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London RP Profile: Kierran Black (Alternate Dimension Version)
By: Zorbak the Ebil Moglin Date: December 12, 2021, 10:47 pm
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"My name is Kierran Black... Care to know why they call me 'The
Reaper'?" - Alternate Kierran Black
"I have no patience for morons... Must I do everything myself?"
- Kierran in a universe where the people working for him weren't
winning their fights against their enemies.
"I thought I was 10 steps ahead... But you didn't even figure
out what game you were playing." - Kierran when going up against
his old team in his universe when they tried to stop him
"If you see a death wraith in the shadows, it was not me.
Because no one escapes me for long."
"It's simple... You either are useful to me, or you aren't. If
you're not, then stay out of my way."
"You humans don't value your soul that much... So many of you
make deals and sell them without a second thought. Uses power to
absorb his dead enemies soul and feeds it to his Hogyoku in his
heart. Don't worry. I'll be happy to make use of it for you."
"You've been decieved into thinking you can beat me... Well,
someone is either stupid, or they wanted you out of the way." -
Kierran to an enemy
"You will show me proper respect when you work for me. If not,
you may find a blade through your throat. It may not kill you...
Depending on my mood." - Kierran to new allies
"Why are you so nervous? You showed me proper respect, so I'll
show you proper respect." - Kierran to a subordinate.
"You have utterly failed as my subordinate... Uses spirit energy
sword extended from his hand to slices his ally's throat. You
thought I wouldn't notice your betrayal?" - Kierran to someone a
subordinate who betrayed him.
"You challenged me despite being weak. I respect that... Looks
over and raises his eyes upward while using Cero Cornea, which
slices his enemy in half. But don't waste my time." - Kierran to
an enemy he killed.
"Anna... You don't see it. What I've tried to do. I wanted to
free us from them. I wanted to punish them for what they did!
Forcing me to exile my wife? You think I was just going to let
them get away with making me do that? And not just for me. Ask
Cole and Tarich! They know as well as I do that the Council were
our true enemies! First they used my father and led him to his
death because of his message. Then they used us to take out
Drakath because they didn't like his message. Then they used me
when you were considered a threat to them. Don't you get it? All
they did is use everyone else. They deserved to die! They're the
villains here, not me! It was them that forced me to resort to
this. He scoffs angrily. I can't believe my wife is arguing for
our enemies... They exiled you, Anna! All because they were
scared of the power you never asked for but was still forced on
you! Why are you even defending them?!" - Kierran to Anna in his
universe during their final battle
During a fight when he fought Anna Shadow in his world, when
Kierran revealed his plans and Anna turned against him.
Anna activates her own hollow power given to her by her
universe's Hadeon Darkmore to fight Kierran.
Anna: Face it. You will never get my power! She says as she goes
to attack Kierran.
Kierran catches Anna's attack as he hollowfies using his own
Hogyoku. Kierran's hollowfication causes Anna's face to change
from confidence to fear as he realizes Kierran wasn't trying to
steal her hollow power like she thought, but also worried about
how much power Kierran was giving off.
Kierran: Do I look like I need YOUR power? He says darkly before
he throws Anna through a wall.
When Kierran was being introduced to a new group, being
introduced by Malice.
Malice: This is who I brought, his name is Kierran Black.
Ally: We're being led by a child?! He says angrily as he walks
up to Kierran.
Kierran just ignites a spirit energy blade from his hand and
slashes the man's throat, causing him to fall to the ground as
he regenerates.
Kierran: Call me a child again... And next time I'll REMOVE your
head. He says darkly to the ally who backs away from Kierran as
his throat regenerates.
Malice: Kierran... You meant to cut his head off, didn't you? He
says with a glare to Kierran.
Kierran: I misjudged how much energy I should put into the
blade. His body is harder to cut than I thought it'd be... He
says with a shrug to Malice.
Malice: Please, don't take your anger out on the help. He says,
growling a little bit in annoyance to Kierran.
Kierran: As long as they're respectful, I won't. He says simply.
When an ally was antagonizing Kierran.
After Ally 1 was antagonizing Kierran, Kierran moved his hand
and extended a spear of spirit energy from his hand that hit the
wall right next to Ally 1. Which causes Ally 1 to freeze in
fear.
Ally 2 claps, impressed at how Kierran hit the wall right next
to Ally 1's head. Ally 2: Wow! Impressive aim!
Kierran turns his head to Ally 1.
Kierran: What are you talking about? I missed. He says to Ally 1
as he dispels the spirit energy blade, causing both Ally 1 and
Ally 2 to stop in their tracks.
Back in his world when Kierran hunted down the Death Wraith
council members and killed them one by one.
Kierran: You're the last one left... I guess it would be nice of
me to let you get your last words in. Don't worry. As long as
your family doesn't get in my way, I won't kill them like you
had my father killed. At worst, I'll exile them the way you
exiled my wife.
The death wraith council member tries to back away from Kierran.
Council Member: Okay... In retrospect, maybe having you exile
your wife may have been a bad idea if we knew you'd do this. But
in our defense, you were never one to let your job get in the
way of your personal life. Let alone turn against the people who
gave you a home when you had NOTHING! He says, emphasizing the
last part.
Kierran growls in anger, grinding his teeth. He then, in anger,
ignites his spirit energy blade around his hand and slashes the
head of the council member and watches it land to the floor.
Kierran: You needed me more than I needed you... Though why
you'd insult someone you know can kill you is beyond me. He says
coldly before walking away. He looks to his spirit energy sword
extended from his hand. I think this might be my favorite method
of killing my enemies... I wish I'd thought of this years ago.
"You aren't Kierran! The man I married would never hurt innocent
people. Can't you see what you've done to yourself?! You could
have left them behind anytime you wanted like Tarich and Cole
did... But you chose to stay so you could get revenge. You don't
see that you've chosen this path of evil?! You're just another
tyrant searching for power. Our teacher is dead because of your
'plan'!" - Kierran's universe Anna during their final battle
before Anna killed him
"They say that every villain is the hero of their own story... I
guess that's part true in this version of Kierran Black. At
least, up to the point when he stopped caring about who dies in
front of him." - An alternate universe being about Kierran.
"This version of Kierran is one of my... greater accomplishments
of Malicians. It's not often we get a death wraith on our side.
And a strong one at that. My only complaint is that he's a
little... temperamental at times. But then again, if you got
killed by your own wife, you'd be angry too." - Malice about
Kierran
"This Kierran broke almost every forbidden skill taboo... The
guy uses corruption to strengthen his hollow powers, he uses
soul devouring to devour souls, and he even summons creatures
from the void to help him in battle thanks to Malice's
empowerment." - Someone about Kierran's use of his death wraith
powers (or lack of restraint in use of them).
Name: Kierran "The Reaper" Black (Alternate Dimension Version)
Title: Mr. Black (By his subordinates)
Other Nicknames: Dark Wraith, The Black Hollow, Black Death
Age: Unknown
Species: Death Wraith with Hollow Power
Gender: Male
Hunter Group/Team:
- Currently: Allied with Malice
- Formerly: The Death Wraiths (Led his own team, the Soul
Hunters)
Weapons:
- Death Wraith Soul Sword: Song of Death: This is Kierran's
primary weapon, which is his death wraith soul sword. All death
wraiths unlock a soul bound weapon as part of their training and
natures, which is unique to each death wraith, with duplicate
soul bound weapons being almost non-existant. This sword is
perhaps one of the most versatile soul swords among death
wraiths (reflecting Kierran's adaptable nature as a warrior), as
it not only has multiple uses, but also multiple forms. The
first is just a standard sword that is shaped almost like a
tuning fork. The sword is actually two blades that work together
to reverberate sound using the space in between the blades. The
second form is an extendable spear that can extend to spear
opponents up to 20 feet. The last is a chain blade, where the
blade extends and turns into a chain sword which he can swing
around. The last form is the most dangerous, since the two
blades become two chain swords that can hit an enemy multiple
times with one attack. This requires more precision to use, but
isn't a problem with Kierran's immense skill as a death wraith.
As for it's abilities, the sword specializes in sound
manipulation, which grants Kierran a number of uses for this
weapon, and it has a number of uses in battle against enemies.
From attacks to other sound abilities like sensory disruption,
this sword, combining its abilities with its form change
abilities make Kierran's sword quite a useful weapon. This
weapon also has the properties of being able to purify dark
spirits, and be used against ghosts and other spirits like all
soul swords do. Defending against this weapon requires opponents
to not only countering it's forms, but also countering the sound
manipulation of the blade. Thankfully, the sound manipulation is
countered just like any other sound manipulation, and Kierran's
soul sword is countered like most other weapons would be.
Song of Death Soul Sword Abilities:
- Song of Death Soul Sword Skill 1: Frequency Interruption: This
is the major use of his soul sword, and one of it's original
functions beyond just interrupting senses (though Kierran found
other ways to concentrate this power through training). By
tapping the blade and releasing certain frequencies, Kierran is
able to interrupt different frequencies given off by things like
people and energy. Depending on the frequency, he is able to use
his sword to interrupt that frequency, which is designed
specifically to be used in battle. Unlike his first technique,
this one doesn't actually need to be used to hit an opponent, as
this can be released from the blade to interrupt frequencies all
around Kierran. This is the main uses of his sword, and is
designed to specifically interrupt frequencies. When most people
thing about frequencies, they often think either about how
frequencies can shatter certain objects like glass, or they
think about frequency interruption being used to mess up radio
signals. However, Kierran can do so much more than just
interrupt sound frequencies, and can actually interrupt any
frequency if he can replicate it. This does no real damage
unless Kierran vibrates his sword at a frequency that hurts
mortals to process (but he cannot do this because he would also
be affected by it and cause damage to himself). When used,
Kierran can do things like interrupt the frequencies of
supernatural energies, such as he has used this to interrupt the
frequencies elemental users use to control their elemental
powers, which causes the energy to be unable to be controlled as
long as the frequency is interrupted. This can even be used to
prevent certain powers from being used, if Kierran can identify
the frequency. And once Kierran has the frequencies of someone's
power, or even the frequencies their bodies operate at, he can
also tune his sword to more easily cut through objects, energy
and people. By tuning to their frequencies, he is able to more
easily cut through almost anything. This can be used to
interrupt abilities, and even telepathic connections as almost
everything operates one some form of frequency. The only
downside is that sometimes finding a frequency of certain
abilities may take time, and Kierran has to adapt to the
frequencies others use in order to use this power effectively.
And sometimes, Kierran can interrupt his own frequencies if an
enemy operates on a similar frequency to himself (such as trying
to counter the darkness of other death wraiths will also counter
his own darkness abilities since they operate on a similar
frequency).
- Song of Death Soul Sword Skill 2: Sensory Disruption: This is
the second use of his soul sword, in which he can interrupt
people's equilibrium using sound manipulation and interrupt
one's senses. This interrupts opponent's senses when they are
struck with it, or make physical contact with the blade while
it's main power is active. This power uses reverberating sound
waves to disorient opponents, as it takes advantage of how sound
affects the senses, and upon contact, the sound reverberates
through the body of an opponent, causing disorientation (or in
worse cases possible internal damage). This technique is one of
Kierran's main techniques using this sword, and is the sword's
intended use as the sword is designed to be a sensory disruption
weapon that works not only on physical creatures, but also works
on ghosts and souls as well due to them having senses that can
be disrupted (though dark spirits usually might be a little more
difficult to predict if they will be affected or not depending
on the dark spirit). This uses vibrating waves, and can be fired
in attack waves using the vibrating air waves in a shockwave
style attack in addition to using the sword's physical attacks.
The shockwaves work much like the sword, where on impact the
sound reverberates through the body and causes disorientation.
This ability of the blade is designed to be useful against
opponents who are fast and usually too mobile, as it's designed
to stop and stun opponents once they're hit by the sword or an
attack wave of the sword. This sword specializes in also being
able to affect people with immunity to wind and sound powers, as
this is generated from the spirit of the sword instead of being
normal sound waves like people think. If one wants to counter
it, it can be countered like normal sound manipulation (Such as
using counter sounds to cancel out the sound), or one can also
avoid contact with the blade or shockwaves.
- Song of Death Soul Sword Skill 3: Wave Blast: This is a skill
that uses his sword to generate waves that he can fire at
opponents. With his sword concentrating vibrating waves, he can
use this a variety of waves, from firing slashing waves, to
concentrating air blasts and other concussive wave attacks. This
is similar to shockwave style skills, except that this uses the
air waves generated by the sword that generate sensory
disruption. By focusing sound into his slashing waves, this
allows him to hit opponents with projectile sound attacks that
can be used just like his blade's normal attacks. This can be
used in similar methods to wind manipulation, in which Kierran
can either choose to fire concussive blasts, or he can fire
slashing shockwaves, or even manipulate certain gases that can
be affected by sound. One such example is that he can use sound
to affect static or explosive molecules in the air depending on
the frequency of the sound he uses, such as when he is able to
use hydrogen in the air to create explosive attacks at certain
frequencies to ignite the air when the sound concentrates it
into a large enough gathering of gas to be able to create the
explosion he wants. This skill is more focused on firing
projectiles using the waves, and designed to use this in special
attacks that can be used to affect enemies. Using this, Kierran
can also use a 360 massive shockwave, blasting anyone close to
him back if he focuses the sound properly. His larger shockwave
is designed to do concussive/knock-back damage. The wave is
dodge-able if one is far enough away, and all of the projectiles
are dodge-able or block-able with certain skills and shields.
When trying to dodge the normal shockwaves and attacks, one can
still dodge them if one is able, or they can use things to block
the attack as long as they take into account the sound waves.
For example, metal reverberates sound and a metal item wouldn't
be great at deflecting the sound wave, but objects that don't
allow sound to easily pass through it might work better to block
this skill.
- Song of Death Soul Sword Skill 4: Wave Lightning: Another way
Kierran can use his vibrating waves his sword produces is to
concentrate it into lightning by allowing him to focus the sound
waves into a static form by using the manipulation of the air
around him to affect static electricity. This creates a special
lightning type that uses vibrating waves to generate static in
the air around him, and concentrated through his sword. This
gives him the ability to use lightning through the sword (and
can be amplified using his plasma manipulation to create
stronger lightning), amped by air waves to attack opponents,
granting his sword a lightning element in addition to the
vibrating air waves that he can use to attack enemies. This
lightning can be focused through his sword to damage opponents,
and can be fired as a wave from his sword as well. By utilizing
this ability, Kierran is able to use the lightning of this just
like normal lightning users, except that his lightning generates
frequencies of sound that can be used to hurt opponents and
disorient them. Or if Kierran wants to, he can create thunder
when using lightning to attempt to create loud enough sounds to
hurt his opponents and damage their hearing. Thanks to his death
wraith elementals, he can use this far more effectively,
generating this without needing to use his own power, and the
lightning can even be used to generate sound waves that affect
opponents. However, the lightning can be used for piercing as
well, in which the wave lightning can be concentrated to smaller
lightning bolts for more piercing and concentrated damage. In
terms of weaknesses, this power has the same weaknesses as
lightning, like in order to be affected, the opponent must be
hit by the lightning. Those immune to lightning will be immune
to the lightning part of this ability, but may still be affected
by the sword's ability to interrupt one's senses. Opponents can
also still counter the lightning skills of this sword with
things like water (which works best due to its ability to dampen
sound as well) and ice (or any other counter element to
lightning and sound).
- Song of Death Soul Sword Skill 5: Explosive Sound Wave: This
is a variation of his normal shockwave ability, but instead of
manipulating just air and waves, Kierran is able to manipulate
shockwaves that affect and control the air. When done properly,
Kierran separates hydrogen and oxygen in the air, using sound
frequencies to ignite the oxygen and hydrogen in the air using
specific frequencies to vibrate the molecules until they become
unstable and explode. In essence, this creates explosions when
Kierran fires his blasts at enemies that can be used to attack
enemies. By creating explosive waves, Kierran is able to fire
waves that can be manipulated with sound and ignited at will.
Because hydrogen conducts sound more easily than normal air,
Kierran's sound techniques move far faster than normal attacks
thanks to the speed of sound being faster for hydrogen than
normal air. And thanks to being able to fire these attacks, the
explosions can also be used to release waves of sound that
disorient anyone nearby the explosion if they don't have
resistance to sound manipulation. When used, this skill is very
useful not just for attacking opponents, but can also be used to
attack groups as well. This skill is a useful attack wave skill,
as it can be changed and amplified based on what Kierran wants
to do. For example, he could focus more hydrogen to create
larger explosions, or he could focus more oxygen to create a
more explosive attack. When hit with this, not only are the
sound and explosion damaging, but opponents will suffer
concussive damage from the blasts due to the explosions
releasing concussive force. For opponents wanting to dodge this
skill, one can still avoid it like normal explosions if they see
it coming, and they can counter the sound just like normal sound
techniques as well. Usually, the larger and stronger the
explosion, the more concentration from Kierran the attack will
take, since concentrating stronger attacks means controlling
more oxygen and hydrogen.
- Song of Death Soul Sword Skill 6: Sword Cut Amplification:
This is a fairly basic skill, where the waves generated by the
sword are focused into the sword itself, amping it's cutting
power immensely. This was designed for opponents who counter the
normal sound disorientation, or are immune to sound style
attacks. Instead of focusing his sound into attacks, Kierran
will focus the sound into his blade, using the same properties
as air cutting waves to sharpen his attacks to the point that he
is able to even cut through metal with this skill. This ability
is designed to just be used to amp his sword's cutting power,
and has a few uses. The main thing is just using it so he can
still make use of his sword's abilities if fighting someone not
affected by sensory disruption, where he can still hurt enemies
if even if they are immune to the effects of the sound. Instead
of the sound being used to try and affect others, the sound is
instead focused on the blade (so those immune to sound can still
be hurt by the sword's attacks. When Kierran needs to fight
stronger enemies, this can also be used to more easily cut
through opponents with stronger bodies or with shields/armor,
making this useful against stronger opponents who have stronger
defenses. This skill is very useful when just using it to fight
up close, and can also be focused into Kierran to amp his
physical attacks as well. Thanks to the simplicity of this
skill, it is very easy to use, and doesn't require much
concentration at all to use (though generating stronger attacks
may require concentration if Kierran tries to concentrate the
sound further). This really only makes Kierran able to more
easily pierce harder substances, and be used to more easily
damage stronger enemies, so it's still a skill that is physical
in nature rather than supernatural. As such, opponents can still
dodge or block this attack as long as they account for the power
of the technique, but since this is a defense piercing
technique, it is better to dodge this attack than try to block
it since this can cut through metal. Users can also counter with
other attack or defense amplifying energy, such as using energy
defense to block the attacks made with this skill.
Death Wraith Abilities:
- Twisted Death Wraith Malician Spiritual/Darkness Nature: The
death wraiths were spawned of the shadow realm by Toranoraos,
and are spiritual beings who are the very incarnations of
darkness. Death wraiths were designed for reaping souls, with
most of them being born into the order of death wraiths that
have learned over time to harness their abilities for their job
of reaping souls. However, their other main part of their
darkness and spiritual nature comes from them being of the
shadow realm, and their other job of keeping the denizens of the
shadow realm, the dark spirits, from invading the living world.
They are beings of shadows, but also of death, due to the nature
of their job. A death wraith's main power is that of darkness
and their ability to use the power of their spiritual nature to
purify and battle lost souls, but most have other abilities as
well that the race as developed over time as they learned about
their heritage and how to use their power. Death wraiths usually
serve one of two purposes, either hunting lost souls for the
Hall of Souls, or hunting dark spirits who try to enter the
human world. For the most part, the shadow realm is the life of
a death wraith, and all death wraiths have a darkness nature.
Because of this, all death wraiths, even hybrids, are
incarnations of darkness and have strong darkness natures.
However, being beings of darkness means that they are more
vulnerable to beings of light, or natures of light since light
is the natural counter to darkness. For the most part death
wraiths are beings of darkness, with only a few exceptions ever
being born. However, as spiritual beings, they are also
vulnerable to blessed sea salt and iron, which can do damage to
their more spiritual natures. Depending on how it's used and the
severity of how much exposure, death wraiths can be killed if
blessed sea salt or iron end up in their systems, which act acts
one of the biggest weaknesses. For Kierran, he is a Malician who
has been revived by Malice. Thanks to this, he is a unique type
of spirit that senses as a twisted spirit that senses more like
corrupted darkness than normal death wraith darkness when it
comes to his spirit energy use. And this is not including his
hollow power which is a whole other kind of twisted thanks to
his advanced hollowfication.
- Death Energy Power/Manipulation: Just as demonic beings have
demonic energy, or angelic beings have holy energy, death
wraiths have death energy flowing through their bodies that
powers their ability to use their darkness abilities. This
energy powers a death wraith's abilities, and can be used in
battle against enemies as a basic energy all death wraiths have.
Those familiar with death energy know how it works, as it is the
opposite of life energy and given off by beings of death. Death
wraiths radiate this as one of their main energies, and this
energy is a basic power source. Death wraiths only radiate
enough of this to use their abilities, and don't have negative
effects on the environment of the living world like most think
due to death wraiths learning control of their minds and bodies
from an early age that they learn to keep this under control.
Death wraiths use this much like other races use death energy
when using it on its own, such as using the rotting effects of
death energy or using the necromancy abilities that allow one to
create undead using death energy manipulation. When used on its
own, death wraiths can use the death energy properties of death
energy, and can use it like any other energy in battle. Unlike
those like grim reapers though who manipulate both life and
death energies, death wraiths only manipulate death energy, and
cannot manipulate life energy. Due to this, life energy is a
good way to counter this power, and life energy can be used
against a death wraith's deathly nature. As one might expect,
those that can manipulate life energy can counter death wraith's
death energies, or other energies that counter death energy can
also be used to counter a death wraith's death energy as well
depending on the energy.
- Shadow Manipulation/Primordial Shadows Manipulation: Thanks to
the death wraiths being created from shadows of the shadow
realm, they are able to manipulate/control shadows and even
manipulate primordial shadows from the shadow realm. They are
able to use shadows much like other shadow users, being able to
use shadows to attack opponents. However, unlike other beings
that use shadows, there are few that are more masterful of the
use of darkness than the death wraiths. Being masters of
shadows, death wraiths are masters of not only attacking with
shadows, but using different forms of shadows. They are able to
do things like creating special unique shadow techniques based
in their skillset, change the physical form of shadows into
liquid or solid, or even change the acidity of shadows. Certain
people have even developed unusual darkness abilities, sometimes
even being variations of typical shadows depending on their
abilities as some can combine other abilities with their
darkness to create unique abilities. Their base darkness powers
are normal shadows and primordial shadows, despite how their
manipulations are used, but among other darkness types to learn,
death wraiths can learn to convert their natural darkness into
other darkness types depending on their training and what
darkness variations they choose to learn from their training.
Normal shadows don't cost as much power to use but are less
powerful, while primordial shadows are more powerful than normal
shadows but cost more power to use as a result. Of course, as
one might guess, most types of shadows are counter-able by
light, or in some cases, life energy in the cases that certain
shadows can't be dispelled by light alone. Darkness can also be
countered by fire and lightning if one knows how to use the
elementals properly.
- Shadow Meld/Planeswalking: This technique, which death wraiths
refer to as "shadow walking", lets a death wraith travel around
using shadows, as they are able to fuse into shadows and go
anywhere in the world as long as there is access to a shadow,
granted there is no supernatural warding for teleportation or
anything blocking them from connecting to the shadows in the
area. By using shadows, they are able to travel through the
shadow realm using the shadows, which connects every realm as
every realm has shadows in some form. In addition to being able
to go anywhere in the world, they are also able to go between
afterlives as well, in which they are able to also go between
the Veil where human souls remain after they die, since their
job requires taking souls to the afterlife. They also have a
special connection to go to the Hall of Souls, in which they
usually bring lost souls or souls that aren't recorded to go
anywhere else as part of their job to protect the living world.
This technique requires only a death wraith to know where they
want to go, though since they are born and raised in the shadow
realm, most death wraith know their way around instinctively.
This can also be used in battle to a degree, if the death wraith
can meld into a shadow if they want to teleport around the
battlefield, with some having special techniques using this.
However, it is worth nothing that the death wraith has to enter
a shadow in order to use this, and destroying a shadow can
damage a death wraith if one does something like using a
flashbang to temporarily negate shadows. This technique uses the
shadows in place of teleportation techniques, and death wraiths
can teleport using almost any kind of shadow and use it to
connect to any other shadow as long as the area they are or want
to go is not warded or guarded against teleportation or shadow
travel (which some races can ward and protect against
teleportation). Unlike dark spirits who can fuse into darkness
without a light source, death wraiths cannot enter shadows in
pure darkness without risking accessing the Deep Shadow Realm,
as pure darkness often acts as a conduit for the Deep Shadow
Realm because of how Xeles's darkness connects to the universes
unlike the death wraith's side of the Shadow Realm, who's side
of the Shadow Realm is connected to the shadows of the living
world. However, this also works in reverse, where the dark
spirits usually disappear in pure darkness rather than accessing
shadows because of the fact they risk going into Toranoraos'
realm where they could be hunted down and killed by death
wraiths. However, one should know that one cannot access the
Deep Shadow Realm in pure darkness without some sort of
supernatural shadow movement ability, and this only happens to
those that try to shadow meld when in pure darkness.
- Shadow Stealth/Shadow Presence Suppression: Another technique
using shadows, in which death wraiths can use shadows to hide
their presence. Death wraiths are able to blend shadows around
them, in which they are able to not only become invisible in the
shadows, but they are also able to hide their presence from
other supernaturals, not even being able to be sensed by anyone
other than another death wraith or a dark spirit that uses
shadows. Death wraiths' natural ability for stealth and shadow
melding make this a fairly simple technique to them, where they
are able to do it fairly easily if they have enough shadows to
work with and are able to blend into the shadows. To most
people, they will just see a typical shadow, which would
normally not draw any suspicion. Though if the death wraith
doesn't have enough shadows to work with, the shadow they blend
with might appear unnatural, or not blend with them all the way
to make them unable to be seen. This is a technique that death
wraiths are able to use once mastering shadow melding, making
stealth even easier. This makes many death wraiths masters of
stealth, where they are able to use darkness and shadows to
their advantage, and this technique makes them even harder to
spot when they are trying to hide from opponents or threats.
However, just like shadow travel, this requires blending with
the shadows completely, and destroying the shadows with
something like intense light can damage the death wraith if they
don't get out of the shadows before the shadow is destroyed.
Usually, light is the main thing to worry about, but certain
other powers that destroy shadows can also damage death wraiths,
such as some special fire techniques that burn shadows or holy
power that purifies shadows.
- Shadow/Darkness Regeneration: This power has two stages, in
which death wraiths are able to use the power of shadows to heal
and regenerate themselves. The first part of this is that they
have a normal regeneration which they are able to heal from
injuries passively, having supernatural regeneration similar to
other supernatural creatures, except that a death wraith's
regeneration is completely powered by darkness and shadows. This
regeneration is able to regenerate damage by using darkness as
it's power source, whether it is from the area around the death
wraith or if it comes from the death wraith's own dark nature.
This lets them regenerate most wounds, though it doesn't let
them regenerate organs, their brain or help them against iron or
blessed sea salt (their biggest weaknesses) unless they use the
second stage of this regeneration. The second stage however, can
be used to heal them completely, granted they aren't killed by
the injuries they have. Once the death wraith melds into the
shadows, they are able to heal much more quickly as they absorb
the darkness of shadows or darkness they are melded into, even
being able to heal their organs and heal from iron and blessed
sea salt damage that can overwhelm their first stage
regeneration. This second stage regeneration can heal far more
than the first stage regeneration. However, due to the nature of
this, the second stage is easier to interrupt as all one has to
do is destroy the shadow they are melded into in order to
prevent the death wraith from using the second stage ability. It
is possible to interrupt the first stage regeneration with
powerful enough light to destroy any darkness the death wraith
might use, forcing them to use their own power to regenerate.
This can also be interrupted with varanium and other
regeneration negation abilities (both stages), and can keep the
user from regenerating. Also, this doesn't work against spirit
infections or spiritual based poisons, as either stage cannot
fix these problems in a death wraith.
- Shadow Weapons: Every death wraith can create shadow
constructs to a degree, but this is an ability that uniquely
creates darkness weapons that a death wraith can use. While each
death wraith still has their soul bound weapons, death wraiths
can create their own weapons made from shadows. This could be as
simple as making swords out of shadows, or making bows and
arrows out of shadows, or making projectile weapons like
throwing knives or similar projectiles, or even making guns out
of shadows (though the user has to know how guns work and be
able to replicate that with darkness). The weapons function much
like normal weapons (as long as the death wraith understands how
the weapons work) and are powered by their shadow power. There
are a number of options depending on the death wraiths given the
number of weapon possibilities, and the weapons can be formed to
have special darkness abilities as well. For example, a sword
made of purifying darkness could destroy a dark spirit, or a
deathly darkness weapon could do more damage to a lost soul.
Death wraiths can also do things like create weapons that can
release waves of darkness in attacks (such as a darkness sword
being able to fire a darkness slashing wave) or shapeshift their
weapons (like turning a sword into a chain whip), depending on
how creative the death wraith gets with this power. Some have
been known to create shadow scythes, shadow claw gauntlets, and
some can even form more complex weapons depending on what the
death wraith prefers to fight with. This offers a variety of
options to attack when a death wraith isn't using their own
darkness abilities. Of course, as one might expect, these
darkness weapons are vulnerable to weaknesses to darkness such
as light, and other creative ways to counter darkness like some
that use fire and lightning. It is also worth noting that those
with aura breaker weapons and energy negation abilities or items
can also break these weapons easily since the weapons are made
of shadows.
- Death Wraith Elementals: Contrary to popular belief, death
wraiths don't use shadow elementals like people think, but they
use basic elementals based on what they have affinities for.
However, they don't use elementals the same way mortals do, in
which they have a different understanding of elements than
mortals and use them a different way. For the death wraiths,
elementals exist in one of four states of matter that they learn
to manipulate: solid matter manipulation, liquid matter
manipulation, gas matter manipulation, and plasma matter
manipulation. Depending on the power gained, most are able to
gain multiple abilities depending on the element used, in which
their understanding in elements is more based on the
understanding of the forms of matter than on the elements
themselves. Each has it's own benefits, with each having
strengths and weaknesses. Solid matter manipulation mostly
involves earth manipulation, where death wraiths are able to
control anything with solid structure, like glass, sand, dirt,
rock, and even metal or concrete. Liquid matter manipulation
lets a death wraith control liquid, in which they are able to
control anything from acid, to water if it's in liquid form,
even being able to control the temperature of liquids like
creating ice and boiling liquid. Gas matter manipulation is
similar to wind manipulation, where the user is able to control
anything in gas form with this usually meaning controlling the
air around them. This includes being able to control wind, but
can be used to do things like manipulate explosive gases, create
poisonous gases, or even create wind attacks. Plasma
manipulation involves controlling energy, which usually consists
mostly of controlling energy-based powers like fire, lightning
and even radiation energy. These powers, however, also come with
corresponding weaknesses, like solid matter manipulation being
counter-able like any other earth manipulation and each type
being counter-able by another form of matter manipulation in
some way. Kierran is a plasma user.
- Adaptability/Power Users: Like most mortals, death wraiths are
adaptable and able to learn the same abilities as mortals can
(for the most part) thanks to the time they spend in the living
world, and how adaptable they were made by Toranoraos. This
includes being able to learn things like magic, mana, psychic,
or even holy/unholy abilities depending on what they have
affinities for (Example: Some death wraiths might have an
affinity for magic, while some might be more tuned to psychic or
holy/unholy abilities). A death wraith is able to learn these in
the same way as other mortals, such as learning certain arts
like mana user abilities or spirit energy user abilities
depending on their skill sets and affinities. Usually, they can
learn these from other death wraiths or from the mortals who use
these techniques depending on their training and anyone they can
learn from. Usually, death wraiths can learn special skills
depending on their affinities, where they are able to learn
usually up to two or three special skill sets depending on their
age and training. For the most part, most typically stick to one
or two though, since some of the skill sets require extensive
training and practice to be useful, and it is typically better
to master one special set of skills than gain a number of them
that one cannot fully master (though having more may mean more
ways to attack different kinds of enemies at the cost of not
being able to fully master multiple skillsets to maintain their
multiple skillsets). However, while a death wraith gains the
strength of whatever class power they gain, they also gain the
weaknesses, such as magic users being weak to magic negation or
their magic not hurting those immune to magic. This applies to
all abilities learned, which means death wraiths have to weigh
strengths and weaknesses of classes to find out what will work
best for them. They are able to learn the same powers as
mortals, and some death wraiths are even born with special
abilities, which is most common in death wraith hybrids. Kierran
not only has this ability, but also is a spirit user thanks to
it. Kierran uses spirit user abilities, and has spirit user
weaknesses as well.
- Soul Reaper Kido: Despite not being soul reapers, death
wraiths have worked well enough with the soul reapers that death
wraiths can use the spiritual power of kido that the soul
reapers typically use if they train with the soul reapers. Since
death wraiths are spiritual in nature, death wraiths can also
learn this ability through training with soul reapers, as soul
reapers and death wraiths usually work together to take on
hollows at times. This allows them to learn certain kido
techniques that they might have an affinity for depending on
their skillset and the soul reaper they train with. Soul reaper
kido is broken down into two different sections. The first is
Hado arts, which are attack abilities using spirit power in
different ways. Depending on the art, each art has it's own
abilities, strengths and weaknesses, and are mostly focused
around offensive attack. The second is the Bakudo arts, which
are focused around defense and restraint. These arts focus on
defensive techniques, and also have their own abilities,
strengths and weaknesses. Depending on the skill level of the
death wraith, some are able to learn more advanced kido arts if
they are advanced enough at learning these arts. Typically, the
higher the number of the art, the harder it is to learn, with
higher level kido arts being far more powerful than lesser arts.
The highest level hados are in the 90s, which are very difficult
ones to learn that usually have a heavy cost to use (such as one
that requires sacrifice of the body in order to use). There are
some that act similarly but are different in nature. As an
example, Hado 33 is Sokatsui, but Hado 73 is Soren Sokatsui, a
much stronger version of Sokatsui and much harder to learn.
Typically, each has it's own counter options, and death wraiths
can only learn powers they have an affinity for (for example, a
death wraith with no ability to manipulate ice is not going to
be able to learn an ice-type kido attack). These work the same
way as they do with soul reapers, and each one is countered the
same way. These are very useful against not only lost souls and
hollows, but are also very useful against dark spirits as well
(as long as it's not one that can absorb energy like a consumer)
so it is often favored by death wraiths who work with soul
reapers.
- Ghost Sight, Ghost Touch and Ghost Sense: Since the death
wraiths were made to interact with the spirits of dead mortals,
supernaturals, and deities as one of their primary purposes,
death wraiths are able to interact with almost any manner of
spirit or ghost, including dead souls and dark spirits. For the
most part, death wraiths have multiple abilities dealing with
their interactions of ghosts, where they are able to interact
with them in ways most mortals cannot. Since ghosts don't
typically manifest in the living world until they've become
vengeful spirits or hollows, death wraiths have to be able to
interact with ghosts in the veil, which they can do even from
the living world to a degree using their special ghost sight
ability and ghost sense. They are able to see ghosts, and see
their essence even when they are not manifested thanks to this
ability where most beings other than reapers would not be able
to see ghosts. This includes ghosts not physical manifested in
the physical world, in which death wraiths can detect any kind
of ghost or spirit using their ghost sense that lets them sense
almost any form of ghost or soul that they might encounter. They
are also able to touch, grab and attack ghosts including ones
not physically manifested, in which they are able to attack them
in any form and can physically interact with ghosts and souls no
matter what form they take. Death wraiths are also able to sense
ghosts as well, having the ability to sense the difference
between ghosts and certain angelic or demonic entities that
possess creatures. However, death wraiths cannot interact with
ghosts that have possessed people, and usually have to use their
soul sword to attack a ghost if it has possessed a person.
Ghosts and lost souls are typically the death wraith's main
opponents besides dark spirits, in which some are able to even
generate abilities to counter death wraith natural abilities to
contain and interact with ghosts.
- Soul Storage/Collection: Since it's a death wraith's purpose
is to collect and shuttle souls to the afterlife, death wraiths
must have their own ways to take souls to the afterlife. Every
death wraith has some way to store and collect souls, in which
they are able to use this to take souls with them in some way.
For the most part, this skill is pretty self explanatory, at
least as far as it's purpose, which is to make souls easy to
carry and take with them so death wraiths can more easily take
souls to the afterlife. But when it comes to functions, this is
different for each death wraith, as each death wraith typically
has their own way of doing this. Some can do things like storing
souls in bottles, some use other objects to store souls, or some
can even store souls in their bodies temporarily through soul
absorption (though this is a forbidden art for most due to the
dangers of devouring souls). This mostly depends on the death
wraith, as they all have their own ways of collecting souls for
transport to the afterlife. Usually, this involves some sort of
object that they can bind a soul to. Souls typically cannot
break out of this type of containment on their own, unless they
have some sort of special ability that affects space and time,
like space/time distortion energy. This also only works on dead
souls, and cannot be used to take a soul out of a living body or
even remove a possessing soul from the body. This ability is
only for storing dead souls and can only be used as such. It is
possible for others to destroy the objects holding a soul as
well, so this is another thing that plays a part on trying to
keep a soul contained, such as someone might be able to shatter
a glass bottle holding a soul by dropping it, or destroying it
with an attack.
- Soul Purification/Corruption Removal: Another aspect of a
death wraith's job to ferry souls to the afterlife is soul
purification and removing corruption. While soul reapers usually
take on hollows and use their zanpakutos after defeating them to
purify them, death wraiths are able to remove corruption from
souls using their ghost touch and interaction abilities. When
using this, a death wraith is able to interact with souls and
remove things like corruption from them in the form of ripping
out the corruptive energy, or using their purifying shadows to
purify a soul of corruption. Usually, this also depends death
wraith, as some have unique purification techniques for
purifying souls depending on who they are and their skillsets,
such as some who might use magic could use magic based
purification abilities. A soul must be purified before transport
to the afterlife, and any risk of being turned hollow or higher
level specter must be removed before taking them to the
afterlife or the Hall of Souls. Typically, souls will resist
being purified, given that they typically get corrupted from not
wanting to leave and stay in the living world after rejecting a
grim reaper taking them to the afterlife. It is difficult to
purify a soul not willing to be purified, so death wraiths often
have to fight in order to defeat a corrupted soul before they
can purify it. Thankfully, their soul swords have a main
function to purify souls if they cannot do it as easily, and
defeating a soul or hollow typically will allow them to pacify
it long enough to remove the corruption if they defeat it in
battle. However, death wraiths have to be careful, as they can
become corrupted themselves if they don't discard the corruption
or if they are affected by corruption due to special abilities,
which is something many death wraiths take very seriously and
try to avoid.
- Dark Spirit Hunting, Dark Spirit Trapping and Dark Spirit
Destruction: The other primary function of death wraiths is to
hunt dark spirits of the shadow realm, in which death wraiths
are designed specifically to fight dark spirits. Death wraiths
know easily how to hunt all dark spirits of the shadow realm,
and know most of the strengths and weaknesses as it is their job
to keep them from entering the living world to try and interact
or kill mortal beings. Death wraiths are not only able to hunt
them, but they are also able to use their soul collection and
containment abilities on dark spirits to trap them as well,
where they are able to trap them in the same way as souls.
Typically, this allows a death wraith to trap and contain a dark
spirit in a similar way, where they will often use this to
capture stronger dark spirits they cannot destroy, and will
often use this to take a dark spirit back to the shadow realm
and throw them deeper into the shadow realm where they are less
likely to make it to the living world. In addition to capturing
though, death wraiths possess the ability to destroy dark
spirits, in which all death wraiths are usually able to destroy
dark spirits with their soul sword and with their purifying
darkness, though some may develop other special abilities for
destroying dark spirits depending on their skillset. Death
wraiths have to fight dark spirits quite a lot, and have to
sometimes take on enhanced dark spirits that might get enhanced
by mortal interference, such as those like Vobu and Zenrael (in
some universes) who use their power to strengthen dark spirits.
Typically, dark spirits aren't fought like normal beings, as
most of them are typically not able to be hurt or destroyed by
most mortals given their unique and usually intangible nature.
However, death wraiths are able to counter that with their ghost
touch and dark spirit destruction abilities, where they are able
to fight dark spirits. While they can destroy dark spirits if
they can overpower them, dark spirits also specialize in
fighting death wraiths, as they are the shadow realm antithesis
to death wraiths, and many dark spirits come in a variety of
abilities and types, just as death wraiths have had to by
learning adaptability and elemental abilities, so death wraiths
have to keep up with the kinds of dark spirits that exist, and
sometimes have to adapt if they meet a new type of dark spirit
they don't know (which death wraiths are used to doing as there
are a lot of ways new dark spirit types are being created).
- Soul Absorption (Forbidden Art): This is a forbidden art among
death wraiths these days, in which death wraiths have gotten
away from this and this art tended to possibly cause corruption
or addiction to devouring souls. There was a time when death
wraiths would feed on the corruption of souls in the living
world, or feed on evil souls in order to survive and sustain
their power, but eventually the death wraiths adapted to mortal
forms of food, so they no longer need to use this. Now, these
two arts are forbidden, as they can come with more risks than
rewards. The first forbidden art is soul absorption where the
death wraith takes the whole soul and devours it, using it for
sustenance in the same way a human would eat their food. A soul
can restore a death wraith's energy, and sustain them for up to
four hours, and restore a death wraith's darkness power if they
are low on energy. This power works similar to other soul
eaters, but came with a major risk, and that was soul devouring
addition that would cause death wraiths to become addicted to
eating souls as they continued to devour souls. Because of this
addiction, this was one of the reasons death wraiths had to
adapt to mortal foods so that they could avoid the dangers of
this art. Those that use this art are able to use it just like
soul eaters, where they can use this to absorb souls and grow
stronger and can sustain themselves on souls. They can also gain
new abilities from this art if they devour a soul, gaining the
abilities it had. However, unlike other soul eaters, death
wraith natures didn't change when using this, meaning their
physiology didn't change. While this meant that they wouldn't
gain more weaknesses with physiology changes, it also means that
some powers cannot be gained by death wraiths, such as death
wraiths not being able to learn any kind of light abilities
(except for very rare mutations like Kitsune Resei who use both
light and darkness). These days, this art is forbidden, and
those that use it are often either exiled or closely monitored
for signs of soul devouring addiction to avoid death wraiths
devouring souls unnecessarily. Kierran uses this to absorb
souls, usually storing them for use later. He usually tries to
avoid eating souls because of his hollow power to digest souls,
and he doesn't want to do something that might get him hunted
down by the elder Death.
- Corruption Absorption (Forbidden Art): The second forbidden
and outdated technique death wraiths used for sustenance is
corruption absorption. It used to be that death wraiths purified
souls by absorbing the corruption into themselves, where they
would devour it as sustenance in order to help make sure the
corruption had somewhere to go. This made it easier to purify
souls, as the corruption would be more easily able to be removed
if it was able to go somewhere specific. This allows a death
wraith to consume corrupting energy, such as hollowfied soul
corruption, or other types of soul corruption that change mortal
souls or corrupt them in some form. The benefit is that the
corruption can not only restore a death wraith's power (though
not to the degree of devouring a soul), but the corruption
energy can make a death wraith stronger while it is in their
body, similar to how eating certain diets can make affect a
mortal's overall health. Typically, this used to be a good way
to remove corruption before death wraiths fully developed
certain purification arts, and worked as sustenance before they
adapted to mortal foods. However, the risk to this particular
art is that death wraiths can poison themselves with this way of
sustenance if they aren't careful with things like hollow power
or human emotional energy, as taking corruption into themselves
can be a double-edged sword. Some death wraiths, if they are not
fully capable of handling the corruption energy will be
corrupted and changed by this power. This was the main danger of
this power, as death wraiths could be turned into hollows or
twisted spirits if they were corrupted, which would turn them
into enemies of the death wraiths. Luckily, this art isn't
really used anymore, but those that use this art are usually
very closely monitored for corruption and are typically exiled
or killed if corruption is found in them. And many times,
corruption can be permanent in a death wraith if they are
affected by this, and can get worse over time depending on the
strength of the corruption. Kierran uses this to absorb
corruption like hollow power, usually to strengthen his hollow
power thanks to his broken bonds of his hollow abilities. When
devouring corruption, Kierran is able to absorb corruption from
almost any kind of soul, thanks to also being a Malician.
- Dark Spirit Bonding (Forbidden Art): There have been death
wraiths that seek to utilize dark spirits to their advantage,
and some who have thought they could control some dark spirits.
Those that foolishly believed this created an art that bonds
dark spirits to a death wraith, which is a very dangerous art.
Users are able to use this to bond a dark spirit to themselves,
and call on it whenever they so choose to help them in battle or
empower them passively. For example, certain dark spirits will
trade dark arts in exchange for energy from the body, or some
might gain strength from certain energies. One death wraith even
managed to bond a consumer to themselves using this art that
allowed the death wraith to absorb energy, at least until the
consumer overpowered the death wraith and consumed his soul. If
the death wraith can overpower the dark spirit, they can use
this art to bond the dark spirit to them and essentially take
the power of a dark spirit. Whatever spirits are bonded to the
death wraith grant their powers to the death wraith, as long as
the death wraith can control the power of the dark spirit. This
in turn creates a fusion of dark spirit and death wraith power
that some death wraiths have become very powerful using.
However, the danger to this is that this art almost always ends
in the death wraith being overpowered and devoured by the dark
spirit, as dark spirits will always fight back to try and take
over the death wraith. Death wraiths can usually only bond one
or two dark spirits to themselves at any given time (one if it's
a stronger dark spirit like a collector or consumer). This is a
forbidden art for a reason, as there have been no successful
lives that didn't end in tragedy when using this art. When using
this art, the death wraith must remain in perfect control, or
they could become possessed by the dark spirit, or worse. If the
dark spirit completely overpowers the death wraith's spirit,
most dark spirits will consume the soul of the death wraith, and
then become a just a dark spirit possessed death wraith that is
forever lost to the dark spirit (which some refer to as a "Dark
Wraith" or sometimes a "Consumed Wraith"). While this is the
most powerful darkness ability a death wraith could use, it
always comes with a great cost, and the death wraith must always
live with the mind of the dark spirit trying to corrupt them (at
least until the dark spirit eventually wins and takes over the
mind). This art is forbidden to use, and those that do use it
are instantly imprisoned in the Twilight Realm due to how many
issues have been created when a dark spirit takes over a death
wraith (such as the consumer death wraith became a dark wraith
and killed three teams of dark spirit hunter death wraiths
before it was finally stopped). Kierran doesn't absorb or bond
with dark spirits, but he does command creatures of the void,
and thanks to him being a servant of Malice, Malice has given
him command over certain creatures of the void that Kierran can
summon to him at any time and use in battle, such as Kierran may
be able to summon void dragons, and the Dark (creatures that are
like the void version of consumer dark spirits that is made up
of void energy).
Death Wraith Shadow Skills:
- Death Wraith Shadow Arts Training: Death wraiths have had a
long time to learn the power of shadows, and have developed
their own shadow arts which death wraiths can learn. Usually,
death wraiths can learn special arts depending on what they do,
with the two main jobs for death wraiths being collecting souls
and hunting/fighting dark spirits of the Shadow Realm. Depending
on what they are doing, death wraiths are able to learn
different arts developed by the death wraiths. There are many
ways that they have learned to use darkness, and different arts
they've developed that allow them to use their darkness in
unique ways. Some have even managed to develop unique arts, like
Kierran Black, using their unique abilities in combination with
the darkness abilities or other abilities. These arts are
usually about manipulating darkness in unique ways, and all use
darkness in some way that can enhanced a death wraith's
abilities, such as using purifying darkness to battle dark
spirits, or using death energy to more easily wear down a living
being that is trying to kill them. Typically, these arts are
taught in a general capacity, and death wraiths are able to
develop them as needed using unique abilities, such as a magic
user being able to use dark magic and modify it for their own
needs, or some specializing in certain darkness techniques.
These arts are usually all forms of darkness, and most of them
are counter-able by using light energy equivalents or using
light in unique ways, or using any power that can counter
darkness. Typically, death wraiths fall into one of two
categories: Lost Soul Hunters or Dark Spirit Hunters. Depending
on their career path, most will choose the best options for
whatever path they choose.
- Shadow-Infused Death Energy Manipulation (Basic Darkness
Type): This is a very common shadow art among death wraiths, and
a fairly basic ability they can learn. Since death wraiths are
beings of death, they are able to learn to use death energy by
drawing darkness from their deathly nature and focus on the
death energy nature of their darkness. This power works as a mix
of darkness and death energy, in which these shadows are infused
with death energy that can be used in battle. These shadows can
be used just like normal darkness, but have the effects of death
energy such as rotting away objects. The death energy works
great against living opponents, working against almost any kind
of true living opponent. This is mostly used among the soul
collection teams, as this power is typically used against lost
souls to wear them down more quickly, thanks to the death
energy's effects on souls. Typically, death energy can also be
used to strengthen creatures with natures of death, such as
other death wraiths and grim reapers, being very useful for when
death wraiths work alongside grim reapers to take on certain
lost souls. Since death wraiths are creatures of death, they
don't have to worry about the balance of life and death in their
body, as they don't use life energy in them at all like reapers
would use to take human form. However, this means that life
energy can be used to counter this in addition to light or holy
power, since life is death energy's natural opposite. Unlike
most beings, most death wraiths cannot use life energy, similar
to who most cannot use light power. It is also worth noting that
this shadow infused death energy cannot use necromancy
techniques, not unless a death wraith gets to the intermediate
skills and chooses to learn the shadow puppet technique. This is
more just a basic energy manipulation that utilizes the
properties of death energy but combined with darkness
manipulation. As such, this can also be countered by light
energy, holy power (if the holy power can counter the death
power), and other counters to darkness and death energy
manipulation.
- Grim Darkness Manipulation (Basic Darkness Type): This is a
darkness art that uses the darker negative part of the soul, and
combines it with darkness to create a negatively powered
darkness. Many death wraiths have positive power in their souls,
but they have plenty of negative power that they can use for
this ability as well. This darkness is a negative power darkness
that is a type of enhanced darkness. Usually, this darkness is
used as a more powerful darkness to try and counter light users,
specifically holy light users. As one might imagine, this
typically is used by those that hunt lost souls, since they
sometimes must fight those that use light abilities. This
darkness is used just like other darkness types, except that it
is more powerful than normal darkness, and can be used to battle
holy abilities as well thanks to the negative side of the soul
that powers this ability. More advanced users of this ability
are even able to do things like absorbing and crushing solid
matter with intense pressure through gravity manipulation
(advanced users), or manipulate the darkness's destructive power
to make it able to overpower many other forms of elemental
abilities. More advanced shadow users, ones who can do things
like changing the consistency of shadows or making shadows
acidic, can find plenty of ways to make use of this darkness.
The negative powered darkness can also lead to other negative
powered darkness skills, such as those that can learn demonic
power might learn to fuse this with demonic power to create
their own makeshift demonic shadows, or some have used the
destructive power to fuse to shadow infused death energy to
create a more powerful darkness that can do more damage to
stronger lost souls. Typically, strong enough light can counter
this ability, and some more powerful fire abilities can be used
as well. It is also possible to use holy power to counter
darkness, which works great if light fails, or works great if
someone can use something like holy light.
- Dark Lightning: Rather than using emotions or control of
emotions, this elemental ability uses a mastery of darkness
energy itself. This is a power that changes the form of
darkness, and changes darkness energy into a static-like state.
By changing the state of the darkness, the darkness becomes like
electricity, and can be used similarly by those that learn this
power. When using this, this requires a heavy mastery of
changing energy states, and can be used on most forms of
darkness to create a more powerful darkness (for example, this
could be used on primordial darkness as well). This ability is
used like normal lightning skills, being able to do things like
firing blasts of lightning, creating piercing lightning attacks,
and electrocuting people with electrical energy. This works
similarly to spirit lightning's power, except that it uses
darkness instead of spirit energy. Another major aspect of this
lightning is that it uses darkness as a conductor, which means
that shadows can be used to amplify this dark lightning when
used properly. When combined with things like deathly darkness
or purifying darkness, this can be very useful against certain
enemies, such as purifying dark lightning could be used to do
damage against dark spirits as the dark lightning would run
through a dark spirit's body like a current, and with purifying
darkness could destroy a dark spirit with much less effort.
Against lost souls, deathly darkness based dark lightning can
also do more damage to disable a soul trying to fight a death
wraith. Depending on the darkness and the way it's used, this
can be a very useful technique, and is extremely dangerous if
used properly. This doesn't require emotional control, but does
require perfect energy control or else one could find themselves
damaged by this energy's current, as death wraiths are also
darkness. If this energy is not precisely controlled, it can be
turned back on its user, so it is a bit of a double edged sword
if the user is not skilled enough to control this power. This
can also be countered by intense light like flashbangs which can
destroy this lightning, or one can use counters to lightning to
block it, such as using earth that is non-conductive to stop the
flow of electricity.
- Shadow Soul (Advanced Art): This art is a special art that
allows a death wraith to manipulate their own shadow. When used
properly, this allows a death wraith to animate their shadow,
which takes a shadow form of the death wraith and can operate as
its own extension of the death wraith. This is somewhat similar
to the animated shadows technique, but instead of simply
creating a familiar from their own shadow, they grant an essence
to their shadow and allow it to operate independently from the
user. Typically, this shadow is an extension of the user, and
operates to help the user with whatever the user wants to use
the shadow for. For example, as one might expect, this can help
out a lot in battle, where a death wraith can use their shadow
to attack an opponent, or use the shadow to scout an area. The
shadow essentially becomes an entity of its own, and operates
within whatever the user wants it to do. The shadow also gains
all of the darkness abilities of the death wraith, such as being
able to use their shadow skills, and can even reform and
regenerate using darkness, as well as shapeshift due to it being
a darkness form. And when combined with the Shadow Tamer art,
this can allow a shadow to even create its own familiars to help
it out. This skill is very useful to a death wraith, allowing
them to manifest their shadow as a helpful ally to them. Because
the shadow is a part of them, their shadow will usually operate
within whatever the user wants, though the only real danger are
those that absorb other people's shadows. If encountering
someone who absorbs other people's shadows, this can actually
result in someone absorbing the death wraith's shadow if they
aren't careful, and doing so could result in the death wraith
losing their shadow. However, it is also worth noting that light
is a major counter, as strong enough light attacks can also
incapacitate this shadow, and prevent it from being used. If
destroyed, the essence returns to the user, and can be
re-manifested, but if absorbed by someone, the shadow cannot
return and may fall under someone else's control. This can be
countered with other abilities of darkness as well, such as fire
abilities that burn shadows. Depending on the darkness type
used, some other types of darkness can also be used against it,
such as corrupted darkness and whispering darkness, or other
powers like holy or unholy power depending on the darkness type.
However it does require using some energy to manifest one's
shadow, and if the death wraith exhausts their energy, they
cannot use this skill until they recover their energy. Kierran
originally learned this to learn how to manipulate his shadow so
he could develop his own skills.
- Darkness Form/Darkness Shapeshifting (Advanced Art): This is
the first of the advanced arts, which allows a death wraith to
shapeshift using darkness. This power requires a mastery not
only of darkness, but of the body of a death wraith in order to
change the darkness that makes up a death wraith body, and only
experienced death wraiths can learn to use this, as it's
fundamentally much harder than simply turning melding with
shadows as it requires shapeshifting the body and going into a
new form, something the death wraiths weren't really designed to
do beyond going between Death Wraith and human form. When using
this, death wraiths become able to become shadows, and are able
to go into a darkness form. There are a few purposes for this
form change, which can be used if a death wraith learns this.
The first is allowing a death wraith to go into this form as an
intangible form, allowing attacks to pass through them or become
darkness to attack using their bodies in the forms of things
like tendrils or spears with some even being able to take
animalistic forms like wolves and birds depending on what they
want to do. Using certain darkness types, death wraiths may even
become different kinds of darkness (though this is very
difficult to do and usually death wraiths only master one or two
darkness types in most of their life span) to allow this
darkness form to attack specific types of enemies (IE purifying
darkness form to attack dark spirits or death-based darkness to
attack lost souls). This also allows easier regeneration, in
which a death wraith can become darkness and reform their body
more easily while in darkness form as it. However, while in this
form, they are vulnerable to light, as well as form negation
abilities (like certain swordsman or martial arts combat focus
that attack someone no matter the form they're in). If they are
hit by concentrated light, they risk taking heavier damage, and
certain light attacks like a flashbangs might even destroy their
darkness-based bodies if they don't change back quickly enough.
Opponents who absorb darkness can also even absorb the death
wraith's darkness form as well, making this a risky move in
certain situations. However it does require using some energy
go into this form and maintain this form, and if the death
wraith exhausts their energy, they cannot use this skill until
they recover their energy. This skill was necessary for Kieran
learning to create his advanced skills, as Kierran had to master
it to master change in darkness energy form to use these
particular skills. Having mastered this, Kierran can even turn
into special darkness types, such as turning into a purifying
darkness form.
- Unique Shadow Skill: Malician Dark Spirit Blade: This skill
was developed during Kierran's war on the death wraiths, where
Kierran developed this while killing death wraith council
members. After Kierran became a Malician after his first death,
Kierran started using his Malician spirit to utilize this skill.
In this skill, Kierran ignites a blade of spirit energy around
his hand, which he uses to slash his opponents. When using this,
Kierran's spirit energy can be used to slice through objects or
people, with Kierran being able to strengthen the blade
depending on how much spirit energy he puts into it. And because
of his Malician spirit energy, his spirit energy is more like
corrupted darkness than normal dark death wraith spirit energy.
When used, Kierran forms this spirit energy blade around his
hand, and can use it to attack or defend himself. When used,
this skill is quite useful, and one of Kierran's more used
skills compared to his other skills as he's taken a liking to
this skill. When used, Kierran can also use this to concentrate
and fire other spirit energy techniques, such as he can fire a
spirit gun style blast in the form of a slashing wave from
swinging his blade at opponents. When used, this can also be
used to pierce through objects, and Kierran is able to use
stronger uses of this blade (by concentrating more energy into
the blade) to spear through armor. Kierran can even change the
form of this blade, such as extending it to try and spear
someone, or he can even create different shapes of his blade,
even turning his blade into more of a chain blade style blade.
Kierran can even focus his spirit lightning through this blade
and fire it at opponents, making it a very useful technique.
Kierran can also fire slashing waves of his abnormal darkness
attack (more later) at opponents as well. Thanks this being a
pretty versatile technique, there are many ways for Kierran to
use this technique. And when used, the twisted spirit energy
Kierran uses can poison users, using his spirit energy like
poison that can not only damage opponents, but negates their
regeneration as long as the energy is inside them. Of course,
this can be dodged, or blocked by other energy types as long as
they take into account the spearing nature of the blade and the
fact Kierran can make it stronger by putting more energy into
the blade.
- Unique Shadow Skill: Infinite Darkness: This technique was
Kierran's own unique ability, and one he created using his
unique skill sets that he had learned (using his spirit energy).
This skill extends his spirit energy outward from his body using
the surfaces and physical matter around him, using his death
wraith spirit energy (which is darkness based) to generate
shadows along the surfaces where his spirit is released, and
creates shadows he can use against opponents thanks to death
wraith spirit energy having natural shadow energy in it when
used. This skill is able to draw on larger areas and can
generate shadows to use in fights, such as being able to create
shadow tendrils to attack opponents from the surfaces the spirit
energy has covered or manipulate the shadows to do things like
create shields or attacks using shadows. This skill can be used
for offense or defense depending on the way it is used, and can
affect large areas with this as long as he has the spirit energy
to push outward and generate over an area. This skill can be
used to generate an infinite amount of darkness, as long as
Kierran has the energy to generate it (it's not infinite since
one's spirit energy is limited, but unlimited in that there is
no limit to how much shadows can be generated as long as the
energy fuel this power is there). However, he must remain in
contact with the darkness, or he could end up separated from his
darkness, which would dispel his spirit energy and make him
unable to reabsorb the energy after he wants to end the
technique, in which he usually reabsorbs his spirit energy to
avoid wasting it. This is perhaps one of Kierran's greatest
techniques and one that helped earn him his title as one of the
death wraith elites. If one wants to cut off this technique,
they simply need to cut Kierran off from his shadows created by
the technique, as without physical contact, this skill can be
dispelled as the spirit energy dispells which dispells the
darkness control, or one can also use strong light techniques or
other weaknesses to darkness to pierce these shadows just like
other darkness powers.
- Unique Shadow Skill: Abnormal Darkness: This is another of
Kierran's unique abilities he created that he uses in battle.
This skill creates a darkness blast that combines shadows with
the spirit gun technique, where he fires a blast of
shadow-infused spirit energy at an opponent. When the blast
hits, the spirit energy bursts from the blast when the shadow
blast explodes, releasing a powerful corrosive mist of darkness
that can eat away anything caught in the mist of the blast's
explosion. The darkness and spirit energy generate what appears
to be a mist, and is acidic in nature by changing the state of
the darkness he uses (This aspect is how the technique came to
be called "Abnormal" Darkness instead of Darkness Spirit Gun).
This can also be used with other types of darkness for other
effects, such as using purifying darkness to create a purifying
darkness dark mist that can do damage and dissolve dark spirits,
or using it with deathly darkness on a lost soul to do more
damage to them that will weaken them. This technique is powered
not only by spirit energy, but by Kierran's darkness as well
which determines the effects of the attack. Thanks to the spirit
energy that is used in this technique, this technique is not
able to be dispelled with flashbangs, in which the spirit energy
only generates shadows once the blast explodes (due to the blast
being spirit energy). The best way to avoid this is to avoid the
blast and not get caught in the mist, which requires fast
reactions and speed. Those who are caught in this can protect
themselves with energy barriers, since the corrosive power is
generated by the darkness generated by the death wraith spirit
energy in the blast. It is also possible to counter it with a
strong enough attack that can counter the blast (such as a cero
from a hollow might be used to counter this power).
- Unique Shadow Skill: Shadow Overcast: This is another of
Kierran's special techniques, once again a unique skill that
Kierran developed. This one uses his shadow meld ability to meld
with his own shadow by expanding it with his own spirit energy,
creating extra shadow, a technique Kierran designed. While many
death wraiths would love to be able to meld into their own
shadow, the problem is that their shadows are not connected to
the darkness the same way shadows are, and their shadows only
really work as attack shadows, as well as the shadows usually
being smaller than the actual body of the death wraith (which
means that the death wraith cannot completely meld into the
shadow since there isn't enough space within the shadow). This
technique allows Kierran to use a technique to meld with his own
shadow by expanding his shadow with his darkness-based spirit
energy, and move along surfaces in a way that he can usually
move through an area stealthfully, or use it to avoid enemies.
Normally, he will appear as a small shadow, which can move
freely along surfaces. Depending on how he does this, he can
move as a shadow similar to those who move in elemental form, or
he can move along a surface, basically becoming a shadow that
can move around. This is useful for infiltration and stealth,
since he can avoid most people by traveling as a shadow. As one
might imagine, this technique focuses on mobility and stealth
more than anything else The biggest thing while he's in this
form is that he has to be careful no one sees him in this form,
or smart enough opponents noticing the unnatural shadow can
easily notice him. While he normally wouldn't be sensable in
this form, other shadow users and those who can meld into
shadows will be able to sense his unnatural shadow unless he is
hiding in another shadow. Flashbangs and light attacks, however,
do much more damage to him while he's in this form, and if he's
in his shadow when a flashbang goes off, he could take severe
light damage (and it will force him out of his shadow).
Vizored Skills:
- Vizored Base Ability: Amplified Corrupted Hollow Spirit
Nature: For death wraiths and soul reapers, the first thing to
note when they gain hollow abilities is that they gain a
corrupted spirit nature. While they retain their death wraith or
soul reaper soul, their spirit becomes a type of corrupted
spirit. In this nature, they gain the spirit corruption of a
hollow, though their own spirit doesn't completely change since
they are technically still in control. This nature becomes a
permanent change in their spirit, where their hollow powers will
manifest thanks to this corrupted nature. This is something like
a trigger for vizoreds gaining their abilities. For soul reapers
and death wraiths, they will learn how to use this nature in a
few ways. This nature is what grants their hollow abilities, and
the corrupted nature of their spirit is often where their inner
hollows can be found. Depending on the training path that one
chooses, there are two ways to control one's inner hollow. The
first is for one to conquer their hollow and acknowledge the
parts of them that they hide (as inner hollows often take the
form of the suppressed feelings and emotions one has). The
stronger the suppressed emotions and feelings, the stronger the
inner hollow becomes. This first option is the best for those
that want to maintain complete control of themselves. The second
option is to ally with the inner hollow, where some vizoreds
don't conquer, but instead will share their mind with the inner
hollow in exchange for the two working together to survive. For
the most part, this corrupted nature grants all of the hollow
abilities, and this nature is usually able to be sensed by
others unless one knows how to suppress this hollow nature
(which many do learn to suppress their corrupted natures).
However, with any strength comes weaknesses as well. For those
with hollow power, their spirit becomes more vulnerable to
spirit purification in the form of purifying spirit energy and
purifying darkness. It is worth noting that if a death wraith
gains hollow power, they will lose the ability to use purifying
darkness, as using it would damage their corrupted nature (or
purify the hollow out completely if one used it strongly
enough). And of course, vizoreds are still vulnerable to
whatever race weaknesses they possess (such as death wraiths
still being weak to blessed sea salt, iron and light abilities).
For Kierran, he is a unique kind of hollow, due to how he
attained these powers in his universe (More on his unique state
later).
- Vizored Ability: Hollowfication Hollow Mask Manifestation:
When a vizored uses their hollow power, they must do so by
manifesting a hollow mask that represents their hollow power.
When manifested, this acts like a catalyst that "activates" the
hollow power within someone. Depending on the training path,
there is two ways to use this. If one is a conquered vizored,
they conquer their hollow and manifest the hollow power on their
own, by summoning their hollow mask over their face. If one is a
combined vizored, then the mask will manifest automatically when
the hollow takes control of the body, starting in a corner of
the face and slowly spirit power in the form of white liquid
will eventually create the mask as time goes on. This acts like
the activation for hollow power in vizoreds, and when used,
switches their corrupted spirit nature into an "active" state
where they are free to utilize their hollow spirit nature. While
vizoreds have hollow natures, it isn't till they use their
hollow mask that their spirit pressure and full hollow abilities
are unleashed in a process often known as "hollowfying". When
this mask is manifested, the hollow power is able to be used
like most hollow powers, where the user can use any hollow skill
that they possess. This "activated state" is how vizoreds use
their hollow power, and this is true for both conquered and
combined vizoreds. When the mask is on, it isn't just hollow
power that can be used, but the mask's activated state also
amplifies the user's power once they manifest the hollow mask
power. When used, this mask represents the hollow power, and the
user has to keep this mask manifested in order to use their
hollow power. Depending on the training path chosen will
determine how this mask is manifested, this mask might work
slightly different but for all vizoreds this mask must be used
in some way to manifest the powers since hollow masks seem to be
a direct manifestation of the hollow's spirit energy. As such,
this mask is also the biggest weakness to a vizored, as
attacking it can actually force them out of their hollowfied
state if their mask is completely destroyed.
- Hogyoku Enhanced Hollow Ability: Corrupted Corrosive Spirit
Energy Manipulation: Unlike other vizoreds who have a more
normal spirit amplification, Kierran's amplification is a bit
unique. Kierran's spirit energy becomes a corrupted spirit
energy like one would expect. Thanks to this, his spirit energy
can still be used as normal, and does corrupted spirit energy
damage to opponents when used. Not only is this spirit energy
corrupted in nature, but this can also poison those that eat
souls, including being able to damage other hollows that devour
souls. This also works on those that absorb soul energy, where
the corrupted spirit energy does internal damage to any spirit
energy absorber who tries to absorb this energy, unless they
have a skill that literally lets them resist corrupted spirit
energy (which rare hollows may have). And not only does Kierran
also have stronger spirit, but he also gained the corrosive
spirit energy of a true hollow, due to him breaking the bonds
between death wraith and hollow and making himself a unique kind
of hollow/death wraith mix. This means that Kieran is often able
to corrode objects and use his spirit energy almost like acid
just like full hollows can. Kierran's spirit energy is not only
much stronger, but this corrosive spirit energy is another way
he can use his combat ability to damage opponent in ways other
vizoreds normally couldn't. It is common for those with hollow
power to have enhanced spirit pressure coming from them, though
Kierran's tends to surpass most hollows. Kierran has the
strongest spirit energy out of many of the other races that gain
hollow powers, due to him having his universe's Hogyoku. Of
course, as one might expect, this spirit energy is still
countered like normal spirit energy, as long as someone doesn't
try to counter it by absorbing it, and Kierran's corrosive
spirit presence can still be defended against with other energy
type defenses just like a normal hollow's corrosive spirit
power, such as using stronger energy to overpower this effect.
- Vizored Ability: Hollow Twisted Spiritual Pressure: When using
hollow power, the hollow power is manifested as spirit pressure,
exerted on the spirit energy of the world around them. For
stronger hollowfied vizoreds, their spirit pressure is strong
enough that it can release intense gravity on others (if their
spirit energy is strong, but this requires a very strong
spiritual presence only present in those with more raw spirit
power). For vizoreds, if they use their hollow power, they will
sense as twisted spirits. For example, one arrancar that sensed
a soul reaper vizored fighting another arrancar noticed that it
didn't feel human or soul reaper, but instead felt more like the
person was just like an arrancar in how their spirit energy
sensed. Other beings can usually sense this twisted presence
when the hollow power is used. If a conquered vizored uses their
hollow power, this power manifests when they manifest their
hollow power as long as their hollow mask is present and their
power is using hollow energy (more later). For combined
vizoreds, the inner hollow instead keep their spirits separate
from the host, and switch over when the hollow is left in
control. When doing this, the hollow's spirit energy and twisted
spirit pressure can be sensed just as one would expect, where
the hollow's twisted spirit pressure becomes what others will
sense as long as the hollow is in control. Whether one is a
conquered or combined vizored, both presences will sense pretty
much the same, as both methods produce a very similar
manifestation of hollow energy. As such, this spirit pressure
can be sensed from any vizored, and this pressure can be sensed
by those with spirit senses. For the most part, this only really
covers how a vizored's aura senses to others, and doesn't really
have much in terms of battle abilities, other than strong enough
spirit pressure can create intense gravity in an area when a
strong enough presence exerts itself on an area. However, this
can be resisted with force of will, or by others with spirit
powers similar in level to the pressure being exerted (user
doesn't have to be a corrupted spirit to counter this).
- Rare Vizored State: Hogyoku Passive Form Spirit Pressure
Amplification: This is a very unique state of hollowfication
only available to those that have been exposed to the Hogyoku
and had their bonds broken with hollow power. When in this
state, the power amplification works differently from normal
hollowfication. Those that use the Hogyoku to break the bonds of
their hollow power gain an amplified base state, which is
stronger than a normal vizored as the spirit amplification of
the hollow (usually only in vizored hollowfied state) is active
all the time in a passive state, where the user doesn't have to
do anything to activate or deactivate it. This state acts
similiar to a conquered vizored, but in their normal state
without hollowfying. As such, those with this state often sense
as normal spirits to others, and most don't realize that the
user has a passive amplified state. In this state, death wraiths
or soul reapers empowered by the Hogyoku don't hollowfy like
normal vizoreds. Instead, their normal state is not too
different from a conquered vizored's hollowfied state, but far
more passive and restrained. With this amplification, the user's
base state can keep up with other hollowfied beings, with
stronger uses of this even surpassing other arrancars and
vizoreds more powerful states. Of course, as one might guess,
this is mostly just an amplified base state, designed to allow
users to add some of the hollowfication power to their base
state. This particular skill is only available to those
empowered by the Hogyoku, an item with the ability to break the
bonds of either a death wraith or soul reaper with the bonds of
a hollow. While it cannot grant death wraith to soul reapers, or
soul reaper powers to death wraiths, it can grant hollow powers
to either race. When in this state, a user also cannot access
all the powers of a hollow, due to the fact that their hollow
power is usually suppressed while in base form. The only power
that is available when a user is in their base state is instant
regeneration, and powers like ceros and other hollow skills are
not able to be used unless a user hollowfies. Since Kierran
created a Hogyoku in his universe based on Sosuke Aizen's
research, Kierran created his own and empowered himself with it.
As such, Kierran is fused to his Hogyoku which amplifies and
grants him hollow power.
- Rare Vizored State: Hogyoku First Stage Hollowfication: This
is the main method of hollowfying for those empowered by the
Hogyoku's power. When a vizored in this power calls on hollow
power, they don't have to conquer their hollow or switch with
it, and instead just activate the powers at will (not requiring
a manual hollowfication either). As such, they manifest their
power slightly differently from other vizoreds. When calling on
their power, they manifest their power in the form of a complete
hollow mask over their face, or a slight change in form. This
acts like an activation of the hollow power. In this method, the
user manifests their hollow power unconsciously (only among
those with direct connections to the Hogyoku) or through a
release command (similar to a resurreccion of an arrancar) when
they want to use it, in which they turn this power on and off
without having to think about as this power responds to what the
user wants to do. When using this method of hollow power, the
power is able to be activated as a first stage of true
hollowfication, where users of this use the powers of a hollow
like one would expect from a vizored. The main advantage to this
method of awakening, is that the user is at no risk of losing
control to their hollow, and those empowered by the Hogyoku have
no hollow personality. And unlike other vizoreds, this power has
no time limit, due to how this power is attained. Because the
user is a broken bonds state between either soul reaper or death
wraith, and hollow, the user's power to use a hollow state is a
bit different. This is a far superior method to use hollow power
than other vizoreds, due to the fact that there is no risk of a
user losing control since they simply activate their hollow
power through thought or through a release command. When in this
state, a user can use their hollow powers to their fullest, with
almost anyone empowered by the Hogyoku directly being able to
access all the powers of a hollow should they desire too. While
most users don't gain skills like the corrosive spirtual
presence, they do gain powers like instant regeneration and
ceros, with some even gaining unique abilities based on their
hollowfied state. Users that use this however, can still be
overcome just like any hollow, usually through a soul reaper or
death wraith weapon, or by spirit purification/destruction
powers and weapons. While this doesn't have a time limit, this
power does often require discipline to use properly without the
power corrupting oneself. And the hollow mask is as easily
weakness as it is for any vizored or hollow For Kierran, he is
fused with the Hogyoku, and can use this as his first stage of
hollowfication. Unlike most who require a release command to tap
into their hollow power, Kierran can do so with a thought, and
can hollowfy almost instantly.
- Hogyoku Fusion State: Connection to the Hogyoku: Because this
version of the Hogyoku was made by Kierran himself (which had
awakened fully thanks to Kierran using Tomsic, a sword of death,
in another universe). After it was fully awakened and had
consumed the Hogyoku created by Kierran's mentor Hadeon
Darkmore, Kierran's Hogyoku evolved into a stronger power that
allows Kierran to utilize its connection. When using this power,
Kierran is able to utilize it for a few purposes. The first is
that he has a constant connection to the Hogyoku, which grants
him the ability to break the bonds between death wraith and
hollow. By using this, Kierran has achieved a state far above
normal vizoreds, and has far more amplified power. However, he
can also use this connection for other purposes. First, he is
able to use this to hollowfy into more powerful forms, where he
can access transcended forms that are far above normal hollows
and death wraiths. The first state hollowfication is much like a
conquered vizored's hollowfication, but Kierran also has a Vasto
Lorde form which mixes features of his death wraith power and
his hollow power. Kierran is a rare being that is able to
nullify. Kierran is also able to break the bonds between hollow
and death wraith or soul reaper in others as well, as evidence
by his universe when he created an army of arrancar to attack
the death wraiths (before he revealed he was behind everything).
He can give death wraiths or soul reapers hollow powers, but he
can also give hollows death wraith or soul reaper powers as well
(Though he cannot give a death wraith soul reaper powers and
vice versa). Another thing to note is that Kierran is immune to
power negation and other forms of abilities that try to either
remove or negate his powers since he is able to utilize the
Hogyoku's connection to protect his powers from any outside
influence. With this item, Kierran will possess his hollow
powers that transcend that of ordinary vizoreds, and Kierran is
able to utilize stronger hollow powers by feeding souls to his
Hogyoku. In order to kill Kierran, one would have to destroy
this Hogyoku, which one could do with a strong enough attack to
destroy Kierran's heart, but the best way to counter the Hogyoku
is to turn it against Kierran, in which the Hogyoku can be
convinced to switch sides if one makes it believe that they are
stronger than Kierran.
- Vizored Ability: Hollow Amplified Soul Sword (Death Wraith
Vizoreds Only): For death wraiths with hollow power, the effects
on a soul sword are different from a soul reaper's zanpakuto.
For death wraiths, hollow amplified soul swords gain a few
enhancements. First, the soul sword's abilities become much
stronger, where a death wraith vizored's soul sword abilities
are highly amplified by by the hollow abilities. This could be
as simple as a simple enhancement, or a death wraith may gain an
extra ability when the soul sword is used with hollow power. For
example, a death wraith with a lightning soul sword may fire
normal lightning, but when hollow power is used, the lightning
might sense as twisted and corrupted. Typically, the change in
hollow nature is reflected in the soul sword, and often times
the soul sword will have slight differences when used in battle
than they normally would. Some death wraiths born with hollow
power may even gain special soul swords that are specifically
designed for their vizored power, such as some death wraiths
have had soul swords that use corrupted spirit abilities and
work in combination more easiliy with their inherited hollow
power. The other major difference is that the ability to purify
ghosts and dark spirits is changed to a corruptive nature where
the power of the sword instead destroys spirits rather than
purify them (making a vizored's soul sword a spirit destruction
weapon rather than a ghost/spirit purification weapon). As such,
this makes vizoreds much more dangerous when using hollow power,
as their weapons can actually destroy spirits (which they must
be careful when using hollow power to avoid destroying spirits
they don't want to destroy. This ability works the same whether
the vizored is a conquered or combined vizored, as both
amplifications work the same way in this regard. The only thing
to note is that this particular amplification only applies to
the death wraith soul sword, and not to soul reaper zanpakutos.
However, while this does use amplified power and spirit
destruction, the abilities of the soul sword are still countered
like normal and can be countered the same as before if one takes
into account the amplified power and the corrupted power.
Usually, using an energy that can soak up the spirit destruction
power (like using spirit energy to sacrifice a bit so that the
spirit destruction doesn't destroy part of the soul) also works,
as well as other spirit destruction powers and other corrupted
spirit powers also countering this corruption. For Kierran, each
stage of hollowfication amplifies his sound abilities, and with
each hollowfication stage, the sound energy gets more twisted
and dangerous as the sound waves of his hollow forms can induce
madness if one is exposed to them long enough.
- Unique Hollow Ability: Hogyoku Enhanced High Speed
Regeneration: Those that know anything about hollows know just
how dangerous this power is. Hollows are known for regenerating
their injuries, in which they often regenerate using their
spirit power (usually in the form of a gelatinous white liquid
that is a physical manifestation of spirit energy). Hollows can
regenerate faster than most creatures can, and can even
regenerate limbs. This is a passive skill used by hollows, where
they are able to regenerate passively. However, if a hollow does
need to regenerate faster, they can focus on their regeneration
if they have a chance to concentrate and regenerate faster as a
result. This power is able to be used by almost any hollow
spirit, and even applies to creatures like vizoreds and
arrancars (though vizoreds and arrancars typically often lose
some of their regeneration ability since they usually aren't
fully hollow in nature). Typically, hollows are able to
regenerate any body part aside from being able to regenerate
their head and their vital organs. Hollows have been able to
regenerate limbs, regenerate some organs, and many can even
regenerate their hollow mask (as long as their brain isn't
destroyed). For the most part, hollows don't have special arts
for regeneration, but some do have special arts that take
advantage of their regeneration, such as Ulquiorra Cifer who had
the ability to show others what he had seen by removing his eye
and crushing it in the presence of allies (and would regenerate
it not too long later thanks to his high speed regeneration).
This power works much like normal regeneration except that this
power doesn't run on energy, but instead seems to work
instinctively. There is no limit to how much damage can be
repaired with this technique, as the regeneration will never run
out of energy. The only way the regeneration will stop working
is if a vital is destroyed (that cannot be fixed), or something
that negates the hollow's regeneration is used. While things
like varanium and carbonadium do work to stop a hollow's
regeneration, spirit purification and spirit destruction also
temporarily stop a hollow's regeneration, as those powers are
meant specifically to counter hollows. For Kierran, he has the
Hogyoku in his universe, which enhances his regeneration to
insane levels. Kierran can survive being almost completely
destroyed (being able to regenerate even if his body is gone as
long as the Hogyoku remains). Because of this, one of the few
ways to completely kill Kierran is that one has to remove his
form form the Hogyoku or destroy it completely. His
regeneration, for the most part, is immune to regeneration
negation.
- Hollow Ability: Cero Blast Manipulation: This is another
trademark of hollows, in which they are able to fire ceros at
people. For those that don't know what ceros are, hollows
concentrate large amounts of spirit energy in the form of beams
that cause massive destruction. Similar to how ki users focus
their energy into beams, hollows also focus their spirit energy
into similar beams. Those that are caught in the beams take
severe energy damage, and some weaker opponents can even be
obliterated by stronger cero attacks. Hollows aren't just
limited to firing single giant beams though, as hollow kind has
developed a lot of cero arts (mostly through the arrancars
coming up with new cero skills). These arts could be creating a
slashing wave with a cero, or could simply be something like
firing a smaller, more compact cero. Not only are there many
arts, but higher level hollows can even learn to fire other
types of ceros, such as arrancars of a high level have learned
to fire special ceros like gran rey cero by mixing their blood
into their cero, or higher level arrancars have learned to fire
dark ceros called cero oscuras. And depending on the hollow or
person with hollow power, there may be other types of options as
well, such as a death wraith vizored may be able to fire a
special dark cero using their spirit energy that is shadow-based
in nature. Some may even develop other cero techniques based on
their own skillset if they have the ability to use hollow power
in conjunction with other skillsets (Such as the
Interdimensional Sabbat member Grimmjow Jaegerjaquez could fire
ceroes using his dark flames to create a massive dark flame cero
blast). These are focused through parts of the body, which can
be different depending on the hollow. For example, there are
many hollows that fire ceros from their mouths, but some do also
use their hands or fingers to fire ceros as well. Since each
hollow has some part of their body that they use to focus ceros,
they can be a bit predictable. Of course, these are countered
just like any other beam of energy, either by dodging or using
some form of energy to defend oneself (this can be defended
against just like any other energy beam attack). Vizoreds that
use ceros (not all vizoreds can) can only use these when
hollowfied.
- Hollow Art: Garganta Realm Traversing: Hollows get around by
using the Garganta to get from place to place easily. For those
that don't know what the Garganta is, the Garganta is a black
void that connects Hueco Mundo (The hollow world) to the living
world). For hollows, they are able to use their spirit energy to
distort space in order to open up the Garganta so that they can
travel through it. Once inside, the hollow can travel anywhere
from the living world to Hueco Mundo. Some hollows have even
learned to access the Dangai with this (the realm connecting the
realm of the living to the Soul Society where the soul reapers
are based). By releasing a bit of spirit energy, a hollow is
able to open the Garganta from anywhere in the living world or
in Hueco Mundo. When in this realm, the hollow travels by
creating paths with their spirit energy, where they use the
realm to go to where they want to go thanks to this void being
connected to almost any spot in the living world or in Hueco
Mundo. When in this realm, very few people can get to the
hollow, making it great for hiding in during a dangerous
situation. However, some more skilled hollows can even utilize
the Garganta to see areas using portals in the Garganta to
create images from a certain point in space (usually used to spy
on people they take interest in), or some can create portals
directly to where they want to go (connecting to places in space
using the Garganta without needing to traverse it). Any hollow
can instinctively access this realm, as well as instinctively
traverse it to go where they want to go. Part hollows like
vizoreds can also learn to use the Garganta to travel around,
though this takes some training and experimenting to learn how
to navigate when inside the Garganta. The only danger of the
Garganta is if a user's spirit energy gives out and they cannot
create footholds, in which case the user will fall into the
blackness and will either be lost in the Garganta unable to
return, or some have been spit out of the Garganta at random
places in space (the Garganta doesn't traverse time, but can go
through space to the point that some who have gotten lost have
even ended up in other universes). As such, this does require a
hollow to know where they want to go, and that they have enough
spirit energy to create the portal to where they want to go (and
create the foothold to walk on). If one wants to learn to open
portals from one place to another, this takes training and
experience, as it is an art even the most advanced hollows have
to learn through trial and error since it is not a natural way
of traversing the Garganta. Vizoreds can only use this when in
hollow form, and the same rules apply to vizoreds that apply to
hollows who use this.
- Hollow Soul Interaction/Soul Devouring: Hollows are known for
devouring souls, being among the original creatures that would
consume souls. Because of this, hollows have learned to interact
with spirits, whether it is in the living world or in the Veil
where dead spirits wait for someone to take them to the
afterlife. Hollows are not only able to see and interact with
souls, but can consume them just as a normal person would
consume a burger. Because hollows exclusively eat souls, they
will hunt souls in almost any form, with some sometimes going
after specific souls, like one hollow that only went after soul
reapers who came after it. By devouring souls, a hollow is able
to grow in power, as well as some may gain new abilities if they
eat the soul of a supernatural. Unlike mortals who cannot fully
destroy souls they devour, hollows devour souls and once
digested, the soul is destroyed in a method akin to soul
destruction (which is often why hollows are considered extremely
dangerous). Unlike mortals, hollows don't have stores of souls
inside them, but instead the hollow just devours souls until the
souls digest and are destroyed. However, there are some that
devour souls that don't destroy souls, and instead turn them
into hollows (as some are built to create new hollows rather
than just devour souls). Normally, hollows are sent to Hueco
Mundo where the air is filled with spirit energy for them to
devour, and when there, hollows may even start eating each
other. When a hollow eats other hollows, it may start evolving
into a Menos Grande, which is a higher class of hollow (low rank
being Gillian, next up being Adjuchas, and the most powerful
being vasto lorde). Those not born hollow may not be able to
destroy souls they devour (as mortals with hollow power, or
vizoreds don't actually digest souls but keep the souls inside
them as a store of souls). This power can be used by anyone with
hollow power, though some hollows may have unique uses for
souls, while some may devour souls just because they can. If a
soul is eaten by a hollow, the soul does have some time before
it gets digested, and stronger souls may be able to attack the
hollow from the inside and force it to spit out the soul, or
some souls have escaped by climbing back up the throat and out
of its mouth (though the hollow often can notice this and try to
stop the soul from escaping). Of course, in order to be
digested, the soul does have to be devoured, and avoiding this
is as simple as avoiding being eaten by a hollow. For vizoreds,
vizoreds almost never eat human souls, except in rare cases
where some vizoreds have gone crazy and started eating souls
(though usually this results in the vizored being hunted by
other death wraiths and soul reapers if they are eating souls).
- Hollow Ability: Hierro (Iron Skin): This technique is akin to
abilities like spirit defense or other similar defense skills
that use energy to defend oneself. In this art, a hollow's
spirit energy strengthens their skin considerably, where the
hollow gains extremely tough skin as a result of their spiritual
power. This acts like armor on the hollow, making it harder to
damage them. As one might imagine, this makes attacking a hollow
much more difficult, as their hierro can block weaker attacks
with some even being able to stop bladed weapons with a strong
enough spirit energy. When it comes to Hierro, the more spirit
energy a hollow has, the stronger their hierro is (Making the
strength of the Hierro usually proportional to the power of the
hollow). However, some hollows have specifically trained this
skill, and honed it through combat training (usually among
higher level hollow entities like arrancars and vizoreds).
Typically, hollows with less regeneration ability have stronger
Hierro than those with stronger regeneration, though there are
certain exceptions to this rule. Depending on the hollow, some
can defend against bladed weapons, and some can even resist
bullets. Depending on the strength of the Hierro, there are some
hollows that have skin similar to dragon skin in terms of
strength. Typically, in order to break this, an opponent must
either hit the hollow with stronger attacks, or they must focus
their attacks to try and pierce the Hierro more effectively
(which can be effective for those with more focused combat
styles, as focus has proven very effective against Hierro in the
past). Hollows with this power are dependent on the strength of
their spirit energy, and while stronger spirit energies will
usually have stronger Hierros, weaker spirit energies will have
weaker Hierros as well. And when a hollow gains Hierro, their
regeneration abilities may increase or decrease to adapt to the
Hierro's hardness. Those with stronger Hierro have less
regeneration due to the fact that the Hierro is harder to repair
if damaged, but weaker Hierros have stronger regeneration since
they can use full regeneration without any issues. For vizoreds,
vizoreds also have this skill, and the same rules apply to them
as other hollows (More spirit energy means stronger Hierro, and
stronger Hierro means less regeneration power). Another thing to
note is that this is only usable for vizoreds when in hollowfied
form.
- Hollow Ability: Hollow Spirit Sense: Pesquisa: This is a
unique spirit sense that is specific to hollows. This allows a
hollow to release waves of spirit energy that can read
environments, specifically other sources of spirit energy around
them. This is often used in two major ways. The first is that a
user releases radiating pulses which react to spirit energy,
allowing them to get a general sense of their surroundings and
anyone or anything with spirit energy around them. In the world,
everything (even objects) have spirit energy, so this acts like
a sense for almost everything around the hollow. This is more of
a general sense, and done to allow one to get a sense of an area
more than trying to read an opponent. However, this does read a
person's spirit energy and allow a user to read how much spirit
energy one has, as well as sense what they are based on the
presence they give off (assuming they are not a creature that
has a suppressed presence). The second way of using this is far
more specific. Instead of focusing on an area, a hollow instead
uses this sense to focus in on one spirit in particular, in
which they tune their senses specifically to that spiritual
presence. Not only can they sense the person's presence to tell
what they are and how much spirit energy they have, but this
also allows a hollow to read his opponents to some degree, in
which some hollows can use this to predict opponents if they are
skilled enough with using Pesquisa. Unlike other hollow powers,
this power takes effort and time to learn, so hollows cannot
just instinctively become advanced users of this. Users that use
this may require time and concentration when starting out, and
even advanced users have to focus more in order to use it on a
specific person, which could leave them open to counterattack by
others that the hollow isn't focused on. Another thing to note
is that there are opponents who can outrun the Pesquisa effects,
as if the opponent is fast enough, the Pesquisa cannot keep
track of them, as shown by how some who use high speed movement
like Sonido or Flashstep being able to evade this sense. For
Vizoreds, this is also only able to be used when in hollowfied
state, but it is one that any vizored can learn to use to some
degree if they find someone who can teach it to them.
- Hollow Ability: Hollowfied Instinctual Combat: Unlike normal
beings, hollows are much different in terms of how they fight
in combat than most normal beings. Hollows do not train in the
traditional sense, but instead improve through focus and
increased spiritual strength. Hollows are creatures of instinct
above anything, and their combat reflects this. Hollows fight
using combat instinct, which they possess very strong instincts
for combat as they are creatures of violence usually born from
negative emotions. Unlike other instinctual combat styles, this
style doesn't move a user on its own, but instead just allows
them to fight without thinking about their moves. Hollow combat
is more about brute power, speed and durability than about
technique. While some hollows do utilize combat styles and
attempt to further their combat training, their main style is
more about raw physical stats. Normally, this would be a problem
as instinctive combat normally wouldn't last against experienced
martial artists and other higher level combatants. However,
hollows utilize their style in a way that makes them able to
counter other styles, where they will react to other styles and
instinctively adjust their style. For example, fighting someone
who specializes in grapples or throws will often find the hollow
trying to stay behind them where the opponent won't be able to
grab them, or fighting someone who focuses on striking moves
will find a hollow may try to keep a distance away from them and
just fire ceros at them from a distance. While special
creatures like arrancars have special combat styles they use in
addition to this, this style is the main combat style of hollows
and requires very little training. As the hollow gets stronger
and gains strong spiritual energy, their physical stats using
this style grow and they are able to use stronger physical
stats. Because of how different this style is, most opponents
have to adapt to this style in order to fight it, since it works
so much differently from other combat styles. And since this is
instinctual, a hollow doesn't have to think about the movements
made, though sometimes thinking too much might cause conflicts
in this style. Soul reapers and death wraiths have developed
ways to counter this style (using their own style), so they are
typically the best people to learn how to fight hollows from,
though others can learn how to fight this style. For vizoreds,
many use this instinctively when in hollowfied state, and can
only use this when in hollowifed state. Conquered vizoreds that
use smaller amounts of hollow power may or may not be able to
use this, or may lack the skill full hollows have when using
this combat style.
- Hollow Ability: Hollow Combat Stepping Method: Sonido: There
are two types of Sonido. It is not known whether the Darkfire
Sonido or the hollow's Sonido came first, as no one knows when
hollows developed Sonido (it is not known if arrancars developed
Sonido or if it was an instinctive combat technique used in
Hueco Mundo the arrancars adapted, which is why no one knows
what came first). However, what is known is that this is a
supernatural style combat method in movement, in which users are
able to move at high speeds, instinctively moving at high speeds
using a stepping method that hollow-kind developed for their
people to use in combat. This style of movement uses
supernatural movement styles in order to utilize their speed to
the utmost ability, with hollows using this by focusing their
spirit energy to amplify their movement. When used, this is
designed to allow users to move at high speeds, covering
distances between then or an opponent or even traveling at high
speeds when needed. This style produces an audible boom or
static when used, which led to it's name which literally
translates to "Sound Step." Advanced users of this style are
fast enough to leave afterimages, and some have even figured out
how to use certain steps in order to leave behind essence that
creates an almost solid afterimage. While not fully there, the
image has some substance to it in which a user can do damage
with this, or use it to fool opponents while they move behind
them. This style is extremely fast, and when in motion, the user
will often disappear from view because they move faster than the
eyes can track. For hollows, this goes along with their
instinctive combat style, where they will use this as the
stepping method to utilize their combat style. When in motion,
they are very hard to track, and masters of this skill are some
of the fastest hollows in Hueco Mundo (or in the living world if
they live in the living world). For the most part, hollows
instinctively use this, where they simply learn it from their
instinctive combat. This means that no training is really needed
to learn this. However, training does allow a hollow to get
better at using this stepping method. For vizoreds, they learn
to use this instinctively as well, as long as they are able to
learn the instinctive combat of hollows (which some conquered
vizoreds might not be able to learn this if they cannot learn
the instinctive combat).
Cero Skills:
- Customized Cero Arts: Developed by Arrancars and Vasto Lorde,
these cero arts are different ways to use ceros among higher
level hollows. After the arrancars developed these arts, they
started being used by other hollows who started training in
them. There are two main aspects to the art of using these cero
abilities. The first is cero type, where the first step is
choosing what kind of cero one wants to fire. Most normal
hollows, arrancars and other hollow beings usually only learn
normal ceros, but in rare cases, there are other ways to utilize
other ceros. For example, higher level arrancars and vasto lorde
developed the Gran Rey Cero and the Cero Oscuras to be used
among higher level hollows. However, those like vizoreds and
partial hollows can learn to fire other ceros if they have the
ability to combine other powers with their ceros, such as
Olympus universe Kindron Darkfire (The Tartarus version) who
could fire immense darkness ceros using his aura's energy that
became his own unique ceros, and alternate Kindron Whitefire who
learned to fire ceros of positive energy (though he doesn't have
hollow power, he developed a positive equivalent of ceros to
fire using his own power). The second aspect of this power is
what art one wants to use. Thanks to the Arrancars having
multiple arts, and a few unique techniques that were adapted
into Cero arts, the hollows have had quite a few arts they've
developed. There are many arts that use ceros in different
techniques, such as Cero Rayo that fires smaller and more
concentrated ceros like beams, or Cero Metralleta that fires a
collection of cero blasts in a large volley. These arts can be
combined with other cero types depending on what the user wants
to do, and those with hollow power are able to learn how to
utilize this. This is something even partial hollows and
vizoreds can learn to use (if they are able to fire ceros). Of
course, every ability comes with weaknesses, so users have to be
mindful of counters to the skills. Most of these skills are
energy based, and countering energy can be done easily enough if
one has energy that is strong enough to counter the attacks. In
Kierran's universe, the arrancars that worked for him developed
cero arts, some of which he learned easily thanks to his unique
natural talent for energy manipulation.
- Unique Cero: Cero Black: Among different kinds of ceros, there
are actually more unique types of ceros than actual hollow type
ceros. Usually, unique ceros are most common among hollow
hybrids, or other creatures who gain hollow abilities (such as
vizoreds and partial hollows). Depending on the skillset, a user
can create unique ceros to combine with their unique abilities
if they have unique energies they can combine with their ceros.
One of the more common examples are those that combine negative
or positive energy with their ceros, such as the alternate
Kindron Whitefire who created a positive cero using positive
spirit energy that created a unique "holy" cero. Another example
is in Olympus's universe where former Tartarus lord Kindron
Darkfire could fire negative dark powered ceros that used his
aura's darkness to create a unique type of Cero Oscuras and his
own demonic ceros to fire at opponents. There are many other
forms of ceros that unique beings can fire, in which there are
too many to list here. However, the thing to remember is that
there are many people who can combine unique abilities they
might possess. This is most common when combining ceros with
other energies, in which other energies can be combined with
them such as Zandrick Darkfire who can fire a dark flame cero
using dark flames combined with his cero power. Ceros are
surprisingly adaptable and can be molded and changed depending
on what abilities or energies one has. It is extremely difficult
to quantify every type of cero out there, as there can be a lot
of unique skills, but the major thing to remember is that every
cero type is usually designed for destruction (in which the
ceros are designed to either cause physical damage to objects or
people/opponents). And depending on the cero, some may even have
unique effects depending on the arts and cero style used. If one
wants to counter ceros, most can be countered like normal ceros
(in which the best way is just to either dodge it or use some
kind of energy to counter it as long as its strong enough). Any
unique effects can usually be overcome depending on the effects.
For Kierran, he developed his own cero called Cero Black, which
uses his own dark spirit energy in combination with his cero to
create a modified cero that is pure dark power. This power works
similar to Cero Oscuras except that it is pure raw spirit energy
mixed with cero energy, and the two energies together are able
to blast opponents with far more power than even Cero Oscuras.
When hit with this, weaker opponents can be vaporized, and the
dark spirit energy Kierran uses can negate regeneration.
Opponents can, however, block the effects with strong enough
energy defense, and stronger opponents may even block this. And
of course, this can still be dodged like an other cero. However,
the best thing about this is that Kierran can fire these with
little spirit energy, due to his amplified spirit energy being
very strong. And Kierran is even able to use this with his cero
techniques as well for amplified power (which can negate
regeneration).
- Cero Art: Cero Bala: When ceros aren't fast enough to hit an
opponent, arrancars developed this art as a means to counter
faster opponents. Cero bala is a skill that allows a user to
fire smaller, more compact shots of cero energy. This skill is
no longer a beam of energy, but more like a condensed blast of
cero energy that explodes on impact. When fired, this cero is
fired extremely fast, and can be used to attempt to blast people
with enhanced speed stats. This was designed for speed over
power, where a user can fire slightly weaker shots much faster
than normal ceros. However, the ceros don't just travel faster,
as a user can also fire them in quick succession. Users of this
technique can often fire one after another extremely quickly.
This cero is fired in the same manner that a user fires normal
ceros, so a user will fire them just like normal ceros except
that the ceros are fired in smaller blasts rather than as a
large beam of energy. More advanced users of this are even able
to fire one after another in quick succession, usually as a
means to try and blast opponents quickly. When the blasts
explode, the blasts explosion of energy does kinetic energy
damage, as a means to make up for some of the lack of damage
this attack causes (as power is lost when using this technique).
When used, these ceros also cost less energy (since less energy
is being used in the ceros) so these ceros are also useful
against weaker opponents instead of wasting stronger ceros. For
the most part, this is a pretty basic cero technique, and one
that many cero users can learn as it only requires a simple
change in focusing the energy for the cero (in changing the
quantity of energy and slight modification of compacting
energy). However, while these are extremely fast and can be
fired far more times than normal ceros, these ceros are not as
powerful as normal ceros, which is their biggest weakness. Users
usually compensate for this by firing them in quick succession
to try and hit people with multiple blasts, but overall, the
lack of damage by the blasts means opponents won't take as much
damage. And some faster opponents can still dodge them despite
how fast they are.
- Intermediate Cero Art: Cero Cornea: This technique is very
similar in nature to the cero rayo, with the exception that this
technique is made for sneak attacks rather than just normal
attacks. Similar to cero rayo, this technique focuses a cero
that is focused into a much smaller cero, where it is designed
for piercing rather than for trying to incinerate opponents.
When used, this technique is always fired from the eye, where a
user focuses it like a laser from their eye to fire at an
opponent. When fired, the beam moves depending on where the
user's pupil is looking, and fires the beam toward whatever the
user is looking at. This technique is extremely fast, and very
powerful, in which this technique is actually stronger than cero
rayo. When fired, this blast can not only pierce through objects
and energy defenses, but this technique is also strong enough to
blast through and destroy boulders when fired on. This technique
is also very fast, where users can fire with incredible speed to
try and hit opponents that have enhanced speed. Unlike the Cero
Rayo, which is designed for rapid succession firing, this
technique takes longer in between shots, where the user has to
charge this for a moment before they fire it. This means that
this technique is more of a one shot at a time type technique
and not a technique a user can just fire over and over again in
rapid succession. This technique was originally designed for
surprise attacks, where a user would use it on unsuspecting
opponents who don't know they can use this technique. When used,
this technique is meant to be used as a sneak attack, and is
designed to be fired with immense speed and strength to do
maximum damage to an opponent. When an opponent is hit with
this, not only does it do incredible damage as it passes through
an opponent, it also reverberates and causes internal damage
like breaking of bones and tearing of muscles due to the power
of this technique. This technique is more of a one shot attempt
at doing fatal damage rather than just firing beams of piercing
energy, but this technique can still be dodged just like cero
rayo. And since the energy charges in the eye, the direction the
cero is fired is dependent on where the user is looking. Kierran
always uses this with his Cero Black technique, which not only
can pierce opponents more easily with how focused it is, but
Kierran's Cero Black also negates regeneration.
- Intermediate Cero Fuerza: This technique was designed by a
vizored, and eventually this technique was copied and a new
technique was created. This technique allows a cero user to
combine physical attacks with their ceros, such as the original
user of this who would use ceros in her kicks. Depending on how
its used, this art can fire waves of ceros from physical
attacks, and is a very useful cero technique for those that are
close combat specialists or martial artists. When used, this
technique releases a cero based on an attack, released as a wave
that is fired toward opponents. When used, a user needs only
focus the cero to the part of the body they want to attack with
(such as focusing to the leg for a kick or focusing to the arm
for a punch). The user then does a kick to create a cero wave
and transfers their kinetic energy into the wave. Once the
physical attack creates the cero wave, the attack is then fired
at opponents using the kinetic energy of the original attack. As
an example, the original user of this skill would do a kick
upward, and when the kick traveled upward, it would create a
cero wave that would then fire at the opponent when the opponent
did the kick. When the cero hits, the kinetic force of the
attack is transferred through the cero on to of the cero
exploding, thus causing extra damage. This technique is designed
for doing physical damage to opponents, as it is a way of
transferring kinetic force of physical attacks similar to how
shockwave combat can. This technique can also be used to hit
opponents with a physical attack and then have the cero
reinforce their attack, such as a kick on a large target could
have the cero explode to reinforce the power of the kick. This
technique can be used with almost any physical attack, though
the strength of the attack determines how strong the cero wave
will be (meaning stronger physical attacks or faster physical
attacks relate to how strong or fast the cero will be). As one
might imagine, this technique can be dodged or blocked just
normal ceros, as long as one takes into account the physical
force of the wave. Kierran is able to combine this with his
physical combat, and can even combine this with his Cero Black
technique.
- Advanced Cero Art: Cero Raja: This technique is very similar
to the cero fuerza in nature, where a cero is used to transfer
kinetic energy and fire a wave using that kinetic energy.
However, in the case of Cero Raja, this is designed to create
slashing waves that can be fired at opponents. Unlike cero
fuerza, this technique is usually used alongside a weapon.
Depending on how its used, this art can fire waves of ceros from
physical or weapon based attacks, and is a very useful cero
technique for those that are want to use their weapons in
combat. When used, this technique releases a cero based on an
attack, released as a wave that is fired toward opponents. When
used, a user needs only focus the cero to the weapon they want
to attack with (though advanced users might create slashing
waves using physical attacks instead of weapons). The user then
does a swipe with the weapon to create a cero wave and transfers
their kinetic energy into the wave. Once the attack creates the
cero wave, the attack is then fired at opponents using the
kinetic energy of the original attack. When the cero hits, the
kinetic force of the attack is transferred through the cero on
to of the cero exploding, thus causing extra damage. This
technique is designed for doing slashing damage to opponents, as
it is a way of transferring kinetic force of weapon (usually
swords) attacks similar to how shockwave combat can. This
technique can also be used to hit opponents with a physical
slashing attack and then have the cero reinforce their attack,
such as a slashing attack on a large target could have the cero
explode to reinforce the power of the weapon slash. This
technique can be used with almost any weapon attack (including
being able to combine with certain special weapon
energies/abilities), though the strength of the attack
determines how strong the cero wave will be (meaning stronger
attacks or faster attacks relate to how strong or fast the cero
will be). As one might imagine, this technique can be dodged or
blocked just normal ceros, as long as one takes into account the
physical and slashing force of the wave.
- Advanced Cero Art: Cero Trueno: This technique was designed as
a higher level cero art that would not just fire cero energy,
but would also be used to gather and trap static energy to
create an cero empowered by electrical energy. This technique is
done when a user uses a change in energy form to essentially
form their energy like static when they form their cero, and by
forming into a certain kind of static, it draws the static in
the air around them. This technique was made to be somewhat
similar to spirit lightning, except that this is fired like a
normal cero. When the technique gathers enough electrical
energy, the user then fires the cero, where the cero becomes
blue lightning surrounded by the normal color of their cero
(such as a normally red cero would be red on the outside but
with blue-ish lightning inside the cero). When this hits
opponents, it is designed to be like a lightning strike hitting
an opponent in the form of a cero. When hitting an opponent, the
cero not only does cero spirit damage, but the cero also does
heavy electrical damage to opponents, to the point that the
electrical energy can even incinerate a lot of weaker opponents.
Some users can even focus the electrical energy in a way that,
when it hits an opponent, it can interrupt nerves and cause
temporary nervous system shutdown (essentially disrupting their
nerves and making movement difficult). This technique is a very
powerful art and can be fired just like a normal cero. The only
real thing different is how the cero is formed when it is first
created, where the change in energy form is necessary for this
to be created. Advanced users may even be able to create cero
bala or cero desparo techniques using this cero art, if they
want to fire smaller and more compact cero blasts. When used,
this cero acts much like any other, and doesn't have a lot more
speed compared to other ceros (though it is stronger due to the
electrical element that is added to it). Aside from the
electrical element added to it, this isn't all that different
from a normal cero. However, this is very hard to master, and
until one has gotten to a high enough level, users often have to
concentrate when using this skill.
- Advanced Cero Art: Cero Neo Metralleta (Rare High Level Art):
This particular skill is a modified version of Coyote Starrk's
own unique ability, which was adapted into its own high level
cero art. While nothing quite matched his unique methods of
using this skill, other hollows and arrancars did create a high
level cero art using this skill. When using this skill, a user
appears to fire one cero, but instead of releasing one cero, the
user releases a flurry of ceros that are designed to either
attack an enemy or possibly attack a group of enemies. When
fired, this technique fires the flurry of ceros all at once,
releasing multiple ceros. This skill is very useful against fast
opponents, as faster opponents have trouble dodging this art due
to the large flurry of ceros that are fired. This is fired like
a normal cero, and fired in the same manner. This cero is meant
to catch opponents off guard and making dodging far more
difficult due to the number of ceros fired. Typically, the
flurry of ceros is fired all at once, with some advanced users
being able to continuously fire ceros if they keep the technique
going. Those that reach a high even level with this skill can
even use Cero Rayo blasts instead of normal ceros, as a means to
condense and control the piercing power of the blasts. There are
some users who have also been trying to figure out how to
combine different cero types with this, but so far none have
been able to combine this with other skills due to how much
energy it takes on its own with normal ceros (but a high enough
level user could combine it with stronger ceros if they have
enough energy as long as they manage how much energy they put
into this technique. This skill doesn't fire with quite the same
large volley of ceros as the original technique, as the original
user of this art could fire large enough volleys of ceros to
cover a city block. Another major problem compared to the
original user is how much energy this takes to use this
technique. Users of this technique will find that this technique
uses a lot of energy, due to the fact that it is the equivalent
of firing about 20 ceros at once, which can be very taxing on
the spirit. Users can get around this by firing weaker ceros,
such as some may fire cero balas using this technique, but
overall, this is a very draining technique that shouldn't be
overused. Kierran doesn't use this often, but he does have it,
and can use it with his Cero Black technique.
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- Cero Art: Cero Desgarron (Rare High Level Art): This art was
based on another arrancar's skill, this time a cero based on the
unique technique of Grimmjow. In this particular skill, a user
uses a cero as a slashing wave, similar to cero raja. However,
the major difference is that instead of using a single slashing
waves, the user focuses cero energy into their fingertips
(Usually working best if one has claws they can focus the cero
energy to) and then creates a claw slash wave using cero energy
from the fingertips when doing a mach claw slash to release the
cero energy. Once the energy has been gathered at the
fingertips, the user then fires the claw slash wave at the
opponent by releasing the wave from their fingertips, with the
claw slash wave not only doing slashing damage, but exploding in
a blast of destructive cero energy when it hits an opponent.
Advanced users can even create two claw slash waves at once
(using each hand) once they are able to properly focus ceros to
their hands. When fired, this technique is always fired from the
fingertips, as it is the main method used for this combat style
as it is intended to mimic a claw slash wave. Thanks to it being
designed as a slashing wave, this technique is great for combat
and works much like a normal claw slash wave of creatures like
werewolves except that this uses cero energy. And due to the
explosion power of this technique, this is a very high level
technique that can be used to take on higher level opponents and
some can even use this to slash through metal. As with other
higher level copied arts from arrancars though, this technique
was never quite as good as the original user of this technique,
and many users only ever learned how to fire one claw slash wave
at a time. Many also lack the same destructive power the
original technique had, although some have gotten around that by
using Cero Raja in combination with this to increase it's
slashing power. For the most part, this can be blocked, but most
opponents will probably want to dodge it due to how strong the
attack is (This attack was made specifically for raw power over
anything else). Typically, the more power put into this, the
stronger it is, but also the more draining it is. This is a
technique that can require a lot of energy (since it's
essentially four ceros fired at once). In Kierran's world,
Kierran helped develop this variant of the Disgarron, and uses
his Cero Black in combination with it due to it's regeneration
negation effect.
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- Cero Art: Cero Lanza (Rare High Level Art): This technique was
based on another arrancar's technique, with this one being based
on Ulquiorra Cifer's unique ability, Lanza Del Relampago. While
no one ever truly matched Ulquiorra's pure destructive
potential, there were others that did manage to create a similar
attack using cero energy, where they used change in energy form
to create a similar technique out of cero energy. When using
this technique, a user focuses large amounts of cero energy into
their hands. Once the user has created enough cero energy and
put it into the right state, the user then focuses it into a
lance style energy weapon. From this point the user can do one
of two things. The first is that a user can throw it at an
opponent, and when the lance hits something (whether it's the
opponent or an object), the lance explodes in a massive blast of
destructive cero energy. Those that are caught in the explosion
are usually crushed by the energy of the explosion, or can be
incinerated by the destructive energy depending on how strong a
lance they can create. The second method of using this is to use
it like a melee weapon, where a user can use it in physical
combat. By using it like a lance in combat, a user can do things
like blocking other energy attacks, or sometimes even piercing
energy defenses with this. The user can also release this
technique up close to explode on an opponent, though this
doesn't come without the user risking themselves getting caught
in the explosion. Typically, the more power that is put into
this lance, the stronger it is, but the more energy it requires
to use. Another thing to note is that while this is a high level
technique that is very strong, other uses of this technique have
never been able to match the destructive power of Ulquiorra's
original technique (as is the case with many of the copied arts
from other arrancars). Users can dodge this (and it is
recommended) if they get far enough away from the explosion
(which can vary depending on how much power is put into the
lance). And if a user has stronger energy than the lance's
energy, they may be able to break it with their own energy (or
in some stronger opponent's cases, like Olympus Ichigo, some may
even break it with their raw physical strength alone). In
Kierran's universe, Kierran survived the original version of
this technique as Ulquiorra had worked with his wife Anna Shadow
against him, and Kierran developed this variation in his
universe. Kierran's version (as one might guess) uses his Cero
Black technique, and can negate regeneration. Kierran is also
able to put far more power into this with far less energy
(though still not as powerful as the original user who used
this).
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Basic Spirit User Skills:
- Malician Twisted Death Wraith/Hollow Mixed Spirit Energy: As
one might expect, Kierran has a unique spirit energy, one that
mixes three different aspects. The first is that Kierran is a
Malician, a spirit that has been revived as a creature of the
void by Malice. This makes Kierran's spirit a type of evil
energy creature that uses an evil nature to replicate the
abilities of mortal races. In Kierran's case, the evil energy
that makes up his soul now replicate his death wraith and hollow
abilities. Kierran's energy still acts like normal, but the
extra change in spirit energy tends to make his spirit a bit
more unique, and makes his spirit energy able to damage even
those that would normally be immune to spirit energy damage. It
also makes his spirit poisonous to those that would try to
absorb his spirit energy or absorb his soul to anyone but Malice
or creatures of the void. In addition to his Malician spirit,
Kierran also has a twisted corrupt spirit energy due to his
hollow power, which he gained from his creation of a version of
the Hogyoku in his world. As such, Kierran's spirit energy is a
corrupted spirit energy, which generates darkness due to his
death wraith soul. When Kierran attacks enemies with his spirit
energy, his spirit energy not only generates shadows, but his
spirit energy is a corrupted spirit that can hurt those that
absorb spirit energy or souls. With Kierran's spirit energy, he
is still able to use it like normal spirit users, and can use it
the same as he did before he became a Malician, except for the
fact that his spirit energy now also has hollow and Malician
aspects. Not only is Kierran able to use spirit user techniques,
but Kierran can also use his hollow powers to fire ceros thanks
to his hollow powers. Kierran's spirit energy is also extremely
strong compared to normal spirit users, due to the amplification
fo his hollow power, and Kierran is able to overpower many forms
of energy with his energy techniques. If one wants to counter
his spirit energy, spirit purification is usually a good way to
counter it, as well as using light to counter the darkness
aspect of his spirit energy. However, one can still counter his
spirit energy with other forms of energy as well (such as ki or
chakra could be used if it's strong enough).
- Spirit Energy Manipulation: Obiviously, the first step to
learning spirit energy is identifying one's spirit energy and
learning to tap into it. Once one has identified their spirit
energy, the user has to learn to utilize their spirit energy in
order to create attacks. There are many ways to use spirit
energy, which usually starts out as learning to manipulate it
into constructs, attacks and even learning to focus it into
physical attacks. This skillset is designed around this spirit
energy, and using it to fight opponents, whether they are
humans, supernaturals or even deathly threats like hollows and
dead souls (which this skillset was originally designed to
combat). When one thinks of specific spirit energy skillsets,
most people think of soul reapers, hollows and arrancars or they
may think of holy vampires, and some might even think of aura
users who use aura as a type of spirit energy. The good thing
about this is that any race can learn to utilize this as long as
they have a soul (not just being limited to races like soul
reapers, hollows and dead souls), and doesn't require
"affinities for spirit energy" to utilize since everyone has the
ability to focus spirit energy. In order to use this, one only
needs to train their physical, mental and spiritual stats in
order to more easily concentrate their spirit energy. While some
may have weaker spirit energy than others, any one with a soul
can learn this power. The only affinities that make a difference
is that some may have unique affinities for certain spirit user
skills that make them easier to use, such as one human who had a
particularly strong spirit sense and was able to use it more
easily once he learned how to focus spirit energy. Spirit energy
has become another energy user type people can learn, and is a
skillset that can also be learned alongside others, such as one
universe, the human Darkfires connection to their spirit energy
could lead to them gaining spirit user abilities. For the most
part, this energy is unique dependent on the race, but each
race's spirit energy has some major counter in addition to
normal energy counters (such as other energies like mana and ki
being able to combat spirit energy), such as death wraith
spirit being weakened severely by concentrated light attacks.
For the most part, countering this works like countering any
other energy otherwise.
- Spirit User Spirit Balance Mastery: In order to train in
spirit user abilities, a spirit user must first master their own
spirit energy, in order to utilize their energy properly. Before
training can even begin, the user must learn a few different
things. The first is that they must learn how to tap into their
positive and negative spirit energy, and the second is that they
must learn how to manage their own unique balance. Most spirit
users must learn this before they can move on to other abilities
so that they can learn to properly focus their spirit energy.
Depending on the user, spirit users will often have varying
amounts of soul energy, as well as having different balances,
making it imperative that the spirit user trains and learns
about their own spirit. By tapping into their spirit, they
eventually learn to utilize their negative spirit energy and
their positive spirit energy and find balance in their souls.
This is not just about fighting with spirit energy, but this
balance is also used to help users control their spirit power,
and learned to help them grow in body, mind and spirit. This
requires heavy meditation, and the ability to focus inward which
has to be learned to utilize this. Thanks to this training,
spirit users typically are very inwardly focused, and learn to
master their spirit as the first step in their training.
Depending on the spirit user, every user typically has a
different balance, so each user must find that balance, and
learn how to maintain that balance. Depending on the user
though, there are some that are special cases, such as holy
vampires don't have negative spirit energy and only have
positive spirit energy. Depending on the spirit energy, spirit
energy also may have unique effects depending on the spirit
energy used since each race may have unique aspects to their
spirit energy. Of course, while balancing one's spirit is
necessary to learning to focus spirit power, not being able to
maintain this balance can cause one's spirit energy to go out of
control, especially for more powerful spirit energy users. For
this reason, those with stronger spirit energies may restrain
their energy to maintain a lower level of balance.
- Spirit User Unique Spirit Aspect Effects: The next step to one
learning to utilize their spirit energy is learning what unique
spirit type they have, and what effects their spirit energy can
have. For example, demons have stronger and much more
concentrated spirit energy, while angels have less concentrated
spirit energy but have a holy light effect using spirit energy.
Each race has different effects when using spirit energy, and
each spirit user must experiment and undersatnd what effects
they have. By understanding their spirit energy and what aspects
it has, they can then learn to utilize these effects and train
their spirit energy to utilize these aspects. This is a basic
training ability, where a user needs to only start focusing
their spirit energy and they can start to study the effects
their spirit energy has. There are a lot of different spirit
types out there, and each race is different. That's also not to
mention how different some users are that have more unique
spirit powers. For example, human divine state users may tap
into their divine spirit energy and gain a unique divine state
which may be different for each person, or a dragon may tap into
dragon force power at some point in their life and learn to
utilize their unique dragon force power (usually dependent on
the type of dragon and what elements they command). This is even
more unique on race hybrids, as different supernatural hybrids
may develop different spirit effects, such as one human/demon
hybrid was able to utilize human and demon energy separately,
but could also mix them together at will. How this is used in
battles is usually up to the user once they learn it, and some
unique effects may be able to lead to other abilities being
used, such as death wraith Kierran Black who uses his death
wraith spirit energy to manipulate shadows for special unique
techniques. While this makes a lot of spirit users unique in how
they can use their power, it does also make it slightly harder
to train, as everyone may have to train their spirit energy
differently in order to master their own unique spirit effects.
This has led to some even having to modify certain spirit user
skills slightly in order to use them, depending on the race and
person such as one fire dragon spirit user who couldn't use the
spirit wave technique because his fire spirit kept exploding
when the fire dragon focused it. And of course, all spirit
effects are counterable in some form.
- Advanced Spirit User Skill: Positive/Negative Spirit Energy
Application: When spirit users learn to use their spirit energy,
advanced users learn how to use positive and negative spirit and
apply them instead of just using spirit energy on its own
(usually to enhance their spirit energy use). Users already
learn to balance it when they learn spirit energy, but this
involves more of the applications of using positive/negative
spirit energy. The first step is identifying what spirit power
one has, and what can be used, such as a holy vampire would have
to identify that they don't have any negative spirit and would
only have positive spirit energy. Once identified and a user can
access this power after balancing it, a user then learns to
apply it to their spirit user techniques and combat abilities.
The most famous application of this is among the Darkfire clan
who uses positive and negative spirit to combine them to
elementals to create their signature elementals. However, this
is not the only application, as users aren't just limited to
combining their spirit energy with other energies. Users can
apply positive or negative spirit energy to their spirit energy
attacks, determining how they attack by focusing either their
positive or negative spirit energy. This grants users the
ability to do more than just fire blasts of spirit energy (which
can be fired without this training, as it would just be pure
spirit energy rather than a specific focused spirit energy). And
while the users can use spirit energy on its own, using positive
or negative spirit energy can enhance the spirit energy to
specific aspects of the spirit energy. For example, a spirit gun
fired using positive spirit energy will have a positive nature
that can do more damage to those with a negative spirit nature.
Depending on how its used, there are a variety of skills and
techniques that can use this training, and a user just has to be
creative in how they apply this training. The only downside is
that using this tends to make it more easily countered by
opposite powers (positive spirit counters negative spirit and
vice versa), and those that want to counter this can counter
spirit energy more easily with powers that counter the positive
or negative aspects respectively.
- Spiritual Energy Enhanced Spiritual Attack: Because spirit
users tend to attract certain kinds of spirits to them, spirit
users have learned to fight against spirits that may try to
attack them. Since many spirit users suffer attacks from the
spiritual plane, spirit users have learned to attack enemies not
physically present. This not only allows them to attack things
like ghosts, hollows and other spiritual presences, but this
also allows spirit users to attack dark spirits using their
spirit energy. By using the focus and power of their spirit
energy, the spirit user focuses their spirit to attack on the
spiritual plane, rather than attack the physical. Because of
this, users don't just do physical damage with their spirit
energy but do spiritual damage to opponents. This is meant to
attack spirits, and other things not on the physical plane, with
some users even being able to attack spiritual beings like
demons and angels whether they're in a physical body or not by
attacking their spirit more than their physical body. This is
especially effective when used on spiritual presences when a
spirit is possessing others, as the spirit user's spirit energy
can be used to damage both the possessed body and the spirit or
entity possessing the person. With enough attack and power, some
spirit users can even grow to a level where they can destroy
spirits (usually requiring special skills and training to do
so), which can be very useful to fight spirits that might come
against the user. This is effective on almost any spiritual
opponent, as long as the spirit user can damage whatever they
are attacking. This is very useful since many spirit users might
get targeted by hollows or spirit users, which is a major
problem for them. While this is very useful for attacking
spiritual users though, the spirit user does have to hit the
opponent with their attacks in order to do damage, as well as
the spirit user has to overcome the spirit presence of the being
they are attacking. If the being they are attacking has stronger
energy than them, then this spirit energy will do high reduced
damage (if it does damage at all).
- Spirit User Enhanced Spirit Pressure: One of the most notable
effects of spirit users and those that have spirit energy
abilities is that many of them gain enhanced spirit presences
which show their spiritual power. This presence radiates from
the body in its aura, and gives off spirit pressure depending on
the strength of the spirit energy. This is a passive effect
which is emitted from the body, where the body's emitted spirit
energy puts pressure on the environment around them. How this
energy senses depends on the being and what kind of spirit
energy they have, but all spirit energy reacts similarly to the
environment, which comes from a spirit user. Stronger spirit
users have a stronger effect on the environment, where the
strongest spirit energy users may have presences that can create
intense gravity that can put immense pressure on an area. How
far this presence extends, and how powerful the presence is
depends solely on how powerful the spirit user is, and if they
utilize certain things like spirit suppression to keep their
spirit energy suppressed. Many stronger spirit users who have
intense gravity to their spirit presence will often wear spirit
suppression equipment to prevent their spirit energy from having
a negative effect on the environment around them, while weaker
spirit users will often wear items that will help increase their
spirit power and focus to help them match higher level spirit
users. For the most part, this is a passive skill, but can be
used to one's advantage, such as how hollows utilize spirit
coming from the body to enhance their skin passively in their
Hierro technique so that their spirit presence can be used to
strengthen their skin. This also is responsible for the body and
supernatural power amplification (more later) when using spirit
energy. While it's not always useful on its own, some users have
learned to tap into their spirit presence in order to either
contain the energy to retain as much spirit energy as they can,
or some may learn to draw on their spirit presence (a common
trend among demons who use spirit power). For the most part,
this is mostly just a passive skill that is determined by the
strength of the spirit user. Stronger spirit users will often
have trouble because they may release too much spirit energy,
but weaker spirit users may need spirit concentration equipment
in order to use stronger spirit powers.
- Spirit User Spiritual Aura Defense: Almost all spirit energy
users develop their spiritual aura, which is usually present in
their spiritual pressure/presence. The first use of the
spiritual energy aura is a passive defense, that can defend the
user thanks to the spirit energy being able to dampen attacks
(if strong enough) and reduce damage from attacks. Similar to
those like the Darkfires who use elemental auras, spirit energy
users can use their spiritual auras as a passive defense in the
same manner. Users can develop this as long as they can train
their aura (some stronger spirit users may have trouble with
this unless they have something to help them control their
spirit presence), and can learn to use their spirit aura to
defend themselves. While nowhere near as powerful as more
concentrated attempts at using energy for defense, this does
allow a user to utilize spirit energy as a defense without
needing to do anything. Unlike other aura abilities, this has no
active or inactive state, unless one suppresses their spirit
energy when not using it (usually through spirit suppression
items). And depending on the spirit energy, this aura can have
different effects depending on the spirit energy used. For
example, demons having stronger and more concentrated spirit
energy would make a much stronger spirit aura that can dampen
attacks far more effectively, or an angel's spirit aura could be
used to dampen unholy energy attacks since their spirit aura
would be purifying in nature. The effects depend mostly on the
user and their skillset, as well as their race and heritage.
There are some other techniques for this as well, such as some
who have techniques that can use the aura specifically, or
spirit attack/defense skills that use more concentrated focuses
of spirit energy to defend specific parts of the body (More
later). Of course, as one might expect, getting through a spirit
energy is a matter of strength and focus, where users can break
through one's spirit aura if they have the strength or focus to
do so. For example, those with the focus to negate energy using
certain focus skills could more easily break a spirit user's
aura, and those with stronger energy can also more easily break
spirit aura.
- Spirit Aura Physical and Supernatural Amplification: Similar
to abilities like mana amplification and ki amplification,
spirit energy users also gain this ability as well. Those with
spirit energy that learn to utilize it and train it will gain
spirit-based passive amplification by learning to focus their
spirit energy and draw it out. When spirit energy is running
through the body, the body's physical and supernatural stats are
amplified by one's spirit aura, making them stronger than they
normally would be. As one might expect, this amplifies the
body's physical stats, increasing what a user can do when the
user is focusing spirit energy. This also includes a user also
gaining spirit energy amplification in their supernatural
abilities as well, where their spirit energy amplifies their
other supernatural skills. For example, spirit users may have
other skillsets, and those skillsets can recieve an
amplification from spirit energy depending on the skillset. For
example, one soul reaper learned spirit user abilities and the
increased focus on spirit helped them use stronger kido
abilities and strengthened their zanpakuto abilities. This
amplification works as long as the body has spirit energy, and
stronger spirit energy can increase the amplification of this
application of spirit energy. The good thing about this skill is
that it can be strengthened through training and focus as the
spirit user grows, whether it's physical training to train the
body, spiritual training for stronger amplification, or a
combination of the two for both effects. Even a normal human who
uses this amplification (as long as they have a moderate level
of spirit energy) can usually use this amplification to keep up
with other supernatural type opponents, and can use this in
combat without even having to think about it. The only time that
this deactivates or is not usable is if the user either
restrains their power (which is useful for those that have
harder time controlling their abilities) or the user runs out of
spirit energy. Other than that, this amplification can also be
overpowered by stronger and more focused opponents, and can be
countered by other supernatural energy amplifications (like mana
amplification or chi/ki amplification).
- Spirit User Soul Protection Training: Those that learn spirit
energy are often taught how to protect their soul, specifically
against those that want to steal their soul since there are so
many soul eaters in the world. In this training, a user learns
to focus their spirit energy to protect their soul, usually
putting energy around their spirits to protect their spirit from
outside influences. This has a few uses, such as making it very
difficult for soul eaters to steal their soul. By putting
protection around their spirit, a soul eater has to break
through this spirit energy or absorb all the spirit energy
before the spirit user's soul can be taken. And even if a user's
soul is absorbed, the spirit user can actually keep putting
protection around their soul to prevent the soul eater from
being able to fully utilize the soul and keep the soul from
dissolving into the mass of souls most mortals who eat souls
become. This means that many spirit users, even if their soul is
taken, have protection to avoid their souls being used by
others. This protect also protects the spirit against things
like corruption, such as some spirit users will use this to
prevent their soul from being corrupted and turned into a hollow
if they die, or a user may use this to keep certain energy
poisonings from affecting their soul. This ability is a great
way to learn to protect one's spirit, and allows a user to find
different ways to protect themselves. Some may even come up with
unique methods to protect their spirit, such as one half demon
and half human hybrid used a barrier around their soul to
protect themselves from being overtaken by demon energy when
they went into full demon form (essentially allowing them to use
a full demon form and maintain their mind without losing control
like they were previously). When it comes to this protection, it
can be very useful, but is not completely indestructible, as
some opponents can still break this protection and steal one's
soul, or corrupt the soul if their energy can break this
protection. It is also worth noting that this protection also
only works as long as a user has spirit energy, and if they are
out, they cannot use this skill.
- Soul Healing/Soul Purification: Those with spiritual energies
are able to use their spirit energy to heal souls that have been
damaged to a degree by transferring some of their spirit energy.
Those with permanent soul damage or souls that have taken heavy
damage are usually weakened or they may be affected physically
by it, but those with spirit energy are able to heal that damage
depending on their spiritual natures to a degree. Some are able
to do this more easily than others, such as angels and holy
vampires who specialize in more positive spirit energy powers.
Some races like demons and death wraiths who use darker sides of
their souls may have a harder time utilizing this skill.
However, each race does have some ability to heal through spirit
energy transfer, where the spirit user uses the spirit energy in
another's body to amplify the life energy in the body to heal
itself. And in addition to healing, spirit users can also use
their spirit energy to remove corruption and tainting of souls
and spirits to a degree, with some races being better at it than
others. By using spirit energy to counter corruptions and
tainting, a spirit user can usually find a way to use this to
help remove energy corruption if a user is smart about how
they're using their spirit energy. For example, a spirit user
may counter demonic energy poisoning by using positive spirit
energy to counter the demonic spirit energy. Spirit users can
use this on themselves or on others (usually allies), and can
use this as long as they are willing to transfer spirit energy.
However, it is worth noting that that some spirit natures may
have additional ability to use this depending on the spirit they
have, such as angels being able to more easily heal and purify
with their spirit energy. However, one cannot bring someone back
from death, and in order to counter certain conditions, the user
has to know what is causing the problem. For example, this may
not work on normal illnesses, but if the user knows enough demon
energy poisoning, then they may be able to counter it with their
spirit energy. And with healing, one has to learn to utilize
spirit energy that won't be harmful to the person they want to
heal, as some spirit energies can react negatively, such as
angelic and demonic spirits clash and would likely cause more
pain and injury if an angel tried to heal a demon or vice versa
(though it would be possible, just painful).
- Spirit User Astral Projection/Astral Possession: This ability
comes with being able to access the spiritual, and is something
spirit users learned to do by accident. Those that are in tune
with their spirits are able to project their spirits when they
desire through astral projection by separating their spirit from
their body. Many are familiar with the concept of an "out of
body" experience, but spirit users learn to utilize it when they
choose to thanks to their enhanced spiritual training. When
projected, there are a few things that one can do when in astral
projection. Those with this are able to go to the Veil where
spirits are usually found, or the user can attempt to go to the
Spirit Realm, which is a realm where natural spirits reside, if
they are able to percieve the spirits. Typically, this allows a
user to more easily access spiritual planes, where they can go
there as a spirit rather than as a physical being. A major use
for this is that some spirit users learn to interact with dead
spirits this way, since some spirits are harder to interact with
in the living world under normal circumstances. However, because
of people like Barbas who found ways to use this more
creatively, there are also other ways to use this as well. Some
more devious users have learned to use this to follow people and
whisper suggestions to them, as a means to try and mislead them,
or some have even learned to possess others using this ability.
Advanced users of this can even go into people's dreams as well,
even being able to take control of someone else's dreams once
they learn how the dreaming process works from inside the mind.
This technique can be quite useful to certain spirit users
depending on what they use it for. However, the major danger is
what happens when one is in astral projection, because their
body remains vulnerable while they are in this form (since they
are not technically in their body, their body could be attacked
and they likely wouldn't know). Another danger to this is that
when one accesses places like the spiritual or astral plane,
their spirit may be noticed by other entities, with the major
one being dark spirits who may attack them to try when in astral
projection. For the most part, there is one general rule to
remember when dealing with the spirit plane: When you see them,
they see you. Other than that, things like possession and astral
suggestion still work just as one would think, and the same
weaknesses apply as they would to any other uses of these
powers.
- Spirit Energy Constructs/Projectile Creation: As one might
imagine, this is the main method of attack using spirit energy.
Those that learn to utilize spirit energy learn to focus their
spirit energy into spirit energy attacks that they can use to
fire at enemies. Many are familiar with certain techniques like
soul reaper Kido, or the hollow's cero techniques, which are
applications of this concept. When using this, there are many
ways to use spirit energy to attack enemies. In terms of
focusing energy for projectiles, there are a few ways to do
this. One could fire a spirit energy like a beam attack, similar
to how ki users fire waves of ki at enemies, or one could fire
concentrated blasts of spirit energy at their opponents. Another
method of using spirit energy is that many spirit users can
create spirit constructs, forming spirit energy into forms they
can use (For example, the Spirit Sword technique creates a sword
of spirit energy as a construct of spirit energy). Depending on
how it's used, there are many ways to use spirit energy in
projectiles and constructs which can be done depending on the
skills of the user and if they learn certain techniques. For
example, some human spirit users learned the spirit gun, a
concentrated spirit energy attack that blasts opponents with raw
spirit energy. When used, not only are there many ways to use
this (while there are many in the spirit techniques/skills
section, the ones listed are nowhere near every spirit energy
technique out there), but each person using it could apply their
own unique effects to techniques for different effects. For
example, the human spirit gun was learned by a demon who was
able to fire far more concentrated spirit guns due to using his
more concentrated demonic energy that was able to overpower
normal uses of the spirit gun. This mostly depends on the user,
how they're trained, and how creative they are with how they
concentrate spirit energy. There are many variations of ways to
use this, and many users can even create their own unique spirit
energy skills, but this particular power mostly just covers
basic uses of this skill, where users can create blasts,
constructs and other ways to use spirit energy to attack or
defend. For the most part, any spirit energy used can still be
countered like normal spirit energy, and unique effects can also
be countered just as they normally would be (like holy energy
could counter demonic spirit energy).
- Spirit/Soul Summoning: This ability allows a user to tune into
their spirit, specifically allowing a user to learn to tap into
parts of their spirit and summon things within their spirit. The
most common examples of this include the death wraith soul sword
technique where death wraiths tap into their spirit and gain
soul bound weapons. Another example of this are certain
manifestations of spirit, such as Pai Zhua users are able to
summon animal spirits from within their spirit by tapping into
their own animal spirits. Users deep in connection with
themselves are able to tap into their spirit and find things
within their spirit to summon if they have hidden aspects in
their spirit. Many spirit users have some form of aspects of
their spirit that they don't know about, and spirit user
training can help one focus on these aspects and use them. Of
course, this also depends on the skillsets and abilities one
has, as some skillsets are better at using this than others.
This is not to be confused with connecting outside items to
one's spirit, or about spirit storage techniques, as this skill
only covers drawing out things within one's soul and learning to
summon them from their soul. Depending on what is summoned, and
the skill used, spirit users can learn a variety of techniques
and only need to find a way to awaken whatever it is they want
to summon. Once a user is able to utilize this, they can summon
whatever is in their soul freely, with the most common examples
including one's animal spirit (via Pai Zhua training), soul
bound weapons (usually common among death wraiths, soul reapers
and arrancars, but not limited to them), and spirit familiars
generated from the soul (which some do have spirit familiars
that can be generated from within their spirit). When summoned,
whatever summoned is able to be used depending on what is
summoned, where familiars and spirits inside the user can be
summoned and controlled like most familiars, or a weapon like a
soul bound weapon could be called and used in battle. For the
most part, each art may be slightly different, but they all
share the same weakness: Anything that is summoned can
eventually be broken with enough power, where things like
familiars and spirits can be dispelled temporarily if they are
overpowered, or spirit weapons can be broken and have to be
repaired.
- Spirit Item Empowerment: This ability lets a user use their
spirit energy to empower objects around them, usually as a means
to create items or weapons. When using this, a user simply
passes some of their spirit energy into an item, which can grant
the item special properties depending on how this is done. There
are some that have special arts to do this, such as some will
empower an item with spirit energy before a supernatural type
blacksmith will forge the item or weapon into a more powerful
item or weapon. Depending on how it's done, there are some that
can create new spirits within items using their spirit energy,
such as someone may use a special art on a weapon to create an
intelligent weapon. However, the most common use of this often
just includes a user learning to create items and weapons by
empowering an item. There are a variety of uses for this, such
as storing spirit energy in something for a user to use later to
replenish their spirit energy (such as storing their spirit
energy in a bottle of water to create spirit water that they can
drink and revitalize their spirit), or users may create items or
weapons that utilize their spirit (Such as how the demon
Sesshomaru uses his Bakusaiga, a sword made from his demonic
spirit energy). Some may even empower items and/or weapons for
others, such as some dragons may help each other by using their
spirit energy to forge weapons from their spirit different from
the dragon's own spirit so that they can use a sword with a
different element to grant them more variety in attacking (such
as Olympus universe Ryu Fefnir Bordas who had three swords each
with different spirit energy to create three very different
blades). Some weapons that have been made in this way develop
their own abilities and their own ways of communicating with
their owner, and have their own ways of growing in ability (such
as spirit weapons). Object and weapons empowered by this gain
the spirit power of the person who empowered it, which usually
includes the race's spirit power such as a death wraith spirit
energy being able to be used to make a shadow user weapon, or an
angel making a weapon a holy weapon by empowering it with their
spirit. The weapon or item empowered still uses the same powers
as the person who empowered it to an extent, and that means that
they have the same weaknesses, such as demons and angels items
being weak to the opposite type of spirit, or dragon
weapons/items being weak to the counter elements of the spirit
energy, or any other weakness the item or weapon might have.
- Soul Resonance: Those with spirit energy are able to harmonize
with other spirits, being able to use this passive technique to
tune their spirit powers to combine their spirit power with
another supernatural or even harmonize with spirits within
themselves. For example, those with living weapons or spirit
bound weapons have to use this to be able to wield their
weapons, and by use this ability to harmonize with each other,
the two are able to use their power. However, those with this
technique are able to tune to others as well, with many spirit
users often using this alongside allies to tune their spirit to
allies so that the spirit user can combine attacks with another
ally. This can result in special techniques being usable that
normally wouldn't be able to be used, such as a demon and angel
combining their spirits to create a unique spirit attack that
blends their powers together when the two powers normally
wouldn't be able to combine together (unless used by a
nephalem). The powers usable depend on those tuning to each
other, and the powers of the other person. This is not limited
to just other spirit users, as a spirit user can tune to almost
any energy a supernatural can use. There are ways to tune spirit
energy to other energies like mana, chi/ki, psychic energy, and
even elemental power depending on the person the spirit user is
trying to harmoize with. Due to the variety of powers this
spirit power can be used to attune to, it is hard to name all
the possible combinations, as there are a large variety of them.
However, the consistent thing is that the spirit user tunes a
spirit attack and combines it with their ally, creating a much
stronger unified attack with their ally. As an example, one use
harmoized with a ki user to fire a spirit beam attack combined
with a ki beam technique to create a combined energy beam. Of
course, as one might imagine, aside from the increased power and
additional person adding their technique, techniques using this
are still weak to the same weaknesses as normal, with each
spirit energy having specific counters in addition to other
energies (IE death wraith spirit energy being weakened by strong
enough light energy or flashbangs).
- Forbidden Skill: Soul Energy Absorption/Soul Devouring: This
is a forbidden art among spirit energy users (and for good
reason). This is not just because soul eaters are seen as
dangerous and often a threat to the balance of life and death if
their power is not used properly (which could get them on the
elder Death's radar), but because this ability has a price for
using it. This ability lets a user absorb the spirits of others
after they've been weakened or killed, and lets the user absorb
spirit energy from others, and taking souls if enough essence is
absorped from others. This is a forbidden art though because of
the price it takes, as once someone starts absorbing the spirit
energy of others using this technique, they must continue to
feed on spirit energy or they will age rapidly until they die.
However, when used, this lets someone absorb not just the
spirits and energy of those they take from, but allows the user
to gain the other person's abilities to include fighting styles,
special abilities and supernatural abilities. Those familiar
with soul eater style abilities and other soul devouring
abilities know just how dangerous this skill can be. This also
restores one's youth if they are not in their prime, making this
more useful to older users who want to use this to absorb the
power of others to restore their youth. However, they must keep
doing so constantly, or they will age rapidly until they die.
There are even some who use this that have developed bottomless
hungers (such as Olympus universe Vobu), and can only devour
souls in order to satsify that hunger. Absorbing some spirit
energy can grant someone temporary enhancement using one's
powers and abilities, but permanent gain of the abilities
requires the full taking of the soul. This is an effective soul
eater power that lets one gain the abilities more easily, but
the price can take a toll on others, as once the price takes
it's effect, this art cannot be undone. Those that want to
counter this art simply need to avoid letting the user get close
enough to absorb spirit energy from them, which is usually done
through physical contact (or in rare cases close enough range).
And many who use this can only take souls or spirit energy from
others who have been weakened first.
- Mastery Level Training: Dark State/Divine State: When a spirit
user gets to a high enough stage in mastering their spirit
energy, some spirit users can gain a unique state that lies deep
in their spirit. This isn't specific to spirit users, but spirit
users are able to more easily access this form once they have
mastered their spirit energy use, as spirit users tend to focus
more inward into their spirit during training. Depending on the
training and where the user focuses, it is possible to awaken
their true power as a mortal in the form of a dark state or a
divine state. In order to awaken one, a user has to tap into
their spirit's deepest reaches and draw out this power. However,
users have two choices when learning this. Users who want to
focus on negative states can focus on their negative spirit, or
a user wanting a positive state can focus on their positive
spirit. Depending on what path the user choices (all users can
choose which side they want to use), they will awaken either a
divine state using their positive spirit or a dark state using
their negative spirit. Both are powerful states, and are
different for each person. And on top of them being powerful,
each divine state is often unique, where different states may
come with different abilities. Among the more known examples is
Olympus universe Goten Uchiha's silver chakra divine state,
where he gained a divine state through meditation. Typically,
awakening this can be different for each user, but most often,
this is awakened in those that meditate frequently and learn to
tap deep enough into their spirit to access their hidden power.
Depending on the dark or divine state, their power will reflect
whichever state they are, such as how Alternate Kazuma Uchiha
and Olympus Goten Uchiha have a very similar states, but Goten's
is a divine state, while Kazuma's is a dark state. Depending on
the state though, there are counters to these states, where each
state is vulnerable to the opposite power (IE divine states
vulnerable to negative powers and dark states vulnerable to
positive powers). And each unique power granted by divine or
dark states are all counterable in some way (since states are
all unique, one must state limits of their specific divine state
or dark state). Kierran never did this training, due to the fact
that he has a powerful enough hollow form, and he feels a dark
state or divine state would just add unnecessary weaknesses for
a power he wouldn't really use that much. However, he does keep
the option open just in case, and could technically choose
either a dark state or a divine state depending on the situation
after he taps into this power.
Spirit User Skills/Techniques:
- Spirit Techniques/Abilities: Just like those like Ki users or
chakra users, there are a lot techniques that spirit users can
learn, where spirit users can apply their spirit energy to
attack or defend themselves against enemies. There are a large
number of spirit techniques, from basic spirit combat
enhancements to spirit projectiles and even master level spirit
users developing spirit sealing waves that can be used to seal
away enemies. It is also worth noting that there are many spirit
users that develop their own spirit techniques, usually as a
means to use their spirit energy uniquely. As an example,
Kierran Black has his own shadow skills that he developed using
spirit user techniques since his death wraith spirit energy had
a darkness element that he used to his advantage. Depending on
the spirit user, there are plenty of techniques available to
learn depending on what one wants to learn. There are many
master level users that will often teach other specific skills
they use depending on if the user is someone they'd want to
train, but there are also plenty of books and research material
one can find on spirit techniques as well. In addition, some
learn through items, such as a spirit concentration ring can
learn to help someone focus their spirit energy to learn to use
the spirit gun. Users can learn almost any ability as long as
they are able to learn it, and depending on the spirit energy
one uses, they may learn how to utilize their unique spirit
effects for extra effects in their techniques. All spirit
techniques do have weaknesses though, and almost all of them can
be countered like normal spirit energy as long as one takes the
unique effects of techniques into account (For example, spirit
lightning sometimes can be focused to use spirit energy as a
conductor, which means spirit energy isn't recommended to
counter it). And of course, all unique effects can still be
countered like normal depending on the effects. Users that use
unique techniques must state weaknesses as each technique will
have ways to counter them.
- Spirit User Spirit Technique: Spirit Lightning: This technique
was originally believed to be created by Kierran Black, but
other users of this have shown that there have been spirit
lightning techniques before Kierran Black developed his version
of the technique. This technique has become one of the spirt
user energy change form techniques that replicates elements
using spirit energy spirit energy changes in nature (by changing
spirit energy into a more static-like state). This skill uses
change in energy form, in which the energy is shaped to have the
same consistency as lightning once it's been applied correctly.
This power works similarly to lightning, but instead of being
lightning, this particular power is spirit energy. As such, not
only can this be used with spirit energy to do unique spirit
energy damage based on the spirit user's race, but this
lightning can also be used to bypass lightning immunity since it
is not true lightning. This power can work as an alternative to
powers like corrupted lightning, and can be used in similar
manners to lightning such as creating waves or beams of
lightning, releasing streams of spirit lightning to electrocute
objects and people, or even using concentrated spirit lightning
for piercing attacks. And not only can this use normal
conductors to conduct the spirit lightning, but this spirit
lightning also uses spirit energy to conduct lightning thanks
the technique being designed to attack spiritual energies rather
than physical. As such, those affected by this will not just be
hurt on a physical level, but will take damage on a spiritual
level. While this doesn't destroy spirits/souls, it does damage
them enough to usually incapacite enemies after enough exposure.
However, depending on the spirit energy, this can also be run
through certain other energies based on the energy of the user,
such as a demon spirit lightning user could run their spirit
lightning through unholy energies as a conductor. For
countering, this is still countered like normal lightning, such
as using water or ice, but one can also use other energies to
counter this as long as it's not an energy that the spirit
lightning uses as a conductor.
- Physical Spirit Amplification Combat: This technique utilizes
spirit energy in physical combat, in which a spirit user focuses
their spirit into physical amplification and focusing attack and
defense techniques when fighting. This takes a concept similar
to the Mystic Knight skills, where the user focuses more on
physical amplification using energy rather than using energy to
attack (except that this technique doesn't require a user giving
up their normal skills to utilize like mystic knights requires
magic to be given up to physical amplification). In this
particular technique, a user will often focus the spirit energy
into their physical attacks, whether it is to attack or defend.
By strengthening parts of their body with spirit energy, they
focus on amping their physical abilities in a fight. For
example, a spirit user may focus the spirit energy to their
fists when trying to punch an opponent, in which there are many
techniques for spirit punches and spirit kicks using spirit
energy to attack using physical combat. This power is often used
in conjunction with certain spirit user fighting styles such as
the Satsui No Hado or the Reshuyuken. When used, a user can not
only use attacks, but can use spirit energy to amplify their
defense, such as using spirit energy focused around one's arm to
use their spirit energy like a shield to block attacks.
Depending on the use of this and the style used, this can be a
very useful fighting technique, where users can apply this to
almost any fighting style if they truly desire if they can focus
their physical combat properly. And thanks to each race having
different spirit energy, the effects of the spirit energy used
in this style can also change depending on the race, with each
race having different effects that apply when they hit opponents
with spirit energy enhanced attacks (Such as a fire dragon
attacking with spirit energy would do fire elemental damage when
their attacks hit an opponent). As such this is a very useful
technique, and pretty basic. Mastering it however, requires a
user to master not only their own combat skills, but also master
how they apply spirit energy in combat. Of course, opponents can
counter the spirit energy just like any other, and users can
still block and dodge attacks and defenses just like any other
physical combat.
- Spirit User Spirit Technique: Spirit Shield Techniques: This
skill involves defensive arts that utilize spirit energy to
create defensive techniques. There are a number of ways to use
this defensive technique, where users can utilize are able to
use spirit energy for different types of defenses. There are
many techniques so it's hard to summarize all of them, but among
some of the more popular techniques are Spirit Shield, Spirit
Wall and Spirit Barrier. Spirit shield is a technique where a
user extends their spirit energy from their arm in the form of a
shield or a shield gauntlet, in which they use the energy shield
to block attacks when moving around in combat. By using spirit
energy that can extend from the body instead of simply having to
be held up like normal shields. For spirit wall, this creates a
large wall in front of the user, where they are able to use
their spirit energy to defend against attacks by using the
spirit wall for defense. The most effectively method this is
used for is defending against energy attacks, like energy beams
(like ki beams or hollow ceros). The next technique is spirit
barrier, which a user uses to create a barrier around themselves
to defend against attacks. This technique is useful to AoE
attacks, such as explosions, and can be used to defend from
attacks form multiple angles. This technique is often used to
create some form of barrier, where some will form a sphere
around them, or some may form a diamond barrier, but the main
thing to note is that these barriers are made of spirit energy
and usually grant complete coverage around a user. Depending on
the technique, certain techniques are very useful depending on
the situation. Shield is a good technique that doesn't require
much energy, but one has to be able to move the shield in order
to block attacks. Spirit wall is a good technique that also
doesn't require too much energy (but more than spirit shield),
but users cannot come out from behind the shield without risking
attack, and the wall cannot defend against attacks from the side
or from behind. Spirit barrier is a great technique for all
around defense, but takes a lot of energy to utilize properly
due to it being a barrier that surrounds an opponent. All of
these can be broken by stronger energies, or by stronger
opponents if they have enough raw power to do so.
- Spirit User Spirit Technique: Spirit Vectors: This is a
technique used by spirit energy users, in which they project
their spirit from their backs. When the spirit's power is
released from the back, it's released as tendrils that come out
as extensions of the spirit that can be used to attack
opponents. These tendrils are typically very hard to see, since
they are clear, when used by human spirit users. Some races are
able to use different shapes, such as one race who makes the
tendrils into arms with hands at the end of the arms. Depending
on the person, some people can also change the form of these
vectors, such as turning the tendrils into shields to block
attacks, or can be used to do things like create axes or other
sharp weapons out of the tendrils to attack opponents by
changing the form of the energy used in these vectors. These
vectors can be used to grab and throw objects, attack opponents,
or they can be used to fire spirit energy attacks depending on
the user and their skill in using these vectors. This power is
an extension of the spirit using spirit energy, and is a power
that acts as an extension of the user. Users can range from
using the tendrils as whips to disable opponents (or some may
even grab and choke people with these vectors), and some can
even slice through objects using these vectors (which uses them
to deadly effect on enemies usually). This skill can be quite
adaptable, and depending on the user, there are many ways to use
these vectors. And depending on the spirit energy used, some
vectors may have special effects on the vectors or on opponents.
For example, a demonic spirit vector would be much more potent
and do demonic spirit damage that burns opponents on physical
contact with the vectors. If removed or severed by opponents
though, the tendrils not only dispel, but the user loses the
spirit energy they put into the vectors (which can severely
weaken spirit users if their vectors are destroyed depending on
how much energy is put into them). Depending on the race, some
spirit energies can also be seen by people more easily, such as
a death wraith spirit energy being black like shadows, or a
demon spirit energy being crimson, orange or some form of
demonic color (but these spirit users make up for this by having
unique effects).
- Spirit User Spirit Technique: Spirit Gun: This attack was one
of the main projectile attacks created for the style where the
user fires a blast of spirit energy at an opponent with explodes
on impact. Depending on the user, there are different levels of
spirit gun techniques. Spirit gun is typically the base
technique, where the user fires a blast of spirit energy, big or
small depending on what they want to fire. Bigger spirit guns
are able to do more damage but take more energy, and smaller
shots can do less damage but are better for conserving spirit
energy. This technique also has another variation, which is
called Spirit Shotgun where the user focuses the spirit gun in
their hands and blasts it outward and closing their fingers
around the blast to split the blast into multiple shots of
spirit energy. This turns the spirit gun into an advanced spirit
technique that can be used to not only hit opponents thanks to
its spread of spirit energy shots, but can also be used to
attack groups of enemies. Highly advanced users can also use the
spirit lightning, burning spirit and cold soul in conjunction
with this (if they are skilled enough) and can use it to empower
their spirit gun with more power, or granting the energy a
special effect (such as spirit lightning spirit guns exploding
in a burst of spirit lightning when it hits a target). Of
course, as one might expect, the larger more concentrated spirit
guns are harder to block, but strong enough defenses can block
this ability, and this ability can still be dodged like normal
if one cannot dispel the energy normally. This cannot be
combined with spirit vectors, and the spirit vectors cannot fire
this attack on their own, as the energy must be focused through
the fingertips (or in the hand in the case of the spirit
shotgun), depending on what the person wants to do. These
attacks can also be dodged or overcome if one has strong enough
energy to overpower the blasts, with some opponents even being
able to overcome these with raw spirit energy. However, when
countering, one also has to take into account the effects of the
blast, such as if a user uses unique spirit energy or combines
it with a technique like spirit lightning or a similar spirit
technique.
- Spirit User Spirit Technique: Spirit Laser: This was designed
to be a modified version of a beam attack used by spirit users.
Instead of firing a beam like a cero (Hollow technique) or like
a ki beam, a user instead focuses smaller and more concentrated
beams designed for piercing defenses and piercing through tough
opponents. This technique is not too different from the hollow
cero art, Cero Rayo, or the ki art Death Beam, as this art works
very similar to this. When firing this, opponents fire this just
like any other beams of energy, and can be used to fire at
enemies or objects. If this technique hits, the beam will
typically pierce through objects in which this concentrated beam
is not only strong enough to pierce, but can melt holes through
things due to the concentration of energy generating immense
heat. This is meant to replicate the effects of a laser beam,
but using spirit energy. Depending on the race using it, this
can also have special effects on enemies depending on the spirit
energy used. For example, angelic spirit beams can be used to
purify negative spirits, or a dragons spirit could cause
elemental damage based on their elemental spirit. This ability
is fairly basic, and can be fired in quick succession which
makes it an attack that can be rapidly fired. When fired, these
beams move extremely fast, and are able to pierce most objects,
including things like diamond, metal and other hard substances.
While the beam cannot pierce adamanitum and vibranium, it can
heat up the metals to the point where the metals can eventually
melt into molten metal. When using this attack, users can
usually find unique ways to use this, such as some may bounce
this off reflective surfaces, or some may even control the beams
and make them zigzag around (though this method of us typically
weakens the attack somewhat). However, while this technique is
very useful for breaking defenses, it can still be dodged if an
opponent is able to dodge it in time (assuming they can move
faster than the attack). And some other similar techniques can
also be used to counter this (as well as some with raw physical
strength that can overpower energy attacks can also overpower
these if they can overpower the energy in the beam).
- Spirit User Spirit Technique: Spirit Sword: This is a
variation of spirit projectiles/construct abilities, where
instead of creating projectile opponents, the spirit energy is
focused into the hand and creates a sword of spirit energy the
user can attack with. As one might expect, this spirit sword is
able to be used like a sword, or the user can change the form of
the sword into another weapon, such as a spear or knife
depending on their preferences. Users can also change the form
of the sword if they want to do something like extending the
sword, or changing the form of the sword. This is a very
adaptable technique, where users can learn to use this a variety
of ways. This technique can be used in creative ways, such as
some who change it like a chain whip, or some who change the
length at will to make it extend and try to spear someone.
Depending on how it's used, and depending on the race, this can
also have specific effects depending on the spirit energy used,
such as demonic spirit swords also doing demonic energy damage
and being much stronger than a normal spirit sword, or dragon
spirits being able to do elemental spirit energy damage and
generate elemental energy from their spirit swords. Some people
even develop special sword techniques as well, depending on
their spirit energy, such as one who eventually learned to focus
their spirit sword into a dimension cutter energy weapon that
could cut through the bonds of dimensions. This is a very strong
technique that can even be used alongside techniques like
spiritual elemental manipulation, or even spirit lightning,
burning spirit or freezing spirit power as well. When used, this
works like a normal melee weapon, except that the user can
change the form freely, and depending on the strength of the
energy, can use it to overcome other energies. However, unlike
some energies, this doesn't actually slice through everything in
its path (unless it's some kind of defensive piercing energy
blade) and can be blocked by anything that normal weapons could
be blocked by (such as other weapons and shields could block
this energy blade). This can also be overpowered with raw
strength if a user is stronger physically than the energy.
- Spirit User Spirit Technique: Severing Soul Cutter: This is a
variation of the soul sword designed to attack the spirit rather
than the body. This attack works similar to the spirit sword,
but instead of cutting the body like normal, this is designed to
attack the spirit of the user, doing damage to their spirit.
While they take no physical damage from this technique, this
technique can weaken those struck with it as their soul is
damaged, and may be unable to properly control their energies.
This technique was designed to attack and destroy presences that
possess people, but without hurting the person they were
possessing, as users could use this to attack a spirit directly
regardless of the physical form. This works great against not
only things like dark spirits and hollows, but also works
against things like ghosts, angels/demons, and many other
spiritual entities. Some races spirits can also use this
technique to use different effects, such as death wraiths being
able to use this to attack ghosts and spirit type opponents and
do darkness damage to one's soul, which is what the death wraith
version of this technique was originally designed for (as it was
designed to attack dark spirits and lost souls and weaken them).
This was originally designed to be used against spiritual
opponents (not physical), so that this technique could be used
to take on spirits that would normally not take physical damage.
This technique also goes through solid matter, and cannot be
used to block attacks or projectiles unless they are spirit
based in nature, since this is made to attack on a spiritual
plane rather than a physical one. This also does no physical
damage to opponents if used on them, so a user should only use
this if they want to attack a spirit or something akin to a
spirit. The best way to avoid damage from this is to avoid the
blade itself, as a user has to hit with this to do damage to the
spirit. And depending on the spirit, some may require more
attacks to disable or destroy than others (depending on the
strength of the user's ability to hurt spiritual opponents using
their basic spirit user training).
- High Level Spirit User Spirit Technique: Spirit Wave: This is
one of the strongest abilities of a spirit user, designed as one
of the most advanced spirit techniques one can use that was
developed by one of the strongest known human spirit users. Only
those who have mastered the use of spirit energy can use this
power, in which a user has to learn to focus their spirit energy
completely through their body and be able to enhance the flow of
their spirit energy using highly advanced spirit control
techniques. When used, this amps the body with spirit energy,
granting a higher level of focus and power. In addition, the
spirit power is also amped through the body, creating a powerful
wave through the body that empowers it even more. This
technique, when used by a master of spirit power, can use this
to attack opponents with highly enhanced power temporarily, or
be used to fire a large wave of spirit energy at an opponent
depending on how its used. If focused inward, the user can
amplify their physical attacks immensely while the spirit wave
is active (though only for a short time), or a user can focus it
outward and create a massive spirit wave to blast an opponent or
group of opponents around them. When used outwardly, this can
also be used to purify others of impure influences or purify
them of any type of control over their mind and body due to this
technique being designed with a power of purification to attack
stronger spiritual opponents (like purifying hollows or dark
spirits). This is a very powerful technique, but it exacts a
very heavy toll on the body, doing more damage to the body as
long as the technique is active, and overuse can weaken a user's
ability to use spirit energy to the point that some can lose the
ability to generate spirit energy if they damage their body
enough. And while this is a powerful attack, it can be dispelled
or blocked by more powerful energies, but usually more when it's
fired in a wave at an opponent. And as with many of the spirit
energy techniques, some users can even overpower it physically
if they are able to overpower the energy that is channeled into
this (though most have to use some form of supernatural
amplification to overpower this with raw power).
Combat Abilities:
- Chinese Jian Spirit Sword Style Master: When it comes to
swords, Kierran is a master of a Chinese style of weapon combat,
which is centered around double-bladed straight swords (similar
to his soul sword). This particular style works pretty well with
those that use double bladed weapons, where both ends of the
sword are sharpened, unlike weapons like Japanese katanas which
have one sharp side and a dull side. As such, this style focuses
on this, in which the focus is attacking opponents, and using
the guard or hilt to defend against attacks (guards/hilts must
have some method of defense for this style to work effectively,
with most weapons in this style having almost winglike hilts).
The guard on the hilt is used to protect the hands from a
weapon, while the blade is focused on trying to damage the
opponent. This style is a great sword style, but is used quite
differently from certain other sword styles, specifically being
very different from Japanese sword styles. This style is a basic
defense and attack style, which is designed to contain and trap
opponents' weapons when used properly, or experienced users can
even disarm opponents if they are able to use this style
effectively. This is Kierran's main sword style, as his sword is
a double bladed sword which works very well with this style.
Kierran has been trained in this style and this is his main
sword style that he uses in combat to battle his opponents.
However, Kierran also has his own variation of this style, where
he utilizes his spirit energy to attack enemies by focusing it
into his sword to attack spiritually (doing more damage to the
spirit/soul of an opponent). As such, this makes Kierran's style
not only able to do spirit or soul damage, but let's Kierran use
this style to attack spiritual opponents thanks to his spirit
user training. And thanks to his spirit energy being focused
into the blade, Kierran is even able to do things like focus
projectile attacks using his spirit energy like slashing waves
and shockwave style attacks. For the most part, this is a basic
Chinese weapon style, and is pretty simple to learn and master.
And thanks to Kierran's adaptability, he has made this a very
dangerous style despite how basic the style is. However, because
it is basic, there are not a lot of complicated techniques which
means this style, unless Kierran uses his own techniques, isn't
going to have a lot of techniques that may overwhelm opponents
as this is mostly just a simple defend and attack weapon style.
- Spirit User Combat Style: Black Spirit Reshuyuken Style: This
is one of the spirit user styles that some spirit users may
default to learning as their combat style. This was a modified
version of the spirit user physical combat style, which was
modified into a specific combat style. This style combines
kickboxing with spirit power, essentially combining combat style
and energy use into one combined art. When used, this style is
more about physical combat training, but also about using spirit
projectiles. This style uses the arms to defend oneself, while
users counterattack with powerful kicks. When used with spirit
amplification, this can allow a user to do extra damage.
However, the most dangerous thing about this technique is the
spirit techniques that are used along with it. In addition to
this being useful as a physical combat style similar to
kickboxing, this style also works well at attacking enemies with
spirit power. Users can create orbs of spirit energy,
concentrated to explode on impact when they hit something or
someone. When used, a user kicks the orb at an opponent, and
uses the kinetic energy to essentially do damage to the opponent
when the orb hits (and then also do concussive force damage when
the spirit orb explodes). Some advanced users of this can even
create orbs that explode into smaller spirit orb shots when the
user kicks the orb (rather than waiting for it to hit a target
and explode like normal), essentially separating into a flurry
of spirit orbs that can be used to try and overwhelm an opponent
or attack a group of opponents. This style can be very
destructive, as advanced users are strong enough to destroy
houses with their spirit. And based on the spirit user's race,
the spirit orbs can have unique effects depending on the user's
race such as demons will have stronger and more potent spirit
energy, or a full hollow's spirit energy will do acidic spirit
energy damage when the orb explodes. This style is one that
requires not only intense physical training, but great
concentration and spiritual energy control in order to use, so
while this is very powerful, it is much harder to master.
However, opponents may also find this style easier to avoid if
they know how it works (such as if they figure out that the user
mostly kicks to attack, the opponent can focus on dodging the
kicks). Kierran learned this style in order to combat enemies,
and to better use his own spirit user abilities. Kierran is able
to create blasts of shadow-based spirit energy, and is able to
even create blasts that can explode into flurries of spirit
energy projectiles in battle. He also combines this with spirit
amplification to allow him to attack using spirit energy in his
normal attacks as well. Kierran also combines this with his
death wraith combat training to allow him to move without any
sound, as well as he can use certain spirit user techniques like
his Black Spirit Canon that he can fire from his energy sword
technique when using this style.
- Spirit User Movement Method: Spirit Acceleration: This is a
combat acceleration technique that was modeled after soul reaper
flashstep or arrancar sonido. This method uses spirit energy to
speed up the body's movements, and uses this to amp the body's
ability to move so that opponents can move fast enough to keep
up with fast supernaturals by using a combination of spirit
energy and precise movement. This combat tactic lets users speed
themselves up by concentrating the amp of their spirits into
their body, usually projecting it into the limbs so that the
limbs can move more efficiently while using precise movement to
allow a user to move at extremely high speeds when in motion.
Users can appear to disappear from view when in motion, similar
to other high speed movement users, and spirit users can learn
this alongside their spirit amplification training, and can
learn this alongside whatever combat style they may choose (as
this works with almost any style if one masters it properly).
This technique requires precision movement, careful coordination
and the ability to process things at higher speeds (which can
come with training if a user trains their mind and body
properly), since this is a dangerous combat maneuver that can
easily result in someone hurting themselves, like running
themselves into things if they can't stop process what's going
on fast enough and can't stop before they hit something. This
particular style is often used by more experienced fighters used
to moving fast through combat stepping methods or other speed
based abilities, since they are used to moving fast. Using this
is very difficult, but if used properly, the skill can prove
very useful in combat. Users, however, must be careful when
combining this with combat style stepping methods, as sometimes
the combination can be too much speed to handle in some cases
(Such as one user who tried to combine this with hollow sonido
and pancaked into a wall because they couldn't control their
speed). It is also worth noting that other high speed movement
users can also keep up with this style, as users can use other
high speed movements to counter this just as this counters other
high speed movement.
- Death Wraith Todesgeister Style Mastery: This is the style of
basic combat taught to all death wraiths that has been passed
down among death wraiths. This style combines basic defensive
and offensive movement with death wraith shadow power, where the
death wraiths learn to combine their physical combat with their
shadows in order to attack opponents with a combination of
physical abilities and darkness abilities. This could be as
simple as extending a punch using shadows to throw a punch at an
opponent, or turning a shadow into a blade to use a weapon-esque
style. Typically this style can be mixed with mortal martial
arts, or can be mixed with other supernatural power as well to
make a more unique style. This style is very adaptable,
depending on the death wraith and what they prefer in fights, as
well as depending on how adaptable the individual death wraith
is in their combat style. This is a fairly basic style to most,
but allows a bit of customization depending on the death wraith
and their skill at combat. Masters of this style are able to use
this for attack and defense using fluid motion and depending on
the death wraith, can focus on their durability, strength,
agility, flexibility and/or speed, depending on the death
wraith's own individual abilities. Typically, this style can mix
supernatural power and physical combat in a variety of ways,
such as certain abilities giving physical attacks more impact,
or some extending a fighter's reach, or even some that can be
used for more mobility and speed. This style can be used on it's
own for pure physical combat, a mix of supernatural and physical
power, or it can be used as a weapon style to mix weapon combat
with supernatural abilities of the death wraiths. Since each
Death Wraith is different, how they use this is typically
different and tailored to each death wraith just like their soul
sword is. Typically this style is taught to a basic death
wraiths, and they usually find their own ways to use the finer
points of it and develop their own variation of the style that
they master as they continue training. For Kierran, he is
extremely skilled with this style, and uses a light weight style
that makes him appear to weigh less than he should by using
lighter steps and loosening up his movement to let him be more
mobile. Because of this, Kierran's more dangerous aspects are
his speed and agility in combat. While he does have trouble with
strength at times, he can switch to using raw power thanks to
his hollow power.
- Elite Soul Collector Combat Masters: A Death Wraith specially
trained is a skilled warrior and highly trained assassin. Those
with elite soul collector combat training can specialize in
several death wraith and human martial arts, and have an easier
time learning new combat styles thanks to their advanced
training for taking on mortals and lost souls. These Death
Wraith are at peak performance levels for their kind and train
for maximum control over powers and physical body, as this
training helps focus the things that hurt other combat
specialists, and most death wraith learn to minimize their own
body's distractions in battle. Those that are trained in this
are trained specifically to fight lost souls, hollows and other
forms of ghosts or specters that they might face in the living
world. This is specifically taught to those that are part of the
soul collection teams, and typically taught in lesser capacity
to those that are trained as part of the dark spirit hunter
teams in case they find a lost souls or specter they have to
face. This style also teaches other aspects of a death wraith's
abilities, and allows both males and females to shut down all
emotional and reproductive systems to allow for peak performance
and to keep down the chances for getting distracted, allowing
them to keep their minds focused on fights when they need to.
However, the biggest problem with this style is that being too
focused can lead to being surprised by sneak attacks or by
interruptions to fights due to how focused they become on
fights. However, advanced and master level death wraiths are
able to use this without losing focus on the environment around
them, having tuned to a balance between focus on the fight and
focus on what's around them so they don't find themselves too
focused or too distracted.
- Dark Spirit Hunter Combat Masters: Those death wraiths that
are part of the dark spirit hunter teams are trained
specifically in this type of combat, where death wraiths are
taught as much as possible about dark spirits, dark spirit
types, and the abilities of dark spirits. Users of this combat
training are trained specifically to fight dark spirits, and can
handle combat with almost any kind of dark spirit. Fighting dark
spirits takes more than just a soul sword and purifying
darkness, as death wraiths have to learn the abilities of dark
spirits and how to counter them in order to not be overtaken by
certain unique spirits that have strange and unique abilities.
For example, a consumer's ability to absorb energy means that
most typical energy type attacks like elements or other energies
would simply be absorbed, and that means most unique soul sword
projectile attacks wouldn't work on a consumer. Death wraiths
are taught specific abilities and weaknesses of dark spirits,
and how to counter almost any dark spirit ability they know of.
Users of this are experts in dark spirits, and specialize in
hunting down dark spirits of the shadow realm. Thanks to this
training, those trained in this combat are able to focus
specifically on destroying dark spirits, and usually are able to
focus enough to identify and often find weaknesses in a dark
spirit they hunt down. While soul collector death wraiths are
trained in this to a much lesser degree, dark spirit hunter
death wraith teams have to be specifically trained in this
combat training, and quickly have to learn how to become masters
of battling dark spirits, lest they be overwhelmed and killed by
dark spirits. Many death wraiths who don't take this seriously
have been killed by dark spirits, or worse, been consumed by
dark spirits. This style is focused on dark spirits though, and
not so much on any other kind of creature, so it's useless
against anything not of the shadow realm. Masters can apply
certain aspects of this to fighting other darkness users though,
or other abilities similar to darkness abilities that operate on
similar principles.
- Death Wraith Human Fighting Styles: During their time on
earth, and to learn different combat abilities, most death
wraiths opt to learn human styles of combat. Depending on the
death wraith, their abilities, and their access to teachers who
can train them, death wraiths can learn almost any human
fighting style thanks to their human adaptability and can even
optimize some styles with their supernatural abilities.
Depending on the death wraith, there are plenty of options, as
humanity has a great number of styles taught all over the world.
Depending on the combat that the death wraith might be opting
for, some styles may work better than others. For example,
styles that focus on distance and not getting too close to an
opponent might be better to fight dark spirits who can affect
opponents through physical touch, or some that focus on bone
snapping or grappling might work against lost souls depending on
the style's effect on the lost soul. This is usually up to the
death wraith, and they can often learn multiple styles. Usually,
it is better to learn one and master it, but some can also learn
multiple styles and blend them together as well since sometimes
certain styles combined together can be more versatile than the
styles individually. Among popular choices are Karate (A style
that focuses more on fluid movement and attack), Jujitsu (a
style that uses grapples and throws primarily) Krav Maga (an
Israeli army favorite designed to kill opponents), Kenpo (a
style that may focus on strikes, grapples or other aspects
depending on the variation), Muay Thai (a style that utilizes
joints for deadly strikes in combination with normal attacks),
and Shotokan Karate (a style that focuses on minimal movement
and focus above all else). Each style is unique and can be
learned by death wraiths. There are also supernatural combat
styles that death wraiths can learn, such as swordsman death
wraiths could learn sword styles like Shingetsu (a style that
combines piercing with sword draws to create a fast and
versatile style), Gatotsu (A simplistic style that is easy to
predict but hard to counter for those that fight using simpler
attack styles), Hiten Mitsurugi (a style that combines
incredible speed and predicting opponents to allow users to more
easily counter opponents), Kenjutsu (a basic combat style that
is easily customizable and can be adjusted using an opponent's
preferred combat style), and Kendo (another simpler style that
focuses on how to properly utilize a sword in battle). Every
style has its strengths and weaknesses, and each style can be
countered by other styles depending on the style.
- Death Wraith Stealth Combat Master (Stealth and Tracking
Evasion Master): Death wraiths specialize in stealth, and this
shows in their combat thanks to their specialized combat
training. They are not only able to fight with stealth, but they
have the ability to avoid tracking of most kinds thanks to their
natural abilities. For the most part, death wraiths are masters
of stealth, being able to hide from anyone around them, usually
through the use of shadows, though masters of combat are able to
hide without using shadows and using just their combat
abilities. For the most part, when one tries to track down a
death wraith, they eliminate most things that would normally
give them away to trackers, such as causing things like blood,
hair and skin particles to disappear into the shadows, or even
being able to stay silent so that others cannot hear them. Most
death wraiths are able to avoid trackers to a large degree, and
are able to use their abilities in stealth in ways most normally
wouldn't. Advanced death wraiths and master level death wraiths
are able to use this style to hide even in plain sight, where
they can use the environment to hide themselves from opponents.
For the most part, the only times a death wraith is found is
when they want to be, they are facing a powerful tracker that
knows how to track death wraiths, or they are being tracked with
a supernatural spell. This is taught to all death wraiths, and
is useful in both the shadow realm and in the living world
whether they are soul collector teams or dark spirit hunter
teams.
- Death Wraith Combat Speed Art: Stealth Step: This style is a
stepping method focused around stealth, in which it was
developed similarly to a soul reapers Flashstep, or the hollow
art of Sonido. This allows death wraiths to use advanced speed
arts, in which they are able to use high speed stepping methods
to get ahead of most opponents and move at higher speeds. There
are a number of arts that come with this stepping method. The
biggest one is the shadow replacement, where a death wraith can
leave behind shadows, in the form of the user in order to fool
opponents, allowing a user to use a darkness form to fool an
opponent into thinking they hit the user, and opens them up to
attack if the user falls for this. This is similar to a
replacement technique where people replace themselves with
things like clones or ninja art using logs. The art makes no
sound upon use, as it's designed for stealth over anything else,
and utilizes special stepping methods that are meant to be
completely silent. Upon using this, a death wraith makes no
sound at all, meaning that foot steps cannot be heard, making a
death wraith's stealth-based combat even more dangerous when
combined with their stealth arts. While this art is speedy and
can be used for stealth, it still works similar to other
stepping methods, where things like disappearing from view can
only be done while in motion. Typically, faster opponents that
can keep up with them aren't fooled by this though, and this
typically works best against opponents that can't keep up with
their speed. However, this style is meant more to be the
stepping method that is the basis of most of their combat
styles, since stepping methods are extremely important in combat
styles and often form the basis of a good combat style, since
legwork is one of the most important basic aspects of moving
around in battle.
- Spirit User Weapons Experts: During their time training in
combat, many spirit users will train in weapons, in which many
have trained in a number of weapons from guns to swords, to even
knowing how to use a staff. Normal weapons are usually pretty
obvious, such as swords, staves and other melee weapons are
often common things spirit users train with as part of their
combat training. Even if a spirit user doesn't like using
weapons, they at least learn how to use them, and can use them
if they ever have to (though there are many that also might have
specific weapons they might use). And depending on the weapons,
some spirit users may even learn to use special supernatural
weapons if they have access to supernatural weapons (such as
some may have special spirit weapons made for them to use in
combat). The next thing to mention is guns. While guns are
something supernaturals don't always care for, spirit users will
use them if they have to and can utilize guns to pretty useful
effect. Thanks to this, many spirit users who use guns may learn
to use guns and become expert marksmen. Depending on their
training, there are many who are great with many kinds of guns,
with some who may have their own preferences when it comes to
guns (like some stronger supernaturals might prefer higher
caliber guns if they can fire them more easily than weaker
people since high caliber guns have a lot of recoil). When it
comes to using guns, spirit users will often have to learn how
to predict opponents movements, and they also have to learn how
to account for things like wind resistance and friction when
using guns. However, among more advanced gun users, Some may be
able to do things like ricochet bullets around if they are able
to caculate the trajectory of the bullets, or some may also
learn to instinctively aim if they have good combat instincts.
Of course, as one might expect, every weapon does have
drawbacks, and this includes even supernatural weapons. Every
weapon can be countered somehow, and spirit users usually have
to be careful when using weapons so that the weapons don't
become a crutch for their combat as too much reliance may make
them too reliant on weapons over their spiritual power and
training.
- Spirit User Supernatural Hunting Weapons Experts: Because
spirit users have to learn how to fight supernaturals, spirit
users often have supernatural hunter weapons that they can use
even if some may not like using weapons. This includes things
like silver knives, blessed weapons, and even special materials
like varanium and stilled silver. This usually depends on the
spirit user and what they have available to use, as spirit users
usually prepare for whatever kinds of supernaturals they might
fight. For example, before going into a werewolf infested
forest, a spirit user grab some silver knives to use, or they
would use special holy weapons if they were fighting demons or
other demonic type creatures. There are a number of supernatural
hunter weapons that spirit users know how to use (not all of
which are spiritual in nature, and knows how to utilize them
thanks to their time spent fighting supernaturals. There are a
great number of supernatural hunting weapons spirit users can
learn, and many can even develop their own through things like
spiritual item empowerment. But for the most part, it is hard to
quantify every option out there, since there are so many. Spirit
users often have weapons dependent on their situations, where
many will specifically train to fight whatever supernaturals
they think they may face. Users may also choose weapons based on
what they have available, such as some who are a part of groups
may have access to certain weapons others don't have. This also
includes certain materials that might be available, where users
can take advantage of certain materials used to fight
supernaturals. The biggest examples of this kind of material are
varanium and stilled silver, which have become popular for
fighting supernaturals due to the effects they have on
supernaturals. Some spirit users may even use spyrix to fight
spiritual opponents (though this is dangerous due to its effect
on all spirits, not just enemies). For the most part, this
mostly covers weapons specifically designed for fighting
supernatural opponents, as normal weapons are usually covered
under their weapons training. And like all weapons, these kinds
of weapons all have counters depending on the weapons.
- Spirit User Spirit Combat Knowledge: Because spirit users
typically have to learn to fight spiritual opponents (due to
them having to fight things like hollows and dark spirits),
spirit users typically have a huge knowledge of how to fight
spiritual opponents. This isn't just about blasting opponents,
but spirit users have combat knowledge of how to attack
spiritual opponents by using their spirit energy in physical
combat as well as weapon combat. While the techniques of using
spirit techniques to attack spirits may work well, there are
times where spirit users may want to attack spiritual opponents
using physical attacks. Spirit users are extremely skilled at
combating spiritual type opponents, and can apply this aspect of
their combat to any part of their combat. There are usually two
aspects to this style. The first is one may learn to utilize
spirit user techniques into their physical combat. Among more
popular methods of using this are spirit amplification of
physical stats using the physical amplification technique, or
some users may learn to release blasts of spirit energy from
their physical attacks. This can be used a variety of ways, as
it mostly just depends on the user, the techniques and abilities
they have, and how creative they get with their attacks. The
second aspect of this style is applying spirit power to physical
attacks, whether they are physical combat or weapon combat
techniques. While most spirit users do have spirit energy combat
styles, most are able to also apply their spirit knowledge to
their physical combat in order to not have to waste power on
techniques all the time. For example, a spirit user could apply
this to a martial arts style and they could use physical attacks
on a spirit while still doing damage to the spirit. This applies
as well to weapons, where users can apply spirit combat to
weapons in order to attack spiritual enemies. This is a basic
aspect of combat that all spirit users learn, and depending on
how it's used, users can still be countered like normal combat
styles. Aside from the spirit component of this aspect of
combat, an opponent can still counter, and some opponents may
counter this more easily (such as hollows and dark spirits may
have their own ways to counter this even if this is still very
effective on them as well).
- Spirit User Dark Spirit Combat/Corrupted Spirit Knowledge:
Because of spirit users often attracting dark spirits that
usually want to steal their spirits, spirit users have become
experts in dark spirits and other evil spirit entities from
Xeles's side of the Shadow Realm. The biggest one is dark
spirits, in which many spirit users have been fighting dark
spirits as one of their primary enemies for a long time. They
are an expert in almost every dark spirit that they know of, and
an expert on how to deal with other evil spirits like hollows
and high level lost souls that might escape the death wraiths
and soul reapers. Thanks to their spirit power and some who even
develop skills to fight them, there aren't many dark spirits or
evil spirits that usually escape higher level spirit users, as
they usually end up fighting dark spirits and corrupted spirits.
They are experts of almost every kind of dark spirit known,
aside from more unique ones like certain combinations of dark
spirit powers (such as London Kuroshi who is a mix of multiple
dark spirit types to create his own new dark spirit type).
Overall, spirit users are knowledgeable about much of dark
spirits and how they operate, such as things like dark spirit
rebirths (which many don't fully understand), dark spirit
rituals and even how to counter dark spirits that are immune to
spirit purification (which are rare, but some are immune to
normal spirit purification). Because dark spirits are more
attracted to spirit users, they have to constantly fight these
spirits, even more so than fighting other physical enemies they
might have. However, there are some dark spirits that spirit
users don't know how to destroy, or how to overcome, with the
two major ones they can't beat being Xeles and Phantom (almost
all every spirit user knows to avoid these two at all costs, and
know not to deal with them). Among others might be dark spirits
like those from the Dark Multiverse, as few people ever come
from the Dark Multiverse to the point that no one really knows
much about them.
- Supernatural Strengths and Weaknesses Expert: Since spirit
users have to fight other supernaturals as much as anyone else
due to them, like so many, have to learn to defend themselves
from supernatural creatures. Depending on their training, most
spirit users have to learn how to fight all types of creatures
whether they want to or not as most spirit users will end up
being hunted by those like soul eaters even if they choose not
to fight (as many soul eaters will go after spirit users for
their stronger spirits and better power gain when taking the
souls of spirit users). Depending on the spirit user, some are
able to learn as much as they can about supernaturals from the
human world, or some may learn about supernaturals from others,
or some may even learn from firsthand experience in combat. As
such, they know the strengths and weaknesses of almost every
race, including spells, exorcisms and traps used against almost
all manners of supernaturals depending on their research and how
much they've learend about races. Depending on the age and
experience of the spirit user, most learn as much about killing
supernaturals as they can, as the more they know about fighting
supernaturals, the higher their chance of survival in a world
that will usually have some that will hunt them. For example,
those with knowledge of weaknesses might know that a human form
dragon's elemental breath can be disrupted with a good punch to
the throat, and that is just one example of weaknesses one can
learn with enough focus and research. While most focus on
spiritual type opponents, many will also have to learn about
supernaturals, with their main enemies being soul eater races
like demons, vampires and other races that may try to devour
souls. Because of this, spirit users must learn to fight
physical opponents as much as spiritual types. Thankfully, with
all the knowledge available in the world, many spirit users can
find information on many different races, with the only limits
to their knowledge being if they can find information or learn
through firsthand experience with supernaturals.
- Supernatural Hunting and Tracking: Whether a spirit user is a
supernatural hunter or not, spirit users learn a lot of the
tricks supernatural hunters use through research into
supernatural hunting techniques, and picked up a lot of tricks
to track people down whether it is through fighting supernatural
hunters or being supernatural hunters themselves (there are
spirit users on both ends of the spectrum). This has left them
with not only a great sense for hunting down opponents they need
to hunt down, but also left them with an innate ability to track
opponents. Werecreatures are able to learn to do very subtle
things, like tell whether a foot print is their target or not by
things like the shape of the boot and how deep the boot-print
is, as well as also being able to tell where their opponents go
thanks to circumstances like walking on plants, and animals that
are unusually silent being signs of predators in an area. They
usually have a sense of when opponents are near, as well as
usually knowing which way an opponent is going. And if a spirit
user has supernatural senses as well as normal senses, many
spirit users can develop a great sense of where things are
around them. This is especially true of spirit users when they
learn to sense spiritual presences, due to the fact that this
can also help track others or tell if people are tracking them
by what presences are around them. For the most part, there are
spirit users who become supernatural hunters, while there are
some that also some that hunt down supernaturals depending on
the spirit user (since there are such a wide range of spirit
users out there). This skill is something that not only requires
knowledge of tracking, and using the environment, but also
requires knowledge of supernaturals as well. For example, some
werecreatures actually jump through trees in the forest rather
than walk on the ground, in which supernaturals or supernatural
hunters have to understand that and use that knowledge to their
advantage. Many spirit users usually have a sense of when
creatures are around them, and most are trained specifically to
track supernatural creatures for their own survival (and that is
to say nothing of avoiding spiritual presences like dark
spirits). Most have come up with many ways to track
supernaturals, as the tactics of supernaturals are always
rapidly changing as supernaturals come to learn supernatural
hunter tricks for hunting. Even among human spirit users, most
learn these tricks without any special senses or abilities, as
they just rely on the environment or on what they learn about
how to track creatures.
- Supernatural Training: Exorcism, Weakness and Trap Knowledge:
Most spirit users are trained or learn how to use exorcisms and
traps for a multitude of creatures and mythologies, due to
exorcisms and traps being very useful in their own survival.
Spirit users typically use exorcisms and traps in order to take
advantage of other races weaknesses, and typically use this on
other creatures that are vulnerable to exorcisms and traps. For
example, some spirit users know that holy oil works well for
trapping angels, and even know demonic exorcisms to exorcise
angels back to Heaven due to the occasional angel or demon who
might try to recruit or hunt them depending on their intentions.
For the most part, they also know how most supernaturals
operate, in case they should find themselves up against other
supernaturals. Most spirit users seek as many ways to exorcise
and trap beings as possible, specifically for finding ways to
trap stronger enemies they may have to run away from or fight.
As such, many spirit users that have been alive a long time have
had the time to build up their knowledge. This can also help
some spirit users learn to avoid certain weaknesses of their
race depending on the user (such as one spirit user who was a
werewolf that used this training to learn to avoid certain
tricks supernatural hunters use to fight werewolves). Most
spirit users learn this in order to survive if they are on the
wrong side of supernatural hunters or other supernaturals, and
learn as much as they can with what they have. Typically, things
like exorcisms and traps can easily save a spirit user's life in
dangerous situations, and some spirit users have learned a lot
about these not just through books, but by watching others who
use these kinds of skills. Spirit users also have the advantage
of making certain items to help with this, such as they might
have certain supernatural items made that might be useful for
handling certain kinds of supernaturals if they have time to
prepare for battling a supernatural.
- Supernatural Hunter Extermination Experts (Supernatural Spirit
Users): Some spirit users who are supernaturals themselves
become experts in supernatural hunting techniques, besides just
using them to fight other supernaturals, is so that the spirit
user can learn how to fight against other creatures that hunt
them, since supernatural based spirit users are usually hunted
like other spirit users (depending on the spirit user). Most
spirit users will learn how supernatural hunters operate,
whether the hunters are human, werewolf, vampire or even demon
or angel. In order to survive, spirit users learn everything
they can about how supernatural hunters operate, and how to
avoid most supernatural hunter traps. This is another aspect
that makes spirit users especially dangerous, as many spirit
users learn ways to counter supernatural traps and learn quickly
the tricks supernatural hunters used to take them out. Because
spirit users that are supernatural in nature do encounter
hunters from time to time that will try to kill them, they will
often not only learn through books and training, but most end up
having to fight to survive against all manners of creatures (not
just spirits though spirits are a big part of their enemy list).
Usually, hunters will hunt down supernatural spirit users just
like most other supernaturals, as many hunters will see
supernatural spirit users as enemies if they don't know enough
about spirit users (and depending on the spirit user and the
hunter usually). Because of this, supernaturals that are spirit
users learn quickly about how to avoid, counter and kill almost
any manner of supernatural hunters (though many only kill
supernatural hunters when necessary, though the less moral ones
will hunt down and kill supernatural hunters to protect
themselves). Most supernatural hunters have to be very creative
about how they lure out spirit users like many supernaturals,
because of the fact that most learn over time how supernatural
hunters work, just like other supernaturals typically do.
- Supernatural Hunter Counter Experts (Supernatural Hunter
Spirit Users): Because of the rivalry between some supernatural
hunter groups, there are some supernatural hunter groups that
fight each other. Because of this, most supernatural hunters
also have to worry about other supernatural hunter groups, or
some supernatural hunter hunter groups who use their own tactics
against them, which even applies to spirit users who become
supernatural hunters. Because of this, supernatural hunters have
to be aware of when groups are using their own tactics, and they
have to adapt and counter those tactics when they arise. This
training also teaches supernatural hunters how to avoid certain
traps and tracking that other supernaturals will use, with some
groups training their supernatural hunters how to counter the
supernatural hunter group rivals of the group they're trained by
(For example, the Christian churches may have rivalries with
different churches supernatural hunter groups, or certain other
secret groups like the Men of Letters may refuse to cooperate
with other groups). Because of this, it's also important for
supernatural hunters to realize that their enemies are not
always supernaturals, but sometimes other humans and other
supernatural hunters. This mostly applies to supernaturals that
double as supernatural hunters (and may apply to spirit users),
as they often come under scrutiny for hunting their own kind and
some human supernatural groups won't let them operate as
supernatural hunters in fear they may turn on humans. Because of
this, supernatural hunters are not only weary of supernaturals
they hunt, but also of other supernatural hunters (though many
supernatural hunters often form groups for better survival
chances). To an extent, supernatural hunters have to be weary of
supernatural hunters they might come across, though most have to
learn when other supernatural hunters are enemies and when they
are allies, or else they could make unnecessary enemies. Of
course, this also works to counter when supernaturals use this
as a means to counter supernatural hunters, which is a tactic
that many supernatural hunters are seeing more and more of in
the current days.
- Spirit User Training: Presence Suppression/Crowd Blending:
Most spirit users have to learn how to blend into crowds and
learn to avoid suspicion, usually as a way to avoid dark spirits
and some other supernaturals whether they are supernaturals or
supernatural hunters. While most normal people don't give many
spirit users a second glance, many still learn to blend into
crowds and learn to avoid suspicion from anyone that might find
them suspicious. And because many spirit users also live in the
open by learning to blend into crowds, this even more important
to avoid dangerous supernaturals who might try to take them out
if they are discovered. As such, the ability to blend into a
crowd is still just as important as it is for other
supernaturals and supernatural hunters. For the most part,
spirit users often learn the best ways to avoid drawing
attention to themselves in crowds, learning methods to keep
suspicion off them. For example, some will have ways to hide
their weapons when out in public, often wearing casual clothes
or clothes to fit whatever area they're in (such as wearing
clothes common to the area they're in to avoid looking out of
place) that can allow them to not show their weapons they may
carry with them. Thankfully, there are a number of skills spirit
users can learn to suppress their spiritual presence, or they
can learn to hide using other methods. For example, if being
hunted by a werewolf, a spirit user might use different colognes
to confuse a werewolf's sense of smell. Crowds can be very
useful, as crowds can mask someone's presence, due to so many
people often being in one area that many aspects are impossible
to differentiate, and hiding in crowds can make one hard to find
if they blend in to the crowd well enough, allowing a
supernatural hunter to be able to avoid suspicion from
supernaturals they are hunting or other supernaturals in general
(as supernaturals they are not hunting may attack them). For the
most part, this is something spirit users learn depending on
what they are, and how they choose to hide, so how this is used
is different depending on the spirit user.
- Murderous Intent Sense: This lets those with this sense when
an attack is coming, usually by being able to tell when someone
has the intent to kill. This is a skill most warriors get by
fighting constantly for many years, learning how to sense
someone's murderous intent usually through encountering it
first-hand enough that they start to develop a strange sense
that lets them read people and be able to tell when someone has
the intention to kill. This lets the user read their environment
as well as the people around them in order to see what attacks
might be coming their way by reading an opponent's body language
and the "sense" of people around them. This gives them a passive
sense of reading people who might try to hurt them, as they can
sense when someone is ready to attack, and most people can
usually sense when that murderous intent is aimed at them. Some
can sense this literally as an aura through things like ki
sense, but most sense it in an instinctive way once their
instincts have been developed through constant fighting and
battles. This gives the user time to predict an attack, and to
some extent, helps the person predict what opponents will do in
a fight by reading their murderous intent. For example, by
reading an opponent's body language, such as how they move or
how tense they might be, a user of this can read opponents
movements in order to predict how they will fight or attack, as
some have developed entire fighting styles predicting people
through this method, such as the Hiten Mitsurugi sword style
that uses this to predict opponents. However, this sense is not
perfect, and some opponents can't be read if they can disguise
their murderous intent or they learn skills that can trick
people with this sense. Those who have no ability to feel
emotions also don't give off this murderous intent, as those who
don't have emotions don't feel the intent to kill. This sense is
usually pretty reliable unless one can suppress their murderous
intent, and is usually instinctive among people who have seen a
lot of battle and those that have fought for their lives
multiple times. The only real way to develop this is experience,
as no amount of training can truly grasp how this sense truly
works as it is only a passive ability that one can pick up by
experiencing murderous intent firsthand from enough people that
they learn to recognize the murderous intent in the feelings
they get from people.
Passive Abilities:
- Spirit User Passive Skill: Iron Defense: This particular
passive skill was based on the arrancar art, hierro, which uses
spirit power to strengthen the skin to increase defense in
battle as a passive skill. This power works similar to dragon
skin in how it operates, and uses spirit energy emitting from
the body to strengthen the skin as the spirit energy flows to be
released from the body. The degree of the effectiveness of this
skill depends on the person's spiritual power, and how much
energy they are able to generate, in which this power is trained
and concentrated using energy normally wasted when expelled from
the body. This skill's strength depends on the person, with some
having stronger ability to use this and some having weaker
abilities. Abilities like regeneration and other hardened skin
abilities make this ability weaker, since power is usually
diverted to other methods, but those with just this power can
use a stronger form of this than those without things like
regenerate. Trying to pierce one's defense requires more power,
and the stronger the iron defense, the harder it is to pierce
the spirit user. This acts like a natural defense to those with
this power, and helps them defend against attacks to a degree.
And depending on the race, they can gain defense against certain
techniques, such as death wraiths spirit energy being able to
also weaken shadow attacks that might be used on them thanks to
the shadow based spirit energy that is emitted from their body.
But just as they may gain strengths, they also gain weaknesses,
like death wraith versions of this skill upping defense against
shadow abilities, but this technique can be overcome in death
wraiths far more easily with concentrated light attacks and
blessed sea salt. And any user strong enough to physically
over-power this defense can do so without needing special
techniques. This can also be more easily pierced by those with
stronger spirit power, where those with stronger spirits can
overpower the spirit used in this skill. This also can only be
used as long as a user has spirit energy to spare, and once
depleted of their spirit energy, they cannot use this until they
recover their spirit energy. Kierran's use of this is more used
in his vizored skills, so this is more just a repetitive use of
this power, so it doesn't really do anything more than normal
vizored hierro would, and Kierran doesn't really use this
training.
- Spirit User Passive Skill: Accelerated Healing: While many
consider the spirit users to always be supernaturals, they are
usually whatever race they are (many of which are humans). If
the spirit user is a race without regeneration abilities, then
they would heal only as fast as a normal human. However, through
physical focus and training, even human spirit users have
learned to train their bodies to heal more quickly, by training
their bodies into peak physical condition and focusing their
spiritual power into their bodies to promote faster healing.
While many spirit users do have regeneration in some form, not
all have regeneration, and instead rely on this accelerated
healing. As an example of the effectiveness of this, a deep cut
(as long as it doesn't puncture an organ or other vital spot)
could heal in a few days (whereas most humans it would take
months-years to heal), or certain smaller injuries could heal in
a matter of hours. This utilizes peak physical and spiritual
condition to train the bodies, and is not actually supernatural
regeneration. This means that while spirit users can heal fast,
this isn't a supernatural method of regenerating, and is just
them having trained their bodies beyond that of most beings. As
such, this particular faster healing is not negated by things
like varanium or other regeneration negation abilities since
this power is not any form of supernatural or even tech based
regeneration. While spirit users can enhance their healing with
things like cybernetics and gaining certain supernatural race
abilities, most who don't have regeneration focus on building
this up through spiritual and physical training. As one might
imagine though, this is only an enhanced normal human level
healing, and doesn't use supernatural regeneration which means
that certain injuries cannot be healed naturally. For example, a
spirit user who loses a limb cannot regrow a limb simply from
using this healing, and this normal healing cannot be used to
heal from fatal injuries without help from someone who can heal
them before they die. This means that spirit users with this can
still be killed like they normally would be if they are forced
to only rely on this (like humans are normal to normal human
weaknesses). Since Kierran has hollow regeneration and shadow
regeneration, he tends to rely on that more than this, though he
does still train it up just because he is one for training
himself.
- Spirit User Training Passive Skill: Spiritual Attunement: This
is a unique skill that spirit users develop. Through their
training, they are able to tune to their spirits, and this
grants them a unique sense of themselves. The first major aspect
of this is that a spirit user tunes to their spirit, and are
able to get a sense of what they need to do to help train their
spirit to get stronger. For example, some with positive spirit
power may meditate and be able to sense that training in a
certain way may grant them new abilities, or some may use this
connection to find ways of training that will help them grow
stronger more effectively than the training they'd normally do.
This isn't just about combat or training, but allows a spirit
user to truly understand their spirit and how it works. This
allows a user to gain a knowledge of their spirit that can help
them in many aspects, and also allows them to better utilize
their spirit user skills. By tuning to the spirit, users can
also gain a stronger connection to the spiritual plane, which is
the next aspect of this power. By tuning to the spiritual plane,
a spirit user is able to utilize this connection to sense the
spiritual, such as sensing spirits around them. When using this
attunement, spirit users can more easily sense what's around
them with their spirit sense, as this strengthens their
spiritual senses. When combining these two aspects, spirit users
typically are able to grow in ability with their spirit energy
much more effectively, and can more easily tap into the
potential that may be hidden in their spirits. Of course, this
doesn't have too much bearing on battles, as this is more about
training, attuning to the spiritual plane, and allowing a user
to more effectively learn to use their spirit powers. But it is
worth noting that spirit users cannot rush their growth, as they
can over-stress their spirits if they try to tap too deep into
their spirit and pull out their abilities too intensely. This
can cause damage to their spirit, and in extreme cases even
cause the user to stop being able to use spirit energy either
temporarily or permanently depending on the extremity of what
they're doing.
- Spirit User Spirit Energy Affinities: Thanks to their training
in the spirit, and them learning to attune their spirits, spirit
users often gain an affinity for spirit energy abilities as they
grow in their ability to draw on their spirit energy. This
allows some users to more easily learn spirit user techniques
and abilities as time goes on, where spirit users develop a
natural talent for utilizing their spirit energy. Not only do
they gain the affinity to learn new abilities, but they will
also gain affinities depending on their spirit energy as well
which can let them gain certain other affinities. For example, a
death wraith would gain a shadow-based spirit energy affinity
that would not only let them use their spirit energy, but they
would naturally be able to learn to use the shadow part of their
spirit energy effectively. Another example may include dragons
who can use their affinity for whatever elemental spirit they
possess (Such as a fire dragon will have a draconic fire spirit
energy affinity). This affinity applies to all spirit energy
users, and they are able to not only more easily use their
spirit energy, but they can also more easily adapt their use of
spirit energy to help them out in certain situations. Every
spirit user has some kind of spirit energy affinity depending on
their spirit energy, which they not only can use, but can train
up as they learn more about their spirit power through their
spiritual attunement. For this affinity, depending on the race,
spirit users can use their spirit affinity in different ways, in
which some can even learn other abilities depending on what
their spirit power can use. For example, death wraith Kierran
Black developed his own shadow skills using spirit energy thanks
to his affinity for spirit energy, but also his affinity for his
shadow based spirit energy to utilize it in unique ways. This is
different for every spirit user depending on what they are and
what abilities they have. However, the affinities only apply to
what race they are, and they cannot learn other spirits of races
they don't have. For example, other races cannot suddenly learn
ceros of hollows due to hollows having different spirit power
than other races (but a hollow could more easily learn ceros
since they have the affinity for hollow spirit powers).
- Spirit User Energy Resistance: Because the users train in the
spirit, and they have heavy training in countering energies,
spirit users have a resistance to other energies. Thanks to
their spirit amplification of their physical bodies, and the
defense they have, they can more easily defend against other
energy users. Depending on the spirit user, some can gain
specific resistances depending on their other skills, making
spirit users a bit more unique from spirit user to spirit user
since some may not have the same particular resistances. Every
spirit user tends to gain some form of energy resistance, and
take reduced damage from other energy types. Their spirit energy
allows them to defend against many manners of energy type
attacks, from mana to chi to ki to even things like sage energy
or nature energy. Because of this defense, energy users that are
not spirit users tend to have a much harder time breaking a
spirit user's defenses, to which spirit users can usually
overpower other forms of energy (as long as that spirit energy
isn't too much stronger than theirs. Spirit users can counter
some more stronger energies out there, as long as their spirit
is focused enough to handle it, and their spirit energy can
handle the power of the energy generated. However, it takes
energy stronger than the spirit user to overpower their spirit
energy and damage them, so many energy users have to try other
strategies to get through spirit user defenses. However, while
they do gain resistance to other energies, they never gain
resistance to other spirit energy users, and can always take
normal damage from other spirit energy users or users of
spiritual powers. For example, spirit energy used in chakra or
aura might be able to be used to do regular damage with both
energies having some spirit energy. However, the biggest thing
that surpasses this is the spirit energy of hollows and dark
spirits, which no spirit users (even hollows or dark spirits)
gain complete resistance to since this power is essentially
stronger spirit energy use that can counter normal spirit
energy. And while some may gain resistances, others may have to
sacrifice other resistances as a result. Such as a magic user
may gain resistance to mana, but might gain less resistance to
chi magic as a result.
- Death Wraith Affinity for Darkness Abilities: Death wraiths
have a natural affinity for darkness manipulation, and have a
natural ability to pick up new darkness techniques and powers
depending on their skill sets. Many death wraiths can pick up
how to utilize darkness techniques that opponents might use, or
learn to counter almost any kind of darkness. The only darkness
that death wraiths have trouble with is whispering darkness,
which comes from Xeles and drives even darkness users crazy if
the darkness doesn't kill them first. Death wraiths are among
the most natural darkness users in the multiverse, designed
specifically for darkness over light. While they do have limits,
death wraiths natural affinities for darkness make them among
the best darkness users. While they cannot copy all darkness
types and abilities (as their ability to learn new darkness
abilities often depends on their own capabilities), they do
learn how most darkness powers work quickly, and can learn ways
to counter most darkness abilities that they may not have. One
such example is corrupted darkness, which death wraiths know how
it works, but cannot absorb corrupted darkness due to it being
like poison to darkness users. Depending on the user and their
knowledge, some darkness techniques might prove difficult to
analyze and try to replicate. For example, a spirit user that
combines darkness with spirit energy isn't going to be able to
be used by a death wraith who cannot manipulate spirit energy,
though they may learn how it works and know how to counter it if
they analyze it. The only darkness that death wraiths often have
trouble with are those used by dark spirits, as dark spirits
darkness doesn't always follow the normal laws of darkness, such
as how dark spirits can access the deep shadow realm from pure
darkness (darkness that is devoid of all light.
- Death Wraith Immunity to Shadow/Death Effects: Due to the
death wraiths being born and created in darkness, they are
completely immune to most darkness abilities and the effects of
death energy due to how powerful their darkness is. For the most
part, death wraiths are able to resist almost any form of
darkness as well as death energy effects like rotting or acidic
shadows, or the rotting effects of death energy. While they can
still be hurt by the physical force of attacks, or they can be
hurt by impact or slash damage of attacks, they are completely
immune to any specific extra effects of darkness or death
energy. Usually, darkness powers are dangerous to use on a death
wraith since most darkness attacks don't do any real damage
other than physical damage, and some death wraiths might not
take physical damage from shadow attacks (such as shadow slashes
or shadow blasts), other than slight impact damage. Of course,
one should know that beings born of darkness would be almost
completely immune to the power of darkness. There are a few
exceptions to this, such as corrupted light and corrupted
darkness, which can still be used to damage death wraiths,
certain dark spirits can overpower this as well depending on the
dark spirit or certain death abilities like a death scythe or a
grim reapers mix of life and death energies may still be able to
hurt a death wraith depending on their skill. Of course, with
this immunity, due to them being creatures of death and shadows,
death wraiths are more vulnerable to light and the effects of
life energies, since these forces can counter their natures.
- Death Wraith Resistance to Dark Spirit/Dark Arts/Dark Magic:
While not immune to dark spirits and dark magics, death wraiths
do gain some resistance to them thanks to them being made of
darkness. Most death wraiths have heavy resistances to dark
arts, dark magic or any power that uses darkness. While most one
would think death wraiths would be immune to these kinds of
abilities, some of these abilities utilize other aspects that
can damage death wraiths. However, over time, death wraiths have
learned to reduce the effects of dark arts and dark magics used
against them. Dark arts are fairly simple, as they are powered
by darkness, and often are used by creatures like dark spirits
or other primordial dark entities. Because the dark arts were
originally developed by Xeles, they are specifically designed to
fight death wraiths as the dark spirits main enemies, so death
wraiths cannot gain complete immunity to dark arts used by those
that are empowered by those like Xeles or Phantom. In terms of
dark magic, it mostly the same situation, except that dark magic
is powered by darkness to utilize magic, so death wraiths cannot
become completely immune to dark magic unless they have a magic
immunity in addition to their darkness effect immunity. Dark
spirits are among the most dangerous as they specifically are
designed to kill death wraiths, so most dark spirits have ways
to counter death wraith immunities to darkness effects or have
darkness abilities that can hurt them. While they do have
resistance to most dark spirit based abilities, death wraiths
don't have immunity to Xeles's whispering darkness, and some
more powerful darkness abilities that some dark spirits possess.
While they can counter these abilities, these abilities are some
that cannot gain resistance to.
- Spirit User Combat Spirit Adaption: Because spirit users tune
their spirits and have to train their spirits to use their
spirit energy, spirit users have all learned a natural combat
talent when it comes to training (though some spirit users have
better combat talents than others). Almost all spirit users
train in physical combat and supernatural combat in some way,
and with enough training, they can gain an affinity for adapting
in combat, whether it's through natural talent or through hard
work. Any warrior can mention how one or the other doesn't
always mean one will have an advantage over the other, as
natural talent and hard work are often best used in combination
with each other. For spirit users, even those without natural
talent learn to adapt and modify their spirit based combat style
so that they can more easily change up their styles in combat.
While this isn't an instant process, learning from combat allows
a spirit user to practice and learn how to adapt to certain
combat styles and supernatural abilities, as well as how to
apply their own spirit energy to their combat. Just as one might
expect, this leads most spirit users to be highly capable and
adaptable warriors as a result of this training and this talent
they develop to adapt their combat for the situations they might
find themselves in. Depending on the spirit users, many often
find themselves with natural enemies, so many train to defend
themselves. All spirit users have their own ways of adapting and
learning to fight. And as they train, they show how they adapt
and grow as warriors. However, while skilled in combat, no
fighter is ever perfect, and there is always room to grow, so
this never truly hits a cap. Typically this combat depends on
the spirit user and their training, as each will come up with
different ways to use this. For example, younger spirit users
will usually train hard and get stronger, faster and more
durable between battles, but older spirit users that have been
fighting for a long time often hit a cap in how high their
physical abilities can get and instead focus on becoming more
efficient fighters rather than just trying to grow in physical
stats. It is also worth noting that depending on the spirit
user, some may have more talent than others, and some may have
more talent for some aspects of combat, while others have more
talent for other aspects. For Kierran, he has a specific combat
talent for change in energy form, where he is able to adapt his
energy much more easily than most, which is part of the reason
he took to becoming a spirit user since it took advantage of his
natural talent more effectively.
- Spirit User Body, Mind and Spirit Training: Those who want to
train in spirit energy do not do so in a traditional sense.
Those that train in spirit energy cannot simply train their
physical bodies and call it a day, as all spirit users require
specific training to utilize their spirit energy. Those who
train their spirit energy have to not only train physically to
their limit and their minds, but they also have to push their
spirit energy beyond it's limits, training the spirit to
generate more power on a consistent basis. By combining training
of the body, mind and spirit, spirit users can develop the
ability to utilize their spirit energy more effectively, and can
utilize stronger spirit energy through training in this manner.
When training, most have their own ways of doing so, usually
thanks to other spirit users or mentors who might teach them
good ways to train their spirit energy abilities. However, while
things like meditation can help train to some extent, the true
training comes from using spirit energy and pushing that power
beyond it's limits to train the spirit to use stronger spirit
energy. Just as those like ki users have to push their body to
produce more ki, spirit users also have to push their spirit to
build more spirit energy. There are many ways to do this, but
those who train in spirit energy have to train harder than most
people who use typical energy do in order to grow as spirit
users. This may not be a problem for some who have high levels
of spirit, but those that do not have stronger spirits have to
train much more harshly, making this a good path of training for
those that want to become powerful. However, it is difficult in
the beginning for those that don't have as much affinity for
spiritual abilities, and even some stronger spirit users can
have trouble with controlling their spirit energy. Since most
people do start small in training, massive training is often
necessary at some point to be able to use spirit energy at all,
let alone grow. Some don't like the sheer amount of work people
need to put into this training, but some use it for just that
purpose, as some feel that training the spirit and the body can
help them grow as warriors.
- Spirit User Skill: Negative Emotions Focus Growth (Negative
spirit users only): When talking about training spirit, one
might notice that the training of the body, mind and spirit
never mentioned how to focus spirit energy and learn how to
focus energy more effectively. That's because this ability is
for that aspect of training. This method of meditation utilizes
negative emotions to strengthen their mind and body, and focus
the spirit. This method of meditation is not about peace and
calmness like most meditations are, but instead about using
anger and hatred like a lens to focus one's power. Because many
powers tend to respond to emotions, anger and hatred are used to
amplify these powers and amplify the darker side of the spirit.
Those that learn this meditative method learn to utilize anger
and hatred not just to amplify their spirit energy, but also to
focus their minds so that they can better focus their spirit
energy. This is normally used by those with intense anger and
hatred, and usually is a very dangerous method of meditation to
be used. This meditation is more about focus to forcing the
spirit to empowerment, even if it strains the body to do so.
Like other meditation, this helps the body focus more energy
through the body, with this method specifically opening up the
flow of energy using this meditative method. The major problem
with this meditation type is that it damages the body when used,
forcing the body to unleash it's power and open up its flow of
energy unnaturally. Because of this, a user has to be careful
that this method of meditation doesn't destroy them. Those that
use this have often also been known to lose years of their life
due to the strain this puts on the body of years of forcing the
body's potential to the surface. Those that use this can keep
the damage in check with regenerative power, but over the years,
this can even wear down regeneration abilities if one is not
careful, as this meditative method has been known to even wear
down the energy flow in the body as one gets older which causes
further damage. Because Kierran has a lot of anger and hatred in
him, he uses this form of meditation to help focus his already
enhanced spirit power, including power up his hollow power.
- Death Wraith Soul Weapon Bond: All death wraiths have soul
weapons in some form, which are connected to them directly. Like
many races ability to connect with their unique weapons, death
wraiths gain a special bond with their weapons, which works
similarly to soul reaper's zanpakuto bonds. A death wraith has
to bond with the spirit of their weapon, which allows them a
permanent connection that grants a few abilities. The first is
that the death wraith can summon and de-summon their weapons at
any time. Depending on the weapon, some may have unique ways of
calling their weapon, like some death wraiths call their weapon
from their shadow, or some may manifest it using some kind of
energy. Regardless of the method, their weapons are always able
to be summoned and de-summoned in some manner. The other ability
is that death wraiths can control their weapons, usually through
almost telekinetic means, by working with the weapon's spirit.
When in harmony, the death wraiths weapons become not only an
extension of themselves, but the weapon spirits can also help
their owners, such as some weapon spirits being able to hold
together injuries using their power or some weapon spirits who
might be able to grant their energy to users to help keep them
from dying in dire situations (if they have energy to give their
hosts). The most common though is telekinetic control, where
death wraiths often are able to control their weapons by working
with their weapons spirits. While they don't speak or
communicate in a traditional sense, the user's bond with the
weapon can help a death wraith understand their weapon's moods,
as weapons can reflect moods by how they act, such as some
weapons might only activate under certain circumstances. This
also allows a death wraith to fix their soul weapon if it is
broken by de-summoning it and letting it absorb spirit energy
until it repairs itself. Overall, this bond requires the weapon
and death wraith to keep their spirits harmonized together, and
if this balance falls apart, the death wraith may lose the
ability to use the weapon's abilities, or in extreme cases,
might not be able to summon the blade at all.
- Spirit User Multi-Linguists/Language Learning: Depending on
the spirit user, there are many that often travel the world, or
may learn other languages to interact with others. In addition,
many spirit users have been around for a very long time and have
had time to travel the world. Some older spirit users may even
know certain out of date dead languages (languages with no new
words being added and aren't spoken anymore), with some even
being familiar with certain older languages that most wouldn't
know. However, the time they have spent fighting supernaturals
may also lead them to learning certain other languages with uses
beyond speaking, such as learning Enochian to learn more about
how to counter angels, or learning Hebrew to learn more about
fallen angels and demons and how to counter them. Of course,
that's not to also mention the fact that many spirit users have
at least a few spoken languages they have to learn, with
English, Spanish, and French being among the most common
language families for them to learn. And for older spirit users
who learn more languages, many can develop an affinity for
learning new languages, to which they can learn new languages
more easily once they have begun to study how languages are
formed. It is also easier to learn a language if one is familiar
with the language tree, such as Spanish and Portuguese being
very similar languages due to being in the same language tree
(though some might find the similarity between similar languages
a bit too difficult to learn at times). Overall, spirit users
often have multiple languages, whether it's for learning about
supernaturals, or just learning it to be able to communicate
with other people who speak other languages. Regardless of the
initial reason, most spirit users know at least a few languages,
and have an affinity for learning new languages due to having to
learn multiple languages that they learn to pick up on other
languages much more easily. Of course, younger spirit users may
or may not know multiple languages, and this may just depend on
the spirit user in general. Kierran has learned a number of
languages while travelling universes, and has knowledge also in
Enochian, Biblical Hebrew, and other languages to understand
supernaturals, as well as his main knowledge of most of the main
languages in the world to communicate with people.
- Spirit User Enhanced Life Span: Depending on the race, spirit
users typically live far longer than normal humans. While there
are races that do live a lot longer, like say death wraiths
living to almost a million years, even human spirit users
develop an enhanced life span. It is believed to be due to the
fact that spirit energy tends to have a bit of a restorative
effect on aging, as some older beings who use spirit energy
techniques have temporarily gone back into their prime for a
short time. This restorative effect seems to also be what allows
spirit users to more easily heal from injuries through training,
and this helps them even counter the effects of aging to a
degree. Even among spirit users that are human or of a race
without regeneration and enhanced life spans, many spirit users
often live for hundreds of years, with the oldest human spirit
user being over 200 years old and still living. It takes far
longer for spirit users to age than most other beings, and
unlike other races with regeneration, their life span is not
about their regeneration eventually breaking down over time like
it is with many other races. Instead spirit users often have
this restorative effect until they die, and often takes much
longer for them to show signs of aging than humans. While their
lifespan may not seem much compared to beings like angels and
demons (who have an indefinite life span), spirit users can live
extremely long lives. This can even be longer if a spirit user
is of a race with regeneration, as one might expect. However,
those with regeneration and this restorative effect may live
even longer than their normal life span, due to this effect
being something that never truly goes away unless a user stops
using spirit energy and stops focusing it through training.
However, this doesn't mean that spirit users still can't be
killed by normal means, as spirit users usually can be killed by
whatever kills their particular race (IE human could be killed
like any other human). This mostly only applies to their natural
aging, not being killed in battle or dying as result of some
sort of accident. This also may not help them with certain
illnesses, which can still kill them if the illness can
overpower their restoration and/or regeneration. For Kierran, he
is a death wraith who will live around a million or so years,
and with his spirit user abilities restoring him, it's possible
he could live longer assuming he isn't killed before then.
- Supernatural Telepathy: This ability lets a supernatural
creature communicate telepathically with anyone they can connect
to. Typically this power uses their supernatural power, in which
they use it to tune to a person if they know where they are in
order to communicate with them. This lets them communicate with
other people without having to speak, with them being able to
share thoughts directly with others when the creature isn't
speaking out loud. However, usually the creature has to know
where the person is to use this basic telepathy since they have
to know where to send their thoughts and communication. However,
this doesn't apply to those who establish permanent connections
(as this allows those with permanent connections to always be
able to communicate with someone they have this permanent
connection with), such as connecting to other family members and
close friends. This lets creatures not only communicate with
those they have a permanent connect with, but can also tell them
where they are at any time should they require to find them or
need to be summoned to them (which some supernaturals can learn
to summon those that they have special connections with). Those
who are set up with permanent connections have to accept the
connection, and even then, they can sever it if they choose to.
However, there are ways to block telepathic communications, such
as certain frequencies that may confuse the mind's ability to
process telepathy, or certain wards that might prevent
telepathy. There are also certain types of opponents who can
listen in on communication done telepathically (it is rare, but
sometimes it does happen sometimes with certain psychic
opponents). For spirit users, they are also able to learn this,
but their method is slightly different. For spirit users, they
use their spirits to communicate with others, rather than their
minds. this works the same in operation, but is more just a
unique way of using this skill.
- Spirit User Enhanced Intelligence, Memory and Reflexes:
Depending on the spirit user, most spirit users have enhanced
minds thanks to their supernatural power. The first thing that
is enhanced is their intelligence, in which some spirit users
gain certain intelligence boosts depending on what kind of
creature they are and what supernatural power they possess. This
has a few uses, such as allowing a spirit user to more easily
learn information, or might help spirit users develop strategies
for certain situations. Depending on the spirit user, some might
gain stronger intelligence than others, and depending on the
race, they may have ways to utilize this. The second enhancement
is to the spirit user's memory, where spirit users typically
have very good memory thanks to their spiritual enhancement of
the mind and the focus they do in meditation. Many spirit users
have a hard time forgetting things, and some smarter spirit
users may even have a photographic memory or eidetic memory. The
last enhancement that spirit users gain is the enhancement of
their reflexes, which allows them to react much faster than most
creatures can due to many spirit users often having a major
talent and end up training specifically for combat. Depending on
the spirit user and the training some spirit users are able to
utilize their enhanced reflexes to react far more quickly, with
older and more experienced spirit users sometimes even learning
to train their reflexes to allow them to dodge attacks without
thinking, a highly advanced combat skill among supernaturals and
even martial artists. Typically, all of these enhancements work
in unison, and depending on the spirit user, the balance of
enhancements may be different depending on the specific spirit
user, and their natural abilities (such as smarter spirit users
might gain better intelligence, but more combat-based spirit
users could gain stronger reflexes). Typically, most spirit
users are either balanced with a slight increase to all their
enhanced mind stats, or they can specialize in specific stats
for higher stats, but this usually means lesser stats in certain
other aspects as a result (Like an enhanced intelligence and
reflexes might have poor memory). Kierran is pretty balanced,
with him being extremely smart, and having a good memory, while
his combat training has also got his reflexes at a very high
level. However, his memory does suffer at times (mostly his
short term memory) as he focuses more on reflexes and
intelligence.
- Death Wraith Darkvision and Enhanced Senses: Death wraiths
have highly enhanced vision, and gain highly enhanced ability to
see in the dark. Death wraiths are able to see in the dark as
easily as in the light thanks to their dark natures, and are
able to operate even in complete darkness thanks to their
supernatural vision they gain from being death wraiths. Some
death wraiths may have varying degrees of this power, with some
having stronger vision than others in the darkness and some can
strengthen this vision over time and training, but all death
wraiths have this to some degree. In addition to this though,
death wraiths also have highly enhanced senses depending on the
death wraith. Each death wraith may have a different balance of
senses, but all of their senses are enhanced to some degree.
This depends mostly on the death wraith, and partially on how
they train their senses as they grow. Most death wraiths
specialize in vision and hearing, with some even learning to see
in total blinding conditions depending on the death wraith and
what they can do. However, while most death wraiths do have
highly enhanced senses, death wraiths enhanced senses can be
overwhelmed by certain things, such as enhanced sight could be
overwhelmed by a flashbang (which can work quite well against a
death wraith), or a strong sense of smell could be overwhelmed
with a strong enough smell such as chlorine gas. This depends on
the death wraith and their senses, but most death wraiths can be
overwhelmed in their senses in some way with almost all being
vulnerable to flashbangs due to their darkvision and enhanced
vision. Some that are more balanced in their senses may not be
as easy to overwhelm, but they may not be able to keep up with
certain enhanced senses as a result. Depending on the death
wraith, some may even gain special senses that are unique to
them if they are hybrids or have the power of other races, such
as a werewolf/death wraith hybrid would have a werewolf sense of
smell.
- Death Wraith Presence Sense: Much like other supernaturals,
death wraiths can sense the presence of other beings, and
sensing who and what they are. This can sense not only one's
presence, but their levels of energy and how tough they are,
allowing the user to gauge how they stand against them, as well
as often being able to tell what they are by their presence if
the user recognizes what kind of presence it is. This is a
passive skill that many supernaturals possess, including death
wraiths. This skill works by using the mind's connection to the
world around them, harnessing their connection to the world
through this sense. Most consider this like a sixth sense, and
some users of this can even use this to sense the presences of
ghosts and other spiritual entities thanks to the ability to
sense presences. This not only allows one to sense the presence
of someone, but this allows one to sense energy as a whole as
well, making it a way to overall get a picture of the energy
around them and can identify living things based on their
presence and energy. However, this can be deceived by skilled
opponents, sometimes not appearing correctly if the user can't
sense the opponent's full power or use powers that fool this
sense like how ki users can suppress their power. There are also
skills that hide one's presence, whether fully or partially
which can also be used to deceive this kind of sense. Most death
wraiths are able to use this to sense not just what's around
them, but they are able to use this ability to sense what's
going on around the world through the shadows, and when big
presences appear, like Lucifer, or higher level angels and
demons due to their connection to the primordial realms
(specifically the primordial darkness).
- Spirit User Spirit Sense: This is a unique spirit sense that
is specific to spirit users. This allows a spirit user to read
any spiritual energy in an area. This is often used in two major
ways. The first is that a user uses this to get a general sense
of their surroundings and anyone or anything with spirit energy
around them. In the world, everything (even objects) have spirit
energy, so this acts like a sense for almost everything around
the spirit user (though some may not be able to sense the
spirits of objects depending on their skill level with this).
This is more of a general sense, and done to allow one to get a
sense of an area more than trying to read an opponent. However,
this does read a person's spirit energy and allow a user to read
how much spirit energy one has, as well as sense what they are
based on the presence they give off (assuming they are not a
creature that has a suppressed presence). The second way of
using this is far more specific. Instead of focusing on an area,
a spirit user instead uses this sense to focus in on one spirit
in particular, in which they tune their senses specifically to
that spiritual presence. Not only can they sense the person's
presence to tell what they are and how much spirit energy they
have, but this also allows a spirit user to read his opponents
to some degree, in which some spirits can use this to predict
opponents if they are skilled enough with using this skill.
Unlike other senses, this power takes effort and time to learn,
so spirit users have to train at using this. Users that use this
may require time and concentration when starting out, and even
advanced users have to focus more in order to use it on a
specific person, which could leave them open to counterattack by
others that the hollow isn't focused on. Another thing to note
is that when a spirit user opens up this sense, it opens them up
to the spirit plane, which can also be a bad thing due to the
fact that it is usually at this point in their training where
they may be attacked by things like hollows and dark spirits who
may come after them. In the words of London Qrow Darkfire: Once
you see them (dark spirits), they see you. This is words to live
by for spirit users, and spirit users have to be careful.
- Inner Spirit/Inner World Sense/Protection: Like soul reapers
are specifically trained to do, spirit energy users are able to
focus inward in order to go into their spirit/mind's inner
world. This is similar to how soul reapers, arrancars and even
the Darkfires use this art, in which they are able to use this
to control their minds completely by learning to control their
inner world. This goes by many names, where different races will
call this different things. Among names this goes by is one's
"inner world," "inner spirit," and "the mind's landscape."
Spirit users learn, much like some other races, how to control
this mental landscape, and learn how this landscape will reflect
the state of their mind. This includes being able to do things
like being able to suppress certain parts of the mind, as well
as being able to emit certain emotions despite not actually
feeling them. This depends partially on the race, as some races
have unique methods of doing this. However, by changing the
mental landscape, one is often able to reflect their mind in
their inner spirit, where spirit users can usually use this to
either control their minds. Most who use this art to control
their emotions are able to fool even those with psychic
abilities, in which they can control what psychic people are
able to read, and can even use that to their advantage (though
this is usually among more advanced users of this skill, and
most basic users are still vulnerable to this). However, another
use of this is among races with soul bound items or spirits that
may lie in their spirit (the most common examples being death
wraith soul swords and soul reaper zanpakutos), where users have
to learn to go into their inner world in order to awaken what
may lie in them. However, not all spirit users have things that
lie in their spirit, as this depends more on the race. However,
all spirit users can use this to some degree to control their
minds, as they often learn to control this inner world through
meditation and learn to control this mindscape through focus (as
spirit users use meditation in some form to focus, which allows
them to develop a use of this skill).
- Death Wraith Emotional Manipulation: One of the biggest laws
of death wraith culture is the controlling of one's emotions,
which all death wraiths have to learn. And in doing so, they
suppress their emotions, with most using cold logic instead of
emotions so that emotions will not hinder their ability to
combat enemies, or fall under the influence of things like dark
spirits, which is usually a big danger for them. For the most
part, death wraiths can feel emotions, but are taught to
suppress them in order to not only help with controlling
themselves, but also to help their stealth since not having
emotions can hide them from certain opponents that can sense
emotions or killing intent. This emotional manipulation is the
main method death wraiths use to keep themselves from having to
worry about their emotions, and use this to always keep their
emotions suppressed, as they see emotions as "corruptive"
influences due to their long history of dark spirits using
emotions against them. The only time that death wraiths are
allowed emotions are typically under special circumstances, such
as choosing mates, which even then many death wraith choose
mates through logic rather than emotion. This can be a danger to
death wraiths though, since they not only don't deal with
emotions, they rarely allow powers that rely on emotions due to
the death wraiths viewing emotions as corruptive. However, there
are powers that are designed to help more emotional death
wraiths learn to harness their emotions, so death wraiths do
have plenty of options for learning different ways of
controlling their emotions. This can be overwhelmed by those
like Xeles though, or stronger psychic abilities might be able
to overpower this as well depending on the abilities. The
strength of this skill depends on the strength of the death
wraith's will, which determines how strong this training can be.
- Death Wraith Self-Control Manipulation: Like soul reapers,
death wraiths have to train inward in order to unlock their soul
swords, and protect their minds from things like corruptive
energies and dark energies. In doing so, they are able to go
into their mind/spirit's world, which is unique for each person.
Similar to some supernatural creature's mind training, like the
disciplined mind art of the Darkfires, death wraiths are able to
learn how to control their inner world, using it for controlling
things like emotions and helping them avoid certain psychic
abilities. Death wraiths use this to help keep their emotions
suppressed when they need to as a second stage of their
emotional suppression, so that they are able to keep themselves
from letting too many emotions cloud them. Since many death
wraiths consider certain emotions of humans to be a hindrance
rather than a strength, they aim to suppress emotions that might
hinder a death wraith's abilities or could fall under the
influence of dark spirits. Most death wraiths learn this as a
means to do so, though this also helps against those with
psychic abilities as psychic powers that affect the mind won't
effect death wraiths with this training. Overall, this also
helps against dark spirits who try to influence emotions, since
dark spirits typically frequent the death wraiths. Overwhelming
this training is very difficult, and only beings like Xeles can
overwhelm this training. Just like the normal mind training, the
will of the death wraith determines how strong this is, and how
much effort it would take to overpower.
- Enhanced Death Wraith Training and Spirit User Training
Enhanced Physical Stats: Kierran is perhaps one of the most
adaptable death wraiths who has been trained by the death wraith
order, and shows it in his fighting styles. From both his death
wraith training, and his spirit user training, Kierran is a very
dangerous individual who can handle battling some very strong
opponents. In addition to heavy combat training, Kierran is also
a master level warrior having mastered not only his death wraith
power, but his spirit user power as well. Kierran has adapted
his fighting style to match his body after fusing to his
Hogyoku, and uses his style naturally even when he's in hollow
form thanks to all the time he's had training in the void.
Kierran is based around mobility, flexibility and speed in
battle, as well as him being extremely stealthy in the darkness
when he uses his death wraith stealth training. However, he is
also extremely strong, being strong enough even without his
armor to slice through metal using his sword, and this is made
even more effective when he uses his raw hollow power and his
spiritual focus that helps focus his physical combat. When it
comes to durability, his death wraith body as well as his spirit
user training has left him to be very durable, being able to
take a lot more hits than most beings before Kierran is taken
down. Kierran's most dangerous aspect though is his speed,
partially thanks to his Sonido, but also because he is very
mobile and able to move far more effectively than most enemies.
Kierran's fighting style is more about being lightweight in
combat, and this is something he does to great effect, while
still attacking with full physical force. He is light-weight
enough in his movement that he is able to stand on his sword
when it's impaled in someone, or can stand on **** glass without
the glass shattering, due to his lightweight style. The only
downside to his lightweight style is that sometimes those with
wind powers can push him back more easily, though he can
supplement this with his strength as he can switch to more a
more heavy weight style if he needs to.
Transformations:
- Human Form: Every death wraith can take a human form when in
the living world. Death wraiths learn to change forms into
humans so that they can live as humans while in the human world,
even being able to survive on human food. For the most part,
this human form looks and feels just like a normal human, except
for the soul of the death wraith who senses as a being of pure
darkness. Death wraith's shadow abilities still work, but are
used in a reduced capacity. When in human form, death wraiths
can reduce damage from light attacks (as their bodies aren't
pure darkness when in human form that can be pierced with light
attacks), and death wraiths can utilize human abilities more
easily when in human form (Like some that utilize human energies
like ki or mana). While their death wraith abilities do get a
little weaker, it is usually the form most death wraiths stay in
for their day to day activities outside of battle, and a form
they usually prefer to train in since the weaker form can give
them bigger gains when they are training. Just like the death
wraiths, every form is unique to the death wraith, and aside
from the times they may need their death wraith form to utilize
stronger darkness abilities, most death wraiths spend most of
their time in human form. Overall, when in this form, death
wraith darkness abilities are weakened, but death wraiths can
more easily utilize their human abilities, as well as them not
being as vulnerable to light (at least not anymore than any
other human would be). Death wraiths in human form are not only
less vulnerable to light and counters to darkness abilities
(since their bodies are like those of mortals), but they also
are physical in nature. While they still regenerate using
darkness and are still darkness natured, their human forms are
as solid and tangible as other humans compared to their death
wraith forms which are usually more intangible than normal
beings since they are spiritual in nature. However, this also
means that death wraiths are more vulnerable to physical attacks
when in human form, whereas their death wraith forms are harder
to permanent damage with physical attacks and often require
spiritual attacks to harm them. For the most part, Kierran stays
in his normal form unless he needs to go into death wraith form
for something, and usually he doesn't even go into death wraith
form, but often just straight up goes into death wraith hollow
form.
- Death Wraith Form: It would be more appropriate to call this a
death wraith's true form, which is usually only used in battle
when death wraiths need stronger shadows or require a power
boost to take on an opponent. Death wraith forms usually are
described as a pure black form, with glowing rings around the
fingers, and glowing pupils that radiates darkness and death
energy. This form is stronger and has enhanced abilities
compared to the death wraith's human form. Depending on their
abilities, this form might take on unique properties, such as a
death wraith with demonic abilities may have red glowing rings
around their fingers instead of blue, or some might have unique
darkness that radiates from them (such as death wraiths with
demonic power might radiate unholy darkness instead of normal
darkness). When in this form, any limits on the death wraith
placed that holds back their mortal form are released, and the
death wraith can use their full abilities. While there isn't
much of a power difference between a death wraith form and a
human form, the death wraith form is still stronger since the
death wraith doesn't have any limits on their death wraith form
(unless Toranoraos or the Death Wraith council place limits on a
death wraith's power if they have abilities that could be
dangerous to the death wraiths or to the living world). When in
this form, a death wraith may have some trouble using human
abilities (Example, magic might be hindered if the mana changes
nature when the death wraith goes into death wraith form). Most
death wraiths learn ways to counter this, but some powers may
not be as strong. However, their darkness abilities are at their
strongest when in this form, as this form is meant to rely on
darkness as a whole. It is also worth noting that death wraiths
in this form are immune to almost all darkness and deathly
effects. The only darkness that can hurt a death wraith while in
this form is Xeles's darkness, or elementals from the Dark
Multiverse that are darkness in nature that have chaotic
elements that death wraiths cannot adapt to. It is also worth
noting that death wraiths are far more vulnerable to light
attacks when in this form (or any other counters to darkness),
and flashbangs do heavy damage to death wraiths when they are in
death wraith form as they are pure darkness (with certain
exceptions). Spiritual attacks also work more easily on death
wraith forms, as death wraith forms are more spiritual in nature
so abilities that hurt the intangible works better for attacking
death wraiths. While Kierran usually defaults to his
hollowfication rather than going straight into this, Kierran can
still use this form if he doesn't want to use his hollow power
for whatever reason.
- Malician Hollowfied Death Wraith First Stage State: For
Kierran, his hollowfication usually takes place in two states.
The first state is very similar to that of partial hollow's
hollow form, more than him being more like a vizored like he
should be. Due to his Hogyoku power, Kierran's hollowfied state
is more of a complete transformation that appears like that of a
vasto lorde. Kierran's first stage is that of a vasto lorde, and
he can use this form almost like an armor form. This form also
has a unique ability to utilize his unique energy blade
technique, where both of his hands become covered with an almost
cero-like energy that creates blades that he can use to attack
enemies. This form is extremely powerful, and able to combat
many more powerful opponents who can transform into awakened
states. Thanks to this power, Kierran gains highly enhanced
Hierro, as well as highly enhanced high speed regeneration. The
armor on his body is almost as strong as adamantium, making him
very hard to damage. As one might expect though, Kierran can
also fire his ceros in this form, where he is able to create
ceros he can attack with. However, his energy blades are the
most dangerous thing about this form, as he can overpower and
slice through many forms of energy due to the spirit energy that
focuses these blades. Because this power is more hollow than
death wraith, the spirit energy is more of that of a hollow, and
the evil energy mixed in that reflects Kierran's Malician
spirit. As such, this power lacks some of Kierran's death wraith
abilities like his shadow regeneration and certain shadow
abilities. While he can use shadows, he uses them to much lesser
effect when in this form. Because this form is meant to be a
first stage form to lead to his awakened form, he is a bit more
limited in what he can do. However, one shouldn't underestimate
this form, as it is strong enough to overpower even the
strongest of arrancars and vasto lordes. Once Kierran has been
in this form long enough, he progresses to his last form, which
takes some time (once he's built up enough power in his
hollowfied state). If one can destroy his hollow mask, it is
possible Kierran could be returned to normal, but with his
hollow regeneration enhancement, one would have to destroy the
entire mask at once.
- Rare Vizored State: Hogyoku Awakened Form: Once Kierran has
built up enough power in his first form, he is able to go into
this form. This form seems weaker at first, due to the fact that
the form can't be sensed by most due to the raw power it has (as
the spirit power is more of a transcended form than a normal raw
power hollow form). Because of that, those that try to sense
this form only sense it as empty power, but can usually tell
just how powerful it is. When going into this state, Kierran's
armor from his first hollow form falls off and evaporates, and
what is left is revealed when the armor comes off. In this form,
Kierran is a perfect mix of Malician, death wraith and hollow,
where his power blends much better together than his first form.
In this form, there are no restrictions on his hollow power, and
his Hogyoku grants him immense power increase. In this form,
Kierran gains enhanced hollow and death wraith abilities, where
his powers seem to blend together (such as his death wraith
spirit feels like a corrupted darkness spirit that reflects his
death wraith and hollow mixed power). Unlike normal vizoreds who
still feel like whatever race they are combined with vizored,
this power breaks the bonds that separate death wraith and
hollow power, and allow Kierran to take a form that makes him
both hollow and death wraith. And when mixing in his Malician
powers, Kierran's form is a very dangerous form. In this form he
still has access to all of his powers from before, except that
he also gains access to his Malician Hollow Blade, a modified
form of his energy blade skill that allows him to use his spirit
energy to create a blade that not only can cut through metal,
but can also negate regeneration abilities. This blade skill
infects opponents with Kierran's own hollow energy, and turns
Kierran's spirit energy into a deadly infection that can kill
opponents if they don't purify the energy out of themselves when
it enters their body. This infection can take minutes for weaker
opponents to be unable to fight, or can take hours if used on a
stronger opponent. When in this form, Kierran is not as
vulnerable to spirit purification, or to blessed sea salt, but
instead becomes more vulnerable to spirit destruction powers,
and to other stronger spirit energy users (those with divine or
dark states can more easily attack him in this form). However,
his mask is still something one can attack if they want to break
his hollow form, as his hollow form can be broken if his mask is
destroyed. His mask, like his previous form, usually has to be
destroyed all at once to break his hollow form.
Death Wraith and Hogyoku Hollowfication Weaknesses:
- For the most part, Kierran's biggest weakness these days is
his emotions. Kierran's anger has become a constant issue, and
he won't hesitate to attack anyone who disrespects him. Because
of this, many who work for him are very careful to show him
proper respect, as Kierran will kill people who don't show him
respect. He is also able to be easily angered if someone calls
him a child, due to him looking like a teenager in some regards.
Kierran's anger is his biggest weakness, and one enemies can
take advantage of. Kierran's anger has gotten to the point where
he has to learn to focus it using negative spirit meditation,
due to the fact that it has become so rampant. And due to this,
his hollow power is extremely powerful. However, like with most,
anger makes Kierran's movements and attacks more sloppy, as when
he gets angry, he stops fighting with the same grace and combat
ability he had, and starts attacking recklessly trying to
overpower someone. He is usually known for trying to slice off
the heads of people who anger him, though he does sorta control
himself depending on the person. While he will belittle people
close to him if they aren't able to accomplish tasks Kierran
sets out, he does still respect them enough to not kill them if
they are showing him the proper respect. However, if an enemy
pisses off Kierran, Kierran will attempt to just straight remove
their head, and opponents can easily take advantage of how
sloppy this makes Kierran's movements. While Kierran can focus
his anger through concentration, and can strengthen his hollow
side with negative emotions, his anger remains his biggest
weakness and is something even Malice has addressed in the past
as one of Kierran's biggest weaknesses. Of course, Kierran has
reason to be angry, but that doesn't mean that it is something
that always helps him.
- Because of Kierran's Hogyoku, it is very hard to kill Kierran.
Kierran's hollow regeneration is highly enhanced because of the
Hogyoku. As such, the Hogyoku is the only real key to killing
Kierran. While Kierran could just be revived by Malice in the
void (though he may or may not be able to return to the living
worlds after his death as a Malician), Kierran can be killed
depending on his Hogyoku. One method is to turn the Hogyoku
against Kierran, where someone could use a power that can turn
the Hogyoku against Kierran if they can convince it Kierran has
become weak. For example, if one could get the Hogyoku to doubt
Kierran, someone who overpowers Kierran could effectively turn
the Hogyoku against Kierran where the Hogyoku will no longer
view Kierran as its master. If this happens, Kierran loses a lot
of his hollow power, and will lose access to his awakened state.
If the Hogyoku is turned against Kierran, it is also possible
that someone else could take the Hogyoku from Kierran if they
overpower him and convince the Hogyoku that the person should be
their new master. Of course, the other method to overcome it is
to just destroy the Hogyoku completely. This is extremely
difficult, but if one has strong enough spiritual energy, or
strong enough energy in general, it is possible that one could
actually destroy the Hogyoku completely. This would take a very
strong energy, and likely would take something akin to spirit
destruction or other strong spiritual power, but it is possible
any energy (if strong enough) could destroy it. For example, in
Olympus's universe, Kindron Darkfire (the Tartarus Version)
almost completely destroyed the Hogyoku in Sosuke Aizen (only
absorbing the remains of it appearing to kill Aizen). This can
be done the same way for Kierran, since his Hogyoku is the same
in nature to Sosuke Aizen's (as Kierran based his on Aizen's
Hogyoku). Either way, once the Hogyoku connection is broken,
Kierran will lose a lot of his hollow power, and he would likely
be able to be killed like anyone else. Unlike someone like Aizen
who survived the Hogyoku's destruction, Kierran likely wouldn't
survive a death blow without the Hogyoku's connection.
- Death wraiths pride themselves on using cold logic rather than
relying on emotions. There are a number of fairly good reasons
for this. The first is that they see emotions as corruptive, as
emotions can interrupt their focus and cause them to act
irrationally (or at least, death wraiths see it as irrational
behavior even when it might not always be). The second is that
many dark spirits affect emotions, and in order to compete with
dark spirits, death wraiths have to be in perfect control so
that they don't fall under the influence of dark spirits. If a
death wraith doesn't control their emotions, it becomes easier
for certain corruptions to affect them, such as some death
wraiths that have gained hollow power from not controlling their
emotions completely. This is a major training among death
wraiths, and those that cannot control their emotions may become
unbalanced, and may be susceptible to certain abilities as a
result. Due to the jobs the death wraiths do, they must make
difficult choices, which they do through cold logic rather than
letting emotions control their decisions. Death wraiths that
rely too much on emotions could find themselves exiled if they
refuse to gain control of their emotions, as death wraiths
cannot do their jobs with emotions. While there are many who do
embrace the concept of emotions and the power it could bring the
death wraiths, those people are often seen as corruptive
influences on the death wraiths. Overall, opponents can take
advantage of this, if they can get a death wraith to not control
their emotions. This can grant an opponent an edge if the death
wraith loses control of their emotions, and can have severe
consequences if a death wraith succumbs to the influence of
hollowfication or dark spirits as a result.
- Most lost souls and dark spirits have abilities that are
specifically designed to counter death wraiths. Lost souls know
that death wraiths will hunt them down, so in order to avoid
capture, they will often have to come up with ways to counter
death wraith's abilities. Lost souls can learn certain abilities
that can counter death wraiths, utilizing their spiritual
natures, though most lost souls will focus on countering their
deathly and darkness based natures. Dark spirits, on the other
hand, are the anti-thesis of death wraiths, so dark spirits have
specific abilities that are designed to take on death wraiths,
like their whispering darkness, and many who summon elementals
from the dark multiverse to counter death wraith elementals.
Dark spirits and lost souls, while death wraiths have many ways
to counter them, also have many ways to counter death wraiths.
The major danger with lost souls and dark spirits though is that
they may also be able to possess humans, which can catch death
wraiths off guard if the death wraiths don't sense the dark
spirit or lost souls (presence suppression is something many
dark spirits specifically use to avoid death wraiths, though
lost souls can also learn presence suppression when possessing
humans as well with enough practice of their ghostly abilities).
Overall, dark spirits and lost souls, once they reach a certain
level, become too much for normal death wraiths to handle, and
often require more elite teams to handle. These beings are the
two main beings that most death wraiths have to deal with.
- When in human form, most death wraiths are vulnerable to
things humans would be vulnerable to since their bodies are
almost perfect replicas of humans. This means that human form
death wraiths can be affected by toxins and gases that would
work on humans, such as gases toxic to humans or gases that
could cause reactions to humans (like some that irritate the
skin upon contact). For the most part, death wraiths can
regenerate most damage in their human bodies as long as they can
absorb darkness to regenerate (which still works in human form),
but they can still take damage like normal physical beings. For
example, stabbing the heart or brain could fatally injure the
death wraith, and they can die just like any other fatally
injured being if their regeneration is interrupted or doesn't
work. While death wraith forms are not quite so easy to kill due
to the fact they are more spiritual, their physical bodies can
be killed more easily. If they die in their physical bodies,
they will die, which makes their physical forms a bit easier to
kill than their death wraith forms. This means that death wraith
form is better against opponents fighting using means that do
physical damage, while their human form is more vulnerable to
physical damage. However, this also works in reverse, where
spiritual damage doesn't do as much to a death wraith in human
form, but does more damage when in death wraith form. Overall,
destroying their physical bodies is a good way to kill a death
wraith, though most death wraiths would go into death wraith
form before they let themselves be killed as their death wraith
forms are spiritual and don't respond as much to physical
damage. However, if affected by certain things like iron or
blessed sea salt, death wraiths could be forced to remain in
human form, which is also a problem for them. For the most part,
relying on their regeneration is vital for their survival in
human form, since they can die just like any other being.
- Blessed sea salt is one of the death wraiths' two biggest
weaknesses. All death wraiths are highly allergic blessed sea
salt, which can cause a wide variety of problems like
anaphylaxis/anaphylactic shock, breathing problems, or even lead
to death. This substances also interrupts their regeneration
completely, making them unable to regenerate unless they go into
the shadows. The only real way to overcome the effects of
blessed sea salt is for a death wraith to retreat into the
shadows, and let the regenerative properties shadows have on
them overcome it, which can be a painful process, or bleed the
sea salt out of their system if it is in their blood. Weapons
using blessed sea salt can do extra damage as well, and weapons
coated in this can possibly cause blood infections if the
blessed sea salt manages to get into their blood stream. Smoke
grenades using blessed sea salt are also very effective if the
opponent can get a death wraith to breathe in the smoke as used
by some death wraith enemies in the past, as well as mixing it
into water can make a special salt water mix that works on death
wraiths like holy water works on demons and unholy creatures.
This is one of the biggest weaknesses among death wraiths, and
if this gets into their systems, it can cause immense problems
for the death wraith. While death wraiths can get this out of
their system, it is a very painful process that comes with some
health problems. This is one of the most common ways to kill a
death wraith, and one of the most known ways. Users of this can
also create burning oil and mix blessed sea salt into it for a
Molotov cocktail that can light death wraiths on fire and do
severe damage to them. Usually, enemies of death wraiths will
find ways to get a hold of this and utilize it in some way, and
there are plenty of ways to utilize blessed sea salt compared to
some of their other weaknesses. Blessed sea salt is a very
versatile substances that can be used a variety of ways, making
it even more dangerous to death wraiths if users find new and
subtle ways to utilize it.
- Iron and ghost-fighting weapons are the second of the death
wraith's biggest weaknesses, due to being spiritual beings that
have some similar weaknesses to ghosts. Iron is harder to put
into a gas or liquid, but weapons using iron do extra damage to
death wraiths, which can help many who want to fight death
wraiths since iron can easily be forged into a weapon, and many
can find iron pretty easily. While not as deadly as blessed sea
salt, iron is a natural counter to ghost abilities, and does
damage to death wraiths as a result. Iron can burn their bodies,
enough that it can make a death wraith easier to damage. when in
human form, they gain some resistance to iron since their human
bodies have some iron in them, but overall, when in death wraith
form, iron does far more damage to them as intangible spirits.
Any weapon designed to fight ghosts or ghost-like creatures also
does extra damage to them. This includes other soul weapons used
by other races, like the zanpakutos of soul reapers and the
death scythes of the grim reapers. Iron can be used to poison
death wraiths as well if the iron gets into their blood, which
is harder for a death wraith to get out of their bodies.
However, if they do get iron in their bodies (usually in
unusually high levels of their blood), then going into human
form and remaining in human form until they can get the iron out
of their bodies can help them recover from iron effects since
their human forms are physical forms that don't take nearly as
much damage as full death wraith forms would normally. For the
most part, iron burns death wraith bodies on contact, and when
they are in death wraith form or darkness form, they can be
temporarily dispelled and unable to maintain a form (sometimes
being forced back into physical form). Iron weapons work best on
death wraiths who take their full death wraith forms, but can do
damage to death wraiths in human form in higher quantities or
higher quality (such as more potent iron can do more damage to a
human form death wraith. Iron is something that hurts most
spirits, and is pretty reliable against death wraiths.
- Light and life energies are also a good counter to a death
wraith, since they are creatures of darkness and death as light
and life energies are natural counters to death and darkness
abilities. Life energy is a natural counter to the death aspects
of their power, while light works to counter their darkness
(though experienced enough users can counter either of a death
wraith's abilities with light or life energy if they are skilled
enough). Items like flashbangs or concentrated light can
overpower many forms of darkness or shadows especially those
used by death wraiths. Death wraiths take heavy damage if they
are hit by concentrated light attacks (especially if they are in
their death wraith form), and their shadows can be dispelled and
negated temporarily thanks to light abilities like flashbangs.
Life energies can do more damage to them as well, due to their
death aspects, which makes life energy a good way to
specifically counter their deathly aspects. Weapons using life
and/or light do more damage, and can more easily cut or pierce a
death wraith's body. Typically, spirits are the ones that
utilize light and life energy, which can act as a counter to
death wraiths if they choose to oppose death wraiths (though
this is typically rare). Some beings who can use light or life
energies can use these pretty effectively, since death wraiths
rely heavily on their darkness and deathly natures. It is worth
noting that as mentioned, death wraiths in death wraith form
take far more damage from light attacks than they normally
would, since their very bodies are made of darkness. However,
when in human form, they are about as vulnerable to light powers
as any other beings (for example, normal light doesn't hurt
them, but light focused into beams could pierce them just as
easily as any other being).
- All death wraith elementals are counter-able by other
elementals. One needs to understand death wraith elementals
first though, as their elementals do work differently than other
races elemental manipulations. Unlike other races, death wraiths
focus more on manipulating the four states of matter, and this
must be understood before one can learn to counter a death
wraith. However, once understood, death wraith elementals can be
countered just like other elementals. For example, solid
manipulation is mostly earth manipulation, as solid states of
matter mostly fall into earth manipulation are countered as such
(usually by wind manipulation and sometimes fire manipulation).
Every form of matter can counter another in some form if the
user is creative enough, and all of the states of matter can be
countered by other elementals. Usually, the two major groups are
solids and gases (which act as major opposites to each other),
and liquids and plasma (which act as major opposites to each
other). However, countering isn't as difficult as requiring
specific elements, as each element can counter another in some
way. For example, earth can absorb energy from plasma
manipulation, or liquid manipulation could be separated by
wind/air manipulation into gases. Countering these elemental
powers only requires one to understand how elemental powers
interact, and figure out ways to counter them. Almost every
element can counter another in some way, and death wraith
elementals are no different. As mentioned earlier, another major
counter to the death wraith elemental power is the dark spirits
who utilize matter from the dark multiverse, who utilize a
chaotic power of elements that counter the elementals of this
universe. Because many of the dark spirits elementals have
violent reactions to the elements of the living world (such as
shadow lightning from the dark multiverse having a chaotic
effect that spirals normal lightning out of control and
interrupts the normal uses of lightning as the lightning becomes
chaotic and its destructive properties are amplified to the
degree that the user can no longer control it). However, it is
worth noting that death wraiths do counter this with their own
elemental manipulation.
- Whether it is a normal hollow, a partial hollow or a vizored,
all those with hollow power are more vulnerable to powers that
counter corruption (or some weapons that counter hollow
corruption directly). The most common example is that of death
wraith soul swords and soul reaper zanpakutos in which one of
both races' weapons are primarily used for purifying hollows
when they fight hollows. Spirit purification is often very
effective on hollows and those with hollow power, including
vizoreds and partial hollows (Though it's not effective on
Fullbringers since they don't have enough hollow power for it to
affect them). Typically, spirit destruction also works on
hollows, due to them being twisted spirits, so things like
spyrix (spirit destruction mineral) can also work on hollows.
Almost any hollow is going to be vulnerable to spirit
purfiication or spirit destruction, with only a few exceptions
having ever been recorded (Players must state specifically if
the hollow power is resistant or immune). All hollows are also
far more vulnerable to spiritual power, in which those with
strong spirit power can counter their abilities more easily.
Most hollows spirit energy can also be countered by other forms
of energy, which usually means that any energy supernaturals use
may be used to counter a hollow's spirit power as long as it is
strong enough to counter the hollow's spirit energy (usually
meaning that the energy has to be stronger than the hollow's).
Another thing is that since hollows are spiritual creatures,
they can be countered by things that counter spirits, with the
biggest counter to spirits being the use of iron (which works on
most spirits, as well as hollows). This means that any
supernatural, or even some humans, may be able to counter hollow
powers. For the most part, whether one is hollow, an arrancar, a
vizored, or a partial hollow, these weaknesses all apply
regardless of what sub-race they may be. This is a weakness of
all hollows, and one that most will always be vulnerable to.
While hollows are powerful, their nature doesn't really change
much over time, so these kinds of abilities are always useful.
For Fullbringers, they are not vulnerable to spirit purification
or iron (due to how little hollow power they have, but they are
still vulnerable to spirit destruction abilities as much as
anyone else with a soul is.
- The most dangerous thing about hollow powers in other
creatures is not the mask being attacked, or time limits of
using the powers of a hollow (problems vizoreds most often
face). The most dangerous thing about hollow powers is the risk
of losing control. Even after one has figured out how to control
their hollow powers (usually through either one of the two
training methods), there is still a major risk of the hollow
resurfacing or completely taking over. Typically, this can lead
to permanent hollowfication, and the hollowfication can actually
be a major problem for anyone close to the original host that
may try to save them. There are some vizoreds and partial
hollows that may turn pure hollow at some point in their lives,
and that risk is always present no matter how controlled the
power might seem. Even the most controlled people, such as
Olympus universe Tartarus Kindron, have lost control of their
hollofwfication at some point in their lives. For the most part,
the worst thing that happens is that one loses control and
permanently becomes a hollow, in which some people with hollow
power have actually done just that. And in rare cases, some who
have lost control have gone into vasto lorde forms that make
them extremely powerful that pose a big threat to the living
world. Losing control of one's hollow most often happens when
one is near death, or if they are consumed by negative emotions
during a dangerous situation. This is even worse among some more
powerful combined vizoreds or partial hollows, as they may not
even be able to keep their inner hollow in line all the time.
Almost all vizoreds and partial hollows have to have some kind
of plan if they lose control, due to the fact that it is often
seen as inevitable to happen at some point. This problem is most
prevalent in partial hollows, due to them being so close to
being a full hollow already. As for Fullbringers, Fullbringers
don't have this problem, since they have so little hollow power
in them (their problem is that they don't usually have enough
power). For Kierran, there is little risk of losing control of
his hollow power, but he could technically lose control of it if
his anger got far enough out of control.
- It doesn't matter whether one is a vizored or a partial
hollow, as it is worth noting that all hollow abilities
typically are countered the same as normal hollows. Spirit
purification and spirit destruction have already been mentioned
as ways to counter hollow power, but there are ways to counter
the hollow's individual abilities as well. The first power is
ceros, which are very commonly used among hollows and many with
hollow power. Ceros are basically blasts of raw spirit energy,
designed to cause as much destruction as possible. Due to this,
they are mostly countered the same as other beams of energy used
by races like spirit users and ki users. If one wants to block a
cero, one simply has to have strong enough energy that is as
strong or stronger than the cero being fired at them. If one
wants to counter their regeneration, hollows and those with
hollow power cannot regenerate their internal organs or their
brains (they can regenerate things like the eyes, and some
vitals, but not vitals like the lungs, heart, and some other
vitals in the chest area). And like any supernatural
regeneration, regeneration negation also works on them (such as
using powers or materials like varanium or carbonadium). For the
Hierro skill, usually stronger attacks that can overcome the
Hierro are necessary. For the most part, not too many special
skills are needed, and many supernaturals can find ways to
counter a hollow's skills if they are creative enough with how
they use their skills. And while some opponents may not be able
to block certain kinds of attacks, opponents can still dodge if
they are fast enough to react and fast enough to dodge. Most of
the hollow's powers are corrupted spirit energy based (as
hollows are mostly just corrupted spirits), so opponents should
take that into account, and use any power or ability they have
that might counter their corrupted spirit energy (Some stronger
supernaturals may even just be able to overcome them with raw
physical stats if they are skilled enough). Fullbringers have
their own skillset, but a lot of their skills are based on
hollow skills, so many of the counters do still work if one
knows the hollow equivalent of whatever power they use (IE
spirit blasts are countered like ceros).
- Whether one is a partial hollow, a vizored, or even a
Fullbringer, all those with hollow power that aren't hollows are
still vulnerable to any other race weaknesses that might apply
to them. In the case of vizoreds, these are always either soul
reapers or death wraiths, and as such, they will have the
weaknesses of whatever race they are. Soul reapers are
vulnerable to other spirit powers, where they can be killed with
things like spirit destruction, or soul reapers can be killed by
creatures like hollows that have skills that can specifically
kill soul reapers. For death wraiths, they are still vulnerable
to things like blessed sea salt and iron (which also works extra
well on death wraith vizoreds). For partial hollows and
Fullbringers, they have the same weaknesses as whatever mortal
race they are (IE humans still have human weaknesses). While
hollow powers do overcome some weaknesses (such as humans can
use hollow power to regenerate limbs if they can't regenerate
normally), the mortal races with hollow power are still
countered the same way if one just accounts for the stronger
spirit power they give off when using hollow power. For the most
part, the biggest difference between a partial hollow or
Fullbringer and a normal mortal (besides the enhanced physical
and supernatural abilities) is the fact that they usually just
have modified souls that may be countered like other hollows.
The only thing to note is that Fullbringers don't have the same
weaknesses as hollows due to them not having enough hollow power
to suffer those weaknesses, though Fullbringers do still have
weaknesses such as their Fullbringer light spirit energy can
still be countered by things like darkness abilities. Every race
still has their weaknesses, and can usually be killed the same
way as they normally would (with exception to races that might
lose certain weaknesses with hollow power like regeneration).
- Vizoreds specifically have to manifest their masks somehow in
order to use their hollow power. And due to how their hollow
powers work, this mask is both an activation of the hollow
powers, and a big weakness of vizoreds. Since they require their
hollow mask in order to use their hollow power whether a
combined or a conquered vizored, attacking the mask can affect
the vizored. For a conquered vizored, breaking their mask can
dispel their hollow power temporarily, at least until the user
fixes their mask. However, fixing or remanifesting their mask
takes energy and stamina, so this is not a process that is easy.
It takes training in order for a conquered vizored to learn to
fix their mask using the mask manifestation. For combined
vizoreds, they are more the hollow personality taking control
manifests a mask, slowly and in parts (usually only a part of it
manifests to start with and more of the mask manifests as time
goes on). When a combined vizored's mask is destroyed, it is not
as easy to restore the mask, as destroying the mask reverts the
original personality back into control (assuming it's not a
hollow personality that took over the soul). When destroyed, the
host has to switch back over to the hollow personality if they
want to use them again, which also takes stamina in order to do.
The mask is both the greatest strength of the vizoreds, and the
greatest weakness. Almost all vizoreds have this weakness, as
almost all of them use hollow masks in some form to manifest
their hollow power. Even those rare beings that gain hollow
power through other methods are still vulnerable to losing their
hollow power if their mask is destroyed, even if it might be
temporary. And as stated, each time the mask is destroyed, it
takes power and stamina to fix or resummon, which can drain the
vizored if they do it enough times. If the vizored does run out
of power though, they won't be able to fix the hollow mask or
reform the mask, since they do need spirit energy to restore or
remanifest the mask. While Kierran's mask is still a weakness,
it is worth noting that he doesn't have the same issues as other
vizoreds about time limits or combining with his hollow half.
Kierran mostly only has to worry about his mask being destroyed
sending him back to normal, which can be done if one destroys
his hollow mask on his hollowfied form completely.
Spirit User Weaknesses:
- Spirit energy users still have race weaknesses of whatever
they are. Every race spirit user still has their races
particular weaknesses, as spirit users are still whatever race
they are at their core. While some races may be harder to kill
than others (such as angels and demons often being able to
regenerate from their bodies being mostly destroyed), all races
have some form of weaknesses. For many races, many races can
usually be killed by destroying the heart or brain of the user,
or some races may be able to be killed more easily by beheading.
While spirit users can heal injuries using spirit healing, and
do have faster healing than normal humans, spirit users can
still be killed like any other mortal creature. And depending on
the race, some races may have other weaknesses, such as death
wraiths have a weakness to blessed sea salt and iron. And
typically, spirit user's spirit energy may be able to be
countered more easily by iron, due to iron being useful for
dispelling spiritual power. All races have some weaknesses, and
even with regeneration, there are ways around regeneration.
While spirit user accelerated healing is not weak to varanium or
other regeneration negation abilities, those races with
regeneration can still have their regeneration negated by
whatever regeneration negation items or abilities that might be
used on them. While spirit users are strong usually, they still
take damage based on the type of creature they are, and their
physical stats can only help them so much in battle. One major
weakness though that spirit users often have is that they can
more easily be killed by other spiritual powers, in which
creatures like hollows and dark spirits may be able to more
easily kill spirit users since spirit users are more vulnerable
to spirit power. As this is hard to quantify for each race,
players should list whatever weaknesses their character has
depending on what race they are.
- Spirit energy users have a harder time training spirit energy
than most other energy users, due to spirit energy requiring
more intense training. This is due to the fact that they have to
push their bodies, spirits and minds to the limit, which usually
means pushing far beyond what most training regiments will go
for. As such, this training may be effective, but it is much
harder to keep up with than most other training for other
energies. Spirit users are able to grow just like typical
fighters and get stronger as time goes on, but their training is
still very hard on them and requires constant training to keep
their spiritual power (a lack of training and focusing spirit
power may result in the spirit user losing their enhanced spirit
user skills). Those who are just starting out, or don't have as
much experience, tend to not be able to draw on as much power
unless they have a naturally strong spirit aura, while elders
tend to be able to have access to stronger and more abundant
spirit energy, but often times, by the times they reach this
stage, they are often old and their bodies don't always keep up
with their spirits. And depending on the spirit, each spirit may
require different training. For example, stronger spirit
presences may have much more spirit energy, but will be much
harder to control than those spirit users without strong
spiritual energy. And with weaker spirit users, they may not
have as strong spirit energy which will require more focus and
concentration to use stronger spirit energy (but weaker spirit
users don't have to worry about losing control of their spirit
usually). And depending on the race, some spirits may be easier
or harder to train, such as some races that use spirit energy
naturally (like soul reapers or hollows) may be able to learn
this more effectively than races that may not be able to use
this naturally. There is no real way to circumvent the amount of
work one has to put into their training, and some may enjoy the
intense training, while others may be discouraged by how much
training it may take to keep up their power.
- Spirit energy users might take spiritual damage instead of
physical damage if they over-strain their spirit. For the most
part, spirits are much more durable than bodies due to the soul
being eternal (under most circumstances), but that doesn't mean
the spirit is invincible. Those who over-strain their spirit too
much may do irreparable damage to their spirit, damaging their
ability to use spirit energy. And if a user has their spirit
energy turned back on them or has other spirit energy used on
them, it is possible that one can do spirit energy damage rather
than physical damage. This means that control is typically
required for most spirit users, as if they continue to draw
power even after not having any, they can do damage to
themselves, a mistake some newer spirit energy users tend to
fall into as they think they can push their spirit further than
they might think (spirit users can push their spirits beyond
their limits, but there is a limit they can hit where anymore
strain will cause damage to their spirit). This also means that
it is important to know the limits of one's own spirit and not
push too far beyond it to the point that it damages the body and
spirit. Just like some other energies, drawing too much could
risk killing the user, another danger of overuse of spirit
energy. It's bad enough that trying to draw too much spirit
energy can damage a user's spirit, but if one still continues to
push beyond that point that they take spiritual damage, they can
actually kill themselves if they take the energy that binds
their soul to their bodies, in which they can accidentally
permanently separate their souls from their bodies, which can
result in either death, or the soul being unable to return to
the body and the body running around without a soul, which is
often never a good thing. This usually requires pushing far
beyond one's limits, something most people would be aware of by
this point if they are out of energy, but this typically is
similar to when other energy users start drawing on their vital
life force, in which they shorten their lives or even die if
their life forces are reduced to absolute zero.
- There are two parts of the spirit that must be protected by
spirit users. The first is known as the Chain of Fate. When a
spirit user separates from their body (usually in astral
projection), a user is tied to their body through what is known
as the Chain of Fate, that acts like an anchor. Whether or not
this is visible is dependent on the race, and some can learn to
hide their chain of fate (where it won't be able to be attacked
unless one attacks the source of the Chain of Fate. This chain
connects to where the chest would be in the spirit form, and if
severed, a spirit cannot return to their body. However, while
this is instant death usually for the body if this is severed
(meaning spirit users have to be very careful when in astral
projection against anything that can sever their Chain of Fate),
the biggest problem comes after the chain is severed. If the
Chain of Fate is severed, the chain will rot away and the user
will become a hollow if they don't go to the afterlife before
their chain is fully degraded and melts away (a process that
takes some time, but is a danger to any spirit that is in the
living world and isn't alive). This particular part of the
spirit usually cannot be attacked when a spirit user is in their
physical body, but some spiritual opponents can attack this
without attacking physically (such as hollows and soul reapers
are trained to attack this specifically. As mentioned, severing
the soul chain separates the body from the spirit, and can kill
the body if the user cannot find a way to return to their
bodies. It is very rare for a spirit to return to the body after
their Chain of Fate is severed, and the only known way to avoid
this fate is either to become a hollow, or become a soul reaper
if one has the potential to become a soul reaper. Luckily, there
are very few that know that this is a problem, but spiritual
opponents like hollows and dark spirits are fully aware of this
and may seek to attack a spirit user's chain of fate
specifically. This means that spirit users have to learn to
defend that part of their spirit or risk death. However,
thankfully, it is very hard to sever a chain of fate, and
usually this only happens at the moment of physical death. This
does work differently depending on the race though, such as
hollows don't have a chain of fate due to theirs rotting away
(meaning they don't have this problem), and creatures like soul
reapers chain of fates change due to them being spiritual
beings.
- The second part of the spirit to note is just as important for
one simple reason: All spirit energy is generated by a certain
part of the soul, known as the Soul Chain. This is a part of the
soul that generates spiritual energy, and interacts with the
body (though it is not usually visible). If enough damage is
done to this part of the soul, the user will not be able to
generate soul energy temporarily or permanently depending on how
bad the damage is done. This means that this part of the soul is
something that every spirit user must protect or they could risk
being made to lose their spirit power completely. To destroy the
soul chain permanently is difficult, but with enough power and
energy, it can be done. This means that this is typically the
greatest weakness in most spirit users, and they must make sure
that opponents do not do too much damage to this part of the
soul lest they lose their ability to generate spirit energy. If
permanently severed, there is typically no recovery, with the
only known cases of spirit energy recovery being one having
hidden spirit power that they have yet to unlock in which
unlocking can restore the spirit chain. However no amount of
soul healing or spirit fixing up can heal the spirit chain once
it is permanently severed (with the one exception of hidden
spirit power sometimes working to restore this, but it is rare).
Typically almost all races have only one spirit chain, and it is
almost unheard of for anyone to have two and impossible to have
more than two. Thankfully, this part of the soul is not visible,
so it is much harder to attack than a Chain of Fate. Typically,
those that have lost their soul chain are not in danger of
becoming a hollow, but they do stop generating spirit energy
which weakens them severely both physically and spiritually, and
may lead to death if the body can't handle the loss of spirit
energy in the body. While some spirit users can survive the lose
of their soul chain, they do lose all their spirit power in the
process of losing their soul chain. While there may be ways to
regain the spirit chain, there are no really known ways to
restore it consistently. And this may work differently depending
on the race, such as soul reapers and arrancars may become human
souls once they lose their soul chain.
- Just like all energy users, spirit energy can only be used if
there is spirit energy to draw from. Once a user runs out, their
spirit energy abilities will not be usable until they have
recovered their spirit energy (which may take varying amounts of
time depending on the user and how depleted their spirit energy
is. And as stated, trying to use them after running out of
spirit energy can be very disastrous. This is as much a problem
for spirit users as any other spirit user, where once they run
out, they won't be able to attack. And if still in a battle with
something like a hollow or a dark spirit, this can be a very bad
thing since spirit energy is what allows spirit users to attack
hollows and dark spirits. So spirit users have to manage their
spirit energy and be careful how much they use, or they could
end up in dangerous situations if they run out. And when they
run out, they lose their spirit amplification abilities, as well
as their body and spirit being more vulnerable to attack.
Another thing to note is that unlike other energy types, spirit
users' spirit energy may be limited by the size of their body,
or those with larger bodies may be able to release stronger
spirit energy (not always the case though). Smaller opponents
are not able to put out more spirit energy at once than someone
who is much larger, with certain exceptions. While this doesn't
make those with bigger bodies tougher, it does mean that those
with smaller bodies tend to not being able put out as much
energy quite as quickly as larger bodies can. This also means
that larger bodies are also able to generate more spirit energy
than those of smaller statures. Typically, there are exceptions
to this, such as those born with natural strong spirit energy
may be able to generate stronger spirit despite being smaller
statures. Usually, those with smaller statures usually rely more
on focus and concentration to fight those with stronger spirit,
whereas those with larger statures may focus more on raw spirit
power. Of course, this is before taking into account the spirit
user's race, which some races may have stronger spirits than
others.
- Typically, spirit energy is counter-able like other energies,
with other energies like chi and mana being able to counter like
one would expect. There are many energies out there, and many
energy types can counter spirit energy. While spirit users are
able to counter energy users more easily, such as countering
things like mana and chi more easily, strong enough energies can
still overpower a spirit user's energy. However, with those
energies, it does take more to overpower a spirit user than it
normally would thanks to a spirit user's resistance to energy.
Normally, it takes other energies that are not spiritual in
nature much more to counter spirit energy. There is another way
counter spirit energy, and that is with other spirit energies.
Spirit energy is more easily able to counter other spirit
energy, as spirit energy is meant to interact and intersect on a
spiritual plane. This leads to spirit energy of other creatures
usually being great at countering spirit energy of spirit users,
and the only requirement is that the spirit energy has to be as
strong or stronger than the spirit user's energy. However, it
doesn't have to be energy that can counter spirit power, or it
doesn't have to be other spirit power that counters spirit
energy, but those with enough raw physical power can actually
overpower the energy of spirit users. There have been stronger
spirit users that have immense raw physical power that have
overpowered energy attacks, with one of the more known examples
being Toguro, the human turned demon who is known for his raw
strength that has allowed him to overpower extremely strong
spirit power without needing his own spirit energy. In this
manner, raw strength can overcome spirit energy if the person
with enough strength can overpower the energy, as well as the
effects of the energy (which is different depending on the race
and the spirit energy used). And as one might imagine, aura
breaker items and weapons are also able to dispel spirit energy
like any other energy, with the only exception being any
spiritual techniques that might solidify their spirit energy
into solid form (which there are rare unique skills that can do
that, but this must be stated by players). Aura breaker weapons
and abilities are a great way to take on any energy user, and
this includes spirit users.
- Due to many spirit users having enhanced spirits, spirit users
have a number of creatures that end up attracted to them as a
result of their enhanced spirits. Among physical beings that
hunt them down are soul eaters, who may seek out spirit users
for their enhanced and more powerful spirit to grant them more
power. Soul eaters are a very common threat, as there are some
that specifically hunt down spirit users. However, the most
common threat to a spirit user are dark spirits and hollows, as
well as other evil spirits from the spirit plane. When a spirit
user gains the ability to see the spirit plane, it is like
opening a door to that plane. While the spirit user can see the
spirit plane and interact with it, other spirits can also
interact with the user. Because of this, training often leads to
spirit users being attacked by dark spirits and hollows, enough
that spirit users have to learn specifically how to fight them.
For dark spirits, spirit users don't need spirit purification to
destroy a dark spirit thanks to their ability to attack on the
spiritual plane, but that doesn't mean that dark spirits can't
also counter spirit users in return. Dark spirits have plenty of
their own abilities as dark spirits that can counter spirit
users, and dark spirits are a major enemy that spirit users
contend with. For hollows, hollows will devour any souls they
get a hold of, but many will often go after stronger souls
because stronger souls are usually more satisfying when it comes
to their hunger for souls. Spirit users can also attack hollows
on a spiritual level, but they cannot purify hollows after
beating them, nor can they completely destroy hollows on their
own unless they have a power that lets them do so (such as soul
reapers or death wraiths have ways to purify souls after beating
hollows). For the most part, these particular dangers are the
biggest dangers of being a spirit user besides enemies they make
during the course of their life. As it has been put: Once you
see the spirit plane, the spirit plane sees you. Spirit users
have to remember this, as this will shape their lives as they
learn to use their spirit energy.
Personality: Kierran was never really too expressive in terms of
his emotions. One thing among death wraiths is that they teach
that emotions can hinder a death wraith, and that was something
Kierran always thought he understood. However, these days, while
Kierran normally remains controlled, Kierran has a bit of an
anger problem that tends to get the better of him. Kierran knows
he has gone down a path of evil, and at this point, he no longer
cares. For the most part, Kierran tries to maintain himself as a
noble and prideful death wraith, seeing himself as being one of
the best death wraiths to ever leave the death wraith order.
After killing the death wraith council in his universe, Kierran
got a big head, and is very confident in his abilities. For the
most part, Kierran can be a very cold and calculated person,
rarely ever showing his true emotions, but with his anger,
sometimes emotions do come through. This gets especially bad
when people insult his age (by calling him a child since he
looks like a teenager), or when his old team is mentioned or
seen (At this point, seeing alternates of his team has even
angered him). For the most part, Kierran is a firm believer in
having others show him respect, and in return he will show them
respect. If someone doesn't show Kierran the proper respect,
Kierran is likely to kill them. Kierran is one of the only
villains who isn't afraid to kill people on his own team if they
cross him, and won't hesitate to kill those that insult him.
In battle, Kierran is a very cold and calculated person. These
days, he mostly relies on overpowering his opponents, but he
still manages to be a very skilled and very smart tactician.
Kierran is able to not only outthink his opponents, but Kierran
is very good at predicting his opponents as well. This is in
part thanks to his spirit user training where he has learned to
read people's spirits and learned to read what they're going to
do by reading their spirits. Kierran is also good at
strategizing in situations and knows what he needs to do usually
to overcome his opponents. Kierran is also very observant in
battle, often noticing things people miss in battle. Kierran is
a very skilled opponent in battle, and one should not
underestimate him. However, the one downside is that Kierran has
gotten very overconfident in his skills, so he has gotten a
little careless at times due to him underestimating some people
if he thinks they're weak. For the most part, Kierran is still a
very powerful opponent and very hard to overcome, but his anger
and his somewhat careless nature do hurt him in battle as anger
can cause him to get sloppy with his combat, and his
carelessness can lead him to take hits he normally shouldn't.
Bio: This version of Kierran Black comes from a very different
world, one that went down a different path. This world would
become a world with airships and other steampunk style
technology. In this world though, Kierran Black grew up in the
death wraith culture just like he does in many universes. Like
in many universes, Kierran never came to know his true parents.
He would be abandoned as a child, and found by Revon Black who
would adopt Kierran. Kierran would grow up just like many other
universe versions of himself, where Kierran would train under
Revon Black and Revon's friend Hadeon Darkmore. During his
training and Revon's friendship with Anna's father, Kierran and
Anna Shadow would meet and become friends as they trained under
their mentor Hadeon Darkmore. Kierran found that he had a
natural talent for combat and a very versatile fighting style
even when he was young. He even found that he had a natural
talent for energy form manipulation, where he was more easily
able to learn how to manipulate energy into different forms.
Soon, Hadeon started recommending that Kierran learn spirit user
abilities, which were taught to him by a death wraith spirit
user. Kierran eventually learned spirit user abilities, and
started using these in combat. Kierran trained for years,
learning what he'd need before he would eventually form his own
Lost Soul Collection team.
This team would include Kierran, his friend Anna, and Kierran's
adopted brother, Tarich Nightfall who would be adopted by Revon
Black after Tarich's family was killed by hollows. After gaining
other members of his team, Kierran would officially have his own
team, which he named the Shadow Reapers. However, the death
wraith council would take to calling their team, Team 86, which
was their listing (But not their ranking) among thousands of
death wraith teams both lost soul collection teams and dark
spirit hunter teams. Things went smoothly for Kierrans team, and
eventually Kierran and Anna would get married by death wraith
customs. Kierran and Anna would become known as the Black
Shadows, knowing for being a very effective team when working
together. For years, Kierran would lead his team despite
different situations that would come up over time.
The first thing that would happen would be Hadeon Darkmore's
turn against his job working for Fate, where Hadeon would start
killing criminals and those he saw as evil. Eventually, Kierran
would help capture Hadeon, realizing Hadeon was going crazy from
his campaign against evil people. After being captured, Revon
and Kierran would prevent Hadeon from being sent to the Twilight
Realm, and instead, the council decided that Fate would decide
Hadeon's fate since Hadeon had disobeyed her first. Not only did
Fate fire Hadeon from his job as her assistant, but Hadeon would
be exiled from the death wraith order as punishment for his
crimes. After saying goodbye to Anna and Kierran, Hadeon would
be sent to the living world. While Revon's attempt to help
Hadeon avoid the Twilight Realm would be noble, it would
ultimately prove a huge mistake, as Hadeon not only was free in
the living world, but had stolen the Death Note that he was
using back from Fate before leaving for the living world. Revon
would go on killing in the living world, not known by the Death
wraiths.
The next thing that would happen would be Revon Black speaking
out against the death wraith council. After Revon would start
speaking out against the death wraith stance on controlling
emotions and not letting emotions into the death wraith order,
soon the death wraith council would start planning to silence
Revon Black. While Revon Black was a very respected death
wraith, Revon got a warning to stay silent or bad things would
happen, as the council tried to peacefully silence Revon first.
However, when Revon chose not to stay silent, soon he and his
wife would be attacked by hollows when on a mission. While it
was never confirmed, Revon and those that knew him knew that it
had been orchestrated by someone. During this fight, Revon and
his wife were both killed, despite the fact that only Revon's
wife was supposed to die as Kierran found out later from a death
wraith council member (before he killed the council later in
life). After Revon and his wife's death, Kierran continued his
job as a death wraith, and chose to ignore his father's message
about emotion, as he embraced the death wraith council's stance
on not letting one show emotions. Since Kierran was taught that
the job comes first, he kept doing his job as a lost soul
hunter, and started to suppress the anger he felt at Revon's
death, especially knowing that his death was orchestrated by
someone (he didn't find out it was the council until later).
The next thing that would happen would be Drakath's rebellion.
After the death of Revon Black, Drakath would come to see the
wisdom in Revon's words, agreeing that it was time for the death
wraiths to change and allow emotion, risks and all. When the
Seiji started their own war against the death wraiths for
dropping one of their own's ether (Seiji soul) into the void
because they didn't know what to do with it since it wasn't a
normal soul and there was no real place in the afterlife for
Seiji ethers, the Seiji were not happy about the death wraiths.
After Drakath recruited them to his cause, promising that the
Seiji would get a place in the afterlife with his help, and
would be allowed say in how Seiji souls would be treated, soon
Drakath would start a major rebellion. Kierran and his team
would be called immediately to stop Drakath, to which Kierran
and Drakath's teams would fight each other in a long war that
would last many years. Eventually, Drakath would be defeated,
and his team captured. Even the Seiji who helped would be
captured, and soon, Drakath's team and the Seiji who helped them
were all sent ot the Twilight Realm, save Kitsune who could have
escaped due to him being a rare mutation of death wraith that
could move in and out of the twilight realm. Kitsune was instead
held in a special prison, and his soul was transferred into a
demon armor in order to hinder Kitsune from being able to access
his death wraith power completely. This would end the war
against Drakath, and Kierran's team would become the top death
wraith team in the Death Wraith order.
The next thing that would happen though, was the incident where
Kierran's team would be attacked by a lost soul who would infect
Anna with hollow energy. While Kierran and his team would defeat
the lost soul and defeat the hollows that the lost soul had
brought to them, Anna would turn hollow for the first time as
her Shadowstalker personality would come out when Anna
hollowfied. After a long battle, with help from Kierran, Tarich,
their friend Toshiro Hitsugaya, and a few other members of their
team, they would finally capture Anna, who would incapacitate
her. Soon, soul reaper Mayuri Kurotsuchi would be called to help
figure out Anna's condition, since the soul reapers understood
hollowfication better than death wraiths. However, with Anna's
power, and the risks of the power she had, the death wraiths
deemed it too dangerous for her to be left in the death wraith
order, since she had become unstable in personality thanks to
Mayuri Kurotsuchi noticing Anna's brain being erratic with her
new Shadowstalker personality to the point that when she
awakened, no one knew which personality was going to be in
control. While Kierran, Tarich, and Toshiro managed to convince
the Death Wraith Council that Anna had no idea what she was
doing and managed to avoid Anna getting sentenced to execution,
they still ruled that she was too dangerous to keep in the Death
Wraith order with her abilities and unpredictability after
Shadowstalker manifested as an alternate personality.
Kierran, not liking the situation but choosing to do his duty,
offered to oversee Anna's exile himself. However, their talk
after she was let out of her jail cell didn't go well, as Anna
and Kierran eventually found themselves in an argument which
ended up breaking into a fight, and as the soul seal necklace
had dropped during the argument, Shadowstalker ended up taking
over and attacking Kierran. The fight was difficult, and far
worse than before with both of them nearly killing each other
until Toshiro and Tarich arrived with the soul seal necklace. Of
course, Kierran, Tarich, and Toshiro knew that she wouldn't let
herself be sealed using the necklace again, so Toshiro played
distraction while Kierran and Tarich knocked her out with all
the strength left they could muster. After Anna was knocked out,
Toshiro put the soul seal necklace on Anna, thus ending the
fight. Kierran then took Anna to the living realm while she was
unconscious, and promised to come back for her before giving her
all of her items she'd need for her exile. Kierran expected that
he would be able to come back easily after working things out
with the Council, but this proved harder than he thought. While
Kierran didn't have to worry about Aeron Kazara in this universe
due to Aeron being captured and sent to the Twilight Realm,
Kierran would find himself with more hollows to deal with, as he
knew that the death wraith council was keeping him busy so that
he wouldn't think too much about his wife's exile, knowing that
Kierran was not happy.
This would be where Kierran's story would change dramatically
from other versions of Kierran, as Kierran would not go on to
fight Aeron Kazara like in London and Olympus. Instead, Kierran
would continue to do his duty as a death wraith, however he had
enough of the death wraith council. Instead, Kierran started
doing research on hollows, even becoming a part-time assistant
in Mayuri Kurotsuchi's lab in the Soul Society, to which he
originally told was to find a way to fix Anna's hollow state so
she could one day rejoin the death wraith order. However, the
truth of this event wouldn't be revealed until later. Kierran
would soon find himself fighting organized hollow movements,
which soon led to the rise of the arrancars in this universe. In
this world, Aizen never get his chance to use his Hogyoku after
Aizen would seemingly be defeated by Hadeon Darkmore in battle.
It wasn't known how, but Hadeon somehow killed Aizen and took
his Hogyoku. Afterward, Hadeon empowered the hollows of his
choice that Aizen was going to empower, and created his own
arrancar force that would make war against the death wraiths for
many years. Kierran would have to lead the efforts against the
arrancars, and soon Kierran's war would lead him back to Anna,
where he'd meet Anna when Kierran went to the living world to
fight an arrancar that would fight Anna. After defeating the
arrancar (but not killing him), Anna and Kierran would discuss
the current events going on that would be leading to a major
war.
In this universe, the arrancars had planned an invasion using a
special airship, which had become a huge weapon. Soon, Kierran
and Anna would find allies in Ganon, the lord of Dragmire
Empire, another version of Berkano and Alto who were travelling
the world, and Anna's husband on earth, Delsin Rowe. Pretty
soon, the group would start travelling together, trying to undo
the plans of the Arrancars after Kierran had explained how
Hadeon Darkmore had created the arrancars to war against the
death wraiths. With Ganon's help, the group would take on the
air ships that the arrancars had, and the group would take on
the arrancars, eventually being joined by the arrancar,
Ulquiorra who would join Kierran and Anna to try and defeat
Hadeon Darkmore. As Ulquiorra had come to understand human
emotions, he chose to fight for the humans, rather than kill
them during the war which led to Ulquiorra turning against his
fellow arrancars. After taking out the leading arrancars,
Kierran and Anna's group would eventually make their way to
Hueco Mundo, where they would go to confront Hadeon Darkmore.
Unknown to the group, Hadeon would visit Anna, and give her a
secret smaller Hogyoku he'd developed. After Hadeon hinted to
Anna that he was not the true mastermind behind the hollow
invasion, Hadeon left and Anna was left to wonder what Hadeon
was trying to tell her, since Hadeon couldn't say too much due
to the fact Hadeon had restraints on him placed by his Hogyoku
(seemingly by someone more powerful than him). After going into
Hueco Mundo, the team would defeat the remaining arrancars,
making their way to Hadeon Darkmore.
After finding Hadeon, the group would go to fight Hadeon and try
to stop his plans to take over the death wraiths. The battle was
long and difficult, which pushed everyone to their limits.
Thankfully, Hadeon would be defeated, and after explaining to
Anna and Kierran that he wanted revenge for everything the death
wraith order had done, and how his family being hurt was the
main motivator for his deeds, Hadeon would die from his
injuries. However, unknown to them, Hadeon's defeat, and the
Hogyoku's release from Hadeon caused the final part of the plan
to take action. When Kierran grabbed the Hogyoku, it awakened
all the memories he had suppressed, in which he suddenly
remembered that he was the true mastermind behind Hadeon's war.
After using Mayuri's research to create his own Hogyoku, and
talking Hadeon into helping him get revenge after telling him
all the things the death wraith order did, Kierran had created
the plan himself to get revenge against the death wraiths, and
had Hadeon as the scapegoat for the incident. The original plan
was for Kierran to take control of the death wraith order after
the council's destruction, and Kierran had suppressed his
memories in order to make it more believable that he was working
against Hadeon (as Kierran hadn't remembered till the point he
touched the Hogyoku that he was the true mastermind and thought
previously he was working against the arrancars).
Immediately upon receiving his memories, Kierran attacked
Berkano from behind and stole Tomsic, the sword of death which
he had previously wielded in another battle. Because of this,
Kierran was able to take Tomsic without dying, and Kierran
revealed his true plans to the group. Of course, as to be
guessed, the group was not happy about finding out that Kierran
was the true mastermind of the incident. Immediately, Anna and
her friends tried to defeat Kierran and regain Tomsic, Kierran
showed his true intentions when he hollowfied using the Hogyoku
and nearly killed the rest of Anna's group in the process.
Kierran then left, going to the Shadow Realm, and he started
wiping out the death wraith council one by one as his arrancars
took the death wraiths by surprise when Kierran teleported right
into the council chambers and begun slaughtering the death
wraith council. Kierran quickly took over the death wraith
order, and with the arrancars he had left, he would kill anyone
who would get in his way.
However, after recovery, Anna's group would go after Kierran,
joined by Tarich Nightfall and Toshiro Hitsugaya after Tarich
and Toshiro saved Anna's group from death in the hollow world.
Soon, Anna and the group would go after Kierran, with Kierran
coming to meet them once Anna's group had begun killing his
arrancars. After confronting the group, Kierran offered Anna a
chance to join him, as he figured she was tired of all the
suffering she'd endured. However, unlike what Kierran was
expecting, Anna stood against Kierran, not at all happy about
what had transpired and how Kierran had manipulated Hadeon into
doing his dirty work. Kierran would fight Anna's group again,
this time aided by Tarich and Toshiro who were able to use their
own unique abilities to hinder Kierran.
After defeating Kierran, Kierran would go into his second
awakened hollow form for the first time, to which he would
quickly defeat the group again. However, this time, before
Kierran could kill them, Anna's power of her Hogyoku activated,
and her and Shadowstalker became empowered by Hadeon's smaller
Hogyoku power. As Anna and Shadowstalker went into their own
Vasto Lorde form for the first time, Anna would challenge
Kierran again. And with Ulquiorra, he would also stand by Anna,
as Ulquiorra's emotions would allow him to awaken a second
release Resurreccion, leading to Ulquiorra fighting alongside
Anna. While the rest weren't able to do too much, the group did
fight Kierran as best they could. However, while he was using
Tomsic, Kierran's power of death rose to higher levels, combined
with his soul sword's enhanced power.
Eventually, the battle would end, and Anna and Ulquiorra would
defeat Kierran once and for all. After their combined power
destroyed Kierran's Hogyoku, Kierran would be struck through the
heart upon returning to normal by Anna and Ulquiorra. Kierran,
who couldn't understand his loss at their hands, felt betrayed
by Anna and Ulquiorra, two people he thought were on his side.
After explaining how he was broken after the incident with Anna,
and couldn't live with having exiled his wife, Kierran explained
how he had created the Hogyoku and had Hadeon help him in
exchange for revenge. Upon his defeat, Tomsic was returned to
Berkano, and the group would defeat what was left of the
arrancar order. Anna would become the new head of the Death
Wraith order, with Ulquiorra becoming her second in command.
Delsin and Ganon would also help Anna rebuild the death wraiths,
supporting them as best they could, while Berkano and Alto went
back to their own travels.
However, meanwhile, Kierran's spirit would be met by Malice, who
would offer Kierran new life. Whether it was for revenge or not,
Malice wanted to get Kierran on his side. Kierran, opting for
Malice's deal, chose to live on the condition he never had to go
back to his world. As angry as he was, he didn't want to fight
his Anna again. So Malice turned him into Malician, and let
Kierran join him, sending him to other worlds to recruit people
to his cause. Kierran would quickly become one of Malice's most
feared Malician souls, and Kierran would become known among some
universes when Malice would bring him to help run certain
organizations. Kierran would retain his hollow power, and
rebuild his Hogyoku so he could regain his hollow power. Kierran
never went back to his world, and chose to keep traveling the
multiverse. During his travel, now he has come to the London
universe, where he is to head a new group alongside Nightshade
and the Witches of Salem, where he would not only head the
group, but seek to recruit people to Malice and Saskia.
Theme: Eerie Blank (
HTML https://youtu.be/FJbMsNAVXWc
)
Battle Theme: Fade to Black B13a (
HTML https://youtu.be/jVh6l7l_ulE<br
/>)
Hollowfication Theme: Fade to Black A06 (
HTML https://youtu.be/qhkD0KYkAIY
)
Awakened Hollow Form Theme: Revelation (
HTML https://youtu.be/fqrLR7wHAS0
)
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