URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       The United Roleplayer's Guild
  HTML https://unitedroleplayers.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: New Orleans/London Vampire/Werecreatures/Werepyre P...
       *****************************************************
       #Post#: 15201--------------------------------------------------
       London/New Orleans Profile: Mizuto "Reiki" Darkfire-Ta
       naka 
       By: Coolcat207 Date: September 3, 2022, 4:49 pm
       ---------------------------------------------------------
       (WIP)
       "I used to be at the mercy of those who were following orders or
       just it out of fear. Now let's see how they like being at the
       receiving end."
       "I swear your compassion makes me sick sometimes, especially
       towards the wrong people. It's hard to believe that someone that
       old can be that damn naïve."
       ~Mizuto on his uncle Kindron Darkfire
       "You blood bag losers are really pathetic. War, segregation,
       hatred. And you have the damn nerve to call us monsters."
       "No. I'm not risking my life for a bunch of assh*les who aren't
       worth saving. We need to protect our own, not a race who will
       stab us in the back one way or another."
       "This will just be a signal fire. We'll fill those hunters full
       of holes... and put them in their place. All for a brighter
       future."
       "If you're trash, at least burn and be kindling for my flames."
       Enemy Supernatural Hunter: Please don't! I have a family!
       Mizuto: So did I. But don't worry. They're next. slits the
       hunter's throat and leaves them to bleed to death
       "Ever since that incident with the Brujah vampires, they've
       gotten soft. Even heard that one of their own was involved as
       well. It's really a damn shame. They have the power to really
       rule this pitiful world and change things for the better, except
       they choose to hide in the shadows like cowards after everything
       we have suffered through. What happened to my mother was the
       final straw. If they're not going to do anything about it, then
       I will."
       "I joined the Brotherhood because my uncle saved me from hunters
       and taught me how to better hone my fire abilities. I saw him
       and the Brotherhood as my new family. Together, we will make
       this world a better place for our kind and show these damn blood
       sacks that we're not taking their crap anymore."
       "Pretty boy here is one of the most dangerous fire users I have
       ever faced in my life. He's strong enough to give even powerful
       water users like Fetu trouble to the point of putting him in the
       ER and possibly PTSD... even though the punk deserves it.
       Unfortunately, I've heard that he's the son of Katsuki Darkfire,
       the vampire who was captured by Weapon X eight years ago.
       Doesn't help that the kid was raised by Hinoji Darkfire, the
       vampire who blew up a human neighborhood under Black Sun
       territory and nearly killed a few cops. Pride, this bastard made
       this kid ruthless. The way he kills his enemies, especially
       hunters... I hate to say this but if God forbid we run into this
       kid, it's gonna take more than Ellie and Theo to take him down
       and those two are well known for taking down fire users. We
       might have to call in your friend for this because I don't know
       how we'll be able to do this without New Orleans burning down."
       ~SCIS Agent Tammy Gregorio to Pride and LaSalle on Mizuto.
       Name:
       Mizuto Darkfire-Tanaka
       Assassin/Brotherhood Name:
       Reiki
       Other Names:
       Fire Demon
       Protector of the Tanaka Ninja Clan
       Kojin
       Age:
       Unknown
       Physical Age:
       18
       Gender:
       Male
       Species:
       Dhampir
       Height:
       5'11
       Weight:
       Unknown
       Birth Vampire Clan:
       Darkfire/Toreador
       Organization:
       Former: Tanaka Ninja Clan
       Order: Shinpi-tekina Asashin
       Rank: Jonin
       Current: Brotherhood of Evil Mutants
       Rank: Scout/Assassin
       Family:
       Grandfather: Takami Darkfire
       Grandmother: Yua Darkfire
       Uncles: Two uncles left open for players to create
       Great Uncles: Qrow and Toshiro Darkfire
       Uncles/Aunts: Hei Darkfire, Kindron Darkfire, Nait Bobowski,
       A.J. Bobowski, and Karasu "Raven" Tepes
       Father: Himari Tanaka (Deceased; Killed during nonviolent annual
       skills competition)
       Mother: Katsuki Darkfire-Tanaka (Deceased; Killed in the
       Domination War)
       Unnamed Dhampir Sibling (Feel free to claim)
       Powers:
       Dhampir Physiology:
       ~User with this ability either is or can transform into a
       dhampir, a vampire/human hybrid, which in most cases has all the
       strengths that a normal vampire has without any of the
       weaknesses. Blood is still a factor in most cases, either they
       need to feed because they will die or they simply are weakened
       when they don't feed. Some dhampirs can subsist on either blood
       or human food. Whatever the case, just like with vampires, the
       quantity of blood a dhampir needs will vary greatly. Their
       resistance to sunlight varies as well; some may be weakened by
       it, while others are completely immune to its effects.
       Physically dhampirs are in top form, having the strengths of a
       vampire they are very strong, most do not age and others age
       very slowly. There are far less variations in appearance when it
       comes to dhampirs because of their human side. Most dhampirs
       will look like normal humans, some will be extremely attractive
       but there are not many non-humanoid dhampirs out there.
       Hybrid Vitality:
       ~The user possesses augmented powers as a result of being a
       hybrid between two species, making them more powerful than
       either of their parent races. This is a trait that can be
       observed in real animals; the most famous example is that of the
       mule: it has a lifespan 10 years longer than either horses or
       donkeys, and are also considered to be stronger, smarter and
       less obstinate than either species.
       Apex Predator:
       ~The user is an apex predator, a vastly superior predator in the
       known world, with a fearsome capacity for hunting down
       practically any species in their ecosystem, even other
       predators.
       Predators of this category are at the top of a food chain and
       are never preyed upon by any other predators, as they are the
       most dangerous and fearsome creatures in their
       environment/world, with qualities of a greater degree.
       There are many variants of apex predators, many of them can come
       from any particular species from foreign to common, others can
       come from nature while others can come from different sources of
       creation that can enhance any predators to their highest danger
       in being, raising their predatory potential to its maximum
       making them the most dangerous beings in the natural world or
       even their own universe. These solitary creatures have no known
       natural enemies/predators.
       Vampiric Force Manipulation:
       ~The user of this power possesses and is able to utilize strong
       vampiric power. This ability not only grants the user great
       strength and control over numerous variations of vampiric
       abilities but also allows them to overwhelm weaker vampires as
       well as rival that of powerful vampiric entities.
       Through this, the user can perform such feats as infusing
       weapons with vampiric power, allowing them to transfer blood
       and/or life-force to the user, or into projectile weapons that
       would continuously drain the target's blood/lifeforce once stuck
       in their body, nullifying regeneration and softening them up for
       the finishing blow, as well as convert other beings into
       vampires without biting them or mixing blood.
       Vampirism Immunity:
       ~The user is immune to vampirism, meaning that they cannot be
       transformed into a vampire by any means.
       Blood Consumption:
       ~The user can absorb (usually by ingesting) the blood of others
       for either sustenance, offensive, defensive, or regenerative
       purposes.
       Blood Empowerment:
       ~User becomes stronger, faster, more durable, etc. when they
       come into contact with or are near blood, possibly unlocking
       abilities related to the affinity and enhancing their existing
       powers. Some users may be able to draw sustenance from the blood
       or even slow or stop aging.
       Highlighting:
       ~The user can highlight any presence, from an intangible element
       like a scent, a sound, or a taste to an entity like a person, an
       object, an animal, etc., allowing them to perceive, locate,
       identify, and track the target(s) even from afar. Larxene can
       use this by combining her lightning powers and her vampire sense
       to sense her allies, enemies and bystanders to the point of
       figuring out who or what everyone is and can even sense them
       through solid objects such as buildings.
       Blood Flow Vision:
       ~The user will have the ability to see all major and minor veins
       of any living being. The user can even see them through
       inanimate objects like trees, concrete, clothes, and so on.
       Blood Sense:
       ~The user has the ability to sense the awareness of the
       circulatory system allowing to detect the presence of drugs,
       alcohol, other substances in a subject’s blood.
       Night Vision:
       ~User has excellent night vision, the ability to see in low
       light conditions or even total darkness. Whether by biological
       or technological means, night vision is made possible by a
       combination of two approaches: sufficient spectral range, and
       sufficient intensity range.
       Daytime Walking:
       ~The user is a nocturnal creature (typically a true vampires)
       able to withstand exposure to direct sunlight and be active
       during the day. This can be because they are a Dhampir, are
       endowed with magic or are unique physically in one way or
       another.
       Enhanced Power Level:
       ~The user has enhanced power levels at their disposal, and they
       can use that raw power for a variety of purposes. This power
       often manifests in form of a force (be it energy, magic,
       life-force or psionics) but can sometimes be more direct (like
       having greater physical capabilities than normal).
       Life-Force Power Level:
       ~The user possesses a power level that’s based on their life
       energy. Some users may have enhanced life energy, and still
       possess enhanced power level. Some users may have massive levels
       of life energy, and definitely possess enhanced power level.
       Other users may have unlimited amount of life energy, and
       indefinitely possess enhanced power level.
       Blue Fire Manipulation:
       ~Users can create, shape and manipulate blue flames, which are
       hotter and stronger than ordinary orange flames. The color is
       due to the exceedingly high temperatures and/or the result of
       complete combustion, burning at least 1,525°C (2,777°F). No one
       knows how or why but Mizuto is born with blue flames which are
       stronger than normal flames. Although some might mistake them as
       hellfire, these flames have no demonic properties but his flames
       are known for being highly destructive. When using his powers,
       the irises of his eyes glow the same blue color as his flames.
       He has very well-developed control of his flames and can project
       them a fair distance from himself and in large amounts.
       Furthermore, his flames possess greater firepower than many fire
       users and can even rival many Darkfires with flame powers, and
       they become even stronger when Mizuto feels strong emotions.
       Blue Fire Generation:
       ~Users can create blue fire, which is much more powerful than
       standard flames. Although blue flames are caused by burning pure
       oxygen, it can be from burning chemicals, burning at very high
       temperatures, and/or by magic.
       Blue Fire Aura:
       ~The user can release and surround themselves in/with blue fire
       for defensive and/or offensive purposes, possibly becoming
       almost untouchable and granting them various abilities/attacks.
       The aura may also give the user enhanced physical capabilities
       such as speed, strength, and durability.
       Complete Self Combustion:
       ~The user can control a self-generated process of complete
       combustion. It is the pure, complete form of fire produced from
       oneself. The user is also capable of harnessing the elements of
       combustion in general. This allows them to channel heat, kinetic
       energy, volatile forces, and any other aspect.
       Fire Pressure:
       ~The user can self-generate vast amounts of fire to burn, melt
       or destroy objects or entire areas, and possibly incinerate
       their targets and cause various fire-based effects on the
       affected area. This power also works well in hot or burning
       environments.
       Bio-Fire Manipulation:
       ~User can create, shape, and manipulate bio-generated fire,
       which is a self-generated process of combustion created from a
       living body. They can even harness and manipulate combustion and
       its elements both inside and around them.
       Bio-Fire Generation:
       ~The user can create as well as project bio-generated fire and
       fire-based elements. They can also cause matter to combust.
       Bio-Burning Manipulation:
       ~The user can create, shape, and manipulate a higher grade of
       bio-generated fire. This is the pure and complete form of
       combustion as noted by its intense color. The user is able to
       harness and manipulate the aspects of it inside and around them.
       This allows them to control fire of a greater intensity compared
       to most pyrokinetics creating flames with the incomplete form of
       combustion.
       Bio-Burning Generation:
       ~The user can generate and project complete bio-combustion and
       fire-based elements. They are very powerful compared to the
       standard flames due to being the product of complete combustion.
       They can also cause matter to combust.
       Bio-Pyric Dynamo:
       ~The user can draw in ambient energy to infinitely produce
       bio-generated fire, heat, and fire-based elements. This
       includes, but not limited to, flame, heat, oxidizers, etc. They
       are able to channel and direct them to any kind of purpose. They
       can even absorb these elements and other related forms into
       their being.
       Blue Fire Techniques
       Flashfire Fist:
       ~Mizuto raises his fire's temperature to its highest level and
       maximizes his power. Doing so, Mizuto can unleash devastating
       flame attacks or increase his speed dramatically.
       Hell Spider:
       ~Mizuto shoots streams of fire from his fingertips, scorching
       his opponents. Mizuto performs this with less care and
       precision, and on a larger scale.
       Jet Burn:
       ~This attack allows Mizuto to shoot out a blast of fire at his
       desired target. This attack is quite powerful, as it was shown
       to critically wound an ice user, knocking them unconscious.
       Mizuto only shoots his fire rather than making direct contact
       with his opponent. He can also use this ability in a punching
       form.
       Prominence Burn:
       ~This attack allows Mizuto to launch a massive, concentrated
       beam of fire from his entire body that is able to vaporize his
       target. With this move, Mizuto reaches the peak of speed and
       temperature.
       Phosphor:
       ~Mizuto uses this move to reinvigorate himself and his flames
       which he used one time to counter an attempt to cool him down
       from an ice user.
       Darkfire Clan Abilities:
       Darkfire Elemental Affinity/Elemental Manipulation:
       ~In the world, few supernaturals have such an understanding of
       manipulating elements as the Darkfires do. The Darkfires would
       hone this elemental power over the years they've been alive, and
       develop techniques and abilities that would help them to be able
       to best use their elemental power to battle their opponents in
       much the same way clans like Lasombra would perfect their use of
       shadows. In battle, Darkfires utilize elemental affinities they
       are born with to manipulate elements. The Darkfires learned a
       lot about elementals from their training, and learned even more
       when the Darkfires have studied how other supernaturals use
       elemental powers. The Darkfires are among the top elemental
       users in the world, and have had many years to practice and hone
       their elemental power. The Darkfires are known for their
       elemental powers above all else, and most are able to utilize
       their elemental powers in unique ways. The most unique way of
       using this is through spirit mastery training that the Darkfires
       use to create new elementals using their positive and negative
       spirit energy. Of course, the Darkfires do also have their
       physical combat training they are also known for (such as
       swordsmen training or assassin training depending on the
       Darkfire), but the elemental power they possess is what the
       Darkfires utilize in training just as other vampire clans train
       their abilities. However, not all Darkfires have the same
       affinities, and some may even develop unique affinities, such as
       some Darkfires who might not be able to create holy or dark
       elementals, but instead create combined elementals (like one
       Darkfire who combines fire and ice instead of a spirit-based
       elemental). Some Darkfires with unique abilities may even
       develop certain unique affinities over the years depending on
       their abilities, such as a demonic Darkfire may gain demonic
       elementals. For the most part, the Darkfires main power is
       elemental manipulation, and even with some elements being unique
       and having unique effects, the elements are still countered just
       like one would expect. When used, most elements are used in
       specific ways, and those with enough knowledge of how elements
       work can use their knowledge their advantage to counter certain
       elements (for example, a wind user could counter a fire user by
       creating a vaccuum environment around flames to put them out).
       Darkfire Spirit Mastery:
       ~In order to train in the Darkfire elemental abilities, a
       Darkfire must first master their own spirit energy, as their
       positive or negative spirit energy are usually vital in creating
       Darkfire elementals. Before training can even begin, the
       Darkfire must learn a few different things. The first is that
       they must learn how to tap into their positive and negative
       spirit energy, and the second is that they must learn how to
       manage their own unique balance. Most Darkfires must learn this
       before they can move on to other abilities. Depending on the
       Darkfire, Darkfires will often have varying amounts of soul
       energy, as well as having different balances, making it
       imperative that the Darkfire trains and learns about their own
       spirit. By tapping into their spirit, they eventually learn to
       utilize their negative spirit energy to create dark elementals
       and their positive spirit energy to create holy elementals by
       combining their spirit with their elemental power to create
       their Darkfire elementals. However, it isn't just about creating
       elementals, as Darkfires learn to focus and balance their spirit
       during training in order to help master their bodies to train
       them for battle since the Darkfires also use this to help focus
       their mind and body as well. This requires heavy meditation, and
       the ability to focus inward. Thanks to this training, Darkfires
       typically are very inwardly focused, and learn to master their
       spirit as the first step in their training. Depending on the
       Darkfires, every Darkfire typically has a different balance, so
       each Darkfire must find that balance, and learn what affinities
       for combinations they have. Depending on the Darkfires, there
       are some that are special cases, such as Father Hei who had only
       positive spirit energy after his holy purification, or Kendrix
       Darkfire who has mastered turning his spirit into angelic and
       demonic elementals as a result. Depending on the spirit energy,
       some elementals can have different effects depending on the
       spirit energy used. Many Darkfires who advance in this can also
       sometimes start learning spirit user abilities if they so
       desire, depending on if they can find a teacher who will teach
       them how to use spirit user abilities. Typically though, most
       Darkfires don't become spirit users, if only because most
       understand that they must master their own Darkfire power first
       before seeking new power. This requires focus and discipline,
       much more so than any other clan, so the Darkfires are usually
       very controlled and able to control their emotions more easily
       in order to avoid unbalancing their spirit.
       Darkfire Positive/Negative Spirit Balance:
       ~In order to train in the Darkfire elemental abilities, a
       Darkfire must first master their own spirit energy, as their
       positive or negative spirit energy are vital in creating
       Darkfire elementals. Before training can even begin, the
       Darkfire must learn a few different things. The first is that
       they must learn how to tap into their positive and negative
       spirit energy, and the second is that they must learn how to
       manage their own unique balance. Most Darkfires must learn this
       before they can move on to other abilities. Depending on the
       Darkfire, Darkfires will often have varying amounts of soul
       energy, as well as having different balances, making it
       imperative that the Darkfire trains and learns about their own
       spirit. By tapping into their spirit, they eventually learn to
       utilize their negative spirit energy to create dark elementals
       and their positive spirit energy to create holy elementals by
       combining their spirit with their elemental power to create
       their Darkfire elementals. However, it isn't just about creating
       elementals, as Darkfires learn to focus and balance their spirit
       during training in order to help master their bodies to train
       them for battle since the Darkfires also use this to help focus
       their mind and body as well. This requires heavy meditation, and
       the ability to focus inward. Thanks to this training, Darkfires
       typically are very inwardly focused, and learn to master their
       spirit as the first step in their training. Depending on the
       Darkfires, every Darkfire typically has a different balance, so
       each Darkfire must find that balance, and learn what affinities
       for combinations they have. Depending on the Darkfires, there
       are some that are special cases, such as Father Hei who had only
       positive spirit energy after his holy purification, or Kendrix
       Darkfire who has mastered tuning his spirit into angelic and
       demonic elementals as a result. Depending on the spirit energy,
       some elementals can have different effects depending on the
       spirit energy used. Many Darkfires who advance in this can also
       sometimes start learning spirit user abilities if they so
       desire, depending on if they can find a teacher who will teach
       them how to use spirit user abilities. Typically though, most
       Darkfires don't become spirit users, if only because most
       understand that they must master their own Darkfire power first
       before seeking new power. This requires focus and discipline,
       much more so than any other clan, so the Darkfires are usually
       very controlled and able to control their emotions more easily
       in order to avoid unbalancing their spirit.
       Darkfire Branwen Family Aura Connection:
       ~Because of the head of the Darkfire clan (Qrow Darkfire)
       marrying the head of the Branwen family (a family of thieves and
       bandits), the two clans have trained together in the past, and
       Raven Branwen has even taught the Darkfires about how to use
       aura, a mix of body and spiritual power that grants special
       abilities. Like the Darkfires, the Branwen family was also
       having to fight supernaturals, and they developed their own
       techniques (though their technique skillset isn't as expansive
       as the Darkfire Clan). Since the Darkfires and Branwens have
       mostly merged together over the years while Qrow Darkfire and
       Raven Branwen were married, some of the Branwen skills have been
       worked into the Darkfire skillset to develop newer skills. This
       has also led to some Darkfires even being able to become aura
       users as a result of their training. For the most part, many
       Darkfires only have basic knowledge of aura, as they just learn
       enough about it to learn how to create it, and how to tap into
       certain aura abilities important for certain skills (like using
       the Branwen art of shapeshifting to learn the Darkfire elemental
       shapeshifting skill). For the most part, this is only a basic
       connection, and helps teach the Darkfire how to tap into their
       body's energies and spirit energies in order to teach them how
       to draw out energy. When using this connection, there isn't much
       battle potential for this, as it is mostly used to learn other
       techniques (unless the Darkfire learns aura user abilities).
       Those that do have the ability to use aura abilities (through
       training or through inheriting certain aura abilities), will
       find that aura manipulation still works the same way as it does
       for most races, with aura being able to be used for things like
       defense and to do things like unlocking unique semblance
       abilities (though Darkfires only gain one semblance power,
       either through vampire elemental semblance training or aura
       semblance training). This also means that it has the same
       weaknesses, in that aura can be overpowered by other energies,
       or aura breaker weapons can break through aura manipulation
       completely. Much like any other energy manipulation, aura can
       only be used as long as the user has energy, and once they run
       out, they cannot use aura until they recover their energy.
       Darkfire Nature/Spirit Connection:
       ~This is the second connection that Darkfires gained during the
       time the Darkfires spent among the werewolf alchemists. Similar
       to other creatures with a strong nature connection to the world,
       the Darkfires specialize in their connection to both nature and
       spirits, as they learned to tune to the spiritual realms despite
       their dark natures. Through their training and diving into
       spiritual power, they eventually developed a strong connection
       to the world's elements through their nature and spirit
       connections. Thanks to this, the Darkfires are able to not only
       sense the planet's life energy and the life of what's around
       them, but all Darkfires are able to sense spirits as well,
       similar to moglins and those with special spirit sense training.
       This allows them to see and interact with spirits, in which some
       of the Darkfires have even learned spirit arts from spirits.
       These spirits are normally invisible and not able to be
       interacted with by most people, even most who think they know
       all the spirits often find they don't know how just how deep the
       spiritual plane goes and how many spirits live in this world.
       This may seem simple, but this lets the Darkfires connect to the
       world much more than most who connect to nature (though most
       nature connections may be stronger than theirs, as the Darkfires
       aren't that strong in their nature connection as other creatures
       like werewolves), as they aren't just connected to nature, but
       are able to also interact with those spirits for another way to
       interact with nature. Darkfires that have this connection
       understand the importance of the world's forces, and can see not
       only the flow of the planet's life energies, but also how the
       spirits impact that balance. Darkfires trained in this learn
       this aspect in some way and apply this to their elemental
       abilities in order to enhance their knowledge of the elements.
       This can eventually lead to Darkfires learning spirit arts, to
       which some have tried to learn spirit arts that could benefit
       their use of elemental powers, as there are plenty of spirit
       arts that are elemental in nature. While this isn't a necessary
       power for the Darkfires, many do still learn this ability as a
       means of enhancing their knowledge of elements, as spirits can
       grant special knowledge. There isn't too much offensive use of
       this in fights, as this training is more about learning new
       things about elements. The best this can do is help Darkfires
       come up with new ways to use their elemental abilities.
       Darkfire Elemental/Spirit Balance Mastery:
       ~The Darkfires create their elementals by using elemental and
       spirit power, which they must find their balance by figuring out
       their affinities. For example, many Darkfires start out with an
       affinity for dark flames. Once a Darkfire figures out their
       affinities, the first step is to balance their elemental power
       and spirit together, where they are able to fuse these
       elementals passively. This is the next basis of the Darkfire
       training after learning elemental and spirit power, in which a
       Darkfire has to then fuse both sets of knowledge together to
       find their own balance. Not only does this teach them how to
       make their Darkfire elementals, but this also balances their
       power to strengthen their abilities. Through discipline and
       focus, a Darkfire uses this to keep their power in balance so
       that their power can be more effective, as balance is necessary
       in order to keep one's power flowing properly. And as Darkfires
       practice this balance, they will often find ways to do this that
       will increase their elemental and spirit power, as maintaining
       this balance effectively can lead to the Darkfires gaining
       stronger elemental and spirit power over time as the Darkfire
       hones their mastery of this aspect of their training. Different
       Darkfires have many ways of focusing, but using their
       disciplined mind is often the most common way Darkfires use to
       maintain this, and is why the Darkfires are among the most
       mentally disciplined despite some of the Darkfires being darker
       in nature than other groups or clans. Another method many
       Darkfires will use is meditation, in which they will meditate in
       order to balance themselves (which is equally as effective for
       those that don't have as much mental focus as some Darkfires).
       No matter the method though, this is a very necessary training,
       as Darkfires cannot use their full power without finding their
       balance. If a Darkfire is unbalanced in their elemental and
       spirit power, then they will have difficulty focusing their
       elemental power, and will have severely weakened elements. Some
       Darkfires who can't focus this properly have even been known to
       create explosions of elemental and spirit energy when trying to
       use their elementals as the powers cannot be focused properly.
       There are major enemies that also do try to unbalance this kind
       of balance in the body, mind and spirit (For example, Malice Al
       Zalam has the ability to unbalance this kind of training) and
       those enemies are particularly dangerous to the Darkfires as
       they can be weakened to the point their Darkfire elements no
       longer work. The biggest weakness of the Darkfires is lack of
       focus, as this can, at worst, completely keep Darkfires from
       focusing their elemental power safely.
       Darkfire Elementals:
       ~Finally getting to the actual elementals, each Darkfire can
       start out with up to two elements, and older, more experienced
       Darkfires can sometimes learn a third or a fourth depending on
       the Darkfire and their experience. There are also rare Darkfires
       that will be born with three or four elements (usually born with
       both a holy and dark variation of one or two elements), but this
       is very rare. Darkfire elementals work by fusing positive or
       negative spirit energy to their elemental power to create
       specific elements. Negative spirit energy fused to an element
       will create a dark elemental, which will have some darkness type
       properties to it, and positive spirit energy fused to elements
       will create holy elementals which will have positive power
       properties. Each element is different, and some even have unique
       abilities depending on the Darkfire, such as holy flames might
       be able to heal others using holy power. Each Darkfire has two
       usually to start with, and as they get older and more
       experienced, they may gain one or two more through training and
       focus eventually. It is also possible that some Darkfires can
       use elementals to create different elementals, such as some wind
       users who create lightning or water users that create ice. The
       elements used  by the Darkfires are usually of the six main
       elements which correspond to the Darkfire's elemental
       affinities. Among the elements one can use are fire, water, ice
       (often combined with water affinity), lightning, wind and earth.
       Darkness and light are very rare affinities, and often seen as
       redundant in the clan since the spirit energy often acts as the
       light or dark in the Darkfire elementals. For the most part,
       these elements can be used just like their main elementals, and
       can be used creatively by Darkfires to battle enemies and
       utilize their Darkfire techniques. For example, fire can be used
       to create explosive attacks, burn enemies, and even melt
       objects. This is the main power of the Darkfires that they are
       usually known for, and this is the power they use in their
       Darkfire skills. However, these elementals are still based
       supernatural elemental power, which means that the Darkfire's
       skills are not very useful against those that can counter their
       elemental abilities. For example, fire can be countered by
       certain water and ice manipulation. It is also possible to block
       supernatural elemental power using energy manipulation, where
       certain energy manipulators (like mana users or chi users) can
       use their energy to block attacks.
       Rare Darkfire Abilities: Combined Elementals:
       ~This is a rarity among Darkfires, in which some rare Darkfires
       will gain one or possibly two elementals they combine together
       instead of a dark or holy elemental. These elementals are more
       rare, but some Darkfires do learn these by combining certain
       elements. It is often believed that the Darkfires holy and dark
       elementals combine and the two spirit energies of the elementals
       negate each other (leaving only the elemental energies). It is
       often more common to see these kinds of elementals when multiple
       Darkfires are working together, as they will sometimes combine
       elementals to create combined elementals. The elemental powers
       they possess create a unique elemental, in which every element
       has a combination with another. For example, Qrow Darkfire
       possesses heat lightning which combines fire and lightning
       together into one power in which the lightning is red and
       generates fire from the lightning. However, depending on the
       element, some have multiple combinations. For example, fire and
       lightning don't just make heat lightning, but could create
       lightning flames in which the flames generate lightning blended
       into the fire power. There are many different kinds of
       elementals, and some Darkfires are born with this affinity
       instead of normal dark or holy elementals. Darkfires who have
       this often utilize two combinations corresponding to their
       elements. For example, ice and fire usually have ice flames and
       burning ice abilities. Those with this power usually have it as
       it replaces the normal Darkfire elementals. Users with this lose
       their normal Darkfire elementals in favor of pure elemental
       power, which has its strengths where dark and holy elementals
       might fail. Normally all of these elementals are neutral in
       nature, not being positive or negative except in very rare
       circumstances. While some Darkfires can still use the elements
       separately (IE Qrow could use dark flames and holy lightning,
       but couldn't combine the holy and dark into his heat lightning),
       the combined elements are not compatible with the combined
       element. Of course, these elements all have counters, usually by
       elements outside of their elements, such as heat lightning is
       countered by water or ice manipulation. These elemental powers
       may have unique properties, but mostly work with the properties
       of whatever element is the base of the power. For example, ice
       lightning is countered just like normal lightning, despite it
       having a freezing element to it.
       Darkfire Unique Variations and Abilities (usually most prevalent
       in hybrids):
       ~Depending on the Darkfire, some Darkfires have unique spirit
       power that can be used. Depending on the Darkfire, the Darkfire
       can learn to add certain affects from their spirit to their
       elementals. For example, angelic or demonic Darkfires might have
       special spirit effects, depending on their natures. Angelic
       Darkfires might have pure holy positive spirit that will grant a
       light based spirit power-up, or a demonic Darkfire might gain a
       demonic stronger spirit power-up due to demons having much more
       potent spirit energy. This depends on the spirit that the
       Darkfire possesses, and a Darkfire may have some unique powers
       or none depending on what other abilities they possess. This is
       most present in hybrids in the Darkfire clan, usually Darkfires
       that are born of supernaturals (such as a chi user Darkfire who
       used chi elementals). However, there are a few effects that are
       common among Darkfires that even full Darkfires can learn. The
       first is that some Darkfires can learn corrupted elements as a
       means to try and counter users of the same element. The
       corrupted element art uses a Darkfires spirit energy not to turn
       the element into a dark/holy element, but instead uses the
       spirit energy to corrupt the element and create a corrupted
       element instead using a vampire's cursed nature.  This is an art
       that some Darkfires have learned to counter other elemental
       users, specifically those of the same element that the Darkfire
       cannot normally damage. There are also certain effects that can
       be done with positive and negative spirit energy that may or may
       not be unique among Darkfires depending on their abilities. For
       example, advanced users of positive spirit elements might be
       able to manipulate the positive nature of flames to heal others,
       or manipulate the negative nature to poison enemies with
       negative spirit energy depending on the power and knowledge of
       the Darkfire. Typically, this is dependent on the Darkfire, and
       is unique for each Darkfire depending on what they learn. This
       is a purely option training, and usually only used by those that
       have special extra skillsets that can combine with the Darkfire
       skills. Typically all of these effects can be countered like
       normal elements, as long as one keeps in mind the unique nature
       of the elements created. For example, corrupted flames are still
       able to be dodged or blocked like normal flames, but cannot be
       absorbed by flame users or the flame user will take internal
       damage when they try to absorb this flame (bypassing elemental
       immunities).
       Specific Limited Elemental Variations:
       ~Depending on the Darkfire and their elements used, some can use
       other versions of their elements, depending on the element they
       use. This is most common in earth and wind users, as earth users
       could specialize in many different types of earth, with some
       earth users being able to use plants, some specializing in
       metal, some in crystals or some in sand manipulation. Each
       element has it's own specific uses, depending on what the user
       wants to learn, as each element can be broken down and may have
       unique manipulations based on the element. For example, some
       lightning users may only use magnetism, giving them magnetic
       manipulation, or earth users being able to generate specific
       types of earth. This is a rare case among Darkfires where some
       Darkfires cannot use every part of a certain element. For
       example, there was one Darkfire who could manipulate metal, but
       no other earth element. While this does limit a Darkfire, this
       often leads to these limited elementals being more powerful or
       may lead a Darkfire to having more elemental abilities. For
       example, a Darkfire born with three elements could have a
       magnetism power, a metal manipulation power and then a normal
       elemental (with magnetism and metal both being limited but a
       Darkfire can have both limited powers). The limited elementals
       are also typically stronger than normal elementals, and can
       still be turned into dark/holy elementals, or rare combinations
       of elements depending on how the powers are manifested. For the
       most part, most Darkfires see this as a problem with their
       elemental power, but some Darkfires can make the best of this
       with knowledge and creativity. For example, a Darkfire who could
       manipulate magnetism might still be able to create lightning by
       converting magnetic energy. This mostly just depends on the
       Darkfire's affinities. Of course, as one might expect, these
       elements are still countered like normal elementals. Usually,
       the only advantage this grants is slightly stronger elementals,
       or granting Darkfires more elementals but in specific
       variations.
       Darkfire Advanced Elemental Training:
       ~Once reaching a certain level, Darkfires are able to learn
       advanced elemental abilities, which comes once they master the
       basic elemental abilities. Depending on the element and their
       training, almost every element has advanced abilities that can
       be learned, as elementals can do more than just be used to throw
       an element around. Using this advanced training usually takes
       time and requires a certain level of mastery of the basic
       elements. This also requires a little scientific knowledge of
       elements, such as lightning users learning how the magnetic
       properties of lightning work and manipulating lightning to make
       use of those magnetic properties. By learning the science of how
       elements work, Darkfires are able to apply that to their powers
       and learn how to use their elemental powers beyond just blasting
       opponents or throwing around elements. Depending on the element,
       every element has advanced elemental training, such as wind
       users can learn to generate plasma, or earth users might be able
       to learn how to generate lava manipulation by absorbing fire
       attacks into their earth manipulation. These abilities are
       usually different ways to use elements, and most can be passive,
       such as fire and/or ice users typically learning to adapt to
       almost any extreme temperature, or lightning users being able to
       manage their own magnetic field. This power just depends on the
       Darkfire and their knowledge. Of course, as one might expect,
       the Darkfires still have their weakness to counter elements, and
       any advanced powers they use are still countered using counter
       elements or other abilities that can counter elementals. It is
       also worth noting that some of these advanced training powers
       use more energy than normal, such as using elements to absorb
       other elements may take more power to maintain control of one's
       elemental manipulation due to it needing to control other
       elements as well (like an earth user would expend more power
       trying to create lava since it would have to absorb and control
       a heat element). Other abilities can be countered in other ways
       (like wind users can use wind to fly, but users can still find
       ways to hit a Darkfire that is flying around).
       Advanced Darkfire Training: Elemental Condensing:
       ~When using elemental power, sometimes normal elementals just
       don't pack enough of a punch. For this problem, the Darkfires
       learned an art of condensing matter into smaller space by
       smashing the molecules together to condense energy into a
       smaller form. This technique is a battle technique that the
       Darkfires utilize in their attack and defense, where they
       utilize this to create more condensed elementals. Typically,
       this requires not only a mastery of elemental power, but also
       requires a mastery of changing the form of energy as well as
       changing the form of matter. However, when used properly, this
       can create much stronger elemental abilities, where the
       Darkfires can condense their elementals to strengthen their
       attacks. In addition to the elementals themselves being
       stronger, the effects of the elementals also become much
       stronger, as the condensing of the elemental also has effects on
       what the elementals can do. For example, a condensed explosive
       dark flame attack will explode with far more force than normal,
       due to the explosion being concentrated by the condensing of the
       dark flames. Any elemental can be used, and the effects depend
       on the elemental used. Darkfires can even control how much the
       elemental is condensed, allowing more or less condensing to
       control how much power is put into their attacks. This is an
       advanced art, and Darkfires do have to be skilled with more than
       just elemental energy to use this effectively. It is also worth
       noting that the Darkfires who use this also have to expend more
       energy and concentration in order to use this, as using this
       will often require concentration to utilize this effectively.
       The more energy they condense, the stronger the attack they
       create at the cost of more condensing also costing more
       elemental power in order to use. And if a Darkfire doesn't do
       this correctly, their elemental condensing could literally
       explode in their face, as not doing this correctly could cause
       an explosive reaction. As one might imagine, dodging these
       elements are still the same, but blocking is more or less what
       is different, as this is designed to be used against stronger
       opponents. One can still block this if they are strong enough,
       but with the condensed energy and amplified effects, the attacks
       are much harder to block.
       Darkfire Elemental: Dark Flames:
       ~This is most Darkfire family members' first Darkfire elemental
       that they can use, which is typically one of most Darkfire's
       major elements. This uses fire manipulation, fused with the
       user's negative spirit energy to create black darkness flames or
       purple flames which the Darkfire family is known for (The color
       between purple and black varies depending on the strength of the
       Darkfire's spirit as weaker flames are purple but stronger dark
       flames are black). These flames are fairly easy to use, and work
       much like normal fire manipulation with the exception of these
       flames being stronger than normal flames. This is one of the
       main elements used in the Darkfire training, in which many start
       with this flame (But not always). Users are able to generate and
       manipulate these flames using their Darkfire elemental powers
       like one would expect. However, this goes beyond just using
       darkness to bond to flames, but using the dark flames just like
       what one would expect from any fire manipulation. When used,
       Darkfires with dark flames are able to do things like create
       fireballs, create explosive attacks, or melt objects with their
       dark flames. Depending on how they're used, these dark flames
       act like most other flames with one major exception. Similar to
       some flames like hellfire, the Darkfire's dark flames burn much
       hotter than normal flames, and are able to consume any flame
       that is a lower temperature as they are known as the flames that
       burn fire itself (most normal flame types other than ones that
       use hotter temperatures like other Darkfire dark flames, and
       Hellfire). Depending on the other abilities of the Darkfire,
       some Darkfires can add certain effects to their dark flames,
       such as a demonic Darkfire might create dark hellfire to do
       demonic damage. However, on their own, these flames just do
       darkness spirit energy damage as well as burning with flames.
       These flames are mostly countered by ice manipulation, and users
       have to create cold ice (much colder than normal ice) to counter
       these flames due to their very high temperature. However, users
       can counter these flames just like other flames, such as using
       wind manipulation to create a vacuum where flames cannot burn.
       Darkfire Elemental: Holy Flames:
       ~While it's rare for a Darkfire to not immediately start with
       dark flames, some Darkfires instead gain the affinity for these
       white holy flames. This uses fire manipulation, fused with the
       user's positive spirit energy to create white holy flames or
       blue flames which is the opposite of the normal Darkfire flames
       (The color between white and blue varies depending on the
       strength of the Darkfire's spirit as weaker flames are blue but
       stronger holy flames are white). These flames are fairly easy to
       use, and work much like normal fire manipulation with the
       exception of these flames being stronger than normal flames.
       This is the other flame ability used by the Darkfires, in which
       some gain this ability either alongside their dark flames or
       instead of dark flames. Users are able to generate and
       manipulate these flames using their Darkfire elemental powers
       like one would expect. However, this goes beyond just using
       positive spirit energy to bond to flames, but using the holy
       flames just like what one would expect from any fire
       manipulation. When used, Darkfires with holy flames are able to
       do things like create fireballs, create explosive attacks, or
       melt objects with their holy flames. Depending on how they're
       used, these holy flames act like most other flames with one
       major exception. Similar to the Darkfire's dark flames, the
       Darkfire's holy flames burn much hotter than normal flames, and
       are able to consume any flame that is a lower temperature as
       they are known as the flames that burn fire itself (most normal
       flame types other than ones that use hotter temperatures like
       other Darkfire dark flames, and Hellfire). Depending on the
       other abilities of the Darkfire, some Darkfires can add certain
       effects to their holy flames, such as a holy Darkfire might
       create healing holy flames or holy flames that burn away demonic
       presences. However, on their own, these flames just do positive
       spirit energy damage as well as burning with flames. These
       flames are mostly countered by ice manipulation, and users have
       to create cold ice (much colder than normal ice) to counter
       these flames due to their very high temperature. However, users
       can counter these flames just like other flames, such as using
       wind manipulation to create a vacuum where flames cannot burn.
       Darkfire Elemental Aura Generation:
       ~When a Darkfire learns their elements, the first thing they are
       taught is how to bond that element to their aura. Instead of a
       normal spiritual aura like spirit users might have, Darkfires
       focus their elementals into their vampire auras. The elemental
       aura becomes the basis of the main Darkfire training after they
       master basic elements, and this aura becomes the power source as
       this elemental aura becomes a passive ability. Typically, this
       does things like powering the Darkfire's elemental regeneration,
       or can generate elemental techniques. In addition, this also
       uses certain other abilities like elemental absorption, and
       other elemental abilities. This aura is powered by one elemental
       combination the Darkfire uses, with many choosing their dominant
       element as their aura due to the aura being stronger depending
       on the element chosen. This aura uses whatever element is
       chosen, and generates that power much more naturally than
       normal. While the Darkfire doesn't limit their elemental options
       by choosing one element over another, this does often give them
       a dominant element that they can utilize more easily, and much
       easier to use techniques. If users match this to certain other
       abilities, their aura can enhance their Darkfire abilities in
       different ways, like if a Darkfire uses the same element for
       aura and elemental regeneration, the energy used for
       regeneration is reduced, or using an elemental weapon generates
       stronger weapons when using the aura to generate the weapon.
       Typically, this is just like any other aura, and mostly a power
       source, aside from a few things the elemental aura can do. Users
       can have more than one element in their aura (as some do have a
       two-layered aura), but doing so weakens the individual elements
       as a result. Once an element is chosen, the elemental aura
       cannot be changed, and can only be changed with special training
       that takes a long time (meaning this cannot be changed in a
       battle and can only be changed outside of battle).
       Darkfire Elemental Aura Element Absorption:
       ~Part of a Darkfire's elemental power is not just generating
       elemental power, but absorbing elemental power as well. This
       power has great use in battle, as the aura can absorb similar
       elements. Once absorbed, the elementals are used to replenish
       the Darkfire's power, and empower their elemental abilities.
       Typically, this absorbs the elements similar to the aura of the
       elemental, which works by converting elemental power. For
       example, since most Darkfires use dark flame elemental aura,
       those with dark flame auras are able to absorb other flame
       attacks and convert them into dark flames that can be used to
       replenish the Darkfire's power. This process allows a Darkfire a
       way to replenish and strengthen their auras, usually allowing
       them to extend their power, or give them a way to absorb new
       power when they run low. This power is a fairly basic ability,
       where Darkfires just absorb elementals. Depending on the
       elemental, the elements can only absorb the same elements (AKA a
       fire aura cannot absorb ice or lightning). It is also worth
       noting that absorbing an element requires overpowering it and
       converting it to the Darkfire, which requires the Darkfire's
       elemental control to be stronger (meaning the Darkfire must be
       able to overpower the elemental control with a stronger
       elemental control and then convert it to their own elemental),
       or requires the element not to be under someone else's control
       (IE absorbing a natural element around them that no one else
       controls). Typically, the biggest danger this power has is
       corrupted elements, which can hurt the Darkfire to absorb if
       they try. The other danger is overloading the aura with power,
       which some Darkfires have to be careful of if there is a lot of
       an element (IE a wind user would have to be careful not to
       absorb too much wind) as their auras can be overloaded like many
       other energy absorption powers.
       Darkfire Dark Flames Aura Defense:
       ~This is an effect of the Darkfire elemental aura training that
       was designed alongside the elemental rebirth power. This
       elemental aura then becomes the basis of defense, in which they
       use an elemental aura to up their ability to block attacks and
       can dampen blows they take from attacks. This elemental aura can
       also be used to power a vampire's regeneration, in which they
       can regenerate faster when the aura is at it's strongest. There
       are two modes of this power, the first is the standard aura in
       which the element of the aura isn't visible but still present in
       power around the vampire, in which they don't have the full aura
       active, but this always grants a slight defense boost. However,
       in battle, this can be activated to full power, where the aura
       becomes visible and charged, and amps defense and regeneration
       to it's max power. When used, this aura can even grant the user
       special abilities depending on the element, such as earth users
       being able to use earth to create elemental armors around
       themselves or lightning users being able to push away magnetic
       objects away from their aura depending on the advanced level of
       the Darkfire. However, counter elements can more easily break
       this defense, and aura breaker abilities and weapons can
       instantly break through this defense. This also requires
       elemental power to use, and the more energy being put out, the
       more quickly a Darkfire uses up their elemental power, meaning
       that using this at full power is not useful using all the time,
       but most Darkfires only use it to block or dampen attacks rather
       than keeping it active all the time. If using it at full power,
       this can burn through elemental power, and eventually wear the
       Darkfire down.
       Darkfire Dark Flames Rebirth:
       ~This is the main purpose of the elementals used by the Darkfire
       Clan that they developed their powers for. The clan specializes
       specifically in elemental regeneration, using a specific
       elemental as a catalyst. After choosing an elemental to power
       their regeneration, their regeneration is passively empowered by
       their elemental regeneration. Once used, Darkfires are able to
       regenerate almost any injury barring the exceptions of the heart
       and brain. Most Darkfires are strong enough with this to even
       regenerate lost limbs, or can regenerate damaged organs thanks
       to their strong regeneration. Darkfires are able to replenish
       their elemental power by absorbing elementals, and can use
       elemental power from the area around them to save on their own
       power (IE an earth user could use earth around them to
       regenerate rather than use their own elemental power).
       Typically, most Darkfires have their own way to get new
       elementals, usually by finding elementals in the area around
       them somehow. The Darkfires are known for this regeneration, and
       known for durability and defense over power, due to this power
       not only regenerating their body, but also regenerating stamina
       during fights as well. This regeneration is a passive ability,
       so power negation doesn't usually negate it, but regeneration
       negation powers and items (like varanium) do interrupt this
       regeneration. Depending on the Darkfires, some Darkfires
       regenerations can be interrupted or slowed with counter
       elements, such as an ice user could freeze a Darkfire's body
       before they can regenerate using fire to prevent the flames from
       regenerating the Darkfire. This depends partially on the
       Darkfire and the elemental they use, and cutting off a Darkfire
       from their elementals they need to regenerate is the best way to
       wear down a Darkfire since they can only regenerate as long as
       they have either the elemental they need, or the power to
       generate their elemental power. It is also worth noting that
       each Darkfire can only use one element to regenerate, and
       switching requires special training and cannot be changed in
       battle no matter what skills or instant power gain abilities the
       Darkfire has.
       Darkfire Dark Flames Teleportation:
       ~Another technique the Darkfires use using their elementals,
       this time using elements for getting around. Similar to how
       shadow users can shadow meld and use it to travel places, the
       Darkfires can use their elements to teleport, using their
       elementals as a catalyst to move from place to place. A Darkfire
       can teleport anywhere in the world with this technique, as long
       as they know where they're going and can concentrate on where
       they want to go. Typically, utilizes a combination of factors,
       but the simple aspect of it is that the Darkfire uses this power
       and then the elemental power connects to another location and
       takes them there. For example, a wind user could connect to
       another area and the wind then is used to teleport by moving the
       Darkfire to that area using the displacement of the elements
       between the locations. Some more advanced Darkfires more easily
       learn to utilize this by taking elemental form once they learn
       the power, using the elemental power to more easily change
       locations. Typically, this is a power that is used outside of
       battle, but some Darkfires can use this in battle to teleport
       around. Depending on the element, each element can connect to an
       area depending on how it's used, and this only requires training
       and modifying some supernatural teleportation using the Darkfire
       elemental powers. Darkfires can use this to go anywhere they
       want, granted they know where they're going, and Darkfires
       cannot use this to travel across time or dimensions (with a few
       exceptions), because this teleportation isn't strong enough to
       break the dimension of space and time. And once chosen,
       Darkfires cannot change what elemental power they use for their
       teleportation without special training.
       Darkfire Elemental Familiars:
       ~This is another advanced technique of the Darkfires, in which
       they are able to use any of their elements to create elemental
       familiars to help them in battle using the vampire abilities to
       generate or create familiars. When used, they use their
       elemental and a portion of their spirit energy to connect
       themselves to the familiar, letting the two share senses which
       makes the elementals very useful for things like spying on
       people or scouting out an area. When used in battle, these
       familiars can be used to fight opponents, in which, depending on
       the element, can use special abilities on opponents, such as
       flame familiars being able to burn opponents or shoot fireballs,
       or ice familiars being able to freeze opponents and fire ice
       attacks. Each elemental familiar is made up purely of an
       element, and can take whatever form the Darkfire wants. This
       means that each elemental familiar technique could be different,
       depending on what the type of familiar the Darkfire wants to
       make. Depending on the familiar, the familiars can also have
       attributes from what they're made as, such as bird familiars
       being able to fly, and wolf-like or tiger-like familiars having
       claws, or snakes that specialize in using their elemental touch
       (Such as electrocution, burning or freezing depending on the
       familiar) to damage opponents through constriction or injecting
       their elemental energy into someone through a snake bite. Of
       course, as one might expect, the counters to the elements
       remains the same, such as ice freezing a fire familiar or water
       shorting out a lightning familiar. And the more familiars made
       or the larger the familiar is, the less power that each familiar
       has, as having multiple familiars or a larger familiar reduces
       the power since having more or larger familiars means more
       energy has to be put out to maintain the familiars.
       Darkfire Elemental Vampire Semblance: Liquid Fire Manipulation:
       ~This is Mizuto's unique semblance for his Darkfire powers which
       is called Liquid Fire. No one is sure how he was able to gain
       this ability whether it's a side effect due to his mother having
       water powers or not. This semblance allows him to create and
       manipulate liquid fire, flames that look, act and move like
       water but have all the properties of fire. Liquid fire can fill
       any space like water but eventually burns and reduces everything
       to ashes like fire. Because of its unique nature, liquid fire is
       immune to fire negation and give regenerators a hard time since
       it is capable of weakening one's regeneration to the point of
       bypassing it for two rp rounds if Mizuto concentrates enough. Of
       course, it's not immune to water/ice attacks since ice can
       solidify it and and water serves as a counter.
       Elemental Form:
       ~This power is used by advanced Darkfires who learn to change
       their bodies into elementals themselves. Similar to how some
       vampires use intangibility, the Darkfires use their elemental
       form similarly, which lets them avoid attacks. Not only does it
       help avoid attacks, but also helps them regenerate without
       needing to use their power if they can consciously turn into
       elemental form as a substitute. This form lets the Darkfire
       change into any element they control, such as most of them being
       able to turn into dark flames, as it's a major elemental among
       most Darkfires. When in this form, a Darkfire can also
       regenerate by reforming themselves using their element, but this
       doesn't use any less power than normal regeneration, so the only
       real benefit to using this is to use this to avoid attacks while
       regenerating or using it to regenerate more easily. While they
       can't attack, Darkfires can use the effects of whatever
       elemental form they're in on others who try to attack them, such
       as a fire user burning people who come into contact with the
       fire form. While in this form though, they can be forced back to
       normal by counter elements, such as dark flame forms being
       forced back to normal against ice powers. Opponents who also use
       form negation attack powers can also counter this power through
       abilities like haki form negation, and other skills that
       developed ways to counter this, as well as aura breaker weapons
       also working to the same effect. While in this form though, a
       Darkfire cannot attack opponents, as they aren't physical enough
       to attack beyond simple effects (like fire burning opponents on
       contact).
       Elemental Shapeshift:
       ~This was a power that was passed to the Darkfires through Qrow,
       who possessed a shapeshifting power he gained from a curse
       placed on him that he turned into a new Darkfire art. This
       modified art allows the Darkfire to use their elemental form to
       transform, turning into something akin to an elemental familiar,
       but the Darkfire themselves take this form instead. Many use
       this as a means to travel using bird form, or can use it to
       scout out areas as a small animal. Whatever they turn into is up
       to the original Darkfire, as the possibilities are pretty much
       endless. This is very similar to the elemental shapeshift form,
       but instead focuses the Darkfire to take a specific form instead
       of just being an element. Depending on what they transform into,
       they may gain certain attributes, with some even being able to
       change into certain supernatural creatures depending on their
       power and elemental, such as some Darkfires who take the form of
       elemental dragons. Some choose birdlike or flight capable forms
       so they can fly around, being useful for scouting and flying
       around, while some prefer battle forms, like wolves, tigers, and
       bears. Typically, this is more of an advanced elemental form,
       and the means to learn their unique elemental form (more later).
       When in these forms, the Darkfire doesn't gain new abilities
       (aside from certain beast-like attributes depending on the
       form), and they cannot create new abilities usually (like a
       dragon form won't suddenly have dragon energy. Though it does
       have the same drawbacks as t
       *****************************************************