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#Post#: 15966--------------------------------------------------
Multidimensional RP: Micah "Phoenix" Anderson-Darkfire
By: Coolcat207 Date: January 5, 2023, 10:13 pm
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"What a drag."
"Joke's over, you're dead!"
"Let's make this quick bro, I got things to do."
"Keep a healthy distance! I burn hot!"
"They're still fightin'? After seeing what we can do? Not wise."
"Knock me down, I'll get right back up."
"Whoa! You can do that too?!"
~Micah when he sees that Zoe's Divine State is similar to his
semblance.
"Really? You dragged your fire guy and lightning girl
underwater? You're killing us, old man!"
~Micah to Johnny when he brought Zoe and Micah to a Exiles
mission that involves dealing with Namor.
During an Exiles mission where he, Itto and Zoe has to go to a
remote abandoned building in the snowy mountains.
Micah: Oh great. Snow. He mutters sarcastically
Itto: No way. Snow? Alright, it's time for a snowball fight!
You're never gonna win, though, I... Ha, ah... Ah-choo!!! Whew.
Micah: Bless you, mate. I swear, I feel like I'm the only sane
one here.
Itto: What are you talking about? Zoe's not too bad. Look, she's
having fun. points at Zoe making a snow angel
Micah: Only a crazy person would like this tundra hell. Then
again, the girl's practically a damn bear.
Jon Talbain: Micah, you were at 40,000 Kelvin. Any hotter and
you're approaching supernova.
Micah: That's actually pretty good.
Revy: Hell no, that's not good! That's the temperature of the
damn sun!
Jon: Not only could you kill yourself, but you could set fire to
Earth's atmosphere and destroy nearly all life as we know it.
Micah: Got it. Supernova: Bad.
"I believe that the Darkfire Clan really fell apart after the
war. Some decided to to join groups like the Brotherhood with
nothing but a hole in their hearts, while many just either
became secluded or went off to do their own thing. Only a few
good hearted ones are still around. And I'm one of those few
good hearted ones."
"I lost my family twice because I didn't have the strength to
save them. But this time it will be different. I swear that I'll
protect my new Exiles family, even if I have to die a blazing
glory to do it. Maybe that will make up for my mistakes in the
past."
"Hailing from the U.K., Phoenix's star power shines through in
his fighting style, igniting the battlefield with flash and
flare. Whether he's got backup or not, he'll rush into a fight
on his own terms."
~A Darkfire member describing Phoenix
Name:
Micah Anderson-Darkfire
Age:
Unknown
Physical Age:
18
Gender:
Male
Species:
Metahuman
Height:
5'9 1/2
Appearance:
Look at Pics
Family:
Mother: Mary Anderson (Deceased)
Father: Unnamed Father (Deceased)
Foster Father: Himari Tanaka (Deceased; Killed during nonviolent
annual skills competition)
Foster Mother: Katsuki Darkfire-Tanaka (Deceased; Killed in the
Domination War)
Foster Sister: Sakura Darkfire-Tanaka (Deceased; Killed in the
Domination War)
Foster Brother: Mizuto "Reiki" Darkfire-Tanaka
Organization:
Exiles
Powers:
Aura Manipulation:
~Users can create, shape and manipulate aura, a form of
life-force that exists as an invisible etheric
phenomenon/emanation produced by and surrounding a person or
object.
Much like the power Life-Force Manipulation, the user can
manipulate this kind of energy in various ways. However, this
power deals with the strength of their spiritual essence instead
of the entire universe. Aura is the energy formed from one's
achievement of spiritual power through extreme mental focus and
strong emotions. Users of this power can increase their natural
abilities, attract and repel another person's aura, sense the
aura, and project it. Different types of auras are located in
various parts of the physical body, such as the forehead, spine,
throat, heart, and stomach. The power of aura also changes with
one's mood.
Universal Differences
In some universes, aura control refers to manipulating general
or a specific energy that forms around some or other living
things rather than dealing with spiritual power.
Aura Generation:
~The user can release and either surround, cover or infuse
themselves, and potentially other objects and beings, with
energy/matter for defensive and/or offensive purposes. This
allows the user to possibly become almost untouchable while also
granting them various abilities, attacks or other effects and
phenomenon depending on the energy/matter they utilize. The
auras may also give the user enhanced physical capabilities or
other attributes such as speed, strength and durability.
Aura Detection:
~User can sense the presence of auras and possibly gain detailed
understanding about the auras they are sensing, including the
amount/size of auras they are sensing and whether they are
hidden. Sensing auras also allows the user to view surroundings
even with a blindfold, and read the thoughts and movements of
other beings by sensing the aura that they emit.
Aura Concealment:
~User can conceal, suppress or otherwise prevent their aura or
the auras of others from being sensed and/or recognized.
Allowing them to conceal their presence, emotions, alignment,
health, power levels, personality, etc. from others.
Aura Reading:
~The user can perceive and read auras, normally invisible fields
of energy that surround every living thing; this can be used to
see a target’s emotions, health status, power level, or moral
alignment.
Aura Empowerment:
~Users become stronger, faster, more durable, etc. when they
come in contact with auras, possibly unlocking abilities related
to the affinity and enhancing the existing powers. Some users
may be able draw sustenance from auras or even slow or stop
aging.
Etheric Cord Manipulation:
~The user can create, shape and manipulate etheric cords (or
known as silver cord), structures that connect one's energy
bodies (such as aura and chakras) with those of other places,
people, objects and maybe even situations. This can be used to
manipulate how two things are connected to the life-force in
plenty of ways.
Personal Chakra Manipulation:
~The user can manipulate their own chakras. Through specialized
training, (such as physical conditioning and meditation), one
can open and develop the energy vortices within their body,
allowing one access to various supernatural abilities
(superhuman physical power, wisdom, psionics) based on the
chakras being accessed. This can range from having power over
one vortex’s set of abilities at a time to potentially wielding
control over multiple chakra points simultaneously.
Chakra Point Manipulation:
~The user is able to manipulate the chakra points, lotus-shaped,
internal wells of esoteric energy that flow through the human
body according to Hindu and Buddhist beliefs. Beginning at the
base of the spine and ending at just above the head, these
vortices, each associated with its own color and rotational
speed, are said to not only connect with various types of
supernatural essence, but also have specific effects on
different health conditions and emotions when developed and
opened. Various traditions teach of different numbers of energy
centers in the body. Although the highest number listed is 114,
most are familiar with a seven-chakra system.
Types:
Muladhara (Base/Root Chakra) – Located at the base of the spine,
this chakra is connected to the element of earth, physical
strength, stability and the sense of smell. It is red in color.
It is said to be the storehouse of kundalini, supernatural power
associated with divine femininity, coiled like a snake ready to
strike.
Svadhishthana (Sacral/Belly Chakra) – Located just below the
navel, this chakra is connected to the element of water, sexual
energy, reproduction, the sense of taste and the release of
adrenaline. It is orange in color and is utilized to regulate
emotions.
Manipura (Navel Chakra) – Located at the navel area, this chakra
is connected to the element of fire, energy, willpower,
digestion and the sense of sight. It is yellow in color and
helps to manage ambition and self-confidence.
Anahata (Heart Chakra) – Located at the heart region, this
chakra is connected the element of air, actions, decision-making
and the sense of touch. It is green in color and manages love,
compassion, peace and one’s work with one’s hands.
Visuddha (Throat Chakra) – Located at the throat region, this
chakra is connected to Akasha, the Aether element, speech,
creativity and the sense of hearing. It is blue in color and
manages the mouth with regards to activities like singing. This
particular point is said to very important for the success one
experiences in life. Closed, one develops personal degeneration.
Open, one gains wisdom and even occult powers.
Ajna (Forehead/Third Eye Chakra) – Located at the forehead, this
chakra, said to be beyond the physical elements. It's connected
to intuition, intelligence and the brain. It is indigo in color
and is said to enable psychic powers like extrasensory
perception and the mind's eye.
Sahasrara (Crown Chakra) – Located just above the top of the
head, this chakra, unassociated with any physical element and
violet in color, is said to enable the greatest level of
consciousness when it has been completely opened and developed
from the kundalini reaching this level. It allows for connection
to divine energy and access to the highest tiers of mental,
physical and spiritual being.
Aura Defense:
~This is a passive power used by all aura users in which they
focus their aura as a defensive barrier around themselves. This
is the main draw to those that want to learn aura, as users
usually hope to use this to protect themselves. By focusing
their aura through training, the body creates this defense as
long as the body has the energy to create aura, and this becomes
a passive defense. While users can still be damaged, attacks
don't actually hurt or pierce them until the barrier around them
is broken, in which users are protected by the aura
manipulation. For example, an opponent may slash an aura user
with a sword. While the impact could still damage the user, the
defense will prevent the sword from piercing the body as a
defense for the user unless the sword has specific abilities to
negate aura or is strong enough to break the aura defense. Once
a user has learned this, they can use this without needing to
focus on it, as the body will passively protect itself from
outside damage without the user having to think about it. This
can defend not only against attacks, but can grant defense
against certain environmental hazards as well, such as a user
could use this to go through fire or extreme cold without any
damage (though users are still affected somewhat by temperature,
so fire and ice may still do slight damage to the body). When
using this power, users are able to defend against a great
variety of attacks and supernatural abilities as long as their
bodies have the energy to do so. This defense is very useful,
and can turn even a normal human into a stronger being that
isn't so easy to kill. There are a few ways to beat aura defense
though, that users will have to be aware of. The first is that
opponents may overpower the defense, in which a strong enough
attack will actually break through this defense even if the user
has power left. Strong enough opponents who can overpower this
can basically force a user to have to change tactics if their
defense doesn't work as intended. It is also possible that
physical impacts can still damage users even if their defense
isn't pierced, such as falling could release enough impact force
to damage someone even if the brunt of the impact is protected
against with aura defense. The other method is to run a user out
of energy, where if they take enough hits (even if they don't
take damage from them) or are worn down enough, the user will
eventually run out of power and this aura will no longer work.
Once out of power, a user will be vulnerable. The last method is
to use an aura breaker weapon or use a skill that negates
energy, which can break this defense almost instantly with
little effort.
Aura Physical and Supernatural Amplification:
~Thanks to the power of aura, those who use it also have
amplified supernatural power and physical abilities similar to
other abilities like ki or mana amplification. Aura users learn
to passively use this amplification similar to those like ki
users, and can utilize this alongside abilities like their aura
defense. When used, the physical and supernatural abilities are
amplified with aura, which strengthens not only the body, but
the abilities the body can use. Most humans who use this use it
for the physical enhancement, where they can amplify themselves
with this, but those with special abilities can empower their
other abilities as well. For example, an aura user with magic
abilities could use this to amplify their magic abilities. Users
strengthen this power by training in aura and strengthening
their aura connection, in which the stronger their bodies and
spirits become, the stronger their aura becomes as well. As
their aura becomes stronger, their amplification becomes
stronger as well. In terms of physical stats, this aura
amplifies not only strength and speed, but increases stamina,
durability and even agility. Users are able to use this to push
their bodies beyond normal physical limits, where humans have
used this to keep up with certain supernatural creatures in
battle without having to become supernaturals. Users can push
this amplification further through physical focus, where they
may be able to temporarily amplify themselves more if they focus
their aura. Because this is usable by any race, any race has the
potential to use this power. Of course, as one might imagine,
this amplification requires aura running through the body (which
is done through aura training to allow the body to passively
produce this energy even though it isn't a natural energy like
spirit or mana is). Once one runs out of aura, this
amplification is no longer usable until the user recovers enough
to be able to use their aura again. This amplification can also
be overcome by those with similar amplifications, such as
supernaturals with supernaturally enhanced stats or other energy
users physical and supernatural amplification. Users who focus
their aura to push their amplification further may risk damage
to the body if they amplify themselves too much, and some users
may suffer permanent damage or loss of ability to produce energy
if they suffer enough damage from this.
Aura Attack Skills:
~Users are able to utilize aura to attack their enemies, where
users can utilize this to create techniques that can attack
enemies. There are two major aspects to this power. The first is
creating energy based projectile attacks, where users are able
to create energy attacks in almost any form they desire by
manipulating their aura into specific shapes. For example, there
is a technique known as aura bullet which allows a user to fire
a small blast of aura at opponents like a bullet (based on the
mana skill of a similar name). By doing this, users can utilize
the energy to attack in different ways. Advanced users may even
be able to concentrate their aura to create stronger
projectiles, such as advanced users might create concentrated
aura spears that can pierce armors or use certain properties of
aura to heat up an object they are in contact with. Typically,
this depends on how the user utilizes this power, and how
creative they get with this energy. There are plenty of ways to
use this in projectile form, and there are many that can even
develop their own attack skills. The other way people use this
is to form the energy into weapons, such as swords, scythes or
gauntlets by focusing the energy into certain shapes. Depending
on how the user manifests this power and their understanding of
energy, they will be able to use this in a variety of ways. Not
only can users create weapons, but users can even create
projectile attacks using their aura that they can even fire from
created weapon attacks (such as an aura user could fire a
slashing wave from an aura energy sword). Depending on the user,
there are many ways this can be used, and depends on the
creativity of the user. This is the main set of skills that aura
manipulators use to attack enemies, with some even being able to
combine this with other skills (such as one might create a
projectile attack out of aura and then make it explosive if they
have a knowledge of how to create explosive power using energy).
Most of the time, aside from semblances, this power is just
simple energy, so it can be countered as such. Opponents can
still dodge and block most uses of these skills (even advanced
uses if the opponent knows how to handle the attacks), where
aura works similar to most other energies when used on its own.
Aura Lock:
~This is a technique where an aura user locks themselves in
place, designed purely for defense. By using their aura and
hardening their aura coming out of their bodies, they are able
to up their defense considerably, making it so nothing can move
them at all or damage them as a means to protect themselves from
damage. This technique can lock a person in place and protect
them from almost any damage done to them while this technique is
in effect. Users of this technique needs only to solidify their
aura around their bodies (which can be done with enough
practice), and can create a nearly unbreakable shield. Users
have used this to do things like protect themselves from
explosions, or used it to defend against enemy's supernatural
attacks. Typically, this can do things like block energy, or
block many kinds of force. This skill is temporary, where users
can only use this in short bursts since the energy cannot remain
solidified for long. Users also should be aware that this
technique will lock them in place, where they will not only not
be able to attack but won't even be able to move while this
technique is in effect. While a great defensive move, staying in
this too long may leave the user vulnerable when they come out
of this locked state if opponents know how this works and know
that this locked state can only be used temporarily. It is also
worth noting that certain skills can immediately break through
this, with the two most common methods being aura breaker powers
or weapons, and dimensional distortion/energy that can be used
for dimension cutter type attacks. When in this state, users
cannot move, and this can be a disadvantage at times as well if
a user cannot avoid certain dangers. For example, if the user
tries to use this in a building and the building collapses on
them, they could be trapped under the collapsed building only to
be crushed when they come out of their aura lock. As such, users
have to be careful how they use this, as using it in certain
situations could risk putting the user in an even more dangerous
situation than they were trying to avoid.
Aura Chakra Point Enhancement:
~Aura users are able to concentrate their aura to other points
of their body, where this technique has them focusing on certain
chakra points in the body. By focusing into certain chakra
points, the user can use aura to amplify certain specs of their
being, allowing for different effects. This is somewhat similar
to chakra manipulation, except that aura manipulators don't
permanently gain these powers (instead this is a temporary
enhancement). Users that use this are able to focus on certain
chakra points, which grants them the ability of that chakra
point. For example, the Manipura chakra point is focused around
energy manipulation and amplification, which enhances one's use
of energy manipulation (useful for aura users to enhance their
aura in battle by amplifying this chakra point). Each chakra
point has different effects, and any chakra point can be
amplified (unlike chakra where users have to have affinities for
certain chakras). Once amplified, the user gains that temporary
skill, and can utilize some form of enhanced ability. For
example, the Swadhisthana chakra point is focused around
emotional manipulation and control, where aura users may enhance
this to allow themselves to use their emotions to amplify their
body's abilities (such as how certain emotions may provide
different temporary enhancements to the body). A major use of
this is among aura users who focus the Vishuaddha chakra point,
which increases intelligence and cognition. When amplifying that
chakra point, aura users use it to not only increase their
intelligence, but also their reflexes in battle and enhance
their perception further. Users also use the Sahasrara chakra to
draw their potential to the surface (usually as a means to
unlock certain abilities like their semblance), though this is
usually done outside of battle. Users can utilize any of the
chakra points without needing to have an affinity for them, but
this power is only temporary and requires focus to keep active.
And unlike chakra manipulation, only one chakra point can be
activated at a time (meaning users cannot activate all their
chakra points at once). So users have to be careful what they
choose since each chakra point has a specific aspect to it. And
similar to chakra manipulation, if a user overuses a certain
chakra point, they will damage that chakra point to the point
that if enough damage is done, that chakra point can longer be
used.
Aura Extra-Sensory Perception:
~Users of aura are able to enhance their senses using aura,
where their senses gain an amplified precision. This can amplify
a user's natural senses, but also grants them special senses to
be able to sense the area around them. Most users gain enhanced
senses when using this, in which all of their normal senses are
enhanced. This means that sight, hearing, smell and even touch
are enhanced by aura. However, the enhancement to perception has
a few other abilities that can be used. When used by advanced
aura users, this perception can be used to tell when enemies
might be near, as users can sense the presences of others, and
this sense also grants one the ability to sense when an opponent
is about to attack by sensing the murderous intent emitted from
beings when they attack. Some blind users have even been able to
use this to replace their sight when they are able to sense
those around them, with some blind users being able to use this
to perceive more efficiently than others. Some may even develop
unique senses when using this, such as some who could develop
special unique senses, such as one fire user who used this
training to gain a thermal sense. Users can also use this in
battle as a way to perceive the world around them and keep
themselves oriented if they are knocked off their feet, where
advanced users are able to more easily recover when knocked off
their feet. Similar to some animals who have a sense for
reorienting themselves, aura users can utilize this similarly to
orient themselves. Advanced enough users can also learn to sense
the aura (the energies emitted from other beings, not just other
aura manipulators aura energy) of other beings, being able to
sense the energies that run through living beings and allowing
them a sort of sixth sense in terms of being able to enhance
their abilities to sense presences. Of course, as one might
expect, these enhanced senses are useful, but do come with some
downsides. For example, depending on the enhanced senses, some
aura users may have senses that are able to be taken advantage
of (like enhanced hearing is vulnerable to certain sound
frequencies). There are also those that can hide from certain
senses, like those that cannot be sensed by others.
Aura Transfer/Aura Revive:
~This technique is usually for allies, where aura users learn to
transfer their aura to others similar to how ki users use this
power. While the absorption of other's aura forcefully is
something of a taboo among aura users, most users learn this as
a way to help their allies, in which they can transfer aura to
allies in order to power them up or restore their energy. Users
can do this with their own aura, even reviving someone from
death if they are healed and they are transferred energy before
their soul leaves for the afterlife (Though this is very hard to
do and doesn't always save a person from death). Typically, this
power is very useful when fighting in groups, as it allows
people to support each other. Often, aura users transfer special
aura energy to each other at times, such as an aura user with
special aura energy (where they could have a unique energy due
to their semblance) transferring some of that power to allies in
order to power them up with it. This power can also be used to
temporarily grant someone who is not an aura temporary aura
defense and amplification, where the person amplified will be
able to use this aura defense to protect themselves from
enemies. This is best used on allies who have depleted energy,
as this can restore some of their lost energy and allow them to
utilize the aura for their own skills. This can even be used to
help someone recover a little faster from injuries, as long as
the injuries aren't too severe. However, the major danger of
this technique is that users can get overwhelmed at a certain
level, and overwhelming them could cause them to literally
explode if they accept too much aura, or cause damage to their
bodies beyond a certain level that can cause permanent damage.
Amping one's power beyond one's limits has it's consequences,
which is why people must be careful when using this on allies
and make sure not to give them too much aura. There aren't many
people who absorb aura because aura isn't the most powerful
source of energy in the body (as it's more of a power source
than useful for attacking like, say, mana), so aura absorption
techniques aren't really used among aura users, forceful or not.
Aura Environmental Interaction:
~Similar to the chakra technique of a similar name, this uses
aura to interact with objects, but instead of focusing into the
person, they learn to focus it through parts of their body for
different effects on the world around them. For example,
focusing the aura to one's feet could empower their jump by
boosting away from wherever their feet are planted, or they
could use their chakra to connect to objects, like focusing
chakra to the feet and sticking to a tree. They can also focus
the chakra to their feet to do something like walking on water,
or they could use this on their hands to get a good grip on
something. This ability is usually determined by how creative
the user is, and how well they understand how aura is used. This
skill can be used for a variety of ways to interact with the
environment, and creative users can find unique ways to interact
with the world. For example, one user was able to use this to
bounce off pockets of air in order to do things like changing
direction or running on the air. When using this though, this
balance of the aura applied to the body that interacts with the
environment has to be precise, where not using the right balance
will cause adverse effects. For example, aura too focused could
destroy an object one wants to interact with (such as using this
on one's foot to walk on a tree could crush the part of the tree
the user steps on), though some have weaponized this effect to
essentially focus the aura to their body to do more damage to
opponents (like an aura user who might use their grip to focus
aura to it and crush someone they grab a hold of like an aura
user crushing someone's arm by grabbing it. However, not enough
aura used in this will make it where this skill essentially
doesn't work at all (such as trying to walk on water but not
using enough aura will see the aura user sink into the water
because they aren't using enough aura). This is another skill
that is useful to everyone differently since more creative users
can find unique ways to use this to their advantage to do
different things, and some people can also have different
interactions through this with their chakra natures, forms and
types. However, because it requires such a delicate balance,
messing up the users can essentially be used to counter this,
such as interrupt a user's concentration so they might mess this
up.
Aura Healing and Purification:
~This ability specifically uses a power similar to Anahata
chakra (green chakra) that is centered around healing and
purification, used by advanced enough aura manipulators. Instead
of chakra, a user utilizes aura through specific chakra points
in the body to focus this. As one might expect, aura users use
this to heal and purify themselves or others. Those with this
aura ability are able to not only heal, but can even gain
certain levels of faster recovery when mastering this skill.
This can use abilities to heal others or themselves, with
healing being the main focus. Those that use this will find it
works similar to certain other healing powers, where the energy
is applied to wounds and then the energy is used to re-bond the
wound and repair it (requiring anatomy knowledge). Aura users
also learn the ability to purify the body, where they can purify
unwanted presences from the body (specifically things like
energy poisoning). The most obvious example is sickness, in
which some with this aura training can actually get rid of
certain sicknesses using aura (though this is a bit difficult to
do). As one might expect, this is mostly around support rather
than fighting, since this aura technique is about healing, not
using techniques in battle. Those who use this with certain aura
techniques may even develop special healing skills with this
technique, such as one who could fire aura spears that could
heal and purify others. Those with more skilled uses of this
aura skill are usually also able to recover much more quickly
from injuries and sickness as a result of this aura ability
essentially speeding up healing. However, this has no real use
in battle other than healing and purifying allies. Healing is
not as easy as one might think, as healing requires not only
healing, but making sure one heals properly and that the wounds
are properly cleaned of debris and contaminates. Those that
utilize this are also only really able to utilize basic aspects
of this, as this isn't strong enough to heal certain fatal
injuries, and cannot purify unless the user knows what they're
purifying.
Fire Abilities:
Pyrokinetic Mortal:
~Users are a pyrokinetic mortal. They have powers of pyrokinesis
and/or powers that are pyrokinetically-based. The abilities may
vary greatly due to the sources of said powers varying as well
with user being divided into paranormal & science groups.
Fire Manipulation:
~Users can freely generate, shape, and manipulate fire, the
rapid oxidation of a material in the exothermic chemical process
of combustion, releasing heat, light, and various reaction
products, flame being the visible portion of the fire. Depending
on the substances alight, and any impurities outside, the color
of the flame and the fire's intensity will be different. The
user can also completely control the temperature of the fire at
will.
Fire Generation:
~The user is able to either physically and/or mentally generate
and project fire from the users body.
Bio-Fire Manipulation:
~User can create, shape, and manipulate bio-generated fire,
which is a self-generated process of combustion created from a
living body. They can even harness and manipulate combustion and
its elements both inside and around them.
Bio-Fire Generation:
~The user can create as well as project bio-generated fire and
fire-based elements. They can also cause matter to combust.
Bio-Fire Aura:
~The user can channel their bio-energy field to generate and
surround themselves in/with fire, utilizing it for any purpose
they can think of. The aura can also enhance their physical
abilities such as strength, speed, and durability.
Incineration:
~The user can utilize high temperatures to instantly incinerate
almost anything, reducing it to ashes. High-level users can
control what part of the target they want to incinerate and
destroy the target so completely that absolutely no byproduct is
left, not even ashes.
Fire Flight:
~Users of this ability can fly, glide and/or levitate through
manipulation of fire. They can fly at varying speeds, levitate,
or propel themselves without taking flight, including enhanced
jumping by a short burst of flight.
Self Combustion:
~User can increase the kinetic energy in their molecular
structure causing them to ignite. This process creates heat and
light, self-immolating themselves for various effects.
With enough practice, they are capable to have full control of
their personal combustion process via spontaneous human
combustion. That is to manipulate fire, the heat sourcing from
it and so are the elements of this combustion process in
general. They can even extend influence towards the same forces
around them.
Fire Pressure:
~The user can self-generate vast amounts of fire to burn, melt
or destroy objects or entire areas, and possibly incinerate
their targets and cause various fire-based effects on the
affected area. This power also works well in hot or burning
environments.
Heat Resistance:
~The user is highly resistant to extreme heat, able to perform
tasks without worry and withstand burning temperatures.
Fire Bomb Generation:
~Users of this ability can create bombs of fire that explode on
impact or after a certain amount of time.
Fire Breath:
~The user can generate and manipulate fire within them in a way
that allows them to shape the exhaling of the effect. These
shapes can include bursts, blasts, streams, beams, spits,
spheres, lasers, and even a mist of it from the mouth.
Plasma Fire Manipulation:
~The user can create, shape, and manipulate plasma fire or fiery
plasma. While similar to combustion, there are key differences.
It is plasma with the form and properties of fire, and the
flames created are powered by the energies that drive the fourth
state of matter and are composed of it. Because it is plasma, it
does not require oxygen to keep burning.
Plasma Fire Generation:
~The user can generate plasma fire. These flames are more
powerful than general fire as they are made of plasma.
Bio-Plasma Fire Manipulation:
~The user can create, shape, and manipulate bio-generated plasma
fire or fiery plasma. It is a self-generated ionization process
with the form and properties of combustion. They can harness the
elements of both plasma and fire inside and around them. Since
this is the fourth state of matter, the flames created do not
require oxygen. They are, instead, fueled by the energies
driving plasma.
Bio-Plasma Fire Generation:
~The user can create as well as project bio-generated plasma
fire as well as fire and plasma-based elements. These flames are
far more powerful than earthly flames due to being made of
plasma. They can also ionize matter or cause it to combust.
Nova Flame:
~The user can create a miniature supernova around their body,
around a million degrees in heat. This is a forbidden technique
that Micah can do since he can generate supernova-level heat at
the cost of heavy collateral damage. This means that Micah
cannot use this ability unless absolutely necessary.
Darkfire Abilities:
Advanced Darkfire Training: Elemental Condensing:
~When using elemental power, sometimes normal elementals just
don't pack enough of a punch. For this problem, the Darkfires
learned an art of condensing matter into smaller space by
smashing the molecules together to condense energy into a
smaller form. This technique is a battle technique that the
Darkfires utilize in their attack and defense, where they
utilize this to create more condensed elementals. Typically,
this requires not only a mastery of elemental power, but also
requires a mastery of changing the form of energy as well as
changing the form of matter. However, when used properly, this
can create much stronger elemental abilities, where the
Darkfires can condense their elementals to strengthen their
attacks. In addition to the elementals themselves being
stronger, the effects of the elementals also become much
stronger, as the condensing of the elemental also has effects on
what the elementals can do. For example, a condensed explosive
dark flame attack will explode with far more force than normal,
due to the explosion being concentrated by the condensing of the
dark flames. Any elemental can be used, and the effects depend
on the elemental used. Darkfires can even control how much the
elemental is condensed, allowing more or less condensing to
control how much power is put into their attacks. This is an
advanced art, and Darkfires do have to be skilled with more than
just elemental energy to use this effectively. It is also worth
noting that the Darkfires who use this also have to expend more
energy and concentration in order to use this, as using this
will often require concentration to utilize this effectively.
The more energy they condense, the stronger the attack they
create at the cost of more condensing also costing more
elemental power in order to use. And if a Darkfire doesn't do
this correctly, their elemental condensing could literally
explode in their face, as not doing this correctly could cause
an explosive reaction. As one might imagine, dodging these
elements are still the same, but blocking is more or less what
is different, as this is designed to be used against stronger
opponents. One can still block this if they are strong enough,
but with the condensed energy and amplified effects, the attacks
are much harder to block.
Darkfire Elemental: Dark Flames:
~This is most Darkfire family members' first Darkfire elemental
that they can use, which is typically one of most Darkfire's
major elements. This uses fire manipulation, fused with the
user's negative spirit energy to create black darkness flames or
purple flames which the Darkfire family is known for (The color
between purple and black varies depending on the strength of the
Darkfire's spirit as weaker flames are purple but stronger dark
flames are black). These flames are fairly easy to use, and work
much like normal fire manipulation with the exception of these
flames being stronger than normal flames. This is one of the
main elements used in the Darkfire training, in which many start
with this flame (But not always). Users are able to generate and
manipulate these flames using their Darkfire elemental powers
like one would expect. However, this goes beyond just using
darkness to bond to flames, but using the dark flames just like
what one would expect from any fire manipulation. When used,
Darkfires with dark flames are able to do things like create
fireballs, create explosive attacks, or melt objects with their
dark flames. Depending on how they're used, these dark flames
act like most other flames with one major exception. Similar to
some flames like hellfire, the Darkfire's dark flames burn much
hotter than normal flames, and are able to consume any flame
that is a lower temperature as they are known as the flames that
burn fire itself (most normal flame types other than ones that
use hotter temperatures like other Darkfire dark flames, and
Hellfire). Depending on the other abilities of the Darkfire,
some Darkfires can add certain effects to their dark flames,
such as a demonic Darkfire might create dark hellfire to do
demonic damage. However, on their own, these flames just do
darkness spirit energy damage as well as burning with flames.
These flames are mostly countered by ice manipulation, and users
have to create cold ice (much colder than normal ice) to counter
these flames due to their very high temperature. However, users
can counter these flames just like other flames, such as using
wind manipulation to create a vacuum where flames cannot burn.
Darkfire Elemental: Holy Flames:
~While it's rare for a Darkfire to not immediately start with
dark flames, some Darkfires instead gain the affinity for these
white holy flames. This uses fire manipulation, fused with the
user's positive spirit energy to create white holy flames or
blue flames which is the opposite of the normal Darkfire flames
(The color between white and blue varies depending on the
strength of the Darkfire's spirit as weaker flames are blue but
stronger holy flames are white). These flames are fairly easy to
use, and work much like normal fire manipulation with the
exception of these flames being stronger than normal flames.
This is the other flame ability used by the Darkfires, in which
some gain this ability either alongside their dark flames or
instead of dark flames. Users are able to generate and
manipulate these flames using their Darkfire elemental powers
like one would expect. However, this goes beyond just using
positive spirit energy to bond to flames, but using the holy
flames just like what one would expect from any fire
manipulation. When used, Darkfires with holy flames are able to
do things like create fireballs, create explosive attacks, or
melt objects with their holy flames. Depending on how they're
used, these holy flames act like most other flames with one
major exception. Similar to the Darkfire's dark flames, the
Darkfire's holy flames burn much hotter than normal flames, and
are able to consume any flame that is a lower temperature as
they are known as the flames that burn fire itself (most normal
flame types other than ones that use hotter temperatures like
other Darkfire dark flames, and Hellfire). Depending on the
other abilities of the Darkfire, some Darkfires can add certain
effects to their holy flames, such as a holy Darkfire might
create healing holy flames or holy flames that burn away demonic
presences. However, on their own, these flames just do positive
spirit energy damage as well as burning with flames. These
flames are mostly countered by ice manipulation, and users have
to create cold ice (much colder than normal ice) to counter
these flames due to their very high temperature. However, users
can counter these flames just like other flames, such as using
wind manipulation to create a vacuum where flames cannot burn.
Darkfire Elemental Absorption:
~Part of a Darkfire's elemental power is not just generating
elemental power, but absorbing elemental power as well. This
power is used to allow a Darkfire to absorb whatever elements
they can use, converting them into their own power (For example
a dark flame user could absorb flames and convert them into dark
flames to use). This power has great use in battle, as the aura
can absorb similar elements that can replenish a Darkfire's
elemental energy. Once absorbed, the main purpose of the
elementals is to be used to replenish the Darkfire's power, and
the second purpose is to empower their elemental abilities.
Typically, this absorbs the elements similar to the aura of the
elemental, which works by converting elemental power. For
example, since many Darkfires use dark flame elemental aura,
those with dark flame auras are able to absorb other flame
attacks and convert them into dark flames that can be used to
replenish the Darkfire's power. This process allows a Darkfire a
way to replenish and strengthen their auras, usually allowing
them to extend their power, or give them a way to absorb new
power when they run low. This power is a fairly basic ability,
where Darkfires just absorb elementals. Depending on the
elemental, the elements can only absorb the same elements (AKA a
fire aura cannot absorb ice or lightning). It is also worth
noting that absorbing an element requires overpowering it and
converting it to the Darkfire, which requires the Darkfire's
elemental control to be stronger (meaning the Darkfire must be
able to overpower the elemental control with a stronger
elemental control and then convert it to their own elemental),
or requires the element not to be under someone else's control
(IE absorbing a natural element around them that no one else
controls). Typically, the biggest danger this power has is
corrupted elements, which can do major damage to the Darkfire to
absorb if they try (Which is the purpose of corrupted elementals
to essentially overcome a user with their own element). The
other danger is overloading the aura with power, which some
Darkfires have to be careful of if there is a lot of an element
(IE a wind user would have to be careful not to absorb too much
wind) as their auras can be overloaded like many other energy
absorption powers, which is why Darkfires cannot just always be
at full power absorbing elements all the time, as they have
limits on what they can absorb and how much they can replenish
at any one given time.
Darkfire Elemental Rebirth:
~This is the main purpose of the elementals used by the Darkfire
Clan that they developed their powers for, and is the crown
jewel of their elemental techniques. The clan specializes
specifically in elemental regeneration, using a specific
elemental as a catalyst (usually from their aura). After
choosing an elemental to power their regeneration, their
regeneration is passively empowered by their elemental
regeneration. Once used, Darkfires are able to regenerate almost
any injury barring the exceptions of the heart and brain. Most
Darkfires are strong enough with this to even regenerate lost
limbs, or can regenerate damaged organs thanks to their strong
regeneration. Darkfires are able to replenish their elemental
power by absorbing elementals, and can use elemental power from
the area around them to save on their own power (IE an earth
user could use earth around them to regenerate rather than use
their own elemental power). Typically, most Darkfires have their
own way to get new elementals, usually by finding elementals in
the area around them somehow. The Darkfires are known for this
regeneration, and known for durability and defense over power,
due to this power not only regenerating their body, but also
regenerating stamina during fights as well. Most Darkfires will
usually rely on regeneration over power, and let an enemy tire
themselves out against them by using this regeneration as a
passive defense. This regeneration is a passive ability, so
power negation doesn't usually negate it, but regeneration
negation powers and items (like varanium) do interrupt this
regeneration. Depending on the Darkfires, some Darkfires
regenerations can be interrupted or slowed with counter
elements, such as an ice user could freeze a Darkfire's body
before they can regenerate using fire to prevent the flames from
regenerating the Darkfire. This depends partially on the
Darkfire and the elemental they use, and cutting off a Darkfire
from their elementals they need to regenerate is the best way to
wear down a Darkfire since they can only regenerate as long as
they have either the elemental they need, or the power to
generate their elemental power. It is also worth noting that
each Darkfire can only use one element to regenerate, and
switching requires special training and cannot be changed in
battle no matter what skills or instant power gain abilities the
Darkfire has.
Darkfire Elemental Teleportation:
~Another technique the Darkfires use using their elementals,
this time using elements for getting around. Similar to how
shadow users can shadow meld and use it to travel places, the
Darkfires can use their elements to teleport, using their
elementals as a catalyst to move from place to place. A Darkfire
can teleport anywhere in the world with this technique, as long
as they know where they're going and can concentrate on where
they want to go. Typically, utilizes a combination of factors,
but the simple aspect of it is that the Darkfire uses this power
and then the elemental power connects to another location and
takes them there. For example, a wind user could connect to
another area and the wind then is used to teleport by moving the
Darkfire to that area using the displacement of the elements
between the locations. Some more advanced Darkfires more easily
learn to utilize this by taking elemental form once they learn
the power, using the elemental power to more easily change
locations. Typically, this is a power that is used outside of
battle, but some Darkfires can use this in battle to teleport
around. Depending on the element, each element can connect to an
area depending on how it's used, and this only requires training
and modifying some supernatural teleportation using the Darkfire
elemental powers. However, in order to use this, Darkfires do
have to know where they're going, which usually means that
either they must know where in space and time the place is they
want to go to, or they have to have been there before (usually
the latter among most), and Darkfires cannot use this to travel
across time or dimensions (with a few exceptions), because this
teleportation isn't strong enough to break the dimension of
space and time. As such, most Darkfires have to be careful while
using this, as if they don't know where they're going, they
could end up somewhere random, or they could end up inside of
solid objects if they end up in certain random locations which
causes other problems. And once chosen, Darkfires cannot change
what elemental power they use for their teleportation without
special training to change their element. Though most of the
time, the element chosen is more for show than anything. The
only thing that most Darkfires choose when choosing an element
to teleport is usually how much of an element they can use in
the environment. For example, wind and earth teleportation takes
almost no energy because earth and wind literally connect the
entire world so both teleportations can go anywhere without a
Darkfire usually having to expend their own energy, so Darkfires
usually opt for more convenient elements that are more abundant
in the world to prevent them from needing a lot of power to
create an elemental. Though a way around this for some is for
some Darkfires to use their auras to teleport, in which their
auras radiating elemental energy can be used as their element
for teleportation, something most flame and lightning users do
when they don't have flames or lightning respectively to use to
teleport.
Darkfire Elemental Familiars:
~This is another advanced technique of the Darkfires, in which
they are able to use any of their elements to create elemental
familiars to help them in battle using their elemental magic
abilities to generate or create familiars made of elemental
power. By determining an element to use and a form they want the
familiar to take, the Darkfire can manifest these familiars at
will using their elemental power. When used, they use their
elemental and a portion of their spirit energy to connect
themselves to the familiar, letting the two share senses which
makes the elementals very useful for things like spying on
people or scouting out an area. When used in battle, these
familiars can be used to fight opponents, in which, depending on
the element, can use special abilities on opponents, such as
flame familiars being able to burn opponents or shoot fireballs,
or ice familiars being able to freeze opponents and fire ice
attacks. Each elemental familiar is made up purely of an
element, and can take whatever form the Darkfire wants limited
only by their imagination. This means that each elemental
familiar technique could be different, depending on what the
type of familiar the Darkfire wants to make. Depending on the
familiar, the familiars can also have attributes from what
they're made as, such as bird familiars being able to fly, and
wolf-like or tiger-like familiars having claws, or snakes that
specialize in using their elemental touch (Such as
electrocution, burning or freezing depending on the familiar) to
damage opponents through constriction or injecting their
elemental energy into someone through a snake bite. These
elemental familiars are often also used for scouting areas,
since their senses are shared with the Darkfire. Of course, as
one might expect, the counters to the elements remains the same,
such as ice freezing a fire familiar or water shorting out a
lightning familiar. And the more familiars made or the larger
the familiar is, the less power that each familiar has, as
having multiple familiars or a larger familiar reduces the power
since having more or larger familiars means more energy has to
be put out to maintain the familiars.
Darkfire Unique Elemental Semblance: Flamey Ink:
~Using his metahuman powers, Micah has the semblance ability to
ignites flames around himself, which wraps his body, giving him
the appearance of having tattoos. Using it, it temporally grants
Micah as much power that can go up against powerful fire users,
allowing him to overpower a Alpha Demon one time. The ability
can only be used in a short amount of time, leading to Overheat
if it's used continually.
Darkfire Elemental Form:
~This power is used by advanced Darkfires who learn to change
their bodies into elementals themselves. Similar to how some
vampires use intangibility, the Darkfires use their elemental
form similarly, which lets them avoid attacks by shifting their
body into elemental energy temporarily. This power requires a
Darkfire to master a change in form not only in their energy,
but in their bodies as well. Not only does it help avoid
attacks, but also helps them regenerate without needing to use
their power if they can consciously turn into elemental form (as
in elemental form they are not damaged and can reform without
damage back into their normal form). This form lets the Darkfire
change into any element, as long as it's one of their elements
(such as a dark flame user could turn into dark flames). When in
this form, a Darkfire can also regenerate by reforming
themselves using their element, but this doesn't use any less
power than normal regeneration, so the only real benefit to
using this is to use this to avoid attacks while regenerating or
using it to regenerate more easily. While they can't attack,
Darkfires can use the effects of whatever elemental form they're
in on others who try to attack them, such as a fire user burning
people who come into contact with the fire form. The main use of
this was the elemental shapeshift power (more in next ability)
that let the Darkfires take specific elemental forms. This is
more just a basic elemental form power, and the basis of the
elemental shapeshift ability. While in this form though, they
can be forced back to normal by counter elements, such as dark
flame forms being forced back to normal against ice powers.
Opponents who also use form negation attack powers can also
counter this power through abilities like swordsmen wavelength
form negation, and other skills that developed ways to counter
this, as well as aura breaker weapons also working to the same
effect. While in this form though, a Darkfire cannot attack
opponents, as they aren't physical enough to attack beyond
simple effects, and if a counter element destroys this form
without a Darkfire returning to normal, it will kill the
Darkfire as it will destroy their body complete if the elemental
form is completely dispersed.
Darkfire Elemental Shapeshift:
~This was a power that was passed to the Darkfires through Raven
Branwen, who could change her form into animal form as one of
her clan's special aura abilities. This modified art allows the
Darkfires to use their elemental form to transform into new
creatures, turning into something akin to an elemental familiar
(but the Darkfire themselves take this form instead of creating
a new elemental familiar). Many use this as a means to travel
using bird form, or can use it to scout out areas as a small
animal. Whatever they turn into is up to the Darkfire, as the
possibilities are pretty much only limited by the Darkfire's
imagination. This is very similar to the elemental shapeshift
form, but instead focuses the Darkfire to take a specific form
instead of just being an element. Depending on what they
transform into, they may gain certain attributes, with some even
being able to change into certain supernatural creatures
depending on their power and elemental, such as some Darkfires
who take the form of elemental dragons (but they don't gain
dragon energy or other dragon abilities beyond using their
element like flame breath). Some choose birdlike or flight
capable forms so they can fly around, being useful for scouting
and flying around, while some prefer battle forms, like wolves,
tigers, and bears. Typically, this is more of an advanced
elemental form, and the means to learn their unique elemental
form (more later). When in these forms, the Darkfire doesn't
gain new abilities (aside from certain beast-like attributes
like claws and sharp teeth for some creatures or wings and
talons for other creatures depending on the form), and they
cannot create new abilities usually (like a dragon form won't
suddenly have dragon energy). However, it does have the same
drawbacks since the elemental form can be overcome by one who
uses form negation, aura breaker weapons/powers, and counter
elements to force the Darkfire back to normal. It's also worth
noting that the longer a Darkfire stays in this form, the more
power they use, and have to keep their power sustained to stay
in this form. And the same weaknesses of the elemental form
power still apply to this, as things like dispelling a
Darkfire's elemental form completely without them changing back
will kill them since they cannot reform a body without
converting that elemental power back into their body (as the
elemental form is still their body just in a different form).
Micah's elemental shapeshift is a flame bird hence the nickname
"Phoenix".
Darkfire Unique Elemental Form Shapeshift:
~Thanks to special developed a Darkfire skill by Raven Branwen
and Qrow Darkfire, each Darkfire is able to awaken one unique
elemental form they can take in their elemental form that has
unique abilities and acts as their main transformation ability
using the Branwen family art of transformation. This form
granted is unique to each Darkfire, and depending on the form,
most Darkfires gain enhanced abilities through their unique
form. For example, if one gained the form of a bird, they would
not only be able to fly, but would gain enhanced sight and
hearing comparable to that of birds when in their unique form.
Some can gain other powers, like the enhanced strength of a
bear, or the speed of a cheetah when in these forms. After
gaining this form, the Darkfire is able to manipulate the form,
where they can change how solid or intangible they are, or can
change certain aspects of their physiology. For example, a dark
flame form could become more solidified flames that don't hurt
people to touch, or they could stay a flame that can burn people
who touch them in battle (they will usually determine this by
the situation, as being around allies they will usually stay in
a passive form that doesn't hurt their allies, but in battle
they will stay in an attack form). They can also still
manipulate their elementals in battle, such as a fire form could
still use fire attacks on opponents. Each unique elemental form
is different, and the Darkfire is able to switch into this form
at will through the Branwen family transformation art that is
passed down in the Darkfires, and maintain it more easily than
normal elemental form. Most Darkfire elemental forms are
typically much easier to use than their normal body, which is
why many Darkfires usually prefer their elemental form rather
than a typical human form, though there are many that don't use
this unless they have to depending on who they are. Typically,
how the form is used is up to the Darkfire, with each Darkfire
being able to use it for different uses. For example, a birdlike
form might be more useful for scouting and spying, while a bear
form might be more useful for battle. However, in this form,
while they reform more easily thanks to being in elemental form,
they also can be damaged more easily by counters to the element,
such as ice countering a fire form or lightning countering a
water form. And the same weaknesses to elemental form do still
apply in this form. Same as above, Micah can take the form of a
phoenix like bird.
Darkfire Unique Elemental Form Sustenance:
~Each unique elemental form, depending on the elemental and on
the Darkfire, is often able to sustain themselves differently
than they do as a normal human thanks to how the Branwen family
transformation art works for the Darkfires. Each form has it's
own unique ability for sustenance, in addition to some other
things that the Darkfire can do to keep their power restored.
For the most part, Darkfires who opt to stay in their unique
forms often simply have to keep their power up in order to
remain in their unique form, which usually involves doing normal
things like eating and sleeping (things they would do normally).
While Darkfires can still recharge on their own elemental powers
using similar elements, such as a dark flame form being able to
recharge on a normal fire, some can also recharge more energy by
other methods, such as a flame user being able to eat and burn
up anything to keep their flame form burning, or a water user
drinking water to maintain their form. Each form is different as
not only does each element have different requirements, but
different forms might have different requirements, and some can
even do things like eating normal food to survive, assuming they
can gain sustenance or use it in restoring their power in some
way, like an earth user could break down the earthly elements in
food and use it to absorb the earthly elements. Many Darkfires
even find other ways to do this, such as absorbing mana from the
air to replenish their magic power (if they are normal magic
based), or come up with unique abilities, such as a a vampire
bat form using blood as a power source (which some elemental
vampire bat forms have used blood even though the Darkfires are
not vampires in this universe). This is different depending on
the Darkfire, and if they don't do this in some form, they will
eventually run out of power to maintain their form, and once
that happens, they will return to normal, and won't be able to
change until they replenish their power. And if a Darkfire runs
low on energy, even sustenance may not allow them to keep this
form if they run low enough on energy.
Micah can sustain himself by keeping warm however possible from
staying in warm areas, to being feed burnable materials to even
being in someone's presence who is warm such as another heat
based user. Micah also carries some heat pouches in case of
emergencies.
Darkfire Elemental Amplification:
~The Darkfires are able to use their elementals to power
themselves up, being able to use elements to passively enhance
their ability by absorbing a specific element into themselves
using their auras to amplify their physical abilities and
elemental abilities. This ability was designed originally to
replicate aura amplification, but instead of using aura, a
Darkfire uses their element to enhance their powers temporarily
using their element. However, a unique thing Darkfire can do
that aura users can't is that a Darkfire can absorb elements
outside of their body that aren't theirs, being able to absorb
elemental attacks if it's made of an element they control. This
includes being able to absorb special elementals, such as a
lightning or flame user being able to absorb heat lightning or
lightning flames used by an opponent as long as it is made at
least partly using an element they control. Depending on the
elemental absorbed, the Darkfire can gain temporary abilities
based on the element absorbed and what properties it has,
usually gaining abilities depending on the other power used in
combination with their elemental. For example, a Darkfire
absorbing holy flames could gain temporary holy power as the
flames empower them, or a lightning user could gain ice powers
temporarily from absorbing ice lightning. However, this is only
temporary, as this requires the element in order to power up,
which means that opponents have to attack with a similar
element. This also cannot be used with corrupted elementals, as
others who use corrupted elementals designed them to counter
powers like this. The Darkfire can also only absorb similar
elements. This means that the element must be present in at
least some of the element. For example, a fire user couldn't
absorb ice lightning because there is no fire or heat power used
in it, though a fire user can absorb heat lightning because it
does use fire/heat based power. This amplification can also be
overcome with counter elements, and even using certain energies
to counter this amplification.
Darkfire Elemental Healing and Purification:
~This power utilizes the Darkfire's elemental power in a
different way, in which their elemental powers are designed to
heal others by using their elemental magic. How this is used
depends on the Darkfire's elemental power, and not all Darkfires
can heal effectively, but most can heal in some way. Typically,
healing someone using a Darkfire power utilizes the elements in
unique ways, and learn to utilize this to replicate the effects
of healing and purification abilities. This power utilizes the
same power source as the elemental rebirth power, but instead of
healing oneself, the power heals others by projecting their
power over someone else. For example, a dark flame user might
use their dark flames to use heat to bond a wound closed, or
using lightning to re-bond cells together using magnetic bonds
to draw the cells back together. This depends on the element,
and each element can do this in some way, with earth and wind
usually being the best healing elementals. Typically, this power
is used to replicate healing and purification of other races
abilities, even if it's not always as effective. This can be
used with any elemental, though most elementals achieve the same
end result somehow. Typically, this works best with wind or
earth abilities, since using earthly elements can more easily
heal wounds using the body's earthly minerals to restore the
body by manipulating the minerals, or wind can re-bond cells
together more easily. The second part of this power is
purification, where Darkfires can purify certain types of
presences by using their elemental power. For example, a holy
elemental could purify death energy, or a dark elemental could
purify a holy energy poisoning. For purifying presences, usually
lightning and fire are the two best ones to use, since they can
destroy targeted cells and energies more effectively than most
other elementals. And with purification, the holy or dark aspect
also makes a difference in purification as well. This mostly
depends on the user and their knowledge, and not all Darkfire
elementals are great (as one might be better for one aspect of
this power over another). Typically, this power is hard to
master, but many Darkfires can use this very effectively if they
know what they're doing.
Darkfire Elemental Touch:
~This ability is dependent on the elementals used by the
Darkfires. This lets a Darkfire use their touch to use their
elemental power on someone, by focusing their power through
their aura when then are in physical contact. This is more
useful with some elements than others, and depending on the
element used, some elements can do different things. Fire users
are able to burn and melt things through physical touch by
heating things up, ice users are able to freeze things on
physical touch by using their ice powers to freeze, lightning
users are able to electrocute things using physical touch, wind
users are able to slice through things with their attacks, and
earth users are able to manipulate earthly elements through
touch, like absorbing metal and other elements from touching an
object or change the form of an object through touch. Some who
use this are able to do different things depending on the
element, with more advanced users having more techniques using
this power, such as an earth user being able to break down the
elements in certain weapons to disassemble them. Some have even
built combat styles around this power, using it to amplify their
physical combat, most prevalent in certain Darkfire Kenpo
sub-styles that utilize elemental abilities. Of course, the
Darkfire can only use the touch powers of their own elements,
and depending on how skilled they are, certain Darkfires may be
able to do more with their elemental touch ability depending on
their knowledge. However, this does require physical touch to
use, and users can only use this in ways that make sense for
their element (For example, a fire user can melt things, but
cannot freeze things unless it's an ice flame power with this
touch power as that's not how normal fire works). Typically,
energy defense or counter elements are the best ways to counter
this, such as using ice to counter a fire touch, or using energy
defense to protect against the elemental effects.
Darkfire Elemental Blade:
~By focusing the elemental aura, the Darkfire can create an
elemental blade around their arm, usually extending from their
hand into a blade, or they can form this around a weapon to
create an elemental blade around a weapon. Typically, this is an
attack skill designed to fight opponents by using energy to the
Darkfire's advantage. Just like many of the elemental abilities,
Darkfires typically have to learn how their elementals can be
used, as each elemental power for this is different. For
example, a dark flame blade could burn through certain objects
when cutting objects, or a wind blade could be made to more
easily cut through objects and fire slashing waves. This depends
on the Darkfire and their elemental powers, but most are able to
do this with any elemental power they control in some form.
Typically, the easiest blade to create is the same as their
aura, as doing so using their aura elemental power is usually
easier than other elements due to it requiring far less power to
use, and it being easier to concentrate from an aura as the aura
can just form the blade rather than generate new elemental
energy. Beginners can use this fairly easily once focusing it,
but advanced users can learn to fire elemental blasts and waves
from this blade, or the blade having different effects based on
what the user wants to do. For example, a wind user could focus
their wind blade with explosive gases to explode on impact with
an opponent, or a lightning user could reverse one's magnetic
field on contact to send them flying back from the point of
attack to knock them off balance. This depends mostly on the
element and the Darkfire's elemental knowledge, though most
Darkfires typically use this more with a weapon, with some even
having weapons specially made for utilizing this technique. This
is countered just like any elemental power though, and counter
elements are usually the best method. Some physical defense
skills might also defend against certain uses of this, though
usually energy defense is the best defense against this power
since energy defense can block most elemental abilities.
Darkfire Elemental Spear:
~This is a basic elemental techniques the Darkfires developed
based on the basic elemental bolt spell (a basic elemental
spell). In this technique, the Darkfire concentrates elemental
power from their aura into a small spear like form, and then
fires it at opponents. While it may seem simple, there are
plenty of ways to utilize this ability. For example, this
technique is very adaptable, and can be modified for a variety
of purposes. For example, the Darkfire could change the spear
form into another form like a sword, knife or trident if the
Darkfire wants to stylize the attack differently. Another
example is that this technique can be fired from a Darkfire's
elemental aura directly, where the aura can be used to fire this
for faster attacks when the aura is in an active state. This
technique can also be fired in a few different variations. The
normal form of this technique is where the user will fire one
elemental spear. However, there are two other major variations
that the Darkfires have come up with over the years (with some
coming up with other variations). The first variation is that
Darkfires can use more energy and create a barrage of these
spears, essentially creating a flurry of elemental spears,
whether they are concentrated on one person, or fired from the
aura in multiple directions to take out a group. The other
variation is a charged spear, where the Darkfire can charge the
spear using elemental energy to make it stronger to either grant
it a stronger impact, or increase its piercing power. And
depending on the element used, the spear will have specific
properties, such as a dark flame spear can melt through almost
anything, or a concentrated lightning spear can specialize in
piercing. Depending on how it's used, there's a variety of
variations to this technique depending on the element, and how
creative the Darkfire is with this technique. As one might
imagine, countering this can be done with counter elements, or
other energy defenses depending on the attack. Depending on the
attack, some may be better to dodge than block, or vice versa (
For example, piercing attacks should be dodged rather than
blocked).
Darkfire Elemental Battle Sense:
~In order to sense their elements, Darkfires have to use their
elemental connection in order to be able to tell where their
elementals are. Thanks to the Darkfire's elemental training,
they learn to sense their elements, granting the Darkfires
unique senses depending on the elements they control. For
example, fire and ice manipulation (whether positive or negative
Darkfire elements), will usually grant thermal vision by
analyzing the temperature of everything around them, with the
Darkfires being able to sense ice or fire. Electrical senses
include being able to sense electricity and even being able to
tune into electrical-based communicate or sensing magnetic
fields. Wind manipulation will grant the Darkfire the ability to
sense the gases in the air, where they can identify any kind of
gas in the air around them thanks to them being able to sense
the air. Earth manipulation will grant the user an earth sense,
where they can sense anything solid around them, including
people by sensing the earthly elements in everything. Water
manipulation can grant one the ability to sense the moisture in
the air, where they are able to sense things like humidity or
what form moisture takes. For the most part, this is not just
about sensing elements though, as this grants the Darkfires the
ability to sense those around them. Since every element is all
present in the Darkfires, any of the Darkfires can sense people
around them by the elementals (such as earth users can sense
people by the earthly elements, or lightning users can sense
others by their magnetic fields). While each elemental sense is
different based on the element, they all accomplish the same end
result, letting the Darkfire sense both their elements around
them and sense other people around them. This power isn't about
predicting opponents like some battle senses are, but rather
this is about being able to sense the environment around the
Darkfires, and allow them to act accordingly. As such, this
isn't really good for offensive combat, and is mostly only good
in battle for sensing the opponents using elemental senses.
However, Darkfires cannot use this to predict or read opponents,
as this is more of a general elemental sense.
Darkfire Elemental Armor Defense Skill (Defense Amplification):
~This technique utilizes an element, but concentrated towards a
certain part of the body in order to defend the body against
attacks. By combining the elemental touch and elemental aura,
the Darkfires can use this technique to improve their defense.
For example, a Darkfire with lightning would charge a certain
part of their body with lightning to improve defense, such as
coating their arm on condensed lightning to block an attack with
their arm. This allows a Darkfire to condense the elemental from
a certain point in their body, in which they use it to defend
against attacks more easily. The element improves defense, and
depending on the element, some elements can have unique effects
when the opponent attacks. For example, a Darkfire using dark
flames could form this around their body and use it to burn
opponents who hit them (as the element used still has effects of
the element on opponents if they make contact with it). And when
using this, the form of the technique can be altered depending
on the situation and creativity of the Darkfire, such as earth
users who have used this to create armor around their bodies, or
a lightning user who used this to influence the magnetic fields
around attacks to repel them on contact. Depending on the
element used, the elements can be used with different skills for
different effects, and depending on the Darkfire, this can turn
a defensive move into an offensive one (such as a Darkfire who
uses the dark flame defense can make the dark flames explode on
impact to damage an opponent while they're attacking. However,
while this power is defensive, it can still be broken by
stronger attacks, as users may be able to still attack and break
this if their energy or physical strength can overpower the
defense. There are also certain other techniques that can
counter this, such as energy attacks being able to pierce
through, or users who use aura breaker weapons being able to cut
through this defense. It is also worth noting that Darkfires
using this cannot hold this for too long or use this to cover
too much of their bodies, as this technique takes a lot of
energy, and cannot be held in place for too long without
draining the Darkfire of power.
Darkfire Elemental Armor Offense Skill (Attack Deflection and
Form Negation):
~This technique was based on certain other abilities, like
swordsman wavelength and similar abilities that use attack
deflection and form negation. This variation of elemental
defense is more about offensive skill, where the Darkfire will
focus their power in order to attack opponents. This could be as
simple as charging their fist with elemental power to affect
enemies when they punch them, or using an elemental power to
deflect an attack. There are two major aspects to this power.
The first is using this to deflect attacks, where the Darkfire
uses a mastery of energy to change the trajectory of an attack
with their own attack. For example, the Darkfire could parry an
attack using the elemental defense, and use the elemental armor
to redirect the attack by focusing the elemental to move the
attack aside. More advanced users are even able to reflect
projectile attacks back on opponents when using this power, in
which advanced Darkfires are able to use this to great effect to
change an attack's momentum by attacking it directly and using
their elemental power to influence an attack (such as a magnetic
user being able to redirect attacks using magnetic force). The
second part of this is form negation, where powers like Pai Zhua
or Haki have been used in order to strike opponents using energy
that dispels energy. This allows a Darkfire to attack an
opponent no matter the form they are in, and even works against
intangible opponents. This can even be used to attack
incorporeal beings, such as spirits, in order to allow the
Darkfire to strike things that normally wouldn't be able to be
attacked. Since the Darkfires had a major rival in the
Hazeldines, this was designed originally to attack them when
they are melded into the shadows, or attack certain opponents
who can also take different forms like some who can also take
elemental forms. However, it is possible for those with stronger
energy defense to block this technique if they have a similar
defense skill like haki, Pai Zhua or certain types of chi
training, as stronger energy defense skills can block this if
the defense is stronger than the offensive skill. And just like
the defensive skill, this techniques effects can be instantly
dispelled by energy dispelling or aura breaker weapons and
powers. This power also requires focus as well as elemental
power, and typically uses more power than normal to utilize this
since this technique requires extra power to condense and affect
attacks.
Fire Techniques:
Blaze:
~Micah create a line of flames that moves forward along
horizontal ground. Once the line of flames has reached its
target distance or collides with vertical terrain, a wall of
flame will start to rise from Micah's location, spreading across
the length of the line until it reaches maximum distance.
Opponents will begin to take damage as soon as the flame wall
reaches an area they are standing on. The wall will always deal
damage to opponents at the same rate, but agents will take more
total damage over the ability's full duration if they are closer
to Micah's cast location compared to someone who was further
away on cast. Once the wall reaches its maximum length, it will
continue damaging anyone it touches until it expires, at which
point the whole wall will rapidly fall.
Curveball:
~Micah will throw a flare orb that detonates after a set amount
of time. Any person or object in line of sight of the detonation
will then be blinded.
Hot Hands:
~Micah will throw a fireball that detonates as soon as it comes
into contact with horizontal terrain. This is something Micah
has to time correctly as if he's pitching with a baseball. Upon
detonation, the fireball will create a damaging zone that
quickly spreads out from the point of detonation in a circular
area of effect. Opponents will begin to take damage as soon as
the zone spreads to an area they are standing on, though those
closer to it will take more damage and will continue to do so
until the attack disperse.
Flashfire Fist:
~Micah's signature technique, he raises his fire's temperature
to its highest level and maximizes his power. Doing so, he can
unleash devastating flame attacks or increase his speed
dramatically.
Jet Burn:
~This attack allows him to shoot a blast of fire at his desired
target. This attack is quite powerful, as it damaged High-End,
and sent him flying out of the building. According to Micah,
this attack cannot be used too much as it heats up his body a
lot.
Hell Spider:
~This attack allows Micah to send out long, thin blasts of fire
out of the tips of his fingers which he can use to cut through
this target. He is able to slice the top half of a skyscraper
into many pieces using this attack. Like before, this attack
cannot be used too much.
Hell's Curtain:
~Micah throws both of his fists back while concentrating all of
his flames into a single point. He then throws his arms forward,
emitting a massive blanket of flames on to his opponent.
Prominence Burn:
~This attack allows Micah to launch a massive, concentrated beam
of fire from his entire body that is able to vaporize his
target. Micah himself stated that this is his most powerful
technique.
Darkfire Prominence Burn:
~Going beyond his limit and grappling his target, Endeavor
unleashes a Prominence Burn that is more powerful than the
original which is combined with the Darkfire flames he was
taught how to use.
Hellfire Storm:
~This attack allows Micah to create a powerful flaming whirlwind
that burns opponents within its range.
Hell Minefield:
~Micah breaks the ground with his fist and ignites his flames,
sending a wave of fire towards his opponent. He then sends a
second eruption of flames underneath, creating a massive
explosion.
Vanishing Fist:
~Micah rushes towards his opponent while engulfing his arm in
flames before delivering a powerful hook punch.
Vanishing Jet Burn:
~A combination of Jet Burn and Vanishing Fist, Micah forms a
giant fist using his flames and blasts his opponent away with
great force.
Ignited Arrow:
~Using this attack, Micah pulls his arm back and launches a
scorching arrow of flames.
Combat Abilities:
Pyrokinetic Combat:
~Users are able to infuse fire into combat, whether it be
unleashing waves of fire, a close-ranged burst of flames, or
other fire-based attacks through supernatural abilities (i.e.
Fire Manipulation, Fire Magic), machines/technological body
parts with the capability of releasing them, or simply utilizing
a fighting style that focuses on delivering fire-like attacks.
Fire Attacks:
~The user can utilize fire to attack targets. The exact nature
of this attack may come in various shapes and sizes,
intensities, or forms. For example, one user may hurl explosive
balls of fire while another may augment other forms of attack
with fire.
Fire Defense:
~The user possesses defensive skills that are enhanced by fire
powers, allowing them to block, parry, dodge, etc. with the
power of fire.
Fighting Instinct:
~User possesses an innate aptitude for fighting in any combat by
overcoming limitations and adapt techniques or methods to ensure
victory. They adapt perfectly to all factors, achieving maximum
efficiency in an offense, defense, evasion, and countering,
ensuring optimal success as long as there is the slightest
chance. This enables a user to resist fear and pain, maximize
and surpass physical boundaries, utilize all of their skills in
the most efficient manner, and continuously fight while
unconscious. The user's instinct for battle allows them to pick
out strongest opponent, letting them know who exactly they need
to fight.
Athletic Combat:
~The user can mix athleticism, acrobatics and gymnastics with
close-quarters combat, utilizing flips, cartwheels, tumbling,
pole swings, twists and other such movements to attack or
defend.
Darkfire Kenpo Substyle: Ranshoquan (Burning Fist):
~This style is based around using flames in combat, which is one
of the substyles created by Qrow Darkfire when he was building
the Darkfire combat style. Since many Darkfires often start with
flame natures, this style is often taught as one of the first
elemental substyles one can be exposed to. In this substyle of
the Darkfire Kenpo style, this combines elements of Baguazhang
and Piquaquan into the style, in which users learn a balanced
combat style. However, in this style, instead of just normal
physical attacks, users learn to incorporate their fire affinity
into using their flames (usually dark flames or holy flames
depending on the affinity). In this style, open palmed attacks
are used to strike the opponent, often striking them with fiery
fists. Depending on the Darkfires there are different ways to
utilize this style, where some will use a more low stance and
use the arm momentum to shoot fireballs from their open handed
strikes, or some will focus their flames to create explosive
impacts using Piquaquan concepts (such as using the arm like a
whip while the hand is concentrated in powerful flames, and
having the impact of the hand create an explosion of flames on
impact). As one might imagine, this is quite an adaptable style,
which different users can utilize different aspects of this
style. Users can also combine this with certain other substyles
as well, where they can combine the elements of fire with their
substyles to create different combinations. This style is more
of a balanced style, focused on it's strikes and fiery attacks
that do more damage when striking the opponent. For the most
part, as one might expect, this style is weaker to water and ice
attacks, and if an opponent uses water or ice, they can diffuse
the fire out of this combat style. Other than that, this is like
any other combat style, and can be countered by others depending
on the opponent's style, experience and abilities in the style.
This style is usually pretty balanced, so usually specialist
styles that focus on specific aspects like power or speed may
have ways to overcome this style.
Ninjutsu Mastery:
~User possesses an innate understanding of Ninjutsu, the
historic style of martial arts, tactics, strategy, and espionage
of unconventional and guerrilla warfare. Contrary to popular
culture, real-life ninja were mainly spies, saboteurs, and
assassins that rarely appeared on the battlefield. Depending on
the school and source ninjutsu focuses on different disciplines.
Micah has learned this ability through Katsuki's family and is
almost as good as his foster brother Mizuto. He just doesn't use
it as much unless necessary such as infiltration and stealth
missions.
Darkfire Kenpo Stepping Method: Sonido:
~This stepping method is the other stepping method used across
the Darkfire Kenpo style, and seems to be based on hollow Sonido
or hollow Sonido was based on the Darkfire's art (as it's
similar in nature and both styles are similar enough to believe
that one may have been copied from the other, but no one knows
which came first in a chicken or the egg type situation). This
is a supernatural style training in movement, in which users are
able to move at high speeds, replicating certain supernatural
beings movements using amplified physical stats and techniques.
This style of movement uses supernatural movement styles in
order to utilize their speed to the utmost ability. In the case
of the Darkfires, they use their magic amplification of their
bodies to power the speed boost in this style. When used, this
is designed to allow users to move at high speeds, covering
distances between then or an opponent or even traveling at high
speeds when needed. This style produces an audible boom or
static when used, which led to it's name which literally
translates to "Sound Step." Advanced users of this style are
fast enough to leave afterimages, and some have even figured out
how to use certain steps in order to leave behind essence that
creates an almost solid afterimage. While not fully there, the
image has some substance to it in which a user can do damage
with this, or use it to fool opponents while they move behind
them. This style is extremely fast, and when in motion, the user
will often disappear from view because they move faster than the
eyes can track. By using this, the Darkfires incorporated this
into their combat styles, alongside the Kouho Haiho. While the
Kouho Haiho is used at close range, this is used at mid range or
long range in order to cover distances, but can also be used in
close combat due to it allowing fast movement even if one needs
to move around an obstacle. Some elemental style users have even
combined this with certain elemental styles to grant them
certain effects, such as those with lightning may boost their
Sonido to enhance their movement speed by using lightning
amplification to increase the movement and power of their body.
Both stepping methods are essential for any Darkfire Kenpo user
as the style uses Sonido and Kouho Haiho as a backbone of the
Darkfire Kenpo style since the legs are usually the foundation
of most combat styles. This is only a movement method though,
and not a combat style unto itself, so using it on it's own is
not always as effective. However, if one wants to counter this,
they can usually know when someone uses it by the sound the user
makes when they go into it. If one wants to counter it, there
are plenty of high speed movement options and other movement
styles that can counter this depending on the skill of the user.
As with any style, the user can be overcome when using this
depending on the opponent's style, skill, experience and
techniques they may have.
Knife Proficiency:
~Users can either innately or through training, is a master of
knives, a tool or weapon with a cutting edge or blade, often
attached to a handle or hilt. They are able to wield small
blades with great proficiency and cunning as well as stealth;
concealing multiple knives on their person flawlessly, to be
retrieved at will in combat.
Kunai Proficiency:
~The user is highly proficient in the use of kunai, a Japanese
tool thought to be originally derived from the masonry trowel,
using it as either a throwing weapon, or for close combat.
Supernatural Hunter Training: Supernatural Strengths and
Weaknesses Expert:
~Since most supernatural hunters have to fight other
supernaturals and have to learn in order to survive their
fights, most learn everything they can about other races and
become experts in almost every kind of creature, and while they
specialize in specific types of supernaturals (Like how some may
go after one type of supernatural specifically), most
supernatural hunters can learn to fight many other types of
creatures as well. Depending on their training, most
supernatural hunters have to learn how to fight all types of
creatures whether they want to or not once they start training
as a supernatural hunter (as many supernatural hunters will get
hunted down by enemies of supernatural hunters once they start
supernatural hunting). Depending on the supernatural hunter,
some will search libraries on all manners of supernatural lore
and creatures depending on what they have access to, and over
time they will come to know the strengths and weaknesses of
almost every race, including spells, exorcisms and traps used
against almost all manners of supernaturals. Depending on the
age and experience of the supernatural hunter, most learn as
much about killing supernaturals as they can, as the more they
know about fighting supernaturals, the higher their chance of
survival in a job that could literally get them killed. Of
course, supernatural hunters typically use this opportunity to
learn what they can, but most typically are only limited by the
information they can find and what information they can retain.
However, the best way to learn to fight supernaturals is through
experience, though knowledge of supernaturals is also very
important. It is important in the supernatural hunting
profession to balance knowledge and experience, and being sure
to know the strengths and weaknesses of most supernaturals if
they want to survive their fights.
Supernatural Hunter Training: Supernatural Hunting and Tracking:
~For the most part, supernatural hunters have to learn
specifically how to track supernatural creatures, and often have
to have creative ways to lure creatures out. Because
supernaturals are getting smarter and learning to counter
supernatural hunters, supernatural hunters have to be creative
in how they handle tracking supernaturals. Usually, training can
involve things like being able to analyze foot steps of
creatures to find out more about where their opponent is going,
while some more skilled supernatural hunters can use tracking
more effectively to learn more about the supernaturals they're
tracking. For example, normal supernatural hunters will use foot
prints to track an opponent, but master level supernatural
hunters can learn what kind of creature made the prints by
analyzing things like how deep the footprint is and the size of
the stride being a way to tell a rough estimate of the weight of
the make of the tracks, or even traces of elements in the
footprints could be signs of certain supernaturals (such as
demons leave behind a sulfuric trace wherever they go and is
also in their footsteps). In addition, supernatural hunters are
also trained to listen to the environment, in which the
environment can be a great way to track opponents. For example,
most know that when everything in a forest goes quiet, even the
bugs, it usually means there is a predator nearby, and some
supernatural hunters can use that to tell when they are close to
a possible target. This skill is something that not only
requires knowledge of tracking, and using the environment, but
also requires knowledge of supernaturals as well. For example,
some werecreatures actually jump through trees in the forest
rather than walk on the ground, in which supernatural hunters
have to understand that and use that knowledge to their
advantage. Supernatural hunters usually have a sense of when
creatures are around them, and most are trained specifically to
track supernatural creatures. Most have come up with many ways
to track supernaturals, as the world of supernatural hunting is
rapidly changing as supernaturals come to learn supernatural
hunter tricks for hunting. Since many supernatural hunters are
human, most learn these tricks without any special senses or
abilities, as they just rely on the environment or on what they
learn about how to track creatures.
Supernatural Hunter Training: Exorcism, Weakness and Trap
Knowledge:
~Most supernatural hunters are extensively trained or learn how
to use exorcisms and traps for a multitude of creatures and
mythologies, due to exorcisms and traps being very useful in
their job. Due to supernaturals having to learn about a number
of supernaturals, and having to adapt to many situations, most
have to learn extensively what supernaturals are weak to, and
how to cast out stronger supernaturals than they can handle if
they want to survive. Supernatural hunters typically use
exorcisms and traps in order to take advantage of other races
weaknesses, and typically use this on other creatures that are
vulnerable to exorcisms and traps as a means to overcome them
more easily. For example, almost any supernatural hunter these
days know that holy oil works well for trapping angels, and even
know demonic exorcisms to exorcise angels back to Heaven. For
the most part, they also know how most supernaturals operate, as
they have to know the differences between supernatural creatures
and use whatever weakness for the creatures they are hunting.
Most supernatural hunters seek as many ways to exorcise and trap
beings as possible, specifically for finding ways to trap
stronger enemies they may have to run away from, or finding
unique ways to counter some supernaturals who have learned
supernatural hunter tricks as more and more supernaturals are
trained in supernatural hunter tactics. As such, many
supernatural hunters that are experienced have had the time to
build up their knowledge and even amateur supernatural hunters
have learned about traps and exorcisms to some degree.
Typically, things like exorcisms and traps can easily save a
supernatural hunter's life in dangerous situations, and some
supernatural hunters have learned a lot about these not just
through books, but by watching other supernatural hunters. Some
even have unique ways to take advantage of these based on their
knowledge and creativity, such as one set of supernatural
hunters, who came up with the idea to carve devil traps onto
bullets in order to prevent a demon from being able to leave the
body they are in.
Supernatural Hunter Counter Experts:
~Because of the rivalry between some supernatural hunter groups,
there are some supernatural hunter groups that fight each other.
Because of this, most supernatural hunters also have to worry
about other supernatural hunter groups, or some supernatural
hunter hunter groups who use their own tactics against them.
Because of this, supernatural hunters have to be aware of when
groups are using their own tactics, and they have to adapt and
counter those tactics when they arise. This training also
teaches supernatural hunters how to avoid certain traps and
tracking that other supernaturals will use, with some groups
training their supernatural hunters how to counter the
supernatural hunter group rivals of the group they're trained by
(For example, the Christian churches may have rivalries with
different churches supernatural hunter groups, or certain other
secret groups like the Men of Letters may refuse to cooperate
with other groups). Because of this, it's also important for
supernatural hunters to realize that their enemies are not
always supernaturals, but sometimes other humans and other
supernatural hunters. This mostly applies to supernaturals that
double as supernatural hunters, as they often come under
scrutiny for hunting their own kind and some human supernatural
groups won't let them operate as supernatural hunters in fear
they may turn on humans. Because of this, supernatural hunters
are not only weary of supernaturals they hunt, but also of other
supernatural hunters (though many supernatural hunters often
form groups for better survival chances). To an extent,
supernatural hunters have to be weary of supernatural hunters
they might come across, though most have to learn when other
supernatural hunters are enemies and when they are allies, or
else they could make unnecessary enemies. Of course, this also
works to counter when supernaturals use this as a means to
counter supernatural hunters, which is a tactic that many
supernatural hunters are seeing more and more of in the current
days.
Darkfire Enchantments, Spells and Sigil Knowledge:
~Thanks to the time Darkfires spent researching magic and other
supernatural abilities, The Darkfires have developed a great
knowledge of the methods and spells used by some other
supernatural hunter groups. After having studied for years on
how best to fight, trap and defeat supernaturals, they have
learned a number of enchantments and other useful options. For
example, there is a sigil enchantment that can force an angel
out of a body if they are possessing it, or there are certain
spells to restrain certain kinds of creatures. The knowledge of
the Darkfires is quite vast, and there are a lot of options they
have for preparing for fights against supernaturals. While the
Darkfires don't know everything, nor have many of them learned
everything from their library of knowledge, the Darkfires do
know many spells and enchantments depending on what the Darkfire
studies and learns. For example, it was their knowledge of
enchantments that they use to enchant their weapons, and it was
this knowledge that led to the creation of certain supernatural
hunter weapons. There are a number of spells and ways to use
this, in which the Darkfires have a variety of options. They can
enchant weapons and items, such as using ancient enchantments to
turn weapons into demon killing weapons (as in they specifically
kill demons, negating their regeneration specifically), they can
enchant items to absorb magic as a defense, or they can even put
special enchantments on items to give them certain effects, such
as using a blessing enchantment to create a holy effect on a
weapon or item that can be used to kill certain creatures of
darkness. The Dark Magicians clan has even developed dark magic
enchantments and other useful dark magic and occult knowledge to
better their knowledge of enchantments and spells to be used
against supernaturals. For the most part, there are many options
available, where the Darkfires can train in many different
spells, sigils and other forms of enchantments to use against
supernaturals. As one might imagine though, the knowledge of
what is out there is impossible for one person to learn
everything, so the Darkfires might be limited on what they can
learn depending on what they have available or might be limited
by how much information they can absorb and remember.
Supernatural Hunter Training: Presence Suppression/Crowd
Blending:
~Most supernatural hunters have to learn how to blend into
crowds and learn to avoid suspicion. It used to be that
supernatural hunters had to operate in secret in order to avoid
the secrets of supernaturals existing from getting out. While
that is not a focus anymore, supernatural hunters still learn to
blend into crowds and learn to avoid suspicion from normal
people. And because many supernaturals also live in the open by
learning to blend into crowds, this even more important to avoid
dangerous supernaturals who might try to take them out if they
are discovered. As such, the ability to blend into a crowd is
still just as important as it was before supernaturals were
discovered. For the most part, those supernatural hunters often
learn the best ways to avoid drawing attention to themselves in
crowds, learning methods to keep suspicion off them. For
example, some supernatural hunters will have ways to hide their
supernatural hunter weapons when out in public, often wearing
casual clothes or clothes to fit whatever area they're in (such
as wearing clothes common to the area they're in to avoid
looking out of place) that can allow them to not show their
weapons they may carry with them. Because a lot of supernatural
hunters are human, most have no supernatural ability to hide
their presence, and even with things like the assassin
wavelength being able to be learned by humans, most humans have
learned this skill just by using their ability to disguise
themselves, or using different methods to mask their trail if a
supernatural knows they're coming after them (such as some male
supernatural hunters will use different colognes to mask their
true scent and confuse those with enhanced senses of smell).
Crowds can be very useful, as crowds can mask someone's scent,
due to so many people often being in one area that the scents
are impossible to differentiate, and hiding in crowds can make
one hard to find if they blend in to the crowd well enough,
allowing a supernatural hunter to be able to avoid suspicion
from supernaturals they are hunting or other supernaturals in
general (as supernaturals they are not hunting may attack them).
The Darkfires, no matter how they're trained, use this to blend
into crowds whenever they can, as they often don't want to draw
attention to themselves, which has become quite important over
the years.
Stealth, Stealth Killer and Infiltration Expert:
~While some wouldn't consider all the Darkfires experts in this,
many are experts in stealth and infiltration with varying
degrees of knowledge. As one might expect, assassin trained
Darkfires are the most trained in this, though the other
Darkfires like the swordsmen of the Darkfires do also have to
learn this as well. There are usually two methods favored by the
Darkfires. The first is where the Darkfire will often kill
anyone in their path, in which the Darkfires that use this
thinking usually operate under the assumption that one can't be
found if everyone who can find them is dead. There is an
advantage to this, as Darkfires who use this method will be able
to avoid detection by killing people along a path and then not
have to worry as much about having to sneak past those same
people. Of course, there are some that will use non-lethal force
to take down opponents instead of just killing them, as some
Darkfires tend to not want to kill people they believe might be
innocent, or some that may try to avoid killing unless
absolutely necessary. The only real problem with this method is
that groups with strong communication are more likely to realize
someone is attacking their group if they try to call out to
someone only to find that they're not answering. The second
option Darkfires have is that some of them learn to sneak by
without encountering enemies, which is favored by some Darkfires
to avoid combat, and avoids a major weakness of the first method
in that those with strong communication will be less likely to
notice a Darkfire sneaking around. However the major weakness of
this method is that sneaking past without encountering enemies
may result in less casualties, but Darkfires will have to avoid
encounters before and after they accomplish their missions since
they will often have to go through an area to get to where
they're going and then go back through an area in order to leave
that area. The Darkfires learned to utilize stealth in their war
with the Hazeldines and certain other supernatural enemies
they've had over the years, so this doesn't just work on humans,
but on supernaturals as well (though getting past some
supernaturals may require preparation and specific items or
strategies to avoid detection). However, stealth only goes so
far, and depending on the skill level of the Darkfires, they may
or may not be good at this (for example, assassin Darkfires are
often masters of this, but swordsmen Darkfires are usually not
too focused on stealth since they rarely ever have the need to
sneak around).
Murderous Intent Sense:
~This lets those with this sense when an attack is coming,
usually by being able to tell when someone has the intent to
kill. This is a skill most warriors get by fighting constantly
for many years, learning how to sense someone's murderous intent
usually through encountering it first-hand enough that they
start to develop a strange sense that lets them read people and
be able to tell when someone has the intention to kill. This
lets the user read their environment as well as the people
around them in order to see what attacks might be coming their
way by reading an opponent's body language and the "sense" of
people around them. This gives them a passive sense of reading
people who might try to hurt them, as they can sense when
someone is ready to attack, and most people can usually sense
when that murderous intent is aimed at them. Some can sense this
literally as an aura through things like ki sense, but most
sense it in an instinctive way once their instincts have been
developed through constant fighting and battles. This gives the
user time to predict an attack, and to some extent, helps the
person predict what opponents will do in a fight by reading
their murderous intent. For example, by reading an opponent's
body language, such as how they move or how tense they might be,
a user of this can read opponents movements in order to predict
how they will fight or attack, as some have developed entire
fighting styles predicting people through this method, such as
the Hiten Mitsurugi sword style that uses this to predict
opponents. However, this sense is not perfect, and some
opponents can't be read if they can disguise their murderous
intent or they learn skills that can trick people with this
sense. Those who have no ability to feel emotions also don't
give off this murderous intent, as those who don't have emotions
don't feel the intent to kill. This sense is usually pretty
reliable unless one can suppress their murderous intent, and is
usually instinctive among people who have seen a lot of battle
and those that have fought for their lives multiple times. The
only real way to develop this is experience, as no amount of
training can truly grasp how this sense truly works as it is
only a passive ability that one can pick up by experiencing
murderous intent firsthand from enough people that they learn to
recognize the murderous intent in the feelings they get from
people.
Passive Abilities:
Peak Human Trained Fast Healing:
~While many consider the Darkfires supernaturals, they are human
at their core. Without their elemental magic to utilize
regeneration, the Darkfires would heal only as fast as a normal
human. However, through physical focus and training, the
Darkfires learned to train their bodies to heal more quickly, by
training their bodies into peak physical condition. While the
Darkfires do have elemental magic regeneration, the Darkfires
can also heal fast without their magic. For example, a deep cut
(as long as it doesn't puncture an organ or other vital spot)
could heal in a few days (whereas most humans it would take
months-years to heal), or certain smaller injuries could heal in
a matter of hours. This utilizes peak human condition to train
the bodies, and is not actually supernatural regeneration. This
means that while Darkfires heal fast without magic, this isn't a
supernatural method of regenerating, and is just them having
trained their human bodies beyond that of most humans. As such,
this particular faster healing is not negated by things like
varanium or other regeneration negation abilities since this
power is not any form of supernatural or even tech based
regeneration. While the Darkfires can enhance their healing with
cybernetics and use nanobots produced by certain companies to
heal themselves even faster for tech based regeneration, the
Darkfires heal quickly enough on their own that they don't like
to rely on that kind of technology since they prefer to gain
their faster healing by training themselves up. As one might
imagine though, this is only an enhanced normal human healing,
and doesn't use supernatural regeneration which means that
certain injuries cannot be healed naturally. For example, a
Darkfire who loses a limb cannot regrow a limb simply from using
this healing (though some Darkfires can use elemental
regeneration to regrow limbs), and this normal healing cannot be
used to heal from fatal injuries without help from someone who
can heal them before they die. This means that the Darkfires
with this can still be killed like normal humans if they are
forced to only rely on this (like if their elemental
regeneration is negated).
Peak Human Trained Durability and Defense:
~Just like with their healing, the Darkfires train their body's
physical durability and defense as a means to protect themselves
and make their bodies stronger. While different Darkfires train
in different ways, the Darkfires train specifically to push
their durability and ability to take hits to the limit of human
potential. Since the Darkfires are humans who end up fighting
supernaturals and tech based threats, the Darkfires have had to
train themselves up. Thanks to their regeneration and their
stronger magic amplification training, the Darkfires have a
number of methods to train themselves up. For example, more
extreme Darkfire parents will throw their children off high
hills and cliffs, or fight strong animals like bears in order to
strengthen their bodies (though the Darkfires only do this if
they know that they can heal from it and won't use this method
of training until the Darkfire can use physical amplification
and elemental regeneration). As some may know, the body can
strengthen itself as it gets hurt in order to adapt, such as how
bones will grow stronger after being broken. Because the
Darkfires have supernatural level regeneration skills, the
Darkfires have a major advantage in this training in that they
can train themselves to the peak of human level, and some can
even train beyond human level durability. Some Darkfires have
become strong enough with this training to gain hardened skin
that has made their skin tough enough to even compete with a
dragon's dragon scale defense. Most Darkfires usually train up
their durability as much as they can so that they are ready to
take on many forms of supernatural threats, and thanks to this,
the Darkfires have to train their defense and durability as a
result to avoid being killed by stronger supernaturals. Of
course, as one might imagine, this durability training doesn't
prepare for every eventuality, such as some stronger enemies
like the demon prince Leviathan who was able to still punch a
hole through a Darkfire's body when the Darkfires confronted
him. Overall, the Darkfires have shown that they are strong, but
there are still supernaturals that can overpower and kill them
just like any other human.
Darkfire Regenerative Increased Life Span:
~Depending on the Darkfire and how long their magic lasts, most
Darkfires with their magic regeneration have a highly expanded
lifespan. While it is theorized that the Darkfires won't live
forever, the Darkfires that live have gained supernatural level
lifespans due to their regeneration abilities. While this may be
different for each Darkfire based on how strong the Darkfire's
individual magic is and how long their magic abilities hold out,
the Darkfires are theorized to be able to live for a very long
time. Among the oldest Darkfires, it is theorized that the
Darkfires would live thousands of years. Because of their
regeneration, the effects of aging have been reduced severely to
the point where the Darkfires don't seem to age beyond their
prime due to the regeneration usually regenerating damage done
to the body by age. This has led to the Darkfires living far
longer than most humans, and no one knows just how long the
Darkfire lifespan will be (since most Darkfires are killed in
combat before they die of old age, or those like Qrow Darkfire
died of old age only after losing their magic abilities). Once
they reach their prime, the Darkfire doesn't age from their
prime unless their magic is somehow taken or lost. Since each
Darkfire is different, their life spans and growth rates are
difficult to quantify, but it is certain that Darkfires can live
for an extremely long time. However, it is theorized that
eventually regeneration abilities do break down, as creatures
like werewolves and vampires do eventually get older even if
it's after thousands of years. The major theory for this is that
eventually the power that handles regeneration breaks down with
enough age, and then the regeneration abilities weaken to the
point where the user can no longer regenerate easily enough to
reverse the effects of aging. No one knows at what point this
will happen for the Darkfires, but those like Qrow Darkfire have
shown that Darkfires have the potential to live for thousands of
years similar to creatures like werewolves and vampires who have
enhanced life spans. Of course, as one might expect, this only
covers life spans and doesn't cover death in combat or things
like sickness that might kill a Darkfire before they get old
since there are plenty of things that can still kill them.
Although not a magic user, Micah still has this ability thanks
to his metahuman abilities.
Supernatural Telepathy:
~This ability lets a supernatural creature communicate
telepathically with anyone they can connect to. Typically this
power uses their supernatural power, in which they use it to
tune to a person if they know where they are in order to
communicate with them. This lets them communicate with other
people without having to speak, with them being able to share
thoughts directly with others when the creature isn't speaking
out loud. However, usually the creature has to know where the
person is to use this basic telepathy since they have to know
where to send their thoughts and communication. However, this
doesn't apply to those who establish permanent connections (as
this allows those with permanent connections to always be able
to communicate with someone they have this permanent connection
with), such as connecting to other family members and close
friends. This lets creatures not only communicate with those
they have a permanent connect with, but can also tell them where
they are at any time should they require to find them or need to
be summoned to them (which some supernaturals can learn to
summon those that they have special connections with). Those who
are set up with permanent connections have to accept the
connection, and even then, they can sever it if they choose to.
However, there are ways to block telepathic communications, such
as certain frequencies that may confuse the mind's ability to
process telepathy, or certain wards that might prevent
telepathy. There are also certain types of opponents who can
listen in on communication done telepathically (it is rare, but
sometimes it does happen sometimes with certain psychic
opponents). For the most part, while the Darkfires are not
supernaturals, they do have supernatural telepathy that allows
them to communicate with others just like many other
supernatural creatures.
Human Peak Level Intelligence, Memory and Reflexes:
~Depending on the Darkfire, most Darkfires have enhanced minds
thanks to their magic amplification and their training of their
body and minds. The first thing that is enhanced is their
intelligence, in which some Darkfires gain certain intelligence
boosts depending on their intelligence potential. This has a few
uses, such as allowing a Darkfire to more easily learn
information, or might help Darkfires develop strategies for
certain situations. Depending on the Darkfire, some might gain
stronger intelligence than others, and depending on the
Darkfire, they may have ways to utilize this. The second
enhancement is to the Darkfire's memory, where Darkfires
typically have very good memory thanks to their training of the
mind. Most Darkfires have great memory, and some smarter
Darkfires may even have a photographic memory depending on the
Darkfire's particular natural talents. The last enhancement that
Darkfires gain is the enhancement of their reflexes, which
allows them to react much faster than most creatures can due to
many Darkfires training in combat and training their reflexes as
part of their combat training. Depending on the Darkfire and the
training some Darkfires are able to utilize their enhanced
reflexes to react far more quickly. Typically, all of these
enhancements work in unison, and depending on the Darkfire, the
balance of enhancements may be different depending on the
specific Darkfire, and their natural abilities (such as smarter
Darkfires might gain better intelligence, but more combat-based
Darkfires could gain stronger reflexes). Typically, most
Darkfires are either balanced with a slight increase to all
their enhanced mind stats, or they can specialize in specific
stats for higher stats, but this usually means lesser stats in
certain other aspects as a result (Like an enhanced intelligence
and reflexes might have poor memory). For the most part, the
Darkfires don't get supernatural enhanced minds, but instead
they train their intelligence, memory and reflexes to the peak
of human potential while they train their body and mind.
Darkfire Body/Mind Training: Enhanced Senses:
~Every Darkfire trains their body and mind to utilize the height
senses of their human potential. By training their bodies and
their mind, their senses are trained to reach the peak of human
limits. Darkfires are able to use senses beyond that of normal
humans, with each Darkfire having slightly different senses
depending on their own affinities and potentials. Most Darkfires
can see far beyond that of most humans, in which they don't just
see farther than many but they also are able to adapt to
different conditions of light more easily thanks to their human
bodies being trained to adapt more easily. While not as strong
as supernaturals, the Darkfires do also usually have an enhanced
sense of smell, where they can use their sense of smell to do
things like differentiating smells that might overlap, or using
their own focus to try and single out smells that might be faint
to more easily determine where the smell is coming from.
Darkfires can also hear much sound from much further away than
most, where their hearing can sometimes be compared to some
supernaturals thanks to the Darkfires having great focus. While
the Darkfires don't have supernatural level senses, they do have
senses beyond that of normal supernaturals, though there are
some Darkfire hybrids that may have supernatural senses if they
are born of supernatural parents. For the most part, the
Darkfires train these senses through focus and mental
discipline, allowing them to train them to be more efficient
over time. Some Darkfires can even learn to use magic
amplification to enhance their senses, as some have even learned
things like Magic Sense, which senses the basic building blocks
of the universe in the air and use that in conjunction with
their senses. For the most part, the Darkfires aren't vulnerable
to certain enhanced senses weaknesses, such as how werewolves
might be vulnerable to their sense of smell being overpowered by
strong smells, but this comes at the cost of the fact that the
Darkfires don't have as strong senses as other supernaturals.
Darkfire Spirit Sense:
~While the Darkfires don't have some fancy sense like werewolves
and vampires, the Darkfires have learned to sense spiritual
energies of the world around them. This is a unique sense they
developed to replace their inability to develop certain senses
like werewolf ultralight senses or a vampire's third eye. In
this sense, the Darkfires become so attuned to the spiritual
plane, thanks to their power coming from the Spirit Realm, that
they learn to sense the spiritual energy all around them that
grants them the ability to sense the world. While not as strong
as some presence sense abilities, this does grant the Darkfires
a few abilities in this sense. The first is that Darkfires can
sense any living beings as well as the objects around them by
sensing the spirit energy in the air and how it interacts with
the environment. By using this, the Darkfire senses the spirits
of other beings and of any life in the world around them. They
are able to use this to sense the presence of people,
supernaturals and even sensing animals and plants. The Darkfires
can even sense things like androids and reploids with this power
(though not because they have spirit energy, but more they sense
mechanical beings through the lack of spirit energy in them).
Because of this sense, the Darkfires also are able to sense the
spirits in the world around them, and can even see into the
spiritual plane where spirits reside. And while things like
walls and other objects around them aren't living things, the
Darkfires can sense where things are around them by how the
spirit energy reflects off surfaces or how the spirit energy
reacts to an object (as sometimes spirit energy can pass through
certain objects). This sense is a bit unique to the Darkfires,
but is something that the also comes from those that are trained
in the spirit realm. For the most part, it is worth noting that
hiding from this sense works just like hiding from normal
presence senses, where those that have special abilities to hide
from sixth senses that can sense the presence of others also
work on hiding from the Darkfire's spirit sense.
Disciplined Mind:
~Since the Darkfires require focus in order to use their
abilities, the Darkfires developed this in order to learn to
more easily focus their minds. Eventually this turned into a
whole art unto itself and proved to have uses outside of just
helping a Darkfire focus. This art lets the Darkfire take
complete control of the world in their mind, shaping it to their
own devices and letting the user control their mind through
mental focus. Each inner world is different, and solely depends
on the one with this art. This not only lets the users control
their minds, but allows them to become immune to mind control or
other attempts to influence their mind due to the Darkfires
focus being able to detect and counter attempts to influence
their mind (which resulted as an accident of this training).
This also lets them enter into the inner worlds of others, and
more advanced users can slightly influence those who's minds
they enter. However, it is worth noting that going into other's
minds is mostly as a method of training, and Darkfires don't
have too much use to go into other people's minds outside of
training as they aren't too skilled in controlling other
people's minds, since every mind is different and requires
different approaches, and their disciplined mind training is
more focused on them learning to control their own minds. And by
controlling their minds, the user can do things like shut down
certain parts of their mind should the need to, or manipulate
their emotions at will once they learn to focus and control
their inner world. For the most part, shutting down parts of
their mind only helps against opponents with psychic powers,
such as shutting down their sense of pain when an opponent uses
a psychic power to overwhelm their pain receptors. However,
doing so could have negative consequences depending on what
they're shutting down, such as shutting down pain can lead to
more damage to the body if the users can't process pain to know
how damaged their body is. This training is more about mental
focus than anything, so users should keep in mind that use this
to help focus one's mind is the primary meaning of learning this
training.
Darkfire Disciplined Mind Ability: Fool Senses:
~This is an accidental use of the Disciplined Mind training that
has been put to use over the years. By controlling the mind and
the subconscious, a user of Disciplined mind is able to suppress
the aspects of themselves that show when they are lying. For
those that read aura and body language, a user of the
Disciplined Mind art will always seem like they are telling the
truth, due to the fact that the users of this suppress the usual
subconscious signs of lying. For example, those that lie may do
things unconsciously like bite their nails, or they might turn
their heads away. Normally, these are subconscious reactions
someone does when they lie. For those with this training though,
disciplined mind users instinctively suppress those instincts
due to them completely controlling their conscious and mostly
controlling their unconscious mind to prevent unwanted
unconscious reactions. Those that use this always seem like they
are telling the truth, and even advanced mind readers cannot
tell when a user of this is lying due to the fact that the mind
is controlled by the user and the usual signs of lying are not
there. While a Darkfire can still lie, their lies and truths
don't show any different even among those that are the best at
reading personalities and reading emotions. This is a bit
difficult to master, as it takes more than just suppressing
certain parts of the mind since a user has to not only learn how
to suppress reactions and suppress hormonal responses, but learn
what reactions specifically they give off when they lie and
suppress them. Since each person has different reactions when
they lie, the users have to learn those reactions unique to
their own selves. For the most part, while this may seem very
useful, most have learned by this point that the Darkfires can
do this, so most people don't even try to tell if the Darkfires
are lying since they can just fool senses with this. For the
most part, this is only really useful in certain situations, and
usually only useful if the person the user is trying to fool
doesn't know they are a Darkfire or trained in this art.
Darkfire Peak Human Supernatural Hunter and Combat Trained
Physical Stats:
~Not a Darkfire by birth, just like Zoe Zolnerowich, Michah is
an occasion of a human being capable of not only learning
Darkfire arts but is able to be just as strong as some of them
along with being able to keep up and fight other supernatural
creatures such as other vampires, werewolves and superhumans.
Micah is a balanced fighter who use his athletics mainly in
combat but will also use his other teachings he has learned in
combat as well.
Transformation(s):
Darkfire Awakening: Release Form: Zwazo Dife
~This is Micah's Awakening form. This wasn't a form he was able
to gain on his own. His mentor Zaz was able to help guide him
into not letting his troubled past weigh him down along with
finding acceptance within himself. Micah then first used this
awakened form to save his teammates from peacock demon in China.
This form gives Micah an almost angelic appearance due to his
fiery orange wings with stronger fire power and doubling his
physical abilities. He can also use the feathers from his wings
as weapons along with his actual wings. He can even grow talon
like fingernails and infuse them with his flames for a more
devastating attack. This form also helps him become more
resistant to fire to the point that he becomes immune to almost
all kinds of heat and fire based attacks. Though since it's a
mythical bird based power, dragons are able to prove as a
counter to mythical birds so dragon based powers can prove as a
match. Micah is still vulnerable to extreme cold and ice
abilities so he has to be careful or else he will stay in this
form for a very short time. In extreme cold areas, unless he has
heat items to sustain himself, his form also won't last for
long. This form can also only last for so long, as staying in
this burns a Darkfire's energy quickly, and they will lose
access to this form once they burn off all their energy. Micah
is no exception to this weakness which is another reason why he
has to be careful since the longest he can stay in this form is
almost an hour depending on how much energy he used up. And once
he has, he cannot go back into that form no matter what at the
risk of straining his body to the point of overheat.
Weaknesses:
Although Micah is resistant to fire, overheating is a major
problem to the point of permanently damaging his body if he acts
too careless. So he has to be careful when using his fire
abilities. Obviously, water powers can counter his fire powers
unless he use plasma fire which someone with deionization powers
will have to counter the plasma. Extreme cold and ice abilities
can also give his normal flames and plasma flames a hard time.
As stated before, he has to be careful going supernova at the
cost of extreme collateral damage. As a metahuman, his powers
can be negated by people with negation powers or equipment which
can make his powers useless. Uldrium is also a bane to Micah's
flame powers since it's a elemental nullifier metal.
Most Darkfires cannot regenerate vital organs, and fatally
injuring a Darkfire can kill a Darkfire if they don't regenerate
the damage fast enough (assuming they can regenerate). Most
Darkfires can regenerate lost limbs, but losing vital organs is
usually deadly to a Darkfire. While they are skilled warriors
and trained to take on supernaturals and other threats, the
Darkfires can still be beaten in battle and killed just like any
being can. And just like a majority of beings, piercing the
brain or heart of a Darkfire will usually kill them (unless they
have skill-sets from other races that enhance regeneration like
demonic regeneration). The Darkfires are just as vulnerable to
other human weaknesses as well, such as poison, sickness and
even certain environmental hazards. While the Darkfires do
regenerate a lot of damage done to their bodies, they can still
be killed like any human and still have normal human weaknesses.
Darkfires are also vulnerable to certain materials like varanium
and stilled silver which can negate regeneration or powers
depending on what's used. When used, these metals have the same
effects on the Darkfires that they do on most others. While the
Darkfires are humans and are skilled warriors, they do have
supernatural abilities that can be negated which can still a
problem for them. Over the years, there have also been other
methods that have been developed, such as at one point there was
anti-elemental metal made called uridium which was designed to
combat elemental manipulation abilities, or alternates to
varanium that were used to counter regeneration. And of course,
as one might guess, other supernatural or mechanical powers out
there may be able to overpower the Darkfire's magic and
supernatural hunter skills, depending on the supernatural or
robot/machine/mechanical being that the Darkfire is facing.
Although Micah was raised and trained in a vampire clan that
specialize in regeneration, he can still be killed like normal
humans and human Darkfires from some alternate worlds.
Every elemental power the Darkfires have can be countered just
like any other elemental power. While some elementals have
unique properties (like dark flames being able to consume normal
flames, or dark lightning being able to use darkness as a
conductor), each element is still countered like normal (though
some might require specific methods to counter). For example,
fire is often thought of as only being countered by water or
ice, but there are actually ways using every element to counter
fire, some of which people don't know about. For fire, water and
ice is the obvious choice, but wind users can counter fire by
creating vacuums that can put out fires (as fires cannot burn in
a vacuum environment), earth users can use masses of dirt to
smother a flame and put it out, and lightning users can actually
utilize electrical pulses and manipulation of ions in order to
put out a flame (which is actually possible). Even using
advanced elemental abilities, users can still counter elements
the same way. For example, if a user is covered in electrical
aura, a mass of water might be able to be used to short out the
electrical aura. There are many ways to counter elemental
powers, and creative enough users can usually find ways to
counter elemental powers. However, it isn't just elemental
powers that counter each other, but other energies can also be
used to counter elemental powers. For example, energy users like
mana users, aura users and chakra users can actually use their
energy to block elemental abilities (as long as it's not one
that pierces defenses), or some can even utilize certain
energies to turn an element into a corrupted element to turn
back on the user. This just requires creativity from enemies,
and some kind of power they can use. Some more creative enemies
can even use the environment to help them, such as someone may
hide behind a metal object in order to prevent themselves from
being hit by an electrical attack (as the metal object would
absorb the electrical energy). For the most part, no elemental
ability is unbeatable, and even unique elemental powers will
have counters (Such as Qrow Darkfire's heat lightning was best
countered by ice manipulation or certain energy defenses).
While aura is a very simple way for humans to gain the power to
protect themselves from dangerous threats, it is also simple for
opponents to learn and counter. Aura is a very simple power, and
designed more for functionality than to be a flashy skillset.
While the Branwens and the Darkfires are able to use aura skills
to great effect, aura is pretty easy to counter in that it's not
complicated to figure out. The best way to beat aura is to
simply overpower it, where almost all the aura abilities can be
overpowered by stronger energies and attacks. It is even
possible for a physically stronger opponent to overpower aura
defense if they are stronger than the aura energy that protects
the person. Compared to other energy users, aura is much
simpler, and designed on purpose to be a power anyone can learn.
It is also possible that other forms of energy can more easily
be used to overcome aura manipulation, such as a spirit user
might use a blast of spirit energy to try and break the aura
user's aura defense. For aura users, their aura defense is
perhaps the most important aura power they have, as it protects
them as long as they have aura to power their aura defense.
However, once overpowered, or worn down, any aura user can
become vulnerable once their aura has gone down. The Branwens
have ways to help make aura use a little more useful and help
users last longer in battle, such as using elemental dust or
using certain animal transformations. But the simple fact is
that aura is one of the more easy to counter abilities. While it
is more useful when combined with other abilities such as a
Darkfire could utilize aura defense and elemental defense to
increase their defense, aura is only useful until it is broken
by an opponent, and then a user has to find another strategy for
winning a fight. And of course, like any aura user or any energy
user in general, things like aura breaker weapons and powers can
instantly break through this power and negate aura defense.
Weapon(s):
Nieto Combat Tactical Knife:
~A military combat knife given to Micah when he was in the UK.
It used to belong to his mother before she died and he now has
it. The knife is very durable due to it being made of vibranium
and can withstand his fire abilities. This knife is also made
out of varanium which he use on most regenerator enemies.
Kunai:
~Micah has a set of kunai due to being trained in a ninja
family. Although he can use some as throwing weapons, he can
also use them for close combat. Many of them are made out of
uldrium since he has faced many elemental enemies. Although he
cannot use his powers on them, he can use other items such as
dust for an effect such as making explosive kunai.
Items:
Heating/Cooling Pouches:
~Micah carries a heating and cooling pouches on him in case of
emergencies. He use heating pouches in a way to sustain his fire
powers and to keep himself warm in cold environments while he
use cooling pouches in emergencies in case he is at a risk of
overheating.
Personality:
For a fire user, Micah is pretty calm and level headed who is
usually either playing video games or sleeping. He doesn't take
himself or others too seriously unless something is on the line
or it's too personal. He is also prone to sarcasm, to the point
of mocking his enemies. Despite seeming like he doesn't care
much and doesn't want to be bothered, he does care about the
people close to him such as the Exiles . He does harbor a deep
hatred for himself due to not being able to save his family
during the Domination War which led to Mizuto joining the
Brotherhood and hating humanity. He still does care for Mizuto
despite their differences though he is not afraid to not pull
punches both physically and verbally.
Bio:
((Will do later))
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