URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       The United Roleplayer's Guild
  HTML https://unitedroleplayers.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: New Orleans/London Human/Dragon/Other Creature Prof...
       *****************************************************
       #Post#: 15271--------------------------------------------------
       London RP Profile: James Maxwell
       By: Zorbak the Ebil Moglin Date: November 25, 2022, 2:13 pm
       ---------------------------------------------------------
       "My name is James Maxwell... Consider me a Specialist." - James
       Maxwell
       "You want to know why I do this? Stops and thinks. I guess
       because I've never been good at anything else." James about why
       he works as a supernatural hunter
       "Filthy habit..." - James to a someone he knocked out who had
       been smoking.
       "I see you put your money where your mouth is..." - James joking
       to an enemy who had gold teeth
       "Well... That's a neat trick." - James joking when he saw an
       enemy vanish into the shadows for the first time
       "Looking for a news story?" - James joking to a reporter he
       caught breaking into a facility.
       "I've evacuated the area... Ask the admiral where he'd like his
       bombs delivered." - James after he recovered stolen nuclear
       torpedoes during a mission and was flying a jet.
       "What, no small-talk? No chit-chat? That's the trouble with the
       world today. No one takes the time to do a really sinister
       interrogation anymore. It's a lost art." - James being sarcastic
       to an enemy
       "If you're Q, does that make him R?" - James making a joke about
       the gadget-master, Q, in MI-6 when he introduced James to the
       one Q was training to succeed him.
       "You think fancy martial arts will save you in a fight with a
       supernatural being? Most of them have combat training as much as
       you do and can do things you can't. No... What you need in order
       to win is creativity... Quick thinking and adapting. Keep them
       guessing. That hesitation when they try to figure out what
       you're doing? That's your biggest weapon. Your fancy martial
       arts just make you predictable." - James when training an ally
       to fight supernatural
       "No matter the supernaturals, most all think similarly enough to
       humans. Understand that, and they're just humans with special
       powers, which many of them may very well be. Once you understand
       their motivations are mostly the same as any human with power,
       you can counter any super. It just takes preparation and
       understanding... And a little luck." - James training another
       Nightstalker group member.
       During a mission with an ally.
       Ally: Do you destroy every vehicle you get into?
       James: Standard operating procedure. He says jokingly.
       During a mission when he got caught by an enemy.
       Enemy: I could have given you the world.
       James: The world is not enough.
       Enemy: Foolish sentiment... They say sarcastically.
       James: Family motto...
       During a mission with his ally, Alec Trevelyan.
       James: It's too easy... He says, noticing that they infiltrated
       a place too easily.
       Trevelyan: Half of everything is luck James.
       James: And the other half?
       An alarm over head starts to sound.
       Trevelyan: Fate...
       When James met an ally.
       James: You are miss... ?
       Ally: Doctor Jones... Christmas Jones, and don't tell me any
       jokes. I've heard them all.
       James: I don't know any doctor jokes.
       During a mission when he got betrayed by his friend, Alec
       Trevelyan.
       Trevelyan: We're both orphans, James. But while your parents
       had the luxury of dying in a climbing accident, mine survived
       the British betrayal and Stalin's execution squads. My father
       couldn't let himself or my mother live with the shame. MI-6
       figured I was too young to remember. And in one of life's little
       ironies, the son went to work for the government whose betrayal
       caused the father to kill himself and his wife.
       James: Hence the identity, Janus. The two-faced Roman god come
       to life.
       Trevelyan: It wasn't God who gave me this face! It was you,
       setting the timers for the bombs for three minutes instead of
       six.
       James: Am I supposed to feel sorry for you?
       Trevelyan: No. You were supposed to die for me.
       When James got captured by an enemy. James was tied to a chair
       while the enemy was standing over him.
       The enemy gets mad and snaps James's pinky during the
       interrogation after James was making jokes, making James yell
       out in pain.
       Enemy: There are 215 bones in the human body. That's one...
       Unless you want me to start breaking them all, tell me what I
       want to know.
       James: 206... He says, looking up at the enemy through gritted
       teeth.
       Enemy: What? He says, confused.
       James: There are 206 bones in the human body... Not 215. Where
       did you learn anatomy? He says sarcastically.
       The enemy sighs. Enemy: This is gonna get me nowhere... He says
       to himself.
       During a conversation with an ally.
       James Bond : Who is the competition?
       Ally: Ah, an ex-KGB guy. Tough guy. Got a limp in his right leg.
       Name's Zukovsky.
       James: Valentin Dmitrovitch Zukovsky? He says in surprise.
       Ally: Yeah, you know him?
       James: I gave him the limp. He says jokingly.
       During a talk with someone who was giving James gadgets and
       James was looking at the car.
       James opens the car and hears a female automated voice. He looks
       to the ally.
       Q: I thought you might pay more attention to a female voice...
       He says sarcastically.
       James thinks for a moment. James: I think we've met. He says
       jokingly.
       During a talk with the MI-6 gadget-master, Q, giving James a new
       car for MI-6 work and they were discussing insurance.
       James looks at the clipboard.
       Q: It's the insurance waver for your beautiful new car. Starts
       going through the information. Will you need collision coverage?
       James: Yes.
       Q: Fire?
       James: Probably.
       Q: Property destruction?
       James: Definitely.
       Q: Personal injury?
       James: I hope not... But accidents do happen...
       Q: They frequently do with you... He says sarcastically.
       James: Well... That takes care of the normal wear and tear... Do
       I need any other protection?
       Q: Only from me... Unless you bring that car back in pristine
       order.
       During an incident when James was trying to take back a stolen
       fighter with nuclear weapons and was being watched by MI-6
       agents, his superior, M, and a military officer from the base
       through surveillance equipment.
       Military Officer: What the hell is he doing?!
       M: His job. She says sarcastically.
       "Need I remind you... You have a license to kill. NOT to break
       the traffic laws." - Q to James.
       "Tell me James... Do you still sleep with a gun under your
       pillow?" - An ally who knew James' paranoid nature.
       "Refreshing to know there's one subject you're not an expert
       on..." - An MI-6 agent when he realized James didn't know much
       about diamonds despite him being someone who knows quite a bit
       having studied around the world about a variety of subjects.
       Name: James Maxwell
       Title: The Specialist
       Age: Unknown
       Species: Enhanced Human
       Gender: Male
       Hunter Group/Team:
       - MI-6 (Works as Special Agent in the Night Stalkers)
       - Torchwood (Works as Special Agent)
       Weapons:
       - Modified Walther PPK (With Silencer if needed): This weapon is
       a modified Walther PPK that is standard issue among MI-6 agents.
       This gun is a 7.65 mm, and small enough to be easily concealed
       on James' person without too much trouble. This can hold up to
       10 rounds depending on the cartridge size, and fires shots that
       has enough stopping power to fire through bulletproof glass.
       This weapon also has the ability to utilize special silencers
       built by MI-6, with very little reduction in muzzle velocity.
       This weapon is modified to be able to fire special rounds
       depending on what the individual wants to fire (in which
       different types of bullets can be loaded if one has access to
       special weapon types). The gun has a few modifications though
       that MI-6 agents now use thanks to the gadget-master, Q, adding
       in special modifications. With special silencers, the guns make
       no sound at all, whereas some silencers would only make a little
       sound. With the silencer options, this allows MI-6 agents to
       utilize this gun on stealth missions much more easily, where
       they can use silencers to shoot enemies without making too much
       sound. Another addition made was the use of a magnetic
       scrambler, which releases a magnetic charge that constantly
       scrambles the magnetic charge of the weapon and it's ammo (the
       ammo remain magnetically scrambled for up to 10 seconds after
       being fired, by which time they've usually already hit their
       target or hit something that's stopped the bullet. This
       modification was designed so that magnetic/lightning users
       wouldn't be able to take control of the guns that are used by
       the MI-6 agents. This also prevents earth users from affecting
       the guns, by using the magnetic scrambler to confuse earth user
       abilities and protect the gun with magnetic energy. This
       modification makes it so that it is difficult, if not impossible
       for supernaturals to take control of the gun aside from those
       with telekinetic abilities (but they would still have to beat
       the magnetic scrambling). These guns are also have special
       transmittable receivers in them that can broadcast distress
       signals when activated, but are hidden in the gun so that
       enemies don't know if they capture the agent. James uses one of
       these, and almost always as one on him. This is his weapon of
       choice, and what he always uses on missions. He usually also
       carries different types of ammo, such as silver bullets,
       varanium bullets, or even mercury filled bullets.
       - Other Supernatural Hunter Weapons: Depending on the
       supernatural hunter, most usually have lists of weapons they use
       to hunt supernaturals (not just one type of weapon). For
       example, almost anyone who works as a supernatural hunter will
       at some point have need of silver knives, which are often
       blessed silver that supernatural hunters will use on unholy
       creatures. There are also other kinds of supernatural hunter
       weapons that can be used based on the situation and things that
       are available. For example, guns with special ammo are becoming
       more and more common among supernatural hunters, and some
       supernatural hunters are even trying to equip themselves with
       non-magnetic guns so that magnetic users cannot stop their
       bullets. There are some that are very common, such as using
       certain written spells to enchant items (some of which actually
       don't require magic users to utilize and can be used by anyone
       that learns the incantations and how the spells work). Another
       example, is that angel blades are becoming more and more
       popular, since angel blades can not only kill many creatures,
       but they can also kill demons (which makes them very useful
       since not too many weapons can specifically kill demons unless
       specifically enchanted or empowered to). Another one is death
       scythes that some people try to take from reapers. It is rare,
       but some supernatural hunters do try to weaponize death scythes,
       such as the London Alice Rynn who made knives out of reaper
       scythe blades in order to be able to kill anything in her path.
       Another common weapon used by supernatural hunters is holy water
       and holy oil, which is used to counter unholy creatures, with
       holy oil also being able to trap angels. Holy water is effective
       against many unholy creatures, and some weaponize it by keeping
       vials they can throw at enemies (which break and splash the holy
       water on supernaturals they hit). And if the supernatural
       hunters are part of a group, the group may have special weapons,
       such as how the Men of Letters in England typically has unique
       supernatural hunter weapons that other groups don't such as an
       anti-angel bomb that releases a pulse that casts out angels
       temporarily. Overall, this depends on the supernatural hunter,
       how prepared they are, the things they have access to, and how
       much stuff they can handle taking with them. For James, he will
       usually equip himself depending on the mission, though he
       usually has special bullets such as varanium bullets or silver
       bullets and usually has some form of silver knife or another
       kind of knife depending on the mission he's on. However, he does
       most often rely on his PPK more than knives (though he's not
       afraid to use any weapon he has to in order to kill an enemy).
       - Other Weapons and Gadgets (Case by Case): Thanks to the MI-6
       gadgetmaster, Q, MI-6 agents have access to a great many gadgets
       developed by the Q branch. Q branch makes plenty of special
       gadgets and weapons for almost any situation, and they equip
       their agents for what they may face. Among some may include a
       pen that acts as a grenade, a leather belt that can fire a
       grappling hook, and a number of other gadgets. Among them are
       also watches that can do things like firing lasers, act as
       triggers for mines, or can be programmed with remote control
       functions. Q branch also makes phones that can carry taser
       functions, fingerprint scanners, or remote controls for
       vehicles. As for vehicles, Q branch also makes specially
       equipped cars, which are developed with special modifications as
       well. Cars made by Q branch typically have a number of
       refinements, such as in some cars, there are stinger missiles
       equipped behind the headlights, gattling guns equipped in the
       car, and some even have other weapons. Also equipped in vehicles
       are usually spikes that are meant to be dropped on the road so
       pursuing vehicles run over them and pop their tires. Depending
       on the car, some even come equipped with other things, such as
       one that could dive into the water and act as a submarine (for
       up to a certain depth). For the most part, Q branch has many
       different options in all types and sizes, depending on what the
       agents need. Because MI-6 handles a lot of dangerous enemies,
       MI-6 usually tries to equip agents with gadgets that can help
       them in situations, and depending on the agent and gadgets
       available, many agents are usually equipped with gadgets based
       on the situation. For example, if infiltrating a base, Q branch
       may equip the agent with special equipment designed for
       infiltration, such as a card that can hack electronic doors, or
       electrical devices that can short out electrical systems, or
       even repelling or climbing ropes for bases in hard to reach
       areas. This usually depends on the situation, and is meant to be
       used strategically in the field in some way. Of course, the
       types of gadgets carried depend on the MI-6 agent and what Q
       branch makes for them. James usually has a watch with a laser
       and a taser function in it that fires cords that electrocute
       from the side of the watch. James also has a belt that can fire
       a grappling hook, and carries other weapons. He also typically
       drives some form of enhanced Q branch car, which usually has
       special refinements. For the most part, James is usually well
       equipped depending on the situation. He also usually has special
       clothes made that are flexible and made for combat, with them
       even being bulletproof and resistant to piercing attacks and
       weapons.
       Assassin Wavelength Abilities:
       - Assassin Wavelength Manipulation Training: Killing others
       comes naturally to master assassins by the point they have
       become master assassins. However, there are abilities that
       assassins can learn that are not standard assassin skills, in
       which assassins who have become experienced can learn about the
       wavelengths assassins manipulate. Most normal assassins don't
       know about this, and advanced assassins start to slowly train in
       this skill subconsciously without knowing it by learning to
       avoid standing out in crowds. However, once one gets to be a
       master level assassin, they eventually learn about this
       wavelength and what it does, and then learn to consciously
       control it as a means to assist their ability to assassinate
       others. This wavelength is given off by the consciousness of
       others, and often is used by most only subconsciously. This
       wavelength is what allows others to detect when people may be
       following, watching or even hunting them, to which some people
       have a stronger sense of this than others. However, this is more
       of a natural sense that humans have (Though some mistake it as a
       sixth sense), where they are able to sense their own wavelength,
       and the wavelengths of others around them. Usually, those with
       malicious intent or those wanting to sneak around give off
       specific wavelengths that often trigger this type of sense,
       which is why some people can sense that they might be being
       watched or targeted. However, this wavelength is also connected
       to the consciousness, and master assassins can even learn skills
       to manipulate this skill for a number of purposes. There are a
       few ways to use this, including assassins learning to manipulate
       their own wavelength, and also learning to manipulate the
       wavelengths of others through physical touch. While this is a
       skill that can be learned by anyone though, this skill takes
       many years and much experience to fully learn and master. Only
       the highest level assassins have been able to master this,
       regardless of their natural talents, since only experience lets
       assassins tap into this. Also, while wavelength training is
       different between different types of people (the big examples
       being martial artist wavelength, swordsman wavelength and
       assassin wavelength), these are all the same kind of wavelength
       even if they sound different. Mostly each "type" of skillset
       with wavelengths is just different ways of attuning to the same
       thing (but different skillsets use this differently than
       others).
       - Assassin Wavelength Manipulation: Hide in Plain Sight: Many
       more skilled assassins also learn this skill, usually after they
       have become experienced assassins (and usually through intense
       training). This is an advanced assassin technique which allows a
       master assassin to manipulate their wavelengths in order to
       match others, and this is used in one aspect to allow master
       level assassins to essentially hide in plain sight. This ability
       is very useful, in that master assassins can match their
       wavelength to either one person or a crowd of people so that the
       assassin doesn't set off enemy senses when getting close to them
       or even passing them by. Skilled assassins are able to use this
       to walk right by even supernaturals without them ever noticing
       them when used by advanced enough users. In addition, while
       people can sense users of this training despite their wavelength
       tuning, they don't pop out as a threat when sensed by others,
       meaning the assassin doesn't set off any "fight or flight"
       instincts in people/supernaturals, in which people's
       subconscious minds often never sense or feel master assassins
       when they use this properly, where most would get feelings of
       being watched or followed when normal people would follow or
       watch them. Even people who are good at noticing threats or
       people who shouldn't be present in a group will have a hard time
       even noticing the assassin when this is used properly. Master
       assassins know how to avoid triggering targets that might be
       able to feel when someone is watching them and can usually be
       attacked before they realize the assassin is watching them
       (unless they have a way to see past this skill's effect, such as
       other assassin wavelength users can learn this and counter it),
       since they can become so good at basically matching the
       wavelengths of people or crowds so that they don't stand out in
       any way. The only time they often stand out is when they want to
       (usually by trying to intimidate opponents), and assassins that
       use this can hide in crowds much more easily, especially when
       combined with stealth and crowd-blending training. However, this
       part of the wavelength manipulation doesn't actually disguise an
       assassin's presence or suppress it completely (but instead tunes
       it to others so that they don't notice it as a foreign
       wavelength), so if they're not using any presence suppression
       abilities, they can still be sensed by supernaturals if they can
       sense the presence of others, even though it takes strong senses
       to sense people who use this.
       - Assassin Wavelength Manipulation: Presence Suppression: When a
       master assassin is in a crowd, almost any assassin knows the
       importance of blending in. However, only master assassins can
       effortlessly blend into crowds to the point that even while
       standing out or even carrying weapons. A master level assassin
       does this by manipulating their own wavelength. When using this,
       assassins are able to tune their wavelengths to crowds or to
       people around them, so that they don't appear out of place. In
       much the same way the human mind eventually stops noticing
       things it doesn't view as important (such as noting seeing
       certain things that appear to the person every day), assassins
       take advantage of this, where their wavelength essentially lets
       them register in people's minds as not worth noticing. By doing
       this, an assassin can use this to essentially suppress their
       presence so that people don't pay them any real attention, in
       which people treat the assassin as they would something in the
       background of what they're focused on that they don't really
       notice. They can use this to walk into enemy territory,
       sometimes walking by people if they're focused on something
       else, or they can also use this to escape enemies by hiding and
       tuning their wavelength to the surroundings around them so that
       their presence doesn't stick out from the area they're hiding
       in. This makes master assassins much harder to trace due to the
       fact that they become so good at blending into either crowds or
       just blending into environments. Those that use this can easily
       hide from others, and often allows master assassins to even hide
       in plain sight. However, while this is a very useful skill, this
       only works usually as long as someone isn't already focused on
       the assassin trying to use this. For example, if the assassin
       has been noticed by someone, using this when someone is focused
       on them will not work to deter the person who was focused on
       them. This typically only works as long as people aren't focused
       on the assassin, and certain people may not be fooled by this if
       they have similar training, or training to observe environments
       more than normal people. This also isn't a true presence
       suppression, and is more just something to disguise the presence
       of the assassin, and not a true suppression of their presence.
       And much like the other training in this, the only way to learn
       this is through experience, in which only experienced assassins
       can learn how to utilize this after they have learned how other
       people's wavelengths operate and how the environment's
       wavelengths operate, and by comparing themselves to those
       wavelengths.
       - Assassin Wavelength Manipulation: Silent Assassin: Of course,
       assassins are heavily trained in how to silently and
       stealthfully assassinate their enemies. However, master
       assassins can learn to manipulate their wavelengths to make
       their steps and movement almost undetectable by those not
       focused on them. This is an extension of the power used to hide
       in plain sight using the assassin's wavelength, where a user
       instead uses this in a different way. Instead of tuning their
       wavelength to a crowd, they instead tune it to oppose the sounds
       they make. By doing this, the wavelength counters the sound
       waves that they generate when moving around, allowing a master
       assassin to essentially silence their movement completely
       without seeming out of place. By doing this, the assassin learns
       to more easily conceal themselves, making them much harder to
       detect as a result. In addition, assassins also can combine this
       with the presence suppression ability, where they essentially
       can use this alongside their suppression to essentially make it
       even harder to notice them. The higher level master assassins
       can even learn to utilize this subconsciously, where they can
       suppress their movement sounds with their wavelength without
       even having to think about it. By using presence suppression, an
       assassin, as mentioned in presence suppression, essentially is
       able to hide in plain sight by making their presence able to
       blend into the background which makes most people never even
       notice the assassin. This skill can also be used in battle, in
       which an assassin can counter their sound so that their
       movements make no sound during a fight (which can help against
       certain enemies that may use enhanced hearing). However, while
       this does hide the sound assassins make when moving, it doesn't
       make them invisible, even when used alongside the presence
       suppression ability. Those that are focused on the assassin will
       still sense or see the assassin even if using this ability, and
       even without sound, opponents who keep their view on the
       assassin will still be able to keep track of them. Also, this is
       not meant to replace an assassin's training to move silently,
       but instead is meant to simply supplement their skill. There is
       also a limit to how much sound can be suppressed with this
       skill, so assassins should only use this alongside their
       assassin training to silently move, rather than simply rely on
       this skill by itself.
       - Assassin Wavelength Manipulation: Skilled Thief: This is an
       extension of the wavelength used to suppress the presence of an
       assassin. Assassins learned this while using the presence
       suppression skill, usually as training. By tuning to the people
       around them, the assassin is able to use their suppressed
       presence to steal items, in which experienced assassins can also
       become master thieves. When using this, an assassin tunes to a
       person they want to steal from, and using their skilled
       movement, they move to take what they want from the person
       without them usually noticing (as long as the person hasn't
       already noticed the assassin). For example, assassins who train
       in this often start by pulling a tag off a shirt worn by someone
       nearby as a means to not only test their skill at movement, but
       by using their presence suppression to attempt to avoid being
       detected when they go to take the tag. Those that combine this
       with master thief skills such as pick-pocketing. By moving by
       people who aren't paying attention, the master assassin uses
       their presence suppression skill and then uses their mastery of
       movement to steal what they want to from the person they want to
       steal from. Some can also use this to steal things from others,
       in which the assassin can often combine this with their
       disguised movements to do other things, such as one master
       assassin who was able to take the bullets out of a gun without
       the person noticing when the assassin took the gun from them.
       Skilled assassins can find very creative ways to use this, in
       which some assassins may even use this to steal weapons from
       someone who hasn't noticed them (such as drawing an opponent's
       gun and using it on them before they realize that they were
       under attack). Depending on the assassin, this is a very useful
       skill, and assassins will often train this skill alongside their
       presence suppression. However, the same rules apply that apply
       to the presence suppression, and while they can disguise their
       movements (see unpredictable combatant for more information),
       assassins cannot suppress their presence from people who
       consciously have noticed them. Also, higher level assassins and
       thieves may also notice the assassin even if they use this
       depending on the skill level of the thief/assassin. And like the
       presence suppression, this is not meant to replace mastery of
       other passive skills, since the assassin has to combine this
       with a mastery of movement to make them hard to predict, and has
       to use movements that won't be as noticeable to others.
       - Assassin Wavelength Manipulation: Unpredictable Combatant:
       Being unpredictable in a fight is always the way most assassins
       want to fight, as it makes them harder to defeat in combat
       should they lose the element of surprise. With this skill,
       assassins tune their wavelengths to counter opponent's abilities
       to read them, usually by tuning it to something to oppose the
       senses of the user. For example, if a user has the haki ability
       to read an enemy and tries to use it on an assassin, they could
       tune their wavelength to counter the haki sense of predicting
       the assassin. By confusing the senses that predict someone's
       movements, an assassin becomes much harder to predict, and as a
       result, allows the assassin to fight in a manner that makes them
       less predictable. This is best used when an assassin utilizes
       this alongside a less predictable fighting style, where users
       can supplement their unpredictability with this skill to allow
       them to make themselves difficult to predict. This is a focused
       skill, in which an assassin will often use this in physical
       combat, to which this can be an active or passive skill
       depending on the assassin. Many more experienced master
       assassins will often do this passively, where they will always
       make their movement unpredictable so that they can confuse
       people even when not in direct fights. However, lesser level
       master assassins will usually have to actively use this
       depending on their skill level, in which they will usually use
       this during a fight if they are forced to fight an enemy. This
       is a skill that is very useful to assassins, as it makes them
       much tougher to fight in combat since even supernaturals can be
       fooled by this. This can confuse almost any kind of sense a
       person might use to predict others, as long as the assassin is
       able to tune their assassin wavelength to counter the sense.
       While this can work on most opponents, opponents with enough
       adaptability can still adapt to the unpredictability of the
       assassin, such as some opponents have beaten this by simply
       reacting to enemies rather than trying to predict them. Also, in
       order to confuse a sense, an assassin has to understand the
       sense being used, and be able to tune their wavelength to
       counter that sense (which an assassin can only do if he knows
       how the sense is able to predict their movements). And depending
       on the opponent, some more experienced opponents may come up
       with ways to counter this, such as some with wavelength powers
       like swordsman wavelength or Haki may come up with ways to
       counter this skill.
       - Assassin Wavelength Manipulation: Wavelength Interruption:
       They say that the best techniques are ones that can be used both
       offensively and defensively. While there are plenty of defensive
       ways to use the wavelength ability, this is a more offense-based
       method of using this skill. When used, a user uses their skills
       to interrupt the wavelengths of others, rather than just using
       the wavelength defensively. There are a few ways to use this,
       with a less common method being known for using a clap close to
       an opponent's face to disorient them. This works by using this
       wavelength to release a wavelength that interrupts an opponent's
       wavelength given off by their consciousness. If done correctly,
       an opponent will be stuck in a stunned state, while their minds
       try to reorient their wavelengths back to normal. In order to
       use this, an assassin has to not only understand their own
       wavelength, but also an opponent's wavelength. For example, when
       using the common technique of using a clap to stun an opponent,
       the assassin has to tune the wavelength given off by the clap,
       specifically to interrupt the wavelength of the person they are
       trying to affect (usually in an opposing wavelength that
       interrupts the natural wavelength of a person's consciousness).
       However, when using this through physical touch, assassins can
       much more easily interrupt one's wavelength (influencing it is
       another ability, but can be done). Those that use this through
       physical touch can touch an opponent and release their own
       wavelength to counter the person's wavelength they are trying to
       affect. This is meant to stun an opponent, and leave them open
       for an assassin to attack. If done correctly, opponents are
       usually stunned for a certain amount of time after this is done,
       leaving them able to be attacked by the assassin. If done
       correctly, even those with immunity to mind manipulation and
       influence can be affected by this (though people with certain
       training can recover faster from this if affected and they focus
       correctly). While this can be used on just about anyone though,
       there are those that can find ways to resist it. For example,
       those familiar with wavelengths can simply change their
       wavelength to make this technique not work (such as a swordsman
       could modify their own wavelength using swordsman wavelength
       when an assassin uses this). If an opponent predicts this attack
       is coming, they can also counter it with some other techniques
       depending on how creative they are, such as someone may use a
       shock-wave technique to counter the wavelength released from
       this technique. And of course, more skilled assassins can also
       use this to counter other assassin's use of this, usually with
       the assassin that is more skilled at this overpowering the
       wavelength of the other assassin and stunning them. Another way
       to dodge this technique is to put distance between the assassin
       and the opponent. This technique only works either at close
       range, or through physical touch depending on the skill of the
       opponent, so distance is a good way to avoid this technique
       altogether if one doesn't have a way to counter it.
       - Assassin Wavelength Manipulation: Wavelength Influence: This
       is a more advanced version of the wavelength manipulation that
       assassins use, in which they specifically are able to manipulate
       the wavelengths of others. Instead of using it to stun them
       however, Assassins instead use this to influence the emotional
       states of others. Through physical touch, an assassin can
       manipulate the wavelengths of others, usually for a specific
       goal. They do this by using their wavelength to influence
       another's wavelength, in which this can be used for a few
       different purposes. The first is that assassins can use this to
       help their allies who are in frantic states, such as calming a
       nervous ally, in which the assassin uses their wavelength to
       calm the emotional state of the user. For allies, this is very
       useful, as it allows an assassin to help their allies who are
       not in the right emotional state, and they can slightly
       influence even neutral people to usually be more calm about the
       assassin's presence. This can also be used on enemies, in which
       the assassin can also use this to calm an opponent through
       physical touch as well, usually as a means to try and hinder the
       opponent's reaction to them. Another way this can be used is to
       agitate the emotional state, where assassins can agitate enemies
       to the point where the enemies can lose themselves in rage, or
       it can be used on allies to induce certain rage state abilities
       they may have but need certain emotional states to achieve. This
       uses the wavelength's connection to the consciousness, and
       through manipulating it, an assassin can slightly influence the
       state of a person. However, this isn't mind control, and doesn't
       control someone's thoughts. This only affects the mental states,
       and those with strong enough control of their mental states may
       be resistant to this or even immune in the cases that they are
       not able to be affected by abilities like this. Another thing to
       note, is that while many can be affected, these effects are
       usually only temporary, and only last up to 3 rounds after the
       assassin loses physical contact. The last thing to note is that
       this does have to be done through physical touch, as the
       assassin cannot apply their wavelength to affect someone without
       being in physical contact (meaning avoiding this is as simple as
       just staying away from the assassin since they have to be
       physical contact to use this).
       - Assassin Wavelength Manipulation: Rendering Unconsciousness:
       This is another use of the wavelength influence, where an
       assassin will utilize this to affect others. However, instead of
       controlling the emotional state, the assassin uses this to
       instead knock someone out. This is also done through physical
       contact, in which the assassin affects someone by using their
       wavelength to influence someone else. An assassin who uses this
       is able to influence others, and calms their minds similar to
       the emotional manipulation ability. When using this, an assassin
       makes physical contact with an enemy and then uses their
       wavelength to influence others by overpowering their wavelength
       with the assassin's own wavelength, which then is used to
       influence depending on how the assassin wants to influence them
       by using their own wavelength to change the wavelength of the
       person they are trying to affect. In this case, an assassin uses
       it to calm someone using their wavelength. However, instead of
       just leaving them in a calmed state, the assassin instead calms
       the mind of the person they want to affect when in physical
       contact with them. Once the mind has been calmed enough, the
       body loses consciousness, and assassins are able to use their
       wavelengths to induce this state. This is similar to those like
       angels who use a power similar to this to knock people out. This
       can be used on anyone who can be affected by the assassin's
       wavelength, similar to the emotional state manipulation. This is
       very useful, in which assassins can knock out people they don't
       want to kill (usually use it to knock out bystanders so they
       don't get involved in a fight). This works much like the
       emotional state manipulation except that those affected by this
       are usually knocked out by this skill rather than just being
       slightly influenced in their emotional state. Unlike the
       emotional state manipulation, this requires more influence,
       which means the assassin has to use a stronger wavelength than
       the emotional influence, and they also have to be able to
       overpower the wavelength of the person they want to affect. And
       as with the emotional influence, this still doesn't work on
       those who are able to resist this influence, whether it's
       through strength of will, or those that have specific abilities
       or training to avoid being influenced in the mind by others.
       - Assassin Wavelength Manipulation: Fear of Bloodlust: This is
       another use of the assassin wavelength, one of which is usually
       a subconscious response. When assassins are trying to blend in,
       they often won't use this, but in fights or when trying to throw
       opponents off, this skill is very useful. This skill works by
       using the murderous intent that is given off when someone is
       trying to kill others, and uses the assassin's wavelength to
       weaponize that murderous intent. This skill is used when an
       assassin uses their wavelength to amplify their murderous
       intent, usually as a means of intimidation. When used, an
       assassin's murderous intent triggers the brain of those that see
       or "sense" the murderous intent, which ignites the fear center
       of the brain. This usually triggers the fight or flight response
       in those that see or sense this, with some of the more severe
       cases often causing hallucinations. For example, one person who
       used this using snake-like movements caused others to see the
       aura of a snake coming from the assassin. For the most part, the
       assassin have to learn this consciously as they have to learn
       when to suppress themselves and when not to. However, naturally
       talented assassins have been known to activate this
       subconsciously when needed without the need for training,
       usually when they are going for the kill of an enemy. This is
       great to use against enemies, as it can cause them to hesitate,
       and depending on the severity of the reaction, some even faint
       or suffer seizures in fear of this aura. Any fighter knows that
       hesitation in a decisive moment can cost someone their life. The
       assassins utilize this as a weapon when using this skill.
       However, not all opponents can be intimidated with this, and
       those who are more used to murderous intent won't be as affected
       by this. And those who's fight or flight responses fall into
       "fight" will often respond as such (which can be bad for the
       assassin as this is meant to trigger the "flight" response).
       Those with strong enough mind training, or strong enough wills
       in general can resist or even overcome this if they are strong
       willed, or have training in overcoming their fear when affected
       by this.
       - Assassin Wavelength Manipulation: Opponent/Situation Reading:
       Those who learn the assassin's wavelength not only learn how to
       read their own wavelength, but others as well. When reading
       others, this allows experienced assassins to understand their
       opponents in combat, in a way that most never truly understand.
       When combating opponents, assassins who use this training are
       able to read other's wavelengths, assuming the opponent doesn't
       have a skill to disguise their wavelengths. This gives the
       assassin a method of predicting his opponents movements, in
       which the wavelength will allow an assassin to know when an
       opponent is going to attack and when they are not by the changes
       in their wavelength. While there are many who can hide their
       murderous intent, those that cannot are able to be read enough
       that skilled assassins can predict an opponent's attack. Some
       more experienced users can even tell if murderous intent is
       focused on them from farther away, such as some who can actually
       use this to tell if something like snipers are focused on them.
       This skill is useful in combat, in which users who can read
       these wavelengths are harder to beat in combat. Among the most
       skilled of assassins, this ability can even become instinctual
       to the point where the user doesn't even have to think about
       reading an opponent and will instinctively read those around
       them as most master assassins are always on guard against
       surprise attacks. However, as mentioned, there are those that
       can disguise their wavelengths as well, usually among other
       assassins who can also disguise their wavelengths. Opponents who
       can suppress or hide their intent (whether murderous or
       otherwise) enough that they can hide it from others also cannot
       be read with this. Another thing to note is that while this is a
       very useful skill, assassins who use this must take care not to
       become dependent on it. Master assassins usually know that this
       is a supplementary skill to help them in combat and to predict
       attacks, but it should never be the only skill used to read
       opponents. Assassins must also rely on their own combat mastery
       and their own senses to perceive opponents as well, or else they
       will likely be easily defeated without being able to use this
       skill on more skilled opponents that can hide their intent.
       - Assassin Wavelength Manipulation: Sense Killing Blows: This is
       a skill only master assassins can learn. By reading someone's
       wavelength, they can learn more about it by analyzing the body.
       Wavelengths are emitted from everyone and from almost every part
       of their body (unless they learn to suppress it), but a master
       assassin can tell which ones are vital and which ones are not.
       For example, the heart beat in most opponents gives off a unique
       wavelength that signals a vital area. This is not about reading
       opponents, but learning to differentiate wavelengths, which is
       nigh impossible for most people. However, there are a rare few
       that learn to do so, whether it's through supernatural
       abilities, or through experience and training of the
       wavelengths. When used, assassins can utilize this by
       differentiating a person's wavelengths, and through this they
       can actually tell which areas are vital to someone and which are
       not. For example, while many know that the heart is often a weak
       point, assassins who can use this can not only locate the heart,
       but can also tell in some other creatures like Celestians or
       Gallifreyans that have multiple hearts by reading their
       wavelength. This allows an assassin to often figure out the best
       areas to strike for lethal or nonlethal attacks depending on
       what they want to do. Those that use this to find kill-points
       will often use this to strike vitals and more easily guarantee a
       deadly strike, while some who are more non-lethal fights may
       also use this to strike non-vitals with enough force to knock
       someone out (which some assassins use this when they don't want
       to kill opponents). This becomes a passive skill once trained
       enough, where an assassin will eventually learn to differentiate
       wavelengths instinctively. However, while this is a useful
       skill, this is another skill that assassins should not rely on.
       While it isn't known if there are skills to prevent someone from
       reading their vitals vs their non-vitals, assassins must learn
       to use their own senses and not rely on this skill. If they do,
       assassins may become lazy when using their skills to determine
       fatal vs non-fatal blows, which can cause an assassin to become
       reliant on this skill. And should someone come along that can
       either fool this skill, or have a wavelength not as easy to
       read, the assassin may have trouble determining how to strike a
       fatal blow if they don't also utilize their own senses and
       combat skills. And while an assassin can read vital points, that
       doesn't mean each one will be instantly fatal (as some vitals
       can be damaged and still function). This only allows reading of
       what are vitals and what are not, and it the assassin still has
       to attack normally to damage vitals.
       - Assassin Wavelength Manipulation: Wavelength Protection: This
       ability controls another assassin's wavelength and it's
       influence on the mind and body, allowing them to use it to
       protect themselves from psychic abilities and mind manipulation
       abilities (specifically other wavelength manipulation
       abilities). When used, an assassin instead focuses on
       manipulating their own wavelength, allowing them to protect
       themselves from a number of different types of attacks. The main
       one is specific to allow themselves to not only more easily read
       themselves, but can suppress their own wavelengths to a degree.
       For example, assassins who use this can disguise their murderous
       intent, and make it so they cannot be read by others who use
       wavelength abilities (not limited to just assassin wavelengths,
       but other wavelengths like swordsman wavelength and similar
       wavelength abilities which are just the different ways of tuning
       to the same thing). In this case, assassins will use this to
       make their movements and intentions unreadable to opponents,
       thus protecting them from being read by opponents. Another
       method of using this also comes from those that try to
       manipulate wavelengths, such as other assassins that may try to
       influence the assassin's wavelength. By having control over
       their wavelength, they can prevent other assassins from easily
       manipulating their wavelength depending on the situation
       (usually the assassin with better control of their wavelength
       will be the one that wins out in battles for control). For the
       most part, this is an active skill where assassins learn to
       protect their own wavelength. While simple to learn, it is
       difficult to master completely. However, those that do master it
       can eventually learn to do this instinctively, where they can
       protect their wavelengths even when not conscious. However, this
       takes many years of experience, not talent, to master (meaning
       those with natural talents cannot learn this without
       experience). And those that do learn this must learn that while
       this is very useful for defending against influences on their
       wavelengths, this is not a perfect defense, as some skills may
       still manage to break this defense. Typically, if an assassin
       tries to counter someone with better control than them, they
       will often lose the battle to control their wavelengths.
       - Assassin Wavelength Manipulation: Emotional Control State:
       This is a training that many go through, but assassins must
       learn this more than others to maintain their self control.
       Because of how dark an assassin's mind can get, they usually
       must learn to control their emotions to avoid letting their
       emotions get in the way of their assassin work. This is designed
       to allow an assassin to focus their mind through different
       methods (depending on the assassin), where they can focus the
       wavelength of their minds to more easily control their emotions.
       Depending on the assassins, some will often for a cold and
       calculated nature, while others try to simple control their
       negative emotions and allow their positive emotions to react
       normally, while others will control their positive emotions and
       only let out their negative emotions. This depends solely on the
       assassin and how they want to train their minds. Normally, the
       idea is to more easily control themselves so they don't go crazy
       from all the killing they do. This is a skill that is necessary
       for all assassins to learn, and can be learned a number of ways.
       The easiest method is through meditation, where assassins can
       focus their minds more easily and try to control their emotional
       states. Every assassin will often have a different emotional
       state they default to, and they must find what works best for
       them. Some who don't mind killing will often have far less
       restrictions, but those that want to keep their sanity usually
       have to have more restrictions on what they allow in their
       minds. For the most part, this is a more advanced version of
       mental conditioning, and some assassins have even been put
       through this training by others as well. For the most part,
       assassins who don't control their emotional states usually don't
       last long as assassins, as they will either break down
       completely at some point or their emotions will get in the way
       of their work (such as an assassin may not kill a target if they
       find themselves feeling sympathy). All assassins must train in
       this and find the balance of emotions and logic they want to
       utilize. And like some other abilities, it is important to
       realize that this is not meant to be used on its own as a crutch
       so the assassin doesn't have to feel emotions. If the user
       relies too heavily on this, some stronger emotions may overwhelm
       them if this training were to be broken through in some way
       (usually by things that overwhelm the assassin's control).
       - Assassin Wavelength Manipulation: Psychic Resistance: This
       skill comes with the emotional control training as a sort of
       side effect. Because assassins have to keep their emotional
       states under control, this training has led them to be able to
       resist skills that affect their emotional states as a result of
       their control. With the emotional state training, an assassin
       could essentially resist certain psychic skills, or other skills
       that may affect the mental state (such as demons or angels
       utilizing emotional influences). Assassins have to keep a
       cool-headed mental state no matter the situation, and this
       training has led to assassins being able to keep that in harsher
       conditions depending on the assassin. Some assassins are better
       at this than others, and some have even trained this
       specifically based on other mental training capabilities (Such
       as some supernaturals may use this in combination with other
       abilities to protect their minds). Once an assassin has learned
       to control their mental states, they gain this resistance
       alongside it, with assassins eventually strengthening this the
       more they experience harsher conditions of their mental state.
       And once mastered, some assassins can even use their mental
       state training to focus out certain things. For example, someone
       who uses an ability to activate the pain nerves in the body
       could find that assassins with enough training can focus out the
       pain (though it is not a perfect skill, so it doesn't work quite
       as well as some other mental state trainings do). For the most
       part, this depends on the influence and how the assassin is able
       to respond, with more experienced assassins usually being able
       to account for more abilities than less experienced assassins.
       However, this does depend on the assassin. Not only for their
       training, but also their emotional balances they maintain. For
       example, those that focus negative emotions may have a harder
       time blocking out negative emotions, and those that cannot focus
       out certain things in their mind may not be able to use this as
       effectively. This is all about focus and willpower, which is
       only as strong as the assassin's mind. Skills that overpower
       that willpower will overpower this, as this skill is not nearly
       as tough as some other mental training skills (depending on the
       assassin).
       - Wavelength Manipulation: Supernatural Power Negation Immunity:
       Whether it's swordsman wavelength, the assassin wavelength or
       even the martial artist's wavelength manipulation, all of these
       wavelengths are very similar. And they are also similar in one
       particular use: All uses of wavelength are immune to
       supernatural power negation. While some may think wavelength
       manipulation and attunement is a supernatural ability, it is
       actually not a supernatural skill. This skill is more about
       attuning to senses and trying to attune one's presence through
       focus and willpower. Because of this, this skill is not one that
       uses supernatural power, and thus cannot be affected by power
       negation. This applies to all forms of power negation whether it
       is through stilled silver, or through power negation abilities.
       Power negation has no effect on any of the wavelength trainings,
       as long as it is not a power like the shadow wavelength (some
       wavelength skills do use supernatural power, but those like
       assassin, swordsman and martial arts wavelengths do not). And
       since this is a skill any being can use wavelengths (though it
       may not always seem like it since wavelengths take extreme
       circumstances or a lot of experience before one can learn to
       attune to these wavelengths), this is a skill that even normal
       humans can use without any supernatural skills. This usually
       comes about as a result of combat training in some form, where
       experienced combatants will tap into this somehow and often
       learn how to use it through focus and control of themselves. As
       such, this is more of a mental and partially physical training
       depending on how the wavelengths are used. For the most part,
       the only thing that interrupt the wavelength skills is something
       that causes the person using it to not be able to focus
       properly. So if one wants to negate one's wavelength abilities,
       it's actually better to affect their minds rather than try to
       affect non-existent powers. If a user is not able to focus
       properly, their control of their wavelengths will falter, and
       this is the best way to negate a wavelength user. This means
       that it is actually better to use things like psychic abilities
       to counter it (as long as the opponent can account for the
       mental training of the person using the wavelength training).
       Combat Abilities:
       - Combatant Physical Combat and Weapon Styles: There are many
       combat styles out there that are able to be used by just about
       anyone as well as some that are usable by different races.
       Almost any being can learn combat styles, whether they are
       physical combat styles or weapon styles. Depending on the
       combatant, there are even some unique options for certain types
       of beings, such as how spirit users have certain spirit based
       styles they use. It is also possible that some users may even
       develop their own combat style based on the abilities and
       training. Because of how many styles are out there from official
       styles of combat, to supernatural combat styles, and even a lot
       of unique combat styles, it is hard to list each one. For the
       most part, it comes down to what the user wants to learn and if
       they can find someone to teach them certain combat styles (or
       have the skill to make their own style). For the most part,
       martial arts and/or weapon styles alone are quite numerous, and
       depending on the preferred style of the user, there are plenty
       of styles out there that a user can find to fit their own
       fighting styles. There are also many who might learn
       supernatural combat styles, in which some races have their own
       specific combat styles. The most important aspect of combat
       though for users though is learning to master their own combat
       potential, and all their combat styles should usually be based
       on this aspect whether it's physical combat or weapon based
       combat. There are a number of combat styles available, so
       listing them all is impossible, but a general common thing is
       that the more styles one knows, the harder it is to master them
       all. While having multiple styles does allow one to mix and
       match aspects of styles more easily, trying to train in too many
       styles can limit one's combat ability since they have to learn
       many different aspects rather than focus on just one. However,
       while training in only one or two styles means one can master
       them better than if they focused on multiple styles, this also
       means that those that specialize in specific styles usually are
       limited by that style's combat (for example, a grapple based
       style would be focused around grapples and most likely wouldn't
       use skills non-grapple based styles use). Another thing to note
       is that each style has its own strengths and weaknesses. For
       example, grapple and throwing styles require close combat and
       making physical contact with opponents, or styles relying on
       power may be countered by speed-based styles that can dodge the
       power based style. While James is trained in the basics of many
       styles, he doesn't practice any one style specifically. With his
       natural talent for combat, he typically sticks to not practicing
       fancy styles, mostly because it makes him less predictable, and
       instead uses an improvising style, where he reacts as he fights,
       and doesn't practice martial arts in the traditional sense
       (though he does train in combat and is a very skilled
       combatant).
       - Combatant Weapons Training and Weapon Counter Styles: During
       their time fighting and learning combat, many combatants often
       become a master of weapons, in which most have trained in a
       number of weapons from swords to knives to staves, and even many
       knowing how to use guns. For the most part, most have to learn
       different weapons to learn different combat styles, so
       combatants will often figure out how weapons work into their
       styles over time and find weapons that they are comfortable
       using. For example, some may not be much for using guns in
       combat, but there are many combatants who have been trained in
       gun style combat, where many have become expert marksmen even
       though they don't like to use guns. However, the main purposes
       to train with so many weapons is not just to find what the
       combatant is comfortable with, but to train them in how to
       combat and counter weapons. For example, training in guns shows
       a combatant what to look for in those that use guns, such as
       noticing when the enemy is focused on aiming, or using the
       barrel of the gun as a visual reference to see where the
       opponent is aiming their gun. This works for many weapon types,
       where combatants learn to understand how weapons are used and
       learn to recognize how their opponents will use weapons against
       them. While they can get this training in specific weapon styles
       (which are available as long as someone has someone to learn
       from), combatants also learn how to counter supernatural
       weapons, where combatants often train to combat supernaturals
       and learn to fight supernatural weapons. Depending on the
       combatant, many are experts in weapons from using them, to even
       learning how to counter them depending on what they want to do.
       As experienced warriors would say: If one wants to counter
       something, they must first understand it themselves. This allows
       those that train with weapons a much more knowledgeable use of
       weapons, which they can take advantage of. While most do tend to
       favor certain types of weapons depending on the combatants, they
       can use most any weapon to some extent, with most having varying
       skill with others depending on their training. And depending on
       the combatants own fighting styles, learning to use some weapons
       may be necessary as things like using weapons styles require
       learning weapons and how to both use and fight them. James is a
       master gun user, but also is great with knives, and bladed
       weapons when he needs to be. He has even out-fenced experts with
       swords and blades despite not using them very often.
       - Combatant Weapon Training: Weapon and Marksmen Expert: Many
       combatants who train in weapons learn how to master weapons,
       from bladed weapons to even guns. When it comes to guns, many
       combatants can use different kinds of weapon, even to the point
       that some can learn to utilize specialty weapons not readily
       available depending on the access they have. This gives
       combatants an easy adaptability to most kinds of weapons, where
       they learn to utilize almost any kind of weapon. This
       adaptability in fighting, usually thanks to intense weapons
       training, allows them to easily adapt to using most weapons even
       if they're not experienced with them (to which most can at least
       use weapons they're not experienced with fairly effectively).
       However, those that train in weapons will often have weapons
       they specialize in specifically, whether it's bladed weapons or
       guns. Thanks to combat training, not only are combatants trained
       in weapons (usually by being exposed to them and learning to use
       them), but can adapt their fighting styles to utilize weapons,
       such as how some styles like gun kata or CQC are meant to be
       used with guns. And while using guns, those trained with guns
       become extremely accurate from their training with weapons.
       Thanks to this, highly trained combatants almost always fire
       their shots accurately to the point that they shoot at the spot
       they were aiming at (Not meaning they will always hit opponents,
       but more just that their bullets are shot at the spot they are
       aimed at whether the opponent is there or not). Many combatants
       are expert marksmen, in which some even get special training for
       using guns depending on the combatant. And for those who are
       advanced marksmen, they can usually account for most enemies
       movement in battle when aiming at enemies (not always accurate,
       but many can try to anticipate movement and adapt their shots
       accordingly). As such, combatants with enough training with
       weapons are not to be underestimated in battle. And depending on
       the experience of the combatant, some may have experience to
       back up their training that will make them even more dangerous.
       This becomes even more dangerous among supernaturals who have
       supernatural senses to help them, though humans can still learn
       just as easily even without help from special abilities or
       technology. James is a master marksmen, having been firing a gun
       for many years, and is accurate enough he can usually aim fairly
       well, and account for enemy movements pretty well. And with his
       Walther PPK that has good stopping power, he usually is able to
       at least incapacitate his enemies with his marksmanship alone
       (though his other weapons often help as well).
       - Combatant Supernatural Hunting Weapons Experts: Since many
       combatants have to learn how to fight supernaturals, almost all
       combatants have to learn to use supernatural hunter weapons in
       some form, so that they have weapons to use against supernatural
       threats. This could include things like silver knives, angel
       knives, demon-killing weapons, or even using certain materials
       like varanium and stilled silver. This usually depends on the
       combatant and what they have available to use, as combatants
       should prepare for whatever kinds of supernaturals they might
       fight. For example, before going into a werewolf infested
       forest, a combatant may grab some silver knives to use, or they
       would use special holy or demon killing weapons if they were
       fighting demons or other demonic type creatures. There are a
       number of supernatural hunter weapons that combatants can learn
       how to use (depending on their training and preference), and
       most usually have to learn how to use them to survive against
       supernaturals. And depending on the skills of the combatant,
       there is a chance that some can even develop their own
       supernatural hunting weapons depending on their knowledge and
       skills. But for the most part, it is hard to quantify every
       option out there, since there are so many. Depending on the user
       and the situations they may face, this usually determines what
       the combatant will usually carry with them. Users may also
       choose weapons based on what they have available, such as some
       who are a part of groups may have access to certain weapons
       others don't have. This also includes certain materials that
       might be available, where users can take advantage of certain
       materials used to fight supernaturals. The biggest examples of
       this kind of material are varanium and stilled silver, which
       have become popular for fighting supernaturals due to the
       effects they have on supernaturals. Some races may even have
       their own methods for taking on supernaturals. For the most
       part, this mostly covers weapons specifically designed for
       fighting supernatural opponents, as normal weapons are usually
       covered under any weapons training. And like all weapons, these
       kinds of weapons all have counters depending on the weapons, and
       combat styles using these weapons usually also have counters as
       well by other styles. As head of the Nightstalkers group, James
       is heavily trained in supernatural hunting weapons, and uses
       them as needed against enemies.
       - MI-6 Training: MI-6 Tech and Gadget Mastery: This is a
       specific training that goes to those in MI-6, and one that James
       also gives to others who train under the Nightstalkers. This
       training is all about mastering the gadgets and tech that MI-6
       uses through Q branch, which is often tech and gadgets that most
       people aren't aware of. For example, it takes a lot of skill to
       fire a grapple wire through a belt buckle effectively, but those
       with enough training in Q branch devices can master subtle
       devices. There are a lot of different gadgets and tech that Q
       branch develops, many of which do different things whether in
       combat or out of combat. One major example is mastering the
       vehicles of Q branch, which often have guns, rockets or may even
       have random things like stealth generation. In order to use the
       vehicles effectively, one has to learn how they operate and
       learn how to best utilize the skills of the vehicle. For the
       most part, Q branch's items are mostly about deception and
       surprising opponents. For example, how many opponents expect a
       watch to fire a laser, or a phone to have a taser function?
       Depending on the tech and gadgets, agents of MI-6 have a number
       of options and weapons they can get. And as a result, the MI-6
       agents have to have a proper mastery of this tech and these
       gadgets in order to do their job effectively, whether it's
       against humans or supernatural creatures. Those in MI-6 that
       master this kind of training are able to wield any gadget or
       tech that Q branch designs (usually), and can usually use this
       to help them more easily learn how to use these techs
       effectively. This also helps train an agent's adaptability,
       where they must learn to adapt their combat to more easily
       utilize these gadgets. And as a result, this often makes those
       that train with these gadgets more easily to change their combat
       styles in general. So this training doesn't just work on
       learning gadgets, but also helps the agents become better
       combatants through adaptability. However, while these gadgets
       are good and useful, agents should not become so dependent on
       them that they cannot complete missions without them. These
       gadgets are meant to assist agents, but one should not get to a
       point where they only rely on these gadgets to attain victory
       against enemies. Which means that agents must continue to train
       themselves so that they don't become too reliant on these
       gadgets. The length of time James has been working at MI-6, as
       well as his training, has contributed to James gaining a mastery
       of not only the gadgets, but the tech and vehicles that Q branch
       produces. James' mastery of this tech has gotten to a point
       where he can often even use the tech better than even Q, the
       leader of Q branch who designs most of these gadgets and techs.
       However, James does tend to have bad luck, or he just doesn't
       keep up with maintaining his gadgets, so he rarely ever returns
       them in functioning condition as he usually ends up breaking
       them or otherwise damaging them. This is especially bad when it
       comes to vehicles, because James has bad luck with his enemies
       destroying almost any vehicle he gets into. There have been
       times where missions have ended with him only bringing back a
       piece or two of some of the cars he's been assigned by Q branch.
       - MI-6 Training: Vehicle Mastery: This is another skill that
       agents of MI-6 need to learn to utilize. Because some MI-6
       agents may travel the world, they have to learn to utilize many
       manners of vehicles, some of which are more unconventional than
       others. For example, depending on where one goes, some agents
       have to use specific types of cars or vehicles, or may find
       themselves in situations where they have to use unfamiliar
       vehicles. As such, it is important for MI-6 agents to have such
       training in how to use vehicles of many kinds. Depending on the
       person, their training may be different, or they may have
       affinities for different kinds of vehicles, but overall, the
       agents have to learn as many vehicles as possible in order to be
       ready for whatever they may have to use. However, this isn't
       limited to just cars and other four wheeled vehicles. For
       example, driving through a military facility, one agent drove a
       tank into the streets and drove it to chase down an enemy
       because it was what was available. Another thing to note is that
       agents may also have to learn to drive things like submarines or
       ships, or even learn to pilot aircraft. Most agents are fully
       trained on how ships, aircraft, helicopters and even submarines
       work, and how they are set up. This allows agents to not only
       know how they work if they end up having to take one down, but
       also allows them to pilot them depending on how skilled they
       are. Most agents have to learn this in some way, depending on
       what the agent does. Usually, this also goes along with the Q
       branch training as well, since Q branch does modify a lot of
       cars that agents have to adapt to. And again, this also becomes
       more about adaptability in situations, as agents can be far more
       creative if they know how to utilize more types of things to
       help them overcome situations they find themselves in. Of
       course, this mastery depends on the person and their training,
       since not all agents are going to know how to do every little
       thing when it comes to understanding vehicles. And while it is
       possible to master a lot of vehicles, that doesn't mean the
       agent will know how best to handle the situation with said
       vehicle. For example, if a user drives a tank, and comes to a
       body of water, there isn't much to do to get the tank across the
       body of water without a bridge. For James, he is a good master
       of vehicles and tech, and knows things most don't know, such as
       how to load weapons in vehicles like tanks, subs and even how to
       pilot aircraft and helicopters. And like his gadgets, James has
       a bit of bad luck when it comes to vehicles, and a bit of
       recklessness. While he is knowledgeable, most enemies end up
       destroying his vehicles during missions, or he ends up
       destroying the vehicles himself to throw enemies off. It is rare
       for James to ever keep vehicles for very long before they get
       damaged, or just outright destroyed.
       - Supernatural vs Supernatural Hunter Training (Most combatants
       only use one side of training): There are two variations of
       supernatural combat training. There is the supernatural side of
       training that lets them learn to defend themselves and fight
       threats (as well as taking out supernatural hunters), and then
       there is the supernatural hunter side where they will learn to
       hunt down and kill supernaturals. Typically, the training
       depends on the user, and each side has its benefits and
       downsides. Most users learn one side of combat training, where
       they will learn what ever side they fall in. For example,
       supernatural hunters fall into supernatural hunter training, and
       supernaturals often fall into the supernatural training. This is
       because supernatural hunters learn to fight supernaturals, while
       supernaturals learn to defend themselves against supernatural
       hunters (and sometimes other supernaturals). Because of this,
       the training on supernaturals or hunters depend on what side the
       combatant falls on. This applies to almost every kind of
       combatant, as it is important to determine how one will apply
       their combat training. As such, users must often learn one side
       or another, though many can study how the other side fights in
       order to learn how to counter them (which many often do). For
       every aspect of training, there are these two types of training,
       since the training is usually determined by what a combatant
       will face. While some may not train in either (usually
       non-supernaturals who don't want to learn combat), those that
       train in combat often have to learn this due to all the possible
       threats they may encounter. For example, human combatants often
       learn supernatural hunter training, unless the human is a
       supernatural themselves, in which case they may favor
       supernatural training. Users have to usually chose one or the
       other, as most don't really have much use for both combat
       styles. The only real exception to this is supernaturals who
       become supernatural hunters (which is a very rare case), because
       they not only have to counter supernaturals, but also have to
       counter supernatural hunters who may come after them if they
       find out they are supernaturals. Both sides often counter each
       other, so supernaturals are usually countered by supernatural
       hunter training, and vice versa. However, both sides also have
       training to counter the same users, such as supernaturals
       learning to counter other supernaturals or hunters countering
       other hunters. James is a supernatural hunter, and uses standard
       supernatural hunter tactics, as well as some unorthodox methods
       for hunting supernaturals thanks to his training and his gadgets
       he gets from Q branch.
       - Supernatural Hunter Training: Supernatural Strengths and
       Weaknesses Expert: Since most supernatural hunters have to fight
       supernaturals and have to learn in order to survive their
       fights, most learn everything they can about other races and
       become experts in almost every kind of creature, and while they
       often specialize in specific types of supernaturals (Like some
       may become vampire hunters and specialize in hunting vampires),
       most supernatural hunters can learn to fight many other types of
       creatures as well depending on their training. And depending on
       their training, most supernatural hunters have to learn how to
       fight different types of creatures whether they want to or not
       once they start hunting (as many supernatural hunters will often
       be targeted by supernaturals whether they want to be or not).
       Depending on the supernatural hunter, some will search libraries
       on all manners of supernatural lore and creatures depending on
       what they have access to, and over time they will come to know
       the strengths and weaknesses of many types of races, including
       spells, exorcisms and traps used against almost all manners of
       supernaturals. Depending on the age and experience of the
       supernatural hunter, most learn as much about killing other
       supernaturals as they can, as the more they know about fighting
       supernaturals, the higher their chance of survival against a
       wide variety of possible threats they may encounter. Of course,
       supernatural hunters typically use this opportunity to learn
       what they can, but most typically are only limited by the
       information they can find and what information they can retain.
       However, the best way to learn to fight supernaturals is through
       experience, though knowledge of supernaturals is also very
       important. It is important to balance knowledge and experience
       when fighting supernaturals, and being sure to know the
       strengths and weaknesses of most supernaturals if they want to
       survive, since threats may come in all shapes and sizes. Of
       course, this can be limited depending on the knowledge of a
       user, where some may not know about certain creatures, such as
       how the The'Galin were not in any history books before they just
       suddenly appeared, and only angels and demons from before time
       began knew of them. James has been studying supernaturals and
       how to fight them since he joined the Nightstalkers team from
       his original job as a special agent, so he knows quite a bit
       about most kinds of supernaturals at this point, and has fought
       many different types of them.
       - Supernatural Hunter Training: Supernatural Hunting and
       Tracking/Tracking Avoidance: For the most part, supernatural
       hunters have to learn specifically how to track supernaturals if
       they are ever to find supernaturals to hunt down. Because
       supernaturals are getting smarter and learning to counter
       supernatural hunters, supernatural hunters have to be creative
       in how they handle tracking supernaturals, which also means
       supernatural hunters must adapt in response in a never-ending
       cycle. Usually, training can involve things like being able to
       analyze foot steps of creatures to find out more about where
       their opponent is going, while some more skilled supernatural
       hunters can use tracking more effectively to learn more about
       the supernaturals they're tracking. For example, many
       supernatural hunters don't rely on supernatural senses, so they
       may use foot prints to track an opponent, but master level
       supernatural hunters can learn what kind of creature made the
       prints by analyzing things like how deep the footprint is and
       the size of the stride being a way to tell a rough estimate of
       the weight of the make of the tracks, or even traces of elements
       in the footprints could be signs of certain supernaturals (such
       as demons leave behind a sulfuric trace wherever they go and is
       also in their footsteps). In addition, supernatural hunters are
       also trained to listen to the environment, in which the
       environment can be a great way to track opponents. For example,
       most know that when everything in a forest goes quiet, even the
       bugs, it usually means there is a predator nearby, and some
       supernatural hunters can use that to tell when they are close to
       a possible target. This skill is something that not only
       requires knowledge of tracking, and using the environment, but
       also requires knowledge of supernaturals as well. For example,
       some werecreatures actually jump through trees in the forest
       rather than walk on the ground, in which supernatural hunters
       have to understand that and use that knowledge to their
       advantage. Supernatural hunters usually have a sense of when
       creatures are around them, and most are trained specifically to
       track supernatural creatures. Most have come up with many ways
       to track supernaturals and constantly change their strategies,
       as the world of supernatural hunting is rapidly changing as
       supernaturals come to learn supernatural hunter tricks for
       hunting. And while human supernatural hunters learn to use
       hunting and tracking without supernatural senses, many
       supernatural hunters that may have other supernatural abilities
       of their own may also have supernatural senses that can also
       help them more easily track or sense potential enemies they may
       encounter, or potential enemies that might be tracking them.
       James is an expert tracker of supernaturals and even humans,
       even if they try to live off the grid. James is great at
       tracking all kinds of people down, human or supernatural.
       - Supernatural Hunter Training: Exorcism, Weakness and Trap
       Knowledge: Most supernatural hunters have to learn how to use
       exorcisms and traps for a multitude of creatures and
       mythologies, due to exorcisms and traps being something that can
       possibly save their lives against certain types of enemies. Due
       to supernatural hunters having to learn about a number of
       supernaturals, and having to adapt to many situations, most have
       to learn extensively what supernaturals are weak to, and how to
       cast out stronger supernaturals than they can handle if they
       want to survive. Supernatural hunters can use exorcisms and
       traps in order to take advantage of other races weaknesses, and
       typically use this on other creatures that are vulnerable to
       exorcisms and traps as a means to overcome them more easily. For
       example, almost any supernatural and human these days know that
       holy oil works well for trapping angels, and many even know
       demonic exorcisms to exorcise angels back to Heaven. For the
       most part, they also know how most supernaturals operate, as
       they have to know the differences between supernatural creatures
       and use whatever weakness for the creatures they are trying to
       learn to overcome. Most supernatural hunters seek as many ways
       to exorcise and trap beings as possible, specifically for
       finding ways to trap stronger enemies they may have to run away
       from, or finding unique ways to counter some supernaturals who
       have come up with tricks of their own as more and more
       supernaturals are trained in supernatural hunter tactics. As
       such, many supernatural hunters that are experienced have had
       the time to build up their knowledge and even amateur
       supernatural hunters have learned about traps and exorcisms to
       some degree as there are numbers of cases where knowledge of
       this can help save a hunter's life if used properly even against
       some stronger opponents. Some supernatural hunters have learned
       a lot about these not just through books, but by watching other
       supernatural hunters and sometimes even watching supernaturals.
       Some even have unique ways to take advantage of these based on
       their knowledge and creativity, such as one set of supernatural
       hunters, who came up with the idea to carve devil traps onto
       bullets in order to prevent a demon from being able to leave the
       body they are in, which supernaturals took and used to counter
       demons as well. And depending on the supernatural hunter, some
       may even have to counter other supernatural hunters as well
       since some supernatural hunters see others as rivals. Since
       James has led the supernatural hunter group of the
       Nightstalkers, James has easily learned most of this, knowing
       many of the best ways to trap and capture supernaturals, or even
       kill them when needed.
       - Supernatural Hunter Training: Supernatural Hunter Counter
       Experts: Because of the rivalry between some supernatural hunter
       groups, there are some supernatural hunter groups that fight
       each other. Because of this, most supernatural hunters also have
       to worry about other supernatural hunter groups, or some
       supernatural hunter hunter groups who use their own tactics
       against them, which even applies to spirit users who become
       supernatural hunters. Because of this, supernatural hunters have
       to be aware of when groups are using their own tactics, and they
       have to adapt and counter those tactics when they arise. This
       training also teaches supernatural hunters how to avoid certain
       traps and tracking that other supernaturals will use, with some
       groups training their supernatural hunters how to counter the
       supernatural hunter group rivals of the group they're trained by
       (For example, the Christian churches may have rivalries with
       different churches supernatural hunter groups, or certain other
       secret groups like the Men of Letters may refuse to cooperate
       with other groups). Because of this, it's also important for
       supernatural hunters to realize that their enemies are not
       always supernaturals, but sometimes other humans and other
       supernatural hunters. This mostly applies to supernaturals that
       double as supernatural hunters (and may apply to spirit users),
       as they often come under scrutiny for hunting their own kind and
       some human supernatural groups won't let them operate as
       supernatural hunters in fear they may turn on humans. Because of
       this, supernatural hunters are not only weary of supernaturals
       they hunt, but also of other supernatural hunters (though many
       supernatural hunters often form groups for better survival
       chances). To an extent, supernatural hunters have to be weary of
       supernatural hunters they might come across, though most have to
       learn when other supernatural hunters are enemies and when they
       are allies, or else they could make unnecessary enemies. Of
       course, this also works to counter when supernaturals use this
       as a means to counter supernatural hunters, which is a tactic
       that many supernatural hunters are seeing more and more of in
       the current days. While James has not had a lot of experience
       with supernatural hunters trying to kill him, he does expect
       almost anything when it comes to hunting supernaturals. While he
       does usually manage to smooth-talk his way through most
       encounters with people and work with other supernatural hunters
       instead of making them his enemies, he is ready for any fights
       he might have.
       - Supernatural Hunter Training: Presence Suppression/Crowd
       Blending: Most supernatural hunters have to learn how to blend
       into crowds and learn to avoid suspicion in order to avoid being
       discovered by others, specifically the supernaturals they are
       hunting. Supernatural hunters often hide themselves when out and
       about, since supernaturals can be anywhere especially after
       supernaturals were revealed to the masses. While secrecy is not
       a focus anymore, supernatural hunters still learn to blend into
       crowds and learn to avoid suspicion from normal people, though
       it's mostly to avoid supernatural attention. And because many
       supernaturals also live in the open by learning to blend into
       crowds, this even more important to avoid dangerous
       supernaturals who might try to take them out if they are
       discovered. As such, the ability to blend into a crowd is still
       just as important for supernatural hunters as it is for
       supernaturals. For the most part, supernatural hunters often
       learn the best ways to avoid drawing attention to themselves in
       crowds, learning methods to keep suspicion off them (usually by
       using things like false identities or using specific clothes for
       the area they are in). For example, some supernatural hunters
       will have find ways to keep their weapons or supernatural
       hunting items hidden while in public, often wearing casual
       clothes or clothes to fit whatever area they're in (such as
       wearing clothes common to the area they're in to avoid looking
       out of place) that can allow them to not show anything they
       might carry with them. Unlike supernaturals who usually have the
       ability to suppress their presence, supernatural hunters often
       rely less on abilities (though some supernatural hunters may
       learn certain skills to help if they have the right training),
       and most tend to rely more on creativity and finding the best
       ways to not draw attention to oneself. Crowds can be very
       useful, as supernatural hunters can hide in crowds and are
       harder to detect by supernaturals since a large crowd makes it
       difficult to single out specific presences. Supernatural
       hunters, no matter how they're trained, use this to blend into
       crowds whenever they can, as they often don't want to draw
       attention to themselves, which has become quite important over
       the years both to hide from the supernaturals they hunt. James
       is very charismatic, but thanks to his assassin wavelength
       training, he can actually remain virtually invisible in a crowd.
       - Master Infiltrator/Supernatural Hunter Special Agent: Stealth
       and Infiltration: Supernatural hunters can be very stealthy when
       they want to be, or when they really need to be. This especially
       applies to those that hide among humans, where they have to
       learn how to hide among humans and how to not be noticed in
       large groups. Depending on the hunter, many can be very stealthy
       when they're not trying to draw attention to themselves, being
       very skilled in avoiding encounters when they want to, or
       manipulating a group to hide in so that they can avoid certain
       kinds of attention depending on the hunter. There are usually
       two ways hunters go about things. The first is the more
       supernatural way, where the supernatural or supernatural hunter
       may kill all those in their way, depending on their skill. The
       second is that they usually sneak around and don't kill unless
       necessary. Supernatural hunters who are human (or can pass for
       human), and/or misdirecting those they may encounter can be very
       skilled infiltrators, and even better when paired with any other
       abilities (Depending on the abilities the user has). This has
       made many hunters great at hiding in plain sight, and this can
       be made even easier with those with assassin wavelength training
       that can make themselves not easily noticed. Depending on the
       person, some are smarter about this than others, and some may
       even have specific abilities for this depending on the hunter,
       such as some may utilize supernatural hunter spells to help them
       (such as the Men of Letters have certain spells that can be used
       by anyone that allow things like temporary presence
       suppression). However, many hunters have had to learn this in
       some aspect. The smarter supernaturals are, the better the
       hunters have to be at hiding in crowds and the better they have
       to be at infiltration. And this includes them often being able
       to sneak into places that are guarded by supernaturals
       (depending on their skill level), as their stealth is about more
       than just groups, but also about infiltrating enemy groups. For
       the most part, older and more experienced hunters usually
       understand the importance of hiding from others, and some more
       experienced hunters can even hide from supernaturals. However,
       skilled enough trackers can still track down hunters based on
       their skill level depending on the opponent. Even before
       becoming a supernatural hunter, James was a very skilled agent
       who specialized in infiltration and stealth, which has made him
       a great agent for hunting down threats, since he has done it for
       most of his life after being trained.
       - Murderous Intent Sense: This lets those with this sense when
       an attack is coming, usually by being able to tell when someone
       has the intent to kill. This is a skill most warriors get by
       fighting constantly for many years, learning how to sense
       someone's murderous intent usually through encountering it
       first-hand enough that they start to develop a strange sense
       that lets them read people and be able to tell when someone has
       the intention to kill. This lets the user read their environment
       as well as the people around them in order to see what attacks
       might be coming their way by reading an opponent's body language
       and the "sense" of people around them. This gives them a passive
       sense of reading people who might try to hurt them, as they can
       sense when someone is ready to attack, and most people can
       usually sense when that murderous intent is aimed at them. Some
       can sense this literally as an aura through things like ki
       sense, but most sense it in an instinctive way once their
       instincts have been developed through constant fighting and
       battles. This gives the user time to predict an attack, and to
       some extent, helps the person predict what opponents will do in
       a fight by reading their murderous intent. For example, by
       reading an opponent's body language, such as how they move or
       how tense they might be, a user of this can read opponents
       movements in order to predict how they will fight or attack, as
       some have developed entire fighting styles predicting people
       through this method, such as the Hiten Mitsurugi sword style
       that uses this to predict opponents. However, this sense is not
       perfect, and some opponents can't be read if they can disguise
       their murderous intent or they learn skills that can trick
       people with this sense. Those who have no ability to feel
       emotions also don't give off this murderous intent, as those who
       don't have emotions don't feel the intent to kill. This sense is
       usually pretty reliable unless one can suppress their murderous
       intent, and is usually instinctive among people who have seen a
       lot of battle and those that have fought for their lives
       multiple times. The only real way to develop this is experience,
       as no amount of training can truly grasp how this sense truly
       works as it is only a passive ability that one can pick up by
       experiencing murderous intent firsthand from enough people that
       they learn to recognize the murderous intent in the feelings
       they get from people. James has highly tuned sense, and can
       sense this very easily. He is a very skilled at knowing when
       someone has their eyes on him, despite not having any
       supernatural senses.
       Passive Abilities:
       - Supernatural Hunter Tattooed Markings: When it comes to
       markings, supernatural hunters often have a number of markings
       they can use on themselves. These marks are often tattooed on
       the body, so that they cannot be removed by normal means.
       Depending on the marking, some serve different purposes than
       others, with some also being more common than others. For the
       most part, different markings can serve different purposes, in
       which they usually serve a defensive purpose. For example, some
       demon hunters will put anti-demon wards on themselves to grant
       them specific immunity to being possessed by demons, or some may
       use special spell circles to negate demon abilities that they
       may tattoo those marks so that their bodies are less likely to
       be damaged by demon power (it doesn't stop it completely, but
       does weaken demon power used against the person with certain
       anti-demon marks). Many supernatural hunters will focus on
       whatever they hunt the most, such as those that hunt demons will
       usually focus more on anti-demon marks than something like
       anti-angel marks. Depending on the knowledge of the person,
       there are many marks that can be put on someone for different
       purposes. Groups like the Men of Letters have a large library of
       marks that can be put on people, and those that can use certain
       symbols can tattoo them on their body to make them more
       accessible. For example, alchemists who use specific spell
       circles to use their alchemy may tattoo the alchemy symbol their
       bodies so that they don't need to constantly draw the symbols
       around them. This usually depends on the person and what marks
       they want to get on them, but there are many options. However,
       once marked, supernatural hunters cannot remove said tattoos
       without a lengthy tattoo removal process. While there are some
       with regenerative abilities that could just cut the tattoo with
       the skin out and regenerate it, those without regenerative
       abilities cannot simply just remove markings on them. This means
       that if the markings become useless, removing them is not easy.
       And those that do use these markings, an opponent can interrupt
       the markings by cutting out the skin of the tattoo. Once enough
       of the tattoo has been interrupted (such as cutting the tattooed
       skin open separating parts of the tattoo), then the tattoo may
       become useless. Depending on the mark, it is usually best to
       keep the marks secret, and put them on parts of the body people
       won't see. And depending on the mark, not all marks that allow
       defensive uses will be effective. For example, an anti-demon
       tattoo won't stop all demons from being able to affect the
       person with the tattoo. For example, an anti-demon tattoo won't
       stop all demons from being able to affect the person with the
       tattoo, as some stronger demons can still possess people despite
       an anti-demon tattoo (usually those at demon lord level or
       above). James only has a few marks, such as a silver cross he
       tattooed on himself to allow himself to grant resistance to
       vampires and werewolves, and an anti-demon and anti-primordial
       mark that makes him resistant to demon and primordial beings
       powers (only weakening powers used on him, not negating damage
       completely). He also has an anti-possession mark (more in next
       marking).
       - Supernatural Hunter Markings: Anti-Possession Mark: This is a
       very specific mark, designed to be used by supernatural hunters.
       This mark is tattooed on the body, and then the mark makes it so
       beings cannot possess the person who is marked with this mark.
       This was originally designed to be used against demons, in which
       this mark protected someone from being able to be possessed by
       demons. This mark works to counter most types of possession, and
       slight modification can even make this able to negate
       telekinetic abilities of supernaturals (preventing things like
       demons and angels from using their telekinetic abilities on the
       person marked). This is a very useful mark, and is a must for
       supernatural hunters who are seeking to go up against spiritual
       creatures that can possess others. Depending on the mark used,
       there are a few anti-possession marks. For example, a spirit
       realm sigil could be used to protect one's spirit against
       spiritual opponents, such as using it to ward away dark spirits,
       or anti-demon warding could be used to specifically counter
       demons. For the most part, this is a general warding against
       most creatures that use possession, and is a great mark for
       supernatural hunters to have. Of course, while this is great for
       things like demons, this does not work against things like angel
       possession that require the person's permission. As such, people
       can be possessed by creatures that require permission to possess
       someone, with the biggest example being angel possession. Since
       it requires permission, giving permission overrides this mark
       for these types of situation. Also, while general markings for
       anti-possession usually aren't as strong as specific
       anti-possession marks (such as spirit realm sigils are much
       stronger for warding off dark spirits), they do cover more
       ground. And depending on the possession type, this may work
       better against some possession types than others. Some beings
       may also be immune to this ability, depending on the creature
       (though not many are unless they're creatures who require
       permission to possess someone). For the most part, this also can
       be taken out of play if one causes enough damage to the tattoo
       (usually through cutting the skin under the tattoo). James has
       an anti-possession tattoo that is meant to cover general
       possession, and he can only be possessed if he allows himself to
       be.
       - Peak Combat Training Skill: Fast Healing: Whether human or
       supernatural, anyone can train in combat. Many who train may not
       have supernatural healing or other recovery skills that are
       specific to some races. However, through physical focus and
       training, combatants can learn to train their bodies to heal
       more quickly, by training their bodies into peak physical
       condition. Even among combatants with regenerative abilities,
       combatants will often train their bodies up so that they heal as
       quickly as possible. For example, a deep cut (as long as it
       doesn't puncture an organ or other vital spot) could heal in a
       few days (whereas most humans it would take months-years to
       heal), or certain smaller injuries could heal in a matter of
       hours. This utilizes peak human condition to train the bodies,
       and is not actually supernatural regeneration. For those with
       regeneration, it is still useful to learn this, as healing more
       quickly and effectively through combat training reduces the
       amount of work a supernatural regeneration would have to do
       (thus saving energy). However, those without supernatural
       healing rely on this more because this is their only real means
       of recovery. because this is gained through simple combat
       training and not through supernatural power, this particular
       faster healing is not negated by things like varanium or other
       regeneration negation abilities since this power is not any form
       of supernatural or even tech based regeneration. While it is
       possible to enhance healing with cybernetics and use nanobots
       produced by certain companies to heal even faster for tech based
       regeneration in many cases, it is still useful to learn this
       training. As one might imagine though, this is only an enhanced
       normal human healing, and doesn't use supernatural regeneration
       which means that certain injuries cannot be healed naturally.
       For example, a combatant who loses a limb cannot regrow a limb
       simply from using this healing, and this normal healing cannot
       be used to heal from fatal injuries without help from someone
       who can heal them before they die. This means that users with
       this can still be killed like normal if they are forced to only
       rely on this. And those with supernatural regeneration still
       have the same weaknesses as normal, such as regeneration
       negation.
       - Peak Combat Training Skill: Body Strengthening: This is
       another peak combat training skill that comes with training
       one's combat abilities. For combatants, most know that their
       body is their most important weapon they have, and have to train
       it to the best of their ability. Just like other combat training
       skills, combatants train this skill up as they train in combat,
       and can learn a number of ways to combat enemies. For the most
       part, this skill usually involves training one's physical stats
       to their peak, specifically strength, speed and agility. While
       durability and defense are also trained, this training focuses
       on strengthening the body's offensive skills, and training their
       movement options and combat options to their peak. Those that
       train in combat learn to build themselves up in strength, speed
       and agility. Some even work on things like flexibility and
       fluidity, so that they can move more easily. Typically, each
       combatant has a different mix-up of stats, where the specific
       stats are usually determined by a number of factors such as body
       type, build, and even race the combatant is (different races may
       have different physical capabilities, such as how werewolves may
       focus more on agility and movement). This can be trained a
       number of ways, but the best way one can train is to just keep
       pushing themselves physically, and eventually train themselves
       to the level that they want. Those that have this training can
       reach higher levels of physical ability that those without
       training can attain, and those that use this push their physical
       combat abilities to their max ability. While this isn't strong
       enough to push everyone into the highest levels of combat, this
       does often help even humans train to levels that allow them to
       at least try to keep up with some higher level opponents.
       Typically, the training depends on the combatant and their
       specific combat talents, but this is something that every
       combatant can learn even if they are not a supernatural.
       However, those that train this should know that this training
       can be countered by opponents with higher stats, or opponents
       with stats that counter theirs (such as using speed to counter
       pure strength). Each combatant usually has specific
       combinations, but each combination has some form of counter in
       some way among other combatants.
       - Peak Combat Training Skill: Enhanced Precision Body
       Control/Movement: For almost any combatant whether they're human
       or supernatural, few things are as frustrating as attacking an
       enemy and not being able to be precise or not properly using
       one's physical abilities. Any combatant that learns combat is
       going to, at some point, have to learn precision movement and
       control of their actions in order to utilize their combat
       training to the best of their ability. In order to train this,
       combatants build themselves up in learning to control their
       movements, and train themselves to precisely control their body
       and actions, usually through combat training. In this training,
       a combatant learns to specifically move and put their force of
       movement as fully into their attacks and movements as they can,
       which is designed to allow them to focus on movement and control
       during training so they can use precision control of their
       bodies when fighting. Depending on the combatant, there are many
       ways to do this, but most combatants train by learning to move
       with precision in their basic training, only moving the exact
       amount that they want to move. Upon learning to do this, they
       not only gain specific movement abilities, but advanced trained
       combatants often learn to better focus their physical strength
       and abilities with their more efficient movement and control. At
       first, combatants may not control their movements great, but as
       they get more experienced, they eventually learn to control
       their movement instinctively, as they eventually learn to do
       this passively. Some can even use this training to more easily
       move in battle, reducing the effects of things like friction or
       air resistance as some learn to move more efficiently as they
       train. This is a necessary skill that increases one's accuracy
       in combat, and is a necessary skill for any combatant since all
       combatants have to move effectively to be able to fight at all.
       Those that aren't skilled in this may not be able to move as
       effectively, and if they hesitate in battle, it can mean the
       difference between life and death.
       - Peak Combat Training Skill: Enhanced Durability and Defense:
       Just like with other combatant training, combatant's also train
       their body's physical durability and defense as a means to
       protect themselves and make their bodies stronger. While
       different combatants train in different ways, most train
       specifically to push their durability and ability to take hits
       to the limit of their potential, whether they are human or
       supernatural. Many often have to train themselves up in some
       way, depending on what they may have to face. Depending on the
       combatant, they may have a number of methods to train up their
       durability and defense. For example, more extreme combatants
       cause constant damage and train the body to heal and recover
       faster, or some may focus more on training through body
       strengthening combat techniques. As some may know, the body can
       strengthen itself as it gets hurt in order to adapt, such as how
       bones will grow stronger after being broken, which is often
       something combatants can take advantage of. This is made even
       more effective among supernaturals who use this, because with
       things like supernatural regeneration, this can be even more
       effective since supernaturals recover faster. Some combatants
       have become strong enough with this training to gain strong
       enough durability that their body becomes hard to pierce as they
       strengthen their bodies. Most combatants usually train up their
       durability as much as they can so that they are ready to take on
       many forms of threats, and thanks to this, many have to train
       their defense and durability as a result to avoid being killed
       by stronger opponents. Of course, as one might imagine, this
       durability training doesn't prepare for every eventuality, such
       as some stronger enemies can still overpower this training.
       Overall, while many combatants can show that they are strong,
       there are still many out there that can overpower and kill them.
       - Unnatural Combat Talent: Gifted Instinctive and Creative
       Adaptive Reaction: James is a bit of a unique case, in which his
       recruitment by MI-6 happened because of his adaptive combat
       talent. James is a much more adaptive and creative combatant
       than most people are, and can adapt in combat much more easily
       than others. James is a unique case, where he seems to have an
       instinctive and adaptive combat talent, which lets him more
       easily combat his opponents. When in combat, James will often
       find ways to win his fights that others may not think of. While
       he does often use his gadgets these days to take full advantage
       of this adaptive talent, James actually has a great instinct
       when it comes to adapting to opponents. As he fights, he may
       take more hits in the beginning, but as he adapts to an enemy's
       fighting style, he can eventually learn to overcome the combat
       style of his enemies. This style would help him greatly when he
       was trained by MI-6, and even more when he became the leader of
       the Nightstalker supernatural hunter group. This is not just his
       intelligence, but is also his instinctive reactions which allow
       him to react more easily to situations than most would be able
       to. By relying on his instincts as well as experience, James has
       a huge advantage in many combat situations, due to the fact he
       can adapt to almost any kind of fighting style. While James does
       train in combat and keeps himself trained to the peak of
       physical performance, he relies more on creative and adaptive
       combat to confuse his opponents and keep them from predicting
       his combat moves, which works pretty well in his case. The
       reason why he is the head of the Nightstalkers is mostly because
       he is better at this than everyone else around him (at least for
       the most part), and with his experience, he has even more
       ability to adapt more easily since he has been in MI-6 since he
       was young. For the most part, James is a very adaptable
       combatant, and his natural talent for adaptive reaction rivals
       some supernaturals (though James is not quite as intelligent or
       as skilled as some higher level supernaturals). However, while
       James is a great combatant, he is not the best at this skill,
       and some supernaturals can outclass him in adaptive reaction
       with certain skillsets and training. Also, James's insistence on
       not having a specific combat style also hinders him slightly
       (though not as it would others), because doesn't have specific
       combat techniques and relies more on his instinctual reactions.
       - Combatant Training: Supernatural Energy/Power Resistance:
       James is a bit unique, as he has trained his body to resist
       supernatural abilities. It isn't really known how he has done
       so, whether it was by mental training or some form of physical
       training, but James has gained a resistance to powers and
       energies used by supernaturals. For example, elemental powers do
       less damage to James despite him having no real immunities or
       elemental affinities. It is not known if this is something he
       was born with, or something he developed. However, what is known
       is that when combined with the supernatural markings on his body
       to weaken certain supernatural skills (such as vampire and
       werewolf skills thanks to his silver cross marking), he is more
       difficult to damage using supernatural powers. James cannot use
       any supernatural abilities himself, as the only real skills he
       utilizes are natural combat skills, and his assassin wavelength
       skills that he has learned and honed over the years. James also
       having the ability to adapt to enemies combat styles and
       techniques also has allowed him to more easily combat
       supernatural energies as well, which has led to him being
       difficult for many supernaturals to kill through how they would
       normally kill their enemies. Typically, this depends on the
       supernatural and their abilities, as James doesn't have perfect
       resistance to every skill since this is more of a general
       resistance rather than a specific resistance. It should be noted
       though, that while this is a resistance, it is far from being an
       immunity. While some may think that James has an advantage due
       to this, James' advantage is mostly in his combat abilities and
       his unpredictability rather than this resistance. This
       resistance mostly serves as an extra skill that makes James even
       better suited to his job as the head of the Nightstalkers.
       However, while useful, this doesn't protect against certain
       skills, particularly those that higher level beings use. Those
       like archangels and demon lords can probably overpower this
       pretty easily, as well as some other stronger supernatural
       abilities if the energies are strong enough. Since this isn't an
       immunity, James does still take damage from supernatural
       abilities, it's just less than what normal people would take.
       - Combatant Training: Environmental Adaption: James next combat
       talent is environmental adaption. Most who have kept up to this
       point would probably surmise that James' talent is adaptability
       (and they'd be right). This is yet another adaptability skill
       that James has, where he is able to adapt to the environment
       around him. The first thing is that he is able to adapt to the
       temperature around him, where he is able to handle different
       environmental temperatures much more easily than most humans
       would. Whether it's the desert or the arctic, James is able to
       adapt to different temperatures very well, and can handle
       environments that most people wouldn't normally be able to
       handle. The next to thing to mention is that James is very good
       at adapting to environmental situations. For example, if James
       found himself standing on a frozen lake and his steps were
       cracking the ice, he would adapt his steps to move much more
       lightly so that he doesn't crack the ice. James is highly
       adaptable in that he is instinctively able to adapt to things
       that others cannot normally, such as James has been able to
       adapt to being a wave of psychic energy that knocked out others
       due to mental distress (though not without some mental pain).
       James was even captured by a foreign country and tortured for a
       while in which he had to adapt to a life of being tortured until
       he was eventually rescued. James has an unnatural adaptability
       to the environment around him, and will find ways to adapt to
       most situations he may find himself in. This helps him in battle
       as well, as he can adapt his combat to the area around him. For
       example, if he fights indoors, he can try to back his enemies
       against the wall to take advantage of being indoors. While he
       does rely on his gadgets to help him as well when it comes to
       adapting, he has a great creativity and instinct to adapt to the
       environment around him. However, there are limits to this
       adaptability. For example, if he is dropped from a plane, he
       won't be able to grow wings, or if he is fatally wounded, he
       won't suddenly gain supernatural regeneration. For the most
       part, this is just something that he uses to more easily adapt
       to whatever is around him which has grown thanks to his training
       in MI-6.
       - Combat Affinity: Natural Combat Talents: Many combatants are
       born with unique combat talents. Depending on the combatant,
       many can have some form of natural combat talent (usually
       depending on what they are and what skills they are born with).
       This combat talent comes in a variety of forms depending on the
       combatant and what natural talents they are born with. For
       example, there are some who are born with supernatural combat
       adaption where they develop a natural talent for subconsciously
       adapting to supernatural combat. Some users could develop
       natural talent for other things though, such as some who have an
       instinctual combat sense that lets them instinctively recognize
       threats and avoid danger (with such users usually having some
       instinctual dodging ability). Among other natural talents
       include users who may have natural talents for certain weapon
       styles or skillsets. As mentioned, this combat talent is
       different for each combatant, and some may even have multiple
       natural talents (though having more talents may result in less
       of each talent). This isn't just limited to how to fight though,
       as some even gain specific intelligence or reflex based talents
       that might not always apply to combat. Depending on the
       combatant and their talents, this comes in all shapes and sizes,
       making it hard to list each case of this, but the results
       usually blend together and most end up in the same result: Many
       can be naturally talented in combat, and are not to be
       underestimated. While no one is skilled enough to take out every
       single threat out there, many with natural combat talent are
       very skilled warriors one they figure out what their natural
       talent is. Of course, natural talent can only go so far, so it
       is important to note that the users should also train their
       talents and don't just rely on the natural talent. This talent
       can be overcome by some opponents, especially among those that
       have natural talents of their own, or some that have no talent
       can overcome a user's talents if they are skilled enough through
       training or experience. Also, it is possible that some might be
       born without natural talents and can only get stronger through
       intense training to push beyond not having natural talent.
       Typically, this type of combat talent grows stronger more
       quickly when the user is younger, but levels out when the user
       reaches older ages. This means that users usually have more
       growth when they're younger when they're still learning, but
       their growth slows down when they get older and their talent
       comes more from experience at that point. In addition to James's
       instinctual combat, he does also have a natural ability for
       normal combat, which he uses to the fullest to fight enemies as
       best he can. While he has trained in basic combat training, and
       has learned basics of different combat styles to help him learn
       how to utilize his combat, he mostly relies on his natural
       talent and doesn't use a specific style so he remains less
       predictable.
       - Combat Affinity: Trained Combat Talents: Many combatants are
       not just naturally talented, as mentioned before, as magic users
       can also train their talents. Whether a user has natural talent
       or not, it is usually important for any combatant to build up
       their trained talent as well. There is something to be said for
       experience in combat helping a warrior grow, and there is almost
       no case where this is any different. Through training and
       experience, combatants can build up their combat from the ground
       up, to the point that many users will train for years to build
       up their combat skills. Just like the natural combat talents,
       this talent comes in a variety of forms, but the result is the
       same: It is important for a combatant to train their combat to
       the best of their ability, and train to gain the most of their
       combat. Through training and experience, combatants can learn
       different things about combat. Among some of the more common
       trained combat talents are those that learn to adapt to
       opponents through experience, such as those that were
       experienced with fighting specific threats may tailor their
       combat to fight those threats. And some combatants may even
       learn to counter other opponents abilities through things like
       strategic thinking or by utilizing certain combat abilities in
       response to certain abilities in order to counter them. As time
       goes on, combatants train themselves to use this more and more
       easily, where they may even use this combat talent without
       thinking. The more experience one gets, the better the talent
       will become, no matter what trained combat talent the combatant
       develops over the years and no matter how much or how little
       natural talent the combatant has. Usually, the most common one
       is learning to adapt to combat styles as a combatant learns
       about more combat styles, or learning to adapt to certain combat
       styles by studying how others fight. As one might imagine
       though, this is something that also only goes so far depending
       on user and their dedication to training. This kind of combat
       talent starts out slow, but as the user trains, they gain more
       ability to learn as time goes on. Of course, all combat talents
       can be countered by stronger combat talents, or by opponents
       that might have special training to counter combat talents
       (usually through combat talents of their own). Typically, this
       is a combat talent that starts out small, but grows over time,
       in which this talent usually becomes stronger as a combatant
       gets older and more experienced. This typically gets stronger as
       the ability to adapt lessens as a combatant gets older, meaning
       that older combatants rely more on experience and this trained
       talent than on natural talent. While it may seem like James
       doesn't have a trained combat talent since he relies on
       instinct, James actually does train his body in combat. While
       partially to maintain his peak physical condition, James
       continues to train his body also so that he can train his
       adaptability and instincts to their fullest. By training himself
       and using his experience, James is a very skilled combatant,
       even though many would dismiss him as not being a strong
       combatant due to the fact he doesn't have a specific fighting
       style.
       - Combatant Enhanced Mind: Trained Enhanced Intelligence:
       There's an old saying that sometimes to train the body, you have
       to train the mind. When it comes to combatants, this is
       something that they instinctively often have to do to train
       themselves to their peak physical condition. When a person
       reaches their peak physical condition, they will also usually
       train their minds in different ways depending on the person and
       what they want to do. The first step is training one's
       intelligence, in which combatants know that just because they're
       about fighting, doesn't mean they should be stupid in the
       process. Combatants usually train their intellect almost as much
       as their bodies, and use their intellect depending on what they
       want to do. For example, some combatants will start studying
       different subjects. Whether it's someone wanting to learn how
       elements work so they can learn to counter elemental powers, or
       people learning about technology to learn more about how to use
       tech, there are many ways that combatants utilize intelligence
       in combat (much more than most would think). Combatants also
       will often utilize this for enhanced intelligence when it comes
       to strategical thinking, as combatants can use strategical
       thinking in fights more easily than using random knowledge that
       may or may not be useful in battle. And through physical
       training, most combatants gain a higher IQ by maximizing their
       body's abilities, in which the brain is able to operate more
       effectively if the body is in peak condition and able to
       maintain the brain more easily. It is known that those who are
       more physically active have an easier time concentrating and
       learning, and this is something that can help combatants a lot.
       While not all combatants have supernatural level IQs, even
       normal combatants gain some enhanced intelligence. What the
       person does with this intelligence depends on the individual, so
       there are many ways this could be shown in combatants. Some may
       know how to counter abilities through studying them, some may
       learn about the world and gain knowledge of the world, or some
       may even simply just use their enhanced intelligence for
       enhanced strategical thinking. However, depending on the person,
       not everyone gains super high intelligence, and there is usually
       a limit to what most people can learn. This doesn't take into
       account people's affinities (where some people have affinities
       for certain types of knowledge over others), so it is hard to
       quantify everyone's intelligence and tell them how to use it
       best. This also means that not everyone is going to have great
       intelligence in every subject. James is a very smart person, not
       only being creative and strategic, but he also is very
       knowledgeable as he does a lot of studying in his spare time.
       While nowhere near as smart as some, his wide range of knowledge
       on subjects and languages makes him a great MI-6 agent since he
       has a pretty wide range of adaptability in the field thanks to
       his intelligence.
       - Combatant Enhanced Mind: Trained Enhanced Reflexes: For
       combatants, reflexes are a very big deal that they must train,
       as without reflexes, they cannot survive battles. Part of this
       training involves the combatant training their bodies and the
       responses of their bodies. By doing this, they can train their
       reflexes during their combat training which is the most
       effective way to train their reflexes. In doing this, combatants
       will train their minds ability to react, and as they get more
       experience and training, this reflex training becomes more
       instinctual to the point that master level combatants can
       instinctively react to many forms of attacks without needing to
       consciously think about it. For the most part, repetition and
       keeping responses consistent is usually the best way to train
       one's reflexes (for example, one cannot train themselves to
       throw people who grab their shoulder and then just turn off that
       reaction when a friend grabs their shoulder without trying to
       untrain their reflexes). Thankfully, the mind's reflexes will
       often grow with the combatant's physical abilities as they train
       and fight, and they will often gain greater reflexes with more
       training and experience. However, even with minimal experience,
       those that train heavily to enhance their reflexes can gain
       better reflexes depending on their training, and some combat
       styles may rely more on this than others. For example, there are
       instinctive combat styles that focus more on instinctual
       movement, in which this particular training is not only
       necessary, but needed to master in order to use the training
       properly. As mentioned, reflexes are a necessity for battle, so
       combatants must train them to the best of their ability. To an
       extent, meditation and image training can also work for training
       the mind, by helping the body focus on whatever the combatant
       tries to focus on. This is necessary, as some fighters may learn
       to move faster than their reflexes and senses can follow, which
       might make them dangerous to themselves if they cannot keep up
       with their own movements. This training also depends on the
       person, and how skilled they get. When handling reflexes, it is
       not just training, but experience that also determines how well
       one's reflexes are. It is easy to train, but impossible to
       master reflexive reactions, due to the fact that the changes in
       the world, the body and the mind are always requiring the
       combatant to adapt and train their reflexes in addition to their
       bodies. James has excellent reflexes, and is very good at
       combat. With his combat training as well as his natural combat
       talents, James has excellent reflexes that make him better than
       most humans.
       - Combatant Enhanced Mind: Trained Enhanced Memory: This is
       another thing that most combatants train without really thinking
       about it. One of the best ways to train up one's memory is to be
       physically active, as increased blood flow to the brain is
       usually a good way to increase one's memories. And as the
       combatants train their minds, they can train their memory as
       well. It is actually much harder to train one's memory than
       training one's intelligence or reflexes, since far less of one's
       memory ability is within their physical control. However, those
       that do train their memory, usually start by training their
       bodies to their peak capacity. The first step to training memory
       is to maintain the body, in which the body will be able to use
       the mind's max abilities. For the most part, training the body
       does also train the memory, but this is more of a passive
       training than a true physical training. And while it may not
       seem likely, research has also shown that meditation also
       improves memory as well. Combatants usually train their memory
       just like the rest of their minds, by finding ways to train that
       specific part of them. Often, repetition is good way to improve
       memory, as the more one repeats something, the more likely one
       will be to remember it. Again though, most of memory training is
       passive training and just maintaining the body. Depending on the
       creature, some have different memories than others. This doesn't
       include things like photographic and eidetic memories, as those
       are unique aspects that aren't something you can just learn.
       Combatants can train the mind though, and those that do keep
       their bodies in peak condition often find their memory improves
       as well (though not nearly as much as reflexes and intelligence
       does through training). For the most part though, aside from
       self-care and some mental training through repetition and
       meditation, memory is something that one can't easily train up
       through conscious effort alone. As such, while combatants have
       enhanced memory, some may not have memory as good as they might
       want. For the most part, memory is difficult to train, so some
       may see an increase, while others may not. It mostly depends
       partially on genetics and partially on maintaining the body in
       peak condition. For James, he has pretty good memory, and has
       very good retention for when it comes to remembering
       information. As a result, James has often studied and learned a
       lot of things such as multiple languages and learning a lot
       about many different subjects. James's memory is quite good, and
       with his combat training, his memory isn't really all that
       different from what it was before his combat training.
       - Human Combatant Extended Life: When it comes to combatants,
       those that survive their battles without too much injuries can
       live extended lives. Combatants will often train themselves to
       the peak of efficiency of whatever race they are (different
       races have different lifespans). While supernaturals with
       regenerative abilities or certain races that are meant to not
       age past a certain point can live a very long time, most don't
       think about how combat training helps even those without
       physical training to live longer lives. By training the body,
       there are those that can live extended lives if they keep
       themselves in peak physical ability for as long as they can. For
       example, most don't usually think about it, but there are people
       that are 90 years old and can still do Olympic events better
       than people half their age. By staying physically active, not
       only is it healthier for the body, but those in peak condition
       for longer will often avoid many cases of death more easily (for
       example, those in peak condition have a harder time getting sick
       than those in poor condition). And because combatants train to
       their peaks (usually), they will often have longer lifespans
       than those that do not train themselves. By training to the peak
       of their abilities, the body will have an easier time recovering
       by adapting to the constant physical exertion (to an extent),
       and this will lead to those who train their bodies to being able
       to keep their bodies in good physical condition for longer. Of
       course, while this doesn't completely negate the possibility of
       death by sickness, it does highly reduce the possibility. Keep
       in mind that this is mostly for normal humans, as supernatural
       extended lives are a different thing entirely. This is more
       about those that don't have skills like supernatural
       regeneration or other skills or modifications through tech or
       genetic modification to give them longer lives. For the most
       part, it is believed the higher end of the lifespan of humans is
       about 120 years, and it is not really known if some humans could
       live longer. When factoring in extended life, the type of
       creature is very important, and the abilities they possess. And
       of course, as mentioned, this doesn't discount certain things
       that may kill people before they have lived out their lives,
       such as sickness or just being murdered by an enemy. People who
       fight others, or hunt supernaturals, or do things that put their
       lives at risk usually rarely ever live to old age so it is
       actually more likely combatants won't reach their full lifespan.
       - MI-6 Training: Multi-Linguists/Language Learning: Depending on
       the person, there are many that travel and must learn another
       language for one reason or another. There are a variety of
       reasons for this, such as supernatural hunters having to travel
       to hunt down supernaturals, or some humans having to travel
       because of jobs, or some that just have to learn to interact
       with others who may speak different languages. Some also may use
       written languages for other things, such as study texts or older
       things that may require learning certain written languages. No
       matter the reason, there are many humans or non-supernaturals
       that learn different languages other than their default
       language. There are a few ways to learn languages, depending on
       the individual. The first is that one can learn a language tree,
       where some language trees correspond more easily to each other
       (for example, Spanish and Portuguese are in the same language
       tree, and have a very similar language). This can be easier to
       some since it is easier to learn a language, but some find it
       difficult when so many parts of the language are too similar.
       Another method is used among those that have learned multiple
       languages, where they will pick up languages by listening to
       others speaking it, such as one may listen to a language and
       learn what the words mean as a means to understand the language.
       Of course, the third is perhaps the more obvious one where one
       can read and study to learn a language just like other people do
       (which can come more easily to some that have enhanced
       intelligence). This can be used to learn a number of languages,
       and most have to learn multiple languages as a means to
       communicate with others as their lives go on. There are plenty
       of languages out there, with the main ones used in the world
       often being well known languages like English, French, Spanish,
       and some other languages like Chinese, Japanese, Russian and
       Portuguese. This mostly depends on the individual and the
       languages they need to learn. Depending on what they learn, some
       languages are more useful than others. For example, the only
       reason to learn dead languages (languages that aren't spoken
       anymore and have no new words being added) is to study ancient
       texts. This depends on the individual and what they want or need
       to learn, and depends on their intelligence on what they can
       retain. In MI-6, many agents travel to other countries, and many
       must learn different kinds of languages, so each agent usually
       has some number of languages they've learned.
       - Combatant Training Enhanced Normal Senses: As a result of
       combatants training their body into peak condition, combatants
       learn to focus and enhance their senses. Depending on the
       combatant, some may have supernatural senses depending on their
       abilities, but even normal human combatants can gain enhanced
       senses. Through physical training and being in their peak
       condition, combatants can learn not only to use their senses to
       the max, but many can also learn through things like meditation
       to learn how to focus their senses more easily. In doing so,
       they are able to focus their senses in a way that lets them use
       further enhanced senses. For example, in a way similar to how
       someone who squints can focus their sight, combatants can learn
       to focus their senses through mental and physical training to
       get the most out of their senses. Every combatant has a
       different balance of senses, so trying to predict the enhanced
       senses is difficult since it is different for each person.
       However, all combatants can learn to enhance their senses to
       some degree through honing their physical and mental states.
       While those like human combatants won't gain highly enhanced
       senses akin to supernaturals, their senses do go beyond those of
       normal human ability, such as a combatant with enhanced hearing
       might be able hear at further distances than normal people, or
       they might have better vision and adaptability in their vision
       than others (such as adapting to dark/light transitions more
       easily). As mentioned though, most combatants won't gain
       supernatural senses through combat training again (but will if
       they are a supernatural creature), so their senses won't get to
       a high enough level that they can match supernatural senses (at
       least, under normal circumstances). However, the one thing that
       human level combatants don't have to worry about is that with
       lesser enhanced senses than supernaturals, they are at far less
       risk of having their senses overwhelmed since their senses
       aren't as strong. However, there is still a risk, just as there
       is a risk with anyone to having their senses overwhelmed. There
       is also a limit to how strong normal human senses can become,
       and this is usually also limited by the person's genetics
       (meaning physically they may have weaker or stronger senses
       depending on the person). And depending on the person, each
       person's balance of senses is different, so that is another
       thing that must be taken into account as well (meaning that
       overwhelming senses make work differently depending on the
       person).
       - Peak Combat Training: Enhanced Psychological State Training:
       Those that train in combat not only have to train their bodies,
       but they have to train their minds as well. Those with mental
       training in combat learn to train their minds, with the first
       step to training their psychological state. Depending on the
       person and what race they are, this is something that is more
       necessary than others. While many supernaturals may not be as
       trained as a race like the Darkfires or Hazeldines, it is
       important for almost all combatants to train their psychological
       states. By training their psychological states, they can keep
       their mental states firm and they can keep themselves from
       diving to far from whatever they train themselves to be. For
       example, those that want to remain a calm and collected fighter
       will often focus on calming techniques or other meditation
       training to train their minds so that their minds don't easily
       suffer things like fear or anger. Others can also do things like
       train their minds to certain emotional states, such as how those
       that rely on anger and hatred may train themselves to maintain a
       certain level of anger or hatred so they can maintain their
       level of emotion. This is a skill most combatants must learn,
       and they can learn to utilize this in different ways depending
       on the state they want to attain. For the most part, this is
       designed to allow combatants to more easily keep their composure
       when under extreme stress, and this training helps them to be
       less likely to fall into a psychological state that they may not
       want to fall into. By training their psychological states,
       normal combatants strengthen their mind and are able to maintain
       their minds in their desired psychological states. However,
       those supernaturals that train their minds may have more purpose
       to do so, as some supernaturals have to train their minds in
       order to control their supernatural abilities (as most
       supernatural abilities may require some form of emotional state
       and may react to the emotional state used). For the most part,
       this is just a basic training, and is not able to always keep
       the user from falling into unfavorable states, and depending on
       the user, some may not have strong enough training to resist
       certain psychological conditions depending on their situation.
       - Peak Combat Training: Mental Conditioning/Combatant Will
       Training: This is the second part of a combatant's mental
       training. This part of mental training is specifically tuned to
       training a mind to resist difficult conditions, where combatants
       will try to train themselves to handle mental strain during
       specific situations. Specifically, some may learn to strengthen
       their will to resist things like psychic abilities, certain
       supernatural abilities that effect emotions, or other things
       that may cause immense stress on the mind. People who train in
       this often learn to resist certain conditions through physical
       training, and use this alongside their psychological state
       training to push their minds to resist unfavorable conditions as
       much as they can. This training is made most effective when a
       user can train in hard mental conditions, such as if they can
       train with a supernatural who can influence the mind. Another
       popular method for those that cannot train with supernaturals is
       to train in meditation while trying to avoid a particular
       hazard. For example, some may balance on difficult objects while
       meditating (with extreme training including things like
       meditating while on a spike), or some may train their minds in
       tough conditions such as living in a dangerous area and learning
       to focus while also focusing on their survival. This is a
       training that can be done a number of ways, and is a passive
       skill that any combatant can learn to some extent. Some of the
       most advanced trained combatants or supernatural trained users
       of this may even be able to shut down certain aspects of their
       mind at will, where some can learn to do things like shut down
       their sense of pain through focus. This is another ability that
       depends on one's training, with supernaturals often having
       better training at this than humans (though humans can still
       learn this just as well if they train hard enough). Typically,
       this is something that can be overcome by stronger mental
       abilities, where some can use things like stronger psychic
       abilities or stronger emotional influences to try and influence
       the mind of the combatant. This is not a perfect training, and
       may not resist every unfavorable condition. This usually depends
       on the combatant and their training. James has suffered extreme
       conditions, in which he had to learn to control himself under
       being tortured for years back when he was captured by a foreign
       country (before he was rescued).
       - Peak Combat Training and Supernatural Enhanced Physical
       Abilities: Combatants, whether supernatural or human, usually
       train their abilities to their peak as best they can (if they
       don't train then they wouldn't have combat training at all). For
       the most part, the specific training depends on the person,
       whether it depends on their combat training, their status as a
       human or supernatural, or even on just their physical abilities.
       As one might guess, this is different depending on the user, as
       everyone is built differently, and different things like
       different races have different physical abilities. Combatants
       often have specific trained abilities depending on their
       physiology and abilities, in which they may focus on specific
       stat training, or they may have a general stat training to
       enhance all their stats. Because of this, it is hard to quantify
       every combatant's physical and/or supernatural enhancements.
       However, there are usually two levels of enhanced stats. The
       first is that users gain special training towards certain stats,
       which lets them specialize in a few stats to train those stats
       to levels beyond normal supernaturals. The other method is that
       one can train in a more general sense and train up all of their
       stats for a more even stat boost. There are advantages and
       disadvantages to both methods. The specialized stats allow for
       much higher stats than other supernaturals depending on the
       level of specialization, but the downside is that other stats
       will often suffer as a result (IE a speed and agility based
       training will often mean strength may not be as well trained and
       won't be as enhanced). For those that do the general training,
       this offers are more even stat increase, but the stats aren't as
       increased as those with specialized training. Those with
       specialized training tend to focus more on their strengths, and
       often have to leave out their weaker stats and find other ways
       around them. However, those with generalized training often are
       much more balanced and have a much easier time balancing all of
       their stats in combat. Most combatants will often choose one of
       these two methods to train, where they will train depending on
       their own preferences. This makes each combatant unique in how
       they are attuned to combat. Of course, as one might expect,
       combatants may still be overcome by those with stronger stats,
       or some with experience may also overwhelm the combatant's
       physical abilities (as there are some things to be said for
       experience giving someone better ability to counter enemies than
       just raw training). Opponents experience, training, and
       abilities should all be taken into account when it comes to
       whether or not they may be able to overtake a combatant's own
       training.
       Transformations:
       - None
       Supernatural Hunter and Human Weaknesses:
       - What are you again?: Every supernatural hunter still has the
       same weaknesses of whatever race they are. Supernatural hunter
       training really doesn't grant much in the ways of changing what
       someone is. The only way that people can change what they are is
       if a supernatural hunter ends up becoming a supernatural
       themselves somehow. For example, most supernatural hunters are
       human, and the ones that are human still have human weaknesses.
       For example, humans can be killed just as easily as they
       normally would be able to. Even humans in peak condition are not
       immortal, and can be killed. Supernaturals also still have their
       own specific weaknesses. There are a few weaknesses many
       creatures typically have that one can test if they are not sure
       of what someone is. The first is the head. Most creatures will
       die if you cut of their heads, with the only known exceptions
       being creatures like angels and demons. Another think to test is
       the heart, which can be a vital point for many types of
       creatures. Of course, this only applies to those with an anatomy
       similar to humans, so alien creatures may have different anatomy
       with either hearts being in different places or having multiple
       hearts, or creatures like dark spirits without hearts may not
       have hearts to attack. This mostly depends on the person, and
       any supernatural hunter is able to be killed by superior
       opponents. No matter how great a combatant is, they can always
       lose out to enemies and be killed by superior opponents. Another
       thing to note is that many supernatural hunters may also be more
       vulnerable to poisons and mental attacks, depending on the
       supernatural hunter. Again, most supernatural hunters are
       usually human, but there are supernaturals that become hunters
       as well. For the most part, while some are easy to figure out
       (such as normal humans are usually easier to figure out how to
       kill) but some other types of creatures may not be so easy to
       figure out (such as supernaturals who become hunters may not be
       as easy to read). In the end, it just comes down to if the
       opponent understands who and what they're fighting. James is a
       human and can be killed just like any other human. Unlike some,
       there's no special abilities, no cybernetics, and no special
       super soldier stuff. James is just a normal human trained to his
       peak condition with some unique combat talents. Other than that,
       James is as mortal as they come.
       - New to this? Well, you might die before long anyway: When it
       comes to supernatural hunting, experience is the best teacher.
       In order to learn how to fight, one has to actually fight.
       Training is fine, and every supernatural hunter should be
       trained, but if they don't gain experience they won't last long.
       The problem is that gaining experience is very difficult in the
       path of supernatural hunting. One often needs experience to
       survive, so people new to supernatural hunting usually may or
       may not last long depending on their skill in the field. There
       is a cycle where supernatural hunters need experience to fight
       supernaturals, but in order to get experience they have to fight
       supernaturals. It is a bit of a paradox and makes it very hard
       to train supernatural hunters, especially when it comes to
       sending them into supernatural hunts. The only real way around
       this is to pair inexperienced hunters with experienced hunters
       and the experienced hunters step in when the situation gets too
       dangerous for the inexperienced hunter. However, this isn't
       always effective, as inexperienced hunters have actually also
       gotten experienced hunters killed when they make mistakes or
       freeze up during a battle. For the most part, it is very
       difficult to gain experience as a supernatural hunter, as every
       supernatural hunt risks the hunter's life, and each hunt usually
       proves very difficult depending on the supernatural hunter.
       While some may be naturally gifted, or some may be supernaturals
       working as supernatural hunters, it is actually more common that
       many supernatural hunters don't last long before being killed by
       supernatural. Supernatural hunters gaining experience is usually
       only if they survive long enough, and can plan and prepare well
       enough to fight supernaturals. Supernatural hunting is not easy,
       and can easily end with the death of the supernatural hunter.
       Not even experienced supernatural hunters are always able to win
       in every situation. This means that no matter one's experience,
       they will always need more experience to keep up with their
       supernatural hunting. James doesn't have a problem with
       experience, as he has been fighting and killing enemies longer
       than people think. James has fought both humans and
       supernaturals, and come out on top. However, James' experience
       is limited because he is human and hasn't been around for a very
       long time like some supernaturals have, which does limit his
       experience somewhat.
       - All alone, Eh? Sucks to be you: When it comes to supernatural
       hunting, it is usually best to travel in groups. Because one
       person can make mistakes, it is more likely for someone alone to
       get killed than if they were with a group. While traveling alone
       does remove the risk of being betrayed by others, traveling
       alone is not always the best option. Those that travel alone
       have far less chance of survival, due to the fact that one
       person cannot plan for every contingency. One reason groups work
       better is because each person can back up the other, and with
       supernaturals, fighting them as a group often is a good way to
       overwhelm them rather than one person trying to face one, one on
       one. While it is possible, and some supernaturals who work as
       supernatural hunters do that, facing supernaturals one on one is
       usually hard for any supernatural hunter who isn't some kind of
       supernatural creature or experienced enough to take on groups of
       supernaturals. However, traveling in groups isn't always the
       answer either. Because groups can be infiltrated by enemies, it
       is possible for groups of people to be broken apart by people
       who would betray the group, and there are always some people who
       may turn against the group, willing or not. For the most part,
       those that work alone are able to avoid these kinds of
       situations, especially among those that have a tendency to get
       betrayed more easily. Another risk of those that work in groups
       is that those in the group may get lazy if they don't do enough
       to fight the supernaturals. For example, if a group has one
       person who never helps, that person may not ever get any better
       at fighting supernaturals. For the most part, organizing one's
       supernatural hunting is important, as well as decided whether or
       not they want to work with others. There are disadvantages and
       advantages to working alone, and also the same can be said about
       working in groups. As such, supernatural hunters need to be
       aware of these risks, as supernaturals will take advantage of
       any disadvantages they can in order to kill hunters in order to
       save their own lives.
       - Knowledge is power... Hope you don't get caught lacking: When
       it comes to supernatural hunting, knowing as much as one can
       about supernaturals is one of the few things that will save
       their lives. It is not enough for one to just go out with a holy
       weapon and try to cut down supernaturals like some kind of
       Castlevania game protagonist. Those that do try to go out with
       little to no preparation usually don't last very long as
       supernatural hunters. For the most part, preparation and
       learning are the only way to beat supernaturals. And while there
       is plenty of lore and things that can be learned that can save a
       supernatural hunter out on the hunt, not everything can be
       learned by every supernatural hunter. No one can know everything
       about every creature, which is usually why some supernatural
       hunters tend to specialize in specific types of creatures. For
       example, vampire hunters learn about vampires specifically and
       hunt mostly vampires. There are advantages to specializing in
       specific creatures, but there are also disadvantages. While it
       is possible to learn far more about specific types of creatures
       if one specializes in a creature, it also means that one is far
       less prepared if they end up running into a different kind of
       creature than the one they were expecting (for example, trying
       to track down a werewolf and finding a demon prove dangerous to
       the supernatural hunter). For the most part, the knowledge that
       supernatural hunters can get can save their lives, and one has
       no idea when something they learn may come in handy. For the
       most part, this comes down to the supernatural hunter, and if
       their knowledge is not up to the task, they may struggle against
       creatures they are not prepared for. However, those that study a
       much broader region may be more prepared for other creatures,
       but may not be as prepared as those who specialize in specific
       kinds of creatures. Depending on the supernatural hunter, every
       supernatural hunter has to prepare in their own way, so each one
       usually is different in that regard. Many have different levels
       of knowledge, and the more knowledge they have, the more likely
       they are to be able to come up with ways to beat supernaturals
       in combat or find ways to counter them. However, if their
       knowledge is lacking, they are far less likely to survive. And
       no one can predict every single situation they will run into.
       - Not what you expected, eh?: As mentioned before, supernatural
       hunters are usually prepared for their battles. Many
       supernatural hunters usually try to prepare as much as possible
       before going into battles, and usually try to equip themselves
       depending on what they're planning to fight. Preparation is a
       key method of winning against supernaturals. While it is not as
       necessary with supernaturals who become supernatural hunters,
       humans almost always have to prepare. As mentioned, there are
       different methods of studying supernaturals and learning how to
       fight and kill them (in that one can specialize in one type, or
       one can learn a more general knowledge of supernaturals).
       However, a danger to all supernatural hunters is if they expect
       to face a specific supernatural and then find they are fighting
       something they weren't prepared for. This is a problem very
       dangerous to those that specialize in specific types of
       supernaturals, in that they may be completely unprepared for
       finding a supernatural other than the type they specialize in.
       However, don't think this is only a problem for those that
       specialize, because even those that have a general knowledge of
       all supernaturals can be thrown off by a supernatural creature
       they're hunting not being what they expected. For example, if
       one were to expect a vampire and then suddenly find themselves
       face to face with a werepyre, they may not be as prepared to
       face a werepyre as they would a vampire. For the most part, if
       supernatural hunters get it wrong what creature they are facing,
       it can be a very dangerous situation for them. Depending on the
       level of mistake (which may or may not be the supernatural
       hunter's fault depending on the situation), encountering a
       different kind of supernatural can often lead to a supernatural
       hunter getting killed if they aren't prepared enough to take on
       a supernatural. For example, if one tries to face down what they
       think is a demon, only to find it's a werewolf, a supernatural
       hunter's demon traps they set up in preparation would end up
       being completely useless. In these cases, the only way for the
       supernatural hunter to save their own lives is to either have
       backup, be well enough equipped that they have weapons to take
       on whatever they end up really fighting, or retreating and
       coming back with more preparation.
       - If they can see through your tricks, you're probably going to
       die: Supernaturals are getting smarter and smarter. While it is
       very necessary to be prepared against supernatural hunters,
       supernaturals are also preparing for when they face hunters.
       Almost any supernatural is going to prepare in some way for
       facing hunters. As such, this means that supernatural hunters
       have to be ready and learn how to counter supernatural traps.
       These days, supernaturals are learning more and more of the
       supernatural hunter tricks that are used to track them down and
       kill them, and developing ways to counter those methods. As
       such, supernatural hunters must also evolve and continue finding
       new ways to take out supernaturals as a result. The battle to
       constantly evolve strategies is a necessary part of supernatural
       hunting, as supernaturals are also evolving. Some supernaturals
       have even gone so far as to be trained as supernatural hunters
       themselves, learning the tricks of the trade directly so they
       can learn to counter supernatural hunters. When it comes to
       supernatural hunting, creativity is the only way that
       supernatural hunters can come up with new ways to counter
       supernaturals as they learn more tricks of the trade. Only by
       creatively coming up with new ways to counter supernaturals will
       supernatural hunters succeed in taking out supernaturals, since
       both sides are constantly seeking to one-up the other. If a
       supernatural hunter cannot adapt and try new strategies, the
       chances are that they are not going to last very long. Smarter
       supernaturals are even often traveling in groups to just
       straight up overpower hunters, which makes them even harder to
       hunt. For the most part, preparation is still the key to beating
       supernaturals, but overall, one must also be creative and
       adaptive to their situations, as supernatural hunters will
       eventually find supernaturals who know how supernatural hunters
       act and how they track supernaturals. Once supernaturals have
       figured that out, many can even ambush and kill supernatural
       hunters if they predict the supernatural hunter's methods.
       - Why don't you die when you're killed?!: There are some
       creatures in the multiverse that no amount of preparation is
       going to help against. While it is possible to take out most
       normal creatures with enough preparation and experience, there
       are some creatures that just defy the natural laws. For example,
       primordial creatures are often much more difficult to kill than
       normal creatures, as many have some form of immortality that
       makes them near impossible to kill. For example, the deities of
       the Shadow Realm like Xeles, Toranoraos, Death and Phantom are
       pretty much impossible to kill, as is the deity of the Spirit
       Realm, Orion. Depending on the creature, there are some that
       supernatural hunters must stay away from, because no amount of
       preparation will not stop them. There are also other primordial
       creatures who cannot be killed except under specific conditions,
       such as the daemons. While it may be possible to temporarily
       trap certain creatures with the right preparation, some cannot
       be killed by normal means. Among some other creatures that
       cannot be killed by normal means include creatures like the
       The'Galin, who outright don't obey the natural laws, and they
       are not creatures of life or death. Another thing to note are
       creatures of Malice and Saskia's realm of the Void. Many of
       these creatures go back to the void when they die, and some can
       be summoned again to the world of the living depending on the
       creature (meaning they don't truly die). Dark spirits are
       another creature to be aware of, as dark spirits are very
       difficult to kill. Dark spirits often require special
       supernatural hunting techniques to take out, or special
       abilities to attack the spiritual in order to stop them. While
       dark spirits are easier to take out than some higher level
       creatures since they can be overcome with the right preparation,
       they are still very a very difficult creature to account for,
       especially since there are many dark spirits that replicate the
       abilities of other supernaturals. For example, if a supernatural
       hunter goes after a demon succubus only to find it is a dark
       spirit succubus, their attempts to destroy it with anti-demon
       means would not work. In the end, there are creatures in the
       world that supernatural hunters have to just walk away from and
       accept that they cannot win or kill them, and the best they can
       do is delay them or inconvenience them at best.
       Assassin Wavelength Weaknesses:
       - Hard to learn, harder to master: Whether it's as an assassin,
       swordsman, or martial artist, wavelength skills are very
       difficult to learn. When it comes to this kind of skill,
       experience is what helps someone learn it, not just training and
       combat talent. While combat talent can make it a little easier
       to learn this skill, it is something that cannot just be copied
       or learned instantly by even the strongest of combat talents
       (with a few exceptions). In order to learn how to use this,
       users must learn how to tune their focus to these wavelengths.
       Most who do learn this usually learn this through near death
       experiences, or other extreme situational moments where their
       senses might be hypertuned. However, learning to tune one's
       senses is only the first step. This particular skill can take
       years of training to learn to use effectively, and even longer
       to fully master. This is a particular skillset that is very
       difficult to fully master, due to the fact that the only way to
       master it is with experience. While training on how to tune
       one's senses more effectively and instinctively learn how to
       access these wavelengths can help tremendously, mastering the
       wavelength skills is far more difficult. The only way to fully
       master this is to use it and continue to develop it through
       experience. Few people ever truly master this skill, and even
       among the higher level opponents, there may still be abilities
       yet to be discovered with these wavelength skills. For example,
       some wavelength skillsets use different abilities, even though
       they are using the same power but for different purposes. In the
       end, this skillset is something that is only available to those
       with experience in the particular area that they use this for
       (IE, swordsman with experience can learn swordsman wavelength,
       but are highly unlikely to learn martial arts wavelength or the
       assassin's wavelength skillsets without also being a martial
       artist or assassin specifically). This is one of the downsides
       to this skillset, as combat talents don't take people that far
       when learning these skills. Wavelengths are only as skilled as
       their users, so depending on the user, some may not be able to
       use this as effectively as others (usually depending on their
       level of experience).
       - What is a wavelength? A miserable little pile of waves:  When
       it comes to the wavelength skills, all of the wavelength skills
       have something in common, while different types of people use
       them for different purposes, they are all essentially different
       ways of using the same thing. No matter the wavelength, all of
       them can be countered if one knows the secret behind
       wavelengths. When it comes to wavelengths, they are essentially
       waves that are emitted from others and even from objects. If one
       wants to counter these wavelengths, the best way to do so is
       with a counter wave. The biggest example is that those with
       their own wavelength skills can counter other opponent's
       wavelength skills if they know how the skills work, even if
       they're not using the same skill-set (IE a swordsman wavelength
       user could counter a martial arts wavelength user). However,
       other wavelength users are not the only way to counter this.
       Anything one can do in order to counter a wave can be used if
       one understands how waves work. In order to counter a wave, you
       simply need another wave that counteracts the wave. This can be
       done by generating waves through other sources, such as devices
       that can generate waves, or other abilities like wind
       manipulation that can generate waves through things like sound
       or lightning that can generate electromagnetic waves. If one
       interrupts the flow of waves, it can interrupt the flow of the
       wavelength's abilities as well if done correctly. However, the
       only real problem with this is that those that want to counter
       this have to also be able to identify the wavelengths that are
       being used for the wavelength abilities, and then create a
       counter wave based on that (which is not as easy as it sounds).
       While it is possible for almost anyone with enough preparation
       (as tech can be used if one doesn't have unique skills to
       generate waves), generating just waves is not enough. The waves
       have to be specifically tuned to counter the wavelengths of the
       wavelength powers, which means that the user must identify the
       wavelengths of the wavelength power in order to counter it with
       waves. However, smart enough people are able to figure out ways
       to counter this, and while it isn't the easiest thing, plenty of
       smart opponents can figure it out with a little creativity and
       preparation.
       - Welp... Guess not everyone can be a weak-willed jerk:
       Depending on the wavelengths used, some skills are designed to
       do different things. However, those that affect the mental state
       (such as some wavelengths have skills that increase the
       murderous aura of someone to intimidate them) are able to be
       resisted against if one has a strong enough will. In order to
       overcome wavelength abilities that have mental effects, one just
       has to focus their will and use their own mental strength to
       overcome the skill. While certain skillsets like special mental
       state training can be used to more easily counter the mental
       state effects, anyone with strong enough wills can overcome this
       if they have a stronger mental will than the effects of the
       wavelength. By overpowering the wavelength, one can essentially
       overcome the effects that are exerted. There are also easier
       ways than just having to use willpower, which are done through
       using special skills. For example, those with psychic training
       that can properly use mental shielding can also override the
       mental effects with proper psychic protection, which is designed
       to protect the mind from these types of powers. Another thing
       that is used to defend against the mental effects of the
       wavelengths is those with special mental training to resist
       mental effects, such as iron willpower or the Darkfire's
       Disciplined Mind training. These types of trainings can also
       counter the mental effects to a large degree, if the person's
       will is stronger than the wavelength's mental effects. Depending
       on the skills and mental strength of the person trying to resist
       the mental effects of wavelength abilities, there are other ways
       if one can find ways to boost their mental strength, such as
       using cybernetics to monitor and control the mind's reactions
       (such as how a cybernetic treatment known as nanomachines can
       regulate the brain chemistry if anything abnormal effects it).
       There are ways that just about anyone can use to overcome it, if
       they understand the mental nature of how the wavelength skills
       are affecting them. For the most part, it all comes down to
       willpower and the strength of the mind.
       Personality: James is a very confident, and very charismatic
       person. This is usually the first thing people notice about
       James. He is the type of person that seems to always have
       something witty to say in almost every situation. James is also
       a very level-headed person, not usually one to lose his cool in
       dangerous situations. For the most part, James is also a very
       knowledgeable and experienced person, having traveled the world
       and fought all kinds of enemies both human and supernatural
       thanks to his time with MI-6. Another thing to note about James
       is that he is someone who tends to be a bit of a womanizer at
       times, and tends to enjoy flirting with beautiful women (and
       will even flirt with dangerous women who could probably kill
       him. Overall, James is usually a very well-rounded individual.
       While he is very easy to talk to, he is a bit difficult to get
       to open up, as he usually keeps things professional with most
       people. After an incident with a former MI-6 agent former friend
       who turned out to be a terrorist, James is not as trusting as he
       used to be, though one wouldn't really know it by how polite he
       is to everyone around him. The last thing to note is James angry
       side. While James is usually pretty controlled, he does have an
       angry side that he doesn't show to people (and doesn't come up
       too often except in certain situations that get to him). James
       doesn't always yell when he's angry, but commonly, his angry
       side is more of a silent rage. James will not hesitate to kill
       people when he goes into this kind of angry mode, and will kill
       the people who set him off, sometimes losing allies in the
       process.
       In battle, James is a pretty strategic person, as well as an
       instinctive one. James is very creative and instinctive about
       how he handles situations, and often surprises his enemies on
       how adaptive he can be. For example, James is very good at using
       his environment to his advantage, and will use things in the
       environment to fight his opponents. James also usually has
       hidden weapons such as hidden throwing knives or he also has his
       Walter PPK which tends to be his main weapon (though sometimes
       he may keep a backup gun strapped to his leg. Because of James'
       experience and combat talents, he is able to usually keep up
       with most opponents, and adapt to their combat no matter the
       situation he's in (usually). For the most part, James is a very
       skilled combatant, and he does tend to rely on his instinctive
       combat talents, as well as his gadgets to help him win (though
       he doesn't rely solely on gadgets and only uses them as a last
       resort). However, when James does get angry, he does tend to go
       into a silent rage mode where he will not hesitate to kill those
       that are his enemies, though he only seems to go into this mode
       rarely (usually as a result of being provoked by the death of an
       ally or someone trying to use his past against him).
       Bio: James Maxwell was born to a relatively normal human family
       long ago. Born to a Scottish father and a Swiss mother, James
       was much like any other human with nothing really special
       sticking out in his life. However, when he was 11 years old, his
       parents died in a mountain climbing accident, and James was
       orphaned as a result of his parents deaths. Much of James'
       history is unknown, but what is known is that he went to college
       and then joined the British Royal Navy, eventually earning the
       rank of Commander. Eventually he would earn his way into MI-6
       and the Secret Service, where he would go on secret missions for
       MI-6 during the Cold War era. James would protect the world from
       a number of threats, including his former friend and MI-6 agent
       Alec Trevelyan who turned against MI-6. And as James started to
       gain more recognition, soon, James would also be recruited by
       Cain for the Nightstalkers unit and James would learn to hunt
       supernatural threats after having proven his combat and
       assassination mastery against every enemy he had come across.
       When he would be recruited for the Nightstalkers, he would work
       for Cain, and learn all about the supernatural world. James
       would go on to further his knowledge of the supernatural thanks
       to the British Men of Letters and the Liberi Group (Before they
       started working with other groups). These days, James acts as
       the leader of the Nightstalkers, training new members and
       leading the group against supernatural threats that MI-6 assigns
       him to take out. While James sometimes would work alone against
       enemies, he would also work with others depending on the mission
       and helping less experienced members.
       Theme: James Bond Theme (
  HTML https://youtu.be/tlBtbrWe31Y
       )
       Infiltration Theme: Half of Everything is Luck (
  HTML https://youtu.be/HiSjdv0J0Sw
       )
       Battle Theme: Hamburg Break Out (
  HTML https://youtu.be/dFqgXWpCBfE
       )
       Car Chase Theme: Backseat Driver (
  HTML https://youtu.be/W9XKEykVixE<br
       />)
       *****************************************************