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#Post#: 11889--------------------------------------------------
New Orleans/London Profile: Marluxia
By: Coolcat207 Date: December 29, 2021, 8:04 pm
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((Profile for [member=10]Caterina Sforza[/member]))
"As lightless oblivion devours you, drown in the ever-blooming
darkness!"
"Such a pity to see how far Man's arrogance has led to. Your
kind believe that they can conquer nature but it's laughable on
how false it is. No matter what you do, Nature always wins."
"You would chain your heart with false memories? Cast your
heart's freedom aside? You turn from the truth because your
heart is weak. You cannot defeat me!"
"You could say that. But what you destroyed was just an image of
me. No more than a petty imitation."
~Marluxia explaining that the enemy defeated a illusion of
himself
"Drown in the heart-lorn world of nothingness! I shall scatter
your heart to the empty winds!"
Name:
Marluxia
Real Name:
Lauriam (Forgotten in Time)
Tile:
Graceful Assassin
Age:
Unknown
Gender:
Male
Species:
Vampire
Appearance:
A tall, elegant vampire, Marluxia wears a black cloak, black
boots, and black gloves. His hair is shoulder-length and rose
pink with ruffles. Marluxia's eyes are blue and his lips are
pale pink. Marluxia is usually surrounded by cherry blossom
petals, which symbolize the transient nature of life and death
in Japanese culture. Marluxia drops these petals whenever hit
during battle.
Organization:
Former: Weapon X Program
Current: Moskovskaya Orda (Moscow Horde)
Birth Vampire Clan:
Original: Diluculum (Long Forgotten)
Disciplines:
Celerity, Presence, Auspex
Sect:
Original: Camarilla
Current: Independent; Sort of follow the Traditional Sabbat ways
Disciplines:
Celerity:
Cat's Grace:
~The vampire can automatically keep their balance, especially
when balancing or walking on narrow paths such as the edge of a
rooftop.
Rapid Reflexes:
~The vampire is able to dodge projectiles such as bullets and
knives.
Blink:
~The vampire can cross large distances and still take additional
actions such as make an attack.
Traversal:
~The vampire can run up walls or across water.
Projectile:
~Throw objects with the speed of one's Celerity.
Tireless Tread:
~Run at 50 miles per hour for at least eight hours.
Presence:
Awe:
~Awe is simple but solid. Once the vampire employs this power,
those who are near him or her either want to be closer to him or
her or shudder in fear. It is an immediate and intense
attraction, but temporal and not so overpowering that those
afflicted lose their sense of self-preservation. Danger breaks
the spell of fascination, as does leaving the area. Victims will
remember how they felt, though, and this will affect their
reactions should they ever encounter the vampire again. Awe is
extremely useful in mass communication. It does not matter what
is said – the hearts of those affected will lean towards the
user's opinion.
Dread Gaze:
~This power engenders unbearable terror in its victims. Dread
Gaze, like the legendary hypnotism of the cobra, stupefies the
victim into madness, immobility, or reckless flight. To use this
power, the vampire merely shows the mark of Caine upon him or
her – bearing claws and teeth, hissing loudly and with malice.
Any vampire can do this, but students of this Discipline are
more insanely terrifying than mere sight can explain.
Summon:
~The Kindred compels someone to come to them immediately.
Majesty:
~The Kindred appears as a figure of absolute power and
authority. Where a charismatic, skilled vampire with Awe may
impress at a street corner, or drink undisturbed in a back
alley, the power of Majesty can influence an area of effect like
a small concert hall or theater full of people.
Force of Personality:
~People are forced away from you by your aura.
Paralyzing Glance:
~Send someone into a seizure of terror.
Spark of Rage:
~Provoke a group of people to Frenzy. It can be also done to a
single person. Those with serenity or a strong willpower is able
to resist or be immune to it.
Cooperation:
~Lessen hostilities and promote cooperation in a group.
Corruption:
~Make someone addicted to sadistic acts or go into a Frenzy when
presented with pleasurable things.
Auspex:
Heightened Senses:
~Raise one of your five senses to superhuman levels
An Ear for Lies:
~Know when someone lies to you
Aura Perception:
~Learn various qualities of a person from their aura
Sense Vibrations:
~Learn the most intense emotion of a person
Telepathy:
~Briefly probe someone's mind or project a telepathic message to
them.
Ancestors' Insight:
~Briefly probe someone's mind, project a telepathic message or
plant a foreign thought in the mind of the target
Nburu:
Silent Passage:
~Coerces the wilderness to swallow up all evidence that the
Gardener has passed; tracks, sounds, and other markings vanish
within the plant life.
Defiled Presence:
~Ruins organic objects, destroying the very material from which
they are made.
Synthesis:
~Allows the user to meld into trees and other large plants, to
withstand the sun's light or plot an ambush.
Hungry Swarms:
~Imbues a swarm of insects with a lust for blood, causing them
to attack and even devour whoever is nearby.
Dark Spirit of the Forest:
~Allows for instant transportation from any tree to another
anywhere else in the forest.
Way of Earth:
Grasping Soil:
~A koldun can use dirt to immobilize a target.
Endurance of Stone:
~A koldun can harden their flesh to the consistency of stone.
Hungry Earth:
~A koldun can drag a target completely underground, smothering
them.
Natural Abilities:
Supernatural Condition:
~Users possess supernatural capabilities, attributes and aspects
that are drastically beyond what is naturally possible. With
their condition alone, they can dwarf most beings in their
respective universe, being virtually supreme in their
existential aspects and attributes. With their superhuman
physique, they can move buildings, run at the speed of light,
survive nuclear explosions unscathed, and remain active for days
to weeks untired. With their mind, they can amass knowledge and
information about everything, allowing them to invent and create
things beyond the grasps of regular humans. They can master
languages and subjects in mere days or even hours too.
Beyond their physical and mental condition also lies other
aspects like their bodies or soul, like possessing senses able
to perceive things the ordinary human is completely ignorant to,
harbor esoteric bodily aspects like cells capable of inducing
supernatural effects or even having an extremely robust and
strong soul and spirit able to withstand conceptual attacks.
Contaminant Immunity
Supernatural Agility
Supernatural Charisma
Supernatural Dexterity
Supernatural Durability
Supernatural Endurance
Supernatural Flexibility
Supernatural Intelligence
Supernatural Instincts
Supernatural Leap
Supernatural Lung Capacity
Supernatural Reflexes
Supernatural Senses
Supernatural Speed
Supernatural Stamina
Supernatural Strength
Supernatural Wisdom
Supernatural Wits
Powers:
Demonic Vampire Physiology:
~A user with this ability either is or can transform into a
combination of demon and vampire.
Immortality:
~Users possesses immortality: an endless lifespan, as they can
never die, never age, never get sick, are completely
self-sustaining, free from all bodily necessities, and can shrug
off virtually any kind of physical damage. Users are often
called "Immortals". Some users are the defensive type, simply
preventing all damages, to appear physically invulnerable, while
others are the regenerative type, surviving and quickly
recovering from anything you throw at them while at the same
time they are capable of resurrecting themselves instantly after
death or even the combination of the two.
Plant Manipulation:
~Users create, shape, move, control, interact and manipulate
plants, mainly multicellular organisms, predominantly
photosynthetic eukaryotes of the kingdom Plantae, including
wood, vines, plants, moss, and parts of the plants, such as
leaves, seeds, roots, fruits and flowers. The user can cause
plants to grow, move/attack or even rise from the soil and
"walk", mutate plants by rearranging DNA structure and revive
withered or dead plants.
They can use their power for defense and support, cause flowers
and other plants to bloom instantaneously, manipulate tree
branches to use them as whip-like weapons, control spores and
pollen, bring plants back to life and make them sprout
seeds/fruits/berries, use plant chemicals to heal
people/objects, and/or manipulate their properties for a wide
range of effects.
Though less commonly activated by passive users, the ability may
deal a series of offensive techniques on a target. Using the
plants as weapons enables users to grasp and strike continuously
with vines and roots, project thorns at a distance, and quickly
regenerate the withering weapons at the user’s will. They can
grow vines to entangle enemies climb around a target's neck,
causing choking, or strike with plants. A more subtle technique
is to release damaging toxins and pheromones, affecting targets
in which conditions should be treated quickly with ailments.
Users may also control plants in their altered forms, i.e.
concentrated forms, such as cotton clothing/fabric, paper, etc.
Demonic Plant Manipulation:
~The user can create, shape and manipulate plants derived from
the deepest pits of Hell, sporting the capability to overtake
nearly anything it strikes with absolute malevolent intent. In
addition, demonic plants are capable of inflicting excruciating
pain; both physically and spiritually tormenting the victim, has
the potential to corrupt one's soul, and is very effective
against the holiest of supernaturals, such as angels. More
powerful users can even ultimately summon/resurrect/create evil
spirits, plant entities and/or demons from Hell.
Flower Manipulation:
~The user can create, shape and manipulate flowers, they can
cause flowers and parts of the flowers, including petals, stems
and pollen, to grow and bloom, move/attack, mutate flowers by
rearranging DNA structure, and revive withered or dead flowers.
Flower Petal Manipulation:
~User can create, shape and manipulate the flower petals, which
operate to protect some parts of the flower and attract/repel
specific pollinators. The user can cause petals to grow,
move/attack, mutate the petals by rearranging DNA structure, and
revive withered or dead petals.
Petal Generation:
~The user can generate flower petals. Marluxia has powers over
the attribute of "flower", allowing him to generate bright-pink
flower petals for flare.
Petal Blizzard Generation:
~The user can generate blizzard made out of petals to restrict
vision and damage targets caught in them.
Leaf Manipulation:
~The user can create, shape and manipulate leaves, including
fronds, conifer needles, leaves of flowering plants, sheath
leaves found in most grasses, etc. They can cause leaves to
grow, move/attack, mutate leaves by rearranging DNA structure,
and revive withered or dead leaves.
Leaf Generation:
~The user can generate all kinds of leaves.
Leaf Projection:
~The user can create and launch sharpened leaves at a target,
some may be able to control the leaves during flight.
Plant Infusion:
~The user can infuse objects (usually a weapon), beings or
powers with organic substances, allowing the user to manipulate
their qualities and efficiency, growing various flora on their
opponent, surround them with various botanical substances, bind
them with vines or simply clobber them with the tree-trunk.
Plant Vortex Creation:
~The user can generate spirals/vortices composed of plant
matter. The vortex can be projected as a long ranged attack or
as a tornado of plants for both offensive and/or defensive
purposes.
Chlorokinetic Cloning:
~The users can create clones of oneself, others and/or objects
by using plant-matter such as leafs, wood, vines, etc.
Skills:
Scythe Proficiency:
~Users possesses proficiency, capabilities and knowledge in
scythes, an agricultural hand tool for mowing grass or gleaning
crops, beyond that of the peak members of their species. Most
users are able to accurately and precisely slice through the
enemies without being hindered by the scythe's heavy weight,
cleaving through them effortlessly.
Marluxia, also known as "The Graceful Assassin", wields the
power of "flower, conjuring it through his scythe.
Clorokinetic Combat:
~The user is able to utilize plant manipulation with their
physical combat. Exact effectiveness depends on the available
plants, making this power relatively weak when used in a desert
or city while allowing the user to decimate their enemies in a
forest by attacking from every direction.
Flower Attacks:
~The user can release/use flower matter to attacks of various
shapes and/or intensities, either projected, used as a part of
melee attacks, etc.
Stealth Intuition:
~The user has innate knowledge in stealth, the act of moving
cautiously and surreptitiously, usually for hunting, espionage,
assassination, evading being tracked, etc. They can also use
this knowledge to counter any stealth-based attacks and/or
surveillance. The user can move around without leaving any
trace, if they do leave behind a trace such as broken sticks or
disturbed leaves, but to the less observant eye, it would only
be said to be wild animals.
Ambush Intuition:
~The user possesses innate knowledge and skill in conducting
ambushes, long-established military tactics in which combatants
take advantage of concealment or the element of surprise to
attack unsuspecting enemy combatants from concealed positions,
such as among dense underbrush or behind hilltops. They use any
means necessary to do so, from luring enemies into traps to
striking from a concealed position.
Assassination Intuition:
~The user possesses incredibly extensive innate knowledge and
skill in many types and ways of assassination, able to dispatch
their victims without so much of a struggle or even having to be
near them and cover their tracks. The ways they can do this
range from something complex and finesse-based like mastery of
stealth, strategically and tactically planned scenarios,
expertise in martial arts, and proficiency with weaponry to
something simpler and more force-based like herculean strength
and lightning speed to overwhelm their targets.
Users can perfectly and without a single flaw or mistake perform
any and every type of assassination there is was and will ever
be whenever they want with zero effort by themselves in a short
amount of time.
Killing Intuition:
~The user has innate knowledge of how to kill any living being
regardless of how powerful they are. This ability comes in great
significance when dealing with seemingly unstoppable opponents
and allows the user to end their lives with expedient
efficiency. Users can perfectly and without a single flaw or
mistake know how to kill anything, whenever they want with 0
zero effort.
Poisoning Intuition:
~User possess extreme or intuitive knowledge and/or skill in
using poisons and poisonous substances to harm living beings.
Botany Intuition:
~The user possesses extraordinary skill in botany, the study of
the growth, reproduction, metabolism, evolution, and diseases of
plants, including "plant-like" like fungi, algae, bacteria and
viruses. They have intuitive rapport with plants, unique
insights into their psychology and behavior, and a connection
with them spiritually.
Marluxia is not only able to control all forms of plant-life,
and even mutate them but he also has innate knowledge of all
plants and fungi.
Weaknesses:
Due to his powers being mainly plants, strong fire and/or ice
powers can counter it. Pollution powers can also deal some great
damage to his plant powers. As a demonic vampire, strong holy
weapons does double damage towards him along with him not being
able to enter true divine sanctuaries such as churches. Divine
plant life can counter Marluxia's demonic plant powers though
divine fire or ice can also do the trick.
Transformation(s):
None
Weapon(s):
Graceful Dahlia:
~True to his title, the Graceful Assassin, Marluxia wields a
large, elegant looking scythe called the Graceful Dahlia in
battle. The handle of the scythe is a pastel green color, and
the blade is a rose pink. This evokes an appearance of a plucked
flower. Marluxia attacks with wide slashes and spins. He can
also turn himself and his scythe into a lethal pinwheel and fly
around the battlefield, causing heavy damage to anyone who
cannot dodge out of the way. This weapon works similar to a
death scythe due to it being able to negate regeneration but
doesn't carry any death energy like true reapers such as grim
reapers, angels of death and death wraiths. Like a soul bound
weapon, Marluxia can summon and disperse his weapon on command.
Personality:
Marluxia is quite deceptive in nature. Personality wise, he is
often portrayed as very arrogant and vain. For example, when
Axel confronted Marluxia regarding his betrayal to the
Organization, he only taunts Axel and leaves a supernatural
hunter to fight the latter. Marluxia has a habit of being overly
dramatic and giving long speeches. He takes great pride in his
appearance. He also flourishes his weapon after striking with
it, occasionally leaving himself open, fitting his title in the
Organization.
During battle, he uses unique tactics like a death counter to
represent his devious personality. Also, it seems that by his
tone of voice, which is dull and monotone, that Marluxia doesn't
pretend to have emotions, like Saïx, and sticks to his true
emotionless nature. However, he does smirk and laugh at some
points.
Most importantly though, Marluxia seems to have an obsession
with his superiority over the other Organization members. Even
though most of Marluxia's personality traits are negative, he
does have a few positive aspects. Some of these include his
devotion and persistence to succeed in his goals, continuing his
plans even after Axel's betrayal. He is a very adamant member
who believes that he deserves more respect than he is given.
When he becomes a member of Kakia's group and aligned with
Nightshade, Marluxia seems to support in their plans along with
showing supernatural hunters their place, especially cruel ones
who hunt for glory, sport, etc. Though he truly does want
revenge against Sinister and the DoD for what they have done to
him and his peers, wanting to see them crash and burn even if he
has to sacrifice innocent lives to do it, which he has no
problems with since he sees human lives as insignificant. All in
all, Marluxia is a very egotistical, manipulative vampire, who
would stop at nothing to achieve his goals and to get what he
wants.
Bio:
((Will do later))
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