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       #Post#: 100--------------------------------------------------
       Anubis - Egyptian God of the Dead, the Underworld and Darkness
       By: Gabriel Perrella Date: March 31, 2019, 10:26 am
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       "Uh, father, are you really sure that this is a good idea?"
       Name:
       Anubis
       Other Names:
       God of Embalming
       God of the Dead
       God of Darkness
       Guide of the Soul
       Embalmer
       Weighter of the Heart
       The Heir of the Desert
       Precious Puppy Boy (Given to him by his fathter Set)
       Age:
       Unknown
       Gender:
       Male
       Species:
       God
       Pantheon:
       Egyptian
       Appearance:
       Human Form
       Height: 1,80 meters tall
       Weight: Unknown
       Build: Athletic
       Skin color: Brown
       Eye color: Golden
       Hair color: Brown
       Hair type: Short
       General clothing: Look below
       True Form
       Height: 3,30 meters (usually varies)
       Weight: Unknown
       Skin color: Black
       Eye color: Blue
       Relatives:
       Set (Father)
       Nephtys (Mother)
       Osiris (Uncle)​​
       Isis (Aunt)​​
       Vyptia (Sister/Lover)
       Hideo (Half-Brother)
       Shani (Half-Sister)
       Elizabeth (Half-Sister)​​
       Horus (Cousin)​
       Bastet (Lover)​
       Magus (Son)
       Natural Abilities:
       Supernatural Speed
       Supernatural Strength
       Supernatural Sense
       Supernatural Agility
       Supernatural Athleticism
       Supernatural Awareness
       Supernatural Combat
       Supernatural Condition
       Supernatural Combat
       Supernatural Dexterity
       Supernatural Durability
       Supernatural Endurance
       Supernatural Flexibility
       Supernatural Intelligence
       Supernatural Leap
       Supernatural Reflexes
       Supernatural Regeneration
       Supernatural Beauty
       Powers:
       Dark Arts
       User can utilize the Dark Art: a form of magic typically used
       for selfish, self-serving and/or nefarious purposes. Though it
       is not necessarily "evil" magic per se, dark arts tend to focus
       toward destruction, harming, cursing and otherwise complicating
       the lives of other people while advancing the user's own state.
       Users often reject social convention and the status quo, which
       some suggest is in a search for spiritual freedom. As a part of
       this, they embrace magical techniques and practices that would
       traditionally be viewed as taboo and are generally willing to go
       farther than most would even consider if it serves their ends.
       Applications
       Blood Magic
       Conjuration
       Demon Summoning
       Curse Manipulation
       Curse Inducement
       Death Magic
       Destruction Magic
       Elemental Magic
       Extrasensory Perception
       Flight
       Illusion-Casting
       Life Magic
       Amalgamation
       Mutation Inducement
       Necromancy
       Possession
       Ritual Magic
       Shapeshifting
       Spell Casting
       Spell Negation
       Telekinesis
       Telepathy
       Teleportation
       Guardianship
       Guardians are often those who are of noble birth or a high
       position of great historical or legendary importance. They have
       taken/been given responsibility to defend, protect and, if
       needed, avenge the focus of their protection, which can be an
       object, place, concept, or person (throne/crown,
       village/gate/country/planet, love/good/harmony, royal
       heir/chosen prophet, etc.) among other things.
       To do this, they gain enhanced physical and mental capabilities,
       many additional mystical or magical abilities, and often
       specific weapons/tools that allow them to perform superhuman or
       supernatural feat to help their cause.
       Applications
       Enhanced Combat/Supernatural Combat: Become skilled in multiple
       forms of combat.
       Weapon Proficiency: Become proficient with any weapon.
       Magic Weaponry: Posses weaponry that wields powerful magic.
       Personal Weaponry: Posses a certain weapon that only belongs to
       the guardian.
       Enhanced Charisma: Cull the fear in individual hearts & minds
       and rally the courage to follow within others.
       Companion Allegiance: Form binding ties with steadfast allies.
       Taming: not only erect a close bond with individuals but also
       with potential steeds.
       Heroism Inducement: Clear away all fear or doubt to inspires to
       push forward.
       Enhanced Condition/Supernatural Condition: One's physical and
       mental prowess are beyond the limits of one's kind.
       Enhanced Senses: Natural senses are increased.
       Danger Intuition: Sense immediate threats.
       Supernatural Detection: Gain insight on abnormal activities.
       Indomitable Will: Posses a powerful will that cannot be broken.
       Fear Masking: Cannot feel fear.
       Living Embodiment: Become a physical entity of a certain concept
       or idea. (Ex: Link being the physical embodiment of courage.)
       Pure Heart: Posses a strong noble heart that cannot be bounded
       by corruption.
       Strong Soul: Posses a great independent spirit.
       Jackal Physiology
       User with this ability either is or can mimic/transform into a
       Jackal.
       Applications
       Compass Sense
       Enhanced Bite
       Enhanced Durability
       Enhanced Endurance
       Enhanced Senses
       Enhanced Hearing
       Enhanced Smell
       Night Vision
       Enhanced Speed
       Enhanced Stamina
       Enhanced Strength
       Environmental Adaptation
       Fur Generation
       Predator Instinct
       Temperature Regulation
       Necromancy
       The user's magical abilities revolve around manipulating the
       dead, death, the death-force and/or souls for good (i.e.,
       resurrecting the dead), evil (in various ways) or neither. Users
       can also use communicate with the deceased – either by summoning
       their spirit as an apparition or raising them bodily – for the
       purpose of divination, imparting the means to foretell future
       events or discover hidden knowledge.
       Many practitioners find a way to cheat death one way or another,
       whether by becoming some form of undead creature or by bypassing
       their own ability to die.
       Applications
       Aura Absorption
       Cemetery Empowerment
       Conjuration - deceased souls and/or corpses
       Death Empowerment
       Soul Summoning
       Undead Summoning
       Death Inducement
       Death Magic
       Death Sense
       Divination - by contacting dead/undead beings
       Ectoplasm Manipulation
       Immortality
       Life-Force Absorption
       Mediumship
       Mold Manipulation - dead matter
       Motor-Skill Manipulation - dead/undead beings
       Pain Inducement
       Pain Suppression
       Reanimation
       Resurrection
       Spell Casting
       Spirit Magic
       Soul Absorption
       Undead Manipulation
       Phantasm Manipulation
       Zombie Manipulation
       Nether Manipulation
       User can create, shape and manipulate Nether, the "Chthonian
       Element" that flows through the realms of the living, and the
       Dead. Nether is most known as the substance that makes up the
       Underworld, a subterranean dimension where all souls go when
       they pass on. Nether is very similar to Aether “the Celestial
       Element” in that it is from a Plane that exists between the
       planes of both matter, and energy. However, although it can
       partake in the nature of either substances, Nether is neither of
       these things.
       Despite being often considered "Death-Force" Nether is more than
       the source of what drains life away from living things, it is
       the destructive aspect of reality, the source and very concept
       of entropy and destruction, disasters and all degeneration in
       matter, energy and concepts. It is the power that makes possible
       and ensures severing the soul's connection to their mortal body,
       so they can pass onto the after life. It is also the power that
       summons and controls the souls of the deceased. Users of this
       power acknowledge that Nether exists in Elemental, Cosmic, and
       Spiritual forces. Nether exists in the cosmos as sort of a
       gateway between the land of the Living and the Dead, stretching
       out to anywhere where death has potential to occur.
       Like Aether, Nether is a Spiritual Element, which means it
       cannot be perceived by any physical sense. The only way Nether
       can be seen is if it were mixed with an Element of the Physical
       Realm (Most often Darkness, Fire, or Earth).
       Applications
       Anti-Healing Factor: Unmake healthy beings worsening healthy
       conditions.
       Cosmological Force Manipulation: Control Spiritual, Cosmic, and
       Elemental forces.
       Astral Manipulation: Being well adjusted to souls, users can
       control spiritual energy.
       Cosmic Manipulation: Control forces of the cosmos.
       Dark Energy Manipulation: Manipulate powerful and destructive
       forces of dark energy.
       Death-Force Manipulation: Gain immense power from the forces of
       death.
       Destructive Energy Manipulation: Control all forms of
       destructive energy.
       Elemental Manipulation: Control the forces of the physical and
       Nether Realms.
       Dark Element Manipulation: Control the dark-side of elements.
       Nothingness Manipulation: Control the power of oblivion.
       Non-Life Essence Manipulation: Control the essence of
       death/dead.
       Death Transcendency
       Entropy Manipulation: Manipulate entropic forces.
       Absolute Destruction: Collapse anything/everything into
       oblivion.
       Concept Destruction: Destroy concepts.
       Decomposition Manipulation: Manipulate the rate of degeneration
       in all.
       Disaster Manipulation: Control the destructive forces of nature.
       Magic: Control the Mystical energies.
       Dark Arts: Wield dark magic.
       Epidemic Creation: Cause a rapid outbreak of any manor of
       afflictions.
       Inhibition Release: Unleash the darkest impulses in others.
       Necromancy: Magic involving the dead, life-force and/or souls.
       Omni-Negation: Designate whatever comes to face moot.
       Phenomenon Inducement: Project all manor of disruptive effects
       Transformation Field Projection: Twist and reform the inhabited
       area and its occupants around.
       Warping: Have an effect on everything in a way that it disrupts
       it.
       Reality Sundering: Rupture the very fabric of existence.
       Supernatural Manipulation: Will the laws of nature to whatever
       extent desired.
       Unnatural Presence: By simply existing one can adversely the
       surroundings
       Nether Attacks
       Nether Generation
       Nether Aura
       Nether Physiology
       Netherkinetic Combat
       Nether Embodiment
       Truth Inducement
       The user can force/induce others to tell the truth, guaranteeing
       that the person is telling the truth to the best of their
       ability.
       Underworld Lordship
       The user has authority and duty in the Underworld, a place where
       the souls of the all recently departed go, an Afterlife or Realm
       of the Dead located below the realm of the living. Exact
       conditions of the dead vary depending of the pantheon, but every
       soul comes there and while some may be punished and others
       rewarded, for the most the Underworld is a place of waiting and
       either rest or boredom.
       Users are able to command the dead, and have powers related to
       life, and death, souls in general as well as power to bind and
       restrict (dead are expected to stay there after all). Some may
       have duties and powers related to Death and bringing the souls
       where they belong. Since Underworld is below earth, many have
       powers related to earth and minerals, wealth, darkness, and
       possibly even vegetation (it grows from the earth after all).
       Applications
       Afterlife Manipulation (Limited to Underworld)
       Afterlife Border
       Afterlife Marking
       Afterlife Prevention
       Afterlife Transport
       Authority within the Underworld.
       Binding
       Communing
       Death-Force Manipulation
       Necromancy
       Death Sense
       Ectoplasm Manipulation
       Life-Force Absorption
       Mediumship
       Necrotic Empowerment
       Reanimation
       Resurrection
       Soul Manipulation
       Summoning (deceased souls and/or corpses)
       Sacred Darkness Manipulation
       The user can create, shape and manipulate holy darkness that's
       highly effective against the supernatural, such as demons and/or
       angels. The effectiveness, in question, can range from trapping
       and/or immobilizing to outright banishing or killing
       supernatural threats. Furthermore, divine elements may have
       other properties and abilities, such as healing, Resurrection,
       summoning angels and/or spirits of the deceased from Heaven to
       the material plane.
       Applications
       Absolute Darkness
       Animated Shadow
       Banishment
       Binding
       Dark Energy Manipulation
       Darkness Healing
       Darkness Manipulation
       Divine Energy Manipulation
       Impurity Destruction
       Purification
       Summoning
       Shapeshifting
       The user can shapeshift their form, transforming and reshaping
       themselves potentially down to their genetic and cellular
       structure. They can impersonate others or enhance one's body for
       combat, either by turning into animals, monsters or make the
       body stronger. Users with particularly flexible abilities can
       manipulate their form at will, combining abilities, traits, etc,
       even being able to form limbs into weapons and reforming after
       being blown apart by explosives.
       Techniques
       Shapeshifting Combat
       Transformation
       Partial Transformation
       Illusion Manipulation
       User can create, shape and manipulate illusions, causing targets
       to see, hear, touch, smell and/or taste things which do not
       actually exist or cause them to perceive things differently from
       what they truly are. Some users can create complex and detailed
       worlds, others may be able to only alter the way they or the
       target are perceived.
       Applications
       Afterimage Creation
       Death by Illusion: If the illusion is powerful enough, it can
       literally convince the brain to copy anything that happens to
       the victim within the illusion, making it possible to kill the
       target with illusions.
       Illusion of Death: Target thinks they are being killed over and
       over again. This may lead to insanity.
       Decoy Creation
       Evolving Illusions
       Feign Damage
       Holographic Projection: Project illusions based on only sight.
       Illusion Reflection: Reflect any illusions that are used against
       themselves.
       Illusionary Environment: Change environment with illusions.
       Illusive Appearance: Most users who are not exactly combat savvy
       would use their ability as a defense mechanism to camouflage
       themselves, and even alter their physical appearance to look
       like someone or something else.
       Illusive Suggestion: Use illusions to subjugate others.
       Invisibility
       Location Displacement
       Pain Illusion
       Phobia Exploitation: Targets experience their worst fears.
       Sensory Inducement: Targets can be forced with overlapping
       hallucinations, causing several negative symptoms.
       Torment Inducement
       Weaknesses:
       Not that much of a physical combatant, and he is something of a
       glass cannon. Anubis also can sometimes take too long to take an
       action because of his semi-passive personality. Vulnerable to
       light based powers. Also, most of his strongest spells rely on
       the usage of the life force and soul energy of either himself,
       or others.
       Weapons:
       A Magical Khopesh that sucks the life force of those that get
       cut by the weapon. Magical staff that he uses to easily channel
       his spells.
       Personality:
       In general, Anubis is usually a calm and collected individual,
       on top of being really well-mannered, polite and gentlemanly
       towards other people. He greatly loves his family and relatives,
       being rather protective of them, specially his father Set, one
       of the few things that can **** him off is someone bad-mouthing
       Set. But while he is pretty loyal and obedient to Set, Anubis
       will more often than not, try to sway him away from making
       decisions that are potentially harmful, also, he can be pretty
       mad at Set if he ever speaks anything bad about his family
       members, and will not hesitate before scolding him. Strangely
       enough, Anubis likes to hang around the dead, in either
       catacombs, graveyards, mausoleums and necropolisis, since he was
       trained ever since he was pretty young how to embalm and mummify
       bodies, he doesn't mind being near corpses, and finds anything
       related to them, from how they decompose and such to be really
       fascinating. And while Anubis is mostly a rather serious
       individual, he is not above playing a small prank on others with
       his illusions, or just doing the sort of crazy things that would
       .
       Bio
       Anubis is the son of Set and Nephthys, being raised with the
       help of his uncle and aunt, Osiris and Isis. Ever since a young
       age, Anubis had a pretty close relationship to his father, Set
       taught him everything he knows of magic, save Necromancy, this
       school of magic was taught by Nephthys. Set also tried to make
       Anubis into a chaotic trickster like he is, luckily Nephthys,
       Isis and Osiris were there to raise the young god.
       Anubis for a short time, enjoyed life as Prince of Egypt while
       Set ruled as Pharaoh of Egypt, though he was too concerned at
       helping his Aunt Isis find the disappeared Osiris. He, and his
       mom, were saddened and horrified when one night Isis showed up,
       carrying the dismembered remains of Osiris. He helped his mom
       and aunt bring Osiris back to life, first reattaching the corpse
       back into one piece, and then use of a conjoined ritual with the
       three goddeses to bring Osiris back to life. When the
       ressurected Osiris revealed that it was Set who muredered him,
       Anubis was shocked and saddened to the point of tears that his
       father, the man he looked up to, could do something so monstrous
       as to murder his own brother. While he greatly loved Set, Anubis
       knew that his father had to be punished for what he did. He and
       Nephthys helped Osiris hide, and they kept a secret of Isis and
       the baby Horus living in the Mortal World.
       When Horus appeared with his parents to retake what was
       rightfully his from Set, the throne of Egypt, Anubis along with
       Nephthys sided with Horus, much to Set's surprise. In the first
       fight, Set defeated Horus, and even ripped off his left eye as
       way to intimidate him into give up. It was thanks to Anubis that
       Horus won in his second duel with Set, telling him to play with
       Set's ego and taught him speciall spells to give him an edge. In
       the end, Set lost, and he opted to impose upon himself a
       self-exile in his floating palace in the desert, Anubis was
       terrified that his father would try to kill him, he was
       pleasantly surprised when Set instead hugged him.
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