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#Post#: 11865--------------------------------------------------
Keir Alaister
By: Raven Tepes Date: December 26, 2021, 10:11 pm
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”What the 3rd Council is now enforcing among the Death Wraith
people is atrocious, immorally oppressive, mentally damaging,
and will one day lead to an uprising that can not be stopped!
This is not what the first Grand Leader, Talia Shadow, intended
when she purposed finding ways to reduce male aggression. She
never wanted our people to become apathetic to all emotions and
as caring as boulders. She loved her mate and her six children
with a fiery passion. She and many on the 1st Council would
never approve of such hate and intolerance to hybrids of death
wraith and humans nor support the forbidding of inter-species
relationships. This council is a disgrace and a farce of the
first council who has done nothing more than begin to brainwash
our people and turn them into automatons with lowering birth
rates and rising infant mortality rates. Though you may all shun
me, and I choose exile on Earth, here me now and mark these
words in the Grand Council Official Records. Your sins will lead
to the fall of this authoritarian reign that you’ve begun and to
the rise of those who will bring it down upon your
descendants.”[/I]
[I]~ Keir Alaister to the 3rd Death Wraith Grand Council during
a public meeting[/I]
[i]”You try to change the way our culture is going from within
if you want, Charna. You honor your grandmother’s memory well. I
just hope future Shadow clan members will be the same as you, my
young friend. I have been fighting since Talia’s death and the
rise of the Hoshu-teki cult in power with their
ultraconservative idealism during the 2nd Grand Council. I have
grown weary and become a target who endangers all around him. I
am choosing to exile myself on Earth with the species who taught
me what being truly free means and hope that I leave a hidden
legacy behind.”[/I]
[I]~ Keir to Charna Shadow just before leaving for self exile on
Earth[/I]
[i]”Human anatomy is as fascinating as death wraith anatomy and
actually not much different at all. Such knowledge of
similarities only strengthens my theory that death wraiths are
nothing more than the Shadow Realm version of Earth’s human. I
also theorize that it is through understanding humans and their
similarities to death wraiths will my people unlock a proper
balance for what they fear most.”[/I]
[I]~ Keir to his last human wife[/I]
[i]”Humans are incredibly resourceful and creative beings. They
have even come up with this new reversible procedure for the men
of their species that can stop them from reproducing but not
stop testosterone. They call it a vasectomy, and it works on
death wraith men too. I should know.”[/I] Keir had said to a
death wraith man who bumped into him at a strip club while Keir
was enjoying himself.[/I]
[i]”Those who say British men are sexually repressed have never
been to the home of the Death Wraiths. Now there’s a sexually
repressed culture.”[/I]
[I]~ Keir to Laura not long after they met[/I]
[i]”They simply call me Doctor Night purveyor of rare items and
medical extraordinaire, but you can simply call me Keir.”[/I]
[I]~ Keir to Laura the first time they met[/I]
[i]”I had never imagined that humans could achieve such wondrous
achievements and horrific failure until I met, lived among, and
learned from the Atlatnteans. They were the first to show me
what power hungry people can do and how it can cause the
downfall of a society. That is the only reason why I can see
what is happening within the Grand Council and why I will voice
against them for as long as I can. Remember my teachings and
carry on the fire of balance and wise reason.”[/I]
[I]~ Keir Alaister to another death wraith rebel[/I]
[i]”I may be a string bean compared to you, my drunken brutish
friend, but I am still a far greater and more dangerous of a man
than you. So if you wish to know what being in a full body cast
is like, then I recommend that you please leave this fine
establishment before I do get mad.”[/I]
[I]~ Keir to a drunken man trying to start a fight in one of
Keir’s favorite Paris bars[/I]
[i]”I was never one for soul collecting or dark spirit fighting.
I instead took to medical and psychological arts with a later
fascination in geology and gemology though I still learned the
way of a dark spirit fighter. Such a rare nature within a death
wraith has lead to me developing and perfecting my Leigheas
Scáth Arts or Shadow Medicine Arts.’[/I]
[I]Keir explaining some things about himself to his third
werewolf wife[/I]
[i]”Damn it! I’m a doctor! Not an anti-aircraft cannon operator,
Sergeant! I’m in the middle of saving this private’s life! Now
get out of my surgery room!”[/I]
[I]Keir to a commanding officer trying to pull him from the
field surgical room during the Korean War[/I]
[i]Name: Keir Alaister
Nickname: Doctor Night [I]black marketeer alias[/I], Red
[I]mostly by close friends[/I]
Age: [I]Forgotten but can remember being raised during the 1st
Grand Council[/I]
Species: Death Wraith
Gender: Male
Height: 6'0"
Weight: 132 lbs
Former Organization: Death Wraith Medical and Healing Academy
~ Former Rank: Head Doctor/Professor
Organization: Night Oddities LLC
~ Rank: Owner
~ Organization: UNIT
~ Rank: Consultant and medical supplier
[I]Family:[/I]
[i]~ Father:[/I] Karnac Alaister [I](deceased)[/I]
[i]~ Mother:[/I] Balia Alaister [I](deceased)[/I]
[i]~ Siblings:[/I] 4 siblings [I](left open to players)[/I]
[i]~ 1st Wife:[/I] Sari daughter of Jacob [I](human, deceased
for about 8,500 years)[/I]
[i]~ Children:[/I] 10 children [I](left open for players)[/I]
[i]~ 2nd Wife:[/I] Daania [I](Banu Haqim vampire, deceased for
about 1,180 years)[/I]
[i]~ Children:[/I] 6 children [I](left open for players)[/I]
[i]~ 3rd Wife:[/I] Gisela Schneider [I](Werewolf, deceased in
1278: murder by the Catholic Church controlled by Lasombra
clan)[/I]
[i]~ Children:[/I] 14 children [I](left open for players)[/I]
[i]~ 4th Wife:[/I] Avril Dupont [I](Human, deceased in 1892 of
old age)[/I]
[i]~ Children:[/I] 5 children [I](left open for players)[/I]
[I]Death Wraith Abilities:[/I]
[i]Common Death Wraith Arts:[/I]
- Death Wraith Spiritual/Darkness Nature: The death wraiths were
spawned of the shadow realm by Toranoraos, and are spiritual
beings who are the very incarnations of darkness. Death wraiths
were designed for reaping souls, with most of them being born
into the order of death wraiths that have learned over time to
harness their abilities for their job of reaping souls. However,
their other main part of their darkness and spiritual nature
comes from them being of the shadow realm, and their other job
of keeping the denizens of the shadow realm, the dark spirits,
from invading the living world. They are beings of shadows, but
also of death, due to the nature of their job. A death wraith's
main power is that of darkness and their ability to use the
power of their spiritual nature to purify and battle lost souls,
but most have other abilities as well that the race as developed
over time as they learned about their heritage and how to use
their power. Death wraiths usually serve one of two purposes,
either hunting lost souls for the Hall of Souls, or hunting dark
spirits who try to enter the human world. For the most part, the
shadow realm is the life of a death wraith, and all death
wraiths have a darkness nature. Because of this, all death
wraiths, even hybrids, are incarnations of darkness and have
strong darkness natures. However, being beings of darkness means
that they are more vulnerable to beings of light, or natures of
light since light is the natural counter to darkness. For the
most part death wraiths are beings of darkness, with only a few
exceptions ever being born. However, as spiritual beings, they
are also vulnerable to blessed sea salt and iron, which can do
damage to their more spiritual natures. Depending on how it's
used and the severity of how much exposure, death wraiths can be
killed if blessed sea salt or iron end up in their systems,
which act acts one of the biggest weaknesses.
- Death Energy Power/Manipulation: Just as demonic beings have
demonic energy, or angelic beings have holy energy, death
wraiths have death energy flowing through their bodies that
powers their ability to use their darkness abilities. This
energy powers a death wraith's abilities, and can be used in
battle against enemies as a basic energy all death wraiths have.
Those familiar with death energy know how it works, as it is the
opposite of life energy and given off by beings of death. Death
wraiths radiate this as one of their main energies, and this
energy is a basic power source. Death wraiths only radiate
enough of this to use their abilities, and don't have negative
effects on the environment of the living world like most think
due to death wraiths learning control of their minds and bodies
from an early age that they learn to keep this under control.
Death wraiths use this much like other races use death energy
when using it on its own, such as using the rotting effects of
death energy or using the necromancy abilities that allow one to
create undead using death energy manipulation. When used on its
own, death wraiths can use the death energy properties of death
energy, and can use it like any other energy in battle. Unlike
those like grim reapers though who manipulate both life and
death energies, death wraiths only manipulate death energy, and
cannot manipulate life energy. Due to this, life energy is a
good way to counter this power, and life energy can be used
against a death wraith's deathly nature. As one might expect,
those that can manipulate life energy can counter death wraith's
death energies, or other energies that counter death energy can
also be used to counter a death wraith's death energy as well
depending on the energy.
- Shadow Manipulation/Primordial Shadows Manipulation: Thanks to
the death wraiths being created from shadows of the shadow
realm, they are able to manipulate/control shadows and even
manipulate primordial shadows from the shadow realm. They are
able to use shadows much like other shadow users, being able to
use shadows to attack opponents. However, unlike other beings
that use shadows, there are few that are more masterful of the
use of darkness than the death wraiths. Being masters of
shadows, death wraiths are masters of not only attacking with
shadows, but using different forms of shadows. They are able to
do things like creating special unique shadow techniques based
in their skillset, change the physical form of shadows into
liquid or solid, or even change the acidity of shadows. Certain
people have even developed unusual darkness abilities, sometimes
even being variations of typical shadows depending on their
abilities as some can combine other abilities with their
darkness to create unique abilities. Their base darkness powers
are normal shadows and primordial shadows, despite how their
manipulations are used, but among other darkness types to learn,
death wraiths can learn to convert their natural darkness into
other darkness types depending on their training and what
darkness variations they choose to learn from their training.
Normal shadows don't cost as much power to use but are less
powerful, while primordial shadows are more powerful than normal
shadows but cost more power to use as a result. Of course, as
one might guess, most types of shadows are counter-able by
light, or in some cases, life energy in the cases that certain
shadows can't be dispelled by light alone. Darkness can also be
countered by fire and lightning if one knows how to use the
elementals properly.
- Shadow Meld/Planeswalking: This technique, which death wraiths
refer to as "shadow walking", lets a death wraith travel around
using shadows, as they are able to fuse into shadows and go
anywhere in the world as long as there is access to a shadow,
granted there is no supernatural warding for teleportation or
anything blocking them from connecting to the shadows in the
area. By using shadows, they are able to travel through the
shadow realm using the shadows, which connects every realm as
every realm has shadows in some form. In addition to being able
to go anywhere in the world, they are also able to go between
afterlives as well, in which they are able to also go between
the Veil where human souls remain after they die, since their
job requires taking souls to the afterlife. They also have a
special connection to go to the Hall of Souls, in which they
usually bring lost souls or souls that aren't recorded to go
anywhere else as part of their job to protect the living world.
This technique requires only a death wraith to know where they
want to go, though since they are born and raised in the shadow
realm, most death wraith know their way around instinctively.
This can also be used in battle to a degree, if the death wraith
can meld into a shadow if they want to teleport around the
battlefield, with some having special techniques using this.
However, it is worth nothing that the death wraith has to enter
a shadow in order to use this, and destroying a shadow can
damage a death wraith if one does something like using a
flashbang to temporarily negate shadows. This technique uses the
shadows in place of teleportation techniques, and death wraiths
can teleport using almost any kind of shadow and use it to
connect to any other shadow as long as the area they are or want
to go is not warded or guarded against teleportation or shadow
travel (which some races can ward and protect against
teleportation). Unlike dark spirits who can fuse into darkness
without a light source, death wraiths cannot enter shadows in
pure darkness without risking accessing the Deep Shadow Realm,
as pure darkness often acts as a conduit for the Deep Shadow
Realm because of how Xeles's darkness connects to the universes
unlike the death wraith's side of the Shadow Realm, who's side
of the Shadow Realm is connected to the shadows of the living
world. However, this also works in reverse, where the dark
spirits usually disappear in pure darkness rather than accessing
shadows because of the fact they risk going into Toranoraos'
realm where they could be hunted down and killed by death
wraiths. However, one should know that one cannot access the
Deep Shadow Realm in pure darkness without some sort of
supernatural shadow movement ability, and this only happens to
those that try to shadow meld when in pure darkness.
- Shadow Stealth/Shadow Presence Suppression: Another technique
using shadows, in which death wraiths can use shadows to hide
their presence. Death wraiths are able to blend shadows around
them, in which they are able to not only become invisible in the
shadows, but they are also able to hide their presence from
other supernaturals, not even being able to be sensed by anyone
other than another death wraith or a dark spirit that uses
shadows. Death wraiths' natural ability for stealth and shadow
melding make this a fairly simple technique to them, where they
are able to do it fairly easily if they have enough shadows to
work with and are able to blend into the shadows. To most
people, they will just see a typical shadow, which would
normally not draw any suspicion. Though if the death wraith
doesn't have enough shadows to work with, the shadow they blend
with might appear unnatural, or not blend with them all the way
to make them unable to be seen. This is a technique that death
wraiths are able to use once mastering shadow melding, making
stealth even easier. This makes many death wraiths masters of
stealth, where they are able to use darkness and shadows to
their advantage, and this technique makes them even harder to
spot when they are trying to hide from opponents or threats.
However, just like shadow travel, this requires blending with
the shadows completely, and destroying the shadows with
something like intense light can damage the death wraith if they
don't get out of the shadows before the shadow is destroyed.
Usually, light is the main thing to worry about, but certain
other powers that destroy shadows can also damage death wraiths,
such as some special fire techniques that burn shadows or holy
power that purifies shadows.
- Shadow/Darkness Regeneration: This power has two stages, in
which death wraiths are able to use the power of shadows to heal
and regenerate themselves. The first part of this is that they
have a normal regeneration which they are able to heal from
injuries passively, having supernatural regeneration similar to
other supernatural creatures, except that a death wraith's
regeneration is completely powered by darkness and shadows. This
regeneration is able to regenerate damage by using darkness as
it's power source, whether it is from the area around the death
wraith or if it comes from the death wraith's own dark nature.
This lets them regenerate most wounds, though it doesn't let
them regenerate organs, their brain or help them against iron or
blessed sea salt (their biggest weaknesses) unless they use the
second stage of this regeneration. The second stage however, can
be used to heal them completely, granted they aren't killed by
the injuries they have. Once the death wraith melds into the
shadows, they are able to heal much more quickly as they absorb
the darkness of shadows or darkness they are melded into, even
being able to heal their organs and heal from iron and blessed
sea salt damage that can overwhelm their first stage
regeneration. This second stage regeneration can heal far more
than the first stage regeneration. However, due to the nature of
this, the second stage is easier to interrupt as all one has to
do is destroy the shadow they are melded into in order to
prevent the death wraith from using the second stage ability. It
is possible to interrupt the first stage regeneration with
powerful enough light to destroy any darkness the death wraith
might use, forcing them to use their own power to regenerate.
This can also be interrupted with varanium and other
regeneration negation abilities (both stages), and can keep the
user from regenerating. Also, this doesn't work against spirit
infections or spiritual based poisons, as either stage cannot
fix these problems in a death wraith.
- Shadow Weapons: Every death wraith can create shadow
constructs to a degree, but this is an ability that uniquely
creates darkness weapons that a death wraith can use. While each
death wraith still has their soul bound weapons, death wraiths
can create their own weapons made from shadows. This could be as
simple as making swords out of shadows, or making bows and
arrows out of shadows, or making projectile weapons like
throwing knives or similar projectiles, or even making guns out
of shadows (though the user has to know how guns work and be
able to replicate that with darkness). The weapons function much
like normal weapons (as long as the death wraith understands how
the weapons work) and are powered by their shadow power. There
are a number of options depending on the death wraiths given the
number of weapon possibilities, and the weapons can be formed to
have special darkness abilities as well. For example, a sword
made of purifying darkness could destroy a dark spirit, or a
deathly darkness weapon could do more damage to a lost soul.
Death wraiths can also do things like create weapons that can
release waves of darkness in attacks (such as a darkness sword
being able to fire a darkness slashing wave) or shapeshift their
weapons (like turning a sword into a chain whip), depending on
how creative the death wraith gets with this power. Some have
been known to create shadow scythes, shadow claw gauntlets, and
some can even form more complex weapons depending on what the
death wraith prefers to fight with. This offers a variety of
options to attack when a death wraith isn't using their own
darkness abilities. Of course, as one might expect, these
darkness weapons are vulnerable to weaknesses to darkness such
as light, and other creative ways to counter darkness like some
that use fire and lightning. It is also worth noting that those
with aura breaker weapons and energy negation abilities or items
can also break these weapons easily since the weapons are made
of shadows.
- Death Wraith Elementals: Contrary to popular belief, death
wraiths don't use shadow elementals like people think, but they
use basic elementals based on what they have affinities for.
However, they don't use elementals the same way mortals do, in
which they have a different understanding of elements than
mortals and use them a different way. For the death wraiths,
elementals exist in one of four states of matter that they learn
to manipulate: solid matter manipulation, liquid matter
manipulation, gas matter manipulation, and plasma matter
manipulation. Depending on the power gained, most are able to
gain multiple abilities depending on the element used, in which
their understanding in elements is more based on the
understanding of the forms of matter than on the elements
themselves. Each has it's own benefits, with each having
strengths and weaknesses. Solid matter manipulation mostly
involves earth manipulation, where death wraiths are able to
control anything with solid structure, like glass, sand, dirt,
rock, and even metal or concrete. Liquid matter manipulation
lets a death wraith control liquid, in which they are able to
control anything from acid, to water if it's in liquid form,
even being able to control the temperature of liquids like
creating ice and boiling liquid. Gas matter manipulation is
similar to wind manipulation, where the user is able to control
anything in gas form with this usually meaning controlling the
air around them. This includes being able to control wind, but
can be used to do things like manipulate explosive gases, create
poisonous gases, or even create wind attacks. Plasma
manipulation involves controlling energy, which usually consists
mostly of controlling energy-based powers like fire, lightning
and even radiation energy. These powers, however, also come with
corresponding weaknesses, like solid matter manipulation being
counter-able like any other earth manipulation and each type
being counter-able by another form of matter manipulation in
some way.
- Adaptability/Power Users: Like most mortals, death wraiths are
adaptable and able to learn the same abilities as mortals can
(for the most part) thanks to the time they spend in the living
world, and how adaptable they were made by Toranoraos. This
includes being able to learn things like magic, mana, psychic,
or even holy/unholy abilities depending on what they have
affinities for (Example: Some death wraiths might have an
affinity for magic, while some might be more tuned to psychic or
holy/unholy abilities). A death wraith is able to learn these in
the same way as other mortals, such as learning certain arts
like mana user abilities or spirit energy user abilities
depending on their skill sets and affinities. Usually, they can
learn these from other death wraiths or from the mortals who use
these techniques depending on their training and anyone they can
learn from. Usually, death wraiths can learn special skills
depending on their affinities, where they are able to learn
usually up to two or three special skill sets depending on their
age and training. For the most part, most typically stick to one
or two though, since some of the skill sets require extensive
training and practice to be useful, and it is typically better
to master one special set of skills than gain a number of them
that one cannot fully master (though having more may mean more
ways to attack different kinds of enemies at the cost of not
being able to fully master multiple skillsets to maintain their
multiple skillsets). However, while a death wraith gains the
strength of whatever class power they gain, they also gain the
weaknesses, such as magic users being weak to magic negation or
their magic not hurting those immune to magic. This applies to
all abilities learned, which means death wraiths have to weigh
strengths and weaknesses of classes to find out what will work
best for them. They are able to learn the same powers as
mortals, and some death wraiths are even born with special
abilities, which is most common in death wraith hybrids.
- Soul Reaper Kido: Despite not being soul reapers, death
wraiths have worked well enough with the soul reapers that death
wraiths can use the spiritual power of kido that the soul
reapers typically use if they train with the soul reapers. Since
death wraiths are spiritual in nature, death wraiths can also
learn this ability through training with soul reapers, as soul
reapers and death wraiths usually work together to take on
hollows at times. This allows them to learn certain kido
techniques that they might have an affinity for depending on
their skillset and the soul reaper they train with. Soul reaper
kido is broken down into two different sections. The first is
Hado arts, which are attack abilities using spirit power in
different ways. Depending on the art, each art has it's own
abilities, strengths and weaknesses, and are mostly focused
around offensive attack. The second is the Bakudo arts, which
are focused around defense and restraint. These arts focus on
defensive techniques, and also have their own abilities,
strengths and weaknesses. Depending on the skill level of the
death wraith, some are able to learn more advanced kido arts if
they are advanced enough at learning these arts. Typically, the
higher the number of the art, the harder it is to learn, with
higher level kido arts being far more powerful than lesser arts.
The highest level hados are in the 90s, which are very difficult
ones to learn that usually have a heavy cost to use (such as one
that requires sacrifice of the body in order to use). There are
some that act similarly but are different in nature. As an
example, Hado 33 is Sokatsui, but Hado 73 is Soren Sokatsui, a
much stronger version of Sokatsui and much harder to learn.
Typically, each has it's own counter options, and death wraiths
can only learn powers they have an affinity for (for example, a
death wraith with no ability to manipulate ice is not going to
be able to learn an ice-type kido attack). These work the same
way as they do with soul reapers, and each one is countered the
same way. These are very useful against not only lost souls and
hollows, but are also very useful against dark spirits as well
(as long as it's not one that can absorb energy like a consumer)
so it is often favored by death wraiths who work with soul
reapers.
- Ghost Sight, Ghost Touch and Ghost Sense: Since the death
wraiths were made to interact with the spirits of dead mortals,
supernaturals, and deities as one of their primary purposes,
death wraiths are able to interact with almost any manner of
spirit or ghost, including dead souls and dark spirits. For the
most part, death wraiths have multiple abilities dealing with
their interactions of ghosts, where they are able to interact
with them in ways most mortals cannot. Since ghosts don't
typically manifest in the living world until they've become
vengeful spirits or hollows, death wraiths have to be able to
interact with ghosts in the veil, which they can do even from
the living world to a degree using their special ghost sight
ability and ghost sense. They are able to see ghosts, and see
their essence even when they are not manifested thanks to this
ability where most beings other than reapers would not be able
to see ghosts. This includes ghosts not physical manifested in
the physical world, in which death wraiths can detect any kind
of ghost or spirit using their ghost sense that lets them sense
almost any form of ghost or soul that they might encounter. They
are also able to touch, grab and attack ghosts including ones
not physically manifested, in which they are able to attack them
in any form and can physically interact with ghosts and souls no
matter what form they take. Death wraiths are also able to sense
ghosts as well, having the ability to sense the difference
between ghosts and certain angelic or demonic entities that
possess creatures. However, death wraiths cannot interact with
ghosts that have possessed people, and usually have to use their
soul sword to attack a ghost if it has possessed a person.
Ghosts and lost souls are typically the death wraith's main
opponents besides dark spirits, in which some are able to even
generate abilities to counter death wraith natural abilities to
contain and interact with ghosts.
- Soul Storage/Collection: Since it's a death wraith's purpose
is to collect and shuttle souls to the afterlife, death wraiths
must have their own ways to take souls to the afterlife. Every
death wraith has some way to store and collect souls, in which
they are able to use this to take souls with them in some way.
For the most part, this skill is pretty self explanatory, at
least as far as it's purpose, which is to make souls easy to
carry and take with them so death wraiths can more easily take
souls to the afterlife. But when it comes to functions, this is
different for each death wraith, as each death wraith typically
has their own way of doing this. Some can do things like storing
souls in bottles, some use other objects to store souls, or some
can even store souls in their bodies temporarily through soul
absorption (though this is a forbidden art for most due to the
dangers of devouring souls). This mostly depends on the death
wraith, as they all have their own ways of collecting souls for
transport to the afterlife. Usually, this involves some sort of
object that they can bind a soul to. Souls typically cannot
break out of this type of containment on their own, unless they
have some sort of special ability that affects space and time,
like space/time distortion energy. This also only works on dead
souls, and cannot be used to take a soul out of a living body or
even remove a possessing soul from the body. This ability is
only for storing dead souls and can only be used as such. It is
possible for others to destroy the objects holding a soul as
well, so this is another thing that plays a part on trying to
keep a soul contained, such as someone might be able to shatter
a glass bottle holding a soul by dropping it, or destroying it
with an attack.
- Soul Purification/Corruption Removal: Another aspect of a
death wraith's job to ferry souls to the afterlife is soul
purification and removing corruption. While soul reapers usually
take on hollows and use their zanpakutos after defeating them to
purify them, death wraiths are able to remove corruption from
souls using their ghost touch and interaction abilities. When
using this, a death wraith is able to interact with souls and
remove things like corruption from them in the form of ripping
out the corruptive energy, or using their purifying shadows to
purify a soul of corruption. Usually, this also depends death
wraith, as some have unique purification techniques for
purifying souls depending on who they are and their skillsets,
such as some who might use magic could use magic based
purification abilities. A soul must be purified before transport
to the afterlife, and any risk of being turned hollow or higher
level specter must be removed before taking them to the
afterlife or the Hall of Souls. Typically, souls will resist
being purified, given that they typically get corrupted from not
wanting to leave and stay in the living world after rejecting a
grim reaper taking them to the afterlife. It is difficult to
purify a soul not willing to be purified, so death wraiths often
have to fight in order to defeat a corrupted soul before they
can purify it. Thankfully, their soul swords have a main
function to purify souls if they cannot do it as easily, and
defeating a soul or hollow typically will allow them to pacify
it long enough to remove the corruption if they defeat it in
battle. However, death wraiths have to be careful, as they can
become corrupted themselves if they don't discard the corruption
or if they are affected by corruption due to special abilities,
which is something many death wraiths take very seriously and
try to avoid.
- Dark Spirit Hunting, Dark Spirit Trapping and Dark Spirit
Destruction: The other primary function of death wraiths is to
hunt dark spirits of the shadow realm, in which death wraiths
are designed specifically to fight dark spirits. Death wraiths
know easily how to hunt all dark spirits of the shadow realm,
and know most of the strengths and weaknesses as it is their job
to keep them from entering the living world to try and interact
or kill mortal beings. Death wraiths are not only able to hunt
them, but they are also able to use their soul collection and
containment abilities on dark spirits to trap them as well,
where they are able to trap them in the same way as souls.
Typically, this allows a death wraith to trap and contain a dark
spirit in a similar way, where they will often use this to
capture stronger dark spirits they cannot destroy, and will
often use this to take a dark spirit back to the shadow realm
and throw them deeper into the shadow realm where they are less
likely to make it to the living world. In addition to capturing
though, death wraiths possess the ability to destroy dark
spirits, in which all death wraiths are usually able to destroy
dark spirits with their soul sword and with their purifying
darkness, though some may develop other special abilities for
destroying dark spirits depending on their skillset. Death
wraiths have to fight dark spirits quite a lot, and have to
sometimes take on enhanced dark spirits that might get enhanced
by mortal interference, such as those like Vobu and Zenrael (in
some universes) who use their power to strengthen dark spirits.
Typically, dark spirits aren't fought like normal beings, as
most of them are typically not able to be hurt or destroyed by
most mortals given their unique and usually intangible nature.
However, death wraiths are able to counter that with their ghost
touch and dark spirit destruction abilities, where they are able
to fight dark spirits. While they can destroy dark spirits if
they can overpower them, dark spirits also specialize in
fighting death wraiths, as they are the shadow realm antithesis
to death wraiths, and many dark spirits come in a variety of
abilities and types, just as death wraiths have had to by
learning adaptability and elemental abilities, so death wraiths
have to keep up with the kinds of dark spirits that exist, and
sometimes have to adapt if they meet a new type of dark spirit
they don't know (which death wraiths are used to doing as there
are a lot of ways new dark spirit types are being created).
- Soul Absorption (Forbidden Art): This is a forbidden art among
death wraiths these days, in which death wraiths have gotten
away from this and this art tended to possibly cause corruption
or addiction to devouring souls. There was a time when death
wraiths would feed on the corruption of souls in the living
world, or feed on evil souls in order to survive and sustain
their power, but eventually the death wraiths adapted to mortal
forms of food, so they no longer need to use this. Now, these
two arts are forbidden, as they can come with more risks than
rewards. The first forbidden art is soul absorption where the
death wraith takes the whole soul and devours it, using it for
sustenance in the same way a human would eat their food. A soul
can restore a death wraith's energy, and sustain them for up to
four hours, and restore a death wraith's darkness power if they
are low on energy. This power works similar to other soul
eaters, but came with a major risk, and that was soul devouring
addition that would cause death wraiths to become addicted to
eating souls as they continued to devour souls. Because of this
addiction, this was one of the reasons death wraiths had to
adapt to mortal foods so that they could avoid the dangers of
this art. Those that use this art are able to use it just like
soul eaters, where they can use this to absorb souls and grow
stronger and can sustain themselves on souls. They can also gain
new abilities from this art if they devour a soul, gaining the
abilities it had. However, unlike other soul eaters, death
wraith natures didn't change when using this, meaning their
physiology didn't change. While this meant that they wouldn't
gain more weaknesses with physiology changes, it also means that
some powers cannot be gained by death wraiths, such as death
wraiths not being able to learn any kind of light abilities
(except for very rare mutations like Kitsune Resei who use both
light and darkness). These days, this art is forbidden, and
those that use it are often either exiled or closely monitored
for signs of soul devouring addiction to avoid death wraiths
devouring souls unnecessarily. Keir had exile himself prior to
this technique becoming forbidden within the Death Wraith
culture and was avidly against the practice of such technique
due to his studies into the side effects.
- Corruption Absorption (Forbidden Art): The second forbidden
and outdated technique death wraiths used for sustenance is
corruption absorption. It used to be that death wraiths purified
souls by absorbing the corruption into themselves, where they
would devour it as sustenance in order to help make sure the
corruption had somewhere to go. This made it easier to purify
souls, as the corruption would be more easily able to be removed
if it was able to go somewhere specific. This allows a death
wraith to consume corrupting energy, such as hollowfied soul
corruption, or other types of soul corruption that change mortal
souls or corrupt them in some form. The benefit is that the
corruption can not only restore a death wraith's power (though
not to the degree of devouring a soul), but the corruption
energy can make a death wraith stronger while it is in their
body, similar to how eating certain diets can make affect a
mortal's overall health. Typically, this used to be a good way
to remove corruption before death wraiths fully developed
certain purification arts, and worked as sustenance before they
adapted to mortal foods. However, the risk to this particular
art is that death wraiths can poison themselves with this way of
sustenance if they aren't careful with things like hollow power
or human emotional energy, as taking corruption into themselves
can be a double-edged sword. Some death wraiths, if they are not
fully capable of handling the corruption energy will be
corrupted and changed by this power. This was the main danger of
this power, as death wraiths could be turned into hollows or
twisted spirits if they were corrupted, which would turn them
into enemies of the death wraiths. Luckily, this art isn't
really used anymore, but those that use this art are usually
very closely monitored for corruption and are typically exiled
or killed if corruption is found in them. And many times,
corruption can be permanent in a death wraith if they are
affected by this, and can get worse over time depending on the
strength of the corruption. Keir had exile himself prior to this
technique becoming forbidden within the Death Wraith culture and
was avidly against the practice of such technique due to his
studies into the side effects.
#Post#: 11866--------------------------------------------------
Re: Keir Alaister
By: Raven Tepes Date: December 26, 2021, 10:13 pm
---------------------------------------------------------
[I]Death Wraith Passive Abilities:[/I]
- Death Wraith Affinity for Darkness Abilities: Death wraiths
have a natural affinity for darkness manipulation, and have a
natural ability to pick up new darkness techniques and powers
depending on their skill sets. Many death wraiths can pick up
how to utilize darkness techniques that opponents might use, or
learn to counter almost any kind of darkness. The only darkness
that death wraiths have trouble with is whispering darkness,
which comes from Xeles and drives even darkness users crazy if
the darkness doesn't kill them first. Death wraiths are among
the most natural darkness users in the multiverse, designed
specifically for darkness over light. While they do have limits,
death wraiths natural affinities for darkness make them among
the best darkness users. While they cannot copy all darkness
types and abilities (as their ability to learn new darkness
abilities often depends on their own capabilities), they do
learn how most darkness powers work quickly, and can learn ways
to counter most darkness abilities that they may not have. One
such example is corrupted darkness, which death wraiths know how
it works, but cannot absorb corrupted darkness due to it being
like poison to darkness users. Depending on the user and their
knowledge, some darkness techniques might prove difficult to
analyze and try to replicate. For example, a spirit user that
combines darkness with spirit energy isn't going to be able to
be used by a death wraith who cannot manipulate spirit energy,
though they may learn how it works and know how to counter it if
they analyze it. The only darkness that death wraiths often have
trouble with are those used by dark spirits, as dark spirits
darkness doesn't always follow the normal laws of darkness, such
as how dark spirits can access the deep shadow realm from pure
darkness (darkness that is devoid of all light.
- Death Wraith Immunity to Shadow/Death Effects: Due to the
death wraiths being born and created in darkness, they are
completely immune to most darkness abilities and the effects of
death energy due to how powerful their darkness is. For the most
part, death wraiths are able to resist almost any form of
darkness as well as death energy effects like rotting or acidic
shadows, or the rotting effects of death energy. While they can
still be hurt by the physical force of attacks, or they can be
hurt by impact or slash damage of attacks, they are completely
immune to any specific extra effects of darkness or death
energy. Usually, darkness powers are dangerous to use on a death
wraith since most darkness attacks don't do any real damage
other than physical damage, and some death wraiths might not
take physical damage from shadow attacks (such as shadow slashes
or shadow blasts), other than slight impact damage. Of course,
one should know that beings born of darkness would be almost
completely immune to the power of darkness. There are a few
exceptions to this, such as corrupted light and corrupted
darkness, which can still be used to damage death wraiths,
certain dark spirits can overpower this as well depending on the
dark spirit or certain death abilities like a death scythe or a
grim reapers mix of life and death energies may still be able to
hurt a death wraith depending on their skill. Of course, with
this immunity, due to them being creatures of death and shadows,
death wraiths are more vulnerable to light and the effects of
life energies, since these forces can counter their natures.
- Death Wraith Resistance to Dark Spirit/Dark Arts/Dark Magic:
While not immune to dark spirits and dark magics, death wraiths
do gain some resistance to them thanks to them being made of
darkness. Most death wraiths have heavy resistances to dark
arts, dark magic or any power that uses darkness. While most one
would think death wraiths would be immune to these kinds of
abilities, some of these abilities utilize other aspects that
can damage death wraiths. However, over time, death wraiths have
learned to reduce the effects of dark arts and dark magics used
against them. Dark arts are fairly simple, as they are powered
by darkness, and often are used by creatures like dark spirits
or other primordial dark entities. Because the dark arts were
originally developed by Xeles, they are specifically designed to
fight death wraiths as the dark spirits main enemies, so death
wraiths cannot gain complete immunity to dark arts used by those
that are empowered by those like Xeles or Phantom. In terms of
dark magic, it mostly the same situation, except that dark magic
is powered by darkness to utilize magic, so death wraiths cannot
become completely immune to dark magic unless they have a magic
immunity in addition to their darkness effect immunity. Dark
spirits are among the most dangerous as they specifically are
designed to kill death wraiths, so most dark spirits have ways
to counter death wraith immunities to darkness effects or have
darkness abilities that can hurt them. While they do have
resistance to most dark spirit based abilities, death wraiths
don't have immunity to Xeles's whispering darkness, and some
more powerful darkness abilities that some dark spirits possess.
While they can counter these abilities, these abilities are some
that cannot gain resistance to.
- Death Wraith Soul Weapon Bond: All death wraiths have soul
weapons in some form, which are connected to them directly. Like
many races ability to connect with their unique weapons, death
wraiths gain a special bond with their weapons, which works
similarly to soul reaper's zanpakuto bonds. A death wraith has
to bond with the spirit of their weapon, which allows them a
permanent connection that grants a few abilities. The first is
that the death wraith can summon and de-summon their weapons at
any time. Depending on the weapon, some may have unique ways of
calling their weapon, like some death wraiths call their weapon
from their shadow, or some may manifest it using some kind of
energy. Regardless of the method, their weapons are always able
to be summoned and de-summoned in some manner. The other ability
is that death wraiths can control their weapons, usually through
almost telekinetic means, by working with the weapon's spirit.
When in harmony, the death wraiths weapons become not only an
extension of themselves, but the weapon spirits can also help
their owners, such as some weapon spirits being able to hold
together injuries using their power or some weapon spirits who
might be able to grant their energy to users to help keep them
from dying in dire situations (if they have energy to give their
hosts). The most common though is telekinetic control, where
death wraiths often are able to control their weapons by working
with their weapons spirits. While they don't speak or
communicate in a traditional sense, the user's bond with the
weapon can help a death wraith understand their weapon's moods,
as weapons can reflect moods by how they act, such as some
weapons might only activate under certain circumstances. This
also allows a death wraith to fix their soul weapon if it is
broken by de-summoning it and letting it absorb spirit energy
until it repairs itself. Overall, this bond requires the weapon
and death wraith to keep their spirits harmonized together, and
if this balance falls apart, the death wraith may lose the
ability to use the weapon's abilities, or in extreme cases,
might not be able to summon the blade at all.
- Death Wraith Supernatural Lifespan: The death wraiths are
different from mortals, and live far longer than most creatures.
Death wraiths live over a million years before dying of old age.
This is mostly thanks to their regenerative powers of shadows
and the fact they spend most of their lives in the shadow realm.
The longest living death wraith lived up about 1.5 million
years. Aside from creatures like angels and demons with no
definite life span, death wraiths have the longest life spans of
any known supernatural creatures. This means that most death
wraiths age extremely slowly once they hit a certain point of
their life cycle, and only once they reach about 950 thousand
years does the age start to degrade their abilities, including
their regeneration, in which they start aging until they die of
old age over the course of the next 100,000 years. For the most
part, depending on the strength of the regenerative power, some
can live past a million years, but most usually die somewhere
around the million year mark due to the fact they lose the
ability to use a lot of their powers, and their lack of
regeneration can longer keep them from getting weaker from old
age. Until they reach the point where their abilities weaken,
they typically remain very strong in their abilities and are
usually in what many would consider a prime age range. The
reason this is hard to predict is partially due to how, even
weakened, aging death wraith still regenerate, still slowing
their aging, so exact life spans are not easy to calculate for a
race that lives over a million years. This also doesn't prevent
them from being killed by enemies, as they can still be killed
by enemies or by sicknesses depending on the situation. They can
still be killed as most other creatures can as a whole, but this
more just covers their natural life span.
- Multilingual and Ancient Language Experts: Death wraiths have
been around for a very long time and have had time to travel the
world doing their job protecting humans and collecting souls or
hunting dark spirits, so they have had plenty of time to learn
other languages in order to interact with people. Some older
death wraiths may even know certain out of date dead languages
(languages with no new words being added and aren't spoken
anymore), with some even being familiar with certain older
languages that most wouldn't know. However, the time they have
spent fighting supernaturals has also led to them learning other
languages they need to understand other creatures, such as
learning Enochian to learn more about angels as a whole, or
learning Hebrew to learn more about fallen angels and demons. Of
course, that's not to also mention the fact that all death
wraiths have at least a few spoken languages they have to learn,
with English, Spanish, and French being among the most common
language families for them to learn. Because most death wraiths
have been around for a long time, most death wraiths have also
developed an affinity for learning new languages, and there are
many with a collection of languages they know. It is also easier
to learn a language if one is familiar with the language tree,
such as Spanish and Portuguese being very similar languages due
to being in the same language tree (though some might find the
similarity between similar languages a bit too difficult to
learn at times). Overall, death wraiths always have multiple
languages they can speak depending on where they live or spend
their time, whether it's for learning about supernaturals,
learning to write and read in other languages, or just learning
it to be able to communicate with other people who speak other
languages. Regardless of the initial reason, most death wraiths
know at least a few languages, and have an affinity for learning
new languages due to having to learn multiple languages that
they learn to pick up on other languages much more easily.
- Supernatural Telepathy: This ability lets a supernatural
creature communicate telepathically with anyone they can connect
to. Typically this power uses their supernatural power, in which
they use it to tune to a person if they know where they are in
order to communicate with them. This lets them communicate with
other people without having to speak, with them being able to
share thoughts directly with others when the creature isn't
speaking out loud. However, usually the creature has to know
where the person is to use this basic telepathy since they have
to know where to send their thoughts and communication. However,
this doesn't apply to those who establish permanent connections
(as this allows those with permanent connections to always be
able to communicate with someone they have this permanent
connection with), such as connecting to other family members and
close friends. This lets creatures not only communicate with
those they have a permanent connect with, but can also tell them
where they are at any time should they require to find them or
need to be summoned to them (which some supernaturals can learn
to summon those that they have special connections with). Those
who are set up with permanent connections have to accept the
connection, and even then, they can sever it if they choose to.
However, there are ways to block telepathic communications, such
as certain frequencies that may confuse the mind's ability to
process telepathy, or certain wards that might prevent
telepathy. There are also certain types of opponents who can
listen in on communication done telepathically (it is rare, but
sometimes it does happen sometimes with certain psychic
opponents).
- Death Wraith Enhanced Intelligence/Memory: Depending on the
death wraith, most death wraiths have enhanced minds thanks to
their supernatural power. The first thing that is enhanced is
their intelligence, in which some death wraiths gain certain
intelligence boosts depending on the death wraith. This has a
few uses, such as allowing a death wraith to more easily learn
information, or might help death wraiths develop strategies for
certain situations. Depending on the death wraith, some might
gain stronger intelligence than others, and depending on the
family or training they get, they may gain unique ways to
utilize this (though this typically varies depending on the
death wraiths born heritage and their capacities). The second
enhancement is to the death wraith's memory, where death wraiths
typically have very good memory thanks to their supernatural
enhancement of the brain. Most death wraiths have a hard time
forgetting things, and some smarter death wraiths may even have
a photographic memory depending on the death wraith. Death
wraiths usually have a balance of enhancements to intelligence,
memory, and reflexes. Death wraiths usually have enhancements in
most regards, but may suffer reduced stats in one aspect to
balance their minds. For example, a death wraith that is focused
in intelligence might have bad memory, or a death wraith with
great reflexes and memory may not have high intelligence.
Overall, each death wraith has a unique balance, that is usually
determined by the family and the capabilities of the death
wraith. Part of this also is determined by their training and
the influences on their lives, such as combat training might
enhance the reflexes of the body in combat, or a thorough
education might increase intelligence. Overall, while death
wraiths are smart and have good memory, they can be outclassed
by other races, specifically humans who are known to be far
smarter in order to compete with strong supernatural creatures.
- Death Wraith Enhanced Reflexes: The last enhancement that
death wraiths gain is the enhancement of their reflexes, which
allows them to react much faster than most creatures can due to
many death wraiths often having a major talent and end up
training specifically for combat. Depending on the death wraith
and the training some death wraiths are able to utilize their
enhanced reflexes to react far more quickly, with older and more
experienced death wraiths sometimes even learning to train their
reflexes to allow them to dodge attacks without thinking, a
highly advanced combat skill among supernaturals and even
martial artists. Typically, all of these enhancements work in
unison, and depending on the death wraith, the balance of
enhancements may be different depending on the specific death
wraith, and their natural abilities (such as smarter death
wraiths might gain better intelligence, but more combat-based
death wraiths could gain stronger reflexes). Death wraiths can
not only gain this through supernatural enhancement, but combat
oriented death wraiths gain further enhanced reflexes through
training in combat. This ability is something that many death
wraiths gain, with advanced death wraiths and higher level death
wraiths being able to react to attacks almost instantly
depending on their training. Typically, most death wraiths are
either balanced with a slight increase to all their enhanced
mind stats, or they can specialize in specific stats for higher
stats, but this usually means lesser stats in certain other
aspects as a result (Like an enhanced intelligence and reflexes
might have poor memory).
- Death Wraith Darkvision and Enhanced Senses: Death wraiths
have highly enhanced vision, and gain highly enhanced ability to
see in the dark. Death wraiths are able to see in the dark as
easily as in the light thanks to their dark natures, and are
able to operate even in complete darkness thanks to their
supernatural vision they gain from being death wraiths. Some
death wraiths may have varying degrees of this power, with some
having stronger vision than others in the darkness and some can
strengthen this vision over time and training, but all death
wraiths have this to some degree. In addition to this though,
death wraiths also have highly enhanced senses depending on the
death wraith. Each death wraith may have a different balance of
senses, but all of their senses are enhanced to some degree.
This depends mostly on the death wraith, and partially on how
they train their senses as they grow. Most death wraiths
specialize in vision and hearing, with some even learning to see
in total blinding conditions depending on the death wraith and
what they can do. However, while most death wraiths do have
highly enhanced senses, death wraiths enhanced senses can be
overwhelmed by certain things, such as enhanced sight could be
overwhelmed by a flashbang (which can work quite well against a
death wraith), or a strong sense of smell could be overwhelmed
with a strong enough smell such as chlorine gas. This depends on
the death wraith and their senses, but most death wraiths can be
overwhelmed in their senses in some way with almost all being
vulnerable to flashbangs due to their darkvision and enhanced
vision. Some that are more balanced in their senses may not be
as easy to overwhelm, but they may not be able to keep up with
certain enhanced senses as a result. Depending on the death
wraith, some may even gain special senses that are unique to
them if they are hybrids or have the power of other races, such
as a werewolf/death wraith hybrid would have a werewolf sense of
smell.
- Death Wraith Presence Sense: Much like other supernaturals,
death wraiths can sense the presence of other beings, and
sensing who and what they are. This can sense not only one's
presence, but their levels of energy and how tough they are,
allowing the user to gauge how they stand against them, as well
as often being able to tell what they are by their presence if
the user recognizes what kind of presence it is. This is a
passive skill that many supernaturals possess, including death
wraiths. This skill works by using the mind's connection to the
world around them, harnessing their connection to the world
through this sense. Most consider this like a sixth sense, and
some users of this can even use this to sense the presences of
ghosts and other spiritual entities thanks to the ability to
sense presences. This not only allows one to sense the presence
of someone, but this allows one to sense energy as a whole as
well, making it a way to overall get a picture of the energy
around them and can identify living things based on their
presence and energy. However, this can be deceived by skilled
opponents, sometimes not appearing correctly if the user can't
sense the opponent's full power or use powers that fool this
sense like how ki users can suppress their power. There are also
skills that hide one's presence, whether fully or partially
which can also be used to deceive this kind of sense. Most death
wraiths are able to use this to sense not just what's around
them, but they are able to use this ability to sense what's
going on around the world through the shadows, and when big
presences appear, like Lucifer, or higher level angels and
demons due to their connection to the primordial realms
(specifically the primordial darkness).
- Death Wraith Emotional Manipulation: One of the biggest laws
of death wraith culture is the controlling of one's emotions,
which all death wraiths have to learn. And in doing so, they
suppress their emotions, with most using cold logic instead of
emotions so that emotions will not hinder their ability to
combat enemies, or fall under the influence of things like dark
spirits, which is usually a big danger for them. For the most
part, death wraiths can feel emotions, but are taught to
suppress them in order to not only help with controlling
themselves, but also to help their stealth since not having
emotions can hide them from certain opponents that can sense
emotions or killing intent. This emotional manipulation is the
main method death wraiths use to keep themselves from having to
worry about their emotions, and use this to always keep their
emotions suppressed, as they see emotions as "corruptive"
influences due to their long history of dark spirits using
emotions against them. The only time that death wraiths are
allowed emotions are typically under special circumstances, such
as choosing mates, which even then many death wraith choose
mates through logic rather than emotion. This can be a danger to
death wraiths though, since they not only don't deal with
emotions, they rarely allow powers that rely on emotions due to
the death wraiths viewing emotions as corruptive. However, there
are powers that are designed to help more emotional death
wraiths learn to harness their emotions, so death wraiths do
have plenty of options for learning different ways of
controlling their emotions. This can be overwhelmed by those
like Xeles though, or stronger psychic abilities might be able
to overpower this as well depending on the abilities. The
strength of this skill depends on the strength of the death
wraith's will, which determines how strong this training can be.
- Death Wraith Self-Control Manipulation: Like soul reapers,
death wraiths have to train inward in order to unlock their soul
swords, and protect their minds from things like corruptive
energies and dark energies. In doing so, they are able to go
into their mind/spirit's world, which is unique for each person.
Similar to some supernatural creature's mind training, like the
disciplined mind art of the Darkfires, death wraiths are able to
learn how to control their inner world, using it for controlling
things like emotions and helping them avoid certain psychic
abilities. Death wraiths use this to help keep their emotions
suppressed when they need to as a second stage of their
emotional suppression, so that they are able to keep themselves
from letting too many emotions cloud them. Since many death
wraiths consider certain emotions of humans to be a hindrance
rather than a strength, they aim to suppress emotions that might
hinder a death wraith's abilities or could fall under the
influence of dark spirits. Most death wraiths learn this as a
means to do so, though this also helps against those with
psychic abilities as psychic powers that affect the mind won't
effect death wraiths with this training. Overall, this also
helps against dark spirits who try to influence emotions, since
dark spirits typically frequent the death wraiths. Overwhelming
this training is very difficult, and only beings like Xeles can
overwhelm this training. Just like the normal mind training, the
will of the death wraith determines how strong this is, and how
much effort it would take to overpower.
- Enhanced Death Wraith and Combat Training Physical Stats: All
death wraiths have enhanced physical stats, thanks to their
supernatural natures. However, death wraiths also have enhanced
combat training which hones their physical stats to their
fullest. All death wraiths have to be trained in combat, whether
its as a lost soul collector or as a dark spirit hunter. For the
most part, all death wraiths are unique in their specific
training and capabilities, usually specializing in certain
stats. For example, some stronger and more bulky death wraiths
might focus more on strength and defense, while smaller and
skinnier death wraiths may focus more on speed and agility.
There are a number of ways training can hone death wraiths, just
like humans and other supernaturals, so just like humans and
other supernaturals, each death wraith is different in how they
fight and how they use their enhanced physical stats. There are
usually two ways most beings train their physical stats. The
first is to focus on one or two aspects, which focuses them to
extreme degrees. The downside to this training focus is that
while their focused aspects are trained to great degrees, this
causes other stats to suffer as a result. For example, someone
who focuses on strength and defense won't be as fast or as agile
as someone who specializes in speed. The other focus is a
balanced skillset, where users focus on training all aspects of
their physical stats to a fairly balanced degree. In this
method, all stats are focused on in training, and the user opts
to hone all aspects of their combat stats to gain enhanced stats
in all of their physical stats. However, the downside to this
training is that those that utilize this are balanced, but won't
be able to enhance all their stats to the levels of those that
specialize in specific stats. While some balanced fighters can
keep up with those that specialize in stats through training,
typically those that specialize in stats might overwhelm
specific stats (though smart users can utilize weaknesses in
specialized stats to counter this to a degree). No matter how
the death wraith is trained, there are advantages and
disadvantages to their stats. It is usually up to the death
wraith how they train and what they focus on, and depending on
age, some death wraiths can learn to better hone their stats
more effectively through things like using objects to help them
(such as those not as strong might use gauntlets to help give
their attacks more impact).
#Post#: 11867--------------------------------------------------
Re: Keir Alaister
By: Raven Tepes Date: December 26, 2021, 10:14 pm
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[I]Death Wraith Transformation:[/I]
- Human Form: Every death wraith can take a human form when in
the living world. Death wraiths learn to change forms into
humans so that they can live as humans while in the human world,
even being able to survive on human food. For the most part,
this human form looks and feels just like a normal human, except
for the soul of the death wraith who senses as a being of pure
darkness. Death wraith's shadow abilities still work, but are
used in a reduced capacity. When in human form, death wraiths
can reduce damage from light attacks (as their bodies aren't
pure darkness when in human form that can be pierced with light
attacks), and death wraiths can utilize human abilities more
easily when in human form (Like some that utilize human energies
like ki or mana). While their death wraith abilities do get a
little weaker, it is usually the form most death wraiths stay in
for their day to day activities outside of battle, and a form
they usually prefer to train in since the weaker form can give
them bigger gains when they are training. Just like the death
wraiths, every form is unique to the death wraith, and aside
from the times they may need their death wraith form to utilize
stronger darkness abilities, most death wraiths spend most of
their time in human form. Overall, when in this form, death
wraith darkness abilities are weakened, but death wraiths can
more easily utilize their human abilities, as well as them not
being as vulnerable to light (at least not anymore than any
other human would be). Death wraiths in human form are not only
less vulnerable to light and counters to darkness abilities
(since their bodies are like those of mortals), but they also
are physical in nature. While they still regenerate using
darkness and are still darkness natured, their human forms are
as solid and tangible as other humans compared to their death
wraith forms which are usually more intangible than normal
beings since they are spiritual in nature. However, this also
means that death wraiths are more vulnerable to physical attacks
when in human form, whereas their death wraith forms are harder
to permanent damage with physical attacks and often require
spiritual attacks to harm them.
- Death Wraith Form: It would be more appropriate to call this a
death wraith's true form, which is usually only used in battle
when death wraiths need stronger shadows or require a power
boost to take on an opponent. Death wraith forms usually are
described as a pure black form, with glowing rings around the
fingers, and glowing pupils that radiates darkness and death
energy. This form is stronger and has enhanced abilities
compared to the death wraith's human form. Depending on their
abilities, this form might take on unique properties, such as a
death wraith with demonic abilities may have red glowing rings
around their fingers instead of blue, or some might have unique
darkness that radiates from them (such as death wraiths with
demonic power might radiate unholy darkness instead of normal
darkness). When in this form, any limits on the death wraith
placed that holds back their mortal form are released, and the
death wraith can use their full abilities. While there isn't
much of a power difference between a death wraith form and a
human form, the death wraith form is still stronger since the
death wraith doesn't have any limits on their death wraith form
(unless Toranoraos or the Death Wraith council place limits on a
death wraith's power if they have abilities that could be
dangerous to the death wraiths or to the living world). When in
this form, a death wraith may have some trouble using human
abilities (Example, magic might be hindered if the mana changes
nature when the death wraith goes into death wraith form). Most
death wraiths learn ways to counter this, but some powers may
not be as strong. However, their darkness abilities are at their
strongest when in this form, as this form is meant to rely on
darkness as a whole. It is also worth noting that death wraiths
in this form are immune to almost all darkness and deathly
effects. The only darkness that can hurt a death wraith while in
this form is Xeles's darkness, or elementals from the Dark
Multiverse that are darkness in nature that have chaotic
elements that death wraiths cannot adapt to. It is also worth
noting that death wraiths are far more vulnerable to light
attacks when in this form (or any other counters to darkness),
and flashbangs do heavy damage to death wraiths when they are in
death wraith form as they are pure darkness (with certain
exceptions). Spiritual attacks also work more easily on death
wraith forms, as death wraith forms are more spiritual in nature
so abilities that hurt the intangible works better for attacking
death wraiths.
#Post#: 11868--------------------------------------------------
Re: Keir Alaister
By: Raven Tepes Date: December 26, 2021, 10:15 pm
---------------------------------------------------------
[I]Death Wraith Shadow Arts:[/I]
Death Wraith Shadow Arts Training: Death wraiths have had a long
time to learn the power of shadows, and have developed their own
shadow arts which death wraiths can learn. Usually, death
wraiths can learn special arts depending on what they do, with
the two main jobs for death wraiths being collecting souls and
hunting/fighting dark spirits of the Shadow Realm. Depending on
what they are doing, death wraiths are able to learn different
arts developed by the death wraiths. There are many ways that
they have learned to use darkness, and different arts they've
developed that allow them to use their darkness in unique ways.
Some have even managed to develop unique arts, like Kierran
Black, using their unique abilities in combination with the
darkness abilities or other abilities. These arts are usually
about manipulating darkness in unique ways, and all use darkness
in some way that can enhanced a death wraith's abilities, such
as using purifying darkness to battle dark spirits, or using
death energy to more easily wear down a living being that is
trying to kill them. Typically, these arts are taught in a
general capacity, and death wraiths are able to develop them as
needed using unique abilities, such as a magic user being able
to use dark magic and modify it for their own needs, or some
specializing in certain darkness techniques. These arts are
usually all forms of darkness, and most of them are counter-able
by using light energy equivalents or using light in unique ways,
or using any power that can counter darkness. Typically, death
wraiths fall into one of two categories: Lost Soul Hunters or
Dark Spirit Hunters. Depending on their career path, most will
choose the best options for whatever path they choose.
- Shadow-Infused Death Energy Manipulation (Basic Darkness
Type): This is a very common shadow art among death wraiths, and
a fairly basic ability they can learn. Since death wraiths are
beings of death, they are able to learn to use death energy by
drawing darkness from their deathly nature and focus on the
death energy nature of their darkness. This power works as a mix
of darkness and death energy, in which these shadows are infused
with death energy that can be used in battle. These shadows can
be used just like normal darkness, but have the effects of death
energy such as rotting away objects. The death energy works
great against living opponents, working against almost any kind
of true living opponent. This is mostly used among the soul
collection teams, as this power is typically used against lost
souls to wear them down more quickly, thanks to the death
energy's effects on souls. Typically, death energy can also be
used to strengthen creatures with natures of death, such as
other death wraiths and grim reapers, being very useful for when
death wraiths work alongside grim reapers to take on certain
lost souls. Since death wraiths are creatures of death, they
don't have to worry about the balance of life and death in their
body, as they don't use life energy in them at all like reapers
would use to take human form. However, this means that life
energy can be used to counter this in addition to light or holy
power, since life is death energy's natural opposite. Unlike
most beings, most death wraiths cannot use life energy, similar
to who most cannot use light power. It is also worth noting that
this shadow infused death energy cannot use necromancy
techniques, not unless a death wraith gets to the intermediate
skills and chooses to learn the shadow puppet technique. This is
more just a basic energy manipulation that utilizes the
properties of death energy but combined with darkness
manipulation. As such, this can also be countered by light
energy, holy power (if the holy power can counter the death
power), and other counters to darkness and death energy
manipulation.
- Purifying Darkness (Basic Darkness Type): One of the more
unique shadow arts of a death wraith, in which they were granted
this power by Toranoraos in order to fight dark spirits for the
dark spirit hunter death wraith teams. This is a form of
darkness power that purifies presences, and works on those with
corrupted or dark presences similar to how holy power works on
unholy presences. This power was designed specifically to
destroy dark spirits of the shadow realm, in which this power
works like a positive spirit power that is combined with
darkness to create a darkness that can even be used to destroy
dark spirits. This darkness works just like normal darkness,
except that it is a positive nature and a unique form of
darkness not many races other than death races can use unless
they are empowered by a death wraith or a special weapon that
uses purifying darkness. Typically, this darkness is just like
normal darkness in both strengths and weaknesses, in which this
can be countered just like normal darkness as well. While this
darkness isn't as strong as primordial darkness, it can even be
used to purify other darkness users of darkness and hurt those
that use darkness power, making this a dangerous power to use on
any darkness user, which is the reason it works so well on dark
spirits. Light is capable of countering this darkness, and
unholy or corrupted light works best at countering this
darkness. Death wraiths are also vulnerable to this, in which
other death wraiths can hurt each other with this power, given
it's nature to purify and destroy darkness using darkness power.
However, death wraiths can only be hurt with other purifying
darkness, and are not hurt by their own purifying darkness.
Things like corrupted darkness can still hurt them, and counter
this power fairly easily.
- Burning Darkness (Can chose one of the three elemental
darkness abilities): This darkness is another of the elemental
darkness types that uses darkness. By utilizing this ability,
death wraiths can utilize the ability to create heat using
darkness by absorbing light to generate heat, and combining it
with certain emotional natures. For those that have trouble
controlling their emotional natures, this often provides a good
outlet for emotions to turn them into power without them being a
bother to the death wraith. Instead of learning ice manipulation
from a perfect emotional control, this is more for those that
have trouble controlling their emotions. By using the emotional
energy and powering it into the darkness manipulation (usually
using anger/hatred), this can turn darkness into a burning
darkness that can ignite like a flame. This power is somewhat
similar to dark flames in nature, except that this is pure
darkness that takes the form of a burning flame style darkness.
This darkness can be used just like fire attacks, such as using
explosive darkness attacks, creating burning darkness to burn or
melt things, or even creating blast type attacks of darkness.
This power is designed to replicate fire using darkness, and
works as a variation that utilizes emotions. This also is useful
against opponents that use fire or are immune to fire abilities,
as this bypasses fire immunity and users of fire cannot absorb
this burning darkness (some can use it and absorb theirs, but
cannot absorb other people's burning darkness). This also is
useful in the fact that this burning darkness can use darkness
as fuel for this flame-like darkness, in which this can convert
other darkness into darkness (with certain exceptions). This can
also be used with other darkness types to create a powerful
variation of burning darkness, such as purifying darkness based
burning darkness could be used to burn a dark spirit, or deathly
darkness based burning darkness could be used to burn a lost
soul to do more damage to it. For the most part, this darkness
is best countered with light, though it can also be countered
with ice abilities since it is essentially fire in darkness
form. This can be countered with anything that counters fire,
and can also be countered with certain holy energies as well
since the flame is pure darkness.
- Umbra Telekinesis (Intermediate Art): Everything has a shadow,
and that shadow can exert a certain control over an object when
applied properly. When used, this skill is designed for death
wraiths to take control of a shadow of an object, and then use
the connection to the object to control the object using the
shadow's connection. For example, a box could be lifted up by
controlling the box's shadow, and using it's connection to the
box to move the box where the death wraith wants to move it,
even levitating objects. This is a very useful skill that can be
used to control objects, even if it's from a distance as long as
the death wraith can control the shadow of an object. Being
masters of shadow, most death wraiths can control the shadows
pretty easily, but only users that master the connections
shadows have to the real world are able to use this technique.
When used, this works like normal telekinesis where a death
wraith can stop objects or projectiles, or throw objects at
someone or something. Users can even learn to throw blasts of
telekinetic energy using shadows in their control. This skill is
very useful to death wraiths who can sense shadows around them,
and can even sense the world by how the shadows move. Masters of
this skill can even learn how to use this to sense attacks
coming at them, such as sensing the shadow of a projectile
moving towards them, or new shadows that appear if something is
created. Of course, the major problem with this skill is the
fact that light can be used to interrupt this skill, as light is
usually how the shadow is formed, and depending on the light
source, some light sources can be moved in such a way that the
technique is dispelled. This is also hard to use on living
beings, as most living beings will resist this skill, though it
can be used to temporarily restrain someone with some effort. It
is also worth noting that this works like telekinesis where it
does require concentration to use this, so attacking a user is
the best way to stop their use of this. And if there is no
shadow, such as during a flashbang, then this technique cannot
be used.
- Shadow Puppets (Intermediate Art): This technique is a fairly
unique art developed by certain necromancy users. By using the
death energy-based shadows on a dead body and fusing the shadows
into where the soul would be, a death wraith is able to learn
how to essentially create undead that can be used to serve their
purposes. When using this, the shadows take control of the body
and allow the body to use any abilities the body had in life,
with the exception of spirit energy based abilities (Due to not
having a soul). This art is difficult to master, as it requires
controlling the darkness used to resurrect the body, and users
usually have to spread their darkness power out if they create
multiple undead. However, by using their connection to the
darkness, they can control the undead from a distance, which can
make these great for scouting out an area if using a dead person
who can blend into a crowd. Once a death wraith learns advanced
abilities, they may also learn black blood which can corrupt the
blood in the body to grant an even better control of the undead
and make this easier to use. This is also good when used on
people with unique abilities, as their abilities can be used to
the advantage of the death wraith. The only abilities that pose
a threat to a death wraith's control are light-based abilities,
which can be used to destroy the darkness controlling one of
their undead. When used in battle, these undead are very useful,
as the darkness inside of them that makes up their spirit can
pull the body back together as many times as needed, assuming
the undead isn't destroyed completely or hit with a light attack
that would destroy or interrupt the darkness used to control the
undead. If the darkness inside of the undead is dispelled, or
the user calls back the darkness power used, the undead goes
back to being dead, and can no longer be used. These undead are
not weak to healing magic like most would think, but instead
destroying the body is usually the best way to eliminate these
undead. This also doesn't work well against living because the
darkness cannot take control of them as long as they have a
soul, and even if they don't have a soul, soulless beings can
resist this darkness control.
- Shadow Tamer Art (Intermediate Art): This technique creates
shadow familiars from the shadows, and allows a death wraith to
create familiars to help them. There are a few death wraith
clans, alongside other users of this that created and mastered
this art, and use it more effectively which are often known as
"Shadow Tamers" (a play on beast tamers since the shadows are
usually in the form of beasts) who often learn how to create
and manage this technique. This requires a mastery of the nature
of darkness, and is a difficult technique to learn. By using a
portion of a death wraith's spirit energy, they can influence
shadows to create beings of shadows that can take whatever form
the user wants. Once created, the shadows take a form and then
become like a familiar temporarily to the user, allowing the
user to use this technique to create creatures of darkness that
can help them out either in battle or outside of battle. As one
might expect, these are great for scouting areas, but also great
for battle depending on the form of the shadow creature. For
example, some death wraiths may use a bird like a crow or raven
to scout from the sky, or use a tiger or panther in battle to
help them fight. Depending on how its used, this can create
shadow familiars of many kind, which are connected to the death
wraith. The death wraith is even able to use the connection to
gain all the knowledge the creatures gain, such as using them to
scout an area and the information gained by the familiar goes to
the death wraith, or a death wraith may be able to transfer
certain techniques to their familiar, such as some might be able
to use certain shadow skills of their own. Once mastering
changing darkness natures (like grim darkness or holy darkness
for example), a death wraith can even learn how to use special
types of darkness to create their darkness creature, such as
using a purifying darkness to create a familiar to fight a dark
spirit. Some have even fused special spirits to create permanent
familiars from shadows, which can be useful to people with the
ability to create familiars using other methods as well. When
used, this art is best countered with light abilities or any
counter to the darkness ability used to create these shadow
creatures (such as fire being useful against certain kinds of
shadow), or using anything that can counter familiar spirits
like spirit destruction abilities. However it does require using
some energy to create these shadow familiars and to maintain
them, and if the death wraith exhausts their energy, they cannot
use this skill until they recover their energy.
- Darkness Form/Darkness Shapeshifting (Advanced Art): This is
the first of the advanced arts, which allows a death wraith to
shapeshift using darkness. This power requires a mastery not
only of darkness, but of the body of a death wraith in order to
change the darkness that makes up a death wraith body, and only
experienced death wraiths can learn to use this, as it's
fundamentally much harder than simply turning melding with
shadows as it requires shapeshifting the body and going into a
new form, something the death wraiths weren't really designed to
do beyond going between Death Wraith and human form. When using
this, death wraiths become able to become shadows, and are able
to go into a darkness form. There are a few purposes for this
form change, which can be used if a death wraith learns this.
The first is allowing a death wraith to go into this form as an
intangible form, allowing attacks to pass through them or become
darkness to attack using their bodies in the forms of things
like tendrils or spears with some even being able to take
animalistic forms like wolves and birds depending on what they
want to do. Using certain darkness types, death wraiths may even
become different kinds of darkness (though this is very
difficult to do and usually death wraiths only master one or two
darkness types in most of their life span) to allow this
darkness form to attack specific types of enemies (IE purifying
darkness form to attack dark spirits or death-based darkness to
attack lost souls). This also allows easier regeneration, in
which a death wraith can become darkness and reform their body
more easily while in darkness form as it. However, while in this
form, they are vulnerable to light, as well as form negation
abilities (like certain swordsman or martial arts combat focus
that attack someone no matter the form they're in). If they are
hit by concentrated light, they risk taking heavier damage, and
certain light attacks like a flashbangs might even destroy their
darkness-based bodies if they don't change back quickly enough.
Opponents who absorb darkness can also even absorb the death
wraith's darkness form as well, making this a risky move in
certain situations. However it does require using some energy
go into this form and maintain this form, and if the death
wraith exhausts their energy, they cannot use this skill until
they recover their energy.
- Black Blood (Advanced Art): This is an advanced art among
shadow users, in which some shadow users can fuse darkness and
shadows into their very blood to create a potent black blood
that runs through them that allows for a death wraith to
manipulate their blood with shadows. This is most common among
those with blood manipulation since shadow users with blood
manipulation more easily combine their powers together, though
some death wraiths can use this without blood manipulation due
to their mastery of darkness. This power is useful to death
wraiths, as they can infuse shadows into them that they can use,
and use this even against powerful light opponents since this
power was designed to use blood to absorb or reflect light, and
make light attacks harder to pierce through the darkness in the
black blood. Some black blood users even have certain blood
manipulation techniques that they can learn, making this
something death wraiths can use to learn blood manipulation
techniques, blood magic, or blood attack arts as well. The most
common techniques death wraiths learn are usually creating black
blood tendrils to attack opponents, or creating blades or blast
attacks out of blood. Death wraiths with this power can more
easily use darkness abilities with some even learning to fuse
their darkness to other types of blood in others to draw out
their blood, and master level death wraiths can even fuse other
forms of darkness like primordial darkness to their black blood
to create stronger black blood. However, this is countered best
with water abilities, which can wash away the blood, or anything
that can counter blood manipulation. It is also worth noting
that most death wraiths cannot regenerate blood easily, so using
this is dangerous unless they have a way to use it without using
too much blood, meaning that death wraiths usually have to learn
to create black blood in others (usually dead bodies) to
manipulate more blood. There is another weakness to this power
though, and that is how the body of a death wraith is based on
that of humans. Because humans have a certain amount of iron in
their blood, death wraiths have to be careful when using this,
as using this will cause small amounts of iron damage to their
bodies when used. Normally, their bodies can handle the small
iron content as long as it doesn't come out of their blood
stream, but moving the iron from their blood through their skin
can cause damage to the body when drawing out the blood, causing
iron damage.
[i]Leigheas Scáth Arts or Shadow Medicine:[/I] Leigheas Scáth
Arts, or Shadow Medicine Arts, are advance shadow arts developed
by Keir for medical purposes. Keir saw a need for this art
during the reign of the 1st Grand Council when death wraiths
would battle shadow beasts that create injuries that are
difficult for death wraiths to regenerate from when in the
Shadow Realm. As more intelligent enemies such as Shadow Demons
and Hollows came about, this advance art became more important
in healing injuries caused abilities that make it difficult to
heal from such as a Shadow Demon’s energy drain ability. Only
those intended on becoming a medical doctor are allowed to learn
Leigheas Scáth Arts which is still enforced by the current Death
Wraith Grand Council due to the dangers of abuse.
Radharc Dorcha Leighis (Dark Medical Sight): This particular
creates darkness across the eyes of the user that appear similar
to goggles. This darkness allows the user to see the internal
workings of creatures and beings including muscles and organs.
The user just has to focus on exactly what he wants to see
inside the target such as muscles, blood vessels, bones, etc.
This is useful for both combat and medical purposes as this
allows the user to see exactly where injuries are inside of the
body which allows for easier weakness targeting (+80% to
successful strike to injured area) and for medical diagnosis and
use Máinliacht Scáth (shadow surgery).
Máinliacht Scáth (Shadow Surgery): All internal organs are in
darkness within the body. This particular art allows the user to
be able to perform complex surgeries without actually opening
the body. The user just needs to create a small patch of
shadows/darkness near the patient. The user can reach into the
darkness and perform surgery where it is needed within the body.
This can also be used in combat to cause injury to internal
organs and bones to an enemy but only as a range attack due to
how the art functions. This takes one full round to set up
before surgery can begin.
Cast Dorchadas (Darkness Cast): This art creates solid darkness
around a target that is stronger than a medical plaster cast and
just as thick. This art is typically used for field medic
reasons when a patient has suffered from an injury requiring a
splint and/or cast. The solid darkness cast holds the reset
injury in place for up to 10 hours or until dispelled so a
traditional plaster cast can be put on. This can be used in
combat to temporarily immobilize an opponent but enough strength
can general breakout within two rounds depending on target’s
strength and takes one round to charge the darkness energy.
Teirmiméadar Dorcha (Dark Thermometer): This is a simple shadow
art that allows the user to be able to tell the body temperature
of a patient. This art creates a patch of darkness on a
patient’s forehead the reads the body temperature and takes the
form of numbers for that reading. This is useful when dealing
with a possibly infectious patient such as a death wraith
suffering from an infectious supernatural disease that their
shadow regeneration has difficulties healing.
Scáth-leigheas (Shadow Cure): This art allows the user to turn
purifying darkness into a healing liquid that can cure any
disease or toxin within the physical body. Though such healing
is typically done with surrounding the patient in healing and
purifying energies, Keir discovered that there are some types of
supernatural diseases within the Shadow Realm that are highly
resistant to such methods. This art allows for the healing
affect of the energy of purifying darkness to be applied
directly inside the body, either through ingestion or injection,
where it has been found to be far more effective in curing more
stubborn supernatural diseases and infections such as
supernatural rot bacterial disease called tenebris labe (dark
decay) which is found in parts of the Shadow Realm or Darkfire
Pox. [i]Note:[/I] This doesn’t work on curses that do not cause
disease.
Deireadh Hollow (Hollow Removal): [I]Rare Advanced Art:[/I] This
advanced shadow medical art was developed by Keir after his
sister had been infected by a hollow. This is an art that Keir
only taught to those of his students who’s political views
aligned with his. This has made it where Drakath’s forces are
currently the only ones among Death Wraiths to have this
training. Though this purification art says Hollow in the title,
this art can be used on those suffering any form of spirit
possession and can even strip Hazeldine members of their demons.
This art surrounds the target in a thick, almost gelatin-like
purification darkness that rips the corrupt spirit from the
target’s body and sends it to the Void for Hollows and Dark
Spirits and Hell/Dinyu for demonic spirits. This darkness sticks
to the target making it difficult to remove without light
abilities to counter (except for pure light which increases
removal ability). The removal process is painful and takes three
rounds to complete unless dispelled/canceled.
#Post#: 11869--------------------------------------------------
Re: Keir Alaister
By: Raven Tepes Date: December 27, 2021, 10:50 am
---------------------------------------------------------
[I]Death Wraith Trained Combat Abilities:[/I]
- Death Wraith Todesgeister Style Mastery: This is the style of
basic combat taught to all death wraiths that has been passed
down among death wraiths. This style combines basic defensive
and offensive movement with death wraith shadow power, where the
death wraiths learn to combine their physical combat with their
shadows in order to attack opponents with a combination of
physical abilities and darkness abilities. This could be as
simple as extending a punch using shadows to throw a punch at an
opponent, or turning a shadow into a blade to use a weapon-esque
style. Typically this style can be mixed with mortal martial
arts, or can be mixed with other supernatural power as well to
make a more unique style. This style is very adaptable,
depending on the death wraith and what they prefer in fights, as
well as depending on how adaptable the individual death wraith
is in their combat style. This is a fairly basic style to most,
but allows a bit of customization depending on the death wraith
and their skill at combat. Masters of this style are able to use
this for attack and defense using fluid motion and depending on
the death wraith, can focus on their durability, strength,
agility, flexibility and/or speed, depending on the death
wraith's own individual abilities. Typically, this style can mix
supernatural power and physical combat in a variety of ways,
such as certain abilities giving physical attacks more impact,
or some extending a fighter's reach, or even some that can be
used for more mobility and speed. This style can be used on it's
own for pure physical combat, a mix of supernatural and physical
power, or it can be used as a weapon style to mix weapon combat
with supernatural abilities of the death wraiths. Since each
Death Wraith is different, how they use this is typically
different and tailored to each death wraith just like their soul
sword is. Typically this style is taught to a basic death
wraiths, and they usually find their own ways to use the finer
points of it and develop their own variation of the style that
they master as they continue training.
- Dark Spirit Hunter Combat Masters: Those death wraiths that
are part of the dark spirit hunter teams are trained
specifically in this type of combat, where death wraiths are
taught as much as possible about dark spirits, dark spirit
types, and the abilities of dark spirits. Users of this combat
training are trained specifically to fight dark spirits, and can
handle combat with almost any kind of dark spirit. Fighting dark
spirits takes more than just a soul sword and purifying
darkness, as death wraiths have to learn the abilities of dark
spirits and how to counter them in order to not be overtaken by
certain unique spirits that have strange and unique abilities.
For example, a consumer's ability to absorb energy means that
most typical energy type attacks like elements or other energies
would simply be absorbed, and that means most unique soul sword
projectile attacks wouldn't work on a consumer. Death wraiths
are taught specific abilities and weaknesses of dark spirits,
and how to counter almost any dark spirit ability they know of.
Users of this are experts in dark spirits, and specialize in
hunting down dark spirits of the shadow realm. Thanks to this
training, those trained in this combat are able to focus
specifically on destroying dark spirits, and usually are able to
focus enough to identify and often find weaknesses in a dark
spirit they hunt down. While soul collector death wraiths are
trained in this to a much lesser degree, dark spirit hunter
death wraith teams have to be specifically trained in this
combat training, and quickly have to learn how to become masters
of battling dark spirits, lest they be overwhelmed and killed by
dark spirits. Many death wraiths who don't take this seriously
have been killed by dark spirits, or worse, been consumed by
dark spirits. This style is focused on dark spirits though, and
not so much on any other kind of creature, so it's useless
against anything not of the shadow realm. Masters can apply
certain aspects of this to fighting other darkness users though,
or other abilities similar to darkness abilities that operate on
similar principles.
- Death Wraith Stealth Combat Master (Stealth and Tracking
Evasion Master): Death wraiths specialize in stealth, and this
shows in their combat thanks to their specialized combat
training. They are not only able to fight with stealth, but they
have the ability to avoid tracking of most kinds thanks to their
natural abilities. For the most part, death wraiths are masters
of stealth, being able to hide from anyone around them, usually
through the use of shadows, though masters of combat are able to
hide without using shadows and using just their combat
abilities. For the most part, when one tries to track down a
death wraith, they eliminate most things that would normally
give them away to trackers, such as causing things like blood,
hair and skin particles to disappear into the shadows, or even
being able to stay silent so that others cannot hear them. Most
death wraiths are able to avoid trackers to a large degree, and
are able to use their abilities in stealth in ways most normally
wouldn't. Advanced death wraiths and master level death wraiths
are able to use this style to hide even in plain sight, where
they can use the environment to hide themselves from opponents.
For the most part, the only times a death wraith is found is
when they want to be, they are facing a powerful tracker that
knows how to track death wraiths, or they are being tracked with
a supernatural spell. This is taught to all death wraiths, and
is useful in both the shadow realm and in the living world
whether they are soul collector teams or dark spirit hunter
teams.
- Death Wraith Combat Speed Art: Stealth Step: This style is a
stepping method focused around stealth, in which it was
developed similarly to a soul reapers Flashstep, or the hollow
art of Sonido. This allows death wraiths to use advanced speed
arts, in which they are able to use high speed stepping methods
to get ahead of most opponents and move at higher speeds. There
are a number of arts that come with this stepping method. The
biggest one is the shadow replacement, where a death wraith can
leave behind shadows, in the form of the user in order to fool
opponents, allowing a user to use a darkness form to fool an
opponent into thinking they hit the user, and opens them up to
attack if the user falls for this. This is similar to a
replacement technique where people replace themselves with
things like clones or ninja art using logs. The art makes no
sound upon use, as it's designed for stealth over anything else,
and utilizes special stepping methods that are meant to be
completely silent. Upon using this, a death wraith makes no
sound at all, meaning that foot steps cannot be heard, making a
death wraith's stealth-based combat even more dangerous when
combined with their stealth arts. While this art is speedy and
can be used for stealth, it still works similar to other
stepping methods, where things like disappearing from view can
only be done while in motion. Typically, faster opponents that
can keep up with them aren't fooled by this though, and this
typically works best against opponents that can't keep up with
their speed. However, this style is meant more to be the
stepping method that is the basis of most of their combat
styles, since stepping methods are extremely important in combat
styles and often form the basis of a good combat style, since
legwork is one of the most important basic aspects of moving
around in battle.
- Supernatural Strengths and Weaknesses Expert: Since the death
wraiths have fought for so long and fought so many supernaturals
both dead and alive, they have learned everything they can about
other races and have become experts in almost every kind of
creature, even knowing a lot of creatures that have been
forgotten by time and knowing most creatures in the world.
Typically, death wraiths specialize in dark spirit and lost soul
hunting, but they also have to learn about all kinds of beings
and how to collect their souls when in the human world, since
even supernaturals have to be taken to the afterlife. The death
wraiths have entire libraries on all manners of supernatural
lore and creatures, and they know the strengths and weaknesses
of almost every race that has ever lived in their universe (not
counting some creatures from other universes or some creatures
from the space between dimensions). This is a very useful
knowledge base, which includes spells, exorcisms and traps used
against almost all manners of supernaturals. For the most part,
the death wraiths as a race have been around since before most
races in the world and have had the time to record a lot of
information for other death wraiths on how to hunt down and
fight specific types of supernaturals. Though the death wraiths
are not specifically supernatural hunters in the traditional
sense, they do have to know how to fight supernaturals when they
are collecting souls of dead supernaturals, as many death
wraiths would testify. As many death wraiths will mention,
simply collecting souls isn't just about countering spirit
power, but supernatural powers of the beings they have to fight.
Master level death wraiths have even been known to be able to
collect full size dragon souls, and fight full size dragons that
have died (depending on the universe), due to someone having to
take the souls to the afterlife.
- Supernatural Hunting and Tracking: Though not supernatural
hunters, the death wraiths know a lot of the tricks supernatural
hunters use through research into supernatural hunting
techniques and observation of mortals, and picked up a lot of
tricks to track people down partially through experience of
hunting down supernatural souls, but also through the knowledge
that the death wraiths have gained since they were established
by Toranoraos. This has left them with not only a great sense
for hunting down opponents they need to hunt down, but also left
them with an innate ability to track opponents as they have to
track down souls. Typically, they specialize in tracking ghosts,
dead souls or hollows, but also learn to track living beings
depending on what they end up having to do. They are able to
learn to do very subtle things, like tell whether a foot print
is his target or not by things like the shape of the boot and
how deep the boot-print is, as well as also being able to tell
where their opponents go thanks to circumstances like walking on
plants, and animals that are unusually silent being signs of
predators in an area. They usually have a sense of when
opponents are near, as well as usually knowing which way an
opponent is going. And thanks to supernatural senses as well as
enhanced normal senses, almost all werecreatures have a great
sense of where things are around them. Depending on the death
wraith, most often learn either to track supernaturals and
souls, or they may learn to track dark spirits depending on
their job, so this is a very important skill to have since death
wraiths have to be able to track down targets whether its in the
Shadow Realm, The Veil or the living world.
- Supernatural Hunter Training: Exorcism, Weakness and Trap
Knowledge: All death wraiths are trained in how to use demonic
exorcisms and traps for a multitude of creatures and
mythologies, due to their need to know how to counter other
races. During their time working for Toranoraos as soul
collectors and dark spirit hunters, they were taught many
manners of exorcisms and traps in order to take advantage of
other races weaknesses that other species use. For example, the
death wraiths know that holy oil works well for trapping angels,
and know to make demon traps to trap demons. For the most part,
they also know how most supernaturals operate, in case they
should find themselves up against the souls of supernatural
beings. The death wraiths are fully trained on every recorded
way their order has on taking on supernaturals and they use this
knowledge to make their soul collection jobs easier. Typically,
this is taught mostly to soul collection teams, since dark
spirit hunting teams have their own special training. Death
wraiths have had a long time to record ways to trap, exorcise
and find weaknesses of many of the types of beings that live in
the mortal realm. As death wraiths will testify, knowledge in
exorcism, trapping supernaturals and knowing weaknesses has made
their jobs collecting supernatural souls so much easier, and
some masters of these arts can easily trap or exorcise beings
while using their ability to trap souls to contain a soul
without needing to fight a long and lengthy battle to weaken the
soul first.
- Murderous Intent Sense: This lets those with this sense when
an attack is coming. This is a skill warriors get by fighting
constantly for many years, learning how to sense someone's
murderous intent usually through encountering it first-hand.
This lets the user read their environment as well as the spirits
of people around them in order to see what attacks might be
coming their way by reading an opponent's body language and the
"sense" of people around them. This gives them a passive sense
of reading people who might try to hurt them, as they can sense
when someone is ready to attack. Some can sense this literally,
but most sense it in an instinctive way once their instincts
have been developed through constant fighting and battles. This
gives the user time to dodge or avoid an attack, and to some
extent, helps the person predict what opponents will do in a
fight. For example, by reading an opponent's body language, such
as how they move or how tense they might be, a user of this can
read opponents. However, this sense is not perfect, and some
opponents can't be read if they have similar skills or can
disguise their murderous intent or they learn skills that can
trick people with this sense. This sense is usually pretty
reliable unless one can suppress their murderous intent, and is
usually instinctive among people who have seen a lot of battle
and those that have fought for their lives multiple times. The
only real way to develop this is experience, as no amount of
training can truly grasp how this sense truly works. Death
wraiths, as they get older and more experienced, can hone this
to great degrees, as death wraiths can live for much longer than
most creatures would be able to.
#Post#: 11870--------------------------------------------------
Re: Keir Alaister
By: Raven Tepes Date: December 27, 2021, 10:52 am
---------------------------------------------------------
[I]Atlantean Stone Master Training:[/I]
Stone Master: Stone Masters are practitioners of magic with a
special gift: the talent
to mend, shape, sculpt, transport, and commune with stone, rock,
and gems. It is as if the rock were a living substance
psionically linked to the stone master. They are said to be so
attuned to the earth that they can mentally manipulate stone,
causing the rocks to move as if by levitation or telekinesis. In
addition, they can draw magic from gem stones, and detect
underground water and supernatural beings (including earth
elementals).
It was the stone masters who created the Atlantean pyramids with
incredible precision and without the benefit of machines. Stone
masters have been known to build structurally solid tunnels
straight through mountains and erect a 300 foot (91 m) tall
pyramid in a matter of months. It makes no difference to the
stone master whether he works above ground or underground, his
work is always strong and dependable. Unlike warlocks, stone
masters are linked to the Earth itself and not an elemental
entity in another dimension. They cannot communicate with
elementals nor manipulate elemental forces. However, their link
to the Earth also links them to the ley lines. This enables them
to control ley lines through the creation of stone pyramids.
They see the Earth as a giant, natural rock garden filled with
sculptures and crowned with rolling hills and magnificent
mountains. They also see themselves as the privileged sculptors
who are allowed to work in the garden, reshaping its contour and
adding to the sculptures. A stone master sees beauty in a
boulder and the curves of a hill. They have no greater loyalty
other than to protect and promote the beauty of the land. To a
stone master, a sculpture of a Splugorth is as beautiful as the
sculpture of a woman. It is the craftsmanship and love put into
creating the work that they see, not just the image itself. The
same applies to buildings. As long as the building blends into
and/or complements the natural surroundings of an area, the
stone master is satisfied. In old
Atlantis, the cities all grew up around a giant pyramid five
times larger than those of Egypt. The pyramid usually sat on a
ley line nexus to harness its power. That power was used to
build the rest of the city. Often the nexus pyramid was the
heart of the city and a place of healing and power. In ancient
Atlantis, this pyramid towered a thousand feet high and
frequently served as a hospital and/or place of science.
Stone Magic Abilities:
Mold stone: A stone master can mold solid granite or any type of
stone/rock with his bare hands as if it were clay. This power
does not transform the rock to clay! Anybody touching a work in
progress will find the substance to be rock hard, even though
the sorcerer molds it like soft clay! This enables stone masters
to sculpt weapons like stone clubs, and make fabulous statues
without any apparent seams or tool marks . Base Sculpting Skill:
25% + 5% per level of experience. Add 15% to characters with a
skill in art.
The power to mold stone enables the character to create bricks
and blocks of stone from squashing together pebbles or cutting
them out of boulders (using his hands), as well as smooth out
chips and cracks , add rock to a stone structure, remold
statues, and so on.
It takes one round (magic concentration) to gather the magic
needed to mold plus one round to concentrate every one hour.
Molding concrete or plaster (artificial stone) takes two rounds
to gather the magic energy plus one round of concentration every
hour. Asphalt and processed metals are not considered to be a
stone.
Note: A stone master can NOT create stone out of thin air, nor
can he turn clay or any other object into stone. Likewise, he
cannot cause stone to crumble or rupture.
Commune with Earth (Limited): The ability to
magically/psychically “hear” to elements of earth items, such as
rocks or metal, in order to gain information about the area make
up. All elements of physical existence have their own particular
energy and vibrations. This ability allows the user to
magically/psychically hear these vibrations and to focus on one
vibration type at a time. Those users with a basic knowledge of
geology or mineralogy can then identify the basic type of
minerals, rocks, and stones make up the area within the user’s
range. Those with geology or mineralogy skill can identify
specific types of minerals, rocks, and stones by their
individual vibration frequency. Note: Users with a bare basic
knowledge of geology and mineralogy can slowly increase this
ability by learning and remembering the vibration frequency.
Preparation: One round to initiate
Duration: Five minutes per level of experience
Range: 100 yard radius around the user + 100 yards underground
Push Stone: The character can dig through any form of rock
similar to molding stone. In an inexplicable way, he can push,
scoop, and remove areas of stone to create an indentation or
hole in or through a stone structure. By pushing rock out of the
way there is no debris or evidence of construction. The
character can simply push the rock away like a wall of soft
clay. This process can be used to create a peephole, portal,
doorway, or other opening through a stone wall, make a tunnel
through a mountain, and so forth. Much like molding stone, the
process requires physical exertion and activity by the stone
master, an opening does not magically appear nor does the stone
magically disappear. Working quickly, the sorcerer can push or
dig through 500 pounds (225 kg) of rock per minute.
The stone master can use this power to pull or push stone up
from a stone wall or floor to create a solid rock mound or
appendage to block or shut a door behind him. Appendages that
jut out from the floor or wall are easy to break by using force.
Pushing a mound or ridge of rock from a stone floor is a strong
impediment, requiring that the door be removed from its hinges
or destroyed to get through. Making a mound from the floor takes
one full melee (15 seconds); an appendage, two melee
actions/attacks in a melee round .
Pick Up and Carry Incredible Weights of Stone Without
Exhaustion: The character can pick up and carry massive amounts
of weight in stone, including all varieties of rock, shale, and
gems. Weight equal to 1000 times his race’s natural strength. So
a character’s race can pick up 9 pounds maximum could pick up
and carry 9000 pounds (4050 kg) or four and a half tons of rock.
A character’s race can pick up 24 lbs could carry 24,000 pounds
(10,800 kg) or 12 tons, but only of rock. Other substances ,
like wood, cloth, steel, plastic, people, or anything other than
rock/stone have the normal weight, encumbrance and fatigue
elements .
Move Stone Mentally: This power is typically used for
transporting rocks and building. The stone master can pull rocks
out of the ground and/or cause stones to roll along the ground
toward him or to a particular area within 1000 feet (305 m). He
can move the stones to create a design/picture on the ground, a
pile, or a wall of piled rock. Limitations: Earth-bound - rolls
along the ground at a speed of seven and a half mph (12 km). The
character can move up to 500 pounds (225 kg) per level of
experience per minute.
Note: Rolling rocks as an attack is not very efficient. The slow
speed means that a living target can easily move or dodge out of
harm's way. Furthermore, the target of a rolling rock attack
will see and hear the boulder or pile of rocks rolling toward
him well in advance of the rocks reaching him. Rolling rock
attacks are always -75% to strike.
However, this method of moving rocks can cause a landslide,
under the right conditions. Better yet, a floor or area can be
covered with pebbles or small rocks and then they could be
magically made to roll/move around. This makes the surface of
that area difficult to walk on, like a floor of rolling marbles.
Victims of this trick lose two melee actions/attacks, bonuses to
strike, parry and dodge are - 25%, and their speed is reduced by
half.
Range and Area of effect: 1000 feet (305 m)
Levitation and Telekinesis of Stone: The mage can also mentally
levitate rock straight up or down and slowly move them through
the air side to side as if by telekinesis. Levitation and
telekinesis of rock is usually used for building and stacking
and moving bricks, blocks, and materials. The stone mage can
levitate or move a rock platform through the air with somebody
riding on top of it, but the passenger's weight counts as part
of the rock's total weight and the rock must be big enough and
strong enough to support that weight. Limitations: Up to 500
pounds (225 kg) per level of experience per minute can be moved
in this manner. The range of movement up, down or sideways is
limited to 30 feet (9 m) per level of experience.
Note: The rocks move at a ponderous speed of five, about three
and a half miles per hour (5 .6 km). So they do not make very
good vehicles or weapons. However, dropping rocks on people can
be an effective attack if they don't notice a boulder or pile of
rocks floating in the air above their heads. Such attacks also
require excellent timing.
Rock Drop Attacks: Always -10% to strike no matter what.
Sense Water: The stone master can sense the location of water
above and below ground, including surface lakes and ponds,
underground streams and rivers, and underground pockets of
water, sewers, and pipelines. The level of accuracy is 35% + 5%
per level of experience. Limitations: Sensing range is one mile
(1.6 km) per level of experience. The mage can sense water
underground as deep as 200 feet (61 m) per level of experience.
Sense Supernatural Beings Under the Earth: Similar to sensing
water, except the mage can sense the presence of supernatural
beings such as ghouls, nymphs, and elementals within the earth,
but not above ground. The level of accuracy is 30% + 5% per
level of experience. Limitations: Sensing range is half a mile
(0.8 km) per level of experience. The mage can sense underground
beings as deep as 200 feet (61 m) per level of experience.
Locate Secret Passages: The stone master can sense the location
of secret compartments built into stone structures or under the
earth, including pyramids. Base skill is 20% + 5% per level of
experience. Not applicable to wood or other types of material.
Range: 5ft ( l .5m) per level of experience.
Gem Stone Magic Abilities:
Gem Stone Shaping: The character can mentally shape a gem stone
as if it had been cut and polished by a professional, adding
facets and accents as desired. The stone master must be holding
the gem and requires 4 rounds of concentration to "shape" a gem.
Elegant and intricate designs can be accomplished and are
especially desirable for earrings, rings and necklaces. This
power enables the character to cut rough stones into jewelry
quality gems, or to disguise stolen gems, changing their
original appearance. These gems are usually of a superior
quality and will often sell at a higher percentage of the
current market value (typically 50% to 75%).
Note: All cuts and changes are permanent.
Base Skill at Stone Cutting/Shaping: 10% for every level of
experience. Drawing on mystic energy can boost the skill
percentage. Add a skill bonus of one percent per each additional
round of concentration point up to a maximum of 10%. A failed
roll means the stone is ruined - worthless.
Draw Power from Stones: Stone masters can draw magic and psionic
powers from certain precious and semiprecious stones,
particularly crystals. The powers listed are identical to the
psionic or magic spell of the same name.
Requirements: All stones must be free of any serious flaw and
must be cut and polished to have a faceted/crystal appearance.
Chips and slivers cannot be used, only whole stones with a
crystal cut. Only one type of power can be focused and released
from a particular gem at a time. The stones may be made into
rings and other types of jewelry.
Power can be drawn from small gems three times and large gems
six times. After the third or sixth usage, the gem crumbles and
turns to dust. Even after the first use, the gem will become
flawed or discolored (worth half normal value).
Range: Touch; the user must hold or have the gem on his/her
person and mentally concentrate on using the gem(s). If the
power gem is dropped or lost, that particular power instantly
stops and that usage is used up.
Damage and Abilities: Varies with the gem; can activate one gem
power per melee and can combine up to three different
powers/gems.
Duration: One minute/four melees per level of experience. All
bonuses and power are temporary. Attribute bonuses from super
abilities are NOT applicable.
Round Requirements to Activate: 2 rounds to activate worthless
stones like salt and sulfur, 3 rounds to activate a semiprecious
gem or crystal like quartz, agate, or amethyst, and 5 rounds to
activate a precious gem stone like a zircon, aquamarine, ruby,
or emerald.
Penalty: Remaining focused on the use of the power gem(s) means
the user is -25% on initiative and dodging.
Note: Only the stone master can use the magic from the stones,
it cannot be transferred or given to others.
Powers of the Stones:
Agate (red-orange): Heal Wounds.
Amber: Detect Concealment
Alexandrite: Eyes of the Wolf (same as the spell; see Rifts
Ultimate Edition, page 214).
Amethyst Crystal: Any of the following psionic powers can be
drawn
from this crystal : Detect Psionics, Hypnotic Suggestion, and
Meditation.
Aquamarine: Swim as the Fish: Superior (same as the spell; see
Rifts Book of Magic, page 109)
Diamond: Invulnerability or Fly as the Eagle (same as the
spells; see Rifts Book of Magic, page 116 and Rifts Ultimate
Edition, page 212) The diamond must be at least one carat to use
the power of Invulnerability (counts as a large gem). Diamonds
and emeralds can also be used to store magic energy. The gem
must be at least one carat. To charge the gem with energy, the
mage must meditate at a ley line nexus or stone pyramid and
channel some of its energy into the gem. The entire process
takes about 10 minutes. Gems used as magic storage batteries can
be used only as a battery (cannot be drawn upon for magic
powers). The energy can be drawn on at any time by the Stone
Master as long as it is in his possession. The gem can be
charged up to six times before crumbling.
Emerald (green): Invisibility: Superior (same as the spell; see
Rifts Ultimate Ed., page 212).
Garnet: Empathy (same as the psionic power).
Quartz (clear): Globe of Daylight (same as the spell; see Rifts
Ultimate Edition, page 18).
Quartz (rose): Cure Illness (same as the spell; see Rifts
Ultimate Edition, page 210).
Quartz (ruby): Energy Disruption (same as the spell; see Rifts
Ultimate Edition, page 207).
Quartz (smoky): Impervious to Fire (same as the spell; see Rifts
Ultimate Edition, page 202).
Ruby (deep red): Fire Ball (same as the spell; see Rifts
Ultimate Edition, page 210).
Ruby (blue): Wisps of Confusion (same as the spell; see Rifts
Ultimate Edition, page 217).
Sapphire (black): Shadow Meld (same as the spell; see Rifts
Ultim ate Edition, p'age 206).
Star Sapphire: Bio-Manipulation (same as the Super Psionic
power).
Sapphire (most other colors): Empathic Transmission (same as the
Super Psionic power).
Salt Crystals (off-white color): Protection from Faeries, +30%
to resistance against Faerie Magic and Faeries will not come
closer than six feet (1.8 m) from the protected character.
Sulfur Crystals (yellow in color): Cloud of Smoke (same as the
spell; see Rifts Ultimate Edition, page 198).
Topaz (yellow or brown): Negate Poison (same as the spell; see
Rifts Ultimate Edition, page 203 ).
Tourmaline (black): Mind Block (same as the psionic power).
Zircon (clear): Float in Air or Escape (same as the spells; see
Rifts Ultimate Ed., pages 202 and 208).
Zircon (red): Impervious to Energy or shoot Fire Bolt (same as
spells; Rifts Ultimate, pages 210 & 205).
Zircon (yellow, brown or gold): Fool 's Gold or Mask of Deceit
(same as the spells; see Rifts Ult. Ed., p. 205 and 210).
Stone Master Magic Battery: Like all men of magic, the stone
master is a living battery of mystic energy that he can draw on
to create magic . Unlike the other magic users, the stone master
can store and draw on vast amounts of magic through stone
pyramids (explained in the section entitled, Pyramid
Technology). Atlantean Stone Masters have double the amount of
magic energy than normal Atlanteans. Of course the mage can draw
on energy from ley lines, nexus points, gem stones and pyramids,
but not from other living beings.
Non-AtIantean Stone Masters have double the amount of magic
energy than normal magic users of their race equal to a normal,
non stone master Atlantean. Also the mage can draw on energy
from ley lines, nexus points, gem stones and pyramids, but not
from other living beings.
Knowledge: Dimensional Pyramid Design and Construction: Though
all True Atlanteans know how to use the basic powers and
operations of dimensional pyramids, they do not possess the
knowledge how to construct them. Stone Masters are the only ones
with the secret knowledge of dimensional pyramid design and
construction. Dimensional pyramids are all built on what Stone
Masters call “sacred” mathematics and geometry which aids in
their connection to the ley lines and ley line nexuses. They
also know exactly which type of stone that can be used to create
the pyramids of power along with how to invoke every possible
magic use for them. Base Skill: 50% +5% per level of experience
Pyramid Technology: One of the central elements of stone magic
is the power of the stone pyramid. For reasons unknown to even
the stone masters , the pyramids provide human beings and the
stone masters in particular, with increased magic power and
control over magic energy, ley lines, and rifts . Using a stone
pyramid, the sorcerer can increase his powers, eliminate ley
line storm , control the weather, teleport, and
open rifts.
The True Atlanteans and the Splugorth use stone pyramids as a
means to erect entire cities using magic . After a large portion
of the city has been built, the pyramid typically becomes a
critical place within the city and is used for healing, science,
magic, and dimensional travel. One minor pyramid can be placed
on the same ley line every five miles. Placing more pyramids on
the same line does nothing to increase or control the ley line
energy and these late additions have NO mystic powers.
Only one pyramid can be placed on a ley line nexus . These are
the most powerful and coveted locations for a stone pyramid. ALL
the major Splugorthian cities are built around a gigantic
pyramid on top of a nexus.
Applications:
Slow Aging Process: Sleeping overnight inside a stone pyramid
removes stress and fatigue, renewing the body of any creature
within its confines . True Atlanteans are physically rejuvenated
to such a degree that they remain youthful in appearance, and
they actually increase their life span; add one year for every
365 days of sleep in a pyramid located at a nexus, or every 730
days in a pyramid located on a ley line.
Healing: Laying or resting inside a stone pyramid for 24 hours
will completely remove stress and fatigue and increases healing.
Stone masters heal three times faster than normal and magic is
restored at twice the normal rate. True Atlanteans, humans,
ogres,
and dragons will heal twice as fast and magic recovery is 50%
faster. Other races will heal at one and a half times faster
than usual. Increased healing occurs at stone pyramids located
on ley lines and nexuses.
Stasis Sleep: The stone master can place himself into a state of
suspended animation that can last days, years or decades. All
the mage must do is go inside the pyramid, relax and meditate,
focusing on the amount of time he wishes to remain in stasis.
During stasis, the character ages one week for every ten years,
requires no food or water, is unaffected by changes in
temperature, and is completely healed of any wounds or minor
illness.
The character will be woken from stasis if he or the pyramid is
attacked. There is no means of protection like a force field.
Special arrangements must be made to have some sort of guardian.
Note: If the stone master was one of the pyramid's builders, he
will have his own, personal, secret chamber. These chambers are
typically the size of a large bedroom or den and are always -
20% to be located.
Stasis sleep is possible at all stone pyramids whether it is
located on a ley line or a nexus .
Focus and Control of Available Magic: The stone pyramids stand
on or inside the pyramid. To free a ley line or nexus of the
pyramid's control, it must be destroyed! Unfortunately, all
stone pyramids are mega-damage structures. Even a small pyramid
is typically the equivalent to a five to ten story building
(never any smaller).
Harmonious Affect on Ley Line Storms & Random rifts: The
construction of a stone pyramid directly on a ley line nexus
enables the builder to control that nexus and has a calming
affect on the connecting ley lines. This calming affect reduces
the number of
ley line storms by 70% and virtually eliminates the
possibilities of a rift randomly appearing (1% chance of an
annual occurrence along a ley line or 4% at a ley line nexus).
When a ley line storm does occur, the stone master can change
its direction and has a 5% chance per level of experience of
stopping it within 4 minutes.
The stone master can also close a dimensional rift that has
randomly opened within 6 melee rounds, but must expend a large
amount of magic to do so and thus must rest for no less than one
hour afterwards.
Increases the Power of Stone Magic: Stone masters inside or on a
stone pyramid at a nexus enjoy a dramatic increase in power.
Traditionally the increased power was used by True Atlanteans
for constructing other buildings and entire cities around the
pyramid, and controlling the weather and random rifting.
At nexus: Quadruples the duration, range, area of influence,
amount of stone/weight one can affect, damage, and power of
stone magic and triples the powers and effects drawn from
gems/crystals.
A stone pyramid built on a ley line but not at a nexus will
triple the power of stone magic and double powers drawn from
gems and crystals.
Note: Other practitioners of magic do not enjoy the usual
increase of power and the additional availability of magic
energy as they normally are thought of as mystic dams used to
harness, control, and direct ley line energy. This means that
the energy and bonuses of increased power normally available
from untapped ley lines is not available from ley lines or
nexuses with a pyramid on them. These normal bonuses are
available only when actually on or inside the controlling
pyramid. Only the stone masters enjoy super increased abilities
and even they cannot tap that energy unless they actually would
at a ley line or nexus, unless they are actually on or inside
the pyramid.
Storage of Magic Energy: All stone pyramids are constantly using
magic energy to maintain a constant flow of energy used for
other magic affects as previously listed. Even so, the pyramid
becomes charged with a reservoir of energy. The amount of magic
has a natural ebb and flow so that there is never a consistent
amount of energy.
When the energy reserve is depleted, six hours is required for
the stone pyramid to renew itself with magic energy. However,
none of that new energy is available until the full six hours
have passed.
Depletion of the reserve will not negate or lessen the basic
effects (numbers 1-6) of stone pyramids . Insufficient magic may
make teleportation or rifting impossible.
Create and Control a Ley Line Storm: The stone master can
discharge ALL the pyramid's energy reserve to instantly create a
ley line storm. The mage can then control and direct the storm's
movement (limited to traveling along connecting ley lines) and
all of the storm's effects/powers/damage (can turn them on and
off, select specific effects, and direct energy blasts at
specific targets/individuals or area).
The storm will last one minute for every 2 rounds of
concentration spent to create it. The storm's creator can stop
it at any one place or make it disappear at any time. If the
creator is killed or knocked unconscious , the storm runs wild
for the maximum possible duration plus 4 minutes.
Control the Weather Around the Pyramid: The stone master can use
the power of the ley lines to influence the local weather.
Traditionally this was done to protect and help the cities and
communities around the pyramid by creating rain for crops and
water during droughts , preventing damaging storms , and for
general protection. Weather controlling abilities are identical
to the following spells, except the range, area of affect and
duration are increased by four times.
Spells include: Calm storm, summon fog, summon rain, and
extinguish fire.
Pyramid communication: A True Atlantean or stone master can
magically communicate with people at other pyramids . A
holographic-like image will appear to a specific individual or
to everybody present if a general call/message is sent. The
person making the transmission can see and hear the person at
the other pyramid if the message sent to a specific person. The
lines of communication can remain open for five minutes per
level of experience. There is no range limit other than being on
the same planet. A two-way transmission between dimensions is
also possible, but takes three rounds of concentration.
The character making a transmission to another pyramid can also
leave a recorded message. The message plays the moment the
intended recipient arrives at the pyramid (messages will be
stored for 100 years or until received by the intended person,
whichever comes first).
Teleportation via Pyramids: Stone pyramids built on ley lines or
on nexus junctions reconnected by an invisible grid of magic
energy. This means an individual can teleport from one pyramid
to another on the same grid. The only requirements are that the
pyramid be in the same dimension, on the same planet, and the
person teleporting must know the location of the other pyramid.
The process, takes about three seconds regardless of distance.
To travel to a different dimension, a rift must be opened, which
is
also possible with a stone pyramid.
All True Atlanteans know how to teleport using stone pyramids.
The teleportation process is so exact that the individual can
teleport himself, even if standing in a crowd, or take as many
as two dozen people, or 50 tons, along with him.
Teleportation can be conducted inside or outside of a pyramid.
There is no particular chamber or location required to perform a
teleport, as long as the teleporter is standing completely on or
inside the pyramid. Standing at the base of a stone pyramid is
not sufficient.
Dimensional Teleportation via Pyramids: The concept is identical
to the conventional teleport described in number eleven, except
on a dimensional scale. The same type of mystic grid connects
all the nexus pyramids in other-dimensions. If the character
knows
the location of one of these other dimensional pyramids he can
momentarily open a dimensional rift and teleport from one
dimensional plane to another. Typically, a character can find
any dimension he has visited or knows about and which has a
stone pyramid located at a ley line nexus .
An experienced stone master can open the rift, instantly link up
to all the available pyramids, and mentally sense, scan, and
search the dimensions for pyramids connected to a desired
dimension without having ever been to the dimension or having
any prior knowledge about it. The searching process takes two
rounds.
The opening of a dimensional rift to another pyramid takes 30
seconds (one melee rounds). Once opened, the character simply
steps through and the dimensional doorway instantly closes. This
is a very safe way to travel the dimensions, because there is no
risk of opening the rift to the wrong dimension or letting some
undesirable monster into or out of the world you are leaving.
Why? Because the pyramids are linked on a cosmic grid of ley
line energy. The activation of the dimensional rift instantly
activates that link to stone pyramids in other dimensions and
makes them available to D-travelers.
All True Atlanteans understand dimensional teleportation using
stone pyramids. The big difference is that to dimensional
teleport, the person must enter into the rift. Vehicles and
multiple individuals can enter if the rift is held open longer
than a few seconds.
The average True Atlantean can hold the portal open for a
maximum of 30 seconds (one melee round), but a stone master of
any race can hold the portal open for 30 seconds per level of
experience!
Dimensional teleportation can be conducted inside or outside of
a pyramid, but only at the very top of the structure (usually an
open platform outside).
Dimensional Portal/Rift: This is your classic dimensional rift,
a two-way door to another dimension that is NOT linked to any
pyramids . The portal can be opened to a specific world or
random dimension. All the usual dangers and difficulties of
creating a rift apply.
The rift will remain open for 60 seconds per level of the portal
opener. However, there is a 40% chance that the doorway will get
stuck, staying open for 4 minutes longer than the character
desires. There is also a 53% chance that a being from another
dimension may usurp control of the dimensional portal if the
portal connects to the beings home dimension or plane of
existence. This is especially true of powerful alien
intelligence(s) like the Splugorth, vampires , and so-called
demons and gods . Having a rift usurped means that the character
who originally opened the portal has completely lost all control
over it. The alien intelligence who dominates that world
controls the portal and can instantly close it, or keep it open
and/or send its minions into the rift and come into the world
connected by the portal.
Note: All conventional rifts can only connect two worlds at a
time. Multi-dimensional rifts connecting three or more worlds
simultaneously are not possible. The few attempts to link
several worlds by using one rift have been unique experiments
and have always resulted in disaster.
#Post#: 11871--------------------------------------------------
Re: Keir Alaister
By: Raven Tepes Date: December 27, 2021, 11:10 am
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[I]Medical Training:[/I]
Criminal Sciences & Forensics: Basic knowledge of police skills
including basic criminal law, fingerprinting, ballistics
(matching bullets to weapons and angles of impact), and general
investigative
techniques.
Forensic medicine is the methods and techniques which enable the
character to find evidence regarding the cause of death, time of
death, and other details when examining a corpse.
First Aid: Rudimentary medical treatment which includes how to
bandage wounds, stop bleeding, administer CPR/artificial
respiration, and use antiseptics and common anti-inflammatory
drugs and painkillers.
Holistic Medicine: Training in the recognition, preparation, and
application of natural medicines usually made from whole plants
and/or their parts (roots, leaves, fruit). The holistic doctor
is basically a natural pharmacist and naturalist who creates
drugs from vegetation and studies common ailments. He can find
and use plants to create salves, balms, ointments, and lotions
to soothe burns, boils, rashes, and insect bites, reduce
swelling, as well as create local anesthetics, and to heal
wounds faster (twice as quick as normal). Potions and tonics are
created to settle upset stomachs, induce drowsiness, or
hallucinations. The individual can also make alcohol and poison
(hemlock and mandrake for example).
The student of herbology also has a good knowledge of plant lore
and when and where to find healing plants, edible fruit, roots,
and bark, as well as how to use and/or avoid dangerous flora.
The character can also preserve foods and knows how to set and
mend bones, bandage cuts, and suture cuts.
Note: Plants are seasonal and the right root or leaf may not be
readily available in certain times of the year/season, or may be
found exclusively in remote regions. Game masters should use a
certain amount of common sense and drama with this skill.
Paramedic: An advanced form of emergency medical treatment which
includes all first-aid techniques, the setting of broken bones,
suturing of wounds, use of oxygen and emergency medical
equipment, administering of drugs, knowledge of how to move a
critically injured person, the removal of cybernetic
prosthetics, and other life-saving techniques.
Medical Doctor: The medical doctor is a trained surgeon and has
a doctorate in the medical sciences.
Areas of training include: clinical skills, medical discipline,
code of ethics, physiology (muscle, respiratory, blood, body
fluids), pathology (diseases, their structure and function),
rudimentary pharmacology (use, reaction, and interaction of
drugs), laboratory skills, and techniques and methods of data
collection. The medical doctor (M.D.) is also a trained surgeon
and has a basic knowledge regarding cybernetics. This means the
M.D. can remove and attach most cybernetic mechanisms (although
at a penalty of - 1 0 % , and -40% on bionics). Keir is a
trained medical doctor of both death wraith and human medicine
and has deep knowledge of both physiologies and anatomies.
Pathology: This branch of medicine deals with the nature of
diseases, their cause, and symptoms, and the functional and
structural changes caused by disease. Training includes anatomy,
physiology, cell biology, manifestation of disease, tissue
injury and repair, abnormal cell structure, metabolism,
diagnosis of human diseases, tissue culture methods and
applications, analysis of drugs in biological samples and
laboratory research, investigative methods, and use of
instruments and equipment.
Anatomical Intuition: The ability to possess great, if not
innate, knowledge of anatomy and body functions. The user has
immense intuitive knowledge and understanding of anatomy and
body functions, such as pressure points. They can also gauge a
subject’s level of health or gauge the level of a subject’s
bodily damage, as well as any adverse effects that sicknesses or
injuries may pose in the future.
Medical: [I]Field Surgery:[/I] This skill reflects training in
emergency, life-saving surgical procedures that can be performed
in the field to keep critically wounded characters alive. Given
the proper tools, the surgeon character can perform amputations,
suture torn arteries, check internal bleeding, cauterize wounds,
give blood transfusions and even install cybernetic implants
(penalty of -15% except if character has basic cybernetics
skill). Field expedient surgery is a dangerous proposition that
too often results in the death of the patient. Because of the
risk involved, field surgery is attempted only when it is the
only chance the wounded character has for survival!
#Post#: 11872--------------------------------------------------
Re: Keir Alaister
By: Raven Tepes Date: December 27, 2021, 11:15 am
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[I]Passive and Earth Trained Combat Skills:[/I]
Techno-Wizard Weapon Proficiency: The ability to understand,
use, and operate techno-wizard weapons. Techno-wizard weapons
are weapons that are a blend of technology and magic that can be
used only by those who can use and wield magic/mana, chi, or
psychic energy. These weapons require a bit of the user’s own
energy to activate the special spell effects built into the
weapon.
Techno-Wizard Device Proficiency: The ability to understand,
use, and operate techno-wizard devices and vehicles.
Techno-wizard devices and vehicles are items that are a blend of
technology and magic that can be used only by those who can use
and wield magic/mana. chi, or psychic energy. These items
requires a bit of the user’s own energy to activate the special
spell effects built into the items. This also includes TW ley
line devices and vehicles as well which do not require a bit of
the users energy because the item derives its magic energy from
the ley lines and dimensional pyramids.
Hand to Hand Combat: Basic: This skill provides elementary
fighting techniques and methods of attack and self-defense as
taught in military basic training or in self-defense classes.
Tactical Analysis: The ability to be an extremely skilled
strategic genius and apply this skill for several objectives.
The user can create strategies and plans several steps ahead of
the opponent, seeming like the user can see into the future. The
user is able to elaborate complex plans and strategies and apply
them in, not just battle, but any other activity that involves
cunning intellect, e.g. strategic games. Most of the users of
this ability are very analytical and can understand or
anticipate the enemies' moves.
Social Intuition aka Common Touch: User intuitively determines
how to interact with subjects. One with this ability could tell
exactly what to say to interact with certain people, or tell the
rank of a person within a group. The user also gains a great
voice, eloquence, and charisma.
Artistic Intuition: The ability to possess knowledge and skill
in one or more artistic ways. The user possess great knowledge
and skill in art, such as painting a picture without any
education.
Gemology: This is the skill in identifying and appraising of
precious metals and stones. This skill also enables the person
to be able to identify fakes but at a penalty of -10%.
Geology: This is the skill in identifying, studying, and
appraising different types of rock, stone, minerals, and clay;
sand is made of tiny, microscopic smooth stones. This skill
allows the character to be able to identify the type of rock/
stone or mineral or clay, where it can be found, the approximate
age, how it is created through natural processes, and how it was
naturally moved to the location if from earthquake and volcanic
zones. They can also read the different layers of the ground
when exposed by digging, landslides, or erosion and how long
surfaces have been exposed to the elements of wind and water by
erosion. The character can also tell value and durability of
material which is useful for those planning to sculpt or build.
Masonry: This skill gives an understanding of the principles of
bricklaying and stone construction. The character can recognize
deterioration, improper construction, the intended purpose of
construction, styles of masonry, approximate age or period of
construction, and general data about masonry guilds. The
character can also mend masonry and assist in construction and
demolition.
Research: Training in the use of methods, techniques, and means
of finding information, including public records, libraries,
interviews, surveys, demographics, trade journals, the computer
network, and legal searches. This skill is helpful in locating
information about people, places, and things. The G.M. should
ultimately the availability of accessible, known information
regarding a particular subject. Any character can do research
and ask questions, but the research skill will reduce the amount
of time by half and the character is trained to notice relevant
information that an untrained character is liable to overlook.
Thus, for truly secret or difficult information, you must have
the character with the research skill try to uncover it.
Astronomy & Navigation: The study of the stars and other
celestial bodies, their movements, positions, cycles,
alignments, and interrelations with the planets and each other.
This knowledge can also be used to determine direction,
approximate distances, identify the seasons, and tell the time
of day. Training includes reading maps and star charts, course
computation, following landmarks, and use of navigational
equipment. The skill includes land, air, and water navigation as
well as piloting by the stars and instruments alone. This skill
is ideal for sailors and those who can fly.
Lore: Demons & Monsters: This is the study of demonic creatures
and supernatural monsters common to Earth throughout the ages
and around the world. General knowledge includes legends of
ancient and primitive cultures, Dark Ages tales, and the myths
and legends of vampires and the most famous demons and monsters,
including the dark gods they serve. Specific knowledge is
limited to continent where the character lives/originates this
includes names of demons and monsters common to that part of the
world, appearances, reputed places of demonic habitation and
attraction, and the creatures’ known powers, appearances,
habits, weaknesses, strengths, powers, abilities, demonic
possessions, desires, and goals. A master of this lore may be
able to identify a particular type of monster by hearing its
description or a description of its actions, seeing a drawing or
a photograph, or even by footprints, how it behaved, killed, or
exhibited certain abilities.
Lore: Dimensional Being/Alien: Most dimensional beings (D-Bees
in the 41st century) are just humanoid beings from another
dimension or planet. To be classified as a D-Bee, the creature
must be remotely humanoid in appearance, usually bipedal, have
human-like intelligence, and is NOT a supernatural creature;
must be mortal. Creatures who don’t have a bipedal humanoid body
and are extremely monstrous, animal-like or demonic, or are
supernatural in origin are usually considered monsters or demons
rather than D-Bees.
D-Bee lore is the general study of common alien humanoids, their
most notable beliefs, customs, habits, inhuman abilities, and
the rumors, myths, and legends about how they came to Earth,
their home world, their secret agendas, etc. The skill is often
limited to D-Bees living in a specific region where the
character originates from. The region may be limited to a
smaller geographic locations such as D-Bees of Western America.
D-Bee lore is not a science and is not always accurate,
complete, or in depth.
Lore: Magic: This area of study does NOT give the character any
magic abilities, the ability to use techno-wizard devices, or
the ability to read magic symbols.
This area of study provides general knowledge, theories and
historical reference on how magic works, common magical powers
and spells, their effects, who possesses such magic, notable
creatures of magic, various types of magic users, places of
reputed magical significance and power, and myths and legends
about magic, the most famous magic items, and notorious
sorcerers. Although the character cannot read runes or mystic
symbols, he is likely to be able to recognize whether the symbol
is real magic ward, rune, warning, part of an inscription or
spell, or a fake.
Radio: Basic: The rudimentary knowledge of the operation and
maintenance of all sorts of radio equipment, including military
radio systems, field radios and walkie-talkies, audio recording
devices, wire laying, installation, radio procedure,
communication security, and Morse code. It does not include the
ability to make repairs nor operate video equipment.
Mathematics: Basic: Knowledge of basic math, including the
ability to count, addition, subtraction, multiplication,
division, and fractions.
Mathematics: Advance: Knowledge of all basic and advance
mathematics including algebra, geometry, trigonometry, calculus,
and techniques for using advance mathematical formulas.
Astrophysics: Knowledge of stellar astronomy and how it relates
to nuclear physics, quantum mechanics, relativity, and other
explanations for the creation of deep space phenomena, like
quasars and black holes.
Piloting: Automobile: The skill and knowledge to operate manual
and automatic transmission vehicles including dune buggies,
jeeps, and small trucks.
Acrobatics: Aerial feats of agility and strength, such as
walking a tightrope, high wire, trapeze, and stunts performed
above ground. Other physical abilities include rolls,
somersaults, leaps, and falls.
Athletics (general): Training in, and enjoyment of, vigorous
exertion for competitive sports, exercises, and contests of
strength, endurance, and agility.
Body Building & Weight Lifting: The building of muscle tone and
body strength through weight lifting and exercise.
Body Building & Weight Lifting: The building of muscle tone and
body strength through weight lifting and exercise.
Climbing: Knowledge of the tools and techniques for climbing up
sheer surfaces. Players should roll once for every 20 feet (6 m)
of a vertical climb. If the roll fails, it means he is losing
his grip; however, every "skilled" climber gets a chance to
regain his grip, roll again. Two consecutive failed rolls means
the character falls.
Gymnastics: Learning to do falls, rolls, tumbles, cartwheels,
somersaults and to work the parallel bars and rings. This sport
builds great upper body strength, grace, and balance.
Pilot: Motorcycle: This skill includes the piloting of all two
and three wheeled vehicles such as motorcycles of all types,
dirt bikes, and mopeds
Anthropology: This is the behavioral study of man and other
intelligent life-forms and their environments. Studies include
societies, customs and beliefs, religions, political structure,
as well as rudimentary history and archaeological background. It
is important to note that anthropology is more concerned with
the study of modern races and societies than it is with ancient
ones. This is especially important when dealing with other races
and cultures in the present time in order to avoid accidentally
breaking taboos or codes of behavior. It will also tell the
anthropologist whether he may be dealing with a dangerous people
(hate humans, fear technology or magic, are cannibals, worship
demons, etc).
The skill can also be used in the examination of items/artifacts
and ruins to identify the probable people/race, purpose, and
technological level. The character can identify the period in
which the item was used (contemporary or ancient), but is not
skilled enough to tell whether an item is an authentic artifact
or a forgery.
Biology: Basic understanding of cells, anatomy, physiology,
evolution, and genetics. The character will know how to use a
microscope, cultivate bacteria, and how to classify new
organisms.
Botany: Plants, their categories and functions, are studied
extensively. Characters will know the basics of
cross-fertilization and germinating, as well as growing
experimental plants.
Chemistry: The basic understanding of chemical principles and
formulae. Characters know enough chemical laboratory procedures
for analyzing and synthesizing chemical compounds to act as
competent assistants.
Chemistry: Analytical: Training in chemical engineering
theories useful in the analysis of compounds and their practical
applications. Characters will be highly skilled in the use of
laboratory equipment
and can analyze and synthesize chemicals.
Computer Operation: A knowledge of how computers work, along
with the skills to operate peripherals like keyboards, printers,
and modems. Characters can follow computer directions, enter and
retrieve information, and similar basic computer operations.
However, this does NOT include programming or hacking.
Photography: Training in the art of still photography, the use
of lighting, cameras, lenses, filters, and other camera
equipment, as well as storage, development, enlargement, and
duplication of film/
photos.
Lore: [I]Psychic:[/I] Knowledge about psionic powers, how they
are believed to work, how they affect people, their limitations,
and who possesses them. This skill also provides a rudimentary
knowledge about people and beings who possess psionic powers
such as minor and major psychics, healers, Psi-Stalkers,
Psi-Hounds, Bursters, Mind Melters, Mind Benders, Cyber-Knights
and the most infamous supernatural creatures (vampires,
possessing entities, Goquas, Mindolars, Raksashas, etc.). The
character may also have a passing knowledge about some of the
psionic weapons and symbiotes of Atlantis, famous psychics in
the region, mind control (via drugs, psychology, hypnosis, magic
and psionics) and myths and legends about such places as the
Astral Plane, Dreamstream, The Enclave and
Psyscape. The character does not have to be a psychic himself,
but he should believe that psychic powers really exist.
#Post#: 11873--------------------------------------------------
Re: Keir Alaister
By: Raven Tepes Date: December 27, 2021, 11:19 am
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[I]Weaknesses:[/I] - Most lost souls and dark spirits have
abilities that are specifically designed to counter death
wraiths. Lost souls know that death wraiths will hunt them down,
so in order to avoid capture, they will often have to come up
with ways to counter death wraith's abilities. Lost souls can
learn certain abilities that can counter death wraiths,
utilizing their spiritual natures, though most lost souls will
focus on countering their deathly and darkness based natures.
Dark spirits, on the other hand, are the anti-thesis of death
wraiths, so dark spirits have specific abilities that are
designed to take on death wraiths, like their whispering
darkness, and many who summon elementals from the dark
multiverse to counter death wraith elementals. Dark spirits and
lost souls, while death wraiths have many ways to counter them,
also have many ways to counter death wraiths. The major danger
with lost souls and dark spirits though is that they may also be
able to possess humans, which can catch death wraiths off guard
if the death wraiths don't sense the dark spirit or lost souls
(presence suppression is something many dark spirits
specifically use to avoid death wraiths, though lost souls can
also learn presence suppression when possessing humans as well
with enough practice of their ghostly abilities). Overall, dark
spirits and lost souls, once they reach a certain level, become
too much for normal death wraiths to handle, and often require
more elite teams to handle. These beings are the two main beings
that most death wraiths have to deal with.
- When in human form, most death wraiths are vulnerable to
things humans would be vulnerable to since their bodies are
almost perfect replicas of humans. This means that human form
death wraiths can be affected by toxins and gases that would
work on humans, such as gases toxic to humans or gases that
could cause reactions to humans (like some that irritate the
skin upon contact). For the most part, death wraiths can
regenerate most damage in their human bodies as long as they can
absorb darkness to regenerate (which still works in human form),
but they can still take damage like normal physical beings. For
example, stabbing the heart or brain could fatally injure the
death wraith, and they can die just like any other fatally
injured being if their regeneration is interrupted or doesn't
work. While death wraith forms are not quite so easy to kill due
to the fact they are more spiritual, their physical bodies can
be killed more easily. If they die in their physical bodies,
they will die, which makes their physical forms a bit easier to
kill than their death wraith forms. This means that death wraith
form is better against opponents fighting using means that do
physical damage, while their human form is more vulnerable to
physical damage. However, this also works in reverse, where
spiritual damage doesn't do as much to a death wraith in human
form, but does more damage when in death wraith form. Overall,
destroying their physical bodies is a good way to kill a death
wraith, though most death wraiths would go into death wraith
form before they let themselves be killed as their death wraith
forms are spiritual and don't respond as much to physical
damage. However, if affected by certain things like iron or
blessed sea salt, death wraiths could be forced to remain in
human form, which is also a problem for them. For the most part,
relying on their regeneration is vital for their survival in
human form, since they can die just like any other being.
- Blessed sea salt is one of the death wraiths' two biggest
weaknesses. All death wraiths are highly allergic blessed sea
salt, which can cause a wide variety of problems like
anaphylaxis/anaphylactic shock, breathing problems, or even lead
to death. This substances also interrupts their regeneration
completely, making them unable to regenerate unless they go into
the shadows. The only real way to overcome the effects of
blessed sea salt is for a death wraith to retreat into the
shadows, and let the regenerative properties shadows have on
them overcome it, which can be a painful process, or bleed the
sea salt out of their system if it is in their blood. Weapons
using blessed sea salt can do extra damage as well, and weapons
coated in this can possibly cause blood infections if the
blessed sea salt manages to get into their blood stream. Smoke
grenades using blessed sea salt are also very effective if the
opponent can get a death wraith to breathe in the smoke as used
by some death wraith enemies in the past, as well as mixing it
into water can make a special salt water mix that works on death
wraiths like holy water works on demons and unholy creatures.
This is one of the biggest weaknesses among death wraiths, and
if this gets into their systems, it can cause immense problems
for the death wraith. While death wraiths can get this out of
their system, it is a very painful process that comes with some
health problems. This is one of the most common ways to kill a
death wraith, and one of the most known ways. Users of this can
also create burning oil and mix blessed sea salt into it for a
Molotov cocktail that can light death wraiths on fire and do
severe damage to them. Usually, enemies of death wraiths will
find ways to get a hold of this and utilize it in some way, and
there are plenty of ways to utilize blessed sea salt compared to
some of their other weaknesses. Blessed sea salt is a very
versatile substances that can be used a variety of ways, making
it even more dangerous to death wraiths if users find new and
subtle ways to utilize it.
- Iron and ghost-fighting weapons are the second of the death
wraith's biggest weaknesses, due to being spiritual beings that
have some similar weaknesses to ghosts. Iron is harder to put
into a gas or liquid, but weapons using iron do extra damage to
death wraiths, which can help many who want to fight death
wraiths since iron can easily be forged into a weapon, and many
can find iron pretty easily. While not as deadly as blessed sea
salt, iron is a natural counter to ghost abilities, and does
damage to death wraiths as a result. Iron can burn their bodies,
enough that it can make a death wraith easier to damage. when in
human form, they gain some resistance to iron since their human
bodies have some iron in them, but overall, when in death wraith
form, iron does far more damage to them as intangible spirits.
Any weapon designed to fight ghosts or ghost-like creatures also
does extra damage to them. This includes other soul weapons used
by other races, like the zanpakutos of soul reapers and the
death scythes of the grim reapers. Iron can be used to poison
death wraiths as well if the iron gets into their blood, which
is harder for a death wraith to get out of their bodies.
However, if they do get iron in their bodies (usually in
unusually high levels of their blood), then going into human
form and remaining in human form until they can get the iron out
of their bodies can help them recover from iron effects since
their human forms are physical forms that don't take nearly as
much damage as full death wraith forms would normally. For the
most part, iron burns death wraith bodies on contact, and when
they are in death wraith form or darkness form, they can be
temporarily dispelled and unable to maintain a form (sometimes
being forced back into physical form). Iron weapons work best on
death wraiths who take their full death wraith forms, but can do
damage to death wraiths in human form in higher quantities or
higher quality (such as more potent iron can do more damage to a
human form death wraith. Iron is something that hurts most
spirits, and is pretty reliable against death wraiths.
- Light and life energies are also a good counter to a death
wraith, since they are creatures of darkness and death as light
and life energies are natural counters to death and darkness
abilities. Life energy is a natural counter to the death aspects
of their power, while light works to counter their darkness
(though experienced enough users can counter either of a death
wraith's abilities with light or life energy if they are skilled
enough). Items like flashbangs or concentrated light can
overpower many forms of darkness or shadows especially those
used by death wraiths. Death wraiths take heavy damage if they
are hit by concentrated light attacks (especially if they are in
their death wraith form), and their shadows can be dispelled and
negated temporarily thanks to light abilities like flashbangs.
Life energies can do more damage to them as well, due to their
death aspects, which makes life energy a good way to
specifically counter their deathly aspects. Weapons using life
and/or light do more damage, and can more easily cut or pierce a
death wraith's body. Typically, spirits are the ones that
utilize light and life energy, which can act as a counter to
death wraiths if they choose to oppose death wraiths (though
this is typically rare). Some beings who can use light or life
energies can use these pretty effectively, since death wraiths
rely heavily on their darkness and deathly natures. It is worth
noting that as mentioned, death wraiths in death wraith form
take far more damage from light attacks than they normally
would, since their very bodies are made of darkness. However,
when in human form, they are about as vulnerable to light powers
as any other beings (for example, normal light doesn't hurt
them, but light focused into beams could pierce them just as
easily as any other being).
- All death wraith elementals are counter-able by other
elementals. One needs to understand death wraith elementals
first though, as their elementals do work differently than other
races elemental manipulations. Unlike other races, death wraiths
focus more on manipulating the four states of matter, and this
must be understood before one can learn to counter a death
wraith. However, once understood, death wraith elementals can be
countered just like other elementals. For example, solid
manipulation is mostly earth manipulation, as solid states of
matter mostly fall into earth manipulation are countered as such
(usually by wind manipulation and sometimes fire manipulation).
Every form of matter can counter another in some form if the
user is creative enough, and all of the states of matter can be
countered by other elementals. Usually, the two major groups are
solids and gases (which act as major opposites to each other),
and liquids and plasma (which act as major opposites to each
other). However, countering isn't as difficult as requiring
specific elements, as each element can counter another in some
way. For example, earth can absorb energy from plasma
manipulation, or liquid manipulation could be separated by
wind/air manipulation into gases. Countering these elemental
powers only requires one to understand how elemental powers
interact, and figure out ways to counter them. Almost every
element can counter another in some way, and death wraith
elementals are no different. As mentioned earlier, another major
counter to the death wraith elemental power is the dark spirits
who utilize matter from the dark multiverse, who utilize a
chaotic power of elements that counter the elementals of this
universe. Because many of the dark spirits elementals have
violent reactions to the elements of the living world (such as
shadow lightning from the dark multiverse having a chaotic
effect that spirals normal lightning out of control and
interrupts the normal uses of lightning as the lightning becomes
chaotic and its destructive properties are amplified to the
degree that the user can no longer control it). However, it is
worth noting that death wraiths do counter this with their own
elemental manipulation.
- Shunned/Exiles: Keir lives in complete self-exile on Earth and
is heavily shunned by other death wraiths loyal to the Death
Wraith Grand Council. This does lead to fights between him and
extreme loyalist death wraiths when encounters happen especially
in the Shadow Realm.
- Death Wraith Male Rage: Keir was born prior to the strict
rules on Apathetic Training was started and enforced by the 3rd
Grand Council. This means that he uses other techniques to keep
a male hormonal monthly cycle, often called Death Wraith Male
Rage, under control. Evolution played a cruel joke on death
wraith men in order to compensate for death wraith women only
being able to become pregnant five times in their lives. Death
wraith men produce sex hormones that are twice as powerful as
human male hormones including testosterone which makes death
wraith men five times more fertile than a human man. These
hormones do build up without some form of proper release at
least once per month and can cause death wraith men to go into
blind, testosterone driven berserk rages which violently burns
through excess hormones. Best methods of release found by death
wraith doctors is either through sex with ones mate or fighting.
#Post#: 11874--------------------------------------------------
Re: Keir Alaister
By: Raven Tepes Date: December 27, 2021, 11:40 am
---------------------------------------------------------
[I]Weapons:[/I]
Scian an Dochtúra [I](Doctor’s Knife)[/I] Soul Bound Blade:
Scian an Dochtúra is Keir’s soul bound weapon with several
qualities that are useful for combat and medical. Scian an
Dochtúra has the common properties found in all Death Wraith
soul bound weapons. Scian an Dochtúra takes the form of a long
bladed scalpel sword with a handle perfect for both single and
double handed use.
Unique Qualities:[/I]
[I]Immense Purification Aura:[/I] Scian an Dochtúra has an
immense purification aura that is four times as powerful as
typical soul bound weapons. The aura is so powerful that it
takes only two rounds of touch to purify a corrupted
entity/spirit out of a being or creature. Wounds caused by Scian
an Dochtúra are actually immune to any form of infection for
seven rounds even if it is a stab wound to the intestines.
[I]Note:[/I] The user must will Scian an Dochtúra to purify
corrupted spirits.
[I]Self-Size Manipulation:[/I] Scian an Dochtúra can change its
size from a common scalpel to a claymore sword upon command of
the user.
[I]Ever-sharp:[/I] Scian an Dochtúra is razor sharp and can not
be dulled.
[I]Deaden Pain:[/I] Similar to the psychic power, Scian an
Dochtúra can deaden the pain nerves of a target. Unlike the
psychic power, Scian an Dochtúra can use this on its user or on
a selected target which proves useful for field surgery.
[I]Regeneration Inhibitor:[/I] Scian an Dochtúra has a permanent
energy surrounding it that temporarily inhibits regeneration
abilities. Once sliced or stabbed, the target’s regeneration is
inhibited for seven rounds. This is also useful in cases of
needing to perform surgeries on those beings with regeneration.
[I]Psychic Surgery:[/I] Scian an Dochtúra grants the user the
ability to diagnose and correct mental illness whether natural,
injury, or supernatural.
[I]Purify/Sanitize Wounds:[/I] Whether ordinary infection or
supernatural, Scian an Dochtúra grants the user the ability to
purify/sanitize all wounds even those caused by dark spirits.
[I]Mystic Diagnoses:[/I] Scian an Dochtúra grants the user the
ability to look at a target for two rounds and instantly be able
to diagnose any form of physical or mental disease even those
caused by supernatural means.
[I]Dark Spirit Eater:[/I] Soul bound weapons can consume spirits
but rarely consume dark spirits due to possible corruption side
effects. Scian an Dochtúra has the ability to consume dark
spirits without harmful side. This is because of Scian an
Dochtúra’s intense purification aura that is stronger than most
soul bound weapons.
[I]Special Items:[/I]
Hormone Suppression Medication: Keir carries a bottle of
medication that he formulated to reduce/suppress his sexual
hormone production to that of a human man. He takes one pill a
day in order to control Death Wraith Male Rage monthly cycles.
This also reduces his fertility potency to that of a human man.
This medication allows him to live a normal life like human men
with all the emotions restricted by his culture and no worries
about going into a blind berserk rage. This medication acts as a
chemical castration medication in human men.
Shadow Stone Displacer Beast Ring: This shadow ring is a special
ring designed by Keir Alaister to suit his Shadow Realm spirit
animal. Shadow stone grants Keir multiple abilities including a
Shadow Realm werebeast. Keir’s werebeast form is that of a four
armed, two tentacle humanoid displacer beast.
[i]Granted Abilities:
All Races:
Summon & Control Lesser Shadow Beasts: There are many kinds of
beings and beasts in the Shadow Realm. This ability allows the
holder the ability to summon and control lesser beasts (animal
intelligence creatures) of the Shadow Realm. The user can summon
and control the following number of shadow beasts by size: Small
= 10 beasts; Medium = 5 beasts; Large = 3 beasts; X-Large = 2
beasts. The user maintains control indefinitely as long as they
continue to hold or wear the Shadow Stone. [I]Note:[/I] This
ability doesn’t work on beasts with human level or higher
intelligence such as shadow dragons. This ability will not
override a shadow beast’s natural self-preservation instinct.
Shadow Clone: Shadow stones grant their holder the ability to
create shadow clones (up to five) of themself. The user can
create five shadow clones of themself that will follow any
orders of the user even physically attack an enemy. Shadow
clones have shadow weapons similar to the user and have enough
freewill to accomplish orders given. [I]Duration:[/I] 10 rounds
or until destroyed or dismissed
Shadow Heal: Shadow stones grant their user the ability to heal
themself or others using darkness energy. All the user has to do
is hold one hand over the wounds while holding the stone in
another or wearing the stone. This ability also cures all
poisons/toxins, removes minor curses and hexes, and cures
magical/psychic induced insanity.
Shadow Speak: Shadow stones grant the user the ability to
communicate with others through shadows. There is no range as
long as the user is in the shadows/darkness, user knows the
target, and there is shadows/darkness near target. Target of
shadow speak will hear a softer, ghostly version of the user’s
voice coming from the shadows/darkness near or around the
target.
Darkness Empowerment: The power to be empowered in the dark or
by darkness. Users become stronger, faster, more durable, etc.
when they come in contact with darkness or shadow, possibly
unlocking abilities related to the affinity and enhancing the
existing powers. Some users may be able draw sustenance from the
darkness or even slow or stop aging.
Absorb Light: Shadow stones grant the user the ability to absorb
all surrounding light within a 30 yard radius to create an area
of complete, blinding darkness. Only the user can see through
this darkness unless those targets in the affected area have
some form of special ability allowing them to see in complete
darkness such as infra-vision. [I]Duration:[/I] last for up to
10 rounds or until dismissed or dispelled with Pure or Divine
Light ability.
Death Wraith Form: Shadow stones grant beings of other realms,
such as Living Realm or Hell, the ability to transform into a
death wraith. When in this form, the user gains all the
abilities and physical attributes of a death wraith while
maintaining use of their natural abilities. This includes death
wraith elemental abilities. [I]Note:[/I] This does not grant the
user the knowledge of death wraith specialized techniques or
special abilities of “noble” warrior families such as
Shadowclaw, Shadow, and Black. User must be trained in death
wraith special techniques in order to use them. User does gain
all weaknesses of a death wraith in this form
Shadow Beings:[/I] Shadow Stones grant extra abilities and
strengthens to shadow beings of human intelligence such as
Shadow Demons and Death Wraiths.
Increased Physical Attributes: Shadow stones naturally enhance
the physical attributes of shadow beings. All physical
attributes of these beings are increase by 3 times normal for
their species. [I]Note:[/I] This is a constant running ability
that can only be stopped by dropping or removing the shadow
stone.
Increased Stealth: Shadow stone grant shadow beings an increased
stealth ability of +50%. [I]Note:[/I] This is a constant running
ability that can only be stopped by dropping or removing the
shadow stone.
Shadow Sight: Shadow stones grant shadow beings an almost
psychic second sight when standing within shadows/darkness. The
holder must stand in the shadows/darkness and focus on what or
who they wish to see. As long as there is shadows/darkness near
the target, the holder will mentally see everything surrounding
the target, what the target is doing at the time, and multiple
angles dependant on the amount of shadows/darkness around
target.
[i]Death Wraith:[/I] Shadow Stones grant a special ability to
death wraiths.
Shadow Werebeast Form: Shadow stones are coveted by many death
wraith males for the stone’s ability to grant their race the
ability to transform into a false werebeast. This werebeast form
is always in the humanoid beast form of a shadow beast that is
the user’s “spirit animal”. The werebeast form is 5 times more
powerful than the user’s normal form and up to 3 feet taller
with matching weight increase. The user is still able to use all
elemental abilities, but can not control death-force energy. The
user also develops a monstrous aura rich in fear and rage
energies and can be strengthened or healed by fear and rage
energies. The user also develops all special abilities of the
shadow beast that is their werebeast form. Death wraith men
covet these stones because the werebeast form allows for quick
release of excess male hormones during use of ability.
[I]Weaknesses:[/I] This form lowers the user’s intelligence,
wisdom, and mental defenses by 35%.
Black Granite Regenerative Stasis Sarcophagi: Keir learned much
from Atlanteans during their reign on Earth including how to
make and use a regenerative stasis sarcophagus and power
pyramids. Keir owns five black granite sarcophagi inlaid with
shadow stones and diamonds which help power the properties of
the sarcophagi even after the Great Atlantean Sin. All five are
scattered across Earth and hidden deep within worn, almost
unidentifiable power pyramids: One in Cairo, one in Iraq, one in
Germany along the Swiss border in the Alps, one in Peru, and one
in China. The power of the sarcophagi activates once a person
lays inside, closes the lid, and focuses on how long they need
to fully regenerate all wounds, diseases, and youth. Wounds and
diseases typically takes as long as 8 hours depending on
severity. Full regeneration of body back to peak physical and
mental condition and peak age requires 32 hours. The sarcophagi
will also keep the user in a timeless hibernation state for as
long as the user wants and will not begin aging until user
awakens. [I]Note:[/I] With enough mystical energy pumped into
the sarcophagus chamber (at least four magic users needed), a
user can resurrect the dead. This was a normal ability that
required no assisted charging prior to the Great Atlantean Sin
but became lost due to the drastic damage done to prehistoric
Earth’s natural energies which were all that the sarcophagi
needed to function within pyramids. [i](Example of appearance
below)
[I]Personality:[/I] Keir is far from the typical Death Wraiths
of the more modern age in terms of personality. Keir is quite in
touch with his emotions and in control of his monthly male
hormone troubles with the help of medication and a shadow stone
ring. Keir is generally friendly to everyone and even jocular,
but he does have a temper like all Death Wraith males who
haven’t gone through apathy training prior to 3rd Grand Council
regulations enactment. Keir is also quite caring and loves with
a fierce, loyal passion to friends, lovers, and family. Keir has
grown to be a bit of a flirt over the centuries on Earth and
will flirt with women unless devoted to a single woman.
[I]Biography:[/I]
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