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#Post#: 13008--------------------------------------------------
Multidimensional RP Profile: Zoe Pierce-Darkfire
By: Coolcat207 Date: January 28, 2022, 10:59 pm
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"Yeah, I can control electricity."
~Zoe Pierce-Darkfire confessing to her human mother that she can
control lightning.
"To be honest, I don't know why my lightning is orange. Must be
some kind of weird mutant side effect or something. But this
kind of lightning is stronger than most so I'm not complaining."
"How did I manage to run electricity through concrete? Well
maybe next time you don't destroy my joint over something so
damn stupid!"
~Zoe to a thug she knocked the hell out of for destroying her
joint in the process of trying to mess with her
"I guess we can't hold on, huh? Everything's different now. And
so am I."
~Zoe Pierce-Darkfire way of saying that she joins the
Interdimensional Sabbat
"Do you really want to risk getting your ass fried to the point
that it's a charcoal? Because trust me, it's not worth it."
"No, I don't. But, they're growing everyday and it's painful. I
love you and Mom, but you made me feel like some sort of freak
who had to be locked up all the time. And Odell, he made me feel
special. I know this sounds crazy, but he set me free in ways I
never could've imaged. He took me to space, Dad. I've been to
space!"
~Zoe Pierce-Darkfire to her father about her powers.
Zoe: Then that means you can go to the march with me. Because
I've never been to one, and you're the pro here.
Maya: Hmm, I don't think I want to go to the Reverend's march.
Zoe: The girl with the marching shoes? And the frequent marches
card doesn't want to go to the march? What's going on with 'chu?
Maya: I'm just tired of walking around with a sign, trying to
change people's hearts. I want to do more.
Zoe: Fine, well don't think of it as marching. Think of it as
being with your sister, something you've forgotten how to do.
Maya: Okay. I'll go with you.
Two high school girls confront Zoe in the girls bathroom
Lana: Uh, you gonna need a lot more than lip gloss to help that
face.
Zoe: Lana. Damn, girl, you still mad I dusted you on your track
in front of the entire school?
Teala: You really think you all that?
Zoe: Oh, honey, I know I'm all that.
Lana: Oh, okay. Well, I guess Khalil and his days of dusting
fools are over, though, with his crippled ass.
Zoe: Oh, okay. You still p*ssed he dumped you? stands up Well,
maybe, instead of worrying about Khalil, you should worry about
putting some lotion on those dusty-ass knees. Zoe attempts to
walk away, but Teala shoves her
Lana: Oh, you know what? I've been wanting to knock your blood
sucking ass out since the sixth grade.
Both Lana and Teala take a swing at Zoe, who dodges both. Lana
then tears the sleeve on the jacket Zoe is wearing. Enraged, Zoe
blocks a punch from Lana, sweeps Teala off her feet, then twists
Lana's arm back, forcing her to her knees. Then Zoe breaks
Lana's wrist
After a sibling fight, Zoe's father checks up on her
Ezekiel: Maya told me what happened. Are you okay?
Zoe: Yeah. pause for a minute No.
Ezekiel: Look, I promise you, you will be, okay? You will live
the life that you want to live. Not the one Maya, or me, or...
or your mother, or anyone else wants you to live. The life you
want. But you have to learn to control your powers. Someone
could get hurt or much worse.
Zoe: I didn't ask for this.
Ezekiel: I know. Believe me, I know. But you still have to deal
with it.
"My father was good friends with the Darkfire Clan in my home
universe. They were like my god family in a way who helped us
out when we're in a steep and vise versa. My sister and I even
became close sibling like friends with a few of the Darkfires
around our age. But then Tobias and his goons of supernatural
hunters ruined everything and nearly ran the streets with fear.
If it weren't for Kara and her Sabbat group from another world,
I wouldn't be here right now."
"You real funny, you know that? You bastards hunted us down like
animals and followed a twisted criminal who is ten times worse
than the devil himself and yet you have the nerve to say that I
should risk my life for the likes of you because I'm half human?
Girl bye."
~Zoe Pierce-Darkfire to a supernatural hunter who tried to get
Zoe to change sides when the hunter found out that Zoe is a
hybrid.
Zoe: Yeah, I made the bastards pay but at what cost? Everyone I
know and love are dead. I have no home, no family, no friends,
and nowhere to go. Not to mention that everyone and their mother
is gonna come after my head.
Sabbat Karasu places a hand on Zoe's shoulder and gives her a
sympathetic smile.
Karasu: I've lost my share of loved ones and family because of
people like them as has my husband. Karasu then looks at what
Zoe has accomplished. Vengeance in the name of justice always
feels the most hollow because it still doesn't bring back those
who've been taken from us, but sometimes even showing mercy can
come back to haunt you. The cost is what you make of it and must
either learn and grow stronger from it. As for family, that goes
further than blood alone. Family is those who are there for you,
defend you, and help you become more than you are now. My family
offers you this and more, but only if you want to become family.
Zoe's tears starts forming in her eyes and start to stream down
her face. She stubbornly starts wiping them off of her face as
Karasu's words hits her like a ton of bricks but at the same
time, it lifts her up in a way. It's showing her an open door to
a new life from her old destroyed one. Sniffling a little, she
place a hand on top of Karasu's hand and wrap her fingers around
it, as if a child is asking a parent for comfort.
Zoe: If that's the case, then I'm ready when you are.
"The kid's fast. It makes sense due to her being an athlete
during her high school years. With enough training, she might be
able to keep up with me. It would be kind of funny if she can
out run the old man."
~Sabbat Hei on Zoe Pierce-Darkfire's speed.
"Although not a blood born Darkfire, Zoe is a dhampir with a lot
of raw power and potential. The kid lost people she cared about
and made the ones responsible pay for it with their blood with
our help. With the right guidance and training, I know she would
become an excellent member of the organization and of the
Darkfire family. I also believe that she will be a perfect
opponent for your Zoe Zolnerowich since they're both around the
same age. I just hope whatever the hell you're teaching that
girl will be enough to even face my Zoe."
~Interdimensional Sabbat Karasu "Raven" Darkfire-Creed to Exiles
Jon Talbain about both of their pupils.
Name:
Zoe Pierce-Darkfire
Other Names:
Lightning
Blackbird
Little Tiger
Lightning Cub (By Sabbat Victor Creed)
Stripes (By Clara Darkfire-Creed)
Age:
Unknown
Physical Age:
19
Gender:
Female
Species:
Dhampir
Height:
5'6
Weight:
Unknown
Appearance:
Zoe is a slender African American female. She has dark brown
hair, brown skin and brown eyes. In school, she used to wear the
school uniform, but outside of school she dresses in a modern
way.
Organization:
Former: Black Lightning Group (Decimated by Tobias Whale)
Current: Interdimensional Sabbat
Family:
Grandfather: Anton Pierce (Deceased; Killed by Tobias Whale)
Father: Ezekiel Pierce (Deceased; Killed by supernatural hunters
hired by Tobias Whale)
Mother: Natalie Pierce (Deceased; Killed by a Brujah vampire
assassin hired by Tobias Whale)
Sister: Maya Pierce (Deceased; Killed by supernatural hunters
hired by Tobias Whale)
Foster Mother/Mentor: Karasu "Raven" Darkfire-Creed (Alternate
Universe) ([member=5]Raven Tepes[/member])
Foster Father: Victor "Sabretooth" Creed (Alternate Universe)
Foster Sister: Clara Talia Creed (Alternate Universe)
Foster Brother: Logan Toshiro Darkfire (Alternate Universe)
Powers:
Dhampir Physiology:
~User with this ability either is or can transform into a
dhampir, a vampire/human hybrid, which in most cases has all the
strengths that a normal vampire has without any of the
weaknesses. Blood is still a factor in most cases, either they
need to feed because they will die or they simply are weakened
when they don't feed. Some dhampirs can subsist on either blood
or human food. Whatever the case, just like with vampires, the
quantity of blood a dhampir needs will vary greatly. Their
resistance to sunlight varies as well; some may be weakened by
it, while others are completely immune to its effects.
Physically dhampirs are in top form, having the strengths of a
vampire they are very strong, most do not age and others age
very slowly. There are far less variations in appearance when it
comes to dhampirs because of their human side. Most dhampirs
will look like normal humans, some will be extremely attractive
but there are not many non-humanoid dhampirs out there.
Zoe is born from a human mother and a superior vampire father
who happens to have a meta-gene in him. Zoe inherited the
meta-gene from her father and was able to develop her powers.
Blood Consumption:
~The user can absorb (usually by ingesting) the blood of others
for either sustenance, offensive, defensive, or regenerative
purposes.
Blood Empowerment:
~User becomes stronger, faster, more durable, etc. when they
come into contact with or are near blood, possibly unlocking
abilities related to the affinity and enhancing their existing
powers. Some users may be able to draw sustenance from the blood
or even slow or stop aging.
Daytime Walking:
~The user is a nocturnal creature (typically a vampire) able to
withstand exposure to direct sunlight and be active during the
day. This can be because they are a Dhampir, are endowed with
magic or are unique physically in one way or another. Before Zoe
became a part of the Darkfire family, she already has this
ability due to her being a dhampir.
Contaminant Immunity:
~The user is immune to poisons, toxins, venoms, viruses,
bacteria, parasites, pathogens, allergen, etc.
Vampiric Force Manipulation:
~The user of this power possesses and is able to utilize strong
vampiric power. This ability not only grants the user great
strength and control over numerous variations of vampiric
abilities but also allows them to overwhelm weaker vampires as
well as rival that of powerful vampiric entities.
Through this, the user can perform such feats as infusing
weapons with vampiric power, allowing them to transfer blood
and/or life-force to the user, or into projectile weapons that
would continuously drain the target's blood/lifeforce once stuck
in their body, nullifying regeneration and softening them up for
the finishing blow, as well as convert other beings into
vampires without biting them or mixing blood.
Enhanced Power Level:
~The user has enhanced power levels at their disposal, and they
can use that raw power for a variety of purposes. This power
often manifests in form of a force (be it energy, magic,
life-force or psionics) but can sometimes be more direct (like
having greater physical capabilities than normal).
Life-Force Power Level:
~The user possesses a power level that’s based on their life
energy. Some users may have enhanced life energy, and still
possess enhanced power level. Some users may have massive levels
of life energy, and definitely possess enhanced power level.
Other users may have unlimited amount of life energy, and
indefinitely possess enhanced power level.
Electricity Manipulation:
~User can create, shape and manipulate electricity, a form of
energy resulting from the existence of charged particles (such
as electrons or protons) which give the user control over
electric fields, electric charges, electric currents,
electronics, and electromagnetism.
Orange Lightning Manipulation:
~The user can create, shape, and manipulate orange lightning.
The lightning has many uses including attack, healing, and other
properties.
No one knows why, but Zoe has the power to generate bright
orange burning electric shocks and bursts from her hands, this
power was first activated when her friend fell down a
scaffolding and was nearly hurt, which caused her to fry her
phone. When using her powers, the irises of her eyes glow the
same yellow-orange color as her electric shocks. She was able to
use her hands like defibrillators and revive a human butler of
the Darkfire family, restore her father's powers by infusing him
with power and jump starting his batteries, and send a lightning
strike at an attacking supernatural hunter. Unlike her father,
who absorbs electricity from other sources, Zoe's body acts as a
generator, with her cells generating electricity. Despite this
slight difference, her power capabilities are very similar to
her father's.
Electricity Generation:
~The user can generate electricity, the energy emitted from
charged particles. Users can become creative and use it in
various methods.
Electric Aura:
~The user can release and surround themselves in/with
electricity for defensive and/or offensive purposes, possibly
becoming almost untouchable and granting them various
abilities/attacks. The auras may also give the user enhanced
physical capabilities such as speed, strength, and durability.
Electrical Absorption:
~Similar to her father, Zoe can absorb electricity from nearby
electronics such as phones and light bulbs. Additionally she has
also recently demonstrated an ability to absorb the
electromagnetic energy that surrounds the Earth. Absorbing this
electrical energy from any source makes Zoe more powerful and
gives her more fuel to fight, just like her father. However, Zoe
can only absorb so much energy at a time before being forced to
discharge it in some way, otherwise it causes her actual
physical pain.
Electrical-Technopathy:
~Zoe can use her powers to control the technology around her.
She first used this power to break into a Pyxis and steal
medication from a hospital storage closet in hopes of curing
Khalil after he was poisoned by Giselle Cutter. Since then she
has been seen using this aspect of her powers to gain access
into the computer accounts of others, allowing her to bypass
passwords and other identity-verification methods giving her
essentially free reign over an electronic system; for example,
she used this to "hack" into Brandon Marshall's computer, where
she found he had surveillance photos of her mother thanks to his
own mission to find and kill Dr. Jace.
Electrical Blasts:
~Zoe is able to project bolts of energy from her hands, an
ability she first used against a hunter who nearly shot her
mother.
Electrokinetic Constructs:
~Zoe has the ability to shape electricity into any shape she
desires, she first displayed this when she made a rope-like
construct and lifted Proctor into the air.
Electrical Sight:
~Zoe is able to see the electricity in all technological
objects. Zoe is also able to use this ability to see the
electrical nervous system in ones body.
Electro-Telekinesis:
~Using her electricity, she can manipulate the matter of objects
with electricity or electromagnetism. She can also use this
ability to fly/levitate herself.
Flight:
~Zoe can generate an glowing electric field around her body that
allows her to levitate by pushing her electrical power under
her. This power was first shown to be an unconscious response to
the increasing power inside her body, causing her to float
several feet above her bed whilst she slept, but she has since
learned how to consciously use it, as seen when she sat
cross-legged several feet above the ground in an effort to pull
her power back inside of herself. After training under the
Interdimensional Sabbat, Zoe manage to be in control of this
ability that she could focus to the point that she can fly on
command and endure doing so even into the higher reaches of the
atmosphere.
Bio-Electricity Manipulation:
~The user can create, shape, and manipulate bio-electric
currents that exist within all aspects of the body such as in
the nervous system, heart, and muscles through the use of one's
biofield. The user is also capable of channeling this
bio-electrical energy into attacks or even drain the
bio-electrical energies that may dwell within another being. The
user can also find people by sensing their bioelectrical
presence and/or scramble personal bio-electric rhythms to shock
others.
Bio-Electric Aura:
~The user possesses and can manipulate their bio-electric aura,
an invisible field of condensed bio-electricity. Which functions
as a second skin and does not extend far from the body, and can
make the user's skin invulnerable on various levels such as
small firearms to nuclear bombs. Without practice the aura
doesn't extend far from the skin, leaving even loose clothing
without protection, with practice the user can even extend the
aura further out from their body to protect anything in it.
Users can use their condensed bio-electricity to cover their
insides to prevent any internal injuries.
Combining it with supernatural strength allows the user to lift
large objects, such as mountains or cruise liners, and move them
without buckling like physics dictates. It's because their
bio-electric field envelopes the objects as extensions of them,
granting them near indestructibility. Users can channel the
condensed bio-electricity to achieve a form of electrostatic
levitation, reaching speeds of walking to fighter jets.
Bio-Electric Dynamo:
~The user can draw in ambient energy to infinitely produce
bio-generated electricity and charged particles from their
bodies. They are able to channel and direct them to any kind of
purpose. They can even absorb electric energies, particles, and
related forms into their being.
Basic Darkfire Abilities:
Darkfire Elemental Affinity/Elemental Manipulation:
~In the world, few supernaturals have such an understanding of
manipulating elements as the Darkfires do. The Darkfires would
hone this elemental power over the years they've been alive, and
develop techniques and abilities that would help them to be able
to best use their elemental power to battle their opponents in
much the same way clans like Lasombra would perfect their use of
shadows. In battle, Darkfires utilize elemental affinities they
are born with to manipulate elements. The Darkfires learned a
lot about elementals from their training, and learned even more
when the Darkfires have studied how other supernaturals use
elemental powers. The Darkfires are among the top elemental
users in the world, and have had many years to practice and hone
their elemental power. The Darkfires are known for their
elemental powers above all else, and most are able to utilize
their elemental powers in unique ways. The most unique way of
using this is through spirit mastery training that the Darkfires
use to create new elementals using their positive and negative
spirit energy. Of course, the Darkfires do also have their
physical combat training they are also known for (such as
swordsmen training or assassin training depending on the
Darkfire), but the elemental power they possess is what the
Darkfires utilize in training just as other vampire clans train
their abilities. However, not all Darkfires have the same
affinities, and some may even develop unique affinities, such as
some Darkfires who might not be able to create holy or dark
elementals, but instead create combined elementals (like one
Darkfire who combines fire and ice instead of a spirit-based
elemental). Some Darkfires with unique abilities may even
develop certain unique affinities over the years depending on
their abilities, such as a demonic Darkfire may gain demonic
elementals. For the most part, the Darkfires main power is
elemental manipulation, and even with some elements being unique
and having unique effects, the elements are still countered just
like one would expect. When used, most elements are used in
specific ways, and those with enough knowledge of how elements
work can use their knowledge their advantage to counter certain
elements (for example, a wind user could counter a fire user by
creating a vacuum environment around flames to put them out).
Darkfire Spirit Mastery:
~In order to train in the Darkfire elemental abilities, a
Darkfire must first master their own spirit energy, as their
positive or negative spirit energy are usually vital in creating
Darkfire elementals. Before training can even begin, the
Darkfire must learn a few different things. The first is that
they must learn how to tap into their positive and negative
spirit energy, and the second is that they must learn how to
manage their own unique balance. Most Darkfires must learn this
before they can move on to other abilities. Depending on the
Darkfire, Darkfires will often have varying amounts of soul
energy, as well as having different balances, making it
imperative that the Darkfire trains and learns about their own
spirit. By tapping into their spirit, they eventually learn to
utilize their negative spirit energy to create dark elementals
and their positive spirit energy to create holy elementals by
combining their spirit with their elemental power to create
their Darkfire elementals. However, it isn't just about creating
elementals, as Darkfires learn to focus and balance their spirit
during training in order to help master their bodies to train
them for battle since the Darkfires also use this to help focus
their mind and body as well. This requires heavy meditation, and
the ability to focus inward. Thanks to this training, Darkfires
typically are very inwardly focused, and learn to master their
spirit as the first step in their training. Depending on the
Darkfires, every Darkfire typically has a different balance, so
each Darkfire must find that balance, and learn what affinities
for combinations they have. Depending on the Darkfires, there
are some that are special cases, such as Father Hei who had only
positive spirit energy after his holy purification, or Kendrix
Darkfire who has mastered turning his spirit into angelic and
demonic elementals as a result. Depending on the spirit energy,
some elementals can have different effects depending on the
spirit energy used. Many Darkfires who advance in this can also
sometimes start learning spirit user abilities if they so
desire, depending on if they can find a teacher who will teach
them how to use spirit user abilities. Typically though, most
Darkfires don't become spirit users, if only because most
understand that they must master their own Darkfire power first
before seeking new power. This requires focus and discipline,
much more so than any other clan, so the Darkfires are usually
very controlled and able to control their emotions more easily
in order to avoid unbalancing their spirit.
Darkfire Positive/Negative Spirit Balance:
~In order to train in the Darkfire elemental abilities, a
Darkfire must first master their own spirit energy, as their
positive or negative spirit energy are vital in creating
Darkfire elementals. Before training can even begin, the
Darkfire must learn a few different things. The first is that
they must learn how to tap into their positive and negative
spirit energy, and the second is that they must learn how to
manage their own unique balance. Most Darkfires must learn this
before they can move on to other abilities. Depending on the
Darkfire, Darkfires will often have varying amounts of soul
energy, as well as having different balances, making it
imperative that the Darkfire trains and learns about their own
spirit. By tapping into their spirit, they eventually learn to
utilize their negative spirit energy to create dark elementals
and their positive spirit energy to create holy elementals by
combining their spirit with their elemental power to create
their Darkfire elementals. However, it isn't just about creating
elementals, as Darkfires learn to focus and balance their spirit
during training in order to help master their bodies to train
them for battle since the Darkfires also use this to help focus
their mind and body as well. This requires heavy meditation, and
the ability to focus inward. Thanks to this training, Darkfires
typically are very inwardly focused, and learn to master their
spirit as the first step in their training. Depending on the
Darkfires, every Darkfire typically has a different balance, so
each Darkfire must find that balance, and learn what affinities
for combinations they have. Depending on the Darkfires, there
are some that are special cases, such as Father Hei who had only
positive spirit energy after his holy purification, or Kendrix
Darkfire who has mastered tuning his spirit into angelic and
demonic elementals as a result. Depending on the spirit energy,
some elementals can have different effects depending on the
spirit energy used. Many Darkfires who advance in this can also
sometimes start learning spirit user abilities if they so
desire, depending on if they can find a teacher who will teach
them how to use spirit user abilities. Typically though, most
Darkfires don't become spirit users, if only because most
understand that they must master their own Darkfire power first
before seeking new power. This requires focus and discipline,
much more so than any other clan, so the Darkfires are usually
very controlled and able to control their emotions more easily
in order to avoid unbalancing their spirit.
Darkfire Branwen Family Aura Connection:
~Because of the head of the Darkfire clan (Qrow Darkfire)
marrying the head of the Branwen family (a family of thieves and
bandits), the two clans have trained together in the past, and
Raven Branwen has even taught the Darkfires about how to use
aura, a mix of body and spiritual power that grants special
abilities. Like the Darkfires, the Branwen family was also
having to fight supernaturals, and they developed their own
techniques (though their technique skillset isn't as expansive
as the Darkfire Clan). Since the Darkfires and Branwens have
mostly merged together over the years while Qrow Darkfire and
Raven Branwen were married, some of the Branwen skills have been
worked into the Darkfire skillset to develop newer skills. This
has also led to some Darkfires even being able to become aura
users as a result of their training. For the most part, many
Darkfires only have basic knowledge of aura, as they just learn
enough about it to learn how to create it, and how to tap into
certain aura abilities important for certain skills (like using
the Branwen art of shapeshifting to learn the Darkfire elemental
shapeshifting skill). For the most part, this is only a basic
connection, and helps teach the Darkfire how to tap into their
body's energies and spirit energies in order to teach them how
to draw out energy. When using this connection, there isn't much
battle potential for this, as it is mostly used to learn other
techniques (unless the Darkfire learns aura user abilities).
Those that do have the ability to use aura abilities (through
training or through inheriting certain aura abilities), will
find that aura manipulation still works the same way as it does
for most races, with aura being able to be used for things like
defense and to do things like unlocking unique semblance
abilities (though Darkfires only gain one semblance power,
either through vampire elemental semblance training or aura
semblance training). This also means that it has the same
weaknesses, in that aura can be overpowered by other energies,
or aura breaker weapons can break through aura manipulation
completely. Much like any other energy manipulation, aura can
only be used as long as the user has energy, and once they run
out, they cannot use aura until they recover their energy.
Darkfire Nature/Spirit Connection:
~This is the second connection that Darkfires gained during the
time the Darkfires spent among the werewolf alchemists. Similar
to other creatures with a strong nature connection to the world,
the Darkfires specialize in their connection to both nature and
spirits, as they learned to tune to the spiritual realms despite
their dark natures. Through their training and diving into
spiritual power, they eventually developed a strong connection
to the world's elements through their nature and spirit
connections. Thanks to this, the Darkfires are able to not only
sense the planet's life energy and the life of what's around
them, but all Darkfires are able to sense spirits as well,
similar to moglins and those with special spirit sense training.
This allows them to see and interact with spirits, in which some
of the Darkfires have even learned spirit arts from spirits.
These spirits are normally invisible and not able to be
interacted with by most people, even most who think they know
all the spirits often find they don't know how just how deep the
spiritual plane goes and how many spirits live in this world.
This may seem simple, but this lets the Darkfires connect to the
world much more than most who connect to nature (though most
nature connections may be stronger than theirs, as the Darkfires
aren't that strong in their nature connection as other creatures
like werewolves), as they aren't just connected to nature, but
are able to also interact with those spirits for another way to
interact with nature. Darkfires that have this connection
understand the importance of the world's forces, and can see not
only the flow of the planet's life energies, but also how the
spirits impact that balance. Darkfires trained in this learn
this aspect in some way and apply this to their elemental
abilities in order to enhance their knowledge of the elements.
This can eventually lead to Darkfires learning spirit arts, to
which some have tried to learn spirit arts that could benefit
their use of elemental powers, as there are plenty of spirit
arts that are elemental in nature. While this isn't a necessary
power for the Darkfires, many do still learn this ability as a
means of enhancing their knowledge of elements, as spirits can
grant special knowledge. There isn't too much offensive use of
this in fights, as this training is more about learning new
things about elements. The best this can do is help Darkfires
come up with new ways to use their elemental abilities.
Darkfire Elemental/Spirit Balance Mastery:
~The Darkfires create their elementals by using elemental and
spirit power, which they must find their balance by figuring out
their affinities. For example, many Darkfires start out with an
affinity for dark flames. Once a Darkfire figures out their
affinities, the first step is to balance their elemental power
and spirit together, where they are able to fuse these
elementals passively. This is the next basis of the Darkfire
training after learning elemental and spirit power, in which a
Darkfire has to then fuse both sets of knowledge together to
find their own balance. Not only does this teach them how to
make their Darkfire elementals, but this also balances their
power to strengthen their abilities. Through discipline and
focus, a Darkfire uses this to keep their power in balance so
that their power can be more effective, as balance is necessary
in order to keep one's power flowing properly. And as Darkfires
practice this balance, they will often find ways to do this that
will increase their elemental and spirit power, as maintaining
this balance effectively can lead to the Darkfires gaining
stronger elemental and spirit power over time as the Darkfire
hones their mastery of this aspect of their training. Different
Darkfires have many ways of focusing, but using their
disciplined mind is often the most common way Darkfires use to
maintain this, and is why the Darkfires are among the most
mentally disciplined despite some of the Darkfires being darker
in nature than other groups or clans. Another method many
Darkfires will use is meditation, in which they will meditate in
order to balance themselves (which is equally as effective for
those that don't have as much mental focus as some Darkfires).
No matter the method though, this is a very necessary training,
as Darkfires cannot use their full power without finding their
balance. If a Darkfire is unbalanced in their elemental and
spirit power, then they will have difficulty focusing their
elemental power, and will have severely weakened elements. Some
Darkfires who can't focus this properly have even been known to
create explosions of elemental and spirit energy when trying to
use their elementals as the powers cannot be focused properly.
There are major enemies that also do try to unbalance this kind
of balance in the body, mind and spirit (For example, Malice Al
Zalam has the ability to unbalance this kind of training) and
those enemies are particularly dangerous to the Darkfires as
they can be weakened to the point their Darkfire elements no
longer work. The biggest weakness of the Darkfires is lack of
focus, as this can, at worst, completely keep Darkfires from
focusing their elemental power safely.
Darkfire Elementals:
~Finally getting to the actual elementals, each Darkfire can
start out with up to two elements, and older, more experienced
Darkfires can sometimes learn a third or a fourth depending on
the Darkfire and their experience. There are also rare Darkfires
that will be born with three or four elements (usually born with
both a holy and dark variation of one or two elements), but this
is very rare. Darkfire elementals work by fusing positive or
negative spirit energy to their elemental power to create
specific elements. Negative spirit energy fused to an element
will create a dark elemental, which will have some darkness type
properties to it, and positive spirit energy fused to elements
will create holy elementals which will have positive power
properties. Each element is different, and some even have unique
abilities depending on the Darkfire, such as holy flames might
be able to heal others using holy power. Each Darkfire has two
usually to start with, and as they get older and more
experienced, they may gain one or two more through training and
focus eventually. It is also possible that some Darkfires can
use elementals to create different elementals, such as some wind
users who create lightning or water users that create ice. The
elements used by the Darkfires are usually of the six main
elements which correspond to the Darkfire's elemental
affinities. Among the elements one can use are fire, water, ice
(often combined with water affinity), lightning, wind and earth.
Darkness and light are very rare affinities, and often seen as
redundant in the clan since the spirit energy often acts as the
light or dark in the Darkfire elementals. For the most part,
these elements can be used just like their main elementals, and
can be used creatively by Darkfires to battle enemies and
utilize their Darkfire techniques. For example, fire can be used
to create explosive attacks, burn enemies, and even melt
objects. This is the main power of the Darkfires that they are
usually known for, and this is the power they use in their
Darkfire skills. However, these elementals are still based
supernatural elemental power, which means that the Darkfire's
skills are not very useful against those that can counter their
elemental abilities. For example, fire can be countered by
certain water and ice manipulation. It is also possible to block
supernatural elemental power using energy manipulation, where
certain energy manipulators (like mana users or chi users) can
use their energy to block attacks. Like her human alternate Zoe
Zolnerowich, Zoe Pierce-Darkfire only has both dark and holy
variations of her lightning powers.
Darkfire Unique Variations and Abilities (usually most prevalent
in hybrids):
~Depending on the Darkfire, some Darkfires have unique spirit
power that can be used. Depending on the Darkfire, the Darkfire
can learn to add certain affects from their spirit to their
elementals. For example, angelic or demonic Darkfires might have
special spirit effects, depending on their natures. Angelic
Darkfires might have pure holy positive spirit that will grant a
light based spirit power-up, or a demonic Darkfire might gain a
demonic stronger spirit power-up due to demons having much more
potent spirit energy. This depends on the spirit that the
Darkfire possesses, and a Darkfire may have some unique powers
or none depending on what other abilities they possess. This is
most present in hybrids in the Darkfire clan, usually Darkfires
that are born of supernaturals (such as a chi user Darkfire who
used chi elementals). However, there are a few effects that are
common among Darkfires that even full Darkfires can learn. The
first is that some Darkfires can learn corrupted elements as a
means to try and counter users of the same element. The
corrupted element art uses a Darkfires spirit energy not to turn
the element into a dark/holy element, but instead uses the
spirit energy to corrupt the element and create a corrupted
element instead using a vampire's cursed nature. This is an art
that some Darkfires have learned to counter other elemental
users, specifically those of the same element that the Darkfire
cannot normally damage. There are also certain effects that can
be done with positive and negative spirit energy that may or may
not be unique among Darkfires depending on their abilities. For
example, advanced users of positive spirit elements might be
able to manipulate the positive nature of flames to heal others,
or manipulate the negative nature to poison enemies with
negative spirit energy depending on the power and knowledge of
the Darkfire. Typically, this is dependent on the Darkfire, and
is unique for each Darkfire depending on what they learn. This
is a purely option training, and usually only used by those that
have special extra skillsets that can combine with the Darkfire
skills. Typically all of these effects can be countered like
normal elements, as long as one keeps in mind the unique nature
of the elements created. For example, corrupted flames are still
able to be dodged or blocked like normal flames, but cannot be
absorbed by flame users or the flame user will take internal
damage when they try to absorb this flame (bypassing elemental
immunities).
Specific Limited Elemental Variations:
~Depending on the Darkfire and their elements used, some can use
other versions of their elements, depending on the element they
use. This is most common in earth and wind users, as earth users
could specialize in many different types of earth, with some
earth users being able to use plants, some specializing in
metal, some in crystals or some in sand manipulation. Each
element has it's own specific uses, depending on what the user
wants to learn, as each element can be broken down and may have
unique manipulations based on the element. For example, some
lightning users may only use magnetism, giving them magnetic
manipulation, or earth users being able to generate specific
types of earth. This is a rare case among Darkfires where some
Darkfires cannot use every part of a certain element. For
example, there was one Darkfire who could manipulate metal, but
no other earth element. While this does limit a Darkfire, this
often leads to these limited elementals being more powerful or
may lead a Darkfire to having more elemental abilities. For
example, a Darkfire born with three elements could have a
magnetism power, a metal manipulation power and then a normal
elemental (with magnetism and metal both being limited but a
Darkfire can have both limited powers). The limited elementals
are also typically stronger than normal elementals, and can
still be turned into dark/holy elementals, or rare combinations
of elements depending on how the powers are manifested. For the
most part, most Darkfires see this as a problem with their
elemental power, but some Darkfires can make the best of this
with knowledge and creativity. For example, a Darkfire who could
manipulate magnetism might still be able to create lightning by
converting magnetic energy. This mostly just depends on the
Darkfire's affinities. Of course, as one might expect, these
elements are still countered like normal elementals. Usually,
the only advantage this grants is slightly stronger elementals,
or granting Darkfires more elementals but in specific
variations.
Darkfire Advanced Elemental Training:
~Once reaching a certain level, Darkfires are able to learn
advanced elemental abilities, which comes once they master the
basic elemental abilities. Depending on the element and their
training, almost every element has advanced abilities that can
be learned, as elementals can do more than just be used to throw
an element around. Using this advanced training usually takes
time and requires a certain level of mastery of the basic
elements. This also requires a little scientific knowledge of
elements, such as lightning users learning how the magnetic
properties of lightning work and manipulating lightning to make
use of those magnetic properties. By learning the science of how
elements work, Darkfires are able to apply that to their powers
and learn how to use their elemental powers beyond just blasting
opponents or throwing around elements. Depending on the element,
every element has advanced elemental training, such as wind
users can learn to generate plasma, or earth users might be able
to learn how to generate lava manipulation by absorbing fire
attacks into their earth manipulation. These abilities are
usually different ways to use elements, and most can be passive,
such as fire and/or ice users typically learning to adapt to
almost any extreme temperature, or lightning users being able to
manage their own magnetic field. This power just depends on the
Darkfire and their knowledge. Of course, as one might expect,
the Darkfires still have their weakness to counter elements, and
any advanced powers they use are still countered using counter
elements or other abilities that can counter elementals. It is
also worth noting that some of these advanced training powers
use more energy than normal, such as using elements to absorb
other elements may take more power to maintain control of one's
elemental manipulation due to it needing to control other
elements as well (like an earth user would expend more power
trying to create lava since it would have to absorb and control
a heat element). Other abilities can be countered in other ways
(like wind users can use wind to fly, but users can still find
ways to hit a Darkfire that is flying around). Zoe can use her
lightning to conduct her lightning through positive energies or
can use it to control the technology around her.
Advanced Darkfire Training: Elemental Condensing:
~When using elemental power, sometimes normal elementals just
don't pack enough of a punch. For this problem, the Darkfires
learned an art of condensing matter into smaller space by
smashing the molecules together to condense energy into a
smaller form. This technique is a battle technique that the
Darkfires utilize in their attack and defense, where they
utilize this to create more condensed elementals. Typically,
this requires not only a mastery of elemental power, but also
requires a mastery of changing the form of energy as well as
changing the form of matter. However, when used properly, this
can create much stronger elemental abilities, where the
Darkfires can condense their elementals to strengthen their
attacks. In addition to the elementals themselves being
stronger, the effects of the elementals also become much
stronger, as the condensing of the elemental also has effects on
what the elementals can do. For example, a condensed explosive
dark flame attack will explode with far more force than normal,
due to the explosion being concentrated by the condensing of the
dark flames. Any elemental can be used, and the effects depend
on the elemental used. Darkfires can even control how much the
elemental is condensed, allowing more or less condensing to
control how much power is put into their attacks. This is an
advanced art, and Darkfires do have to be skilled with more than
just elemental energy to use this effectively. It is also worth
noting that the Darkfires who use this also have to expend more
energy and concentration in order to use this, as using this
will often require concentration to utilize this effectively.
The more energy they condense, the stronger the attack they
create at the cost of more condensing also costing more
elemental power in order to use. And if a Darkfire doesn't do
this correctly, their elemental condensing could literally
explode in their face, as not doing this correctly could cause
an explosive reaction. As one might imagine, dodging these
elements are still the same, but blocking is more or less what
is different, as this is designed to be used against stronger
opponents. One can still block this if they are strong enough,
but with the condensed energy and amplified effects, the attacks
are much harder to block.
Darkfire Abilities:
Darkfire Elemental: Dark Lightning:
~Lightning is a very common element in the Darkfires, and is
often a second element to many Darkfires. Of course, there are
plenty of elemental powers, but this is one of the more common
ones alongside holy lightning possibly thanks to Qrow passing
down his affinity for lightning in the Darkfire family (as it
seems those directly related to him are more commonly seen with
lightning affinities). This affinity allows a user to utilize
dark lightning by fusing negative spirit energy to their
lightning power, creating a dark lightning power. When used,
this can still be used like normal lightning as one expects.
Lightning is often a very used power, and those that learn it
simply are able to do things like creating electrical waves,
electrocuting people with electricity, or even learning to
manipulate magnetic forces. Advanced users of lightning can do
things like manipulate things that are magnetic using magnetic
forces, create EMPs to take out technology, or even create
concentrated lightning to more easily pierce opponents. However,
Darkfires with dark lightning can do something unique with this
lightning, and that is that they can use dark energy and shadows
as a conductor. Those skilled with dark lightning can actually
use shadows to amplify their lightning, and can attack enemies
that are melded into the shadows thanks to this property. There
are plenty of properties of magnetic manipulation one can take
advantage of depending on their skill level and knowledge, with
there being plenty of techniques one can learn and different
ways to use lightning and magnetic forces. If one wants to
counter lightning, the best way to do so is to use water, which
can short out lightning manipulation. For this dark lightning,
light can also be used to counter this as well due to its shadow
type nature. Users can also do things like use lightning to
remove ionic charge, or use physical objects to try and block
electrical attacks as well using things like earth manipulation.
One can also use energy to try and block the attacks as long as
they can avoid the extra effects of the lightning.
Darkfire Elemental: Holy Lightning:
~Lightning is a very common element in the Darkfires, and is
often a second element to many Darkfires. Of course, there are
plenty of elemental powers, but this is one of the more common
ones alongside dark lightning possibly thanks to Qrow passing
down his affinity for lightning in the Darkfire family (as it
seems those directly related to him are more commonly seen with
lightning affinities). This affinity allows a user to utilize
holy lightning by fusing positive spirit energy to their
lightning power, creating a holy lightning power. When used,
this can still be used like normal lightning as one expects.
Lightning is often a very used power, and those that learn it
simply are able to do things like creating electrical waves,
electrocuting people with electricity, or even learning to
manipulate magnetic forces. Advanced users of lightning can do
things like manipulate things that are magnetic using magnetic
forces, create EMPs to take out technology, or even create
concentrated lightning to more easily pierce opponents. However,
Darkfires with holy lightning can do something unique with this
lightning, and that is that they can use positive energies like
holy energy and spirit energy as a conductor. Those skilled with
holy lightning can actually use holy energy and spirit energy to
amplify their lightning, and can eventually learn to attack
intangible enemies by attacking on the spiritual plane with this
lighting. There are plenty of properties of magnetic
manipulation one can take advantage of depending on their skill
level and knowledge, with there being plenty of techniques one
can learn and different ways to use lightning and magnetic
forces. If one wants to counter lightning, the best way to do so
is to use water, which can short out lightning manipulation. For
this holy lightning, demonic or dark power can also be used to
counter this as well due to its positive type nature. Users can
also do things like use lightning to remove ionic charge, or use
physical objects to try and block electrical attacks as well
using things like earth manipulation. One can also use energy to
try and block the attacks as long as they can avoid the extra
effects of the lightning.
Darkfire Elemental Aura Generation:
~When a Darkfire learns their elements, the first thing they are
taught is how to bond that element to their aura. Instead of a
normal spiritual aura like spirit users might have, Darkfires
focus their elementals into their vampire auras. The elemental
aura becomes the basis of the main Darkfire training after they
master basic elements, and this aura becomes the power source as
this elemental aura becomes a passive ability. Typically, this
does things like powering the Darkfire's elemental regeneration,
or can generate elemental techniques. In addition, this also
uses certain other abilities like elemental absorption, and
other elemental abilities. This aura is powered by one elemental
combination the Darkfire uses, with many choosing their dominant
element as their aura due to the aura being stronger depending
on the element chosen. This aura uses whatever element is
chosen, and generates that power much more naturally than
normal. While the Darkfire doesn't limit their elemental options
by choosing one element over another, this does often give them
a dominant element that they can utilize more easily, and much
easier to use techniques. If uses match this to certain other
abilities, their aura can enhance their Darkfire abilities in
different ways, like if a Darkfire uses the same element for
aura and elemental regeneration, the energy used for
regeneration is reduced, or using an elemental weapon generates
stronger weapons when using the aura to generate the weapon.
Typically, this is just like any other aura, and mostly a power
source, aside from a few things the elemental aura can do. Users
can have more than one element in their aura (as some do have a
two-layered aura), but doing so weakens the individual elements
as a result. Once an element is chosen, the elemental aura
cannot be changed, and can only be changed with special training
that takes a long time (meaning this cannot be changed in a
battle and can only be changed outside of battle).
Darkfire Elemental Aura Element Absorption:
~Part of a Darkfire's elemental power is not just generating
elemental power, but absorbing elemental power as well. This
power has great use in battle, as the aura can absorb similar
elements. Once absorbed, the elementals are used to replenish
the Darkfire's power, and empower their elemental abilities.
Typically, this absorbs the elements similar to the aura of the
elemental, which works by converting elemental power. For
example, since most Darkfires use dark flame elemental aura,
those with dark flame auras are able to absorb other flame
attacks and convert them into dark flames that can be used to
replenish the Darkfire's power. This process allows a Darkfire a
way to replenish and strengthen their auras, usually allowing
them to extend their power, or give them a way to absorb new
power when they run low. This power is a fairly basic ability,
where Darkfires just absorb elementals. Depending on the
elemental, the elements can only absorb the same elements (AKA a
fire aura cannot absorb ice or lightning). It is also worth
noting that absorbing an element requires overpowering it and
converting it to the Darkfire, which requires the Darkfire's
elemental control to be stronger (meaning the Darkfire must be
able to overpower the elemental control with a stronger
elemental control and then convert it to their own elemental),
or requires the element not to be under someone else's control
(IE absorbing a natural element around them that no one else
controls). Typically, the biggest danger this power has is
corrupted elements, which can hurt the Darkfire to absorb if
they try. The other danger is overloading the aura with power,
which some Darkfires have to be careful of if there is a lot of
an element (IE a wind user would have to be careful not to
absorb too much wind) as their auras can be overloaded like many
other energy absorption powers.
Darkfire Dark Lightning Aura Defense:
~This is an effect of the Darkfire elemental aura training that
was designed alongside the elemental rebirth power. This
elemental aura then becomes the basis of defense, in which they
use an elemental aura to up their ability to block attacks and
can dampen blows they take from attacks. This elemental aura can
also be used to power a vampire's regeneration, in which they
can regenerate faster when the aura is at it's strongest. There
are two modes of this power, the first is the standard aura in
which the element of the aura isn't visible but still present in
power around the vampire, in which they don't have the full aura
active, but this always grants a slight defense boost. However,
in battle, this can be activated to full power, where the aura
becomes visible and charged, and amps defense and regeneration
to it's max power. When used, this aura can even grant the user
special abilities depending on the element, such as earth users
being able to use earth to create elemental armors around
themselves or lightning users being able to push away magnetic
objects away from their aura depending on the advanced level of
the Darkfire. However, counter elements can more easily break
this defense, and aura breaker abilities and weapons can
instantly break through this defense. This also requires
elemental power to use, and the more energy being put out, the
more quickly a Darkfire uses up their elemental power, meaning
that using this at full power is not useful using all the time,
but most Darkfires only use it to block or dampen attacks rather
than keeping it active all the time. If using it at full power,
this can burn through elemental power, and eventually wear the
Darkfire down.
Darkfire Dark Lightning Rebirth:
~This is the main purpose of the elementals used by the Darkfire
Clan that they developed their powers for. The clan specializes
specifically in elemental regeneration, using a specific
elemental as a catalyst. After choosing an elemental to power
their regeneration, their regeneration is passively empowered by
their elemental regeneration. Once used, Darkfires are able to
regenerate almost any injury barring the exceptions of the heart
and brain. Most Darkfires are strong enough with this to even
regenerate lost limbs, or can regenerate damaged organs thanks
to their strong regeneration. Darkfires are able to replenish
their elemental power by absorbing elementals, and can use
elemental power from the area around them to save on their own
power (IE an earth user could use earth around them to
regenerate rather than use their own elemental power).
Typically, most Darkfires have their own way to get new
elementals, usually by finding elementals in the area around
them somehow. The Darkfires are known for this regeneration, and
known for durability and defense over power, due to this power
not only regenerating their body, but also regenerating stamina
during fights as well. This regeneration is a passive ability,
so power negation doesn't usually negate it, but regeneration
negation powers and items (like varanium) do interrupt this
regeneration. Depending on the Darkfires, some Darkfires
regenerations can be interrupted or slowed with counter
elements, such as an ice user could freeze a Darkfire's body
before they can regenerate using fire to prevent the flames from
regenerating the Darkfire. This depends partially on the
Darkfire and the elemental they use, and cutting off a Darkfire
from their elementals they need to regenerate is the best way to
wear down a Darkfire since they can only regenerate as long as
they have either the elemental they need, or the power to
generate their elemental power. It is also worth noting that
each Darkfire can only use one element to regenerate, and
switching requires special training and cannot be changed in
battle no matter what skills or instant power gain abilities the
Darkfire has.
Darkfire Dark Lightning Teleportation:
~Another technique the Darkfires use using their elementals,
this time using elements for getting around. Similar to how
shadow users can shadow meld and use it to travel places, the
Darkfires can use their elements to teleport, using their
elementals as a catalyst to move from place to place. A Darkfire
can teleport anywhere in the world with this technique, as long
as they know where they're going and can concentrate on where
they want to go. Typically, utilizes a combination of factors,
but the simple aspect of it is that the Darkfire uses this power
and then the elemental power connects to another location and
takes them there. For example, a wind user could connect to
another area and the wind then is used to teleport by moving the
Darkfire to that area using the displacement of the elements
between the locations. Some more advanced Darkfires more easily
learn to utilize this by taking elemental form once they learn
the power, using the elemental power to more easily change
locations. Typically, this is a power that is used outside of
battle, but some Darkfires can use this in battle to teleport
around. Depending on the element, each element can connect to an
area depending on how it's used, and this only requires training
and modifying some supernatural teleportation using the Darkfire
elemental powers. Darkfires can use this to go anywhere they
want, granted they know where they're going, and Darkfires
cannot use this to travel across time or dimensions (with a few
exceptions), because this teleportation isn't strong enough to
break the dimension of space and time. And once chosen,
Darkfires cannot change what elemental power they use for their
teleportation without special training.
Darkfire Elemental Familiars:
~This is another advanced technique of the Darkfires, in which
they are able to use any of their elements to create elemental
familiars to help them in battle using the vampire abilities to
generate or create familiars. When used, they use their
elemental and a portion of their spirit energy to connect
themselves to the familiar, letting the two share senses which
makes the elementals very useful for things like spying on
people or scouting out an area. When used in battle, these
familiars can be used to fight opponents, in which, depending on
the element, can use special abilities on opponents, such as
flame familiars being able to burn opponents or shoot fireballs,
or ice familiars being able to freeze opponents and fire ice
attacks. Each elemental familiar is made up purely of an
element, and can take whatever form the Darkfire wants. This
means that each elemental familiar technique could be different,
depending on what the type of familiar the Darkfire wants to
make. Depending on the familiar, the familiars can also have
attributes from what they're made as, such as bird familiars
being able to fly, and wolf-like or tiger-like familiars having
claws, or snakes that specialize in using their elemental touch
(Such as electrocution, burning or freezing depending on the
familiar) to damage opponents through constriction or injecting
their elemental energy into someone through a snake bite. Of
course, as one might expect, the counters to the elements
remains the same, such as ice freezing a fire familiar or water
shorting out a lightning familiar. And the more familiars made
or the larger the familiar is, the less power that each familiar
has, as having multiple familiars or a larger familiar reduces
the power since having more or larger familiars means more
energy has to be put out to maintain the familiars.
Darkfire Elemental Vampire Semblance: Matter Destruction:
~This is Zoe's unique semblance for her Darkfire powers which is
called Matter Destruction. When used, her dark orange lightning
create destructive energy to severely weaken, if not, completely
disintegrate her target. This ability is similar to London
Kindron's lightning alchemy which can tear apart the bonds that
hold cells together but instead of just repelling the molecules
from each other, this destroy the molecules completely. This is
a dangerous ability since it can be used on any matter from
objects to weapons to even people. Not only it's capable of
destroying many defenses and high tech, but it is also able to
give regenerators a hard time since it is capable of weakening
one's regeneration to the point of bypassing it for two rp
rounds if Zoe concentrates enough. She can also use this power
for defensive purposes such as creating a large shield around
herself and her allies. Due to how powerful this ability is, Zoe
has to be careful using this ability so she doesn't hurt one of
her allies. As stated before, Zoe also has to concentrate and
remain focus when using this power, otherwise it will not work.
Those with strong healing or repairing abilities such as a
reconstruction alchemy can undo whatever damage Zoe does.
Elemental Form: This power is used by advanced Darkfires who
learn to change their bodies into elementals themselves. Similar
to how some vampires use intangibility, the Darkfires use their
elemental form similarly, which lets them avoid attacks. Not
only does it help avoid attacks, but also helps them regenerate
without needing to use their power if they can consciously turn
into elemental form as a substitute. This form lets the Darkfire
change into any element they control, such as most of them being
able to turn into dark flames, as it's a major elemental among
most Darkfires. When in this form, a Darkfire can also
regenerate by reforming themselves using their element, but this
doesn't use any less power than normal regeneration, so the only
real benefit to using this is to use this to avoid attacks while
regenerating or using it to regenerate more easily. While they
can't attack, Darkfires can use the effects of whatever
elemental form they're in on others who try to attack them, such
as a fire user burning people who come into contact with the
fire form. While in this form though, they can be forced back to
normal by counter elements, such as dark flame forms being
forced back to normal against ice powers. Opponents who also use
form negation attack powers can also counter this power through
abilities like haki form negation, and other skills that
developed ways to counter this, as well as aura breaker weapons
also working to the same effect. While in this form though, a
Darkfire cannot attack opponents, as they aren't physical enough
to attack beyond simple effects (like fire burning opponents on
contact).
Elemental Shapeshift:
~This was a power that was passed to the Darkfires through Qrow,
who possessed a shapeshifting power he gained from a curse
placed on him that he turned into a new Darkfire art. This
modified art allows the Darkfire to use their elemental form to
transform, turning into something akin to an elemental familiar,
but the Darkfire themselves take this form instead. Many use
this as a means to travel using bird form, or can use it to
scout out areas as a small animal. Whatever they turn into is up
to the original Darkfire, as the possibilities are pretty much
endless. This is very similar to the elemental shapeshift form,
but instead focuses the Darkfire to take a specific form instead
of just being an element. Depending on what they transform into,
they may gain certain attributes, with some even being able to
change into certain supernatural creatures depending on their
power and elemental, such as some Darkfires who take the form of
elemental dragons. Some choose birdlike or flight capable forms
so they can fly around, being useful for scouting and flying
around, while some prefer battle forms, like wolves, tigers, and
bears. Typically, this is more of an advanced elemental form,
and the means to learn their unique elemental form (more later).
When in these forms, the Darkfire doesn't gain new abilities
(aside from certain beast-like attributes depending on the
form), and they cannot create new abilities usually (like a
dragon form won't suddenly have dragon energy. Though it does
have the same drawbacks as the elemental form, as one who uses
form negation, aura breaker weapons/powers, and counter elements
can still force them back to normal. It's also worth noting that
the longer a Darkfire stays in this form, the more power they
use, and have to keep their power sustained to stay in this
form.
Unique Elemental Form: The Orange Tiger:
~This is Zoe's unique elemental form she is able to take thanks
to her Darkfire and Gangrel training. This is a orange Bengal
tiger that is powered by Zoe's orange lightning. Kaidon uses
this form since it's main advantage is that her normal body
isn't manifested and isn't affected by anything she does in this
form. Usually, she uses this form in battle as a battle form to
attack opponents as an essence of orange lightning. In this
form, she is made up of orange lightning, which can attack as a
solid or lightning-like form. Usually, Zoe can manipulate this
form so it only electrocute people when she wants to, depending
on what she wants to. In this form, she gains highly enhanced
tiger senses, where her most enhanced senses are her hearing,
sight and smell. She has the ability to camouflage which she can
use for stealth if needed. This form can not only release Zoe's
lightning, but she can also use variations of her lightning
powers (dark and holy) while in this form. Normally she can
reform this form as many times as needed as long as she can, and
this form is not able to be destroyed unless Zoe is forced out
of it, or she's attacked with a counter element (which does
damage to her). The best way to force Zoe out of this form is
with a counter element, or making her use up enough energy that
she decides she shouldn't waste more on keeping the form. The
best counter element is water or earth, though certain other
counter elements can also do damage to her directly. And
sometimes, Zoe's tiger-like instincts take over, such as being
territorial or protective of those close to her. Her vengeful
instincts can also take over such as seeing something or someone
that can trigger her past which can send her in a vengeful rage
such as seeing certain supernatural hunters. She usually keeps
these in check, but sometimes has to concentrate to suppress
certain instincts.
Unique Elemental Form Sustenance:
~Each elemental form, depending on the elemental and on the
Darkfire, is often able to sustain themselves on things
differently than they do as a normal human. Each form has it's
own unique ability for sustenance, in addition to some other
forms that the Darkfire can do to keep their power restored. For
the most part, Darkfires who opt to stay in their unique forms
often simply have to keep their power up in order to remain in
their unique form, which usually involves doing normal things
like eating and sleeping, though what they eat typically changes
based on the form. Usually, Darkfires don't have to do anything
too complex in order to maintain these forms if they want to
unless they use their power through battle and run low on power,
as using their power in battle could use the power they need to
stay in their elemental form. While Darkfires can still recharge
on their own elemental powers using similar elements, such as a
dark flame form being able to recharge on a normal fire, some
can also recharge more energy by other methods, such as a flame
user being able to eat and burn up anything to keep their flame
form burning, or a water user drinking water to maintain their
form. Each form is different, and some can even do things like
eating normal food to survive, assuming they can gain sustenance
or use it in restoring their power in some way, like an earth
user could break down the earthly elements in food and use it to
absorb the earthly elements. Many Darkfires even find other ways
to do this, such as absorbing mana from the air to replenish
their magic power (if they are magic based), or come up with
unique abilities, such as a bat form using blood as a power
source since blood sustains a vampire's power. This is different
depending on the Darkfire, and if they don't do this in some
form, they will eventually run out of power to maintain their
form, and once that happens, they will return to normal, and
won't be able to change until they replenish their power.
Darkfire Elemental Amplification:
~The Darkfires are able to use their elementals to power
themselves up, being able to use elements to passively enhance
their ability by absorbing a specific element into themselves
using their auras to amplify their physical abilities and
elemental abilities. This ability was designed originally to
replicate aura amplification, but instead of using aura, a
Darkfire users their element to enhance their powers temporarily
using their element. However, a unique thing Darkfire can do
that aura users can't is that a Darkfire can absorb elements
outside of their body that aren't theirs, being able to absorb
elemental attacks if it's made of an element they control. This
includes being able to absorb special elementals, such as a
lightning or flame user being able to absorb heat lightning or
lightning flames used by an opponent as long as it is made at
least partly using an element they control. Depending on the
elemental absorbed, the Darkfire can gain temporary abilities
based on the element absorbed and what properties it has,
usually gaining abilities depending on the other power used in
combination with their elemental. For example, a Darkfire
absorbing holy flames could gain temporary holy power as the
flames empower them, or a lightning user could gain ice powers
temporarily from absorbing ice lightning. However, this is only
temporary, as this requires the element in order to power up,
which means that opponents have to attack with a similar
element. This also cannot be used with corrupted elementals, as
others who use corrupted elementals designed them to counter
powers like this. The Darkfire can also only absorb similar
elements. This means that the element must be present in at
least some of the element. For example, a fire user couldn't
absorb ice lightning because there is no fire or heat power used
in it, though a fire user can absorb heat lightning because it
does use fire/heat based power.
Darkfire Elemental Healing and Purification:
~This power utilizes the Darkfire's elemental power in a
different way, in which their elemental powers are designed to
heal others by using their elemental power. How this is used
depends on the Darkfire's elemental power, and not all Darkfires
can heal effectively, but most can heal in some way. Typically,
healing someone using a Darkfire power utilizes the elements in
unique ways, and learn to utilize this to replicate the effects
of healing and purification abilities. This power utilizes the
same power source as the elemental rebirth power, but instead of
healing oneself, the power heals others by projecting their
power over someone else. For example, a dark flame user might
use their dark flames to use heat to bond a wound closed, or
using lightning to rebond cells together using magnetic bonds to
draw the cells back together. This depends on the element, and
each element can do this in some way, with earth and wind
usually being the best healing elementals. Typically, this power
is used to replicate healing and purification of other races
abilities, even if it's not always as effective. This can be
used with any elemental, though most elementals achieve the same
end result somehow. Typically, this works best with wind or
earth abilities, since using earthly elements can more easily
heal wounds using the body's earthly minerals to restore the
body by manipulating the minerals, or wind can rebond cells
together more easily. The second part of this power is
purification, where Darkfires can purify certain types of
presences by using their elemental power. For example, a holy
elemental could purify death energy, or a dark elemental could
purify a holy energy poisoning. For purifying presences, usually
lightning and fire are the two best ones to use, since they can
destroy targeted cells and energies more effectively than most
other elementals. And with purification, the holy or dark aspect
also makes a difference in purification as well. This mostly
depends on the user and their knowledge, and not all Darkfire
elementals are great (as one might be better for one aspect of
this power over another). Typically, this power is hard to
master, but many Darkfires can use this very effectively if they
know what they're doing.
Darkfire Elemental Touch:
~This ability is dependent on the elementals used by the
Darkfires. This lets a Darkfire use their touch to use their
elemental power on someone, by focusing their power through
their aura when then are in physical contact. This is more
useful with some elements than others, and depending on the
element used, some elements can do different things. Fire users
are able to burn and melt things through physical touch by
heating things up, ice users are able to freeze things on
physical touch by using their ice powers to freeze, lightning
users are able to electrocute things using physical touch, wind
users are able to slice through things with their attacks, and
earth users are able to manipulate earthly elements through
touch, like absorbing metal and other elements from touching an
object or change the form of an object through touch. Some who
use this are able to do different things depending on the
element, with more advanced users having more techniques using
this power, such as an earth user being able to break down the
elements in certain weapons to disassemble them. Some have even
built combat styles around this power, using it to amplify their
physical combat. Of course, the vampire can only use the touch
powers of their own elements, and depending on how skilled they
are, certain vampires may be able to do more with their
elemental touch ability. However, this does require physical
touch to use, and some users can only use this on certain things
(like most earth users would only be able to affect objects, and
might not be able to affect people unless they have specific
powers to do so). Typically, energy defense or counter elements
are the best ways to counter this, such as using ice to counter
a fire touch, or using energy defense to protect against the
elemental effects.
Darkfire Elemental Blade:
~By focusing the elemental aura, the Darkfire can create an
elemental blade around their arm, usually extending from their
hand into a blade. Typically, this is an attack skill designed
to fight opponents. Just like many of the elemental abilities,
Darkfires typically have to learn how their elementals can be
used, as each elemental power for this is different. For
example, a dark flame blade could burn through certain objects
when cutting objects, or a wind blade could be made to more
easily cut through objects and fire slashing waves. This depends
on the Darkfire and their elemental powers, but most are able to
do this with any elemental power they control. Typically, the
easiest blade to create is the same as their aura, as doing so
using their aura elemental power is usually easier than other
elements due to it requiring far less power to use, and it being
easier to concentrate from an aura. Beginners can use this
fairly easily once focusing it, but advanced users can learn to
fire elemental blasts and waves from this blade, or the blade
having different effects based on what the user wants to do. For
example, a wind user could focus their wind blade with explosive
gases to explode on impact with an opponent, or a lightning user
could reverse one's magnetic field on contact to send them
flying back from the point of attack to knock them off balance.
This depends mostly on the element and the Darkfire's elemental
knowledge, though most Darkfires typically use this more with a
weapon, with some even having weapons specially made for
utilizing this technique. This is countered just like any
elemental power though, and counter elements are usually the
best method. Some physical defense skills might also defend
against certain uses of this, though usually energy defense is
the best defense against this power since energy defense can
block most elemental abilities.
Darkfire Elemental Spear:
~This is a basic elemental techniques the Darkfires developed
based on the basic elemental bolt spell (a basic elemental
spell). In this technique, the Darkfire concentrates elemental
power from their aura into a small spear like form, and then
fires it at opponents. While it may seem simple, there are
plenty of ways to utilize this ability. For example, this
technique is very adaptable, and can be modified for a variety
of purposes. For example, the Darkfire could change the spear
form into another form like a sword, knife or trident if the
Darkfire wants to stylize the attack differently. Another
example is that this technique can be fired from a Darkfire's
elemental aura directly, where the aura can be used to fire this
for faster attacks when the aura is in an active state. This
technique can also be fired in a few different variations. The
normal form of this technique is where the user will fire one
elemental spear. However, there are two other major variations
that the Darkfires have come up with over the years (with some
coming up with other variations). The first variation is that
Darkfires can use more energy and create a barrage of these
spears, essentially creating a flurry of elemental spears,
whether they are concentrated on one person, or fired from the
aura in multiple directions to take out a group. The other
variation is a charged spear, where the Darkfire can charge the
spear using elemental energy to make it stronger to either grant
it a stronger impact, or increase its piercing power. And
depending on the element used, the spear will have specific
properties, such as a dark flame spear can melt through almost
anything, or a concentrated lightning spear can specialize in
piercing. Depending on how it's used, there's a variety of
variations to this technique depending on the element, and how
creative the Darkfire is with this technique. As one might
imagine, countering this can be done with counter elements, or
other energy defenses depending on the attack. Depending on the
attack, some may be better to dodge than block, or vice versa (
For example, piercing attacks should be dodged rather than
blocked).
Ultimate Darkfire Technique: Darkfire Lance (Still Learning this
Ability):
~This is the ultimate technique of the Darkfires utilizing
immense elemental power. Once a Darkfire is able to condense
elemental power, the Darkfires can learn this ultimate
technique. When using this, the Darkfire creates a long
projectile to throw at opponents out of elemental power by
combining the elemental blade technique with the elemental
condensing and elemental spear techniques. When thrown, the
Darkfire Lance explodes on impact, creating a massive explosion
of elemental energy. Depending on the elemental power used, the
elementals will have unique effects upon exploding. For example,
a dark flame lance will explode with enough dark flame energy to
incinerate almost anything in the explosion, while a holy ice
lance will freeze anything in the explosion of the lance. For
the most part, this is designed to be the most powerful
technique the Darkfires have, in which they learn to utilize
this to create a powerful move to attack with. The Darkfires can
even choose not to throw it, and instead wield it like a lance
weapon where they can attack with it, creating small explosions
on impact when hitting opponents or objects with the lance. This
technique is another that can be modified for the situation,
where Darkfires have also been known to turn the lance into
other forms, like a sword or a trident, or even one Darkfire who
fired it from an elemental energy bow. This technique creates a
strong enough explosion that it can take down most opponents,
and using the Darkfire's elemental power will usually make this
a very powerful attack. However, because of the sheer power of
it, a Darkfire has to be careful with it, as it takes absolute
mastery to use this technique without hurting oneself with it,
as the user can be hurt with this technique just as opponents.
For example, if the Darkfire is caught in the explosion of the
lance, they can be affected as well, with certain impacts and
effects that can still affect the Darkfire despite it being
their elemental energy (for example, a Darkfire may survive the
dark flames of a dark flame lance explosion, but the pressure
can still kill them if they are caught in it). As such,
Darkfires are advised against using this if they aren't sure
they can hit opponents. It is also worth noting that this
technique requires a lot of elemental energy to use, so many
Darkfires can only create one or two of these, with only a few
more powerful Darkfires being able to create more. This is a
technique that one should dodge rather than block, because of
the explosive potential of the attack.
Elemental Sense:
~In order to sense their elements, Darkfires have to use their
elemental connection in order to be able to tell where their
elementals are. Thanks to the Darkfire's elemental training,
they learn to sense their elements, granting the Darkfires
unique senses depending on the elements they control. For
example, fire and ice manipulation (whether positive or negative
Darkfire elements), will usually grant thermal vision by
analyzing the temperature of everything around them, with the
Darkfires being able to sense ice or fire. Electrical senses
include being able to sense electricity and even being able to
tune into electrical-based communicate or sensing magnetic
fields. Wind manipulation will grant the Darkfire the ability to
sense the gases in the air, where they can identify any kind of
gas in the air around them thanks to them being able to sense
the air. Earth manipulation will grant the user an earth sense,
where they can sense anything solid around them, including
people by sensing the earthly elements in everything. Water
manipulation can grant one the ability to sense the moisture in
the air, where they are able to sense things like humidity or
what form moisture takes. For the most part, this is not just
about sensing elements though, as this grants the Darkfires the
ability to sense those around them. Since every element is all
present in the Darkfires, any of the Darkfires can sense people
around them by the elementals (such as earth users can sense
people by the earthly elements, or lightning users can sense
others by their magnetic fields). While each elemental sense is
different based on the element, they all accomplish the same end
result, letting the Darkfire sense both their elements around
them and sense other people around them. This power isn't about
predicting opponents like some battle senses are, but rather
this is about being able to sense the environment around the
Darkfires, and allow them to act accordingly. As such, this
isn't really good for offensive combat, and is mostly only good
in battle for sensing the opponents using elemental senses.
However, Darkfires cannot use this to predict or read opponents,
as this is more of a general elemental sense.
Darkfire Elemental Armor Defense Skill (Defense Amplification):
~This technique utilizes an element, but concentrated towards a
certain part of the body in order to defend the body against
attacks. By combining the elemental touch and elemental aura,
the Darkfires can use this technique to improve their defense.
For example, a Darkfire with lightning would charge a certain
part of their body with lightning to improve defense, such as
coating their arm on condensed lightning to block an attack with
their arm. This allows a Darkfire to condense the elemental from
a certain point in their body, in which they use it to defend
against attacks more easily. The element improves defense, and
depending on the element, some elements can have unique effects
when the opponent attacks. For example, a Darkfire using dark
flames could form this around their body and use it to burn
opponents who hit them (as the element used still has effects of
the element on opponents if they make contact with it). And when
using this, the form of the technique can be altered depending
on the situation and creativity of the Darkfire, such as earth
users who have used this to create armor around their bodies, or
a lightning user who used this to influence the magnetic fields
around attacks to repel them on contact. Depending on the
element used, the elements can be used with different skills for
different effects, and depending on the Darkfire, this can turn
a defensive move into an offensive one (such as a Darkfire who
uses the dark flame defense can make the dark flames explode on
impact to damage an opponent while they're attacking. However,
while this power is defensive, it can still be broken by
stronger attacks, as users may be able to still attack and break
this if their energy or physical strength can overpower the
defense. There are also certain other techniques that can
counter this, such as energy attacks being able to pierce
through, or users who use aura breaker weapons being able to cut
through this defense. It is also worth noting that Darkfires
using this cannot hold this for too long or use this to cover
too much of their bodies, as this technique takes a lot of
energy, and cannot be held in place for too long without
draining the Darkfire of power.
Darkfire Elemental Armor Offense Skill (Attack Deflection and
Form Negation):
~This technique was based on certain other abilities, like
swordsman wavelength and similar abilities that use attack
deflection and form negation. This variation of elemental
defense is more about offensive skill, where the Darkfire will
focus their power in order to attack opponents. This could be as
simple as charging their fist with elemental power to affect
enemies when they punch them, or using an elemental power to
deflect an attack. There are two major aspects to this power.
The first is using this to deflect attacks, where the Darkfire
uses a mastery of energy to change the trajectory of an attack
with their own attack. For example, the Darkfire could parry an
attack using the elemental defense, and use the elemental armor
to redirect the attack by focusing the elemental to move the
attack aside. More advanced users are even able to reflect
projectile attacks back on opponents when using this power, in
which advanced Darkfires are able to use this to great effect to
change an attack's momentum by attacking it directly and using
their elemental power to influence an attack (such as a magnetic
user being able to redirect attacks using magnetic force). The
second part of this is form negation, where powers like Pai Zhua
or Haki have been used in order to strike opponents using energy
that dispels energy. This allows a Darkfire to attack an
opponent no matter the form they are in, and even works against
intangible opponents. This can even be used to attack
incorporeal beings, such as spirits, in order to allow the
Darkfire to strike things that normally wouldn't be able to be
attacked. Since the Darkfires had a major rival in the
Hazeldines, this was designed originally to attack them when
they are melded into the shadows, or attack certain opponents
who can also take different forms like some who can also take
elemental forms. However, it is possible for those with stronger
energy defense to block this technique if they have a similar
defense skill like haki, Pai Zhua or certain types of chi
training, as stronger energy defense skills can block this if
the defense is stronger than the offensive skill. And just like
the defensive skill, this techniques effects can be instantly
dispelled by energy dispelling or aura breaker weapons and
powers. This power also requires focus as well as elemental
power, and typically uses more power than normal to utilize this
since this technique requires extra power to condense and affect
attacks.
Trained Gangrel Discipline Abilities:
Animalism:
Feral Whispers:
~This power is the basis from which all other Animalism
abilities grow. The vampire creates an empathic connection with
a beast, thereby allowing him to communicate or issue simple
commands. The Kindred locks eyes with the animal, transmitting
his desires through sheer force of will. Although it isn't
necessary to actually "speak" in chirps, hisses, or barks, some
vampires find that doing so helps strengthen the connection with
the animal. Eye contact must be maintained the entire time; if
it's broken, the Kindred must re-establish contact to continue
communication.
The simpler the creature, the more difficult it becomes to
connect with the animal's Beast. Mammals, predatory birds, and
larger reptiles are relatively easy to communicate with.
Insects, invertebrates, and most fish are just too simple to
connect with.
Feral Whispers provides no guarantees that an animal will want
to deal with the vampire, nor does it ensure that the animal
will pursue any requests the vampire makes of it. Still, it does
at least make the creature better disposed toward the Kindred.
The manner in which the vampire presents his desires to the
animal often depends on the type of creature. A Kindred can
often bully smaller beasts into heeding commands, but he’s
better off couching orders for large predators as requests.
If the vampire successfully uses the power, the animal performs
the command to the best of its ability and intellect. Only the
very brightest creatures understand truly complex directives
(orders dealing with conditional situations or requiring
abstract logic). Commands that the animal does understand remain
deeply implanted, however, and guide its behavior for some time.
Beckoning:
~The vampire's connection to the Beast grows strong enough that
he may call out in the voice of a specific type of animal —
howling like a wolf, shrilling like a raven, etc. This call
mystically summons creatures of the chosen type. Since each type
of animal has a different call, Beckoning works for only a
single species at a time.
All such animals within earshot are summoned, and some
percentage of them will heed the Beckoning if it is successful.
While the vampire has no further control over the beasts who
answer, the animals who do are favorably disposed toward him and
are at least willing to listen to the Kindred's concerns. (The
vampire can then use Feral Whispers on individual animals to
command them.)
Quell the Beast:
~As the supreme predators of the natural world, Kindred are
highly attuned to the bestial nature that dwells within every
mortal heart. A vampire who develops this power may assert his
will over a mortal (animal or human) subject, subduing the Beast
within her. This quenches all powerful, strong emotions — hope,
fury, love, fear — within the target. The Kindred must either
touch his subject or stare into her eyes to channel his will
effectively.
Mortals who lack the fire of their inner Beasts are quite
tractable, reacting to even stressful situations with
indifference. Even the most courageous or maddened mortal
becomes apathetic and listless, while an especially sensitive
individual may suffer from a phobic derangement while under the
power's influence. Different Clans evoke this power in different
ways, though the effect itself is identical. Tzimisce call it
Cowing the Beast, since they force the mortal's weaker spirit to
shrivel in fear before the Kindred's own inner Beast. Nosferatu
refer to it as Song of Serenity, since they soothe the subject's
Beast into a state of utter complacency, thus allowing them to
feed freely. Gangrel know the power as Quell the Beast, and
force the mortal spirit into a state of fear or apathy as befits
the individual vampire's nature.
Subsume the Spirit:
~By locking his gaze with that of an animal, the vampire may
mentally possess the creature. Some elders believe that since
animals don't have souls but spirits, the vampire can move his
own soul into the animal's body. Many younger vampires think it
a matter of transferring one's consciousness into the animal's
mind. In either case, it's agreed that the beast's weaker spirit
(or mind) is pushed aside by the Kindred's own consciousness.
The vampire's body falls into a motionless state akin to torpor
while his mind takes control of the animal's actions, remaining
this way until the Kindred's consciousness returns.
Some haughty Tzimisce eschew this power, considering it debasing
to enter the body of a lesser creature. When they do stoop to
using it, they possess only predators. Conversely, Gangrel revel
in connecting to the natural world in this way. They delight in
sampling different animals' natures.
Animal Succulence:
~Most vampires find the blood of animals flat, tasteless and
lacking in nutritional value. Some Gangrel and Nosferatu,
however, have refined their understanding of the spirits of such
"lesser prey" to the point that they are able to draw much more
sustenance from beasts than normal Kindred can. This power does
not allow an elder to subsist solely on the blood of animals,
but it does allow him to go for extended periods of time without
taking vitae from humans or other Kindred.
Species Speech:
~The basic power Feral Whispers allows character to communicate
with only one animal at a time. With Species Speech, a character
can enter into psychic communion with all creatures of a certain
species that are present. Species Speech is most often used
after an application of The Beckoning, which can draw a crowd of
likely subjects.
Stampede:
~The frontier is an inhospitable place in many ways that offers
a thousand different ways to die. Everything from Lupines to
bandits can kill you. But few things are as dangerous and deadly
as the beasts of the earth that call the frontier home. Those
Kindred that have mastered this gift, not only calling them
forth but commanding them as their own personal army, are
terrifying foes indeed. This power is not common among European
Kindred and is most frequently found among Natives Americans who
are often loathe to teach it to the European invaders.
Zoe was taught this ability by a Gangrel friend of her town who
was a descendant of a Native American tribe. Zoe first used this
ability in a fit of rage when the friend who taught her this
discipline was killed by one of the supernatural hunters Tobias
Whale hired. After avenging the death of her friend and carried
the deceased body back to her tribe, the Gangrel tribe let Zoe
keep the ability in exchange.
Conquer the Beast:
~Masters of Animalism have a much greater understanding of both
beasts in general and the Beast in particular. Those who have
developed this power can master their own Beasts to a degree
impossible for lesser Kindred to attain. Conquer the Beast
allows the vampire both to control her frenzies and to enter
them at will. Some elders say that the development of this power
is one of the first steps on the road to Golconda.
This was one of the hardest discipline for Zoe to master due to
her past trauma of controlling her vampire side and fighting
against the hunger which nearly led to the death of an innocent
child if it weren't for her father stopping her in time. Thanks
to the support of her new Darkfire family, Zoe manage to gain
control of her inner beast both metaphorically and physically.
Of course, Zoe has to be careful or else she will lose complete
control to the point of not telling friend from foe (more on
that in weaknesses).
Fortitude:
Personal Armor:
~Nobody likes to get hit, not even Cainites. The easiest way to
ensure that one is not hit (or shot, or stabbed) repeatedly is
to take the weapon with which one is assaulted away from one's
attacker and break it. That's where Personal Armor comes in.
This application of Fortitude, derived from one popular in the
12th century, causes anything that strikes a Kindred who employs
Personal Armor to shatter on impact.
Adamantine:
~Adamantine functions as a more potent version of Personal
Armor.
Shared Strength:
~It's one thing to laugh off bullets, rather another to watch
the ricochets mow down everyone around you. Many Kindred have
wished, at one time or another, that they could lend their
monstrous vitality to those around them. Those few vampires who
have mastered Shared Strength can — if only for a little while.
Protean:
Eyes of the Beast:
~The vampire sees perfectly well in pitch darkness, not
requiring a light source to notice details in even the darkest
basement or cave. The vampire's Beast is evident in his red
glowing eyes, a sight sure to disturb most mortals. Zoe's eyes
are different since they turn vermilion instead of red due to
her metahuman power.
Feral Claws:
~The vampire's nails transform into long, bestial claws. These
talons are wickedly sharp, able to rend flesh with ease and even
carve stone and metal with little trouble. The Beast is
prominent in the claws as well, making them fearsome weapons
against other immortals. It's rumored that some Gangrel have
modified this power to change their vampiric fangs into vicious
tusks.
Earth Meld:
~Earth Meld
One of the most prized powers within Protean, Earth Meld enables
the vampire to become one with the earth. The immortal literally
sinks into the bare ground, transmuting his substance to bond
with the earth.
Though a vampire can immerse himself fully into the ground, he
cannot move around within it. Further, it is impossible to meld
into earth through another substance. Wood slats, blacktop, even
artificial turf blocks Earth Meld’s effectiveness — then again,
it’s a relatively simple matter for a vampire at this level of
power to grow claws and rip apart enough of the flooring to
expose the raw soil beneath.
By interring himself in the ground, the vampire gains full
protection from daylight when outdoors. It is also the method of
choice for those Kindred who wish to sleep away the centuries;
these vampires lock themselves in the earth's embrace, gaining
strength and power as they rest. Superstitious and paranoid
Kindred whisper that thousands of Ancients sleep within the
ground and will awaken when Gehenna arrives. While so interred,
the vampire is in a transitional state between flesh and earth.
His physical presence exists between the physical world and the
astral plane. As such, the vampire is difficult to sense, even
through supernatural means. However, a disruption to the soil
that the immortal occupies, or to his presence on the astral
realm, returns him immediately to the physical world (and to
full wakefulness), showering dirt outward as his body displaces
the soil.
Zoe mainly use this ability to either recover when she is either
in a drastic situation, stealth, ambush, or if it's a last
option to having time to herself.
Shape of the Beast:
~This endows the vampire with the legendary ability to transform
into a wolf or bat. A Kindred changed in this way is a
particularly imposing representative of the animal kingdom.
Indeed, he is far superior to normal animals, even ones
possessed by Subsume the Spirit. He retains his own psyche and
temperament, but can still call upon the abilities of the beast
form — increased senses for the wolf and flight for the bat.
Gangrel are reputed to change to other animal forms better
suited to their environment — jackals in Africa, dholes in Asia,
and even enormous rats in urban environments — a feat that other
Clans learning Protean cannot seem to duplicate.
Reversion to the True Form:
~With this power, the vampire forces a shapeshifting creature to
return its true form. Gangrel shift from animal to vampire,
lupines take their human forms, and other shapeshifters find
their default shape with a simple touch. The vampire must touch
the victim’s flesh. This can be done as part of an attack.
Animal Swarm:
~Upon activating this power, the Gangrel dissolves into a swarm
of small creatures, such as rats, crows, or scorpions. The
creatures remain under the Gangrel's control, and he may direct
them in unison or as individuals. Zoe is able to dissolve into a
swarm of rats. Although not as highly skilled as Sabbat Hei, Zoe
is still pretty skilled to use this ability in stealth,
infiltration or simple evasion.
Animal Forms:
Bengal tiger, Black peregrine falcon and a standard rat
Advanced Elemental Abilities:
Anti-Lightning Bypassing:
~Zoe is able to bypass lightning immunities similar to corrupted
lightning due to how strong and unique it is, which gives even
some of the strongest lightning users some trouble since it's
lightning against other lightning users. This cannot be absorbed
by other lightning users as it does internal damage to their
lightning powers if they try, similar to corrupted light and
corrupted darkness. An example was when a powerful zapper from
another universe tried to absorb and copy Zoe's power, only to
be critically injured in the process before Zoe killed the
enemy. Thanks to Zoe's very unique powers and her being trained
under the Darkfires, she is one of the most powerful lightning
users in the Darkfire family, despite not reaching her full
potential.
Lightning Vampire Feeding:
~A kind of absorption power, Zoe can absorb variations of
different lightning attacks by "feeding" off the lightning
itself or the energy of it either by touching it with her hands
or just by draining the power from the lightning user by biting
them. So far, Zoe has red (burning) lightning, blue (freezing)
lightning, green (acidic) lightning, spiritual lightning and
draconic lightning.
Magnetic Manipulation:
~As part of a lightning user's lightning powers, advanced
lightning users are able to control magnetism, being able to
take control of things that are magnetic or use magnetic
manipulation to influence objects. This lets them control things
that are magnetic, letting them do things like stop bullets, or
change a metal weapon's striking direction by using this power.
This can also be used for basic influence of movement, such as
slowly pulling someone toward them, or pushing someone away from
them. This becomes easier the more conductive elements are on
someone, with armor and metal weapons being very easy to push or
pull away. Though tougher opponents can resist this power, and
if one can't counter it, then scrambling their own magnetic
frequency with a slight electrical charge or shock can
temporarily scramble their magnetic frequency. However, while
many things have magnetic charges, insulators can't be
manipulated, and something people don't know is that molten
metal cannot be manipulated as molten metal loses it's magnetic
charge in molten form. Water/ice can also be deionized, making
magnetic manipulation impossible. Opponents can also resist the
influence of this, with stronger opponents being able to more
easily resist this. Of course, all one has to do to avoid this
is scramble the magnetic frequency the user is trying to
manipulate, which can be much easier than it sounds by using
special tech, or just simply using lightning that generates
random magnetic signatures on oneself. Typically, some tech
users have developed certain gadgets that can do this easily.
Magnetic Shield:
~This lets a magnetism user create a magnetic shield, letting
them use it to block metallic or objects with a magnetic charge
from getting into it. This can also counter certain energy types
if they are blockable with a magnetic field. This is a barrier
style where they create a ball of magnetic electrical energy
around them to protect himself. This tends to be a pretty good
defense for magnetic force users, which allows them to use their
shields to reflect almost anything with a magnetic charge,
usually being great for deflecting things like bullets. This can
also be used to generate electromagnetic forces, such as
repelling people who hit the shield, or repelling attacks off
the shield. When used, those that use this can counter attacks
that can be blocked with this power, and can even use this to
generate electrical energy by converting the magnetic field into
electromagnetic energy. Of course, non-magnetic objects and
opponents can still break through this, and powers like water
and molten metal manipulation can break through this shield very
easily (Anything with little to no electrical charge can easily
break through this shield). It is also possible to use things
like aura breaker weapons to break through this instantly. It is
also possible to short this out using water or ice, as water
works very well to dispel the magnetic effect due to it being
able to short out electrical energies.
Magnetic Blast:
~This is another ability using magnetic forces that advanced
magnetic users can use. This power allows a lightning user to
generate concussive force using magnetic manipulation, and
allows them to generate attacks using this force once they learn
to reshape and change magnetic forces. By using this, many
lightning users can use this to do different things, but the
main thing is that lightning users are able to use this to fire
blasts of magnetic energy. When fired, these blasts hit with
concussive force, and are designed to do physical damage more
than magnetic or lightning damage. However, further advanced
users are able to have the magnetic blast generate lightning
from the magnetic force, usually to allow this attack to do
further damage. This attack is usually used by those that master
normal magnetism, and those that master this can learn to use
this in many different ways. Some that learn to generate
lightning when firing these blasts can even focus special
lightning types to do more damage. For example, a heat lightning
user might have their magnetic blast generate this heat
lightning so that the concussive force generates massive amounts
of heat, or might even use heat lightning to make the magnetic
blast explosive. Typically, this attack can be customized as
needed, and users have many different options, though the base
technique is always the same in how it generates it's force.
Usually, this can hurt anyone vulnerable to normal physical
damage, since this is more focused in blasts of physical power.
If one wants to avoid this, usually the best thing is to not get
too close to it and let it not hit, since sometimes the blast
can have different effects (like heat lightning making it
possibly explosive), and opponents can usually block this if
they can handle the concussive force and any other effects of
the attack.
Lightning Combat Enhancement:
~A lightning user is able to channel lightning into themselves
in order to empower themselves with lightning. This channels
through the body and strengthens the muscles, bones and tendons,
enhancing physical stats immensely with electrical currents
running through the body. This helps out with many lightning
users' combat style, where they can use this to enhance their
physical combat to the point where they can punch through stone
and brick fairly easily if enough power is applied (and
depending on how much power they passively put into it).
However, the amount of the increase is determined by how much
power the user puts into themselves. If a user puts too much,
they can gain high power, but leave themselves vulnerable
afterward as using too much will reduce their power afterward.
This technique requires a balance between power used and power
gained, as too little means not enough of an increase and too
much means a great increase but not enough power left over.
There is also a risk of too much of an increase of power
possibly doing damage to the body, since the body moving faster
and acting more strongly can cause things like broken bones, and
torn muscles if the body has too much pressure put into this
skill, which usually happens when used too long.
Body and Brain Scan:
~A lightning user is able to scan someone through their ability
to process electricity. Through this, a user is able to read
someone's body, telling what state the person's body is in or
sense abnormalities. However, this doesn't let them read
thoughts and movements of those a user fights, as they can only
tell those signals are being sent, not what the signals actually
are. However, the biggest use for this is to remove
abnormalities, where a user is able to remove things like
certain illnesses from the blood, tumors and in some cases, use
their lightning to try and correct abnormalities in the brain by
using small amounts of electrical energy to help restore the
brain. However, it is rare to be able to do this on someone
resisting him, as if someone does try to resist them, a user
can't pull this off as easily. This is more for helping allies
rather than doing damage. This also lets a user tell in combat
which signals are being sent to which part of the body, letting
them more easily predict their opponent's movements, as all
opponents have to use their nervous systems to transfer
information in combat, unless one is using a instinctive style
that doesn't require nerve communication (Which is very rare).
Though just because they can process this, doesn't always mean a
user knows what the opponent is going to do, as it only tells
them which part of the body will be moving, and not what that
movement is.
Nerve Interruption:
~This power uses a user's lightning to interrupt someone's
nerves. This power disrupts nerve signals using lightning,
scrambling the nerves ability to transmit signals. When used,
this can disable someone's limbs or whatever part of the body is
struck. This can be focused into certain things, like
interrupting someone's leg movement so they cannot move their
legs properly, or disable certain joints. This can also be used
to stun opponents and cause disorientation if they are hit with
this. The nerves usually correct themselves again within 2-3
three rounds, though other lightning users can avoid this by
electrocuting themselves and correcting the issue (as they can
use this to restart their nervous system). Opponents with high
enough combat adaptability or anatomy knowledge can also adapt,
as some opponents can figure out how to use their nerves still
if they can figure out what movements do what, like trying to
move a leg, but moving an arm, and the opponent adapts until the
nerves correct themselves.
Lightning Beam:
~Some lightning users can fire beams of concentrated lightning,
which are designed for piercing opponents. These can fire beams
of lightning at many different sizes and speeds depending on
their ability, which blast through opponents. Most of the time,
there are two types of beams that are fired using this power.
The first is that they fire smaller beams of lightning designed
for speed and piercing. While they don't do as much damage, they
easily pierce opponents more easily, and are great for trying to
strike vital points with this attack. The second is that users
are able to fire larger beams, usually as a way of doing more
impact damage or just trying to incinerate opponents caught in
big enough beams of lightning due to the lightning's destructive
nature. Typically, this is designed to pierce shields and
armors, but users can find plenty of other ways to use this as
well. For example, there are some that can use other lightning
types that will find ways to use this to enhance the technique,
such as an ice lightning user might use this to pierce an
opponent and freeze the wound to cause extra damage, or a heat
lightning beam could generate heat which severely burns a wound.
Some even have specific techniques to use this uniquely, such as
using impact force of these beams, or some are able to use this
to reflect this beam off things like mirrors that reflect light.
However, smaller beams are rarely deadly unless they hit a vital
point like the lungs or the heart even if they usually more
easily pierce an opponent. Larger blasts usually do more damage
because they usually have to be concentrated before being fired,
but stronger opponents being able to block or resist larger
attacks to a degree. Usually the best way to avoid either of
these types of abilities is to not let oneself be hit by it.
Lightning Stream:
~This is an advanced technique among lightning users, and one
that requires more power than one might think. This technique
uses lightning to generate a stream of electricity, which can be
used to fire at opponents. The main use of this is to
electrocute an opponent with more electrical energy than normal,
with streams of lightning usually being able to kill opponents
with enough exposure. This technique can be used multiple ways,
depending on what the user wants to do. The first main way this
is used is by firing it from the hands or even from the body
(only used by advanced lightning users), where a user will fire
a stream of lightning at someone or something to electrocute
them. The second method people use of this is when users create
streams around them, usually to be used defensively. This use
can be used to protect oneself from attack by opponents, such as
using this to try and generate a stream of electricity around
oneself so that the opponent trying to attack them will get
electrocuted when they get too close. This technique can even be
used with special types of lightning if a user has them, such as
using heat lightning to burn and electrocute opponents
simultaneously. This technique is quite a powerful one, but
comes with a few major downsides. Typically, this requires a lot
of power to use, and cannot be maintained for long periods of
time. Most users cannot use this for more than few rounds at a
time. The other major downside is that this can do damage to a
user's body if overused, because the lightning released forces
open the flow of energy in the body to release this massive
stream of electricity, and when maintained, the forced open flow
of energy starts to cause major damage to the body because of
this.
Piercing Lightning Attacks:
~This technique was developed among advanced lightning users,
with the most well known users of this being users of techniques
like the Chidori who learned to utilize this lightning. This
technique condenses lighting until the power of the lightning
builds up to be able to break through defenses. This technique
is very useful for opponents with strong armors and shields, as
those that use this at full power have been known to even pierce
through adamantium (but only with enhanced lightning and long
enough time to concentrate their lightning enough). This attack
can be built up with a longer charge time, where a user can take
more time to condense more lightning into the attack to make it
stronger. Because of this, the longer the attack is prepared,
the stronger it can be. Those that use this that have customized
this power have come up with plenty of ways to use this, such as
some who focus spears and swords of lightning into this power,
or some that can fire spearing attacks, or some that can even
fire streams of piercing lightning from their body. However,
while this attack is very useful, it does require charging up
and condensing lightning, and while this can be done quickly,
this technique is only at it's strongest when an opponent takes
extra time and puts more power and time into the attack. While
strong, interrupting an opponent charging can hinder them from
making this strong enough to pierce stronger metals, and this
attack can still be dodged by fast opponents.
Chain Lightning:
~This is another advanced technique of lightning users that
allows those highly trained to eventually learn to have their
lightning chain to multiple opponents if an opponent is struck
by a lightning attack. Typically, this is usable with almost any
kind of lightning attack, such as a lightning stream or a
lightning blast, and some users have specific techniques using
this ability. Depending on the ability and knowledge, as well as
the conductivity of the affected opponents or objects, users of
this ability can usually chain multiple opponents, with some
even being able to chain their lightning among entire groups.
Typically this works best with the lightning stream power,
because of the stream's ability to hit one object or opponent
and then chain to another nearby, which many users of this power
will use this power for. However, this does require great
knowledge of conductivity of anything they are trying to chain
their lightning to, and requires the person or object chained
from to be within 10 feet of the original object or person who
is hit by the initial lightning attack. The number of people who
can be chained in this technique also depends on how advanced
the user is, and how good they are at keeping things like a
stream of lightning active. Typically, this can take less power
than firing multiple attacks, but requires more knowledge and
awareness of the user's surroundings to use. This can also be
stopped if there is no conductivity, such as lightning cannot be
run through certain insulators, and the chain power does not
work if the object or person struck is not conducting the
electricity.
Lightning Strike:
~When someone with lightning abilities uses their abilities
during a storm, the user is able to create a lightning strike,
directing a natural lightning strike to attack an opponent by
controlling the storm and generating a lightning bolt by
concentrating the static in the air where they want the
lightning to strike. The user needs only to fire a lightning
bolt up in the clouds to absorb the lightning and concentrate
the static in the clouds, which can also can also use special
lightning to empower the lightning different ways, such as using
holy lightning for a holy lightning strike or a powerful ice
lightning strike to freeze an opponent when struck. Depending on
the lightning, the lightning has to be fired into the clouds,
and draw power from the overhead storm. However, this can only
be used when there's a storm overhead, and if there's no storm,
then there's no natural lightning that the user can call down.
Anyone who knows this is coming usually can find some way to
avoid it, such as using a metal object to absorb the lightning
(though lightning strikes used in this manner tend to melt most
metal objects), or using cover to block the lightning strike. It
is also possible to protect oneself using earth manipulation or
using insulators that don't conduct electricity. This typically
requires a lot of power to do, and while it is very powerful to
use nature's lightning, it is also very taxing, requiring a lot
of power to use this attack. Most users only use this against
the strongest of opponents, usually as a trump card. Users of
lightning without storm manipulation can use this if there is a
storm overhead, but without storm manipulation cannot manipulate
the storm itself.
Darkfire Combat Styles Abilities:
Darkfire Combat Style: Darkfire Kenpo:
~This is a variation of Chinese Kenpo, utilized mostly by the
Darkfire family as they modified the style to fit their own
combat style. It still has the same substyles (and a few other
substyles thanks to the Darkfires modifying the style), but has
been modified so that the Darkfires can better focus their
combat talents through this style. This style has many
substyles, allowing for many different options in terms of how
the Darkfires want to train. There are styles based in defense,
some based in raw offensive power, and some that are more
balanced. There is even a few unique substyles based around the
Darkfires using elemental power in their combat, such as the
Leijiquan substyle that uses lightning in combination with
physical combat for techniques like a lightning punch that can
strike the opponent on impact. The Darkfires allowed slight
modification of this style (usually more modification is done
around the unique elemental substyles), where each Darkfire is
able to modify it based on the substyle they use and combine
different substyles together for different types of combat (such
as some that might combine Ranshohan (fire style) with the
Piquaquan substyle to create rotating force that explodes when
the user hits an object or opponent). Those that use more
defensive substyles can focus on defense, or those that want to
focus on power can focus on overwhelming opponents with a
powerful offensive. This is mostly dependent on the individual
Darkfire's fighting style, and this is the Darkfire family's
choice style of combat. Since it is quite a versatile style that
can be adapted to many different styles, this style is very
useful to help the Darkfires hone their combat talent. Usually,
this style is like most styles where no matter what substyles
are used, how it is used is dependent on the person using the
style. Almost every style has strengths and weaknesses, such as
one focused in offensive power will not have much defense, or
elemental styles can be countered by counter elements. And
despite how good the Darkfires are at fighting, there are
opponents out there that can still outclass them even though the
Darkfires are a clan that is very good at combat. It is also
worth nothing that using more substyles makes this style harder
to master, and may not be as effective against those that limit
and master fewer substyles even if having more substyles means
more versatile combat (so using less or more both have
advantages and disadvantages).
Darkfire Kenpo Substyle: Baguazhang (Eight Palms):
~This sub-style is known for it's use of circular movement as
well as it's coiled and uncoiling actions. This style is based
around a more balanced style, using similar techniques to the
Tai Chi style. This style is more about open palm strikes, known
for it's flexibility and body alignment. Users learn a lot of
low stances, staying low to the ground, and striking opponents
vitals through proper striking techniques, throws and precise
footwork. This style is a very balanced style, allowing a user
to build their stats up more evenly than some other styles. This
is a very simple style to learn, as it is pretty simple to train
and learn, but it is still a very skilled style to those that
would take the time to master it in its entirety. While this
technique isn't about overwhelming power or about pure defense
like some styles, users of this style can still keep up with
many other focused styles, as this style has some useful
techniques like how to break one's defense with an open palm
strike or using certain close combat grappling and joint locks
to disable others. By using this style, users have more of a
circular movement around their opponents, and focuses on
patience rather than rushing in. Those that practice this must
have the patience to keep calm and watch their opponents,
waiting for openings or waiting for opponents to make their
moves in order to counter-attack. This style may seem simple,
but it's training allows for more focus and control, and is a
great style for those that want to learn to focus and learn
patience since the style teaches focus and patience to help
focus the mind. This, similar to Tai Chi, is a style that not
only trains the body, but also trains the mind as well by
training reflexes, reactions and even helping improve thought
when in stressful situations. Though simple, this style is not
to be underestimated, as masters of this style are very good at
countering other styles. Though, as one might expect, opponents
can outclass this style with certain more focused styles (like
pure power styles or pure speed styles might outclass this since
this doesn't focus on specific stats). When facing a style, it
is not just the style itself, but mastery, experience and
technique that often determine who will win using certain
styles.
Darkfire Kenpo Substyle: Hikaken/Piquaquan (Chop Hanging Fists):
~This is a substyle of Chinese Kenpo, which goes by the name
Hikaken, or is also known as Piquaquan (chop-hanging fists).
This sub-style focuses on striking power, relying on the
rotations of the arms and it's open palmed techniques to create
stronger striking techniques. This style lets the user use their
arms and legs like whips to build up incredible force in their
attacks, which lets them not only hit harder and faster, but
makes their techniques even harder to dodge. This technique uses
training similar to Baguazhang, except that this style focuses
more on attack than on defense. This sub-style is incredibly
powerful, in which those who master it can even overpower
certain metals such as an advanced user who dented the top of a
bus with this style. This style uses rotation, in which the body
rotates to build momentum and strength, to strike opponents.
This is a dangerous style to opponents, as this style can
usually break the bones of opponents hit with this style and do
severe damage to the body when opponents are struck, due to the
strength of the techniques of this style. Combined with the
enhanced movement, this style can be a great style for keeping
opponents on the defensive, as this style is focused more around
overpowering opponents than on defending them. However, that
doesn't mean that defense takes a backseat in this style, as
this style still uses enhanced movement to move around enemies
using rotational movement (such as the stepping method Kouho
Haiho). This style is best used at medium to long range, and is
capable of producing massive damage against opponents when used
properly. This style is a much more offensive style, focusing
more on offense than on defense, though this still uses movement
to great effect, as this style focuses on not wasting a single
move, as every move in this style has a purpose, whether it's to
dodge an attack, or build momentum. Though those who use this
style often find ways to use dodging to build momentum for
attacks. The only real problem with this style is that those
that use this style recklessly can do just as much damage to
their body as opponents, as some users have been known to
shatter the bones in limbs when doing this if they execute
techniques wrong. And like most styles, there are other styles
that can counter this style, depending on the style, experience
and abilities an opponent might have.
Darkfire Kenpo Substyle: Chishoken/Ditangquan (Ground Boxing):
~This is a very difficult substyle of the Darkfire Kenpo style,
in which the user focuses solely on speed and acrobatics,
usually using speed and fast attacks to try and overwhelm
opponents. In normal Ditangquan, the users would focus on
defense and offense, but this version of the style was modified
by Qrow for those that have a more speedy and offensive style.
Users of this style train in aerial acrobatics, as well as
things like tumbles, falls, turns, somersaults and other
movement options in order to train their movement and agility in
combat. By doing this, users are able to not only take on
opponents with blinding speed, but can also take out groups of
opponents extremely quickly. Combined with the combat techniques
to strike the opponents similar to other styles like Baguazhang,
this style focuses on open palmed strikes, and strikes the vital
points to disable opponents by using speed to try and strike
their vitals enough times to disable them. This style is often
favored by those who specialize in speed-based combat, and
requires an immense amount of combat speed and flexibility to
utilize this ability effectively. Because of the faster
movement, the power of the attacks also increases, meaning this
form also has increased power compared to some other styles as
well. This style also trains the mind and reflexes, as the
higher speed the body is trained to move at often requires the
mind to react and operate far more quickly than with other
styles. However, the main focus of this is speed and agility
over all else, using techniques to keep opponents from being
able to attack by using fast attacks to keep opponents on the
defensive. Masters of this style can utilize this to almost
appear to vanish when moving to dodge or attack, with some being
able to move fast enough that their attacks are not even visible
to the naked eye. When it comes to this style, the major
downside is that the body focuses on agility and speed, so
attacks are focused with that in mind. The increased power is
more an effect at moving at higher speeds, but other than that,
most attacks are actually a bit weaker since speed is more
heavily trained for. This means that attacks are a bit weaker
(though the increased speed increasing power and attacking
vitals are both means to counter this weakness). The training of
the mind is also important, as without this training, the mind
wouldn't be able to comprehend how fast they were going which
would be a major problem. Some that cannot process how fast they
move with this style may have to only use this in short bursts.
Other than that, mostly the same rules apply as other styles,
where styles, users and experience usually combine to determine
who will win overall as it is not just one factor that decides
who would win a fight using a style. This is also the most
difficult style to master, requiring time and effective training
no matter the combat talent as this style requires building up
the body and mind, not just learning techniques like most people
think.
Darkfire Kenpo Substyle: Leijiquan (Lightning Stike):
~In some martial arts, some will say "strike like lightning."
This sub-style of Darkfire takes that quite literally, and
teaches those with the lightning affinities (usually in the form
of holy lightning or dark lightning) to utilize their lightning
in combat. This combat style is similar to snake style kung fu,
in which users utilize coiled movements and open palmed strikes
to strike opponents like much like a snake would attack it's
prey. In this style, users concentrate lightning into their
attacks when they strike. For most, most will strike an opponent
and then the lightning generated will blast what the user hits.
However, some concentrate lightning and can use this like a
piercing style, in which their strikes can literally strike
through opponents using concentrated lightning for piercing
attacks. This style uses elements of Piquaquan, but instead of
using the arms and legs like whips to slap surfaces, they use it
to increase striking power, in which some lightning techniques
are designed to pierce opponents. The style also borrows
elements from Chishoken, in that users of this style are trained
specifically for speed in combat. By combining immense speed
with powerful striking techniques, it is easy to see how this
style gets its name. This is perhaps the most deadly form of the
Darkfire Kenpo, as many often use it to pierce opponents rather
than strike them (as a means to kill the opponent). In the
style, the use of piercing attacks is usually forbidden in the
clan, but those more aggressive in their combat style will often
use this for it's raw piercing ability. This style uses immense
speed and powerful strikes, making it a great offensive style.
Depending on the user's training, some can train in this style
to be more fast than strong, or some can focus on strength over
speed (depending on the user's affinities and how they train).
However, one thing that is common is that users of this style
are very good at striking opponents with both power and speed,
using their lightning in their strikes to create a style that is
as close to a lightning strike as a style can get. Of course, as
one might imagine, this style can be countered just like most
styles if one understands the style, and the major danger of
this style is the lightning used. If one wants to counter the
lightning in the style, they only need to use something like
water to short circuit the lightning they form, or one can use
certain energy defenses if they are careful. For the most part,
it is the piercing strikes that one has to worry about most of
the time, so avoiding those attacks is key to countering this
style.
Darkfire Stepping Method: Kouho Haiho:
~This is the stepping method used by those who use Chinese
Kenpo, being derived from the Baguazhang sub-style and modified
to work for the Darkfire Kenpo style as it's main way of moving
around and using stepping methods. This technique is focused on
dodging opponents, and specializes in moving around opponents
while they're attacking. The key to this technique is how the
user moves their feet, as when the user steps forward with the
right foot they can put all their weight on it and that leaves
the left foot free, allowing them to pivot away to the other
side of the opponent. The user leaves their upper body in place
until the very last moment, and by pivoting away, the user moves
with immense speed when they pivot away. Users often use this in
order to sidestep opponents and get behind them, in which this
style is more about moving to avoid attacks. However, this style
is far from being purely defensive, as this stepping method does
also have offensive elements to it. The main thing is that this
makes taking advantage of opponents easier, as the point of this
movement to the side also can be used to knock opponents
off-balance by kicking their legs while the opponent is in
motion. By doing this, users learn to take advantage of an
opponent's momentum, and use it to their advantage. Because it
uses the opponent's momentum, not the user's own physical
strength, most find the throws extremely easy to use when done
right as this can knock even stronger opponent's off-balance.
Typically, this style is only really used in close quarters to
an opponent, and is only effective when used near an opponent.
Using it far away doesn't grant any special movements, since
this style is more for sidestepping around opponents than moving
through empty space. As such, users of this style should only
really use this in close quarters combat, and switch to the
second stepping method, Sonido, when trying to move through
distance (more on Sonido later). This stepping method also has
to be done precisely to be effective, and if an opponent figures
out what the user is doing, they can also move out of the way if
they can change their movement direction. The major use for this
is getting behind opponents, so once opponent's figure this out,
this stepping method can be countered since it is a very simple
stepping method.
Darkfire Stepping Method: Sonido:
~This stepping method is the other stepping method used across
the Darkfire Kenpo style, and seems to be based on hollow Sonido
(as it's similar in nature and both styles are similar enough to
believe that one may have been copied from the other). This is a
supernatural style training in movement, in which users are able
to move at high speeds, replicating certain vampire celerity
movements. This style of movement uses supernatural movement
styles in order to utilize their speed to the utmost ability.
When used, this is designed to allow users to move at high
speeds, covering distances between then or an opponent or even
traveling at high speeds when needed. This style produces an
audible boom or static when used, which led to it's name which
literally translates to "Sound Step." Advanced users of this
style are fast enough to leave afterimages, and some have even
figured out how to use certain steps in order to leave behind
essence that creates an almost solid afterimage. While not fully
there, the image has some substance to it in which a user can do
damage with this, or use it to fool opponents while they move
behind them. This style is extremely fast, and when in motion,
the user will often disappear from view because they move faster
than the eyes can track. By using this, the Darkfires
incorporated this into their combat styles, alongside the Kouho
Haiho. While the Kouho Haiho is used at close range, this is
used at mid range or long range in order to cover distances, but
can also be used in close combat due to it allowing fast
movement even if one needs to move around an obstacle. Some
elemental style users have even combined this with certain
elemental styles to grant them certain effects, such as those
with lightning may boost their Sonido to enhance their movement
speed by using lightning amplification to increase the movement
and power of their body. This is a backbone of the Darkfire
combat style alongside Kouho Haiho, in which both stepping
methods are essential for any Darkfire Kenpo user as the style
uses Sonido and Kouho Haiho as a backbone since the legs are
usually the foundation of most combat styles. This is only a
movement method though, and not a combat style unto itself, so
using it on it's own is not always as effective. However, if one
wants to counter this, they can usually know when someone uses
it by the sound the user makes when they go into it. If one
wants to counter it, there are plenty of high speed movement
options and other movement styles that can counter this
depending on the skill of the user. As with any style, the user
can be overcome when using this depending on the opponent's
style, skill, experience and techniques they may have.
Other Combat Skills:
Southern Tiger Kung Fu:
~Southern Tiger is the fastest a lightest Tiger style, and while
Southern Tiger practitioners may have smaller builds they still
develop all the intensity and intimidation of the larger styles.
While they may not be able to tear the throat from their
opponents and animal cadavers, they're required to crush throats
within their Tigers Mouth grip in order to carry the title of
Imperial Tiger Master.
Black Tiger Kung Fu:
~Black Tiger trains to the highest levels all of the stealth,
ambush, and guerrilla tactics of true combat level Tiger. When
many people think of Animal Styles they see them as done by a
performer in a silk costume and don't realize that the true
killing styles were real world martial arts that trained all the
techniques of the animals they emulate like camouflage,
stalking, and ambush.
Imperial Falcon Kung Fu:
~Imperial Falcon is an Eagle Claw substyle for small fighters
that use more striking/kicking, and not as much Eagle Claw Chin
Na. If Eagle Claw is half Tiger/Crane in Taoist energies, then
Falcon is half Leopard/Crane. Falcon trains the complex patterns
of controls and striking used in Leopard and many prefer to
master the ground art of Cantonese Dog over the Black Scorpion.
Golden Rat Kung Fu:
~Golden Rat Style Kung Fu is a rare martial art that shows up
usually only in Sub Styles of Chinese Martial Arts. At Imperial
Combat Arts Imperial Rat Kung Fu is one of the Three Forces
Animals (Spider, Bat, And Rat) and trained as a Sub-style of
Wild Boar Kung Fu. Rat Kung Fu trains strong biting grips with
two fingers and the thumb, pinches that remove areas of flesh,
knuckle strikes to vital points, and extensive kicking. Rat is
quite painful to learn, like all the Imperial Animal Styles.
Meta-Human Combat:
~The user is able to achieve martial arts skills by metahuman or
mutant abilities. Through years of training, users are not only
able to control and use their powers, but they gain incredible
fighting skills in the process. Zoe was trained by her father to
defend herself. She is capable to defend herself from two girls
and even broke one of their wrists with ease. In another hectic
situation, Zoe was brought into a fight against two high school
werewolf boys which she also wins without exhausting herself and
with ease.
Animalistic Combat:
~Users can combine using animal imitation with physical
fighting, they can fight with the brutality of a bear, the speed
of a cheetah, the ferocity of a tiger, the agility of a leopard,
the dexterity of a monkey, the flexibility of a snake, etc.
Enhanced Tracking:
~The user can track others down easily via various means,
ranging from scents to footprints. With enough experience, the
user can follow tracks that are days or even weeks old. Some
users may be able to reconstruct what has happened by sniffing
around the area they are searching.
Hunting Intuition:
~The user possesses extraordinary innate talent and instinct
in/for hunting all things. They can easily track anything under
any conditions, automatically sense the weaknesses of their prey
and exploit them and finally kill or capture their prey. Users
can easily and quickly forage for food in any circumstance,
without any trouble. They can intuitively hunt by any means and
in the most effective ways possible, use anything at hand to do
so and, have no mental/emotional issues or moral dilemmas either
before, during or after the deed. Users have an intuitive
mastery of the all associated hunting skills, perfectly applying
all the right skill at the right time, granting them major
leverage in any hunting and foraging situation. Users can
perfectly and without a single flaw or mistake hunt any and
every type of game or target there is, was and will ever be
whenever they want with 0 zero effort.
Killing Intuition:
~The user has innate knowledge of how to kill any living being
regardless of how powerful they are. This ability comes in great
significance when dealing with seemingly unstoppable opponents
and allows the user to end their lives with expedient
efficiency. They can intuitively kill by any means and in the
most effective ways possible, use anything at hand to do so and,
have no mental/emotional issues or moral dilemmas either before,
during or after the deed. Users can perfectly and without a
single flaw or mistake know how to kill anything, whenever they
want with 0 zero effort.
Predator Instinct:
~The user possesses predatory instincts, allowing them to become
masters of assassinating, hunting, manipulating, planning and
tracking. One with this ability instantly discern all factors of
any situation and manipulate them so its the most optimal and
favorable for them. Making them a master of manipulation,
pursuit, and capture. This includes sensing what will happen and
how adapt to it, what move a target will make, where they are
headed, and effectively manipulate the target, thus causing the
target to inevitably play right into the user's hands.
Preternatural Studies Intuition:
~The user possesses great knowledge in preternatural field of
studies. They research topics of unexplained phenomenon that
lies beyond the known normal laws of nature and science. These
kinds of studies grants users a great intuition on how the
peternatural works and their purpose including it's branches of
the paranormal and supernatural things in existence.
With enough studies users can influence the supernatural aspect
of thing and are capable of describing the extraordinary gifts
that come from the world beyond such as immortality, the power
of flight, and the term was used by scientists to refer to
abnormalities and strange phenomena of various kinds that seemed
to depart from the norms of nature.
Trapping Intuition:
~User can create many different types of traps that are
effective in different ways. Traps can range from trap holes, to
arrows, to explosives, to psychological, etc. This allows the
user to get an advantage over others and place them in
situations where even the brightest of minds would have trouble
escaping their traps. User can also easily detect and disarm any
traps.
Enhanced Caution:
~Users can be cautious and hasty at the same time, meaning they
can be careful at any speed when handling, carrying, or moving
themselves or other objects without having to worry about
hitting things or dropping things or stumbling while going fast.
Enhanced Surveillance:
~The user possesses great knowledge and skills at surveillance,
able to spy on and map out areas with ease and gather intel.
Enhanced Stealth:
~The user possesses incredibly extensive knowledge and skill in
many types and ways of stealth tactics, enabling them to easily
slip in and out of areas undetected. Their abilities in all
manners of stealth are so refined they appear as mere illusions
to those who have been lucky to spot the user. The users of this
ability can move throughout even the most guarded of areas and
act in true discretion.
They are highly skilled at stealth and have incredibly extensive
knowledge and skill in many types and ways of stealth tactics,
enabling him to easily slip in and out of areas undetected. Zoe
possesses a high degree of street-smarts in addition to her
already impressive academic intelligence. While she and Khalil
were on the run, her skills were critical to their ability to
survive as long as they did, with Zoe managing to come up with
getaway plans in mere seconds and escaping with her boyfriend
while the others were distracted by the fighting. This included
finding good places to hide out, stealthily breaking into the
hospital and stealing medication from a Pyxis machine without
being caught, gaining the upper-hand in a fight with Giselle
Cutter and figuring out that she coated her knives in poison and
kept the antidote with her in her necklace in case she was
harmed by her own weapons etc.
Tracking Evasion:
~The user can’t be tracked down, all the traces of their passing
disappear or are ignored: fallen hair, blood, skin particles,
etc. will dissipate into dust and no scent is given off. They do
leave behind a trace such as broken sticks or disturbed leaves,
but to the less observant eye, it would only be said to be wild
animals.
Highly advanced users may not leave electronic trace either, and
be unable to find through a computer. Advanced, if not
legendary, users are capable of evading any and every known
possible ways to track or discover a person.
Murderous Intent Sense:
~This lets those with this sense when an attack is coming,
usually by being able to tell when someone has the intent to
kill. This is a skill most warriors get by fighting constantly
for many years, learning how to sense someone's murderous intent
usually through encountering it first-hand enough that they
start to develop a strange sense that lets them read people and
be able to tell when someone has the intention to kill. This
lets the user read their environment as well as the people
around them in order to see what attacks might be coming their
way by reading an opponent's body language and the "sense" of
people around them. This gives them a passive sense of reading
people who might try to hurt them, as they can sense when
someone is ready to attack, and most people can usually sense
when that murderous intent is aimed at them. Some can sense this
literally as an aura through things like ki sense, but most
sense it in an instinctive way once their instincts have been
developed through constant fighting and battles. This gives the
user time to predict an attack, and to some extent, helps the
person predict what opponents will do in a fight by reading
their murderous intent. For example, by reading an opponent's
body language, such as how they move or how tense they might be,
a user of this can read opponents movements in order to predict
how they will fight or attack, as some have developed entire
fighting styles predicting people through this method, such as
the Hiten Mitsurugi sword style that uses this to predict
opponents. However, this sense is not perfect, and some
opponents can't be read if they can disguise their murderous
intent or they learn skills that can trick people with this
sense. Those who have no ability to feel emotions also don't
give off this murderous intent, as those who don't have emotions
don't feel the intent to kill. This sense is usually pretty
reliable unless one can suppress their murderous intent, and is
usually instinctive among people who have seen a lot of battle
and those that have fought for their lives multiple times. The
only real way to develop this is experience, as no amount of
training can truly grasp how this sense truly works as it is
only a passive ability that one can pick up by experiencing
murderous intent firsthand from enough people that they learn to
recognize the murderous intent in the feelings they get from
people.
Passive and Race Abilities:
Singing Intuition:
~The user possesses immense natural, skills in singing. They
have a beautiful singing voice and can sway the emotions of
thousands of listeners at a time or achieve impossible vocal
achievements. They are also careful with the lyrics they would
sing. Using this ability, users gain immediate understanding and
mastery at using any/all forms of singing, they can replicate
any song heard or described, and have both perfect pitch and the
ability to produce any note/tone with their voice regardless of
its nature or difficulty.
User can easily sing any song flawlessly and instantly hooks
everyone that’s hears it. And every person that's hears it
instantly thinks it’s the very peak of singing. Each song the
users sings will be objectively and unanimously perfect in every
facet aspect and detail.
Enhanced Dancing:
~The users are master dancers, able to flawlessly perform any
type of dance, be it graceful classical dances such as ballet to
funky freestyle dance such as hip-hop.
Enhanced Athleticism:
~The user possesses athletic abilities beyond even the most
dedicated training, this means the user's Agility, Balance,
Dexterity, etc are also enhanced.
Track and Field Intuition:
~The user has great, if not innate, knowledge of track and
field, a sport that includes athletic contests established on
the skills of running, jumping, and throwing. The name is
derived from where the sport takes place, a running track and a
grass field for the throwing and some of the jumping events.
The sport includes hurdling, high jump, pole vault, and hammer
throw.
Lip Reading:
~The user is able to understand others' speech by visually
interpreting the movements of the lips, face and tongue,
allowing them to understand what others are saying even if they
can't hear them. Zoe is able to read lips, due to her sister,
Maya's formal teachings.
Enhanced Intelligence:
~Despite her rebelliousness, Zoe gets good grades in school. She
is shown to be incredibly wise numerous of times. This is
mentioned several times by her family and her former lover,
Khalil. Her wise moments haven't wavered during her times in
Interdimensional Sabbat to the point that some like her foster
family compared her wiseness to Olympus Zoe Zolnerowich who
joined the Exiles.
Hacking Intuition:
~The user knows instinctively how to hack through difficult
mainframes of information and bypass intensively difficult
levels of online security. The user can also hack the systems of
incredibly complex devices and weapons to aid them in various
situations. User can hack anything and everything they want any
time they want effortlessly with ease. The user can easily
access any information that there is and was ever stored in/on
the internet or technology at will with ease. The user can
easily whenever they want pull off any and every feat involves
tech. The user is the best hacker there is was and will ever be
in the entire world.
Computer Operation Intuition:
~The user has immense knowledge of computers and everything
connected to them, including hacking, coding, programming,
fixing bugs/viruses, cracking passwords, etc.
Vampire Wings:
~All Darkfire vampires, similar to most vampires, have some form
of vampire wings they can summon at will and fly using their
wings. Depending on the vampire, some vampires can have special
wings based on their skill set, like someone based in
thunderbird lightning having thunderbird wings instead of normal
vampire wings. Most normal vampires have bat-like vampire wings,
as it's a usual standard basis for many vampires that don't have
special abilities that might change their anatomy. Depending on
the wings, some wings can have special abilities, like
thunderbird wings being able to generate lightning as they move.
Normally, wings are mostly used for flying, though some stronger
wings can be used as defense against attacks. Aura trained
Darkfires can often do this, using their aura defense to protect
their wings and up their defense against attacks as long as they
have aura. Elementally trained Darkfires can enhance their wings
with elementals instead of aura, also amping their wings in some
way.
Basic Vampire Regeneration:
~All Darkfires have basic vampire regeneration, even if they're
trained in Darkfire clan elemental regeneration (though those
with elemental regeneration have weakened basic regeneration due
to their training requiring them to put some of their
regenerative ability into their elemental training. This is a
basic regeneration that lets them heal much faster than normal
from injuries, not being advanced in how much it can do, but
letting most Darkfires heal much more quickly from battles than
normal mortals could. While most Darkfires do what they can to
strengthen their regeneration, this regeneration is not meant to
be used on the same level as Darkfire elemental regeneration,
only being a faster healing from injuries and not an advanced
heal-all skill. This cannot regrow limbs (unless one uses aura
training in which the regeneration isn't fully put into
elemental regeneration and the normal regeneraiton is still at
it's best), but can repair organs to some extent, though this
regeneration cannot regenerate the heart or brain if they are
damaged.
Enhanced Vampire Senses:
~Much like most vampires, each Darkfire vampire has enhanced
senses as well. For the most part, this depends solely on the
vampire, as some senses enhance more than others depending not
only on the vampire, but the specific types of vampire. As there
are many types of vampires, many vampires can end up being
different. Though most gain simple enhanced senses, with all
their senses going up slightly. Usually this can be good or bad,
as some enhanced senses can be a hinderance as much as a help,
like werewolves sense of smell also being a weakness if used
against them properly. This is dependant on the Darkfire, as
every Darkfire has a different balance of senses.
Vampire Sixth Sense:
~Much like other vampires, Darkfire vampires can sense the
presence of other beings, and sensing who and what they are.
This can sense not only one's presence, but their levels of
energy and how tough they are, allowing the user to gauge how
they stand against them, as well as often being able to tell
what they are by their presence if the user recognizes what kind
of presence it is. However, this can be deceived by skilled
opponents, sometimes not appearing correctly if the user can't
sense the opponent's full power or use powers that fool this
sense. There are also skills that hide one's presence so those
with this sense can't sense them, or some opponents can suppress
their presence so they're not fully able to be sensed.
Vampire Telepathy:
~Most vampires have some form of advanced telepathy. This lets
them communicate with others through this telepathy, letting
them speak to any mind they can connect to. This lets them
communicate with other people without having to speak, with them
being able to share thoughts directly with others. However,
usually the user has to know where the person is to use this.
However, this doesn't apply to those who establish permanent
connections assuming it's a type of telepathy that allows
permanent connections, such as connecting to other family
members. This lets vampires not only communicate with those they
have a permanent connect with, but can also tell them where they
are at any time should they require to find them or need to be
summoned to them. Those who are set up with permanent
connections have to accept the connection, and even then, they
can sever it if they choose to.
Vampire Blood Absorption:
~A Darkfire vampire is able to absorb blood from their enemies,
being a vampire. This lets the Darkfire absorb the person's
power as a familiar (through the demon/holy armor familiar art).
This is one use for blood, and during this, a vampire is able to
take someone's essence thanks to this ability. The vampire is
able to drink blood like any other vampire, as almost all
vampires drink blood in some form. Unlike some who use this kind
of power, this doesn't take the soul, as the soul simply moves
to the afterlife, as the Darkfires don't really believe in
taking souls except for the use of demon/holy armor familiars,
the worst fate they chose for their worst enemies. Drinking
human blood is purely for sustenance and survival. Most of the
Darkfire members usually stay away from drinking the blood of
innocent people, usually only going after criminals or taking
blood from blood banks, as Darkfires are usually careful about
trying to avoid their family getting on the radar of
supernatural hunters unnecessarily.
Vampire Ability Gain:
~This is the second use for a Darkfire vampire's blood
absorption, with them being able to absorb supernatural blood to
gain new powers from those they take blood from or also use
souls for demon/holy armor familiars. They can gain these powers
temporarily, or if they absorb enough blood, they can gain the
powers permanently. In some cases, the vampire's physiology
might change to fit the power he gains, depending on the power,
such as demon blood would likely give him demonic power.
However, as the vampire gains a power's strengths, he also gains
the powers weaknesses. This usually weighs into the vampire's
decision to absorb powers, as he can choose whether or not he
wants to absorb powers when he absorbs blood, as he doesn't want
to potentially give himself more weaknesses than strengths. Most
Darkfires usually only use this particular ability on alternate
versions of themselves or other vampires with similar powers so
that they don't give themselves unnecessary weaknesses.
Supernatural Weapon Teleport/Connection:
~There are many forms of supernatural powers that attach items
to oneself, usually tying weapons to themselves in some form so
that they can summon them when needed and summon their weapons
from wherever they might be. There are a few different ways to
do this depending on the creature and how they use this, such as
storing a weapon in one's soul in which the weapon becomes a
part of them permanently, allowing them to summon and de-summon
their weapon at will, and even control it to a degree. There is
also those that have a special connection with their weapons,
where they simply just develop a connection and then are able to
summon that weapon at any time to them, using that supernatural
connection. Some arts even allow stat boosts for a user and
their weapon when used together, which works even better with
intelligent weapons depending on the creature. Each race
typically has their own ways of doing this, whether it's an
intangible storage, connecting it to their soul to store it in
their soul, or even just making a connection that lets them
summon their weapon from anywhere to them. This has it's uses as
it's usually designed to allow weapons to be used by the user,
and not be able to be taken by enemies (as this specifically
connects it to the user so that only the user can summon and
de-summon it, even if the enemy gets a hold of their weapon).
Some advanced users of this art can even use telekinetic
abilities to control their weapons with this connection,
depending on the creature and the weapon used. Typically, this
connection can only be made with certain weapons, and users of
this cannot simply do this with every weapon they possess, as
the connections made can only handle so many weapons. Typically,
the most weapons known to operate effectively with this is five
weapons, though certain users might have the ability to store
more depending on their abilities and their connections. Zoe has
this ability thanks to her Darkfire training.
Disciplined Mind:
~Since the Darkfires require focus in order to use their
abilities, the Darkfires developed this in order to learn to
more easily focus their minds. Eventually this turned into a
whole art unto itself and proved to have uses outside of just
helping a Darkfire focus. This art lets the Darkfire take
complete control of the world in their mind, shaping it to their
own devices and letting the user control their mind through
mental focus. Each inner world is different, and solely depends
on the one with this art. This not only lets the users control
their minds, but allows them to become immune to mind control or
other attempts to influence their mind due to the Darkfires
focus being able to detect and counter attempts to influence
their mind (which resulted as an accident of this training).
This also lets them enter into the inner worlds of others, and
more advanced users can slightly influence those who's minds
they enter. However, it is worth noting that going into other's
minds is mostly as a method of training, and Darkfires don't
have too much use to go into other people's minds outside of
training as they aren't too skilled in controlling other
people's minds, since every mind is different and requires
different approaches, and their disciplined mind training is
more focused on them learning to control their own minds. And by
controlling their minds, the user can do things like shut down
certain parts of their mind should the need to, or manipulate
their emotions at will once they learn to focus and control
their inner world. For the most part, shutting down parts of
their mind only helps against opponents with psychic powers,
such as shutting down their sense of pain when an opponent uses
a psychic power to overwhelm their pain receptors. However,
doing so could have negative consequences depending on what
they're shutting down, such as shutting down pain can lead to
more damage to the body if the users can't process pain to know
how damaged their body is. This training is more about mental
focus than anything, so users should keep in mind that use this
to help focus one's mind is the primary meaning of learning this
training. Zoe learned this from her Darkfire training from both
her world and from the Interdimensional Sabbat.
Darkfire Disciplined Mind Ability: Fool Senses:
~This is an accidental use of the Disciplined Mind training that
has been put to use over the years. By controlling the mind and
the subconscious, a user of Disciplined mind is able to suppress
the aspects of themselves that show when they are lying. For
those that read aura and body language, a user of the
Disciplined Mind art will always seem like they are telling the
truth, due to the fact that the users of this suppress the usual
subconscious signs of lying. For example, those that lie may do
things unconsciously like bite their nails, or they might turn
their heads away. Normally, these are subconscious reactions
someone does when they lie. For those with this training though,
disciplined mind users instinctively suppress those instincts
due to them completely controlling their conscious and mostly
controlling their unconscious mind to prevent unwanted
unconscious reactions. Those that use this always seem like they
are telling the truth, and even advanced mind readers cannot
tell when a user of this is lying due to the fact that the mind
is controlled by the user and the usual signs of lying are not
there. While a Darkfire can still lie, their lies and truths
don't show any different even among those that are the best at
reading personalities and reading emotions. This is a bit
difficult to master, as it takes more than just suppressing
certain parts of the mind since a user has to not only learn how
to suppress reactions and suppress hormonal responses, but learn
what reactions specifically they give off when they lie and
suppress them. Since each person has different reactions when
they lie, the users have to learn those reactions unique to
their own selves. For the most part, while this may seem very
useful, most have learned by this point that the Darkfires can
do this, so most people don't even try to tell if the Darkfires
are lying since they can just fool senses with this. For the
most part, this is only really useful in certain situations, and
usually only useful if the person the user is trying to fool
doesn't know they are a Darkfire or trained in this art.
Darkfire and Combat Trained Enhanced Physical Stats:
~As a dhampir born from a metahuman turned vampire and a human
along with being trained by Darkfires, Zoe is a pretty skilled
opponent with a lot of potential. Zoe possesses impressive
athletic skills, as it has been mentioned that she is a stand
out scholar athlete, just like her father, Ezekiel. Zoe is also
known to be as fast as lightning, and it has been mentioned
several times that she is on the track team. Although not as
fast as many Hei Darkfires, including one in her Sabbat Darkfire
family, her speed is still impressive even to the point of being
able to catch up to Sabbat Hei. This labels Zoe as a speedster
fighter though her other physical abilities such as her strength
and durability are also good thanks to her physiology and her
training with some of her family members such as Sabbat Victor
Creed. Zoe is skilled in acrobatics, using acrobatics to help
fight her enemies with ease and to escape pursuit in her
vigilante activities as Lightning; just like her father.
Darkfire Weaknesses:
As vampires with dark natures, the Darkfires are vulnerable to a
lot of normal vampire weaknesses. The biggest one is that
Darkfires cannot regenerate their heart or their brain under
normal circumstances unless they have special regenerative
abilities (such as those with demonic or angelic power could use
demonic or angelic regeneration to regenerate their hearts and
brains unless killed be a demon killing weapon). By utilizing
regeneration, Darkfires can regenerate a lot of damage, with
some even being able to regenerate their limbs, but their hearts
and brains are usually not able to be affected. The Darkfires
regenerative abilities can be interrupted by holy silver, as
well as vampire killing weapons which are designed to interrupt
their supernatural powers. Since Darkfires are dark in nature,
they take more damage to things designed to fight that dark
nature, including being vulnerable to light abilities (while
they don't take damage being in sunlight, they do still take
damage from light abilities). Another major vampire weakness
that kills Darkfires is cutting off their heads, in which
Darkfires are not able to regenerate if their head is cut off
just like many supernatural creatures. For Darkfires, most have
natural combat talent as well as powerful elemental abilities,
but overall, it is regeneration that is their greatest strength.
If one takes that away, the Darkfires are just as easy to take
out as any other vampire. And while most might not guess right
away, the Darkfires regeneration can be interrupted by holy
abilities and holy weaknesses (holy silver and vampire weapons
specifically can prevent Darkfires from regenerating
temporarily). This also means that regeneration negation
abilities and items also work against the Darkfires pretty well,
such as certain metals like varanium and carbonadium that can
negate regeneration. Regeneration negation usually makes
fighting the Darkfires much easier, since negating their
regeneration takes one of the most dangerous skills out of the
equation in a fight. While the Darkfires have elemental
abilities, their regeneration is their most dangerous ability,
and using regeneration negation can mean that opponents don't
specifically have to go for the heart or brain, as some other
fatal wounds can kill a Darkfire even though the Darkfires would
normally regenerate certain fatal injuries (for example,
regeneration negation might make piercing a Darkfire's lungs a
fatal blow to them that can kill them).
In terms of other vampire weaknesses, there are also two types
of water that can also be used against the Darkfires, which is
holy water and purified water. Holy water is water with a holy
element added to it (whether by supernatural holy energy or by
special concoctions of the church to create holy water), and
purified water, which is water without any other elements in it
(purified water is just pure H2O, having been purified of all
impurities). Using either water can burn a Darkfire just to
touch, where the water will dissolve their skin when in contact
with it and it can prevent regeneration for a time, making it a
good weapon to use against them. Another major vampire weakness
is that the Darkfires, like some vampires, can also be bound to
a coffin through certain tricks and rituals used by supernatural
hunters, which are designed to keep vampires contained (such as
using certain weapons that knock out a vampire, and using a
binding agent to keep them in hibernation while the coffin is
closed). While Darkfires don't sleep in coffins like some
vampires do, they can still be bound to them like many races of
vampires can (even if it is unnatural for them in terms of
supernatural rules and statues). In terms of coffins, there are
some ways some can even bind a Darkfire to them as servants
using certain occult knowledge. While not a Darkfire, one such
example of this is how the Hellsing family bound the vampire,
Alucard, to serve the Hellsing family.
For the most part, Zoe is immune to the first few weaknesses.
Since she is a dhampir, Zoe doesn't have the same weaknesses as
her foster vampire family though she is still vulnerable to
regeneration negation abilities and weapons such as varanium.
She is also immune to water attacks due to her half human side
though it can be served as a counter to her lightning attacks if
one use their water attacks smartly. As a dhampir, Zoe is also
immune to being bind into a coffin (though it would be very
difficult to do so anyway since Zoe is very familiar with arts
that do this thanks to her father's teachings).
As vampires, Darkfires have to feed on blood in order to keep
their strength up. There are two major options for feeding.
Darkfires can feed on human blood (which is usually what most
vampires in general do), or they can feed on animal blood. Human
blood is usually better for the Darkfires just like most
vampires, but the major problem is that hunting humans will
usually put Darkfires on the map for supernatural hunters to
come after them if they kill humans. Darkfires usually get
around this by only killing criminals and those that are
sentenced to death by the government, as a means to only go
after those that would only be executed anyway. Since the
Darkfires have special connections to the governments of the
countries they live in, they will usually use this to find
people the government will allow them to feed on, or get
resources from the government such as bags of blood that they
can feed on. The other option is feeding on animal blood, which
is more of a substitute for human blood. Some vampires uniquely
choose this option because feeding on animals makes them less
likely to be targeted by those like supernatural hunters and
rival vampire clans. By feeding on animals, Darkfires can
usually keep a lower profile when not in their home territory.
The only problem with feeding on animals is that animal blood
isn't as satisfying and often requires the Darkfire to
consciously control their hunger as they will be more likely to
go into blood rages if they sense human blood. No matter the
option though, Darkfires have to maintain their power through
some method, with these two being the most common. There are a
few other methods, that are relatively unknown. The first is
through synthetic means, where some have found ways to create
synthetic blood with all the same nutrients as blood, but is
made synthetically to prevent vampires from having to kill
humans. So far, few have tracked down sources of this, but there
are a few that make synthetic blood, usually from animal blood
or from certain mixes of nutrients. The other options is that
some Darkfires can learn to maintain themselves on supernatural
blood, which normally would grant new abilities. Normally,
supernatural blood doesn't sustain power, but grant new power,
but some Darkfires can actually train themselves to maintain
their power on supernatural blood. However, by doing this, a
Darkfire will lose the ability to gain new powers through
drinking supernatural blood. Darkfires have to maintain their
power through blood in some form, and without it, will grow
weaker until they die. And as they use their power, they will
require sustenance faster than if they don't utilize their
abilities (since using abilities requires energy). In Zoe's case
due to her dhampir physiology, she mainly survive on humans, but
thanks to her Gangrel training, she is also able to survive on
animal blood as well. Though the results of not feeding is far
less severe for Zoe than what happens to many vampires like the
Darkfires. The worst case is severe weakening of one's abilities
but hardly ever death or desiccation like vampires. Though the
worst case is when it leads to Zoe going into a feral state,
which has happened before to the point that she almost killed a
human child and has to be tranquilized by her father.
The Darkfires are almost all unholy creatures, and take far more
damage from holy effects and holy abilities (unless they are a
specific type of hybrid like a holy vampire). Holy abilities are
usually the best thing to have when facing the Darkfires, and
holy abilities can usually be used to more easily counter the
Darkfire's abilities. For example, holy weapons designed to kill
vampires can interrupt a Darkfire's regeneration (unless they
are immune to holy effects for some reason), or holy powers can
do more damage to Darkfires due to their unholy nature. While
those of holy natures may take more damage from Darkfires, users
of holy power will find that the Darkfires take far more damage
from holy energy, in which holy powers can burn their skin and
destroy their bodies if used effectively against them. This
doesn't just apply to holy powers though, but also applies to
holy locations, such as sacred grounds (except cemeteries) or
blessed locations (Like churches). When in these locations,
Darkfires will take holy damage, with their bodies
disintegrating slowly as the Darkfires remain in these locations
(unless Darkfires have unique abilities or hybrid race aspects
to survive holy locations, such as holy vampires). The only way
around this is for the owner or the priest of said locations to
grant the Darkfires permission to be there, in which granting
permission can allow a Darkfire to enter the location. When it
comes to holy effects, most Darkfires are weak to the effects of
holy power (exceptions must be stated). There are many ways to
utilize this, such as hiding from Darkfires on sacred or blessed
grounds, or using holy power to more easily damage Darkfires.
Holy powers are among the best powers to have against the
Darkfires, whether assassin Darkfires or samurai Darkfires,
since all Darkfires except a select few are vulnerable to holy
effects. This includes holy weapons and holy items also doing
more damage against Darkfires as well. The only way around this
is if Darkfires have special skillsets or race aspects that make
them immune (like Father Hei who has holy vampire power and is
empowered by holy effects). In Zoe's case, this weakness doesn't
really affect her due to her being half human which is perfect
for her to infiltrate sacred grounds such as churches. She does
have to be careful since certain holy abilities such as holy
water can counter her dark lightning abilities. Holy attacks
that have certain abilities such as explosive holy attacks can
still give Zoe a hard time, even though the holy attacks will
not affect her, the explosion impact will. Zoe also cannot be
empowered by holy weapons and artifacts but she can use them for
her own needs if she wants to.
Because Darkfires are true daywalker vampires, most nighttime
based vampires will hunt them down in order to take their blood
and gain their abilities. Darkfires are one of the few known
true daywalker vampires who are able to be out in the day and
not take damage. The Darkfires are often hunted down for this,
and their blood is like a rare resource for vampires seeking the
ability to not have to live in the night. Because vampires are
often known to be weak to the light, true daywalker vampires are
much harder to find and take down because they are able to blend
in to normal life so much more easily. Vampires will seek the
blood of those like Darkfires, so that they can drink their
blood and gain their ability to survive in the daylight. This
makes the Darkfires a target among many vampire clans that know
about their abilities as daywalkers, and vampires will seek to
take their blood in order to steal their daywalker abilities. Of
course, that isn't the only reason to take the Darkfire's blood,
as some vampires will also take the Darkfire's blood in order to
gain their elemental abilities, since the Darkfires are among
the strongest elemental users among the vampire clans. This
means that the Darkfires are usually targets of many vampire
clans, and might even be targeted by ally clans, such as how
they used to be targeted by the Hazeldine clan despite the two
clans living in peace (this isn't a problem anymore, but used to
be and led to a few conflicts between the Darkfires and
Hazeldines). Because of this, many Darkfires have a hard time
trusting other vampires, and will often seek to only work with
other family members, as well as working with the Hazeldines
after the Hazeldines stopped trying to take the Darkfire's power
(since they developed their own ways to go out in the day time).
Of course, this is not even taking into account other aspects of
why the other vampire clans go after the Darkfires, and this is
not the only reason why the Darkfires are usually targeted. In
Zoe's case, she's a dhampir so she already have the daywalker
ability. Though she does need to be careful since many vampires
dislike dhampirs due to many vampires seeing them as
abominations (it varies compared to werepires since werepires
normally gets it worse but it's still bad) and dangerous hybrids
due to them being the ones to go out killing vampires (some go
after other supernatural creatures that are a threat to humanity
but they normally hunt vampires).
The Darkfires are somewhat unique in that the clan has two
separate codes the clan lives by in order to make sure they
don't misuse their power against the humans they live alongside
that serve them (in Japan, the humans unknowingly serve the
Hazeldines and Darkfires who rule the country's government, and
even in London, Black Sun territory is ruled by the Darkfires
and Hazeldines as well). The first is that of the samurai based
Darkfires, mostly ones who survived the Meiji revolution (which
was one of the previous Hazeldine vs Darkfire wars). The samurai
based Darkfires live by Bushido, the swordsman code of conduct
which they live by in order to prevent themselves from
committing certain atrocities that some swordsman would commit.
For example, the Darkfires who live by the samurai code believe
in not killing unless absolutely necessary, as well as using
their power only to protect others and not oppress. Because of
this, most samurai Darkfires live fairly humble lives, and are
careful to only use their skills how their codes dictate. The
second is the assassin Darkfire code, in which the assassin
Darkfires live by their own code. While the assassin Darkfires
live in the dark and kill threats, they live by a specific code
dictating who they can kill and who they protect, in which the
assassin Darkfires will usually only kill those that they feel
deserve to die (such as criminals and those that are a threat to
the humans who serve them). If they ever do go against their
codes, they will be imprisoned by the family and sometimes
hunted down and executed if they misuse their powers. Because
the Darkfires are very strict with being fair rulers over
humanity, the Darkfires are quite strict with how their powers
should be used. This even includes the Hazeldines, in which the
Darkfires and Hazeldines have agreements on how they should
operate, and the two clans even work together to make sure the
other clan follows the rules the clans set forth. Darkfires that
break the codes they live could be exiled from the clan or worse
depending on how bad they become, despite the Darkfires never
wanting to hurt their own family (but sometimes feel that it is
necessary in certain cases to prevent Darkfires from becoming
corrupt from their own power). Because of these codes, it is
often easier for Darkfires to fall into states where they will
misuse their powers, and this makes the family very cautious as
the family walks a fine line as it is between good and evil. For
Zoe, she normally follow the rules laid out by the
Interdimensional Sabbat who normally focus on protecting their
own and fighting their alternate counterparts to grow stronger.
Although Zoe detest certain people like supernatural hunters,
she isn't the type to flat out kill people unless either
provoked or ordered to. Not to mention that she's a kid and has
her own code of honor due to what her father has taught her
mixed with the codes of the Interdimensional Sabbat, something
that Sabbat Karasu is currently helping her.
While they are much more unified than most other clans due to
them having rules and codes almost all the clan agrees with, the
Darkfires are often hated by other vampire clans for their
middle of the road views that don't side with any one side when
it comes to major vampire issues. The Darkfires are much more
open-minded than most clans, and they have considered issues in
different views than the Sabbat and Camarilla have. In the
Sabbat and Camarilla, both sects hate the Darkfires for their
middle of the road views on living with humanity. The Darkfires
agree with the Sabbat that vampires should rule over humans, but
seek to do so in secret so that humans won't know they are being
ruled over and are less likely to rise up against vampires. The
Darkfires also don't believe in becoming tyrannical rulers like
many Sabbat members do, as the Darkfires live by a much more
humble code of conduct than most Sabbat sects would. Due to
this, the Sabbat sees the Darkfires as weak and not willing to
commit to ruling, as well criticizing the Darkfires for wanting
to stay hidden in the shadows. For the Camarilla, the Darkfires
agree with the Sabbat that humans and vampires cannot live
together, but agree that vampires should rule over humans. This
leads to the Camarilla thinking the Darkfires are just wannabe
rulers that want to take over humanity like the Sabbat, even if
the Darkfires are not as extreme. While some Camarilla
understand the Darkfire's views, most also view the Darkfires as
kills all the same, as the Camarilla criticize the Darkfires for
some being assassins and some being samurai who kill their
enemies and are not hesitant in killing anyone they perceive as
a threat. There are almost no clans that identify with the
Darkfires, save the Hazeldine clan. The Hazeldines are among the
only clan that agree with the Darkfires since the Hazeldines
believe the same thing, and after the two clans made peace, the
two clans became allies. As such, when Darkfires are promoted in
the other sects or when they appear, both the Camarilla and the
Sabbat will reject them. One such example is when Hei Darkfire
and Alice Rynn took control of the Sabbat in London, and many of
the Sabbat members left to form the Sabbat Traditionalists
because they didn't like the Darkfires being in charge and felt
the Darkfires muddied their views. This has led to the Darkfires
being considered one of the more disregarded clans in the world,
and most clans refuse to follow the Darkfires, which has led to
them often having to recruit other supernaturals to their cause
to build organizations, which leads to even more hatred from
vampire clans.
Almost any vampire has to worry about supernatural hunters at
some point, and the Darkfires are no different. Even though the
Darkfires usually avoid trying to draw supernatural hunters
attention by avoiding killing innocent humans, the Darkfires are
still vampires that supernatural hunters will hunt down. Even
though the Darkfires are usually much more peaceful towards
others than other vampire clans, that doesn't mean that
supernatural hunters will just ignore them. Supernatural hunters
familiar with vampire clans may know of the Darkfires if they
know enough about the vampire clans of the world (specifically
if they know the vampire clans of Japan), and supernatural
hunters that have operated in Japan definitely know the
Darkfires as one of the two main vampire families that control
the government of Japan. Supernatural hunters who know the
Darkfires know how dangerous the Darkfires are, and can usually
prepare if they know they will be facing a Darkfire vampire.
While Darkfires are skilled fighters and known for having high
levels of combat talent, supernatural hunters who are prepared
enough can counter all the Darkfires can do. For example, most
supernatural hunters will have some form of supernatural hunter
weapon, such as a holy weapon or some weapon they can use to
kill creatures like vampires and werewolves. And as for a
Darkfire's elemental abilities, most supernatural hunters are
prepared for elemental abilities in some fashion, since
elemental manipulation is among the most common supernatural
abilities among supernatural creatures. There are a number of
supernatural hunter clans in Japan that have tangled with the
Darkfires and Hazeldines before, so there is no shortage of
supernatural hunters that know the Darkfires for supernatural
hunters to ask about the Darkfires if they don't know about the
clan and what they can do.
For the Darkfires, the Darkfires have a major rival in the
Hazeldine clan. While other vampire clans will often attack
them, no clan has competed with them as much as the Hazeldines
have. Wars in Japan's history had been used by the Darkfires and
Hazeldines to fight each other, with the past of the two clans
often competing for who would rule Japan. Over the years, the
Hazeldines have trained specifically to fight the Darkfires,
just as the Darkfires have trained to fight them. Besides
supernatural hunters, the Hazeldines are the biggest rivals to
the Darkfires. Luckily, the Hazeldines and Darkfires have become
allies thanks to Alice Hazeldine and Hei Darkfire negotiating
peace between the two clans. Thanks to this, the Hazeldines and
Darkfires don't kill each other on sight like in wars past.
However, the Hazeldines and Darkfires do sometimes still
disagree on certain things, and there are plenty of Hazeldines
out there that don't follow the rules of the clan (some have
been known to attack the Darkfires even though there is relative
peace). While rules in place forbid conflict between the two
clans, individual conflicts still arise from time to time which
can result in fights between members of both clans. However, the
most common fights for a Darkfire will involve Hazeldines
looking for training rivals. The Hazeldines and Darkfires now
have a system where they are friendly rivals, and almost all
Hazeldines will look for a Darkfire that matches their skills to
battle as a rival. For example, Qrow Darkfire and Dovelthain
Hazeldine were considered rivals (before Dovelthain died), and
most Hazeldines will find a Darkfire to train against as a
rival. Normally, this training rivalry isn't deadly, and is more
to train so that both the Darkfire and Hazeldine can train and
grow as fighters. Overall, the Hazeldines are the ones that know
the Darkfires best, and the Hazeldines train specifically to
counter the Darkfires. Whether it's friendly rivalry, war
between the clans, or rogue Darkfires or Hazeldines, the
Hazeldines are usually the biggest counters to the Darkfires.
For the Darkfires elemental powers, each elemental power has
ways to counter it depending on the element used. For the most
part, most elements can be used to counter others depending on
one's knowledge and how they use them. Since elemental abilities
are quite common, there are many ways out there to counter
elemental powers. For example, there are creative ways people
have to counter elements, such as some wind users who counter
water manipulation by separating water into its base elements of
hydrogen and oxygen. For the most part, countering elements
simply requires one to know enough about the element they want
to counter. Almost every element can be used to counter another
one, even unlikely ones can counter each other like fire and
lightning being used to counter each other. However, it's not
just elementals that can be used to counter each other, but
energy users can also counter elemental manipulations. While
Darkfires elementals could have special properties (such as
certain lightnings being able to use other energies as
conductors like dark lightning being able to use shadows as
conductors), all elementals are still countered like normal
elements as long as one accounts for any special effects of the
elemental. In general, there are common counters such as earth
and wind countering each other, water countering lightning and
fire, and fire countering ice and earth. In terms of energy
manipulation, using energy can be used to counter, such as aura
defense could be used to block a wind slash wave. For the most
part, the elemental powers are only as good as the user's
knowledge, and the same can be said for countering the elemental
powers as an opponent can find ways to counter an elemental if
they are skilled enough. For the most part, this just depends on
how creative the user and the opponent get with their abilities,
as the Darkfires aren't the only ones that get creative with
their abilities.
Because controlling their powers and controlling their instincts
takes so much mental focus, Darkfires must train heavily in
controlling their mind. Darkfires must learn to be able to use
disciplined mind training in order to control their minds
through focus, as it is absolutely necessary for them to control
themselves or it could affect their abilities. Trauma is one of
the biggest dangers for a Darkfire, as trauma or forms of mental
incapacity could affect their elemental abilities. The most
known one is mental trauma affecting their regeneration
abilities. Some Darkfires, if they suffer a trauma, will
associate that trauma with injuries caused during the trauma and
the injuries might not regenerate if that trauma takes a mental
toll on the Darkfire. When this happens, trauma based injuries
won't regenerate until the Darkfire has overcome the trauma
completely. However, this isn't the only way to affect a
Darkfire's power. Among other examples, if a Darkfire is
suffering emotionally, their powers might run out of control, or
might not work at all depending on the Darkfire and the trauma
they are suffering. This can lead to major problems, as
Darkfires who are suffering traumas won't be able to use their
powers effectively, and at some point may lose access to certain
powers completely if they don't overcome that trauma. While
Darkfires can overcome trauma with time depending on their
mentality, trauma is one of the biggest ways to mess up a
Darkfire's power. This has even led to some Darkfires becoming
corrupted by trauma, in which their powers may change as a
result of it, such as in the Apocalypse timeline where Hei's
powers became pure demonic (where he lost access to his positive
elemental abilities and his elements became purely demonic) and
then his elementals became soulless variations after Hei was
revived as a Dark Lord. Trauma almost never has good effects on
the Darkfires, and has led to some even losing their ability to
manipulate elements. Because of this, it is always essential for
Darkfires to continuously train their mental states, and train
their disciplined mind to try and avoid this. Trauma is not
something Darkfires can suppress even with their disciplined
mind training, so it is important for Darkfires to not let
trauma affect them in the first place or it can be a problem no
matter how strong the Darkfire. Zoe has this weakness due to her
trauma of losing her family when she was a teenager which
sometimes lead to her powers being affected negatively along
with her emotions as a sign of PTSD, one occurrence being for
when she was torturing a enemy to near death with her vampire
semblance. Thanks to Sabbat Karasu and her family, Zoe is slowly
overcoming this weakness but she is still vulnerable to this
weakness, especially since she's still young.
Gangrel Weaknesses:
Every time a Gangrel frenzies, she acquires a temporary animal
characteristic (which may replace an existing temporary one). A
patch of fur, a brief torpor after feeding, or skittishness
around crowds — all of these may mar an Outlander after frenzy.
Characteristics acquired in Gangrel frenzies need not only be
physical – they can be behavioral as well. Gangrel Rpers should
be able to determine what new animal trait is acquired (whether
the frenzy involved the fight-or-flight impulse may be
relevant). Over time, or in an exceptional situation, a
particular animal feature may become permanent, with the next
frenzy adding a new feature. Zoe doesn't have much of a problem
with this weakness but she still has to be careful.
Personal Weaknesses:
One of Zoe's main and biggest personal weaknesses is that her
powers are unstable due to her being a natural generator of
electricity. Zoe's emotions fuel her power and if she can't keep
them under control, she could risk going "nuclear" and
exploding. They also start to hurt her if she does not
periodically exercise excess energy. Luckily, the
Interdimensional Sabbat found a way to help her by giving her a
magic necklace which helps her store the excess energy she
exercise.
More experienced enemies can find ways to defeat Zoe by using
her raw power against her. She also is still learning how to
overcome her PTSD which can also be used against her though it
is also a huge risk since it can turn extremely sour for the
enemy. As a lightning user, water and earth attacks can counter
her lightning attacks but the best thing to use against her
lightning powers as if someone has rubber powers since rubber
makes lightning useless unless she's using her vampire semblance
power or other lightning variants. Though certain lightning
powers such as corrupted lightning can work as a counter against
her orange lightning since the two will cancel each other out.
Overall, Zoe is still young, meaning that she has a lot to learn
and grow.
As a dhampir, Zoe is unable to create ghouls of her own or
create blood bonds. Though there are ways of creating blood
bonds with Zoe, it is difficult since she knows how to avoid
blood bond techniques to the point of finding ways to counter it
thanks to her father's teachings. As stated before, Zoe does
suffer if she doesn't feed on blood which goes from hunger pains
to slowly losing her humanity and acts more like a starving
animal who will even go as far as going after innocent people.
This has happened when Zoe nearly killed a human child when she
was in a blood frenzy. Luckily, the child is alright and they
manage to help Zoe in time but the situation still haunts her.
Transformation(s):
Released Darkfire Form: Lightning:
~This released Darkfire form is a mixture of her Darkfire
training, the roots of her family and her dhampir physiology. To
activate it, she simply says the phrase: "Decimate, Oya.". Once
activated, along with Zoe's cells generating electricity, this
released state transform her entire body black with a strong
lightning aura which is orange (obviously). The aura acts like a
shield which can also shoot back projectiles such as bullets
back at the attackers. This form also amplifies her lightning
abilities, to the point of using her vampire semblance powers
more easily. Of course, this makes her more vulnerable to
regeneration negation weapons along with power negation powers.
Since she is still young, she has yet to master this
transformation since she cannot hold this transformation for
long.
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Weapon(s):
Tachi Blade:
~This is a weapon that Zoe cherished since it was a gift from a
Darkfire from her world. Since Zoe can generate high levels of
electricity and energy, the sword is designed to be extremely
heat resistant to make sure it can handle Zoe's powers. This
weapon also serves as a armor piercing weapon since it can
pierce through many defenses. When the blade is infused with
Zoe's orange lightning, this makes the weapon extremely
dangerous since it can also give enemies with regeneration a
hard time.
Magic Enhanced Necklace:
~This necklace is special to her since her former boyfriend
Khalil gave it to her. This necklace is magically enhanced which
acts as a incubator to store Zoe's excess lightning energy
without harming her or her having to find ways to get rid of the
building energy which can cause unwanted damage. Zoe can use
this necklace as a weapon which she can shoot it at enemies or
use it to protect herself as well.
Personality:
Zoe is a strong, independent young woman with a bit of a
rebellious streak, largely due to her rejection of the "Queen of
Garfield" status at her school, as it only makes her a target.
She enjoys typical teenage activities such as partying, romance
and occasional smoking. When her powers emerged, she initially
rejected them to the point where the possibility to the
suppression of her vampire side made her elated at the thought
of being "normal" again, but she came to eventually embrace
their potential. According to her sister, she had a tendency to
quit things when they became too tough to handle.
When Tobias Whale and supernatural hunters working for him
murdered her family, her metahuman lover and decimated the
Darkfire Clan in her world, Zoe became reckless and full of rage
to the point that she nearly got herself killed but was saved by
a Sabbat Alternate of Karasu "Raven" Darkfire-Creed. With her
help, Zoe manage to avenge her loved ones and make Tobias Whale
pay for what he's done. When Sabbat Karasu took Zoe in as her
foster daughter, Zoe grew to be a strong fighter and killer
along with maturing a little overtime to the point of fully
accepting her heritage as a dhampir. Though she still stay true
to herself by enjoying the things she loves, which shows that
she is one of the many, if not few I. Sabbat members who have
more personality compared to the lumps in her new foster family.
Bio:
For the most part, Zoe Zolnerowich is known for being human or
half human in one way or another in the multiverse. It is also
known that the Zoes normally have some form of relationship with
the Darkfire Clan either by being born into the family or being
close family friends. This universe Zoe somewhat similar but
different. Ezekiel Pierce was a metahuman who was turned by a
vampire. When he was close to losing his humanity, a fellow
Darkfire member helped Ezekiel control his new vampire powers
along with showing him advanced ways on how to utilized his
lightning abilities. This formed a strong bond between him and
the Darkfire Clan to the point of them being god family to
Ezekiel's daughters Maya and Zoe.
Zoe's life was normal for an average teenager though she has had
troubles due to her rebellious moments such as staying past her
curfew and drinking. Luckily, her boyfriend Khalil was there to
help her break out of those negative habits. One day, Zoe was
helping her mother at Bowman College. She began by helping clean
up the lab from a break-in, but her mother allowed her to go
when she asked to help her friend Kiesha put up posters around
school. While at school, Kiesha attempted to put a poster up
above some scaffolding where nobody could remove it. Believing
her to about to fall, Zoe yelled out at her, accidentally
burning some posters and frying her phone. Unsure how she'd done
it, Zoe later tried again with her phone, realizing she had some
sort of powers. She later went to her sister, showing her what
she'd done though along the way, she also noticed her senses
being heighten which freaked her out since she can hear the
heart beat of humans passing by.
When Zoe confronted Maya about it in Zoe's room, Maya confessed
that their father is a metahuman who was turned into a vampire,
hence making them dhampirs with metahuman powers. When Zoe
didn't believe her, Maya proved it by not only effortlessly
lifting up Zoe's bed and putting it down but also revealing her
vampire side to Zoe such as revealing vampire fangs and glowing
red eyes. Naturally freaked out, Zoe ran over to her father and
told her what Maya has said. When it was confirmed by her
father's silence, Zoe ran off. During a later conversation with
her mother, Zoe broke down crying, stating that she just want to
have a normal life and to not eventually take one.
Zoe started freaking out when she started developing powers,
especially once she and her family soon found out her powers
have been growing at an unusually fast pace. Unlike her
sisterMaya, who quickly mastered her powers of superhuman
strength and durability along with gaining control of her
dhampir physiology, Zoe struggled to understand how her
lightning-based powers worked, especially once she learned that,
unlike her father, who was essentially a living battery, Zoe was
a generator whose cells were constantly creating large amounts
of energy. Her dhampir powers were no better since she was
starting to crave human blood and was struggling to fight the
urges. It got as bad as when Zoe went into a blood hunger like
feral state and escaped the house, which she nearly made a small
human child her first meal. Luckily, the child is safe and Zoe
was subdued thanks to Ezekiel, Maya and Ezekiel's Darkfire
friend, along with erasing them memories of the child and
whoever was around them. Because of how unpredictable Zoe's
powers were and how little control she had over them, her
parents decided to homeschool her out of fear that she may
expose herself as a dhampir on accident, or worse,
unintentionally harm someone with her powers. They also severely
restricted her participation in activities outside of school as
well, only allowing her to have friends over at the house rather
than allowing her to leave.
This reaction to Zoe's newly-revealed meta-human nature caused
her to develop a great deal of resentment toward her family,
believing that they pulled her out of her life as a high school
student and athlete because they saw her as a monster who was at
risk of hurting everyone around her. Though she did start seeing
a therapist, a fellow Ventrue vampire who was a close friend of
the Darkfire Clan, Zoe still felt as though she was all alone
with no one who understood her, which ultimately caused her to
rekindle her previous relationship with Khalil Payne, who was
becoming disillusioned regarding his own life as Painkiller, the
right-hand man of Tobias Whale, the leader of the 100 gang.
Later on, a Darkfire vampire and a Gangrel vampire around Zoe's
age visit Zoe on behalf of Ezekiel's Darkfire friend to better
help Zoe's powers.
((More bio will come soon))
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