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London/Exiles Universe RP Profile: Zaz Shadow-Black (Alternate D
imension Version)
By: Zorbak the Ebil Moglin Date: December 21, 2021, 5:53 pm
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"Name's Azazel. Like the fallen angel, but not. My friends just
call me Zaz." - Azazel Shadow-Black
"I will protect my friends. I can't stop every dangerous threat
in the multiverse, but I can fight for my own corner of it."
"Life is hard... It's even harder if you're a moron." - Zaz to
an enemy
"You want to see my hollowfication, huh? Well fine then. He
forms a hollow mask, running his hand over his face to call the
hollow mask as he calls on his hollow power. Don't blink... Or
you might miss it." - Zaz using his hollowfication on an enemy
"You're lucky I'm not my dad... I've learned to stay calm and
control my emotions, but he'd have killed you three times by
now." - Zaz to an enemy
"Jeez... No need to yell. I ignored you fine the first time, I
just don't care about your life story." - Zaz to an enemy
"You've mistaken me for someone who cares about your stupid
politics..." - Zaz to a Brotherhood member
"Don't worry... No matter how alone you are, there's one that
will always catch you when you fall... And that's the floor." -
Zaz to an enemy he knocked down after his allies abandoned him
"I hate my enemies. My friends and I take the stairway to
success through hard work, but our enemies would rather just
take an elevator." - Zaz about the Exiles enemies
"Sorry? You want me to apologize for the mean, yet accurate
things I said? Don't expect that to happen anytime soon." - Zaz
being sarcastic to a member of the Brotherhood.
"I don't like using Shunko. Same reason I don't start out with
Uncle Kindron's Omega style... It's designed to kill opponents.
He says as he takes off his jacket, revealing a special shirt
with no sleeves and part of the back exposed. I take pride in
following Uncle Kindron's teachings of not killing, but there
are times where I have no choice. So consider yourself lucky to
be one of the few that push me this far. Not many people survive
me for long when I use this style." - Zaz using the Shunko soul
reaper combat style.
"Honestly... Sometimes I feel a little strange working with the
Exiles. Most of them have lost people important to them. I feel
like an outsider because I've never felt pain like that before,
unless you count my hollow half, which I don't because I can
reawaken him anytime I choose. I honestly lived a pretty good
life. My mom and dad, as well as my adopted families treated me
pretty well, and I've never lost any of them because they were
all such great warriors few people could ever beat them. I
joined the Exiles, mostly because I figured I could do good with
them and help others. I don't fully understand their pain, so
I'm not usually one who can help with it, but I can at least be
a friend to them to try and to be a positive force in the group
to help keep them from succumbing to the darkness in their
souls. Maybe I can be like an anchor to help them during their
times of pain. Uncle Kindron seemed to think that was my purpose
with them anyway..."
"The secret to greater power isn't physical... It's all tied to
the mind. That's why those with great mental fortitude always
gain stronger abilities. And why many who use their powers
uniquely based on creative ideas and scientific knowledge are so
dangerous." - Zaz on why he was trained so intensely in metal
discipline despite not limited his emotions like other death
wraiths.
"I was trained by the best... My adopted uncle Kindron taught me
how to use a sword in ways you can't imagine. Of course, I'm not
as good a swordsman as he is, but I like to think I'm still
pretty good compared to the average swordsmen. Of course, I'm
also not quite as skilled in assassin stuff as my mom and dad...
Or as skilled with purifying darkness as my uncle Tarich. Thinks
for a moment. Yeah... I have a pretty awesome family."
During a fight with Dark Rock and the two were discussing
philosophy of humans and supernaturals living in peace together.
Dark Rock: Didn't your parents teach you how the world works,
kid? Humans and supernaturals can't live together in peace.
That's just a naive dream.
Zaz: Actually, my parents taught me not to be an inhuman piece
of sh*t. He says sarcastically back to Dark Rock.
During a fight with a Brotherhood member who met Zaz for the
first time.
Enemy: Great... It's a member of the Black family...
Zaz: Dude! Rephrase that immediately! He says sarcastically.
"Mouthy little brat, aren't you? Not sure how you manage to be
so serious and annoyingly sarcastic all at the same time... I'm
almost jealous." - Exiles Hei when he met Zaz
"A zanpakuto and a hollow mask... He says as he holds up his
Zanpakuto and motions to his hollow mask. Get it now? I'm a soul
reaper... that crossed in the realm of the hollows. Soul reaper
or death wraith... We're the same, kid." - Zaz's mentor, Shinji
Hirako, to Zaz when they met.
"Just remember, kiddo... Don't kill your enemies unless you have
to. Just because you can kill doesn't mean you should. Gets
joking expression. If you have to, just insult them instead, it
can be more effective sometimes." - Zaz's adopted uncle, Kindron
Darkfire, teaching him the swordsmen code
“Cold logic is not always the right path to take. I learned that
expressing emotions is important. You were the ones who helped
me realize that.” - Kierran Black in Zaz's universe to Zaz, his
sister Meli, and Anna about emotions
Name: Azazel Kinei Shadow-Black (Alternate Dimension Version)
Nickname: Zaz
Supernatural Hunter Title: Tempest Storm
Age: Unknown
Species: Death Wraith Vizored (Death Wraith with Hollow power)
Gender: Male
Hunter Group/Team: The Exiles
Family:
- Mother: Anna "Shadowstalker" Shadow-Black (Alternate Dimension
Version)
- Father: "The Reaper" Kierran Black (Alternate Dimension
Version)
- Little Sister: "Meli" Melaina Raven Shadow-Black (Alternate
Dimension Version)
Mentors:
- Mentor/Adopted Uncle: "Wolf Mask" Kindron Darkfire (Alternate
Dimension Version)
- Mentor: Shinji Hirako (Alternate Dimension Version)
Weapons:
- Death Wraith Soul Sword: Black Tempest and Phantom Storm:
Zaz's soul sword is a bit of a strange case. Zaz's soul sword is
not one blade, but in fact two swords. His swords are both his
single soul sword, but for some reason, Zaz's sword has two
different manifestations that appear when Zaz summons it. It is
believed that it could be because of his hollow power, because
one sword (Black Tempest) uses his spirit energy to create
shadow spirit lightning (combining spirit lightning with his
dark spirit energy), and his other sword (Phantom Storm) uses
corrupted spirit power to create white cero lightning that Zaz
can use. Both swords seem to be tied to Zaz, and the swords
essences are one. When used, these swords, as mentioned, utilize
lightning in the form of spirit lightning. While each has unique
methods of using spirit lightning, Zaz is able to use these
swords to fight opponents, and has even learned a dual sword
Shingetsu style using sheathes that appear on his back thanks to
his training with his adopted uncle, Kindron. Zaz controls the
lightning fired from the blades, and usually just has to run the
blades together to generate a spark in order to generate the
lightning (which is released in the form of spirit lightning
rather than normal lightning). When used, Zaz can use this
lightning a few ways. The first is that he can fire it from his
swords to blast opponents, such as firing a spirit lightning
strike that may be strong enough to blast through an opponent,
or he might concentrate the lightning into slashing waves. When
using Black Tempest, his sword's purifying nature and ability to
attack ghosts and spirits works just like any soul sword death
wraiths possess, but Phantom Storm doesn't purify like Black
Tempest. Phantom Sword instead attacks with spirit corruption
(using cero energy), which eventually destroys the soul (making
it a spirit destruction weapon). The only downside to this is
that these swords must be used together, and Zaz cannot only
summon one since they are one essence, so Zaz has had to learn
to utilize both weapons in combat. When it comes to the spirit
lightning, the spirit lightning can be countered by anything
that counters spirit energy (like other energies or using spirit
destruction power), and can still be countered if one
understands what the lightnings are made of. Black Tempest can
also be attacked using light to dispel the darkness in the
spirit energy, while Phantom Storm is more vulnerable to spirit
destruction powers.
Death Wraith Abilities:
- Death Wraith Spiritual/Darkness Nature: The death wraiths were
spawned of the shadow realm by Toranoraos, and are spiritual
beings who are the very incarnations of darkness. Death wraiths
were designed for reaping souls, with most of them being born
into the order of death wraiths that have learned over time to
harness their abilities for their job of reaping souls. However,
their other main part of their darkness and spiritual nature
comes from them being of the shadow realm, and their other job
of keeping the denizens of the shadow realm, the dark spirits,
from invading the living world. They are beings of shadows, but
also of death, due to the nature of their job. A death wraith's
main power is that of darkness and their ability to use the
power of their spiritual nature to purify and battle lost souls,
but most have other abilities as well that the race as developed
over time as they learned about their heritage and how to use
their power. Death wraiths usually serve one of two purposes,
either hunting lost souls for the Hall of Souls, or hunting dark
spirits who try to enter the human world. For the most part, the
shadow realm is the life of a death wraith, and all death
wraiths have a darkness nature. Because of this, all death
wraiths, even hybrids, are incarnations of darkness and have
strong darkness natures. However, being beings of darkness means
that they are more vulnerable to beings of light, or natures of
light since light is the natural counter to darkness. For the
most part death wraiths are beings of darkness, with only a few
exceptions ever being born. However, as spiritual beings, they
are also vulnerable to blessed sea salt and iron, which can do
damage to their more spiritual natures. Depending on how it's
used and the severity of how much exposure, death wraiths can be
killed if blessed sea salt or iron end up in their systems,
which act acts one of the biggest weaknesses.
- Death Energy Power/Manipulation: Just as demonic beings have
demonic energy, or angelic beings have holy energy, death
wraiths have death energy flowing through their bodies that
powers their ability to use their darkness abilities. This
energy powers a death wraith's abilities, and can be used in
battle against enemies as a basic energy all death wraiths have.
Those familiar with death energy know how it works, as it is the
opposite of life energy and given off by beings of death. Death
wraiths radiate this as one of their main energies, and this
energy is a basic power source. Death wraiths only radiate
enough of this to use their abilities, and don't have negative
effects on the environment of the living world like most think
due to death wraiths learning control of their minds and bodies
from an early age that they learn to keep this under control.
Death wraiths use this much like other races use death energy
when using it on its own, such as using the rotting effects of
death energy or using the necromancy abilities that allow one to
create undead using death energy manipulation. When used on its
own, death wraiths can use the death energy properties of death
energy, and can use it like any other energy in battle. Unlike
those like grim reapers though who manipulate both life and
death energies, death wraiths only manipulate death energy, and
cannot manipulate life energy. Due to this, life energy is a
good way to counter this power, and life energy can be used
against a death wraith's deathly nature. As one might expect,
those that can manipulate life energy can counter death wraith's
death energies, or other energies that counter death energy can
also be used to counter a death wraith's death energy as well
depending on the energy.
- Shadow Manipulation/Primordial Shadows Manipulation: Thanks to
the death wraiths being created from shadows of the shadow
realm, they are able to manipulate/control shadows and even
manipulate primordial shadows from the shadow realm. They are
able to use shadows much like other shadow users, being able to
use shadows to attack opponents. However, unlike other beings
that use shadows, there are few that are more masterful of the
use of darkness than the death wraiths. Being masters of
shadows, death wraiths are masters of not only attacking with
shadows, but using different forms of shadows. They are able to
do things like creating special unique shadow techniques based
in their skillset, change the physical form of shadows into
liquid or solid, or even change the acidity of shadows. Certain
people have even developed unusual darkness abilities, sometimes
even being variations of typical shadows depending on their
abilities as some can combine other abilities with their
darkness to create unique abilities. Their base darkness powers
are normal shadows and primordial shadows, despite how their
manipulations are used, but among other darkness types to learn,
death wraiths can learn to convert their natural darkness into
other darkness types depending on their training and what
darkness variations they choose to learn from their training.
Normal shadows don't cost as much power to use but are less
powerful, while primordial shadows are more powerful than normal
shadows but cost more power to use as a result. Of course, as
one might guess, most types of shadows are counter-able by
light, or in some cases, life energy in the cases that certain
shadows can't be dispelled by light alone. Darkness can also be
countered by fire and lightning if one knows how to use the
elementals properly.
- Shadow Meld/Planeswalking: This technique, which death wraiths
refer to as "shadow walking", lets a death wraith travel around
using shadows, as they are able to fuse into shadows and go
anywhere in the world as long as there is access to a shadow,
granted there is no supernatural warding for teleportation or
anything blocking them from connecting to the shadows in the
area. By using shadows, they are able to travel through the
shadow realm using the shadows, which connects every realm as
every realm has shadows in some form. In addition to being able
to go anywhere in the world, they are also able to go between
afterlives as well, in which they are able to also go between
the Veil where human souls remain after they die, since their
job requires taking souls to the afterlife. They also have a
special connection to go to the Hall of Souls, in which they
usually bring lost souls or souls that aren't recorded to go
anywhere else as part of their job to protect the living world.
This technique requires only a death wraith to know where they
want to go, though since they are born and raised in the shadow
realm, most death wraith know their way around instinctively.
This can also be used in battle to a degree, if the death wraith
can meld into a shadow if they want to teleport around the
battlefield, with some having special techniques using this.
However, it is worth nothing that the death wraith has to enter
a shadow in order to use this, and destroying a shadow can
damage a death wraith if one does something like using a
flashbang to temporarily negate shadows. This technique uses the
shadows in place of teleportation techniques, and death wraiths
can teleport using almost any kind of shadow and use it to
connect to any other shadow as long as the area they are or want
to go is not warded or guarded against teleportation or shadow
travel (which some races can ward and protect against
teleportation). Unlike dark spirits who can fuse into darkness
without a light source, death wraiths cannot enter shadows in
pure darkness without risking accessing the Deep Shadow Realm,
as pure darkness often acts as a conduit for the Deep Shadow
Realm because of how Xeles's darkness connects to the universes
unlike the death wraith's side of the Shadow Realm, who's side
of the Shadow Realm is connected to the shadows of the living
world. However, this also works in reverse, where the dark
spirits usually disappear in pure darkness rather than accessing
shadows because of the fact they risk going into Toranoraos'
realm where they could be hunted down and killed by death
wraiths. However, one should know that one cannot access the
Deep Shadow Realm in pure darkness without some sort of
supernatural shadow movement ability, and this only happens to
those that try to shadow meld when in pure darkness.
- Shadow Stealth/Shadow Presence Suppression: Another technique
using shadows, in which death wraiths can use shadows to hide
their presence. Death wraiths are able to blend shadows around
them, in which they are able to not only become invisible in the
shadows, but they are also able to hide their presence from
other supernaturals, not even being able to be sensed by anyone
other than another death wraith or a dark spirit that uses
shadows. Death wraiths' natural ability for stealth and shadow
melding make this a fairly simple technique to them, where they
are able to do it fairly easily if they have enough shadows to
work with and are able to blend into the shadows. To most
people, they will just see a typical shadow, which would
normally not draw any suspicion. Though if the death wraith
doesn't have enough shadows to work with, the shadow they blend
with might appear unnatural, or not blend with them all the way
to make them unable to be seen. This is a technique that death
wraiths are able to use once mastering shadow melding, making
stealth even easier. This makes many death wraiths masters of
stealth, where they are able to use darkness and shadows to
their advantage, and this technique makes them even harder to
spot when they are trying to hide from opponents or threats.
However, just like shadow travel, this requires blending with
the shadows completely, and destroying the shadows with
something like intense light can damage the death wraith if they
don't get out of the shadows before the shadow is destroyed.
Usually, light is the main thing to worry about, but certain
other powers that destroy shadows can also damage death wraiths,
such as some special fire techniques that burn shadows or holy
power that purifies shadows.
- Shadow/Darkness Regeneration: This power has two stages, in
which death wraiths are able to use the power of shadows to heal
and regenerate themselves. The first part of this is that they
have a normal regeneration which they are able to heal from
injuries passively, having supernatural regeneration similar to
other supernatural creatures, except that a death wraith's
regeneration is completely powered by darkness and shadows. This
regeneration is able to regenerate damage by using darkness as
it's power source, whether it is from the area around the death
wraith or if it comes from the death wraith's own dark nature.
This lets them regenerate most wounds, though it doesn't let
them regenerate organs, their brain or help them against iron or
blessed sea salt (their biggest weaknesses) unless they use the
second stage of this regeneration. The second stage however, can
be used to heal them completely, granted they aren't killed by
the injuries they have. Once the death wraith melds into the
shadows, they are able to heal much more quickly as they absorb
the darkness of shadows or darkness they are melded into, even
being able to heal their organs and heal from iron and blessed
sea salt damage that can overwhelm their first stage
regeneration. This second stage regeneration can heal far more
than the first stage regeneration. However, due to the nature of
this, the second stage is easier to interrupt as all one has to
do is destroy the shadow they are melded into in order to
prevent the death wraith from using the second stage ability. It
is possible to interrupt the first stage regeneration with
powerful enough light to destroy any darkness the death wraith
might use, forcing them to use their own power to regenerate.
This can also be interrupted with varanium and other
regeneration negation abilities (both stages), and can keep the
user from regenerating. Also, this doesn't work against spirit
infections or spiritual based poisons, as either stage cannot
fix these problems in a death wraith.
- Shadow Weapons: Every death wraith can create shadow
constructs to a degree, but this is an ability that uniquely
creates darkness weapons that a death wraith can use. While each
death wraith still has their soul bound weapons, death wraiths
can create their own weapons made from shadows. This could be as
simple as making swords out of shadows, or making bows and
arrows out of shadows, or making projectile weapons like
throwing knives or similar projectiles, or even making guns out
of shadows (though the user has to know how guns work and be
able to replicate that with darkness). The weapons function much
like normal weapons (as long as the death wraith understands how
the weapons work) and are powered by their shadow power. There
are a number of options depending on the death wraiths given the
number of weapon possibilities, and the weapons can be formed to
have special darkness abilities as well. For example, a sword
made of purifying darkness could destroy a dark spirit, or a
deathly darkness weapon could do more damage to a lost soul.
Death wraiths can also do things like create weapons that can
release waves of darkness in attacks (such as a darkness sword
being able to fire a darkness slashing wave) or shapeshift their
weapons (like turning a sword into a chain whip), depending on
how creative the death wraith gets with this power. Some have
been known to create shadow scythes, shadow claw gauntlets, and
some can even form more complex weapons depending on what the
death wraith prefers to fight with. This offers a variety of
options to attack when a death wraith isn't using their own
darkness abilities. Of course, as one might expect, these
darkness weapons are vulnerable to weaknesses to darkness such
as light, and other creative ways to counter darkness like some
that use fire and lightning. It is also worth noting that those
with aura breaker weapons and energy negation abilities or items
can also break these weapons easily since the weapons are made
of shadows.
- Death Wraith Elementals: Contrary to popular belief, death
wraiths don't use shadow elementals like people think, but they
use basic elementals based on what they have affinities for.
However, they don't use elementals the same way mortals do, in
which they have a different understanding of elements than
mortals and use them a different way. For the death wraiths,
elementals exist in one of four states of matter that they learn
to manipulate: solid matter manipulation, liquid matter
manipulation, gas matter manipulation, and plasma matter
manipulation. Depending on the power gained, most are able to
gain multiple abilities depending on the element used, in which
their understanding in elements is more based on the
understanding of the forms of matter than on the elements
themselves. Each has it's own benefits, with each having
strengths and weaknesses. Solid matter manipulation mostly
involves earth manipulation, where death wraiths are able to
control anything with solid structure, like glass, sand, dirt,
rock, and even metal or concrete. Liquid matter manipulation
lets a death wraith control liquid, in which they are able to
control anything from acid, to water if it's in liquid form,
even being able to control the temperature of liquids like
creating ice and boiling liquid. Gas matter manipulation is
similar to wind manipulation, where the user is able to control
anything in gas form with this usually meaning controlling the
air around them. This includes being able to control wind, but
can be used to do things like manipulate explosive gases, create
poisonous gases, or even create wind attacks. Plasma
manipulation involves controlling energy, which usually consists
mostly of controlling energy-based powers like fire, lightning
and even radiation energy. These powers, however, also come with
corresponding weaknesses, like solid matter manipulation being
counter-able like any other earth manipulation and each type
being counter-able by another form of matter manipulation in
some way. Zaz's main manipulation is plasma, which he most often
uses in the form of lightning.
- Adaptability/Power Users: Like most mortals, death wraiths are
adaptable and able to learn the same abilities as mortals can
(for the most part) thanks to the time they spend in the living
world, and how adaptable they were made by Toranoraos. This
includes being able to learn things like magic, mana, psychic,
or even holy/unholy abilities depending on what they have
affinities for (Example: Some death wraiths might have an
affinity for magic, while some might be more tuned to psychic or
holy/unholy abilities). A death wraith is able to learn these in
the same way as other mortals, such as learning certain arts
like mana user abilities or spirit energy user abilities
depending on their skill sets and affinities. Usually, they can
learn these from other death wraiths or from the mortals who use
these techniques depending on their training and anyone they can
learn from. Usually, death wraiths can learn special skills
depending on their affinities, where they are able to learn
usually up to two or three special skill sets depending on their
age and training. For the most part, most typically stick to one
or two though, since some of the skill sets require extensive
training and practice to be useful, and it is typically better
to master one special set of skills than gain a number of them
that one cannot fully master (though having more may mean more
ways to attack different kinds of enemies at the cost of not
being able to fully master multiple skillsets to maintain their
multiple skillsets). However, while a death wraith gains the
strength of whatever class power they gain, they also gain the
weaknesses, such as magic users being weak to magic negation or
their magic not hurting those immune to magic. This applies to
all abilities learned, which means death wraiths have to weigh
strengths and weaknesses of classes to find out what will work
best for them. They are able to learn the same powers as
mortals, and some death wraiths are even born with special
abilities, which is most common in death wraith hybrids. Zaz,
like his father, utilizes spirit user abilities thanks to his
training with his father.
- Soul Reaper Kido: Despite not being soul reapers, death
wraiths have worked well enough with the soul reapers that death
wraiths can use the spiritual power of kido that the soul
reapers typically use if they train with the soul reapers. Since
death wraiths are spiritual in nature, death wraiths can also
learn this ability through training with soul reapers, as soul
reapers and death wraiths usually work together to take on
hollows at times. This allows them to learn certain kido
techniques that they might have an affinity for depending on
their skillset and the soul reaper they train with. Soul reaper
kido is broken down into two different sections. The first is
Hado arts, which are attack abilities using spirit power in
different ways. Depending on the art, each art has it's own
abilities, strengths and weaknesses, and are mostly focused
around offensive attack. The second is the Bakudo arts, which
are focused around defense and restraint. These arts focus on
defensive techniques, and also have their own abilities,
strengths and weaknesses. Depending on the skill level of the
death wraith, some are able to learn more advanced kido arts if
they are advanced enough at learning these arts. Typically, the
higher the number of the art, the harder it is to learn, with
higher level kido arts being far more powerful than lesser arts.
The highest level hados are in the 90s, which are very difficult
ones to learn that usually have a heavy cost to use (such as one
that requires sacrifice of the body in order to use). There are
some that act similarly but are different in nature. As an
example, Hado 33 is Sokatsui, but Hado 73 is Soren Sokatsui, a
much stronger version of Sokatsui and much harder to learn.
Typically, each has it's own counter options, and death wraiths
can only learn powers they have an affinity for (for example, a
death wraith with no ability to manipulate ice is not going to
be able to learn an ice-type kido attack). These work the same
way as they do with soul reapers, and each one is countered the
same way. These are very useful against not only lost souls and
hollows, but are also very useful against dark spirits as well
(as long as it's not one that can absorb energy like a consumer)
so it is often favored by death wraiths who work with soul
reapers. Thanks to training with his mentor, Shinji Hirako, Zaz
learned enough kido and the soul reaper combat style, Hakuda, to
use Shunko (more later).
- Hado Art #4 Byakurai (Pale Lightning): While simple, this art
is favored by soul reapers for it's piercing ability. This art
is a more complicated art, requiring not only a change in energy
form, but a change in nature to make the spirit energy more like
a static lightning type energy. After concentrating it into a
lightning type energy, the user then has to focus the lightning
into a beam which is fired from the finger-tips at an opponent.
When fired, the spirit energy lightning-like beam is designed to
pierce opponents using concentrated lightning style energy, and
operates the same way as a lightning beam would when fired at
opponents. This piercing beam is designed to pierce through
shields and armor, and designed for getting through defenses.
While certain types of energy techniques can block this, many
forms of solid matter can be pierced with this. This attack is
designed to be easier to learn, but this technique isn't as
powerful as some other techniques, due to this being designed
for slightly easier use. This isn't as powerful as some
lightning beams, and cannot pierce certain stronger metals, in
that some stronger armors like magic armors or adamantium armors
cannot be pierced with this lightning. Of course, this lightning
can also be dodged by faster opponents, and certain stronger
opponents, like those with concentrated mass may not even be
fully pierced by this art. For those that want to use the full
power of this art, one would have to learn the more advanced
Byakurai technique (Jugeki Byakurai), though this is still a
useful technique that can pierce lower level opponents with
ease. And due to it's less powerful nature, it also costs less
power to use, making it very useful for piercing normal metal
armors and shields, or other simple defenses that don't use
energy or tougher metals/materials.
- Bakudo Art #61 Rikujokoro (Six-Rod Light Prison): This Bakudo
is a restraint art that is designed to stop an opponent in their
tracks. When used, a user simple points at the opponent they
want to affect, and then they focus their spirit around the
light in the area. By combining this with the bakudo art power
of restraint, the user generates six rods of light that phase
into an opponent's abdomen. When all six of the light rods meet,
it generates an energy which reverberates in the body and
paralyzes it as long as the effect is in place. Unlike how it
looks, the technique doesn't actually do damage, but instead,
the light rods simply phase into an opponent, not cutting them
open. As such, this isn't meant to hurt opponents, but to
restrain them, and keep them in place so the user or an ally can
focus an attack while the opponent is stunned. As long as the
technique is active, the user won't be able to move, other than
talking or some small movement. This can even stop someone from
using supernatural energies, as opponents won't be able to focus
energy when they are frozen (as the energy reverberation
interrupts their connection to their energy temporarily. This is
often a great way to stop opponents, as this can be used
strategically to stop opponents during an attack (if used fast
enough), or it can be used to stop fast opponents if the
opponent can be caught in the attack. This is a very fast
technique, in which the light formed only takes about a second
to stop an enemy. This is dependent on the focus of the user
though, and the user does have to focus in order to restrain
someone. If they lose their focus, the opponent may be able to
break out of this, with a loss of focus typically weakening
this. It is also notable that no other spirit techniques can be
used when this is active, as once the user uses it, they must
focus on it. Once they activate another attack, this skill
dispels. This is best used when an ally is attacking, as the
user can concentrate on restraint while someone else attacks.
Stronger opponents may also eventually be able to break this if
they struggle enough, as some have overpowered Bakudo arts
through sheer force of will in the past (even though it is
difficult).
- Ghost Sight, Ghost Touch and Ghost Sense: Since the death
wraiths were made to interact with the spirits of dead mortals,
supernaturals, and deities as one of their primary purposes,
death wraiths are able to interact with almost any manner of
spirit or ghost, including dead souls and dark spirits. For the
most part, death wraiths have multiple abilities dealing with
their interactions of ghosts, where they are able to interact
with them in ways most mortals cannot. Since ghosts don't
typically manifest in the living world until they've become
vengeful spirits or hollows, death wraiths have to be able to
interact with ghosts in the veil, which they can do even from
the living world to a degree using their special ghost sight
ability and ghost sense. They are able to see ghosts, and see
their essence even when they are not manifested thanks to this
ability where most beings other than reapers would not be able
to see ghosts. This includes ghosts not physical manifested in
the physical world, in which death wraiths can detect any kind
of ghost or spirit using their ghost sense that lets them sense
almost any form of ghost or soul that they might encounter. They
are also able to touch, grab and attack ghosts including ones
not physically manifested, in which they are able to attack them
in any form and can physically interact with ghosts and souls no
matter what form they take. Death wraiths are also able to sense
ghosts as well, having the ability to sense the difference
between ghosts and certain angelic or demonic entities that
possess creatures. However, death wraiths cannot interact with
ghosts that have possessed people, and usually have to use their
soul sword to attack a ghost if it has possessed a person.
Ghosts and lost souls are typically the death wraith's main
opponents besides dark spirits, in which some are able to even
generate abilities to counter death wraith natural abilities to
contain and interact with ghosts.
- Soul Storage/Collection: Since it's a death wraith's purpose
is to collect and shuttle souls to the afterlife, death wraiths
must have their own ways to take souls to the afterlife. Every
death wraith has some way to store and collect souls, in which
they are able to use this to take souls with them in some way.
For the most part, this skill is pretty self explanatory, at
least as far as it's purpose, which is to make souls easy to
carry and take with them so death wraiths can more easily take
souls to the afterlife. But when it comes to functions, this is
different for each death wraith, as each death wraith typically
has their own way of doing this. Some can do things like storing
souls in bottles, some use other objects to store souls, or some
can even store souls in their bodies temporarily through soul
absorption (though this is a forbidden art for most due to the
dangers of devouring souls). This mostly depends on the death
wraith, as they all have their own ways of collecting souls for
transport to the afterlife. Usually, this involves some sort of
object that they can bind a soul to. Souls typically cannot
break out of this type of containment on their own, unless they
have some sort of special ability that affects space and time,
like space/time distortion energy. This also only works on dead
souls, and cannot be used to take a soul out of a living body or
even remove a possessing soul from the body. This ability is
only for storing dead souls and can only be used as such. It is
possible for others to destroy the objects holding a soul as
well, so this is another thing that plays a part on trying to
keep a soul contained, such as someone might be able to shatter
a glass bottle holding a soul by dropping it, or destroying it
with an attack.
- Soul Purification/Corruption Removal: Another aspect of a
death wraith's job to ferry souls to the afterlife is soul
purification and removing corruption. While soul reapers usually
take on hollows and use their zanpakutos after defeating them to
purify them, death wraiths are able to remove corruption from
souls using their ghost touch and interaction abilities. When
using this, a death wraith is able to interact with souls and
remove things like corruption from them in the form of ripping
out the corruptive energy, or using their purifying shadows to
purify a soul of corruption. Usually, this also depends death
wraith, as some have unique purification techniques for
purifying souls depending on who they are and their skillsets,
such as some who might use magic could use magic based
purification abilities. A soul must be purified before transport
to the afterlife, and any risk of being turned hollow or higher
level specter must be removed before taking them to the
afterlife or the Hall of Souls. Typically, souls will resist
being purified, given that they typically get corrupted from not
wanting to leave and stay in the living world after rejecting a
grim reaper taking them to the afterlife. It is difficult to
purify a soul not willing to be purified, so death wraiths often
have to fight in order to defeat a corrupted soul before they
can purify it. Thankfully, their soul swords have a main
function to purify souls if they cannot do it as easily, and
defeating a soul or hollow typically will allow them to pacify
it long enough to remove the corruption if they defeat it in
battle. However, death wraiths have to be careful, as they can
become corrupted themselves if they don't discard the corruption
or if they are affected by corruption due to special abilities,
which is something many death wraiths take very seriously and
try to avoid.
- Dark Spirit Hunting, Dark Spirit Trapping and Dark Spirit
Destruction: The other primary function of death wraiths is to
hunt dark spirits of the shadow realm, in which death wraiths
are designed specifically to fight dark spirits. Death wraiths
know easily how to hunt all dark spirits of the shadow realm,
and know most of the strengths and weaknesses as it is their job
to keep them from entering the living world to try and interact
or kill mortal beings. Death wraiths are not only able to hunt
them, but they are also able to use their soul collection and
containment abilities on dark spirits to trap them as well,
where they are able to trap them in the same way as souls.
Typically, this allows a death wraith to trap and contain a dark
spirit in a similar way, where they will often use this to
capture stronger dark spirits they cannot destroy, and will
often use this to take a dark spirit back to the shadow realm
and throw them deeper into the shadow realm where they are less
likely to make it to the living world. In addition to capturing
though, death wraiths possess the ability to destroy dark
spirits, in which all death wraiths are usually able to destroy
dark spirits with their soul sword and with their purifying
darkness, though some may develop other special abilities for
destroying dark spirits depending on their skillset. Death
wraiths have to fight dark spirits quite a lot, and have to
sometimes take on enhanced dark spirits that might get enhanced
by mortal interference, such as those like Vobu and Zenrael (in
some universes) who use their power to strengthen dark spirits.
Typically, dark spirits aren't fought like normal beings, as
most of them are typically not able to be hurt or destroyed by
most mortals given their unique and usually intangible nature.
However, death wraiths are able to counter that with their ghost
touch and dark spirit destruction abilities, where they are able
to fight dark spirits. While they can destroy dark spirits if
they can overpower them, dark spirits also specialize in
fighting death wraiths, as they are the shadow realm antithesis
to death wraiths, and many dark spirits come in a variety of
abilities and types, just as death wraiths have had to by
learning adaptability and elemental abilities, so death wraiths
have to keep up with the kinds of dark spirits that exist, and
sometimes have to adapt if they meet a new type of dark spirit
they don't know (which death wraiths are used to doing as there
are a lot of ways new dark spirit types are being created).
- Soul Absorption (Forbidden Art): This is a forbidden art among
death wraiths these days, in which death wraiths have gotten
away from this and this art tended to possibly cause corruption
or addiction to devouring souls. There was a time when death
wraiths would feed on the corruption of souls in the living
world, or feed on evil souls in order to survive and sustain
their power, but eventually the death wraiths adapted to mortal
forms of food, so they no longer need to use this. Now, these
two arts are forbidden, as they can come with more risks than
rewards. The first forbidden art is soul absorption where the
death wraith takes the whole soul and devours it, using it for
sustenance in the same way a human would eat their food. A soul
can restore a death wraith's energy, and sustain them for up to
four hours, and restore a death wraith's darkness power if they
are low on energy. This power works similar to other soul
eaters, but came with a major risk, and that was soul devouring
addition that would cause death wraiths to become addicted to
eating souls as they continued to devour souls. Because of this
addiction, this was one of the reasons death wraiths had to
adapt to mortal foods so that they could avoid the dangers of
this art. Those that use this art are able to use it just like
soul eaters, where they can use this to absorb souls and grow
stronger and can sustain themselves on souls. They can also gain
new abilities from this art if they devour a soul, gaining the
abilities it had. However, unlike other soul eaters, death
wraith natures didn't change when using this, meaning their
physiology didn't change. While this meant that they wouldn't
gain more weaknesses with physiology changes, it also means that
some powers cannot be gained by death wraiths, such as death
wraiths not being able to learn any kind of light abilities
(except for very rare mutations like Kitsune Resei who use both
light and darkness). These days, this art is forbidden, and
those that use it are often either exiled or closely monitored
for signs of soul devouring addiction to avoid death wraiths
devouring souls unnecessarily.
- Corruption Absorption (Forbidden Art): The second forbidden
and outdated technique death wraiths used for sustenance is
corruption absorption. It used to be that death wraiths purified
souls by absorbing the corruption into themselves, where they
would devour it as sustenance in order to help make sure the
corruption had somewhere to go. This made it easier to purify
souls, as the corruption would be more easily able to be removed
if it was able to go somewhere specific. This allows a death
wraith to consume corrupting energy, such as hollowfied soul
corruption, or other types of soul corruption that change mortal
souls or corrupt them in some form. The benefit is that the
corruption can not only restore a death wraith's power (though
not to the degree of devouring a soul), but the corruption
energy can make a death wraith stronger while it is in their
body, similar to how eating certain diets can make affect a
mortal's overall health. Typically, this used to be a good way
to remove corruption before death wraiths fully developed
certain purification arts, and worked as sustenance before they
adapted to mortal foods. However, the risk to this particular
art is that death wraiths can poison themselves with this way of
sustenance if they aren't careful with things like hollow power
or human emotional energy, as taking corruption into themselves
can be a double-edged sword. Some death wraiths, if they are not
fully capable of handling the corruption energy will be
corrupted and changed by this power. This was the main danger of
this power, as death wraiths could be turned into hollows or
twisted spirits if they were corrupted, which would turn them
into enemies of the death wraiths. Luckily, this art isn't
really used anymore, but those that use this art are usually
very closely monitored for corruption and are typically exiled
or killed if corruption is found in them. And many times,
corruption can be permanent in a death wraith if they are
affected by this, and can get worse over time depending on the
strength of the corruption.
- Dark Spirit Bonding (Forbidden Art): There have been death
wraiths that seek to utilize dark spirits to their advantage,
and some who have thought they could control some dark spirits.
Those that foolishly believed this created an art that bonds
dark spirits to a death wraith, which is a very dangerous art.
Users are able to use this to bond a dark spirit to themselves,
and call on it whenever they so choose to help them in battle or
empower them passively. For example, certain dark spirits will
trade dark arts in exchange for energy from the body, or some
might gain strength from certain energies. One death wraith even
managed to bond a consumer to themselves using this art that
allowed the death wraith to absorb energy, at least until the
consumer overpowered the death wraith and consumed his soul. If
the death wraith can overpower the dark spirit, they can use
this art to bond the dark spirit to them and essentially take
the power of a dark spirit. Whatever spirits are bonded to the
death wraith grant their powers to the death wraith, as long as
the death wraith can control the power of the dark spirit. This
in turn creates a fusion of dark spirit and death wraith power
that some death wraiths have become very powerful using.
However, the danger to this is that this art almost always ends
in the death wraith being overpowered and devoured by the dark
spirit, as dark spirits will always fight back to try and take
over the death wraith. Death wraiths can usually only bond one
or two dark spirits to themselves at any given time (one if it's
a stronger dark spirit like a collector or consumer). This is a
forbidden art for a reason, as there have been no successful
lives that didn't end in tragedy when using this art. When using
this art, the death wraith must remain in perfect control, or
they could become possessed by the dark spirit, or worse. If the
dark spirit completely overpowers the death wraith's spirit,
most dark spirits will consume the soul of the death wraith, and
then become a just a dark spirit possessed death wraith that is
forever lost to the dark spirit (which some refer to as a "Dark
Wraith" or sometimes a "Consumed Wraith"). While this is the
most powerful darkness ability a death wraith could use, it
always comes with a great cost, and the death wraith must always
live with the mind of the dark spirit trying to corrupt them (at
least until the dark spirit eventually wins and takes over the
mind). This art is forbidden to use, and those that do use it
are instantly imprisoned in the Twilight Realm due to how many
issues have been created when a dark spirit takes over a death
wraith (such as the consumer death wraith became a dark wraith
and killed three teams of dark spirit hunter death wraiths
before it was finally stopped).
Death Wraith Shadow Arts:
- Death Wraith Shadow Arts Training: Death wraiths have had a
long time to learn the power of shadows, and have developed
their own shadow arts which death wraiths can learn. Usually,
death wraiths can learn special arts depending on what they do,
with the two main jobs for death wraiths being collecting souls
and hunting/fighting dark spirits of the Shadow Realm. Depending
on what they are doing, death wraiths are able to learn
different arts developed by the death wraiths. There are many
ways that they have learned to use darkness, and different arts
they've developed that allow them to use their darkness in
unique ways. Some have even managed to develop unique arts, like
Kierran Black, using their unique abilities in combination with
the darkness abilities or other abilities. These arts are
usually about manipulating darkness in unique ways, and all use
darkness in some way that can enhanced a death wraith's
abilities, such as using purifying darkness to battle dark
spirits, or using death energy to more easily wear down a living
being that is trying to kill them. Typically, these arts are
taught in a general capacity, and death wraiths are able to
develop them as needed using unique abilities, such as a magic
user being able to use dark magic and modify it for their own
needs, or some specializing in certain darkness techniques.
These arts are usually all forms of darkness, and most of them
are counter-able by using light energy equivalents or using
light in unique ways, or using any power that can counter
darkness. Typically, death wraiths fall into one of two
categories: Lost Soul Hunters or Dark Spirit Hunters. Depending
on their career path, most will choose the best options for
whatever path they choose.
- Purifying Darkness (Basic Darkness Type): One of the more
unique shadow arts of a death wraith, in which they were granted
this power by Toranoraos in order to fight dark spirits for the
dark spirit hunter death wraith teams. This is a form of
darkness power that purifies presences, and works on those with
corrupted or dark presences similar to how holy power works on
unholy presences. This power was designed specifically to
destroy dark spirits of the shadow realm, in which this power
works like a positive spirit power that is combined with
darkness to create a darkness that can even be used to destroy
dark spirits. This darkness works just like normal darkness,
except that it is a positive nature and a unique form of
darkness not many races other than death races can use unless
they are empowered by a death wraith or a special weapon that
uses purifying darkness. Typically, this darkness is just like
normal darkness in both strengths and weaknesses, in which this
can be countered just like normal darkness as well. While this
darkness isn't as strong as primordial darkness, it can even be
used to purify other darkness users of darkness and hurt those
that use darkness power, making this a dangerous power to use on
any darkness user, which is the reason it works so well on dark
spirits. Light is capable of countering this darkness, and
unholy or corrupted light works best at countering this
darkness. Death wraiths are also vulnerable to this, in which
other death wraiths can hurt each other with this power, given
it's nature to purify and destroy darkness using darkness power.
However, death wraiths can only be hurt with other purifying
darkness, and are not hurt by their own purifying darkness.
Things like corrupted darkness can still hurt them, and counter
this power fairly easily.
- Unique Darkness Art: Mastered Darkness Purification: This is a
unique ability that Tarich learned by mastering purifying
darkness that he taught to Zaz. By utilizing it to it's fullest,
Zaz learned a couple of new abilities in using his purifying
darkness. The first is that he is able to purify corruption, in
which he can purify corrupted energy of almost any type by using
this power. This is similar to spirit purification in how it
works, but goes beyond even spirit purification in that it can
even be used to heal people by using the purifying effect
similar to how angels use purification to heal others. Zaz is
able to do this with his darkness, in that he can purify energy,
specifically he can purify spirits of corruption, including
being able to purify death wraiths of corruption. This was even
able to remove hollowfication from souls if used properly (but
required someone to consent as this power could be resisted by
the original host and becomes ineffective if the host holds on
to the corruption). This power can purify almost any corrupted
energy (not just corrupted spirit), but can remove the effects
of death wraith corruption absorption (something most death
wraiths cannot do). In addition, this power can remove
corruption from other energies, such as removing the corruption
from corrupted flames in order to render it to normal flames.
The last effect is that Zaz can purify darkness completely,
removing energies out of the darkness. Normally, this is what
purifying darkness is meant to do, but thanks to training with
Tarich, Zaz has mastered it to a level beyond what it can
normally do. Zaz is able to purify almost any energy out of
darkness, such as being able to purify death-based darkness and
purify the death energy out of the darkness to leave only the
purified darkness. When used, is very useful especially against
darkness users. It is worth noting that only corrupted energies
and darkness can be purified the way Zaz uses it (though any
creature can be healed by it when Zaz uses its healing
properties), so it cannot be used to purify just any energy out
of an energy (for example, Zaz couldn't use it to purify
lightning out of ice lightning). This only works on things that
can be purified, and some creatures or energies immune to normal
purifying darkness are still highly resistant to this power
(though not completely resistant even if it requires a lot more
energy than normal to use to purify someone immune to
purification). This can be rendered ineffective when used to
purify spirits and darkness if the entity being purified doesn't
want purification, such as a host of a hollow could render the
purification of the hollow part of their souls by resisting the
purification themselves.
- Holy Darkness (Basic Darkness Type): This is a darkness art
that uses the positive energy part of the soul, and combines it
with darkness to create a positively powered darkness. Many
death wraiths have positive power in their souls, and those that
don't learn grim darkness can learn this instead if they choose.
This darkness is a negative power darkness that is a type of
enhanced darkness. Usually, this darkness is used as a more
powerful darkness to try and counter light users, specifically
fallen light or demonic light users. As one might imagine, this
typically is used by those that hunt lost souls, since they
sometimes must fight those that use light abilities. This
darkness is used just like other darkness types, except that it
is more powerful than normal darkness, and can be used to battle
demonic abilities as well thanks to the positive side of the
soul that powers this ability. More advanced users of this
ability are even able to do things like absorbing and crushing
solid matter with intense pressure through gravity manipulation
(advanced users), or manipulate the darkness's destructive power
to make it able to overpower many other forms of elemental
abilities. More advanced shadow users, ones who can do things
like changing the consistency of shadows or making shadows
acidic, can find plenty of ways to make use of this darkness.
Advanced users might even be able to combine this with other
positive abilities like healing and purification, or some have
even combined this with purifying darkness to create an
empowered holy darkness that can fight dark spirits. Typically,
strong enough light can counter this, and some more powerful
fire abilities can be used as well. It is also possible to use
demonic power to counter this darkness, which works great if
light fails, or works great if someone can use something like
fallen light. Some can even use other negative power abilities
as well. The major counter to this though is typically the
darkness of the Deep Shadow Realm, which some call the
Whispering Darkness that is pure evil power.
- Dark Lightning (Can chose one of the three elemental darkness
abilities): Rather than using emotions or control of emotions,
this elemental ability uses a mastery of darkness energy itself.
This is a power that changes the form of darkness, and changes
darkness energy into a static-like state. By changing the state
of the darkness, the darkness becomes like electricity, and can
be used similarly by those that learn this power. When using
this, this requires a heavy mastery of changing energy states,
and can be used on most forms of darkness to create a more
powerful darkness (for example, this could be used on primordial
darkness as well). This ability is used like normal lightning
skills, being able to do things like firing blasts of lightning,
creating piercing lightning attacks, and electrocuting people
with electrical energy. This works similarly to spirit
lightning's power, except that it uses darkness instead of
spirit energy. Another major aspect of this lightning is that it
uses darkness as a conductor, which means that shadows can be
used to amplify this dark lightning when used properly. When
combined with things like deathly darkness or purifying
darkness, this can be very useful against certain enemies, such
as purifying dark lightning could be used to do damage against
dark spirits as the dark lightning would run through a dark
spirit's body like a current, and with purifying darkness could
destroy a dark spirit with much less effort. Against lost souls,
deathly darkness based dark lightning can also do more damage to
disable a soul trying to fight a death wraith. Depending on the
darkness and the way it's used, this can be a very useful
technique, and is extremely dangerous if used properly. This
doesn't require emotional control, but does require perfect
energy control or else one could find themselves damaged by this
energy's current, as death wraiths are also darkness. If this
energy is not precisely controlled, it can be turned back on its
user, so it is a bit of a double edged sword if the user is not
skilled enough to control this power. This can also be countered
by intense light like flashbangs which can destroy this
lightning, or one can use counters to lightning to block it,
such as using earth that is non-conductive to stop the flow of
electricity.
- Shadow Soul (Advanced Art): This art is a special art that
allows a death wraith to manipulate their own shadow. When used
properly, this allows a death wraith to animate their shadow,
which takes a shadow form of the death wraith and can operate as
its own extension of the death wraith. This is somewhat similar
to the animated shadows technique, but instead of simply
creating a familiar from their own shadow, they grant an essence
to their shadow and allow it to operate independently from the
user. Typically, this shadow is an extension of the user, and
operates to help the user with whatever the user wants to use
the shadow for. For example, as one might expect, this can help
out a lot in battle, where a death wraith can use their shadow
to attack an opponent, or use the shadow to scout an area. The
shadow essentially becomes an entity of its own, and operates
within whatever the user wants it to do. The shadow also gains
all of the darkness abilities of the death wraith, such as being
able to use their shadow skills, and can even reform and
regenerate using darkness, as well as shapeshift due to it being
a darkness form. And when combined with the Shadow Tamer art,
this can allow a shadow to even create its own familiars to help
it out. This skill is very useful to a death wraith, allowing
them to manifest their shadow as a helpful ally to them. Because
the shadow is a part of them, their shadow will usually operate
within whatever the user wants, though the only real danger are
those that absorb other people's shadows. If encountering
someone who absorbs other people's shadows, this can actually
result in someone absorbing the death wraith's shadow if they
aren't careful, and doing so could result in the death wraith
losing their shadow. However, it is also worth noting that light
is a major counter, as strong enough light attacks can also
incapacitate this shadow, and prevent it from being used. If
destroyed, the essence returns to the user, and can be
re-manifested, but if absorbed by someone, the shadow cannot
return and may fall under someone else's control. This can be
countered with other abilities of darkness as well, such as fire
abilities that burn shadows. Depending on the darkness type
used, some other types of darkness can also be used against it,
such as corrupted darkness and whispering darkness, or other
powers like holy or unholy power depending on the darkness type.
However it does require using some energy to manifest one's
shadow, and if the death wraith exhausts their energy, they
cannot use this skill until they recover their energy. Kierran
originally learned this to learn how to manipulate his shadow,
which he also taught to Zaz and his sister.
- Darkness Form/Darkness Shapeshifting (Advanced Art): This is
the first of the advanced arts, which allows a death wraith to
shapeshift using darkness. This power requires a mastery not
only of darkness, but of the body of a death wraith in order to
change the darkness that makes up a death wraith body, and only
experienced death wraiths can learn to use this, as it's
fundamentally much harder than simply turning melding with
shadows as it requires shapeshifting the body and going into a
new form, something the death wraiths weren't really designed to
do beyond going between Death Wraith and human form. When using
this, death wraiths become able to become shadows, and are able
to go into a darkness form. There are a few purposes for this
form change, which can be used if a death wraith learns this.
The first is allowing a death wraith to go into this form as an
intangible form, allowing attacks to pass through them or become
darkness to attack using their bodies in the forms of things
like tendrils or spears with some even being able to take
animalistic forms like wolves and birds depending on what they
want to do. Using certain darkness types, death wraiths may even
become different kinds of darkness (though this is very
difficult to do and usually death wraiths only master one or two
darkness types in most of their life span) to allow this
darkness form to attack specific types of enemies (IE purifying
darkness form to attack dark spirits or death-based darkness to
attack lost souls). This also allows easier regeneration, in
which a death wraith can become darkness and reform their body
more easily while in darkness form as it. However, while in this
form, they are vulnerable to light, as well as form negation
abilities (like certain swordsman or martial arts combat focus
that attack someone no matter the form they're in). If they are
hit by concentrated light, they risk taking heavier damage, and
certain light attacks like a flashbangs might even destroy their
darkness-based bodies if they don't change back quickly enough.
Opponents who absorb darkness can also even absorb the death
wraith's darkness form as well, making this a risky move in
certain situations. However it does require using some energy
go into this form and maintain this form, and if the death
wraith exhausts their energy, they cannot use this skill until
they recover their energy. This skill was necessary for Zaz
learning his father's more advanced skills, as Zaz had to master
it to master change in darkness energy form to use these
particular skills. Having mastered this, Zaz can even turn into
special darkness types, such as turning into a purifying
darkness form.
- Kierran Black Family Skill: Infinite Darkness: This technique
was Kierran's unique ability, and one he created using his
unique skill sets that was taught to Zaz and his sister (Which
has become Kierran's own family skills in Zaz's universe). This
skill extends his spirit energy outward from his body using the
surfaces and physical matter around him, using his death wraith
spirit energy (which is darkness based) to generate shadows
along the surfaces where his spirit is released, and creates
shadows he can use against opponents thanks to death wraith
spirit energy having natural shadow energy in it when used. This
skill is able to draw on larger areas and can generate shadows
to use in fights, such as being able to create shadow tendrils
to attack opponents from the surfaces the spirit energy has
covered or manipulate the shadows to do things like create
shields or attacks using shadows. This skill can be used for
offense or defense depending on the way it is used, and can
affect large areas with this as long as he has the spirit energy
to push outward and generate over an area. This skill can be
used to generate an infinite amount of darkness, as long as Zaz
has the energy to generate it (it's not infinite since one's
spirit energy is limited, but unlimited in that there is no
limit to how much shadows can be generated as long as the energy
fuel this power is there). However, he must remain in contact
with the darkness, or he could end up separated from his
darkness, which would dispel his spirit energy and make him
unable to reabsorb the energy after he wants to end the
technique, in which he usually reabsorbs his spirit energy to
avoid wasting it. This is perhaps one of Kierran's greatest
techniques and one that helped earn him his title as one of the
death wraith elites, and one he passed on to his family. If one
wants to cut off this technique, they simply need to cut Zaz off
from his shadows created by the technique, as without physical
contact, this skill will dispel, or one can also use strong
light techniques or other weaknesses to darkness to pierce these
shadows just like most darkness powers.
- Kierran Black Family Skill: Abnormal Darkness: This is another
of Kierran's unique abilities he created and taught to his
children in Zaz's universe as a sort of family shadow art (since
he didn't have his own family shadow arts due to him not knowing
who his real birth family was and Revon Black not being able to
teach Kierran magic to use his shadow magic arts). This skill
creates a darkness blast that combines shadows with the spirit
gun technique, where he fires a blast of shadow-infused spirit
energy at an opponent. When the blast hits, the spirit energy
bursts from the blast when the shadow blast explodes, releasing
a powerful corrosive mist of darkness that can eat away anything
caught in the mist of the blast's explosion. The darkness and
spirit energy generate what appears to be a mist, and is acidic
in nature by changing the state of the darkness he uses (This
aspect is how the technique came to be called "Abnormal"
Darkness instead of Darkness Spirit Gun). This can also be used
with other types of darkness for other effects, such as using
purifying darkness to create a purifying darkness dark mist that
can do damage and dissolve dark spirits, or using it with
deathly darkness on a lost soul to do more damage to them that
will weaken them. This technique is powered not only by spirit
energy, but by Zaz's darkness as well which determines the
effects of the attack. Thanks to the spirit energy that is used
in this technique, this technique is not able to be dispelled
with flashbangs, in which the spirit energy only generates
shadows once the blast explodes (due to the blast being spirit
energy). The best way to avoid this is to avoid the blast and
not get caught in the mist, which requires fast reactions and
speed. Those who are caught in this can protect themselves with
energy barriers, since the corrosive power is generated by the
darkness generated by the death wraith spirit energy in the
blast. It is also possible to counter it with a strong enough
attack that can counter the blast (such as a cero from a hollow
might be used to counter this power).
- Kierran Black Family Skill: Shadow Overcast: This is another
of Kierran's special techniques, once again taught to Zaz and
his sister in his universe as Kierran's own family skillset.
This one uses his shadow meld ability to meld with his own
shadow by expanding it with his own spirit energy, creating
extra shadow, a technique Kierran designed. While many death
wraiths would love to be able to meld into their own shadow, the
problem is that their shadows are not connected to the darkness
the same way shadows are, and their shadows only really work as
attack shadows, as well as the shadows usually being smaller
than the actual body of the death wraith (which means that the
death wraith cannot completely meld into the shadow since there
isn't enough space within the shadow). This technique allows Zaz
to use a technique to meld with his own shadow by expanding his
shadow with his darkness-based spirit energy, and move along
surfaces in a way that he can usually move through an area
stealthfully, or use it to avoid enemies. Normally, he will
appear as a small shadow, which can move freely along surfaces.
Depending on how he does this, he can move as a shadow similar
to those who move in elemental form, or he can move along a
surface, basically becoming a shadow that can move around. This
is useful for infiltration and stealth, since he can avoid most
people by traveling as a shadow. As one might imagine, this
technique focuses on mobility and stealth more than anything
else The biggest thing while he's in this form is that he has to
be careful no one sees him in this form, or smart enough
opponents noticing the unnatural shadow can easily notice him.
While he normally wouldn't be able to be sensed in this form,
other shadow users and those who can meld into shadows will be
able to sense his unnatural shadow unless he is hiding in
another shadow. Flashbangs and light attacks, however, do much
more damage to him while he's in this form, and if he's in his
shadow when a flashbang goes off, he could take severe light
damage (and it will force him out of his shadow).
Vizored/Hollow Abilities:
- Vizored Base Ability: Amplified Corrupted Hollow Spirit
Nature: For death wraiths and soul reapers, the first thing to
note when they gain hollow abilities is that they gain a
corrupted spirit nature. While they retain their death wraith or
soul reaper soul, their spirit becomes a type of corrupted
spirit. In this nature, they gain the spirit corruption of a
hollow, though their own spirit doesn't completely change since
they are technically still in control. This nature becomes a
permanent change in their spirit, where their hollow powers will
manifest thanks to this corrupted nature. This is something like
a trigger for vizoreds gaining their abilities. For soul reapers
and death wraiths, they will learn how to use this nature in a
few ways. This nature is what grants their hollow abilities, and
the corrupted nature of their spirit is often where their inner
hollows can be found. Depending on the training path that one
chooses, there are two ways to control one's inner hollow. The
first is for one to conquer their hollow and acknowledge the
parts of them that they hide (as inner hollows often take the
form of the suppressed feelings and emotions one has). The
stronger the suppressed emotions and feelings, the stronger the
inner hollow becomes. This first option is the best for those
that want to maintain complete control of themselves. The second
option is to ally with the inner hollow, where some vizoreds
don't conquer, but instead will share their mind with the inner
hollow in exchange for the two working together to survive. For
the most part, this corrupted nature grants all of the hollow
abilities, and this nature is usually able to be sensed by
others unless one knows how to suppress this hollow nature
(which many do learn to suppress their corrupted natures).
However, with any strength comes weaknesses as well. For those
with hollow power, their spirit becomes more vulnerable to
spirit purification in the form of purifying spirit energy and
purifying darkness. It is worth noting that if a death wraith
gains hollow power, they will lose the ability to use purifying
darkness, as using it would damage their corrupted nature (or
purify the hollow out completely if one used it strongly
enough). And of course, vizoreds are still vulnerable to
whatever race weaknesses they possess (such as death wraiths
still being weak to blessed sea salt, iron and light abilities).
Unlike his mother who used the combined vizored abilities, Zaz
trained with a mentor who taught him how to conquer his hollow,
and that is the preferred vizored skillset that Zaz uses (making
him a conquered vizored). Since he was born with hollow power,
Zaz's hollow powers are stronger than other vizoreds, and thanks
to Zaz being trained by one of the more powerful soul reaper
vizoreds, Zaz is quite equipped to handle his hollow power.
- Vizored Ability: Hollowfication Hollow Mask Manifestation:
When a vizored uses their hollow power, they must do so by
manifesting a hollow mask that represents their hollow power.
When manifested, this acts like a catalyst that "activates" the
hollow power within someone. Depending on the training path,
there is two ways to use this. If one is a conquered vizored,
they conquer their hollow and manifest the hollow power on their
own, by summoning their hollow mask over their face. If one is a
combined vizored, then the mask will manifest automatically when
the hollow takes control of the body, starting in a corner of
the face and slowly spirit power in the form of white liquid
will eventually create the mask as time goes on. This acts like
the activation for hollow power in vizoreds, and when used,
switches their corrupted spirit nature into an "active" state
where they are free to utilize their hollow spirit nature. While
vizoreds have hollow natures, it isn't till they use their
hollow mask that their spirit pressure and full hollow abilities
are unleashed in a process often known as "hollowfying". When
this mask is manifested, the hollow power is able to be used
like most hollow powers, where the user can use any hollow skill
that they possess. This "activated state" is how vizoreds use
their hollow power, and this is true for both conquered and
combined vizoreds. When the mask is on, it isn't just hollow
power that can be used, but the mask's activated state also
amplifies the user's power once they manifest the hollow mask
power. When used, this mask represents the hollow power, and the
user has to keep this mask manifested in order to use their
hollow power. Depending on the training path chosen will
determine how this mask is manifested, this mask might work
slightly different but for all vizoreds this mask must be used
in some way to manifest the powers since hollow masks seem to be
a direct manifestation of the hollow's spirit energy. As such,
this mask is also the biggest weakness to a vizored, as
attacking it can actually force them out of their hollowfied
state if their mask is completely destroyed.
- Vizored Base Ability: Corrupted Spirit Energy Manipulation:
Just as their spirit becomes a permanent corrupted nature, as
does a death wraith or soul reaper's soul energy after hollow
corruption. While death wraiths and soul reapers still have
normal spirit energy (where soul reapers are more like human
spirits and death wraith spirit energy is a type of
darkness-infused spirit energy), their spirit energy gains this
corrupted nature. As such, their spirit energy becomes a
corrupted spirit energy when they gain hollow natures. Thanks to
this, their spirit energy can still be used as normal, but does
corrupted spirit energy damage to opponents when used. For
example, soul reapers can still use kido and death wraiths can
still use shadow arts, but the arts would also have a corrupted
energy affect on others. Not only is this spirit energy
corrupted in nature, but this can also poison those that eat
souls, including being able to damage other hollows that devour
souls. This also works on those that absorb soul energy, where
the corrupted spirit energy does internal damage to any spirit
energy absorber who tries to absorb this energy, unless they
have a skill that literally lets them resist corrupted spirit
energy (which rare hollows may have). And in addition to
learning how to utilize spirit energy, the enhanced spirit
energy thanks to hollow power is also stronger than normal
spirit energy, in effect amplifying the user's original spirit
power to higher levels than they normally would have. Due to the
hollow spirit granting this amplified nature, it is not uncommon
to see vizoreds become much stronger when they gain hollow power
(though how they use it depends on how they decide to train it).
It is common for those with hollow power to have enhanced spirit
pressure coming from them. While vizoreds aren't as powerful as
partial hollows in terms of spirit pressure, vizoreds do have
enhanced spirit energy that is far stronger than a normal soul
reaper or death wraith. Of course, as one might expect, this
spirit energy is still countered like normal spirit energy, as
long as someone doesn't try to counter it by absorbing it.
- Vizored Ability: Hollow Twisted Spiritual Pressure: When using
hollow power, the hollow power is manifested as spirit pressure,
exerted on the spirit energy of the world around them. For
stronger hollowfied vizoreds, their spirit pressure is strong
enough that it can release intense gravity on others (if their
spirit energy is strong, but this requires a very strong
spiritual presence only present in those with more raw spirit
power). For vizoreds, if they use their hollow power, they will
sense as twisted spirits. For example, one arrancar that sensed
a soul reaper vizored fighting another arrancar noticed that it
didn't feel human or soul reaper, but instead felt more like the
person was just like an arrancar in how their spirit energy
sensed. Other beings can usually sense this twisted presence
when the hollow power is used. If a conquered vizored uses their
hollow power, this power manifests when they manifest their
hollow power as long as their hollow mask is present and their
power is using hollow energy (more later). For combined
vizoreds, the inner hollow instead keep their spirits separate
from the host, and switch over when the hollow is left in
control. When doing this, the hollow's spirit energy and twisted
spirit pressure can be sensed just as one would expect, where
the hollow's twisted spirit pressure becomes what others will
sense as long as the hollow is in control. Whether one is a
conquered or combined vizored, both presences will sense pretty
much the same, as both methods produce a very similar
manifestation of hollow energy. As such, this spirit pressure
can be sensed from any vizored, and this pressure can be sensed
by those with spirit senses. For the most part, this only really
covers how a vizored's aura senses to others, and doesn't really
have much in terms of battle abilities, other than strong enough
spirit pressure can create intense gravity in an area when a
strong enough presence exerts itself on an area. However, this
can be resisted with force of will, or by others with spirit
powers similar in level to the pressure being exerted (user
doesn't have to be a corrupted spirit to counter this).
- Conquered Vizored Base Ability: Manual Hollow Mask
Manifestation: This is the main method of hollowfying for
conquered vizoreds. When a conquered vizored trains their hollow
powers, they must conquer their hollow, in which they become the
user of the hollow power rather than having the hollow take
control. As such, they manifest their power slightly differently
from combined hollows. When calling on their power, they
manifest their power in the form of a complete hollow mask over
their face. This acts like an activation of the hollow power. In
this method, the user manifests the hollow mask consciously, in
which they turn this power on and off at their leisure. When
using this method of hollow power, the power can be turned on
when the user wants to use it, and then the hollow abilities can
be used like normal. The main advantage to this is that
conquered vizoreds don't use their hollow power unless they want
to, and can toggle it on and off at will, even repairing the
mask with their spirit power if the mask is damaged (though this
can only be done if the user has spirit energy and the mask
isn't destroyed completely). This is a very necessary skill
because for conquered vizoreds, they only have limited time to
use their hollow power before it will forcibly deactivate.
Because of how this power works, conquered vizoreds don't have
to worry about being forced into hollow states by their inner
hollow, but because of how they conquer this power, they cannot
use the full power of hollowfication due to the fact that they
have to focus on manifesting this power and manifesting it when
needed. And since part of the their power is dedicated to
keeping the hollow from reawakening and taking over, this method
tends to be more limited in when it can be used than combined
vizoreds abilities. Once their allotted time to hollowfy has
been used up, they cannot use it again for the rest of the day.
It is known that every conquered vizored has a certain time they
can be a hollowfied state, and that time limit is determined by
their training and stamina, as once their stamina gives out,
this power typically does too. Conquered vizoreds have learned
to effectively use their hollow power, and learn how long they
can stay hollowfied in order to use their power to its maximum
effect. It is also worth noting that those that utilize this
training path don't always gain the full abilities of hollows,
such as there are many conquered vizoreds that cannot fire
ceros. Of course, as one might expect, if an enemy can destroy
the hollow mask, then they can force a vizored out of their
hollowfied state. Zaz does lack some ability, such as he doesn't
have a very strong Pesquisa or a very strong Hierro, though he
can fire ceros and can use other hollow techniques like
instinctual combat and being able to use high speed
regeneration.
- Conquered Vizored Spirit Pressure Amplifiation: When a
conquered vizored activates their hollow power, they gain an
intense power boost when they release their hollowfication
abilities. As such, this releases an increased spirit pressure
that is often considered dark and twisted. This is similar to
the normal release of spirit pressure, except that hollow power
for conquered vizoreds acts more like a power amplifier than
actual hollow power, which is why some conquered vizoreds don't
always unlock certain hollow abilities. However, as a tradeoff,
the conquered vizoreds gain far more power amplification than
combined vizoreds since the conquered vizoreds gain a stronger
power amplification with far less risk of their hollow taking
control than combined vizoreds since their inner hollow is
naturally suppressed when they conquer it (unless the vizored
somehow loses control of themselves and accidentally reawakens
the hollow within which can happen in times of extreme duress).
Thanks to this amplification, the vizored gains highly enhanced
power, and their spirit power using this amplifies their twisted
spirit energy to levels that can even compete with those of
vasto lorde hollows, with some vizoreds being able to even
counter higher level arrancars (that are stronger than vasto
lorde hollows). As long as the hollow power is active, this is a
passive amplification that applies to the vizored's power and
doesn't require any conscious thought other than when the
vizored wants to use hollow abilities. Since hollows are more
instinctual creatures, conquered vizoreds need only tap into
that instinct to use techniques (which some have more success
than others). However, this leads to the biggest downside to
this training path: While this is a great way to control one's
hollow, suppressing the hollow through conquering the hollow
often might suppress certain hollow abilities, such as some
conquered vizoreds may not be able to fire Ceros. The other main
weakness is that using this method comes with another
limitation: The user can only use their hollow power for a
limited time. This means that conquered vizoreds have to be more
careful about how they use their hollow power, as their time
using hollow power is limited to a certain amount each day
depending on their training and stamina in maintaining the
hollow mask (which is done through conscious thought). For Zaz,
he can stay a hollow for up to 15 minutes.
- Vizored Ability: Hollow Amplified Soul Sword (Death Wraith
Vizoreds Only): For death wraiths with hollow power, the effects
on a soul sword are different from a soul reaper's zanpakuto.
For death wraiths, hollow amplified soul swords gain a few
enhancements. First, the soul sword's abilities become much
stronger, where a death wraith vizored's soul sword abilities
are highly amplified by by the hollow abilities. This could be
as simple as a simple enhancement, or a death wraith may gain an
extra ability when the soul sword is used with hollow power. For
example, a death wraith with a lightning soul sword may fire
normal lightning, but when hollow power is used, the lightning
might sense as twisted and corrupted. Typically, the change in
hollow nature is reflected in the soul sword, and often times
the soul sword will have slight differences when used in battle
than they normally would. Some death wraiths born with hollow
power may even gain special soul swords that are specifically
designed for their vizored power, such as some death wraiths
have had soul swords that use corrupted spirit abilities and
work in combination more easily with their inherited hollow
power. The other major difference is that the ability to purify
ghosts and dark spirits is changed to a corruptive nature where
the power of the sword instead destroys spirits rather than
purify them (making a vizored's soul sword a spirit destruction
weapon rather than a ghost/spirit purification weapon). As such,
this makes vizoreds much more dangerous when using hollow power,
as their weapons can actually destroy spirits (which they must
be careful when using hollow power to avoid destroying spirits
they don't want to destroy. This ability works the same whether
the vizored is a conquered or combined vizored, as both
amplifications work the same way in this regard. The only thing
to note is that this particular amplification only applies to
the death wraith soul sword, and not to soul reaper zanpakutos.
However, while this does use amplified power and spirit
destruction, the abilities of the soul sword are still countered
like normal and can be countered the same as before if one takes
into account the amplified power and the corrupted power.
Usually, using an energy that can soak up the spirit destruction
power (like using spirit energy to sacrifice a bit so that the
spirit destruction doesn't destroy part of the soul) also works,
as well as other spirit destruction powers and other corrupted
spirit powers also countering this corruption. Zaz's soul sword
has two forms, and one is specifically designed for his hollow
power, so his blade using hollow power gains stronger
enhancement when he's in hollow form, but Zaz's other blade is
stronger when Zaz uses it in normal form (Though it does also
get an enhancement in hollow form, just not as enhanced as his
blade specifically designed to use his hollow power).
- Hollow Ability: High Speed Regeneration: Those that know
anything about hollows know just how dangerous this power is.
Hollows are known for regenerating their injuries, in which they
often regenerate using their spirit power (usually in the form
of a gelatinous white liquid that is a physical manifestation of
spirit energy). Hollows can regenerate faster than most
creatures can, and can even regenerate limbs. This is a passive
skill used by hollows, where they are able to regenerate
passively. However, if a hollow does need to regenerate faster,
they can focus on their regeneration if they have a chance to
concentrate and regenerate faster as a result. This power is
able to be used by almost any hollow spirit, and even applies to
creatures like vizoreds and arrancars (though vizoreds and
arrancars typically often lose some of their regeneration
ability since they usually aren't fully hollow in nature).
Typically, hollows are able to regenerate any body part aside
from being able to regenerate their head and their vital organs.
Hollows have been able to regenerate limbs, regenerate some
organs, and many can even regenerate their hollow mask (as long
as their brain isn't destroyed). For the most part, hollows
don't have special arts for regeneration, but some do have
special arts that take advantage of their regeneration, such as
Ulquiorra Cifer who had the ability to show others what he had
seen by removing his eye and crushing it in the presence of
allies (and would regenerate it not too long later thanks to his
high speed regeneration). This power works much like normal
regeneration except that this power doesn't run on energy, but
instead seems to work instinctively. There is no limit to how
much damage can be repaired with this technique, as the
regeneration will never run out of energy. The only way the
regeneration will stop working is if a vital is destroyed (that
cannot be fixed), or something that negates the hollow's
regeneration is used. While things like varanium and carbonadium
do work to stop a hollow's regeneration, spirit purification and
spirit destruction also temporarily stop a hollow's
regeneration, as those powers are meant specifically to counter
hollows. For vizoreds, they are able to use this when using
hollow power (though their hollow power must be in an active
state to use this), but this does work just like it does for
normal hollows. Zaz has pretty strong regeneration skills, and
can regenerate alongside the most regenerative hollows when he's
hollowfied. Though like all vizoreds, he does have to be
hollowfied to use this regeneration enhancement. He can even use
this to repair his hollow mask (as long as it isn't completely
destroyed).
- Hollow Ability: Cero Blast Manipulation: This is another
trademark of hollows, in which they are able to fire ceros at
people. For those that don't know what ceros are, hollows
concentrate large amounts of spirit energy in the form of beams
that cause massive destruction. Similar to how ki users focus
their energy into beams, hollows also focus their spirit energy
into similar beams. Those that are caught in the beams take
severe energy damage, and some weaker opponents can even be
obliterated by stronger cero attacks. Hollows aren't just
limited to firing single giant beams though, as hollow kind has
developed a lot of cero arts (mostly through the arrancars
coming up with new cero skills). These arts could be creating a
slashing wave with a cero, or could simply be something like
firing a smaller, more compact cero. Not only are there many
arts, but higher level hollows can even learn to fire other
types of ceros, such as arrancars of a high level have learned
to fire special ceros like gran rey cero by mixing their blood
into their cero, or higher level arrancars have learned to fire
dark ceros called cero oscuras. And depending on the hollow or
person with hollow power, there may be other types of options as
well, such as a death wraith vizored may be able to fire a
special dark cero using their spirit energy that is shadow-based
in nature. Some may even develop other cero techniques based on
their own skillset if they have the ability to use hollow power
in conjunction with other skillsets (Such as the
Interdimensional Sabbat member Grimmjow Jaegerjaquez could fire
ceroes using his dark flames to create a massive dark flame cero
blast). These are focused through parts of the body, which can
be different depending on the hollow. For example, there are
many hollows that fire ceros from their mouths, but some do also
use their hands or fingers to fire ceros as well. Since each
hollow has some part of their body that they use to focus ceros,
they can be a bit predictable. Of course, these are countered
just like any other beam of energy, either by dodging or using
some form of energy to defend oneself (this can be defended
against just like any other energy beam attack). Vizoreds that
use ceros (not all vizoreds can) can only use these when
hollowfied. Thanks to training with his mentor, a fellow vizored
named Shinji Hirako, Zaz is able to fire Ceros, though he can
only use normal ceros, but he can use cero arts he's learned. He
can also only use ceros when he is in hollow state due to him
only being able to use hollow powers when hollowfied (like all
vizoreds).
- Hollow Art: Garganta Realm Traversing: Hollows get around by
using the Garganta to get from place to place easily. For those
that don't know what the Garganta is, the Garganta is a black
void that connects Hueco Mundo (The hollow world) to the living
world). For hollows, they are able to use their spirit energy to
distort space in order to open up the Garganta so that they can
travel through it. Once inside, the hollow can travel anywhere
from the living world to Hueco Mundo. Some hollows have even
learned to access the Dangai with this (the realm connecting the
realm of the living to the Soul Society where the soul reapers
are based). By releasing a bit of spirit energy, a hollow is
able to open the Garganta from anywhere in the living world or
in Hueco Mundo. When in this realm, the hollow travels by
creating paths with their spirit energy, where they use the
realm to go to where they want to go thanks to this void being
connected to almost any spot in the living world or in Hueco
Mundo. When in this realm, very few people can get to the
hollow, making it great for hiding in during a dangerous
situation. However, some more skilled hollows can even utilize
the Garganta to see areas using portals in the Garganta to
create images from a certain point in space (usually used to spy
on people they take interest in), or some can create portals
directly to where they want to go (connecting to places in space
using the Garganta without needing to traverse it). Any hollow
can instinctively access this realm, as well as instinctively
traverse it to go where they want to go. Part hollows like
vizoreds can also learn to use the Garganta to travel around,
though this takes some training and experimenting to learn how
to navigate when inside the Garganta. The only danger of the
Garganta is if a user's spirit energy gives out and they cannot
create footholds, in which case the user will fall into the
blackness and will either be lost in the Garganta unable to
return, or some have been spit out of the Garganta at random
places in space (the Garganta doesn't traverse time, but can go
through space to the point that some who have gotten lost have
even ended up in other universes). As such, this does require a
hollow to know where they want to go, and that they have enough
spirit energy to create the portal to where they want to go (and
create the foothold to walk on). If one wants to learn to open
portals from one place to another, this takes training and
experience, as it is an art even the most advanced hollows have
to learn through trial and error since it is not a natural way
of traversing the Garganta. Vizoreds can only use this when in
hollow form, and the same rules apply to vizoreds that apply to
hollows who use this.
- Hollow Soul Interaction/Soul Devouring: Hollows are known for
devouring souls, being among the original creatures that would
consume souls. Because of this, hollows have learned to interact
with spirits, whether it is in the living world or in the Veil
where dead spirits wait for someone to take them to the
afterlife. Hollows are not only able to see and interact with
souls, but can consume them just as a normal person would
consume a burger. Because hollows exclusively eat souls, they
will hunt souls in almost any form, with some sometimes going
after specific souls, like one hollow that only went after soul
reapers who came after it. By devouring souls, a hollow is able
to grow in power, as well as some may gain new abilities if they
eat the soul of a supernatural. Unlike mortals who cannot fully
destroy souls they devour, hollows devour souls and once
digested, the soul is destroyed in a method akin to soul
destruction (which is often why hollows are considered extremely
dangerous). Unlike mortals, hollows don't have stores of souls
inside them, but instead the hollow just devours souls until the
souls digest and are destroyed. However, there are some that
devour souls that don't destroy souls, and instead turn them
into hollows (as some are built to create new hollows rather
than just devour souls). Normally, hollows are sent to Hueco
Mundo where the air is filled with spirit energy for them to
devour, and when there, hollows may even start eating each
other. When a hollow eats other hollows, it may start evolving
into a Menos Grande, which is a higher class of hollow (low rank
being Gillian, next up being Adjuchas, and the most powerful
being vasto lorde). Those not born hollow may not be able to
destroy souls they devour (as mortals with hollow power, or
vizoreds don't actually digest souls but keep the souls inside
them as a store of souls). This power can be used by anyone with
hollow power, though some hollows may have unique uses for
souls, while some may devour souls just because they can. If a
soul is eaten by a hollow, the soul does have some time before
it gets digested, and stronger souls may be able to attack the
hollow from the inside and force it to spit out the soul, or
some souls have escaped by climbing back up the throat and out
of its mouth (though the hollow often can notice this and try to
stop the soul from escaping). Of course, in order to be
digested, the soul does have to be devoured, and avoiding this
is as simple as avoiding being eaten by a hollow. For vizoreds,
vizoreds almost never eat human souls, except in rare cases
where some vizoreds have gone crazy and started eating souls
(though usually this results in the vizored being hunted by
other death wraiths and soul reapers if they are eating souls).
While Zaz could do this, he doesn't use his hollow powers to eat
souls, and only uses his hollow sense to more easily attack
spiritual beings he wants to take down (which is the only way he
really uses this).
- Hollow Ability: Hierro (Iron Skin): This technique is akin to
abilities like spirit defense or other similar defense skills
that use energy to defend oneself. In this art, a hollow's
spirit energy strengthens their skin considerably, where the
hollow gains extremely tough skin as a result of their spiritual
power. This acts like armor on the hollow, making it harder to
damage them. As one might imagine, this makes attacking a hollow
much more difficult, as their hierro can block weaker attacks
with some even being able to stop bladed weapons with a strong
enough spirit energy. When it comes to Hierro, the more spirit
energy a hollow has, the stronger their hierro is (Making the
strength of the Hierro usually proportional to the power of the
hollow). However, some hollows have specifically trained this
skill, and honed it through combat training (usually among
higher level hollow entities like arrancars and vizoreds).
Typically, hollows with less regeneration ability have stronger
Hierro than those with stronger regeneration, though there are
certain exceptions to this rule. Depending on the hollow, some
can defend against bladed weapons, and some can even resist
bullets. Depending on the strength of the Hierro, there are some
hollows that have skin similar to dragon skin in terms of
strength. Typically, in order to break this, an opponent must
either hit the hollow with stronger attacks, or they must focus
their attacks to try and pierce the Hierro more effectively
(which can be effective for those with more focused combat
styles, as focus has proven very effective against Hierro in the
past). Hollows with this power are dependent on the strength of
their spirit energy, and while stronger spirit energies will
usually have stronger Hierros, weaker spirit energies will have
weaker Hierros as well. And when a hollow gains Hierro, their
regeneration abilities may increase or decrease to adapt to the
Hierro's hardness. Those with stronger Hierro have less
regeneration due to the fact that the Hierro is harder to repair
if damaged, but weaker Hierros have stronger regeneration since
they can use full regeneration without any issues. For vizoreds,
vizoreds also have this skill, and the same rules apply to them
as other hollows (More spirit energy means stronger Hierro, and
stronger Hierro means less regeneration power). Another thing to
note is that this is only usable for vizoreds when in hollowfied
form. Zaz has fairly strong Hierro, but not too strong since his
regeneration is stronger than his Hierro.
- Hollow Ability: Hollow Spirit Sense: Pesquisa: This is a
unique spirit sense that is specific to hollows. This allows a
hollow to release waves of spirit energy that can read
environments, specifically other sources of spirit energy around
them. This is often used in two major ways. The first is that a
user releases radiating pulses which react to spirit energy,
allowing them to get a general sense of their surroundings and
anyone or anything with spirit energy around them. In the world,
everything (even objects) have spirit energy, so this acts like
a sense for almost everything around the hollow. This is more of
a general sense, and done to allow one to get a sense of an area
more than trying to read an opponent. However, this does read a
person's spirit energy and allow a user to read how much spirit
energy one has, as well as sense what they are based on the
presence they give off (assuming they are not a creature that
has a suppressed presence). The second way of using this is far
more specific. Instead of focusing on an area, a hollow instead
uses this sense to focus in on one spirit in particular, in
which they tune their senses specifically to that spiritual
presence. Not only can they sense the person's presence to tell
what they are and how much spirit energy they have, but this
also allows a hollow to read his opponents to some degree, in
which some hollows can use this to predict opponents if they are
skilled enough with using Pesquisa. Unlike other hollow powers,
this power takes effort and time to learn, so hollows cannot
just instinctively become advanced users of this. Users that use
this may require time and concentration when starting out, and
even advanced users have to focus more in order to use it on a
specific person, which could leave them open to counterattack by
others that the hollow isn't focused on. Another thing to note
is that there are opponents who can outrun the Pesquisa effects,
as if the opponent is fast enough, the Pesquisa cannot keep
track of them, as shown by how some who use high speed movement
like Sonido or Flashstep being able to evade this sense. For
Vizoreds, this is also only able to be used when in hollowfied
state, but it is one that any vizored can learn to use to some
degree if they find someone who can teach it to them. Thanks to
training with his mentor, a fellow vizored named Shinji Hirako,
Zaz has learned this, but isn't as good at this as other
vizoreds (so he relies more on death wraith senses), and of
course he only uses it when he is in hollow state due to him
being a conquered vizored.
- Hollow Ability: Hollowfied Instinctual Combat: Unlike normal
beings, hollows are much different in terms of how they fight
in combat than most normal beings. Hollows do not train in the
traditional sense, but instead improve through focus and
increased spiritual strength. Hollows are creatures of instinct
above anything, and their combat reflects this. Hollows fight
using combat instinct, which they possess very strong instincts
for combat as they are creatures of violence usually born from
negative emotions. Unlike other instinctual combat styles, this
style doesn't move a user on its own, but instead just allows
them to fight without thinking about their moves. Hollow combat
is more about brute power, speed and durability than about
technique. While some hollows do utilize combat styles and
attempt to further their combat training, their main style is
more about raw physical stats. Normally, this would be a problem
as instinctive combat normally wouldn't last against experienced
martial artists and other higher level combatants. However,
hollows utilize their style in a way that makes them able to
counter other styles, where they will react to other styles and
instinctively adjust their style. For example, fighting someone
who specializes in grapples or throws will often find the hollow
trying to stay behind them where the opponent won't be able to
grab them, or fighting someone who focuses on striking moves
will find a hollow may try to keep a distance away from them and
just fire ceros at them from a distance. While special
creatures like arrancars have special combat styles they use in
addition to this, this style is the main combat style of hollows
and requires very little training. As the hollow gets stronger
and gains strong spiritual energy, their physical stats using
this style grow and they are able to use stronger physical
stats. Because of how different this style is, most opponents
have to adapt to this style in order to fight it, since it works
so much differently from other combat styles. And since this is
instinctual, a hollow doesn't have to think about the movements
made, though sometimes thinking too much might cause conflicts
in this style. Soul reapers and death wraiths have developed
ways to counter this style (using their own style), so they are
typically the best people to learn how to fight hollows from,
though others can learn how to fight this style. For vizoreds,
many use this instinctively when in hollowfied state, and can
only use this when in hollowifed state. Conquered vizoreds that
use smaller amounts of hollow power may or may not be able to
use this, or may lack the skill full hollows have when using
this combat style. Thanks to training with his mentor, a fellow
vizored named Shinji Hirako, Zaz is quite good at using this
combat style, though only uses it when he is in hollow state due
to him being a conquered vizored.
- Hollow Ability: Hollow Combat Stepping Method: Sonido: There
are two types of Sonido. It is not known whether the Darkfire
Sonido or the hollow's Sonido came first, as no one knows when
hollows developed Sonido (it is not known if arrancars developed
Sonido or if it was an instinctive combat technique used in
Hueco Mundo the arrancars adapted, which is why no one knows
what came first). However, what is known is that this is a
supernatural style combat method in movement, in which users are
able to move at high speeds, instinctively moving at high speeds
using a stepping method that hollow-kind developed for their
people to use in combat. This style of movement uses
supernatural movement styles in order to utilize their speed to
the utmost ability, with hollows using this by focusing their
spirit energy to amplify their movement. When used, this is
designed to allow users to move at high speeds, covering
distances between then or an opponent or even traveling at high
speeds when needed. This style produces an audible boom or
static when used, which led to it's name which literally
translates to "Sound Step." Advanced users of this style are
fast enough to leave afterimages, and some have even figured out
how to use certain steps in order to leave behind essence that
creates an almost solid afterimage. While not fully there, the
image has some substance to it in which a user can do damage
with this, or use it to fool opponents while they move behind
them. This style is extremely fast, and when in motion, the user
will often disappear from view because they move faster than the
eyes can track. For hollows, this goes along with their
instinctive combat style, where they will use this as the
stepping method to utilize their combat style. When in motion,
they are very hard to track, and masters of this skill are some
of the fastest hollows in Hueco Mundo (or in the living world if
they live in the living world). For the most part, hollows
instinctively use this, where they simply learn it from their
instinctive combat. This means that no training is really needed
to learn this. However, training does allow a hollow to get
better at using this stepping method. For vizoreds, they learn
to use this instinctively as well, as long as they are able to
learn the instinctive combat of hollows (which some conquered
vizoreds might not be able to learn this if they cannot learn
the instinctive combat).
Cero Techniques:
- Customized Cero Arts: Developed by Arrancars and Vasto Lorde,
these cero arts are different ways to use ceros among higher
level hollows. After the arrancars developed these arts, they
started being used by other hollows who started training in
them. There are two main aspects to the art of using these cero
abilities. The first is cero type, where the first step is
choosing what kind of cero one wants to fire. Most normal
hollows, arrancars and other hollow beings usually only learn
normal ceros, but in rare cases, there are other ways to utilize
other ceros. For example, higher level arrancars and vasto lorde
developed the Gran Rey Cero and the Cero Oscuras to be used
among higher level hollows. However, those like vizoreds and
partial hollows can learn to fire other ceros if they have the
ability to combine other powers with their ceros, such as
Olympus universe Kindron Darkfire (The Tartarus version) who
could fire immense darkness ceros using his aura's energy that
became his own unique ceros, and alternate Kindron Whitefire who
learned to fire ceros of positive energy (though he doesn't have
hollow power, he developed a positive equivalent of ceros to
fire using his own power). The second aspect of this power is
what art one wants to use. Thanks to the Arrancars having
multiple arts, and a few unique techniques that were adapted
into Cero arts, the hollows have had quite a few arts they've
developed. There are many arts that use ceros in different
techniques, such as Cero Rayo that fires smaller and more
concentrated ceros like beams, or Cero Metralleta that fires a
collection of cero blasts in a large volley. These arts can be
combined with other cero types depending on what the user wants
to do, and those with hollow power are able to learn how to
utilize this. This is something even partial hollows and
vizoreds can learn to use (if they are able to fire ceros). Of
course, every ability comes with weaknesses, so users have to be
mindful of counters to the skills. Most of these skills are
energy based, and countering energy can be done easily enough if
one has energy that is strong enough to counter the attacks.
- Cero Art: Cero Bala: When ceros aren't fast enough to hit an
opponent, arrancars developed this art as a means to counter
faster opponents. Cero bala is a skill that allows a user to
fire smaller, more compact shots of cero energy. This skill is
no longer a beam of energy, but more like a condensed blast of
cero energy that explodes on impact. When fired, this cero is
fired extremely fast, and can be used to attempt to blast people
with enhanced speed stats. This was designed for speed over
power, where a user can fire slightly weaker shots much faster
than normal ceros. However, the ceros don't just travel faster,
as a user can also fire them in quick succession. Users of this
technique can often fire one after another extremely quickly.
This cero is fired in the same manner that a user fires normal
ceros, so a user will fire them just like normal ceros except
that the ceros are fired in smaller blasts rather than as a
large beam of energy. More advanced users of this are even able
to fire one after another in quick succession, usually as a
means to try and blast opponents quickly. When the blasts
explode, the blasts explosion of energy does kinetic energy
damage, as a means to make up for some of the lack of damage
this attack causes (as power is lost when using this technique).
When used, these ceros also cost less energy (since less energy
is being used in the ceros) so these ceros are also useful
against weaker opponents instead of wasting stronger ceros. For
the most part, this is a pretty basic cero technique, and one
that many cero users can learn as it only requires a simple
change in focusing the energy for the cero (in changing the
quantity of energy and slight modification of compacting
energy). However, while these are extremely fast and can be
fired far more times than normal ceros, these ceros are not as
powerful as normal ceros, which is their biggest weakness. Users
usually compensate for this by firing them in quick succession
to try and hit people with multiple blasts, but overall, the
lack of damage by the blasts means opponents won't take as much
damage. And some faster opponents can still dodge them despite
how fast they are.
- Cero Art: Cero Disparo: This technique fires blasts of ceros
not too different from the bala technique. However, instead of
focusing on speed, the blasts are more focused on being made
more explosive in nature. Like the Bala technique, this cero
blast is more like a condensed blast of cero energy that
explodes on impact. When fired, this cero is fired extremely
fast (though not as fast as the bala technique), and can be used
to attempt to blast people with enhanced speed stats. This was
designed to be more explosive, where a user can focus more on
explosive power than on speed or raw spiritual strength. In
order to use this technique, a cero user has to change the
energy when creating the cero blasts, using a change in energy
form to essentially condense and compress the energy to the
point that when it hits something, the blast explodes with
immense force. The explosive power is designed to blast
opponents, so that when the blast hits an opponent the blast can
do far more damage on impact through kinetic force rather than
doing energy damage. This is meant to overcome certain energy
defenses, as kinetic energy can still be somewhat useful against
those with things like aura defense. When using this technique,
it is not fired as fast or in as quick succession as the bala
technique, but can be fired quickly compared to normal ceros
since the technique is designed to create explosions. These
blasts are fairly balanced in strength and speed, and can be
very useful when used properly. Some advanced users can even
create explosive ceros using stronger ceros for unique effects,
such as one who could fire cero oscuras Disparo blasts that
exploded in bursts of darkness energy that could crush opponents
caught in the explosion using immense gravitational force. For
the most part, this technique is somewhat like the bala
technique in terms of how to counter it, where users counter the
blast rather than a beam of energy. Opponents mostly just have
to counter the explosive kinetic energy released from the blast,
and if they can do that, then this technique can be blocked.
Opponents can also dodge this attack if they are fast enough to
dodge the attack. Being a natural at changing energy form, Zaz
got the hang of this technique pretty quickly, and it is a good
blast technique he uses.
- Intermediate Cero Art: Cero Sincretico: This technique is
similar to Cero Doble, except that instead of absorbing or
inhaling an enemy attack, a user focuses their attack alongside
an ally. While hollows are not known for working together, there
were a few arrancars that did develop this technique in order to
allow them to use ceros together. This technique was eventually
adapted to be used among other hollows, but also to be used with
other allies that may not be cero users. When used, a user
combines their cero with an ally's attack, where a user fires
the cero combining it with an ally. While this was originally
designed to combine two ceros together, users eventually started
combining their ceros with other energy users, such as one who
combined their powers with a spirit user and fired a combined
spirit beam/cero technique. When used, this technique allows
users to combine attacks for much stronger attacks, where the
two attacks together are stronger than the two attacks would be
apart once combined together. And once some cero users become
advanced cero users, some can even utilize this on their own to
combine two different attacks they possess together, or some
will even concentrate two ceros and combine them. This can be
used a variety of ways, and can combine many forms of energy
techniques together as long as the two users can combine their
powers effectively. This is a slightly more difficult ability to
master, as it not only requires two people working together, but
they must work together in perfect sync, where they must combine
their powers together at the same time. If one makes a mistake,
the two attacks may not blend properly or might not even work
correctly (sometimes it can result in the attack exploding in
the users' faces). Of course, if this technique is used, it is
still a projectile attack that can be dodged or blocked (though
these blasts tend to be quite powerful, so dodging is usually
recommended unless one is sure they have the means to block the
power of the attacks). Some users have even been able to
separate the two attacks if the two attacks don't blend
completely, which can result in some pulling the two attacks
apart and diffusing the technique. Zaz learned this specifically
so he could work with his allies, but is also advanced enough
that he can also combine his own attacks together, such as how
he combines spirit gun with his cero desparo to create a
combined cero desparo/spirit gun attack (though this works
better when used alongside allies).
- Intermediate Cero Fuerza: This technique was designed by a
vizored, and eventually this technique was copied and a new
technique was created. This technique allows a cero user to
combine physical attacks with their ceros, such as the original
user of this who would use ceros in her kicks. Depending on how
its used, this art can fire waves of ceros from physical
attacks, and is a very useful cero technique for those that are
close combat specialists or martial artists. When used, this
technique releases a cero based on an attack, released as a wave
that is fired toward opponents. When used, an opponent needs
only focus the cero to the part of the body they want to attack
with (such as focusing to the leg for a kick or focusing to the
arm for a punch). The user the does a kick to create a cero wave
and transfers their kinetic energy into the wave. Once the
physical attack creates the cero wave, the attack is then fired
at opponents using the kinetic energy of the original attack. As
an example, the original user of this skill would do a kick
upward, and when the kick traveled upward, it would create a
cero wave that would then fire at the opponent when the opponent
did the kick. When the cero hits, the kinetic force of the
attack is transferred through the cero on to of the cero
exploding, thus causing extra damage. This technique is designed
for doing physical damage to opponents, as it is a way of
transferring kinetic force of physical attacks similar to how
shockwave combat can. This technique can also be used to hit
opponents with a physical attack and then have the cero
reinforce their attack, such as a kick on a large target could
have the cero explode to reinforce the power of the kick. This
technique can be used with almost any physical attack, though
the strength of the attack determines how strong the cero wave
will be (meaning stronger physical attacks or faster physical
attacks relate to how strong or fast the cero will be). As one
might imagine, this technique can be dodged or blocked just
normal ceros, as long as one takes into account the physical
force of the wave. Zaz learned to use this along with soul
reaper combat during his vizored training, and knows how to use
physical combat alongside this technique better than most.
- Advanced Cero Art: Cero Raja: This technique is very similar
to the cero fuerza in nature, where a cero is used to transfer
kinetic energy and fire a wave using that kinetic energy.
However, in the case of Cero Raja, this is designed to create
slashing waves that can be fired at opponents. Unlike cero
fuerza, this technique is usually used alongside a weapon.
Depending on how its used, this art can fire waves of ceros from
physical or weapon based attacks, and is a very useful cero
technique for those that are want to use their weapons in
combat. When used, this technique releases a cero based on an
attack, released as a wave that is fired toward opponents. When
used, a user needs only focus the cero to the weapon they want
to attack with (though advanced users might create slashing
waves using physical attacks instead of weapons). The user then
does a swipe with the weapon to create a cero wave and transfers
their kinetic energy into the wave. Once the attack creates the
cero wave, the attack is then fired at opponents using the
kinetic energy of the original attack. When the cero hits, the
kinetic force of the attack is transferred through the cero on
to of the cero exploding, thus causing extra damage. This
technique is designed for doing slashing damage to opponents, as
it is a way of transferring kinetic force of weapon (usually
swords) attacks similar to how shockwave combat can. This
technique can also be used to hit opponents with a physical
slashing attack and then have the cero reinforce their attack,
such as a slashing attack on a large target could have the cero
explode to reinforce the power of the weapon slash. This
technique can be used with almost any weapon attack (including
being able to combine with certain special weapon
energies/abilities), though the strength of the attack
determines how strong the cero wave will be (meaning stronger
attacks or faster attacks relate to how strong or fast the cero
will be). As one might imagine, this technique can be dodged or
blocked just normal ceros, as long as one takes into account the
physical and slashing force of the wave.
- Advanced Cero Art: Cero Trueno: This technique was designed as
a higher level cero art that would not just fire cero energy,
but would also be used to gather and trap static energy to
create an cero empowered by electrical energy. This technique is
done when a user uses a change in energy form to essentially
form their energy like static when they form their cero, and by
forming into a certain kind of static, it draws the static in
the air around them. This technique was made to be somewhat
similar to spirit lightning, except that this is fired like a
normal cero. When the technique gathers enough electrical
energy, the user then fires the cero, where the cero becomes
blue lightning surrounded by the normal color of their cero
(such as a normally red cero would be red on the outside but
with blue-ish lightning inside the cero). When this hits
opponents, it is designed to be like a lightning strike hitting
an opponent in the form of a cero. When hitting an opponent, the
cero not only does cero spirit damage, but the cero also does
heavy electrical damage to opponents, to the point that the
electrical energy can even incinerate a lot of weaker opponents.
Some users can even focus the electrical energy in a way that,
when it hits an opponent, it can interrupt nerves and cause
temporary nervous system shutdown (essentially disrupting their
nerves and making movement difficult). This technique is a very
powerful art and can be fired just like a normal cero. The only
real thing different is how the cero is formed when it is first
created, where the change in energy form is necessary for this
to be created. Advanced users may even be able to create cero
bala or cero desparo techniques using this cero art, if they
want to fire smaller and more compact cero blasts. When used,
this cero acts much like any other, and doesn't have a lot more
speed compared to other ceros (though it is stronger due to the
electrical element that is added to it). Aside from the
electrical element added to it, this isn't all that different
from a normal cero. However, this is very hard to master, and
until one has gotten to a high enough level, users often have to
concentrate when using this skill. Zaz has a natural talent for
change in energy form, so he has been able to use this fairly
effectively, even though it does still take some concentration
for him to be able to use it effectively. However, he cannot
combine this with other techniques currently.
Spirit User Abilities:
- Death Wraith Shadow Spirit Energy Manipulation: Death wraiths
are known for being creatures of the shadows. And this is
evident also in their spirit energy, which typically has a
shadow element to it that reflects their dark nature. Because of
this, all death wraith spirit energy is dark in nature (with
only a few exceptions like hybrids and death wraiths with
mutations like Kitsune Resei). Death wraith souls are not evil
or good in nature, and their spirit energy is just a natural
neutral shadow-based spirit energy. Death wraiths can use their
spirit energy not just for spirit energy attacks but the dark
nature of their spirit energy can also interact with the world
around them, making it very useful for more than just blasting
opponents. For example, Kierran Black was able to combine his
spirit energy with his shadows for unusual techniques, which
other death wraiths may also be able to do (depending on how
creative they are with how they use their darkness-based spirit
energy. Death wraiths don't have too concentrated spirit
energies like humans or demons (even in human form, their spirit
energy is darkness-based), but have strong spirit presence that
gives off a dark presence. However, it should be noted that
while this is a darkness based spirit energy, it is not the same
spirit energy as dark spirits (Who have a whole different shadow
nature), and death wraith darkness-based spirit energy is often
only called dark spirit energy to shorten the name a little
rather than say "Darkness based spirit energy" like most death
wraiths say. A death wraith's biggest advantage is that their
spirit energy can get stronger with the more shadows they absorb
as well as through physical and spiritual training, thanks to
their dark natures. However, light bursts like flashbangs and
other concentrated can be used to counter their spirit energy
(though their spirit energy can't be completely dispelled by
light, only weakened as the dark nature is destroyed in the
spirit energy). Though some have learned different spirit
abilities over time and might develop slightly different natures
if they gain natures from other races.
- Spirit Energy Manipulation: Obviously, the first step to
learning spirit energy is identifying one's spirit energy and
learning to tap into it. Once one has identified their spirit
energy, the user has to learn to utilize their spirit energy in
order to create attacks. There are many ways to use spirit
energy, which usually starts out as learning to manipulate it
into constructs, attacks and even learning to focus it into
physical attacks. This skillset is designed around this spirit
energy, and using it to fight opponents, whether they are
humans, supernaturals or even deathly threats like hollows and
dead souls (which this skillset was originally designed to
combat). When one thinks of specific spirit energy skillsets,
most people think of soul reapers, hollows and arrancars or they
may think of holy vampires, and some might even think of aura
users who use aura as a type of spirit energy. The good thing
about this is that any race can learn to utilize this as long as
they have a soul (not just being limited to races like soul
reapers, hollows and dead souls), and doesn't require
"affinities for spirit energy" to utilize since everyone has the
ability to focus spirit energy. In order to use this, one only
needs to train their physical, mental and spiritual stats in
order to more easily concentrate their spirit energy. While some
may have weaker spirit energy than others, any one with a soul
can learn this power. The only affinities that make a difference
is that some may have unique affinities for certain spirit user
skills that make them easier to use, such as one human who had a
particularly strong spirit sense and was able to use it more
easily once he learned how to focus spirit energy. Spirit energy
has become another energy user type people can learn, and is a
skillset that can also be learned alongside others, such as one
universe, the human Darkfires connection to their spirit energy
could lead to them gaining spirit user abilities. For the most
part, this energy is unique dependent on the race, but each
race's spirit energy has some major counter in addition to
normal energy counters (such as other energies like mana and ki
being able to combat spirit energy), such as death wraith
spirit being weakened severely by concentrated light attacks.
For the most part, countering this works like countering any
other energy otherwise.
- Spirit User Spirit Balance Mastery: In order to train in
spirit user abilities, a spirit user must first master their own
spirit energy, in order to utilize their energy properly. Before
training can even begin, the user must learn a few different
things. The first is that they must learn how to tap into their
positive and negative spirit energy, and the second is that they
must learn how to manage their own unique balance. Most spirit
users must learn this before they can move on to other abilities
so that they can learn to properly focus their spirit energy.
Depending on the user, spirit users will often have varying
amounts of soul energy, as well as having different balances,
making it imperative that the spirit user trains and learns
about their own spirit. By tapping into their spirit, they
eventually learn to utilize their negative spirit energy and
their positive spirit energy and find balance in their souls.
This is not just about fighting with spirit energy, but this
balance is also used to help users control their spirit power,
and learned to help them grow in body, mind and spirit. This
requires heavy meditation, and the ability to focus inward which
has to be learned to utilize this. Thanks to this training,
spirit users typically are very inwardly focused, and learn to
master their spirit as the first step in their training.
Depending on the spirit user, every user typically has a
different balance, so each user must find that balance, and
learn how to maintain that balance. Depending on the user
though, there are some that are special cases, such as holy
vampires don't have negative spirit energy and only have
positive spirit energy. Depending on the spirit energy, spirit
energy also may have unique effects depending on the spirit
energy used since each race may have unique aspects to their
spirit energy. Of course, while balancing one's spirit is
necessary to learning to focus spirit power, not being able to
maintain this balance can cause one's spirit energy to go out of
control, especially for more powerful spirit energy users. For
this reason, those with stronger spirit energies may restrain
their energy to maintain a lower level of balance.
- Spirit User Unique Spirit Aspect Effects: The next step to one
learning to utilize their spirit energy is learning what unique
spirit type they have, and what effects their spirit energy can
have. For example, demons have stronger and much more
concentrated spirit energy, while angels have less concentrated
spirit energy but have a holy light effect using spirit energy.
Each race has different effects when using spirit energy, and
each spirit user must experiment and understand what effects
they have. By understanding their spirit energy and what aspects
it has, they can then learn to utilize these effects and train
their spirit energy to utilize these aspects. This is a basic
training ability, where a user needs to only start focusing
their spirit energy and they can start to study the effects
their spirit energy has. There are a lot of different spirit
types out there, and each race is different. That's also not to
mention how different some users are that have more unique
spirit powers. For example, human divine state users may tap
into their divine spirit energy and gain a unique divine state
which may be different for each person, or a dragon may tap into
dragon force power at some point in their life and learn to
utilize their unique dragon force power (usually dependent on
the type of dragon and what elements they command). This is even
more unique on race hybrids, as different supernatural hybrids
may develop different spirit effects, such as one human/demon
hybrid was able to utilize human and demon energy separately,
but could also mix them together at will. How this is used in
battles is usually up to the user once they learn it, and some
unique effects may be able to lead to other abilities being
used, such as death wraith Kierran Black who uses his death
wraith spirit energy to manipulate shadows for special unique
techniques. While this makes a lot of spirit users unique in how
they can use their power, it does also make it slightly harder
to train, as everyone may have to train their spirit energy
differently in order to master their own unique spirit effects.
This has led to some even having to modify certain spirit user
skills slightly in order to use them, depending on the race and
person such as one fire dragon spirit user who couldn't use the
spirit wave technique because his fire spirit kept exploding
when the fire dragon focused it. And of course, all spirit
effects are counter-able in some form.
- Advanced Spirit User Skill: Positive/Negative Spirit Energy
Application: When spirit users learn to use their spirit energy,
advanced users learn how to use positive and negative spirit and
apply them instead of just using spirit energy on its own
(usually to enhance their spirit energy use). Users already
learn to balance it when they learn spirit energy, but this
involves more of the applications of using positive/negative
spirit energy. The first step is identifying what spirit power
one has, and what can be used, such as a holy vampire would have
to identify that they don't have any negative spirit and would
only have positive spirit energy. Once identified and a user can
access this power after balancing it, a user then learns to
apply it to their spirit user techniques and combat abilities.
The most famous application of this is among the Darkfire clan
who uses positive and negative spirit to combine them to
elementals to create their signature elementals. However, this
is not the only application, as users aren't just limited to
combining their spirit energy with other energies. Users can
apply positive or negative spirit energy to their spirit energy
attacks, determining how they attack by focusing either their
positive or negative spirit energy. This grants users the
ability to do more than just fire blasts of spirit energy (which
can be fired without this training, as it would just be pure
spirit energy rather than a specific focused spirit energy). And
while the users can use spirit energy on its own, using positive
or negative spirit energy can enhance the spirit energy to
specific aspects of the spirit energy. For example, a spirit gun
fired using positive spirit energy will have a positive nature
that can do more damage to those with a negative spirit nature.
Depending on how its used, there are a variety of skills and
techniques that can use this training, and a user just has to be
creative in how they apply this training. The only downside is
that using this tends to make it more easily countered by
opposite powers (positive spirit counters negative spirit and
vice versa), and those that want to counter this can counter
spirit energy more easily with powers that counter the positive
or negative aspects respectively.
- Spiritual Energy Enhanced Spiritual Attack: Because spirit
users tend to attract certain kinds of spirits to them, spirit
users have learned to fight against spirits that may try to
attack them. Since many spirit users suffer attacks from the
spiritual plane, spirit users have learned to attack enemies not
physically present. This not only allows them to attack things
like ghosts, hollows and other spiritual presences, but this
also allows spirit users to attack dark spirits using their
spirit energy. By using the focus and power of their spirit
energy, the spirit user focuses their spirit to attack on the
spiritual plane, rather than attack the physical. Because of
this, users don't just do physical damage with their spirit
energy but do spiritual damage to opponents. This is meant to
attack spirits, and other things not on the physical plane, with
some users even being able to attack spiritual beings like
demons and angels whether they're in a physical body or not by
attacking their spirit more than their physical body. This is
especially effective when used on spiritual presences when a
spirit is possessing others, as the spirit user's spirit energy
can be used to damage both the possessed body and the spirit or
entity possessing the person. With enough attack and power, some
spirit users can even grow to a level where they can destroy
spirits (usually requiring special skills and training to do
so), which can be very useful to fight spirits that might come
against the user. This is effective on almost any spiritual
opponent, as long as the spirit user can damage whatever they
are attacking. This is very useful since many spirit users might
get targeted by hollows or spirit users, which is a major
problem for them. While this is very useful for attacking
spiritual users though, the spirit user does have to hit the
opponent with their attacks in order to do damage, as well as
the spirit user has to overcome the spirit presence of the being
they are attacking. If the being they are attacking has stronger
energy than them, then this spirit energy will do high reduced
damage (if it does damage at all).
- Spirit User Enhanced Spirit Pressure: One of the most notable
effects of spirit users and those that have spirit energy
abilities is that many of them gain enhanced spirit presences
which show their spiritual power. This presence radiates from
the body in its aura, and gives off spirit pressure depending on
the strength of the spirit energy. This is a passive effect
which is emitted from the body, where the body's emitted spirit
energy puts pressure on the environment around them. How this
energy senses depends on the being and what kind of spirit
energy they have, but all spirit energy reacts similarly to the
environment, which comes from a spirit user. Stronger spirit
users have a stronger effect on the environment, where the
strongest spirit energy users may have presences that can create
intense gravity that can put immense pressure on an area. How
far this presence extends, and how powerful the presence is
depends solely on how powerful the spirit user is, and if they
utilize certain things like spirit suppression to keep their
spirit energy suppressed. Many stronger spirit users who have
intense gravity to their spirit presence will often wear spirit
suppression equipment to prevent their spirit energy from having
a negative effect on the environment around them, while weaker
spirit users will often wear items that will help increase their
spirit power and focus to help them match higher level spirit
users. For the most part, this is a passive skill, but can be
used to one's advantage, such as how hollows utilize spirit
coming from the body to enhance their skin passively in their
Hierro technique so that their spirit presence can be used to
strengthen their skin. This also is responsible for the body and
supernatural power amplification (more later) when using spirit
energy. While it's not always useful on its own, some users have
learned to tap into their spirit presence in order to either
contain the energy to retain as much spirit energy as they can,
or some may learn to draw on their spirit presence (a common
trend among demons who use spirit power). For the most part,
this is mostly just a passive skill that is determined by the
strength of the spirit user. Stronger spirit users will often
have trouble because they may release too much spirit energy,
but weaker spirit users may need spirit concentration equipment
in order to use stronger spirit powers.
- Spirit User Spiritual Aura Defense: Almost all spirit energy
users develop their spiritual aura, which is usually present in
their spiritual pressure/presence. The first use of the
spiritual energy aura is a passive defense, that can defend the
user thanks to the spirit energy being able to dampen attacks
(if strong enough) and reduce damage from attacks. Similar to
those like the Darkfires who use elemental auras, spirit energy
users can use their spiritual auras as a passive defense in the
same manner. Users can develop this as long as they can train
their aura (some stronger spirit users may have trouble with
this unless they have something to help them control their
spirit presence), and can learn to use their spirit aura to
defend themselves. While nowhere near as powerful as more
concentrated attempts at using energy for defense, this does
allow a user to utilize spirit energy as a defense without
needing to do anything. Unlike other aura abilities, this has no
active or inactive state, unless one suppresses their spirit
energy when not using it (usually through spirit suppression
items). And depending on the spirit energy, this aura can have
different effects depending on the spirit energy used. For
example, demons having stronger and more concentrated spirit
energy would make a much stronger spirit aura that can dampen
attacks far more effectively, or an angel's spirit aura could be
used to dampen unholy energy attacks since their spirit aura
would be purifying in nature. The effects depend mostly on the
user and their skillset, as well as their race and heritage.
There are some other techniques for this as well, such as some
who have techniques that can use the aura specifically, or
spirit attack/defense skills that use more concentrated focuses
of spirit energy to defend specific parts of the body (More
later). Of course, as one might expect, getting through a spirit
energy is a matter of strength and focus, where users can break
through one's spirit aura if they have the strength or focus to
do so. For example, those with the focus to negate energy using
certain focus skills could more easily break a spirit user's
aura, and those with stronger energy can also more easily break
spirit aura.
- Spirit Aura Physical and Supernatural Amplification: Similar
to abilities like mana amplification and ki amplification,
spirit energy users also gain this ability as well. Those with
spirit energy that learn to utilize it and train it will gain
spirit-based passive amplification by learning to focus their
spirit energy and draw it out. When spirit energy is running
through the body, the body's physical and supernatural stats are
amplified by one's spirit aura, making them stronger than they
normally would be. As one might expect, this amplifies the
body's physical stats, increasing what a user can do when the
user is focusing spirit energy. This also includes a user also
gaining spirit energy amplification in their supernatural
abilities as well, where their spirit energy amplifies their
other supernatural skills. For example, spirit users may have
other skillsets, and those skillsets can receive an
amplification from spirit energy depending on the skillset. For
example, one soul reaper learned spirit user abilities and the
increased focus on spirit helped them use stronger kido
abilities and strengthened their zanpakuto abilities. This
amplification works as long as the body has spirit energy, and
stronger spirit energy can increase the amplification of this
application of spirit energy. The good thing about this skill is
that it can be strengthened through training and focus as the
spirit user grows, whether it's physical training to train the
body, spiritual training for stronger amplification, or a
combination of the two for both effects. Even a normal human who
uses this amplification (as long as they have a moderate level
of spirit energy) can usually use this amplification to keep up
with other supernatural type opponents, and can use this in
combat without even having to think about it. The only time that
this deactivates or is not usable is if the user either
restrains their power (which is useful for those that have
harder time controlling their abilities) or the user runs out of
spirit energy. Other than that, this amplification can also be
overpowered by stronger and more focused opponents, and can be
countered by other supernatural energy amplifications (like mana
amplification or chi/ki amplification).
- Spirit User Soul Protection Training: Those that learn spirit
energy are often taught how to protect their soul, specifically
against those that want to steal their soul since there are so
many soul eaters in the world. In this training, a user learns
to focus their spirit energy to protect their soul, usually
putting energy around their spirits to protect their spirit from
outside influences. This has a few uses, such as making it very
difficult for soul eaters to steal their soul. By putting
protection around their spirit, a soul eater has to break
through this spirit energy or absorb all the spirit energy
before the spirit user's soul can be taken. And even if a user's
soul is absorbed, the spirit user can actually keep putting
protection around their soul to prevent the soul eater from
being able to fully utilize the soul and keep the soul from
dissolving into the mass of souls most mortals who eat souls
become. This means that many spirit users, even if their soul is
taken, have protection to avoid their souls being used by
others. This protect also protects the spirit against things
like corruption, such as some spirit users will use this to
prevent their soul from being corrupted and turned into a hollow
if they die, or a user may use this to keep certain energy
poisonings from affecting their soul. This ability is a great
way to learn to protect one's spirit, and allows a user to find
different ways to protect themselves. Some may even come up with
unique methods to protect their spirit, such as one half demon
and half human hybrid used a barrier around their soul to
protect themselves from being overtaken by demon energy when
they went into full demon form (essentially allowing them to use
a full demon form and maintain their mind without losing control
like they were previously). When it comes to this protection, it
can be very useful, but is not completely indestructible, as
some opponents can still break this protection and steal one's
soul, or corrupt the soul if their energy can break this
protection. It is also worth noting that this protection also
only works as long as a user has spirit energy, and if they are
out, they cannot use this skill.
- Soul Healing/Soul Purification: Those with spiritual energies
are able to use their spirit energy to heal souls that have been
damaged to a degree by transferring some of their spirit energy.
Those with permanent soul damage or souls that have taken heavy
damage are usually weakened or they may be affected physically
by it, but those with spirit energy are able to heal that damage
depending on their spiritual natures to a degree. Some are able
to do this more easily than others, such as angels and holy
vampires who specialize in more positive spirit energy powers.
Some races like demons and death wraiths who use darker sides of
their souls may have a harder time utilizing this skill.
However, each race does have some ability to heal through spirit
energy transfer, where the spirit user uses the spirit energy in
another's body to amplify the life energy in the body to heal
itself. And in addition to healing, spirit users can also use
their spirit energy to remove corruption and tainting of souls
and spirits to a degree, with some races being better at it than
others. By using spirit energy to counter corruptions and
tainting, a spirit user can usually find a way to use this to
help remove energy corruption if a user is smart about how
they're using their spirit energy. For example, a spirit user
may counter demonic energy poisoning by using positive spirit
energy to counter the demonic spirit energy. Spirit users can
use this on themselves or on others (usually allies), and can
use this as long as they are willing to transfer spirit energy.
However, it is worth noting that that some spirit natures may
have additional ability to use this depending on the spirit they
have, such as angels being able to more easily heal and purify
with their spirit energy. However, one cannot bring someone back
from death, and in order to counter certain conditions, the user
has to know what is causing the problem. For example, this may
not work on normal illnesses, but if the user knows enough demon
energy poisoning, then they may be able to counter it with their
spirit energy. And with healing, one has to learn to utilize
spirit energy that won't be harmful to the person they want to
heal, as some spirit energies can react negatively, such as
angelic and demonic spirits clash and would likely cause more
pain and injury if an angel tried to heal a demon or vice versa
(though it would be possible, just painful).
- Spirit User Astral Projection/Astral Possession: This ability
comes with being able to access the spiritual, and is something
spirit users learned to do by accident. Those that are in tune
with their spirits are able to project their spirits when they
desire through astral projection by separating their spirit from
their body. Many are familiar with the concept of an "out of
body" experience, but spirit users learn to utilize it when they
choose to thanks to their enhanced spiritual training. When
projected, there are a few things that one can do when in astral
projection. Those with this are able to go to the Veil where
spirits are usually found, or the user can attempt to go to the
Spirit Realm, which is a realm where natural spirits reside, if
they are able to perceive the spirits. Typically, this allows a
user to more easily access spiritual planes, where they can go
there as a spirit rather than as a physical being. A major use
for this is that some spirit users learn to interact with dead
spirits this way, since some spirits are harder to interact with
in the living world under normal circumstances. However, because
of people like Barbas who found ways to use this more
creatively, there are also other ways to use this as well. Some
more devious users have learned to use this to follow people and
whisper suggestions to them, as a means to try and mislead them,
or some have even learned to possess others using this ability.
Advanced users of this can even go into people's dreams as well,
even being able to take control of someone else's dreams once
they learn how the dreaming process works from inside the mind.
This technique can be quite useful to certain spirit users
depending on what they use it for. However, the major danger is
what happens when one is in astral projection, because their
body remains vulnerable while they are in this form (since they
are not technically in their body, their body could be attacked
and they likely wouldn't know). Another danger to this is that
when one accesses places like the spiritual or astral plane,
their spirit may be noticed by other entities, with the major
one being dark spirits who may attack them to try when in astral
projection. For the most part, there is one general rule to
remember when dealing with the spirit plane: When you see them,
they see you. Other than that, things like possession and astral
suggestion still work just as one would think, and the same
weaknesses apply as they would to any other uses of these
powers.
- Spirit Energy Constructs/Projectile Creation: As one might
imagine, this is the main method of attack using spirit energy.
Those that learn to utilize spirit energy learn to focus their
spirit energy into spirit energy attacks that they can use to
fire at enemies. Many are familiar with certain techniques like
soul reaper Kido, or the hollow's cero techniques, which are
applications of this concept. When using this, there are many
ways to use spirit energy to attack enemies. In terms of
focusing energy for projectiles, there are a few ways to do
this. One could fire a spirit energy like a beam attack, similar
to how ki users fire waves of ki at enemies, or one could fire
concentrated blasts of spirit energy at their opponents. Another
method of using spirit energy is that many spirit users can
create spirit constructs, forming spirit energy into forms they
can use (For example, the Spirit Sword technique creates a sword
of spirit energy as a construct of spirit energy). Depending on
how it's used, there are many ways to use spirit energy in
projectiles and constructs which can be done depending on the
skills of the user and if they learn certain techniques. For
example, some human spirit users learned the spirit gun, a
concentrated spirit energy attack that blasts opponents with raw
spirit energy. When used, not only are there many ways to use
this (while there are many in the spirit techniques/skills
section, the ones listed are nowhere near every spirit energy
technique out there), but each person using it could apply their
own unique effects to techniques for different effects. For
example, the human spirit gun was learned by a demon who was
able to fire far more concentrated spirit guns due to using his
more concentrated demonic energy that was able to overpower
normal uses of the spirit gun. This mostly depends on the user,
how they're trained, and how creative they are with how they
concentrate spirit energy. There are many variations of ways to
use this, and many users can even create their own unique spirit
energy skills, but this particular power mostly just covers
basic uses of this skill, where users can create blasts,
constructs and other ways to use spirit energy to attack or
defend. For the most part, any spirit energy used can still be
countered like normal spirit energy, and unique effects can also
be countered just as they normally would be (like holy energy
could counter demonic spirit energy).
- Spirit/Soul Summoning: This ability allows a user to tune into
their spirit, specifically allowing a user to learn to tap into
parts of their spirit and summon things within their spirit. The
most common examples of this include the death wraith soul sword
technique where death wraiths tap into their spirit and gain
soul bound weapons. Another example of this are certain
manifestations of spirit, such as Pai Zhua users are able to
summon animal spirits from within their spirit by tapping into
their own animal spirits. Users deep in connection with
themselves are able to tap into their spirit and find things
within their spirit to summon if they have hidden aspects in
their spirit. Many spirit users have some form of aspects of
their spirit that they don't know about, and spirit user
training can help one focus on these aspects and use them. Of
course, this also depends on the skillsets and abilities one
has, as some skillsets are better at using this than others.
This is not to be confused with connecting outside items to
one's spirit, or about spirit storage techniques, as this skill
only covers drawing out things within one's soul and learning to
summon them from their soul. Depending on what is summoned, and
the skill used, spirit users can learn a variety of techniques
and only need to find a way to awaken whatever it is they want
to summon. Once a user is able to utilize this, they can summon
whatever is in their soul freely, with the most common examples
including one's animal spirit (via Pai Zhua training), soul
bound weapons (usually common among death wraiths, soul reapers
and arrancars, but not limited to them), and spirit familiars
generated from the soul (which some do have spirit familiars
that can be generated from within their spirit). When summoned,
whatever summoned is able to be used depending on what is
summoned, where familiars and spirits inside the user can be
summoned and controlled like most familiars, or a weapon like a
soul bound weapon could be called and used in battle. For the
most part, each art may be slightly different, but they all
share the same weakness: Anything that is summoned can
eventually be broken with enough power, where things like
familiars and spirits can be dispelled temporarily if they are
overpowered, or spirit weapons can be broken and have to be
repaired.
- Spirit Item Empowerment: This ability lets a user use their
spirit energy to empower objects around them, usually as a means
to create items or weapons. When using this, a user simply
passes some of their spirit energy into an item, which can grant
the item special properties depending on how this is done. There
are some that have special arts to do this, such as some will
empower an item with spirit energy before a supernatural type
blacksmith will forge the item or weapon into a more powerful
item or weapon. Depending on how it's done, there are some that
can create new spirits within items using their spirit energy,
such as someone may use a special art on a weapon to create an
intelligent weapon. However, the most common use of this often
just includes a user learning to create items and weapons by
empowering an item. There are a variety of uses for this, such
as storing spirit energy in something for a user to use later to
replenish their spirit energy (such as storing their spirit
energy in a bottle of water to create spirit water that they can
drink and revitalize their spirit), or users may create items or
weapons that utilize their spirit (Such as how the demon
Sesshomaru uses his Bakusaiga, a sword made from his demonic
spirit energy). Some may even empower items and/or weapons for
others, such as some dragons may help each other by using their
spirit energy to forge weapons from their spirit different from
the dragon's own spirit so that they can use a sword with a
different element to grant them more variety in attacking (such
as Olympus universe Ryu Fefnir Bordas who had three swords each
with different spirit energy to create three very different
blades). Some weapons that have been made in this way develop
their own abilities and their own ways of communicating with
their owner, and have their own ways of growing in ability (such
as spirit weapons). Object and weapons empowered by this gain
the spirit power of the person who empowered it, which usually
includes the race's spirit power such as a death wraith spirit
energy being able to be used to make a shadow user weapon, or an
angel making a weapon a holy weapon by empowering it with their
spirit. The weapon or item empowered still uses the same powers
as the person who empowered it to an extent, and that means that
they have the same weaknesses, such as demons and angels items
being weak to the opposite type of spirit, or dragon
weapons/items being weak to the counter elements of the spirit
energy, or any other weakness the item or weapon might have.
- Soul Resonance: Those with spirit energy are able to harmonize
with other spirits, being able to use this passive technique to
tune their spirit powers to combine their spirit power with
another supernatural or even harmonize with spirits within
themselves. For example, those with living weapons or spirit
bound weapons have to use this to be able to wield their
weapons, and by use this ability to harmonize with each other,
the two are able to use their power. However, those with this
technique are able to tune to others as well, with many spirit
users often using this alongside allies to tune their spirit to
allies so that the spirit user can combine attacks with another
ally. This can result in special techniques being usable that
normally wouldn't be able to be used, such as a demon and angel
combining their spirits to create a unique spirit attack that
blends their powers together when the two powers normally
wouldn't be able to combine together (unless used by a
nephalem). The powers usable depend on those tuning to each
other, and the powers of the other person. This is not limited
to just other spirit users, as a spirit user can tune to almost
any energy a supernatural can use. There are ways to tune spirit
energy to other energies like mana, chi/ki, psychic energy, and
even elemental power depending on the person the spirit user is
trying to harmonize with. Due to the variety of powers this
spirit power can be used to attune to, it is hard to name all
the possible combinations, as there are a large variety of them.
However, the consistent thing is that the spirit user tunes a
spirit attack and combines it with their ally, creating a much
stronger unified attack with their ally. As an example, one use
harmonized with a ki user to fire a spirit beam attack combined
with a ki beam technique to create a combined energy beam. Of
course, as one might imagine, aside from the increased power and
additional person adding their technique, techniques using this
are still weak to the same weaknesses as normal, with each
spirit energy having specific counters in addition to other
energies (IE death wraith spirit energy being weakened by strong
enough light energy or flashbangs).
- Forbidden Skill: Soul Energy Absorption/Soul Devouring: This
is a forbidden art among spirit energy users (and for good
reason). This is not just because soul eaters are seen as
dangerous and often a threat to the balance of life and death if
their power is not used properly (which could get them on the
elder Death's radar), but because this ability has a price for
using it. This ability lets a user absorb the spirits of others
after they've been weakened or killed, and lets the user absorb
spirit energy from others, and taking souls if enough essence is
absorbed from others. This is a forbidden art though because of
the price it takes, as once someone starts absorbing the spirit
energy of others using this technique, they must continue to
feed on spirit energy or they will age rapidly until they die.
However, when used, this lets someone absorb not just the
spirits and energy of those they take from, but allows the user
to gain the other person's abilities to include fighting styles,
special abilities and supernatural abilities. Those familiar
with soul eater style abilities and other soul devouring
abilities know just how dangerous this skill can be. This also
restores one's youth if they are not in their prime, making this
more useful to older users who want to use this to absorb the
power of others to restore their youth. However, they must keep
doing so constantly, or they will age rapidly until they die.
There are even some who use this that have developed bottomless
hungers (such as Olympus universe Vobu), and can only devour
souls in order to satisfy that hunger. Absorbing some spirit
energy can grant someone temporary enhancement using one's
powers and abilities, but permanent gain of the abilities
requires the full taking of the soul. This is an effective soul
eater power that lets one gain the abilities more easily, but
the price can take a toll on others, as once the price takes
it's effect, this art cannot be undone. Those that want to
counter this art simply need to avoid letting the user get close
enough to absorb spirit energy from them, which is usually done
through physical contact (or in rare cases close enough range).
And many who use this can only take souls or spirit energy from
others who have been weakened first.
- Mastery Level Training: Dark State/Divine State: When a spirit
user gets to a high enough stage in mastering their spirit
energy, some spirit users can gain a unique state that lies deep
in their spirit. This isn't specific to spirit users, but spirit
users are able to more easily access this form once they have
mastered their spirit energy use, as spirit users tend to focus
more inward into their spirit during training. Depending on the
training and where the user focuses, it is possible to awaken
their true power as a mortal in the form of a dark state or a
divine state. In order to awaken one, a user has to tap into
their spirit's deepest reaches and draw out this power. However,
users have two choices when learning this. Users who want to
focus on negative states can focus on their negative spirit, or
a user wanting a positive state can focus on their positive
spirit. Depending on what path the user choices (all users can
choose which side they want to use), they will awaken either a
divine state using their positive spirit or a dark state using
their negative spirit. Both are powerful states, and are
different for each person. And on top of them being powerful,
each divine state is often unique, where different states may
come with different abilities. Among the more known examples is
Olympus universe Goten Uchiha's silver chakra divine state,
where he gained a divine state through meditation. Typically,
awakening this can be different for each user, but most often,
this is awakened in those that meditate frequently and learn to
tap deep enough into their spirit to access their hidden power.
Depending on the dark or divine state, their power will reflect
whichever state they are, such as how Alternate Kazuma Uchiha
and Olympus Goten Uchiha have a very similar states, but Goten's
is a divine state, while Kazuma's is a dark state. Depending on
the state though, there are counters to these states, where each
state is vulnerable to the opposite power (IE divine states
vulnerable to negative powers and dark states vulnerable to
positive powers). And each unique power granted by divine or
dark states are all counter-able in some way (since states are
all unique, one must state limits of their specific divine state
or dark state). Zaz hasn't achieved this level of training yet,
so he doesn't have either of these states, and would probably
have to meditate for years before he gains a divine or dark
state.
Spirit User Techniques/Skills:
- Spirit Techniques/Abilities: Just like those like Ki users or
chakra users, there are a lot techniques that spirit users can
learn, where spirit users can apply their spirit energy to
attack or defend themselves against enemies. There are a large
number of spirit techniques, from basic spirit combat
enhancements to spirit projectiles and even master level spirit
users developing spirit sealing waves that can be used to seal
away enemies. It is also worth noting that there are many spirit
users that develop their own spirit techniques, usually as a
means to use their spirit energy uniquely. As an example,
Kierran Black has his own shadow skills that he developed using
spirit user techniques since his death wraith spirit energy had
a darkness element that he used to his advantage. Depending on
the spirit user, there are plenty of techniques available to
learn depending on what one wants to learn. There are many
master level users that will often teach other specific skills
they use depending on if the user is someone they'd want to
train, but there are also plenty of books and research material
one can find on spirit techniques as well. In addition, some
learn through items, such as a spirit concentration ring can
learn to help someone focus their spirit energy to learn to use
the spirit gun. Users can learn almost any ability as long as
they are able to learn it, and depending on the spirit energy
one uses, they may learn how to utilize their unique spirit
effects for extra effects in their techniques. All spirit
techniques do have weaknesses though, and almost all of them can
be countered like normal spirit energy as long as one takes the
unique effects of techniques into account (For example, spirit
lightning sometimes can be focused to use spirit energy as a
conductor, which means spirit energy isn't recommended to
counter it). And of course, all unique effects can still be
countered like normal depending on the effects. Users that use
unique techniques must state weaknesses as each technique will
have ways to counter them.
- Spirit User Spirit Technique: Spirit Lightning: This technique
was originally believed to be created by Kierran Black, but
other users of this have shown that there have been spirit
lightning techniques before Kierran Black developed his version
of the technique. This technique has become one of the spirit
user energy change form techniques that replicates elements
using spirit energy spirit energy changes in nature (by changing
spirit energy into a more static-like state). This skill uses
change in energy form, in which the energy is shaped to have the
same consistency as lightning once it's been applied correctly.
This power works similarly to lightning, but instead of being
lightning, this particular power is spirit energy. As such, not
only can this be used with spirit energy to do unique spirit
energy damage based on the spirit user's race, but this
lightning can also be used to bypass lightning immunity since it
is not true lightning. This power can work as an alternative to
powers like corrupted lightning, and can be used in similar
manners to lightning such as creating waves or beams of
lightning, releasing streams of spirit lightning to electrocute
objects and people, or even using concentrated spirit lightning
for piercing attacks. And not only can this use normal
conductors to conduct the spirit lightning, but this spirit
lightning also uses spirit energy to conduct lightning thanks
the technique being designed to attack spiritual energies rather
than physical. As such, those affected by this will not just be
hurt on a physical level, but will take damage on a spiritual
level. While this doesn't destroy spirits/souls, it does damage
them enough to usually incapacitate enemies after enough
exposure. However, depending on the spirit energy, this can also
be run through certain other energies based on the energy of the
user, such as a demon spirit lightning user could run their
spirit lightning through unholy energies as a conductor. For
countering, this is still countered like normal lightning, such
as using water or ice, but one can also use other energies to
counter this as long as it's not an energy that the spirit
lightning uses as a conductor. Zaz uses his father's shadow
spirit lightning, which uses his spirit's darkness energy in the
spirit lightning to not only attack with shadows in the
lightning, but also uses shadows as a conductor.
- Physical Spirit Amplification Combat: This technique utilizes
spirit energy in physical combat, in which a spirit user focuses
their spirit into physical amplification and focusing attack and
defense techniques when fighting. This takes a concept similar
to the Mystic Knight skills, where the user focuses more on
physical amplification using energy rather than using energy to
attack (except that this technique doesn't require a user giving
up their normal skills to utilize like mystic knights requires
magic to be given up to physical amplification). In this
particular technique, a user will often focus the spirit energy
into their physical attacks, whether it is to attack or defend.
By strengthening parts of their body with spirit energy, they
focus on amping their physical abilities in a fight. For
example, a spirit user may focus the spirit energy to their
fists when trying to punch an opponent, in which there are many
techniques for spirit punches and spirit kicks using spirit
energy to attack using physical combat. This power is often used
in conjunction with certain spirit user fighting styles such as
the Satsui No Hado or the Reiko Resshuken. When used, a user can
not only use attacks, but can use spirit energy to amplify their
defense, such as using spirit energy focused around one's arm to
use their spirit energy like a shield to block attacks.
Depending on the use of this and the style used, this can be a
very useful fighting technique, where users can apply this to
almost any fighting style if they truly desire if they can focus
their physical combat properly. And thanks to each race having
different spirit energy, the effects of the spirit energy used
in this style can also change depending on the race, with each
race having different effects that apply when they hit opponents
with spirit energy enhanced attacks (Such as a fire dragon
attacking with spirit energy would do fire elemental damage when
their attacks hit an opponent). As such this is a very useful
technique, and pretty basic. Mastering it however, requires a
user to master not only their own combat skills, but also master
how they apply spirit energy in combat. Of course, opponents can
counter the spirit energy just like any other, and users can
still block and dodge attacks and defenses just like any other
physical combat. Zaz will often use this in combination with his
Shingetsu style or his soul reaper or death wraith combat style,
and his spirit energy, as one might expect, does shadow damage
to opponents.
- Spirit User Spirit Technique: Spirit Shield Techniques: This
skill involves defensive arts that utilize spirit energy to
create defensive techniques. There are a number of ways to use
this defensive technique, where users can utilize are able to
use spirit energy for different types of defenses. There are
many techniques so it's hard to summarize all of them, but among
some of the more popular techniques are Spirit Shield, Spirit
Wall and Spirit Barrier. Spirit shield is a technique where a
user extends their spirit energy from their arm in the form of a
shield or a shield gauntlet, in which they use the energy shield
to block attacks when moving around in combat. By using spirit
energy that can extend from the body instead of simply having to
be held up like normal shields. For spirit wall, this creates a
large wall in front of the user, where they are able to use
their spirit energy to defend against attacks by using the
spirit wall for defense. The most effectively method this is
used for is defending against energy attacks, like energy beams
(like ki beams or hollow ceros). The next technique is spirit
barrier, which a user uses to create a barrier around themselves
to defend against attacks. This technique is useful to AoE
attacks, such as explosions, and can be used to defend from
attacks form multiple angles. This technique is often used to
create some form of barrier, where some will form a sphere
around them, or some may form a diamond barrier, but the main
thing to note is that these barriers are made of spirit energy
and usually grant complete coverage around a user. Depending on
the technique, certain techniques are very useful depending on
the situation. Shield is a good technique that doesn't require
much energy, but one has to be able to move the shield in order
to block attacks. Spirit wall is a good technique that also
doesn't require too much energy (but more than spirit shield),
but users cannot come out from behind the shield without risking
attack, and the wall cannot defend against attacks from the side
or from behind. Spirit barrier is a great technique for all
around defense, but takes a lot of energy to utilize properly
due to it being a barrier that surrounds an opponent. All of
these can be broken by stronger energies, or by stronger
opponents if they have enough raw power to do so. Zaz has his
own version of shield art which he calls the Double Diamond
Barrier, where he creates a two layer spirit barrier that is
shaped like a diamond. When used, the art allows him to use this
to create a barrier around him, and then create a second over
top of it (essentially for additional strength). This makes his
barrier twice as strong, and with his focus in spirit, it still
only uses as much as a normal spirit barrier due to how good Zaz
is at focusing his spirit and not having to use as much as most
for the same techniques (since he uses his focus to attack with
less energy but do the same damage to opponents as normal spirit
users would with more energy).
- Spirit User Spirit Technique: Spirit Vectors: This is a
technique used by spirit energy users, in which they project
their spirit from their backs. When the spirit's power is
released from the back, it's released as tendrils that come out
as extensions of the spirit that can be used to attack
opponents. These tendrils are typically very hard to see, since
they are clear, when used by human spirit users. Some races are
able to use different shapes, such as one race who makes the
tendrils into arms with hands at the end of the arms. Depending
on the person, some people can also change the form of these
vectors, such as turning the tendrils into shields to block
attacks, or can be used to do things like create axes or other
sharp weapons out of the tendrils to attack opponents by
changing the form of the energy used in these vectors. These
vectors can be used to grab and throw objects, attack opponents,
or they can be used to fire spirit energy attacks depending on
the user and their skill in using these vectors. This power is
an extension of the spirit using spirit energy, and is a power
that acts as an extension of the user. Users can range from
using the tendrils as whips to disable opponents (or some may
even grab and choke people with these vectors), and some can
even slice through objects using these vectors (which uses them
to deadly effect on enemies usually). This skill can be quite
adaptable, and depending on the user, there are many ways to use
these vectors. And depending on the spirit energy used, some
vectors may have special effects on the vectors or on opponents.
For example, a demonic spirit vector would be much more potent
and do demonic spirit damage that burns opponents on physical
contact with the vectors. If removed or severed by opponents
though, the tendrils not only dispel, but the user loses the
spirit energy they put into the vectors (which can severely
weaken spirit users if their vectors are destroyed depending on
how much energy is put into them). Depending on the race, some
spirit energies can also be seen by people more easily, such as
a death wraith spirit energy being black like shadows, or a
demon spirit energy being crimson, orange or some form of
demonic color (but these spirit users make up for this by having
unique effects).
- Spirit User Spirit Technique: Spirit Gun: This attack was one
of the main projectile attacks created for the style where the
user fires a blast of spirit energy at an opponent with explodes
on impact. Depending on the user, there are different levels of
spirit gun techniques. Spirit gun is typically the base
technique, where the user fires a blast of spirit energy, big or
small depending on what they want to fire. Bigger spirit guns
are able to do more damage but take more energy, and smaller
shots can do less damage but are better for conserving spirit
energy. This technique also has another variation, which is
called Spirit Shotgun where the user focuses the spirit gun in
their hands and blasts it outward and closing their fingers
around the blast to split the blast into multiple shots of
spirit energy. This turns the spirit gun into an advanced spirit
technique that can be used to not only hit opponents thanks to
its spread of spirit energy shots, but can also be used to
attack groups of enemies. Highly advanced users can also use the
spirit lightning, burning spirit and cold soul in conjunction
with this (if they are skilled enough) and can use it to empower
their spirit gun with more power, or granting the energy a
special effect (such as spirit lightning spirit guns exploding
in a burst of spirit lightning when it hits a target). Of
course, as one might expect, the larger more concentrated spirit
guns are harder to block, but strong enough defenses can block
this ability, and this ability can still be dodged like normal
if one cannot dispel the energy normally. This cannot be
combined with spirit vectors, and the spirit vectors cannot fire
this attack on their own, as the energy must be focused through
the fingertips (or in the hand in the case of the spirit
shotgun), depending on what the person wants to do. These
attacks can also be dodged or overcome if one has strong enough
energy to overpower the blasts, with some opponents even being
able to overcome these with raw spirit energy. However, when
countering, one also has to take into account the effects of the
blast, such as if a user uses unique spirit energy or combines
it with a technique like spirit lightning or a similar spirit
technique. Zaz has his own spirit gun technique called the Black
Spirit Canon, where he fires a blast of spirit energy like the
spirit gun, but fires it with enough physical force to hit
someone with immense force that was strong enough even to blast
even concentrated mass opponents enough to do severe damage to
them.
- Spirit User Spirit Technique: Spirit Laser: This was designed
to be a modified version of a beam attack used by spirit users.
Instead of firing a beam like a cero (Hollow technique) or like
a ki beam, a user instead focuses smaller and more concentrated
beams designed for piercing defenses and piercing through tough
opponents. This technique is not too different from the hollow
cero art, Cero Rayo, or the ki art Death Beam, as this art works
very similar to this. When firing this, opponents fire this just
like any other beams of energy, and can be used to fire at
enemies or objects. If this technique hits, the beam will
typically pierce through objects in which this concentrated beam
is not only strong enough to pierce, but can melt holes through
things due to the concentration of energy generating immense
heat. This is meant to replicate the effects of a laser beam,
but using spirit energy. Depending on the race using it, this
can also have special effects on enemies depending on the spirit
energy used. For example, angelic spirit beams can be used to
purify negative spirits, or a dragons spirit could cause
elemental damage based on their elemental spirit. This ability
is fairly basic, and can be fired in quick succession which
makes it an attack that can be rapidly fired. When fired, these
beams move extremely fast, and are able to pierce most objects,
including things like diamond, metal and other hard substances.
While the beam cannot pierce adamantium and vibranium, it can
heat up the metals to the point where the metals can eventually
melt into molten metal. When using this attack, users can
usually find unique ways to use this, such as some may bounce
this off reflective surfaces, or some may even control the beams
and make them zigzag around (though this method of us typically
weakens the attack somewhat). However, while this technique is
very useful for breaking defenses, it can still be dodged if an
opponent is able to dodge it in time (assuming they can move
faster than the attack). And some other similar techniques can
also be used to counter this (as well as some with raw physical
strength that can overpower energy attacks can also overpower
these if they can overpower the energy in the beam).
- Spirit User Spirit Technique: Spirit Sword: This is a
variation of spirit projectiles/construct abilities, where
instead of creating projectile opponents, the spirit energy is
focused into the hand and creates a sword of spirit energy the
user can attack with. As one might expect, this spirit sword is
able to be used like a sword, or the user can change the form of
the sword into another weapon, such as a spear or knife
depending on their preferences. Users can also change the form
of the sword if they want to do something like extending the
sword, or changing the form of the sword. This is a very
adaptable technique, where users can learn to use this a variety
of ways. This technique can be used in creative ways, such as
some who change it like a chain whip, or some who change the
length at will to make it extend and try to spear someone.
Depending on how it's used, and depending on the race, this can
also have specific effects depending on the spirit energy used,
such as demonic spirit swords also doing demonic energy damage
and being much stronger than a normal spirit sword, or dragon
spirits being able to do elemental spirit energy damage and
generate elemental energy from their spirit swords. Some people
even develop special sword techniques as well, depending on
their spirit energy, such as one who eventually learned to focus
their spirit sword into a dimension cutter energy weapon that
could cut through the bonds of dimensions. This is a very strong
technique that can even be used alongside techniques like
spiritual elemental manipulation, or even spirit lightning,
burning spirit or freezing spirit power as well. When used, this
works like a normal melee weapon, except that the user can
change the form freely, and depending on the strength of the
energy, can use it to overcome other energies. However, unlike
some energies, this doesn't actually slice through everything in
its path (unless it's some kind of defensive piercing energy
blade) and can be blocked by anything that normal weapons could
be blocked by (such as other weapons and shields could block
this energy blade). This can also be overpowered with raw
strength if a user is stronger physically than the energy.
- Spirit User Spirit Technique: Severing Soul Cutter: This is a
variation of the soul sword designed to attack the spirit rather
than the body. This attack works similar to the spirit sword,
but instead of cutting the body like normal, this is designed to
attack the spirit of the user, doing damage to their spirit.
While they take no physical damage from this technique, this
technique can weaken those struck with it as their soul is
damaged, and may be unable to properly control their energies.
This technique was designed to attack and destroy presences that
possess people, but without hurting the person they were
possessing, as users could use this to attack a spirit directly
regardless of the physical form. This works great against not
only things like dark spirits and hollows, but also works
against things like ghosts, angels/demons, and many other
spiritual entities. Some races spirits can also use this
technique to use different effects, such as death wraiths being
able to use this to attack ghosts and spirit type opponents and
do darkness damage to one's soul, which is what the death wraith
version of this technique was originally designed for (as it was
designed to attack dark spirits and lost souls and weaken them).
This was originally designed to be used against spiritual
opponents (not physical), so that this technique could be used
to take on spirits that would normally not take physical damage.
This technique also goes through solid matter, and cannot be
used to block attacks or projectiles unless they are spirit
based in nature, since this is made to attack on a spiritual
plane rather than a physical one. This also does no physical
damage to opponents if used on them, so a user should only use
this if they want to attack a spirit or something akin to a
spirit. The best way to avoid damage from this is to avoid the
blade itself, as a user has to hit with this to do damage to the
spirit. And depending on the spirit, some may require more
attacks to disable or destroy than others (depending on the
strength of the user's ability to hurt spiritual opponents using
their basic spirit user training).
- High Level Spirit User Spirit Technique: Spirit Wave: This is
one of the strongest abilities of a spirit user, designed as one
of the most advanced spirit techniques one can use that was
developed by one of the strongest known human spirit users. Only
those who have mastered the use of spirit energy can use this
power, in which a user has to learn to focus their spirit energy
completely through their body and be able to enhance the flow of
their spirit energy using highly advanced spirit control
techniques. When used, this amps the body with spirit energy,
granting a higher level of focus and power. In addition, the
spirit power is also amped through the body, creating a powerful
wave through the body that empowers it even more. This
technique, when used by a master of spirit power, can use this
to attack opponents with highly enhanced power temporarily, or
be used to fire a large wave of spirit energy at an opponent
depending on how its used. If focused inward, the user can
amplify their physical attacks immensely while the spirit wave
is active (though only for a short time), or a user can focus it
outward and create a massive spirit wave to blast an opponent or
group of opponents around them. When used outwardly, this can
also be used to purify others of impure influences or purify
them of any type of control over their mind and body due to this
technique being designed with a power of purification to attack
stronger spiritual opponents (like purifying hollows or dark
spirits). This is a very powerful technique, but it exacts a
very heavy toll on the body, doing more damage to the body as
long as the technique is active, and overuse can weaken a user's
ability to use spirit energy to the point that some can lose the
ability to generate spirit energy if they damage their body
enough. And while this is a powerful attack, it can be dispelled
or blocked by more powerful energies, but usually more when it's
fired in a wave at an opponent. And as with many of the spirit
energy techniques, some users can even overpower it physically
if they are able to overpower the energy that is channeled into
this (though most have to use some form of supernatural
amplification to overpower this with raw power).
Shingestu Sword Style:
- Shingetsu Sword Style: Many are familiar with the Shingetsu
style as a sword style, in which it is designed to be a focused
style. This style falls into two main types of attacks, which
are the two bases of this entire style. The first is the
Nadeshiko, which is a technique that focuses physical force to
split objects known as the "Armor Piercer" substyle, and the
second is a technique known as Battojutsu, or a type of sword
draw technique that uses the second substyle of this style. This
style was developed for weaker combatants originally, in that it
was designed so that weaker combatants could hit harder or
pierce armors that they wouldn't normally be able to. The
Nadeshiko was designed for this style specifically, but the
Battojutsu was originally derived as a variation of the Hiten
Mitsurugi style, which some aspects of the Battojutsu part of
the style became a basis for this style's techniques. This style
is a focused technique that weaker users can use against
stronger opponents, as the Nadeshiko is designed for weaker
people to pierce stronger opponents, and the Battojutsu is
designed to attack at much faster speeds to counter opponents
with faster speed. For the most part, this is a style that is
more about technique and mastery of it's attack styles, rather
than just being a style focusing on physical strength like it's
martial arts counterpart. When advanced users of this style
master it, they are able to balance the two substyles and
combine the two aspects to create a sword style that some master
swordsman are even able to use with wooden swords or some can
even attack with things that aren't swords to combat swords and
other bladed weapons. For Zaz, he uses this thanks to being
trained in it by Kindron in his world, who taught this style and
Kindron's unique substyle Omega Style to Zaz.
- Shingetsu Nadeshiko (Armor Piercer Substyle): This is the
first substyle of the Shingetsu style that applies to both the
martial arts version and sword style version of the Shingetsu
style, which is the Nadeshiko technique, or also known as the
Armor Piercer technique. This substyle is a main focus of the
style, in which the user is able to concentrate physical force
into a single point to split an object at the point of impact.
When focusing the style, users have to focus on the point they
want to attack, and then use their force to create a line that
splits the object through concentration. If done properly, their
attack will not hit as a normal physical attack, but will simply
slice something cleanly in half. This is an aspect in both the
martial arts style and the sword style version of the Shingetsu
style, and can be done using a simple physical combat attack
like a punch or kick can cut into an opponent, or a sword slash
to concentrate the sword slash's affect. Masters of the style
that are skilled enough have also been able to slice through
things with the sheath of their weapons, or some people can even
slice through armor with a simple kick or punch. This style was
originally designed, as one might guess from the name, to slice
through armor and tougher materials, whether it was through
physical combat or through the sword style. This technique
requires focus at first, but masters of the style can usually do
this subconsciously with enough practice. Countering this is
usually best done through dodging, since this is designed to
slice through even metal armors and shields. Since this is a
concentration technique, another way to prevent this from
working is to interrupt the user's concentration, or interrupt
the impact force which will usually make this technique not work
properly.
- Shingetsu Battojutsu (Sword Draw Substyle): This is the second
substyle of the Shingetsu style, which is a style based around
sword draws that is specific to the sword style (as the martial
arts style has no "sword draw"). This sub-style is known for
it's unique sword draw techniques, which was originally taken
from certain other styles like the Hiten Mitsurugi style that
had plenty of sword draw techniques. However, the battojutsu
substyle is based mostly around drawing a sword directly into an
attack, without having to go into an attack stance after drawing
the sword. Because a sword draw can be among the fastest known
movements with a sword, battojutsu and laijutsu users developed
the style around it so that they could take advantage of this by
utilizing this as one of the main aspects of the combat style.
As a result, the battojutsu style is all about different sword
draw techniques, and combining those techniques with special
techniques to create unique attacks. Many of the attacks in the
Shingetsu style are designed around both the Nadeshiko substyle,
but many use the Battojutsu style, and some even combine the two
aspects. Users who master this can use many powerful sword draw
techniques, many of which are designed to be extremely fast
techniques, and some even being very powerful techniques when
combined with the Nadeshiko style. However, the biggest risk to
this style is timing, due to this style leaving the user
vulnerable without their sword drawn. If a user draws their
sword too early, the user will be left open, but if they draw
too late, the opponent might have already landed an attack on
the user.
- Shingetsu Slidestep (Stepping Method): Any swordsman and
martial artist can attest that any sword style requires precise
footing, and each combat style needs a way to regulate their
movement whether it's weapon-based or martial arts-based. There
are usually certain stepping rules that one needs to avoid, such
as not moving their leg in front of their sword, so they don't
risk chopping off their leg when using sword styles, or using
movement styles in martial arts as a basis for dodging and
counter attacking. No matter what style one uses, a proper
stepping method is often the basis of good movement, and most
users of any style will never advanced without mastering a good
stepping method. This stepping method style acknowledges those
concerns, but also acts as a high level stepping method that
allows a user to use a special stepping method that is designed
to use sliding to the advantage of the user. Normally, sliding
around is a danger, but this stepping method uses it to the
advantage, in which the user can move and use the slide step to
transfer the momentum into their attack. Of course, as one might
expect, this can be difficult to master, but advanced users can
get good enough at it that they are even able to use this to
create after-images when they move fast enough. The major danger
to this is using slide and accounting for the friction, due to
sliding around requiring a user to know how friction will slow
them and account for it when moving.
- Swordsman Wavelength Attack Focus: This is a trick among
swordsman, where cutting through objects isn't about power, but
concentration which is learned only by experienced swordsman who
have been near death at some point in their life and learned to
tune into this. By tuning into the wavelength of objects, a
swordsman is able to cut only what they want to cut, such as
cutting through a tree without cutting the leafs falling from it
by tuning their wavelength of their attacks to target only a
specific wavelength. This technique lets the swordsman cut
through almost anything by tuning their attacks to the
wavelength of whatever it is they're trying to cut. They don't
have to know what the material is, only be able to process the
wavelength of the item or opponent. This lets them cut through
almost anything, assuming the opponent isn't also using this
power to block them. This can also cut through defensive energy
skills, such as walls or barriers by some advanced users. This
swordsman technique requires the user to be tuned to the world
around them, and once mastered, the swordsman can essentially
cut through almost anything with enough concentration. However,
this obviously doesn't do any damage by itself, simply being
used to tune attacks to their opponents. This technique can be
countered however, by simply changing the wavelength of the
object or person being attacked, such as using an energy
amplification technique to change the wavelength of the object
or opponent. While the sword would do some damage as it's still
a sword slash (if it hits), then the sword would do highly
reduced damage.
- Swordsman Wavelength Projectile Ricochet: Thanks to the
wavelength sense some swordsman have, Those with it are able to
use their connection to the swordsman wavelength to reflect
attacks back at opponents or at other opponents from their
sword/weapon. This ability comes from using the swordsman
wavelength in order to tune their wavelength to the wavelength
of the kinetic energy of a projectile, in order to reverse the
kinetic energy when attacking a projectile. Advanced users of
this can even learn to reflect projectiles in specific
directions, rather than just reflecting the attacks randomly.
Usually, this only requires the user to react fast enough to
tune their sword's wavelength, assuming they can use this in
time to reflect a projectile, and they will be able deflect
projectile attacks. This works on energy attacks, other
projectiles, and even works on things like cannonballs and
bullets (if a user can react and move fast enough). While most
users have to concentrate to do this, advanced users of this
learn to do this subconsciously with enough practice, which
gives them more time to react to projectiles. This is a
difficult technique to master, due to how many different kinds
of projectiles there are that could be used, and the speed many
projectiles travel. For opponents, most aren't able to change
the wavelength of a projectile, but if opponents can speed up
their projectiles so the swordsman doesn't have time to react
and tune to the wavelength of the projectile, then the user may
not have time to use this.
- Form Negation Wavelength Manipulation: This technique was
developed as part of the wavelength training, in which they can
attack people who are either intangible or in elemental form.
This uses the user's ability to tune to wavelengths to attack
someone while they're in another form, allowing them to
essentially attack them and ignore their form they're in to do
damage to them directly by tuning to the wavelength of the
person's original body rather than attacking the form they're
in. For example, an opponent in water form would take damage as
though they were in their normal form when this technique is
used properly as this would attack the opponent's body rather
than the water form. This technique is quite useful for the user
especially fighting supernaturals who use intangibility or use
energy or elemental forms to avoid damage, in which users of
this developed this specifically to combat these kinds of
opponents. Users of this usually have to concentrate to use
this, but advanced users will learn to use this subconsciously
when an opponent uses intangible forms. Opponents can counter
this by manipulating their wavelengths so they don't match the
user's attack, if they know how the wavelength power works
which, for the most part, is something only swordsman can tune
their mind to (Though there are plenty of similar abilities in
other training that use similar abilities in other forms). Of
course, opponents can still easily dodge the attack, as this
does require landing an attack in order to take damage even when
the wavelength is properly tuned to the opponent.
- Energy Negation Wavelength Manipulation: This is another
technique that developed as part of the wavelength training.
This technique lets them dispel energy techniques similar to an
aura breaker, in which this was designed to operate similar to
the form negation ability. Thanks to this, they are able to use
sword slashes and their ability to use wavelengths to tune to a
wavelength and dispel it with a sword slash by tuning the
wavelength to the energy's wavelength and focusing on using
their physical force of their wavelength to dispel the
wavelength of the energy. This is an advanced technique that is
much harder to do than it sounds, and if used properly, it works
great for swordsman who fight projectile attacks. This only
works on energy type attacks and defenses, and doesn't work on
solid objects or living beings, as this is meant for energy
rather than solid objects (solid objects is what the normal
wavelength training is for). While they can use this to negate
energy, they cannot use this to simply kill someone in energy
form, as an energy form (like an elemental form) works
differently (and on a different wavelength) and must be attacked
using form negation rather than energy negation. The most this
can do to someone in elemental form is negate some of the energy
used to keep their body in it's elemental or energy form.
Opponents who want to counter this can counter this by changing
the wavelength of the energy used, if they know how this ability
works (which those who see similar abilities will know how it
works).
- Twin Draw: This sword style move uses a seemingly normal
battojutsu move which uses a powerful sword draw to launch a
strong and speedy attack, but the difference is that in addition
to the sword slash, the user also uses the sheath as a second
attack in quick succession, striking with the power of the
momentum of their first attack to carry them into the second.
This attack is meant to fool opponents into focusing on the
sword draw, but not on the second attack coming from the sheath,
which usually is set to hit someone in the chest or at a
pressure point since the sheath normally wouldn't do too much
damage. This attack can be combined with the Nadeshiko or the
swordsman's wavelength when used by advanced users, and can make
the sheath slash opponents when the attack hits. If an opponent
is hit by this, they will often find that the force of this
attack is usually able to break someone's ribs, since the chest
is usually the target of the second attack. While the first
attack is just as dangerous (as battojutsu attacks are usually
quite fast and can be pretty powerful), it is usually the
combination of attacks that makes this so dangerous. Since there
are two attacks, usually focusing on one will make the other
easier to hit with, and most opponents wouldn't even see the
second attack unless they know that it's coming since most
swordsman wouldn't attack with a sheathe. While this may seem
like a great technique of deception though, this usually only
works once, since the opponent usually catches on to the style's
use of this technique. Though basic, this technique is still
effective.
- Sword Slash Wave: This technique is a modification of the
Nadeshiko style, where the user doesn't focus into a point of
attack, but rather, focuses their power into a slashing wave by
focusing their attack force. This has the same effect on an
opponent, except that the attack hits from a wave instead of a
sword slash through concentrating of an attack. This was
designed to send the force of a sword slash to fight opponents
who fight from further away, since not all sword users can fight
at mid-range (as most swordsman cannot attack beyond close
range). This attack can either be focused into one large
slashing wave for more damage, or advanced users can focus this
wave into a collection of smaller slashing waves for more
chances to hit an opponent depending on how the user uses this
technique. This technique is a fairly basic shockwave style
attack that is designed to transfer the force of an attack
across an area, which is normally invisible to users. However,
some users can still tell when this attack is used, usually
those with highly honed combat instincts or those that know how
these kinds of techniques work. This is another attack that can
deceive opponents the first time it's used, since most aren't
able to tell there's a shockwave style attack that comes from
the sword slash that fires this attack. Though after the first
attack, usually opponents figure out how this technique works.
- Cherry Blossom Pedal Wave: This attack is another attack of
the Nadeshiko part of the Shingetsu sword style, that uses
powerful sword slashing shockwaves in a more advanced technique.
These waves are focused and powerful enough to bend the light
around them, which causes certain effects on the light affected.
The sword has to move swiftly and very fast so the sword waves
nearly overlap. The technique creates the optical illusion of
what looks like cherry blossom pedals around the sword and
waves, but is merely an optical illusion which ended up becoming
the name for this attack as the cherry blossom pedal optical
illusion became associated with this technique. The attack still
works like slashing waves, except the waves move far faster and
do more damage, and are more visible due to the optical illusion
that looks like cherry blossom pedals as the light is bent
around the wave. Typically, the force of this attack is stronger
than a normal attack wave, and the slashing waves are meant to
hit in quick succession to make this harder to dodge. However,
it is possible to dodge these attacks, but requires precise
movement and very fast reflexes to dodge these waves. Depending
on how the sword is slashed, the attack could be one large wave,
or a collection of smaller waves depending on how advanced the
user of this attack is. This is hard to tell though since the
wave itself is not usually visible since it's usually hidden by
the bent light around it, though one can tell by the cherry
blossom pedal illusion where the general wave is or how the wave
is fired. It is also noteworthy that the light bent by the waves
of the attack is not quite as impressive as it sounds, as it is
more just an affect on the air around the attack rather than
being some space-bending feat like most think.
- Cresent Slash: This is a combination of the Nadeshiko and the
Battojutsu substyles, where users are able to use this if they
have mastered both styles. When using this technique, the user
does a Battojutsu style sword draw attack, bringing the sword
forward into a sword slash. However, the difference is that this
technique creates a wave from the sword using the Nadeshiko
style that creates a slashing wave to attack opponents from
farther away. This is a good move to use when the opponent is
expecting a sword draw up close, as the user can draw and attack
from farther away, catching the opponent off-guard since most of
the shockwave attacks are not able to be seen typically.
Essentially, the user wants everything to be in one swift
movement, where they sword draw straight into a Nadeshiko sword
wave in one swift motion. Unlike the normal wave, which is
fired, this wave stays for a short time up to two feet in front
of the sword's blade where it was slashed, and can be used to
essentially extend the range of a normal battojutsu attack. This
requires the use of both Nadeshiko and Battojusu, which means
users must know both substyles to use this technique, and be
able to combine the two naturally. This attack is usually great
for opponents just outside the range of normal attack range with
a sword, but this is another technique that typically only works
once, and opponents usually have to still be within a certain
range for this attack to work properly, as this wave cannot be
fired at opponents like most think.
- Two Sided Slash: This move is a special Battojutsu style
technique, where the user starts with a short charge to the
opponent. When the user gets close, they draw the sword and
attack from the front, then as they get behind the opponent (by
moving beside them) they user their momentum to spin and do
another attack to their back while they're stopped from the
first attack. This attack is a two stage attack, designed to hit
from both the front and back in quick succession if the attack
is done properly. This requires careful movement, and predicting
where the opponent will move to if they try to dodge the attack,
since this technique is designed to hit twice. If the user
misses the first attack, it is possible to adjust their stance
to make the second attack easier to hit, but requires fast
reaction and being able to move effectively so they don't lose
any momentum of their attack. When done properly, this should
all be in one solid flow of movement where the user does the
first attack and then moves immediately into the second attack.
This technique is designed to be done with great speed, and if
done correctly, both attacks should hit close to the same time.
If an opponent wants to dodge this technique, the best way is to
just get out of the way of it, and if the opponent knows that
the second attack is coming, they can still dodge the attack. If
an opponent does fall for this, it usually only works once as
opponents usually figure out how this works.
- Wave Breaker: This technique is another powerful move that
uses the Nadeshiko style. This style fires a sword slash wave
similar to the normal sword slash wave, except that this attack
is fired using higher power and physical force. Instead of just
slashing an opponent, the attack slash wave bursts into multiple
slashing waves when hits something, allowing the larger slashing
wave to do far more damage by splitting into smaller waves that
can slash anything the smaller waves hit. This technique is a
very powerful slash which can do severe damage to an opponent if
they are hit by it, which can easily have the technique burst in
up to 10 slashes depending on how the technique is used. This
can be great for attacking groups, or hitting an opponent
multiple times with one technique. While it may not seem like a
strong technique, this can easily put multiple slashes on an
opponent at once, which is usually very confusing for opponents
who mistake this for one attack doing the damage of multiple
strikes. This technique requires a lot of physical power to use
though, far more than a normal attack due to how much power has
to be put into it for the wave to have the kind of stopping
power it has to have, but also the physical force has to be
concentrated properly or else the technique's waves won't have
the desired effect. Opponents can also probably figure out how
this works after it's been used, as some smarter opponents might
figure it out after seeing it being used. This can be dodged by
opponents, as an opponent needs only dodge the larger single
wave, and they can probably avoid the smaller waves that do the
actual damage.
- Dragon Hammer Slash: Based on another style's technique, this
style uses a powerful attack from above an opponent using
battojutsu. During this move, the user has to get above the
opponent, and then attack while they're on their way downward,
striking an opponent from above. When moving downward, the user
uses their momentum to draw their sword, and attack from above,
in which the momentum of the sword draw, and the momentum of the
move downward make a very strong attack designed to slice an
opponent from the top down by using gravity to amplify the force
of the attack. This is best used when an opponent is unaware of
the coming attack, usually if the opponent has lost track of the
user who can then attack from above while the opponent is trying
to figure out where they are. If an opponent blocks this, a
user's force may propel him downward enough that the force of
the weapon clash could force the opponents own weapon back into
the opponent's shoulder or face depending on how strong the
force of impact is. Typically, the best way to use this is to
attack the back of the neck or the back, as this was designed to
be used from a jump and used when coming down on the opponent.
Typically, this can be a very dangerous attack, as users usually
use this when opponents are trying to track them. If an opponent
knows the attack is coming, the attack can be blocked if the
opponent doesn't have time to dodge, as long as the opponent
accounts for the increased physical force of the attack.
- Dragon Soar Flash: This technique is the opposite of the
dragon hammer slash, and is instead focused on attacking from
below an opponent while moving upward. This technique uses a
sword draw to hit an opponent from below, usually meant to hit
the opponent's chin. There are two modes of this attack. The
first is a non-lethal move where the user can hit the opponent's
chin with the butt of their sword, usually knocking the opponent
back and disorienting them, which is good for users not looking
to do serious damage to their opponents, and proper strikes can
be used to knock out opponents when used properly. The second is
a lethal style attack that will attempt to slash the opponent
from the chin upward, slicing through the face when done
properly. If for some reason the attack is blocked though, the
user can attack upward with an uppercut to attack the back of
the blade (this doesn't work for double sided weapons) so that
the extra momentum carries the blade upward. This can also be
used to knock back weapons that are attacking from above, and
using the punch to the dull side of the blade to knock the
opponent back. There are a number of ways to use this attack,
depending on where the user attacks, though usually this is
meant to attack the chin. Users can even use Nadeshiko in
combination with this on stronger opponents to slice through
opponents more easily. Opponents can block, or dodge the attack
depending on the strength put into the attack, and there are no
special techniques that make this technique more than what it
is, which is mostly an upward sword strike.
- Earth Wave Slash: This move is another Battojutsu technique,
one where the user draws the sword downward into the ground in
order to dislodge the earth using immense speed and force in
their sword draw. Instead of slashing the opponent, this
technique is designed to slash the earth and dislodge the earth
into attacks that are fired at the opponent from the slash,
usually meant to be used on hard surfaces like rock or concrete
so that the debris of the attack does as much damage as
possible. This attack is designed to be used as a means to use
the earth like projectiles, usually in the form of an attack
wave generated from the force of the attack, and the earth used
as projectiles from the force of the slash. This technique is
very useful for doing damage to opponents, due to the attack
being able to hit them with strong debris and not really
requiring as much raw power from the user as one might think.
This is a simple Battojutsu technique, but requires a good
strong slash to use, and usually has to fire the attack directly
in front of where the user is attacking. This makes the attack
useful, but the opponent can dodge if they move beside the user
or even manage to get behind the user. This is also best used at
midrange, as too close and the debris won't hit as hard due to
not having enough momentum. This is one of the few techniques
that cannot be combined with Nadeshiko, due to the Nadeshiko
often messing up this attack, and the Nadeshiko will usually
slice through the earth rather than dislodge it.
- Crying Wave: This is a particular technique that is sort of an
opposite of the Battojutsu style, where instead of attacking
with a sword draw, the user uses a shingetsu style attack wave
upon sheathing a sword. When sheathed, the force of the
sheathing fires a shockwave at opponents, creating a small sonic
boom upon sheathing the sword. Due to the enhanced sound of the
wave, the wave has an amplified sound which can affect those
with enhanced hearing, but can also still impact opponents with
concussive force and push them back. This is a fairly simple
wave that is designed to catch opponents off guard, as the
attack isn't the wave, but instead it is the sound that is
generated that is the true attack. The enhanced sound can cause
pain in the hearing of those with enhanced hearing, even to the
point of knocking them out, with the wave being able to
disorient those with strong enough hearing. Those with enhanced
hearing or those with sensitive hearing have the hardest time
with this technique, and are the ones this technique was made to
be used against. While the wave can attack people as an impact
wave up to a certain distance, it is not supposed to be the
focus of the attack. As a result, this is another technique that
is great for deception, but only works once as most opponents
figure out how to counter it if used more than once. Opponents
that want to avoid the effects of this need only come up with
some way to drown out the sound, in which they can avoid the
sound by making sure the sound doesn't reach them, usually with
some sort of ear coverings that can drown out the sound. The
attack wave is not usually too strong, usually just being strong
enough to knock opponents back, and not enough to do any serious
damage.
- Slicing Sword Dance: This is a very advanced sword draw
technique, one of the most difficult to do in the Shingetsu
style. This attack is done when unsheathing the sword, but
instead of using a normal battojutsu, the user simply opens the
sheath about a third of the way when using this. The thing that
makes this difficult though is not the unsheathing of the blade,
but how the blade has to be unsheathed. Most people wouldn't
think that this technique is a battojutsu style technique, since
the sword isn't drawn with much force. However, when drawn, the
user has to use their draw to create a force that is amplified
and ricocheted off the blade itself and fired at the opponent
which takes a mastery of concentrating one's force, and of
mastering both aspects of the Shingetsu style. Most mistake this
for reflected light when the force appears fired from the blade,
but the force creates a powerful wave that is fired from the
blade at opponents. Instead of drawing the sword from the side,
the user holds the blade in front of them, and then draws the
blade out, in which the blade reflecting the light has to be
facing the direction the user wants to attack from. For the most
part, this technique is very difficult to get just right, since
it requires conflicting force to draw the blade, and even more
difficult to get that force to reflect and amplify on the blade
till it fires a wave. This technique moves extremely fast, being
difficult to dodge, and is one of the top level skills of the
Shingetsu style for good reason. However, opponents that can
move fast enough can dodge this, and some can block this if they
have proper defenses strong enough to handle the wave. Unlike
other shockwave attacks, this one is fully visible due to the
reflected light.
- Nine Head Dragon Slash: This is perhaps the strongest and most
dangerous of the Shingetsu style's Nadeshiko substyle, and
requires immense speed to pull off. This technique, when done
correctly, attacks 9 different vital points in such quick
succession that it seems the attacks happen simultaneously.
This, as one might imagine, is very difficult to do, requiring
immense speed to even attempt. When this technique is executed,
the user simply must do a quick charge towards the opponent, and
use the momentum to carry them into this attack. This technique
was originally designed to train for the final attack of the
Hiten Mitsurugi style, but was refocused into it's own attack
for the Shingetsu style. This attack requires immense speed and
strength in order to be able to do this, since this requires
attacking 9 points almost at the same time. The main idea behind
this attack is that opponents would have a hard time dodging 9
simultaneous attacks, with the best way to dodge being to land
an attack on the user before this technique has a chance to
fully get into effect. This was originally designed to teach the
speed necessary for the final attack of the Hiten Mitsurugi
Style, so it's designed to be fast as the Hiten Mitsurugi style
is about speed. Though faster opponents might still be able to
dodge if they account for all 9 attacks, though the best way is
still to hit before this attack hits which stops this attack, or
move away from all nine attacks by dodging to the side rather
than trying to go above or below the attacks.
- Soaring Dragon Slash: This is a battojutsu style technique
that is one of the strongest techniques this style can release
that was based on the Hiten Mitsurugi style. This appears to be
a normal battojutsu to most, however, the things that set this
apart is the extra step and the powerful vortex of the air
around the user that is created from the attack. When this move
is used, normally 3 steps are made and the battojutsu is made
normally in order to avoid the fourth step and putting the leg
in path of the sword that could result in a user cutting off
their leg. However, with this move, there is a fourth step,
which is usually not made because of the danger mentioned
earlier of the leg being in the path of the sword slash.
However, this extra step is vital, and when done, it boosts the
speed and power of the strike to the point of almost being
invisible. Countering this move requires knowing when the sword
will be drawn and slashing before the move is executed to stop
the sword. This sword can break through weapons and armor, and,
when the move is executed or even when blocked, can create a
vortex of wind which draws the opponent towards the user or
anything close by, which can then lead to the user using other
moves if they fail to hit with this style while the user is
trying to avoid the effects of the attack. The best way to avoid
this is to not be within range of the vortex, either teleporting
away, or if fast enough, getting behind the opponent where the
vortex doesn't affect the opponent, or getting somewhere the
vortex of air can't reach the opponent. Opponents who do know
how this technique works will know that this technique is
difficult to dodge and almost impossible to block because of the
force of this attack, but the only real way to stop the attack
is to stop it before the user draws the blade, in which the
opponent has 4 steps to stop the user before the attack is made
and the vortex is created.
Omega Style:
- Shingetsu Two Sword Omega Style (Unique Substyle): As one
might imagine from the name, this is a style meant to finish off
opponents, which was created by Kindron Darkfire (and in this
case, taught to Zaz). He developed this style as a combination
of the two substyles, but also to modify the style since users
like Kindron and Zaz had unique methods they had to use to use
the Shingetsu style (Making this unique for them). For Zaz, he
often uses a dual sword style, which is not too well used in the
Shingetsu style normally, but Zaz learned this style from
Kindron as Kindron did a version of this style designed to use
multiple swords (his was meant for three swords). As a result,
Zaz has a unique way of using this style, not unlike his mentor,
Kindron. Not only did Kindron manage to make his own substyle,
but also developed some unique abilities for his substyle, such
as the ultimate attack, the Omega Combo, which Zaz can also use.
This style focuses some of the Nadeshiko style into the attacks,
as well as having the battojutsu style mixed in. As a result,
this style is a very powerful style which Zaz can hit with both
substyles at once. Zaz's style also mixes in other techniques
that aren't battojutsu attacks, which makes his style more
unpredictable in nature. Zaz's style is all about using the
Nadeshiko in attacks, but also about hitting an opponent's
vitals, combining concepts from his supernatural hunter training
and his spirit user training. As such, Zaz is a dangerous
opponent when using this style, mostly due to the fact this is
made specifically to kill opponents. While it's not uncommon to
see Shingetsu users combine the two sub-styles since the style
has techniques that require both, this style is focused more on
using the style from slightly different methods than the normal
Shingetsu style. There are different variations of this style,
but this is only one variation of the style, not only designed
to be used differently from normal Shingetsu style, but also has
techniques designed for users that draw their sword from their
backs, since some swordsmen prefer drawing swords from their
backs over drawing them from their waist. Typically, this style
is a bit different from user to user, but for Zaz, he mostly
uses the dual sword combat style of this after being trained by
his universe Kindron Darkfire.
- Omega Style Finisher Strike: This is a very simple attack, one
which is meant to finish off a user who is recovering from an
attack. In this attack, the user goes for a Nadeshiko style
attack, where he attacks an opponent who is recovering. There
are two main versions of this. There is a jumping style attack
where a user is able to jump and stab an opponent on the ground.
In this method, a user simply jumps and strikes downward, trying
to strike the opponent through the heart. If done correctly with
the Nadeshiko style attack, then the attack will split the chest
open and pierce through the heart. For this method, the downward
force of the attack is usually helpful to add the force of
gravity into the attack (as a user brings the attack down on an
opponent). For the second method of using this, there is a dash
attack that a user can do to an opponent standing, where a user
dashes and runs their blade through his opponent in a dash-style
stab attack. This attack is meant to finish off an opponent
before they can recover, in which the user runs his blade
through the heart of the opponent to kill them. In this method,
a user simply has to dash and try to use a Nadeshiko style
attack to pierce through the chest instead of a downward attack.
This method uses a user's momentum to their advantage, where the
dash gives them extra power as they strike when done correctly.
This is a simple attack, designed mostly to shorten battles and
is a technique designed specifically to kill opponents (even
though some users may not like to kill). A user can also do this
attack with physical attacks instead of a weapon if they are
skilled enough, in which they can use their bare hands to attack
opponents by trying to spear them with their hands. This skill
works best when an opponent is stunned from an attack, as it's
designed to take down an opponent before they can recover from
an attack. As long as opponents don't sit still, they may still
be able to dodge this, as it's designed to attack a downed
opponent. Opponents who recover quickly enough won't usually
fall prey to this unless an experienced user tries to use it in
a combo. And if the opponent avoids getting hit in the vitals
with this, the opponent can lessen the damage done to them (by
moving so the attack doesn't hit the vitals.
- Omega Style Triple Combo: Many can probably guess from the
name that this attack allows a user to do a triple combo, which
is designed to attack opponents. This attack hits in three
slashes, where the sword moves fluidly between each hit straight
into another hit. Depending on the use, this can be done in
different ways, with the slashes being able to be performed
differently depending on what style of movement works best for
the user. The main use of this usually involves a horizontal
slash, which moves into another horizontal slash that moves
using the momentum of the first attack, and then shifting and
doing an overhead strike as the final part of this combo. This
combo can also be done using a vertical slash, a horizontal
slash, and an overhead slash if used properly. The main thing is
that this move requires fluid motion, and taking advantage of
one's kinetic energy when attacking in order to amp the momentum
of the combo with each it (the momentum carries into the
momentum of the second, amplifying it, and the second into the
third). All three slashes are dangerous and designed to strike
vital points, making this a dangerous technique if an opponent
is caught in the attack. Depending on the user, some can even
stun opponents if they hit with the first or second attack,
usually enough to get caught in the combo (Assuming the user
hits with the attacks). This is also good for destroying armor
or slicing through shields, due to the triple attack's use of
the nadeshiko style. The final attack is usually the most
dangerous, due to the fact that, not only is it the strongest,
but the attack is also able to be combined with certain other
similar attacks, and the attack can be enhanced with other
abilities for more impact power (Such as a fire user could
combine the third strike with a fire attack to create a stronger
impact or an explosive impact). This may seem simple, but can
kill an opponent if it strikes the right vitals when done
correctly. As one might expect, this attack is easy enough to
dodge if the opponent is fast enough to avoid it, and the stun
effect only happens if a user gets hit by one of the strikes.
- Omega Style Arc Blade: This technique is a technique that a
user does vertically in the air or horizontally on the ground,
where they create an attack from a spin to attack an opponent
either below, above, or nearby. When using this technique, a
user simply needs to do a fast flip, curling up, spin and do a
proper vertical slash as they spin completely around while in a
sword slash motion which will then fire 8 nadeshiko shockwave
slashes attacks in multiple directions based on how they. The
attack waves usually form a circle as they move outward, and can
damage opponents who are hit by the shockwave slashes. Usually
this is best done with a flip, but can also be done with a spin
to fire the attack to the sides as well (doing a horizontal
slash from the ground and releasing a shockwave slash when the
user spins around. This attack can also be used in a jump
forward, where a user can flip and do this attack during a
forward jump (though this requires fast movement and good
flipping skills to do). This attack is usually meant to hit
multiple enemies, or be designed to be harder to dodge by faster
opponents due to being an attack of 8 slashing waves and being
done with incredible speed. When done, the user does this in one
solid motion, where they spin and all 8 slashing waves are
released almost simultaneously when they do their slashing
motion in a circle. This is best used above an opponent and
angled so that it can hit multiple opponents, or this can be
used if there are opponents around someone on the ground. This
style requires very fast movement, and the ability to properly
flip and do a slashing wave that can be released from this
style's form of attack. Since this attack is meant to be used at
midrange, it is dodgable by opponents with a fast enough
reaction time if they know how the attack works. It is also
worth noting that this isn't a 360 degree attack, and this
releases a circular wave from a user, not a spherical one
(meaning that this slashing wave moves outward in a circle that
can be dodged if one moves enough to the side of the attack.
- Omega Style Charge Blade: This attack is one where a user
focuses their physical strength and charges an attack with their
sword to do more damage. By focusing their physical power for a
few moments (which advanced users can do while moving and
fighting), a user is able to release that focused power into one
charged attack that can hit an opponent much harder than a
normal sword strike. This attack can be used on the ground or in
the air, with this being useful for single powerful attacks that
can even break through metal, or shatter through defenses. If
hit, this can break through armor and shields, and can do much
more damage to an opponent than a normal power slash would. And
when used, this can also be combined with other abilities for
stronger slashes, such a lightning user could combine this with
concentrated lightning for an electrocuting and piercing attack
or a fire user could create a burning attack or even an
explosive attack. Depending on the skill used, a user can have
additional power added to this, or extra effects depending on
the power used. Unlike what many think, this technique is not
about raw power, but about focus (as the attack is literally a
focused and concentrated attack that is designed to put the
focus into the raw power of the attack to create a much stronger
attack that can pierce defenses). This is best used against
stronger opponents that are more resistant to attacks, since
this technique was designed to fight opponents with things like
concentrated mass and other larger level opponents that are much
stronger. This is designed to be a power strike, but there are
some that can release this with immense speed if they are
skilled enough. While this is powerful, it is still dodgable if
an opponent reacts fast enough. When used, opponents should
dodge this attack rather than block it, as this technique can
break many defenses. Thankfully, opponents that dodge this
attack won't be hurt by it. An opponent just has to move far
enough to the side when this attack is released, and they can
avoid it (assuming they move fast enough).
- Omega Style Double Charge Wave: This is another triple attack,
despite it's name, which is designed to hit from a distance
rather than hitting from up close. This is best used at mid
range to long range (and is not really meant to be used up
close). When using this technique, a user releases two larger
shockwave attacks which don't do slashing damage, but do heavy
impact damage if they hit, followed by the third attack which is
a nadeshiko style slash. The two larger shockwave attacks are
meant to catch the opponent off-guard, and knock them back
slightly, so that the slash wave will hit them and do more
damage. The shockwaves are simple concussive waves which are
released from the force of weapon or sword used for the
technique, while the last attack is a concentrated slashing
wave. The first two attacks are usually meant to stun an
opponent, just being more for impact hits than disabling an
opponent. The first two are meant to stun an opponent so the
final hit of the technique can have a higher chance of hitting
an opponent. A user can also do this with three slashing waves
if they are going for a kill, or just wants to do more damage,
which is more dangerous due to three slashing waves doing more
damage. When used this way, a user can do major damage with all
three hits rather than just one. The first method has more
advantage in that the two impact waves do more concussive damage
and stun an opponent, but the second method does far more
slashing damage but doesn't stun an opponent to the same effect.
This technique requires not only powerful combat attacks, but
also requires a user to have knowledge of how attack shockwaves
work in combat. However, a user can also combine this with other
techniques to create amplified attack waves, such as a lightning
user could create lightning impact blasts and a lightning slash.
Opponents who know how this technique works can dodge it if they
know how the technique works, and are fast enough. These
techniques can also be blocked, but these are powerful attacks
usually meant for killing blows so one should only block if they
are confident they are strong enough to block the technique.
- Omega Style Rising Slash: This attack seems simple, but can
still hit extremely hard. This attack appears like an uppercut,
while being a sword attack, and does an upward attack meant to
hit an opponent above a user. This starts with a user getting
low to the ground, and then jumping up, doing a sword slash
strike as they move upward. As the user moves upward, the sword
and momentum of their movement increases the swords impact
power, and if the opponent is above the user, they can use this
to hit an opponent above them with a very strong nadeshiko style
slash. When used, this is meant to cut down an opponent, where a
user concentrates their attack power into their upward slash.
Normally, this is very difficult to do since an upward jump
attack would require accounting for gravity and resistance, but
users can do this is if they are skilled enough with the style,
and they have strong enough jumps and agility to use this. A
user can also use this as a catalyst to fire a large nadeshiko
slash at an opponent, which is larger than a normal shockwave
and harder to dodge which is fired from the attack at the
opponent. This attack can be used on someone who is close to the
ground as well, in which an advanced user can cut through
someone on their upward jump, so it's useful as long as the
enemy is in front of a user where they can pull this off. This
attack is best dodged from the side, so that a user doesn't have
a chance to possibly hit them with the nadeshiko slash wave.
Users can also combine this with other combat techniques, or
other abilities to create stronger attacks, such as a lightning
user might release a Nadeshiko lightning slash wave. This attack
is only a one stage attack usually, but can combo into other
aerial combat techniques if used properly, such as Kindron (The
original user of this style) can combo from this into an arc
blade technique. A user can even go straight from a battojutsu
draw straight into this sword slash if they are skilled enough
(and can draw the sword fast enough). If one wants to dodge
this, the best way to dodge is to move to the side, out of the
path of the attack wave, or a user can move to a spot where they
aren't above the user, as this is meant to be used on an
opponent above the user. This can also be blocked, as long as
the user isn't using something like a piercing energy type slash
(which can be done with some like lightning users or fire
users).
- Omega Style Flash Wave: This attack is best used from above,
where a user does a downward thrust of their sword or weapon
into the ground below them, using gravity to help the user build
their momentum. This can be used to strike an opponent below the
user, but it's main purpose is to hit the ground and release a
large shockwave around the user that fires off nadeshiko waves
all around them in a large wave. When used, a user has to bring
their weapon down, where they then focus their attack wave to be
released at the point of impact when they hit the ground. If
done correctly, with the correct focus on the attack wave, this
will then release the waves that go outward. The waves are
separated a bit to hit a wider area, but are harder to dodge due
to the waves going in all directions around the user. As a
result, this is best used when a user is facing a group of
opponents or can be used on faster opponents. This can be used
from the air above an opponent, or a user can use it from the
ground to just directly strike the ground and release this wave
(though the waves aren't as strong when done in this manner
without the impact force from the gravity of movement). Unlike
other attacks, this one is visible due to the light that
reflects off the blade and distorts when passing through the
shockwaves, making this one hard to dodge, but easier to see
when trying to dodge. And like many other parts of this style, a
user is also able to combine other abilities with this sword
wave, where users can learn to release waves empowered by other
skills, such as a fire user might be able to make explosive
sword waves. Usually, being farther away from a user makes this
easier to dodge, with the attack being better suited for close
combat rather than being far away. The individual slashing waves
released from this are small, and usually not fatal though, so
most opponents usually don't have to worry too much about this
attack. This can be blocked, as long as the attack isn't strong
enough to pierce defenses, or can be dodged if an opponent gets
far enough away where the attack waves aren't so close together
(as they will get further from each other with distance as they
move outward from their origin point and become easier to dodge
once the waves are far enough away from each other).
- Omega Style Two Sword Counter: This technique is designed
specifically for those that use multiple swords so that they can
hit something with focused power. This technique uses one sword
to parry an attack, while a user focuses an attack that they use
as a counter. This technique is a dual stage attack, where a
user does both the parry and the sword attack in quick
succession. This is meant to be used in response to an attack,
as it is a counter move just as the name suggests. When used,
the first attack is a focused parry strike which is designed to
knock an attack away from a user more easily (as the parry just
redirects the attack, usually opening up the user to attack).
After that, the user then does a nadeshiko style attack that is
meant to spear the opponent, where a user focuses their attack
power to try and deal a fatal blow. This is a defensive attack
skill, where a user is meant to catch an opponent off guard with
a parry, and then go for a fatal strike that is meant to kill an
opponent. When the first strike is initiated, a user can choose
to parry in certain directions depending on how best they want
to parry the attack, or they can even use certain swordsman
wavelength skills or other abilities to more easily counter the
attack (such as a lightning user might use magnetic manipulation
to repel an attack. The second strike is meant to spear an
opponent, and as one might guess, one can also combine this with
other abilities and other techniques to create a more powerful
spearing attack (such as lightning users might condense
lightning into a piercing attack, or users can also use
swordsman wavelength to more easily focus their power on a point
of attack. This can also be used to set up other counter
attacks, where a user can also use their first attack to combo
into a counterattack. Opponents who know how this attack works,
will know that they need to avoid the second strike, since the
first one is just a parry. Users also should know that this has
to be done in quick succession, and if it is not done properly,
then an opponent can either dodge or counter-attack. Opponents
can block the second attack, but since it can be a piercing
attack, dodging is usually better for avoiding the attack due to
this being meant to be a killing blow.
- Omega Style Counter Slash: After a sword counter attack is
pulled off, a user can then attempt to hit with this attack,
which lets a user switch from their sword counter move into a
diagonal upward slash on an opponent. This is designed to be
used as a counter if a user hits an opponent to stun them, in
which the user then releases this attack right after in one
swift, fluid motion. This is designed to be used like a combo,
and uses a nadeshiko style attack designed to slice through an
opponent more easily being closer to the opponent. Because this
is a close range attack, this slash forces the opponent back,
and the slash does more damage as a user slashes from up close.
As such, this can be a dangerous attack if it lands, due to the
user being able to strike vitals with this attack if it connects
properly. This technique uses the Nadeshiko in it's attack where
a user can use this to more easily cut through an opponent (even
being able to cut through armor and shields depending on the
armor). This can even be paired with the two sword counter,
where a user can use the two sword counter move, and then move
their sword they used to parry into this technique after the
second part of the two sword counter move. This is designed to
be used as a counter attack move, where a user uses this after a
counter move (while it is designed to be used after the two
sword counter, a user can also use this after many other counter
moves as long as they can move from the counter move into this
attack in one quick movement. As one might expect, users can
even combine this with other techniques, such as a lightning
user might combine this with a lightning style move to more
easily pierce opponents or even just to electrocute them. This
attack is best dodged when one avoids the first counter
technique the user uses, as avoiding the first counter will make
this much easier to dodge. Since the sword counter is designed
to pierce opponents with Nadeshiko, opponents should probably
avoid trying to block this attack (though parrying it can still
work as long as one isn't trying to use armor or shields
directly to block it). Typically, dodging this is the best way
to avoid this attack.
- Omega Style Backdash Slice: This technique was based on
another technique where a user would use a side dash and then a
roll to get behind the opponent. However, this style's variation
of this technique instead does this differently. This technique
is best used when an opponent is attacking, as they're less
likely to be able to change the momentum of their attack as
easily. When used, this version of the technique uses a side
step and a ducking maneuver to move by an opponent while they're
attacking. If done correctly using special movement styles of
this combat style, then a user can more easily pull this off.
When used, this lets a user get behind an opponent, where they
are less likely to have strong defense and slice them in the
back. If done correctly, a user will not only dodge an attack,
but counter attack in one technique. This is a very useful
combat technique, and can be very deadly if paired with
techniques like the Nadeshiko, or paired with other abilities
(such as a lightning user might combine this with lightning to
make a lightning slash variation of the technique). This is a
great way to take advantage of an opponent's momentum when they
attack, and can be used as long as the user can avoid the attack
the opponent is using. This is also a good technique if an
opponent is guarding while expecting a frontal attack,
especially if a user can manage to move around the opponent
faster than the opponent can turn. While this is harder to do in
some cases (as opponents not in motion can turn far more easily
to turn to counter this), it is still a very useful technique.
Another advantage of this technique is that it puts a user into
an opponent's blind spot, where they cannot easily attack the
user. And since the back is usually more vulnerable, this makes
a great attack move. This attack is usually best avoided by
either moving so the user cannot get behind the opponent, or an
opponent might avoid this by turning to face the opponent. This
technique can be used to slice through armor, or be combined
with other techniques, so opponents should keep this in mind
when trying to block this attack.
- Omega Style Mortal Draw: This was another attack based on
another style, where the technique was able to be more
effectively used in this style due to being able to combine this
with a Battojutsu style attack. In this style, this variation of
the technique combines Battojutsu with Nadeshiko to create a
much more powerful variation of the technique. This technique is
meant to be used by those with swords on their back, where the
battojutsu has to be adjusted to work slightly differently. When
used, this technique is performed by the user letting down their
guard while their sword is sheathed. When an opponent moves
close enough to attack, a user then surprises the opponent by
drawing their sword using a Battojutsu attack to try and cut
down the opponent. This is a deadly attack that is designed to
kill an opponent in one strike. This can also be used with other
abilities as well, such as a lightning user could combine this
with electricity to do more damage or electrocute opponents.
When drawn, the Battojutsu attack hits with incredible force,
where a user is able to slice through even metal armor
(depending on the armor), and a user can usually deal fatal
damage if they hit with this technique. If done correctly, a
user will draw their blade straight into the attack, in which a
user attacks before the opponent has a chance to put up their
defenses. This is meant to trick opponents into lowering their
guard, and then attacking them right before they go for their
attack. When the attack is used, the user relies on the speed of
a Battojutsu sword draw, combined with a piercing Nadeshiko
style attack. However, there are major downsides to this attack.
Because the user has to put themselves in a vulnerable state,
this can very easily go wrong for them. If the user draws their
blade too early, the opponent will more easily be able to
counter, but if they draw too late, the opponent may land an
attack on them while their guard is down. While this can do
extreme damage to an opponent, it can be just as deadly to the
user if it is not performed precisely. Most opponents who want
to avoid this should not get close while the user's guard is
down (as opponents who don't fall for the initial trick may be
able to be on guard and more easily counter this), or faster
opponents may be able to still get their attack in if they can
move faster than the user's attack (which is difficult, but
doable).
- Omega Style Jump Strike: This technique is another technique
that Omega based on another style, enhancing this technique with
a nadeshiko attack. This attack is a chargeable attack that a
user can use to jump forward and slam their sword (or swords for
those that use multiple swords) downward, which creates a
shockwave around them to slash opponents all around where the
user hits the ground in a large attack wave designed to hit
opponents around the user. This technique is done by focusing
the Nadeshiko into attack waves which are released when the user
hits the ground, and when charged into this jump strike, they
are released and fired to attack everyone around the user (when
done correctly). This attack is able to do more damage or hit a
greater area if a user stops and charges his physical power into
their sword, in which they can focus and make the attack hit
harder. This can also be modified based on the jump the user
does, where a further jump may increase the power of the attack
(by yielding more momentum to the attack). This attack is best
used when attacking a group, due to being an AoE effect of the
waves that can hit an area around the user. This can even be
combined with other abilities, such as a lightning user could
release a wave of lightning to more easily damage opponents or
electrocute them. This technique is also designed to overcome
certain defenses, where a user is able to use this to hit
opponents through certain defenses due to the nadeshiko waves
released from the attack. Depending on the focus and
concentration of power, this can be a very devastating attack
that can do immense damage to opponents in the attack wave due
to the raw power of the attack. Opponents who want to avoid this
simply need to move back out of the attack range, or defend with
a strong enough defense to block the nadeshiko attack (though
since this uses Nadeshiko and can pierce defenses, it may be
best to dodge rather than block this attack. Another thing to
note is that this technique may require concentration before
use, depending on how strong the user wants this attack to be.
If requiring concentration, a user may be vulnerable to attack
while concentrating and an opponent can stop the attack before
the user uses it.
- Omega Style Ultimate Attack: Omega Combo: (
HTML https://www.youtube.com/watch?v=0mcnSf0u1kc
) Masters of the
Shingetsu style usually either learn their teacher's final
attack, or sometimes they also come up with their own. In this
case, Kindron (the original user of this style)created his own
ultimate attack for the Omega style, one that doesn't require a
battojutsu style attack, and focuses more on the Nadeshiko
substyle as well as concentrating on raw offensive power. This
attack uses the first hit of this combo using a nadeshiko,
designed to hit extremely fast by using a standard jump slash.
While it doesn't do that much damage, it's main purpose is to
stun the opponent for a short time while the user unleashes the
full power of this combo. If the opponent is stunned, a user
then unleashes a 7 hit combo which can do severe damage to an
opponent and can be a very deadly attack as each slash is
designed to do severe damage on its own. If this technique hits,
each of the slashes is done using Nadeshiko to attempt to pierce
through the opponent's armor and defenses, which makes this a
very useful final attack. This technique does the combo in very
quick succession, hitting an opponent while they're stunned.
This attack is so fast that many opponents only see flashes of
light from the blade when this attack hits due to the speed at
which the combo is performed. And as one might guess, the
increased speed also increases the strength of the attack (more
momentum increases the power in this style). The only way to
avoid the hits of this combo is to dodge the first hit which is
a stunning type attack. Though if the user dodges the first
strike, a user doesn't have to do the whole combo, and will
usually stop and do a different attack if the opponent dodges
the first hit. Usually, this is only really good if a user knows
the first attack is going to hit, otherwise opponents will just
dodge this or some will even block it. If this hits, most
opponents are usually finished off by this attack, though some
stronger opponents might survive it if they are strong enough to
handle the Nadeshiko style attack. For the most part, dodging
this attack is usually one's best option, but those with strong
enough defenses may be able to block this if they account for
the Nadeshiko style attack.
Combat Abilities:
- Soul Reaper Hakuda Advanced User: This style is the soul
reaper combat style of hand to hand combat, which is the soul
reaper version of martial arts. This style is used as a self
defense style among soul reapers, and has a few substyles in it
that are designed to help soul reapers fight enemies. This style
is like many martial arts styles, except that it is specifically
designed to be used by soul reapers. Most who know of soul
reaper combat often think of three things: Flashstep, Shunko,
and the Shunpo (Or Stealth Hoho). However, most don't think much
about Hakuda, the art of combat that is one of the main fighting
styles of the soul reapers. This style focuses on power mostly
above all else, as many of its techniques are usually based on
punching through larger opponents like hollows. As such, there
are some advanced users of this that have been able to punch
through larger creatures, and some who can even use this to
punch through opponents. However, the speed, power and defense
of this typically varies from person to person, as each person
can utilize it uniquely based on their own training. Since there
are a few substyles of this soul reapers can use, this proves to
be a very useful technique. Among some skills this has include
Shunko, the ability that fuses Kido and spirit energy with
physical combat, as well as some special martial arts using the
style. This style has a number of techniques and can be used
differently depending on the user, with each fighter being able
to train this up differently based on their abilities. This
tends to be a very basic style, that may not seem like much
among most users, but advanced users that dive into the
substyles of this can utilize this to dangerous effect against
enemies. This style is a style meant to be used against
spiritual opponents, meaning it can be used against opponents on
the spiritual plane, due to it being designed originally to
fight hollows and other spiritual beings. While this does focus
in power, there isn't too much loss of speed and defense in this
style, making it very useful. However, this can be countered
just like any other style, where the style an opponent uses, or
the experience of an opponent could allow them to overcome a
soul reaper's use of this. Zaz was trained in this by his
mentor, Shinji Hirako (who was a soul reaper vizored), mostly so
he could learn Shunko.
- Soul Reaper Hakuda Variation: Dark Shunko Substyle: This is a
style that soul reapers use that combines their Hakuda combat
with kido to create a unique substyle of combat. When used, this
style combines Kido into combat techniques, where users are able
to use different techniques depending on the kido they use. One
thing to note about this style is that every use of this tends
to be different, where the style usually depends on how the user
fuses kido into their style. For one, their spirit energy may be
more like wind, but for another, their spirit energy may be more
like lightning depending on how they focus it. This style allows
users to focus their kido into combat techniques depending on
how their spirit energy is focused, with each technique often
being unique. In Zaz's case, his style is a darkness type
ability, where he focuses his spirit energy as a death wraith to
create a darkness style Shunko variation (that changes to
corrupted darkness when he's in his hollowfied state). In this
form, Zaz has combat techniques like his Black Spirit Blast,
where he can create an explosion of darkness type spirit energy,
or he also has the technique Black Mist, where he releases his
spirit energy over an area to create a pure darkness cloud
around an area using his Infinite Darkness technique. He also
has his Black Spirit Tendrils, which can be released from his
back to attack opponents. He can also fire his spirit user
abilities using this style. Between his Black Spirit Tendrils,
and his darkness manipulation using this style, this style is
designed to take out enemies, where Shunko is designed to kill
enemies. This style is made even more powerful by Zaz's spirit
user training, as this style works great for Zaz since it relies
on spirit energy for its attacks. For Zaz, this style is not one
he likes to resort to, so he only uses it against the strongest
of opponents. When used, Zaz's Shunko has the same weaknesses as
other Shunko users, where stronger energies may be able to block
the powers of this form. Also, when using this, the focus of
energy will destroy the top part of the back of any clothes he
is wearing, so he will often take off his jacket and reveal his
shirt which has an exposed back on it so he doesn't destroy his
jacket. Zaz's style also has a specific weakness in that his
spirit energy is a darkness type, and can be countered like
other darkness abilities (usually with concentrated light).
- Soul Reaper Flashstep: This high speed stepping method is used
by soul reapers, in which they modeled their Stealth Hoho/Shunpo
skills based on this ability. This is a supernatural style
combat method in movement, in which users are able to move at
high speeds, instinctively moving at high speeds using a
stepping method that seems to be specific to soul reapers
(though other races like death wraiths have been able to learn
this). This style of movement uses supernatural movement styles
in order to utilize their speed to the utmost ability, with soul
reapers using this by focusing their spirit energy to amplify
their movement. When used, this is designed to allow users to
move at high speeds, covering distances between then or an
opponent or even traveling at high speeds when needed. Advanced
users of this style may be fast enough to learn Shunpo arts,
with some techniques being harder than others to learn. For
example, there is the Utsusemi where a user moves with
Flashstep, creating an after image that an opponent can attack.
Utsusemi also has a user leaving something behind, such as a
jacket, which the opponent attacks and is led to believe they
landed an attack, but in reality they are only attacking an
after image with a physical object left behind. Another
technique is the speed clone technique (That has no official
name) where a user can create up to 15 clone afterimages that
mimic a user's attack (disguising which one is the real user as
the clones movements and presences are indistinguishable from
the original). The last notable technique using this is Senka,
where a user moves to attack a user's two vital spirit points,
using Flashstep to get behind them with the two attacks being
able to be performed either in front or behind the opponent.
This style is extremely fast, and when in motion, the user will
often disappear from view because they move faster than the eyes
can track. This is meant to go alongside soul reaper Hakuda, and
is meant to be the movement method that is one of the four basic
combat styles of soul reapers. When in motion, users are very
hard to track, and how fast one can move depends on their
training and their ability to cover the most distance in the
least amount of steps. For the most part, soul reapers can learn
this pretty easily, but this is a very difficult thing to
master, and the Shunpo/Stealth Hoho arts are even harder to
learn (which means this requires heavy training to master, but
is very easy to learn the basics). Only certain races like soul
reapers and death wraiths can learn this, though some races have
learned to use this to less efficiency if trained by a soul
reaper. For Zaz, he learned this from his mentor, and as a death
wraith, he's learned to use this effectively. While he cannot
use many of the Shunpo arts, he is fast enough to use Utsusemi,
where he can leave his jacket behind for an opponent to attack
his afterimage.
- Spirit User Other Weapon and Physical Combat Styles: While
spirit users have styles that do take full advantage of their
skills, those styles are just a few examples of styles out
there. There are a lot of styles available in everything from
weapons, to martial arts, to even other spirit user styles that
some may not know about, so naming all the styles is impossible.
However, spirit users can learn styles based on their skills
depending on what they want to learn. Some spirit users may not
even focus on using spirit energy in their physical style, and
some may just focus on physical combat. Many spirit users have
unique styles as well, where some may learn styles and modify
them, or they may just learn other styles not related to spirit
energy. Typically, the best way to utilize their skills is
through styles that use meditative abilities or have more
spiritual aspects, in which some may learn styles or even
develop their own styles based around concepts that might work
for them. There is no set limit on styles a spirit user can
learn, though some may take better advantage of their powers
than others. For example, for a spirit user that uses positive
spirit power, a style like Satsui no Hado or Psycho Power may
not be a great fit (though they could choose to learn it and
eventually adapt). However, some may be able to use certain
aspects of even normal fighting styles effectively such as
certain styles like Shotokan that focus more on controlling
oneself (which uses the more meditative nature of positive power
spirit users more easily). As such, it is hard to list what
strengths and weaknesses these styles have since every one is
different. Typically, styles focus on specific aspects, such as
Tai Chi focuses on defense, breathing and movement, but doesn't
focus too much on speed, power and other offensive skills. Each
style has it's own styles, and almost every style has other
styles that beat it in combat, such as a speed style might be
beat by a defensive style or vice versa depending on the style.
- Spirit User Movement Method: Spirit Acceleration: This is a
combat acceleration technique that was modeled after soul reaper
flashstep or arrancar sonido. This method uses spirit energy to
speed up the body's movements, and uses this to amp the body's
ability to move so that opponents can move fast enough to keep
up with fast supernaturals by using a combination of spirit
energy and precise movement. This combat tactic lets users speed
themselves up by concentrating the amp of their spirits into
their body, usually projecting it into the limbs so that the
limbs can move more efficiently while using precise movement to
allow a user to move at extremely high speeds when in motion.
Users can appear to disappear from view when in motion, similar
to other high speed movement users, and spirit users can learn
this alongside their spirit amplification training, and can
learn this alongside whatever combat style they may choose (as
this works with almost any style if one masters it properly).
This technique requires precision movement, careful coordination
and the ability to process things at higher speeds (which can
come with training if a user trains their mind and body
properly), since this is a dangerous combat maneuver that can
easily result in someone hurting themselves, like running
themselves into things if they can't stop process what's going
on fast enough and can't stop before they hit something. This
particular style is often used by more experienced fighters used
to moving fast through combat stepping methods or other speed
based abilities, since they are used to moving fast. Using this
is very difficult, but if used properly, the skill can prove
very useful in combat. Users, however, must be careful when
combining this with combat style stepping methods, as sometimes
the combination can be too much speed to handle in some cases
(Such as one user who tried to combine this with hollow sonido
and pancaked into a wall because they couldn't control their
speed). It is also worth noting that other high speed movement
users can also keep up with this style, as users can use other
high speed movements to counter this just as this counters other
high speed movement.
- Spirit User Weapons Experts: During their time training in
combat, many spirit users will train in weapons, in which many
have trained in a number of weapons from guns to swords, to even
knowing how to use a staff. Normal weapons are usually pretty
obvious, such as swords, staves and other melee weapons are
often common things spirit users train with as part of their
combat training. Even if a spirit user doesn't like using
weapons, they at least learn how to use them, and can use them
if they ever have to (though there are many that also might have
specific weapons they might use). And depending on the weapons,
some spirit users may even learn to use special supernatural
weapons if they have access to supernatural weapons (such as
some may have special spirit weapons made for them to use in
combat). The next thing to mention is guns. While guns are
something supernaturals don't always care for, spirit users will
use them if they have to and can utilize guns to pretty useful
effect. Thanks to this, many spirit users who use guns may learn
to use guns and become expert marksmen. Depending on their
training, there are many who are great with many kinds of guns,
with some who may have their own preferences when it comes to
guns (like some stronger supernaturals might prefer higher
caliber guns if they can fire them more easily than weaker
people since high caliber guns have a lot of recoil). When it
comes to using guns, spirit users will often have to learn how
to predict opponents movements, and they also have to learn how
to account for things like wind resistance and friction when
using guns. However, among more advanced gun users, Some may be
able to do things like ricochet bullets around if they are able
to calculate the trajectory of the bullets, or some may also
learn to instinctively aim if they have good combat instincts.
Of course, as one might expect, every weapon does have
drawbacks, and this includes even supernatural weapons. Every
weapon can be countered somehow, and spirit users usually have
to be careful when using weapons so that the weapons don't
become a crutch for their combat as too much reliance may make
them too reliant on weapons over their spiritual power and
training.
- Death Wraith Todesgeister Style Mastery: This is the style of
basic combat taught to all death wraiths that has been passed
down among death wraiths. This style combines basic defensive
and offensive movement with death wraith shadow power, where the
death wraiths learn to combine their physical combat with their
shadows in order to attack opponents with a combination of
physical abilities and darkness abilities. This could be as
simple as extending a punch using shadows to throw a punch at an
opponent, or turning a shadow into a blade to use a weapon-esque
style. Typically this style can be mixed with mortal martial
arts, or can be mixed with other supernatural power as well to
make a more unique style. This style is very adaptable,
depending on the death wraith and what they prefer in fights, as
well as depending on how adaptable the individual death wraith
is in their combat style. This is a fairly basic style to most,
but allows a bit of customization depending on the death wraith
and their skill at combat. Masters of this style are able to use
this for attack and defense using fluid motion and depending on
the death wraith, can focus on their durability, strength,
agility, flexibility and/or speed, depending on the death
wraith's own individual abilities. Typically, this style can mix
supernatural power and physical combat in a variety of ways,
such as certain abilities giving physical attacks more impact,
or some extending a fighter's reach, or even some that can be
used for more mobility and speed. This style can be used on it's
own for pure physical combat, a mix of supernatural and physical
power, or it can be used as a weapon style to mix weapon combat
with supernatural abilities of the death wraiths. Since each
Death Wraith is different, how they use this is typically
different and tailored to each death wraith just like their soul
sword is. Typically this style is taught to a basic death
wraiths, and they usually find their own ways to use the finer
points of it and develop their own variation of the style that
they master as they continue training. For Zaz, he is extremely
skilled with this style, and uses a light weight style that
makes him appear to weigh less than he should by using lighter
steps and loosening up his movement to let him be more mobile
much like his father's style. Because of this, Zaz's more
dangerous aspects are his speed and agility in combat. By
combining this with Hakuda, Zaz can combine his mobile combat
with the raw strength of some of Hakuda's combat techniques to
create a strong, mobile and incredibly dangerous fighting style
that makes him not only strong, but fast and agile as well,
which is amplified thanks to his spirit acceleration and hollow
power.
- Elite Soul Collector Combat Masters: A Death Wraith specially
trained is a skilled warrior and highly trained assassin. Those
with elite soul collector combat training can specialize in
several death wraith and human martial arts, and have an easier
time learning new combat styles thanks to their advanced
training for taking on mortals and lost souls. These Death
Wraith are at peak performance levels for their kind and train
for maximum control over powers and physical body, as this
training helps focus the things that hurt other combat
specialists, and most death wraith learn to minimize their own
body's distractions in battle. Those that are trained in this
are trained specifically to fight lost souls, hollows and other
forms of ghosts or specters that they might face in the living
world. This is specifically taught to those that are part of the
soul collection teams, and typically taught in lesser capacity
to those that are trained as part of the dark spirit hunter
teams in case they find a lost souls or specter they have to
face. This style also teaches other aspects of a death wraith's
abilities, and allows both males and females to shut down all
emotional and reproductive systems to allow for peak performance
and to keep down the chances for getting distracted, allowing
them to keep their minds focused on fights when they need to.
However, the biggest problem with this style is that being too
focused can lead to being surprised by sneak attacks or by
interruptions to fights due to how focused they become on
fights. However, advanced and master level death wraiths are
able to use this without losing focus on the environment around
them, having tuned to a balance between focus on the fight and
focus on what's around them so they don't find themselves too
focused or too distracted.
- Dark Spirit Hunter Combat Masters: Those death wraiths that
are part of the dark spirit hunter teams are trained
specifically in this type of combat, where death wraiths are
taught as much as possible about dark spirits, dark spirit
types, and the abilities of dark spirits. Users of this combat
training are trained specifically to fight dark spirits, and can
handle combat with almost any kind of dark spirit. Fighting dark
spirits takes more than just a soul sword and purifying
darkness, as death wraiths have to learn the abilities of dark
spirits and how to counter them in order to not be overtaken by
certain unique spirits that have strange and unique abilities.
For example, a consumer's ability to absorb energy means that
most typical energy type attacks like elements or other energies
would simply be absorbed, and that means most unique soul sword
projectile attacks wouldn't work on a consumer. Death wraiths
are taught specific abilities and weaknesses of dark spirits,
and how to counter almost any dark spirit ability they know of.
Users of this are experts in dark spirits, and specialize in
hunting down dark spirits of the shadow realm. Thanks to this
training, those trained in this combat are able to focus
specifically on destroying dark spirits, and usually are able to
focus enough to identify and often find weaknesses in a dark
spirit they hunt down. While soul collector death wraiths are
trained in this to a much lesser degree, dark spirit hunter
death wraith teams have to be specifically trained in this
combat training, and quickly have to learn how to become masters
of battling dark spirits, lest they be overwhelmed and killed by
dark spirits. Many death wraiths who don't take this seriously
have been killed by dark spirits, or worse, been consumed by
dark spirits. This style is focused on dark spirits though, and
not so much on any other kind of creature, so it's useless
against anything not of the shadow realm. Masters can apply
certain aspects of this to fighting other darkness users though,
or other abilities similar to darkness abilities that operate on
similar principles.
- Death Wraith Human Fighting Styles: During their time on
earth, and to learn different combat abilities, most death
wraiths opt to learn human styles of combat. Depending on the
death wraith, their abilities, and their access to teachers who
can train them, death wraiths can learn almost any human
fighting style thanks to their human adaptability and can even
optimize some styles with their supernatural abilities.
Depending on the death wraith, there are plenty of options, as
humanity has a great number of styles taught all over the world.
Depending on the combat that the death wraith might be opting
for, some styles may work better than others. For example,
styles that focus on distance and not getting too close to an
opponent might be better to fight dark spirits who can affect
opponents through physical touch, or some that focus on bone
snapping or grappling might work against lost souls depending on
the style's effect on the lost soul. This is usually up to the
death wraith, and they can often learn multiple styles. Usually,
it is better to learn one and master it, but some can also learn
multiple styles and blend them together as well since sometimes
certain styles combined together can be more versatile than the
styles individually. Among popular choices are Karate (A style
that focuses more on fluid movement and attack), Jujitsu (a
style that uses grapples and throws primarily) Krav Maga (an
Israeli army favorite designed to kill opponents), Kenpo (a
style that may focus on strikes, grapples or other aspects
depending on the variation), Muay Thai (a style that utilizes
joints for deadly strikes in combination with normal attacks),
and Shotokan Karate (a style that focuses on minimal movement
and focus above all else). Each style is unique and can be
learned by death wraiths. There are also supernatural combat
styles that death wraiths can learn, such as swordsman death
wraiths could learn sword styles like Shingetsu (a style that
combines piercing with sword draws to create a fast and
versatile style), Gatotsu (A simplistic style that is easy to
predict but hard to counter for those that fight using simpler
attack styles), Hiten Mitsurugi (a style that combines
incredible speed and predicting opponents to allow users to more
easily counter opponents), Kenjutsu (a basic combat style that
is easily customizable and can be adjusted using an opponent's
preferred combat style), and Kendo (another simpler style that
focuses on how to properly utilize a sword in battle). Every
style has its strengths and weaknesses, and each style can be
countered by other styles depending on the style.
- Death Wraith Stealth Combat Master (Stealth and Tracking
Evasion Master): Death wraiths specialize in stealth, and this
shows in their combat thanks to their specialized combat
training. They are not only able to fight with stealth, but they
have the ability to avoid tracking of most kinds thanks to their
natural abilities. For the most part, death wraiths are masters
of stealth, being able to hide from anyone around them, usually
through the use of shadows, though masters of combat are able to
hide without using shadows and using just their combat
abilities. For the most part, when one tries to track down a
death wraith, they eliminate most things that would normally
give them away to trackers, such as causing things like blood,
hair and skin particles to disappear into the shadows, or even
being able to stay silent so that others cannot hear them. Most
death wraiths are able to avoid trackers to a large degree, and
are able to use their abilities in stealth in ways most normally
wouldn't. Advanced death wraiths and master level death wraiths
are able to use this style to hide even in plain sight, where
they can use the environment to hide themselves from opponents.
For the most part, the only times a death wraith is found is
when they want to be, they are facing a powerful tracker that
knows how to track death wraiths, or they are being tracked with
a supernatural spell. This is taught to all death wraiths, and
is useful in both the shadow realm and in the living world
whether they are soul collector teams or dark spirit hunter
teams.
- Death Wraith Combat Speed Art: Stealth Step: This style is a
stepping method focused around stealth, in which it was
developed similarly to a soul reapers Flashstep, or the hollow
art of Sonido. This allows death wraiths to use advanced speed
arts, in which they are able to use high speed stepping methods
to get ahead of most opponents and move at higher speeds. There
are a number of arts that come with this stepping method. The
biggest one is the shadow replacement, where a death wraith can
leave behind shadows, in the form of the user in order to fool
opponents, allowing a user to use a darkness form to fool an
opponent into thinking they hit the user, and opens them up to
attack if the user falls for this. This is similar to a
replacement technique where people replace themselves with
things like clones or ninja art using logs. The art makes no
sound upon use, as it's designed for stealth over anything else,
and utilizes special stepping methods that are meant to be
completely silent. Upon using this, a death wraith makes no
sound at all, meaning that foot steps cannot be heard, making a
death wraith's stealth-based combat even more dangerous when
combined with their stealth arts. While this art is speedy and
can be used for stealth, it still works similar to other
stepping methods, where things like disappearing from view can
only be done while in motion. Typically, faster opponents that
can keep up with them aren't fooled by this though, and this
typically works best against opponents that can't keep up with
their speed. However, this style is meant more to be the
stepping method that is the basis of most of their combat
styles, since stepping methods are extremely important in combat
styles and often form the basis of a good combat style, since
legwork is one of the most important basic aspects of moving
around in battle.
- Spirit User Weapons Experts: During their time training in
combat, many spirit users will train in weapons, in which many
have trained in a number of weapons from guns to swords, to even
knowing how to use a staff. Normal weapons are usually pretty
obvious, such as swords, staves and other melee weapons are
often common things spirit users train with as part of their
combat training. Even if a spirit user doesn't like using
weapons, they at least learn how to use them, and can use them
if they ever have to (though there are many that also might have
specific weapons they might use). And depending on the weapons,
some spirit users may even learn to use special supernatural
weapons if they have access to supernatural weapons (such as
some may have special spirit weapons made for them to use in
combat). The next thing to mention is guns. While guns are
something supernaturals don't always care for, spirit users will
use them if they have to and can utilize guns to pretty useful
effect. Thanks to this, many spirit users who use guns may learn
to use guns and become expert marksmen. Depending on their
training, there are many who are great with many kinds of guns,
with some who may have their own preferences when it comes to
guns (like some stronger supernaturals might prefer higher
caliber guns if they can fire them more easily than weaker
people since high caliber guns have a lot of recoil). When it
comes to using guns, spirit users will often have to learn how
to predict opponents movements, and they also have to learn how
to account for things like wind resistance and friction when
using guns. However, among more advanced gun users, Some may be
able to do things like ricochet bullets around if they are able
to calculate the trajectory of the bullets, or some may also
learn to instinctively aim if they have good combat instincts.
Of course, as one might expect, every weapon does have
drawbacks, and this includes even supernatural weapons. Every
weapon can be countered somehow, and spirit users usually have
to be careful when using weapons so that the weapons don't
become a crutch for their combat as too much reliance may make
them too reliant on weapons over their spiritual power and
training.
- Spirit User Supernatural Hunting Weapons Experts: Because
spirit users have to learn how to fight supernaturals, spirit
users often have supernatural hunter weapons that they can use
even if some may not like using weapons. This includes things
like silver knives, blessed weapons, and even special materials
like varanium and stilled silver. This usually depends on the
spirit user and what they have available to use, as spirit users
usually prepare for whatever kinds of supernaturals they might
fight. For example, before going into a werewolf infested
forest, a spirit user grab some silver knives to use, or they
would use special holy weapons if they were fighting demons or
other demonic type creatures. There are a number of supernatural
hunter weapons that spirit users know how to use (not all of
which are spiritual in nature, and knows how to utilize them
thanks to their time spent fighting supernaturals. There are a
great number of supernatural hunting weapons spirit users can
learn, and many can even develop their own through things like
spiritual item empowerment. But for the most part, it is hard to
quantify every option out there, since there are so many. Spirit
users often have weapons dependent on their situations, where
many will specifically train to fight whatever supernaturals
they think they may face. Users may also choose weapons based on
what they have available, such as some who are a part of groups
may have access to certain weapons others don't have. This also
includes certain materials that might be available, where users
can take advantage of certain materials used to fight
supernaturals. The biggest examples of this kind of material are
varanium and stilled silver, which have become popular for
fighting supernaturals due to the effects they have on
supernaturals. Some spirit users may even use spyrix to fight
spiritual opponents (though this is dangerous due to its effect
on all spirits, not just enemies). For the most part, this
mostly covers weapons specifically designed for fighting
supernatural opponents, as normal weapons are usually covered
under their weapons training. And like all weapons, these kinds
of weapons all have counters depending on the weapons.
- Spirit User Spirit Combat Knowledge: Because spirit users
typically have to learn to fight spiritual opponents (due to
them having to fight things like hollows and dark spirits),
spirit users typically have a huge knowledge of how to fight
spiritual opponents. This isn't just about blasting opponents,
but spirit users have combat knowledge of how to attack
spiritual opponents by using their spirit energy in physical
combat as well as weapon combat. While the techniques of using
spirit techniques to attack spirits may work well, there are
times where spirit users may want to attack spiritual opponents
using physical attacks. Spirit users are extremely skilled at
combating spiritual type opponents, and can apply this aspect of
their combat to any part of their combat. There are usually two
aspects to this style. The first is one may learn to utilize
spirit user techniques into their physical combat. Among more
popular methods of using this are spirit amplification of
physical stats using the physical amplification technique, or
some users may learn to release blasts of spirit energy from
their physical attacks. This can be used a variety of ways, as
it mostly just depends on the user, the techniques and abilities
they have, and how creative they get with their attacks. The
second aspect of this style is applying spirit power to physical
attacks, whether they are physical combat or weapon combat
techniques. While most spirit users do have spirit energy combat
styles, most are able to also apply their spirit knowledge to
their physical combat in order to not have to waste power on
techniques all the time. For example, a spirit user could apply
this to a martial arts style and they could use physical attacks
on a spirit while still doing damage to the spirit. This applies
as well to weapons, where users can apply spirit combat to
weapons in order to attack spiritual enemies. This is a basic
aspect of combat that all spirit users learn, and depending on
how it's used, users can still be countered like normal combat
styles. Aside from the spirit component of this aspect of
combat, an opponent can still counter, and some opponents may
counter this more easily (such as hollows and dark spirits may
have their own ways to counter this even if this is still very
effective on them as well).
- Spirit User Dark Spirit Combat/Corrupted Spirit Knowledge:
Because of spirit users often attracting dark spirits that
usually want to steal their spirits, spirit users have become
experts in dark spirits and other evil spirit entities from
Xeles's side of the Shadow Realm. The biggest one is dark
spirits, in which many spirit users have been fighting dark
spirits as one of their primary enemies for a long time. They
are an expert in almost every dark spirit that they know of, and
an expert on how to deal with other evil spirits like hollows
and high level lost souls that might escape the death wraiths
and soul reapers. Thanks to their spirit power and some who even
develop skills to fight them, there aren't many dark spirits or
evil spirits that usually escape higher level spirit users, as
they usually end up fighting dark spirits and corrupted spirits.
They are experts of almost every kind of dark spirit known,
aside from more unique ones like certain combinations of dark
spirit powers (such as London Kuroshi who is a mix of multiple
dark spirit types to create his own new dark spirit type).
Overall, spirit users are knowledgeable about much of dark
spirits and how they operate, such as things like dark spirit
rebirths (which many don't fully understand), dark spirit
rituals and even how to counter dark spirits that are immune to
spirit purification (which are rare, but some are immune to
normal spirit purification). Because dark spirits are more
attracted to spirit users, they have to constantly fight these
spirits, even more so than fighting other physical enemies they
might have. However, there are some dark spirits that spirit
users don't know how to destroy, or how to overcome, with the
two major ones they can't beat being Xeles and Phantom (almost
all every spirit user knows to avoid these two at all costs, and
know not to deal with them). Among others might be dark spirits
like those from the Dark Multiverse, as few people ever come
from the Dark Multiverse to the point that no one really knows
much about them.
- Supernatural Strengths and Weaknesses Expert: Since spirit
users have to fight other supernaturals as much as anyone else
due to them, like so many, have to learn to defend themselves
from supernatural creatures. Depending on their training, most
spirit users have to learn how to fight all types of creatures
whether they want to or not as most spirit users will end up
being hunted by those like soul eaters even if they choose not
to fight (as many soul eaters will go after spirit users for
their stronger spirits and better power gain when taking the
souls of spirit users). Depending on the spirit user, some are
able to learn as much as they can about supernaturals from the
human world, or some may learn about supernaturals from others,
or some may even learn from firsthand experience in combat. As
such, they know the strengths and weaknesses of almost every
race, including spells, exorcisms and traps used against almost
all manners of supernaturals depending on their research and how
much they've learned about races. Depending on the age and
experience of the spirit user, most learn as much about killing
supernaturals as they can, as the more they know about fighting
supernaturals, the higher their chance of survival in a world
that will usually have some that will hunt them. For example,
those with knowledge of weaknesses might know that a human form
dragon's elemental breath can be disrupted with a good punch to
the throat, and that is just one example of weaknesses one can
learn with enough focus and research. While most focus on
spiritual type opponents, many will also have to learn about
supernaturals, with their main enemies being soul eater races
like demons, vampires and other races that may try to devour
souls. Because of this, spirit users must learn to fight
physical opponents as much as spiritual types. Thankfully, with
all the knowledge available in the world, many spirit users can
find information on many different races, with the only limits
to their knowledge being if they can find information or learn
through firsthand experience with supernaturals.
- Supernatural Hunting and Tracking: Whether a spirit user is a
supernatural hunter or not, spirit users learn a lot of the
tricks supernatural hunters use through research into
supernatural hunting techniques, and picked up a lot of tricks
to track people down whether it is through fighting supernatural
hunters or being supernatural hunters themselves (there are
spirit users on both ends of the spectrum). This has left them
with not only a great sense for hunting down opponents they need
to hunt down, but also left them with an innate ability to track
opponents. Werecreatures are able to learn to do very subtle
things, like tell whether a foot print is their target or not by
things like the shape of the boot and how deep the boot-print
is, as well as also being able to tell where their opponents go
thanks to circumstances like walking on plants, and animals that
are unusually silent being signs of predators in an area. They
usually have a sense of when opponents are near, as well as
usually knowing which way an opponent is going. And if a spirit
user has supernatural senses as well as normal senses, many
spirit users can develop a great sense of where things are
around them. This is especially true of spirit users when they
learn to sense spiritual presences, due to the fact that this
can also help track others or tell if people are tracking them
by what presences are around them. For the most part, there are
spirit users who become supernatural hunters, while there are
some that also some that hunt down supernaturals depending on
the spirit user (since there are such a wide range of spirit
users out there). This skill is something that not only requires
knowledge of tracking, and using the environment, but also
requires knowledge of supernaturals as well. For example, some
werecreatures actually jump through trees in the forest rather
than walk on the ground, in which supernaturals or supernatural
hunters have to understand that and use that knowledge to their
advantage. Many spirit users usually have a sense of when
creatures are around them, and most are trained specifically to
track supernatural creatures for their own survival (and that is
to say nothing of avoiding spiritual presences like dark
spirits). Most have come up with many ways to track
supernaturals, as the tactics of supernaturals are always
rapidly changing as supernaturals come to learn supernatural
hunter tricks for hunting. Even among human spirit users, most
learn these tricks without any special senses or abilities, as
they just rely on the environment or on what they learn about
how to track creatures.
- Supernatural Training: Exorcism, Weakness and Trap Knowledge:
Most spirit users are trained or learn how to use exorcisms and
traps for a multitude of creatures and mythologies, due to
exorcisms and traps being very useful in their own survival.
Spirit users typically use exorcisms and traps in order to take
advantage of other races weaknesses, and typically use this on
other creatures that are vulnerable to exorcisms and traps. For
example, some spirit users know that holy oil works well for
trapping angels, and even know demonic exorcisms to exorcise
angels back to Heaven due to the occasional angel or demon who
might try to recruit or hunt them depending on their intentions.
For the most part, they also know how most supernaturals
operate, in case they should find themselves up against other
supernaturals. Most spirit users seek as many ways to exorcise
and trap beings as possible, specifically for finding ways to
trap stronger enemies they may have to run away from or fight.
As such, many spirit users that have been alive a long time have
had the time to build up their knowledge. This can also help
some spirit users learn to avoid certain weaknesses of their
race depending on the user (such as one spirit user who was a
werewolf that used this training to learn to avoid certain
tricks supernatural hunters use to fight werewolves). Most
spirit users learn this in order to survive if they are on the
wrong side of supernatural hunters or other supernaturals, and
learn as much as they can with what they have. Typically, things
like exorcisms and traps can easily save a spirit user's life in
dangerous situations, and some spirit users have learned a lot
about these not just through books, but by watching others who
use these kinds of skills. Spirit users also have the advantage
of making certain items to help with this, such as they might
have certain supernatural items made that might be useful for
handling certain kinds of supernaturals if they have time to
prepare for battling a supernatural.
- Supernatural Hunter Extermination Experts (Supernatural Spirit
Users): Some spirit users who are supernaturals themselves
become experts in supernatural hunting techniques, besides just
using them to fight other supernaturals, is so that the spirit
user can learn how to fight against other creatures that hunt
them, since supernatural based spirit users are usually hunted
like other spirit users (depending on the spirit user). Most
spirit users will learn how supernatural hunters operate,
whether the hunters are human, werewolf, vampire or even demon
or angel. In order to survive, spirit users learn everything
they can about how supernatural hunters operate, and how to
avoid most supernatural hunter traps. This is another aspect
that makes spirit users especially dangerous, as many spirit
users learn ways to counter supernatural traps and learn quickly
the tricks supernatural hunters used to take them out. Because
spirit users that are supernatural in nature do encounter
hunters from time to time that will try to kill them, they will
often not only learn through books and training, but most end up
having to fight to survive against all manners of creatures (not
just spirits though spirits are a big part of their enemy list).
Usually, hunters will hunt down supernatural spirit users just
like most other supernaturals, as many hunters will see
supernatural spirit users as enemies if they don't know enough
about spirit users (and depending on the spirit user and the
hunter usually). Because of this, supernaturals that are spirit
users learn quickly about how to avoid, counter and kill almost
any manner of supernatural hunters (though many only kill
supernatural hunters when necessary, though the less moral ones
will hunt down and kill supernatural hunters to protect
themselves). Most supernatural hunters have to be very creative
about how they lure out spirit users like many supernaturals,
because of the fact that most learn over time how supernatural
hunters work, just like other supernaturals typically do.
- Supernatural Hunter Counter Experts (Supernatural Hunter
Spirit Users): Because of the rivalry between some supernatural
hunter groups, there are some supernatural hunter groups that
fight each other. Because of this, most supernatural hunters
also have to worry about other supernatural hunter groups, or
some supernatural hunter hunter groups who use their own tactics
against them, which even applies to spirit users who become
supernatural hunters. Because of this, supernatural hunters have
to be aware of when groups are using their own tactics, and they
have to adapt and counter those tactics when they arise. This
training also teaches supernatural hunters how to avoid certain
traps and tracking that other supernaturals will use, with some
groups training their supernatural hunters how to counter the
supernatural hunter group rivals of the group they're trained by
(For example, the Christian churches may have rivalries with
different churches supernatural hunter groups, or certain other
secret groups like the Men of Letters may refuse to cooperate
with other groups). Because of this, it's also important for
supernatural hunters to realize that their enemies are not
always supernaturals, but sometimes other humans and other
supernatural hunters. This mostly applies to supernaturals that
double as supernatural hunters (and may apply to spirit users),
as they often come under scrutiny for hunting their own kind and
some human supernatural groups won't let them operate as
supernatural hunters in fear they may turn on humans. Because of
this, supernatural hunters are not only weary of supernaturals
they hunt, but also of other supernatural hunters (though many
supernatural hunters often form groups for better survival
chances). To an extent, supernatural hunters have to be weary of
supernatural hunters they might come across, though most have to
learn when other supernatural hunters are enemies and when they
are allies, or else they could make unnecessary enemies. Of
course, this also works to counter when supernaturals use this
as a means to counter supernatural hunters, which is a tactic
that many supernatural hunters are seeing more and more of in
the current days.
- Spirit User Training: Presence Suppression/Crowd Blending:
Most spirit users have to learn how to blend into crowds and
learn to avoid suspicion, usually as a way to avoid dark spirits
and some other supernaturals whether they are supernaturals or
supernatural hunters. While most normal people don't give many
spirit users a second glance, many still learn to blend into
crowds and learn to avoid suspicion from anyone that might find
them suspicious. And because many spirit users also live in the
open by learning to blend into crowds, this even more important
to avoid dangerous supernaturals who might try to take them out
if they are discovered. As such, the ability to blend into a
crowd is still just as important as it is for other
supernaturals and supernatural hunters. For the most part,
spirit users often learn the best ways to avoid drawing
attention to themselves in crowds, learning methods to keep
suspicion off them. For example, some will have ways to hide
their weapons when out in public, often wearing casual clothes
or clothes to fit whatever area they're in (such as wearing
clothes common to the area they're in to avoid looking out of
place) that can allow them to not show their weapons they may
carry with them. Thankfully, there are a number of skills spirit
users can learn to suppress their spiritual presence, or they
can learn to hide using other methods. For example, if being
hunted by a werewolf, a spirit user might use different colognes
to confuse a werewolf's sense of smell. Crowds can be very
useful, as crowds can mask someone's presence, due to so many
people often being in one area that many aspects are impossible
to differentiate, and hiding in crowds can make one hard to find
if they blend in to the crowd well enough, allowing a
supernatural hunter to be able to avoid suspicion from
supernaturals they are hunting or other supernaturals in general
(as supernaturals they are not hunting may attack them). For the
most part, this is something spirit users learn depending on
what they are, and how they choose to hide, so how this is used
is different depending on the spirit user.
- Murderous Intent Sense: This lets those with this sense when
an attack is coming, usually by being able to tell when someone
has the intent to kill. This is a skill most warriors get by
fighting constantly for many years, learning how to sense
someone's murderous intent usually through encountering it
first-hand enough that they start to develop a strange sense
that lets them read people and be able to tell when someone has
the intention to kill. This lets the user read their environment
as well as the people around them in order to see what attacks
might be coming their way by reading an opponent's body language
and the "sense" of people around them. This gives them a passive
sense of reading people who might try to hurt them, as they can
sense when someone is ready to attack, and most people can
usually sense when that murderous intent is aimed at them. Some
can sense this literally as an aura through things like ki
sense, but most sense it in an instinctive way once their
instincts have been developed through constant fighting and
battles. This gives the user time to predict an attack, and to
some extent, helps the person predict what opponents will do in
a fight by reading their murderous intent. For example, by
reading an opponent's body language, such as how they move or
how tense they might be, a user of this can read opponents
movements in order to predict how they will fight or attack, as
some have developed entire fighting styles predicting people
through this method, such as the Hiten Mitsurugi sword style
that uses this to predict opponents. However, this sense is not
perfect, and some opponents can't be read if they can disguise
their murderous intent or they learn skills that can trick
people with this sense. Those who have no ability to feel
emotions also don't give off this murderous intent, as those who
don't have emotions don't feel the intent to kill. This sense is
usually pretty reliable unless one can suppress their murderous
intent, and is usually instinctive among people who have seen a
lot of battle and those that have fought for their lives
multiple times. The only real way to develop this is experience,
as no amount of training can truly grasp how this sense truly
works as it is only a passive ability that one can pick up by
experiencing murderous intent firsthand from enough people that
they learn to recognize the murderous intent in the feelings
they get from people.
Passive Abilities:
- Spirit User Passive Skill: Iron Defense: This particular
passive skill was based on the arrancar art, hierro, which uses
spirit power to strengthen the skin to increase defense in
battle as a passive skill. This power works similar to dragon
skin in how it operates, and uses spirit energy emitting from
the body to strengthen the skin as the spirit energy flows to be
released from the body. The degree of the effectiveness of this
skill depends on the person's spiritual power, and how much
energy they are able to generate, in which this power is trained
and concentrated using energy normally wasted when expelled from
the body. This skill's strength depends on the person, with some
having stronger ability to use this and some having weaker
abilities. Abilities like regeneration and other hardened skin
abilities make this ability weaker, since power is usually
diverted to other methods, but those with just this power can
use a stronger form of this than those without things like
regenerate. Trying to pierce one's defense requires more power,
and the stronger the iron defense, the harder it is to pierce
the spirit user. This acts like a natural defense to those with
this power, and helps them defend against attacks to a degree.
And depending on the race, they can gain defense against certain
techniques, such as death wraiths spirit energy being able to
also weaken shadow attacks that might be used on them thanks to
the shadow based spirit energy that is emitted from their body.
But just as they may gain strengths, they also gain weaknesses,
like death wraith versions of this skill upping defense against
shadow abilities, but this technique can be overcome in death
wraiths far more easily with concentrated light attacks and
blessed sea salt. And any user strong enough to physically
over-power this defense can do so without needing special
techniques. This can also be more easily pierced by those with
stronger spirit power, where those with stronger spirits can
overpower the spirit used in this skill. This also can only be
used as long as a user has spirit energy to spare, and once
depleted of their spirit energy, they cannot use this until they
recover their spirit energy. Zaz's use of this is more used in
his vizored skills, but this is active in his normal state, but
when he hollowfies, he uses Hierro. It is also worth noting that
Zaz has stronger regeneration so this skill isn't quite as
strong as it normally would be.
- Spirit User Passive Skill: Accelerated Healing: While many
consider the spirit users to always be supernaturals, they are
usually whatever race they are (many of which are humans). If
the spirit user is a race without regeneration abilities, then
they would heal only as fast as a normal human. However, through
physical focus and training, even human spirit users have
learned to train their bodies to heal more quickly, by training
their bodies into peak physical condition and focusing their
spiritual power into their bodies to promote faster healing.
While many spirit users do have regeneration in some form, not
all have regeneration, and instead rely on this accelerated
healing. As an example of the effectiveness of this, a deep cut
(as long as it doesn't puncture an organ or other vital spot)
could heal in a few days (whereas most humans it would take
months-years to heal), or certain smaller injuries could heal in
a matter of hours. This utilizes peak physical and spiritual
condition to train the bodies, and is not actually supernatural
regeneration. This means that while spirit users can heal fast,
this isn't a supernatural method of regenerating, and is just
them having trained their bodies beyond that of most beings. As
such, this particular faster healing is not negated by things
like varanium or other regeneration negation abilities since
this power is not any form of supernatural or even tech based
regeneration. While spirit users can enhance their healing with
things like cybernetics and gaining certain supernatural race
abilities, most who don't have regeneration focus on building
this up through spiritual and physical training. As one might
imagine though, this is only an enhanced normal human level
healing, and doesn't use supernatural regeneration which means
that certain injuries cannot be healed naturally. For example, a
spirit user who loses a limb cannot regrow a limb simply from
using this healing, and this normal healing cannot be used to
heal from fatal injuries without help from someone who can heal
them before they die. This means that spirit users with this can
still be killed like they normally would be if they are forced
to only rely on this (like humans are normal to normal human
weaknesses). Since Zaz has shadow regeneration and hollow
regeneration (when using hollow power), he tends to rely on that
more than this, though he does still train it up just because he
is one for training himself.
- Spirit User Training Passive Skill: Spiritual Attunement: This
is a unique skill that spirit users develop. Through their
training, they are able to tune to their spirits, and this
grants them a unique sense of themselves. The first major aspect
of this is that a spirit user tunes to their spirit, and are
able to get a sense of what they need to do to help train their
spirit to get stronger. For example, some with positive spirit
power may meditate and be able to sense that training in a
certain way may grant them new abilities, or some may use this
connection to find ways of training that will help them grow
stronger more effectively than the training they'd normally do.
This isn't just about combat or training, but allows a spirit
user to truly understand their spirit and how it works. This
allows a user to gain a knowledge of their spirit that can help
them in many aspects, and also allows them to better utilize
their spirit user skills. By tuning to the spirit, users can
also gain a stronger connection to the spiritual plane, which is
the next aspect of this power. By tuning to the spiritual plane,
a spirit user is able to utilize this connection to sense the
spiritual, such as sensing spirits around them. When using this
attunement, spirit users can more easily sense what's around
them with their spirit sense, as this strengthens their
spiritual senses. When combining these two aspects, spirit users
typically are able to grow in ability with their spirit energy
much more effectively, and can more easily tap into the
potential that may be hidden in their spirits. Of course, this
doesn't have too much bearing on battles, as this is more about
training, attuning to the spiritual plane, and allowing a user
to more effectively learn to use their spirit powers. But it is
worth noting that spirit users cannot rush their growth, as they
can over-stress their spirits if they try to tap too deep into
their spirit and pull out their abilities too intensely. This
can cause damage to their spirit, and in extreme cases even
cause the user to stop being able to use spirit energy either
temporarily or permanently depending on the extremity of what
they're doing.
- Spirit User Spirit Energy Affinities: Thanks to their training
in the spirit, and them learning to attune their spirits, spirit
users often gain an affinity for spirit energy abilities as they
grow in their ability to draw on their spirit energy. This
allows some users to more easily learn spirit user techniques
and abilities as time goes on, where spirit users develop a
natural talent for utilizing their spirit energy. Not only do
they gain the affinity to learn new abilities, but they will
also gain affinities depending on their spirit energy as well
which can let them gain certain other affinities. For example, a
death wraith would gain a shadow-based spirit energy affinity
that would not only let them use their spirit energy, but they
would naturally be able to learn to use the shadow part of their
spirit energy effectively. Another example may include dragons
who can use their affinity for whatever elemental spirit they
possess (Such as a fire dragon will have a draconic fire spirit
energy affinity). This affinity applies to all spirit energy
users, and they are able to not only more easily use their
spirit energy, but they can also more easily adapt their use of
spirit energy to help them out in certain situations. Every
spirit user has some kind of spirit energy affinity depending on
their spirit energy, which they not only can use, but can train
up as they learn more about their spirit power through their
spiritual attunement. For this affinity, depending on the race,
spirit users can use their spirit affinity in different ways, in
which some can even learn other abilities depending on what
their spirit power can use. For example, death wraith Kierran
Black developed his own shadow skills using spirit energy thanks
to his affinity for spirit energy, but also his affinity for his
shadow based spirit energy to utilize it in unique ways. This is
different for every spirit user depending on what they are and
what abilities they have. However, the affinities only apply to
what race they are, and they cannot learn other spirits of races
they don't have. For example, other races cannot suddenly learn
ceros of hollows due to hollows having different spirit power
than other races (but a hollow could more easily learn ceros
since they have the affinity for hollow spirit powers).
- Spirit User Energy Resistance: Because the users train in the
spirit, and they have heavy training in countering energies,
spirit users have a resistance to other energies. Thanks to
their spirit amplification of their physical bodies, and the
defense they have, they can more easily defend against other
energy users. Depending on the spirit user, some can gain
specific resistances depending on their other skills, making
spirit users a bit more unique from spirit user to spirit user
since some may not have the same particular resistances. Every
spirit user tends to gain some form of energy resistance, and
take reduced damage from other energy types. Their spirit energy
allows them to defend against many manners of energy type
attacks, from mana to chi to ki to even things like sage energy
or nature energy. Because of this defense, energy users that are
not spirit users tend to have a much harder time breaking a
spirit user's defenses, to which spirit users can usually
overpower other forms of energy (as long as that spirit energy
isn't too much stronger than theirs. Spirit users can counter
some more stronger energies out there, as long as their spirit
is focused enough to handle it, and their spirit energy can
handle the power of the energy generated. However, it takes
energy stronger than the spirit user to overpower their spirit
energy and damage them, so many energy users have to try other
strategies to get through spirit user defenses. However, while
they do gain resistance to other energies, they never gain
resistance to other spirit energy users, and can always take
normal damage from other spirit energy users or users of
spiritual powers. For example, spirit energy used in chakra or
aura might be able to be used to do regular damage with both
energies having some spirit energy. However, the biggest thing
that surpasses this is the spirit energy of hollows and dark
spirits, which no spirit users (even hollows or dark spirits)
gain complete resistance to since this power is essentially
stronger spirit energy use that can counter normal spirit
energy. And while some may gain resistances, others may have to
sacrifice other resistances as a result. Such as a magic user
may gain resistance to mana, but might gain less resistance to
chi magic as a result.
- Death Wraith Affinity for Darkness Abilities: Death wraiths
have a natural affinity for darkness manipulation, and have a
natural ability to pick up new darkness techniques and powers
depending on their skill sets. Many death wraiths can pick up
how to utilize darkness techniques that opponents might use, or
learn to counter almost any kind of darkness. The only darkness
that death wraiths have trouble with is whispering darkness,
which comes from Xeles and drives even darkness users crazy if
the darkness doesn't kill them first. Death wraiths are among
the most natural darkness users in the multiverse, designed
specifically for darkness over light. While they do have limits,
death wraiths natural affinities for darkness make them among
the best darkness users. While they cannot copy all darkness
types and abilities (as their ability to learn new darkness
abilities often depends on their own capabilities), they do
learn how most darkness powers work quickly, and can learn ways
to counter most darkness abilities that they may not have. One
such example is corrupted darkness, which death wraiths know how
it works, but cannot absorb corrupted darkness due to it being
like poison to darkness users. Depending on the user and their
knowledge, some darkness techniques might prove difficult to
analyze and try to replicate. For example, a spirit user that
combines darkness with spirit energy isn't going to be able to
be used by a death wraith who cannot manipulate spirit energy,
though they may learn how it works and know how to counter it if
they analyze it. The only darkness that death wraiths often have
trouble with are those used by dark spirits, as dark spirits
darkness doesn't always follow the normal laws of darkness, such
as how dark spirits can access the deep shadow realm from pure
darkness (darkness that is devoid of all light.
- Death Wraith Immunity to Shadow/Death Effects: Due to the
death wraiths being born and created in darkness, they are
completely immune to most darkness abilities and the effects of
death energy due to how powerful their darkness is. For the most
part, death wraiths are able to resist almost any form of
darkness as well as death energy effects like rotting or acidic
shadows, or the rotting effects of death energy. While they can
still be hurt by the physical force of attacks, or they can be
hurt by impact or slash damage of attacks, they are completely
immune to any specific extra effects of darkness or death
energy. Usually, darkness powers are dangerous to use on a death
wraith since most darkness attacks don't do any real damage
other than physical damage, and some death wraiths might not
take physical damage from shadow attacks (such as shadow slashes
or shadow blasts), other than slight impact damage. Of course,
one should know that beings born of darkness would be almost
completely immune to the power of darkness. There are a few
exceptions to this, such as corrupted light and corrupted
darkness, which can still be used to damage death wraiths,
certain dark spirits can overpower this as well depending on the
dark spirit or certain death abilities like a death scythe or a
grim reapers mix of life and death energies may still be able to
hurt a death wraith depending on their skill. Of course, with
this immunity, due to them being creatures of death and shadows,
death wraiths are more vulnerable to light and the effects of
life energies, since these forces can counter their natures.
- Death Wraith Resistance to Dark Spirit/Dark Arts/Dark Magic:
While not immune to dark spirits and dark magics, death wraiths
do gain some resistance to them thanks to them being made of
darkness. Most death wraiths have heavy resistances to dark
arts, dark magic or any power that uses darkness. While most one
would think death wraiths would be immune to these kinds of
abilities, some of these abilities utilize other aspects that
can damage death wraiths. However, over time, death wraiths have
learned to reduce the effects of dark arts and dark magics used
against them. Dark arts are fairly simple, as they are powered
by darkness, and often are used by creatures like dark spirits
or other primordial dark entities. Because the dark arts were
originally developed by Xeles, they are specifically designed to
fight death wraiths as the dark spirits main enemies, so death
wraiths cannot gain complete immunity to dark arts used by those
that are empowered by those like Xeles or Phantom. In terms of
dark magic, it mostly the same situation, except that dark magic
is powered by darkness to utilize magic, so death wraiths cannot
become completely immune to dark magic unless they have a magic
immunity in addition to their darkness effect immunity. Dark
spirits are among the most dangerous as they specifically are
designed to kill death wraiths, so most dark spirits have ways
to counter death wraith immunities to darkness effects or have
darkness abilities that can hurt them. While they do have
resistance to most dark spirit based abilities, death wraiths
don't have immunity to Xeles's whispering darkness, and some
more powerful darkness abilities that some dark spirits possess.
While they can counter these abilities, these abilities are some
that cannot gain resistance to.
- Spirit User Combat Spirit Adaption: Because spirit users tune
their spirits and have to train their spirits to use their
spirit energy, spirit users have all learned a natural combat
talent when it comes to training (though some spirit users have
better combat talents than others). Almost all spirit users
train in physical combat and supernatural combat in some way,
and with enough training, they can gain an affinity for adapting
in combat, whether it's through natural talent or through hard
work. Any warrior can mention how one or the other doesn't
always mean one will have an advantage over the other, as
natural talent and hard work are often best used in combination
with each other. For spirit users, even those without natural
talent learn to adapt and modify their spirit based combat style
so that they can more easily change up their styles in combat.
While this isn't an instant process, learning from combat allows
a spirit user to practice and learn how to adapt to certain
combat styles and supernatural abilities, as well as how to
apply their own spirit energy to their combat. Just as one might
expect, this leads most spirit users to be highly capable and
adaptable warriors as a result of this training and this talent
they develop to adapt their combat for the situations they might
find themselves in. Depending on the spirit users, many often
find themselves with natural enemies, so many train to defend
themselves. All spirit users have their own ways of adapting and
learning to fight. And as they train, they show how they adapt
and grow as warriors. However, while skilled in combat, no
fighter is ever perfect, and there is always room to grow, so
this never truly hits a cap. Typically this combat depends on
the spirit user and their training, as each will come up with
different ways to use this. For example, younger spirit users
will usually train hard and get stronger, faster and more
durable between battles, but older spirit users that have been
fighting for a long time often hit a cap in how high their
physical abilities can get and instead focus on becoming more
efficient fighters rather than just trying to grow in physical
stats. It is also worth noting that depending on the spirit
user, some may have more talent than others, and some may have
more talent for some aspects of combat, while others have more
talent for other aspects. For Zaz, he has a specific combat
talent for change in energy form much like his father, where he
is able to adapt his energy much more easily than most, which is
part of the reason he took to becoming a spirit user since it
took advantage of his natural talent more effectively.
- Spirit User Body, Mind and Spirit Training: Those who want to
train in spirit energy do not do so in a traditional sense.
Those that train in spirit energy cannot simply train their
physical bodies and call it a day, as all spirit users require
specific training to utilize their spirit energy. Those who
train their spirit energy have to not only train physically to
their limit and their minds, but they also have to push their
spirit energy beyond it's limits, training the spirit to
generate more power on a consistent basis. By combining training
of the body, mind and spirit, spirit users can develop the
ability to utilize their spirit energy more effectively, and can
utilize stronger spirit energy through training in this manner.
When training, most have their own ways of doing so, usually
thanks to other spirit users or mentors who might teach them
good ways to train their spirit energy abilities. However, while
things like meditation can help train to some extent, the true
training comes from using spirit energy and pushing that power
beyond it's limits to train the spirit to use stronger spirit
energy. Just as those like ki users have to push their body to
produce more ki, spirit users also have to push their spirit to
build more spirit energy. There are many ways to do this, but
those who train in spirit energy have to train harder than most
people who use typical energy do in order to grow as spirit
users. This may not be a problem for some who have high levels
of spirit, but those that do not have stronger spirits have to
train much more harshly, making this a good path of training for
those that want to become powerful. However, it is difficult in
the beginning for those that don't have as much affinity for
spiritual abilities, and even some stronger spirit users can
have trouble with controlling their spirit energy. Since most
people do start small in training, massive training is often
necessary at some point to be able to use spirit energy at all,
let alone grow. Some don't like the sheer amount of work people
need to put into this training, but some use it for just that
purpose, as some feel that training the spirit and the body can
help them grow as warriors.
- Knowledge of Motorcycles and Vehicles: Through Zaz's training
with his uncle, Tarich, in his universe, Tarich taught him all
about working on vehicles, with Zaz learning not only about
cars, trucks and other vehicles, but he also can build and
operate on motorcycles. Zaz learned how to operate on almost any
engine, where he has a heavy knowledge thanks to his training
with Tarich. Zaz has been known to build his own motorcycles
just like his uncle. Zaz is able to work on almost anything with
an engine, and even has learned a few ways to fuse supernatural
energy to motorcycles to create unique motorcycles that can run
on different kinds of power or generate different kinds of
power. Zaz can even build cars, trucks and vans, and his
knowledge has even led to him fixing boat engines and other
engines of other vehicles. Zaz developed a hobby for working on
motorcycles after his training with Tarich, and knows just about
everything there is to know about motorcycles thanks to his
training. While he's not perfect with vehicles and motorcycles,
Zaz has the knowledge to work on just about anything with an
engine. He understands how engines work, and how every system
interacts in vehicles (as well as the differences between
different kinds of vehicles). Zaz's knowledge has even extended
into computers, thanks to current technology being put into
vehicles (so Zaz has also had to learn a lot about computers as
well). This has led to Zaz even learning how to take apart and
repair computers, with him being able to work on many kinds of
computers over time. While Zaz isn't good with things like
robots or AIs, he is good at taking apart and fixing normal
computers (though he's far from being the most experienced
person with technology, and can't do things yet like hacking
technology). For the most part Zaz's knowledge is more about how
to fix and repair vehicles, sometimes even upgrading them. For
the most part, Zaz's knowledge is useful, but he is far from the
most experienced worker and does sometimes make mistakes (such
as one time he accidentally blew up an engine trying to upgrade
it with the ability to generate flames, or one time he broke an
engine piston by putting too much force on it).
- Spirit User Skill: Meditative Focus Growth (Positive power
spirit users only): When talking about training spirit, one
might notice that the training of the body, mind and spirit
never mentioned how to focus spirit energy and learn how to
focus energy more effectively. That's because this ability is
for that aspect of training. In this aspect of training,
positive spirit users learn to focus their spirit. While mind,
body and spirit training helps a spirit user grow in power, this
ability helps a spirit user grow in focus. For positive spirit
users, that entails a lot of meditation, where positive spirit
users learn to calm their minds and learn to more effectively
focus and concentrate on their spiritual power. This method of
meditation utilizes calming the mind to focus their mind and
body, which helps them focus their spirit energy. This method of
meditation relies more on calmness and the emptying of the mind,
where an empty mind helps a user focus their energy more
effectively. Unlike the negative spirit focus, positive users
learn this more as a means to focus and concentrate their energy
more easily. This is normally used by those with a more positive
nature, and is very safe compared to the negative spirit focus
power. Like other meditation, this helps the body focus more
energy through the body, though this method doesn't focus as
much energy as methods like negative spirit meditation. Users of
this method instead learn to focus and gain better control of
their spirit energy through this meditation. As such, spirit
users that use this instead are often able to use their energy
more efficiently, where they are able to use less energy for
stronger attacks. The only real downside to this particular
method of meditation is that the path to stronger energy is a
longer journey. Because of this, spirit users have to train far
harder than other methods to get stronger. While they do gain
better focus and control which can help them use less energy for
the same skills, this method of focus is more of a slow journey.
However, the positive side is that this is a far safer method,
and lets users grow at a slower pace so they get used to their
abilities rather than trying to force growth and risk what that
amplification will do to them. Zaz uses this mostly to
strengthen his normal side, and keep his hollowfication under
control. While Zaz doesn't usually have to worry about
hollowfying forcefully, he trains with this method because there
is far less risk of accidentally losing control of his hollow in
a dire situation. However, he does have to switch to negative
spirit meditation if he is in hollow form otherwise it weakens
his hollow power.
- Spirit User Skill: Negative Emotions Focus Growth (Negative
spirit users only): When talking about training spirit, one
might notice that the training of the body, mind and spirit
never mentioned how to focus spirit energy and learn how to
focus energy more effectively. That's because this ability is
for that aspect of training. This method of meditation utilizes
negative emotions to strengthen their mind and body, and focus
the spirit. This method of meditation is not about peace and
calmness like most meditations are, but instead about using
anger and hatred like a lens to focus one's power. Because many
powers tend to respond to emotions, anger and hatred are used to
amplify these powers and amplify the darker side of the spirit.
Those that learn this meditative method learn to utilize anger
and hatred not just to amplify their spirit energy, but also to
focus their minds so that they can better focus their spirit
energy. This is normally used by those with intense anger and
hatred, and usually is a very dangerous method of meditation to
be used. This meditation is more about focus to forcing the
spirit to empowerment, even if it strains the body to do so.
Like other meditation, this helps the body focus more energy
through the body, with this method specifically opening up the
flow of energy using this meditative method. The major problem
with this meditation type is that it damages the body when used,
forcing the body to unleash it's power and open up its flow of
energy unnaturally. Because of this, a user has to be careful
that this method of meditation doesn't destroy them. Those that
use this have often also been known to lose years of their life
due to the strain this puts on the body of years of forcing the
body's potential to the surface. Those that use this can keep
the damage in check with regenerative power, but over the years,
this can even wear down regeneration abilities if one is not
careful, as this meditative method has been known to even wear
down the energy flow in the body as one gets older which causes
further damage. Zaz uses this when in hollow form (and only in
hollow form), or else his spirit weakens. This is to make sure
that when he is using hollow power, he doesn't weaken his power
(but he will use the other meditation style normally outside of
hollowfication).
- Death Wraith Soul Weapon Bond: All death wraiths have soul
weapons in some form, which are connected to them directly. Like
many races ability to connect with their unique weapons, death
wraiths gain a special bond with their weapons, which works
similarly to soul reaper's zanpakuto bonds. A death wraith has
to bond with the spirit of their weapon, which allows them a
permanent connection that grants a few abilities. The first is
that the death wraith can summon and de-summon their weapons at
any time. Depending on the weapon, some may have unique ways of
calling their weapon, like some death wraiths call their weapon
from their shadow, or some may manifest it using some kind of
energy. Regardless of the method, their weapons are always able
to be summoned and de-summoned in some manner. The other ability
is that death wraiths can control their weapons, usually through
almost telekinetic means, by working with the weapon's spirit.
When in harmony, the death wraiths weapons become not only an
extension of themselves, but the weapon spirits can also help
their owners, such as some weapon spirits being able to hold
together injuries using their power or some weapon spirits who
might be able to grant their energy to users to help keep them
from dying in dire situations (if they have energy to give their
hosts). The most common though is telekinetic control, where
death wraiths often are able to control their weapons by working
with their weapons spirits. While they don't speak or
communicate in a traditional sense, the user's bond with the
weapon can help a death wraith understand their weapon's moods,
as weapons can reflect moods by how they act, such as some
weapons might only activate under certain circumstances. This
also allows a death wraith to fix their soul weapon if it is
broken by de-summoning it and letting it absorb spirit energy
until it repairs itself. Overall, this bond requires the weapon
and death wraith to keep their spirits harmonized together, and
if this balance falls apart, the death wraith may lose the
ability to use the weapon's abilities, or in extreme cases,
might not be able to summon the blade at all.
- Spirit User Multi-Linguists/Language Learning: Depending on
the spirit user, there are many that often travel the world, or
may learn other languages to interact with others. In addition,
many spirit users have been around for a very long time and have
had time to travel the world. Some older spirit users may even
know certain out of date dead languages (languages with no new
words being added and aren't spoken anymore), with some even
being familiar with certain older languages that most wouldn't
know. However, the time they have spent fighting supernaturals
may also lead them to learning certain other languages with uses
beyond speaking, such as learning Enochian to learn more about
how to counter angels, or learning Hebrew to learn more about
fallen angels and demons and how to counter them. Of course,
that's not to also mention the fact that many spirit users have
at least a few spoken languages they have to learn, with
English, Spanish, and French being among the most common
language families for them to learn. And for older spirit users
who learn more languages, many can develop an affinity for
learning new languages, to which they can learn new languages
more easily once they have begun to study how languages are
formed. It is also easier to learn a language if one is familiar
with the language tree, such as Spanish and Portuguese being
very similar languages due to being in the same language tree
(though some might find the similarity between similar languages
a bit too difficult to learn at times). Overall, spirit users
often have multiple languages, whether it's for learning about
supernaturals, or just learning it to be able to communicate
with other people who speak other languages. Regardless of the
initial reason, most spirit users know at least a few languages,
and have an affinity for learning new languages due to having to
learn multiple languages that they learn to pick up on other
languages much more easily. Of course, younger spirit users may
or may not know multiple languages, and this may just depend on
the spirit user in general. Zaz has learned a number of
languages while traveling universes, and has knowledge also in
Enochian, Biblical Hebrew, and other languages to understand
supernaturals, as well as his main knowledge of most of the main
languages in the world to communicate with people.
- Spirit User Enhanced Life Span: Depending on the race, spirit
users typically live far longer than normal humans. While there
are races that do live a lot longer, like say death wraiths
living to almost a million years, even human spirit users
develop an enhanced life span. It is believed to be due to the
fact that spirit energy tends to have a bit of a restorative
effect on aging, as some older beings who use spirit energy
techniques have temporarily gone back into their prime for a
short time. This restorative effect seems to also be what allows
spirit users to more easily heal from injuries through training,
and this helps them even counter the effects of aging to a
degree. Even among spirit users that are human or of a race
without regeneration and enhanced life spans, many spirit users
often live for hundreds of years, with the oldest human spirit
user being over 200 years old and still living. It takes far
longer for spirit users to age than most other beings, and
unlike other races with regeneration, their life span is not
about their regeneration eventually breaking down over time like
it is with many other races. Instead spirit users often have
this restorative effect until they die, and often takes much
longer for them to show signs of aging than humans. While their
lifespan may not seem much compared to beings like angels and
demons (who have an indefinite life span), spirit users can live
extremely long lives. This can even be longer if a spirit user
is of a race with regeneration, as one might expect. However,
those with regeneration and this restorative effect may live
even longer than their normal life span, due to this effect
being something that never truly goes away unless a user stops
using spirit energy and stops focusing it through training.
However, this doesn't mean that spirit users still can't be
killed by normal means, as spirit users usually can be killed by
whatever kills their particular race (IE human could be killed
like any other human). This mostly only applies to their natural
aging, not being killed in battle or dying as result of some
sort of accident. This also may not help them with certain
illnesses, which can still kill them if the illness can
overpower their restoration and/or regeneration. For Zaz, he is
a death wraith who will live around a million or so years, and
with his spirit user abilities restoring him, it's possible he
could live longer assuming he isn't killed before then.
- Supernatural Telepathy: This ability lets a supernatural
creature communicate telepathically with anyone they can connect
to. Typically this power uses their supernatural power, in which
they use it to tune to a person if they know where they are in
order to communicate with them. This lets them communicate with
other people without having to speak, with them being able to
share thoughts directly with others when the creature isn't
speaking out loud. However, usually the creature has to know
where the person is to use this basic telepathy since they have
to know where to send their thoughts and communication. However,
this doesn't apply to those who establish permanent connections
(as this allows those with permanent connections to always be
able to communicate with someone they have this permanent
connection with), such as connecting to other family members and
close friends. This lets creatures not only communicate with
those they have a permanent connect with, but can also tell them
where they are at any time should they require to find them or
need to be summoned to them (which some supernaturals can learn
to summon those that they have special connections with). Those
who are set up with permanent connections have to accept the
connection, and even then, they can sever it if they choose to.
However, there are ways to block telepathic communications, such
as certain frequencies that may confuse the mind's ability to
process telepathy, or certain wards that might prevent
telepathy. There are also certain types of opponents who can
listen in on communication done telepathically (it is rare, but
sometimes it does happen sometimes with certain psychic
opponents). For spirit users, they are also able to learn this,
but their method is slightly different. For spirit users, they
use their spirits to communicate with others, rather than their
minds. this works the same in operation, but is more just a
unique way of using this skill.
- Spirit User Enhanced Intelligence, Memory and Reflexes:
Depending on the spirit user, most spirit users have enhanced
minds thanks to their supernatural power. The first thing that
is enhanced is their intelligence, in which some spirit users
gain certain intelligence boosts depending on what kind of
creature they are and what supernatural power they possess. This
has a few uses, such as allowing a spirit user to more easily
learn information, or might help spirit users develop strategies
for certain situations. Depending on the spirit user, some might
gain stronger intelligence than others, and depending on the
race, they may have ways to utilize this. The second enhancement
is to the spirit user's memory, where spirit users typically
have very good memory thanks to their spiritual enhancement of
the mind and the focus they do in meditation. Many spirit users
have a hard time forgetting things, and some smarter spirit
users may even have a photographic memory or eidetic memory. The
last enhancement that spirit users gain is the enhancement of
their reflexes, which allows them to react much faster than most
creatures can due to many spirit users often having a major
talent and end up training specifically for combat. Depending on
the spirit user and the training some spirit users are able to
utilize their enhanced reflexes to react far more quickly, with
older and more experienced spirit users sometimes even learning
to train their reflexes to allow them to dodge attacks without
thinking, a highly advanced combat skill among supernaturals and
even martial artists. Typically, all of these enhancements work
in unison, and depending on the spirit user, the balance of
enhancements may be different depending on the specific spirit
user, and their natural abilities (such as smarter spirit users
might gain better intelligence, but more combat-based spirit
users could gain stronger reflexes). Typically, most spirit
users are either balanced with a slight increase to all their
enhanced mind stats, or they can specialize in specific stats
for higher stats, but this usually means lesser stats in certain
other aspects as a result (Like an enhanced intelligence and
reflexes might have poor memory). Zaz is pretty balanced, with
him being extremely smart, and having a good memory, while his
combat training has also got his reflexes at a very high level.
However, his memory does suffer at times (mostly his short term
memory) as he focuses more on reflexes and intelligence.
- Death Wraith Darkvision and Enhanced Senses: Death wraiths
have highly enhanced vision, and gain highly enhanced ability to
see in the dark. Death wraiths are able to see in the dark as
easily as in the light thanks to their dark natures, and are
able to operate even in complete darkness thanks to their
supernatural vision they gain from being death wraiths. Some
death wraiths may have varying degrees of this power, with some
having stronger vision than others in the darkness and some can
strengthen this vision over time and training, but all death
wraiths have this to some degree. In addition to this though,
death wraiths also have highly enhanced senses depending on the
death wraith. Each death wraith may have a different balance of
senses, but all of their senses are enhanced to some degree.
This depends mostly on the death wraith, and partially on how
they train their senses as they grow. Most death wraiths
specialize in vision and hearing, with some even learning to see
in total blinding conditions depending on the death wraith and
what they can do. However, while most death wraiths do have
highly enhanced senses, death wraiths enhanced senses can be
overwhelmed by certain things, such as enhanced sight could be
overwhelmed by a flashbang (which can work quite well against a
death wraith), or a strong sense of smell could be overwhelmed
with a strong enough smell such as chlorine gas. This depends on
the death wraith and their senses, but most death wraiths can be
overwhelmed in their senses in some way with almost all being
vulnerable to flashbangs due to their darkvision and enhanced
vision. Some that are more balanced in their senses may not be
as easy to overwhelm, but they may not be able to keep up with
certain enhanced senses as a result. Depending on the death
wraith, some may even gain special senses that are unique to
them if they are hybrids or have the power of other races, such
as a werewolf/death wraith hybrid would have a werewolf sense of
smell.
- Death Wraith Presence Sense: Much like other supernaturals,
death wraiths can sense the presence of other beings, and
sensing who and what they are. This can sense not only one's
presence, but their levels of energy and how tough they are,
allowing the user to gauge how they stand against them, as well
as often being able to tell what they are by their presence if
the user recognizes what kind of presence it is. This is a
passive skill that many supernaturals possess, including death
wraiths. This skill works by using the mind's connection to the
world around them, harnessing their connection to the world
through this sense. Most consider this like a sixth sense, and
some users of this can even use this to sense the presences of
ghosts and other spiritual entities thanks to the ability to
sense presences. This not only allows one to sense the presence
of someone, but this allows one to sense energy as a whole as
well, making it a way to overall get a picture of the energy
around them and can identify living things based on their
presence and energy. However, this can be deceived by skilled
opponents, sometimes not appearing correctly if the user can't
sense the opponent's full power or use powers that fool this
sense like how ki users can suppress their power. There are also
skills that hide one's presence, whether fully or partially
which can also be used to deceive this kind of sense. Most death
wraiths are able to use this to sense not just what's around
them, but they are able to use this ability to sense what's
going on around the world through the shadows, and when big
presences appear, like Lucifer, or higher level angels and
demons due to their connection to the primordial realms
(specifically the primordial darkness).
- Spirit User Spirit Sense: This is a unique spirit sense that
is specific to spirit users. This allows a spirit user to read
any spiritual energy in an area. This is often used in two major
ways. The first is that a user uses this to get a general sense
of their surroundings and anyone or anything with spirit energy
around them. In the world, everything (even objects) have spirit
energy, so this acts like a sense for almost everything around
the spirit user (though some may not be able to sense the
spirits of objects depending on their skill level with this).
This is more of a general sense, and done to allow one to get a
sense of an area more than trying to read an opponent. However,
this does read a person's spirit energy and allow a user to read
how much spirit energy one has, as well as sense what they are
based on the presence they give off (assuming they are not a
creature that has a suppressed presence). The second way of
using this is far more specific. Instead of focusing on an area,
a spirit user instead uses this sense to focus in on one spirit
in particular, in which they tune their senses specifically to
that spiritual presence. Not only can they sense the person's
presence to tell what they are and how much spirit energy they
have, but this also allows a spirit user to read his opponents
to some degree, in which some spirits can use this to predict
opponents if they are skilled enough with using this skill.
Unlike other senses, this power takes effort and time to learn,
so spirit users have to train at using this. Users that use this
may require time and concentration when starting out, and even
advanced users have to focus more in order to use it on a
specific person, which could leave them open to counterattack by
others that the hollow isn't focused on. Another thing to note
is that when a spirit user opens up this sense, it opens them up
to the spirit plane, which can also be a bad thing due to the
fact that it is usually at this point in their training where
they may be attacked by things like hollows and dark spirits who
may come after them. In the words of London Qrow Darkfire: Once
you see them (dark spirits), they see you. This is words to live
by for spirit users, and spirit users have to be careful.
- Inner Spirit/Inner World Sense/Protection: Like soul reapers
are specifically trained to do, spirit energy users are able to
focus inward in order to go into their spirit/mind's inner
world. This is similar to how soul reapers, arrancars and even
the Darkfires use this art, in which they are able to use this
to control their minds completely by learning to control their
inner world. This goes by many names, where different races will
call this different things. Among names this goes by is one's
"inner world," "inner spirit," and "the mind's landscape."
Spirit users learn, much like some other races, how to control
this mental landscape, and learn how this landscape will reflect
the state of their mind. This includes being able to do things
like being able to suppress certain parts of the mind, as well
as being able to emit certain emotions despite not actually
feeling them. This depends partially on the race, as some races
have unique methods of doing this. However, by changing the
mental landscape, one is often able to reflect their mind in
their inner spirit, where spirit users can usually use this to
either control their minds. Most who use this art to control
their emotions are able to fool even those with psychic
abilities, in which they can control what psychic people are
able to read, and can even use that to their advantage (though
this is usually among more advanced users of this skill, and
most basic users are still vulnerable to this). However, another
use of this is among races with soul bound items or spirits that
may lie in their spirit (the most common examples being death
wraith soul swords and soul reaper zanpakutos), where users have
to learn to go into their inner world in order to awaken what
may lie in them. However, not all spirit users have things that
lie in their spirit, as this depends more on the race. However,
all spirit users can use this to some degree to control their
minds, as they often learn to control this inner world through
meditation and learn to control this mindscape through focus (as
spirit users use meditation in some form to focus, which allows
them to develop a use of this skill).
- Death Wraith Emotional Manipulation: One of the biggest laws
of death wraith culture is the controlling of one's emotions,
which all death wraiths have to learn. And in doing so, they
suppress their emotions, with most using cold logic instead of
emotions so that emotions will not hinder their ability to
combat enemies, or fall under the influence of things like dark
spirits, which is usually a big danger for them. For the most
part, death wraiths can feel emotions, but are taught to
suppress them in order to not only help with controlling
themselves, but also to help their stealth since not having
emotions can hide them from certain opponents that can sense
emotions or killing intent. This emotional manipulation is the
main method death wraiths use to keep themselves from having to
worry about their emotions, and use this to always keep their
emotions suppressed, as they see emotions as "corruptive"
influences due to their long history of dark spirits using
emotions against them. The only time that death wraiths are
allowed emotions are typically under special circumstances, such
as choosing mates, which even then many death wraith choose
mates through logic rather than emotion. This can be a danger to
death wraiths though, since they not only don't deal with
emotions, they rarely allow powers that rely on emotions due to
the death wraiths viewing emotions as corruptive. However, there
are powers that are designed to help more emotional death
wraiths learn to harness their emotions, so death wraiths do
have plenty of options for learning different ways of
controlling their emotions. This can be overwhelmed by those
like Xeles though, or stronger psychic abilities might be able
to overpower this as well depending on the abilities. The
strength of this skill depends on the strength of the death
wraith's will, which determines how strong this training can be.
While Zaz doesn't restrict himself, his training in this has led
to him not really express his emotions, so most people can't
tell what he's feeling since he's not big on showing emotions.
However, he does feel emotions unlike what people think. Zaz is
one of those people that his expression doesn't really change
much.
- Death Wraith Self-Control Manipulation: Like soul reapers,
death wraiths have to train inward in order to unlock their soul
swords, and protect their minds from things like corruptive
energies and dark energies. In doing so, they are able to go
into their mind/spirit's world, which is unique for each person.
Similar to some supernatural creature's mind training, like the
disciplined mind art of the Darkfires, death wraiths are able to
learn how to control their inner world, using it for controlling
things like emotions and helping them avoid certain psychic
abilities. Death wraiths use this to help keep their emotions
suppressed when they need to as a second stage of their
emotional suppression, so that they are able to keep themselves
from letting too many emotions cloud them. Since many death
wraiths consider certain emotions of humans to be a hindrance
rather than a strength, they aim to suppress emotions that might
hinder a death wraith's abilities or could fall under the
influence of dark spirits. Most death wraiths learn this as a
means to do so, though this also helps against those with
psychic abilities as psychic powers that affect the mind won't
effect death wraiths with this training. Overall, this also
helps against dark spirits who try to influence emotions, since
dark spirits typically frequent the death wraiths. Overwhelming
this training is very difficult, and only beings like Xeles can
overwhelm this training. Just like the normal mind training, the
will of the death wraith determines how strong this is, and how
much effort it would take to overpower.
- Enhanced Death Wraith Training and Spirit User Training
Enhanced Physical Stats: Zaz is much like his father, perhaps
one of the more adaptable death wraiths, and shows it in his
fighting styles. From his death wraith training, vizored
training and his spirit user training, Zaz is a very dangerous
individual who can handle battling some very strong opponents.
In addition to heavy combat training, Zaz is also a expert level
warrior having trained not only his death wraith power, but his
spirit user power as well. Zaz has adapted his fighting style to
match his affinities, and mixes combat styles for strength,
speed, mobility and even defense. Zaz is based around mobility,
flexibility and speed in battle, as well as him being extremely
stealthy in the darkness when he uses his death wraith stealth
training. However, he is also extremely strong, being strong
enough even without his hollowfication to slice through metal
using his sword when using Soul Reaper Hakuda, and this is made
even more effective when he uses his raw hollow power and his
spiritual focus that helps focus his physical combat. When it
comes to durability, his death wraith body as well as his spirit
user training has left him to be very durable, being able to
take a lot more hits than most beings before Zaz is taken down.
Zaz's most dangerous aspect though is his speed, partially
thanks to his Flashstep and Sonido (when in hollow form), but
also because he is very mobile and able to move far more
effectively than most enemies. Zaz's fighting style is more
about being lightweight in combat, and this is something he does
to great effect, while still attacking with full physical force
using soul reaper Hakuda to boost his strength to insane levels.
He is light-weight enough in his movement that he is able to
stand on his sword when it's impaled in someone, or can stand on
cracked glass without the glass shattering, due to his
lightweight style. And with his Hakuda style, he is strong
enough to rip people's limbs off if he chooses to, and strong
enough that he is able to break metal objects with his raw
strength (Though this is mostly in combat, and not so much in
his normal life since most of his strength comes from his Hakuda
training).
Transformations:
- Human Form: Every death wraith can take a human form when in
the living world. Death wraiths learn to change forms into
humans so that they can live as humans while in the human world,
even being able to survive on human food. For the most part,
this human form looks and feels just like a normal human, except
for the soul of the death wraith who senses as a being of pure
darkness. Death wraith's shadow abilities still work, but are
used in a reduced capacity. When in human form, death wraiths
can reduce damage from light attacks (as their bodies aren't
pure darkness when in human form that can be pierced with light
attacks), and death wraiths can utilize human abilities more
easily when in human form (Like some that utilize human energies
like ki or mana). While their death wraith abilities do get a
little weaker, it is usually the form most death wraiths stay in
for their day to day activities outside of battle, and a form
they usually prefer to train in since the weaker form can give
them bigger gains when they are training. Just like the death
wraiths, every form is unique to the death wraith, and aside
from the times they may need their death wraith form to utilize
stronger darkness abilities, most death wraiths spend most of
their time in human form. Overall, when in this form, death
wraith darkness abilities are weakened, but death wraiths can
more easily utilize their human abilities, as well as them not
being as vulnerable to light (at least not anymore than any
other human would be). Death wraiths in human form are not only
less vulnerable to light and counters to darkness abilities
(since their bodies are like those of mortals), but they also
are physical in nature. While they still regenerate using
darkness and are still darkness natured, their human forms are
as solid and tangible as other humans compared to their death
wraith forms which are usually more intangible than normal
beings since they are spiritual in nature. However, this also
means that death wraiths are more vulnerable to physical attacks
when in human form, whereas their death wraith forms are harder
to permanent damage with physical attacks and often require
spiritual attacks to harm them. For the most part, Zaz stays in
his normal form unless he needs to go into death wraith form for
something, and usually he doesn't even go into death wraith
form, usually saving it for dangerous opponents.
- Death Wraith Form: It would be more appropriate to call this a
death wraith's true form, which is usually only used in battle
when death wraiths need stronger shadows or require a power
boost to take on an opponent. Death wraith forms usually are
described as a pure black form, with glowing rings around the
fingers, and glowing pupils that radiates darkness and death
energy. This form is stronger and has enhanced abilities
compared to the death wraith's human form. Depending on their
abilities, this form might take on unique properties, such as a
death wraith with demonic abilities may have red glowing rings
around their fingers instead of blue, or some might have unique
darkness that radiates from them (such as death wraiths with
demonic power might radiate unholy darkness instead of normal
darkness). When in this form, any limits on the death wraith
placed that holds back their mortal form are released, and the
death wraith can use their full abilities. While there isn't
much of a power difference between a death wraith form and a
human form, the death wraith form is still stronger since the
death wraith doesn't have any limits on their death wraith form
(unless Toranoraos or the Death Wraith council place limits on a
death wraith's power if they have abilities that could be
dangerous to the death wraiths or to the living world). When in
this form, a death wraith may have some trouble using human
abilities (Example, magic might be hindered if the mana changes
nature when the death wraith goes into death wraith form). Most
death wraiths learn ways to counter this, but some powers may
not be as strong. However, their darkness abilities are at their
strongest when in this form, as this form is meant to rely on
darkness as a whole. It is also worth noting that death wraiths
in this form are immune to almost all darkness and deathly
effects. The only darkness that can hurt a death wraith while in
this form is Xeles's darkness, or elementals from the Dark
Multiverse that are darkness in nature that have chaotic
elements that death wraiths cannot adapt to. It is also worth
noting that death wraiths are far more vulnerable to light
attacks when in this form (or any other counters to darkness),
and flashbangs do heavy damage to death wraiths when they are in
death wraith form as they are pure darkness (with certain
exceptions). Spiritual attacks also work more easily on death
wraith forms, as death wraith forms are more spiritual in nature
so abilities that hurt the intangible works better for attacking
death wraiths.
- Hollowfied State: Vizoreds that use hollow power use a
hollowfied state where they are able to manifest their hollow
powers. If one is a conquered vizored, they manually manifest
their hollow mask, in which they can then use their hollow
abilities while their hollow mask is manifested (which
represents their hollowfication and activates their hollow
abilities). Conquered vizoreds don't have to worry about losing
control of themselves, but they do only have a limited time when
hollowfied (meaning they must be careful how they use their
time). Combined vizoreds don't manifest a mask consciously, but
instead the hollow spirit takes control and the mask forms
automatically without the hollow having to do anything. For
combined vizoreds, they are not limited by time like conquered
vizoreds, but they do risk the hollow taking permanent control
if the vizored is not careful. When in this state, no matter the
vizored, vizoreds use this state to use their hollowfication.
Depending on the vizored and how they get their power, some may
have more advanced hollow states, such as Olympus universe
Sosuke Aizen and his second in command had hollow forms that
covered their whole body. Usually unique forms are more common
among combined vizoreds, since the hollow spirit takes control
(where some hollowfications of combined vizoreds may include
extra features created through hollow spirit energy). For
conquered vizoreds, their form is a lot less complicated where
the only real change most people see is that the form adds a
hollow mask and changes the eyes and voice to hollow eyes and
voice. However, no matter the form, this state typically is
amplified from the vizored's base form, and is used as one might
expect. However, when in this state, vizoreds can be more
vulnerable to spirit purification and spirit destruction powers,
as well as being vulnerable to spyrix (a spirit destruction
material). And depending on the type of vizored, they will also
have their type of vizored's own weaknesses as well (conquered
vizoreds having a time limit and combined vizoreds risking
hollow control). Zaz can use this whether in his normal form or
in his death wraith form (though the power amplification is
stronger in his death wraith form), though Zaz does have to mind
his time limit on hollowfication.
- Rare Transformation: Vasto Lorde Form (Rare Evolved Form):
This is a very rare state that some vizoreds, partial hollows or
even a few Fullbringers might achieve. In very rare cases, a
vizored, partial hollow or Fullbringer may go into a Vasto Lorde
state. It isn't fully certain what causes this form to happen,
though the form can be triggered a few different ways. Conquered
vizoreds or partial hollows may achieve this form in states of
distress or raw emotion, where certain external stimuli can
cause them to instinctively access the deepest parts of their
hollow power. In combined vizoreds and partial hollows, this
form is most often attained when the hollow and user try to join
their powers together, in which they may try to combine their
power to transform into a more powerful hollowfied state.
Depending on the form, a user takes a unique Vasto Lorde form,
usually a humanoid form that will have unique abilities (and
sometimes unique cero abilities), as well as having highly
enhanced spirit pressure that goes far beyond their normal
hollowfied power. This state is often unique to each creature
with hollow power, as there are no two hollows that are the
same. Typically, this form is far more powerful and the person
in this state will have highly enhanced hollow power that they
can use. Those that know the ranking of hollows know that Vasto
Lorde is the highest state of hollow before getting to things
like the arrancars. However, almost no one ever truly masters
this transformation, whether it's a combined or conquered
vizored or partial hollow, or a rare Fullbringer. Typically,
this is the result of someone with hollow power raging out of
control, and the hollow power tapped into some stronger hollow
state due to some external stimuli. There have been very rare
cases of a vasto lorde form being controlled, but usually only
in very rare cases, and they have usually required help to
control (such as Olympus Ichigo who is now in a permanent Vasto
Lorde state after being helped by Tartarus Kindron Darkfire). In
order to counter this form, not only is it recommended to have
spirit purification or spirit destruction, but one must also be
able to counter their raw spirit power. If a user wants to stop
this transformation, or counter it, the best way is by
destroying the hollow mask, which may reverse the
transformation. This only happened to Zaz once, but once was
enough that Zaz was determined never to use this again. In this
form, Zaz loses all control and becomes a mindless force of
destruction. Before Zaz conquered his hollow, they once went
into this by accident because Zaz's hollow grew too powerful,
and in the process, Zaz almost killed his mother, father and
Tarich in the process. This was what led Zaz to become a
conquered vizored, and since then he has never reached this
state (so it is highly unlikely he ever would unless he somehow
reawakened his hollow).
Personal Weaknesses, Death Wraith Weaknesses, and Vizored
Weaknesses:
- For the most part, Zaz's biggest weakness these days is his
emotions. Zaz has a secret fear of the fact he has never lost
anyone close to him like most of the Exiles have, and that he
doesn't fit in with the Exiles because of it since he has never
lost anyone close to him (unless one counts his hollow side he
conquered). While Zaz is a very good person, and the Exiles do
treat him well, Zaz's own personal fear is something that weighs
on him heavily. He fears that his friends might think of him has
having a spoiled life and might look down on him for it. This is
a fear that many can take advantage of, and many have in the
past (usually enemies of the Exiles who know the Exiles and know
Zaz). And when one talks about his hollow, this is another
emotional moment that Zaz hates to think about. Zaz feared one
day losing complete control of his hollow, and in turn he ended
up becoming a conquered vizored because of it. Because Zaz and
his hollow, who he nicknamed Az, were fairly close, it felt like
Zaz was betraying his other half when he chose to conquer his
hollow. However, because Az couldn't control his hollow power,
he was forced to take the path of a conquered vizored due to the
fact that Az had become too strong as a hollow to the point that
he was slowly overcoming Zaz. These are two major emotional
weaknesses, and part of the reason why Zaz doesn't show his
emotions even though he doesn't restrict himself as much as
other death wraiths. Zaz doesn't have anger problems, or any
problems with negative emotions normally, but his two biggest
fears are something that enemies can take advantage of. When he
gets emotional, as one might expect, it tends to make him sloppy
in combat, and can interfere with his combat abilities once he
stops focusing on using his combat abilities effectively. While
Zaz is fully accepted by the Exiles (as those like Jon Talbain
and Scott Summers have tried to put this fear to rest) and his
battle with Az was something that Az accepted and let Zaz do
what he had to do (though still put up a fight because he had
to), these two aspects still haunt him.
- Death wraiths pride themselves on using cold logic rather than
relying on emotions. There are a number of fairly good reasons
for this. The first is that they see emotions as corruptive, as
emotions can interrupt their focus and cause them to act
irrationally (or at least, death wraiths see it as irrational
behavior even when it might not always be). The second is that
many dark spirits affect emotions, and in order to compete with
dark spirits, death wraiths have to be in perfect control so
that they don't fall under the influence of dark spirits. If a
death wraith doesn't control their emotions, it becomes easier
for certain corruptions to affect them, such as some death
wraiths that have gained hollow power from not controlling their
emotions completely. This is a major training among death
wraiths, and those that cannot control their emotions may become
unbalanced, and may be susceptible to certain abilities as a
result. Due to the jobs the death wraiths do, they must make
difficult choices, which they do through cold logic rather than
letting emotions control their decisions. Death wraiths that
rely too much on emotions could find themselves exiled if they
refuse to gain control of their emotions, as death wraiths
cannot do their jobs with emotions. While there are many who do
embrace the concept of emotions and the power it could bring the
death wraiths, those people are often seen as corruptive
influences on the death wraiths. Overall, opponents can take
advantage of this, if they can get a death wraith to not control
their emotions. This can grant an opponent an edge if the death
wraith loses control of their emotions, and can have severe
consequences if a death wraith succumbs to the influence of
hollowfication or dark spirits as a result.
- Most lost souls and dark spirits have abilities that are
specifically designed to counter death wraiths. Lost souls know
that death wraiths will hunt them down, so in order to avoid
capture, they will often have to come up with ways to counter
death wraith's abilities. Lost souls can learn certain abilities
that can counter death wraiths, utilizing their spiritual
natures, though most lost souls will focus on countering their
deathly and darkness based natures. Dark spirits, on the other
hand, are the anti-thesis of death wraiths, so dark spirits have
specific abilities that are designed to take on death wraiths,
like their whispering darkness, and many who summon elementals
from the dark multiverse to counter death wraith elementals.
Dark spirits and lost souls, while death wraiths have many ways
to counter them, also have many ways to counter death wraiths.
The major danger with lost souls and dark spirits though is that
they may also be able to possess humans, which can catch death
wraiths off guard if the death wraiths don't sense the dark
spirit or lost souls (presence suppression is something many
dark spirits specifically use to avoid death wraiths, though
lost souls can also learn presence suppression when possessing
humans as well with enough practice of their ghostly abilities).
Overall, dark spirits and lost souls, once they reach a certain
level, become too much for normal death wraiths to handle, and
often require more elite teams to handle. These beings are the
two main beings that most death wraiths have to deal with.
- When in human form, most death wraiths are vulnerable to
things humans would be vulnerable to since their bodies are
almost perfect replicas of humans. This means that human form
death wraiths can be affected by toxins and gases that would
work on humans, such as gases toxic to humans or gases that
could cause reactions to humans (like some that irritate the
skin upon contact). For the most part, death wraiths can
regenerate most damage in their human bodies as long as they can
absorb darkness to regenerate (which still works in human form),
but they can still take damage like normal physical beings. For
example, stabbing the heart or brain could fatally injure the
death wraith, and they can die just like any other fatally
injured being if their regeneration is interrupted or doesn't
work. While death wraith forms are not quite so easy to kill due
to the fact they are more spiritual, their physical bodies can
be killed more easily. If they die in their physical bodies,
they will die, which makes their physical forms a bit easier to
kill than their death wraith forms. This means that death wraith
form is better against opponents fighting using means that do
physical damage, while their human form is more vulnerable to
physical damage. However, this also works in reverse, where
spiritual damage doesn't do as much to a death wraith in human
form, but does more damage when in death wraith form. Overall,
destroying their physical bodies is a good way to kill a death
wraith, though most death wraiths would go into death wraith
form before they let themselves be killed as their death wraith
forms are spiritual and don't respond as much to physical
damage. However, if affected by certain things like iron or
blessed sea salt, death wraiths could be forced to remain in
human form, which is also a problem for them. For the most part,
relying on their regeneration is vital for their survival in
human form, since they can die just like any other being.
- Blessed sea salt is one of the death wraiths' two biggest
weaknesses. All death wraiths are highly allergic blessed sea
salt, which can cause a wide variety of problems like
anaphylaxis/anaphylactic shock, breathing problems, or even lead
to death. This substances also interrupts their regeneration
completely, making them unable to regenerate unless they go into
the shadows. The only real way to overcome the effects of
blessed sea salt is for a death wraith to retreat into the
shadows, and let the regenerative properties shadows have on
them overcome it, which can be a painful process, or bleed the
sea salt out of their system if it is in their blood. Weapons
using blessed sea salt can do extra damage as well, and weapons
coated in this can possibly cause blood infections if the
blessed sea salt manages to get into their blood stream. Smoke
grenades using blessed sea salt are also very effective if the
opponent can get a death wraith to breathe in the smoke as used
by some death wraith enemies in the past, as well as mixing it
into water can make a special salt water mix that works on death
wraiths like holy water works on demons and unholy creatures.
This is one of the biggest weaknesses among death wraiths, and
if this gets into their systems, it can cause immense problems
for the death wraith. While death wraiths can get this out of
their system, it is a very painful process that comes with some
health problems. This is one of the most common ways to kill a
death wraith, and one of the most known ways. Users of this can
also create burning oil and mix blessed sea salt into it for a
Molotov cocktail that can light death wraiths on fire and do
severe damage to them. Usually, enemies of death wraiths will
find ways to get a hold of this and utilize it in some way, and
there are plenty of ways to utilize blessed sea salt compared to
some of their other weaknesses. Blessed sea salt is a very
versatile substances that can be used a variety of ways, making
it even more dangerous to death wraiths if users find new and
subtle ways to utilize it.
- Iron and ghost-fighting weapons are the second of the death
wraith's biggest weaknesses, due to being spiritual beings that
have some similar weaknesses to ghosts. Iron is harder to put
into a gas or liquid, but weapons using iron do extra damage to
death wraiths, which can help many who want to fight death
wraiths since iron can easily be forged into a weapon, and many
can find iron pretty easily. While not as deadly as blessed sea
salt, iron is a natural counter to ghost abilities, and does
damage to death wraiths as a result. Iron can burn their bodies,
enough that it can make a death wraith easier to damage. when in
human form, they gain some resistance to iron since their human
bodies have some iron in them, but overall, when in death wraith
form, iron does far more damage to them as intangible spirits.
Any weapon designed to fight ghosts or ghost-like creatures also
does extra damage to them. This includes other soul weapons used
by other races, like the zanpakutos of soul reapers and the
death scythes of the grim reapers. Iron can be used to poison
death wraiths as well if the iron gets into their blood, which
is harder for a death wraith to get out of their bodies.
However, if they do get iron in their bodies (usually in
unusually high levels of their blood), then going into human
form and remaining in human form until they can get the iron out
of their bodies can help them recover from iron effects since
their human forms are physical forms that don't take nearly as
much damage as full death wraith forms would normally. For the
most part, iron burns death wraith bodies on contact, and when
they are in death wraith form or darkness form, they can be
temporarily dispelled and unable to maintain a form (sometimes
being forced back into physical form). Iron weapons work best on
death wraiths who take their full death wraith forms, but can do
damage to death wraiths in human form in higher quantities or
higher quality (such as more potent iron can do more damage to a
human form death wraith. Iron is something that hurts most
spirits, and is pretty reliable against death wraiths.
- Light and life energies are also a good counter to a death
wraith, since they are creatures of darkness and death as light
and life energies are natural counters to death and darkness
abilities. Life energy is a natural counter to the death aspects
of their power, while light works to counter their darkness
(though experienced enough users can counter either of a death
wraith's abilities with light or life energy if they are skilled
enough). Items like flashbangs or concentrated light can
overpower many forms of darkness or shadows especially those
used by death wraiths. Death wraiths take heavy damage if they
are hit by concentrated light attacks (especially if they are in
their death wraith form), and their shadows can be dispelled and
negated temporarily thanks to light abilities like flashbangs.
Life energies can do more damage to them as well, due to their
death aspects, which makes life energy a good way to
specifically counter their deathly aspects. Weapons using life
and/or light do more damage, and can more easily cut or pierce a
death wraith's body. Typically, spirits are the ones that
utilize light and life energy, which can act as a counter to
death wraiths if they choose to oppose death wraiths (though
this is typically rare). Some beings who can use light or life
energies can use these pretty effectively, since death wraiths
rely heavily on their darkness and deathly natures. It is worth
noting that as mentioned, death wraiths in death wraith form
take far more damage from light attacks than they normally
would, since their very bodies are made of darkness. However,
when in human form, they are about as vulnerable to light powers
as any other beings (for example, normal light doesn't hurt
them, but light focused into beams could pierce them just as
easily as any other being).
- All death wraith elementals are counter-able by other
elementals. One needs to understand death wraith elementals
first though, as their elementals do work differently than other
races elemental manipulations. Unlike other races, death wraiths
focus more on manipulating the four states of matter, and this
must be understood before one can learn to counter a death
wraith. However, once understood, death wraith elementals can be
countered just like other elementals. For example, solid
manipulation is mostly earth manipulation, as solid states of
matter mostly fall into earth manipulation are countered as such
(usually by wind manipulation and sometimes fire manipulation).
Every form of matter can counter another in some form if the
user is creative enough, and all of the states of matter can be
countered by other elementals. Usually, the two major groups are
solids and gases (which act as major opposites to each other),
and liquids and plasma (which act as major opposites to each
other). However, countering isn't as difficult as requiring
specific elements, as each element can counter another in some
way. For example, earth can absorb energy from plasma
manipulation, or liquid manipulation could be separated by
wind/air manipulation into gases. Countering these elemental
powers only requires one to understand how elemental powers
interact, and figure out ways to counter them. Almost every
element can counter another in some way, and death wraith
elementals are no different. As mentioned earlier, another major
counter to the death wraith elemental power is the dark spirits
who utilize matter from the dark multiverse, who utilize a
chaotic power of elements that counter the elementals of this
universe. Because many of the dark spirits elementals have
violent reactions to the elements of the living world (such as
shadow lightning from the dark multiverse having a chaotic
effect that spirals normal lightning out of control and
interrupts the normal uses of lightning as the lightning becomes
chaotic and its destructive properties are amplified to the
degree that the user can no longer control it). However, it is
worth noting that death wraiths do counter this with their own
elemental manipulation.
- Whether it is a normal hollow, a partial hollow or a vizored,
all those with hollow power are more vulnerable to powers that
counter corruption (or some weapons that counter hollow
corruption directly). The most common example is that of death
wraith soul swords and soul reaper zanpakutos in which one of
both races' weapons are primarily used for purifying hollows
when they fight hollows. Spirit purification is often very
effective on hollows and those with hollow power, including
vizoreds and partial hollows (Though it's not effective on
Fullbringers since they don't have enough hollow power for it to
affect them). Typically, spirit destruction also works on
hollows, due to them being twisted spirits, so things like
spyrix (spirit destruction mineral) can also work on hollows.
Almost any hollow is going to be vulnerable to spirit
purification or spirit destruction, with only a few exceptions
having ever been recorded (Players must state specifically if
the hollow power is resistant or immune). All hollows are also
far more vulnerable to spiritual power, in which those with
strong spirit power can counter their abilities more easily.
Most hollows spirit energy can also be countered by other forms
of energy, which usually means that any energy supernaturals use
may be used to counter a hollow's spirit power as long as it is
strong enough to counter the hollow's spirit energy (usually
meaning that the energy has to be stronger than the hollow's).
Another thing is that since hollows are spiritual creatures,
they can be countered by things that counter spirits, with the
biggest counter to spirits being the use of iron (which works on
most spirits, as well as hollows). This means that any
supernatural, or even some humans, may be able to counter hollow
powers. For the most part, whether one is hollow, an arrancar, a
vizored, or a partial hollow, these weaknesses all apply
regardless of what sub-race they may be. This is a weakness of
all hollows, and one that most will always be vulnerable to.
While hollows are powerful, their nature doesn't really change
much over time, so these kinds of abilities are always useful.
For Fullbringers, they are not vulnerable to spirit purification
or iron (due to how little hollow power they have, but they are
still vulnerable to spirit destruction abilities as much as
anyone else with a soul is.
- The most dangerous thing about hollow powers in other
creatures is not the mask being attacked, or time limits of
using the powers of a hollow (problems vizoreds most often
face). The most dangerous thing about hollow powers is the risk
of losing control. Even after one has figured out how to control
their hollow powers (usually through either one of the two
training methods), there is still a major risk of the hollow
resurfacing or completely taking over. Typically, this can lead
to permanent hollowfication, and the hollowfication can actually
be a major problem for anyone close to the original host that
may try to save them. There are some vizoreds and partial
hollows that may turn pure hollow at some point in their lives,
and that risk is always present no matter how controlled the
power might seem. Even the most controlled people, such as
Olympus universe Tartarus Kindron, have lost control of their
hollowfication at some point in their lives. For the most part,
the worst thing that happens is that one loses control and
permanently becomes a hollow, in which some people with hollow
power have actually done just that. And in rare cases, some who
have lost control have gone into vasto lorde forms that make
them extremely powerful that pose a big threat to the living
world. Losing control of one's hollow most often happens when
one is near death, or if they are consumed by negative emotions
during a dangerous situation. This is even worse among some more
powerful combined vizoreds or partial hollows, as they may not
even be able to keep their inner hollow in line all the time.
Almost all vizoreds and partial hollows have to have some kind
of plan if they lose control, due to the fact that it is often
seen as inevitable to happen at some point. This problem is most
prevalent in partial hollows, due to them being so close to
being a full hollow already. As for Fullbringers, Fullbringers
don't have this problem, since they have so little hollow power
in them (their problem is that they don't usually have enough
power).
- It doesn't matter whether one is a vizored or a partial
hollow, as it is worth noting that all hollow abilities
typically are countered the same as normal hollows. Spirit
purification and spirit destruction have already been mentioned
as ways to counter hollow power, but there are ways to counter
the hollow's individual abilities as well. The first power is
ceros, which are very commonly used among hollows and many with
hollow power. Ceros are basically blasts of raw spirit energy,
designed to cause as much destruction as possible. Due to this,
they are mostly countered the same as other beams of energy used
by races like spirit users and ki users. If one wants to block a
cero, one simply has to have strong enough energy that is as
strong or stronger than the cero being fired at them. If one
wants to counter their regeneration, hollows and those with
hollow power cannot regenerate their internal organs or their
brains (they can regenerate things like the eyes, and some
vitals, but not vitals like the lungs, heart, and some other
vitals in the chest area). And like any supernatural
regeneration, regeneration negation also works on them (such as
using powers or materials like varanium or carbonadium). For the
Hierro skill, usually stronger attacks that can overcome the
Hierro are necessary. For the most part, not too many special
skills are needed, and many supernaturals can find ways to
counter a hollow's skills if they are creative enough with how
they use their skills. And while some opponents may not be able
to block certain kinds of attacks, opponents can still dodge if
they are fast enough to react and fast enough to dodge. Most of
the hollow's powers are corrupted spirit energy based (as
hollows are mostly just corrupted spirits), so opponents should
take that into account, and use any power or ability they have
that might counter their corrupted spirit energy (Some stronger
supernaturals may even just be able to overcome them with raw
physical stats if they are skilled enough). Fullbringers have
their own skillset, but a lot of their skills are based on
hollow skills, so many of the counters do still work if one
knows the hollow equivalent of whatever power they use (IE
spirit blasts are countered like ceros).
- Whether one is a partial hollow, a vizored, or even a
Fullbringer, all those with hollow power that aren't hollows are
still vulnerable to any other race weaknesses that might apply
to them. In the case of vizoreds, these are always either soul
reapers or death wraiths, and as such, they will have the
weaknesses of whatever race they are. Soul reapers are
vulnerable to other spirit powers, where they can be killed with
things like spirit destruction, or soul reapers can be killed by
creatures like hollows that have skills that can specifically
kill soul reapers. For death wraiths, they are still vulnerable
to things like blessed sea salt and iron (which also works extra
well on death wraith vizoreds). For partial hollows and
Fullbringers, they have the same weaknesses as whatever mortal
race they are (IE humans still have human weaknesses). While
hollow powers do overcome some weaknesses (such as humans can
use hollow power to regenerate limbs if they can't regenerate
normally), the mortal races with hollow power are still
countered the same way if one just accounts for the stronger
spirit power they give off when using hollow power. For the most
part, the biggest difference between a partial hollow or
Fullbringer and a normal mortal (besides the enhanced physical
and supernatural abilities) is the fact that they usually just
have modified souls that may be countered like other hollows.
The only thing to note is that Fullbringers don't have the same
weaknesses as hollows due to them not having enough hollow power
to suffer those weaknesses, though Fullbringers do still have
weaknesses such as their Fullbringer light spirit energy can
still be countered by things like darkness abilities. Every race
still has their weaknesses, and can usually be killed the same
way as they normally would (with exception to races that might
lose certain weaknesses with hollow power like regeneration).
Spirit User Weaknesses:
- Spirit energy users still have race weaknesses of whatever
they are. Every race spirit user still has their races
particular weaknesses, as spirit users are still whatever race
they are at their core. While some races may be harder to kill
than others (such as angels and demons often being able to
regenerate from their bodies being mostly destroyed), all races
have some form of weaknesses. For many races, many races can
usually be killed by destroying the heart or brain of the user,
or some races may be able to be killed more easily by beheading.
While spirit users can heal injuries using spirit healing, and
do have faster healing than normal humans, spirit users can
still be killed like any other mortal creature. And depending on
the race, some races may have other weaknesses, such as death
wraiths have a weakness to blessed sea salt and iron. And
typically, spirit user's spirit energy may be able to be
countered more easily by iron, due to iron being useful for
dispelling spiritual power. All races have some weaknesses, and
even with regeneration, there are ways around regeneration.
While spirit user accelerated healing is not weak to varanium or
other regeneration negation abilities, those races with
regeneration can still have their regeneration negated by
whatever regeneration negation items or abilities that might be
used on them. While spirit users are strong usually, they still
take damage based on the type of creature they are, and their
physical stats can only help them so much in battle. One major
weakness though that spirit users often have is that they can
more easily be killed by other spiritual powers, in which
creatures like hollows and dark spirits may be able to more
easily kill spirit users since spirit users are more vulnerable
to spirit power. As this is hard to quantify for each race,
players should list whatever weaknesses their character has
depending on what race they are.
- Spirit energy users have a harder time training spirit energy
than most other energy users, due to spirit energy requiring
more intense training. This is due to the fact that they have to
push their bodies, spirits and minds to the limit, which usually
means pushing far beyond what most training regiments will go
for. As such, this training may be effective, but it is much
harder to keep up with than most other training for other
energies. Spirit users are able to grow just like typical
fighters and get stronger as time goes on, but their training is
still very hard on them and requires constant training to keep
their spiritual power (a lack of training and focusing spirit
power may result in the spirit user losing their enhanced spirit
user skills). Those who are just starting out, or don't have as
much experience, tend to not be able to draw on as much power
unless they have a naturally strong spirit aura, while elders
tend to be able to have access to stronger and more abundant
spirit energy, but often times, by the times they reach this
stage, they are often old and their bodies don't always keep up
with their spirits. And depending on the spirit, each spirit may
require different training. For example, stronger spirit
presences may have much more spirit energy, but will be much
harder to control than those spirit users without strong
spiritual energy. And with weaker spirit users, they may not
have as strong spirit energy which will require more focus and
concentration to use stronger spirit energy (but weaker spirit
users don't have to worry about losing control of their spirit
usually). And depending on the race, some spirits may be easier
or harder to train, such as some races that use spirit energy
naturally (like soul reapers or hollows) may be able to learn
this more effectively than races that may not be able to use
this naturally. There is no real way to circumvent the amount of
work one has to put into their training, and some may enjoy the
intense training, while others may be discouraged by how much
training it may take to keep up their power.
- Spirit energy users might take spiritual damage instead of
physical damage if they over-strain their spirit. For the most
part, spirits are much more durable than bodies due to the soul
being eternal (under most circumstances), but that doesn't mean
the spirit is invincible. Those who over-strain their spirit too
much may do irreparable damage to their spirit, damaging their
ability to use spirit energy. And if a user has their spirit
energy turned back on them or has other spirit energy used on
them, it is possible that one can do spirit energy damage rather
than physical damage. This means that control is typically
required for most spirit users, as if they continue to draw
power even after not having any, they can do damage to
themselves, a mistake some newer spirit energy users tend to
fall into as they think they can push their spirit further than
they might think (spirit users can push their spirits beyond
their limits, but there is a limit they can hit where anymore
strain will cause damage to their spirit). This also means that
it is important to know the limits of one's own spirit and not
push too far beyond it to the point that it damages the body and
spirit. Just like some other energies, drawing too much could
risk killing the user, another danger of overuse of spirit
energy. It's bad enough that trying to draw too much spirit
energy can damage a user's spirit, but if one still continues to
push beyond that point that they take spiritual damage, they can
actually kill themselves if they take the energy that binds
their soul to their bodies, in which they can accidentally
permanently separate their souls from their bodies, which can
result in either death, or the soul being unable to return to
the body and the body running around without a soul, which is
often never a good thing. This usually requires pushing far
beyond one's limits, something most people would be aware of by
this point if they are out of energy, but this typically is
similar to when other energy users start drawing on their vital
life force, in which they shorten their lives or even die if
their life forces are reduced to absolute zero.
- There are two parts of the spirit that must be protected by
spirit users. The first is known as the Chain of Fate. When a
spirit user separates from their body (usually in astral
projection), a user is tied to their body through what is known
as the Chain of Fate, that acts like an anchor. Whether or not
this is visible is dependent on the race, and some can learn to
hide their chain of fate (where it won't be able to be attacked
unless one attacks the source of the Chain of Fate. This chain
connects to where the chest would be in the spirit form, and if
severed, a spirit cannot return to their body. However, while
this is instant death usually for the body if this is severed
(meaning spirit users have to be very careful when in astral
projection against anything that can sever their Chain of Fate),
the biggest problem comes after the chain is severed. If the
Chain of Fate is severed, the chain will rot away and the user
will become a hollow if they don't go to the afterlife before
their chain is fully degraded and melts away (a process that
takes some time, but is a danger to any spirit that is in the
living world and isn't alive). This particular part of the
spirit usually cannot be attacked when a spirit user is in their
physical body, but some spiritual opponents can attack this
without attacking physically (such as hollows and soul reapers
are trained to attack this specifically. As mentioned, severing
the soul chain separates the body from the spirit, and can kill
the body if the user cannot find a way to return to their
bodies. It is very rare for a spirit to return to the body after
their Chain of Fate is severed, and the only known way to avoid
this fate is either to become a hollow, or become a soul reaper
if one has the potential to become a soul reaper. Luckily, there
are very few that know that this is a problem, but spiritual
opponents like hollows and dark spirits are fully aware of this
and may seek to attack a spirit user's chain of fate
specifically. This means that spirit users have to learn to
defend that part of their spirit or risk death. However,
thankfully, it is very hard to sever a chain of fate, and
usually this only happens at the moment of physical death. This
does work differently depending on the race though, such as
hollows don't have a chain of fate due to theirs rotting away
(meaning they don't have this problem), and creatures like soul
reapers chain of fates change due to them being spiritual
beings.
- The second part of the spirit to note is just as important for
one simple reason: All spirit energy is generated by a certain
part of the soul, known as the Soul Chain. This is a part of the
soul that generates spiritual energy, and interacts with the
body (though it is not usually visible). If enough damage is
done to this part of the soul, the user will not be able to
generate soul energy temporarily or permanently depending on how
bad the damage is done. This means that this part of the soul is
something that every spirit user must protect or they could risk
being made to lose their spirit power completely. To destroy the
soul chain permanently is difficult, but with enough power and
energy, it can be done. This means that this is typically the
greatest weakness in most spirit users, and they must make sure
that opponents do not do too much damage to this part of the
soul lest they lose their ability to generate spirit energy. If
permanently severed, there is typically no recovery, with the
only known cases of spirit energy recovery being one having
hidden spirit power that they have yet to unlock in which
unlocking can restore the spirit chain. However no amount of
soul healing or spirit fixing up can heal the spirit chain once
it is permanently severed (with the one exception of hidden
spirit power sometimes working to restore this, but it is rare).
Typically almost all races have only one spirit chain, and it is
almost unheard of for anyone to have two and impossible to have
more than two. Thankfully, this part of the soul is not visible,
so it is much harder to attack than a Chain of Fate. Typically,
those that have lost their soul chain are not in danger of
becoming a hollow, but they do stop generating spirit energy
which weakens them severely both physically and spiritually, and
may lead to death if the body can't handle the loss of spirit
energy in the body. While some spirit users can survive the lose
of their soul chain, they do lose all their spirit power in the
process of losing their soul chain. While there may be ways to
regain the spirit chain, there are no really known ways to
restore it consistently. And this may work differently depending
on the race, such as soul reapers and arrancars may become human
souls once they lose their soul chain.
- Just like all energy users, spirit energy can only be used if
there is spirit energy to draw from. Once a user runs out, their
spirit energy abilities will not be usable until they have
recovered their spirit energy (which may take varying amounts of
time depending on the user and how depleted their spirit energy
is. And as stated, trying to use them after running out of
spirit energy can be very disastrous. This is as much a problem
for spirit users as any other spirit user, where once they run
out, they won't be able to attack. And if still in a battle with
something like a hollow or a dark spirit, this can be a very bad
thing since spirit energy is what allows spirit users to attack
hollows and dark spirits. So spirit users have to manage their
spirit energy and be careful how much they use, or they could
end up in dangerous situations if they run out. And when they
run out, they lose their spirit amplification abilities, as well
as their body and spirit being more vulnerable to attack.
Another thing to note is that unlike other energy types, spirit
users' spirit energy may be limited by the size of their body,
or those with larger bodies may be able to release stronger
spirit energy (not always the case though). Smaller opponents
are not able to put out more spirit energy at once than someone
who is much larger, with certain exceptions. While this doesn't
make those with bigger bodies tougher, it does mean that those
with smaller bodies tend to not being able put out as much
energy quite as quickly as larger bodies can. This also means
that larger bodies are also able to generate more spirit energy
than those of smaller statures. Typically, there are exceptions
to this, such as those born with natural strong spirit energy
may be able to generate stronger spirit despite being smaller
statures. Usually, those with smaller statures usually rely more
on focus and concentration to fight those with stronger spirit,
whereas those with larger statures may focus more on raw spirit
power. Of course, this is before taking into account the spirit
user's race, which some races may have stronger spirits than
others.
- Typically, spirit energy is counter-able like other energies,
with other energies like chi and mana being able to counter like
one would expect. There are many energies out there, and many
energy types can counter spirit energy. While spirit users are
able to counter energy users more easily, such as countering
things like mana and chi more easily, strong enough energies can
still overpower a spirit user's energy. However, with those
energies, it does take more to overpower a spirit user than it
normally would thanks to a spirit user's resistance to energy.
Normally, it takes other energies that are not spiritual in
nature much more to counter spirit energy. There is another way
counter spirit energy, and that is with other spirit energies.
Spirit energy is more easily able to counter other spirit
energy, as spirit energy is meant to interact and intersect on a
spiritual plane. This leads to spirit energy of other creatures
usually being great at countering spirit energy of spirit users,
and the only requirement is that the spirit energy has to be as
strong or stronger than the spirit user's energy. However, it
doesn't have to be energy that can counter spirit power, or it
doesn't have to be other spirit power that counters spirit
energy, but those with enough raw physical power can actually
overpower the energy of spirit users. There have been stronger
spirit users that have immense raw physical power that have
overpowered energy attacks, with one of the more known examples
being Toguro, the human turned demon who is known for his raw
strength that has allowed him to overpower extremely strong
spirit power without needing his own spirit energy. In this
manner, raw strength can overcome spirit energy if the person
with enough strength can overpower the energy, as well as the
effects of the energy (which is different depending on the race
and the spirit energy used). And as one might imagine, aura
breaker items and weapons are also able to dispel spirit energy
like any other energy, with the only exception being any
spiritual techniques that might solidify their spirit energy
into solid form (which there are rare unique skills that can do
that, but this must be stated by players). Aura breaker weapons
and abilities are a great way to take on any energy user, and
this includes spirit users.
- Due to many spirit users having enhanced spirits, spirit users
have a number of creatures that end up attracted to them as a
result of their enhanced spirits. Among physical beings that
hunt them down are soul eaters, who may seek out spirit users
for their enhanced and more powerful spirit to grant them more
power. Soul eaters are a very common threat, as there are some
that specifically hunt down spirit users. However, the most
common threat to a spirit user are dark spirits and hollows, as
well as other evil spirits from the spirit plane. When a spirit
user gains the ability to see the spirit plane, it is like
opening a door to that plane. While the spirit user can see the
spirit plane and interact with it, other spirits can also
interact with the user. Because of this, training often leads to
spirit users being attacked by dark spirits and hollows, enough
that spirit users have to learn specifically how to fight them.
For dark spirits, spirit users don't need spirit purification to
destroy a dark spirit thanks to their ability to attack on the
spiritual plane, but that doesn't mean that dark spirits can't
also counter spirit users in return. Dark spirits have plenty of
their own abilities as dark spirits that can counter spirit
users, and dark spirits are a major enemy that spirit users
contend with. For hollows, hollows will devour any souls they
get a hold of, but many will often go after stronger souls
because stronger souls are usually more satisfying when it comes
to their hunger for souls. Spirit users can also attack hollows
on a spiritual level, but they cannot purify hollows after
beating them, nor can they completely destroy hollows on their
own unless they have a power that lets them do so (such as soul
reapers or death wraiths have ways to purify souls after beating
hollows). For the most part, these particular dangers are the
biggest dangers of being a spirit user besides enemies they make
during the course of their life. As it has been put: Once you
see the spirit plane, the spirit plane sees you. Spirit users
have to remember this, as this will shape their lives as they
learn to use their spirit energy.
Personality: Zaz is one of those people that rarely ever changes
expressions. Zaz often seems cold to people, due to the fact
that he doesn't show his emotions. Zaz is a very composed and
level-headed, and is the kind of person that rarely ever loses
his cool. Zaz is also a pretty friendly person, who will give
almost anyone a chance as long as they're not bad people. While
it is hard to tell whether or not he actually likes people most
of the time (due to his expressions and tone rarely changing),
Zaz is actually easier to get along with than most people think.
Zaz is the type of person that would die to protect his friends,
and won't tolerate anyone attacking those he considers friends
or family. Another think about Zaz that people figure out
quickly, is that Zaz is a very sarcastic person who has no
problem insulting those he doesn't like. He does joke around
with friends and family (even if they have a hard time telling
if he's joking sometimes), but mostly he doesn't miss a chance
to make a sarcastic comment to people. Usually, people have a
hard time telling if Zaz is being serious or joking, so it is a
bit of a challenge. But those that are close to Zaz have sort of
figured out how he operates, in which he will joke with people
close to him (even if he is expressions seem serious), but he
will insult enemies and people he doesn't like with sarcastic
comments. For the most part, those that befriend Zaz will find
that Zaz is a very loyal person, and he will do whatever he can
to help those in need. Zaz will defend any innocent people that
need help, and lives on the motto of not killing thanks to his
training with his universe's Kindron Darkfire.
In battle, Zaz is a very calm and level-headed person, and is
always thinking up strategies to use against his enemies. Zaz is
a tactician as well as a strong combatant, and is one to fight
smart rather than fight harder. Zaz is a very smart fighter, and
only uses enough power to get the job done. Because of his
training with his universe's Kindron, he will not kill enemies
if he can help it, and will usually seek to incapacitate rather
than kill. Zaz always only uses enough power to knock someone
out, and rarely goes for a kill unless he is left with no other
choice. Zaz doesn't resort to his Omega style he learned from
Kindron, or resort to Shunko (which he learned from Shinji
Hirako's vizored friends) unless he absolutely has to. Zaz also
has a strategy in battle where he will insult enemies, usually
with sarcastic comments, in which he tries to get under their
skin so they make mistakes more easily. Zaz will often insult
enemies and won't hesitate to miss a chance for a sarcastic
comment, though he only really does this against enemies he
knows understand him, as he has tried to insult things like
consumers that don't seem to understand speech (at least some
don't), and so Zaz learned how useless it is talking to
creatures that don't understand his words. For the most part,
Zaz is also a calm and level headed person, but if one does take
advantage of his own personal fears, one can actually unbalance
Zaz's combat, and cause him to make mistakes.
Bio: Zaz's real name is Azazel Kinei Shadow-Black, and he comes
from another universe. However, Zaz just goes by Zaz
Shadow-Black usually (though he doesn't mind people shortening
it to Zaz Black). Zaz was the first child born to Anna Shadow
and Kierran Black in his world. In his world, Anna's exile went
very differently than it did in the London or Olympus universe.
In Zaz's universe, Kierran did his job to exile Anna, but
Kierran had his own goal in being the one to exile Anna. After
everything that happened from Kierran's adopted father being set
up to be killed, and how his mentor Hadeon Darkmore was shunned
by the death wraiths for wanting to kill criminals in the living
world, Kierran had enough when the council exiled Anna. Instead
of exiling Anna and returning to the death wraith order, Kierran
surprised Anna by declaring his intent to leave the death wraith
order to stay with Anna. In this universe, Kierran didn't
return, and instead chose a self imposed exile alongside Anna so
he could live with her in the living world. Kierran's team soon
followed, and many of Kierran's team also left when they
realized Kierran wasn't coming back. Pretty soon, the death
wraith council would try to retaliate against Kierran, but
before they could, they would have to deal with Drakath's return
as well as Aeron Kazara since Kierran was not present to stop
either threat from attacking the death wraiths. Kierran and Anna
let the death wraiths handle the battles on their own, and never
returned to the death wraith order. Soon, Kierran's team also
joined him in the living world, including Kierran's adopted
brother Tarich who had planned on leaving the death wraiths
anyway even if Kierran hadn't left.
Kierran and Anna soon found a place in the living world to live,
and would travel the world as Anna would gain black market
connections, and Kierran would get into bounty hunter work
(usually taking on bounty hunter work by governments to avoid
becoming marked as a criminal). For the most part, Anna and
Kierran would have no trouble avoiding problems, though over the
years, Kierran would help Anna to learn to control her hollow
power, as the two would work on Anna relearning to control her
emotions and Kierran would help try to keep Shadowstalker in
line anytime she would take over. At some point, they would
befriend Hellsing and what would become Black Sun in their
universe, and become close to the Darkfire family. Zaz would be
the first of two children born to this version of Anna and
Kierran, being named Azazel as a name of darkness (to which he
eventually got nicknamed Zaz by his family and friends). Zaz
soon found himself with his own hollow personality, who he
called Azrael. Where Azazel was an angel of darkness, Zaz named
his hollow after the angel of death, and even nicknamed his
hollow Az (in the same way his friends nicknamed him Zaz). The
two sides of Zaz's personality were actually pretty close, and
had no trouble getting along. This led to Zaz and Az being a
great duo, and becoming a powerful team as Zaz would become a
supernatural hunter after being trained by his godfather,
Kindron Darkfire.
However, Zaz's fortune went south one day, when Az had become
too powerful and started to overtake Zaz's soul. Because Az
couldn't control his power's growth, Zaz was unsure of what to
do about it. One day, he and Az tried to train and they tried to
rebalance their power, only for them to accidentally power up
into a vasto lorde form when they lost control of their power.
During the battle, Zaz and Az together nearly killed Anna,
Kierran and Tarich, who tried to contain Zaz. After the battle
ended and Zaz regained control, he tried to seek out someone who
could help him with his problem as he realized that Az was
growing too powerful to contain for long. Eventually, his path
would lead to Shinji Hirako, a fellow vizored, who offered to
train Zaz in the ways of a conquered vizored as he felt it was
the only way he'd control his hollow at this point. However, Zaz
rejected at first because he didn't want to destroy his hollow
half. However, Az agreed that it was the best option they had so
that Zaz wouldn't be overtaken. Zaz reluctantly agreed since Az
had pretty much forced him to, and with training from Shinji
Hirako and the other vizoreds with him, Zaz defeated Az and
conquered him (mostly because Az only fought Zaz because he had
to). Zaz would train with Shinji for a few years, training in
how to use hollow power more effectively as well as learning
about his hollow abilities in more depth from someone who had
the powers longer than him or even his mother.
After Zaz returned to his mother and father after his training,
he continued his work as a supernatural hunter, and eventually
Kierran and Anna had a second child, which would become Zaz's
little sister. Naming her Melaina Raven Shadow-Black, the family
would nickname her Meli. Zaz would help train his sister as she
grew, even teaching her how to control her hollow power when it
manifested. Unlike Zaz, Meli's hollow never grow strong enough
to overtake her, but Zaz was ready to help her conquer her
hollow if the time ever came. However, thankfully, Meli's hollow
was actually fairly tame compared to some other hollow
personality, and Meli and her hollow would soon work together.
Over time, Zaz would train with his family and help Meli train
as a fighter. For the most part, while threats would come up in
their world, most of the threats would be taken out by Hellsing
and what would eventually become Black Sun. After taking on
groups like their world's Sabbat, and the Order of the Dragon,
and even Nightshade, the Shadow-Black family would live in
relative peace. Thanks to their friendship with those like the
Hellsing family, and the Darkfire family, life would go pretty
smoothly for the Shadow-Black family.
However, that peace would eventually be shattered when an
alternate group would appear in Zaz's world, intent on taking
over. This group would be led by an alternate version of
Dovelthain Hazeldine, who would lead his family to take over
other universes looking for strong opponents after they killed
the Darkfire family in their universe. During this event, the
Exiles would appear to help Zaz's universe, and together with
the Hellsings, the British Men of Letters, the Darkfires, and
even Zaz's universe version of the Hazeldines, they would defeat
the alternate Hazeldine family. After Zaz had gotten close to
the Exiles during their stay in Zaz's universe, befriending
them, the Exiles offered Zaz a place in the Exiles as Zaz was
curious about alternate universes and what else might be out in
the multiverse. After Zaz was talked into it, he joined the
Exiles, and started traveling with them throughout the
multiverse as they would travel. Zaz would also befriend Kendra
and Kendrix Darkfire (the Exiles versions). Though he would be
challenged by those like the Brotherhood, Zaz would help the
Exiles fight them off. When Kendrix would end up in the London
universe, Zaz would stay with Kendra, helping her with missions
as Kendrix tried to figure out how to return to the Exile's home
base. However, after Allegra Constantin-Darkfire would find out
about the London universe, Zaz would accompany her to make sure
Allegra didn't kill anyone along the way. Now Zaz is coming to
the London universe, hopefully to reunite with the Exiles.
Theme: Flare (
HTML https://www.youtube.com/watch?v=SemP2aEbu90
)
Battle Theme: Firedance (
HTML https://www.youtube.com/watch?v=fqxHyg6larw
)
Hollowfication Theme: Hollowed (
HTML https://youtu.be/mGdFKJiZ-Z8
)
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