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       #Post#: 11845--------------------------------------------------
       Olympus RP Profile: Fomoire 
       By: Zorbak the Ebil Moglin Date: December 25, 2021, 9:32 pm
       ---------------------------------------------------------
       "I'm but a servant of the former Demon King. I protect that
       which mattered most to him." - Argus Akhaime, known as Fomoire
       "You can call me, Fomoire, or 'Demon' if that's better. That is
       what most people think of me as anyway."
       "I'm not scared of you. The weakest warriors are the ones that
       never shut up." - Fomoire to an enemy he fought who insulted
       him.
       "If you think I'm just going to drop dead without a fight...
       You're wrong." - Fomoire to an enemy
       "Killing isn't something I like to resort to... But I have no
       problem killing people who find enjoyment in the death of
       others."
       "Fighting is a method of bettering yourself. By overcoming an
       enemy, you grow both as a warrior and as a person. But killing
       is a slippery slope for any warrior, and should not be
       underestimated how much blood on one's hands can change them."
       "I'm nowhere near as smart and able to plan things out as some
       people are. In fact... Everything I've ever done has gone wrong
       in some way... So I can't say I'm some master tactician."
       "My purpose is to protect that which mattered most to the Demon
       King... I protect the legacies he left behind, and the friends
       and family he cared about. As far as the world as whole, I don't
       personally have any stake in what happens to this world. But I
       know that many of the friends and family of the Demon King will
       fight to the end to protect this world, so I will lend them my
       strength when I feel it is appropriate. I only hope my
       involvement doesn't lead to more problems."
       "I was ordered to be killed if I posed a threat... I know all
       about your orders. I don't blame you for being cautious. I'd
       have done the same thing. But now I know what you and your
       people really think of me. I'm just a danger to you and your
       people, and I realize you will always be trying to find ways to
       take my power." - Fomoire when he left the Celtic underworld
       when it was under Cichol's rule.
       Fomoire saving an ally as an enemy was trying to capture them.
       The ally pushes the enemy, knocking him back.
       Enemy: Chuckles to himself. Little fight in you. I like that.
       Fomoire: Then you're going to love this. He says as he appears
       and kicks the enemy through a wall.
       During a fight with an enemy.
       Enemy: You can't win... You'll die here!
       Fomoire: If that's true, I'll drag you to hell with me.
       After Daniel made a play out of one of the battles where
       Fomoire's alter ego, Fomoire, helped protect the theater that
       ended with the hero of the play asking Fomoire to stay with the
       heroes in the play and Fomoire becoming friends with the main
       heroes, as a means to try and tell Fomoire his people wanted him
       to join the Theater since Fomoire always disappeared after a
       fight. After the play, Daniel was walking into the back after
       the performance to find Fomoire, in his full Fomoire outfit,
       sitting in a chair.
       Fomoire: Quite the performance. If only things could work out
       the way they do in fiction now and then... I wouldn't mind a
       happy ending.
       Daniel: I believe anyone can find happiness if they choose to
       search for it. Even if our lives are short, it is up to us to
       find the happiness that makes our lives meaningful.
       Fomoire chuckles to himself. Fomoire: I wish I could afford such
       happiness. But alas... Life is cruel.
       Daniel: Life is but what we make it. But it sounds to me like
       you're not living, but running. He says to Fomoire.
       Fomoire: Perhaps I am... The only one I've ever met that could
       protect me is dead. The last time I tried to find happiness, it
       got your brother killed. And I personally suspect him being
       involved with me may be why he's dead now. He says as he gets up
       and starts walking toward the door. He stops at the door. But if
       I could stop running... This would be a place I might consider
       staying at. He says before leaving.
       During a fight where an ally was imprisoned and Fomoire went to
       save them.
       Fomoire walks up to his ally's cell, where she was chained to
       the wall. He was wearing his mask and full assassin outfit.
       Ally: You were the one who encouraged me to fight! And look what
       happened! She says angrily when he walks up to her cell as she
       notices him.
       Fomoire: You're right. I did tell you to fight. So I have to
       take responsibility for this outcome. I am sorry things did not
       go as I planned... He says as he blasts the cell doors off and
       frees his ally. I will handle this. Leave the rest to me.
       "I don't know who he is... But I do know he shows up now and
       then when the Theater is in trouble. He claims to be a servant
       of my father... Or a former servant. People call him 'Black
       Demon' and 'Demon Assassin.' He's a bit of a mystery, and as
       much as I've tried, he won't open up to me. The only thing I
       know for sure about him is that he is running from something,
       and I am not sure what. Although... I believe that his chosen
       nickname 'Fomoire' may offer some hints about where he's from
       and who he really is." - Daniel Darkfire about Fomoire.
       " 'Be extremely subtle even to the point of formlessness. Be
       extremely mysterious even to the point of soundlessness. Thereby
       you can be the director of the opponent's fate.' Master that and
       you'll become a powerful warrior. Focus on unbalancing your
       opponent, and focus on making sure you opponent cannot learn
       your moves or learn how you operate. That will make you
       dangerous to any enemy if they don't know what to expect from
       you." - Kindron quoting Sun Tzu while training Fomoire back when
       he was alive.
       Real Name: Argoreth "Argus" Akhaime
       Title: Fomoire (Irish for "Demon from Below")
       Other Nicknames: Black Demon, Argus the Dark (those that know
       his real name), The Demon Assassin, The Shadow of the Demon King
       Age: Unknown
       Species: Fomor (Celtic Demon) enhanced with Dark Aura and
       Fullbringer Power
       Gender: Male
       Hunter Group/Team: None (Works on his own)
       Weapons:
       - Fullbring Item: Staff of Darkness: This weapon is one of
       Fomoire's fullbring items, which is enhanced thanks to a
       blessing on it by Tartarus Kindron's greek demon demi-god power
       as half of his Dark and Dark unique Fullbring. This staff is
       able to channel Fomoire's darkness, and allows Fomoire to form
       the darkness around the staff as he desires. This allows Fomoire
       to create different weapons from his staff, such as using the
       darkness to form a scythe blade to make the staff more like a
       scythe, or he can make the darkness into a blade off the end of
       his staff to create a spear, creating a blade to make the staff
       into a sword, or even create a circular blade around the staff
       so he can throw it like a spinning saw blade. The darkness from
       the weapon forms whatever Fomoire wants it to on the staff, and
       then solidifies when Fomoire is in battle so that the darkness
       cannot be broken by aura breaker weapons since the darkness is
       not in energy form. As such, this weapon is designed to be able
       to become a variety of weapons using the darkness, and can be
       controlled by Fomoire using his fullbring abilities (such as he
       can telekinetically control the weapon when he throws it). This
       staff utilizes two different kinds of darkness. The first is
       Fomoire's own darkness power which utilizes his god-killer
       power, and the second is purifying darkness which comes from the
       essence Tartarus Kindron put into the staff for Fomoire. This
       staff is his main battle weapon, and allows for a versatile
       range of ways to attack opponents depending on how he forms the
       darkness. Using the god-killer darkness, his darkness can kill
       almost any godly being and his purifying darkness can be used
       against darkness opponents, light opponents, and against
       creatures like dark spirits. The major weakness to this staff is
       light energy, though the darkness can also be countered by
       corrupted darkness and corrupted light, as well as standard holy
       power since this is a demonic power. (More information in
       Fomoire's Dark and Dark power about the nature of his darkness
       energy when using this power)
       - Fullbring Item: Dark Armor Jacket: This jacket is another
       fullbring item that Fomoire uses, powered by darkness given by
       some of Tartarus Kindron's essence as Kindron was the one that
       gave him this jacket originally as the other half of his Dark
       and Dark unique Fullbring. This jacket doesn't seem like much at
       first, but in reality, the darkness cast from the shadows of
       this jacket on Fomoire's body allow the darkness to form around
       Fomoire like a suit of armor, and can absorb impacts to a degree
       thanks to the almost liquid-like nature of the darkness. Thanks
       to its defense, the jacket is able to block bullets as well as
       being able to resist physical attacks, and the darkness energy
       that makes up the defense also adds some resistance to energy
       types. Depending on the darkness type that is used, whether it's
       his own unique darkness ability or the purifying darkness
       granted by Tartarus Kindron's power, Fomoire is able to use this
       to protect himself in different ways using special protection of
       the darkness. For example, the purifying darkness grants Fomoire
       heavy resistance to dark spirits and hollow power, and his own
       darkness grants him resistance to deity power (since his own
       darkness is powered by his god-killer energy he possesses). This
       jacket is a purely defensive item while his staff is an
       offensive item, balancing his attack and defense using fullbring
       items. This jacket can also funnel darkness from inside the
       jacket where light is cut off and funnel it into Fomoire's
       weapon so that he can utilize and generate his own darkness.
       However, this item is still great for Fomoire's defense thanks
       to how his darkness is used by the jacket. The darkness in the
       jacket can also fix the jacket if it is damaged as well. The
       only real danger to this is that it doesn't grant complete
       immunity to attacks, and can still be pierced if the darkness
       power is overpowered by either other energies, physical force,
       or by some other means like an aura breaker weapon. It is also
       worth noting that light attacks that can pierce darkness can
       more easily cut through this jacket as well, specifically
       concentrated light. (More information in Fomoire's Dark and Dark
       power about the nature of his darkness energy when using this
       power)
       Celtic Demon Abilities:
       - Fomorian Celtic Demon Power: It isn't known where Fomors come
       from, but only that they're the Celtic pantheon equivalent of
       demons that come from the Celtic underworld. Fomors are not all
       that different from demons of the Christian pantheon, and mostly
       work the same way except that they are actually not created from
       humans or from angels like the demons of the Celtic pantheon.
       Fomors are just like demons, coming in every size and shape, and
       most having different abilities. For example, Balor the Celtic
       Demon king was a very powerful fomor that specialized in
       Hellfire and demon knight abilities originally. Typically,
       fomors are usually very similar to demons in power, and
       specialize in demonic energy. Their demonic energy is very
       similar to other demons of pantheons like the Christian
       pantheon, with their demonic energy being an unholy element. For
       the most part, fomors are their own race, and have somewhat
       different physiology than humans do. Since they are demonic
       creatures, they do have things like demonic regeneration and
       even their own darkness manipulation. Fomors typically sense
       similarly to demons, though their darkness tends to be a bit
       different due to the fact that their darkness is more like a
       darkness-based life essence that is used to power some of their
       abilities. Fomors typically have their own demonic natures that
       can reflect in certain abilities they have, such as a fomor that
       specializes in fire abilities might have a demonic nature that
       emits flames similar to hellfire. Strangely, many fomors are
       actually able to survive in water quite easily, as it's believed
       they may have come from the bottom of the sea. As they are
       basically just like demons, they also tend to have the same
       weaknesses, such as fomors are weak to holy or positive
       powers/items as they purify fomors similar to demons. Unlike
       demons however, fomors do die when they are beheaded, as they
       cannot regenerate without a head. This means that while a fomor
       can regenerate, they are actually somewhat easier to kill than
       demons. Fomoire is a darkness type fomor who specializes in dark
       energy.
       - Unique Celtic Demon Ability: God-Killer: This is Fomoire's own
       unique fomor ability, which is part of the reason he's been
       hunted down by other Fomors and by mostly anyone that figures
       out what he can do. Fomoire's unique ability involves him being
       able to use any of his abilities to kill deities, whether they
       are demonic or divine in nature. Fomoire is able to kill almost
       any god using his energies, in which his body generates power
       that can kill almost any god. Fomoire's power not only can kill
       a god if he deals a fatal blow (stabbing through the heart,
       brain, or beheading the deity), but he can bypass anything
       needed to hurt the deity (in which he can kill deities that
       would normally need specific items in order to kill them).
       However, this doesn't just bypass the regeneration and
       immortality of gods, but also seems to work on any being if he
       deals a fatal blow. For example, he could behead a demon and
       kill it using this power, or he could also kill things that
       aren't considered deities as well. This is a passive powerup
       that is typically applied to Fomoire's abilities, and applies to
       any of his abilities (most often applying to his supernatural
       energies like his Fullbring and his fomor demonic energy). This
       skill is a very basic skill, but when used, it makes Fomoire
       extremely dangerous, as there are few beings that Fomoire cannot
       kill with this skill. Because this skill works on almost any
       being (Save ones like Death, Toranoraos, Phantom and Xeles),
       Fomoire has been able to take on enemies that he really
       shouldn't be able to kill under normal circumstances. The only
       way for Fomoire to not use this is for him to suppress this
       power specifically, which he can do with concentration (though
       this doesn't last forever depending on his concentration).
       Typically, Fomoire does have to be careful when using this, as
       the wrong people finding out about this power can lead to him
       being hunted by those that have hunted him in the past. It is
       also worth noting that this power requires physical contact to
       do the damage, and avoiding attacks from Fomoire will ensure an
       opponent won't be affected by this. And any power or attack this
       is applied to still works just like normal, with the exception
       that fatal blows can kill all but multi-dimensional entities.
       - Fomor Demonic Energy Manipulation: Most demons are familiar
       with demonic energy, with demonic energy being the basic unholy
       energy that fuels almost every kind of demonic power generated
       by demonic entities. For fomors, demonic energy is fairly basic
       for most fomors, being an unholy energy that can be used to
       attack opponents or be used with certain powers in order to
       create new variations of abilities. This energy is pretty basic,
       and the opposite of positive or holy energy. Unlike holy energy
       though, typically demonic energy is more about power than
       anything, whereas holy power is about purification. While the
       two still counter each other just the same, most know how
       demonic energies are all about raw power. And at the top of the
       more powerful energies fomors can wield, higher level fomors may
       learn unique demonic energies they create from their power, or
       some have even taken lessons from Christian demons and created
       their own version of demonic aura. A fomor's energy is unholy
       and demonic in nature, being very similar to that of Christan
       demons. There is also an amplification effect demonic energy can
       be used to amp those of unholy nature, which is easier to use
       when using demonic aura, as it is a more natural amplifier to
       fomors and other unholy creatures than normal demon energy. As
       many know, normal demonic energy doesn't do as much damage as
       demon aura or higher level demonic energy skills, but costs less
       power to use while demon aura and more advanced demonic energy
       skills do more damage but costs more power. And these energies
       can of course be countered by their holy counterparts. This also
       doesn't cover things like demonic spirit energy which is more
       powerful than most other types of spirit energy (in which fomors
       have demonic spirit energy very similar to Christian demons), or
       many other demonic powers and energies that exist among more
       unique kinds of demons. Just like there being many kinds of holy
       energy, there are many kinds of unholy energy as well. Of
       course, just the same, demonic energies are countered by their
       holy energy counterparts, with there being a holy counterpart
       for almost any kind of demonic energy/power.
       - Celtic Demon Dorcha Manipulation: Just like demons, fomors
       have a natural darkness inside them, that is referred to as
       dorcha. Unlike demons who use darkness as its own power, fomors
       typically use dorcha to power certain abilities, or they may use
       it to feed certain familiars or other demonic creatures that may
       inhabit their bodies (as some do have demonic type familiars or
       creatures that amplify their abilities). Typically, this acts
       like fuel, generated alongside a fomor's demonic energy. Dorcha
       has a negative energy component to it, despite not being a
       demonic energy, in which it senses as an evil energy type
       darkness type darkness. This darkness can be used a variety of
       ways, with it's main use still being able to be used like normal
       darkness manipulation. When used though, this darkness also does
       evil energy damage, and can be used to fuel certain demonic arts
       that use darkness similar to dark arts. Among some examples are
       the fomor/human hybrid who used dorcha to power certain chain
       blade skills that were used to fight enemies. Depending on the
       fomor, there are many ways to use this, where some have arts
       that use this, or some may even use this darkness as a catalyst
       to summon familiars and summonable companions to help them in
       battle. For the most part, this darkness is generated in a fomor
       just like demonic energy and powers certain abilities. However,
       this is used mostly like normal darkness energy aside from it's
       more unique abilities, and it does have the same weaknesses as a
       result. For example, strong enough light can be used to counter
       this darkness as well as opponents can use holy energy to
       counter this as well. Unlike normal darkness, this is more like
       an energy generated in the body, so once it is used up, the user
       cannot use it again until they recover their energy (similar to
       other energies generated in the body). This means that if a user
       runs out of dorcha, they cannot use any of their abilities that
       run on dorcha energy. And even when used in unique abilities,
       each ability may still have weaknesses (such as dorcha based
       element manipulation is countered by other elemental
       manipulations or by holy energy). For Fomoire, this power fuels
       his unique Fullbring Dark and Dark (though in the form of
       becoming purifying darkness rather than being evil darkness like
       normal), but it's mostly not used for much else other than
       elemental manipulation.
       - Unclean Water Manipulation: Unlike demons who usually default
       to hellfire (though there are some fomors that use hellfire like
       demons though), many fomors default to water manipulation as
       their main element possibly due to the fact that they are
       believed to have come from under the ocean. While it is possible
       for fomors to gain other elemental powers based on their
       natures, their default is usually water that is corrupted by
       their dorcha manipulation. This came to be known as the "unclean
       water," which is used by Fomors in battle. Similar to how demons
       use hellfire, fomors use water in combat, being able to
       manipulate their unclean water the same way other water
       manipulators use their water manipulation. Among common uses of
       their water are using water to create pressurized water blasts,
       using water's ability to absorb kinetic energy to dampen
       attacks, or even creating boiling or freezing water for more
       damage. Advanced users can even change the acidity or base form
       of water, in which they can make the water strong enough to eat
       away almost anything. Those that know how acid works, and how
       bases work when they have the right pH level, this can be very
       dangerous as it can melt the skin off someone's bones if used
       properly no matter what side of the pH scale one uses (though
       some situations one may work better than another for certain pH
       abilities). For the most part, this water manipulation also does
       damage using the dorcha that is infused in a fomor's water
       manipulation, in which enemies are usually affected by the
       darkness energy. Most commonly, the darkness energy in the water
       lowers the temperature, making it more easily frozen, so some
       opponents may find this water freezing around them if the
       darkness power is used properly. However, with the evil energy,
       the evil energy in the dorcha also burns the skin, making this a
       type of water that can both freeze and burn at the same time. Of
       course, this can still be countered like any water manipulation,
       such as using lightning to dispel the water. This can also be
       countered by holy power to counter the evil darkness energy. It
       is worth noting that light doesn't really work on dispelling the
       darkness in the water of this technique, and the water just
       blots out light, though one can evaporate this water and
       darkness with hot enough temperatures (which turns it into vapor
       and burns away the darkness energy). Fomoire uses this instead
       of hellfire, despite wanting to learn hellfire. Fomoire doesn't
       use his water manipulation much, but he does utilize it if he
       has to. Fomoire was taught by Tartarus Kindron to use his
       abilities as creatively as he can, so Fomoire is very skilled at
       even advanced water user skills, like using pH levels of water,
       and even the properties of boiling and freezing water that many
       overlook.
       - Fomorian Sea Monster Presence: Almost all fomors have some
       sort of unholy presence. When a fomor is present, most have some
       way that it shows when they are around. This is different
       depending on the fomor and their abilities. Those with stronger
       auras may have enhanced aura or some may have more subtle
       presences. Usually, anytime a fomor is present, most will notice
       the smell of seawater that is generated from the water
       manipulation of most fomors (though some may have demonic sulfur
       presence if they use hellfire instead). All fomors have some
       sort of presence that they give off depending on their natures.
       This is usually related to whatever element they give off, where
       many have a presence that reflects whatever element they use.
       This particular presence type is around fomors that are monsters
       of the sea specifically. For fomors that use water, their
       presence leaves a presence of seawater around them. Where people
       can find traces of sulfur around demons (and fomors that use
       hellfire), fomors that use water give off more of a sea creature
       presence, where they sense more like sea water demons. Fomors
       usually leave the smell of seawater wherever they go, due to how
       their water power is generated, and this is detectable in places
       they go just like sulfur is for Christian demons. While this is
       harder to use in battle since fomors generate water manipulation
       and don't need their presence to do it, there are some that
       might use the aspects of their presence to their advantage,
       where one tried to poison someone with their sea water type
       presence by affecting people they were in contact with and using
       the salt content of their presence to burn opponents. Typically,
       this only covers normal fomors that default to water, and
       doesn't cover fomors that use hellfire, as their presence is
       more like Christian demons. This particular presence can be
       useful, but depending on how its used, it can betray a fomor and
       reveal what they are if they don't suppress it (or can't). And
       unlike demonic presences, this isn't something that does as much
       damage to others or can be used as effectively in battle (as
       unless one can use the salt content of sea water for combat
       uses). Fomoire typically has this kind of presence as well,
       where his presence smells like sea water.
       - Demon Telekinesis/Shockwaves: Most demons have some form of
       demonic telekinesis that they gain which includes fomors, in
       which they can grab, throw or hold things. This is useful for
       dealing with opponents, in which most fomors, like demons can
       telekinetically throw or hold opponents depending on how their
       telekinesis manifests. Some can also use this to throw objects
       or grab objects with a hold and move it to them, which is a
       typical ability. This telekinesis can also be focused by some
       fomors into shockwave techniques where they are able to fire
       telekinetic shockwaves at opponents to do concussive damage,
       with some being able to only use this in shockwaves, and some
       are only able to grab things with their telekinesis. Some who
       are more powerful can also do things to affect people, such as
       using this on their voice box to silence them, or using this on
       certain objects to crush them in a telekinetic hold. Some more
       advanced fomors can even do things like heating up objects with
       their telekinesis, or even generating electrical power depending
       on how they use it. Depending on the technique and skill of the
       fomor, almost all fomors have to concentrate to use this, in
       which opponents can break free by breaking their concentration.
       Usually the best way to break a fomor's concentration is to
       attack them, in which they are forced to focus on the
       telekinesis or the attack. This power can be resisted against by
       stronger opponents, as some can slightly overcome the
       telekinetic hold. It's also possible to move fast enough to
       avoid getting grabbed by telekinesis if one simply moves faster
       than the telekinetic grab can grab them, which requires immense
       speed to be able to move completely out of an area within one
       fourth of a second (roughly). This can also be countered with
       other telekinetic style abilities. Fomoire isn't too skilled
       with this, mostly relying on it only when he has time to
       concentrate.
       - Dorcha Demon Corruption: Unlike demons who possess humans,
       fomors don't need to possess humans. Instead, the demons possess
       people with dorcha, where they use dorcha to corrupt people.
       When used on others, a demon infects someone with their dorcha
       manipulation, usually as a means to corrupt them with their
       power. This can corrupt someone, with the darkness feeding them
       evil suggestions to help push them in a certain direction. Some
       who have been infected by this may even become servants to the
       fomor who infected them. This power is not a possession, per se,
       but slowly corrupts the person's mind using dorcha. And as a
       person is more influenced by dorcha, they may even gain new
       abilities from the dorcha manipulation, such as gaining their
       own demonic abilities, or some even gain some fomor darkness
       energy powers. However, there are a few downsides to this power.
       The first is that stronger minds might be harder to corrupt,
       which can make corruption difficult since stronger minds may
       resist the corruption and some can even overcome it. The second
       is that if a user figures out what this energy is doing to them,
       they can purify it out of themselves, which is actually easy
       enough to do as long as one has some sort of holy purification.
       While this is undetectable by most, there are some that might
       detect this if it gets into their system, and can purify it out.
       While some can gain new powers from it, once one gets past a
       certain point, it becomes harder and harder to control this
       power, so those infected with this must be careful. And if a
       person infected is purified, no matter how long they've had the
       power, they can be returned to normal (meaning this can be
       broken with holy purification if the person is purified of the
       presence causing the corruption and this never becomes
       completely permanent unless the person affected wants to be
       permanently affected). Fomoire almost never uses this, because
       he hates corrupting others and he hates those that do.
       - Fomorian Demonic Shapeshift: Similar to demons who shapeshift,
       fomors are able to do this as well. Unlike demons, fomors are
       typically more of a solid normal state, and they use this
       usually as a means to take human form. Thanks to this, this
       provides them a way to manifest themselves in the real world
       without drawing attention to themselves. This is usually made
       even more effective by more unique fomors who might use this to
       grant themselves unique traits, such as a bird-type fomor
       manifesting bird wings to fly, or a wolf fomor having claws.
       This mostly depends on the fomor, as there are a lot of fomors
       that can use this in different ways depending on the fomor. Just
       like demons, fomors can even have unique demonic arts that they
       can use to utilize this, such as Balor Bemneich was able to use
       this in order to shapeshift into his demon knight form and make
       it his normal form. This depends entirely on the fomor and how
       creative they can get with this power, since it just requires
       them knowing what form and presence they want to take (allowing
       them to blend in with many types of groups. However, just like
       demons, their mass stays the same no matter what form they turn
       into, so turning into a larger creature won't make them a larger
       being, and turning into something like a dragon might actually
       make them weaker because they'd be easier to cut through thanks
       to having less mass (though larger fomors may have the opposite
       problem where they have to shapeshift into smaller forms that
       may cause problems due to their large form weighing so much, a
       problem many with concentrated mass face). Usually, any fomor
       can still be hurt no matter what form they are in, and fomors
       can still be killed by beheading or by negating their
       regeneration and landing a fatal blow to them. And this ability
       cannot grant new powers unless the user has demon arts that
       allow it to use this in special ways (Such as a fomor couldn't
       use this to gain the powers of a dragon unless they have some
       sort of dragon power already). This is mostly for disguising
       their presence, mostly so they can hide among humans or even use
       it to interact with humans (which some fomors do interact with
       humans). For Fomoire, he rarely uses this, except to disguise
       his presence so that others don't sense his godkiller energy
       many will hunt him down for.
       - Fomor Ally Healing and Corruption: Similar to demons, fomors
       don't need to "purify" unholy power. Instead, they fight holy
       power by using the power of corruption. If one of their allies
       is hurt, a fomor is able to fix their allies with their demonic
       power, and can fix damage done to other beings allied with them.
       This power works similar for fomors how a demon's healing and
       corruption power works for them, where they use this to fix each
       other, and heal those afflicted with holy afflictions. Because
       they are purely unholy in nature, fomors get rid of holy effects
       using this method, by using their power of corruption to remove
       holy afflictions that might affect them and their demonic
       allies. They are also able to heal others, similar to an angel,
       by removing injuries and some illnesses, in which this power
       works similar to creatures like angels and demons where a fomor
       can use similar healing abilities. Fomors typically don't use
       this power unless they are healing another fomor, or helping an
       ally. They also rely on this partially to break holy wards, by
       using their corruption to slowly break a holy ward. This means
       that some Celtic wards can be broken using this power, but this
       might take a while depending on the fomor and how powerful their
       abilities are (and depending on the wards as some wards are much
       harder to break. They do also have restoration powers to a
       degree, where they are able to fix objects that are damaged or
       broken, which is another power that they rarely ever use.
       Typically, their powers of healing and restoration are similar
       to that of a angel's restoration, except for their corruption to
       remove holy afflictions being different from purification for
       the obvious reasons of this being made to counter holy power
       rather than use it. Stronger fomors have stronger abilities to
       do this, and some may have special abilities using this.
       However, depending on the ward, wards against Fomors can be
       harder to break, and some things like statues of the Celtic
       Goddess Morrighan may be near impossible for a fomor to break
       alone (as there are some spots using statues to keep fomors from
       escaping into the real world from other realms connected to the
       Celtic underworld).
       - Fomor Demonic Resurrection: Just like demons, a fomor is able
       to bring someone back to life. Demonic resurrection is able to
       bring the dead back to life, which is easier for fomors than
       some beings who have to do things like using dark arts. Thanks
       to their abilities, they are usually able to resurrect anyone
       they desire to, as long as certain conditions are met. However,
       there are some things to note with this. The first is that they
       must have the body and the soul of the person they are trying to
       bring back. They can bring someone back with just the body of
       the person who died, but that can be a double edged sword since
       bringing someone back without a soul can leave them in a state
       of being unable to feel emotions, and it could become a problem
       later. Usually, they can bring souls from the Celtic underworld
       fairly easily, but taking souls from outside of their pantheon,
       or those going to other afterlives in the Celtic pantheon (other
       than the Underworld) can be very difficult, since fomors don't
       have any ability to claim some souls in other areas outside of
       the Celtic underworld, which can be a chore to convince other
       groups to let them bring someone back if they cannot call the
       soul back. For the most part, this is only done in rare
       circumstances, usually requiring a decree in the Celtic
       pantheon, or requiring the permission of either Death or
       Toranoraos (usually both) before most fomor will even attempt to
       bring someone back, or for someone they are willing to risk
       conflict (such as the first time Fomors reincarnated Balor
       Beimnech in Olympus). This also takes a great amount of energy
       from a fomor, and even a high level fomor can use up a lot of
       power to do this. The other downside is that demonic
       resurrections usually require a price, usually a life for a
       life, as that is the price of bringing someone back. Fomor
       resurrections are usually more ritualistic, where they bring
       people back through special Celtic pantheon rituals and
       sacrifices (usually sacrificing people in exchange for who they
       want to bring back, which may be different from person to
       person).
       - Fomor Demonic Ally Amplification: Fomors, like demons, are
       able to amplify those that ally with them, in which they are
       able to strengthen their allies in other beings (typically
       empowering each other). The most common use of this is when an
       fomor empowers another fomor, and the fomor becomes much harder
       to damage, and does more damage to opponents. Some fomors have
       been able to also grant specific other defenses to others, such
       as some fomors granting defense against certain abilities, like
       using this power to help protect them from specific elements or
       specific powers that the individual fomor has resistance to.
       This usually depends on the fomor and their abilities, as every
       fomor typically has some unique way to amplify someone, whether
       it's granting them temporary immunity to an element, granting
       them regenerative abilities, or even some who can make someone's
       skin hard enough to resist bullets. This amplification works on
       fomors as well as other supernaturals who are considered allies
       (in which fomors can empower any allies, not limited to their
       own race), and typically works best when they are allied
       alongside others who are working with them amping the fomor as
       well. There are also fomorian demon arts that work around
       amplifying opponents, whree some can use demon magic to amplify
       people, or use other demon arts training depending on their
       skillset. Unlike demonic enhancement, this enhancement has far
       less risk despite how powerful it can be than normal demonic
       enhancement that the Christian demons use. As such, fomors have
       more dependable amplification power that isn't quite as
       dangerous to the body. Of course, this does still have the same
       weaknesses as normal amplification abilities, where other
       amplification abilities may counter this, or this can also be
       countered by certain debuff skills that counter amplification
       skills. And typically, specific amplifications may result in the
       fomor or supernatural amplified gaining enhanced weaknesses as
       well, such as a resistance to water might gain a weakness to
       lightning.
       - Fomorian Demonic Gaelic Warding: Fomors are able to wards on
       people and places, with this being another power that lets them
       counter certain supernaturals by burning demonic runes on
       surfaces that are usually Gaelic in origin. Usually, when fomors
       do this, they are able to use their power to burn wards and
       sigils on surfaces in order to ward them against a number of
       creatures, but mostly they do this to keep the Celtic deities
       away from them. They are able to do things like warding against
       Celtic deities, in which they would be able to use this to keep
       Celtic deities from entering an area they don't want the Celtic
       deities to enter in, or they could use this to even ward against
       other races like Christian demons and angels if using specific
       types of warding. When used on people, fomors can do this a few
       different ways, with them mostly being used the same way. Like
       demons, fomor wards are all about either casting out their
       enemies, or keeping their enemies out of areas important to the
       fomors, though they can also use this to help ward their
       followers against tracking and godly sight abilities used by the
       Celtic deities. Usually, fomors can do this by either burning
       the demonic runes onto a person's skin, or they can burn these
       into someone's bones outside of physical view. These wards are
       pretty useful, and only those that know Gaelic or Celtic
       languages can use counter sigils or spells to remove these, and
       some other races that can remove these have to know they're
       there and where they are on the body.  Typically, this is a much
       more advanced type of warding than typical warding, and use
       special Gaelic runes to create powerful wards against a
       multitude of threats (Though Celtic deities typically are the
       major things fomors are concerned about). However, strong enough
       counters can counter these, like a powerful enough counter force
       could break a warding on an area, or warding against possession
       might not work in certain circumstances if the opponent is
       stronger than the ward. This also typically only works on
       specific circumstances, such as deity wards only working against
       deities, and other wards only working against the race they were
       designed for. Fomoire is able to cast his Dark and Dark darkness
       energy on areas that can create these words if he needs wards.
       And since Fomoire has a number of races he's learned to ward
       against, he is not just limited to fighting Celtic deities with
       these wards, but things like demons, Greek deities and other
       creatures.
       - Fomorian Gaelic Exorcisms: Just as the Celtic deities learned
       to exorcise fomors using demonic exorcisms and taught humans,
       fomors learned to cast Celtic demons out of areas with
       exorcisms. And just like demonic exorcisms, fomors have a number
       of exorcism abilities available. Instead of trying to kill the
       Celtic deities many couldn't overpower, fomors developed spoken
       exorcisms that they could use to send Celtic deities back to
       Falia (The Celtic city of the gods), or use special sigils and
       spells to cast certain types of creatures out of an area. While
       fomors these days can kill deities and other enemies they
       couldn't long ago (if they have the weapons for it), they still
       learn this ability as a good way to cast out many kinds of
       enemies. Fomors have to main sets of exorcism type spells. The
       first is for Celtic deities, where they have developed major
       exorcisms for casting Celtic deities back to Falias, and the
       second is a list of exorcisms for other creatures to cast them
       out of an area (and will send them to a random area on earth).
       This doesn't keep enemies away forever, but does keep them from
       coming back for a while (usually depending on the power of the
       enemy they cast out and how strong the exorcism is, usually
       enough time for a fomor to have relocated. Fomors can cast
       spoken exorcisms, but also have special exorcism rituals that
       can use demon arts to cast creatures out (such as a Gaelic spell
       circle that can cast Christian demons and angels out of an
       area). Typically this this is used by fomors as an accessory
       skill that helps them against stronger enemies, where they can
       use this to cast out any creature they have the right exorcisms
       for (and the fomor does have to have specific exorcisms for
       specific creatures, such as a Celtic deity exorcism would only
       work on a Celtic deity). Almost every creature has unique
       exorcisms that have to be done, and the fomor does have to not
       only know the exorcism spoken spell or the ritual spell to be
       done, but they also have to perform it in order to use it. If
       interrupted, this can prevent the exorcism, and this also only
       works on the creatures the exorcism is meant for. And some
       stronger creatures may have some resistance to these if they are
       strong enough.
       - Fomorian Mind Manipulation: Like Christan demons and angels,
       fomors have the ability to manipulate minds of people, usually
       planting suggestions or orders into their minds that they
       developed in response to Christian demons and angels versions of
       the power. Similar to the sleeping touch power of angels, this
       is done with fomors through physical touch, in which the fomor
       touches the forehead and then implants any orders or
       manipulation using this power. Unlike angels who typically do
       this to avoid fighting, fomors use this in order to manipulate
       humans and other beings they want to use, with most of them
       being able to use this on anyone who is able to be manipulated
       depending on what they want to do. While this doesn't work well
       against those that can resist or are immune to mind
       manipulation, this is often a good way for fomors to use people
       to get information, or to use other creatures to do work for
       them in secret. They are also able to manipulate memories, just
       like angels and demons are able to with their sleeping touch.
       This works much the same way, where fomors simply have to figure
       out what they want to remove or change or how they want to
       influence the person they are interacting with. However, if a
       fomor tries to remove a memory, they have to be careful, because
       if they don't replace the memory, then a blank spot will appear
       in the victim's mind and could cause the victim's mind to fill
       the blank spot with unconscious memories (sometimes of the fomor
       manipulating their mind). Most fomors use this to influence
       humans to do what they want, such as a Celtic fomorian succubus
       will have specific arts for this that allow them to more easily
       influence the minds of men, or some fomors may specialize in
       certain kinds of creatures (such as one who could only influence
       sea life). Depending on the fomor, this is mostly countered the
       same way as a Christian demon or angel's use of this power, such
       as those with strong enough wills can fight the manipulation.
       Typically, the stronger the influence, the more the mind may
       resist, but simple enough commands that aren't out of character
       may be easier to put into the minds of mortals. Usually, it is
       also worth noting that strong hits to the head may also cancel
       out the effects of this power, since a strong enough hit to the
       head can reset the mind in some ways and cause this power to
       wear off if a user suffers a hard enough hit.
       - Fomor Teleportation/Space and Time Travel: This ability is one
       that most many supernatural creatures share in different
       capacities, in that many supernaturals can teleport in some
       fashion. This also applies to fomors as well. Not only can they
       teleport around, but they are able to teleport to other realms
       as well, such as going back and forth from the Celtic underworld
       (usually through the Tech Duinn realm), and even going to the
       Veil where dead spirits reside. This is most often used to
       travel back and forth between Earth and Hell. Some fomors are
       even skilled enough that they can bend time and travel through
       time either by themselves or with others (though this takes a
       lot of energy). Due to this, most fomors are able to travel in
       some way, and some fomor types may even have unique
       teleportation arts depending on the demon arts they might
       possess. While traveling to certain places, like traveling time,
       takes a lot of energy, most fomors can use basic teleportation
       to travel around as they desire. Some fomors even teleport
       differently and change how they teleport, such as some might
       disappear in a burst of hellfire or seawater (depending on the
       skills of the fomor), or some might just vanish instead of
       normal teleportation, or some even use spells or other energy to
       teleport. However, in order to use this, fomors do have to know
       where they're going, which usually means that either they must
       know where in space and time the place is they want to go to, or
       they have to have been there before (which is the best way for a
       fomor to know where they're going). Also, many fomors have to be
       careful while using this, as if they don't know where they're
       going, they could end up somewhere random, or they could end up
       inside of solid objects if they end up in certain random
       locations which causes other problems. And changing one's
       teleportation style often takes time and training, which usually
       has to be done outside of battle. The only thing that most
       fomors choose when choosing a method of teleport is usually how
       best to utilize their power. For example, some elemental
       teleportations or spell circle teleportations may not take as
       much energy, making them more efficient. There are also some
       fomors who use their auras to teleport, in which their auras
       radiating fomor demon energy can be used as their element for
       teleportation. However, no matter the teleportation, it does
       take energy to teleport, and a user does have to know where
       they're going no matter the teleportation.
       - Fomorian Demon Astral Projection/Dream-walking: Ever since
       ancient times, demons have been able to use their spiritual like
       being to go back and forth from manifesting as spirits just like
       angels, and fomors have learned how to do this as well (though
       usually mostly only certain fomors do this). The main use of
       this was to be able to appear in dreams, a power that some
       fomorians can learn to use to their advantage. Unlike most
       beings who separate their spirit, a fomor is able to project
       their mind through fomor spells, in which they can enter the
       astral plane and react with not only dreams, but can also
       interact with dead spirits, and some intelligent spirits that
       are not dead spirits (usually through astral projection or
       through spells that allow them to project their consciousness).
       Fomors are able to go to the Veil where dead spirits are usually
       found, or the fomor can attempt to go to the Spirit Realm, which
       is a realm where natural spirits reside, if they are able to
       perceive the spirits (Though most fomors are not welcome in the
       spirit realm, so doing so is risky unless they have special
       permission to do so). There are a few ways fomors can use this,
       where some will use this to manipulate humans, or some might use
       this to influence humans into certain emotions the fomor can
       feed on (if they feed on emotions). This also lets users commune
       with the dead, and with spirits that can be perceived when this
       art is used. Of course, the biggest use for this is to interact
       with spirits, but also if one is trying to interact with a dead
       spirit, it is much easier to do so in astral projection than in
       physical form. The other main use of this is going back and
       forth from dreams, in which fomors can project their minds into
       the dream realm, though usually in a limited fashion where they
       can only interact in dreams and cannot access the full dream
       realm or create dreams in the real world like many dream demons
       can. For the most part, fomors usually have specific powers they
       use depending on the type of fomor, such as fomors that feed on
       sinful desires might use this to go into dreams and manipulate
       the dream. However, the same thing about normal astral
       projection still applies, where fomors will be vulnerable when
       using this, since they have to project either their spirit or
       consciousness to do this, which leaves them completely
       vulnerable if an enemy attacks them while they are using this
       ability.
       Fullbring Abilities:
       - Fullbringer Amplified Power Manifestation: When it comes to
       those known as Fullbringers, they do not have the same hollow
       power as vizoreds and partial hollows. Unlike partial hollows,
       Fullbringers are actually much more human and have much less
       hollow power inside them. Fullbringers manifest their hollow
       power very differently than vizoreds and partial hollows, as
       their method of using the power of a hollow involves using it
       uniquely in a way that won't corrupt them. As such, Fullbring is
       perhaps the safest way to utilize hollow power, where there is
       almost no risk (even in death or life or death situations) of a
       Fullbringer losing control of their hollow because they just
       don't have enough hollow power. Instead, Fullbringers focus on
       technique and training in order to utilize their power uniquely.
       Even though they aren't as powerful as vizoreds and partial
       hollows in terms of raw power, Fullbringers are much more
       skilled in the focus and combat training they use to hone their
       abilities. The Fullbring powers are based more around amplifying
       mortals up rather than using corruption, so Fullbring is very
       rarely about corrupted power and more about amplifying their
       spirit power using the Fullbring power. As such, this power
       works radically differently than other hollow abilities and is
       much more of a unique skillset than just a copy of the partial
       hollow powers. While partial hollows tend to be more hollow than
       mortal, this skillset is for those that are more mortal than
       hollow and overcome what little corruption they have to gain
       this power instead of normal hollow abilities. There are no
       "conquered" or "combined" subsections with the Fullbringers, as
       the Fullbringers all fall into the single category of just being
       fullbringers (as anything else would fit more into the partial
       hollow category. Fullbringers have not only applied the hollow
       power, but some of them have also added certain spirit user
       abilities in order to replicate certain abilities they can't use
       (Such as using blasts of spirit energy using the spirit user
       technique Spirit Gun rather than firing ceros as Fullbringers
       cannot use ceros). As such, this power doesn't have the
       weaknesses of spirit purification, and instead is more just an
       extra skillset with slight power amplification. As such, while
       this is a great skillset with little risk of losing control, it
       also isn't nearly as strong due to how little hollow power is in
       the body of Fullbringers (as they have minimal spirit power).
       This means that it is very rare for a Fullbringer to become a
       hollow or gain hollowfication without just becoming a partial
       hollow and losing their Fullbring abilities except in very rare
       circumstances. And since Fullbringers discard any hollow power
       they don't need to use their Fullbring power, they usually don't
       have enough to go into full hollow power (though there are some
       that do gain some hollowfication abilities in rare cases).
       Fomoire gained Fullbring empowerment and learned this from his
       empowerment by Kindron Darkfire (The Tartarus version), and has
       been using this power for years.
       - Fullbringer Ability: Spirit Power Calling: Unlike vizoreds who
       need to have a way to manifest their hollow power, Fullbringers
       are more like partial hollows in that they do not require any
       external abilities to call on their Fullbring abilities.
       Fullbringers, much like partial hollows, gain enhancements to
       their base state that reflect their Fullbring nature. As such,
       this releases an increased spirit pressure that powers a
       Fullbringer's abilities. But unlike partial hollows or vizoreds,
       this power is not dark and twisted, and is more just like
       amplified normal mortal spirit energy (This is most common in
       humans, but other races can become fullbringers). This is
       similar to the normal release of spirit pressure, except that a
       Fullbringer has enhanced spirit without needing to do anything
       like activate hollow power. Thanks to this amplification, the
       Fullbringer is easily able to call on their abilities by
       utilizing their spirit energy, which powers their abilities. As
       such, a Fullbringer becomes more about how to learn to tap into
       their spirit energy, which gains a modified nature (more in next
       base ability). There is no "supressing" or "teaming up with" a
       hollow, and instead this is more about a mortal using their own
       spirit energy with a slightly amplified nature. Fullbringers
       learn to utilize their Fullbring abilities by learning to tap
       into their spirit energy, which they must learn in order to
       power their abilities. Unlike normal hollow powers, a
       Fullbringer doesn't have the same instinct as partial hollows or
       vizoreds to access the powers of a hollow, and they must learn
       on their own (or with help from other Fullbringers) to learn how
       to utilize this power. However, this is the most dependable
       version of hollow power, because there is almost no risk of
       losing control of it, and is more just an amplification of a
       mortal's abilities along with adding another set of skills a
       user can call on. While some can learn to take hollow forms (in
       rare cases), it is uncommon for Fullbringers to have any other
       way to call their power. As their power runs on spirit energy
       and this ability to call on their abilities uses spirit energy
       to power their abilities, a user can only use their Fullbring
       abilities as long as they have the spirit energy to, and once
       they run out, they will have to rest and regain their spirit
       energy before they can use their Fullbring power again.
       - Fullbringer Base Ability: Amplified Spirit Nature: For humans
       or other mortals with Fullbring power, the first thing to note
       when they gain awaken this power is that they gain an amplified
       mortal spirit nature reflecting whatever race they are. While
       they retain their normal soul, their spirit becomes a type of
       amplified spirit. In this nature, the hollow power only works to
       amplify the spirit (not corrupt it), and their spirit energy
       remains that of their normal mortal state. This nature becomes a
       permanent slight modification in their spirit, where their
       Fullbringer powers will manifest thanks to this amplified
       nature. For mortals, they will learn how to use this nature in a
       few ways. This nature is what grants their Fullbringer
       abilities, and the amplified nature of their spirit applies to
       their spirit passively after being awakened. Unlike vizoreds and
       partial hollows, there is no "inner hollow" for this power, and
       the user simply gains the powers and learns to utilize them as
       they train their spirit energy. In this spirit nature,
       Fullbringers simply gain this amplified spirit nature with no
       need to fight an "inner hollow". For the most part, this
       amplified nature grants all of the Fullbring abilities, and this
       nature is usually able to be sensed by others unless one knows
       how to suppress this nature (which many do learn to suppress
       their amplified natures). However, with any strength comes
       weaknesses as well. Unlike partial hollows and vizoreds, spirit
       purification doesn't do anything to Fullbringers (since they
       don't have corrupted spirit energy), though spirit destruction
       still works on them as it does with any other being with a
       spirit/soul. Another thing to note is that Fullbringers don't
       gain as much off an amplified nature as partial hollows and
       vizoreds, to which some think it is the price paid for having
       power that has little to no risk of corrupting them.
       Fullbringers have to train their spirit, unlike hollows who use
       their power instinctively. As such, Fullbringers are slower to
       grow than hollows in power, because Fullbringers can only get
       stronger by training themselves up and learning how to utilize
       their abilities effectively. Their spirit energy can also be
       countered just like any normal spirit energy (meaning that
       normal spirit energy counters work against Fullbringers).
       - Fullbringer Base Ability: Limelight Spirit Energy
       Manipulation: Just as their spirit becomes a permanent amplified
       nature, as does the Fullbringer's spirit energy, in which their
       spirit energy gains enhanced ability. Thanks to this, their
       spirit energy can still be used as normal, and works like any
       mortal spirit energy except that this energy is a green hue that
       includes their Bringer Light which is a light emited from their
       spirit energy. For example, some Fullbringers may still learn
       things like using spirit user abilities, but the arts would also
       have an amplified energy affect on others. Not only is this
       spirit energy amplified in nature, but this can also be used to
       defend against those that eat souls, including being able to try
       to poison soul eaters with their Bringer Light. This also works
       on those that absorb soul energy, where the green spirit energy
       does internal damage to any spirit energy absorber who tries to
       absorb this energy, unless they have a skill that literally lets
       them resist this spirit energy (which rare soul eaters may
       have). And not only do mortals with this power also have
       stronger spirit, but they also gain other abilities thanks to
       this power (more later). When used, most Fullbringers have
       enhanced spirit energy, and use it against enemies. Their
       Bringer Light infused into their spirit energy does extra
       damage, even though it doesn't quite have the same effects as
       normal light (as in it cannot be used for things like
       flashbangs, though it can be used for concentrated light attacks
       when users concentrate and condense their spirit energy). It is
       common for those with Fullbring power to have enhanced spirit
       pressure coming from them even if it's not as powerful as normal
       hollows or even partial hollows or vizoreds. Fullbringers have
       the weakest spirit energy out of any of the other races that
       gain hollow powers, and only make up for it with their unique
       abilities and their focus and training. Of course, as one might
       expect, this spirit energy is still countered like normal spirit
       energy, as long as someone doesn't try to counter it by
       absorbing it, and the Bringer Light part of the energy can be
       countered with other energies (just basic energy is enough if
       one is strong enough to overpower their spirit energy and
       doesn't require any real complicated techniques to counter like
       focusing darkness into a black hole).
       - Fullbringer Base Ability: Suppressed Power Mortal
       Presence:When using Fullbringer power, the Fullbringer power is
       manifested as spirit pressure, exerted on the spirit energy of
       the world around them. For stronger presences, their spirit
       pressure is strong enough that it can release intense gravity on
       others (if their spirit energy is strong, but this requires a
       very strong spiritual presence only present in those with more
       raw spirit power). For Fullbringers, they sense as normal human
       souls/spirits, and have a suppressed presence (that many learn
       in order to suppress their spirit pressure. In the case of
       Fullbringers, many are unable to differentiate Fullbringers from
       normal mortal beings, since Fullbringers usually suppress their
       power to that of a normal human level when they're not using it
       as a means to hide among crowds without standing out. This makes
       it hard for other beings to sense what they are, unless the
       Fullbringer is using their Fullbring power. For the most part,
       unlike partial hollows and vizoreds, Fullbringers are much more
       suppressed and subdued in power than other hollow races, and
       only show their spirit energy when they are fighting (as they do
       have to stop suppressing their power in order use their
       Fullbring abilities). When the Fullbringer is using their power
       actively, one can sense their amplified spirit pressure just as
       one would expect, where others are able to sense the Fullbringer
       power in the user. This means that Fullbringers have two states:
       One where they stay suppressed and don't sense as anything other
       than a normal mortal of whatever race they are, and their
       amplified spiritual state that is released when they utilize
       their Fullbringer powers (they don't sense as twisted, but more
       as just amplified spirits of whatever they are). For the most
       part, this only really covers how a Fullbringer's aura senses to
       others, and doesn't really have much in terms of battle
       abilities, other than strong enough spirit pressure can create
       intense gravity in an area when a strong enough presence exerts
       itself on an area (though with Fullbringers this is more rare
       than other races since Fullbringers are not about raw power).
       However, this can be resisted with force of will, or by others
       with spirit powers similar in level to the pressure being
       exerted (user doesn't have to be a corrupted spirit to counter
       this).
       - Fullbringer Main Ability: Fullbring Item Soul Manipulation:
       This is the main power of the Fullbringers, for which they were
       named. Unlike partial hollows who have unique hollow abilities,
       Fullbringers don't utilize their own spirits, but focus on
       utilizing another source of spirit power. Fullbring is all about
       manipulating the spirits of objects (yes, objects do have their
       own spirits), and Fullbringers have used this art in place of
       things like zanpakutos, soul swords or even unique hollow
       abilities. When used, this power allows a Fullbringer to
       manipulate the soul of an object for a variety of uses, and
       forms the backbone of a lot of abilities the user can utilize.
       Unlike normal souls, the spirits in objects are not living
       spirits, but more passive spirits. When manipulated, most
       confuse this for telekinesis used on objects, but this power
       goes beyond just manipulating objects. For example, a user might
       manipulate a boulder by manipulating the spirit inside of it,
       and throwing it at an opponent by manipulating the spirit of the
       object. Some users can even utilize the spirits of armors and
       weapons to strengthen them with their Fullbring power, such as
       one armor user that was able to focus his fullbring power to
       have the spirit energy of his armor harden around his armor like
       a protective shield. There are many ways to use this power, and
       unlike soul eaters, there is little to no risk in using this
       power (perhaps a major reason Fullbringers took to using it).
       When used, a Fullbringer can utilize this to control almost any
       item as long as they are strong enough to influence it, such as
       a Fullbringer may or may not be able to influence a concrete
       wall, but may influence a portion of the wall. This can not only
       manipulate objects, but may change the form of them using the
       spirit energy of the item, such as a user might be able to turn
       water into ice (though this may require unique skills to do so).
       For the most part, this power is not for making one stronger,
       but instead used for manipulating items in battle. This cannot
       be used on organic beings or anything with a normal soul (Such
       as this cannot be used on weapons with their own spirit, and
       cannot be used on any organic being since their souls work
       different from that of objects).
       - Fullbringer Ability: Unique Fullbring Item/Items: All
       Fullbringers gain at least one item that gains unique abilities.
       Since Fullbringers don't usually have soul swords or zanpakutos
       like death wraiths and soul reapers, they instead have unique
       items in their Fullbring abilities. Typically, this power
       manifests itself in objects close to the heart of the
       Fullbringer, where items they feel the most strongly towards
       (For better or worse) will usually get empowered by this power.
       Many Fullbringers get one item to use as their unique item, but
       some can gain multiple items. These items grant special
       abilities when used, and some can even be used to transform a
       user into a more powerful Fullbring state similar to an
       arrancar's release state (But using normal spirit power and not
       using hollow power). When unique Fullbring items are empowered,
       Fullbring items are usually activated in battle to use against
       enemies, or for users to transform into Fullbring states. There
       are a number of ways one can attain such a power, such as one
       had the ability to get stronger as they took damage. This
       depends on the person, and the ability gained is usually
       connected to the person's power in some form. For example,
       Olympus universe Fomoire's Fullbring, Dark and Dark, reflects
       his darkness abilities in his ability of two of his most
       treasured items to utilize darkness in unique ways. There are
       many examples of items and powers that one could gain, so it is
       impossible to list them all, but mostly it just depends on how
       the power manifests. To some extent, the skill of the user at
       using their power and how they manifest other powers also seems
       to reflect how they use Fullbring, in which Fullbring can
       manifest similar to other abilities. For example, of a person's
       specialty is summoning abilities, their Fullbring item may most
       likely grant them the ability to summon something (though what
       it would summon is dependent on the user, the item and just how
       the power decides to manifest). This is hard to predict for each
       person, and each person usually doesn't have beyond 2-3 unique
       items. Each of these items will have strengths and weaknesses
       which have to be listed by the player since each one is
       different.
       - Unique Fullbring Ability/Item: Dark and Dark: Dark and Dark is
       Fomoire's unique Fullbring skill. This is centered around his
       own Fullbring items, which are his staff and his jacket. These
       items become powerful darkness items that can utilize the power
       of darkness in unique ways. This Fullbring has two parts. The
       first of Fomoire's items is his staff, which harnesses the more
       solid form of darkness, and the second his is jacket which
       harnesses a more liquid form of darkness. With Fomoire's
       weapons, he is not only able to manipulate the darkness and have
       passive darkness generation from these items, but he can
       manipulate the darkness nature between normal darkness, his
       fomor darkness power (dorcha), his purifying darkness, and his
       godkiller darkness. Fomoire's darkness is able to be generated
       by both items, and each one works with the other to balance
       offense and defense using darkness. For his staff, his staff is
       offensive, able to use the solidified darkness to more easily
       attack enemies, while his jacket uses liquid darkness under the
       cloth to protect him defensively. His staff can use darkness to
       form different shapes, such as creating a scythe blade to make
       his staff more like a scythe, or creating a blade on the end
       like a spear. His jacket mostly uses darkness formed under the
       cloth to coat the area between the jacket and Fomoire's body,
       and creates an almost liquid-like defense that not only dampens
       attacks, but can also release darkness out of the jacket when
       damaged to passively attack without Fomoire having to do
       anything (such as if a person spears through his jacket, the
       jacket will automatmically retaliate by trying to spear someone
       with its darkness. These two items are Fomoire's unique items,
       and can be called to Fomoire if separated from him. As one might
       expect, the best counter to this is light energy, in which
       things like concentrated light are still fairly effective
       against his darkness (even solidifed darkness since concentrated
       light beams can pierce through solid objects). It is also
       possible to counter the normal darkness types with counter
       skills (Such as countering purifying darkness with corrupted
       darkness).
       - Forbidden Fullbringer Art: Soul Reading/ Fullbringer/Hollow
       Power Absorption: This is an ability that Fullbringers can use,
       though it is often considered a forbidden ability. When a
       Fullbringer encounters a hollow or another Fullbringer, the
       Fullbringer has the ability to steal the unique Fullbring or
       hollow abilities of another hollow or Fullbringer, essentially
       taking their power for themselves. This power is quite similar
       to the soul stealing power of hollows, except that this is
       specifically geared towards hollows and Fullbringers. Not only
       are Fullbringers able to steal these powers, they also have the
       ability to read souls of people who might have powers they can
       take, where they can interact with souls. Even though
       Fullbringers don't really interact with souls that much (as they
       interact more with the spirits of objects than focusing on
       spirits/souls), they can interact with souls, and can tell when
       a soul or spirit has powers that they can take. This is not a
       soul steal ability, but more of just a special ability steal.
       When used, Fullbringers can take all of a hollow's power, or all
       of a Fullbringer's power which will not kill the Fullbringer or
       hollow, but will leave them with little to no power they can
       access. This power only requires physical touch, and a
       Fullbringer can use this to take any powers they are able to
       take. For example, one Fullbringer stole the abilities of
       another Fullbringer in order to power up his Fullbring and gain
       new techniques (which he did until he was defeated). This power
       is extremely useful, but is seen as a way to shortcut getting
       stronger through training, which some Fullbringers have been
       guilty of. However, there is also another use for this, and that
       is among allies. If an ally is going to die, they can pass on
       their Fullbring power to another, in which some allies give
       their power to allies if they are convinced they are going to
       die. This power does require physical contact, and a Fullbringer
       has to know that the user has powers they can take. Depending on
       the user, some may have a harder time taking power forcefully,
       and may have to keep contact with the person until their power
       is fully drained. Unlike some other power absorptions, this is
       an all or nothing power absorption (in which either all the
       power has to be absorbed to gain the power or none if it sticks
       to the user who is trying to take the power). And Fullbringers
       can always try to gain their power back by reabsorbing it using
       this art (as other Fullbringers can still try to take their
       power back. This also only works on hollow or Fullbring  power,
       and doesn't work on any other powers.
       - Fullbringer Art: Limelight Regeneration: Those that know
       anything about hollows know just how dangerous their
       regeneration is. Like hollows, Fullbringers are able to
       regeneration, where they use their spirit energy to regenerate
       in a burst of Bringer Light often referred to as Limelight
       Regeneration (due to the green light the spirit energy gives
       off). Fullbringers regeneration similar to hollows, and
       regenerate extremely fast. This is a passive skill used by
       Fullbringers, where they are able to regenerate passively.
       However, if a Fullbringer does need to regenerate faster, they
       can focus on their regeneration if they have a chance to
       concentrate and regenerate faster as a result. This power is
       able to be used by almost every Fullbringer in some form.
       Typically, Fullbringers, like hollows are able to regenerate any
       body part aside from being able to regenerate their head and
       their vital organs. Fullbringers have been able to regenerate
       limbs, regenerate some organs, and many can even regenerate
       their Fullbring items (as long the item isn't destroyed). For
       the most part, Fullbringers don't have special arts for
       regeneration, but some do have special arts that take advantage
       of their regeneration. This power works much like normal
       regeneration except that this power doesn't run on energy, but
       instead seems to work instinctively. Unlike hollows,
       Fullbringers don't have unlimited regeneration, and their
       regeneration stops working if they run out of spirit energy
       since their regeneration works on spirit energy. Among other
       ways the regeneration will stop working is if a vital is
       destroyed (that cannot be fixed), or something that negates the
       Fullbringer's regeneration is used. For the most part, any
       regeneration negation usually works, as long as the user doesn't
       have an immunity to it. Fullbringers can use this as long as
       they have the energy to do so, but if they run out of spirit
       energy, they will have to wait till they recover before this
       skill can be used again. And as mentioned, they cannot
       regenerate certain parts of the body.
       - Fullbringer Art: Bringer Light Spirit User Techniques: This
       training is designed to make up for the lack of ability for
       Fullbringers to fire ceros. Instead of using ceros like hollows
       (since Fullbringers lack the ability), Fullbringers instead
       borrow techniques from the Spirit User race, where they learn to
       utilize spirit techniques using their spirit energy. Because
       Fullbringers are a bit unique in how they use spirit energy,
       they have amplified spirit energy with Bringer Light that can be
       used for stronger spirit techniques. Among such examples include
       beams of spirit energy that act similar to ki beams (and can be
       used similarly to a hollow's cero). Another skill often used is
       the Spirit Gun, where a user focuses their spirit into a
       concentrated blast that can be used to blast enemies. There are
       a number of Spirit User techniques and skills, and some
       Fullbringers may even develop their own skills depending on
       their abilities. Depending on the race, it is also possible that
       Fullbringers may have other spiritual aspects depending on their
       skillsets, such as a demon with Fullbring power would have
       demonic spirit energy mixed with Bringer Light. Each race has
       different spirit energy, but one constant among Fullbringers is
       that all their spirit energy contains Bringer Light in some
       form, which is a unique aspect of the Fullbringer's spirit. This
       can be combined with other spirit energy abilities for unique
       skills, such as a demon's fullbring could involve their spirit
       energy being far more potent like a demon's but also contain the
       amplified Bringer Light spirit of a Fullbring power. Users that
       learn enough about spirit user skills may even become spirit
       users as a result of their training in copying spirit user
       techniques, which will often result in some Fullbringers
       learning to focus their spirit energy further. For the most
       part, most of these arts have their own strengths and
       weaknesses, such as spirit gun can be dodged or blocked by
       strong enough defenses. Each art used should be listed for
       strengths and weaknesses (players can use the upcoming spirit
       user update for spirit technique ideas or make up their own).
       - Fullbringer Art: Bringer Light Teleportation: Because
       Fullbringers don't have the ability to access the Garganta (as
       they don't have enough hollow power to be able to open up the
       realm), they instead developed a teleportation technique to get
       around using their spirit energy's Bringer Light. When used, a
       Fullbringer can teleport almost anywhere they want to go, and
       can even move between realms by using their spirit energy to
       open up ways to other realms. By releasing a bit of spirit
       energy, a Fullbringer is able to teleport almost anywhere
       similar to a hollow. When in using this, a user only needs to
       know where they want to go, and they can travel there. This
       doesn't require traversing any realms that one doesn't want to
       and can be used to go to any realm as long as the user knows how
       to access the realm (For example, they could not access a realm
       like the Soul Reaper realm unless they knew how to access it
       through the Dangai, the gateway between the Soul Society and the
       living world). Any Fullbringer can learn this, as well as go
       almost anywhere they want to go. The biggest danger though for
       Fullbringers is if they go to a realm they don't fully
       understand, and if they don't know what they're going to
       encounter it can be a bad experience for them (such as one who
       went to the shadow realm to meet the death wraiths and ended up
       in a dangerous shadow area where shadow beings almost killed
       them). As such, this does require a Fullbringer to know where
       they want to go, and that they have enough spirit energy to
       create the portal to where they want to go (as this requires
       spirit energy to go where they want to go). If one wants to
       learn to teleport using this method, this takes training and
       experience, as it is an art that usually has to be taught by a
       Fullbringer in order for them to learn how to access other
       realmsAnd those that don't know where they're going can end up
       lost, especially if they get lost in between realms, which could
       land them in the void between dimensions (which would be bad) if
       they're not careful, or somewhere they really don't want to go.
       - Fullbringer Ability: Fullbringer Spirit Defense: This
       technique is designed for Fullbringers to use in place of the
       hollow art Hierro and is a very similar technique. In this art,
       a Fullbringer's spirit energy strengthens their skin
       considerably, where the Fullbringer gains extremely tough skin
       as a result of their spiritual power. This acts like armor on
       the Fullbringer, making it harder to damage them. As one might
       imagine, this makes attacking a Fullbringer much more difficult,
       as their spirit defense can block weaker attacks with some even
       being able to stop bladed weapons with a strong enough spirit
       energy. When it comes to this art, the more spirit energy a user
       has, the stronger their spirit defense is (Making the strength
       of the defense usually proportional to the power of the
       Fullbringer). However, some Fullbringers have specifically
       trained this skill, and honed it through combat training
       (usually among higher level users that train their spirit
       energy). Typically, Fullbringers with less regeneration ability
       have stronger spirit defense than those with stronger
       regeneration, though there are certain exceptions to this rule.
       Depending on the Fullbringer, some can defend against bladed
       weapons, and some can even resist bullets. Depending on the
       strength of the defense, there are some Fullbringers that have
       skin similar to dragon skin in terms of strength. Typically, in
       order to break this, an opponent must either hit the Fullbringer
       with stronger attacks, or they must focus their attacks to try
       and pierce the defense more effectively (which can be effective
       for those with more focused combat styles, as focus has proven
       very effective against similar skills in the past). Fullbringers
       with this power are dependent on the strength of their spirit
       energy, and while stronger spirit energies will usually have
       stronger defense, weaker spirit energies will have weaker
       defense as well. And when a Fullbringer gains this skill, their
       regeneration abilities may increase or decrease to adapt to the
       defense's hardness. Those with stronger defense have less
       regeneration due to the fact that the defense is harder to
       repair if damaged, but weaker defenses have stronger
       regeneration since they can use full regeneration without any
       issues. For Fullbringers, their spirit defense is active as long
       as they have spirit energy, and if they run out, this power will
       not be able to be used until the Fullbringer recovers their
       spirit energy.
       - Fullbringer Ability: Fullbringer Spirit Sense: This is a
       unique spirit sense that is specific to Fullbringers. This
       allows a fullbringer to sense spirit energy that can read
       environments, specifically other sources of spirit energy around
       them. This has two major uses. The first is that a user is able
       to read people's presence, determining who and what they are
       similar to other spirit senses. The second use is for the user
       to sense the spirits of objects they can manipulate (using this
       to sense the spirits in objects. In the world, everything (even
       objects) has spirit energy, so this acts like a sense for almost
       everything around the Fullbringer. This is more of a general
       sense, and done to allow one to be able to sense people and
       objects around a user. However, when used on a person, this does
       read a person's spirit energy and allow a user to read how much
       spirit energy one has, as well as sense what they are based on
       the presence they give off (assuming they are not a creature
       that has a suppressed presence). Unlike the hollow Pesquisa,
       this is a general sense of spirits, and allows a user to sense
       everything around them (unlike Pesuisa, Fullbringers cannot
       focus on specific presences, and sense everything in a given
       area). Advanced users are even able to focus and sense things
       over a wider area, or attempt to focus more to try and find
       those that might try to hide from their senses. Unlike some
       spirit sense powers, this power takes effort and time to learn,
       so Fullbringers cannot just instinctively become advanced users
       of this. Users that use this may require time and concentration
       when starting out, and even advanced users may have to focus
       more to sense around a wider area, which could leave them open
       to counterattack by others in the area. And unless one has a
       very strong sense of this, this cannot sense those that suppress
       their presence. Unlike the hollow Pesquisa, Fullbringers cannot
       predict their opponents, and they can only use this to read an
       area to see what souls are around them and what objects they can
       manipulate. As such, this is different from the Pesquisa of
       hollows enough that the Fullbringers do utillize it a bit
       differently than hollows use their Pesquisa.
       - Fullbringer Ability: Fullbringer Combat:  This combat style is
       the Fullbringer's method of physical combat. Because the
       Fullbringers cannot use the instinctive combat of hollows and
       their powers work differently, they had to adapt their own
       combat. This style of combat is based around using the souls of
       objects around them, in which they use their Fullbring power in
       physical combat. This is more of a general style of combat than
       a real combat style, and mostly is used on top of whatever
       fighting styles a Fullbringer possesses or has trained in. When
       using this style, a Fullbringer uses their own martial arts or
       combat knowledge, and uses this in conjunction with it. As such,
       this is a style of combat that can be added to almost any combat
       style. When used, this style allows a Fullbringer to use their
       Fullbring to manipulate the souls of objects in combat, such as
       many will often start by using the soul of the air around them
       and focus it into their attacks to create impact waves and
       reduce friction and wind resistance of their attacks. They can
       also do things like manipulate the soul of the earth in the
       ground to do things like push them up higher (meaning they can
       jump higher), or move with the spirit of the earth in the ground
       to move in a way that allows them to move faster as they're
       boosted by manipulating the ground. While this is far from being
       elemental manipulation, this basic combat aspect allows a
       Fullbringer a method of boosting themselves in combat, and
       amping their strength in speed based on how they interact with
       the environment around them. And by manipulating the air around
       them, a user can even create shockwaves from their attacks, such
       as a punch that can send its forward momentum through the air as
       a shockwave to hit opponents not in combat range. Typically,
       this style is more about technique than instinct like hollow
       power, so this style requires training to use effectively.
       Fullbringers who learn this style can still be countered by
       other combat styles, and how well they use this depends on their
       own training and abilities. As any style, there are always ways
       to counter the style, and more experienced or trained opponents
       may be able to counter this style.
       - Fullbringer Combat Ability: Bringer Light: This is a high
       speed movement technique that was created by the Fullbringers.
       This was made to be somewhat similar to hollow Sonido, or soul
       reaper Flashstep. This technique is designed in the same manner,
       where a Fullbringer uses their power to move far faster. This
       style is designed to work with a Fullbringer's combat, where a
       Fullbringer utilizes their power to accelerate their movement in
       a mostly supernatural style. There are a few aspects to this
       ability. The first is that the user can manipulate the soul of
       the earth under them in order to manipulate its elasticity in
       order to accelerate their movements. The second is that users
       can use the soul of the air around them to boost their speed,
       having the air push them, and even using the air as a stepping
       stone. When used, there are a variety of ways to utilize it, but
       most of the time, this is used to accelerate one's movement
       speed combined with a stepping method that allows one to more
       easily move. Similar to techniques like Sonido or Flashstep,
       this technique allows one to move at high speeds, and allows one
       to almost appear to vanish when in motion. One thing that many
       will notice is that instances of this ability being used always
       come with the release of the green Bringer Light at the user's
       feet, which signals the use of their Fullbring power to utilize
       this technique. As one might imagine, this technique can be used
       to also use high speed movement to do things like closing
       distances between a user and their opponent, or more advanced
       users can even leave afterimages similar to that of Sonido or
       Flashstep users. When in motion, a user is very hard to track,
       and as long as they are in motion, they can move at speeds that
       make them almost impossible to see. However, as one might guess,
       similar to other styles, there are users that can counter this
       with other similar high speed stepping methods, and other faster
       opponents may be able to still keep up with this skill. However,
       even if one can't keep up with a user, the user will usually
       come back into view before they attack, though more advanced
       users may attack while in motion. While most have trouble
       tracking them, there are those that can keep up with this style
       of movement, usually with enhanced senses or being able to see
       faster opponent movements. This is comparable to Sonido and
       Flashstep, so opponents that can see through those techniques
       will also be able to see through this. Also, the release of the
       Bringer Light from the feet of the user is usually signals when
       they use this technique.
       Dark Limelight Aura Skills:
       - Dark Limelight Spirit Aura Skills: Thanks to the power that
       Kindron gave to Fomoire, Fomoire gained some unique ways to use
       the abilities he was given thanks to his Fullbring power and how
       he learned Kindron's aura skills. This gave Fomoire a unique
       type of power, where he is able to utilize darkness empowered
       Limelight spirit energy, and can use this for similar aura
       skills to his mentor, Kindron. This energy powers most of his
       aura abilities, and generates from his spirit pressure. Thanks
       to this energy, Fomoire has aura skills very similar to his
       mentor's except that Fomoire uses his own Fullbring limelight
       spirit energy which becomes dark green when used. While Fomoire
       can't do things like fire ceros or use other hollow abilities,
       this does also strengthen his fullbring abilities and helps him
       attack enemies. When combined with certain other abilities, this
       also grants him special abilities like him being able to use his
       godkiller power to be able to attack deities and high level
       opponents that normally wouldn't be able to be killed by spirit
       energy alone. While far from the strongest person in Olympus,
       Fomoire's unique use of his Fullbring spirit energy tends to
       make him a bit of a strange opponent, and while he doesn't seem
       like much, his ability to kill almost any opponent tends to make
       him very dangerous. This spirit energy is counterable by other
       energies, and works much the same way as normal spirit energy
       when used in special abilities. However, the only real
       difference is that his Fullbring energy is much stronger than
       normal energy and powers different abilities, and is made even
       stronger by powers like his godkiller power. And unlike normal
       hollows and vizoreds, Fomoire doesn't have the normal weakness
       to spirit purification that most hollow powers would have (Since
       Fullbring doesn't have enough hollow power to have that
       vulnerabilty. Typically, Fomoire's aura abilities are countered
       very similar to his mentor, Kindron's, and those familiar with
       his skills may recognize most of the skills Fomoire has (and
       know how to counter them if they are familiar enough with how
       they work). However one has to take into account the differences
       in power that Fomoire has vs what Kindron had. Since Fomoire
       also has limelight spirit, there is also a light element to his
       spirit energy as well as darkness.
       - Purifying Darkness (Basic Darkness Type): It has been
       mentioned a few times, but this power covers Fomoire's ability
       to use purifying darkness. This is one of Kindron's darkness
       types which he empowered Fomoire with, which was gained to allow
       Fomoire to use purifying darkness in addition to his normal
       dorcha (evil darkness) manipulation. This is a form of darkness
       power that purifies presences, and works on those with corrupted
       or dark presences similar to how holy power works on unholy
       presences. This power was designed specifically to destroy dark
       spirits of the shadow realm, in which this power works like a
       positive spirit power that is combined with darkness to create a
       darkness that can even be used to destroy dark spirits. This
       darkness works just like normal darkness, except that it is a
       positive nature and a unique form of darkness not many races
       other than death races can use unless they have a special
       ability that lets them use purifying darkness (in this case,
       Fomoire was empowered by Kindron to use this power). Typically,
       this darkness is just like normal darkness in both strengths and
       weaknesses, in which this can be countered just like normal
       darkness as well. While this darkness isn't as strong as
       primordial darkness (at least on its own), it can even be used
       to purify other darkness users of darkness and hurt those that
       use darkness power, making this a dangerous power to use on any
       darkness user, which is the reason it works so well on dark
       spirits. Light is capable of countering this darkness, and
       unholy or corrupted light works best at countering this
       darkness. Darkness users are also vulnerable to this, in which
       other users can hurt each other with this power, given it's
       nature to purify and destroy darkness using darkness power.
       However, users can only be hurt with other purifying darkness,
       and are not hurt by their own purifying darkness. Things like
       corrupted darkness can still hurt them, and counter this power
       fairly easily. It is also possibly to counter this power using
       powers not vulnerable to purification, such some spirit
       energies.
       - Dorcha Flames of Death Manipulation: These flames are very
       similar to Kindron's black flames of death, which are dark
       flames infused with death energy that combines his dorcha (evil
       darkness) power with flame energy to create dorcha flames, but
       Kindron's death nature also fuses to these flames to create a
       death flame as well. Just like Kindron's flames, Fomoire can use
       the same black flames of death that his mentor could, with one
       major difference. The major difference is that Fomoire's flames
       are not just darkness, but the evil darkness of dorcha
       manipulation (used by Fomoire's fomor powers). Instead of being
       a dark purple flame like typical Darkfire flames, the death
       powered flames are completely black and are infused with the
       power of death. As a result, the flames are able to use the
       power of death energy infused into it to more easily kill
       opponents. Since most living things are vulnerable to death
       energy, these flames work as an amped version of the normal
       Darkfire flames, and can be used the same ways most other types
       of flames. However, these flames also have other uses, like
       being able to enhance people's powers if they are unholy or
       death-based in nature, or they can be used to combat godly power
       give the demonic nature of the flames. These flames burn much
       hotter than normal flames, and are able to consume normal flames
       and convert normal flames to dark flames. These flames are
       designed to be able to more easily kill opponents, since they
       are death based in nature, and most living things are vulnerable
       to death energy. These flames also do extra evil energy damage
       to enemies, and can burn people with evil darkness (thus
       damaging flame users). However, unlike Kindron before him,
       Fomoire doesn't use these flames for much other than elemental
       techniques, and doesn't do things like regenerate with flames
       like the Darkfires do. While Fomoire did learn these flames, he
       didn't learn the Darkfire abilities that go with these dark
       flames. These flames are essentially the same as the ones
       Kindron used (Except that there's and evil darkness instead of
       normal darkness), and can be countered with powerful enough holy
       power or ice manipulation, as well as using powerful enough life
       energy.
       - Aura Art Ultimate Dark Manifestation Genjutsu: This was a
       power that Kindron passed to Fomoire alongside his other aura
       skills. This lets Fomoire manifest and create solid illusions
       using his darkness energy that can take solid form. For Fomoire,
       he creates illusions from his darkness, which uses his darkness
       power as its base. Typically, these illusions are generated and
       solidifed to attack opponents, and these illusions can take any
       form Fomoire wants. From dragons to armies of warriors to even
       dark mist clouds, Fomoire can create almost anything he wants.
       Depending on Fomoire's creativity, this tends to allow him to
       make all kinds of things from almost nothing. However, he cannot
       overwrite reality, such as he can't erase something already
       there (like trying to manifest his shadows in a solid object),
       and he has to clearly be able to imagine what he wants to
       create. In addition to being able to use darkness to create
       these illusions, Fomoire can also dictate what kind of darkness
       is used in these illusions, such as using dorcha darkness or
       using purifying darkness depenidng on what he wants to do.
       Typically, Fomoire takes advantage of this by creating creatures
       of darkness, which is more natural to how he uses this ability,
       and will often create creatures of darkness that can fight
       enemies using darkness abilities. These illusions are created by
       his darkness, and if he runs out of power, the darkness in this
       power will dispel. It is also worth noting that the larger or
       more illusions he makes, the weaker they will be. Typically, the
       best way to use this power is to create one or two smaller
       illusions as creating too much will weaken Fomoire's
       concentration for other attacks, and might leave him open to
       attack. While this power is very useful to fight opponents since
       it only requires Fomoire's imagination and darkness energy, it
       does require some maintenance to keep the illusions going, and
       Fomoire does have to be conscious to use this power, or else
       this power will dispel if he loses consciousness. After his own
       modifications, Fomoire made this technique his own, and put his
       own spin on it so it wouldn't be so much like his mentor's
       techniques (in that he usually manifests this power using
       darkness and creates darkness creatures). However, this does
       mean that certain positive and holy abilities also more easily
       counter this despite it being more powerful darkness power.
       - Aura Skill: Fear Absorption/Ultimate Fear/Controlled Fear:
       This power gives Fomoire her mentor's ability to manipulate fear
       and absorb that fear for more power. Fomoire can do a few
       different things with this, the first is reading people's fears
       and being able to sense fear energy when someone is afraid. This
       is pretty standard for this power, being the basis of the other
       parts of this power. Typically, Fomoire can sense what people
       are afraid of, and he can tell when someone is afraid. However,
       Fomoire doesn't just read fears, but finds ways to try and
       intimidate and make opponents afraid of him specifically. The
       second part of this power is where Fomoire uses his genjutsu to
       manifest someone's fear into physical form, such as someone
       being afraid of spiders and having to fight giant monster
       spiders in order to unnerve and destablize his opponents to make
       them easier to defeat. This is designed to increase someone's
       fear so that Fomoire can absorb more fear as part of the final
       part of this ability. The final ability, as mentioned, is
       absorbing the fear to restore or temporarily increase his power.
       The final stage requires Fomoire absorbing the fear for power so
       that he can either replenish or gain power from the fear, which
       makes him able to use this to make himself stronger. This power
       is essentially broken down into the three stages, with the
       second and third stage being able to be in either order
       depending on what Fomoire wants to do. However, unlike Kindron
       and some other fear demons that have come up in the past,
       Fomoire is nowhere near as skilled with this as certain others
       that use this power. Compared to those like Kindron or the fear
       demon Barbas, Fomoire cannot actually overwhelm people with fear
       and kill them with fear, and can only take advantage of fear
       energy to a limited degree to absorb it, and he cannot really
       manipulate fear energy other than absorbing it. Typically, this
       power is more about using one's fear against them. But much like
       other fear abilities, enemies can eventually overcome their fear
       with enough exposure to it, and in which case, they won't be
       affected by this anymore unless Fomoire finds another fear to
       manipulate or finds a way to reignite a fear.
       - Aura Skill: Fullbring Spirit Necromancy: This ability is one
       that Fomoire gained from his mentor's empowerment, which allows
       Fomoire to utilize necromancy abilities using his spirit energy
       that mixes Kindron's darkness and Fomoire's own limelight
       energy. For this, Fomoire can use this necromancy to revive dead
       bodies to fight on his behalf, and he can infuse some of his
       power into them using his Fullbring power. Unlike normal
       necromancy powers, Fomoire's fullbring can control others with
       his spirit energy that he has brought back, and Fomoire is able
       to empower those that he brings back with his Fullbring. Fomoire
       can also use other power to grant his necromancy beings other
       abilities, such as using his dorcha or purifying darkness to
       grant the undead being special darkness abilities, or he can
       give them godkiller energy that can let them use godkiller
       energy attacks using any powers they possess. The bodies brought
       back have any powers they had in life and with Fomoire's spirit
       energy, the undead are also able to release spirit energy
       attacks if the particular undead has the ability to use spirit
       energy (something normal undead wouldn't be able to do). Unlike
       normal undead, Fomoire's undead are not powered by life or
       darkness energy, making them resistant to normal weaknesses of
       the undead. With spirit energy using Fullbring, the bodies
       aren't hurt as much by other energies, with the spirit energy
       granting a resistance to other energies (requiring stronger
       energy to hurt Fomoire's undead). This ability is very useful to
       revive dead opponents, but has some drawbacks, such as the
       bodies are typically not quite as durable as they are in life
       since they are revived dead bodies (depending on when they
       died). While these undead are usually not vulnerable to things
       like holy magic or purifying power (since they are not
       vulnerable to the same powers based on how they are brought
       back), revival spells can still bring back those that have died
       and it is possible for those brought back from this necromancy
       to retain the limelight spirit power Fomoire used on them.
       However, like most undead, enough damage can take them out, or
       if one has a way to cancel out the spirit energy used, they can
       also dispel the thing animating the dead bodies (Such as energy
       negation skills).
       - Purifying Darkness Godkiller Hex Bomb: This ability was gained
       by Kindron during a fight during his time working for Hades, and
       this was yet another ability given to Fomoire as an ability
       Kindron empowered him with. When using this, Fomoire utilizes
       his purifying darkness energy, and fires it using his purifying
       darkness to blast opponents. When hit by this, this is a
       darkness that purifies and destroys supernatural darkness, and
       it's main power is being used against other darkness users. This
       was originally developed by the death wraiths as a method of
       fighting dark spirits, so this is also a good way to destroy
       dark spirits as well. Typically, this darkness works somewhat
       similarly to corrupted darkness, except that this is more of a
       type of holy darkness without being holy. The hex bomb is able
       to be made to fire bombs of purifying darkness, which then
       explode on opponents with purifying darkness. Against darkness
       users, this can do severe damage, especially if they try to use
       their own darkness to dodge the attack. This works even better
       against stronger darkness types like demonic darkness or other
       types of darkness stronger than normal. Fomoire's purifying
       darkness is even strong enough to purify and destroy primordial
       darkness when used alongside his godkiller energy. Thanks to
       this power, darkness is very difficult to hurt Fomoire with, and
       this makes most darkness pretty much useless on Fomoire since he
       not only has this, but dorcha manipulation which uses the other
       side of darkness (the evil kind). Typically, these bombs are
       best avoided or dodged, since they are basically explosive balls
       of purifying darkness. However, light can still destroy these
       like normal darkness, and flame attacks can sometimes be used to
       burn these away if the fire is hot enough. To an extent, holy
       power can also be used to counter this ability, though to a
       reduced effect given the purifying nature of the hex bomb's
       purifying darkness. This can do damage against light users, but
       typically does far less than it does against darkness users.
       This also can be countered by certain abilities those like dark
       spirits have, since dark spirits can counter this as much as
       this can counter them.
       - Aura Skill: Limelight Binding Rods: This technique creates 5
       rods of spirit energy, in which Fomoire can fire them at an
       opponent using his enhanced spirit energy. Typically, this is
       designed to be fired at the body, with one rod piercing each
       limb and one for the chest. Once they hit, the rods are able to
       bind an opponent wherever the rod strikes (IE the arm will be
       paralyzed if the rod strikes the arm) with the intent of
       completely restraining an opponent if all of the rods hit their
       mark. This is a very simple attack designed to restrain an
       opponent, that works not only on mortals, but on spirits as well
       (a technique originally designed to restrain souls for transport
       to the underworld). These rods are designed to use spirit energy
       to not only restrain the body, but the energy in the body too,
       making both body and energy unusuable while these rods are
       impaled in the body. This technique requires concentration to
       keep in effect, meaning Fomoire can't use any other technique
       while it's in affect, and depending on how many of these rods
       hit, the opponent may be able to break out of the technique if
       they avoid more at least 3 of the rods (and some might be able
       to overpower it if they can overpower the spirit energy used in
       this). This technique is designed to restrain opponents, and
       this technique doesn't do any physical damage even though it
       looks like an opponent would be impaled with these rods (this
       technique is more about attacking the spiritual than the
       physical, meaning that the physical body is not harmed with this
       skill). However, if they are caught in it, breaking out usually
       requires a lot of force, depending on how many rods hit with 5
       rods hitting being very difficult to break out of (though less
       hitting means it would be easier to break out of). This is a
       great method of restraining someone, but without physical
       damage, this doesn't do much more than just keep someone
       restrained as this doesn't do anything else like weakening an
       opponent, or doing any kind of real damage. For Fomoire, the
       most dangerous thing about his use of this is the speed at which
       he fires these, as his limelight spirit energy is more like
       light than darkness, and can move extremely fast (not speed of
       light but faster than most can keep up with).
       - Aura Skill: Dark Limelight Aura Bullets and Aura Spears: Just
       like his mentor, Fomoire can fire aura bullets and spears from
       spirit aura at opponents, except that Fomoire's uses his
       enhanced limelight spirit energy rather than using dark flames
       like his mentor's. These are essentially concentrated spirit
       aura formed for attacks, which were among Kindron's attacks that
       Fomoire uses (albeit he uses them with different power).
       However, while Fomoire uses them with spirit energy instead of
       darkness power, the power does still work the same way. The aura
       bullet technique concentrates Fomoire's limelight aura into
       small bullet like projectiles that can be fired with immense
       speed and concentrated power, being just like the name suggests.
       The bullets are designed to take down an opponent or group
       depending on how many aura bullets are fired, and the size can
       be modified as needed, though larger bullets tend to be slower
       but more powerful, while smaller bullets are usually faster and
       sometimes with more piercing ability. Though this is meant more
       to take out unarmored enemies, as even though they are bullets,
       they can't pierce armor. For piercing armor, that would fall on
       the aura spears, which concentrate spirit aura into larger
       projectiles designed to spear opponents. While they are still
       fast enough to hit with incredible speed, they are designed
       solely for piercing and the larger projectiles are not as fast
       as the aura bullets. Typically however, while these are more
       powerful and designed to pierce shields and armor, they also
       cost more power to use. The aura bullets can be blocked, though
       the aura spears are best dodged rather than blocked since they
       are designed to pierce most abilities that would block them.
       These can also be destroyed by strong enough counters to spirit
       energy abilities, and opponents may be able to counter these
       with energy negation techniques. Some can even overpower these
       abilities if they have strong enough physical ability (with some
       stronger opponents not being as affected by them).
       - Aura Skill: Spirit Arm Blade and Spirit Aura Blade: This is
       another duo of techniques that Kindron taught to Fomoire, where
       Fomoire learned to use these with his dark limelight spirit
       energy. The first is the spirit arm blade, which ignites spirit
       aura from the hand, creating a limelight spirit energy blade out
       Fomoire's hand using his enhanced Fullbring spirit energy. This
       technique is designed to be used to attack opponents with the
       blade, usually being just a simple spirit energy spear. However,
       the spirit arm blade does have a unique skill in that it is able
       to negate regeneration in which the technique can interrupt
       supernatural regeneration by using the energy in the blade to
       interrupt the flow of energy to the wound caused by the blade.
       The darkness aura blade is very similar, in that it also uses
       the hand to concentrate darkness aura to generate a strong
       spirit energy blade using Fullbring spirit energy. However, the
       aura blade concentrates immense spirit aura, creating a much
       stronger blade that can cut through heavier defenses, like being
       able to more easily cut through dragon skin and armors, though
       Fomoire's spirit aura blade negates regeneration in a different
       way. Instead of interrupting the flow of energy to the wound,
       this technique instead infects the wound with spirit energy that
       prevents the wound from being closed correctly. The good thing
       about both of these techniques is that Fomoire can use them not
       only on supernatural regeneration but artificial regeneration as
       well. Both of these techniques can also use the sword to fire
       spirit blasts and/or spirit energy slashing waves, concentrating
       spirit energy from Fomoire's spiritual aura to essentially allow
       him to fire projectile attacks from the blades. Both are
       powerful spirit energy blades, and can be countered with any
       counters to spirit or using some sort of energy to block the
       attack, though one can also dodge the attack as well if they are
       fast enough. Typically, the regeneration negation only works as
       long as the spirit energy can do its job (which is different
       depending on the technique), and if it can be interrupted or
       dispelled, then the technique's regeneraiton negation will end.
       - Aura Skill: Spirit Cutter Wave: This is a limelight spirit
       technique that Fomoire based on Kindron's dark wave technique
       (in which Fomoire uses limelight spirit energy instead of
       darkness, and Fomoire renamed it to avoid confusion with the
       spirit user ability Spirit Wave). This concentrates his spirit
       aura into a wave he can fire at opponent. The spirit wave
       consists of a wave of slashing waves of limelight spirit energy
       which are designed to be fired at an opponent or group. These
       wave is incredibly strong, being amped by however much limelight
       spirit aura is put into the attack. With Fomoire, he is able to
       utilize this and fire it much faster than the original
       technique, with the spirit energy also being able to attack the
       spirit rather than just attacking the body. This technique is
       designed to be released as a wave, and Fomoire is able to
       release this power depending on how much spirit energy he puts
       into it (with more spirit energy creating a larger and stronger
       wave). However, this technique also has a much stronger mode,
       where the user can put some of their life force into it to fire
       a wave which does far more damage and moves far faster, being
       able to hit opponents far easier, and do far more damage against
       stronger opponents. The advanced skill can also be fired
       multiple times, using life force energy to pin opponents down
       while they are affected by the wave. Though while effective, the
       advanced technique requires life force energy to use, and while
       it can be used to keep an opponent pinned down with enough
       force, which can eventually kill the user if they use this too
       much. Though the initial technique is still just as useful, both
       versions of the technique can be dodged, and the first version
       can be blocked by shields or strong enough defenses. Though the
       second one is best dodged, as blocking can still keep someone
       pinned down. This can also be more easily blocked or countered
       with a holy power equivalent if one can account for the
       increased power of this technique. Energy negation also works to
       counter this. And like many spirit energy abilities, some
       physically stronger opponents may be able to resist the spirit
       energy of this if they are strong enough to resist the energy.
       - Aura Skill: Doppelganger: This power allows the user to create
       multiple clones of themselves to fight opponents. This is
       similar to skills like the shadow clone technique, or certain
       elemental clone techniques where the user is able to create
       powerful clones. Unlike most cloning, this has a set number of
       clones that can be made, which is only two clones. The user take
       no power reduction in making the two clones, and the clones are
       at around 50% of the user's original power, effectively using
       the doppelgangers to double his fighting power and tripling what
       the opponent has to fight. Normally, this would mean that the
       user would have reduced power while using the clones, but that
       is not the case when using this technique. When used properly, a
       user can turn the tides of a fight, especially 1 on 1 fights if
       they utilize this power properly. While the clones aren't as
       strong and aren't as durable, they are still useful for fighting
       opponents and have all the powers of the user. These clones
       possess all the same abilities as the original user but can't
       use as much power due to only being able to access 50% of the
       power of the user. These clones dispel when they've taken enough
       damage, or are destroyed by some form of power that can destroy
       them. They also have all the same weaknesses of the original
       user, as well as the strengths. Typically, this works similar to
       other cloning techniques, and these clones will dispel if the
       original user's life is in danger or the user doesn't have the
       power to maintain these clones. This art is very useful, but
       some stronger users can counter the clones more easily since the
       clones are weaker than the original, and the user typically has
       to fight alongside the clones to make this power effective in a
       fight. The clones can also be hurt more easily by any weaknesses
       of the original, as being weaker means certain weaknesses also
       do more damage. Fomoire is able to use this skill as well,
       though his other copies he makes are usually just distractions
       more than anything.
       - Aura Skill: Dark Heart (Unmastered): This is another of
       Kindron's techniques that Fomoire inherited from Kindron's aura
       enhancement, in which allows Fomoire to manifest the darker side
       of someone's persona by reaching into them and pulling out their
       suppressed personalities. This technique works on anyone, even
       those who have conquered their darker sides in the past, granted
       the user can do the technique on someone through physical
       contact. This requires reaching into someone's spirit, usually
       through an intangible reach into the soul, and then grasping the
       suppressed persona that exists in the soul. Once removed, the
       persona manifests itself as a blackened version of the person
       they represent, and will attempt to kill the person they came
       from in order to replace them. The darkened persona has all the
       same abilities as the person they were spawned from, and can
       fight with the same strength and abilities. Due to the darkness
       manifestations, they often are stronger, due to the fact that
       the darkened version of the opponents never feel the need to
       hold back and often fight far more brutally than their
       counterparts do. These manifestations often try to confuse and
       disorient their other half with harsh words or painful memories,
       due to the fact that these manifestations can get stronger if
       the other half denies them. However, the downside to this is
       that the self drawn out is rarely ever loyal to anyone but
       itself, meaning that they fight by their own rules and won't
       even listen to the one who pulls them out. Usually, the best way
       to defeat these personas is to fight them the same way, but
       instead of trying to frighten or make them reject the better
       half, the opponent has to accept and defeat the other half in
       battle until the other half acknowledges the opponent as the
       stronger side, which usually happens once the dark half realizes
       it cannot win. This art can also only be done through physical
       contact and ripping out the other half, which this art can be
       avoided completely if one doesn't fall prey to this technique in
       the first place. This technique also does no damage when ripping
       out the other part of the soul, and the only damage this does is
       that the other half can hurt the opponent. For Fomoire, he is
       unable to do this all the time, and doesn't use it too much
       since he cannot always pull the dark side of someone out
       (usually not being able to pull out stronger dark sides).
       - Aura Skill: Black Coffin (Unmastered): This was Kindron's
       second strongest darkness attack, which Fomoire learned. This
       technique creates a large box around an opponent made of pure
       darkness energy. When the box is closed and the darkness
       solidified, it creates a space in the box compressed by darkness
       so strong that it manipulates time and space and can crush most
       opponents to near death. This is one of the strongest darkness
       techniques out there, which can do severe damage to someone
       caught inside it as they are crushed by darkness and
       gravitational force generated by the darkness in the box. The
       best way to not take damage is to not be in the box when it
       fully forms, as not being in the box means one won't have to
       break out or worry about what goes on inside the box. However,
       should one be trapped inside, the best way to break out is with
       immense physical force, or by destroying the box with strong
       enough powers that don't rely on light, as the gravitational
       effects of the darkness inside the box make light next to
       useless. Those who are in it often don't die, but come out with
       heavy darkness and gravitational damage if they let themselves
       get caught in this as they will be crushed to the point that
       most of their bones and muscles will have taken heavy gravity
       damage. The best method for avoiding this is just to avoid the
       box entirely and not get trapped in it before it fully forms, as
       there is time before the box fully forms to escape. This is
       based on the soul reaper technique, Kurohitsugi, which is
       essentially the same technique that uses darkness instead of
       soul energy to summon darkness. This can only be used a few
       times before one runs out of power, since it uses such strong
       power, being a final technique. And while using gravity and
       darkness to damage someone may sound incredibly powerful,
       opponents can still survive this if they are strong enough to
       withstand it even if they may end up incredibly damaged from the
       effects. Fomoire is able to use this, but his use of this is the
       weaker incomplete version of this technique, and is nowhere near
       as strong (meaning its easier to break out of by opponents).
       However, the advantage is that Fomoire can utilize this in
       combination with his Limelight spirit power to strengthen the
       box when its created, still allowing it to do a lot of damage if
       used correctly. However, since it isn't as strong, it can't hold
       high level opponents in it since high level opponents can more
       easily break out of it.
       - Aura Skill: Spirit Lance (Unmastered): (
  HTML https://www.youtube.com/watch?v=iRml9CIRkTU
       ) This is Kindron's
       most powerful darkness technique, which Fomoire replicated and
       focused using spirit energy instead of darkness. This creates a
       powerful lance of spirit energy, created from his supply of dark
       limelight spirit energy. This power uses intense spirit energy,
       compressed into a small lance type weapon. This power release is
       great, making it a great weapon to throw at an opponent, or
       Fomoire can use this at close range like a spear to attack
       opponents if he is forced to. However, this technique is not
       meant to be used at close range, being a very dangerous
       technique that is meant to explode and destroy an opponent. This
       technique is designed to be thrown at an opponent like a spear,
       and then the spear explodes when it hits the opponent or hits
       nearby the opponent in a massive blast of energy. This technique
       is far stronger than even the Kurohitsugi as it can explode and
       destroy an entire city block, but this technique also drains a
       lot of power as a result. This technique can only be used up to
       two times before Fomoire runs out of darkness power to power
       this technique. And since this technique only runs on spirit
       power, Fomoire can't use this technique without it (meaning he
       cannot use this unless he has the spirit energy power to do so).
       This technique cannot be blocked unless by an aura breaker
       weapon/energy negation type power that can dispel it, or a
       person with strong enough energy can overpower the energy of
       this attack and destroy it (which is difficult with how powerful
       this attack is). The power release from this is very strong, and
       the condensed spirit in the explosion of this is usually enough
       to do severe damage to opponents caught in it, as the condensed
       spirit power can crush almost anyone inside it and even
       incinerate weaker opponents. However, the best way to avoid this
       is to dodge, using high speed manuevers to avoid the attack
       altogether, as blocking usually isn't the best thing to do since
       this technique explodes on impact (unless being used as a spear
       in battle). The main problem with using this though is that if
       Fomoire is too close, she can get caught in it and be damaged by
       the force of it as well. While he doesn't take damage from the
       limelight spirit, he does take damage from the physical force of
       this technique. Also, Fomoire's use of this is not as powerful
       as Kindron's use of it, and Fomoire's power is more refined so
       the area of effect is smaller too. Ironically, Fomoire's use of
       this looks more like a smaller explosion version of the
       technique Kindron based it on, which the cero users based Cero
       Lanza on). This is another unmastered technique that cannot be
       used too much, and Fomoire rarely uses it because not only does
       it take more energy to use, but the damage Fomoire can put into
       it isn't usually enough to make the technique worth it.
       - Aura Skill: Dark (Also called Soul Eater): This power is the
       most powerful form of darkness that isn't really a normal
       darkness technique, as it's an advanced dark art that utilizes
       one's life force. It sacrifices some of the user's own life
       force in order to forcibly bring an opponent to near death. This
       technique is based on a dark magic spell which is designed to
       drain an opponent's power almost completely. This technique is
       fired like a wave of darkness, but instead of doing physical
       damage when it it hits an opponent, the technique drains the
       life force of an opponent to a very low level. If hit by this,
       the spell leaves the opponent in a near death state, often
       leaving them in a state to be unable to fight. However, this is
       a very costly spell, as in order to use it, the user has to
       manifest their own life force into darkness in order to allow it
       to drain the life force of the opponent. So when used, the user
       also risks leaving themselves near death, due to the technique
       having almost as much of a toll on the user as the opponent. If
       the technique misses, the life force can return to the user, but
       if it is absorbed by any living person or the technique hits the
       opponent, this technique takes it's hold and the energy cannot
       be recovered. This technique cannot kill anyone, and if the
       opponent is already near death, this technique does nothing to
       them. This is a very effective spell, but only really useful in
       the most desperate situations where the user has nothing left to
       lose, or the opponent is just too strong for them to defeat.
       This usually leaves both the opponent and user at near death, so
       most fights that utilize this to end it will end a stalemate
       with neither fighter being able to continue, as even the
       strongest users will be reduced as much as their opponent no
       matter how much stronger they are or how much stronger the
       opponent is. Fomoire can use this against stronger enemies
       effectively, but he suffers the same effects any other user does
       where he is near death just as his enemy would be. Fomoire only
       ever relies on this if it's a fight he can't escape, and one he
       knows he cannot win (as he'd only use it as a means to sacrifice
       his life to defeat a strong enough enemy). Fomoire would only
       ever use this as a last resort.
       Combat Abilities:
       - Darkfire Combat Style: Darkfire Kenpo: This is a variation of
       Chinese Kenpo, utilized mostly by the Darkfire family as they
       modified the style to fit their own combat style. It still has
       the same substyles (and a few other substyles thanks to the
       Darkfires modifying the style), but has been modified so that
       the Darkfires can better focus their combat talents through this
       style. This style has many substyles, allowing for many
       different options in terms of how the Darkfires want to train.
       There are styles based in defense, some based in raw offensive
       power, and some that are more balanced. There is even a few
       unique substyles based around the Darkfires using elemental
       power in their combat, such as the Leijiquan substyle that uses
       lightning in combination with physical combat for techniques
       like a lightning punch that can strike the opponent on impact.
       The Darkfires allowed slight modification of this style (usually
       more modification is done around the unique elemental
       substyles), where each Darkfire is able to modify it based on
       the substyle they use and combine different substyles together
       for different types of combat (such as some that might combine
       Ranshohan (fire style) with the Piquaquan substyle to create
       rotating force that explodes when the user hits an object or
       opponent). Those that use more defensive substyles can focus on
       defense, or those that want to focus on power can focus on
       overwhelming opponents with a powerful offensive. This is mostly
       dependent on the individual Darkfire's fighting style, and this
       is the Darkfire family's choice style of combat. Since it is
       quite a versatile style that can be adapted to many different
       styles, this style is very useful to help the Darkfires hone
       their combat talent. Usually, this style is like most styles
       where no matter what substyles are used, how it is used is
       dependent on the person using the style. Almost every style has
       strengths and weaknesses, such as one focused in offensive power
       will not have much defense, or elemental styles can be countered
       by counter elements. And despite how good the Darkfires are at
       fighting, there are opponents out there that can still outclass
       them even though the Darkfires are a clan that is very good at
       combat. It is also worth nothing that using more substyles makes
       this style harder to master, and may not be as effective against
       those that limit and master fewer substyles even if having more
       substyles means more versatile combat (so using less or more
       both have advantages and disadvantages).
       - Darkfire Kenpo Substyle: Tai Chi/Taijiquan (Shadow Boxing):
       Developed as a martial arts style, Tai Chi is often known by
       many as more of an exercise regiment than a fighting style. This
       style focuses on meditation, movement, and focus. While many
       recognize Tai Chi for slow movements, there are also faster
       paced forms that are taught for combat. This style uses
       coordination and relaxation to increase the body's
       effectiveness, rather than using muscle tension like many other
       styles. This is often more of a defensive style, in which a user
       focuses more on neutralizing or redirecting attacks, and usually
       doesn't focus on attack. This style is known for it's health
       benefits, as users of this style often use things like
       meditation to relieve stress in the body, and using movements to
       strengthen the body. Users of this style not only benefit from
       it in combat, but their training can also improve their daily
       life style, in which users of this style are less susceptible to
       stress and body tension, allowing their bodies to stay in peak
       physical shape longer. When in combat, the focus of this style
       is response to changes in outside forces, in which the body is
       trained to respond to different aspects based on how the person
       uses the style. In this style, the focus is not on opposing
       force to meet attacks, but is on redirecting and yielding to
       attacks. Users of this style learn flexibility and agility, so
       that they can more easily avoid attacks from opponents. However,
       just because this style is more defensive doesn't mean users
       don't have means to attack. This style focuses on throws,
       grapples and other methods to redirect opponents, in which users
       of this style take advantage of an opponent's momentum. For
       example, when an opponent throws a punch, the user may use a
       technique to duck under the punch and then throw them while
       their momentum is carrying the opponent forward. Because the
       body is trained to react to certain forces, this style tends to
       focus on honing the body to react instinctively, and allows
       users to train themselves defensively. Because of how this style
       is, this style is not a powerhouse style, but does work well
       against powerhouse styles as this style can redirect stronger
       opponents and sometimes counter faster opponents. This style is
       more about avoiding fights rather than engaging, meaning this
       style is not usually for those seeking fights, but more for
       those seeking to avoid fights. The major weakness of this style
       is that it relies on relaxation and coordination, so opponents
       who let anger or other stress causing emotions into their life
       will often be hindered in this style. And like any style, this
       style may be countered depending on the user, experience and the
       techniques an opponent might have.
       - Darkfire Kenpo Substyle: Baguazhang (Eight Palms): This
       sub-style is known for it's use of circular movement as well as
       it's coiled and uncoiling actions. This style is based around a
       more balanced style, using similar techniques to the Tai Chi
       style. This style is more about open palm strikes, known for
       it's flexibility and body alignment. Users learn a lot of low
       stances, staying low to the ground, and striking opponents
       vitals through proper striking techniques, throws and precise
       footwork. This style is a very balanced style, allowing a user
       to build their stats up more evenly than some other styles. This
       is a very simple style to learn, as it is pretty simple to train
       and learn, but it is still a very skilled style to those that
       would take the time to master it in its entirety. While this
       technique isn't about overwhelming power or about pure defense
       like some styles, users of this style can still keep up with
       many other focused styles, as this style has some useful
       techniques like how to break one's defense with an open palm
       strike or using certain close combat grappling and joint locks
       to disable others. By using this style, users have more of a
       circular movement around their opponents, and focuses on
       patience rather than rushing in. Those that practice this must
       have the patience to keep calm and watch their opponents,
       waiting for openings or waiting for opponents to make their
       moves in order to counter-attack. This style may seem simple,
       but it's training allows for more focus and control, and is a
       great style for those that want to learn to focus and learn
       patience since the style teaches focus and patience to help
       focus the mind. This, similar to Tai Chi, is a style that not
       only trains the body, but also trains the mind as well by
       training reflexes, reactions and even helping improve thought
       when in stressful situations. Though simple, this style is not
       to be underestimated, as masters of this style are very good at
       countering other styles. Though, as one might expect, opponents
       can outclass this style with certain more focused styles (like
       pure power styles or pure speed styles might outclass this since
       this doesn't focus on specific stats). When facing a style, it
       is not just the style itself, but mastery, experience and
       technique that often determine who will win using certain
       styles.
       - Darkfire Kenpo Unique Substyle: Shalu Wusheng (Silent Killer
       Style): This was an unfinished style Kindron made using his
       assassin skills. The first aspect to this style is that a user
       can move completely silently when using this style by using
       minimal movement. Fomoire took this a step further, and
       developed what is often known as the Nukaishi (Trackless Step).
       By focusing every aspect of his movement which includes his
       breathing, Fomoire learned to not only silently attack
       opponents, but also learned to utilize this art to trick
       opponents brains into not recognizing Fomoire as a threat. In or
       out of battle, people don't perceive small details or irrelevant
       information except in their subconscious or the brain would be
       overwhelmed by information. Because of this, irrelevant or small
       detail information is filtered into the subconscious and the
       conscious mind isn't aware of it. In Fomoire's unique substyle,
       this aspect is taken advantage of where his movement is filtered
       out as irrelevant information by opponents minds, due to the way
       he controls his movement. When used properly, this style tricks
       opponents into thinking their opponent disappeared when in
       motion, but simply their minds don't process their movement when
       they move using this style. To the untrained eye, a user using
       this style would appear to disappear when in motion and reappear
       when stopped. In the second aspect of this style, Fomoire uses
       combat to release shockwaves through the body using physical
       attacks, in which the shockwaves have a chance to generate air
       bubbles in the blood, which is a very bad thing for those that
       know what that can cause. Most of the time, air bubbles forming
       in the blood can air embolism which can lead to a heart attack,
       stroke or respiratory failure. Combined with silent movement,
       this particular style is a very deadly style, designed
       specifically for killing opponents stealthfully just as Fomoire
       was taught to do by his mentor, Kindron. However, there are
       counters to this style. For example, while a user is not seen as
       relevant information by the conscious brain, the mind will
       always recognize the user again the moment they make their
       attack, and they will become visible again moments before the
       attack as the opponent will recognize a threat when the user is
       going for the attack. This means that there is a window for
       anyone to dodge attacks if they are fast enough, even without
       proper training in how to avoid this technique (meaning anyone
       with the speed to dodge the attacks can probably dodge them even
       without knowledge of this attack). However, those that use their
       subconscious more in fights (for example, styles that rely more
       on instinct to dodge attacks) are able to still recognize the
       user while using this style. It is also possible that those
       highly trained enough may recognize this and be able to counter
       it if they can train their conscious mind to recognize the user
       as a threat during a fight. As for the silent combat and the
       deadly grapples and holds, these are countered just like any
       other style, and as long as the user keeps the user in sight,
       the silent movement won't be too much of an issue as long as the
       user keeps in mind the other aspects of this style. This is also
       a very difficult style to use, because it requires controlling
       the body completely, including breathing which makes this style
       difficult to master without absolutely precise movement.
       - Darkfire Kenpo Stepping Method: Sonido: This stepping method
       is the other stepping method used across the Darkfire Kenpo
       style, and seems to be based on hollow Sonido or hollow Sonido
       was based on the Darkfire's art (as it's similar in nature and
       both styles are similar enough to believe that one may have been
       copied from the other, but no one knows which came first in a
       chicken or the egg type situation). This is a supernatural style
       training in movement, in which users are able to move at high
       speeds, replicating certain supernatural beings movements using
       amplified physical stats and techniques. This style of movement
       uses supernatural movement styles in order to utilize their
       speed to the utmost ability. In the case of the Darkfires, they
       use their magic amplification of their bodies to power the speed
       boost in this style. When used, this is designed to allow users
       to move at high speeds, covering distances between then or an
       opponent or even traveling at high speeds when needed. This
       style produces an audible boom or static when used, which led to
       it's name which literally translates to "Sound Step." Advanced
       users of this style are fast enough to leave afterimages, and
       some have even figured out how to use certain steps in order to
       leave behind essence that creates an almost solid afterimage.
       While not fully there, the image has some substance to it in
       which a user can do damage with this, or use it to fool
       opponents while they move behind them. This style is extremely
       fast, and when in motion, the user will often disappear from
       view because they move faster than the eyes can track. By using
       this, the Darkfires incorporated this into their combat styles,
       alongside the Kouho Haiho. While the Kouho Haiho is used at
       close range, this is used at mid range or long range in order to
       cover distances, but can also be used in close combat due to it
       allowing fast movement even if one needs to move around an
       obstacle. Some elemental style users have even combined this
       with certain elemental styles to grant them certain effects,
       such as those with lightning may boost their Sonido to enhance
       their movement speed by using lightning amplification to
       increase the movement and power of their body. Both stepping
       methods are essential for any Darkfire Kenpo user as the style
       uses Sonido and Kouho Haiho as a backbone of the Darkfire Kenpo
       style since the legs are usually the foundation of most combat
       styles. This is only a movement method though, and not a combat
       style unto itself, so using it on it's own is not always as
       effective. However, if one wants to counter this, they can
       usually know when someone uses it by the sound the user makes
       when they go into it. If one wants to counter it, there are
       plenty of high speed movement options and other movement styles
       that can counter this depending on the skill of the user. As
       with any style, the user can be overcome when using this
       depending on the opponent's style, skill, experience and
       techniques they may have.
       - Fomor Demonic Fighting Styles/Combat Training: Having lived
       longer than man-kind, most fomors have a multitude of combat
       experience. Some have learned basic combat training, though most
       usually have styles they have learned from their time among
       humans or styles developed by fomors, and depending on the fomor
       and where they spend their time, many have learned different
       styles of combat. Depending on the fomor, some may even have
       multiple fighting styles they've learned over the years. Many
       fomors tend to be very skilled in combat, having had a very long
       time to learn and even master combat styles. Depending on the
       fomor, they could have any style they've picked up from ancient
       martial arts to modern martial arts, to ancient soldier training
       and modern military combat training. There are also fomor
       specific combat styles that they have developed, usually
       utilizing demon arts in combination with their physical combat
       to allow fomors different styles based on their abilities.
       Depending on where they've been and what they've learned, there
       are many styles out there to choose from, with most fomors
       usually having a unique mix of skills, and some even having
       their own combat styles. Fomors typically also pick up fighting
       styles from vessels they've had, as they are able to learn
       through others minds they've connected to. However, each style
       usually has it's own weaknesses and strengths with some focusing
       on certain techniques and some focusing on certain stats and
       abilities. This not only includes combat styles, but also might
       include weapon styles for those that use specific weapons. For
       Fomoire, he typically has focused on his Darkfire kenpo skills
       he learned from Kindron, but he has trained and learned
       different styles of weapon combat, specifically so he could use
       different weapon fighting styles when needed (Such as his staff
       normally, but also using his Fullbring to change the staff to
       appear like a different weapon and allow Fomoire to change his
       weapon style as a result). For example, he uses a staff style
       normally, but he could create a scythe blade on his staff to
       make it like a scythe and use a scythe combat style. Thanks to
       this, Fomoire has a lot of different skills he has available.
       - Unique Spirit Combat Knowledge: Because Fomoire has had to
       learn to fight spiritual opponents (due to him having to fight
       hollows that might come after him as a fullbringer with enhanced
       spirit), Fomoire typically has a huge knowledge of how to fight
       spiritual opponents. This isn't just about blasting opponents,
       but Fomoire has combat knowledge of how to attack spiritual
       opponents by using their spirit energy in physical combat as
       well as weapon combat. While the techniques of using spirit
       techniques to attack spirits may work well, there are times
       where a user may want to attack spiritual opponents using
       physical attacks. As such, Fomoire learned a spirit user trick,
       in which he has become extremely skilled at combating spiritual
       type opponents, and can apply this aspect of their combat to any
       part of his combat. There are usually two aspects to this style.
       The first is one may learn to utilize spirit techniques into
       their physical combat. Among more popular methods of using this
       are spirit amplification of physical stats using the physical
       amplification technique, or some users may learn to release
       blasts of spirit energy from their physical attacks. This can be
       used a variety of ways, as it mostly just depends on the user,
       the techniques and abilities they have, and how creative they
       get with their attacks. The second aspect of this style is
       applying spirit power to physical attacks, whether they are
       physical combat or weapon combat techniques. While most spirit
       users do have spirit energy combat styles, most are able to also
       apply their spirit knowledge to their physical combat in order
       to not have to waste power on techniques all the time. For
       example, a spirit user could apply this to a martial arts style
       and they could use physical attacks on a spirit while still
       doing damage to the spirit. This applies as well to weapons,
       where users can apply spirit combat to weapons in order to
       attack spiritual enemies. This is a basic aspect of combat that
       all spirit users learn, and depending on how it's used, users
       can still be countered like normal combat styles. Aside from the
       spirit component of this aspect of combat, an opponent can still
       counter, and some opponents may counter this more easily (such
       as hollows and dark spirits may have their own ways to counter
       this even if this is still very effective on them as well).
       While Fomoire isn't a spirit user, he does use this similarly to
       spirit users in order to combat them since he has to learn how
       to fight spiritual as well as physical opponents.
       - Unique Training: Dark Spirit Combat/Corrupted Spirit
       Knowledge: Because of spirit users often attracting dark spirits
       that usually want to steal their spirits, spirit users have
       become experts in dark spirits and other evil spirit entities
       from Xeles's side of the Shadow Realm, something Fomoire has
       learned as well. The biggest one is dark spirits, in which many
       spirit users have been fighting dark spirits as one of their
       primary enemies for a long time. They are an expert in almost
       every dark spirit that they know of, and an expert on how to
       deal with other evil spirits like hollows and high level lost
       souls that might escape the death wraiths and soul reapers.
       Thanks to their spirit power and some who even develop skills to
       fight them, there aren't many dark spirits or evil spirits that
       usually escape higher level spirit users, as they usually end up
       fighting dark spirits and corrupted spirits. They are experts of
       almost every kind of dark spirit known, aside from more unique
       ones like certain combinations of dark spirit powers (such as
       London Kuroshi who is a mix of multiple dark spirit types to
       create his own new dark spirit type). Overall, spirit users are
       knowledgeable about much of dark spirits and how they operate,
       such as things like dark spirit rebirths (which many don't fully
       understand), dark spirit rituals and even how to counter dark
       spirits that are immune to spirit purification (which are rare,
       but some are immune to normal spirit purification). Because dark
       spirits are more attracted to spirit users, they have to
       constantly fight these spirits, even more so than fighting other
       physical enemies they might have. However, there are some dark
       spirits that spirit users don't know how to destroy, or how to
       overcome, with the two major ones they can't beat being Xeles
       and Phantom (almost all every spirit user knows to avoid these
       two at all costs, and know not to deal with them). Among others
       might be dark spirits like those from the Dark Multiverse, as
       few people ever come from the Dark Multiverse to the point that
       no one really knows much about them. While not a spirit user,
       Fomoire has learned this combat training so he can fight
       spiritual opponents, since not all of his normal opponents are
       physical opponents.
       - Supernatural Strengths and Weaknesses Expert: Since
       supernaturals often have to fight other supernaturals as much as
       anyone else does. So, like so many, supernaturals have to learn
       to defend themselves from supernatural creatures. Depending on
       their training, most supernaturals have to learn how to fight
       all types of creatures whether they want to or not as most as
       most supernaturals will either have some kind of race as a
       rival, or they will find themselves targets of some kind of
       supernatural in their lifetime. Depending on the supernatural,
       some are able to learn as much as they can about supernaturals
       from the human world, or some may learn about supernaturals from
       others, or some may even learn from firsthand experience in
       combat. As such, they know the strengths and weaknesses of many
       races depending on their training, including spells, exorcisms
       and traps used against many manners of supernaturals depending
       on their research and how much they've learned about races.
       Depending on the age and experience of the supernatural, most
       learn as much about killing supernaturals as they can, as the
       more they know about fighting supernaturals, the higher their
       chance of survival in a world that will usually have some that
       will hunt them. For example, those with knowledge of weaknesses
       might know that a human form dragon's elemental breath can be
       disrupted with a good punch to the throat, and that is just one
       example of weaknesses one can learn with enough focus and
       research. While most focus on specific types of opponents, many
       will also have to learn about other supernaturals they may
       encoutner, with each race having different enemies and different
       training. Because of this, supernaturals must learn to fight a
       variety of enemies that they may face. Thankfully, with all the
       knowledge available in the world, many supernaturals can find
       information on many different races, with the only limits to
       their knowledge being if they can find information or learn
       through firsthand experience with supernaturals. In Fomoire's
       case, most of his experience has come firsthand, and through
       some research he's done over the years.
       - Supernatural Hunting and Tracking: Whether someone is a
       supernatural hunter or a supernatural, most supernaturals learn
       a lot of the tricks supernatural hunters use through research
       into supernatural hunting techniques, and picked up a lot of
       tricks to track people down whether it is through fighting
       supernatural hunters or being supernatural hunters themselves
       (there are supernaturals on both ends of the spectrum). This
       leaves a supernatural with not only a great sense for hunting
       down opponents they need to hunt down, but also left them with
       an innate ability to track opponents. Supernaturals are able to
       learn to do very subtle things, like tell whether a foot print
       is their target or not by things like the shape of the boot and
       how deep the boot-print is, as well as also being able to tell
       where their opponents go thanks to circumstances like walking on
       plants, and animals that are unusually silent being signs of
       predators in an area. They usually have a sense of when
       opponents are near, as well as usually knowing which way an
       opponent is going. And if a supernatural has supernatural senses
       as well as normal senses, many spirit users can develop a great
       sense of where things are around them. This is especially true
       of some supernaturals if they learn to sense presences, due to
       the fact that this can also help track others or tell if people
       are tracking them by what presences are around them. For the
       most part, there are supernaturals who become supernatural
       hunters, while there are also supernaturals that may use this to
       track other supernaturals or learn how supernatural hunters
       might track a supernatural (since there are such a wide range of
       reasons one might want to learn this kind of training). This
       skill is something that not only requires knowledge of tracking,
       and using the environment, but also requires knowledge of
       supernaturals as well. For example, some werecreatures actually
       jump through trees in the forest rather than walk on the ground,
       in which supernaturals or supernatural hunters have to
       understand that and use that knowledge to their advantage. Many
       supernaturals usually develop a sense of when creatures are
       around them, and most are trained specifically to track
       supernatural creatures for their own survival (and that is to
       say nothing of avoiding certain dangerous presences). Most have
       come up with many ways to track supernaturals, as the tactics of
       supernaturals are always rapidly changing as supernaturals come
       to learn supernatural hunter tricks for hunting. Even among
       human supernaturals, most learn these tricks without any special
       senses or abilities, as they just rely on the environment or on
       what they learn about how to track creatures.
       - Supernatural Training: Exorcism, Weakness and Trap Knowledge:
       Most supernaturals are trained or learn how to use exorcisms and
       traps for a multitude of creatures and mythologies in some
       fasion, due to exorcisms and traps being very useful in their
       own survival. Supernaturals typically use exorcisms and traps in
       order to take advantage of other races weaknesses, and typically
       use this on other creatures that are vulnerable to exorcisms and
       traps. For example, some supernaturals know that holy oil works
       well for trapping angels, and may even know demonic exorcisms to
       exorcise angels back to Heaven due to the occasional angel or
       demon who might try to recruit or hunt them depending on their
       intentions. For the most part, they also know how most
       supernaturals operate, in case they should find themselves up
       against other supernaturals. Most supernaturals seek as many
       ways to exorcise and trap beings as possible, specifically for
       finding ways to trap stronger enemies they may have to run away
       from or fight. As such, many supernaturals that have been alive
       a long time have had the time to build up their knowledge. This
       can also help some supernaturals learn to avoid certain
       weaknesses of their race depending on the user (such as one
       supernatural a werewolf might use this training to learn to
       avoid certain tricks supernatural hunters use to fight
       werewolves). Most supernaturals learn this in order to survive
       if they are on the wrong side of supernatural hunters or other
       supernaturals, and learn as much as they can with what they
       have. Typically, things like exorcisms and traps can easily save
       a supernatural's life in dangerous situations, and some
       supernaturals have learned a lot about these not just through
       books, but by watching others who use these kinds of skills.
       Supernaturals also have the advantage of making certain items to
       help with this, such as they might have certain supernatural
       items made that might be useful for handling certain kinds of
       supernaturals if they have time to prepare for battling a
       supernatural.
       - Supernatural Hunter Extermination Experts: Some supernaturals
       become experts in supernatural hunting techniques, besides just
       using them to fight other supernaturals, is so that the
       supernatural can learn how to fight against other creatures that
       hunt them, since supernatural based beings are usually hunted
       whether it's by other supernaturals or supernatural hunters.
       Most supernaturals will learn how supernatural hunters operate,
       whether the hunters are human, werewolf, vampire or even demon
       or angel. In order to survive, supernaturals learn everything
       they can about how supernatural hunters operate, and how to
       avoid most supernatural hunter traps. This is another aspect
       that makes supernaturals especially dangerous, as many
       supernaturals learn ways to counter supernatural hunter traps
       and learn quickly the tricks supernatural hunters used to take
       them out. Because supernaturals do encounter hunters from time
       to time that will try to kill them (depending on the
       supernatural), they will often not only learn through books and
       training, but most end up having to fight to survive against all
       manners of creatures (not just one type of creature). Usually,
       hunters will hunt down supernaturals just like most other
       supernaturals, as many hunters will see many supernaturals as
       enemies if they don't know enough about the particular
       supernatural (and some supernaturals may do things that get them
       unwanted attention from supernatural hunters). Because of this,
       supernaturals learn quickly about how to avoid, counter and kill
       almost any manner of supernatural hunters (though many only kill
       supernatural hunters when necessary since killing one may draw
       the attention of more, though the less moral supernaturals will
       hunt down and kill supernatural hunters of all kinds to protect
       themselves). Most supernatural hunters have to be very creative
       about how they lure out many supernaturals, because of the fact
       that most learn over time how supernatural hunters work, just
       like other races typically do.
       - Supernatural Presence Suppression/Crowd Blending: Most
       supernaturals have to learn how to blend into crowds and learn
       to avoid suspicion, usually as a way to avoid dark spirits and
       some other supernaturals whether they are supernaturals or
       supernatural hunters. While most normal people don't give some
       more human-like supernaturals a second glance, many still learn
       to blend into crowds and learn to avoid suspicion from anyone
       that might find them suspicious. And because many supernaturals
       also live in the open by learning to blend into crowds, this
       even more important to avoid dangerous supernaturals who might
       try to take them out if they are discovered. As such, the
       ability to blend into a crowd is still just as important as it
       is for other supernaturals and even supernatural hunters. For
       the most part, supernaturals often learn the best ways to avoid
       drawing attention to themselves in crowds, learning methods to
       keep suspicion off them. For example, some will have ways to
       hide their weapons when out in public, often wearing casual
       clothes or clothes to fit whatever area they're in (such as
       wearing clothes common to the area they're in to avoid looking
       out of place) that can allow them to not show their weapons they
       may carry with them. Thankfully, there are a number of skills
       supernaturals can learn to suppress their presence, or they can
       learn to hide using other methods such as using items to
       suppress their supernatural presence. For example, if being
       hunted by a werewolf, a supernatural might use different
       colognes to confuse a werewolf's sense of smell. Crowds can be
       very useful, as crowds can mask someone's presence, due to so
       many people often being in one area that many aspects are
       impossible to differentiate, and hiding in crowds can make one
       hard to find if they blend in to the crowd well enough. This
       allows supernaturals to either hide from supernatural hunters
       and other supernaturals, or may help them understand how other
       enemies may blend into crowds. For the most part, this is
       something sueprnaturals learn depending on what they are, and
       how they choose to hide, so how this is used is different
       depending on the supernatural, human or other creature.
       - Murderous Intent Sense: This lets those with this sense when
       an attack is coming, usually by being able to tell when someone
       has the intent to kill. This is a skill most warriors get by
       fighting constantly for many years, learning how to sense
       someone's murderous intent usually through encountering it
       first-hand enough that they start to develop a strange sense
       that lets them read people and be able to tell when someone has
       the intention to kill. This lets the user read their environment
       as well as the people around them in order to see what attacks
       might be coming their way by reading an opponent's body language
       and the "sense" of people around them. This gives them a passive
       sense of reading people who might try to hurt them, as they can
       sense when someone is ready to attack, and most people can
       usually sense when that murderous intent is aimed at them. Some
       can sense this literally as an aura through things like ki
       sense, but most sense it in an instinctive way once their
       instincts have been developed through constant fighting and
       battles. This gives the user time to predict an attack, and to
       some extent, helps the person predict what opponents will do in
       a fight by reading their murderous intent. For example, by
       reading an opponent's body language, such as how they move or
       how tense they might be, a user of this can read opponents
       movements in order to predict how they will fight or attack, as
       some have developed entire fighting styles predicting people
       through this method, such as the Hiten Mitsurugi sword style
       that uses this to predict opponents. However, this sense is not
       perfect, and some opponents can't be read if they can disguise
       their murderous intent or they learn skills that can trick
       people with this sense. Those who have no ability to feel
       emotions also don't give off this murderous intent, as those who
       don't have emotions don't feel the intent to kill. This sense is
       usually pretty reliable unless one can suppress their murderous
       intent, and is usually instinctive among people who have seen a
       lot of battle and those that have fought for their lives
       multiple times. The only real way to develop this is experience,
       as no amount of training can truly grasp how this sense truly
       works as it is only a passive ability that one can pick up by
       experiencing murderous intent firsthand from enough people that
       they learn to recognize the murderous intent in the feelings
       they get from people.
       Passive Abilities:
       - Fomor Regeneration: Just like demons, fomors also have
       powerful passive regeneration that they can use to regenerate
       attacks. Depending on the level of fomor, most fomors have some
       form of regeneration, combined with fomor demonic hardskin
       defense to allow fomors to fix their defense and regeneration
       where they choose, similar to how demons do. Fomors, like
       demons, are extremely difficult to kill, and can regenerate
       damage done to them. Almost all fomors have varying levels of
       regeneration, with higher ranked fomors having stronger
       regeneration if they are more powerful demonic creatures (like
       demon lord fomors having stronger regeneration than normal
       fomors). While fomors are still able to be killed, it is much
       harder to kill them than most other beings, and most fomors can
       regenerate almost any damage to a certain degree. Depending on
       the level of fomor, some may have faster regeneration than
       others, or some may even have regeneration arts depending on the
       fomor. However, it is worth noting that the more injuries they
       suffer and the worse the injuries, the longer it might take them
       to regenerate. The other problem with their regeneration is that
       some enemies have learned that fomors are easier to kill than
       Christian demons as fomors do die if they are beheaded (meaning
       that cutting off their head can kill them despite how demons
       would survive that kind of attack. Fomors also still take damage
       like normal beings, with the only real difference between them
       and other supernatural beings being the fact that fomors can
       regenerate things like their heart, brain and internal organs,
       whereas many other races cannot. However, while a fomor can
       regenerate their brain, they cannot regenerate if they are
       beheaded, which can also work if one destroys their head
       entirely.
       - Fomor Demonic Hardskin Defense: Like demons, fomors also have
       developed a type of defense using their unholy auras, in which
       some fomors have developed a harder skin using their demonic
       auras, and have made their skin much harder to pierce in combat
       in response to demonic hardskin defense the Christian demons
       use. Typically this comes alongside their regeneration, in which
       fomors can focus some of their regenerative power into this to
       strengthen their defense. The question mostly becomes which
       skill do the fomors want more, as some prefer regeneration, but
       some prefer not taking the damage at all. Typically, this
       defense, at its fullest, can defend against normal bullets, and
       some higher level bullets, with some showing that toughening the
       body can be just as useful in a fight as regenerating injuries.
       The main issue with this is that, in order to use it, one must
       sacrifice some regenerative ability in order to generate the
       power form this, since this power has to come from a source.
       Typically fomors have a choice of either one or the other, or
       weakening both to get a little of both skills. This depends on
       the fomor, as some may prefer one over the other. At full
       strength, some fomors have often been seen as nearly
       indestructible by weaker opponents (even though they are just
       harder to damage). Typically, higher level fomors at levels
       similar to demon lords or demon princes have more power they can
       put into this, but this does still require putting in some of
       their regenerative power. When at full strength, fomors are only
       able to regenerate basic injuries and cannot regenerate fatal
       wounds easily (though they still can). This can, however, be
       more easily pierced by holy power, since this power runs on an
       demon's unholy presence/aura. Certain weapons can even ignore
       this defense entirely, such as angel blades being able to
       instantly break this ability, and celestial weapons can more
       easily break this skill as well. This mostly has the same
       effects, rules and weaknesses as the demonic hardskin defense,
       as it's basically the same power used by demons.
       - Fomor Demonic Immunity to Demonic Effects: Fomors are
       completely immune to the demonic effects of their power and that
       of other demonic creatures like the Christian demons. Usually,
       most fomors are typically immune to unholy side effects of demon
       power, such as demon energy poisoning, or the demonic effects of
       corruption to remove holy afflictions placed on them similar to
       demons of the Christian pantheon. While they can still take
       damage from demonic attacks, such as concussive force or
       slashing waves, extra demonic effects don't really hurt them,
       and demonic energy isn't as effective against them. The main
       thing to note with this though is that it doesn't grant specific
       immunities to certain demon elements depending on what the fomor
       can do, such as a fire type fomor could still be hurt by demonic
       ice, but not take extra damage from the demonic power portion of
       the element (only taking damage from the ice element).
       Typically, unholy afflicts are more effective on Celtic deities,
       while holy afflictions are the main method of hurting a fomor
       (similar to demons). While they are mostly immune to demonic
       effects, they are not immune to corrupted energy powers, and
       they are not immune to a deity's godly, divine or holy power
       (which act as the opposite of a fomor's demonic power). However,
       like demons, fomors are more varied, and some fomors may take
       specific damage from certain other demonic abilities depending
       on the ability, such as fomors may take damage from mixed holy
       and unholy energy, and may take damage from certain demonic
       abilities that might be unique (such as a fomor who might have a
       corrupted demonic energy power being able to hurt other demons).
       - Fomor Demon Blood Drinking/Demon Blood Enhancement: It is
       worth noting that demon blood is demonically charged, in which
       fomors can feed on demonic blood just as other demons can. This
       is something that can not only have an effect on increasing a
       fomor's power passively, but can be strengthened by drinking the
       blood of other demonic creatures (whether it's fomors or
       Christian demons or even other pantheon demons). If a fomor is
       seeking more power, they are able to drink the demonic blood of
       others in order to power themselves up, similar to how vampires
       can power up using supernatural blood. In addition to gaining
       enhanced abilities through demon blood, fomors can also gain new
       powers in this way, where fomors can gain new abilities from
       other demonic creatures by drinking enough of their blood. This
       method is typically taboo among demonic creatures (including
       fomors) however, as demonic creatures don't like it when other
       demonic creatures turn on their own, but this is a passive
       ability that fomors can rely on if they so choose. When used,
       fomor or other demonic blood is a good amplifier of power, in
       which fomors can gain temporary boosts, and sometimes permanent
       boosts to their power the more they drink. However, the main
       downside to this is that, like demons, fomors will eventually
       get addicted to demon blood after a while, and lose power if
       they don't drink demonic blood (sort of like a withdrawal
       symptom), and some fomors have actually become cannibals as a
       result. It is worth noting that the increase can continually
       increase a fomor's power, but as they get stronger, this ability
       starts to lose it's effectiveness, similar to how medicines
       become less effective over time, and is mostly just for fomors
       who want to temporarily increase their power and abilities, or
       steal a new skill from another fomor or demonic creature. Using
       this can also lead a fomor to gaining the other fomors as
       enemies if overused.
       - Fomor Demon Mimicry/Mortal Reading: Like demons, fomors have a
       natural affinity for mimicking others, in which they can do
       things like mimicking someone's actions exactly. Their mimicry
       is so complete that they are even able to copy the voices of
       others, such as mimicking the voice of someone to lure an enemy
       into a trap, or mimicking someone's actions to each muscle
       movement. This typically goes along with their ability to read
       mortals, in which fomors are able to read a mortal's body
       language usually fairly easily. The biggest use for this is that
       most fomors can tell when someone is lying, in which they can
       tell by reading the person's body whether or not the person
       believes they are telling the truth. While this doesn't help
       against those that can suppress their unconscious minds signs at
       lying (like the Darkfires and Hazeldines can), it does help
       demons more easily read almost anyone that they can read. When
       combining these two abilities together, it shows that the fomors
       have a high ability to read someone, as well as mimic their
       movements and can even copy certain combat styles by watching
       people fight. Typically, this can help in a fight, since they
       can more easily learn how certain combat styles work. Depending
       on the fomors, there are some that might even have unique
       methods of mimicking others as well. However, some beings might
       not be as easy to mimic, specifically those that have specific
       powers that prevent themselves from being mimicked, and some
       have abilities that prevent them from being read by other
       beings. Fomors also can use their shapeshifting to in
       combination with this to mimic others, in which they learn to
       disguise themselves as mortals, and most never figure out they
       are fomors unless the fomor wants them to, or the opponent has a
       way to see through a fomor's disguise as a human.
       - Multi-Linguist/Language Learning: Most fomors, like demons,
       have been around a long time, and know a great many languages
       used by people on earth, with most demons knowing most of the
       earth's languages depending on how long they've been alive.
       Typically, most fomors know almost every language on earth,
       including ancient and forgotten languages taught to fomors. The
       most common one fomors use is Gaelic, or other Celtic languages,
       which is something that fomors have to learn to understand
       certain Gaelic wards and spells, as well as interact with the
       people in the Celtic pantheon where most fomors are usually
       found. However, fomors are also able to speak other languages,
       with other specialties might include Arabic, Biblical Hebrew and
       other ancient languages that were used to write the bible, which
       fomors are just as familiar with the Christian bible as demons
       are. However, they are not limited to these languages, as they
       can speak almost any modern language, such as English, French,
       Spanish, and many other languages depending on what they need to
       learn to interact with whoever they might need to interact with.
       Because many fomors have been around since the creation of
       humanity, they have mostly been exposed to most languages in
       some form, and know almost every language there is to know since
       they also knew each language before the languages all split off
       and eventually became different languages, something that older
       fomors teach to younger fomors in order to educate them on other
       languages they may encounter. Due to this, they have no need to
       learn new languages, as they automatically gain this through
       their training with other fomors and through their experience
       with humans.
       - Fomor Demonic Supernatural Life Span: Fomors, like demons,
       have an indefinite lifespan. Thanks in part to their
       supernatural regeneration, and their design in being a type of
       creature that doesn't get old (Since fomors are very similar to
       demons in nature), fomors don't age beyond a certain point
       (which may be different for different fomors), and no known
       fomor has died of old age that hadn't given up their power to
       become mortal or been killed by other opponents. While a fomor
       can still be killed in battle, or killed in a few different
       ways, they cannot die of old age, because their demonic
       regeneration and their design has been set up so that they do
       not grow old. Most fomors have a human form and a fomorian form,
       which they can switch between at will. For the most part, it's
       not known if fomors will eventually die of old age and just
       haven't yet, since it's not known if older fomor's regeneration
       can break down over time, which often causes many regenerative
       types to age once they get old enough they start losing their
       regenerative abilities. Since no fomor (including the the very
       first fomors) has reached that point, it is believed that they
       have an indefinite life span, and since it's believed that
       fomors are built the same as demons, fomors are believed to
       never have to worry about dying of old age as well unless they
       choose to by giving up their power and living a human life
       (which some have done). Since the life span is indefinite, no
       one knows if fomors can die of old age. It's not said by those
       like the Celtic deities or the demon gods that have come up
       (like Balor or Cichol), so it's believed that they have an
       indefinite life span unless something in them is changed that
       removes this. However, this doesn't mean they can't be killed in
       battle, as they can still be killed just like normal, with the
       best way to kill them being a simple beheading.
       - Supernatural Telepathy: This ability lets a supernatural
       creature communicate telepathically with anyone they can connect
       to. Typically this power uses their supernatural power, in which
       they use it to tune to a person if they know where they are in
       order to communicate with them. This lets them communicate with
       other people without having to speak, with them being able to
       share thoughts directly with others when the creature isn't
       speaking out loud. However, usually the creature has to know
       where the person is to use this basic telepathy since they have
       to know where to send their thoughts and communication. However,
       this doesn't apply to those who establish permanent connections
       (as this allows those with permanent connections to always be
       able to communicate with someone they have this permanent
       connection with), such as connecting to other family members and
       close friends. This lets creatures not only communicate with
       those they have a permanent connect with, but can also tell them
       where they are at any time should they require to find them or
       need to be summoned to them (which some supernaturals can learn
       to summon those that they have special connections with). Those
       who are set up with permanent connections have to accept the
       connection, and even then, they can sever it if they choose to.
       However, there are ways to block telepathic communications, such
       as certain frequencies that may confuse the mind's ability to
       process telepathy, or certain wards that might prevent
       telepathy. There are also certain types of opponents who can
       listen in on communication done telepathically (it is rare, but
       sometimes it does happen sometimes with certain psychic
       opponents). For spirit users, they are also able to learn this,
       but their method is slightly different. For spirit users, they
       use their spirits to communicate with others, rather than their
       minds. this works the same in operation, but is more just a
       unique way of using this skill.
       - Fomor Demonic Weapon Teleport/Connection: Like demons, Fomors
       typically rely on connecting their weapons to themselves, and
       being able to teleport their weapon to them at any time, similar
       to certain supernaturals who developed the ability to attach
       items to themselves (a power that was based on the demonic use
       of this power). Thanks to this originally being a demon ability,
       fomors are also able to do this, and some types of fomors may
       even have specific abilities using this (such as demon knight
       types may have special abilities to use this). There are a few
       different ways to do this, such as storing a weapon in one's
       soul, in which the weapon becomes a part of them permanently,
       allowing them to summon and desummon their weapon at will, and
       even control it. There is also those that have a special
       connection with their weapons, where they simply just develop a
       connection and then are able to summon that weapon at any time
       to them, using that connections. Some arts even allow stat
       boosts for a fomor and their weapon when used together, which
       works even better with intelligent weapons. Typically, fomors
       mostly just focus on making sure their weapon can be summoned to
       them at any time, and make it so that they don't need to keep
       the weapon with them as they can summon it no matter where it is
       if they are connected to it. However, there are some spiritual
       weapons some fomors might have that they might be able to use if
       they are able to use certain spiritual weapons that can be
       stored in their soul. This has its uses compared to the other
       methods like intangible weapon techniques used by Christian
       angels. However, there are some dangers to storing weapons
       elsewhere, such as one being able to get a hold of the weapon if
       it's kept somewhere, but most fomors can still summon the weapon
       even if it's stolen from them if they are connected to it.
       However, most fomors cannot use this on a large number of
       weapons, and can only use this on a limited number of weapons
       depending on their ability and power.
       - Fomor Demonic Enhanced Senses: Depending on the fomor, most
       fomors have highly enhanced senses. Most are able to do things
       like seeing things from very far away, or hearing a conversation
       going on a block away. They also have a strong enough sense of
       smell that they can tell who people are just by the scent they
       give off, and can even smell someone's DNA through scent alone.
       Thanks to this, fomors have very strong senses, and are on par
       with almost any supernatural's senses. Each fomor has their own
       balance of senses, with some having lesser senses and other
       stronger senses, usually depending on the fomor and what type of
       fomor they are. Typically, most fomors do have very strong
       senses, which can also be a weakness to a degree, since enhanced
       senses can be taken advantage of, such as taking advantage of a
       strong sense of smell by using a strong smell to overwhelm them.
       This does depend on the fomor, as some don't have as enhanced
       senses, but those that do can be very difficult to avoid. Some
       can even gain unique senses, such as fire users gaining a
       thermal sense, or a lightning user being able to sense
       electrical signals around them, mostly depending on the skills
       and how a user uses them. Some even gain animal-like senses,
       such as bat type fomors who gain a sonar sense.
       - Fomor Demonic Sixth Sense: Much like vampires and other
       supernaturals, fomors can sense the presence of other beings,
       and sensing who and what they are. This can sense not only one's
       presence, but their levels of energy and how tough they are,
       allowing the user to gauge how they stand against them, as well
       as often being able to tell what they are by their presence if
       the user recognizes what kind of presence it is. However, this
       can be deceived by skilled opponents, sometimes not appearing
       correctly if the user can't sense the opponent's full power or
       use powers that fool this sense. There are also skills that hide
       one's presence so those with this sense can't sense them, or
       some opponents can suppress their presence so they're not fully
       able to be sensed. While this isn't always the best judge of
       someone's abilities, it can provide a slight insight to help the
       user as to what they face or what's around them. Most beings can
       be sensed, and to an extent, even the world around them can be
       sensed, such as objects and other life around them like plants
       and animals. Depending on the senses, this might also tune into
       other senses, such as ki users being able to sense ki all around
       them (though most demons just have a basic sixth sense.)
       - Demonic Will: All demons have a resistance to mind alterations
       and other powers that influence the mind thanks to them being a
       type of creature that is similar to demons. When the demons were
       "born", they had more unique minds than many other creatures (as
       other creatures like Christian angels came "preprogrammed" by
       God). As such, fomors have resistance to powers that might
       intefere with their minds after learning to focus their minds
       and prevent opponents from influencing them since most fomors
       have to learn this in order to be able to manipulate other
       minds. As a result, most abilities that affect the mind don't
       work well on demonic creatures (which includes fomors), though
       some stronger abilities do still work but to a reduced effect.
       Fomors have even gotten good at rewritting their own minds
       through suggestion, so that they can more effectively avoid
       things like psychics and control their minds like certain other
       supernaturals like the Darkfires and Hazeldines. Fomors are
       typically immune to most forms of mind manipulation, and can
       even shut down certain aspects of their mind when needed in
       order to keep certain things from affecting them.
       - Fomor Enhanced and Combat Trained Physical Stats: All fomors,
       no matter the type, are all trained and are highly enhanced
       warriors who learn to fight. For the most part, all fomors have
       highly enhanced physical stats in some way. Each fomor typically
       has different abilities, with each fomor being different in
       their physical combat depending on how they train and what kind
       of fomor they are, such as wolf type fomors being more agile and
       speedy than strength-based. This depends not only on the fomor
       specifically, but also depends on their training and how they
       train their physical stats. Some may focus on strength, some on
       defense, or some on speed. This is usually specific to each
       fomor, with higher level fomors usually even having higher
       physical stats than normal demons due to being among the tougher
       members of hell. Fomors are usually very tough opponents, and
       most typically have stats that let them compete with a lot of
       higher level supernaturals, whether they are normal fomor, or a
       higher level fomor. As such, it's hard to predict the individual
       stats of every fomor, but one typical rule is that fomors
       usually either focus one to three stats specifically, or they
       may focus all their stats evenly. If they focus one to three
       stats specifically, other stats not trained are typically not as
       high with certain exceptions. And when a fomor focuses all their
       stats evenly, they typically have lesser stats, but all their
       stats are usually fairly even. Again, this does depend on the
       fomor and their own preferences, as well as the type of fomor
       since natural ability of different fomors factors in as well.
       Fomoire is a skilled and pretty balanced warrior, with most of
       his stats being trained evenly. Fomoire is a pretty balanced
       fighter, though he does tend to focus more on speed and agility,
       while letting his aura skills and Fullbring skills make up for
       any lack of power he might have.
       Transformations:
       - None
       Fomorian and Fullbringer Weaknesses:
       - Just as holy opponents take more damage from demonic energy,
       so too do all fomors take increased damage from holy, divine or
       godly abilities (unless they have specific specific resistances
       to these abilities which must be specifically stated). For the
       most part, fomors are able to be killed depending on their
       demonic regeneration, with demon killer weapons being able to
       bypass their regeneration and halt their demonic regeneration
       for a short time. The two main things are demon killer knives,
       which are made with special runes (though demon killer knives
       don't permanently kill demon princes and hell knights), and
       angel blades, which are designed to kill demons (These also may
       not kill hell knights or demon princes on their own). Other
       demon killing weapons exist, with many having their own methods
       for killing demons. Other things like death scythes, varanium
       weapons, or other weapons designed for killing a variety of
       creatures often also work if they are also tuned to killing
       demons. Though weapons like death scythes or varanium weapons
       don't have to be tuned since they work on most supernatural
       creatures. Typically, holy weapons are the most effect items to
       use on demons since demons typically take more damage from holy
       abilities. However, anyone can kill a fomor simply by cutting
       its head off, so while holy weapons make it easier, they are not
       always necessary. There are few fomors that have ever been able
       to survive having their head cut off, so usually it is a pretty
       dependable way to take them out.
       - Burning holy oil, holy water and salt works against fomors as
       well, doing extra damage just as it does to demons. Burning holy
       oil does extra damage to them just as it does Christian angels
       and demons, though it doesn't have the same casting effect it
       does on Christian angels when they are engulfed in it. Instead,
       the burning holy oil just does heavy holy damage to their
       bodies, even if they are fire users due to the immense holy
       power of holy oil that can even stop even angels in their
       tracks. Some weaker fomors can even be completely incinerated by
       burning holy oil if they are not careful (especially if it
       destroys their head). Holy water also works, with it being
       something that can stop or slow a fomor pretty effectively
       (though not as effective as holy oil). Holy water does extra
       damage, and weapons coated in holy water can stun a fomor if
       they are hit with it. Salt also works, in which high amounts of
       pure salt can prove just as poisonous to them as it does to
       demons. Usually, salt works the same way as holy water, where
       weapons coated in it or salt itself can do extra damage to a
       fomor, or even stun it (though salt isn't quite as effective as
       holy oil or holy water). Blessed salt works even better and does
       more damage if one has it, but normal pure salt will work as
       well. Some fomors can even be trapped in a salt ring if it makes
       a ring around them.
       - Demonic wards, and demonic traps (both in Gaelic) are specific
       abilities designed to counter fomors just as Christian demon
       wards counter demons. Gaelic Demonic wards are able to keep
       fomors out of an area until they find a way to break the wards,
       often allowing time to prepare a counter attack. Wards can also
       be used to cast out fomors, such as paper wards that can send a
       fomor somewhere random or back to the Celtic underworld. There
       are also demonic traps, which need only be drawn on the ground
       in order to trap a fomor once they step into the circle. As long
       as the fomor doesn't break out of (with destroying the ground
       usually being a good way to get out of this) the spell circle
       will hold until the fomor finds a way to get rid of the trap
       circle. These trap circles have to maintain their shape and form
       though, as the circle won't be effective once it is broken. In
       addition to this there are other wards and traps that can be
       used depending on the lore or origin, as many have contended
       with fomors over the years and developed their own methods.
       However, it is important that people don't confuse Christian
       demon wards with Gaelic wards against fomors. As they are
       similar, they are not interchangable, and Christian demon
       warding won't protect against fomors, just as Gaelic warding
       won't protect against Christian demons.
       - Another way to counter fomors are Gaelic chants and exorcism
       spells. There are a number of Gaelic chants and spells that can
       send a fomor back to the Celtic underworld for a time, usually
       for up to a week before they are able to return. These chants
       are all based on the spoken words, which exorcise the fomor,
       being able to cast them out of an area. These exorcisms work
       fairly well, with the only real downside being that the fomor is
       easily able to return to the living world after a time usually
       up to a week. Usually this is best used for those that defy the
       rulers of the Celtic underworld to send them back, usually for
       punishment. However it is also useful against fomors people just
       want to escape from, as if they can pull this off, it is very
       effective. These exorcisms also work better when accompanied by
       salt or holy water, which weaken the fomor's resistance to the
       chant. However, some spoken exorcisms are quite lengthy, and if
       the fomor realizes what's going on, the fomor needs only keep
       someone from talking to prevent the chant since this doesn't
       interrupt their powers. However, just like warding, one needs to
       remember the difference between fomors and Christian demons, as
       Christian demon exorcism chants don't work on fomors, and it has
       to be Gaelic exorcism chants designed specifically for fomors
       that must be used on fomors. Despite being the same kind of
       demonic nature, fomors and Christian demons do have to be
       handled slightly differently (even if the methods look similar).
       - Whether one is a partial hollow, a vizored, or even a
       Fullbringer, all those with hollow power that aren't hollows are
       still vulnerable to any other race weaknesses that might apply
       to them. In the case of vizoreds, these are always either soul
       reapers or death wraiths, and as such, they will have the
       weaknesses of whatever race they are. Soul reapers are
       vulnerable to other spirit powers, where they can be killed with
       things like spirit destruction, or soul reapers can be killed by
       creatures like hollows that have skills that can specifically
       kill soul reapers. For death wraiths, they are still vulnerable
       to things like blessed sea salt and iron (which also works extra
       well on death wraith vizoreds). For partial hollows and
       Fullbringers, they have the same weaknesses as whatever mortal
       race they are (IE humans still have human weaknesses). While
       hollow powers do overcome some weaknesses (such as humans can
       use hollow power to regenerate limbs if they can't regenerate
       normally), the mortal races with hollow power are still
       countered the same way if one just accounts for the stronger
       spirit power they give off when using hollow power. For the most
       part, the biggest difference between a partial hollow or
       Fullbringer and a normal mortal (besides the enhanced physical
       and supernatural abilities) is the fact that they usually just
       have modified souls that may be countered like other hollows.
       The only thing to note is that Fullbringers don't have the same
       weaknesses as hollows due to them not having enough hollow power
       to suffer those weaknesses, though Fullbringers do still have
       weaknesses such as their Fullbringer light spirit energy can
       still be countered by things like darkness abilities. Every race
       still has their weaknesses, and can usually be killed the same
       way as they normally would (with exception to races that might
       lose certain weaknesses with hollow power like regeneration).
       While Fomoire doesn't have normal hollow weaknesses due to being
       a Fullbringer, he does still have fomor weaknesses.
       - For Fullbringers specifically, Fullbringers rarely ever have
       the same raw power that normal hollows have. For Fullbringers,
       they lack raw power due to the fact that they do not have enough
       hollow power to utilize the same enhancements that hollows do.
       Instead, the Fullbringers are more about focus and training than
       being about the normal instinctive power of hollows.
       Fullbringers have to train their skills up in order to fight
       opponents, which can be a problem against stronger opponents.
       While Fullbringers don't have to worry about losing control of
       their hollow like others (Unless they somehow gain enough hollow
       power to become a partial hollow which would replace their
       Fullbring powers), they still have this one major downside in
       using their power. As such, Fullbringers have to be more
       creative about how they use their power, and train harder in
       order to take on some opponents. And some more powerful
       opponents they may not be able to overpower no matter how strong
       they are. Typically, this is why Fullbringers tend to try and
       focus their spirit energy more careful, so that they can use
       more focused attacks that might be able to overcome certain
       enemies stronger than them. For example, a Fullbringer's spirit
       blasts usually are not enough to defeat ceros, and a Fullbringer
       usually has to find a way to use more focused attacks to either
       block or defend themselves against ceros, especially against the
       more powerful ceros like gran rey or cero oscuras. And when it
       comes to things like regeneration, Fullbringers usually can't
       match hollows in some other abilities either. While Fullbringers
       abilities are still very useful and work well against opponents,
       they don't always compare to the extent of hollow abilities.
       Fullbringers usually have to overcome this problem in their own
       way, with some even focusing down the path of spirit users to
       try and build up their spirit more through spirit user training.
       - Fullbring is an ability that requires the manipulation of
       object souls. While there aren't many immunities to this kind of
       power (as most people don't even know objects have souls), there
       are some limitations to the ability. The major one is that while
       Fullbringers can manipulate souls of objects, they cannot
       manipulate mortal souls or other spirits unless they have a
       specific ability that lets them do so (which would likely make
       them more hollow if they started trying to manipulate mortal
       souls). When one talks about the "souls of objects", they are
       not souls in the traditional sense, and while one might assume
       that they are the same as souls of mortals or as spirits, it is
       nowhere near the same. This means that Fullbringers cannot
       manipulate or absorb souls of people or other mortal beings, due
       to them not being able to manipulate living souls. However, this
       also applies to spirits, such as spirits of the world, or more
       specifically, weapon spirits. While weapons may be "objects",
       some weapons that do have weapon spirits in them are immune to
       Fullbring manipulation. If there is a spirit already inhabiting
       a weapon, then Fullbring does not work to manipulate the weapon.
       When it comes to Fullbring power, there is also a certain
       distance one must not exceed to be able to manipulate object
       souls (with exception of their unique Fullbring items), as
       trying to use Fullbring on an object too far away may not work
       if the user cannot extend their senses to that point. This means
       that Fullbring typically has a max distance it can be used, and
       anything outside of that distance cannot be manipulated. Another
       thing that counters manipulation of objects is other telekinetic
       or elemental powers, which can be used to counter this power.
       While users can do things like manipulate the soul of air or the
       earth beneath them, elemental manipulation can be used to
       counter this, or other telekinesis might counter this as well.
       Of course, this can also be countered by those with strong
       enough energy since energy can be used in some fashion to
       counter many supernatural abilities depending on how creative
       the user gets with how they use their energy.
       Personality: Fomoire is a very mysterious person that is very
       difficult to read. Fomoire seems like he's afraid of getting
       close to people, as he isn't afraid to mention that the wrong
       people who find out about him may put people close to him in
       danger. Fomoire is very protective of those he was charged to
       protect by the Tartarus version of Kindron, who Fomoire sees as
       his mentor and one of the few people he respected. Fomoire is
       the type who tries not to reveal himself to anyone, and is the
       type that disappears as quickly as he appears. Fomoire's only
       real purpose for living at this point is to protect those that
       were close to Kindron Darkfire, as he feels it is his personal
       mission that Kindron charged him with. This includes protecting
       Kindron's family, as well as protecting those that were close to
       Kindron like V. Fomoire is not usually one that cares much for
       the world, or the people that die in it, but he does take his
       job protecting those close to Kindron very seriously. For the
       most part, Fomoire tries not to get too close to anyone, to the
       point that he rarely ever takes off his mask in public or when
       he thinks others might be watching since there are eyes and ears
       almost everywhere. Fomoire typically tries to avoid direct
       contact with people, and usually just shows up to do what he
       needs to do, and then leaves. In battle, Fomoire is a tactician,
       being someone who doesn't like to take any chances and takes
       advantage of any weakpoint he sees in an opponent. Fomoire is
       not above dirty tricks if it means protecting those he wants to
       protect, as he doesn't care as much about other people as most
       people think.
       Bio: Most of Fomoire's past is unknown. The only thing that is
       known is that he is trying to avoid the Celtic pantheon for his
       own reasons, and opts not to reveal himself to others. Another
       major aspect of his past that is known is that he is connected
       to Kindron Darkfire (the Tartarus version) somehow, as Fomoire
       isn't shy about mentioning that he's as servant of the Demon
       King (Kindron's title as the former lord of Tartarus), and that
       he tends to protect people who were close to Kindron as his
       alter ego, Fomoire. By keeping his identity secret, Fomoire
       fights to protect the people close to Kindron, and protect
       Kindron's legacy in the world. Fomoire, for the most part, only
       goes out into the world as his alter ego Fomoire, and doesn't
       really go out as himself. It doesn't take long for some who know
       the demons of the Celtic pantheon to figure out that Fomoire is
       a fomor, one of the celtic demons. Some hints have also included
       that an incident with Fomoire might have resulted in the
       incident that "killed" Lelouch, Kindron's son. Argus, as
       Fomoire, has been seen protecting the Vampire Theater from time
       to time, as well as fighting off threats to other people who
       have been close to Kindron in the past. And though people like V
       haven't seen Fomoire much and probably don't know who he is,
       Fomoire has also been secretly fighting off certain threats that
       might go after those like V who were close to Kindron before he
       died so that they don't find themselves overwhelmed, but doesn't
       get too involved that he does everything for them. Usually, he
       tries to be as secretive as possible, disappearing as swiftly as
       he appears, and almost never shows his face to others as it
       becomes obvious that he feels those who know who he is would
       become targets for something, as it's obvious that Fomoire is
       clearly being hunted by something or someone.
       Battle Theme: Thunderstorm (
  HTML https://youtu.be/jJp6eQfz-VU
       )
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