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       #Post#: 12386--------------------------------------------------
       Multidimensional Character: Ring Master
       By: Raven Tepes Date: January 9, 2022, 12:52 pm
       ---------------------------------------------------------
       "Fear is not something to be hated. It is something to embrace.
       Something to learn from. Something that teaches you physical
       limitations. Fear is a grand teacher that one should always
       respect, and one should pity those who are without a shred of
       it. Remember that always, Little Voodoo Princess, and you'll be
       stronger than even your father."
       ~ Ring Master teaching a very young Danae Levesque about the
       value of the emotion of Fear
       “Ladies and Gentlemen! Angels and Demons! Supernaturals of all
       kind! Welcome to the most hellish show in the multiverse!
       Prepare to be entertained! Prepare to be amazed!” Ring Master
       gets an evil grin. “Prepare to be terrified beyond your wildest
       nightmare as the show begins!”
       ~ Ring Master at the beginning of the main performances in the
       Big Top Tent
       “Now are you truly sure if this is the sideshow for you, child?
       It may just give you something that you may call a curse..” Ring
       Master places a hand on the human woman’s shoulder. “..or a
       cure.”
       ~ Ring Master to a redeemable human woman after her actions
       brought her to the Psycho Circus
       Name: Ring Master
       Age: Unknown
       Species: Temporal Demon
       Gender: Male
       Height: 5'9"
       Weight: 125 lbs
       Moral Alignment: Chaotic Neutral Formally: Chaotic Evil
       Organizations:
       Formally: Hell's Violator Division - Started as Xylo's
       Hellspawn "Trainer" and Watcher
       Currently: Xylo's Psycho Circus - Ringmaster and 2nd in Command
       Currently: New Star Rifters - Occasional member when either
       summoned by Xylo or suits his mood
       Closest Family Friends:
       Xylo
       Danae Levesque
       Feling Tigress
       Elisa Aveline Ogami
       Ring Master's Abilities:
       Demonic Physiology: The ability to possess the physical traits
       of a demon.
       Ability Gain: The ability to gain new abilities and powers
       through some mean. Ringmaster is like some demons in terms that
       he can gain more powers and strength through the consuming of
       either other demons and angels or the souls of mortals with
       powers.
       Elite Demon Physiology: The ability to possess the physical
       traits of a powerful demon. Elite demons are the most powerful
       below demonic nobles of Hell. Elite demons are the top rank of
       Hell's Armies and hold many specialty divisions such as the
       Violators who torture powerful mortal souls and turn them into
       hellspawns and Hell Guards of Hell's Prison. Elite demons can
       command lesser demons among their abilities which vary from
       demon type to demon type.
       Temporal Energy Manipulation: The ability to use, manipulate,
       and generate temporal energy, the energy that causes Time to
       exist. The user can control and generate temporal energy for a
       various uses ranging from time traveling to energy attacks.
       Control Lesser Demons: The ability to summon and control demons
       weaker than oneself.
       Temporal Regeneration: The ability to heal any wounds,
       illnesses, and reverse aging by manipulating time around
       oneself. This is an unconscious ability and works just like
       normal supernatural regeneration. The user can even regenerate
       limbs, organs, and reattach their head. Most common way to kill
       the user is the complete destruction of their brain though some
       have other fatal weaknesses.
       Hell-Fire Manipulation: The ability to manipulate and generate
       the flames of Hell. The user can generate and manipulate
       Hell-Fire, demonic fire type. The user can use the fire for
       various reasons ranging from attacks to teleportation to
       summoning.
       Immortality: The ability to not die from natural causes such as
       old age. Ring Master is immortal from his temporal regeneration
       which creates an unconscious temporal field around himself and
       is part of his aura. This makes Ring Master extremely difficult
       to kill but not completely impossible though damn near close
       enough. Temporal demons are considered some of the most
       difficult to kill within the legions of Hell because of this and
       typically highly sought after for being in elite positions.
       Supernatural Condition: The ability to have a physical and
       mental condition beyond that of normal beings.
       Applications:
       Supernatural Agility
       Supernatural Balance
       Supernatural Beauty
       Supernatural Durability
       Supernatural Endurance
       Supernatural Intelligence
       Supernatural Stamina
       Supernatural Speed
       Supernatural Strength
       Violator Abilities:
       Feed Off Pain: The ability to feed off the pain of others or
       oneself and gain use it in some way. Violators can siphon off
       and feed off the pain of others and themselves. This makes them
       stronger and more durable than normal. This is a conscious
       ability meaning that the Violator must activate the ability in
       order to use it.
       Supernatural Torturer: The ability to torture beings in a way
       that is far from natural. Violators are such natural torturers
       that they can painfully torture a being for decades without
       killing them. By using their natural demonic abilities (varies
       from demon type to demon type), Violators can keep a victim
       alive even if they've been completely dismembered and cut into
       tiny pieces.
       Fear Intuition: The ability to instinctually know someone's
       fears and how to use it against them. Violators can take one
       look at someone and instinctually know what they are afraid of.
       This is typically used in the torture process used to create
       special Hell armies special forces like Hellspawns.. though Ring
       Master has found far more entertaining uses for the ability.
       Transformation: The ability to change from one form to another.
       Violators have two forms that they typically take, one human and
       one demonic.
       Gained Abilities:
       Chaos Demon Abilities: These abilities were gained by Ring
       Master after he consumed the soul of a chaos demon.
       Chaos Manipulation: The ability to generate and manipulate chaos
       energy. The user is able to manipulate and generate the
       unpredictable energies of Chaos. The user can use chaos for a
       variety of uses ranging from attacks to turning an area into a
       simulation of Limbo. The user must be careful though as
       manipulating Chaos has unpredictable side effects.
       Planescaping: The ability to travel between the Existential
       Planes of Existence. The user has the rare ability to travel
       between the different planes that make up what mortals call
       existence. These planes include the Prime Material Plane, Astral
       Plane (aka Spirit Realm and Afterlife), Planes of Emotion, and
       the Planes of Morality. Some planes contain more than one such
       as the Prime Material Plane contains not only the Mortal
       Realm/Living Realm but also the Elemental Planes. A user with
       Planescaping ability can not travel between different dimensions
       as those are alternate realities of the Existential Planes of
       Existence.
       Voodoo Demon Queen Abilities: These abilities were gained by
       Ring Master after consuming the soul of the last remaining
       descendant of Jacklyn Levesque in the year 3279.
       Voodoo: The ability to use the magic of the Voodoo religion. The
       user has the ability to cast and wield the magic of the Voodoo
       religion.
       Summon Demons of Voodoo: The ability to summon the demons of the
       Voodoo religion without use of ritual. The user has the ability
       to summon and command the demons of the Voodoo religion. These
       demons have slightly different weaknesses than those of the
       Christian religion in which Voodoo demons are far more resistant
       to Angelic holy powers and far weaker to the holy side of the
       Voodoo religion.
       Iron Horn Generation: The ability to produce horns from one's
       head that are as strong as iron steel.
       Take Goat Demon Form: The ability to take on the form of a goat
       demon. The user can take the form of a goat demon and gains all
       physical benefits of that form along with weaknesses.
       Demonic Clown Abilities: These abilities were gained by Ring
       Master after consuming the soul of a demonic clown that was
       tormenting Danae Levesque as a small child.
       Supernatural Entertainer: The ability to entertain beyond what
       is natural. Even though they do scare to feed off fear or just
       to kill an innocent victim, demon clowns still have the uncanny
       ability to draw in a crowd before they go for the kill. There
       isn't too many who can resist the clown charm of a demonic clown
       who's setting a trap.
       Feed Off Fear: The ability to feed off the fear of others or
       oneself. Demonic clowns really don't have much in terms of fear
       if they have any at all but love the fear of others. Demonic
       clowns can feed off the fear of others and become stronger. This
       is a conscious ability meaning that the demonic clown must
       activate the ability in order to use it.
       Summon Demonic Circus Prop Weapons: The ability to summon and
       use demonic circus props which are weapons as well. Demonic
       clowns have the ability to summon up demonic circus props that
       have dangerous and deadly properties to them and use them as
       weapons.
       Induce Nightmares: The ability to induce nightmares in a target
       or targets. Demonic clowns have the ability to cause surviving
       victims to have nightmares about the demonic clown for months.
       These nightmares help demonic clowns to track down surviving
       victims in order to either finish them off or to terrorize them
       until the demonic clown gets bored.
       Minor Sumerian Deity Abilities: Though Ring Master couldn't
       completely consume all of the Sumerian Deity's soul, he still
       managed to consume enough to gain a couple of abilities.
       Dimensional Travel: The ability to travel between dimensions.
       The user can travel between dimensions through some form though
       portals are most typical. Advanced users can take multiple
       people with himself. Ring Master is advanced enough to take the
       entire Psycho Circus with him though, outside of the circus, he
       can only take about 100 people at one time with him.
       Create Personal Space/Domain/Pocket Dimension: The ability to
       create your own personal space/domain/dimension. Ring Master and
       Xylo both found that a circus can be a useful way to get to
       enemies and for teaching wayward humans where a life of darkness
       and evil can lead to. Ring Master then created the Psycho Circus
       as their own personal domain in a barren part of the wilds of
       Hell, a place between Lucifer's Hell and Dinyu Chinese Hell.
       From there, they just set up and let the demonic and fallen
       recruits come to join them with the promise of all the fear and
       mortal evil that they can feed off of.
       Bestow Abilities: The ability to bestow or grant others
       supernatural abilities. Ring Master can use the energies that he
       can generate and bestow up to two permanent supernatural
       abilities on a target. If he chooses, Ring Master can bestow
       more but only as temporary abilities lasting only a month.
       Visions of Morality: The ability to show someone where their
       morals and values will lead them in life. Ring Master can show
       people where their moral choices will lead them in life through
       the side shows of the Psycho Circus. Having taken pity on Xylo,
       Ring Master has taken up the philosophy that a redeemable soul
       can be scared straight in order to keep them from going to Hell
       after death. Even if the mortal thinks that they're being
       morally correct because they're following orders, Ring Master is
       quick to set the souls straight by showing them the effects of
       following those orders.
       Psycho Circus Abilities: These abilities are what Ring Master
       gained after creating the demonic dimensional pocket, the Psycho
       Circus. Even though Xylo is in charge of the demons and fallen
       who make up the circus crew, Ring Master is basically the god of
       the pocket dimension itself.
       God Mode: The ability to become god like. The user becomes god
       like some how. Ring Master is only god like when in the area
       that makes up the Psycho Circus. He becomes far harder to kill
       and more powerful. He can manipulate the features and abilities
       of the Psycho Circus. The circus consists of a 3 ring big top
       tent, 10 freak sideshow tents, 8 hellish carnival games, and 8
       animal cages. The half mile diameter area that surrounds the
       circus is a twisted, hellish forest where nightmares can come to
       life. Ring Master's abilities strength jump to the level of
       beings like Lucifer, Elohei, and Jehovah. Example, Ring Master
       can give other beings more than two permanent supernatural
       abilities within the Psycho Circus though some may not be able
       to be used without making a certain dedication to the circus,
       Ring Master, and Xylo.
       Summon Pocket Dimension: The ability to summon a small pocket
       dimension to oneself. The user is able to summon a pocket
       dimension that he/she is connected to wherever they maybe.
       Pocket dimensions that are summoned to the user are typically no
       bigger than a large city or county. Ring Master is deeply
       connected to the Psycho Circus and can summon it to wherever or
       whenever he is at if needed.
       Nightmare Fog: The ability to summon, generate, and manipulate a
       fog made up of fear and nightmare energy. The user can summon,
       generate, and manipulate a dark fog made up of fear and
       nightmare energy to do as he/she sees fit. The user can cause
       the fog to make the fears and nightmares of others come to
       physical life and even cause physical harm. The user can also
       use it to increase the feelings of fear and reduce one's enemies
       to an easily beatable mess. The user can use the fog to make
       targets see each other as the things they fear most and attack
       each other. The user can even use it to transport targets to a
       pocket dimension if the user has one. Similar to the Dark Fog of
       the Dimension of Terror, Ring Master was inspired to create his
       own version of it for the Psycho Circus after performing in the
       fear dimension for Dark Lord Adam. This is the one of the only
       abilities gained from the creation of the circus that he can use
       outside of the pocket dimension though at the level of a Dark
       Lord when not inside the area. He mainly uses this ability to
       bring wayward mortals to the circus in order to scare and
       inspire them from the path that leads to the demonic realms of
       the Afterlife/Astral Plane. He has been known to use it against
       armies as well like in the Great World War of 3682.
       Connected to Pocket Dimension: The ability to be completely
       connected to a pocket dimension whether self created or not. The
       user is so connected to a pocket dimension that he/she is able
       to tell where it is, what time period it sits, and whether the
       user is needed there or not.
       Illusion Creation: The ability to create and manipulate
       illusions and mirages. The user can create and manipulate
       illusions. Depending on the strength of the user, the illusions
       can even be made to be physical to all of the five senses. Ring
       Master is powerful enough to make Illusions real to all five
       senses and is the third power he can use outside of the circus.
       Special Techniques:
       Temporal Fire: By combining temporal energy with Hell-Fire, Ring
       Master creates an unholy fire that will painfully burn a target
       yet doesn't kill/destroy the target. The temporal energy
       continuously heals the wounds/damage just as fast as the fire
       creates them for as long as the fire burns. Ring Master can even
       make it where anyone who tries to pull a target out of the fire
       will suffer full normal Hell-Fire damage.
       Hat of Tricks: This chaos based technique allows Ring Master to
       literally pull anything out of his hat. Ring Master has a 50/50
       chance of pulling out something that he intends to pull out of
       his top hat. He'll use this technique as a distraction many
       times though he's been known to pull out weapons too.. just
       watch out for the demonic rabbits that tend to jump out of his
       top hat.. they've got a bite worse than a hellhound.
       Temporal Freeze: This is more common technique among temporal
       demons. This technique allows the temporal demon to stop a
       target or targets in their tracks by freezing time around them.
       The duration and number of affected targets depends on the
       strength and experience of the temporal demon. Ring Master can
       temporal freeze two targets permanently if he chooses or
       temporal freeze up 50 targets for 24 hours.
       Showtime: This technique is a blend of Chaos Manipulation and
       Illusion Creation with a bit of Fear Fog. This technique creates
       a grand illusion of the Psycho Circus or parts of it that
       affects all five senses while pumping the illusionary demonic
       crew members with chaos energy to simulate an aura to fool the
       sixth sense. Ring Master typically uses this technique to throw
       off enemies before or during a battle or for when someone like
       Xylo or Feling need a distraction. If the illusionary demonic
       crew members are attacked, they'll fall quickly but with an
       explosive burst of chaos energy. The chaos energy burst causes
       damage to all within a 50 foot radius and damage is always a
       random element. The chaos energy burst causes 50% more damage to
       Lawful moral aligned characters: Lawful Good, Lawful Neutral,
       and Lawful Evil. The fog that permeates the illusionary circus
       helps to increase fear and adrenaline when needed during a
       battle scenario.
       The Old Rabbit Out of the Hat Trick: This technique is a
       twisted, disturbing version of a magician's classic magic trick.
       One animal that the Psycho Circus has plenty of is demonic
       rabbits. Ring Master created them special for himself and
       started with only two to begin with and now about 80, give or
       take a couple hundred, roam the circus. These rabbits are as
       powerful as a hellhound and a bite five times worse yet look
       disturbingly cute, fluffy, and innocent. They're your standard
       looking red eyed white rabbits.. if rabbits were flesh eating
       demonic creatures. Ring Master will take off his hat and flip it
       open side up. He then goes through the typical magician's moves
       which opens up a small portal to the nearest bunch of rabbits in
       the Psycho Circus. Ring Master can then pull a demonic rabbit as
       he wishes and throw it at enemies. He can even make the rabbits
       just rush out of the hat by silently summoning them and
       sometimes he forgets to close the portal in which the rabbits
       are prone to just appearing at random.
       Show Stopper: This technique is one of Ring Master's more
       powerful ones and only used as a last resort outside of the
       Psycho Circus. Ring Master builds up a large amount of temporal
       and chaos energies and then releases it in one massive burst
       radiating from his body. The burst of energy freezes all in a
       200 yard range while also causing a random type of damage to
       those affected. Ring Master can make it where this technique
       doesn't affect his companions. Outside of the Psycho Circus, it
       takes Ring Master three rounds to charge the technique and the
       temporal freeze lasts up to 5 rounds.
       Card Tricks: Card tricks are a slight of hand illusionist's
       classics. Ring Master has of course put his own twist on some of
       the classic tricks and tends to use tarot cards for most of
       them.
       Tricks:
       Three Card Monty aka Find the Queen: This technique is a
       favorite of Ring Master when trying to deter a mortal or weaker
       supernatural from making a possible bad decision. Ring Master
       first pulls out a Queen of Hearts, a Jack of Spades, and a
       Joker. Ring Master then lays them out on either the ground or on
       a table face up so the target or targets can see the face side
       of the cards before flipping them over. He then shuffles them
       around like one would do with a ball and three cups. The target
       then has to pick a card. When the Jack of Spades is picked, the
       target is flooded the all of the pain, suffering, and other
       events caused by the target’s negative actions in the past. When
       the Joker is picked, the target is flooded with all the negative
       results that will happen due to the future actions of the
       target. When the Queen of Hearts is picked, the target is
       genuinely innocent or more than likely NOT to perform damnable
       actions and is rewarded with a denomination of money or other
       valuable prize in the tradition of the game.
       52 Card Pick Up: Not so much an actual card trick used by
       magicians, this particular card trick is a distraction technique
       based on the prank used by people to annoy others. Ring Master
       pulls out a deck of cards from his coat or hat, point the deck
       at a target(s) as he charges them with chaos energy, and uses
       his hand to shuffle blast the cards in a line at the target.
       Charged with chaos energy, the number of cards increases by up
       to 500% and creates a blinding, swirling cloud of cards that
       surrounds the target(s) for 2 rounds before dropping to the
       ground and slowly disappearing.
       Pick a Card: This technique is based on the most basic
       magician’s/mentalist’s card trick in order to bestow random
       temporary abilities to others. Ring Master pulls out a deck of
       cards and charges them with chaos energy and/or temporal energy
       as he shuffles them. Each suit of cards is charged with a
       different elemental chaos power or temporal element power. The
       target picks a random card as the cards are fanned out face-side
       down by Ring Master. The bestowed temporary power then lasts up
       to a month.
       Card Suit Elements:
       Hearts: The card suit of Hearts bestow fire based powers to the
       target.
       Spades: The card suit of Spades bestow earth based powers to the
       target.
       Diamonds: The card suit of Diamonds bestow air based powers to
       the target.
       Clubs: The card suit of Clubs bestow water based powers to the
       target.
       Joker: The Joker card bestows one completely random elemental
       power to the target that is chosen by the Game Master.
       Card Shot: This technique isn’t so much a magician’s based
       technique as it is an attack technique. Ring Master pulls out
       several cards from his coat or hat as he charges them with chaos
       or temporal energies. Then, like Remy “Gambit” LeBeau with his
       kinetic energy power, Ring Master throws them at a target(s)
       where they explode, cause explosion damage, and cause either a
       random elemental damage to or temporarily time freezes the
       target(s). Temporal freeze lasts for 3 rounds.
       Card Transfer: This technique is based on the magician’s card
       trick where a target picks a random card, looks at it, and then
       places it back in the deck where the magician then makes the
       chosen card appear in a completely different location. Instead
       of a target picking a random card, Ring Master pulls out a card
       charged with chaos energy (first round) and shows it as he
       charges it. The card then disappears in a puff of smoke once
       exposed just to appear in a random location on a target and
       explode causing a random chaos elemental damage (second round).
       Metamorphosis: This technique is based on the magician trick
       commonly referred to as metamorphosis. This magician’s trick is
       where the magician changes an object or person into something
       else all while behind a cover of some kind. Ring Master uses
       voodoo magic and chaos energy combined for this technique in
       order to transform a target into something else (whether for a
       more useful tool or to stop an attack). Ring Master recites a
       small chant, “Upon my call to Papa Legba, I change [object or
       attacker] to a form of my choosing. May it last as a curse until
       the spirits of Voodon decide that it shall be as it was once
       more.” After the chant is recited, energy and chaos smoke
       surrounds the target and then transforms it into what Ring
       Master wishes to change it into while randomizing the target’s
       ability to use supernatural powers. The transformation can last
       up to one month. Those with the ability to shapeshift or to
       prevent unwanted transformations, i.e. Locked Form power, are
       immune to this technique.
       Magician’s Pick: People slowly learn many of the common
       techniques that magicians use for their “magic” tricks which
       includes pick-pocketing and slight of hand. Magicians use those
       mundane techniques to make it seem like an object, such as a
       coin or a card, can move from one location to another. Ring
       Master uses chaos energy to create a small hand portal in a
       pocket or other location to remove or place items with an
       entertainer’s flair instead of using his temporal powers which
       he views as boring with enemies watching. He can place an object
       in a location up to 50 miles away from himself and can’t be
       larger than what he can hide in the palm of his hands.
       Create Zombies: This is a voodoo magic technique is one that
       Ring Master has perfected over the decades since gaining Voodoo
       ability. Ring Master recites a chant, “Let the Grand Master of
       the Dead hear my calls and bring the dead bodies around me back
       to life as my loyal servants.” Once spoken, the voodoo spell
       will then raise up to 120 zombies from dead bodies within a 300
       yard radius. Unlike Greater Undead beings like vampires and
       mummies, these zombies are weak and easily beaten by stronger
       opponents as the zombies are nothing more than animated,
       controlled, rotting corpses. Zombies decay at a very slow rate
       unlike normal, nonanimated corpses and become completely
       unusable within 6 months after reanimation. The bodies used can
       not have been dead for more than one year in order for this
       spell to work.
       Hexing: This is a voodoo magic technique that allows the caster
       to “hex” or curse a target. There are a multitude of curses that
       the Hexing technique can place as the caster sees fit. The
       caster recites a short chant, “By the dark forces, may Papa
       Legba place the hex of [type of curse] upon you [and your
       bloodline].” The curse can last indefinitely until a Curse
       Removal ability is used. Those with a resistance against curses
       have a 50% chance of the “Hexing” not taking affect. Ring Master
       has a few curses that he uses more often than most other curses.
       Ring Master’s Primary Hexes:
       Hex of Weakness: This hex curses a target with extreme physical
       and mental weakness. The hex causes the target to lose most of
       their physical and mental strength over a period of time which
       is determined by the experience of the hexer. This means that an
       average human will be reduced to the strength of a little child
       while supernatural beings are reduced to the strength of an
       average human while their powers are reduced by 75%. Ring Master
       is experienced enough where he can make it where the target hits
       weakest strength level within 8 rounds.
       Hex of Unquenchable Thirst: This hex curses a target to suffer
       extreme thirst due mystical dehydration. The hex begins taking
       affect within 5 rounds to one hour of casting and can kill most
       beings without regeneration within a couple of weeks if not
       reversed or broken. Immortals and beings with regeneration will
       take an ashier dry skin texture.
       Hex of Unsatisfied Hunger: This hex curses a target to suffer
       extreme hunger due to mystical weight loss, aka the Thinner
       Curse. The hex begins taking affect within 5 rounds to one hour
       of casting and can kill most beings without regeneration within
       a couple of weeks if not reversed or broken. The target begins
       to rapidly lose weight as nothing can satisfy the hunger while
       their body also begins to slowly eat away at fat, muscle, and
       eventually leading to complications due to malnutrition
       typically liver, kidney, or heart failure. Those with
       regeneration will retain a near “skin and bones” appearance.
       Hex of Fading Sight: This hex curses a target with slowly fading
       sight until the target is completely blind. The hex begins
       taking affect within 5 rounds to one hour of casting and takes a
       week to completely blind the target. Those with regeneration are
       not immune to this curse as it magically distorts and blocks the
       optic nerves and doesn’t actually cause harm or wounds to the
       eyes. The hex begins with depth perception difficulties and
       blurring along the outer edges of the target’s vision leaving a
       circle of clear vision. This reduces action success rate by 30%.
       By day three, the target begins losing color vision while the
       circle of clear vision decreases. This reduces action success
       rate by 60%. By day five, what clear vision was left is now
       blurred while the outer vision that started blurry turns black.
       This reduces action success rate by 90%. The blackness quickly
       increases until all vision is gone by day seven. Action success
       rate by day six is reduced by 95%. Unless the target is train in
       Blind Combat, then the target suffers in all actions until the
       target can adjust and be trained. The curse can be removed even
       if completely blind with a curse removal type of ability.
       Hex of Misfortune: This hex curses a target with supernatural
       bad luck. Whether land or object or living being, the misfortune
       hex can be placed on close to anything including non-voodoo
       religious artifacts and weapons. When placed on land, any living
       being that develops and either resides or conduct business on
       the land will be cursed with great misfortune from accidents to
       total loss of income and wealth. When place on an item, then any
       who possess will suffer from great misfortune. When placed on a
       living being, then the target loses all chances of any good luck
       and fortune even in combat. The curse can be placed on a living
       target and the target’s bloodline. Removing this hex is
       difficult but achievable by having someone with a curse removal
       power focus for 5 rounds while the hexed target holds an item of
       good fortune such as a horse shoe. This will nullify the curse
       and return the person to normal. Removal of the hex from land
       requires someone with curse removal power to focus for 10
       rounds. Removal of the hex from items is the same as land though
       complete destruction of the item works faster.
       Hex of Death: This hex curses a target with an untimely death.
       This hex is not instant but increases the target’s chances of
       dying by any random circumstance, no matter how improbable the
       method of death. A target’s chances of dying increases to 10%
       upon hex casting and increase by 5% every 12 hours. This
       powerful hex can be placed on multiple targets at once depending
       on the experience of the hexer. It can also be placed on land by
       master level hexers. Immortals and regenerators who can only die
       through specific means will suffer temporary death through this
       until permanent death is achieved. It was once said that the
       legendary Voodoo Queen Marie “Bloody Mary” Lavoue placed this
       hex on a runaway slave who managed to keep himself alive for
       nearly two years. It’s said that he was found dead in his
       bedroom, having choked on a mouse that had gotten stuck in his
       throat while he was sleeping. The hex can only be removed by one
       of two methods: 1) through gaining the forgiveness of the hexer,
       or 2) through a 24 hour fasting while a curse removal ritual is
       performed.
       Combat Passive Skills:
       Combat Specialist: The ability to be a hand-to-hand combat
       genius. The user has an encyclopedic knowledge in hand-to-hand
       fighting styles; therefore understanding and analyzing opponents
       style of combat and flaws in the opponent's attack and defense.
       He can also use attacks that can automatically knock down the
       opponent or use the strength of the opponent to his favor.
       The user has a vast knowledge of the opponent's body and their
       limitations, have an incredible perception of opponents and the
       users surrounding areas using it to his or her advantage, and
       can copy or mix several types of martial arts and movements and
       understand how a special attack works in matter of minutes. This
       power can be enhanced by the users experience and improvement of
       skill. Masters of this abilities can counter or detect flaws on
       opponents Special Attacks.
       Weapon Proficiency: The ability to understand and use any and
       all weapons with the proficiency of a master. User with this
       ability need only to pick up a weapon before they instantly
       become proficient in it. The first time they pick up a sword,
       they can spar with masters, the first time they use a bow, they
       can hit bulls-eyes. Even alien, magical, or other weaponry that
       they should not understand comes naturally to them.
       Card Combat: The ability to use cards in combination of physical
       combat. The user is able to incorporate cards of any kind into
       physical combat.
       Improbable Weapon Proficiency: The ability to use bizarre
       weaponry with great skill. User can wield bizarre weaponry with
       great skill. The user can also perform feats, such as
       bludgeoning their opponents with a book, slice their flesh with
       a towel, and even find effective, offensive uses for bananas and
       other edible objects.
       Enhanced Athleticism: The power to perform acrobatic and
       gymnastic feats beyond training. The user possesses athletic
       abilities beyond even most dedicated training.
       Tactical Analysis: The ability to be an extremely skilled
       strategic genius and apply this skill for several objectives.
       The user can create strategies and plans several steps ahead of
       the opponent, seeming like the user can see into the future. The
       user is able to elaborate complex plans and strategies and apply
       them in, not just battle, but any other activity that involves
       cunning intellect, e.g. strategic games. Most of the users of
       this ability are very analytical and can understand or
       anticipate the enemies' moves.
       Stealth Tactics: The ability to possess extraordinarily
       expertise in stealth. The user possesses incredibly extensive
       knowledge and skill in many types and ways of stealth tactics,
       enabling them to easily slip in and out of areas undetected.
       Their abilities in all manners of stealth are so refined they
       appear as mere illusions to those who have been lucky to spot
       the user. The users of this ability can move throughout even the
       most guarded of areas and act in true discretion.
       Stealth Combat: The ability to use advanced stealth in direct
       combat. User can use extraordinary fighting skills in
       combination with superior stealth abilities for particularly
       lethal effects. It allows them to land flurries of critical
       blows while easily escaping their targets' clueless
       counterattacks, devastating opposing forces they couldn't hope
       to face in normal combat.
       Enhanced Marksmanship: The ability to achieve complete and utter
       accuracy on distant targets. User can achieve complete and utter
       accuracy on distant targets, with the activity in their brain
       center for aim, accuracy and precision is drastically improved.
       They need only to aim for an instant before they can precisely
       hit a target with a projectile.
       User can judge extremely long distances amazingly accurately,
       gauging the strength needed to launch a projectile, in order to
       hit a target accurately. If a target is moving the user can
       calculate the best method to hit the target. Visual obstructions
       like smoke and vegetation do not hinder their ability to get an
       accurate bead on their target, and their intense focus on
       whatever they're shooting at allows them to shut out outside
       distractions. They can compensate for environmental factors that
       would normally throw off their aim like wind, air resistance,
       gravity, and radiant heat (which distorts the image of the
       target).
       Dual wield: The ability to use two weapons simultaneously. The
       user is capable of wielding two different weapons with ease in
       combat. The weapons in question are normally bladed weaponry
       and/or firearms, but it can be virtually any melee and/or ranged
       weapon. Because of this, the user is able to deal twice the
       damage to their opponent quickly, swiftly, and effectively.
       They're also able to hold their own against multiple enemies at
       multiple angles, allowing them to fight and take advantage of
       wide openings.
       However, due to possessing two weapons at the same time, the
       user often bears poor defense skills, so this ability requires
       speed, power, accuracy, and fast reaction time in order to
       maneuver through and counter their enemies' attacks in order to
       make up for the lack of defense.
       Enhanced Assassination: The power to possess the skills to
       locate and slay targets like an assassin. User can perform the
       art of assassination better than the average killer, they are
       able to dispatch their victims without as so much as a struggle.
       The ways to do this range from something complex and
       high-finesse like mastery in stealth, strategically planned
       scenarios and highly disciplined martial arts to something
       simple-yet-effective like brute strength and raw speed to
       overwhelm the targets.
       Special Ops Mastery: The ability to innately or through inhuman
       and advanced training have special operations skills and
       maintain them without the need of further training. User is
       almost super-humanly skilled in all forms of special operations
       including but not limited to Mercenary Works,
       Counterintelligence, Black Propaganda, Counter-Terrorism,
       Guerrilla Warfare, Direct Action, Counterinsurgency,
       Assassination, Close Target Reconnaissance, Unconventional
       warfare, etc.
       The ability may be from advanced training, mental programming or
       even supernatural/superhuman powers. Combined with high
       intellect and a high level of physical ability, they can create
       completely new possibly unbeatable methods of special
       operations. Important that comes from special operations are
       such as Reconnaissance and surveillance in hostile environments,
       Training and development of other states' military and security
       forces, Offensive action, Sabotage and demolition and Hostage
       rescue.
       Torture Equipment Proficiency: The ability to possess great
       skills of torture equipment. Users demonstrate skills with
       torture devices, they can use them to make their targets break
       from the extreme pain and suffering, ranging from, hands on
       items, large device, excruciating chemicals or mind-breaking
       drugs.
       Interrogation Intuition: The ability to extract information from
       an opponent through extraordinarily effective forms of
       interrogation. The user is able to extract information from
       their opponents through various means, the use of the Bad Cop
       Technique involves the means of Intimidation, scaring them,
       inflicting pain, or psychically extracting the information.
       The user can even use a more sutle way of getting information
       from opponents called the Good Cop Techniques where it includes
       making them feel comfortable, being friendly with them,
       honeypotting them or using reverse psychology to get
       information.
       One-Man Army: The ability to be as deadly as a vastly superior
       force. The user is able to fight against seemingly, overwhelming
       odds with ease. They are a capable warrior on the battlefield,
       decimating the enemy single-handedly and with near supernatural
       finesse that pars with the skill of more experienced fighters.
       This ability can manifest into various ways but is usually the
       result of extreme martial skill. Users of this ability are as
       deadly at long-range combat as they are in close quarter.
       Training Regimen: The circumstance in which one develops
       incredible abilities through extensive training. The user has
       developed abilities near to or actually superhuman simply
       by/through an extensive/excessive training regimen.
       Social Intuition aka Common Touch: User intuitively determines
       how to interact with subjects. One with this ability could tell
       exactly what to say to interact with certain people, or tell the
       rank of a person within a group. The user also gains a great
       voice, eloquence, and charisma.
       Fashion/Style Intuition: The power to possess extensive innate
       skill and sense of fashion and style. User possesses extensive
       innate understanding, knowledge, sense, and skills in fashion
       and style in everything from personal care to home and garden.
       They can literally make anyone, anything, or anywhere look
       perfect depending on the area, what they have to work with,
       and/or what is most popular at the time for style.
       Indomitable Will: The ability to possess unusually strong
       willpower. The user has unnaturally strong willpower, enabling
       them to be immune to all forms of temptation including
       Subordination Manipulation, Telepathy, Mind Control and
       Subliminal Seduction. Through their will the user can face great
       physical pain and psychological trauma and will refuse to
       surrender no matter how much the odds are stacked against them,
       possibly up to the point of cheating death and pushing
       themselves past their own limitations.
       Musical Intuition: The power to possess extensive, if not
       innate, knowledge and skill in music. User possesses incredible
       skill in music/musical instruments. Using this ability, they
       gain immediate understanding and mastery at using any/all
       instruments and producing musical notes with it, they can
       replicate any song heard or described, and have both perfect
       pitch and the ability to produce any note/tone with any
       instrument regardless of its nature or difficulty.
       Artistic Intuition: The ability to possess knowledge and skill
       in one or more artistic ways. The user possess great knowledge
       and skill in art, such as painting a picture without any
       education.
       Performance Art Intuition: The power to possess great, if not
       natural, skills in performing arts. The user possesses immense,
       if not natural, skills in the performing arts (acting, singing,
       dancing, etc.).
       Weaknesses:
       Elite Demon Weaknesses: Elite demons may be tougher, more
       durable, stronger, and more intelligent than lesser grunt
       demons, but they are still weak to holy weapons and powers.
       Elite demon abilities can be countered by holy powers. Temporal
       Demon Weaknesses: Temporal demon abilities can be countered by
       other temporal users of equal or greater strength than the
       demon. Temporal regeneration can be temporarily interrupted by
       other temporal users. Temporal weapons can cause wounds that
       take longer for the temporal demon to regenerate. Temporal demon
       powers do not work on those who have any type of temporal lock
       ability, i.e. an immortal who has been removed from the
       timeline, unless the temporal demon is a archdemon or stronger.
       Chaos Demon Weaknesses: Chaos abilities can be countered by
       “law” and “order” based spells and divine powers. Lawful (Good,
       Neutral, or Evil) morally aligned weapons do 50% more damage to
       chaos demons. No matter how old or how powerful a chaos demon
       is, they can never fully control the affects of pure chaos
       energy abilities even though their control does improve. Voodoo
       Weaknesses: Voodoo is weak to holy powers and abilities though
       is weakest to Palo Christiano, light side of Voodoo, and
       Santeria. Most hexes can be removed with a curse removal type
       ability. Sumerian Deity Weaknesses: Bestowed powers can be
       removed with a power removal type ability. Visions of Morality
       does not work on machines and non-sentient artificial
       intelligence. Psycho Circus Weakness: If Ring Master is
       destroyed or killed, then the Psycho Circus will be destroyed
       and fade back into nothingness. All crew members are then
       returned to their original dimensions and time periods from
       which they were picked up from.
       Weapons:
       Demonic Whip: This whip is more than an ordinary whip. It is a
       demonic whip that was specially made to enhance Ring Master’s
       Hell-fire, temporal energy, and chaos energy when channeled
       through it. It can cause 50% more damage to holy beings and
       temporarily bind them for 5 rounds. This is really Ring Master’s
       only weapon that was made for him by someone else that is
       carried at all times. All of Ring Master’s other weapons are
       summoned with his powers.
       Personality: Once Ring Master was just your average evil
       Violator elite demon who took immense pleasure in torture and
       pain until he met Xylo. Ring Master now has a more caring side
       that is humorous, carefree, and quite Mad Hatter like. He loves
       to entertain but takes his job of turning redeemable souls from
       a path of evil that will lead to an afterlife of punishment and
       torment very seriously. Ring Master has also developed a certain
       level of care and concern for the crew members of the circus
       though it’s his closest friends that he calls family that
       enemies should be wary of harming. If anyone was to severely
       harm those he calls family, then he will release his full
       Violator side.
       Bio: “Coming Soon”
       Demonic Human Form:
  HTML https://imgur.com/a/ZkbnSnC
       Full Demon Form:
  HTML https://imgur.com/a/S2jnij2
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