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London/New Orleans Profile: Mizuto "Reiki" Darkfire-Ta
naka
By: Coolcat207 Date: September 3, 2022, 4:49 pm
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(WIP)
"I used to be at the mercy of those who were following orders or
just it out of fear. Now let's see how they like being at the
receiving end."
"I swear your compassion makes me sick sometimes, especially
towards the wrong people. It's hard to believe that someone that
old can be that damn naïve."
~Mizuto on his uncle Kindron Darkfire
"You blood bag losers are really pathetic. War, segregation,
hatred. And you have the damn nerve to call us monsters."
"No. I'm not risking my life for a bunch of assh*les who aren't
worth saving. We need to protect our own, not a race who will
stab us in the back one way or another."
"This will just be a signal fire. We'll fill those hunters full
of holes... and put them in their place. All for a brighter
future."
"If you're trash, at least burn and be kindling for my flames."
Enemy Supernatural Hunter: Please don't! I have a family!
Mizuto: So did I. But don't worry. They're next. slits the
hunter's throat and leaves them to bleed to death
"Ever since that incident with the Brujah vampires, they've
gotten soft. Even heard that one of their own was involved as
well. It's really a damn shame. They have the power to really
rule this pitiful world and change things for the better, except
they choose to hide in the shadows like cowards after everything
we have suffered through. What happened to my mother was the
final straw. If they're not going to do anything about it, then
I will."
"I joined the Brotherhood because my uncle saved me from hunters
and taught me how to better hone my fire abilities. I saw him
and the Brotherhood as my new family. Together, we will make
this world a better place for our kind and show these damn blood
sacks that we're not taking their crap anymore."
"Pretty boy here is one of the most dangerous fire users I have
ever faced in my life. He's strong enough to give even powerful
water users like Fetu trouble to the point of putting him in the
ER and possibly PTSD... even though the punk deserves it.
Unfortunately, I've heard that he's the son of Katsuki Darkfire,
the vampire who was captured by Weapon X eight years ago.
Doesn't help that the kid was raised by Hinoji Darkfire, the
vampire who blew up a human neighborhood under Black Sun
territory and nearly killed a few cops. Pride, this bastard made
this kid ruthless. The way he kills his enemies, especially
hunters... I hate to say this but if God forbid we run into this
kid, it's gonna take more than Ellie and Theo to take him down
and those two are well known for taking down fire users. We
might have to call in your friend for this because I don't know
how we'll be able to do this without New Orleans burning down."
~SCIS Agent Tammy Gregorio to Pride and LaSalle on Mizuto.
Name:
Mizuto Darkfire-Tanaka
Assassin/Brotherhood Name:
Reiki
Other Names:
Fire Demon
Protector of the Tanaka Ninja Clan
Kojin
Age:
Unknown
Physical Age:
18
Gender:
Male
Species:
Dhampir
Height:
5'11
Weight:
Unknown
Birth Vampire Clan:
Darkfire/Toreador
Organization:
Former: Tanaka Ninja Clan
Order: Shinpi-tekina Asashin
Rank: Jonin
Current: Brotherhood of Evil Mutants
Rank: Scout/Assassin
Family:
Grandfather: Takami Darkfire
Grandmother: Yua Darkfire
Uncles: Two uncles left open for players to create
Great Uncles: Qrow and Toshiro Darkfire
Uncles/Aunts: Hei Darkfire, Kindron Darkfire, Nait Bobowski,
A.J. Bobowski, and Karasu "Raven" Tepes
Father: Himari Tanaka (Deceased; Killed during nonviolent annual
skills competition)
Mother: Katsuki Darkfire-Tanaka (Deceased; Killed in the
Domination War)
Unnamed Dhampir Sibling (Feel free to claim)
Powers:
Dhampir Physiology:
~User with this ability either is or can transform into a
dhampir, a vampire/human hybrid, which in most cases has all the
strengths that a normal vampire has without any of the
weaknesses. Blood is still a factor in most cases, either they
need to feed because they will die or they simply are weakened
when they don't feed. Some dhampirs can subsist on either blood
or human food. Whatever the case, just like with vampires, the
quantity of blood a dhampir needs will vary greatly. Their
resistance to sunlight varies as well; some may be weakened by
it, while others are completely immune to its effects.
Physically dhampirs are in top form, having the strengths of a
vampire they are very strong, most do not age and others age
very slowly. There are far less variations in appearance when it
comes to dhampirs because of their human side. Most dhampirs
will look like normal humans, some will be extremely attractive
but there are not many non-humanoid dhampirs out there.
Hybrid Vitality:
~The user possesses augmented powers as a result of being a
hybrid between two species, making them more powerful than
either of their parent races. This is a trait that can be
observed in real animals; the most famous example is that of the
mule: it has a lifespan 10 years longer than either horses or
donkeys, and are also considered to be stronger, smarter and
less obstinate than either species.
Apex Predator:
~The user is an apex predator, a vastly superior predator in the
known world, with a fearsome capacity for hunting down
practically any species in their ecosystem, even other
predators.
Predators of this category are at the top of a food chain and
are never preyed upon by any other predators, as they are the
most dangerous and fearsome creatures in their
environment/world, with qualities of a greater degree.
There are many variants of apex predators, many of them can come
from any particular species from foreign to common, others can
come from nature while others can come from different sources of
creation that can enhance any predators to their highest danger
in being, raising their predatory potential to its maximum
making them the most dangerous beings in the natural world or
even their own universe. These solitary creatures have no known
natural enemies/predators.
Vampiric Force Manipulation:
~The user of this power possesses and is able to utilize strong
vampiric power. This ability not only grants the user great
strength and control over numerous variations of vampiric
abilities but also allows them to overwhelm weaker vampires as
well as rival that of powerful vampiric entities.
Through this, the user can perform such feats as infusing
weapons with vampiric power, allowing them to transfer blood
and/or life-force to the user, or into projectile weapons that
would continuously drain the target's blood/lifeforce once stuck
in their body, nullifying regeneration and softening them up for
the finishing blow, as well as convert other beings into
vampires without biting them or mixing blood.
Vampirism Immunity:
~The user is immune to vampirism, meaning that they cannot be
transformed into a vampire by any means.
Blood Consumption:
~The user can absorb (usually by ingesting) the blood of others
for either sustenance, offensive, defensive, or regenerative
purposes.
Blood Empowerment:
~User becomes stronger, faster, more durable, etc. when they
come into contact with or are near blood, possibly unlocking
abilities related to the affinity and enhancing their existing
powers. Some users may be able to draw sustenance from the blood
or even slow or stop aging.
Highlighting:
~The user can highlight any presence, from an intangible element
like a scent, a sound, or a taste to an entity like a person, an
object, an animal, etc., allowing them to perceive, locate,
identify, and track the target(s) even from afar. Larxene can
use this by combining her lightning powers and her vampire sense
to sense her allies, enemies and bystanders to the point of
figuring out who or what everyone is and can even sense them
through solid objects such as buildings.
Blood Flow Vision:
~The user will have the ability to see all major and minor veins
of any living being. The user can even see them through
inanimate objects like trees, concrete, clothes, and so on.
Blood Sense:
~The user has the ability to sense the awareness of the
circulatory system allowing to detect the presence of drugs,
alcohol, other substances in a subject’s blood.
Night Vision:
~User has excellent night vision, the ability to see in low
light conditions or even total darkness. Whether by biological
or technological means, night vision is made possible by a
combination of two approaches: sufficient spectral range, and
sufficient intensity range.
Daytime Walking:
~The user is a nocturnal creature (typically a true vampires)
able to withstand exposure to direct sunlight and be active
during the day. This can be because they are a Dhampir, are
endowed with magic or are unique physically in one way or
another.
Enhanced Power Level:
~The user has enhanced power levels at their disposal, and they
can use that raw power for a variety of purposes. This power
often manifests in form of a force (be it energy, magic,
life-force or psionics) but can sometimes be more direct (like
having greater physical capabilities than normal).
Life-Force Power Level:
~The user possesses a power level that’s based on their life
energy. Some users may have enhanced life energy, and still
possess enhanced power level. Some users may have massive levels
of life energy, and definitely possess enhanced power level.
Other users may have unlimited amount of life energy, and
indefinitely possess enhanced power level.
Blue Fire Manipulation:
~Users can create, shape and manipulate blue flames, which are
hotter and stronger than ordinary orange flames. The color is
due to the exceedingly high temperatures and/or the result of
complete combustion, burning at least 1,525°C (2,777°F). No one
knows how or why but Mizuto is born with blue flames which are
stronger than normal flames. Although some might mistake them as
hellfire, these flames have no demonic properties but his flames
are known for being highly destructive. When using his powers,
the irises of his eyes glow the same blue color as his flames.
He has very well-developed control of his flames and can project
them a fair distance from himself and in large amounts.
Furthermore, his flames possess greater firepower than many fire
users and can even rival many Darkfires with flame powers, and
they become even stronger when Mizuto feels strong emotions.
Blue Fire Generation:
~Users can create blue fire, which is much more powerful than
standard flames. Although blue flames are caused by burning pure
oxygen, it can be from burning chemicals, burning at very high
temperatures, and/or by magic.
Blue Fire Aura:
~The user can release and surround themselves in/with blue fire
for defensive and/or offensive purposes, possibly becoming
almost untouchable and granting them various abilities/attacks.
The aura may also give the user enhanced physical capabilities
such as speed, strength, and durability.
Complete Self Combustion:
~The user can control a self-generated process of complete
combustion. It is the pure, complete form of fire produced from
oneself. The user is also capable of harnessing the elements of
combustion in general. This allows them to channel heat, kinetic
energy, volatile forces, and any other aspect.
Fire Pressure:
~The user can self-generate vast amounts of fire to burn, melt
or destroy objects or entire areas, and possibly incinerate
their targets and cause various fire-based effects on the
affected area. This power also works well in hot or burning
environments.
Bio-Fire Manipulation:
~User can create, shape, and manipulate bio-generated fire,
which is a self-generated process of combustion created from a
living body. They can even harness and manipulate combustion and
its elements both inside and around them.
Bio-Fire Generation:
~The user can create as well as project bio-generated fire and
fire-based elements. They can also cause matter to combust.
Bio-Burning Manipulation:
~The user can create, shape, and manipulate a higher grade of
bio-generated fire. This is the pure and complete form of
combustion as noted by its intense color. The user is able to
harness and manipulate the aspects of it inside and around them.
This allows them to control fire of a greater intensity compared
to most pyrokinetics creating flames with the incomplete form of
combustion.
Bio-Burning Generation:
~The user can generate and project complete bio-combustion and
fire-based elements. They are very powerful compared to the
standard flames due to being the product of complete combustion.
They can also cause matter to combust.
Bio-Pyric Dynamo:
~The user can draw in ambient energy to infinitely produce
bio-generated fire, heat, and fire-based elements. This
includes, but not limited to, flame, heat, oxidizers, etc. They
are able to channel and direct them to any kind of purpose. They
can even absorb these elements and other related forms into
their being.
Blue Fire Techniques
Flashfire Fist:
~Mizuto raises his fire's temperature to its highest level and
maximizes his power. Doing so, Mizuto can unleash devastating
flame attacks or increase his speed dramatically.
Hell Spider:
~Mizuto shoots streams of fire from his fingertips, scorching
his opponents. Mizuto performs this with less care and
precision, and on a larger scale.
Jet Burn:
~This attack allows Mizuto to shoot out a blast of fire at his
desired target. This attack is quite powerful, as it was shown
to critically wound an ice user, knocking them unconscious.
Mizuto only shoots his fire rather than making direct contact
with his opponent. He can also use this ability in a punching
form.
Prominence Burn:
~This attack allows Mizuto to launch a massive, concentrated
beam of fire from his entire body that is able to vaporize his
target. With this move, Mizuto reaches the peak of speed and
temperature.
Phosphor:
~Mizuto uses this move to reinvigorate himself and his flames
which he used one time to counter an attempt to cool him down
from an ice user.
Darkfire Clan Abilities:
Darkfire Elemental Affinity/Elemental Manipulation:
~In the world, few supernaturals have such an understanding of
manipulating elements as the Darkfires do. The Darkfires would
hone this elemental power over the years they've been alive, and
develop techniques and abilities that would help them to be able
to best use their elemental power to battle their opponents in
much the same way clans like Lasombra would perfect their use of
shadows. In battle, Darkfires utilize elemental affinities they
are born with to manipulate elements. The Darkfires learned a
lot about elementals from their training, and learned even more
when the Darkfires have studied how other supernaturals use
elemental powers. The Darkfires are among the top elemental
users in the world, and have had many years to practice and hone
their elemental power. The Darkfires are known for their
elemental powers above all else, and most are able to utilize
their elemental powers in unique ways. The most unique way of
using this is through spirit mastery training that the Darkfires
use to create new elementals using their positive and negative
spirit energy. Of course, the Darkfires do also have their
physical combat training they are also known for (such as
swordsmen training or assassin training depending on the
Darkfire), but the elemental power they possess is what the
Darkfires utilize in training just as other vampire clans train
their abilities. However, not all Darkfires have the same
affinities, and some may even develop unique affinities, such as
some Darkfires who might not be able to create holy or dark
elementals, but instead create combined elementals (like one
Darkfire who combines fire and ice instead of a spirit-based
elemental). Some Darkfires with unique abilities may even
develop certain unique affinities over the years depending on
their abilities, such as a demonic Darkfire may gain demonic
elementals. For the most part, the Darkfires main power is
elemental manipulation, and even with some elements being unique
and having unique effects, the elements are still countered just
like one would expect. When used, most elements are used in
specific ways, and those with enough knowledge of how elements
work can use their knowledge their advantage to counter certain
elements (for example, a wind user could counter a fire user by
creating a vaccuum environment around flames to put them out).
Darkfire Spirit Mastery:
~In order to train in the Darkfire elemental abilities, a
Darkfire must first master their own spirit energy, as their
positive or negative spirit energy are usually vital in creating
Darkfire elementals. Before training can even begin, the
Darkfire must learn a few different things. The first is that
they must learn how to tap into their positive and negative
spirit energy, and the second is that they must learn how to
manage their own unique balance. Most Darkfires must learn this
before they can move on to other abilities. Depending on the
Darkfire, Darkfires will often have varying amounts of soul
energy, as well as having different balances, making it
imperative that the Darkfire trains and learns about their own
spirit. By tapping into their spirit, they eventually learn to
utilize their negative spirit energy to create dark elementals
and their positive spirit energy to create holy elementals by
combining their spirit with their elemental power to create
their Darkfire elementals. However, it isn't just about creating
elementals, as Darkfires learn to focus and balance their spirit
during training in order to help master their bodies to train
them for battle since the Darkfires also use this to help focus
their mind and body as well. This requires heavy meditation, and
the ability to focus inward. Thanks to this training, Darkfires
typically are very inwardly focused, and learn to master their
spirit as the first step in their training. Depending on the
Darkfires, every Darkfire typically has a different balance, so
each Darkfire must find that balance, and learn what affinities
for combinations they have. Depending on the Darkfires, there
are some that are special cases, such as Father Hei who had only
positive spirit energy after his holy purification, or Kendrix
Darkfire who has mastered turning his spirit into angelic and
demonic elementals as a result. Depending on the spirit energy,
some elementals can have different effects depending on the
spirit energy used. Many Darkfires who advance in this can also
sometimes start learning spirit user abilities if they so
desire, depending on if they can find a teacher who will teach
them how to use spirit user abilities. Typically though, most
Darkfires don't become spirit users, if only because most
understand that they must master their own Darkfire power first
before seeking new power. This requires focus and discipline,
much more so than any other clan, so the Darkfires are usually
very controlled and able to control their emotions more easily
in order to avoid unbalancing their spirit.
Darkfire Positive/Negative Spirit Balance:
~In order to train in the Darkfire elemental abilities, a
Darkfire must first master their own spirit energy, as their
positive or negative spirit energy are vital in creating
Darkfire elementals. Before training can even begin, the
Darkfire must learn a few different things. The first is that
they must learn how to tap into their positive and negative
spirit energy, and the second is that they must learn how to
manage their own unique balance. Most Darkfires must learn this
before they can move on to other abilities. Depending on the
Darkfire, Darkfires will often have varying amounts of soul
energy, as well as having different balances, making it
imperative that the Darkfire trains and learns about their own
spirit. By tapping into their spirit, they eventually learn to
utilize their negative spirit energy to create dark elementals
and their positive spirit energy to create holy elementals by
combining their spirit with their elemental power to create
their Darkfire elementals. However, it isn't just about creating
elementals, as Darkfires learn to focus and balance their spirit
during training in order to help master their bodies to train
them for battle since the Darkfires also use this to help focus
their mind and body as well. This requires heavy meditation, and
the ability to focus inward. Thanks to this training, Darkfires
typically are very inwardly focused, and learn to master their
spirit as the first step in their training. Depending on the
Darkfires, every Darkfire typically has a different balance, so
each Darkfire must find that balance, and learn what affinities
for combinations they have. Depending on the Darkfires, there
are some that are special cases, such as Father Hei who had only
positive spirit energy after his holy purification, or Kendrix
Darkfire who has mastered tuning his spirit into angelic and
demonic elementals as a result. Depending on the spirit energy,
some elementals can have different effects depending on the
spirit energy used. Many Darkfires who advance in this can also
sometimes start learning spirit user abilities if they so
desire, depending on if they can find a teacher who will teach
them how to use spirit user abilities. Typically though, most
Darkfires don't become spirit users, if only because most
understand that they must master their own Darkfire power first
before seeking new power. This requires focus and discipline,
much more so than any other clan, so the Darkfires are usually
very controlled and able to control their emotions more easily
in order to avoid unbalancing their spirit.
Darkfire Branwen Family Aura Connection:
~Because of the head of the Darkfire clan (Qrow Darkfire)
marrying the head of the Branwen family (a family of thieves and
bandits), the two clans have trained together in the past, and
Raven Branwen has even taught the Darkfires about how to use
aura, a mix of body and spiritual power that grants special
abilities. Like the Darkfires, the Branwen family was also
having to fight supernaturals, and they developed their own
techniques (though their technique skillset isn't as expansive
as the Darkfire Clan). Since the Darkfires and Branwens have
mostly merged together over the years while Qrow Darkfire and
Raven Branwen were married, some of the Branwen skills have been
worked into the Darkfire skillset to develop newer skills. This
has also led to some Darkfires even being able to become aura
users as a result of their training. For the most part, many
Darkfires only have basic knowledge of aura, as they just learn
enough about it to learn how to create it, and how to tap into
certain aura abilities important for certain skills (like using
the Branwen art of shapeshifting to learn the Darkfire elemental
shapeshifting skill). For the most part, this is only a basic
connection, and helps teach the Darkfire how to tap into their
body's energies and spirit energies in order to teach them how
to draw out energy. When using this connection, there isn't much
battle potential for this, as it is mostly used to learn other
techniques (unless the Darkfire learns aura user abilities).
Those that do have the ability to use aura abilities (through
training or through inheriting certain aura abilities), will
find that aura manipulation still works the same way as it does
for most races, with aura being able to be used for things like
defense and to do things like unlocking unique semblance
abilities (though Darkfires only gain one semblance power,
either through vampire elemental semblance training or aura
semblance training). This also means that it has the same
weaknesses, in that aura can be overpowered by other energies,
or aura breaker weapons can break through aura manipulation
completely. Much like any other energy manipulation, aura can
only be used as long as the user has energy, and once they run
out, they cannot use aura until they recover their energy.
Darkfire Nature/Spirit Connection:
~This is the second connection that Darkfires gained during the
time the Darkfires spent among the werewolf alchemists. Similar
to other creatures with a strong nature connection to the world,
the Darkfires specialize in their connection to both nature and
spirits, as they learned to tune to the spiritual realms despite
their dark natures. Through their training and diving into
spiritual power, they eventually developed a strong connection
to the world's elements through their nature and spirit
connections. Thanks to this, the Darkfires are able to not only
sense the planet's life energy and the life of what's around
them, but all Darkfires are able to sense spirits as well,
similar to moglins and those with special spirit sense training.
This allows them to see and interact with spirits, in which some
of the Darkfires have even learned spirit arts from spirits.
These spirits are normally invisible and not able to be
interacted with by most people, even most who think they know
all the spirits often find they don't know how just how deep the
spiritual plane goes and how many spirits live in this world.
This may seem simple, but this lets the Darkfires connect to the
world much more than most who connect to nature (though most
nature connections may be stronger than theirs, as the Darkfires
aren't that strong in their nature connection as other creatures
like werewolves), as they aren't just connected to nature, but
are able to also interact with those spirits for another way to
interact with nature. Darkfires that have this connection
understand the importance of the world's forces, and can see not
only the flow of the planet's life energies, but also how the
spirits impact that balance. Darkfires trained in this learn
this aspect in some way and apply this to their elemental
abilities in order to enhance their knowledge of the elements.
This can eventually lead to Darkfires learning spirit arts, to
which some have tried to learn spirit arts that could benefit
their use of elemental powers, as there are plenty of spirit
arts that are elemental in nature. While this isn't a necessary
power for the Darkfires, many do still learn this ability as a
means of enhancing their knowledge of elements, as spirits can
grant special knowledge. There isn't too much offensive use of
this in fights, as this training is more about learning new
things about elements. The best this can do is help Darkfires
come up with new ways to use their elemental abilities.
Darkfire Elemental/Spirit Balance Mastery:
~The Darkfires create their elementals by using elemental and
spirit power, which they must find their balance by figuring out
their affinities. For example, many Darkfires start out with an
affinity for dark flames. Once a Darkfire figures out their
affinities, the first step is to balance their elemental power
and spirit together, where they are able to fuse these
elementals passively. This is the next basis of the Darkfire
training after learning elemental and spirit power, in which a
Darkfire has to then fuse both sets of knowledge together to
find their own balance. Not only does this teach them how to
make their Darkfire elementals, but this also balances their
power to strengthen their abilities. Through discipline and
focus, a Darkfire uses this to keep their power in balance so
that their power can be more effective, as balance is necessary
in order to keep one's power flowing properly. And as Darkfires
practice this balance, they will often find ways to do this that
will increase their elemental and spirit power, as maintaining
this balance effectively can lead to the Darkfires gaining
stronger elemental and spirit power over time as the Darkfire
hones their mastery of this aspect of their training. Different
Darkfires have many ways of focusing, but using their
disciplined mind is often the most common way Darkfires use to
maintain this, and is why the Darkfires are among the most
mentally disciplined despite some of the Darkfires being darker
in nature than other groups or clans. Another method many
Darkfires will use is meditation, in which they will meditate in
order to balance themselves (which is equally as effective for
those that don't have as much mental focus as some Darkfires).
No matter the method though, this is a very necessary training,
as Darkfires cannot use their full power without finding their
balance. If a Darkfire is unbalanced in their elemental and
spirit power, then they will have difficulty focusing their
elemental power, and will have severely weakened elements. Some
Darkfires who can't focus this properly have even been known to
create explosions of elemental and spirit energy when trying to
use their elementals as the powers cannot be focused properly.
There are major enemies that also do try to unbalance this kind
of balance in the body, mind and spirit (For example, Malice Al
Zalam has the ability to unbalance this kind of training) and
those enemies are particularly dangerous to the Darkfires as
they can be weakened to the point their Darkfire elements no
longer work. The biggest weakness of the Darkfires is lack of
focus, as this can, at worst, completely keep Darkfires from
focusing their elemental power safely.
Darkfire Elementals:
~Finally getting to the actual elementals, each Darkfire can
start out with up to two elements, and older, more experienced
Darkfires can sometimes learn a third or a fourth depending on
the Darkfire and their experience. There are also rare Darkfires
that will be born with three or four elements (usually born with
both a holy and dark variation of one or two elements), but this
is very rare. Darkfire elementals work by fusing positive or
negative spirit energy to their elemental power to create
specific elements. Negative spirit energy fused to an element
will create a dark elemental, which will have some darkness type
properties to it, and positive spirit energy fused to elements
will create holy elementals which will have positive power
properties. Each element is different, and some even have unique
abilities depending on the Darkfire, such as holy flames might
be able to heal others using holy power. Each Darkfire has two
usually to start with, and as they get older and more
experienced, they may gain one or two more through training and
focus eventually. It is also possible that some Darkfires can
use elementals to create different elementals, such as some wind
users who create lightning or water users that create ice. The
elements used by the Darkfires are usually of the six main
elements which correspond to the Darkfire's elemental
affinities. Among the elements one can use are fire, water, ice
(often combined with water affinity), lightning, wind and earth.
Darkness and light are very rare affinities, and often seen as
redundant in the clan since the spirit energy often acts as the
light or dark in the Darkfire elementals. For the most part,
these elements can be used just like their main elementals, and
can be used creatively by Darkfires to battle enemies and
utilize their Darkfire techniques. For example, fire can be used
to create explosive attacks, burn enemies, and even melt
objects. This is the main power of the Darkfires that they are
usually known for, and this is the power they use in their
Darkfire skills. However, these elementals are still based
supernatural elemental power, which means that the Darkfire's
skills are not very useful against those that can counter their
elemental abilities. For example, fire can be countered by
certain water and ice manipulation. It is also possible to block
supernatural elemental power using energy manipulation, where
certain energy manipulators (like mana users or chi users) can
use their energy to block attacks.
Rare Darkfire Abilities: Combined Elementals:
~This is a rarity among Darkfires, in which some rare Darkfires
will gain one or possibly two elementals they combine together
instead of a dark or holy elemental. These elementals are more
rare, but some Darkfires do learn these by combining certain
elements. It is often believed that the Darkfires holy and dark
elementals combine and the two spirit energies of the elementals
negate each other (leaving only the elemental energies). It is
often more common to see these kinds of elementals when multiple
Darkfires are working together, as they will sometimes combine
elementals to create combined elementals. The elemental powers
they possess create a unique elemental, in which every element
has a combination with another. For example, Qrow Darkfire
possesses heat lightning which combines fire and lightning
together into one power in which the lightning is red and
generates fire from the lightning. However, depending on the
element, some have multiple combinations. For example, fire and
lightning don't just make heat lightning, but could create
lightning flames in which the flames generate lightning blended
into the fire power. There are many different kinds of
elementals, and some Darkfires are born with this affinity
instead of normal dark or holy elementals. Darkfires who have
this often utilize two combinations corresponding to their
elements. For example, ice and fire usually have ice flames and
burning ice abilities. Those with this power usually have it as
it replaces the normal Darkfire elementals. Users with this lose
their normal Darkfire elementals in favor of pure elemental
power, which has its strengths where dark and holy elementals
might fail. Normally all of these elementals are neutral in
nature, not being positive or negative except in very rare
circumstances. While some Darkfires can still use the elements
separately (IE Qrow could use dark flames and holy lightning,
but couldn't combine the holy and dark into his heat lightning),
the combined elements are not compatible with the combined
element. Of course, these elements all have counters, usually by
elements outside of their elements, such as heat lightning is
countered by water or ice manipulation. These elemental powers
may have unique properties, but mostly work with the properties
of whatever element is the base of the power. For example, ice
lightning is countered just like normal lightning, despite it
having a freezing element to it.
Darkfire Unique Variations and Abilities (usually most prevalent
in hybrids):
~Depending on the Darkfire, some Darkfires have unique spirit
power that can be used. Depending on the Darkfire, the Darkfire
can learn to add certain affects from their spirit to their
elementals. For example, angelic or demonic Darkfires might have
special spirit effects, depending on their natures. Angelic
Darkfires might have pure holy positive spirit that will grant a
light based spirit power-up, or a demonic Darkfire might gain a
demonic stronger spirit power-up due to demons having much more
potent spirit energy. This depends on the spirit that the
Darkfire possesses, and a Darkfire may have some unique powers
or none depending on what other abilities they possess. This is
most present in hybrids in the Darkfire clan, usually Darkfires
that are born of supernaturals (such as a chi user Darkfire who
used chi elementals). However, there are a few effects that are
common among Darkfires that even full Darkfires can learn. The
first is that some Darkfires can learn corrupted elements as a
means to try and counter users of the same element. The
corrupted element art uses a Darkfires spirit energy not to turn
the element into a dark/holy element, but instead uses the
spirit energy to corrupt the element and create a corrupted
element instead using a vampire's cursed nature. This is an art
that some Darkfires have learned to counter other elemental
users, specifically those of the same element that the Darkfire
cannot normally damage. There are also certain effects that can
be done with positive and negative spirit energy that may or may
not be unique among Darkfires depending on their abilities. For
example, advanced users of positive spirit elements might be
able to manipulate the positive nature of flames to heal others,
or manipulate the negative nature to poison enemies with
negative spirit energy depending on the power and knowledge of
the Darkfire. Typically, this is dependent on the Darkfire, and
is unique for each Darkfire depending on what they learn. This
is a purely option training, and usually only used by those that
have special extra skillsets that can combine with the Darkfire
skills. Typically all of these effects can be countered like
normal elements, as long as one keeps in mind the unique nature
of the elements created. For example, corrupted flames are still
able to be dodged or blocked like normal flames, but cannot be
absorbed by flame users or the flame user will take internal
damage when they try to absorb this flame (bypassing elemental
immunities).
Specific Limited Elemental Variations:
~Depending on the Darkfire and their elements used, some can use
other versions of their elements, depending on the element they
use. This is most common in earth and wind users, as earth users
could specialize in many different types of earth, with some
earth users being able to use plants, some specializing in
metal, some in crystals or some in sand manipulation. Each
element has it's own specific uses, depending on what the user
wants to learn, as each element can be broken down and may have
unique manipulations based on the element. For example, some
lightning users may only use magnetism, giving them magnetic
manipulation, or earth users being able to generate specific
types of earth. This is a rare case among Darkfires where some
Darkfires cannot use every part of a certain element. For
example, there was one Darkfire who could manipulate metal, but
no other earth element. While this does limit a Darkfire, this
often leads to these limited elementals being more powerful or
may lead a Darkfire to having more elemental abilities. For
example, a Darkfire born with three elements could have a
magnetism power, a metal manipulation power and then a normal
elemental (with magnetism and metal both being limited but a
Darkfire can have both limited powers). The limited elementals
are also typically stronger than normal elementals, and can
still be turned into dark/holy elementals, or rare combinations
of elements depending on how the powers are manifested. For the
most part, most Darkfires see this as a problem with their
elemental power, but some Darkfires can make the best of this
with knowledge and creativity. For example, a Darkfire who could
manipulate magnetism might still be able to create lightning by
converting magnetic energy. This mostly just depends on the
Darkfire's affinities. Of course, as one might expect, these
elements are still countered like normal elementals. Usually,
the only advantage this grants is slightly stronger elementals,
or granting Darkfires more elementals but in specific
variations.
Darkfire Advanced Elemental Training:
~Once reaching a certain level, Darkfires are able to learn
advanced elemental abilities, which comes once they master the
basic elemental abilities. Depending on the element and their
training, almost every element has advanced abilities that can
be learned, as elementals can do more than just be used to throw
an element around. Using this advanced training usually takes
time and requires a certain level of mastery of the basic
elements. This also requires a little scientific knowledge of
elements, such as lightning users learning how the magnetic
properties of lightning work and manipulating lightning to make
use of those magnetic properties. By learning the science of how
elements work, Darkfires are able to apply that to their powers
and learn how to use their elemental powers beyond just blasting
opponents or throwing around elements. Depending on the element,
every element has advanced elemental training, such as wind
users can learn to generate plasma, or earth users might be able
to learn how to generate lava manipulation by absorbing fire
attacks into their earth manipulation. These abilities are
usually different ways to use elements, and most can be passive,
such as fire and/or ice users typically learning to adapt to
almost any extreme temperature, or lightning users being able to
manage their own magnetic field. This power just depends on the
Darkfire and their knowledge. Of course, as one might expect,
the Darkfires still have their weakness to counter elements, and
any advanced powers they use are still countered using counter
elements or other abilities that can counter elementals. It is
also worth noting that some of these advanced training powers
use more energy than normal, such as using elements to absorb
other elements may take more power to maintain control of one's
elemental manipulation due to it needing to control other
elements as well (like an earth user would expend more power
trying to create lava since it would have to absorb and control
a heat element). Other abilities can be countered in other ways
(like wind users can use wind to fly, but users can still find
ways to hit a Darkfire that is flying around).
Advanced Darkfire Training: Elemental Condensing:
~When using elemental power, sometimes normal elementals just
don't pack enough of a punch. For this problem, the Darkfires
learned an art of condensing matter into smaller space by
smashing the molecules together to condense energy into a
smaller form. This technique is a battle technique that the
Darkfires utilize in their attack and defense, where they
utilize this to create more condensed elementals. Typically,
this requires not only a mastery of elemental power, but also
requires a mastery of changing the form of energy as well as
changing the form of matter. However, when used properly, this
can create much stronger elemental abilities, where the
Darkfires can condense their elementals to strengthen their
attacks. In addition to the elementals themselves being
stronger, the effects of the elementals also become much
stronger, as the condensing of the elemental also has effects on
what the elementals can do. For example, a condensed explosive
dark flame attack will explode with far more force than normal,
due to the explosion being concentrated by the condensing of the
dark flames. Any elemental can be used, and the effects depend
on the elemental used. Darkfires can even control how much the
elemental is condensed, allowing more or less condensing to
control how much power is put into their attacks. This is an
advanced art, and Darkfires do have to be skilled with more than
just elemental energy to use this effectively. It is also worth
noting that the Darkfires who use this also have to expend more
energy and concentration in order to use this, as using this
will often require concentration to utilize this effectively.
The more energy they condense, the stronger the attack they
create at the cost of more condensing also costing more
elemental power in order to use. And if a Darkfire doesn't do
this correctly, their elemental condensing could literally
explode in their face, as not doing this correctly could cause
an explosive reaction. As one might imagine, dodging these
elements are still the same, but blocking is more or less what
is different, as this is designed to be used against stronger
opponents. One can still block this if they are strong enough,
but with the condensed energy and amplified effects, the attacks
are much harder to block.
Darkfire Elemental: Dark Flames:
~This is most Darkfire family members' first Darkfire elemental
that they can use, which is typically one of most Darkfire's
major elements. This uses fire manipulation, fused with the
user's negative spirit energy to create black darkness flames or
purple flames which the Darkfire family is known for (The color
between purple and black varies depending on the strength of the
Darkfire's spirit as weaker flames are purple but stronger dark
flames are black). These flames are fairly easy to use, and work
much like normal fire manipulation with the exception of these
flames being stronger than normal flames. This is one of the
main elements used in the Darkfire training, in which many start
with this flame (But not always). Users are able to generate and
manipulate these flames using their Darkfire elemental powers
like one would expect. However, this goes beyond just using
darkness to bond to flames, but using the dark flames just like
what one would expect from any fire manipulation. When used,
Darkfires with dark flames are able to do things like create
fireballs, create explosive attacks, or melt objects with their
dark flames. Depending on how they're used, these dark flames
act like most other flames with one major exception. Similar to
some flames like hellfire, the Darkfire's dark flames burn much
hotter than normal flames, and are able to consume any flame
that is a lower temperature as they are known as the flames that
burn fire itself (most normal flame types other than ones that
use hotter temperatures like other Darkfire dark flames, and
Hellfire). Depending on the other abilities of the Darkfire,
some Darkfires can add certain effects to their dark flames,
such as a demonic Darkfire might create dark hellfire to do
demonic damage. However, on their own, these flames just do
darkness spirit energy damage as well as burning with flames.
These flames are mostly countered by ice manipulation, and users
have to create cold ice (much colder than normal ice) to counter
these flames due to their very high temperature. However, users
can counter these flames just like other flames, such as using
wind manipulation to create a vacuum where flames cannot burn.
Darkfire Elemental: Holy Flames:
~While it's rare for a Darkfire to not immediately start with
dark flames, some Darkfires instead gain the affinity for these
white holy flames. This uses fire manipulation, fused with the
user's positive spirit energy to create white holy flames or
blue flames which is the opposite of the normal Darkfire flames
(The color between white and blue varies depending on the
strength of the Darkfire's spirit as weaker flames are blue but
stronger holy flames are white). These flames are fairly easy to
use, and work much like normal fire manipulation with the
exception of these flames being stronger than normal flames.
This is the other flame ability used by the Darkfires, in which
some gain this ability either alongside their dark flames or
instead of dark flames. Users are able to generate and
manipulate these flames using their Darkfire elemental powers
like one would expect. However, this goes beyond just using
positive spirit energy to bond to flames, but using the holy
flames just like what one would expect from any fire
manipulation. When used, Darkfires with holy flames are able to
do things like create fireballs, create explosive attacks, or
melt objects with their holy flames. Depending on how they're
used, these holy flames act like most other flames with one
major exception. Similar to the Darkfire's dark flames, the
Darkfire's holy flames burn much hotter than normal flames, and
are able to consume any flame that is a lower temperature as
they are known as the flames that burn fire itself (most normal
flame types other than ones that use hotter temperatures like
other Darkfire dark flames, and Hellfire). Depending on the
other abilities of the Darkfire, some Darkfires can add certain
effects to their holy flames, such as a holy Darkfire might
create healing holy flames or holy flames that burn away demonic
presences. However, on their own, these flames just do positive
spirit energy damage as well as burning with flames. These
flames are mostly countered by ice manipulation, and users have
to create cold ice (much colder than normal ice) to counter
these flames due to their very high temperature. However, users
can counter these flames just like other flames, such as using
wind manipulation to create a vacuum where flames cannot burn.
Darkfire Elemental Aura Generation:
~When a Darkfire learns their elements, the first thing they are
taught is how to bond that element to their aura. Instead of a
normal spiritual aura like spirit users might have, Darkfires
focus their elementals into their vampire auras. The elemental
aura becomes the basis of the main Darkfire training after they
master basic elements, and this aura becomes the power source as
this elemental aura becomes a passive ability. Typically, this
does things like powering the Darkfire's elemental regeneration,
or can generate elemental techniques. In addition, this also
uses certain other abilities like elemental absorption, and
other elemental abilities. This aura is powered by one elemental
combination the Darkfire uses, with many choosing their dominant
element as their aura due to the aura being stronger depending
on the element chosen. This aura uses whatever element is
chosen, and generates that power much more naturally than
normal. While the Darkfire doesn't limit their elemental options
by choosing one element over another, this does often give them
a dominant element that they can utilize more easily, and much
easier to use techniques. If users match this to certain other
abilities, their aura can enhance their Darkfire abilities in
different ways, like if a Darkfire uses the same element for
aura and elemental regeneration, the energy used for
regeneration is reduced, or using an elemental weapon generates
stronger weapons when using the aura to generate the weapon.
Typically, this is just like any other aura, and mostly a power
source, aside from a few things the elemental aura can do. Users
can have more than one element in their aura (as some do have a
two-layered aura), but doing so weakens the individual elements
as a result. Once an element is chosen, the elemental aura
cannot be changed, and can only be changed with special training
that takes a long time (meaning this cannot be changed in a
battle and can only be changed outside of battle).
Darkfire Elemental Aura Element Absorption:
~Part of a Darkfire's elemental power is not just generating
elemental power, but absorbing elemental power as well. This
power has great use in battle, as the aura can absorb similar
elements. Once absorbed, the elementals are used to replenish
the Darkfire's power, and empower their elemental abilities.
Typically, this absorbs the elements similar to the aura of the
elemental, which works by converting elemental power. For
example, since most Darkfires use dark flame elemental aura,
those with dark flame auras are able to absorb other flame
attacks and convert them into dark flames that can be used to
replenish the Darkfire's power. This process allows a Darkfire a
way to replenish and strengthen their auras, usually allowing
them to extend their power, or give them a way to absorb new
power when they run low. This power is a fairly basic ability,
where Darkfires just absorb elementals. Depending on the
elemental, the elements can only absorb the same elements (AKA a
fire aura cannot absorb ice or lightning). It is also worth
noting that absorbing an element requires overpowering it and
converting it to the Darkfire, which requires the Darkfire's
elemental control to be stronger (meaning the Darkfire must be
able to overpower the elemental control with a stronger
elemental control and then convert it to their own elemental),
or requires the element not to be under someone else's control
(IE absorbing a natural element around them that no one else
controls). Typically, the biggest danger this power has is
corrupted elements, which can hurt the Darkfire to absorb if
they try. The other danger is overloading the aura with power,
which some Darkfires have to be careful of if there is a lot of
an element (IE a wind user would have to be careful not to
absorb too much wind) as their auras can be overloaded like many
other energy absorption powers.
Darkfire Dark Flames Aura Defense:
~This is an effect of the Darkfire elemental aura training that
was designed alongside the elemental rebirth power. This
elemental aura then becomes the basis of defense, in which they
use an elemental aura to up their ability to block attacks and
can dampen blows they take from attacks. This elemental aura can
also be used to power a vampire's regeneration, in which they
can regenerate faster when the aura is at it's strongest. There
are two modes of this power, the first is the standard aura in
which the element of the aura isn't visible but still present in
power around the vampire, in which they don't have the full aura
active, but this always grants a slight defense boost. However,
in battle, this can be activated to full power, where the aura
becomes visible and charged, and amps defense and regeneration
to it's max power. When used, this aura can even grant the user
special abilities depending on the element, such as earth users
being able to use earth to create elemental armors around
themselves or lightning users being able to push away magnetic
objects away from their aura depending on the advanced level of
the Darkfire. However, counter elements can more easily break
this defense, and aura breaker abilities and weapons can
instantly break through this defense. This also requires
elemental power to use, and the more energy being put out, the
more quickly a Darkfire uses up their elemental power, meaning
that using this at full power is not useful using all the time,
but most Darkfires only use it to block or dampen attacks rather
than keeping it active all the time. If using it at full power,
this can burn through elemental power, and eventually wear the
Darkfire down.
Darkfire Dark Flames Rebirth:
~This is the main purpose of the elementals used by the Darkfire
Clan that they developed their powers for. The clan specializes
specifically in elemental regeneration, using a specific
elemental as a catalyst. After choosing an elemental to power
their regeneration, their regeneration is passively empowered by
their elemental regeneration. Once used, Darkfires are able to
regenerate almost any injury barring the exceptions of the heart
and brain. Most Darkfires are strong enough with this to even
regenerate lost limbs, or can regenerate damaged organs thanks
to their strong regeneration. Darkfires are able to replenish
their elemental power by absorbing elementals, and can use
elemental power from the area around them to save on their own
power (IE an earth user could use earth around them to
regenerate rather than use their own elemental power).
Typically, most Darkfires have their own way to get new
elementals, usually by finding elementals in the area around
them somehow. The Darkfires are known for this regeneration, and
known for durability and defense over power, due to this power
not only regenerating their body, but also regenerating stamina
during fights as well. This regeneration is a passive ability,
so power negation doesn't usually negate it, but regeneration
negation powers and items (like varanium) do interrupt this
regeneration. Depending on the Darkfires, some Darkfires
regenerations can be interrupted or slowed with counter
elements, such as an ice user could freeze a Darkfire's body
before they can regenerate using fire to prevent the flames from
regenerating the Darkfire. This depends partially on the
Darkfire and the elemental they use, and cutting off a Darkfire
from their elementals they need to regenerate is the best way to
wear down a Darkfire since they can only regenerate as long as
they have either the elemental they need, or the power to
generate their elemental power. It is also worth noting that
each Darkfire can only use one element to regenerate, and
switching requires special training and cannot be changed in
battle no matter what skills or instant power gain abilities the
Darkfire has.
Darkfire Dark Flames Teleportation:
~Another technique the Darkfires use using their elementals,
this time using elements for getting around. Similar to how
shadow users can shadow meld and use it to travel places, the
Darkfires can use their elements to teleport, using their
elementals as a catalyst to move from place to place. A Darkfire
can teleport anywhere in the world with this technique, as long
as they know where they're going and can concentrate on where
they want to go. Typically, utilizes a combination of factors,
but the simple aspect of it is that the Darkfire uses this power
and then the elemental power connects to another location and
takes them there. For example, a wind user could connect to
another area and the wind then is used to teleport by moving the
Darkfire to that area using the displacement of the elements
between the locations. Some more advanced Darkfires more easily
learn to utilize this by taking elemental form once they learn
the power, using the elemental power to more easily change
locations. Typically, this is a power that is used outside of
battle, but some Darkfires can use this in battle to teleport
around. Depending on the element, each element can connect to an
area depending on how it's used, and this only requires training
and modifying some supernatural teleportation using the Darkfire
elemental powers. Darkfires can use this to go anywhere they
want, granted they know where they're going, and Darkfires
cannot use this to travel across time or dimensions (with a few
exceptions), because this teleportation isn't strong enough to
break the dimension of space and time. And once chosen,
Darkfires cannot change what elemental power they use for their
teleportation without special training.
Darkfire Elemental Familiars:
~This is another advanced technique of the Darkfires, in which
they are able to use any of their elements to create elemental
familiars to help them in battle using the vampire abilities to
generate or create familiars. When used, they use their
elemental and a portion of their spirit energy to connect
themselves to the familiar, letting the two share senses which
makes the elementals very useful for things like spying on
people or scouting out an area. When used in battle, these
familiars can be used to fight opponents, in which, depending on
the element, can use special abilities on opponents, such as
flame familiars being able to burn opponents or shoot fireballs,
or ice familiars being able to freeze opponents and fire ice
attacks. Each elemental familiar is made up purely of an
element, and can take whatever form the Darkfire wants. This
means that each elemental familiar technique could be different,
depending on what the type of familiar the Darkfire wants to
make. Depending on the familiar, the familiars can also have
attributes from what they're made as, such as bird familiars
being able to fly, and wolf-like or tiger-like familiars having
claws, or snakes that specialize in using their elemental touch
(Such as electrocution, burning or freezing depending on the
familiar) to damage opponents through constriction or injecting
their elemental energy into someone through a snake bite. Of
course, as one might expect, the counters to the elements
remains the same, such as ice freezing a fire familiar or water
shorting out a lightning familiar. And the more familiars made
or the larger the familiar is, the less power that each familiar
has, as having multiple familiars or a larger familiar reduces
the power since having more or larger familiars means more
energy has to be put out to maintain the familiars.
Darkfire Elemental Vampire Semblance: Liquid Fire Manipulation:
~This is Mizuto's unique semblance for his Darkfire powers which
is called Liquid Fire. No one is sure how he was able to gain
this ability whether it's a side effect due to his mother having
water powers or not. This semblance allows him to create and
manipulate liquid fire, flames that look, act and move like
water but have all the properties of fire. Liquid fire can fill
any space like water but eventually burns and reduces everything
to ashes like fire. Because of its unique nature, liquid fire is
immune to fire negation and give regenerators a hard time since
it is capable of weakening one's regeneration to the point of
bypassing it for two rp rounds if Mizuto concentrates enough. Of
course, it's not immune to water/ice attacks since ice can
solidify it and and water serves as a counter.
Elemental Form:
~This power is used by advanced Darkfires who learn to change
their bodies into elementals themselves. Similar to how some
vampires use intangibility, the Darkfires use their elemental
form similarly, which lets them avoid attacks. Not only does it
help avoid attacks, but also helps them regenerate without
needing to use their power if they can consciously turn into
elemental form as a substitute. This form lets the Darkfire
change into any element they control, such as most of them being
able to turn into dark flames, as it's a major elemental among
most Darkfires. When in this form, a Darkfire can also
regenerate by reforming themselves using their element, but this
doesn't use any less power than normal regeneration, so the only
real benefit to using this is to use this to avoid attacks while
regenerating or using it to regenerate more easily. While they
can't attack, Darkfires can use the effects of whatever
elemental form they're in on others who try to attack them, such
as a fire user burning people who come into contact with the
fire form. While in this form though, they can be forced back to
normal by counter elements, such as dark flame forms being
forced back to normal against ice powers. Opponents who also use
form negation attack powers can also counter this power through
abilities like haki form negation, and other skills that
developed ways to counter this, as well as aura breaker weapons
also working to the same effect. While in this form though, a
Darkfire cannot attack opponents, as they aren't physical enough
to attack beyond simple effects (like fire burning opponents on
contact).
Elemental Shapeshift:
~This was a power that was passed to the Darkfires through Qrow,
who possessed a shapeshifting power he gained from a curse
placed on him that he turned into a new Darkfire art. This
modified art allows the Darkfire to use their elemental form to
transform, turning into something akin to an elemental familiar,
but the Darkfire themselves take this form instead. Many use
this as a means to travel using bird form, or can use it to
scout out areas as a small animal. Whatever they turn into is up
to the original Darkfire, as the possibilities are pretty much
endless. This is very similar to the elemental shapeshift form,
but instead focuses the Darkfire to take a specific form instead
of just being an element. Depending on what they transform into,
they may gain certain attributes, with some even being able to
change into certain supernatural creatures depending on their
power and elemental, such as some Darkfires who take the form of
elemental dragons. Some choose birdlike or flight capable forms
so they can fly around, being useful for scouting and flying
around, while some prefer battle forms, like wolves, tigers, and
bears. Typically, this is more of an advanced elemental form,
and the means to learn their unique elemental form (more later).
When in these forms, the Darkfire doesn't gain new abilities
(aside from certain beast-like attributes depending on the
form), and they cannot create new abilities usually (like a
dragon form won't suddenly have dragon energy. Though it does
have the same drawbacks as t
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