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       #Post#: 14087--------------------------------------------------
       London RP Profile: Kinei Nightfire
       By: Zorbak the Ebil Moglin Date: April 16, 2022, 7:56 pm
       ---------------------------------------------------------
       "Even the shadows of the flames will consume you when I'm
       around." - Kinei Nightfire
       "It doesn't matter what the game is in battle... I'll find a way
       to win it."
       "I am a skilled warrior and assassin... But I am far from the
       worst thing in the dark. There are far scarier things than me."
       "They say I'm not strong enough to brave the storm... But those
       people don't realize that I AM the storm!"
       "I've got a long list of skills... Many of which that would make
       me a nightmare to any of my enemies."
       "Don't mistake my mercy for weakness... I was ordered to take
       you alive, so consider yourself fortunate." - Kinei to an enemy
       "People fear the dark... For good reason. If you knew the things
       in the dark, even fearless people would be afraid."
       "Don't lament not being strong enough... Spend your time getting
       strong enough to make sure you're never weak again."
       “If you have enemies that means you’ve stood up for something,
       sometime in your life. We all make enemies at some point.”
       "Kierran is one of the only people I acknowledge as being more
       skilled a warrior than me. There was a reason I chose to join
       him rather than start my own team."
       "Kierran is lucky to have you Anna... And lucky we did not meet
       first, or else your chosen would be me, not him." - Kinei to
       Anna Shadow after Anna and Kierran were mated together by death
       wraith custom (and was slightly bitter that Anna chose Kierran)
       "Anna... It's too bad. You and I could have made a great couple.
       Smiles. We still could." - Kinei to Anna when Anna chose to be
       with Kierran
       "I have cared about Anna for as long as I can remember. Even
       before Kierran came to fall in love with her. That was the
       reason I joined Kierran's team initially, was because I wanted
       to get close to her. I had hoped that getting close to her would
       help let her eventually fall in love with me... but I didn't
       count on the fact that Anna had met Kierran before me, so I
       never had any chance of being chosen by her."
       "Don't ever think you can handle controlling a dark spirit. He
       says to the ally, poking them in the shoulder. You cannot
       control them forever. Trying only leads to one end result, and
       there's no telling how many of us you'll take with you. Stronger
       death wraiths than us have TRIED to control dark spirits, and
       failed. What chance do we have? We only seek to understand their
       power so we can counter them in combat. That's all." - Kinei to
       an ally who wanted to try and research controlling dark spirits.
       "Yes... The Darkfire family did have children with death wraiths
       at one point in history and it spawned my family... Though now
       we prefer the name Nightfire to keep ourselves separate from
       them. Not out of disrespect, but just because we need to
       differentiate ourselves from them because we are not the same
       family anymore. Of course, since it is recent, I understand
       people are confused why we seem like we're suddenly changing our
       name." - Kinei Nightfire explaining how his family was different
       from the Darkfires
       "I was almost killed on a mission... I thought it was suspicious
       that Kierran sent me out alone given the dangers of the mission,
       but a lot of us were going out alone becuase we were so
       shortstaffed after the dark spirits started systematically
       destroying most of our higher-ups. But it was when I got back
       from my solo mission that my senses really picked up on it...
       AFTER I got ambushed by dark spirits... He looked surprised to
       see me, as though he wasn't expecting me to come back. He said
       it was concern for the condition I was in... But I knew... I
       could tell by the look on his face. That look told me all I
       needed to know. That was when I left... And what do I realize
       when I leave? Someone is suddenly sending assassins after me
       after I left from both the death wraiths and from the dark
       spirits. And they say I attacked Keirran before I left, injuring
       him! And it has only made me more certain. Kierran tried to have
       me killed, and I need to figure out why." - Kinei when he came
       to the living world after Aeron Kazara (as Kierran) sent Kinei
       on a mission in order to try and get him killed by dark spirits.
       During a fight with an enemy when Kinei and Kierran were working
       together.
       Kinei: If you treat me like I'm some sort of demon... Don't be
       surprised when I throw your soul into the void.
       Kierran: You realize you'd only be setting them up to become
       servants of Malice right? He says to Kinei.
       Kinei: Shut up, Kierran... Don't ruin this for me.
       Kierran: Also. Have you ever ACTUALLY done that?
       Kinei sighs and glares at Kierran.
       Kinei: No, but you're REALLY tempting me.
       "It seems Kinei really lives up to the reputation of his
       family... He's a skilled assassin. It would be better if he
       would leave Kierran's team and work for us, but I suppose we can
       make due for now. He is good eyes and ears among the other death
       wraiths and is great at gathering information." - A death wraith
       council member about Kinei
       "The Nightfires... They used to be called the Darkfires, but
       people kept confusing them with the Japanese vampire Darkfire
       family. The Nightfires changed their name to Nightfire. You
       could say they're like a diverged version of the Darkfires. The
       Nightfires had a common ancestor with a Darkfire long ago, but
       over time, the Nightfires diverged into their own family and the
       vampire blood got diluted so much in their family over time so
       they are now almost purely death wraith and have very little
       vampire power in them with very rare exceptions."
       Current name: Kinei Nightfire
       Original Name: Kinei Darkfire
       Death Wraith Title: "Shadow of the Flames"
       Age: Unknown
       Species: Death Wraith
       Gender: Male
       Hunter Group/Team: None Currently
       Family:
       - Father: Unknown Nightfire family member
       - Mother: Unknown Death Wraith
       - Alternate Son: Zandrick Darkfire (Alternate Dimension Version)
       Weapons:
       - Death Wraith Soul Sword: Perfect Dark: This is Kinei's own
       soul sword that he gained from his death wraith power. Like
       other soul swords, Kinei's sword is able to purify souls, and is
       able to purify/destroy dark spirits thanks to its purifying
       nature. This sword is in the form of a Japanese katana, and is a
       black sword that Kinei can utilize in combat in a manner similar
       to other Katana users. Kinei's unique sword allows him to create
       special darkness attacks that uses psychic power. There are two
       main ways that Kinei uses this. The first is that he can create
       darkness attacks out of his sword, which can be formed using any
       of Kinei's darkness abilities. However, when used, the main
       unique thing about the darkness that Kinei uses is that his
       darkness can track opponents to a degree, where the darkness
       will try to home in on opponents. The waves have some form of
       self-awareness, and will try to actively seek out the targets
       they are targetted towards. The second is that Kinei can use his
       Nightfire arts to create darkness familiars that can attack
       opponents using this darkness. When used, these darkness
       familiars also utilize psychic power, but also have increased
       intelligence. Not only can the darkness familiars more easily
       use their combat abilities for more advanced tactics, but the
       darkness familiars can also predict the opponent's movements to
       a degree, and the familiars are able to use that ability to try
       and adapt to an opponent's abilities and movements. The darkness
       released from Kinei's sword can not only be used to fire waves
       of darkness, but can also be used to channel any of Kinei's
       darkness abilities, including his Nightfire darkness abilities
       like his burning darkness and dark lightning abilities, as well
       as his deathly darkness and his grim darkness abilities. In
       terms of the ability to psychically home in on opponents and
       adapt to opponents, opponents that are adaptable enough can
       still evade the attacks, or even dispel them as long as they
       have the ability to do so. It is also usually a good idea to
       destroy Kinei's darkness creations with his soul sword as soon
       as possible, and not giving them chances to adapt or they become
       much harder to take out and may even gain resistances to certain
       kinds of attacks by enemies based on how the darkness attacks or
       familiars adapt.
       - Death Wraith Poison, Poison Darts and Poison Daggers: As an
       assassin, Kinei is one that doesn't hesitate to use poison in
       order to take out his enemies. Unlike some more honorable
       fighters, Kinei takes out his enemies as efficiently as
       possible, and sometimes that means using poison to do so. Kinei
       won't hesitate to bring out poison darts, or even poison daggers
       in battle. Kinei has a few poisons that his family have
       developed, which include paralytic poisons, sedative poisons,
       and even acidic poisons. Depending on the situation, Kinei will
       use poison on an enemy. The most common way he uses this is when
       he uses his poison daggers in combat, where Kinei uses his
       poison daggers on enemies, whether it is by throwing them
       directly at an opponent, or by stabbing them with it. Depending
       on the poison used, the poison can have different effects,
       though Kinei most often uses deadly paralytic poison, which
       paralyzes a body before it shuts down. Kinei even has wire lines
       that utilize his poisons, which Kinei can introduce into the
       body through cuts and scraps if the wires dig into the body. As
       for poison darts, these can be thrown from a distance, which
       Kinei can use to stealthfully take out an enemy. Thankfully,
       Kinei's childhood in being fed poison by his parents to build
       his tolerance helped him prepare for his family's poisons that
       they use, so Kinei himself is immune to all the poisons he uses.
       This means that Kinei's own weapons can be used against him, but
       the poison on the weapons don't do any damage. The only
       exception to this is the acidic poison, as acidic poison has an
       acidic element in addition to the poison. IN this regard, the
       acidic poison is the only one that can hurt Kinei, and Kinei
       only uses it against enemies resistant or immune to normal
       poisons. Kinei is very skilled with his poisons, even keeps
       antidotes for poisons on him when having the poisons on him in
       case someone gets poisoned. As one might imagine, countering
       this means one cannot let the poison be introduced into their
       system. Kinei's poisons are mostly administered into the blood,
       or he can put it in food and drink depending on what he wants to
       do. Kinei can also use aerosol poison if he chooses, but he
       rarely does since it can affect his allies as well, and he
       considers himself very good at hitting enemies with poison darts
       and his poison daggers that he doesn't rely on aerosol poisons
       much. It is also worth noting that while his daggers are metal,
       his poison darts are not metal, and are non-magnetic.
       - Grapple Lines, Wirelines, and Steel Thread: Some compare Kinei
       to how Hei Darkfire operates, in which Kinei has a very similar
       style of using knives attached to wire lines and using wire
       lines to grapple and try to trap his enemies. Kinei has a number
       of wire lines that are able to be used, in which he can use them
       on their own to hit and trap opponents, or he can use them and
       attach a dagger to them to try and spear an enemy.  In addition
       to the lines he has in the sleeve of his jacket, he also has
       wire lines connected to his belt, which can be used as well.
       Kinei is usually pretty prepared with these lines, having
       multiple lines and can even throw out multiple lines at once.
       These lines are meant more for grappling, in which Kinei spears
       a knife into a surface, or uses the line to grapple to an
       object. In addition to these lines, he also has special steel
       threads that he can release and use to trap opponents as well as
       using his wire lines, which work similarly, but are designed
       more for trapping and cutting opponents than grappling. The
       steel threads are usually designed to be held on to by Kinei,
       and usually are used to capture an opponent or entangle an area
       to restrict movement. Kinei is known for his skill with using
       these wire lines and threads against opponents, and can do
       things like pulling an arm or leg off that he's trapped, or he
       also has poison he can apply to the lines as well. While the
       wire lines are clearly visible, the steel threads are so small
       that they are nearly invisible. Kinei has even been able to
       break someone's neck with these wire lines after wrapping them
       around someone's neck, even without needing things like magnetic
       manipulation. As one might imagine, these are very dangerous
       weapons in the hand of a skilled assassin, and these are strong
       enough that they are hard to break. However, that doesn't mean
       these steel threads and wires are unbreakable, as some stronger
       opponents could essentially break these, usually with strong
       bladed weapon attacks, or some can use counters to metal like
       magnetic manipulation.
       Death Wraith Abilities:
       - Death Wraith Spiritual/Darkness Nature: The death wraiths were
       spawned of the shadow realm by Toranoraos, and are spiritual
       beings who are the very incarnations of darkness. Death wraiths
       were designed for reaping souls, with most of them being born
       into the order of death wraiths that have learned over time to
       harness their abilities for their job of reaping souls. However,
       their other main part of their darkness and spiritual nature
       comes from them being of the shadow realm, and their other job
       of keeping the denizens of the shadow realm, the dark spirits,
       from invading the living world. They are beings of shadows, but
       also of death, due to the nature of their job. A death wraith's
       main power is that of darkness and their ability to use the
       power of their spiritual nature to purify and battle lost souls,
       but most have other abilities as well that the race as developed
       over time as they learned about their heritage and how to use
       their power. Death wraiths usually serve one of two purposes,
       either hunting lost souls for the Hall of Souls, or hunting dark
       spirits who try to enter the human world. For the most part, the
       shadow realm is the life of a death wraith, and all death
       wraiths have a darkness nature. Because of this, all death
       wraiths, even hybrids, are incarnations of darkness and have
       strong darkness natures. However, being beings of darkness means
       that they are more vulnerable to beings of light, or natures of
       light since light is the natural counter to darkness. For the
       most part death wraiths are beings of darkness, with only a few
       exceptions ever being born. However, as spiritual beings, they
       are also vulnerable to blessed sea salt and iron, which can do
       damage to their more spiritual natures. Depending on how it's
       used and the severity of how much exposure, death wraiths can be
       killed if blessed sea salt or iron end up in their systems,
       which act acts one of the biggest weaknesses.
       - Death Energy Power/Manipulation: Just as demonic beings have
       demonic energy, or angelic beings have holy energy, death
       wraiths have death energy flowing through their bodies that
       powers their ability to use their darkness abilities. This
       energy powers a death wraith's abilities, and can be used in
       battle against enemies as a basic energy all death wraiths have.
       Those familiar with death energy know how it works, as it is the
       opposite of life energy and given off by beings of death. Death
       wraiths radiate this as one of their main energies, and this
       energy is a basic power source. Death wraiths only radiate
       enough of this to use their abilities, and don't have negative
       effects on the environment of the living world like most think
       due to death wraiths learning control of their minds and bodies
       from an early age that they learn to keep this under control.
       Death wraiths use this much like other races use death energy
       when using it on its own, such as using the rotting effects of
       death energy or using the necromancy abilities that allow one to
       create undead using death energy manipulation. When used on its
       own, death wraiths can use the death energy properties of death
       energy, and can use it like any other energy in battle. Unlike
       those like grim reapers though who manipulate both life and
       death energies, death wraiths only manipulate death energy, and
       cannot manipulate life energy. Due to this, life energy is a
       good way to counter this power, and life energy can be used
       against a death wraith's deathly nature. As one might expect,
       those that can manipulate life energy can counter death wraith's
       death energies, or other energies that counter death energy can
       also be used to counter a death wraith's death energy as well
       depending on the energy.
       - Shadow Manipulation/Primordial Shadows Manipulation: Thanks to
       the death wraiths being created from shadows of the shadow
       realm, they are able to manipulate/control shadows and even
       manipulate primordial shadows from the shadow realm. They are
       able to use shadows much like other shadow users, being able to
       use shadows to attack opponents. However, unlike other beings
       that use shadows, there are few that are more masterful of the
       use of darkness than the death wraiths. Being masters of
       shadows, death wraiths are masters of not only attacking with
       shadows, but using different forms of shadows. They are able to
       do things like creating special unique shadow techniques based
       in their skillset, change the physical form of shadows into
       liquid or solid, or even change the acidity of shadows. Certain
       people have even developed unusual darkness abilities, sometimes
       even being variations of typical shadows depending on their
       abilities as some can combine other abilities with their
       darkness to create unique abilities. Their base darkness powers
       are normal shadows and primordial shadows, despite how their
       manipulations are used, but among other darkness types to learn,
       death wraiths can learn to convert their natural darkness into
       other darkness types depending on their training and what
       darkness variations they choose to learn from their training.
       Normal shadows don't cost as much power to use but are less
       powerful, while primordial shadows are more powerful than normal
       shadows but cost more power to use as a result. Of course, as
       one might guess, most types of shadows are counter-able by
       light, or in some cases, life energy in the cases that certain
       shadows can't be dispelled by light alone. Darkness can also be
       countered by fire and lightning if one knows how to use the
       elementals properly.
       - Shadow Meld/Planeswalking: This technique, which death wraiths
       refer to as "shadow walking", lets a death wraith travel around
       using shadows, as they are able to fuse into shadows and go
       anywhere in the world as long as there is access to a shadow,
       granted there is no supernatural warding for teleportation or
       anything blocking them from connecting to the shadows in the
       area. By using shadows, they are able to travel through the
       shadow realm using the shadows, which connects every realm as
       every realm has shadows in some form. In addition to being able
       to go anywhere in the world, they are also able to go between
       afterlives as well, in which they are able to also go between
       the Veil where human souls remain after they die, since their
       job requires taking souls to the afterlife. They also have a
       special connection to go to the Hall of Souls, in which they
       usually bring lost souls or souls that aren't recorded to go
       anywhere else as part of their job to protect the living world.
       This technique requires only a death wraith to know where they
       want to go, though since they are born and raised in the shadow
       realm, most death wraith know their way around instinctively.
       This can also be used in battle to a degree, if the death wraith
       can meld into a shadow if they want to teleport around the
       battlefield, with some having special techniques using this.
       However, it is worth nothing that the death wraith has to enter
       a shadow in order to use this, and destroying a shadow can
       damage a death wraith if one does something like using a
       flashbang to temporarily negate shadows. This technique uses the
       shadows in place of teleportation techniques, and death wraiths
       can teleport using almost any kind of shadow and use it to
       connect to any other shadow as long as the area they are or want
       to go is not warded or guarded against teleportation or shadow
       travel (which some races can ward and protect against
       teleportation). Unlike dark spirits who can fuse into darkness
       without a light source, death wraiths cannot enter shadows in
       pure darkness without risking accessing the Deep Shadow Realm,
       as pure darkness often acts as a conduit for the Deep Shadow
       Realm because of how Xeles's darkness connects to the universes
       unlike the death wraith's side of the Shadow Realm, who's side
       of the Shadow Realm is connected to the shadows of the living
       world. However, this also works in reverse, where the dark
       spirits usually disappear in pure darkness rather than accessing
       shadows because of the fact they risk going into Toranoraos'
       realm where they could be hunted down and killed by death
       wraiths. However, one should know that one cannot access the
       Deep Shadow Realm in pure darkness without some sort of
       supernatural shadow movement ability, and this only happens to
       those that try to shadow meld when in pure darkness.
       - Shadow Stealth/Shadow Presence Suppression: Another technique
       using shadows, in which death wraiths can use shadows to hide
       their presence. Death wraiths are able to blend shadows around
       them, in which they are able to not only become invisible in the
       shadows, but they are also able to hide their presence from
       other supernaturals, not even being able to be sensed by anyone
       other than another death wraith or a dark spirit that uses
       shadows. Death wraiths' natural ability for stealth and shadow
       melding make this a fairly simple technique to them, where they
       are able to do it fairly easily if they have enough shadows to
       work with and are able to blend into the shadows. To most
       people, they will just see a typical shadow, which would
       normally not draw any suspicion. Though if the death wraith
       doesn't have enough shadows to work with, the shadow they blend
       with might appear unnatural, or not blend with them all the way
       to make them unable to be seen. This is a technique that death
       wraiths are able to use once mastering shadow melding, making
       stealth even easier. This makes many death wraiths masters of
       stealth, where they are able to use darkness and shadows to
       their advantage, and this technique makes them even harder to
       spot when they are trying to hide from opponents or threats.
       However, just like shadow travel, this requires blending with
       the shadows completely, and destroying the shadows with
       something like intense light can damage the death wraith if they
       don't get out of the shadows before the shadow is destroyed.
       Usually, light is the main thing to worry about, but certain
       other powers that destroy shadows can also damage death wraiths,
       such as some special fire techniques that burn shadows or holy
       power that purifies shadows.
       - Shadow/Darkness Regeneration: This power has two stages, in
       which death wraiths are able to use the power of shadows to heal
       and regenerate themselves. The first part of this is that they
       have a normal regeneration which they are able to heal from
       injuries passively, having supernatural regeneration similar to
       other supernatural creatures, except that a death wraith's
       regeneration is completely powered by darkness and shadows. This
       regeneration is able to regenerate damage by using darkness as
       it's power source, whether it is from the area around the death
       wraith or if it comes from the death wraith's own dark nature.
       This lets them regenerate most wounds, though it doesn't let
       them regenerate organs, their brain or help them against iron or
       blessed sea salt (their biggest weaknesses) unless they use the
       second stage of this regeneration. The second stage however, can
       be used to heal them completely, granted they aren't killed by
       the injuries they have. Once the death wraith melds into the
       shadows, they are able to heal much more quickly as they absorb
       the darkness of shadows or darkness they are melded into, even
       being able to heal their organs and heal from iron and blessed
       sea salt damage that can overwhelm their first stage
       regeneration. This second stage regeneration can heal far more
       than the first stage regeneration. However, due to the nature of
       this, the second stage is easier to interrupt as all one has to
       do is destroy the shadow they are melded into in order to
       prevent the death wraith from using the second stage ability. It
       is possible to interrupt the first stage regeneration with
       powerful enough light to destroy any darkness the death wraith
       might use, forcing them to use their own power to regenerate.
       This can also be interrupted with varanium and other
       regeneration negation abilities (both stages), and can keep the
       user from regenerating. Also, this doesn't work against spirit
       infections or spiritual based poisons, as either stage cannot
       fix these problems in a death wraith.
       - Shadow Weapons: Every death wraith can create shadow
       constructs to a degree, but this is an ability that uniquely
       creates darkness weapons that a death wraith can use. While each
       death wraith still has their soul bound weapons, death wraiths
       can create their own weapons made from shadows. This could be as
       simple as making swords out of shadows, or making bows and
       arrows out of shadows, or making projectile weapons like
       throwing knives or similar projectiles, or even making guns out
       of shadows (though the user has to know how guns work and be
       able to replicate that with darkness). The weapons function much
       like normal weapons (as long as the death wraith understands how
       the weapons work) and are powered by their shadow power. There
       are a number of options depending on the death wraiths given the
       number of weapon possibilities, and the weapons can be formed to
       have special darkness abilities as well. For example, a sword
       made of purifying darkness could destroy a dark spirit, or a
       deathly darkness weapon could do more damage to a lost soul.
       Death wraiths can also do things like create weapons that can
       release waves of darkness in attacks (such as a darkness sword
       being able to fire a darkness slashing wave) or shapeshift their
       weapons (like turning a sword into a chain whip), depending on
       how creative the death wraith gets with this power. Some have
       been known to create shadow scythes, shadow claw gauntlets, and
       some can even form more complex weapons depending on what the
       death wraith prefers to fight with. This offers a variety of
       options to attack when a death wraith isn't using their own
       darkness abilities. Of course, as one might expect, these
       darkness weapons are vulnerable to weaknesses to darkness such
       as light, and other creative ways to counter darkness like some
       that use fire and lightning. It is also worth noting that those
       with aura breaker weapons and energy negation abilities or items
       can also break these weapons easily since the weapons are made
       of shadows.
       - Death Wraith Elementals: Contrary to popular belief, death
       wraiths don't use shadow elementals like people think, but they
       use basic elementals based on what they have affinities for.
       However, they don't use elementals the same way mortals do, in
       which they have a different understanding of elements than
       mortals and use them a different way. For the death wraiths,
       elementals exist in one of four states of matter that they learn
       to manipulate: solid matter manipulation, liquid matter
       manipulation, gas matter manipulation, and plasma matter
       manipulation. Depending on the power gained, most are able to
       gain multiple abilities depending on the element used, in which
       their understanding in elements is more based on the
       understanding of the forms of matter than on the elements
       themselves. Each has it's own benefits, with each having
       strengths and weaknesses. Solid matter manipulation mostly
       involves earth manipulation, where death wraiths are able to
       control anything with solid structure, like glass, sand, dirt,
       rock, and even metal or concrete. Liquid matter manipulation
       lets a death wraith control liquid, in which they are able to
       control anything from acid, to water if it's in liquid form,
       even being able to control the temperature of liquids like
       creating ice and boiling liquid. Gas matter manipulation is
       similar to wind manipulation, where the user is able to control
       anything in gas form with this usually meaning controlling the
       air around them. This includes being able to control wind, but
       can be used to do things like manipulate explosive gases, create
       poisonous gases, or even create wind attacks. Plasma
       manipulation involves controlling energy, which usually consists
       mostly of controlling energy-based powers like fire, lightning
       and even radiation energy. These powers, however, also come with
       corresponding weaknesses, like solid matter manipulation being
       counter-able like any other earth manipulation and each type
       being counter-able by another form of matter manipulation in
       some way. Kinei is a plasma user, though he doesn't really use
       plasma much other than using the energy properties to twist his
       darkness into forms with similar energy type properties (like
       twisting his darkness into a flame-like state by copying flame's
       properties).
       - Adaptability/Power Users: Like most mortals, death wraiths are
       adaptable and able to learn the same abilities as mortals can
       (for the most part) thanks to the time they spend in the living
       world, and how adaptable they were made by Toranoraos. This
       includes being able to learn things like magic, mana, psychic,
       or even holy/unholy abilities depending on what they have
       affinities for (Example: Some death wraiths might have an
       affinity for magic, while some might be more tuned to psychic or
       holy/unholy abilities). A death wraith is able to learn these in
       the same way as other mortals, such as learning certain arts
       like mana user abilities or spirit energy user abilities
       depending on their skill sets and affinities. Usually, they can
       learn these from other death wraiths or from the mortals who use
       these techniques depending on their training and anyone they can
       learn from. Usually, death wraiths can learn special skills
       depending on their affinities, where they are able to learn
       usually up to two or three special skill sets depending on their
       age and training. For the most part, most typically stick to one
       or two though, since some of the skill sets require extensive
       training and practice to be useful, and it is typically better
       to master one special set of skills than gain a number of them
       that one cannot fully master (though having more may mean more
       ways to attack different kinds of enemies at the cost of not
       being able to fully master multiple skillsets to maintain their
       multiple skillsets). However, while a death wraith gains the
       strength of whatever class power they gain, they also gain the
       weaknesses, such as magic users being weak to magic negation or
       their magic not hurting those immune to magic. This applies to
       all abilities learned, which means death wraiths have to weigh
       strengths and weaknesses of classes to find out what will work
       best for them. They are able to learn the same powers as
       mortals, and some death wraiths are even born with special
       abilities, which is most common in death wraith hybrids.
       - Soul Reaper Kido: Despite not being soul reapers, death
       wraiths have worked well enough with the soul reapers that death
       wraiths can use the spiritual power of kido that the soul
       reapers typically use if they train with the soul reapers. Since
       death wraiths are spiritual in nature, death wraiths can also
       learn this ability through training with soul reapers, as soul
       reapers and death wraiths usually work together to take on
       hollows at times. This allows them to learn certain kido
       techniques that they might have an affinity for depending on
       their skillset and the soul reaper they train with. Soul reaper
       kido is broken down into two different sections. The first is
       Hado arts, which are attack abilities using spirit power in
       different ways. Depending on the art, each art has it's own
       abilities, strengths and weaknesses, and are mostly focused
       around offensive attack. The second is the Bakudo arts, which
       are focused around defense and restraint. These arts focus on
       defensive techniques, and also have their own abilities,
       strengths and weaknesses. Depending on the skill level of the
       death wraith, some are able to learn more advanced kido arts if
       they are advanced enough at learning these arts. Typically, the
       higher the number of the art, the harder it is to learn, with
       higher level kido arts being far more powerful than lesser arts.
       The highest level hados are in the 90s, which are very difficult
       ones to learn that usually have a heavy cost to use (such as one
       that requires sacrifice of the body in order to use). There are
       some that act similarly but are different in nature. As an
       example, Hado 33 is Sokatsui, but Hado 73 is Soren Sokatsui, a
       much stronger version of Sokatsui and much harder to learn.
       Typically, each has it's own counter options, and death wraiths
       can only learn powers they have an affinity for (for example, a
       death wraith with no ability to manipulate ice is not going to
       be able to learn an ice-type kido attack). These work the same
       way as they do with soul reapers, and each one is countered the
       same way. These are very useful against not only lost souls and
       hollows, but are also very useful against dark spirits as well
       (as long as it's not one that can absorb energy like a consumer)
       so it is often favored by death wraiths who work with soul
       reapers.
       - Ghost Sight, Ghost Touch and Ghost Sense: Since the death
       wraiths were made to interact with the spirits of dead mortals,
       supernaturals, and deities as one of their primary purposes,
       death wraiths are able to interact with almost any manner of
       spirit or ghost, including dead souls and dark spirits. For the
       most part, death wraiths have multiple abilities dealing with
       their interactions of ghosts, where they are able to interact
       with them in ways most mortals cannot. Since ghosts don't
       typically manifest in the living world until they've become
       vengeful spirits or hollows, death wraiths have to be able to
       interact with ghosts in the veil, which they can do even from
       the living world to a degree using their special ghost sight
       ability and ghost sense. They are able to see ghosts, and see
       their essence even when they are not manifested thanks to this
       ability where most beings other than reapers would not be able
       to see ghosts. This includes ghosts not physical manifested in
       the physical world, in which death wraiths can detect any kind
       of ghost or spirit using their ghost sense that lets them sense
       almost any form of ghost or soul that they might encounter. They
       are also able to touch, grab and attack ghosts including ones
       not physically manifested, in which they are able to attack them
       in any form and can physically interact with ghosts and souls no
       matter what form they take. Death wraiths are also able to sense
       ghosts as well, having the ability to sense the difference
       between ghosts and certain angelic or demonic entities that
       possess creatures. However, death wraiths cannot interact with
       ghosts that have possessed people, and usually have to use their
       soul sword to attack a ghost if it has possessed a person.
       Ghosts and lost souls are typically the death wraith's main
       opponents besides dark spirits, in which some are able to even
       generate abilities to counter death wraith natural abilities to
       contain and interact with ghosts.
       - Soul Storage/Collection: Since it's a death wraith's purpose
       is to collect and shuttle souls to the afterlife, death wraiths
       must have their own ways to take souls to the afterlife. Every
       death wraith has some way to store and collect souls, in which
       they are able to use this to take souls with them in some way.
       For the most part, this skill is pretty self explanatory, at
       least as far as it's purpose, which is to make souls easy to
       carry and take with them so death wraiths can more easily take
       souls to the afterlife. But when it comes to functions, this is
       different for each death wraith, as each death wraith typically
       has their own way of doing this. Some can do things like storing
       souls in bottles, some use other objects to store souls, or some
       can even store souls in their bodies temporarily through soul
       absorption (though this is a forbidden art for most due to the
       dangers of devouring souls). This mostly depends on the death
       wraith, as they all have their own ways of collecting souls for
       transport to the afterlife. Usually, this involves some sort of
       object that they can bind a soul to. Souls typically cannot
       break out of this type of containment on their own, unless they
       have some sort of special ability that affects space and time,
       like space/time distortion energy. This also only works on dead
       souls, and cannot be used to take a soul out of a living body or
       even remove a possessing soul from the body. This ability is
       only for storing dead souls and can only be used as such. It is
       possible for others to destroy the objects holding a soul as
       well, so this is another thing that plays a part on trying to
       keep a soul contained, such as someone might be able to shatter
       a glass bottle holding a soul by dropping it, or destroying it
       with an attack.
       - Soul Purification/Corruption Removal: Another aspect of a
       death wraith's job to ferry souls to the afterlife is soul
       purification and removing corruption. While soul reapers usually
       take on hollows and use their zanpakutos after defeating them to
       purify them, death wraiths are able to remove corruption from
       souls using their ghost touch and interaction abilities. When
       using this, a death wraith is able to interact with souls and
       remove things like corruption from them in the form of ripping
       out the corruptive energy, or using their purifying shadows to
       purify a soul of corruption. Usually, this also depends death
       wraith, as some have unique purification techniques for
       purifying souls depending on who they are and their skillsets,
       such as some who might use magic could use magic based
       purification abilities. A soul must be purified before transport
       to the afterlife, and any risk of being turned hollow or higher
       level specter must be removed before taking them to the
       afterlife or the Hall of Souls. Typically, souls will resist
       being purified, given that they typically get corrupted from not
       wanting to leave and stay in the living world after rejecting a
       grim reaper taking them to the afterlife. It is difficult to
       purify a soul not willing to be purified, so death wraiths often
       have to fight in order to defeat a corrupted soul before they
       can purify it. Thankfully, their soul swords have a main
       function to purify souls if they cannot do it as easily, and
       defeating a soul or hollow typically will allow them to pacify
       it long enough to remove the corruption if they defeat it in
       battle. However, death wraiths have to be careful, as they can
       become corrupted themselves if they don't discard the corruption
       or if they are affected by corruption due to special abilities,
       which is something many death wraiths take very seriously and
       try to avoid.
       - Dark Spirit Hunting, Dark Spirit Trapping and Dark Spirit
       Destruction:  The other primary function of death wraiths is to
       hunt dark spirits of the shadow realm, in which death wraiths
       are designed specifically to fight dark spirits. Death wraiths
       know easily how to hunt all dark spirits of the shadow realm,
       and know most of the strengths and weaknesses as it is their job
       to keep them from entering the living world to try and interact
       or kill mortal beings. Death wraiths are not only able to hunt
       them, but they are also able to use their soul collection and
       containment abilities on dark spirits to trap them as well,
       where they are able to trap them in the same way as souls.
       Typically, this allows a death wraith to trap and contain a dark
       spirit in a similar way, where they will often use this to
       capture stronger dark spirits they cannot destroy, and will
       often use this to take a dark spirit back to the shadow realm
       and throw them deeper into the shadow realm where they are less
       likely to make it to the living world. In addition to capturing
       though, death wraiths possess the ability to destroy dark
       spirits, in which all death wraiths are usually able to destroy
       dark spirits with their soul sword and with their purifying
       darkness, though some may develop other special abilities for
       destroying dark spirits depending on their skillset. Death
       wraiths have to fight dark spirits quite a lot, and have to
       sometimes take on enhanced dark spirits that might get enhanced
       by mortal interference, such as those like Vobu and Zenrael (in
       some universes) who use their power to strengthen dark spirits.
       Typically, dark spirits aren't fought like normal beings, as
       most of them are typically not able to be hurt or destroyed by
       most mortals given their unique and usually intangible nature.
       However, death wraiths are able to counter that with their ghost
       touch and dark spirit destruction abilities, where they are able
       to fight dark spirits. While they can destroy dark spirits if
       they can overpower them, dark spirits also specialize in
       fighting death wraiths, as they are the shadow realm antithesis
       to death wraiths, and many dark spirits come in a variety of
       abilities and types, just as death wraiths have had to by
       learning adaptability and elemental abilities, so death wraiths
       have to keep up with the kinds of dark spirits that exist, and
       sometimes have to adapt if they meet a new type of dark spirit
       they don't know (which death wraiths are used to doing as there
       are a lot of ways new dark spirit types are being created).
       - Soul Absorption (Forbidden Art): This is a forbidden art among
       death wraiths these days, in which death wraiths have gotten
       away from this and this art tended to possibly cause corruption
       or addiction to devouring souls. There was a time when death
       wraiths would feed on the corruption of souls in the living
       world, or feed on evil souls in order to survive and sustain
       their power, but eventually the death wraiths adapted to mortal
       forms of food, so they no longer need to use this. Now, these
       two arts are forbidden, as they can come with more risks than
       rewards. The first forbidden art is soul absorption where the
       death wraith takes the whole soul and devours it, using it for
       sustenance in the same way a human would eat their food. A soul
       can restore a death wraith's energy, and sustain them for up to
       four hours, and restore a death wraith's darkness power if they
       are low on energy. This power works similar to other soul
       eaters, but came with a major risk, and that was soul devouring
       addition that would cause death wraiths to become addicted to
       eating souls as they continued to devour souls. Because of this
       addiction, this was one of the reasons death wraiths had to
       adapt to mortal foods so that they could avoid the dangers of
       this art. Those that use this art are able to use it just like
       soul eaters, where they can use this to absorb souls and grow
       stronger and can sustain themselves on souls. They can also gain
       new abilities from this art if they devour a soul, gaining the
       abilities it had. However, unlike other soul eaters, death
       wraith natures didn't change when using this, meaning their
       physiology didn't change. While this meant that they wouldn't
       gain more weaknesses with physiology changes, it also means that
       some powers cannot be gained by death wraiths, such as death
       wraiths not being able to learn any kind of light abilities
       (except for very rare mutations like Kitsune Resei who use both
       light and darkness). These days, this art is forbidden, and
       those that use it are often either exiled or closely monitored
       for signs of soul devouring addiction to avoid death wraiths
       devouring souls unnecessarily. While Kinei could do this, he
       never has, and likely never would do to it being a taboo.
       - Corruption Absorption (Forbidden Art): The second forbidden
       and outdated technique death wraiths used for sustenance is
       corruption absorption. It used to be that death wraiths purified
       souls by absorbing the corruption into themselves, where they
       would devour it as sustenance in order to help make sure the
       corruption had somewhere to go. This made it easier to purify
       souls, as the corruption would be more easily able to be removed
       if it was able to go somewhere specific. This allows a death
       wraith to consume corrupting energy, such as hollowfied soul
       corruption, or other types of soul corruption that change mortal
       souls or corrupt them in some form. The benefit is that the
       corruption can not only restore a death wraith's power (though
       not to the degree of devouring a soul), but the corruption
       energy can make a death wraith stronger while it is in their
       body, similar to how eating certain diets can make affect a
       mortal's overall health. Typically, this used to be a good way
       to remove corruption before death wraiths fully developed
       certain purification arts, and worked as sustenance before they
       adapted to mortal foods. However, the risk to this particular
       art is that death wraiths can poison themselves with this way of
       sustenance if they aren't careful with things like hollow power
       or human emotional energy, as taking corruption into themselves
       can be a double-edged sword. Some death wraiths, if they are not
       fully capable of handling the corruption energy will be
       corrupted and changed by this power. This was the main danger of
       this power, as death wraiths could be turned into hollows or
       twisted spirits if they were corrupted, which would turn them
       into enemies of the death wraiths. Luckily, this art isn't
       really used anymore, but those that use this art are usually
       very closely monitored for corruption and are typically exiled
       or killed if corruption is found in them. And many times,
       corruption can be permanent in a death wraith if they are
       affected by this, and can get worse over time depending on the
       strength of the corruption. While Kinei could do this, he never
       has, and likely never would do to it being a taboo. He is even
       more against it after what corruption did to Anna in creating
       her hollow personality.
       - Dark Spirit Bonding (Forbidden Art): There have been death
       wraiths that seek to utilize dark spirits to their advantage,
       and some who have thought they could control some dark spirits.
       Those that foolishly believed this created an art that bonds
       dark spirits to a death wraith, which is a very dangerous art.
       Users are able to use this to bond a dark spirit to themselves,
       and call on it whenever they so choose to help them in battle or
       empower them passively. For example, certain dark spirits will
       trade dark arts in exchange for energy from the body, or some
       might gain strength from certain energies. One death wraith even
       managed to bond a consumer to themselves using this art that
       allowed the death wraith to absorb energy, at least until the
       consumer overpowered the death wraith and consumed his soul. If
       the death wraith can overpower the dark spirit, they can use
       this art to bond the dark spirit to them and essentially take
       the power of a dark spirit. Whatever spirits are bonded to the
       death wraith grant their powers to the death wraith, as long as
       the death wraith can control the power of the dark spirit. This
       in turn creates a fusion of dark spirit and death wraith power
       that some death wraiths have become very powerful using.
       However, the danger to this is that this art almost always ends
       in the death wraith being overpowered and devoured by the dark
       spirit, as dark spirits will always fight back to try and take
       over the death wraith. Death wraiths can usually only bond one
       or two dark spirits to themselves at any given time (one if it's
       a stronger dark spirit like a collector or consumer). This is a
       forbidden art for a reason, as there have been no successful
       lives that didn't end in tragedy when using this art. When using
       this art, the death wraith must remain in perfect control, or
       they could become possessed by the dark spirit, or worse. If the
       dark spirit completely overpowers the death wraith's spirit,
       most dark spirits will consume the soul of the death wraith, and
       then become a just a dark spirit possessed death wraith that is
       forever lost to the dark spirit (which some refer to as a "Dark
       Wraith" or sometimes a "Consumed Wraith"). While this is the
       most powerful darkness ability a death wraith could use, it
       always comes with a great cost, and the death wraith must always
       live with the mind of the dark spirit trying to corrupt them (at
       least until the dark spirit eventually wins and takes over the
       mind). This art is forbidden to use, and those that do use it
       are instantly imprisoned in the Twilight Realm due to how many
       issues have been created when a dark spirit takes over a death
       wraith (such as the consumer death wraith became a dark wraith
       and killed three teams of dark spirit hunter death wraiths
       before it was finally stopped).  While Kinei could do this, he
       never has, and likely never would do to it being a taboo. Kinei
       would also avoid this one like the plague because of the fact he
       isn't stupid enough to think he can control a dark spirit like
       other death wraiths stronger than him have tried to do.
       Basic Nightfire Arts and Nightfire Elementals:
       - Death Wraith Nightfire Shadow Arts: Unlike the Darkfires who
       are about elemental power and combining it with spirit energy,
       the Nightfires are more about combining their darkness power
       with different darkness forms to create their own variations of
       darkness powers. While the Nightfires still have most of the
       same arts, their base arts are very different, and work quite a
       bit differently. The Nightfires start out simple by learning
       darkness, in which they learn to utilize it by combining changes
       in darkness form and nature to create unique darkness types.
       However, there are a few differences between the Nightfires and
       Darkfires to note. The first is that instead of elemental power,
       the Nightfires utilize darkness as their main power and do not
       even use the death wraith elemental manipulation in this power.
       Instead of forming elemental power like the Darkfires, the
       Nightfires instead focus on only using darkness as it is their
       strongest element. Instead of things like flames or lightning,
       the Nightfires replicate elemental energy forms by manipulating
       the energy from of darkness to create new forms of darkness
       (more in darkness energy form change). The next major difference
       is that the Nightfires don't fuse spirit energy to their
       darkness, but instead combine their shadow types to create a
       change in darkness nature. Depending on how the change in
       darkness energy goes (both in change in form and change in
       nature), this determines the abilities of the Nightfire in terms
       of how they use their darkness power (Such as purifying darkness
       to burning darkness could create burning darkness that can
       purify dark spirits). For the most part, the Nightfires are very
       similar to the Darkfires, except for subtle differences in the
       base abilities that they have changed over time that have led
       the Nightfires to making their own versions of the Darkfire
       arts. For the most part, the Nightfires darkness elementals are
       all darkness types, and can be countered as such. For example,
       no matter the darkness, the Nightfire's elemental powers can be
       countered by intense light, or one can use certain counter
       elements to counter the elemental natures (like countering
       burning darkness with ice power). However, there are certain
       aspects that aren't countered the same depending on the element
       (IE burning darkness doesn't burn under the same rules so
       creating a vacuum environment to make it stop burning doesn't
       work).
       - Nightfire Art: Enhanced Spirit Connection and Shadow Realm
       Connection: While the Nightfires don't use spirit energy to
       create their darkness elementals, they do learn to balance their
       spirit energy and they do focus inward to control their power.
       In doing this, the Nightfire learns discipline and self control,
       in which they learn to control their power with absolute
       precision. Since the death wraiths are about self control and
       discipline, and they teach this to all death wraiths, the
       Nightfires usually fit well into this aspect because they learn
       self control and discipline beyond that of most death wraiths.
       In this, the Nightfires learn to tap deep into their spirits,
       even though they don't use spirit energy (though some can learn
       and become spirit users in this way if they so choose). The main
       purpose of this is to learn to control their power and
       discipline their body and supernatural energies to more easily
       and more precisely control their power. However, while this is
       very useful for control and discipline, the other main advantage
       to this is that the Nightfires also gain an enhanced connection
       to the darkness they are born from, and can attain a stronger
       connection to the Shadow Realm that they can utilize to
       strengthen their darkness abilities. While normally the spirit
       connection would allow a user to connect to spirit energy and to
       the spirits of the spirit realm, the death wraiths focus in
       their spirit is quite different since they are born of the
       Shadow Realm (meaning that where the Darkfires might tap into
       the Spirit Realm, the Nightfires tap into the Shadow Realm).
       This connection can be very useful, in which the Nightfire is
       able to strengthen their connection to the darkness, as well as
       their ability to utilize darkness (in which their enhanced
       connection can grant them the ability to call on stronger
       darkness and control more darkness at once than some death
       wraiths can). With this connection though, there are risks. The
       Nightfires have to always be careful that they don't tap too
       deep into the Shadow Realm, as the deeper parts of the Shadow
       Realm are Xeles's domain, and even the death wraiths cannot tap
       into that domain without severe negative consequences (most go
       mad, or their darkness power breaks completely). All Nightfires
       have to be careful of this, and have to learn control partially
       to keep themselves from accidently tapping into the deeper parts
       of the Shadow Realm.
       - Nightfire Art: Darkness Energy Form Change: This ability is an
       alternate variation of elemental mastery, where instead of
       focusing on other elements, the Nightfires only focus on one,
       and that is the darkness from which all death wraiths are born
       from. This is the second step to a Nightfire's training in the
       Nightfire Arts. Instead of learning different elements, the
       Nightfires instead create all of their elementals through their
       darkness. This is the second step of their training, where they
       learn to utilize their darkness in different forms by changing
       the darkness's form. While there are generic darkness abilities
       for death wraiths to change darkness forms into things like
       burning darkness or freezing darkness, the Nightfires do this
       with far more efficient ability, and without needing the same
       emotional requirements used by most death wraiths (where burning
       darkness would usually require strong emotion, or freezing
       darkness would require a coldness to their emotions). Instead,
       the Nightfires use change energy form to its fullest, and change
       their darkness form. The death wraiths of the Nightfire family
       are able to create different elemental styles of darkness, such
       as being able to turn darkness into a static form to create dark
       lightning, changing the darkness to absorb all the heat from an
       area until the area literally freezes using freezing darkness,
       or even solidify darkness to create solid darkness to replicate
       earth manipulation in darkness form. There are variations of
       every Nightfire darkness form manipulation to cover all elements
       with the exception of light manipulation (though some get around
       this by learning corrupted light by fusing darkness to light,
       but this requires a source of light to use and special training)
       which include Burning Darkness, Shadow Ice, Night Water, Dark
       Lightning, Windful Dusk, and Black Rock that cover all known
       Nightfire elementals (darkness is not used in this since it
       would just be normal darkness if used with this method). Unlike
       the Darkfire clan who's elements are chosen for them by their
       affinities, the Nightfires can learn any of the elemental forms
       they want to learn and can choose from a young age what they
       want to train in. While Nightfires may have affinities for
       learning certain variations more easily, the Nightfires can
       choose any variation they want to train in. Most Nightfires
       usually choose two or three, with some older Nightfires might
       learn up to 4 or 5 if they have mastered their initial darkness
       elementals. For the most part, these darkness types can be
       countered like normal elementals to an extent, but some
       elementals do have slightly different rules. For example,
       burning darkness scorches everything with darkness energy by
       condensing it, so it doesn't burn using oxygen like normal
       flames (meaning vacuum environments don't stop it). Each
       darkness form has it's own strengths and weaknesses, usually
       being somewhat similarly countered by their counter elements (IE
       Black Rock can be countered by wind manipulation), and light can
       counter any of these elementals because light can counter the
       darkness used.
       - Nightfire Art: Darkness Nature Fusion Change: This is the
       second step to the Nightfire training, and the second step to
       creating the darkness power required for the Nightfire
       elementals. In this step, once the Nightfire changes the
       darkness into the form they want, they must then apply the
       nature they want to the darkness they use. Depending on the
       nature change, they can create different shadow type elementals
       depending on the darkness type they fuse to their elemental. In
       this power, the Nightfire must learn specific darkness types
       they can then fuse to their darkness, which depend on the user.
       Depending on the user, the darkness type will have unique
       effects on the elemental and grant it slightly different
       properties. When using this power, the darkness type can be any
       darkness type the Nightfire has, and some can even learn unique
       darkness types that they can utilize if they have a skill for
       unique darkness types. For example, purifying darkness can be
       fused to an elemental to give the shadow elemental a purifying
       nature which can have special effects based on the elemental it
       is paired with (Such as a purifying burning darkness could be
       used to burn away dark spirits, or purifying dark lightning
       might use purification energy as a conductor). This only
       requires the Nightfire to train in specific darkness types, and
       almost any darkness type can be fused to the Nightfire
       elemental. This is another power that, unlike the Darkfires, a
       Nightfire can train in any power they desire to learn (usually
       chosen based on what they want to do, such as using death-based
       darkness may be good for hunting lost souls, or purifying
       darkness may be good for hunting dark spirits). Some death
       wraiths can even create unique darkness abilities, where some
       have created unique natures, such as one death wraith who
       created a living darkness variation by giving life to their
       darkness using their spirit energy to create a self-aware
       darkness they could exude from their body. Of course, this
       aspect can be countered like any other darkness, where light can
       counter the dark natures, though some may have other weaknesses,
       such as purifying darkness is countered by the Whispering
       Darkness of the Deep Shadow Realm, or death-based darkness can
       be countered by living energies.
       - Nightfire Art: Shadow Elementals:  This is the last step of
       the Nightfire shadow elemental, where they combine the nature
       and form changes to create their shadow elemental. Depending on
       the form and natures chosen by the Nightfire, the Nightfires can
       create shadow elementals that can be used in unique ways
       depending on the pairing of power that is used. For example,
       death-based darkness can burn away life energy and can scorch
       souls more easily (souls can be weakened but not destroyed by
       this method), or dark purifying lightning can be used to fry a
       dark spirits or destroy corruption by electrocution of purifying
       darkness energy. Each combination usually has unique effects,
       and the Nightfires may even create unique combinations if they
       have unique darkness abilities. Once created, the shadow
       elementals are all able to be used for specific purposes, and
       act much like normal elementals. As mentioned, there are a
       number of elemental types and natures, and most are chosen for
       specific purposes (such as dark spirit hunters may choose
       purifying darkness to combine with darkness elementals, or lost
       soul hunters may chose death-based darkness for their
       elementals). The elementals can also be more easily used by the
       Nightfires if they understand how the elemental works, which is
       best done if they are training in elementals they have
       affinities for so that they can use their elemental manipulation
       to understand more easily how to use said elementals. For
       example, a plasma user may use dark lightning or burning
       darkness more effectively. And as mentioned, the elementals can
       all be used similarly to their unique elementals (IE burning
       darkness can be used to burn people or create explosive attacks,
       or shadow ice can be used to create freezing attacks or create
       ice constructs). Depending on the elemental, each elemental is
       countered differently depending on the elemental used. Usually,
       the shadow elementals are best countered with light, as light
       can counter any of these elementals due to them all being
       darkness in nature. However, there is some limited use of
       counter elements, but some elements do behave differently so
       some do require specific mentions listed in each elements
       individual weaknesses (listed with the elements themselves).
       - Advanced Nightfire Training: Elemental Condensing: When using
       elemental power, sometimes normal elementals just don't pack
       enough of a punch. For this problem, the Nightfires adapted the
       Darkfire art of condensing matter into smaller space by smashing
       the molecules together to condense their darkness into more
       compact forms. This technique is a battle technique that the
       Nightfires utilize in their attack and defense, where they
       utilize this to create more condensed shadow elementals.
       Typically, this requires not only a mastery of the particular
       shadow elemental power, but also requires a mastery of changing
       the form of energy as well as changing the form of matter.
       However, when used properly, this can create much stronger
       shadow elemental abilities, where the Nightfires can create
       stronger attacks. In addition to the elementals themselves being
       stronger, the effects of the elementals also become much
       stronger, as the condensing of the elemental also has effects on
       what the elementals can do. For example, a condensed explosive
       burning darkness attack will explode with far more force than
       normal, due to the explosion being concentrated by the
       condensing of the burning darkness. Any shadow elemental can be
       used, and the effects depend on the elemental used. Nightfires
       can even control how much the shadow elemental is condensed,
       allowing more or less condensing to control how much power is
       put into their attacks. This is an advanced art, and Nightfires
       do have to be skilled with more than just elemental energy to
       use this effectively. It is also worth noting that the
       Nightfires who use this also have to expend more energy and
       concentration in order to use this, as using this will often
       require concentration to utilize this effectively. The more
       energy they condense, the stronger the attack they create at the
       cost of more condensing also costing more elemental power in
       order to use. And if a Nightfire doesn't do this correctly,
       their shadow elemental condensing could literally explode in
       their face, as not doing this correctly could cause an explosive
       reaction. As one might imagine, dodging these elements are still
       the same, but blocking is more or less what is different, as
       this is designed to be used against stronger opponents. One can
       still block this if they are strong enough, but with the
       condensed energy and amplified effects, the attacks are much
       harder to block.
       - Nightfire Base Shadow Type: Shadow-Infused Death Energy
       Manipulation: This is a very common shadow art among death
       wraiths, and a fairly basic ability they can learn. Since death
       wraiths are beings of death, they are able to learn to use death
       energy by drawing darkness from their deathly nature and focus
       on the death energy nature of their darkness. This power works
       as a mix of darkness and death energy, in which these shadows
       are infused with death energy that can be used in battle. These
       shadows can be used just like normal darkness, but have the
       effects of death energy such as rotting away objects. The death
       energy works great against living opponents, working against
       almost any kind of true living opponent. This is mostly used
       among the soul collection teams, as this power is typically used
       against lost souls to wear them down more quickly, thanks to the
       death energy's effects on souls. Typically, death energy can
       also be used to strengthen creatures with natures of death, such
       as other death wraiths and grim reapers, being very useful for
       when death wraiths work alongside grim reapers to take on
       certain lost souls. Since death wraiths are creatures of death,
       they don't have to worry about the balance of life and death in
       their body, as they don't use life energy in them at all like
       reapers would use to take human form. However, this means that
       life energy can be used to counter this in addition to light or
       holy power, since life is death energy's natural opposite.
       Unlike most beings, most death wraiths cannot use life energy,
       similar to who most cannot use light power. It is also worth
       noting that this shadow infused death energy cannot use
       necromancy techniques, not unless a death wraith gets to the
       intermediate skills and chooses to learn the shadow puppet
       technique. This is more just a basic energy manipulation that
       utilizes the properties of death energy but combined with
       darkness manipulation. As such, this can also be countered by
       light energy, holy power (if the holy power can counter the
       death power), and other counters to darkness and death energy
       manipulation. As a lost soul hunter, Kinei possesses this as his
       primary darkness type.
       - Nightfire Base Shadow Type: Grim Darkness: This is a darkness
       art that uses the darker negative part of the soul, and combines
       it with darkness to create a negatively powered darkness. Many
       death wraiths have positive power in their souls, but they have
       plenty of negative power that they can use for this ability as
       well. This darkness is a negative power darkness that is a type
       of enhanced darkness. Usually, this darkness is used as a more
       powerful darkness to try and counter light users, specifically
       holy light users. As one might imagine, this typically is used
       by those that hunt lost souls, since they sometimes must fight
       those that use light abilities. This darkness is used just like
       other darkness types, except that it is more powerful than
       normal darkness, and can be used to battle holy abilities as
       well thanks to the negative side of the soul that powers this
       ability. More advanced users of this ability are even able to do
       things like absorbing and crushing solid matter with intense
       pressure through gravity manipulation (advanced users), or
       manipulate the darkness's destructive power to make it able to
       overpower many other forms of elemental abilities. More advanced
       shadow users, ones who can do things like changing the
       consistency of shadows or making shadows acidic, can find plenty
       of ways to make use of this darkness. The negative powered
       darkness can also lead to other negative powered darkness
       skills, such as those that can learn demonic power might learn
       to fuse this with demonic power to create their own makeshift
       demonic shadows, or some have used the destructive power to fuse
       to shadow infused death energy to create a more powerful
       darkness that can do more damage to stronger lost souls.
       Typically, strong enough light can counter this ability, and
       some more powerful fire abilities can be used as well. It is
       also possible to use holy power to counter darkness, which works
       great if light fails, or works great if someone can use
       something like holy light. This is Kinei's second darkness type
       he has learned, and one of his main darkness types.
       - Nightfire Base Shadow Type: Purifying Darkness: One of the
       more unique shadow arts of a death wraith, in which they were
       granted this power by Toranoraos in order to fight dark spirits
       for the dark spirit hunter death wraith teams. This is a form of
       darkness power that purifies presences, and works on those with
       corrupted or dark presences similar to how holy power works on
       unholy presences. This power was designed specifically to
       destroy dark spirits of the shadow realm, in which this power
       works like a positive spirit power that is combined with
       darkness to create a darkness that can even be used to destroy
       dark spirits. However, this also does extra damage to those of
       corrupted natures, such as hollows and other corrupted spirits
       like being able to affect some demons. This darkness works just
       like normal darkness, except that it is a positive nature and a
       unique form of darkness not many races other than death races
       can use unless they are empowered by a death wraith or a special
       weapon that uses purifying darkness (though some can utilize
       this power through other means, it's just rare to see outside of
       death wraiths). Typically, this darkness is just like normal
       darkness in both strengths and weaknesses, in which this can be
       countered just like normal darkness as well. While this darkness
       isn't as strong as primordial darkness, it can even be used to
       purify other darkness users of darkness and hurt those that use
       darkness power, making this a dangerous power to use on any
       darkness user, which is the reason it works so well on dark
       spirits. Light is capable of countering this darkness, and
       unholy or corrupted light works best at countering this
       darkness. Death wraiths are also vulnerable to this, in which
       other death wraiths can hurt each other with this power, given
       it's nature to purify and destroy darkness using darkness power.
       However, death wraiths can only be hurt with other purifying
       darkness, and are not hurt by their own purifying darkness.
       Things like corrupted darkness can still hurt them, and counter
       this power fairly easily. After Kinei became Aeron Kazara's
       assassin unknowingly helping his enemy, Kinei learned this to
       counter the increase in dark spirits, however he has not at all
       managed to master this as of yet, since he hasn't had as much
       experience with it as his other darkness types (due to this
       still being a new darkness type he is using).
       - Nightfire Darkness Elemental: Purifying/Grim/Death Burning
       Darkness: This darkness is one of the main Nightfire elemental
       types, which is burning darkness. By utilizing this ability,
       Nightfires can utilize the ability to create heat using darkness
       to vibrate the molecules in the darkness to create heat, and
       then combine this with their darkness control to create a
       darkness that acts like a flame. Unlike other users of this,
       Nightfires don't have to use emotional power to utilize this,
       and can use this simply by mastering a change in energy form, as
       is common with many of their elementals. This darkness can be
       used just like fire attacks, such as using explosive darkness
       attacks, creating burning darkness to burn or melt things, or
       even creating blast type attacks of darkness. This power is
       designed to replicate fire using darkness, and works very
       similar except that this doesn't require oxygen to burn (making
       it so vacuum environments don't dispel this power). This also is
       useful against opponents that use fire or are immune to fire
       abilities, as this bypasses fire immunity and users of fire
       cannot absorb this burning darkness (some can use it and absorb
       theirs, but cannot absorb other people's burning darkness). This
       also is useful in the fact that this burning darkness can use
       darkness as fuel for this flame-like darkness, in which this can
       convert other darkness into darkness (with certain exceptions).
       And depending on what darkness type is combined with it, the
       Nightfire can create unique elemental abilities. The two main
       types of burning darkness used by the Nightfires are purifying
       burning darkness which uses purifying darkness to burn away dark
       spirits and corrupted presences, and death-based darkness which
       is useful for burning souls and burning life energy. For the
       most part, this darkness is best countered with light, though it
       can also be countered with ice or water abilities since it is
       essentially fire in darkness form. Aside from wind not being
       able to counter this by creating a vacuum, this essentially
       still acts just like normal flames except that it is darkness,
       and not flames. However, with burning darkness, it is usually
       difficult to counter due to it being a type of power that
       consumes like a flame but not being bound by the normal laws of
       fire (in that it doesn't spread or contain like normal flames
       and instead are controlled by the user). Kinei possesses death
       and grim based burning darkness as his primary elementals, and
       can use them quite effectively. However, he is still working on
       his purifying burning darkness, and still learning to master it.
       - Nightfire Darkness Elemental: Purifying/Grim/Death Dark
       Lightning: This is another Nightfire elemental power. This is a
       power that changes the form of darkness, and changes darkness
       energy into a static-like state. By changing the state of the
       darkness, the darkness becomes like electricity, and can be used
       similarly by those that learn this power. When using this, this
       requires a heavy mastery of changing energy states and is
       usually among the more difficult shadow elementals to learn.
       This ability is used like normal lightning skills, being able to
       do things like firing blasts of lightning, creating piercing
       lightning attacks, and electrocuting people with electrical
       energy. This works similarly to spirit lightning's power, except
       that it uses darkness instead of spirit energy. Another major
       aspect of this lightning is that it uses darkness as a
       conductor, which means that shadows can be used to amplify this
       dark lightning when used properly. When combined with things
       like deathly darkness or purifying darkness, this can be very
       useful against certain enemies, such as purifying dark lightning
       could be used to do damage against dark spirits as the dark
       lightning would run through a dark spirit's body like a current,
       and with purifying darkness could destroy a dark spirit with
       much less effort. Against lost souls, deathly darkness based
       dark lightning can also do more damage to weaken a lost soul.
       Depending on the darkness and the way it's used, this can be a
       very useful technique, and is extremely dangerous if used
       properly. This does require perfect energy control or else one
       could find themselves damaged by this energy's current, as the
       Nightfires are also darkness in nature (meaning their souls can
       be used as conductors for dark lightning). If this energy is not
       precisely controlled, it can be turned back on its user, so it
       is a bit of a double edged sword if the user is not skilled
       enough to control this power. This can be countered like other
       forms of electricity, though light attacks are usually the best
       way to counter this power much like many of the Nightfire
       elementals. Kinei's main elementals are grim and death dark
       lightning, where they are his more experienced elementals. While
       Kinei also has purifying dark lightning, he has not fully
       mastered it, though he can use it to electrocute corrupted
       beings and purify them (though how strong the purification is
       can vary depending on the level of the opponent where stronger
       opponents take more energy to purify).
       Nightfire Arts:
       - Nightfire Art: Deathly Burning Darkness Aura Generation: When
       a Nightfire learns their shadow elementals, the first thing they
       are taught is how to let out a main shadow element to their
       aura. Instead of a normal spiritual aura like spirit users might
       have, Nightfires focus their darkness into their auras and learn
       to passively create their shadow elementals rather than just
       letting out normal darkness energy. The darkness aura becomes
       the basis of the main Nightfire training after they master their
       shadow elementals, and this aura becomes a power source as this
       darkness aura becomes a passive ability. Typically, this does
       things like powering the Nightfire's shadow elemental
       regeneration, or can generate elemental techniques. In addition,
       this also uses certain other abilities like elemental
       absorption, and other elemental abilities. This aura is powered
       by one elemental combination the Darkfire uses, with many
       choosing their dominant element as their aura due to the aura
       being stronger depending on the element chosen. This aura uses
       whatever element is chosen, and generates that power much more
       naturally than normal. While the Nightfire doesn't limit their
       shadow elemental options by choosing one element over another,
       this does often give them a dominant element that they can
       utilize more easily, and much easier to use techniques as well
       as sometimes allowing special aura attacks using whatever
       elemental they choose for their aura. If users match this to
       certain other abilities, their aura can enhance their Nightfire
       abilities in different ways, like if a Nightfire uses a
       purifying darkness shadow elemental, they may release purifying
       darkness around an area and creating a purifying aura around
       them. Typically, this is just like any other aura, and mostly a
       power source for the Nightfire shadow elementals, aside from a
       few things the darkness aura can do. Users can have more than
       one shadow element in their aura (as some do have a two-layered
       aura), but doing so weakens the individual shadow elements as a
       result. Once an element is chosen, the elemental aura cannot be
       changed, and can only be changed with special training that
       takes a long time (meaning this cannot be changed in a battle
       and can only be changed outside of battle through retraining of
       the darkness aura control and manipulation). Also, light
       abilities are usually able to interrupt the auras, and their
       abilities. Kinei uses his deathly burning darkness, which was
       his primary element.
       - Nightfire Art: Nightfire Aura Darkness Absorption: Part of a
       Nightfire's darkness power is not just generating shadow
       elemental power, but absorbing darkness power as well. Because
       the Nightfires specifically use darkness for all of their
       elementals (since they are all shadow elementals), the
       Nightfires only focus on absorbing one power: Darkness. Once
       absorbed, darkness is used to replenish the Nightfire's power,
       and empower their shadow elemental abilities. Unlike the
       Darkfires who have to absorb specific elementals, the Nightfires
       instead focus on absorbing darkness in almost any form and
       absorbing other forms of darkness. For example, since most
       Nightfires use some version of burning darkness, all Nightfires
       are able to absorb other darkness attacks and convert them into
       their own darkness powers that can be used, or can be used to
       replenish the Nightfire's power. This process allows a Nightfire
       a way to replenish and strengthen their auras, usually allowing
       them to extend their power, or give them a way to absorb new
       power when they run low. This power is a fairly basic ability,
       where Nightfires absorb darkness. While the Nightfires cannot
       absorb normal elementals like the Darkfires, they can absorb
       darkness, and when fighting in darker areas, they gain more
       power, especially if they're fighting in places like the shadow
       realm. It is also worth noting that absorbing darkness requires
       the Nightfire to either absorb darkness not under anyone's
       control, or they must overpower a darkness power and absorb it.
       Typically, the biggest danger this power has is corrupted
       darkness or light energy, which can hurt the Nightfire to absorb
       if they try. Certain other forms of darkness can also do damage
       to a Nightfire if they try to absorb them, such as no known
       Nightfire is able to absorb the Whispering Darkness of the Deep
       Shadow Realm. The other danger is overloading the aura with
       power, which some Nightfires have to be careful of if there is a
       lot of darkness in an area (in which the Nightfires absorption
       of darkness can be overwhelmed just like any other kind of
       energy absorbtion). There is also a limit to how much darkness a
       Nightfire can absorb, in which they can only reach a certain
       point of being more powerful past their normal full power.
       Anything after that may prove too much for the Nightfire. Also,
       light attacks will completely stop a Nightfire's darkness
       absorption for a time as long as they are affected by the light
       due to their shadowy nature.
       - Nightfire Art: Deathly Burning Darkness Aura Defense: This is
       an effect of the Nightfire darkness aura training that was
       designed alongside the aura's darkness absorption power. This
       darkness aura then becomes the basis of defense, in which they
       use their darkness aura to up their ability to block attacks and
       can dampen blows they take from attacks. This darkness aura can
       also be used to power the Nightfire's regeneration, in which
       they can regenerate faster when the aura is at it's strongest.
       There are two modes of this power, the first is the standard
       aura in which the element of the aura isn't visible but still
       present in power around the Nightfire, in which they don't have
       the full aura active, but this always grants a slight defense
       boost. However, in battle, this can be activated to full power,
       where the aura becomes visible and charged, and amps defense and
       regeneration to it's max power. When used, this aura can even
       grant the user special abilities depending on the shadow
       elemental, such as Black Rock users being able to use earth to
       create elemental armors around themselves or dark lightning
       users being able to push away magnetic objects away from their
       aura depending on the advanced level of the Nightfire. However,
       counter elements can more easily break this defense as well as
       light manipulation, and aura breaker abilities and weapons can
       instantly break through this defense. This also requires
       darkness power to use, and the more energy being put out, the
       more quickly a Nightfire uses up their darkness power, meaning
       that using this, at full, power is not useful using all the
       time. Most only use it to block or dampen attacks rather than
       keeping it active all the time in order to conserve their energy
       as keeping this active, it can burn through the Nightfire's
       energy. For the most part, the key to overpowering any aura is
       to use energy stronger than the aura, or some opponents may be
       able to overcome aura defense with raw power if they are
       powerful enough. Unlike the Darkfires, the Nightfires use some
       form of shadow elemental, so depending on the shadow elemental,
       can determine what works best at breaking through it (IE burning
       darkness would be better countered with ice).
       - Nightfire Art: Deathly Burning Darkness Shadow Elemental
       Rebirth: This is the main purpose of the shadow elementals used
       by the Nightfire family that they developed their powers for.
       The Nightfire family specializes specifically in shadow
       elemental regeneration, using a specific shadow elemental as a
       catalyst. After choosing a shadow elemental to power their
       regeneration, their regeneration is passively empowered by their
       shadow elemental regeneration. Once used, Nightfires are able to
       regenerate almost any injury a death wraith can regenerate from
       using shadow regeneration. Unlike the Darkfires who have to
       train this up, the Nightfires are able to use this skill much
       more naturally thanks to their shadow regeneration. Like most
       death wraiths, the Nightfires can regenerate using darkness, but
       they specialize in using special passive shadow regeneration
       using whatever shadow elemental they possess. And when using
       this, the Nightfires are also able to use their darkness
       absorption aura to replenish their power for regeneration than
       the Darkfires normally could due to the Nightfires being able to
       absorb darkness using their natural connection to the shadows.
       In this method, a Nightfire is able to more easily regenerate,
       and many Nightfires are able to do things like regenerating
       limbs and organs passively if damaged as long as they have
       shadow energy to generate their shadow elemental. Thanks to
       darkness being almost everywhere, most Nightfires rarely run out
       of shadow regeneration power, unless intense light is used on
       them. This regeneration is a passive ability, and takes effect
       whenever the Nightfire is injured. However, like any
       regeneration, there are ways to counter this regeneration, such
       as regeneration negation skills or items (such as varanium).
       Another way to counter a Nightfire's regeneration specifically
       (No matter the element) is using intense light attacks, which
       can interrupt a Nightfire's regeneration ability completely,
       with things like flashbangs being able to negate a Nightfire's
       regeneration. However, the regeneration can also be halted by
       blessed sea salt or iron, which will temporarily stop an
       Nightfire in their tracks (being two of the death wraith's main
       weaknesses). Other than that, the only way to stop the
       regeneration is to strike a killing blow on the death wraith
       that would kill them, as the Nightfires can still be killed like
       any other death wraith.
       - Nightfire Art: Deathly Burning Darkness Shadow Elemental
       Teleportation: Another technique the Nightfires use using their
       shadow elementals, this time using shadow elementals to more
       easily get around. Similar to how other death wraiths can shadow
       meld and use it to travel places, the Nightfires can use their
       shadow elementals to teleport, using their shadow elementals as
       a catalyst to move from place to place rather than needing to
       meld into a shadow like most death wraiths. A Nightfire can
       teleport anywhere in the living world or in the Shadow Realm
       with this technique, as long as they know where they're going
       and can concentrate on where they want to go (though whether or
       not they should go to a certain place is usually not certain).
       Typically, this utilizes a combination of factors, but the
       simple aspect of it is that the Nightfires use this power and
       then the shadow elemental power connects to another location and
       takes them there. No matter the shadow elemental, this is always
       connected to the shadows, since the Nightfires always use
       darkness shadow elementals (thus they only require a shadow to
       connect to). Some more advanced Nightfires more easily learn to
       utilize this by taking shadow elemental form once they learn the
       power, using the shadow elemental power to more easily change
       locations. The better part of this teleportation though is that
       the Nightfires, unlike the Darkfires, use little to no energy to
       use this as they are almost always near shadows (unless they are
       in a flashbang attack). However, in order to use this,
       Nightfires do have to know where they're going, which usually
       means that either they must know where in space and time the
       place is they want to go to, or they have to have been there
       before (usually the latter among most), and Nightfires cannot
       use this to travel across time or dimensions (except between the
       Shadow Realm and the living world), because this teleportation
       isn't strong enough to break the dimension of space and time. As
       such, most Nightfires have to be careful while using this, as if
       they don't know where they're going, they could end up somewhere
       random, or they could end up inside of solid objects if they end
       up in certain random locations which causes other problems. And
       once chosen, Nightfires cannot change what shadow elemental
       power they use for their teleportation without special training
       to change their element. Though most of the time, the element
       chosen is more for show than anything since all Nightfires use
       darkness in some form. The only way to stop this teleport is to
       use a flashbang, which can stop the Nightfire from using this
       skill completely while the flashbang is active.
       - Nightfire Art: Shadow Elemental Familiars: This is another
       advanced technique of the Nightfires, in which they are able to
       use any of their shadow elements to create shadow elemental
       familiars to help them in battle using the their darkness
       manipulation abilities alongside special training to create
       familiars. When used, they use their shadow elementals and a
       portion of their darkness type spirit energy to connect
       themselves to the familiar, letting the two share senses which
       makes the shadow elementals very useful for things like spying
       on people or scouting out an area. When used in battle, these
       familiars can be used to fight opponents, in which, depending on
       the element, can use special abilities on opponents, such as
       burning darkness familiars being able to burn opponents or shoot
       darkness type fireballs, or shadow ice familiars being able to
       freeze opponents and fire shadow ice attacks. And depending on
       the darkness used, the Nightfire can also grant special effects
       to their familiars, such as purifying darkness shadow elementals
       could purify spirits and corruption. Each elemental familiar is
       made up purely of a shadow elemental, and can take whatever form
       the Nightfire wants. This means that each shadow elemental
       familiar technique could be different, depending on what the
       type of familiar the Nightfire wants to make. Depending on the
       familiar, the familiars can also have attributes from what
       they're made as, such as bird familiars being able to fly, and
       wolf-like or tiger-like familiars having claws, or snakes that
       specialize in using their elemental touch (Such as
       electrocution, burning or freezing depending on the familiar) to
       damage opponents through constriction or injecting their
       elemental energy into someone through a snake bite. Of course,
       as one might expect, the counters to the shadow elements remains
       the same, such as light being able to counter almost any
       elemental, and some counter elements still work against the
       Nightfire shadow elementals. And the more familiars made or the
       larger the familiar is, the less power that each familiar has,
       as having multiple familiars or a larger familiar reduces the
       power since having more or larger familiars means more energy
       has to be put out to maintain the familiars. This means that
       using more familiars or using larger familiars also requires
       more energy to manifest them, though some Nightfires can
       supplement this by absorbing more shadows to reduce the cost of
       power to use their familiars.
       - Nightfire Art: Semblance: This was designed to be able to
       awaken semblances through elemental power similar to unique
       semblances aura users develop. Just like spirit power, users can
       awaken one specific ability through their spirit power, just
       like aura users can. The Nightfires attempt to awaken semblances
       similar to that of the Darkfires, though they instead use their
       spiritual training to attempt to awaken their semblances.
       Because every semblance is usually unique (even though some are
       passed down in families and end up changing based on the
       individual), there are as many semblances as there are grains of
       sand on a beach, so it's difficult to talk about each one. Most
       are able to gain things like special elemental techniques, or
       some gain new elemental combinations, or some gain unique
       abilities altogether. While the Nightfires try to hope that
       semblances will be related to their shadow elementals, they
       really have no way of knowing what their semblance is until they
       unlock it. On top of that, the requirements to unlock them are
       different for each Nightfire, so the same methods cannot be used
       for every Nightfire. There are a wide variety of these
       semblances and how to use them, so each Nightfire is often
       different, and this makes each semblance unique to teh Nightfire
       in both the nature of the semblance and how to unlock it. Some
       known semblances could be things like elemental portals that can
       be used instead of teleportations, or some who can use
       elementals to do things like using their shadow elementals to
       heal/amplify others, or some who can gain certain aspects to a
       shadow elemental that make it unique. Among some shadow
       elemental semblance examples include an amped shadow elemental,
       a new shadow elemental combination, transformation skills using
       shadow elements, or shadow elements with unique abilities.
       However, sometimes the power may have nothing to do with shadow
       elementals, and may result in a new power completely. It is
       usually hard to predict what power one will have, though some
       semblances do seem to be passed down in families. No one is
       entirely sure how these powers come about, and depending on the
       Nightfire, some may not generate their semblances except under
       specific circumstances. The problem is that some go their whole
       lives without unlocking a semblance, as they may not find the
       right requirement to unlock them, while some unlock them easily.
       Each semblance has unique qualities, which includes both
       strengths and weaknesses (each semblance has weaknesses that
       must be stated by the player to balance the ability).
       - Nightfire Art: Shadow Elemental Form: This power is used by
       advanced Nightfires who learn the shadow skill to turn
       themselves into shadows, and modified to use the Nightfire arts.
       Similar to how some vampires use intangibility, the Nightfires
       use their shadow elemental form similarly, which lets them avoid
       attacks when in shadow form (as long as it's not something like
       a concetrated light attack). Not only does it help avoid
       attacks, but also helps them regenerate without needing to use
       their power if they can consciously turn into elemental form as
       a substitute (though the effectiveness may depend on the power
       used). This form lets the Nightfire change into any shadow
       elemental they are able to use, such as most of them being able
       to turn into some form of burning darkness, as it's a major
       elemental among most Nightfires. When in this form, a Nightfire
       can also regenerate by reforming themselves using shadows, but
       this doesn't use any less power than normal regeneration, so the
       only real benefit to using this is to use this to avoid attacks
       while regenerating or using it to shadow regenerate more easily.
       While they can't attack in this form, Nightfires can use the
       effects of whatever shadow elemental form they're in on others
       who try to attack them, such as a burning darkness user burning
       people who come into contact with the burning darkness form or a
       purifying shadow elemental being able to purify a spirit or
       corruption as the shadow elemental form phases through a spirit
       or corrupted power. As one might imagine, the biggest thing that
       counters this power is intense light, where intense light can
       force Nightfires back into normal form and do damage to them in
       the process (with some things like flashbangs having the
       potential to outright obliterate shadow elemental forms
       completely killing the Nightfire if they aren't careful. Another
       method is counter elements (usually depending on the shadow
       elemental). Opponents who also use form negation attack powers
       can also counter this power through abilities like haki form
       negation, and other skills that developed ways to counter this,
       as well as aura breaker weapons also working to the same effect.
       While in this form though, a Nightfire cannot attack opponents,
       as they aren't physical enough to attack beyond simple effects
       of their shadow elementals (like burning darkness burning
       enemies).
       - Nightfire Art: Shadow Elemental Shapeshift: This was a power
       that was passed to the Nightfires through their Darkfire
       heritage, combined with the shadow skill Darkness Form that
       allows one to take the form of darkness. This modified art
       allows the Nightfire to use their shadow elemental form to
       transform, turning into something akin to a shadow elemental
       familiar, but the Nightfire  takes the shadow form instead.
       Depending on how it's used, there are a variety of forms that
       one can turn into. Many Nightfires can use this as a means to do
       things like travel using bird form, or can use it to scout out
       areas as a small animal, or even use battle forms using
       predatory animal forms. Whatever they turn into is up to the
       original Nightfire, as the possibilities are pretty much endless
       as long as they can picture what it is they want to turn into.
       This is very similar to the shadow elemental form, but instead
       focuses the Nightfire to take a specific form instead of just
       being a general mass of shadow elemental energy. Depending on
       what they transform into, they may even gain certain attributes,
       with some even being able to change into certain supernatural
       creatures depending on their power and shadow elemental, such as
       some Nightfires who take the form of supernatural creatures and
       try to replicate certain abilities. Some choose birdlike or
       flight capable forms so they can fly around, being useful for
       scouting and flying around, while some prefer battle forms, like
       wolves, tigers, and bears. Typically, this is more of an
       advanced shadow elemental form, and the means to learn their
       unique elemental form (more later). When in these forms, the
       Nightfire doesn't gain new abilities (aside from certain
       beast-like attributes depending on the form), and they cannot
       create new abilities usually (like a dragon form won't suddenly
       have dragon energy, even if they can use something akin to a
       shadow elemental breath). Though it does have the same drawbacks
       as the elemental form, as one who uses form negation, aura
       breaker weapons/powers, and counter elements (Specifically light
       for the Nightfires) can still force them back to normal. It's
       also worth noting that the longer a Nightfire stays in this
       form, the more power they use, and have to keep their power
       sustained to stay in this form (though they can do so by
       absorbing shadows if they start to run low on power. More on
       that later).
       - Nightfire Art: Unique Shadow Elemental Form Shapeshift: Thanks
       to the original Darkfire elemental unique form technique, the
       Nightfires modified this technique to essentially create a
       shadow elemental form that has unique abilities and acts as
       their main transformation ability. This form granted is unique
       to each Nightfire, and depending on the form, most Nightfires
       gain enhanced abilities through their unique form. For example,
       if one gained the form of a bird, they would not only be able to
       fly, but would gain enhanced sight and hearing comparable to
       that of birds. Some can gain other powers, like the enhanced
       strength of a bear, or the speed of a cheetah when in their
       unique forms. They can also gain abilities and traits similar to
       the creature they take the form of, such as someone who takes a
       shadow wolf form may learn to communicate with other wolves, and
       gain wolf-like traits in how they act when in the form (such as
       being protective of those close to them, as wolves are
       protective creatures). After gaining this form, the Nightfire is
       able to manipulate the form, where they can change how solid or
       intangible they are, or can change certain aspects of their
       physiology depending on how they manipulate their shadow
       elemental. For example, a burning darkness form could become
       more solidified so that the burning darkness that don't hurt
       people to touch, or they could stay a burning darkness that can
       burn people who touch them in battle or that the Nightfire can
       use to phase through solid objects. They can also still
       manipulate their elementals in battle, such as a burning
       darkness form could still use burning darkness attacks on
       opponents. Each unique elemental form is different, and the
       Ngihtfire is able to switch into this form at will, and maintain
       it more easily than any other shadow elemental form they take.
       Most shadow elemental forms are typically much easier to use
       than their normal body, which is why some Nightfires may choose
       their elemental form rather than a typical human form, though
       there are many that don't use this unless they have to depending
       on who they are. Typically, how the form is used is up to the
       Nightfire, with each Nightfire being able to use it for
       different uses. For example, a birdlike form might be more
       useful for scouting and spying, while a bear form might be more
       useful for battle However, in this form, while they reform more
       easily thanks to being in elemental form, they also can be
       damaged more easily by counters to the element (With light being
       the biggest counter to almost any shadow elemental form), and
       this can even kill them in this form if their elemental bodies
       are completely destroyed (which usually means that they need to
       return to normal before they are destroyed if they are in danger
       of their shadow elemental bodies being destroyed).
       - Nightfire Art: Shadow Elemental Form Shadow Sustenance: Each
       elemental form, depending on the shadow elemental and on the
       Nightfire, is often able to sustain themselves on things
       differently than they do as a normal human. Unlike the
       Darkfires, most Nightfires use the same method for maintaining
       their shadow elemental forms, whether it's their unique form or
       another form they take. For the most part, Nightfires who opt to
       stay in their unique forms often simply have to keep their power
       up in order to remain in their unique form, which can involve
       doing normal things like eating and sleeping, although the most
       common thing they have to do is absorb shadows. Usually,
       Nightfires don't have to do anything too complex in order to
       maintain these forms unless they use their power through battle
       and run low on power, as using their power in battle could use
       the power they need to stay in their shadow elemental form (And
       thus revert them back to normal). While Nightfires can still
       recharge on their own shadow elemental powers using shadows,
       some can also recharge more energy by other methods, such a
       shadow ice user may be able to maintain their form more easily
       by staying in colder climates. Each form is different depending
       on the shadow elemental (and unique elemental forms being unique
       for each Nightfire), and some can even do things like eating
       normal food to survive, assuming they can gain sustenance or use
       it in restoring their power in some way. However, unlike the
       Darkfires who use normal elementals in some way, the Nightfires
       always use shadows, so this power is much more universal for
       them compared to the Darkfire's methods of maintaining elemental
       forms. This means that the Nightfires are easier to understand
       when using this. This is something enemies can take advantage
       of, such as using intense light using things like flashbangs to
       prevent a user from absorbing more shadows, and if a Nightfire
       doesn't absorb shadows or eat/sleep as they would in their
       normal state, then they will be forced back to their normal
       form. Also, as they lose more shadow energy, it will be harder
       and harder to hold their form together, and this could also
       resort to them needing to change back to normal if they run low
       enough on power.
       - Nightfire Art: Shadow Elemental Amplification: The Nightfires
       are able to use their shadow elementals to power themselves up,
       being able to use shadows to passively enhance their ability by
       absorbing a specific element into themselves using their auras
       to amplify their physical abilities and shadow elemental
       abilities. This ability was designed as the Nightfire's version
       of a Darkfire absorbing elementals, but instead of using
       Darkfire elementals, Nightfires absorb different types of
       darkness and shadows instead of normal elementals. And like the
       Darkfires absorbing their elementals, Nightfires can absorb
       shadows outside of their body that aren't theirs, being able to
       absorb shadow energy attacks if it's made of an shadow power
       they control. This includes being able to absorb special shadow
       elementals, such as other death wraith shadow types or other
       versions of shadows. Depending on the shadows absorbed, the
       Nightfire can gain temporary abilities based on the element
       absorbed and what properties it has, usually gaining abilities
       depending on the other power used in combination with their
       elemental. For example, a Nightfire absorbing purifying darkness
       could gain enhanced purification power in their shadow
       elementals, or someone absorbing shadow ice may gain a freezing
       presence. However, this is only temporary, as this requires the
       element in order to power up, which means that a darkness power
       has to be absorbed in order to trigger this power. This also
       cannot be used with corrupted darkness or similar corrupted
       powers, as others who use corrupted elementals designed them to
       counter powers like this. The Nightfire can also only absorb
       shadows using this method, and they cannot absorb normal
       elementals (such as a burning darkness user couldn't use this to
       absorb fire and turn it into darkness). Another thing is that
       the Nightfires cannot absorb Whispering Darkness of Xeles's
       realm, due to it being a powerful darkness that overwhelms even
       darkness users (and is something that Nightfires are usually
       warned about first when learning to absorb shadows). This means
       that dark spirit power is something Nightfires cannot absorb,
       and if they try, it will either be corruptive or could drive
       them insane depending on the power they absorb. Also, no matter
       what kind of shadow they absorb, the Nightfires still remain
       vulnerable to intense light no matter the darkness type power
       they hold, and can this can be countered by using light to
       counter the shadows.
       - Nightfire Art: Shadow Healing and Purification: This power
       utilizes the Nightfire's shadow elemental power in a different
       way, in which their shadow elemental powers are designed to heal
       others by using their elemental power. How this is used depends
       on the Nightfire's shadow elemental power, and, while not all
       Nightfires can heal effectively, most can heal in some way.
       Typically, healing someone using a Nightfire power utilizes the
       shadows in unique ways, and learn to utilize this to replicate
       the effects of healing and purification abilities. This power
       utilizes shadow elementals in unique ways, which are meant for
       using their power to heal rather than attack. For example, a
       burning darkness user might use their burning darkness to use
       heat to sear a wound closed, or using dark lightning to re-bond
       cells together using magnetic bonds to draw the cells back
       together. This depends on the element, and each element can do
       this in some way, with black rock and windfull dusk usually
       being the best healing elementals since earth and wind usually
       have the best ways of healing. Typically, this power is used to
       replicate healing and purification of other races abilities,
       even if it's not always as effective. This can be used with any
       elemental, though most elementals achieve the same end result
       somehow (with some being better used than others). The second
       part of this power is purification, where Nightfires can purify
       certain types of presences by using their shadow elemental
       power. Depending on the Nightfire's shadow elemental, some
       shadow elementals are more useful than others and many will work
       better for different situations. For example, a purifying
       darkness user could purify corruptive energy from a person's
       injuries, or someone with deathly darkness could purify a being
       of death of a life energy corruption. For purifying presences,
       usually dark lightning and burning darkness are the two best
       ones to use, since they can destroy targeted cells and energies
       more effectively than most other elementals. And as mentioned,
       the shadow power used in the shadow elemental makes a difference
       in purification as well. This mostly depends on the user and
       their knowledge, and not all Nightfire shadow elementals are
       great at this (as one might be better for one aspect of this
       power over another). Typically, this power is hard to master,
       but many Nightfires can use this very effectively if they know
       what they're doing. However, it has the same drawbacks as any
       other healing and purification, such as some injuries may not
       heal correctly if the healing is not done properly, or
       purification can only be done if the user knows what they are
       purifying and how to purify the specific type of thing they are
       trying to purify.
       - Nightfire Art: Shadow Elemental Touch: This ability is
       dependent on the shadow elementals used by the Nightfires. This
       lets a Nightfire use their touch to use their shadow elemental
       power on someone, by focusing their power through their aura
       when then are in physical contact. This is more useful with some
       elements than others, and depending on the element used, some
       elements can do different things. Burning darkness users are
       able to burn and melt things through physical touch by heating
       things up, shadow ice users are able to freeze things on
       physical touch by using their ice powers to freeze, dark
       lightning users are able to electrocute things using physical
       touch, and windful dusk users are able to slice through things
       with their attacks. And depending on the type of shadows being
       used in the shadow elemental, some may even have other unique
       aspects, such as purifying darkness being used in a shadow
       elemental may result in a user being able to purify corruptive
       energies through physical touch, or someone with deathly
       darkness might be able to destroy life energy with their deathly
       darkness through touch. Some who use this are able to do
       different things depending on the shadow element, with more
       advanced users having more techniques using this power depending
       on their knowledge and mastery of their shadow elementals. Some
       have even built combat styles around this power, using it to
       amplify their physical combat (such as Nightfire Kenpo having
       some substyles based around shadow elemental styles). Of course,
       the Nightfire can only use the touch powers of their own shadow
       elements, and depending on how skilled they are, certain
       Nightfires may be able to do more with their elemental touch
       ability. However, this does require physical touch to use, and
       some users can only use this on certain things (like black rock
       users may not be able to affect normal earth with their touch
       the way earth users can, but they can affect darkness energies).
       Typically, energy defense or counter elements are the best ways
       to counter this, with light again being the best method to
       counter the Nightfire's shadow powers. Also, it is worth noting
       that the Nightfire shadow touch is a bit more restrictive than
       normal Darkfire elementals. Because the Nightfires use shadows
       instead of elements, they are a bit limited in how they can
       affect based on their shadow elementals (IE a black rock user
       cannot absorb earthly materials with their touch).
       - Nightfire Art: Nightfire Shadow Elemental Blade: By focusing
       the shadow elemental aura, the Nightfire can create a shadow
       elemental blade around their arm, usually extending from their
       hand into a blade. Typically, this is an attack skill designed
       to fight opponents. Just like many of the shadow elemental
       abilities, Nighfires typically have to learn how their shadow
       elementals can be used, as each shadow elemental power for this
       is different. For example, a burning darkness blade could burn
       through certain objects when cutting objects, or a windful dusk
       blade could be made to more easily cut through objects and fire
       slashing waves. This depends on the Nightfire and their shadow
       elemental powers, but most are able to do this with any shadow
       elemental power they control. Typically, the easiest blade to
       create is the same as their aura, as doing so using their aura's
       shadow elemental power is usually easier than other shadow
       elements due to it requiring far less power to use, and it being
       easier to concentrate from an aura. Beginners can use this
       fairly easily once focusing it, but advanced users can learn to
       fire shadow elemental blasts and waves from this blade, or the
       blade having different effects based on what the user wants to
       do. For example, a purifying darkness user could use purifying
       darkness shadow elementals to more easily cut through dark
       spirits, or a burning darkness user could use their burning
       darkness to mroe easily cut through objects. This depends mostly
       on the shadow elemental and the Nightfire's shadow elemental
       knowledge, though most Nightifres typically use this more with a
       weapon, with some even having weapons specially made for
       utilizing this technique. This is countered just like any of the
       Nightfire shadow elemental powers though, and with counter
       elements and light being the best counters to the shadow
       elementals. Some physical defense skills might also defend
       against certain uses of this, though usually energy defense is
       another good defense against this power since energy defense can
       block elemental and shadow abilities.
       - Nightfire Art: Shadow Elemental Spear: This is a basic shadow
       elemental techniques the Nightfires use, that can be used with
       any of their shadow elementals. In this technique, the Nightifre
       concentrates their shadow elemental power from their aura into a
       small spear like form, and then fires it at opponents. While it
       may seem simple, there are plenty of ways to utilize this
       ability. For example, this technique is very adaptable, and can
       be modified for a variety of purposes. For example, the
       Nightfire could change the spear form into another form like a
       sword, knife or trident if the Nightfire wants to stylize the
       attack differently. Another example is that this technique can
       be fired from a Nightfire's shadow elemental aura directly,
       where the aura can be used to fire this for faster attacks when
       the aura is in an active state. This technique can also be fired
       in a few different variations. The normal form of this technique
       is where the user will fire one shadow elemental spear. However,
       there are two other major variations that the Nightfires have
       come up with over the years (with some coming up with other
       variations). The first variation is that Nightfires can use more
       energy and create a barrage of these spears, essentially
       creating a flurry of shadow elemental spears, whether they are
       concentrated on one person, or fired from the aura in multiple
       directions to take out a group. The other variation is a charged
       spear, where the Nightfire can charge the spear using elemental
       energy to make it stronger to either grant it a stronger impact,
       or increase its piercing power. And depending on the shadow
       elemental used, the spear will have specific properties, such as
       a burning darkness spear can melt through almost anything, or
       purifying darkness type spear could easily pierce a dark spirit
       or hollow. Depending on how it's used, there's a variety of
       variations to this technique depending on the element, and how
       creative the Nightfire is with this technique. As one might
       imagine, countering this can be done with counter elements
       (again with light being the best counter to almost any shadow
       elemental), or other energy defenses depending on the attack.
       Depending on the attack, some may be better to dodge than block,
       or vice versa ( For example, piercing attacks should be dodged
       rather than blocked).
       - Ultimate Nightfire Art: Nightfire Blade: This is the ultimate
       technique of the Nightfires utilizing immense shadow elemental
       power. Once a Nightfire is able to condense their shadow
       elemental power, the Nightfires can learn this ultimate
       technique. When using this, the Nightfire creates a long
       sword-like shadow elemental construct out of shadow elemental
       power by combining the elemental blade technique with the
       elemental condensing and elemental spear techniques. When
       thrown, the Nightfire Blade explodes on impact, creating a
       massive explosion of whatever shadow elemental energy is used
       for the attack (though it's primary purpose is not to be
       thrown). Depending on the elemental power used, the elementals
       will have unique effects upon exploding. For example, a burning
       darkness lance will explode with enough burning darkness energy
       to incinerate almost anything in the explosion, while a
       purifying darkness type shadow elemental could be used to purify
       a dark spirit or hollow in the explosion of the technique. For
       the most part, this is designed to be the most powerful
       technique the Nightfires have, in which they learn to utilize
       this to create a powerful attack move. Unlike the Darkfires who
       almost immediately throw this, the Nightfires instead use it for
       close range combat, as a sort of clsoe combat weapon made of
       their shadow elemental. This technique is another that can be
       modified for the situation, where Nightfires have also been
       known to turn the projectile into other forms, like a spear or a
       trident. Usually, the Nightfires will fight using this to more
       easily cut through and damage opponents by using the sword like
       projectile form to more easily allow it to cut through objects
       and have effects based on the shadow elemental used. However,
       the final part of this attack is usually the Nightfire trying to
       spear an opponent with the weapon, and then teleportating away
       using shadow teleportation, in which they then explode the
       attack. However, because of the sheer power of it, a Nightfire
       has to be careful with it, as it takes absolute mastery to use
       this technique without hurting oneself with it, as the user can
       be hurt with this technique just as opponents (usually by the
       condensed power of the attack, not the shadows of the attack).
       For example, if the Nightfire is caught in the explosion of the
       attack, they can be affected as well, with certain impacts and
       effects that can still affect the Nightfire despite it being
       their elemental energy (for example, a Nightfire may survive the
       burning darkness of the explosion, but the pressure can still
       kill them if they are caught in it). As such, Nightfires are
       advised against using this if they can't manage to escape after
       impaling this onto an opponent. It is also worth noting that
       this technique requires a lot of elemental energy to use, so
       many Nightfires can only create one or two of these, with only a
       few more powerful Nightfires being able to create more. This is
       a technique that one should dodge rather than block, because of
       the explosive potential of the attack, and one should avoid
       being speared by it, so that the Nightfire won't just teleport
       away and let the attack explode (though some Nightfires will
       throw this at opponents if they need to).
       - Nightfire Art: Shadow Elemental Sense: When using their
       enhanced connection to the shadows, the Nightfires gain a
       special shadow sense that allows them to more easily sense
       things based on the shadow elementals they control as they learn
       to tune their supernatural senses to the shadow elementals.
       Thanks to the the Nightfire training, they learn to sense their
       shadow elementals, granting the Nightfires unique senses
       depending on the elements they control. For example, burning
       darkness and shadow ice manipulation will usually grant thermal
       vision by analyzing the temperature of everything around them
       from the shadows around them. Electrical senses include being
       able to sense electricity and even being able to tune into
       electrical-based communication or sensing magnetic fields
       through the shadows. Windful dusk manipulation will grant the
       Nightfire the ability to sense the gases in the air through
       shadows, where they can identify any kind of gas in the air
       around them thanks to them being able to sense the shadows in
       the air around them. Black rock will grant the user an earth
       sense, where they can sense anything solid form an object's
       shadow, including people by sensing the earthly elements in even
       living beings. Night water manipulation can grant one the
       ability to sense the moisture in the air through shadows, where
       they are able to sense things like humidity or what form
       moisture takes by studying the shadows. For the most part, this
       is not just about sensing darkness, but can allow a Nightfire
       special senses that they can use when sensing the darkness
       around them. And since the shadows are connected to almost
       everything, including organic life, the Nightfires can sense
       this in people as well. While each shadow elemental sense is
       different based on the shadow elemental, they all accomplish the
       a similar end result, letting the Nightfire sense both the
       shadows around them and sense other people around them. This
       power isn't about predicting opponents like some battle senses
       are, but rather this is about being able to sense the
       environment around the Nightfires through the shadows, and allow
       them to act accordingly. As such, this isn't really good for
       offensive combat, and is mostly only good in battle for sensing
       the opponents using elemental senses. However, Nightfires cannot
       use this to predict or read opponents, as this is more of a
       general elemental sense.
       - Nightfire Art: Shadow Elemental Armor Defense Skill (Defense
       Amplification): This technique utilizes a shadow elemental, but
       concentrated towards a certain part of the body in order to
       defend the body against attacks. By combining the shadow
       elemental touch and shadow elemental aura, the Nightfires can
       use this technique to improve their defense. For example, a
       Nightfire with dark lightning would charge a certain part of
       their body with dark lightning to improve defense, such as
       coating their arm on condensed dark lightning to block an attack
       with their arm. This allows a Nightfire to condense the
       elemental from a certain point in their body, in which they use
       it to defend against attacks more easily. The shadow elemental
       improves defense, and depending on the shadow elemental, some
       shadow elementals can have unique effects when the opponent
       attacks. For example, a Nightfire using burning darkness could
       form this around their body and use it to burn opponents who hit
       them, or use a purifying darkness defense to protect themselves
       from dark spirit or hollow energy. And when using this, the form
       of the technique can be altered depending on the situation and
       creativity of the Nightfire, such as a dark lightning user who
       used this to influence the magnetic fields around attacks to
       repel them on contact. Depending on the shadow elemental used,
       the shadow elementals can be used with different skills for
       different effects, and depending on the Nightfire, this can turn
       a defensive move into an offensive one (such as a Nightfire who
       uses the burning darkness defense can make the burning darkness
       explode on impact to damage an opponent while they're
       attacking). However, while this power is defensive, it can still
       be broken by stronger attacks, as users may be able to still
       attack and break this if their energy or physical strength can
       overpower the defense. There are also certain other techniques
       that can counter this, such as energy attacks being able to
       pierce through, or users who use aura breaker weapons being able
       to cut through this defense. And of course, as with most shadow
       elemental powers, intense light can overpower this defense. It
       is also worth noting that Nightfires using this cannot hold this
       for too long or use this to cover too much of their bodies, as
       this technique takes a lot of energy, and cannot be held in
       place for too long without draining the Nightfire of power.
       - Nightfire Art: Shadow Elemental Armor Offense Skill (Attack
       Deflection and Form Negation): This technique was based on
       certain other abilities, like swordsman wavelength and similar
       abilities that use attack deflection and form negation. This
       variation of shadow elemental defense is more about offensive
       skill, where the Nightfire will focus their power in order to
       attack opponents. This could be as simple as charging their fist
       with shadow elemental power to affect enemies when they punch
       them, or using an shadow elemental power to deflect an attack.
       There are two major aspects to this power. The first is using
       this to deflect attacks, where the Nightfire uses a mastery of
       energy to change the trajectory of an attack with their own
       attack. For example, the Nightfire could parry an attack using
       the shadow elemental defense, and use the shadow elemental armor
       to redirect the attack by focusing the shadow elemental to move
       the attack aside. More advanced users are even able to reflect
       projectile attacks back on opponents when using this power, in
       which advanced Nightfires are able to use this to great effect
       to change an attack's momentum by attacking it directly and
       using their shadow elemental power to influence an attack (such
       as a magnetic user being able to redirect attacks using magnetic
       force). The second part of this is form negation, where powers
       like Pai Zhua or Haki have been used in order to strike
       opponents using energy that dispels energy. This allows a
       Nightfire to attack an opponent no matter the form they are in,
       and even works against intangible opponents. This can even be
       used to attack incorporeal beings, such as spirits, in order to
       allow the Nightfire to strike things that normally wouldn't be
       able to be attacked. Since the Nightfires have had to fight lost
       souls and dark spirits depending on the jobs they choose, this
       was designed originally to attack them when they are melded into
       the darkness, or attack certain opponents who can also take
       different spiritual forms. However, it is possible for those
       with stronger energy defense to block this technique if they
       have a similar defense skill like haki, Pai Zhua or certain
       types of chi training, as stronger energy defense skills can
       block this if the defense is stronger than the offensive skill.
       And just like the defensive skill, this techniques effects can
       be instantly dispelled by energy dispelling or aura breaker
       weapons and powers. This power also requires focus as well as
       elemental power, and typically uses more power than normal to
       utilize this since this technique requires extra power to
       condense and affect attacks. However, for the Nightfires, this
       cannot be used to reflect concentrated light beams and other
       concentrated light attacks, as the shadow elementals are not
       equipped to handle concentrated light. They can be used to
       reflect or parry norma light attacks, but concentrated light
       will always pierce this technique as the Nightfires cannot
       overcome concentrated light with this technique alone.
       Nightfire Combat Style: Todesgeister Kenpo:
       - Nightfire Combat Style: Todesgeister Kenpo: This is a
       variation of the Darkfire variation Kenpo, utilized mostly by
       the Nightfire family as they modified the style to combine with
       the Todesgeister combat style for their own use. It still has
       many of the same substyles (and a few modified substyles for a
       death wraith version of this), but has been modified so that the
       Nightfires can better focus their death wraith combat abilities
       since the original Darkfire Kenpo was made for their own style
       combat. This style has a variety of substyles, and even has ways
       it can be altered to create other substyles. While many are
       similar to Darkfire Kenpo, there are some aspects of this style
       that are different from Darkfire Kenpo. For example, the
       Nightfire variation utilizes stealth combat and assassination
       techniques rather than just simple combat techniques. By
       combining the stealth based combat variations of Todesgeister,
       the Nightfires Kenpo is more about killing their opponents
       efficiently. In terms of physical combat, this style uses the
       death wraith stealth step, and can also use Sonido for advanced
       footwork, while allowing the Nightfire to utilize their
       substyles. By moving with fluidity and using their mobility, the
       Nightfires utilize their combat for mobility, speed, agility and
       even stealth. Unlike normal combat, this technique is taught to
       assassinate over disable like many Darkfires learn, since the
       Nightfires learn assassination as part of their combat training.
       As such, this style is much more useful for sidestepping
       opponents, or sneaking up on opponents. There are many substyles
       of this, but overall, the main focus of this style is the
       efficient killing of opponents, and many Nightfires can even
       learn to utilize certain disabling abilities, such as those that
       fight dark spirits will combine this with dark lightning
       purifying darkness to amplify the attack. This style can do
       similar combat techniques to Darkfire Kenpo, but with the
       style's focus on stealth and assassination, this style tends to
       be more brutal and deadly than most other combat styles.
       However, this style, like any other, may be countered depending
       on the opponent, experience and the techniques an opponent might
       have. And depending on the user, some may have additional
       weaknesses, like combatants that focus on speed and agility may
       not be as strong.
       - Todesgeister Kenpo Aspect: Elite Stealth Combat: Death wraiths
       are specially trained as skilled warriors and as highly trained
       assassins. This is applied to the Nightfires as well, where they
       use the Darkfire combat abilities they have inherited to create
       this unique aspect of Todesgeister Kenpo by utilizing their
       death wraith combat training. In this aspect of the style, the
       Nightfires combine their inherited Darkfire assasination combat
       talents with their death wraith elite combat training, and
       create this aspect where they learn specifically about stealth,
       tracking evasion, and learning how to efficiently take out their
       enemies. When using this style, the Nightfires have taken
       certain aspects from other styles like Muay Thai, Krav Maga and
       even Escrima. In this aspect, there are many techniques that the
       Nightfires learn to take out opponents, no matter what substyles
       they use. For example, using this stealth combat, a user might
       move into the shadows to get behind an opponent and then snap
       their neck using certain style aspects of Krav Maga. Depending
       on the substyles used, there are different ways to apply this,
       with each substyle having unique ways of applying very deadly
       strikes and its own stealth combat. This, like the Todesgeister
       main style, is a pretty adaptable style, and Nightfires are able
       to modify it to fit their specific fighting style. In this
       style, the Nightfires can learn to not only move with fluid
       motion and more agile combat, but they also use silent movement
       that they can use to more easiliy sneak up on opponents. This
       style can even be combined with the Nightfire's shadow
       elementals or shadow manipulation in general for specific
       skills, such as the substyle where Nightfires use shadow
       tendrils to attack enemies can be used with this aspect of the
       style, in which users can combine this aspect of combat with
       almost any type of combat. This is a pretty basic aspect of the
       style, requiring training and experience to master. This aspect
       is not meant to be used on its own, but instead is meant to be
       combined with other substyles. This style, like any other, can
       only go as far as the fighter though, and how effective this
       style is depends on how effective a fighter the Nightfire is.
       This can be overcome by other combat types, and while this
       aspect is great for stealth combat, once the Nightfire is in
       combat after being discovered, the stealth portion of this style
       loses its efficiency.
       - Nightfire Kenpo Substyle: Baguazhang (Eight Palms) Substyle:
       This sub-style is known for it's use of circular movement as
       well as it's coiled and uncoiling actions. This style is based
       around a more balanced style, using similar techniques to the
       Tai Chi style. This style is more about open palm strikes, known
       for it's flexibility and body alignment. Users learn a lot of
       low stances, staying low to the ground, and striking opponents
       vitals through proper striking techniques, throws and precise
       footwork. This style is a very balanced style, allowing a user
       to build their stats up more evenly than some other styles. This
       is a very simple style to learn, as it is pretty simple to train
       and learn, but it is still a very skilled style to those that
       would take the time to master it in its entirety. While this
       technique isn't about overwhelming power or about pure defense
       like some styles, users of this style can still keep up with
       many other focused styles, as this style has some useful
       techniques like how to break one's defense with an open palm
       strike or using certain close combat grappling and joint locks
       to disable others. By using this style, users have more of a
       circular movement around their opponents, and focuses on
       patience rather than rushing in. Those that practice this must
       have the patience to keep calm and watch their opponents,
       waiting for openings or waiting for opponents to make their
       moves in order to counter-attack. This style may seem simple,
       but it's training allows for more focus and control, and is a
       great style for those that want to learn to focus and learn
       patience since the style teaches focus and patience to help
       focus the mind. This, similar to Tai Chi, is a style that not
       only trains the body, but also trains the mind as well by
       training reflexes, reactions and even helping improve thought
       when in stressful situations. Though simple, this style is not
       to be underestimated, as masters of this style are very good at
       countering other styles. Though, as one might expect, opponents
       can outclass this style with certain more focused styles (like
       pure power styles or pure speed styles might outclass this since
       this doesn't focus on specific stats). When facing a style, it
       is not just the style itself, but mastery, experience and
       technique that often determine who will win using certain
       styles.
       - Nightfire Kenpo Substyle: Hikaken/Piquaquan (Chop Hanging
       Fists) Substyle: This is a substyle of Chinese Kenpo, which goes
       by the name Hikaken, or is also known as Piquaquan (chop-hanging
       fists). This sub-style focuses on striking power, relying on the
       rotations of the arms and it's open palmed techniques to create
       stronger striking techniques. This style lets the user use their
       arms and legs like whips to build up incredible force in their
       attacks, which lets them not only hit harder and faster, but
       makes their techniques even harder to dodge. This technique uses
       training similar to Baguazhang, except that this style focuses
       more on attack than on defense. This sub-style is incredibly
       powerful, in which those who master it can even overpower
       certain metals such as an advanced user who dented the top of a
       bus with this style. This style uses rotation, in which the body
       rotates to build momentum and strength, to strike opponents.
       This is a dangerous style to opponents, as this style can
       usually break the bones of opponents hit with this style and do
       severe damage to the body when opponents are struck, due to the
       strength of the techniques of this style. Combined with the
       enhanced movement, this style can be a great style for keeping
       opponents on the defensive, as this style is focused more around
       overpowering opponents than on defending them. However, that
       doesn't mean that defense takes a backseat in this style, as
       this style still uses enhanced movement to move around enemies
       using rotational movement (such as the stepping method Kouho
       Haiho). This style is best used at medium to long range, and is
       capable of producing massive damage against opponents when used
       properly. This style is a much more offensive style, focusing
       more on offense than on defense, though this still uses movement
       to great effect, as this style focuses on not wasting a single
       move, as every move in this style has a purpose, whether it's to
       dodge an attack, or build momentum. Though those who use this
       style often find ways to use dodging to build momentum for
       attacks. The only real problem with this style is that those
       that use this style recklessly can do just as much damage to
       their body as opponents, as some users have been known to
       shatter the bones in limbs when doing this if they execute
       techniques wrong. And like most styles, there are other styles
       that can counter this style, depending on the style, experience
       and abilities an opponent might have.
       - Nightfire Kenpo Substyle: Chishoken/Ditangquan (Ground Boxing)
       Substyle: This is a very difficult substyle of the Nightfire
       Kenpo style, in which the user focuses solely on speed and
       acrobatics, usually using speed and fast attacks to try and
       overwhelm opponents. In normal Ditangquan, the users would focus
       on defense and offense, but this version of the style was
       modified by users for those that have a more speedy and
       offensive style. Users of this style train in aerial acrobatics,
       as well as things like tumbles, falls, turns, somersaults and
       other movement options in order to train their movement and
       agility in combat. By doing this, users are able to not only
       take on opponents with blinding speed, but can also take out
       groups of opponents extremely quickly. Combined with the combat
       techniques to strike the opponents similar to other styles like
       Baguazhang, this style focuses on open palmed strikes, and
       strikes the vital points to disable opponents by using speed to
       try and strike their vitals enough times to disable them. This
       style is often favored by those who specialize in speed-based
       combat, and requires an immense amount of combat speed and
       flexibility to utilize this ability effectively. Because of the
       faster movement, the power of the attacks also increases,
       meaning this form also has increased power compared to some
       other styles as well. This style also trains the mind and
       reflexes, as the higher speed the body is trained to move at
       often requires the mind to react and operate far more quickly
       than with other styles. However, the main focus of this is speed
       and agility over all else, using techniques to keep opponents
       from being able to attack by using fast attacks to keep
       opponents on the defensive. Masters of this style can utilize
       this to almost appear to vanish when moving to dodge or attack,
       with some being able to move fast enough that their attacks are
       not even visible to the naked eye. When it comes to this style,
       the major downside is that the body focuses on agility and
       speed, so attacks are focused with that in mind. The increased
       power is more an effect at moving at higher speeds, but other
       than that, most attacks are actually a bit weaker since speed is
       more heavily trained for. This means that attacks are a bit
       weaker (though the increased speed increasing power and
       attacking vitals are both means to counter this weakness). The
       training of the mind is also important, as without this
       training, the mind wouldn't be able to comprehend how fast they
       were going which would be a major problem. Some that cannot
       process how fast they move with this style may have to only use
       this in short bursts. Other than that, mostly the same rules
       apply as other styles, where styles, users and experience
       usually combine to determine who will win overall as it is not
       just one factor that decides who would win a fight using a
       style. This is also the most difficult style to master,
       requiring time and effective training no matter the combat
       talent as this style requires building up the body and mind, not
       just learning techniques like most people think.
       - Nightfire Kenpo Substyle: Leiji (Lightning Strike) Substyle:
       This is a style that is often replicated in other styles just as
       the aspect of flowing water is. Many styles focus on striking
       fast and striking strong like lightning. In this style, users
       learn to do just that. By using the Chrishoken elements of the
       Kenpo style, a Nightfire learns extreme speed, while also having
       to learn Baguazhang to strike opponents. When done correctly,
       the style will often be extremely fast, while also hitting with
       immense impact. When combined with dark lightning manipulation,
       users of this style are able to hit opponents and then use their
       lightning at the point of impact to blast opponents. While this
       may seem similar to the flowing water style in some aspects,
       this style focuses more on speed and striking power. When using
       this style, most Darkfires not only focus on amping their bodies
       with dark lightning to enhance their physical stats, but also
       focus on electrocuting their enemies when striking them or when
       blocking attacks. Some users of this style have even thrown in
       some aspects of Judo and Jujitsu to grab, throw or even lock
       down opponents and then use their dark lightning to electrocute
       opponents (usually as a means to disable them). Like Chrishoken,
       this is a mostly offensive style, designed around overwhelming
       an opponent and not allowing them to get an attack in rather
       than fighting defensively. Users of this style are both fast and
       hit with strong force, making this a great style to use
       offensively. Nightfires that use the grabs, locks and holds also
       have certain other options when fighting up close, which gives
       this style even better use against opponents. However, unlike
       the Chrishoken style that focuses more on offense, this style
       does have some defensive options that are carried over from the
       Baguazhang style. Users can not only use defensive blocks and
       parries, but can also use lightning defensively to electrocute
       people who try to make physical contact with opponents.
       Opponents that want to counter this style will often find that
       the best way to avoid electrical attacks is to use either water
       to short out the style's lightning, or use non-conductive
       clothes or armor to avoid getting electrocuted. Other than that,
       this style can be countered like any other speed based style.
       - Nightfire Kenpo Substyle: Hei'an Chushou (Dark Tendril)
       Substyle: In this style, the Nightfires developed this as their
       own substyle meant to be their own substyle that is different
       from any substyle of the Darkfires. In this style, the
       Nightfires utilize their shadow manipulation in conjunction wtih
       the style, but instead of just striking with their fists or
       kicks, they also utilize shadow tendrils that can extend from
       their bodies like weapons. When using this style, the Nightfire
       weaponizes their shadows, and learns to use them in different
       ways to attack enemies. The shadow tendrils created for this
       style are created to attack enemies or to be used defensively,
       allowing the Nightfire more options in combat. For example, if
       the Nightfire is too far away to strike an opponent directly,
       the Nightfire can utilize a shadow tendril to extend their
       attack, where they can either use a technique like Piquaquan to
       have the tendril attack like a whip, or they can sharpen the
       shadow tendril so that it spears an opponent. This style can
       also use shadow tendrils for takedowns and jujitsu style
       grapples and throws, where the Nightfire can utilize this to try
       and grab limbs and use it to throw opponents. This substyle has
       a variety of uses, and can be tailored depending on the
       Nightfire. Some can even change the forms of the tendrils,
       forming other shapes and shadow weapons. For example, some may
       chose to create a shield from a shadow tendril to block an
       attack, or some may form shadow weapons they can use like
       spears, axes or even blades. This style can also be used propel
       or be used to boost the movement of a user, such as a user might
       bounce off a surface by using tendrils to springboard off a
       surface, or they may use other objects to grapple to in order to
       help their movement. The Nightfires may even be able to focus
       their shadow elementals through this substyle as well, such as
       their tendrils could be made of burning darkness. Typically,
       this style is like any other fighting style, as long as one
       keeps in mind the options available since being able to create
       shadow tendrils from their body means the opponent has to keep
       an eye on their opponent to see when the body manifests them.
       Also, while this does work well normally, these tendrils can
       only be manifested from the body, and cannot be manifested
       unless the user has the energy to do so and there is not intense
       light negating shadow use.
       - Nightfire Kenpo Stepping Method: Kouhou Haiho: This is the
       stepping method used by those who use Chinese Kenpo, being
       derived from the Baguazhang sub-style as it's main way of moving
       around and using stepping methods. This technique is focused on
       dodging opponents, and specializes in moving around opponents
       while they're attacking. The key to this technique is how the
       user moves their feet, as when the user steps forward with the
       right foot they can put all their weight on it and that leaves
       the left foot free, allowing them to pivot away to the other
       side of the opponent. The user leaves their upper body in place
       until the very last moment, and by pivoting away, the user moves
       with immense speed when they pivot away. Users often use this in
       order to sidestep opponents and get behind them, in which this
       style is more about moving to avoid attacks. However, this style
       is far from being purely defensive, as this stepping method does
       also have offensive elements to it. The main thing is that this
       makes taking advantage of opponents easier, as the point of this
       movement to the side also can be used to knock opponents
       off-balance by kicking their legs while the opponent is in
       motion. By doing this, users learn to take advantage of an
       opponent's momentum, and use it to their advantage. Because it
       uses the opponent's momentum, not the user's own physical
       strength, most find the throws extremely easy to use when done
       right as this can knock even stronger opponent's off-balance.
       Typically, this style is only really used in close quarters to
       an opponent, and is only effective when used near an opponent.
       Using it far away doesn't grant any special movements, since
       this style is more for sidestepping around opponents than moving
       through empty space. As such, users of this style should only
       really use this in close quarters combat, and switch to the
       second stepping method, Sonido, when trying to move through
       distance (more on Sonido later). This stepping method also has
       to be done precisely to be effective, and if an opponent figures
       out what the user is doing, they can also move out of the way if
       they can change their movement direction. Once the opponent
       figures out how this works, this stepping method can be
       countered more easily since it is a very simple stepping method.
       - Nightfire Kenpo Stepping Method: Chinmoku (Silence Step): This
       stepping method is the other stepping method used across the
       Nightfire Kenpo style, and is based on death wraith stealth
       movement rather than the Darkfires who based this on hollow
       Sonido. This is a supernatural style training in movement, in
       which users are able to move at high speeds, replicating certain
       supernatural beings movements using amplified physical stats and
       techniques. This style of movement uses supernatural movement
       styles in order to utilize their speed to the utmost ability. In
       the case of the Nightfires, they use their  darkness enhancement
       of their bodies to power the speed boost in this style. When
       used, this is designed to allow users to move at high speeds,
       covering distances between then or an opponent or even traveling
       at high speeds when needed. Unlike the Darkfires, the Nightfires
       use silent movement, where their steps utilize the stealth
       combat aspect of their combat style. Advanced users of this
       style are fast enough to copy the Darkfire's own unique Sonido
       arts that let them leave afterimages, and some have even figured
       out how to use certain steps in order to leave behind essence
       that creates an almost solid afterimage. While not fully there,
       the image has some substance to it in which a user can do damage
       with this, or use it to fool opponents while they move behind
       them. This style is extremely fast, and when in motion, the user
       will often disappear from view because they move faster than the
       eyes can track. By using this, the Nightfires incorporated this
       into their combat styles, alongside the Kouho Haiho. While the
       Kouho Haiho is used at close range, this is used at mid range or
       long range in order to cover distances, but can also be used in
       close combat due to it allowing fast movement even if one needs
       to move around an obstacle. Both stepping methods are essential
       for any Nigthfire Kenpo user as the style uses Chinmoku and
       Kouho Haiho as a backbone of the Nightfire Kenpo style since the
       legs are usually the foundation of most combat styles. This is
       only a movement method though, and not a combat style unto
       itself, so using it on it's own is not always as effective. This
       is much harder to counter without any visible sound when using
       this, making the Nightfires far more dangerous with this
       technique. If one wants to counter it though, there are plenty
       of high speed movement options and other movement styles that
       can counter this depending on the skill of the user, and
       opponents that can move at similar speeds may be able to keep up
       with users of this stepping style. As with any style, the user
       can be overcome when using this depending on the opponent's
       style, skill, experience and techniques they may have.
       Other Combat Abilities:
       - Death Wraith Todesgeister Style Mastery: This is the style of
       basic combat taught to all death wraiths that has been passed
       down among death wraiths. This style combines basic defensive
       and offensive movement with death wraith shadow power, where the
       death wraiths learn to combine their physical combat with their
       shadows in order to attack opponents with a combination of
       physical abilities and darkness abilities. This could be as
       simple as extending a punch using shadows to throw a punch at an
       opponent, or turning a shadow into a blade to use a weapon-esque
       style. Typically this style can be mixed with mortal martial
       arts, or can be mixed with other supernatural power as well to
       make a more unique style. This style is very adaptable,
       depending on the death wraith and what they prefer in fights, as
       well as depending on how adaptable the individual death wraith
       is in their combat style. This is a fairly basic style to most,
       but allows a bit of customization depending on the death wraith
       and their skill at combat. Masters of this style are able to use
       this for attack and defense using fluid motion and depending on
       the death wraith, can focus on their durability, strength,
       agility, flexibility and/or speed, depending on the death
       wraith's own individual abilities. Typically, this style can mix
       supernatural power and physical combat in a variety of ways,
       such as certain abilities giving physical attacks more impact,
       or some extending a fighter's reach, or even some that can be
       used for more mobility and speed. This style can be used on it's
       own for pure physical combat, a mix of supernatural and physical
       power, or it can be used as a weapon style to mix weapon combat
       with supernatural abilities of the death wraiths. Since each
       Death Wraith is different, how they use this is typically
       different and tailored to each death wraith just like their soul
       sword is. Typically this style is taught to a basic death
       wraiths, and they usually find their own ways to use the finer
       points of it and develop their own variation of the style that
       they master as they continue training.
       - Elite Soul Collector Combat Masters: A Death Wraith specially
       trained is a skilled warrior and highly trained assassin. Those
       with elite soul collector combat training can specialize in
       several death wraith and human martial arts, and have an easier
       time learning new combat styles thanks to their advanced
       training for taking on mortals and lost souls. These Death
       Wraith are at peak performance levels for their kind and train
       for maximum control over powers and physical body, as this
       training helps focus the things that hurt other combat
       specialists, and most death wraith learn to minimize their own
       body's distractions in battle. Those that are trained in this
       are trained specifically to fight lost souls, hollows and other
       forms of ghosts or specters that they might face in the living
       world. This is specifically taught to those that are part of the
       soul collection teams, and typically taught in lesser capacity
       to those that are trained as part of the dark spirit hunter
       teams in case they find a lost souls or specter they have to
       face. This style also teaches other aspects of a death wraith's
       abilities, and allows both males and females to shut down all
       emotional and reproductive systems to allow for peak performance
       and to keep down the chances for getting distracted, allowing
       them to keep their minds focused on fights when they need to.
       However, the biggest problem with this style is that being too
       focused can lead to being surprised by sneak attacks or by
       interruptions to fights due to how focused they become on
       fights. However, advanced and master level death wraiths are
       able to use this without losing focus on the environment around
       them, having tuned to a balance between focus on the fight and
       focus on what's around them so they don't find themselves too
       focused or too distracted.
       - Dark Spirit Hunter Combat Masters: Those death wraiths that
       are part of the dark spirit hunter teams are trained
       specifically in this type of combat, where death wraiths are
       taught as much as possible about dark spirits, dark spirit
       types, and the abilities of dark spirits. Users of this combat
       training are trained specifically to fight dark spirits, and can
       handle combat with almost any kind of dark spirit. Fighting dark
       spirits takes more than just a soul sword and purifying
       darkness, as death wraiths have to learn the abilities of dark
       spirits and how to counter them in order to not be overtaken by
       certain unique spirits that have strange and unique abilities.
       For example, a consumer's ability to absorb energy means that
       most typical energy type attacks like elements or other energies
       would simply be absorbed, and that means most unique soul sword
       projectile attacks wouldn't work on a consumer. Death wraiths
       are taught specific abilities and weaknesses of dark spirits,
       and how to counter almost any dark spirit ability they know of.
       Users of this are experts in dark spirits, and specialize in
       hunting down dark spirits of the shadow realm. Thanks to this
       training, those trained in this combat are able to focus
       specifically on destroying dark spirits, and usually are able to
       focus enough to identify and often find weaknesses in a dark
       spirit they hunt down. While soul collector death wraiths are
       trained in this to a much lesser degree, dark spirit hunter
       death wraith teams have to be specifically trained in this
       combat training, and quickly have to learn how to become masters
       of battling dark spirits, lest they be overwhelmed and killed by
       dark spirits. Many death wraiths who don't take this seriously
       have been killed by dark spirits, or worse, been consumed by
       dark spirits. This style is focused on dark spirits though, and
       not so much on any other kind of creature, so it's useless
       against anything not of the shadow realm. Masters can apply
       certain aspects of this to fighting other darkness users though,
       or other abilities similar to darkness abilities that operate on
       similar principles.
       - Death Wraith Human Fighting Styles: During their time on
       earth, and to learn different combat abilities, most death
       wraiths opt to learn human styles of combat. Depending on the
       death wraith, their abilities, and their access to teachers who
       can train them, death wraiths can learn almost any human
       fighting style thanks to their human adaptability and can even
       optimize some styles with their supernatural abilities.
       Depending on the death wraith, there are plenty of options, as
       humanity has a great number of styles taught all over the world.
       Depending on the combat that the death wraith might be opting
       for, some styles may work better than others. For example,
       styles that focus on distance and not getting too close to an
       opponent might be better to fight dark spirits who can affect
       opponents through physical touch, or some that focus on bone
       snapping or grappling might work against lost souls depending on
       the style's effect on the lost soul. This is usually up to the
       death wraith, and they can often learn multiple styles. Usually,
       it is better to learn one and master it, but some can also learn
       multiple styles and blend them together as well since sometimes
       certain styles combined together can be more versatile than the
       styles individually. Among popular choices are Karate (A style
       that focuses more on fluid movement and attack), Jujitsu (a
       style that uses grapples and throws primarily) Krav Maga (an
       Israeli army favorite designed to kill opponents), Kenpo (a
       style that may focus on strikes, grapples or other aspects
       depending on the variation), Muay Thai (a style that utilizes
       joints for deadly strikes in combination with normal attacks),
       and Shotokan Karate (a style that focuses on minimal movement
       and focus above all else). Each style is unique and can be
       learned by death wraiths. There are also supernatural combat
       styles that death wraiths can learn, such as swordsman death
       wraiths could learn sword styles like Shingetsu (a style that
       combines piercing with sword draws to create a fast and
       versatile style), Gatotsu (A simplistic style that is easy to
       predict but hard to counter for those that fight using simpler
       attack styles), Hiten Mitsurugi (a style that combines
       incredible speed and predicting opponents to allow users to more
       easily counter opponents), Kenjutsu (a basic combat style that
       is easily customizable and can be adjusted using an opponent's
       preferred combat style), and Kendo (another simpler style that
       focuses on how to properly utilize a sword in battle). Every
       style has its strengths and weaknesses, and each style can be
       countered by other styles depending on the style.
       - Death Wraith Stealth Combat Master (Stealth and Tracking
       Evasion Master): Death wraiths specialize in stealth, and this
       shows in their combat thanks to their specialized combat
       training. They are not only able to fight with stealth, but they
       have the ability to avoid tracking of most kinds thanks to their
       natural abilities. For the most part, death wraiths are masters
       of stealth, being able to hide from anyone around them, usually
       through the use of shadows, though masters of combat are able to
       hide without using shadows and using just their combat
       abilities. For the most part, when one tries to track down a
       death wraith, they eliminate most things that would normally
       give them away to trackers, such as causing things like blood,
       hair and skin particles to disappear into the shadows, or even
       being able to stay silent so that others cannot hear them. Most
       death wraiths are able to avoid trackers to a large degree, and
       are able to use their abilities in stealth in ways most normally
       wouldn't. Advanced death wraiths and master level death wraiths
       are able to use this style to hide even in plain sight, where
       they can use the environment to hide themselves from opponents.
       For the most part, the only times a death wraith is found is
       when they want to be, they are facing a powerful tracker that
       knows how to track death wraiths, or they are being tracked with
       a supernatural spell. This is taught to all death wraiths, and
       is useful in both the shadow realm and in the living world
       whether they are soul collector teams or dark spirit hunter
       teams.
       - Death Wraith Combat Speed Art: Stealth Step: This style is a
       stepping method focused around stealth, in which it was
       developed similarly to a soul reapers Flashstep, or the hollow
       art of Sonido. This allows death wraiths to use advanced speed
       arts, in which they are able to use high speed stepping methods
       to get ahead of most opponents and move at higher speeds. There
       are a number of arts that come with this stepping method. The
       biggest one is the shadow replacement, where a death wraith can
       leave behind shadows, in the form of the user in order to fool
       opponents, allowing a user to use a darkness form to fool an
       opponent into thinking they hit the user, and opens them up to
       attack if the user falls for this. This is similar to a
       replacement technique where people replace themselves with
       things like clones or ninja art using logs. The art makes no
       sound upon use, as it's designed for stealth over anything else,
       and utilizes special stepping methods that are meant to be
       completely silent. Upon using this, a death wraith makes no
       sound at all, meaning that foot steps cannot be heard, making a
       death wraith's stealth-based combat even more dangerous when
       combined with their stealth arts. While this art is speedy and
       can be used for stealth, it still works similar to other
       stepping methods, where things like disappearing from view can
       only be done while in motion. Typically, faster opponents that
       can keep up with them aren't fooled by this though, and this
       typically works best against opponents that can't keep up with
       their speed. However, this style is meant more to be the
       stepping method that is the basis of most of their combat
       styles, since stepping methods are extremely important in combat
       styles and often form the basis of a good combat style, since
       legwork is one of the most important basic aspects of moving
       around in battle.
       - Supernatural Strengths and Weaknesses Expert: Since the death
       wraiths have fought for so long and fought so many supernaturals
       both dead and alive, they have learned everything they can about
       other races and have become experts in almost every kind of
       creature, even knowing a lot of creatures that have been
       forgotten by time and knowing most creatures in the world.
       Typically, death wraiths specialize in dark spirit and lost soul
       hunting, but they also have to learn about all kinds of beings
       and how to collect their souls when in the human world, since
       even supernaturals have to be taken to the afterlife. The death
       wraiths have entire libraries on all manners of supernatural
       lore and creatures, and they know the strengths and weaknesses
       of almost every race that has ever lived in their universe (not
       counting some creatures from other universes or some creatures
       from the space between dimensions). This is a very useful
       knowledge base, which includes spells, exorcisms and traps used
       against almost all manners of supernaturals. For the most part,
       the death wraiths as a race have been around since before most
       races in the world and have had the time to record a lot of
       information for other death wraiths on how to hunt down and
       fight specific types of supernaturals. Though the death wraiths
       are not specifically supernatural hunters in the traditional
       sense, they do have to know how to fight supernaturals when they
       are collecting souls of dead supernaturals, as many death
       wraiths would testify. As many death wraiths will mention,
       simply collecting souls isn't just about countering spirit
       power, but supernatural powers of the beings they have to fight.
       Master level death wraiths have even been known to be able to
       collect full size dragon souls, and fight full size dragons that
       have died (depending on the universe), due to someone having to
       take the souls to the afterlife.
       - Supernatural Hunting and Tracking: Though not supernatural
       hunters, the death wraiths know a lot of the tricks supernatural
       hunters use through research into supernatural hunting
       techniques and observation of mortals, and picked up a lot of
       tricks to track people down partially through experience of
       hunting down supernatural souls, but also through the knowledge
       that the death wraiths have gained since they were established
       by Toranoraos. This has left them with not only a great sense
       for hunting down opponents they need to hunt down, but also left
       them with an innate ability to track opponents as they have to
       track down souls. Typically, they specialize in tracking ghosts,
       dead souls or hollows, but also learn to track living beings
       depending on what they end up having to do. They are able to
       learn to do very subtle things, like tell whether a foot print
       is his target or not by things like the shape of the boot and
       how deep the boot-print is, as well as also being able to tell
       where their opponents go thanks to circumstances like walking on
       plants, and animals that are unusually silent being signs of
       predators in an area. They usually have a sense of when
       opponents are near, as well as usually knowing which way an
       opponent is going. And thanks to supernatural senses as well as
       enhanced normal senses, almost all werecreatures have a great
       sense of where things are around them. Depending on the death
       wraith, most often learn either to track supernaturals and
       souls, or they may learn to track dark spirits depending on
       their job, so this is a very important skill to have since death
       wraiths have to be able to track down targets whether its in the
       Shadow Realm, The Veil or the living world.
       - Supernatural Hunter Training: Exorcism, Weakness and Trap
       Knowledge: All death wraiths are trained in how to use demonic
       exorcisms and traps for a multitude of creatures and
       mythologies, due to their need to know how to counter other
       races. During their time working for Toranoraos as soul
       collectors and dark spirit hunters, they were taught many
       manners of exorcisms and traps in order to take advantage of
       other races weaknesses that other species use. For example, the
       death wraiths know that holy oil works well for trapping angels,
       and know to make demon traps to trap demons. For the most part,
       they also know how most supernaturals operate, in case they
       should find themselves up against the souls of supernatural
       beings. The death wraiths are fully trained on every recorded
       way their order has on taking on supernaturals and they use this
       knowledge to make their soul collection jobs easier. Typically,
       this is taught mostly to soul collection teams, since dark
       spirit hunting teams have their own special training. Death
       wraiths have had a long time to record ways to trap, exorcise
       and find weaknesses of many of the types of beings that live in
       the mortal realm. As death wraiths will testify, knowledge in
       exorcism, trapping supernaturals and knowing weaknesses has made
       their jobs collecting supernatural souls so much easier, and
       some masters of these arts can easily trap or exorcise beings
       while using their ability to trap souls to contain a soul
       without needing to fight a long and lengthy battle to weaken the
       soul first.
       - Murderous Intent Sense: This lets those with this sense when
       an attack is coming. This is a skill warriors get by fighting
       constantly for many years, learning how to sense someone's
       murderous intent usually through encountering it first-hand.
       This lets the user read their environment as well as the spirits
       of people around them in order to see what attacks might be
       coming their way by reading an opponent's body language and the
       "sense" of people around them. This gives them a passive sense
       of reading people who might try to hurt them, as they can sense
       when someone is ready to attack. Some can sense this literally,
       but most sense it in an instinctive way once their instincts
       have been developed through constant fighting and battles. This
       gives the user time to dodge or avoid an attack, and to some
       extent, helps the person predict what opponents will do in a
       fight. For example, by reading an opponent's body language, such
       as how they move or how tense they might be, a user of this can
       read opponents. However, this sense is not perfect, and some
       opponents can't be read if they have similar skills or can
       disguise their murderous intent or they learn skills that can
       trick people with this sense. This sense is usually pretty
       reliable unless one can suppress their murderous intent, and is
       usually instinctive among people who have seen a lot of battle
       and those that have fought for their lives multiple times. The
       only real way to develop this is experience, as no amount of
       training can truly grasp how this sense truly works. Death
       wraiths, as they get older and more experienced, can hone this
       to great degrees, as death wraiths can live for much longer than
       most creatures would be able to.
       Passive Abilities:
       - Death Wraith Affinity for Darkness Abilities: Death wraiths
       have a natural affinity for darkness manipulation, and have a
       natural ability to pick up new darkness techniques and powers
       depending on their skill sets. Many death wraiths can pick up
       how to utilize darkness techniques that opponents might use, or
       learn to counter almost any kind of darkness. The only darkness
       that death wraiths have trouble with is whispering darkness,
       which comes from Xeles and drives even darkness users crazy if
       the darkness doesn't kill them first. Death wraiths are among
       the most natural darkness users in the multiverse, designed
       specifically for darkness over light. While they do have limits,
       death wraiths natural affinities for darkness make them among
       the best darkness users. While they cannot copy all darkness
       types and abilities (as their ability to learn new darkness
       abilities often depends on their own capabilities), they do
       learn how most darkness powers work quickly, and can learn ways
       to counter most darkness abilities that they may not have. One
       such example is corrupted darkness, which death wraiths know how
       it works, but cannot absorb corrupted darkness due to it being
       like poison to darkness users. Depending on the user and their
       knowledge, some darkness techniques might prove difficult to
       analyze and try to replicate. For example, a spirit user that
       combines darkness with spirit energy isn't going to be able to
       be used by a death wraith who cannot manipulate spirit energy,
       though they may learn how it works and know how to counter it if
       they analyze it. The only darkness that death wraiths often have
       trouble with are those used by dark spirits, as dark spirits
       darkness doesn't always follow the normal laws of darkness, such
       as how dark spirits can access the deep shadow realm from pure
       darkness (darkness that is devoid of all light.
       - Death Wraith Immunity to Shadow/Death Effects: Due to the
       death wraiths being born and created in darkness, they are
       completely immune to most darkness abilities and the effects of
       death energy due to how powerful their darkness is. For the most
       part, death wraiths are able to resist almost any form of
       darkness as well as death energy effects like rotting or acidic
       shadows, or the rotting effects of death energy. While they can
       still be hurt by the physical force of attacks, or they can be
       hurt by impact or slash damage of attacks, they are completely
       immune to any specific extra effects of darkness or death
       energy. Usually, darkness powers are dangerous to use on a death
       wraith since most darkness attacks don't do any real damage
       other than physical damage, and some death wraiths might not
       take physical damage from shadow attacks (such as shadow slashes
       or shadow blasts), other than slight impact damage. Of course,
       one should know that beings born of darkness would be almost
       completely immune to the power of darkness. There are a few
       exceptions to this, such as corrupted light and corrupted
       darkness, which can still be used to damage death wraiths,
       certain dark spirits can overpower this as well depending on the
       dark spirit or certain death abilities like a death scythe or a
       grim reapers mix of life and death energies may still be able to
       hurt a death wraith depending on their skill. Of course, with
       this immunity, due to them being creatures of death and shadows,
       death wraiths are more vulnerable to light and the effects of
       life energies, since these forces can counter their natures.
       - Death Wraith Resistance to Dark Spirit/Dark Arts/Dark Magic:
       While not immune to dark spirits and dark magics, death wraiths
       do gain some resistance to them thanks to them being made of
       darkness. Most death wraiths have heavy resistances to dark
       arts, dark magic or any power that uses darkness. While most one
       would think death wraiths would be immune to these kinds of
       abilities, some of these abilities utilize other aspects that
       can damage death wraiths. However, over time, death wraiths have
       learned to reduce the effects of dark arts and dark magics used
       against them. Dark arts are fairly simple, as they are powered
       by darkness, and often are used by creatures like dark spirits
       or other primordial dark entities. Because the dark arts were
       originally developed by Xeles, they are specifically designed to
       fight death wraiths as the dark spirits main enemies, so death
       wraiths cannot gain complete immunity to dark arts used by those
       that are empowered by those like Xeles or Phantom. In terms of
       dark magic, it mostly the same situation, except that dark magic
       is powered by darkness to utilize magic, so death wraiths cannot
       become completely immune to dark magic unless they have a magic
       immunity in addition to their darkness effect immunity. Dark
       spirits are among the most dangerous as they specifically are
       designed to kill death wraiths, so most dark spirits have ways
       to counter death wraith immunities to darkness effects or have
       darkness abilities that can hurt them. While they do have
       resistance to most dark spirit based abilities, death wraiths
       don't have immunity to Xeles's whispering darkness, and some
       more powerful darkness abilities that some dark spirits possess.
       While they can counter these abilities, these abilities are some
       that cannot gain resistance to.
       - Nightfire Assassination Art: Poison/Contaminate
       Resistance/Durability Enhancement: For the Nightfires, this is a
       major training they use to train the Nightfire for becoming an
       assassin. From a young age, those that are trained are trained
       specifically to become resistant to poison and contaminates,
       specifically so that other assassins cannot kill them easily.
       When in this training, the Nightfires have their own methods of
       training in this aspect. The most common one is a common
       assassin trick where the Nightfires who train in this are fed
       small amounts of poison and contaminates so that their body
       develops resistances and, even in some more extreme cases,
       immunities to poisons and contaminates. This means that
       Nightfires who have been trained properly are usually resistant
       to poisons and gain a natural talent for resisting almost any
       poison or contaminate as long as it's something they have had
       some exposure to. And even if a Nightfire doesn't gain special
       resistances, this also has another purpose for the Nigthfire's
       training. When training in this method, this also trains a
       Nightfire's durability, where they learn to operate under
       extreme circumstances and strengthen their bodies against
       internal damage. While internal damage would usually be done
       through poisons and similar things, this also helps strengthen
       the Nightfire's bodies against attacks, where the Nightfire
       becomes more durable both inside and out thanks to this
       training. Most Nightfires have resistances to a lot of common
       poisons and contaminates thanks to this training, and even gain
       the ability to build up resistances to poisons and new
       contaminates more easily. However, while this is great for
       granting durability enhancement and poison resistances, this
       doesn't always help against some opponents, such as those who
       are experienced enough may still poison a Nightfire if they are
       skilled enough with poison to change the poison to something the
       Nightfire doesn't know, or contaminates that the Nightfire may
       not be able to gain resistances to might include things like
       varanium and some supernatural metals. And in terms of
       durability, stronger opponents can still bypass a Nightfire's
       durability with stronger attacks.
       - Nightfire Assassin Training: Precision Body Control/Movement:
       For the almost any fighter, few things are as frustrating as
       attacking an enemy and their full power not being transferred
       into a blow. When people attack, some of the force is always
       wasted, due to things like the force dispursing not just into
       the attack, or some of the attack force may be countered by wind
       resistance or friction. In order to counter this, the Nightfires
       build themselves up in learning to control their movements, and
       train themselves to precisely control their body and actions. In
       this training, a Nightfire learns to specifically move and put
       their force of movement as fully into their attacks and
       movements as they can, trying to minimize the loss due to things
       like friction and air resistance. Depending on the Nightfire,
       there are many ways to do this, but most Nightfires train by
       learning to move with precision in their basic training, only
       moving the exact amount that they want to move. Upon learning to
       do this, they not only gain specific movement abilities, but
       they learn to focus their physical strength depending on what
       they want to do. For example, if a Nightfire should want to
       fight in a non-lethal manner, then they could focus the strength
       of their attack to not be put into the blow itself, and more
       into spreading the impact force over the body. This could turn a
       potential dangerous slash into an incapacitation move rather
       than a fatal blow. This also allows Nightfires to move in a way
       that they can also put all of their strength into attacking when
       they choose too, and they are able to utilize this training to
       focus more attack power than most other fighters. However, while
       Nightfires who use this are tougher and stronger than many other
       warriors, this doesn't mean that Nightfires are invincible, and
       their training can still be overcome by stronger or sometimes
       even more experienced warriors. This is a good method of
       training, but is not meant to be the only method of training a
       Nightfire does as it's more of a basic training than an actually
       fighting style, so this shouldn't replace any fighting styles
       the Nightfire has.
       - Nightfire Inherited Ability: Natural Combat Talents: Every
       Nightfire is born with unique combat talents. Since the
       Nightfires are a death wraith clan and a family that learns
       combat from an early age to learn how to master themselves, the
       Nightfires are all born with some form of combat talent. This
       combat talent comes in a variety of forms depending on the
       Nightfire and what natural talents they are born with. For
       example, there are many Nightfires born with supernatural combat
       adaption where they develop a natural talent for subconsciously
       adapting to supernatural combat. For example, some have a
       natural talent for adapting to their enemies combat style, where
       they can adapt to almost any combat style and learn how to
       counter it during combat. Some Nightfires could develop natural
       talent for other things though, such as some who have an
       instinctual combat sense that lets them instinctually recognize
       threats and avoid danger (with such Nightfires usually having
       some instinctual dodging ability). Among other natural talents
       include Nightfires who may have natural talents for certain
       weapon styles or skillsets. As mentioned, this combat talent is
       different for each Darkfire, and some may even have multiple
       natural talents (Such as some may have increased intelligence in
       combination with combat talents). This isn't just limited to how
       to fight though, as some even gain specific intelligence or
       reflex based talents that might not always apply to combat.
       Depending on the Nightfire and their talents, this comes in all
       shapes and sizes, making it hard to list each case of this, but
       the results usually blend together and most end up in the same
       result: The Nightfires are naturally talented in combat, and are
       not to be underestimated. While the Nightfires aren't skilled
       enough to take out every single threat out there, the Nightfires
       are very skilled warriors who have natural talents for combat
       that they have to figure out and train up. Of course, natural
       talent can only go so far, so it is important to note that the
       Nightfires also train their talents and don't just rely on the
       natural talent. This talent can be overcome by some opponents,
       especially among those that have natural talents of their own,
       or some that have no talent can overcome a Nightfire's talent if
       they are skilled enough through training or experience. Also, it
       is rare, but some Nightfires might be born without natural
       talents and can only get stronger through intense training to
       push beyond not having natural talent. Typically, this type of
       combat talent grows stronger more quickly when the Nightfire is
       younger, but levels out when the Nightfire reaches a certain
       older age once they reach a certain level of combat talent. This
       means that Nightfire usually have more growth when they're
       younger when they're still learning, but their growth slows down
       when they get older and their talent comes more from experience.
       - Nightfire Trained Ability: Trained Combat Talents: The
       Nightfires are not just naturally talented, and as mentioned
       before, the Nightfires train in combat at an early age. Whether
       a Nightfire has natural talent or not, the Nightfires all train
       in combat in order to build up their skills. There is something
       to be said for experience in combat helping a warrior grow, and
       the Nightfires are no different. Through training and
       experience, the Nightfires build up their combat from the ground
       up, to the point that most Nightfires will go so far as to train
       the basics for years before they move on to more advanced
       training in order to master the basic foundations of their
       skills which gives them a better ability to learn new things
       once they have mastered the basics. Just like the natural combat
       talents, this talent comes in a variety of forms, but the result
       is the same: Every Nightfire trains their combat to the best of
       their ability, and trains to gain the most of their combat.
       Through training and experience, the Nightfires can learn
       different things about combat. Among some of the more common
       trained combat talents are those that learn to adapt to
       opponents through experience. And some NIghtfires may even learn
       to counter other opponents abilities through things like
       strategic thinking or by utilizing certain combat abilities in
       response to certain abilities in order to counter them. As time
       goes on, the Nightfires train themselves to use this more and
       more easily, where they may even use this combat talent without
       thinking, such as one experienced Nightfire who had trained to a
       point where they were able to dodge attacks instinctively as
       they had such combat experience that they could subconsciously
       recognize threats. The more experience one gets, the better the
       talent will become, no matter what trained combat talent the
       Nightfires develop over the years and no matter how much or how
       little natural talent the Nightfire has. Usually, the most
       common one is learning to adapt to combat styles as the
       Nightfires learn about more combat styles, or learning to adapt
       to certain supernatural combat by studying how others fight. As
       one might imagine though, this is something that also only goes
       so far depending on the Nightfire. This kind of combat talent
       starts out slow, but as the Nightfire trains, they gain more
       ability to learn as time goes on. Of course, all combat talents
       can be countered by stronger combat talents, or by opponents
       that might have special training to counter combat talents
       (usually through combat talents of their own). Typically, this
       is a combat talent that starts out small, but grows over time,
       in which this talent usually becomes stronger as the Nightfire's
       get older and more experienced. This typically gets stronger as
       the ability to adapt lessens as a Nightfire gets older, meaning
       that older Nightfires rely more on experience than natural
       talent.
       - Death Wraith Soul Weapon Bond: All death wraiths have soul
       weapons in some form, which are connected to them directly. Like
       many races ability to connect with their unique weapons, death
       wraiths gain a special bond with their weapons, which works
       similarly to soul reaper's zanpakuto bonds. A death wraith has
       to bond with the spirit of their weapon, which allows them a
       permanent connection that grants a few abilities. The first is
       that the death wraith can summon and de-summon their weapons at
       any time. Depending on the weapon, some may have unique ways of
       calling their weapon, like some death wraiths call their weapon
       from their shadow, or some may manifest it using some kind of
       energy. Regardless of the method, their weapons are always able
       to be summoned and de-summoned in some manner. The other ability
       is that death wraiths can control their weapons, usually through
       almost telekinetic means, by working with the weapon's spirit.
       When in harmony, the death wraiths weapons become not only an
       extension of themselves, but the weapon spirits can also help
       their owners, such as some weapon spirits being able to hold
       together injuries using their power or some weapon spirits who
       might be able to grant their energy to users to help keep them
       from dying in dire situations (if they have energy to give their
       hosts). The most common though is telekinetic control, where
       death wraiths often are able to control their weapons by working
       with their weapons spirits. While they don't speak or
       communicate in a traditional sense, the user's bond with the
       weapon can help a death wraith understand their weapon's moods,
       as weapons can reflect moods by how they act, such as some
       weapons might only activate under certain circumstances. This
       also allows a death wraith to fix their soul weapon if it is
       broken by de-summoning it and letting it absorb spirit energy
       until it repairs itself. Overall, this bond requires the weapon
       and death wraith to keep their spirits harmonized together, and
       if this balance falls apart, the death wraith may lose the
       ability to use the weapon's abilities, or in extreme cases,
       might not be able to summon the blade at all.
       - Death Wraith Supernatural Lifespan: The death wraiths are
       different from mortals, and live far longer than most creatures.
       Death wraiths live over a million years before dying of old age.
       This is mostly thanks to their regenerative powers of shadows
       and the fact they spend most of their lives in the shadow realm.
       The longest living death wraith lived up about 1.5 million
       years. Aside from creatures like angels and demons with no
       definite life span, death wraiths have the longest life spans of
       any known supernatural creatures. This means that most death
       wraiths age extremely slowly once they hit a certain point of
       their life cycle, and only once they reach about 950 thousand
       years does the age start to degrade their abilities, including
       their regeneration, in which they start aging until they die of
       old age over the course of the next 100,000 years. For the most
       part, depending on the strength of the regenerative power, some
       can live past a million years, but most usually die somewhere
       around the million year mark due to the fact they lose the
       ability to use a lot of their powers, and their lack of
       regeneration can longer keep them from getting weaker from old
       age. Until they reach the point where their abilities weaken,
       they typically remain very strong in their abilities and are
       usually in what many would consider a prime age range. The
       reason this is hard to predict is partially due to how, even
       weakened, aging death wraith still regenerate, still slowing
       their aging, so exact life spans are not easy to calculate for a
       race that lives over a million years. This also doesn't prevent
       them from being killed by enemies, as they can still be killed
       by enemies or by sicknesses depending on the situation. They can
       still be killed as most other creatures can as a whole, but this
       more just covers their natural life span.
       - Multilingual and Ancient Language Experts: Death wraiths have
       been around for a very long time and have had time to travel the
       world doing their job protecting humans and collecting souls or
       hunting dark spirits, so they have had plenty of time to learn
       other languages in order to interact with people. Some older
       death wraiths may even know certain out of date dead languages
       (languages with no new words being added and aren't spoken
       anymore), with some even being familiar with certain older
       languages that most wouldn't know. However, the time they have
       spent fighting supernaturals has also led to them learning other
       languages they need to understand other creatures, such as
       learning Enochian to learn more about angels as a whole, or
       learning Hebrew to learn more about fallen angels and demons. Of
       course, that's not to also mention the fact that all death
       wraiths have at least a few spoken languages they have to learn,
       with English, Spanish, and French being among the most common
       language families for them to learn. Because most death wraiths
       have been around for a long time, most death wraiths have also
       developed an affinity for learning new languages, and there are
       many with a collection of languages they know. It is also easier
       to learn a language if one is familiar with the language tree,
       such as Spanish and Portuguese being very similar languages due
       to being in the same language tree (though some might find the
       similarity between similar languages a bit too difficult to
       learn at times). Overall, death wraiths always have multiple
       languages they can speak depending on where they live or spend
       their time, whether it's for learning about supernaturals,
       learning to write and read in other languages, or just learning
       it to be able to communicate with other people who speak other
       languages. Regardless of the initial reason, most death wraiths
       know at least a few languages, and have an affinity for learning
       new languages due to having to learn multiple languages that
       they learn to pick up on other languages much more easily.
       - Supernatural Telepathy: This ability lets a supernatural
       creature communicate telepathically with anyone they can connect
       to. Typically this power uses their supernatural power, in which
       they use it to tune to a person if they know where they are in
       order to communicate with them. This lets them communicate with
       other people without having to speak, with them being able to
       share thoughts directly with others when the creature isn't
       speaking out loud. However, usually the creature has to know
       where the person is to use this basic telepathy since they have
       to know where to send their thoughts and communication. However,
       this doesn't apply to those who establish permanent connections
       (as this allows those with permanent connections to always be
       able to communicate with someone they have this permanent
       connection with), such as connecting to other family members and
       close friends. This lets creatures not only communicate with
       those they have a permanent connect with, but can also tell them
       where they are at any time should they require to find them or
       need to be summoned to them (which some supernaturals can learn
       to summon those that they have special connections with). Those
       who are set up with permanent connections have to accept the
       connection, and even then, they can sever it if they choose to.
       However, there are ways to block telepathic communications, such
       as certain frequencies that may confuse the mind's ability to
       process telepathy, or certain wards that might prevent
       telepathy. There are also certain types of opponents who can
       listen in on communication done telepathically (it is rare, but
       sometimes it does happen sometimes with certain psychic
       opponents).
       - Death Wraith Enhanced Intelligence/Memory: Depending on the
       death wraith, most death wraiths have enhanced minds thanks to
       their supernatural power. The first thing that is enhanced is
       their intelligence, in which some death wraiths gain certain
       intelligence boosts depending on the death wraith. This has a
       few uses, such as allowing a death wraith to more easily learn
       information, or might help death wraiths develop strategies for
       certain situations. Depending on the death wraith, some might
       gain stronger intelligence than others, and depending on the
       family or training they get, they may gain unique ways to
       utilize this (though this typically varies depending on the
       death wraiths born heritage and their capacities). The second
       enhancement is to the death wraith's memory, where death wraiths
       typically have very good memory thanks to their supernatural
       enhancement of the brain. Most death wraiths have a hard time
       forgetting things, and some smarter death wraiths may even have
       a photographic memory depending on the death wraith. Death
       wraiths usually have a balance of enhancements to intelligence,
       memory, and reflexes. Death wraiths usually have enhancements in
       most regards, but may suffer reduced stats in one aspect to
       balance their minds. For example, a death wraith that is focused
       in intelligence might have bad memory, or a death wraith with
       great reflexes and memory may not have high intelligence.
       Overall, each death wraith has a unique balance, that is usually
       determined by the family and the capabilities of the death
       wraith. Part of this also is determined by their training and
       the influences on their lives, such as combat training might
       enhance the reflexes of the body in combat, or a thorough
       education might increase intelligence. Overall, while death
       wraiths are smart and have good memory, they can be outclassed
       by other races, specifically humans who are known to be far
       smarter in order to compete with strong supernatural creatures.
       - Death Wraith Enhanced Reflexes: The last enhancement that
       death wraiths gain is the enhancement of their reflexes, which
       allows them to react much faster than most creatures can due to
       many death wraiths often having a major talent and end up
       training specifically for combat. Depending on the death wraith
       and the training some death wraiths are able to utilize their
       enhanced reflexes to react far more quickly, with older and more
       experienced death wraiths sometimes even learning to train their
       reflexes to allow them to dodge attacks without thinking, a
       highly advanced combat skill among supernaturals and even
       martial artists. Typically, all of these enhancements work in
       unison, and depending on the death wraith, the balance of
       enhancements may be different depending on the specific death
       wraith, and their natural abilities (such as smarter death
       wraiths might gain better intelligence, but more combat-based
       death wraiths could gain stronger reflexes). Death wraiths can
       not only gain this through supernatural enhancement, but combat
       oriented death wraiths gain further enhanced reflexes through
       training in combat. This ability is something that many death
       wraiths gain, with advanced death wraiths and higher level death
       wraiths being able to react to attacks almost instantly
       depending on their training. Typically, most death wraiths are
       either balanced with a slight increase to all their enhanced
       mind stats, or they can specialize in specific stats for higher
       stats, but this usually means lesser stats in certain other
       aspects as a result (Like an enhanced intelligence and reflexes
       might have poor memory).
       - Death Wraith Darkvision and Enhanced Senses: Death wraiths
       have highly enhanced vision, and gain highly enhanced ability to
       see in the dark. Death wraiths are able to see in the dark as
       easily as in the light thanks to their dark natures, and are
       able to operate even in complete darkness thanks to their
       supernatural vision they gain from being death wraiths. Some
       death wraiths may have varying degrees of this power, with some
       having stronger vision than others in the darkness and some can
       strengthen this vision over time and training, but all death
       wraiths have this to some degree. In addition to this though,
       death wraiths also have highly enhanced senses depending on the
       death wraith. Each death wraith may have a different balance of
       senses, but all of their senses are enhanced to some degree.
       This depends mostly on the death wraith, and partially on how
       they train their senses as they grow. Most death wraiths
       specialize in vision and hearing, with some even learning to see
       in total blinding conditions depending on the death wraith and
       what they can do. However, while most death wraiths do have
       highly enhanced senses, death wraiths enhanced senses can be
       overwhelmed by certain things, such as enhanced sight could be
       overwhelmed by a flashbang (which can work quite well against a
       death wraith), or a strong sense of smell could be overwhelmed
       with a strong enough smell such as chlorine gas. This depends on
       the death wraith and their senses, but most death wraiths can be
       overwhelmed in their senses in some way with almost all being
       vulnerable to flashbangs due to their darkvision and enhanced
       vision. Some that are more balanced in their senses may not be
       as easy to overwhelm, but they may not be able to keep up with
       certain enhanced senses as a result. Depending on the death
       wraith, some may even gain special senses that are unique to
       them if they are hybrids or have the power of other races, such
       as a werewolf/death wraith hybrid would have a werewolf sense of
       smell.
       - Death Wraith Presence Sense: Much like other supernaturals,
       death wraiths can sense the presence of other beings, and
       sensing who and what they are. This can sense not only one's
       presence, but their levels of energy and how tough they are,
       allowing the user to gauge how they stand against them, as well
       as often being able to tell what they are by their presence if
       the user recognizes what kind of presence it is. This is a
       passive skill that many supernaturals possess, including death
       wraiths. This skill works by using the mind's connection to the
       world around them, harnessing their connection to the world
       through this sense. Most consider this like a sixth sense, and
       some users of this can even use this to sense the presences of
       ghosts and other spiritual entities thanks to the ability to
       sense presences. This not only allows one to sense the presence
       of someone, but this allows one to sense energy as a whole as
       well, making it a way to overall get a picture of the energy
       around them and can identify living things based on their
       presence and energy. However, this can be deceived by skilled
       opponents, sometimes not appearing correctly if the user can't
       sense the opponent's full power or use powers that fool this
       sense like how ki users can suppress their power. There are also
       skills that hide one's presence, whether fully or partially
       which can also be used to deceive this kind of sense. Most death
       wraiths are able to use this to sense not just what's around
       them, but they are able to use this ability to sense what's
       going on around the world through the shadows, and when big
       presences appear, like Lucifer, or higher level angels and
       demons due to their connection to the primordial realms
       (specifically the primordial darkness).
       - Death Wraith Emotional Manipulation: One of the biggest laws
       of death wraith culture is the controlling of one's emotions,
       which all death wraiths have to learn. And in doing so, they
       suppress their emotions, with most using cold logic instead of
       emotions so that emotions will not hinder their ability to
       combat enemies, or fall under the influence of things like dark
       spirits, which is usually a big danger for them. For the most
       part, death wraiths can feel emotions, but are taught to
       suppress them in order to not only help with controlling
       themselves, but also to help their stealth since not having
       emotions can hide them from certain opponents that can sense
       emotions or killing intent. This emotional manipulation is the
       main method death wraiths use to keep themselves from having to
       worry about their emotions, and use this to always keep their
       emotions suppressed, as they see emotions as "corruptive"
       influences due to their long history of dark spirits using
       emotions against them. The only time that death wraiths are
       allowed emotions are typically under special circumstances, such
       as choosing mates, which even then many death wraith choose
       mates through logic rather than emotion. This can be a danger to
       death wraiths though, since they not only don't deal with
       emotions, they rarely allow powers that rely on emotions due to
       the death wraiths viewing emotions as corruptive. However, there
       are powers that are designed to help more emotional death
       wraiths learn to harness their emotions, so death wraiths do
       have plenty of options for learning different ways of
       controlling their emotions. This can be overwhelmed by those
       like Xeles though, or stronger psychic abilities might be able
       to overpower this as well depending on the abilities. The
       strength of this skill depends on the strength of the death
       wraith's will, which determines how strong this training can be.
       - Nightfire Art: Controlled Mind: Since the Nightfires require
       focus in order to use their abilities and the death wraith
       emotional states, the Nightfires modified the Darkfire
       Disciplined Mind art and combined it with the death wraith self
       control art. Eventually this turned into a whole art unto itself
       and proved to have uses outside of just helping a Nightfire
       focus. This art lets the Darkfire take complete control of the
       world in their mind, shaping it to their own devices and letting
       the user control their mind through mental focus. Each inner
       world is different, and solely depends on the one with this art.
       This not only lets the users control their minds, but allows
       them to become immune to mind control or other attempts to
       influence their mind due to the Nightfires focus being able to
       detect and counter attempts to influence their mind (which
       resulted as an accident of this training). This also lets them
       enter into the inner worlds of others, and more advanced users
       can slightly influence those who's minds they enter. However, it
       is worth noting that going into other's minds is mostly as a
       method of training, and Nightfires don't have too much use to go
       into other people's minds outside of training as they aren't too
       skilled in controlling other people's minds, since every mind is
       different and requires different approaches, and their
       disciplined mind training is more focused on them learning to
       control their own minds. And by controlling their minds, the
       user can do things like shut down certain parts of their mind
       should the need to, or manipulate their emotions at will once
       they learn to focus and control their inner world. For the most
       part, shutting down parts of their mind only helps against
       opponents with psychic powers, such as shutting down their sense
       of pain when an opponent uses a psychic power to overwhelm their
       pain receptors. However, doing so could have negative
       consequences depending on what they're shutting down, such as
       shutting down pain can lead to more damage to the body if the
       users can't process pain to know how damaged their body is. This
       training is more about mental focus than anything, so users
       should keep in mind that use this to help focus one's mind is
       the primary meaning of learning this training. The Nightfires
       utilize this to not only control their power, but many of the
       men in the family also use this in conjunction with the self
       control training to more easily control their emotions.
       - Nightfire Controlled Mind Ability: Fool Senses: This is an
       accidental use of the Disciplined Mind training that has been
       put to use over the years. By controlling the mind and the
       subconscious, a user of Disciplined mind is able to suppress the
       aspects of themselves that show when they are lying. For those
       that read aura and body language, a user of the Disciplined Mind
       art will always seem like they are telling the truth, due to the
       fact that the users of this suppress the usual subconscious
       signs of lying. For example, those that lie may do things
       unconsciously like bite their nails, or they might turn their
       heads away. Normally, these are subconscious reactions someone
       does when they lie. For those with this training though,
       disciplined mind users instinctively suppress those instincts
       due to them completely controlling their conscious and mostly
       controlling their unconscious mind to prevent unwanted
       unconscious reactions. Those that use this always seem like they
       are telling the truth, and even advanced mind readers cannot
       tell when a user of this is lying due to the fact that the mind
       is controlled by the user and the usual signs of lying are not
       there. While a user can still lie, their lies and truths don't
       show any different even among those that are the best at reading
       personalities and reading emotions. This is a bit difficult to
       master, as it takes more than just suppressing certain parts of
       the mind since a user has to not only learn how to suppress
       reactions and suppress hormonal responses, but learn what
       reactions specifically they give off when they lie and suppress
       them. Since each person has different reactions when they lie,
       the users have to learn those reactions unique to their own
       selves. For the most part, while this may seem very useful, most
       have learned by this point that the Nightfires can do this, so
       most people don't even try to tell if the Nightfires are lying
       since they can just fool senses with this. For the most part,
       this is only really useful in certain situations, and usually
       only useful if the person the user is trying to fool doesn't
       know they are a Nightfire or trained in this art.
       - Enhanced Death Wraith and Combat Training Physical Stats: All
       death wraiths have enhanced physical stats, thanks to their
       supernatural natures. However, death wraiths also have enhanced
       combat training which hones their physical stats to their
       fullest. All death wraiths have to be trained in combat, whether
       its as a lost soul collector or as a dark spirit hunter. For the
       most part, all death wraiths are unique in their specific
       training and capabilities, usually specializing in certain
       stats. For example, some stronger and more bulky death wraiths
       might focus more on strength and defense, while smaller and
       skinnier death wraiths may focus more on speed and agility.
       There are a number of ways training can hone death wraiths, just
       like humans and other supernaturals, so just like humans and
       other supernaturals, each death wraith is different in how they
       fight and how they use their enhanced physical stats. There are
       usually two ways most beings train their physical stats. The
       first is to focus on one or two aspects, which focuses them to
       extreme degrees. The downside to this training focus is that
       while their focused aspects are trained to great degrees, this
       causes other stats to suffer as a result. For example, someone
       who focuses on strength and defense won't be as fast or as agile
       as someone who specializes in speed. The other focus is a
       balanced skillset, where users focus on training all aspects of
       their physical stats to a fairly balanced degree. In this
       method, all stats are focused on in training, and the user opts
       to hone all aspects of their combat stats to gain enhanced stats
       in all of their physical stats. However, the downside to this
       training is that those that utilize this are balanced, but won't
       be able to enhance all their stats to the levels of those that
       specialize in specific stats. While some balanced fighters can
       keep up with those that specialize in stats through training,
       typically those that specialize in stats might overwhelm
       specific stats (though smart users can utilize weaknesses in
       specialized stats to counter this to a degree). No matter how
       the death wraith is trained, there are advantages and
       disadvantages to their stats. It is usually up to the death
       wraith how they train and what they focus on, and depending on
       age, some death wraiths can learn to better hone their stats
       more effectively through things like using objects to help them
       (such as those not as strong might use gauntlets to help give
       their attacks more impact). For Kinei, he has his family's
       training, and is a speed/agility based fighter. Kinei is a very
       skilled fighter, and is able to use his family's stealth combat
       movement to its fullest. When fighting Kinei, the biggest threat
       is not what he can do, it's how silently and quickly he can do
       it. Kinei is the type of person who has a fairly balanced
       fighting style, designed to take on most opponents even if his
       main focus is in movement, speed and agility.
       Transformations:
       - Human Form: Every death wraith can take a human form when in
       the living world. Death wraiths learn to change forms into
       humans so that they can live as humans while in the human world,
       even being able to survive on human food. For the most part,
       this human form looks and feels just like a normal human, except
       for the soul of the death wraith who senses as a being of pure
       darkness. Death wraith's shadow abilities still work, but are
       used in a reduced capacity. When in human form, death wraiths
       can reduce damage from light attacks (as their bodies aren't
       pure darkness when in human form that can be pierced with light
       attacks), and death wraiths can utilize human abilities more
       easily when in human form (Like some that utilize human energies
       like ki or mana). While their death wraith abilities do get a
       little weaker, it is usually the form most death wraiths stay in
       for their day to day activities outside of battle, and a form
       they usually prefer to train in since the weaker form can give
       them bigger gains when they are training. Just like the death
       wraiths, every form is unique to the death wraith, and aside
       from the times they may need their death wraith form to utilize
       stronger darkness abilities, most death wraiths spend most of
       their time in human form. Overall, when in this form, death
       wraith darkness abilities are weakened, but death wraiths can
       more easily utilize their human abilities, as well as them not
       being as vulnerable to light (at least not anymore than any
       other human would be). Death wraiths in human form are not only
       less vulnerable to light and counters to darkness abilities
       (since their bodies are like those of mortals), but they also
       are physical in nature. While they still regenerate using
       darkness and are still darkness natured, their human forms are
       as solid and tangible as other humans compared to their death
       wraith forms which are usually more intangible than normal
       beings since they are spiritual in nature. However, this also
       means that death wraiths are more vulnerable to physical attacks
       when in human form, whereas their death wraith forms are harder
       to permanent damage with physical attacks and often require
       spiritual attacks to harm them.
       - Death Wraith Form: It would be more appropriate to call this a
       death wraith's true form, which is usually only used in battle
       when death wraiths need stronger shadows or require a power
       boost to take on an opponent. Death wraith forms usually are
       described as a pure black form, with glowing rings around the
       fingers, and glowing pupils that radiates darkness and death
       energy. This form is stronger and has enhanced abilities
       compared to the death wraith's human form. Depending on their
       abilities, this form might take on unique properties, such as a
       death wraith with demonic abilities may have red glowing rings
       around their fingers instead of blue, or some might have unique
       darkness that radiates from them (such as death wraiths with
       demonic power might radiate unholy darkness instead of normal
       darkness). When in this form, any limits on the death wraith
       placed that holds back their mortal form are released, and the
       death wraith can use their full abilities. While there isn't
       much of a power difference between a death wraith form and a
       human form, the death wraith form is still stronger since the
       death wraith doesn't have any limits on their death wraith form
       (unless Toranoraos or the Death Wraith council place limits on a
       death wraith's power if they have abilities that could be
       dangerous to the death wraiths or to the living world). When in
       this form, a death wraith may have some trouble using human
       abilities (Example, magic might be hindered if the mana changes
       nature when the death wraith goes into death wraith form). Most
       death wraiths learn ways to counter this, but some powers may
       not be as strong. However, their darkness abilities are at their
       strongest when in this form, as this form is meant to rely on
       darkness as a whole. It is also worth noting that death wraiths
       in this form are immune to almost all darkness and deathly
       effects. The only darkness that can hurt a death wraith while in
       this form is Xeles's darkness, or elementals from the Dark
       Multiverse that are darkness in nature that have chaotic
       elements that death wraiths cannot adapt to. It is also worth
       noting that death wraiths are far more vulnerable to light
       attacks when in this form (or any other counters to darkness),
       and flashbangs do heavy damage to death wraiths when they are in
       death wraith form as they are pure darkness (with certain
       exceptions). Spiritual attacks also work more easily on death
       wraith forms, as death wraith forms are more spiritual in nature
       so abilities that hurt the intangible works better for attacking
       death wraiths.
       - Nightfire Death Wraith Release: Reap, Kazekira (Shadow
       Killer): While the Nightfires may not have the same vampire
       abilities that the Darkfires do, they did manage to create their
       own power to release their full power into their death wraith
       form. When the Nightfires started using the Darkfire abilities,
       they came to learn of certain awakening abilities using their
       power that can be tailored to their death wraith form instead of
       a vampire form. By focusing inward and defeating their inner
       selves, a Nightfire can gain the power of an awakened state that
       can power them up for a certain amount of time when in their
       death wraith form. When the Nightfires want to learn this, they
       go into their minds as deep as they can go to draw on their
       subconscious. When they do, they must face the sides of
       themselves that inhabit the parts of them that they try to
       suppress. For example, a Nightfire that is overly angry and
       hateful but suppresses that anger may have to face this anger
       they suppress in order to defeat their inner self. This is
       different for every Nightfire, as each situation ends up being
       unique since each person's personality is different. When
       defeated though, the Nightfire gains a unique ability to go into
       their awakened form with a release command they learn after
       beating their inner selves. Each release form is unique to the
       Nightfire, usually reflecting some aspect of them when released.
       With this form, not only does the Nightfire take an enhanced
       death wraith form, but they typically gain some unique abilities
       when in this form. The abilities and forms are always unique to
       each Nightfire, and can take a variety of forms. In this form,
       the Nightfire has enhanced physical stats that can keep up with
       most supernaturals who have transformed states, and can use this
       as long as they have the power to maintain the form. However,
       with each form, there may come additional weaknesses in addition
       to additional strengths. For example, some abilities may add
       additional weaknesses. This form can also only last for so long,
       as staying in this burns a Nightfire's energy quickly, and they
       will lose access to this form once they burn off all their
       energy. The amount of time a Nightfire can stay in this form
       varies from person to person, but there is always a limit. And
       if an opponent uses intense light, like a flashbang, they even
       may be able to force a Nightfire out of this form. For Kinei, he
       takes an asassin-like form, where he becomes with twin shadow
       blades that are able to work almost like death scythes in that
       they can kill almost anything if they strike the heart or brain
       regardless of regeneration abilities. Kinei takes this form and
       gains not only the twin blades, but also gains enhanced
       movement. In this form, Kinei also has a cloak that appears that
       can be used to dampen blows and block attacks. When in this
       form, Kinei can also shadow teleport at will, with no energy
       loss (which allows him to get around more easily). However, like
       any of the released forms, this doesn't last too long, and Kinei
       can only keep this form going as long as he has energy. On top
       of that, he doesn't gain a whole lot of abilities other than his
       shadow blades, and his shadow cloak being a good defense (but he
       does still have enhanced physical stats like any released form.)
       Death Wraith Weaknesses:
       - Death wraiths pride themselves on using cold logic rather than
       relying on emotions. There are a number of fairly good reasons
       for this. The first is that they see emotions as corruptive, as
       emotions can interrupt their focus and cause them to act
       irrationally (or at least, death wraiths see it as irrational
       behavior even when it might not always be). The second is that
       many dark spirits affect emotions, and in order to compete with
       dark spirits, death wraiths have to be in perfect control so
       that they don't fall under the influence of dark spirits. If a
       death wraith doesn't control their emotions, it becomes easier
       for certain corruptions to affect them, such as some death
       wraiths that have gained hollow power from not controlling their
       emotions completely. This is a major training among death
       wraiths, and those that cannot control their emotions may become
       unbalanced, and may be susceptible to certain abilities as a
       result. Due to the jobs the death wraiths do, they must make
       difficult choices, which they do through cold logic rather than
       letting emotions control their decisions. Death wraiths that
       rely too much on emotions could find themselves exiled if they
       refuse to gain control of their emotions, as death wraiths
       cannot do their jobs with emotions. While there are many who do
       embrace the concept of emotions and the power it could bring the
       death wraiths, those people are often seen as corruptive
       influences on the death wraiths. Overall, opponents can take
       advantage of this, if they can get a death wraith to not control
       their emotions. This can grant an opponent an edge if the death
       wraith loses control of their emotions, and can have severe
       consequences if a death wraith succumbs to the influence of
       hollowfication or dark spirits as a result. For the Nightfires,
       they must doubly control themselves, due to their shadow
       elementals requiring a natural focus that they must train. This
       means that the Nightfires have an even more important need to
       train and control their emotions.
       - Most lost souls and dark spirits have abilities that are
       specifically designed to counter death wraiths. Lost souls know
       that death wraiths will hunt them down, so in order to avoid
       capture, they will often have to come up with ways to counter
       death wraith's abilities. Lost souls can learn certain abilities
       that can counter death wraiths, utilizing their spiritual
       natures, though most lost souls will focus on countering their
       deathly and darkness based natures. Dark spirits, on the other
       hand, are the anti-thesis of death wraiths, so dark spirits have
       specific abilities that are designed to take on death wraiths,
       like their whispering darkness, and many who summon elementals
       from the dark multiverse to counter death wraith elementals.
       Dark spirits and lost souls, while death wraiths have many ways
       to counter them, also have many ways to counter death wraiths.
       The major danger with lost souls and dark spirits though is that
       they may also be able to possess humans, which can catch death
       wraiths off guard if the death wraiths don't sense the dark
       spirit or lost souls (presence suppression is something many
       dark spirits specifically use to avoid death wraiths, though
       lost souls can also learn presence suppression when possessing
       humans as well with enough practice of their ghostly abilities).
       Overall, dark spirits and lost souls, once they reach a certain
       level, become too much for normal death wraiths to handle, and
       often require more elite teams to handle. These beings are the
       two main beings that most death wraiths have to deal with.
       - When in human form, most death wraiths are vulnerable to
       things humans would be vulnerable to since their bodies are
       almost perfect replicas of humans. This means that human form
       death wraiths can be affected by toxins and gases that would
       work on humans, such as gases toxic to humans or gases that
       could cause reactions to humans (like some that irritate the
       skin upon contact). For the most part, death wraiths can
       regenerate most damage in their human bodies as long as they can
       absorb darkness to regenerate (which still works in human form),
       but they can still take damage like normal physical beings. For
       example, stabbing the heart or brain could fatally injure the
       death wraith, and they can die just like any other fatally
       injured being if their regeneration is interrupted or doesn't
       work. While death wraith forms are not quite so easy to kill due
       to the fact they are more spiritual, their physical bodies can
       be killed more easily. If they die in their physical bodies,
       they will die, which makes their physical forms a bit easier to
       kill than their death wraith forms. This means that death wraith
       form is better against opponents fighting using means that do
       physical damage, while their human form is more vulnerable to
       physical damage. However, this also works in reverse, where
       spiritual damage doesn't do as much to a death wraith in human
       form, but does more damage when in death wraith form. Overall,
       destroying their physical bodies is a good way to kill a death
       wraith, though most death wraiths would go into death wraith
       form before they let themselves be killed as their death wraith
       forms are spiritual and don't respond as much to physical
       damage. However, if affected by certain things like iron or
       blessed sea salt, death wraiths could be forced to remain in
       human form, which is also a problem for them. For the most part,
       relying on their regeneration is vital for their survival in
       human form, since they can die just like any other being.
       - Blessed sea salt is one of the death wraiths' two biggest
       weaknesses. All death wraiths are highly allergic blessed sea
       salt, which can cause a wide variety of problems like
       anaphylaxis/anaphylactic shock, breathing problems, or even lead
       to death. This substances also interrupts their regeneration
       completely, making them unable to regenerate unless they go into
       the shadows. The only real way to overcome the effects of
       blessed sea salt is for a death wraith to retreat into the
       shadows, and let the regenerative properties shadows have on
       them overcome it, which can be a painful process, or bleed the
       sea salt out of their system if it is in their blood. Weapons
       using blessed sea salt can do extra damage as well, and weapons
       coated in this can possibly cause blood infections if the
       blessed sea salt manages to get into their blood stream. Smoke
       grenades using blessed sea salt are also very effective if the
       opponent can get a death wraith to breathe in the smoke as used
       by some death wraith enemies in the past, as well as mixing it
       into water can make a special salt water mix that works on death
       wraiths like holy water works on demons and unholy creatures.
       This is one of the biggest weaknesses among death wraiths, and
       if this gets into their systems, it can cause immense problems
       for the death wraith. While death wraiths can get this out of
       their system, it is a very painful process that comes with some
       health problems. This is one of the most common ways to kill a
       death wraith, and one of the most known ways. Users of this can
       also create burning oil and mix blessed sea salt into it for a
       Molotov cocktail that can light death wraiths on fire and do
       severe damage to them. Usually, enemies of death wraiths will
       find ways to get a hold of this and utilize it in some way, and
       there are plenty of ways to utilize blessed sea salt compared to
       some of their other weaknesses. Blessed sea salt is a very
       versatile substances that can be used a variety of ways, making
       it even more dangerous to death wraiths if users find new and
       subtle ways to utilize it.
       - Iron and ghost-fighting weapons are the second of the death
       wraith's biggest weaknesses, due to being spiritual beings that
       have some similar weaknesses to ghosts. Iron is harder to put
       into a gas or liquid, but weapons using iron do extra damage to
       death wraiths, which can help many who want to fight death
       wraiths since iron can easily be forged into a weapon, and many
       can find iron pretty easily. While not as deadly as blessed sea
       salt, iron is a natural counter to ghost abilities, and does
       damage to death wraiths as a result. Iron can burn their bodies,
       enough that it can make a death wraith easier to damage. when in
       human form, they gain some resistance to iron since their human
       bodies have some iron in them, but overall, when in death wraith
       form, iron does far more damage to them as intangible spirits.
       Any weapon designed to fight ghosts or ghost-like creatures also
       does extra damage to them. This includes other soul weapons used
       by other races, like the zanpakutos of soul reapers and the
       death scythes of the grim reapers. Iron can be used to poison
       death wraiths as well if the iron gets into their blood, which
       is harder for a death wraith to get out of their bodies.
       However, if they do get iron in their bodies (usually in
       unusually high levels of their blood), then going into human
       form and remaining in human form until they can get the iron out
       of their bodies can help them recover from iron effects since
       their human forms are physical forms that don't take nearly as
       much damage as full death wraith forms would normally. For the
       most part, iron burns death wraith bodies on contact, and when
       they are in death wraith form or darkness form, they can be
       temporarily dispelled and unable to maintain a form (sometimes
       being forced back into physical form). Iron weapons work best on
       death wraiths who take their full death wraith forms, but can do
       damage to death wraiths in human form in higher quantities or
       higher quality (such as more potent iron can do more damage to a
       human form death wraith. Iron is something that hurts most
       spirits, and is pretty reliable against death wraiths.
       - Light and life energies are also a good counter to a death
       wraith, since they are creatures of darkness and death as light
       and life energies are natural counters to death and darkness
       abilities. Life energy is a natural counter to the death aspects
       of their power, while light works to counter their darkness
       (though experienced enough users can counter either of a death
       wraith's abilities with light or life energy if they are skilled
       enough). Items like flashbangs or concentrated light can
       overpower many forms of darkness or shadows especially those
       used by death wraiths. Death wraiths take heavy damage if they
       are hit by concentrated light attacks (especially if they are in
       their death wraith form), and their shadows can be dispelled and
       negated temporarily thanks to light abilities like flashbangs.
       Life energies can do more damage to them as well, due to their
       death aspects, which makes life energy a good way to
       specifically counter their deathly aspects. Weapons using life
       and/or light do more damage, and can more easily cut or pierce a
       death wraith's body. Typically, spirits are the ones that
       utilize light and life energy, which can act as a counter to
       death wraiths if they choose to oppose death wraiths (though
       this is typically rare). Some beings who can use light or life
       energies can use these pretty effectively, since death wraiths
       rely heavily on their darkness and deathly natures. It is worth
       noting that as mentioned, death wraiths in death wraith form
       take far more damage from light attacks than they normally
       would, since their very bodies are made of darkness. However,
       when in human form, they are about as vulnerable to light powers
       as any other beings (for example, normal light doesn't hurt
       them, but light focused into beams could pierce them just as
       easily as any other being).
       - All death wraith elementals are counter-able by other
       elementals. One needs to understand death wraith elementals
       first though, as their elementals do work differently than other
       races elemental manipulations. Unlike other races, death wraiths
       focus more on manipulating the four states of matter, and this
       must be understood before one can learn to counter a death
       wraith. However, once understood, death wraith elementals can be
       countered just like other elementals. For example, solid
       manipulation is mostly earth manipulation, as solid states of
       matter mostly fall into earth manipulation are countered as such
       (usually by wind manipulation and sometimes fire manipulation).
       Every form of matter can counter another in some form if the
       user is creative enough, and all of the states of matter can be
       countered by other elementals. Usually, the two major groups are
       solids and gases (which act as major opposites to each other),
       and liquids and plasma (which act as major opposites to each
       other). However, countering isn't as difficult as requiring
       specific elements, as each element can counter another in some
       way. For example, earth can absorb energy from plasma
       manipulation, or liquid manipulation could be separated by
       wind/air manipulation into gases. Countering these elemental
       powers only requires one to understand how elemental powers
       interact, and figure out ways to counter them. Almost every
       element can counter another in some way, and death wraith
       elementals are no different. As mentioned earlier, another major
       counter to the death wraith elemental power is the dark spirits
       who utilize matter from the dark multiverse, who utilize a
       chaotic power of elements that counter the elementals of this
       universe. Because many of the dark spirits elementals have
       violent reactions to the elements of the living world (such as
       shadow lightning from the dark multiverse having a chaotic
       effect that spirals normal lightning out of control and
       interrupts the normal uses of lightning as the lightning becomes
       chaotic and its destructive properties are amplified to the
       degree that the user can no longer control it). However, it is
       worth noting that death wraiths do counter this with their own
       elemental manipulation.
       Nightfire Weaknesses:
       - The Nightfires specifically have a major weakness to light
       abilities, and can be more easily countered by light abilities.
       Unlike the Darkfires who have some ability to use their elements
       even in the face of counter elements, the Nightfires can
       actually have their shadow elementals negated completely by
       intense light, where intense light, such as those from
       flashbangs, can negate the Nightfire's shadow control completely
       while the intense light is negating shadow manipulation. In
       addition, even a Nightfire's released form can be taken out by
       intense light. Unlike the Darkfires who are weaker to counter
       elements, all Nightfires have the same weakness to light no
       matter what elements they use (as there has been no record of
       any Nightfires that possess light abilities). As such, the
       Nightfires have to be careful because intense light can nullify
       one of their greatest advantages. While counter elements can
       help, the best thing one can do is just get a flashbang grenade
       and use it on a Nightfire if they encounter one. If the
       Nightfire is in a released form, they must either return to
       normal or they will take heavy damage from intense light, which
       limits when they can use their released form and against which
       opponents it might be effective. While the Nightfires are able
       to utilize their shadow elementals more easily and have more of
       a variety of effects, the Nightfires are also more easily
       countered since flashbangs are easy enough to get a hold of even
       if one doesn't have light powers. In addition, there are certain
       defenses against Nightfire shadow elementals, where things like
       energy defense and other forms of defense against darkness power
       can also be used. For example, using dark lightning may use
       darkness as a conductor, but one can protect themselves with an
       energy other than darkness to prevent the darkness in contact
       with their body from being used as a conductor. For the most
       part, there are plenty of other counters as well, but most of
       the Nightfires have the same weaknesses as any other death
       wraith, with light being the biggest weakness the clan has
       specifically.
       - The Nightfires are death wraiths, and while they specialize in
       regeneration, they can still be killed like any other death
       wraith. Most Nightfires cannot regenerate beyond a certain
       point, and fatally injuring a Nightfire can kill a Nightfire if
       they don't regenerate the damage fast enough (assuming they can
       regenerate). Most Nightfires can regenerate lost limbs, but
       losing vital organs is usually dangerous. While they are skilled
       warriors and trained to take on supernaturals and other threats,
       the Nightfires can still be beaten in battle and killed just
       like any being can. Nightfires have the same weaknesses as any
       death wraith,a nd can be killed like any death wraith.
       Nightfires are also vulnerable to certain materials like
       varanium and stilled silver which can negate regeneration or
       powers depending on what's used. When used, these metals have
       the same effects on the Nightfires that they do on most others.
       While the Nightfires are death wraiths and are skilled warriors,
       they do have supernatural abilities that can be negated which
       can still a problem for them. Over the years, there have also
       been other methods that have been developed, such as at one
       point there was anti-elemental metal made called uridium which
       was designed to combat elemental manipulation abilities (and
       works on death wraith shadow elementals), or alternates to
       varanium that were used to counter regeneration. And of course,
       as one might guess, other supernatural or mechanical powers out
       there may be able to overpower the Nightfire's abilities,
       depending on the opponent that the Darkfire is facing.
       - For the Nightfires, it cannot be stated just how much they
       depend on mental training and fortitude in order to learn to use
       their power. No matter the shadow element or the base power,
       there is always a certain degree of focus and concentration. For
       the Nightfires, the reason they developed use the Disciplined
       Mind training was not to become immune to attacks on the mind
       (as that aspect became an extra use of the power later), but to
       learn to focus their minds in order to utilize their powers, and
       learn to control their emotions more effectively. Without this
       level of focus, the Nightfires would not be able to use their
       elemental powers. As an example, many Nightfires utilize burning
       darkness as one of their elements since it seems to be an
       inherited element among most Darkfires. However, without proper
       focus and concentration training, the Darkfire could end up
       being unable to control their burning darkness powers and that
       could result in their power not working properly. At best, they
       wouldn't be able to summon the burning darkness, or at worst,
       their attempts at using it would literally explode in their
       face. However, it isn't just about controlling their powers, but
       the fact that most Nightfires walk a thin line between what
       would be considered good, anti-hero or evil status. Depending on
       the Nightfire, many walk certain lines that they must always
       remain in control of their own minds and set certain limits they
       cannot cross in order to keep them grounded. It is not about
       moral high ground, and is more about keeping the Nightfire from
       doing things that will twist them and keep them from becoming
       corrupted by their own power. Those that do cross those lines
       are usually called out, and the Nightfires may take action
       against such cases.
       - Another major weakness to the Nightfire's, like the
       Darkfire's, is trauma. Trauma is a problem that usually happens
       to Nightfires who suffer a major psychological event, or
       sometimes even a physical one. If a Nightfire is traumatized by
       something, this can have adverse effects on their power. The
       biggest power that is affected by trauma is a Nightfire's
       regeneration. If a Nightfire is injured and the trauma is not
       overcome, many Nightfires don't regenerate the injury from that
       trauma, such as one Nightfire who walked with a cane after a
       trauma because their leg wouldn't heal properly. The trauma can
       also have other effects if a Nightfire tries to use their power,
       including elemental powers not functioning properly, or certain
       abilities not working properly, such as one Nightfire who tried
       to create elemental familiars and the Nightfire's strong regret
       and guilt was theorized to make his own elemental familiars turn
       on him to the point where the familiars attacked and nearly
       killed him. Most Nightfires know how dangerous trauma can be,
       after seeing what trauma has done to many older Darkfires and
       Nightfires (both families have seen what trauma does to the
       families and their power). Typically, regeneration is the power
       that is mostly affected, with the trauma causing injuries to not
       heal properly. The only way to overcome this weakness is for the
       Nightfire to overcome their trauma, whether it's psychological
       or physical. For example, a Darkfire who was mentally scared
       after nearly being killed by a werewolf eventually overcame
       their fear of werewolves and would go to regain their power, and
       save their family from a pack of werewolves attacking them (The
       process might work the same way for the Nightfires). Overcoming
       the trauma that caused the problem is the only way to overcome
       this particular weakness, and overcoming that trauma not only
       helps the Nightfire regain their power, but some have even
       gained greater power when overcoming trauma. But those that do
       have trauma are usually limited in what they can do until they
       overcome that trauma, so Nightfires who do have trauma are
       usually kept out of battle if it can be helped.
       Personality: Kinei is a pretty light-hearted person, who doesn't
       take much seriously. While he does control his emotions, he
       typically doesn't suppress his more cheerful personality.
       However, it's not about humor, but more about his sarcasm that
       he has. He likes to sarcastically joke around, and doesn't
       usually hesitate to make a sarcastic joke. In addition, Kinei is
       also a very prideful person, and takes a lot of pride in himself
       and in his family's abilities. Kinei will not hesitate to miss a
       chance to show his pride, and his pride is also very important
       to him as a Nightfire, a great lost soul hunter, and as an
       assassin. Kinei also has a more serious side, in that when he
       goes into "assassin mode" and goes on a mission, he goes into a
       serious mode where he will not hesitate to kill an enemy.
       Typically, this assassin mode is only when he's out to kill
       someone, but it is something worth mentioning. Kinei is someone
       who can switch from sarcastically lovable to dark and murderous
       in an instant if the situation calls for it. Kinei has learned
       to control his emotions, and while he doesn't really control his
       emotions to the same extent as other death wraiths, he does
       control his emotions enough that he keeps emotions like anger
       and hatred from overcoming him. Kinei also seems to have a
       particular crush on Anna Shadow, and has for a long time
       (something he has not been shy about expressing). If Anna is
       around, Kinei won't hesitate to express himself to her, and will
       do whatever he can to defend her, even if it means possibly
       trying to bypass Kierran to do so. Unlike what others say, Kinei
       doesn't really have a flirty personality, and only seems to care
       about flirting when it comes to being around Anna. The
       Nightfires are very similar to the Darkfires, in that those who
       attack Kinei's friends are essentially naming Kinei an enemy (as
       he will kill people who are out to kill his friends without any
       hesitation).
       In battle, Kinei is a very ruthless and efficient fighter, who
       will not hesitate to take on an opponent. Kinei is someone who
       will seek to overpower an enemy by any means necessary, even if
       it means using poison to do so. While Kinei doesn't like doing
       dishonorable things in battle, he won't hesitate to do whatever
       he has to in order to protect what he cares about, even if it
       means crossing lines his friends wouldn't want him to cross.
       Kinei is someone who will do whatever it takes, and while he
       does fight strategically, he most often seeks to overpower his
       enemies. Kinei's use of poison is often his trump card, where he
       will attempt to cut someone with a poison knife, or utilize
       poison darts against enemies. Kinei is very careful in battle to
       avoid his allies though, and while he is ruthless enough to do
       almost anything to kill his enemies, he doesn't risk his friends
       lives if faced with the choice. Kinei is usually very serious in
       battle, and doesn't make a lot of jokes when he goes into what
       his friends call "Assassin mode" (which is when he gets serious
       and focuses on killing an enemy).  When he gets into his
       assassin mode, he tries to shut down his emotions completely and
       focus only in pure logic (which does and doesn't work depending
       on the situation). The only thing that often interrupts Kinei's
       concentration in battle is if his friends are being threatened.
       Of course, Kinei may be smart, but some opponents can still
       overpower or outsmart him depending on their skill. Kinei is a
       very skilled fighter, who focuses more on stealth killing than
       on up front combat (But he isn't afraid to fight up close when
       he needs to).
       Bio: Long ago, a Darkfire and a death wraith family had a child.
       This child would go on to become the basis of a death wraith
       Darkfire family, where they would eventually become the
       Nightfires. After years of diluting their vampire side by only
       marrying death wraiths, the Nightfire's vampire power had become
       almost miniscule in comparison to the early days of the family.
       The Nightfires are a family of naturally skilled assassins,
       known for sometimes becoming the councils assassins. As the
       Nightfires were very skilled in assassination thanks to their
       Darkfire skills, and the Nightfires learned stronger self
       control through the Darkfire Disciplined Mind art, the
       Nightfires became a very skilled family. Whether it was
       purifying darkness shadow elementals to fight dark spirits or
       death-infused dark energy to fight lost souls, the Nightfires
       had a talent for combat, and quickly rose among the families. It
       didn't take long before the Nightfires had become not only
       skilled hunters, but were helping the councils kill any enemies
       they had through assassination. This family even would develop
       ties to the higher born families, where they would become allies
       of families close to the council, such as the Shadow, Black and
       Nightfall families. The Nightfires became very respected and
       known for their unique skills, and over time, they would develop
       their skills further until they had become a completely new
       family, where they no longer used the same old powers that the
       Darkfires used (as they adapted their elemental powers into
       shadow elementals and the Darkfire's combat abilities into their
       own death wraith styles)
       Kinei Nightfire, originally born Kinei Darkfire before the
       family changed their name to Nightfire), was born to the
       Nightfire family in pretty typical fashion. As he grew, he
       trained in assassination with his family, and learned his
       families arts. Kinei soon rose to a high level as an assassin
       from an early age thanks to his Nightfire natural and trained
       combat talents. However, Kinei didn't care that much about
       fighting as a child, to the point that he didn't really care
       about mastering his fighting power. It wasn't until he met the
       Shadow Family and met Anna Shadow that he started training
       seriously, as he found out that she was becoming a lost soul
       hunter alongside Kierran and Tarich, her childhood friends.
       While Kinei didn't have a lot of interaction with Anna as
       children, when Kierran was recruiting members for his lost soul
       hunter team, Kinei was among the first to join, having joined to
       get close to Anna. Kinei eventually befriended everyone on the
       team though, and fought alongside the team for many years. While
       Kinei was a bit sad when Anna and Kierran were married before
       Anna's exile, Kinei respected Anna's decision and kept fighting
       with the team as time went on.
       After Anna's exile, Kinei was hating the fact that Anna was
       hated for having power she couldn't control. However, he
       respected Kierran and continued trying to work with Kierran,
       hoping that one day, they would go to the living world together
       to reunite with Anna and Tarich (as Tarich left not long after
       Anna's exile). Kinei continued working for Kierran, helping him
       and assassinating any enemies that threatened them. Kinei even
       helped Kierran hunt down Drakath. However, after Kierran had his
       body taken over and the council started to mysteriously be
       hunted down by dark spirits and killed, Kinei didn't realize
       right away what had happened, thinking that Kierran's change was
       due to the new art that was being used to give the death wraiths
       new power to combat current threats. After Aeron beat the demon
       lord, Balor Beimnech, Aeron took Balor's power. After Aeron
       Kazara, as Kierran, reluctantly took the role of ruler of the
       death wraiths, Kinei became Aeron's personal assassin, killing
       any enemies that "Kierran" deemed needed to be killed.
       However, Kinei soon began to question Kierran's actions, as he
       started to notice that Kierran wasn't acting like himself. Soon,
       he began to realize that something was strange, and he couldn't
       write it off as the art that Aeron had used to gain Balor's
       demonic power had been the cause of it. However, Aeron Kazara
       was not foolish enough to not notice Kinei's doubt, and soon
       called a new assassin to kill Kinei if Kinei turned against him.
       However, it was after a particular mission, where Aeron had
       tried to get Kinei killed, similar to other instances he had set
       up to take out members of Kierran's old team so no one would
       figure out that Aeron wasn't really Kierran. After the mission,
       Aeron was surprised that Kinei had managed to fight the odds and
       survive, and it was at that point that Kinei knew that it wasn't
       really Kierran. Kinei immediately confronted "Kierran", trying
       to figure out why he'd seemed to set up Kinei's death. However,
       in a situation staged by Aeron, Aeron called an assassin to help
       him fend off Kinei, who Aeron accused of Kinei trying to
       assassinate him to take over the death wraith order. It was at
       this point that Kinei retreated to the living world, and has
       been on the run trying to escape the assassin after his life,
       hoping to find Tarich or Anna who might be able to help figure
       out what had happened.
       Theme: Shiniki (
  HTML https://www.youtube.com/watch?v=F4-1A6bxzWs
       )
       Battle Theme: Jagirinawa (
  HTML https://www.youtube.com/watch?v=ITjZbGtd8x4
       )
       *****************************************************