is a feature common to many
species of reptiles. They can use their tongue to smell using
its forked tip, which allows them to sense from which direction
a smell is coming.
Dragon Vision:
~The user has a sense of sight that is of a draconic nature in
origin. This can from result from either being taught by a
dragon, siphoning essence from a dragon, being linked with a
dragon, or being a dragon. The power can be very versatile and
be used for a variety of tasks, such as finding, locking on, and
tracking anyone from a distance, precognitive abilities, using
dragon magic, seeing things that normal people cannot see, etc.
Glowing Eyes:
~The user possesses eyes that glow which allows them to generate
light, sometimes allowing them to see in the dark clearly. Some
users' eyes vary in color while glowing. Users may or may not be
able to control the color of the glow.
In some cases, the eyes may glow involuntarily when the user
calls on another power. This can cause Glowing Eyes to act a
sort of limitation, tipping others off that they are or are
doing something supernatural. Glowing eyes also happen if the
user is under a mind control/possession/hypnosis state.
Unlike Light Vision, the user can't manifest their eye lights as
beams or blasts. Some users have eyes that glow when their
powers are active. User’s glowing eyes may have various colors,
including red, orange, yellow, green, blue, purple, and etc.
Vertical Pupils:
~The user has or can generate vertical pupils in their eyes.
Users can also transform their regular eyes to vertical pupils.
Wing Manifestation:
~The user has or is able to manifest wings that grow or are
attached to the body allowing flight. They may also protect from
rear attacks or detach and re-grow for quick getaways.
Gale-Force Flapping:
~The user can generate powerful wind currents by strongly
flapping their wings like large fans in the desired direction.
This form of wind manipulation is usually limited to powerful,
directional gales, although generating other standard wind
techniques (tornadoes, Razor Wind, etc.) with this method isn't
unheard of. Users with propellers can perform similar maneuvers
by pointing their rotors at their targets and spinning them very
quickly, while users with other appendages (arms, tails, etc.)
can accomplish similar effects by rapidly and/or strongly
flapping/swinging said appendages.
Dragon Regenerative Sleep:
~This is a power that dragons have, where they are able to
recover from damage by going into a hibernation sleep in order
to heal from injuries. This can help them if they are fatally
injured, similar to how vampires can also do so. Jade is also
able to use this ability as long as she doesn't die before she
can go into regenerative sleep, even being able to heal from
fatal injuries. This sleep can take weeks, to months, to even
years depending on how bad the damage is and how long is needed
in order to recover completely. This is good for recovering from
fatal injuries that not even angels and demons can recover, and
this can also regenerate those parts as long as Jade doesn't die
before going into the sleep. Of course, as one might expect,
those that are in this sleep are vulnerable, since they cannot
react or respond to the world around them while in this
hibernation. It is possible to wake them up from it, but usually
opponents who want to take advantage of this can just fatally
attack a dragon before they can even wake up, or if their damage
is bad enough, waking them up can be bad for them if they are
still injured.
Dragon Sense: "The Rhythm":
~This is a sense that dragons have, where they are able to sense
the world around them through what they know as "the rhythm".
This sense lets a dragon powered user use this sense as well, in
which the user will be able to sense everything around them,
from people, to the environment and air around them. This sense
works by tuning to the world around them in order to hear the
unique wavelengths given off by every object. One unique thing
about this is that those that can suppress their presence
completely cannot fool this sense, since this sense can see
blank spots where those with suppressed presences are, making
them stand out even more. This sense is specific to dragons, but
Theodore can tune to this as well.
Transformation(s):
Blue Dragon Mode:
~Due to her being the head guard of the Brightbane police force,
Jade was able to unlock a new form thanks to training with Ryu
Bordas and Feng Wukong. Jade is able to enter a Dragon Mode
state which allows her to harness the full power of her aura
powers and her dragon powers while remaining in her human form.
Jade dons on a full armor which amplifies her physical
capabilities to supernatural levels. This is also capable of
being able to fight and slay powerful creatures such as demons
and dragons.
Blue Dragon Form:
~Jade has the ability to turn into a full body dragon at will.
Jade is a mixed-race character, in dragon form shows markings of
both traditional Western and Eastern dragons. Most notably her
dragon body is western and her dragon head is eastern. No one
knows why her transformation is like this due to her being from
the Eastern world. Although she is half dragon, Jade is still
highly dangerous in this form due to her excelling at aerial
combat, even more so than most sky dragons or people with sky
powers. Although not as large as Veldora or Kuzuryu, Jade's
dragon form is still around Ryu's bone dragon form, hence her
not wanting to turn into this form unless absolutely necessary.
Though of course, this makes her more vulnerable to dragon
slaying weapons.
Weaknesses:
As a demigod, Jade is weak to oceanstone. She is also weak to
weapons such as varanium. Although she is half dragon and is
resistant to dragon slaying weapons, she still has to be careful
since she is still vulnerable to weapons and powers that can
harm her dragon powers. Although she can manipulate separate
aspects of her storm powers such as water, ice, air and
lightning or combine the two, the storm powers can be countered
or used against Jade, especially if she face someone else with
storm powers (example cold wind can be countered by heated wind
or lightning).
While aura is a very simple way for others to gain the power to
protect themselves from dangerous threats, it is also simple for
opponents to learn and counter. Aura is a very simple power, and
designed more for functionality than to be a flashy skillset.
While the users are able to use aura skills to great effect,
aura is pretty easy to counter in that it's not complicated to
figure out. The best way to beat aura is to simply overpower it,
where almost all the aura abilities can be overpowered by
stronger energies and attacks. It is even possible for a
physically stronger opponent to overpower aura defense if they
are stronger than the aura energy that protects the person.
Compared to other energy users, aura is much simpler, and
designed on purpose to be a power anyone can learn. It is also
possible that other forms of energy can more easily be used to
overcome aura manipulation, such as a spirit user might use a
blast of spirit energy to try and break the aura user's aura
defense. For aura users, their aura defense is perhaps the most
important aura power they have, as it protects them as long as
they have aura to power their aura defense. However, once
overpowered, or worn down, any aura user can become vulnerable
once their aura has gone down. Some aura users have ways to help
make aura use a little more useful and help users last longer in
battle, such as using elemental dust or using certain animal
transformations. But the simple fact is that aura is one of the
more easy to counter abilities. While it is more useful when
combined with other abilities such as some aura users like
Darkfires could utilize aura defense and elemental defense to
increase their defense, aura is only useful until it is broken
by an opponent, and then a user has to find another strategy for
winning a fight. And of course, like any aura user or any energy
user in general, things like aura breaker weapons and powers can
instantly break through this power and negate aura defense.
Weapon(s):
Staff:
~Jade's main weapon. Jade is known for being one of the greatest
and deadliest bojutsu master on the planet even rivalling bo
staff masters like Feng Wukong and Fomoire. Although not a
bladed weapon, this staff is still able to harm even enemies
with tough skin and/or armor. She can even deflect or reflect
projectiles with ease with this weapon. She is also able to
infuse her powers into the staff for greater damage.
Razor Ring:
~A Razor-Rang is one of Jade's weapons. The razor-rang is an
Edenian boomerang with three blades on it, making it resemble
some type of sawblade. The blades are able to harm those with
regeneration and can also harm those with tough skin/armor.
Personality:
Jade is known to be confident and sassy. Always known for her
loyalty toward her friends, she has proven herself to be a
dependable, sincere and devoted friend. She is sarcastic,
patronizing and cocky towards her opponents, and incredibly
ruthless towards those she considers a personal enemy. Although
bonding a friendship towards Ryu when they were young, the two
later on became lovers, hence happy to be reunited again after
regaining her strength and realigning her chakras. Jade is also
shown to be respectable and friendly to allies and friends to
the point of even lightly teasing some of them though is not
afraid to comment on those who acts up. Due to her physiology
and how she was raised, she doesn't harbor hatred or disdain
toward other races, especially of other dragons and humans,
tending to see them more of who they are which is usually done
through combat.
Bio:
(Will do later)
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