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#Post#: 15893--------------------------------------------------
Olympus Profile: Isaiah Garner
By: Coolcat207 Date: January 1, 2023, 10:07 pm
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"Hello. My name is Isaiah. It's a pleasure to meet you."
"I may be young, but I'm pretty strong."
"Next time, don't underestimate your opponents just because you
have the size advantage. Bigger isn't always better."
~Isaiah after taking down a thug twice his size.
"Don't worry, you're safe now. I'm not a reaper but I can still
fight against scary monsters like hollows."
~Isaiah to a child spirit after saving it from a hollow.
"I'm... not a fan of fighting. I don't like hurting people. But
if I have no other choice, then I'll stand my ground."
"What? It's a catchy song. Plus, I was trying to settle the
mood."
~Isaiah when a spirit he was guiding gave him a weird look when
Isaiah was humming Don't Fear the Reaper
Adonia and Griffon brings Isaiah to the Meadow. Isaiah couldn't
help but look around his surroundings with child like awe.
Isaiah: What is this place?
Adonia: Your new home. The spirits told me a lot about you and I
did get approval from the rulers of this land. You may not think
of it but you have a strong heart and a good person. It would be
more than a honor to have people like you here.
Isaiah: It's... beautiful. I'm grateful that you brought me
here, Miss Adonia.
After going through the ceremony, Isaiah gained a new animal
spirit which is a black rabbit. The black rabbit marking takes
the form tattoo which appears on his left forearm. Isaiah smile
in response while everyone has mixed reactions.
Isaiah: Whoa, this is so cool! notice everyone's reactions Uh...
what's with the strange looks?
Griffon: You gotta be shittin' me. Is this some kind of sick
prank?!
Isaiah: Whoa, whoa, what did I do??
Adonia: Forgive us. It's not you. It's just that your animal
spirit surprised us, that's all.
Griffon: It's a bit more than that, Addy.
Danae: Long ago, a rabbit voodoo deity was bullied to the point
of the animals killing a dragon egg that was his friend and
well... he snapped and became dark.
Griffon: Basically kid, you're the new replacement of that
rabbit. Congrats.
Isaiah: Really? Wow. That's pretty nuts.
Griffon: You have no idea.
During a night of trying to save civilians from many bad guys,
Isaiah and the group he's in comes across a small group of
Hyperion members harassing a few children. The group confronted
the bad guys who turn out to be from Hyperion which angers
Isaiah.
Isaiah: Hey! Why don't you assh*les pick on someone your own
size?!
Hyperion member: Pfft! Oh yeah? Like who?
Isaiah: eyes turn red Like me!
Before the enemy can do anything, Isaiah deliver a nasty sucker
punch, hitting the Hyperion member in the jaw. Once knocking the
member on the ground, Isaiah angrily change into his wererabbit
form, shocking both his allies and enemies
Ally 1: Holy mother of--!
Ally 2: Dude, what the hell did Lady Danae give this boy? Since
when do rabbits get as jacked as werewolves?!?
Ally 1: Dude, he can literally beat a werewolf lord's ass with
that transformation!
"I knew that the kid is special but for the results of his new
animal spirit... it threw me off. Then again, Vobu was supposed
to have a brother in this world but it never happened... which
is a good thing since from what Vendetta told me, it never ended
up well for either brothers or for the world itself. Coincidence
or not, I think it's nice. It may be a good start of learning
from the mistakes from the past. That and the kid can probably
help with the whole "rabbits are evil" situation."
~Danae discussing about Isaiah's animal spirit being a rabbit to
her lover, Drake.
"Rabbits are known for good fortune, along with fertility and
the moon. With him here and this Meadow slowly building, we can
use all the luck we can get."
~Adonia talking about Isaiah's new animal ability.
Name:
Isaiah Garner
Age:
17
Gender:
Male
Species:
Human
Family:
Father: Unknown
Mother: Unnamed (Deceased)
Organization:
The Meadow
Rank:
Protector
Powers:
Superior Human Physiology:
~The user is a human that has developed powers and abilities
from a variety of causes/circumstances, such as evolution,
genetic experiments, enchantment, having powers bestowed upon
them by other beings or sources, through unnatural birth causes,
and training to obtain said powers classifying them into
superhuman beings. Also, thanks to still being human, (if the
powers are in any relation to genetics), they can use these
abilities without becoming a monster (i.e., keeping their human
physique, sanity, and humanity without it being altered from
possible instability).
Earth Manipulation:
~Users can create, shape and manipulate earth and "earthen"
elements including most solid objects, specifically all minerals
and mineral compositions regardless of their state (mountain,
boulder, sand or dust), dirt, soil, etc. More advanced users can
manipulate metals such as iron, copper and titanium.
Offensive uses of this power include extracting huge boulders
from the ground and hurling it at the enemy at high speeds,
impaling the enemy with countless spikes from the earth and in
some cases creating giant golems or other creatures from earth
and utilize them for combat. Defensive powers include shaping
huge walls or barriers from the ground, creating an
omni-directional wave of rocks/stone around the user to defend
from all attacks and covering oneself with armor made from
earth. Supplementary uses of this power include flight by
standing on a piece of levitating earth and enhanced movement by
using by skating on the earth and gaining enhanced senses from
sensing the earth.
Earth Generation:
~The user is able to generate earth, sand, stone, or any other
minerals.
Earth Aura:
~The user can release and surround themselves in/with earth and
earthen materials for defensive and/or offensive purposes,
possibly becoming almost untouchable and granting them various
abilities/attacks. The auras may also give the user enhanced
physical capabilities such as speed, strength and durability.
Earth Energy Manipulation:
~User can create, shape and manipulate the energies of the
Earth, including geothermal energy and geomagnetism, as a force
to crush objects, cause earthquakes, create force fields,
project concussive blasts, form weaponry, and/or manipulate
physical aspects of earth, such as rock, etc.
Earth Empowerment:
~Users become stronger, faster, more durable, etc. when they
come in contact with earth/land/soil, possibly unlocking
abilities related to the affinity and enhancing the existing
powers. Some users may be able draw sustenance from the earth or
even slow or stop aging.
Earth Healing:
~The user can heal themselves or others by using earth.
Earth Sealing:
~The user is able to seal earth within objects/beings and
release them when needed, causing it to have various effects on
the target.
Ground Rupturing:
~The user can channel energies into the ground and cause the
area to rupture and burst.
Earth Detection:
~User can sense the presence of earth and other "earthen"
elements and possibly gain detailed understanding about Earth
they are sensing, including the amount/size of the earth they
are sensing and whether it is hidden.
Earth Solidification:
~User can solidify or give solid-like properties to all
earth-based substances with the level of solidity going from
loose jelly to metal-like hardness or beyond. Alternatively, the
user can also harden earth to make it denser and harder to
break.
Geokinetic Surfing:
~User controls the earth in a way that increases their ability
to move and/or maneuver either by granting them abilities they
otherwise lack or allowing them to ignore normally needed
equipment.
Bio-Earth Manipulation:
~User can create, shape, and manipulate bio-generated earth and
earthen material. They can control any natural earthen solid
substance be it organic or inorganic. The user is also able to
manifest and harness said properties of this form of matter
inside and around them.
With enough experience, the user can go the level of controlling
the entirety of the solid state of matter.
Bio-Earth Energy Manipulation:
~The user can channel their bio-energy field to create, control,
and manipulate the energies found in and driving
earthly/solid-based elements. They can harness these very forces
inside and around them. They can even manifest the elements
these energies drive.
Bio-Metal Manipulation:
~The user can create, shape and manipulate bio-metal, a special
metallic substance that has all the properties of metal while
also being biological/organic of nature. Because this metal is
alive, it can think on its own, change shape, and bond to a
host.
Ground Manipulation:
~The user can create, shape and manipulate the ground, whether
it be based on artificial materials (like asphalt and concrete)
or natural materials (like sand and stone), including the things
connected to the ground such as grass and other plants.
Metal Manipulation:
~The user can create, shape and manipulate metal, a solid
material (an element, compound, or alloy) that is typically
hard, shiny, and features good electrical and thermal
conductivity. Metals are generally malleable—they can be
hammered or pressed permanently out of shape without breaking or
cracking—as well as fusible (able to be fused or melted) and
ductile (able to be drawn out into a thin wire).
Carbon Manipulation:
~The user can move, shape and otherwise manipulate all forms of
carbon, a naturally abundant (fourth most abundant by mass)
non-metallic element that occurs in many inorganic and in all
organic compounds, exists freely as graphite and diamond and as
a constituent of coal, limestone and petroleum, and is capable
of chemical self-bonding to form an enormous number of
chemically, biologically, and commercially important molecules.
The user can control carbon, forming constructs, changing it
into various physical states and altering properties, including
color, density, texture and flammability.
Carbon Generation:
~The user can generate carbon and carbon-based substance;
materializing it from either nothing or an existing source and
use them for a variety of purposes.
Graphite Manipulation:
~The user can move, shape and otherwise manipulate graphite and
it's properties, including conductivity, self-lubricating and
dry lubricating properties, etc., forming constructs, etc.
According to what happened within reactor #4 of the Chernobyl
nuclear power plant, the control rods tipped with graphite tends
to accelerate reactivity infinite-fold to the point where the
power surge worsens, and then causing a nuclear meltdown to take
place.
Soil Manipulation:
~The user can create, shape and manipulate dirt/soil, natural
body consisting of layers (soil horizons) that are primarily
composed of minerals, mixed with at least some organic matter.
In horticulture, the term 'soil' is defined as the layer that
contains organic material that influences and has been
influenced by plant roots.
Plant Manipulation:
~Users can create, shape, and manipulate plants, mainly
multicellular organisms, predominantly photosynthetic eukaryotes
of the kingdom Plantae, including wood, vines, plants, moss, and
parts of the plants, such as leaves, seeds, roots, fruits and
flowers. The user can cause plants to grow, move/attack or even
rise from the soil and "walk", mutate plants by rearranging DNA
structure and revive withered or dead plants.
They can use their power for defense and support, cause flowers
and other plants to bloom instantaneously, manipulate tree
branches to use them as whip-like weapons, control spores and
pollen, bring plants back to life and make them sprout
seeds/fruits/berries, use plant chemicals to heal
people/objects, and/or manipulate their properties for a wide
range of effects.
Though less commonly activated by passive users, the ability may
deal a series of offensive techniques on a target. Using the
plants as weapons enables users to grasp and strike continuously
with vines and roots, project thorns at a distance, and quickly
regenerate the withering weapons at the user’s will. They can
grow vines to entangle enemies climb around a target's neck,
causing choking, or strike with plants. A more subtle technique
is to release damaging toxins and pheromones, affecting targets
in which conditions should be treated quickly with ailments.
Users may also control plants in their altered forms, i.e.,
concentrated forms, such as cotton clothing/fabric, paper, etc.
Plant Generation:
~The user can generate plants, including vines, moss, fungi, and
parts of the plants, such as leaves, seeds, fruits and flowers,
whether by drawing them from already existing plants, or by
manifesting them anywhere they want.
Pure Earth Manipulation:
~User can create, shape and manipulate earth of beneficial
nature; that which strengthens, enhances and causes
anything/everything it comes across to flourish, representing
the sustaining and preserving side of earth, which in turn
ignores most of the common limitations and weaknesses of its
normal elemental variety. In essence, this is about solely
controlling the positive powers of earth.
Pure Metal Manipulation:
~The user can create, shape and manipulate metal of beneficial
nature; that which strengthens, enhances and causes
anything/everything it comes across to flourish, representing
the sustaining and preserving side of metal, which in turn
ignores most of the common limitations and weaknesses of its
normal elemental variety. In essence, this is about solely
controlling the positive powers of metal.
Meadow Animal Spirit Abilities:
Animal Spirit Power: Black Rabbit:
~Users either are or can transform into/mimic the traits/use the
abilities of rabbits. After going through a ritual, Isaiah gain
the animal spirit power of a rabbit. Although the animal spirit
power is granted depending on the person's soul, people are
unsure if this is a plan of making things right due to what
happened to Vobu, the universe had a sick sense of humor, or
Isaiah is suppose to be an antithesis to Vobu. Either way,
Isaiah is now the new rabbit of the Meadow and just like Vobu,
is anything but a pushover despite Isaiah's kind nature. Isaiah
can turn into a black rabbit or a wererabbit at will along with
gaining other powers as well.
Wererabbit Physiology:
~The user is a were-rabbit, a giant monstrous rabbit of greatly
enhanced strength, speed, agility and durability. Usually, a
were-rabbit is a human who has been cursed under certain
circumstances to transform into their monstrous, feral form
under the moon or other situations. They gain various
enhancements along with the transformation, but may lose out
their rationalities to the beast. Other times, however, the
person may transform into a were-rabbit at will, or even start
out as a purebred one.
Burrowing:
~The user is capable of tunneling through solid matter,
including fully solid ones and looser collections such as sand
or snow. Depending of the matter, they may choose to leave a
tunnel after them.
Camouflage:
~The user can visually blend into surroundings by blending in
with the coloration and form of their background to avoid
optical perception. Some users can affect their attire by means
of "static camouflage". Similar to Invisibility, camouflage
sometimes involves people turning invisible but with
limitations. Some animals can naturally blend into an
environment thanks to their skin color. Common effects is the
user as well as what they are wearing/carrying is able to stay
camouflaged while moving, the user will not cast a shadow as a
result of bending light. Often associated with a shimmer or
ripple effect when moving that can be spotted by the trained
eye. The user is also able to camouflage while staying still by
changing the color and texture of there skin and/or clothing.
Whether on not the user's clothing changes with them varies from
user to user the user will still cast a shadow.
Prey Instinct:
~The user possesses instincts that allows them to become a
master of evasion and survival. Users with this ability can
discern numerous factors of a situation, including how much of a
threat a foe poses, what move they will make, where they are
going, and if these things relate to bringing harm to the user,
as well as how to hide without giving away one’s presence, and
how to preserve energy when running.
Night Vision:
~User has excellent night vision, the ability to see in low
light conditions or even total darkness. Whether by biological
or technological means, night vision is made possible by a
combination of two approaches: sufficient spectral range, and
sufficient intensity range.
Pure Darkness Manipulation:
~User can create, shape and manipulate darkness of beneficial
nature; that which strengthens, enhances and causes
anything/everything it comes across to flourish, representing
the sustaining and preserving side of darkness, which in turn
ignores most of the common limitations and weaknesses of its
normal elemental variety. In essence, this is about solely
controlling the positive powers of darkness. Thanks to Danae's
blessing, not only Isaiah is given the ability to manipulate and
control shadows but he also has the ability to purify things
such as spirits and weapons using the shadows.
Nature Presence:
~Although not as powerful as Vobu yet, Isaiah has a powerful
presence for someone his age, one which often affects the
environment around him. Isaiah's presence not only strengthens
normal spirits and strengthens good abilities, but most spirits
often swarm around when even close to Isaiah like a bunch of
kittens. Most spirits that control the elements are usually
drawn towards him by his very presence. Meanwhile, dark spirits
are normally repelled by Isaiah's presence. This also makes
Isaiah's presence able to effect the environment in a multitude
of ways such as plants either growing to their full state or be
rejuvenated. This is most often happening to plants, but animals
can be affected too if they are too close to his general
presence. Humans and supernaturals can resist this effect, but
for the most part, Isaiah's presence is a big positive influence
on the world whenever he's around. In addition to that, the
amount of spirits in an area means that there is regulation of
the environment, so random things can happen, such as a gentle
breeze. This normally effect nature and the environment he's in,
which can also effect those that use nature abilities or related
to it from being able to do too much damage to him. This does
make him much easier to find though, since his effects on places
are easy to spot.
Deflection:
~Users are capable of deflecting attacks, normally projectiles
or blunt force, away from themselves. While usually a defensive
method, it can be utilized as an offensive technique by
redirecting the deflected attacks against others, or even
against the original attacker. Isaiah is able to do this but use
his spirit powers to deflect projectiles with his bare hands.
Red Moon Enhanced Moonlight Power:
~When in the red or blue moon, the nature connection and lunar
empowerment abilities give the werewolf special enhanced modes,
where they are able to draw the unique moonlight into their
power. When in the red moon, the werewolf gains a corrupted mode
where their abilities all become more powerful and they gain a
massive powerup from the red moon. Most werewolves gain more
power with the red moon than they do with the blue moon, but
this comes with a price. Typically, when in the red moon, most
werewolves become much more ferocious and they seek to kill
their enemies as brutally as they can. While most werewolves
learn to control this with time and training, werewolves still
have to be careful on these nights, and many werewolves who do
lose control often hide from the moon light when this night
comes around due to the dangerous of who they might hurt, as
some have even killed their friends and family during this kind
of night due to the nature they gain. This also makes all of
their abilities corrupted power equivalents during these nights,
where all of their supernatural abilities and werewolf abilities
become corrupted and are able to hurt almost any creature due to
the corruptive energies they generate in the presence of a red
moon. Only the most ferocious of werewolves typically carry red
moon energy outside of red moon nights, and many try to avoid
the power altogether due to what they become. However, those
that do try to utilize this outside of nights of the red moon
must be careful, or else they could eventually lose their sense
of self and become feral werewolves, as the unnatural red moon
light can eventually overwhelm the rational mind and eventually
destroy a werewolf's ability to think rationally. Of course, a
counter to this ability is sun light manipulation, due to sun
light being able to counter lunar light manipulation, and some
sun light manipulators are able to completely negate the powerup
of the red moon if they use it on a werewolf enough, though
keeping them from regaining the amp requires usually getting
them out of the moon light.
Blue Moon Enhanced Moonlight Power:
~Just as the werewolves gain abilities during the red moon, they
also gain special abilities during the blue moon. During the
blue moon, the werewolf gains a purity with their nature
connection that surpasses their normal connection, and gains
highly enhanced ability to connect to nature during this time.
During this, the purity of their connection lets them use their
supernatural abilities at a highly reduced cost, and can amp
their special abilities considerably. To an extent, depending on
the werewolf, some can even gain unique abilities only usable
during this time, such as some with magic being able to use
special spirit magic that purifies corruption and gives the
werewolf a pure neutral nature. This lets them more easily
influence the world around them, for better or worse depending
on the werewolf, and allows them to use enhanced power at
reduced cost. While in this mode, the purity of their power is
also able to damage almost anything due to the neutral pure
nature of their connection with the world. When in this mode,
werewolves also gain a calm focus, and lose much of their
natural ferocity in favor of concentration and purity of mind
(For better or worse). However, while it is possible to store
the energy of a blue moon up for later use, it is hard to use
when not in a blue moon, and werewolves cannot usually handle
too much of this energy outside of nights of the blue moon. Due
to how unnatural stored blue moon energy is, it can overwhelm a
werewolf's natural connection, and temporarily damage a
werewolf's nature to the point that they could lose part of
their werewolf connections to nature and the moon. Typically,
sun light manipulation (if it can be created in the presence of
this moon light) can counter this power, and do more damage to
werewolves who use this since sunlight typically counters lunar
light manipulation.
Werecreature Trait Suppression/Shapeshift:
~Werecreatures have an ability where they are able to change
forms. Typically, this depends on the werecreature, but most
werecreatures will either take a werecreature form as their
base, or a human-like form as their base depending on their
heritage, and certain other factors. Depending on their base
form, they are able to shapeshift between their human form and
werecreature form, with the base form being the natural form and
the other form being a form they can use using shapeshifting.
Werecreatures who take their werecreature forms naturally can
shapeshift and suppress their werecreature traits, in which they
are able to pass as human by using this power. A werecreature is
able to suppress all of their traits to the point that they come
across as human, and even feel human to those with supernatural
presence sense abilities. Those that take human form typically
use this to release their full werecreature form, in which they
can typically use their werewolf form like an enhanced form that
is stronger than their normal mortal form. There are other
werecreatures who have other ways to use this, but these are the
main two aspects. Typically, it does take energy and stamina to
transform or suppress one's traits depending on which is the
base form and which is the form the werecreature has to
shapeshift into. As such, werecreatures cannot stay in their
other form indefinitely, as they will eventually run out of
energy or stamina to maintain this. Typically, this is used to
allow a werecreature to pass as human for those that need to use
this to take human form, or used among human form werecreatures
to take a battle form when fighting, so this is usually only
meant to be used temporarily anyway. However, once they do run
out of energy or stamina, they can no longer use this to
transform, and will revert to their normal base form (whichever
form that their base form is).
Werecreature Claws:
~Just like one might expect from their animalistic appearance,
almost all werecreatures have claws of some kind that extend
from their fingernails. Most werecreatures have ways of keeping
their claws maintained, and most werecreatures can leave their
claws long, or some will keep them trimmed so they're not so
bothersome in day to day activities. Typically, their claws are
one of their biggest weapons in combat, in which most
werecreatures use their claws to slash opponents, with many even
having claw slash techniques they can use in battle depending on
their abilities. While claws are naturally sharp, werecreatures
can actually sharpen their claws like they would a sword,
usually sharpening them with a strong substance to the point
that they can become razor sharp. Depending on the werecreature,
some claws may be different sizes, or some might have slightly
different capabilities, but there are plenty of ways for a
werecreature to use their claws in battle. Most werecreatures
are very dangerous and can easily rip people to pieces with
their claws depending on their skill level. For the most part,
avoiding the claws just requires the opponent to avoid the
strikes of the user when the user is using their claws in
battle, as their claws are a type of short-range close combat
move. Most long distance claw slash attacks can also be dodged
or blocked (Depending on the werecreature and their abilities if
the opponent can account for the user's enhanced strength, and
their abilities), though opponents should be careful of
werecreatures who have claws that are able to cut through metal,
as some werecreatures do have much stronger claws that can claw
through metal objects.
Werecreature Bite/Teeth:
~As one might expect from seeing a werecreature, almost all
werecreatures have some sort of sharp teeth. Typically, most
werecreatures teeth are designed for tearing apart flesh of
either animals or humans (depending on the werecreature and what
they survive on). Due to this, many werecreatures will use their
teeth to bite opponents in battle, and are usually strong enough
that most werecreatures are even able to bite through limbs with
their bite (depending on the werecreature and their strength.
Different werecreatures may have different teeth, but overall,
werecreatures are able to use their teeth to some degree, with
some werecreatures even having certain abilities to enhance
their bite. There are some werecreatures that are able to absorb
life energy through a bite attack, in which some werecreatures
have the ability to take life energy through biting others
depending on the creature. Some werecreatures are known to have
enhanced bites, like werepyres (werecreature/vampire hybrids)
having an acid bite, or some might have special techniques that
utilize their bite in unique ways. This mostly depends on the
werecreature and their abilities, as each werecreature is
different. Typically, avoiding a bite in battle is as simple as
maintaining one's distance from an opponent, as this can usually
only be done at short range unless the user has a special bite
attack that can be used from a distance, which is usually rare.
For the most part, these teeth aren't really made for battle,
but more are specifically for eating. Werecreatures can use them
in battle, but there is a lot of risk in doing so since
werecreatures might take hits that might knock their teeth out
just like any other creature.
Werecreature Fur:
~Werecreatures, as one might expect, generate fur in their
werecreature forms. Depending on the creature, the fur will
typically be different depending on the werecreature, but
usually almost all werecreatures have this to an extent. This is
usually not noticeable on a human form, since a human form
suppresses most werewolf traits, but in werecreature form,
almost all werecreatures have fur, which has a few functions.
The first is that, like other creatures with fur, this helps
them stay warm in harsh temperatures, and depending on the
creature, they may even have summer fur that helps keep them
cool in hot temperatures. However, there are certain
werecreature that can use their fur as a weapon. For example,
there is a werewolf gift that turns a werecreature's fur into
something akin to steel armor, or some werecreatures can fire
their fur at opponents like firing needles with certain
techniques. Overall, this depends on the werecreatures and their
abilities, as most werecreatures are different in nature and
different werecreatures usually have different ways to utilize
this. Typically, the fur is more defensive than offensive, so
it's not really useful to attack unless a werecreature has a
means to attack with their fur (though some can learn skills
that will allow them to attack with their fur). Aside from
special techniques though, fur is more for environmental
adaption more than to be used in battle, so this is more just a
part of their physiology that helps them survive rather than
helping them fight. It is also worth noting that fur is also
more vulnerable to fire, as fur can be flammable under the right
conditions.
Werecreature Anger Amplification:
~Typically, werecreatures are far more emotional than vampires
are. As a result, werecreatures gain power from their intense
emotions, specifically their anger when they are feeling
strongly. Many werecreatures are empowered by anger, and are
able to gain boosts through their anger while it's in effect.
The most common method of using anger is a rage frenzy, where a
werecreature will temporarily lose control of themselves and act
in pure rage towards whatever is causing them anger. Depending
on the werecreature, this may happen under different
circumstances (like some werecreatures might react to other
stimuli like certain kinds of light), or some werecreatures even
have specific arts for using this, like utilizing their anger in
special techniques that empower their rage frenzy with different
abilities (depending on the werecreature, tribe and abilities).
This is an ability that most werecreatures have to deal with and
is more of a hindrance to their daily lives, since many
werecreatures might have short tempers, but most advanced
werecreatures have learned to control this, and only really use
it when they want to rather than letting their emotions control
them. Overall, the arts used depend on the creature, but most
have to control this at some point, as this can lead to
werecreatures attacking allies when they are in their frenzied
states, and werecreatures may not be able to control who they
attack (as they might go after someone other than the intended
target) depending on the situation. Overall, the main use of
this is for those with techniques to utilize this in combat,
which all usually only work temporarily while the user is in a
rage state. And even if they don't have any special techniques,
the rage state is only temporarily, lasting as long as the
stimulus persists that drove them into it, or a certain amount
of time passes after going into the frenzy.
Werecreature Agility and Werewolf Cling:
~Werewolves have a natural agility, in which they are able to
move very effectively in battle. Part of this is speed and
flexibility, where they are able to move around and attack based
on the type of werecreature they are. Even werecreatures that
are larger than normal beings have a strange agility that they
are able to use that lets them move effectively, usually letting
a creature jump around, or even use their agility to move
silently across an area. In addition to this, werecreatures also
have a natural ability to use their claws to cling to surfaces,
where they are able to dig their claws into a surface and then
stick to that surface. Most werecreatures use this on trees,
where they are able to stick to a tree, or use their momentum
and use their claws to change their trajectory in a fight. Some
werecreatures have certain abilities in doing this, such as some
that will hide in the trees and steathfully strike (like those
with panther powers) or some might use their claws and agility
to make their way up trees and drop down on their opponents, or
some might just jump off surfaces to attack opponents. This
usually depends on the werecreature, as different werecreatures
have different hunting styles depending on what kind of creature
they are and what abilities they possess. Typically, it is very
important to keep track of werecreatures in battle, as their
agility may be hard to keep track of, and some will use stealth
if the user loses track of them to stay hidden until they're
ready to attack. Opponents can usually dodge a werecreature as
agile as they are, as long as they are able to keep track of
them and can react to what they do. Those that know
werecreatures often know just how agile and dangerous
werecreatures can be, especially ones that utilize this in
combination with stealth.
Werecreature Hardened Body:
~Werecreatures typically have much stronger bodies than humans
do, as their muscles, bones and even their skin is thicker than
a human's. While not as strong in human form (as they typically
will be the normal level of a human when in human form), their
werecreature forms are much stronger and are able to take
reduced damage from attacks due to how strong their bodies are.
Werecreatures are usually natural fighters, and usually have
ways to utilize this, such as some might learn certain heavy
stander abilities that resist knockback and stun to a degree.
Werecreatures are able to use their bodies hardened muscles in a
variety of ways, as werecreatures can even use their stronger
muscles for stronger attacks depending on the training the
werecreature has. Typically, this partially depends on the
training of the werecreature, and partially on the werecreature
themselves depending on what type of werecreature they are. For
example, certain werecreatures may have stronger bodies than
others, with certain werecreature types might have a strong
body, while others might have specifically stronger bodies. Of
course, just like with most of their physiology, werecreatures
also have certain abilities and arts that might enhance their
defense, with some even training their durability so that they
can become more resistant to damage. Some more trained
werewolves have even been known to block swords to a degree,
though whether or not they can do this depends on the strength
of the opponent. Typically, opponents can more easily pierce
opponents with silver, or certain stronger attacks can also do
damage. While stronger, they do still take damage from attacks,
even if it's just reduced. Many werecreatures are also
vulnerable to fire to a degree as well, though some
werecreatures might be resistant to fire if they possess the
ability to use it.
Werecreature Regeneration:
~Werecreatures, like vampires, have supernatural regeneration
that can be used to heal themselves when they have taken damage.
Werecreatures have strong regeneration, and can regenerate from
most damage. Werecreatures can usually regenerate anything as
long as their heart or brain isn't destroyed. Werecreatures also
regenerate faster than most other vampires, due to werecreature
regeneration being slightly different than vampire regeneration.
Of course, some tribes even have special regeneration
techniques, so some werecreatures may even gain special
regeneration techniques of they are available to them. This is a
passive skill that heals werecreatures, and this power is
sustained by their devouring of flesh of either animals or
humans, depending on what the werecreature wants to eat to
sustain their power (which may or may not depend on the tribe
they're born into). Werecreatures, unlike vampires, cannot
regenerate limbs, but they do regenerate any damage to their
bodies, and can regenerate even fatal wounds that might kill a
vampire (typically, vampires regenerate more parts of their
body, but werecreatures regenerate faster and more easily).
Werecreatures usually are able to regenerate almost anything
save for decapitation unless silver is used on them. For most
werecreatures, silver is usually the best thing opponents can
have, since silver can be used to interrupt most werecreature's
regeneration (though some werecreatures may be vulnerable to
other elements like gold depending on the creature). Certain
holy powers can also help kill werecreatures more easily due to
their cursed natures. Certain things like death scythes and
other regeneration negation weapons/abilities can also be used
on werecreatures, just like vampires. However, decapitation or a
silver bullet to the heart is usually the easiest way to kill a
werecreature (though decapitation works on almost any
werecreature where silver might fail depending on the creature).
Werecreature Body Temperature Regulation:
~Similar to how certain supernaturals are able to adapt to
environments around them, werecreatures are able to adapt to
environments around them thanks to their supernatural
physiology. For the most part, a werecreature's body usually has
ways of regulating their body temperature, whether it's in
battle or outside of battle. Most werecreatures will be able to
adapt to hot or cold environments depending on the creature.
Usually, this is most present during different seasons, when a
werecreature often has different coats of fur to handle each
season (depending on the werecreature). In addition, each
werecreature is able to regulate their body temperature through
their body's own methods as well, which have the same abilities
as humans to try and regulate their temperatures. However,
werecreatures are much more easily able to adapt to extreme
temperatures thanks to this, and they are able to survive in
almost any environment, from the hottest of deserts to the
coldest of icy weather. Most werecreatures can adapt for certain
environments specifically, depending on where they live, as most
werecreatures usually specifically adapt to wherever they tend
to stay. Some even adapt by other methods, like certain
werecreatures might have a higher body temperature than normal
because of their werecreature nature. The last advantage is that
this helps them against people who use heat and cold as weapons,
which allows the werecreature to handle extreme heat and extreme
cold (granted they aren't being burned with fire, or frozen with
ice). However, while they adapt to temperature easily, they
cannot adapt to being burned by fire, or frozen with ice, and
while they can adapt to the heat generated by fire or the cold
generated by ice, they can still be hurt by fire and ice
abilities (depending on the werecreature, as some might have
certain resistances and immunities). This also doesn't apply to
things like vacuum environments and being underwater, since this
only really applies to adapting to temperature and not certain
other environmental factors.
Werecreature Animalistic Senses:
~Werecreatures all have animalistic senses, which allows them to
sense far more than what humans can. While they still have human
senses as well (sight, smell, taste, touch and hearing), they
also have other senses depending on the werecreature. Animals
are often known for being able to senses changes in the earth
that humans cannot, and this sense is just one of the senses
that werecreatures have. One such example are how some creatures
have an electromagnetic sense to sense the flow of ions in the
earth's atmosphere, and they are able to use this to not only
sense changes in the earth itself, but they can also use it to
navigate far more easily than humans can. Most werecreatures
have much higher tuned senses, and this doesn't just apply to
their normal senses. Most werecreatures are also able to do
things like seeing in the dark, or many have a specific ability
to sense the presence of others with a sort of sixth sense of
the environment around them and can use it to focus on anything
living. The specific senses depend on the werecreature, as all
werecreatures typically have different senses depending on the
type of werecreature they are and what animalistic traits the
werecreature possesses. Typically, this isn't too useful in
battle, though some werecreatures can use these senses to sense
when danger is nearby, as werecreatures can learn to hone their
senses to a point where they can even sense when someone is
trying to sneak up on them or is going to attack them. While
useful though, these senses are not always accurate, and certain
natural phenomena might also be able to affect a werecreature
due to these senses if an enemy has a way to take advantage of
these senses.
Werecreature Earth Communication:
~As part of a werecreature's connection to the world and the
spirits, they are able to communicate with the earth, including
the life on earth. While they may not have connections to
certain life forces depending on who they are, all
werecreatures, in some form, have some sort of communication
they can use. For example, many werecreatures can communicate
with animals and some can even communicate with plant-life if
they have a strong enough connection to the force of the Green
(a life force connecting all plant life). Usually, this
communication allows them to not only befriend the entities of
the world, but this also allows them to call on allies during
battle, such as some who can call on animals or plants to fight
for them depending on the werecreature and what creatures or
organisms will listen to them. Typically, animals and plants can
be called to help the werecreature, with some even having unique
training depending on the tribe, as some tribes have specific
gifts designed to call on animals or plants to help the
werecreature. This isn't really a battle power so much as more
of a communication power, as most werecreatures usually use this
to keep animals and plants from certain battles they might face,
or they may make friends with certain animals or entities due to
their strong connections to the earth. This usually depends on
the werecreature, and some werecreatures speak to specific
aspects of the earth whereas others may have a more general
communication with the life in the world. This depends mostly on
the individual, but mostly, the only way this is used in battle
is to call animals or plants to fight or help out in some way,
and the animals or plants can still be destroyed as normal, with
them still being able to be killed in battle (though some
werecreatures may have gifts that strengthen animals and plants,
so that should also be taken into account if one needs to fight
a werecreature with this ability).
Basic Spirit Energy User Abilities:
Spirit Energy Manipulation:
~Obviously, the first step to learning spirit energy is
identifying one's spirit energy and learning to tap into it.
Once one has identified their spirit energy, the user has to
learn to utilize their spirit energy in order to create attacks.
There are many ways to use spirit energy, which usually starts
out as learning to manipulate it into constructs, attacks and
even learning to focus it into physical attacks. This skillset
is designed around this spirit energy, and using it to fight
opponents, whether they are humans, supernaturals or even
deathly threats like hollows and dead souls (which this skillset
was originally designed to combat). When one thinks of specific
spirit energy skillsets, most people think of soul reapers,
hollows and arrancars or they may think of holy vampires, and
some might even think of aura users who use aura as a type of
spirit energy. The good thing about this is that any race can
learn to utilize this as long as they have a soul (not just
being limited to races like soul reapers, hollows and dead
souls), and doesn't require "affinities for spirit energy" to
utilize since everyone has the ability to focus spirit energy.
In order to use this, one only needs to train their physical,
mental and spiritual stats in order to more easily concentrate
their spirit energy. While some may have weaker spirit energy
than others, any one with a soul can learn this power. The only
affinities that make a difference is that some may have unique
affinities for certain spirit user skills that make them easier
to use, such as one human who had a particularly strong spirit
sense and was able to use it more easily once he learned how to
focus spirit energy. Spirit energy has become another energy
user type people can learn, and is a skillset that can also be
learned alongside others, such as one universe, the human
Darkfires connection to their spirit energy could lead to them
gaining spirit user abilities. For the most part, this energy is
unique dependent on the race, but each race's spirit energy has
some major counter in addition to normal energy counters (such
as other energies like mana and ki being able to combat spirit
energy), such as death wraith spirit being weakened severely by
concentrated light attacks. For the most part, countering this
works like countering any other energy otherwise.
Spirit User Spirit Balance Mastery:
~In order to train in spirit user abilities, a spirit user must
first master their own spirit energy, in order to utilize their
energy properly. Before training can even begin, the user must
learn a few different things. The first is that they must learn
how to tap into their positive and negative spirit energy, and
the second is that they must learn how to manage their own
unique balance. Most spirit users must learn this before they
can move on to other abilities so that they can learn to
properly focus their spirit energy. Depending on the user,
spirit users will often have varying amounts of soul energy, as
well as having different balances, making it imperative that the
spirit user trains and learns about their own spirit. By tapping
into their spirit, they eventually learn to utilize their
negative spirit energy and their positive spirit energy and find
balance in their souls. This is not just about fighting with
spirit energy, but this balance is also used to help users
control their spirit power, and learned to help them grow in
body, mind and spirit. This requires heavy meditation, and the
ability to focus inward which has to be learned to utilize this.
Thanks to this training, spirit users typically are very
inwardly focused, and learn to master their spirit as the first
step in their training. Depending on the spirit user, every user
typically has a different balance, so each user must find that
balance, and learn how to maintain that balance. Depending on
the user though, there are some that are special cases, such as
holy vampires don't have negative spirit energy and only have
positive spirit energy. Depending on the spirit energy, spirit
energy also may have unique effects depending on the spirit
energy used since each race may have unique aspects to their
spirit energy. Of course, while balancing one's spirit is
necessary to learning to focus spirit power, not being able to
maintain this balance can cause one's spirit energy to go out of
control, especially for more powerful spirit energy users. For
this reason, those with stronger spirit energies may restrain
their energy to maintain a lower level of balance.
Spiritual Energy Enhanced Spiritual Attack:
~Because spirit users tend to attract certain kinds of spirits
to them, spirit users have learned to fight against spirits that
may try to attack them. Since many spirit users suffer attacks
from the spiritual plane, spirit users have learned to attack
enemies not physically present. This not only allows them to
attack things like ghosts, hollows and other spiritual
presences, but this also allows spirit users to attack dark
spirits using their spirit energy. By using the focus and power
of their spirit energy, the spirit user focuses their spirit to
attack on the spiritual plane, rather than attack the physical.
Because of this, users don't just do physical damage with their
spirit energy but do spiritual damage to opponents. This is
meant to attack spirits, and other things not on the physical
plane, with some users even being able to attack spiritual
beings like demons and angels whether they're in a physical body
or not by attacking their spirit more than their physical body.
This is especially effective when used on spiritual presences
when a spirit is possessing others, as the spirit user's spirit
energy can be used to damage both the possessed body and the
spirit or entity possessing the person. With enough attack and
power, some spirit users can even grow to a level where they can
destroy spirits (usually requiring special skills and training
to do so), which can be very useful to fight spirits that might
come against the user. This is effective on almost any spiritual
opponent, as long as the spirit user can damage whatever they
are attacking. This is very useful since many spirit users might
get targeted by hollows or spirit users, which is a major
problem for them. While this is very useful for attacking
spiritual users though, the spirit user does have to hit the
opponent with their attacks in order to do damage, as well as
the spirit user has to overcome the spirit presence of the being
they are attacking. If the being they are attacking has stronger
energy than them, then this spirit energy will do high reduced
damage (if it does damage at all).
Spirit User Enhanced Spirit Pressure:
~One of the most notable effects of spirit users and those that
have spirit energy abilities is that many of them gain enhanced
spirit presences which show their spiritual power. This presence
radiates from the body in its aura, and gives off spirit
pressure depending on the strength of the spirit energy. This is
a passive effect which is emitted from the body, where the
body's emitted spirit energy puts pressure on the environment
around them. How this energy senses depends on the being and
what kind of spirit energy they have, but all spirit energy
reacts similarly to the environment, which comes from a spirit
user. Stronger spirit users have a stronger effect on the
environment, where the strongest spirit energy users may have
presences that can create intense gravity that can put immense
pressure on an area. How far this presence extends, and how
powerful the presence is depends solely on how powerful the
spirit user is, and if they utilize certain things like spirit
suppression to keep their spirit energy suppressed. Many
stronger spirit users who have intense gravity to their spirit
presence will often wear spirit suppression equipment to prevent
their spirit energy from having a negative effect on the
environment around them, while weaker spirit users will often
wear items that will help increase their spirit power and focus
to help them match higher level spirit users. For the most part,
this is a passive skill, but can be used to one's advantage,
such as how hollows utilize spirit coming from the body to
enhance their skin passively in their Hierro technique so that
their spirit presence can be used to strengthen their skin. This
also is responsible for the body and supernatural power
amplification (more later) when using spirit energy. While it's
not always useful on its own, some users have learned to tap
into their spirit presence in order to either contain the energy
to retain as much spirit energy as they can, or some may learn
to draw on their spirit presence (a common trend among demons
who use spirit power). For the most part, this is mostly just a
passive skill that is determined by the strength of the spirit
user. Stronger spirit users will often have trouble because they
may release too much spirit energy, but weaker spirit users may
need spirit concentration equipment in order to use stronger
spirit powers.
Spirit User Spiritual Aura Defense:
~Almost all spirit energy users develop their spiritual aura,
which is usually present in their spiritual pressure/presence.
The first use of the spiritual energy aura is a passive defense,
that can defend the user thanks to the spirit energy being able
to dampen attacks (if strong enough) and reduce damage from
attacks. Similar to those like the Darkfires who use elemental
auras, spirit energy users can use their spiritual auras as a
passive defense in the same manner. Users can develop this as
long as they can train their aura (some stronger spirit users
may have trouble with this unless they have something to help
them control their spirit presence), and can learn to use their
spirit aura to defend themselves. While nowhere near as powerful
as more concentrated attempts at using energy for defense, this
does allow a user to utilize spirit energy as a defense without
needing to do anything. Unlike other aura abilities, this has no
active or inactive state, unless one suppresses their spirit
energy when not using it (usually through spirit suppression
items). And depending on the spirit energy, this aura can have
different effects depending on the spirit energy used. For
example, demons having stronger and more concentrated spirit
energy would make a much stronger spirit aura that can dampen
attacks far more effectively, or an angel's spirit aura could be
used to dampen unholy energy attacks since their spirit aura
would be purifying in nature. The effects depend mostly on the
user and their skillset, as well as their race and heritage.
There are some other techniques for this as well, such as some
who have techniques that can use the aura specifically, or
spirit attack/defense skills that use more concentrated focuses
of spirit energy to defend specific parts of the body (More
later). Of course, as one might expect, getting through a spirit
energy is a matter of strength and focus, where users can break
through one's spirit aura if they have the strength or focus to
do so. For example, those with the focus to negate energy using
certain focus skills could more easily break a spirit user's
aura, and those with stronger energy can also more easily break
spirit aura.
Spirit Aura Physical and Supernatural Amplification:
~Similar to abilities like mana amplification and ki
amplification, spirit energy users also gain this ability as
well. Those with spirit energy that learn to utilize it and
train it will gain spirit-based passive amplification by
learning to focus their spirit energy and draw it out. When
spirit energy is running through the body, the body's physical
and supernatural stats are amplified by one's spirit aura,
making them stronger than they normally would be. As one might
expect, this amplifies the body's physical stats, increasing
what a user can do when the user is focusing spirit energy. This
also includes a user also gaining spirit energy amplification in
their supernatural abilities as well, where their spirit energy
amplifies their other supernatural skills. For example, spirit
users may have other skillsets, and those skillsets can receive
an amplification from spirit energy depending on the skillset.
For example, one soul reaper learned spirit user abilities and
the increased focus on spirit helped them use stronger kido
abilities and strengthened their zanpakuto abilities. This
amplification works as long as the body has spirit energy, and
stronger spirit energy can increase the amplification of this
application of spirit energy. The good thing about this skill is
that it can be strengthened through training and focus as the
spirit user grows, whether it's physical training to train the
body, spiritual training for stronger amplification, or a
combination of the two for both effects. Even a normal human who
uses this amplification (as long as they have a moderate level
of spirit energy) can usually use this amplification to keep up
with other supernatural type opponents, and can use this in
combat without even having to think about it. The only time that
this deactivates or is not usable is if the user either
restrains their power (which is useful for those that have
harder time controlling their abilities) or the user runs out of
spirit energy. Other than that, this amplification can also be
overpowered by stronger and more focused opponents, and can be
countered by other supernatural energy amplifications (like mana
amplification or chi/ki amplification).
Spirit User Soul Protection Training:
~Those that learn spirit energy are often taught how to protect
their soul, specifically against those that want to steal their
soul since there are so many soul eaters in the world. In this
training, a user learns to focus their spirit energy to protect
their soul, usually putting energy around their spirits to
protect their spirit from outside influences. This has a few
uses, such as making it very difficult for soul eaters to steal
their soul. By putting protection around their spirit, a soul
eater has to break through this spirit energy or absorb all the
spirit energy before the spirit user's soul can be taken. And
even if a user's soul is absorbed, the spirit user can actually
keep putting protection around their soul to prevent the soul
eater from being able to fully utilize the soul and keep the
soul from dissolving into the mass of souls most mortals who eat
souls become. This means that many spirit users, even if their
soul is taken, have protection to avoid their souls being used
by others. This protect also protects the spirit against things
like corruption, such as some spirit users will use this to
prevent their soul from being corrupted and turned into a hollow
if they die, or a user may use this to keep certain energy
poisonings from affecting their soul. This ability is a great
way to learn to protect one's spirit, and allows a user to find
different ways to protect themselves. Some may even come up with
unique methods to protect their spirit, such as one half demon
and half human hybrid used a barrier around their soul to
protect themselves from being overtaken by demon energy when
they went into full demon form (essentially allowing them to use
a full demon form and maintain their mind without losing control
like they were previously). When it comes to this protection, it
can be very useful, but is not completely indestructible, as
some opponents can still break this protection and steal one's
soul, or corrupt the soul if their energy can break this
protection. It is also worth noting that this protection also
only works as long as a user has spirit energy, and if they are
out, they cannot use this skill.
Soul Healing/Soul Purification:
~Those with spiritual energies are able to use their spirit
energy to heal souls that have been damaged to a degree by
transferring some of their spirit energy. Those with permanent
soul damage or souls that have taken heavy damage are usually
weakened or they may be affected physically by it, but those
with spirit energy are able to heal that damage depending on
their spiritual natures to a degree. Some are able to do this
more easily than others, such as angels and holy vampires who
specialize in more positive spirit energy powers. Some races
like demons and death wraiths who use darker sides of their
souls may have a harder time utilizing this skill. However, each
race does have some ability to heal through spirit energy
transfer, where the spirit user uses the spirit energy in
another's body to amplify the life energy in the body to heal
itself. And in addition to healing, spirit users can also use
their spirit energy to remove corruption and tainting of souls
and spirits to a degree, with some races being better at it than
others. By using spirit energy to counter corruptions and
tainting, a spirit user can usually find a way to use this to
help remove energy corruption if a user is smart about how
they're using their spirit energy. For example, a spirit user
may counter demonic energy poisoning by using positive spirit
energy to counter the demonic spirit energy. Spirit users can
use this on themselves or on others (usually allies), and can
use this as long as they are willing to transfer spirit energy.
However, it is worth noting that that some spirit natures may
have additional ability to use this depending on the spirit they
have, such as angels being able to more easily heal and purify
with their spirit energy. However, one cannot bring someone back
from death, and in order to counter certain conditions, the user
has to know what is causing the problem. For example, this may
not work on normal illnesses, but if the user knows enough demon
energy poisoning, then they may be able to counter it with their
spirit energy. And with healing, one has to learn to utilize
spirit energy that won't be harmful to the person they want to
heal, as some spirit energies can react negatively, such as
angelic and demonic spirits clash and would likely cause more
pain and injury if an angel tried to heal a demon or vice versa
(though it would be possible, just painful).
Spirit User Astral Projection/Astral Possession:
~This ability comes with being able to access the spiritual, and
is something spirit users learned to do by accident. Those that
are in tune with their spirits are able to project their spirits
when they desire through astral projection by separating their
spirit from their body. Many are familiar with the concept of an
"out of body" experience, but spirit users learn to utilize it
when they choose to thanks to their enhanced spiritual training.
When projected, there are a few things that one can do when in
astral projection. Those with this are able to go to the Veil
where spirits are usually found, or the user can attempt to go
to the Spirit Realm, which is a realm where natural spirits
reside, if they are able to perceive the spirits. Typically,
this allows a user to more easily access spiritual planes, where
they can go there as a spirit rather than as a physical being. A
major use for this is that some spirit users learn to interact
with dead spirits this way, since some spirits are harder to
interact with in the living world under normal circumstances.
However, because of people like Barbas who found ways to use
this more creatively, there are also other ways to use this as
well. Some more devious users have learned to use this to follow
people and whisper suggestions to them, as a means to try and
mislead them, or some have even learned to possess others using
this ability. Advanced users of this can even go into people's
dreams as well, even being able to take control of someone
else's dreams once they learn how the dreaming process works
from inside the mind. This technique can be quite useful to
certain spirit users depending on what they use it for. However,
the major danger is what happens when one is in astral
projection, because their body remains vulnerable while they are
in this form (since they are not technically in their body,
their body could be attacked and they likely wouldn't know).
Another danger to this is that when one accesses places like the
spiritual or astral plane, their spirit may be noticed by other
entities, with the major one being dark spirits who may attack
them to try when in astral projection. For the most part, there
is one general rule to remember when dealing with the spirit
plane: When you see them, they see you. Other than that, things
like possession and astral suggestion still work just as one
would think, and the same weaknesses apply as they would to any
other uses of these powers.
Spirit Energy Constructs/Projectile Creation:
~As one might imagine, this is the main method of attack using
spirit energy. Those that learn to utilize spirit energy learn
to focus their spirit energy into spirit energy attacks that
they can use to fire at enemies. Many are familiar with certain
techniques like soul reaper Kido, or the hollow's cero
techniques, which are applications of this concept. When using
this, there are many ways to use spirit energy to attack
enemies. In terms of focusing energy for projectiles, there are
a few ways to do this. One could fire a spirit energy like a
beam attack, similar to how ki users fire waves of ki at
enemies, or one could fire concentrated blasts of spirit energy
at their opponents. Another method of using spirit energy is
that many spirit users can create spirit constructs, forming
spirit energy into forms they can use (For example, the Spirit
Sword technique creates a sword of spirit energy as a construct
of spirit energy). Depending on how it's used, there are many
ways to use spirit energy in projectiles and constructs which
can be done depending on the skills of the user and if they
learn certain techniques. For example, some human spirit users
learned the spirit gun, a concentrated spirit energy attack that
blasts opponents with raw spirit energy. When used, not only are
there many ways to use this (while there are many in the spirit
techniques/skills section, the ones listed are nowhere near
every spirit energy technique out there), but each person using
it could apply their own unique effects to techniques for
different effects. For example, the human spirit gun was learned
by a demon who was able to fire far more concentrated spirit
guns due to using his more concentrated demonic energy that was
able to overpower normal uses of the spirit gun. This mostly
depends on the user, how they're trained, and how creative they
are with how they concentrate spirit energy. There are many
variations of ways to use this, and many users can even create
their own unique spirit energy skills, but this particular power
mostly just covers basic uses of this skill, where users can
create blasts, constructs and other ways to use spirit energy to
attack or defend. For the most part, any spirit energy used can
still be countered like normal spirit energy, and unique effects
can also be countered just as they normally would be (like holy
energy could counter demonic spirit energy).
Spirit/Soul Summoning:
~This ability allows a user to tune into their spirit,
specifically allowing a user to learn to tap into parts of their
spirit and summon things within their spirit. The most common
examples of this include the death wraith soul sword technique
where death wraiths tap into their spirit and gain soul bound
weapons. Another example of this are certain manifestations of
spirit, such as Pai Zhua users are able to summon animal spirits
from within their spirit by tapping into their own animal
spirits. Users deep in connection with themselves are able to
tap into their spirit and find things within their spirit to
summon if they have hidden aspects in their spirit. Many spirit
users have some form of aspects of their spirit that they don't
know about, and spirit user training can help one focus on these
aspects and use them. Of course, this also depends on the
skillsets and abilities one has, as some skillsets are better at
using this than others. This is not to be confused with
connecting outside items to one's spirit, or about spirit
storage techniques, as this skill only covers drawing out things
within one's soul and learning to summon them from their soul.
Depending on what is summoned, and the skill used, spirit users
can learn a variety of techniques and only need to find a way to
awaken whatever it is they want to summon. Once a user is able
to utilize this, they can summon whatever is in their soul
freely, with the most common examples including one's animal
spirit (via Pai Zhua training), soul bound weapons (usually
common among death wraiths, soul reapers and arrancars, but not
limited to them), and spirit familiars generated from the soul
(which some do have spirit familiars that can be generated from
within their spirit). When summoned, whatever summoned is able
to be used depending on what is summoned, where familiars and
spirits inside the user can be summoned and controlled like most
familiars, or a weapon like a soul bound weapon could be called
and used in battle. For the most part, each art may be slightly
different, but they all share the same weakness: Anything that
is summoned can eventually be broken with enough power, where
things like familiars and spirits can be dispelled temporarily
if they are overpowered, or spirit weapons can be broken and
have to be repaired.
Spirit Item Empowerment:
~This ability lets a user use their spirit energy to empower
objects around them, usually as a means to create items or
weapons. When using this, a user simply passes some of their
spirit energy into an item, which can grant the item special
properties depending on how this is done. There are some that
have special arts to do this, such as some will empower an item
with spirit energy before a supernatural type blacksmith will
forge the item or weapon into a more powerful item or weapon.
Depending on how it's done, there are some that can create new
spirits within items using their spirit energy, such as someone
may use a special art on a weapon to create an intelligent
weapon. However, the most common use of this often just includes
a user learning to create items and weapons by empowering an
item. There are a variety of uses for this, such as storing
spirit energy in something for a user to use later to replenish
their spirit energy (such as storing their spirit energy in a
bottle of water to create spirit water that they can drink and
revitalize their spirit), or users may create items or weapons
that utilize their spirit (Such as how the demon Sesshomaru uses
his Bakusaiga, a sword made from his demonic spirit energy).
Some may even empower items and/or weapons for others, such as
some dragons may help each other by using their spirit energy to
forge weapons from their spirit different from the dragon's own
spirit so that they can use a sword with a different element to
grant them more variety in attacking (such as Olympus universe
Ryu Fefnir Bordas who had three swords each with different
spirit energy to create three very different blades). Some
weapons that have been made in this way develop their own
abilities and their own ways of communicating with their owner,
and have their own ways of growing in ability (such as spirit
weapons). Object and weapons empowered by this gain the spirit
power of the person who empowered it, which usually includes the
race's spirit power such as a death wraith spirit energy being
able to be used to make a shadow user weapon, or an angel making
a weapon a holy weapon by empowering it with their spirit. The
weapon or item empowered still uses the same powers as the
person who empowered it to an extent, and that means that they
have the same weaknesses, such as demons and angels items being
weak to the opposite type of spirit, or dragon weapons/items
being weak to the counter elements of the spirit energy, or any
other weakness the item or weapon might have.
Soul Resonance:
~Those with spirit energy are able to harmonize with other
spirits, being able to use this passive technique to tune their
spirit powers to combine their spirit power with another
supernatural or even harmonize with spirits within themselves.
For example, those with living weapons or spirit bound weapons
have to use this to be able to wield their weapons, and by use
this ability to harmonize with each other, the two are able to
use their power. However, those with this technique are able to
tune to others as well, with many spirit users often using this
alongside allies to tune their spirit to allies so that the
spirit user can combine attacks with another ally. This can
result in special techniques being usable that normally wouldn't
be able to be used, such as a demon and angel combining their
spirits to create a unique spirit attack that blends their
powers together when the two powers normally wouldn't be able to
combine together (unless used by a nephalem). The powers usable
depend on those tuning to each other, and the powers of the
other person. This is not limited to just other spirit users, as
a spirit user can tune to almost any energy a supernatural can
use. There are ways to tune spirit energy to other energies like
mana, chi/ki, psychic energy, and even elemental power depending
on the person the spirit user is trying to harmonize with. Due
to the variety of powers this spirit power can be used to attune
to, it is hard to name all the possible combinations, as there
are a large variety of them. However, the consistent thing is
that the spirit user tunes a spirit attack and combines it with
their ally, creating a much stronger unified attack with their
ally. As an example, one use harmonized with a ki user to fire a
spirit beam attack combined with a ki beam technique to create a
combined energy beam. Of course, as one might imagine, aside
from the increased power and additional person adding their
technique, techniques using this are still weak to the same
weaknesses as normal, with each spirit energy having specific
counters in addition to other energies (IE death wraith spirit
energy being weakened by strong enough light energy or
flashbangs).
Spirit User Techniques/Skills:
Spirit User Spirit Technique: Spirit Lightning:
~This technique was originally believed to be created by Kierran
Black, but other users of this have shown that there have been
spirit lightning techniques before Kierran Black developed his
version of the technique. This technique has become one of the
spirit user energy change form techniques that replicates
elements using spirit energy spirit energy changes in nature (by
changing spirit energy into a more static-like state). This
skill uses change in energy form, in which the energy is shaped
to have the same consistency as lightning once it's been applied
correctly. This power works similarly to lightning, but instead
of being lightning, this particular power is spirit energy. As
such, not only can this be used with spirit energy to do unique
spirit energy damage based on the spirit user's race, but this
lightning can also be used to bypass lightning immunity since it
is not true lightning. This power can work as an alternative to
powers like corrupted lightning, and can be used in similar
manners to lightning such as creating waves or beams of
lightning, releasing streams of spirit lightning to electrocute
objects and people, or even using concentrated spirit lightning
for piercing attacks. And not only can this use normal
conductors to conduct the spirit lightning, but this spirit
lightning also uses spirit energy to conduct lightning thanks
the technique being designed to attack spiritual energies rather
than physical. As such, those affected by this will not just be
hurt on a physical level, but will take damage on a spiritual
level. While this doesn't destroy spirits/souls, it does damage
them enough to usually incapacitate enemies after enough
exposure. However, depending on the spirit energy, this can also
be run through certain other energies based on the energy of the
user, such as a demon spirit lightning user could run their
spirit lightning through unholy energies as a conductor. For
countering, this is still countered like normal lightning, such
as using water or ice, but one can also use other energies to
counter this as long as it's not an energy that the spirit
lightning uses as a conductor.
Physical Spirit Amplification Combat:
~This technique utilizes spirit energy in physical combat, in
which a spirit user focuses their spirit into physical
amplification and focusing attack and defense techniques when
fighting. This takes a concept similar to the Mystic Knight
skills, where the user focuses more on physical amplification
using energy rather than using energy to attack (except that
this technique doesn't require a user giving up their normal
skills to utilize like mystic knights requires magic to be given
up to physical amplification). In this particular technique, a
user will often focus the spirit energy into their physical
attacks, whether it is to attack or defend. By strengthening
parts of their body with spirit energy, they focus on amping
their physical abilities in a fight. For example, a spirit user
may focus the spirit energy to their fists when trying to punch
an opponent, in which there are many techniques for spirit
punches and spirit kicks using spirit energy to attack using
physical combat. This power is often used in conjunction with
certain spirit user fighting styles such as the Satsui No Hado
or the Reshuyuken. When used, a user can not only use attacks,
but can use spirit energy to amplify their defense, such as
using spirit energy focused around one's arm to use their spirit
energy like a shield to block attacks. Depending on the use of
this and the style used, this can be a very useful fighting
technique, where users can apply this to almost any fighting
style if they truly desire if they can focus their physical
combat properly. And thanks to each race having different spirit
energy, the effects of the spirit energy used in this style can
also change depending on the race, with each race having
different effects that apply when they hit opponents with spirit
energy enhanced attacks (Such as a fire dragon attacking with
spirit energy would do fire elemental damage when their attacks
hit an opponent). As such this is a very useful technique, and
pretty basic. Mastering it however, requires a user to master
not only their own combat skills, but also master how they apply
spirit energy in combat. Of course, opponents can counter the
spirit energy just like any other, and users can still block and
dodge attacks and defenses just like any other physical combat.
Spirit Bond/Spirit Familiars:
~This skill is for those that want to learn how to bond their
spirit to an entity like a spirit, or gain a familiar, there are
arts that will allow one to do so. Unlike the spirit summoning,
this usually involves bonding an outside source to the spirit.
This can be used in a variety of ways, where a user can learn
different arts to bond certain living things to their spirit.
The first common one is familiars, where more spiritual users
will use an art to bond a familiar to them (usually working best
if the familiar agrees to be bonded to the user). Familiars can
come in all shapes and sizes, and when bonded, users will often
gain special connections to the familiars they bond to to them.
Of course, there are many arts to gain familiars, which users
can learn if they have a skill for it (such as some spirit users
have developed an art that will use spirit energy to summon a
spirit or familiar they have an affinity for). The second most
common thing this is used for is bonding spirits to oneself, in
which there are arts that can allow one to either befriend or
even enslave spirits (though enslaving spirits is often
considered a taboo skill among many races that know the
spirits). When bonding spirits, usually this bond is created to
allow the user and the spirit to share their power together,
usually as a means to work together and strengthen each other.
Many spirits will often feed on energy given to them to grow
stronger, and in exchange they will help the user. Whether it's
a familiar or a spirit or something other outside force bonded
to the spirit, spirit users can use this art to bond entities or
even sometimes bond objects to their spirit (more on that
later). There are many ways to use this, so it is not always
constant, as there are different arts to do different things.
However, the main thing to note in every case is that the user
must bond to something to use this art, with almost all bonds of
this skill being to outside sources (not something generated
from inside the body). As for countering this skill, the most
common counter is by using energy or other spirits, where an
opponent may be able to counter with similar arts. Though what
is summoned usually depends on what an opponent has to do to
counter this (IE a weapon being summoned can just be countered
by another weapon).
Spirit User Spirit Technique: Spirit Shield Techniques:
~This skill involves defensive arts that utilize spirit energy
to create defensive techniques. There are a number of ways to
use this defensive technique, where users can utilize are able
to use spirit energy for different types of defenses. There are
many techniques so it's hard to summarize all of them, but among
some of the more popular techniques are Spirit Shield, Spirit
Wall and Spirit Barrier. Spirit shield is a technique where a
user extends their spirit energy from their arm in the form of a
shield or a shield gauntlet, in which they use the energy shield
to block attacks when moving around in combat. By using spirit
energy that can extend from the body instead of simply having to
be held up like normal shields. For spirit wall, this creates a
large wall in front of the user, where they are able to use
their spirit energy to defend against attacks by using the
spirit wall for defense. The most effectively method this is
used for is defending against energy attacks, like energy beams
(like ki beams or hollow ceros). The next technique is spirit
barrier, which a user uses to create a barrier around themselves
to defend against attacks. This technique is useful to AoE
attacks, such as explosions, and can be used to defend from
attacks form multiple angles. This technique is often used to
create some form of barrier, where some will form a sphere
around them, or some may form a diamond barrier, but the main
thing to note is that these barriers are made of spirit energy
and usually grant complete coverage around a user. Depending on
the technique, certain techniques are very useful depending on
the situation. Shield is a good technique that doesn't require
much energy, but one has to be able to move the shield in order
to block attacks. Spirit wall is a good technique that also
doesn't require too much energy (but more than spirit shield),
but users cannot come out from behind the shield without risking
attack, and the wall cannot defend against attacks from the side
or from behind. Spirit barrier is a great technique for all
around defense, but takes a lot of energy to utilize properly
due to it being a barrier that surrounds an opponent. All of
these can be broken by stronger energies, or by stronger
opponents if they have enough raw power to do so.
Spirit User Spirit Technique: Spirit Vectors:
~This is a technique used by spirit energy users, in which they
project their spirit from their backs. When the spirit's power
is released from the back, it's released as tendrils that come
out as extensions of the spirit that can be used to attack
opponents. These tendrils are typically very hard to see, since
they are clear, when used by human spirit users. Some races are
able to use different shapes, such as one race who makes the
tendrils into arms with hands at the end of the arms. Depending
on the person, some people can also change the form of these
vectors, such as turning the tendrils into shields to block
attacks, or can be used to do things like create axes or other
sharp weapons out of the tendrils to attack opponents by
changing the form of the energy used in these vectors. These
vectors can be used to grab and throw objects, attack opponents,
or they can be used to fire spirit energy attacks depending on
the user and their skill in using these vectors. This power is
an extension of the spirit using spirit energy, and is a power
that acts as an extension of the user. Users can range from
using the tendrils as whips to disable opponents (or some may
even grab and choke people with these vectors), and some can
even slice through objects using these vectors (which uses them
to deadly effect on enemies usually). This skill can be quite
adaptable, and depending on the user, there are many ways to use
these vectors. And depending on the spirit energy used, some
vectors may have special effects on the vectors or on opponents.
For example, a demonic spirit vector would be much more potent
and do demonic spirit damage that burns opponents on physical
contact with the vectors. If removed or severed by opponents
though, the tendrils not only dispel, but the user loses the
spirit energy they put into the vectors (which can severely
weaken spirit users if their vectors are destroyed depending on
how much energy is put into them). Depending on the race, some
spirit energies can also be seen by people more easily, such as
a death wraith spirit energy being black like shadows, or a
demon spirit energy being crimson, orange or some form of
demonic color (but these spirit users make up for this by having
unique effects).
Spiritual Earth Manipulation:
~The user can create, shape and manipulate earth formed from
one's soul/spirit. Due to being comprised of spiritual power,
the earth isn't only stronger than usual earth, but also have
the power to affect one's soul in varying ways.
Spiritual Plant Manipulation:
~The user can create, shape and manipulate plant-life formed
from one's soul/spirit. Due to being comprised of spiritual
power, the plants aren't only stronger than usual greenery, but
also has the power to affect one's soul in varying ways.
Spiritual Metal Manipulation:
~The user can create, shape and manipulate metal formed from
one's soul/spirit. Due to being comprised of spiritual power,
the metal isn't only stronger than usual metal, but also have
the power to affect one's soul in varying ways.
Spirit User Spirit Technique: Severing Soul Cutter:
~This is a variation of the soul sword designed to attack the
spirit rather than the body. This attack works similar to the
spirit sword, but instead of cutting the body like normal, this
is designed to attack the spirit of the user, doing damage to
their spirit. While they take no physical damage from this
technique, this technique can weaken those struck with it as
their soul is damaged, and may be unable to properly control
their energies. This technique was designed to attack and
destroy presences that possess people, but without hurting the
person they were possessing, as users could use this to attack a
spirit directly regardless of the physical form. This works
great against not only things like dark spirits and hollows, but
also works against things like ghosts, angels/demons, and many
other spiritual entities. Some races spirits can also use this
technique to use different effects, such as death wraiths being
able to use this to attack ghosts and spirit type opponents and
do darkness damage to one's soul, which is what the death wraith
version of this technique was originally designed for (as it was
designed to attack dark spirits and lost souls and weaken them).
This was originally designed to be used against spiritual
opponents (not physical), so that this technique could be used
to take on spirits that would normally not take physical damage.
This technique also goes through solid matter, and cannot be
used to block attacks or projectiles unless they are spirit
based in nature, since this is made to attack on a spiritual
plane rather than a physical one. This also does no physical
damage to opponents if used on them, so a user should only use
this if they want to attack a spirit or something akin to a
spirit. The best way to avoid damage from this is to avoid the
blade itself, as a user has to hit with this to do damage to the
spirit. And depending on the spirit, some may require more
attacks to disable or destroy than others (depending on the
strength of the user's ability to hurt spiritual opponents using
their basic spirit user training).
High Level Spirit User Spirit Technique: Spirit Wave:
~This is one of the strongest abilities of a spirit user,
designed as one of the most advanced spirit techniques one can
use that was developed by one of the strongest known human
spirit users. Only those who have mastered the use of spirit
energy can use this power, in which a user has to learn to focus
their spirit energy completely through their body and be able to
enhance the flow of their spirit energy using highly advanced
spirit control techniques. When used, this amps the body with
spirit energy, granting a higher level of focus and power. In
addition, the spirit power is also amped through the body,
creating a powerful wave through the body that empowers it even
more. This technique, when used by a master of spirit power, can
use this to attack opponents with highly enhanced power
temporarily, or be used to fire a large wave of spirit energy at
an opponent depending on how its used. If focused inward, the
user can amplify their physical attacks immensely while the
spirit wave is active (though only for a short time), or a user
can focus it outward and create a massive spirit wave to blast
an opponent or group of opponents around them. When used
outwardly, this can also be used to purify others of impure
influences or purify them of any type of control over their mind
and body due to this technique being designed with a power of
purification to attack stronger spiritual opponents (like
purifying hollows or dark spirits). This is a very powerful
technique, but it exacts a very heavy toll on the body, doing
more damage to the body as long as the technique is active, and
overuse can weaken a user's ability to use spirit energy to the
point that some can lose the ability to generate spirit energy
if they damage their body enough. And while this is a powerful
attack, it can be dispelled or blocked by more powerful
energies, but usually more when it's fired in a wave at an
opponent. And as with many of the spirit energy techniques, some
users can even overpower it physically if they are able to
overpower the energy that is channeled into this (though most
have to use some form of supernatural amplification to overpower
this with raw power).
Rabbit Combat Techniques:
Luna Ring:
~Isaiah use his strength to kick multiple targets simultaneously
as he performs a cartwheel in the air with his legs extended.
Luna Fall:
~Isaiah swings his foot downwards while he is above his
opponent, driving his target straight into the ground beneath
his feet with a mighty kick.
Luna Tijeras:
~Isaiah mounts his opponent's head and grips them tightly with
his legs before twisting his body, pulling with all of his
superhuman leg strength to rip his opponent's head cleanly off
and then smashing it into the ground.
Luna Arc:
~Isaiah raises his leg and delivers a powerful front-facing axe
kick on to his opponent.
Luna Rush:
~Isaiah rushes towards his opponent and pummels them with a
series of powerful kicks.
Combat Abilities/Skills:
Boxing Mastery:
~The user has complete mastery of boxing techniques and its
disciplines. Boxing is a combat sport in which two people,
usually wearing protective gloves and other protective equipment
such as hand wraps and mouthguards, throw punches at each other
for a predetermined amount of time in a fighting ring.
In most professional boxing one must hit an opponent's head or
upper body, being disqualified for aiming "below the belt",
while boxers may also "hug" temporarily to block an opponent
they cannot do so for long and are instead expected to dodge or
counter.
Kickboxing Mastery:
~The user, either innately or through training, is a master of
kickboxing, a group of stand-up combat sports and a form of
boxing based on kicking and punching. Some styles of kickboxing
include Japanese kickboxing, Savate, Sanda and Muay Thai. Since
kickboxing is a broad term, understanding the history can be
somewhat difficult, since combat is an inherent part of being
human. Kicking and punching as an act of human aggression have
probably existed throughout the world since prehistory. However,
the term 'kickboxing' originated in Japan, in the 1960s, and
developed in the late 1950s from karate mixed with boxing, with
Taekwondo, Muay Thai, and Savate.
Wrestling Mastery:
~User, either innately or through training, is a master of
wrestling and is a sufficient combatant due to their often
unpredictable and improvised fighting techniques. The user is a
master in all wrestling techniques such as throws, takedowns,
grappling holds and more.
Spirit User Combat Style: Reshuyuken Style:
~This is one of the spirit user styles that some spirit users
may default to learning as their combat style. This was a
modified version of the spirit user physical combat style, which
was modified into a specific combat style. This style combines
kickboxing with spirit power, essentially combining combat style
and energy use into one combined art. When used, this style is
more about physical combat training, but also about using spirit
projectiles. This style uses the arms to defend oneself, while
users counterattack with powerful kicks. When used with spirit
amplification, this can allow a user to do extra damage.
However, the most dangerous thing about this technique is the
spirit techniques that are used along with it. In addition to
this being useful as a physical combat style similar to
kickboxing, this style also works well at attacking enemies with
spirit power. Users can create orbs of spirit energy,
concentrated to explode on impact when they hit something or
someone. When used, a user kicks the orb at an opponent, and
uses the kinetic energy to essentially do damage to the opponent
when the orb hits (and then also do concussive force damage when
the spirit orb explodes). Some advanced users of this can even
create orbs that explode into smaller spirit orb shots when the
user kicks the orb (rather than waiting for it to hit a target
and explode like normal), essentially separating into a flurry
of spirit orbs that can be used to try and overwhelm an opponent
or attack a group of opponents. This style can be very
destructive, as advanced users are strong enough to destroy
houses with their spirit. And based on the spirit user's race,
the spirit orbs can have unique effects depending on the user's
race such as demons will have stronger and more potent spirit
energy, or a full hollow's spirit energy will do acidic spirit
energy damage when the orb explodes. This style is one that
requires not only intense physical training, but great
concentration and spiritual energy control in order to use, so
while this is very powerful, it is much harder to master.
However, opponents may also find this style easier to avoid if
they know how it works (such as if they figure out that the user
mostly kicks to attack, the opponent can focus on dodging the
kicks).
Spirit User Movement Method: Spirit Acceleration:
~This is a combat acceleration technique that was modeled after
soul reaper flashstep or arrancar sonido. This method uses
spirit energy to speed up the body's movements, and uses this to
amp the body's ability to move so that opponents can move fast
enough to keep up with fast supernaturals by using a combination
of spirit energy and precise movement. This combat tactic lets
users speed themselves up by concentrating the amp of their
spirits into their body, usually projecting it into the limbs so
that the limbs can move more efficiently while using precise
movement to allow a user to move at extremely high speeds when
in motion. Users can appear to disappear from view when in
motion, similar to other high speed movement users, and spirit
users can learn this alongside their spirit amplification
training, and can learn this alongside whatever combat style
they may choose (as this works with almost any style if one
masters it properly). This technique requires precision
movement, careful coordination and the ability to process things
at higher speeds (which can come with training if a user trains
their mind and body properly), since this is a dangerous combat
maneuver that can easily result in someone hurting themselves,
like running themselves into things if they can't stop process
what's going on fast enough and can't stop before they hit
something. This particular style is often used by more
experienced fighters used to moving fast through combat stepping
methods or other speed based abilities, since they are used to
moving fast. Using this is very difficult, but if used properly,
the skill can prove very useful in combat. Users, however, must
be careful when combining this with combat style stepping
methods, as sometimes the combination can be too much speed to
handle in some cases (Such as one user who tried to combine this
with hollow sonido and pancaked into a wall because they
couldn't control their speed). It is also worth noting that
other high speed movement users can also keep up with this
style, as users can use other high speed movements to counter
this just as this counters other high speed movement.
Spirit User Weapons Experts:
~During their time training in combat, many spirit users will
train in weapons, in which many have trained in a number of
weapons from guns to swords, to even knowing how to use a staff.
Normal weapons are usually pretty obvious, such as swords,
staves and other melee weapons are often common things spirit
users train with as part of their combat training. Even if a
spirit user doesn't like using weapons, they at least learn how
to use them, and can use them if they ever have to (though there
are many that also might have specific weapons they might use).
And depending on the weapons, some spirit users may even learn
to use special supernatural weapons if they have access to
supernatural weapons (such as some may have special spirit
weapons made for them to use in combat). The next thing to
mention is guns. While guns are something supernaturals don't
always care for, spirit users will use them if they have to and
can utilize guns to pretty useful effect. Thanks to this, many
spirit users who use guns may learn to use guns and become
expert marksmen. Depending on their training, there are many who
are great with many kinds of guns, with some who may have their
own preferences when it comes to guns (like some stronger
supernaturals might prefer higher caliber guns if they can fire
them more easily than weaker people since high caliber guns have
a lot of recoil). When it comes to using guns, spirit users will
often have to learn how to predict opponents movements, and they
also have to learn how to account for things like wind
resistance and friction when using guns. However, among more
advanced gun users, Some may be able to do things like ricochet
bullets around if they are able to calculate the trajectory of
the bullets, or some may also learn to instinctively aim if they
have good combat instincts. Of course, as one might expect,
every weapon does have drawbacks, and this includes even
supernatural weapons. Every weapon can be countered somehow, and
spirit users usually have to be careful when using weapons so
that the weapons don't become a crutch for their combat as too
much reliance may make them too reliant on weapons over their
spiritual power and training.
Spirit User Supernatural Hunting Weapons Experts:
~Because spirit users have to learn how to fight supernaturals,
spirit users often have supernatural hunter weapons that they
can use even if some may not like using weapons. This includes
things like silver knives, blessed weapons, and even special
materials like varanium and stilled silver. This usually depends
on the spirit user and what they have available to use, as
spirit users usually prepare for whatever kinds of supernaturals
they might fight. For example, before going into a werewolf
infested forest, a spirit user grab some silver knives to use,
or they would use special holy weapons if they were fighting
demons or other demonic type creatures. There are a number of
supernatural hunter weapons that spirit users know how to use
(not all of which are spiritual in nature, and knows how to
utilize them thanks to their time spent fighting supernaturals.
There are a great number of supernatural hunting weapons spirit
users can learn, and many can even develop their own through
things like spiritual item empowerment. But for the most part,
it is hard to quantify every option out there, since there are
so many. Spirit users often have weapons dependent on their
situations, where many will specifically train to fight whatever
supernaturals they think they may face. Users may also choose
weapons based on what they have available, such as some who are
a part of groups may have access to certain weapons others don't
have. This also includes certain materials that might be
available, where users can take advantage of certain materials
used to fight supernaturals. The biggest examples of this kind
of material are varanium and stilled silver, which have become
popular for fighting supernaturals due to the effects they have
on supernaturals. Some spirit users may even use spyrix to fight
spiritual opponents (though this is dangerous due to its effect
on all spirits, not just enemies). For the most part, this
mostly covers weapons specifically designed for fighting
supernatural opponents, as normal weapons are usually covered
under their weapons training. And like all weapons, these kinds
of weapons all have counters depending on the weapons.
Spirit User Spirit Combat Knowledge:
~Because spirit users typically have to learn to fight spiritual
opponents (due to them having to fight things like hollows and
dark spirits), spirit users typically have a huge knowledge of
how to fight spiritual opponents. This isn't just about blasting
opponents, but spirit users have combat knowledge of how to
attack spiritual opponents by using their spirit energy in
physical combat as well as weapon combat. While the techniques
of using spirit techniques to attack spirits may work well,
there are times where spirit users may want to attack spiritual
opponents using physical attacks. Spirit users are extremely
skilled at combating spiritual type opponents, and can apply
this aspect of their combat to any part of their combat. There
are usually two aspects to this style. The first is one may
learn to utilize spirit user techniques into their physical
combat. Among more popular methods of using this are spirit
amplification of physical stats using the physical amplification
technique, or some users may learn to release blasts of spirit
energy from their physical attacks. This can be used a variety
of ways, as it mostly just depends on the user, the techniques
and abilities they have, and how creative they get with their
attacks. The second aspect of this style is applying spirit
power to physical attacks, whether they are physical combat or
weapon combat techniques. While most spirit users do have spirit
energy combat styles, most are able to also apply their spirit
knowledge to their physical combat in order to not have to waste
power on techniques all the time. For example, a spirit user
could apply this to a martial arts style and they could use
physical attacks on a spirit while still doing damage to the
spirit. This applies as well to weapons, where users can apply
spirit combat to weapons in order to attack spiritual enemies.
This is a basic aspect of combat that all spirit users learn,
and depending on how it's used, users can still be countered
like normal combat styles. Aside from the spirit component of
this aspect of combat, an opponent can still counter, and some
opponents may counter this more easily (such as hollows and dark
spirits may have their own ways to counter this even if this is
still very effective on them as well).
Spirit User Dark Spirit Combat/Corrupted Spirit Knowledge:
~Because of spirit users often attracting dark spirits that
usually want to steal their spirits, spirit users have become
experts in dark spirits and other evil spirit entities from
Xeles's side of the Shadow Realm. The biggest one is dark
spirits, in which many spirit users have been fighting dark
spirits as one of their primary enemies for a long time. They
are an expert in almost every dark spirit that they know of, and
an expert on how to deal with other evil spirits like hollows
and high level lost souls that might escape the death wraiths
and soul reapers. Thanks to their spirit power and some who even
develop skills to fight them, there aren't many dark spirits or
evil spirits that usually escape higher level spirit users, as
they usually end up fighting dark spirits and corrupted spirits.
They are experts of almost every kind of dark spirit known,
aside from more unique ones like certain combinations of dark
spirit powers (such as London Kuroshi who is a mix of multiple
dark spirit types to create his own new dark spirit type).
Overall, spirit users are knowledgeable about much of dark
spirits and how they operate, such as things like dark spirit
rebirths (which many don't fully understand), dark spirit
rituals and even how to counter dark spirits that are immune to
spirit purification (which are rare, but some are immune to
normal spirit purification). Because dark spirits are more
attracted to spirit users, they have to constantly fight these
spirits, even more so than fighting other physical enemies they
might have. However, there are some dark spirits that spirit
users don't know how to destroy, or how to overcome, with the
two major ones they can't beat being Xeles and Phantom (almost
all every spirit user knows to avoid these two at all costs, and
know not to deal with them). Among others might be dark spirits
like those from the Dark Multiverse, as few people ever come
from the Dark Multiverse to the point that no one really knows
much about them.
Supernatural Strengths and Weaknesses Expert:
~Since spirit users have to fight other supernaturals as much as
anyone else due to them, like so many, have to learn to defend
themselves from supernatural creatures. Depending on their
training, most spirit users have to learn how to fight all types
of creatures whether they want to or not as most spirit users
will end up being hunted by those like soul eaters even if they
choose not to fight (as many soul eaters will go after spirit
users for their stronger spirits and better power gain when
taking the souls of spirit users). Depending on the spirit user,
some are able to learn as much as they can about supernaturals
from the human world, or some may learn about supernaturals from
others, or some may even learn from firsthand experience in
combat. As such, they know the strengths and weaknesses of
almost every race, including spells, exorcisms and traps used
against almost all manners of supernaturals depending on their
research and how much they've learned about races. Depending on
the age and experience of the spirit user, most learn as much
about killing supernaturals as they can, as the more they know
about fighting supernaturals, the higher their chance of
survival in a world that will usually have some that will hunt
them. For example, those with knowledge of weaknesses might know
that a human form dragon's elemental breath can be disrupted
with a good punch to the throat, and that is just one example of
weaknesses one can learn with enough focus and research. While
most focus on spiritual type opponents, many will also have to
learn about supernaturals, with their main enemies being soul
eater races like demons, vampires and other races that may try
to devour souls. Because of this, spirit users must learn to
fight physical opponents as much as spiritual types. Thankfully,
with all the knowledge available in the world, many spirit users
can find information on many different races, with the only
limits to their knowledge being if they can find information or
learn through firsthand experience with supernaturals.
Supernatural Hunting and Tracking:
~Whether a spirit user is a supernatural hunter or not, spirit
users learn a lot of the tricks supernatural hunters use through
research into supernatural hunting techniques, and picked up a
lot of tricks to track people down whether it is through
fighting supernatural hunters or being supernatural hunters
themselves (there are spirit users on both ends of the
spectrum). This has left them with not only a great sense for
hunting down opponents they need to hunt down, but also left
them with an innate ability to track opponents. Werecreatures
are able to learn to do very subtle things, like tell whether a
foot print is their target or not by things like the shape of
the boot and how deep the boot-print is, as well as also being
able to tell where their opponents go thanks to circumstances
like walking on plants, and animals that are unusually silent
being signs of predators in an area. They usually have a sense
of when opponents are near, as well as usually knowing which way
an opponent is going. And if a spirit user has supernatural
senses as well as normal senses, many spirit users can develop a
great sense of where things are around them. This is especially
true of spirit users when they learn to sense spiritual
presences, due to the fact that this can also help track others
or tell if people are tracking them by what presences are around
them. For the most part, there are spirit users who become
supernatural hunters, while there are some that also some that
hunt down supernaturals depending on the spirit user (since
there are such a wide range of spirit users out there). This
skill is something that not only requires knowledge of tracking,
and using the environment, but also requires knowledge of
supernaturals as well. For example, some werecreatures actually
jump through trees in the forest rather than walk on the ground,
in which supernaturals or supernatural hunters have to
understand that and use that knowledge to their advantage. Many
spirit users usually have a sense of when creatures are around
them, and most are trained specifically to track supernatural
creatures for their own survival (and that is to say nothing of
avoiding spiritual presences like dark spirits). Most have come
up with many ways to track supernaturals, as the tactics of
supernaturals are always rapidly changing as supernaturals come
to learn supernatural hunter tricks for hunting. Even among
human spirit users, most learn these tricks without any special
senses or abilities, as they just rely on the environment or on
what they learn about how to track creatures.
Supernatural Training: Exorcism, Weakness and Trap Knowledge:
~Most spirit users are trained or learn how to use exorcisms and
traps for a multitude of creatures and mythologies, due to
exorcisms and traps being very useful in their own survival.
Spirit users typically use exorcisms and traps in order to take
advantage of other races weaknesses, and typically use this on
other creatures that are vulnerable to exorcisms and traps. For
example, some spirit users know that holy oil works well for
trapping angels, and even know demonic exorcisms to exorcise
angels back to Heaven due to the occasional angel or demon who
might try to recruit or hunt them depending on their intentions.
For the most part, they also know how most supernaturals
operate, in case they should find themselves up against other
supernaturals. Most spirit users seek as many ways to exorcise
and trap beings as possible, specifically for finding ways to
trap stronger enemies they may have to run away from or fight.
As such, many spirit users that have been alive a long time have
had the time to build up their knowledge. This can also help
some spirit users learn to avoid certain weaknesses of their
race depending on the user (such as one spirit user who was a
werewolf that used this training to learn to avoid certain
tricks supernatural hunters use to fight werewolves). Most
spirit users learn this in order to survive if they are on the
wrong side of supernatural hunters or other supernaturals, and
learn as much as they can with what they have. Typically, things
like exorcisms and traps can easily save a spirit user's life in
dangerous situations, and some spirit users have learned a lot
about these not just through books, but by watching others who
use these kinds of skills. Spirit users also have the advantage
of making certain items to help with this, such as they might
have certain supernatural items made that might be useful for
handling certain kinds of supernaturals if they have time to
prepare for battling a supernatural.
Supernatural Hunter Extermination Experts (Supernatural Spirit
Users):
~Some spirit users who are supernaturals themselves become
experts in supernatural hunting techniques, besides just using
them to fight other supernaturals, is so that the spirit user
can learn how to fight against other creatures that hunt them,
since supernatural based spirit users are usually hunted like
other spirit users (depending on the spirit user). Most spirit
users will learn how supernatural hunters operate, whether the
hunters are human, werewolf, vampire or even demon or angel. In
order to survive, spirit users learn everything they can about
how supernatural hunters operate, and how to avoid most
supernatural hunter traps. This is another aspect that makes
spirit users especially dangerous, as many spirit users learn
ways to counter supernatural traps and learn quickly the tricks
supernatural hunters used to take them out. Because spirit users
that are supernatural in nature do encounter hunters from time
to time that will try to kill them, they will often not only
learn through books and training, but most end up having to
fight to survive against all manners of creatures (not just
spirits though spirits are a big part of their enemy list).
Usually, hunters will hunt down supernatural spirit users just
like most other supernaturals, as many hunters will see
supernatural spirit users as enemies if they don't know enough
about spirit users (and depending on the spirit user and the
hunter usually). Because of this, supernaturals that are spirit
users learn quickly about how to avoid, counter and kill almost
any manner of supernatural hunters (though many only kill
supernatural hunters when necessary, though the less moral ones
will hunt down and kill supernatural hunters to protect
themselves). Most supernatural hunters have to be very creative
about how they lure out spirit users like many supernaturals,
because of the fact that most learn over time how supernatural
hunters work, just like other supernaturals typically do.
Supernatural Hunter Counter Experts (Supernatural Hunter Spirit
Users):
~Because of the rivalry between some supernatural hunter groups,
there are some supernatural hunter groups that fight each other.
Because of this, most supernatural hunters also have to worry
about other supernatural hunter groups, or some supernatural
hunter hunter groups who use their own tactics against them,
which even applies to spirit users who become supernatural
hunters. Because of this, supernatural hunters have to be aware
of when groups are using their own tactics, and they have to
adapt and counter those tactics when they arise. This training
also teaches supernatural hunters how to avoid certain traps and
tracking that other supernaturals will use, with some groups
training their supernatural hunters how to counter the
supernatural hunter group rivals of the group they're trained by
(For example, the Christian churches may have rivalries with
different churches supernatural hunter groups, or certain other
secret groups like the Men of Letters may refuse to cooperate
with other groups). Because of this, it's also important for
supernatural hunters to realize that their enemies are not
always supernaturals, but sometimes other humans and other
supernatural hunters. This mostly applies to supernaturals that
double as supernatural hunters (and may apply to spirit users),
as they often come under scrutiny for hunting their own kind and
some human supernatural groups won't let them operate as
supernatural hunters in fear they may turn on humans. Because of
this, supernatural hunters are not only weary of supernaturals
they hunt, but also of other supernatural hunters (though many
supernatural hunters often form groups for better survival
chances). To an extent, supernatural hunters have to be weary of
supernatural hunters they might come across, though most have to
learn when other supernatural hunters are enemies and when they
are allies, or else they could make unnecessary enemies. Of
course, this also works to counter when supernaturals use this
as a means to counter supernatural hunters, which is a tactic
that many supernatural hunters are seeing more and more of in
the current days.
Spirit User Training: Presence Suppression/Crowd Blending:
~Most spirit users have to learn how to blend into crowds and
learn to avoid suspicion, usually as a way to avoid dark spirits
and some other supernaturals whether they are supernaturals or
supernatural hunters. While most normal people don't give many
spirit users a second glance, many still learn to blend into
crowds and learn to avoid suspicion from anyone that might find
them suspicious. And because many spirit users also live in the
open by learning to blend into crowds, this even more important
to avoid dangerous supernaturals who might try to take them out
if they are discovered. As such, the ability to blend into a
crowd is still just as important as it is for other
supernaturals and supernatural hunters. For the most part,
spirit users often learn the best ways to avoid drawing
attention to themselves in crowds, learning methods to keep
suspicion off them. For example, some will have ways to hide
their weapons when out in public, often wearing casual clothes
or clothes to fit whatever area they're in (such as wearing
clothes common to the area they're in to avoid looking out of
place) that can allow them to not show their weapons they may
carry with them. Thankfully, there are a number of skills spirit
users can learn to suppress their spiritual presence, or they
can learn to hide using other methods. For example, if being
hunted by a werewolf, a spirit user might use different colognes
to confuse a werewolf's sense of smell. Crowds can be very
useful, as crowds can mask someone's presence, due to so many
people often being in one area that many aspects are impossible
to differentiate, and hiding in crowds can make one hard to find
if they blend in to the crowd well enough, allowing a
supernatural hunter to be able to avoid suspicion from
supernaturals they are hunting or other supernaturals in general
(as supernaturals they are not hunting may attack them). For the
most part, this is something spirit users learn depending on
what they are, and how they choose to hide, so how this is used
is different depending on the spirit user.
Murderous Intent Sense:
~This lets those with this sense when an attack is coming,
usually by being able to tell when someone has the intent to
kill. This is a skill most warriors get by fighting constantly
for many years, learning how to sense someone's murderous intent
usually through encountering it first-hand enough that they
start to develop a strange sense that lets them read people and
be able to tell when someone has the intention to kill. This
lets the user read their environment as well as the people
around them in order to see what attacks might be coming their
way by reading an opponent's body language and the "sense" of
people around them. This gives them a passive sense of reading
people who might try to hurt them, as they can sense when
someone is ready to attack, and most people can usually sense
when that murderous intent is aimed at them. Some can sense this
literally as an aura through things like ki sense, but most
sense it in an instinctive way once their instincts have been
developed through constant fighting and battles. This gives the
user time to predict an attack, and to some extent, helps the
person predict what opponents will do in a fight by reading
their murderous intent. For example, by reading an opponent's
body language, such as how they move or how tense they might be,
a user of this can read opponents movements in order to predict
how they will fight or attack, as some have developed entire
fighting styles predicting people through this method, such as
the Hiten Mitsurugi sword style that uses this to predict
opponents. However, this sense is not perfect, and some
opponents can't be read if they can disguise their murderous
intent or they learn skills that can trick people with this
sense. Those who have no ability to feel emotions also don't
give off this murderous intent, as those who don't have emotions
don't feel the intent to kill. This sense is usually pretty
reliable unless one can suppress their murderous intent, and is
usually instinctive among people who have seen a lot of battle
and those that have fought for their lives multiple times. The
only real way to develop this is experience, as no amount of
training can truly grasp how this sense truly works as it is
only a passive ability that one can pick up by experiencing
murderous intent firsthand from enough people that they learn to
recognize the murderous intent in the feelings they get from
people.
Wererabbit Combat Abilities:
Werecreature Combat Affinity/Combat Tuning:
~As werecreatures learn to tune their combat, they eventually
learn an affinity for combat once they've learned to tune their
abilities toward combat. This doesn't take away their normal
supernatural abilities, but instead just hones their combat and
tunes it to the enemies they fight. In this combat style they
learn to tune to the opponents they face, and learn to easily
adapt their style to fight certain types of opponents. For
example, if fighting a martial artist, a werecreature would
adapt and take a more martial artist style approach, such as
blocking and countering similar to martial artists in order to
combat the style specifically, or they may use their
supernatural abilities to their advantage and use skills to get
around a martial artists skills. This combat tuning can be used
a variety of ways depending on the werecreature, as some may
prefer stealth combat, some may prefer normal combat, or some
may even have special combat styles they adapt. This is designed
to allow a werecreature to fight a large number of creatures,
and many study the strengths and weaknesses of other races in
order to come up with techniques to best certain supernaturals.
For example, there is a technique among werecreatures that allow
them them claw the throat of a human form dragon, which is
designed to interrupt an elemental breath attack, in which
clawing the throat may not kill the dragon, but will stop the
elemental breath attack. This depends mostly on the creature,
and the combat ability of a werecreature, so many werewolves are
typically different in how they use this. It is also worth
noting that certain creatures may be harder to adapt to,
specifically unusual creatures, or artificial ones, and those
that adapt to combat similarly to this kind of tuning will also
be able to adapt to counter this adaption.
Werecreature Warrior Spirit:
~This power is a special technique that uses werecreature
fighting spirit and hones the senses of the werecreature to
extreme levels. In the case of a werecreature's fighting spirit,
this is designed to allow a werecreature to tune to his enemies,
and use their fighting instincts to observe and predict the
opponent's movements. With the proper training, a werecreature
can learn to predict the movements of an opponent, depending on
how much of the fighting style the werecreature is able to
observe. By adapting their combat ability, the werecreature
learns to fight the specific styles of an opponent, and is
designed to allow a werecreature to eventually learn to predict
the moves of combat styles. While this does act almost like a
sixth sense, the main purpose of this training is to open up the
mind to observe and counter opponents more easily, and with
enough observation, a advanced combatant could even learn to
predict an opponent's moves before the opponent knows they are
going to use a move themselves. This kind of technique is very
useful for werecreatures who combat stronger opponents, and
allows a werecreature to learn the style of an opponent and how
they attack and defend, usually allowing the werecreature to
find ways to counter a style if the werecreature can observe it.
However, this is not a perfect read on more experienced
opponents, as more experienced opponents may be able to do the
unexpected, and some opponents may be unreadable due to certain
abilities they might have. Those with this kind of training
(like martial artists, swordsman, and other attack spirit
trained skills) can also learn to counter this, since they also
possess similar training to use a training similar to this.
Werecreature Combat Spirit Defense:
~This training is similar to martial arts, where a user is
trained in pure defense. By training the defense style of the
werecreature, a werecreature learns to concentrate their
fighting spirit in order to defend themselves against certain
kinds of opponents. Like martial artists, this requires a number
of training aspects. The first is being able to concentrate
physical force into the werecreature's defense, in which a
werecreature has to learn to utilize certain blocking and
dodging maneuvers in order to strengthen their base defense and
allow them to block or dodge attacks. The second aspect of this
is that a werecreature focuses on not only training their
muscles to withstand stronger impacts, but also learns how to
tense the muscles in response to an attack, so that the tensed
muscles can lessen the impact and absorb more of the kinetic
force. Some advanced users are even able to stop bladed weapons
to a degree, and some can even use this to stop certain kinds of
projectile attacks with enough training and defense
concentration. While somewhat difficult to master, this is a
very useful defensive power that werewolves can learn. Masters
of this style can even strengthen their muscles to the point
that their muscles are almost like steel when using. However,
this technique is not perfect, as certain attacks can break
through defenses, and this also may leave a werecreature
vulnerable as opponents can wait for a werecreature to untense
their muscles before attacking, attacking when the werecreature
is in a more vulnerable state, rather than trying to break the
defense. Breaking through this defense is more about patience
and waiting for the moment to attack, rather than just trying to
break this style, as it's designed to be defensive and block
even some stronger combatants. The strength of this usually
depends on the werecreature, and how skilled a fighter they are.
Werecreature Combat Spirit: Form Negation:
~Just like anyone else, werecreautres know that attacking
carelessly can be dangerous, especially against supernaturals.
This training technique was developed as part of the attack
focus training, in which werecreatures developed this particular
training to attack someone who is either intangible or in some
sort of energy or elemental form. This uses the combat spirit
ability, along with the combat trained instincts and senses to
focus the users attack to the opponent's real body, rather than
the form they are in. Many might considering this a
"supernatural" feat, but this is purely a combat feat that
requires focus and concentration that werecreatures learn to
hone through their training as they get to an advanced level.
For example, someone in an energy form could be attacked, but
instead of attacking the energy form, the werecreature focuses
on attacking the body of the opponent rather than carelessly
attacking the energy form. When done properly, the attack will
hit the person even though they are in energy form. At first,
this often requires concentration and honing a werecreature's
combat senses, but over time, advanced users will learn to use
this subconsciously. This works on almost any intangible, energy
or elemental form opponents can take, as long as the user
concentrates properly. Since each form is different and each
person requires a different focus, each person has to be
attacked different when used, making this something that has to
be tuned to each opponent individually. Opponents can counter
this by displacing their form, specifically to prevent their
actual body from being hit, essentially dodging this technique.
Because this uses attack force focus, simply dodging the attack
in an intangible form isn't how one avoids this, as they have to
know where the user is focusing their attack, which opponents
who know how this training works can figure out where the user
is going to attack.
Werecreature Combat Spirit: Energy Negation:
~Just like how werecreatures learned to fight supernaturals in
energy form, they also learned how to use their attack focus to
focus their attack force to develop their own answer to
opponents who use energy attacks. When using this, werecreatures
learn to focus their attack force to energy itself, where they
used their martial arts honed senses and instincts to learn how
to focus their attack to dispel energy attacks. When used, a
user focuses the force of their attack on the energy itself, and
by doing so they can attack the bonds that hold the energy
together using their attack focus. When used properly, this will
dispel the energy at the point of the attack and dispel the
energy of projectile type attacks or other energy techniques
that the werecreature focuses on. This technique is difficult to
master, but is a very useful technique for any werecreature, as
this gives many werecreatures something they can use to fight
tough supernaturals with strong supernatural abilities. This
only works on energy type attacks and defenses, and doesn't work
on solid objects or living beings, as this is meant for energy
rather than solid objects (solid objects is what the normal
attack focus training is for). While they can use this to negate
energy, they cannot use this to simply kill someone in energy
form, as an energy form (like an elemental form) works
differently (and requires different attack focuses) and must be
attacked using form negation rather than energy negation. The
most this can do to someone in elemental form is negate some of
the energy used to keep their body in it's elemental or energy
form. Opponents who want to counter this can counter this by
changing the position of the energy used, if they know how this
ability works (which those who see similar abilities will know
how it works) so that their attack doesn't hit the point the
attack focus needs to hit.
Werecreature Skill: Rock Bullet:
~Since most werecreatures didn't have a lot of projectile
attacks without supernatural abilities, this technique was
developed solely for that reason. When used, a werecreature
grabs a simple rock, and concentrates the force of their throw
to throw the rock with incredible power. If done properly, a
simple pebble can become a deadly weapon, which can hit almost
like a bullet. Some werecreatures develop special arts around
this, with some even using certain abilities they might have to
empower what they throw or throw more dangerous items depending
on the werecreature. This only requires the werecreature to have
the strength and the focus to throw an object, and doesn't
really matter what the object is as long as the werecreature can
throw it with some force. Stronger werecreatures have been able
to throw this hard enough to blast through some opponents, and
some have practiced this enough that they can even throw these
attacks from a larger distance, with some even trying to hit
opponents while hiding from them, as a means to attack while
using stealth. Advanced users can even focus the throw so that
the rock will ricochet off a surface, using it in places where
the object can bounce off surfaces and attempt to hit the
opponent multiple times if the user misses. Some supernaturals
can focus things like magic and other amplifications into this
as well, allowing for customization of this attack. Typically,
this attack is best dodged depending on the werecreature.
Depending on the user, some have better arts for this than
others, and those with projectile amplifications usually get
more out of this than normal werewolves. Typically, this can be
blocked if one can handle the force of impact, and earth users
can also take advatange of this and control the projectile if
they are skilled enough.
Werecreature Skill: Impact Strike:
~This is a basic combat ability, in which a werecreature focuses
their power into their attack. At the point of impact, the
werecreature focuses their power into the point of their impact,
and reverberates the force through the point of impact based on
the werecreature's combat attack. When done successfully, the
attack will reverberate when it hits something, doing more
damage to the area around the attack. This can be used on people
or objects, and only requires the werecreature to focus their
point of impact and focus their attack to vibrate on the moment
of impact to create a reverberation. Depending on the item or
person attacked, this does varying degrees of damage, with
stronger uses of this being able to shatter even concrete if
used properly. Depending on the attack and how the werecreature
reverberates this attack, this determines the attack's damage,
as certain reverberations can do more damage to objects if used
properly. As some might now, there are frequencies of waves that
can do damage to objects or people when used, which is what this
technique tries to do. While this isn't really a supernatural
power, it is designed to do more damage to stronger opponents if
the attack hits, and if used at it's strongest, this might even
break an opponent's guard. Tuning to the right frequency and
reverberation of attack is something that is very difficult
though, and even masters of this may not always get the best
result. Things like movement, attack and defense can influence
this, and opponents can even dodge this entirely to avoid the
effects. Typically, this doesn't disorient others as people
might think, but instead just does more damage when using
physical attacks.
Werecreature Skill: Claw Slash Wave:
~This is a basic attack where a werecreature attacks with their
claws, except that they focus their claw slash in order to hit
the air so strongly that it creates a wave of physical force.
Instead of just relying on a claw slash, this was designed to
create immense physical force that can attack opponents. When
used, this creates a powerful wave of compressed physical force
that can slash an opponent even if they aren't in range of the
actual claws. When used, this extends the attack using the wave
up to 4 feet in front of the opponent. Supernatural
werecreatures can actually fuse this power using other air
abilities due to how surprisingly customizable this technique
is, in which they can create certain other attacks with this,
such as some who use cold wind can create a freezing claw slash
wave. Once advanced enough, users can even learn to fire these
claw slashes at opponents in a wave attack, in which they learn
to fire the slashing waves upon creating them to try and hit
opponents farther away. Typically, the waves created by this are
invisible unless fused with some sort of supernatural power, so
they are impossible to see. Typically, opponents who want to
dodge this need to react as the werecreature uses the attack, as
usually they won't know a wave is coming till it's too late, due
to this being mostly just a manipulation of physical force in
the air. However, those familiar with this attack style can
usually figure it out fairly quickly if they know how
supernatural fighting styles work as there are plenty of
supernatural fighting styles that use shockwave style attacks.
Werecreature Skill: Sonic Howl:
~This technique turns a werecreature's howl into a weapon, in
which a werecreature will be able to focus the force of their
howl into a powerful wave that acts as a projectile attack.
There are two versions of this attack. The first is one that
simply is focused on blasting opponents in front of the user,
where the user simply fires it like a concussive wave to do
damage to an opponent when the wave is released. This technique
is designed to be released and fired at opponents as a type of
projectile wave attack. The second is where the user releases a
larger wave that is released in a 360 wave around the user, and
blasts away anyone who is close to the user. This cannot be
fired at opponents like the first version, but instead attacks
anyone within a 6 foot radius around the user. Advanced users
who can learn to howl at certain sound vibrations can even learn
to use these waves to disorient people who hear their howls,
allowing an extra layer of attack to this technique. Typically,
this is just a wave attack that is useful for a number of attack
options, but is still quite useful in battle when used
creatively. Some users learn to combine this with other
abilities, such as some who combine this with other wind
manipulation to create certain wind attacks out of the howling
wave. Typically, dodging the projectile attack normally just
requires moving out of the way, as the wave being released is
usually obvious by where the werecreature's face is pointed, and
a werecreature always has to lean forward to use this. The
second version instead focuses on the werecreature using this
upward, and will lean up to release a screeching howl. When this
happens, an opponent can usually avoid the attack by getting
away from the user before the attack is released, as long as the
opponent can get out of the radius of this attack.
Of course, Isaiah isn't a wolf but he can still perform this
ability by letting out a loud scream.
Werecreature Skill: Counter Wave:
~This is a purely defensive technique that werecreatures
developed to be used against physically stronger supernaturals.
When used, this allows a werecreature to focus a sideways
movement to attack an opponent's own attack. When used, this
requires a werecreature to focus the physical force from their
arms into either a sideways, upward, or downward motion, and
concentrates the force of the air displaced by the movement to
increase the force of the attack. This attack is purely
defensive, designed to attack an opponent's attack in order to
deflect it. For example, if an opponent is throwing a punch, the
proper use of this technique would be attacking the wrist to
deflect the attack in a specific direction, depending on the
best direction the werecreature can deflect it. Usually the
standard move is to deflect an attack to the side, which is
designed to open up an opponent to attack them. This is designed
as a way to not only deflect, but allow for an attack after the
opponent's move has been deflected. Advanced users of this are
able to not only attack with an arm movement, but some are able
to also attack with the elbow or knee, depending on the combat
style of the werecreature, which can allow for stronger counters
if done properly (But this takes practice and experience to
learn how to modify the technique in this way). Opponents can of
course dodge this wave, though this is usually meant to be used
while on the defensive, so opponents should keep an eye out for
this. Typically, this is hard to avoid if the opponent is caught
off guard, but some opponents might be able to move away and
cancel their attack if they see the werecreature about to
deflect their attack, but the opponent should be careful that
they don't leave themselves vulnerable during this.
Werecreature Skill: Shield Breaker:
~This technique was designed by werecreatures to break through
defenses. When an opponent blocks, this technique is used on the
opponent, usually designed to break through more defensive
fighting styles. This is done simply by attacking an opponent
with what appears to be a normal open palm attack, but instead,
the user focuses their physical force into the attack in order
to power through the block. By focusing all of the attack
forward into the defense, a werecreature with this skill can
break many strong defense techniques. If used properly, the
attack will not only hit the defensive technique, but also allow
the user to hit the opponent if they successfully break through
the opponent's defenses. Advanced users of this can even learn
to focus their attacks to attack their way through energy
defenses, with some being able to use this to power through
barriers and energy defenses with enough force. This was
designed specifically for opponents who main their defense, as
werecreatures wanted a way to attack opponents who had good
defense who would normally block all their techniques and
attacks. When used, this is difficult to master, as it requires
martial arts knowledge as well as normal combat focus, as the
creators of this technique created it based on certain martial
arts techniques. As this is designed solely to break defenses,
dodging is usually the best means to avoid this attack due to
it's defense breaking ability. However, there are certain
defensive or counter attacks that can counter this, such as
opponents who use defense techniques that deflect an opponent's
attack to the side, or other counter techniques that dodge and
then attack an opponent.
Werecreature Skill: Claw Spear:
~This is a combat technique that was designed to use a
werecreature's claws to attack an opponent and utilize the
piercing force that could be generated around the werecreature's
claws. When using this, a werecreature's focuses their combat
ability around the point of impact, and does an open hand attack
to the opponent. By focusing the attack force around the hand
and at the fingertips, the attack is designed to allow the claws
to spear into the opponent. This uses the same concept as a
stabbing motion, except that it uses the hand of the
werecreature to stab an opponent. Concentrating the force into
the point of impact, users of this can even pierce through armor
with enough force, as this was designed to attack stronger
enemies, including armored foes. Some advanced users have even
been able to use this to break through opponent's defenses, even
spearing through an opponent's arm when the opponent tries to
block the attack. Depending on the skill and power of the
werecreature, this can be very effective in battle, even though
the motion may seem simple. Many werecreatures will attest that
this may be easy to do on weaker opponents, but harder opponents
will provide far more resistance than one might think, requiring
a werecreature to have to learn to focus a lot of force into
this attack. As one might imagine, this is a thrust attack that
is designed to spear an opponent, so opponents can usually dodge
the attack, or some can deflect the attack away from them using
certain defense techniques.
Werecreature Skill: Windmill of Slicing Wind:
~This attack is designed to attack groups of enemies, with this
being designed to repel opponents. This uses the claw slash
wave, but instead of a normal attack, the werecreature focuses
their claw slash wave by spinning in a circle, allowing a user
to create a whirling circle of force around them generated from
the spinning of their claw slash. Instead of moving vertically,
the claw slash waves move horizontally, and as the user spins,
they are able to generate more physical force using their
concentration of force into their claws. When used properly,
this attack uses a spin that can not only create a circular
force, but anyone close by or who tries to get through this will
be repelled by the physical force of the wave of the spin.
Advanced users of this, or some supernatural power uses can even
use this to repel energy projectiles and other supernatural
abilities. Depending on the werecreature, this is able to be
used as long as the werecreature is able to keep spinning, and
the wave is maintained by the attack wave generated from the
spinning done by the werecreature. Typically, this is good for a
quick defense, though prolonged use of this can create dizziness
and disorientation if maintained too long, as spinning at the
speeds the werecreature has to spin at can be taxing even for
most tougher werecreatures. Opponents who want to avoid this can
attack from move away when the user attacks, if they know the
attack is coming, and opponents that want to attack can do so
from either above or blow where the defense has no force (as the
force is concentrated in a horizontal fashion).
Werecreature Skill: Vacuum Wave:
~By focusing the force in their hand into more of a wave,
werecreatures are able to create force wave attacks by pushing
their hands forward with enough strength to force the air into
an wave that is fired at the opponents. This attack is designed
to essentially be an open palmed attack that pushes the air
towards the opponent in a martial arts style move, which can hit
an opponent with incredible force. Some users of this have used
these waves to shatter concrete (usually at master levels), and
users of this are able to hit opponents from a slight distance.
Unlike the claw slash wave, this attack is designed to push a
shockwave of force at opponents in it's base form. However, this
is only the beginner version of this technique. Advanced users
learn how to do this, but instead of firing it as is, advanced
users twist their hand during the technique, not only still
concentrating more force to bring into the attack by using the
rotation to draw in the air, but the wave fired uses a whirlwind
when done correctly. If done correctly, the user twists their
hand when pushing the air into a wave, and this creates the
whirlwind that is fired at opponents. However, in addition to
doing more damage, this also has another effect, which the
masters of the style originally designed this technique to do.
When used properly, the whirlwind sucks the air into the
whirlwind and creates a vacuum inside the whirlwind. When
inside, the air becomes extremely still, and the air is
completely removed. This not only temporarily leaves no
breathable air in the wave, but also is designed to put out fire
and lightning attacks, which cannot be used in the vacuum
attack. Since fire cannot burn oxygen in a vacuum and lightning
needs static, this attack removes both of those things needed.
As such, this was designed mostly against fire and lightning
users, but works against wind users to interrupt certain wind
abilities due to the whirlwind. As one might guess, this is a
dangerous technique, and requires immense martial arts mastery
to even attempt the true form of this technique. Of course,
opponents can block or dodge this, assuming they can handle the
wave. Typically, the air returns to normal after the wave is
gone, which is usually not long enough to suffocate someone or
do any real serious damage.
Werecreature Skill: Ground Wave:
~This is a very complicated attack that releases a wave through
the ground. Depending on how it's used, there are usually two
main ways this is used. Both attacks are executed the same way,
where the user punches the ground with a concentrated attack,
and both attacks are released in a 360 fashion. The first is
designed to focus the force more downward, where the earth is
dislodged and launched at opponents with immense force.
Essentially, this version of the attack is designed to release a
wave that breaks apart the earth and launch the pieces of earth
at the opponent. Proper uses of this essentially turn the earth
into small bullet-like projectiles when launched that can do
severe impact damage. The second is where the user punches the
ground and reverberates the shockwave outward rather than
downward, and releases the shockwave to dislodge the earth under
the feet of everyone around them. Proper use of this version of
the technique can be used to knock the earth out from people's
feet within a 10 foot radius, which can knock most opponents off
their feet. Typically, this attack is a very advanced ability
that requires not only heavy training, but for some it may
require specific supernatural training on certain surfaces (IE
concrete might not always be usable for this if the werecreature
isn't strong enough to break concrete). Opponents that want to
avoid this should attempt to move away from the user. The first
version can be avoided by using cover to hide from the smaller
earth projectiles, while the second one can simply be dodged by
moving far enough away to avoid the wave of the attack. Another
method of dodging this is to move into the air, where certain
airborne enemies might be able to avoid both versions of this
attack.
Werecreature Skill: Rage Impact:
~Using their anger, werecreatures can use a werecreature
technique to empower themselves when they reach a high enough
anger level by focusing on their anger and bringing it out into
their physical reactions. Once used, this technique amplifies
all of a user's physical stats temporarily as long as they
maintain their anger. Typically, the biggest increase goes to
strength and speed, in which the werecreatures use their anger
to motivate stronger attacks. When in this form, the
werecreature's attack speed and strength are enhanced, making
them even more dangerous, with some advanced users even
generating immense heat from their bodies. In their rage impact
state, they can do severe damage to most opponents, hitting with
the incredible force and usually brute-forcing their way through
attacks in their anger. Werecreatures with this are also fast
enough that they are hard to keep track of, being able to
disappear from view with their incredible speed. However, this
doesn't last long, and must be used to channel rage in order to
activate. Typically, the average rage reaction is about 8-10
seconds with some being shorter or longer depending on the
werecreature. Since most rage reactions are not unlimited, most
minds cannot handle channeling the rage needed for this for too
long, and only those with constant rage issues would be able to
use this (and even then constant rage can shorten one's life).
This can be just as dangerous to a user as the opponent due to
it's risks.
Werecreature Skill: Werewolf Crash:
~This technique lets a werecreature use their power to charge at
opponents in a wave, allowing them to basically charge an
opponent with immense force to do heavy impact damage to an
opponent when it hits in a dash attack that the werecreature
uses on opponents. This technique requires immense speed and
strength focused by the werecreature, and when used, the
werecreature is able to attack with incredible force. This can
be done a variety of ways, such as a shoulder charge, a dash
that turns into a kick or punch, and even just dashing into an
opponent head-on. This attack is a strong attack type, and some
users are able to use this to break through defenses if they can
generate enough force for this attack. When using this, the
werecreature has to be able to close a gap fast enough to hit an
opponent before the opponent can react, but can't use it too
close or the attack won't gain enough momentum. This technique
also locks the user in one direction, and the user cannot change
direction easily, having to stop and restart the attack if they
miss. This technique is a standard crash attack that is designed
to power through some opponents and defenses, so it can break
defenses, although stronger opponents may not be as affected or
may even be able to stop the user depending on the opponent.
Typically, dodging is the best way to avoid this, and users may
be vulnerable once they stop moving, as they usually have to
switch stances after coming out of this attack.
Passive Abilities:
Spirit User Passive Skill: Iron Defense:
~This particular passive skill was based on the arrancar art,
hierro, which uses spirit power to strengthen the skin to
increase defense in battle as a passive skill. This power works
similar to dragon skin in how it operates, and uses spirit
energy emitting from the body to strengthen the skin as the
spirit energy flows to be released from the body. The degree of
the effectiveness of this skill depends on the person's
spiritual power, and how much energy they are able to generate,
in which this power is trained and concentrated using energy
normally wasted when expelled from the body. This skill's
strength depends on the person, with some having stronger
ability to use this and some having weaker abilities. Abilities
like regeneration and other hardened skin abilities make this
ability weaker, since power is usually diverted to other
methods, but those with just this power can use a stronger form
of this than those without things like regenerate. Trying to
pierce one's defense requires more power, and the stronger the
iron defense, the harder it is to pierce the spirit user. This
acts like a natural defense to those with this power, and helps
them defend against attacks to a degree. And depending on the
race, they can gain defense against certain techniques, such as
death wraiths spirit energy being able to also weaken shadow
attacks that might be used on them thanks to the shadow based
spirit energy that is emitted from their body. But just as they
may gain strengths, they also gain weaknesses, like death wraith
versions of this skill upping defense against shadow abilities,
but this technique can be overcome in death wraiths far more
easily with concentrated light attacks and blessed sea salt. And
any user strong enough to physically over-power this defense can
do so without needing special techniques. This can also be more
easily pierced by those with stronger spirit power, where those
with stronger spirits can overpower the spirit used in this
skill. This also can only be used as long as a user has spirit
energy to spare, and once depleted of their spirit energy, they
cannot use this until they recover their spirit energy.
Spirit User Passive Skill: Accelerated Healing:
~While many consider the spirit users to always be
supernaturals, they are usually whatever race they are (many of
which are humans). If the spirit user is a race without
regeneration abilities, then they would heal only as fast as a
normal human. However, through physical focus and training, even
human spirit users have learned to train their bodies to heal
more quickly, by training their bodies into peak physical
condition and focusing their spiritual power into their bodies
to promote faster healing. While many spirit users do have
regeneration in some form, not all have regeneration, and
instead rely on this accelerated healing. As an example of the
effectiveness of this, a deep cut (as long as it doesn't
puncture an organ or other vital spot) could heal in a few days
(whereas most humans it would take months-years to heal), or
certain smaller injuries could heal in a matter of hours. This
utilizes peak physical and spiritual condition to train the
bodies, and is not actually supernatural regeneration. This
means that while spirit users can heal fast, this isn't a
supernatural method of regenerating, and is just them having
trained their bodies beyond that of most beings. As such, this
particular faster healing is not negated by things like varanium
or other regeneration negation abilities since this power is not
any form of supernatural or even tech based regeneration. While
spirit users can enhance their healing with things like
cybernetics and gaining certain supernatural race abilities,
most who don't have regeneration focus on building this up
through spiritual and physical training. As one might imagine
though, this is only an enhanced normal human level healing, and
doesn't use supernatural regeneration which means that certain
injuries cannot be healed naturally. For example, a spirit user
who loses a limb cannot regrow a limb simply from using this
healing, and this normal healing cannot be used to heal from
fatal injuries without help from someone who can heal them
before they die. This means that spirit users with this can
still be killed like they normally would be if they are forced
to only rely on this (like humans are normal to normal human
weaknesses).
Spirit User Training Passive Skill: Spiritual Attunement:
~This is a unique skill that spirit users develop. Through their
training, they are able to tune to their spirits, and this
grants them a unique sense of themselves. The first major aspect
of this is that a spirit user tunes to their spirit, and are
able to get a sense of what they need to do to help train their
spirit to get stronger. For example, some with positive spirit
power may meditate and be able to sense that training in a
certain way may grant them new abilities, or some may use this
connection to find ways of training that will help them grow
stronger more effectively than the training they'd normally do.
This isn't just about combat or training, but allows a spirit
user to truly understand their spirit and how it works. This
allows a user to gain a knowledge of their spirit that can help
them in many aspects, and also allows them to better utilize
their spirit user skills. By tuning to the spirit, users can
also gain a stronger connection to the spiritual plane, which is
the next aspect of this power. By tuning to the spiritual plane,
a spirit user is able to utilize this connection to sense the
spiritual, such as sensing spirits around them. When using this
attunement, spirit users can more easily sense what's around
them with their spirit sense, as this strengthens their
spiritual senses. When combining these two aspects, spirit users
typically are able to grow in ability with their spirit energy
much more effectively, and can more easily tap into the
potential that may be hidden in their spirits. Of course, this
doesn't have too much bearing on battles, as this is more about
training, attuning to the spiritual plane, and allowing a user
to more effectively learn to use their spirit powers. But it is
worth noting that spirit users cannot rush their growth, as they
can over-stress their spirits if they try to tap too deep into
their spirit and pull out their abilities too intensely. This
can cause damage to their spirit, and in extreme cases even
cause the user to stop being able to use spirit energy either
temporarily or permanently depending on the extremity of what
they're doing.
Spirit User Spirit Energy Affinities:
~Thanks to their training in the spirit, and them learning to
attune their spirits, spirit users often gain an affinity for
spirit energy abilities as they grow in their ability to draw on
their spirit energy. This allows some users to more easily learn
spirit user techniques and abilities as time goes on, where
spirit users develop a natural talent for utilizing their spirit
energy. Not only do they gain the affinity to learn new
abilities, but they will also gain affinities depending on their
spirit energy as well which can let them gain certain other
affinities. For example, a death wraith would gain a
shadow-based spirit energy affinity that would not only let them
use their spirit energy, but they would naturally be able to
learn to use the shadow part of their spirit energy effectively.
Another example may include dragons who can use their affinity
for whatever elemental spirit they possess (Such as a fire
dragon will have a draconic fire spirit energy affinity). This
affinity applies to all spirit energy users, and they are able
to not only more easily use their spirit energy, but they can
also more easily adapt their use of spirit energy to help them
out in certain situations. Every spirit user has some kind of
spirit energy affinity depending on their spirit energy, which
they not only can use, but can train up as they learn more about
their spirit power through their spiritual attunement. For this
affinity, depending on the race, spirit users can use their
spirit affinity in different ways, in which some can even learn
other abilities depending on what their spirit power can use.
For example, death wraith Kierran Black developed his own shadow
skills using spirit energy thanks to his affinity for spirit
energy, but also his affinity for his shadow based spirit energy
to utilize it in unique ways. This is different for every spirit
user depending on what they are and what abilities they have.
However, the affinities only apply to what race they are, and
they cannot learn other spirits of races they don't have. For
example, other races cannot suddenly learn ceros of hollows due
to hollows having different spirit power than other races (but a
hollow could more easily learn ceros since they have the
affinity for hollow spirit powers).
Spirit User Energy Resistance:
~Because the users train in the spirit, and they have heavy
training in countering energies, spirit users have a resistance
to other energies. Thanks to their spirit amplification of their
physical bodies, and the defense they have, they can more easily
defend against other energy users. Depending on the spirit user,
some can gain specific resistances depending on their other
skills, making spirit users a bit more unique from spirit user
to spirit user since some may not have the same particular
resistances. Every spirit user tends to gain some form of energy
resistance, and take reduced damage from other energy types.
Their spirit energy allows them to defend against many manners
of energy type attacks, from mana to chi to ki to even things
like sage energy or nature energy. Because of this defense,
energy users that are not spirit users tend to have a much
harder time breaking a spirit user's defenses, to which spirit
users can usually overpower other forms of energy (as long as
that spirit energy isn't too much stronger than theirs. Spirit
users can counter some more stronger energies out there, as long
as their spirit is focused enough to handle it, and their spirit
energy can handle the power of the energy generated. However, it
takes energy stronger than the spirit user to overpower their
spirit energy and damage them, so many energy users have to try
other strategies to get through spirit user defenses. However,
while they do gain resistance to other energies, they never gain
resistance to other spirit energy users, and can always take
normal damage from other spirit energy users or users of
spiritual powers. For example, spirit energy used in chakra or
aura might be able to be used to do regular damage with both
energies having some spirit energy. However, the biggest thing
that surpasses this is the spirit energy of hollows and dark
spirits, which no spirit users (even hollows or dark spirits)
gain complete resistance to since this power is essentially
stronger spirit energy use that can counter normal spirit
energy. And while some may gain resistances, others may have to
sacrifice other resistances as a result. Such as a magic user
may gain resistance to mana, but might gain less resistance to
chi magic as a result.
Spirit User Combat Spirit Adaption:
~Because spirit users tune their spirits and have to train their
spirits to use their spirit energy, spirit users have all
learned a natural combat talent when it comes to training
(though some spirit users have better combat talents than
others). Almost all spirit users train in physical combat and
supernatural combat in some way, and with enough training, they
can gain an affinity for adapting in combat, whether it's
through natural talent or through hard work. Any warrior can
mention how one or the other doesn't always mean one will have
an advantage over the other, as natural talent and hard work are
often best used in combination with each other. For spirit
users, even those without natural talent learn to adapt and
modify their spirit based combat style so that they can more
easily change up their styles in combat. While this isn't an
instant process, learning from combat allows a spirit user to
practice and learn how to adapt to certain combat styles and
supernatural abilities, as well as how to apply their own spirit
energy to their combat. Just as one might expect, this leads
most spirit users to be highly capable and adaptable warriors as
a result of this training and this talent they develop to adapt
their combat for the situations they might find themselves in.
Depending on the spirit users, many often find themselves with
natural enemies, so many train to defend themselves. All spirit
users have their own ways of adapting and learning to fight. And
as they train, they show how they adapt and grow as warriors.
However, while skilled in combat, no fighter is ever perfect,
and there is always room to grow, so this never truly hits a
cap. Typically this combat depends on the spirit user and their
training, as each will come up with different ways to use this.
For example, younger spirit users will usually train hard and
get stronger, faster and more durable between battles, but older
spirit users that have been fighting for a long time often hit a
cap in how high their physical abilities can get and instead
focus on becoming more efficient fighters rather than just
trying to grow in physical stats. It is also worth noting that
depending on the spirit user, some may have more talent than
others, and some may have more talent for some aspects of
combat, while others have more talent for other aspects.
Spirit User Body, Mind and Spirit Training:
~Those who want to train in spirit energy do not do so in a
traditional sense. Those that train in spirit energy cannot
simply train their physical bodies and call it a day, as all
spirit users require specific training to utilize their spirit
energy. Those who train their spirit energy have to not only
train physically to their limit and their minds, but they also
have to push their spirit energy beyond it's limits, training
the spirit to generate more power on a consistent basis. By
combining training of the body, mind and spirit, spirit users
can develop the ability to utilize their spirit energy more
effectively, and can utilize stronger spirit energy through
training in this manner. When training, most have their own ways
of doing so, usually thanks to other spirit users or mentors who
might teach them good ways to train their spirit energy
abilities. However, while things like meditation can help train
to some extent, the true training comes from using spirit energy
and pushing that power beyond it's limits to train the spirit to
use stronger spirit energy. Just as those like ki users have to
push their body to produce more ki, spirit users also have to
push their spirit to build more spirit energy. There are many
ways to do this, but those who train in spirit energy have to
train harder than most people who use typical energy do in order
to grow as spirit users. This may not be a problem for some who
have high levels of spirit, but those that do not have stronger
spirits have to train much more harshly, making this a good path
of training for those that want to become powerful. However, it
is difficult in the beginning for those that don't have as much
affinity for spiritual abilities, and even some stronger spirit
users can have trouble with controlling their spirit energy.
Since most people do start small in training, massive training
is often necessary at some point to be able to use spirit energy
at all, let alone grow. Some don't like the sheer amount of work
people need to put into this training, but some use it for just
that purpose, as some feel that training the spirit and the body
can help them grow as warriors.
Spirit User Multi-Linguists/Language Learning:
~Depending on the spirit user, there are many that often travel
the world, or may learn other languages to interact with others.
In addition, many spirit users have been around for a very long
time and have had time to travel the world. Some older spirit
users may even know certain out of date dead languages
(languages with no new words being added and aren't spoken
anymore), with some even being familiar with certain older
languages that most wouldn't know. However, the time they have
spent fighting supernaturals may also lead them to learning
certain other languages with uses beyond speaking, such as
learning Enochian to learn more about how to counter angels, or
learning Hebrew to learn more about fallen angels and demons and
how to counter them. Of course, that's not to also mention the
fact that many spirit users have at least a few spoken languages
they have to learn, with English, Spanish, and French being
among the most common language families for them to learn. And
for older spirit users who learn more languages, many can
develop an affinity for learning new languages, to which they
can learn new languages more easily once they have begun to
study how languages are formed. It is also easier to learn a
language if one is familiar with the language tree, such as
Spanish and Portuguese being very similar languages due to being
in the same language tree (though some might find the similarity
between similar languages a bit too difficult to learn at
times). Overall, spirit users often have multiple languages,
whether it's for learning about supernaturals, or just learning
it to be able to communicate with other people who speak other
languages. Regardless of the initial reason, most spirit users
know at least a few languages, and have an affinity for learning
new languages due to having to learn multiple languages that
they learn to pick up on other languages much more easily. Of
course, younger spirit users may or may not know multiple
languages, and this may just depend on the spirit user in
general.
Spirit User Enhanced Life Span:
~Depending on the race, spirit users typically live far longer
than normal humans. While there are races that do live a lot
longer, like say death wraiths living to almost a million years,
even human spirit users develop an enhanced life span. It is
believed to be due to the fact that spirit energy tends to have
a bit of a restorative effect on aging, as some older beings who
use spirit energy techniques have temporarily gone back into
their prime for a short time. This restorative effect seems to
also be what allows spirit users to more easily heal from
injuries through training, and this helps them even counter the
effects of aging to a degree. Even among spirit users that are
human or of a race without regeneration and enhanced life spans,
many spirit users often live for hundreds of years, with the
oldest human spirit user being over 200 years old and still
living. It takes far longer for spirit users to age than most
other beings, and unlike other races with regeneration, their
life span is not about their regeneration eventually breaking
down over time like it is with many other races. Instead spirit
users often have this restorative effect until they die, and
often takes much longer for them to show signs of aging than
humans. While their lifespan may not seem much compared to
beings like angels and demons (who have an indefinite life
span), spirit users can live extremely long lives. This can even
be longer if a spirit user is of a race with regeneration, as
one might expect. However, those with regeneration and this
restorative effect may live even longer than their normal life
span, due to this effect being something that never truly goes
away unless a user stops using spirit energy and stops focusing
it through training. However, this doesn't mean that spirit
users still can't be killed by normal means, as spirit users
usually can be killed by whatever kills their particular race
(IE human could be killed like any other human). This mostly
only applies to their natural aging, not being killed in battle
or dying as result of some sort of accident. This also may not
help them with certain illnesses, which can still kill them if
the illness can overpower their restoration and/or regeneration.
Supernatural Telepathy:
~This ability lets a supernatural creature communicate
telepathically with anyone they can connect to. Typically this
power uses their supernatural power, in which they use it to
tune to a person if they know where they are in order to
communicate with them. This lets them communicate with other
people without having to speak, with them being able to share
thoughts directly with others when the creature isn't speaking
out loud. However, usually the creature has to know where the
person is to use this basic telepathy since they have to know
where to send their thoughts and communication. However, this
doesn't apply to those who establish permanent connections (as
this allows those with permanent connections to always be able
to communicate with someone they have this permanent connection
with), such as connecting to other family members and close
friends. This lets creatures not only communicate with those
they have a permanent connect with, but can also tell them where
they are at any time should they require to find them or need to
be summoned to them (which some supernaturals can learn to
summon those that they have special connections with). Those who
are set up with permanent connections have to accept the
connection, and even then, they can sever it if they choose to.
However, there are ways to block telepathic communications, such
as certain frequencies that may confuse the mind's ability to
process telepathy, or certain wards that might prevent
telepathy. There are also certain types of opponents who can
listen in on communication done telepathically (it is rare, but
sometimes it does happen sometimes with certain psychic
opponents). For spirit users, they are also able to learn this,
but their method is slightly different. For spirit users, they
use their spirits to communicate with others, rather than their
minds. this works the same in operation, but is more just a
unique way of using this skill.
Spirit User Enhanced Intelligence, Memory and Reflexes:
~Depending on the spirit user, most spirit users have enhanced
minds thanks to their supernatural power. The first thing that
is enhanced is their intelligence, in which some spirit users
gain certain intelligence boosts depending on what kind of
creature they are and what supernatural power they possess. This
has a few uses, such as allowing a spirit user to more easily
learn information, or might help spirit users develop strategies
for certain situations. Depending on the spirit user, some might
gain stronger intelligence than others, and depending on the
race, they may have ways to utilize this. The second enhancement
is to the spirit user's memory, where spirit users typically
have very good memory thanks to their spiritual enhancement of
the mind and the focus they do in meditation. Many spirit users
have a hard time forgetting things, and some smarter spirit
users may even have a photographic memory or eidetic memory. The
last enhancement that spirit users gain is the enhancement of
their reflexes, which allows them to react much faster than most
creatures can due to many spirit users often having a major
talent and end up training specifically for combat. Depending on
the spirit user and the training some spirit users are able to
utilize their enhanced reflexes to react far more quickly, with
older and more experienced spirit users sometimes even learning
to train their reflexes to allow them to dodge attacks without
thinking, a highly advanced combat skill among supernaturals and
even martial artists. Typically, all of these enhancements work
in unison, and depending on the spirit user, the balance of
enhancements may be different depending on the specific spirit
user, and their natural abilities (such as smarter spirit users
might gain better intelligence, but more combat-based spirit
users could gain stronger reflexes). Typically, most spirit
users are either balanced with a slight increase to all their
enhanced mind stats, or they can specialize in specific stats
for higher stats, but this usually means lesser stats in certain
other aspects as a result (Like an enhanced intelligence and
reflexes might have poor memory).
Spirit User Enhanced Senses:
~Depending on the spirit user, most spirit users developed
enhanced senses thanks to their training (though how enhanced
and what senses they develop may depend on the race they are).
Depending on the race, some spirit users may develop extra
senses as well, such as how werecreatures are able to see in the
dark as though it were light out, and are able to operate even
in complete darkness thanks to their supernatural vision. Some
spirit users may have varying degrees of sense enhancement,
since this may have a unique balance of senses that is different
between each spirit user. However, this isn't just about new
senses, but spirit users also can gain enhanced normal senses as
well. For example, spirit users may gain enhanced sight, where
their sight can become enhanced to see more effectively or see
farther than others. Enhanced hearing may allow a spirit user to
hear things from further away than others can normally. Enhanced
smell can allow a spirit user to smell things that normal people
would miss, though their sense of smell may or may not compare
to certain supernaturals like werewolves (depending on what race
the user is). And enhanced touch can allow a user to more easily
use their sense of touch to detect things that might come into
contact with them, or can allow them to feel things around them
more effectively than other races. This depends mostly on the
spirit user, and partially what race they are. However, while
most spirit users do gain enhanced senses, some with more
enhanced senses can be overwhelmed by certain things, such as
enhanced sight could be overwhelmed by a flashbang, or a strong
sense of smell could be overwhelmed with a strong enough smell.
This depends on the user and their senses, but most spirit users
can be overwhelmed in their senses in some way if their senses
are enhanced enough. Some that are more balanced in their senses
may not be as easy to overwhelm if their senses are not strong
enough to be, but this comes with the drawback of not having the
same enhanced senses. And other enhanced senses still have the
same weaknesses (IE Darkvision being overwhelmed by intense
light).
Spirit User Spirit Sense:
~This is a unique spirit sense that is specific to spirit users.
This allows a spirit user to read any spiritual energy in an
area. This is often used in two major ways. The first is that a
user uses this to get a general sense of their surroundings and
anyone or anything with spirit energy around them. In the world,
everything (even objects) have spirit energy, so this acts like
a sense for almost everything around the spirit user (though
some may not be able to sense the spirits of objects depending
on their skill level with this). This is more of a general
sense, and done to allow one to get a sense of an area more than
trying to read an opponent. However, this does read a person's
spirit energy and allow a user to read how much spirit energy
one has, as well as sense what they are based on the presence
they give off (assuming they are not a creature that has a
suppressed presence). The second way of using this is far more
specific. Instead of focusing on an area, a spirit user instead
uses this sense to focus in on one spirit in particular, in
which they tune their senses specifically to that spiritual
presence. Not only can they sense the person's presence to tell
what they are and how much spirit energy they have, but this
also allows a spirit user to read his opponents to some degree,
in which some spirits can use this to predict opponents if they
are skilled enough with using this skill. Unlike other senses,
this power takes effort and time to learn, so spirit users have
to train at using this. Users that use this may require time and
concentration when starting out, and even advanced users have to
focus more in order to use it on a specific person, which could
leave them open to counterattack by others that the hollow isn't
focused on. Another thing to note is that when a spirit user
opens up this sense, it opens them up to the spirit plane, which
can also be a bad thing due to the fact that it is usually at
this point in their training where they may be attacked by
things like hollows and dark spirits who may come after them. In
the words of London Qrow Darkfire: Once you see them (dark
spirits), they see you. This is words to live by for spirit
users, and spirit users have to be careful.
Inner Spirit/Inner World Sense/Protection:
~Like soul reapers are specifically trained to do, spirit energy
users are able to focus inward in order to go into their
spirit/mind's inner world. This is similar to how soul reapers,
arrancars and even the Darkfires use this art, in which they are
able to use this to control their minds completely by learning
to control their inner world. This goes by many names, where
different races will call this different things. Among names
this goes by is one's "inner world," "inner spirit," and "the
mind's landscape." Spirit users learn, much like some other
races, how to control this mental landscape, and learn how this
landscape will reflect the state of their mind. This includes
being able to do things like being able to suppress certain
parts of the mind, as well as being able to emit certain
emotions despite not actually feeling them. This depends
partially on the race, as some races have unique methods of
doing this. However, by changing the mental landscape, one is
often able to reflect their mind in their inner spirit, where
spirit users can usually use this to either control their minds.
Most who use this art to control their emotions are able to fool
even those with psychic abilities, in which they can control
what psychic people are able to read, and can even use that to
their advantage (though this is usually among more advanced
users of this skill, and most basic users are still vulnerable
to this). However, another use of this is among races with soul
bound items or spirits that may lie in their spirit (the most
common examples being death wraith soul swords and soul reaper
zanpakutos), where users have to learn to go into their inner
world in order to awaken what may lie in them. However, not all
spirit users have things that lie in their spirit, as this
depends more on the race. However, all spirit users can use this
to some degree to control their minds, as they often learn to
control this inner world through meditation and learn to control
this mindscape through focus (as spirit users use meditation in
some form to focus, which allows them to develop a use of this
skill).
Werecreature Enhanced Intelligence, Memory and Reflexes:
~Depending on the werecreature, most werecreatures have enhanced
minds thanks to their supernatural power. The first thing that
is enhanced is their intelligence, in which some werecreatures
gain certain intelligence boosts depending on what kind of
creature they are and what supernatural power they possess. This
has a few uses, such as allowing a werecreature to more easily
learn information, or might help werecreatures develop
strategies for certain situations. Depending on the
werecreature, some might gain stronger intelligence than others,
and depending on the tribe, they may have ways to utilize this.
The second enhancement is to the werecreature's memory, where
werecreatures typically have very good memory thanks to their
supernatural enhancement of the brain. Most werecreatures have a
hard time forgetting things, and some smarter werewolves may
even have a photographic memory depending on the werecreature.
The last enhancement that werecreatures gain is the enhancement
of their reflexes, which allows them to react much faster than
most creatures can due to many werecreatures often having a
major talent and end up training specifically for combat.
Depending on the werecreature and the training some
werecreatures are able to utilize their enhanced reflexes to
react far more quickly, with older and more experienced
werecreatures sometimes even learning to train their reflexes to
allow them to dodge attacks without thinking, a highly advanced
combat skill among supernaturals and even martial artists.
Typically, all of these enhancements work in unison, and
depending on the werecreature, the balance of enhancements may
be different depending on the specific werecreature, and their
natural abilities (such as smarter werecreatures might gain
better intelligence, but more combat-based werecreatures could
gain stronger reflexes). Typically, most werecreatures are
either balanced with a slight increase to all their enhanced
mind stats, or they can specialize in specific stats for higher
stats, but this usually means lesser stats in certain other
aspects as a result (Like an enhanced intelligence and reflexes
might have poor memory).
Werecreature Darkvision and Enhanced Senses:
~Werecreatures have highly enhanced vision, and gain highly
enhanced ability to see in the dark. Most werecreatures are able
to see in the dark as though it were light out, and are able to
operate even in complete darkness thanks to their supernatural
vision. Some werecreatures may have varying degrees of this
power, with some having stronger vision than others in the
darkness, but most werecreatures have this to some degree. In
addition to this though, werecreatures also have highly enhanced
senses depending on the werecreature. Many know creatures like
werewolves for their incredible sense of smell, or might know
certain bird-like werecreatures for their sense of hearing and
sight. However, each werecreature has highly enhanced senses,
with each werecreature usually having a different balance of
senses. This depends mostly on the werecreature, and partially
on how they train their senses. However, while most
werecreatures do have highly enhanced senses, werecreatures
enhanced senses can be overwhelmed by certain things, such as
enhanced sight could be overwhelmed by a flashbang, or a strong
sense of smell could be overwhelmed with a strong enough smell.
This depends on the werecreature and their senses, but most
werecreatures can be overwhelmed in their senses in some way.
Some that are more balanced in their senses may not be as easy
to overwhelm, but they may not be able to keep up with certain
enhanced senses. Depending on the werecreature, some may even
gain special senses that are unique to the type of creature they
are, such as certain werecreatures use certain senses unique to
certain creatures.
Werecreature Ultralight Sense:
~Werecreatures have a somewhat unique sense that lets them focus
their senses far more than most mortal beings would be able to.
Different werecreatures have different ways of utilizing this,
but ultimately, this sense focuses more around sensing the
presence of others in some form. For creatures like werewolves
and certain other werecreatures, this sight allows them to focus
on living beings, in which they are able to "see" life and focus
to the point that living things light up to the werecreature,
allowing them to focus on living beings. This can be used a few
different ways depending on the werecreatures. The first is that
this allows one to sense presences, and sense what those
presences are (unless the person is somehow concealing
themselves using shapeshifting or other abilities that fool this
kind of sense). The second is that werecreatures can focus this
sense to track certain kinds of beings nearby, such as using the
focus to light up humans who might be nearby to allow the
werecreature to more easily track certain kinds of creatures.
The last is that this can be used similarly to certain senses
like the vampire's third eye, that allows a werecreature to do
things like see through certain kinds of illusions and use this
sense to sense presences left by others (like demonic presences
that are left behind by demons in the form of demonic sulfur).
This sense is something that most werecreatures have, though
some may utilize this differently depending on the werecreature.
While this is a good sixth sense type power, it does have the
same weaknesses in that there are those that can suppress what
can be sensed, so this sense can be fooled by those that
suppress their presence, or some who have the ability to hide
their presence completely.
Spirit User Supernatural and Combat Trained Enhanced Physical
Stats:
~Despite being average height, Isaiah is fast, and hard to hit
to the point that people believe that he's a Darkfire. Combined
with his spirit powers and his fighting styles, Isaiah is a
tough physical opponent and due to being a demigod, is a natural
fighter due to him having to defend himself ever since he was
young. Isaiah is pretty quick on his feet and usually use his
brain along with brawn by trying to find his opponents' weakness
and use it to his advantage.
Weaknesses:
Pollution abilities along with sky abilities can form a counter
to Isaiah's earth powers. Isaiah is still young so he can be
overwhelmed by those more experienced than him. Isaiah is still
human so he can be killed like any other human though he's a bit
tougher to kill. Uldrium will also be a pain for him due to him
being an elemental.
His pure powers can be countered by dark powers. Most
werecreatures have two major weaknesses. The first is silver, in
which silver can interrupt their regenerative abilities. If one
is to take down a werecreature, it is important to have silver
on hand as taking down a werecreature without it is very
difficult. However, depending on the werecreature, some
werecreatures might not be vulnerable to silver, as some might
be vulnerable to other things like mercury or gold or other
materials depending on the werecreature. However the second
option proves dependable against almost any werecreature, no
matter what their first weakness is. The second option is
cutting off the head of the werecreature, in which they do die
if their head is taken off. Werecreatures cannot regenerate
limbs or their bodies, so cutting off pieces of their body means
that part of the body won't grow back. While they can reattach
limbs, they cannot regrow limbs from nothing, and if their head
is removed, they cannot survive without the body, just like any
other creature. As one hunter put it: "Cut off the head, and the
animal is dead." While silver may not always work on a
werecreature, cutting their heads off always will, and cutting
off limbs can seriously hinder a werecreature. Werecreatures,
unlike most vampires, cannot regrow certain body parts
(basically, they cannot regrow anything a human cannot regrow),
but they can regenerate more easily from wounds that they can
regenerate, such as slashes and stabs will usually not kill a
werecreature even if in the heart, unless the werecreature's
regenerate is interrupted by something like silver (or other
metal weaknesses that must be stated). As a wererabbit, Isaiah
is weak to gold.
Spirit energy users still have race weaknesses of whatever they
are. Every race spirit user still has their races particular
weaknesses, as spirit users are still whatever race they are at
their core. While some races may be harder to kill than others
(such as angels and demons often being able to regenerate from
their bodies being mostly destroyed), all races have some form
of weaknesses. For many races, many races can usually be killed
by destroying the heart or brain of the user, or some races may
be able to be killed more easily by beheading. While spirit
users can heal injuries using spirit healing, and do have faster
healing than normal humans, spirit users can still be killed
like any other mortal creature. And depending on the race, some
races may have other weaknesses, such as death wraiths have a
weakness to blessed sea salt and iron. And typically, spirit
user's spirit energy may be able to be countered more easily by
iron, due to iron being useful for dispelling spiritual power.
All races have some weaknesses, and even with regeneration,
there are ways around regeneration. While spirit user
accelerated healing is not weak to varanium or other
regeneration negation abilities, those races with regeneration
can still have their regeneration negated by whatever
regeneration negation items or abilities that might be used on
them. While spirit users are strong usually, they still take
damage based on the type of creature they are, and their
physical stats can only help them so much in battle. One major
weakness though that spirit users often have is that they can
more easily be killed by other spiritual powers, in which
creatures like hollows and dark spirits may be able to more
easily kill spirit users since spirit users are more vulnerable
to spirit power. As this is hard to quantify for each race,
players should list whatever weaknesses their character has
depending on what race they are.
Spirit energy users have a harder time training spirit energy
than most other energy users, due to spirit energy requiring
more intense training. This is due to the fact that they have to
push their bodies, spirits and minds to the limit, which usually
means pushing far beyond what most training regiments will go
for. As such, this training may be effective, but it is much
harder to keep up with than most other training for other
energies. Spirit users are able to grow just like typical
fighters and get stronger as time goes on, but their training is
still very hard on them and requires constant training to keep
their spiritual power (a lack of training and focusing spirit
power may result in the spirit user losing their enhanced spirit
user skills). Those who are just starting out, or don't have as
much experience, tend to not be able to draw on as much power
unless they have a naturally strong spirit aura, while elders
tend to be able to have access to stronger and more abundant
spirit energy, but often times, by the times they reach this
stage, they are often old and their bodies don't always keep up
with their spirits. And depending on the spirit, each spirit may
require different training. For example, stronger spirit
presences may have much more spirit energy, but will be much
harder to control than those spirit users without strong
spiritual energy. And with weaker spirit users, they may not
have as strong spirit energy which will require more focus and
concentration to use stronger spirit energy (but weaker spirit
users don't have to worry about losing control of their spirit
usually). And depending on the race, some spirits may be easier
or harder to train, such as some races that use spirit energy
naturally (like soul reapers or hollows) may be able to learn
this more effectively than races that may not be able to use
this naturally. There is no real way to circumvent the amount of
work one has to put into their training, and some may enjoy the
intense training, while others may be discouraged by how much
training it may take to keep up their power.
Spirit energy users might take spiritual damage instead of
physical damage if they over-strain their spirit. For the most
part, spirits are much more durable than bodies due to the soul
being eternal (under most circumstances), but that doesn't mean
the spirit is invincible. Those who over-strain their spirit too
much may do irreparable damage to their spirit, damaging their
ability to use spirit energy. And if a user has their spirit
energy turned back on them or has other spirit energy used on
them, it is possible that one can do spirit energy damage rather
than physical damage. This means that control is typically
required for most spirit users, as if they continue to draw
power even after not having any, they can do damage to
themselves, a mistake some newer spirit energy users tend to
fall into as they think they can push their spirit further than
they might think (spirit users can push their spirits beyond
their limits, but there is a limit they can hit where anymore
strain will cause damage to their spirit). This also means that
it is important to know the limits of one's own spirit and not
push too far beyond it to the point that it damages the body and
spirit. Just like some other energies, drawing too much could
risk killing the user, another danger of overuse of spirit
energy. It's bad enough that trying to draw too much spirit
energy can damage a user's spirit, but if one still continues to
push beyond that point that they take spiritual damage, they can
actually kill themselves if they take the energy that binds
their soul to their bodies, in which they can accidentally
permanently separate their souls from their bodies, which can
result in either death, or the soul being unable to return to
the body and the body running around without a soul, which is
often never a good thing. This usually requires pushing far
beyond one's limits, something most people would be aware of by
this point if they are out of energy, but this typically is
similar to when other energy users start drawing on their vital
life force, in which they shorten their lives or even die if
their life forces are reduced to absolute zero.
There are two parts of the spirit that must be protected by
spirit users. The first is known as the Chain of Fate. When a
spirit user separates from their body (usually in astral
projection), a user is tied to their body through what is known
as the Chain of Fate, that acts like an anchor. Whether or not
this is visible is dependent on the race, and some can learn to
hide their chain of fate (where it won't be able to be attacked
unless one attacks the source of the Chain of Fate. This chain
connects to where the chest would be in the spirit form, and if
severed, a spirit cannot return to their body. However, while
this is instant death usually for the body if this is severed
(meaning spirit users have to be very careful when in astral
projection against anything that can sever their Chain of Fate),
the biggest problem comes after the chain is severed. If the
Chain of Fate is severed, the chain will rot away and the user
will become a hollow if they don't go to the afterlife before
their chain is fully degraded and melts away (a process that
takes some time, but is a danger to any spirit that is in the
living world and isn't alive). This particular part of the
spirit usually cannot be attacked when a spirit user is in their
physical body, but some spiritual opponents can attack this
without attacking physically (such as hollows and soul reapers
are trained to attack this specifically. As mentioned, severing
the soul chain separates the body from the spirit, and can kill
the body if the user cannot find a way to return to their
bodies. It is very rare for a spirit to return to the body after
their Chain of Fate is severed, and the only known way to avoid
this fate is either to become a hollow, or become a soul reaper
if one has the potential to become a soul reaper. Luckily, there
are very few that know that this is a problem, but spiritual
opponents like hollows and dark spirits are fully aware of this
and may seek to attack a spirit user's chain of fate
specifically. This means that spirit users have to learn to
defend that part of their spirit or risk death. However,
thankfully, it is very hard to sever a chain of fate, and
usually this only happens at the moment of physical death. This
does work differently depending on the race though, such as
hollows don't have a chain of fate due to theirs rotting away
(meaning they don't have this problem), and creatures like soul
reapers chain of fates change due to them being spiritual
beings.
The second part of the spirit to note is just as important for
one simple reason: All spirit energy is generated by a certain
part of the soul, known as the Soul Chain. This is a part of the
soul that generates spiritual energy, and interacts with the
body (though it is not usually visible). If enough damage is
done to this part of the soul, the user will not be able to
generate soul energy temporarily or permanently depending on how
bad the damage is done. This means that this part of the soul is
something that every spirit user must protect or they could risk
being made to lose their spirit power completely. To destroy the
soul chain permanently is difficult, but with enough power and
energy, it can be done. This means that this is typically the
greatest weakness in most spirit users, and they must make sure
that opponents do not do too much damage to this part of the
soul lest they lose their ability to generate spirit energy. If
permanently severed, there is typically no recovery, with the
only known cases of spirit energy recovery being one having
hidden spirit power that they have yet to unlock in which
unlocking can restore the spirit chain. However no amount of
soul healing or spirit fixing up can heal the spirit chain once
it is permanently severed (with the one exception of hidden
spirit power sometimes working to restore this, but it is rare).
Typically almost all races have only one spirit chain, and it is
almost unheard of for anyone to have two and impossible to have
more than two. Thankfully, this part of the soul is not visible,
so it is much harder to attack than a Chain of Fate. Typically,
those that have lost their soul chain are not in danger of
becoming a hollow, but they do stop generating spirit energy
which weakens them severely both physically and spiritually, and
may lead to death if the body can't handle the loss of spirit
energy in the body. While some spirit users can survive the lose
of their soul chain, they do lose all their spirit power in the
process of losing their soul chain. While there may be ways to
regain the spirit chain, there are no really known ways to
restore it consistently. And this may work differently depending
on the race, such as soul reapers and arrancars may become human
souls once they lose their soul chain.
Just like all energy users, spirit energy can only be used if
there is spirit energy to draw from. Once a user runs out, their
spirit energy abilities will not be usable until they have
recovered their spirit energy (which may take varying amounts of
time depending on the user and how depleted their spirit energy
is. And as stated, trying to use them after running out of
spirit energy can be very disastrous. This is as much a problem
for spirit users as any other spirit user, where once they run
out, they won't be able to attack. And if still in a battle with
something like a hollow or a dark spirit, this can be a very bad
thing since spirit energy is what allows spirit users to attack
hollows and dark spirits. So spirit users have to manage their
spirit energy and be careful how much they use, or they could
end up in dangerous situations if they run out. And when they
run out, they lose their spirit amplification abilities, as well
as their body and spirit being more vulnerable to attack.
Another thing to note is that unlike other energy types, spirit
users' spirit energy may be limited by the size of their body,
or those with larger bodies may be able to release stronger
spirit energy (not always the case though). Smaller opponents
are not able to put out more spirit energy at once than someone
who is much larger, with certain exceptions. While this doesn't
make those with bigger bodies tougher, it does mean that those
with smaller bodies tend to not being able put out as much
energy quite as quickly as larger bodies can. This also means
that larger bodies are also able to generate more spirit energy
than those of smaller statures. Typically, there are exceptions
to this, such as those born with natural strong spirit energy
may be able to generate stronger spirit despite being smaller
statures. Usually, those with smaller statures usually rely more
on focus and concentration to fight those with stronger spirit,
whereas those with larger statures may focus more on raw spirit
power. Of course, this is before taking into account the spirit
user's race, which some races may have stronger spirits than
others.
Typically, spirit energy is counter-able like other energies,
with other energies like chi and mana being able to counter like
one would expect. There are many energies out there, and many
energy types can counter spirit energy. While spirit users are
able to counter energy users more easily, such as countering
things like mana and chi more easily, strong enough energies can
still overpower a spirit user's energy. However, with those
energies, it does take more to overpower a spirit user than it
normally would thanks to a spirit user's resistance to energy.
Normally, it takes other energies that are not spiritual in
nature much more to counter spirit energy. There is another way
counter spirit energy, and that is with other spirit energies.
Spirit energy is more easily able to counter other spirit
energy, as spirit energy is meant to interact and intersect on a
spiritual plane. This leads to spirit energy of other creatures
usually being great at countering spirit energy of spirit users,
and the only requirement is that the spirit energy has to be as
strong or stronger than the spirit user's energy. However, it
doesn't have to be energy that can counter spirit power, or it
doesn't have to be other spirit power that counters spirit
energy, but those with enough raw physical power can actually
overpower the energy of spirit users. There have been stronger
spirit users that have immense raw physical power that have
overpowered energy attacks, with one of the more known examples
being Toguro, the human turned demon who is known for his raw
strength that has allowed him to overpower extremely strong
spirit power without needing his own spirit energy. In this
manner, raw strength can overcome spirit energy if the person
with enough strength can overpower the energy, as well as the
effects of the energy (which is different depending on the race
and the spirit energy used). And as one might imagine, aura
breaker items and weapons are also able to dispel spirit energy
like any other energy, with the only exception being any
spiritual techniques that might solidify their spirit energy
into solid form (which there are rare unique skills that can do
that, but this must be stated by players). Aura breaker weapons
and abilities are a great way to take on any energy user, and
this includes spirit users.
Due to many spirit users having enhanced spirits, spirit users
have a number of creatures that end up attracted to them as a
result of their enhanced spirits. Among physical beings that
hunt them down are soul eaters, who may seek out spirit users
for their enhanced and more powerful spirit to grant them more
power. Soul eaters are a very common threat, as there are some
that specifically hunt down spirit users. However, the most
common threat to a spirit user are dark spirits and hollows, as
well as other evil spirits from the spirit plane. When a spirit
user gains the ability to see the spirit plane, it is like
opening a door to that plane. While the spirit user can see the
spirit plane and interact with it, other spirits can also
interact with the user. Because of this, training often leads to
spirit users being attacked by dark spirits and hollows, enough
that spirit users have to learn specifically how to fight them.
For dark spirits, spirit users don't need spirit purification to
destroy a dark spirit thanks to their ability to attack on the
spiritual plane, but that doesn't mean that dark spirits can't
also counter spirit users in return. Dark spirits have plenty of
their own abilities as dark spirits that can counter spirit
users, and dark spirits are a major enemy that spirit users
contend with. For hollows, hollows will devour any souls they
get a hold of, but many will often go after stronger souls
because stronger souls are usually more satisfying when it comes
to their hunger for souls. Spirit users can also attack hollows
on a spiritual level, but they cannot purify hollows after
beating them, nor can they completely destroy hollows on their
own unless they have a power that lets them do so (such as soul
reapers or death wraiths have ways to purify souls after beating
hollows). For the most part, these particular dangers are the
biggest dangers of being a spirit user besides enemies they make
during the course of their life. As it has been put: Once you
see the spirit plane, the spirit plane sees you. Spirit users
have to remember this, as this will shape their lives as they
learn to use their spirit energy.
Transformation(s):
Full Power Spirit Release: Spirit Darkness:
~Arrancars, soul reapers, and certain vampires like the
Darkfires use this kind of transformation without really
thinking too much about it, where they release the full power of
their spirit to reach a more powerful state. However, many don't
fully understand what this power actually is. Usually, this
state releases the full potential temporarily of the person who
uses it, where they gain enhanced physical and supernatural
stats, even sometimes gaining abilities that can only be used in
their released form. This typically depends on the user, since
each user's potential is different, and the unlocking of this is
different for each race. For example, soul reapers unlock this
through their zanpakuto's bankai, or an arrancar uses their
zanpakuto to use this by going into resurreccion form. Every
race has different ways of doing this, and many different races
have different final results (with most often being unique to
the user, making all instances of this full release form
different). Some people may even just gain a slightly enhanced
stat boost and not change much at all, while others may gain
special abilities that make them seem radically different. The
transformation is different for each person and race, making it
rare to see two of the same releases. And depending on the user,
every race may release their full power differently, so this is
hard to quantify and explain how every spirit user may learn to
release their full power. However, the one thing all releases
share in common is that they cannot be used for long, and once
the user runs of out of spirit energy, they will return to
normal. This can be used by almost any spirit user, though a
spirit user has to awaken this in their full spirit, usually by
overcoming a side of themselves they try to suppress (usually
through meditation), and after defeating that side of themselves
(usually in a mental battle), they will gain this ability. For
the most part though, these transformations usually come with
weaknesses as well, such as a fire-based transformation may be
weaker to ice and water abilities, or a larger transformed state
might make the user tankier (meaning they won't have as much
speed, but have increased strength and defense).
Isaiah's released state acts like a super saiyan form but
instead of going blond, Isaiah is surrounded by pure darkness.
This released form isn't much other than just boosting his
physical stats and powers.
High Level Spirit User Transformation: Divine/Dark States:
~If a spirit user reaches a level where they go into a divine
state or a dark state, they learn to transform into those states
at will through training and meditation. These states are
different for each user, and typically replace the full release
spirit user states rather than being an addition to them, and
some uses of this may even be modifications of the full release
state. Like the release states, this is different from spirit
user to spirit user, as each one will have unique divine or dark
states depending on what they choose. Spirit users all attain
this state mostly the same way, with the spirit users eventually
learning to tap deep enough into their spirits to awaken this
skill (which usually is done through experience, but very rare
cases of natural talent might awaken this kind of state early
depending on the user). These divine and dark states are
different depending on the user, where each use will often have
unique abilities and requirements to use. Divine state users
will often have to meditate and learn to clear their minds to
effectively use a divine state, such as Olympus Goten Uchiha who
can use his divine state thanks to his meditation and focus. For
dark states, usually their meditation is focused around negative
spirit meditation, where they focus on strengthening their
spirit amplification using anger and hatred amplification, with
one example being the Olympus alternate Kazuma Uchiha who gained
a dark state through his own hatred focus. Divine and dark
states are typically opposites, but the one thing they share in
common is that it takes a lot to awaken these powers, and higher
level spirit users have to train for years usually to gain this
power. Another common thing with these states is that users may
only be able to attain the full power of these states as they
get older, and may not be able to use the full abilities when
they're younger. Some users also may or may not be able to stay
in this state for long, as some divine and dark states can be
very draining on their power depending on the state. Depending
on the state, each state will often have unique strengths and
weaknesses, with each state being different. This means that
players will have to state the strengths and weaknesses of each
state.
Isaiah is able to gain a divine state after training with his
grandmother. In this form, Isaiah's eyes turn pure white along
with his aura. A white skull mask form on his face, making him
seem like some kind of reaper. Isaiah can do this in both human
and wererabbit form.
Werecreature/Human Form Change:
~Werecreatures usually are able to shift between human and
werecreature form, depending on the werecreature. Most
werecreatures usually have one base form, whether it's their
human form or their werecreature form. There are usually two
ways werecreatures use this shift. The first is human form
werecreatures, who will shift into werecreature form as their
battle form, and only change when they want to fight in a more
enhanced capacity. This has the advantage in that the human form
can train and gain a bigger amplification while in werecreature
form, but might lack certain natural higher stats of
werecreatures who stay in werecreature form on as their base.
The second option is for a werecreature to use their normal
werecreature form as their base form, and only shift to human
form when hiding among humans since the human form may be
weaker. Werecreatures who use their werecreature form are
usually much more adept at using their werecreature form, and
may possess stronger attributes than their human form
counterparts, such as a werecreature might have more strength
and speed as a natural werecreature than as a human form
werecreature. However, when going into human form, some
werecreatures may not be able to stay in the form for long, but
they can usually fight with certain combat enhanced skill since
most werecreatures are natural fighters, such as certain human
forms may gain enhanced speed due to the human form's muscles
not being as bulky. Usually, the option depends on the heritage
of the werecreature, and typically what is natural to them, so
they usually don't chose the options as it's more that the
options choose them. Once a specific option is chosen though for
their base form, that option doesn't change at all, as the
option is usually dependent on the werecreature and no one
really knows what specifically determines which option is used
for each werecreature.
As stated before, Isaiah can transform into a rabbit and
wererabbit at will. He can even shapeshift part of his body if
he wants such as gaining bunny ears.
Weapon(s):
None (for now)
Personality:
Isaiah is a pretty friendly and easy going person who is willing
to help those in need. He is a easygoing person, making even
loners and introverts feel comfortable around him. He enjoys
seeing new things and love to go sight seeing. Despite his kind
nature, Isaiah is no pushover. If he himself or someone he cares
or an innocent is in danger, he will defend himself or said
person. Of course, in his wererabbit form, his attitude shifts
slightly, becoming more serious and a bit more aggressive,
especially in battles though he is still caring to people which
shows that he still has humanity in him.
Bio:
((Will do later))
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