URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       The United Roleplayer's Guild
  HTML https://unitedroleplayers.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Multi-Community Races
       *****************************************************
       #Post#: 14281--------------------------------------------------
       Multi-Community Race: Magic User Basic Template
       By: Zorbak the Ebil Moglin Date: June 18, 2022, 10:49 pm
       ---------------------------------------------------------
       Community Special Race: Basic Magic User Race
       "Magic is the art of thinking. Not strength of language." -
       Christopher Paolini
       "Words and magic were, in the beginning, one and the same thing.
       And even today words retain much of their magical power." -
       Someone about incantations used in some magics.
       "There are as many types of magic out there as one can imagine.
       Different magics powered by different things. Some radically
       different than what we know, some may be powered by power we
       know. It depends on the magic user. There are certain things
       every magic user gains though, and certain things they always
       have to abide by, which is usually the same no matter what brand
       of magic one has." - A magic teacher about magic.
       "There are many aspects of magic that people must learn. It is
       not just simply casting. You must first figure out your specific
       magic, whether it's dark magic, normal magic, holy magic or
       something else entirely. Then you must figure out your casting
       for magic spells, in which there are many forms of activation
       for casting spells. And then you must also figure out what types
       of magic you can cast in your specific magic, whether it's
       elemental, attack magic, buff magic, restoration, or something
       else. People underestimate how much variation there are to magic
       users and how almost every magic user can be different."
       Theme: Fate in Haze Orchestral (
  HTML https://www.youtube.com/watch?v=kAmuuwGFn7M
       )
       Bio: In terms of supernatural races, there are few as well known
       as magic users. Magic users have been called many names over the
       many years they have existed. Some known names have been
       magicians, mages, witches/wizards, warlock, spell-caster, and
       even sorcerers. And just as there have been many names,
       magicians have come in even more forms. Because there are so
       many forms of magic, magic users are hard to quantify into one
       specific category. There are many aspects to magic users, and
       many of those aspects can be customized depending on the user.
       For example, some may use spoken incantations, or some may use
       wordless incantation. Many often have their own ways of using
       magic, and the type of magic usually varies as well depending on
       the user. There are many types of magic, from holy magic, dark
       magic, normal magic, chaos magic, to even more bizarre magics
       like spirit magic and chi magic. However, for every race of
       magic users, there are base skills that each magic user must
       have in some fashion. While it does vary depending on the magic,
       the basic magic abilities do come down to a number of variables
       that make magic users a highly customizable race. For example,
       the source of one's magic isn't always mana, and depending on
       the magic, a user's magic may run on another source of power
       such as how chi magic runs on chi and spirit magic runs on
       spirit energy. And that is not even mentioning dark magic forms,
       where dark magic can run on darker variations of energy such as
       how normal dark magic runs on dark mana instead of normal mana.
       This has made it hard to quantify magic users, but a list of
       basic magic abilities has been set up for magic users of all
       kinds to learn, and can be used as a template for other magic
       user races.
       Race: Any race can be born with magic potential. And depending
       on the potential, there are many forms of magic and many types
       of magic that one may have potential for. The first thing a user
       has to know is what their magic runs on (as in what kind of
       energy fuels their magic affinity). This is usually some form of
       energy affinity one has, and something they can usually assign
       to their magic to learn what specific kind of magic one has.
       While it is possible to learn other magics through specific
       training as long as one has magic and certain other affinities
       (for example, someone with normal magic can learn spirit magic
       if they have spirit energy training), some magics may require
       specific affinities (IE holy magic can only be used by those
       with an affinity for holy energy and magic affinity). The second
       thing to note is that one needs to learn how to activate their
       magic. This can be done through a connection to the user's base
       magic, which they develop as they train their magic. Activation
       of magic comes in many forms, with common forms including spoken
       incantations, physical activations (done through motion), spell
       circle spells (that require glyphs or spell circles), and even
       some that may require items to be sacrificed in order to create
       a spell (such as how chi magic tends to use chi from objects in
       some of its spells). The next thing to the specific sub-types of
       magic one has. The most common sub-type categories are attack
       magic, defense/buff magic, recovery/healing magic, summoning
       magic and elemental magic. Depending on the magic, different
       sub-types may have different spell types, in which each category
       is mostly self-explanatory. However, a user must be born with
       some kind of magic affinity in order to use magic, otherwise no
       amount of training can be learned. But there have arisen some
       artificial ways of gaining magic affinity, where some have done
       things like make deals with demons to gain dark magic, or some
       may purposefully infuse themselves with magic energy to make it
       a part of their being. Magic users come in all shapes and sizes,
       and have a lot of different variations There are also other
       special magic skillsets out there separate from basic magic
       users, such as Mystic Knight, that may customize magic even
       further beyond just casting spells.
       Magic User Base Abilities:
       - Magic User Skill: Base Affinity: This is the basic requirement
       for a being to use magic. In order to utilize magic of any kind,
       one must first have the affinity for magic. This is something
       that one has to be born with, where they have this and
       eventually awaken it at some point in their life. Depending on
       the magic, some may require different affinities, but there is
       always at least a basic magic affinity that is required to use
       any magic. The most obvious affinity is that of normal magic,
       where one just has to have the base affinity for magic. The
       affinity for mana is not hard to gain, as every race has the
       affinity for mana (almost all races have mana or dark mana in
       some form). However, when one gets to other magics, the
       affinities may require more than just a basic magic affinity.
       For example, dark magic requires one to be able to harness dark
       mana and sometimes darker emotions. Some affinities can also be
       gained through training if one has the right training. For
       example, a magic user who trains with spirit energy could
       eventually learn spirit magic if one has a way to learn it
       (usually through a teacher who can teach them the basics. This
       affinity usually is determined by birth, and usually cannot be
       changed, except in very rare cases, such as someone may gain a
       dark magic mastery through artificial methods (common methods
       involve dark mana infusion or demonic deals). There are a few
       rare ways to change or gain magic affinities, and these methods
       mostly depend on the magic. These affinities act as the basis
       for one's ability to use magic, determining not only what magics
       they have affinities for, but also determining how much magic
       potential one may have. This affinity can be great or small,
       usually corresponding to the amount of magic power one can learn
       which is usually measurable early on. Those with lesser affinity
       won't have much affinity to gain strong magic potential, but
       those with stronger affinities gain stronger magic potential.
       Those with stronger potential usually have stronger magic, while
       those with less tend to learn to utilize their magic more
       effectively through tactical means. Of course, with magic
       affinity also comes magic weaknesses, where magic users are
       weaker to anything that counters magic with the worst thing
       being anti-magic (which does severe damage to magic users).
       - Magic User Skill: Mystic Source: Those that utilize magic know
       that magic has to run on something. Every type of magic runs on
       some form of energy, which is dependent on the magic. The most
       commonly used magic source is mana or dark mana (which can be
       used for normal magic or dark magic respectively), where users
       will power their magic on basic mana or dark mana energy.
       However, these are far from the only options. For example,
       angelic magic may run on angelic energy or demon magic may run
       on demonic energy. There is also things like holy magic that run
       on holy energy or holy energy-infused energies. There are magics
       for almost every kind of energy out there, as magic users may
       learn chi magic, spirit magic, ki magic, even the rare psychic
       magic. Depending on the magic used though, there is always an
       energy that has to be used to power one's magic, which is
       determined usually by the user's affinities. For example, spirit
       magic is one that only requires one to learn how to use spirit
       energy (which can be done by almost any race), or chi magic only
       needs to be learned by a chi user with magic affinity. The
       source of one's magic is very important, as some may have
       affinities for certain magics, depending on their affinities.
       This acts like a basic power source for magic, which is used to
       power spells. As one trains, one can usually learn multiple
       sources of power for magic, assuming they have the right
       affinities, and some may learn new magics in this manner (as
       mentioned, a magic user could learn spirit magic by learning
       spirit energy as an introduction to spirit magic). Energy
       consumption is a pretty basic concept when it comes to
       supernatural abilities, and magic users are no different. In
       order to use magic, one must have the energy their magic runs
       on, and without it, one cannot use their magic unless they have
       energy to use. Trying to force magic when one has no energy
       could be detrimental to oneself, as drawing on one's energy when
       they don't have enough could result in one pulling from their
       vital life force (which could kill the caster). And of course,
       every energy that is used typically has it's usual counters,
       such as how holy energy powering holy magic is still countered
       by things like demonic energy.
       - Magic User Skill: Energy Balance: Depending on the energy
       used, most energies that power magic require some form of
       balance before they are used. This isn't specifically designated
       for magic, but more for the basic energy it runs on. Almost
       every energy requires some form of balance, as many energies
       have positive and negative energies that must be balanced. For
       example, spirit energy is known to have a positive spirit and
       negative spirit aspect which can be used, or chi has yin and
       yang as the two sides of chi. No matter the energy, there is
       some form of balance that must be maintained. While not all have
       this aspect, most energies do. In order to use the energy
       effectively to power one's magic, one must first figure out how
       to utilize their energy effectively. The second part to this
       power is that one must make sure their energies remain
       uncorrupted (unless they use some form of corrupted power, in
       which this balance isn't as necessary). There are a few
       exceptions, such as mana, that should be stated as well. When it
       comes to mana, it is not only the most basic energy that can be
       used by almost any race, but it also has properties not like
       other energies. Unlike other energies, there is no "balance" of
       mana, but instead, one just has to have mana to use it. Dark
       mana is only used if one suppresses their normal mana or runs
       out of normal mana, so one doesn't have to "balance" their mana
       in the traditional sense. They simply have to maintain their
       supply of mana in order to prevent dark mana from coming up
       (unless one wants dark mana to come up, which some do utilize),
       which keeps their balance when it comes to mana. For the most
       part, learning balance requirements depends on the energy, where
       each one has different aspects. However, while each energy has
       its strengths, the user will also have weaknesses of the energy
       users. For example, almost any kind of energy can be used as
       long as one has access to that energy, and once they run out,
       they must wait to replenish their supply, or find another source
       (depending on the person and how they use their energy). Another
       thing to note is that most energy types have specific
       weaknesses, such as how mana can be negated by a certain
       frequency.
       - Magic User Skill: Magic Connection: Once one has figured out
       their specific energy their magic runs on, they then move on to
       the next step of being a magic user. The second step is that one
       has to learn how to connect with magic, where they must gain an
       instinctual connection to magic. Typically, most magic users
       gain this initially by focusing magic for the first time, where
       they will often instinctually learn to utilize magic (with only
       a few having to manage this connection depending on the type of
       magic they use). once the user has their instinctual connection,
       they then train that connection by casting spells and learning
       how to better cast magic through either training or learning
       from someone who can teach them better methods. Each form of
       magic has its own special connection that must be obtained,
       usually by casting spells. Almost every form of magic requires
       some connection, which is pulled from one's affinity for magic.
       Those that use magic have to train their magic connection before
       they can gain stronger magics, and they also have to train their
       magic connection in order to strengthen their spells. As they
       train and cast spells, this connection of magic will get
       stronger, and will not only strengthen how strong magic can be
       by allowing one to fully access their affinities for magic over
       time (thus increasing their abilities to use magic), but will
       also reduce magic cost of spells over time as one masters magic.
       This also is what allows one to eventually move up to more
       advanced spells, as more advanced magic users strengthen this to
       the point that their affinities will allow higher level spells
       to be used once enough of their magic potential is attained.
       This applies to any magic, and is an absolutely necessary skill
       to learn magic. Those that don't train this often will never
       grow as magic users, and will never be able to strengthen their
       spells. And even though this does help magic users grow stronger
       with magic and reduce cost, this is still a skill that requires
       experience and training to fully utilize (only master magic
       users are going to have full ability to use this), and no amount
       of natural talent circumvents this need. While natural talent
       magic users start with massive magic ability, they cannot
       maximize that potential without experience. This is also only a
       passive skill that strengthens magic, and is not an active
       attack skill. And one also has to keep in mind the weaknesses of
       their magic since all magics can be countered by something.
       - Magic User Skill: Magic Activation Types: With any magic, dark
       magic holy magic, or other magic, it's always important to know
       the types of magic and activations that magic uses. There are
       many types of activations, and depending on the type a magic
       user chooses, their magic could change completely depending on
       the arts used and the activation types used. The most common are
       usually instant activation spells. These use more power, but
       don't require any preparation, verbal incantations, or visible
       cues to activate magic, and as a result can be used in an
       instant. While not as powerful as other spells, instant
       activation spells are easy to use and are usually very fast to
       pull off compared to other spells. The second is verbal or
       written incantations, in which verbal or written incantations
       are used to trigger more powerful spells. For the most part,
       this usually takes slightly longer, as incantations require a
       phrase or word to be spoken or written before the user can
       activate their magic (But usually allows stronger magic than
       some more instant types of magic). However, some have come up
       with their own ways of activating magic with incantations even
       faster, with the most common being shortening phrases to only a
       word or two through special phrase training (usually through
       intense casting and mental training). Once done, usually some of
       the power is sacrificed to essentially shorten the phrase so
       that users can fire the spell off more easily. There are others
       as well, such as enchanting objects with spells ahead of time
       which can allow use of powerful spells, but usually only having
       limited casts before having to be recharged, or there are also
       other activation types that require different ways to activate.
       There are many other methods of activation, including physical
       activation (using motion to activate) This depends mostly on the
       user, but each user must have one activation type in order to
       use magic, since this activates the spells. Some can even learn
       multiple types, which can open up options for many different
       types of spells. This is important for all kinds of magic, as
       activation types are the basis of every magic. Each has its own
       strengths and weaknesses, such as spoken spells can be
       interrupted if the user isn't allowed to finish the spell, or
       mispronounces the spell, and physical activation can be
       countered by movement restrictions that don't allow the user the
       proper movement. Depending on the user, all activation types
       have downsides.
       - Magic User Skill: Magic Glyphs: This is a power that forms a
       basis for many magic spells and is created by a magic user's
       magic abilities to focus their magic. These glyphs (sometimes
       also called spell circles) focus power into the circle, which is
       then used by the user to focus magic techniques. While there are
       magic techniques that don't need this, this is more for general
       magic like attack magic and defensive circles that can be
       developed and used by magic users. This power utilizes magic,
       but requires that the user know how these glyphs are formed and
       how to make them to use this. This is a basic power that some
       magic users are able to use, and this particular use of the
       magic spell circle can be used in a variety of ways. Among using
       them for focusing magic attacks, they also have other functions,
       such as being able to use them as platforms to jump off of and
       stand on, or use them for amping attacks and defense, or even
       using them to amp allies. These spell circles are also used in
       summoning magic as a conduit for summoning, or some magics like
       alchemy could be focused with these spell circles as well, or
       some magics can even use them to focus magic spells. There are
       even some unique abilities one can use with these, such as some
       having certain amplification powers, or certain arts that
       utilize these arts specifically. This may be a basic power, but
       there are plenty of people who have become master warriors using
       this power alone, utilizing the spell circles for a variety of
       uses, and some can use entire combat and magic styles based on
       how these spell circles are used. This power is a fairly basic
       magic ability, and although useful, it does have ways one can
       counter these glyphs/spell circles. For example, someone who
       uses these spell circles for amplification can be countered with
       other amplification abilities, or users who use these for
       movement can be countered by more agile enemies. This is more of
       a versatile base ability, and one that focuses different magic
       techniques rather than being a different type of magic unto
       itself. Typically, these cannot do damage on their own, as they
       are more just a basis of many kinds of magic, and, while
       versatile, are not an offensive power except when used to
       amplify physical abilities using amplification properties of
       these spell circles. It is also possible to break these spell
       circles/glyphs depending on the spell circle or glyph used,
       which can stop any spell if the glyph or spell circle is
       destroyed (as the spell circle/glyph being destroyed stops
       whatever effect it had). There may also be other
       strengths/weaknesses depending on how certain magics use them.
       - Magic User Skill: Magic Spell Type: In addition to learning
       one's specific source of magic, one must also learn what magic
       spell type they have affinity for. The first thing to note is
       that there are many types of magic spells, which are divided
       into categories. The first is attack magic, which is a type of
       magic that usually focuses on offensive spells. The next is
       defense magic which usually involves barriers, defensive spells,
       and may also include defensive buff spells. The next is physical
       amplification, where one can amplify their physical stats with
       magic to increase their physical damage (most notable among
       those like mystic knights who focus magic into physical power).
       The next is recovery, healing and purification magic, which is
       pretty self explanatory since it's main purpose is healing and
       purifying other people and objects. The next is summoning magic,
       where users can learn to summon creatures, items or people
       depending on the summoning magic (some magics may summon
       specific creatures, such as spirit summoning specialize in
       summoning spirits). The next is sealing magic, which focuses on
       sealing away objects or people (usually as a defensive means to
       remove a threat). The last is elemental magic, which uses magic
       to focus the elements into magic spells (which can usually be
       offensive, defensive, or even sometimes can be used for recovery
       or summoning). Depending on the type of magic one has an
       affinity for, this usually determines the type of spells that
       one can learn. Typically, there are ways to test one's affinity,
       though most will usually cast certain types of spells and see
       what kinds they have the most affinity for, or some may find
       others who have ways of testing affinities). These are not all
       the possibilities of spell types, as there are other spell types
       out there, but these are usually the categories of spells in
       most magics. There are even those like necromancy magic (usually
       used in dark magics) that revive the dead, or everyday magics
       which are purposed for do everyday chores. There are also less
       common magics like divination, enchantment, nature magic,
       creation magic, and transmutation/alchemic magic. And many users
       may have more than one affinity, where some may have multiple
       affinities depending on the person. For example, someone with
       elemental affinity may have both attack and defense spell
       affinities, or someone with defense/buff magic may also
       specialize in sealing magic. Each spell type has it's
       weaknesses, and must be stated, such as attack spells typically
       are able to be dodged or blocked with defensive abilities, or
       necromancy may be countered with healing/life magic, or physical
       amplification is countered by defensive abilities.
       - Magic User Skill: Magic Mastery: This aspect of magic is an
       extension of one's magic connection. In order to master magic,
       there are a number of ways one can do this. This ability is
       determined by the strength of one's magic connection, and is
       necessary for magic users to advance and grow so that they can
       rise to higher levels of magic. There are two stats that magic
       mastery affects in general (more than any other): magic attack
       and magic defense (More on these two next). Mastery of magic
       comes from people who strengthen their connection to magic, and
       this ability is a magic user's ability to get stronger in magic
       over time. Depending on the user, there are a few ways to train
       this ability. The main one that most people know is to just keep
       casting spells, where the more spells are cast, the more
       practice one will gain, and the more skill one will gain in
       using spells. However, others can train with magic teachers to
       increase their magic ability as well, which allows magic
       teachers to possibly teach them better ways to focus magic.
       Another method is that one can find ways to optimize their
       spells, such as how some have developed advanced magics designed
       to cast magics more easily, more conveniently, or even just
       faster casting. Depending on how one wants to train their magic,
       they can increase this with experience and training, which
       allows them to draw out the full capabilities of their magic
       affinities over time. This has a few effects. The first and most
       notable is that increased mastery will often increase magic
       attack and magic defense, which allow stronger attack power with
       magic and stronger magic resistance to magic attacks used by
       others. Higher levels of magic mastery also allow one to cast
       spells at reduced energy cost (higher levels can usually reduce
       the cost of power to use their lower level spells once they
       master the use of magic), and one can also use this to increase
       their abilities to cast stronger magic as they gain higher
       levels of magic mastery. Of course, as mentioned before, this is
       something that no natural talent can surpass, and this is a
       necessary skill in order to advance in any magic. This is
       something that can only be trained with time, and no amount of
       training will ever be a substitute for experience. Even those
       that are experienced though can still be overcome by stronger
       talents, or stronger experience depending on the magic user.
       Some may even be able to be overcome simply by someone using
       specific abilities (such as anti-magic counters almost any
       magic, including mastery of it).
       - Magic User Skill: Type Mastery: Depending on the type of magic
       used (whether it's defense, attack, recovery, summoning, or
       something else), there is a certain type of mastery that
       corresponds to almsot any kind of type of magic. This doesn't
       just apply to one's specific source of magic, but to the types
       of magic they also possess. In order to use any type of spells
       specifically, a user has to have affinity with the type of
       spells used. This skill is similar to magic mastery, except that
       users advance their specific types of magic by training their
       affinities. Just like magic mastery, there are a few ways to do
       this. The first is that one just casts spells, and as they cast
       more spells, they become more efficient. Another is that one can
       find magic teachers to help them learn to use specific
       affinities more efficiently. This is a passive skill that allows
       a user to actively grow in knowledge about specific types of
       magic, which is more specific than normal magic mastery which is
       just a general mastery of magic. Like basic magic mastery, users
       grow in ability through experience, and can bring out their
       magic potential through training and experience. Different types
       of magic may have different aspects that have to be learned, but
       those with enough experience will learn how best to use their
       magics, whether it's through training with someone who can help
       them better understand magic or if one just gains experience
       through number of times they cast the spell (which is usually
       one of the most effective ways to gain mastery). This depends
       more on the person, and what means they have to master their
       magic types. Some may even learn new affinities over time while
       training, in which it is sometimes possible for people to learn
       new types of magic once mastering one specific type of magic (IE
       a common learned affinity is that defense magic users often move
       on to learn recovery magic once they master defense magic). Of
       course, as one might guess, all magics have some weaknesses,
       such as magic resistance/immunity, or specific magics still have
       their specific weaknesses. And of course, as mentioned before,
       no talent can bypass the experience needed to grow this mastery,
       as this only comes from actually using magic.
       - Magic User Skill: Magic Attack: There are two passive skills
       that one needs to know when using almost any kind of magic
       skills. The first is magic attack. When one uses magic, their
       potential for damage comes out in their magic attack, which is
       determined by how skilled they are with magic and how powerful
       they are as mages. Magic attack often determines how strong the
       mage's magic is, and is required to be high for certain spells
       to work properly. This is the main stat one works with when
       training magic. As one strengthens their magic connection, the
       magic they use becomes not only stronger, but more potent as
       well. Training one's magic attack is mostly done by training and
       experience, where most increase their potential for magic by
       casting spells enough times that they begin to be able to do so
       much more easily, as their bodies adapt to their magic and get
       more efficient. Those with strong magic experience will usually
       gain the ability to not only cast stronger spells, but even
       their base magic skills will become stronger over time as they
       master their magic. This is a basic skill that comes with every
       trained magic user, where the amount of magic power they can
       muster is determined by their magic attack. There are a number
       of ways to train this, with the most known one just being
       casting magic enough times that the user starts to grow stronger
       in their magic mastery and magic connections (which is more
       often than not done by those that are self taught in magic).
       However, one can also find magic teachers that can help train
       them to use magic more efficiently, as there are a lot of magic
       arts and magic training one can do to help increase their magic
       abilities if they know where to look. However, it is known that
       one cannot infinitely grow in power, and there is a limit to how
       strong magic attack can eventually get depending on the person.
       Once that person has reached that cap, no amount of training can
       release that cap, unless they find someone with a skill that can
       actually release the cap to a higher level (which is very rare).
       That means that no matter how tough a mage is, they always reach
       a plateau that they cannot get any stronger (usually when they
       get older and reach their peak magic levels after years of
       training).
       - Magic User Skill: Magic Defense: The second is just as
       important, and that is the magic defense stat. This is how much
       resistance one has to magic attacks, which one can build up with
       this skillset by strengthening their magic mastery. Magic
       defense grants a passive defense to magic, allowing slight magic
       resistance depending on the magic used. Typically, the magic
       attack and magic defense are also affected by types of magic
       used, such as some magic types will often gain specific
       resistances against certain types of magic. For example, one who
       is well versed in holy magic may gain a high resistance to other
       forms of holy magic, and maybe a slight resistance to unholy
       magics over time if their holy magic rises to a high enough
       level. Typically, as one's magic skill rises, their attack and
       defense rise as well, usually through either training or through
       experience. This skill is one that is not trained up directly
       per se, but is strengthened through users learning magic and
       strengthening their magic. This skill often works by users
       strengthening their magic so that their magic runs through their
       body, the magic in the body dampens other forms of magic used
       against the user. This means that the magic of one's body can
       act like a passive defense that reduces damage done by magic. As
       they train their magic and get stronger, their magic defense
       will get higher, and this will essentially translate to magic
       resistance. This is trained simply by a user getting stronger in
       magic, and over time, the magic in the user's body getting
       stronger. This is not a skill that has to be learned, but is one
       that just comes naturally to those that use magic. That said, it
       is difficult to specifically train this skill, as one needs to
       simply train their magic to its peak efficiency to increase this
       stat. However, while this may grant magic resistance, it doesn't
       grant magic immunity, and usually magic immunity is a different
       skill altogether. Those with this magic defense almost never
       train it to the point of immunity, and those with immunity often
       gain it through other skills (usually they gain magic immunity
       as its own skill). Also certain magics may not be resisted
       against depending on the magic, such as some magics that are
       used differently like chaos magic (which there aren't many
       direct defenses against).
       - Magic User Skill: Magic Weapon Mastery: When using magic, it
       is important to have weapons that can be effective alongside
       one's magic skill. For those that use magic, they can gain a
       mastery of magic weapons through the use of magic and learning
       different magic weapons that they use. There are a few ways to
       do this. Some may create magic weapons themselves, where they
       may use things like enchanting or blacksmithing magic to make
       magic weapons, but this is not the only way to learn how to use
       magic weapons. One can also get magic weapons from other
       sources, such as from others who have made magic weapons. There
       are many types of magic weapons out there, and mostly, the magic
       weapon mastery is dependent on the individual and what kind of
       weapon they wish to use. For example, some magicians may use
       staffs or wands, but there are plenty of magic weapons that are
       not wands or staffs. For example, some may create magic swords,
       which can cast magic spells using runes or magic on the weapon,
       or some may use magic gauntlets to cast magic in close combat if
       they want to use martial arts skills with magic. Typically,
       magic weapons can be tailored to each individual magic user, and
       over time, magic users can master magic weapons with enough
       training. Over time, magic weapons will become more comfortable
       to a user, and they will learn the best ways to utilize a magic
       weapon, as well as even learning which magic weapons best suit
       them as they train and use magic weapons more and more. While
       this may sound like a general mastery of weapons using magic
       though, magic weapon users don't necessarily always master every
       kind of magic weapon out there (as there are so many out there
       it would be very difficult to do so). And of course, as one
       might expect, magic resistance/immunities would also be a
       problem to most magic weapons as people with magic
       resistance/immunity would take reduced damage. And while weapons
       are good to cast spells, the weapons do still require energy to
       cast their magic (Depending on the weapon and what kind of magic
       it casts), and the spells are still countered just like they
       normally would be. And this mastery only counts towards
       mastering magic weapons, and doesn't count towards normal magic
       mastery if the weapon is the one casting spells (so users can
       only train this with general magic mastery if they are only
       using the weapon to help focus the spell).
       - Magic User Skill: Magic Base State Amplification: When one
       gains magic, one not only gains the ability to cast spells, but
       magic energy also is used to amplify their base state. While
       there are specific magics that specifically focus on active
       physical amplification, this ability is simply a passive
       amplification of one's base abilities. Just like other energy
       users can amplify their base states, magic is also used to
       amplify one's base state. In addition to magic specific stats
       like magic attack and defense, one also gains enhanced physical
       abilities thanks to the magic that runs through them once they
       establish their connection to magic. This grants a passive
       amplification, where as long as one has magic running through
       them (usually through use of whatever their source of magic is)
       this amplification continues to stay in effect. Users of magic
       learn to adapt over time to this amplification through training,
       and become stronger as they train in magic. As magic users gain
       stronger magic mastery, and bring out more of their magic
       potential, this amplification grows, and makes the user's base
       state stronger as a result. Typically, the precise amplification
       depends on the user and the magic affinity they possess. This is
       also determined by the magic source of what one uses for magic,
       in which some energies may amplify slightly differently
       depending on the ability. For example, mana is usually an
       adaptable power that tends to specialize in adaptability, while
       ki tends to be more geared amplify one's raw power. Each energy
       can be usually used differently, but the end result is usually
       close to the same. Each person gains some form of base stat
       amplification, and this can even lead to some people gaining
       skills with whatever magic source energy they use, such as
       spirit magic using spirit energy could lead to people becoming
       spirit users as they amplify their body with spirit energy.
       Typically, the amplification depends partially on the energy one
       uses, and the person themselves, but the one thing that is
       universal is that in every case, this amplification only works
       as long as one has energy, if they run out of energy, then this
       power deactivates until they have enough energy again.
       - Magic User Skill: Magic Aura: Once one has initiated their
       magic connection, magic becomes a part of them thanks to their
       magic connection. A part of this involves one's aura, where a
       magic user will start emitting magic from their aura once they
       have attained their magic connection. This adds magic to their
       aura, and depending on the magic source one uses, this can even
       amplify one's aura as well. There are two stages of aura that
       are used. The first is the most common, and is the default state
       of one's aura unless they learn to flare up their aura into an
       active state. This state is a defensive state, where their
       energy radiates invisibly from their bodies. When in this state,
       magic radiates from one's aura, which is not only able to allow
       them to be sensed as magic users, but also grants their aura
       slight amplification of abilities (in combination with the base
       state amplification). Some users are even able to fire magic
       attacks using the magic in their aura, depending on the magic
       attacks. When one does flair up their aura though, the aura can
       act like a defensive barrier, where hits are dampened by the
       energy exuding from one's aura. This can act as a defense, and
       sometimes can boost recovery depending on how one interacts with
       the energies in their aura. For example, some regeneration magic
       arts may use magic in the the aura to activate the regenerative
       magic. Depending on what state the aura is in, there are
       advantages and disadvantages. For the most part, magic users
       don't rely on aura as much as other races do, but their magic
       does get infused into their aura as part of their ability to
       generate magic. When the aura is in the passive inactive state,
       the aura doesn't use any extra energy, and just exudes energy
       invisibly. However, in the passive state, the aura doesn't offer
       much in the way of defense. Meanwhile, the active state offers
       the most in defense, but the downsides are that one must
       actively keep it activated and the aura uses more energy when in
       an active state. Of course, one with stronger energies or
       stronger attacks can still break through one's aura, or some
       with specific types of abilities or weapons may find ways to
       more easily break through even an active aura. For the most
       part, there are many ways to break an aura depending on the
       aura.
       - Magic User Skill: Magic Recovery: As one uses their magic,
       inevitably they will run out of magic to use in battle. When
       this happens, most don't think about how they will recover. With
       most energies used for techniques and abilities, there is some
       kind of recovery that takes place when someone uses mana. As the
       body rests and rejuvenates, the body eventually recovers its
       energy. This ability allows a user to recover magic as they
       recover their energy, where a user can recover magic through
       rest and rejuvenation. There are a number of recovery options.
       The first and most obvious one is just to rest and let the
       energy come back naturally. Some may have recovery skills, such
       as some magic users may use meditation to restore stamina and
       energy (Depending on the meditation skill, some may work better
       than others or have different effects). Skills that can more
       easily recover energy and stamina are great for use in this
       regard, as faster recovery usually means less time that has to
       be taken to recover. Another way to recover magic is through
       artificial means, where people can do things like taking
       recovery potions, have restoration skills used on them, or even
       have people just do something simple as transfer energy to them.
       There are a number of ways to recover energy, but this is a
       necessary skill to recover magic. Without being able to recover
       magic, most beings would eventually lose their ability to use
       magic. Another thing to note is that while one can recover their
       vital life force if one uses it in magic (usually as a result of
       overuse to the point that the user keeps trying to use energy
       when they have clearly run out), life force takes longer to
       recover and may have lasting effects if one uses their life
       force. While life force infused attacks are usually more
       powerful, it can also bring someone close to death, and if one
       uses all their life force, they will die. Typically overusing
       life force is dangerous, as even if one doesn't die, they can
       actually shorten their life. Recovery does take time though
       (unless one uses an artificial means), so one simply usually has
       to wait in order to recover. This recovery time can be
       shortened, but cannot usually be outright bypassed. And when in
       recovery, most energy users become much more vulnerable since
       they usually lose temporary access to abilities.
       - Advanced Magic User Skill: Magic Spell Advancement/New Spell
       Creation: Once someone has reached a certain level of magic
       mastery, they can learn advanced skills. As mentioned earlier,
       experience can often lead to new skills, or better usage of old
       skills. The first thing to note is magic advancement, where
       users reach higher levels of magic. Once a user uses magic
       enough, they will eventually start reaching higher levels of
       power, and often start using lesser magic at reduced cost once
       they have mastered their magic. This allows a user to not only
       use basic magic more effectively, but they can also use this
       advancement to move on to casting higher level spells as they
       start to be able to focus more magic energy and power. This
       leads to advanced magic users to eventually move up the ranks of
       magic, with the most experienced and trained magic users even
       being able to create their own spells and magics. For example, a
       user that has mastered wind magic may learn to create lightning
       from the air by only manipulating the air, and can learn new
       abilities in this manner. Typically, most reach this by not only
       strengthening their magic though, but also by studying the world
       around them, and how their magic interacts with it. For example,
       one can advance in fire magic by learning how fire works, where
       they can make more efficient fire magic by learning the science
       of fire and applying it like learning how to manipulate the
       explosive aspects of fire to create more explosive spells.
       Almost all magics can be adapted and users can learn better ways
       to use magic or even create new magic as their knowledge
       increases and they figure out new ways to utilize magic. Magic
       is never a fully evolved art, and there is always room for
       improvement when it comes to any kind of magic. As such, this is
       a skill that can never truly become useless as long as one is
       willing to learn. For the most part though, it is worth noting
       that only advanced magic users can advance their magic or create
       new spells, as this requires a certain level of magic mastery
       and control, as well as adaption before one can learn this,
       which only comes with time and practice no matter the natural
       talent. While some have a natural talent for spell creation if
       they are knowledgeable enough, advancement only comes with
       experience and training over time.
       Magic User Abilities:
       - Magic User Skill: Spell-casting: This is the actual art of
       casting spells. Once one has learned enough about the basics,
       they can utilize the first step in actually using their magic.
       This is the basic act of casting spells, where users put their
       magic knowledge to actual use. Typically, spell-casting is
       different depending on the magic, and the person depending on
       how they want to use magic. The first step is for one to know
       what spell they want cast, and to focus their magic connection
       to attempt to create that spell. The next step is that one must
       use whatever source they use for magic and utilize their magic
       connection, where they must prepare the spell. The next step is
       use whatever magic activation one has, whether it's a spoken
       incantation, a spell circle incantation, or even just a simple
       instant activation. There are a number of spells one can learn
       to cast, and each type of magic has different spells to be cast.
       Depending on the individual spells, some may have different
       requirements for casting, but all spells have to be casted in
       some form by magic users. This could be as simple as casting an
       attack spell, or even as simple as just using a recovery spell.
       If done properly, the spell will be utilized for the desired
       effect (depending on the magic and what the desired effect is).
       Once cast, a spell is utilized in the manner it was cast (if it
       is utilized correctly). Typically, all magic comes with a cost,
       which most of the time tends to be the energy one has to put
       into magic spells. However, there are magics that require
       specific costs, such as some that require ingredient
       preparation. Another thing to note with spells is that if they
       are not cast correctly, the desired effect may be diminished or
       not even happen depending on how wrongly the casting process is
       done. For example, using dark mana instead of normal mana in
       normal magic can cause unstable spells that can explode in one's
       face. The worst miscasts for spells often involve the spell
       rebounding on the user, and doing damage to them directly if the
       spell goes wrongly enough. In terms of spell casting, opponents
       can interrupt any aspect of this process to interrupt
       spell-casting, which can stop the spell casting, cause it to
       become unstable or cause a spell to rebound.
       - Magic User Skill: Magic Constructs: When one casts spells
       using magic, the magic doesn't just invisibly attack, but
       instead magic works usually by constructs. When using magic,
       there is usually constructs of magic that work. This could be
       really simple, such as elemental magic constructs creating
       elementals using magic, but may be much less obvious or even
       nonexistent with some types of magic. This is a basic power of
       many forms of magic, where they form constructs in some form.
       This could be as simple as creating attacks, or things like
       amplification magic amplifying someone's abilities. Major
       constructs people may recognize include glyphs, runes and magic
       circles, which are basic magic constructs that can be used for
       different purposes. For the most part, magic constructs are how
       magic constructs shapes and objects, where magic energy is
       usually used to create some form of physical object. As
       mentioned, things like elemental magic have easy constructs (the
       constructs being the elementals themselves), but things like
       defense magic or physical amplification instead use things like
       glyphs or spell-circles to apply magic. Typically, spells rely
       on constructs in some form, making this power a necessary one
       for using magic. This is a passive ability that magic users
       don't really have to consciously control, as once they learn it,
       they can learn to subconsciously generate these constructs once
       they have learned how. This is a necessary part of
       spell-casting, and is usually necessary for most kinds of magic.
       Those few that don't use constructs in some form, though, do
       still utilize energy in some form to use the spell even if it
       may or may not count as magic-based constructs. Typically, this
       goes hand in hand with spell-casting, and is the power that
       allows spells to physically manifest. As such, this is a
       necessary skill that one has to learn alongside spell-casting,
       and has to figure out how to use it in order to use magic. Of
       course, these constructs are typically some form of physical
       energy or object, so these can be broken by opponents if one
       attacks them (assuming one can break the energy that makes up
       these constructs).
       - Magic User Skill: Magic Bonds: Another part of magic is the
       bonds of magic, which allows one to connect with their spells.
       With this, a spell-caster controls their spells, which is a
       necessary power for a user to utilize in order to use their
       spells. In order to use almost any kind of magic, bonds are
       usually necessary when spell-casting, as this allows a magic
       user to interact with their magic through the bonds they create
       to their magic. This is a part of the spell-casting process,
       which is usually done subconsciously. This is not a conscious
       aspect of spell-casting, but it is something that spell-casters
       must master in order to use spells of many kinds. This is most
       often used in summoning spells to allow a magic bond to a
       familiar summoning, or some may use it when using necromancy or
       animancy magic. However, this is also used in most forms of
       basic magic as well, where bonds are what allow the user to
       manipulate spells after their cast. Those that learn to utilize
       these bonds are able to manipulate spells as needed even after
       casting, and can manipulate spells using this bond with the
       spells. To an extent, all magics and spells have this in some
       form, as it is what allows a user to control magic spells. Some
       can learn better control over magics by mastering this power,
       where some can manipulate their spells after they are cast in
       ways that some may not expect. For example, some have been able
       to allow their spells different options by using control of
       their spells, such as an explosive spell can be controlled when
       it detonates by using the connection, or some spells can be made
       stronger by putting more magic into the connection with the
       magic, or one who was able to even control the trajectory of
       spells using this power. This is a necessary ability for all
       magicians to at least understand, though this does have to be
       learned to be used in some form. Because of this, this power is
       a necessary one. If one were to interrupt this by interrupting
       one's concentration, they could effectively interrupt one's
       control of their magic (making it a one way to fight magic
       users).
       - Magic User Skill: Magic Combat: Once one is able to use cast
       spells, the next ability one has with magic is how they can
       usually find uses for magic during combat. Most users of magic
       find ways to use their magics in combat situations, whether it's
       attack magic, defensive magic, or other kinds of magic.
       Typically, each magic has its own strengths and weaknesses, and
       some work better for certain aspects of combat than others.
       Typically, the type of magic combat depends on the magic, as
       there are many ways to use magic. For example, besides the usual
       attack, defense and elemental magics most know, those with
       physical amplification magic may be able to use that to fight
       opponents in physical combat, or those with recovery magic could
       act as support in combat for allies. There are certain magics
       that are difficult to use in combat, such as divination magic,
       or magics that are used outside of combat like enchanting items,
       but usually creative enough magic users can find ways to apply
       magic to their combat abilities. Users don't have to go as far
       as only using magic based fighting styles, but users can find
       ways to use spells in combat. This usually includes finding ways
       to find the best times during fights to cast spells so that
       users can cast spells in battle without being interrupted
       (usually for those with longer charging times for spells), or
       this could be used for finding methods of using spells during
       combat, such as a physical amplification magic user may use this
       in combination with martial arts to more easily utilize their
       physical amplification. For the most part, this is a passive
       ability where users will instinctively try to find the best ways
       to use their magic in combat. Almost any magic type or spell
       type can be used in battle in some ways, even if some are mostly
       support or defense. While some may be harder than others to use
       in combat, such as enchanting objects, there are some creative
       people who might still find ways to do so. However, one should
       know that every combat ability has weaknesses, depending on the
       magic and spell types, which should be stated by players since
       there are many magic types and spell types out there and many
       ways to use this.
       - Magic User Skill: Unique Magic Weapon (Optional Skill): When
       it comes to magic weapons, there are a few ways that one can
       gain magic weapons. This is a skill that is optional for
       magicians, where they can get a magic weapon designed to work
       for their brand of magic, and usually, can supplement one's
       ability to combat others using magic. Typically, magic weapons
       are designed to either cast spells (like a magic staff or wand),
       or allow one to fight and do damage using magic (like a magic
       sword). There are a few ways to gain a magic weapon. Some may
       have arts to use magic to awaken magic weapons tied to the
       person, similar to how some may have familiar arts to create or
       summon familiars. In a similar manner, one can either do a
       special ritual through magic to unlock a magic weapon unique to
       the person, which grants them their own unique magic weapon.
       There are a few magics that allow this, and usually have
       specific methods depending on the magic. However, the other way
       is to create or have someone else create the magic weapon one
       wants to use. Magic users can find ways of creating their own
       weapons using various methods, such as blacksmithing while
       infusing with magic spells, or special enchantments of made
       weaponry. Users can make weapons themselves, or they can
       commission other weapons makers to make weapons for them.
       Thankfully, it is not necessary for a magic user to make or call
       on weapons themselves, and they can rely on weapons made by
       others. While many will often try to get special weapons made
       tailored to their magic based combat styles, it is an optional
       thing that magic users can pursue to help them utilize magic
       more easily. For the most part, each magic weapon tends to be
       unique, depending on how its made, even if weapons are similar
       in nature. Even making a weapon with the same process twice will
       usually result in a different weapon, even if the only
       differences are the combat statistics of the weapon. This means
       each weapon has its own strengths and weaknesses, but it should
       be noted that unless a weapon has special durability or is made
       of stronger materials, almost any weapon can be broken if it is
       hit with enough power, and most of these have skills that can
       still be dodged or blocked like any other similar power or
       weapon one might encounter.
       - Magic User Skill: Item Enchantment: There are a number of ways
       to enchant items. Most magics have some way of doing this, where
       they will often do things like using runes, glyphs or magic
       energy infused into an object. The general idea is that one can
       infuse magic into an object, in which there are a few ways to
       use objects with magic. Some may do things like infusing magic
       spells into magic books, and then releasing them from the spell
       books during battle, or some may infuse magic into items so that
       the items have specific effects when used, or some may just use
       this to enchant weapons and armor that can be used in battle.
       There is a number of ways to use this, and each magic often has
       its own ways of doing this, but it is usually something that
       most forms of magic can do in some form. Whether or not one can
       actually use item enchantment usually depends on the user, but
       most magic users at least know how the process is done, and
       those that can learn it can learn to use it in different ways.
       For the most part, this uses some method to infuse magic into
       objects, and then the objects will have magic based effects
       depending on the magic used. For example, infusing lightning
       into an armor could grant it lightning defense, or may
       electrocute anyone who touches it as a defense (depending on the
       magic infused). Even using the same magic, different effects can
       be infused if a user utilizes the right magic. Typically, the
       magic used, as well as the item, are the biggest things that
       determine the magic's effects on the item. Some may also use
       things like scrolls, which can hold magic enchantments. While
       there are many ways to use this, so it is hard to quantify each
       way this can be used, as it is not only determined by objects
       and spells available, but how creative and knowledgeable about
       magic one can get. For example, one may look at an armor and
       think that it can only be charged with defense magic, but more
       creative magic users could infuse it with offensive magic to
       trigger when the armor is struck. For the most part though, this
       is something that has to be done out of battle, and even if one
       does use this, one can find ways around the enchantment effects
       if they know how it works.
       - Magic User Skill: Magic Crests (Optional Skill): This is
       another optional power, mostly because this is a skill not all
       magic users will have access to. Depending on the magic and
       magic user, there is a way to gain special magic crests that are
       infused into one's being. Magic crests are magic that is used to
       permanently infuse power into someone, usually giving their
       magic abilities a boost or new ability using the crest. For
       example, one crest for wordless incantation allows one to bypass
       the verbal incantation and use instant casting without the extra
       cost of instant casting. These crests are usually bestowed by
       other magic users (usually ones with specific magic types that
       allow crests to be bestowed), or other supernatural creatures
       may have the ability to grant crests. The most common method
       that this is done with is through the use of titles, where a
       supernatural being or magic user will infuse someone with their
       power and grant them a title, which holds the power of a crest.
       Some can even be born with magic crests, where some can find
       ways to awaken their specific magic crests through internal
       meditation or power awakening. Each crest is different, and many
       grant different abilities depending on the crest. Most creatures
       that grant crests usually grant crests related to the power they
       possess, such as the divine dragon Veldora grants someone a
       title that gives them the Storm Crest (usually granting
       Veldora's specific black lightning and tempest gale abilities).
       This is a power that comes in many forms, as even different
       magic types may have different magic crests (for example, spirit
       magic crests may be different from chi magic crests). As such,
       it is hard to quantify each one. However, each one does come
       with both strengths and weaknesses usually, usually through
       counter abilities. For example, a holy magic crest granting holy
       power will make someone weaker to demonic or unholy powers, or a
       crest granted by a spirit may grant a weakness to dark spirits.
       This depends mostly on the crests, and the user's ability to use
       them.
       - Magic User Skill: Written Magic Incantation: Those that know
       magic know that words hold a special power, which is why verbal
       incantation is so effective. Magic users learn to take advantage
       of this, where they can learn to use words not just in verbal
       form, but in written form as well. By writing down magic spells,
       they can cast them by using written magic incantations as well
       as verbal incantations. When used, this allows a magic user to
       write down spells, and then activate the spells whenever they
       need to. While magic spells can be charged using enchantment,
       writing spells down is also effective for allowing activation of
       spells. In doing this, a user is able to cast spells without
       needing verbal incantations, and instead just rely on the
       written incantation to activate their spell. This is an ability
       that not all can learn to use, but many magics can utilize this
       in some form. Those that use this can even learn certain
       skillsets that may utilize the power of words specifically,
       where some magic users can assign words to certain magical
       effects as a means to associate certain words with specific
       spells. For example, "physical hardening" is sometimes used to
       describe a defense spell that hardens the body against damage.
       Another method this is used for is for those that want to create
       notes on how to use magic, where they can use written
       incantations that can allow one to use magic in order to
       understand how to use spells. There are other ways to use this
       spell, but those that use it will often find ways to make use of
       it. Typically, how it's used does depend on the magic though, as
       different magics may offer different written spell abilities. So
       magics even have entire skillsets based around written magic.
       While this does depend on the magic used, the main thing to note
       about this is that those that use it always need to write down
       spells, so the best way to prevent this from being used is to
       prevent someone from writing spells, like washing away ink used
       when the user writes. And any spells used still have the same
       weaknesses they normally would as well, usually regardless of
       the art (Any exceptions must be stated).
       - Magic User Skill: Magic Charge: Another ability that comes
       with spell-casting is charging up one's magic. Usually when
       casting spells, a spell has to be charged in some way, where the
       spell is cast and then charged to it's peak so that it will do
       optimal damage. There are two ways this usually works. The first
       is that charging the spell is mandatory for the spells, such as
       in the Way of Eweca magics, where users must charge the spells
       before they can use them. In this case, this is a necessary
       skill that one must learn in order to use the magics they are
       going to use. The other method is that one may use this to
       charge spells in order to make them more powerful. In this
       method, a user casts the spell, and then keeps charging so that
       they can add more magic power into the spell. By doing this,
       magic users can fire more power spells by charging longer.
       Depending on how it's used, this can be quite useful, and some
       users can even utilize this in creative ways to boost their
       magic. For example, one might charge a fire spell to create more
       explosive power, or one might charge a defense spell to make
       their defense spell stronger. However, one can also try to use
       this in other ways, such as some may apply this to their magic
       amplification of their abilities to charge up their physical
       abilities (though one has to be careful not to charge too much
       power in this method). This is a fairly basic aspect of spells,
       and many forms of magic have some use for this. However, for
       some magics, it is not absolutely necessary to learn, just
       helpful and grants more options. For the first method (the one
       where some spells need to be charged), this can be interrupted
       by attacks, where users cannot charge attacks while they are
       being attacked (since charging spells may take concentration).
       For those that have to use it, it is a necessary skill, and must
       be used according to whatever magic one uses. However, for those
       that don't need to use it (those that can use it to charge
       spells with more power), charging can also be interrupted, and
       if one charges too much power into a spell, they may overcharge
       it and cause it to become unstable (often causing the spell to
       explode in one's face).
       - Magic User Skill: Magic Team Techniques/Abilities: Once one
       has managed to reach a certain level of magic, they might be
       able to team up with other magic users to create unique attacks
       the two can use together when they combine their power. Magic
       users, like many other energy users, can team up with others to
       create team attacks. Depending on the team attack, some may
       combine magics together, or some may combine other energies with
       magic used by the user. Some powers go really well together,
       such mana amplification on a spell could empower a normal magic
       spell, or demonic and dark magic could be combined to create a
       team based magic attack, or some might even find unique power
       combinations. This depends not only on the user teaming up with
       someone to use, but also depends on their ability to work
       together. Those that use this must be completely in sync, where
       they must combine their power to the point where they move
       together when using their combined power. The amount of
       combinations a team could do are quite vast since there's so
       many kinds of magic and many possibilities of combination with
       other powers, so it's hard to name every way a magic user can
       combine their magic with other magics and other abilities, as
       the exact effects usually depend on the magics used, the user's
       choice of spell and even the forms of the attacks used by the
       ally. There are many ways to use this, and many forms of dual
       attacks one can use. However, the one thing that is constant is
       that most team attacks are twice as strong as normal attacks at
       least, with most team attacks (when done correctly) being far
       stronger than most singular techniques available. Some may even
       have amplification of power so that the combined power is
       stronger than they would be individually. However, not all
       magics can be combined with certain abilities, depending on the
       ability. For example, chaos magic may react negatively to other
       powers (making it difficult to use this skill with). Also, team
       attacks typically still have similar weaknesses (such as an
       energy combined water spell can still be countered like normal
       water spells would be able to).
       - Magic User Skill: Magic Skills: Along with spells, there may
       be other abilities that come with one's specific type of magic.
       Depending on the magic, some may gain abilities through magic
       that aren't necessarily magic based. For example, those with
       physical amplification magic may have enhanced strength and
       physical stats, to the point where their bodies may grow
       stronger with enough exposure. Some other examples also include
       wind magic users being able to fly by casting wind magic, or
       those with shapeshifting magic may gain other abilities through
       forms they may shapeshift into (such as something with wings
       could fly, or something with claws could use claw slashes).
       These are usually special abilities granted by spells, or by
       magic in general. Some abilities may be passive, while some may
       be active (in that they have to be consciously used). It is hard
       to quantify every ability that can be gained by magic, and this
       mostly depends on the user and the magics they use. This also
       depends on how creative the user is with their magic, as some
       magics can be made to be used for other purposes if one is
       skilled enough, such as how some wind users can use wind magic
       to create lightning (though lightning magic is it's own unique
       magic type usually). Abilities gained can be temporary because
       of cast spells, or they can be permanent passive abilities
       granted by spells (Such as special passive magic
       amplifications). Some also gain special abilities through magic
       aura, where some abilities can be used through one's magic aura
       such as some regeneration magics may operate from being a
       passive aura skill. Typically, the ability gained depends on the
       magic and types of magic one uses. It should also be noted that
       not everyone can gain magic from magic, as there are certain
       types of magic that may not grant extra skills or a lot of
       creative room for using, such as chaos magic tends to offer
       little in terms of extra abilities. Typically, each skill will
       come with weaknesses and strengths, depending on the skill. For
       example, flight through wings can be interrupted if the wings
       are damaged. Each ability usually has strengths and weaknesses,
       and without magic, most of the time these skills are no longer
       able to be used since many run on magic in some form.
       - Magic User Skill Potions Crafting (Optional Skill): This is a
       spell that goes with magic users, and is another optional skill.
       One method of using magic is that one can use special
       ingredients with magical properties, and can make concoctions
       with them. This is a skill that many magic users don't have to
       learn, and is more its own skillset than being a part of the
       magic skillset. Those that learn this learn to utilize magic
       ingredients for different purposes, depending on the ingredients
       they use. Different ingredients may be able to make different
       potions, depending on the magic. When used, magic can even be
       infused into potions to grant them enhanced properties, such as
       using healing magic while making a healing potion to infuse it
       with enhanced healing power. There are a number of potions one
       could make, from recovery potions, to strength boosting potions,
       to resistance potions, to even helping reverse dangerous status
       effects. Typically, the most common ingredients in magic potions
       are usually herbs, in which some have magic properties when
       formed into potions by magic users. Some even have special water
       they infuse magic into in order to create potions as well. There
       are a number of herbs and plants that can be used in potions,
       and knowing what to use often requires knowledge in botany more
       than magic. However, magic knowledge is also important, as magic
       has to usually be infused into potions as well. Specific botany
       combinations and abilities can make better potions. For the most
       part, this depends on the magic user, and many don't usually get
       too deep into this beyond just some simple magic potions. And
       depending on the magic and the potion, some may require special
       bottles in order to use, since some potions degrade unless put
       into special bottles designed to keep them from degrading
       (usually bottles with special properties or spells infused).
       Another thing to note is that those that don't know enough about
       this can mess up potions, and those who don't have good cooking
       skills may mess up preparations. For the most part, preparation
       and knowledge of the ingredients is the key to making a good
       potion. However, another thing to note is that those that get
       too reliant on potions may experience potion poisoning, where
       they may suffer negative effects if they drink too many potions
       in a short time.
       - Magic User Skill: Magic Suppression: Those that use magic
       sometimes need to not use magic. For those that have to suppress
       their presence, magic users usually possess the ability to
       suppress their magic abilities at will, where they can suppress
       their magic and magic connections if needed. Typically, this is
       most useful for blending into a group, where one can come across
       as not being a magic user when their magic is fully suppressed.
       When used, this can be useful in certain situations, and is an
       active skill that magic users can use. This skill is more about
       temporary suppression, where one temporarily suppresses their
       magic. While this is mostly useful for trying to hide one's
       magic nature, it can also help magic users recover from
       anti-magic, where suppressing their magic lessens the effects of
       anti-magic by reducing one's magic abilities that would be
       affected by anti-magic. Depending on the skill of the user,
       users can often have varying methods of suppressing their magic,
       where some may be able to suppress their magic better than
       others. Typically, this is better used by those of lesser magic
       ability, because it makes their magic ability much harder to
       sense, while with stronger magic users, it is harder to suppress
       as much of one's magic power. And this skill also depends on the
       magic, where certain magics may work better than others when it
       comes to suppression. For example, dark magic can be a bit hard
       to suppress, unless one has special spells to do so. This also
       brings up another thing to note, which is that some magics may
       have skills specifically designed for this purpose, such as
       magics that have suppression skills that will hide their
       presence and make them appear as something else. This is often
       used to hide or infiltrate, where magic users will often
       disguise their presence when not using magic. However, those
       with strong senses may still sense their magic even when
       suppressed, depending on the magic user and their suppression
       abilities. As mentioned, those with weaker magic abilities can
       use this more easily and are harder to sense, while those with
       stronger magic abilities have a harder time hiding them from
       others.
       - Magic User Skill: Advanced Magic Skills: Once users manage to
       reach a certain level, there are certain advanced magic skills
       that one can learn. These usually have something to do with
       optimizing the spellcasting process, or may be advanced skills
       that magic users can learn to better utilize their magic (such
       as learning to charge spells into objects to release at will).
       For the most part, spells that modify the casting process are
       usually the most common magic skills one can learn. The first
       example is chain cast, where one can learn to cast multiple
       spells of the same kind at once (usually as a means to bombard
       an opponent with multiples of the same spell). There is also
       multi-cast, a spell which can cast multiple spells at the same
       time (such as casting two different spells simultaneously to try
       and use two different spells at once). There is also spells like
       snap cast, which can be used to instantly cast spells at certain
       times through buildups of magic power, and there is phrase
       shortening used by verbal incantations where users learn to
       shorten phrases used in incantations to more easily cast using
       less words (thus making it less likely an opponent can interrupt
       them). There are also other examples of advanced magic skills,
       such as how wind users may learn to cast lightning spells, cold
       wind spells, or explosive wind spells once they have reached an
       advanced skill level. There are a number of skills that one can
       learn once reaching this skillset, and usually depends on the
       magic one learns (with some skillsets having skills that can
       only be learned once one reaches an advanced enough level). It
       is also typically at this advanced stage that many can learn to
       start modifying spells as well, usually as a means to optimize
       them for better use in battle. Of course though, these skills
       are only as useful as the user's skill at using them, and
       requires knowledge and practice in order to utilize these
       spells. Only those at higher levels can learn these, and each
       comes with its own strengths and weaknesses (which must be
       stated by players). This is not a necessary set of skills to
       learn depending on the magic, but still useful as there are many
       optional advanced skills one can learn.
       - Magic User Skill: Advanced and High Level Magic Spells: Once a
       magic user reaches a certain level, their magic starts to get
       stronger as their affinities are better trained. When their
       affinities reach a certain point and they have the energy to do
       so, they can then move on to higher level spells in their
       respective magics. Users of magic reach this point through
       experience and practice of using lesser level spells, and once
       they reach a certain mastery of those spells, these may become
       available if the user has a strong enough affinity and enough
       energy to cast such spells. There are different levels of
       spells, with some levels requiring more power than others. Some
       levels of magic may also have special requirements, such as
       being born with a certain magic affinity or they may require
       certain other skills be acquired before one can learn them (IE a
       high level fire spell often requires lower level fire magic to
       be used and mastered before it can be learned). Once one has
       reached this level, they can learn high level advanced magic,
       and even higher levels if they master the advanced magics. Many
       magics have higher levels of magic that one can reach, with many
       classifying magic into different categories. For example, there
       is the standard beginner, intermediate and advanced, but there
       is also certain other higher levels such as a high level of
       magic in one universe known as grand magic (the highest level of
       magic). Those that learn these advanced magics become capable of
       casting magics that many lesser magic users cannot, and usually
       have much stronger spells as a result. Most advanced and higher
       level magics are usually either stronger, more efficient, or
       have extra effects depending on the magic. It is hard to
       quantify every advanced skill (just like it is hard to quantify
       every type of magic out there), so it is difficult to go over
       them all. However, as one gets to higher level magics, it is
       required for them to be master magic at a certain level, and
       without that mastery, they cannot advance to this level. And
       those that use these magics will find they do still have
       weaknesses, like stronger magics will cost more power to use
       than weaker magics. It is important to know when these skills
       are necessary, but even more important to understand when to
       save these skills for tougher opponents.
       - Magic User Skill: Spellbonding (Advanced Skill): This is
       another advanced skill that deserves its own mention. Those that
       reach advanced levels of magic can eventually learn beyond just
       casting spells. One such skill is learning to create new spells.
       When one learns to utilize magic at a higher level, they can
       learn to create new spells if they can find creative ways to use
       magic that others have not. One major way people create new
       spells is to fuse aspects of multiple spells together, where
       users may learn to bond certain traits of spells together in
       order to create their own spells. For example, someone with
       wind, lightning and water magic may use this skill to create
       storm magic using all three elemental magics, by combining the
       traits of all three elemental magics into one. This is a very
       useful skill, and depending on the creativity of the user, one
       can use this in a great many ways. This is usually how new
       spells get developed, where many magic users will research magic
       and practice these spells for years to build up the ability to
       use new spells. It is actually far easier to create new spells
       by combining existing spells than it is to create new spells
       from scratch, due to the fact that bonding spells together
       simply casts multiple spells combined into one rather than
       trying to come up with a new spell to cast. Some may even learn
       to adapt spells using aspects from other magics, where they may
       even learn to develop spells based on other spells. This is
       another aspect that is easier than creating new spells, due to
       the fact that it is easier to base spells on others than build
       new spells from scratch. For example, chi magic users adapted a
       few spells from normal magic to use in chi magic, but had to
       adapt them to using chi instead of normal magic. For the most
       part, this is a very useful skill one can gain, but takes a lot
       of experience and practice to learn to create new spells. This
       also requires knowledge of magic and how to use it, as without
       it, users cannot easily combine aspects of multiple spells.
       Also, spells learned may still have the weaknesses of the
       original spells, such as a water spell will still have water
       type weaknesses when combined with another type of spell.
       - Magic User Forbidden Skill: Overcast: This is a skill that
       most magicians can learn to use, but this is something of a
       taboo among magic users. Those that learn to charge magic spells
       can eventually charge a spell too far and then cause a highly
       destructive power to accumulate from the spell. This is often
       known as "overcharging" or "overcasting" spells. This art is
       forbidden mostly because it is hard to control once the spell
       reaches a certain level, and often causes spells to explode in
       one's face. However, some who have stabilized some of the
       stronger charges of magic have weaponized this into a forbidden
       magic skill that can be learned. Those that use this learn to
       charge magic far beyond the norm, and accumulate far more
       destructive power with their spells. Depending on the magic or
       the spell type, this can be a very dangerous ability, and when
       properly used, can be far more powerful than normal magic
       abilities. There are many magics this can be combined with, and
       depending on both the magic type and the spell type, this can
       have different effects. For example, a popular use of this is
       with fire magic, where people will overcharge fire magic to
       increase the explosive potential of fire magic. However, this
       can also be used in other magics, such as physical amplification
       being overcharged can allow stronger amplification or defense
       magic can create stronger defenses through overcharging. The
       major reason this is a taboo or forbidden skill though is
       because overcharging spells can be very dangerous to not just
       those around the user, but to the user themselves. Depending on
       the spell, overcharging often has negative effects depending on
       how its used. The stronger the overcharged spell, usually the
       stronger the negative effects. For example, physical
       amplification spells can be overcharged for stronger abilities,
       but the physical strain that comes with overcharging can hinder
       a user afterward. Each type of magic and spell type has some
       drawback to overcharging, and users must make sure to take that
       into account before attempt to use this skill. Any strengths and
       weaknesses used in this should be stated by players, since there
       are a lot of ways this can be used.
       Combat Abilities:
       - Magic Based Combat Styles: There are a number of magic based
       combat styles out there, where users can learn to utilize
       special styles of combat based around magic. Among the most
       popular are Mystic Martial Arts, which often utilize physical
       activation magic that combines with their combat styles. Mystic
       Martial Arts is something that can be used among almost any
       magic user, where they can learn how to use magic in combination
       with martial arts in some way if they have magic and a combat
       style to use (this can be changed and varied depending on both
       the magic types and the style of combat used). Another popular
       style of combat is through elemental bending, which is a magic
       art that bends the elements and often uses elemental magic to
       allow a user to combat enemies with a combination of elemental
       magic and physical combat (in which most elemental bending have
       their own specific styles). Depending on the magic user, there
       are combat styles of all types, from unique styles to normal
       styles. There are plenty of specific magic based styles, such as
       how the werewolf alchemists have their own alchemic combat
       styles (for example, some alchemists have unique family styles
       that fuse magic combat into their style). Since official styles
       of magic combat aren't too well known, most magic users usually
       end up making their own combat style based on their own martial
       arts training and their own magic. Since there are so many forms
       of magic and martial arts, it is hard to quantify every single
       combination out there as one might expect. However, users do
       typically find ways to utilize magic based combat in some way,
       where they will most often combine magic with their own fighting
       styles. There are many ways to use this, but each style has its
       strengths and weaknesses. Any weaknesses should be stated by
       player for whatever style they use. Typically, most combat
       styles can be beaten by other styles depending on the opponent
       and their experience and talent with physical combat. Most
       styles have some form of weakness, such as styles built on speed
       may not be as strong.
       - Magic User Weapons Training and Weapon Counter Styles: During
       their time fighting and learning combat, many magic users have
       often become a master of weapons, in which most have trained in
       a number of weapons from swords to knives to staves, and even
       many knowing how to use guns. For the most part, most have to
       learn different weapons to learn different combat styles, so
       magic users will often figure out how weapons work into their
       styles over time and find weapons that they are comfortable
       using (usually magic based in nature). For example, some may not
       be much for using guns in combat, but there are many magic users
       who have been trained in gun style combat, where many have
       become expert marksmen even though they don't like to use guns.
       However, the main purposes to train with so many weapons is not
       just to find what the user is comfortable with, but to train
       them in how to combat and counter weapons. For example, training
       in guns shows a user what to look for in those that use guns,
       such as noticing when the enemy is focused on aiming, or using
       the barrel of the gun as a visual reference to see where the
       opponent is aiming their gun. This works for many weapon types,
       where users learn to understand how weapons are used and learn
       to recognize how their opponents will use weapons against them.
       While they can get this training in specific weapon styles
       (which are available as long as someone has someone to learn
       from), the users also learn how to counter supernatural weapons,
       where the users often train to combat supernaturals and learn to
       fight supernatural weapons. For example, a user can find ways to
       counter a weapons user that can fire lightning from their sword
       in some fashion, such as some who may use a metal weapon to
       absorb the lightning from the supernatural weapon. Depending on
       the magic user, many are experts in weapons from using them, to
       even learning how to counter them. As experienced warriors would
       say: If one wants to counter something, they must first
       understand it themselves. This allows those that train with
       weapons a much more knowledgeable use of weapons, which they can
       take advantage of. While most do tend to favor certain types of
       magic weapons depending on the magic user, they can use most any
       weapon to some extent, with most having varying skill with
       others depending on their training.
       - Magic User Supernatural Hunting Weapons Experts: Since many
       magic users have to learn how to fight supernaturals, magic
       users often have supernatural hunter weapons that they can use
       even if some may not like using weapons. This includes things
       like silver knives, blessed weapons, and even special materials
       like varanium and stilled silver. This usually depends on the
       magic user and what they have available to use, as magic users
       usually should prepare for whatever kinds of supernaturals they
       might fight. For example, before going into a werewolf infested
       forest, a magic user grab some silver knives to use, or they
       would use special holy weapons if they were fighting demons or
       other demonic type creatures. There are a number of supernatural
       hunter weapons that magic users know how to use (not all of
       which have to be magic in nature), and knows how to utilize them
       thanks to their time spent fighting supernaturals. There are a
       great number of supernatural hunting weapons magic users can
       learn, and many can even develop their own through things like
       item enchantment. But for the most part, it is hard to quantify
       every option out there, since there are so many. Magic users
       often have weapons dependent on their situations, where many
       will specifically train to fight whatever supernaturals they
       think they may face. Users may also choose weapons based on what
       they have available, such as some who are a part of groups may
       have access to certain weapons others don't have. This also
       includes certain materials that might be available, where users
       can take advantage of certain materials used to fight
       supernaturals. The biggest examples of this kind of material are
       varanium and stilled silver, which have become popular for
       fighting supernaturals due to the effects they have on
       supernaturals. Magic users often favor magic weapons though, and
       will often go for magic options when they are able to. For the
       most part, this mostly covers weapons specifically designed for
       fighting supernatural opponents, as normal weapons are usually
       covered under any weapons training. And like all weapons, these
       kinds of weapons all have counters depending on the weapons.
       - Other Physical Combat Styles: While magic based combat styles
       is often the favored style used by magic users, magic users do
       also tend to train and learn basics of other styles, whether it
       is to apply aspects to their own style or to learn how styles
       work so they can counter them. Just like weapon styles, magic
       users also train in other combat styles to learn how to counter
       them, where they will even learn how supernatural combat styles
       work so that they can more easily combat them. Depending on the
       user, some may even choose to specialize in other styles other
       than magic if they find another style they might prefer. Because
       of how many styles are out there from official styles of combat,
       to supernatural combat styles, and even a lot of unique combat
       styles, it is hard to list each one. For the most part, it comes
       down to what the user wants to learn and if they can find
       someone to teach them certain combat styles (or have the skill
       to make their own style). For the most part, martial arts styles
       alone are quite numerous, and depending on the preferred style
       of the user, they may find a style better suited to them. There
       are also many who might learn supernatural combat styles, which
       can lead to new magic based combat styles, such as how some of
       the elemental substyles were inspired by aspects of other
       supernaturals. The most important aspect of combat though for
       users though is learning to master their own combat potential,
       and all their combat styles should usually be based on this
       aspect. There are a number of combat styles available, so
       listing them all is impossible, but a general common thing is
       that the more styles one knows, the harder it is to master them
       all. While having multiple styles does allow one to mix and
       match aspects of styles more easily, trying to train in too many
       styles can limit one's combat ability since they have to learn
       many different aspects rather than focus on just one. Another
       thing to note is that each style has its own strengths and
       weaknesses. For example, grapple and throwing styles require
       close combat and making physical contact with opponents, or
       styles relying on power may be countered by speed-based styles
       that can dodge the power based style.
       - Supernatural vs Supernatural Hunter Training (Most combatants
       only use one side of training): There are two variations of
       supernatural combat training. There is the supernatural side of
       training that lets them learn to defend themselves and fight
       threats (as well as taking out supernatural hunters), and then
       there is the supernatural hunter side where they wil learn to
       hunt down and kill supernaturals. Typically, the training
       depends on the user, and each side has its benefits and
       downsides. Most users learn one side of combat training, where
       they will learn what ever side they fall in. For example,
       supernatural hunters fall into supernatural hunter training, and
       supernaturals often fall into the supernatural training. This is
       because supernatural hunters learn to fight supernaturals, while
       supernaturals learn to defend themselves against supernatural
       hunters (and sometimes other supernaturals). Because of this,
       the training on supernaturals or hunters depend on what side the
       combatant falls on. This applies to almost every kind of
       combatant, as it is important to determine how one will apply
       their combat training. As such, users must often learn one side
       or another, though many can study how the other side fights in
       order to learn how to counter them (which many often do). For
       every aspect of training, there are these two types of training,
       since the training is usually determined by what a combatant
       will face. While some may not train in either (usually
       non-supernaturals who don't want to learn combat), those that
       train in combat often have to learn this due to all the possible
       threats they may encounter. For example, human combatants often
       learn supernatural hunter training, unless the human is a
       supernatural themselves, in which case they may favor
       supernatural training. Users have to usually chose one or the
       other, as most don't really have much use for both combat
       styles. The only real exception to this is supernaturals who
       become supernatural hunters (which is a very rare case), because
       they not only have to counter supernaturals, but also have to
       counter supernatural hunters who may come after them if they
       find out they are supernaturals. Both sides often counter each
       other, so supernaturals are usually countered by supernatural
       hunter training, and vice versa. However, both sides also have
       training to counter the same users, such as supernaturals
       learning to counter other supernaturals or hunters countering
       other hunters. Magic users are no different, where magic users
       usually either fall into supernatural categories or supernatural
       hunter categories. While it's possible to be both, magic users
       often stick to one side of training and only use the other side
       of training to counter certain types of enemies.
       - Supernatural Training: Supernatural Strengths and Weaknesses
       Expert: Since most supernaturals have to fight other rival
       supernaturals and have to learn in order to survive their
       fights, most learn everything they can about other races and
       become experts in almost every kind of creature, and while they
       specialize in specific types of supernaturals (Like how some
       will go after only rival supernaturals like werewolves might go
       after rival werewolves or vampires), most supernaturals can
       learn to fight many other types of creatures as well depending
       on their training. And depending on their training, most
       supernaturals have to learn how to fight different types of
       creatures whether they want to or not once they start training
       (as many supernaturals will get hunted down by not only other
       supernaturals, but by supernatural hunters for simply existing).
       Depending on the supernatural, some will search libraries on all
       manners of supernatural lore and creatures depending on what
       they have access to, and over time they will come to know the
       strengths and weaknesses of many types of races, including
       spells, exorcisms and traps used against almost all manners of
       supernaturals. Depending on the age and experience of the
       supernatural, most learn as much about killing other
       supernaturals as they can, as the more they know about fighting
       supernaturals, the higher their chance of survival against a
       wide variety of possible threats they may encounter. Of course,
       supernaturals typically use this opportunity to learn what they
       can, but most typically are only limited by the information they
       can find and what information they can retain. However, the best
       way to learn to fight supernaturals is through experience,
       though knowledge of supernaturals is also very important. It is
       important to balance knowledge and experience when fighting
       supernaturals, and being sure to know the strengths and
       weaknesses of most supernaturals if they want to survive, since
       threats may come in all shapes and sizes. Of course, this can be
       limited depending on the knowledge of a user, where some may not
       know about certain creatures, such as how the The'Galin were not
       in any history books before they just suddenly appeared, and
       only angels and demons from before time began knew of them.
       - Supernatural Hunter Training: Supernatural Strengths and
       Weaknesses Expert: Since most supernatural hunters have to fight
       supernaturals and have to learn in order to survive their
       fights, most learn everything they can about other races and
       become experts in almost every kind of creature, and while they
       often specialize in specific types of supernaturals (Like some
       may become vampire hunters and specialize in hunting vampires),
       most supernatural hunters can learn to fight many other types of
       creatures as well depending on their training. And depending on
       their training, most supernatural hunters have to learn how to
       fight different types of creatures whether they want to or not
       once they start hunting (as many supernatural hunters will often
       be targeted by supernaturals whether they want to be or not).
       Depending on the supernatural hunter, some will search libraries
       on all manners of supernatural lore and creatures depending on
       what they have access to, and over time they will come to know
       the strengths and weaknesses of many types of races, including
       spells, exorcisms and traps used against almost all manners of
       supernaturals. Depending on the age and experience of the
       supernatural hunter, most learn as much about killing other
       supernaturals as they can, as the more they know about fighting
       supernaturals, the higher their chance of survival against a
       wide variety of possible threats they may encounter. Of course,
       supernatural hunters typically use this opportunity to learn
       what they can, but most typically are only limited by the
       information they can find and what information they can retain.
       However, the best way to learn to fight supernaturals is through
       experience, though knowledge of supernaturals is also very
       important. It is important to balance knowledge and experience
       when fighting supernaturals, and being sure to know the
       strengths and weaknesses of most supernaturals if they want to
       survive, since threats may come in all shapes and sizes. Of
       course, this can be limited depending on the knowledge of a
       user, where some may not know about certain creatures, such as
       how the The'Galin were not in any history books before they just
       suddenly appeared, and only angels and demons from before time
       began knew of them.
       - Supernatural Training: Supernatural Hunting and
       Tracking/Tracking Avoidance: For the most part, supernaturals
       have to learn specifically how supernaturals are tracked, not
       just so they can track their enemies, but to learn how those
       like supernatural hunters might track them . Because
       supernaturals are getting smarter and learning to counter
       supernatural hunters, supernatural hunters have to be creative
       in how they handle tracking supernaturals, which also means
       supernaturals must adapt in response in a never-ending cycle.
       Usually, training can involve things like being able to analyze
       foot steps of creatures to find out more about where their
       opponent is going, while some more skilled supernaturals can use
       tracking more effectively to learn more about the supernaturals
       they're tracking. For example, many supernaturals that don't
       rely on supernatural senses may use foot prints to track an
       opponent, but master level supernaturals can learn what kind of
       creature made the prints by analyzing things like how deep the
       footprint is and the size of the stride being a way to tell a
       rough estimate of the weight of the make of the tracks, or even
       traces of elements in the footprints could be signs of certain
       supernaturals (such as demons leave behind a sulfuric trace
       wherever they go and is also in their footsteps). In addition,
       supernaturals are also trained to listen to the environment, in
       which the environment can be a great way to track opponents. For
       example, most know that when everything in a forest goes quiet,
       even the bugs, it usually means there is a predator nearby, and
       some supernaturals can use that to tell when they are close to a
       possible target. This skill is something that not only requires
       knowledge of tracking, and using the environment, but also
       requires knowledge of supernaturals as well. For example, some
       werecreatures actually jump through trees in the forest rather
       than walk on the ground, in which supernaturals have to
       understand that and use that knowledge to their advantage.
       Supernaturals usually have a sense of when creatures are around
       them, and most are trained specifically to track supernatural
       creatures. Most have come up with many ways to track
       supernaturals, as the world of supernatural hunting is rapidly
       changing as supernaturals come to learn supernatural hunter
       tricks for hunting. And while some may learn to use hunting and
       tracking without supernatural senses, many supernaturals also
       have supernatural senses that can also help them more easily
       track or sense potential enemies they may encounter, or
       potential enemies that might be tracking them.
       - Supernatural Hunter Training: Supernatural Hunting and
       Tracking/Tracking Avoidance: For the most part, supernatural
       hunters have to learn specifically how to track supernaturals if
       they are ever to find supernaturals to hunt down. Because
       supernaturals are getting smarter and learning to counter
       supernatural hunters, supernatural hunters have to be creative
       in how they handle tracking supernaturals, which also means
       supernatural hunters must adapt in response in a never-ending
       cycle. Usually, training can involve things like being able to
       analyze foot steps of creatures to find out more about where
       their opponent is going, while some more skilled supernatural
       hunters can use tracking more effectively to learn more about
       the supernaturals they're tracking. For example, many
       supernatural hunters don't rely on supernatural senses, so they
       may use foot prints to track an opponent, but master level
       supernatural hunters can learn what kind of creature made the
       prints by analyzing things like how deep the footprint is and
       the size of the stride being a way to tell a rough estimate of
       the weight of the make of the tracks, or even traces of elements
       in the footprints could be signs of certain supernaturals (such
       as demons leave behind a sulfuric trace wherever they go and is
       also in their footsteps). In addition, supernatural hunters are
       also trained to listen to the environment, in which the
       environment can be a great way to track opponents. For example,
       most know that when everything in a forest goes quiet, even the
       bugs, it usually means there is a predator nearby, and some
       supernatural hunters can use that to tell when they are close to
       a possible target. This skill is something that not only
       requires knowledge of tracking, and using the environment, but
       also requires knowledge of supernaturals as well. For example,
       some werecreatures actually jump through trees in the forest
       rather than walk on the ground, in which supernatural hunters
       have to understand that and use that knowledge to their
       advantage. Supernatural hunters usually have a sense of when
       creatures are around them, and most are trained specifically to
       track supernatural creatures. Most have come up with many ways
       to track supernaturals and constantly change their strategies,
       as the world of supernatural hunting is rapidly changing as
       supernaturals come to learn supernatural hunter tricks for
       hunting. And while human supernatural hunters learn to use
       hunting and tracking without supernatural senses, many
       supernatural hunters that may have other supernatural abilities
       of their own may also have supernatural senses that can also
       help them more easily track or sense potential enemies they may
       encounter, or potential enemies that might be tracking them.
       - Supernatural Training: Exorcism, Weakness and Trap Knowledge:
       Most supernaturals have to learn how to use exorcisms and traps
       for a multitude of creatures and mythologies, due to exorcisms
       and traps being something that can possibly save their lives
       against certain types of enemies. Due to supernaturals having to
       learn about a number of supernaturals, and having to adapt to
       many situations, most have to learn extensively what
       supernaturals and supernatural hunters are weak to, and how to
       cast out stronger supernaturals than they can handle if they
       want to survive. Supernaturals can use exorcisms and traps in
       order to take advantage of other races weaknesses, and typically
       use this on other creatures that are vulnerable to exorcisms and
       traps as a means to overcome them more easily. However, this is
       also for supernaturals to learn how to counter these when used
       on them. For the most part, they also know how most
       supernaturals and supernatural hunters operate, as they have to
       know the differences between supernatural creatures and use
       whatever weakness for the creatures they are trying to learn to
       overcome, as well as they have to know how supernatural hunters
       will use this against them. Most supernaturals seek as many ways
       to exorcise and trap beings as possible, specifically for
       finding ways to trap stronger enemies they may have to run away
       from, or finding unique ways to counter some supernatural
       hunters who have come up with new tricks as more and more
       supernaturals are trained in supernatural hunter tactics. As
       such, many supernaturals that are experienced have had the time
       to build up their knowledge and even amateur supernaturals have
       learned about traps and exorcisms to some degree as there are
       numbers of cases where knowledge of this can help save a
       supernatural's life if used properly even against some stronger
       opponents, or sometimes can even save them if they know how
       supernatural hunters use them so they can avoid them. Some
       supernaturals have learned a lot about these not just through
       books, but by watching other supernaturals and watching
       supernatural hunters. Some even have unique ways to take
       advantage of these based on their knowledge and creativity, as
       supernaturals have an advantage where they have to learn how to
       counter other supernaturals and learn how to avoid traps used by
       others.
       - Supernatural Hunter Training: Exorcism, Weakness and Trap
       Knowledge: Most supernatural hunters have to learn how to use
       exorcisms and traps for a multitude of creatures and
       mythologies, due to exorcisms and traps being something that can
       possibly save their lives against certain types of enemies. Due
       to supernatural hunters having to learn about a number of
       supernaturals, and having to adapt to many situations, most have
       to learn extensively what supernaturals are weak to, and how to
       cast out stronger supernaturals than they can handle if they
       want to survive. Supernatural hunters can use exorcisms and
       traps in order to take advantage of other races weaknesses, and
       typically use this on other creatures that are vulnerable to
       exorcisms and traps as a means to overcome them more easily. For
       example, almost any supernatural and human these days know that
       holy oil works well for trapping angels, and many even know
       demonic exorcisms to exorcise angels back to Heaven. For the
       most part, they also know how most supernaturals operate, as
       they have to know the differences between supernatural creatures
       and use whatever weakness for the creatures they are trying to
       learn to overcome. Most supernatural hunters seek as many ways
       to exorcise and trap beings as possible, specifically for
       finding ways to trap stronger enemies they may have to run away
       from, or finding unique ways to counter some supernaturals who
       have come up with tricks of their own as more and more
       supernaturals are trained in supernatural hunter tactics. As
       such, many supernatural hunters that are experienced have had
       the time to build up their knowledge and even amateur
       supernatural hunters have learned about traps and exorcisms to
       some degree as there are numbers of cases where knowledge of
       this can help save a hunter's life if used properly even against
       some stronger opponents. Some supernatural hunters have learned
       a lot about these not just through books, but by watching other
       supernatural hunters and sometimes even watching supernaturals.
       Some even have unique ways to take advantage of these based on
       their knowledge and creativity, such as one set of supernatural
       hunters, who came up with the idea to carve devil traps onto
       bullets in order to prevent a demon from being able to leave the
       body they are in, which supernaturals took and used to counter
       demons as well. And depending on the supernatural hunter, some
       may even have to counter other supernatural hunters as well
       since some supernatural hunters see others as rivals.
       - Supernatural Training: Supernatural Hunter Extermination
       Experts: Supernaturals who want to survive supernatural hunters
       have to become experts in supernatural hunting techniques.
       Besides just using them to fight other supernaturals,
       supernaturals also have to use supernatural hunting tactics to
       counter supernatural hunters that hunt them. Most supernaturals
       will learn how supernatural hunters operate, whether the hunters
       are human, werewolf, vampire or even demon or angel. In order to
       survive, supernaturals learn everything they can about how
       supernatural hunters operate, and how to avoid most supernatural
       hunter traps or tracking. This is another aspect that makes some
       supernaturals even more dangerous, as many supernaturals in
       recent years have had to learn ways to counter supernatural
       hunter traps and learn quickly the tricks supernatural hunters
       used to find and combat them. Because all supernaturals do
       encounter supernatural hunters from time to time that will try
       to kill them (Some will hunt down supernaturals for simply
       existing), they will often not only learn through books and
       training, but most end up having to fight to survive against all
       manners of creatures (not just humans, as there are even
       supernaturals who act as supernatural hunters in some places).
       Usually, hunters will hunt down almost any supernatural creature
       even if some may only ever go after dangerous supernaturals, as
       many hunters will see supernaturals as enemies. Because of this,
       supernaturals have to learn quickly about how to avoid, counter
       and kill almost any manner of supernatural hunters (many only
       kill supernatural hunters when necessary, though the less moral
       ones will actively hunt down and kill supernatural hunters to
       protect themselves). Most supernatural hunters have to be very
       creative about how they lure out spirit users like many
       supernaturals, because of the fact that most learn over time how
       supernatural hunters work, where supernatural hunters have to
       learn new tricks and supernaturals have to again learn the new
       tricks in a never-ending cycle. Of course, supernatural hunters
       can learn to adapt, and usually do, so it is difficult to adapt
       to every strategy since each supernatural hunter may have
       different strategies for different things. Supernatural hunters
       also tend to shift strategies in order to keep supernaturals off
       guard, so one should keep this in mind if learning how hunters
       operate and hunt down supernaturals.
       - Supernatural Hunter Training: Supernatural Hunter Counter
       Experts: Because of the rivalry between some supernatural hunter
       groups, there are some supernatural hunter groups that fight
       each other. Because of this, most supernatural hunters also have
       to worry about other supernatural hunter groups, or some
       supernatural hunter hunter groups who use their own tactics
       against them, which even applies to spirit users who become
       supernatural hunters. Because of this, supernatural hunters have
       to be aware of when groups are using their own tactics, and they
       have to adapt and counter those tactics when they arise. This
       training also teaches supernatural hunters how to avoid certain
       traps and tracking that other supernaturals will use, with some
       groups training their supernatural hunters how to counter the
       supernatural hunter group rivals of the group they're trained by
       (For example, the Christian churches may have rivalries with
       different churches supernatural hunter groups, or certain other
       secret groups like the Men of Letters may refuse to cooperate
       with other groups). Because of this, it's also important for
       supernatural hunters to realize that their enemies are not
       always supernaturals, but sometimes other humans and other
       supernatural hunters. This mostly applies to supernaturals that
       double as supernatural hunters (and may apply to spirit users),
       as they often come under scrutiny for hunting their own kind and
       some human supernatural groups won't let them operate as
       supernatural hunters in fear they may turn on humans. Because of
       this, supernatural hunters are not only weary of supernaturals
       they hunt, but also of other supernatural hunters (though many
       supernatural hunters often form groups for better survival
       chances). To an extent, supernatural hunters have to be weary of
       supernatural hunters they might come across, though most have to
       learn when other supernatural hunters are enemies and when they
       are allies, or else they could make unnecessary enemies. Of
       course, this also works to counter when supernaturals use this
       as a means to counter supernatural hunters, which is a tactic
       that many supernatural hunters are seeing more and more of in
       the current days.
       - Supernatural Training: Presence Suppression/Crowd Blending:
       Most supernaturals have to learn how to blend into crowds and
       learn to avoid suspicion in order to avoid things like
       supernatural hunters. It used to be that supernaturals had to
       operate in secret in order to avoid the secrets of supernaturals
       existing from getting out as was the unspoken rules before
       supernaturals were revealed to the public. While that is not a
       focus anymore, supernaturals still learn to blend into crowds
       and learn to avoid suspicion from normal people, mostly to avoid
       unnecessary attention. And because many supernaturals also live
       in the open by learning to blend into crowds, this even more
       important to avoid other dangerous supernaturals who might try
       to take them out if they are discovered. As such, the ability to
       blend into a crowd is still just as important as it was before
       supernaturals were discovered. For the most part, supernaturals
       often learn the best ways to avoid drawing attention to
       themselves in crowds, learning methods to keep suspicion off
       them. For example, some supernaturals will have ways to hide
       their weapons or supernatural items when out in public, often
       wearing casual clothes or clothes to fit whatever area they're
       in (such as wearing clothes common to the area they're in to
       avoid looking out of place) that can allow them to not show
       anything they might carry with them. Because a lot of
       supernaturals aren't human, many supernaturals also have the
       help of supernatural abilities to help hide their presences, and
       even humans can learn things like the assassin's wavelength to
       help them avoid detection by supernaturals and supernatural
       hunters. Crowds can be very useful, as crowds can mask someone's
       scent, due to so many people often being in one area that the
       scents are impossible to differentiate, and hiding in crowds can
       make one hard to find if they blend in to the crowd well enough,
       allowing a supernatural to be able to avoid suspicion from
       supernaturals they are hunting or from supernatural hunters (as
       many supernaturals are always on the lookout for hunters).
       Almost any supernatural, no matter how they're trained, use this
       to blend into crowds whenever they can, as they often don't want
       to draw attention to themselves, which has become quite
       important over the years both to hide from supernatural hunters,
       but also to hide form enemy supernaturals.
       - Supernatural Hunter Training: Presence Suppression/Crowd
       Blending: Most supernatural hunters have to learn how to blend
       into crowds and learn to avoid suspicion in order to avoid being
       discovered by others, specifically the supernaturals they are
       hunting. Supernatural hunters often hide themselves when out and
       about, since supernaturals can be anywhere especially after
       supernaturals were revealed to the masses. While secrecy is not
       a focus anymore, supernatural hunters still learn to blend into
       crowds and learn to avoid suspicion from normal people, though
       it's mostly to avoid supernatural attention. And because many
       supernaturals also live in the open by learning to blend into
       crowds, this even more important to avoid dangerous
       supernaturals who might try to take them out if they are
       discovered. As such, the ability to blend into a crowd is still
       just as important for supernatural hunters as it is for
       supernaturals. For the most part, supernatural hunters often
       learn the best ways to avoid drawing attention to themselves in
       crowds, learning methods to keep suspicion off them (usually by
       using things like false identities or using specific clothes for
       the area they are in). For example, some supernatural hunters
       will have find ways to keep their weapons or supernatural
       hunting items hidden while in public, often wearing casual
       clothes or clothes to fit whatever area they're in (such as
       wearing clothes common to the area they're in to avoid looking
       out of place) that can allow them to not show anything they
       might carry with them. Unlike supernaturals who usually have the
       ability to suppress their presence, supernatural hunters often
       rely less on abilities (though some supernatural hunters may
       learn certain skills to help if they have the right training),
       and most tend to rely more on creativity and finding the best
       ways to not draw attention to oneself. Crowds can be very
       useful, as supernatural hunters can hide in crowds and are
       harder to detect by supernaturals since a large crowd makes it
       difficult to single out specific presences. Supernatural
       hunters, no matter how they're trained, use this to blend into
       crowds whenever they can, as they often don't want to draw
       attention to themselves, which has become quite important over
       the years both to hide from the supernaturals they hunt.
       - Murderous Intent Sense: This lets those with this sense when
       an attack is coming, usually by being able to tell when someone
       has the intent to kill. This is a skill most warriors get by
       fighting constantly for many years, learning how to sense
       someone's murderous intent usually through encountering it
       first-hand enough that they start to develop a strange sense
       that lets them read people and be able to tell when someone has
       the intention to kill. This lets the user read their environment
       as well as the people around them in order to see what attacks
       might be coming their way by reading an opponent's body language
       and the "sense" of people around them. This gives them a passive
       sense of reading people who might try to hurt them, as they can
       sense when someone is ready to attack, and most people can
       usually sense when that murderous intent is aimed at them. Some
       can sense this literally as an aura through things like ki
       sense, but most sense it in an instinctive way once their
       instincts have been developed through constant fighting and
       battles. This gives the user time to predict an attack, and to
       some extent, helps the person predict what opponents will do in
       a fight by reading their murderous intent. For example, by
       reading an opponent's body language, such as how they move or
       how tense they might be, a user of this can read opponents
       movements in order to predict how they will fight or attack, as
       some have developed entire fighting styles predicting people
       through this method, such as the Hiten Mitsurugi sword style
       that uses this to predict opponents. However, this sense is not
       perfect, and some opponents can't be read if they can disguise
       their murderous intent or they learn skills that can trick
       people with this sense. Those who have no ability to feel
       emotions also don't give off this murderous intent, as those who
       don't have emotions don't feel the intent to kill. This sense is
       usually pretty reliable unless one can suppress their murderous
       intent, and is usually instinctive among people who have seen a
       lot of battle and those that have fought for their lives
       multiple times. The only real way to develop this is experience,
       as no amount of training can truly grasp how this sense truly
       works as it is only a passive ability that one can pick up by
       experiencing murderous intent firsthand from enough people that
       they learn to recognize the murderous intent in the feelings
       they get from people.
       Passive Abilities:
       - Combat Affinity: Natural Combat Talents: Many combatants are
       born with unique combat talents. Depending on the combatant,
       many can have some form of natural combat talent (usually
       depending on what they are and what skills they are born with).
       This combat talent comes in a variety of forms depending on the
       combatant and what natural talents they are born with. For
       example, there are some who are born with supernatural combat
       adaption where they develop a natural talent for subconsciously
       adapting to supernatural combat. Some users could develop
       natural talent for other things though, such as some who have an
       instinctual combat sense that lets them instinctively recognize
       threats and avoid danger (with such users usually having some
       instinctual dodging ability). Among other natural talents
       include users who may have natural talents for certain weapon
       styles or skillsets. As mentioned, this combat talent is
       different for each combatant, and some may even have multiple
       natural talents (though having more talents may result in less
       of each talent). This isn't just limited to how to fight though,
       as some even gain specific intelligence or reflex based talents
       that might not always apply to combat. Depending on the
       combatant and their talents, this comes in all shapes and sizes,
       making it hard to list each case of this, but the results
       usually blend together and most end up in the same result: Many
       can be naturally talented in combat, and are not to be
       underestimated. While no one is skilled enough to take out every
       single threat out there, many with natural combat talent are
       very skilled warriors one they figure out what their natural
       talent is. Of course, natural talent can only go so far, so it
       is important to note that the users should also train their
       talents and don't just rely on the natural talent. This talent
       can be overcome by some opponents, especially among those that
       have natural talents of their own, or some that have no talent
       can overcome a user's talents if they are skilled enough through
       training or experience. Also, it is possible that some might be
       born without natural talents and can only get stronger through
       intense training to push beyond not having natural talent.
       Typically, this type of combat talent grows stronger more
       quickly when the user is younger, but levels out when the user
       reaches older ages. This means that users usually have more
       growth when they're younger when they're still learning, but
       their growth slows down when they get older and their talent
       comes more from experience at that point.
       - Combat Affinity: Trained Combat Talents: Many combatants are
       not just naturally talented, as mentioned before, as magic users
       can also train their talents. Whether a user has natural talent
       or not, it is usually important for any combatant to build up
       their trained talent as well. There is something to be said for
       experience in combat helping a warrior grow, and there is almost
       no case where this is any different. Through training and
       experience, combatants can build up their combat from the ground
       up, to the point that many users will train for years to build
       up their combat skills. Just like the natural combat talents,
       this talent comes in a variety of forms, but the result is the
       same: It is important for a combatant to train their combat to
       the best of their ability, and train to gain the most of their
       combat. Through training and experience, combatants can learn
       different things about combat. Among some of the more common
       trained combat talents are those that learn to adapt to
       opponents through experience, such as those that were
       experienced with fighting specific threats may tailor their
       combat to fight those threats. And some combatants may even
       learn to counter other opponents abilities through things like
       strategic thinking or by utilizing certain combat abilities in
       response to certain abilities in order to counter them. As time
       goes on, combatants train themselves to use this more and more
       easily, where they may even use this combat talent without
       thinking. The more experience one gets, the better the talent
       will become, no matter what trained combat talent the combatant
       develops over the years and no matter how much or how little
       natural talent the combatant has. Usually, the most common one
       is learning to adapt to combat styles as a combatant learns
       about more combat styles, or learning to adapt to certain combat
       styles by studying how others fight. As one might imagine
       though, this is something that also only goes so far depending
       on user and their dedication to training. This kind of combat
       talent starts out slow, but as the user trains, they gain more
       ability to learn as time goes on. Of course, all combat talents
       can be countered by stronger combat talents, or by opponents
       that might have special training to counter combat talents
       (usually through combat talents of their own). Typically, this
       is a combat talent that starts out small, but grows over time,
       in which this talent usually becomes stronger as a combatant
       gets older and more experienced. This typically gets stronger as
       the ability to adapt lessens as a combatant gets older, meaning
       that older combatants rely more on experience and this trained
       talent than on natural talent.
       - Peak Combat Training Skill: Fast Healing: Whether human or
       supernatural, anyone can train in combat. Many who train may not
       have supernatural healing or other recovery skills that are
       specific to some races. However, through physical focus and
       training, combatants can learn to train their bodies to heal
       more quickly, by training their bodies into peak physical
       condition. Even among combatants with regenerative abilities,
       combatants will often train their bodies up so that they heal as
       quickly as possible. For example, a deep cut (as long as it
       doesn't puncture an organ or other vital spot) could heal in a
       few days (whereas most humans it would take months-years to
       heal), or certain smaller injuries could heal in a matter of
       hours. This utilizes peak human condition to train the bodies,
       and is not actually supernatural regeneration. For those with
       regeneration, it is still useful to learn this, as healing more
       quickly and effectively through combat training reduces the
       amount of work a supernatural regeneration would have to do
       (thus saving energy). However, those without supernatural
       healing rely on this more because this is their only real means
       of recovery. because this is gained through simple combat
       training and not through supernatural power, this particular
       faster healing is not negated by things like varanium or other
       regeneration negation abilities since this power is not any form
       of supernatural or even tech based regeneration. While it is
       possible to enhance healing with cybernetics and use nanobots
       produced by certain companies to heal even faster for tech based
       regeneration in many cases, it is still useful to learn this
       training. As one might imagine though, this is only an enhanced
       normal human healing, and doesn't use supernatural regeneration
       which means that certain injuries cannot be healed naturally.
       For example, a combatant who loses a limb cannot regrow a limb
       simply from using this healing, and this normal healing cannot
       be used to heal from fatal injuries without help from someone
       who can heal them before they die. This means that users with
       this can still be killed like normal if they are forced to only
       rely on this. And those with supernatural regeneration still
       have the same weaknesses as normal, such as regeneration
       negation.
       - Peak Combat Training Skill: Body Strengthening: This is
       another peak combat training skill that comes with training
       one's combat abilities. For combatants, most know that their
       body is their most important weapon they have, and have to train
       it to the best of their ability. Just like other combat training
       skills, combatants train this skill up as they train in combat,
       and can learn a number of ways to combat enemies. For the most
       part, this skill usually involves training one's physical stats
       to their peak, specifically strength, speed and agility. While
       durability and defense are also trained, this training focuses
       on strengthening the body's offensive skills, and training their
       movement options and combat options to their peak. Those that
       train in combat learn to build themselves up in strength, speed
       and agility. Some even work on things like flexibility and
       fluidity, so that they can move more easily. Typically, each
       combatant has a different mix-up of stats, where the specific
       stats are usually determined by a number of factors such as body
       type, build, and even race the combatant is (different races may
       have different physical capabilities, such as how werewolves may
       focus more on agility and movement). This can be trained a
       number of ways, but the best way one can train is to just keep
       pushing themselves physically, and eventually train themselves
       to the level that they want. Those that have this training can
       reach higher levels of physical ability that those without
       training can attain, and those that use this push their physical
       combat abilities to their max ability. While this isn't strong
       enough to push everyone into the highest levels of combat, this
       does often help even humans train to levels that allow them to
       at least try to keep up with some higher level opponents.
       Typically, the training depends on the combatant and their
       specific combat talents, but this is something that every
       combatant can learn even if they are not a supernatural.
       However, those that train this should know that this training
       can be countered by opponents with higher stats, or opponents
       with stats that counter theirs (such as using speed to counter
       pure strength). Each combatant usually has specific
       combinations, but each combination has some form of counter in
       some way among other combatants.
       - Peak Combat Training Skill: Enhanced Precision Body
       Control/Movement: For almost any combatant whether they're human
       or supernatural, few things are as frustrating as attacking an
       enemy and not being able to be precise or not properly using
       one's physical abilities. Any combatant that learns combat is
       going to, at some point, have to learn precision movement and
       control of their actions in order to utilize their combat
       training to the best of their ability. In order to train this,
       combatants build themselves up in learning to control their
       movements, and train themselves to precisely control their body
       and actions, usually through combat training. In this training,
       a combatant learns to specifically move and put their force of
       movement as fully into their attacks and movements as they can,
       which is designed to allow them to focus on movement and control
       during training so they can use precision control of their
       bodies when fighting. Depending on the combatant, there are many
       ways to do this, but most combatants train by learning to move
       with precision in their basic training, only moving the exact
       amount that they want to move. Upon learning to do this, they
       not only gain specific movement abilities, but advanced trained
       combatants often learn to better focus their physical strength
       and abilities with their more efficient movement and control. At
       first, combatants may not control their movements great, but as
       they get more experienced, they eventually learn to control
       their movement instinctually, as they eventually learn to do
       this passively. Some can even use this training to more easily
       move in battle, reducing the effects of things like friction or
       air resistance as some learn to move more efficiently as they
       train. This is a necessary skill that increases one's accuracy
       in combat, and is a necessary skill for any combatant since all
       combatants have to move effectively to be able to fight at all.
       Those that aren't skilled in this may not be able to move as
       effectively, and if they hesitate in battle, it can mean the
       difference between life and death.
       - Peak Combat Training Skill: Enhanced Durability and Defense:
       Just like with other combatant training, combatant's also train
       their body's physical durability and defense as a means to
       protect themselves and make their bodies stronger. While
       different combatants train in different ways, most train
       specifically to push their durability and ability to take hits
       to the limit of their potential, whether they are human or
       supernatural. Many often have to train themselves up in some
       way, depending on what they may have to face. Depending on the
       combatant, they may have a number of methods to train up their
       durability and defense. For example, more extreme combatants
       cause constant damage and train the body to heal and recover
       faster, or some may focus more on training through body
       strengthening combat techniques. As some may know, the body can
       strengthen itself as it gets hurt in order to adapt, such as how
       bones will grow stronger after being broken, which is often
       something combatants can take advantage of. This is made even
       more effective among supernaturals who use this, because with
       things like supernatural regeneration, this can be even more
       effective since supernaturals recover faster. Some combatants
       have become strong enough with this training to gain strong
       enough durability that their body becomes hard to pierce as they
       strengthen their bodies. Most combatants usually train up their
       durability as much as they can so that they are ready to take on
       many forms of threats, and thanks to this, many have to train
       their defense and durability as a result to avoid being killed
       by stronger opponents. Of course, as one might imagine, this
       durability training doesn't prepare for every eventuality, such
       as some stronger enemies can still overpower this training.
       Overall, while many combatants can show that they are strong,
       there are still many out there that can overpower and kill them.
       - Magic User Skill: Magic Resistance: Almost every magic user
       has some form of magic resistance (usually to whatever magic
       they possess). This is covers how much resistance one has to
       magic attacks, which one can build up with a magic based
       skillset by strengthening their magic mastery. Magic defense
       grants a passive defense to magic, allowing slight magic
       resistance depending on the magic used (which translates to this
       magic resistance). Typically, the amount of resistance is
       dependent on the person's magic defense, which determines how
       strong their magic resistance is. For example, one who gain high
       training in holy magic may gain a high resistance to other forms
       of holy magic through magic resistance and training their magic
       defense. Typically, as one's magic defense rises, their magic
       resistance increases as well. This skill is attained through
       training one's magic defense, where their magic defense directly
       affects their magic resistance. This is done through training in
       magic, and as one exposes themselves to more and more magic,
       their bodies adapt and become resistant. High level magicians
       can gain high magic resistances, and some may even gain new
       resistances as they reach higher levels. For example, low level
       magicians who use holy magic may gain resistance to holy magic,
       but higher level magicians who use holy magic may also gain
       resistances to demonic or unholy magics as their holy magic
       strengthens their resistance to unholy power by strengthening
       the holy magic power in the person's body. This is a passive
       skill that applies to many magic users (though not all gain
       specific magic resistances, as this depends more on the type of
       magic). This not only applies to the type of magic one has, but
       also gives them resistance to the specific types of spells they
       may use or be most familiar with. For example, not only would a
       normal magic user be resistant to normal magic, but a normal
       fire magic user would be resistant to other forms of fire magic.
       Typically this depends on the user and how high their magic
       defense is. It should be noted that very few times does one gain
       complete immunity to magic (which is usually a different skill
       and comes from a skill people usually have to be born with), and
       only gain resistances. Also, their resistances may be limited to
       their specific kinds of magics or magics that interact with
       them, and may not apply to magics they don't know or haven't
       experienced.
       - Magic User Skill: Magic Meditation: This is a basic ability
       that doesn't require energy, but instead requires a user to stop
       and focus. Instead of using energy, this ability actually allows
       a user to recover their stamina and energy, and even recover
       slightly from injuries. When used, a user focuses their
       consciousness into a tranquil state, which allows them to focus
       solely on recovery. In using this, users recover stamina and
       energy slightly, and may also has a recovery nature due to the
       tranquil state the user goes into. When in use, the user stays
       still and focuses, the user sacrifices their ability to build up
       magic temporarily to focus on recovery. Depending on the magic
       one uses, users may even have specific meditation arts that can
       be used. While not a very strong recovery (as this tends to be a
       slow recovery), this can allow someone at rest to recover more
       quickly when used. And as a user gets more experience with this
       skill, they may learn to better use this skill, with more
       recovery of energy, stamina and from injuries as the user gets
       stronger in their use of this skill. There are two ways to
       strengthen the use of this skill. The first is to use it as many
       times as possible to gain a mastery of how it works, or one can
       learn meditation methods from books or other users in order to
       boost their meditation efficiency. For example, one user had a
       method of applying mana absorbed to heal, where the body could
       recover by applying some of the mana to use its healing aspects,
       or some could use mana absorbed to increase the meditation
       efficiency further to gather even more mana. This is a basic
       skill, and doesn't require much training to use, but it is a
       slow recovery skill, and is usually only meant to recover energy
       during resting, rather than being used in times of distress like
       during battle. Also, when in use, this spell requires absolute
       focus, so using it while in motion will severely hinder the use
       of this skill. While it can be used in battle, a user is often
       only able to walk when using it, and they cannot recover from
       injuries or recover stamina in battle since they are not in a
       resting state.
       - Magic User Skill: Logic Break: For the most part, only those
       that use magic can truly understand magic to the point where
       many forms of magic break normal scientifically minded logic.
       Magic's energy tends to be a bit chaotic, and can usually only
       be instinctively controlled by those with magic. For example,
       those that analyze everything scientifically may fail to
       understand magic (such as how the Celestians don't understand
       magic), but those with magic skills of their own can usually
       understand how it works. Typically, this depends on the person,
       as some do understand the basics of magic even though they don't
       fully understand how it works. Many users can gain a basic
       understanding of magic, but cannot usually overcome the chaotic
       nature of trying to control magic unless they have an affinity
       of their own. And depending on the magic, some may break normal
       logic more than others, such as normal magic may be easier to
       understand but things like chaos magic break all logic. This
       usually doesn't apply to other magic users, as magic users often
       learn how to instinctively use and control magic, but some
       magics may still be difficult to understand if the user doesn't
       have an affinity for that magic. For example, even almost all
       magic users are confounded by chaos magic, due to how chaotic
       its nature is, and, without an affinity for chaos magic or chaos
       power in general, one cannot understand it. This does depend on
       the person, as there are some normal people who do understand
       magic's properties, but usually it depends on how smart one can
       be. And while this does often interrupt scientifically minded
       people, those magic users with scientific minds often can
       utilize magic and science to come up with better ways to use
       magic, such as fire magic becomes more explosive when using
       hydrogen gas to ignite rather than oxygen. However, even with
       this ability, there are some that can overcome their inability
       to learn how magic works, even if it is typically rare. And
       opponents can still counter magic the same way they would other
       abilities, so while it is difficult to understand, they can
       usually at least find a way to counter magic abilities depending
       on their knowledge and powers.
       - Magic User Skill: Balance of the Mind, Spirit and Body: Magic
       is not like other energies, and many have to go through special
       training in order to use magic. There are three aspects to most
       kinds of magic, which are the mind, the spirit, and the body.
       Each of these aspects must be at a specific level in order to
       use a spell, and magic users usually have to train these up in
       order to train up their magic. Typically, users have to
       constantly balance their mind, spirit and body, and they learn
       to do this effectively so that they can learn what they need to
       build up their magic ability. No matter the magician, they must
       learn these aspects, with each requiring specific training in
       order to utilize. As such, new levels of magic to unlock isn't
       as simple as just powering up one's magic and trying out random
       abilities, and often require specific training, or even specific
       situations in order to trigger certain magics. Even though
       magicians can train up magic faster by experimenting with
       different combinations of power in the mind, spirit and body,
       there's no way for users to know what combination will unlock
       different levels of magic, and sometimes a user has to grow in
       power before they can gain new levels of magic. Even with heavy
       training and natural talents, no affinities will magically make
       a magic user able to unlock new magic levels at will, as even
       the most advanced magic users are at the mercy of whatever level
       of mind, body or spirit they must get to in order to reach new
       levels of magic power. It is also worth noting that magic users
       can only unlock magic levels in specific orders, and cannot jump
       from lower levels straight to higher levels (they must go
       through each individual level of magic before they reach the top
       level of magic). In every spellbook, there is the first spell,
       and then each spell numbered afterward that comes in order.
       Every magic user has to train their basic magic first, and then
       work their way up. There are no known exceptions to this rule,
       and while users can choose to train and not use their basic
       magic once reaching higher levels, they still have to learn it
       before they can advance to higher levels. This is an absolutely
       necessary skill for all magic users to learn.
       - Magic User Skill: Focus of the Mind: This is the first aspect
       of requirements that magic users must meet in order to unlock
       new levels of magic. This first aspect is the emotional state of
       the magic user, and the state of their mind. As one might
       imagine, different spells will have different emotional states
       that are required to use them, as some might be activated using
       strong emotions, some might be activated in desperation, or some
       might even require a specific mindset to unlock. For example,
       some magic users may find that the bonds of their friendships
       and family connections often lead to faster advancement as they
       push their magic to the limit to protect them, or some may find
       that desperation pushes them farther than others. Typically,
       each person, as well as each kind of magic, often has a unique
       aspect of how the magic and higher level magic abilities are
       attained, in which some require specific mindsets, some require
       specific emotional states, and some may even require certain
       levels of desperation in the mind to unlock a spell. Usually,
       the strength of the emotions and of the mind is the main focus
       of this aspect, and usually the aspect that is required to reach
       this requirement depends on the spell and what it requires.
       Users can attain this aspect more easily if they are able to
       utilize the right mindsets that their magic spell requires, as
       most spells usually are constant on how they unlock with certain
       exceptions (in that unlocking certain levels of magic may be the
       same from person to person in the same forms of magic). There is
       no way to know ahead of time which state of mind or emotions are
       needed, so magic users can only strengthen their minds and learn
       to utilize their emotions properly to more easily reach states
       that might help the unlock new spells. Without the right
       emotional states, magic spells may become unstable, or may not
       work properly, or might not even be able to be used at all. This
       depends on the magic, the spell type and the person. The best
       way to train is to train one's emotional states, and figure out
       which ones are needed for what they want to unlock.
       - Magic User Skill: State of the Spirit: The second aspect of
       this is the spiritual aspect, in which a magic user must focus
       their spirit to a certain aspect to unlock the spell. For this
       aspect, the spirit focuses the magic, and the spirit's focus and
       power usually determine what this requirement will need to be
       met to gain a new spell. Typically, this is a much more easy
       thing to predict, as lesser spells often require less power,
       while higher level spells must reach a certain point of
       spiritual focus before the spell can be obtained. There are
       certain aspects to this though, and not just becoming a stronger
       magic user or a stronger spirit. Typically, one of the major
       aspects is how strong of a magic user or spiritual power user
       one is, as higher level spells require more magic power, and the
       requirement is so that a user is at the right level to utilize
       the spell (For example, a spell that requires stronger focus
       used by someone without that focus is not going to be able to
       use it effectively). The other aspect is if there is a specific
       spiritual aspect that is required, like a spell that might
       require a certain aspect of one's magic to reach a certain level
       (like a lightning user might have to be able to use their magic
       to generate lightning at a certain efficiency before they
       advance to higher levels), or a user might have to strengthen
       certain spiritual or magic abilities such as a spell may require
       stronger connection to magic, or a stronger connection to the
       focus of one's spirit. Like the other aspects, this is different
       for each level of magic and type of spells, and requires a
       different balance depending on the spells one is seeking to
       learn to cast. And like the other aspects, there is no training
       or natural affinity that will make this any easier to figure
       out, as no magic user knows what will unlock their higher levels
       of magic until they find themselves able to use higher level of
       magics. The best thing that a magic user can do is continue
       strengthening their magic, their focus, and any other levels of
       focus that might be necessary for their magics. This is another
       aspect that depends on the magic and types of spells, and just
       requires training to reach the level needed. The best way to
       train this is through meditation and focus.
       - Magic User Skill: Focus of the Body: The final aspect of
       gaining higher magic power is the power of the body, or the
       condition of the body. Usually, the body has to be at a certain
       level of strength and ability, but certain spells may also
       require specific physical conditions in order to meet the
       requirements of this aspect. For example, in order for a wind
       user to gain a level of wind magic that lets them move extremely
       fast, their bodies must be able to handle the speeds they are
       moving, and the reflexes and thinking processes have to be able
       to keep up with the speeds at which the user is moving. Even the
       most basic of spells have physical requirements, as even the
       basic spells will require some strength to use. For example,
       magic can have some major recoil especially when it comes to
       firing off offensive spells, the body must be able to handle
       that recoil or else the spell will cause recoil damage to the
       magic user if they aren't strong enough to use it. This aspect
       isn't just about training for physical amplification, but also
       for training on how to handle the spell casting processes. Also,
       some spells may require a specific physical state be reached
       before gaining a spell, such as someone might have to take
       damage from a specific abilities before they can attain certain
       defense abilities, or some may require special training to
       handle certain types of spells. Typically, those that want to
       reach this requirement needs to train their bodies as best they
       can (which often comes with combat training, so magic users that
       train in combat will usually train this alongside their combat
       potential), in which strengthening their physical bodies over
       time can usually reach the physical requirements at some point
       (unless it is a specific physical requirement that isn't just
       about reaching a certain level of physical ability). However, as
       with the other aspects, no amount of training or natural talent,
       or even combat intuitions can be used to know how to unlock this
       requirements as they are just as much of a mystery as the other
       aspects. Users typically just have to keep training until they
       reach the right aspects required to unlock new levels of magic,
       with this being focused on the body's physical stats.
       - Magic User Skill: Spell Book Spell Storage (Optional Skill):
       This is a trick among magic users, where some have learned
       specific magics to create spells that store items. This is often
       known as spacial magic, where magic users that learn spacial
       magic often learn it as a means to store their personal items.
       This is not a specific type of magic, and instead, is a
       variation of normal magic that almost any magician can learn
       once they've reached an advanced level of magic. Those that use
       this often learn spells like Item Box, which allows them to
       store inorganic items that they can keep stored in special magic
       based pocket dimensions they create. Each magic user that uses
       this has a connection to their own spacial magic spell, and uses
       their magic connection to be able to passively maintain and be
       able to summon or de-summon access to their storage. Some refer
       to this as "magic satchel" type spells, which some types of
       magic do have specific types of this kind of spell. For example,
       there is an advanced normal magic version of this called
       Dimension Home, where a user can create a type of pocket
       dimension that can store living things and maintain living
       things through magic (which this magic normally wouldn't be able
       to do). There are different ways of using this depending on the
       magic and how this is used with specific types of magic, but
       usually this is a power that some can learn if they choose to.
       This is an optional skill magic users can learn, as the drawback
       to using this is that they must use some of their magic power
       through their magic bonds to maintain these pocket dimensions
       (which means that users lose a small portion of magic which goes
       specifically to maintaining this spell). Another thing to note
       is that depending on the spell, this cannot be used to trap
       people, since it is only usually meant for inorganic items. Even
       with spells like Dimension Home, those that are in the spell
       don't suffer ill effects if someone is trapped in the spell,
       which is very difficult to do since a user would have to force
       someone into the spell. And depending on the size and purpose of
       the storage, some may require more power to use than others (For
       example, Dimension Home requires more power than item box since
       it stores larger things in it and stores living things). It is
       rare for anyone to be able to use these in battle, so opponents
       usually don't have to worry about being trapped in one of these
       spells.
       - Magic User Supernatural Long Life: Many supernaturals live far
       longer than humans do, a fact that could be due to recovery
       abilities, or just due to some races having long life spans. The
       life length is uncertain in most situations, but some with
       stronger recovery or regeneration skills can live for upwards to
       10,000 years before dying of old age, and some can live even
       longer depending on the whatever race they are. This is mostly
       present in those with regenerative abilities, because of the
       fact that the those that have regeneration passively reduce
       aging effects to a near halt using regenerative abilities. For
       this reason, most with recovery or regeneration age very slowly,
       and while some can age in different ways, it is known that those
       with recovery and regeneration options can live very long lives.
       There are negatives to this, such as some supernaturals can stay
       kids for much longer (as there are fifty year old supernaturals
       that are still basically like children), and some may change in
       different ways differently from others which makes this hard to
       quantify among every supernatural type. Different magic users
       may often grow at different rates, but it is known that those
       with strong recovery can often stay in their prime for thousands
       of years, and will not age very easily. Because of this, it is
       hard to determine exactly how long supernatural creatures in
       general will live, due to the fact that no one knows exactly
       what causes a supernatural to age at a certain point. When a
       supernatural starts aging past their prime, it is most often
       because their regeneration starts to break down as they get
       older (a fact that most don't know what determines how long one
       can use a regeneration skill before it starts to break down). As
       it does, their body starts to age, and their regeneration gets
       weaker as a result over time. This is why supernaturals with
       recovery or regeneration skills die of old age, and is the only
       way they die of old age. It isn't known what causes the
       regeneration to break down, but popular theories include aging
       past a certain point causes it, or if it's some kind of bodily
       reaction that eventually happens in all regenerative type
       supernaturals. However, when it does happen, the supernatural
       will start aging, until they get old and eventually die of old
       age. While they can still seemingly regenerate injuries as
       normal, their regeneration is harder to use, and takes longer as
       the supernatural gets older. So far, there has been few counts
       of indefinite life spans, usually among creatures like angels
       and demons who are designed to naturally have longer life spans.
       It is hard to quantify just how long a supernatural will live,
       but all eventually age and die of old age no matter how strong
       the regenerative skill they have. However, that assumes that
       they aren't killed by other means, such as being murdered or
       being killed by sicknesses, which can still happen to any
       supernatural as they can still be killed by others, and can be
       killed by sicknesses. Magic users also have this usually,
       depending on the magic user and whatever race they are, but some
       may not live longer if they don't have regeneration magic.
       - Supernatural/Long Life Ability: Multi-Linguists/Language
       Learning: In current times, those who have been around for a
       long time, for one reason or another, have had to learn multiple
       languages. There are a variety of reasons for this, such as
       languages changing over time, or some may need to move to other
       areas and learn new languages, or some may just travel and need
       to learn languages to communicate. Some also may use written
       languages for other things, such as some may code notes and
       things in other languages to confuse potential enemies, or some
       may write in languages to communicate to each other and make it
       harder for people to intercept. No matter the reason, most
       supernaturals and even humans who live a long time will learn
       multiple languages. There are a few ways to learn languages,
       depending on the individual. The first is that one can learn a
       language tree, where some language trees correspond more easily
       to each other (for example, Spanish and Portuguese are in the
       same language tree, and have a very similar language). This can
       be easier to some since it is easier to learn a language, but
       some find it difficult when so many parts of the language are
       too similar. Another method is used among those that have
       learned multiple languages, where they will pick up languages by
       listening to others speaking it, such as one may listen to a
       language and learn what the words mean as a means to understand
       the language. Of course, the third is perhaps the more obvious
       one where one can read and study to learn a language just like
       other people do (which can come more easily to supernaturals
       that have enhanced intelligence). This can be used to learn a
       number of languages, and most have to learn multiple languages
       as a means to communicate with others as their lives go on.
       There are plenty of languages out there, with the main ones used
       in the world often being well known languages like English,
       French, Spanish, and some other languages like Chinese,
       Japanese, Russian and Portuguese. This mostly depends on the
       supernatural and where they live, and where they go in their
       lives. However, most supernaturals and even humans, who live
       long enough do learn multiple languages, and some older ones may
       even know ancient languages.
       - Supernatural Enhanced Mind: Enhanced IQ, Reflexes and/or
       Memory: Depending on the supernatural, most supernaturals have
       enhanced minds thanks to their supernatural power. The first
       thing that is enhanced is their intelligence, in which some
       supernaturals gain certain intelligence boosts depending on what
       kind of creature they are and what supernatural power they
       possess. This has a few uses, such as allowing a supernatural to
       more easily learn information, or might help supernaturals
       develop strategies for certain situations. Depending on the
       supernatural, some might gain stronger intelligence than others,
       and depending on the race, they may have ways to utilize this.
       The second enhancement is to the supernatural's memory, where
       supernaturals can have very good memory thanks to their
       supernatural enhancement of the mind, especially if they do
       things like focus through meditation. Those with this will often
       have a hard time forgetting things, and some smarter
       supernaturals may even have a photographic memory or eidetic
       memory. The last enhancement that supernaturals may gain is the
       enhancement of their reflexes, which allows them to react much
       faster than most creatures can, especially if they are trained
       in combat. Depending on the supernatural and the training some
       are able to utilize these traits depending on the supernatural.
       Each supernatural usually has a different combination of these,
       where they will have different levels of enhanced mind.
       Typically, all of these enhancements work in unison, and
       depending on the supernatural, the balance of enhancements may
       be different depending on the specific supernatural, and their
       natural abilities (such as smarter supernaturals might gain
       better intelligence, but more combat-based supernaturals could
       gain stronger reflexes). Typically, most supernaturals are
       either balanced with a slight increase to all their enhanced
       mind stats, or they can specialize in specific stats for higher
       stats, but this usually means lesser stats in certain other
       aspects as a result (Like an enhanced intelligence and reflexes
       might have poor memory). This depends on the supernatural and
       the enhancements, and certain things like physical training or
       mental training may also enhance certain other traits as well.
       For magic users, this usually depends on the magic user. Some
       may have this enhanced mind, and some may not. Usually it
       depends on the magic, and on the training of the magic user.
       - Supernatural Telepathy: This ability lets a supernatural
       creature communicate telepathically with anyone they can connect
       to. Typically this power uses their supernatural power, in which
       they use it to tune to a person if they know where they are in
       order to communicate with them. This lets them communicate with
       other people without having to speak, with them being able to
       share thoughts directly with others when the creature isn't
       speaking out loud. This can be used with just about anyone as
       long as the supernatural knows where the person is physically
       located, and they can even often read the mind while in a
       telepathic conversation with them thanks to the connection
       created when they use telepathic communication. This allows a
       two way communication with almost any being, as long as the
       supernatural is willing to maintain the connection. However,
       there is a way around needing to know where one is, in which
       there is an art where those with this telepathy can create a
       permanent connection with those close to them, such as family
       members or close friends. If one uses the permanent connection,
       this doesn't just let them communicate no matter where they are,
       but also lets a user tell where their connected person is at any
       given time. This is a basic skill among many supernaturals, and
       some supernaturals have special connection abilities, such as
       some supernaturals possess the ability to summon those they have
       connections with (such as some supernaturals possessing the
       ability to summon those they have connections with when needed).
       As mentioned, when using this, a supernatural does have to know
       where the user is, unless they have a permanent connection. And
       when using a permanent connection, the other person has to
       accept the connection, and if they don't then the connection
       cannot be used. These connections can also be severed at any
       time whether it's by the supernatural or by the person they're
       connected to, which can be done specifically if the person or
       supernatural doesn't want to communicate with a connected person
       anymore. There are also ways to block telepathic communications,
       such as certain frequencies that may confuse the mind's ability
       to process telepathy, or certain wards that might prevent
       telepathy. There are also certain types of opponents who can
       listen in on communication done telepathically (it is rare, but
       sometimes it does happen sometimes with certain psychic
       opponents). In the case of magic users, this depends more on the
       magic user and less on the type of magic, since this usually is
       used by those of supernatural races rather than being used by
       magic. However, there may be magics out there that allow this
       skill, and some magic users may still pick up this skill
       somehow.
       - Magic User Skill: Magic Sense (Optional Skill): Magic sense is
       an optional skill that magic users can learn. By sensing the
       magic in the air, which exist in the magic energy of the world
       (known as magicules), one can learn to utilize a special sense
       that allows them to sense the world around them using magic.
       This skill is learned by those with magic, or those with magic
       crests (as magic crests can be granted on those without magic).
       When used, this amplifies one's senses and allows them to
       picture the world around them using this sense, creating a
       mental picture of the area around them by telling where
       magicules are in relation to where they are. This can also be
       used to sense others, such as sensing their energy, in a manner
       similar to those with the supernatural ability to sense the
       presence of others. This ability is one that can be either a
       passive or an active skill, as one is able to essentially shut
       down this sense at will if they desire (as this sense is kept
       active just by sensing the magicules in the air, and one can
       chose not to sense the magicules in the air). This skill is a
       useful sense to others, as it can not only picture the world
       around them, it can also tell people where others are around
       them. This sense even goes as far as to sense what people are by
       the magicules that come off of them, where those that use this
       can identify others by the energy that comes off of them. For
       the most part, this is a basic supernatural sense, that is
       usually learned by magic users. However, this isn't just limited
       to magic users, as those with things like magic crests, or
       supernatural titles can sometimes learn this depending on the
       creature who grants the crest or title. This sense is a much
       stronger sense than normal supernatural presence senses, and can
       even often find invisible or hidden enemies, even if they have a
       presence hiding skill, with only a few skills being able to hide
       from this sense. However, this sense is usually only for sensing
       the world, or sensing others, and doesn't really offer much in
       battle potential except possibly seeing through illusions and
       visibility obstructing obstacles.
       - Magic User Skill: Enhanced Normal Senses: Supernaturals in
       general have highly enhanced senses. Depending on the
       supernatural, some senses may be enhanced more than others, with
       even the same types of supernaturals may have different
       combinations of enhanced senses. This is often unique to each
       supernatural, where their senses enhance to match what they do
       (IE a werewolf relies a lot on smell, so most of them have
       enhanced senses of smell). Some may have more enhanced senses
       than others, in which there are positives and negatives to
       having either stronger or weaker enhanced senses. Among some
       examples include an enhanced sense of touch that allows one to
       sense more through touch than other beings, an enhanced sense of
       smell that some beings use to be able to smell far more than
       most beings, enhanced sight that may be able to process seen
       things faster or may be able to see farther than other beings,
       and even an enhanced sense of taste where a supernatural can
       taste things that most other beings wouldn't. This depends on
       the creature, but there is usually two methods of this. There
       are highly enhanced senses, where users have high levels of
       senses whether it is one sense or multiple senses that are
       enhanced. Those with this kind of sense are far more sensitive
       to the environment around them, and are much harder to sneak up
       on. However, those with stronger senses are more vulnerable to
       having their senses overwhelmed, where stronger enhanced senses
       can be used against the supernatural (IE a werewolf's highly
       enhanced smell can be overwhelmed by strong enough smells).
       Meanwhile, those with weaker enhanced senses don't have nearly
       as high senses as higher levels, and don't have quite as high of
       an ability to sense the environment around them. However, lesser
       enhanced supernaturals do have an advantage in that their
       enhanced senses aren't as sensitive and cannot be overwhelmed
       nearly as easy as those with higher level (even if it costs them
       not being as able to interact with the environment). This is
       different for each supernatural, and both higher and weaker
       enhanced senses have positives and negatives. This doesn't
       include certain other senses, such as supernatural senses,
       though, and those are usually listed separately. Magic users
       gain some enhanced senses thanks to magic amplification of their
       physical bodies, but some magic users may also have stronger
       senses depending on what they are.
       - Peak Combat Training: Enhanced Psychological State Training:
       Those that train in combat not only have to train their bodies,
       but they have to train their minds as well. Those with mental
       training in combat learn to train their minds, with the first
       step to training their psychological state. Depending on the
       person and what race they are, this is something that is more
       necessary than others. While many supernaturals may not be as
       trained as a race like the Darkfires or Hazeldines, it is
       important for almost all combatants to train their psychological
       states. By training their psychological states, they can keep
       their mental states firm and they can keep themselves from
       diving to far from whatever they train themselves to be. For
       example, those that want to remain a calm and collected fighter
       will often focus on calming techniques or other meditation
       training to train their minds so that their minds don't easily
       suffer things like fear or anger. Others can also do things like
       train their minds to certain emotional states, such as how those
       that rely on anger and hatred may train themselves to maintain a
       certain level of anger or hatred so they can maintain their
       level of emotion. This is a skill most combatants must learn,
       and they can learn to utilize this in different ways depending
       on the state they want to attain. For the most part, this is
       designed to allow combatants to more easily keep their composure
       when under extreme stress, and this training helps them to be
       less likely to fall into a psychological state that they may not
       want to fall into. By training their psychological states,
       normal combatants strengthen their mind and are able to maintain
       their minds in their desired psychological states. However,
       those supernaturals that train their minds may have more purpose
       to do so, as some supernaturals have to train their minds in
       order to control their supernatural abilities (as most
       supernatural abilities may require some form of emotional state
       and may react to the emotional state used). For the most part,
       this is just a basic training, and is not able to always keep
       the user from falling into unfavorable states, and depending on
       the user, some may not have strong enough training to resist
       certain psychological conditions depending on their situation.
       For magic users, this is something they have to do, because
       their emotional states are usually tied to their magic and their
       state of the mind training.
       - Peak Combat Training: Mental Conditioning/Combatant Will
       Training: This is the second part of a combatant's mental
       training. This part of mental training is specifically tuned to
       training a mind to resist difficult conditions, where combatants
       will try to train themselves to handle mental strain during
       specific situations. Specifically, some may learn to strengthen
       their will to resist things like psychic abilities, certain
       supernatural abilities that effect emotions, or other things
       that may cause immense stress on the mind. People who train in
       this often learn to resist certain conditions through physical
       training, and use this alongside their psychological state
       training to push their minds to resist unfavorable conditions as
       much as they can. This training is made most effective when a
       user can train in hard mental conditions, such as if they can
       train with a supernatural who can influence the mind. Another
       popular method for those that cannot train with supernaturals is
       to train in meditation while trying to avoid a particular
       hazard. For example, some may balance on difficult objects while
       meditating (with extreme training including things like
       meditating while on a spike), or some may train their minds in
       tough conditions such as living in a dangerous area and learning
       to focus while also focusing on their survival. This is a
       training that can be done a number of ways, and is a passive
       skill that any combatant can learn to some extent. Some of the
       most advanced trained combatants or supernatural trained users
       of this may even be able to shut down certain aspects of their
       mind at will, where some can learn to do things like shut down
       their sense of pain through focus. This is another ability that
       depends on one's training, with supernaturals often having
       better training at this than humans (though humans can still
       learn this just as well if they train hard enough). Typically,
       this is something that can be overcome by stronger mental
       abilities, where some can use things like stronger psychic
       abilities or stronger emotional influences to try and influence
       the mind of the combatant. This is not a perfect training, and
       may not resist every unfavorable condition. This usually depends
       on the combatant and their training.
       - Peak Combat Training and Supernatural Enhanced Physical
       Abilities: Combatants, whether supernatural or human, usually
       train their abilities to their peak as best they can (if they
       don't train then they wouldn't have combat training at all). For
       the most part, the specific training depends on the person,
       whether it depends on their combat training, their status as a
       human or supernatural, or even on just their physical abilities.
       As one might guess, this is different depending on the user, as
       everyone is built differently, and different things like
       different races have different physical abilities. Darkfires
       often have specific trained abilities depending on their
       physiology and abilities, in which they may focus on specific
       stat training, or they may have a general stat training to
       enhance all their stats. Because of this, it is hard to quantify
       every combatant's physical and/or supernatural enhancements.
       However, there are usually two levels of enhanced stats. The
       first is that users gain special training towards certain stats,
       which lets them specialize in a few stats to train those stats
       to levels beyond normal supernaturals. The other method is that
       one can train in a more general sense and train up all of their
       stats for a more even stat boost. There are advantages and
       disadvantages to both methods. The specialized stats allow for
       much higher stats than other supernaturals depending on the
       level of specialization, but the downside is that other stats
       will often suffer as a result (IE a speed and agility based
       training will often mean strength may not be as well trained and
       won't be as enhanced). For those that do the general training,
       this offers are more even stat increase, but the stats aren't as
       increased as those with specialized training. Those with
       specialized training tend to focus more on their strengths, and
       often have to leave out their weaker stats and find other ways
       around them. However, those with generalized training often are
       much more balanced and have a much easier time balancing all of
       their stats in combat. Most combatants will often choose one of
       these two methods to train, where they will train depending on
       their own preferences. This makes each combatant unique in how
       they are attuned to combat. Of course, as one might expect,
       combatants may still be overcome by those with stronger stats,
       or some with experience may also overwhelm the combatant's
       physical abilities (as there are some things to be said for
       experience giving someone better ability to counter enemies than
       just raw training). Opponents experience, training, and
       abilities should all be taken into account when it comes to
       whether or not they may be able to overtake a combatant's own
       training.
       Transformation:
       - Magic Based Transformation: In some magics, there are
       transformations that one can learn. Depending on the magic,
       there may be ways to transform and grow stronger with magic.
       There are a few ways of doing this. The first is absorbing power
       from somewhere, where things like nature magic may allow someone
       to strengthen their nature magic considerably through absorbing
       the energy given off from nature. In this method, usually there
       is an art that allows one to absorb magic from a secondary
       source (Usually from the environment around the user) that
       allows them to go into temporary empowered states while they
       have the foreign energy running through them. These types of
       powers only last as long as the energy they absorb is running
       through them, and when they use up the power they have, they
       return to normal. While they can stay in the form for long
       periods fo time, the only way to stay in the form is usually by
       not using the power they have and letting it burn off naturally.
       The second is that some can utilize special spells that allow
       transformation, such as shapeshifting magic. Some shapeshifting
       magic may also allow extra abilities especially if one has a
       shapeshifting magic that may have empowered unique forms that
       can be gained. This method can last indefinitely, but doesn't
       grant the same magical amplification of other transformation
       skills since it's not meant to release full power, but instead
       just use a specific form to attack enemies. Another method is
       through magic released forms, where some races have the ability
       to go into released full power forms (Such as the Darkfires).
       Released forms are usually a way to go into full power forms
       that are suppressed normally, and may allow a temporary release
       of one's full abilities as well as many released forms also
       often having unique abilities that can be used. However,
       released forms are usually only a temporary power-up, making it
       one that should only be used when absolutely needed. This
       ability is something that some magics can learn, but not all
       magics have this ability since some magics may not have
       transformations. Depending on how one transforms using magic,
       there are a variety of ways to use this, most of which having
       their own weaknesses. Typically, any magic transformation still
       has normal magic weaknesses, such as the magic used can be
       countered like the magic normally would, and those with things
       like magic immunity might not take extra magic damage from the
       magic transformation (Some transformations may not be able to
       hurt certain magic immunity users at all).
       Weaknesses:
       - Unbalanced power is no bueno: Most magics require balance of
       some type when it comes to the energy one uses. Whether it's a
       positive/negative energy balance, just maintaining a certain
       level of energy, or something else, there is usually some form
       of balance that one must maintain. This is necessary because
       magic often relies on certain physical and mental states to use,
       so magic not having those states could make the energy unstable
       or even dangerous to the user. For example, spirit magic that is
       not used by a spirit magic user that has balanced their spirit
       could cause their spirit magic to become unstable, or the use of
       positive or negative spirit may cause different effects
       (positive spirit magic using negative spirit energy could cause
       dangerous effects if used). However it is not just necessary for
       magic, as not balancing one's energy properly could cause
       negative effects in the body if the user isn't balancing their
       power properly.  For example, a chi user that doesn't balance
       their chi could be more vulnerable to dark chi corruption, or a
       spirit user that doesn't balance their spirit energy may cause
       their spirit energy to not flow properly. However, magic can
       also go out of control if one uses the wrong energy when using
       magic. For example, trying to power dark magic on holy energy
       may cause the magic to not work, or may cause an outright
       explosive reaction.  Those that try to experiment with magic
       must take care that they don't accidentally cause their spells
       to rebound, which tends to be a major problem in magic if magic
       isn't done properly. Those that try to use magic and don't use
       the energy properly will usually see something go wrong when
       they cast the spell, whether the spell doesn't work, it
       rebounds, or even explodes in one's face. This is typically more
       dangerous to the user than to those around the user, and most of
       the negative effects usually only happen to the user (except for
       magic rebounds or magic explosions of spells, which can hurt
       those around the magic user). With that said, balance is not an
       optional skill to learn, and each energy has it's own balance.
       - The energy used to power magic has weaknesses: Each energy has
       its own specific weaknesses, no matter what energy one uses to
       power their magic. There are a great many ways to power magic in
       one's magic, and each energy does have it's own weaknesses. With
       mana, mana may be the most adaptable energy one can use, but it
       can still be countered. Mana is also subject to mana negation,
       which is usually done by using a certain frequency those that
       use mana have come to call the "soul shout". Not many know how
       to utilize this particular skill, but it is something that can
       negate normal magic. For things like chi and ki magic, chi and
       ki are usually countered by other energies, and usually
       countered depending on whether positive or negative power is
       used. Chi usually uses positive or negative (as one either uses
       normal chi arts which uses positive chi or dark chi arts which
       uses dark chi, but ki can use neutral power depending on the
       balance of ki one has. Dark magic operates on dark mana, which
       only comes when one can either negate their normal mana or have
       used all their normal mana. In order to use normal dark magic,
       one has to use dark mana, or some dark magics may run on dark
       energy (which is countered by light). When it comes to spirit
       energy, spirit energy is usually countered by those that use
       other spirit abilities, or by evil or demonic spirits. For chaos
       magic, chaos energy tends to be chaotic and depending on the
       type of chaos energy, can be dangerous to the user just as it is
       to the enemy. Depending on the energy used, some can actually
       interrupt magic if they can interrupt the energy that one uses
       for magic. As mentioned mana negation can negate mana use which
       also negates magic that uses mana. Another way to interrupt
       energy in one's body is typically to attack the body's chakra
       points, as most energy in the body usually flows through the
       chakra points. By hitting those point and interrupting the flow
       of energy, one can prevent one from using that energy at all
       (usually temporarily) since magic must usually utilize some form
       of energy to be cast. All energy has counters of some kind, and
       as long as one knows that, they can use that knowledge to some
       effect.
       - Can't cast a spell if you can't cast: Another method to stop a
       magic user's spells is to interrupt their magic casting. If an
       opponent interrupts their activation of spells, this can be a
       very dangerous thing, as spells can either be canceled or may
       not be used properly (which usually causes the spell to rebound
       or explode the moment its cast). Depending on the activation
       type that one uses, one can find ways to cancel out one's magic
       use. When it comes to verbal spell-casting, the obvious answer
       is to stop one from speaking, such as interrupting one's voice.
       One can do something fancy like using silencing one by negating
       sound, or one can also do it with a simple punch to the throat.
       Physical activations can be interrupted simply by interrupting
       their movement, in which many users can simply be canceled from
       their physical activations if the opponent just attacks them.
       With physical activations, one can also use powers like gravity
       manipulation or something similar to restrict movement. When it
       comes to spell-circles or glyph activation, one can cancel out
       these spells by simply breaking the glyphs or spell-circles that
       are used for the activation. Once destroyed, the spell will not
       be activated (with this not really having spell rebounds, but
       destroyed spell-circles almost always just don't activate the
       spell). Another thing to note is the charging time required for
       some spells on activation. Those that use charging time to
       charge spells can be interrupted if an opponent attacks them
       while they're casting the spell, as they will have to stop
       casting in order to avoid an attack (or will lose the cast upon
       taking damage). Charging spells can be done more easily with
       certain items or weapons reducing charging time, but charging
       spells still requires at least some time to charge. There are a
       number of ways to activate magic, and each way of activating has
       some form of weakness. Even ones that don't seem weak to
       anything such as instant activation have drawbacks (with instant
       activation spells taking more energy to use in order to bypass
       other methods of activation). These activation types are
       necessary to cast magic, so interrupting them is usually a good
       way to interrupt spell casting before the user casts the spell.
       - Magic requires d*mn good control: Magic requires control, and
       requires that one does it properly. A user must control their
       magic due to magic's energy often being chaotic in nature. The
       best thing that happens if magic is not done properly or isn't
       properly controlled is that the spell won't activate and the
       magic user will have wasted their power on a spell that didn't
       work. However, as mentioned a few times, magic can rebound or
       explode in one's face, and this most often happens as a result
       of magic either not being controlled, or not being done
       properly. Magic rebounding is what happens when a magic spell
       turns back on the user after it is cast, and is a major risk of
       magic. Most magics will only rebound if the magic isn't properly
       controlled, or the spells are done wrong, and is usually one of
       the two worst ways magic can go wrong. Magic rebounding does
       magic damage to the user, even if they have resistance or
       immunity, as magic rebounding typically uses chaotic magic
       energy to do damage. Any magician can have a spell rebound, but
       it is more common in some magics than others. For example, chaos
       magic often has random effects, and this could include a rebound
       effect on the user if the user gets really unlucky with the
       chaotic effects. The other worst way a magic can go wrong when
       not controlled or done properly is when magic explodes. If
       proper control is not done or not controlled, magic becomes
       unstable if the spell is cast. If the spell doesn't rebound,
       then the spell becoming unstable builds up pressure in the spell
       until the spell literally explodes. This causes the spell to
       explode in one's face (sometimes literally), and is a danger to
       magic users. If a spell is going out of control because it's not
       controlled properly or it isn't done properly, then the best
       thing one can do is cancel the spell and try again (which will
       waste the spell, but it's better than risking a rebound or
       explosion). This is why those that try to learn magic's secrets
       without knowing magic often have trouble, as most that don't use
       magic often don't understand what it takes to properly control
       magic (which is partially why races like Celestians cannot
       figure out magic).
       - You know how destructive magic can be?: Magic in general has
       some very destructive potential, especially with some of the
       stronger spells. Users must be careful of this, and use their
       skills accordingly. A big danger with some spells is that
       oneself or allies may get caught in the destructive effects of
       the magic skill, as some of the skills have a large hit area.
       Those that use this may or may not be immune to their own magic,
       and whether or not one is, one can still do damage to oneself or
       allies. If they are not immune, they can get caught in their own
       attacks and take damage if they are too close to a spell that is
       cast (like getting caught in a fireball explosion if they launch
       it too close). But even if one or an ally is immune to the magic
       used (IE fire immunity if a fire spell is used), the kinetic
       impact of the magic attacks is something that can still cause
       damage, such as knocking an opponent back with immense force, as
       there is a lot of explosive potential with a lot of the magic
       skills used in this. Users that use magic must be careful about
       how they use it in battle, where users must be careful about how
       they apply their magic. So users must always be careful when
       using magic, and usually must train with magic before they
       attempt to use it in combat. Using magic incorrectly may not
       only hurt others, but could also end up hurting the user
       depending on the magic. This is something that applies to almost
       any kind of magic, especially if one gets to advanced magic
       skills that are more destructive or more powerful than basic
       spells. As a magic user grows, control and proper use become
       more and more necessary no matter the magic user. This is not
       something a magic user can easily get around, and the only magic
       users that don't worry about this are those that use magic
       without care of the consequences. In terms of magic use, control
       is something that has to be trained and learned through
       experience, and as a magic user gets stronger, they have to
       learn control more than anything else before they can advance to
       higher level magic. Those without control will often destroy
       themselves at some point with their own magic.
       - Pay the toll, a*shole: All magic has a cost to it. While many
       often hear stories of magic that requires one's blood, or
       sacrificing body parts, this is actually more rare than people
       think. There are a lot of magics out there that don't require
       that kind of sacrifice. For the most part, many magics often
       work by either using energy of some kind (with many magics often
       running on a specific kind of magic), or some may require spell
       circles, glyphs, or runes. The most common method is that many
       magics use some sort of energy as their power source, depending
       on the magic. Some known examples may include normal magic and
       holy magic using normal mana (holy magic may also use holy
       energy to power it), dark magic being powered by dark mana, chi
       magic being powered by chi, and rarer magics like spirit magic
       (powered by spirit energy), chaos magic (usually powered by
       chaos energy), or even void magic (usually used by those from
       Malice's domain, or people who can draw on the void's energy
       which is very dangerous). Typically, a certain amount of power
       will be used for each casting, and that power must be used in
       order to utilize the magic. However, there are plenty of other
       methods, such as magic items that may use glyphs or runes
       attached to them (usually either carved in or written into the
       objects), where they may activate magic energy using the magic
       object. There are also some magics that may require
       incantations, where users must speak a phrase to activate it in
       addition to the normal magic cost, or some may have to use
       physical activates by using certain motions. Some may also
       require certain spell circles to activate as well. Casting magic
       is typically different depending on the user, where some magics
       may allow multiple ways it is used, and some may force users to
       use activate a certain way. However, if one tries to circumvent
       the cost, the cost will catch up with them, as people who have
       tried to not give the cost of magic have had magic rebound on
       them, which can be a very dangerous and deadly situation. It is
       usually best to acknowledge the cost and pay that cost, or not
       use the magic if one doesn't want or can't pay the cost of the
       magic.
       - Resistances, immunities, and whatever the hell anti-magic is:
       Magic users usually have some general weaknesses no matter what
       magic they use. The first is magic resistance, where opponents
       may have magic resistances. This is most common among other
       magic users, as magic users can often develop a general
       resistance/defense to magic as a result of their own magic
       training where their body's magic acts as a way to dampen magic
       attacks from enemies passively. However, while magic resistance
       does reduce damage, the specific amount depends on the magic
       resistance and the type of magics they are resistant to.
       Typically, magic resistance happens as a result of specific
       types of magic (IE most magic resistances are specific to magics
       based in mana, but may not have the same resistance to other
       magics powered by other energies). Magic immunity is an even
       bigger problem, as the opponents with magic immunity (usually as
       a result of some sort of birth power, or through some unique
       trait) will take almost no damage from magic. The only real
       damage a magic user can do to a magic immunity user is to hurt
       them with the physical force of magic, such as explosive magic
       being able to use the explosion to knock back an opponent. And
       of course, the magic immunity does also depend on the type of
       magic (as magic immunity may or may not apply to all magic
       types, and usually depends on the user specifically). The next
       problem one might face is magic negation. For those with magic
       negation, they may be able to negate certain types of magic or
       all magic (this depends on the type of magic negation used). For
       example, mana negation can not only negate mana users, but mana
       negation can stop any magic that runs on mana since mana cannot
       be used. This is a problem for magic users, and pretty much
       negates any magic they might be able to activate if it works
       against them (some magic negations may only work against
       specific magics, so it should be stated if a player has magic
       immunity to all magics or some magics). The last thing to note
       is Anti-magic, which is a power that not only counters magic,
       but can do severe damage to magic users as anti-magic is a power
       that specifically is dangerous to magic users. However,
       anti-magic is a rare trait for someone to have, and usually
       requires specific birth traits to utilize. But that doesn't mean
       that anti-magic is not dangerous if a magic user does come
       across it.
       - DODGE!: One can actually block or dodge almost any magic spell
       (assuming it's not a specific spell that affects an entire area)
       just like other abilities, where every spell can be dodged in
       some manner if an opponent has enough reaction time, or some
       spells can be blocked using strong enough defenses. Depending on
       the spell type, some may use outright attack magic, or some may
       utilize specific other abilities that may not be as obvious.
       Every spell type has its strengths and weaknesses. Things like
       attack magic and elemental magic are usually fairly obvious in
       that they usually fire projectile attacks that can be dodged or
       blocked. Defense magic is usually defensive in nature and
       doesn't have methods to attack (in which defense magic is more
       about blocking attacks and not about attacking directly) which
       means that opponents usually won't be hurt by defense magic
       unless the defense magic has a special ability (such as a
       lightning shield may electrocute opponents who touch it
       depending on the lightning shield spell). Things like necromancy
       and animancy that animate things that shouldn't move can usually
       be destroyed somehow, such as necromancy spells that create
       undead can be destroyed more easily with holy power or positive
       energy abilities. There are also a lot of spell types that
       cannot be used in battle, such as divination magic or recovery
       magic (which usually is not used to fight directly). Every type
       of magic spell has its own strengths and weaknesses, and these
       should be taken into account by enemies when they are fighting
       magic users. Many that are used in battle can usually be dodged
       or blocked depending on the spell, and those few that cannot be
       blocked can still be dodged somehow.
       *****************************************************