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#Post#: 85--------------------------------------------------
Huizhong
By: Raven Tepes Date: March 28, 2019, 2:48 pm
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"Our greatest glory is not in never falling, but in rising every
time we fall." -Confucius
“Victorious warriors win first and then go to war, while
defeated warriors go to war first and then seek to win” -Sun
Tzu, The Art of War
Name: Huizhong
Nickname: Huiz
Age: 150 years old
Race: Tengu Reality Warper/Shaolin Monk
Gender: Male
Height: 6'5" (Wingspan: 3'6") Human illusion form is same height
Weight: 140 lbs
Feathers: Black (Human illusion is black hair)
Eyes: Red (Human illusion dark brown)
Team: Shaolin Temple in Tufnell Park, Camden Borough
Racial Traits:
Monstrous Humanoid: The Tengu are humanoid, but boast a very
crowlike appearance.
Winged Flight: Tengu are winged humanoids that can reach speeds
of up to 90 mph in straight line of flight and can reach speeds
of 175 mph in a nose dive.
Low-Light Vision: Tengu can see up to 4 times as far as humans
in dim lighting.
Personal Illusion: Tengu have evolved a natural mana based power
to help hide their appearance from humans for a limited amount
of time. They can summon forth mana to create the illusion that
the Tengu is also human. Only mana users, magic users, and
psychics can sense the illusion exists. Cast: Instant/Duration:
6 hours/Uses per day: 3 uses
Natural Skills: Tengu are natural masters of hiding, camouflage,
gather information, sense motive, spot checks, and stealth
Reality Warper Powers:
Basic Reality Warper Powers:
Ability Creation: The ability to create supernatural abilities.
A sub-power of Superpower Manipulation. Users can
create/manifest/develop virtually any ability, be it existing or
brand new, and bestow it to others or themselves. Weaknesses:
Can not bestow/create ultimate abilities, such as Omnipotence,
Omniscience, Omnipresence, Omnilock, Unity or other Omnipotent
Powers. Abilities last for only 3 hours. The reality warper may
only create up to 4 abilities at one time but they do not have
to go to the same person.
Alternate Reality Creation: The ability to create an existence
that is parallel to another, yet different in multiple ways.
User can create a dimension, reality and/or reality-continuum.
Everything in this Creation depends of the users choices,
whether conscious or unconscious. As such, the user is able to
both consciously and unconsciously create status, expertise and
abilities for the occupants of the created universe if they deem
it necessary. Weaknesses This ability depends on and is
defined/limited completely by the users power-level, will-power
and imagination. User are limited to relatively small
pocket-dimension (roughly the size of Earth) with completely
control. Since all the details depend on the user and not all
are conscious ones, there is likely to be number of surprises:
some minor details that are amusing/annoying, others that show a
bit too much about the users subconsciousness and possibly even
lethal dangers if the user has self-destructive impulses.
Omnifarious: The power to shapeshift without limit. User has
complete and absolute control over their own being, allowing
them to manipulate their shape, density, size or to be solid,
liquid, gaseous, or pure energy. They can spread their form into
smaller segments that keep their ability to transform and
recombine as they wish. User can take any form that they can
imagine, independently from the laws of Physics and Logic.
They aren't immune to external alterations, but can change back
instantly, rendering such efforts meaningless. Their mind
remains immune to all external alterations and is as flexible as
their body while still remaining whole and fully functional even
if the body is separated in millions of smaller parts acting
independently. While external/environmental effects can affect
users, they can simply take a form more adapted to the dangers
and thus ignore most dangers or simply reform themselves.
Weaknesses: User cannot bestow themselves abilities but
limitless Shapeshifting can mimic many such effects. Cannot
create sentient entities (only one mind).
Reactive Adaptation: The ability to develop adaptations, powers,
or skills in response to immediate threats. Users can either
instantly develop powers or abilities to deal with threats or
their bodies dynamically learn from experience. Depending on the
user's control of the power or genetic structure, the reactive
effects can be permanent or temporary.
After a certain situation the user's skin may become tougher,
they may display increased IQ after a difficult test or
fortified emotions after a personal argument. User may be able
to read different languages after moments of looking them up or
be able to withstand a constant bombardment of radiation. Some
users may develop Enhanced Speed after being shot, or grow
Dermal Armor, and may have the opposite power of their opponent.
Weaknesses: Adaptations are temporary and last as long as the
threat exists. New adaptations may grow naturally or be produced
as a monstrosity. Dependent upon a direct threat to the person,
resulting in responsive action. Some adaptations may be in
conjunction with weaknesses. Some complex reactions have a
delayed responds. Hidden threats may not be reacted to
instantly.
Space Depletion: The ability to deplete space. The user can
deplete three-dimensional space, controlling the distance
between two different points of spatial locations. Since space
basically acts as a boundary of existence for all, if the space
around any matter or energy is depleted, then the said matter
would also be erased from existence. Applications are:
Distance Manipulation by adding or depleting space in between
two points.
Remote Teleportation by adding or deleting space in between
oneself and target.
Matter Annihilation by erasing any matter or energy alongside a
region of space.
Spatial Slicing by erasing a sliver of space and whatever is
inside it.
Portal Creation by removing the spatial barrier to create an
inter-dimensional wormhole.
Dimensional Travel by removing a section of the space barrier
that separates different worlds.
Weaknesses: This power can be countered by those with creation
powers or the powers to close portals. If a user has a portal
closed on them before they make it all the way through, then
they will be thrust back to their starting location.
Reality Warper Manipulation:
Superpower Manipulation:
Power Apex Inducement: The ability to tap into and unlock the
full and maximum potential of powers, abilities of the mind,
body, and spiritual power of another individual. The user can
unlock all the prior restraints, mental blocks, physical
barriers, and spirituals inhibitors within another individual to
give them the fullest extent and maximum potential and
power-level of all of their powers. Weaknesses: This can ONLY be
used on another individual and not on one's self. This cannot be
performed during battle as the reality warper needs to meditate
and concentrate on the individual that they are using this power
on.
Power Augmentation: The ability to enhance the powers of oneself
or others. The user can enhance the powers of themselves or
others' so that they can reach high level mastery and control
instantaneously, even reach a level of power that is usually
beyond their limits alone. Users cannot steal or give power,
only enhance the ones their targets already have. Weaknesses:
Reality warpers must touch the one they wish to enhance the
powers of. If the reality warper holds on to a person for to
long, then the enhanced powers can do damage to the one being
enhanced (only should touch intended person for 2 rounds). The
enhancements only last for 10 rounds.
Power Erasure: The ability to permanently eliminate the powers
of others. The user can permanently eliminate the supernatural
powers of others. Weaknesses: Power Restoration can reverse this
power's effects. The reality warper must touch the intended
victim. Reality warpers can only erase 1 power per touch.
Reality warpers are temporarily infected with the emotions of
their victim after erasing a power and will be stuck with them
for 1 hour.
Power Reflection: The power to reflect powers back against
users. The user reflect any power that is launched against them
without being harmed. This serves as a means of self-defense and
counter-attack. The user can reflect whatever power is projected
by their target and turn it back on them. Weaknesses: Reality
warpers cannot reflect magic, mana, or mundane attacks (mundane
being bullets, blades, etc.)
Power Replication: The power to copy the powers of others. User
is able to mimic and copy the powers of others around oneself.
Unlike Empathic Mimicry this is not empathic, but strictly
psychic as it simply mimics the psychic energy outputs, genetic
structure or superhuman physiology that enable abilities in
other people. User can even stack several powers together, which
may lead to Power Mixture. Weaknesses: Cannot replicate Omni
powers. Reality warpers can only replicate two powers at one
time. Replicated powers are temporary and only last for 6 hours.
Reality warpers cannot replicate the powers of cyborgs,
androids, mechas, power suits, or other technology based powers.
Reality warpers MUST touch the person whose powers they wish to
replicate. Game Master decides which two powers the reality
warper replicates.
Power Restoration: The ability to restore lost powers. The user
is able to restore the powers of others. This allows them to
restore the powers they lost due to abilities such as Power
Erasure and/or Power Absorption. Weaknesses: This cannot be done
in combat as the reality warper needs quiet in order to meditate
on lost supernatural powers. Reality warpers must be touching or
within 2 ft radius of the one having their powers restored.
Reality warpers can only sense and restore the powers lost to a
being and not unlock new powers.
Shaolin Monk Chi Powers:
Monk Chi Healing: With concentration, a Shaolin monk can summon
up enough Yang and Hun Chi energies to heal all wounds. Cast: 1
round/Duration: Until all wounds are healed
Sense Yin-P'o Chi Aura: The monk can sense anyone of evil or
demonic nature by the natural flow of their Chi.
Shaolin Chi Balance: This non-combat Chi ability allows the
Shaolin monk to balance the Chi energies within himself and
others by grounding himself and connecting to the Earth's
natural Chi flow.
Iron Fist Chi Technique: Monks with this Chi power harness and
charge their fists up with enough Chi energy where their fists
are as hard as iron and deal double blunt force damage. Cast:
Instant/Duration: 10 rounds without recharge
Strength of the Mountain Technique: Monks with this Chi power
draw up and can charge themselves with enough Chi power to
become supernaturally strong and durable making them harder to
damage while dealing up to 5 times the damage with their
supernatural strength. Cast: Instant/Duration: 10 rounds without
recharge
Change the Undecided Heart: Monks with this Chi power can pump
enough good or evil Chi energy into a being or creature to
change their alignment for 48 hours. This gives that being a
chance to see life from a different point of view and decided
what path is best for them. Cast: 2 rounds/Range: Touch or 2 ft
radius/Duration: 48 hours
Chi Disturbance Meditation Technique: Monks with this Chi
technique can sense disturbances in the Chi of people and
creatures moving around them. This is seeing with their third as
as they can tell where each being or creature is at, how big,
and whether it is evil or good.
Combat Skills: Shaolin Kung Fu, Crane style Kung Fu, Tiger Claw
Kung Fu, Praying Mantis Kung Fu, Snake style Kung Fu
Weaknesses: Monstrous Humanoid: Their appearance is also a big
weakness among humans in the human world. Their appearance tends
to make humans skiddish and even cause them to attack the Tengu
in question. Shaolin Monk: All Shaolin Monks believe that all
life is precious and must be guarded from the forces of evil
that would destroy it, so therefore, NO Shaolin Monk may take
another's life without being absolutely positive that being or
creature is completely evil in nature and that it would be best
for life to extinguish that life force.
Weapons: Talons, beak, powers, Shaolin Monk blessed ring staff
(does double damage to all creatures and being of evil intent
and alignment. Blesses all creatures and beings of good
alignment and doubles their abilities to dodge, block, heal, and
attack damage for 6 rounds)
Personality: He is quiet, thoughtful, friendly, understanding,
kind, loves and believes that all life must be guarded against
the forces of evil, believes all have a greater potential that
can be unlocked through proper training and meditation.
Predominantly a pacifist and tries not to resort to violence.
Bio: Huizhong was born in Tibet 150 years ago in a prominent
Tibetan Shaolin monastery. There he was trained as a highly
skilled martial artist and Shaolin monk as part of his Tengu
heritage. He guarded the monastery well until one day his Master
told him that he was ready to venture out like all young monks
to see the world and spread the teachings of the protection of
life. Huizhong's Master had also taught him that he was created
to defeat and destroy all evil that would threaten life even if
it meant taking the life of one whose heart could not be
changed. With this in mind, Huizhong has ventured out into the
world to spread the teachings that he was taught and to protect
life where ever evil threatens. He stays at Shaolin temples
where ever he travels to as Shaolin monks and Tengu have always
been fast and strong allies in the harsh mountains of the
Himalayas.
Images:
HTML https://imgur.com/a/kjy6szi
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