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       #Post#: 96--------------------------------------------------
       Alana Mac Coitir 
       By: Coolcat207 Date: March 30, 2019, 11:38 pm
       ---------------------------------------------------------
       "Would you damn hunters leave me alone for once?! I haven't done
       a damn thing!"
       "You know, not all werecreatures are savage monsters. Some of us
       are really cool once given a chance."
       "You know, I rarely eat mortals or demigods to the point that
       eating them is very distasteful... but after what you did to
       that poor man, I suggest praying to whatever deity you
       worship... or not. I don't care."
       *~Alana to a evil demigod thug who was harming a innocent
       mortal. Spoiler Alert: the demigod didn't last very long.*
       *Name:*
       Alana Knight Mac Coitir
       *Age:*
       960 years old
       *Race:*
       Demigoddess
       *Gender:*
       Female
       *Pantheon:*
       Celtic (Irish)
       *Nationality:*
       Irish
       *Appearance:*
       _Human Form_
       Height: 5'11
       Weight: unknown
       Built: slender but athletic
       Skin color: light caramel color
       Hair color: ruby red
       Hair type: long and straight. But it's mostly on one side.
       Eye color: emerald green
       General clothing: She normally wear punk clothes, steam punk
       clothes or just jeans and a black shirt with a Celtic symbol on
       it.
       Features: She has a Celtic trinity knot tattoo on her left
       shoulder. She also has a few war scars as well: One thin dagger
       scar across her left eye, one on her left cheek and a few other
       small war scars on her arms, legs and the rest on her upper and
       mid body. (Ignore the pic of the metal arm. She doesn't have
       one).
       _Wolf Form_
       Height: 6'0 (on all fours)
       Weight: Unknown
       Built: Strong and athletic
       Fur color: ruby red and white
       Eye color: beige
       Clothing: none.
       Features: still has a scar across her left eye
       _Werewolf Form_
       Height: 6'8
       Weight: Unknown
       Built: lean but athletic
       Fur color: scarlet red and white
       Eye color: beige
       Clothing: None. Sometimes wear her Celtic armor
       Features: Her war scars are still shown like the one on her face
       *Family:*
       Grandfather: Néit - Irish Gaelic God of War (Deceased)
       Grandmother: Nemain - Irish Gaelic Goddess of Frenzied Havoc of
       War
       Father: Tiernán Mac Coitir - Irish Gaelic God of War and Peace (
       +Harley Quinn​​​)
       Mother: Isabelle Knight - Faoladh (Celtic werewolf) (Deceased)
       Brother: Darius Knight Mac Coitir
       Aunt(s): Morrigan, Macha and Neamhain ( +Zorbak The Ebil Moglin)
       Godson: Gabriel Murphy
       Cousin: Sean Dovan
       Cousin/Friend: Allison "VI" O'Neill
       Cousin/Friend: Cassandra McCarthy
       *Close Friend/Ally:*
       Heidi Darkfire
       *Natural Abilities:*
       Decelerated Aging
       Supernatural Accuracy
       Supernatural Agility
       Supernatural Athleticism
       Supernatural Awareness
       Supernatural Balance
       Supernatural Beauty
       Supernatural Charisma
       Supernatural Combat
       Supernatural Condition
       Supernatural Climbing
       Supernatural Dexterity
       Supernatural Durability
       Supernatural Endurance
       Supernatural Flexibility
       Supernatural Intelligence
       Supernatural Leap
       Supernatural Lung Captivity
       Supernatural Reflexes
       Supernatural Reading
       Supernatural Regeneration
       Supernatural Howl
       Supernatural Senses
       Supernatural Wisdom
       Supernatural Vision
       Supernatural Visibility
       *Paternal Powers:*
       Chaos Manipulation:
       ~User can control all the chaotic forces in the universe,
       allowing them to manipulate probability or manipulate and even
       shatter reality. They are able to change, mutate, destroy or
       otherwise manipulate any matter, space/time, living beings,
       organizations or minds and spirits.
       War Manipulation:
       ~User has the power to influence all forms of conflict including
       mental, physical, spiritual and conceptual ones, regardless of
       the area and numbers involved, control how they progress and
       draw power both from the conflict alone as well as the dying.
       They are, naturally, extremely skilled in all form of fighting,
       weapons and both strategy and tactics as well as statistics of
       war.
       The user can start conflicts by influencing people or events,
       raise their personal and fanatical armies, control and create
       weapons of every kind and even grant others extensive abilities
       of combat.
       Peace Manipulation:
       ~User has the power to influence all forms of peace, including
       mental, physical, spiritual and conceptual ones, regardless of
       the area and numbers involved. The user can end all conflicts,
       including fist fights, gunfights, mass riots, and war. The user
       can create world peace and end all hatred and aggression toward
       others, effectively making conflict and war "extinct".
       The user could also use this to achieve spiritual peace
       (themselves and others), gaining abilities like Enlightenment
       and holy/divine abilities like Holy Fire Manipulation.
       Divine Force Manipulation:
       ~The user has control of anything that is symbolized as divine
       and holy connections to gods. They are able to manipulate sacred
       artifacts and relics that are connected to the gods or their
       power. With this, the user is completely considered worthy of
       spiritual respect, allow them to achieve feats that are
       impossible to be reached by mere mortals.
       Holy Fire Manipulation:
       ~The user can create, shape and manipulate holy flames, which
       are especially effective against evil and demons and are
       inextinguishable by normal means. It may also trap and/or
       immobilize angels or demons, rather than killing them outright.
       The color of the flames varies, but usually blue, white, or the
       normal if light shades of fire.
       Some flames can have different properties and abilities such as
       summoning spirits of the deceased back to the world of living.
       Very strong or high level users could obtain or gain the ability
       of Resurrection via Summoning the deceased and/or Angels from
       Heaven.
       White Lightning Manipulation:
       ~User can create, shape and manipulate light of beneficial
       nature; that which strengthens, enhances and causes
       anything/everything to flourish it comes across, representing
       the sustaining and preserving side of light, which in turn
       ignores most of the common limitations and weaknesses of its
       normal elemental variety. In essence, this is about solely
       controlling the pure positive powers of light.
       War Empowerment:
       ~The power to be empowered by conflict of war.
       Peace Empowerment:
       ~The Power to achieve and be empowered by inner peace.
       War Embodiment:
       ~The user of this power can become the embodiment of war. The
       user can cause war, utterly obliterate the enemy with
       destruction and devastating means. The user controls rage,
       inflicts pain, and can make others' lives miserable by rendering
       them homeless or taking away their loved ones.
       Absolute Condition:
       ~The power to possess absolute physical and mental condition.
       Conditions:
       Absolute Athleticism
       Absolute Attack
       Absolute Beauty
       Absolute Defense
       Absolute Hearing
       Absolute Intellect
       Absolute Leap
       Absolute Regeneration
       Absolute Speed
       Absolute Stamina
       Absolute Strength
       Immutability:
       ~The ability to be absolutely immune from any alteration or
       change by outside force.
       Omni-Senses:
       ~The power to have senses enhanced to universal scale.
       Fearlessness:
       ~The ability to have no fear.
       Planeswalking:
       ~The power to travel to other planes of existence.
       Fear Inducement:
       ~The power to evoke extreme fear and horror in others.
       Berserker Physiology:
       ~The ability to become a massive and unbelievably powerful
       individual with a desire for battle regardless of one's own
       physical condition.
       *Maternal Powers:*
       Transcendent Werewolf Physiology:
       ~The user with this ability either is or can transform into a
       Transcendent Therianthrope: a powerful therianthropic being who
       has literally ascended to true godhood either through powerful
       magical feats or by divine intervention.
       In folklore and mythology, werebeasts are mythological creatures
       that transform from man-to-beast under the light of a full moon
       or under their own power. They are often ravenous, feral beasts
       that can't distinguish between friend or foe. And in others,
       they are intelligent beings, forming tribes and societies. Their
       main weaknesses are silver, wolfsbane, etc. However, a
       transcendent Therianthrope is no longer affected by these
       weaknesses. They have transcended beyond all other members of
       their species.
       Transcendent Therianthrope are often the progenitors of
       Therianthropes, and are revered as such. They are often several
       magnitudes above other werewolves in terms of physical stats,
       possessing godlike stamina, speed, strength, etc. Also, they
       might even be truly immortal.
       Werebeast Lord Physiology:
       ~The user either is or can transform into a Werebeast Lord, the
       most powerful form of werebeast imaginable. Unlike most
       werebeasts, the werebeast lord may possess unimaginable skill in
       fearsome dark magic, and can command legions of werebeasts.
       Also, werebeast lords are known to have a certain resistance to
       silver for prolonged periods of time and have the fewest
       weaknesses. Furthermore, depending on the user, they may have a
       demonic nature, thus granting them access to the most unholy of
       powers.
       Magic Immunity:
       ~The user is invulnerable to most, if not all, forms of magic
       and magical powers. Advanced users may be able to select which
       spells they can be affected.
       Power Immunity:
       ~User is immune to all or certain supernatural powers and
       effects, like certain animals are immune to scorpion poison or
       snake venom. This gives the user an advantage in certain
       situations.
       Lunar Mind:
       ~The user can employ the forces of the moon to revert the mind
       into a primal state prone to violence and survival instinct.
       Lunar Empowerment:
       ~User becomes stronger, faster, more durable, etc. when they
       come into contact with moon, moonlight or lunar
       energy/substance, possibly unlocking abilities related to the
       affinity and enhancing their existing powers. Some users may be
       able to draw sustenance from the moon or even slow or stop
       aging.
       Guardianship:
       ~Guardians are often those who are of noble birth or a high
       position of great historical or legendary importance. They have
       taken/been given responsibility to defend, protect and, if
       needed, avenge the focus of their protection, which can be an
       object, place, concept, or person (throne/crown,
       village/gate/country/planet, love/good/harmony, royal
       heir/chosen prophet, etc.) among other things.
       To do this, they gain enhanced physical and mental capabilities,
       many additional mystical or magical abilities, and often
       specific weapons/tools that allow them to perform superhuman or
       supernatural feat to help their cause.
       Forest Manipulation:
       ~User can create, shape and manipulate the forests (including
       jungles, taiga, etc.) and everything in them, including all the
       aspects of the forests, from the purely physical ones and also
       mythical/conceptual ones. Forests are among the planets most
       variable environments, richest in terms of animals and plants,
       with extensive natural riches and mythology surrounding them.
       Forests have traditionally had a strong association with the
       unconsciousness, cycles of nature and fertility, the sylvan
       terrors of both natural and supernatural kind. It is the place
       of testing and initiation, of unknown perils and darkness.
       *Personal Powers:*
       Earth Manipulation:
       ~User can create, shape and manipulate earth and "Earthen"
       elements including most solid objects, specifically all minerals
       and mineral compositions regardless of their state (mountain,
       boulder, sand or dust), dirt, soil, etc.
       Geokinetic Surfing:
       ~User controls the earth in a way that increases their ability
       to move and/or maneuver either by granting them abilities they
       otherwise lack or allowing them to ignore normally needed
       equipment.
       Earth Augmentation:
       ~User has the power to increase the amounts of earth or powers
       related to earth.
       Earth Aura:
       ~The user can release and surround themselves in/with earth and
       earthen materials for defensive and/or offensive purposes,
       possibly becoming almost untouchable and granting them various
       abilities/attacks. The auras may also give the user enhanced
       physical capabilities such as speed, strength and durability.
       Earth Communication:
       ~The user can communicate with the earth and earth minerals such
       as sand, mud, dirt, stone, rock, etc. either telepathically, by
       speaking verbally, or by touching it physically. Earth can tell
       the user of what happened or what is happening, help them to
       track someone at long distance away, etc.
       Earth Empowerment:
       ~Users become stronger, faster, more durable, etc. when they
       come in contact with earth/land/soil, possibly unlocking
       abilities related to the affinity and enhancing the existing
       powers. Some users may be able draw sustenance from the earth or
       even slow or stop aging.
       Earth Mimicry:
       ~User is made up of or can transform their body completely into
       earth, including soil, stone, metal, clay or other earthen
       substance. Users transformed form can be either anatomically
       identical to their normal form, aside of being made of earth, in
       which case it contains all to organs and is somewhat vulnerable
       to attacks. Alternately user can transform into homogenous
       matter, without any part of their form being more important than
       the other.
       Exact physical abilities the user has depend on which variation
       they are using: sand, clay and soil are malleable and hard to
       truly harm; crystal, metal and stone are hard and grant powerful
       physical attacks but aren't particularly flexible.
       Thermal Resistance:
       ~User is able to survive at any temperature without discomfort.
       Pain Suppression:
       ~Users can block pain at will or are incapable of feeling pain
       or highly resistant to physical pain of any kind, allowing them
       to think clearly and continue to move despite grievous injury.
       Users can think clearly, continue to move, ignore torture and
       generally function in situations where pain would disable a
       normal person.
       Healing Earth:
       ~The user can heal themselves or others by using earth.
       *Skills:*
       Ultimate Fighter:
       ~Users of the ability have achieved the highest level of combat
       proficiency (armed and unarmed) and are capable of performing
       superhuman/supernatural feats beyond normal boundaries. Masters
       of this ability have acquired a state of mental, physical, and
       spiritual balance, making them capable of defeating enemies only
       with their mere presence. Their combat skills are completely
       unmatched by anyone who came before or who will come afterwards,
       making them one of the most powerful opponents and a force to be
       reckoned with.
       Hunter Intuition:
       ~The user possesses extraordinary talent and instinct in/for
       hunting all things. They can track anything under any
       conditions, sense the weaknesses of their prey and exploit them
       and finally kill or capture their prey.
       Stealth Tactics:
       ~The user possesses incredibly extensive knowledge and skill in
       many types and ways of stealth tactics, enabling them to easily
       slip in and out of areas undetected. Their abilities in all
       manners of stealth are so refined they appear as mere illusions
       to those who have been lucky to spot the user. The users of this
       ability can move throughout even the most guarded of areas and
       act in true discretion.
       Weapon Proficiency:
       ~User with this ability need only to pick up a weapon before
       they instantly become proficient in it. The first time they pick
       up a sword, they can spar with masters, the first time they use
       a bow, they can hit bulls-eyes. Even alien, magical, or other
       weaponry that they should not understand comes naturally to
       them.
       Enhanced Marksmanship:
       ~User can achieve complete and utter accuracy on distant
       targets, with the activity in their brain center for aim,
       accuracy and precision is drastically improved. They need only
       to aim for an instant before they can precisely hit a target
       with a projectile.
       User can judge extremely long distances amazingly accurately,
       gauging the strength needed to launch a projectile, in order to
       hit a target accurately. If a target is moving the user can
       calculate the best method to hit the target. Visual obstructions
       like smoke and vegetation do not hinder their ability to get an
       accurate bead on their target, and their intense focus on
       whatever they're shooting at allows them to shut out outside
       distractions. They can compensate for environmental factors that
       would normally throw off their aim like wind, air resistance,
       gravity, and radiant heat (which distorts the image of the
       target).
       User can resist perception-distorting abilities such as
       Illumination Emission.
       Enhanced Tracking:
       ~The user can track others down easily via various means,
       ranging from scents to footprints. With enough experience, the
       user can follow tracks that are days or even weeks old. Some
       users may be able to reconstruct what has happened by sniffing
       around the area they are searching.
       Predator Instinct:
       ~The user possesses predatory instincts, allowing them to become
       masters of hunting and tracking. One with this ability can
       discern numerous factors of a situation that make them a master
       of pursuit and capture. This includes what move a foe will make,
       where they are headed (if the user is in the foe’s proximity, or
       knows the foe fairly well), as well as how to effectively cause
       a foe to play right into one’s hands in combat/pursuit.
       *Special Attacks:*
       *Frenzy Bomb:*
       ~A trick that her father Tiernán taught her. She gathers chaos
       energy and throws an energy ball that explodes on impact. This
       creates a 100 ft radius area where all are thrown into a war
       frenzy and begin to randomly attack the nearest being, creature,
       or object near them. Even the strongest willed being feels the
       urges to attack and fight whatever is near them.
       Cast: 1 round Duration: 8 rounds Range: 200 ft line of sight for
       throw, 100 ft radius of effect
       *War Zone:*
       ~This is one of the defense attacks that her father taught. She
       creates a 500 yd radius area of a pure war zone. Any and all who
       are in or enter the zone automatically go into attack mode and
       can feel the urges for war. Most weak willed will attack the
       nearest being. Strong willed feel and eventually fall to the
       effects of the war energies but tend to have more focus on a
       potential enemy. No matter how peaceful the person is, they will
       still feel the urge to fight. This neutralizes the effects of
       Peace Manipulation.
       Cast: 2 Duration: 10 rounds Range: 500 yd radius from self
       *Air of Peace:*
       ~With the end of war, peace must always follow. Alana's releases
       her peace energy, all beings stop fighting instantly as a 300 yd
       radius of the person. This neutralizes the effects of War
       Manipulation. Even the strongest willed being begins to feel
       peace, joy, and good will towards others begin to fill them.
       Cast: 2 rounds Duration: 10 rounds Range: 300 yards from self
       *Transformation:*
       Godly Faoladh:
       ~Alana can morph into her lupine form like her mother. Her godly
       form is as strong as her father and she is more ruthless in
       battle. She only turn into this form in battle or when she's
       very angry, so she tries not to turn into this form. Her
       features looks more like an anthro wolf warrior since she
       normally wears armor.
       *Weaknesses:*
       Her peace and war powers can be countered. In her beast form,
       she may be immune to magic and powers, she can still get hurt by
       weapons and in combat. Although she can maintain her anger at
       times, she can't control it all the times, especially due to
       being half beast. Things like stress, someone close getting hurt
       or worse and anything related to it can trigger her rage. Silver
       and wolfsbane has no effect on her. But oceanstone, Celtic
       weapons (like Nudha's blade)and weapons like varanium can
       actually harm her badly and kill her if she's unlucky.
       Especially if she's struck in the heart or brain with it.
       *Weapons:*
       Claymore:
       ~A blessed weapon covered with rune markings. This weapon is
       made by her great uncle, Arawn... which is capable of slaying
       immortal creatures like gods, monsters, etc.
       Scottish Dagger:
       ~A cold and blessed iron dagger that she got from her mother
       when she was sixteen. She normally use this as a hunting tool
       like carving meat of the animals that she has caught like deer,
       fish or sheep. But it does have a deadly cold touch to those
       that she slash, cut or nick with this weapon (unless you have
       ice powers or immune to it).
       Armor:
       ~Celtic armor that was given from her grandmother. This armor
       can withstand most physical attacks like brute strength. When
       she morphs into her lupine form, the armor morphs as well to fit
       her body.
       *Personality:*
       Alana is usually loud, nuts, outspoken and immature around loved
       ones like her father. She can be a troublemaker at times and is
       open minded but can be reasonable depending on the situation.
       Plus, she's angered easily due to the fights she gets in
       sometimes or some idiot tries to piss her off. She loves
       children and the number one thing she is destined to protect
       along with other innocent people. She really doesn't like
       fighting in a war but she shows no remorse or humility to her
       enemies at all. There are times that she and her father
       disagrees but she loves him to death and doesn't want him to end
       up like her mother.
       *Bio:*
       Alana was born on Earth in a village somewhere in Ireland. Her
       mother was a faoladh which is a celtic werewolf while her father
       is a god. She was mostly trained in combat and powers by her
       father while her mother helps her control her bestial form and
       powers. Even though she is a child of the night, she likes
       spending her time and energy during the day mostly. She likes
       the night as well but she's usually active in the daytime. She
       was kept a secret from her godly uncles because of what her
       father feared. Deciding to mess with Tiernán, one of the
       brothers came to visit Alana and encourage her to fight in a war
       between vampires and werewolves... that only a true demigod can
       stop a monstrous army. Since Alana was young and naive, she went
       into the war and defeat the vampires. At first, she started to
       like it. But days later, she hated it when innocent people were
       killed, including her mother by a vampire count. Hatred and
       anger was the only thing in her mind as she slayed the count
       after shifting into her werewolf form. She didn't stop until she
       can't recognized his face. Tiernán came by and saw his daughter
       cradling her dead mother and with tears in her eyes. Tiernán
       comfort her and later on buried his wife. He then became a
       little overprotective of his child and made sure that his
       brothers doesn't try to even talk to her. She mostly spent her
       time protecting children, the wounded and lost people. There are
       times that she hangs out with her father. There are times that
       they argue or such but she deeply loves the old man and don't
       want the other gods to take him away from her.
       *Themes:*
       Main Theme: Alpha
       ((
  HTML https://www.youtube.com/watch?v=VCtUlhfMK4k))
       Battle Theme: Part of the Pack
       ((
  HTML https://www.youtube.com/watch?v=LGNlAIEbtGw))
       *Pics:*
       (
  HTML https://imgur.com/jGhxsUR)
       (
  HTML https://imgur.com/ScINVMM)
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