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#Post#: 14281--------------------------------------------------
Multi-Community Race: Magic User Basic Template
By: Zorbak the Ebil Moglin Date: June 18, 2022, 10:49 pm
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Community Special Race: Basic Magic User Race
"Magic is the art of thinking. Not strength of language." -
Christopher Paolini
"Words and magic were, in the beginning, one and the same thing.
And even today words retain much of their magical power." -
Someone about incantations used in some magics.
"There are as many types of magic out there as one can imagine.
Different magics powered by different things. Some radically
different than what we know, some may be powered by power we
know. It depends on the magic user. There are certain things
every magic user gains though, and certain things they always
have to abide by, which is usually the same no matter what brand
of magic one has." - A magic teacher about magic.
"There are many aspects of magic that people must learn. It is
not just simply casting. You must first figure out your specific
magic, whether it's dark magic, normal magic, holy magic or
something else entirely. Then you must figure out your casting
for magic spells, in which there are many forms of activation
for casting spells. And then you must also figure out what types
of magic you can cast in your specific magic, whether it's
elemental, attack magic, buff magic, restoration, or something
else. People underestimate how much variation there are to magic
users and how almost every magic user can be different."
Theme: Fate in Haze Orchestral (
HTML https://www.youtube.com/watch?v=kAmuuwGFn7M
)
Bio: In terms of supernatural races, there are few as well known
as magic users. Magic users have been called many names over the
many years they have existed. Some known names have been
magicians, mages, witches/wizards, warlock, spell-caster, and
even sorcerers. And just as there have been many names,
magicians have come in even more forms. Because there are so
many forms of magic, magic users are hard to quantify into one
specific category. There are many aspects to magic users, and
many of those aspects can be customized depending on the user.
For example, some may use spoken incantations, or some may use
wordless incantation. Many often have their own ways of using
magic, and the type of magic usually varies as well depending on
the user. There are many types of magic, from holy magic, dark
magic, normal magic, chaos magic, to even more bizarre magics
like spirit magic and chi magic. However, for every race of
magic users, there are base skills that each magic user must
have in some fashion. While it does vary depending on the magic,
the basic magic abilities do come down to a number of variables
that make magic users a highly customizable race. For example,
the source of one's magic isn't always mana, and depending on
the magic, a user's magic may run on another source of power
such as how chi magic runs on chi and spirit magic runs on
spirit energy. And that is not even mentioning dark magic forms,
where dark magic can run on darker variations of energy such as
how normal dark magic runs on dark mana instead of normal mana.
This has made it hard to quantify magic users, but a list of
basic magic abilities has been set up for magic users of all
kinds to learn, and can be used as a template for other magic
user races.
Race: Any race can be born with magic potential. And depending
on the potential, there are many forms of magic and many types
of magic that one may have potential for. The first thing a user
has to know is what their magic runs on (as in what kind of
energy fuels their magic affinity). This is usually some form of
energy affinity one has, and something they can usually assign
to their magic to learn what specific kind of magic one has.
While it is possible to learn other magics through specific
training as long as one has magic and certain other affinities
(for example, someone with normal magic can learn spirit magic
if they have spirit energy training), some magics may require
specific affinities (IE holy magic can only be used by those
with an affinity for holy energy and magic affinity). The second
thing to note is that one needs to learn how to activate their
magic. This can be done through a connection to the user's base
magic, which they develop as they train their magic. Activation
of magic comes in many forms, with common forms including spoken
incantations, physical activations (done through motion), spell
circle spells (that require glyphs or spell circles), and even
some that may require items to be sacrificed in order to create
a spell (such as how chi magic tends to use chi from objects in
some of its spells). The next thing to the specific sub-types of
magic one has. The most common sub-type categories are attack
magic, defense/buff magic, recovery/healing magic, summoning
magic and elemental magic. Depending on the magic, different
sub-types may have different spell types, in which each category
is mostly self-explanatory. However, a user must be born with
some kind of magic affinity in order to use magic, otherwise no
amount of training can be learned. But there have arisen some
artificial ways of gaining magic affinity, where some have done
things like make deals with demons to gain dark magic, or some
may purposefully infuse themselves with magic energy to make it
a part of their being. Magic users come in all shapes and sizes,
and have a lot of different variations There are also other
special magic skillsets out there separate from basic magic
users, such as Mystic Knight, that may customize magic even
further beyond just casting spells.
Magic User Base Abilities:
- Magic User Skill: Base Affinity: This is the basic requirement
for a being to use magic. In order to utilize magic of any kind,
one must first have the affinity for magic. This is something
that one has to be born with, where they have this and
eventually awaken it at some point in their life. Depending on
the magic, some may require different affinities, but there is
always at least a basic magic affinity that is required to use
any magic. The most obvious affinity is that of normal magic,
where one just has to have the base affinity for magic. The
affinity for mana is not hard to gain, as every race has the
affinity for mana (almost all races have mana or dark mana in
some form). However, when one gets to other magics, the
affinities may require more than just a basic magic affinity.
For example, dark magic requires one to be able to harness dark
mana and sometimes darker emotions. Some affinities can also be
gained through training if one has the right training. For
example, a magic user who trains with spirit energy could
eventually learn spirit magic if one has a way to learn it
(usually through a teacher who can teach them the basics. This
affinity usually is determined by birth, and usually cannot be
changed, except in very rare cases, such as someone may gain a
dark magic mastery through artificial methods (common methods
involve dark mana infusion or demonic deals). There are a few
rare ways to change or gain magic affinities, and these methods
mostly depend on the magic. These affinities act as the basis
for one's ability to use magic, determining not only what magics
they have affinities for, but also determining how much magic
potential one may have. This affinity can be great or small,
usually corresponding to the amount of magic power one can learn
which is usually measurable early on. Those with lesser affinity
won't have much affinity to gain strong magic potential, but
those with stronger affinities gain stronger magic potential.
Those with stronger potential usually have stronger magic, while
those with less tend to learn to utilize their magic more
effectively through tactical means. Of course, with magic
affinity also comes magic weaknesses, where magic users are
weaker to anything that counters magic with the worst thing
being anti-magic (which does severe damage to magic users).
- Magic User Skill: Mystic Source: Those that utilize magic know
that magic has to run on something. Every type of magic runs on
some form of energy, which is dependent on the magic. The most
commonly used magic source is mana or dark mana (which can be
used for normal magic or dark magic respectively), where users
will power their magic on basic mana or dark mana energy.
However, these are far from the only options. For example,
angelic magic may run on angelic energy or demon magic may run
on demonic energy. There is also things like holy magic that run
on holy energy or holy energy-infused energies. There are magics
for almost every kind of energy out there, as magic users may
learn chi magic, spirit magic, ki magic, even the rare psychic
magic. Depending on the magic used though, there is always an
energy that has to be used to power one's magic, which is
determined usually by the user's affinities. For example, spirit
magic is one that only requires one to learn how to use spirit
energy (which can be done by almost any race), or chi magic only
needs to be learned by a chi user with magic affinity. The
source of one's magic is very important, as some may have
affinities for certain magics, depending on their affinities.
This acts like a basic power source for magic, which is used to
power spells. As one trains, one can usually learn multiple
sources of power for magic, assuming they have the right
affinities, and some may learn new magics in this manner (as
mentioned, a magic user could learn spirit magic by learning
spirit energy as an introduction to spirit magic). Energy
consumption is a pretty basic concept when it comes to
supernatural abilities, and magic users are no different. In
order to use magic, one must have the energy their magic runs
on, and without it, one cannot use their magic unless they have
energy to use. Trying to force magic when one has no energy
could be detrimental to oneself, as drawing on one's energy when
they don't have enough could result in one pulling from their
vital life force (which could kill the caster). And of course,
every energy that is used typically has it's usual counters,
such as how holy energy powering holy magic is still countered
by things like demonic energy.
- Magic User Skill: Energy Balance: Depending on the energy
used, most energies that power magic require some form of
balance before they are used. This isn't specifically designated
for magic, but more for the basic energy it runs on. Almost
every energy requires some form of balance, as many energies
have positive and negative energies that must be balanced. For
example, spirit energy is known to have a positive spirit and
negative spirit aspect which can be used, or chi has yin and
yang as the two sides of chi. No matter the energy, there is
some form of balance that must be maintained. While not all have
this aspect, most energies do. In order to use the energy
effectively to power one's magic, one must first figure out how
to utilize their energy effectively. The second part to this
power is that one must make sure their energies remain
uncorrupted (unless they use some form of corrupted power, in
which this balance isn't as necessary). There are a few
exceptions, such as mana, that should be stated as well. When it
comes to mana, it is not only the most basic energy that can be
used by almost any race, but it also has properties not like
other energies. Unlike other energies, there is no "balance" of
mana, but instead, one just has to have mana to use it. Dark
mana is only used if one suppresses their normal mana or runs
out of normal mana, so one doesn't have to "balance" their mana
in the traditional sense. They simply have to maintain their
supply of mana in order to prevent dark mana from coming up
(unless one wants dark mana to come up, which some do utilize),
which keeps their balance when it comes to mana. For the most
part, learning balance requirements depends on the energy, where
each one has different aspects. However, while each energy has
its strengths, the user will also have weaknesses of the energy
users. For example, almost any kind of energy can be used as
long as one has access to that energy, and once they run out,
they must wait to replenish their supply, or find another source
(depending on the person and how they use their energy). Another
thing to note is that most energy types have specific
weaknesses, such as how mana can be negated by a certain
frequency.
- Magic User Skill: Magic Connection: Once one has figured out
their specific energy their magic runs on, they then move on to
the next step of being a magic user. The second step is that one
has to learn how to connect with magic, where they must gain an
instinctual connection to magic. Typically, most magic users
gain this initially by focusing magic for the first time, where
they will often instinctually learn to utilize magic (with only
a few having to manage this connection depending on the type of
magic they use). once the user has their instinctual connection,
they then train that connection by casting spells and learning
how to better cast magic through either training or learning
from someone who can teach them better methods. Each form of
magic has its own special connection that must be obtained,
usually by casting spells. Almost every form of magic requires
some connection, which is pulled from one's affinity for magic.
Those that use magic have to train their magic connection before
they can gain stronger magics, and they also have to train their
magic connection in order to strengthen their spells. As they
train and cast spells, this connection of magic will get
stronger, and will not only strengthen how strong magic can be
by allowing one to fully access their affinities for magic over
time (thus increasing their abilities to use magic), but will
also reduce magic cost of spells over time as one masters magic.
This also is what allows one to eventually move up to more
advanced spells, as more advanced magic users strengthen this to
the point that their affinities will allow higher level spells
to be used once enough of their magic potential is attained.
This applies to any magic, and is an absolutely necessary skill
to learn magic. Those that don't train this often will never
grow as magic users, and will never be able to strengthen their
spells. And even though this does help magic users grow stronger
with magic and reduce cost, this is still a skill that requires
experience and training to fully utilize (only master magic
users are going to have full ability to use this), and no amount
of natural talent circumvents this need. While natural talent
magic users start with massive magic ability, they cannot
maximize that potential without experience. This is also only a
passive skill that strengthens magic, and is not an active
attack skill. And one also has to keep in mind the weaknesses of
their magic since all magics can be countered by something.
- Magic User Skill: Magic Activation Types: With any magic, dark
magic holy magic, or other magic, it's always important to know
the types of magic and activations that magic uses. There are
many types of activations, and depending on the type a magic
user chooses, their magic could change completely depending on
the arts used and the activation types used. The most common are
usually instant activation spells. These use more power, but
don't require any preparation, verbal incantations, or visible
cues to activate magic, and as a result can be used in an
instant. While not as powerful as other spells, instant
activation spells are easy to use and are usually very fast to
pull off compared to other spells. The second is verbal or
written incantations, in which verbal or written incantations
are used to trigger more powerful spells. For the most part,
this usually takes slightly longer, as incantations require a
phrase or word to be spoken or written before the user can
activate their magic (But usually allows stronger magic than
some more instant types of magic). However, some have come up
with their own ways of activating magic with incantations even
faster, with the most common being shortening phrases to only a
word or two through special phrase training (usually through
intense casting and mental training). Once done, usually some of
the power is sacrificed to essentially shorten the phrase so
that users can fire the spell off more easily. There are others
as well, such as enchanting objects with spells ahead of time
which can allow use of powerful spells, but usually only having
limited casts before having to be recharged, or there are also
other activation types that require different ways to activate.
There are many other methods of activation, including physical
activation (using motion to activate) This depends mostly on the
user, but each user must have one activation type in order to
use magic, since this activates the spells. Some can even learn
multiple types, which can open up options for many different
types of spells. This is important for all kinds of magic, as
activation types are the basis of every magic. Each has its own
strengths and weaknesses, such as spoken spells can be
interrupted if the user isn't allowed to finish the spell, or
mispronounces the spell, and physical activation can be
countered by movement restrictions that don't allow the user the
proper movement. Depending on the user, all activation types
have downsides.
- Magic User Skill: Magic Glyphs: This is a power that forms a
basis for many magic spells and is created by a magic user's
magic abilities to focus their magic. These glyphs (sometimes
also called spell circles) focus power into the circle, which is
then used by the user to focus magic techniques. While there are
magic techniques that don't need this, this is more for general
magic like attack magic and defensive circles that can be
developed and used by magic users. This power utilizes magic,
but requires that the user know how these glyphs are formed and
how to make them to use this. This is a basic power that some
magic users are able to use, and this particular use of the
magic spell circle can be used in a variety of ways. Among using
them for focusing magic attacks, they also have other functions,
such as being able to use them as platforms to jump off of and
stand on, or use them for amping attacks and defense, or even
using them to amp allies. These spell circles are also used in
summoning magic as a conduit for summoning, or some magics like
alchemy could be focused with these spell circles as well, or
some magics can even use them to focus magic spells. There are
even some unique abilities one can use with these, such as some
having certain amplification powers, or certain arts that
utilize these arts specifically. This may be a basic power, but
there are plenty of people who have become master warriors using
this power alone, utilizing the spell circles for a variety of
uses, and some can use entire combat and magic styles based on
how these spell circles are used. This power is a fairly basic
magic ability, and although useful, it does have ways one can
counter these glyphs/spell circles. For example, someone who
uses these spell circles for amplification can be countered with
other amplification abilities, or users who use these for
movement can be countered by more agile enemies. This is more of
a versatile base ability, and one that focuses different magic
techniques rather than being a different type of magic unto
itself. Typically, these cannot do damage on their own, as they
are more just a basis of many kinds of magic, and, while
versatile, are not an offensive power except when used to
amplify physical abilities using amplification properties of
these spell circles. It is also possible to break these spell
circles/glyphs depending on the spell circle or glyph used,
which can stop any spell if the glyph or spell circle is
destroyed (as the spell circle/glyph being destroyed stops
whatever effect it had). There may also be other
strengths/weaknesses depending on how certain magics use them.
- Magic User Skill: Magic Spell Type: In addition to learning
one's specific source of magic, one must also learn what magic
spell type they have affinity for. The first thing to note is
that there are many types of magic spells, which are divided
into categories. The first is attack magic, which is a type of
magic that usually focuses on offensive spells. The next is
defense magic which usually involves barriers, defensive spells,
and may also include defensive buff spells. The next is physical
amplification, where one can amplify their physical stats with
magic to increase their physical damage (most notable among
those like mystic knights who focus magic into physical power).
The next is recovery, healing and purification magic, which is
pretty self explanatory since it's main purpose is healing and
purifying other people and objects. The next is summoning magic,
where users can learn to summon creatures, items or people
depending on the summoning magic (some magics may summon
specific creatures, such as spirit summoning specialize in
summoning spirits). The next is sealing magic, which focuses on
sealing away objects or people (usually as a defensive means to
remove a threat). The last is elemental magic, which uses magic
to focus the elements into magic spells (which can usually be
offensive, defensive, or even sometimes can be used for recovery
or summoning). Depending on the type of magic one has an
affinity for, this usually determines the type of spells that
one can learn. Typically, there are ways to test one's affinity,
though most will usually cast certain types of spells and see
what kinds they have the most affinity for, or some may find
others who have ways of testing affinities). These are not all
the possibilities of spell types, as there are other spell types
out there, but these are usually the categories of spells in
most magics. There are even those like necromancy magic (usually
used in dark magics) that revive the dead, or everyday magics
which are purposed for do everyday chores. There are also less
common magics like divination, enchantment, nature magic,
creation magic, and transmutation/alchemic magic. And many users
may have more than one affinity, where some may have multiple
affinities depending on the person. For example, someone with
elemental affinity may have both attack and defense spell
affinities, or someone with defense/buff magic may also
specialize in sealing magic. Each spell type has it's
weaknesses, and must be stated, such as attack spells typically
are able to be dodged or blocked with defensive abilities, or
necromancy may be countered with healing/life magic, or physical
amplification is countered by defensive abilities.
- Magic User Skill: Magic Mastery: This aspect of magic is an
extension of one's magic connection. In order to master magic,
there are a number of ways one can do this. This ability is
determined by the strength of one's magic connection, and is
necessary for magic users to advance and grow so that they can
rise to higher levels of magic. There are two stats that magic
mastery affects in general (more than any other): magic attack
and magic defense (More on these two next). Mastery of magic
comes from people who strengthen their connection to magic, and
this ability is a magic user's ability to get stronger in magic
over time. Depending on the user, there are a few ways to train
this ability. The main one that most people know is to just keep
casting spells, where the more spells are cast, the more
practice one will gain, and the more skill one will gain in
using spells. However, others can train with magic teachers to
increase their magic ability as well, which allows magic
teachers to possibly teach them better ways to focus magic.
Another method is that one can find ways to optimize their
spells, such as how some have developed advanced magics designed
to cast magics more easily, more conveniently, or even just
faster casting. Depending on how one wants to train their magic,
they can increase this with experience and training, which
allows them to draw out the full capabilities of their magic
affinities over time. This has a few effects. The first and most
notable is that increased mastery will often increase magic
attack and magic defense, which allow stronger attack power with
magic and stronger magic resistance to magic attacks used by
others. Higher levels of magic mastery also allow one to cast
spells at reduced energy cost (higher levels can usually reduce
the cost of power to use their lower level spells once they
master the use of magic), and one can also use this to increase
their abilities to cast stronger magic as they gain higher
levels of magic mastery. Of course, as mentioned before, this is
something that no natural talent can surpass, and this is a
necessary skill in order to advance in any magic. This is
something that can only be trained with time, and no amount of
training will ever be a substitute for experience. Even those
that are experienced though can still be overcome by stronger
talents, or stronger experience depending on the magic user.
Some may even be able to be overcome simply by someone using
specific abilities (such as anti-magic counters almost any
magic, including mastery of it).
- Magic User Skill: Type Mastery: Depending on the type of magic
used (whether it's defense, attack, recovery, summoning, or
something else), there is a certain type of mastery that
corresponds to almsot any kind of type of magic. This doesn't
just apply to one's specific source of magic, but to the types
of magic they also possess. In order to use any type of spells
specifically, a user has to have affinity with the type of
spells used. This skill is similar to magic mastery, except that
users advance their specific types of magic by training their
affinities. Just like magic mastery, there are a few ways to do
this. The first is that one just casts spells, and as they cast
more spells, they become more efficient. Another is that one can
find magic teachers to help them learn to use specific
affinities more efficiently. This is a passive skill that allows
a user to actively grow in knowledge about specific types of
magic, which is more specific than normal magic mastery which is
just a general mastery of magic. Like basic magic mastery, users
grow in ability through experience, and can bring out their
magic potential through training and experience. Different types
of magic may have different aspects that have to be learned, but
those with enough experience will learn how best to use their
magics, whether it's through training with someone who can help
them better understand magic or if one just gains experience
through number of times they cast the spell (which is usually
one of the most effective ways to gain mastery). This depends
more on the person, and what means they have to master their
magic types. Some may even learn new affinities over time while
training, in which it is sometimes possible for people to learn
new types of magic once mastering one specific type of magic (IE
a common learned affinity is that defense magic users often move
on to learn recovery magic once they master defense magic). Of
course, as one might guess, all magics have some weaknesses,
such as magic resistance/immunity, or specific magics still have
their specific weaknesses. And of course, as mentioned before,
no talent can bypass the experience needed to grow this mastery,
as this only comes from actually using magic.
- Magic User Skill: Magic Attack: There are two passive skills
that one needs to know when using almost any kind of magic
skills. The first is magic attack. When one uses magic, their
potential for damage comes out in their magic attack, which is
determined by how skilled they are with magic and how powerful
they are as mages. Magic attack often determines how strong the
mage's magic is, and is required to be high for certain spells
to work properly. This is the main stat one works with when
training magic. As one strengthens their magic connection, the
magic they use becomes not only stronger, but more potent as
well. Training one's magic attack is mostly done by training and
experience, where most increase their potential for magic by
casting spells enough times that they begin to be able to do so
much more easily, as their bodies adapt to their magic and get
more efficient. Those with strong magic experience will usually
gain the ability to not only cast stronger spells, but even
their base magic skills will become stronger over time as they
master their magic. This is a basic skill that comes with every
trained magic user, where the amount of magic power they can
muster is determined by their magic attack. There are a number
of ways to train this, with the most known one just being
casting magic enough times that the user starts to grow stronger
in their magic mastery and magic connections (which is more
often than not done by those that are self taught in magic).
However, one can also find magic teachers that can help train
them to use magic more efficiently, as there are a lot of magic
arts and magic training one can do to help increase their magic
abilities if they know where to look. However, it is known that
one cannot infinitely grow in power, and there is a limit to how
strong magic attack can eventually get depending on the person.
Once that person has reached that cap, no amount of training can
release that cap, unless they find someone with a skill that can
actually release the cap to a higher level (which is very rare).
That means that no matter how tough a mage is, they always reach
a plateau that they cannot get any stronger (usually when they
get older and reach their peak magic levels after years of
training).
- Magic User Skill: Magic Defense: The second is just as
important, and that is the magic defense stat. This is how much
resistance one has to magic attacks, which one can build up with
this skillset by strengthening their magic mastery. Magic
defense grants a passive defense to magic, allowing slight magic
resistance depending on the magic used. Typically, the magic
attack and magic defense are also affected by types of magic
used, such as some magic types will often gain specific
resistances against certain types of magic. For example, one who
is well versed in holy magic may gain a high resistance to other
forms of holy magic, and maybe a slight resistance to unholy
magics over time if their holy magic rises to a high enough
level. Typically, as one's magic skill rises, their attack and
defense rise as well, usually through either training or through
experience. This skill is one that is not trained up directly
per se, but is strengthened through users learning magic and
strengthening their magic. This skill often works by users
strengthening their magic so that their magic runs through their
body, the magic in the body dampens other forms of magic used
against the user. This means that the magic of one's body can
act like a passive defense that reduces damage done by magic. As
they train their magic and get stronger, their magic defense
will get higher, and this will essentially translate to magic
resistance. This is trained simply by a user getting stronger in
magic, and over time, the magic in the user's body getting
stronger. This is not a skill that has to be learned, but is one
that just comes naturally to those that use magic. That said, it
is difficult to specifically train this skill, as one needs to
simply train their magic to its peak efficiency to increase this
stat. However, while this may grant magic resistance, it doesn't
grant magic immunity, and usually magic immunity is a different
skill altogether. Those with this magic defense almost never
train it to the point of immunity, and those with immunity often
gain it through other skills (usually they gain magic immunity
as its own skill). Also certain magics may not be resisted
against depending on the magic, such as some magics that are
used differently like chaos magic (which there aren't many
direct defenses against).
- Magic User Skill: Magic Weapon Mastery: When using magic, it
is important to have weapons that can be effective alongside
one's magic skill. For those that use magic, they can gain a
mastery of magic weapons through the use of magic and learning
different magic weapons that they use. There are a few ways to
do this. Some may create magic weapons themselves, where they
may use things like enchanting or blacksmithing magic to make
magic weapons, but this is not the only way to learn how to use
magic weapons. One can also get magic weapons from other
sources, such as from others who have made magic weapons. There
are many types of magic weapons out there, and mostly, the magic
weapon mastery is dependent on the individual and what kind of
weapon they wish to use. For example, some magicians may use
staffs or wands, but there are plenty of magic weapons that are
not wands or staffs. For example, some may create magic swords,
which can cast magic spells using runes or magic on the weapon,
or some may use magic gauntlets to cast magic in close combat if
they want to use martial arts skills with magic. Typically,
magic weapons can be tailored to each individual magic user, and
over time, magic users can master magic weapons with enough
training. Over time, magic weapons will become more comfortable
to a user, and they will learn the best ways to utilize a magic
weapon, as well as even learning which magic weapons best suit
them as they train and use magic weapons more and more. While
this may sound like a general mastery of weapons using magic
though, magic weapon users don't necessarily always master every
kind of magic weapon out there (as there are so many out there
it would be very difficult to do so). And of course, as one
might expect, magic resistance/immunities would also be a
problem to most magic weapons as people with magic
resistance/immunity would take reduced damage. And while weapons
are good to cast spells, the weapons do still require energy to
cast their magic (Depending on the weapon and what kind of magic
it casts), and the spells are still countered just like they
normally would be. And this mastery only counts towards
mastering magic weapons, and doesn't count towards normal magic
mastery if the weapon is the one casting spells (so users can
only train this with general magic mastery if they are only
using the weapon to help focus the spell).
- Magic User Skill: Magic Base State Amplification: When one
gains magic, one not only gains the ability to cast spells, but
magic energy also is used to amplify their base state. While
there are specific magics that specifically focus on active
physical amplification, this ability is simply a passive
amplification of one's base abilities. Just like other energy
users can amplify their base states, magic is also used to
amplify one's base state. In addition to magic specific stats
like magic attack and defense, one also gains enhanced physical
abilities thanks to the magic that runs through them once they
establish their connection to magic. This grants a passive
amplification, where as long as one has magic running through
them (usually through use of whatever their source of magic is)
this amplification continues to stay in effect. Users of magic
learn to adapt over time to this amplification through training,
and become stronger as they train in magic. As magic users gain
stronger magic mastery, and bring out more of their magic
potential, this amplification grows, and makes the user's base
state stronger as a result. Typically, the precise amplification
depends on the user and the magic affinity they possess. This is
also determined by the magic source of what one uses for magic,
in which some energies may amplify slightly differently
depending on the ability. For example, mana is usually an
adaptable power that tends to specialize in adaptability, while
ki tends to be more geared amplify one's raw power. Each energy
can be usually used differently, but the end result is usually
close to the same. Each person gains some form of base stat
amplification, and this can even lead to some people gaining
skills with whatever magic source energy they use, such as
spirit magic using spirit energy could lead to people becoming
spirit users as they amplify their body with spirit energy.
Typically, the amplification depends partially on the energy one
uses, and the person themselves, but the one thing that is
universal is that in every case, this amplification only works
as long as one has energy, if they run out of energy, then this
power deactivates until they have enough energy again.
- Magic User Skill: Magic Aura: Once one has initiated their
magic connection, magic becomes a part of them thanks to their
magic connection. A part of this involves one's aura, where a
magic user will start emitting magic from their aura once they
have attained their magic connection. This adds magic to their
aura, and depending on the magic source one uses, this can even
amplify one's aura as well. There are two stages of aura that
are used. The first is the most common, and is the default state
of one's aura unless they learn to flare up their aura into an
active state. This state is a defensive state, where their
energy radiates invisibly from their bodies. When in this state,
magic radiates from one's aura, which is not only able to allow
them to be sensed as magic users, but also grants their aura
slight amplification of abilities (in combination with the base
state amplification). Some users are even able to fire magic
attacks using the magic in their aura, depending on the magic
attacks. When one does flair up their aura though, the aura can
act like a defensive barrier, where hits are dampened by the
energy exuding from one's aura. This can act as a defense, and
sometimes can boost recovery depending on how one interacts with
the energies in their aura. For example, some regeneration magic
arts may use magic in the the aura to activate the regenerative
magic. Depending on what state the aura is in, there are
advantages and disadvantages. For the most part, magic users
don't rely on aura as much as other races do, but their magic
does get infused into their aura as part of their ability to
generate magic. When the aura is in the passive inactive state,
the aura doesn't use any extra energy, and just exudes energy
invisibly. However, in the passive state, the aura doesn't offer
much in the way of defense. Meanwhile, the active state offers
the most in defense, but the downsides are that one must
actively keep it activated and the aura uses more energy when in
an active state. Of course, one with stronger energies or
stronger attacks can still break through one's aura, or some
with specific types of abilities or weapons may find ways to
more easily break through even an active aura. For the most
part, there are many ways to break an aura depending on the
aura.
- Magic User Skill: Magic Recovery: As one uses their magic,
inevitably they will run out of magic to use in battle. When
this happens, most don't think about how they will recover. With
most energies used for techniques and abilities, there is some
kind of recovery that takes place when someone uses mana. As the
body rests and rejuvenates, the body eventually recovers its
energy. This ability allows a user to recover magic as they
recover their energy, where a user can recover magic through
rest and rejuvenation. There are a number of recovery options.
The first and most obvious one is just to rest and let the
energy come back naturally. Some may have recovery skills, such
as some magic users may use meditation to restore stamina and
energy (Depending on the meditation skill, some may work better
than others or have different effects). Skills that can more
easily recover energy and stamina are great for use in this
regard, as faster recovery usually means less time that has to
be taken to recover. Another way to recover magic is through
artificial means, where people can do things like taking
recovery potions, have restoration skills used on them, or even
have people just do something simple as transfer energy to them.
There are a number of ways to recover energy, but this is a
necessary skill to recover magic. Without being able to recover
magic, most beings would eventually lose their ability to use
magic. Another thing to note is that while one can recover their
vital life force if one uses it in magic (usually as a result of
overuse to the point that the user keeps trying to use energy
when they have clearly run out), life force takes longer to
recover and may have lasting effects if one uses their life
force. While life force infused attacks are usually more
powerful, it can also bring someone close to death, and if one
uses all their life force, they will die. Typically overusing
life force is dangerous, as even if one doesn't die, they can
actually shorten their life. Recovery does take time though
(unless one uses an artificial means), so one simply usually has
to wait in order to recover. This recovery time can be
shortened, but cannot usually be outright bypassed. And when in
recovery, most energy users become much more vulnerable since
they usually lose temporary access to abilities.
- Advanced Magic User Skill: Magic Spell Advancement/New Spell
Creation: Once someone has reached a certain level of magic
mastery, they can learn advanced skills. As mentioned earlier,
experience can often lead to new skills, or better usage of old
skills. The first thing to note is magic advancement, where
users reach higher levels of magic. Once a user uses magic
enough, they will eventually start reaching higher levels of
power, and often start using lesser magic at reduced cost once
they have mastered their magic. This allows a user to not only
use basic magic more effectively, but they can also use this
advancement to move on to casting higher level spells as they
start to be able to focus more magic energy and power. This
leads to advanced magic users to eventually move up the ranks of
magic, with the most experienced and trained magic users even
being able to create their own spells and magics. For example, a
user that has mastered wind magic may learn to create lightning
from the air by only manipulating the air, and can learn new
abilities in this manner. Typically, most reach this by not only
strengthening their magic though, but also by studying the world
around them, and how their magic interacts with it. For example,
one can advance in fire magic by learning how fire works, where
they can make more efficient fire magic by learning the science
of fire and applying it like learning how to manipulate the
explosive aspects of fire to create more explosive spells.
Almost all magics can be adapted and users can learn better ways
to use magic or even create new magic as their knowledge
increases and they figure out new ways to utilize magic. Magic
is never a fully evolved art, and there is always room for
improvement when it comes to any kind of magic. As such, this is
a skill that can never truly become useless as long as one is
willing to learn. For the most part though, it is worth noting
that only advanced magic users can advance their magic or create
new spells, as this requires a certain level of magic mastery
and control, as well as adaption before one can learn this,
which only comes with time and practice no matter the natural
talent. While some have a natural talent for spell creation if
they are knowledgeable enough, advancement only comes with
experience and training over time.
Magic User Abilities:
- Magic User Skill: Spell-casting: This is the actual art of
casting spells. Once one has learned enough about the basics,
they can utilize the first step in actually using their magic.
This is the basic act of casting spells, where users put their
magic knowledge to actual use. Typically, spell-casting is
different depending on the magic, and the person depending on
how they want to use magic. The first step is for one to know
what spell they want cast, and to focus their magic connection
to attempt to create that spell. The next step is that one must
use whatever source they use for magic and utilize their magic
connection, where they must prepare the spell. The next step is
use whatever magic activation one has, whether it's a spoken
incantation, a spell circle incantation, or even just a simple
instant activation. There are a number of spells one can learn
to cast, and each type of magic has different spells to be cast.
Depending on the individual spells, some may have different
requirements for casting, but all spells have to be casted in
some form by magic users. This could be as simple as casting an
attack spell, or even as simple as just using a recovery spell.
If done properly, the spell will be utilized for the desired
effect (depending on the magic and what the desired effect is).
Once cast, a spell is utilized in the manner it was cast (if it
is utilized correctly). Typically, all magic comes with a cost,
which most of the time tends to be the energy one has to put
into magic spells. However, there are magics that require
specific costs, such as some that require ingredient
preparation. Another thing to note with spells is that if they
are not cast correctly, the desired effect may be diminished or
not even happen depending on how wrongly the casting process is
done. For example, using dark mana instead of normal mana in
normal magic can cause unstable spells that can explode in one's
face. The worst miscasts for spells often involve the spell
rebounding on the user, and doing damage to them directly if the
spell goes wrongly enough. In terms of spell casting, opponents
can interrupt any aspect of this process to interrupt
spell-casting, which can stop the spell casting, cause it to
become unstable or cause a spell to rebound.
- Magic User Skill: Magic Constructs: When one casts spells
using magic, the magic doesn't just invisibly attack, but
instead magic works usually by constructs. When using magic,
there is usually constructs of magic that work. This could be
really simple, such as elemental magic constructs creating
elementals using magic, but may be much less obvious or even
nonexistent with some types of magic. This is a basic power of
many forms of magic, where they form constructs in some form.
This could be as simple as creating attacks, or things like
amplification magic amplifying someone's abilities. Major
constructs people may recognize include glyphs, runes and magic
circles, which are basic magic constructs that can be used for
different purposes. For the most part, magic constructs are how
magic constructs shapes and objects, where magic energy is
usually used to create some form of physical object. As
mentioned, things like elemental magic have easy constructs (the
constructs being the elementals themselves), but things like
defense magic or physical amplification instead use things like
glyphs or spell-circles to apply magic. Typically, spells rely
on constructs in some form, making this power a necessary one
for using magic. This is a passive ability that magic users
don't really have to consciously control, as once they learn it,
they can learn to subconsciously generate these constructs once
they have learned how. This is a necessary part of
spell-casting, and is usually necessary for most kinds of magic.
Those few that don't use constructs in some form, though, do
still utilize energy in some form to use the spell even if it
may or may not count as magic-based constructs. Typically, this
goes hand in hand with spell-casting, and is the power that
allows spells to physically manifest. As such, this is a
necessary skill that one has to learn alongside spell-casting,
and has to figure out how to use it in order to use magic. Of
course, these constructs are typically some form of physical
energy or object, so these can be broken by opponents if one
attacks them (assuming one can break the energy that makes up
these constructs).
- Magic User Skill: Magic Bonds: Another part of magic is the
bonds of magic, which allows one to connect with their spells.
With this, a spell-caster controls their spells, which is a
necessary power for a user to utilize in order to use their
spells. In order to use almost any kind of magic, bonds are
usually necessary when spell-casting, as this allows a magic
user to interact with their magic through the bonds they create
to their magic. This is a part of the spell-casting process,
which is usually done subconsciously. This is not a conscious
aspect of spell-casting, but it is something that spell-casters
must master in order to use spells of many kinds. This is most
often used in summoning spells to allow a magic bond to a
familiar summoning, or some may use it when using necromancy or
animancy magic. However, this is also used in most forms of
basic magic as well, where bonds are what allow the user to
manipulate spells after their cast. Those that learn to utilize
these bonds are able to manipulate spells as needed even after
casting, and can manipulate spells using this bond with the
spells. To an extent, all magics and spells have this in some
form, as it is what allows a user to control magic spells. Some
can learn better control over magics by mastering this power,
where some can manipulate their spells after they are cast in
ways that some may not expect. For example, some have been able
to allow their spells different options by using control of
their spells, such as an explosive spell can be controlled when
it detonates by using the connection, or some spells can be made
stronger by putting more magic into the connection with the
magic, or one who was able to even control the trajectory of
spells using this power. This is a necessary ability for all
magicians to at least understand, though this does have to be
learned to be used in some form. Because of this, this power is
a necessary one. If one were to interrupt this by interrupting
one's concentration, they could effectively interrupt one's
control of their magic (making it a one way to fight magic
users).
- Magic User Skill: Magic Combat: Once one is able to use cast
spells, the next ability one has with magic is how they can
usually find uses for magic during combat. Most users of magic
find ways to use their magics in combat situations, whether it's
attack magic, defensive magic, or other kinds of magic.
Typically, each magic has its own strengths and weaknesses, and
some work better for certain aspects of combat than others.
Typically, the type of magic combat depends on the magic, as
there are many ways to use magic. For example, besides the usual
attack, defense and elemental magics most know, those with
physical amplification magic may be able to use that to fight
opponents in physical combat, or those with recovery magic could
act as support in combat for allies. There are certain magics
that are difficult to use in combat, such as divination magic,
or magics that are used outside of combat like enchanting items,
but usually creative enough magic users can find ways to apply
magic to their combat abilities. Users don't have to go as far
as only using magic based fighting styles, but users can find
ways to use spells in combat. This usually includes finding ways
to find the best times during fights to cast spells so that
users can cast spells in battle without being interrupted
(usually for those with longer charging times for spells), or
this could be used for finding methods of using spells during
combat, such as a physical amplification magic user may use this
in combination with martial arts to more easily utilize their
physical amplification. For the most part, this is a passive
ability where users will instinctively try to find the best ways
to use their magic in combat. Almost any magic type or spell
type can be used in battle in some ways, even if some are mostly
support or defense. While some may be harder than others to use
in combat, such as enchanting objects, there are some creative
people who might still find ways to do so. However, one should
know that every combat ability has weaknesses, depending on the
magic and spell types, which should be stated by players since
there are many magic types and spell types out there and many
ways to use this.
- Magic User Skill: Unique Magic Weapon (Optional Skill): When
it comes to magic weapons, there are a few ways that one can
gain magic weapons. This is a skill that is optional for
magicians, where they can get a magic weapon designed to work
for their brand of magic, and usually, can supplement one's
ability to combat others using magic. Typically, magic weapons
are designed to either cast spells (like a magic staff or wand),
or allow one to fight and do damage using magic (like a magic
sword). There are a few ways to gain a magic weapon. Some may
have arts to use magic to awaken magic weapons tied to the
person, similar to how some may have familiar arts to create or
summon familiars. In a similar manner, one can either do a
special ritual through magic to unlock a magic weapon unique to
the person, which grants them their own unique magic weapon.
There are a few magics that allow this, and usually have
specific methods depending on the magic. However, the other way
is to create or have someone else create the magic weapon one
wants to use. Magic users can find ways of creating their own
weapons using various methods, such as blacksmithing while
infusing with magic spells, or special enchantments of made
weaponry. Users can make weapons themselves, or they can
commission other weapons makers to make weapons for them.
Thankfully, it is not necessary for a magic user to make or call
on weapons themselves, and they can rely on weapons made by
others. While many will often try to get special weapons made
tailored to their magic based combat styles, it is an optional
thing that magic users can pursue to help them utilize magic
more easily. For the most part, each magic weapon tends to be
unique, depending on how its made, even if weapons are similar
in nature. Even making a weapon with the same process twice will
usually result in a different weapon, even if the only
differences are the combat statistics of the weapon. This means
each weapon has its own strengths and weaknesses, but it should
be noted that unless a weapon has special durability or is made
of stronger materials, almost any weapon can be broken if it is
hit with enough power, and most of these have skills that can
still be dodged or blocked like any other similar power or
weapon one might encounter.
- Magic User Skill: Item Enchantment: There are a number of ways
to enchant items. Most magics have some way of doing this, where
they will often do things like using runes, glyphs or magic
energy infused into an object. The general idea is that one can
infuse magic into an object, in which there are a few ways to
use objects with magic. Some may do things like infusing magic
spells into magic books, and then releasing them from the spell
books during battle, or some may infuse magic into items so that
the items have specific effects when used, or some may just use
this to enchant weapons and armor that can be used in battle.
There is a number of ways to use this, and each magic often has
its own ways of doing this, but it is usually something that
most forms of magic can do in some form. Whether or not one can
actually use item enchantment usually depends on the user, but
most magic users at least know how the process is done, and
those that can learn it can learn to use it in different ways.
For the most part, this uses some method to infuse magic into
objects, and then the objects will have magic based effects
depending on the magic used. For example, infusing lightning
into an armor could grant it lightning defense, or may
electrocute anyone who touches it as a defense (depending on the
magic infused). Even using the same magic, different effects can
be infused if a user utilizes the right magic. Typically, the
magic used, as well as the item, are the biggest things that
determine the magic's effects on the item. Some may also use
things like scrolls, which can hold magic enchantments. While
there are many ways to use this, so it is hard to quantify each
way this can be used, as it is not only determined by objects
and spells available, but how creative and knowledgeable about
magic one can get. For example, one may look at an armor and
think that it can only be charged with defense magic, but more
creative magic users could infuse it with offensive magic to
trigger when the armor is struck. For the most part though, this
is something that has to be done out of battle, and even if one
does use this, one can find ways around the enchantment effects
if they know how it works.
- Magic User Skill: Magic Crests (Optional Skill): This is
another optional power, mostly because this is a skill not all
magic users will have access to. Depending on the magic and
magic user, there is a way to gain special magic crests that are
infused into one's being. Magic crests are magic that is used to
permanently infuse power into someone, usually giving their
magic abilities a boost or new ability using the crest. For
example, one crest for wordless incantation allows one to bypass
the verbal incantation and use instant casting without the extra
cost of instant casting. These crests are usually bestowed by
other magic users (usually ones with specific magic types that
allow crests to be bestowed), or other supernatural creatures
may have the ability to grant crests. The most common method
that this is done with is through the use of titles, where a
supernatural being or magic user will infuse someone with their
power and grant them a title, which holds the power of a crest.
Some can even be born with magic crests, where some can find
ways to awaken their specific magic crests through internal
meditation or power awakening. Each crest is different, and many
grant different abilities depending on the crest. Most creatures
that grant crests usually grant crests related to the power they
possess, such as the divine dragon Veldora grants someone a
title that gives them the Storm Crest (usually granting
Veldora's specific black lightning and tempest gale abilities).
This is a power that comes in many forms, as even different
magic types may have different magic crests (for example, spirit
magic crests may be different from chi magic crests). As such,
it is hard to quantify each one. However, each one does come
with both strengths and weaknesses usually, usually through
counter abilities. For example, a holy magic crest granting holy
power will make someone weaker to demonic or unholy powers, or a
crest granted by a spirit may grant a weakness to dark spirits.
This depends mostly on the crests, and the user's ability to use
them.
- Magic User Skill: Written Magic Incantation: Those that know
magic know that words hold a special power, which is why verbal
incantation is so effective. Magic users learn to take advantage
of this, where they can learn to use words not just in verbal
form, but in written form as well. By writing down magic spells,
they can cast them by using written magic incantations as well
as verbal incantations. When used, this allows a magic user to
write down spells, and then activate the spells whenever they
need to. While magic spells can be charged using enchantment,
writing spells down is also effective for allowing activation of
spells. In doing this, a user is able to cast spells without
needing verbal incantations, and instead just rely on the
written incantation to activate their spell. This is an ability
that not all can learn to use, but many magics can utilize this
in some form. Those that use this can even learn certain
skillsets that may utilize the power of words specifically,
where some magic users can assign words to certain magical
effects as a means to associate certain words with specific
spells. For example, "physical hardening" is sometimes used to
describe a defense spell that hardens the body against damage.
Another method this is used for is for those that want to create
notes on how to use magic, where they can use written
incantations that can allow one to use magic in order to
understand how to use spells. There are other ways to use this
spell, but those that use it will often find ways to make use of
it. Typically, how it's used does depend on the magic though, as
different magics may offer different written spell abilities. So
magics even have entire skillsets based around written magic.
While this does depend on the magic used, the main thing to note
about this is that those that use it always need to write down
spells, so the best way to prevent this from being used is to
prevent someone from writing spells, like washing away ink used
when the user writes. And any spells used still have the same
weaknesses they normally would as well, usually regardless of
the art (Any exceptions must be stated).
- Magic User Skill: Magic Charge: Another ability that comes
with spell-casting is charging up one's magic. Usually when
casting spells, a spell has to be charged in some way, where the
spell is cast and then charged to it's peak so that it will do
optimal damage. There are two ways this usually works. The first
is that charging the spell is mandatory for the spells, such as
in the Way of Eweca magics, where users must charge the spells
before they can use them. In this case, this is a necessary
skill that one must learn in order to use the magics they are
going to use. The other method is that one may use this to
charge spells in order to make them more powerful. In this
method, a user casts the spell, and then keeps charging so that
they can add more magic power into the spell. By doing this,
magic users can fire more power spells by charging longer.
Depending on how it's used, this can be quite useful, and some
users can even utilize this in creative ways to boost their
magic. For example, one might charge a fire spell to create more
explosive power, or one might charge a defense spell to make
their defense spell stronger. However, one can also try to use
this in other ways, such as some may apply this to their magic
amplification of their abilities to charge up their physical
abilities (though one has to be careful not to charge too much
power in this method). This is a fairly basic aspect of spells,
and many forms of magic have some use for this. However, for
some magics, it is not absolutely necessary to learn, just
helpful and grants more options. For the first method (the one
where some spells need to be charged), this can be interrupted
by attacks, where users cannot charge attacks while they are
being attacked (since charging spells may take concentration).
For those that have to use it, it is a necessary skill, and must
be used according to whatever magic one uses. However, for those
that don't need to use it (those that can use it to charge
spells with more power), charging can also be interrupted, and
if one charges too much power into a spell, they may overcharge
it and cause it to become unstable (often causing the spell to
explode in one's face).
- Magic User Skill: Magic Team Techniques/Abilities: Once one
has managed to reach a certain level of magic, they might be
able to team up with other magic users to create unique attacks
the two can use together when they combine their power. Magic
users, like many other energy users, can team up with others to
create team attacks. Depending on the team attack, some may
combine magics together, or some may combine other energies with
magic used by the user. Some powers go really well together,
such mana amplification on a spell could empower a normal magic
spell, or demonic and dark magic could be combined to create a
team based magic attack, or some might even find unique power
combinations. This depends not only on the user teaming up with
someone to use, but also depends on their ability to work
together. Those that use this must be completely in sync, where
they must combine their power to the point where they move
together when using their combined power. The amount of
combinations a team could do are quite vast since there's so
many kinds of magic and many possibilities of combination with
other powers, so it's hard to name every way a magic user can
combine their magic with other magics and other abilities, as
the exact effects usually depend on the magics used, the user's
choice of spell and even the forms of the attacks used by the
ally. There are many ways to use this, and many forms of dual
attacks one can use. However, the one thing that is constant is
that most team attacks are twice as strong as normal attacks at
least, with most team attacks (when done correctly) being far
stronger than most singular techniques available. Some may even
have amplification of power so that the combined power is
stronger than they would be individually. However, not all
magics can be combined with certain abilities, depending on the
ability. For example, chaos magic may react negatively to other
powers (making it difficult to use this skill with). Also, team
attacks typically still have similar weaknesses (such as an
energy combined water spell can still be countered like normal
water spells would be able to).
- Magic User Skill: Magic Skills: Along with spells, there may
be other abilities that come with one's specific type of magic.
Depending on the magic, some may gain abilities through magic
that aren't necessarily magic based. For example, those with
physical amplification magic may have enhanced strength and
physical stats, to the point where their bodies may grow
stronger with enough exposure. Some other examples also include
wind magic users being able to fly by casting wind magic, or
those with shapeshifting magic may gain other abilities through
forms they may shapeshift into (such as something with wings
could fly, or something with claws could use claw slashes).
These are usually special abilities granted by spells, or by
magic in general. Some abilities may be passive, while some may
be active (in that they have to be consciously used). It is hard
to quantify every ability that can be gained by magic, and this
mostly depends on the user and the magics they use. This also
depends on how creative the user is with their magic, as some
magics can be made to be used for other purposes if one is
skilled enough, such as how some wind users can use wind magic
to create lightning (though lightning magic is it's own unique
magic type usually). Abilities gained can be temporary because
of cast spells, or they can be permanent passive abilities
granted by spells (Such as special passive magic
amplifications). Some also gain special abilities through magic
aura, where some abilities can be used through one's magic aura
such as some regeneration magics may operate from being a
passive aura skill. Typically, the ability gained depends on the
magic and types of magic one uses. It should also be noted that
not everyone can gain magic from magic, as there are certain
types of magic that may not grant extra skills or a lot of
creative room for using, such as chaos magic tends to offer
little in terms of extra abilities. Typically, each skill will
come with weaknesses and strengths, depending on the skill. For
example, flight through wings can be interrupted if the wings
are damaged. Each ability usually has strengths and weaknesses,
and without magic, most of the time these skills are no longer
able to be used since many run on magic in some form.
- Magic User Skill Potions Crafting (Optional Skill): This is a
spell that goes with magic users, and is another optional skill.
One method of using magic is that one can use special
ingredients with magical properties, and can make concoctions
with them. This is a skill that many magic users don't have to
learn, and is more its own skillset than being a part of the
magic skillset. Those that learn this learn to utilize magic
ingredients for different purposes, depending on the ingredients
they use. Different ingredients may be able to make different
potions, depending on the magic. When used, magic can even be
infused into potions to grant them enhanced properties, such as
using healing magic while making a healing potion to infuse it
with enhanced healing power. There are a number of potions one
could make, from recovery potions, to strength boosting potions,
to resistance potions, to even helping reverse dangerous status
effects. Typically, the most common ingredients in magic potions
are usually herbs, in which some have magic properties when
formed into potions by magic users. Some even have special water
they infuse magic into in order to create potions as well. There
are a number of herbs and plants that can be used in potions,
and knowing what to use often requires knowledge in botany more
than magic. However, magic knowledge is also important, as magic
has to usually be infused into potions as well. Specific botany
combinations and abilities can make better potions. For the most
part, this depends on the magic user, and many don't usually get
too deep into this beyond just some simple magic potions. And
depending on the magic and the potion, some may require special
bottles in order to use, since some potions degrade unless put
into special bottles designed to keep them from degrading
(usually bottles with special properties or spells infused).
Another thing to note is that those that don't know enough about
this can mess up potions, and those who don't have good cooking
skills may mess up preparations. For the most part, preparation
and knowledge of the ingredients is the key to making a good
potion. However, another thing to note is that those that get
too reliant on potions may experience potion poisoning, where
they may suffer negative effects if they drink too many potions
in a short time.
- Magic User Skill: Magic Suppression: Those that use magic
sometimes need to not use magic. For those that have to suppress
their presence, magic users usually possess the ability to
suppress their magic abilities at will, where they can suppress
their magic and magic connections if needed. Typically, this is
most useful for blending into a group, where one can come across
as not being a magic user when their magic is fully suppressed.
When used, this can be useful in certain situations, and is an
active skill that magic users can use. This skill is more about
temporary suppression, where one temporarily suppresses their
magic. While this is mostly useful for trying to hide one's
magic nature, it can also help magic users recover from
anti-magic, where suppressing their magic lessens the effects of
anti-magic by reducing one's magic abilities that would be
affected by anti-magic. Depending on the skill of the user,
users can often have varying methods of suppressing their magic,
where some may be able to suppress their magic better than
others. Typically, this is better used by those of lesser magic
ability, because it makes their magic ability much harder to
sense, while with stronger magic users, it is harder to suppress
as much of one's magic power. And this skill also depends on the
magic, where certain magics may work better than others when it
comes to suppression. For example, dark magic can be a bit hard
to suppress, unless one has special spells to do so. This also
brings up another thing to note, which is that some magics may
have skills specifically designed for this purpose, such as
magics that have suppression skills that will hide their
presence and make them appear as something else. This is often
used to hide or infiltrate, where magic users will often
disguise their presence when not using magic. However, those
with strong senses may still sense their magic even when
suppressed, depending on the magic user and their suppression
abilities. As mentioned, those with weaker magic abilities can
use this more easily and are harder to sense, while those with
stronger magic abilities have a harder time hiding them from
others.
- Magic User Skill: Advanced Magic Skills: Once users manage to
reach a certain level, there are certain advanced magic skills
that one can learn. These usually have something to do with
optimizing the spellcasting process, or may be advanced skills
that magic users can learn to better utilize their magic (such
as learning to charge spells into objects to release at will).
For the most part, spells that modify the casting process are
usually the most common magic skills one can learn. The first
example is chain cast, where one can learn to cast multiple
spells of the same kind at once (usually as a means to bombard
an opponent with multiples of the same spell). There is also
multi-cast, a spell which can cast multiple spells at the same
time (such as casting two different spells simultaneously to try
and use two different spells at once). There is also spells like
snap cast, which can be used to instantly cast spells at certain
times through buildups of magic power, and there is phrase
shortening used by verbal incantations where users learn to
shorten phrases used in incantations to more easily cast using
less words (thus making it less likely an opponent can interrupt
them). There are also other examples of advanced magic skills,
such as how wind users may learn to cast lightning spells, cold
wind spells, or explosive wind spells once they have reached an
advanced skill level. There are a number of skills that one can
learn once reaching this skillset, and usually depends on the
magic one learns (with some skillsets having skills that can
only be learned once one reaches an advanced enough level). It
is also typically at this advanced stage that many can learn to
start modifying spells as well, usually as a means to optimize
them for better use in battle. Of course though, these skills
are only as useful as the user's skill at using them, and
requires knowledge and practice in order to utilize these
spells. Only those at higher levels can learn these, and each
comes with its own strengths and weaknesses (which must be
stated by players). This is not a necessary set of skills to
learn depending on the magic, but still useful as there are many
optional advanced skills one can learn.
- Magic User Skill: Advanced and High Level Magic Spells: Once a
magic user reaches a certain level, their magic starts to get
stronger as their affinities are better trained. When their
affinities reach a certain point and they have the energy to do
so, they can then move on to higher level spells in their
respective magics. Users of magic reach this point through
experience and practice of using lesser level spells, and once
they reach a certain mastery of those spells, these may become
available if the user has a strong enough affinity and enough
energy to cast such spells. There are different levels of
spells, with some levels requiring more power than others. Some
levels of magic may also have special requirements, such as
being born with a certain magic affinity or they may require
certain other skills be acquired before one can learn them (IE a
high level fire spell often requires lower level fire magic to
be used and mastered before it can be learned). Once one has
reached this level, they can learn high level advanced magic,
and even higher levels if they master the advanced magics. Many
magics have higher levels of magic that one can reach, with many
classifying magic into different categories. For example, there
is the standard beginner, intermediate and advanced, but there
is also certain other higher levels such as a high level of
magic in one universe known as grand magic (the highest level of
magic). Those that learn these advanced magics become capable of
casting magics that many lesser magic users cannot, and usually
have much stronger spells as a result. Most advanced and higher
level magics are usually either stronger, more efficient, or
have extra effects depending on the magic. It is hard to
quantify every advanced skill (just like it is hard to quantify
every type of magic out there), so it is difficult to go over
them all. However, as one gets to higher level magics, it is
required for them to be master magic at a certain level, and
without that mastery, they cannot advance to this level. And
those that use these magics will find they do still have
weaknesses, like stronger magics will cost more power to use
than weaker magics. It is important to know when these skills
are necessary, but even more important to understand when to
save these skills for tougher opponents.
- Magic User Skill: Spellbonding (Advanced Skill): This is
another advanced skill that deserves its own mention. Those that
reach advanced levels of magic can eventually learn beyond just
casting spells. One such skill is learning to create new spells.
When one learns to utilize magic at a higher level, they can
learn to create new spells if they can find creative ways to use
magic that others have not. One major way people create new
spells is to fuse aspects of multiple spells together, where
users may learn to bond certain traits of spells together in
order to create their own spells. For example, someone with
wind, lightning and water magic may use this skill to create
storm magic using all three elemental magics, by combining the
traits of all three elemental magics into one. This is a very
useful skill, and depending on the creativity of the user, one
can use this in a great many ways. This is usually how new
spells get developed, where many magic users will research magic
and practice these spells for years to build up the ability to
use new spells. It is actually far easier to create new spells
by combining existing spells than it is to create new spells
from scratch, due to the fact that bonding spells together
simply casts multiple spells combined into one rather than
trying to come up with a new spell to cast. Some may even learn
to adapt spells using aspects from other magics, where they may
even learn to develop spells based on other spells. This is
another aspect that is easier than creating new spells, due to
the fact that it is easier to base spells on others than build
new spells from scratch. For example, chi magic users adapted a
few spells from normal magic to use in chi magic, but had to
adapt them to using chi instead of normal magic. For the most
part, this is a very useful skill one can gain, but takes a lot
of experience and practice to learn to create new spells. This
also requires knowledge of magic and how to use it, as without
it, users cannot easily combine aspects of multiple spells.
Also, spells learned may still have the weaknesses of the
original spells, such as a water spell will still have water
type weaknesses when combined with another type of spell.
- Magic User Forbidden Skill: Overcast: This is a skill that
most magicians can learn to use, but this is something of a
taboo among magic users. Those that learn to charge magic spells
can eventually charge a spell too far and then cause a highly
destructive power to accumulate from the spell. This is often
known as "overcharging" or "overcasting" spells. This art is
forbidden mostly because it is hard to control once the spell
reaches a certain level, and often causes spells to explode in
one's face. However, some who have stabilized some of the
stronger charges of magic have weaponized this into a forbidden
magic skill that can be learned. Those that use this learn to
charge magic far beyond the norm, and accumulate far more
destructive power with their spells. Depending on the magic or
the spell type, this can be a very dangerous ability, and when
properly used, can be far more powerful than normal magic
abilities. There are many magics this can be combined with, and
depending on both the magic type and the spell type, this can
have different effects. For example, a popular use of this is
with fire magic, where people will overcharge fire magic to
increase the explosive potential of fire magic. However, this
can also be used in other magics, such as physical amplification
being overcharged can allow stronger amplification or defense
magic can create stronger defenses through overcharging. The
major reason this is a taboo or forbidden skill though is
because overcharging spells can be very dangerous to not just
those around the user, but to the user themselves. Depending on
the spell, overcharging often has negative effects depending on
how its used. The stronger the overcharged spell, usually the
stronger the negative effects. For example, physical
amplification spells can be overcharged for stronger abilities,
but the physical strain that comes with overcharging can hinder
a user afterward. Each type of magic and spell type has some
drawback to overcharging, and users must make sure to take that
into account before attempt to use this skill. Any strengths and
weaknesses used in this should be stated by players, since there
are a lot of ways this can be used.
Combat Abilities:
- Magic Based Combat Styles: There are a number of magic based
combat styles out there, where users can learn to utilize
special styles of combat based around magic. Among the most
popular are Mystic Martial Arts, which often utilize physical
activation magic that combines with their combat styles. Mystic
Martial Arts is something that can be used among almost any
magic user, where they can learn how to use magic in combination
with martial arts in some way if they have magic and a combat
style to use (this can be changed and varied depending on both
the magic types and the style of combat used). Another popular
style of combat is through elemental bending, which is a magic
art that bends the elements and often uses elemental magic to
allow a user to combat enemies with a combination of elemental
magic and physical combat (in which most elemental bending have
their own specific styles). Depending on the magic user, there
are combat styles of all types, from unique styles to normal
styles. There are plenty of specific magic based styles, such as
how the werewolf alchemists have their own alchemic combat
styles (for example, some alchemists have unique family styles
that fuse magic combat into their style). Since official styles
of magic combat aren't too well known, most magic users usually
end up making their own combat style based on their own martial
arts training and their own magic. Since there are so many forms
of magic and martial arts, it is hard to quantify every single
combination out there as one might expect. However, users do
typically find ways to utilize magic based combat in some way,
where they will most often combine magic with their own fighting
styles. There are many ways to use this, but each style has its
strengths and weaknesses. Any weaknesses should be stated by
player for whatever style they use. Typically, most combat
styles can be beaten by other styles depending on the opponent
and their experience and talent with physical combat. Most
styles have some form of weakness, such as styles built on speed
may not be as strong.
- Magic User Weapons Training and Weapon Counter Styles: During
their time fighting and learning combat, many magic users have
often become a master of weapons, in which most have trained in
a number of weapons from swords to knives to staves, and even
many knowing how to use guns. For the most part, most have to
learn different weapons to learn different combat styles, so
magic users will often figure out how weapons work into their
styles over time and find weapons that they are comfortable
using (usually magic based in nature). For example, some may not
be much for using guns in combat, but there are many magic users
who have been trained in gun style combat, where many have
become expert marksmen even though they don't like to use guns.
However, the main purposes to train with so many weapons is not
just to find what the user is comfortable with, but to train
them in how to combat and counter weapons. For example, training
in guns shows a user what to look for in those that use guns,
such as noticing when the enemy is focused on aiming, or using
the barrel of the gun as a visual reference to see where the
opponent is aiming their gun. This works for many weapon types,
where users learn to understand how weapons are used and learn
to recognize how their opponents will use weapons against them.
While they can get this training in specific weapon styles
(which are available as long as someone has someone to learn
from), the users also learn how to counter supernatural weapons,
where the users often train to combat supernaturals and learn to
fight supernatural weapons. For example, a user can find ways to
counter a weapons user that can fire lightning from their sword
in some fashion, such as some who may use a metal weapon to
absorb the lightning from the supernatural weapon. Depending on
the magic user, many are experts in weapons from using them, to
even learning how to counter them. As experienced warriors would
say: If one wants to counter something, they must first
understand it themselves. This allows those that train with
weapons a much more knowledgeable use of weapons, which they can
take advantage of. While most do tend to favor certain types of
magic weapons depending on the magic user, they can use most any
weapon to some extent, with most having varying skill with
others depending on their training.
- Magic User Supernatural Hunting Weapons Experts: Since many
magic users have to learn how to fight supernaturals, magic
users often have supernatural hunter weapons that they can use
even if some may not like using weapons. This includes things
like silver knives, blessed weapons, and even special materials
like varanium and stilled silver. This usually depends on the
magic user and what they have available to use, as magic users
usually should prepare for whatever kinds of supernaturals they
might fight. For example, before going into a werewolf infested
forest, a magic user grab some silver knives to use, or they
would use special holy weapons if they were fighting demons or
other demonic type creatures. There are a number of supernatural
hunter weapons that magic users know how to use (not all of
which have to be magic in nature), and knows how to utilize them
thanks to their time spent fighting supernaturals. There are a
great number of supernatural hunting weapons magic users can
learn, and many can even develop their own through things like
item enchantment. But for the most part, it is hard to quantify
every option out there, since there are so many. Magic users
often have weapons dependent on their situations, where many
will specifically train to fight whatever supernaturals they
think they may face. Users may also choose weapons based on what
they have available, such as some who are a part of groups may
have access to certain weapons others don't have. This also
includes certain materials that might be available, where users
can take advantage of certain materials used to fight
supernaturals. The biggest examples of this kind of material are
varanium and stilled silver, which have become popular for
fighting supernaturals due to the effects they have on
supernaturals. Magic users often favor magic weapons though, and
will often go for magic options when they are able to. For the
most part, this mostly covers weapons specifically designed for
fighting supernatural opponents, as normal weapons are usually
covered under any weapons training. And like all weapons, these
kinds of weapons all have counters depending on the weapons.
- Other Physical Combat Styles: While magic based combat styles
is often the favored style used by magic users, magic users do
also tend to train and learn basics of other styles, whether it
is to apply aspects to their own style or to learn how styles
work so they can counter them. Just like weapon styles, magic
users also train in other combat styles to learn how to counter
them, where they will even learn how supernatural combat styles
work so that they can more easily combat them. Depending on the
user, some may even choose to specialize in other styles other
than magic if they find another style they might prefer. Because
of how many styles are out there from official styles of combat,
to supernatural combat styles, and even a lot of unique combat
styles, it is hard to list each one. For the most part, it comes
down to what the user wants to learn and if they can find
someone to teach them certain combat styles (or have the skill
to make their own style). For the most part, martial arts styles
alone are quite numerous, and depending on the preferred style
of the user, they may find a style better suited to them. There
are also many who might learn supernatural combat styles, which
can lead to new magic based combat styles, such as how some of
the elemental substyles were inspired by aspects of other
supernaturals. The most important aspect of combat though for
users though is learning to master their own combat potential,
and all their combat styles should usually be based on this
aspect. There are a number of combat styles available, so
listing them all is impossible, but a general common thing is
that the more styles one knows, the harder it is to master them
all. While having multiple styles does allow one to mix and
match aspects of styles more easily, trying to train in too many
styles can limit one's combat ability since they have to learn
many different aspects rather than focus on just one. Another
thing to note is that each style has its own strengths and
weaknesses. For example, grapple and throwing styles require
close combat and making physical contact with opponents, or
styles relying on power may be countered by speed-based styles
that can dodge the power based style.
- Supernatural vs Supernatural Hunter Training (Most combatants
only use one side of training): There are two variations of
supernatural combat training. There is the supernatural side of
training that lets them learn to defend themselves and fight
threats (as well as taking out supernatural hunters), and then
there is the supernatural hunter side where they wil learn to
hunt down and kill supernaturals. Typically, the training
depends on the user, and each side has its benefits and
downsides. Most users learn one side of combat training, where
they will learn what ever side they fall in. For example,
supernatural hunters fall into supernatural hunter training, and
supernaturals often fall into the supernatural training. This is
because supernatural hunters learn to fight supernaturals, while
supernaturals learn to defend themselves against supernatural
hunters (and sometimes other supernaturals). Because of this,
the training on supernaturals or hunters depend on what side the
combatant falls on. This applies to almost every kind of
combatant, as it is important to determine how one will apply
their combat training. As such, users must often learn one side
or another, though many can study how the other side fights in
order to learn how to counter them (which many often do). For
every aspect of training, there are these two types of training,
since the training is usually determined by what a combatant
will face. While some may not train in either (usually
non-supernaturals who don't want to learn combat), those that
train in combat often have to learn this due to all the possible
threats they may encounter. For example, human combatants often
learn supernatural hunter training, unless the human is a
supernatural themselves, in which case they may favor
supernatural training. Users have to usually chose one or the
other, as most don't really have much use for both combat
styles. The only real exception to this is supernaturals who
become supernatural hunters (which is a very rare case), because
they not only have to counter supernaturals, but also have to
counter supernatural hunters who may come after them if they
find out they are supernaturals. Both sides often counter each
other, so supernaturals are usually countered by supernatural
hunter training, and vice versa. However, both sides also have
training to counter the same users, such as supernaturals
learning to counter other supernaturals or hunters countering
other hunters. Magic users are no different, where magic users
usually either fall into supernatural categories or supernatural
hunter categories. While it's possible to be both, magic users
often stick to one side of training and only use the other side
of training to counter certain types of enemies.
- Supernatural Training: Supernatural Strengths and Weaknesses
Expert: Since most supernaturals have to fight other rival
supernaturals and have to learn in order to survive their
fights, most learn everything they can about other races and
become experts in almost every kind of creature, and while they
specialize in specific types of supernaturals (Like how some
will go after only rival supernaturals like werewolves might go
after rival werewolves or vampires), most supernaturals can
learn to fight many other types of creatures as well depending
on their training. And depending on their training, most
supernaturals have to learn how to fight different types of
creatures whether they want to or not once they start training
(as many supernaturals will get hunted down by not only other
supernaturals, but by supernatural hunters for simply existing).
Depending on the supernatural, some will search libraries on all
manners of supernatural lore and creatures depending on what
they have access to, and over time they will come to know the
strengths and weaknesses of many types of races, including
spells, exorcisms and traps used against almost all manners of
supernaturals. Depending on the age and experience of the
supernatural, most learn as much about killing other
supernaturals as they can, as the more they know about fighting
supernaturals, the higher their chance of survival against a
wide variety of possible threats they may encounter. Of course,
supernaturals typically use this opportunity to learn what they
can, but most typically are only limited by the information they
can find and what information they can retain. However, the best
way to learn to fight supernaturals is through experience,
though knowledge of supernaturals is also very important. It is
important to balance knowledge and experience when fighting
supernaturals, and being sure to know the strengths and
weaknesses of most supernaturals if they want to survive, since
threats may come in all shapes and sizes. Of course, this can be
limited depending on the knowledge of a user, where some may not
know about certain creatures, such as how the The'Galin were not
in any history books before they just suddenly appeared, and
only angels and demons from before time began knew of them.
- Supernatural Hunter Training: Supernatural Strengths and
Weaknesses Expert: Since most supernatural hunters have to fight
supernaturals and have to learn in order to survive their
fights, most learn everything they can about other races and
become experts in almost every kind of creature, and while they
often specialize in specific types of supernaturals (Like some
may become vampire hunters and specialize in hunting vampires),
most supernatural hunters can learn to fight many other types of
creatures as well depending on their training. And depending on
their training, most supernatural hunters have to learn how to
fight different types of creatures whether they want to or not
once they start hunting (as many supernatural hunters will often
be targeted by supernaturals whether they want to be or not).
Depending on the supernatural hunter, some will search libraries
on all manners of supernatural lore and creatures depending on
what they have access to, and over time they will come to know
the strengths and weaknesses of many types of races, including
spells, exorcisms and traps used against almost all manners of
supernaturals. Depending on the age and experience of the
supernatural hunter, most learn as much about killing other
supernaturals as they can, as the more they know about fighting
supernaturals, the higher their chance of survival against a
wide variety of possible threats they may encounter. Of course,
supernatural hunters typically use this opportunity to learn
what they can, but most typically are only limited by the
information they can find and what information they can retain.
However, the best way to learn to fight supernaturals is through
experience, though knowledge of supernaturals is also very
important. It is important to balance knowledge and experience
when fighting supernaturals, and being sure to know the
strengths and weaknesses of most supernaturals if they want to
survive, since threats may come in all shapes and sizes. Of
course, this can be limited depending on the knowledge of a
user, where some may not know about certain creatures, such as
how the The'Galin were not in any history books before they just
suddenly appeared, and only angels and demons from before time
began knew of them.
- Supernatural Training: Supernatural Hunting and
Tracking/Tracking Avoidance: For the most part, supernaturals
have to learn specifically how supernaturals are tracked, not
just so they can track their enemies, but to learn how those
like supernatural hunters might track them . Because
supernaturals are getting smarter and learning to counter
supernatural hunters, supernatural hunters have to be creative
in how they handle tracking supernaturals, which also means
supernaturals must adapt in response in a never-ending cycle.
Usually, training can involve things like being able to analyze
foot steps of creatures to find out more about where their
opponent is going, while some more skilled supernaturals can use
tracking more effectively to learn more about the supernaturals
they're tracking. For example, many supernaturals that don't
rely on supernatural senses may use foot prints to track an
opponent, but master level supernaturals can learn what kind of
creature made the prints by analyzing things like how deep the
footprint is and the size of the stride being a way to tell a
rough estimate of the weight of the make of the tracks, or even
traces of elements in the footprints could be signs of certain
supernaturals (such as demons leave behind a sulfuric trace
wherever they go and is also in their footsteps). In addition,
supernaturals are also trained to listen to the environment, in
which the environment can be a great way to track opponents. For
example, most know that when everything in a forest goes quiet,
even the bugs, it usually means there is a predator nearby, and
some supernaturals can use that to tell when they are close to a
possible target. This skill is something that not only requires
knowledge of tracking, and using the environment, but also
requires knowledge of supernaturals as well. For example, some
werecreatures actually jump through trees in the forest rather
than walk on the ground, in which supernaturals have to
understand that and use that knowledge to their advantage.
Supernaturals usually have a sense of when creatures are around
them, and most are trained specifically to track supernatural
creatures. Most have come up with many ways to track
supernaturals, as the world of supernatural hunting is rapidly
changing as supernaturals come to learn supernatural hunter
tricks for hunting. And while some may learn to use hunting and
tracking without supernatural senses, many supernaturals also
have supernatural senses that can also help them more easily
track or sense potential enemies they may encounter, or
potential enemies that might be tracking them.
- Supernatural Hunter Training: Supernatural Hunting and
Tracking/Tracking Avoidance: For the most part, supernatural
hunters have to learn specifically how to track supernaturals if
they are ever to find supernaturals to hunt down. Because
supernaturals are getting smarter and learning to counter
supernatural hunters, supernatural hunters have to be creative
in how they handle tracking supernaturals, which also means
supernatural hunters must adapt in response in a never-ending
cycle. Usually, training can involve things like being able to
analyze foot steps of creatures to find out more about where
their opponent is going, while some more skilled supernatural
hunters can use tracking more effectively to learn more about
the supernaturals they're tracking. For example, many
supernatural hunters don't rely on supernatural senses, so they
may use foot prints to track an opponent, but master level
supernatural hunters can learn what kind of creature made the
prints by analyzing things like how deep the footprint is and
the size of the stride being a way to tell a rough estimate of
the weight of the make of the tracks, or even traces of elements
in the footprints could be signs of certain supernaturals (such
as demons leave behind a sulfuric trace wherever they go and is
also in their footsteps). In addition, supernatural hunters are
also trained to listen to the environment, in which the
environment can be a great way to track opponents. For example,
most know that when everything in a forest goes quiet, even the
bugs, it usually means there is a predator nearby, and some
supernatural hunters can use that to tell when they are close to
a possible target. This skill is something that not only
requires knowledge of tracking, and using the environment, but
also requires knowledge of supernaturals as well. For example,
some werecreatures actually jump through trees in the forest
rather than walk on the ground, in which supernatural hunters
have to understand that and use that knowledge to their
advantage. Supernatural hunters usually have a sense of when
creatures are around them, and most are trained specifically to
track supernatural creatures. Most have come up with many ways
to track supernaturals and constantly change their strategies,
as the world of supernatural hunting is rapidly changing as
supernaturals come to learn supernatural hunter tricks for
hunting. And while human supernatural hunters learn to use
hunting and tracking without supernatural senses, many
supernatural hunters that may have other supernatural abilities
of their own may also have supernatural senses that can also
help them more easily track or sense potential enemies they may
encounter, or potential enemies that might be tracking them.
- Supernatural Training: Exorcism, Weakness and Trap Knowledge:
Most supernaturals have to learn how to use exorcisms and traps
for a multitude of creatures and mythologies, due to exorcisms
and traps being something that can possibly save their lives
against certain types of enemies. Due to supernaturals having to
learn about a number of supernaturals, and having to adapt to
many situations, most have to learn extensively what
supernaturals and supernatural hunters are weak to, and how to
cast out stronger supernaturals than they can handle if they
want to survive. Supernaturals can use exorcisms and traps in
order to take advantage of other races weaknesses, and typically
use this on other creatures that are vulnerable to exorcisms and
traps as a means to overcome them more easily. However, this is
also for supernaturals to learn how to counter these when used
on them. For the most part, they also know how most
supernaturals and supernatural hunters operate, as they have to
know the differences between supernatural creatures and use
whatever weakness for the creatures they are trying to learn to
overcome, as well as they have to know how supernatural hunters
will use this against them. Most supernaturals seek as many ways
to exorcise and trap beings as possible, specifically for
finding ways to trap stronger enemies they may have to run away
from, or finding unique ways to counter some supernatural
hunters who have come up with new tricks as more and more
supernaturals are trained in supernatural hunter tactics. As
such, many supernaturals that are experienced have had the time
to build up their knowledge and even amateur supernaturals have
learned about traps and exorcisms to some degree as there are
numbers of cases where knowledge of this can help save a
supernatural's life if used properly even against some stronger
opponents, or sometimes can even save them if they know how
supernatural hunters use them so they can avoid them. Some
supernaturals have learned a lot about these not just through
books, but by watching other supernaturals and watching
supernatural hunters. Some even have unique ways to take
advantage of these based on their knowledge and creativity, as
supernaturals have an advantage where they have to learn how to
counter other supernaturals and learn how to avoid traps used by
others.
- Supernatural Hunter Training: Exorcism, Weakness and Trap
Knowledge: Most supernatural hunters have to learn how to use
exorcisms and traps for a multitude of creatures and
mythologies, due to exorcisms and traps being something that can
possibly save their lives against certain types of enemies. Due
to supernatural hunters having to learn about a number of
supernaturals, and having to adapt to many situations, most have
to learn extensively what supernaturals are weak to, and how to
cast out stronger supernaturals than they can handle if they
want to survive. Supernatural hunters can use exorcisms and
traps in order to take advantage of other races weaknesses, and
typically use this on other creatures that are vulnerable to
exorcisms and traps as a means to overcome them more easily. For
example, almost any supernatural and human these days know that
holy oil works well for trapping angels, and many even know
demonic exorcisms to exorcise angels back to Heaven. For the
most part, they also know how most supernaturals operate, as
they have to know the differences between supernatural creatures
and use whatever weakness for the creatures they are trying to
learn to overcome. Most supernatural hunters seek as many ways
to exorcise and trap beings as possible, specifically for
finding ways to trap stronger enemies they may have to run away
from, or finding unique ways to counter some supernaturals who
have come up with tricks of their own as more and more
supernaturals are trained in supernatural hunter tactics. As
such, many supernatural hunters that are experienced have had
the time to build up their knowledge and even amateur
supernatural hunters have learned about traps and exorcisms to
some degree as there are numbers of cases where knowledge of
this can help save a hunter's life if used properly even against
some stronger opponents. Some supernatural hunters have learned
a lot about these not just through books, but by watching other
supernatural hunters and sometimes even watching supernaturals.
Some even have unique ways to take advantage of these based on
their knowledge and creativity, such as one set of supernatural
hunters, who came up with the idea to carve devil traps onto
bullets in order to prevent a demon from being able to leave the
body they are in, which supernaturals took and used to counter
demons as well. And depending on the supernatural hunter, some
may even have to counter other supernatural hunters as well
since some supernatural hunters see others as rivals.
- Supernatural Training: Supernatural Hunter Extermination
Experts: Supernaturals who want to survive supernatural hunters
have to become experts in supernatural hunting techniques.
Besides just using them to fight other supernaturals,
supernaturals also have to use supernatural hunting tactics to
counter supernatural hunters that hunt them. Most supernaturals
will learn how supernatural hunters operate, whether the hunters
are human, werewolf, vampire or even demon or angel. In order to
survive, supernaturals learn everything they can about how
supernatural hunters operate, and how to avoid most supernatural
hunter traps or tracking. This is another aspect that makes some
supernaturals even more dangerous, as many supernaturals in
recent years have had to learn ways to counter supernatural
hunter traps and learn quickly the tricks supernatural hunters
used to find and combat them. Because all supernaturals do
encounter supernatural hunters from time to time that will try
to kill them (Some will hunt down supernaturals for simply
existing), they will often not only learn through books and
training, but most end up having to fight to survive against all
manners of creatures (not just humans, as there are even
supernaturals who act as supernatural hunters in some places).
Usually, hunters will hunt down almost any supernatural creature
even if some may only ever go after dangerous supernaturals, as
many hunters will see supernaturals as enemies. Because of this,
supernaturals have to learn quickly about how to avoid, counter
and kill almost any manner of supernatural hunters (many only
kill supernatural hunters when necessary, though the less moral
ones will actively hunt down and kill supernatural hunters to
protect themselves). Most supernatural hunters have to be very
creative about how they lure out spirit users like many
supernaturals, because of the fact that most learn over time how
supernatural hunters work, where supernatural hunters have to
learn new tricks and supernaturals have to again learn the new
tricks in a never-ending cycle. Of course, supernatural hunters
can learn to adapt, and usually do, so it is difficult to adapt
to every strategy since each supernatural hunter may have
different strategies for different things. Supernatural hunters
also tend to shift strategies in order to keep supernaturals off
guard, so one should keep this in mind if learning how hunters
operate and hunt down supernaturals.
- Supernatural Hunter Training: Supernatural Hunter Counter
Experts: Because of the rivalry between some supernatural hunter
groups, there are some supernatural hunter groups that fight
each other. Because of this, most supernatural hunters also have
to worry about other supernatural hunter groups, or some
supernatural hunter hunter groups who use their own tactics
against them, which even applies to spirit users who become
supernatural hunters. Because of this, supernatural hunters have
to be aware of when groups are using their own tactics, and they
have to adapt and counter those tactics when they arise. This
training also teaches supernatural hunters how to avoid certain
traps and tracking that other supernaturals will use, with some
groups training their supernatural hunters how to counter the
supernatural hunter group rivals of the group they're trained by
(For example, the Christian churches may have rivalries with
different churches supernatural hunter groups, or certain other
secret groups like the Men of Letters may refuse to cooperate
with other groups). Because of this, it's also important for
supernatural hunters to realize that their enemies are not
always supernaturals, but sometimes other humans and other
supernatural hunters. This mostly applies to supernaturals that
double as supernatural hunters (and may apply to spirit users),
as they often come under scrutiny for hunting their own kind and
some human supernatural groups won't let them operate as
supernatural hunters in fear they may turn on humans. Because of
this, supernatural hunters are not only weary of supernaturals
they hunt, but also of other supernatural hunters (though many
supernatural hunters often form groups for better survival
chances). To an extent, supernatural hunters have to be weary of
supernatural hunters they might come across, though most have to
learn when other supernatural hunters are enemies and when they
are allies, or else they could make unnecessary enemies. Of
course, this also works to counter when supernaturals use this
as a means to counter supernatural hunters, which is a tactic
that many supernatural hunters are seeing more and more of in
the current days.
- Supernatural Training: Presence Suppression/Crowd Blending:
Most supernaturals have to learn how to blend into crowds and
learn to avoid suspicion in order to avoid things like
supernatural hunters. It used to be that supernaturals had to
operate in secret in order to avoid the secrets of supernaturals
existing from getting out as was the unspoken rules before
supernaturals were revealed to the public. While that is not a
focus anymore, supernaturals still learn to blend into crowds
and learn to avoid suspicion from normal people, mostly to avoid
unnecessary attention. And because many supernaturals also live
in the open by learning to blend into crowds, this even more
important to avoid other dangerous supernaturals who might try
to take them out if they are discovered. As such, the ability to
blend into a crowd is still just as important as it was before
supernaturals were discovered. For the most part, supernaturals
often learn the best ways to avoid drawing attention to
themselves in crowds, learning methods to keep suspicion off
them. For example, some supernaturals will have ways to hide
their weapons or supernatural items when out in public, often
wearing casual clothes or clothes to fit whatever area they're
in (such as wearing clothes common to the area they're in to
avoid looking out of place) that can allow them to not show
anything they might carry with them. Because a lot of
supernaturals aren't human, many supernaturals also have the
help of supernatural abilities to help hide their presences, and
even humans can learn things like the assassin's wavelength to
help them avoid detection by supernaturals and supernatural
hunters. Crowds can be very useful, as crowds can mask someone's
scent, due to so many people often being in one area that the
scents are impossible to differentiate, and hiding in crowds can
make one hard to find if they blend in to the crowd well enough,
allowing a supernatural to be able to avoid suspicion from
supernaturals they are hunting or from supernatural hunters (as
many supernaturals are always on the lookout for hunters).
Almost any supernatural, no matter how they're trained, use this
to blend into crowds whenever they can, as they often don't want
to draw attention to themselves, which has become quite
important over the years both to hide from supernatural hunters,
but also to hide form enemy supernaturals.
- Supernatural Hunter Training: Presence Suppression/Crowd
Blending: Most supernatural hunters have to learn how to blend
into crowds and learn to avoid suspicion in order to avoid being
discovered by others, specifically the supernaturals they are
hunting. Supernatural hunters often hide themselves when out and
about, since supernaturals can be anywhere especially after
supernaturals were revealed to the masses. While secrecy is not
a focus anymore, supernatural hunters still learn to blend into
crowds and learn to avoid suspicion from normal people, though
it's mostly to avoid supernatural attention. And because many
supernaturals also live in the open by learning to blend into
crowds, this even more important to avoid dangerous
supernaturals who might try to take them out if they are
discovered. As such, the ability to blend into a crowd is still
just as important for supernatural hunters as it is for
supernaturals. For the most part, supernatural hunters often
learn the best ways to avoid drawing attention to themselves in
crowds, learning methods to keep suspicion off them (usually by
using things like false identities or using specific clothes for
the area they are in). For example, some supernatural hunters
will have find ways to keep their weapons or supernatural
hunting items hidden while in public, often wearing casual
clothes or clothes to fit whatever area they're in (such as
wearing clothes common to the area they're in to avoid looking
out of place) that can allow them to not show anything they
might carry with them. Unlike supernaturals who usually have the
ability to suppress their presence, supernatural hunters often
rely less on abilities (though some supernatural hunters may
learn certain skills to help if they have the right training),
and most tend to rely more on creativity and finding the best
ways to not draw attention to oneself. Crowds can be very
useful, as supernatural hunters can hide in crowds and are
harder to detect by supernaturals since a large crowd makes it
difficult to single out specific presences. Supernatural
hunters, no matter how they're trained, use this to blend into
crowds whenever they can, as they often don't want to draw
attention to themselves, which has become quite important over
the years both to hide from the supernaturals they hunt.
- Murderous Intent Sense: This lets those with this sense when
an attack is coming, usually by being able to tell when someone
has the intent to kill. This is a skill most warriors get by
fighting constantly for many years, learning how to sense
someone's murderous intent usually through encountering it
first-hand enough that they start to develop a strange sense
that lets them read people and be able to tell when someone has
the intention to kill. This lets the user read their environment
as well as the people around them in order to see what attacks
might be coming their way by reading an opponent's body language
and the "sense" of people around them. This gives them a passive
sense of reading people who might try to hurt them, as they can
sense when someone is ready to attack, and most people can
usually sense when that murderous intent is aimed at them. Some
can sense this literally as an aura through things like ki
sense, but most sense it in an instinctive way once their
instincts have been developed through constant fighting and
battles. This gives the user time to predict an attack, and to
some extent, helps the person predict what opponents will do in
a fight by reading their murderous intent. For example, by
reading an opponent's body language, such as how they move or
how tense they might be, a user of this can read opponents
movements in order to predict how they will fight or attack, as
some have developed entire fighting styles predicting people
through this method, such as the Hiten Mitsurugi sword style
that uses this to predict opponents. However, this sense is not
perfect, and some opponents can't be read if they can disguise
their murderous intent or they learn skills that can trick
people with this sense. Those who have no ability to feel
emotions also don't give off this murderous intent, as those who
don't have emotions don't feel the intent to kill. This sense is
usually pretty reliable unless one can suppress their murderous
intent, and is usually instinctive among people who have seen a
lot of battle and those that have fought for their lives
multiple times. The only real way to develop this is experience,
as no amount of training can truly grasp how this sense truly
works as it is only a passive ability that one can pick up by
experiencing murderous intent firsthand from enough people that
they learn to recognize the murderous intent in the feelings
they get from people.
Passive Abilities:
- Combat Affinity: Natural Combat Talents: Many combatants are
born with unique combat talents. Depending on the combatant,
many can have some form of natural combat talent (usually
depending on what they are and what skills they are born with).
This combat talent comes in a variety of forms depending on the
combatant and what natural talents they are born with. For
example, there are some who are born with supernatural combat
adaption where they develop a natural talent for subconsciously
adapting to supernatural combat. Some users could develop
natural talent for other things though, such as some who have an
instinctual combat sense that lets them instinctively recognize
threats and avoid danger (with such users usually having some
instinctual dodging ability). Among other natural talents
include users who may have natural talents for certain weapon
styles or skillsets. As mentioned, this combat talent is
different for each combatant, and some may even have multiple
natural talents (though having more talents may result in less
of each talent). This isn't just limited to how to fight though,
as some even gain specific intelligence or reflex based talents
that might not always apply to combat. Depending on the
combatant and their talents, this comes in all shapes and sizes,
making it hard to list each case of this, but the results
usually blend together and most end up in the same result: Many
can be naturally talented in combat, and are not to be
underestimated. While no one is skilled enough to take out every
single threat out there, many with natural combat talent are
very skilled warriors one they figure out what their natural
talent is. Of course, natural talent can only go so far, so it
is important to note that the users should also train their
talents and don't just rely on the natural talent. This talent
can be overcome by some opponents, especially among those that
have natural talents of their own, or some that have no talent
can overcome a user's talents if they are skilled enough through
training or experience. Also, it is possible that some might be
born without natural talents and can only get stronger through
intense training to push beyond not having natural talent.
Typically, this type of combat talent grows stronger more
quickly when the user is younger, but levels out when the user
reaches older ages. This means that users usually have more
growth when they're younger when they're still learning, but
their growth slows down when they get older and their talent
comes more from experience at that point.
- Combat Affinity: Trained Combat Talents: Many combatants are
not just naturally talented, as mentioned before, as magic users
can also train their talents. Whether a user has natural talent
or not, it is usually important for any combatant to build up
their trained talent as well. There is something to be said for
experience in combat helping a warrior grow, and there is almost
no case where this is any different. Through training and
experience, combatants can build up their combat from the ground
up, to the point that many users will train for years to build
up their combat skills. Just like the natural combat talents,
this talent comes in a variety of forms, but the result is the
same: It is important for a combatant to train their combat to
the best of their ability, and train to gain the most of their
combat. Through training and experience, combatants can learn
different things about combat. Among some of the more common
trained combat talents are those that learn to adapt to
opponents through experience, such as those that were
experienced with fighting specific threats may tailor their
combat to fight those threats. And some combatants may even
learn to counter other opponents abilities through things like
strategic thinking or by utilizing certain combat abilities in
response to certain abilities in order to counter them. As time
goes on, combatants train themselves to use this more and more
easily, where they may even use this combat talent without
thinking. The more experience one gets, the better the talent
will become, no matter what trained combat talent the combatant
develops over the years and no matter how much or how little
natural talent the combatant has. Usually, the most common one
is learning to adapt to combat styles as a combatant learns
about more combat styles, or learning to adapt to certain combat
styles by studying how others fight. As one might imagine
though, this is something that also only goes so far depending
on user and their dedication to training. This kind of combat
talent starts out slow, but as the user trains, they gain more
ability to learn as time goes on. Of course, all combat talents
can be countered by stronger combat talents, or by opponents
that might have special training to counter combat talents
(usually through combat talents of their own). Typically, this
is a combat talent that starts out small, but grows over time,
in which this talent usually becomes stronger as a combatant
gets older and more experienced. This typically gets stronger as
the ability to adapt lessens as a combatant gets older, meaning
that older combatants rely more on experience and this trained
talent than on natural talent.
- Peak Combat Training Skill: Fast Healing: Whether human or
supernatural, anyone can train in combat. Many who train may not
have supernatural healing or other recovery skills that are
specific to some races. However, through physical focus and
training, combatants can learn to train their bodies to heal
more quickly, by training their bodies into peak physical
condition. Even among combatants with regenerative abilities,
combatants will often train their bodies up so that they heal as
quickly as possible. For example, a deep cut (as long as it
doesn't puncture an organ or other vital spot) could heal in a
few days (whereas most humans it would take months-years to
heal), or certain smaller injuries could heal in a matter of
hours. This utilizes peak human condition to train the bodies,
and is not actually supernatural regeneration. For those with
regeneration, it is still useful to learn this, as healing more
quickly and effectively through combat training reduces the
amount of work a supernatural regeneration would have to do
(thus saving energy). However, those without supernatural
healing rely on this more because this is their only real means
of recovery. because this is gained through simple combat
training and not through supernatural power, this particular
faster healing is not negated by things like varanium or other
regeneration negation abilities since this power is not any form
of supernatural or even tech based regeneration. While it is
possible to enhance healing with cybernetics and use nanobots
produced by certain companies to heal even faster for tech based
regeneration in many cases, it is still useful to learn this
training. As one might imagine though, this is only an enhanced
normal human healing, and doesn't use supernatural regeneration
which means that certain injuries cannot be healed naturally.
For example, a combatant who loses a limb cannot regrow a limb
simply from using this healing, and this normal healing cannot
be used to heal from fatal injuries without help from someone
who can heal them before they die. This means that users with
this can still be killed like normal if they are forced to only
rely on this. And those with supernatural regeneration still
have the same weaknesses as normal, such as regeneration
negation.
- Peak Combat Training Skill: Body Strengthening: This is
another peak combat training skill that comes with training
one's combat abilities. For combatants, most know that their
body is their most important weapon they have, and have to train
it to the best of their ability. Just like other combat training
skills, combatants train this skill up as they train in combat,
and can learn a number of ways to combat enemies. For the most
part, this skill usually involves training one's physical stats
to their peak, specifically strength, speed and agility. While
durability and defense are also trained, this training focuses
on strengthening the body's offensive skills, and training their
movement options and combat options to their peak. Those that
train in combat learn to build themselves up in strength, speed
and agility. Some even work on things like flexibility and
fluidity, so that they can move more easily. Typically, each
combatant has a different mix-up of stats, where the specific
stats are usually determined by a number of factors such as body
type, build, and even race the combatant is (different races may
have different physical capabilities, such as how werewolves may
focus more on agility and movement). This can be trained a
number of ways, but the best way one can train is to just keep
pushing themselves physically, and eventually train themselves
to the level that they want. Those that have this training can
reach higher levels of physical ability that those without
training can attain, and those that use this push their physical
combat abilities to their max ability. While this isn't strong
enough to push everyone into the highest levels of combat, this
does often help even humans train to levels that allow them to
at least try to keep up with some higher level opponents.
Typically, the training depends on the combatant and their
specific combat talents, but this is something that every
combatant can learn even if they are not a supernatural.
However, those that train this should know that this training
can be countered by opponents with higher stats, or opponents
with stats that counter theirs (such as using speed to counter
pure strength). Each combatant usually has specific
combinations, but each combination has some form of counter in
some way among other combatants.
- Peak Combat Training Skill: Enhanced Precision Body
Control/Movement: For almost any combatant whether they're human
or supernatural, few things are as frustrating as attacking an
enemy and not being able to be precise or not properly using
one's physical abilities. Any combatant that learns combat is
going to, at some point, have to learn precision movement and
control of their actions in order to utilize their combat
training to the best of their ability. In order to train this,
combatants build themselves up in learning to control their
movements, and train themselves to precisely control their body
and actions, usually through combat training. In this training,
a combatant learns to specifically move and put their force of
movement as fully into their attacks and movements as they can,
which is designed to allow them to focus on movement and control
during training so they can use precision control of their
bodies when fighting. Depending on the combatant, there are many
ways to do this, but most combatants train by learning to move
with precision in their basic training, only moving the exact
amount that they want to move. Upon learning to do this, they
not only gain specific movement abilities, but advanced trained
combatants often learn to better focus their physical strength
and abilities with their more efficient movement and control. At
first, combatants may not control their movements great, but as
they get more experienced, they eventually learn to control
their movement instinctually, as they eventually learn to do
this passively. Some can even use this training to more easily
move in battle, reducing the effects of things like friction or
air resistance as some learn to move more efficiently as they
train. This is a necessary skill that increases one's accuracy
in combat, and is a necessary skill for any combatant since all
combatants have to move effectively to be able to fight at all.
Those that aren't skilled in this may not be able to move as
effectively, and if they hesitate in battle, it can mean the
difference between life and death.
- Peak Combat Training Skill: Enhanced Durability and Defense:
Just like with other combatant training, combatant's also train
their body's physical durability and defense as a means to
protect themselves and make their bodies stronger. While
different combatants train in different ways, most train
specifically to push their durability and ability to take hits
to the limit of their potential, whether they are human or
supernatural. Many often have to train themselves up in some
way, depending on what they may have to face. Depending on the
combatant, they may have a number of methods to train up their
durability and defense. For example, more extreme combatants
cause constant damage and train the body to heal and recover
faster, or some may focus more on training through body
strengthening combat techniques. As some may know, the body can
strengthen itself as it gets hurt in order to adapt, such as how
bones will grow stronger after being broken, which is often
something combatants can take advantage of. This is made even
more effective among supernaturals who use this, because with
things like supernatural regeneration, this can be even more
effective since supernaturals recover faster. Some combatants
have become strong enough with this training to gain strong
enough durability that their body becomes hard to pierce as they
strengthen their bodies. Most combatants usually train up their
durability as much as they can so that they are ready to take on
many forms of threats, and thanks to this, many have to train
their defense and durability as a result to avoid being killed
by stronger opponents. Of course, as one might imagine, this
durability training doesn't prepare for every eventuality, such
as some stronger enemies can still overpower this training.
Overall, while many combatants can show that they are strong,
there are still many out there that can overpower and kill them.
- Magic User Skill: Magic Resistance: Almost every magic user
has some form of magic resistance (usually to whatever magic
they possess). This is covers how much resistance one has to
magic attacks, which one can build up with a magic based
skillset by strengthening their magic mastery. Magic defense
grants a passive defense to magic, allowing slight magic
resistance depending on the magic used (which translates to this
magic resistance). Typically, the amount of resistance is
dependent on the person's magic defense, which determines how
strong their magic resistance is. For example, one who gain high
training in holy magic may gain a high resistance to other forms
of holy magic through magic resistance and training their magic
defense. Typically, as one's magic defense rises, their magic
resistance increases as well. This skill is attained through
training one's magic defense, where their magic defense directly
affects their magic resistance. This is done through training in
magic, and as one exposes themselves to more and more magic,
their bodies adapt and become resistant. High level magicians
can gain high magic resistances, and some may even gain new
resistances as they reach higher levels. For example, low level
magicians who use holy magic may gain resistance to holy magic,
but higher level magicians who use holy magic may also gain
resistances to demonic or unholy magics as their holy magic
strengthens their resistance to unholy power by strengthening
the holy magic power in the person's body. This is a passive
skill that applies to many magic users (though not all gain
specific magic resistances, as this depends more on the type of
magic). This not only applies to the type of magic one has, but
also gives them resistance to the specific types of spells they
may use or be most familiar with. For example, not only would a
normal magic user be resistant to normal magic, but a normal
fire magic user would be resistant to other forms of fire magic.
Typically this depends on the user and how high their magic
defense is. It should be noted that very few times does one gain
complete immunity to magic (which is usually a different skill
and comes from a skill people usually have to be born with), and
only gain resistances. Also, their resistances may be limited to
their specific kinds of magics or magics that interact with
them, and may not apply to magics they don't know or haven't
experienced.
- Magic User Skill: Magic Meditation: This is a basic ability
that doesn't require energy, but instead requires a user to stop
and focus. Instead of using energy, this ability actually allows
a user to recover their stamina and energy, and even recover
slightly from injuries. When used, a user focuses their
consciousness into a tranquil state, which allows them to focus
solely on recovery. In using this, users recover stamina and
energy slightly, and may also has a recovery nature due to the
tranquil state the user goes into. When in use, the user stays
still and focuses, the user sacrifices their ability to build up
magic temporarily to focus on recovery. Depending on the magic
one uses, users may even have specific meditation arts that can
be used. While not a very strong recovery (as this tends to be a
slow recovery), this can allow someone at rest to recover more
quickly when used. And as a user gets more experience with this
skill, they may learn to better use this skill, with more
recovery of energy, stamina and from injuries as the user gets
stronger in their use of this skill. There are two ways to
strengthen the use of this skill. The first is to use it as many
times as possible to gain a mastery of how it works, or one can
learn meditation methods from books or other users in order to
boost their meditation efficiency. For example, one user had a
method of applying mana absorbed to heal, where the body could
recover by applying some of the mana to use its healing aspects,
or some could use mana absorbed to increase the meditation
efficiency further to gather even more mana. This is a basic
skill, and doesn't require much training to use, but it is a
slow recovery skill, and is usually only meant to recover energy
during resting, rather than being used in times of distress like
during battle. Also, when in use, this spell requires absolute
focus, so using it while in motion will severely hinder the use
of this skill. While it can be used in battle, a user is often
only able to walk when using it, and they cannot recover from
injuries or recover stamina in battle since they are not in a
resting state.
- Magic User Skill: Logic Break: For the most part, only those
that use magic can truly understand magic to the point where
many forms of magic break normal scientifically minded logic.
Magic's energy tends to be a bit chaotic, and can usually only
be instinctively controlled by those with magic. For example,
those that analyze everything scientifically may fail to
understand magic (such as how the Celestians don't understand
magic), but those with magic skills of their own can usually
understand how it works. Typically, this depends on the person,
as some do understand the basics of magic even though they don't
fully understand how it works. Many users can gain a basic
understanding of magic, but cannot usually overcome the chaotic
nature of trying to control magic unless they have an affinity
of their own. And depending on the magic, some may break normal
logic more than others, such as normal magic may be easier to
understand but things like chaos magic break all logic. This
usually doesn't apply to other magic users, as magic users often
learn how to instinctively use and control magic, but some
magics may still be difficult to understand if the user doesn't
have an affinity for that magic. For example, even almost all
magic users are confounded by chaos magic, due to how chaotic
its nature is, and, without an affinity for chaos magic or chaos
power in general, one cannot understand it. This does depend on
the person, as there are some normal people who do understand
magic's properties, but usually it depends on how smart one can
be. And while this does often interrupt scientifically minded
people, those magic users with scientific minds often can
utilize magic and science to come up with better ways to use
magic, such as fire magic becomes more explosive when using
hydrogen gas to ignite rather than oxygen. However, even with
this ability, there are some that can overcome their inability
to learn how magic works, even if it is typically rare. And
opponents can still counter magic the same way they would other
abilities, so while it is difficult to understand, they can
usually at least find a way to counter magic abilities depending
on their knowledge and powers.
- Magic User Skill: Balance of the Mind, Spirit and Body: Magic
is not like other energies, and many have to go through special
training in order to use magic. There are three aspects to most
kinds of magic, which are the mind, the spirit, and the body.
Each of these aspects must be at a specific level in order to
use a spell, and magic users usually have to train these up in
order to train up their magic. Typically, users have to
constantly balance their mind, spirit and body, and they learn
to do this effectively so that they can learn what they need to
build up their magic ability. No matter the magician, they must
learn these aspects, with each requiring specific training in
order to utilize. As such, new levels of magic to unlock isn't
as simple as just powering up one's magic and trying out random
abilities, and often require specific training, or even specific
situations in order to trigger certain magics. Even though
magicians can train up magic faster by experimenting with
different combinations of power in the mind, spirit and body,
there's no way for users to know what combination will unlock
different levels of magic, and sometimes a user has to grow in
power before they can gain new levels of magic. Even with heavy
training and natural talents, no affinities will magically make
a magic user able to unlock new magic levels at will, as even
the most advanced magic users are at the mercy of whatever level
of mind, body or spirit they must get to in order to reach new
levels of magic power. It is also worth noting that magic users
can only unlock magic levels in specific orders, and cannot jump
from lower levels straight to higher levels (they must go
through each individual level of magic before they reach the top
level of magic). In every spellbook, there is the first spell,
and then each spell numbered afterward that comes in order.
Every magic user has to train their basic magic first, and then
work their way up. There are no known exceptions to this rule,
and while users can choose to train and not use their basic
magic once reaching higher levels, they still have to learn it
before they can advance to higher levels. This is an absolutely
necessary skill for all magic users to learn.
- Magic User Skill: Focus of the Mind: This is the first aspect
of requirements that magic users must meet in order to unlock
new levels of magic. This first aspect is the emotional state of
the magic user, and the state of their mind. As one might
imagine, different spells will have different emotional states
that are required to use them, as some might be activated using
strong emotions, some might be activated in desperation, or some
might even require a specific mindset to unlock. For example,
some magic users may find that the bonds of their friendships
and family connections often lead to faster advancement as they
push their magic to the limit to protect them, or some may find
that desperation pushes them farther than others. Typically,
each person, as well as each kind of magic, often has a unique
aspect of how the magic and higher level magic abilities are
attained, in which some require specific mindsets, some require
specific emotional states, and some may even require certain
levels of desperation in the mind to unlock a spell. Usually,
the strength of the emotions and of the mind is the main focus
of this aspect, and usually the aspect that is required to reach
this requirement depends on the spell and what it requires.
Users can attain this aspect more easily if they are able to
utilize the right mindsets that their magic spell requires, as
most spells usually are constant on how they unlock with certain
exceptions (in that unlocking certain levels of magic may be the
same from person to person in the same forms of magic). There is
no way to know ahead of time which state of mind or emotions are
needed, so magic users can only strengthen their minds and learn
to utilize their emotions properly to more easily reach states
that might help the unlock new spells. Without the right
emotional states, magic spells may become unstable, or may not
work properly, or might not even be able to be used at all. This
depends on the magic, the spell type and the person. The best
way to train is to train one's emotional states, and figure out
which ones are needed for what they want to unlock.
- Magic User Skill: State of the Spirit: The second aspect of
this is the spiritual aspect, in which a magic user must focus
their spirit to a certain aspect to unlock the spell. For this
aspect, the spirit focuses the magic, and the spirit's focus and
power usually determine what this requirement will need to be
met to gain a new spell. Typically, this is a much more easy
thing to predict, as lesser spells often require less power,
while higher level spells must reach a certain point of
spiritual focus before the spell can be obtained. There are
certain aspects to this though, and not just becoming a stronger
magic user or a stronger spirit. Typically, one of the major
aspects is how strong of a magic user or spiritual power user
one is, as higher level spells require more magic power, and the
requirement is so that a user is at the right level to utilize
the spell (For example, a spell that requires stronger focus
used by someone without that focus is not going to be able to
use it effectively). The other aspect is if there is a specific
spiritual aspect that is required, like a spell that might
require a certain aspect of one's magic to reach a certain level
(like a lightning user might have to be able to use their magic
to generate lightning at a certain efficiency before they
advance to higher levels), or a user might have to strengthen
certain spiritual or magic abilities such as a spell may require
stronger connection to magic, or a stronger connection to the
focus of one's spirit. Like the other aspects, this is different
for each level of magic and type of spells, and requires a
different balance depending on the spells one is seeking to
learn to cast. And like the other aspects, there is no training
or natural affinity that will make this any easier to figure
out, as no magic user knows what will unlock their higher levels
of magic until they find themselves able to use higher level of
magics. The best thing that a magic user can do is continue
strengthening their magic, their focus, and any other levels of
focus that might be necessary for their magics. This is another
aspect that depends on the magic and types of spells, and just
requires training to reach the level needed. The best way to
train this is through meditation and focus.
- Magic User Skill: Focus of the Body: The final aspect of
gaining higher magic power is the power of the body, or the
condition of the body. Usually, the body has to be at a certain
level of strength and ability, but certain spells may also
require specific physical conditions in order to meet the
requirements of this aspect. For example, in order for a wind
user to gain a level of wind magic that lets them move extremely
fast, their bodies must be able to handle the speeds they are
moving, and the reflexes and thinking processes have to be able
to keep up with the speeds at which the user is moving. Even the
most basic of spells have physical requirements, as even the
basic spells will require some strength to use. For example,
magic can have some major recoil especially when it comes to
firing off offensive spells, the body must be able to handle
that recoil or else the spell will cause recoil damage to the
magic user if they aren't strong enough to use it. This aspect
isn't just about training for physical amplification, but also
for training on how to handle the spell casting processes. Also,
some spells may require a specific physical state be reached
before gaining a spell, such as someone might have to take
damage from a specific abilities before they can attain certain
defense abilities, or some may require special training to
handle certain types of spells. Typically, those that want to
reach this requirement needs to train their bodies as best they
can (which often comes with combat training, so magic users that
train in combat will usually train this alongside their combat
potential), in which strengthening their physical bodies over
time can usually reach the physical requirements at some point
(unless it is a specific physical requirement that isn't just
about reaching a certain level of physical ability). However, as
with the other aspects, no amount of training or natural talent,
or even combat intuitions can be used to know how to unlock this
requirements as they are just as much of a mystery as the other
aspects. Users typically just have to keep training until they
reach the right aspects required to unlock new levels of magic,
with this being focused on the body's physical stats.
- Magic User Skill: Spell Book Spell Storage (Optional Skill):
This is a trick among magic users, where some have learned
specific magics to create spells that store items. This is often
known as spacial magic, where magic users that learn spacial
magic often learn it as a means to store their personal items.
This is not a specific type of magic, and instead, is a
variation of normal magic that almost any magician can learn
once they've reached an advanced level of magic. Those that use
this often learn spells like Item Box, which allows them to
store inorganic items that they can keep stored in special magic
based pocket dimensions they create. Each magic user that uses
this has a connection to their own spacial magic spell, and uses
their magic connection to be able to passively maintain and be
able to summon or de-summon access to their storage. Some refer
to this as "magic satchel" type spells, which some types of
magic do have specific types of this kind of spell. For example,
there is an advanced normal magic version of this called
Dimension Home, where a user can create a type of pocket
dimension that can store living things and maintain living
things through magic (which this magic normally wouldn't be able
to do). There are different ways of using this depending on the
magic and how this is used with specific types of magic, but
usually this is a power that some can learn if they choose to.
This is an optional skill magic users can learn, as the drawback
to using this is that they must use some of their magic power
through their magic bonds to maintain these pocket dimensions
(which means that users lose a small portion of magic which goes
specifically to maintaining this spell). Another thing to note
is that depending on the spell, this cannot be used to trap
people, since it is only usually meant for inorganic items. Even
with spells like Dimension Home, those that are in the spell
don't suffer ill effects if someone is trapped in the spell,
which is very difficult to do since a user would have to force
someone into the spell. And depending on the size and purpose of
the storage, some may require more power to use than others (For
example, Dimension Home requires more power than item box since
it stores larger things in it and stores living things). It is
rare for anyone to be able to use these in battle, so opponents
usually don't have to worry about being trapped in one of these
spells.
- Magic User Supernatural Long Life: Many supernaturals live far
longer than humans do, a fact that could be due to recovery
abilities, or just due to some races having long life spans. The
life length is uncertain in most situations, but some with
stronger recovery or regeneration skills can live for upwards to
10,000 years before dying of old age, and some can live even
longer depending on the whatever race they are. This is mostly
present in those with regenerative abilities, because of the
fact that the those that have regeneration passively reduce
aging effects to a near halt using regenerative abilities. For
this reason, most with recovery or regeneration age very slowly,
and while some can age in different ways, it is known that those
with recovery and regeneration options can live very long lives.
There are negatives to this, such as some supernaturals can stay
kids for much longer (as there are fifty year old supernaturals
that are still basically like children), and some may change in
different ways differently from others which makes this hard to
quantify among every supernatural type. Different magic users
may often grow at different rates, but it is known that those
with strong recovery can often stay in their prime for thousands
of years, and will not age very easily. Because of this, it is
hard to determine exactly how long supernatural creatures in
general will live, due to the fact that no one knows exactly
what causes a supernatural to age at a certain point. When a
supernatural starts aging past their prime, it is most often
because their regeneration starts to break down as they get
older (a fact that most don't know what determines how long one
can use a regeneration skill before it starts to break down). As
it does, their body starts to age, and their regeneration gets
weaker as a result over time. This is why supernaturals with
recovery or regeneration skills die of old age, and is the only
way they die of old age. It isn't known what causes the
regeneration to break down, but popular theories include aging
past a certain point causes it, or if it's some kind of bodily
reaction that eventually happens in all regenerative type
supernaturals. However, when it does happen, the supernatural
will start aging, until they get old and eventually die of old
age. While they can still seemingly regenerate injuries as
normal, their regeneration is harder to use, and takes longer as
the supernatural gets older. So far, there has been few counts
of indefinite life spans, usually among creatures like angels
and demons who are designed to naturally have longer life spans.
It is hard to quantify just how long a supernatural will live,
but all eventually age and die of old age no matter how strong
the regenerative skill they have. However, that assumes that
they aren't killed by other means, such as being murdered or
being killed by sicknesses, which can still happen to any
supernatural as they can still be killed by others, and can be
killed by sicknesses. Magic users also have this usually,
depending on the magic user and whatever race they are, but some
may not live longer if they don't have regeneration magic.
- Supernatural/Long Life Ability: Multi-Linguists/Language
Learning: In current times, those who have been around for a
long time, for one reason or another, have had to learn multiple
languages. There are a variety of reasons for this, such as
languages changing over time, or some may need to move to other
areas and learn new languages, or some may just travel and need
to learn languages to communicate. Some also may use written
languages for other things, such as some may code notes and
things in other languages to confuse potential enemies, or some
may write in languages to communicate to each other and make it
harder for people to intercept. No matter the reason, most
supernaturals and even humans who live a long time will learn
multiple languages. There are a few ways to learn languages,
depending on the individual. The first is that one can learn a
language tree, where some language trees correspond more easily
to each other (for example, Spanish and Portuguese are in the
same language tree, and have a very similar language). This can
be easier to some since it is easier to learn a language, but
some find it difficult when so many parts of the language are
too similar. Another method is used among those that have
learned multiple languages, where they will pick up languages by
listening to others speaking it, such as one may listen to a
language and learn what the words mean as a means to understand
the language. Of course, the third is perhaps the more obvious
one where one can read and study to learn a language just like
other people do (which can come more easily to supernaturals
that have enhanced intelligence). This can be used to learn a
number of languages, and most have to learn multiple languages
as a means to communicate with others as their lives go on.
There are plenty of languages out there, with the main ones used
in the world often being well known languages like English,
French, Spanish, and some other languages like Chinese,
Japanese, Russian and Portuguese. This mostly depends on the
supernatural and where they live, and where they go in their
lives. However, most supernaturals and even humans, who live
long enough do learn multiple languages, and some older ones may
even know ancient languages.
- Supernatural Enhanced Mind: Enhanced IQ, Reflexes and/or
Memory: Depending on the supernatural, most supernaturals have
enhanced minds thanks to their supernatural power. The first
thing that is enhanced is their intelligence, in which some
supernaturals gain certain intelligence boosts depending on what
kind of creature they are and what supernatural power they
possess. This has a few uses, such as allowing a supernatural to
more easily learn information, or might help supernaturals
develop strategies for certain situations. Depending on the
supernatural, some might gain stronger intelligence than others,
and depending on the race, they may have ways to utilize this.
The second enhancement is to the supernatural's memory, where
supernaturals can have very good memory thanks to their
supernatural enhancement of the mind, especially if they do
things like focus through meditation. Those with this will often
have a hard time forgetting things, and some smarter
supernaturals may even have a photographic memory or eidetic
memory. The last enhancement that supernaturals may gain is the
enhancement of their reflexes, which allows them to react much
faster than most creatures can, especially if they are trained
in combat. Depending on the supernatural and the training some
are able to utilize these traits depending on the supernatural.
Each supernatural usually has a different combination of these,
where they will have different levels of enhanced mind.
Typically, all of these enhancements work in unison, and
depending on the supernatural, the balance of enhancements may
be different depending on the specific supernatural, and their
natural abilities (such as smarter supernaturals might gain
better intelligence, but more combat-based supernaturals could
gain stronger reflexes). Typically, most supernaturals are
either balanced with a slight increase to all their enhanced
mind stats, or they can specialize in specific stats for higher
stats, but this usually means lesser stats in certain other
aspects as a result (Like an enhanced intelligence and reflexes
might have poor memory). This depends on the supernatural and
the enhancements, and certain things like physical training or
mental training may also enhance certain other traits as well.
For magic users, this usually depends on the magic user. Some
may have this enhanced mind, and some may not. Usually it
depends on the magic, and on the training of the magic user.
- Supernatural Telepathy: This ability lets a supernatural
creature communicate telepathically with anyone they can connect
to. Typically this power uses their supernatural power, in which
they use it to tune to a person if they know where they are in
order to communicate with them. This lets them communicate with
other people without having to speak, with them being able to
share thoughts directly with others when the creature isn't
speaking out loud. This can be used with just about anyone as
long as the supernatural knows where the person is physically
located, and they can even often read the mind while in a
telepathic conversation with them thanks to the connection
created when they use telepathic communication. This allows a
two way communication with almost any being, as long as the
supernatural is willing to maintain the connection. However,
there is a way around needing to know where one is, in which
there is an art where those with this telepathy can create a
permanent connection with those close to them, such as family
members or close friends. If one uses the permanent connection,
this doesn't just let them communicate no matter where they are,
but also lets a user tell where their connected person is at any
given time. This is a basic skill among many supernaturals, and
some supernaturals have special connection abilities, such as
some supernaturals possess the ability to summon those they have
connections with (such as some supernaturals possessing the
ability to summon those they have connections with when needed).
As mentioned, when using this, a supernatural does have to know
where the user is, unless they have a permanent connection. And
when using a permanent connection, the other person has to
accept the connection, and if they don't then the connection
cannot be used. These connections can also be severed at any
time whether it's by the supernatural or by the person they're
connected to, which can be done specifically if the person or
supernatural doesn't want to communicate with a connected person
anymore. There are also ways to block telepathic communications,
such as certain frequencies that may confuse the mind's ability
to process telepathy, or certain wards that might prevent
telepathy. There are also certain types of opponents who can
listen in on communication done telepathically (it is rare, but
sometimes it does happen sometimes with certain psychic
opponents). In the case of magic users, this depends more on the
magic user and less on the type of magic, since this usually is
used by those of supernatural races rather than being used by
magic. However, there may be magics out there that allow this
skill, and some magic users may still pick up this skill
somehow.
- Magic User Skill: Magic Sense (Optional Skill): Magic sense is
an optional skill that magic users can learn. By sensing the
magic in the air, which exist in the magic energy of the world
(known as magicules), one can learn to utilize a special sense
that allows them to sense the world around them using magic.
This skill is learned by those with magic, or those with magic
crests (as magic crests can be granted on those without magic).
When used, this amplifies one's senses and allows them to
picture the world around them using this sense, creating a
mental picture of the area around them by telling where
magicules are in relation to where they are. This can also be
used to sense others, such as sensing their energy, in a manner
similar to those with the supernatural ability to sense the
presence of others. This ability is one that can be either a
passive or an active skill, as one is able to essentially shut
down this sense at will if they desire (as this sense is kept
active just by sensing the magicules in the air, and one can
chose not to sense the magicules in the air). This skill is a
useful sense to others, as it can not only picture the world
around them, it can also tell people where others are around
them. This sense even goes as far as to sense what people are by
the magicules that come off of them, where those that use this
can identify others by the energy that comes off of them. For
the most part, this is a basic supernatural sense, that is
usually learned by magic users. However, this isn't just limited
to magic users, as those with things like magic crests, or
supernatural titles can sometimes learn this depending on the
creature who grants the crest or title. This sense is a much
stronger sense than normal supernatural presence senses, and can
even often find invisible or hidden enemies, even if they have a
presence hiding skill, with only a few skills being able to hide
from this sense. However, this sense is usually only for sensing
the world, or sensing others, and doesn't really offer much in
battle potential except possibly seeing through illusions and
visibility obstructing obstacles.
- Magic User Skill: Enhanced Normal Senses: Supernaturals in
general have highly enhanced senses. Depending on the
supernatural, some senses may be enhanced more than others, with
even the same types of supernaturals may have different
combinations of enhanced senses. This is often unique to each
supernatural, where their senses enhance to match what they do
(IE a werewolf relies a lot on smell, so most of them have
enhanced senses of smell). Some may have more enhanced senses
than others, in which there are positives and negatives to
having either stronger or weaker enhanced senses. Among some
examples include an enhanced sense of touch that allows one to
sense more through touch than other beings, an enhanced sense of
smell that some beings use to be able to smell far more than
most beings, enhanced sight that may be able to process seen
things faster or may be able to see farther than other beings,
and even an enhanced sense of taste where a supernatural can
taste things that most other beings wouldn't. This depends on
the creature, but there is usually two methods of this. There
are highly enhanced senses, where users have high levels of
senses whether it is one sense or multiple senses that are
enhanced. Those with this kind of sense are far more sensitive
to the environment around them, and are much harder to sneak up
on. However, those with stronger senses are more vulnerable to
having their senses overwhelmed, where stronger enhanced senses
can be used against the supernatural (IE a werewolf's highly
enhanced smell can be overwhelmed by strong enough smells).
Meanwhile, those with weaker enhanced senses don't have nearly
as high senses as higher levels, and don't have quite as high of
an ability to sense the environment around them. However, lesser
enhanced supernaturals do have an advantage in that their
enhanced senses aren't as sensitive and cannot be overwhelmed
nearly as easy as those with higher level (even if it costs them
not being as able to interact with the environment). This is
different for each supernatural, and both higher and weaker
enhanced senses have positives and negatives. This doesn't
include certain other senses, such as supernatural senses,
though, and those are usually listed separately. Magic users
gain some enhanced senses thanks to magic amplification of their
physical bodies, but some magic users may also have stronger
senses depending on what they are.
- Peak Combat Training: Enhanced Psychological State Training:
Those that train in combat not only have to train their bodies,
but they have to train their minds as well. Those with mental
training in combat learn to train their minds, with the first
step to training their psychological state. Depending on the
person and what race they are, this is something that is more
necessary than others. While many supernaturals may not be as
trained as a race like the Darkfires or Hazeldines, it is
important for almost all combatants to train their psychological
states. By training their psychological states, they can keep
their mental states firm and they can keep themselves from
diving to far from whatever they train themselves to be. For
example, those that want to remain a calm and collected fighter
will often focus on calming techniques or other meditation
training to train their minds so that their minds don't easily
suffer things like fear or anger. Others can also do things like
train their minds to certain emotional states, such as how those
that rely on anger and hatred may train themselves to maintain a
certain level of anger or hatred so they can maintain their
level of emotion. This is a skill most combatants must learn,
and they can learn to utilize this in different ways depending
on the state they want to attain. For the most part, this is
designed to allow combatants to more easily keep their composure
when under extreme stress, and this training helps them to be
less likely to fall into a psychological state that they may not
want to fall into. By training their psychological states,
normal combatants strengthen their mind and are able to maintain
their minds in their desired psychological states. However,
those supernaturals that train their minds may have more purpose
to do so, as some supernaturals have to train their minds in
order to control their supernatural abilities (as most
supernatural abilities may require some form of emotional state
and may react to the emotional state used). For the most part,
this is just a basic training, and is not able to always keep
the user from falling into unfavorable states, and depending on
the user, some may not have strong enough training to resist
certain psychological conditions depending on their situation.
For magic users, this is something they have to do, because
their emotional states are usually tied to their magic and their
state of the mind training.
- Peak Combat Training: Mental Conditioning/Combatant Will
Training: This is the second part of a combatant's mental
training. This part of mental training is specifically tuned to
training a mind to resist difficult conditions, where combatants
will try to train themselves to handle mental strain during
specific situations. Specifically, some may learn to strengthen
their will to resist things like psychic abilities, certain
supernatural abilities that effect emotions, or other things
that may cause immense stress on the mind. People who train in
this often learn to resist certain conditions through physical
training, and use this alongside their psychological state
training to push their minds to resist unfavorable conditions as
much as they can. This training is made most effective when a
user can train in hard mental conditions, such as if they can
train with a supernatural who can influence the mind. Another
popular method for those that cannot train with supernaturals is
to train in meditation while trying to avoid a particular
hazard. For example, some may balance on difficult objects while
meditating (with extreme training including things like
meditating while on a spike), or some may train their minds in
tough conditions such as living in a dangerous area and learning
to focus while also focusing on their survival. This is a
training that can be done a number of ways, and is a passive
skill that any combatant can learn to some extent. Some of the
most advanced trained combatants or supernatural trained users
of this may even be able to shut down certain aspects of their
mind at will, where some can learn to do things like shut down
their sense of pain through focus. This is another ability that
depends on one's training, with supernaturals often having
better training at this than humans (though humans can still
learn this just as well if they train hard enough). Typically,
this is something that can be overcome by stronger mental
abilities, where some can use things like stronger psychic
abilities or stronger emotional influences to try and influence
the mind of the combatant. This is not a perfect training, and
may not resist every unfavorable condition. This usually depends
on the combatant and their training.
- Peak Combat Training and Supernatural Enhanced Physical
Abilities: Combatants, whether supernatural or human, usually
train their abilities to their peak as best they can (if they
don't train then they wouldn't have combat training at all). For
the most part, the specific training depends on the person,
whether it depends on their combat training, their status as a
human or supernatural, or even on just their physical abilities.
As one might guess, this is different depending on the user, as
everyone is built differently, and different things like
different races have different physical abilities. Darkfires
often have specific trained abilities depending on their
physiology and abilities, in which they may focus on specific
stat training, or they may have a general stat training to
enhance all their stats. Because of this, it is hard to quantify
every combatant's physical and/or supernatural enhancements.
However, there are usually two levels of enhanced stats. The
first is that users gain special training towards certain stats,
which lets them specialize in a few stats to train those stats
to levels beyond normal supernaturals. The other method is that
one can train in a more general sense and train up all of their
stats for a more even stat boost. There are advantages and
disadvantages to both methods. The specialized stats allow for
much higher stats than other supernaturals depending on the
level of specialization, but the downside is that other stats
will often suffer as a result (IE a speed and agility based
training will often mean strength may not be as well trained and
won't be as enhanced). For those that do the general training,
this offers are more even stat increase, but the stats aren't as
increased as those with specialized training. Those with
specialized training tend to focus more on their strengths, and
often have to leave out their weaker stats and find other ways
around them. However, those with generalized training often are
much more balanced and have a much easier time balancing all of
their stats in combat. Most combatants will often choose one of
these two methods to train, where they will train depending on
their own preferences. This makes each combatant unique in how
they are attuned to combat. Of course, as one might expect,
combatants may still be overcome by those with stronger stats,
or some with experience may also overwhelm the combatant's
physical abilities (as there are some things to be said for
experience giving someone better ability to counter enemies than
just raw training). Opponents experience, training, and
abilities should all be taken into account when it comes to
whether or not they may be able to overtake a combatant's own
training.
Transformation:
- Magic Based Transformation: In some magics, there are
transformations that one can learn. Depending on the magic,
there may be ways to transform and grow stronger with magic.
There are a few ways of doing this. The first is absorbing power
from somewhere, where things like nature magic may allow someone
to strengthen their nature magic considerably through absorbing
the energy given off from nature. In this method, usually there
is an art that allows one to absorb magic from a secondary
source (Usually from the environment around the user) that
allows them to go into temporary empowered states while they
have the foreign energy running through them. These types of
powers only last as long as the energy they absorb is running
through them, and when they use up the power they have, they
return to normal. While they can stay in the form for long
periods fo time, the only way to stay in the form is usually by
not using the power they have and letting it burn off naturally.
The second is that some can utilize special spells that allow
transformation, such as shapeshifting magic. Some shapeshifting
magic may also allow extra abilities especially if one has a
shapeshifting magic that may have empowered unique forms that
can be gained. This method can last indefinitely, but doesn't
grant the same magical amplification of other transformation
skills since it's not meant to release full power, but instead
just use a specific form to attack enemies. Another method is
through magic released forms, where some races have the ability
to go into released full power forms (Such as the Darkfires).
Released forms are usually a way to go into full power forms
that are suppressed normally, and may allow a temporary release
of one's full abilities as well as many released forms also
often having unique abilities that can be used. However,
released forms are usually only a temporary power-up, making it
one that should only be used when absolutely needed. This
ability is something that some magics can learn, but not all
magics have this ability since some magics may not have
transformations. Depending on how one transforms using magic,
there are a variety of ways to use this, most of which having
their own weaknesses. Typically, any magic transformation still
has normal magic weaknesses, such as the magic used can be
countered like the magic normally would, and those with things
like magic immunity might not take extra magic damage from the
magic transformation (Some transformations may not be able to
hurt certain magic immunity users at all).
Weaknesses:
- Unbalanced power is no bueno: Most magics require balance of
some type when it comes to the energy one uses. Whether it's a
positive/negative energy balance, just maintaining a certain
level of energy, or something else, there is usually some form
of balance that one must maintain. This is necessary because
magic often relies on certain physical and mental states to use,
so magic not having those states could make the energy unstable
or even dangerous to the user. For example, spirit magic that is
not used by a spirit magic user that has balanced their spirit
could cause their spirit magic to become unstable, or the use of
positive or negative spirit may cause different effects
(positive spirit magic using negative spirit energy could cause
dangerous effects if used). However it is not just necessary for
magic, as not balancing one's energy properly could cause
negative effects in the body if the user isn't balancing their
power properly. For example, a chi user that doesn't balance
their chi could be more vulnerable to dark chi corruption, or a
spirit user that doesn't balance their spirit energy may cause
their spirit energy to not flow properly. However, magic can
also go out of control if one uses the wrong energy when using
magic. For example, trying to power dark magic on holy energy
may cause the magic to not work, or may cause an outright
explosive reaction. Those that try to experiment with magic
must take care that they don't accidentally cause their spells
to rebound, which tends to be a major problem in magic if magic
isn't done properly. Those that try to use magic and don't use
the energy properly will usually see something go wrong when
they cast the spell, whether the spell doesn't work, it
rebounds, or even explodes in one's face. This is typically more
dangerous to the user than to those around the user, and most of
the negative effects usually only happen to the user (except for
magic rebounds or magic explosions of spells, which can hurt
those around the magic user). With that said, balance is not an
optional skill to learn, and each energy has it's own balance.
- The energy used to power magic has weaknesses: Each energy has
its own specific weaknesses, no matter what energy one uses to
power their magic. There are a great many ways to power magic in
one's magic, and each energy does have it's own weaknesses. With
mana, mana may be the most adaptable energy one can use, but it
can still be countered. Mana is also subject to mana negation,
which is usually done by using a certain frequency those that
use mana have come to call the "soul shout". Not many know how
to utilize this particular skill, but it is something that can
negate normal magic. For things like chi and ki magic, chi and
ki are usually countered by other energies, and usually
countered depending on whether positive or negative power is
used. Chi usually uses positive or negative (as one either uses
normal chi arts which uses positive chi or dark chi arts which
uses dark chi, but ki can use neutral power depending on the
balance of ki one has. Dark magic operates on dark mana, which
only comes when one can either negate their normal mana or have
used all their normal mana. In order to use normal dark magic,
one has to use dark mana, or some dark magics may run on dark
energy (which is countered by light). When it comes to spirit
energy, spirit energy is usually countered by those that use
other spirit abilities, or by evil or demonic spirits. For chaos
magic, chaos energy tends to be chaotic and depending on the
type of chaos energy, can be dangerous to the user just as it is
to the enemy. Depending on the energy used, some can actually
interrupt magic if they can interrupt the energy that one uses
for magic. As mentioned mana negation can negate mana use which
also negates magic that uses mana. Another way to interrupt
energy in one's body is typically to attack the body's chakra
points, as most energy in the body usually flows through the
chakra points. By hitting those point and interrupting the flow
of energy, one can prevent one from using that energy at all
(usually temporarily) since magic must usually utilize some form
of energy to be cast. All energy has counters of some kind, and
as long as one knows that, they can use that knowledge to some
effect.
- Can't cast a spell if you can't cast: Another method to stop a
magic user's spells is to interrupt their magic casting. If an
opponent interrupts their activation of spells, this can be a
very dangerous thing, as spells can either be canceled or may
not be used properly (which usually causes the spell to rebound
or explode the moment its cast). Depending on the activation
type that one uses, one can find ways to cancel out one's magic
use. When it comes to verbal spell-casting, the obvious answer
is to stop one from speaking, such as interrupting one's voice.
One can do something fancy like using silencing one by negating
sound, or one can also do it with a simple punch to the throat.
Physical activations can be interrupted simply by interrupting
their movement, in which many users can simply be canceled from
their physical activations if the opponent just attacks them.
With physical activations, one can also use powers like gravity
manipulation or something similar to restrict movement. When it
comes to spell-circles or glyph activation, one can cancel out
these spells by simply breaking the glyphs or spell-circles that
are used for the activation. Once destroyed, the spell will not
be activated (with this not really having spell rebounds, but
destroyed spell-circles almost always just don't activate the
spell). Another thing to note is the charging time required for
some spells on activation. Those that use charging time to
charge spells can be interrupted if an opponent attacks them
while they're casting the spell, as they will have to stop
casting in order to avoid an attack (or will lose the cast upon
taking damage). Charging spells can be done more easily with
certain items or weapons reducing charging time, but charging
spells still requires at least some time to charge. There are a
number of ways to activate magic, and each way of activating has
some form of weakness. Even ones that don't seem weak to
anything such as instant activation have drawbacks (with instant
activation spells taking more energy to use in order to bypass
other methods of activation). These activation types are
necessary to cast magic, so interrupting them is usually a good
way to interrupt spell casting before the user casts the spell.
- Magic requires d*mn good control: Magic requires control, and
requires that one does it properly. A user must control their
magic due to magic's energy often being chaotic in nature. The
best thing that happens if magic is not done properly or isn't
properly controlled is that the spell won't activate and the
magic user will have wasted their power on a spell that didn't
work. However, as mentioned a few times, magic can rebound or
explode in one's face, and this most often happens as a result
of magic either not being controlled, or not being done
properly. Magic rebounding is what happens when a magic spell
turns back on the user after it is cast, and is a major risk of
magic. Most magics will only rebound if the magic isn't properly
controlled, or the spells are done wrong, and is usually one of
the two worst ways magic can go wrong. Magic rebounding does
magic damage to the user, even if they have resistance or
immunity, as magic rebounding typically uses chaotic magic
energy to do damage. Any magician can have a spell rebound, but
it is more common in some magics than others. For example, chaos
magic often has random effects, and this could include a rebound
effect on the user if the user gets really unlucky with the
chaotic effects. The other worst way a magic can go wrong when
not controlled or done properly is when magic explodes. If
proper control is not done or not controlled, magic becomes
unstable if the spell is cast. If the spell doesn't rebound,
then the spell becoming unstable builds up pressure in the spell
until the spell literally explodes. This causes the spell to
explode in one's face (sometimes literally), and is a danger to
magic users. If a spell is going out of control because it's not
controlled properly or it isn't done properly, then the best
thing one can do is cancel the spell and try again (which will
waste the spell, but it's better than risking a rebound or
explosion). This is why those that try to learn magic's secrets
without knowing magic often have trouble, as most that don't use
magic often don't understand what it takes to properly control
magic (which is partially why races like Celestians cannot
figure out magic).
- You know how destructive magic can be?: Magic in general has
some very destructive potential, especially with some of the
stronger spells. Users must be careful of this, and use their
skills accordingly. A big danger with some spells is that
oneself or allies may get caught in the destructive effects of
the magic skill, as some of the skills have a large hit area.
Those that use this may or may not be immune to their own magic,
and whether or not one is, one can still do damage to oneself or
allies. If they are not immune, they can get caught in their own
attacks and take damage if they are too close to a spell that is
cast (like getting caught in a fireball explosion if they launch
it too close). But even if one or an ally is immune to the magic
used (IE fire immunity if a fire spell is used), the kinetic
impact of the magic attacks is something that can still cause
damage, such as knocking an opponent back with immense force, as
there is a lot of explosive potential with a lot of the magic
skills used in this. Users that use magic must be careful about
how they use it in battle, where users must be careful about how
they apply their magic. So users must always be careful when
using magic, and usually must train with magic before they
attempt to use it in combat. Using magic incorrectly may not
only hurt others, but could also end up hurting the user
depending on the magic. This is something that applies to almost
any kind of magic, especially if one gets to advanced magic
skills that are more destructive or more powerful than basic
spells. As a magic user grows, control and proper use become
more and more necessary no matter the magic user. This is not
something a magic user can easily get around, and the only magic
users that don't worry about this are those that use magic
without care of the consequences. In terms of magic use, control
is something that has to be trained and learned through
experience, and as a magic user gets stronger, they have to
learn control more than anything else before they can advance to
higher level magic. Those without control will often destroy
themselves at some point with their own magic.
- Pay the toll, a*shole: All magic has a cost to it. While many
often hear stories of magic that requires one's blood, or
sacrificing body parts, this is actually more rare than people
think. There are a lot of magics out there that don't require
that kind of sacrifice. For the most part, many magics often
work by either using energy of some kind (with many magics often
running on a specific kind of magic), or some may require spell
circles, glyphs, or runes. The most common method is that many
magics use some sort of energy as their power source, depending
on the magic. Some known examples may include normal magic and
holy magic using normal mana (holy magic may also use holy
energy to power it), dark magic being powered by dark mana, chi
magic being powered by chi, and rarer magics like spirit magic
(powered by spirit energy), chaos magic (usually powered by
chaos energy), or even void magic (usually used by those from
Malice's domain, or people who can draw on the void's energy
which is very dangerous). Typically, a certain amount of power
will be used for each casting, and that power must be used in
order to utilize the magic. However, there are plenty of other
methods, such as magic items that may use glyphs or runes
attached to them (usually either carved in or written into the
objects), where they may activate magic energy using the magic
object. There are also some magics that may require
incantations, where users must speak a phrase to activate it in
addition to the normal magic cost, or some may have to use
physical activates by using certain motions. Some may also
require certain spell circles to activate as well. Casting magic
is typically different depending on the user, where some magics
may allow multiple ways it is used, and some may force users to
use activate a certain way. However, if one tries to circumvent
the cost, the cost will catch up with them, as people who have
tried to not give the cost of magic have had magic rebound on
them, which can be a very dangerous and deadly situation. It is
usually best to acknowledge the cost and pay that cost, or not
use the magic if one doesn't want or can't pay the cost of the
magic.
- Resistances, immunities, and whatever the hell anti-magic is:
Magic users usually have some general weaknesses no matter what
magic they use. The first is magic resistance, where opponents
may have magic resistances. This is most common among other
magic users, as magic users can often develop a general
resistance/defense to magic as a result of their own magic
training where their body's magic acts as a way to dampen magic
attacks from enemies passively. However, while magic resistance
does reduce damage, the specific amount depends on the magic
resistance and the type of magics they are resistant to.
Typically, magic resistance happens as a result of specific
types of magic (IE most magic resistances are specific to magics
based in mana, but may not have the same resistance to other
magics powered by other energies). Magic immunity is an even
bigger problem, as the opponents with magic immunity (usually as
a result of some sort of birth power, or through some unique
trait) will take almost no damage from magic. The only real
damage a magic user can do to a magic immunity user is to hurt
them with the physical force of magic, such as explosive magic
being able to use the explosion to knock back an opponent. And
of course, the magic immunity does also depend on the type of
magic (as magic immunity may or may not apply to all magic
types, and usually depends on the user specifically). The next
problem one might face is magic negation. For those with magic
negation, they may be able to negate certain types of magic or
all magic (this depends on the type of magic negation used). For
example, mana negation can not only negate mana users, but mana
negation can stop any magic that runs on mana since mana cannot
be used. This is a problem for magic users, and pretty much
negates any magic they might be able to activate if it works
against them (some magic negations may only work against
specific magics, so it should be stated if a player has magic
immunity to all magics or some magics). The last thing to note
is Anti-magic, which is a power that not only counters magic,
but can do severe damage to magic users as anti-magic is a power
that specifically is dangerous to magic users. However,
anti-magic is a rare trait for someone to have, and usually
requires specific birth traits to utilize. But that doesn't mean
that anti-magic is not dangerous if a magic user does come
across it.
- DODGE!: One can actually block or dodge almost any magic spell
(assuming it's not a specific spell that affects an entire area)
just like other abilities, where every spell can be dodged in
some manner if an opponent has enough reaction time, or some
spells can be blocked using strong enough defenses. Depending on
the spell type, some may use outright attack magic, or some may
utilize specific other abilities that may not be as obvious.
Every spell type has its strengths and weaknesses. Things like
attack magic and elemental magic are usually fairly obvious in
that they usually fire projectile attacks that can be dodged or
blocked. Defense magic is usually defensive in nature and
doesn't have methods to attack (in which defense magic is more
about blocking attacks and not about attacking directly) which
means that opponents usually won't be hurt by defense magic
unless the defense magic has a special ability (such as a
lightning shield may electrocute opponents who touch it
depending on the lightning shield spell). Things like necromancy
and animancy that animate things that shouldn't move can usually
be destroyed somehow, such as necromancy spells that create
undead can be destroyed more easily with holy power or positive
energy abilities. There are also a lot of spell types that
cannot be used in battle, such as divination magic or recovery
magic (which usually is not used to fight directly). Every type
of magic spell has its own strengths and weaknesses, and these
should be taken into account by enemies when they are fighting
magic users. Many that are used in battle can usually be dodged
or blocked depending on the spell, and those few that cannot be
blocked can still be dodged somehow.
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