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       #Post#: 15966--------------------------------------------------
       Multidimensional RP: Micah "Phoenix" Anderson-Darkfire
       By: Coolcat207 Date: January 5, 2023, 10:13 pm
       ---------------------------------------------------------
       "What a drag."
       "Joke's over, you're dead!"
       "Let's make this quick bro, I got things to do."
       "Keep a healthy distance! I burn hot!"
       "They're still fightin'? After seeing what we can do? Not wise."
       "Knock me down, I'll get right back up."
       "Whoa! You can do that too?!"
       ~Micah when he sees that Zoe's Divine State is similar to his
       semblance.
       "Really? You dragged your fire guy and lightning girl
       underwater? You're killing us, old man!"
       ~Micah to Johnny when he brought Zoe and Micah to a Exiles
       mission that involves dealing with Namor.
       During an Exiles mission where he, Itto and Zoe has to go to a
       remote abandoned building in the snowy mountains.
       Micah: Oh great. Snow. He mutters sarcastically
       Itto: No way. Snow? Alright, it's time for a snowball fight!
       You're never gonna win, though, I... Ha, ah... Ah-choo!!! Whew.
       Micah: Bless you, mate. I swear, I feel like I'm the only sane
       one here.
       Itto: What are you talking about? Zoe's not too bad. Look, she's
       having fun. points at Zoe making a snow angel
       Micah: Only a crazy person would like this tundra hell. Then
       again, the girl's practically a damn bear.
       Jon Talbain: Micah, you were at 40,000 Kelvin. Any hotter and
       you're approaching supernova.
       Micah: That's actually pretty good.
       Revy: Hell no, that's not good! That's the temperature of the
       damn sun!
       Jon: Not only could you kill yourself, but you could set fire to
       Earth's atmosphere and destroy nearly all life as we know it.
       Micah: Got it. Supernova: Bad.
       "I believe that the Darkfire Clan really fell apart after the
       war. Some decided to to join groups like the Brotherhood with
       nothing but a hole in their hearts, while many just either
       became secluded or went off to do their own thing. Only a few
       good hearted ones are still around. And I'm one of those few
       good hearted ones."
       "I lost my family twice because I didn't have the strength to
       save them. But this time it will be different. I swear that I'll
       protect my new Exiles family, even if I have to die a blazing
       glory to do it. Maybe that will make up for my mistakes in the
       past."
       "Hailing from the U.K., Phoenix's star power shines through in
       his fighting style, igniting the battlefield with flash and
       flare. Whether he's got backup or not, he'll rush into a fight
       on his own terms."
       ~A Darkfire member describing Phoenix
       Name:
       Micah Anderson-Darkfire
       Age:
       Unknown
       Physical Age:
       18
       Gender:
       Male
       Species:
       Metahuman
       Height:
       5'9 1/2
       Appearance:
       Look at Pics
       Family:
       Mother: Mary Anderson (Deceased)
       Father: Unnamed Father (Deceased)
       Foster Father: Himari Tanaka (Deceased; Killed during nonviolent
       annual skills competition)
       Foster Mother: Katsuki Darkfire-Tanaka (Deceased; Killed in the
       Domination War)
       Foster Sister: Sakura Darkfire-Tanaka (Deceased; Killed in the
       Domination War)
       Foster Brother: Mizuto "Reiki" Darkfire-Tanaka
       Organization:
       Exiles
       Powers:
       Aura Manipulation:
       ~Users can create, shape and manipulate aura, a form of
       life-force that exists as an invisible etheric
       phenomenon/emanation produced by and surrounding a person or
       object.
       Much like the power Life-Force Manipulation, the user can
       manipulate this kind of energy in various ways. However, this
       power deals with the strength of their spiritual essence instead
       of the entire universe. Aura is the energy formed from one's
       achievement of spiritual power through extreme mental focus and
       strong emotions. Users of this power can increase their natural
       abilities, attract and repel another person's aura, sense the
       aura, and project it. Different types of auras are located in
       various parts of the physical body, such as the forehead, spine,
       throat, heart, and stomach. The power of aura also changes with
       one's mood.
       Universal Differences
       In some universes, aura control refers to manipulating general
       or a specific energy that forms around some or other living
       things rather than dealing with spiritual power.
       Aura Generation:
       ~The user can release and either surround, cover or infuse
       themselves, and potentially other objects and beings, with
       energy/matter for defensive and/or offensive purposes. This
       allows the user to possibly become almost untouchable while also
       granting them various abilities, attacks or other effects and
       phenomenon depending on the energy/matter they utilize. The
       auras may also give the user enhanced physical capabilities or
       other attributes such as speed, strength and durability.
       Aura Detection:
       ~User can sense the presence of auras and possibly gain detailed
       understanding about the auras they are sensing, including the
       amount/size of auras they are sensing and whether they are
       hidden. Sensing auras also allows the user to view surroundings
       even with a blindfold, and read the thoughts and movements of
       other beings by sensing the aura that they emit.
       Aura Concealment:
       ~User can conceal, suppress or otherwise prevent their aura or
       the auras of others from being sensed and/or recognized.
       Allowing them to conceal their presence, emotions, alignment,
       health, power levels, personality, etc. from others.
       Aura Reading:
       ~The user can perceive and read auras, normally invisible fields
       of energy that surround every living thing; this can be used to
       see a target’s emotions, health status, power level, or moral
       alignment.
       Aura Empowerment:
       ~Users become stronger, faster, more durable, etc. when they
       come in contact with auras, possibly unlocking abilities related
       to the affinity and enhancing the existing powers. Some users
       may be able draw sustenance from auras or even slow or stop
       aging.
       Etheric Cord Manipulation:
       ~The user can create, shape and manipulate etheric cords (or
       known as silver cord), structures that connect one's energy
       bodies (such as aura and chakras) with those of other places,
       people, objects and maybe even situations. This can be used to
       manipulate how two things are connected to the life-force in
       plenty of ways.
       Personal Chakra Manipulation:
       ~The user can manipulate their own chakras. Through specialized
       training, (such as physical conditioning and meditation), one
       can open and develop the energy vortices within their body,
       allowing one access to various supernatural abilities
       (superhuman physical power, wisdom, psionics) based on the
       chakras being accessed. This can range from having power over
       one vortex’s set of abilities at a time to potentially wielding
       control over multiple chakra points simultaneously.
       Chakra Point Manipulation:
       ~The user is able to manipulate the chakra points, lotus-shaped,
       internal wells of esoteric energy that flow through the human
       body according to Hindu and Buddhist beliefs. Beginning at the
       base of the spine and ending at just above the head, these
       vortices, each associated with its own color and rotational
       speed, are said to not only connect with various types of
       supernatural essence, but also have specific effects on
       different health conditions and emotions when developed and
       opened. Various traditions teach of different numbers of energy
       centers in the body. Although the highest number listed is 114,
       most are familiar with a seven-chakra system.
       Types:
       Muladhara (Base/Root Chakra) – Located at the base of the spine,
       this chakra is connected to the element of earth, physical
       strength, stability and the sense of smell. It is red in color.
       It is said to be the storehouse of kundalini, supernatural power
       associated with divine femininity, coiled like a snake ready to
       strike.
       Svadhishthana (Sacral/Belly Chakra) – Located just below the
       navel, this chakra is connected to the element of water, sexual
       energy, reproduction, the sense of taste and the release of
       adrenaline. It is orange in color and is utilized to regulate
       emotions.
       Manipura (Navel Chakra) – Located at the navel area, this chakra
       is connected to the element of fire, energy, willpower,
       digestion and the sense of sight. It is yellow in color and
       helps to manage ambition and self-confidence.
       Anahata (Heart Chakra) – Located at the heart region, this
       chakra is connected the element of air, actions, decision-making
       and the sense of touch. It is green in color and manages love,
       compassion, peace and one’s work with one’s hands.
       Visuddha (Throat Chakra) – Located at the throat region, this
       chakra is connected to Akasha, the Aether element, speech,
       creativity and the sense of hearing. It is blue in color and
       manages the mouth with regards to activities like singing. This
       particular point is said to very important for the success one
       experiences in life. Closed, one develops personal degeneration.
       Open, one gains wisdom and even occult powers.
       Ajna (Forehead/Third Eye Chakra) – Located at the forehead, this
       chakra, said to be beyond the physical elements. It's connected
       to intuition, intelligence and the brain. It is indigo in color
       and is said to enable psychic powers like extrasensory
       perception and the mind's eye.
       Sahasrara (Crown Chakra) – Located just above the top of the
       head, this chakra, unassociated with any physical element and
       violet in color, is said to enable the greatest level of
       consciousness when it has been completely opened and developed
       from the kundalini reaching this level. It allows for connection
       to divine energy and access to the highest tiers of mental,
       physical and spiritual being.
       Aura Defense:
       ~This is a passive power used by all aura users in which they
       focus their aura as a defensive barrier around themselves. This
       is the main draw to those that want to learn aura, as users
       usually hope to use this to protect themselves. By focusing
       their aura through training, the body creates this defense as
       long as the body has the energy to create aura, and this becomes
       a passive defense. While users can still be damaged, attacks
       don't actually hurt or pierce them until the barrier around them
       is broken, in which users are protected by the aura
       manipulation. For example, an opponent may slash an aura user
       with a sword. While the impact could still damage the user, the
       defense will prevent the sword from piercing the body as a
       defense for the user unless the sword has specific abilities to
       negate aura or is strong enough to break the aura defense. Once
       a user has learned this, they can use this without needing to
       focus on it, as the body will passively protect itself from
       outside damage without the user having to think about it. This
       can defend not only against attacks, but can grant defense
       against certain environmental hazards as well, such as a user
       could use this to go through fire or extreme cold without any
       damage (though users are still affected somewhat by temperature,
       so fire and ice may still do slight damage to the body). When
       using this power, users are able to defend against a great
       variety of attacks and supernatural abilities as long as their
       bodies have the energy to do so. This defense is very useful,
       and can turn even a normal human into a stronger being that
       isn't so easy to kill. There are a few ways to beat aura defense
       though, that users will have to be aware of. The first is that
       opponents may overpower the defense, in which a strong enough
       attack will actually break through this defense even if the user
       has power left. Strong enough opponents who can overpower this
       can basically force a user to have to change tactics if their
       defense doesn't work as intended. It is also possible that
       physical impacts can still damage users even if their defense
       isn't pierced, such as falling could release enough impact force
       to damage someone even if the brunt of the impact is protected
       against with aura defense. The other method is to run a user out
       of energy, where if they take enough hits (even if they don't
       take damage from them) or are worn down enough, the user will
       eventually run out of power and this aura will no longer work.
       Once out of power, a user will be vulnerable. The last method is
       to use an aura breaker weapon or use a skill that negates
       energy, which can break this defense almost instantly with
       little effort.
       Aura Physical and Supernatural Amplification:
       ~Thanks to the power of aura, those who use it also have
       amplified supernatural power and physical abilities similar to
       other abilities like ki or mana amplification. Aura users learn
       to passively use this amplification similar to those like ki
       users, and can utilize this alongside abilities like their aura
       defense. When used, the physical and supernatural abilities are
       amplified with aura, which strengthens not only the body, but
       the abilities the body can use. Most humans who use this use it
       for the physical enhancement, where they can amplify themselves
       with this, but those with special abilities can empower their
       other abilities as well. For example, an aura user with magic
       abilities could use this to amplify their magic abilities. Users
       strengthen this power by training in aura and strengthening
       their aura connection, in which the stronger their bodies and
       spirits become, the stronger their aura becomes as well. As
       their aura becomes stronger, their amplification becomes
       stronger as well. In terms of physical stats, this aura
       amplifies not only strength and speed, but increases stamina,
       durability and even agility. Users are able to use this to push
       their bodies beyond normal physical limits, where humans have
       used this to keep up with certain supernatural creatures in
       battle without having to become supernaturals. Users can push
       this amplification further through physical focus, where they
       may be able to temporarily amplify themselves more if they focus
       their aura. Because this is usable by any race, any race has the
       potential to use this power. Of course, as one might imagine,
       this amplification requires aura running through the body (which
       is done through aura training to allow the body to passively
       produce this energy even though it isn't a natural energy like
       spirit or mana is). Once one runs out of aura, this
       amplification is no longer usable until the user recovers enough
       to be able to use their aura again. This amplification can also
       be overcome by those with similar amplifications, such as
       supernaturals with supernaturally enhanced stats or other energy
       users physical and supernatural amplification. Users who focus
       their aura to push their amplification further may risk damage
       to the body if they amplify themselves too much, and some users
       may suffer permanent damage or loss of ability to produce energy
       if they suffer enough damage from this.
       Aura Attack Skills:
       ~Users are able to utilize aura to attack their enemies, where
       users can utilize this to create techniques that can attack
       enemies. There are two major aspects to this power. The first is
       creating energy based projectile attacks, where users are able
       to create energy attacks in almost any form they desire by
       manipulating their aura into specific shapes. For example, there
       is a technique known as aura bullet which allows a user to fire
       a small blast of aura at opponents like a bullet (based on the
       mana skill of a similar name). By doing this, users can utilize
       the energy to attack in different ways. Advanced users may even
       be able to concentrate their aura to create stronger
       projectiles, such as advanced users might create concentrated
       aura spears that can pierce armors or use certain properties of
       aura to heat up an object they are in contact with. Typically,
       this depends on how the user utilizes this power, and how
       creative they get with this energy. There are plenty of ways to
       use this in projectile form, and there are many that can even
       develop their own attack skills. The other way people use this
       is to form the energy into weapons, such as swords, scythes or
       gauntlets by focusing the energy into certain shapes. Depending
       on how the user manifests this power and their understanding of
       energy, they will be able to use this in a variety of ways. Not
       only can users create weapons, but users can even create
       projectile attacks using their aura that they can even fire from
       created weapon attacks (such as an aura user could fire a
       slashing wave from an aura energy sword). Depending on the user,
       there are many ways this can be used, and depends on the
       creativity of the user. This is the main set of skills that aura
       manipulators use to attack enemies, with some even being able to
       combine this with other skills (such as one might create a
       projectile attack out of aura and then make it explosive if they
       have a knowledge of how to create explosive power using energy).
       Most of the time, aside from semblances, this power is just
       simple energy, so it can be countered as such. Opponents can
       still dodge and block most uses of these skills (even advanced
       uses if the opponent knows how to handle the attacks), where
       aura works similar to most other energies when used on its own.
       Aura Lock:
       ~This is a technique where an aura user locks themselves in
       place, designed purely for defense. By using their aura and
       hardening their aura coming out of their bodies, they are able
       to up their defense considerably, making it so nothing can move
       them at all or damage them as a means to protect themselves from
       damage. This technique can lock a person in place and protect
       them from almost any damage done to them while this technique is
       in effect. Users of this technique needs only to solidify their
       aura around their bodies (which can be done with enough
       practice), and can create a nearly unbreakable shield. Users
       have used this to do things like protect themselves from
       explosions, or used it to defend against enemy's supernatural
       attacks. Typically, this can do things like block energy, or
       block many kinds of force. This skill is temporary, where users
       can only use this in short bursts since the energy cannot remain
       solidified for long. Users also should be aware that this
       technique will lock them in place, where they will not only not
       be able to attack but won't even be able to move while this
       technique is in effect. While a great defensive move, staying in
       this too long may leave the user vulnerable when they come out
       of this locked state if opponents know how this works and know
       that this locked state can only be used temporarily. It is also
       worth noting that certain skills can immediately break through
       this, with the two most common methods being aura breaker powers
       or weapons, and dimensional distortion/energy that can be used
       for dimension cutter type attacks. When in this state, users
       cannot move, and this can be a disadvantage at times as well if
       a user cannot avoid certain dangers. For example, if the user
       tries to use this in a building and the building collapses on
       them, they could be trapped under the collapsed building only to
       be crushed when they come out of their aura lock. As such, users
       have to be careful how they use this, as using it in certain
       situations could risk putting the user in an even more dangerous
       situation than they were trying to avoid.
       Aura Chakra Point Enhancement:
       ~Aura users are able to concentrate their aura to other points
       of their body, where this technique has them focusing on certain
       chakra points in the body. By focusing into certain chakra
       points, the user can use aura to amplify certain specs of their
       being, allowing for different effects. This is somewhat similar
       to chakra manipulation, except that aura manipulators don't
       permanently gain these powers (instead this is a temporary
       enhancement). Users that use this are able to focus on certain
       chakra points, which grants them the ability of that chakra
       point. For example, the Manipura chakra point is focused around
       energy manipulation and amplification, which enhances one's use
       of energy manipulation (useful for aura users to enhance their
       aura in battle by amplifying this chakra point). Each chakra
       point has different effects, and any chakra point can be
       amplified (unlike chakra where users have to have affinities for
       certain chakras). Once amplified, the user gains that temporary
       skill, and can utilize some form of enhanced ability. For
       example, the Swadhisthana chakra point is focused around
       emotional manipulation and control, where aura users may enhance
       this to allow themselves to use their emotions to amplify their
       body's abilities (such as how certain emotions may provide
       different temporary enhancements to the body). A major use of
       this is among aura users who focus the Vishuaddha chakra point,
       which increases intelligence and cognition. When amplifying that
       chakra point, aura users use it to not only increase their
       intelligence, but also their reflexes in battle and enhance
       their perception further. Users also use the Sahasrara chakra to
       draw their potential to the surface (usually as a means to
       unlock certain abilities like their semblance), though this is
       usually done outside of battle. Users can utilize any of the
       chakra points without needing to have an affinity for them, but
       this power is only temporary and requires focus to keep active.
       And unlike chakra manipulation, only one chakra point can be
       activated at a time (meaning users cannot activate all their
       chakra points at once). So users have to be careful what they
       choose since each chakra point has a specific aspect to it. And
       similar to chakra manipulation, if a user overuses a certain
       chakra point, they will damage that chakra point to the point
       that if enough damage is done, that chakra point can longer be
       used.
       Aura Extra-Sensory Perception:
       ~Users of aura are able to enhance their senses using aura,
       where their senses gain an amplified precision. This can amplify
       a user's natural senses, but also grants them special senses to
       be able to sense the area around them. Most users gain enhanced
       senses when using this, in which all of their normal senses are
       enhanced. This means that sight, hearing, smell and even touch
       are enhanced by aura. However, the enhancement to perception has
       a few other abilities that can be used. When used by advanced
       aura users, this perception can be used to tell when enemies
       might be near, as users can sense the presences of others, and
       this sense also grants one the ability to sense when an opponent
       is about to attack by sensing the murderous intent emitted from
       beings when they attack. Some blind users have even been able to
       use this to replace their sight when they are able to sense
       those around them, with some blind users being able to use this
       to perceive more efficiently than others. Some may even develop
       unique senses when using this, such as some who could develop
       special unique senses, such as one fire user who used this
       training to gain a thermal sense. Users can also use this in
       battle as a way to perceive the world around them and keep
       themselves oriented if they are knocked off their feet, where
       advanced users are able to more easily recover when knocked off
       their feet. Similar to some animals who have a sense for
       reorienting themselves, aura users can utilize this similarly to
       orient themselves. Advanced enough users can also learn to sense
       the aura (the energies emitted from other beings, not just other
       aura manipulators aura energy) of other beings, being able to
       sense the energies that run through living beings and allowing
       them a sort of sixth sense in terms of being able to enhance
       their abilities to sense presences. Of course, as one might
       expect, these enhanced senses are useful, but do come with some
       downsides. For example, depending on the enhanced senses, some
       aura users may have senses that are able to be taken advantage
       of (like enhanced hearing is vulnerable to certain sound
       frequencies). There are also those that can hide from certain
       senses, like those that cannot be sensed by others.
       Aura Transfer/Aura Revive:
       ~This technique is usually for allies, where aura users learn to
       transfer their aura to others similar to how ki users use this
       power. While the absorption of other's aura forcefully is
       something of a taboo among aura users, most users learn this as
       a way to help their allies, in which they can transfer aura to
       allies in order to power them up or restore their energy. Users
       can do this with their own aura, even reviving someone from
       death if they are healed and they are transferred energy before
       their soul leaves for the afterlife (Though this is very hard to
       do and doesn't always save a person from death). Typically, this
       power is very useful when fighting in groups, as it allows
       people to support each other. Often, aura users transfer special
       aura energy to each other at times, such as an aura user with
       special aura energy (where they could have a unique energy due
       to their semblance) transferring some of that power to allies in
       order to power them up with it. This power can also be used to
       temporarily grant someone who is not an aura temporary aura
       defense and amplification, where the person amplified will be
       able to use this aura defense to protect themselves from
       enemies. This is best used on allies who have depleted energy,
       as this can restore some of their lost energy and allow them to
       utilize the aura for their own skills. This can even be used to
       help someone recover a little faster from injuries, as long as
       the injuries aren't too severe. However, the major danger of
       this technique is that users can get overwhelmed at a certain
       level, and overwhelming them could cause them to literally
       explode if they accept too much aura, or cause damage to their
       bodies beyond a certain level that can cause permanent damage.
       Amping one's power beyond one's limits has it's consequences,
       which is why people must be careful when using this on allies
       and make sure not to give them too much aura. There aren't many
       people who absorb aura because aura isn't the most powerful
       source of energy in the body (as it's more of a power source
       than useful for attacking like, say, mana), so aura absorption
       techniques aren't really used among aura users, forceful or not.
       Aura Environmental Interaction:
       ~Similar to the chakra technique of a similar name, this uses
       aura to interact with objects, but instead of focusing into the
       person, they learn to focus it through parts of their body for
       different effects on the world around them. For example,
       focusing the aura to one's feet could empower their jump by
       boosting away from wherever their feet are planted, or they
       could use their chakra to connect to objects, like focusing
       chakra to the feet and sticking to a tree. They can also focus
       the chakra to their feet to do something like walking on water,
       or they could use this on their hands to get a good grip on
       something. This ability is usually determined by how creative
       the user is, and how well they understand how aura is used. This
       skill can be used for a variety of ways to interact with the
       environment, and creative users can find unique ways to interact
       with the world. For example, one user was able to use this to
       bounce off pockets of air in order to do things like changing
       direction or running on the air. When using this though, this
       balance of the aura applied to the body that interacts with the
       environment has to be precise, where not using the right balance
       will cause adverse effects. For example, aura too focused could
       destroy an object one wants to interact with (such as using this
       on one's foot to walk on a tree could crush the part of the tree
       the user steps on), though some have weaponized this effect to
       essentially focus the aura to their body to do more damage to
       opponents (like an aura user who might use their grip to focus
       aura to it and crush someone they grab a hold of like an aura
       user crushing someone's arm by grabbing it. However, not enough
       aura used in this will make it where this skill essentially
       doesn't work at all (such as trying to walk on water but not
       using enough aura will see the aura user sink into the water
       because they aren't using enough aura). This is another skill
       that is useful to everyone differently since more creative users
       can find unique ways to use this to their advantage to do
       different things, and some people can also have different
       interactions through this with their chakra natures, forms and
       types. However, because it requires such a delicate balance,
       messing up the users can essentially be used to counter this,
       such as interrupt a user's concentration so they might mess this
       up.
       Aura Healing and Purification:
       ~This ability specifically uses a power similar to Anahata
       chakra (green chakra) that is centered around healing and
       purification, used by advanced enough aura manipulators. Instead
       of chakra, a user utilizes aura through specific chakra points
       in the body to focus this. As one might expect, aura users use
       this to heal and purify themselves or others. Those with this
       aura ability are able to not only heal, but can even gain
       certain levels of faster recovery when mastering this skill.
       This can use abilities to heal others or themselves, with
       healing being the main focus. Those that use this will find it
       works similar to certain other healing powers, where the energy
       is applied to wounds and then the energy is used to re-bond the
       wound and repair it (requiring anatomy knowledge). Aura users
       also learn the ability to purify the body, where they can purify
       unwanted presences from the body (specifically things like
       energy poisoning). The most obvious example is sickness, in
       which some with this aura training can actually get rid of
       certain sicknesses using aura (though this is a bit difficult to
       do). As one might expect, this is mostly around support rather
       than fighting, since this aura technique is about healing, not
       using techniques in battle. Those who use this with certain aura
       techniques may even develop special healing skills with this
       technique, such as one who could fire aura spears that could
       heal and purify others. Those with more skilled uses of this
       aura skill are usually also able to recover much more quickly
       from injuries and sickness as a result of this aura ability
       essentially speeding up healing. However, this has no real use
       in battle other than healing and purifying allies. Healing is
       not as easy as one might think, as healing requires not only
       healing, but making sure one heals properly and that the wounds
       are properly cleaned of debris and contaminates. Those that
       utilize this are also only really able to utilize basic aspects
       of this, as this isn't strong enough to heal certain fatal
       injuries, and cannot purify unless the user knows what they're
       purifying.
       Fire Abilities:
       Pyrokinetic Mortal:
       ~Users are a pyrokinetic mortal. They have powers of pyrokinesis
       and/or powers that are pyrokinetically-based. The abilities may
       vary greatly due to the sources of said powers varying as well
       with user being divided into paranormal & science groups.
       Fire Manipulation:
       ~Users can freely generate, shape, and manipulate fire, the
       rapid oxidation of a material in the exothermic chemical process
       of combustion, releasing heat, light, and various reaction
       products, flame being the visible portion of the fire. Depending
       on the substances alight, and any impurities outside, the color
       of the flame and the fire's intensity will be different. The
       user can also completely control the temperature of the fire at
       will.
       Fire Generation:
       ~The user is able to either physically and/or mentally generate
       and project fire from the users body.
       Bio-Fire Manipulation:
       ~User can create, shape, and manipulate bio-generated fire,
       which is a self-generated process of combustion created from a
       living body. They can even harness and manipulate combustion and
       its elements both inside and around them.
       Bio-Fire Generation:
       ~The user can create as well as project bio-generated fire and
       fire-based elements. They can also cause matter to combust.
       Bio-Fire Aura:
       ~The user can channel their bio-energy field to generate and
       surround themselves in/with fire, utilizing it for any purpose
       they can think of. The aura can also enhance their physical
       abilities such as strength, speed, and durability.
       Incineration:
       ~The user can utilize high temperatures to instantly incinerate
       almost anything, reducing it to ashes. High-level users can
       control what part of the target they want to incinerate and
       destroy the target so completely that absolutely no byproduct is
       left, not even ashes.
       Fire Flight:
       ~Users of this ability can fly, glide and/or levitate through
       manipulation of fire. They can fly at varying speeds, levitate,
       or propel themselves without taking flight, including enhanced
       jumping by a short burst of flight.
       Self Combustion:
       ~User can increase the kinetic energy in their molecular
       structure causing them to ignite. This process creates heat and
       light, self-immolating themselves for various effects.
       With enough practice, they are capable to have full control of
       their personal combustion process via spontaneous human
       combustion. That is to manipulate fire, the heat sourcing from
       it and so are the elements of this combustion process in
       general. They can even extend influence towards the same forces
       around them.
       Fire Pressure:
       ~The user can self-generate vast amounts of fire to burn, melt
       or destroy objects or entire areas, and possibly incinerate
       their targets and cause various fire-based effects on the
       affected area. This power also works well in hot or burning
       environments.
       Heat Resistance:
       ~The user is highly resistant to extreme heat, able to perform
       tasks without worry and withstand burning temperatures.
       Fire Bomb Generation:
       ~Users of this ability can create bombs of fire that explode on
       impact or after a certain amount of time.
       Fire Breath:
       ~The user can generate and manipulate fire within them in a way
       that allows them to shape the exhaling of the effect. These
       shapes can include bursts, blasts, streams, beams, spits,
       spheres, lasers, and even a mist of it from the mouth.
       Plasma Fire Manipulation:
       ~The user can create, shape, and manipulate plasma fire or fiery
       plasma. While similar to combustion, there are key differences.
       It is plasma with the form and properties of fire, and the
       flames created are powered by the energies that drive the fourth
       state of matter and are composed of it. Because it is plasma, it
       does not require oxygen to keep burning.
       Plasma Fire Generation:
       ~The user can generate plasma fire. These flames are more
       powerful than general fire as they are made of plasma.
       Bio-Plasma Fire Manipulation:
       ~The user can create, shape, and manipulate bio-generated plasma
       fire or fiery plasma. It is a self-generated ionization process
       with the form and properties of combustion. They can harness the
       elements of both plasma and fire inside and around them. Since
       this is the fourth state of matter, the flames created do not
       require oxygen. They are, instead, fueled by the energies
       driving plasma.
       Bio-Plasma Fire Generation:
       ~The user can create as well as project bio-generated plasma
       fire as well as fire and plasma-based elements. These flames are
       far more powerful than earthly flames due to being made of
       plasma. They can also ionize matter or cause it to combust.
       Nova Flame:
       ~The user can create a miniature supernova around their body,
       around a million degrees in heat. This is a forbidden technique
       that Micah can do since he can generate supernova-level heat at
       the cost of heavy collateral damage. This means that Micah
       cannot use this ability unless absolutely necessary.
       Darkfire Abilities:
       Advanced Darkfire Training: Elemental Condensing:
       ~When using elemental power, sometimes normal elementals just
       don't pack enough of a punch. For this problem, the Darkfires
       learned an art of condensing matter into smaller space by
       smashing the molecules together to condense energy into a
       smaller form. This technique is a battle technique that the
       Darkfires utilize in their attack and defense, where they
       utilize this to create more condensed elementals. Typically,
       this requires not only a mastery of elemental power, but also
       requires a mastery of changing the form of energy as well as
       changing the form of matter. However, when used properly, this
       can create much stronger elemental abilities, where the
       Darkfires can condense their elementals to strengthen their
       attacks. In addition to the elementals themselves being
       stronger, the effects of the elementals also become much
       stronger, as the condensing of the elemental also has effects on
       what the elementals can do. For example, a condensed explosive
       dark flame attack will explode with far more force than normal,
       due to the explosion being concentrated by the condensing of the
       dark flames. Any elemental can be used, and the effects depend
       on the elemental used. Darkfires can even control how much the
       elemental is condensed, allowing more or less condensing to
       control how much power is put into their attacks. This is an
       advanced art, and Darkfires do have to be skilled with more than
       just elemental energy to use this effectively. It is also worth
       noting that the Darkfires who use this also have to expend more
       energy and concentration in order to use this, as using this
       will often require concentration to utilize this effectively.
       The more energy they condense, the stronger the attack they
       create at the cost of more condensing also costing more
       elemental power in order to use. And if a Darkfire doesn't do
       this correctly, their elemental condensing could literally
       explode in their face, as not doing this correctly could cause
       an explosive reaction. As one might imagine, dodging these
       elements are still the same, but blocking is more or less what
       is different, as this is designed to be used against stronger
       opponents. One can still block this if they are strong enough,
       but with the condensed energy and amplified effects, the attacks
       are much harder to block.
       Darkfire Elemental: Dark Flames:
       ~This is most Darkfire family members' first Darkfire elemental
       that they can use, which is typically one of most Darkfire's
       major elements. This uses fire manipulation, fused with the
       user's negative spirit energy to create black darkness flames or
       purple flames which the Darkfire family is known for (The color
       between purple and black varies depending on the strength of the
       Darkfire's spirit as weaker flames are purple but stronger dark
       flames are black). These flames are fairly easy to use, and work
       much like normal fire manipulation with the exception of these
       flames being stronger than normal flames. This is one of the
       main elements used in the Darkfire training, in which many start
       with this flame (But not always). Users are able to generate and
       manipulate these flames using their Darkfire elemental powers
       like one would expect. However, this goes beyond just using
       darkness to bond to flames, but using the dark flames just like
       what one would expect from any fire manipulation. When used,
       Darkfires with dark flames are able to do things like create
       fireballs, create explosive attacks, or melt objects with their
       dark flames. Depending on how they're used, these dark flames
       act like most other flames with one major exception. Similar to
       some flames like hellfire, the Darkfire's dark flames burn much
       hotter than normal flames, and are able to consume any flame
       that is a lower temperature as they are known as the flames that
       burn fire itself (most normal flame types other than ones that
       use hotter temperatures like other Darkfire dark flames, and
       Hellfire). Depending on the other abilities of the Darkfire,
       some Darkfires can add certain effects to their dark flames,
       such as a demonic Darkfire might create dark hellfire to do
       demonic damage. However, on their own, these flames just do
       darkness spirit energy damage as well as burning with flames.
       These flames are mostly countered by ice manipulation, and users
       have to create cold ice (much colder than normal ice) to counter
       these flames due to their very high temperature. However, users
       can counter these flames just like other flames, such as using
       wind manipulation to create a vacuum where flames cannot burn.
       Darkfire Elemental: Holy Flames:
       ~While it's rare for a Darkfire to not immediately start with
       dark flames, some Darkfires instead gain the affinity for these
       white holy flames. This uses fire manipulation, fused with the
       user's positive spirit energy to create white holy flames or
       blue flames which is the opposite of the normal Darkfire flames
       (The color between white and blue varies depending on the
       strength of the Darkfire's spirit as weaker flames are blue but
       stronger holy flames are white). These flames are fairly easy to
       use, and work much like normal fire manipulation with the
       exception of these flames being stronger than normal flames.
       This is the other flame ability used by the Darkfires, in which
       some gain this ability either alongside their dark flames or
       instead of dark flames. Users are able to generate and
       manipulate these flames using their Darkfire elemental powers
       like one would expect. However, this goes beyond just using
       positive spirit energy to bond to flames, but using the holy
       flames just like what one would expect from any fire
       manipulation. When used, Darkfires with holy flames are able to
       do things like create fireballs, create explosive attacks, or
       melt objects with their holy flames. Depending on how they're
       used, these holy flames act like most other flames with one
       major exception. Similar to the Darkfire's dark flames, the
       Darkfire's holy flames burn much hotter than normal flames, and
       are able to consume any flame that is a lower temperature as
       they are known as the flames that burn fire itself (most normal
       flame types other than ones that use hotter temperatures like
       other Darkfire dark flames, and Hellfire). Depending on the
       other abilities of the Darkfire, some Darkfires can add certain
       effects to their holy flames, such as a holy Darkfire might
       create healing holy flames or holy flames that burn away demonic
       presences. However, on their own, these flames just do positive
       spirit energy damage as well as burning with flames. These
       flames are mostly countered by ice manipulation, and users have
       to create cold ice (much colder than normal ice) to counter
       these flames due to their very high temperature. However, users
       can counter these flames just like other flames, such as using
       wind manipulation to create a vacuum where flames cannot burn.
       Darkfire Elemental Absorption:
       ~Part of a Darkfire's elemental power is not just generating
       elemental power, but absorbing elemental power as well. This
       power is used to allow a Darkfire to absorb whatever elements
       they can use, converting them into their own power (For example
       a dark flame user could absorb flames and convert them into dark
       flames to use). This power has great use in battle, as the aura
       can absorb similar elements that can replenish a Darkfire's
       elemental energy. Once absorbed, the main purpose of the
       elementals is to be used to replenish the Darkfire's power, and
       the second purpose is to empower their elemental abilities.
       Typically, this absorbs the elements similar to the aura of the
       elemental, which works by converting elemental power. For
       example, since many Darkfires use dark flame elemental aura,
       those with dark flame auras are able to absorb other flame
       attacks and convert them into dark flames that can be used to
       replenish the Darkfire's power. This process allows a Darkfire a
       way to replenish and strengthen their auras, usually allowing
       them to extend their power, or give them a way to absorb new
       power when they run low. This power is a fairly basic ability,
       where Darkfires just absorb elementals. Depending on the
       elemental, the elements can only absorb the same elements (AKA a
       fire aura cannot absorb ice or lightning). It is also worth
       noting that absorbing an element requires overpowering it and
       converting it to the Darkfire, which requires the Darkfire's
       elemental control to be stronger (meaning the Darkfire must be
       able to overpower the elemental control with a stronger
       elemental control and then convert it to their own elemental),
       or requires the element not to be under someone else's control
       (IE absorbing a natural element around them that no one else
       controls). Typically, the biggest danger this power has is
       corrupted elements, which can do major damage to the Darkfire to
       absorb if they try (Which is the purpose of corrupted elementals
       to essentially overcome a user with their own element). The
       other danger is overloading the aura with power, which some
       Darkfires have to be careful of if there is a lot of an element
       (IE a wind user would have to be careful not to absorb too much
       wind) as their auras can be overloaded like many other energy
       absorption powers, which is why Darkfires cannot just always be
       at full power absorbing elements all the time, as they have
       limits on what they can absorb and how much they can replenish
       at any one given time.
       Darkfire Elemental Rebirth:
       ~This is the main purpose of the elementals used by the Darkfire
       Clan that they developed their powers for, and is the crown
       jewel of their elemental techniques. The clan specializes
       specifically in elemental regeneration, using a specific
       elemental as a catalyst (usually from their aura). After
       choosing an elemental to power their regeneration, their
       regeneration is passively empowered by their elemental
       regeneration. Once used, Darkfires are able to regenerate almost
       any injury barring the exceptions of the heart and brain. Most
       Darkfires are strong enough with this to even regenerate lost
       limbs, or can regenerate damaged organs thanks to their strong
       regeneration. Darkfires are able to replenish their elemental
       power by absorbing elementals, and can use elemental power from
       the area around them to save on their own power (IE an earth
       user could use earth around them to regenerate rather than use
       their own elemental power). Typically, most Darkfires have their
       own way to get new elementals, usually by finding elementals in
       the area around them somehow. The Darkfires are known for this
       regeneration, and known for durability and defense over power,
       due to this power not only regenerating their body, but also
       regenerating stamina  during fights as well. Most Darkfires will
       usually rely on regeneration over power, and let an enemy tire
       themselves out against them by using this regeneration as a
       passive defense. This regeneration is a passive ability, so
       power negation doesn't usually negate it, but regeneration
       negation powers and items (like varanium) do interrupt this
       regeneration. Depending on the Darkfires, some Darkfires
       regenerations can be interrupted or slowed with counter
       elements, such as an ice user could freeze a Darkfire's body
       before they can regenerate using fire to prevent the flames from
       regenerating the Darkfire. This depends partially on the
       Darkfire and the elemental they use, and cutting off a Darkfire
       from their elementals they need to regenerate is the best way to
       wear down a Darkfire since they can only regenerate as long as
       they have either the elemental they need, or the power to
       generate their elemental power. It is also worth noting that
       each Darkfire can only use one element to regenerate, and
       switching requires special training and cannot be changed in
       battle no matter what skills or instant power gain abilities the
       Darkfire has.
       Darkfire Elemental Teleportation:
       ~Another technique the Darkfires use using their elementals,
       this time using elements for getting around. Similar to how
       shadow users can shadow meld and use it to travel places, the
       Darkfires can use their elements to teleport, using their
       elementals as a catalyst to move from place to place. A Darkfire
       can teleport anywhere in the world with this technique, as long
       as they know where they're going and can concentrate on where
       they want to go. Typically, utilizes a combination of factors,
       but the simple aspect of it is that the Darkfire uses this power
       and then the elemental power connects to another location and
       takes them there. For example, a wind user could connect to
       another area and the wind then is used to teleport by moving the
       Darkfire to that area using the displacement of the elements
       between the locations. Some more advanced Darkfires more easily
       learn to utilize this by taking elemental form once they learn
       the power, using the elemental power to more easily change
       locations. Typically, this is a power that is used outside of
       battle, but some Darkfires can use this in battle to teleport
       around. Depending on the element, each element can connect to an
       area depending on how it's used, and this only requires training
       and modifying some supernatural teleportation using the Darkfire
       elemental powers. However, in order to use this, Darkfires do
       have to know where they're going, which usually means that
       either they must know where in space and time the place is they
       want to go to, or they have to have been there before (usually
       the latter among most), and Darkfires cannot use this to travel
       across time or dimensions (with a few exceptions), because this
       teleportation isn't strong enough to break the dimension of
       space and time. As such, most Darkfires have to be careful while
       using this, as if they don't know where they're going, they
       could end up somewhere random, or they could end up inside of
       solid objects if they end up in certain random locations which
       causes other problems. And once chosen, Darkfires cannot change
       what elemental power they use for their teleportation without
       special training to change their element. Though most of the
       time, the element chosen is more for show than anything. The
       only thing that most Darkfires choose when choosing an element
       to teleport is usually how much of an element they can use in
       the environment. For example, wind and earth teleportation takes
       almost no energy because earth and wind literally connect the
       entire world so both teleportations can go anywhere without a
       Darkfire usually having to expend their own energy, so Darkfires
       usually opt for more convenient elements that are more abundant
       in the world to prevent them from needing a lot of power to
       create an elemental. Though a way around this for some is for
       some Darkfires to use their auras to teleport, in which their
       auras radiating elemental energy can be used as their element
       for teleportation, something most flame and lightning users do
       when they don't have flames or lightning respectively to use to
       teleport.
       Darkfire Elemental Familiars:
       ~This is another advanced technique of the Darkfires, in which
       they are able to use any of their elements to create elemental
       familiars to help them in battle using their elemental magic
       abilities to generate or create familiars made of elemental
       power. By determining an element to use and a form they want the
       familiar to take, the Darkfire can manifest these familiars at
       will using their elemental power. When used, they use their
       elemental and a portion of their spirit energy to connect
       themselves to the familiar, letting the two share senses which
       makes the elementals very useful for things like spying on
       people or scouting out an area. When used in battle, these
       familiars can be used to fight opponents, in which, depending on
       the element, can use special abilities on opponents, such as
       flame familiars being able to burn opponents or shoot fireballs,
       or ice familiars being able to freeze opponents and fire ice
       attacks. Each elemental familiar is made up purely of an
       element, and can take whatever form the Darkfire wants limited
       only by their imagination. This means that each elemental
       familiar technique could be different, depending on what the
       type of familiar the Darkfire wants to make. Depending on the
       familiar, the familiars can also have attributes from what
       they're made as, such as bird familiars being able to fly, and
       wolf-like or tiger-like familiars having claws, or snakes that
       specialize in using their elemental touch (Such as
       electrocution, burning or freezing depending on the familiar) to
       damage opponents through constriction or injecting their
       elemental energy into someone through a snake bite. These
       elemental familiars are often also used for scouting areas,
       since their senses are shared with the Darkfire. Of course, as
       one might expect, the counters to the elements remains the same,
       such as ice freezing a fire familiar or water shorting out a
       lightning familiar. And the more familiars made or the larger
       the familiar is, the less power that each familiar has, as
       having multiple familiars or a larger familiar reduces the power
       since having more or larger familiars means more energy has to
       be put out to maintain the familiars.
       Darkfire Unique Elemental Semblance: Flamey Ink:
       ~Using his metahuman powers, Micah has the semblance ability to
       ignites flames around himself, which wraps his body, giving him
       the appearance of having tattoos. Using it, it temporally grants
       Micah as much power that can go up against powerful fire users,
       allowing him to overpower a Alpha Demon one time. The ability
       can only be used in a short amount of time, leading to Overheat
       if it's used continually.
       Darkfire Elemental Form:
       ~This power is used by advanced Darkfires who learn to change
       their bodies into elementals themselves. Similar to how some
       vampires use intangibility, the Darkfires use their elemental
       form similarly, which lets them avoid attacks by shifting their
       body into elemental energy temporarily. This power requires a
       Darkfire to master a change in form not only in their energy,
       but in their bodies as well. Not only does it help avoid
       attacks, but also helps them regenerate without needing to use
       their power if they can consciously turn into elemental form (as
       in elemental form they are not damaged and can reform without
       damage back into their normal form). This form lets the Darkfire
       change into any element, as long as it's one of their elements
       (such as a dark flame user could turn into dark flames). When in
       this form, a Darkfire can also regenerate by reforming
       themselves using their element, but this doesn't use any less
       power than normal regeneration, so the only real benefit to
       using this is to use this to avoid attacks while regenerating or
       using it to regenerate more easily. While they can't attack,
       Darkfires can use the effects of whatever elemental form they're
       in on others who try to attack them, such as a fire user burning
       people who come into contact with the fire form. The main use of
       this was the elemental shapeshift power (more in next ability)
       that let the Darkfires take specific elemental forms. This is
       more just a basic elemental form power, and the basis of the
       elemental shapeshift ability. While in this form though, they
       can be forced back to normal by counter elements, such as dark
       flame forms being forced back to normal against ice powers.
       Opponents who also use form negation attack powers can also
       counter this power through abilities like swordsmen wavelength
       form negation, and other skills that developed ways to counter
       this, as well as aura breaker weapons also working to the same
       effect. While in this form though, a Darkfire cannot attack
       opponents, as they aren't physical enough to attack beyond
       simple effects, and if a counter element destroys this form
       without a Darkfire returning to normal, it will kill the
       Darkfire as it will destroy their body complete if the elemental
       form is completely dispersed.
       Darkfire Elemental Shapeshift:
       ~This was a power that was passed to the Darkfires through Raven
       Branwen, who could change her form into animal form as one of
       her clan's special aura abilities. This modified art allows the
       Darkfires to use their elemental form to transform into new
       creatures, turning into something akin to an elemental familiar
       (but the Darkfire themselves take this form instead of creating
       a new elemental familiar). Many use this as a means to travel
       using bird form, or can use it to scout out areas as a small
       animal. Whatever they turn into is up to the Darkfire, as the
       possibilities are pretty much only limited by the Darkfire's
       imagination. This is very similar to the elemental shapeshift
       form, but instead focuses the Darkfire to take a specific form
       instead of just being an element. Depending on what they
       transform into, they may gain certain attributes, with some even
       being able to change into certain supernatural creatures
       depending on their power and elemental, such as some Darkfires
       who take the form of elemental dragons (but they don't gain
       dragon energy or other dragon abilities beyond using their
       element like flame breath). Some choose birdlike or flight
       capable forms so they can fly around, being useful for scouting
       and flying around, while some prefer battle forms, like wolves,
       tigers, and bears. Typically, this is more of an advanced
       elemental form, and the means to learn their unique elemental
       form (more later). When in these forms, the Darkfire doesn't
       gain new abilities (aside from certain beast-like attributes
       like claws and sharp teeth for some creatures or wings and
       talons for other creatures depending on the form), and they
       cannot create new abilities usually (like a dragon form won't
       suddenly have dragon energy). However, it does have the same
       drawbacks since the elemental form can be overcome by one who
       uses form negation, aura breaker weapons/powers, and counter
       elements to force the Darkfire back to normal. It's also worth
       noting that the longer a Darkfire stays in this form, the more
       power they use, and have to keep their power sustained to stay
       in this form. And the same weaknesses of the elemental form
       power still apply to this, as things like dispelling a
       Darkfire's elemental form completely without them changing back
       will kill them since they cannot reform a body without
       converting that elemental power back into their body (as the
       elemental form is still their body just in a different form).
       Micah's elemental shapeshift is a flame bird hence the nickname
       "Phoenix".
       Darkfire Unique Elemental Form Shapeshift:
       ~Thanks to special developed a Darkfire skill by Raven Branwen
       and Qrow Darkfire, each Darkfire is able to awaken one unique
       elemental form they can take in their elemental form that has
       unique abilities and acts as their main transformation ability
       using the Branwen family art of transformation. This form
       granted is unique to each Darkfire, and depending on the form,
       most Darkfires gain enhanced abilities through their unique
       form. For example, if one gained the form of a bird, they would
       not only be able to fly, but would gain enhanced sight and
       hearing comparable to that of birds when in their unique form.
       Some can gain other powers, like the enhanced strength of a
       bear, or the speed of a cheetah when in these forms. After
       gaining this form, the Darkfire is able to manipulate the form,
       where they can change how solid or intangible they are, or can
       change certain aspects of their physiology. For example, a dark
       flame form could become more solidified flames that don't hurt
       people to touch, or they could stay a flame that can burn people
       who touch them in battle (they will usually determine this by
       the situation, as being around allies they will usually stay in
       a passive form that doesn't hurt their allies, but in battle
       they will stay in an attack form). They can also still
       manipulate their elementals in battle, such as a fire form could
       still use fire attacks on opponents. Each unique elemental form
       is different, and the Darkfire is able to switch into this form
       at will through the Branwen family transformation art that is
       passed down in the Darkfires, and maintain it more easily than
       normal elemental form. Most Darkfire elemental forms are
       typically much easier to use than their normal body, which is
       why many Darkfires usually prefer their elemental form rather
       than a typical human form, though there are many that don't use
       this unless they have to depending on who they are. Typically,
       how the form is used is up to the Darkfire, with each Darkfire
       being able to use it for different uses. For example, a birdlike
       form might be more useful for scouting and spying, while a bear
       form might be more useful for battle. However, in this form,
       while they reform more easily thanks to being in elemental form,
       they also can be damaged more easily by counters to the element,
       such as ice countering a fire form or lightning countering a
       water form. And the same weaknesses to elemental form do still
       apply in this form. Same as above, Micah can take the form of a
       phoenix like bird.
       Darkfire Unique Elemental Form Sustenance:
       ~Each unique elemental form, depending on the elemental and on
       the Darkfire, is often able to sustain themselves differently
       than they do as a normal human thanks to how the Branwen family
       transformation art works for the Darkfires. Each form has it's
       own unique ability for sustenance, in addition to some other
       things that the Darkfire can do to keep their power restored.
       For the most part, Darkfires who opt to stay in their unique
       forms often simply have to keep their power up in order to
       remain in their unique form, which usually involves doing normal
       things like eating and sleeping (things they would do normally).
       While Darkfires can still recharge on their own elemental powers
       using similar elements, such as a dark flame form being able to
       recharge on a normal fire, some can also recharge more energy by
       other methods, such as a flame user being able to eat and burn
       up anything to keep their flame form burning, or a water user
       drinking water to maintain their form. Each form is different as
       not only does each element have different requirements, but
       different forms might have different requirements, and some can
       even do things like eating normal food to survive, assuming they
       can gain sustenance or use it in restoring their power in some
       way, like an earth user could break down the earthly elements in
       food and use it to absorb the earthly elements. Many Darkfires
       even find other ways to do this, such as absorbing mana from the
       air to replenish their magic power (if they are normal magic
       based), or come up with unique abilities, such as a a vampire
       bat form using blood as a power source (which some elemental
       vampire bat forms have used blood even though the Darkfires are
       not vampires in this universe). This is different depending on
       the Darkfire, and if they don't do this in some form, they will
       eventually run out of power to maintain their form, and once
       that happens, they will return to normal, and won't be able to
       change until they replenish their power. And if a Darkfire runs
       low on energy, even sustenance may not allow them to keep this
       form if they run low enough on energy.
       Micah can sustain himself by keeping warm however possible from
       staying in warm areas, to being feed burnable materials to even
       being in someone's presence who is warm such as another heat
       based user. Micah also carries some heat pouches in case of
       emergencies.
       Darkfire Elemental Amplification:
       ~The Darkfires are able to use their elementals to power
       themselves up, being able to use elements to passively enhance
       their ability by absorbing a specific element into themselves
       using their auras to amplify their physical abilities and
       elemental abilities. This ability was designed originally to
       replicate aura amplification, but instead of using aura, a
       Darkfire uses their element to enhance their powers temporarily
       using their element. However, a unique thing Darkfire can do
       that aura users can't is that a Darkfire can absorb elements
       outside of their body that aren't theirs, being able to absorb
       elemental attacks if it's made of an element they control. This
       includes being able to absorb special elementals, such as a
       lightning or flame user being able to absorb heat lightning or
       lightning flames used by an opponent as long as it is made at
       least partly using an element they control. Depending on the
       elemental absorbed, the Darkfire can gain temporary abilities
       based on the element absorbed and what properties it has,
       usually gaining abilities depending on the other power used in
       combination with their elemental. For example, a Darkfire
       absorbing holy flames could gain temporary holy power as the
       flames empower them, or a lightning user could gain ice powers
       temporarily from absorbing ice lightning. However, this is only
       temporary, as this requires the element in order to power up,
       which means that opponents have to attack with a similar
       element. This also cannot be used with corrupted elementals, as
       others who use corrupted elementals designed them to counter
       powers like this. The Darkfire can also only absorb similar
       elements. This means that the element must be present in at
       least some of the element. For example, a fire user couldn't
       absorb ice lightning because there is no fire or heat power used
       in it, though a fire user can absorb heat lightning because it
       does use fire/heat based power. This amplification can also be
       overcome with counter elements, and even using certain energies
       to counter this amplification.
       Darkfire Elemental Healing and Purification:
       ~This power utilizes the Darkfire's elemental power in a
       different way, in which their elemental powers are designed to
       heal others by using their elemental magic. How this is used
       depends on the Darkfire's elemental power, and not all Darkfires
       can heal effectively, but most can heal in some way. Typically,
       healing someone using a Darkfire power utilizes the elements in
       unique ways, and learn to utilize this to replicate the effects
       of healing and purification abilities. This power utilizes the
       same power source as the elemental rebirth power, but instead of
       healing oneself, the power heals others by projecting their
       power over someone else. For example, a dark flame user might
       use their dark flames to use heat to bond a wound closed, or
       using lightning to re-bond cells together using magnetic bonds
       to draw the cells back together. This depends on the element,
       and each element can do this in some way, with earth and wind
       usually being the best healing elementals. Typically, this power
       is used to replicate healing and purification of other races
       abilities, even if it's not always as effective. This can be
       used with any elemental, though most elementals achieve the same
       end result somehow. Typically, this works best with wind or
       earth abilities, since using earthly elements can more easily
       heal wounds using the body's earthly minerals to restore the
       body by manipulating the minerals, or wind can re-bond cells
       together more easily. The second part of this power is
       purification, where Darkfires can purify certain types of
       presences by using their elemental power. For example, a holy
       elemental could purify death energy, or a dark elemental could
       purify a holy energy poisoning. For purifying presences, usually
       lightning and fire are the two best ones to use, since they can
       destroy targeted cells and energies more effectively than most
       other elementals. And with purification, the holy or dark aspect
       also makes a difference in purification as well. This mostly
       depends on the user and their knowledge, and not all Darkfire
       elementals are great (as one might be better for one aspect of
       this power over another). Typically, this power is hard to
       master, but many Darkfires can use this very effectively if they
       know what they're doing.
       Darkfire Elemental Touch:
       ~This ability is dependent on the elementals used by the
       Darkfires. This lets a Darkfire use their touch to use their
       elemental power on someone, by focusing their power through
       their aura when then are in physical contact. This is more
       useful with some elements than others, and depending on the
       element used, some elements can do different things. Fire users
       are able to burn and melt things through physical touch by
       heating things up, ice users are able to freeze things on
       physical touch by using their ice powers to freeze, lightning
       users are able to electrocute things using physical touch, wind
       users are able to slice through things with their attacks, and
       earth users are able to manipulate earthly elements through
       touch, like absorbing metal and other elements from touching an
       object or change the form of an object through touch. Some who
       use this are able to do different things depending on the
       element, with more advanced users having more techniques using
       this power, such as an earth user being able to break down the
       elements in certain weapons to disassemble them. Some have even
       built combat styles around this power, using it to amplify their
       physical combat, most prevalent in certain Darkfire Kenpo
       sub-styles that utilize elemental abilities. Of course, the
       Darkfire can only use the touch powers of their own elements,
       and depending on how skilled they are, certain Darkfires may be
       able to do more with their elemental touch ability depending on
       their knowledge. However, this does require physical touch to
       use, and users can only use this in ways that make sense for
       their element (For example, a fire user can melt things, but
       cannot freeze things unless it's an ice flame power with this
       touch power as that's not how normal fire works). Typically,
       energy defense or counter elements are the best ways to counter
       this, such as using ice to counter a fire touch, or using energy
       defense to protect against the elemental effects.
       Darkfire Elemental Blade:
       ~By focusing the elemental aura, the Darkfire can create an
       elemental blade around their arm, usually extending from their
       hand into a blade, or they can form this around a weapon to
       create an elemental blade around a weapon. Typically, this is an
       attack skill designed to fight opponents by using energy to the
       Darkfire's advantage. Just like many of the elemental abilities,
       Darkfires typically have to learn how their elementals can be
       used, as each elemental power for this is different. For
       example, a dark flame blade could burn through certain objects
       when cutting objects, or a wind blade could be made to more
       easily cut through objects and fire slashing waves. This depends
       on the Darkfire and their elemental powers, but most are able to
       do this with any elemental power they control in some form.
       Typically, the easiest blade to create is the same as their
       aura, as doing so using their aura elemental power is usually
       easier than other elements due to it requiring far less power to
       use, and it being easier to concentrate from an aura as the aura
       can just form the blade rather than generate new elemental
       energy. Beginners can use this fairly easily once focusing it,
       but advanced users can learn to fire elemental blasts and waves
       from this blade, or the blade having different effects based on
       what the user wants to do. For example, a wind user could focus
       their wind blade with explosive gases to explode on impact with
       an opponent, or a lightning user could reverse one's magnetic
       field on contact to send them flying back from the point of
       attack to knock them off balance. This depends mostly on the
       element and the Darkfire's elemental knowledge, though most
       Darkfires typically use this more with a weapon, with some even
       having weapons specially made for utilizing this technique. This
       is countered just like any elemental power though, and counter
       elements are usually the best method. Some physical defense
       skills might also defend against certain uses of this, though
       usually energy defense is the best defense against this power
       since energy defense can block most elemental abilities.
       Darkfire Elemental Spear:
       ~This is a basic elemental techniques the Darkfires developed
       based on the basic elemental bolt spell (a basic elemental
       spell). In this technique, the Darkfire concentrates elemental
       power from their aura into a small spear like form, and then
       fires it at opponents. While it may seem simple, there are
       plenty of ways to utilize this ability. For example, this
       technique is very adaptable, and can be modified for a variety
       of purposes. For example, the Darkfire could change the spear
       form into another form like a sword, knife or trident if the
       Darkfire wants to stylize the attack differently. Another
       example is that this technique can be fired from a Darkfire's
       elemental aura directly, where the aura can be used to fire this
       for faster attacks when the aura is in an active state. This
       technique can also be fired in a few different variations. The
       normal form of this technique is where the user will fire one
       elemental spear. However, there are two other major variations
       that the Darkfires have come up with over the years (with some
       coming up with other variations). The first variation is that
       Darkfires can use more energy and create a barrage of these
       spears, essentially creating a flurry of elemental spears,
       whether they are concentrated on one person, or fired from the
       aura in multiple directions to take out a group. The other
       variation is a charged spear, where the Darkfire can charge the
       spear using elemental energy to make it stronger to either grant
       it a stronger impact, or increase its piercing power. And
       depending on the element used, the spear will have specific
       properties, such as a dark flame spear can melt through almost
       anything, or a concentrated lightning spear can specialize in
       piercing. Depending on how it's used, there's a variety of
       variations to this technique depending on the element, and how
       creative the Darkfire is with this technique. As one might
       imagine, countering this can be done with counter elements, or
       other energy defenses depending on the attack. Depending on the
       attack, some may be better to dodge than block, or vice versa (
       For example, piercing attacks should be dodged rather than
       blocked).
       Darkfire Elemental Battle Sense:
       ~In order to sense their elements, Darkfires have to use their
       elemental connection in order to be able to tell where their
       elementals are. Thanks to the Darkfire's elemental training,
       they learn to sense their elements, granting the Darkfires
       unique senses depending on the elements they control. For
       example, fire and ice manipulation (whether positive or negative
       Darkfire elements), will usually grant thermal vision by
       analyzing the temperature of everything around them, with the
       Darkfires being able to sense ice or fire. Electrical senses
       include being able to sense electricity and even being able to
       tune into electrical-based communicate or sensing magnetic
       fields. Wind manipulation will grant the Darkfire the ability to
       sense the gases in the air, where they can identify any kind of
       gas in the air around them thanks to them being able to sense
       the air. Earth manipulation will grant the user an earth sense,
       where they can sense anything solid around them, including
       people by sensing the earthly elements in everything. Water
       manipulation can grant one the ability to sense the moisture in
       the air, where they are able to sense things like humidity or
       what form moisture takes. For the most part, this is not just
       about sensing elements though, as this grants the Darkfires the
       ability to sense those around them. Since every element is all
       present in the Darkfires, any of the Darkfires can sense people
       around them by the elementals (such as earth users can sense
       people by the earthly elements, or lightning users can sense
       others by their magnetic fields). While each elemental sense is
       different based on the element, they all accomplish the same end
       result, letting the Darkfire sense both their elements around
       them and sense other people around them. This power isn't about
       predicting opponents like some battle senses are, but rather
       this is about being able to sense the environment around the
       Darkfires, and allow them to act accordingly. As such, this
       isn't really good for offensive combat, and is mostly only good
       in battle for sensing the opponents using elemental senses.
       However, Darkfires cannot use this to predict or read opponents,
       as this is more of a general elemental sense.
       Darkfire Elemental Armor Defense Skill (Defense Amplification):
       ~This technique utilizes an element, but concentrated towards a
       certain part of the body in order to defend the body against
       attacks. By combining the elemental touch and elemental aura,
       the Darkfires can use this technique to improve their defense.
       For example, a Darkfire with lightning would charge a certain
       part of their body with lightning to improve defense, such as
       coating their arm on condensed lightning to block an attack with
       their arm. This allows a Darkfire to condense the elemental from
       a certain point in their body, in which they use it to defend
       against attacks more easily. The element improves defense, and
       depending on the element, some elements can have unique effects
       when the opponent attacks. For example, a Darkfire using dark
       flames could form this around their body and use it to burn
       opponents who hit them (as the element used still has effects of
       the element on opponents if they make contact with it). And when
       using this, the form of the technique can be altered depending
       on the situation and creativity of the Darkfire, such as earth
       users who have used this to create armor around their bodies, or
       a lightning user who used this to influence the magnetic fields
       around attacks to repel them on contact. Depending on the
       element used, the elements can be used with different skills for
       different effects, and depending on the Darkfire, this can turn
       a defensive move into an offensive one (such as a Darkfire who
       uses the dark flame defense can make the dark flames explode on
       impact to damage an opponent while they're attacking. However,
       while this power is defensive, it can still be broken by
       stronger attacks, as users may be able to still attack and break
       this if their energy or physical strength can overpower the
       defense. There are also certain other techniques that can
       counter this, such as energy attacks being able to pierce
       through, or users who use aura breaker weapons being able to cut
       through this defense. It is also worth noting that Darkfires
       using this cannot hold this for too long or use this to cover
       too much of their bodies, as this technique takes a lot of
       energy, and cannot be held in place for too long without
       draining the Darkfire of power.
       Darkfire Elemental Armor Offense Skill (Attack Deflection and
       Form Negation):
       ~This technique was based on certain other abilities, like
       swordsman wavelength and similar abilities that use attack
       deflection and form negation. This variation of elemental
       defense is more about offensive skill, where the Darkfire will
       focus their power in order to attack opponents. This could be as
       simple as charging their fist with elemental power to affect
       enemies when they punch them, or using an elemental power to
       deflect an attack. There are two major aspects to this power.
       The first is using this to deflect attacks, where the Darkfire
       uses a mastery of energy to change the trajectory of an attack
       with their own attack. For example, the Darkfire could parry an
       attack using the elemental defense, and use the elemental armor
       to redirect the attack by focusing the elemental to move the
       attack aside. More advanced users are even able to reflect
       projectile attacks back on opponents when using this power, in
       which advanced Darkfires are able to use this to great effect to
       change an attack's momentum by attacking it directly and using
       their elemental power to influence an attack (such as a magnetic
       user being able to redirect attacks using magnetic force). The
       second part of this is form negation, where powers like Pai Zhua
       or Haki have been used in order to strike opponents using energy
       that dispels energy. This allows a Darkfire to attack an
       opponent no matter the form they are in, and even works against
       intangible opponents. This can even be used to attack
       incorporeal beings, such as spirits, in order to allow the
       Darkfire to strike things that normally wouldn't be able to be
       attacked. Since the Darkfires had a major rival in the
       Hazeldines, this was designed originally to attack them when
       they are melded into the shadows, or attack certain opponents
       who can also take different forms like some who can also take
       elemental forms. However, it is possible for those with stronger
       energy defense to block this technique if they have a similar
       defense skill like haki, Pai Zhua or certain types of chi
       training, as stronger energy defense skills can block this if
       the defense is stronger than the offensive skill. And just like
       the defensive skill, this techniques effects can be instantly
       dispelled by energy dispelling or aura breaker weapons and
       powers. This power also requires focus as well as elemental
       power, and typically uses more power than normal to utilize this
       since this technique requires extra power to condense and affect
       attacks.
       Fire Techniques:
       Blaze:
       ~Micah create a line of flames that moves forward along
       horizontal ground. Once the line of flames has reached its
       target distance or collides with vertical terrain, a wall of
       flame will start to rise from Micah's location, spreading across
       the length of the line until it reaches maximum distance.
       Opponents will begin to take damage as soon as the flame wall
       reaches an area they are standing on. The wall will always deal
       damage to opponents at the same rate, but agents will take more
       total damage over the ability's full duration if they are closer
       to Micah's cast location compared to someone who was further
       away on cast. Once the wall reaches its maximum length, it will
       continue damaging anyone it touches until it expires, at which
       point the whole wall will rapidly fall.
       Curveball:
       ~Micah will throw a flare orb that detonates after a set amount
       of time. Any person or object in line of sight of the detonation
       will then be blinded.
       Hot Hands:
       ~Micah will throw a fireball that detonates as soon as it comes
       into contact with horizontal terrain. This is something Micah
       has to time correctly as if he's pitching with a baseball. Upon
       detonation, the fireball will create a damaging zone that
       quickly spreads out from the point of detonation in a circular
       area of effect. Opponents will begin to take damage as soon as
       the zone spreads to an area they are standing on, though those
       closer to it will take more damage and will continue to do so
       until the attack disperse.
       Flashfire Fist:
       ~Micah's signature technique, he raises his fire's temperature
       to its highest level and maximizes his power. Doing so, he can
       unleash devastating flame attacks or increase his speed
       dramatically.
       Jet Burn:
       ~This attack allows him to shoot a blast of fire at his desired
       target. This attack is quite powerful, as it damaged High-End,
       and sent him flying out of the building. According to Micah,
       this attack cannot be used too much as it heats up his body a
       lot.
       Hell Spider:
       ~This attack allows Micah to send out long, thin blasts of fire
       out of the tips of his fingers which he can use to cut through
       this target. He is able to slice the top half of a skyscraper
       into many pieces using this attack. Like before, this attack
       cannot be used too much.
       Hell's Curtain:
       ~Micah throws both of his fists back while concentrating all of
       his flames into a single point. He then throws his arms forward,
       emitting a massive blanket of flames on to his opponent.
       Prominence Burn:
       ~This attack allows Micah to launch a massive, concentrated beam
       of fire from his entire body that is able to vaporize his
       target. Micah himself stated that this is his most powerful
       technique.
       Darkfire Prominence Burn:
       ~Going beyond his limit and grappling his target, Endeavor
       unleashes a Prominence Burn that is more powerful than the
       original which is combined with the Darkfire flames he was
       taught how to use.
       Hellfire Storm:
       ~This attack allows Micah to create a powerful flaming whirlwind
       that burns opponents within its range.
       Hell Minefield:
       ~Micah breaks the ground with his fist and ignites his flames,
       sending a wave of fire towards his opponent. He then sends a
       second eruption of flames underneath, creating a massive
       explosion.
       Vanishing Fist:
       ~Micah rushes towards his opponent while engulfing his arm in
       flames before delivering a powerful hook punch.
       Vanishing Jet Burn:
       ~A combination of Jet Burn and Vanishing Fist, Micah forms a
       giant fist using his flames and blasts his opponent away with
       great force.
       Ignited Arrow:
       ~Using this attack, Micah pulls his arm back and launches a
       scorching arrow of flames.
       Combat Abilities:
       Pyrokinetic Combat:
       ~Users are able to infuse fire into combat, whether it be
       unleashing waves of fire, a close-ranged burst of flames, or
       other fire-based attacks through supernatural abilities (i.e.
       Fire Manipulation, Fire Magic), machines/technological body
       parts with the capability of releasing them, or simply utilizing
       a fighting style that focuses on delivering fire-like attacks.
       Fire Attacks:
       ~The user can utilize fire to attack targets. The exact nature
       of this attack may come in various shapes and sizes,
       intensities, or forms. For example, one user may hurl explosive
       balls of fire while another may augment other forms of attack
       with fire.
       Fire Defense:
       ~The user possesses defensive skills that are enhanced by fire
       powers, allowing them to block, parry, dodge, etc. with the
       power of fire.
       Fighting Instinct:
       ~User possesses an innate aptitude for fighting in any combat by
       overcoming limitations and adapt techniques or methods to ensure
       victory. They adapt perfectly to all factors, achieving maximum
       efficiency in an offense, defense, evasion, and countering,
       ensuring optimal success as long as there is the slightest
       chance. This enables a user to resist fear and pain, maximize
       and surpass physical boundaries, utilize all of their skills in
       the most efficient manner, and continuously fight while
       unconscious. The user's instinct for battle allows them to pick
       out strongest opponent, letting them know who exactly they need
       to fight.
       Athletic Combat:
       ~The user can mix athleticism, acrobatics and gymnastics with
       close-quarters combat, utilizing flips, cartwheels, tumbling,
       pole swings, twists and other such movements to attack or
       defend.
       Darkfire Kenpo Substyle: Ranshoquan (Burning Fist):
       ~This style is based around using flames in combat, which is one
       of the substyles created by Qrow Darkfire when he was building
       the Darkfire combat style. Since many Darkfires often start with
       flame natures, this style is often taught as one of the first
       elemental substyles one can be exposed to. In this substyle of
       the Darkfire Kenpo style, this combines elements of Baguazhang
       and Piquaquan into the style, in which users learn a balanced
       combat style. However, in this style, instead of just normal
       physical attacks, users learn to incorporate their fire affinity
       into using their flames (usually dark flames or holy flames
       depending on the affinity). In this style, open palmed attacks
       are used to strike the opponent, often striking them with fiery
       fists. Depending on the Darkfires there are different ways to
       utilize this style, where some will use a more low stance and
       use the arm momentum to shoot fireballs from their open handed
       strikes, or some will focus their flames to create explosive
       impacts using Piquaquan concepts (such as using the arm like a
       whip while the hand is concentrated in powerful flames, and
       having the impact of the hand create an explosion of flames on
       impact). As one might imagine, this is quite an adaptable style,
       which different users can utilize different aspects of this
       style. Users can also combine this with certain other substyles
       as well, where they can combine the elements of fire with their
       substyles to create different combinations. This style is more
       of a balanced style, focused on it's strikes and fiery attacks
       that do more damage when striking the opponent. For the most
       part, as one might expect, this style is weaker to water and ice
       attacks, and if an opponent uses water or ice, they can diffuse
       the fire out of this combat style. Other than that, this is like
       any other combat style, and can be countered by others depending
       on the opponent's style, experience and abilities in the style.
       This style is usually pretty balanced, so usually specialist
       styles that focus on specific aspects like power or speed may
       have ways to overcome this style.
       Ninjutsu Mastery:
       ~User possesses an innate understanding of Ninjutsu, the
       historic style of martial arts, tactics, strategy, and espionage
       of unconventional and guerrilla warfare. Contrary to popular
       culture, real-life ninja were mainly spies, saboteurs, and
       assassins that rarely appeared on the battlefield. Depending on
       the school and source ninjutsu focuses on different disciplines.
       Micah has learned this ability through Katsuki's family and is
       almost as good as his foster brother Mizuto. He just doesn't use
       it as much unless necessary such as infiltration and stealth
       missions.
       Darkfire Kenpo Stepping Method: Sonido:
       ~This stepping method is the other stepping method used across
       the Darkfire Kenpo style, and seems to be based on hollow Sonido
       or hollow Sonido was based on the Darkfire's art (as it's
       similar in nature and both styles are similar enough to believe
       that one may have been copied from the other, but no one knows
       which came first in a chicken or the egg type situation). This
       is a supernatural style training in movement, in which users are
       able to move at high speeds, replicating certain supernatural
       beings movements using amplified physical stats and techniques.
       This style of movement uses supernatural movement styles in
       order to utilize their speed to the utmost ability. In the case
       of the Darkfires, they use their magic amplification of their
       bodies to power the speed boost in this style. When used, this
       is designed to allow users to move at high speeds, covering
       distances between then or an opponent or even traveling at high
       speeds when needed. This style produces an audible boom or
       static when used, which led to it's name which literally
       translates to "Sound Step." Advanced users of this style are
       fast enough to leave afterimages, and some have even figured out
       how to use certain steps in order to leave behind essence that
       creates an almost solid afterimage. While not fully there, the
       image has some substance to it in which a user can do damage
       with this, or use it to fool opponents while they move behind
       them. This style is extremely fast, and when in motion, the user
       will often disappear from view because they move faster than the
       eyes can track. By using this, the Darkfires incorporated this
       into their combat styles, alongside the Kouho Haiho. While the
       Kouho Haiho is used at close range, this is used at mid range or
       long range in order to cover distances, but can also be used in
       close combat due to it allowing fast movement even if one needs
       to move around an obstacle. Some elemental style users have even
       combined this with certain elemental styles to grant them
       certain effects, such as those with lightning may boost their
       Sonido to enhance their movement speed by using lightning
       amplification to increase the movement and power of their body.
       Both stepping methods are essential for any Darkfire Kenpo user
       as the style uses Sonido and Kouho Haiho as a backbone of the
       Darkfire Kenpo style since the legs are usually the foundation
       of most combat styles. This is only a movement method though,
       and not a combat style unto itself, so using it on it's own is
       not always as effective. However, if one wants to counter this,
       they can usually know when someone uses it by the sound the user
       makes when they go into it. If one wants to counter it, there
       are plenty of high speed movement options and other movement
       styles that can counter this depending on the skill of the user.
       As with any style, the user can be overcome when using this
       depending on the opponent's style, skill, experience and
       techniques they may have.
       Knife Proficiency:
       ~Users can either innately or through training, is a master of
       knives, a tool or weapon with a cutting edge or blade, often
       attached to a handle or hilt. They are able to wield small
       blades with great proficiency and cunning as well as stealth;
       concealing multiple knives on their person flawlessly, to be
       retrieved at will in combat.
       Kunai Proficiency:
       ~The user is highly proficient in the use of kunai, a Japanese
       tool thought to be originally derived from the masonry trowel,
       using it as either a throwing weapon, or for close combat.
       Supernatural Hunter Training: Supernatural Strengths and
       Weaknesses Expert:
       ~Since most supernatural hunters have to fight other
       supernaturals and have to learn in order to survive their
       fights, most learn everything they can about other races and
       become experts in almost every kind of creature, and while they
       specialize in specific types of supernaturals (Like how some may
       go after one type of supernatural specifically), most
       supernatural hunters can learn to fight many other types of
       creatures as well. Depending on their training, most
       supernatural hunters have to learn how to fight all types of
       creatures whether they want to or not once they start training
       as a supernatural hunter (as many supernatural hunters will get
       hunted down by enemies of supernatural hunters once they start
       supernatural hunting). Depending on the supernatural hunter,
       some will search libraries on all manners of supernatural lore
       and creatures depending on what they have access to, and over
       time they will come to know the strengths and weaknesses of
       almost every race, including spells, exorcisms and traps used
       against almost all manners of supernaturals. Depending on the
       age and experience of the supernatural hunter, most learn as
       much about killing supernaturals as they can, as the more they
       know about fighting supernaturals, the higher their chance of
       survival in a job that could literally get them killed. Of
       course, supernatural hunters typically use this opportunity to
       learn what they can, but most typically are only limited by the
       information they can find and what information they can retain.
       However, the best way to learn to fight supernaturals is through
       experience, though knowledge of supernaturals is also very
       important. It is important in the supernatural hunting
       profession to balance knowledge and experience, and being sure
       to know the strengths and weaknesses of most supernaturals if
       they want to survive their fights.
       Supernatural Hunter Training: Supernatural Hunting and Tracking:
       ~For the most part, supernatural hunters have to learn
       specifically how to track supernatural creatures, and often have
       to have creative ways to lure creatures out. Because
       supernaturals are getting smarter and learning to counter
       supernatural hunters, supernatural hunters have to be creative
       in how they handle tracking supernaturals. Usually, training can
       involve things like being able to analyze foot steps of
       creatures to find out more about where their opponent is going,
       while some more skilled supernatural hunters can use tracking
       more effectively to learn more about the supernaturals they're
       tracking. For example, normal supernatural hunters will use foot
       prints to track an opponent, but master level supernatural
       hunters can learn what kind of creature made the prints by
       analyzing things like how deep the footprint is and the size of
       the stride being a way to tell a rough estimate of the weight of
       the make of the tracks, or even traces of elements in the
       footprints could be signs of certain supernaturals (such as
       demons leave behind a sulfuric trace wherever they go and is
       also in their footsteps). In addition, supernatural hunters are
       also trained to listen to the environment, in which the
       environment can be a great way to track opponents. For example,
       most know that when everything in a forest goes quiet, even the
       bugs, it usually means there is a predator nearby, and some
       supernatural hunters can use that to tell when they are close to
       a possible target. This skill is something that not only
       requires knowledge of tracking, and using the environment, but
       also requires knowledge of supernaturals as well. For example,
       some werecreatures actually jump through trees in the forest
       rather than walk on the ground, in which supernatural hunters
       have to understand that and use that knowledge to their
       advantage. Supernatural hunters usually have a sense of when
       creatures are around them, and most are trained specifically to
       track supernatural creatures. Most have come up with many ways
       to track supernaturals, as the world of supernatural hunting is
       rapidly changing as supernaturals come to learn supernatural
       hunter tricks for hunting. Since many supernatural hunters are
       human, most learn these tricks without any special senses or
       abilities, as they just rely on the environment or on what they
       learn about how to track creatures.
       Supernatural Hunter Training: Exorcism, Weakness and Trap
       Knowledge:
       ~Most supernatural hunters are extensively trained or learn how
       to use exorcisms and traps for a multitude of creatures and
       mythologies, due to exorcisms and traps being very useful in
       their job. Due to supernaturals having to learn about a number
       of supernaturals, and having to adapt to many situations, most
       have to learn extensively what supernaturals are weak to, and
       how to cast out stronger supernaturals than they can handle if
       they want to survive. Supernatural hunters typically use
       exorcisms and traps in order to take advantage of other races
       weaknesses, and typically use this on other creatures that are
       vulnerable to exorcisms and traps as a means to overcome them
       more easily. For example, almost any supernatural hunter these
       days know that holy oil works well for trapping angels, and even
       know demonic exorcisms to exorcise angels back to Heaven. For
       the most part, they also know how most supernaturals operate, as
       they have to know the differences between supernatural creatures
       and use whatever weakness for the creatures they are hunting.
       Most supernatural hunters seek as many ways to exorcise and trap
       beings as possible, specifically for finding ways to trap
       stronger enemies they may have to run away from, or finding
       unique ways to counter some supernaturals who have learned
       supernatural hunter tricks as more and more supernaturals are
       trained in supernatural hunter tactics. As such, many
       supernatural hunters that are experienced have had the time to
       build up their knowledge and even amateur supernatural hunters
       have learned about traps and exorcisms to some degree.
       Typically, things like exorcisms and traps can easily save a
       supernatural hunter's life in dangerous situations, and some
       supernatural hunters have learned a lot about these not just
       through books, but by watching other supernatural hunters. Some
       even have unique ways to take advantage of these based on their
       knowledge and creativity, such as one set of supernatural
       hunters, who came up with the idea to carve devil traps onto
       bullets in order to prevent a demon from being able to leave the
       body they are in.
       Supernatural Hunter Counter Experts:
       ~Because of the rivalry between some supernatural hunter groups,
       there are some supernatural hunter groups that fight each other.
       Because of this, most supernatural hunters also have to worry
       about other supernatural hunter groups, or some supernatural
       hunter hunter groups who use their own tactics against them.
       Because of this, supernatural hunters have to be aware of when
       groups are using their own tactics, and they have to adapt and
       counter those tactics when they arise. This training also
       teaches supernatural hunters how to avoid certain traps and
       tracking that other supernaturals will use, with some groups
       training their supernatural hunters how to counter the
       supernatural hunter group rivals of the group they're trained by
       (For example, the Christian churches may have rivalries with
       different churches supernatural hunter groups, or certain other
       secret groups like the Men of Letters may refuse to cooperate
       with other groups). Because of this, it's also important for
       supernatural hunters to realize that their enemies are not
       always supernaturals, but sometimes other humans and other
       supernatural hunters. This mostly applies to supernaturals that
       double as supernatural hunters, as they often come under
       scrutiny for hunting their own kind and some human supernatural
       groups won't let them operate as supernatural hunters in fear
       they may turn on humans. Because of this, supernatural hunters
       are not only weary of supernaturals they hunt, but also of other
       supernatural hunters (though many supernatural hunters often
       form groups for better survival chances). To an extent,
       supernatural hunters have to be weary of supernatural hunters
       they might come across, though most have to learn when other
       supernatural hunters are enemies and when they are allies, or
       else they could make unnecessary enemies. Of course, this also
       works to counter when supernaturals use this as a means to
       counter supernatural hunters, which is a tactic that many
       supernatural hunters are seeing more and more of in the current
       days.
       Darkfire Enchantments, Spells and Sigil Knowledge:
       ~Thanks to the time Darkfires spent researching magic and other
       supernatural abilities, The Darkfires have developed a great
       knowledge of the methods and spells used by some other
       supernatural hunter groups. After having studied for years on
       how best to fight, trap and defeat supernaturals, they have
       learned a number of enchantments and other useful options. For
       example, there is a sigil enchantment that can force an angel
       out of a body if they are possessing it, or there are certain
       spells to restrain certain kinds of creatures. The knowledge of
       the Darkfires is quite vast, and there are a lot of options they
       have for preparing for fights against supernaturals. While the
       Darkfires don't know everything, nor have many of them learned
       everything from their library of knowledge, the Darkfires do
       know many spells and enchantments depending on what the Darkfire
       studies and learns. For example, it was their knowledge of
       enchantments that they use to enchant their weapons, and it was
       this knowledge that led to the creation of certain supernatural
       hunter weapons. There are a number of spells and ways to use
       this, in which the Darkfires have a variety of options. They can
       enchant weapons and items, such as using ancient enchantments to
       turn weapons into demon killing weapons (as in they specifically
       kill demons, negating their regeneration specifically), they can
       enchant items to absorb magic as a defense, or they can even put
       special enchantments on items to give them certain effects, such
       as using a blessing enchantment to create a holy effect on a
       weapon or item that can be used to kill certain creatures of
       darkness. The Dark Magicians clan has even developed dark magic
       enchantments and other useful dark magic and occult knowledge to
       better their knowledge of enchantments and spells to be used
       against supernaturals. For the most part, there are many options
       available, where the Darkfires can train in many different
       spells, sigils and other forms of enchantments to use against
       supernaturals. As one might imagine though, the knowledge of
       what is out there is impossible for one person to learn
       everything, so the Darkfires might be limited on what they can
       learn depending on what they have available or might be limited
       by how much information they can absorb and remember.
       Supernatural Hunter Training: Presence Suppression/Crowd
       Blending:
       ~Most supernatural hunters have to learn how to blend into
       crowds and learn to avoid suspicion. It used to be that
       supernatural hunters had to operate in secret in order to avoid
       the secrets of supernaturals existing from getting out. While
       that is not a focus anymore, supernatural hunters still learn to
       blend into crowds and learn to avoid suspicion from normal
       people. And because many supernaturals also live in the open by
       learning to blend into crowds, this even more important to avoid
       dangerous supernaturals who might try to take them out if they
       are discovered. As such, the ability to blend into a crowd is
       still just as important as it was before supernaturals were
       discovered. For the most part, those supernatural hunters often
       learn the best ways to avoid drawing attention to themselves in
       crowds, learning methods to keep suspicion off them. For
       example, some supernatural hunters will have ways to hide their
       supernatural hunter weapons when out in public, often wearing
       casual clothes or clothes to fit whatever area they're in (such
       as wearing clothes common to the area they're in to avoid
       looking out of place) that can allow them to not show their
       weapons they may carry with them. Because a lot of supernatural
       hunters are human, most have no supernatural ability to hide
       their presence, and even with things like the assassin
       wavelength being able to be learned by humans, most humans have
       learned this skill just by using their ability to disguise
       themselves, or using different methods to mask their trail if a
       supernatural knows they're coming after them (such as some male
       supernatural hunters will use different colognes to mask their
       true scent and confuse those with enhanced senses of smell).
       Crowds can be very useful, as crowds can mask someone's scent,
       due to so many people often being in one area that the scents
       are impossible to differentiate, and hiding in crowds can make
       one hard to find if they blend in to the crowd well enough,
       allowing a supernatural hunter to be able to avoid suspicion
       from supernaturals they are hunting or other supernaturals in
       general (as supernaturals they are not hunting may attack them).
       The Darkfires, no matter how they're trained, use this to blend
       into crowds whenever they can, as they often don't want to draw
       attention to themselves, which has become quite important over
       the years.
       Stealth, Stealth Killer and Infiltration Expert:
       ~While some wouldn't consider all the Darkfires experts in this,
       many are experts in stealth and infiltration with varying
       degrees of knowledge. As one might expect, assassin trained
       Darkfires are the most trained in this, though the other
       Darkfires like the swordsmen of the Darkfires do also have to
       learn this as well. There are usually two methods favored by the
       Darkfires. The first is where the Darkfire will often kill
       anyone in their path, in which the Darkfires that use this
       thinking usually operate under the assumption that one can't be
       found if everyone who can find them is dead. There is an
       advantage to this, as Darkfires who use this method will be able
       to avoid detection by killing people along a path and then not
       have to worry as much about having to sneak past those same
       people. Of course, there are some that will use non-lethal force
       to take down opponents instead of just killing them, as some
       Darkfires tend to not want to kill people they believe might be
       innocent, or some that may try to avoid killing unless
       absolutely necessary. The only real problem with this method is
       that groups with strong communication are more likely to realize
       someone is attacking their group if they try to call out to
       someone only to find that they're not answering. The second
       option Darkfires have is that some of them learn to sneak by
       without encountering enemies, which is favored by some Darkfires
       to avoid combat, and avoids a major weakness of the first method
       in that those with strong communication will be less likely to
       notice a Darkfire sneaking around. However the major weakness of
       this method is that sneaking past without encountering enemies
       may result in less casualties, but Darkfires will have to avoid
       encounters before and after they accomplish their missions since
       they will often have to go through an area to get to where
       they're going and then go back through an area in order to leave
       that area. The Darkfires learned to utilize stealth in their war
       with the Hazeldines and certain other supernatural enemies
       they've had over the years, so this doesn't just work on humans,
       but on supernaturals as well (though getting past some
       supernaturals may require preparation and specific items or
       strategies to avoid detection). However, stealth only goes so
       far, and depending on the skill level of the Darkfires, they may
       or may not be good at this (for example, assassin Darkfires are
       often masters of this, but swordsmen Darkfires are usually not
       too focused on stealth since they rarely ever have the need to
       sneak around).
       Murderous Intent Sense:
       ~This lets those with this sense when an attack is coming,
       usually by being able to tell when someone has the intent to
       kill. This is a skill most warriors get by fighting constantly
       for many years, learning how to sense someone's murderous intent
       usually through encountering it first-hand enough that they
       start to develop a strange sense that lets them read people and
       be able to tell when someone has the intention to kill. This
       lets the user read their environment as well as the people
       around them in order to see what attacks might be coming their
       way by reading an opponent's body language and the "sense" of
       people around them. This gives them a passive sense of reading
       people who might try to hurt them, as they can sense when
       someone is ready to attack, and most people can usually sense
       when that murderous intent is aimed at them. Some can sense this
       literally as an aura through things like ki sense, but most
       sense it in an instinctive way once their instincts have been
       developed through constant fighting and battles. This gives the
       user time to predict an attack, and to some extent, helps the
       person predict what opponents will do in a fight by reading
       their murderous intent. For example, by reading an opponent's
       body language, such as how they move or how tense they might be,
       a user of this can read opponents movements in order to predict
       how they will fight or attack, as some have developed entire
       fighting styles predicting people through this method, such as
       the Hiten Mitsurugi sword style that uses this to predict
       opponents. However, this sense is not perfect, and some
       opponents can't be read if they can disguise their murderous
       intent or they learn skills that can trick people with this
       sense. Those who have no ability to feel emotions also don't
       give off this murderous intent, as those who don't have emotions
       don't feel the intent to kill. This sense is usually pretty
       reliable unless one can suppress their murderous intent, and is
       usually instinctive among people who have seen a lot of battle
       and those that have fought for their lives multiple times. The
       only real way to develop this is experience, as no amount of
       training can truly grasp how this sense truly works as it is
       only a passive ability that one can pick up by experiencing
       murderous intent firsthand from enough people that they learn to
       recognize the murderous intent in the feelings they get from
       people.
       Passive Abilities:
       Peak Human Trained Fast Healing:
       ~While many consider the Darkfires supernaturals, they are human
       at their core. Without their elemental magic to utilize
       regeneration, the Darkfires would heal only as fast as a normal
       human. However, through physical focus and training, the
       Darkfires learned to train their bodies to heal more quickly, by
       training their bodies into peak physical condition. While the
       Darkfires do have elemental magic regeneration, the Darkfires
       can also heal fast without their magic. For example, a deep cut
       (as long as it doesn't puncture an organ or other vital spot)
       could heal in a few days (whereas most humans it would take
       months-years to heal), or certain smaller injuries could heal in
       a matter of hours. This utilizes peak human condition to train
       the bodies, and is not actually supernatural regeneration. This
       means that while Darkfires heal fast without magic, this isn't a
       supernatural method of regenerating, and is just them having
       trained their human bodies beyond that of most humans. As such,
       this particular faster healing is not negated by things like
       varanium or other regeneration negation abilities since this
       power is not any form of supernatural or even tech based
       regeneration. While the Darkfires can enhance their healing with
       cybernetics and use nanobots produced by certain companies to
       heal themselves even faster for tech based regeneration, the
       Darkfires heal quickly enough on their own that they don't like
       to rely on that kind of technology since they prefer to gain
       their faster healing by training themselves up. As one might
       imagine though, this is only an enhanced normal human healing,
       and doesn't use supernatural regeneration which means that
       certain injuries cannot be healed naturally. For example, a
       Darkfire who loses a limb cannot regrow a limb simply from using
       this healing (though some Darkfires can use elemental
       regeneration to regrow limbs), and this normal healing cannot be
       used to heal from fatal injuries without help from someone who
       can heal them before they die. This means that the Darkfires
       with this can still be killed like normal humans if they are
       forced to only rely on this (like if their elemental
       regeneration is negated).
       Peak Human Trained Durability and Defense:
       ~Just like with their healing, the Darkfires train their body's
       physical durability and defense as a means to protect themselves
       and make their bodies stronger. While different Darkfires train
       in different ways, the Darkfires train specifically to push
       their durability and ability to take hits to the limit of human
       potential. Since the Darkfires are humans who end up fighting
       supernaturals and tech based threats, the Darkfires have had to
       train themselves up. Thanks to their regeneration and their
       stronger magic amplification training, the Darkfires have a
       number of methods to train themselves up. For example, more
       extreme Darkfire parents will throw their children off high
       hills and cliffs, or fight strong animals like bears in order to
       strengthen their bodies (though the Darkfires only do this if
       they know that they can heal from it and won't use this method
       of training until the Darkfire can use physical amplification
       and elemental regeneration). As some may know, the body can
       strengthen itself as it gets hurt in order to adapt, such as how
       bones will grow stronger after being broken. Because the
       Darkfires have supernatural level regeneration skills, the
       Darkfires have a major advantage in this training in that they
       can train themselves to the peak of human level, and some can
       even train beyond human level durability. Some Darkfires have
       become strong enough with this training to gain hardened skin
       that has made their skin tough enough to even compete with a
       dragon's dragon scale defense. Most Darkfires usually train up
       their durability as much as they can so that they are ready to
       take on many forms of supernatural threats, and thanks to this,
       the Darkfires have to train their defense and durability as a
       result to avoid being killed by stronger supernaturals. Of
       course, as one might imagine, this durability training doesn't
       prepare for every eventuality, such as some stronger enemies
       like the demon prince Leviathan who was able to still punch a
       hole through a Darkfire's body when the Darkfires confronted
       him. Overall, the Darkfires have shown that they are strong, but
       there are still supernaturals that can overpower and kill them
       just like any other human.
       Darkfire Regenerative Increased Life Span:
       ~Depending on the Darkfire and how long their magic lasts, most
       Darkfires with their magic regeneration have a highly expanded
       lifespan. While it is theorized that the Darkfires won't live
       forever, the Darkfires that live have gained supernatural level
       lifespans due to their regeneration abilities. While this may be
       different for each Darkfire based on how strong the Darkfire's
       individual magic is and how long their magic abilities hold out,
       the Darkfires are theorized to be able to live for a very long
       time. Among the oldest Darkfires, it is theorized that the
       Darkfires would live thousands of years. Because of their
       regeneration, the effects of aging have been reduced severely to
       the point where the Darkfires don't seem to age beyond their
       prime due to the regeneration usually regenerating damage done
       to the body by age. This has led to the Darkfires living far
       longer than most humans, and no one knows just how long the
       Darkfire lifespan will be (since most Darkfires are killed in
       combat before they die of old age, or those like Qrow Darkfire
       died of old age only after losing their magic abilities). Once
       they reach their prime, the Darkfire doesn't age from their
       prime unless their magic is somehow taken or lost. Since each
       Darkfire is different, their life spans and growth rates are
       difficult to quantify, but it is certain that Darkfires can live
       for an extremely long time. However, it is theorized that
       eventually regeneration abilities do break down, as creatures
       like werewolves and vampires do eventually get older even if
       it's after thousands of years. The major theory for this is that
       eventually the power that handles regeneration breaks down with
       enough age, and then the regeneration abilities weaken to the
       point where the user can no longer regenerate easily enough to
       reverse the effects of aging. No one knows at what point this
       will happen for the Darkfires, but those like Qrow Darkfire have
       shown that Darkfires have the potential to live for thousands of
       years similar to creatures like werewolves and vampires who have
       enhanced life spans. Of course, as one might expect, this only
       covers life spans and doesn't cover death in combat or things
       like sickness that might kill a Darkfire before they get old
       since there are plenty of things that can still kill them.
       Although not a magic user, Micah still has this ability thanks
       to his metahuman abilities.
       Supernatural Telepathy:
       ~This ability lets a supernatural creature communicate
       telepathically with anyone they can connect to. Typically this
       power uses their supernatural power, in which they use it to
       tune to a person if they know where they are in order to
       communicate with them. This lets them communicate with other
       people without having to speak, with them being able to share
       thoughts directly with others when the creature isn't speaking
       out loud. However, usually the creature has to know where the
       person is to use this basic telepathy since they have to know
       where to send their thoughts and communication. However, this
       doesn't apply to those who establish permanent connections (as
       this allows those with permanent connections to always be able
       to communicate with someone they have this permanent connection
       with), such as connecting to other family members and close
       friends. This lets creatures not only communicate with those
       they have a permanent connect with, but can also tell them where
       they are at any time should they require to find them or need to
       be summoned to them (which some supernaturals can learn to
       summon those that they have special connections with). Those who
       are set up with permanent connections have to accept the
       connection, and even then, they can sever it if they choose to.
       However, there are ways to block telepathic communications, such
       as certain frequencies that may confuse the mind's ability to
       process telepathy, or certain wards that might prevent
       telepathy. There are also certain types of opponents who can
       listen in on communication done telepathically (it is rare, but
       sometimes it does happen sometimes with certain psychic
       opponents). For the most part, while the Darkfires are not
       supernaturals, they do have supernatural telepathy that allows
       them to communicate with others just like many other
       supernatural creatures.
       Human Peak Level Intelligence, Memory and Reflexes:
       ~Depending on the Darkfire, most Darkfires have enhanced minds
       thanks to their magic amplification and their training of their
       body and minds. The first thing that is enhanced is their
       intelligence, in which some Darkfires gain certain intelligence
       boosts depending on their intelligence potential. This has a few
       uses, such as allowing a Darkfire to more easily learn
       information, or might help Darkfires develop strategies for
       certain situations. Depending on the Darkfire, some might gain
       stronger intelligence than others, and depending on the
       Darkfire, they may have ways to utilize this. The second
       enhancement is to the Darkfire's memory, where Darkfires
       typically have very good memory thanks to their training of the
       mind. Most Darkfires have great memory, and some smarter
       Darkfires may even have a photographic memory depending on the
       Darkfire's particular natural talents. The last enhancement that
       Darkfires gain is the enhancement of their reflexes, which
       allows them to react much faster than most creatures can due to
       many Darkfires training in combat and training their reflexes as
       part of their combat training. Depending on the Darkfire and the
       training some Darkfires are able to utilize their enhanced
       reflexes to react far more quickly. Typically, all of these
       enhancements work in unison, and depending on the Darkfire, the
       balance of enhancements may be different depending on the
       specific Darkfire, and their natural abilities (such as smarter
       Darkfires might gain better intelligence, but more combat-based
       Darkfires could gain stronger reflexes). Typically, most
       Darkfires are either balanced with a slight increase to all
       their enhanced mind stats, or they can specialize in specific
       stats for higher stats, but this usually means lesser stats in
       certain other aspects as a result (Like an enhanced intelligence
       and reflexes might have poor memory). For the most part, the
       Darkfires don't get supernatural enhanced minds, but instead
       they train their intelligence, memory and reflexes to the peak
       of human potential while they train their body and mind.
       Darkfire Body/Mind Training: Enhanced Senses:
       ~Every Darkfire trains their body and mind to utilize the height
       senses of their human potential. By training their bodies and
       their mind, their senses are trained to reach the peak of human
       limits. Darkfires are able to use senses beyond that of normal
       humans, with each Darkfire having slightly different senses
       depending on their own affinities and potentials. Most Darkfires
       can see far beyond that of most humans, in which they don't just
       see farther than many but they also are able to adapt to
       different conditions of light more easily thanks to their human
       bodies being trained to adapt more easily. While not as strong
       as supernaturals, the Darkfires do also usually have an enhanced
       sense of smell, where they can use their sense of smell to do
       things like differentiating smells that might overlap, or using
       their own focus to try and single out smells that might be faint
       to more easily determine where the smell is coming from.
       Darkfires can also hear much sound from much further away than
       most, where their hearing can sometimes be compared to some
       supernaturals thanks to the Darkfires having great focus. While
       the Darkfires don't have supernatural level senses, they do have
       senses beyond that of normal supernaturals, though there are
       some Darkfire hybrids that may have supernatural senses if they
       are born of supernatural parents. For the most part, the
       Darkfires train these senses through focus and mental
       discipline, allowing them to train them to be more efficient
       over time. Some Darkfires can even learn to use magic
       amplification to enhance their senses, as some have even learned
       things like Magic Sense, which senses the basic building blocks
       of the universe in the air and use that in conjunction with
       their senses. For the most part, the Darkfires aren't vulnerable
       to certain enhanced senses weaknesses, such as how werewolves
       might be vulnerable to their sense of smell being overpowered by
       strong smells, but this comes at the cost of the fact that the
       Darkfires don't have as strong senses as other supernaturals.
       Darkfire Spirit Sense:
       ~While the Darkfires don't have some fancy sense like werewolves
       and vampires, the Darkfires have learned to sense spiritual
       energies of the world around them. This is a unique sense they
       developed to replace their inability to develop certain senses
       like werewolf ultralight senses or a vampire's third eye. In
       this sense, the Darkfires become so attuned to the spiritual
       plane, thanks to their power coming from the Spirit Realm, that
       they learn to sense the spiritual energy all around them that
       grants them the ability to sense the world. While not as strong
       as some presence sense abilities, this does grant the Darkfires
       a few abilities in this sense. The first is that Darkfires can
       sense any living beings as well as the objects around them by
       sensing the spirit energy in the air and how it interacts with
       the environment. By using this, the Darkfire senses the spirits
       of other beings and of any life in the world around them. They
       are able to use this to sense the presence of people,
       supernaturals and even sensing animals and plants. The Darkfires
       can even sense things like androids and reploids with this power
       (though not because they have spirit energy, but more they sense
       mechanical beings through the lack of spirit energy in them).
       Because of this sense, the Darkfires also are able to sense the
       spirits in the world around them, and can even see into the
       spiritual plane where spirits reside. And while things like
       walls and other objects around them aren't living things, the
       Darkfires can sense where things are around them by how the
       spirit energy reflects off surfaces or how the spirit energy
       reacts to an object (as sometimes spirit energy can pass through
       certain objects). This sense is a bit unique to the Darkfires,
       but is something that the also comes from those that are trained
       in the spirit realm. For the most part, it is worth noting that
       hiding from this sense works just like hiding from normal
       presence senses, where those that have special abilities to hide
       from sixth senses that can sense the presence of others also
       work on hiding from the Darkfire's spirit sense.
       Disciplined Mind:
       ~Since the Darkfires require focus in order to use their
       abilities, the Darkfires developed this in order to learn to
       more easily focus their minds. Eventually this turned into a
       whole art unto itself and proved to have uses outside of just
       helping a Darkfire focus. This art lets the Darkfire take
       complete control of the world in their mind, shaping it to their
       own devices and letting the user control their mind through
       mental focus. Each inner world is different, and solely depends
       on the one with this art. This not only lets the users control
       their minds, but allows them to become immune to mind control or
       other attempts to influence their mind due to the Darkfires
       focus being able to detect and counter attempts to influence
       their mind (which resulted as an accident of this training).
       This also lets them enter into the inner worlds of others, and
       more advanced users can slightly influence those who's minds
       they enter. However, it is worth noting that going into other's
       minds is mostly as a method of training, and Darkfires don't
       have too much use to go into other people's minds outside of
       training as they aren't too skilled in controlling other
       people's minds, since every mind is different and requires
       different approaches, and their disciplined mind training is
       more focused on them learning to control their own minds. And by
       controlling their minds, the user can do things like shut down
       certain parts of their mind should the need to, or manipulate
       their emotions at will once they learn to focus and control
       their inner world. For the most part, shutting down parts of
       their mind only helps against opponents with psychic powers,
       such as shutting down their sense of pain when an opponent uses
       a psychic power to overwhelm their pain receptors. However,
       doing so could have negative consequences depending on what
       they're shutting down, such as shutting down pain can lead to
       more damage to the body if the users can't process pain to know
       how damaged their body is. This training is more about mental
       focus than anything, so users should keep in mind that use this
       to help focus one's mind is the primary meaning of learning this
       training.
       Darkfire Disciplined Mind Ability: Fool Senses:
       ~This is an accidental use of the Disciplined Mind training that
       has been put to use over the years. By controlling the mind and
       the subconscious, a user of Disciplined mind is able to suppress
       the aspects of themselves that show when they are lying. For
       those that read aura and body language, a user of the
       Disciplined Mind art will always seem like they are telling the
       truth, due to the fact that the users of this suppress the usual
       subconscious signs of lying. For example, those that lie may do
       things unconsciously like bite their nails, or they might turn
       their heads away. Normally, these are subconscious reactions
       someone does when they lie. For those with this training though,
       disciplined mind users instinctively suppress those instincts
       due to them completely controlling their conscious and mostly
       controlling their unconscious mind to prevent unwanted
       unconscious reactions. Those that use this always seem like they
       are telling the truth, and even advanced mind readers cannot
       tell when a user of this is lying due to the fact that the mind
       is controlled by the user and the usual signs of lying are not
       there. While a Darkfire can still lie, their lies and truths
       don't show any different even among those that are the best at
       reading personalities and reading emotions. This is a bit
       difficult to master, as it takes more than just suppressing
       certain parts of the mind since a user has to not only learn how
       to suppress reactions and suppress hormonal responses, but learn
       what reactions specifically they give off when they lie and
       suppress them. Since each person has different reactions when
       they lie, the users have to learn those reactions unique to
       their own selves. For the most part, while this may seem very
       useful, most have learned by this point that the Darkfires can
       do this, so most people don't even try to tell if the Darkfires
       are lying since they can just fool senses with this. For the
       most part, this is only really useful in certain situations, and
       usually only useful if the person the user is trying to fool
       doesn't know they are a Darkfire or trained in this art.
       Darkfire Peak Human Supernatural Hunter and Combat Trained
       Physical Stats:
       ~Not a Darkfire by birth, just like Zoe Zolnerowich, Michah is
       an occasion of a human being capable of not only learning
       Darkfire arts but is able to be just as strong as some of them
       along with being able to keep up and fight other supernatural
       creatures such as other vampires, werewolves and superhumans.
       Micah is a balanced fighter who use his athletics mainly in
       combat but will also use his other teachings he has learned in
       combat as well.
       Transformation(s):
       Darkfire Awakening: Release Form: Zwazo Dife
       ~This is Micah's Awakening form. This wasn't a form he was able
       to gain on his own. His mentor Zaz was able to help guide him
       into not letting his troubled past weigh him down along with
       finding acceptance within himself. Micah then first used this
       awakened form to save his teammates from peacock demon in China.
       This form gives Micah an almost angelic appearance due to his
       fiery orange wings with stronger fire power and doubling his
       physical abilities. He can also use the feathers from his wings
       as weapons along with his actual wings. He can even grow talon
       like fingernails and infuse them with his flames for a more
       devastating attack. This form also helps him become more
       resistant to fire to the point that he becomes immune to almost
       all kinds of heat and fire based attacks. Though since it's a
       mythical bird based power, dragons are able to prove as a
       counter to mythical birds so dragon based powers can prove as a
       match. Micah is still vulnerable to extreme cold and ice
       abilities so he has to be careful or else he will stay in this
       form for a very short time. In extreme cold areas, unless he has
       heat items to sustain himself, his form also won't last for
       long. This form can also only last for so long, as staying in
       this burns a Darkfire's energy quickly, and they will lose
       access to this form once they burn off all their energy. Micah
       is no exception to this weakness which is another reason why he
       has to be careful since the longest he can stay in this form is
       almost an hour depending on how much energy he used up. And once
       he has, he cannot go back into that form no matter what at the
       risk of straining his body to the point of overheat.
       Weaknesses:
       Although Micah is resistant to fire, overheating is a major
       problem to the point of permanently damaging his body if he acts
       too careless. So he has to be careful when using his fire
       abilities. Obviously, water powers can counter his fire powers
       unless he use plasma fire which someone with deionization powers
       will have to counter the plasma. Extreme cold and ice abilities
       can also give his normal flames and plasma flames a hard time.
       As stated before, he has to be careful going supernova at the
       cost of extreme collateral damage. As a metahuman, his powers
       can be negated by people with negation powers or equipment which
       can make his powers useless. Uldrium is also a bane to Micah's
       flame powers since it's a elemental nullifier metal.
       Most Darkfires cannot regenerate vital organs, and fatally
       injuring a Darkfire can kill a Darkfire if they don't regenerate
       the damage fast enough (assuming they can regenerate). Most
       Darkfires can regenerate lost limbs, but losing vital organs is
       usually deadly to a Darkfire. While they are skilled warriors
       and trained to take on supernaturals and other threats, the
       Darkfires can still be beaten in battle and killed just like any
       being can. And just like a majority of beings, piercing the
       brain or heart of a Darkfire will usually kill them (unless they
       have skill-sets from other races that enhance regeneration like
       demonic regeneration). The Darkfires are just as vulnerable to
       other human weaknesses as well, such as poison, sickness and
       even certain environmental hazards. While the Darkfires do
       regenerate a lot of damage done to their bodies, they can still
       be killed like any human and still have normal human weaknesses.
       Darkfires are also vulnerable to certain materials like varanium
       and stilled silver which can negate regeneration or powers
       depending on what's used. When used, these metals have the same
       effects on the Darkfires that they do on most others. While the
       Darkfires are humans and are skilled warriors, they do have
       supernatural abilities that can be negated which can still a
       problem for them. Over the years, there have also been other
       methods that have been developed, such as at one point there was
       anti-elemental metal made called uridium which was designed to
       combat elemental manipulation abilities, or alternates to
       varanium that were used to counter regeneration. And of course,
       as one might guess, other supernatural or mechanical powers out
       there may be able to overpower the Darkfire's magic and
       supernatural hunter skills, depending on the supernatural or
       robot/machine/mechanical being that the Darkfire is facing.
       Although Micah was raised and trained in a vampire clan that
       specialize in regeneration, he can still be killed like normal
       humans and human Darkfires from some alternate worlds.
       Every elemental power the Darkfires have can be countered just
       like any other elemental power. While some elementals have
       unique properties (like dark flames being able to consume normal
       flames, or dark lightning being able to use darkness as a
       conductor), each element is still countered like normal (though
       some might require specific methods to counter). For example,
       fire is often thought of as only being countered by water or
       ice, but there are actually ways using every element to counter
       fire, some of which people don't know about. For fire, water and
       ice is the obvious choice, but wind users can counter fire by
       creating vacuums that can put out fires (as fires cannot burn in
       a vacuum environment), earth users can use masses of dirt to
       smother a flame and put it out, and lightning users can actually
       utilize electrical pulses and manipulation of ions in order to
       put out a flame (which is actually possible). Even using
       advanced elemental abilities, users can still counter elements
       the same way. For example, if a user is covered in electrical
       aura, a mass of water might be able to be used to short out the
       electrical aura. There are many ways to counter elemental
       powers, and creative enough users can usually find ways to
       counter elemental powers. However, it isn't just elemental
       powers that counter each other, but other energies can also be
       used to counter elemental powers. For example, energy users like
       mana users, aura users and chakra users can actually use their
       energy to block elemental abilities (as long as it's not one
       that pierces defenses), or some can even utilize certain
       energies to turn an element into a corrupted element to turn
       back on the user. This just requires creativity from enemies,
       and some kind of power they can use. Some more creative enemies
       can even use the environment to help them, such as someone may
       hide behind a metal object in order to prevent themselves from
       being hit by an electrical attack (as the metal object would
       absorb the electrical energy). For the most part, no elemental
       ability is unbeatable, and even unique elemental powers will
       have counters (Such as Qrow Darkfire's heat lightning was best
       countered by ice manipulation or certain energy defenses).
       While aura is a very simple way for humans to gain the power to
       protect themselves from dangerous threats, it is also simple for
       opponents to learn and counter. Aura is a very simple power, and
       designed more for functionality than to be a flashy skillset.
       While the Branwens and the Darkfires are able to use aura skills
       to great effect, aura is pretty easy to counter in that it's not
       complicated to figure out. The best way to beat aura is to
       simply overpower it, where almost all the aura abilities can be
       overpowered by stronger energies and attacks. It is even
       possible for a physically stronger opponent to overpower aura
       defense if they are stronger than the aura energy that protects
       the person. Compared to other energy users, aura is much
       simpler, and designed on purpose to be a power anyone can learn.
       It is also possible that other forms of energy can more easily
       be used to overcome aura manipulation, such as a spirit user
       might use a blast of spirit energy to try and break the aura
       user's aura defense. For aura users, their aura defense is
       perhaps the most important aura power they have, as it protects
       them as long as they have aura to power their aura defense.
       However, once overpowered, or worn down, any aura user can
       become vulnerable once their aura has gone down. The Branwens
       have ways to help make aura use a little more useful and help
       users last longer in battle, such as using elemental dust or
       using certain animal transformations. But the simple fact is
       that aura is one of the more easy to counter abilities. While it
       is more useful when combined with other abilities such as a
       Darkfire could utilize aura defense and elemental defense to
       increase their defense, aura is only useful until it is broken
       by an opponent, and then a user has to find another strategy for
       winning a fight. And of course, like any aura user or any energy
       user in general, things like aura breaker weapons and powers can
       instantly break through this power and negate aura defense.
       Weapon(s):
       Nieto Combat Tactical Knife:
       ~A military combat knife given to Micah when he was in the UK.
       It used to belong to his mother before she died and he now has
       it. The knife is very durable due to it being made of vibranium
       and can withstand his fire abilities. This knife is also made
       out of varanium which he use on most regenerator enemies.
       Kunai:
       ~Micah has a set of kunai due to being trained in a ninja
       family. Although he can use some as throwing weapons, he can
       also use them for close combat. Many of them are made out of
       uldrium since he has faced many elemental enemies. Although he
       cannot use his powers on them, he can use other items such as
       dust for an effect such as making explosive kunai.
       Items:
       Heating/Cooling Pouches:
       ~Micah carries a heating and cooling pouches on him in case of
       emergencies. He use heating pouches in a way to sustain his fire
       powers and to keep himself warm in cold environments while he
       use cooling pouches in emergencies in case he is at a risk of
       overheating.
       Personality:
       For a fire user, Micah is pretty calm and level headed who is
       usually either playing video games or sleeping. He doesn't take
       himself or others too seriously unless something is on the line
       or it's too personal. He is also prone to sarcasm, to the point
       of mocking his enemies. Despite seeming like he doesn't care
       much and doesn't want to be bothered, he does care about the
       people close to him such as the Exiles . He does harbor a deep
       hatred for himself due to not being able to save his family
       during the Domination War which led to Mizuto joining the
       Brotherhood and hating humanity. He still does care for Mizuto
       despite their differences though he is not afraid to not pull
       punches both physically and verbally.
       Bio:
       ((Will do later))
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