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       #Post#: 11755--------------------------------------------------
       London/Exiles Universe RP Profile: Zaz Shadow-Black (Alternate D
       imension Version)
       By: Zorbak the Ebil Moglin Date: December 21, 2021, 5:53 pm
       ---------------------------------------------------------
       "Name's Azazel. Like the fallen angel, but not. My friends just
       call me Zaz." - Azazel Shadow-Black
       "I will protect my friends. I can't stop every dangerous threat
       in the multiverse, but I can fight for my own corner of it."
       "Life is hard... It's even harder if you're a moron." - Zaz to
       an enemy
       "You want to see my hollowfication, huh? Well fine then. He
       forms a hollow mask, running his hand over his face to call the
       hollow mask as he calls on his hollow power. Don't blink... Or
       you might miss it." - Zaz using his hollowfication on an enemy
       "You're lucky I'm not my dad... I've learned to stay calm and
       control my emotions, but he'd have killed you three times by
       now." - Zaz to an enemy
       "Jeez... No need to yell. I ignored you fine the first time, I
       just don't care about your life story." - Zaz to an enemy
       "You've mistaken me for someone who cares about your stupid
       politics..." - Zaz to a Brotherhood member
       "Don't worry... No matter how alone you are, there's one that
       will always catch you when you fall... And that's the floor." -
       Zaz to an enemy he knocked down after his allies abandoned him
       "I hate my enemies. My friends and I take the stairway to
       success through hard work, but our enemies would rather just
       take an elevator." - Zaz about the Exiles enemies
       "Sorry? You want me to apologize for the mean, yet accurate
       things I said? Don't expect that to happen anytime soon." - Zaz
       being sarcastic to a member of the Brotherhood.
       "I don't like using Shunko. Same reason I don't start out with
       Uncle Kindron's Omega style... It's designed to kill opponents.
       He says as he takes off his jacket, revealing a special shirt
       with no sleeves and part of the back exposed. I take pride in
       following Uncle Kindron's teachings of not killing, but there
       are times where I have no choice. So consider yourself lucky to
       be one of the few that push me this far. Not many people survive
       me for long when I use this style." - Zaz using the Shunko soul
       reaper combat style.
       "Honestly... Sometimes I feel a little strange working with the
       Exiles. Most of them have lost people important to them. I feel
       like an outsider because I've never felt pain like that before,
       unless you count my hollow half, which I don't because I can
       reawaken him anytime I choose. I honestly lived a pretty good
       life. My mom and dad, as well as my adopted families treated me
       pretty well, and I've never lost any of them because they were
       all such great warriors few people could ever beat them. I
       joined the Exiles, mostly because I figured I could do good with
       them and help others. I don't fully understand their pain, so
       I'm not usually one who can help with it, but I can at least be
       a friend to them to try and to be a positive force in the group
       to help keep them from succumbing to the darkness in their
       souls. Maybe I can be like an anchor to help them during their
       times of pain. Uncle Kindron seemed to think that was my purpose
       with them anyway..."
       "The secret to greater power isn't physical... It's all tied to
       the mind. That's why those with great mental fortitude always
       gain stronger abilities. And why many who use their powers
       uniquely based on creative ideas and scientific knowledge are so
       dangerous." - Zaz on why he was trained so intensely in metal
       discipline despite not limited his emotions like other death
       wraiths.
       "I was trained by the best... My adopted uncle Kindron taught me
       how to use a sword in ways you can't imagine. Of course, I'm not
       as good a swordsman as he is, but I like to think I'm still
       pretty good compared to the average swordsmen. Of course, I'm
       also not quite as skilled in assassin stuff as my mom and dad...
       Or as skilled with purifying darkness as my uncle Tarich. Thinks
       for a moment. Yeah... I have a pretty awesome family."
       During a fight with Dark Rock and the two were discussing
       philosophy of humans and supernaturals living in peace together.
       Dark Rock: Didn't your parents teach you how the world works,
       kid? Humans and supernaturals can't live together in peace.
       That's just a naive dream.
       Zaz: Actually, my parents taught me not to be an inhuman piece
       of sh*t. He says sarcastically back to Dark Rock.
       During a fight with a Brotherhood member who met Zaz for the
       first time.
       Enemy: Great... It's a member of the Black family...
       Zaz: Dude! Rephrase that immediately! He says sarcastically.
       "Mouthy little brat, aren't you? Not sure how you manage to be
       so serious and annoyingly sarcastic all at the same time... I'm
       almost jealous." - Exiles Hei when he met Zaz
       "A zanpakuto and a hollow mask... He says as he holds up his
       Zanpakuto and motions to his hollow mask. Get it now? I'm a soul
       reaper... that crossed in the realm of the hollows. Soul reaper
       or death wraith... We're the same, kid." - Zaz's mentor, Shinji
       Hirako, to Zaz when they met.
       "Just remember, kiddo... Don't kill your enemies unless you have
       to. Just because you can kill doesn't mean you should. Gets
       joking expression. If you have to, just insult them instead, it
       can be more effective sometimes." - Zaz's adopted uncle, Kindron
       Darkfire, teaching him the swordsmen code
       “Cold logic is not always the right path to take. I learned that
       expressing emotions is important. You were the ones who helped
       me realize that.” - Kierran Black in Zaz's universe to Zaz, his
       sister Meli, and Anna about emotions
       Name: Azazel Kinei Shadow-Black (Alternate Dimension Version)
       Nickname: Zaz
       Supernatural Hunter Title: Tempest Storm
       Age: Unknown
       Species: Death Wraith Vizored (Death Wraith with Hollow power)
       Gender: Male
       Hunter Group/Team: The Exiles
       Family:
       - Mother: Anna "Shadowstalker" Shadow-Black (Alternate Dimension
       Version)
       - Father: "The Reaper" Kierran Black (Alternate Dimension
       Version)
       - Little Sister: "Meli" Melaina Raven Shadow-Black (Alternate
       Dimension Version)
       Mentors:
       - Mentor/Adopted Uncle: "Wolf Mask" Kindron Darkfire (Alternate
       Dimension Version)
       - Mentor: Shinji Hirako (Alternate Dimension Version)
       Weapons:
       - Death Wraith Soul Sword: Black Tempest and Phantom Storm:
       Zaz's soul sword is a bit of a strange case. Zaz's soul sword is
       not one blade, but in fact two swords. His swords are both his
       single soul sword, but for some reason, Zaz's sword has two
       different manifestations that appear when Zaz summons it. It is
       believed that it could be because of his hollow power, because
       one sword (Black Tempest) uses his spirit energy to create
       shadow spirit lightning (combining spirit lightning with his
       dark spirit energy), and his other sword (Phantom Storm) uses
       corrupted spirit power to create white cero lightning that Zaz
       can use. Both swords seem to be tied to Zaz, and the swords
       essences are one. When used, these swords, as mentioned, utilize
       lightning in the form of spirit lightning. While each has unique
       methods of using spirit lightning, Zaz is able to use these
       swords to fight opponents, and has even learned a dual sword
       Shingetsu style using sheathes that appear on his back thanks to
       his training with his adopted uncle, Kindron. Zaz controls the
       lightning fired from the blades, and usually just has to run the
       blades together to generate a spark in order to generate the
       lightning (which is released in the form of spirit lightning
       rather than normal lightning). When used, Zaz can use this
       lightning a few ways. The first is that he can fire it from his
       swords to blast opponents, such as firing a spirit lightning
       strike that may be strong enough to blast through an opponent,
       or he might concentrate the lightning into slashing waves. When
       using Black Tempest, his sword's purifying nature and ability to
       attack ghosts and spirits works just like any soul sword death
       wraiths possess, but Phantom Storm doesn't purify like Black
       Tempest. Phantom Sword instead attacks with spirit corruption
       (using cero energy), which eventually destroys the soul (making
       it a spirit destruction weapon). The only downside to this is
       that these swords must be used together, and Zaz cannot only
       summon one since they are one essence, so Zaz has had to learn
       to utilize both weapons in combat. When it comes to the spirit
       lightning, the spirit lightning can be countered by anything
       that counters spirit energy (like other energies or using spirit
       destruction power), and can still be countered if one
       understands what the lightnings are made of. Black Tempest can
       also be attacked using light to dispel the darkness in the
       spirit energy, while Phantom Storm is more vulnerable to spirit
       destruction powers.
       Death Wraith Abilities:
       - Death Wraith Spiritual/Darkness Nature: The death wraiths were
       spawned of the shadow realm by Toranoraos, and are spiritual
       beings who are the very incarnations of darkness. Death wraiths
       were designed for reaping souls, with most of them being born
       into the order of death wraiths that have learned over time to
       harness their abilities for their job of reaping souls. However,
       their other main part of their darkness and spiritual nature
       comes from them being of the shadow realm, and their other job
       of keeping the denizens of the shadow realm, the dark spirits,
       from invading the living world. They are beings of shadows, but
       also of death, due to the nature of their job. A death wraith's
       main power is that of darkness and their ability to use the
       power of their spiritual nature to purify and battle lost souls,
       but most have other abilities as well that the race as developed
       over time as they learned about their heritage and how to use
       their power. Death wraiths usually serve one of two purposes,
       either hunting lost souls for the Hall of Souls, or hunting dark
       spirits who try to enter the human world. For the most part, the
       shadow realm is the life of a death wraith, and all death
       wraiths have a darkness nature. Because of this, all death
       wraiths, even hybrids, are incarnations of darkness and have
       strong darkness natures. However, being beings of darkness means
       that they are more vulnerable to beings of light, or natures of
       light since light is the natural counter to darkness. For the
       most part death wraiths are beings of darkness, with only a few
       exceptions ever being born. However, as spiritual beings, they
       are also vulnerable to blessed sea salt and iron, which can do
       damage to their more spiritual natures. Depending on how it's
       used and the severity of how much exposure, death wraiths can be
       killed if blessed sea salt or iron end up in their systems,
       which act acts one of the biggest weaknesses.
       - Death Energy Power/Manipulation: Just as demonic beings have
       demonic energy, or angelic beings have holy energy, death
       wraiths have death energy flowing through their bodies that
       powers their ability to use their darkness abilities. This
       energy powers a death wraith's abilities, and can be used in
       battle against enemies as a basic energy all death wraiths have.
       Those familiar with death energy know how it works, as it is the
       opposite of life energy and given off by beings of death. Death
       wraiths radiate this as one of their main energies, and this
       energy is a basic power source. Death wraiths only radiate
       enough of this to use their abilities, and don't have negative
       effects on the environment of the living world like most think
       due to death wraiths learning control of their minds and bodies
       from an early age that they learn to keep this under control.
       Death wraiths use this much like other races use death energy
       when using it on its own, such as using the rotting effects of
       death energy or using the necromancy abilities that allow one to
       create undead using death energy manipulation. When used on its
       own, death wraiths can use the death energy properties of death
       energy, and can use it like any other energy in battle. Unlike
       those like grim reapers though who manipulate both life and
       death energies, death wraiths only manipulate death energy, and
       cannot manipulate life energy. Due to this, life energy is a
       good way to counter this power, and life energy can be used
       against a death wraith's deathly nature. As one might expect,
       those that can manipulate life energy can counter death wraith's
       death energies, or other energies that counter death energy can
       also be used to counter a death wraith's death energy as well
       depending on the energy.
       - Shadow Manipulation/Primordial Shadows Manipulation: Thanks to
       the death wraiths being created from shadows of the shadow
       realm, they are able to manipulate/control shadows and even
       manipulate primordial shadows from the shadow realm. They are
       able to use shadows much like other shadow users, being able to
       use shadows to attack opponents. However, unlike other beings
       that use shadows, there are few that are more masterful of the
       use of darkness than the death wraiths. Being masters of
       shadows, death wraiths are masters of not only attacking with
       shadows, but using different forms of shadows. They are able to
       do things like creating special unique shadow techniques based
       in their skillset, change the physical form of shadows into
       liquid or solid, or even change the acidity of shadows. Certain
       people have even developed unusual darkness abilities, sometimes
       even being variations of typical shadows depending on their
       abilities as some can combine other abilities with their
       darkness to create unique abilities. Their base darkness powers
       are normal shadows and primordial shadows, despite how their
       manipulations are used, but among other darkness types to learn,
       death wraiths can learn to convert their natural darkness into
       other darkness types depending on their training and what
       darkness variations they choose to learn from their training.
       Normal shadows don't cost as much power to use but are less
       powerful, while primordial shadows are more powerful than normal
       shadows but cost more power to use as a result. Of course, as
       one might guess, most types of shadows are counter-able by
       light, or in some cases, life energy in the cases that certain
       shadows can't be dispelled by light alone. Darkness can also be
       countered by fire and lightning if one knows how to use the
       elementals properly.
       - Shadow Meld/Planeswalking: This technique, which death wraiths
       refer to as "shadow walking", lets a death wraith travel around
       using shadows, as they are able to fuse into shadows and go
       anywhere in the world as long as there is access to a shadow,
       granted there is no supernatural warding for teleportation or
       anything blocking them from connecting to the shadows in the
       area. By using shadows, they are able to travel through the
       shadow realm using the shadows, which connects every realm as
       every realm has shadows in some form. In addition to being able
       to go anywhere in the world, they are also able to go between
       afterlives as well, in which they are able to also go between
       the Veil where human souls remain after they die, since their
       job requires taking souls to the afterlife. They also have a
       special connection to go to the Hall of Souls, in which they
       usually bring lost souls or souls that aren't recorded to go
       anywhere else as part of their job to protect the living world.
       This technique requires only a death wraith to know where they
       want to go, though since they are born and raised in the shadow
       realm, most death wraith know their way around instinctively.
       This can also be used in battle to a degree, if the death wraith
       can meld into a shadow if they want to teleport around the
       battlefield, with some having special techniques using this.
       However, it is worth nothing that the death wraith has to enter
       a shadow in order to use this, and destroying a shadow can
       damage a death wraith if one does something like using a
       flashbang to temporarily negate shadows. This technique uses the
       shadows in place of teleportation techniques, and death wraiths
       can teleport using almost any kind of shadow and use it to
       connect to any other shadow as long as the area they are or want
       to go is not warded or guarded against teleportation or shadow
       travel (which some races can ward and protect against
       teleportation). Unlike dark spirits who can fuse into darkness
       without a light source, death wraiths cannot enter shadows in
       pure darkness without risking accessing the Deep Shadow Realm,
       as pure darkness often acts as a conduit for the Deep Shadow
       Realm because of how Xeles's darkness connects to the universes
       unlike the death wraith's side of the Shadow Realm, who's side
       of the Shadow Realm is connected to the shadows of the living
       world. However, this also works in reverse, where the dark
       spirits usually disappear in pure darkness rather than accessing
       shadows because of the fact they risk going into Toranoraos'
       realm where they could be hunted down and killed by death
       wraiths. However, one should know that one cannot access the
       Deep Shadow Realm in pure darkness without some sort of
       supernatural shadow movement ability, and this only happens to
       those that try to shadow meld when in pure darkness.
       - Shadow Stealth/Shadow Presence Suppression: Another technique
       using shadows, in which death wraiths can use shadows to hide
       their presence. Death wraiths are able to blend shadows around
       them, in which they are able to not only become invisible in the
       shadows, but they are also able to hide their presence from
       other supernaturals, not even being able to be sensed by anyone
       other than another death wraith or a dark spirit that uses
       shadows. Death wraiths' natural ability for stealth and shadow
       melding make this a fairly simple technique to them, where they
       are able to do it fairly easily if they have enough shadows to
       work with and are able to blend into the shadows. To most
       people, they will just see a typical shadow, which would
       normally not draw any suspicion. Though if the death wraith
       doesn't have enough shadows to work with, the shadow they blend
       with might appear unnatural, or not blend with them all the way
       to make them unable to be seen. This is a technique that death
       wraiths are able to use once mastering shadow melding, making
       stealth even easier. This makes many death wraiths masters of
       stealth, where they are able to use darkness and shadows to
       their advantage, and this technique makes them even harder to
       spot when they are trying to hide from opponents or threats.
       However, just like shadow travel, this requires blending with
       the shadows completely, and destroying the shadows with
       something like intense light can damage the death wraith if they
       don't get out of the shadows before the shadow is destroyed.
       Usually, light is the main thing to worry about, but certain
       other powers that destroy shadows can also damage death wraiths,
       such as some special fire techniques that burn shadows or holy
       power that purifies shadows.
       - Shadow/Darkness Regeneration: This power has two stages, in
       which death wraiths are able to use the power of shadows to heal
       and regenerate themselves. The first part of this is that they
       have a normal regeneration which they are able to heal from
       injuries passively, having supernatural regeneration similar to
       other supernatural creatures, except that a death wraith's
       regeneration is completely powered by darkness and shadows. This
       regeneration is able to regenerate damage by using darkness as
       it's power source, whether it is from the area around the death
       wraith or if it comes from the death wraith's own dark nature.
       This lets them regenerate most wounds, though it doesn't let
       them regenerate organs, their brain or help them against iron or
       blessed sea salt (their biggest weaknesses) unless they use the
       second stage of this regeneration. The second stage however, can
       be used to heal them completely, granted they aren't killed by
       the injuries they have. Once the death wraith melds into the
       shadows, they are able to heal much more quickly as they absorb
       the darkness of shadows or darkness they are melded into, even
       being able to heal their organs and heal from iron and blessed
       sea salt damage that can overwhelm their first stage
       regeneration. This second stage regeneration can heal far more
       than the first stage regeneration. However, due to the nature of
       this, the second stage is easier to interrupt as all one has to
       do is destroy the shadow they are melded into in order to
       prevent the death wraith from using the second stage ability. It
       is possible to interrupt the first stage regeneration with
       powerful enough light to destroy any darkness the death wraith
       might use, forcing them to use their own power to regenerate.
       This can also be interrupted with varanium and other
       regeneration negation abilities (both stages), and can keep the
       user from regenerating. Also, this doesn't work against spirit
       infections or spiritual based poisons, as either stage cannot
       fix these problems in a death wraith.
       - Shadow Weapons: Every death wraith can create shadow
       constructs to a degree, but this is an ability that uniquely
       creates darkness weapons that a death wraith can use. While each
       death wraith still has their soul bound weapons, death wraiths
       can create their own weapons made from shadows. This could be as
       simple as making swords out of shadows, or making bows and
       arrows out of shadows, or making projectile weapons like
       throwing knives or similar projectiles, or even making guns out
       of shadows (though the user has to know how guns work and be
       able to replicate that with darkness). The weapons function much
       like normal weapons (as long as the death wraith understands how
       the weapons work) and are powered by their shadow power. There
       are a number of options depending on the death wraiths given the
       number of weapon possibilities, and the weapons can be formed to
       have special darkness abilities as well. For example, a sword
       made of purifying darkness could destroy a dark spirit, or a
       deathly darkness weapon could do more damage to a lost soul.
       Death wraiths can also do things like create weapons that can
       release waves of darkness in attacks (such as a darkness sword
       being able to fire a darkness slashing wave) or shapeshift their
       weapons (like turning a sword into a chain whip), depending on
       how creative the death wraith gets with this power. Some have
       been known to create shadow scythes, shadow claw gauntlets, and
       some can even form more complex weapons depending on what the
       death wraith prefers to fight with. This offers a variety of
       options to attack when a death wraith isn't using their own
       darkness abilities. Of course, as one might expect, these
       darkness weapons are vulnerable to weaknesses to darkness such
       as light, and other creative ways to counter darkness like some
       that use fire and lightning. It is also worth noting that those
       with aura breaker weapons and energy negation abilities or items
       can also break these weapons easily since the weapons are made
       of shadows.
       - Death Wraith Elementals: Contrary to popular belief, death
       wraiths don't use shadow elementals like people think, but they
       use basic elementals based on what they have affinities for.
       However, they don't use elementals the same way mortals do, in
       which they have a different understanding of elements than
       mortals and use them a different way. For the death wraiths,
       elementals exist in one of four states of matter that they learn
       to manipulate: solid matter manipulation, liquid matter
       manipulation, gas matter manipulation, and plasma matter
       manipulation. Depending on the power gained, most are able to
       gain multiple abilities depending on the element used, in which
       their understanding in elements is more based on the
       understanding of the forms of matter than on the elements
       themselves. Each has it's own benefits, with each having
       strengths and weaknesses. Solid matter manipulation mostly
       involves earth manipulation, where death wraiths are able to
       control anything with solid structure, like glass, sand, dirt,
       rock, and even metal or concrete. Liquid matter manipulation
       lets a death wraith control liquid, in which they are able to
       control anything from acid, to water if it's in liquid form,
       even being able to control the temperature of liquids like
       creating ice and boiling liquid. Gas matter manipulation is
       similar to wind manipulation, where the user is able to control
       anything in gas form with this usually meaning controlling the
       air around them. This includes being able to control wind, but
       can be used to do things like manipulate explosive gases, create
       poisonous gases, or even create wind attacks. Plasma
       manipulation involves controlling energy, which usually consists
       mostly of controlling energy-based powers like fire, lightning
       and even radiation energy. These powers, however, also come with
       corresponding weaknesses, like solid matter manipulation being
       counter-able like any other earth manipulation and each type
       being counter-able by another form of matter manipulation in
       some way. Zaz's main manipulation is plasma, which he most often
       uses in the form of lightning.
       - Adaptability/Power Users: Like most mortals, death wraiths are
       adaptable and able to learn the same abilities as mortals can
       (for the most part) thanks to the time they spend in the living
       world, and how adaptable they were made by Toranoraos. This
       includes being able to learn things like magic, mana, psychic,
       or even holy/unholy abilities depending on what they have
       affinities for (Example: Some death wraiths might have an
       affinity for magic, while some might be more tuned to psychic or
       holy/unholy abilities). A death wraith is able to learn these in
       the same way as other mortals, such as learning certain arts
       like mana user abilities or spirit energy user abilities
       depending on their skill sets and affinities. Usually, they can
       learn these from other death wraiths or from the mortals who use
       these techniques depending on their training and anyone they can
       learn from. Usually, death wraiths can learn special skills
       depending on their affinities, where they are able to learn
       usually up to two or three special skill sets depending on their
       age and training. For the most part, most typically stick to one
       or two though, since some of the skill sets require extensive
       training and practice to be useful, and it is typically better
       to master one special set of skills than gain a number of them
       that one cannot fully master (though having more may mean more
       ways to attack different kinds of enemies at the cost of not
       being able to fully master multiple skillsets to maintain their
       multiple skillsets). However, while a death wraith gains the
       strength of whatever class power they gain, they also gain the
       weaknesses, such as magic users being weak to magic negation or
       their magic not hurting those immune to magic. This applies to
       all abilities learned, which means death wraiths have to weigh
       strengths and weaknesses of classes to find out what will work
       best for them. They are able to learn the same powers as
       mortals, and some death wraiths are even born with special
       abilities, which is most common in death wraith hybrids. Zaz,
       like his father, utilizes spirit user abilities thanks to his
       training with his father.
       - Soul Reaper Kido: Despite not being soul reapers, death
       wraiths have worked well enough with the soul reapers that death
       wraiths can use the spiritual power of kido that the soul
       reapers typically use if they train with the soul reapers. Since
       death wraiths are spiritual in nature, death wraiths can also
       learn this ability through training with soul reapers, as soul
       reapers and death wraiths usually work together to take on
       hollows at times. This allows them to learn certain kido
       techniques that they might have an affinity for depending on
       their skillset and the soul reaper they train with. Soul reaper
       kido is broken down into two different sections. The first is
       Hado arts, which are attack abilities using spirit power in
       different ways. Depending on the art, each art has it's own
       abilities, strengths and weaknesses, and are mostly focused
       around offensive attack. The second is the Bakudo arts, which
       are focused around defense and restraint. These arts focus on
       defensive techniques, and also have their own abilities,
       strengths and weaknesses. Depending on the skill level of the
       death wraith, some are able to learn more advanced kido arts if
       they are advanced enough at learning these arts. Typically, the
       higher the number of the art, the harder it is to learn, with
       higher level kido arts being far more powerful than lesser arts.
       The highest level hados are in the 90s, which are very difficult
       ones to learn that usually have a heavy cost to use (such as one
       that requires sacrifice of the body in order to use). There are
       some that act similarly but are different in nature. As an
       example, Hado 33 is Sokatsui, but Hado 73 is Soren Sokatsui, a
       much stronger version of Sokatsui and much harder to learn.
       Typically, each has it's own counter options, and death wraiths
       can only learn powers they have an affinity for (for example, a
       death wraith with no ability to manipulate ice is not going to
       be able to learn an ice-type kido attack). These work the same
       way as they do with soul reapers, and each one is countered the
       same way. These are very useful against not only lost souls and
       hollows, but are also very useful against dark spirits as well
       (as long as it's not one that can absorb energy like a consumer)
       so it is often favored by death wraiths who work with soul
       reapers. Thanks to training with his mentor, Shinji Hirako, Zaz
       learned enough kido and the soul reaper combat style, Hakuda, to
       use Shunko (more later).
       - Hado Art #4 Byakurai (Pale Lightning): While simple, this art
       is favored by soul reapers for it's piercing ability. This art
       is a more complicated art, requiring not only a change in energy
       form, but a change in nature to make the spirit energy more like
       a static lightning type energy. After concentrating it into a
       lightning type energy, the user then has to focus the lightning
       into a beam which is fired from the finger-tips at an opponent.
       When fired, the spirit energy lightning-like beam is designed to
       pierce opponents using concentrated lightning style energy, and
       operates the same way as a lightning beam would when fired at
       opponents. This piercing beam is designed to pierce through
       shields and armor, and designed for getting through defenses.
       While certain types of energy techniques can block this, many
       forms of solid matter can be pierced with this. This attack is
       designed to be easier to learn,  but this technique isn't as
       powerful as some other techniques, due to this being designed
       for slightly easier use. This isn't as powerful as some
       lightning beams, and cannot pierce certain stronger metals, in
       that some stronger armors like magic armors or adamantium armors
       cannot be pierced with this lightning. Of course, this lightning
       can also be dodged by faster opponents, and certain stronger
       opponents, like those with concentrated mass may not even be
       fully pierced by this art. For those that want to use the full
       power of this art, one would have to learn the more advanced
       Byakurai technique (Jugeki Byakurai), though this is still a
       useful technique that can pierce lower level opponents with
       ease. And due to it's less powerful nature, it also costs less
       power to use, making it very useful for piercing normal metal
       armors and shields, or other simple defenses that don't use
       energy or tougher metals/materials.
       - Bakudo Art #61 Rikujokoro (Six-Rod Light Prison): This Bakudo
       is a restraint art that is designed to stop an opponent in their
       tracks. When used, a user simple points at the opponent they
       want to affect, and then they focus their spirit around the
       light in the area. By combining this with the bakudo art power
       of restraint, the user generates six rods of light that phase
       into an opponent's abdomen. When all six of the light rods meet,
       it generates an energy which reverberates in the body and
       paralyzes it as long as the effect is in place. Unlike how it
       looks, the technique doesn't actually do damage, but instead,
       the light rods simply phase into an opponent, not cutting them
       open. As such, this isn't meant to hurt opponents, but to
       restrain them, and keep them in place so the user or an ally can
       focus an attack while the opponent is stunned. As long as the
       technique is active, the user won't be able to move, other than
       talking or some small movement. This can even stop someone from
       using supernatural energies, as opponents won't be able to focus
       energy when they are frozen (as the energy reverberation
       interrupts their connection to their energy temporarily. This is
       often a great way to stop opponents, as this can be used
       strategically to stop opponents during an attack (if used fast
       enough), or it can be used to stop fast opponents if the
       opponent can be caught in the attack. This is a very fast
       technique, in which the light formed only takes about a second
       to stop an enemy. This is dependent on the focus of the user
       though, and the user does have to focus in order to restrain
       someone. If they lose their focus, the opponent may be able to
       break out of this, with a loss of focus typically weakening
       this. It is also notable that no other spirit techniques can be
       used when this is active, as once the user uses it, they must
       focus on it. Once they activate another attack, this skill
       dispels. This is best used when an ally is attacking, as the
       user can concentrate on restraint while someone else attacks.
       Stronger opponents may also eventually be able to break this if
       they struggle enough, as some have overpowered Bakudo arts
       through sheer force of will in the past (even though it is
       difficult).
       - Ghost Sight, Ghost Touch and Ghost Sense: Since the death
       wraiths were made to interact with the spirits of dead mortals,
       supernaturals, and deities as one of their primary purposes,
       death wraiths are able to interact with almost any manner of
       spirit or ghost, including dead souls and dark spirits. For the
       most part, death wraiths have multiple abilities dealing with
       their interactions of ghosts, where they are able to interact
       with them in ways most mortals cannot. Since ghosts don't
       typically manifest in the living world until they've become
       vengeful spirits or hollows, death wraiths have to be able to
       interact with ghosts in the veil, which they can do even from
       the living world to a degree using their special ghost sight
       ability and ghost sense. They are able to see ghosts, and see
       their essence even when they are not manifested thanks to this
       ability where most beings other than reapers would not be able
       to see ghosts. This includes ghosts not physical manifested in
       the physical world, in which death wraiths can detect any kind
       of ghost or spirit using their ghost sense that lets them sense
       almost any form of ghost or soul that they might encounter. They
       are also able to touch, grab and attack ghosts including ones
       not physically manifested, in which they are able to attack them
       in any form and can physically interact with ghosts and souls no
       matter what form they take. Death wraiths are also able to sense
       ghosts as well, having the ability to sense the difference
       between ghosts and certain angelic or demonic entities that
       possess creatures. However, death wraiths cannot interact with
       ghosts that have possessed people, and usually have to use their
       soul sword to attack a ghost if it has possessed a person.
       Ghosts and lost souls are typically the death wraith's main
       opponents besides dark spirits, in which some are able to even
       generate abilities to counter death wraith natural abilities to
       contain and interact with ghosts.
       - Soul Storage/Collection: Since it's a death wraith's purpose
       is to collect and shuttle souls to the afterlife, death wraiths
       must have their own ways to take souls to the afterlife. Every
       death wraith has some way to store and collect souls, in which
       they are able to use this to take souls with them in some way.
       For the most part, this skill is pretty self explanatory, at
       least as far as it's purpose, which is to make souls easy to
       carry and take with them so death wraiths can more easily take
       souls to the afterlife. But when it comes to functions, this is
       different for each death wraith, as each death wraith typically
       has their own way of doing this. Some can do things like storing
       souls in bottles, some use other objects to store souls, or some
       can even store souls in their bodies temporarily through soul
       absorption (though this is a forbidden art for most due to the
       dangers of devouring souls). This mostly depends on the death
       wraith, as they all have their own ways of collecting souls for
       transport to the afterlife. Usually, this involves some sort of
       object that they can bind a soul to. Souls typically cannot
       break out of this type of containment on their own, unless they
       have some sort of special ability that affects space and time,
       like space/time distortion energy. This also only works on dead
       souls, and cannot be used to take a soul out of a living body or
       even remove a possessing soul from the body. This ability is
       only for storing dead souls and can only be used as such. It is
       possible for others to destroy the objects holding a soul as
       well, so this is another thing that plays a part on trying to
       keep a soul contained, such as someone might be able to shatter
       a glass bottle holding a soul by dropping it, or destroying it
       with an attack.
       - Soul Purification/Corruption Removal: Another aspect of a
       death wraith's job to ferry souls to the afterlife is soul
       purification and removing corruption. While soul reapers usually
       take on hollows and use their zanpakutos after defeating them to
       purify them, death wraiths are able to remove corruption from
       souls using their ghost touch and interaction abilities. When
       using this, a death wraith is able to interact with souls and
       remove things like corruption from them in the form of ripping
       out the corruptive energy, or using their purifying shadows to
       purify a soul of corruption. Usually, this also depends death
       wraith, as some have unique purification techniques for
       purifying souls depending on who they are and their skillsets,
       such as some who might use magic could use magic based
       purification abilities. A soul must be purified before transport
       to the afterlife, and any risk of being turned hollow or higher
       level specter must be removed before taking them to the
       afterlife or the Hall of Souls. Typically, souls will resist
       being purified, given that they typically get corrupted from not
       wanting to leave and stay in the living world after rejecting a
       grim reaper taking them to the afterlife. It is difficult to
       purify a soul not willing to be purified, so death wraiths often
       have to fight in order to defeat a corrupted soul before they
       can purify it. Thankfully, their soul swords have a main
       function to purify souls if they cannot do it as easily, and
       defeating a soul or hollow typically will allow them to pacify
       it long enough to remove the corruption if they defeat it in
       battle. However, death wraiths have to be careful, as they can
       become corrupted themselves if they don't discard the corruption
       or if they are affected by corruption due to special abilities,
       which is something many death wraiths take very seriously and
       try to avoid.
       - Dark Spirit Hunting, Dark Spirit Trapping and Dark Spirit
       Destruction:  The other primary function of death wraiths is to
       hunt dark spirits of the shadow realm, in which death wraiths
       are designed specifically to fight dark spirits. Death wraiths
       know easily how to hunt all dark spirits of the shadow realm,
       and know most of the strengths and weaknesses as it is their job
       to keep them from entering the living world to try and interact
       or kill mortal beings. Death wraiths are not only able to hunt
       them, but they are also able to use their soul collection and
       containment abilities on dark spirits to trap them as well,
       where they are able to trap them in the same way as souls.
       Typically, this allows a death wraith to trap and contain a dark
       spirit in a similar way, where they will often use this to
       capture stronger dark spirits they cannot destroy, and will
       often use this to take a dark spirit back to the shadow realm
       and throw them deeper into the shadow realm where they are less
       likely to make it to the living world. In addition to capturing
       though, death wraiths possess the ability to destroy dark
       spirits, in which all death wraiths are usually able to destroy
       dark spirits with their soul sword and with their purifying
       darkness, though some may develop other special abilities for
       destroying dark spirits depending on their skillset. Death
       wraiths have to fight dark spirits quite a lot, and have to
       sometimes take on enhanced dark spirits that might get enhanced
       by mortal interference, such as those like Vobu and Zenrael (in
       some universes) who use their power to strengthen dark spirits.
       Typically, dark spirits aren't fought like normal beings, as
       most of them are typically not able to be hurt or destroyed by
       most mortals given their unique and usually intangible nature.
       However, death wraiths are able to counter that with their ghost
       touch and dark spirit destruction abilities, where they are able
       to fight dark spirits. While they can destroy dark spirits if
       they can overpower them, dark spirits also specialize in
       fighting death wraiths, as they are the shadow realm antithesis
       to death wraiths, and many dark spirits come in a variety of
       abilities and types, just as death wraiths have had to by
       learning adaptability and elemental abilities, so death wraiths
       have to keep up with the kinds of dark spirits that exist, and
       sometimes have to adapt if they meet a new type of dark spirit
       they don't know (which death wraiths are used to doing as there
       are a lot of ways new dark spirit types are being created).
       - Soul Absorption (Forbidden Art): This is a forbidden art among
       death wraiths these days, in which death wraiths have gotten
       away from this and this art tended to possibly cause corruption
       or addiction to devouring souls. There was a time when death
       wraiths would feed on the corruption of souls in the living
       world, or feed on evil souls in order to survive and sustain
       their power, but eventually the death wraiths adapted to mortal
       forms of food, so they no longer need to use this. Now, these
       two arts are forbidden, as they can come with more risks than
       rewards. The first forbidden art is soul absorption where the
       death wraith takes the whole soul and devours it, using it for
       sustenance in the same way a human would eat their food. A soul
       can restore a death wraith's energy, and sustain them for up to
       four hours, and restore a death wraith's darkness power if they
       are low on energy. This power works similar to other soul
       eaters, but came with a major risk, and that was soul devouring
       addition that would cause death wraiths to become addicted to
       eating souls as they continued to devour souls. Because of this
       addiction, this was one of the reasons death wraiths had to
       adapt to mortal foods so that they could avoid the dangers of
       this art. Those that use this art are able to use it just like
       soul eaters, where they can use this to absorb souls and grow
       stronger and can sustain themselves on souls. They can also gain
       new abilities from this art if they devour a soul, gaining the
       abilities it had. However, unlike other soul eaters, death
       wraith natures didn't change when using this, meaning their
       physiology didn't change. While this meant that they wouldn't
       gain more weaknesses with physiology changes, it also means that
       some powers cannot be gained by death wraiths, such as death
       wraiths not being able to learn any kind of light abilities
       (except for very rare mutations like Kitsune Resei who use both
       light and darkness). These days, this art is forbidden, and
       those that use it are often either exiled or closely monitored
       for signs of soul devouring addiction to avoid death wraiths
       devouring souls unnecessarily.
       - Corruption Absorption (Forbidden Art): The second forbidden
       and outdated technique death wraiths used for sustenance is
       corruption absorption. It used to be that death wraiths purified
       souls by absorbing the corruption into themselves, where they
       would devour it as sustenance in order to help make sure the
       corruption had somewhere to go. This made it easier to purify
       souls, as the corruption would be more easily able to be removed
       if it was able to go somewhere specific. This allows a death
       wraith to consume corrupting energy, such as hollowfied soul
       corruption, or other types of soul corruption that change mortal
       souls or corrupt them in some form. The benefit is that the
       corruption can not only restore a death wraith's power (though
       not to the degree of devouring a soul), but the corruption
       energy can make a death wraith stronger while it is in their
       body, similar to how eating certain diets can make affect a
       mortal's overall health. Typically, this used to be a good way
       to remove corruption before death wraiths fully developed
       certain purification arts, and worked as sustenance before they
       adapted to mortal foods. However, the risk to this particular
       art is that death wraiths can poison themselves with this way of
       sustenance if they aren't careful with things like hollow power
       or human emotional energy, as taking corruption into themselves
       can be a double-edged sword. Some death wraiths, if they are not
       fully capable of handling the corruption energy will be
       corrupted and changed by this power. This was the main danger of
       this power, as death wraiths could be turned into hollows or
       twisted spirits if they were corrupted, which would turn them
       into enemies of the death wraiths. Luckily, this art isn't
       really used anymore, but those that use this art are usually
       very closely monitored for corruption and are typically exiled
       or killed if corruption is found in them. And many times,
       corruption can be permanent in a death wraith if they are
       affected by this, and can get worse over time depending on the
       strength of the corruption.
       - Dark Spirit Bonding (Forbidden Art): There have been death
       wraiths that seek to utilize dark spirits to their advantage,
       and some who have thought they could control some dark spirits.
       Those that foolishly believed this created an art that bonds
       dark spirits to a death wraith, which is a very dangerous art.
       Users are able to use this to bond a dark spirit to themselves,
       and call on it whenever they so choose to help them in battle or
       empower them passively. For example, certain dark spirits will
       trade dark arts in exchange for energy from the body, or some
       might gain strength from certain energies. One death wraith even
       managed to bond a consumer to themselves using this art that
       allowed the death wraith to absorb energy, at least until the
       consumer overpowered the death wraith and consumed his soul. If
       the death wraith can overpower the dark spirit, they can use
       this art to bond the dark spirit to them and essentially take
       the power of a dark spirit. Whatever spirits are bonded to the
       death wraith grant their powers to the death wraith, as long as
       the death wraith can control the power of the dark spirit. This
       in turn creates a fusion of dark spirit and death wraith power
       that some death wraiths have become very powerful using.
       However, the danger to this is that this art almost always ends
       in the death wraith being overpowered and devoured by the dark
       spirit, as dark spirits will always fight back to try and take
       over the death wraith. Death wraiths can usually only bond one
       or two dark spirits to themselves at any given time (one if it's
       a stronger dark spirit like a collector or consumer). This is a
       forbidden art for a reason, as there have been no successful
       lives that didn't end in tragedy when using this art. When using
       this art, the death wraith must remain in perfect control, or
       they could become possessed by the dark spirit, or worse. If the
       dark spirit completely overpowers the death wraith's spirit,
       most dark spirits will consume the soul of the death wraith, and
       then become a just a dark spirit possessed death wraith that is
       forever lost to the dark spirit (which some refer to as a "Dark
       Wraith" or sometimes a "Consumed Wraith"). While this is the
       most powerful darkness ability a death wraith could use, it
       always comes with a great cost, and the death wraith must always
       live with the mind of the dark spirit trying to corrupt them (at
       least until the dark spirit eventually wins and takes over the
       mind). This art is forbidden to use, and those that do use it
       are instantly imprisoned in the Twilight Realm due to how many
       issues have been created when a dark spirit takes over a death
       wraith (such as the consumer death wraith became a dark wraith
       and killed three teams of dark spirit hunter death wraiths
       before it was finally stopped).
       Death Wraith Shadow Arts:
       - Death Wraith Shadow Arts Training: Death wraiths have had a
       long time to learn the power of shadows, and have developed
       their own shadow arts which death wraiths can learn. Usually,
       death wraiths can learn special arts depending on what they do,
       with the two main jobs for death wraiths being collecting souls
       and hunting/fighting dark spirits of the Shadow Realm. Depending
       on what they are doing, death wraiths are able to learn
       different arts developed by the death wraiths. There are many
       ways that they have learned to use darkness, and different arts
       they've developed that allow them to use their darkness in
       unique ways. Some have even managed to develop unique arts, like
       Kierran Black, using their unique abilities in combination with
       the darkness abilities or other abilities. These arts are
       usually about manipulating darkness in unique ways, and all use
       darkness in some way that can enhanced a death wraith's
       abilities, such as using purifying darkness to battle dark
       spirits, or using death energy to more easily wear down a living
       being that is trying to kill them. Typically, these arts are
       taught in a general capacity, and death wraiths are able to
       develop them as needed using unique abilities, such as a magic
       user being able to use dark magic and modify it for their own
       needs, or some specializing in certain darkness techniques.
       These arts are usually all forms of darkness, and most of them
       are counter-able by using light energy equivalents or using
       light in unique ways, or using any power that can counter
       darkness. Typically, death wraiths fall into one of two
       categories: Lost Soul Hunters or Dark Spirit Hunters. Depending
       on their career path, most will choose the best options for
       whatever path they choose.
       - Purifying Darkness (Basic Darkness Type): One of the more
       unique shadow arts of a death wraith, in which they were granted
       this power by Toranoraos in order to fight dark spirits for the
       dark spirit hunter death wraith teams. This is a form of
       darkness power that purifies presences, and works on those with
       corrupted or dark presences similar to how holy power works on
       unholy presences. This power was designed specifically to
       destroy dark spirits of the shadow realm, in which this power
       works like a positive spirit power that is combined with
       darkness to create a darkness that can even be used to destroy
       dark spirits. This darkness works just like normal darkness,
       except that it is a positive nature and a unique form of
       darkness not many races other than death races can use unless
       they are empowered by a death wraith or a special weapon that
       uses purifying darkness. Typically, this darkness is just like
       normal darkness in both strengths and weaknesses, in which this
       can be countered just like normal darkness as well. While this
       darkness isn't as strong as primordial darkness, it can even be
       used to purify other darkness users of darkness and hurt those
       that use darkness power, making this a dangerous power to use on
       any darkness user, which is the reason it works so well on dark
       spirits. Light is capable of countering this darkness, and
       unholy or corrupted light works best at countering this
       darkness. Death wraiths are also vulnerable to this, in which
       other death wraiths can hurt each other with this power, given
       it's nature to purify and destroy darkness using darkness power.
       However, death wraiths can only be hurt with other purifying
       darkness, and are not hurt by their own purifying darkness.
       Things like corrupted darkness can still hurt them, and counter
       this power fairly easily.
       - Unique Darkness Art: Mastered Darkness Purification: This is a
       unique ability that Tarich learned by mastering purifying
       darkness that he taught to Zaz. By utilizing it to it's fullest,
       Zaz learned a couple of new abilities in using his purifying
       darkness. The first is that he is able to purify corruption, in
       which he can purify corrupted energy of almost any type by using
       this power. This is similar to spirit purification in how it
       works, but goes beyond even spirit purification in that it can
       even be used to heal people by using the purifying effect
       similar to how angels use purification to heal others. Zaz is
       able to do this with his darkness, in that he can purify energy,
       specifically he can purify spirits of corruption, including
       being able to purify death wraiths of corruption. This was even
       able to remove hollowfication from souls if used properly (but
       required someone to consent as this power could be resisted by
       the original host and becomes ineffective if the host holds on
       to the corruption). This power can purify almost any corrupted
       energy (not just corrupted spirit), but can remove the effects
       of death wraith corruption absorption (something most death
       wraiths cannot do). In addition, this power can remove
       corruption from other energies, such as removing the corruption
       from corrupted flames in order to render it to normal flames.
       The last effect is that Zaz can purify darkness completely,
       removing energies out of the darkness. Normally, this is what
       purifying darkness is meant to do, but thanks to training with
       Tarich, Zaz has mastered it to a level beyond what it can
       normally do. Zaz is able to purify almost any energy out of
       darkness, such as being able to purify death-based darkness and
       purify the death energy out of the darkness to leave only the
       purified darkness. When used, is very useful especially against
       darkness users. It is worth noting that only corrupted energies
       and darkness can be purified the way Zaz uses it (though any
       creature can be healed by it when Zaz uses its healing
       properties), so it cannot be used to purify just any energy out
       of an energy (for example, Zaz couldn't use it to purify
       lightning out of ice lightning). This only works on things that
       can be purified, and some creatures or energies immune to normal
       purifying darkness are still highly resistant to this power
       (though not completely resistant even if it requires a lot more
       energy than normal to use to purify someone immune to
       purification). This can be rendered ineffective when used to
       purify spirits and darkness if the entity being purified doesn't
       want purification, such as a host of a hollow could render the
       purification of the hollow part of their souls by resisting the
       purification themselves.
       - Holy Darkness (Basic Darkness Type): This is a darkness art
       that uses the positive energy part of the soul, and combines it
       with darkness to create a positively powered darkness. Many
       death wraiths have positive power in their souls, and those that
       don't learn grim darkness can learn this instead if they choose.
       This darkness is a negative power darkness that is a type of
       enhanced darkness. Usually, this darkness is used as a more
       powerful darkness to try and counter light users, specifically
       fallen light or demonic light users. As one might imagine, this
       typically is used by those that hunt lost souls, since they
       sometimes must fight those that use light abilities. This
       darkness is used just like other darkness types, except that it
       is more powerful than normal darkness, and can be used to battle
       demonic abilities as well thanks to the positive side of the
       soul that powers this ability. More advanced users of this
       ability are even able to do things like absorbing and crushing
       solid matter with intense pressure through gravity manipulation
       (advanced users), or manipulate the darkness's destructive power
       to make it able to overpower many other forms of elemental
       abilities. More advanced shadow users, ones who can do things
       like changing the consistency of shadows or making shadows
       acidic, can find plenty of ways to make use of this darkness.
       Advanced users might even be able to combine this with other
       positive abilities like healing and purification, or some have
       even combined this with purifying darkness to create an
       empowered holy darkness that can fight dark spirits. Typically,
       strong enough light can counter this, and some more powerful
       fire abilities can be used as well. It is also possible to use
       demonic power to counter this darkness, which works great if
       light fails, or works great if someone can use something like
       fallen light. Some can even use other negative power abilities
       as well. The major counter to this though is typically the
       darkness of the Deep Shadow Realm, which some call the
       Whispering Darkness that is pure evil power.
       - Dark Lightning (Can chose one of the three elemental darkness
       abilities): Rather than using emotions or control of emotions,
       this elemental ability uses a mastery of darkness energy itself.
       This is a power that changes the form of darkness, and changes
       darkness energy into a static-like state. By changing the state
       of the darkness, the darkness becomes like electricity, and can
       be used similarly by those that learn this power. When using
       this, this requires a heavy mastery of changing energy states,
       and can be used on most forms of darkness to create a more
       powerful darkness (for example, this could be used on primordial
       darkness as well). This ability is used like normal lightning
       skills, being able to do things like firing blasts of lightning,
       creating piercing lightning attacks, and electrocuting people
       with electrical energy. This works similarly to spirit
       lightning's power, except that it uses darkness instead of
       spirit energy. Another major aspect of this lightning is that it
       uses darkness as a conductor, which means that shadows can be
       used to amplify this dark lightning when used properly. When
       combined with things like deathly darkness or purifying
       darkness, this can be very useful against certain enemies, such
       as purifying dark lightning could be used to do damage against
       dark spirits as the dark lightning would run through a dark
       spirit's body like a current, and with purifying darkness could
       destroy a dark spirit with much less effort. Against lost souls,
       deathly darkness based dark lightning can also do more damage to
       disable a soul trying to fight a death wraith. Depending on the
       darkness and the way it's used, this can be a very useful
       technique, and is extremely dangerous if used properly. This
       doesn't require emotional control, but does require perfect
       energy control or else one could find themselves damaged by this
       energy's current, as death wraiths are also darkness. If this
       energy is not precisely controlled, it can be turned back on its
       user, so it is a bit of a double edged sword if the user is not
       skilled enough to control this power. This can also be countered
       by intense light like flashbangs which can destroy this
       lightning, or one can use counters to lightning to block it,
       such as using earth that is non-conductive to stop the flow of
       electricity.
       - Shadow Soul (Advanced Art): This art is a special art that
       allows a death wraith to manipulate their own shadow. When used
       properly, this allows a death wraith to animate their shadow,
       which takes a shadow form of the death wraith and can operate as
       its own extension of the death wraith. This is somewhat similar
       to the animated shadows technique, but instead of simply
       creating a familiar from their own shadow, they grant an essence
       to their shadow and allow it to operate independently from the
       user. Typically, this shadow is an extension of the user, and
       operates to help the user with whatever the user wants to use
       the shadow for. For example, as one might expect, this can help
       out a lot in battle, where a death wraith can use their shadow
       to attack an opponent, or use the shadow to scout an area. The
       shadow essentially becomes an entity of its own, and operates
       within whatever the user wants it to do. The shadow also gains
       all of the darkness abilities of the death wraith, such as being
       able to use their shadow skills, and can even reform and
       regenerate using darkness, as well as shapeshift due to it being
       a darkness form. And when combined with the Shadow Tamer art,
       this can allow a shadow to even create its own familiars to help
       it out. This skill is very useful to a death wraith, allowing
       them to manifest their shadow as a helpful ally to them. Because
       the shadow is a part of them, their shadow will usually operate
       within whatever the user wants, though the only real danger are
       those that absorb other people's shadows. If encountering
       someone who absorbs other people's shadows, this can actually
       result in someone absorbing the death wraith's shadow if they
       aren't careful, and doing so could result in the death wraith
       losing their shadow. However, it is also worth noting that light
       is a major counter, as strong enough light attacks can also
       incapacitate this shadow, and prevent it from being used. If
       destroyed, the essence returns to the user, and can be
       re-manifested, but if absorbed by someone, the shadow cannot
       return and may fall under someone else's control. This can be
       countered with other abilities of darkness as well, such as fire
       abilities that burn shadows. Depending on the darkness type
       used, some other types of darkness can also be used against it,
       such as corrupted darkness and whispering darkness, or other
       powers like holy or unholy power depending on the darkness type.
       However it does require using some energy to manifest one's
       shadow, and if the death wraith exhausts their energy, they
       cannot use this skill until they recover their energy. Kierran
       originally learned this to learn how to manipulate his shadow,
       which he also taught to Zaz and his sister.
       - Darkness Form/Darkness Shapeshifting (Advanced Art): This is
       the first of the advanced arts, which allows a death wraith to
       shapeshift using darkness. This power requires a mastery not
       only of darkness, but of the body of a death wraith in order to
       change the darkness that makes up a death wraith body, and only
       experienced death wraiths can learn to use this, as it's
       fundamentally much harder than simply turning melding with
       shadows as it requires shapeshifting the body and going into a
       new form, something the death wraiths weren't really designed to
       do beyond going between Death Wraith and human form. When using
       this, death wraiths become able to become shadows, and are able
       to go into a darkness form. There are a few purposes for this
       form change, which can be used if a death wraith learns this.
       The first is allowing a death wraith to go into this form as an
       intangible form, allowing attacks to pass through them or become
       darkness to attack using their bodies in the forms of things
       like tendrils or spears with some even being able to take
       animalistic forms like wolves and birds depending on what they
       want to do. Using certain darkness types, death wraiths may even
       become different kinds of darkness (though this is very
       difficult to do and usually death wraiths only master one or two
       darkness types in most of their life span) to allow this
       darkness form to attack specific types of enemies (IE purifying
       darkness form to attack dark spirits or death-based darkness to
       attack lost souls). This also allows easier regeneration, in
       which a death wraith can become darkness and reform their body
       more easily while in darkness form as it. However, while in this
       form, they are vulnerable to light, as well as form negation
       abilities (like certain swordsman or martial arts combat focus
       that attack someone no matter the form they're in). If they are
       hit by concentrated light, they risk taking heavier damage, and
       certain light attacks like a flashbangs might even destroy their
       darkness-based bodies if they don't change back quickly enough.
       Opponents who absorb darkness can also even absorb the death
       wraith's darkness form as well, making this a risky move in
       certain situations.  However it does require using some energy
       go into this form and maintain this form, and if the death
       wraith exhausts their energy, they cannot use this skill until
       they recover their energy. This skill was necessary for Zaz
       learning his father's more advanced skills, as Zaz had to master
       it to master change in darkness energy form to use these
       particular skills. Having mastered this, Zaz can even turn into
       special darkness types, such as turning into a purifying
       darkness form.
       - Kierran Black Family Skill: Infinite Darkness: This technique
       was Kierran's unique ability, and one he created using his
       unique skill sets that was taught to Zaz and his sister (Which
       has become Kierran's own family skills in Zaz's universe). This
       skill extends his spirit energy outward from his body using the
       surfaces and physical matter around him, using his death wraith
       spirit energy (which is darkness based) to generate shadows
       along the surfaces where his spirit is released, and creates
       shadows he can use against opponents thanks to death wraith
       spirit energy having natural shadow energy in it when used. This
       skill is able to draw on larger areas and can generate shadows
       to use in fights, such as being able to create shadow tendrils
       to attack opponents from the surfaces the spirit energy has
       covered or manipulate the shadows to do things like create
       shields or attacks using shadows. This skill can be used for
       offense or defense depending on the way it is used, and can
       affect large areas with this as long as he has the spirit energy
       to push outward and generate over an area. This skill can be
       used to generate an infinite amount of darkness, as long as Zaz
       has the energy to generate it (it's not infinite since one's
       spirit energy is limited, but unlimited in that there is no
       limit to how much shadows can be generated as long as the energy
       fuel this power is there). However, he must remain in contact
       with the darkness, or he could end up separated from his
       darkness, which would dispel his spirit energy and make him
       unable to reabsorb the energy after he wants to end the
       technique, in which he usually reabsorbs his spirit energy to
       avoid wasting it. This is perhaps one of Kierran's greatest
       techniques and one that helped earn him his title as one of the
       death wraith elites, and one he passed on to his family. If one
       wants to cut off this technique, they simply need to cut Zaz off
       from his shadows created by the technique, as without physical
       contact, this skill will dispel, or one can also use strong
       light techniques or other weaknesses to darkness to pierce these
       shadows just like most darkness powers.
       - Kierran Black Family Skill: Abnormal Darkness: This is another
       of Kierran's unique abilities he created and taught to his
       children in Zaz's universe as a sort of family shadow art (since
       he didn't have his own family shadow arts due to him not knowing
       who his real birth family was and Revon Black not being able to
       teach Kierran magic to use his shadow magic arts). This skill
       creates a darkness blast that combines shadows with the spirit
       gun technique, where he fires a blast of shadow-infused spirit
       energy at an opponent. When the blast hits, the spirit energy
       bursts from the blast when the shadow blast explodes, releasing
       a powerful corrosive mist of darkness that can eat away anything
       caught in the mist of the blast's explosion. The darkness and
       spirit energy generate what appears to be a mist, and is acidic
       in nature by changing the state of the darkness he uses (This
       aspect is how the technique came to be called "Abnormal"
       Darkness instead of Darkness Spirit Gun). This can also be used
       with other types of darkness for other effects, such as using
       purifying darkness to create a purifying darkness dark mist that
       can do damage and dissolve dark spirits, or using it with
       deathly darkness on a lost soul to do more damage to them that
       will weaken them. This technique is powered not only by spirit
       energy, but by Zaz's darkness as well which determines the
       effects of the attack. Thanks to the spirit energy that is used
       in this technique, this technique is not able to be dispelled
       with flashbangs, in which the spirit energy only generates
       shadows once the blast explodes (due to the blast being spirit
       energy). The best way to avoid this is to avoid the blast and
       not get caught in the mist, which requires fast reactions and
       speed. Those who are caught in this can protect themselves with
       energy barriers, since the corrosive power is generated by the
       darkness generated by the death wraith spirit energy in the
       blast. It is also possible to counter it with a strong enough
       attack that can counter the blast (such as a cero from a hollow
       might be used to counter this power).
       - Kierran Black Family Skill: Shadow Overcast: This is another
       of Kierran's special techniques, once again taught to Zaz and
       his sister in his universe as Kierran's own family skillset.
       This one uses his shadow meld ability to meld with his own
       shadow by expanding it with his own spirit energy, creating
       extra shadow, a technique Kierran designed. While many death
       wraiths would love to be able to meld into their own shadow, the
       problem is that their shadows are not connected to the darkness
       the same way shadows are, and their shadows only really work as
       attack shadows, as well as the shadows usually being smaller
       than the actual body of the death wraith (which means that the
       death wraith cannot completely meld into the shadow since there
       isn't enough space within the shadow). This technique allows Zaz
       to use a technique to meld with his own shadow by expanding his
       shadow with his darkness-based spirit energy, and move along
       surfaces in a way that he can usually move through an area
       stealthfully, or use it to avoid enemies. Normally, he will
       appear as a small shadow, which can move freely along surfaces.
       Depending on how he does this, he can move as a shadow similar
       to those who move in elemental form, or he can move along a
       surface, basically becoming a shadow that can move around. This
       is useful for infiltration and stealth, since he can avoid most
       people by traveling as a shadow. As one might imagine, this
       technique focuses on mobility and stealth more than anything
       else The biggest thing while he's in this form is that he has to
       be careful no one sees him in this form, or smart enough
       opponents noticing the unnatural shadow can easily notice him.
       While he normally wouldn't be able to be sensed in this form,
       other shadow users and those who can meld into shadows will be
       able to sense his unnatural shadow unless he is hiding in
       another shadow. Flashbangs and light attacks, however, do much
       more damage to him while he's in this form, and if he's in his
       shadow when a flashbang goes off, he could take severe light
       damage (and it will force him out of his shadow).
       Vizored/Hollow Abilities:
       - Vizored Base Ability: Amplified Corrupted Hollow Spirit
       Nature: For death wraiths and soul reapers, the first thing to
       note when they gain hollow abilities is that they gain a
       corrupted spirit nature. While they retain their death wraith or
       soul reaper soul, their spirit becomes a type of corrupted
       spirit. In this nature, they gain the spirit corruption of a
       hollow, though their own spirit doesn't completely change since
       they are technically still in control. This nature becomes a
       permanent change in their spirit, where their hollow powers will
       manifest thanks to this corrupted nature. This is something like
       a trigger for vizoreds gaining their abilities. For soul reapers
       and death wraiths, they will learn how to use this nature in a
       few ways. This nature is what grants their hollow abilities, and
       the corrupted nature of their spirit is often where their inner
       hollows can be found. Depending on the training path that one
       chooses, there are two ways to control one's inner hollow. The
       first is for one to conquer their hollow and acknowledge the
       parts of them that they hide (as inner hollows often take the
       form of the suppressed feelings and emotions one has). The
       stronger the suppressed emotions and feelings, the stronger the
       inner hollow becomes. This first option is the best for those
       that want to maintain complete control of themselves. The second
       option is to ally with the inner hollow, where some vizoreds
       don't conquer, but instead will share their mind with the inner
       hollow in exchange for the two working together to survive. For
       the most part, this corrupted nature grants all of the hollow
       abilities, and this nature is usually able to be sensed by
       others unless one knows how to suppress this hollow nature
       (which many do learn to suppress their corrupted natures).
       However, with any strength comes weaknesses as well. For those
       with hollow power, their spirit becomes more vulnerable to
       spirit purification in the form of purifying spirit energy and
       purifying darkness. It is worth noting that if a death wraith
       gains hollow power, they will lose the ability to use purifying
       darkness, as using it would damage their corrupted nature (or
       purify the hollow out completely if one used it strongly
       enough). And of course, vizoreds are still vulnerable to
       whatever race weaknesses they possess (such as death wraiths
       still being weak to blessed sea salt, iron and light abilities).
       Unlike his mother who used the combined vizored abilities, Zaz
       trained with a mentor who taught him how to conquer his hollow,
       and that is the preferred vizored skillset that Zaz uses (making
       him a conquered vizored). Since he was born with hollow power,
       Zaz's hollow powers are stronger than other vizoreds, and thanks
       to Zaz being trained by one of the more powerful soul reaper
       vizoreds, Zaz is quite equipped to handle his hollow power.
       - Vizored Ability: Hollowfication Hollow Mask Manifestation:
       When a vizored uses their hollow power, they must do so by
       manifesting a hollow mask that represents their hollow power.
       When manifested, this acts like a catalyst that "activates" the
       hollow power within someone. Depending on the training path,
       there is two ways to use this. If one is a conquered vizored,
       they conquer their hollow and manifest the hollow power on their
       own, by summoning their hollow mask over their face. If one is a
       combined vizored, then the mask will manifest automatically when
       the hollow takes control of the body, starting in a corner of
       the face and slowly spirit power in the form of white liquid
       will eventually create the mask as time goes on. This acts like
       the activation for hollow power in vizoreds, and when used,
       switches their corrupted spirit nature into an "active" state
       where they are free to utilize their hollow spirit nature. While
       vizoreds have hollow natures, it isn't till they use their
       hollow mask that their spirit pressure and full hollow abilities
       are unleashed in a process often known as "hollowfying". When
       this mask is manifested, the hollow power is able to be used
       like most hollow powers, where the user can use any hollow skill
       that they possess. This "activated state" is how vizoreds use
       their hollow power, and this is true for both conquered and
       combined vizoreds. When the mask is on, it isn't just hollow
       power that can be used, but the mask's activated state also
       amplifies the user's power once they manifest the hollow mask
       power. When used, this mask represents the hollow power, and the
       user has to keep this mask manifested in order to use their
       hollow power. Depending on the training path chosen will
       determine how this mask is manifested, this mask might work
       slightly different but for all vizoreds this mask must be used
       in some way to manifest the powers since hollow masks seem to be
       a direct manifestation of the hollow's spirit energy. As such,
       this mask is also the biggest weakness to a vizored, as
       attacking it can actually force them out of their hollowfied
       state if their mask is completely destroyed.
       - Vizored Base Ability: Corrupted Spirit Energy Manipulation:
       Just as their spirit becomes a permanent corrupted nature, as
       does a death wraith or soul reaper's soul energy after hollow
       corruption. While death wraiths and soul reapers still have
       normal spirit energy (where soul reapers are more like human
       spirits and death wraith spirit energy is a type of
       darkness-infused spirit energy), their spirit energy gains this
       corrupted nature. As such, their spirit energy becomes a
       corrupted spirit energy when they gain hollow natures. Thanks to
       this, their spirit energy can still be used as normal, but does
       corrupted spirit energy damage to opponents when used. For
       example, soul reapers can still use kido and death wraiths can
       still use shadow arts, but the arts would also have a corrupted
       energy affect on others. Not only is this spirit energy
       corrupted in nature, but this can also poison those that eat
       souls, including being able to damage other hollows that devour
       souls. This also works on those that absorb soul energy, where
       the corrupted spirit energy does internal damage to any spirit
       energy absorber who tries to absorb this energy, unless they
       have a skill that literally lets them resist corrupted spirit
       energy (which rare hollows may have). And in addition to
       learning how to utilize spirit energy, the enhanced spirit
       energy thanks to hollow power is also stronger than normal
       spirit energy, in effect amplifying the user's original spirit
       power to higher levels than they normally would have. Due to the
       hollow spirit granting this amplified nature, it is not uncommon
       to see vizoreds become much stronger when they gain hollow power
       (though how they use it depends on how they decide to train it).
       It is common for those with hollow power to have enhanced spirit
       pressure coming from them. While vizoreds aren't as powerful as
       partial hollows in terms of spirit pressure, vizoreds do have
       enhanced spirit energy that is far stronger than a normal soul
       reaper or death wraith. Of course, as one might expect, this
       spirit energy is still countered like normal spirit energy, as
       long as someone doesn't try to counter it by absorbing it.
       - Vizored Ability: Hollow Twisted Spiritual Pressure: When using
       hollow power, the hollow power is manifested as spirit pressure,
       exerted on the spirit energy of the world around them. For
       stronger hollowfied vizoreds, their spirit pressure is strong
       enough that it can release intense gravity on others (if their
       spirit energy is strong, but this requires a very strong
       spiritual presence only present in those with more raw spirit
       power). For vizoreds, if they use their hollow power, they will
       sense as twisted spirits. For example, one arrancar that sensed
       a soul reaper vizored fighting another arrancar noticed that it
       didn't feel human or soul reaper, but instead felt more like the
       person was just like an arrancar in how their spirit energy
       sensed. Other beings can usually sense this twisted presence
       when the hollow power is used. If a conquered vizored uses their
       hollow power, this power manifests when they manifest their
       hollow power as long as their hollow mask is present and their
       power is using hollow energy (more later). For combined
       vizoreds, the inner hollow instead keep their spirits separate
       from the host, and switch over when the hollow is left in
       control. When doing this, the hollow's spirit energy and twisted
       spirit pressure can be sensed just as one would expect, where
       the hollow's twisted spirit pressure becomes what others will
       sense as long as the hollow is in control. Whether one is a
       conquered or combined vizored, both presences will sense pretty
       much the same, as both methods produce a very similar
       manifestation of hollow energy. As such, this spirit pressure
       can be sensed from any vizored, and this pressure can be sensed
       by those with spirit senses. For the most part, this only really
       covers how a vizored's aura senses to others, and doesn't really
       have much in terms of battle abilities, other than strong enough
       spirit pressure can create intense gravity in an area when a
       strong enough presence exerts itself on an area. However, this
       can be resisted with force of will, or by others with spirit
       powers similar in level to the pressure being exerted (user
       doesn't have to be a corrupted spirit to counter this).
       - Conquered Vizored Base Ability: Manual Hollow Mask
       Manifestation: This is the main method of hollowfying for
       conquered vizoreds. When a conquered vizored trains their hollow
       powers, they must conquer their hollow, in which they become the
       user of the hollow power rather than having the hollow take
       control. As such, they manifest their power slightly differently
       from combined hollows. When calling on their power, they
       manifest their power in the form of a complete hollow mask over
       their face. This acts like an activation of the hollow power. In
       this method, the user manifests the hollow mask consciously, in
       which they turn this power on and off at their leisure. When
       using this method of hollow power, the power can be turned on
       when the user wants to use it, and then the hollow abilities can
       be used like normal. The main advantage to this is that
       conquered vizoreds don't use their hollow power unless they want
       to, and can toggle it on and off at will, even repairing the
       mask with their spirit power if the mask is damaged (though this
       can only be done if the user has spirit energy and the mask
       isn't destroyed completely). This is a very necessary skill
       because for conquered vizoreds, they only have limited time to
       use their hollow power before it will forcibly deactivate.
       Because of how this power works, conquered vizoreds don't have
       to worry about being forced into hollow states by their inner
       hollow, but because of how they conquer this power, they cannot
       use the full power of hollowfication due to the fact that they
       have to focus on manifesting this power and manifesting it when
       needed. And since part of the their power is dedicated to
       keeping the hollow from reawakening and taking over, this method
       tends to be more limited in when it can be used than combined
       vizoreds abilities. Once their allotted time to hollowfy has
       been used up, they cannot use it again for the rest of the day.
       It is known that every conquered vizored has a certain time they
       can be a hollowfied state, and that time limit is determined by
       their training and stamina, as once their stamina gives out,
       this power typically does too. Conquered vizoreds have learned
       to effectively use their hollow power, and learn how long they
       can stay hollowfied in order to use their power to its maximum
       effect. It is also worth noting that those that utilize this
       training path don't always gain the full abilities of hollows,
       such as there are many conquered vizoreds that cannot fire
       ceros. Of course, as one might expect, if an enemy can destroy
       the hollow mask, then they can force a vizored out of their
       hollowfied state. Zaz does lack some ability, such as he doesn't
       have a very strong Pesquisa or a very strong Hierro, though he
       can fire ceros and can use other hollow techniques like
       instinctual combat and being able to use high speed
       regeneration.
       - Conquered Vizored Spirit Pressure Amplifiation: When a
       conquered vizored activates their hollow power, they gain an
       intense power boost when they release their hollowfication
       abilities. As such, this releases an increased spirit pressure
       that is often considered dark and twisted. This is similar to
       the normal release of spirit pressure, except that hollow power
       for conquered vizoreds acts more like a power amplifier than
       actual hollow power, which is why some conquered vizoreds don't
       always unlock certain hollow abilities. However, as a tradeoff,
       the conquered vizoreds gain far more power amplification than
       combined vizoreds since the conquered vizoreds gain a stronger
       power amplification with far less risk of their hollow taking
       control than combined vizoreds since their inner hollow is
       naturally suppressed when they conquer it (unless the vizored
       somehow loses control of themselves and accidentally reawakens
       the hollow within which can happen in times of extreme duress).
       Thanks to this amplification, the vizored gains highly enhanced
       power, and their spirit power using this amplifies their twisted
       spirit energy to levels that can even compete with those of
       vasto lorde hollows, with some vizoreds being able to even
       counter higher level arrancars (that are stronger than vasto
       lorde hollows). As long as the hollow power is active, this is a
       passive amplification that applies to the vizored's power and
       doesn't require any conscious thought other than when the
       vizored wants to use hollow abilities. Since hollows are more
       instinctual creatures, conquered vizoreds need only tap into
       that instinct to use techniques (which some have more success
       than others). However, this leads to the biggest downside to
       this training path: While this is a great way to control one's
       hollow, suppressing the hollow through conquering the hollow
       often might suppress certain hollow abilities, such as some
       conquered vizoreds may not be able to fire Ceros. The other main
       weakness is that using this method comes with another
       limitation: The user can only use their hollow power for a
       limited time. This means that conquered vizoreds have to be more
       careful about how they use their hollow power, as their time
       using hollow power is limited to a certain amount each day
       depending on their training and stamina in maintaining the
       hollow mask (which is done through conscious thought). For Zaz,
       he can stay a hollow for up to 15 minutes.
       - Vizored Ability: Hollow Amplified Soul Sword (Death Wraith
       Vizoreds Only): For death wraiths with hollow power, the effects
       on a soul sword are different from a soul reaper's zanpakuto.
       For death wraiths, hollow amplified soul swords gain a few
       enhancements. First, the soul sword's abilities become much
       stronger, where a death wraith vizored's soul sword abilities
       are highly amplified by by the hollow abilities. This could be
       as simple as a simple enhancement, or a death wraith may gain an
       extra ability when the soul sword is used with hollow power. For
       example, a death wraith with a lightning soul sword may fire
       normal lightning, but when hollow power is used, the lightning
       might sense as twisted and corrupted. Typically, the change in
       hollow nature is reflected in the soul sword, and often times
       the soul sword will have slight differences when used in battle
       than they normally would. Some death wraiths born with hollow
       power may even gain special soul swords that are specifically
       designed for their vizored power, such as some death wraiths
       have had soul swords that use corrupted spirit abilities and
       work in combination more easily with their inherited hollow
       power. The other major difference is that the ability to purify
       ghosts and dark spirits is changed to a corruptive nature where
       the power of the sword instead destroys spirits rather than
       purify them (making a vizored's soul sword a spirit destruction
       weapon rather than a ghost/spirit purification weapon). As such,
       this makes vizoreds much more dangerous when using hollow power,
       as their weapons can actually destroy spirits (which they must
       be careful when using hollow power to avoid destroying spirits
       they don't want to destroy. This ability works the same whether
       the vizored is a conquered or combined vizored, as both
       amplifications work the same way in this regard. The only thing
       to note is that this particular amplification only applies to
       the death wraith soul sword, and not to soul reaper zanpakutos.
       However, while this does use amplified power and spirit
       destruction, the abilities of the soul sword are still countered
       like normal and can be countered the same as before if one takes
       into account the amplified power and the corrupted power.
       Usually, using an energy that can soak up the spirit destruction
       power (like using spirit energy to sacrifice a bit so that the
       spirit destruction doesn't destroy part of the soul) also works,
       as well as other spirit destruction powers and other corrupted
       spirit powers also countering this corruption. Zaz's soul sword
       has two forms, and one is specifically designed for his hollow
       power, so his blade using hollow power gains stronger
       enhancement when he's in hollow form, but Zaz's other blade is
       stronger when Zaz uses it in normal form (Though it does also
       get an enhancement in hollow form, just not as enhanced as his
       blade specifically designed to use his hollow power).
       - Hollow Ability: High Speed Regeneration: Those that know
       anything about hollows know just how dangerous this power is.
       Hollows are known for regenerating their injuries, in which they
       often regenerate using their spirit power (usually in the form
       of a gelatinous white liquid that is a physical manifestation of
       spirit energy). Hollows can regenerate faster than most
       creatures can, and can even regenerate limbs. This is a passive
       skill used by hollows, where they are able to regenerate
       passively. However, if a hollow does need to regenerate faster,
       they can focus on their regeneration if they have a chance to
       concentrate and regenerate faster as a result. This power is
       able to be used by almost any hollow spirit, and even applies to
       creatures like vizoreds and arrancars (though vizoreds and
       arrancars typically often lose some of their regeneration
       ability since they usually aren't fully hollow in nature).
       Typically, hollows are able to regenerate any body part aside
       from being able to regenerate their head and their vital organs.
       Hollows have been able to regenerate limbs, regenerate some
       organs, and many can even regenerate their hollow mask (as long
       as their brain isn't destroyed). For the most part, hollows
       don't have special arts for regeneration, but some do have
       special arts that take advantage of their regeneration, such as
       Ulquiorra Cifer who had the ability to show others what he had
       seen by removing his eye and crushing it in the presence of
       allies (and would regenerate it not too long later thanks to his
       high speed regeneration). This power works much like normal
       regeneration except that this power doesn't run on energy, but
       instead seems to work instinctively. There is no limit to how
       much damage can be repaired with this technique, as the
       regeneration will never run out of energy. The only way the
       regeneration will stop working is if a vital is destroyed (that
       cannot be fixed), or something that negates the hollow's
       regeneration is used. While things like varanium and carbonadium
       do work to stop a hollow's regeneration, spirit purification and
       spirit destruction also temporarily stop a hollow's
       regeneration, as those powers are meant specifically to counter
       hollows. For vizoreds, they are able to use this when using
       hollow power (though their hollow power must be in an active
       state to use this), but this does work just like it does for
       normal hollows. Zaz has pretty strong regeneration skills, and
       can regenerate alongside the most regenerative hollows when he's
       hollowfied. Though like all vizoreds, he does have to be
       hollowfied to use this regeneration enhancement. He can even use
       this to repair his hollow mask (as long as it isn't completely
       destroyed).
       - Hollow Ability: Cero Blast Manipulation: This is another
       trademark of hollows, in which they are able to fire ceros at
       people. For those that don't know what ceros are, hollows
       concentrate large amounts of spirit energy in the form of beams
       that cause massive destruction. Similar to how ki users focus
       their energy into beams, hollows also focus their spirit energy
       into similar beams. Those that are caught in the beams take
       severe energy damage, and some weaker opponents can even be
       obliterated by stronger cero attacks. Hollows aren't just
       limited to firing single giant beams though, as hollow kind has
       developed a lot of cero arts (mostly through the arrancars
       coming up with new cero skills). These arts could be creating a
       slashing wave with a cero, or could simply be something like
       firing a smaller, more compact cero. Not only are there many
       arts, but higher level hollows can even learn to fire other
       types of ceros, such as arrancars of a high level have learned
       to fire special ceros like gran rey cero by mixing their blood
       into their cero, or higher level arrancars have learned to fire
       dark ceros called cero oscuras. And depending on the hollow or
       person with hollow power, there may be other types of options as
       well, such as a death wraith vizored may be able to fire a
       special dark cero using their spirit energy that is shadow-based
       in nature. Some may even develop other cero techniques based on
       their own skillset if they have the ability to use hollow power
       in conjunction with other skillsets (Such as the
       Interdimensional Sabbat member Grimmjow Jaegerjaquez could fire
       ceroes using his dark flames to create a massive dark flame cero
       blast). These are focused through parts of the body, which can
       be different depending on the hollow. For example, there are
       many hollows that fire ceros from their mouths, but some do also
       use their hands or fingers to fire ceros as well. Since each
       hollow has some part of their body that they use to focus ceros,
       they can be a bit predictable. Of course, these are countered
       just like any other beam of energy, either by dodging or using
       some form of energy to defend oneself (this can be defended
       against just like any other energy beam attack). Vizoreds that
       use ceros (not all vizoreds can) can only use these when
       hollowfied. Thanks to training with his mentor, a fellow vizored
       named Shinji Hirako, Zaz is able to fire Ceros, though he can
       only use normal ceros, but he can use cero arts he's learned. He
       can also only use ceros when he is in hollow state due to him
       only being able to use hollow powers when hollowfied (like all
       vizoreds).
       - Hollow Art: Garganta Realm Traversing: Hollows get around by
       using the Garganta to get from place to place easily. For those
       that don't know what the Garganta is, the Garganta is a black
       void that connects Hueco Mundo (The hollow world) to the living
       world). For hollows, they are able to use their spirit energy to
       distort space in order to open up the Garganta so that they can
       travel through it. Once inside, the hollow can travel anywhere
       from the living world to Hueco Mundo. Some hollows have even
       learned to access the Dangai with this (the realm connecting the
       realm of the living to the Soul Society where the soul reapers
       are based). By releasing a bit of spirit energy, a hollow is
       able to open the Garganta from anywhere in the living world or
       in Hueco Mundo. When in this realm, the hollow travels by
       creating paths with their spirit energy, where they use the
       realm to go to where they want to go thanks to this void being
       connected to almost any spot in the living world or in Hueco
       Mundo. When in this realm, very few people can get to the
       hollow, making it great for hiding in during a dangerous
       situation. However, some more skilled hollows can even utilize
       the Garganta to see areas using portals in the Garganta to
       create images from a certain point in space (usually used to spy
       on people they take interest in), or some can create portals
       directly to where they want to go (connecting to places in space
       using the Garganta without needing to traverse it). Any hollow
       can instinctively access this realm, as well as instinctively
       traverse it to go where they want to go. Part hollows like
       vizoreds can also learn to use the Garganta to travel around,
       though this takes some training and experimenting to learn how
       to navigate when inside the Garganta. The only danger of the
       Garganta is if a user's spirit energy gives out and they cannot
       create footholds, in which case the user will fall into the
       blackness and will either be lost in the Garganta unable to
       return, or some have been spit out of the Garganta at random
       places in space (the Garganta doesn't traverse time, but can go
       through space to the point that some who have gotten lost have
       even ended up in other universes). As such, this does require a
       hollow to know where they want to go, and that they have enough
       spirit energy to create the portal to where they want to go (and
       create the foothold to walk on). If one wants to learn to open
       portals from one place to another, this takes training and
       experience, as it is an art even the most advanced hollows have
       to learn through trial and error since it is not a natural way
       of traversing the Garganta. Vizoreds can only use this when in
       hollow form, and the same rules apply to vizoreds that apply to
       hollows who use this.
       - Hollow Soul Interaction/Soul Devouring: Hollows are known for
       devouring souls, being among the original creatures that would
       consume souls. Because of this, hollows have learned to interact
       with spirits, whether it is in the living world or in the Veil
       where dead spirits wait for someone to take them to the
       afterlife. Hollows are not only able to see and interact with
       souls, but can consume them just as a normal person would
       consume a burger. Because hollows exclusively eat souls, they
       will hunt souls in almost any form, with some sometimes going
       after specific souls, like one hollow that only went after soul
       reapers who came after it. By devouring souls, a hollow is able
       to grow in power, as well as some may gain new abilities if they
       eat the soul of a supernatural. Unlike mortals who cannot fully
       destroy souls they devour, hollows devour souls and once
       digested, the soul is destroyed in a method akin to soul
       destruction (which is often why hollows are considered extremely
       dangerous). Unlike mortals, hollows don't have stores of souls
       inside them, but instead the hollow just devours souls until the
       souls digest and are destroyed. However, there are some that
       devour souls that don't destroy souls, and instead turn them
       into hollows (as some are built to create new hollows rather
       than just devour souls). Normally, hollows are sent to Hueco
       Mundo where the air is filled with spirit energy for them to
       devour, and when there, hollows may even start eating each
       other. When a hollow eats other hollows, it may start evolving
       into a Menos Grande, which is a higher class of hollow (low rank
       being Gillian, next up being Adjuchas, and the most powerful
       being vasto lorde). Those not born hollow may not be able to
       destroy souls they devour (as mortals with hollow power, or
       vizoreds don't actually digest souls but keep the souls inside
       them as a store of souls). This power can be used by anyone with
       hollow power, though some hollows may have unique uses for
       souls, while some may devour souls just because they can. If a
       soul is eaten by a hollow, the soul does have some time before
       it gets digested, and stronger souls may be able to attack the
       hollow from the inside and force it to spit out the soul, or
       some souls have escaped by climbing back up the throat and out
       of its mouth (though the hollow often can notice this and try to
       stop the soul from escaping). Of course, in order to be
       digested, the soul does have to be devoured, and avoiding this
       is as simple as avoiding being eaten by a hollow. For vizoreds,
       vizoreds almost never eat human souls, except in rare cases
       where some vizoreds have gone crazy and started eating souls
       (though usually this results in the vizored being hunted by
       other death wraiths and soul reapers if they are eating souls).
       While Zaz could do this, he doesn't use his hollow powers to eat
       souls, and only uses his hollow sense to more easily attack
       spiritual beings he wants to take down (which is the only way he
       really uses this).
       - Hollow Ability: Hierro (Iron Skin): This technique is akin to
       abilities like spirit defense or other similar defense skills
       that use energy to defend oneself. In this art, a hollow's
       spirit energy strengthens their skin considerably, where the
       hollow gains extremely tough skin as a result of their spiritual
       power. This acts like armor on the hollow, making it harder to
       damage them. As one might imagine, this makes attacking a hollow
       much more difficult, as their hierro can block weaker attacks
       with some even being able to stop bladed weapons with a strong
       enough spirit energy. When it comes to Hierro, the more spirit
       energy a hollow has, the stronger their hierro is (Making the
       strength of the Hierro usually proportional to the power of the
       hollow). However, some hollows have specifically trained this
       skill, and honed it through combat training (usually among
       higher level hollow entities like arrancars and vizoreds).
       Typically, hollows with less regeneration ability have stronger
       Hierro than those with stronger regeneration, though there are
       certain exceptions to this rule. Depending on the hollow, some
       can defend against bladed weapons, and some can even resist
       bullets. Depending on the strength of the Hierro, there are some
       hollows that have skin similar to dragon skin in terms of
       strength. Typically, in order to break this, an opponent must
       either hit the hollow with stronger attacks, or they must focus
       their attacks to try and pierce the Hierro more effectively
       (which can be effective for those with more focused combat
       styles, as focus has proven very effective against Hierro in the
       past). Hollows with this power are dependent on the strength of
       their spirit energy, and while stronger spirit energies will
       usually have stronger Hierros, weaker spirit energies will have
       weaker Hierros as well. And when a hollow gains Hierro, their
       regeneration abilities may increase or decrease to adapt to the
       Hierro's hardness. Those with stronger Hierro have less
       regeneration due to the fact that the Hierro is harder to repair
       if damaged, but weaker Hierros have stronger regeneration since
       they can use full regeneration without any issues. For vizoreds,
       vizoreds also have this skill, and the same rules apply to them
       as other hollows (More spirit energy means stronger Hierro, and
       stronger Hierro means less regeneration power). Another thing to
       note is that this is only usable for vizoreds when in hollowfied
       form. Zaz has fairly strong Hierro, but not too strong since his
       regeneration is stronger than his Hierro.
       - Hollow Ability: Hollow Spirit Sense: Pesquisa: This is a
       unique spirit sense that is specific to hollows. This allows a
       hollow to release waves of spirit energy that can read
       environments, specifically other sources of spirit energy around
       them. This is often used in two major ways. The first is that a
       user releases radiating pulses which react to spirit energy,
       allowing them to get a general sense of their surroundings and
       anyone or anything with spirit energy around them. In the world,
       everything (even objects) have spirit energy, so this acts like
       a sense for almost everything around the hollow. This is more of
       a general sense, and done to allow one to get a sense of an area
       more than trying to read an opponent. However, this does read a
       person's spirit energy and allow a user to read how much spirit
       energy one has, as well as sense what they are based on the
       presence they give off (assuming they are not a creature that
       has a suppressed presence). The second way of using this is far
       more specific. Instead of focusing on an area, a hollow instead
       uses this sense to focus in on one spirit in particular, in
       which they tune their senses specifically to that spiritual
       presence. Not only can they sense the person's presence to tell
       what they are and how much spirit energy they have, but this
       also allows a hollow to read his opponents to some degree, in
       which some hollows can use this to predict opponents if they are
       skilled enough with using Pesquisa. Unlike other hollow powers,
       this power takes effort and time to learn, so hollows cannot
       just instinctively become advanced users of this. Users that use
       this may require time and concentration when starting out, and
       even advanced users have to focus more in order to use it on a
       specific person, which could leave them open to counterattack by
       others that the hollow isn't focused on. Another thing to note
       is that there are opponents who can outrun the Pesquisa effects,
       as if the opponent is fast enough, the Pesquisa cannot keep
       track of them, as shown by how some who use high speed movement
       like Sonido or Flashstep being able to evade this sense. For
       Vizoreds, this is also only able to be used when in hollowfied
       state, but it is one that any vizored can learn to use to some
       degree if they find someone who can teach it to them. Thanks to
       training with his mentor, a fellow vizored named Shinji Hirako,
       Zaz has learned this, but isn't as good at this as other
       vizoreds (so he relies more on death wraith senses), and of
       course he only uses it when he is in hollow state due to him
       being a conquered vizored.
       - Hollow Ability: Hollowfied Instinctual Combat: Unlike normal
       beings, hollows  are much different in terms of how they fight
       in combat than most normal beings. Hollows do not train in the
       traditional sense, but instead improve through focus and
       increased spiritual strength. Hollows are creatures of instinct
       above anything, and their combat reflects this. Hollows fight
       using combat instinct, which they possess very strong instincts
       for combat as they are creatures of violence usually born from
       negative emotions. Unlike other instinctual combat styles, this
       style doesn't move a user on its own, but instead just allows
       them to fight without thinking about their moves. Hollow combat
       is more about brute power, speed and durability than about
       technique. While some hollows do utilize combat styles and
       attempt to further their combat training, their main style is
       more about raw physical stats. Normally, this would be a problem
       as instinctive combat normally wouldn't last against experienced
       martial artists and other higher level combatants. However,
       hollows utilize their style in a way that makes them able to
       counter other styles, where they will react to other styles and
       instinctively adjust their style. For example, fighting someone
       who specializes in grapples or throws will often find the hollow
       trying to stay behind them where the opponent won't be able to
       grab them, or fighting someone who focuses on striking moves
       will find a hollow may try to keep a distance away from them and
       just fire ceros at them from a distance.  While special
       creatures like arrancars have special combat styles they use in
       addition to this, this style is the main combat style of hollows
       and requires very little training. As the hollow gets stronger
       and gains strong spiritual energy, their physical stats using
       this style grow and they are able to use stronger physical
       stats. Because of how different this style is, most opponents
       have to adapt to this style in order to fight it, since it works
       so much differently from other combat styles. And since this is
       instinctual, a hollow doesn't have to think about the movements
       made, though sometimes thinking too much might cause conflicts
       in this style. Soul reapers and death wraiths have developed
       ways to counter this style (using their own style), so they are
       typically the best people to learn how to fight hollows from,
       though others can learn how to fight this style. For vizoreds,
       many use this instinctively when in hollowfied state, and can
       only use this when in hollowifed state. Conquered vizoreds that
       use smaller amounts of hollow power may or may not be able to
       use this, or may lack the skill full hollows have when using
       this combat style. Thanks to training with his mentor, a fellow
       vizored named Shinji Hirako, Zaz is quite good at using this
       combat style, though only uses it when he is in hollow state due
       to him being a conquered vizored.
       - Hollow Ability: Hollow Combat Stepping Method: Sonido: There
       are two types of Sonido. It is not known whether the Darkfire
       Sonido or the hollow's Sonido came first, as no one knows when
       hollows developed Sonido (it is not known if arrancars developed
       Sonido or if it was an instinctive combat technique used in
       Hueco Mundo the arrancars adapted, which is why no one knows
       what came first). However, what is known is that this is a
       supernatural style combat method in movement, in which users are
       able to move at high speeds, instinctively moving at high speeds
       using a stepping method that hollow-kind developed for their
       people to use in combat. This style of movement uses
       supernatural movement styles in order to utilize their speed to
       the utmost ability, with hollows using this by focusing their
       spirit energy to amplify their movement. When used, this is
       designed to allow users to move at high speeds, covering
       distances between then or an opponent or even traveling at high
       speeds when needed. This style produces an audible boom or
       static when used, which led to it's name which literally
       translates to "Sound Step." Advanced users of this style are
       fast enough to leave afterimages, and some have even figured out
       how to use certain steps in order to leave behind essence that
       creates an almost solid afterimage. While not fully there, the
       image has some substance to it in which a user can do damage
       with this, or use it to fool opponents while they move behind
       them. This style is extremely fast, and when in motion, the user
       will often disappear from view because they move faster than the
       eyes can track. For hollows, this goes along with their
       instinctive combat style, where they will use this as the
       stepping method to utilize their combat style. When in motion,
       they are very hard to track, and masters of this skill are some
       of the fastest hollows in Hueco Mundo (or in the living world if
       they live in the living world). For the most part, hollows
       instinctively use this, where they simply learn it from their
       instinctive combat. This means that no training is really needed
       to learn this. However, training does allow a hollow to get
       better at using this stepping method. For vizoreds, they learn
       to use this instinctively as well, as long as they are able to
       learn the instinctive combat of hollows (which some conquered
       vizoreds might not be able to learn this if they cannot learn
       the instinctive combat).
       Cero Techniques:
       - Customized Cero Arts: Developed by Arrancars and Vasto Lorde,
       these cero arts are different ways to use ceros among higher
       level hollows. After the arrancars developed these arts, they
       started being used by other hollows who started training in
       them. There are two main aspects to the art of using these cero
       abilities. The first is cero type, where the first step is
       choosing what kind of cero one wants to fire. Most normal
       hollows, arrancars and other hollow beings usually only learn
       normal ceros, but in rare cases, there are other ways to utilize
       other ceros. For example, higher level arrancars and vasto lorde
       developed the Gran Rey Cero and the Cero Oscuras to be used
       among higher level hollows. However, those like vizoreds and
       partial hollows can learn to fire other ceros if they have the
       ability to combine other powers with their ceros, such as
       Olympus universe Kindron Darkfire (The Tartarus version) who
       could fire immense darkness ceros using his aura's energy that
       became his own unique ceros, and alternate Kindron Whitefire who
       learned to fire ceros of positive energy (though he doesn't have
       hollow power, he developed a positive equivalent of ceros to
       fire using his own power). The second aspect of this power is
       what art one wants to use. Thanks to the Arrancars having
       multiple arts, and a few unique techniques that were adapted
       into Cero arts, the hollows have had quite a few arts they've
       developed. There are many arts that use ceros in different
       techniques, such as Cero Rayo that fires smaller and more
       concentrated ceros like beams, or Cero Metralleta that fires a
       collection of cero blasts in a large volley. These arts can be
       combined with other cero types depending on what the user wants
       to do, and those with hollow power are able to learn how to
       utilize this. This is something even partial hollows and
       vizoreds can learn to use (if they are able to fire ceros). Of
       course, every ability comes with weaknesses, so users have to be
       mindful of counters to the skills. Most of these skills are
       energy based, and countering energy can be done easily enough if
       one has energy that is strong enough to counter the attacks.
       - Cero Art: Cero Bala: When ceros aren't fast enough to hit an
       opponent, arrancars developed this art as a means to counter
       faster opponents. Cero bala is a skill that allows a user to
       fire smaller, more compact shots of cero energy. This skill is
       no longer a beam of energy, but more like a condensed blast of
       cero energy that explodes on impact. When fired, this cero is
       fired extremely fast, and can be used to attempt to blast people
       with enhanced speed stats. This was designed for speed over
       power, where a user can fire slightly weaker shots much faster
       than normal ceros. However, the ceros don't just travel faster,
       as a user can also fire them in quick succession. Users of this
       technique can often fire one after another extremely quickly.
       This cero is fired in the same manner that a user fires normal
       ceros, so a user will fire them just like normal ceros except
       that the ceros are fired in smaller blasts rather than as a
       large beam of energy. More advanced users of this are even able
       to fire one after another in quick succession, usually as a
       means to try and blast opponents quickly. When the blasts
       explode, the blasts explosion of energy does kinetic energy
       damage, as a means to make up for some of the lack of damage
       this attack causes (as power is lost when using this technique).
       When used, these ceros also cost less energy (since less energy
       is being used in the ceros) so these ceros are also useful
       against weaker opponents instead of wasting stronger ceros. For
       the most part, this is a pretty basic cero technique, and one
       that many cero users can learn as it only requires a simple
       change in focusing the energy for the cero (in changing the
       quantity of energy and slight modification of compacting
       energy). However, while these are extremely fast and can be
       fired far more times than normal ceros, these ceros are not as
       powerful as normal ceros, which is their biggest weakness. Users
       usually compensate for this by firing them in quick succession
       to try and hit people with multiple blasts, but overall, the
       lack of damage by the blasts means opponents won't take as much
       damage. And some faster opponents can still dodge them despite
       how fast they are.
       - Cero Art: Cero Disparo: This technique fires blasts of ceros
       not too different from the bala technique. However, instead of
       focusing on speed, the blasts are more focused on being made
       more explosive in nature. Like the Bala technique, this cero
       blast is more like a condensed blast of cero energy that
       explodes on impact. When fired, this cero is fired extremely
       fast (though not as fast as the bala technique), and can be used
       to attempt to blast people with enhanced speed stats. This was
       designed to be more explosive, where a user can focus more on
       explosive power than on speed or raw spiritual strength. In
       order to use this technique, a cero user has to change the
       energy when creating the cero blasts, using a change in energy
       form to essentially condense and compress the energy to the
       point that when it hits something, the blast explodes with
       immense force. The explosive power is designed to blast
       opponents, so that when the blast hits an opponent the blast can
       do far more damage on impact through kinetic force rather than
       doing energy damage. This is meant to overcome certain energy
       defenses, as kinetic energy can still be somewhat useful against
       those with things like aura defense. When using this technique,
       it is not fired as fast or in as quick succession as the bala
       technique, but can be fired quickly compared to normal ceros
       since the technique is designed to create explosions. These
       blasts are fairly balanced in strength and speed, and can be
       very useful when used properly. Some advanced users can even
       create explosive ceros using stronger ceros  for unique effects,
       such as one who could fire cero oscuras Disparo blasts that
       exploded in bursts of darkness energy that could crush opponents
       caught in the explosion using immense gravitational force. For
       the most part, this technique is somewhat like the bala
       technique in terms of how to counter it, where users counter the
       blast rather than a beam of energy. Opponents mostly just have
       to counter the explosive kinetic energy released from the blast,
       and if they can do that, then this technique can be blocked.
       Opponents can also dodge this attack if they are fast enough to
       dodge the attack. Being a natural at changing energy form, Zaz
       got the hang of this technique pretty quickly, and it is a good
       blast technique he uses.
       - Intermediate Cero Art: Cero Sincretico: This technique is
       similar to Cero Doble, except that instead of absorbing or
       inhaling an enemy attack, a user focuses their attack alongside
       an ally. While hollows are not known for working together, there
       were a few arrancars that did develop this technique in order to
       allow them to use ceros together. This technique was eventually
       adapted to be used among other hollows, but also to be used with
       other allies that may not be cero users. When used, a user
       combines their cero with an ally's attack, where a user fires
       the cero combining it with an ally. While this was originally
       designed to combine two ceros together, users eventually started
       combining their ceros with other energy users, such as one who
       combined their powers with a spirit user and fired a combined
       spirit beam/cero technique. When used, this technique allows
       users to combine attacks for much stronger attacks, where the
       two attacks together are stronger than the two attacks would be
       apart once combined together. And once some cero users become
       advanced cero users, some can even utilize this on their own to
       combine two different attacks they possess together, or some
       will even concentrate two ceros and combine them. This can be
       used a variety of ways, and can combine many forms of energy
       techniques together as long as the two users can combine their
       powers effectively. This is a slightly more difficult ability to
       master, as it not only requires two people working together, but
       they must work together in perfect sync, where they must combine
       their powers together at the same time. If one makes a mistake,
       the two attacks may not blend properly or might not even work
       correctly (sometimes it can result in the attack exploding in
       the users' faces). Of course, if this technique is used, it is
       still a projectile attack that can be dodged or blocked (though
       these blasts tend to be quite powerful, so dodging is usually
       recommended unless one is sure they have the means to block the
       power of the attacks). Some users have even been able to
       separate the two attacks if the two attacks don't blend
       completely, which can result in some pulling the two attacks
       apart and diffusing the technique. Zaz learned this specifically
       so he could work with his allies, but is also advanced enough
       that he can also combine his own attacks together, such as how
       he combines spirit gun with his cero desparo to create a
       combined cero desparo/spirit gun attack (though this works
       better when used alongside allies).
       - Intermediate Cero Fuerza: This technique was designed by a
       vizored, and eventually this technique was copied and a new
       technique was created. This technique allows a cero user to
       combine physical attacks with their ceros, such as the original
       user of this who would use ceros in her kicks. Depending on how
       its used, this art can fire waves of ceros from physical
       attacks, and is a very useful cero technique for those that are
       close combat specialists or martial artists. When used, this
       technique releases a cero based on an attack, released as a wave
       that is fired toward opponents. When used, an opponent needs
       only focus the cero to the part of the body they want to attack
       with (such as focusing to the leg for a kick or focusing to the
       arm for a punch). The user the does a kick to create a cero wave
       and transfers their kinetic energy into the wave. Once the
       physical attack creates the cero wave, the attack is then fired
       at opponents using the kinetic energy of the original attack. As
       an example, the original user of this skill would do a kick
       upward, and when the kick traveled upward, it would create a
       cero wave that would then fire at the opponent when the opponent
       did the kick. When the cero hits, the kinetic force of the
       attack is transferred through the cero on to of the cero
       exploding, thus causing extra damage. This technique is designed
       for doing physical damage to opponents, as it is a way of
       transferring kinetic force of physical attacks similar to how
       shockwave combat can. This technique can also be used to hit
       opponents with a physical attack and then have the cero
       reinforce their attack, such as a kick on a large target could
       have the cero explode to reinforce the power of the kick. This
       technique can be used with almost any physical attack, though
       the strength of the attack determines how strong the cero wave
       will be (meaning stronger physical attacks or faster physical
       attacks relate to how strong or fast the cero will be). As one
       might imagine, this technique can be dodged or blocked just
       normal ceros, as long as one takes into account the physical
       force of the wave. Zaz learned to use this along with soul
       reaper combat during his vizored training, and knows how to use
       physical combat alongside this technique better than most.
       - Advanced Cero Art: Cero Raja: This technique is very similar
       to the cero fuerza in nature, where a cero is used to transfer
       kinetic energy and fire a wave using that kinetic energy.
       However, in the case of Cero Raja, this is designed to create
       slashing waves that can be fired at opponents. Unlike cero
       fuerza, this technique is usually used alongside a weapon.
       Depending on how its used, this art can fire waves of ceros from
       physical or weapon based attacks, and is a very useful cero
       technique for those that are want to use their weapons in
       combat. When used, this technique releases a cero based on an
       attack, released as a wave that is fired toward opponents. When
       used, a user needs only focus the cero to the weapon they want
       to attack with (though advanced users might create slashing
       waves using physical attacks instead of weapons). The user then
       does a swipe with the weapon to create a cero wave and transfers
       their kinetic energy into the wave. Once the attack creates the
       cero wave, the attack is then fired at opponents using the
       kinetic energy of the original attack. When the cero hits, the
       kinetic force of the attack is transferred through the cero on
       to of the cero exploding, thus causing extra damage. This
       technique is designed for doing slashing damage to opponents, as
       it is a way of transferring kinetic force of weapon (usually
       swords) attacks similar to how shockwave combat can. This
       technique can also be used to hit opponents with a physical
       slashing attack and then have the cero reinforce their attack,
       such as a slashing attack on a large target could have the cero
       explode to reinforce the power of the weapon slash. This
       technique can be used with almost any weapon attack (including
       being able to combine with certain special weapon
       energies/abilities), though the strength of the attack
       determines how strong the cero wave will be (meaning stronger
       attacks or faster attacks relate to how strong or fast the cero
       will be). As one might imagine, this technique can be dodged or
       blocked just normal ceros, as long as one takes into account the
       physical and slashing force of the wave.
       - Advanced Cero Art: Cero Trueno: This technique was designed as
       a higher level cero art that would not just fire cero energy,
       but would also be used to gather and trap static energy to
       create an cero empowered by electrical energy. This technique is
       done when a user uses a change in energy form to essentially
       form their energy like static when they form their cero, and by
       forming into a certain kind of static, it draws the static in
       the air around them. This technique was made to be somewhat
       similar to spirit lightning, except that this is fired like a
       normal cero. When the technique gathers enough electrical
       energy, the user then fires the cero, where the cero becomes
       blue lightning surrounded by the normal color of their cero
       (such as a normally red cero would be red on the outside but
       with blue-ish lightning inside the cero). When this hits
       opponents, it is designed to be like a lightning strike hitting
       an opponent in the form of a cero. When hitting an opponent, the
       cero not only does cero spirit damage, but the cero also does
       heavy electrical damage to opponents, to the point that the
       electrical energy can even incinerate a lot of weaker opponents.
       Some users can even focus the electrical energy in a way that,
       when it hits an opponent, it can interrupt nerves and cause
       temporary nervous system shutdown (essentially disrupting their
       nerves and making movement difficult). This technique is a very
       powerful art and can be fired just like a normal cero. The only
       real thing different is how the cero is formed when it is first
       created, where the change in energy form is necessary for this
       to be created. Advanced users may even be able to create cero
       bala or cero desparo techniques using this cero art, if they
       want to fire smaller and more compact cero blasts. When used,
       this cero acts much like any other, and doesn't have a lot more
       speed compared to other ceros (though it is stronger due to the
       electrical element that is added to it). Aside from the
       electrical element added to it, this isn't all that different
       from a normal cero. However, this is very hard to master, and
       until one has gotten to a high enough level, users often have to
       concentrate when using this skill. Zaz has a natural talent for
       change in energy form, so he has been able to use this fairly
       effectively, even though it does still take some concentration
       for him to be able to use it effectively. However, he cannot
       combine this with other techniques currently.
       Spirit User Abilities:
       - Death Wraith Shadow Spirit Energy Manipulation: Death wraiths
       are known for being creatures of the shadows. And this is
       evident also in their spirit energy, which typically has a
       shadow element to it that reflects their dark nature. Because of
       this, all death wraith spirit energy is dark in nature (with
       only a few exceptions like hybrids and death wraiths with
       mutations like Kitsune Resei). Death wraith souls are not evil
       or good in nature, and their spirit energy is just a natural
       neutral shadow-based spirit energy. Death wraiths can use their
       spirit energy not just for spirit energy attacks but the dark
       nature of their spirit energy can also interact with the world
       around them, making it very useful for more than just blasting
       opponents. For example, Kierran Black was able to combine his
       spirit energy with his shadows for unusual techniques, which
       other death wraiths may also be able to do (depending on how
       creative they are with how they use their darkness-based spirit
       energy. Death wraiths don't have too concentrated spirit
       energies like humans or demons (even in human form, their spirit
       energy is darkness-based), but have strong spirit presence that
       gives off a dark presence. However, it should be noted that
       while this is a darkness based spirit energy, it is not the same
       spirit energy as dark spirits (Who have a whole different shadow
       nature), and death wraith darkness-based spirit energy is often
       only called dark spirit energy to shorten the name a little
       rather than say "Darkness based spirit energy" like most death
       wraiths say. A death wraith's biggest advantage is that their
       spirit energy can get stronger with the more shadows they absorb
       as well as through physical and spiritual training, thanks to
       their dark natures. However, light bursts like flashbangs and
       other concentrated can be used to counter their spirit energy
       (though their spirit energy can't be completely dispelled by
       light, only weakened as the dark nature is destroyed in the
       spirit energy). Though some have learned different spirit
       abilities over time and might develop slightly different natures
       if they gain natures from other races.
       - Spirit Energy Manipulation: Obviously, the first step to
       learning spirit energy is identifying one's spirit energy and
       learning to tap into it. Once one has identified their spirit
       energy, the user has to learn to utilize their spirit energy in
       order to create attacks. There are many ways to use spirit
       energy, which usually starts out as learning to manipulate it
       into constructs, attacks and even learning to focus it into
       physical attacks. This skillset is designed around this spirit
       energy, and using it to fight opponents, whether they are
       humans, supernaturals or even deathly threats like hollows and
       dead souls (which this skillset was originally designed to
       combat). When one thinks of specific spirit energy skillsets,
       most people think of soul reapers, hollows and arrancars or they
       may think of holy vampires, and some might even think of aura
       users who use aura as a type of spirit energy. The good thing
       about this is that any race can learn to utilize this as long as
       they have a soul (not just being limited to races like soul
       reapers, hollows and dead souls), and doesn't require
       "affinities for spirit energy" to utilize since everyone has the
       ability to focus spirit energy. In order to use this, one only
       needs to train their physical, mental and spiritual stats in
       order to more easily concentrate their spirit energy. While some
       may have weaker spirit energy than others, any one with a soul
       can learn this power. The only affinities that make a difference
       is that some may have unique affinities for certain spirit user
       skills that make them easier to use, such as one human who had a
       particularly strong spirit sense and was able to use it more
       easily once he learned how to focus spirit energy. Spirit energy
       has become another energy user type people can learn, and is a
       skillset that can also be learned alongside others, such as one
       universe, the human Darkfires connection to their spirit energy
       could lead to them gaining spirit user abilities. For the most
       part, this energy is unique dependent on the race, but each
       race's spirit energy has some major counter in addition to
       normal energy counters (such as other energies like mana and ki
       being able to combat spirit energy),  such as death wraith
       spirit being weakened severely by concentrated light attacks.
       For the most part, countering this works like countering any
       other energy otherwise.
       - Spirit User Spirit Balance Mastery: In order to train in
       spirit user abilities, a spirit user must first master their own
       spirit energy, in order to utilize their energy properly. Before
       training can even begin, the user must learn a few different
       things. The first is that they must learn how to tap into their
       positive and negative spirit energy, and the second is that they
       must learn how to manage their own unique balance. Most spirit
       users must learn this before they can move on to other abilities
       so that they can learn to properly focus their spirit energy.
       Depending on the user, spirit users will often have varying
       amounts of soul energy, as well as having different balances,
       making it imperative that the spirit user trains and learns
       about their own spirit. By tapping into their spirit, they
       eventually learn to utilize their negative spirit energy and
       their positive spirit energy and find balance in their souls.
       This is not just about fighting with spirit energy, but this
       balance is also used to help users control their spirit power,
       and learned to help them grow in body, mind and spirit. This
       requires heavy meditation, and the ability to focus inward which
       has to be learned to utilize this. Thanks to this training,
       spirit users typically are very inwardly focused, and learn to
       master their spirit as the first step in their training.
       Depending on the spirit user, every user typically has a
       different balance, so each user must find that balance, and
       learn how to maintain that balance. Depending on the user
       though, there are some that are special cases, such as holy
       vampires don't have negative spirit energy and only have
       positive spirit energy. Depending on the spirit energy, spirit
       energy also may have unique effects depending on the spirit
       energy used since each race may have unique aspects to their
       spirit energy. Of course, while balancing one's spirit is
       necessary to learning to focus spirit power, not being able to
       maintain this balance can cause one's spirit energy to go out of
       control, especially for more powerful spirit energy users. For
       this reason, those with stronger spirit energies may restrain
       their energy to maintain a lower level of balance.
       - Spirit User Unique Spirit Aspect Effects: The next step to one
       learning to utilize their spirit energy is learning what unique
       spirit type they have, and what effects their spirit energy can
       have. For example, demons have stronger and much more
       concentrated spirit energy, while angels have less concentrated
       spirit energy but have a holy light effect using spirit energy.
       Each race has different effects when using spirit energy, and
       each spirit user must experiment and understand what effects
       they have. By understanding their spirit energy and what aspects
       it has, they can then learn to utilize these effects and train
       their spirit energy to utilize these aspects. This is a basic
       training ability, where a user needs to only start focusing
       their spirit energy and they can start to study the effects
       their spirit energy has. There are a lot of different spirit
       types out there, and each race is different. That's also not to
       mention how different some users are that have more unique
       spirit powers. For example, human divine state users may tap
       into their divine spirit energy and gain a unique divine state
       which may be different for each person, or a dragon may tap into
       dragon force power at some point in their life and learn to
       utilize their unique dragon force power (usually dependent on
       the type of dragon and what elements they command). This is even
       more unique on race hybrids, as different supernatural hybrids
       may develop different spirit effects, such as one human/demon
       hybrid was able to utilize human and demon energy separately,
       but could also mix them together at will. How this is used in
       battles is usually up to the user once they learn it, and some
       unique effects may be able to lead to other abilities being
       used, such as death wraith Kierran Black who uses his death
       wraith spirit energy to manipulate shadows for special unique
       techniques. While this makes a lot of spirit users unique in how
       they can use their power, it does also make it slightly harder
       to train, as everyone may have to train their spirit energy
       differently in order to master their own unique spirit effects.
       This has led to some even having to modify certain spirit user
       skills slightly in order to use them, depending on the race and
       person such as one fire dragon spirit user who couldn't use the
       spirit wave technique because his fire spirit kept exploding
       when the fire dragon focused it. And of course, all spirit
       effects are counter-able in some form.
       - Advanced Spirit User Skill: Positive/Negative Spirit Energy
       Application: When spirit users learn to use their spirit energy,
       advanced users learn how to use positive and negative spirit and
       apply them instead of just using spirit energy on its own
       (usually to enhance their spirit energy use). Users already
       learn to balance it when they learn spirit energy, but this
       involves more of the applications of using positive/negative
       spirit energy. The first step is identifying what spirit power
       one has, and what can be used, such as a holy vampire would have
       to identify that they don't have any negative spirit and would
       only have positive spirit energy. Once identified and a user can
       access this power after balancing it, a user then learns to
       apply it to their spirit user techniques and combat abilities.
       The most famous application of this is among the Darkfire clan
       who uses positive and negative spirit to combine them to
       elementals to create their signature elementals. However, this
       is not the only application, as users aren't just limited to
       combining their spirit energy with other energies. Users can
       apply positive or negative spirit energy to their spirit energy
       attacks, determining how they attack by focusing either their
       positive or negative spirit energy. This grants users the
       ability to do more than just fire blasts of spirit energy (which
       can be fired without this training, as it would just be pure
       spirit energy rather than a specific focused spirit energy). And
       while the users can use spirit energy on its own, using positive
       or negative spirit energy can enhance the spirit energy to
       specific aspects of the spirit energy. For example, a spirit gun
       fired using positive spirit energy will have a positive nature
       that can do more damage to those with a negative spirit nature.
       Depending on how its used, there are a variety of skills and
       techniques that can use this training, and a user just has to be
       creative in how they apply this training. The only downside is
       that using this tends to make it more easily countered by
       opposite powers (positive spirit counters negative spirit and
       vice versa), and those that want to counter this can counter
       spirit energy more easily with powers that counter the positive
       or negative aspects respectively.
       - Spiritual Energy Enhanced Spiritual Attack: Because spirit
       users tend to attract certain kinds of spirits to them, spirit
       users have learned to fight against spirits that may try to
       attack them. Since many spirit users suffer attacks from the
       spiritual plane, spirit users have learned to attack enemies not
       physically present. This not only allows them to attack things
       like ghosts, hollows and other spiritual presences, but this
       also allows spirit users to attack dark spirits using their
       spirit energy. By using the focus and power of their spirit
       energy, the spirit user focuses their spirit to attack on the
       spiritual plane, rather than attack the physical. Because of
       this, users don't just do physical damage with their spirit
       energy but do spiritual damage to opponents. This is meant to
       attack spirits, and other things not on the physical plane, with
       some users even being able to attack spiritual beings like
       demons and angels whether they're in a physical body or not by
       attacking their spirit more than their physical body. This is
       especially effective when used on spiritual presences when a
       spirit is possessing others, as the spirit user's spirit energy
       can be used to damage both the possessed body and the spirit or
       entity possessing the person. With enough attack and power, some
       spirit users can even grow to a level where they can destroy
       spirits (usually requiring special skills and training to do
       so), which can be very useful to fight spirits that might come
       against the user. This is effective on almost any spiritual
       opponent, as long as the spirit user can damage whatever they
       are attacking. This is very useful since many spirit users might
       get targeted by hollows or spirit users, which is a major
       problem for them. While this is very useful for attacking
       spiritual users though, the spirit user does have to hit the
       opponent with their attacks in order to do damage, as well as
       the spirit user has to overcome the spirit presence of the being
       they are attacking. If the being they are attacking has stronger
       energy than them, then this spirit energy will do high reduced
       damage (if it does damage at all).
       - Spirit User Enhanced Spirit Pressure: One of the most notable
       effects of spirit users and those that have spirit energy
       abilities is that many of them gain enhanced spirit presences
       which show their spiritual power. This presence radiates from
       the body in its aura, and gives off spirit pressure depending on
       the strength of the spirit energy. This is a passive effect
       which is emitted from the body, where the body's emitted spirit
       energy puts pressure on the environment around them. How this
       energy senses depends on the being and what kind of spirit
       energy they have, but all spirit energy reacts similarly to the
       environment, which comes from a spirit user. Stronger spirit
       users have a stronger effect on the environment, where the
       strongest spirit energy users may have presences that can create
       intense gravity that can put immense pressure on an area. How
       far this presence extends, and how powerful the presence is
       depends solely on how powerful the spirit user is, and if they
       utilize certain things like spirit suppression to keep their
       spirit energy suppressed. Many stronger spirit users who have
       intense gravity to their spirit presence will often wear spirit
       suppression equipment to prevent their spirit energy from having
       a negative effect on the environment around them, while weaker
       spirit users will often wear items that will help increase their
       spirit power and focus to help them match higher level spirit
       users. For the most part, this is a passive skill, but can be
       used to one's advantage, such as how hollows utilize spirit
       coming from the body to enhance their skin passively in their
       Hierro technique so that their spirit presence can be used to
       strengthen their skin. This also is responsible for the body and
       supernatural power amplification (more later) when using spirit
       energy. While it's not always useful on its own, some users have
       learned to tap into their spirit presence in order to either
       contain the energy to retain as much spirit energy as they can,
       or some may learn to draw on their spirit presence (a common
       trend among demons who use spirit power). For the most part,
       this is mostly just a passive skill that is determined by the
       strength of the spirit user. Stronger spirit users will often
       have trouble because they may release too much spirit energy,
       but weaker spirit users may need spirit concentration equipment
       in order to use stronger spirit powers.
       - Spirit User Spiritual Aura Defense: Almost all spirit energy
       users develop their spiritual aura, which is usually present in
       their spiritual pressure/presence.  The first use of the
       spiritual energy aura is a passive defense, that can defend the
       user thanks to the spirit energy being able to dampen attacks
       (if strong enough) and reduce damage from attacks. Similar to
       those like the Darkfires who use elemental auras, spirit energy
       users can use their spiritual auras as a passive defense in the
       same manner. Users can develop this as long as they can train
       their aura (some stronger spirit users may have trouble with
       this unless they have something to help them control their
       spirit presence), and can learn to use their spirit aura to
       defend themselves. While nowhere near as powerful as more
       concentrated attempts at using energy for defense, this does
       allow a user to utilize spirit energy as a defense without
       needing to do anything. Unlike other aura abilities, this has no
       active or inactive state, unless one suppresses their spirit
       energy when not using it (usually through spirit suppression
       items). And depending on the spirit energy, this aura can have
       different effects depending on the spirit energy used. For
       example, demons having stronger and more concentrated spirit
       energy would make a much stronger spirit aura that can dampen
       attacks far more effectively, or an angel's spirit aura could be
       used to dampen unholy energy attacks since their spirit aura
       would be purifying in nature. The effects depend mostly on the
       user and their skillset, as well as their race and heritage.
       There are some other techniques for this as well, such as some
       who have techniques that can use the aura specifically, or
       spirit attack/defense skills that use more concentrated focuses
       of spirit energy to defend specific parts of the body (More
       later). Of course, as one might expect, getting through a spirit
       energy is a matter of strength and focus, where users can break
       through one's spirit aura if they have the strength or focus to
       do so. For example, those with the focus to negate energy using
       certain focus skills could more easily break a spirit user's
       aura, and those with stronger energy can also more easily break
       spirit aura.
       - Spirit Aura Physical and Supernatural Amplification: Similar
       to abilities like mana amplification and ki amplification,
       spirit energy users also gain this ability as well. Those with
       spirit energy that learn to utilize it and train it will gain
       spirit-based passive amplification by learning to focus their
       spirit energy and draw it out. When spirit energy is running
       through the body, the body's physical and supernatural stats are
       amplified by one's spirit aura, making them stronger than they
       normally would be. As one might expect, this amplifies the
       body's physical stats, increasing what a user can do when the
       user is focusing spirit energy. This also includes a user also
       gaining spirit energy amplification in their supernatural
       abilities as well, where their spirit energy amplifies their
       other supernatural skills. For example, spirit users may have
       other skillsets, and those skillsets can receive an
       amplification from spirit energy depending on the skillset. For
       example, one soul reaper learned spirit user abilities and the
       increased focus on spirit helped them use stronger kido
       abilities and strengthened their zanpakuto abilities. This
       amplification works as long as the body has spirit energy, and
       stronger spirit energy can increase the amplification of this
       application of spirit energy. The good thing about this skill is
       that it can be strengthened through training and focus as the
       spirit user grows, whether it's physical training to train the
       body, spiritual training for stronger amplification, or a
       combination of the two for both effects. Even a normal human who
       uses this amplification (as long as they have a moderate level
       of spirit energy) can usually use this amplification to keep up
       with other supernatural type opponents, and can use this in
       combat without even having to think about it. The only time that
       this deactivates or is not usable is if the user either
       restrains their power (which is useful for those that have
       harder time controlling their abilities) or the user runs out of
       spirit energy. Other than that, this amplification can also be
       overpowered by stronger and more focused opponents, and can be
       countered by other supernatural energy amplifications (like mana
       amplification or chi/ki amplification).
       - Spirit User Soul Protection Training: Those that learn spirit
       energy are often taught how to protect their soul, specifically
       against those that want to steal their soul since there are so
       many soul eaters in the world. In this training, a user learns
       to focus their spirit energy to protect their soul, usually
       putting energy around their spirits to protect their spirit from
       outside influences. This has a few uses, such as making it very
       difficult for soul eaters to steal their soul. By putting
       protection around their spirit, a soul eater has to break
       through this spirit energy or absorb all the spirit energy
       before the spirit user's soul can be taken. And even if a user's
       soul is absorbed, the spirit user can actually keep putting
       protection around their soul to prevent the soul eater from
       being able to fully utilize the soul and keep the soul from
       dissolving into the mass of souls most mortals who eat souls
       become. This means that many spirit users, even if their soul is
       taken, have protection to avoid their souls being used by
       others. This protect also protects the spirit against things
       like corruption, such as some spirit users will use this to
       prevent their soul from being corrupted and turned into a hollow
       if they die, or a user may use this to keep certain energy
       poisonings from affecting their soul. This ability is a great
       way to learn to protect one's spirit, and allows a user to find
       different ways to protect themselves. Some may even come up with
       unique methods to protect their spirit, such as one half demon
       and half human hybrid used a barrier around their soul to
       protect themselves from being overtaken by demon energy when
       they went into full demon form (essentially allowing them to use
       a full demon form and maintain their mind without losing control
       like they were previously). When it comes to this protection, it
       can be very useful, but is not completely indestructible, as
       some opponents can still break this protection and steal one's
       soul, or corrupt the soul if their energy can break this
       protection. It is also worth noting that this protection also
       only works as long as a user has spirit energy, and if they are
       out, they cannot use this skill.
       - Soul Healing/Soul Purification: Those with spiritual energies
       are able to use their spirit energy to heal souls that have been
       damaged to a degree by transferring some of their spirit energy.
       Those with permanent soul damage or souls that have taken heavy
       damage are usually weakened or they may be affected physically
       by it, but those with spirit energy are able to heal that damage
       depending on their spiritual natures to a degree. Some are able
       to do this more easily than others, such as angels and holy
       vampires who specialize in more positive spirit energy powers.
       Some races like demons and death wraiths who use darker sides of
       their souls may have a harder time utilizing this skill.
       However, each race does have some ability to heal through spirit
       energy transfer, where the spirit user uses the spirit energy in
       another's body to amplify the life energy in the body to heal
       itself. And in addition to healing, spirit users can also use
       their spirit energy to remove corruption and tainting of souls
       and spirits to a degree, with some races being better at it than
       others. By using spirit energy to counter corruptions and
       tainting, a spirit user can usually find a way to use this to
       help remove energy corruption if a user is smart about how
       they're using their spirit energy. For example, a spirit user
       may counter demonic energy poisoning by using positive spirit
       energy to counter the demonic spirit energy. Spirit users can
       use this on themselves or on others (usually allies), and can
       use this as long as they are willing to transfer spirit energy.
       However, it is worth noting that that some spirit natures may
       have additional ability to use this depending on the spirit they
       have, such as angels being able to more easily heal and purify
       with their spirit energy. However, one cannot bring someone back
       from death, and in order to counter certain conditions, the user
       has to know what is causing the problem. For example, this may
       not work on normal illnesses, but if the user knows enough demon
       energy poisoning, then they may be able to counter it with their
       spirit energy. And with healing, one has to learn to utilize
       spirit energy that won't be harmful to the person they want to
       heal, as some spirit energies can react negatively, such as
       angelic and demonic spirits clash and would likely cause more
       pain and injury if an angel tried to heal a demon or vice versa
       (though it would be possible, just painful).
       - Spirit User Astral Projection/Astral Possession: This ability
       comes with being able to access the spiritual, and is something
       spirit users learned to do by accident. Those that are in tune
       with their spirits are able to project their spirits when they
       desire through astral projection by separating their spirit from
       their body. Many are familiar with the concept of an "out of
       body" experience, but spirit users learn to utilize it when they
       choose to thanks to their enhanced spiritual training. When
       projected, there are a few things that one can do when in astral
       projection. Those with this are able to go to the Veil where
       spirits are usually found, or the user can attempt to go to the
       Spirit Realm, which is a realm where natural spirits reside, if
       they are able to perceive the spirits. Typically, this allows a
       user to more easily access spiritual planes, where they can go
       there as a spirit rather than as a physical being. A major use
       for this is that some spirit users learn to interact with dead
       spirits this way, since some spirits are harder to interact with
       in the living world under normal circumstances. However, because
       of people like Barbas who found ways to use this more
       creatively, there are also other ways to use this as well. Some
       more devious users have learned to use this to follow people and
       whisper suggestions to them, as a means to try and mislead them,
       or some have even learned to possess others using this ability.
       Advanced users of this can even go into people's dreams as well,
       even being able to take control of someone else's dreams once
       they learn how the dreaming process works from inside the mind.
       This technique can be quite useful to certain spirit users
       depending on what they use it for. However, the major danger is
       what happens when one is in astral projection, because their
       body remains vulnerable while they are in this form (since they
       are not technically in their body, their body could be attacked
       and they likely wouldn't know). Another danger to this is that
       when one accesses places like the spiritual or astral plane,
       their spirit may be noticed by other entities, with the major
       one being dark spirits who may attack them to try when in astral
       projection. For the most part, there is one general rule to
       remember when dealing with the spirit plane: When you see them,
       they see you. Other than that, things like possession and astral
       suggestion still work just as one would think, and the same
       weaknesses apply as they would to any other uses of these
       powers.
       - Spirit Energy Constructs/Projectile Creation: As one might
       imagine, this is the main method of attack using spirit energy.
       Those that learn to utilize spirit energy learn to focus their
       spirit energy into spirit energy attacks that they can use to
       fire at enemies. Many are familiar with certain techniques like
       soul reaper Kido, or the hollow's cero techniques, which are
       applications of this concept. When using this, there are many
       ways to use spirit energy to attack enemies. In terms of
       focusing energy for projectiles, there are a few ways to do
       this. One could fire a spirit energy like a beam attack, similar
       to how ki users fire waves of ki at enemies, or one could fire
       concentrated blasts of spirit energy at their opponents. Another
       method of using spirit energy is that many spirit users can
       create spirit constructs, forming spirit energy into forms they
       can use (For example, the Spirit Sword technique creates a sword
       of spirit energy as a construct of spirit energy). Depending on
       how it's used, there are many ways to use spirit energy in
       projectiles and constructs which can be done depending on the
       skills of the user and if they learn certain techniques. For
       example, some human spirit users learned the spirit gun, a
       concentrated spirit energy attack that blasts opponents with raw
       spirit energy. When used, not only are there many ways to use
       this (while there are many in the spirit techniques/skills
       section, the ones listed are nowhere near every spirit energy
       technique out there), but each person using it could apply their
       own unique effects to techniques for different effects. For
       example, the human spirit gun was learned by a demon who was
       able to fire far more concentrated spirit guns due to using his
       more concentrated demonic energy that was able to overpower
       normal uses of the spirit gun. This mostly depends on the user,
       how they're trained, and how creative they are with how they
       concentrate spirit energy. There are many variations of ways to
       use this, and many users can even create their own unique spirit
       energy skills, but this particular power mostly just covers
       basic uses of this skill, where users can create blasts,
       constructs and other ways to use spirit energy to attack or
       defend. For the most part, any spirit energy used can still be
       countered like normal spirit energy, and unique effects can also
       be countered just as they normally would be (like holy energy
       could counter demonic spirit energy).
       - Spirit/Soul Summoning: This ability allows a user to tune into
       their spirit, specifically allowing a user to learn to tap into
       parts of their spirit and summon things within their spirit. The
       most common examples of this include the death wraith soul sword
       technique where death wraiths tap into their spirit and gain
       soul bound weapons. Another example of this are certain
       manifestations of spirit, such as Pai Zhua users are able to
       summon animal spirits from within their spirit by tapping into
       their own animal spirits. Users deep in connection with
       themselves are able to tap into their spirit and find things
       within their spirit to summon if they have hidden aspects in
       their spirit. Many spirit users have some form of aspects of
       their spirit that they don't know about, and spirit user
       training can help one focus on these aspects and use them. Of
       course, this also depends on the skillsets and abilities one
       has, as some skillsets are better at using this than others.
       This is not to be confused with connecting outside items to
       one's spirit, or about spirit storage techniques, as this skill
       only covers drawing out things within one's soul and learning to
       summon them from their soul. Depending on what is summoned, and
       the skill used, spirit users can learn a variety of techniques
       and only need to find a way to awaken whatever it is they want
       to summon. Once a user is able to utilize this, they can summon
       whatever is in their soul freely, with the most common examples
       including one's animal spirit (via Pai Zhua training), soul
       bound weapons (usually common among death wraiths, soul reapers
       and arrancars, but not limited to them), and spirit familiars
       generated from the soul (which some do have spirit familiars
       that can be generated from within their spirit). When summoned,
       whatever summoned is able to be used depending on what is
       summoned, where familiars and spirits inside the user can be
       summoned and controlled like most familiars, or a weapon like a
       soul bound weapon could be called and used in battle. For the
       most part, each art may be slightly different, but they all
       share the same weakness: Anything that is summoned can
       eventually be broken with enough power, where things like
       familiars and spirits can be dispelled temporarily if they are
       overpowered, or spirit weapons can be broken and have to be
       repaired.
       - Spirit Item Empowerment: This ability lets a user use their
       spirit energy to empower objects around them, usually as a means
       to create items or weapons. When using this, a user simply
       passes some of their spirit energy into an item, which can grant
       the item special properties depending on how this is done. There
       are some that have special arts to do this, such as some will
       empower an item with spirit energy before a supernatural type
       blacksmith will forge the item or weapon into a more powerful
       item or weapon. Depending on how it's done, there are some that
       can create new spirits within items using their spirit energy,
       such as someone may use a special art on a weapon to create an
       intelligent weapon. However, the most common use of this often
       just includes a user learning to create items and weapons by
       empowering an item. There are a variety of uses for this, such
       as storing spirit energy in something for a user to use later to
       replenish their spirit energy (such as storing their spirit
       energy in a bottle of water to create spirit water that they can
       drink and revitalize their spirit), or users may create items or
       weapons that utilize their spirit (Such as how the demon
       Sesshomaru uses his Bakusaiga, a sword made from his demonic
       spirit energy). Some may even empower items and/or weapons for
       others, such as some dragons may help each other by using their
       spirit energy to forge weapons from their spirit different from
       the dragon's own spirit so that they can use a sword with a
       different element to grant them more variety in attacking (such
       as Olympus universe Ryu Fefnir Bordas who had three swords each
       with different spirit energy to create three very different
       blades). Some weapons that have been made in this way develop
       their own abilities and their own ways of communicating with
       their owner, and have their own ways of growing in ability (such
       as spirit weapons). Object and weapons empowered by this gain
       the spirit power of the person who empowered it, which usually
       includes the race's spirit power such as a death wraith spirit
       energy being able to be used to make a shadow user weapon, or an
       angel making a weapon a holy weapon by empowering it with their
       spirit. The weapon or item empowered still uses the same powers
       as the person who empowered it to an extent, and that means that
       they have the same weaknesses, such as demons and angels items
       being weak to the opposite type of spirit, or dragon
       weapons/items being weak to the counter elements of the spirit
       energy, or any other weakness the item or weapon might have.
       - Soul Resonance: Those with spirit energy are able to harmonize
       with other spirits, being able to use this passive technique to
       tune their spirit powers to combine their spirit power with
       another supernatural or even harmonize with spirits within
       themselves. For example, those with living weapons or spirit
       bound weapons have to use this to be able to wield their
       weapons, and by use this ability to harmonize with each other,
       the two are able to use their power. However, those with this
       technique are able to tune to others as well, with many spirit
       users often using this alongside allies to tune their spirit to
       allies so that the spirit user can combine attacks with another
       ally. This can result in special techniques being usable that
       normally wouldn't be able to be used, such as a demon and angel
       combining their spirits to create a unique spirit attack that
       blends their powers together when the two powers normally
       wouldn't be able to combine together (unless used by a
       nephalem). The powers usable depend on those tuning to each
       other, and the powers of the other person. This is not limited
       to just other spirit users, as a spirit user can tune to almost
       any energy a supernatural can use. There are ways to tune spirit
       energy to other energies like mana, chi/ki, psychic energy, and
       even elemental power depending on the person the spirit user is
       trying to harmonize with. Due to the variety of powers this
       spirit power can be used to attune to, it is hard to name all
       the possible combinations, as there are a large variety of them.
       However, the consistent thing is that the spirit user tunes a
       spirit attack and combines it with their ally, creating a much
       stronger unified attack with their ally. As an example, one use
       harmonized with a ki user to fire a spirit beam attack combined
       with a ki beam technique to create a combined energy beam. Of
       course, as one might imagine, aside from the increased power and
       additional person adding their technique, techniques using this
       are still weak to the same weaknesses as normal, with each
       spirit energy having specific counters in addition to other
       energies (IE death wraith spirit energy being weakened by strong
       enough light energy or flashbangs).
       - Forbidden Skill: Soul Energy Absorption/Soul Devouring: This
       is a forbidden art among spirit energy users (and for good
       reason). This is not just because soul eaters are seen as
       dangerous and often a threat to the balance of life and death if
       their power is not used properly (which could get them on the
       elder Death's radar), but because this ability has a price for
       using it. This ability lets a user absorb the spirits of others
       after they've been weakened or killed, and lets the user absorb
       spirit energy from others, and taking souls if enough essence is
       absorbed from others. This is a forbidden art though because of
       the price it takes, as once someone starts absorbing the spirit
       energy of others using this technique, they must continue to
       feed on spirit energy or they will age rapidly until they die.
       However, when used, this lets someone absorb not just the
       spirits and energy of those they take from, but allows the user
       to gain the other person's abilities to include fighting styles,
       special abilities and supernatural abilities. Those familiar
       with soul eater style abilities and other soul devouring
       abilities know just how dangerous this skill can be. This also
       restores one's youth if they are not in their prime, making this
       more useful to older users who want to use this to absorb the
       power of others to restore their youth. However, they must keep
       doing so constantly, or they will age rapidly until they die.
       There are even some who use this that have developed bottomless
       hungers (such as Olympus universe Vobu), and can only devour
       souls in order to satisfy that hunger. Absorbing some spirit
       energy can grant someone temporary enhancement using one's
       powers and abilities, but permanent gain of the abilities
       requires the full taking of the soul. This is an effective soul
       eater power that lets one gain the abilities more easily, but
       the price can take a toll on others, as once the price takes
       it's effect, this art cannot be undone. Those that want to
       counter this art simply need to avoid letting the user get close
       enough to absorb spirit energy from them, which is usually done
       through physical contact (or in rare cases close enough range).
       And many who use this can only take souls or spirit energy from
       others who have been weakened first.
       - Mastery Level Training: Dark State/Divine State: When a spirit
       user gets to a high enough stage in mastering their spirit
       energy, some spirit users can gain a unique state that lies deep
       in their spirit. This isn't specific to spirit users, but spirit
       users are able to more easily access this form once they have
       mastered their spirit energy use, as spirit users tend to focus
       more inward into their spirit during training. Depending on the
       training and where the user focuses, it is possible to awaken
       their true power as a mortal in the form of a dark state or a
       divine state. In order to awaken one, a user has to tap into
       their spirit's deepest reaches and draw out this power. However,
       users have two choices when learning this. Users who want to
       focus on negative states can focus on their negative spirit, or
       a user wanting a positive state can focus on their positive
       spirit. Depending on what path the user choices (all users can
       choose which side they want to use), they will awaken either a
       divine state using their positive spirit or a dark state using
       their negative spirit. Both are powerful states, and are
       different for each person. And on top of them being powerful,
       each divine state is often unique, where different states may
       come with different abilities. Among the more known examples is
       Olympus universe Goten Uchiha's silver chakra divine state,
       where he gained a divine state through meditation. Typically,
       awakening this can be different for each user, but most often,
       this is awakened in those that meditate frequently and learn to
       tap deep enough into their spirit to access their hidden power.
       Depending on the dark or divine state, their power will reflect
       whichever state they are, such as how Alternate Kazuma Uchiha
       and Olympus Goten Uchiha have a very similar states, but Goten's
       is a divine state, while Kazuma's is a dark state. Depending on
       the state though, there are counters to these states, where each
       state is vulnerable to the opposite power (IE divine states
       vulnerable to negative powers and dark states vulnerable to
       positive powers). And each unique power granted by divine or
       dark states are all counter-able in some way (since states are
       all unique, one must state limits of their specific divine state
       or dark state). Zaz hasn't achieved this level of training yet,
       so he doesn't have either of these states, and would probably
       have to meditate for years before he gains a divine or dark
       state.
       Spirit User Techniques/Skills:
       - Spirit Techniques/Abilities: Just like those like Ki users or
       chakra users, there are a lot techniques that spirit users can
       learn, where spirit users can apply their spirit energy to
       attack or defend themselves against enemies. There are a large
       number of spirit techniques, from basic spirit combat
       enhancements to spirit projectiles and even master level spirit
       users developing spirit sealing waves that can be used to seal
       away enemies. It is also worth noting that there are many spirit
       users that develop their own spirit techniques, usually as a
       means to use their spirit energy uniquely. As an example,
       Kierran Black has his own shadow skills that he developed using
       spirit user techniques since his death wraith spirit energy had
       a darkness element that he used to his advantage. Depending on
       the spirit user, there are plenty of techniques available to
       learn depending on what one wants to learn. There are many
       master level users that will often teach other specific skills
       they use depending on if the user is someone they'd want to
       train, but there are also plenty of books and research material
       one can find on spirit techniques as well. In addition, some
       learn through items, such as a spirit concentration ring can
       learn to help someone focus their spirit energy to learn to use
       the spirit gun. Users can learn almost any ability as long as
       they are able to learn it, and depending on the spirit energy
       one uses, they may learn how to utilize their unique spirit
       effects for extra effects in their techniques. All spirit
       techniques do have weaknesses though, and almost all of them can
       be countered like normal spirit energy as long as one takes the
       unique effects of techniques into account (For example, spirit
       lightning sometimes can be focused to use spirit energy as a
       conductor, which means spirit energy isn't recommended to
       counter it). And of course, all unique effects can still be
       countered like normal depending on the effects. Users that use
       unique techniques must state weaknesses as each technique will
       have ways to counter them.
       - Spirit User Spirit Technique: Spirit Lightning: This technique
       was originally believed to be created by Kierran Black, but
       other users of this have shown that there have been spirit
       lightning techniques before Kierran Black developed his version
       of the technique. This technique has become one of the spirit
       user energy change form techniques that replicates elements
       using spirit energy spirit energy changes in nature (by changing
       spirit energy into a more static-like state). This skill uses
       change in energy form, in which the energy is shaped to have the
       same consistency as lightning once it's been applied correctly.
       This power works similarly to lightning, but instead of being
       lightning, this particular power is spirit energy. As such, not
       only can this be used with spirit energy to do unique spirit
       energy damage based on the spirit user's race, but this
       lightning can also be used to bypass lightning immunity since it
       is not true lightning. This power can work as an alternative to
       powers like corrupted lightning, and can be used in similar
       manners to lightning such as creating waves or beams of
       lightning, releasing streams of spirit lightning to electrocute
       objects and people, or even using concentrated spirit lightning
       for piercing attacks. And not only can this use normal
       conductors to conduct the spirit lightning, but this spirit
       lightning also uses spirit energy to conduct lightning thanks
       the technique being designed to attack spiritual energies rather
       than physical. As such, those affected by this will not just be
       hurt on a physical level, but will take damage on a spiritual
       level. While this doesn't destroy spirits/souls, it does damage
       them enough to usually incapacitate enemies after enough
       exposure. However, depending on the spirit energy, this can also
       be run through certain other energies based on the energy of the
       user, such as a demon spirit lightning user could run their
       spirit lightning through unholy energies as a conductor. For
       countering, this is still countered like normal lightning, such
       as using water or ice, but one can also use other energies to
       counter this as long as it's not an energy that the spirit
       lightning uses as a conductor. Zaz uses his father's shadow
       spirit lightning, which uses his spirit's darkness energy in the
       spirit lightning to not only attack with shadows in the
       lightning, but also uses shadows as a conductor.
       - Physical Spirit Amplification Combat: This technique utilizes
       spirit energy in physical combat, in which a spirit user focuses
       their spirit into physical amplification and focusing attack and
       defense techniques when fighting. This takes a concept similar
       to the Mystic Knight skills, where the user focuses more on
       physical amplification using energy rather than using energy to
       attack (except that this technique doesn't require a user giving
       up their normal skills to utilize like mystic knights requires
       magic to be given up to physical amplification). In this
       particular technique, a user will often focus the spirit energy
       into their physical attacks, whether it is to attack or defend.
       By strengthening parts of their body with spirit energy, they
       focus on amping their physical abilities in a fight. For
       example, a spirit user may focus the spirit energy to their
       fists when trying to punch an opponent, in which there are many
       techniques for spirit punches and spirit kicks using spirit
       energy to attack using physical combat. This power is often used
       in conjunction with certain spirit user fighting styles such as
       the Satsui No Hado or the Reiko Resshuken. When used, a user can
       not only use attacks, but can use spirit energy to amplify their
       defense, such as using spirit energy focused around one's arm to
       use their spirit energy like a shield to block attacks.
       Depending on the use of this and the style used, this can be a
       very useful fighting technique, where users can apply this to
       almost any fighting style if they truly desire if they can focus
       their physical combat properly. And thanks to each race having
       different spirit energy, the effects of the spirit energy used
       in this style can also change depending on the race, with each
       race having different effects that apply when they hit opponents
       with spirit energy enhanced attacks (Such as a fire dragon
       attacking with spirit energy would do fire elemental damage when
       their attacks hit an opponent). As such this is a very useful
       technique, and pretty basic. Mastering it however, requires a
       user to master not only their own combat skills, but also master
       how they apply spirit energy in combat. Of course, opponents can
       counter the spirit energy just like any other, and users can
       still block and dodge attacks and defenses just like any other
       physical combat. Zaz will often use this in combination with his
       Shingetsu style or his soul reaper or death wraith combat style,
       and his spirit energy, as one might expect, does shadow damage
       to opponents.
       - Spirit User Spirit Technique: Spirit Shield Techniques: This
       skill involves defensive arts that utilize spirit energy to
       create defensive techniques. There are a number of ways to use
       this defensive technique, where users can utilize are able to
       use spirit energy for different types of defenses. There are
       many techniques so it's hard to summarize all of them, but among
       some of the more popular techniques are Spirit Shield, Spirit
       Wall and Spirit Barrier. Spirit shield is a technique where a
       user extends their spirit energy from their arm in the form of a
       shield or a shield gauntlet, in which they use the energy shield
       to block attacks when moving around in combat. By using spirit
       energy that can extend from the body instead of simply having to
       be held up like normal shields. For spirit wall, this creates a
       large wall in front of the user, where they are able to use
       their spirit energy to defend against attacks by using the
       spirit wall for defense. The most effectively method this is
       used for is defending against energy attacks, like energy beams
       (like ki beams or hollow ceros). The next technique is spirit
       barrier, which a user uses to create a barrier around themselves
       to defend against attacks. This technique is useful to AoE
       attacks, such as explosions, and can be used to defend from
       attacks form multiple angles. This technique is often used to
       create some form of barrier, where some will form a sphere
       around them, or some may form a diamond barrier, but the main
       thing to note is that these barriers are made of spirit energy
       and usually grant complete coverage around a user. Depending on
       the technique, certain techniques are very useful depending on
       the situation. Shield is a good technique that doesn't require
       much energy, but one has to be able to move the shield in order
       to block attacks. Spirit wall is a good technique that also
       doesn't require too much energy (but more than spirit shield),
       but users cannot come out from behind the shield without risking
       attack, and the wall cannot defend against attacks from the side
       or from behind. Spirit barrier is a great technique for all
       around defense, but takes a lot of energy to utilize properly
       due to it being a barrier that surrounds an opponent. All of
       these can be broken by stronger energies, or by stronger
       opponents if they have enough raw power to do so. Zaz has his
       own version of shield art which he calls the Double Diamond
       Barrier, where he creates a two layer spirit barrier that is
       shaped like a diamond. When used, the art allows him to use this
       to create a barrier around him, and then create a second over
       top of it (essentially for additional strength). This makes his
       barrier twice as strong, and with his focus in spirit, it still
       only uses as much as a normal spirit barrier due to how good Zaz
       is at focusing his spirit and not having to use as much as most
       for the same techniques (since he uses his focus to attack with
       less energy but do the same damage to opponents as normal spirit
       users would with more energy).
       - Spirit User Spirit Technique: Spirit Vectors: This is a
       technique used by spirit energy users, in which they project
       their spirit from their backs. When the spirit's power is
       released from the back, it's released as tendrils that come out
       as extensions of the spirit that can be used to attack
       opponents. These tendrils are typically very hard to see, since
       they are clear, when used by human spirit users. Some races are
       able to use different shapes, such as one race who makes the
       tendrils into arms with hands at the end of the arms. Depending
       on the person, some people can also change the form of these
       vectors, such as turning the tendrils into shields to block
       attacks, or can be used to do things like create axes or other
       sharp weapons out of the tendrils to attack opponents by
       changing the form of the energy used in these vectors. These
       vectors can be used to grab and throw objects, attack opponents,
       or they can be used to fire spirit energy attacks depending on
       the user and their skill in using these vectors. This power is
       an extension of the spirit using spirit energy, and is a power
       that acts as an extension of the user. Users can range from
       using the tendrils as whips to disable opponents (or some may
       even grab and choke people with these vectors), and some can
       even slice through objects using these vectors (which uses them
       to deadly effect on enemies usually). This skill can be quite
       adaptable, and depending on the user, there are many ways to use
       these vectors. And depending on the spirit energy used, some
       vectors may have special effects on the vectors or on opponents.
       For example, a demonic spirit vector would be much more potent
       and do demonic spirit damage that burns opponents on physical
       contact with the vectors. If removed or severed by opponents
       though, the tendrils not only dispel, but the user loses the
       spirit energy they put into the vectors (which can severely
       weaken spirit users if their vectors are destroyed depending on
       how much energy is put into them). Depending on the race, some
       spirit energies can also be seen by people more easily, such as
       a death wraith spirit energy being black like shadows, or a
       demon spirit energy being crimson, orange or some form of
       demonic color (but these spirit users make up for this by having
       unique effects).
       - Spirit User Spirit Technique: Spirit Gun: This attack was one
       of the main projectile attacks created for the style where the
       user fires a blast of spirit energy at an opponent with explodes
       on impact. Depending on the user, there are different levels of
       spirit gun techniques. Spirit gun is typically the base
       technique, where the user fires a blast of spirit energy, big or
       small depending on what they want to fire. Bigger spirit guns
       are able to do more damage but take more energy, and smaller
       shots can do less damage but are better for conserving spirit
       energy. This technique also has another variation, which is
       called Spirit Shotgun where the user focuses the spirit gun in
       their hands and blasts it outward and closing their fingers
       around the blast to split the blast into multiple shots of
       spirit energy. This turns the spirit gun into an advanced spirit
       technique that can be used to not only hit opponents thanks to
       its spread of spirit energy shots, but can also be used to
       attack groups of enemies. Highly advanced users can also use the
       spirit lightning, burning spirit and cold soul in conjunction
       with this (if they are skilled enough) and can use it to empower
       their spirit gun with more power, or granting the energy a
       special effect (such as spirit lightning spirit guns exploding
       in a burst of spirit lightning when it hits a target). Of
       course, as one might expect, the larger more concentrated spirit
       guns are harder to block, but strong enough defenses can block
       this ability, and this ability can still be dodged like normal
       if one cannot dispel the energy normally. This cannot be
       combined with spirit vectors, and the spirit vectors cannot fire
       this attack on their own, as the energy must be focused through
       the fingertips (or in the hand in the case of the spirit
       shotgun), depending on what the person wants to do. These
       attacks can also be dodged or overcome if one has strong enough
       energy to overpower the blasts, with some opponents even being
       able to overcome these with raw spirit energy. However, when
       countering, one also has to take into account the effects of the
       blast, such as if a user uses unique spirit energy or combines
       it with a technique like spirit lightning or a similar spirit
       technique. Zaz has his own spirit gun technique called the Black
       Spirit Canon, where he fires a blast of spirit energy like the
       spirit gun, but fires it with enough physical force to hit
       someone with immense force that was strong enough even to blast
       even concentrated mass opponents enough to do severe damage to
       them.
       - Spirit User Spirit Technique: Spirit Laser: This was designed
       to be a modified version of a beam attack used by spirit users.
       Instead of firing a beam like a cero (Hollow technique) or like
       a ki beam, a user instead focuses smaller and more concentrated
       beams designed for piercing defenses and piercing through tough
       opponents. This technique is not too different from the hollow
       cero art, Cero Rayo, or the ki art Death Beam, as this art works
       very similar to this. When firing this, opponents fire this just
       like any other beams of energy, and can be used to fire at
       enemies or objects. If this technique hits, the beam will
       typically pierce through objects in which this concentrated beam
       is not only strong enough to pierce, but can melt holes through
       things due to the concentration of energy generating immense
       heat. This is meant to replicate the effects of a laser beam,
       but using spirit energy. Depending on the race using it, this
       can also have special effects on enemies depending on the spirit
       energy used. For example, angelic spirit beams can be used to
       purify negative spirits, or a dragons spirit could cause
       elemental damage based on their elemental spirit. This ability
       is fairly basic, and can be fired in quick succession which
       makes it an attack that can be rapidly fired. When fired, these
       beams move extremely fast, and are able to pierce most objects,
       including things like diamond, metal and other hard substances.
       While the beam cannot pierce adamantium and vibranium, it can
       heat up the metals to the point where the metals can eventually
       melt into molten metal. When using this attack, users can
       usually find unique ways to use this, such as some may bounce
       this off reflective surfaces, or some may even control the beams
       and make them zigzag around (though this method of us typically
       weakens the attack somewhat). However, while this technique is
       very useful for breaking defenses, it can still be dodged if an
       opponent is able to dodge it in time (assuming they can move
       faster than the attack). And some other similar techniques can
       also be used to counter this (as well as some with raw physical
       strength that can overpower energy attacks can also overpower
       these if they can overpower the energy in the beam).
       - Spirit User Spirit Technique: Spirit Sword: This is a
       variation of spirit projectiles/construct abilities, where
       instead of creating projectile opponents, the spirit energy is
       focused into the hand and creates a sword of spirit energy the
       user can attack with. As one might expect, this spirit sword is
       able to be used like a sword, or the user can change the form of
       the sword into another weapon, such as a spear or knife
       depending on their preferences. Users can also change the form
       of the sword if they want to do something like extending the
       sword, or changing the form of the sword. This is a very
       adaptable technique, where users can learn to use this a variety
       of ways. This technique can be used in creative ways, such as
       some who change it like a chain whip, or some who change the
       length at will to make it extend and try to spear someone.
       Depending on how it's used, and depending on the race, this can
       also have specific effects depending on the spirit energy used,
       such as demonic spirit swords also doing demonic energy damage
       and being much stronger than a normal spirit sword, or dragon
       spirits being able to do elemental spirit energy damage and
       generate elemental energy from their spirit swords. Some people
       even develop special sword techniques as well, depending on
       their spirit energy, such as one who eventually learned to focus
       their spirit sword into a dimension cutter energy weapon that
       could cut through the bonds of dimensions. This is a very strong
       technique that can even be used alongside techniques like
       spiritual elemental manipulation, or even spirit lightning,
       burning spirit or freezing spirit power as well. When used, this
       works like a normal melee weapon, except that the user can
       change the form freely, and depending on the strength of the
       energy, can use it to overcome other energies. However, unlike
       some energies, this doesn't actually slice through everything in
       its path (unless it's some kind of defensive piercing energy
       blade) and can be blocked by anything that normal weapons could
       be blocked by (such as other weapons and shields could block
       this energy blade). This can also be overpowered with raw
       strength if a user is stronger physically than the energy.
       - Spirit User Spirit Technique: Severing Soul Cutter: This is a
       variation of the soul sword designed to attack the spirit rather
       than the body. This attack works similar to the spirit sword,
       but instead of cutting the body like normal, this is designed to
       attack the spirit of the user, doing damage to their spirit.
       While they take no physical damage from this technique, this
       technique can weaken those struck with it as their soul is
       damaged, and may be unable to properly control their energies.
       This technique was designed to attack and destroy presences that
       possess people, but without hurting the person they were
       possessing, as users could use this to attack a spirit directly
       regardless of the physical form. This works great against not
       only things like dark spirits and hollows, but also works
       against things like ghosts, angels/demons, and many other
       spiritual entities. Some races spirits can also use this
       technique to use different effects, such as death wraiths being
       able to use this to attack ghosts and spirit type opponents and
       do darkness damage to one's soul, which is what the death wraith
       version of this technique was originally designed for (as it was
       designed to attack dark spirits and lost souls and weaken them).
       This was originally designed to be used against spiritual
       opponents (not physical), so that this technique could be used
       to take on spirits that would normally not take physical damage.
       This technique also goes through solid matter, and cannot be
       used to block attacks or projectiles unless they are spirit
       based in nature, since this is made to attack on a spiritual
       plane rather than a physical one. This also does no physical
       damage to opponents if used on them, so a user should only use
       this if they want to attack a spirit or something akin to a
       spirit. The best way to avoid damage from this is to avoid the
       blade itself, as a user has to hit with this to do damage to the
       spirit. And depending on the spirit, some may require more
       attacks to disable or destroy than others (depending on the
       strength of the user's ability to hurt spiritual opponents using
       their basic spirit user training).
       - High Level Spirit User Spirit Technique: Spirit Wave: This is
       one of the strongest abilities of a spirit user, designed as one
       of the most advanced spirit techniques one can use that was
       developed by one of the strongest known human spirit users. Only
       those who have mastered the use of spirit energy can use this
       power, in which a user has to learn to focus their spirit energy
       completely through their body and be able to enhance the flow of
       their spirit energy using highly advanced spirit control
       techniques. When used, this amps the body with spirit energy,
       granting a higher level of focus and power. In addition, the
       spirit power is also amped through the body, creating a powerful
       wave through the body that empowers it even more. This
       technique, when used by a master of spirit power, can use this
       to attack opponents with highly enhanced power temporarily, or
       be used to fire a large wave of spirit energy at an opponent
       depending on how its used. If focused inward, the user can
       amplify their physical attacks immensely while the spirit wave
       is active (though only for a short time), or a user can focus it
       outward and create a massive spirit wave to blast an opponent or
       group of opponents around them. When used outwardly, this can
       also be used to purify others of impure influences or purify
       them of any type of control over their mind and body due to this
       technique being designed with a power of purification to attack
       stronger spiritual opponents (like purifying hollows or dark
       spirits). This is a very powerful technique, but it exacts a
       very heavy toll on the body, doing more damage to the body as
       long as the technique is active, and overuse can weaken a user's
       ability to use spirit energy to the point that some can lose the
       ability to generate spirit energy if they damage their body
       enough. And while this is a powerful attack, it can be dispelled
       or blocked by more powerful energies, but usually more when it's
       fired in a wave at an opponent. And as with many of the spirit
       energy techniques, some users can even overpower it physically
       if they are able to overpower the energy that is channeled into
       this (though most have to use some form of supernatural
       amplification to overpower this with raw power).
       Shingestu Sword Style:
       - Shingetsu Sword Style: Many are familiar with the Shingetsu
       style as a sword style, in which it is designed to be a focused
       style. This style falls into two main types of attacks, which
       are the two bases of this entire style. The first is the
       Nadeshiko, which is a technique that focuses physical force to
       split objects known as the "Armor Piercer" substyle, and the
       second is a technique known as Battojutsu, or a type of sword
       draw technique that uses the second substyle of this style. This
       style was developed for weaker combatants originally, in that it
       was designed so that weaker combatants could hit harder or
       pierce armors that they wouldn't normally be able to. The
       Nadeshiko was designed for this style specifically, but the
       Battojutsu was originally derived as a variation of the Hiten
       Mitsurugi style, which some aspects of the Battojutsu part of
       the style became a basis for this style's techniques. This style
       is a focused technique that weaker users can use against
       stronger opponents, as the Nadeshiko is designed for weaker
       people to pierce stronger opponents, and the Battojutsu is
       designed to attack at much faster speeds to counter opponents
       with faster speed. For the most part, this is a style that is
       more about technique and mastery of it's attack styles, rather
       than just being a style focusing on physical strength like it's
       martial arts counterpart. When advanced users of this style
       master it, they are able to balance the two substyles and
       combine the two aspects to create a sword style that some master
       swordsman are even able to use with wooden swords or some can
       even attack with things that aren't swords to combat swords and
       other bladed weapons. For Zaz, he uses this thanks to being
       trained in it by Kindron in his world, who taught this style and
       Kindron's unique substyle Omega Style to Zaz.
       - Shingetsu Nadeshiko (Armor Piercer Substyle): This is the
       first substyle of the Shingetsu style that applies to both the
       martial arts version and sword style version of the Shingetsu
       style, which is the Nadeshiko technique, or also known as the
       Armor Piercer technique. This substyle is a main focus of the
       style, in which the user is able to concentrate physical force
       into a single point to split an object at the point of impact.
       When focusing the style, users have to focus on the point they
       want to attack, and then use their force to create a line that
       splits the object through concentration. If done properly, their
       attack will not hit as a normal physical attack, but will simply
       slice something cleanly in half. This is an aspect in both the
       martial arts style and the sword style version of the Shingetsu
       style, and can be done using a simple physical combat attack
       like a punch or kick can cut into an opponent, or a sword slash
       to concentrate the sword slash's affect. Masters of the style
       that are skilled enough have also been able to slice through
       things with the sheath of their weapons, or some people can even
       slice through armor with a simple kick or punch. This style was
       originally designed, as one might guess from the name, to slice
       through armor and tougher materials, whether it was through
       physical combat or through the sword style. This technique
       requires focus at first, but masters of the style can usually do
       this subconsciously with enough practice. Countering this is
       usually best done through dodging, since this is designed to
       slice through even metal armors and shields. Since this is a
       concentration technique, another way to prevent this from
       working is to interrupt the user's concentration, or interrupt
       the impact force which will usually make this technique not work
       properly.
       - Shingetsu Battojutsu (Sword Draw Substyle): This is the second
       substyle of the Shingetsu style, which is a style based around
       sword draws that is specific to the sword style (as the martial
       arts style has no "sword draw"). This sub-style is known for
       it's unique sword draw techniques, which was originally taken
       from certain other styles like the Hiten Mitsurugi style that
       had plenty of sword draw techniques. However, the battojutsu
       substyle is based mostly around drawing a sword directly into an
       attack, without having to go into an attack stance after drawing
       the sword. Because a sword draw can be among the fastest known
       movements with a sword, battojutsu and laijutsu users developed
       the style around it so that they could take advantage of this by
       utilizing this as one of the main aspects of the combat style.
       As a result, the battojutsu style is all about different sword
       draw techniques, and combining those techniques with special
       techniques to create unique attacks. Many of the attacks in the
       Shingetsu style are designed around both the Nadeshiko substyle,
       but many use the Battojutsu style, and some even combine the two
       aspects. Users who master this can use many powerful sword draw
       techniques, many of which are designed to be extremely fast
       techniques, and some even being very powerful techniques when
       combined with the Nadeshiko style. However, the biggest risk to
       this style is timing, due to this style leaving the user
       vulnerable without their sword drawn. If a user draws their
       sword too early, the user will be left open, but if they draw
       too late, the opponent might have already landed an attack on
       the user.
       - Shingetsu Slidestep (Stepping Method): Any swordsman and
       martial artist can attest that any sword style requires precise
       footing, and each combat style needs a way to regulate their
       movement whether it's weapon-based or martial arts-based. There
       are usually certain stepping rules that one needs to avoid, such
       as not moving their leg in front of their sword, so they don't
       risk chopping off their leg when using sword styles, or using
       movement styles in martial arts as a basis for dodging and
       counter attacking. No matter what style one uses, a proper
       stepping method is often the basis of good movement, and most
       users of any style will never advanced without mastering a good
       stepping method. This stepping method style acknowledges those
       concerns, but also acts as a high level stepping method that
       allows a user to use a special stepping method that is designed
       to use sliding to the advantage of the user. Normally, sliding
       around is a danger, but this stepping method uses it to the
       advantage, in which the user can move and use the slide step to
       transfer the momentum into their attack. Of course, as one might
       expect, this can be difficult to master, but advanced users can
       get good enough at it that they are even able to use this to
       create after-images when they move fast enough. The major danger
       to this is using slide and accounting for the friction, due to
       sliding around requiring a user to know how friction will slow
       them and account for it when moving.
       - Swordsman Wavelength Attack Focus: This is a trick among
       swordsman, where cutting through objects isn't about power, but
       concentration which is learned only by experienced swordsman who
       have been near death at some point in their life and learned to
       tune into this. By tuning into the wavelength of objects, a
       swordsman is able to cut only what they want to cut, such as
       cutting through a tree without cutting the leafs falling from it
       by tuning their wavelength of their attacks to target only a
       specific wavelength. This technique lets the swordsman cut
       through almost anything by tuning their attacks to the
       wavelength of whatever it is they're trying to cut. They don't
       have to know what the material is, only be able to process the
       wavelength of the item or opponent. This lets them cut through
       almost anything, assuming the opponent isn't also using this
       power to block them. This can also cut through defensive energy
       skills, such as walls or barriers by some advanced users. This
       swordsman technique requires the user to be tuned to the world
       around them, and once mastered, the swordsman can essentially
       cut through almost anything with enough concentration. However,
       this obviously doesn't do any damage by itself, simply being
       used to tune attacks to their opponents. This technique can be
       countered however, by simply changing the wavelength of the
       object or person being attacked, such as using an energy
       amplification technique to change the wavelength of the object
       or opponent. While the sword would do some damage as it's still
       a sword slash (if it hits), then the sword would do highly
       reduced damage.
       - Swordsman Wavelength Projectile Ricochet: Thanks to the
       wavelength sense some swordsman have, Those with it are able to
       use their connection to the swordsman wavelength to reflect
       attacks back at opponents or at other opponents from their
       sword/weapon. This ability comes from using the swordsman
       wavelength in order to tune their wavelength to the wavelength
       of the kinetic energy of a projectile, in order to reverse the
       kinetic energy when attacking a projectile. Advanced users of
       this can even learn to reflect projectiles in specific
       directions, rather than just reflecting the attacks randomly.
       Usually, this only requires the user to react fast enough to
       tune their sword's wavelength, assuming they can use this in
       time to reflect a projectile, and they will be able deflect
       projectile attacks. This works on energy attacks, other
       projectiles, and even works on things like cannonballs and
       bullets (if a user can react and move fast enough). While most
       users have to concentrate to do this, advanced users of this
       learn to do this subconsciously with enough practice, which
       gives them more time to react to projectiles. This is a
       difficult technique to master, due to how many different kinds
       of projectiles there are that could be used, and the speed many
       projectiles travel. For opponents, most aren't able to change
       the wavelength of a projectile, but if opponents can speed up
       their projectiles so the swordsman doesn't have time to react
       and tune to the wavelength of the projectile, then the user may
       not have time to use this.
       - Form Negation Wavelength Manipulation: This technique was
       developed as part of the wavelength training, in which they can
       attack people who are either intangible or in elemental form.
       This uses the user's ability to tune to wavelengths to attack
       someone while they're in another form, allowing them to
       essentially attack them and ignore their form they're in to do
       damage to them directly by tuning to the wavelength of the
       person's original body rather than attacking the form they're
       in. For example, an opponent in water form would take damage as
       though they were in their normal form when this technique is
       used properly as this would attack the opponent's body rather
       than the water form. This technique is quite useful for the user
       especially fighting supernaturals who use intangibility or use
       energy or elemental forms to avoid damage, in which users of
       this developed this specifically to combat these kinds of
       opponents. Users of this usually have to concentrate to use
       this, but advanced users will learn to use this subconsciously
       when an opponent uses intangible forms. Opponents can counter
       this by manipulating their wavelengths so they don't match the
       user's attack, if they know how the wavelength power works
       which, for the most part, is something only swordsman can tune
       their mind to (Though there are plenty of similar abilities in
       other training that use similar abilities in other forms). Of
       course, opponents can still easily dodge the attack, as this
       does require landing an attack in order to take damage even when
       the wavelength is properly tuned to the opponent.
       - Energy Negation Wavelength Manipulation: This is another
       technique that developed as part of the wavelength training.
       This technique lets them dispel energy techniques similar to an
       aura breaker, in which this was designed to operate similar to
       the form negation ability. Thanks to this, they are able to use
       sword slashes and their ability to use wavelengths to tune to a
       wavelength and dispel it with a sword slash by tuning the
       wavelength to the energy's wavelength and focusing on using
       their physical force of their wavelength to dispel the
       wavelength of the energy. This is an advanced technique that is
       much harder to do than it sounds, and if used properly, it works
       great for swordsman who fight projectile attacks. This only
       works on energy type attacks and defenses, and doesn't work on
       solid objects or living beings, as this is meant for energy
       rather than solid objects (solid objects is what the normal
       wavelength training is for). While they can use this to negate
       energy, they cannot use this to simply kill someone in energy
       form, as an energy form (like an elemental form) works
       differently (and on a different wavelength) and must be attacked
       using form negation rather than energy negation. The most this
       can do to someone in elemental form is negate some of the energy
       used to keep their body in it's elemental or energy form.
       Opponents who want to counter this can counter this by changing
       the wavelength of the energy used, if they know how this ability
       works (which those who see similar abilities will know how it
       works).
       - Twin Draw: This sword style move uses a seemingly normal
       battojutsu move which uses a powerful sword draw to launch a
       strong and speedy attack, but the difference is that in addition
       to the sword slash, the user also uses the sheath as a second
       attack in quick succession, striking with the power of the
       momentum of their first attack to carry them into the second.
       This attack is meant to fool opponents into focusing on the
       sword draw, but not on the second attack coming from the sheath,
       which usually is set to hit someone in the chest or at a
       pressure point since the sheath normally wouldn't do too much
       damage. This attack can be combined with the Nadeshiko or the
       swordsman's wavelength when used by advanced users, and can make
       the sheath slash opponents when the attack hits. If an opponent
       is hit by this, they will often find that the force of this
       attack is usually able to break someone's ribs, since the chest
       is usually the target of the second attack. While the first
       attack is just as dangerous (as battojutsu attacks are usually
       quite fast and can be pretty powerful), it is usually the
       combination of attacks that makes this so dangerous. Since there
       are two attacks, usually focusing on one will make the other
       easier to hit with, and most opponents wouldn't even see the
       second attack unless they know that it's coming since most
       swordsman wouldn't attack with a sheathe. While this may seem
       like a great technique of deception though, this usually only
       works once, since the opponent usually catches on to the style's
       use of this technique. Though basic, this technique is still
       effective.
       - Sword Slash Wave: This technique is a modification of the
       Nadeshiko style, where the user doesn't focus into a point of
       attack, but rather, focuses their power into a slashing wave by
       focusing their attack force. This has the same effect on an
       opponent, except that the attack hits from a wave instead of a
       sword slash through concentrating of an attack. This was
       designed to send the force of a sword slash to fight opponents
       who fight from further away, since not all sword users can fight
       at mid-range (as most swordsman cannot attack beyond close
       range). This attack can either be focused into one large
       slashing wave for more damage, or advanced users can focus this
       wave into a collection of smaller slashing waves for more
       chances to hit an opponent depending on how the user uses this
       technique. This technique is a fairly basic shockwave style
       attack that is designed to transfer the force of an attack
       across an area, which is normally invisible to users. However,
       some users can still tell when this attack is used, usually
       those with highly honed combat instincts or those that know how
       these kinds of techniques work. This is another attack that can
       deceive opponents the first time it's used, since most aren't
       able to tell there's a shockwave style attack that comes from
       the sword slash that fires this attack. Though after the first
       attack, usually opponents figure out how this technique works.
       - Cherry Blossom Pedal Wave: This attack is another attack of
       the Nadeshiko part of the Shingetsu sword style, that uses
       powerful sword slashing shockwaves in a more advanced technique.
       These waves are focused and powerful enough to bend the light
       around them, which causes certain effects on the light affected.
       The sword has to move swiftly and very fast so the sword waves
       nearly overlap. The technique creates the optical illusion of
       what looks like cherry blossom pedals around the sword and
       waves, but is merely an optical illusion which ended up becoming
       the name for this attack as the cherry blossom pedal optical
       illusion became associated with this technique. The attack still
       works like slashing waves, except the waves move far faster and
       do more damage, and are more visible due to the optical illusion
       that looks like cherry blossom pedals as the light is bent
       around the wave. Typically, the force of this attack is stronger
       than a normal attack wave, and the slashing waves are meant to
       hit in quick succession to make this harder to dodge. However,
       it is possible to dodge these attacks, but requires precise
       movement and very fast reflexes to dodge these waves. Depending
       on how the sword is slashed, the attack could be one large wave,
       or a collection of smaller waves depending on how advanced the
       user of this attack is. This is hard to tell though since the
       wave itself is not usually visible since it's usually hidden by
       the bent light around it, though one can tell by the cherry
       blossom pedal illusion where the general wave is or how the wave
       is fired. It is also noteworthy that the light bent by the waves
       of the attack is not quite as impressive as it sounds, as it is
       more just an affect on the air around the attack rather than
       being some space-bending feat like most think.
       - Cresent Slash: This is a combination of the Nadeshiko and the
       Battojutsu substyles, where users are able to use this if they
       have mastered both styles. When using this technique, the user
       does a Battojutsu style sword draw attack, bringing the sword
       forward into a sword slash. However, the difference is that this
       technique creates a wave from the sword using the Nadeshiko
       style that creates a slashing wave to attack opponents from
       farther away. This is a good move to use when the opponent is
       expecting a sword draw up close, as the user can draw and attack
       from farther away, catching the opponent off-guard since most of
       the shockwave attacks are not able to be seen typically.
       Essentially, the user wants everything to be in one swift
       movement, where they sword draw straight into a Nadeshiko sword
       wave in one swift motion. Unlike the normal wave, which is
       fired, this wave stays for a short time up to two feet in front
       of the sword's blade where it was slashed, and can be used to
       essentially extend the range of a normal battojutsu attack. This
       requires the use of both Nadeshiko and Battojusu, which means
       users must know both substyles to use this technique, and be
       able to combine the two naturally. This attack is usually great
       for opponents just outside the range of normal attack range with
       a sword, but this is another technique that typically only works
       once, and opponents usually have to still be within a certain
       range for this attack to work properly, as this wave cannot be
       fired at opponents like most think.
       - Two Sided Slash: This move is a special Battojutsu style
       technique, where the user starts with a short charge to the
       opponent. When the user gets close, they draw the sword and
       attack from the front, then as they get behind the opponent (by
       moving beside them) they user their momentum to spin and do
       another attack to their back while they're stopped from the
       first attack. This attack is a two stage attack, designed to hit
       from both the front and back in quick succession if the attack
       is done properly. This requires careful movement, and predicting
       where the opponent will move to if they try to dodge the attack,
       since this technique is designed to hit twice. If the user
       misses the first attack, it is possible to adjust their stance
       to make the second attack easier to hit, but requires fast
       reaction and being able to move effectively so they don't lose
       any momentum of their attack. When done properly, this should
       all be in one solid flow of movement where the user does the
       first attack and then moves immediately into the second attack.
       This technique is designed to be done with great speed, and if
       done correctly, both attacks should hit close to the same time.
       If an opponent wants to dodge this technique, the best way is to
       just get out of the way of it, and if the opponent knows that
       the second attack is coming, they can still dodge the attack. If
       an opponent does fall for this, it usually only works once as
       opponents usually figure out how this works.
       - Wave Breaker: This technique is another powerful move that
       uses the Nadeshiko style. This style fires a sword slash wave
       similar to the normal sword slash wave, except that this attack
       is fired using higher power and physical force. Instead of just
       slashing an opponent, the attack slash wave bursts into multiple
       slashing waves when hits something, allowing the larger slashing
       wave to do far more damage by splitting into smaller waves that
       can slash anything the smaller waves hit. This technique is a
       very powerful slash which can do severe damage to an opponent if
       they are hit by it, which can easily have the technique burst in
       up to 10 slashes depending on how the technique is used. This
       can be great for attacking groups, or hitting an opponent
       multiple times with one technique. While it may not seem like a
       strong technique, this can easily put multiple slashes on an
       opponent at once, which is usually very confusing for opponents
       who mistake this for one attack doing the damage of multiple
       strikes. This technique requires a lot of physical power to use
       though, far more than a normal attack due to how much power has
       to be put into it for the wave to have the kind of stopping
       power it has to have, but also the physical force has to be
       concentrated properly or else the technique's waves won't have
       the desired effect. Opponents can also probably figure out how
       this works after it's been used, as some smarter opponents might
       figure it out after seeing it being used. This can be dodged by
       opponents, as an opponent needs only dodge the larger single
       wave, and they can probably avoid the smaller waves that do the
       actual damage.
       - Dragon Hammer Slash: Based on another style's technique, this
       style uses a powerful attack from above an opponent using
       battojutsu. During this move, the user has to get above the
       opponent, and then attack while they're on their way downward,
       striking an opponent from above. When moving downward, the user
       uses their momentum to draw their sword, and attack from above,
       in which the momentum of the sword draw, and the momentum of the
       move downward make a very strong attack designed to slice an
       opponent from the top down by using gravity to amplify the force
       of the attack. This is best used when an opponent is unaware of
       the coming attack, usually if the opponent has lost track of the
       user who can then attack from above while the opponent is trying
       to figure out where they are. If an opponent blocks this, a
       user's force may propel him downward enough that the force of
       the weapon clash could force the opponents own weapon back into
       the opponent's shoulder or face depending on how strong the
       force of impact is. Typically, the best way to use this is to
       attack the back of the neck or the back, as this was designed to
       be used from a jump and used when coming down on the opponent.
       Typically, this can be a very dangerous attack, as users usually
       use this when opponents are trying to track them. If an opponent
       knows the attack is coming, the attack can be blocked if the
       opponent doesn't have time to dodge, as long as the opponent
       accounts for the increased physical force of the attack.
       - Dragon Soar Flash: This technique is the opposite of the
       dragon hammer slash, and is instead focused on attacking from
       below an opponent while moving upward. This technique uses a
       sword draw to hit an opponent from below, usually meant to hit
       the opponent's chin. There are two modes of this attack. The
       first is a non-lethal move where the user can hit the opponent's
       chin with the butt of their sword, usually knocking the opponent
       back and disorienting them, which is good for users not looking
       to do serious damage to their opponents, and proper strikes can
       be used to knock out opponents when used properly. The second is
       a lethal style attack that will attempt to slash the opponent
       from the chin upward, slicing through the face when done
       properly. If for some reason the attack is blocked though, the
       user can attack upward with an uppercut to attack the back of
       the blade (this doesn't work for double sided weapons) so that
       the extra momentum carries the blade upward. This can also be
       used to knock back weapons that are attacking from above, and
       using the punch to the dull side of the blade to knock the
       opponent back. There are a number of ways to use this attack,
       depending on where the user attacks, though usually this is
       meant to attack the chin. Users can even use Nadeshiko in
       combination with this on stronger opponents to slice through
       opponents more easily. Opponents can block, or dodge the attack
       depending on the strength put into the attack, and there are no
       special techniques that make this technique more than what it
       is, which is mostly an upward sword strike.
       - Earth Wave Slash: This move is another Battojutsu technique,
       one where the user draws the sword downward into the ground in
       order to dislodge the earth using immense speed and force in
       their sword draw. Instead of slashing the opponent, this
       technique is designed to slash the earth and dislodge the earth
       into attacks that are fired at the opponent from the slash,
       usually meant to be used on hard surfaces like rock or concrete
       so that the debris of the attack does as much damage as
       possible. This attack is designed to be used as a means to use
       the earth like projectiles, usually in the form of an attack
       wave generated from the force of the attack, and the earth used
       as projectiles from the force of the slash. This technique is
       very useful for doing damage to opponents, due to the attack
       being able to hit them with strong debris and not really
       requiring as much raw power from the user as one might think.
       This is a simple Battojutsu technique, but requires a good
       strong slash to use, and usually has to fire the attack directly
       in front of where the user is attacking. This makes the attack
       useful, but the opponent can dodge if they move beside the user
       or even manage to get behind the user. This is also best used at
       midrange, as too close and the debris won't hit as hard due to
       not having enough momentum. This is one of the few techniques
       that cannot be combined with Nadeshiko, due to the Nadeshiko
       often messing up this attack, and the Nadeshiko will usually
       slice through the earth rather than dislodge it.
       - Crying Wave: This is a particular technique that is sort of an
       opposite of the Battojutsu style, where instead of attacking
       with a sword draw, the user uses a shingetsu style attack wave
       upon sheathing a sword. When sheathed, the force of the
       sheathing fires a shockwave at opponents, creating a small sonic
       boom upon sheathing the sword. Due to the enhanced sound of the
       wave, the wave has an amplified sound which can affect those
       with enhanced hearing, but can also still impact opponents with
       concussive force and push them back. This is a fairly simple
       wave that is designed to catch opponents off guard, as the
       attack isn't the wave, but instead it is the sound that is
       generated that is the true attack. The enhanced sound can cause
       pain in the hearing of those with enhanced hearing, even to the
       point of knocking them out, with the wave being able to
       disorient those with strong enough hearing. Those with enhanced
       hearing or those with sensitive hearing have the hardest time
       with this technique, and are the ones this technique was made to
       be used against. While the wave can attack people as an impact
       wave up to a certain distance, it is not supposed to be the
       focus of the attack. As a result, this is another technique that
       is great for deception, but only works once as most opponents
       figure out how to counter it if used more than once. Opponents
       that want to avoid the effects of this need only come up with
       some way to drown out the sound, in which they can avoid the
       sound by making sure the sound doesn't reach them, usually with
       some sort of ear coverings that can drown out the sound. The
       attack wave is not usually too strong, usually just being strong
       enough to knock opponents back, and not enough to do any serious
       damage.
       - Slicing Sword Dance: This is a very advanced sword draw
       technique, one of the most difficult to do in the Shingetsu
       style. This attack is done when unsheathing the sword, but
       instead of using a normal battojutsu, the user simply opens the
       sheath about a third of the way when using this. The thing that
       makes this difficult though is not the unsheathing of the blade,
       but how the blade has to be unsheathed. Most people wouldn't
       think that this technique is a battojutsu style technique, since
       the sword isn't drawn with much force. However, when drawn, the
       user has to use their draw to create a force that is amplified
       and ricocheted off the blade itself and fired at the opponent
       which takes a mastery of concentrating one's force, and of
       mastering both aspects of the Shingetsu style. Most mistake this
       for reflected light when the force appears fired from the blade,
       but the force creates a powerful wave that is fired from the
       blade at opponents. Instead of drawing the sword from the side,
       the user holds the blade in front of them, and then draws the
       blade out, in which the blade reflecting the light has to be
       facing the direction the user wants to attack from. For the most
       part, this technique is very difficult to get just right, since
       it requires conflicting force to draw the blade, and even more
       difficult to get that force to reflect and amplify on the blade
       till it fires a wave. This technique moves extremely fast, being
       difficult to dodge, and is one of the top level skills of the
       Shingetsu style for good reason. However, opponents that can
       move fast enough can dodge this, and some can block this if they
       have proper defenses strong enough to handle the wave. Unlike
       other shockwave attacks, this one is fully visible due to the
       reflected light.
       - Nine Head Dragon Slash: This is perhaps the strongest and most
       dangerous of the Shingetsu style's Nadeshiko substyle, and
       requires immense speed to pull off. This technique, when done
       correctly, attacks 9 different vital points in such quick
       succession that it seems the attacks happen simultaneously.
       This, as one might imagine, is very difficult to do, requiring
       immense speed to even attempt. When this technique is executed,
       the user simply must do a quick charge towards the opponent, and
       use the momentum to carry them into this attack. This technique
       was originally designed to train for the final attack of the
       Hiten Mitsurugi style, but was refocused into it's own attack
       for the Shingetsu style. This attack requires immense speed and
       strength in order to be able to do this, since this requires
       attacking 9 points almost at the same time. The main idea behind
       this attack is that opponents would have a hard time dodging 9
       simultaneous attacks, with the best way to dodge being to land
       an attack on the user before this technique has a chance to
       fully get into effect. This was originally designed to teach the
       speed necessary for the final attack of the Hiten Mitsurugi
       Style, so it's designed to be fast as the Hiten Mitsurugi style
       is about speed. Though faster opponents might still be able to
       dodge if they account for all 9 attacks, though the best way is
       still to hit before this attack hits which stops this attack, or
       move away from all nine attacks by dodging to the side rather
       than trying to go above or below the attacks.
       - Soaring Dragon Slash: This is a battojutsu style technique
       that is one of the strongest techniques this style can release
       that was based on the Hiten Mitsurugi style. This appears to be
       a normal battojutsu to most, however, the things that set this
       apart is the extra step and the powerful vortex of the air
       around the user that is created from the attack. When this move
       is used, normally 3 steps are made and the battojutsu is made
       normally in order to avoid the fourth step and putting the leg
       in path of the sword that could result in a user cutting off
       their leg. However, with this move, there is a fourth step,
       which is usually not made because of the danger mentioned
       earlier of the leg being in the path of the sword slash.
       However, this extra step is vital, and when done, it boosts the
       speed and power of the strike to the point of almost being
       invisible. Countering this move requires knowing when the sword
       will be drawn and slashing before the move is executed to stop
       the sword. This sword can break through weapons and armor, and,
       when the move is executed or even when blocked, can create a
       vortex of wind which draws the opponent towards the user or
       anything close by, which can then lead to the user using other
       moves if they fail to hit with this style while the user is
       trying to avoid the effects of the attack. The best way to avoid
       this is to not be within range of the vortex, either teleporting
       away, or if fast enough, getting behind the opponent where the
       vortex doesn't affect the opponent, or getting somewhere the
       vortex of air can't reach the opponent. Opponents who do know
       how this technique works will know that this technique is
       difficult to dodge and almost impossible to block because of the
       force of this attack, but the only real way to stop the attack
       is to stop it before the user draws the blade, in which the
       opponent has 4 steps to stop the user before the attack is made
       and the vortex is created.
       Omega Style:
       - Shingetsu Two Sword Omega Style (Unique Substyle): As one
       might imagine from the name, this is a style meant to finish off
       opponents, which was created by Kindron Darkfire (and in this
       case, taught to Zaz). He developed this style as a combination
       of the two substyles, but also to modify the style since users
       like Kindron and Zaz had unique methods they had to use to use
       the Shingetsu style (Making this unique for them). For Zaz, he
       often uses a dual sword style, which is not too well used in the
       Shingetsu style normally, but Zaz learned this style from
       Kindron as Kindron did a version of this style designed to use
       multiple swords (his was meant for three swords). As a result,
       Zaz has a unique way of using this style, not unlike his mentor,
       Kindron. Not only did Kindron manage to make his own substyle,
       but also developed some unique abilities for his substyle, such
       as the ultimate attack, the Omega Combo, which Zaz can also use.
       This style focuses some of the Nadeshiko style into the attacks,
       as well as having the battojutsu style mixed in. As a result,
       this style is a very powerful style which Zaz can hit with both
       substyles at once. Zaz's style also mixes in other techniques
       that aren't battojutsu attacks, which makes his style more
       unpredictable in nature. Zaz's style is all about using the
       Nadeshiko in attacks, but also about hitting an opponent's
       vitals, combining concepts from his supernatural hunter training
       and his spirit user training. As such, Zaz is a dangerous
       opponent when using this style, mostly due to the fact this is
       made specifically to kill opponents. While it's not uncommon to
       see Shingetsu users combine the two sub-styles since the style
       has techniques that require both, this style is focused more on
       using the style from slightly different methods than the normal
       Shingetsu style. There are different variations of this style,
       but this is only one variation of the style, not only designed
       to be used differently from normal Shingetsu style, but also has
       techniques designed for users that draw their sword from their
       backs, since some swordsmen prefer drawing swords from their
       backs over drawing them from their waist. Typically, this style
       is a bit different from user to user, but for Zaz, he mostly
       uses the dual sword combat style of this after being trained by
       his universe Kindron Darkfire.
       - Omega Style Finisher Strike: This is a very simple attack, one
       which is meant to finish off a user who is recovering from an
       attack. In this attack, the user goes for a Nadeshiko style
       attack, where he attacks an opponent who is recovering. There
       are two main versions of this. There is a jumping style attack
       where a user is able to jump and stab an opponent on the ground.
       In this method, a user simply jumps and strikes downward, trying
       to strike the opponent through the heart. If done correctly with
       the Nadeshiko style attack, then the attack will split the chest
       open and pierce through the heart. For this method, the downward
       force of the attack is usually helpful to add the force of
       gravity into the attack (as a user brings the attack down on an
       opponent). For the second method of using this, there is a dash
       attack that a user can do to an opponent standing, where a user
       dashes and runs their blade through his opponent in a dash-style
       stab attack. This attack is meant to finish off an opponent
       before they can recover, in which the user runs his blade
       through the heart of the opponent to kill them. In this method,
       a user simply has to dash and try to use a Nadeshiko style
       attack to pierce through the chest instead of a downward attack.
       This method uses a user's momentum to their advantage, where the
       dash gives them extra power as they strike when done correctly.
       This is a simple attack, designed mostly to shorten battles and
       is a technique designed specifically to kill opponents (even
       though some users may not like to kill). A user can also do this
       attack with physical attacks instead of a weapon if they are
       skilled enough, in which they can use their bare hands to attack
       opponents by trying to spear them with their hands. This skill
       works best when an opponent is stunned from an attack, as it's
       designed to take down an opponent before they can recover from
       an attack. As long as opponents don't sit still, they may still
       be able to dodge this, as it's designed to attack a downed
       opponent. Opponents who recover quickly enough won't usually
       fall prey to this unless an experienced user tries to use it in
       a combo. And if the opponent avoids getting hit in the vitals
       with this, the opponent can lessen the damage done to them (by
       moving so the attack doesn't hit the vitals.
       - Omega Style Triple Combo: Many can probably guess from the
       name that this attack allows a user to do a triple combo, which
       is designed to attack opponents. This attack hits in three
       slashes, where the sword moves fluidly between each hit straight
       into another hit. Depending on the use, this can be done in
       different ways, with the slashes being able to be performed
       differently depending on what style of movement works best for
       the user. The main use of this usually involves a horizontal
       slash, which moves into another horizontal slash that moves
       using the momentum of the first attack, and then shifting and
       doing an overhead strike as the final part of this combo. This
       combo can also be done using a vertical slash, a horizontal
       slash, and an overhead slash if used properly. The main thing is
       that this move requires fluid motion, and taking advantage of
       one's kinetic energy when attacking in order to amp the momentum
       of the combo with each it (the momentum carries into the
       momentum of the second, amplifying it, and the second into the
       third). All three slashes are dangerous and designed to strike
       vital points, making this a dangerous technique if an opponent
       is caught in the attack. Depending on the user, some can even
       stun opponents if they hit with the first or second attack,
       usually enough to get caught in the combo (Assuming the user
       hits with the attacks). This is also good for destroying armor
       or slicing through shields, due to the triple attack's use of
       the nadeshiko style. The final attack is usually the most
       dangerous, due to the fact that, not only is it the strongest,
       but the attack is also able to be combined with certain other
       similar attacks, and the attack can be enhanced with other
       abilities for more impact power (Such as a fire user could
       combine the third strike with a fire attack to create a stronger
       impact or an explosive impact). This may seem simple, but can
       kill an opponent if it strikes the right vitals when done
       correctly. As one might expect, this attack is easy enough to
       dodge if the opponent is fast enough to avoid it, and the stun
       effect only happens if a user gets hit by one of the strikes.
       - Omega Style Arc Blade: This technique is a technique that a
       user does vertically in the air or horizontally on the ground,
       where they create an attack from a spin to attack an opponent
       either below, above, or nearby. When using this technique, a
       user simply needs to do a fast flip, curling up, spin and do a
       proper vertical slash as they spin completely around while in a
       sword slash motion which will then fire 8 nadeshiko shockwave
       slashes attacks in multiple directions based on how they. The
       attack waves usually form a circle as they move outward, and can
       damage opponents who are hit by the shockwave slashes. Usually
       this is best done with a flip, but can also be done with a spin
       to fire the attack to the sides as well (doing a horizontal
       slash from the ground and releasing a shockwave slash when the
       user spins around. This attack can also be used in a jump
       forward, where a user can flip and do this attack during a
       forward jump (though this requires fast movement and good
       flipping skills to do). This attack is usually meant to hit
       multiple enemies, or be designed to be harder to dodge by faster
       opponents due to being an attack of 8 slashing waves and being
       done with incredible speed. When done, the user does this in one
       solid motion, where they spin and all 8 slashing waves are
       released almost simultaneously when they do their slashing
       motion in a circle. This is best used above an opponent and
       angled so that it can hit multiple opponents, or this can be
       used if there are opponents around someone on the ground. This
       style requires very fast movement, and the ability to properly
       flip and do a slashing wave that can be released from this
       style's form of attack. Since this attack is meant to be used at
       midrange, it is dodgable by opponents with a fast enough
       reaction time if they know how the attack works. It is also
       worth noting that this isn't a 360 degree attack, and this
       releases a circular wave from a user, not a spherical one
       (meaning that this slashing wave moves outward in a circle that
       can be dodged if one moves enough to the side of the attack.
       - Omega Style Charge Blade: This attack is one where a user
       focuses their physical strength and charges an attack with their
       sword to do more damage. By focusing their physical power for a
       few moments (which advanced users can do while moving and
       fighting), a user is able to release that focused power into one
       charged attack that can hit an opponent much harder than a
       normal sword strike. This attack can be used on the ground or in
       the air, with this being useful for single powerful attacks that
       can even break through metal, or shatter through defenses. If
       hit, this can break through armor and shields, and can do much
       more damage to an opponent than a normal power slash would. And
       when used, this can also be combined with other abilities for
       stronger slashes, such a lightning user could combine this with
       concentrated lightning for an electrocuting and piercing attack
       or a fire user could create a burning attack or even an
       explosive attack. Depending on the skill used, a user can have
       additional power added to this, or extra effects depending on
       the power used. Unlike what many think, this technique is not
       about raw power, but about focus (as the attack is literally a
       focused and concentrated attack that is designed to put the
       focus into the raw power of the attack to create a much stronger
       attack that can pierce defenses). This is best used against
       stronger opponents that are more resistant to attacks, since
       this technique was designed to fight opponents with things like
       concentrated mass and other larger level opponents that are much
       stronger. This is designed to be a power strike, but there are
       some that can release this with immense speed if they are
       skilled enough. While this is powerful, it is still dodgable if
       an opponent reacts fast enough. When used, opponents should
       dodge this attack rather than block it, as this technique can
       break many defenses. Thankfully, opponents that dodge this
       attack won't be hurt by it. An opponent just has to move far
       enough to the side when this attack is released, and they can
       avoid it (assuming they move fast enough).
       - Omega Style Double Charge Wave: This is another triple attack,
       despite it's name, which is designed to hit from a distance
       rather than hitting from up close. This is best used at mid
       range to long range (and is not really meant to be used up
       close). When using this technique, a user releases two larger
       shockwave attacks which don't do slashing damage, but do heavy
       impact damage if they hit, followed by the third attack which is
       a nadeshiko style slash. The two larger shockwave attacks are
       meant to catch the opponent off-guard, and knock them back
       slightly, so that the slash wave will hit them and do more
       damage. The shockwaves are simple concussive waves which are
       released from the force of weapon or sword used for the
       technique, while the last attack is a concentrated slashing
       wave. The first two attacks are usually meant to stun an
       opponent, just being more for impact hits than disabling an
       opponent. The first two are meant to stun an opponent so the
       final hit of the technique can have a higher chance of hitting
       an opponent. A user can also do this with three slashing waves
       if they are going for a kill, or just wants to do more damage,
       which is more dangerous due to three slashing waves doing more
       damage. When used this way, a user can do major damage with all
       three hits rather than just one. The first method has more
       advantage in that the two impact waves do more concussive damage
       and stun an opponent, but the second method does far more
       slashing damage but doesn't stun an opponent to the same effect.
       This technique requires not only powerful combat attacks, but
       also requires a user to have knowledge of how attack shockwaves
       work in combat. However, a user can also combine this with other
       techniques to create amplified attack waves, such as a lightning
       user could create lightning impact blasts and a lightning slash.
       Opponents who know how this technique works can dodge it if they
       know how the technique works, and are fast enough. These
       techniques can also be blocked, but these are powerful attacks
       usually meant for killing blows so one should only block if they
       are confident they are strong enough to block the technique.
       - Omega Style Rising Slash: This attack seems simple, but can
       still hit extremely hard. This attack appears like an uppercut,
       while being a sword attack, and does an upward attack meant to
       hit an opponent above a user. This starts with a user getting
       low to the ground, and then jumping up, doing a sword slash
       strike as they move upward. As the user moves upward, the sword
       and momentum of their movement increases the swords impact
       power, and if the opponent is above the user, they can use this
       to hit an opponent above them with a very strong nadeshiko style
       slash. When used, this is meant to cut down an opponent, where a
       user concentrates their attack power into their upward slash.
       Normally, this is very difficult to do since an upward jump
       attack would require accounting for gravity and resistance, but
       users can do this is if they are skilled enough with the style,
       and they have strong enough jumps and agility to use this. A
       user can also use this as a catalyst to fire a large nadeshiko
       slash at an opponent, which is larger than a normal shockwave
       and harder to dodge which is fired from the attack at the
       opponent. This attack can be used on someone who is close to the
       ground as well, in which an advanced user can cut through
       someone on their upward jump, so it's useful as long as the
       enemy is in front of a user where they can pull this off. This
       attack is best dodged from the side, so that a user doesn't have
       a chance to possibly hit them with the nadeshiko slash wave.
       Users can also combine this with other combat techniques, or
       other abilities to create stronger attacks, such as a lightning
       user might release a Nadeshiko lightning slash wave. This attack
       is only a one stage attack usually, but can combo into other
       aerial combat techniques if used properly, such as Kindron (The
       original user of this style) can combo from this into an arc
       blade technique. A user can even go straight from a battojutsu
       draw straight into this sword slash if they are skilled enough
       (and can draw the sword fast enough). If one wants to dodge
       this, the best way to dodge is to move to the side, out of the
       path of the attack wave, or a user can move to a spot where they
       aren't above the user, as this is meant to be used on an
       opponent above the user. This can also be blocked, as long as
       the user isn't using something like a piercing energy type slash
       (which can be done with some like lightning users or fire
       users).
       - Omega Style Flash Wave: This attack is best used from above,
       where a user does a downward thrust of their sword or weapon
       into the ground below them, using gravity to help the user build
       their momentum. This can be used to strike an opponent below the
       user, but it's main purpose is to hit the ground and release a
       large shockwave around the user that fires off nadeshiko waves
       all around them in a large wave. When used, a user has to bring
       their weapon down, where they then focus their attack wave to be
       released at the point of impact when they hit the ground. If
       done correctly, with the correct focus on the attack wave, this
       will then release the waves that go outward. The waves are
       separated a bit to hit a wider area, but are harder to dodge due
       to the waves going in all directions around the user. As a
       result, this is best used when a user is facing a group of
       opponents or can be used on faster opponents. This can be used
       from the air above an opponent, or a user can use it from the
       ground to just directly strike the ground and release this wave
       (though the waves aren't as strong when done in this manner
       without the impact force from the gravity of movement). Unlike
       other attacks, this one is visible due to the light that
       reflects off the blade and distorts when passing through the
       shockwaves, making this one hard to dodge, but easier to see
       when trying to dodge. And like many other parts of this style, a
       user is also able to combine other abilities with this sword
       wave, where users can learn to release waves empowered by other
       skills, such as a fire user might be able to make explosive
       sword waves. Usually, being farther away from a user makes this
       easier to dodge, with the attack being better suited for close
       combat rather than being far away. The individual slashing waves
       released from this are small, and usually not fatal though, so
       most opponents usually don't have to worry too much about this
       attack. This can be blocked, as long as the attack isn't strong
       enough to pierce defenses, or can be dodged if an opponent gets
       far enough away where the attack waves aren't so close together
       (as they will get further from each other with distance as they
       move outward from their origin point and become easier to dodge
       once the waves are far enough away from each other).
       - Omega Style Two Sword Counter: This technique is designed
       specifically for those that use multiple swords so that they can
       hit something with focused power. This technique uses one sword
       to parry an attack, while a user focuses an attack that they use
       as a counter. This technique is a dual stage attack, where a
       user does both the parry and the sword attack in quick
       succession. This is meant to be used in response to an attack,
       as it is a counter move just as the name suggests. When used,
       the first attack is a focused parry strike which is designed to
       knock an attack away from a user more easily (as the parry just
       redirects the attack, usually opening up the user to attack).
       After that, the user then does a nadeshiko style attack that is
       meant to spear the opponent, where a user focuses their attack
       power to try and deal a fatal blow. This is a defensive attack
       skill, where a user is meant to catch an opponent off guard with
       a parry, and then go for a fatal strike that is meant to kill an
       opponent. When the first strike is initiated, a user can choose
       to parry in certain directions depending on how best they want
       to parry the attack, or they can even use certain swordsman
       wavelength skills or other abilities to more easily counter the
       attack (such as a lightning user might use magnetic manipulation
       to repel an attack. The second strike is meant to spear an
       opponent, and as one might guess, one can also combine this with
       other abilities and other techniques to create a more powerful
       spearing attack (such as lightning users might condense
       lightning into a piercing attack, or users can also use
       swordsman wavelength to more easily focus their power on a point
       of attack. This can also be used to set up other counter
       attacks, where a user can also use their first attack to combo
       into a counterattack. Opponents who know how this attack works,
       will know that they need to avoid the second strike, since the
       first one is just a parry. Users also should know that this has
       to be done in quick succession, and if it is not done properly,
       then an opponent can either dodge or counter-attack. Opponents
       can block the second attack, but since it can be a piercing
       attack, dodging is usually better for avoiding the attack due to
       this being meant to be a killing blow.
       - Omega Style Counter Slash: After a sword counter attack is
       pulled off, a user can then attempt to hit with this attack,
       which lets a user switch from their sword counter move into a
       diagonal upward slash on an opponent. This is designed to be
       used as a counter if a user hits an opponent to stun them, in
       which the user then releases this attack right after in one
       swift, fluid motion. This is designed to be used like a combo,
       and uses a nadeshiko style attack designed to slice through an
       opponent more easily being closer to the opponent. Because this
       is a close range attack, this slash forces the opponent back,
       and the slash does more damage as a user slashes from up close.
       As such, this can be a dangerous attack if it lands, due to the
       user being able to strike vitals with this attack if it connects
       properly. This technique uses the Nadeshiko in it's attack where
       a user can use this to more easily cut through an opponent (even
       being able to cut through armor and shields depending on the
       armor). This can even be paired with the two sword counter,
       where a user can use the two sword counter move, and then move
       their sword they used to parry into this technique after the
       second part of the two sword counter move. This is designed to
       be used as a counter attack move, where a user uses this after a
       counter move (while it is designed to be used after the two
       sword counter, a user can also use this after many other counter
       moves as long as they can move from the counter move into this
       attack in one quick movement. As one might expect, users can
       even combine this with other techniques, such as a lightning
       user might combine this with a lightning style move to more
       easily pierce opponents or even just to electrocute them. This
       attack is best dodged when one avoids the first counter
       technique the user uses, as avoiding the first counter will make
       this much easier to dodge. Since the sword counter is designed
       to pierce opponents with Nadeshiko, opponents should probably
       avoid trying to block this attack (though parrying it can still
       work as long as one isn't trying to use armor or shields
       directly to block it). Typically, dodging this is the best way
       to avoid this attack.
       - Omega Style Backdash Slice: This technique was based on
       another technique where a user would use a side dash and then a
       roll to get behind the opponent. However, this style's variation
       of this technique instead does this differently. This technique
       is best used when an opponent is attacking, as they're less
       likely to be able to change the momentum of their attack as
       easily. When used, this version of the technique uses a side
       step and a ducking maneuver to move by an opponent while they're
       attacking. If done correctly using special movement styles of
       this combat style, then a user can more easily pull this off.
       When used, this lets a user get behind an opponent, where they
       are less likely to have strong defense and slice them in the
       back. If done correctly, a user will not only dodge an attack,
       but counter attack in one technique. This is a very useful
       combat technique, and can be very deadly if paired with
       techniques like the Nadeshiko, or paired with other abilities
       (such as a lightning user might combine this with lightning to
       make a lightning slash variation of the technique). This is a
       great way to take advantage of an opponent's momentum when they
       attack, and can be used as long as the user can avoid the attack
       the opponent is using. This is also a good technique if an
       opponent is guarding while expecting a frontal attack,
       especially if a user can manage to move around the opponent
       faster than the opponent can turn. While this is harder to do in
       some cases (as opponents not in motion can turn far more easily
       to turn to counter this), it is still a very useful technique.
       Another advantage of this technique is that it puts a user into
       an opponent's blind spot, where they cannot easily attack the
       user. And since the back is usually more vulnerable, this makes
       a great attack move. This attack is usually best avoided by
       either moving so the user cannot get behind the opponent, or an
       opponent might avoid this by turning to face the opponent. This
       technique can be used to slice through armor, or be combined
       with other techniques, so opponents should keep this in mind
       when trying to block this attack.
       - Omega Style Mortal Draw: This was another attack based on
       another style, where the technique was able to be more
       effectively used in this style due to being able to combine this
       with a Battojutsu style attack. In this style, this variation of
       the technique combines Battojutsu with Nadeshiko to create a
       much more powerful variation of the technique. This technique is
       meant to be used by those with swords on their back, where the
       battojutsu has to be adjusted to work slightly differently. When
       used, this technique is performed by the user letting down their
       guard while their sword is sheathed. When an opponent moves
       close enough to attack, a user then surprises the opponent by
       drawing their sword using a Battojutsu attack to try and cut
       down the opponent. This is a deadly attack that is designed to
       kill an opponent in one strike. This can also be used with other
       abilities as well, such as a lightning user could combine this
       with electricity to do more damage or electrocute opponents.
       When drawn, the Battojutsu attack hits with incredible force,
       where a user is able to slice through even metal armor
       (depending on the armor), and a user can usually deal fatal
       damage if they hit with this technique. If done correctly, a
       user will draw their blade straight into the attack, in which a
       user attacks before the opponent has a chance to put up their
       defenses. This is meant to trick opponents into lowering their
       guard, and then attacking them right before they go for their
       attack. When the attack is used, the user relies on the speed of
       a Battojutsu sword draw, combined with a piercing Nadeshiko
       style attack. However, there are major downsides to this attack.
       Because the user has to put themselves in a vulnerable state,
       this can very easily go wrong for them. If the user draws their
       blade too early, the opponent will more easily be able to
       counter, but if they draw too late, the opponent may land an
       attack on them while their guard is down.  While this can do
       extreme damage to an opponent, it can be just as deadly to the
       user if it is not performed precisely. Most opponents who want
       to avoid this should not get close while the user's guard is
       down (as opponents who don't fall for the initial trick may be
       able to be on guard and more easily counter this), or faster
       opponents may be able to still get their attack in if they can
       move faster than the user's attack (which is difficult, but
       doable).
       - Omega Style Jump Strike: This technique is another technique
       that Omega based on another style, enhancing this technique with
       a nadeshiko attack. This attack is a chargeable attack that a
       user can use to jump forward and slam their sword (or swords for
       those that use multiple swords) downward, which creates a
       shockwave around them to slash opponents all around where the
       user hits the ground in a large attack wave designed to hit
       opponents around the user. This technique is done by focusing
       the Nadeshiko into attack waves which are released when the user
       hits the ground, and when charged into this jump strike, they
       are released and fired to attack everyone around the user (when
       done correctly). This attack is able to do more damage or hit a
       greater area if a user stops and charges his physical power into
       their sword, in which they can focus and make the attack hit
       harder. This can also be modified based on the jump the user
       does, where a further jump may increase the power of the attack
       (by yielding more momentum to the attack). This attack is best
       used when attacking a group, due to being an AoE effect of the
       waves that can hit an area around the user. This can even be
       combined with other abilities, such as a lightning user could
       release a wave of lightning to more easily damage opponents or
       electrocute them. This technique is also designed to overcome
       certain defenses, where a user is able to use this to hit
       opponents through certain defenses due to the nadeshiko waves
       released from the attack. Depending on the focus and
       concentration of power, this can be a very devastating attack
       that can do immense damage to opponents in the attack wave due
       to the raw power of the attack. Opponents who want to avoid this
       simply need to move back out of the attack range, or defend with
       a strong enough defense to block the nadeshiko attack (though
       since this uses Nadeshiko and can pierce defenses, it may be
       best to dodge rather than block this attack. Another thing to
       note is that this technique may require concentration before
       use, depending on how strong the user wants this attack to be.
       If requiring concentration, a user may be vulnerable to attack
       while concentrating and an opponent can stop the attack before
       the user uses it.
       - Omega Style Ultimate Attack: Omega Combo: (
  HTML https://www.youtube.com/watch?v=0mcnSf0u1kc
       ) Masters of the
       Shingetsu style usually either learn their teacher's final
       attack, or sometimes they also come up with their own. In this
       case, Kindron (the original user of this style)created his own
       ultimate attack for the Omega style, one that doesn't require a
       battojutsu style attack, and focuses more on the Nadeshiko
       substyle as well as concentrating on raw offensive power. This
       attack uses the first hit of this combo using a nadeshiko,
       designed to hit extremely fast by using a standard jump slash.
       While it doesn't do that much damage, it's main purpose is to
       stun the opponent for a short time while the user unleashes the
       full power of this combo. If the opponent is stunned, a user
       then unleashes a 7 hit combo which can do severe damage to an
       opponent and can be a very deadly attack as each slash is
       designed to do severe damage on its own. If this technique hits,
       each of the slashes is done using Nadeshiko to attempt to pierce
       through the opponent's armor and defenses, which makes this a
       very useful final attack. This technique does the combo in very
       quick succession, hitting an opponent while they're stunned.
       This attack is so fast that many opponents only see flashes of
       light from the blade when this attack hits due to the speed at
       which the combo is performed. And as one might guess, the
       increased speed also increases the strength of the attack (more
       momentum increases the power in this style). The only way to
       avoid the hits of this combo is to dodge the first hit which is
       a stunning type attack. Though if the user dodges the first
       strike, a user doesn't have to do the whole combo, and will
       usually stop and do a different attack if the opponent dodges
       the first hit. Usually, this is only really good if a user knows
       the first attack is going to hit, otherwise opponents will just
       dodge this or some will even block it. If this hits, most
       opponents are usually finished off by this attack, though some
       stronger opponents might survive it if they are strong enough to
       handle the Nadeshiko style attack. For the most part, dodging
       this attack is usually one's best option, but those with strong
       enough defenses may be able to block this if they account for
       the Nadeshiko style attack.
       Combat Abilities:
       - Soul Reaper Hakuda Advanced User: This style is the soul
       reaper combat style of hand to hand combat, which is the soul
       reaper version of martial arts. This style is used as a self
       defense style among soul reapers, and has a few substyles in it
       that are designed to help soul reapers fight enemies. This style
       is like many martial arts styles, except that it is specifically
       designed to be used by soul reapers. Most who know of soul
       reaper combat often think of three things: Flashstep, Shunko,
       and the Shunpo (Or Stealth Hoho). However, most don't think much
       about Hakuda, the art of combat that is one of the main fighting
       styles of the soul reapers. This style focuses on power mostly
       above all else, as many of its techniques are usually based on
       punching through larger opponents like hollows. As such, there
       are some advanced users of this that have been able to punch
       through larger creatures, and some who can even use this to
       punch through opponents. However, the speed, power and defense
       of this typically varies from person to person, as each person
       can utilize it uniquely based on their own training. Since there
       are a few substyles of this soul reapers can use, this proves to
       be a very useful technique. Among some skills this has include
       Shunko, the ability that fuses Kido and spirit energy with
       physical combat, as well as some special martial arts using the
       style. This style has a number of techniques and can be used
       differently depending on the user, with each fighter being able
       to train this up differently based on their abilities. This
       tends to be a very basic style, that may not seem like much
       among most users, but advanced users that dive into the
       substyles of this can utilize this to dangerous effect against
       enemies. This style is a style meant to be used against
       spiritual opponents, meaning it can be used against opponents on
       the spiritual plane, due to it being designed originally to
       fight hollows and other spiritual beings. While this does focus
       in power, there isn't too much loss of speed and defense in this
       style, making it very useful. However, this can be countered
       just like any other style, where the style an opponent uses, or
       the experience of an opponent could allow them to overcome a
       soul reaper's use of this. Zaz was trained in this by his
       mentor, Shinji Hirako (who was a soul reaper vizored), mostly so
       he could learn Shunko.
       - Soul Reaper Hakuda Variation: Dark Shunko Substyle: This is a
       style that soul reapers use that combines their Hakuda combat
       with kido to create a unique substyle of combat. When used, this
       style combines Kido into combat techniques, where users are able
       to use different techniques depending on the kido they use. One
       thing to note about this style is that every use of this tends
       to be different, where the style usually depends on how the user
       fuses kido into their style. For one, their spirit energy may be
       more like wind, but for another, their spirit energy may be more
       like lightning depending on how they focus it. This style allows
       users to focus their kido into combat techniques depending on
       how their spirit energy is focused, with each technique often
       being unique. In Zaz's case, his style is a darkness type
       ability, where he focuses his spirit energy as a death wraith to
       create a darkness style Shunko variation (that changes to
       corrupted darkness when he's in his hollowfied state). In this
       form, Zaz has combat techniques like his Black Spirit Blast,
       where he can create an explosion of darkness type spirit energy,
       or he also has the technique Black Mist, where he releases his
       spirit energy over an area to create a pure darkness cloud
       around an area using his Infinite Darkness technique. He also
       has his Black Spirit Tendrils, which can be released from his
       back to attack opponents. He can also fire his spirit user
       abilities using this style. Between his Black Spirit Tendrils,
       and his darkness manipulation using this style, this style is
       designed to take out enemies, where Shunko is designed to kill
       enemies. This style is made even more powerful by Zaz's spirit
       user training, as this style works great for Zaz since it relies
       on spirit energy for its attacks. For Zaz, this style is not one
       he likes to resort to, so he only uses it against the strongest
       of opponents. When used, Zaz's Shunko has the same weaknesses as
       other Shunko users, where stronger energies may be able to block
       the powers of this form. Also, when using this, the focus of
       energy will destroy the top part of the back of any clothes he
       is wearing, so he will often take off his jacket and reveal his
       shirt which has an exposed back on it so he doesn't destroy his
       jacket. Zaz's style also has a specific weakness in that his
       spirit energy is a darkness type, and can be countered like
       other darkness abilities (usually with concentrated light).
       - Soul Reaper Flashstep: This high speed stepping method is used
       by soul reapers, in which they modeled their Stealth Hoho/Shunpo
       skills based on this ability. This is a supernatural style
       combat method in movement, in which users are able to move at
       high speeds, instinctively moving at high speeds using a
       stepping method that seems to be specific to soul reapers
       (though other races like death wraiths have been able to learn
       this). This style of movement uses supernatural movement styles
       in order to utilize their speed to the utmost ability, with soul
       reapers using this by focusing their spirit energy to amplify
       their movement. When used, this is designed to allow users to
       move at high speeds, covering distances between then or an
       opponent or even traveling at high speeds when needed. Advanced
       users of this style may be fast enough to learn Shunpo arts,
       with some techniques being harder than others to learn. For
       example, there is the Utsusemi where a user moves with
       Flashstep, creating an after image that an opponent can attack.
       Utsusemi also has a user leaving something behind, such as a
       jacket, which the opponent attacks and is led to believe they
       landed an attack, but in reality they are only attacking an
       after image with a physical object left behind. Another
       technique is the speed clone technique (That has no official
       name) where a user can create up to 15 clone afterimages that
       mimic a user's attack (disguising which one is the real user as
       the clones movements and presences are indistinguishable from
       the original). The last notable technique using this is Senka,
       where a user moves to attack a user's two vital spirit points,
       using Flashstep to get behind them with the two attacks being
       able to be performed either in front or behind the opponent.
       This style is extremely fast, and when in motion, the user will
       often disappear from view because they move faster than the eyes
       can track. This is meant to go alongside soul reaper Hakuda, and
       is meant to be the movement method that is one of the four basic
       combat styles of soul reapers. When in motion, users are very
       hard to track, and how fast one can move depends on their
       training and their ability to cover the most distance in the
       least amount of steps. For the most part, soul reapers can learn
       this pretty easily, but this is a very difficult thing to
       master, and the Shunpo/Stealth Hoho arts are even harder to
       learn (which means this requires heavy training to master, but
       is very easy to learn the basics). Only certain races like soul
       reapers and death wraiths can learn this, though some races have
       learned to use this to less efficiency if trained by a soul
       reaper. For Zaz, he learned this from his mentor, and as a death
       wraith, he's learned to use this effectively. While he cannot
       use many of the Shunpo arts, he is fast enough to use Utsusemi,
       where he can leave his jacket behind for an opponent to attack
       his afterimage.
       - Spirit User Other Weapon and Physical Combat Styles: While
       spirit users have styles that do take full advantage of their
       skills, those styles are just a few examples of styles out
       there. There are a lot of styles available in everything from
       weapons, to martial arts, to even other spirit user styles that
       some may not know about, so naming all the styles is impossible.
       However, spirit users can learn styles based on their skills
       depending on what they want to learn. Some spirit users may not
       even focus on using spirit energy in their physical style, and
       some may just focus on physical combat. Many spirit users have
       unique styles as well, where some may learn styles and modify
       them, or they may just learn other styles not related to spirit
       energy. Typically, the best way to utilize their skills is
       through styles that use meditative abilities or have more
       spiritual aspects, in which some may learn styles or even
       develop their own styles based around concepts that might work
       for them. There is no set limit on styles a spirit user can
       learn, though some may take better advantage of their powers
       than others. For example, for a spirit user that uses positive
       spirit power, a style like Satsui no Hado or Psycho Power may
       not be a great fit (though they could choose to learn it and
       eventually adapt). However, some may be able to use certain
       aspects of even normal fighting styles effectively such as
       certain styles like Shotokan that focus more on controlling
       oneself (which uses the more meditative nature of positive power
       spirit users more easily). As such, it is hard to list what
       strengths and weaknesses these styles have since every one is
       different. Typically, styles focus on specific aspects, such as
       Tai Chi focuses on defense, breathing and movement, but doesn't
       focus too much on speed, power and other offensive skills. Each
       style has it's own styles, and almost every style has other
       styles that beat it in combat, such as a speed style might be
       beat by a defensive style or vice versa depending on the style.
       - Spirit User Movement Method: Spirit Acceleration: This is a
       combat acceleration technique that was modeled after soul reaper
       flashstep or arrancar sonido. This method uses spirit energy to
       speed up the body's movements, and uses this to amp the body's
       ability to move so that opponents can move fast enough to keep
       up with fast supernaturals by using a combination of spirit
       energy and precise movement. This combat tactic lets users speed
       themselves up by concentrating the amp of their spirits into
       their body, usually projecting it into the limbs so that the
       limbs can move more efficiently while using precise movement to
       allow a user to move at extremely high speeds when in motion.
       Users can appear to disappear from view when in motion, similar
       to other high speed movement users, and spirit users can learn
       this alongside their spirit amplification training, and can
       learn this alongside whatever combat style they may choose (as
       this works with almost any style if one masters it properly).
       This technique requires precision movement, careful coordination
       and the ability to process things at higher speeds (which can
       come with training if a user trains their mind and body
       properly), since this is a dangerous combat maneuver that can
       easily result in someone hurting themselves, like running
       themselves into things if they can't stop process what's going
       on fast enough and can't stop before they hit something. This
       particular style is often used by more experienced fighters used
       to moving fast through combat stepping methods or other speed
       based abilities, since they are used to moving fast. Using this
       is very difficult, but if used properly, the skill can prove
       very useful in combat. Users, however, must be careful when
       combining this with combat style stepping methods, as sometimes
       the combination can be too much speed to handle in some cases
       (Such as one user who tried to combine this with hollow sonido
       and pancaked into a wall because they couldn't control their
       speed). It is also worth noting that other high speed movement
       users can also keep up with this style, as users can use other
       high speed movements to counter this just as this counters other
       high speed movement.
       - Spirit User Weapons Experts: During their time training in
       combat, many spirit users will train in weapons, in which many
       have trained in a number of weapons from guns to swords, to even
       knowing how to use a staff. Normal weapons are usually pretty
       obvious, such as swords, staves and other melee weapons are
       often common things spirit users train with as part of their
       combat training. Even if a spirit user doesn't like using
       weapons, they at least learn how to use them, and can use them
       if they ever have to (though there are many that also might have
       specific weapons they might use). And depending on the weapons,
       some spirit users may even learn to use special supernatural
       weapons if they have access to supernatural weapons (such as
       some may have special spirit weapons made for them to use in
       combat). The next thing to mention is guns. While guns are
       something supernaturals don't always care for, spirit users will
       use them if they have to and can utilize guns to pretty useful
       effect. Thanks to this, many spirit users who use guns may learn
       to use guns and become expert marksmen. Depending on their
       training, there are many who are great with many kinds of guns,
       with some who may have their own preferences when it comes to
       guns (like some stronger supernaturals might prefer higher
       caliber guns if they can fire them more easily than weaker
       people since high caliber guns have a lot of recoil). When it
       comes to using guns, spirit users will often have to learn how
       to predict opponents movements, and they also have to learn how
       to account for things like wind resistance and friction when
       using guns. However, among more advanced gun users, Some may be
       able to do things like ricochet bullets around if they are able
       to calculate the trajectory of the bullets, or some may also
       learn to instinctively aim if they have good combat instincts.
       Of course, as one might expect, every weapon does have
       drawbacks, and this includes even supernatural weapons. Every
       weapon can be countered somehow, and spirit users usually have
       to be careful when using weapons so that the weapons don't
       become a crutch for their combat as too much reliance may make
       them too reliant on weapons over their spiritual power and
       training.
       - Death Wraith Todesgeister Style Mastery: This is the style of
       basic combat taught to all death wraiths that has been passed
       down among death wraiths. This style combines basic defensive
       and offensive movement with death wraith shadow power, where the
       death wraiths learn to combine their physical combat with their
       shadows in order to attack opponents with a combination of
       physical abilities and darkness abilities. This could be as
       simple as extending a punch using shadows to throw a punch at an
       opponent, or turning a shadow into a blade to use a weapon-esque
       style. Typically this style can be mixed with mortal martial
       arts, or can be mixed with other supernatural power as well to
       make a more unique style. This style is very adaptable,
       depending on the death wraith and what they prefer in fights, as
       well as depending on how adaptable the individual death wraith
       is in their combat style. This is a fairly basic style to most,
       but allows a bit of customization depending on the death wraith
       and their skill at combat. Masters of this style are able to use
       this for attack and defense using fluid motion and depending on
       the death wraith, can focus on their durability, strength,
       agility, flexibility and/or speed, depending on the death
       wraith's own individual abilities. Typically, this style can mix
       supernatural power and physical combat in a variety of ways,
       such as certain abilities giving physical attacks more impact,
       or some extending a fighter's reach, or even some that can be
       used for more mobility and speed. This style can be used on it's
       own for pure physical combat, a mix of supernatural and physical
       power, or it can be used as a weapon style to mix weapon combat
       with supernatural abilities of the death wraiths. Since each
       Death Wraith is different, how they use this is typically
       different and tailored to each death wraith just like their soul
       sword is. Typically this style is taught to a basic death
       wraiths, and they usually find their own ways to use the finer
       points of it and develop their own variation of the style that
       they master as they continue training. For Zaz, he is extremely
       skilled with this style, and uses a light weight style that
       makes him appear to weigh less than he should by using lighter
       steps and loosening up his movement to let him be more mobile
       much like his father's style. Because of this, Zaz's more
       dangerous aspects are his speed and agility in combat. By
       combining this with Hakuda, Zaz can combine his mobile combat
       with the raw strength of some of Hakuda's combat techniques to
       create a strong, mobile and incredibly dangerous fighting style
       that makes him not only strong, but fast and agile as well,
       which is amplified thanks to his spirit acceleration and hollow
       power.
       - Elite Soul Collector Combat Masters: A Death Wraith specially
       trained is a skilled warrior and highly trained assassin. Those
       with elite soul collector combat training can specialize in
       several death wraith and human martial arts, and have an easier
       time learning new combat styles thanks to their advanced
       training for taking on mortals and lost souls. These Death
       Wraith are at peak performance levels for their kind and train
       for maximum control over powers and physical body, as this
       training helps focus the things that hurt other combat
       specialists, and most death wraith learn to minimize their own
       body's distractions in battle. Those that are trained in this
       are trained specifically to fight lost souls, hollows and other
       forms of ghosts or specters that they might face in the living
       world. This is specifically taught to those that are part of the
       soul collection teams, and typically taught in lesser capacity
       to those that are trained as part of the dark spirit hunter
       teams in case they find a lost souls or specter they have to
       face. This style also teaches other aspects of a death wraith's
       abilities, and allows both males and females to shut down all
       emotional and reproductive systems to allow for peak performance
       and to keep down the chances for getting distracted, allowing
       them to keep their minds focused on fights when they need to.
       However, the biggest problem with this style is that being too
       focused can lead to being surprised by sneak attacks or by
       interruptions to fights due to how focused they become on
       fights. However, advanced and master level death wraiths are
       able to use this without losing focus on the environment around
       them, having tuned to a balance between focus on the fight and
       focus on what's around them so they don't find themselves too
       focused or too distracted.
       - Dark Spirit Hunter Combat Masters: Those death wraiths that
       are part of the dark spirit hunter teams are trained
       specifically in this type of combat, where death wraiths are
       taught as much as possible about dark spirits, dark spirit
       types, and the abilities of dark spirits. Users of this combat
       training are trained specifically to fight dark spirits, and can
       handle combat with almost any kind of dark spirit. Fighting dark
       spirits takes more than just a soul sword and purifying
       darkness, as death wraiths have to learn the abilities of dark
       spirits and how to counter them in order to not be overtaken by
       certain unique spirits that have strange and unique abilities.
       For example, a consumer's ability to absorb energy means that
       most typical energy type attacks like elements or other energies
       would simply be absorbed, and that means most unique soul sword
       projectile attacks wouldn't work on a consumer. Death wraiths
       are taught specific abilities and weaknesses of dark spirits,
       and how to counter almost any dark spirit ability they know of.
       Users of this are experts in dark spirits, and specialize in
       hunting down dark spirits of the shadow realm. Thanks to this
       training, those trained in this combat are able to focus
       specifically on destroying dark spirits, and usually are able to
       focus enough to identify and often find weaknesses in a dark
       spirit they hunt down. While soul collector death wraiths are
       trained in this to a much lesser degree, dark spirit hunter
       death wraith teams have to be specifically trained in this
       combat training, and quickly have to learn how to become masters
       of battling dark spirits, lest they be overwhelmed and killed by
       dark spirits. Many death wraiths who don't take this seriously
       have been killed by dark spirits, or worse, been consumed by
       dark spirits. This style is focused on dark spirits though, and
       not so much on any other kind of creature, so it's useless
       against anything not of the shadow realm. Masters can apply
       certain aspects of this to fighting other darkness users though,
       or other abilities similar to darkness abilities that operate on
       similar principles.
       - Death Wraith Human Fighting Styles: During their time on
       earth, and to learn different combat abilities, most death
       wraiths opt to learn human styles of combat. Depending on the
       death wraith, their abilities, and their access to teachers who
       can train them, death wraiths can learn almost any human
       fighting style thanks to their human adaptability and can even
       optimize some styles with their supernatural abilities.
       Depending on the death wraith, there are plenty of options, as
       humanity has a great number of styles taught all over the world.
       Depending on the combat that the death wraith might be opting
       for, some styles may work better than others. For example,
       styles that focus on distance and not getting too close to an
       opponent might be better to fight dark spirits who can affect
       opponents through physical touch, or some that focus on bone
       snapping or grappling might work against lost souls depending on
       the style's effect on the lost soul. This is usually up to the
       death wraith, and they can often learn multiple styles. Usually,
       it is better to learn one and master it, but some can also learn
       multiple styles and blend them together as well since sometimes
       certain styles combined together can be more versatile than the
       styles individually. Among popular choices are Karate (A style
       that focuses more on fluid movement and attack), Jujitsu (a
       style that uses grapples and throws primarily) Krav Maga (an
       Israeli army favorite designed to kill opponents), Kenpo (a
       style that may focus on strikes, grapples or other aspects
       depending on the variation), Muay Thai (a style that utilizes
       joints for deadly strikes in combination with normal attacks),
       and Shotokan Karate (a style that focuses on minimal movement
       and focus above all else). Each style is unique and can be
       learned by death wraiths. There are also supernatural combat
       styles that death wraiths can learn, such as swordsman death
       wraiths could learn sword styles like Shingetsu (a style that
       combines piercing with sword draws to create a fast and
       versatile style), Gatotsu (A simplistic style that is easy to
       predict but hard to counter for those that fight using simpler
       attack styles), Hiten Mitsurugi (a style that combines
       incredible speed and predicting opponents to allow users to more
       easily counter opponents), Kenjutsu (a basic combat style that
       is easily customizable and can be adjusted using an opponent's
       preferred combat style), and Kendo (another simpler style that
       focuses on how to properly utilize a sword in battle). Every
       style has its strengths and weaknesses, and each style can be
       countered by other styles depending on the style.
       - Death Wraith Stealth Combat Master (Stealth and Tracking
       Evasion Master): Death wraiths specialize in stealth, and this
       shows in their combat thanks to their specialized combat
       training. They are not only able to fight with stealth, but they
       have the ability to avoid tracking of most kinds thanks to their
       natural abilities. For the most part, death wraiths are masters
       of stealth, being able to hide from anyone around them, usually
       through the use of shadows, though masters of combat are able to
       hide without using shadows and using just their combat
       abilities. For the most part, when one tries to track down a
       death wraith, they eliminate most things that would normally
       give them away to trackers, such as causing things like blood,
       hair and skin particles to disappear into the shadows, or even
       being able to stay silent so that others cannot hear them. Most
       death wraiths are able to avoid trackers to a large degree, and
       are able to use their abilities in stealth in ways most normally
       wouldn't. Advanced death wraiths and master level death wraiths
       are able to use this style to hide even in plain sight, where
       they can use the environment to hide themselves from opponents.
       For the most part, the only times a death wraith is found is
       when they want to be, they are facing a powerful tracker that
       knows how to track death wraiths, or they are being tracked with
       a supernatural spell. This is taught to all death wraiths, and
       is useful in both the shadow realm and in the living world
       whether they are soul collector teams or dark spirit hunter
       teams.
       - Death Wraith Combat Speed Art: Stealth Step: This style is a
       stepping method focused around stealth, in which it was
       developed similarly to a soul reapers Flashstep, or the hollow
       art of Sonido. This allows death wraiths to use advanced speed
       arts, in which they are able to use high speed stepping methods
       to get ahead of most opponents and move at higher speeds. There
       are a number of arts that come with this stepping method. The
       biggest one is the shadow replacement, where a death wraith can
       leave behind shadows, in the form of the user in order to fool
       opponents, allowing a user to use a darkness form to fool an
       opponent into thinking they hit the user, and opens them up to
       attack if the user falls for this. This is similar to a
       replacement technique where people replace themselves with
       things like clones or ninja art using logs. The art makes no
       sound upon use, as it's designed for stealth over anything else,
       and utilizes special stepping methods that are meant to be
       completely silent. Upon using this, a death wraith makes no
       sound at all, meaning that foot steps cannot be heard, making a
       death wraith's stealth-based combat even more dangerous when
       combined with their stealth arts. While this art is speedy and
       can be used for stealth, it still works similar to other
       stepping methods, where things like disappearing from view can
       only be done while in motion. Typically, faster opponents that
       can keep up with them aren't fooled by this though, and this
       typically works best against opponents that can't keep up with
       their speed. However, this style is meant more to be the
       stepping method that is the basis of most of their combat
       styles, since stepping methods are extremely important in combat
       styles and often form the basis of a good combat style, since
       legwork is one of the most important basic aspects of moving
       around in battle.
       - Spirit User Weapons Experts: During their time training in
       combat, many spirit users will train in weapons, in which many
       have trained in a number of weapons from guns to swords, to even
       knowing how to use a staff. Normal weapons are usually pretty
       obvious, such as swords, staves and other melee weapons are
       often common things spirit users train with as part of their
       combat training. Even if a spirit user doesn't like using
       weapons, they at least learn how to use them, and can use them
       if they ever have to (though there are many that also might have
       specific weapons they might use). And depending on the weapons,
       some spirit users may even learn to use special supernatural
       weapons if they have access to supernatural weapons (such as
       some may have special spirit weapons made for them to use in
       combat). The next thing to mention is guns. While guns are
       something supernaturals don't always care for, spirit users will
       use them if they have to and can utilize guns to pretty useful
       effect. Thanks to this, many spirit users who use guns may learn
       to use guns and become expert marksmen. Depending on their
       training, there are many who are great with many kinds of guns,
       with some who may have their own preferences when it comes to
       guns (like some stronger supernaturals might prefer higher
       caliber guns if they can fire them more easily than weaker
       people since high caliber guns have a lot of recoil). When it
       comes to using guns, spirit users will often have to learn how
       to predict opponents movements, and they also have to learn how
       to account for things like wind resistance and friction when
       using guns. However, among more advanced gun users, Some may be
       able to do things like ricochet bullets around if they are able
       to calculate the trajectory of the bullets, or some may also
       learn to instinctively aim if they have good combat instincts.
       Of course, as one might expect, every weapon does have
       drawbacks, and this includes even supernatural weapons. Every
       weapon can be countered somehow, and spirit users usually have
       to be careful when using weapons so that the weapons don't
       become a crutch for their combat as too much reliance may make
       them too reliant on weapons over their spiritual power and
       training.
       - Spirit User Supernatural Hunting Weapons Experts: Because
       spirit users have to learn how to fight supernaturals, spirit
       users often have supernatural hunter weapons that they can use
       even if some may not like using weapons. This includes things
       like silver knives, blessed weapons, and even special materials
       like varanium and stilled silver. This usually depends on the
       spirit user and what they have available to use, as spirit users
       usually prepare for whatever kinds of supernaturals they might
       fight. For example, before going into a werewolf infested
       forest, a spirit user grab some silver knives to use, or they
       would use special holy weapons if they were fighting demons or
       other demonic type creatures. There are a number of supernatural
       hunter weapons that spirit users know how to use (not all of
       which are spiritual in nature, and knows how to utilize them
       thanks to their time spent fighting supernaturals. There are a
       great number of supernatural hunting weapons spirit users can
       learn, and many can even develop their own through things like
       spiritual item empowerment. But for the most part, it is hard to
       quantify every option out there, since there are so many. Spirit
       users often have weapons dependent on their situations, where
       many will specifically train to fight whatever supernaturals
       they think they may face. Users may also choose weapons based on
       what they have available, such as some who are a part of groups
       may have access to certain weapons others don't have. This also
       includes certain materials that might be available, where users
       can take advantage of certain materials used to fight
       supernaturals. The biggest examples of this kind of material are
       varanium and stilled silver, which have become popular for
       fighting supernaturals due to the effects they have on
       supernaturals. Some spirit users may even use spyrix to fight
       spiritual opponents (though this is dangerous due to its effect
       on all spirits, not just enemies). For the most part, this
       mostly covers weapons specifically designed for fighting
       supernatural opponents, as normal weapons are usually covered
       under their weapons training. And like all weapons, these kinds
       of weapons all have counters depending on the weapons.
       - Spirit User Spirit Combat Knowledge: Because spirit users
       typically have to learn to fight spiritual opponents (due to
       them having to fight things like hollows and dark spirits),
       spirit users typically have a huge knowledge of how to fight
       spiritual opponents. This isn't just about blasting opponents,
       but spirit users have combat knowledge of how to attack
       spiritual opponents by using their spirit energy in physical
       combat as well as weapon combat. While the techniques of using
       spirit techniques to attack spirits may work well, there are
       times where spirit users may want to attack spiritual opponents
       using physical attacks. Spirit users are extremely skilled at
       combating spiritual type opponents, and can apply this aspect of
       their combat to any part of their combat. There are usually two
       aspects to this style. The first is one may learn to utilize
       spirit user techniques into their physical combat. Among more
       popular methods of using this are spirit amplification of
       physical stats using the physical amplification technique, or
       some users may learn to release blasts of spirit energy from
       their physical attacks. This can be used a variety of ways, as
       it mostly just depends on the user, the techniques and abilities
       they have, and how creative they get with their attacks. The
       second aspect of this style is applying spirit power to physical
       attacks, whether they are physical combat or weapon combat
       techniques. While most spirit users do have spirit energy combat
       styles, most are able to also apply their spirit knowledge to
       their physical combat in order to not have to waste power on
       techniques all the time. For example, a spirit user could apply
       this to a martial arts style and they could use physical attacks
       on a spirit while still doing damage to the spirit. This applies
       as well to weapons, where users can apply spirit combat to
       weapons in order to attack spiritual enemies. This is a basic
       aspect of combat that all spirit users learn, and depending on
       how it's used, users can still be countered like normal combat
       styles. Aside from the spirit component of this aspect of
       combat, an opponent can still counter, and some opponents may
       counter this more easily (such as hollows and dark spirits may
       have their own ways to counter this even if this is still very
       effective on them as well).
       - Spirit User Dark Spirit Combat/Corrupted Spirit Knowledge:
       Because of spirit users often attracting dark spirits that
       usually want to steal their spirits, spirit users have become
       experts in dark spirits and other evil spirit entities from
       Xeles's side of the Shadow Realm. The biggest one is dark
       spirits, in which many spirit users have been fighting dark
       spirits as one of their primary enemies for a long time. They
       are an expert in almost every dark spirit that they know of, and
       an expert on how to deal with other evil spirits like hollows
       and high level lost souls that might escape the death wraiths
       and soul reapers. Thanks to their spirit power and some who even
       develop skills to fight them, there aren't many dark spirits or
       evil spirits that usually escape higher level spirit users, as
       they usually end up fighting dark spirits and corrupted spirits.
       They are experts of almost every kind of dark spirit known,
       aside from more unique ones like certain combinations of dark
       spirit powers (such as London Kuroshi who is a mix of multiple
       dark spirit types to create his own new dark spirit type).
       Overall, spirit users are knowledgeable about much of dark
       spirits and how they operate, such as things like dark spirit
       rebirths (which many don't fully understand), dark spirit
       rituals and even how to counter dark spirits that are immune to
       spirit purification (which are rare, but some are immune to
       normal spirit purification). Because dark spirits are more
       attracted to spirit users, they have to constantly fight these
       spirits, even more so than fighting other physical enemies they
       might have. However, there are some dark spirits that spirit
       users don't know how to destroy, or how to overcome, with the
       two major ones they can't beat being Xeles and Phantom (almost
       all every spirit user knows to avoid these two at all costs, and
       know not to deal with them). Among others might be dark spirits
       like those from the Dark Multiverse, as few people ever come
       from the Dark Multiverse to the point that no one really knows
       much about them.
       - Supernatural Strengths and Weaknesses Expert: Since spirit
       users have to fight other supernaturals as much as anyone else
       due to them, like so many, have to learn to defend themselves
       from supernatural creatures. Depending on their training, most
       spirit users have to learn how to fight all types of creatures
       whether they want to or not as most spirit users will end up
       being hunted by those like soul eaters even if they choose not
       to fight (as many soul eaters will go after spirit users for
       their stronger spirits and better power gain when taking the
       souls of spirit users). Depending on the spirit user, some are
       able to learn as much as they can about supernaturals from the
       human world, or some may learn about supernaturals from others,
       or some may even learn from firsthand experience in combat. As
       such, they know the strengths and weaknesses of almost every
       race, including spells, exorcisms and traps used against almost
       all manners of supernaturals depending on their research and how
       much they've learned about races. Depending on the age and
       experience of the spirit user, most learn as much about killing
       supernaturals as they can, as the more they know about fighting
       supernaturals, the higher their chance of survival in a world
       that will usually have some that will hunt them. For example,
       those with knowledge of weaknesses might know that a human form
       dragon's elemental breath can be disrupted with a good punch to
       the throat, and that is just one example of weaknesses one can
       learn with enough focus and research. While most focus on
       spiritual type opponents, many will also have to learn about
       supernaturals, with their main enemies being soul eater races
       like demons, vampires and other races that may try to devour
       souls. Because of this, spirit users must learn to fight
       physical opponents as much as spiritual types. Thankfully, with
       all the knowledge available in the world, many spirit users can
       find information on many different races, with the only limits
       to their knowledge being if they can find information or learn
       through firsthand experience with supernaturals.
       - Supernatural Hunting and Tracking: Whether a spirit user is a
       supernatural hunter or not, spirit users learn a lot of the
       tricks supernatural hunters use through research into
       supernatural hunting techniques, and picked up a lot of tricks
       to track people down whether it is through fighting supernatural
       hunters or being supernatural hunters themselves (there are
       spirit users on both ends of the spectrum). This has left them
       with not only a great sense for hunting down opponents they need
       to hunt down, but also left them with an innate ability to track
       opponents. Werecreatures are able to learn to do very subtle
       things, like tell whether a foot print is their target or not by
       things like the shape of the boot and how deep the boot-print
       is, as well as also being able to tell where their opponents go
       thanks to circumstances like walking on plants, and animals that
       are unusually silent being signs of predators in an area. They
       usually have a sense of when opponents are near, as well as
       usually knowing which way an opponent is going. And if a spirit
       user has supernatural senses as well as normal senses, many
       spirit users can develop a great sense of where things are
       around them. This is especially true of spirit users when they
       learn to sense spiritual presences, due to the fact that this
       can also help track others or tell if people are tracking them
       by what presences are around them. For the most part, there are
       spirit users who become supernatural hunters, while there are
       some that also some that hunt down supernaturals depending on
       the spirit user (since there are such a wide range of spirit
       users out there). This skill is something that not only requires
       knowledge of tracking, and using the environment, but also
       requires knowledge of supernaturals as well. For example, some
       werecreatures actually jump through trees in the forest rather
       than walk on the ground, in which supernaturals or supernatural
       hunters have to understand that and use that knowledge to their
       advantage. Many spirit users usually have a sense of when
       creatures are around them, and most are trained specifically to
       track supernatural creatures for their own survival (and that is
       to say nothing of avoiding spiritual presences like dark
       spirits). Most have come up with many ways to track
       supernaturals, as the tactics of supernaturals are always
       rapidly changing as supernaturals come to learn supernatural
       hunter tricks for hunting. Even among human spirit users, most
       learn these tricks without any special senses or abilities, as
       they just rely on the environment or on what they learn about
       how to track creatures.
       - Supernatural Training: Exorcism, Weakness and Trap Knowledge:
       Most spirit users are trained or learn how to use exorcisms and
       traps for a multitude of creatures and mythologies, due to
       exorcisms and traps being very useful in their own survival.
       Spirit users typically use exorcisms and traps in order to take
       advantage of other races weaknesses, and typically use this on
       other creatures that are vulnerable to exorcisms and traps. For
       example, some spirit users know that holy oil works well for
       trapping angels, and even know demonic exorcisms to exorcise
       angels back to Heaven due to the occasional angel or demon who
       might try to recruit or hunt them depending on their intentions.
       For the most part, they also know how most supernaturals
       operate, in case they should find themselves up against other
       supernaturals. Most spirit users seek as many ways to exorcise
       and trap beings as possible, specifically for finding ways to
       trap stronger enemies they may have to run away from or fight.
       As such, many spirit users that have been alive a long time have
       had the time to build up their knowledge. This can also help
       some spirit users learn to avoid certain weaknesses of their
       race depending on the user (such as one spirit user who was a
       werewolf that used this training to learn to avoid certain
       tricks supernatural hunters use to fight werewolves). Most
       spirit users learn this in order to survive if they are on the
       wrong side of supernatural hunters or other supernaturals, and
       learn as much as they can with what they have. Typically, things
       like exorcisms and traps can easily save a spirit user's life in
       dangerous situations, and some spirit users have learned a lot
       about these not just through books, but by watching others who
       use these kinds of skills. Spirit users also have the advantage
       of making certain items to help with this, such as they might
       have certain supernatural items made that might be useful for
       handling certain kinds of supernaturals if they have time to
       prepare for battling a supernatural.
       - Supernatural Hunter Extermination Experts (Supernatural Spirit
       Users): Some spirit users who are supernaturals themselves
       become experts in supernatural hunting techniques, besides just
       using them to fight other supernaturals, is so that the spirit
       user can learn how to fight against other creatures that hunt
       them, since supernatural based spirit users are usually hunted
       like other spirit users (depending on the spirit user). Most
       spirit users will learn how supernatural hunters operate,
       whether the hunters are human, werewolf, vampire or even demon
       or angel. In order to survive, spirit users learn everything
       they can about how supernatural hunters operate, and how to
       avoid most supernatural hunter traps. This is another aspect
       that makes spirit users especially dangerous, as many spirit
       users learn ways to counter supernatural traps and learn quickly
       the tricks supernatural hunters used to take them out. Because
       spirit users that are supernatural in nature do encounter
       hunters from time to time that will try to kill them, they will
       often not only learn through books and training, but most end up
       having to fight to survive against all manners of creatures (not
       just spirits though spirits are a big part of their enemy list).
       Usually, hunters will hunt down supernatural spirit users just
       like most other supernaturals, as many hunters will see
       supernatural spirit users as enemies if they don't know enough
       about spirit users (and depending on the spirit user and the
       hunter usually). Because of this, supernaturals that are spirit
       users learn quickly about how to avoid, counter and kill almost
       any manner of supernatural hunters (though many only kill
       supernatural hunters when necessary, though the less moral ones
       will hunt down and kill supernatural hunters to protect
       themselves). Most supernatural hunters have to be very creative
       about how they lure out spirit users like many supernaturals,
       because of the fact that most learn over time how supernatural
       hunters work, just like other supernaturals typically do.
       - Supernatural Hunter Counter Experts (Supernatural Hunter
       Spirit Users): Because of the rivalry between some supernatural
       hunter groups, there are some supernatural hunter groups that
       fight each other. Because of this, most supernatural hunters
       also have to worry about other supernatural hunter groups, or
       some supernatural hunter hunter groups who use their own tactics
       against them, which even applies to spirit users who become
       supernatural hunters. Because of this, supernatural hunters have
       to be aware of when groups are using their own tactics, and they
       have to adapt and counter those tactics when they arise. This
       training also teaches supernatural hunters how to avoid certain
       traps and tracking that other supernaturals will use, with some
       groups training their supernatural hunters how to counter the
       supernatural hunter group rivals of the group they're trained by
       (For example, the Christian churches may have rivalries with
       different churches supernatural hunter groups, or certain other
       secret groups like the Men of Letters may refuse to cooperate
       with other groups). Because of this, it's also important for
       supernatural hunters to realize that their enemies are not
       always supernaturals, but sometimes other humans and other
       supernatural hunters. This mostly applies to supernaturals that
       double as supernatural hunters (and may apply to spirit users),
       as they often come under scrutiny for hunting their own kind and
       some human supernatural groups won't let them operate as
       supernatural hunters in fear they may turn on humans. Because of
       this, supernatural hunters are not only weary of supernaturals
       they hunt, but also of other supernatural hunters (though many
       supernatural hunters often form groups for better survival
       chances). To an extent, supernatural hunters have to be weary of
       supernatural hunters they might come across, though most have to
       learn when other supernatural hunters are enemies and when they
       are allies, or else they could make unnecessary enemies. Of
       course, this also works to counter when supernaturals use this
       as a means to counter supernatural hunters, which is a tactic
       that many supernatural hunters are seeing more and more of in
       the current days.
       - Spirit User Training: Presence Suppression/Crowd Blending:
       Most spirit users have to learn how to blend into crowds and
       learn to avoid suspicion, usually as a way to avoid dark spirits
       and some other supernaturals whether they are supernaturals or
       supernatural hunters. While most normal people don't give many
       spirit users a second glance, many still learn to blend into
       crowds and learn to avoid suspicion from anyone that might find
       them suspicious. And because many spirit users also live in the
       open by learning to blend into crowds, this even more important
       to avoid dangerous supernaturals who might try to take them out
       if they are discovered. As such, the ability to blend into a
       crowd is still just as important as it is for other
       supernaturals and supernatural hunters. For the most part,
       spirit users often learn the best ways to avoid drawing
       attention to themselves in crowds, learning methods to keep
       suspicion off them. For example, some will have ways to hide
       their weapons when out in public, often wearing casual clothes
       or clothes to fit whatever area they're in (such as wearing
       clothes common to the area they're in to avoid looking out of
       place) that can allow them to not show their weapons they may
       carry with them. Thankfully, there are a number of skills spirit
       users can learn to suppress their spiritual presence, or they
       can learn to hide using other methods. For example, if being
       hunted by a werewolf, a spirit user might use different colognes
       to confuse a werewolf's sense of smell. Crowds can be very
       useful, as crowds can mask someone's presence, due to so many
       people often being in one area that many aspects are impossible
       to differentiate, and hiding in crowds can make one hard to find
       if they blend in to the crowd well enough, allowing a
       supernatural hunter to be able to avoid suspicion from
       supernaturals they are hunting or other supernaturals in general
       (as supernaturals they are not hunting may attack them). For the
       most part, this is something spirit users learn depending on
       what they are, and how they choose to hide, so how this is used
       is different depending on the spirit user.
       - Murderous Intent Sense: This lets those with this sense when
       an attack is coming, usually by being able to tell when someone
       has the intent to kill. This is a skill most warriors get by
       fighting constantly for many years, learning how to sense
       someone's murderous intent usually through encountering it
       first-hand enough that they start to develop a strange sense
       that lets them read people and be able to tell when someone has
       the intention to kill. This lets the user read their environment
       as well as the people around them in order to see what attacks
       might be coming their way by reading an opponent's body language
       and the "sense" of people around them. This gives them a passive
       sense of reading people who might try to hurt them, as they can
       sense when someone is ready to attack, and most people can
       usually sense when that murderous intent is aimed at them. Some
       can sense this literally as an aura through things like ki
       sense, but most sense it in an instinctive way once their
       instincts have been developed through constant fighting and
       battles. This gives the user time to predict an attack, and to
       some extent, helps the person predict what opponents will do in
       a fight by reading their murderous intent. For example, by
       reading an opponent's body language, such as how they move or
       how tense they might be, a user of this can read opponents
       movements in order to predict how they will fight or attack, as
       some have developed entire fighting styles predicting people
       through this method, such as the Hiten Mitsurugi sword style
       that uses this to predict opponents. However, this sense is not
       perfect, and some opponents can't be read if they can disguise
       their murderous intent or they learn skills that can trick
       people with this sense. Those who have no ability to feel
       emotions also don't give off this murderous intent, as those who
       don't have emotions don't feel the intent to kill. This sense is
       usually pretty reliable unless one can suppress their murderous
       intent, and is usually instinctive among people who have seen a
       lot of battle and those that have fought for their lives
       multiple times. The only real way to develop this is experience,
       as no amount of training can truly grasp how this sense truly
       works as it is only a passive ability that one can pick up by
       experiencing murderous intent firsthand from enough people that
       they learn to recognize the murderous intent in the feelings
       they get from people.
       Passive Abilities:
       - Spirit User Passive Skill: Iron Defense: This particular
       passive skill was based on the arrancar art, hierro, which uses
       spirit power to strengthen the skin to increase defense in
       battle as a passive skill. This power works similar to dragon
       skin in how it operates, and uses spirit energy emitting from
       the body to strengthen the skin as the spirit energy flows to be
       released from the body. The degree of the effectiveness of this
       skill depends on the person's spiritual power, and how much
       energy they are able to generate, in which this power is trained
       and concentrated using energy normally wasted when expelled from
       the body. This skill's strength depends on the person, with some
       having stronger ability to use this and some having weaker
       abilities. Abilities like regeneration and other hardened skin
       abilities make this ability weaker, since power is usually
       diverted to other methods, but those with just this power can
       use a stronger form of this than those without things like
       regenerate. Trying to pierce one's defense requires more power,
       and the stronger the iron defense, the harder it is to pierce
       the spirit user. This acts like a natural defense to those with
       this power, and helps them defend against attacks to a degree.
       And depending on the race, they can gain defense against certain
       techniques, such as death wraiths spirit energy being able to
       also weaken shadow attacks that might be used on them thanks to
       the shadow based spirit energy that is emitted from their body.
       But just as they may gain strengths, they also gain weaknesses,
       like death wraith versions of this skill upping defense against
       shadow abilities, but this technique can be overcome in death
       wraiths far more easily with concentrated light attacks and
       blessed sea salt. And any user strong enough to physically
       over-power this defense can do so without needing special
       techniques. This can also be more easily pierced by those with
       stronger spirit power, where those with stronger spirits can
       overpower the spirit used in this skill. This also can only be
       used as long as a user has spirit energy to spare, and once
       depleted of their spirit energy, they cannot use this until they
       recover their spirit energy. Zaz's use of this is more used in
       his vizored skills, but this is active in his normal state, but
       when he hollowfies, he uses Hierro. It is also worth noting that
       Zaz has stronger regeneration so this skill isn't quite as
       strong as it normally would be.
       - Spirit User Passive Skill: Accelerated Healing: While many
       consider the spirit users to always be supernaturals, they are
       usually whatever race they are (many of which are humans). If
       the spirit user is a race without regeneration abilities, then
       they would heal only as fast as a normal human. However, through
       physical focus and training, even human spirit users have
       learned to train their bodies to heal more quickly, by training
       their bodies into peak physical condition and focusing their
       spiritual power into their bodies to promote faster healing.
       While many spirit users do have regeneration in some form, not
       all have regeneration, and instead rely on this accelerated
       healing. As an example of the effectiveness of this, a deep cut
       (as long as it doesn't puncture an organ or other vital spot)
       could heal in a few days (whereas most humans it would take
       months-years to heal), or certain smaller injuries could heal in
       a matter of hours. This utilizes peak physical and spiritual
       condition to train the bodies, and is not actually supernatural
       regeneration. This means that while spirit users can heal fast,
       this isn't a supernatural method of regenerating, and is just
       them having trained their bodies beyond that of most beings. As
       such, this particular faster healing is not negated by things
       like varanium or other regeneration negation abilities since
       this power is not any form of supernatural or even tech based
       regeneration. While spirit users can enhance their healing with
       things like cybernetics and gaining certain supernatural race
       abilities, most who don't have regeneration focus on building
       this up through spiritual and physical training. As one might
       imagine though, this is only an enhanced normal human level
       healing, and doesn't use supernatural regeneration which means
       that certain injuries cannot be healed naturally. For example, a
       spirit user who loses a limb cannot regrow a limb simply from
       using this healing, and this normal healing cannot be used to
       heal from fatal injuries without help from someone who can heal
       them before they die. This means that spirit users with this can
       still be killed like they normally would be if they are forced
       to only rely on this (like humans are normal to normal human
       weaknesses). Since Zaz has shadow regeneration and hollow
       regeneration (when using hollow power), he tends to rely on that
       more than this, though he does still train it up just because he
       is one for training himself.
       - Spirit User Training Passive Skill: Spiritual Attunement: This
       is a unique skill that spirit users develop. Through their
       training, they are able to tune to their spirits, and this
       grants them a unique sense of themselves. The first major aspect
       of this is that a spirit user tunes to their spirit, and are
       able to get a sense of what they need to do to help train their
       spirit to get stronger. For example, some with positive spirit
       power may meditate and be able to sense that training in a
       certain way may grant them new abilities, or some may use this
       connection to find ways of training that will help them grow
       stronger more effectively than the training they'd normally do.
       This isn't just about combat or training, but allows a spirit
       user to truly understand their spirit and how it works. This
       allows a user to gain a knowledge of their spirit that can help
       them in many aspects, and also allows them to better utilize
       their spirit user skills. By tuning to the spirit, users can
       also gain a stronger connection to the spiritual plane, which is
       the next aspect of this power. By tuning to the spiritual plane,
       a spirit user is able to utilize this connection to sense the
       spiritual, such as sensing spirits around them. When using this
       attunement, spirit users can more easily sense what's around
       them with their spirit sense, as this strengthens their
       spiritual senses. When combining these two aspects, spirit users
       typically are able to grow in ability with their spirit energy
       much more effectively, and can more easily tap into the
       potential that may be hidden in their spirits. Of course, this
       doesn't have too much bearing on battles, as this is more about
       training, attuning to the spiritual plane, and allowing a user
       to more effectively learn to use their spirit powers. But it is
       worth noting that spirit users cannot rush their growth, as they
       can over-stress their spirits if they try to tap too deep into
       their spirit and pull out their abilities too intensely. This
       can cause damage to their spirit, and in extreme cases even
       cause the user to stop being able to use spirit energy either
       temporarily or permanently depending on the extremity of what
       they're doing.
       - Spirit User Spirit Energy Affinities: Thanks to their training
       in the spirit, and them learning to attune their spirits, spirit
       users often gain an affinity for spirit energy abilities as they
       grow in their ability to draw on their spirit energy. This
       allows some users to more easily learn spirit user techniques
       and abilities as time goes on, where spirit users develop a
       natural talent for utilizing their spirit energy. Not only do
       they gain the affinity to learn new abilities, but they will
       also gain affinities depending on their spirit energy as well
       which can let them gain certain other affinities. For example, a
       death wraith would gain a shadow-based spirit energy affinity
       that would not only let them use their spirit energy, but they
       would naturally be able to learn to use the shadow part of their
       spirit energy effectively. Another example may include dragons
       who can use their affinity for whatever elemental spirit they
       possess (Such as a fire dragon will have a draconic fire spirit
       energy affinity). This affinity applies to all spirit energy
       users, and they are able to not only more easily use their
       spirit energy, but they can also more easily adapt their use of
       spirit energy to help them out in certain situations. Every
       spirit user has some kind of spirit energy affinity depending on
       their spirit energy, which they not only can use, but can train
       up as they learn more about their spirit power through their
       spiritual attunement. For this affinity, depending on the race,
       spirit users can use their spirit affinity in different ways, in
       which some can even learn other abilities depending on what
       their spirit power can use. For example, death wraith Kierran
       Black developed his own shadow skills using spirit energy thanks
       to his affinity for spirit energy, but also his affinity for his
       shadow based spirit energy to utilize it in unique ways. This is
       different for every spirit user depending on what they are and
       what abilities they have. However, the affinities only apply to
       what race they are, and they cannot learn other spirits of races
       they don't have. For example, other races cannot suddenly learn
       ceros of hollows due to hollows having different spirit power
       than other races (but a hollow could more easily learn ceros
       since they have the affinity for hollow spirit powers).
       - Spirit User Energy Resistance: Because the users train in the
       spirit, and they have heavy training in countering energies,
       spirit users have a resistance to other energies. Thanks to
       their spirit amplification of their physical bodies, and the
       defense they have, they can more easily defend against other
       energy users. Depending on the spirit user, some can gain
       specific resistances depending on their other skills, making
       spirit users a bit more unique from spirit user to spirit user
       since some may not have the same particular resistances. Every
       spirit user tends to gain some form of energy resistance, and
       take reduced damage from other energy types. Their spirit energy
       allows them to defend against many manners of energy type
       attacks, from mana to chi to ki to even things like sage energy
       or nature energy. Because of this defense, energy users that are
       not spirit users tend to have a much harder time breaking a
       spirit user's defenses, to which spirit users can usually
       overpower other forms of energy (as long as that spirit energy
       isn't too much stronger than theirs. Spirit users can counter
       some more stronger energies out there, as long as their spirit
       is focused enough to handle it, and their spirit energy can
       handle the power of the energy generated. However, it takes
       energy stronger than the spirit user to overpower their spirit
       energy and damage them, so many energy users have to try other
       strategies to get through spirit user defenses. However, while
       they do gain resistance to other energies, they never gain
       resistance to other spirit energy users, and can always take
       normal damage from other spirit energy users or users of
       spiritual powers. For example, spirit energy used in chakra or
       aura might be able to be used to do regular damage with both
       energies having some spirit energy. However, the biggest thing
       that surpasses this is the spirit energy of hollows and dark
       spirits, which no spirit users (even hollows or dark spirits)
       gain complete resistance to since this power is essentially
       stronger spirit energy use that can counter normal spirit
       energy. And while some may gain resistances, others may have to
       sacrifice other resistances as a result. Such as a magic user
       may gain resistance to mana, but might gain less resistance to
       chi magic as a result.
       - Death Wraith Affinity for Darkness Abilities: Death wraiths
       have a natural affinity for darkness manipulation, and have a
       natural ability to pick up new darkness techniques and powers
       depending on their skill sets. Many death wraiths can pick up
       how to utilize darkness techniques that opponents might use, or
       learn to counter almost any kind of darkness. The only darkness
       that death wraiths have trouble with is whispering darkness,
       which comes from Xeles and drives even darkness users crazy if
       the darkness doesn't kill them first. Death wraiths are among
       the most natural darkness users in the multiverse, designed
       specifically for darkness over light. While they do have limits,
       death wraiths natural affinities for darkness make them among
       the best darkness users. While they cannot copy all darkness
       types and abilities (as their ability to learn new darkness
       abilities often depends on their own capabilities), they do
       learn how most darkness powers work quickly, and can learn ways
       to counter most darkness abilities that they may not have. One
       such example is corrupted darkness, which death wraiths know how
       it works, but cannot absorb corrupted darkness due to it being
       like poison to darkness users. Depending on the user and their
       knowledge, some darkness techniques might prove difficult to
       analyze and try to replicate. For example, a spirit user that
       combines darkness with spirit energy isn't going to be able to
       be used by a death wraith who cannot manipulate spirit energy,
       though they may learn how it works and know how to counter it if
       they analyze it. The only darkness that death wraiths often have
       trouble with are those used by dark spirits, as dark spirits
       darkness doesn't always follow the normal laws of darkness, such
       as how dark spirits can access the deep shadow realm from pure
       darkness (darkness that is devoid of all light.
       - Death Wraith Immunity to Shadow/Death Effects: Due to the
       death wraiths being born and created in darkness, they are
       completely immune to most darkness abilities and the effects of
       death energy due to how powerful their darkness is. For the most
       part, death wraiths are able to resist almost any form of
       darkness as well as death energy effects like rotting or acidic
       shadows, or the rotting effects of death energy. While they can
       still be hurt by the physical force of attacks, or they can be
       hurt by impact or slash damage of attacks, they are completely
       immune to any specific extra effects of darkness or death
       energy. Usually, darkness powers are dangerous to use on a death
       wraith since most darkness attacks don't do any real damage
       other than physical damage, and some death wraiths might not
       take physical damage from shadow attacks (such as shadow slashes
       or shadow blasts), other than slight impact damage. Of course,
       one should know that beings born of darkness would be almost
       completely immune to the power of darkness. There are a few
       exceptions to this, such as corrupted light and corrupted
       darkness, which can still be used to damage death wraiths,
       certain dark spirits can overpower this as well depending on the
       dark spirit or certain death abilities like a death scythe or a
       grim reapers mix of life and death energies may still be able to
       hurt a death wraith depending on their skill. Of course, with
       this immunity, due to them being creatures of death and shadows,
       death wraiths are more vulnerable to light and the effects of
       life energies, since these forces can counter their natures.
       - Death Wraith Resistance to Dark Spirit/Dark Arts/Dark Magic:
       While not immune to dark spirits and dark magics, death wraiths
       do gain some resistance to them thanks to them being made of
       darkness. Most death wraiths have heavy resistances to dark
       arts, dark magic or any power that uses darkness. While most one
       would think death wraiths would be immune to these kinds of
       abilities, some of these abilities utilize other aspects that
       can damage death wraiths. However, over time, death wraiths have
       learned to reduce the effects of dark arts and dark magics used
       against them. Dark arts are fairly simple, as they are powered
       by darkness, and often are used by creatures like dark spirits
       or other primordial dark entities. Because the dark arts were
       originally developed by Xeles, they are specifically designed to
       fight death wraiths as the dark spirits main enemies, so death
       wraiths cannot gain complete immunity to dark arts used by those
       that are empowered by those like Xeles or Phantom. In terms of
       dark magic, it mostly the same situation, except that dark magic
       is powered by darkness to utilize magic, so death wraiths cannot
       become completely immune to dark magic unless they have a magic
       immunity in addition to their darkness effect immunity. Dark
       spirits are among the most dangerous as they specifically are
       designed to kill death wraiths, so most dark spirits have ways
       to counter death wraith immunities to darkness effects or have
       darkness abilities that can hurt them. While they do have
       resistance to most dark spirit based abilities, death wraiths
       don't have immunity to Xeles's whispering darkness, and some
       more powerful darkness abilities that some dark spirits possess.
       While they can counter these abilities, these abilities are some
       that cannot gain resistance to.
       - Spirit User Combat Spirit Adaption: Because spirit users tune
       their spirits and have to train their spirits to use their
       spirit energy, spirit users have all learned a natural combat
       talent when it comes to training (though some spirit users have
       better combat talents than others). Almost all spirit users
       train in physical combat and supernatural combat in some way,
       and with enough training, they can gain an affinity for adapting
       in combat, whether it's through natural talent or through hard
       work. Any warrior can mention how one or the other doesn't
       always mean one will have an advantage over the other, as
       natural talent and hard work are often best used in combination
       with each other. For spirit users, even those without natural
       talent learn to adapt and modify their spirit based combat style
       so that they can more easily change up their styles in combat.
       While this isn't an instant process, learning from combat allows
       a spirit user to practice and learn how to adapt to certain
       combat styles and supernatural abilities, as well as how to
       apply their own spirit energy to their combat. Just as one might
       expect, this leads most spirit users to be highly capable and
       adaptable warriors as a result of this training and this talent
       they develop to adapt their combat for the situations they might
       find themselves in. Depending on the spirit users, many often
       find themselves with natural enemies, so many train to defend
       themselves. All spirit users have their own ways of adapting and
       learning to fight. And as they train, they show how they adapt
       and grow as warriors. However, while skilled in combat, no
       fighter is ever perfect, and there is always room to grow, so
       this never truly hits a cap. Typically this combat depends on
       the spirit user and their training, as each will come up with
       different ways to use this. For example, younger spirit users
       will usually train hard and get stronger, faster and more
       durable between battles, but older spirit users that have been
       fighting for a long time often hit a cap in how high their
       physical abilities can get and instead focus on becoming more
       efficient fighters rather than just trying to grow in physical
       stats. It is also worth noting that depending on the spirit
       user, some may have more talent than others, and some may have
       more talent for some aspects of combat, while others have more
       talent for other aspects. For Zaz, he has a specific combat
       talent for change in energy form much like his father, where he
       is able to adapt his energy much more easily than most, which is
       part of the reason he took to becoming a spirit user since it
       took advantage of his natural talent more effectively.
       - Spirit User Body, Mind and Spirit Training: Those who want to
       train in spirit energy do not do so in a traditional sense.
       Those that train in spirit energy cannot simply train their
       physical bodies and call it a day, as all spirit users require
       specific training to utilize their spirit energy. Those who
       train their spirit energy have to not only train physically to
       their limit and their minds, but they also have to push their
       spirit energy beyond it's limits, training the spirit to
       generate more power on a consistent basis. By combining training
       of the body, mind and spirit, spirit users can develop the
       ability to utilize their spirit energy more effectively, and can
       utilize stronger spirit energy through training in this manner.
       When training, most have their own ways of doing so, usually
       thanks to other spirit users or mentors who might teach them
       good ways to train their spirit energy abilities. However, while
       things like meditation can help train to some extent, the true
       training comes from using spirit energy and pushing that power
       beyond it's limits to train the spirit to use stronger spirit
       energy. Just as those like ki users have to push their body to
       produce more ki, spirit users also have to push their spirit to
       build more spirit energy. There are many ways to do this, but
       those who train in spirit energy have to train harder than most
       people who use typical energy do in order to grow as spirit
       users. This may not be a problem for some who have high levels
       of spirit, but those that do not have stronger spirits have to
       train much more harshly, making this a good path of training for
       those that want to become powerful. However, it is difficult in
       the beginning for those that don't have as much affinity for
       spiritual abilities, and even some stronger spirit users can
       have trouble with controlling their spirit energy. Since most
       people do start small in training, massive training is often
       necessary at some point to be able to use spirit energy at all,
       let alone grow. Some don't like the sheer amount of work people
       need to put into this training, but some use it for just that
       purpose, as some feel that training the spirit and the body can
       help them grow as warriors.
       - Knowledge of Motorcycles and Vehicles: Through Zaz's training
       with his uncle, Tarich, in his universe, Tarich taught him all
       about working on vehicles, with Zaz learning not only about
       cars, trucks and other vehicles, but he also can build and
       operate on motorcycles. Zaz learned how to operate on almost any
       engine, where he has a heavy knowledge thanks to his training
       with Tarich. Zaz has been known to build his own motorcycles
       just like his uncle. Zaz is able to work on almost anything with
       an engine, and even has learned a few ways to fuse supernatural
       energy to motorcycles to create unique motorcycles that can run
       on different kinds of power or generate different kinds of
       power. Zaz can even build cars, trucks and vans, and his
       knowledge has even led to him fixing boat engines and other
       engines of other vehicles. Zaz developed a hobby for working on
       motorcycles after his training with Tarich, and knows just about
       everything there is to know about motorcycles thanks to his
       training. While he's not perfect with vehicles and motorcycles,
       Zaz has the knowledge to work on just about anything with an
       engine. He understands how engines work, and how every system
       interacts in vehicles (as well as the differences between
       different kinds of vehicles). Zaz's knowledge has even extended
       into computers, thanks to current technology being put into
       vehicles (so Zaz has also had to learn a lot about computers as
       well). This has led to Zaz even learning how to take apart and
       repair computers, with him being able to work on many kinds of
       computers over time. While Zaz isn't good with things like
       robots or AIs, he is good at taking apart and fixing normal
       computers (though he's far from being the most experienced
       person with technology, and can't do things yet like hacking
       technology). For the most part Zaz's knowledge is more about how
       to fix and repair vehicles, sometimes even upgrading them. For
       the most part, Zaz's knowledge is useful, but he is far from the
       most experienced worker and does sometimes make mistakes (such
       as one time he accidentally blew up an engine trying to upgrade
       it with the ability to generate flames, or one time he broke an
       engine piston by putting too much force on it).
       - Spirit User Skill: Meditative Focus Growth (Positive power
       spirit users only): When talking about training spirit, one
       might notice that the training of the body, mind and spirit
       never mentioned how to focus spirit energy and learn how to
       focus energy more effectively. That's because this ability is
       for that aspect of training. In this aspect of training,
       positive spirit users learn to focus their spirit. While mind,
       body and spirit training helps a spirit user grow in power, this
       ability helps a spirit user grow in focus. For positive spirit
       users, that entails a lot of meditation, where positive spirit
       users learn to calm their minds and learn to more effectively
       focus and concentrate on their spiritual power. This method of
       meditation utilizes calming the mind to focus their mind and
       body, which helps them focus their spirit energy. This method of
       meditation relies more on calmness and the emptying of the mind,
       where an empty mind helps a user focus their energy more
       effectively. Unlike the negative spirit focus, positive users
       learn this more as a means to focus and concentrate their energy
       more easily. This is normally used by those with a more positive
       nature, and is very safe compared to the negative spirit focus
       power. Like other meditation, this helps the body focus more
       energy through the body, though this method doesn't focus as
       much energy as methods like negative spirit meditation. Users of
       this method instead learn to focus and gain better control of
       their spirit energy through this meditation. As such, spirit
       users that use this instead are often able to use their energy
       more efficiently, where they are able to use less energy for
       stronger attacks. The only real downside to this particular
       method of meditation is that the path to stronger energy is a
       longer journey. Because of this, spirit users have to train far
       harder than other methods to get stronger. While they do gain
       better focus and control which can help them use less energy for
       the same skills, this method of focus is more of a slow journey.
       However, the positive side is that this is a far safer method,
       and lets users grow at a slower pace so they get used to their
       abilities rather than trying to force growth and risk what that
       amplification will do to them. Zaz uses this mostly to
       strengthen his normal side, and keep his hollowfication under
       control. While Zaz doesn't usually have to worry about
       hollowfying forcefully, he trains with this method because there
       is far less risk of accidentally losing control of his hollow in
       a dire situation. However, he does have to switch to negative
       spirit meditation if he is in hollow form otherwise it weakens
       his hollow power.
       - Spirit User Skill: Negative Emotions Focus Growth (Negative
       spirit users only): When talking about training spirit, one
       might notice that the training of the body, mind and spirit
       never mentioned how to focus spirit energy and learn how to
       focus energy more effectively. That's because this ability is
       for that aspect of training. This method of meditation utilizes
       negative emotions to strengthen their mind and body, and focus
       the spirit. This method of meditation is not about peace and
       calmness like most meditations are, but instead about using
       anger and hatred like a lens to focus one's power. Because many
       powers tend to respond to emotions, anger and hatred are used to
       amplify these powers and amplify the darker side of the spirit.
       Those that learn this meditative method learn to utilize anger
       and hatred not just to amplify their spirit energy, but also to
       focus their minds so that they can better focus their spirit
       energy. This is normally used by those with intense anger and
       hatred, and usually is a very dangerous method of meditation to
       be used. This meditation is more about focus to forcing the
       spirit to empowerment, even if it strains the body to do so.
       Like other meditation, this helps the body focus more energy
       through the body, with this method specifically opening up the
       flow of energy using this meditative method. The major problem
       with this meditation type is that it damages the body when used,
       forcing the body to unleash it's power and open up its flow of
       energy unnaturally. Because of this, a user has to be careful
       that this method of meditation doesn't destroy them. Those that
       use this have often also been known to lose years of their life
       due to the strain this puts on the body of years of forcing the
       body's potential to the surface. Those that use this can keep
       the damage in check with regenerative power, but over the years,
       this can even wear down regeneration abilities if one is not
       careful, as this meditative method has been known to even wear
       down the energy flow in the body as one gets older which causes
       further damage. Zaz uses this when in hollow form (and only in
       hollow form), or else his spirit weakens. This is to make sure
       that when he is using hollow power, he doesn't weaken his power
       (but he will use the other meditation style normally outside of
       hollowfication).
       - Death Wraith Soul Weapon Bond: All death wraiths have soul
       weapons in some form, which are connected to them directly. Like
       many races ability to connect with their unique weapons, death
       wraiths gain a special bond with their weapons, which works
       similarly to soul reaper's zanpakuto bonds. A death wraith has
       to bond with the spirit of their weapon, which allows them a
       permanent connection that grants a few abilities. The first is
       that the death wraith can summon and de-summon their weapons at
       any time. Depending on the weapon, some may have unique ways of
       calling their weapon, like some death wraiths call their weapon
       from their shadow, or some may manifest it using some kind of
       energy. Regardless of the method, their weapons are always able
       to be summoned and de-summoned in some manner. The other ability
       is that death wraiths can control their weapons, usually through
       almost telekinetic means, by working with the weapon's spirit.
       When in harmony, the death wraiths weapons become not only an
       extension of themselves, but the weapon spirits can also help
       their owners, such as some weapon spirits being able to hold
       together injuries using their power or some weapon spirits who
       might be able to grant their energy to users to help keep them
       from dying in dire situations (if they have energy to give their
       hosts). The most common though is telekinetic control, where
       death wraiths often are able to control their weapons by working
       with their weapons spirits. While they don't speak or
       communicate in a traditional sense, the user's bond with the
       weapon can help a death wraith understand their weapon's moods,
       as weapons can reflect moods by how they act, such as some
       weapons might only activate under certain circumstances. This
       also allows a death wraith to fix their soul weapon if it is
       broken by de-summoning it and letting it absorb spirit energy
       until it repairs itself. Overall, this bond requires the weapon
       and death wraith to keep their spirits harmonized together, and
       if this balance falls apart, the death wraith may lose the
       ability to use the weapon's abilities, or in extreme cases,
       might not be able to summon the blade at all.
       - Spirit User Multi-Linguists/Language Learning: Depending on
       the spirit user, there are many that often travel the world, or
       may learn other languages to interact with others. In addition,
       many spirit users have been around for a very long time and have
       had time to travel the world. Some older spirit users may even
       know certain out of date dead languages (languages with no new
       words being added and aren't spoken anymore), with some even
       being familiar with certain older languages that most wouldn't
       know. However, the time they have spent fighting supernaturals
       may also lead them to learning certain other languages with uses
       beyond speaking, such as learning Enochian to learn more about
       how to counter angels, or learning Hebrew to learn more about
       fallen angels and demons and how to counter them. Of course,
       that's not to also mention the fact that many spirit users have
       at least a few spoken languages they have to learn, with
       English, Spanish, and French being among the most common
       language families for them to learn. And for older spirit users
       who learn more languages, many can develop an affinity for
       learning new languages, to which they can learn new languages
       more easily once they have begun to study how languages are
       formed. It is also easier to learn a language if one is familiar
       with the language tree, such as Spanish and Portuguese being
       very similar languages due to being in the same language tree
       (though some might find the similarity between similar languages
       a bit too difficult to learn at times). Overall, spirit users
       often have multiple languages, whether it's for learning about
       supernaturals, or just learning it to be able to communicate
       with other people who speak other languages. Regardless of the
       initial reason, most spirit users know at least a few languages,
       and have an affinity for learning new languages due to having to
       learn multiple languages that they learn to pick up on other
       languages much more easily. Of course, younger spirit users may
       or may not know multiple languages, and this may just depend on
       the spirit user in general. Zaz has learned a number of
       languages while traveling universes, and has knowledge also in
       Enochian, Biblical Hebrew, and other languages to understand
       supernaturals, as well as his main knowledge of most of the main
       languages in the world to communicate with people.
       - Spirit User Enhanced Life Span: Depending on the race, spirit
       users typically live far longer than normal humans. While there
       are races that do live a lot longer, like say death wraiths
       living to almost a million years, even human spirit users
       develop an enhanced life span. It is believed to be due to the
       fact that spirit energy tends to have a bit of a restorative
       effect on aging, as some older beings who use spirit energy
       techniques have temporarily gone back into their prime for a
       short time. This restorative effect seems to also be what allows
       spirit users to more easily heal from injuries through training,
       and this helps them even counter the effects of aging to a
       degree. Even among spirit users that are human or of a race
       without regeneration and enhanced life spans, many spirit users
       often live for hundreds of years, with the oldest human spirit
       user being over 200 years old and still living. It takes far
       longer for spirit users to age than most other beings, and
       unlike other races with regeneration, their life span is not
       about their regeneration eventually breaking down over time like
       it is with many other races. Instead spirit users often have
       this restorative effect until they die, and often takes much
       longer for them to show signs of aging than humans. While their
       lifespan may not seem much compared to beings like angels and
       demons (who have an indefinite life span), spirit users can live
       extremely long lives. This can even be longer if a spirit user
       is of a race with regeneration, as one might expect. However,
       those with regeneration and this restorative effect may live
       even longer than their normal life span, due to this effect
       being something that never truly goes away unless a user stops
       using spirit energy and stops focusing it through training.
       However, this doesn't mean that spirit users still can't be
       killed by normal means, as spirit users usually can be killed by
       whatever kills their particular race (IE human could be killed
       like any other human). This mostly only applies to their natural
       aging, not being killed in battle or dying as result of some
       sort of accident. This also may not help them with certain
       illnesses, which can still kill them if the illness can
       overpower their restoration and/or regeneration. For Zaz, he is
       a death wraith who will live around a million or so years, and
       with his spirit user abilities restoring him, it's possible he
       could live longer assuming he isn't killed before then.
       - Supernatural Telepathy: This ability lets a supernatural
       creature communicate telepathically with anyone they can connect
       to. Typically this power uses their supernatural power, in which
       they use it to tune to a person if they know where they are in
       order to communicate with them. This lets them communicate with
       other people without having to speak, with them being able to
       share thoughts directly with others when the creature isn't
       speaking out loud. However, usually the creature has to know
       where the person is to use this basic telepathy since they have
       to know where to send their thoughts and communication. However,
       this doesn't apply to those who establish permanent connections
       (as this allows those with permanent connections to always be
       able to communicate with someone they have this permanent
       connection with), such as connecting to other family members and
       close friends. This lets creatures not only communicate with
       those they have a permanent connect with, but can also tell them
       where they are at any time should they require to find them or
       need to be summoned to them (which some supernaturals can learn
       to summon those that they have special connections with). Those
       who are set up with permanent connections have to accept the
       connection, and even then, they can sever it if they choose to.
       However, there are ways to block telepathic communications, such
       as certain frequencies that may confuse the mind's ability to
       process telepathy, or certain wards that might prevent
       telepathy. There are also certain types of opponents who can
       listen in on communication done telepathically (it is rare, but
       sometimes it does happen sometimes with certain psychic
       opponents). For spirit users, they are also able to learn this,
       but their method is slightly different. For spirit users, they
       use their spirits to communicate with others, rather than their
       minds. this works the same in operation, but is more just a
       unique way of using this skill.
       - Spirit User Enhanced Intelligence, Memory and Reflexes:
       Depending on the spirit user, most spirit users have enhanced
       minds thanks to their supernatural power. The first thing that
       is enhanced is their intelligence, in which some spirit users
       gain certain intelligence boosts depending on what kind of
       creature they are and what supernatural power they possess. This
       has a few uses, such as allowing a spirit user to more easily
       learn information, or might help spirit users develop strategies
       for certain situations. Depending on the spirit user, some might
       gain stronger intelligence than others, and depending on the
       race, they may have ways to utilize this. The second enhancement
       is to the spirit user's memory, where spirit users typically
       have very good memory thanks to their spiritual enhancement of
       the mind and the focus they do in meditation. Many spirit users
       have a hard time forgetting things, and some smarter spirit
       users may even have a photographic memory or eidetic memory. The
       last enhancement that spirit users gain is the enhancement of
       their reflexes, which allows them to react much faster than most
       creatures can due to many spirit users often having a major
       talent and end up training specifically for combat. Depending on
       the spirit user and the training some spirit users are able to
       utilize their enhanced reflexes to react far more quickly, with
       older and more experienced spirit users sometimes even learning
       to train their reflexes to allow them to dodge attacks without
       thinking, a highly advanced combat skill among supernaturals and
       even martial artists. Typically, all of these enhancements work
       in unison, and depending on the spirit user, the balance of
       enhancements may be different depending on the specific spirit
       user, and their natural abilities (such as smarter spirit users
       might gain better intelligence, but more combat-based spirit
       users could gain stronger reflexes). Typically, most spirit
       users are either balanced with a slight increase to all their
       enhanced mind stats, or they can specialize in specific stats
       for higher stats, but this usually means lesser stats in certain
       other aspects as a result (Like an enhanced intelligence and
       reflexes might have poor memory). Zaz is pretty balanced, with
       him being extremely smart, and having a good memory, while his
       combat training has also got his reflexes at a very high level.
       However, his memory does suffer at times (mostly his short term
       memory) as he focuses more on reflexes and intelligence.
       - Death Wraith Darkvision and Enhanced Senses: Death wraiths
       have highly enhanced vision, and gain highly enhanced ability to
       see in the dark. Death wraiths are able to see in the dark as
       easily as in the light thanks to their dark natures, and are
       able to operate even in complete darkness thanks to their
       supernatural vision they gain from being death wraiths. Some
       death wraiths may have varying degrees of this power, with some
       having stronger vision than others in the darkness and some can
       strengthen this vision over time and training, but all death
       wraiths have this to some degree. In addition to this though,
       death wraiths also have highly enhanced senses depending on the
       death wraith. Each death wraith may have a different balance of
       senses, but all of their senses are enhanced to some degree.
       This depends mostly on the death wraith, and partially on how
       they train their senses as they grow. Most death wraiths
       specialize in vision and hearing, with some even learning to see
       in total blinding conditions depending on the death wraith and
       what they can do. However, while most death wraiths do have
       highly enhanced senses, death wraiths enhanced senses can be
       overwhelmed by certain things, such as enhanced sight could be
       overwhelmed by a flashbang (which can work quite well against a
       death wraith), or a strong sense of smell could be overwhelmed
       with a strong enough smell such as chlorine gas. This depends on
       the death wraith and their senses, but most death wraiths can be
       overwhelmed in their senses in some way with almost all being
       vulnerable to flashbangs due to their darkvision and enhanced
       vision. Some that are more balanced in their senses may not be
       as easy to overwhelm, but they may not be able to keep up with
       certain enhanced senses as a result. Depending on the death
       wraith, some may even gain special senses that are unique to
       them if they are hybrids or have the power of other races, such
       as a werewolf/death wraith hybrid would have a werewolf sense of
       smell.
       - Death Wraith Presence Sense: Much like other supernaturals,
       death wraiths can sense the presence of other beings, and
       sensing who and what they are. This can sense not only one's
       presence, but their levels of energy and how tough they are,
       allowing the user to gauge how they stand against them, as well
       as often being able to tell what they are by their presence if
       the user recognizes what kind of presence it is. This is a
       passive skill that many supernaturals possess, including death
       wraiths. This skill works by using the mind's connection to the
       world around them, harnessing their connection to the world
       through this sense. Most consider this like a sixth sense, and
       some users of this can even use this to sense the presences of
       ghosts and other spiritual entities thanks to the ability to
       sense presences. This not only allows one to sense the presence
       of someone, but this allows one to sense energy as a whole as
       well, making it a way to overall get a picture of the energy
       around them and can identify living things based on their
       presence and energy. However, this can be deceived by skilled
       opponents, sometimes not appearing correctly if the user can't
       sense the opponent's full power or use powers that fool this
       sense like how ki users can suppress their power. There are also
       skills that hide one's presence, whether fully or partially
       which can also be used to deceive this kind of sense. Most death
       wraiths are able to use this to sense not just what's around
       them, but they are able to use this ability to sense what's
       going on around the world through the shadows, and when big
       presences appear, like Lucifer, or higher level angels and
       demons due to their connection to the primordial realms
       (specifically the primordial darkness).
       - Spirit User Spirit Sense: This is a unique spirit sense that
       is specific to spirit users. This allows a spirit user to read
       any spiritual energy in an area. This is often used in two major
       ways. The first is that a user uses this to get a general sense
       of their surroundings and anyone or anything with spirit energy
       around them. In the world, everything (even objects) have spirit
       energy, so this acts like a sense for almost everything around
       the spirit user (though some may not be able to sense the
       spirits of objects depending on their skill level with this).
       This is more of a general sense, and done to allow one to get a
       sense of an area more than trying to read an opponent. However,
       this does read a person's spirit energy and allow a user to read
       how much spirit energy one has, as well as sense what they are
       based on the presence they give off (assuming they are not a
       creature that has a suppressed presence). The second way of
       using this is far more specific. Instead of focusing on an area,
       a spirit user instead uses this sense to focus in on one spirit
       in particular, in which they tune their senses specifically to
       that spiritual presence. Not only can they sense the person's
       presence to tell what they are and how much spirit energy they
       have, but this also allows a spirit user to read his opponents
       to some degree, in which some spirits can use this to predict
       opponents if they are skilled enough with using this skill.
       Unlike other senses, this power takes effort and time to learn,
       so spirit users have to train at using this. Users that use this
       may require time and concentration when starting out, and even
       advanced users have to focus more in order to use it on a
       specific person, which could leave them open to counterattack by
       others that the hollow isn't focused on. Another thing to note
       is that when a spirit user opens up this sense, it opens them up
       to the spirit plane, which can also be a bad thing due to the
       fact that it is usually at this point in their training where
       they may be attacked by things like hollows and dark spirits who
       may come after them. In the words of London Qrow Darkfire: Once
       you see them (dark spirits), they see you. This is words to live
       by for spirit users, and spirit users have to be careful.
       - Inner Spirit/Inner World Sense/Protection: Like soul reapers
       are specifically trained to do, spirit energy users are able to
       focus inward in order to go into their spirit/mind's inner
       world. This is similar to how soul reapers, arrancars and even
       the Darkfires use this art, in which they are able to use this
       to control their minds completely by learning to control their
       inner world. This goes by many names, where different races will
       call this different things. Among names this goes by is one's
       "inner world," "inner spirit," and "the mind's landscape."
       Spirit users learn, much like some other races, how to control
       this mental landscape, and learn how this landscape will reflect
       the state of their mind. This includes being able to do things
       like being able to suppress certain parts of the mind, as well
       as being able to emit certain emotions despite not actually
       feeling them. This depends partially on the race, as some races
       have unique methods of doing this. However, by changing the
       mental landscape, one is often able to reflect their mind in
       their inner spirit, where spirit users can usually use this to
       either control their minds. Most who use this art to control
       their emotions are able to fool even those with psychic
       abilities, in which they can control what psychic people are
       able to read, and can even use that to their advantage (though
       this is usually among more advanced users of this skill, and
       most basic users are still vulnerable to this). However, another
       use of this is among races with soul bound items or spirits that
       may lie in their spirit (the most common examples being death
       wraith soul swords and soul reaper zanpakutos), where users have
       to learn to go into their inner world in order to awaken what
       may lie in them. However, not all spirit users have things that
       lie in their spirit, as this depends more on the race. However,
       all spirit users can use this to some degree to control their
       minds, as they often learn to control this inner world through
       meditation and learn to control this mindscape through focus (as
       spirit users use meditation in some form to focus, which allows
       them to develop a use of this skill).
       - Death Wraith Emotional Manipulation: One of the biggest laws
       of death wraith culture is the controlling of one's emotions,
       which all death wraiths have to learn. And in doing so, they
       suppress their emotions, with most using cold logic instead of
       emotions so that emotions will not hinder their ability to
       combat enemies, or fall under the influence of things like dark
       spirits, which is usually a big danger for them. For the most
       part, death wraiths can feel emotions, but are taught to
       suppress them in order to not only help with controlling
       themselves, but also to help their stealth since not having
       emotions can hide them from certain opponents that can sense
       emotions or killing intent. This emotional manipulation is the
       main method death wraiths use to keep themselves from having to
       worry about their emotions, and use this to always keep their
       emotions suppressed, as they see emotions as "corruptive"
       influences due to their long history of dark spirits using
       emotions against them. The only time that death wraiths are
       allowed emotions are typically under special circumstances, such
       as choosing mates, which even then many death wraith choose
       mates through logic rather than emotion. This can be a danger to
       death wraiths though, since they not only don't deal with
       emotions, they rarely allow powers that rely on emotions due to
       the death wraiths viewing emotions as corruptive. However, there
       are powers that are designed to help more emotional death
       wraiths learn to harness their emotions, so death wraiths do
       have plenty of options for learning different ways of
       controlling their emotions. This can be overwhelmed by those
       like Xeles though, or stronger psychic abilities might be able
       to overpower this as well depending on the abilities. The
       strength of this skill depends on the strength of the death
       wraith's will, which determines how strong this training can be.
       While Zaz doesn't restrict himself, his training in this has led
       to him not really express his emotions, so most people can't
       tell what he's feeling since he's not big on showing emotions.
       However, he does feel emotions unlike what people think. Zaz is
       one of those people that his expression doesn't really change
       much.
       - Death Wraith Self-Control Manipulation: Like soul reapers,
       death wraiths have to train inward in order to unlock their soul
       swords, and protect their minds from things like corruptive
       energies and dark energies. In doing so, they are able to go
       into their mind/spirit's world, which is unique for each person.
       Similar to some supernatural creature's mind training, like the
       disciplined mind art of the Darkfires, death wraiths are able to
       learn how to control their inner world, using it for controlling
       things like emotions and helping them avoid certain psychic
       abilities. Death wraiths use this to help keep their emotions
       suppressed when they need to as a second stage of their
       emotional suppression, so that they are able to keep themselves
       from letting too many emotions cloud them. Since many death
       wraiths consider certain emotions of humans to be a hindrance
       rather than a strength, they aim to suppress emotions that might
       hinder a death wraith's abilities or could fall under the
       influence of dark spirits. Most death wraiths learn this as a
       means to do so, though this also helps against those with
       psychic abilities as psychic powers that affect the mind won't
       effect death wraiths with this training. Overall, this also
       helps against dark spirits who try to influence emotions, since
       dark spirits typically frequent the death wraiths. Overwhelming
       this training is very difficult, and only beings like Xeles can
       overwhelm this training. Just like the normal mind training, the
       will of the death wraith determines how strong this is, and how
       much effort it would take to overpower.
       - Enhanced Death Wraith Training and Spirit User Training
       Enhanced Physical Stats: Zaz is much like his father, perhaps
       one of the more adaptable death wraiths, and shows it in his
       fighting styles. From his death wraith training, vizored
       training and his spirit user training, Zaz is a very dangerous
       individual who can handle battling some very strong opponents.
       In addition to heavy combat training, Zaz is also a expert level
       warrior having trained not only his death wraith power, but his
       spirit user power as well. Zaz has adapted his fighting style to
       match his affinities, and mixes combat styles for strength,
       speed, mobility and even defense. Zaz is based around mobility,
       flexibility and speed in battle, as well as him being extremely
       stealthy in the darkness when he uses his death wraith stealth
       training. However, he is also extremely strong, being strong
       enough even without his hollowfication to slice through metal
       using his sword when using Soul Reaper Hakuda, and this is made
       even more effective when he uses his raw hollow power and his
       spiritual focus that helps focus his physical combat. When it
       comes to durability, his death wraith body as well as his spirit
       user training has left him to be very durable, being able to
       take a lot more hits than most beings before Zaz is taken down.
       Zaz's most dangerous aspect though is his speed, partially
       thanks to his Flashstep and Sonido (when in hollow form), but
       also because he is very mobile and able to move far more
       effectively than most enemies. Zaz's fighting style is more
       about being lightweight in combat, and this is something he does
       to great effect, while still attacking with full physical force
       using soul reaper Hakuda to boost his strength to insane levels.
       He is light-weight enough in his movement that he is able to
       stand on his sword when it's impaled in someone, or can stand on
       cracked glass without the glass shattering, due to his
       lightweight style. And with his Hakuda style, he is strong
       enough to rip people's limbs off if he chooses to, and strong
       enough that he is able to break metal objects with his raw
       strength (Though this is mostly in combat, and not so much in
       his normal life since most of his strength comes from his Hakuda
       training).
       Transformations:
       - Human Form: Every death wraith can take a human form when in
       the living world. Death wraiths learn to change forms into
       humans so that they can live as humans while in the human world,
       even being able to survive on human food. For the most part,
       this human form looks and feels just like a normal human, except
       for the soul of the death wraith who senses as a being of pure
       darkness. Death wraith's shadow abilities still work, but are
       used in a reduced capacity. When in human form, death wraiths
       can reduce damage from light attacks (as their bodies aren't
       pure darkness when in human form that can be pierced with light
       attacks), and death wraiths can utilize human abilities more
       easily when in human form (Like some that utilize human energies
       like ki or mana). While their death wraith abilities do get a
       little weaker, it is usually the form most death wraiths stay in
       for their day to day activities outside of battle, and a form
       they usually prefer to train in since the weaker form can give
       them bigger gains when they are training. Just like the death
       wraiths, every form is unique to the death wraith, and aside
       from the times they may need their death wraith form to utilize
       stronger darkness abilities, most death wraiths spend most of
       their time in human form. Overall, when in this form, death
       wraith darkness abilities are weakened, but death wraiths can
       more easily utilize their human abilities, as well as them not
       being as vulnerable to light (at least not anymore than any
       other human would be). Death wraiths in human form are not only
       less vulnerable to light and counters to darkness abilities
       (since their bodies are like those of mortals), but they also
       are physical in nature. While they still regenerate using
       darkness and are still darkness natured, their human forms are
       as solid and tangible as other humans compared to their death
       wraith forms which are usually more intangible than normal
       beings since they are spiritual in nature. However, this also
       means that death wraiths are more vulnerable to physical attacks
       when in human form, whereas their death wraith forms are harder
       to permanent damage with physical attacks and often require
       spiritual attacks to harm them. For the most part, Zaz stays in
       his normal form unless he needs to go into death wraith form for
       something, and usually he doesn't even go into death wraith
       form, usually saving it for dangerous opponents.
       - Death Wraith Form: It would be more appropriate to call this a
       death wraith's true form, which is usually only used in battle
       when death wraiths need stronger shadows or require a power
       boost to take on an opponent. Death wraith forms usually are
       described as a pure black form, with glowing rings around the
       fingers, and glowing pupils that radiates darkness and death
       energy. This form is stronger and has enhanced abilities
       compared to the death wraith's human form. Depending on their
       abilities, this form might take on unique properties, such as a
       death wraith with demonic abilities may have red glowing rings
       around their fingers instead of blue, or some might have unique
       darkness that radiates from them (such as death wraiths with
       demonic power might radiate unholy darkness instead of normal
       darkness). When in this form, any limits on the death wraith
       placed that holds back their mortal form are released, and the
       death wraith can use their full abilities. While there isn't
       much of a power difference between a death wraith form and a
       human form, the death wraith form is still stronger since the
       death wraith doesn't have any limits on their death wraith form
       (unless Toranoraos or the Death Wraith council place limits on a
       death wraith's power if they have abilities that could be
       dangerous to the death wraiths or to the living world). When in
       this form, a death wraith may have some trouble using human
       abilities (Example, magic might be hindered if the mana changes
       nature when the death wraith goes into death wraith form). Most
       death wraiths learn ways to counter this, but some powers may
       not be as strong. However, their darkness abilities are at their
       strongest when in this form, as this form is meant to rely on
       darkness as a whole. It is also worth noting that death wraiths
       in this form are immune to almost all darkness and deathly
       effects. The only darkness that can hurt a death wraith while in
       this form is Xeles's darkness, or elementals from the Dark
       Multiverse that are darkness in nature that have chaotic
       elements that death wraiths cannot adapt to. It is also worth
       noting that death wraiths are far more vulnerable to light
       attacks when in this form (or any other counters to darkness),
       and flashbangs do heavy damage to death wraiths when they are in
       death wraith form as they are pure darkness (with certain
       exceptions). Spiritual attacks also work more easily on death
       wraith forms, as death wraith forms are more spiritual in nature
       so abilities that hurt the intangible works better for attacking
       death wraiths.
       - Hollowfied State: Vizoreds that use hollow power use a
       hollowfied state where they are able to manifest their hollow
       powers. If one is a conquered vizored, they manually manifest
       their hollow mask, in which they can then use their hollow
       abilities while their hollow mask is manifested (which
       represents their hollowfication and activates their hollow
       abilities). Conquered vizoreds don't have to worry about losing
       control of themselves, but they do only have a limited time when
       hollowfied (meaning they must be careful how they use their
       time). Combined vizoreds don't manifest a mask consciously, but
       instead the hollow spirit takes control and the mask forms
       automatically without the hollow having to do anything. For
       combined vizoreds, they are not limited by time like conquered
       vizoreds, but they do risk the hollow taking permanent control
       if the vizored is not careful. When in this state, no matter the
       vizored, vizoreds use this state to use their hollowfication.
       Depending on the vizored and how they get their power, some may
       have more advanced hollow states, such as Olympus universe
       Sosuke Aizen and his second in command had hollow forms that
       covered their whole body. Usually unique forms are more common
       among combined vizoreds, since the hollow spirit takes control
       (where some hollowfications of combined vizoreds may include
       extra features created through hollow spirit energy). For
       conquered vizoreds, their form is a lot less complicated where
       the only real change most people see is that the form adds a
       hollow mask and changes the eyes and voice to hollow eyes and
       voice. However, no matter the form, this state typically is
       amplified from the vizored's base form, and is used as one might
       expect. However, when in this state, vizoreds can be more
       vulnerable to spirit purification and spirit destruction powers,
       as well as being vulnerable to spyrix (a spirit destruction
       material). And depending on the type of vizored, they will also
       have their type of vizored's own weaknesses as well (conquered
       vizoreds having a time limit and combined vizoreds risking
       hollow control). Zaz can use this whether in his normal form or
       in his death wraith form (though the power amplification is
       stronger in his death wraith form), though Zaz does have to mind
       his time limit on hollowfication.
       - Rare Transformation: Vasto Lorde Form (Rare Evolved Form):
       This is a very rare state that some vizoreds, partial hollows or
       even a few Fullbringers might achieve. In very rare cases, a
       vizored, partial hollow or Fullbringer may go into a Vasto Lorde
       state. It isn't fully certain what causes this form to happen,
       though the form can be triggered a few different ways. Conquered
       vizoreds or partial hollows may achieve this form in states of
       distress or raw emotion, where certain external stimuli can
       cause them to instinctively access the deepest parts of their
       hollow power. In combined vizoreds and partial hollows, this
       form is most often attained when the hollow and user try to join
       their powers together, in which they may try to combine their
       power to transform into a more powerful hollowfied state.
       Depending on the form, a user takes a unique Vasto Lorde form,
       usually a humanoid form that will have unique abilities (and
       sometimes unique cero abilities), as well as having highly
       enhanced spirit pressure that goes far beyond their normal
       hollowfied power. This state is often unique to each creature
       with hollow power, as there are no two hollows that are the
       same. Typically, this form is far more powerful and the person
       in this state will have highly enhanced hollow power that they
       can use. Those that know the ranking of hollows know that Vasto
       Lorde is the highest state of hollow before getting to things
       like the arrancars. However, almost no one ever truly masters
       this transformation, whether it's a combined or conquered
       vizored or partial hollow, or a rare Fullbringer. Typically,
       this is the result of someone with hollow power raging out of
       control, and the hollow power tapped into some stronger hollow
       state due to some external stimuli. There have been very rare
       cases of a vasto lorde form being controlled, but usually only
       in very rare cases, and they have usually required help to
       control (such as Olympus Ichigo who is now in a permanent Vasto
       Lorde state after being helped by Tartarus Kindron Darkfire). In
       order to counter this form, not only is it recommended to have
       spirit purification or spirit destruction, but one must also be
       able to counter their raw spirit power. If a user wants to stop
       this transformation, or counter it, the best way is by
       destroying the hollow mask, which may reverse the
       transformation. This only happened to Zaz once, but once was
       enough that Zaz was determined never to use this again. In this
       form, Zaz loses all control and becomes a mindless force of
       destruction. Before Zaz conquered his hollow, they once went
       into this by accident because Zaz's hollow grew too powerful,
       and in the process, Zaz almost killed his mother, father and
       Tarich in the process. This was what led Zaz to become a
       conquered vizored, and since then he has never reached this
       state (so it is highly unlikely he ever would unless he somehow
       reawakened his hollow).
       Personal Weaknesses, Death Wraith Weaknesses, and Vizored
       Weaknesses:
       - For the most part, Zaz's biggest weakness these days is his
       emotions. Zaz has a secret fear of the fact he has never lost
       anyone close to him like most of the Exiles have, and that he
       doesn't fit in with the Exiles because of it since he has never
       lost anyone close to him (unless one counts his hollow side he
       conquered). While Zaz is a very good person, and the Exiles do
       treat him well, Zaz's own personal fear is something that weighs
       on him heavily. He fears that his friends might think of him has
       having a spoiled life and might look down on him for it. This is
       a fear that many can take advantage of, and many have in the
       past (usually enemies of the Exiles who know the Exiles and know
       Zaz). And when one talks about his hollow, this is another
       emotional moment that Zaz hates to think about. Zaz feared one
       day losing complete control of his hollow, and in turn he ended
       up becoming a conquered vizored because of it. Because Zaz and
       his hollow, who he nicknamed Az, were fairly close, it felt like
       Zaz was betraying his other half when he chose to conquer his
       hollow. However, because Az couldn't control his hollow power,
       he was forced to take the path of a conquered vizored due to the
       fact that Az had become too strong as a hollow to the point that
       he was slowly overcoming Zaz. These are two major emotional
       weaknesses, and part of the reason why Zaz doesn't show his
       emotions even though he doesn't restrict himself as much as
       other death wraiths. Zaz doesn't have anger problems, or any
       problems with negative emotions normally, but his two biggest
       fears are something that enemies can take advantage of. When he
       gets emotional, as one might expect, it tends to make him sloppy
       in combat, and can interfere with his combat abilities once he
       stops focusing on using his combat abilities effectively. While
       Zaz is fully accepted by the Exiles (as those like Jon Talbain
       and Scott Summers have tried to put this fear to rest) and his
       battle with Az was something that Az accepted and let Zaz do
       what he had to do (though still put up a fight because he had
       to), these two aspects still haunt him.
       - Death wraiths pride themselves on using cold logic rather than
       relying on emotions. There are a number of fairly good reasons
       for this. The first is that they see emotions as corruptive, as
       emotions can interrupt their focus and cause them to act
       irrationally (or at least, death wraiths see it as irrational
       behavior even when it might not always be). The second is that
       many dark spirits affect emotions, and in order to compete with
       dark spirits, death wraiths have to be in perfect control so
       that they don't fall under the influence of dark spirits. If a
       death wraith doesn't control their emotions, it becomes easier
       for certain corruptions to affect them, such as some death
       wraiths that have gained hollow power from not controlling their
       emotions completely. This is a major training among death
       wraiths, and those that cannot control their emotions may become
       unbalanced, and may be susceptible to certain abilities as a
       result. Due to the jobs the death wraiths do, they must make
       difficult choices, which they do through cold logic rather than
       letting emotions control their decisions. Death wraiths that
       rely too much on emotions could find themselves exiled if they
       refuse to gain control of their emotions, as death wraiths
       cannot do their jobs with emotions. While there are many who do
       embrace the concept of emotions and the power it could bring the
       death wraiths, those people are often seen as corruptive
       influences on the death wraiths. Overall, opponents can take
       advantage of this, if they can get a death wraith to not control
       their emotions. This can grant an opponent an edge if the death
       wraith loses control of their emotions, and can have severe
       consequences if a death wraith succumbs to the influence of
       hollowfication or dark spirits as a result.
       - Most lost souls and dark spirits have abilities that are
       specifically designed to counter death wraiths. Lost souls know
       that death wraiths will hunt them down, so in order to avoid
       capture, they will often have to come up with ways to counter
       death wraith's abilities. Lost souls can learn certain abilities
       that can counter death wraiths, utilizing their spiritual
       natures, though most lost souls will focus on countering their
       deathly and darkness based natures. Dark spirits, on the other
       hand, are the anti-thesis of death wraiths, so dark spirits have
       specific abilities that are designed to take on death wraiths,
       like their whispering darkness, and many who summon elementals
       from the dark multiverse to counter death wraith elementals.
       Dark spirits and lost souls, while death wraiths have many ways
       to counter them, also have many ways to counter death wraiths.
       The major danger with lost souls and dark spirits though is that
       they may also be able to possess humans, which can catch death
       wraiths off guard if the death wraiths don't sense the dark
       spirit or lost souls (presence suppression is something many
       dark spirits specifically use to avoid death wraiths, though
       lost souls can also learn presence suppression when possessing
       humans as well with enough practice of their ghostly abilities).
       Overall, dark spirits and lost souls, once they reach a certain
       level, become too much for normal death wraiths to handle, and
       often require more elite teams to handle. These beings are the
       two main beings that most death wraiths have to deal with.
       - When in human form, most death wraiths are vulnerable to
       things humans would be vulnerable to since their bodies are
       almost perfect replicas of humans. This means that human form
       death wraiths can be affected by toxins and gases that would
       work on humans, such as gases toxic to humans or gases that
       could cause reactions to humans (like some that irritate the
       skin upon contact). For the most part, death wraiths can
       regenerate most damage in their human bodies as long as they can
       absorb darkness to regenerate (which still works in human form),
       but they can still take damage like normal physical beings. For
       example, stabbing the heart or brain could fatally injure the
       death wraith, and they can die just like any other fatally
       injured being if their regeneration is interrupted or doesn't
       work. While death wraith forms are not quite so easy to kill due
       to the fact they are more spiritual, their physical bodies can
       be killed more easily. If they die in their physical bodies,
       they will die, which makes their physical forms a bit easier to
       kill than their death wraith forms. This means that death wraith
       form is better against opponents fighting using means that do
       physical damage, while their human form is more vulnerable to
       physical damage. However, this also works in reverse, where
       spiritual damage doesn't do as much to a death wraith in human
       form, but does more damage when in death wraith form. Overall,
       destroying their physical bodies is a good way to kill a death
       wraith, though most death wraiths would go into death wraith
       form before they let themselves be killed as their death wraith
       forms are spiritual and don't respond as much to physical
       damage. However, if affected by certain things like iron or
       blessed sea salt, death wraiths could be forced to remain in
       human form, which is also a problem for them. For the most part,
       relying on their regeneration is vital for their survival in
       human form, since they can die just like any other being.
       - Blessed sea salt is one of the death wraiths' two biggest
       weaknesses. All death wraiths are highly allergic blessed sea
       salt, which can cause a wide variety of problems like
       anaphylaxis/anaphylactic shock, breathing problems, or even lead
       to death. This substances also interrupts their regeneration
       completely, making them unable to regenerate unless they go into
       the shadows. The only real way to overcome the effects of
       blessed sea salt is for a death wraith to retreat into the
       shadows, and let the regenerative properties shadows have on
       them overcome it, which can be a painful process, or bleed the
       sea salt out of their system if it is in their blood. Weapons
       using blessed sea salt can do extra damage as well, and weapons
       coated in this can possibly cause blood infections if the
       blessed sea salt manages to get into their blood stream. Smoke
       grenades using blessed sea salt are also very effective if the
       opponent can get a death wraith to breathe in the smoke as used
       by some death wraith enemies in the past, as well as mixing it
       into water can make a special salt water mix that works on death
       wraiths like holy water works on demons and unholy creatures.
       This is one of the biggest weaknesses among death wraiths, and
       if this gets into their systems, it can cause immense problems
       for the death wraith. While death wraiths can get this out of
       their system, it is a very painful process that comes with some
       health problems. This is one of the most common ways to kill a
       death wraith, and one of the most known ways. Users of this can
       also create burning oil and mix blessed sea salt into it for a
       Molotov cocktail that can light death wraiths on fire and do
       severe damage to them. Usually, enemies of death wraiths will
       find ways to get a hold of this and utilize it in some way, and
       there are plenty of ways to utilize blessed sea salt compared to
       some of their other weaknesses. Blessed sea salt is a very
       versatile substances that can be used a variety of ways, making
       it even more dangerous to death wraiths if users find new and
       subtle ways to utilize it.
       - Iron and ghost-fighting weapons are the second of the death
       wraith's biggest weaknesses, due to being spiritual beings that
       have some similar weaknesses to ghosts. Iron is harder to put
       into a gas or liquid, but weapons using iron do extra damage to
       death wraiths, which can help many who want to fight death
       wraiths since iron can easily be forged into a weapon, and many
       can find iron pretty easily. While not as deadly as blessed sea
       salt, iron is a natural counter to ghost abilities, and does
       damage to death wraiths as a result. Iron can burn their bodies,
       enough that it can make a death wraith easier to damage. when in
       human form, they gain some resistance to iron since their human
       bodies have some iron in them, but overall, when in death wraith
       form, iron does far more damage to them as intangible spirits.
       Any weapon designed to fight ghosts or ghost-like creatures also
       does extra damage to them. This includes other soul weapons used
       by other races, like the zanpakutos of soul reapers and the
       death scythes of the grim reapers. Iron can be used to poison
       death wraiths as well if the iron gets into their blood, which
       is harder for a death wraith to get out of their bodies.
       However, if they do get iron in their bodies (usually in
       unusually high levels of their blood), then going into human
       form and remaining in human form until they can get the iron out
       of their bodies can help them recover from iron effects since
       their human forms are physical forms that don't take nearly as
       much damage as full death wraith forms would normally. For the
       most part, iron burns death wraith bodies on contact, and when
       they are in death wraith form or darkness form, they can be
       temporarily dispelled and unable to maintain a form (sometimes
       being forced back into physical form). Iron weapons work best on
       death wraiths who take their full death wraith forms, but can do
       damage to death wraiths in human form in higher quantities or
       higher quality (such as more potent iron can do more damage to a
       human form death wraith. Iron is something that hurts most
       spirits, and is pretty reliable against death wraiths.
       - Light and life energies are also a good counter to a death
       wraith, since they are creatures of darkness and death as light
       and life energies are natural counters to death and darkness
       abilities. Life energy is a natural counter to the death aspects
       of their power, while light works to counter their darkness
       (though experienced enough users can counter either of a death
       wraith's abilities with light or life energy if they are skilled
       enough). Items like flashbangs or concentrated light can
       overpower many forms of darkness or shadows especially those
       used by death wraiths. Death wraiths take heavy damage if they
       are hit by concentrated light attacks (especially if they are in
       their death wraith form), and their shadows can be dispelled and
       negated temporarily thanks to light abilities like flashbangs.
       Life energies can do more damage to them as well, due to their
       death aspects, which makes life energy a good way to
       specifically counter their deathly aspects. Weapons using life
       and/or light do more damage, and can more easily cut or pierce a
       death wraith's body. Typically, spirits are the ones that
       utilize light and life energy, which can act as a counter to
       death wraiths if they choose to oppose death wraiths (though
       this is typically rare). Some beings who can use light or life
       energies can use these pretty effectively, since death wraiths
       rely heavily on their darkness and deathly natures. It is worth
       noting that as mentioned, death wraiths in death wraith form
       take far more damage from light attacks than they normally
       would, since their very bodies are made of darkness. However,
       when in human form, they are about as vulnerable to light powers
       as any other beings (for example, normal light doesn't hurt
       them, but light focused into beams could pierce them just as
       easily as any other being).
       - All death wraith elementals are counter-able by other
       elementals. One needs to understand death wraith elementals
       first though, as their elementals do work differently than other
       races elemental manipulations. Unlike other races, death wraiths
       focus more on manipulating the four states of matter, and this
       must be understood before one can learn to counter a death
       wraith. However, once understood, death wraith elementals can be
       countered just like other elementals. For example, solid
       manipulation is mostly earth manipulation, as solid states of
       matter mostly fall into earth manipulation are countered as such
       (usually by wind manipulation and sometimes fire manipulation).
       Every form of matter can counter another in some form if the
       user is creative enough, and all of the states of matter can be
       countered by other elementals. Usually, the two major groups are
       solids and gases (which act as major opposites to each other),
       and liquids and plasma (which act as major opposites to each
       other). However, countering isn't as difficult as requiring
       specific elements, as each element can counter another in some
       way. For example, earth can absorb energy from plasma
       manipulation, or liquid manipulation could be separated by
       wind/air manipulation into gases. Countering these elemental
       powers only requires one to understand how elemental powers
       interact, and figure out ways to counter them. Almost every
       element can counter another in some way, and death wraith
       elementals are no different. As mentioned earlier, another major
       counter to the death wraith elemental power is the dark spirits
       who utilize matter from the dark multiverse, who utilize a
       chaotic power of elements that counter the elementals of this
       universe. Because many of the dark spirits elementals have
       violent reactions to the elements of the living world (such as
       shadow lightning from the dark multiverse having a chaotic
       effect that spirals normal lightning out of control and
       interrupts the normal uses of lightning as the lightning becomes
       chaotic and its destructive properties are amplified to the
       degree that the user can no longer control it). However, it is
       worth noting that death wraiths do counter this with their own
       elemental manipulation.
       - Whether it is a normal hollow, a partial hollow or a vizored,
       all those with hollow power are more vulnerable to powers that
       counter corruption (or some weapons that counter hollow
       corruption directly). The most common example is that of death
       wraith soul swords and soul reaper zanpakutos in which one of
       both races' weapons are primarily used for purifying hollows
       when they fight hollows. Spirit purification is often very
       effective on hollows and those with hollow power, including
       vizoreds and partial hollows (Though it's not effective on
       Fullbringers since they don't have enough hollow power for it to
       affect them). Typically, spirit destruction also works on
       hollows, due to them being twisted spirits, so things like
       spyrix (spirit destruction mineral) can also work on hollows.
       Almost any hollow is going to be vulnerable to spirit
       purification or spirit destruction, with only a few exceptions
       having ever been recorded (Players must state specifically if
       the hollow power is resistant or immune). All hollows are also
       far more vulnerable to spiritual power, in which those with
       strong spirit power can counter their abilities more easily.
       Most hollows spirit energy can also be countered by other forms
       of energy, which usually means that any energy supernaturals use
       may be used to counter a hollow's spirit power as long as it is
       strong enough to counter the hollow's spirit energy (usually
       meaning that the energy has to be stronger than the hollow's).
       Another thing is that since hollows are spiritual creatures,
       they can be countered by things that counter spirits, with the
       biggest counter to spirits being the use of iron (which works on
       most spirits, as well as hollows). This means that any
       supernatural, or even some humans, may be able to counter hollow
       powers. For the most part, whether one is hollow, an arrancar, a
       vizored, or a partial hollow, these weaknesses all apply
       regardless of what sub-race they may be. This is a weakness of
       all hollows, and one that most will always be vulnerable to.
       While hollows are powerful, their nature doesn't really change
       much over time, so these kinds of abilities are always useful.
       For Fullbringers, they are not vulnerable to spirit purification
       or iron (due to how little hollow power they have, but they are
       still vulnerable to spirit destruction abilities as much as
       anyone else with a soul is.
       - The most dangerous thing about hollow powers in other
       creatures is not the mask being attacked, or time limits of
       using the powers of a hollow (problems vizoreds most often
       face). The most dangerous thing about hollow powers is the risk
       of losing control. Even after one has figured out how to control
       their hollow powers (usually through either one of the two
       training methods), there is still a major risk of the hollow
       resurfacing or completely taking over. Typically, this can lead
       to permanent hollowfication, and the hollowfication can actually
       be a major problem for anyone close to the original host that
       may try to save them. There are some vizoreds and partial
       hollows that may turn pure hollow at some point in their lives,
       and that risk is always present no matter how controlled the
       power might seem. Even the most controlled people, such as
       Olympus universe Tartarus Kindron, have lost control of their
       hollowfication at some point in their lives. For the most part,
       the worst thing that happens is that one loses control and
       permanently becomes a hollow, in which some people with hollow
       power have actually done just that. And in rare cases, some who
       have lost control have gone into vasto lorde forms that make
       them extremely powerful that pose a big threat to the living
       world. Losing control of one's hollow most often happens when
       one is near death, or if they are consumed by negative emotions
       during a dangerous situation. This is even worse among some more
       powerful combined vizoreds or partial hollows, as they may not
       even be able to keep their inner hollow in line all the time.
       Almost all vizoreds and partial hollows have to have some kind
       of plan if they lose control, due to the fact that it is often
       seen as inevitable to happen at some point. This problem is most
       prevalent in partial hollows, due to them being so close to
       being a full hollow already. As for Fullbringers, Fullbringers
       don't have this problem, since they have so little hollow power
       in them (their problem is that they don't usually have enough
       power).
       - It doesn't matter whether one is a vizored or a partial
       hollow, as it is worth noting that all hollow abilities
       typically are countered the same as normal hollows. Spirit
       purification and spirit destruction have already been mentioned
       as ways to counter hollow power, but there are ways to counter
       the hollow's individual abilities as well. The first power is
       ceros, which are very commonly used among hollows and many with
       hollow power. Ceros are basically blasts of raw spirit energy,
       designed to cause as much destruction as possible. Due to this,
       they are mostly countered the same as other beams of energy used
       by races like spirit users and ki users. If one wants to block a
       cero, one simply has to have strong enough energy that is as
       strong or stronger than the cero being fired at them. If one
       wants to counter their regeneration, hollows and those with
       hollow power cannot regenerate their internal organs or their
       brains (they can regenerate things like the eyes, and some
       vitals, but not vitals like the lungs, heart, and some other
       vitals in the chest area). And like any supernatural
       regeneration, regeneration negation also works on them (such as
       using powers or materials like varanium or carbonadium). For the
       Hierro skill, usually stronger attacks that can overcome the
       Hierro are necessary. For the most part, not too many special
       skills are needed, and many supernaturals can find ways to
       counter a hollow's skills if they are creative enough with how
       they use their skills. And while some opponents may not be able
       to block certain kinds of attacks, opponents can still dodge if
       they are fast enough to react and fast enough to dodge. Most of
       the hollow's powers are corrupted spirit energy based (as
       hollows are mostly just corrupted spirits), so opponents should
       take that into account, and use any power or ability they have
       that might counter their corrupted spirit energy (Some stronger
       supernaturals may even just be able to overcome them with raw
       physical stats if they are skilled enough). Fullbringers have
       their own skillset, but a lot of their skills are based on
       hollow skills, so many of the counters do still work if one
       knows the hollow equivalent of whatever power they use (IE
       spirit blasts are countered like ceros).
       - Whether one is a partial hollow, a vizored, or even a
       Fullbringer, all those with hollow power that aren't hollows are
       still vulnerable to any other race weaknesses that might apply
       to them. In the case of vizoreds, these are always either soul
       reapers or death wraiths, and as such, they will have the
       weaknesses of whatever race they are. Soul reapers are
       vulnerable to other spirit powers, where they can be killed with
       things like spirit destruction, or soul reapers can be killed by
       creatures like hollows that have skills that can specifically
       kill soul reapers. For death wraiths, they are still vulnerable
       to things like blessed sea salt and iron (which also works extra
       well on death wraith vizoreds). For partial hollows and
       Fullbringers, they have the same weaknesses as whatever mortal
       race they are (IE humans still have human weaknesses). While
       hollow powers do overcome some weaknesses (such as humans can
       use hollow power to regenerate limbs if they can't regenerate
       normally), the mortal races with hollow power are still
       countered the same way if one just accounts for the stronger
       spirit power they give off when using hollow power. For the most
       part, the biggest difference between a partial hollow or
       Fullbringer and a normal mortal (besides the enhanced physical
       and supernatural abilities) is the fact that they usually just
       have modified souls that may be countered like other hollows.
       The only thing to note is that Fullbringers don't have the same
       weaknesses as hollows due to them not having enough hollow power
       to suffer those weaknesses, though Fullbringers do still have
       weaknesses such as their Fullbringer light spirit energy can
       still be countered by things like darkness abilities. Every race
       still has their weaknesses, and can usually be killed the same
       way as they normally would (with exception to races that might
       lose certain weaknesses with hollow power like regeneration).
       Spirit User Weaknesses:
       - Spirit energy users still have race weaknesses of whatever
       they are. Every race spirit user still has their races
       particular weaknesses, as spirit users are still whatever race
       they are at their core. While some races may be harder to kill
       than others (such as angels and demons often being able to
       regenerate from their bodies being mostly destroyed), all races
       have some form of weaknesses. For many races, many races can
       usually be killed by destroying the heart or brain of the user,
       or some races may be able to be killed more easily by beheading.
       While spirit users can heal injuries using spirit healing, and
       do have faster healing than normal humans, spirit users can
       still be killed like any other mortal creature. And depending on
       the race, some races may have other weaknesses, such as death
       wraiths have a weakness to blessed sea salt and iron. And
       typically, spirit user's spirit energy may be able to be
       countered more easily by iron, due to iron being useful for
       dispelling spiritual power. All races have some weaknesses, and
       even with regeneration, there are ways around regeneration.
       While spirit user accelerated healing is not weak to varanium or
       other regeneration negation abilities, those races with
       regeneration can still have their regeneration negated by
       whatever regeneration negation items or abilities that might be
       used on them. While spirit users are strong usually, they still
       take damage based on the type of creature they are, and their
       physical stats can only help them so much in battle. One major
       weakness though that spirit users often have is that they can
       more easily be killed by other spiritual powers, in which
       creatures like hollows and dark spirits may be able to more
       easily kill spirit users since spirit users are more vulnerable
       to spirit power. As this is hard to quantify for each race,
       players should list whatever weaknesses their character has
       depending on what race they are.
       - Spirit energy users have a harder time training spirit energy
       than most other energy users, due to spirit energy requiring
       more intense training. This is due to the fact that they have to
       push their bodies, spirits and minds to the limit, which usually
       means pushing far beyond what most training regiments will go
       for. As such, this training may be effective, but it is much
       harder to keep up with than most other training for other
       energies. Spirit users are able to grow just like typical
       fighters and get stronger as time goes on, but their training is
       still very hard on them and requires constant training to keep
       their spiritual power (a lack of training and focusing spirit
       power may result in the spirit user losing their enhanced spirit
       user skills). Those who are just starting out, or don't have as
       much experience, tend to not be able to draw on as much power
       unless they have a naturally strong spirit aura, while elders
       tend to be able to have access to stronger and more abundant
       spirit energy, but often times, by the times they reach this
       stage, they are often old and their bodies don't always keep up
       with their spirits. And depending on the spirit, each spirit may
       require different training. For example, stronger spirit
       presences may have much more spirit energy, but will be much
       harder to control than those spirit users without strong
       spiritual energy. And with weaker spirit users, they may not
       have as strong spirit energy which will require more focus and
       concentration to use stronger spirit energy (but weaker spirit
       users don't have to worry about losing control of their spirit
       usually). And depending on the race, some spirits may be easier
       or harder to train, such as some races that use spirit energy
       naturally (like soul reapers or hollows) may be able to learn
       this more effectively than races that may not be able to use
       this naturally. There is no real way to circumvent the amount of
       work one has to put into their training, and some may enjoy the
       intense training, while others may be discouraged by how much
       training it may take to keep up their power.
       - Spirit energy users might take spiritual damage instead of
       physical damage if they over-strain their spirit. For the most
       part, spirits are much more durable than bodies due to the soul
       being eternal (under most circumstances), but that doesn't mean
       the spirit is invincible. Those who over-strain their spirit too
       much may do irreparable damage to their spirit, damaging their
       ability to use spirit energy. And if a user has their spirit
       energy turned back on them or has other spirit energy used on
       them, it is possible that one can do spirit energy damage rather
       than physical damage. This means that control is typically
       required for most spirit users, as if they continue to draw
       power even after not having any, they can do damage to
       themselves, a mistake some newer spirit energy users tend to
       fall into as they think they can push their spirit further than
       they might think (spirit users can push their spirits beyond
       their limits, but there is a limit they can hit where anymore
       strain will cause damage to their spirit). This also means that
       it is important to know the limits of one's own spirit and not
       push too far beyond it to the point that it damages the body and
       spirit. Just like some other energies, drawing too much could
       risk killing the user, another danger of overuse of spirit
       energy. It's bad enough that trying to draw too much spirit
       energy can damage a user's spirit, but if one still continues to
       push beyond that point that they take spiritual damage, they can
       actually kill themselves if they take the energy that binds
       their soul to their bodies, in which they can accidentally
       permanently separate their souls from their bodies, which can
       result in either death, or the soul being unable to return to
       the body and the body running around without a soul, which is
       often never a good thing. This usually requires pushing far
       beyond one's limits, something most people would be aware of by
       this point if they are out of energy, but this typically is
       similar to when other energy users start drawing on their vital
       life force, in which they shorten their lives or even die if
       their life forces are reduced to absolute zero.
       - There are two parts of the spirit that must be protected by
       spirit users. The first is known as the Chain of Fate. When a
       spirit user separates from their body (usually in astral
       projection), a user is tied to their body through what is known
       as the Chain of Fate, that acts like an anchor. Whether or not
       this is visible is dependent on the race, and some can learn to
       hide their chain of fate (where it won't be able to be attacked
       unless one attacks the source of the Chain of Fate. This chain
       connects to where the chest would be in the spirit form, and if
       severed, a spirit cannot return to their body. However, while
       this is instant death usually for the body if this is severed
       (meaning spirit users have to be very careful when in astral
       projection against anything that can sever their Chain of Fate),
       the biggest problem comes after the chain is severed. If the
       Chain of Fate is severed, the chain will rot away and the user
       will become a hollow if they don't go to the afterlife before
       their chain is fully degraded and melts away (a process that
       takes some time, but is a danger to any spirit that is in the
       living world and isn't alive). This particular part of the
       spirit usually cannot be attacked when a spirit user is in their
       physical body, but some spiritual opponents can attack this
       without attacking physically (such as hollows and soul reapers
       are trained to attack this specifically. As mentioned, severing
       the soul chain separates the body from the spirit, and can kill
       the body if the user cannot find a way to return to their
       bodies. It is very rare for a spirit to return to the body after
       their Chain of Fate is severed, and the only known way to avoid
       this fate is either to become a hollow, or become a soul reaper
       if one has the potential to become a soul reaper. Luckily, there
       are very few that know that this is a problem, but spiritual
       opponents like hollows and dark spirits are fully aware of this
       and may seek to attack a spirit user's chain of fate
       specifically. This means that spirit users have to learn to
       defend that part of their spirit or risk death. However,
       thankfully, it is very hard to sever a chain of fate, and
       usually this only happens at the moment of physical death. This
       does work differently depending on the race though, such as
       hollows don't have a chain of fate due to theirs rotting away
       (meaning they don't have this problem), and creatures like soul
       reapers chain of fates change due to them being spiritual
       beings.
       - The second part of the spirit to note is just as important for
       one simple reason: All spirit energy is generated by a certain
       part of the soul, known as the Soul Chain. This is a part of the
       soul that generates spiritual energy, and interacts with the
       body (though it is not usually visible). If enough damage is
       done to this part of the soul, the user will not be able to
       generate soul energy temporarily or permanently depending on how
       bad the damage is done. This means that this part of the soul is
       something that every spirit user must protect or they could risk
       being made to lose their spirit power completely. To destroy the
       soul chain permanently is difficult, but with enough power and
       energy, it can be done. This means that this is typically the
       greatest weakness in most spirit users, and they must make sure
       that opponents do not do too much damage to this part of the
       soul lest they lose their ability to generate spirit energy. If
       permanently severed, there is typically no recovery, with the
       only known cases of spirit energy recovery being one having
       hidden spirit power that they have yet to unlock in which
       unlocking can restore the spirit chain. However no amount of
       soul healing or spirit fixing up can heal the spirit chain once
       it is permanently severed (with the one exception of hidden
       spirit power sometimes working to restore this, but it is rare).
       Typically almost all races have only one spirit chain, and it is
       almost unheard of for anyone to have two and impossible to have
       more than two. Thankfully, this part of the soul is not visible,
       so it is much harder to attack than a Chain of Fate. Typically,
       those that have lost their soul chain are not in danger of
       becoming a hollow, but they do stop generating spirit energy
       which weakens them severely both physically and spiritually, and
       may lead to death if the body can't handle the loss of spirit
       energy in the body. While some spirit users can survive the lose
       of their soul chain, they do lose all their spirit power in the
       process of losing their soul chain. While there may be ways to
       regain the spirit chain, there are no really known ways to
       restore it consistently. And this may work differently depending
       on the race, such as soul reapers and arrancars may become human
       souls once they lose their soul chain.
       - Just like all energy users, spirit energy can only be used if
       there is spirit energy to draw from. Once a user runs out, their
       spirit energy abilities will not be usable until they have
       recovered their spirit energy (which may take varying amounts of
       time depending on the user and how depleted their spirit energy
       is. And as stated, trying to use them after running out of
       spirit energy can be very disastrous. This is as much a problem
       for spirit users as any other spirit user, where once they run
       out, they won't be able to attack. And if still in a battle with
       something like a hollow or a dark spirit, this can be a very bad
       thing since spirit energy is what allows spirit users to attack
       hollows and dark spirits. So spirit users have to manage their
       spirit energy and be careful how much they use, or they could
       end up in dangerous situations if they run out. And when they
       run out, they lose their spirit amplification abilities, as well
       as their body and spirit being more vulnerable to attack.
       Another thing to note is that unlike other energy types, spirit
       users' spirit energy may be limited by the size of their body,
       or those with larger bodies may be able to release stronger
       spirit energy (not always the case though). Smaller opponents
       are not able to put out more spirit energy at once than someone
       who is much larger, with certain exceptions. While this doesn't
       make those with bigger bodies tougher, it does mean that those
       with smaller bodies tend to not being able put out as much
       energy quite as quickly as larger bodies can. This also means
       that larger bodies are also able to generate more spirit energy
       than those of smaller statures. Typically, there are exceptions
       to this, such as those born with natural strong spirit energy
       may be able to generate stronger spirit despite being smaller
       statures. Usually, those with smaller statures usually rely more
       on focus and concentration to fight those with stronger spirit,
       whereas those with larger statures may focus more on raw spirit
       power. Of course, this is before taking into account the spirit
       user's race, which some races may have stronger spirits than
       others.
       - Typically, spirit energy is counter-able like other energies,
       with other energies like chi and mana being able to counter like
       one would expect. There are many energies out there, and many
       energy types can counter spirit energy. While spirit users are
       able to counter energy users more easily, such as countering
       things like mana and chi more easily, strong enough energies can
       still overpower a spirit user's energy. However, with those
       energies, it does take more to overpower a spirit user than it
       normally would thanks to a spirit user's resistance to energy.
       Normally, it takes other energies that are not spiritual in
       nature much more to counter spirit energy. There is another way
       counter spirit energy, and that is with other spirit energies.
       Spirit energy is more easily able to counter other spirit
       energy, as spirit energy is meant to interact and intersect on a
       spiritual plane. This leads to spirit energy of other creatures
       usually being great at countering spirit energy of spirit users,
       and the only requirement is that the spirit energy has to be as
       strong or stronger than the spirit user's energy. However, it
       doesn't have to be energy that can counter spirit power, or it
       doesn't have to be other spirit power that counters spirit
       energy, but those with enough raw physical power can actually
       overpower the energy of spirit users. There have been stronger
       spirit users that have immense raw physical power that have
       overpowered energy attacks, with one of the more known examples
       being Toguro, the human turned demon who is known for his raw
       strength that has allowed him to overpower extremely strong
       spirit power without needing his own spirit energy. In this
       manner, raw strength can overcome spirit energy if the person
       with enough strength can overpower the energy, as well as the
       effects of the energy (which is different depending on the race
       and the spirit energy used). And as one might imagine, aura
       breaker items and weapons are also able to dispel spirit energy
       like any other energy, with the only exception being any
       spiritual techniques that might solidify their spirit energy
       into solid form (which there are rare unique skills that can do
       that, but this must be stated by players). Aura breaker weapons
       and abilities are a great way to take on any energy user, and
       this includes spirit users.
       - Due to many spirit users having enhanced spirits, spirit users
       have a number of creatures that end up attracted to them as a
       result of their enhanced spirits. Among physical beings that
       hunt them down are soul eaters, who may seek out spirit users
       for their enhanced and more powerful spirit to grant them more
       power. Soul eaters are a very common threat, as there are some
       that specifically hunt down spirit users. However, the most
       common threat to a spirit user are dark spirits and hollows, as
       well as other evil spirits from the spirit plane. When a spirit
       user gains the ability to see the spirit plane, it is like
       opening a door to that plane. While the spirit user can see the
       spirit plane and interact with it, other spirits can also
       interact with the user. Because of this, training often leads to
       spirit users being attacked by dark spirits and hollows, enough
       that spirit users have to learn specifically how to fight them.
       For dark spirits, spirit users don't need spirit purification to
       destroy a dark spirit thanks to their ability to attack on the
       spiritual plane, but that doesn't mean that dark spirits can't
       also counter spirit users in return. Dark spirits have plenty of
       their own abilities as dark spirits that can counter spirit
       users, and dark spirits are a major enemy that spirit users
       contend with. For hollows, hollows will devour any souls they
       get a hold of, but many will often go after stronger souls
       because stronger souls are usually more satisfying when it comes
       to their hunger for souls. Spirit users can also attack hollows
       on a spiritual level, but they cannot purify hollows after
       beating them, nor can they completely destroy hollows on their
       own unless they have a power that lets them do so (such as soul
       reapers or death wraiths have ways to purify souls after beating
       hollows). For the most part, these particular dangers are the
       biggest dangers of being a spirit user besides enemies they make
       during the course of their life. As it has been put: Once you
       see the spirit plane, the spirit plane sees you. Spirit users
       have to remember this, as this will shape their lives as they
       learn to use their spirit energy.
       Personality: Zaz is one of those people that rarely ever changes
       expressions. Zaz often seems cold to people, due to the fact
       that he doesn't show his emotions. Zaz is a very composed and
       level-headed, and is the kind of person that rarely ever loses
       his cool. Zaz is also a pretty friendly person, who will give
       almost anyone a chance as long as they're not bad people. While
       it is hard to tell whether or not he actually likes people most
       of the time (due to his expressions and tone rarely changing),
       Zaz is actually easier to get along with than most people think.
       Zaz is the type of person that would die to protect his friends,
       and won't tolerate anyone attacking those he considers friends
       or family. Another think about Zaz that people figure out
       quickly, is that Zaz is a very sarcastic person who has no
       problem insulting those he doesn't like. He does joke around
       with friends and family (even if they have a hard time telling
       if he's joking sometimes), but mostly he doesn't miss a chance
       to make a sarcastic comment to people. Usually, people have a
       hard time telling if Zaz is being serious or joking, so it is a
       bit of a challenge. But those that are close to Zaz have sort of
       figured out how he operates, in which he will joke with people
       close to him (even if he is expressions seem serious), but he
       will insult enemies and people he doesn't like with sarcastic
       comments. For the most part, those that befriend Zaz will find
       that Zaz is a very loyal person, and he will do whatever he can
       to help those in need. Zaz will defend any innocent people that
       need help, and lives on the motto of not killing thanks to his
       training with his universe's Kindron Darkfire.
       In battle, Zaz is a very calm and level-headed person, and is
       always thinking up strategies to use against his enemies. Zaz is
       a tactician as well as a strong combatant, and is one to fight
       smart rather than fight harder. Zaz is a very smart fighter, and
       only uses enough power to get the job done. Because of his
       training with his universe's Kindron, he will not kill enemies
       if he can help it, and will usually seek to incapacitate rather
       than kill. Zaz always only uses enough power to knock someone
       out, and rarely goes for a kill unless he is left with no other
       choice. Zaz doesn't resort to his Omega style he learned from
       Kindron, or resort to Shunko (which he learned from Shinji
       Hirako's vizored friends) unless he absolutely has to. Zaz also
       has a strategy in battle where he will insult enemies, usually
       with sarcastic comments, in which he tries to get under their
       skin so they make mistakes more easily. Zaz will often insult
       enemies and won't hesitate to miss a chance for a sarcastic
       comment, though he only really does this against enemies he
       knows understand him, as he has tried to insult things like
       consumers that don't seem to understand speech (at least some
       don't), and so Zaz learned how useless it is talking to
       creatures that don't understand his words. For the most part,
       Zaz is also a calm and level headed person, but if one does take
       advantage of his own personal fears, one can actually unbalance
       Zaz's combat, and cause him to make mistakes.
       Bio: Zaz's real name is Azazel Kinei Shadow-Black, and he comes
       from another universe. However, Zaz just goes by Zaz
       Shadow-Black usually (though he doesn't mind people shortening
       it to Zaz Black). Zaz was the first child born to Anna Shadow
       and Kierran Black in his world. In his world, Anna's exile went
       very differently than it did in the London or Olympus universe.
       In Zaz's universe, Kierran did his job to exile Anna, but
       Kierran had his own goal in being the one to exile Anna. After
       everything that happened from Kierran's adopted father being set
       up to be killed, and how his mentor Hadeon Darkmore was shunned
       by the death wraiths for wanting to kill criminals in the living
       world, Kierran had enough when the council exiled Anna. Instead
       of exiling Anna and returning to the death wraith order, Kierran
       surprised Anna by declaring his intent to leave the death wraith
       order to stay with Anna. In this universe, Kierran didn't
       return, and instead chose a self imposed exile alongside Anna so
       he could live with her in the living world. Kierran's team soon
       followed, and many of Kierran's team also left when they
       realized Kierran wasn't coming back. Pretty soon, the death
       wraith council would try to retaliate against Kierran, but
       before they could, they would have to deal with Drakath's return
       as well as Aeron Kazara since Kierran was not present to stop
       either threat from attacking the death wraiths. Kierran and Anna
       let the death wraiths handle the battles on their own, and never
       returned to the death wraith order. Soon, Kierran's team also
       joined him in the living world, including Kierran's adopted
       brother Tarich who had planned on leaving the death wraiths
       anyway even if Kierran hadn't left.
       Kierran and Anna soon found a place in the living world to live,
       and would travel the world as Anna would gain black market
       connections, and Kierran would get into bounty hunter work
       (usually taking on bounty hunter work by governments to avoid
       becoming marked as a criminal). For the most part, Anna and
       Kierran would have no trouble avoiding problems, though over the
       years, Kierran would help Anna to learn to control her hollow
       power, as the two would work on Anna relearning to control her
       emotions and Kierran would help try to keep Shadowstalker in
       line anytime she would take over. At some point, they would
       befriend Hellsing and what would become Black Sun in their
       universe, and become close to the Darkfire family. Zaz would be
       the first of two children born to this version of Anna and
       Kierran, being named Azazel as a name of darkness (to which he
       eventually got nicknamed Zaz by his family and friends). Zaz
       soon found himself with his own hollow personality, who he
       called Azrael. Where Azazel was an angel of darkness, Zaz named
       his hollow after the angel of death, and even nicknamed his
       hollow Az (in the same way his friends nicknamed him Zaz). The
       two sides of Zaz's personality were actually pretty close, and
       had no trouble getting along. This led to Zaz and Az being a
       great duo, and becoming a powerful team as Zaz would become a
       supernatural hunter after being trained by his godfather,
       Kindron Darkfire.
       However, Zaz's fortune went south one day, when Az had become
       too powerful and started to overtake Zaz's soul. Because Az
       couldn't control his power's growth, Zaz was unsure of what to
       do about it. One day, he and Az tried to train and they tried to
       rebalance their power, only for them to accidentally power up
       into a vasto lorde form when they lost control of their power.
       During the battle, Zaz and Az together nearly killed Anna,
       Kierran and Tarich, who tried to contain Zaz. After the battle
       ended and Zaz regained control, he tried to seek out someone who
       could help him with his problem as he realized that Az was
       growing too powerful to contain for long. Eventually, his path
       would lead to Shinji Hirako, a fellow vizored, who offered to
       train Zaz in the ways of a conquered vizored as he felt it was
       the only way he'd control his hollow at this point. However, Zaz
       rejected at first because he didn't want to destroy his hollow
       half. However, Az agreed that it was the best option they had so
       that Zaz wouldn't be overtaken. Zaz reluctantly agreed since Az
       had pretty much forced him to, and with training from Shinji
       Hirako and the other vizoreds with him, Zaz defeated Az and
       conquered him (mostly because Az only fought Zaz because he had
       to). Zaz would train with Shinji for a few years, training in
       how to use hollow power more effectively as well as learning
       about his hollow abilities in more depth from someone who had
       the powers longer than him or even his mother.
       After Zaz returned to his mother and father after his training,
       he continued his work as a supernatural hunter, and eventually
       Kierran and Anna had a second child, which would become Zaz's
       little sister. Naming her Melaina Raven Shadow-Black, the family
       would nickname her Meli. Zaz would help train his sister as she
       grew, even teaching her how to control her hollow power when it
       manifested. Unlike Zaz, Meli's hollow never grow strong enough
       to overtake her, but Zaz was ready to help her conquer her
       hollow if the time ever came. However, thankfully, Meli's hollow
       was actually fairly tame compared to some other hollow
       personality, and Meli and her hollow would soon work together.
       Over time, Zaz would train with his family and help Meli train
       as a fighter. For the most part, while threats would come up in
       their world, most of the threats would be taken out by Hellsing
       and what would eventually become Black Sun. After taking on
       groups like their world's Sabbat, and the Order of the Dragon,
       and even Nightshade, the Shadow-Black family would live in
       relative peace. Thanks to their friendship with those like the
       Hellsing family, and the Darkfire family, life would go pretty
       smoothly for the Shadow-Black family.
       However, that peace would eventually be shattered when an
       alternate group would appear in Zaz's world, intent on taking
       over. This group would be led by an alternate version of
       Dovelthain Hazeldine, who would lead his family to take over
       other universes looking for strong opponents after they killed
       the Darkfire family in their universe. During this event, the
       Exiles would appear to help Zaz's universe, and together with
       the Hellsings, the British Men of Letters, the Darkfires, and
       even Zaz's universe version of the Hazeldines, they would defeat
       the alternate Hazeldine family. After Zaz had gotten close to
       the Exiles during their stay in Zaz's universe, befriending
       them, the Exiles offered Zaz a place in the Exiles as Zaz was
       curious about alternate universes and what else might be out in
       the multiverse. After Zaz was talked into it, he joined the
       Exiles, and started traveling with them throughout the
       multiverse as they would travel. Zaz would also befriend Kendra
       and Kendrix Darkfire (the Exiles versions). Though he would be
       challenged by those like the Brotherhood, Zaz would help the
       Exiles fight them off. When Kendrix would end up in the London
       universe, Zaz would stay with Kendra, helping her with missions
       as Kendrix tried to figure out how to return to the Exile's home
       base. However, after Allegra Constantin-Darkfire would find out
       about the London universe, Zaz would accompany her to make sure
       Allegra didn't kill anyone along the way. Now Zaz is coming to
       the London universe, hopefully to reunite with the Exiles.
       Theme: Flare (
  HTML https://www.youtube.com/watch?v=SemP2aEbu90
       )
       Battle Theme: Firedance (
  HTML https://www.youtube.com/watch?v=fqxHyg6larw
       )
       Hollowfication Theme: Hollowed (
  HTML https://youtu.be/mGdFKJiZ-Z8
       )
       *****************************************************