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       #Post#: 15051--------------------------------------------------
       London/New Orleans Profile: Larxene
       By: Coolcat207 Date: August 3, 2022, 10:05 pm
       ---------------------------------------------------------
       "More pain for you means more fun for me!"
       "The heart is a mysterious thing, kiddo."
       "There are other ways to lose yourself besides your soul getting
       jacked up. For example, people who lose their hearts also lose
       their minds, their feelings... They're consumed by the
       darkness."
       "Shh! Little ones should be careful at night. There are scary
       monsters roaming around looking for something to snack on. And
       you two do look delicious."
       ~Larxene to two human children she found alone at night during a
       mission.
       "I'm not going to break the toy. I'm just going to play with it.
       I'm not dumb."
       ~Larxene to Adrik when Adrik tells her to not kill the
       supernatural hunter they need information for.
       "Ooh, aren't you clever. The name's Larxene. Are you enjoying
       your stay in jolly ol' England? I know people poke fun at the
       food here but I honestly don't know what they're talking about.
       The people here taste good."
       ~Larxene greeting a young supernatural hunter.
       "Well, you can still be destroyed but... Forget the boring books
       and the cheesy movies. It's all garbage. Garlic? It's worthless.
       A cross? Pfft! Shove it right up their ass! Well, unless it got
       some Jesus juice in it. Then you may have to get a counter. A
       stake? Only if it catches you in the heart, and then it just
       paralyzes you. I dunno, it depends on the vampire and the stake.
       Water? Ah, that's no problem. Which means that you can take a
       shower... which I highly recommend you do. Just cause you're
       dead, doesn't mean that you gotta smell like one. Now, a shotgun
       blast to the head? Okay, that one stings like hell, especially
       if it's pack with silver. Fire? Hurts like a b*tch. Sunlight?
       Worst case of sunburn in history. You getting it now?"
       ~Larxene answering a newly turned vampire whether or not they
       can live forever.
       "You see, the bad guys are holding her captive somewhere deep
       inside the castle. And you obviously are the hero, so you have
       to go save her. Although..." In a flash, Larxene lunge forward
       and attacks the hunter which she manage to land a hard kick on
       the hunter's chest, knocking the wind out of them and sending
       them flying a few feet across "I'M a bad guy, so you have to go
       through me!"
       "Hmph. You're not as bad as I thought. You really are a hero. A
       heartless hero!"
       ~Larxene when she escaped a killing blow from a hunter after
       being defeated.
       "Whew... Throwing the battle back there really wore me out."
       "Okay... Have it your way. Just don't complain when you end up
       in the ER if you're lucky enough!"
       "Ice is so not my style."
       ~Larxene after she used an ice stone to create a labyrinth to
       keep the enemies distracted.
       Name:
       Larxene
       Real Name:
       Elrena
       Other Names:
       The Savage Nymph
       Callous Vixen
       Age:
       Unknown
       Gender:
       Female
       Species:
       Vampire
       Appearance:
       Larxene wears a black coat and gloves, but her black boots are
       more feminine and are heeled. Her bright, blonde hair is slicked
       back and about jaw-length, with two long strands styled into
       distinctive antennae-like strands. Larxene's eyes are aquamarine
       and she is very slim with an hourglass figure when compared to
       other members due to her gender, though this belies her true
       strength. Though her eyes turn golden-yellow which glows at will
       or when in a feral state.
       Organization:
       Former: Weapon X Program
       Current: Moskovskaya Orda (Moscow Horde)
       Birth Vampire Clan:
       Brujah
       Disciplines:
       Celerity, Potence, Presence
       Disciplines:
       Celerity:
       Momentum:
       ~A large part of impact comes from the force it moves with, but
       also with its speed. A master of Celerity can focus her speed
       all into one forceful instant, allowing her to briefly lift
       things no human should ever be able to, or to strike with deadly
       force.
       Precision:
       ~A master of Celerity with this manifestation can use her
       immense dexterity to conduct acts of fine manipulation with
       inhuman precision.
       Projectile:
       ~Despite the fact that a vampire with Celerity moves at
       incredible speeds, any bullets he fires or knives he throws
       while in this state don’t move any faster than they normally
       would. Scientifically minded Kindred have been baffled by the
       phenomenon for centuries, but more pragmatic ones have found a
       way to work around it. Projectile enables a vampire to take his
       preternatural speed and transfer it into something he has
       thrown, fired, or launched.
       Tireless Tread:
       ~Much of the initial Anarch Revolt was spent fleeing from
       unfavorable odds and vengeful elders. This power made some of
       those escapes possible, enabling the Kindred of those early
       nights to put far much more ground between themselves and their
       antagonists than the rest of the world could imagine at the
       time.
       As long as the Anarch devoted himself to escape, he could cover
       enormous distances in a single night. This power has fallen into
       some disuse, due to the prevalence of modern transportation
       methods. The most significant benefit it still has, however, is
       a virtual inability to be traced. Those flying on planes or
       riding buses require tickets, and even a properly registered car
       leaves a paper trail or at least bears a license plate.
       When a Kindred invokes the Tireless Tread, however, the only
       evidence of her passing is herself.
       Flower of Death:
       ~In combat, speed kills. A proper application of Celerity in
       combat can turn even the meekest Cainite into a walking
       abattoir. How much more deadly, then, is a vampire with the
       ability to utilize his preternatural speed to the utmost in
       combat? Flower of Death allows a vampire to take his Celerity
       and apply it in full to each hand-to-hand or melee attack he
       makes.
       Quickness:
       ~A character with Quickness breaks normal limitations of speed
       even for her own Celerity. This is for when Larxene needs more
       speed in a fight but she can't spam it since it tires her out
       faster.
       Physical Defiance:
       ~Your character's speed has reached a point so unnatural that
       for brief moments, the fundamental laws of nature cease to
       affect her. She can move in any direction, in spite of
       obstructions, in spite of gravity, and in spite of logic. She
       can run upwards for brief bursts. She can walk through (or on)
       water. She can walk up walls.
       Time Out of Time:
       ~At this level, the vampire thinks a moment before everyone
       around her, and her reflexes carry her vast distances before
       others can blink. She can bolt out of the way even as a blade
       grazes her flesh. This makes her nigh-untouchable when she
       wishes to be.
       Zephyr:
       ~Zephyr produces an effect vaguely similar to one of the
       legendary comic book-style uses of enhanced speed, allowing its
       practitioner to run so fast he can run across water.
       Particularly successful applications of Zephyr allow a vampire
       to go so far as to run up walls and, in at least one recorded
       instance, across a ceiling.
       Potence:
       Crush:
       ~The vampire with this refined application of Potence knows just
       how to apply her deadly strength to destroying inanimate
       objects.
       Imprint:
       ~A vampire with extensive knowledge of Potence can squeeze very,
       very hard. As a matter of fact, she can squeeze (or press, or
       push) so hard that she can leave an imprint of her fingers or
       hand in any hard surface up to and including solid steel. A use
       of Imprint can simply serve as a threat, or it can be used, for
       example, to dig handholds into sheer surfaces for purposes of
       climbing.
       Brutality:
       ~With this level of power, the Cainite's hands move through
       flesh the way a mortal’s moves through packed sand.
       Earthshock:
       ~According to some pundits, Potence is merely the art of hitting
       something very hard. But what do you do when your target is too
       far away to hit directly? The answer is, if you’re sufficiently
       talented with the Discipline, to employ Earthshock. On its
       simplest level, Earthshock is the ability to hit the ground at
       point A and subsequently have the force of the blow emerge from
       the ground at point B. The vampire punches or stamps on the
       ground, and, if the attack is a success, the force of the blow
       emerges from the ground as a geyser of stone and earth directly
       underneath the target. Earthshock's range is 10 feet or three
       meters. Larxene is sinister when it comes to this discipline to
       the point of using her lightning with this discipline to perform
       a more devastating attack.
       Immovable Object:
       ~The vampire's strength is such that her force of will alone is
       enough to make her an immovable object, whether or not she has
       something to hold on to. She can lock herself in place, clinging
       onto where she stands with the power of her mind. Using this
       ability, she can resist any attempt to shift her by telekinesis
       or physical strength. She digs in, holding herself in place with
       her will alone.
       Aftershock:
       ~The eldest practitioners of Potence can infuse the power of
       their blood to delay the physical devastation of her attacks.
       Instead of destroying an opponent immediately, she stores her
       Potence in their body for later effect. Another discipline
       Larxene loves to do, especially with her lightning powers.
       Flick:
       ~It is a truism that "the great ones always make it look easy."
       In the case of Flick, that saying stops being a truism and
       becomes literal truth. With this power, a master of Potence can
       make the slightest gesture — a wave, a snap of the fingers, the
       toss of a ball — and have it unleash the full, devastating
       impact of a dead on strike. The attack can come without warning,
       limiting the target's ability to dodge or anticipate; this makes
       Flick one of the most feared applications of Potence.
       Presence:
       Awe:
       ~Those near the vampire suddenly desire to be closer to her and
       become receptive to her point of view. Awe is extremely useful
       for mass communication. It matters little what is said — the
       hearts of those affected lean toward the vampire's opinion. The
       weak want to agree with her; even if the strong-willed resist,
       they soon find themselves outnumbered. Awe can turn a chancy
       deliberation into a certain resolution in the vampire's favor
       almost before her opponents know that the tide has turned.
       Despite the intensity of this attraction, those so smitten do
       not lose their sense of self-preservation. Danger breaks the
       spell of fascination, as does leaving the area. Those subject to
       Awe will remember how they felt in the vampire's presence,
       however. This will influence their reactions should they ever
       encounter her again.
       Dread Gaze:
       ~While all Kindred can frighten others by physically revealing
       their true vampiric natures — baring claws and fangs, glaring
       with malevolence, hissing loudly with malice — this power
       focuses these elements to insanely terrifying levels. Dread Gaze
       engenders unbearable terror in its victim, stupefying him into
       madness, immobility, or reckless flight. Even the most stalwart
       individual will fall back from the vampire's horrific visage.
       Paralyzing Glance:
       ~Some elders have honed their mastery of Dread Gaze to such a
       degree that they are said to be able to paralyze with a look.
       The power's name is something of a misnomer, as victims of this
       power are not precisely paralyzed in a physical sense, but
       rather frozen with sheer terror.
       Spark of Rage:
       ~A vampire possessing this power can shorten tempers and bring
       old grudges and irritations to the boiling point with a minimum
       of effort. Spark of Rage causes disagreements and fights, and
       can even send other vampires into frenzy.
       Combined Disciplines:
       Leaps and Bounds:
       ~Through this intersection of strength, speed, and will, the
       Brujah can leap amazing distances, whether to evade foes or flee
       a burning building.
       Iron Heart:
       ~Common among Individualists who quest for self control, Iron
       Heart fortifies the Brujah against supernatural powers that
       affect her emotions, her self-control, or her reason (including
       Dominate, Dementation, and Presence), while also allowing her to
       inspire others to resist such manipulations themselves.
       Jackhammer Punch:
       ~Getting punched with Potence is always painful, but with this
       power you force your opponent to relive that pain over and over
       again. Although this discipline is learned from a True Brujah,
       Larxene improvised. She combines her speed along with her
       Potence to attack her opponent rapidly with a flurry of punches
       which looks seemingly a repeated strike several times at the
       same time. This leads to a great increase in damage from only a
       single attack.
       Powers:
       Vampire Physiology:
       ~Users possess the traits, attributes and/or abilities of,
       transform into, or be/is a vampire, a being who subsists by
       feeding on the life essence of living creatures (often in the
       form of blood), regardless of whether the vampire is undead or a
       living person/being. While all vampires need some form of
       life-essence, the quality and quantity vary greatly: from daily
       to rarely, from needing lethal amounts to barely notable, from
       sentient blood freshly drained to rare steak.
       Appearance wise, Vampires are similar to their non-vampiric
       species, but exact changes their state causes vary greatly: more
       common effects include pale/white skin, glowing eyes (possibly
       changing to golden or red), prominent canines or generally
       predatory appearance, but some have no visible changes at all,
       while others barely pass for a humanoid.
       Mentally, Vampires vary from perfectly normal persons with
       unusual dietary requirements to predatory, calculating beings,
       to hunger-driven blood-junkies.
       Generally, Vampires are physically imposing beings as they have
       excellent strength, speed, senses, endurance, agility, a nearly
       or completely ageless lifespan and a high-level resistance to
       damage. Other abilities include ability to turn other beings
       into vampires (possibly involuntarily), mental abilities,
       transformation into animals or mist, etc. Note that Vampires are
       able to learn Magic, so the variety of powers some have isn't so
       much result of them being Vampires as their own studies.
       Vampiric Force Manipulation:
       ~The user of this power possesses and is able to utilize strong
       vampiric power. This ability not only grants the user great
       strength and control over numerous variations of vampiric
       abilities but also allows them to overwhelm weaker vampires as
       well as rival that of powerful vampiric entities.
       Through this, the user can perform such feats as infusing
       weapons with vampiric power, allowing them to transfer blood
       and/or life-force to the user, or into projectile weapons that
       would continuously drain the target's blood/lifeforce once stuck
       in their body, nullifying regeneration and softening them up for
       the finishing blow, as well as convert other beings into
       vampires without biting them or mixing blood.
       Blood Consumption:
       ~The user can absorb (usually by ingesting) the blood of others
       for either sustenance, offensive, defensive, or regenerative
       purposes.
       Blood Empowerment:
       ~User becomes stronger, faster, more durable, etc. when they
       come into contact with or are near blood, possibly unlocking
       abilities related to the affinity and enhancing their existing
       powers. Some users may be able to draw sustenance from the blood
       or even slow or stop aging.
       Highlighting:
       ~The user can highlight any presence, from an intangible element
       like a scent, a sound, or a taste to an entity like a person, an
       object, an animal, etc., allowing them to perceive, locate,
       identify, and track the target(s) even from afar. Larxene can
       use this by combining her lightning powers and her vampire sense
       to sense her allies, enemies and bystanders to the point of
       figuring out who or what everyone is and can even sense them
       through solid objects such as buildings.
       Blood Flow Vision:
       ~The user will have the ability to see all major and minor veins
       of any living being. The user can even see them through
       inanimate objects like trees, concrete, clothes, and so on.
       Blood Sense:
       ~The user has the ability to sense the awareness of the
       circulatory system allowing to detect the presence of drugs,
       alcohol, other substances in a subject’s blood.
       Night Vision:
       ~User has excellent night vision, the ability to see in low
       light conditions or even total darkness. Whether by biological
       or technological means, night vision is made possible by a
       combination of two approaches: sufficient spectral range, and
       sufficient intensity range.
       Powers Gained via Experimentation:
       Electricity Manipulation:
       ~Users can create, shape and manipulate electricity, a form of
       energy resulting from the movement of charged particles (such as
       electrons or protons). As an elemental power, electricity
       manipulation is very simple and straightforward accompanied with
       a near-limitless myriad of uses. Most commonly, users would be
       able to discharge large amounts of electricity in order to shock
       their opponents, potentially paralyzing them, burning them, or
       even stopping their hearts in severe cases. Beware accidentally
       harming allies if the user's control over electricity is not
       precise enough. Some users would also be able to summon
       lightning bolts from the sky or create thunderstorms at will.
       Even if their opponent is resistant to electricity, the immense
       heat generated from lightning travelling through the sky, which
       is around 6 times hotter than the surface of the sun, will
       definitely pose a threat to them.
       At a more advanced level, users would be able to exert control
       over electronics and other devices powered by electricity,
       allowing them to remotely access, disrupt, and control
       technology, such as mobile phones, televisions, computers,
       traffic lights etc. They would be able to perceive or even
       control data stored on electronic devices, or even assume
       control over the entire device purely through electrical
       connection. Some specialized users would be able to use
       electricity to for more miscellaneous uses, such as enhancing
       one's senses through Electroreception, the ability to sense
       natural electrical stimuli which can allow them to sense their
       surroundings by generating electric fields and detecting the
       distortions in those fields.
       At the ultimate level, users would be able to control electric
       fields and all charge carriers (Ions, Electrons, Protons, and
       Positrons), allowing them to manipulate the force that holds
       atoms together within objects or flow through the nervous
       systems of living creatures. At this stage, electricity
       manipulation becomes extremely dangerous and effective,
       essentially giving the user the ability to control living
       creatures and objects through the precise manipulation of
       electricity and electrical fields within them. In the former
       case, they would be able to read the thoughts of others through
       electrical signals produced by their brains and control their
       movements as if they were puppets by manipulating the
       electricity used by the nervous system to send signals to the
       entire body. In the latter case, users would be able to move
       objects as if they were using telekinesis.
       Electricity Generation:
       ~The user can generate electricity, the energy emitted from
       charged particles. Users can become creative and use it in
       various methods.
       Electric Aura:
       ~The user can release and surround themselves in/with
       electricity for defensive and/or offensive purposes, possibly
       becoming almost untouchable and granting them various
       abilities/attacks. The auras may also give the user enhanced
       physical capabilities such as speed, strength, and durability.
       Bio-Electricity Manipulation:
       ~The user can create, shape, and manipulate bio-electric
       currents that exist within all aspects of the body such as in
       the nervous system, heart, and muscles through the use of one's
       biofield. The user is also capable of channeling this
       bio-electrical energy into attacks or even drain the
       bio-electrical energies that may dwell within another being. The
       user can also find people by sensing their bioelectrical
       presence and/or scramble personal bio-electric rhythms to shock
       others.
       Bio-Electricity Generation:
       ~The user can create and project bio-generated electricity.
       Bio-Electric Aura:
       ~The user possesses a bio-electric aura, an invisible field of
       concentrated bio-electricity surrounding the user's entire body.
       The bio-electric aura first functions as a second skin, not
       extending from the body, only protecting the user's skin from
       incoming threats. The user's exoskeleton varies in durability,
       from resisting gunfire to nuclear explosions. Without practice,
       the field doesn't extend far from the skin, leaving even loose
       clothing without protection; with practice, the user can extend
       the aura further out from their body to protect anything in it.
       The user can use their bio-electric exoskeleton inwards to
       protect organs, bones, flesh, and the brain.
       Combining it with supernatural strength allows the user to lift
       large objects, such as mountains or cruise liners, and move them
       without buckling like physics dictates. It's because their
       bio-electric field envelopes the objects as extensions of them,
       granting them near indestructibility. Users can manipulate their
       bio-electric aura to harness the bio-electricity to achieve
       other applications such as achieving electrostatic levitation,
       allowing them to levitate and fly.
       Yellow Lightning Manipulation:
       ~The user can create, shape, and manipulate yellow lightning.
       This type is often associated with technology and speed-related
       phenomenon. No one knows how or why Larxene obtained this kind
       of lightning but thanks to Mr. Sinister's experiments, Larxene's
       main lightning power is yellow lightning which relates due to
       her speed, being able to be as fast as Darkfire vampires to the
       point of being evenly matched with Katsuki Darkfire in terms of
       speed.
       Purple Lightning Manipulation:
       ~The user can create, shape, and manipulate purple lightning. A
       type of lightning which can have various properties, most
       commonly being faster and stronger than its predecessor. It can
       range from being natural energy to magic in nature. Thanks to
       Mr. Sinister, Larxene is able to perform this kind of lightning.
       She rarely uses it since she prefers her yellow lightning but
       isn't afraid to use if pushed into a corner.
       Red Lightning Manipulation:
       ~The user can create, shape, and manipulate red lightning. The
       lightning has been described as a "lightning that goes beyond
       lightning", and is noticeably more powerful which can affect
       those who are immune to electricity. This is Larxene's strongest
       and most deadliest lightning variation which she gained from
       killing and drinking the blood of a metahuman with red lightning
       abilities. This also works in her favor due to her being a
       vampire, making her red lightning stronger due to how much blood
       she consume. This lightning is strong enough to even harm other
       lightning users who are naturally immune to lightning.
       Red Lightning Generation:
       ~The user can generate red lightning.
       Red Lightning Aura:
       ~The user can release and surround themselves in/with red
       lightning for defensive and/or offensive purposes, possibly
       becoming almost untouchable and granting them various
       abilities/attacks. The auras may also give the user enhanced
       physical capabilities such as speed, strength, and durability.
       Corrupted Lightning:
       ~A power she gained thanks to Darkov. This power turns lightning
       against other lightning users. This cannot be absorbed by other
       lightning users as it does internal damage to their lightning
       powers if they try similar to corrupted light and corrupted
       darkness. However, this also works in reverse in that if someone
       ever used this power on the user, since they would be vulnerable
       to it as long as it's not their own power being turned on them.
       Energy Redirection (via lightning):
       ~The user is able to reflect energy and energy-based attacks
       from their bodies and release them in a more desirable
       direction, often back at the source.
       Electric Pressure:
       ~The user can self-generate vast amounts of electricity to
       crush, repel, or destroy objects or entire areas, and possibly
       kill or paralyze their targets and cause various
       electricity-based effects on the affected area.
       Electric Conductivity:
       ~The user can generate and conduct electricity through their
       bodies, created or not, making them totally invulnerable to
       electricity, no matter the voltage. They can also discharge
       electricity through conductive media (metal, water, etc.).
       Lightning Bolt Projection:
       ~Users can summon lightning bolts from the sky or project them
       from their own bodies (usually from owns hands), using them to
       pierce and/or severely burn their opponents even to the point of
       death. Unlike normal bolts of lightning, they could use them as
       concussive or even piercing forces, which could be strong enough
       to affect even greater beings of strength and durability.
       Unlike Electrical Bolt Projection, the lightning bolts are far
       more deadly in terms of voltage and speed, which also grants
       tremendous temperature and kinetic force, averaging over
       50,000°C (5 times hotter than the surface of the sun) with at
       least 1,000,000,000 volts, moving at 61,111 miles (97 536
       km)/second. Of course, advanced users may be able to regulate
       the voltage discharged and speed, but the power is still enough
       to be lethal and cannot be compared to low-powered electrical
       bolts.
       Electrical Transportation:
       ~User can transport themselves by electricity, by lightning or
       electronics. This is achieved by either riding the flow of
       electrons or becoming electricity itself for travel. If the user
       is strong enough and/or skilled enough in this art of
       transportation, then they can also transport by the electrons in
       the air, static discharges and electrical components.
       User can make lightning strike themselves to transport their own
       molecules from one point to another.
       Electrical Beam Emission:
       ~The user can produce and project beams of concentrated
       electricity, which can shock or cause electrocution, pierce
       through almost anything, or create destructive explosions upon
       impact. Unlike simple electrical blasts, these beams do not
       flicker, but instead travel in a straight line at high speed;
       they can also flow like water, allowing them to be guided.
       Lightning Ball Projection:
       ~The user can generate, create compressed balls of electrical
       energy that are held together by their own gravity or by means
       of a magnetic field that collapses on impact.
       Electrokinetic Cloning:
       ~The user can create clones of oneself, others and/or objects by
       using electricity. Since the user's copies are electrical their
       enemies will be in for quite the shock upon direct attacks.
       Electrified Surface:
       ~The user can cause surfaces (often floor) to emit electricity,
       causing lightning-damage on anything in contact with them or the
       lightning.
       Electric Pillar Projection:
       ~User can shape electricity to generate pillars for attacks.
       They may be able to guide the pillars, effective in both
       offensive, defensive and even trapping the targets in combat.
       Electric Spike Projection:
       ~The user can create and project needles/spikes of electricity
       to impale targets. These spikes can be projected in mid-air or
       generated from the ground; potentially creating a trail of
       needles.
       Combat Skills:
       Knife Proficiency:
       ~Users, either innately or through training, is a master of
       knives, a tool or weapon with a cutting edge or blade, often
       attached to a handle or hilt. They are able to wield small
       blades with great proficiency and cunning as well as stealth;
       concealing multiple knives on their person flawlessly, to be
       retrieved at will in combat.
       Enhanced Clawmanship:
       ~Users, either innately or through training, are masters of
       wielding claws as weapons. The user is able to wield claws with
       great proficiency in brute power and close quarter combat. When
       it comes to wielding different weapons, the claws are the
       closest to hand to hand combat.
       Speed Cutting:
       ~Users can use speed to enhance and increase their cutting
       power.
       Speed Combat:
       ~User is able to use gained momentum, aka reflexive mass, in
       physical combat. To other opponents, the user will be moving
       much faster than them, thus appearing to attack/kill/defeat them
       in an instant.
       Ninjutsu Mastery:
       ~User possesses an innate understanding of Ninjutsu, the
       historic style of martial arts, tactics, strategy, and espionage
       of unconventional and guerrilla warfare. Contrary to popular
       culture, real-life ninja were mainly spies, saboteurs, and
       assassins that rarely appeared on the battlefield. Depending on
       the school and source ninjutsu focuses on different disciplines.
       Assassination Mastery:
       ~The user, either innately or through training, is a master of
       many types and ways of assassination, able to dispatch their
       victims without so much of a struggle or even having to be near
       them and cover their tracks. They can intuitively assassinate by
       any means and in the most effective ways possible, use anything
       at hand to do so and, have no mental/emotional issues or moral
       dilemmas either before, during or after the deed. The ways they
       can do this range from something complex and finesse-based like
       mastery of stealth, strategically and tactically planned
       scenarios, expertise in martial arts, and proficiency with
       weaponry to something simpler and more force-based like
       herculean strength and lightning speed to overwhelm their
       targets.
       Users can perfectly and without a single flaw or mistake perform
       any and every type of assassination there is was and will ever
       be whenever they want with zero effort by themselves in a short
       amount of time.
       Ansatsuken Mastery:
       ~The user, either innately or through training, is a master of
       ansatsuken, any martial arts style or fighting technique that
       has been developed with the purpose of killing an opponent.
       Killing Instinct:
       ~User possesses the capability that enables them to be the
       "ultimate killing machine". They have instincts to kill by any
       means and in the most effective ways possible, use anything at
       hand to do so and, have no mental/emotional issues or moral
       dilemmas either before, during or after the deed. They are, in
       short, cold and merciless killers. They are focused on nothing
       except killing their enemies and how they should do so, putting
       all of their efforts into making sure whatever they kill is good
       and dead. They can also give off a murderous aura, inducing fear
       into their opponents.
       Passive Skills:
       Glowing Eyes:
       ~The user possesses eyes that glow which allows them to generate
       light, sometimes allowing them to see in the dark clearly. Some
       users' eyes vary in color while glowing. Users may or may not be
       able to control the color of the glow.
       In some cases, the eyes may glow involuntarily when the user
       calls on another power. This can cause Glowing Eyes to act a
       sort of limitation, tipping others off that they are or are
       doing something supernatural. Glowing eyes also happen if the
       user is under a mind control/possession/hypnosis state.
       Unlike Light Vision, the user can't manifest their eye lights as
       beams or blasts. Some users have eyes that glow when their
       powers are active. User’s glowing eyes may have various colors,
       including: red, orange, yellow, green, blue, purple, and etc.
       Claw Retraction:
       ~The user can project/retract razor-sharp claws/talons of
       energy, bone, metal, keratin, etc., from their
       fingertips/hands/wrists/fists/feet for various (mostly
       offensive) purposes.
       Fang Retraction:
       ~The user has abnormally sharp fangs and can deliver a deadly
       bite with them. In some cases, the fangs may even be
       retractable.
       Powerful Bite:
       ~Users has a particularly strong bite, either because of sharp
       fangs/teeth, strong jaw-muscles, unusual jaw-structure
       (mandibles of insects, beak, etc.) or some other reason. Exactly
       what they can bite depends on the jaw-strength, resilience of
       their teeth/bite-surface and their shape.
       Weaknesses:
       The same passions that inspire Brujah to greatness or depravity,
       left unchecked, can send them into incandescent rages.
       Additionally, a Brujah has little to no chance of using their
       willpower to avoid frenzy, though they can use their willpower
       to end a frenzy that has already begun. It is more helpful to
       have someone with serenity based powers or something similar to
       help them. Larxene is no exception to this weakness whether she
       likes it or not.
       As a vampire, Larxene cannot go out during the daytime otherwise
       she will instantly die. She can find other means to avoid
       sunlight such as an umbrella or charms to protect her. Sunlight
       based abilities can also make her have a bad day. Rubber renders
       lightning useless and earth powers serves as a counter to her
       lightning powers unless she use her other lightning abilities.
       Her purple and red lightning abilities requires a lot of energy
       which she needs by consuming blood. Though if she overuse the
       stronger lightning abilities, she can tire herself out. Despite
       her being a Brujah vampire, Larxene relies more on her speed
       than her strength, thus giving opponents a chance to use it to
       their advantage and try to throw her off, though they need to be
       careful since they can force her to use her strength disciplines
       which is not pretty. One of Larxene's biggest weaknesses is her
       vanity and hubris. She's not dumb and know when and where to
       pick her fights but sometimes she can get a bit over her head
       which later on bites her in the ass.
       Weapon(s):
       Foudre:
       ~Larxene carries a set of eight throwing Knives between her
       fingers in battle. Her main set of knives are collectively
       called Foudre, meaning "Lightning" in French. Each knife appears
       as an insignia's spikes in yellow and blue. Larxene will either
       throw these weapons at her opponent or speed by them, slashing
       them with the knives still between her fingers.
       The knives that she carries can also be used in close quarters
       combat for finishing blows. All of Larxene's knives have French
       names, and these names are references to natural phenomena like
       wind and storms. These knives are capable of negating those with
       regeneration and she can easily infuse her lightning powers with
       these knives.
       Personality:
       Although Larxene is normally smiling, she can be undoubtedly
       cold, ruthless, and uncaring, and appears to love nothing more
       than to bring other people down. Described the most as a
       domineering woman of strong personality, who does not ask, but
       tells, she has sharp wit and sardonic remarks ready to spite
       others on purpose. Her jokes tend to be more ill-humored as
       well, enabling anyone to successfully get irritated, and
       sometimes if pushed far enough, yell or charge at her in anger,
       a reaction which she seems to find humorous. Along with the
       callousness, however, she oddly displays childish and playful
       behavior, laughing and giggling excessively. She, although
       recognizable with her overall behavior. Laid back and almost
       passive to those she likes, or refers to as good company,
       Larxene expresses herself in a dramatized manner, constantly
       making outrageous expressions and hand movements. Larxene does
       show her Brujah nature when angered to the point of attacking
       her enemies in a rage. Though she does have other feelings
       besides sadism and anger, such as her having PTSD for her time
       in Weapon X, remembering the painful experiments to the point of
       avoiding people.
       As for combat, despite her sarcastic nature, Larxene is still a
       dangerous vampire. She has proven to be an incredibly strong and
       a fast hand-to-hand fighter, as she could easily pressure a
       demon without even using her claws and disarm him of his weapon
       with a single kick and injure a vampire hunter enough to the
       point that they can barely stand. She is also strong enough to
       hold a grown adult by the head, and easily toss them across the
       room with one hand. Larxene's physical fighting skills resemble
       that of a ninja. She uses her knives between her fingers to act
       like claws, and is able to infuse them with electricity and
       throw them at opponents. She is easily one of the fastest and
       most agile member of the mafia, often using quick kicks and jabs
       to produce extra pain to the opponent. Along with her
       manipulative nature, this sadism earned her the title "Savage
       Nymph".
       Bio:
       ((Will do later))
       Theme Song:
       The 13th Struggle (
  HTML https://www.youtube.com/watch?v=nD19TR55NDY)
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