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#Post#: 100--------------------------------------------------
Anubis - Egyptian God of the Dead, the Underworld and Darkness
By: Gabriel Perrella Date: March 31, 2019, 10:26 am
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"Uh, father, are you really sure that this is a good idea?"
Name:
Anubis
Other Names:
God of Embalming
God of the Dead
God of Darkness
Guide of the Soul
Embalmer
Weighter of the Heart
The Heir of the Desert
Precious Puppy Boy (Given to him by his fathter Set)
Age:
Unknown
Gender:
Male
Species:
God
Pantheon:
Egyptian
Appearance:
Human Form
Height: 1,80 meters tall
Weight: Unknown
Build: Athletic
Skin color: Brown
Eye color: Golden
Hair color: Brown
Hair type: Short
General clothing: Look below
True Form
Height: 3,30 meters (usually varies)
Weight: Unknown
Skin color: Black
Eye color: Blue
Relatives:
Set (Father)
Nephtys (Mother)
Osiris (Uncle)​​
Isis (Aunt)​​
Vyptia (Sister/Lover)
Hideo (Half-Brother)
Shani (Half-Sister)
Elizabeth (Half-Sister)​​
Horus (Cousin)​
Bastet (Lover)​
Magus (Son)
Natural Abilities:
Supernatural Speed
Supernatural Strength
Supernatural Sense
Supernatural Agility
Supernatural Athleticism
Supernatural Awareness
Supernatural Combat
Supernatural Condition
Supernatural Combat
Supernatural Dexterity
Supernatural Durability
Supernatural Endurance
Supernatural Flexibility
Supernatural Intelligence
Supernatural Leap
Supernatural Reflexes
Supernatural Regeneration
Supernatural Beauty
Powers:
Dark Arts
User can utilize the Dark Art: a form of magic typically used
for selfish, self-serving and/or nefarious purposes. Though it
is not necessarily "evil" magic per se, dark arts tend to focus
toward destruction, harming, cursing and otherwise complicating
the lives of other people while advancing the user's own state.
Users often reject social convention and the status quo, which
some suggest is in a search for spiritual freedom. As a part of
this, they embrace magical techniques and practices that would
traditionally be viewed as taboo and are generally willing to go
farther than most would even consider if it serves their ends.
Applications
Blood Magic
Conjuration
Demon Summoning
Curse Manipulation
Curse Inducement
Death Magic
Destruction Magic
Elemental Magic
Extrasensory Perception
Flight
Illusion-Casting
Life Magic
Amalgamation
Mutation Inducement
Necromancy
Possession
Ritual Magic
Shapeshifting
Spell Casting
Spell Negation
Telekinesis
Telepathy
Teleportation
Guardianship
Guardians are often those who are of noble birth or a high
position of great historical or legendary importance. They have
taken/been given responsibility to defend, protect and, if
needed, avenge the focus of their protection, which can be an
object, place, concept, or person (throne/crown,
village/gate/country/planet, love/good/harmony, royal
heir/chosen prophet, etc.) among other things.
To do this, they gain enhanced physical and mental capabilities,
many additional mystical or magical abilities, and often
specific weapons/tools that allow them to perform superhuman or
supernatural feat to help their cause.
Applications
Enhanced Combat/Supernatural Combat: Become skilled in multiple
forms of combat.
Weapon Proficiency: Become proficient with any weapon.
Magic Weaponry: Posses weaponry that wields powerful magic.
Personal Weaponry: Posses a certain weapon that only belongs to
the guardian.
Enhanced Charisma: Cull the fear in individual hearts & minds
and rally the courage to follow within others.
Companion Allegiance: Form binding ties with steadfast allies.
Taming: not only erect a close bond with individuals but also
with potential steeds.
Heroism Inducement: Clear away all fear or doubt to inspires to
push forward.
Enhanced Condition/Supernatural Condition: One's physical and
mental prowess are beyond the limits of one's kind.
Enhanced Senses: Natural senses are increased.
Danger Intuition: Sense immediate threats.
Supernatural Detection: Gain insight on abnormal activities.
Indomitable Will: Posses a powerful will that cannot be broken.
Fear Masking: Cannot feel fear.
Living Embodiment: Become a physical entity of a certain concept
or idea. (Ex: Link being the physical embodiment of courage.)
Pure Heart: Posses a strong noble heart that cannot be bounded
by corruption.
Strong Soul: Posses a great independent spirit.
Jackal Physiology
User with this ability either is or can mimic/transform into a
Jackal.
Applications
Compass Sense
Enhanced Bite
Enhanced Durability
Enhanced Endurance
Enhanced Senses
Enhanced Hearing
Enhanced Smell
Night Vision
Enhanced Speed
Enhanced Stamina
Enhanced Strength
Environmental Adaptation
Fur Generation
Predator Instinct
Temperature Regulation
Necromancy
The user's magical abilities revolve around manipulating the
dead, death, the death-force and/or souls for good (i.e.,
resurrecting the dead), evil (in various ways) or neither. Users
can also use communicate with the deceased – either by summoning
their spirit as an apparition or raising them bodily – for the
purpose of divination, imparting the means to foretell future
events or discover hidden knowledge.
Many practitioners find a way to cheat death one way or another,
whether by becoming some form of undead creature or by bypassing
their own ability to die.
Applications
Aura Absorption
Cemetery Empowerment
Conjuration - deceased souls and/or corpses
Death Empowerment
Soul Summoning
Undead Summoning
Death Inducement
Death Magic
Death Sense
Divination - by contacting dead/undead beings
Ectoplasm Manipulation
Immortality
Life-Force Absorption
Mediumship
Mold Manipulation - dead matter
Motor-Skill Manipulation - dead/undead beings
Pain Inducement
Pain Suppression
Reanimation
Resurrection
Spell Casting
Spirit Magic
Soul Absorption
Undead Manipulation
Phantasm Manipulation
Zombie Manipulation
Nether Manipulation
User can create, shape and manipulate Nether, the "Chthonian
Element" that flows through the realms of the living, and the
Dead. Nether is most known as the substance that makes up the
Underworld, a subterranean dimension where all souls go when
they pass on. Nether is very similar to Aether “the Celestial
Element” in that it is from a Plane that exists between the
planes of both matter, and energy. However, although it can
partake in the nature of either substances, Nether is neither of
these things.
Despite being often considered "Death-Force" Nether is more than
the source of what drains life away from living things, it is
the destructive aspect of reality, the source and very concept
of entropy and destruction, disasters and all degeneration in
matter, energy and concepts. It is the power that makes possible
and ensures severing the soul's connection to their mortal body,
so they can pass onto the after life. It is also the power that
summons and controls the souls of the deceased. Users of this
power acknowledge that Nether exists in Elemental, Cosmic, and
Spiritual forces. Nether exists in the cosmos as sort of a
gateway between the land of the Living and the Dead, stretching
out to anywhere where death has potential to occur.
Like Aether, Nether is a Spiritual Element, which means it
cannot be perceived by any physical sense. The only way Nether
can be seen is if it were mixed with an Element of the Physical
Realm (Most often Darkness, Fire, or Earth).
Applications
Anti-Healing Factor: Unmake healthy beings worsening healthy
conditions.
Cosmological Force Manipulation: Control Spiritual, Cosmic, and
Elemental forces.
Astral Manipulation: Being well adjusted to souls, users can
control spiritual energy.
Cosmic Manipulation: Control forces of the cosmos.
Dark Energy Manipulation: Manipulate powerful and destructive
forces of dark energy.
Death-Force Manipulation: Gain immense power from the forces of
death.
Destructive Energy Manipulation: Control all forms of
destructive energy.
Elemental Manipulation: Control the forces of the physical and
Nether Realms.
Dark Element Manipulation: Control the dark-side of elements.
Nothingness Manipulation: Control the power of oblivion.
Non-Life Essence Manipulation: Control the essence of
death/dead.
Death Transcendency
Entropy Manipulation: Manipulate entropic forces.
Absolute Destruction: Collapse anything/everything into
oblivion.
Concept Destruction: Destroy concepts.
Decomposition Manipulation: Manipulate the rate of degeneration
in all.
Disaster Manipulation: Control the destructive forces of nature.
Magic: Control the Mystical energies.
Dark Arts: Wield dark magic.
Epidemic Creation: Cause a rapid outbreak of any manor of
afflictions.
Inhibition Release: Unleash the darkest impulses in others.
Necromancy: Magic involving the dead, life-force and/or souls.
Omni-Negation: Designate whatever comes to face moot.
Phenomenon Inducement: Project all manor of disruptive effects
Transformation Field Projection: Twist and reform the inhabited
area and its occupants around.
Warping: Have an effect on everything in a way that it disrupts
it.
Reality Sundering: Rupture the very fabric of existence.
Supernatural Manipulation: Will the laws of nature to whatever
extent desired.
Unnatural Presence: By simply existing one can adversely the
surroundings
Nether Attacks
Nether Generation
Nether Aura
Nether Physiology
Netherkinetic Combat
Nether Embodiment
Truth Inducement
The user can force/induce others to tell the truth, guaranteeing
that the person is telling the truth to the best of their
ability.
Underworld Lordship
The user has authority and duty in the Underworld, a place where
the souls of the all recently departed go, an Afterlife or Realm
of the Dead located below the realm of the living. Exact
conditions of the dead vary depending of the pantheon, but every
soul comes there and while some may be punished and others
rewarded, for the most the Underworld is a place of waiting and
either rest or boredom.
Users are able to command the dead, and have powers related to
life, and death, souls in general as well as power to bind and
restrict (dead are expected to stay there after all). Some may
have duties and powers related to Death and bringing the souls
where they belong. Since Underworld is below earth, many have
powers related to earth and minerals, wealth, darkness, and
possibly even vegetation (it grows from the earth after all).
Applications
Afterlife Manipulation (Limited to Underworld)
Afterlife Border
Afterlife Marking
Afterlife Prevention
Afterlife Transport
Authority within the Underworld.
Binding
Communing
Death-Force Manipulation
Necromancy
Death Sense
Ectoplasm Manipulation
Life-Force Absorption
Mediumship
Necrotic Empowerment
Reanimation
Resurrection
Soul Manipulation
Summoning (deceased souls and/or corpses)
Sacred Darkness Manipulation
The user can create, shape and manipulate holy darkness that's
highly effective against the supernatural, such as demons and/or
angels. The effectiveness, in question, can range from trapping
and/or immobilizing to outright banishing or killing
supernatural threats. Furthermore, divine elements may have
other properties and abilities, such as healing, Resurrection,
summoning angels and/or spirits of the deceased from Heaven to
the material plane.
Applications
Absolute Darkness
Animated Shadow
Banishment
Binding
Dark Energy Manipulation
Darkness Healing
Darkness Manipulation
Divine Energy Manipulation
Impurity Destruction
Purification
Summoning
Shapeshifting
The user can shapeshift their form, transforming and reshaping
themselves potentially down to their genetic and cellular
structure. They can impersonate others or enhance one's body for
combat, either by turning into animals, monsters or make the
body stronger. Users with particularly flexible abilities can
manipulate their form at will, combining abilities, traits, etc,
even being able to form limbs into weapons and reforming after
being blown apart by explosives.
Techniques
Shapeshifting Combat
Transformation
Partial Transformation
Illusion Manipulation
User can create, shape and manipulate illusions, causing targets
to see, hear, touch, smell and/or taste things which do not
actually exist or cause them to perceive things differently from
what they truly are. Some users can create complex and detailed
worlds, others may be able to only alter the way they or the
target are perceived.
Applications
Afterimage Creation
Death by Illusion: If the illusion is powerful enough, it can
literally convince the brain to copy anything that happens to
the victim within the illusion, making it possible to kill the
target with illusions.
Illusion of Death: Target thinks they are being killed over and
over again. This may lead to insanity.
Decoy Creation
Evolving Illusions
Feign Damage
Holographic Projection: Project illusions based on only sight.
Illusion Reflection: Reflect any illusions that are used against
themselves.
Illusionary Environment: Change environment with illusions.
Illusive Appearance: Most users who are not exactly combat savvy
would use their ability as a defense mechanism to camouflage
themselves, and even alter their physical appearance to look
like someone or something else.
Illusive Suggestion: Use illusions to subjugate others.
Invisibility
Location Displacement
Pain Illusion
Phobia Exploitation: Targets experience their worst fears.
Sensory Inducement: Targets can be forced with overlapping
hallucinations, causing several negative symptoms.
Torment Inducement
Weaknesses:
Not that much of a physical combatant, and he is something of a
glass cannon. Anubis also can sometimes take too long to take an
action because of his semi-passive personality. Vulnerable to
light based powers. Also, most of his strongest spells rely on
the usage of the life force and soul energy of either himself,
or others.
Weapons:
A Magical Khopesh that sucks the life force of those that get
cut by the weapon. Magical staff that he uses to easily channel
his spells.
Personality:
In general, Anubis is usually a calm and collected individual,
on top of being really well-mannered, polite and gentlemanly
towards other people. He greatly loves his family and relatives,
being rather protective of them, specially his father Set, one
of the few things that can **** him off is someone bad-mouthing
Set. But while he is pretty loyal and obedient to Set, Anubis
will more often than not, try to sway him away from making
decisions that are potentially harmful, also, he can be pretty
mad at Set if he ever speaks anything bad about his family
members, and will not hesitate before scolding him. Strangely
enough, Anubis likes to hang around the dead, in either
catacombs, graveyards, mausoleums and necropolisis, since he was
trained ever since he was pretty young how to embalm and mummify
bodies, he doesn't mind being near corpses, and finds anything
related to them, from how they decompose and such to be really
fascinating. And while Anubis is mostly a rather serious
individual, he is not above playing a small prank on others with
his illusions, or just doing the sort of crazy things that would
.
Bio
Anubis is the son of Set and Nephthys, being raised with the
help of his uncle and aunt, Osiris and Isis. Ever since a young
age, Anubis had a pretty close relationship to his father, Set
taught him everything he knows of magic, save Necromancy, this
school of magic was taught by Nephthys. Set also tried to make
Anubis into a chaotic trickster like he is, luckily Nephthys,
Isis and Osiris were there to raise the young god.
Anubis for a short time, enjoyed life as Prince of Egypt while
Set ruled as Pharaoh of Egypt, though he was too concerned at
helping his Aunt Isis find the disappeared Osiris. He, and his
mom, were saddened and horrified when one night Isis showed up,
carrying the dismembered remains of Osiris. He helped his mom
and aunt bring Osiris back to life, first reattaching the corpse
back into one piece, and then use of a conjoined ritual with the
three goddeses to bring Osiris back to life. When the
ressurected Osiris revealed that it was Set who muredered him,
Anubis was shocked and saddened to the point of tears that his
father, the man he looked up to, could do something so monstrous
as to murder his own brother. While he greatly loved Set, Anubis
knew that his father had to be punished for what he did. He and
Nephthys helped Osiris hide, and they kept a secret of Isis and
the baby Horus living in the Mortal World.
When Horus appeared with his parents to retake what was
rightfully his from Set, the throne of Egypt, Anubis along with
Nephthys sided with Horus, much to Set's surprise. In the first
fight, Set defeated Horus, and even ripped off his left eye as
way to intimidate him into give up. It was thanks to Anubis that
Horus won in his second duel with Set, telling him to play with
Set's ego and taught him speciall spells to give him an edge. In
the end, Set lost, and he opted to impose upon himself a
self-exile in his floating palace in the desert, Anubis was
terrified that his father would try to kill him, he was
pleasantly surprised when Set instead hugged him.
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