URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       The United Roleplayer's Guild
  HTML https://unitedroleplayers.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Demi-God/God Profiles
       *****************************************************
       #Post#: 15893--------------------------------------------------
       Olympus Profile: Isaiah Garner
       By: Coolcat207 Date: January 1, 2023, 10:07 pm
       ---------------------------------------------------------
       "Hello. My name is Isaiah. It's a pleasure to meet you."
       "I may be young, but I'm pretty strong."
       "Next time, don't underestimate your opponents just because you
       have the size advantage. Bigger isn't always better."
       ~Isaiah after taking down a thug twice his size.
       "Don't worry, you're safe now. I'm not a reaper but I can still
       fight against scary monsters like hollows."
       ~Isaiah to a child spirit after saving it from a hollow.
       "I'm... not a fan of fighting. I don't like hurting people. But
       if I have no other choice, then I'll stand my ground."
       "What? It's a catchy song. Plus, I was trying to settle the
       mood."
       ~Isaiah when a spirit he was guiding gave him a weird look when
       Isaiah was humming Don't Fear the Reaper
       Adonia and Griffon brings Isaiah to the Meadow. Isaiah couldn't
       help but look around his surroundings with child like awe.
       Isaiah: What is this place?
       Adonia: Your new home. The spirits told me a lot about you and I
       did get approval from the rulers of this land. You may not think
       of it but you have a strong heart and a good person. It would be
       more than a honor to have people like you here.
       Isaiah: It's... beautiful. I'm grateful that you brought me
       here, Miss Adonia.
       After going through the ceremony, Isaiah gained a new animal
       spirit which is a black rabbit. The black rabbit marking takes
       the form tattoo which appears on his left forearm. Isaiah smile
       in response while everyone has mixed reactions.
       Isaiah: Whoa, this is so cool! notice everyone's reactions Uh...
       what's with the strange looks?
       Griffon: You gotta be shittin' me. Is this some kind of sick
       prank?!
       Isaiah: Whoa, whoa, what did I do??
       Adonia: Forgive us. It's not you. It's just that your animal
       spirit surprised us, that's all.
       Griffon: It's a bit more than that, Addy.
       Danae: Long ago, a rabbit voodoo deity was bullied to the point
       of the animals killing a dragon egg that was his friend and
       well... he snapped and became dark.
       Griffon: Basically kid, you're the new replacement of that
       rabbit. Congrats.
       Isaiah: Really? Wow. That's pretty nuts.
       Griffon: You have no idea.
       During a night of trying to save civilians from many bad guys,
       Isaiah and the group he's in comes across a small group of
       Hyperion members harassing a few children. The group confronted
       the bad guys who turn out to be from Hyperion which angers
       Isaiah.
       Isaiah: Hey! Why don't you assh*les pick on someone your own
       size?!
       Hyperion member: Pfft! Oh yeah? Like who?
       Isaiah: eyes turn red Like me!
       Before the enemy can do anything, Isaiah deliver a nasty sucker
       punch, hitting the Hyperion member in the jaw. Once knocking the
       member on the ground, Isaiah angrily change into his wererabbit
       form, shocking both his allies and enemies
       Ally 1: Holy mother of--!
       Ally 2: Dude, what the hell did Lady Danae give this boy? Since
       when do rabbits get as jacked as werewolves?!?
       Ally 1: Dude, he can literally beat a werewolf lord's ass with
       that transformation!
       "I knew that the kid is special but for the results of his new
       animal spirit... it threw me off. Then again, Vobu was supposed
       to have a brother in this world but it never happened... which
       is a good thing since from what Vendetta told me, it never ended
       up well for either brothers or for the world itself. Coincidence
       or not, I think it's nice. It may be a good start of learning
       from the mistakes from the past. That and the kid can probably
       help with the whole "rabbits are evil" situation."
       ~Danae discussing about Isaiah's animal spirit being a rabbit to
       her lover, Drake.
       "Rabbits are known for good fortune, along with fertility and
       the moon. With him here and this Meadow slowly building, we can
       use all the luck we can get."
       ~Adonia talking about Isaiah's new animal ability.
       Name:
       Isaiah Garner
       Age:
       17
       Gender:
       Male
       Species:
       Human
       Family:
       Father: Unknown
       Mother: Unnamed (Deceased)
       Organization:
       The Meadow
       Rank:
       Protector
       Powers:
       Superior Human Physiology:
       ~The user is a human that has developed powers and abilities
       from a variety of causes/circumstances, such as evolution,
       genetic experiments, enchantment, having powers bestowed upon
       them by other beings or sources, through unnatural birth causes,
       and training to obtain said powers classifying them into
       superhuman beings. Also, thanks to still being human, (if the
       powers are in any relation to genetics), they can use these
       abilities without becoming a monster (i.e., keeping their human
       physique, sanity, and humanity without it being altered from
       possible instability).
       Earth Manipulation:
       ~Users can create, shape and manipulate earth and "earthen"
       elements including most solid objects, specifically all minerals
       and mineral compositions regardless of their state (mountain,
       boulder, sand or dust), dirt, soil, etc. More advanced users can
       manipulate metals such as iron, copper and titanium.
       Offensive uses of this power include extracting huge boulders
       from the ground and hurling it at the enemy at high speeds,
       impaling the enemy with countless spikes from the earth and in
       some cases creating giant golems or other creatures from earth
       and utilize them for combat. Defensive powers include shaping
       huge walls or barriers from the ground, creating an
       omni-directional wave of rocks/stone around the user to defend
       from all attacks and covering oneself with armor made from
       earth. Supplementary uses of this power include flight by
       standing on a piece of levitating earth and enhanced movement by
       using by skating on the earth and gaining enhanced senses from
       sensing the earth.
       Earth Generation:
       ~The user is able to generate earth, sand, stone, or any other
       minerals.
       Earth Aura:
       ~The user can release and surround themselves in/with earth and
       earthen materials for defensive and/or offensive purposes,
       possibly becoming almost untouchable and granting them various
       abilities/attacks. The auras may also give the user enhanced
       physical capabilities such as speed, strength and durability.
       Earth Energy Manipulation:
       ~User can create, shape and manipulate the energies of the
       Earth, including geothermal energy and geomagnetism, as a force
       to crush objects, cause earthquakes, create force fields,
       project concussive blasts, form weaponry, and/or manipulate
       physical aspects of earth, such as rock, etc.
       Earth Empowerment:
       ~Users become stronger, faster, more durable, etc. when they
       come in contact with earth/land/soil, possibly unlocking
       abilities related to the affinity and enhancing the existing
       powers. Some users may be able draw sustenance from the earth or
       even slow or stop aging.
       Earth Healing:
       ~The user can heal themselves or others by using earth.
       Earth Sealing:
       ~The user is able to seal earth within objects/beings and
       release them when needed, causing it to have various effects on
       the target.
       Ground Rupturing:
       ~The user can channel energies into the ground and cause the
       area to rupture and burst.
       Earth Detection:
       ~User can sense the presence of earth and other "earthen"
       elements and possibly gain detailed understanding about Earth
       they are sensing, including the amount/size of the earth they
       are sensing and whether it is hidden.
       Earth Solidification:
       ~User can solidify or give solid-like properties to all
       earth-based substances with the level of solidity going from
       loose jelly to metal-like hardness or beyond. Alternatively, the
       user can also harden earth to make it denser and harder to
       break.
       Geokinetic Surfing:
       ~User controls the earth in a way that increases their ability
       to move and/or maneuver either by granting them abilities they
       otherwise lack or allowing them to ignore normally needed
       equipment.
       Bio-Earth Manipulation:
       ~User can create, shape, and manipulate bio-generated earth and
       earthen material. They can control any natural earthen solid
       substance be it organic or inorganic. The user is also able to
       manifest and harness said properties of this form of matter
       inside and around them.
       With enough experience, the user can go the level of controlling
       the entirety of the solid state of matter.
       Bio-Earth Energy Manipulation:
       ~The user can channel their bio-energy field to create, control,
       and manipulate the energies found in and driving
       earthly/solid-based elements. They can harness these very forces
       inside and around them. They can even manifest the elements
       these energies drive.
       Bio-Metal Manipulation:
       ~The user can create, shape and manipulate bio-metal, a special
       metallic substance that has all the properties of metal while
       also being biological/organic of nature. Because this metal is
       alive, it can think on its own, change shape, and bond to a
       host.
       Ground Manipulation:
       ~The user can create, shape and manipulate the ground, whether
       it be based on artificial materials (like asphalt and concrete)
       or natural materials (like sand and stone), including the things
       connected to the ground such as grass and other plants.
       Metal Manipulation:
       ~The user can create, shape and manipulate metal, a solid
       material (an element, compound, or alloy) that is typically
       hard, shiny, and features good electrical and thermal
       conductivity. Metals are generally malleable—they can be
       hammered or pressed permanently out of shape without breaking or
       cracking—as well as fusible (able to be fused or melted) and
       ductile (able to be drawn out into a thin wire).
       Carbon Manipulation:
       ~The user can move, shape and otherwise manipulate all forms of
       carbon, a naturally abundant (fourth most abundant by mass)
       non-metallic element that occurs in many inorganic and in all
       organic compounds, exists freely as graphite and diamond and as
       a constituent of coal, limestone and petroleum, and is capable
       of chemical self-bonding to form an enormous number of
       chemically, biologically, and commercially important molecules.
       The user can control carbon, forming constructs, changing it
       into various physical states and altering properties, including
       color, density, texture and flammability.
       Carbon Generation:
       ~The user can generate carbon and carbon-based substance;
       materializing it from either nothing or an existing source and
       use them for a variety of purposes.
       Graphite Manipulation:
       ~The user can move, shape and otherwise manipulate graphite and
       it's properties, including conductivity, self-lubricating and
       dry lubricating properties, etc., forming constructs, etc.
       According to what happened within reactor #4 of the Chernobyl
       nuclear power plant, the control rods tipped with graphite tends
       to accelerate reactivity infinite-fold to the point where the
       power surge worsens, and then causing a nuclear meltdown to take
       place.
       Soil Manipulation:
       ~The user can create, shape and manipulate dirt/soil, natural
       body consisting of layers (soil horizons) that are primarily
       composed of minerals, mixed with at least some organic matter.
       In horticulture, the term 'soil' is defined as the layer that
       contains organic material that influences and has been
       influenced by plant roots.
       Plant Manipulation:
       ~Users can create, shape, and manipulate plants, mainly
       multicellular organisms, predominantly photosynthetic eukaryotes
       of the kingdom Plantae, including wood, vines, plants, moss, and
       parts of the plants, such as leaves, seeds, roots, fruits and
       flowers. The user can cause plants to grow, move/attack or even
       rise from the soil and "walk", mutate plants by rearranging DNA
       structure and revive withered or dead plants.
       They can use their power for defense and support, cause flowers
       and other plants to bloom instantaneously, manipulate tree
       branches to use them as whip-like weapons, control spores and
       pollen, bring plants back to life and make them sprout
       seeds/fruits/berries, use plant chemicals to heal
       people/objects, and/or manipulate their properties for a wide
       range of effects.
       Though less commonly activated by passive users, the ability may
       deal a series of offensive techniques on a target. Using the
       plants as weapons enables users to grasp and strike continuously
       with vines and roots, project thorns at a distance, and quickly
       regenerate the withering weapons at the user’s will. They can
       grow vines to entangle enemies climb around a target's neck,
       causing choking, or strike with plants. A more subtle technique
       is to release damaging toxins and pheromones, affecting targets
       in which conditions should be treated quickly with ailments.
       Users may also control plants in their altered forms, i.e.,
       concentrated forms, such as cotton clothing/fabric, paper, etc.
       Plant Generation:
       ~The user can generate plants, including vines, moss, fungi, and
       parts of the plants, such as leaves, seeds, fruits and flowers,
       whether by drawing them from already existing plants, or by
       manifesting them anywhere they want.
       Pure Earth Manipulation:
       ~User can create, shape and manipulate earth of beneficial
       nature; that which strengthens, enhances and causes
       anything/everything it comes across to flourish, representing
       the sustaining and preserving side of earth, which in turn
       ignores most of the common limitations and weaknesses of its
       normal elemental variety. In essence, this is about solely
       controlling the positive powers of earth.
       Pure Metal Manipulation:
       ~The user can create, shape and manipulate metal of beneficial
       nature; that which strengthens, enhances and causes
       anything/everything it comes across to flourish, representing
       the sustaining and preserving side of metal, which in turn
       ignores most of the common limitations and weaknesses of its
       normal elemental variety. In essence, this is about solely
       controlling the positive powers of metal.
       Meadow Animal Spirit Abilities:
       Animal Spirit Power: Black Rabbit:
       ~Users either are or can transform into/mimic the traits/use the
       abilities of rabbits. After going through a ritual, Isaiah gain
       the animal spirit power of a rabbit. Although the animal spirit
       power is granted depending on the person's soul, people are
       unsure if this is a plan of making things right due to what
       happened to Vobu, the universe had a sick sense of humor, or
       Isaiah is suppose to be an antithesis to Vobu. Either way,
       Isaiah is now the new rabbit of the Meadow and just like Vobu,
       is anything but a pushover despite Isaiah's kind nature. Isaiah
       can turn into a black rabbit or a wererabbit at will along with
       gaining other powers as well.
       Wererabbit Physiology:
       ~The user is a were-rabbit, a giant monstrous rabbit of greatly
       enhanced strength, speed, agility and durability. Usually, a
       were-rabbit is a human who has been cursed under certain
       circumstances to transform into their monstrous, feral form
       under the moon or other situations. They gain various
       enhancements along with the transformation, but may lose out
       their rationalities to the beast. Other times, however, the
       person may transform into a were-rabbit at will, or even start
       out as a purebred one.
       Burrowing:
       ~The user is capable of tunneling through solid matter,
       including fully solid ones and looser collections such as sand
       or snow. Depending of the matter, they may choose to leave a
       tunnel after them.
       Camouflage:
       ~The user can visually blend into surroundings by blending in
       with the coloration and form of their background to avoid
       optical perception. Some users can affect their attire by means
       of "static camouflage". Similar to Invisibility, camouflage
       sometimes involves people turning invisible but with
       limitations. Some animals can naturally blend into an
       environment thanks to their skin color. Common effects is the
       user as well as what they are wearing/carrying is able to stay
       camouflaged while moving, the user will not cast a shadow as a
       result of bending light. Often associated with a shimmer or
       ripple effect when moving that can be spotted by the trained
       eye. The user is also able to camouflage while staying still by
       changing the color and texture of there skin and/or clothing.
       Whether on not the user's clothing changes with them varies from
       user to user the user will still cast a shadow.
       Prey Instinct:
       ~The user possesses instincts that allows them to become a
       master of evasion and survival. Users with this ability can
       discern numerous factors of a situation, including how much of a
       threat a foe poses, what move they will make, where they are
       going, and if these things relate to bringing harm to the user,
       as well as how to hide without giving away one’s presence, and
       how to preserve energy when running.
       Night Vision:
       ~User has excellent night vision, the ability to see in low
       light conditions or even total darkness. Whether by biological
       or technological means, night vision is made possible by a
       combination of two approaches: sufficient spectral range, and
       sufficient intensity range.
       Pure Darkness Manipulation:
       ~User can create, shape and manipulate darkness of beneficial
       nature; that which strengthens, enhances and causes
       anything/everything it comes across to flourish, representing
       the sustaining and preserving side of darkness, which in turn
       ignores most of the common limitations and weaknesses of its
       normal elemental variety. In essence, this is about solely
       controlling the positive powers of darkness. Thanks to Danae's
       blessing, not only Isaiah is given the ability to manipulate and
       control shadows but he also has the ability to purify things
       such as spirits and weapons using the shadows.
       Nature Presence:
       ~Although not as powerful as Vobu yet, Isaiah has a powerful
       presence for someone his age, one which often affects the
       environment around him. Isaiah's presence not only strengthens
       normal spirits and strengthens good abilities, but most spirits
       often swarm around when even close to Isaiah like a bunch of
       kittens. Most spirits that control the elements are usually
       drawn towards him by his very presence. Meanwhile, dark spirits
       are normally repelled by Isaiah's presence. This also makes
       Isaiah's presence able to effect the environment in a multitude
       of ways such as plants either growing to their full state or be
       rejuvenated. This is most often happening to plants, but animals
       can be affected too if they are too close to his general
       presence. Humans and supernaturals can resist this effect, but
       for the most part, Isaiah's presence is a big positive influence
       on the world whenever he's around. In addition to that, the
       amount of spirits in an area means that there is regulation of
       the environment, so random things can happen, such as a gentle
       breeze. This normally effect nature and the environment he's in,
       which can also effect those that use nature abilities or related
       to it from being able to do too much damage to him. This does
       make him much easier to find though, since his effects on places
       are easy to spot.
       Deflection:
       ~Users are capable of deflecting attacks, normally projectiles
       or blunt force, away from themselves. While usually a defensive
       method, it can be utilized as an offensive technique by
       redirecting the deflected attacks against others, or even
       against the original attacker. Isaiah is able to do this but use
       his spirit powers to deflect projectiles with his bare hands.
       Red Moon Enhanced Moonlight Power:
       ~When in the red or blue moon, the nature connection and lunar
       empowerment abilities give the werewolf special enhanced modes,
       where they are able to draw the unique moonlight into their
       power. When in the red moon, the werewolf gains a corrupted mode
       where their abilities all become more powerful and they gain a
       massive powerup from the red moon. Most werewolves gain more
       power with the red moon than they do with the blue moon, but
       this comes with a price. Typically, when in the red moon, most
       werewolves become much more ferocious and they seek to kill
       their enemies as brutally as they can. While most werewolves
       learn to control this with time and training, werewolves still
       have to be careful on these nights, and many werewolves who do
       lose control often hide from the moon light when this night
       comes around due to the dangerous of who they might hurt, as
       some have even killed their friends and family during this kind
       of night due to the nature they gain. This also makes all of
       their abilities corrupted power equivalents during these nights,
       where all of their supernatural abilities and werewolf abilities
       become corrupted and are able to hurt almost any creature due to
       the corruptive energies they generate in the presence of a red
       moon. Only the most ferocious of werewolves typically carry red
       moon energy outside of red moon nights, and many try to avoid
       the power altogether due to what they become. However, those
       that do try to utilize this outside of nights of the red moon
       must be careful, or else they could eventually lose their sense
       of self and become feral werewolves, as the unnatural red moon
       light can eventually overwhelm the rational mind and eventually
       destroy a werewolf's ability to think rationally. Of course, a
       counter to this ability is sun light manipulation, due to sun
       light being able to counter lunar light manipulation, and some
       sun light manipulators are able to completely negate the powerup
       of the red moon if they use it on a werewolf enough, though
       keeping them from regaining the amp requires usually getting
       them out of the moon light.
       Blue Moon Enhanced Moonlight Power:
       ~Just as the werewolves gain abilities during the red moon, they
       also gain special abilities during the blue moon. During the
       blue moon, the werewolf gains a purity with their nature
       connection that surpasses their normal connection, and gains
       highly enhanced ability to connect to nature during this time.
       During this, the purity of their connection lets them use their
       supernatural abilities at a highly reduced cost, and can amp
       their special abilities considerably. To an extent, depending on
       the werewolf, some can even gain unique abilities only usable
       during this time, such as some with magic being able to use
       special spirit magic that purifies corruption and gives the
       werewolf a pure neutral nature. This lets them more easily
       influence the world around them, for better or worse depending
       on the werewolf, and allows them to use enhanced power at
       reduced cost. While in this mode, the purity of their power is
       also able to damage almost anything due to the neutral pure
       nature of their connection with the world. When in this mode,
       werewolves also gain a calm focus, and lose much of their
       natural ferocity in favor of concentration and purity of mind
       (For better or worse). However, while it is possible to store
       the energy of a blue moon up for later use, it is hard to use
       when not in a blue moon, and werewolves cannot usually handle
       too much of this energy outside of nights of the blue moon. Due
       to how unnatural stored blue moon energy is, it can overwhelm a
       werewolf's natural connection, and temporarily damage a
       werewolf's nature to the point that they could lose part of
       their werewolf connections to nature and the moon. Typically,
       sun light manipulation (if it can be created in the presence of
       this moon light) can counter this power, and do more damage to
       werewolves who use this since sunlight typically counters lunar
       light manipulation.
       Werecreature Trait Suppression/Shapeshift:
       ~Werecreatures have an ability where they are able to change
       forms. Typically, this depends on the werecreature, but most
       werecreatures will either take a werecreature form as their
       base, or a human-like form as their base depending on their
       heritage, and certain other factors. Depending on their base
       form, they are able to shapeshift between their human form and
       werecreature form, with the base form being the natural form and
       the other form being a form they can use using shapeshifting.
       Werecreatures who take their werecreature forms naturally can
       shapeshift and suppress their werecreature traits, in which they
       are able to pass as human by using this power. A werecreature is
       able to suppress all of their traits to the point that they come
       across as human, and even feel human to those with supernatural
       presence sense abilities. Those that take human form typically
       use this to release their full werecreature form, in which they
       can typically use their werewolf form like an enhanced form that
       is stronger than their normal mortal form. There are other
       werecreatures who have other ways to use this, but these are the
       main two aspects. Typically, it does take energy and stamina to
       transform or suppress one's traits depending on which is the
       base form and which is the form the werecreature has to
       shapeshift into. As such, werecreatures cannot stay in their
       other form indefinitely, as they will eventually run out of
       energy or stamina to maintain this. Typically, this is used to
       allow a werecreature to pass as human for those that need to use
       this to take human form, or used among human form werecreatures
       to take a battle form when fighting, so this is usually only
       meant to be used temporarily anyway. However, once they do run
       out of energy or stamina, they can no longer use this to
       transform, and will revert to their normal base form (whichever
       form that their base form is).
       Werecreature Claws:
       ~Just like one might expect from their animalistic appearance,
       almost all werecreatures have claws of some kind that extend
       from their fingernails. Most werecreatures have ways of keeping
       their claws maintained, and most werecreatures can leave their
       claws long, or some will keep them trimmed so they're not so
       bothersome in day to day activities. Typically, their claws are
       one of their biggest weapons in combat, in which most
       werecreatures use their claws to slash opponents, with many even
       having claw slash techniques they can use in battle depending on
       their abilities. While claws are naturally sharp, werecreatures
       can actually sharpen their claws like they would a sword,
       usually sharpening them with a strong substance to the point
       that they can become razor sharp. Depending on the werecreature,
       some claws may be different sizes, or some might have slightly
       different capabilities, but there are plenty of ways for a
       werecreature to use their claws in battle. Most werecreatures
       are very dangerous and can easily rip people to pieces with
       their claws depending on their skill level. For the most part,
       avoiding the claws just requires the opponent to avoid the
       strikes of the user when the user is using their claws in
       battle, as their claws are a type of short-range close combat
       move. Most long distance claw slash attacks can also be dodged
       or blocked (Depending on the werecreature and their abilities if
       the opponent can account for the user's enhanced strength, and
       their abilities), though opponents should be careful of
       werecreatures who have claws that are able to cut through metal,
       as some werecreatures do have much stronger claws that can claw
       through metal objects.
       Werecreature Bite/Teeth:
       ~As one might expect from seeing a werecreature, almost all
       werecreatures have some sort of sharp teeth. Typically, most
       werecreatures teeth are designed for tearing apart flesh of
       either animals or humans (depending on the werecreature and what
       they survive on). Due to this, many werecreatures will use their
       teeth to bite opponents in battle, and are usually strong enough
       that most werecreatures are even able to bite through limbs with
       their bite (depending on the werecreature and their strength.
       Different werecreatures may have different teeth, but overall,
       werecreatures are able to use their teeth to some degree, with
       some werecreatures even having certain abilities to enhance
       their bite. There are some werecreatures that are able to absorb
       life energy through a bite attack, in which some werecreatures
       have the ability to take life energy through biting others
       depending on the creature. Some werecreatures are known to have
       enhanced bites, like werepyres (werecreature/vampire hybrids)
       having an acid bite, or some might have special techniques that
       utilize their bite in unique ways. This mostly depends on the
       werecreature and their abilities, as each werecreature is
       different. Typically, avoiding a bite in battle is as simple as
       maintaining one's distance from an opponent, as this can usually
       only be done at short range unless the user has a special bite
       attack that can be used from a distance, which is usually rare.
       For the most part, these teeth aren't really made for battle,
       but more are specifically for eating. Werecreatures can use them
       in battle, but there is a lot of risk in doing so since
       werecreatures might take hits that might knock their teeth out
       just like any other creature.
       Werecreature Fur:
       ~Werecreatures, as one might expect, generate fur in their
       werecreature forms. Depending on the creature, the fur will
       typically be different depending on the werecreature, but
       usually almost all werecreatures have this to an extent. This is
       usually not noticeable on a human form, since a human form
       suppresses most werewolf traits, but in werecreature form,
       almost all werecreatures have fur, which has a few functions.
       The first is that, like other creatures with fur, this helps
       them stay warm in harsh temperatures, and depending on the
       creature, they may even have summer fur that helps keep them
       cool in hot temperatures. However, there are certain
       werecreature that can use their fur as a weapon. For example,
       there is a werewolf gift that turns a werecreature's fur into
       something akin to steel armor, or some werecreatures can fire
       their fur at opponents like firing needles with certain
       techniques. Overall, this depends on the werecreatures and their
       abilities, as most werecreatures are different in nature and
       different werecreatures usually have different ways to utilize
       this. Typically, the fur is more defensive than offensive, so
       it's not really useful to attack unless a werecreature has a
       means to attack with their fur (though some can learn skills
       that will allow them to attack with their fur). Aside from
       special techniques though, fur is more for environmental
       adaption more than to be used in battle, so this is more just a
       part of their physiology that helps them survive rather than
       helping them fight. It is also worth noting that fur is also
       more vulnerable to fire, as fur can be flammable under the right
       conditions.
       Werecreature Anger Amplification:
       ~Typically, werecreatures are far more emotional than vampires
       are. As a result, werecreatures gain power from their intense
       emotions, specifically their anger when they are feeling
       strongly. Many werecreatures are empowered by anger, and are
       able to gain boosts through their anger while it's in effect.
       The most common method of using anger is a rage frenzy, where a
       werecreature will temporarily lose control of themselves and act
       in pure rage towards whatever is causing them anger. Depending
       on the werecreature, this may happen under different
       circumstances (like some werecreatures might react to other
       stimuli like certain kinds of light), or some werecreatures even
       have specific arts for using this, like utilizing their anger in
       special techniques that empower their rage frenzy with different
       abilities (depending on the werecreature, tribe and abilities).
       This is an ability that most werecreatures have to deal with and
       is more of a hindrance to their daily lives, since many
       werecreatures might have short tempers, but most advanced
       werecreatures have learned to control this, and only really use
       it when they want to rather than letting their emotions control
       them. Overall, the arts used depend on the creature, but most
       have to control this at some point, as this can lead to
       werecreatures attacking allies when they are in their frenzied
       states, and werecreatures may not be able to control who they
       attack (as they might go after someone other than the intended
       target) depending on the situation. Overall, the main use of
       this is for those with techniques to utilize this in combat,
       which all usually only work temporarily while the user is in a
       rage state. And even if they don't have any special techniques,
       the rage state is only temporarily, lasting as long as the
       stimulus persists that drove them into it, or a certain amount
       of time passes after going into the frenzy.
       Werecreature Agility and Werewolf Cling:
       ~Werewolves have a natural agility, in which they are able to
       move very effectively in battle. Part of this is speed and
       flexibility, where they are able to move around and attack based
       on the type of werecreature they are. Even werecreatures that
       are larger than normal beings have a strange agility that they
       are able to use that lets them move effectively, usually letting
       a creature jump around, or even use their agility to move
       silently across an area. In addition to this, werecreatures also
       have a natural ability to use their claws to cling to surfaces,
       where they are able to dig their claws into a surface and then
       stick to that surface. Most werecreatures use this on trees,
       where they are able to stick to a tree, or use their momentum
       and use their claws to change their trajectory in a fight. Some
       werecreatures have certain abilities in doing this, such as some
       that will hide in the trees and steathfully strike (like those
       with panther powers) or some might use their claws and agility
       to make their way up trees and drop down on their opponents, or
       some might just jump off surfaces to attack opponents. This
       usually depends on the werecreature, as different werecreatures
       have different hunting styles depending on what kind of creature
       they are and what abilities they possess. Typically, it is very
       important to keep track of werecreatures in battle, as their
       agility may be hard to keep track of, and some will use stealth
       if the user loses track of them to stay hidden until they're
       ready to attack. Opponents can usually dodge a werecreature as
       agile as they are, as long as they are able to keep track of
       them and can react to what they do. Those that know
       werecreatures often know just how agile and dangerous
       werecreatures can be, especially ones that utilize this in
       combination with stealth.
       Werecreature Hardened Body:
       ~Werecreatures typically have much stronger bodies than humans
       do, as their muscles, bones and even their skin is thicker than
       a human's. While not as strong in human form (as they typically
       will be the normal level of a human when in human form), their
       werecreature forms are much stronger and are able to take
       reduced damage from attacks due to how strong their bodies are.
       Werecreatures are usually natural fighters, and usually have
       ways to utilize this, such as some might learn certain heavy
       stander abilities that resist knockback and stun to a degree.
       Werecreatures are able to use their bodies hardened muscles in a
       variety of ways, as werecreatures can even use their stronger
       muscles for stronger attacks depending on the training the
       werecreature has. Typically, this partially depends on the
       training of the werecreature, and partially on the werecreature
       themselves depending on what type of werecreature they are. For
       example, certain werecreatures may have stronger bodies than
       others, with certain werecreature types might have a strong
       body, while others might have specifically stronger bodies. Of
       course, just like with most of their physiology, werecreatures
       also have certain abilities and arts that might enhance their
       defense, with some even training their durability so that they
       can become more resistant to damage. Some more trained
       werewolves have even been known to block swords to a degree,
       though whether or not they can do this depends on the strength
       of the opponent. Typically, opponents can more easily pierce
       opponents with silver, or certain stronger attacks can also do
       damage. While stronger, they do still take damage from attacks,
       even if it's just reduced. Many werecreatures are also
       vulnerable to fire to a degree as well, though some
       werecreatures might be resistant to fire if they possess the
       ability to use it.
       Werecreature Regeneration:
       ~Werecreatures, like vampires, have supernatural regeneration
       that can be used to heal themselves when they have taken damage.
       Werecreatures have strong regeneration, and can regenerate from
       most damage. Werecreatures can usually regenerate anything as
       long as their heart or brain isn't destroyed. Werecreatures also
       regenerate faster than most other vampires, due to werecreature
       regeneration being slightly different than vampire regeneration.
       Of course, some tribes even have special regeneration
       techniques, so some werecreatures may even gain special
       regeneration techniques of they are available to them. This is a
       passive skill that heals werecreatures, and this power is
       sustained by their devouring of flesh of either animals or
       humans, depending on what the werecreature wants to eat to
       sustain their power (which may or may not depend on the tribe
       they're born into). Werecreatures, unlike vampires, cannot
       regenerate limbs, but they do regenerate any damage to their
       bodies, and can regenerate even fatal wounds that might kill a
       vampire (typically, vampires regenerate more parts of their
       body, but werecreatures regenerate faster and more easily).
       Werecreatures usually are able to regenerate almost anything
       save for decapitation unless silver is used on them. For most
       werecreatures, silver is usually the best thing opponents can
       have, since silver can be used to interrupt most werecreature's
       regeneration (though some werecreatures may be vulnerable to
       other elements like gold depending on the creature). Certain
       holy powers can also help kill werecreatures more easily due to
       their cursed natures. Certain things like death scythes and
       other regeneration negation weapons/abilities can also be used
       on werecreatures, just like vampires. However, decapitation or a
       silver bullet to the heart is usually the easiest way to kill a
       werecreature (though decapitation works on almost any
       werecreature where silver might fail depending on the creature).
       Werecreature Body Temperature Regulation:
       ~Similar to how certain supernaturals are able to adapt to
       environments around them, werecreatures are able to adapt to
       environments around them thanks to their supernatural
       physiology. For the most part, a werecreature's body usually has
       ways of regulating their body temperature, whether it's in
       battle or outside of battle. Most werecreatures will be able to
       adapt to hot or cold environments depending on the creature.
       Usually, this is most present during different seasons, when a
       werecreature often has different coats of fur to handle each
       season (depending on the werecreature). In addition, each
       werecreature is able to regulate their body temperature through
       their body's own methods as well, which have the same abilities
       as humans to try and regulate their temperatures. However,
       werecreatures are much more easily able to adapt to extreme
       temperatures thanks to this, and they are able to survive in
       almost any environment, from the hottest of deserts to the
       coldest of icy weather. Most werecreatures can adapt for certain
       environments specifically, depending on where they live, as most
       werecreatures usually specifically adapt to wherever they tend
       to stay. Some even adapt by other methods, like certain
       werecreatures might have a higher body temperature than normal
       because of their werecreature nature. The last advantage is that
       this helps them against people who use heat and cold as weapons,
       which allows the werecreature to handle extreme heat and extreme
       cold (granted they aren't being burned with fire, or frozen with
       ice). However, while they adapt to temperature easily, they
       cannot adapt to being burned by fire, or frozen with ice, and
       while they can adapt to the heat generated by fire or the cold
       generated by ice, they can still be hurt by fire and ice
       abilities (depending on the werecreature, as some might have
       certain resistances and immunities). This also doesn't apply to
       things like vacuum environments and being underwater, since this
       only really applies to adapting to temperature and not certain
       other environmental factors.
       Werecreature Animalistic Senses:
       ~Werecreatures all have animalistic senses, which allows them to
       sense far more than what humans can. While they still have human
       senses as well (sight, smell, taste, touch and hearing), they
       also have other senses depending on the werecreature. Animals
       are often known for being able to senses changes in the earth
       that humans cannot, and this sense is just one of the senses
       that werecreatures have. One such example are how some creatures
       have an electromagnetic sense to sense the flow of ions in the
       earth's atmosphere, and they are able to use this to not only
       sense changes in the earth itself, but they can also use it to
       navigate far more easily than humans can. Most werecreatures
       have much higher tuned senses, and this doesn't just apply to
       their normal senses. Most werecreatures are also able to do
       things like seeing in the dark, or many have a specific ability
       to sense the presence of others with a sort of sixth sense of
       the environment around them and can use it to focus on anything
       living. The specific senses depend on the werecreature, as all
       werecreatures typically have different senses depending on the
       type of werecreature they are and what animalistic traits the
       werecreature possesses. Typically, this isn't too useful in
       battle, though some werecreatures can use these senses to sense
       when danger is nearby, as werecreatures can learn to hone their
       senses to a point where they can even sense when someone is
       trying to sneak up on them or is going to attack them. While
       useful though, these senses are not always accurate, and certain
       natural phenomena might also be able to affect a werecreature
       due to these senses if an enemy has a way to take advantage of
       these senses.
       Werecreature Earth Communication:
       ~As part of a werecreature's connection to the world and the
       spirits, they are able to communicate with the earth, including
       the life on earth. While they may not have connections to
       certain life forces depending on who they are, all
       werecreatures, in some form, have some sort of communication
       they can use. For example, many werecreatures can communicate
       with animals and some can even communicate with plant-life if
       they have a strong enough connection to the force of the Green
       (a life force connecting all plant life). Usually, this
       communication allows them to not only befriend the entities of
       the world, but this also allows them to call on allies during
       battle, such as some who can call on animals or plants to fight
       for them depending on the werecreature and what creatures or
       organisms will listen to them. Typically, animals and plants can
       be called to help the werecreature, with some even having unique
       training depending on the tribe, as some tribes have specific
       gifts designed to call on animals or plants to help the
       werecreature. This isn't really a battle power so much as more
       of a communication power, as most werecreatures usually use this
       to keep animals and plants from certain battles they might face,
       or they may make friends with certain animals or entities due to
       their strong connections to the earth. This usually depends on
       the werecreature, and some werecreatures speak to specific
       aspects of the earth whereas others may have a more general
       communication with the life in the world. This depends mostly on
       the individual, but mostly, the only way this is used in battle
       is to call animals or plants to fight or help out in some way,
       and the animals or plants can still be destroyed as normal, with
       them still being able to be killed in battle (though some
       werecreatures may have gifts that strengthen animals and plants,
       so that should also be taken into account if one needs to fight
       a werecreature with this ability).
       Basic Spirit Energy User Abilities:
       Spirit Energy Manipulation:
       ~Obviously, the first step to learning spirit energy is
       identifying one's spirit energy and learning to tap into it.
       Once one has identified their spirit energy, the user has to
       learn to utilize their spirit energy in order to create attacks.
       There are many ways to use spirit energy, which usually starts
       out as learning to manipulate it into constructs, attacks and
       even learning to focus it into physical attacks. This skillset
       is designed around this spirit energy, and using it to fight
       opponents, whether they are humans, supernaturals or even
       deathly threats like hollows and dead souls (which this skillset
       was originally designed to combat). When one thinks of specific
       spirit energy skillsets, most people think of soul reapers,
       hollows and arrancars or they may think of holy vampires, and
       some might even think of aura users who use aura as a type of
       spirit energy. The good thing about this is that any race can
       learn to utilize this as long as they have a soul (not just
       being limited to races like soul reapers, hollows and dead
       souls), and doesn't require "affinities for spirit energy" to
       utilize since everyone has the ability to focus spirit energy.
       In order to use this, one only needs to train their physical,
       mental and spiritual stats in order to more easily concentrate
       their spirit energy. While some may have weaker spirit energy
       than others, any one with a soul can learn this power. The only
       affinities that make a difference is that some may have unique
       affinities for certain spirit user skills that make them easier
       to use, such as one human who had a particularly strong spirit
       sense and was able to use it more easily once he learned how to
       focus spirit energy. Spirit energy has become another energy
       user type people can learn, and is a skillset that can also be
       learned alongside others, such as one universe, the human
       Darkfires connection to their spirit energy could lead to them
       gaining spirit user abilities. For the most part, this energy is
       unique dependent on the race, but each race's spirit energy has
       some major counter in addition to normal energy counters (such
       as other energies like mana and ki being able to combat spirit
       energy), such as death wraith spirit being weakened severely by
       concentrated light attacks. For the most part, countering this
       works like countering any other energy otherwise.
       Spirit User Spirit Balance Mastery:
       ~In order to train in spirit user abilities, a spirit user must
       first master their own spirit energy, in order to utilize their
       energy properly. Before training can even begin, the user must
       learn a few different things. The first is that they must learn
       how to tap into their positive and negative spirit energy, and
       the second is that they must learn how to manage their own
       unique balance. Most spirit users must learn this before they
       can move on to other abilities so that they can learn to
       properly focus their spirit energy. Depending on the user,
       spirit users will often have varying amounts of soul energy, as
       well as having different balances, making it imperative that the
       spirit user trains and learns about their own spirit. By tapping
       into their spirit, they eventually learn to utilize their
       negative spirit energy and their positive spirit energy and find
       balance in their souls. This is not just about fighting with
       spirit energy, but this balance is also used to help users
       control their spirit power, and learned to help them grow in
       body, mind and spirit. This requires heavy meditation, and the
       ability to focus inward which has to be learned to utilize this.
       Thanks to this training, spirit users typically are very
       inwardly focused, and learn to master their spirit as the first
       step in their training. Depending on the spirit user, every user
       typically has a different balance, so each user must find that
       balance, and learn how to maintain that balance. Depending on
       the user though, there are some that are special cases, such as
       holy vampires don't have negative spirit energy and only have
       positive spirit energy. Depending on the spirit energy, spirit
       energy also may have unique effects depending on the spirit
       energy used since each race may have unique aspects to their
       spirit energy. Of course, while balancing one's spirit is
       necessary to learning to focus spirit power, not being able to
       maintain this balance can cause one's spirit energy to go out of
       control, especially for more powerful spirit energy users. For
       this reason, those with stronger spirit energies may restrain
       their energy to maintain a lower level of balance.
       Spiritual Energy Enhanced Spiritual Attack:
       ~Because spirit users tend to attract certain kinds of spirits
       to them, spirit users have learned to fight against spirits that
       may try to attack them. Since many spirit users suffer attacks
       from the spiritual plane, spirit users have learned to attack
       enemies not physically present. This not only allows them to
       attack things like ghosts, hollows and other spiritual
       presences, but this also allows spirit users to attack dark
       spirits using their spirit energy. By using the focus and power
       of their spirit energy, the spirit user focuses their spirit to
       attack on the spiritual plane, rather than attack the physical.
       Because of this, users don't just do physical damage with their
       spirit energy but do spiritual damage to opponents. This is
       meant to attack spirits, and other things not on the physical
       plane, with some users even being able to attack spiritual
       beings like demons and angels whether they're in a physical body
       or not by attacking their spirit more than their physical body.
       This is especially effective when used on spiritual presences
       when a spirit is possessing others, as the spirit user's spirit
       energy can be used to damage both the possessed body and the
       spirit or entity possessing the person. With enough attack and
       power, some spirit users can even grow to a level where they can
       destroy spirits (usually requiring special skills and training
       to do so), which can be very useful to fight spirits that might
       come against the user. This is effective on almost any spiritual
       opponent, as long as the spirit user can damage whatever they
       are attacking. This is very useful since many spirit users might
       get targeted by hollows or spirit users, which is a major
       problem for them. While this is very useful for attacking
       spiritual users though, the spirit user does have to hit the
       opponent with their attacks in order to do damage, as well as
       the spirit user has to overcome the spirit presence of the being
       they are attacking. If the being they are attacking has stronger
       energy than them, then this spirit energy will do high reduced
       damage (if it does damage at all).
       Spirit User Enhanced Spirit Pressure:
       ~One of the most notable effects of spirit users and those that
       have spirit energy abilities is that many of them gain enhanced
       spirit presences which show their spiritual power. This presence
       radiates from the body in its aura, and gives off spirit
       pressure depending on the strength of the spirit energy. This is
       a passive effect which is emitted from the body, where the
       body's emitted spirit energy puts pressure on the environment
       around them. How this energy senses depends on the being and
       what kind of spirit energy they have, but all spirit energy
       reacts similarly to the environment, which comes from a spirit
       user. Stronger spirit users have a stronger effect on the
       environment, where the strongest spirit energy users may have
       presences that can create intense gravity that can put immense
       pressure on an area. How far this presence extends, and how
       powerful the presence is depends solely on how powerful the
       spirit user is, and if they utilize certain things like spirit
       suppression to keep their spirit energy suppressed. Many
       stronger spirit users who have intense gravity to their spirit
       presence will often wear spirit suppression equipment to prevent
       their spirit energy from having a negative effect on the
       environment around them, while weaker spirit users will often
       wear items that will help increase their spirit power and focus
       to help them match higher level spirit users. For the most part,
       this is a passive skill, but can be used to one's advantage,
       such as how hollows utilize spirit coming from the body to
       enhance their skin passively in their Hierro technique so that
       their spirit presence can be used to strengthen their skin. This
       also is responsible for the body and supernatural power
       amplification (more later) when using spirit energy. While it's
       not always useful on its own, some users have learned to tap
       into their spirit presence in order to either contain the energy
       to retain as much spirit energy as they can, or some may learn
       to draw on their spirit presence (a common trend among demons
       who use spirit power). For the most part, this is mostly just a
       passive skill that is determined by the strength of the spirit
       user. Stronger spirit users will often have trouble because they
       may release too much spirit energy, but weaker spirit users may
       need spirit concentration equipment in order to use stronger
       spirit powers.
       Spirit User Spiritual Aura Defense:
       ~Almost all spirit energy users develop their spiritual aura,
       which is usually present in their spiritual pressure/presence.
       The first use of the spiritual energy aura is a passive defense,
       that can defend the user thanks to the spirit energy being able
       to dampen attacks (if strong enough) and reduce damage from
       attacks. Similar to those like the Darkfires who use elemental
       auras, spirit energy users can use their spiritual auras as a
       passive defense in the same manner. Users can develop this as
       long as they can train their aura (some stronger spirit users
       may have trouble with this unless they have something to help
       them control their spirit presence), and can learn to use their
       spirit aura to defend themselves. While nowhere near as powerful
       as more concentrated attempts at using energy for defense, this
       does allow a user to utilize spirit energy as a defense without
       needing to do anything. Unlike other aura abilities, this has no
       active or inactive state, unless one suppresses their spirit
       energy when not using it (usually through spirit suppression
       items). And depending on the spirit energy, this aura can have
       different effects depending on the spirit energy used. For
       example, demons having stronger and more concentrated spirit
       energy would make a much stronger spirit aura that can dampen
       attacks far more effectively, or an angel's spirit aura could be
       used to dampen unholy energy attacks since their spirit aura
       would be purifying in nature. The effects depend mostly on the
       user and their skillset, as well as their race and heritage.
       There are some other techniques for this as well, such as some
       who have techniques that can use the aura specifically, or
       spirit attack/defense skills that use more concentrated focuses
       of spirit energy to defend specific parts of the body (More
       later). Of course, as one might expect, getting through a spirit
       energy is a matter of strength and focus, where users can break
       through one's spirit aura if they have the strength or focus to
       do so. For example, those with the focus to negate energy using
       certain focus skills could more easily break a spirit user's
       aura, and those with stronger energy can also more easily break
       spirit aura.
       Spirit Aura Physical and Supernatural Amplification:
       ~Similar to abilities like mana amplification and ki
       amplification, spirit energy users also gain this ability as
       well. Those with spirit energy that learn to utilize it and
       train it will gain spirit-based passive amplification by
       learning to focus their spirit energy and draw it out. When
       spirit energy is running through the body, the body's physical
       and supernatural stats are amplified by one's spirit aura,
       making them stronger than they normally would be. As one might
       expect, this amplifies the body's physical stats, increasing
       what a user can do when the user is focusing spirit energy. This
       also includes a user also gaining spirit energy amplification in
       their supernatural abilities as well, where their spirit energy
       amplifies their other supernatural skills. For example, spirit
       users may have other skillsets, and those skillsets can receive
       an amplification from spirit energy depending on the skillset.
       For example, one soul reaper learned spirit user abilities and
       the increased focus on spirit helped them use stronger kido
       abilities and strengthened their zanpakuto abilities. This
       amplification works as long as the body has spirit energy, and
       stronger spirit energy can increase the amplification of this
       application of spirit energy. The good thing about this skill is
       that it can be strengthened through training and focus as the
       spirit user grows, whether it's physical training to train the
       body, spiritual training for stronger amplification, or a
       combination of the two for both effects. Even a normal human who
       uses this amplification (as long as they have a moderate level
       of spirit energy) can usually use this amplification to keep up
       with other supernatural type opponents, and can use this in
       combat without even having to think about it. The only time that
       this deactivates or is not usable is if the user either
       restrains their power (which is useful for those that have
       harder time controlling their abilities) or the user runs out of
       spirit energy. Other than that, this amplification can also be
       overpowered by stronger and more focused opponents, and can be
       countered by other supernatural energy amplifications (like mana
       amplification or chi/ki amplification).
       Spirit User Soul Protection Training:
       ~Those that learn spirit energy are often taught how to protect
       their soul, specifically against those that want to steal their
       soul since there are so many soul eaters in the world. In this
       training, a user learns to focus their spirit energy to protect
       their soul, usually putting energy around their spirits to
       protect their spirit from outside influences. This has a few
       uses, such as making it very difficult for soul eaters to steal
       their soul. By putting protection around their spirit, a soul
       eater has to break through this spirit energy or absorb all the
       spirit energy before the spirit user's soul can be taken. And
       even if a user's soul is absorbed, the spirit user can actually
       keep putting protection around their soul to prevent the soul
       eater from being able to fully utilize the soul and keep the
       soul from dissolving into the mass of souls most mortals who eat
       souls become. This means that many spirit users, even if their
       soul is taken, have protection to avoid their souls being used
       by others. This protect also protects the spirit against things
       like corruption, such as some spirit users will use this to
       prevent their soul from being corrupted and turned into a hollow
       if they die, or a user may use this to keep certain energy
       poisonings from affecting their soul. This ability is a great
       way to learn to protect one's spirit, and allows a user to find
       different ways to protect themselves. Some may even come up with
       unique methods to protect their spirit, such as one half demon
       and half human hybrid used a barrier around their soul to
       protect themselves from being overtaken by demon energy when
       they went into full demon form (essentially allowing them to use
       a full demon form and maintain their mind without losing control
       like they were previously). When it comes to this protection, it
       can be very useful, but is not completely indestructible, as
       some opponents can still break this protection and steal one's
       soul, or corrupt the soul if their energy can break this
       protection. It is also worth noting that this protection also
       only works as long as a user has spirit energy, and if they are
       out, they cannot use this skill.
       Soul Healing/Soul Purification:
       ~Those with spiritual energies are able to use their spirit
       energy to heal souls that have been damaged to a degree by
       transferring some of their spirit energy. Those with permanent
       soul damage or souls that have taken heavy damage are usually
       weakened or they may be affected physically by it, but those
       with spirit energy are able to heal that damage depending on
       their spiritual natures to a degree. Some are able to do this
       more easily than others, such as angels and holy vampires who
       specialize in more positive spirit energy powers. Some races
       like demons and death wraiths who use darker sides of their
       souls may have a harder time utilizing this skill. However, each
       race does have some ability to heal through spirit energy
       transfer, where the spirit user uses the spirit energy in
       another's body to amplify the life energy in the body to heal
       itself. And in addition to healing, spirit users can also use
       their spirit energy to remove corruption and tainting of souls
       and spirits to a degree, with some races being better at it than
       others. By using spirit energy to counter corruptions and
       tainting, a spirit user can usually find a way to use this to
       help remove energy corruption if a user is smart about how
       they're using their spirit energy. For example, a spirit user
       may counter demonic energy poisoning by using positive spirit
       energy to counter the demonic spirit energy. Spirit users can
       use this on themselves or on others (usually allies), and can
       use this as long as they are willing to transfer spirit energy.
       However, it is worth noting that that some spirit natures may
       have additional ability to use this depending on the spirit they
       have, such as angels being able to more easily heal and purify
       with their spirit energy. However, one cannot bring someone back
       from death, and in order to counter certain conditions, the user
       has to know what is causing the problem. For example, this may
       not work on normal illnesses, but if the user knows enough demon
       energy poisoning, then they may be able to counter it with their
       spirit energy. And with healing, one has to learn to utilize
       spirit energy that won't be harmful to the person they want to
       heal, as some spirit energies can react negatively, such as
       angelic and demonic spirits clash and would likely cause more
       pain and injury if an angel tried to heal a demon or vice versa
       (though it would be possible, just painful).
       Spirit User Astral Projection/Astral Possession:
       ~This ability comes with being able to access the spiritual, and
       is something spirit users learned to do by accident. Those that
       are in tune with their spirits are able to project their spirits
       when they desire through astral projection by separating their
       spirit from their body. Many are familiar with the concept of an
       "out of body" experience, but spirit users learn to utilize it
       when they choose to thanks to their enhanced spiritual training.
       When projected, there are a few things that one can do when in
       astral projection. Those with this are able to go to the Veil
       where spirits are usually found, or the user can attempt to go
       to the Spirit Realm, which is a realm where natural spirits
       reside, if they are able to perceive the spirits. Typically,
       this allows a user to more easily access spiritual planes, where
       they can go there as a spirit rather than as a physical being. A
       major use for this is that some spirit users learn to interact
       with dead spirits this way, since some spirits are harder to
       interact with in the living world under normal circumstances.
       However, because of people like Barbas who found ways to use
       this more creatively, there are also other ways to use this as
       well. Some more devious users have learned to use this to follow
       people and whisper suggestions to them, as a means to try and
       mislead them, or some have even learned to possess others using
       this ability. Advanced users of this can even go into people's
       dreams as well, even being able to take control of someone
       else's dreams once they learn how the dreaming process works
       from inside the mind. This technique can be quite useful to
       certain spirit users depending on what they use it for. However,
       the major danger is what happens when one is in astral
       projection, because their body remains vulnerable while they are
       in this form (since they are not technically in their body,
       their body could be attacked and they likely wouldn't know).
       Another danger to this is that when one accesses places like the
       spiritual or astral plane, their spirit may be noticed by other
       entities, with the major one being dark spirits who may attack
       them to try when in astral projection. For the most part, there
       is one general rule to remember when dealing with the spirit
       plane: When you see them, they see you. Other than that, things
       like possession and astral suggestion still work just as one
       would think, and the same weaknesses apply as they would to any
       other uses of these powers.
       Spirit Energy Constructs/Projectile Creation:
       ~As one might imagine, this is the main method of attack using
       spirit energy. Those that learn to utilize spirit energy learn
       to focus their spirit energy into spirit energy attacks that
       they can use to fire at enemies. Many are familiar with certain
       techniques like soul reaper Kido, or the hollow's cero
       techniques, which are applications of this concept. When using
       this, there are many ways to use spirit energy to attack
       enemies. In terms of focusing energy for projectiles, there are
       a few ways to do this. One could fire a spirit energy like a
       beam attack, similar to how ki users fire waves of ki at
       enemies, or one could fire concentrated blasts of spirit energy
       at their opponents. Another method of using spirit energy is
       that many spirit users can create spirit constructs, forming
       spirit energy into forms they can use (For example, the Spirit
       Sword technique creates a sword of spirit energy as a construct
       of spirit energy). Depending on how it's used, there are many
       ways to use spirit energy in projectiles and constructs which
       can be done depending on the skills of the user and if they
       learn certain techniques. For example, some human spirit users
       learned the spirit gun, a concentrated spirit energy attack that
       blasts opponents with raw spirit energy. When used, not only are
       there many ways to use this (while there are many in the spirit
       techniques/skills section, the ones listed are nowhere near
       every spirit energy technique out there), but each person using
       it could apply their own unique effects to techniques for
       different effects. For example, the human spirit gun was learned
       by a demon who was able to fire far more concentrated spirit
       guns due to using his more concentrated demonic energy that was
       able to overpower normal uses of the spirit gun. This mostly
       depends on the user, how they're trained, and how creative they
       are with how they concentrate spirit energy. There are many
       variations of ways to use this, and many users can even create
       their own unique spirit energy skills, but this particular power
       mostly just covers basic uses of this skill, where users can
       create blasts, constructs and other ways to use spirit energy to
       attack or defend. For the most part, any spirit energy used can
       still be countered like normal spirit energy, and unique effects
       can also be countered just as they normally would be (like holy
       energy could counter demonic spirit energy).
       Spirit/Soul Summoning:
       ~This ability allows a user to tune into their spirit,
       specifically allowing a user to learn to tap into parts of their
       spirit and summon things within their spirit. The most common
       examples of this include the death wraith soul sword technique
       where death wraiths tap into their spirit and gain soul bound
       weapons. Another example of this are certain manifestations of
       spirit, such as Pai Zhua users are able to summon animal spirits
       from within their spirit by tapping into their own animal
       spirits. Users deep in connection with themselves are able to
       tap into their spirit and find things within their spirit to
       summon if they have hidden aspects in their spirit. Many spirit
       users have some form of aspects of their spirit that they don't
       know about, and spirit user training can help one focus on these
       aspects and use them. Of course, this also depends on the
       skillsets and abilities one has, as some skillsets are better at
       using this than others. This is not to be confused with
       connecting outside items to one's spirit, or about spirit
       storage techniques, as this skill only covers drawing out things
       within one's soul and learning to summon them from their soul.
       Depending on what is summoned, and the skill used, spirit users
       can learn a variety of techniques and only need to find a way to
       awaken whatever it is they want to summon. Once a user is able
       to utilize this, they can summon whatever is in their soul
       freely, with the most common examples including one's animal
       spirit (via Pai Zhua training), soul bound weapons (usually
       common among death wraiths, soul reapers and arrancars, but not
       limited to them), and spirit familiars generated from the soul
       (which some do have spirit familiars that can be generated from
       within their spirit). When summoned, whatever summoned is able
       to be used depending on what is summoned, where familiars and
       spirits inside the user can be summoned and controlled like most
       familiars, or a weapon like a soul bound weapon could be called
       and used in battle. For the most part, each art may be slightly
       different, but they all share the same weakness: Anything that
       is summoned can eventually be broken with enough power, where
       things like familiars and spirits can be dispelled temporarily
       if they are overpowered, or spirit weapons can be broken and
       have to be repaired.
       Spirit Item Empowerment:
       ~This ability lets a user use their spirit energy to empower
       objects around them, usually as a means to create items or
       weapons. When using this, a user simply passes some of their
       spirit energy into an item, which can grant the item special
       properties depending on how this is done. There are some that
       have special arts to do this, such as some will empower an item
       with spirit energy before a supernatural type blacksmith will
       forge the item or weapon into a more powerful item or weapon.
       Depending on how it's done, there are some that can create new
       spirits within items using their spirit energy, such as someone
       may use a special art on a weapon to create an intelligent
       weapon. However, the most common use of this often just includes
       a user learning to create items and weapons by empowering an
       item. There are a variety of uses for this, such as storing
       spirit energy in something for a user to use later to replenish
       their spirit energy (such as storing their spirit energy in a
       bottle of water to create spirit water that they can drink and
       revitalize their spirit), or users may create items or weapons
       that utilize their spirit (Such as how the demon Sesshomaru uses
       his Bakusaiga, a sword made from his demonic spirit energy).
       Some may even empower items and/or weapons for others, such as
       some dragons may help each other by using their spirit energy to
       forge weapons from their spirit different from the dragon's own
       spirit so that they can use a sword with a different element to
       grant them more variety in attacking (such as Olympus universe
       Ryu Fefnir Bordas who had three swords each with different
       spirit energy to create three very different blades). Some
       weapons that have been made in this way develop their own
       abilities and their own ways of communicating with their owner,
       and have their own ways of growing in ability (such as spirit
       weapons). Object and weapons empowered by this gain the spirit
       power of the person who empowered it, which usually includes the
       race's spirit power such as a death wraith spirit energy being
       able to be used to make a shadow user weapon, or an angel making
       a weapon a holy weapon by empowering it with their spirit. The
       weapon or item empowered still uses the same powers as the
       person who empowered it to an extent, and that means that they
       have the same weaknesses, such as demons and angels items being
       weak to the opposite type of spirit, or dragon weapons/items
       being weak to the counter elements of the spirit energy, or any
       other weakness the item or weapon might have.
       Soul Resonance:
       ~Those with spirit energy are able to harmonize with other
       spirits, being able to use this passive technique to tune their
       spirit powers to combine their spirit power with another
       supernatural or even harmonize with spirits within themselves.
       For example, those with living weapons or spirit bound weapons
       have to use this to be able to wield their weapons, and by use
       this ability to harmonize with each other, the two are able to
       use their power. However, those with this technique are able to
       tune to others as well, with many spirit users often using this
       alongside allies to tune their spirit to allies so that the
       spirit user can combine attacks with another ally. This can
       result in special techniques being usable that normally wouldn't
       be able to be used, such as a demon and angel combining their
       spirits to create a unique spirit attack that blends their
       powers together when the two powers normally wouldn't be able to
       combine together (unless used by a nephalem). The powers usable
       depend on those tuning to each other, and the powers of the
       other person. This is not limited to just other spirit users, as
       a spirit user can tune to almost any energy a supernatural can
       use. There are ways to tune spirit energy to other energies like
       mana, chi/ki, psychic energy, and even elemental power depending
       on the person the spirit user is trying to harmonize with. Due
       to the variety of powers this spirit power can be used to attune
       to, it is hard to name all the possible combinations, as there
       are a large variety of them. However, the consistent thing is
       that the spirit user tunes a spirit attack and combines it with
       their ally, creating a much stronger unified attack with their
       ally. As an example, one use harmonized with a ki user to fire a
       spirit beam attack combined with a ki beam technique to create a
       combined energy beam. Of course, as one might imagine, aside
       from the increased power and additional person adding their
       technique, techniques using this are still weak to the same
       weaknesses as normal, with each spirit energy having specific
       counters in addition to other energies (IE death wraith spirit
       energy being weakened by strong enough light energy or
       flashbangs).
       Spirit User Techniques/Skills:
       Spirit User Spirit Technique: Spirit Lightning:
       ~This technique was originally believed to be created by Kierran
       Black, but other users of this have shown that there have been
       spirit lightning techniques before Kierran Black developed his
       version of the technique. This technique has become one of the
       spirit user energy change form techniques that replicates
       elements using spirit energy spirit energy changes in nature (by
       changing spirit energy into a more static-like state). This
       skill uses change in energy form, in which the energy is shaped
       to have the same consistency as lightning once it's been applied
       correctly. This power works similarly to lightning, but instead
       of being lightning, this particular power is spirit energy. As
       such, not only can this be used with spirit energy to do unique
       spirit energy damage based on the spirit user's race, but this
       lightning can also be used to bypass lightning immunity since it
       is not true lightning. This power can work as an alternative to
       powers like corrupted lightning, and can be used in similar
       manners to lightning such as creating waves or beams of
       lightning, releasing streams of spirit lightning to electrocute
       objects and people, or even using concentrated spirit lightning
       for piercing attacks. And not only can this use normal
       conductors to conduct the spirit lightning, but this spirit
       lightning also uses spirit energy to conduct lightning thanks
       the technique being designed to attack spiritual energies rather
       than physical. As such, those affected by this will not just be
       hurt on a physical level, but will take damage on a spiritual
       level. While this doesn't destroy spirits/souls, it does damage
       them enough to usually incapacitate enemies after enough
       exposure. However, depending on the spirit energy, this can also
       be run through certain other energies based on the energy of the
       user, such as a demon spirit lightning user could run their
       spirit lightning through unholy energies as a conductor. For
       countering, this is still countered like normal lightning, such
       as using water or ice, but one can also use other energies to
       counter this as long as it's not an energy that the spirit
       lightning uses as a conductor.
       Physical Spirit Amplification Combat:
       ~This technique utilizes spirit energy in physical combat, in
       which a spirit user focuses their spirit into physical
       amplification and focusing attack and defense techniques when
       fighting. This takes a concept similar to the Mystic Knight
       skills, where the user focuses more on physical amplification
       using energy rather than using energy to attack (except that
       this technique doesn't require a user giving up their normal
       skills to utilize like mystic knights requires magic to be given
       up to physical amplification). In this particular technique, a
       user will often focus the spirit energy into their physical
       attacks, whether it is to attack or defend. By strengthening
       parts of their body with spirit energy, they focus on amping
       their physical abilities in a fight. For example, a spirit user
       may focus the spirit energy to their fists when trying to punch
       an opponent, in which there are many techniques for spirit
       punches and spirit kicks using spirit energy to attack using
       physical combat. This power is often used in conjunction with
       certain spirit user fighting styles such as the Satsui No Hado
       or the Reshuyuken. When used, a user can not only use attacks,
       but can use spirit energy to amplify their defense, such as
       using spirit energy focused around one's arm to use their spirit
       energy like a shield to block attacks. Depending on the use of
       this and the style used, this can be a very useful fighting
       technique, where users can apply this to almost any fighting
       style if they truly desire if they can focus their physical
       combat properly. And thanks to each race having different spirit
       energy, the effects of the spirit energy used in this style can
       also change depending on the race, with each race having
       different effects that apply when they hit opponents with spirit
       energy enhanced attacks (Such as a fire dragon attacking with
       spirit energy would do fire elemental damage when their attacks
       hit an opponent). As such this is a very useful technique, and
       pretty basic. Mastering it however, requires a user to master
       not only their own combat skills, but also master how they apply
       spirit energy in combat. Of course, opponents can counter the
       spirit energy just like any other, and users can still block and
       dodge attacks and defenses just like any other physical combat.
       Spirit Bond/Spirit Familiars:
       ~This skill is for those that want to learn how to bond their
       spirit to an entity like a spirit, or gain a familiar, there are
       arts that will allow one to do so. Unlike the spirit summoning,
       this usually involves bonding an outside source to the spirit.
       This can be used in a variety of ways, where a user can learn
       different arts to bond certain living things to their spirit.
       The first common one is familiars, where more spiritual users
       will use an art to bond a familiar to them (usually working best
       if the familiar agrees to be bonded to the user). Familiars can
       come in all shapes and sizes, and when bonded, users will often
       gain special connections to the familiars they bond to to them.
       Of course, there are many arts to gain familiars, which users
       can learn if they have a skill for it (such as some spirit users
       have developed an art that will use spirit energy to summon a
       spirit or familiar they have an affinity for). The second most
       common thing this is used for is bonding spirits to oneself, in
       which there are arts that can allow one to either befriend or
       even enslave spirits (though enslaving spirits is often
       considered a taboo skill among many races that know the
       spirits). When bonding spirits, usually this bond is created to
       allow the user and the spirit to share their power together,
       usually as a means to work together and strengthen each other.
       Many spirits will often feed on energy given to them to grow
       stronger, and in exchange they will help the user. Whether it's
       a familiar or a spirit or something other outside force bonded
       to the spirit, spirit users can use this art to bond entities or
       even sometimes bond objects to their spirit (more on that
       later). There are many ways to use this, so it is not always
       constant, as there are different arts to do different things.
       However, the main thing to note in every case is that the user
       must bond to something to use this art, with almost all bonds of
       this skill being to outside sources (not something generated
       from inside the body). As for countering this skill, the most
       common counter is by using energy or other spirits, where an
       opponent may be able to counter with similar arts. Though what
       is summoned usually depends on what an opponent has to do to
       counter this (IE a weapon being summoned can just be countered
       by another weapon).
       Spirit User Spirit Technique: Spirit Shield Techniques:
       ~This skill involves defensive arts that utilize spirit energy
       to create defensive techniques. There are a number of ways to
       use this defensive technique, where users can utilize are able
       to use spirit energy for different types of defenses. There are
       many techniques so it's hard to summarize all of them, but among
       some of the more popular techniques are Spirit Shield, Spirit
       Wall and Spirit Barrier. Spirit shield is a technique where a
       user extends their spirit energy from their arm in the form of a
       shield or a shield gauntlet, in which they use the energy shield
       to block attacks when moving around in combat. By using spirit
       energy that can extend from the body instead of simply having to
       be held up like normal shields. For spirit wall, this creates a
       large wall in front of the user, where they are able to use
       their spirit energy to defend against attacks by using the
       spirit wall for defense. The most effectively method this is
       used for is defending against energy attacks, like energy beams
       (like ki beams or hollow ceros). The next technique is spirit
       barrier, which a user uses to create a barrier around themselves
       to defend against attacks. This technique is useful to AoE
       attacks, such as explosions, and can be used to defend from
       attacks form multiple angles. This technique is often used to
       create some form of barrier, where some will form a sphere
       around them, or some may form a diamond barrier, but the main
       thing to note is that these barriers are made of spirit energy
       and usually grant complete coverage around a user. Depending on
       the technique, certain techniques are very useful depending on
       the situation. Shield is a good technique that doesn't require
       much energy, but one has to be able to move the shield in order
       to block attacks. Spirit wall is a good technique that also
       doesn't require too much energy (but more than spirit shield),
       but users cannot come out from behind the shield without risking
       attack, and the wall cannot defend against attacks from the side
       or from behind. Spirit barrier is a great technique for all
       around defense, but takes a lot of energy to utilize properly
       due to it being a barrier that surrounds an opponent. All of
       these can be broken by stronger energies, or by stronger
       opponents if they have enough raw power to do so.
       Spirit User Spirit Technique: Spirit Vectors:
       ~This is a technique used by spirit energy users, in which they
       project their spirit from their backs. When the spirit's power
       is released from the back, it's released as tendrils that come
       out as extensions of the spirit that can be used to attack
       opponents. These tendrils are typically very hard to see, since
       they are clear, when used by human spirit users. Some races are
       able to use different shapes, such as one race who makes the
       tendrils into arms with hands at the end of the arms. Depending
       on the person, some people can also change the form of these
       vectors, such as turning the tendrils into shields to block
       attacks, or can be used to do things like create axes or other
       sharp weapons out of the tendrils to attack opponents by
       changing the form of the energy used in these vectors. These
       vectors can be used to grab and throw objects, attack opponents,
       or they can be used to fire spirit energy attacks depending on
       the user and their skill in using these vectors. This power is
       an extension of the spirit using spirit energy, and is a power
       that acts as an extension of the user. Users can range from
       using the tendrils as whips to disable opponents (or some may
       even grab and choke people with these vectors), and some can
       even slice through objects using these vectors (which uses them
       to deadly effect on enemies usually). This skill can be quite
       adaptable, and depending on the user, there are many ways to use
       these vectors. And depending on the spirit energy used, some
       vectors may have special effects on the vectors or on opponents.
       For example, a demonic spirit vector would be much more potent
       and do demonic spirit damage that burns opponents on physical
       contact with the vectors. If removed or severed by opponents
       though, the tendrils not only dispel, but the user loses the
       spirit energy they put into the vectors (which can severely
       weaken spirit users if their vectors are destroyed depending on
       how much energy is put into them). Depending on the race, some
       spirit energies can also be seen by people more easily, such as
       a death wraith spirit energy being black like shadows, or a
       demon spirit energy being crimson, orange or some form of
       demonic color (but these spirit users make up for this by having
       unique effects).
       Spiritual Earth Manipulation:
       ~The user can create, shape and manipulate earth formed from
       one's soul/spirit. Due to being comprised of spiritual power,
       the earth isn't only stronger than usual earth, but also have
       the power to affect one's soul in varying ways.
       Spiritual Plant Manipulation:
       ~The user can create, shape and manipulate plant-life formed
       from one's soul/spirit. Due to being comprised of spiritual
       power, the plants aren't only stronger than usual greenery, but
       also has the power to affect one's soul in varying ways.
       Spiritual Metal Manipulation:
       ~The user can create, shape and manipulate metal formed from
       one's soul/spirit. Due to being comprised of spiritual power,
       the metal isn't only stronger than usual metal, but also have
       the power to affect one's soul in varying ways.
       Spirit User Spirit Technique: Severing Soul Cutter:
       ~This is a variation of the soul sword designed to attack the
       spirit rather than the body. This attack works similar to the
       spirit sword, but instead of cutting the body like normal, this
       is designed to attack the spirit of the user, doing damage to
       their spirit. While they take no physical damage from this
       technique, this technique can weaken those struck with it as
       their soul is damaged, and may be unable to properly control
       their energies. This technique was designed to attack and
       destroy presences that possess people, but without hurting the
       person they were possessing, as users could use this to attack a
       spirit directly regardless of the physical form. This works
       great against not only things like dark spirits and hollows, but
       also works against things like ghosts, angels/demons, and many
       other spiritual entities. Some races spirits can also use this
       technique to use different effects, such as death wraiths being
       able to use this to attack ghosts and spirit type opponents and
       do darkness damage to one's soul, which is what the death wraith
       version of this technique was originally designed for (as it was
       designed to attack dark spirits and lost souls and weaken them).
       This was originally designed to be used against spiritual
       opponents (not physical), so that this technique could be used
       to take on spirits that would normally not take physical damage.
       This technique also goes through solid matter, and cannot be
       used to block attacks or projectiles unless they are spirit
       based in nature, since this is made to attack on a spiritual
       plane rather than a physical one. This also does no physical
       damage to opponents if used on them, so a user should only use
       this if they want to attack a spirit or something akin to a
       spirit. The best way to avoid damage from this is to avoid the
       blade itself, as a user has to hit with this to do damage to the
       spirit. And depending on the spirit, some may require more
       attacks to disable or destroy than others (depending on the
       strength of the user's ability to hurt spiritual opponents using
       their basic spirit user training).
       High Level Spirit User Spirit Technique: Spirit Wave:
       ~This is one of the strongest abilities of a spirit user,
       designed as one of the most advanced spirit techniques one can
       use that was developed by one of the strongest known human
       spirit users. Only those who have mastered the use of spirit
       energy can use this power, in which a user has to learn to focus
       their spirit energy completely through their body and be able to
       enhance the flow of their spirit energy using highly advanced
       spirit control techniques. When used, this amps the body with
       spirit energy, granting a higher level of focus and power. In
       addition, the spirit power is also amped through the body,
       creating a powerful wave through the body that empowers it even
       more. This technique, when used by a master of spirit power, can
       use this to attack opponents with highly enhanced power
       temporarily, or be used to fire a large wave of spirit energy at
       an opponent depending on how its used. If focused inward, the
       user can amplify their physical attacks immensely while the
       spirit wave is active (though only for a short time), or a user
       can focus it outward and create a massive spirit wave to blast
       an opponent or group of opponents around them. When used
       outwardly, this can also be used to purify others of impure
       influences or purify them of any type of control over their mind
       and body due to this technique being designed with a power of
       purification to attack stronger spiritual opponents (like
       purifying hollows or dark spirits). This is a very powerful
       technique, but it exacts a very heavy toll on the body, doing
       more damage to the body as long as the technique is active, and
       overuse can weaken a user's ability to use spirit energy to the
       point that some can lose the ability to generate spirit energy
       if they damage their body enough. And while this is a powerful
       attack, it can be dispelled or blocked by more powerful
       energies, but usually more when it's fired in a wave at an
       opponent. And as with many of the spirit energy techniques, some
       users can even overpower it physically if they are able to
       overpower the energy that is channeled into this (though most
       have to use some form of supernatural amplification to overpower
       this with raw power).
       Rabbit Combat Techniques:
       Luna Ring:
       ~Isaiah use his strength to kick multiple targets simultaneously
       as he performs a cartwheel in the air with his legs extended.
       Luna Fall:
       ~Isaiah swings his foot downwards while he is above his
       opponent, driving his target straight into the ground beneath
       his feet with a mighty kick.
       Luna Tijeras:
       ~Isaiah mounts his opponent's head and grips them tightly with
       his legs before twisting his body, pulling with all of his
       superhuman leg strength to rip his opponent's head cleanly off
       and then smashing it into the ground.
       Luna Arc:
       ~Isaiah raises his leg and delivers a powerful front-facing axe
       kick on to his opponent.
       Luna Rush:
       ~Isaiah rushes towards his opponent and pummels them with a
       series of powerful kicks.
       Combat Abilities/Skills:
       Boxing Mastery:
       ~The user has complete mastery of boxing techniques and its
       disciplines. Boxing is a combat sport in which two people,
       usually wearing protective gloves and other protective equipment
       such as hand wraps and mouthguards, throw punches at each other
       for a predetermined amount of time in a fighting ring.
       In most professional boxing one must hit an opponent's head or
       upper body, being disqualified for aiming "below the belt",
       while boxers may also "hug" temporarily to block an opponent
       they cannot do so for long and are instead expected to dodge or
       counter.
       Kickboxing Mastery:
       ~The user, either innately or through training, is a master of
       kickboxing, a group of stand-up combat sports and a form of
       boxing based on kicking and punching. Some styles of kickboxing
       include Japanese kickboxing, Savate, Sanda and Muay Thai. Since
       kickboxing is a broad term, understanding the history can be
       somewhat difficult, since combat is an inherent part of being
       human. Kicking and punching as an act of human aggression have
       probably existed throughout the world since prehistory. However,
       the term 'kickboxing' originated in Japan, in the 1960s, and
       developed in the late 1950s from karate mixed with boxing, with
       Taekwondo, Muay Thai, and Savate.
       Wrestling Mastery:
       ~User, either innately or through training, is a master of
       wrestling and is a sufficient combatant due to their often
       unpredictable and improvised fighting techniques. The user is a
       master in all wrestling techniques such as throws, takedowns,
       grappling holds and more.
       Spirit User Combat Style: Reshuyuken Style:
       ~This is one of the spirit user styles that some spirit users
       may default to learning as their combat style. This was a
       modified version of the spirit user physical combat style, which
       was modified into a specific combat style. This style combines
       kickboxing with spirit power, essentially combining combat style
       and energy use into one combined art. When used, this style is
       more about physical combat training, but also about using spirit
       projectiles. This style uses the arms to defend oneself, while
       users counterattack with powerful kicks. When used with spirit
       amplification, this can allow a user to do extra damage.
       However, the most dangerous thing about this technique is the
       spirit techniques that are used along with it. In addition to
       this being useful as a physical combat style similar to
       kickboxing, this style also works well at attacking enemies with
       spirit power. Users can create orbs of spirit energy,
       concentrated to explode on impact when they hit something or
       someone. When  used, a user kicks the orb at an opponent, and
       uses the kinetic energy to essentially do damage to the opponent
       when the orb hits (and then also do concussive force damage when
       the spirit orb explodes). Some advanced users of this can even
       create orbs that explode into smaller spirit orb shots when the
       user kicks the orb (rather than waiting for it to hit a target
       and explode like normal), essentially separating into a flurry
       of spirit orbs that can be used to try and overwhelm an opponent
       or attack a group of opponents. This style can be very
       destructive, as advanced users are strong enough to destroy
       houses with their spirit. And based on the spirit user's race,
       the spirit orbs can have unique effects depending on the user's
       race such as demons will have stronger and more potent spirit
       energy, or a full hollow's spirit energy will do acidic spirit
       energy damage when the orb explodes. This style is one that
       requires not only intense physical training, but great
       concentration and spiritual energy control in order to use, so
       while this is very powerful, it is much harder to master.
       However, opponents may also find this style easier to avoid if
       they know how it works (such as if they figure out that the user
       mostly kicks to attack, the opponent can focus on dodging the
       kicks).
       Spirit User Movement Method: Spirit Acceleration:
       ~This is a combat acceleration technique that was modeled after
       soul reaper flashstep or arrancar sonido. This method uses
       spirit energy to speed up the body's movements, and uses this to
       amp the body's ability to move so that opponents can move fast
       enough to keep up with fast supernaturals by using a combination
       of spirit energy and precise movement. This combat tactic lets
       users speed themselves up by concentrating the amp of their
       spirits into their body, usually projecting it into the limbs so
       that the limbs can move more efficiently while using precise
       movement to allow a user to move at extremely high speeds when
       in motion. Users can appear to disappear from view when in
       motion, similar to other high speed movement users, and spirit
       users can learn this alongside their spirit amplification
       training, and can learn this alongside whatever combat style
       they may choose (as this works with almost any style if one
       masters it properly). This technique requires precision
       movement, careful coordination and the ability to process things
       at higher speeds (which can come with training if a user trains
       their mind and body properly), since this is a dangerous combat
       maneuver that can easily result in someone hurting themselves,
       like running themselves into things if they can't stop process
       what's going on fast enough and can't stop before they hit
       something. This particular style is often used by more
       experienced fighters used to moving fast through combat stepping
       methods or other speed based abilities, since they are used to
       moving fast. Using this is very difficult, but if used properly,
       the skill can prove very useful in combat. Users, however, must
       be careful when combining this with combat style stepping
       methods, as sometimes the combination can be too much speed to
       handle in some cases (Such as one user who tried to combine this
       with hollow sonido and pancaked into a wall because they
       couldn't control their speed). It is also worth noting that
       other high speed movement users can also keep up with this
       style, as users can use other high speed movements to counter
       this just as this counters other high speed movement.
       Spirit User Weapons Experts:
       ~During their time training in combat, many spirit users will
       train in weapons, in which many have trained in a number of
       weapons from guns to swords, to even knowing how to use a staff.
       Normal weapons are usually pretty obvious, such as swords,
       staves and other melee weapons are often common things spirit
       users train with as part of their combat training. Even if a
       spirit user doesn't like using weapons, they at least learn how
       to use them, and can use them if they ever have to (though there
       are many that also might have specific weapons they might use).
       And depending on the weapons, some spirit users may even learn
       to use special supernatural weapons if they have access to
       supernatural weapons (such as some may have special spirit
       weapons made for them to use in combat). The next thing to
       mention is guns. While guns are something supernaturals don't
       always care for, spirit users will use them if they have to and
       can utilize guns to pretty useful effect. Thanks to this, many
       spirit users who use guns may learn to use guns and become
       expert marksmen. Depending on their training, there are many who
       are great with many kinds of guns, with some who may have their
       own preferences when it comes to guns (like some stronger
       supernaturals might prefer higher caliber guns if they can fire
       them more easily than weaker people since high caliber guns have
       a lot of recoil). When it comes to using guns, spirit users will
       often have to learn how to predict opponents movements, and they
       also have to learn how to account for things like wind
       resistance and friction when using guns. However, among more
       advanced gun users, Some may be able to do things like ricochet
       bullets around if they are able to calculate the trajectory of
       the bullets, or some may also learn to instinctively aim if they
       have good combat instincts. Of course, as one might expect,
       every weapon does have drawbacks, and this includes even
       supernatural weapons. Every weapon can be countered somehow, and
       spirit users usually have to be careful when using weapons so
       that the weapons don't become a crutch for their combat as too
       much reliance may make them too reliant on weapons over their
       spiritual power and training.
       Spirit User Supernatural Hunting Weapons Experts:
       ~Because spirit users have to learn how to fight supernaturals,
       spirit users often have supernatural hunter weapons that they
       can use even if some may not like using weapons. This includes
       things like silver knives, blessed weapons, and even special
       materials like varanium and stilled silver. This usually depends
       on the spirit user and what they have available to use, as
       spirit users usually prepare for whatever kinds of supernaturals
       they might fight. For example, before going into a werewolf
       infested forest, a spirit user grab some silver knives to use,
       or they would use special holy weapons if they were fighting
       demons or other demonic type creatures. There are a number of
       supernatural hunter weapons that spirit users know how to use
       (not all of which are spiritual in nature, and knows how to
       utilize them thanks to their time spent fighting supernaturals.
       There are a great number of supernatural hunting weapons spirit
       users can learn, and many can even develop their own through
       things like spiritual item empowerment. But for the most part,
       it is hard to quantify every option out there, since there are
       so many. Spirit users often have weapons dependent on their
       situations, where many will specifically train to fight whatever
       supernaturals they think they may face. Users may also choose
       weapons based on what they have available, such as some who are
       a part of groups may have access to certain weapons others don't
       have. This also includes certain materials that might be
       available, where users can take advantage of certain materials
       used to fight supernaturals. The biggest examples of this kind
       of material are varanium and stilled silver, which have become
       popular for fighting supernaturals due to the effects they have
       on supernaturals. Some spirit users may even use spyrix to fight
       spiritual opponents (though this is dangerous due to its effect
       on all spirits, not just enemies). For the most part, this
       mostly covers weapons specifically designed for fighting
       supernatural opponents, as normal weapons are usually covered
       under their weapons training. And like all weapons, these kinds
       of weapons all have counters depending on the weapons.
       Spirit User Spirit Combat Knowledge:
       ~Because spirit users typically have to learn to fight spiritual
       opponents (due to them having to fight things like hollows and
       dark spirits), spirit users typically have a huge knowledge of
       how to fight spiritual opponents. This isn't just about blasting
       opponents, but spirit users have combat knowledge of how to
       attack spiritual opponents by using their spirit energy in
       physical combat as well as weapon combat. While the techniques
       of using spirit techniques to attack spirits may work well,
       there are times where spirit users may want to attack spiritual
       opponents using physical attacks. Spirit users are extremely
       skilled at combating spiritual type opponents, and can apply
       this aspect of their combat to any part of their combat. There
       are usually two aspects to this style. The first is one may
       learn to utilize spirit user techniques into their physical
       combat. Among more popular methods of using this are spirit
       amplification of physical stats using the physical amplification
       technique, or some users may learn to release blasts of spirit
       energy from their physical attacks. This can be used a variety
       of ways, as it mostly just depends on the user, the techniques
       and abilities they have, and how creative they get with their
       attacks. The second aspect of this style is applying spirit
       power to physical attacks, whether they are physical combat or
       weapon combat techniques. While most spirit users do have spirit
       energy combat styles, most are able to also apply their spirit
       knowledge to their physical combat in order to not have to waste
       power on techniques all the time. For example, a spirit user
       could apply this to a martial arts style and they could use
       physical attacks on a spirit while still doing damage to the
       spirit. This applies as well to weapons, where users can apply
       spirit combat to weapons in order to attack spiritual enemies.
       This is a basic aspect of combat that all spirit users learn,
       and depending on how it's used, users can still be countered
       like normal combat styles. Aside from the spirit component of
       this aspect of combat, an opponent can still counter, and some
       opponents may counter this more easily (such as hollows and dark
       spirits may have their own ways to counter this even if this is
       still very effective on them as well).
       Spirit User Dark Spirit Combat/Corrupted Spirit Knowledge:
       ~Because of spirit users often attracting dark spirits that
       usually want to steal their spirits, spirit users have become
       experts in dark spirits and other evil spirit entities from
       Xeles's side of the Shadow Realm. The biggest one is dark
       spirits, in which many spirit users have been fighting dark
       spirits as one of their primary enemies for a long time. They
       are an expert in almost every dark spirit that they know of, and
       an expert on how to deal with other evil spirits like hollows
       and high level lost souls that might escape the death wraiths
       and soul reapers. Thanks to their spirit power and some who even
       develop skills to fight them, there aren't many dark spirits or
       evil spirits that usually escape higher level spirit users, as
       they usually end up fighting dark spirits and corrupted spirits.
       They are experts of almost every kind of dark spirit known,
       aside from more unique ones like certain combinations of dark
       spirit powers (such as London Kuroshi who is a mix of multiple
       dark spirit types to create his own new dark spirit type).
       Overall, spirit users are knowledgeable about much of dark
       spirits and how they operate, such as things like dark spirit
       rebirths (which many don't fully understand), dark spirit
       rituals and even how to counter dark spirits that are immune to
       spirit purification (which are rare, but some are immune to
       normal spirit purification). Because dark spirits are more
       attracted to spirit users, they have to constantly fight these
       spirits, even more so than fighting other physical enemies they
       might have. However, there are some dark spirits that spirit
       users don't know how to destroy, or how to overcome, with the
       two major ones they can't beat being Xeles and Phantom (almost
       all every spirit user knows to avoid these two at all costs, and
       know not to deal with them). Among others might be dark spirits
       like those from the Dark Multiverse, as few people ever come
       from the Dark Multiverse to the point that no one really knows
       much about them.
       Supernatural Strengths and Weaknesses Expert:
       ~Since spirit users have to fight other supernaturals as much as
       anyone else due to them, like so many, have to learn to defend
       themselves from supernatural creatures. Depending on their
       training, most spirit users have to learn how to fight all types
       of creatures whether they want to or not as most spirit users
       will end up being hunted by those like soul eaters even if they
       choose not to fight (as many soul eaters will go after spirit
       users for their stronger spirits and better power gain when
       taking the souls of spirit users). Depending on the spirit user,
       some are able to learn as much as they can about supernaturals
       from the human world, or some may learn about supernaturals from
       others, or some may even learn from firsthand experience in
       combat. As such, they know the strengths and weaknesses of
       almost every race, including spells, exorcisms and traps used
       against almost all manners of supernaturals depending on their
       research and how much they've learned about races. Depending on
       the age and experience of the spirit user, most learn as much
       about killing supernaturals as they can, as the more they know
       about fighting supernaturals, the higher their chance of
       survival in a world that will usually have some that will hunt
       them. For example, those with knowledge of weaknesses might know
       that a human form dragon's elemental breath can be disrupted
       with a good punch to the throat, and that is just one example of
       weaknesses one can learn with enough focus and research. While
       most focus on spiritual type opponents, many will also have to
       learn about supernaturals, with their main enemies being soul
       eater races like demons, vampires and other races that may try
       to devour souls. Because of this, spirit users must learn to
       fight physical opponents as much as spiritual types. Thankfully,
       with all the knowledge available in the world, many spirit users
       can find information on many different races, with the only
       limits to their knowledge being if they can find information or
       learn through firsthand experience with supernaturals.
       Supernatural Hunting and Tracking:
       ~Whether a spirit user is a supernatural hunter or not, spirit
       users learn a lot of the tricks supernatural hunters use through
       research into supernatural hunting techniques, and picked up a
       lot of tricks to track people down whether it is through
       fighting supernatural hunters or being supernatural hunters
       themselves (there are spirit users on both ends of the
       spectrum). This has left them with not only a great sense for
       hunting down opponents they need to hunt down, but also left
       them with an innate ability to track opponents. Werecreatures
       are able to learn to do very subtle things, like tell whether a
       foot print is their target or not by things like the shape of
       the boot and how deep the boot-print is, as well as also being
       able to tell where their opponents go thanks to circumstances
       like walking on plants, and animals that are unusually silent
       being signs of predators in an area. They usually have a sense
       of when opponents are near, as well as usually knowing which way
       an opponent is going. And if a spirit user has supernatural
       senses as well as normal senses, many spirit users can develop a
       great sense of where things are around them. This is especially
       true of spirit users when they learn to sense spiritual
       presences, due to the fact that this can also help track others
       or tell if people are tracking them by what presences are around
       them. For the most part, there are spirit users who become
       supernatural hunters, while there are some that also some that
       hunt down supernaturals depending on the spirit user (since
       there are such a wide range of spirit users out there). This
       skill is something that not only requires knowledge of tracking,
       and using the environment, but also requires knowledge of
       supernaturals as well. For example, some werecreatures actually
       jump through trees in the forest rather than walk on the ground,
       in which supernaturals or supernatural hunters have to
       understand that and use that knowledge to their advantage. Many
       spirit users usually have a sense of when creatures are around
       them, and most are trained specifically to track supernatural
       creatures for their own survival (and that is to say nothing of
       avoiding spiritual presences like dark spirits). Most have come
       up with many ways to track supernaturals, as the tactics of
       supernaturals are always rapidly changing as supernaturals come
       to learn supernatural hunter tricks for hunting. Even among
       human spirit users, most learn these tricks without any special
       senses or abilities, as they just rely on the environment or on
       what they learn about how to track creatures.
       Supernatural Training: Exorcism, Weakness and Trap Knowledge:
       ~Most spirit users are trained or learn how to use exorcisms and
       traps for a multitude of creatures and mythologies, due to
       exorcisms and traps being very useful in their own survival.
       Spirit users typically use exorcisms and traps in order to take
       advantage of other races weaknesses, and typically use this on
       other creatures that are vulnerable to exorcisms and traps. For
       example, some spirit users know that holy oil works well for
       trapping angels, and even know demonic exorcisms to exorcise
       angels back to Heaven due to the occasional angel or demon who
       might try to recruit or hunt them depending on their intentions.
       For the most part, they also know how most supernaturals
       operate, in case they should find themselves up against other
       supernaturals. Most spirit users seek as many ways to exorcise
       and trap beings as possible, specifically for finding ways to
       trap stronger enemies they may have to run away from or fight.
       As such, many spirit users that have been alive a long time have
       had the time to build up their knowledge. This can also help
       some spirit users learn to avoid certain weaknesses of their
       race depending on the user (such as one spirit user who was a
       werewolf that used this training to learn to avoid certain
       tricks supernatural hunters use to fight werewolves). Most
       spirit users learn this in order to survive if they are on the
       wrong side of supernatural hunters or other supernaturals, and
       learn as much as they can with what they have. Typically, things
       like exorcisms and traps can easily save a spirit user's life in
       dangerous situations, and some spirit users have learned a lot
       about these not just through books, but by watching others who
       use these kinds of skills. Spirit users also have the advantage
       of making certain items to help with this, such as they might
       have certain supernatural items made that might be useful for
       handling certain kinds of supernaturals if they have time to
       prepare for battling a supernatural.
       Supernatural Hunter Extermination Experts (Supernatural Spirit
       Users):
       ~Some spirit users who are supernaturals themselves become
       experts in supernatural hunting techniques, besides just using
       them to fight other supernaturals, is so that the spirit user
       can learn how to fight against other creatures that hunt them,
       since supernatural based spirit users are usually hunted like
       other spirit users (depending on the spirit user). Most spirit
       users will learn how supernatural hunters operate, whether the
       hunters are human, werewolf, vampire or even demon or angel. In
       order to survive, spirit users learn everything they can about
       how supernatural hunters operate, and how to avoid most
       supernatural hunter traps. This is another aspect that makes
       spirit users especially dangerous, as many spirit users learn
       ways to counter supernatural traps and learn quickly the tricks
       supernatural hunters used to take them out. Because spirit users
       that are supernatural in nature do encounter hunters from time
       to time that will try to kill them, they will often not only
       learn through books and training, but most end up having to
       fight to survive against all manners of creatures (not just
       spirits though spirits are a big part of their enemy list).
       Usually, hunters will hunt down supernatural spirit users just
       like most other supernaturals, as many hunters will see
       supernatural spirit users as enemies if they don't know enough
       about spirit users (and depending on the spirit user and the
       hunter usually). Because of this, supernaturals that are spirit
       users learn quickly about how to avoid, counter and kill almost
       any manner of supernatural hunters (though many only kill
       supernatural hunters when necessary, though the less moral ones
       will hunt down and kill supernatural hunters to protect
       themselves). Most supernatural hunters have to be very creative
       about how they lure out spirit users like many supernaturals,
       because of the fact that most learn over time how supernatural
       hunters work, just like other supernaturals typically do.
       Supernatural Hunter Counter Experts (Supernatural Hunter Spirit
       Users):
       ~Because of the rivalry between some supernatural hunter groups,
       there are some supernatural hunter groups that fight each other.
       Because of this, most supernatural hunters also have to worry
       about other supernatural hunter groups, or some supernatural
       hunter hunter groups who use their own tactics against them,
       which even applies to spirit users who become supernatural
       hunters. Because of this, supernatural hunters have to be aware
       of when groups are using their own tactics, and they have to
       adapt and counter those tactics when they arise. This training
       also teaches supernatural hunters how to avoid certain traps and
       tracking that other supernaturals will use, with some groups
       training their supernatural hunters how to counter the
       supernatural hunter group rivals of the group they're trained by
       (For example, the Christian churches may have rivalries with
       different churches supernatural hunter groups, or certain other
       secret groups like the Men of Letters may refuse to cooperate
       with other groups). Because of this, it's also important for
       supernatural hunters to realize that their enemies are not
       always supernaturals, but sometimes other humans and other
       supernatural hunters. This mostly applies to supernaturals that
       double as supernatural hunters (and may apply to spirit users),
       as they often come under scrutiny for hunting their own kind and
       some human supernatural groups won't let them operate as
       supernatural hunters in fear they may turn on humans. Because of
       this, supernatural hunters are not only weary of supernaturals
       they hunt, but also of other supernatural hunters (though many
       supernatural hunters often form groups for better survival
       chances). To an extent, supernatural hunters have to be weary of
       supernatural hunters they might come across, though most have to
       learn when other supernatural hunters are enemies and when they
       are allies, or else they could make unnecessary enemies. Of
       course, this also works to counter when supernaturals use this
       as a means to counter supernatural hunters, which is a tactic
       that many supernatural hunters are seeing more and more of in
       the current days.
       Spirit User Training: Presence Suppression/Crowd Blending:
       ~Most spirit users have to learn how to blend into crowds and
       learn to avoid suspicion, usually as a way to avoid dark spirits
       and some other supernaturals whether they are supernaturals or
       supernatural hunters. While most normal people don't give many
       spirit users a second glance, many still learn to blend into
       crowds and learn to avoid suspicion from anyone that might find
       them suspicious. And because many spirit users also live in the
       open by learning to blend into crowds, this even more important
       to avoid dangerous supernaturals who might try to take them out
       if they are discovered. As such, the ability to blend into a
       crowd is still just as important as it is for other
       supernaturals and supernatural hunters. For the most part,
       spirit users often learn the best ways to avoid drawing
       attention to themselves in crowds, learning methods to keep
       suspicion off them. For example, some will have ways to hide
       their weapons when out in public, often wearing casual clothes
       or clothes to fit whatever area they're in (such as wearing
       clothes common to the area they're in to avoid looking out of
       place) that can allow them to not show their weapons they may
       carry with them. Thankfully, there are a number of skills spirit
       users can learn to suppress their spiritual presence, or they
       can learn to hide using other methods. For example, if being
       hunted by a werewolf, a spirit user might use different colognes
       to confuse a werewolf's sense of smell. Crowds can be very
       useful, as crowds can mask someone's presence, due to so many
       people often being in one area that many aspects are impossible
       to differentiate, and hiding in crowds can make one hard to find
       if they blend in to the crowd well enough, allowing a
       supernatural hunter to be able to avoid suspicion from
       supernaturals they are hunting or other supernaturals in general
       (as supernaturals they are not hunting may attack them). For the
       most part, this is something spirit users learn depending on
       what they are, and how they choose to hide, so how this is used
       is different depending on the spirit user.
       Murderous Intent Sense:
       ~This lets those with this sense when an attack is coming,
       usually by being able to tell when someone has the intent to
       kill. This is a skill most warriors get by fighting constantly
       for many years, learning how to sense someone's murderous intent
       usually through encountering it first-hand enough that they
       start to develop a strange sense that lets them read people and
       be able to tell when someone has the intention to kill. This
       lets the user read their environment as well as the people
       around them in order to see what attacks might be coming their
       way by reading an opponent's body language and the "sense" of
       people around them. This gives them a passive sense of reading
       people who might try to hurt them, as they can sense when
       someone is ready to attack, and most people can usually sense
       when that murderous intent is aimed at them. Some can sense this
       literally as an aura through things like ki sense, but most
       sense it in an instinctive way once their instincts have been
       developed through constant fighting and battles. This gives the
       user time to predict an attack, and to some extent, helps the
       person predict what opponents will do in a fight by reading
       their murderous intent. For example, by reading an opponent's
       body language, such as how they move or how tense they might be,
       a user of this can read opponents movements in order to predict
       how they will fight or attack, as some have developed entire
       fighting styles predicting people through this method, such as
       the Hiten Mitsurugi sword style that uses this to predict
       opponents. However, this sense is not perfect, and some
       opponents can't be read if they can disguise their murderous
       intent or they learn skills that can trick people with this
       sense. Those who have no ability to feel emotions also don't
       give off this murderous intent, as those who don't have emotions
       don't feel the intent to kill. This sense is usually pretty
       reliable unless one can suppress their murderous intent, and is
       usually instinctive among people who have seen a lot of battle
       and those that have fought for their lives multiple times. The
       only real way to develop this is experience, as no amount of
       training can truly grasp how this sense truly works as it is
       only a passive ability that one can pick up by experiencing
       murderous intent firsthand from enough people that they learn to
       recognize the murderous intent in the feelings they get from
       people.
       Wererabbit Combat Abilities:
       Werecreature Combat Affinity/Combat Tuning:
       ~As werecreatures learn to tune their combat, they eventually
       learn an affinity for combat once they've learned to tune their
       abilities toward combat. This doesn't take away their normal
       supernatural abilities, but instead just hones their combat and
       tunes it to the enemies they fight. In this combat style they
       learn to tune to the opponents they face, and learn to easily
       adapt their style to fight certain types of opponents. For
       example, if fighting a martial artist, a werecreature would
       adapt and take a more martial artist style approach, such as
       blocking and countering similar to martial artists in order to
       combat the style specifically, or they may use their
       supernatural abilities to their advantage and use skills to get
       around a martial artists skills. This combat tuning can be used
       a variety of ways depending on the werecreature, as some may
       prefer stealth combat, some may prefer normal combat, or some
       may even have special combat styles they adapt. This is designed
       to allow a werecreature to fight a large number of creatures,
       and many study the strengths and weaknesses of other races in
       order to come up with techniques to best certain supernaturals.
       For example, there is a technique among werecreatures that allow
       them them claw the throat of a human form dragon, which is
       designed to interrupt an elemental breath attack, in which
       clawing the throat may not kill the dragon, but will stop the
       elemental breath attack. This depends mostly on the creature,
       and the combat ability of a werecreature, so many werewolves are
       typically different in how they use this. It is also worth
       noting that certain creatures may be harder to adapt to,
       specifically unusual creatures, or artificial ones, and those
       that adapt to combat similarly to this kind of tuning will also
       be able to adapt to counter this adaption.
       Werecreature Warrior Spirit:
       ~This power is a special technique that uses werecreature
       fighting spirit and hones the senses of the werecreature to
       extreme levels. In the case of a werecreature's fighting spirit,
       this is designed to allow a werecreature to tune to his enemies,
       and use their fighting instincts to observe and predict the
       opponent's movements. With the proper training, a werecreature
       can learn to predict the movements of an opponent, depending on
       how much of the fighting style the werecreature is able to
       observe. By adapting their combat ability, the werecreature
       learns to fight the specific styles of an opponent, and is
       designed to allow a werecreature to eventually learn to predict
       the moves of combat styles. While this does act almost like a
       sixth sense, the main purpose of this training is to open up the
       mind to observe and counter opponents more easily, and with
       enough observation, a advanced combatant could even learn to
       predict an opponent's moves before the opponent knows they are
       going to use a move themselves. This kind of technique is very
       useful for werecreatures who combat stronger opponents, and
       allows a werecreature to learn the style of an opponent and how
       they attack and defend, usually allowing the werecreature to
       find ways to counter a style if the werecreature can observe it.
       However, this is not a perfect read on more experienced
       opponents, as more experienced opponents may be able to do the
       unexpected, and some opponents may be unreadable due to certain
       abilities they might have. Those with this kind of training
       (like martial artists, swordsman, and other attack spirit
       trained skills) can also learn to counter this, since they also
       possess similar training to use a training similar to this.
       Werecreature Combat Spirit Defense:
       ~This training is similar to martial arts, where a user is
       trained in pure defense. By training the defense style of the
       werecreature, a werecreature learns to concentrate their
       fighting spirit in order to defend themselves against certain
       kinds of opponents. Like martial artists, this requires a number
       of training aspects. The first is being able to concentrate
       physical force into the werecreature's defense, in which a
       werecreature has to learn to utilize certain blocking and
       dodging maneuvers in order to strengthen their base defense and
       allow them to block or dodge attacks. The second aspect of this
       is that a werecreature focuses on not only training their
       muscles to withstand stronger impacts, but also learns how to
       tense the muscles in response to an attack, so that the tensed
       muscles can lessen the impact and absorb more of the kinetic
       force. Some advanced users are even able to stop bladed weapons
       to a degree, and some can even use this to stop certain kinds of
       projectile attacks with enough training and defense
       concentration. While somewhat difficult to master, this is a
       very useful defensive power that werewolves can learn. Masters
       of this style can even strengthen their muscles to the point
       that their muscles are almost like steel when using. However,
       this technique is not perfect, as certain attacks can break
       through defenses, and this also may leave a werecreature
       vulnerable as opponents can wait for a werecreature to untense
       their muscles before attacking, attacking when the werecreature
       is in a more vulnerable state, rather than trying to break the
       defense. Breaking through this defense is more about patience
       and waiting for the moment to attack, rather than just trying to
       break this style, as it's designed to be defensive and block
       even some stronger combatants. The strength of this usually
       depends on the werecreature, and how skilled a fighter they are.
       Werecreature Combat Spirit: Form Negation:
       ~Just like anyone else, werecreautres know that attacking
       carelessly can be dangerous, especially against supernaturals.
       This training technique was developed as part of the attack
       focus training, in which werecreatures developed this particular
       training to attack someone who is either intangible or in some
       sort of energy or elemental form. This uses the combat spirit
       ability, along with the combat trained instincts and senses to
       focus the users attack to the opponent's real body, rather than
       the form they are in. Many might considering this a
       "supernatural" feat, but this is purely a combat feat that
       requires focus and concentration that werecreatures learn to
       hone through their training as they get to an advanced level.
       For example, someone in an energy form could be attacked, but
       instead of attacking the energy form, the werecreature focuses
       on attacking the body of the opponent rather than carelessly
       attacking the energy form. When done properly, the attack will
       hit the person even though they are in energy form. At first,
       this often requires concentration and honing a werecreature's
       combat senses, but over time, advanced users will learn to use
       this subconsciously. This works on almost any intangible, energy
       or elemental form opponents can take, as long as the user
       concentrates properly. Since each form is different and each
       person requires a different focus, each person has to be
       attacked different when used, making this something that has to
       be tuned to each opponent individually. Opponents can counter
       this by displacing their form, specifically to prevent their
       actual body from being hit, essentially dodging this technique.
       Because this uses attack force focus, simply dodging the attack
       in an intangible form isn't how one avoids this, as they have to
       know where the user is focusing their attack, which opponents
       who know how this training works can figure out where the user
       is going to attack.
       Werecreature Combat Spirit: Energy Negation:
       ~Just like how werecreatures learned to fight supernaturals in
       energy form, they also learned how to use their attack focus to
       focus their attack force to develop their own answer to
       opponents who use energy attacks. When using this, werecreatures
       learn to focus their attack force to energy itself, where they
       used their martial arts honed senses and instincts to learn how
       to focus their attack to dispel energy attacks. When used, a
       user focuses the force of their attack on the energy itself, and
       by doing so they can attack the bonds that hold the energy
       together using their attack focus. When used properly, this will
       dispel the energy at the point of the attack and dispel the
       energy of projectile type attacks or other energy techniques
       that the werecreature focuses on. This technique is difficult to
       master, but is a very useful technique for any werecreature, as
       this gives many werecreatures something they can use to fight
       tough supernaturals with strong supernatural abilities. This
       only works on energy type attacks and defenses, and doesn't work
       on solid objects or living beings, as this is meant for energy
       rather than solid objects (solid objects is what the normal
       attack focus training is for). While they can use this to negate
       energy, they cannot use this to simply kill someone in energy
       form, as an energy form (like an elemental form) works
       differently (and requires different attack focuses) and must be
       attacked using form negation rather than energy negation. The
       most this can do to someone in elemental form is negate some of
       the energy used to keep their body in it's elemental or energy
       form. Opponents who want to counter this can counter this by
       changing the position of the energy used, if they know how this
       ability works (which those who see similar abilities will know
       how it works) so that their attack doesn't hit the point the
       attack focus needs to hit.
       Werecreature Skill: Rock Bullet:
       ~Since most werecreatures didn't have a lot of projectile
       attacks without supernatural abilities, this technique was
       developed solely for that reason. When used, a werecreature
       grabs a simple rock, and concentrates the force of their throw
       to throw the rock with incredible power. If done properly, a
       simple pebble can become a deadly weapon, which can hit almost
       like a bullet. Some werecreatures develop special arts around
       this, with some even using certain abilities they might have to
       empower what they throw or throw more dangerous items depending
       on the werecreature. This only requires the werecreature to have
       the strength and the focus to throw an object, and doesn't
       really matter what the object is as long as the werecreature can
       throw it with some force. Stronger werecreatures have been able
       to throw this hard enough to blast through some opponents, and
       some have practiced this enough that they can even throw these
       attacks from a larger distance, with some even trying to hit
       opponents while hiding from them, as a means to attack while
       using stealth. Advanced users can even focus the throw so that
       the rock will ricochet off a surface, using it in places where
       the object can bounce off surfaces and attempt to hit the
       opponent multiple times if the user misses. Some supernaturals
       can focus things like magic and other amplifications into this
       as well, allowing for customization of this attack. Typically,
       this attack is best dodged depending on the werecreature.
       Depending on the user, some have better arts for this than
       others, and those with projectile amplifications usually get
       more out of this than normal werewolves. Typically, this can be
       blocked if one can handle the force of impact, and earth users
       can also take advatange of this and control the projectile if
       they are skilled enough.
       Werecreature Skill: Impact Strike:
       ~This is a basic combat ability, in which a werecreature focuses
       their power into their attack. At the point of impact, the
       werecreature focuses their power into the point of their impact,
       and reverberates the force through the point of impact based on
       the werecreature's combat attack. When done successfully, the
       attack will reverberate when it hits something, doing more
       damage to the area around the attack. This can be used on people
       or objects, and only requires the werecreature to focus their
       point of impact and focus their attack to vibrate on the moment
       of impact to create a reverberation. Depending on the item or
       person attacked, this does varying degrees of damage, with
       stronger uses of this being able to shatter even concrete if
       used properly. Depending on the attack and how the werecreature
       reverberates this attack, this determines the attack's damage,
       as certain reverberations can do more damage to objects if used
       properly. As some might now, there are frequencies of waves that
       can do damage to objects or people when used, which is what this
       technique tries to do. While this isn't really a supernatural
       power, it is designed to do more damage to stronger opponents if
       the attack hits, and if used at it's strongest, this might even
       break an opponent's guard. Tuning to the right frequency and
       reverberation of attack is something that is very difficult
       though, and even masters of this may not always get the best
       result. Things like movement, attack and defense can influence
       this, and opponents can even dodge this entirely to avoid the
       effects. Typically, this doesn't disorient others as people
       might think, but instead just does more damage when using
       physical attacks.
       Werecreature Skill: Claw Slash Wave:
       ~This is a basic attack where a werecreature attacks with their
       claws, except that they focus their claw slash in order to hit
       the air so strongly that it creates a wave of physical force.
       Instead of just relying on a claw slash, this was designed to
       create immense physical force that can attack opponents. When
       used, this creates a powerful wave of compressed physical force
       that can slash an opponent even if they aren't in range of the
       actual claws. When used, this extends the attack using the wave
       up to 4 feet in front of the opponent. Supernatural
       werecreatures can actually fuse this power using other air
       abilities due to how surprisingly customizable this technique
       is, in which they can create certain other attacks with this,
       such as some who use cold wind can create a freezing claw slash
       wave. Once advanced enough, users can even learn to fire these
       claw slashes at opponents in a wave attack, in which they learn
       to fire the slashing waves upon creating them to try and hit
       opponents farther away. Typically, the waves created by this are
       invisible unless fused with some sort of supernatural power, so
       they are impossible to see. Typically, opponents who want to
       dodge this need to react as the werecreature uses the attack, as
       usually they won't know a wave is coming till it's too late, due
       to this being mostly just a manipulation of physical force in
       the air. However, those familiar with this attack style can
       usually figure it out fairly quickly if they know how
       supernatural fighting styles work as there are plenty of
       supernatural fighting styles that use shockwave style attacks.
       Werecreature Skill: Sonic Howl:
       ~This technique turns a werecreature's howl into a weapon, in
       which a werecreature will be able to focus the force of their
       howl into a powerful wave that acts as a projectile attack.
       There are two versions of this attack. The first is one that
       simply is focused on blasting opponents in front of the user,
       where the user simply fires it like a concussive wave to do
       damage to an opponent when the wave is released. This technique
       is designed to be released and fired at opponents as a type of
       projectile wave attack. The second is where the user releases a
       larger wave that is released in a 360 wave around the user, and
       blasts away anyone who is close to the user. This cannot be
       fired at opponents like the first version, but instead attacks
       anyone within a 6 foot radius around the user. Advanced users
       who can learn to howl at certain sound vibrations can even learn
       to use these waves to disorient people who hear their howls,
       allowing an extra layer of attack to this technique. Typically,
       this is just a wave attack that is useful for a number of attack
       options, but is still quite useful in battle when used
       creatively. Some users learn to combine this with other
       abilities, such as some who combine this with other wind
       manipulation to create certain wind attacks out of the howling
       wave. Typically, dodging the projectile attack normally just
       requires moving out of the way, as the wave being released is
       usually obvious by where the werecreature's face is pointed, and
       a werecreature always has to lean forward to use this. The
       second version instead focuses on the werecreature using this
       upward, and will lean up to release a screeching howl. When this
       happens, an opponent can usually avoid the attack by getting
       away from the user before the attack is released, as long as the
       opponent can get out of the radius of this attack.
       Of course, Isaiah isn't a wolf but he can still perform this
       ability by letting out a loud scream.
       Werecreature Skill: Counter Wave:
       ~This is a purely defensive technique that werecreatures
       developed to be used against physically stronger supernaturals.
       When used, this allows a werecreature to focus a sideways
       movement to attack an opponent's own attack. When used, this
       requires a werecreature to focus the physical force from their
       arms into either a sideways, upward, or downward motion, and
       concentrates the force of the air displaced by the movement to
       increase the force of the attack. This attack is purely
       defensive, designed to attack an opponent's attack in order to
       deflect it. For example, if an opponent is throwing a punch, the
       proper use of this technique would be attacking the wrist to
       deflect the attack in a specific direction, depending on the
       best direction the werecreature can deflect it. Usually the
       standard move is to deflect an attack to the side, which is
       designed to open up an opponent to attack them. This is designed
       as a way to not only deflect, but allow for an attack after the
       opponent's move has been deflected. Advanced users of this are
       able to not only attack with an arm movement, but some are able
       to also attack with the elbow or knee, depending on the combat
       style of the werecreature, which can allow for stronger counters
       if done properly (But this takes practice and experience to
       learn how to modify the technique in this way). Opponents can of
       course dodge this wave, though this is usually meant to be used
       while on the defensive, so opponents should keep an eye out for
       this. Typically, this is hard to avoid if the opponent is caught
       off guard, but some opponents might be able to move away and
       cancel their attack if they see the werecreature about to
       deflect their attack, but the opponent should be careful that
       they don't leave themselves vulnerable during this.
       Werecreature Skill: Shield Breaker:
       ~This technique was designed by werecreatures to break through
       defenses. When an opponent blocks, this technique is used on the
       opponent, usually designed to break through more defensive
       fighting styles. This is done simply by attacking an opponent
       with what appears to be a normal open palm attack, but instead,
       the user focuses their physical force into the attack in order
       to power through the block. By focusing all of the attack
       forward into the defense, a werecreature with this skill can
       break many strong defense techniques. If used properly, the
       attack will not only hit the defensive technique, but also allow
       the user to hit the opponent if they successfully break through
       the opponent's defenses. Advanced users of this can even learn
       to focus their attacks to attack their way through energy
       defenses, with some being able to use this to power through
       barriers and energy defenses with enough force. This was
       designed specifically for opponents who main their defense, as
       werecreatures wanted a way to attack opponents who had good
       defense who would normally block all their techniques and
       attacks. When used, this is difficult to master, as it requires
       martial arts knowledge as well as normal combat focus, as the
       creators of this technique created it based on certain martial
       arts techniques. As this is designed solely to break defenses,
       dodging is usually the best means to avoid this attack due to
       it's defense breaking ability. However, there are certain
       defensive or counter attacks that can counter this, such as
       opponents who use defense techniques that deflect an opponent's
       attack to the side, or other counter techniques that dodge and
       then attack an opponent.
       Werecreature Skill: Claw Spear:
       ~This is a combat technique that was designed to use a
       werecreature's claws to attack an opponent and utilize the
       piercing force that could be generated around the werecreature's
       claws. When using this, a werecreature's focuses their combat
       ability around the point of impact, and does an open hand attack
       to the opponent. By focusing the attack force around the hand
       and at the fingertips, the attack is designed to allow the claws
       to spear into the opponent. This uses the same concept as a
       stabbing motion, except that it uses the hand of the
       werecreature to stab an opponent. Concentrating the force into
       the point of impact, users of this can even pierce through armor
       with enough force, as this was designed to attack stronger
       enemies, including armored foes. Some advanced users have even
       been able to use this to break through opponent's defenses, even
       spearing through an opponent's arm when the opponent tries to
       block the attack. Depending on the skill and power of the
       werecreature, this can be very effective in battle, even though
       the motion may seem simple. Many werecreatures will attest that
       this may be easy to do on weaker opponents, but harder opponents
       will provide far more resistance than one might think, requiring
       a werecreature to have to learn to focus a lot of force into
       this attack. As one might imagine, this is a thrust attack that
       is designed to spear an opponent, so opponents can usually dodge
       the attack, or some can deflect the attack away from them using
       certain defense techniques.
       Werecreature Skill: Windmill of Slicing Wind:
       ~This attack is designed to attack groups of enemies, with this
       being designed to repel opponents. This uses the claw slash
       wave, but instead of a normal attack, the werecreature focuses
       their claw slash wave by spinning in a circle, allowing a user
       to create a whirling circle of force around them generated from
       the spinning of their claw slash. Instead of moving vertically,
       the claw slash waves move horizontally, and as the user spins,
       they are able to generate more physical force using their
       concentration of force into their claws. When used properly,
       this attack uses a spin that can not only create a circular
       force, but anyone close by or who tries to get through this will
       be repelled by the physical force of the wave of the spin.
       Advanced users of this, or some supernatural power uses can even
       use this to repel energy projectiles and other supernatural
       abilities. Depending on the werecreature, this is able to be
       used as long as the werecreature is able to keep spinning, and
       the wave is maintained by the attack wave generated from the
       spinning done by the werecreature. Typically, this is good for a
       quick defense, though prolonged use of this can create dizziness
       and disorientation if maintained too long, as spinning at the
       speeds the werecreature has to spin at can be taxing even for
       most tougher werecreatures. Opponents who want to avoid this can
       attack from move away when the user attacks, if they know the
       attack is coming, and opponents that want to attack can do so
       from either above or blow where the defense has no force (as the
       force is concentrated in a horizontal fashion).
       Werecreature Skill: Vacuum Wave:
       ~By focusing the force in their hand into more of a wave,
       werecreatures are able to create force wave attacks by pushing
       their hands forward with enough strength to force the air into
       an wave that is fired at the opponents. This attack is designed
       to essentially be an open palmed attack that pushes the air
       towards the opponent in a martial arts style move, which can hit
       an opponent with incredible force. Some users of this have used
       these waves to shatter concrete (usually at master levels), and
       users of this are able to hit opponents from a slight distance.
       Unlike the claw slash wave, this attack is designed to push a
       shockwave of force at opponents in it's base form. However, this
       is only the beginner version of this technique. Advanced users
       learn how to do this, but instead of firing it as is, advanced
       users twist their hand during the technique, not only still
       concentrating more force to bring into the attack by using the
       rotation to draw in the air, but the wave fired uses a whirlwind
       when done correctly. If done correctly, the user twists their
       hand when pushing the air into a wave, and this creates the
       whirlwind that is fired at opponents. However, in addition to
       doing more damage, this also has another effect, which the
       masters of the style originally designed this technique to do.
       When used properly, the whirlwind sucks the air into the
       whirlwind and creates a vacuum inside the whirlwind. When
       inside, the air becomes extremely still, and the air is
       completely removed. This not only temporarily leaves no
       breathable air in the wave, but also is designed to put out fire
       and lightning attacks, which cannot be used in the vacuum
       attack. Since fire cannot burn oxygen in a vacuum and lightning
       needs static, this attack removes both of those things needed.
       As such, this was designed mostly against fire and lightning
       users, but works against wind users to interrupt certain wind
       abilities due to the whirlwind. As one might guess, this is a
       dangerous technique, and requires immense martial arts mastery
       to even attempt the true form of this technique. Of course,
       opponents can block or dodge this, assuming they can handle the
       wave. Typically, the air returns to normal after the wave is
       gone, which is usually not long enough to suffocate someone or
       do any real serious damage.
       Werecreature Skill: Ground Wave:
       ~This is a very complicated attack that releases a wave through
       the ground. Depending on how it's used, there are usually two
       main ways this is used. Both attacks are executed the same way,
       where the user punches the ground with a concentrated attack,
       and both attacks are released in a 360 fashion. The first is
       designed to focus the force more downward, where the earth is
       dislodged and launched at opponents with immense force.
       Essentially, this version of the attack is designed to release a
       wave that breaks apart the earth and launch the pieces of earth
       at the opponent. Proper uses of this essentially turn the earth
       into small bullet-like projectiles when launched that can do
       severe impact damage. The second is where the user punches the
       ground and reverberates the shockwave outward rather than
       downward, and releases the shockwave to dislodge the earth under
       the feet of everyone around them. Proper use of this version of
       the technique can be used to knock the earth out from people's
       feet within a 10 foot radius, which can knock most opponents off
       their feet. Typically, this attack is a very advanced ability
       that requires not only heavy training, but for some it may
       require specific supernatural training on certain surfaces (IE
       concrete might not always be usable for this if the werecreature
       isn't strong enough to break concrete). Opponents that want to
       avoid this should attempt to move away from the user. The first
       version can be avoided by using cover to hide from the smaller
       earth projectiles, while the second one can simply be dodged by
       moving far enough away to avoid the wave of the attack. Another
       method of dodging this is to move into the air, where certain
       airborne enemies might be able to avoid both versions of this
       attack.
       Werecreature Skill: Rage Impact:
       ~Using their anger, werecreatures can use a werecreature
       technique to empower themselves when they reach a high enough
       anger level by focusing on their anger and bringing it out into
       their physical reactions. Once used, this technique amplifies
       all of a user's physical stats temporarily as long as they
       maintain their anger. Typically, the biggest increase goes to
       strength and speed, in which the werecreatures use their anger
       to motivate stronger attacks. When in this form, the
       werecreature's attack speed and strength are enhanced, making
       them even more dangerous, with some advanced users even
       generating immense heat from their bodies. In their rage impact
       state, they can do severe damage to most opponents, hitting with
       the incredible force and usually brute-forcing their way through
       attacks in their anger. Werecreatures with this are also fast
       enough that they are hard to keep track of, being able to
       disappear from view with their incredible speed. However, this
       doesn't last long, and must be used to channel rage in order to
       activate. Typically, the average rage reaction is about 8-10
       seconds with some being shorter or longer depending on the
       werecreature. Since most rage reactions are not unlimited, most
       minds cannot handle channeling the rage needed for this for too
       long, and only those with constant rage issues would be able to
       use this (and even then constant rage can shorten one's life).
       This can be just as dangerous to a user as the opponent due to
       it's risks.
       Werecreature Skill: Werewolf Crash:
       ~This technique lets a werecreature use their power to charge at
       opponents in a wave, allowing them to basically charge an
       opponent with immense force to do heavy impact damage to an
       opponent when it hits in a dash attack that the werecreature
       uses on opponents. This technique requires immense speed and
       strength focused by the werecreature, and when used, the
       werecreature is able to attack with incredible force. This can
       be done a variety of ways, such as a shoulder charge, a dash
       that turns into a kick or punch, and even just dashing into an
       opponent head-on. This attack is a strong attack type, and some
       users are able to use this to break through defenses if they can
       generate enough force for this attack. When using this, the
       werecreature has to be able to close a gap fast enough to hit an
       opponent before the opponent can react, but can't use it too
       close or the attack won't gain enough momentum. This technique
       also locks the user in one direction, and the user cannot change
       direction easily, having to stop and restart the attack if they
       miss. This technique is a standard crash attack that is designed
       to power through some opponents and defenses, so it can break
       defenses, although stronger opponents may not be as affected or
       may even be able to stop the user depending on the opponent.
       Typically, dodging is the best way to avoid this, and users may
       be vulnerable once they stop moving, as they usually have to
       switch stances after coming out of this attack.
       Passive Abilities:
       Spirit User Passive Skill: Iron Defense:
       ~This particular passive skill was based on the arrancar art,
       hierro, which uses spirit power to strengthen the skin to
       increase defense in battle as a passive skill. This power works
       similar to dragon skin in how it operates, and uses spirit
       energy emitting from the body to strengthen the skin as the
       spirit energy flows to be released from the body. The degree of
       the effectiveness of this skill depends on the person's
       spiritual power, and how much energy they are able to generate,
       in which this power is trained and concentrated using energy
       normally wasted when expelled from the body. This skill's
       strength depends on the person, with some having stronger
       ability to use this and some having weaker abilities. Abilities
       like regeneration and other hardened skin abilities make this
       ability weaker, since power is usually diverted to other
       methods, but those with just this power can use a stronger form
       of this than those without things like regenerate. Trying to
       pierce one's defense requires more power, and the stronger the
       iron defense, the harder it is to pierce the spirit user. This
       acts like a natural defense to those with this power, and helps
       them defend against attacks to a degree. And depending on the
       race, they can gain defense against certain techniques, such as
       death wraiths spirit energy being able to also weaken shadow
       attacks that might be used on them thanks to the shadow based
       spirit energy that is emitted from their body. But just as they
       may gain strengths, they also gain weaknesses, like death wraith
       versions of this skill upping defense against shadow abilities,
       but this technique can be overcome in death wraiths far more
       easily with concentrated light attacks and blessed sea salt. And
       any user strong enough to physically over-power this defense can
       do so without needing special techniques. This can also be more
       easily pierced by those with stronger spirit power, where those
       with stronger spirits can overpower the spirit used in this
       skill. This also can only be used as long as a user has spirit
       energy to spare, and once depleted of their spirit energy, they
       cannot use this until they recover their spirit energy.
       Spirit User Passive Skill: Accelerated Healing:
       ~While many consider the spirit users to always be
       supernaturals, they are usually whatever race they are (many of
       which are humans). If the spirit user is a race without
       regeneration abilities, then they would heal only as fast as a
       normal human. However, through physical focus and training, even
       human spirit users have learned to train their bodies to heal
       more quickly, by training their bodies into peak physical
       condition and focusing their spiritual power into their bodies
       to promote faster healing. While many spirit users do have
       regeneration in some form, not all have regeneration, and
       instead rely on this accelerated healing. As an example of the
       effectiveness of this, a deep cut (as long as it doesn't
       puncture an organ or other vital spot) could heal in a few days
       (whereas most humans it would take months-years to heal), or
       certain smaller injuries could heal in a matter of hours. This
       utilizes peak physical and spiritual condition to train the
       bodies, and is not actually supernatural regeneration. This
       means that while spirit users can heal fast, this isn't a
       supernatural method of regenerating, and is just them having
       trained their bodies beyond that of most beings. As such, this
       particular faster healing is not negated by things like varanium
       or other regeneration negation abilities since this power is not
       any form of supernatural or even tech based regeneration. While
       spirit users can enhance their healing with things like
       cybernetics and gaining certain supernatural race abilities,
       most who don't have regeneration focus on building this up
       through spiritual and physical training. As one might imagine
       though, this is only an enhanced normal human level healing, and
       doesn't use supernatural regeneration which means that certain
       injuries cannot be healed naturally. For example, a spirit user
       who loses a limb cannot regrow a limb simply from using this
       healing, and this normal healing cannot be used to heal from
       fatal injuries without help from someone who can heal them
       before they die. This means that spirit users with this can
       still be killed like they normally would be if they are forced
       to only rely on this (like humans are normal to normal human
       weaknesses).
       Spirit User Training Passive Skill: Spiritual Attunement:
       ~This is a unique skill that spirit users develop. Through their
       training, they are able to tune to their spirits, and this
       grants them a unique sense of themselves. The first major aspect
       of this is that a spirit user tunes to their spirit, and are
       able to get a sense of what they need to do to help train their
       spirit to get stronger. For example, some with positive spirit
       power may meditate and be able to sense that training in a
       certain way may grant them new abilities, or some may use this
       connection to find ways of training that will help them grow
       stronger more effectively than the training they'd normally do.
       This isn't just about combat or training, but allows a spirit
       user to truly understand their spirit and how it works. This
       allows a user to gain a knowledge of their spirit that can help
       them in many aspects, and also allows them to better utilize
       their spirit user skills. By tuning to the spirit, users can
       also gain a stronger connection to the spiritual plane, which is
       the next aspect of this power. By tuning to the spiritual plane,
       a spirit user is able to utilize this connection to sense the
       spiritual, such as sensing spirits around them. When using this
       attunement, spirit users can more easily sense what's around
       them with their spirit sense, as this strengthens their
       spiritual senses. When combining these two aspects, spirit users
       typically are able to grow in ability with their spirit energy
       much more effectively, and can more easily tap into the
       potential that may be hidden in their spirits. Of course, this
       doesn't have too much bearing on battles, as this is more about
       training, attuning to the spiritual plane, and allowing a user
       to more effectively learn to use their spirit powers. But it is
       worth noting that spirit users cannot rush their growth, as they
       can over-stress their spirits if they try to tap too deep into
       their spirit and pull out their abilities too intensely. This
       can cause damage to their spirit, and in extreme cases even
       cause the user to stop being able to use spirit energy either
       temporarily or permanently depending on the extremity of what
       they're doing.
       Spirit User Spirit Energy Affinities:
       ~Thanks to their training in the spirit, and them learning to
       attune their spirits, spirit users often gain an affinity for
       spirit energy abilities as they grow in their ability to draw on
       their spirit energy. This allows some users to more easily learn
       spirit user techniques and abilities as time goes on, where
       spirit users develop a natural talent for utilizing their spirit
       energy. Not only do they gain the affinity to learn new
       abilities, but they will also gain affinities depending on their
       spirit energy as well which can let them gain certain other
       affinities. For example, a death wraith would gain a
       shadow-based spirit energy affinity that would not only let them
       use their spirit energy, but they would naturally be able to
       learn to use the shadow part of their spirit energy effectively.
       Another example may include dragons who can use their affinity
       for whatever elemental spirit they possess (Such as a fire
       dragon will have a draconic fire spirit energy affinity). This
       affinity applies to all spirit energy users, and they are able
       to not only more easily use their spirit energy, but they can
       also more easily adapt their use of spirit energy to help them
       out in certain situations. Every spirit user has some kind of
       spirit energy affinity depending on their spirit energy, which
       they not only can use, but can train up as they learn more about
       their spirit power through their spiritual attunement. For this
       affinity, depending on the race, spirit users can use their
       spirit affinity in different ways, in which some can even learn
       other abilities depending on what their spirit power can use.
       For example, death wraith Kierran Black developed his own shadow
       skills using spirit energy thanks to his affinity for spirit
       energy, but also his affinity for his shadow based spirit energy
       to utilize it in unique ways. This is different for every spirit
       user depending on what they are and what abilities they have.
       However, the affinities only apply to what race they are, and
       they cannot learn other spirits of races they don't have. For
       example, other races cannot suddenly learn ceros of hollows due
       to hollows having different spirit power than other races (but a
       hollow could more easily learn ceros since they have the
       affinity for hollow spirit powers).
       Spirit User Energy Resistance:
       ~Because the users train in the spirit, and they have heavy
       training in countering energies, spirit users have a resistance
       to other energies. Thanks to their spirit amplification of their
       physical bodies, and the defense they have, they can more easily
       defend against other energy users. Depending on the spirit user,
       some can gain specific resistances depending on their other
       skills, making spirit users a bit more unique from spirit user
       to spirit user since some may not have the same particular
       resistances. Every spirit user tends to gain some form of energy
       resistance, and take reduced damage from other energy types.
       Their spirit energy allows them to defend against many manners
       of energy type attacks, from mana to chi to ki to even things
       like sage energy or nature energy. Because of this defense,
       energy users that are not spirit users tend to have a much
       harder time breaking a spirit user's defenses, to which spirit
       users can usually overpower other forms of energy (as long as
       that spirit energy isn't too much stronger than theirs. Spirit
       users can counter some more stronger energies out there, as long
       as their spirit is focused enough to handle it, and their spirit
       energy can handle the power of the energy generated. However, it
       takes energy stronger than the spirit user to overpower their
       spirit energy and damage them, so many energy users have to try
       other strategies to get through spirit user defenses. However,
       while they do gain resistance to other energies, they never gain
       resistance to other spirit energy users, and can always take
       normal damage from other spirit energy users or users of
       spiritual powers. For example, spirit energy used in chakra or
       aura might be able to be used to do regular damage with both
       energies having some spirit energy. However, the biggest thing
       that surpasses this is the spirit energy of hollows and dark
       spirits, which no spirit users (even hollows or dark spirits)
       gain complete resistance to since this power is essentially
       stronger spirit energy use that can counter normal spirit
       energy. And while some may gain resistances, others may have to
       sacrifice other resistances as a result. Such as a magic user
       may gain resistance to mana, but might gain less resistance to
       chi magic as a result.
       Spirit User Combat Spirit Adaption:
       ~Because spirit users tune their spirits and have to train their
       spirits to use their spirit energy, spirit users have all
       learned a natural combat talent when it comes to training
       (though some spirit users have better combat talents than
       others). Almost all spirit users train in physical combat and
       supernatural combat in some way, and with enough training, they
       can gain an affinity for adapting in combat, whether it's
       through natural talent or through hard work. Any warrior can
       mention how one or the other doesn't always mean one will have
       an advantage over the other, as natural talent and hard work are
       often best used in combination with each other. For spirit
       users, even those without natural talent learn to adapt and
       modify their spirit based combat style so that they can more
       easily change up their styles in combat. While this isn't an
       instant process, learning from combat allows a spirit user to
       practice and learn how to adapt to certain combat styles and
       supernatural abilities, as well as how to apply their own spirit
       energy to their combat. Just as one might expect, this leads
       most spirit users to be highly capable and adaptable warriors as
       a result of this training and this talent they develop to adapt
       their combat for the situations they might find themselves in.
       Depending on the spirit users, many often find themselves with
       natural enemies, so many train to defend themselves. All spirit
       users have their own ways of adapting and learning to fight. And
       as they train, they show how they adapt and grow as warriors.
       However, while skilled in combat, no fighter is ever perfect,
       and there is always room to grow, so this never truly hits a
       cap. Typically this combat depends on the spirit user and their
       training, as each will come up with different ways to use this.
       For example, younger spirit users will usually train hard and
       get stronger, faster and more durable between battles, but older
       spirit users that have been fighting for a long time often hit a
       cap in how high their physical abilities can get and instead
       focus on becoming more efficient fighters rather than just
       trying to grow in physical stats. It is also worth noting that
       depending on the spirit user, some may have more talent than
       others, and some may have more talent for some aspects of
       combat, while others have more talent for other aspects.
       Spirit User Body, Mind and Spirit Training:
       ~Those who want to train in spirit energy do not do so in a
       traditional sense. Those that train in spirit energy cannot
       simply train their physical bodies and call it a day, as all
       spirit users require specific training to utilize their spirit
       energy. Those who train their spirit energy have to not only
       train physically to their limit and their minds, but they also
       have to push their spirit energy beyond it's limits, training
       the spirit to generate more power on a consistent basis. By
       combining training of the body, mind and spirit, spirit users
       can develop the ability to utilize their spirit energy more
       effectively, and can utilize stronger spirit energy through
       training in this manner. When training, most have their own ways
       of doing so, usually thanks to other spirit users or mentors who
       might teach them good ways to train their spirit energy
       abilities. However, while things like meditation can help train
       to some extent, the true training comes from using spirit energy
       and pushing that power beyond it's limits to train the spirit to
       use stronger spirit energy. Just as those like ki users have to
       push their body to produce more ki, spirit users also have to
       push their spirit to build more spirit energy. There are many
       ways to do this, but those who train in spirit energy have to
       train harder than most people who use typical energy do in order
       to grow as spirit users. This may not be a problem for some who
       have high levels of spirit, but those that do not have stronger
       spirits have to train much more harshly, making this a good path
       of training for those that want to become powerful. However, it
       is difficult in the beginning for those that don't have as much
       affinity for spiritual abilities, and even some stronger spirit
       users can have trouble with controlling their spirit energy.
       Since most people do start small in training, massive training
       is often necessary at some point to be able to use spirit energy
       at all, let alone grow. Some don't like the sheer amount of work
       people need to put into this training, but some use it for just
       that purpose, as some feel that training the spirit and the body
       can help them grow as warriors.
       Spirit User Multi-Linguists/Language Learning:
       ~Depending on the spirit user, there are many that often travel
       the world, or may learn other languages to interact with others.
       In addition, many spirit users have been around for a very long
       time and have had time to travel the world. Some older spirit
       users may even know certain out of date dead languages
       (languages with no new words being added and aren't spoken
       anymore), with some even being familiar with certain older
       languages that most wouldn't know. However, the time they have
       spent fighting supernaturals may also lead them to learning
       certain other languages with uses beyond speaking, such as
       learning Enochian to learn more about how to counter angels, or
       learning Hebrew to learn more about fallen angels and demons and
       how to counter them. Of course, that's not to also mention the
       fact that many spirit users have at least a few spoken languages
       they have to learn, with English, Spanish, and French being
       among the most common language families for them to learn. And
       for older spirit users who learn more languages, many can
       develop an affinity for learning new languages, to which they
       can learn new languages more easily once they have begun to
       study how languages are formed. It is also easier to learn a
       language if one is familiar with the language tree, such as
       Spanish and Portuguese being very similar languages due to being
       in the same language tree (though some might find the similarity
       between similar languages a bit too difficult to learn at
       times). Overall, spirit users often have multiple languages,
       whether it's for learning about supernaturals, or just learning
       it to be able to communicate with other people who speak other
       languages. Regardless of the initial reason, most spirit users
       know at least a few languages, and have an affinity for learning
       new languages due to having to learn multiple languages that
       they learn to pick up on other languages much more easily. Of
       course, younger spirit users may or may not know multiple
       languages, and this may just depend on the spirit user in
       general.
       Spirit User Enhanced Life Span:
       ~Depending on the race, spirit users typically live far longer
       than normal humans. While there are races that do live a lot
       longer, like say death wraiths living to almost a million years,
       even human spirit users develop an enhanced life span. It is
       believed to be due to the fact that spirit energy tends to have
       a bit of a restorative effect on aging, as some older beings who
       use spirit energy techniques have temporarily gone back into
       their prime for a short time. This restorative effect seems to
       also be what allows spirit users to more easily heal from
       injuries through training, and this helps them even counter the
       effects of aging to a degree. Even among spirit users that are
       human or of a race without regeneration and enhanced life spans,
       many spirit users often live for hundreds of years, with the
       oldest human spirit user being over 200 years old and still
       living. It takes far longer for spirit users to age than most
       other beings, and unlike other races with regeneration, their
       life span is not about their regeneration eventually breaking
       down over time like it is with many other races. Instead spirit
       users often have this restorative effect until they die, and
       often takes much longer for them to show signs of aging than
       humans. While their lifespan may not seem much compared to
       beings like angels and demons (who have an indefinite life
       span), spirit users can live extremely long lives. This can even
       be longer if a spirit user is of a race with regeneration, as
       one might expect. However, those with regeneration and this
       restorative effect may live even longer than their normal life
       span, due to this effect being something that never truly goes
       away unless a user stops using spirit energy and stops focusing
       it through training. However, this doesn't mean that spirit
       users still can't be killed by normal means, as spirit users
       usually can be killed by whatever kills their particular race
       (IE human could be killed like any other human). This mostly
       only applies to their natural aging, not being killed in battle
       or dying as result of some sort of accident. This also may not
       help them with certain illnesses, which can still kill them if
       the illness can overpower their restoration and/or regeneration.
       Supernatural Telepathy:
       ~This ability lets a supernatural creature communicate
       telepathically with anyone they can connect to. Typically this
       power uses their supernatural power, in which they use it to
       tune to a person if they know where they are in order to
       communicate with them. This lets them communicate with other
       people without having to speak, with them being able to share
       thoughts directly with others when the creature isn't speaking
       out loud. However, usually the creature has to know where the
       person is to use this basic telepathy since they have to know
       where to send their thoughts and communication. However, this
       doesn't apply to those who establish permanent connections (as
       this allows those with permanent connections to always be able
       to communicate with someone they have this permanent connection
       with), such as connecting to other family members and close
       friends. This lets creatures not only communicate with those
       they have a permanent connect with, but can also tell them where
       they are at any time should they require to find them or need to
       be summoned to them (which some supernaturals can learn to
       summon those that they have special connections with). Those who
       are set up with permanent connections have to accept the
       connection, and even then, they can sever it if they choose to.
       However, there are ways to block telepathic communications, such
       as certain frequencies that may confuse the mind's ability to
       process telepathy, or certain wards that might prevent
       telepathy. There are also certain types of opponents who can
       listen in on communication done telepathically (it is rare, but
       sometimes it does happen sometimes with certain psychic
       opponents). For spirit users, they are also able to learn this,
       but their method is slightly different. For spirit users, they
       use their spirits to communicate with others, rather than their
       minds. this works the same in operation, but is more just a
       unique way of using this skill.
       Spirit User Enhanced Intelligence, Memory and Reflexes:
       ~Depending on the spirit user, most spirit users have enhanced
       minds thanks to their supernatural power. The first thing that
       is enhanced is their intelligence, in which some spirit users
       gain certain intelligence boosts depending on what kind of
       creature they are and what supernatural power they possess. This
       has a few uses, such as allowing a spirit user to more easily
       learn information, or might help spirit users develop strategies
       for certain situations. Depending on the spirit user, some might
       gain stronger intelligence than others, and depending on the
       race, they may have ways to utilize this. The second enhancement
       is to the spirit user's memory, where spirit users typically
       have very good memory thanks to their spiritual enhancement of
       the mind and the focus they do in meditation. Many spirit users
       have a hard time forgetting things, and some smarter spirit
       users may even have a photographic memory or eidetic memory. The
       last enhancement that spirit users gain is the enhancement of
       their reflexes, which allows them to react much faster than most
       creatures can due to many spirit users often having a major
       talent and end up training specifically for combat. Depending on
       the spirit user and the training some spirit users are able to
       utilize their enhanced reflexes to react far more quickly, with
       older and more experienced spirit users sometimes even learning
       to train their reflexes to allow them to dodge attacks without
       thinking, a highly advanced combat skill among supernaturals and
       even martial artists. Typically, all of these enhancements work
       in unison, and depending on the spirit user, the balance of
       enhancements may be different depending on the specific spirit
       user, and their natural abilities (such as smarter spirit users
       might gain better intelligence, but more combat-based spirit
       users could gain stronger reflexes). Typically, most spirit
       users are either balanced with a slight increase to all their
       enhanced mind stats, or they can specialize in specific stats
       for higher stats, but this usually means lesser stats in certain
       other aspects as a result (Like an enhanced intelligence and
       reflexes might have poor memory).
       Spirit User Enhanced Senses:
       ~Depending on the spirit user, most spirit users developed
       enhanced senses thanks to their training (though how enhanced
       and what senses they develop may depend on the race they are).
       Depending on the race, some spirit users may develop extra
       senses as well, such as how werecreatures are able to see in the
       dark as though it were light out, and are able to operate even
       in complete darkness thanks to their supernatural vision. Some
       spirit users may have varying degrees of sense enhancement,
       since this may have a unique balance of senses that is different
       between each spirit user. However, this isn't just about new
       senses, but spirit users also can gain enhanced normal senses as
       well. For example, spirit users may gain enhanced sight, where
       their sight can become enhanced to see more effectively or see
       farther than others. Enhanced hearing may allow a spirit user to
       hear things from further away than others can normally. Enhanced
       smell can allow a spirit user to smell things that normal people
       would miss, though their sense of smell may or may not compare
       to certain supernaturals like werewolves (depending on what race
       the user is). And enhanced touch can allow a user to more easily
       use their sense of touch to detect things that might come into
       contact with them, or can allow them to feel things around them
       more effectively than other races. This depends mostly on the
       spirit user, and partially what race they are. However, while
       most spirit users do gain enhanced senses, some with more
       enhanced senses can be overwhelmed by certain things, such as
       enhanced sight could be overwhelmed by a flashbang, or a strong
       sense of smell could be overwhelmed with a strong enough smell.
       This depends on the user and their senses, but most spirit users
       can be overwhelmed in their senses in some way if their senses
       are enhanced enough. Some that are more balanced in their senses
       may not be as easy to overwhelm if their senses are not strong
       enough to be, but this comes with the drawback of not having the
       same enhanced senses. And other enhanced senses still have the
       same weaknesses (IE Darkvision being overwhelmed by intense
       light).
       Spirit User Spirit Sense:
       ~This is a unique spirit sense that is specific to spirit users.
       This allows a spirit user to read any spiritual energy in an
       area. This is often used in two major ways. The first is that a
       user uses this to get a general sense of their surroundings and
       anyone or anything with spirit energy around them. In the world,
       everything (even objects) have spirit energy, so this acts like
       a sense for almost everything around the spirit user (though
       some may not be able to sense the spirits of objects depending
       on their skill level with this). This is more of a general
       sense, and done to allow one to get a sense of an area more than
       trying to read an opponent. However, this does read a person's
       spirit energy and allow a user to read how much spirit energy
       one has, as well as sense what they are based on the presence
       they give off (assuming they are not a creature that has a
       suppressed presence). The second way of using this is far more
       specific. Instead of focusing on an area, a spirit user instead
       uses this sense to focus in on one spirit in particular, in
       which they tune their senses specifically to that spiritual
       presence. Not only can they sense the person's presence to tell
       what they are and how much spirit energy they have, but this
       also allows a spirit user to read his opponents to some degree,
       in which some spirits can use this to predict opponents if they
       are skilled enough with using this skill. Unlike other senses,
       this power takes effort and time to learn, so spirit users have
       to train at using this. Users that use this may require time and
       concentration when starting out, and even advanced users have to
       focus more in order to use it on a specific person, which could
       leave them open to counterattack by others that the hollow isn't
       focused on. Another thing to note is that when a spirit user
       opens up this sense, it opens them up to the spirit plane, which
       can also be a bad thing due to the fact that it is usually at
       this point in their training where they may be attacked by
       things like hollows and dark spirits who may come after them. In
       the words of London Qrow Darkfire: Once you see them (dark
       spirits), they see you. This is words to live by for spirit
       users, and spirit users have to be careful.
       Inner Spirit/Inner World Sense/Protection:
       ~Like soul reapers are specifically trained to do, spirit energy
       users are able to focus inward in order to go into their
       spirit/mind's inner world. This is similar to how soul reapers,
       arrancars and even the Darkfires use this art, in which they are
       able to use this to control their minds completely by learning
       to control their inner world. This goes by many names, where
       different races will call this different things. Among names
       this goes by is one's "inner world," "inner spirit," and "the
       mind's landscape." Spirit users learn, much like some other
       races, how to control this mental landscape, and learn how this
       landscape will reflect the state of their mind. This includes
       being able to do things like being able to suppress certain
       parts of the mind, as well as being able to emit certain
       emotions despite not actually feeling them. This depends
       partially on the race, as some races have unique methods of
       doing this. However, by changing the mental landscape, one is
       often able to reflect their mind in their inner spirit, where
       spirit users can usually use this to either control their minds.
       Most who use this art to control their emotions are able to fool
       even those with psychic abilities, in which they can control
       what psychic people are able to read, and can even use that to
       their advantage (though this is usually among more advanced
       users of this skill, and most basic users are still vulnerable
       to this). However, another use of this is among races with soul
       bound items or spirits that may lie in their spirit (the most
       common examples being death wraith soul swords and soul reaper
       zanpakutos), where users have to learn to go into their inner
       world in order to awaken what may lie in them. However, not all
       spirit users have things that lie in their spirit, as this
       depends more on the race. However, all spirit users can use this
       to some degree to control their minds, as they often learn to
       control this inner world through meditation and learn to control
       this mindscape through focus (as spirit users use meditation in
       some form to focus, which allows them to develop a use of this
       skill).
       Werecreature Enhanced Intelligence, Memory and Reflexes:
       ~Depending on the werecreature, most werecreatures have enhanced
       minds thanks to their supernatural power. The first thing that
       is enhanced is their intelligence, in which some werecreatures
       gain certain intelligence boosts depending on what kind of
       creature they are and what supernatural power they possess. This
       has a few uses, such as allowing a werecreature to more easily
       learn information, or might help werecreatures develop
       strategies for certain situations. Depending on the
       werecreature, some might gain stronger intelligence than others,
       and depending on the tribe, they may have ways to utilize this.
       The second enhancement is to the werecreature's memory, where
       werecreatures typically have very good memory thanks to their
       supernatural enhancement of the brain. Most werecreatures have a
       hard time forgetting things, and some smarter werewolves may
       even have a photographic memory depending on the werecreature.
       The last enhancement that werecreatures gain is the enhancement
       of their reflexes, which allows them to react much faster than
       most creatures can due to many werecreatures often having a
       major talent and end up training specifically for combat.
       Depending on the werecreature and the training some
       werecreatures are able to utilize their enhanced reflexes to
       react far more quickly, with older and more experienced
       werecreatures sometimes even learning to train their reflexes to
       allow them to dodge attacks without thinking, a highly advanced
       combat skill among supernaturals and even martial artists.
       Typically, all of these enhancements work in unison, and
       depending on the werecreature, the balance of enhancements may
       be different depending on the specific werecreature, and their
       natural abilities (such as smarter werecreatures might gain
       better intelligence, but more combat-based werecreatures could
       gain stronger reflexes). Typically, most werecreatures are
       either balanced with a slight increase to all their enhanced
       mind stats, or they can specialize in specific stats for higher
       stats, but this usually means lesser stats in certain other
       aspects as a result (Like an enhanced intelligence and reflexes
       might have poor memory).
       Werecreature Darkvision and Enhanced Senses:
       ~Werecreatures have highly enhanced vision, and gain highly
       enhanced ability to see in the dark. Most werecreatures are able
       to see in the dark as though it were light out, and are able to
       operate even in complete darkness thanks to their supernatural
       vision. Some werecreatures may have varying degrees of this
       power, with some having stronger vision than others in the
       darkness, but most werecreatures have this to some degree. In
       addition to this though, werecreatures also have highly enhanced
       senses depending on the werecreature. Many know creatures like
       werewolves for their incredible sense of smell, or might know
       certain bird-like werecreatures for their sense of hearing and
       sight. However, each werecreature has highly enhanced senses,
       with each werecreature usually having a different balance of
       senses. This depends mostly on the werecreature, and partially
       on how they train their senses. However, while most
       werecreatures do have highly enhanced senses, werecreatures
       enhanced senses can be overwhelmed by certain things, such as
       enhanced sight could be overwhelmed by a flashbang, or a strong
       sense of smell could be overwhelmed with a strong enough smell.
       This depends on the werecreature and their senses, but most
       werecreatures can be overwhelmed in their senses in some way.
       Some that are more balanced in their senses may not be as easy
       to overwhelm, but they may not be able to keep up with certain
       enhanced senses. Depending on the werecreature, some may even
       gain special senses that are unique to the type of creature they
       are, such as certain werecreatures use certain senses unique to
       certain creatures.
       Werecreature Ultralight Sense:
       ~Werecreatures have a somewhat unique sense that lets them focus
       their senses far more than most mortal beings would be able to.
       Different werecreatures have different ways of utilizing this,
       but ultimately, this sense focuses more around sensing the
       presence of others in some form. For creatures like werewolves
       and certain other werecreatures, this sight allows them to focus
       on living beings, in which they are able to "see" life and focus
       to the point that living things light up to the werecreature,
       allowing them to focus on living beings. This can be used a few
       different ways depending on the werecreatures. The first is that
       this allows one to sense presences, and sense what those
       presences are (unless the person is somehow concealing
       themselves using shapeshifting or other abilities that fool this
       kind of sense). The second is that werecreatures can focus this
       sense to track certain kinds of beings nearby, such as using the
       focus to light up humans who might be nearby to allow the
       werecreature to more easily track certain kinds of creatures.
       The last is that this can be used similarly to certain senses
       like the vampire's third eye, that allows a werecreature to do
       things like see through certain kinds of illusions and use this
       sense to sense presences left by others (like demonic presences
       that are left behind by demons in the form of demonic sulfur).
       This sense is something that most werecreatures have, though
       some may utilize this differently depending on the werecreature.
       While this is a good sixth sense type power, it does have the
       same weaknesses in that there are those that can suppress what
       can be sensed, so this sense can be fooled by those that
       suppress their presence, or some who have the ability to hide
       their presence completely.
       Spirit User Supernatural and Combat Trained Enhanced Physical
       Stats:
       ~Despite being average height, Isaiah is fast, and hard to hit
       to the point that people believe that he's a Darkfire. Combined
       with his spirit powers and his fighting styles, Isaiah is a
       tough physical opponent and due to being a demigod, is a natural
       fighter due to him having to defend himself ever since he was
       young. Isaiah is pretty quick on his feet and usually use his
       brain along with brawn by trying to find his opponents' weakness
       and use it to his advantage.
       Weaknesses:
       Pollution abilities along with sky abilities can form a counter
       to Isaiah's earth powers. Isaiah is still young so he can be
       overwhelmed by those more experienced than him. Isaiah is still
       human so he can be killed like any other human though he's a bit
       tougher to kill. Uldrium will also be a pain for him due to him
       being an elemental.
       His pure powers can be countered by dark powers. Most
       werecreatures have two major weaknesses. The first is silver, in
       which silver can interrupt their regenerative abilities. If one
       is to take down a werecreature, it is important to have silver
       on hand as taking down a werecreature without it is very
       difficult. However, depending on the werecreature, some
       werecreatures might not be vulnerable to silver, as some might
       be vulnerable to other things like mercury or gold or other
       materials depending on the werecreature. However the second
       option proves dependable against almost any werecreature, no
       matter what their first weakness is. The second option is
       cutting off the head of the werecreature, in which they do die
       if their head is taken off. Werecreatures cannot regenerate
       limbs or their bodies, so cutting off pieces of their body means
       that part of the body won't grow back. While they can reattach
       limbs, they cannot regrow limbs from nothing, and if their head
       is removed, they cannot survive without the body, just like any
       other creature. As one hunter put it: "Cut off the head, and the
       animal is dead." While silver may not always work on a
       werecreature, cutting their heads off always will, and cutting
       off limbs can seriously hinder a werecreature. Werecreatures,
       unlike most vampires, cannot regrow certain body parts
       (basically, they cannot regrow anything a human cannot regrow),
       but they can regenerate more easily from wounds that they can
       regenerate, such as slashes and stabs will usually not kill a
       werecreature even if in the heart, unless the werecreature's
       regenerate is interrupted by something like silver (or other
       metal weaknesses that must be stated). As a wererabbit, Isaiah
       is weak to gold.
       Spirit energy users still have race weaknesses of whatever they
       are. Every race spirit user still has their races particular
       weaknesses, as spirit users are still whatever race they are at
       their core. While some races may be harder to kill than others
       (such as angels and demons often being able to regenerate from
       their bodies being mostly destroyed), all races have some form
       of weaknesses. For many races, many races can usually be killed
       by destroying the heart or brain of the user, or some races may
       be able to be killed more easily by beheading. While spirit
       users can heal injuries using spirit healing, and do have faster
       healing than normal humans, spirit users can still be killed
       like any other mortal creature. And depending on the race, some
       races may have other weaknesses, such as death wraiths have a
       weakness to blessed sea salt and iron. And typically, spirit
       user's spirit energy may be able to be countered more easily by
       iron, due to iron being useful for dispelling spiritual power.
       All races have some weaknesses, and even with regeneration,
       there are ways around regeneration. While spirit user
       accelerated healing is not weak to varanium or other
       regeneration negation abilities, those races with regeneration
       can still have their regeneration negated by whatever
       regeneration negation items or abilities that might be used on
       them. While spirit users are strong usually, they still take
       damage based on the type of creature they are, and their
       physical stats can only help them so much in battle. One major
       weakness though that spirit users often have is that they can
       more easily be killed by other spiritual powers, in which
       creatures like hollows and dark spirits may be able to more
       easily kill spirit users since spirit users are more vulnerable
       to spirit power. As this is hard to quantify for each race,
       players should list whatever weaknesses their character has
       depending on what race they are.
       Spirit energy users have a harder time training spirit energy
       than most other energy users, due to spirit energy requiring
       more intense training. This is due to the fact that they have to
       push their bodies, spirits and minds to the limit, which usually
       means pushing far beyond what most training regiments will go
       for. As such, this training may be effective, but it is much
       harder to keep up with than most other training for other
       energies. Spirit users are able to grow just like typical
       fighters and get stronger as time goes on, but their training is
       still very hard on them and requires constant training to keep
       their spiritual power (a lack of training and focusing spirit
       power may result in the spirit user losing their enhanced spirit
       user skills). Those who are just starting out, or don't have as
       much experience, tend to not be able to draw on as much power
       unless they have a naturally strong spirit aura, while elders
       tend to be able to have access to stronger and more abundant
       spirit energy, but often times, by the times they reach this
       stage, they are often old and their bodies don't always keep up
       with their spirits. And depending on the spirit, each spirit may
       require different training. For example, stronger spirit
       presences may have much more spirit energy, but will be much
       harder to control than those spirit users without strong
       spiritual energy. And with weaker spirit users, they may not
       have as strong spirit energy which will require more focus and
       concentration to use stronger spirit energy (but weaker spirit
       users don't have to worry about losing control of their spirit
       usually). And depending on the race, some spirits may be easier
       or harder to train, such as some races that use spirit energy
       naturally (like soul reapers or hollows) may be able to learn
       this more effectively than races that may not be able to use
       this naturally. There is no real way to circumvent the amount of
       work one has to put into their training, and some may enjoy the
       intense training, while others may be discouraged by how much
       training it may take to keep up their power.
       Spirit energy users might take spiritual damage instead of
       physical damage if they over-strain their spirit. For the most
       part, spirits are much more durable than bodies due to the soul
       being eternal (under most circumstances), but that doesn't mean
       the spirit is invincible. Those who over-strain their spirit too
       much may do irreparable damage to their spirit, damaging their
       ability to use spirit energy. And if a user has their spirit
       energy turned back on them or has other spirit energy used on
       them, it is possible that one can do spirit energy damage rather
       than physical damage. This means that control is typically
       required for most spirit users, as if they continue to draw
       power even after not having any, they can do damage to
       themselves, a mistake some newer spirit energy users tend to
       fall into as they think they can push their spirit further than
       they might think (spirit users can push their spirits beyond
       their limits, but there is a limit they can hit where anymore
       strain will cause damage to their spirit). This also means that
       it is important to know the limits of one's own spirit and not
       push too far beyond it to the point that it damages the body and
       spirit. Just like some other energies, drawing too much could
       risk killing the user, another danger of overuse of spirit
       energy. It's bad enough that trying to draw too much spirit
       energy can damage a user's spirit, but if one still continues to
       push beyond that point that they take spiritual damage, they can
       actually kill themselves if they take the energy that binds
       their soul to their bodies, in which they can accidentally
       permanently separate their souls from their bodies, which can
       result in either death, or the soul being unable to return to
       the body and the body running around without a soul, which is
       often never a good thing. This usually requires pushing far
       beyond one's limits, something most people would be aware of by
       this point if they are out of energy, but this typically is
       similar to when other energy users start drawing on their vital
       life force, in which they shorten their lives or even die if
       their life forces are reduced to absolute zero.
       There are two parts of the spirit that must be protected by
       spirit users. The first is known as the Chain of Fate. When a
       spirit user separates from their body (usually in astral
       projection), a user is tied to their body through what is known
       as the Chain of Fate, that acts like an anchor. Whether or not
       this is visible is dependent on the race, and some can learn to
       hide their chain of fate (where it won't be able to be attacked
       unless one attacks the source of the Chain of Fate. This chain
       connects to where the chest would be in the spirit form, and if
       severed, a spirit cannot return to their body. However, while
       this is instant death usually for the body if this is severed
       (meaning spirit users have to be very careful when in astral
       projection against anything that can sever their Chain of Fate),
       the biggest problem comes after the chain is severed. If the
       Chain of Fate is severed, the chain will rot away and the user
       will become a hollow if they don't go to the afterlife before
       their chain is fully degraded and melts away (a process that
       takes some time, but is a danger to any spirit that is in the
       living world and isn't alive). This particular part of the
       spirit usually cannot be attacked when a spirit user is in their
       physical body, but some spiritual opponents can attack this
       without attacking physically (such as hollows and soul reapers
       are trained to attack this specifically. As mentioned, severing
       the soul chain separates the body from the spirit, and can kill
       the body if the user cannot find a way to return to their
       bodies. It is very rare for a spirit to return to the body after
       their Chain of Fate is severed, and the only known way to avoid
       this fate is either to become a hollow, or become a soul reaper
       if one has the potential to become a soul reaper. Luckily, there
       are very few that know that this is a problem, but spiritual
       opponents like hollows and dark spirits are fully aware of this
       and may seek to attack a spirit user's chain of fate
       specifically. This means that spirit users have to learn to
       defend that part of their spirit or risk death. However,
       thankfully, it is very hard to sever a chain of fate, and
       usually this only happens at the moment of physical death. This
       does work differently depending on the race though, such as
       hollows don't have a chain of fate due to theirs rotting away
       (meaning they don't have this problem), and creatures like soul
       reapers chain of fates change due to them being spiritual
       beings.
       The second part of the spirit to note is just as important for
       one simple reason: All spirit energy is generated by a certain
       part of the soul, known as the Soul Chain. This is a part of the
       soul that generates spiritual energy, and interacts with the
       body (though it is not usually visible). If enough damage is
       done to this part of the soul, the user will not be able to
       generate soul energy temporarily or permanently depending on how
       bad the damage is done. This means that this part of the soul is
       something that every spirit user must protect or they could risk
       being made to lose their spirit power completely. To destroy the
       soul chain permanently is difficult, but with enough power and
       energy, it can be done. This means that this is typically the
       greatest weakness in most spirit users, and they must make sure
       that opponents do not do too much damage to this part of the
       soul lest they lose their ability to generate spirit energy. If
       permanently severed, there is typically no recovery, with the
       only known cases of spirit energy recovery being one having
       hidden spirit power that they have yet to unlock in which
       unlocking can restore the spirit chain. However no amount of
       soul healing or spirit fixing up can heal the spirit chain once
       it is permanently severed (with the one exception of hidden
       spirit power sometimes working to restore this, but it is rare).
       Typically almost all races have only one spirit chain, and it is
       almost unheard of for anyone to have two and impossible to have
       more than two. Thankfully, this part of the soul is not visible,
       so it is much harder to attack than a Chain of Fate. Typically,
       those that have lost their soul chain are not in danger of
       becoming a hollow, but they do stop generating spirit energy
       which weakens them severely both physically and spiritually, and
       may lead to death if the body can't handle the loss of spirit
       energy in the body. While some spirit users can survive the lose
       of their soul chain, they do lose all their spirit power in the
       process of losing their soul chain. While there may be ways to
       regain the spirit chain, there are no really known ways to
       restore it consistently. And this may work differently depending
       on the race, such as soul reapers and arrancars may become human
       souls once they lose their soul chain.
       Just like all energy users, spirit energy can only be used if
       there is spirit energy to draw from. Once a user runs out, their
       spirit energy abilities will not be usable until they have
       recovered their spirit energy (which may take varying amounts of
       time depending on the user and how depleted their spirit energy
       is. And as stated, trying to use them after running out of
       spirit energy can be very disastrous. This is as much a problem
       for spirit users as any other spirit user, where once they run
       out, they won't be able to attack. And if still in a battle with
       something like a hollow or a dark spirit, this can be a very bad
       thing since spirit energy is what allows spirit users to attack
       hollows and dark spirits. So spirit users have to manage their
       spirit energy and be careful how much they use, or they could
       end up in dangerous situations if they run out. And when they
       run out, they lose their spirit amplification abilities, as well
       as their body and spirit being more vulnerable to attack.
       Another thing to note is that unlike other energy types, spirit
       users' spirit energy may be limited by the size of their body,
       or those with larger bodies may be able to release stronger
       spirit energy (not always the case though). Smaller opponents
       are not able to put out more spirit energy at once than someone
       who is much larger, with certain exceptions. While this doesn't
       make those with bigger bodies tougher, it does mean that those
       with smaller bodies tend to not being able put out as much
       energy quite as quickly as larger bodies can. This also means
       that larger bodies are also able to generate more spirit energy
       than those of smaller statures. Typically, there are exceptions
       to this, such as those born with natural strong spirit energy
       may be able to generate stronger spirit despite being smaller
       statures. Usually, those with smaller statures usually rely more
       on focus and concentration to fight those with stronger spirit,
       whereas those with larger statures may focus more on raw spirit
       power. Of course, this is before taking into account the spirit
       user's race, which some races may have stronger spirits than
       others.
       Typically, spirit energy is counter-able like other energies,
       with other energies like chi and mana being able to counter like
       one would expect. There are many energies out there, and many
       energy types can counter spirit energy. While spirit users are
       able to counter energy users more easily, such as countering
       things like mana and chi more easily, strong enough energies can
       still overpower a spirit user's energy. However, with those
       energies, it does take more to overpower a spirit user than it
       normally would thanks to a spirit user's resistance to energy.
       Normally, it takes other energies that are not spiritual in
       nature much more to counter spirit energy. There is another way
       counter spirit energy, and that is with other spirit energies.
       Spirit energy is more easily able to counter other spirit
       energy, as spirit energy is meant to interact and intersect on a
       spiritual plane. This leads to spirit energy of other creatures
       usually being great at countering spirit energy of spirit users,
       and the only requirement is that the spirit energy has to be as
       strong or stronger than the spirit user's energy. However, it
       doesn't have to be energy that can counter spirit power, or it
       doesn't have to be other spirit power that counters spirit
       energy, but those with enough raw physical power can actually
       overpower the energy of spirit users. There have been stronger
       spirit users that have immense raw physical power that have
       overpowered energy attacks, with one of the more known examples
       being Toguro, the human turned demon who is known for his raw
       strength that has allowed him to overpower extremely strong
       spirit power without needing his own spirit energy. In this
       manner, raw strength can overcome spirit energy if the person
       with enough strength can overpower the energy, as well as the
       effects of the energy (which is different depending on the race
       and the spirit energy used). And as one might imagine, aura
       breaker items and weapons are also able to dispel spirit energy
       like any other energy, with the only exception being any
       spiritual techniques that might solidify their spirit energy
       into solid form (which there are rare unique skills that can do
       that, but this must be stated by players). Aura breaker weapons
       and abilities are a great way to take on any energy user, and
       this includes spirit users.
       Due to many spirit users having enhanced spirits, spirit users
       have a number of creatures that end up attracted to them as a
       result of their enhanced spirits. Among physical beings that
       hunt them down are soul eaters, who may seek out spirit users
       for their enhanced and more powerful spirit to grant them more
       power. Soul eaters are a very common threat, as there are some
       that specifically hunt down spirit users. However, the most
       common threat to a spirit user are dark spirits and hollows, as
       well as other evil spirits from the spirit plane. When a spirit
       user gains the ability to see the spirit plane, it is like
       opening a door to that plane. While the spirit user can see the
       spirit plane and interact with it, other spirits can also
       interact with the user. Because of this, training often leads to
       spirit users being attacked by dark spirits and hollows, enough
       that spirit users have to learn specifically how to fight them.
       For dark spirits, spirit users don't need spirit purification to
       destroy a dark spirit thanks to their ability to attack on the
       spiritual plane, but that doesn't mean that dark spirits can't
       also counter spirit users in return. Dark spirits have plenty of
       their own abilities as dark spirits that can counter spirit
       users, and dark spirits are a major enemy that spirit users
       contend with. For hollows, hollows will devour any souls they
       get a hold of, but many will often go after stronger souls
       because stronger souls are usually more satisfying when it comes
       to their hunger for souls. Spirit users can also attack hollows
       on a spiritual level, but they cannot purify hollows after
       beating them, nor can they completely destroy hollows on their
       own unless they have a power that lets them do so (such as soul
       reapers or death wraiths have ways to purify souls after beating
       hollows). For the most part, these particular dangers are the
       biggest dangers of being a spirit user besides enemies they make
       during the course of their life. As it has been put: Once you
       see the spirit plane, the spirit plane sees you. Spirit users
       have to remember this, as this will shape their lives as they
       learn to use their spirit energy.
       Transformation(s):
       Full Power Spirit Release: Spirit Darkness:
       ~Arrancars, soul reapers, and certain vampires like the
       Darkfires use this kind of transformation without really
       thinking too much about it, where they release the full power of
       their spirit to reach a more powerful state. However, many don't
       fully understand what this power actually is. Usually, this
       state releases the full potential temporarily of the person who
       uses it, where they gain enhanced physical and supernatural
       stats, even sometimes gaining abilities that can only be used in
       their released form. This typically depends on the user, since
       each user's potential is different, and the unlocking of this is
       different for each race. For example, soul reapers unlock this
       through their zanpakuto's bankai, or an arrancar uses their
       zanpakuto to use this by going into resurreccion form. Every
       race has different ways of doing this, and many different races
       have different final results (with most often being unique to
       the user, making all instances of this full release form
       different). Some people may even just gain a slightly enhanced
       stat boost and not change much at all, while others may gain
       special abilities that make them seem radically different. The
       transformation is different for each person and race, making it
       rare to see two of the same releases. And depending on the user,
       every race may release their full power differently, so this is
       hard to quantify and explain how every spirit user may learn to
       release their full power. However, the one thing all releases
       share in common is that they cannot be used for long, and once
       the user runs of out of spirit energy, they will return to
       normal. This can be used by almost any spirit user, though a
       spirit user has to awaken this in their full spirit, usually by
       overcoming a side of themselves they try to suppress (usually
       through meditation), and after defeating that side of themselves
       (usually in a mental battle), they will gain this ability. For
       the most part though, these transformations usually come with
       weaknesses as well, such as a fire-based transformation may be
       weaker to ice and water abilities, or a larger transformed state
       might make the user tankier (meaning they won't have as much
       speed, but have increased strength and defense).
       Isaiah's released state acts like a super saiyan form but
       instead of going blond, Isaiah is surrounded by pure darkness.
       This released form isn't much other than just boosting his
       physical stats and powers.
       High Level Spirit User Transformation: Divine/Dark States:
       ~If a spirit user reaches a level where they go into a divine
       state or a dark state, they learn to transform into those states
       at will through training and meditation. These states are
       different for each user, and typically replace the full release
       spirit user states rather than being an addition to them, and
       some uses of this may even be modifications of the full release
       state. Like the release states, this is different from spirit
       user to spirit user, as each one will have unique divine or dark
       states depending on what they choose. Spirit users all attain
       this state mostly the same way, with the spirit users eventually
       learning to tap deep enough into their spirits to awaken this
       skill (which usually is done through experience, but very rare
       cases of natural talent might awaken this kind of state early
       depending on the user). These divine and dark states are
       different depending on the user, where each use will often have
       unique abilities and requirements to use. Divine state users
       will often have to meditate and learn to clear their minds to
       effectively use a divine state, such as Olympus Goten Uchiha who
       can use his divine state thanks to his meditation and focus. For
       dark states, usually their meditation is focused around negative
       spirit meditation, where they focus on strengthening their
       spirit amplification using anger and hatred amplification, with
       one example being the Olympus alternate Kazuma Uchiha who gained
       a dark state through his own hatred focus. Divine and dark
       states are typically opposites, but the one thing they share in
       common is that it takes a lot to awaken these powers, and higher
       level spirit users have to train for years usually to gain this
       power. Another common thing with these states is that users may
       only be able to attain the full power of these states as they
       get older, and may not be able to use the full abilities when
       they're younger. Some users also may or may not be able to stay
       in this state for long, as some divine and dark states can be
       very draining on their power depending on the state. Depending
       on the state, each state will often have unique strengths and
       weaknesses, with each state being different. This means that
       players will have to state the strengths and weaknesses of each
       state.
       Isaiah is able to gain a divine state after training with his
       grandmother. In this form, Isaiah's eyes turn pure white along
       with his aura. A white skull mask form on his face, making him
       seem like some kind of reaper. Isaiah can do this in both human
       and wererabbit form.
       Werecreature/Human Form Change:
       ~Werecreatures usually are able to shift between human and
       werecreature form, depending on the werecreature. Most
       werecreatures usually have one base form, whether it's their
       human form or their werecreature form. There are usually two
       ways werecreatures use this shift. The first is human form
       werecreatures, who will shift into werecreature form as their
       battle form, and only change when they want to fight in a more
       enhanced capacity. This has the advantage in that the human form
       can train and gain a bigger amplification while in werecreature
       form, but might lack certain natural higher stats of
       werecreatures who stay in werecreature form on as their base.
       The second option is for a werecreature to use their normal
       werecreature form as their base form, and only shift to human
       form when hiding among humans since the human form may be
       weaker. Werecreatures who use their werecreature form are
       usually much more adept at using their werecreature form, and
       may possess stronger attributes than their human form
       counterparts, such as a werecreature might have more strength
       and speed as a natural werecreature than as a human form
       werecreature. However, when going into human form, some
       werecreatures may not be able to stay in the form for long, but
       they can usually fight with certain combat enhanced skill since
       most werecreatures are natural fighters, such as certain human
       forms may gain enhanced speed due to the human form's muscles
       not being as bulky. Usually, the option depends on the heritage
       of the werecreature, and typically what is natural to them, so
       they usually don't chose the options as it's more that the
       options choose them. Once a specific option is chosen though for
       their base form, that option doesn't change at all, as the
       option is usually dependent on the werecreature and no one
       really knows what specifically determines which option is used
       for each werecreature.
       As stated before, Isaiah can transform into a rabbit and
       wererabbit at will. He can even shapeshift part of his body if
       he wants such as gaining bunny ears.
       Weapon(s):
       None (for now)
       Personality:
       Isaiah is a pretty friendly and easy going person who is willing
       to help those in need. He is a easygoing person, making even
       loners and introverts feel comfortable around him. He enjoys
       seeing new things and love to go sight seeing. Despite his kind
       nature, Isaiah is no pushover. If he himself or someone he cares
       or an innocent is in danger, he will defend himself or said
       person. Of course, in his wererabbit form, his attitude shifts
       slightly, becoming more serious and a bit more aggressive,
       especially in battles though he is still caring to people which
       shows that he still has humanity in him.
       Bio:
       ((Will do later))
       *****************************************************