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       #Post#: 14208--------------------------------------------------
       London Universe Race: The Darkfire Clan (Update)
       By: Zorbak the Ebil Moglin Date: May 28, 2022, 9:23 pm
       ---------------------------------------------------------
       Community Special Race: The Darkfires (London Universe Version)
       "The Darkfires aren't known for their raw power, but for their
       ability to regenerate. Inflict whatever damage you like, we will
       simply heal until you tire yourself out." - A Darkfire against
       an enemy
       Swordsmen Darkfires Theme: Warriors Suite "Last Attack" (
  HTML https://www.youtube.com/watch?v=3Y9ZNOe5RjI
       )
       Assassin Darkfires Theme: Fade to Black B07a (
  HTML https://youtu.be/fACdDCn1wnU
       )
       Main Bio: At this point, most of London has become aware of the
       Darkfires, thanks to Darkfires like Kindron, Hei and Kendrix.
       The Darkfire clan is one of the clans descended from the
       vampire, Cain, through Qrow Darkfire (The one who established
       the Japanese Darkfire clan) being the son of Cain. For a very
       long time, Qrow's Darkfires have been based in Japan, and the
       Darkfires are mostly Japanese in nature due to this (Unless
       outsiders are adopted or married into the clan, which does
       happen). The Darkfires started out as simple vampires just
       trying to find places away from the Sabbat vs Camarilla sects,
       due to the fact that the Darkfires saw both sides as short-sided
       and not able to see the entire issue at hand when it came to how
       vampires should interact with humans. On the one hand, the
       Darkfires understand that vampires eat humans to survive and
       agree with the Sabbat's view that they should rule over their
       food, and that fact should never be ignored, just as humans rule
       over their food. However, the Darkfires also don't think that
       tyrannically ruling humanity is the right way to establish
       dominance over them as they also agree with the Camarilla about
       it being possible to live alongside humans peacefully. The
       Darkfires are known for being a middle of the road clan, who see
       both sides of the issues separating most vampire sects from each
       other, and opted to remove themselves from that argument because
       they believed everyone was both right and wrong, but believes
       they are foolish for not seeing their own short-comings and
       faults that prevent them from being able to unify sects.
       The Darkfires, when they started out in Japan, faced very heavy
       competition, due to another clan who lived there to get away
       from the other sects as well. This clan was the Hazeldine Clan,
       back then known only as the Miura Family, who controlled the
       country's leadership. In return for protecting the people of
       Japan, the leaders would provide people for the Hazeldines to
       eat, usually criminals who are "executed" but then fed to the
       Hazeldines after appearing to be publicly executed. The
       Hazeldines didn't like the idea of being tyrannical rulers of
       humanity as they felt ruling through tyranny was a sign of
       weakness in personality, not strength, but also felt the
       Camarilla was too weak to understand humans and vampires cannot
       live together in peace and not strong enough to make the strong
       decision to rule humanity in their own way. After the Darkfires
       arrived in Japan and started setting up, the Hazeldines saw them
       as a threat, and intruders on their territory. Because of this
       the Hazeldines and the Darkfires fought for years, including
       being the true cause behind one of the most well-known wars in
       Japan, the Meiji Revolution after the Darkfires tried to set up
       a new government under their control and overthrow the old
       government ruled by the Hazeldines. Over time though, the
       Darkfires and the Hazeldines made peace, after Hei Darkfire and
       Alice Hazeldine became friends and opted to have the clans work
       together after the last war almost wiped out both clans. Both
       Alice Hazeldine and Hei Darkfire saw that if fighting continued
       or another war broke out between the clans, both clans would
       likely perish together. Later, Hei Darkfire and Alice Hazeldine
       saw opportunity in Hei's heavy influence in London, and his
       attempt to create a global organization that the Darkfires and
       Hazeldines would rule over.
       The Darkfires live mostly in Japan, but some have come to London
       for various reasons, whether it's to support the Darkfire's
       endeavors, or some that have come to help certain Darkfires like
       some who have allied with Hei Darkfire, and even some who have
       allied with Hellsing. The Hazeldines and the Darkfires have
       started working together, most of them now working for Hei
       Darkfire, or trying to keep the government of Japan operating.
       The Darkfires, in battle, are known for two things: Their
       elemental abilities and their regeneration. Many think the
       Darkfire regeneration was based on the regeneration of a
       phoenix, but many Darkfires will testify that phoenixes being
       creatures that regenerate using fire is just a myth. The
       Darkfires are typically made of two types of Darkfires that both
       have their own code to operate by: The older samurai era
       Darkfires, and the newer assassin era Darkfires. The Darkfires,
       similar to the Hazeldines, have specific codes when it comes to
       eating humans. After working with the Hazeldines, the Darkfires
       and the Hazeldines agreed on the code of feeding between the two
       clans to prevent issues that plague the Camarilla and Sabbat
       sects. There would be two options for vampires of both clans to
       feed. The first is that they survive on animal blood (which many
       would be surprised that animal blood can sustain vampires just
       as easily as human blood can). The second is that they will only
       eat major criminals and those in prisons that have been
       convicted of life sentences or death sentences.
       Social Structure and Moral Code
       - Family comes first: Many who know the Darkfires know exactly
       what this means, and just how far the Darkfires will go for
       their family. In the Darkfire family, they consider family to be
       the most important thing in their lives. The Darkfire family is
       about unity and sticking together, and usually even those
       considered adopted are still respected as members of the family.
       Some Darkfires have even considered close friends as family as
       well. The Darkfires will retaliate against anyone who hurts the
       family, as they see attacks against the family as the equivalent
       of declaring war on the family. Because the Darkfires are mostly
       not accepted in most vampire cultures, they stick together.
       However, after the Hazeldines made peace with the Darkfires, now
       the Hazeldines and Darkfires have considered each other family
       and will help each other if one family is in trouble. This
       aspect is perhaps the most known part of their social structure
       for good reason. The only times Darkfires won't retaliate
       against someone is if the family member who is attacked or hurt
       did something to provoke the attack. For example, a Darkfire who
       appeared to be killed by the Hazeldines in order to frame
       Rantoul Hazeldine (better known as Lunae Liberi). The incident
       almost sparked another Hazeldine/Darkfire war, except for the
       fact that the Darkfires and Hazeldines worked together to
       investigate the incident. However, this has led to one of the
       big weaknesses of the clan, and that is family members that
       manipulate others into doing what they want. There are some
       members of the family that use this aspect to their advantage,
       and will seek to ways to use the clan's main social aspect to
       their advantage. And it's not just people inside the clan, as
       others who know the Darkfires have also tried to deceive them
       into attacking others. Thankfully, the Darkfires have gotten to
       a point where they will investigate incidents with the Darkfires
       before taking action, making sure to understand the whole
       situation before they attempt to retaliate. This has led to many
       Darkfire even becoming great investigators. And this has also
       led to the fact that the Darkfires will take responsibility for
       any incidents their family will commit, as Darkfires in the clan
       have often financed repairing damage their family may do in
       battle, or they may allow justice systems to arrest members of
       the family that commit crime (such as one Darkfire who was
       arrested in the US for killing innocent people and the family
       allowed the Darkfire to be arrested as the Darkfire had
       willingly killed innocent people).
       - The Clan is not to hurt innocent people: The Darkfires are
       very strict about this for a few reasons. In the Darkfire clan,
       it is known that many of them are killers in some aspect,
       whether it is swordsmen or the assassins of the clan. It is
       often known that the Darkfires walk in dark thoughts, and must
       learn to control these aspects of their mind. The Darkfires have
       a very strict code on who they are allowed to kill and who they
       are not allowed to kill. This is more for the assassins of the
       clan, as the assassins are more likely to kill than the
       swordsmen. While the swordsmen do kill enemies at times, they
       have the very strict Bushido code that helps guide them and
       often acts as a guide to when fighting or killing is the only
       option left to them. Meanwhile, the assassins don't have quite a
       strict code, and instead have to make their own code. The clan
       has strict rules on who is allowed to be killed and who is not,
       due to the fact that the clan seeks to avoid its own members
       becoming mindless killers. Thanks to their mental discipline and
       training, most Darkfires will not hurt innocents, and know that
       if they break this code, it will be punished. The Darkfires will
       not hesitate to enforce this code, as it is extremely important
       for the mental health of the Darkfires. The Darkfires will only
       kill those they feel deserve death, which usually means they
       will usually only kill criminals they see as dangerous, such as
       killers and dangerous convicts. Many would think the clan would
       be divided because the assassins and swordsmen of the clan have
       two differing codes, but the two groups still respect each
       other's codes. However, this does also lead to a major danger of
       the clan, and that is when they do kill innocents, it leads them
       down a dark path. If they start crossing lines, the clan will
       step in and discipline them, with the punishments possibly
       ending up in exile from the clan if the person keeps killing
       innocents.
       - Servants and turning humans into vampires: When it comes to
       turning humans forcefully into servants, the Darkfires tend to
       find forcing human servants to be distasteful, and see it as a
       sign of weakness to require servants to do everything for them.
       Typically, the only time turning a human is acceptable is if the
       human is marrying into the family and agrees to be turned into a
       vampire. It is very rare for Darkfires to forcibly turn humans
       outside of people marrying into the family. The Darkfires also
       see turning people into servants extends their family
       unnecessarily, and they refuse to extend their family secrets to
       those that are not absolutely loyal to the clan. As such, it is
       very rare for Darkfires to allow humans or servants into the
       family. However, there are exceptions to this, where some humans
       who have served the Darkfire family as human butlers and maids
       may eventually be turned if the butler or maid wishes to be
       turned by the family. Because the Darkfires respect others and
       most times butlers and servants eventually are seen as members
       of the family, servants to the family may decide they want to
       stay with the family and give up being human. For the most part,
       servants of the Darkfires are not usually vampires or forced to
       serve the family. For the most part, the Darkfires use humans as
       servants, and treat them with respect for the services they
       provide. However, Darkfires will never force humans or even
       vampires to serve the family, and instead hire servants to the
       family similar to how humans would. The Darkfires provide for
       any servants in exchange for services, such as a butler will
       live with the Darkfires and serve the family by doing their job
       while also being paid for their services (whether it's with
       money or if the servant just wants to live with the family).
       While this does mean the Darkfires do have master/servant
       relationships with those that serve the family, the Darkfires
       don't really consider them servants, but more as extensions of
       the family (though Darkfires are very careful about who they
       allow to serve the family, which also leads to stronger bonds
       when they do accept others as servants). In terms of turning
       humans, it is a forbidden thing to do unless the clan supports
       the decision (such as a human marrying into the clan and is
       turned into a vampire, more on that later).
       - Vampire Feeding Options: Unlike the other clans, the Darkfires
       try to avoid eating humans. They are one of the few vampire
       clans that tries to avoid making problems with humans. There are
       a few reasons for this, but, besides the main one of not
       attacking innocent people, the Darkfires do this as a way to
       reduce encounters with supernatural hunters who might come after
       them. Since the Darkfires avoid attacking innocents, and they
       don't kill humans for blood, it is rare for supernatural hunters
       to want to attack the clan (especially if they know how the
       Darkfires respond to people attacking the clan). In the Darkfire
       clan, there are three acceptable ways to drink blood. The first
       is the more common, where Darkfires will negotiate to get blood
       bags from hospitals or blood banks, so that they can drink human
       blood without having to attack humans. This is a good option for
       Darkfires who want human blood but want a safer way to get blood
       that won't get them into any trouble (and helps them follow the
       clan's morals of not attacking innocent people. The next is
       mostly for Darkfires who prefer to drink blood directly from the
       source, in which Darkfires can hunt down and kill criminals for
       their blood. Instead of finding innocent people to attack, they
       will instead focus on finding criminals that they would normally
       kill and then kill them by drinking their blood. This is more
       for the Darkfires who don't like artificial options for blood.
       Thanks to connections with the Sabbat thanks to Hei Darkfire,
       this has become more popular among Darkfires in recent years as
       they sometimes will kill murders in jail with life sentences as
       food. The last and most used option in the clan is that they
       don't drink human blood at all. In what has often become known
       as "Vampire Vegetarian Culture", some vampires choose not to
       drink human blood and instead go after animals instead. While
       it's common for some werewolf tribes to eat animals instead of
       humans, vampires are usually not interested in going after
       animals. However, the Darkfires found that feeding on animals
       gives them more nutrients than humans. The downside to this
       though, is that while they do get better fed on some forms of
       animal blood, vampires who drink animal blood are rarely ever
       fully satisfied. Of course, those that do live on animal blood
       have to practice mental discipline even more in order to avoid
       letting their hunger get out of control, due to the fact that
       some vampires who survive on animals have been known to more
       easily go into hunger induced rages when smelling human blood.
       This has also become very popular, not just in the Darkfires,
       but is becoming more popular among vampires due to the fact that
       this often helps them avoid problems with supernatural hunters.
       It is also known that the increased nutrients in animals
       compared to humans also means the vampires will be better fed
       and go longer without having to feed as well (even if they may
       still be hungry due to animal blood not being as satisfying).
       - Views on outsiders and marriage to those outside the clan:
       Unlike some vampire clans, the Darkfires are not opposed to
       their members marrying outside the family. The Darkfires have
       often been a bit more accepting of outsiders than other clans.
       While the Darkfires don't necessarily share their secrets with
       every outsider, it is easier to earn their trust if the person
       understands and is willing to operate based on their codes. This
       has led to Darkfires not only marrying other vampires, but has
       also led to some Darkfires may even marry humans, or in rare
       cases, even werecreatures depending on the case. For example,
       Qrow Darkfire married Kina Darkwolf, and the Darkfires even
       befriended the Darkwolf clan before the Darkwolf and Darkfire
       clans were manipulated into fighting each other. Normally,
       humans or vampires would be introduced into the clan if they
       want to marry into the clan (usually to test to see if they will
       operate according to the family's standards), and any humans who
       are accepted into the clan would usually be turned into vampires
       by the clan. Darkfires are a lot less strict, but due to some
       incidents that have happened, the Darkfires have become a bit
       harder to gain trust from due to certain incidents in the past.
       However, the clan is a lot more accepting of outsiders than
       other clans would normally be. Normally, outsiders that don't
       fit into other clans/tribes or groups are often more accepted
       than others, since the Darkfires tend to understand those that
       are outsiders like the Darkfires have been in the past. However,
       as mentioned earlier, outsiders accepted by the clan must be
       willing to live by the family's code and those that don't will
       suffer the same punishments as the family would if the family
       breaks the code.
       - Family who break the rules/Punishments of the clan: For those
       that break the clan's codes and rules, the family will retaliate
       as they are very strict about enforcing the rules. The rules are
       not just for the benefit of the individual, but also of benefit
       for the entire clan. Because of this, the clan is very strict.
       However, the clan is also a lot more forgiving than some other
       clans. If an incident occurs and the Darkfire shows they are
       willing to repent for whatever crime they committed, the
       Darkfires will often forgive (as long as it's not too big of a
       crime against the clan). For example, accidentally killing
       someone during a fight that they didn't mean to is something
       that can be forgiven as long as it is clear that it was an
       accident and not something that was done on purpose (as if the
       evidence points to a purposeful killing, the Darkfires will act
       accordingly). While the clan doesn't have a jail or something
       for those that break the rules of the clan, they will watch the
       clan members who break the rules, and they will act on the
       family members. The Darkfires are a believer in making sure the
       punishments fit the crime. For example, a Darkfire that
       constantly kills innocent humans will receive more retribution
       than a Darkfire who had accidentally killed someone they didn't
       mean to (which does happen in the heat of battle sometimes and
       does happen more often than one might think). For the most part,
       the mindset of the clan member committing the crime is the most
       important thing to consider when considering punishment. The
       Darkfires may attempt to lock away members who keep breaking the
       rules as punishment for minor offenses. While the Darkfires do
       not believe in death penalty, they will resort to it if they
       feel it's the only acceptable punishment (which they have
       executed a few members of the family who become killers and
       eventually give into their own blood-lust without caring about
       changing their ways). Usually, execution is the last option, and
       before that, it is more likely the Darkfires will choose exile
       before killing a member of the family committing a crime. In the
       Darkfire's eyes, an exile can always be overturned if the
       Darkfire learns their lesson or may have been done in error, but
       an execution cannot be undone (unless Death or someone who
       brings back dead people intervene). Of course, this view has led
       to some enemies of the clan being made, such as groups that may
       break off from the clan (such as groups like the Whitefire clan)
       if they don't like the Darkfires methods. Since the clan doesn't
       like executing criminals, this has led to them making enemies
       out of those exiled from the clan. However, the clan still
       maintains that execution is only to be a last resort if no other
       methods work.
       Race: The Darkfires are their own race of vampires. Darkfires
       are mostly like other vampires, and are known for their
       elemental abilities due to the Darkfires all specializing in
       elemental training. Most of the Darkfires are Japanese, due to
       the clan mostly being in Japan. There are exceptions to this
       though, as there are plenty of people married into Darkfire
       clans, and plenty of adopted Darkfires, including adopted
       Darkfires who became vampires by being turned by other Darkfires
       who accept them into their clan. The Darkfires are all at least
       part vampire, with a few hybrids here and there depending on the
       parentage of the Darkfire in general. Typically, the Darkfires
       vampires don't belong to the Camarilla or the Sabbat (unless
       they work for Hei Darkfire) due to the fact that most Darkfires
       don't fully agree with either side, so most are only expected to
       be loyal only to the clan, and to the partnership with the
       Hazeldines. The Hazeldines and Darkfires are friendly rivals
       though, so they do typically pair a Hazeldine with a Darkfire to
       act as a friendly rival that will help both warriors grow. It is
       worth noting that those vampires born into the Darkfire Clan are
       day-walker vampires, who are not limited by only traveling in
       the night like most vampires. While adopted vampires may or may
       not gain this power depending on if they are turned by a
       Darkfire, it is known that the main Darkfires do have this
       skill.
       Weapons:
       - Vampire-made Japanese Supernatural Weapons: As one might
       expect, the Darkfires and Hazeldines have plenty of blacksmiths,
       and this means that the Darkfires and Hazeldines have plenty of
       access to weapons. In addition to basic attack weapons, most
       Darkfires can either choose basic weapons to use, or they can
       have specific special weapons made for themselves. Most
       Darkfires either frequent assassin weapons or they will frequent
       katana swords depending on whether they are assassins or
       samurai. These weapons are usually designed to fight other types
       of supernaturals, with the weapons being designed to take on
       mostly werewolves and vampire threats due to the Darkfires
       having to fight other vampires and werewolf combatants to
       protect themselves and their clan from other sects and tribes.
       Though after the alliance with the Hazeldines, the Darkfires can
       also have the Hazeldines make them special dark arts or magic
       enhanced blades, as the Hazeldines and Darkfires now share their
       resources. This also means things like the Hazeldine spell-books
       that are used to store spells, or other Hazeldine enchanted
       items are available to Darkfires as well, just as the Darkfire's
       own resources like special elemental weapons or specific
       elemental enchantments can be given to the Hazeldines. This
       makes it so that it's hard to describe every weapon option, due
       to having quite a few options available. Of course, while each
       weapon and item may have strengths, each does have its share of
       weaknesses as well. For example, most weapons can be broken in
       some fashion, and those with special abilities can have their
       abilities countered by other abilities (Such as a weapon with
       lightning could be countered by water).
       - Darkfire Item: Dust Crystals: This is something that aura
       users developed that became popular among other aura users like
       the Branwen family. The Branwen family is able to develop dust,
       whether in the form of crystals or powder that house elemental
       crystallized energy. Typically, this is created for battle
       situations (though it can be used outside of battle as well),
       where aura users create crystals and powder using elemental
       energies by focusing their aura around elemental energies and
       then crystallizing it. When used in battle, the crystals or
       powder are activated with aura or by using some sort of energy
       catalyst, where the elemental energy released allows a user to
       release the elemental energy within this substance. Depending on
       the elemental energy that is crystallized, one can crystallize
       any elemental energy with the process of creating dust. For
       example, a fire dust crystal would house crystallized fire
       energy, whereas an ice dust crystal would house crystallized ice
       energy. When these are activated, the energy is released and the
       user is able to then use the crystals elemental power depending
       on what is used. For example, dust crystals can be thrown at
       enemies with the dust exploding on impact or dust crystals can
       be used to blast elemental energy at an opponent. Meanwhile,
       dust powder is often kept in vials, or can even be sewn into
       clothing. This elemental energy is great for elemental users, as
       they can manipulate the elements within these crystals, or this
       can also be used in weapons to grant weapons certain elemental
       power by using dust powder cartridges. While mostly used by aura
       users, anyone can use dust, as it just requires a little energy
       to activate (even if it's just kinetic energy from being thrown
       at an opponent). However, the downside is that dust has to be
       made in advance, and it requires a complicated ritual that isn't
       too well known except among certain people that use it, a major
       example being the Branwen family. Also, these elementals can
       still be countered like normal, and some enemies may even be
       able to take control of certain elementals if one is not
       controlling the elementals themselves. Also, once crystallized,
       the elemental energy cannot be changed to a different element
       (for example, a red crystal is a fire crystal and cannot be
       changed to another element).
       Darkfire Customized Clothing Options (Optional):
       - Darkfire Custom Combat Clothing: When it comes to clothing,
       the Darkfires have customized their clothing a lot over the
       years to optimize it for battle, which has led to the clan
       having many options for custom clothing. Some Darkfires do it
       themselves, while others may seek out other Darkfires to do so.
       When it comes to customization, there are a multitude of
       factors, and depending on the materials available and the
       knowledge of the Darkfire, the Darkfire can take many things
       into account when customizing their outfits. For example, the
       Darkfires often try to make their clothing as flexible as
       possible, in which they use flexible material to not hinder
       their agility and flexibility in combat. The Darkfires can
       customize their clothing in multiple ways, from the material
       their outfit is made of, to lining their clothes with special
       materials. Some examples of materials include the steel thread
       lining that Darkfires use to make their outfits bulletproof,
       which is sewn into the fabric as a lining that acts as defense.
       Another option is adding elemental dust to their outfits, sewing
       it into the fabric as well, which allows Darkfires to store it
       in a place where they can easily activate it with their aura.
       The Darkfires can also make weighted clothing to help them
       train, usually adding weight into the lining or making it out of
       material they can manipulate to be far heavier than normal. For
       the most part, Darkfires don't wear the clothes they do to be
       fashionable (even if they could start a clothing line if they
       wanted to), but wear the clothes they do to be functional in
       combat. With all the options available, it is up to the Darkfire
       to figure out how they want to customize their outfits. However,
       while there are many options, not every option is optimal, and
       some options may conflict. For example, flexible fabric and the
       steel thread do not go well together, as the steel thread is not
       flexible enough, and may hinder the flexibility of the fabric.
       Also, some materials may be more difficult to put in, such as
       trying to put fire resistant substances into clothing may be
       difficult. This requires knowledge and adaption for the
       Darkfires to create clothing, and they must often figure out how
       they want their clothing before preparing it. Also, while it is
       possible to prepare different outfits with different attributes,
       this must be done outside of battle, as preparing custom outfits
       takes materials, time and a lot of preparation.
       - Darkfire Clothing Aspect: Weighted Clothing: Those familiar
       with how Hei and Kendrix have weighted clothes will be familiar
       with how some Darkfires will use weighted clothing to help them
       train. This is meant to weigh down Darkfires, so that they can
       adapt to the weight and eventually learn to move normally even
       while wearing the weights. When they do finally adapt, they use
       the weights as restraints, which hold back their true physical
       abilities, or they use them to simply keep training. When
       removed, the Darkfires then are able to fight unrestrained (if
       they are able to remove the weighted clothing, of course), often
       to the surprise of their enemies who may not expect it. Most
       Darkfires will constantly wear these weights, as their adability
       can be a double edged sword at times (meaning that Darkfires
       adapt to the weights, but they may also adapt to the weights no
       longer being there if the weights are not worn enough). When a
       Darkfire needs to move without the weights, they simply need to
       remove the weighted clothing. There are a few ways to prepare
       this. The first, and most obvious, is to sew weights into the
       clothing's fabric, which will allow the fabric to hold the
       weights. The other is that some Darkfires can change the
       molecular makeup of their clothing with things like earth
       manipulation, making it possible for Darkfires to customize
       clothing using their abilities if they have the right abilities
       to do so (and Darkfires can also have other Darkfires with the
       right abilities help them if they can find the right Darkfires
       to help). However, the downside to this is that Darkfires will
       always be hindered as long as they wear these weights, and
       cannot go too long without, unless they want to risk their
       adaption adapting to not having the weights. Also, it is
       important to mention that the fabric cannot handle certain
       heavier weights, so there is usually limits to how much weight
       can be put into the fabric, even among the earth manipulation
       Darkfires. This means that there is usually a top weight that
       can be reached before no more weight can be added (meaning this
       training hits a plateau at some point). And while this is useful
       for training, enemies who know they wear weighted clothing can
       stop Darkfires from removing this weighted clothing by keeping
       them on the defensive in combat and not giving them time to
       remove the weights in their clothing.
       - Darkfire Clothing Aspect: Weapon Pockets: As one might
       imagine, clothing can have a lot of pockets that can be useful
       to the Darkfires, especially the assassins in the clan. If one
       wonders why some of the Darkfires wear such long jackets,
       pockets in the jacket would be the reason why. When making
       custom clothing, Darkfires typically like to be able to store
       weapons on their person (usually depending on the Darkfire). So
       when keeping this in mind, many Darkfires often want to have the
       right amount of pockets to have all of their stuff. This is
       especially important among the assassins in the clan, and those
       that like to keep small weapons on them. These pockets can store
       things like weapons, dust crystals, or many other things. This
       depends on the Darkfire and their particular clothing, as some
       have different preferences when it comes to where they store
       their weapons, and some can get very creative. For example, some
       Darkfires may hide small knives in their socks, and some female
       Darkfires have been known to wear dresses while strapping
       weapons to their thighs for emergencies. And of course, there
       are also Darkfires who hide weapons up their sleeves, sliding
       them out when they need to attack someone. Depending on the
       creativity of the Darkfires, they can handle this in a variety
       of ways, and depending on the outfit, many Darkfires will often
       have outfits with many pockets to store the things they wish to
       carry on them. Of course, there is limits to how much stuff one
       can carry on them, even among the Darkfires. If they carry too
       much on them, they will add additional weight to their clothing,
       or they may hinder the flexibility of their clothing if too much
       is stored in their clothing. While this can be somewhat
       countered by using flexible fabric to make more room in the
       pockets, some make steel thread pockets for stronger pockets
       instead. This depends on the Darkfire, and every choice has both
       positive and negative consequences. And the form of the clothing
       matters too, as certain clothing may not allow for storing
       weapons (IE not wearing as much clothing means less pockets to
       store things). But for the Darkfires that do not carry many
       items on them, they can still choose normal clothing.
       - Darkfire Clothing Aspect: Flexible Clothing: This is an aspect
       of Darkfire clothing, in which Darkfires almost always try to
       get the most flexible outfits for combat so that they will not
       be hindered in their speed and agility. This is one of the
       clothing options that Darkfires have, in which many customize
       their clothes for combat. Darkfires make their combat outfits
       out of special material, which is developed by the clan, or
       could be taken from other sources (since flexible fabric has
       been used in certain clothings). When used, this makes the
       outfit the Darkfires choose to customize flexible so that they
       can move easily in their clothes. This makes it so that the
       Darkfires do not hinder themselves by the clothes they wear. And
       since there are multiple types of flexible fabric, some of which
       the Darkfires develop themselves (usually modifying known
       fabrics). When worn, these fabrics allow the Darkfire to move in
       any outfit they wear with this fabric, without having to
       sacrifice any mobility and flexibility. As such, this makes it
       so that the outfits the Darkfires wear don't hinder them, and
       makes sure the Darkfire can be as comfortable as possible. This
       can also be combined with other customization aspects of the
       Darkfire's clothes, such as adding things like dust to the
       lining of the clothes, or even adding additional lining into the
       clothes. This can add additional benefits, while mostly still
       keeping the flexible nature of the clothing. However, Darkfires
       do need to be aware that not all linings work well with the
       flexible fabric, as not all linings are as flexible. This means
       that adding other linings will often reduce the flexibility of
       the fabric. Also, while this fabric is flexible, it can still be
       pushed to a breaking point and tear if not cared for properly.
       Different types of fabric have different levels of flexibility,
       and this flexibility is usually determined by the fabric itself.
       And even though this sounds perfect, not all flexible fabric
       will allow for all ranges of movement, as some outfits may be
       restrictive depending on the outfit. And as one might imagine,
       without any other linings, this outfit doesn't really do
       anything for defense or attack, other than allowing the Darkfire
       to move unhindered in combat (meaning they retain most of their
       natural agility and flexibility when using this fabric).
       - Darkfire Clothing Aspect: Elemental Clothing modification:
       This is another aspect of the Darkfire's clothing that they
       customize depending on the Darkfire. Depending on the Darkfire,
       they will often make modifications to their clothing based on
       their elemental abilities. There are two ways to go about this:
       Defensive or Offensive modification. For defensive modification,
       Darkfires will modify their clothing so that they can more
       easily defend against counter elements. They do this by
       creatively adapting their clothes, usually sewing substances
       into the fabric or using specific types of fabric. For example,
       a water or ice user that wants to defend against fire attacks
       may line their clothing with a fire resistant substance to help
       them defend against fire attacks, or those vulnerable to
       lightning may make their clothing out of a non-conductive
       substance. For offensive modification, Darkfires will adapt
       their clothing to more easily utilize their elements. For
       example, a fire user may make their gloves out of a substance
       known as ignition cloth that develops sparks when rubbed
       together, or they may make an absorbant outfit to absorb
       moisture if they are a water user, or lightning users may make
       their clothing out of material that is easily able to generate
       static electricity. This is the opposite of a defensive
       modification, and lets users develop their outfits to work
       better for them. This depends on the Darkfire and their
       creativity, as there are many modifications one can make,
       whether it is for defense or offense. Whether it's using a known
       method to modify their clothing, or using a unique method,
       Darkfires can modify their clothing in a multitude of ways
       depending on the stuff they have access to, and there nothing
       saying Darkfires cannot modify more than one outfit (Such as
       some may have specific outfits outfitted with specific elements
       in mind, but modify others with different elements in mind).
       There is the option of sewing dust powder or crystals into the
       outfit as well (See Dust Sewn Outfits for more info). The
       downside is that this means Darkfires actively choose specific
       ways to modify their clothing, and this does take preparation
       outside of battle. While it can be changed, Darkfires have to
       change their outfits outside of battle, since this takes careful
       planning and preparation.
       - Darkfire Clothing Aspect: Bulletproof Steel Thread Lining:
       This is another option among members of the Darkfire family,
       mostly used among those that become assassins or have assassin
       training. Many Darkfires can have custom clothing made using a
       special steel thread that is developed by the clan (made mostly
       among the earth user Darkfires who use their power to change
       metal into the right form to make this thread). While some use
       the steel thread for attack power, the main use of this thread
       is that it is sewn into clothes, which adds a defensive layer to
       the clothes that this is sewn into. One of the main appeals to
       this is that, when wearing this, Darkfires don't have to wear
       heavy armor over their clothes, and this allows them to maintain
       proper mobility in combat (thus not hindering their combat speed
       and agility). This defensive layer uses the steel thread to help
       block attacks, making it able to dampen blows that the Darkfire
       may take in battle. While there are different levels of this,
       this defensive enhancement of clothes is great for defense
       without being too restrictive in movement. The other advantage
       to this is that outfits with this steel thread lining are
       bullet-proof, which is another of the major appeals of wearing
       clothing with this lining in it. For the most part, this is
       another case of the Darkfire's preference of functionality over
       fashion. This works best usually in long jackets and cloaks,
       where some Darkfires (most notably those like Kindron, Hei, and
       Kendrix) will wear longer clothing to cover themselves and allow
       the defensive nature of their cloaks to protect as much of their
       body as possible. Different Darkfires have different
       preferences, so depending on the amount of steel thread used,
       the exact amount of defense added is different depending on the
       Darkfire. However, while useful, Darkfires do have to keep in
       mind that this thread is not perfect defense, and even with
       options like armor and defense enchantment among magic users,
       the defense can still be broken. Typically, this is broken by
       stronger attacks that can overpower the steel thread, or by
       strong projectile attacks that may be too strong for the steel
       thread to protect from. While this does protect the user
       somewhat, it doesn't completely protect them as much as heavy
       armor would (but heavy armor would sacrifice movement and
       agility for defense).
       - Darkfire Clothing Aspect: Dust-Sewn Clothing: Many Darkfires
       and Branwen users utilize dust powder/crystals, made using aura,
       in combat to generate elemental energy. And there is one trick
       that has been passed along among aura users for a very long
       time: One can store dust in their clothing easily by sewing it
       into their clothing. As such, aura users and others who use dust
       can learn to sew dust into their outfits, which allows them to
       keep the dust for battle. After careful preparation, the dust
       can be sewn into the clothing, and the clothing will not look
       any different from how it did before. However, the difference is
       that now, when a Darkfire activates the dust in their clothing,
       their clothing will light up with dust as they utilize the
       elemental energy. This may be as simple as just normal lighting
       up, or some Darkfires may sew certain patterns into their
       clothes to make their clothing look better when it lights up
       with the energy of their dust. This is great for the aura users,
       and for those that use dust, since it lets them secretly keep
       dust on them without anyone being able to take it from them.
       Darkfires especially can utilize this in battle, which allows
       them to use dust to generate quick elemental energy that they
       can then use or absorb, making it great for their elemental
       power. This is dependent on the Darkfire, and how the Darkfire
       handles the customization of their clothing. Since the Darkfires
       typically customize their clothing, this is a great option that
       doesn't hinder other aspects of the clothing like flexibility of
       certain fabrics, or the steel thread of certain outfits.
       However, the downside to this is that only so much dust can be
       sewn into one's clothes, so there is a limit to how much dust
       one carry on them. Also, this dust does not replenish itself
       when used, so eventually Darkfires will run out of dust and have
       to sew more into their clothes. This is a lengthy process that
       requires time, preparation, and a lot of dust. As such, this can
       only be sewn in outside of battle, and Darkfires must be careful
       about when to use or not use the dust hidden within their
       clothes. The dust still has the same weaknesses as well, such as
       fire dust being weak against other weaknesses of fire.
       Base Darkfire Training (What powers are used depend on the
       Darkfire's training, affinities, and how they want to use their
       power):
       - Darkfire Elemental Affinity/Elemental Manipulation: In the
       world, few supernaturals have such an understanding of
       manipulating elements as the Darkfires do. The Darkfires would
       hone this elemental power over the years they've been alive, and
       develop techniques and abilities that would help them to be able
       to best use their elemental power to battle their opponents in
       much the same way clans like Lasombra would perfect their use of
       shadows. In battle, Darkfires utilize elemental affinities they
       are born with to manipulate elements. The Darkfires learned a
       lot about elementals from their training, and learned even more
       when the Darkfires have studied how other supernaturals use
       elemental powers. The Darkfires are among the top elemental
       users in the world, and have had many years to practice and hone
       their elemental power. The Darkfires are known for their
       elemental powers above all else, and most are able to utilize
       their elemental powers in unique ways. The most unique way of
       using this is through spirit mastery training that the Darkfires
       use to create new elementals using their positive and negative
       spirit energy. Of course, the Darkfires do also have their
       physical combat training they are also known for (such as
       swordsmen training or assassin training depending on the
       Darkfire), but the elemental power they possess is what the
       Darkfires utilize in training just as other vampire clans train
       their abilities. However, not all Darkfires have the same
       affinities, and some may even develop unique affinities, such as
       some Darkfires who might not be able to create holy or dark
       elementals, but instead create combined elementals (like one
       Darkfire who combines fire and ice instead of a spirit-based
       elemental). Some Darkfires with unique abilities may even
       develop certain unique affinities over the years depending on
       their abilities, such as a demonic Darkfire may gain demonic
       elementals. For the most part, the Darkfires main power is
       elemental manipulation, and even with some elements being unique
       and having unique effects, the elements are still countered just
       like one would expect. When used, most elements are used in
       specific ways, and those with enough knowledge of how elements
       work can use their knowledge their advantage to counter certain
       elements (for example, a wind user could counter a fire user by
       creating a vaccuum environment around flames to put them out).
       - Darkfire Spirit Mastery: In order to train in the Darkfire
       elemental abilities, a Darkfire must first master their own
       spirit energy, as their positive or negative spirit energy are
       usually vital in creating Darkfire elementals. Before training
       can even begin, the Darkfire must learn a few different things.
       The first is that they must learn how to tap into their positive
       and negative spirit energy, and the second is that they must
       learn how to manage their own unique balance. Most Darkfires
       must learn this before they can move on to other abilities.
       Depending on the Darkfire, Darkfires will often have varying
       amounts of soul energy, as well as having different balances,
       making it imperative that the Darkfire trains and learns about
       their own spirit. By tapping into their spirit, they eventually
       learn to utilize their negative spirit energy to create dark
       elementals and their positive spirit energy to create holy
       elementals by combining their spirit with their elemental power
       to create their Darkfire elementals. However, it isn't just
       about creating elementals, as Darkfires learn to focus and
       balance their spirit during training in order to help master
       their bodies to train them for battle since the Darkfires also
       use this to help focus their mind and body as well. This
       requires heavy meditation, and the ability to focus inward.
       Thanks to this training, Darkfires typically are very inwardly
       focused, and learn to master their spirit as the first step in
       their training. Depending on the Darkfires, every Darkfire
       typically has a different balance, so each Darkfire must find
       that balance, and learn what affinities for combinations they
       have. Depending on the Darkfires, there are some that are
       special cases, such as Father Hei who had only positive spirit
       energy after his holy purification, or Kendrix Darkfire who has
       mastered turning his spirit into angelic and demonic elementals
       as a result. Depending on the spirit energy, some elementals can
       have different effects depending on the spirit energy used. Many
       Darkfires who advance in this can also sometimes start learning
       spirit user abilities if they so desire, depending on if they
       can find a teacher who will teach them how to use spirit user
       abilities. Typically though, most Darkfires don't become spirit
       users, if only because most understand that they must master
       their own Darkfire power first before seeking new power. This
       requires focus and discipline, much more so than any other clan,
       so the Darkfires are usually very controlled and able to control
       their emotions more easily in order to avoid unbalancing their
       spirit.
       - Darkfire Positive/Negative Spirit Balance: In order to train
       in the Darkfire elemental abilities, a Darkfire must first
       master their own spirit energy, as their positive or negative
       spirit energy are vital in creating Darkfire elementals. Before
       training can even begin, the Darkfire must learn a few different
       things. The first is that they must learn how to tap into their
       positive and negative spirit energy, and the second is that they
       must learn how to manage their own unique balance. Most
       Darkfires must learn this before they can move on to other
       abilities. Depending on the Darkfire, Darkfires will often have
       varying amounts of soul energy, as well as having different
       balances, making it imperative that the Darkfire trains and
       learns about their own spirit. By tapping into their spirit,
       they eventually learn to utilize their negative spirit energy to
       create dark elementals and their positive spirit energy to
       create holy elementals by combining their spirit with their
       elemental power to create their Darkfire elementals. However, it
       isn't just about creating elementals, as Darkfires learn to
       focus and balance their spirit during training in order to help
       master their bodies to train them for battle since the Darkfires
       also use this to help focus their mind and body as well. This
       requires heavy meditation, and the ability to focus inward.
       Thanks to this training, Darkfires typically are very inwardly
       focused, and learn to master their spirit as the first step in
       their training. Depending on the Darkfires, every Darkfire
       typically has a different balance, so each Darkfire must find
       that balance, and learn what affinities for combinations they
       have. Depending on the Darkfires, there are some that are
       special cases, such as Father Hei who had only positive spirit
       energy after his holy purification, or Kendrix Darkfire who has
       mastered tuning his spirit into angelic and demonic elementals
       as a result. Depending on the spirit energy, some elementals can
       have different effects depending on the spirit energy used. Many
       Darkfires who advance in this can also sometimes start learning
       spirit user abilities if they so desire, depending on if they
       can find a teacher who will teach them how to use spirit user
       abilities. Typically though, most Darkfires don't become spirit
       users, if only because most understand that they must master
       their own Darkfire power first before seeking new power. This
       requires focus and discipline, much more so than any other clan,
       so the Darkfires are usually very controlled and able to control
       their emotions more easily in order to avoid unbalancing their
       spirit.
       - Darkfire Branwen Family Aura Connection: Because of the head
       of the Darkfire clan (Qrow Darkfire) marrying the head of the
       Branwen family (a family of thieves and bandits), the two clans
       have trained together in the past, and Raven Branwen has even
       taught the Darkfires about how to use aura, a mix of body and
       spiritual power that grants special abilities. Like the
       Darkfires, the Branwen family was also having to fight
       supernaturals, and they developed their own techniques (though
       their technique skillset isn't as expansive as the Darkfire
       Clan). Since the Darkfires and Branwens have mostly merged
       together over the years while Qrow Darkfire and Raven Branwen
       were married, some of the Branwen skills have been worked into
       the Darkfire skillset to develop newer skills. This has also led
       to some Darkfires even being able to become aura users as a
       result of their training. For the most part, many Darkfires only
       have basic knowledge of aura, as they just learn enough about it
       to learn how to create it, and how to tap into certain aura
       abilities important for certain skills (like using the Branwen
       art of shapeshifting to learn the Darkfire elemental
       shapeshifting skill). For the most part, this is only a basic
       connection, and helps teach the Darkfire how to tap into their
       body's energies and spirit energies in order to teach them how
       to draw out energy. When using this connection, there isn't much
       battle potential for this, as it is mostly used to learn other
       techniques (unless the Darkfire learns aura user abilities).
       Those that do have the ability to use aura abilities (through
       training or through inheriting certain aura abilities), will
       find that aura manipulation still works the same way as it does
       for most races, with aura being able to be used for things like
       defense and to do things like unlocking unique semblance
       abilities (though Darkfires only gain one semblance power,
       either through vampire elemental semblance training or aura
       semblance training). This also means that it has the same
       weaknesses, in that aura can be overpowered by other energies,
       or aura breaker weapons can break through aura manipulation
       completely. Much like any other energy manipulation, aura can
       only be used as long as the user has energy, and once they run
       out, they cannot use aura until they recover their energy.
       - Darkfire Nature/Spirit Connection: This is the second
       connection that Darkfires gained during the time the Darkfires
       spent among the werewolf alchemists. Similar to other creatures
       with a strong nature connection to the world, the Darkfires
       specialize in their connection to both nature and spirits, as
       they learned to tune to the spiritual realms despite their dark
       natures. Through their training and diving into spiritual power,
       they eventually developed a strong connection to the world's
       elements through their nature and spirit connections. Thanks to
       this, the Darkfires are able to not only sense the planet's life
       energy and the life of what's around them, but all Darkfires are
       able to sense spirits as well, similar to moglins and those with
       special spirit sense training. This allows them to see and
       interact with spirits, in which some of the Darkfires have even
       learned spirit arts from spirits. These spirits are normally
       invisible and not able to be interacted with by most people,
       even most who think they know all the spirits often find they
       don't know how just how deep the spiritual plane goes and how
       many spirits live in this world. This may seem simple, but this
       lets the Darkfires connect to the world much more than most who
       connect to nature (though most nature connections may be
       stronger than theirs, as the Darkfires aren't that strong in
       their nature connection as other creatures like werewolves), as
       they aren't just connected to nature, but are able to also
       interact with those spirits for another way to interact with
       nature. Darkfires that have this connection understand the
       importance of the world's forces, and can see not only the flow
       of the planet's life energies, but also how the spirits impact
       that balance. Darkfires trained in this learn this aspect in
       some way and apply this to their elemental abilities in order to
       enhance their knowledge of the elements. This can eventually
       lead to Darkfires learning spirit arts, to which some have tried
       to learn spirit arts that could benefit their use of elemental
       powers, as there are plenty of spirit arts that are elemental in
       nature. While this isn't a necessary power for the Darkfires,
       many do still learn this ability as a means of enhancing their
       knowledge of elements, as spirits can grant special knowledge.
       There isn't too much offensive use of this in fights, as this
       training is more about learning new things about elements. The
       best this can do is help Darkfires come up with new ways to use
       their elemental abilities.
       - Darkfire Elemental/Spirit Balance Mastery: The Darkfires
       create their elementals by using elemental and spirit power,
       which they must find their balance by figuring out their
       affinities. For example, many Darkfires start out with an
       affinity for dark flames. Once a Darkfire figures out their
       affinities, the first step is to balance their elemental power
       and spirit together, where they are able to fuse these
       elementals passively. This is the next basis of the Darkfire
       training after learning elemental and spirit power, in which a
       Darkfire has to then fuse both sets of knowledge together to
       find their own balance. Not only does this teach them how to
       make their Darkfire elementals, but this also balances their
       power to strengthen their abilities. Through discipline and
       focus, a Darkfire uses this to keep their power in balance so
       that their power can be more effective, as balance is necessary
       in order to keep one's power flowing properly. And as Darkfires
       practice this balance, they will often find ways to do this that
       will increase their elemental and spirit power, as maintaining
       this balance effectively can lead to the Darkfires gaining
       stronger elemental and spirit power over time as the Darkfire
       hones their mastery of this aspect of their training. Different
       Darkfires have many ways of focusing, but using their
       disciplined mind is often the most common way Darkfires use to
       maintain this, and is why the Darkfires are among the most
       mentally disciplined despite some of the Darkfires being darker
       in nature than other groups or clans. Another method many
       Darkfires will use is meditation, in which they will meditate in
       order to balance themselves (which is equally as effective for
       those that don't have as much mental focus as some Darkfires).
       No matter the method though, this is a very necessary training,
       as Darkfires cannot use their full power without finding their
       balance. If a Darkfire is unbalanced in their elemental and
       spirit power, then they will have difficulty focusing their
       elemental power, and will have severely weakened elements. Some
       Darkfires who can't focus this properly have even been known to
       create explosions of elemental and spirit energy when trying to
       use their elementals as the powers cannot be focused properly.
       There are major enemies that also do try to unbalance this kind
       of balance in the body, mind and spirit (For example, Malice Al
       Zalam has the ability to unbalance this kind of training) and
       those enemies are particularly dangerous to the Darkfires as
       they can be weakened to the point their Darkfire elements no
       longer work. The biggest weakness of the Darkfires is lack of
       focus, as this can, at worst, completely keep Darkfires from
       focusing their elemental power safely.
       - Darkfire Elementals: Finally getting to the actual elementals,
       each Darkfire can start out with up to two elements, and older,
       more experienced Darkfires can sometimes learn a third or a
       fourth depending on the Darkfire and their experience. There are
       also rare Darkfires that will be born with three or four
       elements (usually born with both a holy and dark variation of
       one or two elements), but this is very rare. Darkfire elementals
       work by fusing positive or negative spirit energy to their
       elemental power to create specific elements. Negative spirit
       energy fused to an element will create a dark elemental, which
       will have some darkness type properties to it, and positive
       spirit energy fused to elements will create holy elementals
       which will have positive power properties. Each element is
       different, and some even have unique abilities depending on the
       Darkfire, such as holy flames might be able to heal others using
       holy power. Each Darkfire has two usually to start with, and as
       they get older and more experienced, they may gain one or two
       more through training and focus eventually. It is also possible
       that some Darkfires can use elementals to create different
       elementals, such as some wind users who create lightning or
       water users that create ice. The elements used  by the Darkfires
       are usually of the six main elements which correspond to the
       Darkfire's elemental affinities. Among the elements one can use
       are fire, water, ice (often combined with water affinity),
       lightning, wind and earth. Darkness and light are very rare
       affinities, and often seen as redundant in the clan since the
       spirit energy often acts as the light or dark in the Darkfire
       elementals. For the most part, these elements can be used just
       like their main elementals, and can be used creatively by
       Darkfires to battle enemies and utilize their Darkfire
       techniques. For example, fire can be used to create explosive
       attacks, burn enemies, and even melt objects. This is the main
       power of the Darkfires that they are usually known for, and this
       is the power they use in their Darkfire skills. However, these
       elementals are still based supernatural elemental power, which
       means that the Darkfire's skills are not very useful against
       those that can counter their elemental abilities. For example,
       fire can be countered by certain water and ice manipulation. It
       is also possible to block supernatural elemental power using
       energy manipulation, where certain energy manipulators (like
       mana users or chi users) can use their energy to block attacks.
       - Rare Darkfire Abilities: Combined Elementals: This is a rarity
       among Darkfires, in which some rare Darkfires will gain one or
       possibly two elementals they combine together instead of a dark
       or holy elemental. These elementals are more rare, but some
       Darkfires do learn these by combining certain elements. It is
       often believed that the Darkfires holy and dark elementals
       combine and the two spirit energies of the elementals negate
       each other (leaving only the elemental energies). It is often
       more common to see these kinds of elementals when multiple
       Darkfires are working together, as they will sometimes combine
       elementals to create combined elementals. The elemental powers
       they possess create a unique elemental, in which every element
       has a combination with another. For example, Qrow Darkfire
       possesses heat lightning which combines fire and lightning
       together into one power in which the lightning is red and
       generates fire from the lightning. However, depending on the
       element, some have multiple combinations. For example, fire and
       lightning don't just make heat lightning, but could create
       lightning flames in which the flames generate lightning blended
       into the fire power. There are many different kinds of
       elementals, and some Darkfires are born with this affinity
       instead of normal dark or holy elementals. Darkfires who have
       this often utilize two combinations corresponding to their
       elements. For example, ice and fire usually have ice flames and
       burning ice abilities. Those with this power usually have it as
       it replaces the normal Darkfire elementals. Users with this lose
       their normal Darkfire elementals in favor of pure elemental
       power, which has its strengths where dark and holy elementals
       might fail. Normally all of these elementals are neutral in
       nature, not being positive or negative except in very rare
       circumstances. While some Darkfires can still use the elements
       separately (IE Qrow could use dark flames and holy lightning,
       but couldn't combine the holy and dark into his heat lightning),
       the combined elements are not compatible with the combined
       element. Of course, these elements all have counters, usually by
       elements outside of their elements, such as heat lightning is
       countered by water or ice manipulation. These elemental powers
       may have unique properties, but mostly work with the properties
       of whatever element is the base of the power. For example, ice
       lightning is countered just like normal lightning, despite it
       having a freezing element to it.
       - Darkfire Unique Variations and Abilities (usually most
       prevalent in hybrids): Depending on the Darkfire, some Darkfires
       have unique spirit power that can be used. Depending on the
       Darkfire, the Darkfire can learn to add certain affects from
       their spirit to their elementals. For example, angelic or
       demonic Darkfires might have special spirit effects, depending
       on their natures. Angelic Darkfires might have pure holy
       positive spirit that will grant a light based spirit power-up,
       or a demonic Darkfire might gain a demonic stronger spirit
       power-up due to demons having much more potent spirit energy.
       This depends on the spirit that the Darkfire possesses, and a
       Darkfire may have some unique powers or none depending on what
       other abilities they possess. This is most present in hybrids in
       the Darkfire clan, usually Darkfires that are born of
       supernaturals (such as a chi user Darkfire who used chi
       elementals). However, there are a few effects that are common
       among Darkfires that even full Darkfires can learn. The first is
       that some Darkfires can learn corrupted elements as a means to
       try and counter users of the same element. The corrupted element
       art uses a Darkfires spirit energy not to turn the element into
       a dark/holy element, but instead uses the spirit energy to
       corrupt the element and create a corrupted element instead using
       a vampire's cursed nature.  This is an art that some Darkfires
       have learned to counter other elemental users, specifically
       those of the same element that the Darkfire cannot normally
       damage. There are also certain effects that can be done with
       positive and negative spirit energy that may or may not be
       unique among Darkfires depending on their abilities. For
       example, advanced users of positive spirit elements might be
       able to manipulate the positive nature of flames to heal others,
       or manipulate the negative nature to poison enemies with
       negative spirit energy depending on the power and knowledge of
       the Darkfire. Typically, this is dependent on the Darkfire, and
       is unique for each Darkfire depending on what they learn. This
       is a purely option training, and usually only used by those that
       have special extra skillsets that can combine with the Darkfire
       skills. Typically all of these effects can be countered like
       normal elements, as long as one keeps in mind the unique nature
       of the elements created. For example, corrupted flames are still
       able to be dodged or blocked like normal flames, but cannot be
       absorbed by flame users or the flame user will take internal
       damage when they try to absorb this flame (bypassing elemental
       immunities).
       - Specific Limited Elemental Variations: Depending on the
       Darkfire and their elements used, some can use other versions of
       their elements, depending on the element they use. This is most
       common in earth and wind users, as earth users could specialize
       in many different types of earth, with some earth users being
       able to use plants, some specializing in metal, some in crystals
       or some in sand manipulation. Each element has it's own specific
       uses, depending on what the user wants to learn, as each element
       can be broken down and may have unique manipulations based on
       the element. For example, some lightning users may only use
       magnetism, giving them magnetic manipulation, or earth users
       being able to generate specific types of earth. This is a rare
       case among Darkfires where some Darkfires cannot use every part
       of a certain element. For example, there was one Darkfire who
       could manipulate metal, but no other earth element. While this
       does limit a Darkfire, this often leads to these limited
       elementals being more powerful or may lead a Darkfire to having
       more elemental abilities. For example, a Darkfire born with
       three elements could have a magnetism power, a metal
       manipulation power and then a normal elemental (with magnetism
       and metal both being limited but a Darkfire can have both
       limited powers). The limited elementals are also typically
       stronger than normal elementals, and can still be turned into
       dark/holy elementals, or rare combinations of elements depending
       on how the powers are manifested. For the most part, most
       Darkfires see this as a problem with their elemental power, but
       some Darkfires can make the best of this with knowledge and
       creativity. For example, a Darkfire who could manipulate
       magnetism might still be able to create lightning by converting
       magnetic energy. This mostly just depends on the Darkfire's
       affinities. Of course, as one might expect, these elements are
       still countered like normal elementals. Usually, the only
       advantage this grants is slightly stronger elementals, or
       granting Darkfires more elementals but in specific variations.
       - Darkfire Advanced Elemental Training: Once reaching a certain
       level, Darkfires are able to learn advanced elemental abilities,
       which comes once they master the basic elemental abilities.
       Depending on the element and their training, almost every
       element has advanced abilities that can be learned, as
       elementals can do more than just be used to throw an element
       around. Using this advanced training usually takes time and
       requires a certain level of mastery of the basic elements. This
       also requires a little scientific knowledge of elements, such as
       lightning users learning how the magnetic properties of
       lightning work and manipulating lightning to make use of those
       magnetic properties. By learning the science of how elements
       work, Darkfires are able to apply that to their powers and learn
       how to use their elemental powers beyond just blasting opponents
       or throwing around elements. Depending on the element, every
       element has advanced elemental training, such as wind users can
       learn to generate plasma, or earth users might be able to learn
       how to generate lava manipulation by absorbing fire attacks into
       their earth manipulation. These abilities are usually different
       ways to use elements, and most can be passive, such as fire
       and/or ice users typically learning to adapt to almost any
       extreme temperature, or lightning users being able to manage
       their own magnetic field. This power just depends on the
       Darkfire and their knowledge. Of course, as one might expect,
       the Darkfires still have their weakness to counter elements, and
       any advanced powers they use are still countered using counter
       elements or other abilities that can counter elementals. It is
       also worth noting that some of these advanced training powers
       use more energy than normal, such as using elements to absorb
       other elements may take more power to maintain control of one's
       elemental manipulation due to it needing to control other
       elements as well (like an earth user would expend more power
       trying to create lava since it would have to absorb and control
       a heat element). Other abilities can be countered in other ways
       (like wind users can use wind to fly, but users can still find
       ways to hit a Darkfire that is flying around).
       - Advanced Darkfire Training: Elemental Condensing: When using
       elemental power, sometimes normal elementals just don't pack
       enough of a punch. For this problem, the Darkfires learned an
       art of condensing matter into smaller space by smashing the
       molecules together to condense energy into a smaller form. This
       technique is a battle technique that the Darkfires utilize in
       their attack and defense, where they utilize this to create more
       condensed elementals. Typically, this requires not only a
       mastery of elemental power, but also requires a mastery of
       changing the form of energy as well as changing the form of
       matter. However, when used properly, this can create much
       stronger elemental abilities, where the Darkfires can condense
       their elementals to strengthen their attacks. In addition to the
       elementals themselves being stronger, the effects of the
       elementals also become much stronger, as the condensing of the
       elemental also has effects on what the elementals can do. For
       example, a condensed explosive dark flame attack will explode
       with far more force than normal, due to the explosion being
       concentrated by the condensing of the dark flames. Any elemental
       can be used, and the effects depend on the elemental used.
       Darkfires can even control how much the elemental is condensed,
       allowing more or less condensing to control how much power is
       put into their attacks. This is an advanced art, and Darkfires
       do have to be skilled with more than just elemental energy to
       use this effectively. It is also worth noting that the Darkfires
       who use this also have to expend more energy and concentration
       in order to use this, as using this will often require
       concentration to utilize this effectively. The more energy they
       condense, the stronger the attack they create at the cost of
       more condensing also costing more elemental power in order to
       use. And if a Darkfire doesn't do this correctly, their
       elemental condensing could literally explode in their face, as
       not doing this correctly could cause an explosive reaction. As
       one might imagine, dodging these elements are still the same,
       but blocking is more or less what is different, as this is
       designed to be used against stronger opponents. One can still
       block this if they are strong enough, but with the condensed
       energy and amplified effects, the attacks are much harder to
       block.
       Darkfire Basic Elemental Combinations (Users can use unique
       combinations, but these are the basic elemental Darkfire
       combinations without any other power to enhance them.):
       - Darkfire Elemental: Dark Flames: This is most Darkfire family
       members' first Darkfire elemental that they can use, which is
       typically one of most Darkfire's major elements. This uses fire
       manipulation, fused with the user's negative spirit energy to
       create black darkness flames or purple flames which the Darkfire
       family is known for (The color between purple and black varies
       depending on the strength of the Darkfire's spirit as weaker
       flames are purple but stronger dark flames are black). These
       flames are fairly easy to use, and work much like normal fire
       manipulation with the exception of these flames being stronger
       than normal flames. This is one of the main elements used in the
       Darkfire training, in which many start with this flame (But not
       always). Users are able to generate and manipulate these flames
       using their Darkfire elemental powers like one would expect.
       However, this goes beyond just using darkness to bond to flames,
       but using the dark flames just like what one would expect from
       any fire manipulation. When used, Darkfires with dark flames are
       able to do things like create fireballs, create explosive
       attacks, or melt objects with their dark flames. Depending on
       how they're used, these dark flames act like most other flames
       with one major exception. Similar to some flames like hellfire,
       the Darkfire's dark flames burn much hotter than normal flames,
       and are able to consume any flame that is a lower temperature as
       they are known as the flames that burn fire itself (most normal
       flame types other than ones that use hotter temperatures like
       other Darkfire dark flames, and Hellfire). Depending on the
       other abilities of the Darkfire, some Darkfires can add certain
       effects to their dark flames, such as a demonic Darkfire might
       create dark hellfire to do demonic damage. However, on their
       own, these flames just do darkness spirit energy damage as well
       as burning with flames. These flames are mostly countered by ice
       manipulation, and users have to create cold ice (much colder
       than normal ice) to counter these flames due to their very high
       temperature. However, users can counter these flames just like
       other flames, such as using wind manipulation to create a vacuum
       where flames cannot burn.
       - Darkfire Elemental: Holy Flames: While it's rare for a
       Darkfire to not immediately start with dark flames, some
       Darkfires instead gain the affinity for these white holy flames.
       This uses fire manipulation, fused with the user's positive
       spirit energy to create white holy flames or blue flames which
       is the opposite of the normal Darkfire flames (The color between
       white and blue varies depending on the strength of the
       Darkfire's spirit as weaker flames are blue but stronger holy
       flames are white). These flames are fairly easy to use, and work
       much like normal fire manipulation with the exception of these
       flames being stronger than normal flames. This is the other
       flame ability used by the Darkfires, in which some gain this
       ability either alongside their dark flames or instead of dark
       flames. Users are able to generate and manipulate these flames
       using their Darkfire elemental powers like one would expect.
       However, this goes beyond just using positive spirit energy to
       bond to flames, but using the holy flames just like what one
       would expect from any fire manipulation. When used, Darkfires
       with holy flames are able to do things like create fireballs,
       create explosive attacks, or melt objects with their holy
       flames. Depending on how they're used, these holy flames act
       like most other flames with one major exception. Similar to the
       Darkfire's dark flames, the Darkfire's holy flames burn much
       hotter than normal flames, and are able to consume any flame
       that is a lower temperature as they are known as the flames that
       burn fire itself (most normal flame types other than ones that
       use hotter temperatures like other Darkfire dark flames, and
       Hellfire). Depending on the other abilities of the Darkfire,
       some Darkfires can add certain effects to their holy flames,
       such as a holy Darkfire might create healing holy flames or holy
       flames that burn away demonic presences. However, on their own,
       these flames just do positive spirit energy damage as well as
       burning with flames. These flames are mostly countered by ice
       manipulation, and users have to create cold ice (much colder
       than normal ice) to counter these flames due to their very high
       temperature. However, users can counter these flames just like
       other flames, such as using wind manipulation to create a vacuum
       where flames cannot burn.
       - Darkfire Elemental: Dark Lightning: Lightning is a very common
       element in the Darkfires, and is often a second element to many
       Darkfires. Of course, there are plenty of elemental powers, but
       this is one of the more common ones alongside holy lightning
       possibly thanks to Qrow passing down his affinity for lightning
       in the Darkfire family (as it seems those directly related to
       him are more commonly seen with lightning affinities). This
       affinity allows a user to utilize dark lightning by fusing
       negative spirit energy to their lightning power, creating a dark
       lightning power. When used, this can still be used like normal
       lightning as one expects. Lightning is often a very used power,
       and those that learn it simply are able to do things like
       creating electrical waves, electrocuting people with
       electricity, or even learning to manipulate magnetic forces.
       Advanced users of lightning can do things like manipulate things
       that are magnetic using magnetic forces, create EMPs to take out
       technology, or even create concentrated lightning to more easily
       pierce opponents. However, Darkfires with dark lightning can do
       something unique with this lightning, and that is that they can
       use dark energy and shadows as a conductor. Those skilled with
       dark lightning can actually use shadows to amplify their
       lightning, and can attack enemies that are melded into the
       shadows thanks to this property. There are plenty of properties
       of magnetic manipulation one can take advantage of depending on
       their skill level and knowledge, with there being plenty of
       techniques one can learn and different ways to use lightning and
       magnetic forces. If one wants to counter lightning, the best way
       to do so is to use water, which can short out lightning
       manipulation. For this dark lightning, light can also be used to
       counter this as well due to its shadow type nature. Users can
       also do things like use lightning to remove ionic charge, or use
       physical objects to try and block electrical attacks as well
       using things like earth manipulation. One can also use energy to
       try and block the attacks as long as they can avoid the extra
       effects of the lightning.
       - Darkfire Elemental: Holy Lightning: Lightning is a very common
       element in the Darkfires, and is often a second element to many
       Darkfires. Of course, there are plenty of elemental powers, but
       this is one of the more common ones alongside dark lightning
       possibly thanks to Qrow passing down his affinity for lightning
       in the Darkfire family (as it seems those directly related to
       him are more commonly seen with lightning affinities). This
       affinity allows a user to utilize holy lightning by fusing
       positive spirit energy to their lightning power, creating a holy
       lightning power. When used, this can still be used like normal
       lightning as one expects. Lightning is often a very used power,
       and those that learn it simply are able to do things like
       creating electrical waves, electrocuting people with
       electricity, or even learning to manipulate magnetic forces.
       Advanced users of lightning can do things like manipulate things
       that are magnetic using magnetic forces, create EMPs to take out
       technology, or even create concentrated lightning to more easily
       pierce opponents. However, Darkfires with holy lightning can do
       something unique with this lightning, and that is that they can
       use positive energies like holy energy and spirit energy as a
       conductor. Those skilled with holy lightning can actually use
       holy energy and spirit energy to amplify their lightning, and
       can eventually learn to attack intangible enemies by attacking
       on the spiritual plane with this lighting. There are plenty of
       properties of magnetic manipulation one can take advantage of
       depending on their skill level and knowledge, with there being
       plenty of techniques one can learn and different ways to use
       lightning and magnetic forces. If one wants to counter
       lightning, the best way to do so is to use water, which can
       short out lightning manipulation. For this holy lightning,
       demonic or dark power can also be used to counter this as well
       due to its positive type nature. Users can also do things like
       use lightning to remove ionic charge, or use physical objects to
       try and block electrical attacks as well using things like earth
       manipulation. One can also use energy to try and block the
       attacks as long as they can avoid the extra effects of the
       lightning.
       - Darkfire Elemental: Dark Water: Water is another of the
       elements Darkfires can have an affinity for. For this affinity,
       Darkfires with this ability can fuse negative spirit energy to
       their water affinity to create dark water, also sometimes called
       black water by some users (Due to its darkness type nature).
       Most users will create water from moisture in the air, changing
       the moisture in the air into a liquid form to create water that
       they can fuse their spirit energy to. This water manipulation
       works much like other water manipulations, with users being able
       to do things like being able to create waves of water, and can
       even fire pressurized water in projectile attacks at opponents.
       Advanced users can not only manipulate the acidity of water
       (making it acidic or basic to eat away objects), but advanced
       users can also manipulate the temperature of water to
       essentially create boiling or icy water depending on the
       temperature manipulation. While ice is usually a different
       element, users of water can still learn ice manipulation through
       mastering temperature manipulation of water. In addition, this
       water can also have a unique effect on others, in that opponents
       can be poisoned with this water, in which users have often used
       its effects on wounds of enemies to put the dark water into
       their system. When poisoned, opponents will not only suffer
       energy poisoning that will cause internal damage, but the dark
       water can also rot away wounds and prevent them from closing
       properly due to the dark nature of the dark water. This water
       can be used a variety of ways, with this water often working
       best against holy or positive energy type opponents. Opponents
       that want to counter this can counter it with different
       abilities. For example, fire may evaporate water into vapor, or
       lightning can be used to separate water back into hydrogen and
       oxygen, or wind can be used to break apart the molecular bonds
       that hold water together (separating it back into hydrogen and
       oxygen). Depending on the users skill level, these attacks can
       also be blocked (though it is not recommended to block advanced
       users pressurized water blasts, as advanced users may be able to
       break through metal with strong enough pressurized water
       attacks).
       - Darkfire Elemental: Holy Water: Water is another of the
       elements Darkfires can have an affinity for. For this affinity,
       Darkfires with this ability can fuse positive spirit energy to
       their water affinity to create holy water, creating a positive
       type water (This is not true holy water like most think). Most
       users will create water from moisture in the air, changing the
       moisture in the air into a liquid form to create water that they
       can fuse their spirit energy to. This water manipulation works
       much like other water manipulations, with users being able to do
       things like being able to create waves of water, and can even
       fire pressurized water in projectile attacks at opponents.
       Advanced users can not only manipulate the acidity of water
       (making it acidic or basic to eat away objects), but advanced
       users can also manipulate the temperature of water to
       essentially create boiling or icy water depending on the
       temperature manipulation. While ice is usually a different
       element, users of water can still learn ice manipulation through
       mastering temperature manipulation of water. In addition, this
       water can also have a unique effect on others, in that opponents
       can be healed with this water (If a user can properly bring out
       the positive qualities in their positive spirit energy), in
       which users have often used its effects on wounds of allies to
       heal them. This water can also be used on dark or demonic
       opponents similar to true holy water and can be used to damage
       those with dark or unholy natures (such as this can damage
       demons and vampires). This water can be used a variety of ways,
       with this water often working best against dark or unholy energy
       type opponents. Opponents that want to counter this can counter
       it with different abilities. For example, fire may evaporate
       water into vapor, or lightning can be used to separate water
       back into hydrogen and oxygen, or wind can be used to break
       apart the molecular bonds that hold water together (separating
       it back into hydrogen and oxygen). Depending on the users skill
       level, these attacks can also be blocked (though it is not
       recommended to block advanced users pressurized water blasts, as
       advanced users may be able to break through metal with strong
       enough pressurized water attacks).
       - Darkfire Elemental: Dark Ice: Whether it is being used as its
       own element, or being used as an extension of one's water skill,
       this ice manipulation is another Darkfire elemental that can be
       used by some Darkfires. In using this element, Darkfires combine
       their negative spirit energy to their ice manipulation to create
       dark ice that they can manipulate. Usually, users will most
       often create freezing energy using their ice power, and freeze
       the moisture in the air to create ice attacks. However, users
       can also use freezing energy to create dry ice if they can
       create cold enough freezing energy to freeze the carbon dioxide
       in the air (Which requires a temperature at least -78 Celsius or
       below). Users can also find other ways to create ice if they
       have enough scientific knowledge, such as some scientific minded
       Darkfires have found that using pressure might be able to create
       special forms of ice not normally found on Earth. However, no
       matter the ice power, most act the same, in that users can do
       things like freeze objects or opponents if they can hit them
       with freezing energy, users can create projectile attacks to
       fire at opponents, and some advanced users can even freeze
       energy if they are skilled enough. For dark ice, Darkfires often
       have a unique effect with this ice in that opponents or objects
       in the ice will suffer dark damage that will rot away their skin
       as it freezes, thanks to the dark nature of the ice. This makes
       this ice great against those of holy natures, or those
       vulnerable to dark attacks. Advanced users can create pressure
       with freezing energy, and even crush people or objects inside
       ice with enough practice. Some users even learn to create ice
       from boiling water by using pressure to force the boiling water
       into solid form to create an ice that is almost as hot as the
       sun (though this is rare among Darkfires and requires not only
       immense knowledge, but immense mastery of not only ice
       manipulation but master of pressure manipulation using freezing
       energy). Opponents can usually counter this with strong enough
       fire manipulation, such as using hellfire or Darkfire flame
       skills to melt colder ice powers (such as hellfire being
       somewhat effective against dry ice manipulation).
       - Darkfire Elemental: Holy Ice: Whether it is being used as its
       own element, or being used as an extension of one's water skill,
       this ice manipulation is another Darkfire elemental that can be
       used by some Darkfires. In using this element, Darkfires combine
       their positive spirit energy to their ice manipulation to create
       holy ice that they can manipulate. Usually, users will most
       often create freezing energy using their ice power, and freeze
       the moisture in the air to create ice attacks. However, users
       can also use freezing energy to create dry ice if they can
       create cold enough freezing energy to freeze the carbon dioxide
       in the air (Which requires a temperature at least -78 Celsius or
       below). Users can also find other ways to create ice if they
       have enough scientific knowledge, such as some scientific minded
       Darkfires have found that using pressure might be able to create
       special forms of ice not normally found on Earth. However, no
       matter the ice power, most act the same, in that users can do
       things like freeze objects or opponents if they can hit them
       with freezing energy, users can create projectile attacks to
       fire at opponents, and some advanced users can even freeze
       energy if they are skilled enough. For holy ice, Darkfires often
       have a unique effect with this ice in that opponents or objects
       in the ice will suffer holy damage that will purify those of
       dark or demonic natures as it freezes, thanks to the positive
       nature of the ice. This makes this ice great against those of
       dark or demonic natures, or those vulnerable to holy
       purification. Advanced users can create pressure with freezing
       energy, and even crush people or objects inside ice with enough
       practice. Some users even learn to create ice from boiling water
       by using pressure to force the boiling water into solid form to
       create an ice that is almost as hot as the sun (though this is
       rare among Darkfires and requires not only immense knowledge,
       but immense mastery of not only ice manipulation but master of
       pressure manipulation using freezing energy). Opponents can
       usually counter this with strong enough fire manipulation, such
       as using hellfire or Darkfire flame skills to melt colder ice
       powers (such as hellfire being somewhat effective against dry
       ice manipulation).
       - Darkfire Elemental: Dark Wind: Wind is one of the most
       versatile elements alongside earth manipulation. Darkfires with
       wind manipulation are able to manipulate the air, and those with
       this affinity can fuse their negative spirit energy to wind to
       create dark wind. When using wind, users are able to manipulate
       the air around them for different purposes. There are many forms
       of wind or air, in which users often learn to manipulate many
       gases in the air. For example, users may not only learn to just
       manipulate oxygen, but could learn to manipulate things like
       smoke, poison gas or even manipulate rare gases. Users of
       air/wind manipulation can do things like creating shockwaves of
       air to attack enemies with, creating slashing waves or enhance
       the cutting of bladed weapons, or even use the air to create
       tornado-like attacks. Some advanced users can even do things
       like remove the air out of an area and create a vacuum
       environment, usually as a means to choke someone or put out
       flames, can use air manipulation to re-bond cells and heal
       injured people, or can even manipulate sound waves in the air
       using sound manipulation. Other advanced users of wind may even
       learn to create other elements using wind, such as some that
       learn fire by using wind to manipulate plasma, or wind using
       ions to create lightning, or some that can even control moisture
       in the air to essentially create water and ice attacks. Using
       wind manipulation is a very versatile skill, and can be used for
       a lot of different skills depending on how its used. This
       depends mostly on the knowledge of the user, and their skill at
       manipulating the air around them. Users of dark wind also have
       their own unique effect, in which dark wind has a corrosive
       effect on objects and energy due to its dark nature. When used,
       the dark nature of the wind is able to affect most objects by
       using its dark nature like an acid that can eat away almost any
       substance (except those immune to dark wind specifically). Users
       that want to counter this are best off using earth manipulation,
       though some users can find creative ways to block or dodge air
       manipulation such as using fire to burn the oxygen in the air,
       or using water manipulation to absorb kinetic energy of wind
       attacks.
       - Darkfire Elemental: Holy Wind: Wind is one of the most
       versatile elements alongside earth manipulation. Darkfires with
       wind manipulation are able to manipulate the air, and those with
       this affinity can fuse their positive spirit energy to wind to
       create holy wind. When using wind, users are able to manipulate
       the air around them for different purposes. There are many forms
       of wind or air, in which users often learn to manipulate many
       gases in the air. For example, users may not only learn to just
       manipulate oxygen, but could learn to manipulate things like
       smoke, poison gas or even manipulate rare gases. Users of
       air/wind manipulation can do things like creating shockwaves of
       air to attack enemies with, creating slashing waves or enhance
       the cutting of bladed weapons, or even use the air to create
       tornado-like attacks. Some advanced users can even do things
       like remove the air out of an area and create a vacuum
       environment, usually as a means to choke someone or put out
       flames, can use air manipulation to re-bond cells and heal
       injured people, or can even manipulate sound waves in the air
       using sound manipulation. Other advanced users of wind may even
       learn to create other elements using wind, such as some that
       learn fire by using wind to manipulate plasma, or wind using
       ions to create lightning, or some that can even control moisture
       in the air to essentially create water and ice attacks. Using
       wind manipulation is a very versatile skill, and can be used for
       a lot of different skills depending on how its used. This
       depends mostly on the knowledge of the user, and their skill at
       manipulating the air around them. Users of holy wind also have
       their own unique effect, in which holy wind has a purifying
       effect on objects and energy due to its positive nature. When
       used, the positive nature of the wind is able to purify
       corrosive or corruptive presences such as demonic or darkness
       type presences (making it useful against those of dark natures).
       Users that want to counter this are best off using earth
       manipulation, though some users can find creative ways to block
       or dodge air manipulation such as using fire to burn the oxygen
       in the air, or using water manipulation to absorb kinetic energy
       of wind attacks.
       - Darkfire Elemental: Dark Earth: Another of the more versatile
       elemental manipulations. Those that learn earth manipulation can
       learn a variety of earth types, and have plenty of options.
       Users of this element can fuse their negative spirit energy to
       earth to create dark earth that they can manipulate. There are a
       variety of options for manipulating earth, such as one could
       draw on almost any material around them from dirt to stone, to
       even brick and concrete depending on what is available to them.
       Users of earth are able to do things like create sand from dirt
       that can crush people with immense force, use concrete and brick
       to hit opponents with strong earth attacks, or some even can
       pull people into the earth or pull the earth up around someone
       in order to trap them. There are a number of ways to utilize
       earth, and some may even include absorbing other elements, such
       as some who can create lava manipulation by having earth absorb
       flames to create molten lava or having earth absorb water to
       create mud manipulation. Advanced earth users have been known to
       use crystals for armor, create metal for weapons, or even can do
       things like use glass to reflect light or use certain materials
       to absorb other elements. Depending on the earth manipulation,
       there are plenty of options, and earth is one of those elements
       that users will never run out of. Some advanced users of earth
       even learn to combine and mix certain materials to create new
       materials, or even manipulate the structures of current
       materials. One such example is among advanced earth users, they
       can manipulate carbon to create armor around themselves that is
       stronger than diamond or metal, and one was able to create earth
       traps that could literally crush creatures the size of
       elephants. For the unique effect of this earth manipulation,
       dark earth is able to generate dark energy buildup according to
       how the user wants to use it, which can explode when the earth
       hits something. When the energy explodes, it can do severe dark
       energy damage to everything around where the earth attack
       explodes. Those that want to counter earth manipulation are best
       using wind manipulation (which is earth's main counter), though
       using other ways to defend oneself against earth like using
       energy defense to avoid damage from earth, or using other
       elements to absorb earth (like fire absorbing earth and becoming
       lava), but absorbing other elements is dangerous as the user
       might be able to take control of both elements (who takes
       control depends on who's control of an element is stronger, or
       who has more of the element under their control).
       - Darkfire Elemental: Holy Earth: Another of the more versatile
       elemental manipulations. Those that learn earth manipulation can
       learn a variety of earth types, and have plenty of options.
       Users of this element can fuse their positive spirit energy to
       earth to create holy earth that they can manipulate. There are a
       variety of options for manipulating earth, such as one could
       draw on almost any material around them from dirt to stone, to
       even brick and concrete depending on what is available to them.
       Users of earth are able to do things like create sand from dirt
       that can crush people with immense force, use concrete and brick
       to hit opponents with strong earth attacks, or some even can
       pull people into the earth or pull the earth up around someone
       in order to trap them. There are a number of ways to utilize
       earth, and some may even include absorbing other elements, such
       as some who can create lava manipulation by having earth absorb
       flames to create molten lava or having earth absorb water to
       create mud manipulation. Advanced earth users have been known to
       use crystals for armor, create metal for weapons, or even can do
       things like use glass to reflect light or use certain materials
       to absorb other elements. Depending on the earth manipulation,
       there are plenty of options, and earth is one of those elements
       that users will never run out of. Some advanced users of earth
       even learn to combine and mix certain materials to create new
       materials, or even manipulate the structures of current
       materials. One such example is among advanced earth users, they
       can manipulate carbon to create armor around themselves that is
       stronger than diamond or metal, and one was able to create earth
       traps that could literally crush creatures the size of
       elephants. For the unique effect of this earth manipulation,
       holy earth is able to generate holy energy buildup according to
       how the user wants to use it, which can explode when the earth
       hits something. When the energy explodes, it can do severe
       positive spirit energy damage to everything around where the
       earth attack explodes. Those that want to counter earth
       manipulation are best using wind manipulation (which is earth's
       main counter), though using other ways to defend oneself against
       earth like using energy defense to avoid damage from earth, or
       using other elements to absorb earth (like fire absorbing earth
       and becoming lava), but absorbing other elements is dangerous as
       the user might be able to take control of both elements (who
       takes control depends on who's control of an element is
       stronger, or who has more of the element under their control).
       - Darkfire Elemental: Black Darkness: While it might be a bit
       redundant for a Darkfire to have negative spirit energy fused to
       darkness, some Darkfires have learned to manipulate darkness and
       create this darkness. Darkfires cannot create holy darkness as
       they cannot fuse positive natures to darkness (as they lack the
       ability to bond the two powers properly), but instead fuse their
       negative spirit energy to darkness to create a more powerful
       enhanced darkness enhanced by the Darkfire's dark spirit energy.
       This came to be called Black Darkness (which does sound
       redundant), but this darkness was designed for users like
       Kendrix Darkfire who specialized in darkness instead of only
       using other elementals. Users of this darkness utilize a
       powerful darkness that can be used like normal darkness. Users
       are able to do things like meld into shadows to use shadow
       travel, manipulate the acidity of their shadows to make them
       more corrosive, or even use darkness projectiles to try and
       spear opponents. Some advanced users can use darkness for other
       things, such as manipulating gravity and distorting time and
       space (which requires a scientific understanding of how dark
       energy affects gravity and distortions). Some master level users
       may even be able to create small black holes using darkness to
       absorb light and physical matter temporarily (though these black
       holes usually cost a lot of energy to maintain, and opponents
       can usually avoid these if they take proper precautions). When
       used, this darkness can even be used with other forms of
       darkness, such as a Darkfire may learn purifying darkness (if
       they have someone who will teach it to them), or some might even
       learn primordial darkness. Typically, the only real danger of
       using darkness is if the users connect to the shadow realm,
       which can be dangerous and is usually avoided (Unless the
       Darkfire really knows what they're doing and how to avoid
       dangers in the shadow realm). Avoiding this is like avoiding a
       stronger darkness, and this operates much like normal darkness
       except that it is twice as potent as normal darkness. Other than
       that, this can be countered like other darkness (like using
       strong enough light to counter it).
       - Darkfire Elemental: White Light: While it is rare for
       Darkfires to gain black darkness, it is even rarer for a
       Darkfire to be born with an affinity for light (given most
       Darkfires default to darker natures). Similar to how positive
       power cannot be fused to darkness, negative power cannot be
       fused to light as the Darkfires lack the ability to bond their
       contradictory negative spirit energy to light energy. However,
       when used, this does allow a Darkfire to fuse their positive
       spirit energy to light to create a white light that is stronger
       than normal light. Users of this light are able to create this
       light from normal light and create a light that is white in
       color. Users of this light are able to utilize light just like
       one might think, such as using light beams to attack opponents
       or using light to create heat to burn people. Advanced users can
       learn to do things like create concentrated light attacks that
       can pierce darkness techniques, create illusions by manipulating
       visible light, or some can even create heat or cold depending on
       the visible light manipulated. Users have even been known to
       focus light into focused light beams that act like lasers and
       can cut through almost anything. Some users can even learn to
       turn into light, or meld into light in order to use light to
       travel around. Users can even create flashbang style attacks to
       blind people. Some users can even remove the light from an area,
       blinding opponents if used properly (as long as they don't have
       darkvision). Users of this light also have a unique effect, in
       that this light can also purify dark or demonic presences, by
       using positive energy light in a manner similar to holy light.
       Users that want to counter light can counter this light just
       like any other light, such as using darkness (though users have
       to be careful against concentrated light), or using other
       counters like using mirrors that can reflect light. Opponents do
       also have to account for the stronger light power, as this power
       uses light that is twice as potent as normal light due to the
       powers used to create this.
       Darkfire Abilities:
       - Darkfire Elemental Aura Generation: When a Darkfire learns
       their elements, the first thing they are taught is how to bond
       that element to their aura. Instead of a normal spiritual aura
       like spirit users might have, Darkfires focus their elementals
       into their vampire auras. The elemental aura becomes the basis
       of the main Darkfire training after they master basic elements,
       and this aura becomes the power source as this elemental aura
       becomes a passive ability. Typically, this does things like
       powering the Darkfire's elemental regeneration, or can generate
       elemental techniques. In addition, this also uses certain other
       abilities like elemental absorption, and other elemental
       abilities. This aura is powered by one elemental combination the
       Darkfire uses, with many choosing their dominant element as
       their aura due to the aura being stronger depending on the
       element chosen. This aura uses whatever element is chosen, and
       generates that power much more naturally than normal. While the
       Darkfire doesn't limit their elemental options by choosing one
       element over another, this does often give them a dominant
       element that they can utilize more easily, and much easier to
       use techniques. If users match this to certain other abilities,
       their aura can enhance their Darkfire abilities in different
       ways, like if a Darkfire uses the same element for aura and
       elemental regeneration, the energy used for regeneration is
       reduced, or using an elemental weapon generates stronger weapons
       when using the aura to generate the weapon. Typically, this is
       just like any other aura, and mostly a power source, aside from
       a few things the elemental aura can do. Users can have more than
       one element in their aura (as some do have a two-layered aura),
       but doing so weakens the individual elements as a result. Once
       an element is chosen, the elemental aura cannot be changed, and
       can only be changed with special training that takes a long time
       (meaning this cannot be changed in a battle and can only be
       changed outside of battle).
       - Darkfire Elemental Aura Element Absorption: Part of a
       Darkfire's elemental power is not just generating elemental
       power, but absorbing elemental power as well. This power has
       great use in battle, as the aura can absorb similar elements.
       Once absorbed, the elementals are used to replenish the
       Darkfire's power, and empower their elemental abilities.
       Typically, this absorbs the elements similar to the aura of the
       elemental, which works by converting elemental power. For
       example, since most Darkfires use dark flame elemental aura,
       those with dark flame auras are able to absorb other flame
       attacks and convert them into dark flames that can be used to
       replenish the Darkfire's power. This process allows a Darkfire a
       way to replenish and strengthen their auras, usually allowing
       them to extend their power, or give them a way to absorb new
       power when they run low. This power is a fairly basic ability,
       where Darkfires just absorb elementals. Depending on the
       elemental, the elements can only absorb the same elements (AKA a
       fire aura cannot absorb ice or lightning). It is also worth
       noting that absorbing an element requires overpowering it and
       converting it to the Darkfire, which requires the Darkfire's
       elemental control to be stronger (meaning the Darkfire must be
       able to overpower the elemental control with a stronger
       elemental control and then convert it to their own elemental),
       or requires the element not to be under someone else's control
       (IE absorbing a natural element around them that no one else
       controls). Typically, the biggest danger this power has is
       corrupted elements, which can hurt the Darkfire to absorb if
       they try. The other danger is overloading the aura with power,
       which some Darkfires have to be careful of if there is a lot of
       an element (IE a wind user would have to be careful not to
       absorb too much wind) as their auras can be overloaded like many
       other energy absorption powers.
       - Darkfire Elemental Aura Defense: This is an effect of the
       Darkfire elemental aura training that was designed alongside the
       elemental rebirth power. This elemental aura then becomes the
       basis of defense, in which they use an elemental aura to up
       their ability to block attacks and can dampen blows they take
       from attacks. This elemental aura can also be used to power a
       vampire's regeneration, in which they can regenerate faster when
       the aura is at it's strongest. There are two modes of this
       power, the first is the standard aura in which the element of
       the aura isn't visible but still present in power around the
       vampire, in which they don't have the full aura active, but this
       always grants a slight defense boost. However, in battle, this
       can be activated to full power, where the aura becomes visible
       and charged, and amps defense and regeneration to it's max
       power. When used, this aura can even grant the user special
       abilities depending on the element, such as earth users being
       able to use earth to create elemental armors around themselves
       or lightning users being able to push away magnetic objects away
       from their aura depending on the advanced level of the Darkfire.
       However, counter elements can more easily break this defense,
       and aura breaker abilities and weapons can instantly break
       through this defense. This also requires elemental power to use,
       and the more energy being put out, the more quickly a Darkfire
       uses up their elemental power, meaning that using this at full
       power is not useful using all the time, but most Darkfires only
       use it to block or dampen attacks rather than keeping it active
       all the time. If using it at full power, this can burn through
       elemental power, and eventually wear the Darkfire down.
       - Darkfire Elemental Rebirth: This is the main purpose of the
       elementals used by the Darkfire Clan that they developed their
       powers for. The clan specializes specifically in elemental
       regeneration, using a specific elemental as a catalyst. After
       choosing an elemental to power their regeneration, their
       regeneration is passively empowered by their elemental
       regeneration. Once used, Darkfires are able to regenerate almost
       any injury barring the exceptions of the heart and brain. Most
       Darkfires are strong enough with this to even regenerate lost
       limbs, or can regenerate damaged organs thanks to their strong
       regeneration. Darkfires are able to replenish their elemental
       power by absorbing elementals, and can use elemental power from
       the area around them to save on their own power (IE an earth
       user could use earth around them to regenerate rather than use
       their own elemental power). Typically, most Darkfires have their
       own way to get new elementals, usually by finding elementals in
       the area around them somehow. The Darkfires are known for this
       regeneration, and known for durability and defense over power,
       due to this power not only regenerating their body, but also
       regenerating stamina  during fights as well. This regeneration
       is a passive ability, so power negation doesn't usually negate
       it, but regeneration negation powers and items (like varanium)
       do interrupt this regeneration. Depending on the Darkfires, some
       Darkfires regenerations can be interrupted or slowed with
       counter elements, such as an ice user could freeze a Darkfire's
       body before they can regenerate using fire to prevent the flames
       from regenerating the Darkfire. This depends partially on the
       Darkfire and the elemental they use, and cutting off a Darkfire
       from their elementals they need to regenerate is the best way to
       wear down a Darkfire since they can only regenerate as long as
       they have either the elemental they need, or the power to
       generate their elemental power. It is also worth noting that
       each Darkfire can only use one element to regenerate, and
       switching requires special training and cannot be changed in
       battle no matter what skills or instant power gain abilities the
       Darkfire has.
       - Darkfire Elemental Teleportation: Another technique the
       Darkfires use using their elementals, this time using elements
       for getting around. Similar to how shadow users can shadow meld
       and use it to travel places, the Darkfires can use their
       elements to teleport, using their elementals as a catalyst to
       move from place to place. A Darkfire can teleport anywhere in
       the world with this technique, as long as they know where
       they're going and can concentrate on where they want to go.
       Typically, utilizes a combination of factors, but the simple
       aspect of it is that the Darkfire uses this power and then the
       elemental power connects to another location and takes them
       there. For example, a wind user could connect to another area
       and the wind then is used to teleport by moving the Darkfire to
       that area using the displacement of the elements between the
       locations. Some more advanced Darkfires more easily learn to
       utilize this by taking elemental form once they learn the power,
       using the elemental power to more easily change locations.
       Typically, this is a power that is used outside of battle, but
       some Darkfires can use this in battle to teleport around.
       Depending on the element, each element can connect to an area
       depending on how it's used, and this only requires training and
       modifying some supernatural teleportation using the Darkfire
       elemental powers. However, in order to use this, Darkfires do
       have to know where they're going, which usually means that
       either they must know where in space and time the place is they
       want to go to, or they have to have been there before (usually
       the latter among most), and Darkfires cannot use this to travel
       across time or dimensions (with a few exceptions), because this
       teleportation isn't strong enough to break the dimension of
       space and time. As such, most Darkfires have to be careful while
       using this, as if they don't know where they're going, they
       could end up somewhere random, or they could end up inside of
       solid objects if they end up in certain random locations which
       causes other problems. And once chosen, Darkfires cannot change
       what elemental power they use for their teleportation without
       special training to change their element. Though most of the
       time, the element chosen is more for show than anything. The
       only thing that most Darkfires choose when choosing an element
       to teleport is usually how much of an element they can use in
       the environment. For example, wind and earth teleportation takes
       almost no energy because earth and wind literally connect the
       entire world so both teleportations can go anywhere without a
       Darkfire usually having to expend their own energy, so Darkfires
       usually opt for more convenient elements that are more abundant
       in the world to prevent them from needing a lot of power to
       create an elemental. Though a way around this for some is for
       some Darkfires to use their auras to teleport, in which their
       auras radiating elemental energy can be used as their element
       for teleportation, something most flame and lightning users do
       when they don't have flames or lightning respectively to use to
       teleport.
       - Darkfire Elemental Familiars: This is another advanced
       technique of the Darkfires, in which they are able to use any of
       their elements to create elemental familiars to help them in
       battle using the vampire abilities to generate or create
       familiars. When used, they use their elemental and a portion of
       their spirit energy to connect themselves to the familiar,
       letting the two share senses which makes the elementals very
       useful for things like spying on people or scouting out an area.
       When used in battle, these familiars can be used to fight
       opponents, in which, depending on the element, can use special
       abilities on opponents, such as flame familiars being able to
       burn opponents or shoot fireballs, or ice familiars being able
       to freeze opponents and fire ice attacks. Each elemental
       familiar is made up purely of an element, and can take whatever
       form the Darkfire wants. This means that each elemental familiar
       technique could be different, depending on what the type of
       familiar the Darkfire wants to make. Depending on the familiar,
       the familiars can also have attributes from what they're made
       as, such as bird familiars being able to fly, and wolf-like or
       tiger-like familiars having claws, or snakes that specialize in
       using their elemental touch (Such as electrocution, burning or
       freezing depending on the familiar) to damage opponents through
       constriction or injecting their elemental energy into someone
       through a snake bite. Of course, as one might expect, the
       counters to the elements remains the same, such as ice freezing
       a fire familiar or water shorting out a lightning familiar. And
       the more familiars made or the larger the familiar is, the less
       power that each familiar has, as having multiple familiars or a
       larger familiar reduces the power since having more or larger
       familiars means more energy has to be put out to maintain the
       familiars.
       - Darkfire Elemental Vampire Semblance: This was designed to be
       able to awaken semblances through elemental power similar to
       semblances aura users develop. Just like spirit power, users can
       awaken one specific ability through their vampire power, just
       like aura users can. Because every semblance is usually unique
       (even though some are passed down in families), there are as
       many semblances as there are grains of sand on a beach, so it's
       difficult to talk about each one. Most are able to gain things
       like special elemental techniques, or some gain new elemental
       combinations. There are a wide variety of these semblances and
       how to use them, so each Darkfire is often different. Some known
       semblances could be things like elemental portals that can be
       used instead of teleportations, or some who can use elementals
       to do things like using positive elementals to heal/amplify
       others, or some who can gain certain aspects to an element that
       make it unique. This could result in a variety of things
       including an amped elemental, a new elemental combination,
       transformation skills using elements, or elements with unique
       abilities. It is usually hard to predict what power one will
       have, though some semblances do seem to be genetic. No one is
       entirely sure how these powers come about, and depending on the
       Darkfire, some may not generate their semblances except under
       specific circumstances. The main thing is that this power is
       still experimental, as it was an attempt by Qrow to replicate
       aura semblances, and even with special training, this is usually
       50/50 at best if one gains a semblance or not. Each semblance
       has unique qualities, which includes both strengths and
       weaknesses (each semblance has weaknesses that must be stated by
       the player to balance the ability).
       - Elemental Form: This power is used by advanced Darkfires who
       learn to change their bodies into elementals themselves. Similar
       to how some vampires use intangibility, the Darkfires use their
       elemental form similarly, which lets them avoid attacks. Not
       only does it help avoid attacks, but also helps them regenerate
       without needing to use their power if they can consciously turn
       into elemental form as a substitute. This form lets the Darkfire
       change into any element they control, such as most of them being
       able to turn into dark flames, as it's a major elemental among
       most Darkfires. When in this form, a Darkfire can also
       regenerate by reforming themselves using their element, but this
       doesn't use any less power than normal regeneration, so the only
       real benefit to using this is to use this to avoid attacks while
       regenerating or using it to regenerate more easily. While they
       can't attack, Darkfires can use the effects of whatever
       elemental form they're in on others who try to attack them, such
       as a fire user burning people who come into contact with the
       fire form. While in this form though, they can be forced back to
       normal by counter elements, such as dark flame forms being
       forced back to normal against ice powers. Opponents who also use
       form negation attack powers can also counter this power through
       abilities like haki form negation, and other skills that
       developed ways to counter this, as well as aura breaker weapons
       also working to the same effect. While in this form though, a
       Darkfire cannot attack opponents, as they aren't physical enough
       to attack beyond simple effects (like fire burning opponents on
       contact).
       - Elemental Shapeshift: This was a power that was passed to the
       Darkfires through Qrow, who possessed a shapeshifting power he
       gained from a curse placed on him that he turned into a new
       Darkfire art. This modified art allows the Darkfire to use their
       elemental form to transform, turning into something akin to an
       elemental familiar, but the Darkfire themselves take this form
       instead. Many use this as a means to travel using bird form, or
       can use it to scout out areas as a small animal. Whatever they
       turn into is up to the original Darkfire, as the possibilities
       are pretty much endless. This is very similar to the elemental
       shapeshift form, but instead focuses the Darkfire to take a
       specific form instead of just being an element. Depending on
       what they transform into, they may gain certain attributes, with
       some even being able to change into certain supernatural
       creatures depending on their power and elemental, such as some
       Darkfires who take the form of elemental dragons. Some choose
       birdlike or flight capable forms so they can fly around, being
       useful for scouting and flying around, while some prefer battle
       forms, like wolves, tigers, and bears. Typically, this is more
       of an advanced elemental form, and the means to learn their
       unique elemental form (more later). When in these forms, the
       Darkfire doesn't gain new abilities (aside from certain
       beast-like attributes depending on the form), and they cannot
       create new abilities usually (like a dragon form won't suddenly
       have dragon energy). Though it does have the same drawbacks as
       the elemental form, as one who uses form negation, aura breaker
       weapons/powers, and counter elements can still force them back
       to normal. It's also worth noting that the longer a Darkfire
       stays in this form, the more power they use, and have to keep
       their power sustained to stay in this form.
       - Unique Elemental Form Shapeshift: Thanks to special developed
       Darkfire skill by Qrow, each Darkfire is able to awaken one
       unique elemental form they can take in their elemental form that
       has unique abilities and acts as their main transformation
       ability. This form granted is unique to each Darkfire, and
       depending on the form, most Darkfires gain enhanced abilities
       through their unique form. For example, if one gained the form
       of a bird, they would not only be able to fly, but would gain
       enhanced sight and hearing comparable to that of birds. Some can
       gain other powers, like the enhanced strength of a bear, or the
       speed of a cheetah when in their unique forms. After gaining
       this form, the Darkfire is able to manipulate the form, where
       they can change how solid or intangible they are, or can change
       certain aspects of their physiology. For example, a dark flame
       form could become more solidified flames that don't hurt people
       to touch, or they could stay a flame that can burn people who
       touch them in battle. They can also still manipulate their
       elementals in battle, such as a fire form could still use fire
       attacks on opponents. Each unique elemental form is different,
       and the Darkfire is able to switch into this form at will, and
       maintain it more easily than normal elemental form. Most
       Darkfire elemental forms are typically much easier to use than
       their normal body, which is why many Darkfires usually prefer
       their elemental form rather than a typical human form, though
       there are many that don't use this unless they have to depending
       on who they are. Typically, how the form is used is up to the
       Darkfire, with each Darkfire being able to use it for different
       uses. For example, a birdlike form might be more useful for
       scouting and spying, while a bear form might be more useful for
       battle However, in this form, while they reform more easily
       thanks to being in elemental form, they also can be damaged more
       easily by counters to the element, such as ice countering a fire
       form or lightning countering a water form.
       - Unique Elemental Form Sustenance: Each elemental form,
       depending on the elemental and on the Darkfire, is often able to
       sustain themselves on things differently than they do as a
       normal human. Each form has it's own unique ability for
       sustenance, in addition to some other forms that the Darkfire
       can do to keep their power restored. For the most part,
       Darkfires who opt to stay in their unique forms often simply
       have to keep their power up in order to remain in their unique
       form, which usually involves doing normal things like eating and
       sleeping, though what they eat typically changes based on the
       form. Usually, Darkfires don't have to do anything too complex
       in order to maintain these forms if they want to unless they use
       their power through battle and run low on power, as using their
       power in battle could use the power they need to stay in their
       elemental form. While Darkfires can still recharge on their own
       elemental powers using similar elements, such as a dark flame
       form being able to recharge on a normal fire, some can also
       recharge more energy by other methods, such as a flame user
       being able to eat and burn up anything to keep their flame form
       burning, or a water user drinking water to maintain their form.
       Each form is different, and some can even do things like eating
       normal food to survive, assuming they can gain sustenance or use
       it in restoring their power in some way, like an earth user
       could break down the earthly elements in food and use it to
       absorb the earthly elements. Many Darkfires even find other ways
       to do this, such as a wind user absorbing air from around them,
       or come up with unique abilities, such as a bat form using blood
       as a power source since blood sustains a vampire's power. This
       is different depending on the Darkfire, and if they don't do
       this in some form, they will eventually run out of power to
       maintain their form, and once that happens, they will return to
       normal, and won't be able to change until they replenish their
       power.
       - Darkfire Elemental Amplification: The Darkfires are able to
       use their elementals to power themselves up, being able to use
       elements to passively enhance their ability by absorbing a
       specific element into themselves using their auras to amplify
       their physical abilities and elemental abilities. This ability
       was designed originally to replicate aura amplification, but
       instead of using aura, a Darkfire users their element to enhance
       their powers temporarily using their element. However, a unique
       thing Darkfire can do that aura users can't is that a Darkfire
       can absorb elements outside of their body that aren't theirs,
       being able to absorb elemental attacks if it's made of an
       element they control. This includes being able to absorb special
       elementals, such as a lightning or flame user being able to
       absorb heat lightning or lightning flames used by an opponent as
       long as it is made at least partly using an element they
       control. Depending on the elemental absorbed, the Darkfire can
       gain temporary abilities based on the element absorbed and what
       properties it has, usually gaining abilities depending on the
       other power used in combination with their elemental. For
       example, a Darkfire absorbing holy flames could gain temporary
       holy power as the flames empower them, or a lightning user could
       gain ice powers temporarily from absorbing ice lightning.
       However, this is only temporary, as this requires the element in
       order to power up, which means that opponents have to attack
       with a similar element. This also cannot be used with corrupted
       elementals, as others who use corrupted elementals designed them
       to counter powers like this. The Darkfire can also only absorb
       similar elements. This means that the element must be present in
       at least some of the element. For example, a fire user couldn't
       absorb ice lightning because there is no fire or heat power used
       in it, though a fire user can absorb heat lightning because it
       does use fire/heat based power.
       - Darkfire Elemental Healing and Purification: This power
       utilizes the Darkfire's elemental power in a different way, in
       which their elemental powers are designed to heal others by
       using their elemental power. How this is used depends on the
       Darkfire's elemental power, and not all Darkfires can heal
       effectively, but most can heal in some way. Typically, healing
       someone using a Darkfire power utilizes the elements in unique
       ways, and learn to utilize this to replicate the effects of
       healing and purification abilities. This power utilizes the same
       power source as the elemental rebirth power, but instead of
       healing oneself, the power heals others by projecting their
       power over someone else. For example, a dark flame user might
       use their dark flames to use heat to bond a wound closed, or
       using lightning to re-bond cells together using magnetic bonds
       to draw the cells back together. This depends on the element,
       and each element can do this in some way, with earth and wind
       usually being the best healing elementals. Typically, this power
       is used to replicate healing and purification of other races
       abilities, even if it's not always as effective. This can be
       used with any elemental, though most elementals achieve the same
       end result somehow. Typically, this works best with wind or
       earth abilities, since using earthly elements can more easily
       heal wounds using the body's earthly minerals to restore the
       body by manipulating the minerals, or wind can re-bond cells
       together more easily. The second part of this power is
       purification, where Darkfires can purify certain types of
       presences by using their elemental power. For example, a holy
       elemental could purify death energy, or a dark elemental could
       purify a holy energy poisoning. For purifying presences, usually
       lightning and fire are the two best ones to use, since they can
       destroy targeted cells and energies more effectively than most
       other elementals. And with purification, the holy or dark aspect
       also makes a difference in purification as well. This mostly
       depends on the user and their knowledge, and not all Darkfire
       elementals are great (as one might be better for one aspect of
       this power over another). Typically, this power is hard to
       master, but many Darkfires can use this very effectively if they
       know what they're doing.
       - Darkfire Elemental Touch: This ability is dependent on the
       elementals used by the Darkfires. This lets a Darkfire use their
       touch to use their elemental power on someone, by focusing their
       power through their aura when then are in physical contact. This
       is more useful with some elements than others, and depending on
       the element used, some elements can do different things. Fire
       users are able to burn and melt things through physical touch by
       heating things up, ice users are able to freeze things on
       physical touch by using their ice powers to freeze, lightning
       users are able to electrocute things using physical touch, wind
       users are able to slice through things with their attacks, and
       earth users are able to manipulate earthly elements through
       touch, like absorbing metal and other elements from touching an
       object or change the form of an object through touch. Some who
       use this are able to do different things depending on the
       element, with more advanced users having more techniques using
       this power, such as an earth user being able to break down the
       elements in certain weapons to disassemble them. Some have even
       built combat styles around this power, using it to amplify their
       physical combat. Of course, the vampire can only use the touch
       powers of their own elements, and depending on how skilled they
       are, certain vampires may be able to do more with their
       elemental touch ability. However, this does require physical
       touch to use, and some users can only use this on certain things
       (like most earth users would only be able to affect objects, and
       might not be able to affect people unless they have specific
       powers to do so). Typically, energy defense or counter elements
       are the best ways to counter this, such as using ice to counter
       a fire touch, or using energy defense to protect against the
       elemental effects.
       - Darkfire Elemental Blade: By focusing the elemental aura, the
       Darkfire can create an elemental blade around their arm, usually
       extending from their hand into a blade. Typically, this is an
       attack skill designed to fight opponents. Just like many of the
       elemental abilities, Darkfires typically have to learn how their
       elementals can be used, as each elemental power for this is
       different. For example, a dark flame blade could burn through
       certain objects when cutting objects, or a wind blade could be
       made to more easily cut through objects and fire slashing waves.
       This depends on the Darkfire and their elemental powers, but
       most are able to do this with any elemental power they control.
       Typically, the easiest blade to create is the same as their
       aura, as doing so using their aura elemental power is usually
       easier than other elements due to it requiring far less power to
       use, and it being easier to concentrate from an aura. Beginners
       can use this fairly easily once focusing it, but advanced users
       can learn to fire elemental blasts and waves from this blade, or
       the blade having different effects based on what the user wants
       to do. For example, a wind user could focus their wind blade
       with explosive gases to explode on impact with an opponent, or a
       lightning user could reverse one's magnetic field on contact to
       send them flying back from the point of attack to knock them off
       balance. This depends mostly on the element and the Darkfire's
       elemental knowledge, though most Darkfires typically use this
       more with a weapon, with some even having weapons specially made
       for utilizing this technique. This is countered just like any
       elemental power though, and counter elements are usually the
       best method. Some physical defense skills might also defend
       against certain uses of this, though usually energy defense is
       the best defense against this power since energy defense can
       block most elemental abilities.
       - Darkfire Elemental Spear: This is a basic elemental techniques
       the Darkfires developed based on the basic elemental bolt spell
       (a basic elemental spell). In this technique, the Darkfire
       concentrates elemental power from their aura into a small spear
       like form, and then fires it at opponents. While it may seem
       simple, there are plenty of ways to utilize this ability. For
       example, this technique is very adaptable, and can be modified
       for a variety of purposes. For example, the Darkfire could
       change the spear form into another form like a sword, knife or
       trident if the Darkfire wants to stylize the attack differently.
       Another example is that this technique can be fired from a
       Darkfire's elemental aura directly, where the aura can be used
       to fire this for faster attacks when the aura is in an active
       state. This technique can also be fired in a few different
       variations. The normal form of this technique is where the user
       will fire one elemental spear. However, there are two other
       major variations that the Darkfires have come up with over the
       years (with some coming up with other variations). The first
       variation is that Darkfires can use more energy and create a
       barrage of these spears, essentially creating a flurry of
       elemental spears, whether they are concentrated on one person,
       or fired from the aura in multiple directions to take out a
       group. The other variation is a charged spear, where the
       Darkfire can charge the spear using elemental energy to make it
       stronger to either grant it a stronger impact, or increase its
       piercing power. And depending on the element used, the spear
       will have specific properties, such as a dark flame spear can
       melt through almost anything, or a concentrated lightning spear
       can specialize in piercing. Depending on how it's used, there's
       a variety of variations to this technique depending on the
       element, and how creative the Darkfire is with this technique.
       As one might imagine, countering this can be done with counter
       elements, or other energy defenses depending on the attack.
       Depending on the attack, some may be better to dodge than block,
       or vice versa ( For example, piercing attacks should be dodged
       rather than blocked).
       - Ultimate Darkfire Technique: Darkfire Lance: This is the
       ultimate technique of the Darkfires utilizing immense elemental
       power. Once a Darkfire is able to condense elemental power, the
       Darkfires can learn this ultimate technique. When using this,
       the Darkfire creates a long projectile to throw at opponents out
       of elemental power by combining the elemental blade technique
       with the elemental condensing and elemental spear techniques.
       When thrown, the Darkfire Lance explodes on impact, creating a
       massive explosion of elemental energy. Depending on the
       elemental power used, the elementals will have unique effects
       upon exploding. For example, a dark flame lance will explode
       with enough dark flame energy to incinerate almost anything in
       the explosion, while a holy ice lance will freeze anything in
       the explosion of the lance. For the most part, this is designed
       to be the most powerful technique the Darkfires have, in which
       they learn to utilize this to create a powerful move to attack
       with. The Darkfires can even choose not to throw it, and instead
       wield it like a lance weapon where they can attack with it,
       creating small explosions on impact when hitting opponents or
       objects with the lance. This technique is another that can be
       modified for the situation, where Darkfires have also been known
       to turn the lance into other forms, like a sword or a trident,
       or even one Darkfire who fired it from an elemental energy bow.
       This technique creates a strong enough explosion that it can
       take down most opponents, and using the Darkfire's elemental
       power will usually make this a very powerful attack. However,
       because of the sheer power of it, a Darkfire has to be careful
       with it, as it takes absolute mastery to use this technique
       without hurting oneself with it, as the user can be hurt with
       this technique just as opponents. For example, if the Darkfire
       is caught in the explosion of the lance, they can be affected as
       well, with certain impacts and effects that can still affect the
       Darkfire despite it being their elemental energy (for example, a
       Darkfire may survive the dark flames of a dark flame lance
       explosion, but the pressure can still kill them if they are
       caught in it). As such, Darkfires are advised against using this
       if they aren't sure they can hit opponents. It is also worth
       noting that this technique requires a lot of elemental energy to
       use, so many Darkfires can only create one or two of these, with
       only a few more powerful Darkfires being able to create more.
       This is a technique that one should dodge rather than block,
       because of the explosive potential of the attack.
       - Elemental Sense: In order to sense their elements, Darkfires
       have to use their elemental connection in order to be able to
       tell where their elementals are. Thanks to the Darkfire's
       elemental training, they learn to sense their elements, granting
       the Darkfires unique senses depending on the elements they
       control. For example, fire and ice manipulation (whether
       positive or negative Darkfire elements), will usually grant
       thermal vision by analyzing the temperature of everything around
       them, with the Darkfires being able to sense ice or fire.
       Electrical senses include being able to sense electricity and
       even being able to tune into electrical-based communicate or
       sensing magnetic fields. Wind manipulation will grant the
       Darkfire the ability to sense the gases in the air, where they
       can identify any kind of gas in the air around them thanks to
       them being able to sense the air. Earth manipulation will grant
       the user an earth sense, where they can sense anything solid
       around them, including people by sensing the earthly elements in
       everything. Water manipulation can grant one the ability to
       sense the moisture in the air, where they are able to sense
       things like humidity or what form moisture takes. For the most
       part, this is not just about sensing elements though, as this
       grants the Darkfires the ability to sense those around them.
       Since every element is all present in the Darkfires, any of the
       Darkfires can sense people around them by the elementals (such
       as earth users can sense people by the earthly elements, or
       lightning users can sense others by their magnetic fields).
       While each elemental sense is different based on the element,
       they all accomplish the same end result, letting the Darkfire
       sense both their elements around them and sense other people
       around them. This power isn't about predicting opponents like
       some battle senses are, but rather this is about being able to
       sense the environment around the Darkfires, and allow them to
       act accordingly. As such, this isn't really good for offensive
       combat, and is mostly only good in battle for sensing the
       opponents using elemental senses. However, Darkfires cannot use
       this to predict or read opponents, as this is more of a general
       elemental sense.
       - Darkfire Elemental Armor Defense Skill (Defense
       Amplification): This technique utilizes an element, but
       concentrated towards a certain part of the body in order to
       defend the body against attacks. By combining the elemental
       touch and elemental aura, the Darkfires can use this technique
       to improve their defense. For example, a Darkfire with lightning
       would charge a certain part of their body with lightning to
       improve defense, such as coating their arm on condensed
       lightning to block an attack with their arm. This allows a
       Darkfire to condense the elemental from a certain point in their
       body, in which they use it to defend against attacks more
       easily. The element improves defense, and depending on the
       element, some elements can have unique effects when the opponent
       attacks. For example, a Darkfire using dark flames could form
       this around their body and use it to burn opponents who hit them
       (as the element used still has effects of the element on
       opponents if they make contact with it). And when using this,
       the form of the technique can be altered depending on the
       situation and creativity of the Darkfire, such as earth users
       who have used this to create armor around their bodies, or a
       lightning user who used this to influence the magnetic fields
       around attacks to repel them on contact. Depending on the
       element used, the elements can be used with different skills for
       different effects, and depending on the Darkfire, this can turn
       a defensive move into an offensive one (such as a Darkfire who
       uses the dark flame defense can make the dark flames explode on
       impact to damage an opponent while they're attacking. However,
       while this power is defensive, it can still be broken by
       stronger attacks, as users may be able to still attack and break
       this if their energy or physical strength can overpower the
       defense. There are also certain other techniques that can
       counter this, such as energy attacks being able to pierce
       through, or users who use aura breaker weapons being able to cut
       through this defense. It is also worth noting that Darkfires
       using this cannot hold this for too long or use this to cover
       too much of their bodies, as this technique takes a lot of
       energy, and cannot be held in place for too long without
       draining the Darkfire of power.
       - Darkfire Elemental Armor Offense Skill (Attack Deflection and
       Form Negation): This technique was based on certain other
       abilities, like swordsman wavelength and similar abilities that
       use attack deflection and form negation. This variation of
       elemental defense is more about offensive skill, where the
       Darkfire will focus their power in order to attack opponents.
       This could be as simple as charging their fist with elemental
       power to affect enemies when they punch them, or using an
       elemental power to deflect an attack. There are two major
       aspects to this power. The first is using this to deflect
       attacks, where the Darkfire uses a mastery of energy to change
       the trajectory of an attack with their own attack. For example,
       the Darkfire could parry an attack using the elemental defense,
       and use the elemental armor to redirect the attack by focusing
       the elemental to move the attack aside. More advanced users are
       even able to reflect projectile attacks back on opponents when
       using this power, in which advanced Darkfires are able to use
       this to great effect to change an attack's momentum by attacking
       it directly and using their elemental power to influence an
       attack (such as a magnetic user being able to redirect attacks
       using magnetic force). The second part of this is form negation,
       where powers like Pai Zhua or Haki have been used in order to
       strike opponents using energy that dispels energy. This allows a
       Darkfire to attack an opponent no matter the form they are in,
       and even works against intangible opponents. This can even be
       used to attack incorporeal beings, such as spirits, in order to
       allow the Darkfire to strike things that normally wouldn't be
       able to be attacked. Since the Darkfires had a major rival in
       the Hazeldines, this was designed originally to attack them when
       they are melded into the shadows, or attack certain opponents
       who can also take different forms like some who can also take
       elemental forms. However, it is possible for those with stronger
       energy defense to block this technique if they have a similar
       defense skill like haki, Pai Zhua or certain types of chi
       training, as stronger energy defense skills can block this if
       the defense is stronger than the offensive skill. And just like
       the defensive skill, this techniques effects can be instantly
       dispelled by energy dispelling or aura breaker weapons and
       powers. This power also requires focus as well as elemental
       power, and typically uses more power than normal to utilize this
       since this technique requires extra power to condense and affect
       attacks.
       Elemental Spirit Bond Abilities (Optional Unfinished Ability
       Set):
       - Darkfire Second Release Elemental Spirit Bond: This particular
       technique was designed by the Darkfires, in which the Darkfires
       designed this to combat the Hazeldine Ritual Bindings that
       granted them demons. The Darkfires instead chose this art, not
       only to fight the Hazeldine demons, but also to allow the
       Darkfires to strengthen the world's spirits in exchange for the
       spirit helping the Darkfire. When using this, Darkfires bond an
       elemental spirit to themselves, and use that spirit as a
       companion bonded to them as long as the elemental spirit is with
       them. When bonded, the elemental spirit feeds on the Darkfire's
       elemental power, and in exchange, the spirit grows stronger and
       helps the Darkfire however it can. Depending on the spirit, some
       spirits may have other abilities, and thanks to this training,
       the Darkfires have arts that can be taught to the elemental
       spirits while bonded that let the spirit do certain things.
       While the spirits don't start out as dark or holy (as they just
       start out as neutral elemental spirits, they gain temporary
       boosts while bonded to a Darkfire, such as a Darkfire with dark
       flames will be able to empower a fire spirit to grant it dark
       flames while it is with the Darkfire. This art not only allows
       the spirits to bond with the Darkfire and spend time helping the
       Darkfire, but this actually takes time to strengthen the
       elemental spirit so that when the elemental spirit is let back
       into the world, it is far stronger than it was previously thanks
       to the Darkfire. While the spirit may gain a Darkfire element,
       these spirits are actually neutral in nature, in which they
       don't gain a holy or demonic affinity unless the Darkfire has
       training of specific types (such as a demonic Darkfire might
       have a spirit that gains demonic elementals). For the most part,
       these elemental spirits are still vulnerable to spirit
       weaknesses, such as spirit destruction. These spirits can also
       be countered with anything that counters their powers, such as
       elemental powers can be countered like normal, and spirit powers
       can be countered by other energies. This training is incomplete,
       as Darkfires stopped developing this when the Hazeldine wars
       ended, as it no longer became necessary to counter the ritual
       bindings of the Hazeldines. However, some Darkfires do still use
       it to try and develop the abilities, even if only because it
       helps improve the world a little at a time by strengthening the
       elemental spirits that make up the world.
       - Darkfire Elemental Strengthened Spirit Connection: While the
       Darkfires are not really too tuned into the spiritual realm and
       the spirits that make up the world (as they don't focus on it
       beyond learning their Darkfire abilities), Darkfires gain this
       through training to master their spirit, in which they must
       strengthen their spiritual connection. This particular training
       led many Darkfires to be able to tune to the Spirit Realm, with
       stronger spirit-based Darkfires even learning to communicate
       with spirits in the Spirit Realm. This power allows a Darkfire
       to tune to spirits, and even opens them up to learn how to use
       spirits in battle, and even to learn other spirit arts. This
       training is necessary in order to learn how to utilize this
       elemental spirit training, as Darkfires had to learn this in
       order to focus on their bonded spirit. However, there are some
       spirits that can even teach the Darkfires more about this
       ability and teach the Darkfires other ways to use this ability.
       Another great source of spirit tuning training are spirit tuned
       races like the moglins, who specialize in certain types of
       spirits depending on the type of moglin. Typically, most
       Darkfires strengthen their connection to their spirit, and to
       other spirits in order to use this which grants them a much
       stronger spirit sense. However, there are dangers of this
       training, such as opening up to spirits can cause dark spirits
       to take notice of someone, which they usually do when someone
       tunes into the spiritual planes. And since most Darkfire spirit
       abilities are still weak to dark spirits, these Darkfires have
       to be careful since dark spirits are usually very hard to kill,
       even on a good day when not dealing with more powerful dark
       spirits like collectors and consumers. There are other dangers
       as well, such as spirits trying to possess the Darkfire, so the
       Darkfire must not only train their spirit, but their mind as
       well to resist the dangers that come from this training. Of
       course, as one might imagine, this is not an offensive power,
       and is more about passively connecting to spirits rather than
       using this in battle. This is a necessary part of utilizing the
       Darkfire elemental spirit, and this maintains the connection
       between the two (without it, the bond between the Darkfire and
       spirit would eventually break).
       - Darkfire/Elemental Spirit Spirit Realm Mystic Knowledge: After
       gaining an elemental spirit and being bonded together, the
       spirit and the Darkfire are both able to connect with the Spirit
       Realm, a realm that is opposite of the Shadow realm and a realm
       where only spirits typically inhabit. This realm is one that
       normally human or other supernaturals wouldn't be able to access
       or learn of, unless they are trained specifically to use spirit
       arts, or have special spirit connection senses. Typically, only
       nature-based creatures connected to the world itself know of
       this realm and how to access it. For example, one nature group
       is the moglins who are tied to the spirit realm just like the
       spirits (as the moglins go to the spirit realm when they die
       rather than the afterlife of normal mortals). By accessing this
       connection, the Darkfire and the spirit gain much greater
       understanding of the balance of spirits in the world, and open
       the door so the Darkfire can learn more about spirits. This
       power is very useful among spirits, as they use this connection
       to help guide them, or they can use the spirit realm's
       connection to allow them to call for other spirits in certain
       situations. This is more of an effect of the spirit tuning
       training, but is a great method for the Darkfires to learn more
       about spirits and the realm where they come from. Typically,
       this is more just opening up the Darkfire to the true realm of
       the spirits, and doesn't really do much in battles. This is more
       just a way for the Darkfire to gain new knowledge and learn more
       about the Spirit Realm, including learning how to access and
       enter the Spirit Realm (though this is only allowed under
       specific circumstances). However, while this does open up the
       Darkfire's senses of the spirit realm, this also draws attention
       from dark spirits, due to dark spirits usually noticing people
       who become too tuned to spirits (as dark spirits kill or absorb
       spirits usually). This knowledge doesn't have much use in
       battle, and is more a passive skill.
       - Darkfire Elemental Spirit/Host Connection: All of the spirits
       who become bonded to Darkfires have a special connection to
       their hosts, as the spirits run through the body and become a
       part of their host while they are bonded together. This goes
       beyond just fighting together, as the two become connected in
       spirit and mind as well as in power. The spirits act as a second
       entity running through them, who can communicate with their host
       while the two are in sync properly whether the spirit
       communicates normally or by feeling (as not all spirits may talk
       in the traditional sense). Not only are they connected to the
       host, but they are also connected to the mind of the host, in
       which, similar to the elemental familiar technique, the host can
       process everything the spirit processes, being able to share
       their senses. The connection makes it so the two can fight as
       one, but still both think and act separately since they are two
       separate beings. This gives a variety to attacking, as the
       spirits can come up with their own strategies and combat tactics
       depending on the situation. However, this is useful outside of
       battle as well, as the Darkfire can learn from experienced
       spirits, and Darkfires are able to sometimes gain certain things
       from the connections, like certain spirits having spiritual
       abilities that transfer over to the Darkfire while they're
       bonded together. Each spirit has it's own name which the
       Darkfire must learn, and has their own set of abilities
       (typically depending on the spirit) and this gets amplified when
       bonded to the Darkfire. Typically, this connection is a
       symbiosis between the Darkfire and the spirit, in which the
       spirit and Darkfire must act together to survive. If they are
       not able to sync their abilities properly, or the two don't
       trust each other, then the balance of this power falls apart. If
       the Darkfire and the spirit cannot sync properly, their powers
       together will not work, and over time the spirit and Darkfire
       might lose their connection completely if they cannot sync
       themselves properly.
       - Darkfire Elemental Spirit Possession: When the Darkfire host
       is in trouble or unconscious in a battle, the spirit or spirits
       in their body can possess them, controlling them so the spirit
       can take over the fight, or escape so the Darkfire won't get
       killed. This has a few benefits in or out of battle. The first
       is that the elemental spirit can use it's own special abilities
       through the Darkfire themselves, and many spirits will have
       unique skills the Darkfire doesn't have that might only work if
       the spirit is in control. So rather than using power to manifest
       the spirit, sometimes it is more beneficial to just possess the
       Darkfire. This can also be useful if the Darkfire is up against
       an opponent with spirit destruction abilities, as using this can
       allow a spirit to fight without exposing itself to allow for
       spirit destruction powers to destroy it like it would if it were
       in manifested physical form. Unlike Hazeldine demons, the spirit
       possessing isn't trying to take over or harm the body, but takes
       over only when it's mutually beneficial like if the Darkfire is
       knocked out and the Darkfire is at risk of dying, as the
       elemental spirits usually don't like forcing themselves to take
       over a body, and typically respect their host's will. The spirit
       mostly just helps when it's needed, such as a spirit possession
       will let the spirit fight opponents the Darkfire couldn't fight
       normally, such as the spirit might be able to take on certain
       dark spirits and other spiritual plane entities that the
       Darkfire normally couldn't hurt since the spirit would still be
       able to use it's spiritual abilities. Of course, this is also
       useful in the fact that the spirit or spirits can also possess
       objects, such as possessing armors and statues to fight with
       depending on the situation. This is mostly useful when it comes
       to possessing demon armors and angel armors with nothing in
       them, as the spirit can use it as a substitute body temporarily.
       Unlike the Hazeldine demons, there is no negative effect of the
       Darkfire allowing possession, since the spirit will usually only
       possess the Darkfire with their permission, and there is no risk
       of one taking over the other. The only downside is that certain
       abilities of the Darkfire might not be accessible while the
       spirit is in control, as the spirit's powers would be the only
       ones usable in the case of a spirit possession.
       - Darkfire Elemental Spirit Elemental Feeding: When an elemental
       spirit is not manifested in physical form, it is able to feed on
       elemental power of the Darkfire, being able to feed on their
       extra elemental energy which would normally be released and
       wasted, which the spirit uses as a means of sustaining itself.
       This lets the spirit make use of this energy to not only
       replenish and maintain their own energy, but can be used to grow
       the power of the spirit over time as the spirit devours this
       energy. As the spirit feeds on this energy, it will eventually
       start growing stronger and be able to gain new abilities over
       time, which can also trigger new abilities in the Darkfire as
       well through their connection that may even remain after the
       spirit and the Darkfire part ways. The spirit can also feed on
       energy to regenerate itself if it's damaged during a battle by
       feeding on the regenerative elemental power the Darkfire has
       (though only with the Darkfire's permission). Normally a spirit
       doesn't need regeneration, so damage to spirits usually requires
       help to regenerate, in which the Darkfire can supply the
       elemental power to regenerate the spirit at the cost of some of
       their elemental power. This not only helps maintain the
       elemental spirit, but also helps them grow stronger and
       strengthen the bond of the two as the spirit and host are able
       to grow stronger together, as the spirit devouring energy also
       helps make the host stronger since the Darkfire has to produce
       more elemental energy in order to keep the elemental spirit feed
       and up to strength. If the Darkfire doesn't feed the elemental
       spirit, the elemental spirit will grow weak and may eventually
       die or the connection between them may fall apart if nothing is
       done. Typically, the spirit feeding on the extra power isn't at
       all harmful to the Darkfire, and usually there's more benefit to
       allowing this, but if the Darkfire doesn't allow this feeding,
       then the spirit will eventually sever the bonds between then and
       go back into the world if the Darkfire won't allow it to feed on
       the power it needs to survive, as the elemental spirit needs
       this energy to sustain itself. There also comes a point where
       the elemental spirit will reach its max potential, and
       eventually will cap out on it's ability to grow stronger from
       feeding. It is usually at this point that the Darkfire releases
       the spirit back into the world and takes up a new spirit, unless
       the spirit and the Darkfire decide to stay together even though
       once maxed out, the spirit and Darkfire won't gain any new
       abilities (which is typically what happens since the Darkfires
       will often grow attached to the spirits they bond with over
       time, and the spirits may also become attached to the Darkfire)
       - Darkfire Elemental Spirit Unique Form Manifestation: Just like
       the unique elemental form training of the Darkfires, the
       elemental spirits also have unique elemental forms they can
       manifest in the same way. Depending on the spirit, all spirits
       will take a unique elemental form that reflects their spirit
       form, in which many take the form of animals or supernatural
       creatures. Just as there are endless unique possibilities with
       the Darkfires' own transformations, there are just as many with
       elemental spirits. The spirits gain their unique form separate
       from the Darkfire, and can take this form at will. This art is
       designed to allow the spirit to be able to manifest itself and
       allow itself free movement in the outside world, usually for
       purposes like helping the Darkfire with certain tasks. The
       spirit needs only to borrow power from the Darkfire to remain
       manifested, in which the Darkfire will usually have to keep the
       spirit manifested through their elemental power, though
       depending on the spirit, some can manifest on their own without
       the Darkfire's energy. And depending on the spirit, there are
       different abilities the spirit might have, usually depending on
       the form it takes. For example, a thunderbird might have the
       ability to generate intense sound using the thunder of it's
       wings, or an animal form might have claws it can use to attack.
       Some may use this to stay alongside the Darkfire, such as a bird
       form sitting on the Darkfire's shoulder, or some may use this in
       battle to help the Darkfire fight, or some can even use this to
       scout or spy on others. This mostly depends on the Darkfire, the
       spirit and the power gained from the bond to create a unique
       form. Typically, each form is vulnerable to counter elements,
       such as the dark flames would be vulnerable to ice, and
       lightning would be vulnerable to water. Also, the elemental
       spirit can only manifest if the spirit has the energy to (which
       can be worn down enough that the spirit cannot manifest).
       Elemental spirits are also more vulnerable to dark spirits,
       which are a major problem to elemental spirits, and some dark
       spirits may try to absorb them. This form is also very
       vulnerable to spirit destruction abilities, which can destroy
       the spirit completely.
       - Darkfire Elemental Spirit Arts: By gaining elemental spirits,
       elemental spirits can grant the use of special spirit arts, that
       are usually dependent on the elemental spirit (as each spirit
       has different abilities and spirit arts it might have). Each
       elemental spirit has it's own arts, which act like it's own
       unique techniques and abilities it relies on in battle, which
       usually power most of the spirit's special powers. There are a
       nearly infinite number of spirit arts in the multiverse, but
       some examples might include techniques like spirit purification
       (some elemental spirits use it to strengthen themselves and
       weaken dark spirits), elemental spirit attack and defense arts
       (The most common spirit arts known among elemental spirits),
       elemental alchemy (which is a variation of their normal
       elemental arts) or some who even grant animal spirit arts that
       grant it certain animal abilities. There are plenty of elemental
       spirit arts that the spirits use, and most teach their specific
       arts to the Darkfire. Some Darkfires can even utilize unique
       arts based on what they use to power their spirit arts (as more
       than spirit energy can be used to power spirit arts depending on
       the Darkfire's knowledge and how they develop their power), such
       as one Darkfire who used ki-based spirit arts. This is done
       through both the spirit and the Darkfire working together, and
       usually combining the spiritual powers of the Darkfire with the
       spirit. When using this, there are many different options,
       though elemental spirit arts are usually the most common spirit
       art used among elemental spirits. Some spirits can even utilize
       other spirits, such as one great fire spirit who could call on
       other spirits to utilize their spirit arts. There are a few
       powers that you will never see spirits use though. For example,
       spirits will almost never use spirit destruction, as spirit
       destruction is dangerous to them just as it is to enemy spirits.
       Because each elemental spirit art is different, it's difficult
       to point out all of them, but most of them are typically
       elementally powered in some form, since the elemental spirits
       are elementally power-based and spirit energy based. While they
       are typically more powerful than normal elemental powers and
       spiritual powers though, these are still countered the same way,
       and aside from accounting for the power itself, opponents need
       only account for the increase in power when using these
       abilities.
       - Darkfire Elemental Spirit Astral Trap/Separation Arts: This
       spirit art that is designed to separate or trap astral beings
       that some elemental spirits developed to be used against dark
       spirits. This art is designed to use special spirit enhanced
       items to separate someone from their astral body, such as
       temporarily separating a soul from the body (though this doesn't
       kill the person, but just incapacitate their soul while they are
       separated from it). This art is designed to separate and trap
       astral beings. The second half of this, which involves trapping
       astral beings, usually involves trapping the astral being in a
       specially made containment item, which has to be specifically
       focused to contain the being. Typically, this is a very useful
       skill to use on stronger opponents, as if they are hit by it,
       most opponents have little resistance to having an astral body
       pushed out of them. Typically, this is most used for pushing
       souls out of bodies, but this can also be used on angels, fallen
       angels and demons to push them out of their vessels, which can
       be very dangerous to them. This can also work on separating some
       astral beings out of others, if they have spirits or other
       presences in them (such as if they have to fight another
       Darkfire or Hazeldine that have spirits in them). This does have
       to hit an opponent through physical contact, with the item
       having to touch the skin of the person that the Darkfire is
       trying to affect. And if the soul isn't bound or trapped in
       something, then they will return to their body or where they
       were cast out from within 10 minutes. Typically, this is mostly
       useful for removing and trapping spirits, rather than killing
       them, as once contained, the spirit usually has trouble leaving
       the containment on their own, but destroying the runes on the
       containment can free the person trapped. This also cannot kill
       spirits, as nothing in this art is used that can kill spirits
       since it's just a trap power. This knowledge also requires the
       Darkfire to know what creature they are trapping and plan
       accordingly, such as a containment item will have to be marked
       with angel trap sigils to keep an angel's spirit contained. This
       means that a certain level of trap knowledge is necessary for
       this power to work.
       - Darkfire Elemental Spirit Familiar Training: After heavy
       training, a Darkfire is often able to teach the elemental spirit
       to create elemental familiars at will without needing the
       Darkfire to create them (thus teaching the spirit the art of
       elemental familiars if they don't know it already). Spirits can
       not only create elemental familiars that they can control so the
       Darkfire doesn't have to control them by themselves, but spirits
       can also use some of the Darkfire's power to call other
       elemental spirits as familiars temporarily as a way of using
       this power in their own way. Depending on what the situation
       requires, the spirit can control the familiars it generates from
       the Darkfire and spirit's elemental powers, but it can also
       communicate and help other elemental spirit allies fight
       alongside them. For example, the elemental spirit could grant
       other spirits elemental power from the Darkfire, temporarily
       empowering them with special elementals. For example, a dark
       wind spirit can empower another wind spirit with dark wind to
       also empower it into a dark wind spirit while it has the
       enhancement. This allows a Darkfire to concentrate on their
       fights without having to control their elementals, and the
       spirit can even control elementals at far greater distances than
       the Darkfire normally could, allowing this to be of great use to
       the Darkfire in battle so they don't have to focus on
       controlling their own elemental familiars. It is also beneficial
       because spirits normally cannot be seen except under specific
       circumstances, so some may use this in order to spy on enemies.
       This power depends on the user and the spirit, but typically,
       this means that the spirits summoned will be different every
       time this power is used, and this depends on the spirits that
       will head a call from the elemental spirit, as elemental spirits
       won't always head the call of every elemental spirit (For
       example, most elemental spirits won't go to a battle against a
       dark spirit knowing they probably can't win). And depending on
       the spirit, the normal elemental familiars will also still work
       just as they normally do except that the Darkfire won't need to
       move their focus to controlling the familiars since the spirit
       can control them.
       - Darkfire Elemental Spirit Weapon/Item Possession: By trying to
       gain specific advantages over the Hazeldines, this power was
       developed purely by accident. When the Darkfires developed this,
       it was to allow a spirit to empower a weapon, not possess it,
       but thankfully, the Darkfires found a use for this power among
       their elemental spirits. When used, the elemental spirits
       eventually became able to possess weapons and items, which
       allowed a number of abilities to be used. One such advantage was
       when they traded knowledge with the Hazeldines and the
       Hazeldines let the Darkfires use spell books that allowed the
       spirits to charge their spirit arts onto pages, creating a
       collection of prepared elemental spirit arts (akin to the
       Hazeldines who use this to charge their spellbooks with dark
       arts and dark magic spells). This also allowed a spirit to
       possess and empower an item in a way that can sometimes grant
       their powers to weapons, such as a thunder spirit who possesses
       a sword could not only strike with the power of lightning, but
       some can even use thunder-based sound manipulation in their
       attacks. This depends mostly on the spirit and it's abilities,
       but some have specifically tied their power to weapons or items,
       due to how effective it can be for a spirit to possess a weapon
       or item. For example a water spirit could possess a bottle of
       holy water, and then use the holy water as it's own form to
       create forms to attack using the holy water. Since this power is
       dependent on the spirit, it's hard to say what abilities a
       weapon or item would get, and sometimes it even depends on the
       weapon or item, so each weapon or item typically has unique
       effects when possessed by a spirit. However, in battle, it's
       worth noting that these abilities usually require the spirits
       energy, and if it runs out, then it must return to the Darkfire.
       The possession also cannot empower a skill or power into an item
       or weapon unless its a skill the spirit can use (such as a
       spirit that cannot use fire cannot empower an item with fire).
       The powers gained by items and weapons can still be countered
       like normal though, such as elemental powers are still countered
       by counter elements.
       - Ultimate Darkfire Elemental Spirit Technique: Spirit Fusion:
       This is the ultimate technique of the Darkfire elemental spirits
       (currently), in which the Darkfire and the spirit fuse the
       Darkfire's soul to the spirit to create a temporary fusion of
       power that syncs the Darkfire and the spirit together. When
       used, the Darkfire and the spirit become one, and the result
       empowers a Darkfire considerably. While the Darkfire may lose
       access to certain abilities (Such as the spirit being able to
       control elemental familiars), this is still the most powerful
       technique this training possesses. This not only combines the
       spirit and Darkfire's power, but amplifies it using the fusion
       of spirits. When in this state, the Darkfire and spirit cease
       being two separate entities and temporarily become one being.
       This grants enhanced fusion arts, where the spirits and the
       Darkfire can combine their techniques to create new techniques
       they wouldn't be able to use separately. Not only does this
       allow new techniques though, but the Darkfire's body is
       empowered by the spirit and allows the Darkfire to take on
       unique properties, such as elemental spirits in the form of
       animals might grant the Darkfire certain animal properties, or
       the spirit could just amplify the Darkfire's physical stats
       considerably. This is the strongest art the Darkfires have for
       their elemental spirits, and utilizes both the Darkfire and
       spirit to their full potential. When fused, the two are much
       more powerful, and are able to take on much more powerful
       opponents when the two fuse together. However, there are certain
       dangers to this power, in which if it is not done correctly,
       damage could be done to the connection between the spirit and
       the Darkfire, as this is not an easy technique to initiate. This
       technique also only works until the Darkfire runs out of power,
       and it is worth noting that this fusion drains energy much
       faster than normal power use since the Darkfire and spirit are
       both using power in this rather than just one using power. This
       is only a temporary power-up, and if a Darkfire is not careful,
       they can power down at inconvenient times if they don't use this
       at the right time.
       - Forbidden Art: Elemental Spirit Absorption: When those who use
       elemental spirits defeat someone else who is fused to spirits
       (usually those with arts similar to this), the Darkfire can use
       a forbidden technique to absorb the spirit into themselves when
       it's released after the opponent's death. This is a forbidden
       technique among the Darkfires, in that it's possible for a
       Darkfire to steal another's elemental spirit upon death, and
       allow the Darkfire who wins to gain a new spirit or just add the
       power of the spirit to their spirit. This lets someone absorb
       and then bond the spirit to themselves, giving them new
       abilities and sometimes giving them new elements from the old
       user depending on the spirit and the bond. This makes the user
       stronger the more spirits they absorb, but also has a side
       effect of the Darkfire needing to possess more elemental energy
       to use this. Whether it's to maintain multiple spirits, or it's
       to utilize stronger spirit power, the Darkfires who use this
       have to learn to generate more elemental energy. For this, a
       substance known as elemental dust (used by aura users usually)
       is a great way to keep up with the spirits, but overdoing it and
       absorbing spirits can be more draining than helpful due to the
       cost of keeping the spirits maintained with elemental energies.
       The main use is usually either strengthening an element the
       spirit specializes in, or gaining a new element that the user
       wants. However, these elementals still work the same way, in
       that they can still be countered like normal elementals. It is a
       forbidden technique though for a reason, as this only usually
       happens when one Darkfire betrays another, and this art is seen
       as the Darkfire betraying the family if a Darkfire kills another
       Darkfire to take this power for themselves. This can also be
       seen as a means of enslaving spirits, with the Darkfires look
       down on. As such, Darkfires don't do this unless it's to save an
       ally spirit who is at risk of dying with the host, in which some
       will use this if it means saving a spirit bonded to a fellow
       Darkfire from death, which is usually the only acceptable use of
       this in the clan. Forcibly taking a spirit can also be
       dangerous, as the user has to overpower and control the spirit
       in order to use this if the elemental spirit is not willing to
       be transferred.
       - Forbidden Art: Dark Spirit Bonding: This is the other
       forbidden art, in which some Darkfires have experimented with
       bonding dark spirits to themselves rather than normal spirits.
       This is a forbidden technique for a reason, as every Darkfire
       knows how dangerous it is to try to use dark spirits. This art
       utilizes dark spirits rather than elemental spirits, usually
       used by those that favor darker powers. For example, some early
       Darkfires in the Hazeldine war actually experimented with this
       power, trying to make use of enemy dark spirits for themselves.
       When used, this works much like the elemental spirit, except
       that the Darkfire has to actively keep the dark spirit from
       trying to take over their minds (and in most cases, devouring
       their souls). Dark spirits bonded to a Darkfire are usually
       accidental, in which the Darkfire means to call an elemental
       spirit but ends up calling a dark spirit by accident (usually
       done by those that experiment on their own rather than gaining
       help from more experienced Darkfires). This art does have
       certain strengths, in that Darkfires with this art can gain far
       stronger spirit powers and powers of darkness than any other
       type of spirit, and the Darkfire might even gain special
       abilities based on the spirit they use, such as one Darkfire who
       bonded with a consumer and was able to endlessly devour energy
       through touch. And instead of connecting to the spirit realm,
       this power would allow a Darkfire to connect to the Shadow
       Realm, in which the Darkfire would gain a knowledge of death and
       darkness from the shadow realm. Dark spirits have their own
       shadow arts, which are usually hazardous to normal mortals, but
       some Darkfires do learn to utilize it if they embrace certain
       aspects of the dark spirit power. The major danger to this, is
       that the dark spirits are impossible to control forever, and
       eventually the dark spirit will overpower the Darkfire, either
       possessing them or at worst, eating their soul and taking over
       the body permanently. Just like death wraiths who have tried, no
       Darkfire has done this and not eventually been overcome by this
       art. Of course, as one might expect, this still has the same
       weaknesses as dark spirits, in which most dark spirits are able
       to be destroyed with spirit purification or spirit destruction.
       Darkfire Aura Abilities (Optional Extra Skillset, but requires
       Branwen Family Training):
       - Branwen Family Aura Skills: Those that know the Branwen family
       in the London universe know that the Branwen family are mostly
       thieves, but the family also knows how to fight supernaturals
       and supernatural hunters. The major skill they perfected for
       defending themselves was the aura manipulation, which the
       Branwen Family uses as one of their main abilities (and this was
       also taught to the Darkfires). While Raven Branwen used certain
       concepts of aura in some of the Darkfire skills, some Darkfires
       have gotten deeper into this power and learned how to utilize
       this power with proper training through the Branwen Family. The
       Branwens are a family of vampires that use this to fight their
       enemies and hone their skills, in which aura is a specific power
       that was designed to focus the body and spirit to create energy
       in the body that is used to generate power for one to use to
       defend themselves against strong enemies. Among the two most
       useful things about aura manipulation is aura defense and
       semblances. Darkfires and Branwen family members with this skill
       training learn to utilize aura as one of their extra skill-sets,
       and this works well for those that want to gain a skill-set not
       based completely in elemental power. When used, aura is a
       specific mix of spirit and body energy that creates a unique
       energy that can empower the body, similar to some other energies
       like chakra (which is also a mix of body and spirit energy).
       Aura users learn to focus this power and can use it somewhat
       similarly to other energies, with aura having its own defenses
       and abilities. For the most part, this power is very simple, but
       is used to great effect to battle opponents with more
       complicated abilities, and the semblance abilities of aura allow
       each user to gain their own abilities using aura. Because of
       this, the Branwens are just as skilled at fighting supernaturals
       and supernatural hunters as the Darkfires are, even though most
       people don't acknowledge them since the Branwens are far more
       secluded from other vampire clans than even the Darkfires. Of
       course, aura is only usable as long as the body has aura to use,
       as the body can eventually run out of this energy is overused
       like any energy, and things like aura defense can be overpowered
       or countered directly with things like aura breaker skills and
       weapons. This aura can also be countered by other energies as
       well, such as spirit users have overpowered aura defense with
       concentrated spirit blasts.  Another major problem is that this
       power is meant to be a very simple power, and some opponents can
       easily see the strengths and weaknesses of this power far more
       easily (meaning opponents that are skilled at predicting enemies
       and learning an opponent's powers will more easily see through
       the powers of aura manipulation.
       - Aura Base Energy Manipulation: This energy is the basis of the
       aura skills (as one might probably guess). This energy is made
       in the body by teach the body to combine energy in the body with
       energy of the spirit, created through meditation and focus. This
       aura has a few different uses. The first is defense, in which
       aura defense is often used by those that favor defense or might
       be weak normally. The other is aura amplification, in which aura
       can amplify physical and supernatural abilities. This energy is
       a basic energy that is created by the body (though it takes
       training as this isn't a natural energy). This combines energies
       of the body, and combines it with spirit energy to create a
       unique mix of power not unlike chakra energy (and this power
       shares a lot of similarity to chakra manipulation). This uses a
       similar concept to chakra, except that this is done more through
       focus and mental training than hand signs like chakra users use.
       Once focused, this energy can be used by aura users once aura
       users learn to draw on this power. Users will find that any
       person with body and spirit energies can use this, as it is a
       power that even a normal human can learn to utilize. As such,
       it's properties are much like the other energies that are used
       by the body, such as aura can amplify the body like other
       energies like ki and mana, or how aura can be used to focus
       energy based attacks. This power can be used creatively for
       different things, where some have even developed specific aura
       skills. This energy is the basis to all aura skills, and powers
       any aura skill whether it's attack, defense or otherwise. As one
       might expect, this works similar to other energy users, where
       users of aura can be countered similar to other energy users.
       Other energies can be used to counter aura, to which there are a
       number of energy manipulations one could use (among them are
       spirit energy, mana, chi/ki, and even chakra). This energy is
       just like any other energy, and can be overpowered or cancelled
       out completely by skills that may utilize things like aura
       breaker powers and items. The major downside to this aura though
       is that it is pretty simple, and there are not multiple types of
       aura manipulation unless one has a unique ability to combine it
       with another energy. When using it on this, most aura users use
       this the same way, and it is unlikely one will find those with
       unique aura energy types like other energies as most aura users
       use aura the same way. One may find unique abilities powered by
       aura, but aura is always used the same way and is not as
       creative as, say, ki abilities (in that there aren't multiple
       types of aura and there aren't multiple versions of aura used).
       - Branwen Family Art: Animal Transformation Form: This is a
       Branwen family art where they utilize their aura to change their
       form. This grants the Branwen family the ability to change their
       forms similar to shapeshifters, where the Branwens can take
       almost any creature's form depending on how they choose to. The
       Branwen family usually uses this to change into animals, where
       they have a specialty of using aura to change into a unique
       form. This ability uses a vampire shapeshifting ability, though
       this isn't used to the same extent that some other clans might
       use it. By using this, a Branwen or Darkfire can change their
       forms into almost any creature they choose if they know enough
       about the body structure of the creature. Once in another form,
       a user can use the form for different purposes. One could use
       bird forms for scouting an area, or they may use a battle form
       for fighting enemies or use certain other animal forms for
       different purposes. When in animal form, the Branwen or Darkfire
       will sense as a normal creature, in which their presence changes
       to match whatever creature they change into. Branwens and
       Darkfire can even use this to change into battle forms, such as
       turning into a bear or a lion to attack enemies, or turning into
       a mouse to escape a situation. Each Branwen and Darkfire can
       also unlock a specific form that might have unique abilities,
       such as Raven Branwen turns into a raven and has special aura
       abilities when using this skill. Typically, the Darkfires use
       this more as elemental shapeshifting, but they can use this
       ability on its own as they may learn it in addition to their
       elemental shapeshifting. This is an art more used by the
       Branwens, but the Darkfires can learn this as well. However, the
       Branwen family art does not grant special abilities unless using
       a unique form, similar to the Darkfire elemental shapeshifting.
       Aside from some forms having advantages like some having claws
       or some being able to fly, there are no abilities gained from
       changing form except in rare cases or one is using a unique
       form. Users can also be more easily attacked in this form, where
       different disadvantages of an animal may be something opponents
       can take advantage of (such as smaller animals being weaker, or
       certain animals that might be slower to fight).
       - Branwen Family Art: Elemental Dust: This is something that
       some aura users developed that the Branwen family got a hold of
       that allows aura user to use aura to create solid crystals that
       house elemental energy. The Branwen family is able to develop
       dust, in the forms of crystals and powder, that house elemental
       energy in it that can be used in battle. Typically, this is
       created to be used later, where Branwens create crystals and
       powder using elemental energies by focusing their aura around
       elemental energies and then crystallizing it. When used in
       battle, the crystals are activated with aura, where the
       elemental energy released allows a user to utilize these
       crystals to attack with elemental abilities. For example, a user
       might throw a fire dust crystal that will explode on impact
       similar to a grenade, or could throw lightning dust powder at
       opponents to create static in the air around an opponent. This
       can be useful in battle, but also can be used to influence
       objects such as using flame dust to melt an object. When used on
       objects, dust can have effects on objects depending on what kind
       of dust is used and the object it is used on. For example, the
       Branwen family often used fire dust to melt safe locks so they
       could steal valuables or use lightning dust to stun someone who
       would catch them stealing (since they were a family of thieves).
       The Darkfires can also use this dust, where they instead utilize
       it to create elementals they can take control of and convert
       into Darkfire elementals. Depending on the user, this can be
       used a variety of ways, even if one cannot use elemental powers.
       Some can even line their clothes with dust in order to allow
       them to use this in battle, such as one who lined their clothes
       with fire dust that could be activated and allow the user to
       create fire attacks. By using energy to activate the dust, this
       is a sort of makeshift elemental manipulation that requires very
       little energy from the user (only requiring the energy to
       activate the dust). The only downside is that dust (whether it's
       in crystal or powder form) has to be focused and made ahead of
       time, and cannot be done in the midst of a fight since it takes
       time to create dust. And using this is dangerous against those
       that can manipulate elements, since this is a basic aura
       manipulated elemental power. These elements can also still be
       countered like normal once the dust is activated (IE Fire
       countered by water and ice).
       - Branwen Family Art: Kindred Link: This is a skill that Raven
       Branwen developed as part of the Branwen family aura skills, in
       which she developed this ability to quickly make her way to
       allies. This power uses supernatural telepathic connections to
       connect to a person (which the Branwens and Darkfires both use
       using different skill-sets), where the user is able to use this
       to develop a permanent connection to others. However, the use
       for this connection is not simply communication, but rather a
       user uses aura to tap into this connection in order to create
       portals to those that the user has a connection with. This can
       be used on anyone the Branwen or Darkfire wants to connect to,
       in which most Branwens and Darkfires will use this on those
       close to them so that they can teleport to them if they are ever
       in danger or need help. This skill uses aura and the connection,
       and can be used as long as the user has aura to create the
       portals and a connection with who they want to go to. Because of
       the connection to the person, the user doesn't have to know
       where the person is, as their permanent link with them lets the
       user open this portal to them no matter where they are. This is
       not only useful as a means to helping others, but can even be
       used for quick escapes from dangerous situations by using this
       to open a portal to someone away from a fight. In order to use
       this, the Darkfire or Branwen must first develop a telepathic
       link to the person they want to form a bond with, in which they
       must form a permanent link with an ally. This doesn't really do
       anything to the person who is linked, but more just allows the
       Darkfire or Branwen to always be able to create portals to the
       location of someone with this link. Of course, as one might
       expect, the purpose of this is to easily move from place to
       place, and unlike normal teleportation this is highly limited in
       how it can be used compared to normal teleportation. Users with
       this skill can also only teleport to those they have bonded to,
       so users cannot teleport to someone they have never created a
       bond with. And in order to create a bond, a user has to go
       through a telepathic process which can take time (meaning this
       cannot be done in the middle of a battle).
       - Aura Defense: This is a passive power used by all aura users
       in which they focus their aura as a defensive barrier around
       themselves. This is the main draw to those that want to learn
       aura, as users usually hope to use this to protect themselves.
       By focusing their aura through training, the body creates this
       defense as long as the body has the energy to create aura, and
       this becomes a passive defense. While users can still be
       damaged, attacks don't actually hurt or pierce them until the
       barrier around them is broken, in which users are protected by
       the aura manipulation. For example, an opponent may slash an
       aura user with a sword. While the impact could still damage the
       user, the defense will prevent the sword from piercing the body
       as a defense for the user unless the sword has specific
       abilities to negate aura or is strong enough to break the aura
       defense. Once a user has learned this, they can use this without
       needing to focus on it, as the body will passively protect
       itself from outside damage without the user having to think
       about it. This can defend not only against attacks, but can
       grant defense against certain environmental hazards as well,
       such as a user could use this to go through fire or extreme cold
       without any damage (though users are still affected somewhat by
       temperature, so fire and ice may still do slight damage to the
       body). When using this power, users are able to defend against a
       great variety of attacks and supernatural abilities as long as
       their bodies have the energy to do so. This defense is very
       useful, and can turn even a normal human into a stronger being
       that isn't so easy to kill. There are a few ways to beat aura
       defense though, that users will have to be aware of. The first
       is that opponents may overpower the defense, in which a strong
       enough attack will actually break through this defense even if
       the user has power left. Strong enough opponents who can
       overpower this can basically force a user to have to change
       tactics if their defense doesn't work as intended. It is also
       possible that physical impacts can still damage users even if
       their defense isn't pierced, such as falling could release
       enough impact force to damage someone even if the brunt of the
       impact is protected against with aura defense. The other method
       is to run a user out of energy, where if they take enough hits
       (even if they don't take damage from them) or are worn down
       enough, the user will eventually run out of power and this aura
       will no longer work. Once out of power, a user will be
       vulnerable. The last method is to use an aura breaker weapon or
       use a skill that negates energy, which can break this defense
       almost instantly with little effort.
       - Aura Physical and Supernatural Amplification: Thanks to the
       power of aura, those who use it also have amplified supernatural
       power and physical abilities similar to other abilities like ki
       or mana amplification. Aura users learn to passively use this
       amplification similar to those like ki users, and can utilize
       this alongside abilities like their aura defense. When used, the
       physical and supernatural abilities are amplified with aura,
       which strengthens not only the body, but the abilities the body
       can use. Most humans who use this use it for the physical
       enhancement, where they can amplify themselves with this, but
       those with special abilities can empower their other abilities
       as well. For example, an aura user with magic abilities could
       use this to amplify their magic abilities. Users strengthen this
       power by training in aura and strengthening their aura
       connection, in which the stronger their bodies and spirits
       become, the stronger their aura becomes as well. As their aura
       becomes stronger, their amplification becomes stronger as well.
       In terms of physical stats, this aura amplifies not only
       strength and speed, but increases stamina, durability and even
       agility. Users are able to use this to push their bodies beyond
       normal physical limits, where humans have used this to keep up
       with certain supernatural creatures in battle without having to
       become supernaturals. Users can push this amplification further
       through physical focus, where they may be able to temporarily
       amplify themselves more if they focus their aura. Because this
       is usable by any race, any race has the potential to use this
       power. Of course, as one might imagine, this amplification
       requires aura running through the body (which is done through
       aura training to allow the body to passively produce this energy
       even though it isn't a natural energy like spirit or mana is).
       Once one runs out of aura, this amplification is no longer
       usable until the user recovers enough to be able to use their
       aura again. This amplification can also be overcome by those
       with similar amplifications, such as supernaturals with
       supernaturally enhanced stats or other energy users physical and
       supernatural amplification. Users who focus their aura to push
       their amplification further may risk damage to the body if they
       amplify themselves too much, and some users may suffer permanent
       damage or loss of ability to produce energy if they suffer
       enough damage from this.
       - Aura Unique Semblance: As most aura users learn, everyone has
       a unique ability when it comes to aura, given in the form of a
       semblance. Aura users all gain a unique semblance, where they
       are able to utilize their aura to awaken a semblance. Because
       every semblance is usually unique (even though can be passed
       down in families), there are as many semblances as there are
       grains of sand on a beach, so it's difficult to specify
       semblances. Semblances are all usually different, and even those
       that inherit semblances may have unique aspects of their
       inherited semblances depending on the user. There are a wide
       variety of these semblances and how to use them, so each
       semblance is unique in some way even among those with similar
       semblances. Some known semblances could be things like healing
       power, illusionary powers, energy clone creation, a power that
       enhances physical stats, or even powers that may include
       elemental manipulation. It is usually hard to predict what power
       one will have, though some semblances do seem to be genetic. No
       one is entirely sure how these powers come about, and depending
       on the aura user, the semblances can end up being just about
       anything. The one thing all semblances do have in common though
       for aura users, is that they are always powered by aura, no
       matter the semblance (any exceptions to this are rare and must
       be stated by players). Users always utilize aura to use their
       semblance, and if they have no aura, they cannot use their
       semblance until they recover their energy. And just as each
       semblance is different, awakening each semblance is also
       different. Some users can go their whole lives without gaining
       their semblance, or some may gain their semblances from an early
       age (and in rare cases, some may awaken them as soon as they are
       born). For the most part, the awakening process is different,
       and requires a different trigger for each person to awaken their
       semblance. This means that to gain their power, each person must
       figure out their own trigger, which could take years (as
       mentioned, some go their whole lives without awakening one). And
       each semblance will have its own weaknesses that must be stated
       by players. For the Branwen and Darkfires, they can have
       semblances, but only if they don't already have elemental
       semblances through their Darkfire training. If they do, then
       their elemental semblance is essentially what their aura
       semblance would be (meaning that unlocking the elemental
       semblance means that Darkfires or Branwens that also use aura
       cannot gain an additional semblance).
       - Aura Attack Skills: Users are able to utilize aura to attack
       their enemies, where users can utilize this to create techniques
       that can attack enemies. There are two major aspects to this
       power. The first is creating energy based projectile attacks,
       where users are able to create energy attacks in almost any form
       they desire by manipulating their aura into specific shapes. For
       example, there is a technique known as aura bullet which allows
       a user to fire a small blast of aura at opponents like a bullet
       (based on the mana skill of a similar name). By doing this,
       users can utilize the energy to attack in different ways.
       Advanced users may even be able to concentrate their aura to
       create stronger projectiles, such as advanced users might create
       concentrated aura spears that can pierce armors or use certain
       properties of aura to heat up an object they are in contact
       with. Typically, this depends on how the user utilizes this
       power, and how creative they get with this energy. There are
       plenty of ways to use this in projectile form, and there are
       many that can even develop their own attack skills. The other
       way people use this is to form the energy into weapons, such as
       swords, scythes or gauntlets by focusing the energy into certain
       shapes. Depending on how the user manifests this power and their
       understanding of energy, they will be able to use this in a
       variety of ways. Not only can users create weapons, but users
       can even create projectile attacks using their aura that they
       can even fire from created weapon attacks (such as an aura user
       could fire a slashing wave from an aura energy sword). Depending
       on the user, there are many ways this can be used, and depends
       on the creativity of the user. This is the main set of skills
       that aura manipulators use to attack enemies, with some even
       being able to combine this with other skills (such as one might
       create a projectile attack out of aura and then make it
       explosive if they have a knowledge of how to create explosive
       power using energy). Most of the time, aside from semblances,
       this power is just simple energy, so it can be countered as
       such. Opponents can still dodge and block most uses of these
       skills (even advanced uses if the opponent knows how to handle
       the attacks), where aura works similar to most other energies
       when used on its own.
       - Aura Lock: This is a technique where an aura user locks
       themselves in place, designed purely for defense. By using their
       aura and hardening their aura coming out of their bodies, they
       are able to up their defense considerably, making it so nothing
       can move them at all or damage them as a means to protect
       themselves from damage. This technique can lock a person in
       place and protect them from almost any damage done to them while
       this technique is in effect. Users of this technique needs only
       to solidify their aura around their bodies (which can be done
       with enough practice), and can create a nearly unbreakable
       shield. Users have used this to do things like protect
       themselves from explosions, or used it to defend against enemy's
       supernatural attacks. Typically, this can do things like block
       energy, or block many kinds of force. This skill is temporary,
       where users can only use this in short bursts since the energy
       cannot remain solidified for long. Users also should be aware
       that this technique will lock them in place, where they will not
       only not be able to attack but won't even be able to move while
       this technique is in effect. While a great defensive move,
       staying in this too long may leave the user vulnerable when they
       come out of this locked state if opponents know how this works
       and know that this locked state can only be used temporarily. It
       is also worth noting that certain skills can immediately break
       through this, with the two most common methods being aura
       breaker powers or weapons, and dimensional distortion/energy
       that can be used for dimension cutter type attacks. When in this
       state, users cannot move, and this can be a disadvantage at
       times as well if a user cannot avoid certain dangers. For
       example, if the user tries to use this in a building and the
       building collapses on them, they could be trapped under the
       collapsed building only to be crushed when they come out of
       their aura lock. As such, users have to be careful how they use
       this, as using it in certain situations could risk putting the
       user in an even more dangerous situation than they were trying
       to avoid.
       - Aura Chakra Point Enhancement: Aura users are able to
       concentrate their aura to other points of their body, where this
       technique has them focusing on certain chakra points in the
       body. By focusing into certain chakra points, the user can use
       aura to amplify certain specs of their being, allowing for
       different effects. This is somewhat similar to chakra
       manipulation, except that aura manipulators don't permanently
       gain these powers (instead this is a temporary enhancement).
       Users that use this are able to focus on certain chakra points,
       which grants them the ability of that chakra point. For example,
       the Manipura chakra point is focused around energy manipulation
       and amplification, which enhances one's use of energy
       manipulation (useful for aura users to enhance their aura in
       battle by amplifying this chakra point). Each chakra point has
       different effects, and any chakra point can be amplified (unlike
       chakra where users have to have affinities for certain chakras).
       Once amplified, the user gains that temporary skill, and can
       utilize some form of enhanced ability. For example, the
       Swadhisthana chakra point is focused around emotional
       manipulation and control, where aura users may enhance this to
       allow themselves to use their emotions to amplify their body's
       abilities (such as how certain emotions may provide different
       temporary enhancements to the body). A major use of this is
       among aura users who focus the Vishuaddha chakra point, which
       increases intelligence and cognition. When amplifying that
       chakra point, aura users use it to not only increase their
       intelligence, but also their reflexes in battle and enhance
       their perception further. Users also use the Sahasrara chakra to
       draw their potential to the surface (usually as a means to
       unlock certain abilities like their semblance), though this is
       usually done outside of battle. Users can utilize any of the
       chakra points without needing to have an affinity for them, but
       this power is only temporary and requires focus to keep active.
       And unlike chakra manipulation, only one chakra point can be
       activated at a time (meaning users cannot activate all their
       chakra points at once). So users have to be careful what they
       choose since each chakra point has a specific aspect to it. And
       similar to chakra manipulation, if a user overuses a certain
       chakra point, they will damage that chakra point to the point
       that if enough damage is done, that chakra point can longer be
       used.
       - Aura Extra-Sensory Perception: Users of aura are able to
       enhance their senses using aura, where their senses gain an
       amplified precision. This can amplify a user's natural senses,
       but also grants them special senses to be able to sense the area
       around them. Most users gain enhanced senses when using this, in
       which all of their normal senses are enhanced. This means that
       sight, hearing, smell and even touch are enhanced by aura.
       However, the enhancement to perception has a few other abilities
       that can be used. When used by advanced aura users, this
       perception can be used to tell when enemies might be near, as
       users can sense the presences of others, and this sense also
       grants one the ability to sense when an opponent is about to
       attack by sensing the murderous intent emitted from beings when
       they attack. Some blind users have even been able to use this to
       replace their sight when they are able to sense those around
       them, with some blind users being able to use this to perceive
       more efficiently than others. Some may even develop unique
       senses when using this, such as some who could develop special
       unique senses, such as one fire user who used this training to
       gain a thermal sense. Users can also use this in battle as a way
       to perceive the world around them and keep themselves oriented
       if they are knocked off their feet, where advanced users are
       able to more easily recover when knocked off their feet. Similar
       to some animals who have a sense for reorienting themselves,
       aura users can utilize this similarly to orient themselves.
       Advanced enough users can also learn to sense the aura (the
       energies emitted from other beings, not just other aura
       manipulators aura energy) of other beings, being able to sense
       the energies that run through living beings and allowing them a
       sort of sixth sense in terms of being able to enhance their
       abilities to sense presences. Of course, as one might expect,
       these enhanced senses are useful, but do come with some
       downsides. For example, depending on the enhanced senses, some
       aura users may have senses that are able to be taken advantage
       of (like enhanced hearing is vulnerable to certain sound
       frequencies). There are also those that can hide from certain
       senses, like those that cannot be sensed by others.
       - Aura Transfer/Aura Revive: This technique is usually for
       allies, where aura users learn to transfer their aura to others
       similar to how ki users use this power. While the absorption of
       other's aura forcefully is something of a taboo among aura
       users, most users learn this as a way to help their allies, in
       which they can transfer aura to allies in order to power them up
       or restore their energy. Users can do this with their own aura,
       even reviving someone from death if they are healed and they are
       transferred energy before their soul leaves for the afterlife
       (Though this is very hard to do and doesn't always save a person
       from death). Typically, this power is very useful when fighting
       in groups, as it allows people to support each other. Often,
       aura users transfer special aura energy to each other at times,
       such as an aura user with special aura energy (where they could
       have a unique energy due to their semblance) transferring some
       of that power to allies in order to power them up with it. This
       power can also be used to temporarily grant someone who is not
       an aura temporary aura defense and amplification, where the
       person amplified will be able to use this aura defense to
       protect themselves from enemies. This is best used on allies who
       have depleted energy, as this can restore some of their lost
       energy and allow them to utilize the aura for their own skills.
       This can even be used to help someone recover a little faster
       from injuries, as long as the injuries aren't too severe.
       However, the major danger of this technique is that users can
       get overwhelmed at a certain level, and overwhelming them could
       cause them to literally explode if they accept too much aura, or
       cause damage to their bodies beyond a certain level that can
       cause permanent damage. Amping one's power beyond one's limits
       has it's consequences, which is why people must be careful when
       using this on allies and make sure not to give them too much
       aura. There aren't many people who absorb aura because aura
       isn't the most powerful source of energy in the body (as it's
       more of a power source than useful for attacking like, say,
       mana), so aura absorption techniques aren't really used among
       aura users, forceful or not.
       - Aura Environmental Interaction: Similar to the chakra
       technique of a similar name, this uses aura to interact with
       objects, but instead of focusing into the person, they learn to
       focus it through parts of their body for different effects on
       the world around them. For example, focusing the aura to one's
       feet could empower their jump by boosting away from wherever
       their feet are planted, or they could use their chakra to
       connect to objects, like focusing chakra to the feet and
       sticking to a tree. They can also focus the chakra to their feet
       to do something like walking on water, or they could use this on
       their hands to get a good grip on something. This ability is
       usually determined by how creative the user is, and how well
       they understand how aura is used. This skill can be used for a
       variety of ways to interact with the environment, and creative
       users can find unique ways to interact with the world. For
       example, one user was able to use this to bounce off pockets of
       air in order to do things like changing direction or running on
       the air. When using this though, this balance of the aura
       applied to the body that interacts with the environment has to
       be precise, where not using the right balance will cause adverse
       effects. For example, aura too focused could destroy an object
       one wants to interact with (such as using this on one's foot to
       walk on a tree could crush the part of the tree the user steps
       on), though some have weaponized this effect to essentially
       focus the aura to their body to do more damage to opponents
       (like an aura user who might use their grip to focus aura to it
       and crush someone they grab a hold of like an aura user crushing
       someone's arm by grabbing it. However, not enough aura used in
       this will make it where this skill essentially doesn't work at
       all (such as trying to walk on water but not using enough aura
       will see the aura user sink into the water because they aren't
       using enough aura). This is another skill that is useful to
       everyone differently since more creative users can find unique
       ways to use this to their advantage to do different things, and
       some people can also have different interactions through this
       with their chakra natures, forms and types. However, because it
       requires such a delicate balance, messing up the users can
       essentially be used to counter this, such as interrupt a user's
       concentration so they might mess this up.
       - Aura Healing and Purification: This ability specifically uses
       a power similar to Anahata chakra (green chakra) that is
       centered around healing and purification, used by advanced
       enough aura manipulators. Instead of chakra, a user utilizes
       aura through specific chakra points in the body to focus this.
       As one might expect, aura users use this to heal and purify
       themselves or others. Those with this aura ability are able to
       not only heal, but can even gain certain levels of faster
       recovery when mastering this skill. This can use abilities to
       heal others or themselves, with healing being the main focus.
       Those that use this will find it works similar to certain other
       healing powers, where the energy is applied to wounds and then
       the energy is used to re-bond the wound and repair it (requiring
       anatomy knowledge). Aura users also learn the ability to purify
       the body, where they can purify unwanted presences from the body
       (specifically things like energy poisoning). The most obvious
       example is sickness, in which some with this aura training can
       actually get rid of certain sicknesses using aura (though this
       is a bit difficult to do). As one might expect, this is mostly
       around support rather than fighting, since this aura technique
       is about healing, not using techniques in battle. Those who use
       this with certain aura techniques may even develop special
       healing skills with this technique, such as one who could fire
       aura spears that could heal and purify others. Those with more
       skilled uses of this aura skill are usually also able to recover
       much more quickly from injuries and sickness as a result of this
       aura ability essentially speeding up healing. However, this has
       no real use in battle other than healing and purifying allies.
       Healing is not as easy as one might think, as healing requires
       not only healing, but making sure one heals properly and that
       the wounds are properly cleaned of debris and contaminates.
       Those that utilize this are also only really able to utilize
       basic aspects of this, as this isn't strong enough to heal
       certain fatal injuries, and cannot purify unless the user knows
       what they're purifying.
       Darkfire Demon/Holy Armor Familiars:
       - Demon/Holy Armor Familiar Bond: Using an art developed by the
       Darkfire family to punish the souls of their enemies in
       servitude, this technique lets a Darkfire take a soul and bond
       it to a demon armor or holy armor which they then bond as a
       familiar. There are two major aspects to this power, the first
       is soul bonding and the second is Demon/Holy armor abilities.
       This particular skill is used to create familiars out of souls
       using soul manipulation. While most Darkfires feel it's barbaric
       to take souls and use them like soul eaters do, many Darkfires
       who use this art see this not only as a way to fight their
       enemies, but also to punish those they see as evil. Instead of
       taking souls for personal gain though, the Darkfire bonds a soul
       to a demon armor or holy armor in order to create a unique kind
       of familiar that the Darkfire family created using certain
       vampire familiar arts. These armors are bonded to souls which
       are controlled by the Darkfire's familiar abilities by fusing
       their spirit to the demon or holy armor used. The Darkfire
       controls the familiar, and can even share their senses with the
       familiar. The armors gain unique abilities based on the soul
       that is put into it, where the armors abilities depend on the
       soul that is placed in it. That is why there are demon armor and
       holy armor variations of this skill, as some souls are better
       suited for demon armors while some are better suited for holy
       armors. When fused, the new armor familiar will have all the
       abilities the soul had in life, and will gain the abilities of
       the demon and holy armors that might grant new abilities based
       on the armor. In addition, each demonic and holy armor each come
       with unique weapons, which are different for each holy or demon
       armor (usually). Among the more well known familiars are the
       initial familiars that the Darkfires created: The Pursuers and
       the Paladins. Some Darkfires don't use the full art, but instead
       create Pursuers and Paladins since they are the only Darkfire
       familiars that don't require soul bindings (as they are created
       by fusing some of the Darkfire's spirit energy to the familiar
       rather than fusing a soul). Each familiar is unique depending on
       the demon or holy armor used, and the soul bonded. This means
       that each one may have unique weaknesses, but usually demon
       armors are best countered with holy power and holy armors best
       countered with unholy power. The familiars can also be forcibly
       de-summoned if the soul seal that is on every armor familiar is
       destroyed (as without it, the armor and soul are out of sync and
       must de-summon). It is also possible to destroy the souls in
       these armors with spirit destruction techniques.
       - Darkfire Armor Familiar Summoning/Bond: No matter the
       familiar, the Darkfires are able to use their vampire power to
       summon the familiars, usually by different methods. Depending on
       the type of familiar, Darkfires have different summoning
       abilities for their familiars, usually through use of either
       using their blood as a catalyst, or using special summoning
       powers. This allows a Darkfire to summon any armor familiar that
       they've created, in which some Darkfires even have unique
       summoning abilities. For example, when Hei Darkfire can use his
       ultimate genjutsu skill in order to summon his familiars by
       manifesting them using solid illusions. This type of power is
       required to summon any familiar, and the Darkfires have to use
       this to summon familiars. Not only do the Darkfires have the
       ability to summon, but they are also bonded to all their
       familiars on a spiritual level in order for the Darkfire to
       create and control these familiars. Through this connection, not
       only can the Darkfire control and command the familiars, but the
       Darkfire is able to share their senses with a familiar in which
       the Darkfire can perceive everything the familiar does. The
       demon and holy armors can even be summoned multiple times, in
       which Darkfires can actually summon one familiar multiple times
       (though multiple summons of the same familiar weakens the
       familiar in combat). For the most part, this is a basic power of
       familiars, and is a necessary one for all Darkfires with the
       familiar training to utilize, and each Darkfire must learn this
       to use familiars. Without this summoning, familiars wouldn't be
       able to be summoned. Of course, as this is a necessary part of
       summoning familiars, opponents may be able to interrupt certain
       summonings if they know how these work. For example, if a
       Darkfire is using an incantation, interrupting it may prevent
       the familiar summoning. Or if a Darkfire uses a glyph circle,
       destroying the glyph circle before the familiar is summoned
       could also interrupt the summon. Of course, all familiars still
       have their weaknesses, and even if summoned, opponents can still
       overcome familiars if they know what the familiar can do and can
       avoid the familiars attacks. Darkfires can summon multiple
       copies of one demon or holy armor familiar, but the more that
       are summoned, the weaker the armors become.
       - Darkfire Demon/Holy Armor Familiar Aspect: Demon/Holy Armor
       Control: The first step to the Darkfire familiar art of using
       demon or holy armor familiars is that the Darkfire must first
       choose either a demon armor or a holy armor to bond a soul to.
       When they have chosen one, they then fuse some of their spirit
       energy to it, creating a special bond with the armor that allows
       the Darkfire to control the armor. This is the source of the
       demon or holy power of the demon/holy armors, where depending on
       the type, the armor will have all the basic abilities of the
       demon/holy armor. For example, demon armors basic power utilizes
       demonic energy that powers all of their abilities, and holy
       armors utilize holy power as their basic power that powers their
       abilities. The armors don't utilize bodily energy, but instead
       have energy that flows through their armors that utilizes
       connections to demonic or angelic forces depending on the armor.
       Both armors have their own sets of abilities depending on the
       armor, which both sets of armors usually mirror each other in
       abilities with exception that their powers are opposites (one is
       demonic and the other is holy in nature). In addition, each
       armor familiar also has a unique weapon that is granted to it
       after the bonding of a soul (to which the armor then gets a
       unique weapon usually related to the power of the soul). These
       armors are the basis of the art, and not only possess the
       abilities of the demon/holy armors, but also possess their
       passive abilities, like them being able to reassemble themselves
       using demonic or angelic telekinesis, or even them being
       conductors of lightning that can store electrical energy in
       their armor to use against enemies. Of course, this is only the
       first step, and these armors still have to be bonded to a soul
       in order to be used in combat, unless the Darkfires create
       specific types of familiars that aren't designed to have a soul
       in them (specifically, this is how the Pursuers and Paladins
       armors are designed). These armors still have the same
       weaknesses as demon and holy armors, such as demon and holy
       armors powers being able to be countered with their opposite
       powers (demon armors can be countered by holy power and vice
       versa). These armors can also be destroyed just like any
       demon/holy armor by destroying the soul mark that bonds the soul
       (which de-summons the armor familiar).
       - Darkfire Demon/Holy Armor Familiar Aspect: Soul Manipulation
       Armor Bonding: This is the first aspect of the Darkfire armor
       familiar art. Before using an armor for a familiar, the
       Darkfires have to fuse a soul to the armor which they bond to
       themselves with their spirit energy. This is done through a
       special soul seal that is placed somewhere inside the demon
       armor (where it is difficult to find without knowing where it
       is). Normally, the Darkfires are not one for taking souls, but
       the Darkfires will utilize souls for these familiar arts when
       they need to. Depending on the soul, the soul can grant the
       armor different abilities, such as an elemental power user might
       grant an armor that elemental power the soul has. Typically, the
       soul is bonded to a demon or holy armor, depending on the soul,
       in order to allow the soul to bond with it and become a
       familiar. The soul is also what grants the abilities of the
       demon or holy armor (besides the basic powers of the armors),
       and grants life to the familiar (as the armors don't operate
       without Darkfires fusing souls to them. By using this power to
       control a soul, the familiar then undergoes a process of bonding
       that will forever bond the familiar to the Darkfire as a
       familiar. This power allows the Darkfire to utilize souls to
       create these familiars. Once fully bonded to the soul, the holy
       or demon armor familiar is able to be used like any familiar, to
       which the familiar only has to be granted their unique weapons
       based on the armor used. This is a pretty basic aspect that must
       be done in order to create a familiar, but once done, the
       familiar becomes the Darkfire's permanent familiar. The only way
       to break this bond is to break the bond while the Darkfire is
       bonding to the familiar, or else the bond between the Darkfire
       and their familiar cannot be broken (at least, not by known
       means, as there may be familiar spirit separating powers or
       items that are unknown). Of course, the soul mark used to bond
       the soul to the armor is both the source of the power of the
       armor, but also a weakness, in that the soul marks destruction
       will forcibly de-summon the familiar. Other than that, this
       works like most normal familiar arts.
       - Darkfire Demon/Holy Armor Familiar Aspect: Demon/Holy Armor
       Familiar Unique Weapons: This is the next and last aspect of the
       Darkfire armor familiar art of building armor familiars. Once
       the armor has been fully bonded, and can be used, the armors
       then develop their unique weapons. Similar to other races with
       unique weapons like death wraiths and soul reapers, the armor
       familiars also have special soul bound weapons. Typically, most
       armors come with some form of offensive weapon and a shield to
       use against opponents. The weapon formed is usually a sword, but
       some armors may develop other weapons, such as one that
       developed a trident as their weapon. The shields are usually
       mostly the same, though some may have unique abilities depending
       on the shield, like one that could store up energy and release
       shockwaves. The weapons on the other hand, are always unique,
       and have powers depending on the soul that is put into the
       familiar. For example, if the soul is a dragon soul, the weapon
       might have dragon power based on the type of dragon, or if the
       soul is a werewolf with nature powers, the sword might have
       nature abilities. Each sword typically has some sort of unique
       ability, which depends mostly on the soul. Depending on the
       armor, the weapon will either be a demonic weapon for demon
       armors or a holy weapon for holy armors. This is another reason
       why the armors have to be chosen based on the soul, due to the
       fact that a soul that is holy in nature needs a holy weapon, and
       wouldn't be able to wield a demonic weapon (and vice versa).
       These weapons are bound to the armor, similar to other
       soul-bound weapons. Unlike death wraith and soul reaper weapons,
       these weapons are either holy or demonic in nature, and can kill
       certain kinds of creatures. Demonic armors are able to kill holy
       creatures like angels and holy magic users, while holy armors
       are able to kill demons and many demonic type dragons. Of
       course, as one might expect, every power has weaknesses, and
       opponents can overcome weapons and shields of these armors just
       like any other weapon or shield (such as some opponents who
       could overpower and break normal weapons and shields).
       - Basic Darkfire Demon Armor Familiar: The Pursuers: These are
       armors which are basic demon armors with no soul, used by the
       Darkfires to practice the demon armor familiar technique by
       using their spirit energy in place of a soul in order to give
       the familiar life. Almost every Darkfire has a collection a
       number of these, which are designed to utilize the power of the
       Darkfires. These familiars are designed to be able to use
       darkness, and gain the power of dark flames from the Darkfire's
       spirit energy as their main power. These armors also come with a
       sword that manipulates dark flames as its main power, in which
       the armors can create explosive offensive attacks using dark
       flames. In addition, the Pursuers also have a large circular
       shield which is filled with darkness energy. With this shield,
       the Pursuers are able to use the darkness like a barrier around
       their shields, in which this grants their shields stronger
       defense (as it can block certain energy attacks normal shields
       would be pierced by). For the most part, these are like any
       other demon armor, and can not only use demonic energy, but the
       familiars can also utilize the normal demon armor passive
       abilities, like being able to conduct lightning or being able to
       reassemble themselves with demonic telekinesis. For the most
       part, all these Pursuers are mass produced demon armors that the
       Darkfires designed solely for this specific art of familiar
       creation. As such, the Darkfires usually have multiple Pursuers
       they can summon, and unlike other armor summons, the Darkfires
       can summon all their Pursuers they have without weakening their
       familiars (mostly because these familiars don't have as much
       power to use as normal demon armor familiars). Because they
       don't have souls bound to them, these armors are nowhere near as
       powerful as they could be, and are just basic combatants that
       the Darkfires can summon. These armors are still countered like
       normal demon armors, such as demon traps can trap them, or holy
       powers can more easily counter them. As long as one is familiar
       with demon armors and the powers of the Darkfires, they can
       usually overcome these as these aren't meant to be
       overwhelmingly powerful. Just like the normal demon/holy armor
       familiars though, these can be instantly destroyed if their soul
       mark is destroyed.
       - Basic Darkfire Holy Armor Familiar: The Paladins: Much as the
       Pursuers are meant to be used to practice the demon armor
       familiar technique, the Paladins are meant to be the holy armor
       equivalents. As one might imagine, these are holy armors which
       the Darkfires will practice the holy armor bonding techniques,
       and the Paladins become the holy equivalent of the Darkfire's
       Pursuers. These holy armors are also mass produced holy armors,
       and possess holy power where the Pursuers possess demon power.
       When fused with the Darkfire spirit, the Paladins gain enhanced
       holy energy, but also gain holy flames as their main power in
       the same way the Pursuers utilize dark flames. The Paladins
       don't have a shield and sword like the Pursuers, but instead,
       the Paladins have gauntlets on their arms which can extend and
       release blades from both wrists gauntlets. Not only do the
       gauntlets have blades that are used to attack, but the shape of
       the gauntlets allows them to be used to defend against attacks
       as they work like smaller shields. While they don't have sword
       and shields like other armors, they utilize these gauntlets
       which can be used for offense or defense.  These gauntlets also
       have another ability, in that they can generate holy flames that
       can be used to attack enemies with explosive holy flames, or be
       used to melt objects on physical contact with the blade. For the
       most part, this is a basic holy armor, in which it uses holy
       energy as its main source of power. Each Paladin has this holy
       power and the white flames, just as the Pursuers have their dark
       flames and their demonic power. For the most part, all these
       Paladins are mass produced holy armors that the Darkfires
       designed solely for this specific art of familiar creation. As
       such, the Darkfires usually have multiple Paladins they can
       summon, and unlike other armor summons, the Darkfires can summon
       all their Paladins they have without weakening their familiars
       (mostly because these familiars don't have as much power to use
       as normal holy armor familiars). Because they don't have souls
       bound to them, these armors are nowhere near as powerful as they
       could be, and are just basic combatants that the Darkfires can
       summon. These armors are still countered like normal holy
       armors, such as using angel traps can trap them, or demonic
       powers can more easily counter them. As long as one is familiar
       with holy armors and the powers of the Darkfires, they can
       usually overcome these as these aren't meant to be
       overwhelmingly powerful. Just like the normal demon/holy armor
       familiars though, these can be instantly destroyed if their soul
       mark is destroyed.
       Darkfire Assassin Training:
       - Stealth and Assassination Master: During their time alive,
       many Darkfires often end up becoming assassins, in which most
       Darkfires learn the arts of stealth and assassination, with many
       of the younger members of the clan utilizing this training. This
       leaves them with intense training in stealth missions, as they
       often have to keep their identities secret, often even from
       family. Most Darkfires who do assassin work are extremely
       talented at stealth, which is one of the two main things the
       assassins in the clan are known for. In addition to that, most
       Darkfires are also great at special assassinations and/or
       stealing, and using their knowledge and resources to assassinate
       people or steal objects in often simple ways. Most Darkfires
       quickly learn the arts of stealth and assassination, and develop
       them very quickly in order to survive as an assassin. It is
       usually a good idea to have an alias as an assassin, as most
       have nicknames, like Qrow Darkfire was the original "Black
       Reaper." Depending on the Darkfire, some have their own ways of
       doing things, but as the Darkfire develops, they develop ways to
       keep their assassination missions secret and stealthy rather
       than racing in and killing everyone unless the situation
       specifically calls for it. Every assassin usually has to go
       through specific training to learn to do this, as this is a very
       dangerous profession to get into, and Darkfires who become
       assassins usually don't live too long once they get into this
       profession. Some more advanced Darkfires who are assassins can
       attest that the job is dangerous, and even with training,
       nothing usually goes as intended.
       - Master Torture and Interrogation Expert: Most would think
       assassins would be experts in assassination and interrogation,
       and assassins in the Darkfires are no exception to this rule.
       Many Darkfires are trained in this to a large degree, as some
       have had to kill people hunting them, or interrogate someone to
       find a target. Most Darkfire assassins learn how to kill as
       silently, and learn how to interrogate people as needed. Most
       Darkfires have their own ways of handling situations that
       require assassination or interrogation, though most develop some
       methods of doing so, as some may use weapons to kill their
       targets or may use their supernatural abilities to attack
       opponents. In addition to learning assassination techniques,
       most Darkfire assassins will also often learn interrogation
       techniques for those situations where they need to learn
       something from an enemy. Some assassins will interrogate others
       through pain, though some more skilled Darkfires interrogate by
       infiltrating a group to get close to their target by gaining
       their trust. For Darkfires, this depends on the Darkfires and
       their methods, as every Darkfire will often have different
       methods for doing the job. The one thing that is common is that
       most Darkfires have methods to assassinate and interrogate,
       which is something many Darkfires have no trouble doing once
       they become assassins (as that's the point of the job).
       - Silencing Sound Attunement: Most Darkfires who have done
       assassin or thief work know how hard it is without special
       abilities to keep from making too much sound when trying to be
       stealthy. Most Darkfires compensate for this by using special
       clothing which doesn't make as much sound, allowing the Darkfire
       to move without making too much sound to alert opponents.
       However, the Darkfires developed a special skill as well for
       advanced thieves and assassins who don't have things like sound
       manipulation, that uses a Darkfire's senses to tune their sixth
       sense to the world around them and once they are trained highly
       enough to connect to the world around them, they are able to
       suppress simple sound waves by focusing their sixth sense to
       interrupt the sound waves they want to interrupt. This lets them
       nullify sound fairly easily and prevents sounds like a
       Darkfire's walking and moving from being heard by others,
       allowing a Darkfire to keep themselves hidden even among the
       most sensitive listeners by interrupt the sound waves themselves
       rather than trying to prevent the sound waves from coming about
       in the first place (which is nearly impossible to do for most).
       Though they can't do things like cover their smell or be
       invisible without special techniques, they can use this to at
       least negate the sound they make when on assassination missions.
       - Stealth Shadow Meld: Another stealth maneuver among advanced
       Darkfire assassins, where they developed the ability to meld
       into the shadows and shadow travel, as well as hiding in shadows
       to remain invisible to the naked eye. When used, this skill lets
       a Darkfire fade into the shadows similar to a death wraith's
       shadow meld, so that the Darkfire can hide in the shadows. When
       in the shadows only supernatural sixth senses or those with
       things like murderous intent sense can sense a Darkfire hidden
       in the shadows, as this uses the shadows to hide their sight,
       sound and scent to allow the Darkfire to stay hidden as long as
       they are in the shadows. When in the shadows, a Darkfire can
       also learn to use this advanced skill to teleport from place to
       place, though this really isn't as useful as elemental
       teleportation for most. However, this is useful especially at
       night as it can easily hide a Darkfire, making stealth far
       easier than one would think. However, when using this, Darkfires
       have to be careful that they are exposed to sudden bursts of
       light, as a strong enough burst of light can reveal them or even
       damage them if they are still in the shadows when something like
       a sudden burst of sunlight shines in a darkened room. Certain
       creatures with darkvision may be able to see Darkfires hidden in
       the shadows, or some other users that can sense the shadows
       might be able to sense the Darkfire hiding as well.
       - Chameleon Invisibility: Though not actual animal types,
       Darkfires advanced in their training as assassins can actually
       eventually learn to manipulate their body types as they become
       more experienced in things like silencing their sound, but
       instead of focusing on sound, they focus on the light, changing
       the visible light around them by focusing their sixth sense to
       manipulate light instead of sound. This allows a Darkfire to
       hide in plain sight, with advanced users able to hide even among
       supernaturals without them realizing the Darkfire is there.
       While this doesn't grant things like illusions, this art is
       designed to help a Darkfire hide when standing still, hiding
       them using the light to change what the area around them looks
       like, almost seeming like a chameleon's ability to blend into a
       background (which this training was based on). This skill is one
       of the most advanced skills as it requires bending light using
       nothing but the sixth sense connecting to the world around the
       Darkfire, which is far harder than it might sound. This is a
       very hard skill to learn, but once learned, is very useful for
       hiding, even being useful for things other than assassination
       and thieving. Typically, this only hides a Darkfire from view
       when the Darkfire is still, and once they move, this power
       cannot be used to hide the Darkfire, as no Darkfire can
       manipulate the light while in motion (unless they have light
       manipulation abilities, which most Darkfires don't).
       - Wavelength Manipulation: This is an advanced assassin
       technique which allows a master assassin to manipulate their
       wavelengths in order to match others, and to an extent, can
       influence other people's wavelengths through physical touch.
       This ability is very useful, in that master assassins can match
       their wavelength to someone and it will make assassins almost
       unnoticeable to most people as a means to hide in plain sight.
       Skilled assassins are even able to use this to walk right by
       even supernaturals without them ever noticing him when used by
       advanced users. In addition, while people can sense users of
       this training, they don't pop out as a threat, meaning the
       assassin doesn't set off any "fight or flight" instincts in
       people, or people who are good at noticing people will have a
       hard time even noticing the assassin. The feeling people get
       that "someone is watching them" isn't something people feel with
       most master assassins and can be killed before they realize the
       assassin is watching them (unless they have a way to see past
       this), since they can become so good at basically matching the
       wavelengths of people or crowds so that they don't stand out in
       any way. The only time they often stand out is when they want
       to, which is usually when the assassin is not working as an
       assassin (like if they're posing as a normal person). And this
       part of the wavelength manipulation doesn't actually disguise an
       assassin's presence, so if they're not using any presence
       suppression, they can still be sensed by supernaturals if they
       can sense the presence of others, even though it takes strong
       senses to sense people who use this.
       - Wavelength Interruption/Influence: This is a more advanced
       version of the wavelength manipulation assassins use. A user is
       able to use their ability to affect the wavelengths of others
       rather than just using it to hide. When used, they can interrupt
       someone's wavelength with something as simple as a clap and
       using it to interrupt the wavelength of the opponent, which
       throws off opponents as they are forced into a stun state while
       trying to reorient themselves. This leaves a momentary opening
       for a user to attack if they want to attack or they can use the
       momentary distraction for an escape depending on the situation.
       Alongside their ability to interrupt a wavelength though is also
       their ability to discern other people's wavelengths just by
       looking at them, seeing their state of being by wavelength. When
       used by advanced users, another other ability lets them use
       physical touch to temporarily tune to someone's wavelength and
       influence their wavelength rather than just interrupting it.
       This doesn't do anything complex, like mind control, but simply
       can be used to calm or agitate someone depending on how the
       wavelength is manipulated. Usually, this is used to tune someone
       to an extreme calm until they fall asleep similar to how an
       angel uses their sleep ability to knock people out. Of course,
       people with certain training can resist this, and those immune
       to being manipulated won't be manipulated by this if they know
       how it works. This also only works through physical touch,
       requiring physical contact in order to manipulate or interrupt
       someone's wavelength.
       - Wavelength Presence Suppression: A master assassin is able to
       use their wavelength suppression to completely suppress their
       natural presence similar to certain supernatural hunters
       abilities by completely suppressing their wavelength to the
       point that they are not able to be sensed by many supernaturals.
       This is a type of wavelength manipulation they can turn on and
       off at will, which is useful for both being on the job or off
       the job as an assassin that can be very useful for sneaking
       around. An assassin is able to use this on jobs to completely
       suppress themselves when among hostiles, and when combined with
       other skills, it's usually easy to see how master assassins are
       so difficult to catch. For the most part, a master assassin gets
       good at using this to suppress themselves on the job, but most
       know when to use it and when not to use it, depending on the
       situation. Most don't expect this is one of the main things that
       makes some master assassins so hard to trace, due to them being
       able to switch between his assassin mode and his normal life
       mode. Typically, this is the same as other presence suppression
       powers, and doesn't do things like make the assassin invisible
       or unable to be perceived through other senses. For the most
       part, this just suppresses a presence to other presence senses.
       - Wavelength Protection: This ability controls another
       assassin's wavelength and it's influence on the mind and body,
       allowing them to use it to protect themselves from psychic
       abilities and mind manipulation abilities (including other
       wavelength manipulation abilities). While some typically play
       along with this sort of thing to trick their opponents, master
       assassins that use this are pretty much immune to these kinds of
       powers in the same way a group like the Darkfires disciplined
       mind training would be, and allows a user to not only control
       what affects him, but also lets him keep himself calm and
       collected, even in dangerous situations so that he doesn't have
       to worry about losing control. For the most part, this works
       alongside the other parts of his wavelength training in order to
       make a master assassin even harder to find when they don't want
       to be found. And as one might expect, this is also something
       that most assassins only use on the job, and may or may not use
       this off the job depending on what they are protecting
       themselves from or trying to hide from. This is more of a
       passive defense, and requires specific training to protect
       oneself using this. This may seem basic, but this is actually a
       very difficult power to learn, only used by master assassins.
       While this may seem unnecessary by many, master assassins are
       usually prepared for anything they might face, however unlikely.
       The only real danger to this is psychic powers that overpower
       the wavelengths of the assassins, which can be done by strong
       enough psychics.
       Darkfire Samurai Training:
       - Master Samurai: Many of the current Japanese Darkfires learned
       to fight during the Hazeldine/Darkfire war during the Meiji
       revolution, in which it was the last major war using swords
       since most switched to guns afterward. However, those who did
       grow up during the Meiji revolution or during similar battles,
       many learned the art of the samurai, from not only learning some
       type of sword style, which can be anything from Kenjutsu to the
       Shingetsu style to many other styles available in the world.
       Each Darkfire often has learned their own unique sword style, or
       other weapon style depending on their weapon preference. The
       most common thing among the samurai trained Darkfires is their
       sense of honor, and having a specific code for when killing is
       necessary. Unlike the assassins of the Darkfire clan, the
       samurai are not as quick to kill their enemies. Those who are
       trained in sword or weapon styles by Japanese Meiji era
       Darkfires can also learn these styles, being trained in the same
       arts, even if the only thing they learn is the code of honors
       among the samurai trained Darkfires. The biggest thing the
       samurai trained Darkfires instill though is honor and only
       killing when necessary, as they don't like training "assassins"
       like much of the clan in Japan tends to be, but try to keep
       those they train from killing for no reason, as sword fighting
       and constantly killing becomes dangerous to the minds of those
       who wield weapons, something any one who's killed with a sword
       knows. This training is more about controlling oneself, and
       their weapons, rather than just using a sword to kill people.
       - Specific Sword Styles: There are many sword styles out there,
       in which there are too many to truly list. There is no main
       sword style used by the Meiji era Darkfires, as they mostly just
       learned whatever style was the most comfortable for them with a
       few creating their own styles. Among the Darkfires, there is the
       Shingetsu style, which focuses on cutting and piercing, there is
       Jin Darkfire's Mujushin Kenjutsu style (which Jin is picky about
       teaching to people), there is also normal kenjutsu, a basic
       sword style that focuses on functionality over style, and well
       known sword styles like Kendo. Sword and weapons styles are
       usually broken down into four styles: supernatural abilities,
       technique styles, sword draw styles and basic styles.
       Supernatural styles are usually unique styles designed around
       supernatural abilities, which many Darkfires end up making
       themselves and teaching them to those who can use similar
       styles. The technique style is based around techniques, based
       around special moves that are designed to be used in battle in
       specific ways, which is often the most commonly used style among
       the Darkfires. The third is sword draw styles, usually based
       around speed, which focus on sword draws as their main attack,
       from which sword draw styles like Laido and Laijutsu are derived
       with the idea being that a sword draw is among the fastest and
       strongest of attacks a user can have, making it the best thing
       to use in combat. The last is the basic style, in which most are
       derived from Kenjutsu and Kendo, the most basic styles that
       teach functionality over techniques or style, focusing on simply
       movement and fighting rather than advanced skills. Each style
       has it's own strengths and weaknesses, like certain styles being
       speed or strength focused, but sacrificing certain other stats.
       - Spirit Sword Tuning Defense Spirit: When a Darkfire is trained
       in the ways of the sword, advanced Darkfires eventually learn to
       tune their spirit to their sword, allowing them to focus their
       spiritual aura to their sword. When used, this has a few
       different abilities. Advanced Darkfires trained in sword
       abilities are able to focus their spirit into their sword,
       creating a defense in the sword itself that allows the Darkfire
       to protect their sword from damage by stronger opponents. This
       is able to protect a weapon, as this was designed to help normal
       swords defend against supernatural attacks, from many different
       forms of attacks. As such, Darkfires learn this as part of their
       sword training. In addition to their style, this aspect is
       usually added to their sword styles that allow them to keep
       their swords from getting broken in battle. For a swordsman,
       most swordsman will say attest that without a sword most
       swordsman are not able to use their sword style without their
       sword, so protecting their sword is imperative to survive. While
       swordsman do have to learn to fight without a sword, not letting
       their weapons get broken is very important to most swordsman,
       especially ones with special swords like supernatural swords
       that are fairly unique. Of course, as one might expect, this
       power only works as long the defense power isn't broken by a
       stronger attack, as opponents can overcome this with strong
       attack powers if the attack power is stronger than the defense.
       - Spirit Sword Tuning Attack Spirit: Once a Darkfire has learned
       to tune their sword to their spirit power, they are able to
       enhance their sword with specific effects, thanks to the
       Darkfire training. This training lets a Darkfire do more than
       just defend, and lets the Darkfire gain special attack focuses
       through their sword thanks to this training. By using this, a
       Darkfire can focus any special spirit effect they are able to
       use through their specific spirit training, which usually
       depends on their heritage and affinities. Most are able to learn
       a few though based on the basic vampire natures. The most common
       one though is the corrupted nature, in which the Darkfire uses
       corrupted spirit to attack opponents with a cursed spirit effect
       that allows a sword's attack force to be infused with this
       spirit, allowing it to do more damage to an opponent when the
       force is absorbed that can corrupt the energy in the body of the
       opponent. This attack focus is great for those that need to
       fight against certain energy users, like aura defense users, as
       this can corrupt energy and prevent those like aura users from
       using energy defense. This corrupted nature is very useful
       against supernaturals, which most Darkfires developed this
       special sword training to fight. Depending on the Darkfire, some
       Darkfires will gain specific abilities from other spirits, so
       this is hard to define for every Darkfire. However, the one
       thing that is universal, is that opponents can avoid the effects
       of this ability by not getting hit, in which opponents will only
       be affected by this if they are hit by the attack.
       - Swordsman Physical Combat Attack Concentration: Master
       swordsman will usually say one thing: a sword doesn't make the
       swordsman. Many swordsman took this literally, and took the
       advice of master swordsman when they said that the real weapon
       is the body of the swordsman. Swordsman who developed this
       ability modeled this ability after a sword's ability to cut, but
       instead uses physical combat to achieve the same effect.
       Advanced swordsman learn to use this in order to allow
       themselves to learn how to fight without a sword, but still cut
       opponents down. Even without supernatural abilities, some
       swordsman are able to slice opponents with a chop, or they might
       be able to spear someone with their hand. This combat is based
       on the sword styles, but uses physical combat to achieve the
       same effect. Not only does this allow a swordsman to train their
       physical combat, this also helps enhance a swordsman's
       understanding of the force of attacks and how to concentrate the
       force of their attacks better. When properly trained, a
       swordsman will learn to slice things more efficiently, and
       concentrate their attack force much more easily, but they will
       also learn to cut opponents down without swords, with masters of
       this skill even using things like wooden swords or sword sheaths
       to cut down their opponents. This is a pure combat ability that
       focuses the physical force of attacks, which means the attacks
       themselves don't really change, but rather it's just how the
       swordsman concentrates the attacks. If opponents account for
       this, they can usually defend these attacks, assuming they know
       what to expect (as some people with this combat style can be
       very unpredictable as they can fight with things that aren't
       weapons).
       - Swordsman Wavelength Attack Focus: This is a trick among
       swordsman, where cutting through objects isn't about power, but
       concentration which is learned only by experienced swordsman who
       have been near death at some point in their life and learned to
       tune into this. By tuning into the wavelength of objects, a
       swordsman is able to cut only what they want to cut, such as
       cutting through a tree without cutting the leafs falling from it
       by tuning their wavelength of their attacks to target only a
       specific wavelength. This technique lets the swordsman cut
       through almost anything by tuning their attacks to the
       wavelength of whatever it is they're trying to cut. They don't
       have to know what the material is, only be able to process the
       wavelength of the item or opponent. This lets them cut through
       almost anything, assuming the opponent isn't also using this
       power to block them. This can also cut through defensive energy
       skills, such as walls or barriers by some advanced users. This
       swordsman technique requires the user to be tuned to the world
       around them, and once mastered, the swordsman can essentially
       cut through almost anything with enough concentration. However,
       this obviously doesn't do any damage by itself, simply being
       used to tune attacks to their opponents. This technique can be
       countered however, by simply changing the wavelength of the
       object or person being attacked, such as using an energy
       amplification technique to change the wavelength of the object
       or opponent. While the sword would do some damage as it's still
       a sword slash (if it hits), then the sword would do highly
       reduced damage.
       - Swordsman Wavelength Projectile Ricochet: Thanks to the
       wavelength sense some swordsman have, Those with it are able to
       use their connection to the swordsman wavelength to reflect
       attacks back at opponents or at other opponents from their
       sword/weapon. This ability comes from using the swordsman
       wavelength in order to tune their wavelength to the wavelength
       of the kinetic energy of a projectile, in order to reverse the
       kinetic energy when attacking a projectile. Advanced users of
       this can even learn to reflect projectiles in specific
       directions, rather than just reflecting the attacks randomly.
       Usually, this only requires the user to react fast enough to
       tune their sword's wavelength, assuming they can use this in
       time to reflect a projectile, and they will be able deflect
       projectile attacks. This works on energy attacks, other
       projectiles, and even works on things like cannonballs and
       bullets (if a user can react and move fast enough). While most
       users have to concentrate to do this, advanced users of this
       learn to do this subconsciously with enough practice, which
       gives them more time to react to projectiles. This is a
       difficult technique to master, due to how many different kinds
       of projectiles there are that could be used, and the speed many
       projectiles travel. For opponents, most aren't able to change
       the wavelength of a projectile, but if opponents can speed up
       their projectiles so the swordsman doesn't have time to react
       and tune to the wavelength of the projectile, then the user may
       not have time to use this.
       - Form Negation Wavelength Manipulation: This technique was
       developed as part of the wavelength training, in which they can
       attack people who are either intangible or in elemental form.
       This uses the user's ability to tune to wavelengths to attack
       someone while they're in another form, allowing them to
       essentially attack them and ignore their form they're in to do
       damage to them directly by tuning to the wavelength of the
       person's original body rather than attacking the form they're
       in. For example, an opponent in water form would take damage as
       though they were in their normal form when this technique is
       used properly as this would attack the opponent's body rather
       than the water form. This technique is quite useful for the user
       especially fighting supernaturals who use intangibility or use
       energy or elemental forms to avoid damage, in which users of
       this developed this specifically to combat these kinds of
       opponents. Users of this usually have to concentrate to use
       this, but advanced users will learn to use this subconsciously
       when an opponent uses intangible forms. Opponents can counter
       this by manipulating their wavelengths so they don't match the
       user's attack, if they know how the wavelength power works
       which, for the most part, is something only swordsman can tune
       their mind to (Though there are plenty of similar abilities in
       other training that use similar abilities in other forms). Of
       course, opponents can still easily dodge the attack, as this
       does require landing an attack in order to take damage even when
       the wavelength is properly tuned to the opponent.
       - Energy Negation Wavelength Manipulation: This is another
       technique that developed as part of the wavelength training.
       This technique lets them dispel energy techniques similar to an
       aura breaker, in which this was designed to operate similar to
       the form negation ability. Thanks to this, they are able to use
       sword slashes and their ability to use wavelengths to tune to a
       wavelength and dispel it with a sword slash by tuning the
       wavelength to the energy's wavelength and focusing on using
       their physical force of their wavelength to dispel the
       wavelength of the energy. This is an advanced technique that is
       much harder to do than it sounds, and if used properly, it works
       great for swordsman who fight projectile attacks. This only
       works on energy type attacks and defenses, and doesn't work on
       solid objects or living beings, as this is meant for energy
       rather than solid objects (solid objects is what the normal
       wavelength training is for). While they can use this to negate
       energy, they cannot use this to simply kill someone in energy
       form, as an energy form (like an elemental form) works
       differently (and on a different wavelength) and must be attacked
       using form negation rather than energy negation. The most this
       can do to someone in elemental form is negate some of the energy
       used to keep their body in it's elemental or energy form.
       Opponents who want to counter this can counter this by changing
       the wavelength of the energy used, if they know how this ability
       works (which those who see similar abilities will know how it
       works).
       Vampire Celerity Discipline Abilities (The amount of skills a
       Darkfire learns usually depends on their skill level in combat
       and their training, as well as which disciplines they choose to
       specialize in):
       - Celerity Discipline: Cat's Grace: Many know the phrase "A cat
       always lands on its feet" (which, fun fact: That's actually a
       myth, cats don't land on their feet all the time). In the case
       of the vampire disciplines, they based this combat training was
       meant to utilize this particular concept, and trained vampires
       senses and combat adaptability to create something akin to the
       concept it was based on. This has to do with training what is
       called "the righting reflex," a reflex that helps one reorient
       themselves when they are no longer in the right position. While
       this reflex is a bit different in humans compared to other
       animals like cats and primates, vampires have learned to use
       celerity training to train this particular reflex. Not only does
       this allow vampires to more easily orient themselves when in the
       air, but this also lets a vampire stay grounded in a fight more
       easily. With this righting reflex, they are much harder to knock
       off balance, and if knocked off balance, a vampire can reorient
       themselves much more easily than many other humans and some
       creatures without this reflex. This uses special agility
       training in order to train the body to recognize when it is
       off-balance, and trains the vampire's instincts to reorient
       themselves automatically like some mammals do. Usually, this
       training is more about training the vampire's instincts, and
       training the body's reactions to certain situations. As one
       might expect, this is more of a means to train combat talents
       more than a supernatural talent. With this agility, vampires can
       more easily learn certain other combat talents, and this can
       serve as a way to allow vampires to more easily recover from
       things like falls or being knocked off balance. However, it is
       worth noting that whether or not a vampire can use this
       effectively usually depends on the same factors as other animals
       that utilize the righting reflex. For example, the height of a
       fall can determine if this can be used effectively, as falling
       from a high enough height usually means one can more easily
       reorient themselves. Another downside to this is that vampires
       can still hurt themselves from either taking damage from attacks
       or falls, depending on what the situation that requires this
       training's effects. For example, falling from a large height
       will still likely hurt the vampire's legs on impact when landing
       on their legs, or a physical attack can still hurt a vampire
       like normal.
       - Celerity Discipline: Rapid Reflexes: This training enhances a
       vampire's reflexes to insane levels, being based on how
       swordsman sometimes claim to see things in slow motion when in a
       fight, due to their reflexes increasing to the point that they
       see everything happening in much slower speed to allow them more
       ability to react. However, unlike what most people think, seeing
       things in slow motion has nothing to do with time manipulation,
       but deals mostly with the power of one's reflexes and how fast
       the brain operates. Many vampires with this train to gain
       reflexes that allow them to react far more quickly to
       situations, with advanced enough users even being able to see
       and dodge gunfire when combined with other speed-based training,
       or even dodging point blank speed-based attacks that most would
       not be able to dodge. This ability allows a vampire to use this
       training to see things in slower motion than most people, and
       uses their combat senses to enhance their reaction times. This
       requires not only training the body, but also training the mind,
       due to the mind needing to be able to react much more quickly in
       order to use this training effectively. This not only takes
       advantage of the physical combat training vampires will do to
       hone their skills, but also takes advantage of their
       supernatural nature to enhance their minds enough that they can
       train in this manner. Masters of this discipline have been known
       to dodge bullets, as well as one who was able to dodge a
       lightning strike. However, the main problem is that, depending
       on the vampire, not all vampires can dodge certain attacks as
       they are still limited by physical limits they can reach (the
       limits they reach depend on the vampire). And while some
       vampires see the world much slower, a major problem is when
       their bodies cannot always keep up with their eyes, as the body
       may require special training in speed or strength to defend
       against certain attacks, as reflexes alone cannot defend against
       certain abilities (such as unless one is fast enough to dodge
       bullets, they cannot physically dodge bullets even if they can
       see the bullet on the path to them). For the most part, these
       reflexes also mostly take place in battle, making this more of a
       combat skill. When used outside of battle, this is more about
       reacting to unexpected dangers so the senses aren't always quite
       on the same level they are during battle situations.
       - Celerity Discipline: Blink: Any fighter will often find it
       annoying when they are too far away to attack the opponent and
       cannot get close as the opponent keeps moving away. This
       training was designed to overcome this particular problem in
       combat, in which a vampire boosts their speed temporarily enough
       to bridge large distances between themselves and opponents in
       the blink of an eye (Hence where the skill gets its name). Users
       of this are able to move extremely fast in short bursts, and are
       able to move fast enough that they are often able to get close
       before most opponents are even aware of what has happened. By
       training the body of a vampire, they are able to put all their
       muscle power and movement into short bursts of intense speed,
       much like how athletes might be able to push their bodies during
       events past their limits with enough determination. Users of
       this usually use this to get close to opponents and attack an
       opponent at close range, hopefully before the opponent can
       react. Typically, this is great for vampires who are physical
       fighters, as most physical fighters typically don't have
       specific abilities that let them combat opponents from a
       distance (unless they have specific shockwave style attacks or
       some other physical attack style that focuses on distance
       attacks). This is useful for fighters, and can even be useful in
       escaping pursuers as well as a user could essentially use this
       to get away from someone as easily as they could use it to get
       close to someone. Because of how this is used, this can only be
       used in short bursts, and vampires cannot overuse this without
       completely over-straining their bodies (as using it can
       literally tear muscles apart if overused). Users of this
       typically use this only in desperate enough situations, usually
       only using this when any other method of getting close to an
       opponent has failed. Another thing to note is that even though a
       vampire can move fast, that doesn't always mean that the vampire
       can move faster than the opponent can. And how fast the vampire
       moves often also is determined by their physical abilities, so
       some may move faster than others when using this if they have
       better combat abilities based in speed.
       - Celerity Discipline: Draught of Elegance: This power allows a
       vampire to give their celerity abilities to another vampire or
       blood drinker by giving them some of the vampire's blood in
       order to amp up an ally (usually being used to amp one that
       doesn't use celerity training). When used, by drinking some of
       the vampire's blood, the vampire is able to transfer the
       abilities of their celerity to an ally. This is useful for those
       that can use this for allies that don't have the same combat
       training those with Celerity training. This has also been used
       to help train those wanting to learn Celerity skills as this
       allows a vampire to firsthand see how the skills work when then
       start training and have a teacher that can allow them to
       experience the skills firsthand. Typically, this is very useful
       when working together as a group, as someone with this can give
       their blood to others to give them the same celerity abilities
       as the user, in which the skills the user are copied to the
       person who drinks the vampire's blood. Depending on the celerity
       powers gained, allies can usually make good use of these
       abilities (usually depending on the abilities), and since
       Celerity is mostly based around speed, this can really help
       those that need extra speed in fights. Typically, those that use
       this only gain the celerity powers of the vampire, and only gain
       them temporarily, as this usually wears off once the blood has
       been digested (though enough blood of a vampire can grant these
       abilities permanently, but usually requires most of, if not all,
       the blood of the vampire). Users of this can only give their own
       celerity powers, and cannot give powers they don't have (for
       example if a vampire doesn't know the Projectile ability, they
       cannot transfer that ability). This also only works on those
       that drink blood (as this was designed to allow a vampire to
       temporarily grant abilities to another vampire). This is also
       not really useful if the vampire mostly works alone, as those
       who work alone won't have anyone to grant these abilities to, or
       anyone to gain these abilities from. This also only works for a
       limited time, depending on how much blood the vampire drinks of
       the Celerity user, and all of the given abilities work the same
       as the abilities normally would with any other Celerity user.
       - Celerity Discipline: Projectile: For vampires, most vampires
       try to move fast, but projectile attacks typically move at
       normal speeds. While some vampires can use enhanced speed to
       gain some increased speed on projectiles, most projectiles move
       at normal speed. However, vampires figured out a way to use
       their celerity training to apply their speed to projectiles,
       where vampires utilize this to fire projectiles with incredible
       speed. This is a basic vampire celerity art skill which many
       vampire clans teach in celerity training, and is pretty easy to
       learn by vampires with a speed-based skillset that train in
       Celerity disciplines. This combat technique speeds up something
       thrown at opponents, letting vampires transfer their celerity
       combat speed to projectiles whether it's throwing knives,
       weapons, or even bullets fired from guns. This speeds up almost
       any manner of projectile attack as long as the user can apply
       their Celerity training to their projectile, essentially making
       something simple as a thrown knife into a speed akin to a
       bullet, or even making a bullet into an even faster projectile
       attack. This can also be applied to supernatural abilities, such
       as some with supernatural energies might be able to use this on
       projectile attacks to essentially speed their projectiles up to
       the point that they become very difficult to dodge. In addition
       to increased speed, the increased speed also does more damage,
       as not only does whatever projectile hit the target, but the
       impact damage of the increased speed also does more damage as
       well. This allows a projectile attack to match the speed of a
       vampire with enhanced speed, and has been even applied to
       weapons through runes and certain item empowerments. Fast
       opponents can still dodge these projectiles (as long as they
       account for the enhanced speed), and the attacks can still be
       blocked usually if one accounts for the increased strength of
       the projectile. This is designed for opponents fast enough to
       dodge normal projectiles, as this technique is designed solely
       for speeding up projectile techniques and making them harder to
       dodge. Those with enough speed can still dodge these projectiles
       however, usually being dodged by those with their own enhanced
       speed skills.
       - Celerity Discipline: Unerring Aim: When moving at higher
       speeds, it can be difficult to aim a projectile attack, let
       alone try to account for the movement of an opponent when using
       a projectile attack. This training was designed to be used for
       aiming projectiles move efficiently at high speeds, allowing a
       vampire to more easily account for speed and movement during
       speed-based fights through special reactionary and instinct
       training to allow them to more easily attack enemies. Users are
       able to throw or fire projectiles with far more accuracy than
       they normally would be able to manage at such high speeds, as
       this teaches a vampire to more easily account for opponents
       movements, as well as the accuracy at which the vampire
       themselves fire or throw projectile attacks. As such, this is a
       useful attack training for those that use a lot of projectiles
       while using their celerity training, such as energy users who
       fire energy attacks at opponents, or gun users who try to aim at
       opponents while moving too fast to normally be able to aim. When
       used, this is great for battles where the vampire has to move
       fast, as this training allows on to adapt to the speeds they
       move more easily and allows them to learn how to more easily
       control their aiming of attacks at higher speeds of movement. As
       such, users of this have to learn not only how to move and
       accurately aim at high speeds, but they also have to learn how
       to predict opponents movements, and try to account for their
       movement when using this (Which usually depends on the user and
       how good they can get at predicting their opponents in battle).
       However, as one might expect, not all opponents are easily
       predictable, and some might still be able to dodge even high
       speed projectiles. Sometimes, no matter how accurate a vampire
       is with where they want to hit, the opponent may or may not be
       in that spot when the attack hits that spot. The only thing that
       is guaranteed is that the vampire will usually hit the spot they
       aim for while moving at high speed, as predicting opponents
       movements can be a bit tricky. Also, depending on the vampires,
       this does require training to master their reflexes and
       movements at high speeds (meaning this requires a certain level
       of mastery of speed-based movement to use)
       - Celerity Discipline: Lightning Strike: They say that lightning
       strikes in 1/1000 of a second, and is faster than sound.
       Vampires who developed this skill wanted to create an attack
       similar that could be used in a similar manner that would be too
       fast for opponents to dodge. Vampires who use utilize this learn
       to utilize their speed in a way that allows them to attack an
       opponent with blinding speed in short bursts, which is usually
       meant to close gaps when opponents are too far away to attack.
       However, users also utilize this to try and attack opponents
       before they can put up their guard or have a chance to prepare
       any kind of defense. Because of the speed of attack, this skill
       is designed to move at speeds that few can even perceive, let
       alone hope to block or counter. Using a short burst, a vampire
       can span short distances and attack an opponent with a physical
       attack, and certain vampires can even use this along with
       certain other abilities they might have for unique effects.
       Users with this not only strike with the intense speed though,
       but advanced users of this skill also use the intense speed to
       increase the power of their strike, which advanced users can set
       up stronger strikes with the intense speeds at which they move.
       This discipline ability is very useful for speed based vampires,
       as vampires with this are able to attack faster than most other
       vampires and hit far harder as a result which makes this a very
       dangerous skill when mastered. However, while fast, this
       training can only be used in short bursts, due to the strain
       this puts on the body when the body is moving at speeds it
       normally cannot handle. Due to how fast a vampire moves with
       this discipline, the strain it puts on the body is immense even
       for a vampire, and overusing this can result in physical damage
       to the body such as the muscles tearing apart and bones
       breaking. Some faster users may also still be able to dodge
       this, depending on the speed of the opponent, as some opponents
       can not only react, but also counter lightning speeds. Usually,
       faster opponents will be able to dodge or block this, and even
       slower users may get lucky if they figure out an attack is
       coming and try to put up their guard before the attack takes
       place. And if a user doesn't use this properly, they can also do
       physical damage to themselves with this skill. And if a user
       uses this, opponents will usually figure out quickly that they
       need to be fast, and usually won't let users get a chance to use
       this more than twice.
       - Celerity Discipline: Flawless Parry: This was a skill that was
       designed by Celerity users to be a defensive skill, designed to
       be used when a vampire is about to be hit by an attack. Users
       utilize this skill by focusing their physical ability into their
       movement, in which vampires that use this learn to perfectly
       counter attacks. This is designed to be used by those who in
       motion, in which vampires are meant to use this defensively if
       they are attacked. If the vampire is attacked and they cannot
       properly parry the attack, they then use this skill to parry the
       attack. When using this, a user changes their motion in an
       instant, where they learn to modify the motion of their
       movement. A user then uses the change in motion to sacrifice all
       motion and kinetic energy for one perfect parry that is designed
       to deflect an attack. While it may seem counterproductive to
       sacrifice all motion and kinetic energy, users that use this
       don't just sacrifice it for no reason, but instead sacrifice
       their motion and kinetic energy to focus it into their parry.
       When done, this allows a user to defend against an attack in
       instant where they wouldn't normally be able to react. This
       combat technique is done through complicated movement, but users
       learn this by utilizing their movement in a unique way. It
       doesn't matter how fast or how slow a user is moving, this
       sacrifices all motion and kinetic energy, bringing the user to a
       stop once they move to parry. If done properly, this parries the
       attack, and harmlessly deflects the power of the technique away.
       Depending on how much kinetic energy and motion is used, this
       can determine how much power and effectiveness can be put into
       the parry, where those with enough movement can do the parry far
       more easily than those with little movement. However, while this
       is a great way to defend oneself, this cannot be used
       offensively. That means this is a purely defensive technique
       that cannot be used to counter-attack and has to be used to
       parry the attack. Another thing to note is that when used, this
       temporarily stops a user, in which it takes a few seconds for
       them to build up kinetic energy again after sacrificing it. That
       means that the user is often vulnerable for a moment while they
       are unable to move. This time where the vampire is trying to get
       back into motion leaves them open, and opponents can easily take
       advantage of that.
       - Celerity Discipline: Precision: This skill is one used by
       Celerity users that want to move more precisely. When using this
       skill, users put themselves into a trance, putting them into a
       focused state that lets them focus their movement. When in this
       state, a celerity user is able to move with a precision in their
       movement that is far more focused than their normal combat. When
       in this state, the user wastes no movements or attacks, and
       their movement becomes far more efficient due to the precision
       of their movement. This is a great way for users to get more out
       of their combat abilities, especially if they have trouble
       focusing in combat (in which this is most useful for those that
       normally couldn't focus long enough to focus on precision
       movements), as users who use this can put themselves into this
       trance and the trance will let them focus their combat far more
       effectively than they would normally be able to. Users can use
       this state as long as they can somehow reach this state, where
       some have different ways of putting themselves into this trance.
       Some may have ways to manipulate their own minds, or some may
       use their vampire hypnosis abilities on themselves, or some may
       even use meditation to put them into certain mental states. No
       matter the method though, the end result is the same, where
       users will go into this state with the intent of being able to
       focus on the precision fo their movement. And depending on the
       method, this can be a bit dangerous, as users cannot strategize
       while in this trance, since their minds become focused only on
       their movement. This means that users cannot use their
       intelligence and they cannot focus on anything else other than
       their movements to avoid and attack enemies. And while this is
       very useful and can make almost any celerity user use their
       movement more efficiently, this may not always surpass the
       opponent's precision movement, as there are some that have much
       more precise movement without needing this combat technique. And
       depending on how this is achieved, some methods may not let the
       user easily remove themselves from this state, and some may have
       to come up with means of pulling themselves out of this state if
       they need to. Users should also be aware that a strong enough
       blow to the head can also knock them out of this trance if the
       blow is strong enough.
       - Celerity Discipline: Tireless Tread: This was designed by
       fleeing vampires, who developed this to make escapes from
       certain vampires. This lets a vampire cover a massive amount of
       ground at high speed, where a user will run for eight hours.
       Users run for this long in order to build up a pace they run at,
       and they run up 50 miles per hour for at least eight hours to
       cover at least 400 miles. As one might imagine, this is a method
       mostly used for traveling around, where a user will often use
       this to cover a massive amount of distance. This is often not
       used due to modern travel methods like cars, planes and trains.
       Another reason this isn't used is because of how some that use
       Celerity training also have supernatural means of teleportation
       to other areas. Because of this, this skill has fallen into
       disuse among vampires, where most will use other methods of
       travel. The biggest reason this is used these days is not just
       for its travel, but there are vampires who prefer this method
       because it leaves no trail to follow since traveling using
       things like vehicles usually leaves a trail others can follow to
       track the vampire, but with this ability, a vampire doesn't
       leave that trail behind. It is also worth noting that those that
       use this skill can run for eight hours without wearing
       themselves out in the process. However, when using this, users
       do have to use this for at least eight hours and have to move a
       distance of at least 400 miles in order to effectively use this.
       If they don't, this ability cannot be used due to the required
       movement that needs to be used for this to work. This is not
       about simply sprinting for eight hours, but instead users figure
       out a pace to run at, and then they utilize this to run at that
       pace.  Another thing to note is that users that use this cannot
       tarry too much, or else they may risk this technique not
       working, as tarrying too much can hinder them from finding the
       speed they need to run at. Vampires who cannot be out in the day
       time should also consider the times they choose to use this
       technique, as vampires that cannot be out in the day will need
       to plan on being in a place safe from the sunlight or else they
       might be out when the sun comes up if they run too long.
       - Celerity Discipline: Momentum: While Flawless Parry is a pure
       defense ability, this ability is more of a offensive alternative
       that vampires can learn. When using this, a vampire focuses all
       of thier Celerity training and speed into one single moment that
       is designed to allow feats of pure strength. When used, a user
       focuses their movement in a manner similar to Flawless Parry,
       but instead of sacrificing their movement, they instead focus
       their movement into an attack. When they properly focus their
       speed, this allows for feats of strength far beyond that of
       normal, where the user uses their speed to boost their strength
       in the moment that they choose to use their Celerity power.
       There are two major ways this is used. The first is for feats of
       strength, where users can do things like lifting things they
       normally wouldn't be able to. In this method, this is used more
       for momentary boosts in power that are designed to use intense
       strength. The other method of using this is for attacks
       directly, where a user focuses all their speed into the strength
       of their attack. With this, a user is able to put all their
       speed into their attack for raw strength, which can hit far
       harder than a normal attack would be able to. When used in this
       manner, the user focuses their speed into their attack, and then
       as they're attacking, they use this to amplify the attack. This
       is a mostly offensive ability that lets users focus their
       celerity for more strength, and is more about sacrificing speed
       for a moment to increase their power. For speed based fighters,
       this is something that they can often learn, as those that move
       at high speeds often know that moving fast isn't just about
       speed, but can also be used to increase physical power due to
       the speed being able to build up far more power. Typically, the
       effectiveness of this depends on not only the strength of the
       user and durability of the opponent, but also on the way this is
       used, in which how this is executed usually determines how much
       amplification comes from this technique. Users that build up
       more speed can use stronger attack, and those that don't build
       up as much power can still use this, but don't attack as
       strongly. Opponents can also still block or dodge attacks as
       well, depending on their physical combat abilities.
       - Celerity Discipline: Flower of Death: This is a vampire
       celerity art combat technique where a vampire transfers their
       speed with their celerity training and applies it to their
       combat tactics. This gives them a huge boost in hand to hand
       combat, letting them move extremely fast in their combat and
       making it so they are extremely hard to keep track of in a
       fight. In addition to this, users also learn to take advantage
       of the extra momentum when they attack at faster speeds,
       allowing them to also hit much harder than normal vampires
       would. Instead of just using raw power or skill, vampires with
       this hone their speed, power, and combat ability in their
       celerity training to a deadly level. Combined with an already
       fast opponent, this art can be deadly in close combat if the
       opponent can't keep up with the user, and is designed to be
       combined with the physical combat styles of the vampire that
       utilize their speed. Users of this are taught to fight in close
       combat at incredible speeds, enhancing their speed, and at
       times, their strength as well due to the increased speed. Those
       who use this are dangerous in close combat, and when combined
       with techniques like martial arts combat techniques, this
       technique can make a deadly fighting style even deadlier. This
       is more about refining combat, where users learn to gain bonuses
       to combat through their own training by refining their combat
       abilities to a powerful degree. However, unlike precision, this
       doesn't require a trance-like state (Though this also doesn't
       grant the same level of precison that Precision does). Users of
       this can still be outclassed by certain opponents though, as
       there are plenty of other speed enhanced trainings out there
       like werewolves who have their own gift that works similarly to
       celerity training, and there are plenty of martial arts trained
       combatants that use very precise and focused movements as well
       that can rival this training. Typically, this is more about
       refining one's speed into more efficient combat, and relies more
       on their own combat knowledge. Typically, this can be dangerous
       to enemies, but users have to have the training to be able to
       handle more precise movements and more focused combat in order
       to use this training. This also is not a passive skill, and is a
       skill that must be consciously used as it requires conscious
       concentration to focus on their physical combat.
       - Celerity Discipline: Stutter-Step: In this skill, users learn
       to boost their defense using their Celerity training. When using
       this training, a vampire learns to train their Celerity for use
       in defense, where users are able to use their speed to help them
       in battle. This skill allows a user to use their speed to dull
       the impacts of attacks, so that they don't do as much damage.
       When in motion, users of this learn to focus their speed, but
       instead of using it to attack, users instead use their intense
       speed to dull the impact of areas around them by manipulating
       the speeds they move. This is a defensive ability, which weakens
       the impact on the body of the user when hit. This doesn't weaken
       the attacks of opponents directly, but instead, the user is able
       to weaken the impacts of the attacks. To the untrained eye, it
       just looks like a user manages to take less damage, but users
       know that there is more to this than that. When used, a user
       changes their speed, in which they move away from the attack at
       the moment of impact, which reduces the amount of the impact the
       user takes from the attack. This is a very subtle movement,
       designed to go with the attack, rather than just outright try to
       block the full force of it. This is a purely defensive ability,
       where users learn to reduce the damage of attacks, which can be
       very useful to combatants. However, this does require precise
       movement at the right time in order to use this, and this does
       require training to properly utilize this skill since it
       requires specific combat training. And while users take reduced
       damage, this doesn't change their resistances or their defensive
       stats, so they still can only handle the same amount of damage
       they normally would be able to handle. And depending on the
       strength of the opponent, sometimes even this skill cannot
       completely help someone avoid fatal damage. Some stronger
       opponents may still do immense damage if they have enough raw
       power, or some that can create shockwaves from the force of
       their physical attacks may still make contact with the opponent
       even when using this skill.
       - Celerity Discipline: Unseen Storm: This skill is one that uses
       a vampire's speed training to move in bursts of speed to make
       themselves appear invisible. When using this skill, vampires
       train up their speed, but instead of moving to just attack,
       users often use this to attack while seeming to be invisible.
       This is a skill that is heavily favored by those that use
       stealth, as they can use their speed to move around and stay
       unseen. Typically, this is used while in motion, in which users
       move with enhanced speed, where they use their speed to their
       advantage. However, this doesn't just require speed, but
       requires movement that is designed to use the speed in a
       specific way. When used properly, the user moves in a way that
       they don't reflect light off their bodies. They don't move
       faster than light, but instead move in a way where they don't
       stay in one place long enough for the light to effectively
       reflect off of them. This works as long as a user stays in
       motion, and can be used effectively those that favor stealth,
       being a particular favorite among assassins and those that
       prefer to be able to make their first attack without being seen.
       If done effectively, the user stays invisible the whole time
       they are in motion, and can use this to avoid being seen. As
       mentioned before, this is meant for stealth, where users utilize
       their movement in a more unique way. However, while this is a
       useful skill, a user does have to remain in motion in order to
       stay invisible, and if they slow down below a certain point,
       they will become visible again. Also, if a user uses this to
       attack, they will usually have to stop as they are attacking,
       which makes them visible when they attack due to the fact that
       users have to slow down to attack or risk running into someone
       or something. When not in motion, this skill cannot be used, and
       users must remain moving at a certain speed to use this. Also,
       while they cannot be seen, vampires can still be detected in
       other ways, such as those with enhanced senses can hear or smell
       the vampire, as well as vampires with presence senses being able
       to sense the presence of the vampire.
       - Celerity Discipline: Zephyr: This is perhaps the strongest
       skill of the celerity disciplines, used by only high level
       Celerity users with the proper speed training. Users of this art
       are able to move at extreme speeds, to the point that many can
       often defy gravity. Many users are familiar with how speed can
       be used effectively, but this art takes this to an extreme. The
       speeds that some vampires are able to put out with this skill
       can match many of the fastest supernaturals including ones that
       utilize the speed force (which creates some of the fastest
       beings known). When at this speed, most will have trouble
       keeping up perceiving the user, let alone trying to keep up with
       them. Users of this are able to do things like run on water,
       with some even being able to run up walls and even across
       ceilings when used by the more advanced users. This is a very
       useful ability that lets a vampire move fast in battles, and
       grants them speed that surpasses that of most fighters with
       advanced users even being able to move faster than less skilled
       Celerity users. However, this is usually only used in short
       bursts, due to it being difficult to control in extended uses.
       For most vampires, moving this fast is great, but for many,
       their minds will often have trouble keeping up with their speed
       in this form, unless they have special training to train their
       minds to handle this kind of speed (which usually requires more
       training even after learning this skill). The biggest danger to
       this is if the vampire's mind or body cannot keep up with the
       speed they put out, in which even the body can wear itself out
       or even damage itself if the speed output is faster than the
       vampire's body can handle. Since this can only be used in
       bursts, users are usually vulnerable in the moment right after
       they come out of this intense speed, as they have to switch from
       their fast speed to their normal speed, which leaves them able
       to be attacked. And of course, as one might guess, just because
       one can use this, doesn't automatically make them faster than
       their opponent, as some can be faster even without this skill,
       depending on the opponent since some may have speed based
       training that can counter this.
       Fortitude and Presence Vampire Disciplines:
       Will be done later
       Basic Vampire Race Abilities:
       - Vampire Dark Nature/Connection to Darkness: It's no secret
       that most vampires are creatures of the night. And because of
       their cursed and undead type nature, they have a natural
       connection to the dark. This goes so far for many vampires that
       they aren't even able to go out during the day. Vampires have a
       natural connection to the dark, which is the source of many of
       their darkness based abilities. This darkness nature is not just
       a normal darkness nature though, but the darkness nature is an
       unholy nature, which is something that makes them a type of
       unholy creature that focuses on dark power. For the most part,
       vampires don't have to be of clans like the Lasombra to take
       advantage of this dark nature, as there are plenty of ways to
       take advantage of this nature. With this nature comes a number
       of abilities, and vampires end up being a unique kind of
       creature with connection to the darkness do their natures. For
       the most part, the vampire power is something of a curse to
       most, but unlike werewolves, vampires have more darkness and
       undead type power in their nature than cursed power. There are
       many ways vampires take advantage of this, where some use
       darkness manipulation in their arts like the Lasombra, or some
       that utilize the dark nature for other things like dark arts or
       dark magic. There are a number of ways one can learn to use
       their dark nature, but almost every clan accounts for this dark
       nature in some way, with exception of those like the holy
       vampires who have holy natures instead of darkness type natures.
       This is typically a type of cursed power with undead elements
       (though not undead to the levels of creatures like zombies),
       where this is a negative power that is on the same level as
       unholy energy and basic demonic energy, and this is even
       something that some vampires realize can combine with other
       natures depending on the vampire, such as how some take demon
       power in order to become demonic vampires. This dark nature is
       the basis of most vampires, although there are rare occasions
       where normal vampires may have different natures depending on
       the vampire. Because of this nature, most vampires gain a major
       weakness to sunlight, which burns them alive if they are not
       true daywalker vampires, or vampires with ways to block the
       sunlight from reaching them (such as how the Hazeldines use
       darkness barriers to go out in the day so that the sunlight
       doesn't reach them). As for countering this nature, holy power
       is the best way to do so, where those that fight vampires will
       almost always use holy weapons specifically since they are best
       for killing vampires. However, there are weaknesses to vampires
       that can be exploited, usually depending on the clan they come
       from as each clan has specific weaknesses (more in weaknesses).
       - Vampire Darkness Empowerment: Vampires, thanks to their dark
       nature, gain empowerment in the dark. Most vampires can only go
       out at night, so they often don't realize they can are empowered
       by the dark, but those that go out in the day often realize that
       they are stronger at night (if they are a vampire type with a
       dark nature). However, this doesn't just apply to night, but
       this works in any absences of light, due to the fact that their
       dark nature works as long as there is an absence of true
       sunlight. This grants vampires the ability to not just use the
       night, but can use almost any dark area, whether it's
       underground, in a building with no windows or lights, or using
       even using shadows. Depending on how much darkness is around
       them, vampires gain more power the darker it is. This means that
       vampires are at their strongest when there is no light, and are
       deadliest when they are in pure darkness. Of course, vampires do
       have their own variation of darkness vision some races like
       death wraiths have, which they use to see in pure darkness. When
       this empowerment takes effect, this empowers the vampire's
       abilities, both their physical and supernatural abilities. Any
       abilities that use darkness or dark natures gain a boost in
       power and ability, and some arts may be uniquely used with this
       power-up. Of course, vampires also gain enhanced physical
       abilities, where the darkness gives them better physical stats
       the darker it is around them. Typically, vampires are usually at
       their strongest during the nights of the new moon, where
       vampires have an advantage due to new moons having very little
       moonlight. However, areas that have no light also grant vampires
       much more enhanced dark power, depending on the area. There are
       different ways some may take advantage of this, depending on the
       vampires. For the most part, this empowerment may be strong, but
       strong enough light does cancel out this empowerment if one can
       use light, or use sources of light nearby to reduce this
       empowerment (opponents can use things like street lights or even
       lights in buildings to reduce the darkness and weaken this
       empowerment depending on how strong the light is.
       - Vampire Darkness Manipulation: As one might guess from their
       natures, vampires can also manipulate the darkness around them.
       This is a basic darkness manipulation, where users are able to
       use darkness energy, also known as shadow manipulation. Vampires
       have the ability to manipulate darkness in some form, no matter
       how little they can. Typically, this depends on the clan the
       vampire belongs to, as clans can be born with more or less
       darkness manipulation depending on the clan. For example, some
       clans like the Gangrel clan don't really utilize darkness in
       combat and many clans that don't use darkness often don't even
       ever fully achieve their manipulation of darkness energy.
       However, on the other end of the spectrum, those like the
       Hazeldines and the Lasombra have specific arts for using the
       darkness, which allows them to use the darkness much more
       efficiently than others. When used, vampires are able to do
       things like meld into shadows to use shadow travel, manipulate
       the acidity of their shadows to make them more corrosive, or
       even use darkness projectiles to try and spear opponents. Some
       advanced users can use darkness for other things, such as
       manipulating gravity and distorting time and space (which
       requires a scientific understanding of how dark energy affects
       gravity and distortions, and is typically a high level darkness
       user power that not many achieve). Some master level users may
       even be able to create small black holes using darkness to
       absorb light and physical matter temporarily (though these black
       holes usually cost a lot of energy to maintain, and this also
       requires immense scientific knowledge where only the highest
       level darkness users can learn this). When used, this darkness
       can even be used with other forms of darkness, where some may
       learn other darkness types if they have the affinity, such as
       some can tap into primordial darkness if they utilize their dark
       nature well enough. Typically, the only real danger of using
       darkness is if the users connect to the shadow realm, which can
       be dangerous and is usually avoided (even vampires often know
       not to mess with the shadow realm unless they absolutely know
       what they're doing). Avoiding this is like avoiding any other
       darkness manipulation, such as using strong enough light
       abilities, or some more creative people can use other powers to
       counter it as well.
       - Vampire Spirit Energy: There are many vampires that have
       abilities that run on their spirit energy, such as how the
       Darkfires have powers that let them combine elementals with
       their spirit energy. This energy comes from the spirit of the
       vampire, just as normal spirit energy would come from any other
       soul. Most vampires have spirits that are cursed in nature, but
       have positive and negative spirit energy much like other souls.
       Depending on the clan and arts, vampires can learn to utilize
       their spirit energy for specific arts. Thanks to this, vampires
       can often learn different skills using their spirit energy,
       depending on the vampire. This is one of the main powers a
       vampire uses to power certain abilities, which works alongside
       vampire psychic energy to operate as two of the major sources of
       vampire power besides their darkness nature. This mostly depends
       on the vampire, and the clan abilities they possess, as not all
       vampire clans power their abilities on psychic power. For
       example, some clans may focus more in physical combat, and may
       not utilize spirit power. This energy is a basic energy which is
       summoned by vampires when needed, usually to use special
       techniques they gain from their clan. With the exception of
       those like holy vampires, vampires almost always have their own
       balance of negative and positive spirit, which must be
       maintained if one is to use their spirit energy. Because of
       this, spirit energy isn't too difficult to use, but vampires
       often never tap into the full ability of spirit energy, since
       this is usually used passively by vampires without realizing
       what it is that grants them power. Those like the Darkfires know
       that this is spirit energy, but most don't go beyond knowing
       that which is a good thing at times because it makes them less
       likely to be noticed by the spirit plane since they don't tap
       enough into that plane. If they were to, they could essentially
       learn to utilize spirit more carefully, such as learning spirit
       user techniques. However, this is still countered like most
       other spirit energies, with holy energy being the best thing to
       counter the cursed nature of vampire spirit, or using counter
       natures (such as using positive power to counter negative spirit
       and vice versa).
       - Vampire Psychic Energy: This is the second most common power
       that vampires possess that they use. Not only do vampires use
       spirit energy to power some of their abilities, but vampires
       also possess a natural ability for psychic energy to do certain
       things. For example, clans that utilize the Dominate discipline
       rely on psychic energy to utilize their ability to influence the
       mind. This is a basic power that vampires utilize that grants
       them some psychic abilities, which are usually used in clan
       techniques, such as the clans that use the Dominate or Presence
       Discipline. A psychic energy isn't normally considered a "holy"
       or "unholy" power, a vampire normally uses this as a neutral
       power that is purely affected by the mind (though psychic power
       has a tendency to be mystic in nature). In addition, what they
       can do with their psychic energy often also depends on the
       vampire, where different clans have different ways of using
       this. Some may use this to hypnotize others, while others may
       use this to project their presence on others, or some may even
       have psychic abilities they can utilize as well. Some psychic
       vampires may even have certain attack arts, such as telekinetic
       blasts or other psychic abilities they can use to attack.
       Depending on the vampire and their clan abilities, this is an
       energy that can be quite versatile and used for a number of arts
       that one can learn. Almost any vampire can utilize psychic
       energy to the same degree, and what they can do it with depends
       on the clan. This means that the weaknesses to their psychic
       power also depends on the abilities and the clan (each psychic
       ability has its own downsides and weaknesses). For example,
       trying to hypnotize others may not work on those with strong
       will, as those with strong will can resist hypnosis and psychic
       influence and some may even have arts or technology to resist
       psychic influence (such as how nanomachines used by Foxhound in
       the Crow Mercenary universe can resist psychic influence by
       regulating the mind). Typically, attack skills also have
       weaknesses, where many can be blocked or avoided in some way.
       Again, this mostly depends on the vampire and the abilities they
       have.
       - Vampire Dark Magic/Dark Arts Affinities: Due to a vampire's
       dark nature, there are a number of darkness abilities that a
       vampire can learn. Most vampires gain an affinity for darkness
       in some form, where some gain special abilities based on their
       dark nature. The first is a dark nature that allows darkness
       manipulation, which is already covered under a vampire's
       darkness manipulation. With this ability, vampires can learn
       darkness abilities, but their abilities may depend on the clan
       they belong to or the powers they are born with. The other two
       things to note are dark magic and dark arts, both of which are
       powered by dark natures. Dark magic is often powered by either
       darkness or dark mana, and vampire with magic usually gain an
       affinity for dark magic. While some rarely do gain normal magic,
       many often gain dark magic instead of normal magic. Depending on
       the magic, vampires often specialize in dark magic before other
       forms of magic. However, some vampires do specialize in other
       magics, such as some in psychic magic, some might focus chi
       magic, or some may other forms of magic that don't convert to
       dark magic. This depends on the vampire and their abilities. The
       other thing to note is dark arts, where darkness users can learn
       the dark arts if they are able to learn them. There aren't too
       many known clans to specialize in the dark arts that are still
       around though, as the few that did have either been wiped out
       during previous Sabbat/Camarilla wars, or have been taken out by
       the other groups. However, those that do may be able to learn
       dark arts that they can utilize, which are arts powered by
       darkness that can be used with a connection to the darkness.
       While it should be noted that these powers are useful, not all
       vampires have magic affinities or dark arts affinities, and this
       mostly depends on the vampire and the abilities they are born
       with. And of course, as one might guess, these affinities are
       best countered by holy power, but also light abilities can also
       counter these darkness powers fairly well, depending on the
       powers used. There are other ways to counter darkness, but holy
       power usually remains the best for fighting vampires.
       - Vampire Shadow Meld/Vampire Teleportation: Vampires have a few
       options when it comes to teleportation. The first is that
       vampires with darkness manipulation can learn to shadow travel,
       where they are able to connect to the shadows and travel using
       shadows. This is a basic art for darkness users, which allows
       them to use the shadows connection to the shadow realm to move
       from shadow to shadow. Users can use shadows to travel around,
       where they are able to connect to any other shadow in the world
       they want to travel to. The second option is that some vampire
       clans have unique teleportation arts that are used to teleport
       around. The two most well known ones are the Tepes clan ability
       to teleport using the power Demon's Gate and the Darkfire clan's
       ability to teleport using their elemental teleportation.
       Depending the vampire and the clan they are in, there are many
       different arts out there that allow teleportation. Most usually
       work in one of two ways. The first is that they connect to an
       area somehow, in which their teleportation connects to an area
       and they use it to go there. This method is usually a fairly
       instant teleportation, where users can just teleport at will as
       long as they have the energy to teleport. The second method is
       teleport using portals where some vampires may do things like
       creating dark magic portals, or some vampires may have arts that
       create portals to other areas. This is usually done through
       incantations or preparation, where a vampire creates a portal
       that connects two areas. Typically, teleportation using portals
       is more reliable than just teleporting, since this focuses on
       connected two areas and doesn't usually require as much
       concentration. Depending on the art, there are different ways to
       use this, but almost all arts usually end with the same result
       of allowing a vampire to get from point A to point B by
       teleportation rather than having to travel there by normal
       means. However, no matter the art, a vampire usually has to know
       where they want to go, and if they don't, they may end up
       anywhere in the world if they either don't have a location in
       mind, or they get messed up at certain moments while
       teleporting. And depending on the level of error, some have
       ended up in random areas without meaning too. Also, most
       teleportations cannot usually travel to other universes or
       through time, unless the vampire has some form of distortion
       power or some way of breaking the time-space barriers that
       separate the universes and timelines.
       - Vampire Life Force/Soul Energy Absorption: Vampires have the
       ability to utilize life force and soul energy, which is usually
       dependent on the vampire. This ability allows a vampire to
       absorb life force, usually through blood, to sustain their own
       life. While part of this has to do with their feeding, vampires
       also can use their ability to absorb life force to absorb more
       power from others by taking their life energy. This is usually
       done when drinking their blood, where they bite into someone and
       drain their life energy through their blood. However, there are
       some vampires who develop arts to absorb life energy normally,
       in which some do have energy drain abilities through physical
       touch. The other thing to note is that vampires can also take
       souls, where vampires have the ability to take souls and either
       use them as sacrifices if they are about to die, or some
       vampires use souls to gain new abilities or even to use as
       familiars. Depending on the vampires, many vampire clans have
       different arts for this if they utilize it. Some examples
       include the Tepes family being able to use life energy to create
       familiars out of the people's life energy, or the Darkfires
       taking souls and putting them into demon or holy armor
       familiars. Different clans will all have different ways to use
       this if they do use this, and some may even use this without the
       need for using clan arts depending on the vampire. However,
       there are some downsides to using this. Those that use life
       force absorption or soul absorption for new abilities will also
       gain whatever weaknesses of the powers they gain, and depending
       on the power, some powers may require a slight physiological
       change to their bodies (such as dragon power turning a vampire
       into a dracopyre). Those that use familiar arts using life force
       or souls can summon familiars, but most of the familiars can be
       taken out by holy powers, or any weaknesses that the person's
       original life force or soul had (IE a dragon familiar would have
       dragon weaknesses). Absorbing souls also comes with its own
       weakness, where those that absorb souls become unbalanced in
       life and death energies that requires them to continue devouring
       souls or else they will rapidly age until they die. Absorbing
       life energy is usually safer in that there aren't a lot of ill
       effects, but doesn't grant as much power as soul absorption
       does.
       - Vampire Familiar Creation: Depending on the vampire, vampires
       have a number of arts that allow them to gain familiars. Most
       vampires have some way of making familiars. One example is how
       some may use the life force or soul absorption technique to turn
       those they absorb into familiars, such as how the Tepes family
       art allows them to absorb the life force of others and turn them
       into familiars. This method is usually the most common for
       creating familiars, due to the fact that vampires can turn those
       they've fed on into familiars. There are many different methods
       of creating and maintaining familiars, depending on the vampire
       and clan they belong to, but the end result usually involves
       turning those they feed on into some form of familiar. When
       used, familiars are very useful in that they can fight on behalf
       of the vampire, usually using the powers the familiar is created
       from, and the familiars act according to the will of the
       vampire. Depending on the art, this could be as simple as
       manifesting an image of the person that became a familiar, or
       some like the Darkfires have specific ways to use familiars like
       attaching souls to demon or holy armors in their own familiar
       art or even the Gangrel clan that can make familiars out of
       animals. No matter how its used, those that are turned into
       familiars become permanent additions and extensions of the
       vampire that the vampire can summon and de-summon at will. With
       this, the vampire could use these familiars in battle to fight
       enemies, or they could use them for other purposes, such as
       sending a familiar to scout an area. Depending on the familiar
       art, most vampires usually have a connection to their familiars
       where they can usually connect with them in some way, and many
       vampires often have ways to share their senses with familiars.
       There is usually no limit to how many familiars a vampire can
       store up, as this mostly depends on if they want to. However,
       there are some familiar arts that may limit how many a vampire
       can summon at once. For example, some users cannot summon more
       than a few familiars at a time due to the power required to keep
       familiars manifested. And even though familiars are useful,
       opponents can still destroy familiars with certain abilities
       depending on the familiar, such as soul based familiars can be
       destroyed with spirit destruction abilities, or some familiars
       that take physical form can be destroyed like normal beings.
       Typically, when destroyed, many familiars often cannot be
       summoned for a while, or take more energy to summon a familiar
       again after it has been destroyed.
       - Vampire Feeding Ghoul Creation: When vampires feed on someone
       that they either don't turn into a familiar or they don't turn
       into a vampire servant, they usually kill the person they feed
       on. However, when dead, the person doesn't die, but instead
       becomes a vampire-like zombie creature known as a ghoul. When
       turned into a ghoul, people fed on by vampires are turned into
       another kind of servant of the vampire, where they become
       creatures that only care about feeding on human flesh due to
       their zombie-like nature. When in this state, the person dies,
       but the body remains animated, depending on the vampire and
       their arts to create ghouls. For general vampires, feeding on
       someone without completely absorbing their essence usually
       creates ghouls, and depending on the vampire clan, some may use
       the ghouls to their advantage. These ghouls are under the
       command of the vampire who creates them, in which the vampire
       tells them what to do and they obey. While ghouls aren't smart
       by any means, many ghouls are at least smart enough to be able
       to use weapons like blades, guns or any other thing they can use
       to attack enemies. For the most part, people who become ghouls
       lose all personality and become undead creatures who cannot
       interact anymore with people. Most ghouls only care about eating
       human flesh, and will turn those that they kill into ghouls as
       well (allowing ghouls to make more ghouls by feeding and killing
       others). Most ghouls can take heavy damage, where they will keep
       going even if most of their body is destroyed. However, like
       most undead, holy power can destroy them, where holy power and
       holy weapons are the best way to kill ghouls. Destroying the
       heart or brain with a holy power or weapon usually kills them,
       with silver usually being the best way to kill a ghoul (which
       can be used by anyone). Another thing to note is that in most
       cases, the ghouls only last a certain amount of time after being
       created. After a certain amount of time, they will return to
       being dead, once the power that they have has faded. And if the
       vampire who created them dies, usually the ghouls will die as
       well (except in certain cases like the Freakchip vampires).
       - Vampire Intangibility/Mist Form: Many vampires also possess
       some form of intangibility, which is another power that they
       have. There are two major things that many vampires have. The
       first is intangibility, where they can phase partially into the
       spirit plane. When doing this, they can pass through objects
       almost as though they were a spirit depending on the vampire and
       the intangibility art used (different clans may have different
       arts to use intangibility). The most known intangibility is the
       art the Tepes family uses. There is also another major
       intangibility art to note, and that is how some vampires can
       turn into mist as part of their basic vampire abilities. This is
       most often noted with the Nosferatu, who have abilities centered
       around being able to turn into mist. This is an art not all
       vampires learn, but many can learn to turn into mist if they
       learn to focus their intangibility properly. There are a number
       of intangibility arts out there, such as how the Lasombra can
       fuse to the shadows, or how the Darkfires can turn into
       elemental forms. For the most part, intangibility can be useful
       for going through objects, but is also useful in battle where
       users will often use intangibility to avoid attacks (usually by
       allowing attacks to phase through them depending on the
       intangibility art used. There are many ways to use this
       depending on the vampire, and many clans have techniques that
       utilize intangibility in some fashion. However, while this is a
       very useful skill, some vampires can only stay in this state for
       a certain amount of time before returning to normal (depending
       on the vampire as some arts are different). Another thing to
       note is that almost all intangibilities can still be attacked if
       one knows how to attack. The best way to attack someone who is
       intangible is to use some form of attack that attacks the
       spiritual plane, as this can attack a vampire even if they are
       intangible. Another thing to note is that vampires have to be
       careful when they use this, as vampires have to be careful they
       are not in solid objects when they return to solid form. If they
       are, then the solid matter will often override their bodies, and
       they will take damage or lose parts of their body. For example,
       a user could put a sword through a vampire's body, and if they
       become tangible again, the part of the body where the sword is
       will usually be split by the sword if the sword is still in
       their form when they return to normal.
       - Vampire Coffin Dark Sleep: When a vampire is near death, or
       sometimes if the vampire dies, the vampire goes into a special
       sleep. They go into a dark place, where the light won't reach.
       The most common example is how some vampires sleep in coffins,
       in which vampires may choose coffins for the lack of light. When
       using this, vampires can usually cheat death by going into a
       regenerative sleep where they will slowly recover over time the
       longer they are in sleep. Some also use this to go into
       hibernation, usually as a means to not have to feed for long
       periods of time. Depending on how its used, this has even been
       known to bring some vampires back to life where vampires will
       often be put into coffins, and they may eventually come back to
       life after enough time has passed. This has to do with the dark
       nature of vampires, where they can sleep in dark areas and use
       their darkness empowerment to regenerate their bodies. Some
       vampires may have different arts for this depending on the
       vampire and whatever clan they belong to, but most vampires can
       use this in some form depending on the clan. There have been
       reports of some vampires going into sleep for a hundred years
       and then awakening, or some that will use this sleep to recover
       from deadly injuries by going into sleep. Vampires are able to
       use this as needed, where they only need a dark place where they
       can sleep where they won't be affected by light. This is why
       some chose sealed coffins, due to the privacy that they allow
       since they can seal themselves inside and others cannot easily
       get them out. Depending on the vampire, some actually can store
       the soil of their birth place in their dark area where they
       sleep, in which they can use this to boost their recovery. It
       isn't known why this helps them recover faster, but this,
       combined with this sleep, can often help regenerate vampires
       even faster, where some have even been able to avoid having to
       drink blood for longer periods of time while doing this.
       However, there is always the danger of being interrupted, and
       vampires are usually most vulnerable when they are asleep. If
       sunlight hits them when they are sleeping, it can destroy them
       (usually), and those that take it upon themselves to kill a
       sleeping vampire can usually do so with the right weapons, like
       silver or wood (depending on the weakness of the vampire).
       - Vampire Blood Rage: This is an ability that tends to be more
       of a weakness to a vampire, in most cases, than a strength. A
       blood rage is what happens when a vampire goes into a frenzied
       state, usually either losing their mind temporarily, or they may
       go into a frenzied state for a certain period of time. When used
       vampires in this state often gain enhanced physical stats, where
       they gain power that makes them stronger when in this state.
       Typically, vampires in this state are much harder to kill, and
       with their enhanced state, they will often have highly enhanced
       physical stats. It's not entirely known what causes a blood
       rage, as triggers may be different depending on the vampire. One
       known trigger is that some vampires go into these rages when
       they smell or see blood, where some vampires who go a long time
       without human blood may be at high risk of going into this state
       as their bodies tries to force them to consume blood for their
       own survival. Some vampires also go into this state out of anger
       or desperation, where some will go into this state based on
       their emotional state. If used in this manner, their anger often
       amplifies their state even more than blood rages caused by
       seeing or smelling blood. Because of this, vampires can be very
       dangerous when this state, because not only do they not have
       control over themselves, but they can be very unpredictable.
       This is usually a problem with younger vampires without as much
       experience, as some freshly turned vampires may go into this
       state while not being used to the vampire states they are in and
       what certain triggers will do to them. As vampires get older
       though, they go into this state less and less, and usually only
       go into this state when in extreme hunger and they smell or
       sense blood. However, there may be some vampires who utilize
       this rage in some way, where some may gain empowerment by anger
       to gain a frenzied state, or some may use this to gain enhanced
       amplification to fight certain enemies if they tap into this in
       desperation. However, while vampires in this state are harder to
       kill, vampires usually cannot pull themselves out of this state
       on their own, and usually either require someone close to them
       to talk them out of the state (if the person has anyone they
       care about), or they must continue in the blood rage until the
       blood rage subsides, which usually happens after enough time has
       passed that the trigger that caused the blood rage has passed,
       or the emotional state that caused the rage has passed.
       - Vampire Shapeshift: Just like other races, vampires have the
       ability to shapeshift their bodies using their ability to change
       form. This is an art that lets a vampire take a new form,
       whether it's human or some vampires can take other forms like
       those of animals or other supernatural creatures. This is an art
       that is used for basic form changes, where the specific changes
       can usually depend on the vampire. Many are familiar with
       angelic and demonic shapeshifting, and this is very similar in
       nature. Those that use this can change into almost anything if
       they know the form they want to take and how the form works.
       Depending on the skill level, some vampires can even disguise
       their aura to sense as though they are something else, where
       some users can change their presence almost entirely with this
       art. One such example is the Tepes shapeshifting art, where they
       will often use this to take other creatures forms and sense as
       other creatures, such as using an animal disguise and changing
       their presence into that of an animal. This can also be used in
       battle, where vampires can shapeshift their bodies in certain
       ways, where some can do things like shapeshift their claws, or
       shapeshift their body into other forms like summoning wings to
       fly. There are arts for using shapeshifting, such as how the
       Gangrel clan uses shapeshifting to shapeshift their bodies to
       gain animal-like traits, such as using webbed feet to swim, or
       using claws to attack enemies, or even using certain creatures
       eyesight to see more efficiently. And some other clans have
       unique shapeshifting abilities, such as how the Darkfires have
       elemental shapeshifting where they can take the forms of their
       elementals (by combining with their intangibility art). This is
       a very useful skill if a vampire is creative enough, as vampires
       can take all kinds of forms. However, while they can take all
       kinds of forms, they cannot do things like changing their
       abilities (for example, changing into a dragon won't give them
       dragon abilities) depending on the arts used (Some may have arts
       to gain special abilities through transformation). Also, a
       vampire's mass stays the same when they change, so changing into
       larger beasts may sound useful, but vampires who go into larger
       forms often take more damage and cannot hit as hard as they have
       less weight when in larger form. Typically, while all vampires
       have this, most don't use it unless it's for a clan art that
       uses this power.
       - Vampire Unique Forms: Some vampires have arts that grant them
       unique forms, which could be any number of forms some of which
       may come with special abilities. For example, the London Branwen
       clan and the Darkfire clan both have unique forms they can gain
       through shapeshifting arts, where they gain unique forms they
       can change into that have special abilities that they can use
       depending on the form. This depends on the vampire, and many
       vampires may have different ways of using this, such as the
       Gangrel and Branwen vampire clans have arts that allow them to
       take unique animal forms. And there are some vampires who can
       gain other unique forms, such as enhanced forms that can be used
       in battle. For example, the vampire ninjas suppress the entirety
       of their vampire form, and release their full vampire selves in
       their battle form where they extend their vampire wings and
       their eyes change to a red or yellow glow (red if they survive
       on human blood or yellow if they survive on animal blood). There
       are some vampires that utilize this as a means to keep a
       relatively human form, where they save their vampire form for
       fighting enemies. There are also transformed states like vampire
       released forms, used by clans like the Darkfire and Tepes clan
       who can release their full vampire power. For the Darkfires they
       use their Darkfire released form which is unique to the
       Darkfire. And for the Tepes, they usually have a form of level
       restraints where they can go to Level 0, where those restraints
       are completely gone and their full vampire form takes effect,
       such as how Alucard Tepes's form takes the form of Count
       Dracula. There are many ways to use this training, where
       vampires will often have different arts depending on the clan
       they are born into, and any other abilities the vampire might
       have. However, most of these forms have weaknesses, depending on
       the art. Such as how the Darkfire full release form is only a
       temporary power-up, or how the vampire ninja's full vampire
       battle form grants them more weakness to vampire weaknesses
       (such as holy silver or holy weapons) since they release their
       full vampire power. And unique forms may have unique weaknesses
       as well.
       - Vampire Blood Powered Abilities/Blood Power Amplification: One
       reason for vampires to drink blood, is for the effect blood has
       on their special abilities. This is something that typically
       works differently depending on the clan. For most clans, the
       first and main reason blood is used is that blood is used to
       power a vampire's abilities. In this method, vampires take blood
       not only to sustain their bodies, but also to maintain their
       power, where the blood of those they drink become the source of
       their power. By using blood like fuel, most vampires power their
       supernatural abilities on blood, and this is used to allow
       vampires to keep using their power. In much the same way food
       fuels the body, and certain foods fuel the body's ability to
       carry out tasks, blood also works this way to power a vampire's
       abilities. This is something that almost all clans use, where
       their blood powers their abilities, and is a passive skill. The
       other skill that not all vampires have, is to use blood as an
       amplifier, in which clans like the Tepes clan have been able to
       use blood like an amplifier to essentially allow them to use the
       blood they take to amplify their power rather than simply
       sustain it. In this method, vampires usually store the blood and
       power up the more blood they have, usually in combination with
       skills like soul steal or life force drain. When using this
       method, this is another passive skill, and is used alongside
       powering their abilities. For the most part, this is a basic
       passive skill vampires have that most don't think about, unless
       the vampire clans have a way to utilize this like certain clans
       like the Tepes family do. However, this does mean that vampires
       do have to drink blood in order to sustain their power, and most
       vampires (exceptions must be stated) drink blood to survive.
       Typically, this depends on the vampire, as some survive on
       animals, some on humans, and some may even drink the blood of
       other supernaturals. And those that use blood as an amplifier
       have a dangerous side effect. Certain abilities being amplified
       can amplify them to a state beyond the vampire's control, or
       certain abilities being amplified could cause unexpected things
       to happen, such an amplified power could go out of control
       because the blood amplification was too much. When this happens,
       the only way to stop the power is to drain the blood of the
       vampire until the power lowers to a level they can manage.
       - Vampire Hypnosis/Charm: Many are familiar with some vampire's
       who have the ability to hypnotize their human victims. Most
       vampire do this with psychic power, where most vampires have
       some psychic power that they can use. Depending on the clan,
       there are disciplines specifically designed around this
       hypnosis, such as the presence and the dominate disciplines.
       Typically, this is designed to manipulate humans, where vampires
       will often use this to hypnotize humans to do a task for them,
       or they may use this when feeding on a human so that the human
       doesn't try to fight or run away when the vampire is feeding on
       them. This art is usually done through eye contact, in which
       many vampires will usually use some sort of visual hypnosis to
       put their victims under this power. This power is a fairly basic
       vampire power, but can be quite useful depending on how it's
       used. Typically, the use of this depends on the vampire, and how
       they want to use this, as most vampires don't rely on this
       unless they either have specific disciplines or skills, or they
       have a real use for this skill. Those with strong wills are able
       to resist this power as one would expect, and those with
       immunity to hypnosis abilities would, of course, be immune to
       this. This power usually only works with simple commands,
       depending on the hypnosis art (again, different vampires have
       different arts for this), and typically, stronger commands will
       result in tougher resistance. Usually, the best way to use this
       is to make simple commands that are easy to follow that fall
       within what the person being hypnotized would do, as some more
       complicated ones will meet heavy resistance. For example, a
       simple command like having someone grab something for them would
       be less likely to be resisted than if the vampire used a command
       like ordering a person to kill another if the person doesn't
       want to kill. Typically, the more risk to the person being
       hypnotized, the stronger their minds will be able to fight
       against the hypnosis as a defense mechanism to preserve their
       own life. It is also worth noting that this typically only lasts
       a certain amount of time depending on the hypnosis, as some
       special arts will use this longer than others.
       - Vampire Third Eye: Vampires have a unique ability, where they
       gain a special sixth sense known as the Third Eye. Those
       familiar with the concept will likely be familiar with how this
       works, where vampires naturally have this to gain a passive
       sense that lets them sense the world around them. One major use
       of this is that vampires are able to use this to sense the world
       around them, usually being able to sense where things are, and
       sense the presences of living beings. This lets a vampire sense
       the presence of others, and not only read their presence, but
       the vampire can also read what they are and how strong they are
       by the presence. For example, some vampires can recognize
       dangerous threats others wouldn't be able to sense, such as
       vampires may be able to sense powerful beings most beings cannot
       sense, and this also even gives vampires the ability to sense
       the spiritual plane to a degree (though not nearly to the degree
       of those like spirit users unless they go through special
       training). However, this also has the ability of seeing through
       the world, where vampires can see through things to see the
       world around them as it really is. This allows a vampire to use
       this ability not only to sense presences, but they can also do
       things like sensing deception, or they can even sense things
       like illusion skills or they can sense other skills being used
       by a being. Unlike other beings with presence senses, vampires
       specialize more in sensing the world rather than focusing on
       individuals, and this can allow a vampire to gain a very strong
       sense of the world using this skill. Vampires using this skill
       can also tell where things are at farther distances than other
       creatures, and can use this to more easily target certain people
       or objects. This skill uses mental focus to focus on images, and
       allows vampires to see the world in a bit of a unique way.
       However, there are ways this power can be deceived, such as
       other vampires may be able to affect the vampire's mind, or some
       may be able to outmaneuver this sense if they are fast or
       skilled enough. Also, certain presences cannot be sensed,
       specifically among those that have a presence suppression skill.
       Vampires with this skill can be deceived by it, where some have
       ways to fool these kinds of senses.
       - Vampire Darkvision and Enhanced Senses: Vampires have highly
       enhanced vision, and gain highly enhanced ability to see in the
       dark. Vampires are able to see in the dark as easily as in the
       light thanks to their dark natures, and are able to operate even
       in complete darkness thanks to their ability to use similar
       darkvision to creatures like death wraiths. Vampires may have
       varying degrees of this power depending on the vampire and the
       clan they belong to, with some having stronger vision than
       others in the darkness and some can strengthen this vision over
       time and training. All vampires have this darkvision to some
       degree, though depending on the vampire, some may not see as
       well in total darkness as others with stronger darkvision. In
       addition to this though, vampires also have highly enhanced
       senses depending on the vampire. The second thing to note is a
       vampire's enhanced senses, where vampires all have enhanced
       senses thanks to their vampire enhanced states. Each vampire may
       have a different balance of senses, but all of their senses are
       enhanced to some degree depending on the vampire and sometimes
       depending on the clan. This can also depend on training, as
       vampires can train their senses through combat training in order
       to get the most out of their combat training. However, while
       most vampire do have highly enhanced senses, a vampire's
       enhanced senses can be overwhelmed by certain things, such as
       enhanced sight and darkvision could be overwhelmed by a
       flashbang (which can work quite well against a vampire), or a
       strong sense of smell could be overwhelmed with a strong enough
       smell such as chlorine gas. This depends on the vampire and
       their senses, but most vampires can be overwhelmed in their
       senses in some way with almost all being vulnerable to
       flashbangs due to their darkvision and enhanced vision. However,
       there are some that are more balanced in their enhanced senses,
       and these senses may not be as easy to overwhelm. However, as a
       tradeoff, those with lesser enhanced senses cannot match those
       with higher enhanced senses. Depending on the vampire and clan,
       some may even gain special senses that are unique to them or
       their clans as well.
       - Vampire Claws: Many don't often realize it, but just like
       werewolves, vampires have claws as well that extend from their
       fingernails that they can use. While vampires don't show off
       their claws, and most don't use them unless they have arts to do
       so, these claws are still usually present in most vampires.
       Typically, vampire claws are as much of a weapon as a werewolf's
       claws, where vampires can use their claws in much the same
       manner. Depending on the vampire and abilities, certain vampires
       may have arts that can utilize their claws effectively, such as
       some clans may keep their claws maintained and sharpened, or
       some may have specific disciplines to use their claws like the
       Gangrel clan has specific arts using claws. While a vampire's
       claws are naturally sharp, vampires, like werewolves, can
       sharpen their claws to deadly effectiveness, where their claws
       become deadly weapons that they can use. Depending on the
       vampire, some claws may be different sizes, or some might have
       slightly different capabilities, but there are plenty of ways
       for a vampire to use their claws in battle if they choose to
       (though not all vampires may have claws, depending on the type
       of vampire). Most vampires can be very dangerous with their
       claws even if they don't use them much, and can easily rip
       people to pieces with their claws if they have the skill too.
       Typically, the level of skill using a vampire's claws depend on
       the vampire, as not all vampires use their claws, and some may
       even not realize they have claws depending on the vampire if
       they passively keep them suppressed. If one wants to avoid the
       claws though, avoiding the claws just requires the opponent to
       avoid the strikes of the vampire when the vampire is using their
       claws in battle, as their claws are a type of short-range close
       combat move (unless it's a case where they can fire slashing
       waves from their claws using things like physical attack waves).
       Most long distance claw slash attacks, if used, can also be
       dodged or blocked (Depending on the vampire and their abilities
       if the opponent can account for the vampire's enhanced strength,
       and their abilities), though opponents should be careful of
       vampires who have claws that are able to cut through metal, as
       some vampires do have much stronger claws that can claw through
       metal objects.
       - Vampire Discipline Affinity: Depending on vampire, and their
       training and clan, vampires are able to learn the vampire
       disciplines of any vampire clan that they have an affinity for
       (usually determined by the vampire clan they belong to. Every
       vampire clan has their own set of abilities and disciplines,
       which vampires can learn if they are trained. There are a number
       of vampire disciplines out there that vampires can learn
       depending on the clan. One category of disciplines usually uses
       supernatural abilities, where vampires utilize different
       enhancements to their vampire abilities (Such as the Lasombra
       using disciplines to enhance darkness control or the Gangrel
       clan using clans to grant them better shapeshifting powers to
       give them animal-like features). There are a variety of vampire
       disciplines, from physical combat, to transformation abilities,
       to even alchemic abilities that exist, and these are
       specifically designed to be used by vampires. This depends on
       the vampire, as their training usually depends on the clan they
       belong to, or the training they receive (as there are general
       vampires not part of clans that may use individual discipline
       abilities). Most vampires usually learn vampire disciplines in
       order to find ways to enhance their power further and take
       advantage of their skill affinities, so that they can use their
       abilities to their maximum. As one might expect, each discipline
       has its own set of strengths and weaknesses, which depend on the
       disciplines. For example, combat based disciplines are usually
       only used in close combat, where they often don't gain long
       range attack skills with combat based disciplines. What
       disciplines a vampire can learn is dependent on their vampire
       heritage and their training, as well as the clan they train in
       since they will most often learn these from a vampire clan. Some
       disciplines may require specific training before a vampire can
       use it, in which case the vampire must usually train for
       whatever power is required to use the discipline. For example,
       those vampires without certain magic affinities that are
       required for alchemy won't be able to learn any thaumaturgy
       skills, or vampires without good control of darkness cannot use
       the oblivion discipline.
       Darkfire Kenpo Training (Darkfires can usually learn up to four
       or five sub-styles, but more substyles means skills won't be as
       refined as those who specialize in less styles):
       - Darkfire Combat Style: Darkfire Kenpo: This is a variation of
       Chinese Kenpo, utilized mostly by the Darkfire family as they
       modified the style to fit their own combat style. It still has
       the same substyles (and a few other substyles thanks to the
       Darkfires modifying the style), but has been modified so that
       the Darkfires can better focus their combat talents through this
       style. This style has many substyles, allowing for many
       different options in terms of how the Darkfires want to train.
       There are styles based in defense, some based in raw offensive
       power, and some that are more balanced. There is even a few
       unique substyles based around the Darkfires using elemental
       power in their combat, such as the Leijiquan substyle that uses
       lightning in combination with physical combat for techniques
       like a lightning punch that can strike the opponent on impact.
       The Darkfires allowed slight modification of this style (usually
       more modification is done around the unique elemental
       substyles), where each Darkfire is able to modify it based on
       the substyle they use and combine different substyles together
       for different types of combat (such as some that might combine
       Ranshohan (fire style) with the Piquaquan substyle to create
       rotating force that explodes when the user hits an object or
       opponent). Those that use more defensive substyles can focus on
       defense, or those that want to focus on power can focus on
       overwhelming opponents with a powerful offensive. This is mostly
       dependent on the individual Darkfire's fighting style, and this
       is the Darkfire family's choice style of combat. Since it is
       quite a versatile style that can be adapted to many different
       styles, this style is very useful to help the Darkfires hone
       their combat talent. Usually, this style is like most styles
       where no matter what substyles are used, how it is used is
       dependent on the person using the style. Almost every style has
       strengths and weaknesses, such as one focused in offensive power
       will not have much defense, or elemental styles can be countered
       by counter elements. And despite how good the Darkfires are at
       fighting, there are opponents out there that can still outclass
       them even though the Darkfires are a clan that is very good at
       combat. It is also worth nothing that using more substyles makes
       this style harder to master, and may not be as effective against
       those that limit and master fewer substyles even if having more
       substyles means more versatile combat (so using less or more
       both have advantages and disadvantages).
       - Darkfire Kenpo Substyle: Tai Chi/Taijiquan (Shadow Boxing):
       Developed as a martial arts style, Tai Chi is often known by
       many as more of an exercise regiment than a fighting style. This
       style focuses on meditation, movement, and focus. While many
       recognize Tai Chi for slow movements, there are also faster
       paced forms that are taught for combat. This style uses
       coordination and relaxation to increase the body's
       effectiveness, rather than using muscle tension like many other
       styles. This is often more of a defensive style, in which a user
       focuses more on neutralizing or redirecting attacks, and usually
       doesn't focus on attack. This style is known for it's health
       benefits, as users of this style often use things like
       meditation to relieve stress in the body, and using movements to
       strengthen the body. Users of this style not only benefit from
       it in combat, but their training can also improve their daily
       life style, in which users of this style are less susceptible to
       stress and body tension, allowing their bodies to stay in peak
       physical shape longer. When in combat, the focus of this style
       is response to changes in outside forces, in which the body is
       trained to respond to different aspects based on how the person
       uses the style. In this style, the focus is not on opposing
       force to meet attacks, but is on redirecting and yielding to
       attacks. Users of this style learn flexibility and agility, so
       that they can more easily avoid attacks from opponents. However,
       just because this style is more defensive doesn't mean users
       don't have means to attack. This style focuses on throws,
       grapples and other methods to redirect opponents, in which users
       of this style take advantage of an opponent's momentum. For
       example, when an opponent throws a punch, the user may use a
       technique to duck under the punch and then throw them while
       their momentum is carrying the opponent forward. Because the
       body is trained to react to certain forces, this style tends to
       focus on honing the body to react instinctively, and allows
       users to train themselves defensively. Because of how this style
       is, this style is not a powerhouse style, but does work well
       against powerhouse styles as this style can redirect stronger
       opponents and sometimes counter faster opponents. This style is
       more about avoiding fights rather than engaging, meaning this
       style is not usually for those seeking fights, but more for
       those seeking to avoid fights. The major weakness of this style
       is that it relies on relaxation and coordination, so opponents
       who let anger or other stress causing emotions into their life
       will often be hindered in this style. And like any style, this
       style may be countered depending on the user, experience and the
       techniques an opponent might have.
       - Darkfire Kenpo Substyle: Baguazhang (Eight Palms): This
       sub-style is known for it's use of circular movement as well as
       it's coiled and uncoiling actions. This style is based around a
       more balanced style, using similar techniques to the Tai Chi
       style. This style is more about open palm strikes, known for
       it's flexibility and body alignment. Users learn a lot of low
       stances, staying low to the ground, and striking opponents
       vitals through proper striking techniques, throws and precise
       footwork. This style is a very balanced style, allowing a user
       to build their stats up more evenly than some other styles. This
       is a very simple style to learn, as it is pretty simple to train
       and learn, but it is still a very skilled style to those that
       would take the time to master it in its entirety. While this
       technique isn't about overwhelming power or about pure defense
       like some styles, users of this style can still keep up with
       many other focused styles, as this style has some useful
       techniques like how to break one's defense with an open palm
       strike or using certain close combat grappling and joint locks
       to disable others. By using this style, users have more of a
       circular movement around their opponents, and focuses on
       patience rather than rushing in. Those that practice this must
       have the patience to keep calm and watch their opponents,
       waiting for openings or waiting for opponents to make their
       moves in order to counter-attack. This style may seem simple,
       but it's training allows for more focus and control, and is a
       great style for those that want to learn to focus and learn
       patience since the style teaches focus and patience to help
       focus the mind. This, similar to Tai Chi, is a style that not
       only trains the body, but also trains the mind as well by
       training reflexes, reactions and even helping improve thought
       when in stressful situations. Though simple, this style is not
       to be underestimated, as masters of this style are very good at
       countering other styles. Though, as one might expect, opponents
       can outclass this style with certain more focused styles (like
       pure power styles or pure speed styles might outclass this since
       this doesn't focus on specific stats). When facing a style, it
       is not just the style itself, but mastery, experience and
       technique that often determine who will win using certain
       styles.
       - Darkfire Kenpo Substyle: Hikaken/Piquaquan (Chop Hanging
       Fists): This is a substyle of Chinese Kenpo, which goes by the
       name Hikaken, or is also known as Piquaquan (chop-hanging
       fists). This sub-style focuses on striking power, relying on the
       rotations of the arms and it's open palmed techniques to create
       stronger striking techniques. This style lets the user use their
       arms and legs like whips to build up incredible force in their
       attacks, which lets them not only hit harder and faster, but
       makes their techniques even harder to dodge. This technique uses
       training similar to Baguazhang, except that this style focuses
       more on attack than on defense. This sub-style is incredibly
       powerful, in which those who master it can even overpower
       certain metals such as an advanced user who dented the top of a
       bus with this style. This style uses rotation, in which the body
       rotates to build momentum and strength, to strike opponents.
       This is a dangerous style to opponents, as this style can
       usually break the bones of opponents hit with this style and do
       severe damage to the body when opponents are struck, due to the
       strength of the techniques of this style. Combined with the
       enhanced movement, this style can be a great style for keeping
       opponents on the defensive, as this style is focused more around
       overpowering opponents than on defending them. However, that
       doesn't mean that defense takes a backseat in this style, as
       this style still uses enhanced movement to move around enemies
       using rotational movement (such as the stepping method Kouho
       Haiho). This style is best used at medium to long range, and is
       capable of producing massive damage against opponents when used
       properly. This style is a much more offensive style, focusing
       more on offense than on defense, though this still uses movement
       to great effect, as this style focuses on not wasting a single
       move, as every move in this style has a purpose, whether it's to
       dodge an attack, or build momentum. Though those who use this
       style often find ways to use dodging to build momentum for
       attacks. The only real problem with this style is that those
       that use this style recklessly can do just as much damage to
       their body as opponents, as some users have been known to
       shatter the bones in limbs when doing this if they execute
       techniques wrong. And like most styles, there are other styles
       that can counter this style, depending on the style, experience
       and abilities an opponent might have.
       - Darkfire Kenpo Substyle: Uryuu Banda (Black Dragon Smash):
       This is another substyle of Chinese Kenpo, which involves dual
       stage attacks modified by the Darkfires to be used in their own
       combat style based on Chinese Kenpo. This style is very
       difficult to master, requiring years of training to learn
       effectively even among combat prodigies. This style attacks
       using a simple attack, but attacks in a way that when the user
       blocks, the user does a second attack. One such example is using
       an elbow attack, which is then blocked, and the user extends
       their arm and hit the opponent on the side of the neck. This
       style often requires experienced opponents to dodge the second
       attack, making this very useful against those who don't have
       enough martial arts knowledge as this can be used very
       effectively against opponents as it was designed to counter most
       mortal reflexes as it relies on the opponent blocking the attack
       so the user can deliver the second, more brutal attack. This
       style is meant for the first attack to be predictable, with the
       second attack being far less predictable. As this style not only
       relies on the first stage being predictable, but also on the
       opponent blocking, this style requires not just precise movement
       and deception, but also requires the user to predict how his
       opponent will block an attack. This is designed to take on those
       with enhanced combat intuition who rely on their combat instinct
       rather than their techniques. As such, this is very useful
       against not just lesser martial artists that aren't well trained
       enough, but also works against experienced martial artists that
       have trained their bodies to react certain ways to certain
       attacks. As such, those more experienced often have a harder
       time countering the second attack of this style. This also works
       against those with raw combat talents, as this can also take
       advantage of combat talents as most combat talents react to
       attacks similarly (as in most will dodge an attack or block it
       in some form). As such, the best way to combat this style is
       with advanced training techniques, usually using techniques to
       counter rather than relying on instinct to guide one's
       movements. Since this takes advantage of those who have trained
       their bodies to react, the obvious answer is to think about
       one's attacks in the moment rather than react (though they can't
       think too long or the first attack will hit them). And like with
       most styles, there are other ways to counter this depending on
       the style, user and experience.
       - Darkfire Kenpo Substyle: Chishoken/Ditangquan (Ground Boxing):
       This is a very difficult substyle of the Chinese Kenpo style, in
       which the user focuses solely on speed and acrobatics, usually
       using speed and fast attacks to try and overwhelm opponents. In
       normal Ditangquan, the users would focus on defense and offense,
       but this version of the style was modified by users for those
       that have a more speedy and offensive style. Users of this style
       train in aerial acrobatics, as well as things like tumbles,
       falls, turns, somersaults and other movement options in order to
       train their movement and agility in combat. By doing this, users
       are able to not only take on opponents with blinding speed, but
       can also take out groups of opponents extremely quickly.
       Combined with the combat techniques to strike the opponents
       similar to other styles like Baguazhang, this style focuses on
       open palmed strikes, and strikes the vital points to disable
       opponents by using speed to try and strike their vitals enough
       times to disable them. This style is often favored by those who
       specialize in speed-based combat, and requires an immense amount
       of combat speed and flexibility to utilize this ability
       effectively. Because of the faster movement, the power of the
       attacks also increases, meaning this form also has increased
       power compared to some other styles as well. This style also
       trains the mind and reflexes, as the higher speed the body is
       trained to move at often requires the mind to react and operate
       far more quickly than with other styles. However, the main focus
       of this is speed and agility over all else, using techniques to
       keep opponents from being able to attack by using fast attacks
       to keep opponents on the defensive. Masters of this style can
       utilize this to almost appear to vanish when moving to dodge or
       attack, with some being able to move fast enough that their
       attacks are not even visible to the naked eye. When it comes to
       this style, the major downside is that the body focuses on
       agility and speed, so attacks are focused with that in mind. The
       increased power is more an effect at moving at higher speeds,
       but other than that, most attacks are actually a bit weaker
       since speed is more heavily trained for. This means that attacks
       are a bit weaker (though the increased speed increasing power
       and attacking vitals are both means to counter this weakness).
       The training of the mind is also important, as without this
       training, the mind wouldn't be able to comprehend how fast they
       were going which would be a major problem. Some that cannot
       process how fast they move with this style may have to only use
       this in short bursts. Other than that, mostly the same rules
       apply as other styles, where styles, users and experience
       usually combine to determine who will win overall as it is not
       just one factor that decides who would win a fight using a
       style. This is also the most difficult style to master,
       requiring time and effective training no matter the combat
       talent as this style requires building up the body and mind, not
       just learning techniques like most people think.
       - Darkfire Kenpo Substyle: Ranshoquan (Burning Fist): This style
       is based around using flames in combat, which is one of the
       substyles created by Qrow Darkfire when he was building the
       Darkfire combat style. Since many Darkfires often start with
       flame natures, this style is often taught as one of the first
       elemental substyles one can be exposed to. In this substyle of
       the Darkfire Kenpo style, this combines elements of Baguazhang
       and Piquaquan into the style, in which users learn a balanced
       combat style. However, in this style, instead of just normal
       physical attacks, users learn to incorporate their fire affinity
       into using their flames (usually dark flames or holy flames
       depending on the affinity). In this style, open palmed attacks
       are used to strike the opponent, often striking them with fiery
       fists. Depending on the Darkfires there are different ways to
       utilize this style, where some will use a more low stance and
       use the arm momentum to shoot fireballs from their open handed
       strikes, or some will focus their flames to create explosive
       impacts using Piquaquan concepts (such as using the arm like a
       whip while the hand is concentrated in powerful flames, and
       having the impact of the hand create an explosion of flames on
       impact). As one might imagine, this is quite an adaptable style,
       which different users can utilize different aspects of this
       style. Users can also combine this with certain other substyles
       as well, where they can combine the elements of fire with their
       substyles to create different combinations. This style is more
       of a balanced style, focused on it's strikes and fiery attacks
       that do more damage when striking the opponent. For the most
       part, as one might expect, this style is weaker to water and ice
       attacks, and if an opponent uses water or ice, they can diffuse
       the fire out of this combat style. Other than that, this is like
       any other combat style, and can be countered by others depending
       on the opponent's style, experience and abilities in the style.
       This style is usually pretty balanced, so usually specialist
       styles that focus on specific aspects like power or speed may
       have ways to overcome this style.
       - Darkfire Kenpo Substyle: Fennushui (Flowing Water): There is
       no shortage of the styles that try to focus on the fluid motion
       of water, and creating the type of force flowing water can
       create. There are many styles that try their best to utilize
       this aspect knowing how combining fluid movement with strong
       impacts can create a devastating attack. This style was created
       under the same premise as many other flowing water type styles.
       In this style, the Darkfires combined elements of Tai Chi with
       Baguazhang. By using Tai Chi's movement and defensive style, a
       user can combine that with the Baguazhang coiled striking style
       to create a style that can hit with both great agility and
       immense force. Those that learn this style are also able to
       combine water into their style, where they specifically learn to
       use water in different ways. For offensive fighting, the user
       uses the movement of Taichi to build up movement as they focus
       water into a pressurized state, and then the coiled strike to
       essentially push the water attack to blast an opponent at the
       point of impact of the attack. To the untrained eye, it often
       looks like a user hits an opponent and blasts them with water at
       the point of impact. This style focuses on martial arts to
       enhance the movement and striking power of water attacks, which
       as many know can hit with immense force. In defense, users often
       use the kinetic absorption aspect of water, where they will use
       water in conjunction with blocking in order to lessen impacts.
       For example, anyone that has tried to move underwater knows it
       takes far more effort to move around than on the surface. By
       applying this to defense, a user uses water to slow an
       opponent's attack, so that they can more easily block the
       attack. Certain advanced users of this style can also combine
       this with other aspects of water, such as boiling water, to
       damage opponents when they try to hit the user, or some can even
       use cold water to freeze people who come into contact with their
       water (or even turn their attacks into freezing attacks). While
       this is meant to be used with normal water, it is still a useful
       combat style that utilizes the aspects of water to its fullest.
       This is a balanced style, but focuses more on striking power and
       counterattacks than on pure offensive power or defense.
       - Darkfire Kenpo Substyle: Bingchugan (Freezing Touch): This
       style utilizes aspects from Jujitsu and Judo, which focuses on
       different grabs and throws. This style is more up close and used
       at close range. Borrowing certain aspects from other styles and
       combining them with this style, a user learns this style as a
       means to grab opponents. In addition to utilizing this style to
       throw or lock down opponents, this style also focuses on what
       this style refers to as the "Freezing Touch" for which the style
       is named after. When using this style, a Darkfire uses their
       elemental touch power in combination with their combat, where
       they are able to freeze objects through physical contact.
       Opponents will often figure out quickly how dangerous this can
       be when combined with the aspects this style is combined with.
       Those that are skilled in this style use grabs, joint locks and
       other close combat holds that can not only restrain opponents,
       but more aggressive users of this style can do things like break
       someone's bones, or dislocate (or even shatter) joints. And when
       combined with the freezing touch of this style, the user uses
       the contact with the opponent to freeze the part of the body
       they are touching. While most Darkfires don't go for lethal
       attacks, this style can be a very deadly style to those that use
       it, as freezing the body can not only do damage, but severely
       slow and even stop opponents. By freezing a part of the body,
       that part of the body will be slowed considerably unless the
       opponent completely breaks the ice freezing the part of the body
       (And in certain stronger uses of ice could stop movement
       completely). The Darkfires who use this style only utilize the
       freezing touch aspect of this style in order to disable
       opponents, even though some like may also use this style to kill
       opponents. This style is mostly about close combat, so opponents
       will often find that staying out of physical contact range is
       best with this style. Because this style relies on touch and
       grabbing an opponent, opponents should not give the Darkfire a
       chance to grab them. While Darkfires can fire ice attacks at
       long range opponents, usually distance is a better option than
       fighting up close when it comes to this style. Users can also
       counter the freezing touch with certain energy defenses
       (preventing their body from being frozen directly), or they can
       counter with counters to ice (such as fire).
       - Darkfire Kenpo Substyle: Leiji (Lightning Strike): This is a
       style that is often replicated in other styles just as the
       aspect of flowing water is. Many styles focus on striking fast
       and striking strong like lightning. In this style, users learn
       to do just that. By using the Chrishoken elements of the Kenpo
       style, a Darkfire learns extreme speed, while also having to
       learn Baguazhang to strike opponents. When done correctly, the
       style will often be extremely fast, while also hitting with
       immense impact. When combined with lightning manipulation, users
       of this style are able to hit opponents and then use their
       lightning at the point of impact to blast opponents. While this
       may seem similar to the flowing water style in some aspects,
       this style focuses more on speed and striking power. When using
       this style, most Darkfires not only focus on amping their bodies
       with lightning to enhance their physical stats, but also focus
       on electrocuting their enemies when striking them or when
       blocking attacks. Some users of this style have even thrown in
       some aspects of Judo and Jujitsu to grab, throw or even lock
       down opponents and then use their lightning to electrocute
       opponents (usually as a means to disable them). Like Chrishoken,
       this is a mostly offensive style, designed around overwhelming
       an opponent and not allowing them to get an attack in rather
       than fighting defensively. Users of this style are both fast and
       hit with strong force, making this a great style to use
       offensively. Darkfires that use the grabs, locks and holds also
       have certain other options when fighting up close, which gives
       this style even better use against opponents. However, unlike
       the Chrishoken style that focuses more on offense, this style
       does have some defensive options that are carried over from the
       Baguazhang style. Users can not only use defensive blocks and
       parries, but can also use lightning defensively to electrocute
       people who try to make physical contact with opponents.
       Opponents that want to counter this style will often find that
       the best way to avoid electrical attacks is to use either water
       to short out the style's lightning, or use non-conductive
       clothes or armor to avoid getting electrocuted. Other than that,
       this style can be countered like any other speed based style.
       - Darkfire Kenpo Substyle: Fengyakugan (Wind Fang): As one might
       guess, this style utilizes the air in conjunction with physical
       attacks. This style uses wind to carry the user and make them
       more lightweight, even allowing one to use the wind to fly
       around by using strong enough gusts of air to carry oneself.
       However, in combat, this sub-style combines aspects of Tai Chi
       for movement and agility with rotation techniques from
       Piquaquan. Users in this style are trained to use rotation to
       generate gusts of air around their bodies, which they they focus
       into their attacks. When generating this air, the user focuses
       and condenses it into their attacks, which can be used in a few
       different ways. The first is that one can blast opponents on
       impact, such as a punch could blast an opponent with a shockwave
       from the attack, or the wind could even be fired in the form of
       a shockwave from an attack, such as sending the force of a punch
       using a shockwave of air. For the most part, this style is
       focused around rotation to build up power. Just like Piquaquan,
       users learn to use rotation to enhance their techniques, turning
       their limbs into whips. However, in this style, users also learn
       to use the wind generated in their movement to help their attack
       and defense with advanced users even generating small tornadoes
       around them to further enhance their combat attacks. When used
       defensively, a user can use the wind to help redirect or parry
       attacks, or one can even use the air to help them dodge an
       attack by boosting their movement. However, this style gets his
       name from the more aggressive combatants that use this style in
       a different way. Instead of just creating shockwaves to blast
       opponents, more aggressive users of this style instead focus the
       air's shockwaves this style generates into slashes of air that
       can slice through opponents. When used this way, users have been
       known to slice through rock and some can even slice through
       concrete, whether it's a close range attack, or a long range
       shockwave style slashing wave. When used in a more aggressive
       style, this style can be used to slash opponents instead of just
       hitting them, such as a kick could slice through a large
       boulder. This style is useful both at close and long range
       thanks to its shockwave attacks. When fighting this style, it is
       usually best countered using any counters to earth, such as
       using objects like metal or solid enough objects that can block
       shockwaves. This style can also be countered similar to
       Piquaquan, since it uses more rotation styles of Piquaquan than
       Tai Chi styles.
       - Darkfire Kenpo Substyle: Yanbaoquan (Rock Blast): This style
       is the earth style of combat. There are two major aspects to
       this style. The first is a concept that combines Uryuu Banda
       (the two-stage attack substyle), with a technique known as the
       Futae no Kiwami. The idea behind the Futae no Kiwami is that
       every material bears a level of resistance, and a single blow's
       impact is wasted trying to break this resistance. Instead, this
       style uses two stage attacks to get around this problem. This
       style uses a normal attack, except that the first impact is
       altered slightly so that the body can naturally do a split
       second attack to take advantage of the first impact. For
       example, the most starting form of the Futae no Kiwami is to hit
       an object with the proximal interphalangeal joints of the hand
       to absorb the objects kinetic resistance, and then immediately
       folding the hand to hit with the knuckles on impact. When
       combined with the Uryuu Banda substyle, users are able to use a
       single attack to absorb the resistance when an opponent blocks,
       and then strikes with a second attack immediately to do intense
       damage. When done correctly, this style utilizes this to cause
       heavy devastation to objects, such as someone could use this to
       punch through a boulder or even a brick wall when used by a high
       level user. Users in this style learn to utilize dual stage
       attacks, where they attack an opponent, and then attack
       immediately after using the concepts of the Futae no Kiwami to
       hit with an even stronger attack at the moment of impact.
       However, mastering this fighting style is the first step of the
       Yanbaoquan style. When the user has mastered the basic combat
       techniques using dual stage attacks, the user then learns to
       utilize earth around their bodies, where they are able to learn
       to do this with earth when fighting. For example, a user can
       attack with a stone fist, and then at the moment of impact, turn
       the stone fist in spears that can pierce the opponent after the
       initial resistance has been broken by the first stage of the
       attack. Because of the pure power of this, this style gets
       favored by those that prefer raw power over other physical stats
       due to the sheer damage the second stage attacks do. Advanced
       users can even use three stage attacks once they've mastered the
       style (such as a stone fist could become spikes to break through
       an opponent, and then explode the spikes outward as a third
       stage attack). While this is a powerful style, this style is
       also the hardest to master. No amount of natural combat style
       allows one to perfectly master this style, and this takes years
       of intensive training to use properly. Most users only learn
       this by training their body to instinctively use dual stage
       attacks (requiring a big training path in the Uryuu Banda
       substyle). If one wants to avoid the power of this style, one
       needs only to stop the second stage of the attack. Since this
       style requires precise timing, a split second off with this
       style throws off the second attack completely. This is why the
       style is so hard to master, since it requires precise movement
       and timing to get right. Users that want to counter this can
       also avoid close range combat if they want to avoid the attacks
       altogether.
       - Darkfire Kenpo Stepping Method: Sonido: This stepping method
       is the other stepping method used across the Darkfire Kenpo
       style, and seems to be based on hollow Sonido or hollow Sonido
       was based on the Darkfire's art (as it's similar in nature and
       both styles are similar enough to believe that one may have been
       copied from the other, but no one knows which came first in a
       chicken or the egg type situation). This is a supernatural style
       training in movement, in which users are able to move at high
       speeds, replicating certain supernatural beings movements using
       amplified physical stats and techniques. This style of movement
       uses supernatural movement styles in order to utilize their
       speed to the utmost ability. In the case of the Darkfires, they
       use their natural vampire physical amplification of their bodies
       to power the speed boost in this style. When used, this is
       designed to allow users to move at high speeds, covering
       distances between then or an opponent or even traveling at high
       speeds when needed. This style produces an audible boom or
       static when used, which led to it's name which literally
       translates to "Sound Step." Advanced users of this style are
       fast enough to leave afterimages, and some have even figured out
       how to use certain steps in order to leave behind essence that
       creates an almost solid afterimage. While not fully there, the
       image has some substance to it in which a user can do damage
       with this, or use it to fool opponents while they move behind
       them. This style is extremely fast, and when in motion, the user
       will often disappear from view because they move faster than the
       eyes can track. By using this, the Darkfires incorporated this
       into their combat styles, alongside the Kouho Haiho. While the
       Kouho Haiho is used at close range, this is used at mid range or
       long range in order to cover distances, but can also be used in
       close combat due to it allowing fast movement even if one needs
       to move around an obstacle. Some elemental style users have even
       combined this with certain elemental styles to grant them
       certain effects, such as those with lightning may boost their
       Sonido to enhance their movement speed by using lightning
       amplification to increase the movement and power of their body.
       Both stepping methods are essential for any Darkfire Kenpo user
       as the style uses Sonido and Kouho Haiho as a backbone of the
       Darkfire Kenpo style since the legs are usually the foundation
       of most combat styles. This is only a movement method though,
       and not a combat style unto itself, so using it on it's own is
       not always as effective. However, if one wants to counter this,
       they can usually know when someone uses it by the sound the user
       makes when they go into it. If one wants to counter it, there
       are plenty of high speed movement options and other movement
       styles that can counter this depending on the skill of the user.
       As with any style, the user can be overcome when using this
       depending on the opponent's style, skill, experience and
       techniques they may have.
       - Darkfire Kenpo Stepping Method: Kouhou Haiho: This is the
       stepping method used by those who use Chinese Kenpo, being
       derived from the Baguazhang sub-style and modified to work for
       the Darkfire Kenpo style as it's main way of moving around and
       using stepping methods. This technique is focused on dodging
       opponents, and specializes in moving around opponents while
       they're attacking. The key to this technique is how the user
       moves their feet, as when the user steps forward with the right
       foot they can put all their weight on it and that leaves the
       left foot free, allowing them to pivot away to the other side of
       the opponent. The user leaves their upper body in place until
       the very last moment, and by pivoting away, the user moves with
       immense speed when they pivot away. Users often use this in
       order to sidestep opponents and get behind them, in which this
       style is more about moving to avoid attacks. However, this style
       is far from being purely defensive, as this stepping method does
       also have offensive elements to it. The main thing is that this
       makes taking advantage of opponents easier, as the point of this
       movement to the side also can be used to knock opponents
       off-balance by kicking their legs while the opponent is in
       motion. By doing this, users learn to take advantage of an
       opponent's momentum, and use it to their advantage. Because it
       uses the opponent's momentum, not the user's own physical
       strength, most find the throws extremely easy to use when done
       right as this can knock even stronger and larger opponent's
       off-balance. Typically, this style is only really used in close
       quarters to an opponent, and is only effective when used near an
       opponent. Using it far away doesn't grant any special movements,
       since this style is more for sidestepping around opponents than
       moving through empty space. As such, users of this style should
       only really use this in close quarters combat, and switch to the
       second stepping method, Sonido, when trying to move through
       distance (more on Sonido later). This stepping method also has
       to be done precisely to be effective, and if an opponent figures
       out what the user is doing, they can also move out of the way if
       they can change their movement direction. The major use for this
       is getting behind opponents, so once opponent's figure this out,
       this stepping method can be countered since it is a very simple
       stepping method.
       - Darkfire Kenpo Stepping Method Variation: Elemental Step:
       Depending on the Darkfire, there are a number of ways to use
       elementals to enhance movement. Some Darkfires have developed
       ways to utilize elements in their movement methods, with each
       element being able to be used differently. There are many ways
       to use elements in stepping methods, so it is hard to list them
       all, but there are some major uses. For fire, users may utilize
       it to create explosions under their feet to boost them forward,
       or they may use this to increase their leg strength by using
       fire amplification of their legs, or they may use fire to heat
       their bodies and use the heat to increase blood flow and muscle
       tensity so that the body can move faster.  For water
       manipulation, some may use this to help them stop when they are
       in motion more easily, to reduce friction by using water to
       absorb the heat from friction or create a moving water stream
       that they can ride as a means to move more easily with less
       physical movement. For ice manipulation, there are those that
       use this for reducing friction by reducing heat, or even using
       sliding movement to more easily move and make their movements
       less predictable. For lightning manipulation, users have been
       known to enhance their legs with lightning to enhance their
       physical stats and nervous system reactions, or they have also
       been known to use this to stick to objects using static cling if
       a surface is magnetic. For wind manipulation, users have been
       known to use air manipulation to reduce wind resistance
       (increasing one's speed) or using gusts of wind with movement to
       help the body move faster by using the wind to help move the
       feet. For earth manipulation, users have been known to stick to
       materials, or some have also used foot movement to create waves
       through the earth to release their built up kinetic energy into
       the earth so they can build up more kinetic energy when moving,
       or some have also been able to kick up earth to use as stepping
       stones, such as using stones in the air as platforms to bounce
       off of. For the most part, each element can be used differently,
       and depending on the Darkfire, there are many ways to use
       elements besides just the main uses that are listed. For the
       most part, this is an optional training that some Darkfires use,
       depending on the elements they use. Depending on the element
       used, each element's effects have counters, such as using water
       to short out lightning can negate lightning amplification and
       static cling abilities. Depending on the skill used, the skills
       will always have counters usually depending on the elemental
       power used, meaning that the individual stepping method can
       usually be countered by countering the element that is used.
       Other Combat Abilities:
       - Weapon Combat Styles: While the Darkfires are known for
       regeneration, they are also known for physical combat. Depending
       on the Darkfire, Darkfires are skilled weapons users that
       utilize weapons depending on the background and training.
       Depending on the Darkfire, all Darkfires are trained in basic
       weapons styles, with the main basic styles being Kenjutsu and
       Kendo. However, each Darkfire can learn different styles
       depending on their combat abilities. There are many weapon user
       styles, from sword styles, to knife styles to even blunt weapons
       or other weapons. Depending on the skills of the Darkfire, most
       Darkfires choose skills based on their own specific skillset. In
       terms of the Darkfires, there are usually two main types of
       weapon styles that the Darkfires use. The first are the
       swordsmen of the Darkfire clan. Those Darkfires trained in
       swordsmanship, usually among the Darkfires that were former
       samurai in ancient Japan, often have sword styles designed
       around using swords in combat. Some of the more known sword
       styles beyond basic styles include the Shingetsu Style, and the
       Gatotsu style. In these cases, the Darkfires trained in
       swordsmanship often use katanas in combat as their preferred
       weapon. The second most common are the assassin weapon styles of
       the assassin type Darkfires who are trained for stealthful
       assassination. For the assassin type Darkfires, their styles are
       based not just around swords, but the assassin Darkfires tend to
       favor smaller weapons like knives and other weapons useful in
       assassinations. In this aspect, assassin type Darkfires tend to
       favor styles that are more suited to their assassin natures.
       Most assassin Darkfires usually favor some form of Ansatsuken,
       which is a Japanese concept of combat that spawned many assassin
       styles. Some examples of Ansatsuken include Satsujinken
       (Murderous Sword Style) which uses the sword to specifically
       kill opponents, the Sasoriken style (Scorpion Blade) that uses
       certain kill styles using knives to strike like a scorpion, and
       the Sentoken (Whirling Blade) that utilizes a variety of
       different weapons that are used uniquely for assassination
       techniques. Almost all Darkfires fall into one of the two
       categories, no matter how they are trained in their base skills.
       Of course, as one might imagine, there are plenty of styles, so
       a Darkfire can have any style they want depending on if they can
       find someone to teach them. Each style has its own strengths and
       weaknesses, which are different for each style. For example,
       speed based styles might be countered by power based styles or
       vice versa.
       - Master Weapon Users/Marksmen and Weapon Counter Styles: During
       their time fighting and learning combat, the Darkfires have
       often become a master of weapons, in which most have trained in
       a number of weapons from swords to knives to staves, and even
       many knowing how to use guns. For the most part, Darkfires have
       to learn different weapons to learn different combat styles, so
       the Darkfires will often figure out how weapons work into their
       styles over time and find weapons that they are comfortable
       using. For example, the Darkfires may not be much for using guns
       in combat, but there are many Darkfires who have been trained in
       gun style combat, where many have become expert marksmen even
       among those Darkfires that don't use guns. However, the main
       purposes to train with so many weapons is not just to find what
       the Darkfire is comfortable with, but to train them in how to
       combat and counter weapons. For example, training in guns shows
       Darkfires what to look for in those that use guns, such as
       noticing when the enemy is focused on aiming, or using the
       barrel of the gun as a visual reference to see where the
       opponent is aiming their gun. This works for many weapon types,
       where Darkfires learn to understand how weapons are used and
       learn to recognize how their opponents will use weapons against
       them. While they do get this training in their weapon styles,
       the Darkfires also learn how to counter supernatural weapons,
       where the Darkfires train to combat supernaturals and learn to
       fight supernatural weapons. For example, a Darkfire can find
       ways to counter a weapons user that can fire lightning from
       their sword in some fashion, such as some who may use a metal
       weapon to absorb the lightning from the supernatural weapon.
       Depending on the Darkfire, the Darkfires are experts in weapons
       from using them, to even learning how to counter them. As the
       Darkfires would say: If one wants to counter something, they
       must first understand it themselves. This allows Darkfires a
       much more knowledgeable use of weapons, which they take
       advantage of. While Darkfires do tend to favor certain types of
       weapons depending on the Darkfire, they can use most any weapon
       to some extent, with Darkfires having varying skill with others
       depending on their training.
       - Supernatural Weapons Expert: During the Darkfire's specialized
       supernatural training over the years, which taught them a lot
       about supernaturals, the Darkfires have learned how to utilize a
       number of supernatural hunter weapons that can be used to fight
       enemies even if they are not supernatural hunters themselves.
       Among them include things like silver weapons to fight
       werewolves, holy weapons to fight vampires, and even dragon
       killer weapons to fight human form dragons. Before the varanium
       and stilled silver compounds to negate supernatural specific
       abilities, the Darkfires relied on special preparation and
       supernatural hunter weapons in order to combat supernatural
       threats (though the Darkfires did utilize varanium and stilled
       silver after they started to be used in the present timeline).
       For example, before going into a werewolf infested forest, the
       Darkfires would try to determine what kind of werewolves they
       were fighting, and if vulnerable to silver, they would utilize
       silver throwing knives and other silver weapons if the
       werewolves they were fighting were vulnerable to it. There are a
       number of supernatural hunter weapons that the Darkfires know
       how to use, and know how to utilize them thanks to their time
       spent fighting supernaturals. There are many types of
       supernatural hunter weapons and sub-weapons, but the Darkfires
       have a variety of weapons with some even coming up with their
       own weapons, such as Kindron Darkfire who came up with the idea
       to create spyrite weapons to fight dark spirits when he
       developed a stable spyrite material. Among weapons the Darkfires
       use include silver throwing knives, blessed holy weapons,
       throwing axes designed to take out an opponent's wings, holy
       water for fighting unholy creatures and demons, and even having
       angel blades if for some reason a Darkfire has to fight an
       angel. Depending on the situation and the Darkfire, most
       Darkfires have a collection of weapons. However, depending on
       the weapon, Darkfires do have to be careful, as they cannot hold
       certain holy weapons without special equipment, such as how
       Kindron Darkfire invented special gloves for holding holy
       weapons if one is not able to hold holy weapons/items normally.
       - Other Physical Combat Styles: While Darkfire Kenpo if often
       the favored style used by the Darkfires, the Darkfires do also
       tend to train and learn basics of other styles, whether it is to
       apply aspects to their own style or to learn how styles work so
       they can counter them. Just like weapon styles, the Darkfires
       also train in other combat styles to learn how to counter them,
       where they will even learn how supernatural combat styles work
       so that they can more easily combat them. Depending on the
       Darkfire, some may even choose to specialize in other styles
       other than Darkfire Kenpo if they find another style they might
       prefer. Because of how many styles are out there from official
       styles of combat, to supernatural combat styles, and even a lot
       of unique combat styles, it is hard to list each one. For the
       most part, it comes down to what the Darkfire wants to learn and
       if they can find someone to teach them certain combat styles.
       For the most part, martial arts styles alone are quite numerous,
       and depending on the preferred style of the Darkfire, they may
       find a style better suited to them, such as one Darkfire who
       chose to specialize in Muay Thai rather than the Darkfire Kenpo
       style. There are also many Darkfires who might learn
       supernatural combat styles, which is how many Darkfires come up
       with new variations of the Darkfire Kenpo styles, such as how
       some of the elemental substyles were inspired by aspects of
       other supernaturals (such as the elemental step abilities having
       some inspiration from the Hazeldine's unique elemental steps to
       match their own elemental combat styles). The most important
       aspect of combat though for the Darkfires is learning to master
       their own combat potential, and all their combat styles are
       based on this aspect. There are a number of combat styles
       available, so listing them all is impossible, but a general
       common thing is that the more styles one knows, the harder it is
       to master them all. While having multiple styles does allow one
       to mix and match aspects of styles more easily, trying to train
       in too many styles can limit one's combat ability. Another thing
       to note is that style has its own strengths and weaknesses. For
       example, grapple and throwing styles require close combat and
       making physical contact with opponents, or styles relying on
       power may be countered by speed-based styles that can dodge the
       power based style.
       - Supernatural Training: Supernatural Strengths and Weaknesses
       Expert: Since most supernaturals have to fight other rival
       supernaturals and have to learn in order to survive their
       fights, most learn everything they can about other races and
       become experts in almost every kind of creature, and while they
       specialize in specific types of supernaturals (Like how some
       will go after only rival supernaturals like werewolves might go
       after rival werewolves or vampires), most supernaturals can
       learn to fight many other types of creatures as well depending
       on their training. And depending on their training, most
       supernaturals have to learn how to fight different types of
       creatures whether they want to or not once they start training
       (as many supernaturals will get hunted down by not only other
       supernaturals, but by supernatural hunters for simply existing).
       Depending on the supernatural, some will search libraries on all
       manners of supernatural lore and creatures depending on what
       they have access to, and over time they will come to know the
       strengths and weaknesses of many types of races, including
       spells, exorcisms and traps used against almost all manners of
       supernaturals. Depending on the age and experience of the
       supernatural, most learn as much about killing other
       supernaturals as they can, as the more they know about fighting
       supernaturals, the higher their chance of survival against a
       wide variety of possible threats they may encounter. Of course,
       supernaturals typically use this opportunity to learn what they
       can, but most typically are only limited by the information they
       can find and what information they can retain. However, the best
       way to learn to fight supernaturals is through experience,
       though knowledge of supernaturals is also very important. It is
       important to balance knowledge and experience when fighting
       supernaturals, and being sure to know the strengths and
       weaknesses of most supernaturals if they want to survive, since
       threats may come in all shapes and sizes. Of course, this can be
       limited depending on the knowledge of a user, where some may not
       know about certain creatures, such as how the The'Galin were not
       in any history books before they just suddenly appeared, and
       only angels and demons from before time began knew of them.
       - Supernatural Training: Supernatural Hunting and
       Tracking/Tracking Avoidance: For the most part, supernaturals
       have to learn specifically how supernaturals are tracked, not
       just so they can track their enemies, but to learn how those
       like supernatural hunters might track them . Because
       supernaturals are getting smarter and learning to counter
       supernatural hunters, supernatural hunters have to be creative
       in how they handle tracking supernaturals, which also means
       supernaturals must adapt in response in a never-ending cycle.
       Usually, training can involve things like being able to analyze
       foot steps of creatures to find out more about where their
       opponent is going, while some more skilled supernaturals can use
       tracking more effectively to learn more about the supernaturals
       they're tracking. For example, many supernaturals that don't
       rely on supernatural senses may use foot prints to track an
       opponent, but master level supernaturals can learn what kind of
       creature made the prints by analyzing things like how deep the
       footprint is and the size of the stride being a way to tell a
       rough estimate of the weight of the make of the tracks, or even
       traces of elements in the footprints could be signs of certain
       supernaturals (such as demons leave behind a sulfuric trace
       wherever they go and is also in their footsteps). In addition,
       supernaturals are also trained to listen to the environment, in
       which the environment can be a great way to track opponents. For
       example, most know that when everything in a forest goes quiet,
       even the bugs, it usually means there is a predator nearby, and
       some supernaturals can use that to tell when they are close to a
       possible target. This skill is something that not only requires
       knowledge of tracking, and using the environment, but also
       requires knowledge of supernaturals as well. For example, some
       werecreatures actually jump through trees in the forest rather
       than walk on the ground, in which supernaturals have to
       understand that and use that knowledge to their advantage.
       Supernaturals usually have a sense of when creatures are around
       them, and most are trained specifically to track supernatural
       creatures. Most have come up with many ways to track
       supernaturals, as the world of supernatural hunting is rapidly
       changing as supernaturals come to learn supernatural hunter
       tricks for hunting. And while some may learn to use hunting and
       tracking without supernatural senses, many supernaturals also
       have supernatural senses that can also help them more easily
       track or sense potential enemies they may encounter, or
       potential enemies that might be tracking them.
       - Supernatural Training: Exorcism, Weakness and Trap Knowledge:
       Most supernaturals have to learn how to use exorcisms and traps
       for a multitude of creatures and mythologies, due to exorcisms
       and traps being something that can possibly save their lives
       against certain types of enemies. Due to supernaturals having to
       learn about a number of supernaturals, and having to adapt to
       many situations, most have to learn extensively what
       supernaturals and supernatural hunters are weak to, and how to
       cast out stronger supernaturals than they can handle if they
       want to survive. Supernaturals can use exorcisms and traps in
       order to take advantage of other races weaknesses, and typically
       use this on other creatures that are vulnerable to exorcisms and
       traps as a means to overcome them more easily. For example,
       almost any supernatural and human these days know that holy oil
       works well for trapping angels, and many even know demonic
       exorcisms to exorcise angels back to Heaven. For the most part,
       they also know how most supernaturals operate, as they have to
       know the differences between supernatural creatures and use
       whatever weakness for the creatures they are trying to learn to
       overcome. Most supernaturals seek as many ways to exorcise and
       trap beings as possible, specifically for finding ways to trap
       stronger enemies they may have to run away from, or finding
       unique ways to counter some supernatural hunters who have come
       up with new tricks as more and more supernaturals are trained in
       supernatural hunter tactics. As such, many supernaturals that
       are experienced have had the time to build up their knowledge
       and even amateur supernaturals have learned about traps and
       exorcisms to some degree as there are numbers of cases where
       knowledge of this can help save a supernatural's life if used
       properly even against some stronger opponents. Some
       supernaturals have learned a lot about these not just through
       books, but by watching other supernaturals and watching
       supernatural hunters. Some even have unique ways to take
       advantage of these based on their knowledge and creativity, such
       as one set of supernatural hunters, who came up with the idea to
       carve devil traps onto bullets in order to prevent a demon from
       being able to leave the body they are in, which supernaturals
       took and used to counter demons as well.
       - Supernatural Training: Supernatural Hunter Extermination
       Experts: Supernaturals who want to survive supernatural hunters
       have to become experts in supernatural hunting techniques.
       Besides just using them to fight other supernaturals,
       supernaturals also have to use supernatural hunting tactics to
       counter supernatural hunters that hunt them. Most supernaturals
       will learn how supernatural hunters operate, whether the hunters
       are human, werewolf, vampire or even demon or angel. In order to
       survive, supernaturals learn everything they can about how
       supernatural hunters operate, and how to avoid most supernatural
       hunter traps or tracking. This is another aspect that makes some
       supernaturals even more dangerous, as many supernaturals in
       recent years have had to learn ways to counter supernatural
       hunter traps and learn quickly the tricks supernatural hunters
       used to find and combat them. Because all supernaturals do
       encounter supernatural hunters from time to time that will try
       to kill them (Some will hunt down supernaturals for simply
       existing), they will often not only learn through books and
       training, but most end up having to fight to survive against all
       manners of creatures (not just humans, as there are even
       supernaturals who act as supernatural hunters in some places).
       Usually, hunters will hunt down almost any supernatural creature
       even if some may only ever go after dangerous supernaturals, as
       many hunters will see supernaturals as enemies. Because of this,
       supernaturals have to learn quickly about how to avoid, counter
       and kill almost any manner of supernatural hunters (many only
       kill supernatural hunters when necessary, though the less moral
       ones will actively hunt down and kill supernatural hunters to
       protect themselves). Most supernatural hunters have to be very
       creative about how they lure out spirit users like many
       supernaturals, because of the fact that most learn over time how
       supernatural hunters work, where supernatural hunters have to
       learn new tricks and supernaturals have to again learn the new
       tricks in a never-ending cycle.
       - Supernatural Training: Presence Suppression/Crowd Blending:
       Most supernaturals have to learn how to blend into crowds and
       learn to avoid suspicion in order to avoid things like
       supernatural hunters. It used to be that supernaturals had to
       operate in secret in order to avoid the secrets of supernaturals
       existing from getting out as was the unspoken rules before
       supernaturals were revealed to the public. While that is not a
       focus anymore, supernaturals still learn to blend into crowds
       and learn to avoid suspicion from normal people, mostly to avoid
       unnecessary attention. And because many supernaturals also live
       in the open by learning to blend into crowds, this even more
       important to avoid dangerous supernaturals who might try to take
       them out if they are discovered. As such, the ability to blend
       into a crowd is still just as important as it was before
       supernaturals were discovered. For the most part, supernaturals
       often learn the best ways to avoid drawing attention to
       themselves in crowds, learning methods to keep suspicion off
       them. For example, some supernaturals will have ways to hide
       their weapons or supernatural items when out in public, often
       wearing casual clothes or clothes to fit whatever area they're
       in (such as wearing clothes common to the area they're in to
       avoid looking out of place) that can allow them to not show
       anything they might carry with them. Because a lot of
       supernaturals aren't human, many supernaturals also have the
       help of supernatural abilities to help hide their presences, and
       even humans can learn things like the assassin's wavelength to
       help them avoid detection by supernaturals and supernatural
       hunters. Crowds can be very useful, as crowds can mask someone's
       scent, due to so many people often being in one area that the
       scents are impossible to differentiate, and hiding in crowds can
       make one hard to find if they blend in to the crowd well enough,
       allowing a supernatural to be able to avoid suspicion from
       supernaturals they are hunting or from supernatural hunters (as
       many supernaturals are always on the lookout for hunters). The
       Darkfires, no matter how they're trained, use this to blend into
       crowds whenever they can, as they often don't want to draw
       attention to themselves, which has become quite important over
       the years both to hide form supernatural hunters, but also to
       hide form enemy supernaturals.
       - Stealth, Stealth Killer and Infiltration Expert: While some
       would consider many Darkfires experts in this, almost all are
       experts in stealth and infiltration with varying degrees of
       knowledge. As one might expect, assassin trained Darkfires are
       the most trained in this, though the other Darkfires like the
       swordsmen of the Darkfires do also have to learn this as well.
       There are usually two methods favored by the Darkfires. The
       first is the more unpopular method where the Darkfire will often
       kill anyone in their path, in which the Darkfires that use this
       thinking usually operate under the assumption that one can't be
       found if everyone who can find them is dead. There is an
       advantage to this, as Darkfires who use this method will be able
       to avoid detection by killing people along a path and then not
       have to worry as much about having to sneak past those same
       people, but the downside is that if new people show up and see
       the bodies, they will know something is wrong without fail. Of
       course, there are some that will use non-lethal force to take
       down opponents instead of just killing them, as some Darkfires
       tend to not want to kill people they believe might be innocent,
       or some that may try to avoid killing unless absolutely
       necessary (And this is usually one of the more popular methods
       of infiltration among Darkfires). The only real problem with
       this method is that groups with strong communication are more
       likely to realize someone is attacking their group if they try
       to call out to someone only to find that they're not answering.
       The last option (and the most popular one among the Darkfires)
       Darkfires have is that some of them learn to sneak by without
       encountering enemies, which is favored by most Darkfires to
       avoid combat, and avoids a major weakness of the first method in
       that those with strong communication will be less likely to
       notice a Darkfire sneaking around if the Darkfire is not
       disturbing the area. However the major weakness of this method
       is that sneaking past without encountering enemies may result in
       less casualties, but Darkfires will have to avoid encounters
       before and after they accomplish their missions since they will
       often have to go through an area to get to where they're going
       and then go back through an area in order to leave that area.
       Darkfires are very good at this, even if they aren't trained in
       assassination, though assassin Darkfires are the best at using
       this to get past both supernatural hunters and supernaturals
       (though getting past some supernaturals may require preparation
       and specific items or strategies to avoid detection). However,
       stealth only goes so far, and depending on the skill level of
       the Darkfires, they may or may not be good at this (for example,
       assassin Darkfires are often masters of this, but swordsmen
       Darkfires are usually not too focused on stealth since they
       rarely ever have the need to sneak around).
       - Murderous Intent Sense: This lets those with this sense when
       an attack is coming, usually by being able to tell when someone
       has the intent to kill. This is a skill most warriors get by
       fighting constantly for many years, learning how to sense
       someone's murderous intent usually through encountering it
       first-hand enough that they start to develop a strange sense
       that lets them read people and be able to tell when someone has
       the intention to kill. This lets the user read their environment
       as well as the people around them in order to see what attacks
       might be coming their way by reading an opponent's body language
       and the "sense" of people around them. This gives them a passive
       sense of reading people who might try to hurt them, as they can
       sense when someone is ready to attack, and most people can
       usually sense when that murderous intent is aimed at them. Some
       can sense this literally as an aura through things like ki
       sense, but most sense it in an instinctive way once their
       instincts have been developed through constant fighting and
       battles. This gives the user time to predict an attack, and to
       some extent, helps the person predict what opponents will do in
       a fight by reading their murderous intent. For example, by
       reading an opponent's body language, such as how they move or
       how tense they might be, a user of this can read opponents
       movements in order to predict how they will fight or attack, as
       some have developed entire fighting styles predicting people
       through this method, such as the Hiten Mitsurugi sword style
       that uses this to predict opponents. However, this sense is not
       perfect, and some opponents can't be read if they can disguise
       their murderous intent or they learn skills that can trick
       people with this sense. Those who have no ability to feel
       emotions also don't give off this murderous intent, as those who
       don't have emotions don't feel the intent to kill. This sense is
       usually pretty reliable unless one can suppress their murderous
       intent, and is usually instinctive among people who have seen a
       lot of battle and those that have fought for their lives
       multiple times. The only real way to develop this is experience,
       as no amount of training can truly grasp how this sense truly
       works as it is only a passive ability that one can pick up by
       experiencing murderous intent firsthand from enough people that
       they learn to recognize the murderous intent in the feelings
       they get from people.
       Passive Abilities:
       - Darkfire Vampire Wings: Depending on the vampire, most
       Darkfires have wings of some type. The most common one is that
       Darkfires often have bat-like vampire wings, which is usually
       standard for Darkfires. However, some Darkfires also have unique
       vampire wings, depending on the Darkfire and their abilities,
       such as how some Darkfires may have elemental wings with special
       abilities, such as one Darkfire with lightning who had
       Thunderbird wings, and some Darkfires who have Dark Flame wings.
       If the Darkfire has normal bat-like wings, then they will often
       appear pure black (though sometimes might also be partly red
       depending on the Darkfire) and appear almost demonic in a lot of
       ways. All Darkfires can use their vampire wings to fly, where
       they are able to also utilize their elemental powers to usually
       allow them easier flight (such as dark flame users may use heat
       under the wings to generate lift, or wind users might use wind
       to push themselves upward more easily). Depending on the
       Darkfire, their wings may also be strong enough to help defend
       them, as some Darkfires have wings strong enough to block
       physical or projectile attacks, and Darkfires are even able to
       regenerate their wings if needed. Some Darkfires may even gain
       unique abilities with their wings, depending on the Darkfire,
       such as one with Thunderbird wings could blast opponents with
       thunderbird lightning when moving their wings, or some may fire
       projectiles from their wings like one with raven wings that
       could fire dark flame charged feathers from their wings at
       opponents. Typically, this can be different depending on the
       Darkfire, and depending on the Darkfire, wings can be at varying
       levels of strength and durability. Darkfires can even use
       vampire shapeshifting to keep their wings suppressed when in
       normal form, and can keep their wings suppressed as long as they
       need to, only calling on their wings when needed. Of course, as
       one might imagine, if these wings are damaged, they cannot be
       used to fly, and even stronger wings can be overcome with strong
       enough attacks if a user tries to use them for defense. Also,
       any abilities the wings might have will also come with their own
       weaknesses, with unique wings often having unique weaknesses
       (such as dark flame wings might be vulnerable to ice, or
       lightning wings being vulnerable to water).
       - Vampire Regeneration: Vampires, like some other supernaturals,
       have supernatural regeneration that can be used to heal
       themselves when they have taken damage. Vampires have strong
       regeneration, and can regenerate from far more injuries than
       humans can. Depending on the vampire, most vampires can
       regenerate anything as long as their heart and brains aren't
       destroyed. Vampires also typically have varying levels of
       regeneration, depending on the vampire and the clan they belong
       to since some vampire clans have regenerative abilities. In
       addition to vampires having strong regeneration, their
       regenerations can also be enhanced if the vampire in question is
       a hybrid, in which some hybrids possess increased ability to
       regeneration. Among known examples are angel/vampire or
       demon/vampire hybrids (though demon/vampire hybrids are
       typically a little more common) and werepyres (werewolf/vampire
       hybrids). This is a passive skill that heals a vampire when they
       take damage, and this power is sustained by the blood they drink
       that maintains their power. Typically, vampires are very hard to
       kill unless one is prepared for vampire regeneration, in which
       often vampires have to be killed in one of a few ways, or
       special weapons have to be used on them in order to kill them.
       Every vampire has this regeneration in some fashion, with some
       having stronger regeneration than others. For example, some
       vampires can regenerate limbs, while some may not be able to, or
       some vampires can regenerate their internal organs while some
       cannot. This depends on the vampire, and sometimes depends on
       the clan the vampire has been trained in. If one wants to
       overcome this, the best way to do so is to behead a vampire, as
       most vampires will die if their head is cut off. However, most
       vampires can also be killed if their hearts or brains are
       destroyed as most vampires cannot regenerate their hearts and
       brains (except for very rare cases). Vampires are also
       vulnerable to certain vampire killing weapons, such as holy
       silver, regeneration negation materials, and certain vampire
       killing holy weapons. Depending on the vampire, some may be
       vulnerable to other weapons, like demonic vampires would be
       vulnerable to demon killing weapons or angel blades due to their
       demonic power. For the Darkfires, they mostly rely on elemental
       regeneration, but they also have normal vampire regeneration
       that can heal most normal injuries as long as they don't lose a
       limb or their internal organs. The Darkfires can regenerate
       limbs and organs with their elemental regeneration, but cannot
       regenerate their heart or brain normally (unless they have other
       abilities that enhance regeneration). Some Darkfires are trained
       with their regeneration though by taking damage in a controlled
       situation as they are training, in which some Darkfires
       strengthen their regeneration by constantly using their
       regeneration until it becomes more efficient and can regenerate
       more damage (Such as some Darkfires would be dropped off cliff
       sides in order to train their regeneration though this is a very
       extreme method of training). Typically, the more extreme methods
       of training are more effective, but are far riskier to one's
       life, so the Darkfires usually have to be careful when training
       their regeneration that they don't push it too far.
       - Assassin Darkfire Training: Silent and Speed Based Movement
       Body Training: For the Darkfires who are trained assassins, they
       are trained specifically for their work. Assassin type Darkfires
       are trained to be mobile and stealthy, and they gain special
       training for just such this purpose. When trained in this
       method, the Darkfires are trained to move with little to no
       sound at all, in which they can move without making any sound.
       While some Darkfire assassins do use items to help suppress
       their sound, most Darkfires are able to move without sound
       thanks to special training. By using this training, assassin
       Darkfires are able to move through areas without disturbing the
       area too much, where they learn to step lightly and can move
       with precision to allow them to move without alerting others to
       their presence. In addition, the Darkfires who train in this
       method of training also learn to move incredibly fast, where
       they learn to battle in speed based movement. Some may train
       their speed in different ways, but the Darkfires who become
       assassins are trained in mobility and speed over power, due to
       the fact that most Darkfires who become assassins need to be far
       more stealthy than just trying to brute force everything in
       their path. This training is given to every assassin type
       Darkfire, and they are trained in this to varying degrees
       depending on the Darkfire. This is a basic training that most
       assassin type Darkfires go through, and most find that the
       Darkfires who go through this training will often gain an
       instinctual way of moving, not just in battle but outside of
       battle as well. In addition, many Darkfires that go through this
       training also gain a trained talent for mobility and speed based
       combat, with most Darkfires often specializing more in speed
       than power. However, the increased speed does also create an
       increase in power, even if the increase isn't as strong as those
       that train purely in strength. This means that the Darkfires who
       train in this also gain some enhanced strength from this
       training as well. However, while the Darkfires who train in this
       are silent and can move with mobility, there are combat
       trainings that can counter this, and this doesn't stop Darkfires
       from being sensed by supernatural sixth senses that sense
       presences, and doesn't stop more skilled opponents from noticing
       them if their senses are sharp enough (like experienced
       assassins may not just rely on normal senses).
       - Assassin Darkfire Training: Poison/Contaminate
       Resistance/Durability Enhancement: For the Darkfires who are
       trained assassins, this is the next major training most gain.
       From a young age, those that are trained to be assassins are
       trained specifically to become resistant to poison and
       contaminates, specifically so that other assassins cannot kill
       them easily. When in this training, the Darkfires have their own
       methods of training in this aspect. The most common one is a
       common assassin trick where the Darkfires who train in this are
       fed small amounts of poison and contaminates so that their body
       develops resistances and, even in some more extreme cases,
       immunities to poisons and contaminates. This means that
       Darkfires who have been trained properly are usually resistant
       to poisons and gain a natural talent for resisting almost any
       poison or contaminate as long as it's something they have had
       some exposure to. And even if a Darkfire doesn't gain special
       resistances, this also has another purpose for the Darkfire's
       training. When training in this method, this also trains a
       Darkfire's durability, where they learn to operate under extreme
       circumstances and strengthen their bodies against internal
       damage. While internal damage would usually be done through
       poisons and similar things, this also helps strengthen the
       Darkfires bodies against attacks, where the Darkfire becomes
       more durable both inside and out thanks to this training. Most
       Darkfires have resistances to a lot of common poisons and
       contaminates thanks to this training, and even gain the ability
       to build up resistances to poisons and new contaminates more
       easily. However, while this is great for granting durability
       enhancement and poison resistances, this doesn't always help
       against some opponents, such as those who are experienced enough
       may still poison a Darkfire if they are skilled enough with
       poison to change the poison to something the Darkfire doesn't
       know, or contaminates that the Darkfire may not be able to gain
       resistances to might include things like varanium and some
       supernatural metals. And in terms of durability, stronger
       opponents can still bypass a Darkfire's durability with stronger
       attacks.
       - Swordsmen Darkfire Training: Strengthened Body Training: There
       is a saying among swordsmen: A weapon is only as skilled as its
       wielder. The Darkfires who train as swordsmen took this to
       heart, and focused their training on themselves. The Swordsmen
       of the Darkfires embody the belief that the user's body is their
       greatest weapon, and they train their bodies accordingly. Many
       swordsmen are known for different kinds of combat, but the
       Darkfires who use this style focus more on the basics of combat
       and training the body using physical fitness training to
       strengthen the body to its limit. By training agility, speed,
       power, and even durability, the users of this style focus more
       on building their basic combat skills rather than learning
       techniques. This has led to advanced Darkfires in this training
       to becoming skilled warriors that not only can fight with swords
       with great efficiency, but can also fight just as easily without
       a sword. This style is typically tailored to each Darkfire,
       where each Darkfire that uses this trains their specific
       physical stats to their limits, though usually the biggest
       training they get is strength and durability. This training is
       not just about training the body, but it is also about knowing
       oneself and the limits of the individual Darkfire. This is a
       basic training, in which the swordsmen of the Darkfire learn
       best by training their bodies. Those with training in this learn
       not only to more efficiently wield weapons, but the Darkfires
       that train in this focus more on turning their body into a
       weapon they can use in combat. By strengthening the body, the
       Darkfires also gain a strong durability and a strength in
       combat. However, this isn't just limited to strength, as
       Darkfires also train in ability and speed (though usually they
       focus more on durability and strength training). The Darkfires
       use this as their most basic training when training as
       swordsmen, and allows the swordsmen of the Darkfire clan to gain
       a unique trained combat talent for power and durability compared
       to the assassin Darkfires who specialize more in speed and
       mobility. In terms of countering the Darkfires who use this,
       typically stronger opponents can still beat this training, with
       stronger opponents being able to overcome the increase in
       durability.
       - Swordsmen Darkfire Training: Precision Body Control/Movement:
       For the Darkfires who are trained as swordsmen, few things are
       as frustrating as attacking an enemy and their full power not
       being transferred into a blow. When people attack, some of the
       force is always wasted, due to things like the force dispersing
       not just into the attack, or some of the attack force may be
       countered by wind resistance or friction. In order to counter
       this, the Darkfires build themselves up in learning to control
       their movements, and train themselves to precisely control their
       body and actions. In this training, a Darkfire learns to
       specifically move and put their force of movement as fully into
       their attacks and movements as they can, trying to minimize the
       loss due to things like friction and air resistance. Depending
       on the Darkfire, there are many ways to do this, but most
       Darkfires train by learning to move with precision in their
       basic training, only moving the exact amount that they want to
       move. Upon learning to do this, they not only gain specific
       movement abilities, but they learn to focus their physical
       strength depending on what they want to do. For example, if a
       Darkfire should want to fight in a non-lethal manner, then they
       could focus the strength of their attack to not be put into the
       blow itself, and more into spreading the impact force over the
       body. This could turn a potential dangerous slash into an
       incapacitation move rather than a fatal blow. This also allows
       Darkfires to move in a way that they can also put all of their
       strength into attacking when they choose too, and they are able
       to utilize this training to focus more attack power than most
       other fighters or swordsmen. However, while Darkfires who use
       this are tougher and stronger than many other warriors, this
       doesn't mean that Darkfires are invincible, and their training
       can still be overcome by stronger or sometimes even more
       experienced warriors. This is a good method of training, but is
       not meant to be the only method of training a Darkfire does as
       it's more of a basic training than an actually fighting style,
       so this shouldn't replace any fighting styles the Darkfire has.
       - Darkfire Inherited Ability: Natural Combat Talents: Every
       Darkfire is born with unique combat talents. Since the Darkfires
       are a vampire clan and a family that learns combat from an early
       age to learn how to master themselves, the Darkfires are all
       born with some form of combat talent. This combat talent comes
       in a variety of forms depending on the Darkfire and what natural
       talents they are born with. For example, there are many
       Darkfires born with supernatural combat adaption where they
       develop a natural talent for subconsciously adapting to
       supernatural combat. For example, Hei Darkfire has a natural
       talent for adapting to his enemies combat style, where he can
       adapt to almost any combat style and learn how to counter it
       during combat. Some Darkfires could develop natural talent for
       other things though, such as some who have an instinctual combat
       sense that lets them instinctively recognize threats and avoid
       danger (with such Darkfires usually having some instinctual
       dodging ability). Among other natural talents include Darkfires
       who may have natural talents for certain weapon styles or
       skillsets. As mentioned, this combat talent is different for
       each Darkfire, and some may even have multiple natural talents
       (Such as Kindron Darkfire who had a natural talent for using a
       sword, a natural high IQ, and a natural combat adaption talent).
       This isn't just limited to how to fight though, as some even
       gain specific intelligence or reflex based talents that might
       not always apply to combat. Depending on the Darkfire and their
       talents, this comes in all shapes and sizes, making it hard to
       list each case of this, but the results usually blend together
       and most end up in the same result: The Darkfires are naturally
       talented in combat, and are not to be underestimated. While the
       Darkfires aren't skilled enough to take out every single threat
       out there, the Darkfires are very skilled warriors who have
       natural talents for combat that they have to figure out and
       train up. Of course, natural talent can only go so far, so it is
       important to note that the Darkfires also train their talents
       and don't just rely on the natural talent. This talent can be
       overcome by some opponents, especially among those that have
       natural talents of their own, or some that have no talent can
       overcome a Darkfire's talent if they are skilled enough through
       training or experience. Also, it is rare, but some Darkfires
       might be born without natural talents and can only get stronger
       through intense training to push beyond not having natural
       talent. Typically, this type of combat talent grows stronger
       more quickly when the Darkfire is younger, but levels out when
       the Darkfire reaches a certain older age once they reach a
       certain level of combat talent. This means that Darkfires
       usually have more growth when they're younger when they're still
       learning, but their growth slows down when they get older and
       their talent comes more from experience.
       - Darkfire Trained Ability: Trained Combat Talents: The
       Darkfires are not just naturally talented, and as mentioned
       before, the Darkfires train in combat at an early age. Whether a
       Darkfire has natural talent or not, the Darkfires all train in
       combat in order to build up their skills. There is something to
       be said for experience in combat helping a warrior grow, and the
       Darkfires are no different. Through training and experience, the
       Darkfires build up their combat from the ground up, to the point
       that most Darkfires will go so far as to train the basics for
       years before they move on to more advanced training in order to
       master the basic foundations of their skills which gives them a
       better ability to learn new things once they have mastered the
       basics. Just like the natural combat talents, this talent comes
       in a variety of forms, but the result is the same: Every
       Darkfire trains their combat to the best of their ability, and
       trains to gain the most of their combat. Through training and
       experience, the Darkfires can learn different things about
       combat. Among some of the more common trained combat talents are
       those that learn to adapt to opponents through experience, such
       as those Darkfires that were experienced with fighting the
       Hazeldines tailored their combat when fighting them to counter
       the Hazeldines combat styles. And some Darkfires may even learn
       to counter other opponents abilities through things like
       strategic thinking or by utilizing certain combat abilities in
       response to certain abilities in order to counter them. As time
       goes on, the Darkfires train themselves to use this more and
       more easily, where they may even use this combat talent without
       thinking, such as one experienced Darkfire who had trained to a
       point where they were able to dodge attacks instinctively as
       they had such combat experience that they could subconsciously
       recognize threats. The more experience one gets, the better the
       talent will become, no matter what trained combat talent the
       Darkfires develop over the years and no matter how much or how
       little natural talent the Darkfire has. Usually, the most common
       one is learning to adapt to combat styles as the Darkfires learn
       about more combat styles, or learning to adapt to certain
       supernatural combat by studying how others fight. As one might
       imagine though, this is something that also only goes so far
       depending on the Darkfire. This kind of combat talent starts out
       slow, but as the Darkfire trains, they gain more ability to
       learn as time goes on. Of course, all combat talents can be
       countered by stronger combat talents, or by opponents that might
       have special training to counter combat talents (usually through
       combat talents of their own). Typically, this is a combat talent
       that starts out small, but grows over time, in which this talent
       usually becomes stronger as the Darkfire's get older and more
       experienced. This typically gets stronger as the ability to
       adapt lessens as a Darkfire gets older, meaning that older
       Darkfires rely more on experience than natural talent.
       - Darkfire Elemental Power Affinity: There are a few ways to
       gain the elemental power necessary to become a Darkfire. The
       first is to be born into the family specifically with at least
       one parent being a Darkfire or turned into a Darkfire through
       being turned by a Darkfire which grants a natural elemental
       power affinity, or the second is to be adopted into the clan and
       trained in the clans abilities (usually with either a trained
       elemental ability or a learned one). Either case that happens
       though, the Darkfires become naturally tuned to the power of
       elemental energies thanks to their training and affinities. By
       tuning to the power of the elements, the Darkfires utilize their
       unique affinities for elemental abilities. If a Darkfire is born
       without an affinity for elemental power, there are methods of
       helping a Darkfire learn affinities through training. Of course,
       as one might expect, the Darkfires specialize in elemental
       power, and can natural adapt to gain stronger elemental power
       through training. Not only do Darkfires learn elemental power
       more easily, but they are even able to analyze other uses of
       elemental abilities used by others in order to gain new
       abilities by applying certain aspects of other elemental and
       alchemic magic to their own. Depending on the Darkfire, there
       are those that are smarter than others, and may watch others to
       come up with unique ideas, or some might gain more elemental
       knowledge through other means such as studying chemistry and how
       elements interact. Of course, as one might expect, this affinity
       mostly only applies to their elemental power, and this affinity
       does make them more vulnerable to things that counter elemental
       energy. For the most part, Darkfires have affinities for their
       elementals they possess the ability to learn, but that doesn't
       meant that counter elements cannot still be used to counter the
       Darkfire's elementals. For example, a dark flame user might have
       a talent for manipulating fire, but ice and wind being used to
       stop their fire can still work as long as the person with the
       counter element knows more about countering than the Darkfire.
       - Darkfire Elemental Resistance/Immunity: With the Darkfire's
       elemental abilities, the Darkfires also gain a certain elemental
       resistance/immunity. When it comes to the elements the Darkfire
       controls, they gain an immunity to those elemental powers, which
       is usually shown by their ability to not only take no damage
       from elements but by also being able to absorb elements they
       control. When it comes to elements they control, they also are
       nearly immune to other variations of their elements, such as a
       fire user would be immune to most kinds of fire (though
       depending on the type of flame, other powers in the flame might
       do damage). Darkfires gain a very high resistance to elements,
       and usually don't take extra damage unless under specific
       circumstances, such as a holy energy elemental might damage them
       with the holy energy if they don't have a holy version of the
       elemental. However, this doesn't just apply to the elements they
       control, as they also gain a resistance to other elemental
       abilities they don't control, including having a slight
       resistance to even elements that counter their own elementals.
       For example, an ice user would gain an immunity to ice, but
       resistance to many other elementals including counter elements
       like fire and lightning. The Darkfires take far less damage from
       elemental energies than other supernaturals, due to their
       mastery of elemental energy as a whole (even if they focus on
       specific elementals). However, there are some exceptions to
       this. First, there are aspects of the elemental powers that can
       do damage, such as impact damage or spearing damage even if the
       Darkfire has an immunity (IE A fire user could be damaged by the
       impact or pressure of an explosion despite being immune to the
       heat and fire damage). Depending on the elemental variation,
       some elemental variations can also do more damage to a Darkfire.
       The biggest example, is that those without holy elementals still
       take holy energy damage from holy energy elementals (IE a dark
       flame user could take holy damage from holy flames). Darkfires
       also still take extra damage from corrupted elementals, as well
       as their elemental resistances don't apply to energy form
       changes that make energy more like elemental power, such as
       spirit lightning or burning darkness.
       - Darkfire Unique Vampire Secretive Aspect: True Day-walker
       Vampire: Most known what sunlight does to most vampires, and
       that they cannot go out into the sunlight. This is a problem
       that some have gotten around this in creative ways (where
       day-walker vampires find ways to go out into the sun without
       burning up), such as the Hazeldine clan use a darkness barrier
       to protect themselves from sunlight. However, there are rare
       cases of vampires who actually can walk into sunlight without
       any consequence, which are known as true day-walkers. The
       Darkfires are one such set of vampires, who are able to go out
       into the sun. This means that among the Darkfires, they do not
       have the same weakness of sunlight that most vampires do. While
       light abilities can still hurt them (and people using sun light
       manipulation can still do damage to them), simple sunlight
       doesn't do damage to them, and Darkfires can go into the sun
       just like any normal person can. This is a passive skill that
       all Darkfires are born with, or that those turned into Darkfires
       gain on being turned by a Darkfire specifically. The Darkfires
       are not limited to the night like other vampires, and can
       operate at any time they desire. However, this isn't quite as
       nice as one might think, as this not only is something that
       would make the Darkfires further outcasts if other clans found
       out about this aspect but other vampires would come after them
       in order to take their blood so they could gain the Darkfire's
       ability to walk in the sun. This is a trait highly sought after
       by many vampires, in which the vampires would likely try to
       drink as much blood of the Darkfires as they could in order to
       gain the ability to walk into the light. This means that the
       Darkfires have to keep this aspect of their clan secret, in
       which the only clan that does know about this is the Hazeldines
       (because the Hazeldines use darkness barriers to go into the
       light where they are also a form of day-walker). Because of
       this, the Darkfires still stick to the night, and don't go out
       during the day time so that no one will find out about them
       being able to go out in the daytime. And as mentioned earlier,
       this doesn't mean that the Darkfires are immune to light
       manipulation abilities, but it does mean they don't take extra
       damage to sunlight manipulation abilities (unless there's a holy
       element to it to make holy light manipulation which the
       Darkfires are still vulnerable to as well.)
       - Vampire Servant Turning/ Master-Servant Bond: This is the
       ability that allows a vampire to turn people into vampires,
       usually replicating the type of vampire that turns them (IE a
       Lasombra could turn another into a Lasombra power vampire).
       There are two main ways to turn someone into a vampire. The
       first is that a vampire can bite someone with the intent to turn
       them, and instead of drinking their blood, their bite instead
       puts a curse on the person using the bite to transmit the curse.
       The second way is that someone can be cursed if they drink
       vampire blood, which turns them into the same kind of vampire
       that corresponds to the vampire who's blood they drink. There
       are different arts for turning people into vampires out there
       besides just the two though, as some clans may have different
       methods to turn people depending on the vampire and the clan
       they belong to. Views on having servants are usually mixed,
       where some clans prefer to have servants, while others may not.
       However, no matter the circumstances, once used, the servants
       become bonded to the vampire who turned them. Typically, this
       makes the vampire who turned them their master, and the vampire
       servants are forced to serve the master. When turned in this
       manner, there is a special bond between the master and servant,
       where the master can communicate telepathically with the servant
       without needing to use normal telepathy thanks to the special
       connection that is created in this method. This lets the master
       read the servants minds, and let's the master communicate with
       the servant when needed. This even allows the master to tell
       what the servant is thinking. This only requires to use one of
       the methods depending on the clan and vampire, and can be done
       on any creature that can be turned into a vampire (though
       certain creatures like werewolves that already have cursed
       natures may not be able to be turned). The downside to this
       though is that if the master dies, the servants connected to the
       master often go insane as an effect of being connected to their
       master. The only way for the servant to be freed from the curse
       is for them to drink of their master's blood, which usually has
       to be done either with additional help, or at the master's
       request (due to the servant curse usually not letting a servant
       stand up against their master, more later). There are also
       vampire cures that can turn someone back into a human, though
       most only work if the vampire hasn't drank blood. The Darkfires
       have a specific custom about servants, and they often only make
       servants of those they wish to adopt into the family, or if they
       have human servants that want to become vampires. The Darkfires
       have a custom against forcing others to be servants, and will
       punish Darkfires who break this rule, as those who are turned by
       the Darkfires are usually acknowledged as adopted into the
       family.
       - Vampire Servant Curse Aspect: Torture Curse: When a vampire
       turns someone into a servant vampire, the vampire is able to
       control the servant curse. The master vampire is able to use
       this curse to command their servants, usually giving them
       commands as their master. However, not all vampire servants will
       operate as the master wishes, and the master vampires can apply
       the torture portion of this curse. By applying their connection,
       the vampires have arts for their master curse to use to torture
       their servants if they disobey, such as the most popular one
       being that one can use feedback from the curse to cause severe
       mental pain to the servant. Other arts include one where the
       master vampire will overwhelm the servant's mind with disturbing
       images, or some are also able to ignite the pain nerves in the
       mind and body of the servant to cause them pain without doing
       any actual damage to them. This is meant to control the
       servants, usually using this curse to enforce the master's will
       on the servants. Master vampires often will use this to keep
       their servants in line, punishing behaviors that they don't
       like, or using this to stop servants who might rebel against
       them. This causes immense pain to the servant vampire when used,
       enough that even the toughest and most pain resistant person
       will often be stopped in their tracks. This prevents a servant
       from being able to turn against the vampire, as the master
       vampire can usually read the servant's thoughts to the point
       that the master vampire can usually tell when the servant is
       going to rebel and will use this to usually discipline them.
       Different clans have different views on how to use this, but
       this is something that can be used with almost any vampire
       servant creation curse ability. However, this cannot be used to
       kill a servant. Some servants can go crazy if exposed to enough
       mental pain, but this cannot kill servants due to this mostly
       only being able to cause pain rather than actually hurt the
       vampire. Of course, this also only works on those that the
       master vampire turns into their servants, and the servants
       cannot turn this curse back on the master. As mentioned, this
       can only be removed by drinking the blood of the master vampire,
       or by using a method that would turn the servant vampire back
       into a human (Thus no longer making them cursed to be a
       vampire). The Darkfires hate using this, and rarely should have
       to use it if they practice their "only use it to adopt or allow
       a human servant to become one of them" philosophy. Since the
       Darkfires consider their servants as part of the family, they
       would only use this if one of their servants go crazy, and it
       would only be used to subdue, not to punish due to how they view
       servants as family.
       - Vampire Servant Curse Aspect: Life Transference: This is
       another, much less used aspect of the master-servant curse used
       by vampires, where a master vampire can use this to transfer
       life through the connection to the servants. When used in this
       manner, a master vampire and a servant vampire can transfer life
       force between each other when needed, usually as a means of
       keeping each other alive. This is usually used by the servants
       to keep their master alive, usually at the request of the
       master. This allows a master and servant to help each other when
       needed, where the flow of life energy can be used in the
       connection. The obvious method is that servant vampires, when
       life energy radiates from them, it is taken in the connection
       and makes the master vampire stronger (which some vampires use
       this to their advantage to create many servants so they can
       become more powerful by constantly gaining some of the life
       force of the servants). This doesn't kill the servants, as they
       only radiate their extra life energy off their bodies which is
       absorbed into the curse. This method is not even really
       noticeable to others, as most just assume the extra life energy
       coming off servants just dispels into the air like all the other
       extra energies in the body that come from the body. However,
       when used actively, the vampires can transfer life to each
       other, where the servants can transfer life to the master, or
       the master can transfer life to the servants. This is usually to
       boost their recovery, or keep them alive in dire situations.
       Since most servant vampires go crazy when their master dies,
       most servant vampires have to do their best to keep their master
       alive, so that they won't have to risk losing their minds.
       However, this cannot be forced to be used (though a master could
       torture a servant until they do transfer enough life energy), as
       the vampires usually have to consciously use this. This is
       usually a method where killing the master can be difficult, but
       not impossible. The passive skill of the master vampire to gain
       more power can be countered, if the servants are freed from the
       master vampire (to which this power would stop working when the
       connection severs). Vampires can only send so much life force
       though, and this may not always be enough to save the master or
       servant, depending on the situation. For the Darkfires, they
       will often use this to help their servants, who they consider
       family, and the servants will also usually willingly help the
       Darkfires as well. Since the servants are usually accepted as
       family, this is usually just a means to help each other when
       needed, and isn't really used to take advantage of servants like
       some vampires would. The Darkfires usually do their best to keep
       their servants alive, so if a servant needs life energy to heal
       from an injury, the Darkfires will usually not have a problem
       doing this, just as the servants will also usually help when
       needed.
       - Vampire Blood Devouring: Human/Animal Blood Sustenance: It is
       no secret that vampires have to survive on the blood of others.
       In order to sustain their power, they require mortal blood,
       which acts to sustain them and their abilities. This is the main
       method of survival for vampires, where they must drink blood in
       order to survive. While there are some like holy vampires where
       the rules change, most normal vampires are limited to this
       method. There are a few ways of doing this. The first is through
       drinking human blood. This is a preferred method of many
       vampires, where they will drink human blood through the bitten
       area. The most popular method is to bite into the carotid artery
       in the neck, where many vampires will use the blood flow of the
       carotid artery to more easily draw the blood from someone. Some
       that don't want to attack humans can also take stored human
       blood from places like hospitals, where they can essentially
       take the stored blood and drink the blood without needing to
       attack a human (Some prefer this to avoid hunters tracking them
       down). Another method, which was an idea introduced by the
       Hazeldine Clan, was going after humans sentenced to death, where
       prison humans who are to be executed can be easily taken out
       without needing to kill innocent humans. However, this method
       often requires a connection to the prisons that hold these
       criminals, which groups like the Hazeldines can actually make
       deals with prisons to devour prisoners who are to be executed as
       a means to not only feed, but also kill those who are sentenced
       to die anyway. Drinking human blood is usually the most
       dependable way to sustain a vampire's power, with no real ill
       effects. Vampires have plenty of ways to get human blood, and
       depending on the vampires, some may even have unique methods,
       such as blood manipulators can remove blood from the body more
       easily to devour. Vampires do have to drink blood in order to
       survive (though there are a few alternative solutions in
       alternate nutrient devouring that are available), and if they do
       not, then they will get weaker until they eventually cannot move
       anymore, and they will either die or go into hibernation
       (depending on the vampire). How this is done depends on the
       vampire (usually depending on the methods of the clan they
       belong to), but it is something that must be done in some
       fashion, even if the vampire doesn't want to. In the Darkfire
       clan, they almost never attack humans, as the only way they
       would is to kill criminals who are sentenced to death (a method
       the Hazeldines often used to get their food rather than just
       going after humans). Darkfires usually either choose to live off
       blood packs from places like hospitals, or they will live on
       animal blood if they must (more in alternate nutrient
       devouring).
       - Vampire Blood Devouring: Alternate Nutrient Devouring: There
       are alternate methods to those that don't want to drink blood,
       though they usually aren't as often sought after as the normal
       method of just drinking human blood. The first method is that
       those that don't drink human blood can drink animal blood. Some
       vampires have found that eating the blood of animals is also
       something they can survive on, without needing to attack humans.
       This is particularly useful for those that don't want to attack
       humans or want to avoid hunters coming after them (since hunters
       usually look for people dying of drained blood to track vampires
       down), where they will instead go after animal blood. By
       drinking the blood of an animal instead of a human, the vampire
       can sustain their power, although there are a few effects of
       this that aren't favorable to the vampire. This is a method that
       vampires can live on, and is like comparing tofu to actual meat.
       While animal blood can sustain the vampire's power and their
       body, it is never truly satisfying, and the vampire will often
       always be hungry (requiring them to learn to control their
       hunger more effectively than other vampires so they don't lose
       control of it around humans). Another thing to note is that
       vampires can only survive on certain types of animals, usually
       having to go after mammals blood (as things like coldblooded
       animals do not work the same and can actually make vampires
       sick). Another method of alternate nutrient devouring is a
       growing movement in some universes where artificial foods are
       developed to sustain vampires. For example, in some universes,
       Kindron Darkfire comes up with a way of creating artificial
       nutrients that can be fed to vampires without them needing to
       survive on human or animal blood at all. These artificial
       nutrients are usually one of two things. The first is artificial
       blood, where some have learned to create artificial blood that
       can sustain vampires. However, the artificial blood depends on
       how its created, and some artificial bloods may have negative
       side effects. The second is using artificial nutrients in normal
       food, where artificial food is made with artificial nutrients
       added specifically for vampires (in universes like London, this
       is usually created by Kindron Darkfire). However, the downside
       is that there are vampires who will always view these artificial
       foods as not being like the real thing, and likely would never
       accept this as a way to live (unless they had to). As mentioned
       before, vampires have to drink blood or gain nutrients in some
       form, and if they don't, they will lose power until they die or
       hibernate (depending on the vampire and clan). These are
       dependable methods, but usually have some downsides to them.
       Usually, it takes discipline and commitment to commit to these
       alternate methods, something some vampires may not be willing to
       learn. But those that do learn this can survive far more easily
       as a result. In the Darkfire clan, most prefer these alternate
       methods, and while some do drink human blood packs, they will
       also often flock to eating animals, and if alternate nutrients
       like artificial foods exist, they will often also go for
       artificial foods (for example, in London, many are taking a
       liking to Kindron Darkfire's alternate nutrient foods, and
       trying to support Kindron being able to widely apply the
       artificial food as a means to feed vampires without needing to
       feed on humans).
       - Vampire Blood Devouring: Supernatural Power Gain: This is the
       second use for blood absorption. There is a saying among
       vampires: Human blood is how vampires sustain their power, but
       drinking supernatural blood is how they gain new ones (powers).
       This is mostly just as it says, where vampires are able to gain
       new abilities depending on the blood devoured. This allows a
       vampire to drink supernatural blood, where they actually don't
       survive on supernatural blood the same way that they do on human
       blood. Instead, the intent is to gain the abilities of the
       supernaturals they devour. Typically, this could be just gaining
       one or two abilities, or if enough blood is taken, then one can
       gain all of the abilities of the supernatural they take blood
       from. This can also be permanent or temporary depending on how
       much blood is taken. Some clans have unique arts for this, and
       some clans even use this instead of human blood to sustain
       themselves (as another alternative method of blood devouring).
       This can be different depending the vampires, where vampires can
       gain specific abilities from blood. For some, they may gain a
       vampire equivalent of a power, or some may have physiology
       changes to adapt to the power they take (such as drinking dragon
       blood may result in them gaining dragon abilities but instead
       awakening draconic vampire powers, while some that gain
       physiology changes may become dracopyres). This depends mostly
       on the vampire, and the changes to the vampire usually depend on
       the blood. Some powers will require physiological changes to the
       body to use, while some may not. Typically, the most reliable
       method is to drink the blood of other vampires, where vampires
       can use this to gain another vampire's abilities much more
       easily (since they don't have to worry as much about physiology
       changes when just taking another vampire's blood). However,
       while this is great to gain new abilities, it also gives the
       vampire the same weaknesses as the power they gain. Another
       thing is that unless enough blood is taken, the powers gained
       may not be permanent, and not as many powers may be transferred
       if enough blood is taken. Usually, most of the blood in the body
       has to be taken in order to gain the powers permanently and gain
       all the abilities of a person. For the Darkfires, they try to
       stay away from this if they can. While there is no rule against
       it, the Darkfires usually try to avoid conflicts with other
       supernaturals so they don't want to use this as a means to not
       **** off other supernatural clans. Darkfires also often view
       this method as a shortcut to power, and it is something they
       don't like to do since they prefer to train up their abilities
       rather than shortcut their training to just try and gain new
       abilities. While those like London's Kendrix Darkfire aren't
       afraid to use this, the Darkfires often prefer not to use this
       skill and prefer to train up their own skills before attempting
       to gain other abilities from other supernaturals.
       - Supernatural/Long Life Ability: Multi-Linguists/Language
       Learning: Most supernaturals who have been around for a long
       time, for one reason or another, have had to learn multiple
       languages. There are a variety of reasons for this, such as
       languages changing over time, or some may need to move to other
       areas and learn new languages, or some may just travel and need
       to learn languages to communicate. Some also may use written
       languages for other things, such as some supernaturals may code
       notes and things in other languages to confuse potential
       enemies, or some may write in languages to communicate to each
       other and make it harder for people to intercept. No matter the
       reason, most supernaturals and even humans who live a long time
       will learn multiple languages. There are a few ways to learn
       languages, depending on the individual. The first is that one
       can learn a language tree, where some language trees correspond
       more easily to each other (for example, Spanish and Portuguese
       are in the same language tree, and have a very similar
       language). This can be easier to some since it is easier to
       learn a language, but some find it difficult when so many parts
       of the language are too similar. Another method is used among
       those that have learned multiple languages, where they will pick
       up languages by listening to others speaking it, such as one may
       listen to a language and learn what the words mean as a means to
       understand the language. Of course, the third is perhaps the
       more obvious one where one can read and study to learn a
       language just like other people do (which can come more easily
       to supernaturals that have enhanced intelligence). This can be
       used to learn a number of languages, and most supernaturals have
       to learn multiple languages as a means to communicate with
       others as their lives go on. There are plenty of languages out
       there, with the main ones used in the world often being well
       known languages like English, French, Spanish, and some other
       languages like Chinese, Japanese, Russian and Portuguese. This
       mostly depends on the supernatural and where they live, and
       where they go in their lives. However, most supernaturals and
       even humans, who live long enough do learn multiple languages,
       and some older ones may even know ancient languages. In the
       Darkfires, they know a number of languages. These days they know
       English, Japanese, German, Chinese, Russian, Spanish and French,
       due to all the interactions they've had living in Japan for a
       long time. Because the Darkfires originated in Japan, they have
       been living there for a long time, and most's primary language
       is Japanese, though almost all have a secondary language these
       days of English since English is dominating more and more
       languages.
       - Vampire Supernatural Long Life: Vampires are a type of
       supernatural that live extremely long lives. The life length is
       uncertain, but some vampires can live for upwards to 10,000
       years before dying of old age, and some can live even longer
       depending on the vampire. This is mostly in part due to their
       regeneration, because of the fact that the vampires have
       regeneration that reduces aging effects to a near halt. Most
       vampires age very slowly, and while some can age in different
       ways, it is known that vampires can live very long lives. There
       are negatives to this, such as some vampire kids can stay kids
       for much longer (as there are fifty year old vampires that are
       still basically like children), and some may change in different
       ways differently from others which makes this hard to quantify
       among every vampire clan. Different vampires often grow at
       different rates, but it is known that vampires will often stay
       in their prime for thousands of years, and will not get old very
       easily. Because of this, it is hard to determine exactly how
       long a vampire will life, due to the fact that no one knows
       exactly what causes the thing that causes a vampire to age past
       their prime. When a vampire starts aging past their prime, it is
       because their regeneration starts to break down as they get
       older. As it does, their body starts to age, and their
       regeneration gets weaker as a result over time. This is why
       vampires die of old age, and is the only way they die of old
       age. It isn't known what causes the regeneration to break down,
       ether it's aging past a certain point, or if it's some kind of
       bodily reaction that eventually happens in all vampires.
       However, when it does happen, the vampire will start aging,
       until they get old and eventually die of old age. While they can
       still seemingly regenerate injuries as normal, their
       regeneration is harder to use, and takes longer as the vampire
       gets older. So far, there has been few counts of indefinite
       vampire life spans, as the only ones that have been known to
       live past the normal long life span are those like London's
       Cain. It is hard to quantify just how long vampires live, but
       all eventually age and die of old age. However, that assumes
       that they aren't killed by other means, such as being murdered
       or being killed by sicknesses, which can still happen to
       vampires as they can still be killed by others, and can be
       killed by sicknesses. In the Darkfires, despite being
       specialized in regeneration, Darkfires also have this lifespan.
       While it isn't set in stone how long a Darkfire will live,
       Darkfires also have to worry about their regeneration eventually
       breaking down. Even the head of the clan, Qrow Darkfire, will
       eventually age and die, even if it seems that he has lived
       longer than most other vampires. There are only a few exceptions
       to this (which must be stated by players), such as a demonic or
       angelic vampire hybrid (since angelic and demonic beings don't
       age and live indefinite life spans).
       - Supernatural Item/Weapon Connection: This is a supernatural
       art that is used by a few types of supernaturals, which many
       groups develop as a unique method to use weapons. Supernaturals
       can usually connect personal items or weapons to themselves,
       where they use a special soul connection to their items. Clans
       like the London Tepes family, and Darkfire family are often best
       known for their use of this, as they have special techniques to
       connect and attach items and weapons to themselves. This works
       by creating a special bond in the soul to an object, where the
       supernatural will allow their soul energy to become bonded to an
       object they want to bond with. This grants a few abilities,
       where the user can do things like summon an item at any time, or
       they can have a special connection with the item. Supernatural
       arts can allow some to store items using this connection, where
       a user will use this connection to phase their connected items
       to their souls where they store the weapon in their souls. This
       allows for easy carrying of special items and weapons, where a
       user can store a number of items in their soul depending on the
       connections. This is a very useful skill, and some users have
       special arts for this skill, where some can summon weapons from
       anywhere in the world, or some can even telekinetically control
       their weapons even when separated from them. This is done
       differently for some users, where some users will bond the
       weapons/items to their soul directly where they need only phase
       an item back into reality, or some may summon items through
       portals, or some may even phase weapons from their body
       depending on how the connection works. This is a useful skill,
       especially for storing personal items and weapons, and allows a
       supernatural to always be connected to these items and weapons.
       However, one cannot store an infinite amount of items, and the
       amount of items that can be stored depends on the art. When
       used, one cannot exceed that limit, and if they try, they will
       find the strain on their soul makes it so they cannot maintain
       connections to so many objects. Typically, the best way to use
       this is to use it on two-five items at most, and change the
       connections depending on the items (the connections can be
       changed, but requires a process to be done that cannot be done
       in times like during battle). And while the item is able to be
       connected, the item can still be destroyed, and the connection
       cannot repair the item (except in rare cases like a death wraith
       soul sword). For the Darkfires, they have an art that connects
       weapons to themselves, where their weapons become a part of
       them, similar to the Tepes family art. The Darkfires can use
       this connection to use their weapons as extensions of
       themselves, and can even use telekinetic control of their
       weapons when needed as part of their connection to their
       weapons/items.
       - Supernatural Weapon Teleport/Connection: There are many forms
       of supernatural powers that attach items to oneself, usually
       tying weapons to themselves in some form so that they can summon
       them when needed and summon their weapons from wherever they
       might be. There are a few different ways to do this depending on
       the creature and how they use this, such as storing a weapon in
       one's soul in which the weapon becomes a part of them
       permanently, allowing them to summon and de-summon their weapon
       at will, and even control it to a degree. There is also those
       that have a special connection with their weapons, where they
       simply just develop a connection and then are able to summon
       that weapon at any time to them, using that supernatural
       connection. Some arts even allow stat boosts for a user and
       their weapon when used together, which works even better with
       intelligent weapons depending on the creature. Each race
       typically has their own ways of doing this, whether it's an
       intangible storage, connecting it to their soul to store it in
       their soul, or even just making a connection that lets them
       summon their weapon from anywhere to them. This has it's uses as
       it's usually designed to allow weapons to be used by the user,
       and not be able to be taken by enemies (as this specifically
       connects it to the user so that only the user can summon and
       de-summon it, even if the enemy gets a hold of their weapon).
       Some advanced users of this art can even use telekinetic
       abilities to control their weapons with this connection,
       depending on the creature and the weapon used. Typically, this
       connection can only be made with certain weapons or items, and
       as mentioned before, there are limits to how many objects can be
       used with this method. Weapons and items using this method may
       be controlled by their hosts, but there are ways to counter
       this, such as destroying the weapon may prevent the supernatural
       from being able to use it, or using certain skills that
       interrupt supernatural connections may also interrupt a
       supernatural's connection to their items as well. For the
       Darkfires, they can use this to telekinetically control their
       connected items, and they can use this as effectively as others
       like the London Tepes clan. For the Darkfires, this works mostly
       as stated, with the only thing to note being that Darkfires
       usually only use this on their main weapon, but can connect
       multiple items and weapons to themselves if they desire to
       (though they are limited to 10 items at most).
       - Vampire Enhanced Senses: Supernaturals in general have highly
       enhanced senses. Depending on the supernatural, some senses may
       be enhanced more than others, with even the same types of
       supernaturals may have different combinations of enhanced
       senses. This is often unique to each supernatural, where their
       senses enhance to match what they do (IE a werewolf relies a lot
       on smell, so most of them have enhanced senses of smell). Some
       may have more enhanced senses than others, in which there are
       positives and negatives to having either stronger or weaker
       enhanced senses. Among some examples include an enhanced sense
       of touch that allows one to sense more through touch than other
       beings, an enhanced sense of smell that some beings use to be
       able to smell far more than most beings, enhanced sight that may
       be able to process seen things faster or may be able to see
       farther than other beings, and even an enhanced sense of taste
       where a supernatural can taste things that most other beings
       wouldn't. This depends on the creature, but there is usually two
       methods of this. There are highly enhanced senses, where users
       have high levels of senses whether it is one sense or multiple
       senses that are enhanced. Those with this kind of sense are far
       more sensitive to the environment around them, and are much
       harder to sneak up on. However, those with stronger senses are
       more vulnerable to having their senses overwhelmed, where
       stronger enhanced senses can be used against the supernatural
       (IE a werewolf's highly enhanced smell can be overwhelmed by
       strong enough smells). Meanwhile, those with weaker enhanced
       senses don't have nearly as high senses as higher levels, and
       don't have quite as high of an ability to sense the environment
       around them. However, lesser enhanced supernaturals do have an
       advantage in that their enhanced senses aren't as sensitive and
       cannot be overwhelmed nearly as easy as those with higher level
       (even if it costs them not being as able to interact with the
       environment). This is different for each supernatural, and both
       higher and weaker enhanced senses have positives and negatives.
       This doesn't include certain other senses, such as supernatural
       senses, though, and those are usually listed separately. The
       Darkfires usually also vary from Darkfire to Darkfire, though
       most have lesser enhanced senses, with only their sense of
       touch, sight and hearing often being higher through physical
       training they endure to build up their senses. Some do have
       higher enhanced senses, and they have the same positives and
       negatives listed above.
       - Supernatural Enhanced Mind: Enhanced IQ, Reflexes and/or
       Memory: Depending on the supernatural, most supernaturals have
       enhanced minds thanks to their supernatural power. The first
       thing that is enhanced is their intelligence, in which some
       supernaturals gain certain intelligence boosts depending on what
       kind of creature they are and what supernatural power they
       possess. This has a few uses, such as allowing a supernatural to
       more easily learn information, or might help supernaturals
       develop strategies for certain situations. Depending on the
       supernatural, some might gain stronger intelligence than others,
       and depending on the race, they may have ways to utilize this.
       The second enhancement is to the supernatural's memory, where
       supernaturals can have very good memory thanks to their
       supernatural enhancement of the mind, especially if they do
       things like focus through meditation. Those with this will often
       have a hard time forgetting things, and some smarter
       supernaturals may even have a photographic memory or eidetic
       memory. The last enhancement that supernaturals may gain is the
       enhancement of their reflexes, which allows them to react much
       faster than most creatures can, especially if they are trained
       in combat. Depending on the supernatural and the training some
       are able to utilize these traits depending on the supernatural.
       Each supernatural usually has a different combination of these,
       where they will have different levels of enhanced mind.
       Typically, all of these enhancements work in unison, and
       depending on the supernatural, the balance of enhancements may
       be different depending on the specific supernatural, and their
       natural abilities (such as smarter supernaturals might gain
       better intelligence, but more combat-based supernaturals could
       gain stronger reflexes). Typically, most supernaturals are
       either balanced with a slight increase to all their enhanced
       mind stats, or they can specialize in specific stats for higher
       stats, but this usually means lesser stats in certain other
       aspects as a result (Like an enhanced intelligence and reflexes
       might have poor memory). This depends on the supernatural and
       the enhancements, and certain things like physical training or
       mental training may also enhance certain other traits as well.
       For the Darkfires, they specifically train the body and mind,
       where they often gain enhancements to all their mind abilities.
       They mostly focus more on training than natural boosts (which
       they do gain slight boosts to all their mind stats, making them
       start out as lesser enhanced but enhancing all their stats).
       - Vampire Third Eye Ability: Vampires have a unique ability,
       where they gain a special sixth sense known as the Third Eye.
       Those familiar with the concept will likely be familiar with how
       this works, where vampires naturally have this to gain a passive
       sense that lets them sense the world around them. One major use
       of this is that vampires are able to use this to sense the world
       around them, usually being able to sense where things are, and
       sense the presences of living beings. This lets a vampire sense
       the presence of others, and not only read their presence, but
       the vampire can also read what they are and how strong they are
       by the presence. For example, some vampires can recognize
       dangerous threats others wouldn't be able to sense, such as
       vampires may be able to sense powerful beings most beings cannot
       sense, and this also even gives vampires the ability to sense
       the spiritual plane to a degree (though not nearly to the degree
       of those like spirit users unless they go through special
       training). However, this also has the ability of seeing through
       the world, where vampires can see through things to see the
       world around them as it really is. This allows a vampire to use
       this ability not only to sense presences, but they can also do
       things like sensing deception, or they can even sense things
       like illusionary skills or they can sense other skills being
       used by a being. Unlike other beings with presence senses,
       vampires specialize more in sensing the world rather than
       focusing on individuals, and this can allow a vampire to gain a
       very strong sense of the world using this skill. Vampires using
       this skill can also tell where things are at farther distances
       than other creatures, and can use this to more easily target
       certain people or objects. This skill uses mental focus to focus
       on images, and allows vampires to see the world in a bit of a
       unique way. However, there are ways this power can be deceived,
       such as other vampires may be able to affect the vampire's mind,
       or some may be able to outmaneuver this sense if they are fast
       or skilled enough. Also, certain presences cannot be sensed,
       specifically among those that have a presence suppression skill.
       Vampires with this skill can be deceived by it, where some have
       ways to fool these kinds of senses. For the Darkfires, they have
       much more keen senses than most vampires, and they can use this
       much more effectively than other clans can. Some Darkfires are
       known for having good senses using this, and the Darkfires
       honing their senses through training and meditation also helps
       them make the most of this sense.
       - Supernatural Telepathy: This ability lets a supernatural
       creature communicate telepathically with anyone they can connect
       to. Typically this power uses their supernatural power, in which
       they use it to tune to a person if they know where they are in
       order to communicate with them. This lets them communicate with
       other people without having to speak, with them being able to
       share thoughts directly with others when the creature isn't
       speaking out loud. This can be used with just about anyone as
       long as the supernatural knows where the person is physically
       located, and they can even often read the mind while in a
       telepathic conversation with them thanks to the connection
       created when they use telepathic communication. This allows a
       two way communication with almost any being, as long as the
       supernatural is willing to maintain the connection. However,
       there is a way around needing to know where one is, in which
       there is an art where those with this telepathy can create a
       permanent connection with those close to them, such as family
       members or close friends. If one uses the permanent connection,
       this doesn't just let them communicate no matter where they are,
       but also lets a user tell where their connected person is at any
       given time. This is a basic skill among many supernaturals, and
       some supernaturals have special connection abilities, such as
       some supernaturals possess the ability to summon those they have
       connections with (such as some universes' versions of the
       Darkfires possess the ability to summon those they have
       connections with when needed). As mentioned, when using this, a
       supernatural does have to know where the user is, unless they
       have a permanent connection. And when using a permanent
       connection, the other person has to accept the connection, and
       if they don't then the connection cannot be used. These
       connections can also be severed at any time whether it's by the
       supernatural or by the person they're connected to, which can be
       done specifically if the person or supernatural doesn't want to
       communicate with a connected person anymore. There are also ways
       to block telepathic communications, such as certain frequencies
       that may confuse the mind's ability to process telepathy, or
       certain wards that might prevent telepathy. There are also
       certain types of opponents who can listen in on communication
       done telepathically (it is rare, but sometimes it does happen
       sometimes with certain psychic opponents). In the case of the
       Darkfires, the Darkfires have the ability to utilize this skill,
       and they even have the ability to summon those that they have
       permanent connections with if needed.
       - Darkfire Disciplined Mind: Since the Darkfires require focus
       in order to use their elemental abilities, the Darkfires
       developed this in order to learn to more easily focus their
       minds. Eventually this turned into a whole art unto itself and
       proved to have uses outside of just helping a Darkfire focus.
       This art lets the Darkfire take complete control of the world in
       their mind, shaping it to their own devices and letting the user
       control their mind through mental focus. Each inner world is
       different, and solely depends on the one with this art. This
       requires mental focus and training, where a Darkfire will often
       learn this before they even learn how to use their Darkfire
       abilities. This not only lets the users control their minds, but
       allows them to become immune to mind control or other attempts
       to influence their mind due to the Darkfires focus being able to
       detect and counter attempts to influence their mind (which
       resulted as an accident of this training). This also lets them
       enter into the inner worlds of others, and more advanced users
       can slightly influence those who's minds they enter. However, it
       is worth noting that going into other's minds is mostly as a
       method of training, and Darkfires don't have too much use to go
       into other people's minds outside of training, since their
       disciplined mind training is more focused on them learning to
       control their own minds. And by controlling their own minds, the
       user can do things like shut down certain parts of their mind
       should the need to, or manipulate their emotions at will once
       they learn to focus and control their inner world. This is a
       training that is absolutely necessary for a Darkfire, in which a
       disciplined mind and proper focus is needed for them to utilize
       their abilities. This art is one that all Darkfires must learn,
       and while the other arts of this are useful in different
       aspects, these other aspects are optional to learn. However, the
       main art is not option, and all Darkfires must learn it in some
       capacity. This art is not always perfect though, as this art can
       be overwhelmed at times if a person isn't skilled enough with it
       to handle certain things, such as some psychic abilities may be
       able to overcome this skill if the psychic skill can overwhelm
       the mind.
       - Darkfire Disciplined Mind Art: Mental Landscape: When using
       the Disciplined Mind art, the Darkfires learn to shape their
       minds through their mental landscape. However, the Darkfires
       found that there were uses for the mental landscape beyond just
       simply controlling their emotions. For example, the Darkfires
       often use this to tell what their mental state is by seeing how
       their emotions affect the mental landscape. While this is
       different for every person, there is always some sort of effect
       that comes when the mind is affected. For example, anger may
       cause a fire to well up in the mental landscape, or sadness may
       cause rain to fall in the mind. There are also other ways of
       using this though, such as some Darkfires use this for mental
       image training, where they train in their minds so that they can
       build themselves up through mental training. Darkfires can even
       enter this landscape when they are asleep, where they can even
       effectively suppress their dreams to instead spend their sleep
       in their mental landscape. This is very useful for training, as
       many Darkfires will use this to test new techniques, or use this
       time to meditate and focus on how to better train their mental
       states. Darkfires can also enter the mental landscape of others,
       where they can not only go into their mental landscape, but can
       send the person into their own mental landscape. This is usually
       a method of training to help others learn how to access their
       mental landscapes, or to help train someone in the mind as a
       means to keep the training secret from others. When in the
       mental landscape, time moves at a slower pace, due to the speeds
       at which the mind operates. Depending on the person, spending a
       large amount of time in the mental landscape could equate to
       seconds in the real world. Many Darkfires can spend hours in
       their mental landscape and only have less than 30 seconds spent
       in the real world. However, this is more about mental focus, and
       isn't really useful beyond mental training and possibly helping
       others learn what mental states are like. Most Darkfires often
       use this instead of dreaming only because it is a better method
       of doing something productive while they are asleep. However,
       psychics can also enter this landscape depending on the psychic,
       and some psychics can also affect the mental landscape
       (specifically among those that can affect the mind with psychic
       powers).
       - Darkfire Disciplined Mind Art: Darkfire Emotional Meditation:
       This is a unique training art that the Darkfires developed.
       Because most Darkfires have emotional problems that often go
       cause problems, they developed this art to help them overcome
       emotional states that might hold them back. While not always
       effective depending on the issue that the Darkfire has, this is
       designed to help a Darkfire reach an equilibrium in their minds.
       When used, a Darkfire uses meditation as a means to focus their
       mind, similar to how others meditation. The Darkfire focuses on
       meditation, and then uses their disciplined mind skill to help
       them focus on the emotions they want to affect. This helps
       Darkfires overcome mental blocks and problems, especially among
       the fact that Darkfires often have to use this to balance out
       the dangerous lives they live. Specifically, the assassin
       Darkfires often are very close to the edge of losing themselves
       to becoming mindless killers, and have to use this training
       specifically to help them keep their minds focused on not
       letting themselves fall into a desire to kill. The Swordsman
       Darkfires often use this as a means to meditate and calm their
       minds, which helps them maintain a calm and focused demeanor
       when using their sword skills. All Darkfires have some use for
       this, and it is a necessary training Darkfires often learn as
       part of the Disciplined mind training. If it weren't for this
       training, the Darkfires would have likely become a dark and evil
       clan, who only cared about killing their enemies. However, the
       Darkfires manage to maintain their mental states with this
       training, and help keep themselves from going over the edge.
       However, depending on the Darkfire, some may have a harder time
       using this than others, and this isn't always effective on every
       Darkfire. Some may have higher levels of emotions than others,
       making this harder to use. And for those with emotional trauma,
       this may not be as effective in helping overcome trauma (usually
       trauma is a very difficult thing and causes a lot of problems
       for Darkfire's and their abilities), as trauma often requires
       more than just mental training to overcome. While this can help
       with trauma, it is never the only thing a Darkfire does. Another
       thing to note is that Darkfires have a certain weakness to
       certain emotions depending on their control, they may be more
       vulnerable to emotions they constantly suppressed if they are
       forced to feel them. For example, those that constantly shut
       down negative emotions may have a harder time overcoming those
       negative emotions if they don't learn to feel those emotions.
       This is a major problem among Darkfires, as some will constantly
       suppress all their emotions, and then be overwhelmed by emotions
       when their control of their emotions fails in dire situations.
       - Darkfire Disciplined Mind Art: Mind Aspect
       Modification/Shutdown: This is an art of the Disciplined mind
       art, where the Darkfires learn to modify and shut down aspects
       of their mind. This was a special effect of their training, and
       one the Darkfires started using as an advanced use of this
       skillset. Those that master the basics of manipulating their
       emotional states can learn to modify their mental states, by
       shaping their mental landscapes. For example, the Darkfires can
       use this art to shut down their emotions temporarily, where they
       can suppress their emotions so that they can effectively keep
       their emotions from affecting their judgement. This is an art
       that can be used in battle as well, where a Darkfire can
       suppress their murderous intent, or a Darkfire can suppress
       things like their anger or hatred to avoid it sending them into
       a rage. This is a very useful skill that can be used a variety
       of ways. But there are also other ways to use this as well. For
       example, the Darkfires may use this to shut down their pain
       processing points in their mind, where they can temporarily make
       it so that they can dull or even make themselves not process
       pain at all. Darkfires can even induce certain emotions
       artificially, where they can fake emotions and modify their
       mental states so that the emotions can appear genuine (such as
       hormones could be released in the mind that correspond to the
       emotion which leads to the body responding according to the
       mind). This is a very useful skill that many Darkfires utilize
       pretty effectively, such as how the assassin Darkfires will
       often use this to infiltrate, where they will use this to fake
       their interactions and make the interactions appear genuine,
       often fooling all but the most sensitive of supernaturals (only
       a few supernaturals can see through this method of modifying the
       mind and often requires strong psychic ability to do so).
       However, this can also be damaging to a Darkfire if they rely
       too much on it. For example, always suppressing emotions could
       lead to them doing something they normally wouldn't do if they
       keep their emotions suppressed, or those that rely on
       suppressing pain may have problems recognizing damage to their
       bodies to the point that even more damage will be done if the
       Darkfire doesn't realize their body is damaged.
       - Darkfire Disciplined Mind Art: Psychic Resistance: This skill
       comes with the emotional control and mental shutdown effect
       training as a sort of side effect. Because Darkfires have to
       keep their emotional states under control to use their
       abilities, this training has led them to be able to resist
       skills that affect their emotional states as a result of their
       control (With them having specific resistance to psychic
       abilities that affect the mind). With the emotional state
       training, Darkfires could essentially resist certain psychic
       skills, or other skills that may affect the mental state (such
       as demons or angels utilizing emotional influences). No matter
       the Darkfire, the Darkfires have to keep a cool-headed mental
       state no matter the situation, and this training has led to
       Darkfires being able to keep that in harsher conditions
       depending on how skilled they are at controlling their emotional
       state. Some are better at this than others, and some have even
       trained this specifically based on other mental training
       capabilities (For example, some who encounter psychic abilities
       may specifically train to fight those abilities). Once the
       Darkfire has learned to control their mental states, they gain
       this resistance alongside it as a passive skill, which they
       train through controlling their mental state and their ability
       to shut down parts of their mind. There are different ways to
       use this depending on the Darkfire and their mastery of their
       mental states. For example, someone who uses an ability to
       activate the pain nerves in the body could find that Darkfires
       with enough training can focus out the pain with enough mental
       focus, but some can actually shut down their pain reception
       parts of their mind to counter it. For the most part, this
       depends on the influence and how the Darkfire is able to
       respond, with more experienced and creative Darkfires usually
       being able to account for momany abilities that affect the mind
       specifically. However, as mentioned, this does depend on the
       Darkfire and the mastery of their ability to master their
       emotional states and their ability to shut down aspects of their
       mental state. Not only for their training, but also their
       emotional balances they maintain. Each Darkfire usually
       maintains a unique balance of their emotional state, and
       depending on that balance, some abilities may affect the
       Darkfire more easily. For example, always suppressing negative
       emotions means that when the Darkfire is forced to face those
       emotions, they may have a harder time doing so.
       - Darkfire Disciplined Mind Art: Fool Senses: This is an
       accidental use of the Disciplined Mind training that has been
       put to use over the years, and is an optional training used by
       the Darkfires. By controlling the mind and the subconscious, a
       user of Disciplined mind is able to suppress the aspects of
       themselves that show when they are lying. For those that read
       aura and body language, a user of the Disciplined Mind art will
       always seem like they are telling the truth, due to the fact
       that the users of this suppress the usual subconscious signs of
       lying. For example, those that lie may do things unconsciously
       like bite their nails, or they might turn their heads away.
       Normally, these are subconscious reactions someone does when
       they lie. For those with this training though, disciplined mind
       users instinctively suppress those instincts due to them
       completely controlling their conscious and mostly controlling
       their unconscious mind to prevent unwanted unconscious
       reactions, as well as controlling their emotional state to
       prevent themselves from showing signs of lying. Those that use
       this always seem like they are telling the truth, and even
       advanced mind readers cannot tell when a user of this is lying
       due to the fact that the mind is controlled by the user and the
       usual signs of lying are not there. While a Darkfire can still
       lie, their lies and truths don't show any different even among
       those that are the best at reading personalities and reading
       emotions. This is a bit difficult to master though, as it takes
       more than just suppressing certain parts of the mind since a
       user has to not only learn how to suppress reactions and
       suppress hormonal responses, but learn what reactions
       specifically they give off when they lie and suppress them.
       Since each person has different reactions when they lie, the
       users have to learn those reactions unique to their own selves.
       For the most part, while this may seem very useful, most have
       learned by this point that the Darkfires can do this, so most
       people don't even try to tell if the Darkfires are lying since
       they can just fool senses with this. For the most part, this is
       only really useful in certain situations, and usually only
       useful if the person the user is trying to fool doesn't know
       they are a Darkfire or trained in this art.
       - Darkfire Vampire and Combat Enhanced Physical and Supernatural
       Stats: Darkfires have vampire enhanced physical and supernatural
       abilities, but also they have enhanced combat training to
       further enhance their abilities. The Darkfires are fighters and
       warriors, whether they are swordsmen or assassins. As such, the
       Darkfires are highly skilled in combat, and have enhanced
       physical abilities. As one might guess, this is different
       depending on the user. Darkfires often have specific trained
       abilities depending on their physiology and abilities, in which
       they may focus on specific stat training, or they may have a
       general stat training to enhance all their stats. Because of
       this, it is hard to quantify every Darkfire's physical and
       supernatural enhancements. However, there are usually two levels
       of enhanced stats. The first is that users gain special training
       towards certain stats, which lets them specialize in a few stats
       to train those stats to levels beyond normal supernaturals. The
       other method is that one can train in a more general sense and
       train up all of their stats for a more even stat boost. There
       are advantages and disadvantages to both methods. The
       specialized stats allow for much higher stats than other
       supernaturals depending on the level of specialization, but the
       downside is that other stats will often suffer as a result (IE a
       speed and agility based training will often mean strength may
       not be as well trained and won't be as enhanced). For those that
       do the general training, this offers are more even stat
       increase, but the stats aren't as increased as those with
       specialized training. Those with specialized training tend to
       focus more on their strengths, and often have to leave out their
       weaker stats and find other ways around them. However, those
       with generalized training often are much more balanced and have
       a much easier time balancing all of their stats in combat. The
       Darkfires will often choose one of these two methods to train,
       where they will train depending on their own preferences. This
       makes each Darkfire unique in how they are attuned to combat. Of
       course, as one might expect, the Darkfires may still be overcome
       by those with stronger stats, or some with experience may also
       overwhelm the Darkfires physical abilities (as there are some
       things to be said for experience giving someone better ability
       to counter enemies than just raw training). Though the Darkfires
       do also usually have experience on their side since they do
       train and combat enemies.
       Transformation:
       - Darkfire Vampire Release Form: By reaching deep into their
       vampire power, a Darkfire is able to gain a released form that
       releases their true power. A Darkfire reaches this skill by
       battling their internal self and battling the parts of
       themselves they suppress. After doing so, the Darkfire gains
       access to a special release form ability, where they use a
       release command to release their full power. This is believed to
       be similar to an arrancar's similar ability, Resurreccion, and
       it is not known if the Darkfires or the arrancars used this
       first. However, when used, the Darkfire often takes a unique
       form, where the Darkfire will not only gain enhanced abilities,
       but may gain special abilities depending on the form taken. For
       example, one may gain a bat-like demon form that may grant a
       demonic-like power, or someone with dragon power affinity may
       gain a dragon-like form that replicates the powers of a dragon.
       This is unique to each Darkfire, and each Darkfire often has to
       learn their own form. However, this is a useful skill to those
       that have reached higher levels of training, as it allows a
       Darkfire to boost themselves in combat and use their enhanced
       released forms to battle stronger enemies. In order to use this,
       a user simply has to release the full strength of their aura and
       then state their release command (IE Qrow Darkfire's release is
       "Strike Down, Kurai Rakuraimaru"). When in this state, the
       Darkfire gains enhanced physical abilities, and often will gain
       unique physical traits when in this form as well. For example,
       bat-like form would have wings that a Darkfire could use to fly,
       or a wolf form would allow wolf claws and teeth. This is, of
       course, unique to each Darkfire, and this means that each form
       is different. This also means that the abilities of each form
       are different, and hard to quantify. However, one thing that is
       constant, is that a Darkfire cannot stay in this form for very
       long, as this requires a lot of energy to maintain. Also, each
       form does have its own weaknesses which must be stated (for
       example, a water form would likely be weaker against lightning
       or a fire form would likely be weaker against ice). And if a
       Darkfire wears out the time on this form, they will often be
       exhausted when returning to normal, and this can usually only be
       used once per certain period of time (different depending on the
       Darkfire), so it is best for a Darkfire to only use this when
       all other options are exhausted.
       Clan Strengths:
       - The Darkfires elemental abilities can be used in a variety of
       ways. Those familiar with advanced elemental abilities know that
       every element has more use than just being thrown around and can
       be used for a variety of purposes. Advanced elemental users may
       even be able to create other elemental powers with their
       elemental abilities as well, such as how wind users can
       sometimes create lightning, or how water users can create ice.
       And since the Darkfires not only are skilled at manipulating
       elements, but they are also very smart about how they do it, the
       Darkfires are very versatile fighters. Smarter Darkfires can
       even figure out new ways to use their elements depending on
       their scientific knowledge, where some can come up with unique
       methods to use their power. And with the dark and holy aspects,
       the powers are further enhanced to allow much more skillful use
       of their elemental powers where they can also even use their
       Darkfire elements somewhat uniquely beyond just doing positive
       or negative spirit energy damage with their element. The
       Darkfires elemental skills allow for some very creative
       skillsets, with each element having many different possibilities
       only limited by the Darkfire's scientific knowledge and
       imagination. Many are familiar at this point with how the
       Darkfires use elemental abilities, and how they use their
       abilities makes each Darkfire unique in how they use their
       elemental abilities. For example, one will often find that two
       dark flame users may not have the same ideas about how to user
       their flames, and one may focus on one aspect, while another
       focuses on another. There is no right or wrong method, but
       mostly depends on the preference of the Darkfire and how they
       want to train their skills. The Darkfires are usually good at
       feeling out how they need to use their skills, and with their
       specialized training, they are very skilled warriors. Combined
       with their intense discipline, their physical combat skills, and
       their skills like regeneration, it isn't hard to see why the
       Darkfires are such skilled combatants, and why they gain some
       combat potential.
       - Even more than their elemental power and their combat
       abilities, the Darkfires biggest strength is their regeneration
       more than anything. With regeneration, the Darkfires gain a huge
       advantage that even other vampires lack in combat. There is a
       reason why clans like the Darkfires are able to compete with the
       top level vampire families like the Tepes family (including
       being able to compete with modified vampires like Alucard Tepes
       and Yuri Jahad). While the Darkfires aren't as skilled at
       regeneration as creatures like demons and angels who can
       regenerate from being rendered into puddles of blood), the
       Darkfires regenerative abilities go beyond just healing injuries
       (though their ability to regenerate injuries is still very
       effective). They can heal injuries, where many can even regrow
       limbs they lose using their elemental regeneration. However,
       their regeneration also helps them not only recover faster, but
       also allows them to recover stamina much more quickly than other
       races. This is a huge advantage that the Darkfires have over
       most vampires, in which their regeneration allows them to keep
       their stamina longer than most other vampires. Because of their
       advanced recovery, the Darkfires have far more stamina than
       others, and can do things like staying in battles for much
       longer. The hardest thing when fighting a Darkfire isn't trying
       to match their power, but instead trying not to get exhausted.
       The Darkfires often specialize in outlasting their opponents,
       where they will often use their enhanced stamina to wait for
       their enemies to get too tired to fight back, and then they will
       end the fight. Because of this, fighting Darkfires is a
       difficult process, as unless one finds a way to counter their
       regeneration, Darkfires will often find ways to simply wait for
       their opponents to drop from exhaustion. While their
       regeneration isn't perfect, and can be interrupted, it is still
       one of their most useful skills, and is one reason why the
       Darkfires are known so well among many other clans as a clan to
       make plans against before trying to fight them (as those that go
       into fights without a plan will often fail against the
       Darkfires).
       - Darkfires are often born with natural talents for combat and
       abilities, where the Darkfires will not only use these natural
       talents, but will also train those talents to the best of their
       abilities. The Darkfires seek to hone their skills and
       abilities, and spend their whole lives training to master their
       abilities. Many advanced extremely quickly, and learn advanced
       skills fairly easily. The Darkfires are very smart, and usually
       can figure out the best ways to take advantage of their skills.
       This makes the Darkfires very skilled warriors, and makes them
       even more dangerous in combat. The Darkfires even sometimes take
       in those with unique talents, in which they have adopted some
       that they felt had great potential. The Darkfires seek to expand
       their talents in combat as best they can, in which they seek to
       grow through their training and combat. The Darkfires tend to
       practice a more passive approach, where they try not to flex
       their power on others, but they also don't decline challenges as
       warriors. These talents can even create unique abilities in
       vampire hybrids, such as the Darkfire Dufort Toldora-Darkfire
       who's natural talent with his Darkfire talents combined with the
       Tolodora family's own natural talents to create some truly
       unique abilities that make Dufort a very dangerous opponent to
       his enemies. Darkfires are often able to take advantage of their
       talents, and hone those skills over the course of their life
       times. Of course, they do advanced quickly while they're
       younger, but as they get older, their growth does eventually
       level off, and instead they will often focus on training the
       next generation, or they may find other ways to train themselves
       that may help them continue training. The Darkfires combat
       skills are not to be underestimated, and even if one can counter
       the Darkfires regeneration and their elemental skills, the
       Darkfire's physical combat skills are still honed to a level
       that can surpass most supernaturals. And thanks to their
       alliance with the Hazeldines, the Darkfires have friendly rivals
       that they can train with in order for both clans to help build
       each other up in ability, which has also made both clans even
       stronger.
       - The Darkfire family is a much more unified clan than most
       other clans, for better or worse. This is both a strength and a
       weakness to the Darkfires. In terms of strengths, this means
       that the Darkfires are much closer to each other despite there
       being two different sections of Darkfires (the swordsmen and the
       assassins), and much more trusting of each other than most other
       clans would be. The Darkfires also are more willing to welcome
       outsiders and adopt others into the clan than many other clans
       would be (again, for better or worse). The Darkfires always have
       a philosophy: If you attack the Darkfire family, it is the
       equivalent of declaring war on the clan. Ask certain groups like
       Nightshade or the Apocalypse timeline Count Stradh what happens
       when you tick off the Darkfires by attacking their family, and
       even if they won't admit it, they know the Darkfires retaliate
       hard against anyone who goes against the family. One such
       example is the Interdimensional Sabbat, which took over the
       entire worldwide Sabbat in their world to go after Edgardo
       Salvador after Edgardo accidentally killed the Karasu Darkfire
       in their world. The Darkfires will go to any lengths to protect
       their family, and they will not show mercy to anyone who
       threatens their family. And over time, this unity has even
       extended to the Hazeldine family, where the Darkfires and
       Hazeldines have now become allies and friendly rivals thanks to
       the piece set up by Hei Darkfire and Alice Hazeldine. Now, the
       Hazeldines are cared for as much as the Darkfires themselves,
       and the Darkfires will even go to war to protect the Hazeldines
       just as the Hazeldines will also go to war to protect the
       Darkfires. The only exception to this is if the Hazeldines and
       Darkfires were to be turned on each other, but both clans have
       seen enough times where people have tried that they trust each
       other enough that they will investigate first and not jump to
       conclusions due to the fact that both clans have been fooled too
       many times by people trying to turn them against each other. It
       is often a major nightmare for other clans when the Darkfire and
       Hazeldine clans team up in retaliation against someone for
       attacking one of their families.
       - Unlike most vampire clans who stick to one view or another,
       the Darkfires are much more open minded than any other clan (for
       better or worse, as this also works against them). The Darkfires
       usually are open-minded when it comes to new concepts, and are
       usually smart enough to see the benefits of new concepts. When
       it comes to issues between others, the Darkfires usually make
       great mediators, as they are great at seeing both sides of an
       argument. For example, when the Sabbat and the Camarilla argued
       about their views, the Darkfires saw both sides as flawed in
       their thinking, but also having good points as well. The
       Darkfires often do their best to find a good middle-ground when
       it comes to issues, and they are very skilled at seeing multiple
       angles on almost any issue. The only time the Darkfires tend to
       have trouble with this is if a group or clan attacks their
       family, and then their open-minded views go out the window when
       they retaliate against someone who wrongs their family. Because
       of their willingness to adapt and change their views, they can
       usually find a way to bond with many groups that most wouldn't
       want to. This is a big reason why Hei Darkfire and Alice Rynn
       were able to make an uneasy peace with the Camarilla (despite
       the Sabbat fracturing in two with the Sabbat Traditionalists
       refusing to be led by the Darkfires). Overall, the Darkfires are
       very smart, and they won't just jump to conclusions on most
       issues. The Darkfires are also ones that prefer to do their
       research on issues that come up, where they won't just jump into
       one side's views without looking at all the facts first. The
       Darkfires are often very philosophical and look beyond most
       issues on the surface. This is how they were eventually able to
       come to terms with the Hazeldine clan despite multiple wars
       against each other, and with Hei Darkfire and Alice Hazeldine
       working together, the Darkfires were able to find a common
       middle-ground so their clans could become allies. While the
       Hazeldines aren't nearly as open minded, they have accepted the
       Darkfire's methods of viewing the world and have become more
       open-minded over the years as the Darkfires learn and adapt,
       often learning and adapting with them thus strengthening both
       clans even further, and further unifying their clans. The
       Darkfires will often seek peaceful resolutions to most
       conflicts, rather than violence (with some exceptions).
       Clan Weaknesses:
       - Elemental Counters: The Darkfire's elemental abilities can
       still be countered, in which the Darkfire's elemental abilities
       are usually weak to counter elements. For example, fire often
       would counter ice and earth, or water might counter fire and
       lightning, or earth and wind can often counter each other (every
       element has its weaknesses). Depending on the knowledge and
       abilities, almost any elemental can be countered by another in
       some way. For example, most don't know that one can actually
       counter fire with electricity, as electricity can be used to
       manipulate flames. The Darkfires elemental powers may be
       versatile, but there are also many versatile ways to counter
       their abilities. If one has enough scientific knowledge, there
       are many ways to counter elementals. For example, wind abilities
       can not only be used to create other elements like flames and
       lightning, but can also be used to put out flames and lightning.
       Wind manipulation can create a vacuum, snuffing out flames if
       they don't have oxygen to burn and wind manipulation can
       manipulate the static in the air to remove the static that
       creates electricity. It isn't just with elemental powers that
       their powers can be countered though, as others can counter
       elements with other abilities as well. For example, energy users
       can counter a Darkfire's elemental skills by using energy
       defense, such as using a barrier skill may help a user defend
       against elemental skills or using certain energies can even
       contain elemental abilities. Depending on the abilities used,
       elementals can be countered by a great many abilities, and just
       requires a little creativity from the user. This means that the
       Darkfires elemental powers, while useful, can still be
       countered. And just as their positive and negative spirit
       energies add power when creating their unique elementals, this
       also adds an additional weakness. When using these, the
       elementals will be more easily countered by the opposite
       attribute (IE dark would be weak to positive energy and holy
       would be weak to negative energies). So opponents have a variety
       of ways they can counter the Darkfire's elemental abilities.
       - Elemental Counters Part 2: There are a few other abilities
       that can more easily counter a Darkfire's elemental abilities.
       The first is darkness and light. The Darkfires will often stay
       away from light and darkness abilities, due to the fact that
       they see them as redundant. Because the Darkfires utilize
       negative and positive power in their elementals, with the
       negative elementals basically being dark and their positive ones
       essentially being considered light type, the Darkfires will
       often not bother with dark or light elementals when training
       their elements, due to what they see as redundancy. This means
       that darkness and light are much less used, and more easily able
       to counter the Darkfires. Specifically, light can be used pretty
       effectively, since things like light beams can pierce many
       elemental type attacks. And darkness is another skill that can
       be used by advanced users to essentially counter many kinds of
       abilities. For example, light might be amplified by ice
       abilities, or darkness could absorb heat. This is another aspect
       that just requires creativity, but Darkfires that don't have
       light or dark often don't care much for darkness or light
       manipulation. The next counter is corrupted elements, and other
       elements that are created from energy rather than elemental
       power. Corrupted elements are just as easily able to counter a
       Darkfire's elemental power as any other elemental, where
       Darkfires who try to absorb corrupted elementals will take
       physical damage to their bodies if they try to absorb a
       corrupted element even if it's the same element. The only
       exception to this is if a Darkfire can create corrupted elements
       of their own, in which case they can absorb their own corrupted
       elements (but not others). In terms of other elements, other
       energies can replicate elemental effect, such as spirit
       lightning, and these cannot be absorbed by a Darkfire without
       physical damage as well, due to the fact these are not true
       elements. Corrupted and other energy elementals are very useful
       as it usually bypasses a Darkfire's elemental immunity to their
       elements, and counters their resistances to other elementals as
       well.
       - They can die: The Darkfires can regenerate much better than
       most vampire clans, but they can still be killed just like any
       other vampire. The Darkfires still have the same vampire
       weaknesses where they can be killed more easily by holy
       abilities or by vampire killing weapons. For the Darkfires, they
       cannot regenerate their hearts or their brains, which are vitals
       that can kill them if they are destroyed. Some Darkfires can
       regenerate internal organs, and some cannot, so it is a mixed
       response. Another method to kill a Darkfire is to cut off their
       head, as unless they have angelic or demonic level regeneration,
       it will kill them to do so just like it would most other
       vampires. Regeneration may be a strength of the Darkfires, but
       those that plan well enough can find ways to counter the
       regeneration of the Darkfires. There are a number of things that
       can negate regeneration these days, such as varanium or other
       regeneration negation skills that some have developed to counter
       regeneration. One can use these, and they work just as well
       against a Darkfire as they would against any other regeneration
       type. The Darkfires often will rely a lot on regeneration, so
       some will take hits if they feel like they can survive it and
       regenerate. This is something that some clans can use against
       the Darkfires, as using a varanium or similar item/weapon could
       catch them off guard if they take the hit and take damage they
       can't recover from. Another thing is that some Darkfire's
       regeneration can sometimes be interrupted by holy power, due to
       the effects of holy energy on their vampire natures. In
       addition, certain supernatural hunter abilities can specifically
       counter their regeneration abilities, such as some that are
       specifically set up to counter a vampire (such as a magic
       supernatural hunter that had magic arts designed to vampire
       natures by purifying their cursed and dark nature). Things like
       holy silver, or vampire killer weapons can also negate their
       regeneration temporarily depending on the Darkfire (as long as
       it's not something like a holy vampire Darkfire like Father Hei
       Darkfire). And if an opponent can counter a Darkfire's
       regeneration, they can effectively counter one of the Darkfire's
       more dangerous abilities.
       - Attacking the family is a bad idea: The Darkfire family ties
       can be a dangerous thing to them, even if it is one of their
       strengths. If someone crosses their family, their attention
       becomes highly focused on the person who wrongs them, to the
       point where they can get tunnel vision when they go for
       retaliation. The best example of this is the Interdimensional
       Sabbat, which resulted of a Darkfire retaliation that led to the
       Darkfires putting aside their normal views on not killing
       innocents and going after Edgardo Del Salvador until they had
       pretty much completely taken over their world, and they had
       killed a ton of people that had nothing to do with their
       vendetta against Edgardo. This can be a dangerous thing, and the
       Darkfires can take retaliation too far. Because of this, the
       Darkfires views on family is a dangerous thing to them. However,
       it is also something that can be used against them. Because the
       Darkfires will always protect their family, some have used this
       fact to their advantage by capturing members of the family to
       lure the Darkfires into traps, where they use the attack on the
       family to try and take advantage of the Darkfire's retaliatory
       nature. And if the Darkfires get so bent on retaliation that
       their judgement is impaired (which can happen), then the
       Darkfires could be lured into traps that can get them killed.
       The Darkfires are very skilled in terms of combat and they are
       quite unified, but this unification also can be effectively a
       weakness to them if it is used correctly. The Darkfires will go
       to any means to protect their family, and this may even mean
       putting aside some of their more passive views. While the
       Darkfires are a little less prone to retaliation thanks to their
       friendship with the Hazeldines who often help them in times of
       distress, the Darkfires can still suffer impaired judgement if
       the family is in danger. There is no worse thing to impair the
       Darkfire's more passive nature than retaliating in revenge. Any
       warrior can be hindered by the need for revenge, and the
       Darkfires are no different. The Darkfires need for revenge can
       hinder their combat, and even make them outright sloppy in
       combat if they are not focused and calm.
       - People hate their middle of the road views: Because of their
       middle of the road views, the Darkfires have become mostly
       out-casted from the rest of the vampire clans since they refuse
       to side with one group over another. The Darkfires and
       Hazeldines both went to Japan to avoid the other clans, and for
       a while even hated each other before they eventually made peace
       and became allies. The Darkfires are often not looked well upon
       by other clans, with the best example being when Hei Darkfire
       took over the Sabbat in London. Rather than accepting a strong
       leader who had proven himself over and over again, the group was
       splintered and half of the group created the Sabbat
       Traditionalists because they hated Hei Darkfire's views. It's
       not always about them being Darkfires, and groups hating the
       Darkfires (But there are plenty of groups that hate the
       Darkfires specifically, some of which include groups splintered
       off from their own family), but it's usually about how they see
       the world. Many see their more peaceful approaches to problems
       as a sign of weakness, as many often think that the Darkfires
       should fight rather than try to solve things peacefully. This
       has led to a misconception that the Darkfires are weak, though
       many are starting to see that it is not the case, mostly thanks
       to London's groups seeing how dangerous the Darkfires can truly
       be. The Hazeldines share in this view, and have also become
       outcasts from the rest of the clans as well, which makes the
       Darkfires and Hazeldines stronger allies. However, because of
       their views and their more peaceful ways of trying to solve
       issues, it will always lead to some seeing them as weak, or
       never truly agreeing with their ideas of how the world should be
       run. The best allies for the Darkfires is typically other
       outcasts, but even many outcast groups also dislike the
       Darkfires as well. It's not always for the same reasons, but
       most groups that know the Darkfires usually find some reason to
       dislike them, as well as disliking the Hazeldine clan (in which
       some dislike the Darkfires because of their alliance with the
       Hazeldine clan and some even hating the Hazeldines for their
       alliance with the Darkfires).
       - The clan's biggest secret: Because Darkfires are true
       day-walker vampires, most nighttime based vampires will hunt
       them down in order to take their blood and gain their abilities
       if they find out about the Darkfire's true day-walker abilities.
       Darkfires are one of the few true day-walker vampires who are
       able to be out in the day and not take damage. The Darkfires are
       often hunted by those that find out about this, and their blood
       is like a rare resource for vampires seeking the ability to not
       have to live in the night. Because vampires are often known to
       be weak to the light, true day-walker vampires are much harder
       to find and take down because they are able to blend in to
       normal life so much more easily. Vampires will seek the blood of
       those like Darkfires, so that they can drink their blood and
       gain their ability to survive in the daylight. This makes the
       Darkfires a target among many vampire clans that know about
       their abilities as day-walkers, and vampires will seek to take
       their blood in order to steal their day-walker abilities. Of
       course, that isn't the only reason to take the Darkfire's blood,
       as some vampires will also take the Darkfire's blood in order to
       gain their elemental abilities, since the Darkfires are among
       the strongest elemental users among the vampire clans. This
       means that the Darkfires are usually targets of many vampire
       clans, and might even be targeted by ally clans, such as how
       they used to be targeted by the Hazeldine clan despite the two
       clans living in peace (this isn't a problem anymore, but used to
       be and led to a few conflicts between the Darkfires and
       Hazeldines). Because of this, many Darkfires have a hard time
       trusting other vampires, and will often seek to only work with
       other family members, as well as working with the Hazeldines
       after the Hazeldines stopped trying to take the Darkfire's power
       (since they developed their own ways to go out in the day time)
       and the Hazeldines stopped being enemies. Of course, this is not
       even taking into account other aspects of why the other vampire
       clans go after the Darkfires, and this is not the only reason
       why the Darkfires are usually targeted.
       - Supernatural Hunters hunt vampires: Almost any vampire has to
       worry about supernatural hunters at some point, and the
       Darkfires are no different. Even though the Darkfires usually
       avoid trying to draw supernatural hunters attention by avoiding
       killing innocent humans, the Darkfires are still vampires that
       supernatural hunters will hunt down. Even though the Darkfires
       are usually much more peaceful towards others than other vampire
       clans and supernaturals in general, that doesn't mean that
       supernatural hunters will just ignore them. Supernatural hunters
       familiar with vampire clans may know of the Darkfires if they
       know enough about the vampire clans of the world (specifically
       if they know the vampire clans of Japan), and supernatural
       hunters that have operated in Japan definitely know the
       Darkfires as one of the two main vampire families that control
       the government of Japan. Supernatural hunters who know the
       Darkfires know how dangerous the Darkfires are, and can usually
       prepare if they know they will be facing a Darkfire vampire.
       While Darkfires are skilled fighters and known for having high
       levels of combat talent, supernatural hunters who are prepared
       enough can counter all the Darkfires can do. For example, most
       supernatural hunters will have some form of supernatural hunter
       weapon, such as a holy weapon or some weapon they can use to
       kill creatures like vampires and werewolves. And as for a
       Darkfire's elemental abilities, most supernatural hunters are
       prepared for elemental abilities in some fashion, since
       elemental manipulation is among the most common supernatural
       abilities among supernatural creatures. There are a number of
       supernatural hunter clans in Japan that have tangled with the
       Darkfires and Hazeldines before, so there is no shortage of
       supernatural hunters that know the Darkfires for supernatural
       hunters to ask about the Darkfires if they don't know about the
       clan and what they can do. While the Darkfires often avoid
       supernatural hunters, it is still a problem that any vampire
       clan has to face, and the Darkfires are no different.
       - Hazeldine Rivals: For the Darkfires, the Darkfires have a
       major rival in the Hazeldine clan. While other vampire clans
       will often attack them, no clan has competed with them as much
       as the Hazeldines have. Many wars in Japan's history had been
       used by the Darkfires and Hazeldines to fight each other, with
       the past of the two clans often competing for who would rule
       Japan. Over the years, the Hazeldines have trained specifically
       to fight the Darkfires, just as the Darkfires have trained to
       fight them. Besides supernatural hunters, the Hazeldines are the
       biggest rivals to the Darkfires. Luckily, the Hazeldines and
       Darkfires have become allies thanks to Alice Hazeldine and Hei
       Darkfire negotiating peace between the two clans. Thanks to
       this, the Hazeldines and Darkfires don't kill each other on
       sight like in wars past. However, the Hazeldines and Darkfires
       do sometimes still disagree on certain things, and there are
       plenty of Hazeldines out there that don't follow the rules of
       the clan (some have been known to attack the Darkfires even
       though there is relative peace). While rules in place forbid
       conflict between the two clans, individual conflicts still arise
       from time to time which can result in fights between members of
       both clans. However, the most common fights for a Darkfire will
       involve Hazeldines looking for training rivals. The Hazeldines
       and Darkfires now have a system where they are friendly rivals,
       and almost all Hazeldines will look for a Darkfire that matches
       their skills to battle as a rival. For example, Qrow Darkfire
       and Dovelthain Hazeldine were considered rivals (before
       Dovelthain died), and most Hazeldines will find a Darkfire to
       train against as a rival. Normally, this training rivalry isn't
       deadly, and is more to train so that both the Darkfire and
       Hazeldine can train and grow as fighters. Overall, the
       Hazeldines are the ones that know the Darkfires best, and the
       Hazeldines train specifically to counter the Darkfires. Whether
       it's friendly rivalry, war between the clans, or rogue Darkfires
       or Hazeldines, the Hazeldines are usually the biggest counters
       to the Darkfires.
       - Water (Yes, seriously): In terms of other vampire weaknesses,
       there are also two types of water that can also be used against
       the Darkfires, which is holy water and purified water. Holy
       water is water with a holy element added to it (whether by
       supernatural holy energy or by special concoctions of the church
       to create holy water), and purified water, which is water
       without any other elements in it (purified water is just pure
       H2O, having been purified of all impurities and any other
       elements in the water). Using either water can burn a Darkfire
       just to touch, where the water will dissolve their skin when in
       contact with it and it can prevent regeneration for a time,
       making it a good weapon to use against them. While holy water is
       a fairly obvious weakness against a vampire, purified water is
       one that also works against many vampires that people don't
       actually know about (in which purified water is able to counter
       a vampire's cursed and dark nature due to its purity). Another
       major vampire weakness is that the Darkfires, like some
       vampires, can also be bound to a coffin through certain tricks
       and rituals used by supernatural hunters, which are designed to
       keep vampires contained (such as using certain weapons that
       knock out a vampire, and using a binding agent to keep them in
       hibernation while the coffin is closed). While Darkfires don't
       sleep in coffins like some vampires do, they can still be bound
       to them like many races of vampires can (even if it feels
       unnatural to them). In terms of coffins, there are some ways
       some can even bind a Darkfire to them as servants using certain
       occult knowledge. While not a Darkfire, one such example of this
       is how the Hellsing family bound the vampire, Alucard, to serve
       the Hellsing family. The Darkfires are not immune to being bound
       and tied to something, and if it is used properly, groups could
       capture the Darkfires and use them to their advantage. However,
       the Darkfires would not willingly be bound to any other group,
       so one would have to account for that if they wanted to bind the
       Darkfires. One would have better luck into talking a Darkfire to
       willingly join them, which individual Darkfires may consider if
       the group can prove to be a valuable enough ally.
       - Vampires need blood of the living: As vampires, Darkfires have
       to feed on blood in order to keep their strength up. There are
       two major options for feeding. Darkfires can feed on human blood
       (which is usually what most vampires in general do), or they can
       feed on animal blood. Human blood is usually better for the
       Darkfires just like most vampires, but the major problem is that
       hunting humans will usually put Darkfires on the map for
       supernatural hunters to come after them if they kill humans.
       Darkfires usually get around this by only killing criminals and
       those that are sentenced to death by the government, as a means
       to only go after those that would only be executed anyway. Since
       the Darkfires have special connections to the governments of the
       countries they live in, they will usually use this to find
       people the government will allow them to feed on, or get
       resources from the government such as bags of blood that they
       can feed on. The other option is feeding on animal blood, which
       is more of a substitute for human blood. Some vampires uniquely
       choose this option because feeding on animals makes them less
       likely to be targeted by those like supernatural hunters and
       rival vampire clans. By feeding on animals, Darkfires can
       usually keep a lower profile when not in their home territory.
       The only problem with feeding on animals is that animal blood
       isn't as satisfying and often requires the Darkfire to
       consciously control their hunger as they will be more likely to
       go into blood rages if they sense human blood. No matter the
       option though, Darkfires have to maintain their power through
       some method, with these two being the most common. There are a
       few other methods, that are relatively unknown. The first is
       through synthetic means, where some have found ways to create
       synthetic blood with all the same nutrients as blood, but is
       made synthetically to prevent vampires from having to kill
       humans. So far, few have tracked down sources of this, but there
       are a few that make synthetic nutrients or synthetic blood, with
       the main one being that of London universe's own Kindron
       Darkfire. The other options is that some Darkfires can learn to
       maintain themselves on supernatural blood, which normally would
       grant new abilities. Normally, supernatural blood doesn't
       sustain power and would grant new power, but some Darkfires can
       actually train themselves to maintain their power on
       supernatural blood. However, by doing this, a Darkfire will lose
       the ability to gain new powers through drinking supernatural
       blood. Darkfires have to maintain their power through blood in
       some form, and without it, will grow weaker until they die. And
       as they use their power, they will require sustenance faster
       than if they don't utilize their abilities (since using
       abilities requires energy).
       - Hypoglycemia, anyone?: When it comes to hunger, there is
       another thing to note about the Darkfires as a weakness. Many
       that know the Darkfires know that they don't just live on blood,
       but they eat human food as well. Their diet is a bit unique, in
       which the Darkfires, as vampires, survive on blood and human
       food. This is because the Darkfires burn off calories much
       faster than their bodies can handle due to their constant
       battle-like nature. Since the Darkfires do a lot of training and
       fighting, they tend to burn a lot more calories than most
       others. On top of this, the Darkfires have a very fast
       metabolism, due to their bodies being in peak condition. Due to
       this, the Darkfires have very fast metabolisms that can actually
       burn off food even faster. Due to this, the Darkfires tend to
       have a hypoglycemic nature to them, where they have to eat far
       more in calories to keep their strength up. This is something of
       a major disadvantage to them, as their metabolisms can be a huge
       detriment. This means that Darkfires that don't eat regularly
       could have hypoglycemic reactions, to the point where they could
       pass out from hunger if they skip even one meal. This is
       something of a curse to Darkfires more than a blessing, because
       they have to eat far more than normal people, and they
       metabolize things much faster. In terms of food, this is easy
       enough to get around, where a Darkfire just has to eat regularly
       to keep their strength up, but this also affects Darkfires when
       they drink, as alcohol has highly reduced effects on them due to
       the fact that they metabolize alcohol much faster and the
       alcohol doesn't really affect them as easily. Most Darkfires
       have to eat a lot in order to survive, and they not only have to
       eat regularly, but they also tend to eat far more than others.
       As vampires, the Darkfires could survive by drinking more blood,
       but they have instead adapted over the years to surviving on
       both blood and human food as a means to keep their metabolism in
       check. Those that don't eat will suffer hypoglycemic reactions,
       and could even pass out from hunger in as little as 12 hours
       without food. Because of this, this can be a major weakness to
       Darkfires, as when they get hungry, their ability to fight gets
       weak, and their abilities start to get sloppy when they get
       hungry enough due to them usually not being able to concentrate
       when hungry.
       - Vampires are creatures of the night: The Darkfires are almost
       all unholy creatures steeped in a dark nature, and take far more
       damage from holy effects and holy abilities (unless they are a
       specific type immune like a holy vampire). Holy abilities are
       usually the best thing to have when facing the Darkfires, and
       holy abilities can usually be used to more easily counter the
       Darkfire's abilities. For example, holy weapons designed to kill
       vampires can interrupt a Darkfire's regeneration (unless they
       are immune to holy effects for some reason), or holy powers can
       do more damage to Darkfires due to their unholy nature. While
       those of holy natures may take more damage from Darkfires, users
       of holy power will find that the Darkfires take far more damage
       from holy energy, in which holy powers can burn their skin and
       destroy their bodies if used effectively against them. This
       doesn't just apply to holy powers though, but also applies to
       holy locations, such as sacred grounds (except cemeteries) or
       blessed locations (Like churches). When in these locations,
       Darkfires will take holy damage, with their bodies
       disintegrating slowly as the Darkfires remain in these locations
       (unless Darkfires have unique abilities or hybrid race aspects
       to survive holy locations, such as holy vampires). The only way
       around this is for the owner or the priest of said locations to
       grant the Darkfires permission to be there, in which granting
       permission can allow a Darkfire to enter the location. When it
       comes to holy effects, most Darkfires are weak to the effects of
       holy power (exceptions must be stated). There are many ways to
       utilize this, such as hiding from Darkfires on sacred or blessed
       grounds, or using holy power to more easily damage Darkfires.
       Holy powers are among the best powers to have against the
       Darkfires, whether assassin Darkfires or samurai Darkfires,
       since all Darkfires except a select few are vulnerable to holy
       effects. This includes holy weapons and holy items also doing
       more damage against Darkfires as well. The only way around this
       is if Darkfires have special skillsets or race aspects that make
       them immune (like Father Hei who has holy vampire power and is
       empowered by holy effects).
       - Power requires control: Because controlling their powers and
       controlling their instincts takes so much mental focus,
       Darkfires must train heavily in controlling their mind.
       Darkfires must learn to be able to use disciplined mind training
       in order to control their minds through focus, as it is
       absolutely necessary for them to control themselves or it could
       affect their abilities. Trauma is one of the biggest dangers for
       a Darkfire, as trauma or forms of mental incapacity could affect
       their elemental abilities. The most known one is mental trauma
       affecting their regeneration abilities. Some Darkfires, if they
       suffer a trauma, will associate that trauma with injuries caused
       during the trauma and the injuries might not regenerate if that
       trauma takes a mental toll on the Darkfire. When this happens,
       trauma based injuries won't regenerate until the Darkfire has
       overcome the trauma completely. However, this isn't the only way
       to affect a Darkfire's power. Among other examples, if a
       Darkfire is suffering emotionally, their powers might run out of
       control, or might not work at all depending on the Darkfire and
       the trauma they are suffering. This can lead to major problems,
       as Darkfires who are suffering traumas won't be able to use
       their powers effectively, and at some point may lose access to
       certain powers completely if they don't overcome that trauma.
       While Darkfires can overcome trauma with time depending on their
       mentality, trauma is one of the biggest ways to mess up a
       Darkfire's power. This has even led to some Darkfires becoming
       corrupted by trauma, in which their powers may change as a
       result of it, such as in the Apocalypse timeline where Hei's
       powers became pure demonic (where he lost access to his positive
       elemental abilities and his elements became purely demonic) and
       then his elementals became soulless variations after Hei was
       revived as a Dark Lord. Trauma almost never has good effects on
       the Darkfires, and has led to some even losing their ability to
       manipulate elements. Because of this, it is always essential for
       Darkfires to continuously train their mental states, and train
       their disciplined mind to try and avoid this. Trauma is not
       something Darkfires can suppress even with their disciplined
       mind training, so it is important for Darkfires to not let
       trauma affect them in the first place or it can be a problem no
       matter how strong the Darkfire.
       - Honor codes are a b*tch sometimes: There are weaknesses in the
       Darkfire's unique codes depending on the Darkfires. Both groups
       of Darkfires, the swordsmen and the assassins, have specific
       honor codes that some may see as a strength, but have some
       dangerous aspects that can be dangerous to the Darkfires. The
       first is that the swordsmen Darkfire are bound by specific honor
       codes, usually in the form of Bushido style codes. This usually
       includes a "do not kill unless it is a last resort" rule. In
       terms of the assassin Darkfires, the Darkfires who are assassins
       do not kill unless it is someone they feel deserves death.
       Because killing is a downward spiral in most cases, the
       Darkfires are always at risk of losing control of themselves and
       becoming just mindless killers. Because of this, both groups of
       Darkfires tend to live dark lives, and are never far from the
       edge no matter how calm and collected they may be on the
       outside. While the swordsmen stay further from that edge than
       the assassins, the swordsmen get closer to that edge since they
       refuse to kill unless it's necessary so they get closer to that
       edge faster than the assassins who live with the deaths they
       cause. The assassin Darkfires don't get as close to the edge
       with each kill, but they are always much closer to the edge than
       the swordsmen due to the fact that they aren't afraid to kill.
       Because of this, the Darkfires walk a fine line, and this line
       can be a very dangerous thing no matter which type of Darkfire
       is present. It takes a lot of mental training and meditation for
       a Darkfire to not be consumed by dark thoughts, and they must
       always be wary of the fact they could be consumed by dark
       thoughts. When looking at the multiverse as a whole, one will
       find that there are more evil Darkfires in it than good ones,
       and the dark natures that the Darkfires walk is a very dangerous
       thing that can easily backfire on them if they let their guard
       down. As mentioned, there are things that can easily push them
       over that line, and the Darkfires know it. The Darkfires must
       always train their minds first, and learn to control themselves
       as effectively as possible to avoid succumbing to their darker
       thoughts.
       - Can you kill something not alive?: Each set of familiars has
       unique weaknesses. While familiars can often be re-summoned,
       they can be destroyed depending on the familiar depending on
       what power is used to beat them (such as some can be destroyed
       with spirit destruction). Another major thing is that each
       Darkfire has to have connections to the familiars in order to
       control them, and the connection can be broken depending on the
       Darkfire. Most Darkfires may need some focus to control
       familiars, and the destruction of some familiars may cause some
       backlash on the user (as in complete destruction, not just
       de-summoning when defeated). For the demon/holy armor familiars,
       they may often seem tough, but the soul mark made on the armor
       being destroyed will forcibly de-summon the familiars since they
       cannot operate without that soul mark connected the soul to the
       armor. And of course, the demon and holy armors can be countered
       by their respective counters (IE demon powers can counter holy
       powers and vice versa). The Darkfires require enslaved souls in
       order to use the familiar arts they have, and the Darkfires have
       to keep this in mind. The souls can also have additional
       weaknesses depending on the soul put in to the demon or holy
       armor, such as a dragon soul put into an armor familiar will
       likely be weaker to dragon hunter abilities as a result. The
       powers of the familiars are still able to be countered depending
       on the familiar, where each familiar will often have its own
       abilities (aside from the Paladins and Pursuers which are
       universal between Darkfires). If the Darkfire's familiar is
       defeated in battle and destroyed by a method that doesn't
       completely destroy the familiar, even then the Darkfire won't be
       able to summon the familiar again for a while, unless it is a
       familiar they can summon multiple times at once (such as Hei
       Darkfire's ultimate genjutsu lets him summon multiple familiars
       of the same type at the same time). As mentioned, spirit
       destruction is usually a great method of permanently killing
       these familiars, as it destroys the spirit of the familiar
       rather than simply forcing them to de-summon.
       - Even Spirits can be killed (Elemental Spirit Users Only):
       While this skillset seems great for strengthening the world's
       spirits, this skillset is still somewhat incomplete because the
       Darkfires stopped working on it after the Darkfires made peace
       with the Hazeldines. When used, this skillset is still weak to
       counters to spirit power, with things like spirit destruction
       still working very well against these elemental spirits. Users
       of this will find that elemental spirits can still be countered
       like any other spirit, whether its spiritual power, spirit
       destruction powers, or other weapons or powers that counter
       spirits. Some users have even had some success limiting spirit
       powers by trying to use spirit enslavement on them (which may
       not work on a Darkfire's spirit, but it will force them to stop
       in their tracks as the Darkfire and the spirit have to work
       together to overcome it). However, this skillset did come with
       another unexpected danger, which was increased attention from
       the spirit plane. Specifically, this skillset tends to open up
       the Darkfire to the spirit plane, and may open up the Darkfire
       to notice by dark spirits. In the simple words of Qrow Darkfire:
       "When you see them, they see you." This means that those with
       this skillset are more likely to be attacked by dark spirits,
       and a user of this will need to learn how to counter dark
       spirits. So while this may be a good power for using spirits and
       building spiritual power, it does come with extra dangers as
       well. And while having elemental spirits may seem great, there
       does come a point where the spirit does reach a max limit on how
       strong it can get, where it cannot get any stronger. At that
       point, the Darkfire has to release that spirit back into the
       world and get a new spirit (Though some may stay with the fully
       grown spirit since many Darkfires get attached to spirits they
       host since the spirit and Darkfire tend to become close over
       time). Growth for spirits may start out quick, but eventually
       the growth of a spirit levels off, and the older and more
       experienced spirits may not be able to grow as much as the
       younger and more inexperienced spirits out there. And of course,
       it is absolutely forbidden to use this skill to host dark
       spirits outright by the Darkfires for obvious reasons, even
       among the most extreme Darkfires.
       - What even is Aura? (Aura Users Only): While aura is a very
       simple way for others to gain the power to protect themselves
       from dangerous threats, it is also simple for opponents to learn
       and counter. Aura is a very simple power, and designed more for
       functionality than to be a flashy skillset. While the Branwens
       and the Darkfires are able to use aura skills to great effect,
       aura is pretty easy to counter in that it's not complicated to
       figure out. The best way to beat aura is to simply overpower it,
       where almost all the aura abilities can be overpowered by
       stronger energies and attacks. It is even possible for a
       physically stronger opponent to overpower aura defense if they
       are stronger than the aura energy that protects the person.
       Compared to other energy users, aura is much simpler, and
       designed on purpose to be a power anyone can learn. It is also
       possible that other forms of energy can more easily be used to
       overcome aura manipulation, such as a spirit user might use a
       blast of spirit energy to try and break the aura user's aura
       defense. For aura users, their aura defense is perhaps the most
       important aura power they have, as it protects them as long as
       they have aura to power their aura defense. However, once
       overpowered, or worn down, any aura user can become vulnerable
       once their aura has gone down. The Branwens have ways to help
       make aura use a little more useful and help users last longer in
       battle, such as using elemental dust or using certain animal
       transformations. But the simple fact is that aura is one of the
       more easy to counter abilities. While it is more useful when
       combined with other abilities such as a Darkfire could utilize
       aura defense and elemental defense to increase their defense,
       aura is only useful until it is broken by an opponent, and then
       a user has to find another strategy for winning a fight. And of
       course, like any aura user or any energy user in general, things
       like aura breaker weapons and powers can instantly break through
       this power and negate aura defense.
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