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       #Post#: 11382--------------------------------------------------
       Multi-Community Race: Vizoreds/Partial Hollows/Fullbringers
       By: Zorbak the Ebil Moglin Date: December 5, 2021, 1:32 pm
       ---------------------------------------------------------
       COMMUNITY SPECIAL RACE: Vizoreds (also soemtimes spelled
       Visored, Vizard), Partial Hollows (Mortal Equivalent of
       Vizoreds) and Fullbringers (Mortals with unique powerset gained
       from hollow corruption)
       "A zanpakuto and a hollow mask. He says as he holds up his
       zanpakuto and motions to his hollow mask with his other hand.
       Get it now? I'm a soul reaper... that crossed in the realm of
       the hollows" - Shinji to Ichigo (Olympus Universe)
       "I cannot deny this hollow... It is a part of me. And a part of
       me it will stay. I won't run from it, and if it won't do what I
       want, then I will face it down and beat it's will on my own." -
       Zandrick Darkfire (Olympus Universe) about his inner hollow
       "Hollowfication... It affects different races differently. Most
       gain power from it. Your friend, the soul reaper, would be
       considered a vizored before his full hollowfication. I am what
       people call a Fullbringer... Which is a fancy term for a mortal
       with hollow abilities manifested differently from how vizoreds
       and arrancars manifest their hollow power, though it is very
       similar." - Fomoire (Olympus Universe) explaining how his
       Fullbringer abilities to Vin Zolnerowich
       Vizored Theme: Escalon (
  HTML https://www.youtube.com/watch?v=TFO1O9KN_NY
       )
       Partial Hollow Theme: Ominous Premonition (
  HTML https://youtu.be/eU5U2t1DfbU
       )
       Fullbringer Theme: Xcution Theme (
  HTML https://www.youtube.com/watch?v=UrhMm6-HNQ4
       )
       Main Bio: There are many who are familiar with hollows and the
       corrupted spirit nature they represent. Hollows are known to be
       creatures of extremely powerful spirit energy created from human
       souls who are corrupted by the living world's energies, usually
       created from negative emotions with the most common being
       regret, fear, and even anger. Normally hollows become corrupted
       as they fall into negative emotional states and eventually their
       nature changes completely once the corruption has fully taken
       hold of them. Death wraiths and soul reapers that fight hollows
       know how dangerous they can be, and know how dangerous hollows
       are to the living world's balance of life and death. Since
       hollows often will eat souls, they become a dangerous threat
       that must be dealt with. Once hollowfication sets in, it becomes
       an almost permanent corruption of the soul, most of the time
       erasing the old self and turning the person into a corrupted
       version of themselves. There are few ways of changing a hollow
       back into a human soul after the corruption completely takes
       over, and most of the time it requires spirit purification of a
       soul reaper sword or a death wraith soul sword (which kills the
       hollow and sends the soul to the afterlife).
       Vizored Bio: Normally it is only humans who become hollows due
       to other creatures having different natures (such as werewolves
       with an already cursed nature cannot usually gain hollow powers
       since they're already cursed nature in another manner), though
       there are rare cases of other types of creatures becoming
       hollows or gaining hollow power. It is rare for other creatures
       to become hollows, but the most rare type of hollowfication is
       what happens when a death wraith or a soul reaper gains hollow
       power. Soul reapers or death wraiths who gain hollow power have
       come to be known as Vizoreds, a term granted to them by soul
       reapers in some universes that Death and Toranoraos started
       using to name the unique types of hollows. Typically, vizoreds
       are often cast out of soul reaper and death wraith cultures if
       they appear to have hollow power, with only a few exceptions
       (Those kept around are usually only kept around for study). Once
       ostracized from their respective communities, death wraiths and
       soul reapers with hollow power will usually either fall into one
       of two states. The first is that they must learn to control the
       hollow power, or the second is that they may fall prey to the
       hollow state and become a permanent hollow. Thanks to a group of
       soul reapers who gained hollow powers, and a few rare death
       wraiths who have trained up vizored powers, there are now
       records among the death wraiths and soul reapers how to learn to
       control their hollowfication. There are two main methods
       vizoreds use to control their hollowfication, referred to as
       conquered vizoreds and combined vizoreds for the two known
       training paths that have been recorded for vizoreds to learn to
       control their hollow power.
       The first method is by conquering the hollow within, and making
       the power of the hollow their own. In this methods, the soul
       reaper or death wraith fight their inner hollow and defeat it in
       battle. These types of vizoreds are known as conqueror vizoreds
       (known for conquering their hollow). During this battle, the
       vizored not only has to defeat the inner hollow, but they must
       also conquer the side of the personality the hollowfication
       takes on (as it takes on the more suppressed side of a person's
       personality). For example, in the Olympus universe, Ichigo
       Kurosaki originally conquered his hollow side (Before his full
       hollowfication against Ulquiorra) by acknowledging his fears and
       doubts, and embracing his killer instinct his inner hollow
       embodied. This is best used for those with uncontrollable
       hollows or particularly powerful hollows that cannot be
       controlled by normal means, since it removes the hollow as a
       threat to the person's self (unless something happens and forces
       the hollow back to the surface). The advantage to this is that
       those that use this rarely ever lose control of their hollow,
       even in fatal situations (with only a few known exceptions to
       this). The only downsides to this power is that users of this
       cannot use hollow power for too long and this is not as powerful
       as the second method, as the vizored cannot access the full
       hollow power since part of their power becomes dedicated to
       containing and drawing on the hollow power.
       The second method of controlling a hollow is by uniting with it,
       in which the soul reaper or death wraith choose to share a body
       with the hollow (usually under an agreement that they work
       together to survive) since usually it is more beneficial for the
       vizored to work with their hollow so that they both survive.
       These vizoreds are known as combined vizoreds (known for
       combining the hollow personality with the vizored to work
       together) The best example of this is Zandrick Darkfire, who in
       the Olympus and London universe eventually comes to an
       understanding with his hollow, Darkcaster, in order for the two
       to work together. This leads to a sort of symbiotic relationship
       where both parties opt to help each other, and instead of the
       soul reaper/death wraith focusing the hollow power on their own,
       the two personalities usually focus their own abilities. Going
       back to Zandrick Darkfire as an example, in the Olympus
       universe, Zandrick uses vampire and death wraith abilities,
       while Darkcaster uses death wraith and hollow abilities. Both
       are able to use their own abilities, making both stronger as the
       two work together. The major advantage to this path is that the
       hollow and the vizored may find the vizored may be able to
       handle certain situations, while the hollow may be able to
       handle other situations. Not only that, but this path is more
       powerful than the conqueror vizored. The only real danger to
       this is that there is more risk of losing control if the vizored
       and the death wraith are not in sync, and the two require far
       more training. However, there are plenty of hollows that do not
       like this path and will fight their host on it even if they
       agree to this training path for a vizored (as its better for
       them than being conquered and suppressed).
       Partial Hollowfication/Fullbringer Bio:. While vizoreds are
       death wraiths or soul reapers, they are not the only races that
       gain the power of hollows. As mentioned, humans are the most
       common candidates for hollowfication. However, there are some
       rare cases where a human or other mortal will gain a hollow
       nature and not hollowfy completely. In this case, the mortal
       with the power becomes something akin to a vizored, but not
       completely the same. Where soul reapers and death wraiths have
       their powers, mortals who don't hollowfy completely instead gain
       new manifestations of abilities. These types of mortals are
       often referred to as either Partial Hollows (sometimes called
       partial hollowfication), or Fullbringers (Depending on the
       abilities they manifest). It is not fully understood what causes
       this state in mortals, but it is most often present in children
       who have parents who have survived hollow attacks (and it is
       believed some of the hollow power is based into children
       genetically). However, there are some people or creatures who
       gain hollowfication in other ways, such as in the Olympus
       universe where some of the Titans gained hollowfication powers.
       Instead of having a soul sword or a zanpakuto like vizoreds,
       Fullbringers and Partial Hollows instead have specific abilities
       related to their particular power. This often allows
       Fullbringers and partial hollows to be a bit of a different
       breed of creatures with hollow powers than vizoreds.
       Fullbringers are typically more mortal than hollow, while
       partial hollows are more hollow than mortal. Depending on how
       much hollow power they have, this determines whether the person
       will become a partial hollow or Fullbringer with their hollow
       power.
       The first thing to talk about is Partial Hollowfication (with
       those that have this trait also being sometimes called partial
       hollows). Partial hollows are more hollow than human, and are
       more like vizoreds than Fullbringers are. Those that are more
       hollow than mortal lose the ability to use the Fullbring
       abilities, but instead gain more hollow-like abilities rather
       than learning Fullbring skills. While partial hollows don't
       utilize powers the same way as vizoreds through creating hollow
       masks, humans with partial hollowfication instead call on their
       hollow powers as part of their normal bodies, usually through
       more powerful unique hollow powers. In the case of partial
       hollows, partial hollows gain a stronger spirit nature similar
       to vizoreds, and lose the ability to learn Fullbring. However,
       the tradeoff is that the partial hollow power is stronger than
       Fullbring power, and allows more hollow power to be used than
       other races. Because partial hollows are more hollow than any
       other race in this list (being more hollow than Fullbringers or
       vizoreds), they have more ability to use hollow power since they
       are closer to hollows than most races (only being beat by true
       hollows and arrancars). For example, partial hollows are able to
       use a full hollow's power of a corrosive spirit presence, where
       vizoreds and Fullbringers don't gain that ability. Partial
       hollows are often seen as being the closest to true hollows,
       except that they utilize their hollow powers in human form
       rather than being actual hollows. The only thing to note is that
       partial hollows often have a higher risk of losing control of
       their hollow power and becoming full hollows, especially if they
       are near death or do die while overcome with negative emotions
       affecting their hollow power. While there have been other
       creatures who have gained hollow power like this (For example,
       Olympus Universe former Tartarus lord Kindron Darkfire fit into
       the category of a partial hollow despite being a demonic deity,
       not a mortal), this is most common in humans though other
       supernatural creatures have gained this.
       For training, partial hollows have a similar task to vizoreds in
       learning to control their hollow, which allows them to pick
       similar training paths. Like vizoreds, partial hollows have two
       training paths. The first is that they can conquer their inner
       hollow and utilize their hollow powers just like any other
       power. Unlike vizoreds, partial hollows with this training path
       don't use hollow mask, but instead just call on their hollow
       powers at will. And of course, the second is the path of allying
       with the hollow, which works similarly to how it works with
       vizoreds. In this case, the hollow can take over and control the
       hollow abilities. Instead of having Fullbring items like
       Fullbringers, or soul bound weapons like vizoreds, partial
       hollows have stronger unique abilities, and stronger
       amplification of those abilities thanks to their hollow nature
       being stronger. With partial hollows, their unique abilities are
       usually stronger than those used by vizoreds and Fullbringers,
       making the powers quite useful. Since vizoreds focus more on
       their amplified soul bound weapons or zanpakutos, their unique
       hollow abilities are usually not as powerful. Partial hollows
       even have a special ability to amplify their special abilities
       thanks to their hollow power being stronger than other part
       hollow creatures. Partial hollows also gain a partial hollow
       form that is unique to them, and a partial manifestation of
       their full hollow form. Partial hollows are known for being the
       closest things to hollows one can get before becoming a full
       hollow. As such, their abilities often reflect how close they
       are to hollows.
       The next thing to talk about are Fullbringers, who are more
       human than hollow. There are a lot of Fullbringers that have
       learned to manifest their hollow powers similarly to Vizoreds,
       but instead of using death wraith or soul reaper abilities, they
       have Fullbring abilities that make up for the lack of death
       wraith or soul reaper abilities. However, Fullbringers don't
       even have full hollow abilities, and instead utilize their own
       skillset to utilize their hollow powers. While still on par with
       partial hollows and vizoreds, Fullbringers are more mortal, and
       have learned to utilize their hollow skills accordingly. Instead
       of having soul bound weapons or unique hollow powers,
       Fullbringers developed an ability known as Fullbring (for which
       they were obviously named). This power lets a Fullbringer call
       forth the souls of objects, where Fullbringers dedicate their
       abilities to learning how to utilize this ability for different
       purposes. For example, instead of hollow Sonido, Fullbringers
       use Bringer Light, a stepping power that uses their control of
       objects or the environment to enhance their movement. However,
       the Fullbringers are known for having their own abilities using
       sets of Fullbring items, which often are items close to the
       Fullbringer that become connected to the manifestation of their
       Fullbring power. At that point, the Fullbring power becomes
       unique items that are different depending on the Fullbringer.
       For Fullbringers, most Fullbringers have a couple of Fullbring
       items once they have learned to utilize Fullbring, which
       manifest differently for each person. Some may not even use
       items, and instead their Fullbring may actually be a part of
       their body, such as the Olympus universe's Yasutora Sado (before
       he was killed by Ichigo Kurosaki during the Aizen conflict)
       who's arms were his Fullbring power manifestation. They do gain
       some of the same hollow abilities as vizoreds though, such as
       the ability to fire ceros, though most of the Fullbring powers
       are unique compared to partial hollows and vizoreds. Unlike
       vizoreds who mostly just gain amplified power, Fullbringers
       don't gain the same highly amplified power partial hollows and
       vizoreds gain. Instead, their power is more about technique and
       focus rather than about raw power like other hollow races.
       However, their training is still the same as the vizoreds, where
       they can choose to either conquer their hollow power or they can
       work with their hollow. Unlike vizoreds and partial hollows
       though, Fullbringers don't have different forms based on the
       training path, and both training paths seem to lead to the same
       end. Those that conquer their hollow power and those that ally
       with their hollow both seem to gain the same abilities, with the
       only real difference being who is in control of the Fullbring
       powers (conquered hollows will have the mortal in control of the
       power, while the combined hollow power will have the hollow take
       over to use the power). It's usually common for Fullbringers to
       have full conquered their hollow power, and it is rare to ever
       see a Fullbringer with an inner hollow due to the fact the
       Fullbring powers are more fo a unique skillset than the
       manifestation fo hollow powers.
       Vizored Race: Vizoreds are specific to the death wraith and soul
       reaper races. This particular training is only designed for
       beings of death that have gained hollowfied natures in some
       manner. This can be done through natural means (being born of
       someone with hollow powers), or can be done artificially
       (gaining the power through some external source or situation).
       It is rare for a death wraith or a soul reaper to gain hollow
       power, and usually must either be born with the power from a
       parent who had hollow power, or must gain it from something
       (such as in some universes Sosuke Aizen often creates the first
       known soul reaper vizoreds through using the Hogyoku to break
       the bonds of soul reaper and hollow). Vizoreds, whether soul
       reaper or death wraith, have their base abilities still (whether
       it's a soul reaper retaining their base abilities or a death
       wraith retaining their base abilities), but instead gain the
       hollowfied nature as an additional power set to add onto their
       base powers as the hollow powers are usually adapted to the
       power set the user has. Depending on the path chosen in training
       (either conquering their hollow or forming an alliance with it),
       this often determines some of the abilities. So far, no known
       grim reapers have become vizoreds, and it is believed that they
       can specifically avoid this corrupted nature since they are
       specifically made to move between the living world and realm of
       death (meaning they don't get corrupted by the living world's
       energies). For vizoreds, the amount of power and abilities they
       manifest depend on how much hollow power they possess. If they
       have a lot of hollow power, they will have more hollow
       abilities, but likely less control if they are more hollow.
       However, while having less hollow power is safer, it means the
       vizored may not gain certain abilities. These powers can be used
       as an add-on to almost any death wraith or soul reaper profile
       (if the player wants to give them hollow powers). If a player
       wants to add these power to a race other than death wraiths or
       soul reapers, see partial hollowfication/Fullbringers for more
       details.
       Partial Hollow Race: Most mortal races can learn hollow power in
       some form if they are able to handle the corruption of hollow
       power. Usually, it's living mortals who gain the power of
       partial hollowfication. While Vizoreds cover death wraiths and
       soul reapers who gain hollow power, partial hollows covers the
       other living races who gain hollow power that become more hollow
       than mortal. Aside from dead souls who almost always become full
       hollows, partial hollows can be almost any kind of mortal
       creature with hollow power. As like with vizoreds, partial
       hollows can either be born with this power, or they can be
       corrupted into gaining hollow power (which is often more
       common). The most common method for a living creature to gain
       hollow power is usually if they are infected by a hollow's
       spirit power, or some living creatures have been known to gain
       hollow powers if their heart is removed for extended periods of
       time (which it is believed that the loss of the heart creates
       corruption in the body and soul that leads to hollowfication).
       Of course, that's assuming a creature can survive without their
       heart until hollowfication sets in. Like vizoreds, how much
       hollow power and abilities one has usually depends on how much
       hollow power they have. For players, partial hollow abilities
       can be added to any mortal profile as long as it is a race that
       can be corrupted with hollow energy. There are some corrupted
       spirit races that cannot hollowfy since it would require losing
       that corrupted spirit nature they already have in favor of a
       different corrupted spirit nature. However, there are also those
       with corrupted spirit natures that may be able to learn hollow
       powers more easily because of their corruption if the corruption
       already in them is similar enough to hollow power. Like
       vizoreds, this can be just added to any mortal profile as an
       extra skillset.
       Fullbringer Race: Fullbringers are their own thing, kind of. It
       is most common for Fullbringers to be born with their power,
       rather than gaining it through hollow attacks or hollow
       infections. Fullbringers, like partial hollows, are mortals who
       have gained hollow power, but unlike partial hollows they remain
       more human than hollow. Instead, Fullbringers develop their
       hollow powers in the form for their Fullbring abilities, which
       are their main focus. Unlike vizoreds and partial hollows,
       Fullbringers have their own skillset rather than relying on
       hollow power, and their power is not a corrupted nature due to
       how little hollow energy is within them. This still is created
       from a corrupted spirit nature, but because of the low amounts
       of hollow power, Fullbringers don't manifest the full ability
       set of hollows. Instead, they have improvised equivalent skills,
       such as replacing hollow Sonido with Bringer Light (a stepping
       method Fullbringers use). Fullbringers are usually mortal,
       though some other races can become Fullbringers if they can
       handle the corruption of hollow powers. Just like partial
       hollows, some races can handle corruption while others may not.
       There are some corrupted spirit races that cannot gain hollow
       power since it would require losing that corrupted spirit nature
       they already have in favor of a different corrupted spirit
       nature. However, there are also those with corrupted spirit
       natures that may be able to learn these powers more easily
       because of their corruption if the corruption already in them is
       similar enough to hollow power. Like vizoreds and partial
       hollows, this can be just added to any mortal profile. While it
       is rare for death wraiths or soul reapers to gain Fullbring,
       there are rare cases of it happening. However, it is worth
       noting that Fullbringers are more their own thing than being
       just another race of people with hollow powers. Fullbringers
       usually either have very little hollow power, or they disgard
       most of their hollow power other than what they need to unlock
       fullbring abilties. This means it doesn't really matter how much
       hollow power they have or how controlled they are like with
       vizoreds since they don't have enough hollow power for it to be
       an issue one way or the other.
       Vizored Base Abilities (For Soul Reapers and Death Wraiths):
       - Vizored Base Ability: Amplified Corrupted Hollow Spirit
       Nature: For death wraiths and soul reapers, the first thing to
       note when they gain hollow abilities is that they gain a
       corrupted spirit nature. While they retain their death wraith or
       soul reaper soul, their spirit becomes a type of corrupted
       spirit. In this nature, they gain the spirit corruption of a
       hollow, though their own spirit doesn't completely change since
       they are technically still in control. This nature becomes a
       permanent change in their spirit, where their hollow powers will
       manifest thanks to this corrupted nature. This is something like
       a trigger for vizoreds gaining their abilities. For soul reapers
       and death wraiths, they will learn how to use this nature in a
       few ways. This nature is what grants their hollow abilities, and
       the corrupted nature of their spirit is often where their inner
       hollows can be found. Depending on the training path that one
       chooses, there are two ways to control one's inner hollow. The
       first is for one to conquer their hollow and acknowledge the
       parts of them that they hide (as inner hollows often take the
       form of the suppressed feelings and emotions one has). The
       stronger the suppressed emotions and feelings, the stronger the
       inner hollow becomes. This first option is the best for those
       that want to maintain complete control of themselves. The second
       option is to ally with the inner hollow, where some vizoreds
       don't conquer, but instead will share their mind with the inner
       hollow in exchange for the two working together to survive. For
       the most part, this corrupted nature grants all of the hollow
       abilities, and this nature is usually able to be sensed by
       others unless one knows how to suppress this hollow nature
       (which many do learn to suppress their corrupted natures).
       However, with any strength comes weaknesses as well. For those
       with hollow power, their spirit becomes more vulnerable to
       spirit purification in the form of purifying spirit energy and
       purifying darkness. It is worth noting that if a death wraith
       gains hollow power, they will lose the ability to use purifying
       darkness, as using it would damage their corrupted nature (or
       purify the hollow out completely if one used it strongly
       enough). And of course, vizoreds are still vulnerable to
       whatever race weaknesses they possess (such as death wraiths
       still being weak to blessed sea salt, iron and light abilities).
       - Vizored Ability: Hollowfication Hollow Mask Manifestation:
       When a vizored uses their hollow power, they must do so by
       manifesting a hollow mask that represents their hollow power.
       When manifested, this acts like a catalyst that "activates" the
       hollow power within someone. Depending on the training path,
       there is two ways to use this. If one is a conquered vizored,
       they conquer their hollow and manifest the hollow power on their
       own, by summoning their hollow mask over their face. If one is a
       combined vizored, then the mask will manifest automatically when
       the hollow takes control of the body, starting in a corner of
       the face and slowly spirit power in the form of white liquid
       will eventually create the mask as time goes on. This acts like
       the activation for hollow power in vizoreds, and when used,
       switches their corrupted spirit nature into an "active" state
       where they are free to utilize their hollow spirit nature. While
       vizoreds have hollow natures, it isn't till they use their
       hollow mask that their spirit pressure and full hollow abilities
       are unleashed in a process often known as "hollowfying". When
       this mask is manifested, the hollow power is able to be used
       like most hollow powers, where the user can use any hollow skill
       that they possess. This "activated state" is how vizoreds use
       their hollow power, and this is true for both conquered and
       combined vizoreds. When the mask is on, it isn't just hollow
       power that can be used, but the mask's activated state also
       amplifies the user's power once they manifest the hollow mask
       power. When used, this mask represents the hollow power, and the
       user has to keep this mask manifested in order to use their
       hollow power. Depending on the training path chosen will
       determine how this mask is manifested, this mask might work
       slightly different but for all vizoreds this mask must be used
       in some way to manifest the powers since hollow masks seem to be
       a direct manifestation of the hollow's spirit energy. As such,
       this mask is also the biggest weakness to a vizored, as
       attacking it can actually force them out of their hollowfied
       state if their mask is completely destroyed.
       - Vizored Base Ability: Corrupted Spirit Energy Manipulation:
       Just as their spirit becomes a permanent corrupted nature, as
       does a death wraith or soul reaper's soul energy after hollow
       corruption. While death wraiths and soul reapers still have
       normal spirit energy (where soul reapers are more like human
       spirits and death wraith spirit energy is a type of
       darkness-infused spirit energy), their spirit energy gains this
       corrupted nature. As such, their spirit energy becomes a
       corrupted spirit energy when they gain hollow natures. Thanks to
       this, their spirit energy can still be used as normal, but does
       corrupted spirit energy damage to opponents when used. For
       example, soul reapers can still use kido and death wraiths can
       still use shadow arts, but the arts would also have a corrupted
       energy affect on others. Not only is this spirit energy
       corrupted in nature, but this can also poison those that eat
       souls, including being able to damage other hollows that devour
       souls. This also works on those that absorb soul energy, where
       the corrupted spirit energy does internal damage to any spirit
       energy absorber who tries to absorb this energy, unless they
       have a skill that literally lets them resist corrupted spirit
       energy (which rare hollows may have). And in addition to
       learning how to utilize spirit energy, the enhanced spirit
       energy thanks to hollow power is also stronger than normal
       spirit energy, in effect amplifying the user's original spirit
       power to higher levels than they normally would have. Due to the
       hollow spirit granting this amplified nature, it is not uncommon
       to see vizoreds become much stronger when they gain hollow power
       (though how they use it depends on how they decide to train it).
       It is common for those with hollow power to have enhanced spirit
       pressure coming from them. While vizoreds aren't as powerful as
       partial hollows in terms of spirit pressure, vizoreds do have
       enhanced spirit energy that is far stronger than a normal soul
       reaper or death wraith. Of course, as one might expect, this
       spirit energy is still countered like normal spirit energy, as
       long as someone doesn't try to counter it by absorbing it.
       - Vizored Ability: Hollow Twisted Spiritual Pressure: When using
       hollow power, the hollow power is manifested as spirit pressure,
       exerted on the spirit energy of the world around them. For
       stronger hollowfied vizoreds, their spirit pressure is strong
       enough that it can release intense gravity on others (if their
       spirit energy is strong, but this requires a very strong
       spiritual presence only present in those with more raw spirit
       power). For vizoreds, if they use their hollow power, they will
       sense as twisted spirits. For example, one arrancar that sensed
       a soul reaper vizored fighting another arrancar noticed that it
       didn't feel human or soul reaper, but instead felt more like the
       person was just like an arrancar in how their spirit energy
       sensed. Other beings can usually sense this twisted presence
       when the hollow power is used. If a conquered vizored uses their
       hollow power, this power manifests when they manifest their
       hollow power as long as their hollow mask is present and their
       power is using hollow energy (more later). For combined
       vizoreds, the inner hollow instead keep their spirits separate
       from the host, and switch over when the hollow is left in
       control. When doing this, the hollow's spirit energy and twisted
       spirit pressure can be sensed just as one would expect, where
       the hollow's twisted spirit pressure becomes what others will
       sense as long as the hollow is in control. Whether one is a
       conquered or combined vizored, both presences will sense pretty
       much the same, as both methods produce a very similar
       manifestation of hollow energy. As such, this spirit pressure
       can be sensed from any vizored, and this pressure can be sensed
       by those with spirit senses. For the most part, this only really
       covers how a vizored's aura senses to others, and doesn't really
       have much in terms of battle abilities, other than strong enough
       spirit pressure can create intense gravity in an area when a
       strong enough presence exerts itself on an area. However, this
       can be resisted with force of will, or by others with spirit
       powers similar in level to the pressure being exerted (user
       doesn't have to be a corrupted spirit to counter this).
       - Conquered Vizored Base Ability: Manual Hollow Mask
       Manifestation: This is the main method of hollowfying for
       conquered vizoreds. When a conquered vizored trains their hollow
       powers, they must conquer their hollow, in which they become the
       user of the hollow power rather than having the hollow take
       control. As such, they manifest their power slightly differently
       from combined hollows. When calling on their power, they
       manifest their power in the form of a complete hollow mask over
       their face. This acts like an activation of the hollow power. In
       this method, the user manifests the hollow mask consciously, in
       which they turn this power on and off at their leisure. When
       using this method of hollow power, the power can be turned on
       when the user wants to use it, and then the hollow abilities can
       be used like normal. The main advantage to this is that
       conquered vizoreds don't use their hollow power unless they want
       to, and can toggle it on and off at will, even repairing the
       mask with their spirit power if the mask is damaged (though this
       can only be done if the user has spirit energy and the mask
       isn't destroyed completely). This is a very necessary skill
       because for conquered vizoreds, they only have limited time to
       use their hollow power before it will forcibly deactivate.
       Because of how this power works, conquered vizoreds don't have
       to worry about being forced into hollow states by their inner
       hollow, but because of how they conquer this power, they cannot
       use the full power of hollowfication due to the fact that they
       have to focus on manifesting this power and manifesting it when
       needed. And since part of the their power is dedicated to
       keeping the hollow from reawakening and taking over, this method
       tends to be more limited in when it can be used than combined
       vizoreds abilities. Once their alloted time to hollowfy has been
       used up, they cannot use it again for the rest of the day. It is
       known that every conquered vizored has a certain time they can
       be a hollowfied state, and that time limit is determined by
       their training and stamina, as once their stamina gives out,
       this power typically does too. Conquered vizoreds have learned
       to effectively use their hollow power, and learn how long they
       can stay hollowfied in order to use their power to its maximum
       effect. It is also worth noting that those that utilize this
       training path don't always gain the full abilities of hollows,
       such as there are many conquered vizoreds that cannot fire
       ceros. Of course, as one might expect, if an enemy can destroy
       the hollow mask, then they can force a vizored out of their
       hollowfied state.
       - Combined Vizored Base Ability: Hollow Spirit Control Passive
       Hollow Mask Creation: For combined vizoreds that rely on
       alliance with their hollow, they do not manually manifest their
       hollow power, but instead allow their hollow to take control of
       the mind. Combined vizoreds will allow the inner hollow to take
       over when they want to use hollow power, and the inner hollow
       manifests the hollow power instinctually, since most hollows
       instinctively manifest their abilities. As such, inner hollows
       that take control don't have to focus at all on manifesting
       their powers, as this is done passively once they are in
       control. Unlike conquered vizoreds who manifest a complete mask,
       inner hollows slowly manifest a hollow mask over their face
       during the curse of time they are in control. In this method,
       the vizored doesn't have to focus on how to manifest the power,
       and the inner hollow just switches in and uses their abilities.
       Because of this there is no need to "activate" the hollow power
       when using this method. And when using this, the inner hollow
       will often have more ability to use the hollow powers than
       conquered vizoreds, since they have access to most of the hollow
       abilities (with certain limited skills due to them not being
       complete hollows). Unlike conquered vizoreds who may not gain
       all the abilities of hollows (like some who cannot fire ceros
       since they either lack the knowledge or have enough of the
       hollow power in control of their spirit), these inner hollows
       are usually able to access a more complete power set than
       conquered vizoreds, and can usually have no problem utilizing
       their power. The only real downside to this training method is
       that this training method often results in the inner hollow and
       the vizored having to work together, and if they are not in
       sync, it can cause them to fight for control. For example, a
       vizored can retake control by ripping off the hollow mask or
       destroying it, forcing the hollow back into their mind. And due
       to the inner hollow usually not playing by anyone's rules but
       their own, the hollows will take any chance they get to fight,
       even if it's not always at the vizored's request (of course,
       this depends on the hollow and how willing they are to work with
       the vizored).
       - Conquered Vizored Spirit Pressure Amplifiation: When a
       conquered vizored activates their hollow power, they gain an
       intense power boost when they release their hollowfication
       abilities. As such, this releases an increased spirit pressure
       that is often considered dark and twisted. This is similar to
       the normal release of spirit pressure, except that hollow power
       for conquered vizoreds acts more like a power amplifier than
       actual hollow power, which is why some conquered vizoreds don't
       always unlock certain hollow abilities. However, as a tradeoff,
       the conquered vizoreds gain far more power amplification than
       combined vizoreds since the conquered vizoreds gain a stronger
       power amplification with far less risk of their hollow taking
       control than combined vizoreds since their inner hollow is
       naturally suppressed when they conquer it (unless the vizored
       somehow loses control of themselves and accidentally reawakens
       the hollow within which can happen in times of extreme duress).
       Thanks to this amplification, the vizored gains highly enhanced
       power, and their spirit power using this amplifies their twisted
       spirit energy to levels that can even compete with those of
       vasto lorde hollows, with some vizoreds being able to even
       counter higher level arrancars (that are stronger than vasto
       lorde hollows). As long as the hollow power is active, this is a
       passive amplification that applies to the vizored's power and
       doesn't require any conscious thought other than when the
       vizored wants to use hollow abilities. Since hollows are more
       instinctual creatures, conquered vizoreds need only tap into
       that instinct to use techniques (which some have more success
       than others). However, this leads to the biggest downside to
       this training path: While this is a great way to control one's
       hollow, suppressing the hollow through conquering the hollow
       often might suppress certain hollow abilities, such as some
       conquered vizoreds may not be able to fire Ceros. The other main
       weakness is that using this method comes with another
       limitation: The user can only use their hollow power for a
       limited time. This means that conquered vizoreds have to be more
       careful about how they use their hollow power, as their time
       using hollow power is limited to a certian amount each day
       depending on their training and stamina in maintaining the
       hollow mask (which is done through conscious thought).
       - Combined Vizored Twin Personality Power Shift: Unlike
       conquered vizoreds who physically manifest their mask, combined
       vizoreds don't have to physically use their power except allow
       their hollow to take control of the vizored's body. Once the
       hollow is in control, there is not a lot of power amplification
       like with conquered vizoreds when they hollowfy, but instead the
       hollow simply changes skillsets over to a hollow skillset. In
       this training path, the vizored often focuses on their own
       skillset, while the hollow focuses on its own skillset
       (essentially both hollows focusing on their respective
       skillsets). For example, some universe versions of Zandrick
       Darkfire have Zandrick using a mix of death wraith and vampire
       abilities while his hollow Darkcaster uses a mix of death wraith
       and hollow abilities. In this manner, this particular training
       path is not about power amplification, but instead about
       shifting over to the hollow. Because hollows are very
       instinctive about accessing their powers, the hollow being in
       control allows the hollow to use far more of the hollow's power
       than a conquered vizored normally can since the inner hollow
       usually is able to utilize a full hollow skillset (since it is
       technically a hollow spirit). In this method of shifting, there
       is also a slight power increase, but the main draw of this power
       is allowing the hollow to more naturally use its powers rather
       than the vizored trying to have to figure out those powers
       themselves. Since the hollow and the vizored can work together,
       the hollow personality trains up its abilities alongside the
       vizored, and the two grow stronger together as the two train
       their individual skillsets. However, in this method, there is a
       danger of the hollow trying to permanently take over, as most
       hollows may try to consume the soul of their host in order to
       gain permanent control. While there is no time limit like with
       conquered vizoreds, combined vizoreds have to do more to keep
       their hollow in line, which is why many will often have to
       consciously take back control by fighting the hollow. In this
       method, many vizoreds often carry items or learn abilities that
       will let them retake control so that the hollow doesn't
       completely take over the body.
       - Vizored Ability: Hollow Amplified Soul Sword (Death Wraith
       Vizoreds Only): For death wraiths with hollow power, the effects
       on a soul sword are different from a soul reaper's zanpakuto.
       For death wraiths, hollow amplified soul swords gain a few
       enhancements. First, the soul sword's abilities become much
       stronger, where a death wraith vizored's soul sword abilities
       are highly amplified by by the hollow abilities. This could be
       as simple as a simple enhancement, or a death wraith may gain an
       extra ability when the soul sword is used with hollow power. For
       example, a death wraith with a lightning soul sword may fire
       normal lightning, but when hollow power is used, the lightning
       might sense as twisted and corrupted. Typically, the change in
       hollow nature is reflected in the soul sword, and often times
       the soul sword will have slight differences when used in battle
       than they normally would. Some death wraiths born with hollow
       power may even gain special soul swords that are specifically
       designed for their vizored power, such as some death wraiths
       have had soul swords that use corrupted spirit abilities and
       work in combination more easiliy with their inherited hollow
       power. The other major difference is that the ability to purify
       ghosts and dark spirits is changed to a corruptive nature where
       the power of the sword instead destroys spirits rather than
       purify them (making a vizored's soul sword a spirit destruction
       weapon rather than a ghost/spirit purification weapon). As such,
       this makes vizoreds much more dangerous when using hollow power,
       as their weapons can actually destroy spirits (which they must
       be careful when using hollow power to avoid destroying spirits
       they don't want to destroy. This ability works the same whether
       the vizored is a conquered or combined vizored, as both
       amplifications work the same way in this regard. The only thing
       to note is that this particular amplification only applies to
       the death wraith soul sword, and not to soul reaper zanpakutos.
       However, while this does use amplified power and spirit
       destruction, the abilities of the soul sword are still countered
       like normal and can be countered the same as before if one takes
       into account the amplified power and the corrupted power.
       Usually, using an energy that can soak up the spirit destruction
       power (like using spirit energy to sacrifice a bit so that the
       spirit destruction doesn't destroy part of the soul) also works,
       as well as other spirit destruction powers and other corrupted
       spirit powers also countering this corruption.
       - Vizored Ability: Hollow Amplified Zanpakuto (Soul Reapers
       Only) For soul reapers with hollow power, the effects on a
       zanpakuto are different from a death wraith's soul sword. First,
       the zanpakuto's abilities become much stronger, where a soul
       reaper vizored's zanpakuto abilities are highly amplified by by
       the hollow abilities. This could be as simple as a simple
       enhancement, or a soul reaper may gain an extra ability when the
       zanpakuto is used with hollow power. For example, Olympus
       universe Ichigo Kurosaki was able to use blue spirit waves when
       using Getsuga Tensho, but when used with his hollow power, his
       Getsuga became black and dark in color due to the hollow power.
       Typically, the change in hollow nature is reflected in the
       zanpakuto in some way, and often times the zanpakuto will have
       slight differences when used in battle than they normally would.
       This is especially present when using a soul reaper bankai,
       where the hollow amplification is at its strongest. And because
       zanpakutos can be reforged with new power if the old one is
       destroyed, there are some vizored soul reapers that have
       reforged their zanpakutos to utilize hollow power specfically.
       Again going back to Olympus Universe Ichigo, Ichigo had his
       zanpakuto reforged after his old one was destroyed and had his
       quincy power forged into one blade while his hollow power was
       forged into another blade (essentially separating his zanpakuto
       into two power sets so the two zanpakuto spirits could use their
       powers without trying to overcome one another). In soul reaper
       zanpakutos, the hollow is often connected to the zanpakuto
       spirit (both often coming from the same place in the spirit),
       and this often leads to the hollow's powers specfically being
       connected to the zanpakuto's released power. Because of this,
       hollow power usually conflicts with the zanpakuto spirit, where
       some hollow spirits may even replace the zanpakuto spirit if
       there is an imbalance. This means that, while more powerful than
       death wraith soul swords, there is far more risk of losing
       control of the zanpakuto spirit and the hollow spirit taking
       over (though conquered vizoreds only have to worry about that if
       they are in extreme danger and accidentally awaken their
       hollow). As one might expect, the power increase is really the
       only thing that one needs to worry about, and all abilities are
       usually still countered like normal as long as one accounts for
       the increased power, and any extra skills the hollow may grant
       the zanpakuto.
       - Hollow Ability: High Speed Regeneration: Those that know
       anything about hollows know just how dangerous this power is.
       Hollows are known for regenerating their injuries, in which they
       often regenerate using their spirit power (usually in the form
       of a gelatinous white liquid that is a physical manifestation of
       spirit energy). Hollows can regenerate faster than most
       creatures can, and can even regenerate limbs. This is a passive
       skill used by hollows, where they are able to regenerate
       passively. However, if a hollow does need to regenerate faster,
       they can focus on their regeneration if they have a chance to
       concentrate and regenerate faster as a result. This power is
       able to be used by almost any hollow spirit, and even applies to
       creatures like vizoreds and arrancars (though vizoreds and
       arrancars typically often lose some of their regeneration
       ability since they usually aren't fully hollow in nature).
       Typically, hollows are able to regenerate any body part aside
       from being able to regenerate their head and their vital organs.
       Hollows have been able to regenerate limbs, regenerate some
       organs, and many can even regenerate their hollow mask (as long
       as their brain isn't destroyed). For the most part, hollows
       don't have special arts for regeneration, but some do have
       special arts that take advantage of their regeneration, such as
       Ulquiorra Cifer who had the ability to show others what he had
       seen by removing his eye and crushing it in the presence of
       allies (and would regenerate it not too long later thanks to his
       high speed regeneration). This power works much like normal
       regeneration except that this power doesn't run on energy, but
       instead seems to work instinctively. There is no limit to how
       much damage can be repaired with this technique, as the
       regeneration will never run out of energy. The only way the
       regeneration will stop working is if a vital is destroyed (that
       cannot be fixed), or something that negates the hollow's
       regeneration is used. While things like varanium and carbonadium
       do work to stop a hollow's regeneration, spirit purification and
       spirit destruction also temporarily stop a hollow's
       regeneration, as those powers are meant specifically to counter
       hollows. For vizoreds, they are able to use this when using
       hollow power (though their hollow power must be in an active
       state to use this), but this does work just like it does for
       normal hollows.
       - Hollow Ability: Cero Blast Manipulation: This is another
       trademark of hollows, in which they are able to fire ceros at
       people. For those that don't know what ceros are, hollows
       concentrate large amounts of spirit energy in the form of beams
       that cause massive destruction. Similar to how ki users focus
       their energy into beams, hollows also focus their spirit energy
       into similar beams. Those that are caught in the beams take
       severe energy damage, and some weaker opponents can even be
       obliterated by stronger cero attacks. Hollows aren't just
       limited to firing single giant beams though, as hollow kind has
       developed a lot of cero arts (mostly through the arrancars
       coming up with new cero skills). These arts could be creating a
       slashing wave with a cero, or could simply be something like
       firing a smaller, more compact cero. Not only are there many
       arts, but higher level hollows can even learn to fire other
       types of ceros, such as arrancars of a high level have learned
       to fire special ceros like gran rey cero by mixing their blood
       into their cero, or higher level arrancars have learned to fire
       dark ceros called cero oscuras. And depending on the hollow or
       person with hollow power, there may be other types of options as
       well, such as a death wraith vizored may be able to fire a
       special dark cero using their spirit energy that is shadow-based
       in nature. Some may even develop other cero techniques based on
       their own skillset if they have the ability to use hollow power
       in conjunction with other skillsets (Such as the
       Interdimensional Sabbat member Grimmjow Jaegerjaquez could fire
       ceroes using his dark flames to create a massive dark flame cero
       blast). These are focused through parts of the body, which can
       be different depending on the hollow. For example, there are
       many hollows that fire ceros from their mouths, but some do also
       use their hands or fingers to fire ceros as well. Since each
       hollow has some part of their body that they use to focus ceros,
       they can be a bit predictable. Of course, these are countered
       just like any other beam of energy, either by dodging or using
       some form of energy to defend oneself (this can be defended
       against just like any other energy beam attack). Vizoreds that
       use ceros (not all vizoreds can) can only use these when
       hollowfied.
       - Hollow Art: Garganta Realm Traversing: Hollows get around by
       using the Garganta to get from place to place easily. For those
       that don't know what the Garganta is, the Garganta is a black
       void that connects Hueco Mundo (The hollow world) to the living
       world). For hollows, they are able to use their spirit energy to
       distort space in order to open up the Garganta so that they can
       travel through it. Once inside, the hollow can travel anywhere
       from the living world to Hueco Mundo. Some hollows have even
       learned to access the Dangai with this (the realm connecting the
       realm of the living to the Soul Society where the soul reapers
       are based). By releasing a bit of spirit energy, a hollow is
       able to open the Garganta from anywhere in the living world or
       in Hueco Mundo. When in this realm, the hollow travels by
       creating paths with their spirit energy, where they use the
       realm to go to where they want to go thanks to this void being
       connected to almost any spot in the living world or in Hueco
       Mundo. When in this realm, very few people can get to the
       hollow, making it great for hiding in during a dangerous
       situation. However, some more skilled hollows can even utilize
       the Garganta to see areas using portals in the Garganta to
       create images from a certain point in space (usually used to spy
       on people they take interest in), or some can create portals
       directly to where they want to go (connecting to places in space
       using the Garganta without needing to traverse it). Any hollow
       can instinctively access this realm, as well as instinctively
       traverse it to go where they want to go. Part hollows like
       vizoreds can also learn to use the Garganta to travel around,
       though this takes some training and experimenting to learn how
       to navigate when inside the Garganta. The only danger of the
       Garganta is if a user's spirit energy gives out and they cannot
       create footholds, in which case the user will fall into the
       blackness and will either be lost in the Garganta unable to
       return, or some have been spit out of the Garganta at random
       places in space (the Garganta doesn't traverse time, but can go
       through space to the point that some who have gotten lost have
       even ended up in other universes). As such, this does require a
       hollow to know where they want to go, and that they have enough
       spirit energy to create the portal to where they want to go (and
       create the foothold to walk on). If one wants to learn to open
       portals from one place to another, this takes training and
       experience, as it is an art even the most advanced hollows have
       to learn through trial and error since it is not a natural way
       of traversing the Garganta. Vizoreds can only use this when in
       hollow form, and the same rules apply to vizoreds that apply to
       hollows who use this.
       - Hollow Soul Interaction/Soul Devouring: Hollows are known for
       devouring souls, being among the original creatures that would
       consume souls. Because of this, hollows have learned to interact
       with spirits, whether it is in the living world or in the Veil
       where dead spirits wait for someone to take them to the
       afterlife. Hollows are not only able to see and interact with
       souls, but can consume them just as a normal person would
       consume a burger. Because hollows exclusively eat souls, they
       will hunt souls in almost any form, with some sometimes going
       after specific souls, like one hollow that only went after soul
       reapers who came after it. By devouring souls, a hollow is able
       to grow in power, as well as some may gain new abilities if they
       eat the soul of a supernatural. Unlike mortals who cannot fully
       destroy souls they devour, hollows devour souls and once
       digested, the soul is destroyed in a method akin to soul
       destruction (which is often why hollows are considered extremely
       dangerous). Unlike mortals, hollows don't have stores of souls
       inside them, but instead the hollow just devours souls until the
       souls digest and are destroyed. However, there are some that
       devour souls that don't destroy souls, and instead turn them
       into hollows (as some are built to create new hollows rather
       than just devour souls). Normally, hollows are sent to Hueco
       Mundo where the air is filled with spirit energy for them to
       devour, and when there, hollows may even start eating each
       other. When a hollow eats other hollows, it may start evolving
       into a Menos Grande, which is a higher class of hollow (low rank
       being Gillian, next up being Adjuchas, and the most powerful
       being vasto lorde). Those not born hollow may not be able to
       destroy souls they devour (as mortals with hollow power, or
       vizoreds don't actually digest souls but keep the souls inside
       them as a store of souls). This power can be used by anyone with
       hollow power, though some hollows may have unique uses for
       souls, while some may devour souls just because they can. If a
       soul is eaten by a hollow, the soul does have some time before
       it gets digested, and stronger souls may be able to attack the
       hollow from the inside and force it to spit out the soul, or
       some souls have escaped by climbing back up the throat and out
       of its mouth (though the hollow often can notice this and try to
       stop the soul from escaping). Of course, in order to be
       digested, the soul does have to be devoured, and avoiding this
       is as simple as avoiding being eaten by a hollow. For vizoreds,
       vizoreds almost never eat human souls, except in rare cases
       where some vizoreds have gone crazy and started eating souls
       (though usually this results in the vizored being hunted by
       other death wraiths and soul reapers if they are eating souls).
       - Hollow Ability: Hierro (Iron Skin): This technique is akin to
       abilities like spirit defense or other similar defense skills
       that use energy to defend oneself. In this art, a hollow's
       spirit energy strengthens their skin considerably, where the
       hollow gains extremely tough skin as a result of their spiritual
       power. This acts like armor on the hollow, making it harder to
       damage them. As one might imagine, this makes attacking a hollow
       much more difficult, as their hierro can block weaker attacks
       with some even being able to stop bladed weapons with a strong
       enough spirit energy. When it comes to Hierro, the more spirit
       energy a hollow has, the stronger their hierro is (Making the
       strength of the Hierro usually proportional to the power of the
       hollow). However, some hollows have specifically trained this
       skill, and honed it through combat training (usually among
       higher level hollow entities like arrancars and vizoreds).
       Typically, hollows with less regeneration ability have stronger
       Hierro than those with stronger regeneration, though there are
       certain exceptions to this rule. Depending on the hollow, some
       can defend against bladed weapons, and some can even resist
       bullets. Depending on the strength of the Hierro, there are some
       hollows that have skin similar to dragon skin in terms of
       strength. Typically, in order to break this, an opponent must
       either hit the hollow with stronger attacks, or they must focus
       their attacks to try and pierce the Hierro more effectively
       (which can be effective for those with more focused combat
       styles, as focus has proven very effective against Hierro in the
       past). Hollows with this power are dependent on the strength of
       their spirit energy, and while stronger spirit energies will
       usually have stronger Hierros, weaker spirit energies will have
       weaker Hierros as well. And when a hollow gains Hierro, their
       regeneration abilities may increase or decrease to adapt to the
       Hierro's hardness. Those with stronger Hierro have less
       regeneration due to the fact that the Hierro is harder to repair
       if damaged, but weaker Hierros have stronger regeneration since
       they can use full regeneration without any issues. For vizoreds,
       vizoreds also have this skill, and the same rules apply to them
       as other hollows (More spirit energy means stronger Hierro, and
       stronger Hierro means less regeneration power). Another thing to
       note is that this is only usable for vizoreds when in hollowfied
       form.
       - Hollow Ability: Hollow Spirit Sense: Pesquisa: This is a
       unique spirit sense that is specific to hollows. This allows a
       hollow to release waves of spirit energy that can read
       environments, specifically other sources of spirit energy around
       them. This is often used in two major ways. The first is that a
       user releases radiating pulses which react to spirit energy,
       allowing them to get a general sense of their surroundings and
       anyone or anything with spirit energy around them. In the world,
       everything (even objects) have spirit energy, so this acts like
       a sense for almost everything around the hollow. This is more of
       a general sense, and done to allow one to get a sense of an area
       more than trying to read an opponent. However, this does read a
       person's spirit energy and allow a user to read how much spirit
       energy one has, as well as sense what they are based on the
       presence they give off (assuming they are not a creature that
       has a suppressed presence). The second way of using this is far
       more specific. Instead of focusing on an area, a hollow instead
       uses this sense to focus in on one spirit in particular, in
       which they tune their senses specifically to that spiritual
       presence. Not only can they sense the person's presence to tell
       what they are and how much spirit energy they have, but this
       also allows a hollow to read his opponents to some degree, in
       which some hollows can use this to predict opponents if they are
       skilled enough with using Pesquisa. Unlike other hollow powers,
       this power takes effort and time to learn, so hollows cannot
       just instinctively become advanced users of this. Users that use
       this may require time and concentration when starting out, and
       even advanced users have to focus more in order to use it on a
       specific person, which could leave them open to counterattack by
       others that the hollow isn't focused on. Another thing to note
       is that there are opponents who can outrun the Pesquisa effects,
       as if the opponent is fast enough, the Pesquisa cannot keep
       track of them, as shown by how some who use high speed movement
       like Sonido or Flashstep being able to evade this sense. For
       Vizoreds, this is also only able to be used when in hollowfied
       state, but it is one that any vizored can learn to use to some
       degree if they find someone who can teach it to them.
       - Hollow Ability: Hollowfied Instinctual Combat: Unlike normal
       beings, hollows  are much different in terms of how they fight
       in combat than most normal beings. Hollows do not train in the
       traditional sense, but instead improve through focus and
       increased spiritual strength. Hollows are creatures of instinct
       above anything, and their combat reflects this. Hollows fight
       using combat instinct, which they possess very strong instincts
       for combat as they are creatures of violence usually born from
       negative emotions. Unlike other instinctual combat styles, this
       style doesn't move a user on its own, but instead just allows
       them to fight without thinking about their moves. Hollow combat
       is more about brute power, speed and durability than about
       technique. While some hollows do utilize combat styles and
       attempt to further their combat training, their main style is
       more about raw physical stats. Normally, this would be a problem
       as instinctive combat normally wouldn't last against experienced
       martial artists and other higher level combatants. However,
       hollows utilize their style in a way that makes them able to
       counter other styles, where they will react to other styles and
       instinctively adjust their style. For example, fighting someone
       who specializes in grapples or throws will often find the hollow
       trying to stay behind them where the opponent won't be able to
       grab them, or fighting someone who focuses on striking moves
       will find a hollow may try to keep a distance away from them and
       just fire ceros at them from a distance.  While special
       creatures like arrancars have special combat styles they use in
       addition to this, this style is the main combat style of hollows
       and requires very little training. As the hollow gets stronger
       and gains strong spiritual energy, their physical stats using
       this style grow and they are able to use stronger physical
       stats. Because of how different this style is, most opponents
       have to adapt to this style in order to fight it, since it works
       so much differently from other combat styles. And since this is
       instinctual, a hollow doesn't have to think about the movements
       made, though sometimes thinking too much might cause conflicts
       in this style. Soul reapers and death wraiths have developed
       ways to counter this style (using their own style), so they are
       typically the best people to learn how to fight hollows from,
       though others can learn how to fight this style. For vizoreds,
       many use this instinctively when in hollowfied state, and can
       only use this when in hollowifed state. Conquered vizoreds that
       use smaller amounts of hollow power may or may not be able to
       use this, or may lack the skill full hollows have when using
       this combat style.
       - Hollow Ability: Hollow Combat Stepping Method: Sonido: There
       are two types of Sonido. It is not known whether the Darkfire
       Sonido or the hollow's Sonido came first, as no one knows when
       hollows developed Sonido (it is not known if arrancars developed
       Sonido or if it was an instinctive combat technique used in
       Hueco Mundo the arrancars adapted, which is why no one knows
       what came first). However, what is known is that this is a
       supernatural style combat method in movement, in which users are
       able to move at high speeds, instinctively moving at high speeds
       using a stepping method that hollow-kind developed for their
       people to use in combat. This style of movement uses
       supernatural movement styles in order to utilize their speed to
       the utmost ability, with hollows using this by focusing their
       spirit energy to amplify their movement. When used, this is
       designed to allow users to move at high speeds, covering
       distances between then or an opponent or even traveling at high
       speeds when needed. This style produces an audible boom or
       static when used, which led to it's name which literally
       translates to "Sound Step." Advanced users of this style are
       fast enough to leave afterimages, and some have even figured out
       how to use certain steps in order to leave behind essence that
       creates an almost solid afterimage. While not fully there, the
       image has some substance to it in which a user can do damage
       with this, or use it to fool opponents while they move behind
       them. This style is extremely fast, and when in motion, the user
       will often disappear from view because they move faster than the
       eyes can track. For hollows, this goes along with their
       instinctive combat style, where they will use this as the
       stepping method to utilize their combat style. When in motion,
       they are very hard to track, and masters of this skill are some
       of the fastest hollows in Hueco Mundo (or in the living world if
       they live in the living world). For the most part, hollows
       instinctively use this, where they simply learn it from their
       instinctive combat. This means that no training is really needed
       to learn this. However, training does allow a hollow to get
       better at using this stepping method. For vizoreds, they learn
       to use this instinctively as well, as long as they are able to
       learn the instinctive combat of hollows (which some conquered
       vizoreds might not be able to learn this if they cannot learn
       the instinctive combat).
       Partial Hollowfication Base Abilities:
       - Partial Hollow Base Ability: Amplified Corrupted Hollow Spirit
       Nature: For humans or other mortals with hollow power, the first
       thing to note when they gain hollow abilities is that they gain
       a corrupted spirit nature. While they retain their normal soul,
       their spirit becomes a type of corrupted spirit. In this nature,
       they gain the spirit corruption of a hollow, though their own
       spirit doesn't completely change since they are technically
       still in control. This nature becomes a permanent change in
       their spirit, where their hollow powers will manifest thanks to
       this corrupted nature. This is something like a trigger for
       humans or mortals gaining their abilities (As long as they're
       not turned into a full hollow). For mortals, they will learn how
       to use this nature in a few ways. This nature is what grants
       their hollow abilities, and the corrupted nature of their spirit
       is often where their inner hollows can be found. Depending on
       the training path that one chooses, there are two ways to
       control one's inner hollow. The first is for one to conquer
       their hollow and acknowledge the parts of them that they hide
       (as inner hollows often take the form of the suppressed feelings
       and emotions one has). The stronger the suppressed emotions and
       feelings, the stronger the inner hollow becomes. This first
       option is the best for those that want to maintain complete
       control of themselves. The second option is to ally with the
       inner hollow, where some users don't conquer, but instead will
       share their mind with the inner hollow in exchange for the two
       working together to survive. For the most part, this corrupted
       nature grants all of the hollow abilities, and this nature is
       usually able to be sensed by others unless one knows how to
       suppress this hollow nature (which many do learn to suppress
       their corrupted natures). However, with any strength comes
       weaknesses as well. For those with hollow power, their spirit
       becomes more vulnerable to spirit purification in the form of
       purifying spirit energy and purifying darkness. It is worth
       noting that if a death wraith gains hollow power, they will lose
       the ability to use purifying darkness, as using it would damage
       their corrupted nature (or purify the hollow out completely if
       one used it strongly enough). For mortals with hollow power,
       there is a higher risk of them turning into complete hollows at
       some point, usually happening if they die, or happening if they
       accidentally tap too deep into their hollow power. And of
       course, mortals still retain their normal weaknesses (depending
       on the race).
       - Partial Hollow Base Ability: Corrupted Corrosive Spirit Energy
       Manipulation: Just as their spirit becomes a permanent corrupted
       nature, as does mortal's soul energy after hollow corruption.
       However, their spirit energy becomes a corrupted spirit energy
       when they gain hollow natures. Thanks to this, their spirit
       energy can still be used as normal, but does corrupted spirit
       energy damage to opponents when used. For example, some partial
       hollows may still learn things like using spirit user abilities,
       but the arts would also have a corrupted energy affect on
       others. Not only is this spirit energy corrupted in nature, but
       this can also poison those that eat souls, including being able
       to damage other hollows that devour souls. This also works on
       those that absorb soul energy, where the corrupted spirit energy
       does internal damage to any spirit energy absorber who tries to
       absorb this energy, unless they have a skill that literally lets
       them resist corrupted spirit energy (which rare hollows may
       have). And not only do mortals with hollow power also have
       stronger spirit, but they also gain the corrosive spirit energy
       of a true hollow, due to them being much closer to hollows than
       any other race (including vizoreds). This means that partial
       hollow power users often are able to corrode objects and use
       their spirit energy almost like acid. Due to the hollow spirit
       granting this amplified nature, it is not uncommon to see
       mortals become much stronger when they gain hollow power (though
       how they use it depends on how they decide to train it). It is
       common for those with hollow power to have enhanced spirit
       pressure coming from them. Partial hollows have the strongest
       spirit energy out of any of the other races that gain hollow
       powers, even being above vizoreds in the raw twisted spirit
       power they can attain. Of course, as one might expect, this
       spirit energy is still countered like normal spirit energy, as
       long as someone doesn't try to counter it by absorbing it, and a
       partial hollow's corrosive spirit presence can still be defended
       against with other energy type defenses just like a normal
       hollow's corrosive spirit power.
       - Partial Hollow Ability: Hollow Enhanced Spiritual Pressure:
       When using hollow power, the hollow power is manifested as
       spirit pressure, exerted on the spirit energy of the world
       around them. For stronger partial hollows, their spirit pressure
       is strong enough that it can release intense gravity on others
       (if their spirit energy is strong, but this requires a very
       strong spiritual presence only present in those with more raw
       spirit power). For partial hollows, if they use their hollow
       power, they will sense as twisted spirits. For example, one
       arrancar that sensed a soul reaper vizored fighting another
       arrancar noticed that it didn't feel human or soul reaper, but
       instead felt more like the person was just like an arrancar in
       how their spirit energy sensed (Which also fits how a partial
       hollow would sense to others as well). Other beings can usually
       sense this twisted presence when the hollow power is used. If a
       conquered partial hollow uses their hollow power, this power is
       used in a more instinctual manner than vizoreds use their hollow
       power unlike vizoreds who have to consciously call on a hollow
       mask to use their hollow power (more later). Conquered vizoreds
       have their hollow natures always active, and are able to be
       called on passively whenever needed. For combined partial
       hollows, the inner hollow instead keep their spirits separate
       from the host, and switch over when the hollow is left in
       control. When doing this, the hollow's spirit energy and twisted
       spirit pressure can be sensed just as one would expect, where
       the hollow's twisted spirit pressure becomes what others will
       sense as long as the hollow is in control. Whether one is a
       conquered or combined partial hollow, both presences will sense
       pretty much the same, as both methods produce a very similar
       manifestation of hollow energy. As such, this spirit pressure
       can be sensed from any partial hollow when they use hollow power
       (though conquered partial hollows have passive hollow natures
       all the time, whereas combined partial hollows only use hollow
       power when they switch to their hollow personality), and this
       pressure can be sensed by those with spirit senses. For the most
       part, this only really covers how a partial hollow's aura senses
       to others, and doesn't really have much in terms of battle
       abilities, other than strong enough spirit pressure can create
       intense gravity in an area when a strong enough presence exerts
       itself on an area. However, this can be resisted with force of
       will, or by others with spirit powers similar in level to the
       pressure being exerted (user doesn't have to be a corrupted
       spirit to counter this).
       - Conquered Partial Hollow Base Ability: Hollow Passive Power:
       When a conquered partial hollow wants to their hollow power,
       they gain a passive hollow state in their normal form. As such,
       this releases an increased spirit pressure that is often
       considered dark and twisted which amplifies a partial hollow's
       base form. This is similar to the normal release of spirit
       pressure, except that hollow power for conquered partial hollows
       is more like being in a hollow state constantly, which is why
       conquered partial hollows are sometimes mistaken for hollows
       without masks or black eyes (as partial hollows with this
       particular power don't have black eyes or hollow masks. However,
       as a tradeoff, the conquered partial hollows gain far more power
       amplification than combined partial hollows since the conquered
       partial hollows gain a stronger power amplification since
       partial hollows that team up with their hollows divide their
       power in half so that half of it operates with the hollow and
       half with the being's normal power. Thanks to this
       amplification, the partial hollow gains highly enhanced power,
       and their spirit power using this amplifies their twisted spirit
       energy to levels that can even compete with those of vasto lorde
       hollows, with some partial hollows being able to even counter
       higher level arrancars (that are stronger than vasto lorde
       hollows). As long as the hollow power is active, this is a
       passive amplification that applies to the partial hollow's base
       state power and doesn't require any conscious thought to
       activate the hollow powers since partial hollows are closer to
       hollows than most beings. Since hollows are more instinctual
       creatures, conquered vizoreds need only tap into that instinct
       to use techniques (which some have more success than others).
       However, this leads to the biggest downside to this training
       path: While this is a great way to control one's hollow,
       suppressing the hollow through conquering the hollow often might
       suppress certain hollow abilities, such as some conquered
       vizoreds may not be able to fire Ceros. The other main weakness
       is that using this method comes with another limitation: Users
       in this state are more likely to become a full hollow at some
       point in their lives (or afterlife). Due to the fact that they
       are only a few steps from being a true hollow, it is far easier
       for partial hollows to become hollows. It's less common with
       combined partial hollows, but conquered partial hollows often
       become hollows when they die, due to them already being very
       close to being hollows. They can even cross into the state of
       hollow in near death situations, which can mark an irreversible
       change into a hollow.
       - Combined Partial Hollow Ability Base Ability: Hollow Dual
       Spirit: Unlike conquered partial hollows who just passively use
       their power, combined partial hollows don't have to physically
       use their power except allow their hollow to take control of the
       host's body. In this method, the partial hollow takes control of
       the body. Unlike combined vizoreds, the soul ends up with the
       hollow in control of the hollowfied part of the soul while the
       host takes control of the non-hollowfied part of the soul. The
       biggest advantage that this has over a conquered partial hollow
       is that the host and the hollow's power remains separated, and
       there is far less risk of the hollow taking over the body or the
       host irreversibly becoming a hollow if they die or become
       corrupted enough during a life or death situation. As mentioned
       before, hollows are very instinctive, and great at accessing
       their abilities without needing training. The most useful aspect
       of this though is the separation of host and hollow power, where
       the two personalities focus on their own power and train up
       their power. This grants them not only a way for each
       personality to fight in their own way, but grants more variety
       to the partial hollow in general because the host and the hollow
       having different skillsets and having slightly different senses
       to their soul can make certain situations easier since the
       partial hollows that use this are usually more versatile in
       handling situations (changing personalities depending on which
       one is best for the situation they are in). Another thing to
       note is that the spirit changes depending on who is in control,
       in which their presence is reflected by what power is in
       control. When the partial hollow is in control, the spirit
       energy will come off twisted like that of a hollow, and some
       partial hollows will manifest hollow masks and their eyes will
       change to reflect their hollow self in control. When the host is
       in control, the host will be normal and no hollow power will be
       manifested. However, this brings out the downside to this power:
       Users have to divide their power between the hollow and host,
       which, while there is a power amplifiication that happens due to
       the power of the hollow power amplification, the two individual
       personalities usually aren't as strong as conquered partial
       hollows (since they are able to use their power and hollow power
       and don't have to choose between the two like combined partial
       hollows do).
       - Partial Hollow Ability: Enhanced Unique Hollow
       Ability/Abilities: Unlike vizoreds who have soul swords or
       zanpakutos that gain enhanced power from hollow amplification,
       partial hollows instead gain unique hollow abilities that are
       usually a reflection of their hollow power. This is different
       for each hollow and can be either a completely new ability, or a
       modification of one of the hosts other abilities. Among examples
       could include certain spiritual abilities, such as one partial
       hollow who had the ability to create corrupted constructs using
       his corrupted spirit presence. There are a wide variety of these
       abilities and how to use them, so each partial hollow is often
       different. Some known abilities could be things like elemental
       portals that can be used instead of teleportations, or some who
       can use spiritual to do things like corrupting others, or some
       who can gain certain aspects to spirit power that make their
       spirit power unique. This could result in a variety of things
       including an amped ability, a new power completely,
       transformation skills using spirit power, or existing powers
       with unique abilities. It is usually hard to predict what power
       one will have, though one common theme among them is that almost
       all partial hollow abilities are usually corrupted spirit based
       in how they are powered (as they are powered by hollow spirit
       power since that is the main source of power in a hollow). So
       far, most of the hollow's abilities are spiritual in nature,
       though there are a few that main gain other powers, such as one
       partial hollow who gained corrupted spirit flames as their power
       (using corrupted spirit energy to control fire and turn it into
       a corrupted spirit flame). As such, these powers are very
       difficult, if not impossible to predict from hollow to hollow
       (or in this case, partial hollow). However, it is worth noting
       that every power has not only its strengths, but also its
       weaknesses as well. For example, corrupted spirit flames would
       still be countered with counters to fire or counters to
       corrupted spirit energy. Typically, things like spirit
       purification and spirit destruction are much better at
       countering hollow abilities than others, so most unique
       abilities hollows have are more easily countered by things like
       spirit purification.
       - Partial Hollow Ability: Negative Emotion Hollow Power
       Amplification: Since partial hollows are closer to normal
       hollows than most beings with hollow power, partial hollows
       unique abilities include an ability to amplify themselves using
       negative emotions. This doesn't just apply to their unique
       abilities, but also to their hollow power in general. Because
       hollows are created through negative emotions and corruption,
       hollows gain strength from those negative emotions. As such,
       partial hollows are able to feed on negative emotions in general
       in order to utilize them to amplify their power. Typically, the
       power amplification through this method temporarily increases
       the power of the user, depending on how much negative emotions
       there are. Unlike some beings, partial hollows are not limited
       in how much negative emotions they can absorb, and can absorb
       negative emotions as much as they need to. As such, the
       amplification for hollows can grow to much higher levels than
       many other beings, as hollows feed on the negative emotions (as
       well as souls). For partial hollows, they gain the ability to
       absorb negative emotions and use them to amplify their power.
       For some partial hollows, some gain the ability to gain
       permanent enhancements if they devour enough negative emotions.
       As such, this power is most often used in combination with a
       partial hollow's abilities. In utilizing this aspect, this
       allows partial hollows to get stronger based on the state of the
       people around them, and in battle, can prove very dangerous to
       opponents if the opponents don't control the negative emotions
       being emitted (as partial hollows can just feed on them and grow
       stronger). Some partial hollows can even grow stronger on their
       own negative emotions, using their own negative emotions to
       power their abilities. This is most prevalent in unique
       abilities, where some unique abilities may feed on specific
       abilities. However, in order to use this, partial hollows do
       have to be within 20 feet of the source of whatever emotions
       they are feeding on, and this doesn't actually hurt opponents
       for the hollows to absorb the emotional energy as its released
       into the air. And if a person controls the battlefield, such as
       getting all the people away, they can usually control how much
       (or how little) the partial hollow can absorb by getting rid of
       the sources the partial hollow is feeding on the emotional
       energy of. This is almost always temporary, and does wear off
       after a while if the hollow doesn't keep absorbing emotional
       energy.
       - Hollow Ability: High Speed Regeneration: Those that know
       anything about hollows know just how dangerous this power is.
       Hollows are known for regenerating their injuries, in which they
       often regenerate using their spirit power (usually in the form
       of a gelatinous white liquid that is a physical manifestation of
       spirit energy). Hollows can regenerate faster than most
       creatures can, and can even regenerate limbs. This is a passive
       skill used by hollows, where they are able to regenerate
       passively. However, if a hollow does need to regenerate faster,
       they can focus on their regeneration if they have a chance to
       concentrate and regenerate faster as a result. This power is
       able to be used by almost any hollow spirit, and even applies to
       creatures like vizoreds and arrancars (though vizoreds and
       arrancars typically often lose some of their regeneration
       ability since they usually aren't fully hollow in nature).
       Typically, hollows are able to regenerate any body part aside
       from being able to regenerate their head and their vital organs.
       Hollows have been able to regenerate limbs, regenerate some
       organs, and many can even regenerate their hollow mask (as long
       as their brain isn't destroyed). For the most part, hollows
       don't have special arts for regeneration, but some do have
       special arts that take advantage of their regeneration, such as
       Ulquiorra Cifer who had the ability to show others what he had
       seen by removing his eye and crushing it in the presence of
       allies (and would regenerate it not too long later thanks to his
       high speed regeneration). This power works much like normal
       regeneration except that this power doesn't run on energy, but
       instead seems to work instinctively. There is no limit to how
       much damage can be repaired with this technique, as the
       regeneration will never run out of energy. The only way the
       regeneration will stop working is if a vital is destroyed (that
       cannot be fixed), or something that negates the hollow's
       regeneration is used. While things like varanium and carbonadium
       do work to stop a hollow's regeneration, spirit purification and
       spirit destruction also temporarily stop a hollow's
       regeneration, as those powers are meant specifically to counter
       hollows. For partial hollows, combined partial hollows can use
       this (though their hollow self must be in control to use this),
       and conquered partial hollows just use this in their base state
       (since thier base state is similar to hollows). This works for
       partial hollows the same way it does for hollows.
       - Hollow Ability: Cero Blast Manipulation: This is another
       trademark of hollows, in which they are able to fire ceros at
       people. For those that don't know what ceros are, hollows
       concentrate large amounts of spirit energy in the form of beams
       that cause massive destruction. Similar to how ki users focus
       their energy into beams, hollows also focus their spirit energy
       into similar beams. Those that are caught in the beams take
       severe energy damage, and some weaker opponents can even be
       obliterated by stronger cero attacks. Hollows aren't just
       limited to firing single giant beams though, as hollow kind has
       developed a lot of cero arts (mostly through the arrancars
       coming up with new cero skills). These arts could be creating a
       slashing wave with a cero, or could simply be something like
       firing a smaller, more compact cero. Not only are there many
       arts, but higher level hollows can even learn to fire other
       types of ceros, such as arrancars of a high level have learned
       to fire special ceros like gran rey cero by mixing their blood
       into their cero, or higher level arrancars have learned to fire
       dark ceros called cero oscuras. And depending on the hollow or
       person with hollow power, there may be other types of options as
       well, such as a death wraith vizored may be able to fire a
       special dark cero using their spirit energy that is shadow-based
       in nature. Some may even develop other cero techniques based on
       their own skillset if they have the ability to use hollow power
       in conjunction with other skillsets (Such as the
       Interdimensional Sabbat member Grimmjow Jaegerjaquez could fire
       ceroes using his dark flames to create a massive dark flame cero
       blast). These are focused through parts of the body, which can
       be different depending on the hollow. For example, there are
       many hollows that fire ceros from their mouths, but some do also
       use their hands or fingers to fire ceros as well. Since each
       hollow has some part of their body that they use to focus ceros,
       they can be a bit predictable. Of course, these are countered
       just like any other beam of energy, either by dodging or using
       some form of energy to defend oneself (this can be defended
       against just like any other energy beam attack). Partial hollows
       that use ceros can do so like any other hollow, though those
       that are combined partial hollows can only use ceros when their
       hollow is in control while conquered hollows can use these
       whenever they want.
       - Hollow Art: Garganta Realm Traversing: Hollows get around by
       using the Garganta to get from place to place easily. For those
       that don't know what the Garganta is, the Garganta is a black
       void that connects Hueco Mundo (The hollow world) to the living
       world). For hollows, they are able to use their spirit energy to
       distort space in order to open up the Garganta so that they can
       travel through it. Once inside, the hollow can travel anywhere
       from the living world to Hueco Mundo. Some hollows have even
       learned to access the Dangai with this (the realm connecting the
       realm of the living to the Soul Society where the soul reapers
       are based). By releasing a bit of spirit energy, a hollow is
       able to open the Garganta from anywhere in the living world or
       in Hueco Mundo. When in this realm, the hollow travels by
       creating paths with their spirit energy, where they use the
       realm to go to where they want to go thanks to this void being
       connected to almost any spot in the living world or in Hueco
       Mundo. When in this realm, very few people can get to the
       hollow, making it great for hiding in during a dangerous
       situation. However, some more skilled hollows can even utilize
       the Garganta to see areas using portals in the Garganta to
       create images from a certain point in space (usually used to spy
       on people they take interest in), or some can create portals
       directly to where they want to go (connecting to places in space
       using the Garganta without needing to traverse it). Any hollow
       can instinctively access this realm, as well as instinctively
       traverse it to go where they want to go. Part hollows like
       vizoreds can also learn to use the Garganta to travel around,
       though this takes some training and experimenting to learn how
       to navigate when inside the Garganta. The only danger of the
       Garganta is if a user's spirit energy gives out and they cannot
       create footholds, in which case the user will fall into the
       blackness and will either be lost in the Garganta unable to
       return, or some have been spit out of the Garganta at random
       places in space (the Garganta doesn't traverse time, but can go
       through space to the point that some who have gotten lost have
       even ended up in other universes). As such, this does require a
       hollow to know where they want to go, and that they have enough
       spirit energy to create the portal to where they want to go (and
       create the foothold to walk on). If one wants to learn to open
       portals from one place to another, this takes training and
       experience, as it is an art even the most advanced hollows have
       to learn through trial and error since it is not a natural way
       of traversing the Garganta. Partial hollows can only use this
       when using hollow power, and the same rules apply to vizoreds
       that apply to hollows who use this. Most partial hollows usually
       need training or a guide to help them navigate the Garganta.
       - Hollow Soul Interaction/Soul Devouring: Hollows are known for
       devouring souls, being among the original creatures that would
       consume souls. Because of this, hollows have learned to interact
       with spirits, whether it is in the living world or in the Veil
       where dead spirits wait for someone to take them to the
       afterlife. Hollows are not only able to see and interact with
       souls, but can consume them just as a normal person would
       consume a burger. Because hollows exclusively eat souls, they
       will hunt souls in almost any form, with some sometimes going
       after specific souls, like one hollow that only went after soul
       reapers who came after it. By devouring souls, a hollow is able
       to grow in power, as well as some may gain new abilities if they
       eat the soul of a supernatural. Unlike mortals who cannot fully
       destroy souls they devour, hollows devour souls and once
       digested, the soul is destroyed in a method akin to soul
       destruction (which is often why hollows are considered extremely
       dangerous). Unlike mortals, hollows don't have stores of souls
       inside them, but instead the hollow just devours souls until the
       souls digest and are destroyed. However, there are some that
       devour souls that don't destroy souls, and instead turn them
       into hollows (as some are built to create new hollows rather
       than just devour souls). Normally, hollows are sent to Hueco
       Mundo where the air is filled with spirit energy for them to
       devour, and when there, hollows may even start eating each
       other. When a hollow eats other hollows, it may start evolving
       into a Menos Grande, which is a higher class of hollow (low rank
       being Gillian, next up being Adjuchas, and the most powerful
       being vasto lorde). Those not born hollow may not be able to
       destroy souls they devour (as mortals with hollow power, or
       vizoreds don't actually digest souls but keep the souls inside
       them as a store of souls). This power can be used by anyone with
       hollow power, though some hollows may have unique uses for
       souls, while some may devour souls just because they can. If a
       soul is eaten by a hollow, the soul does have some time before
       it gets digested, and stronger souls may be able to attack the
       hollow from the inside and force it to spit out the soul, or
       some souls have escaped by climbing back up the throat and out
       of its mouth (though the hollow often can notice this and try to
       stop the soul from escaping). Of course, in order to be
       digested, the soul does have to be devoured, and avoiding this
       is as simple as avoiding being eaten by a hollow. Unlike
       vizoreds, some partial hollows do devour souls, though this is
       up to the individual partial hollow on how or even if they want
       to use this power. But it does work just like it does with
       hollows as long as the user can utilize it (in which their
       hollow power must be active).
       - Hollow Ability: Hierro (Iron Skin): This technique is akin to
       abilities like spirit defense or other similar defense skills
       that use energy to defend oneself. In this art, a hollow's
       spirit energy strengthens their skin considerably, where the
       hollow gains extremely tough skin as a result of their spiritual
       power. This acts like armor on the hollow, making it harder to
       damage them. As one might imagine, this makes attacking a hollow
       much more difficult, as their hierro can block weaker attacks
       with some even being able to stop bladed weapons with a strong
       enough spirit energy. When it comes to Hierro, the more spirit
       energy a hollow has, the stronger their hierro is (Making the
       strength of the Hierro usually proportional to the power of the
       hollow). However, some hollows have specifically trained this
       skill, and honed it through combat training (usually among
       higher level hollow entities like arrancars and vizoreds).
       Typically, hollows with less regeneration ability have stronger
       Hierro than those with stronger regeneration, though there are
       certain exceptions to this rule. Depending on the hollow, some
       can defend against bladed weapons, and some can even resist
       bullets. Depending on the strength of the Hierro, there are some
       hollows that have skin similar to dragon skin in terms of
       strength. Typically, in order to break this, an opponent must
       either hit the hollow with stronger attacks, or they must focus
       their attacks to try and pierce the Hierro more effectively
       (which can be effective for those with more focused combat
       styles, as focus has proven very effective against Hierro in the
       past). Hollows with this power are dependent on the strength of
       their spirit energy, and while stronger spirit energies will
       usually have stronger Hierros, weaker spirit energies will have
       weaker Hierros as well. And when a hollow gains Hierro, their
       regeneration abilities may increase or decrease to adapt to the
       Hierro's hardness. Those with stronger Hierro have less
       regeneration due to the fact that the Hierro is harder to repair
       if damaged, but weaker Hierros have stronger regeneration since
       they can use full regeneration without any issues. For partial
       hollows, partial hollows also have this skill, and the same
       rules apply to them as other hollows (More spirit energy means
       stronger Hierro, and stronger Hierro means less regeneration
       power). Conquered partial hollows have this active passively all
       the time, but combined partial hollows only use this power when
       the hollow is in control.
       - Hollow Ability: Hollow Spirit Sense: Pesquisa: This is a
       unique spirit sense that is specific to hollows. This allows a
       hollow to release waves of spirit energy that can read
       environments, specifically other sources of spirit energy around
       them. This is often used in two major ways. The first is that a
       user releases radiating pulses which react to spirit energy,
       allowing them to get a general sense of their surroundings and
       anyone or anything with spirit energy around them. In the world,
       everything (even objects) have spirit energy, so this acts like
       a sense for almost everything around the hollow. This is more of
       a general sense, and done to allow one to get a sense of an area
       more than trying to read an opponent. However, this does read a
       person's spirit energy and allow a user to read how much spirit
       energy one has, as well as sense what they are based on the
       presence they give off (assuming they are not a creature that
       has a suppressed presence). The second way of using this is far
       more specific. Instead of focusing on an area, a hollow instead
       uses this sense to focus in on one spirit in particular, in
       which they tune their senses specifically to that spiritual
       presence. Not only can they sense the person's presence to tell
       what they are and how much spirit energy they have, but this
       also allows a hollow to read his opponents to some degree, in
       which some hollows can use this to predict opponents if they are
       skilled enough with using Pesquisa. Unlike other hollow powers,
       this power takes effort and time to learn, so hollows cannot
       just instinctively become advanced users of this. Users that use
       this may require time and concentration when starting out, and
       even advanced users have to focus more in order to use it on a
       specific person, which could leave them open to counterattack by
       others that the hollow isn't focused on. Another thing to note
       is that there are opponents who can outrun the Pesquisa effects,
       as if the opponent is fast enough, the Pesquisa cannot keep
       track of them, as shown by how some who use high speed movement
       like Sonido or Flashstep being able to evade this sense. For
       partial hollows, this is usable passively for conquered partial
       hollows but only active in combined partial hollows when the
       hollow is in control, but it is one that any partial hollow can
       learn to use to some degree if they find someone who can teach
       it to them.
       - Hollow Ability: Hollowfied Instinctual Combat: Unlike normal
       beings, hollows  are much different in terms of how they fight
       in combat than most normal beings. Hollows do not train in the
       traditional sense, but instead improve through focus and
       increased spiritual strength. Hollows are creatures of instinct
       above anything, and their combat reflects this. Hollows fight
       using combat instinct, which they possess very strong instincts
       for combat as they are creatures of violence usually born from
       negative emotions. Unlike other instinctual combat styles, this
       style doesn't move a user on its own, but instead just allows
       them to fight without thinking about their moves. Hollow combat
       is more about brute power, speed and durability than about
       technique. While some hollows do utilize combat styles and
       attempt to further their combat training, their main style is
       more about raw physical stats. Normally, this would be a problem
       as instinctive combat normally wouldn't last against experienced
       martial artists and other higher level combatants. However,
       hollows utilize their style in a way that makes them able to
       counter other styles, where they will react to other styles and
       instinctively adjust their style. For example, fighting someone
       who specializes in grapples or throws will often find the hollow
       trying to stay behind them where the opponent won't be able to
       grab them, or fighting someone who focuses on striking moves
       will find a hollow may try to keep a distance away from them and
       just fire ceros at them from a distance.  While special
       creatures like arrancars have special combat styles they use in
       addition to this, this style is the main combat style of hollows
       and requires very little training. As the hollow gets stronger
       and gains strong spiritual energy, their physical stats using
       this style grow and they are able to use stronger physical
       stats. Because of how different this style is, most opponents
       have to adapt to this style in order to fight it, since it works
       so much differently from other combat styles. And since this is
       instinctual, a hollow doesn't have to think about the movements
       made, though sometimes thinking too much might cause conflicts
       in this style. Soul reapers and death wraiths have developed
       ways to counter this style (using their own style), so they are
       typically the best people to learn how to fight hollows from,
       though others can learn how to fight this style. For partial
       hollows, many use this instinctively, and can only use this like
       any hollow. Conquered partial hollows are able to use it
       passively and don't have any time they aren't able to use it,
       but combined partial hollows can only use this when their hollow
       side is in control.
       - Hollow Ability: Hollow Combat Stepping Method: Sonido: There
       are two types of Sonido. It is not known whether the Darkfire
       Sonido or the hollow's Sonido came first, as no one knows when
       hollows developed Sonido (it is not known if arrancars developed
       Sonido or if it was an instinctive combat technique used in
       Hueco Mundo the arrancars adapted, which is why no one knows
       what came first). However, what is known is that this is a
       supernatural style combat method in movement, in which users are
       able to move at high speeds, instinctively moving at high speeds
       using a stepping method that hollow-kind developed for their
       people to use in combat. This style of movement uses
       supernatural movement styles in order to utilize their speed to
       the utmost ability, with hollows using this by focusing their
       spirit energy to amplify their movement. When used, this is
       designed to allow users to move at high speeds, covering
       distances between then or an opponent or even traveling at high
       speeds when needed. This style produces an audible boom or
       static when used, which led to it's name which literally
       translates to "Sound Step." Advanced users of this style are
       fast enough to leave afterimages, and some have even figured out
       how to use certain steps in order to leave behind essence that
       creates an almost solid afterimage. While not fully there, the
       image has some substance to it in which a user can do damage
       with this, or use it to fool opponents while they move behind
       them. This style is extremely fast, and when in motion, the user
       will often disappear from view because they move faster than the
       eyes can track. For hollows, this goes along with their
       instinctive combat style, where they will use this as the
       stepping method to utilize their combat style. When in motion,
       they are very hard to track, and masters of this skill are some
       of the fastest hollows in Hueco Mundo (or in the living world if
       they live in the living world). For the most part, hollows
       instinctively use this, where they simply learn it from their
       instinctive combat. This means that no training is really needed
       to learn this. However, training does allow a hollow to get
       better at using this stepping method. For partial hollows, many
       use this instinctively as well as hollowfied combat, and can
       only use this like any hollow. Conquered partial hollows are
       able to use it passively and don't have any time they aren't
       able to use it, but combined partial hollows can only use this
       when their hollow side is in control.
       Fullbringer Base Abilities (For mortals more human than hollow):
       - Fullbringer Amplified Power Manifestation: When it comes to
       those known as Fullbringers, they do not have the same hollow
       power as vizoreds and partial hollows. Unlike partial hollows,
       Fullbringers are actually much more human and have much less
       hollow power inside them. Fullbringers manifest their hollow
       power very differently than vizoreds and partial hollows, as
       their method of using the power of a hollow involves using it
       uniquely in a way that won't corrupt them. As such, Fullbring is
       perhaps the safest way to utilize hollow power, where there is
       almost no risk (even in death or life or death situations) of a
       Fullbringer losing control of their hollow because they just
       don't have enough hollow power. Instead, Fullbringers focus on
       technique and training in order to utilize their power uniquely.
       Even though they aren't as powerful as vizoreds and partial
       hollows in terms of raw power, Fullbringers are much more
       skilled in the focus and combat training they use to hone their
       abilities. The Fullbring powers are based more around amplifying
       mortals up rather than using corruption, so Fullbring is very
       rarely about corrupted power and more about amplifying their
       spirit power using the Fullbring power. As such, this power
       works radically differently than other hollow abilities and is
       much more of a unique skillset than just a copy of the partial
       hollow powers. While partial hollows tend to be more hollow than
       mortal, this skillset is for those that are more mortal than
       hollow and overcome what little corruption they have to gain
       this power instead of normal hollow abilities. There are no
       "conquered" or "combined" subsections with the Fullbringers, as
       the Fullbringers all fall into the single category of just being
       fullbringers (as anything else would fit more into the partial
       hollow category. Fullbringers have not only applied the hollow
       power, but some of them have also added certain spirit user
       abilities in order to replicate certain abilities they can't use
       (Such as using blasts of spirit energy using the spirit user
       technique Spirit Gun rather than firing ceros as Fullbringers
       cannot use ceros). As such, this power doesn't have the
       weaknesses of spirit purification, and instead is more just an
       extra skillset with slight power amplification. As such, while
       this is a great skillset with little risk of losing control, it
       also isn't nearly as strong due to how little hollow power is in
       the body of Fullbringers (as they have minimal spirit power).
       This means that it is very rare for a Fullbringer to become a
       hollow or gain hollowfication without just becoming a partial
       hollow and losing their Fullbring abilities except in very rare
       circumstances. And since Fullbringers discard any hollow power
       they don't need to use their Fullbring power, they usually don't
       have enough to go into full hollow power (though there are some
       that do gain some hollowfication abilities in rare cases).
       - Fullbringer Ability: Spirit Power Calling: Unlike vizoreds who
       need to have a way to manifest their hollow power, Fullbringers
       are more like partial hollows in that they do not require any
       external abilities to call on their Fullbring abilities.
       Fullbringers, much like partial hollows, gain enhancements to
       their base state that reflect their Fullbring nature. As such,
       this releases an increased spirit pressure that powers a
       Fullbringer's abilities. But unlike partial hollows or vizoreds,
       this power is not dark and twisted, and is more just like
       amplified normal mortal spirit energy (This is most common in
       humans, but other races can become fullbringers). This is
       similar to the normal release of spirit pressure, except that a
       Fullbringer has enhanced spirit without needing to do anything
       like activate hollow power. Thanks to this amplification, the
       Fullbringer is easily able to call on their abilities by
       utilizing their spirit energy, which powers their abilities. As
       such, a Fullbringer becomes more about how to learn to tap into
       their spirit energy, which gains a modified nature (more in next
       base ability). There is no "supressing" or "teaming up with" a
       hollow, and instead this is more about a mortal using their own
       spirit energy with a slightly amplified nature. Fullbringers
       learn to utilize their Fullbring abilities by learning to tap
       into their spirit energy, which they must learn in order to
       power their abilities. Unlike normal hollow powers, a
       Fullbringer doesn't have the same instinct as partial hollows or
       vizoreds to access the powers of a hollow, and they must learn
       on their own (or with help from other Fullbringers) to learn how
       to utilize this power. However, this is the most dependable
       version of hollow power, because there is almost no risk of
       losing control of it, and is more just an amplification of a
       mortal's abilities along with adding another set of skills a
       user can call on. While some can learn to take hollow forms (in
       rare cases), it is uncommon for Fullbringers to have any other
       way to call their power. As their power runs on spirit energy
       and this ability to call on their abilities uses spirit energy
       to power their abilities, a user can only use their Fullbring
       abilities as long as they have the spirit energy to, and once
       they run out, they will have to rest and regain their spirit
       energy before they can use their Fullbring power again.
       - Fullbringer Base Ability: Amplified Spirit Nature: For humans
       or other mortals with Fullbring power, the first thing to note
       when they gain awaken this power is that they gain an amplified
       mortal spirit nature reflecting whatever race they are. While
       they retain their normal soul, their spirit becomes a type of
       amplified spirit. In this nature, the hollow power only works to
       amplify the spirit (not corrupt it), and their spirit energy
       remains that of their normal mortal state. This nature becomes a
       permanent slight modification in their spirit, where their
       Fullbringer powers will manifest thanks to this amplified
       nature. For mortals, they will learn how to use this nature in a
       few ways. This nature is what grants their Fullbringer
       abilities, and the amplified nature of their spirit applies to
       their spirit passively after being awakened. Unlike vizoreds and
       partial hollows, there is no "inner hollow" for this power, and
       the user simply gains the powers and learns to utilize them as
       they train their spirit energy. In this spirit nature,
       Fullbringers simply gain this amplified spirit nature with no
       need to fight an "inner hollow". For the most part, this
       amplified nature grants all of the Fullbring abilities, and this
       nature is usually able to be sensed by others unless one knows
       how to suppress this nature (which many do learn to suppress
       their amplified natures). However, with any strength comes
       weaknesses as well. Unlike partial hollows and vizoreds, spirit
       purification doesn't do anything to Fullbringers (since they
       don't have corrupted spirit energy), though spirit destruction
       still works on them as it does with any other being with a
       spirit/soul. Another thing to note is that Fullbringers don't
       gain as much off an amplified nature as partial hollows and
       vizoreds, to which some think it is the price paid for having
       power that has little to no risk of corrupting them.
       Fullbringers have to train their spirit, unlike hollows who use
       their power instinctively. As such, Fullbringers are slower to
       grow than hollows in power, because Fullbringers can only get
       stronger by training themselves up and learning how to utilize
       their abilities effectively. Their spirit energy can also be
       countered just like any normal spirit energy (meaning that
       normal spirit energy counters work against Fullbringers).
       - Fullbringer Base Ability: Limelight Spirit Energy
       Manipulation: Just as their spirit becomes a permanent amplified
       nature, as does the Fullbringer's spirit energy, in which their
       spirit energy gains enhanced ability. Thanks to this, their
       spirit energy can still be used as normal, and works like any
       mortal spirit energy except that this energy is a green hue that
       includes their Bringer Light which is a light emited from their
       spirit energy. For example, some Fullbringers may still learn
       things like using spirit user abilities, but the arts would also
       have an amplified energy affect on others. Not only is this
       spirit energy amplified in nature, but this can also be used to
       defend against those that eat souls, including being able to try
       to poison soul eaters with their Bringer Light. This also works
       on those that absorb soul energy, where the green spirit energy
       does internal damage to any spirit energy absorber who tries to
       absorb this energy, unless they have a skill that literally lets
       them resist this spirit energy (which rare soul eaters may
       have). And not only do mortals with this power also have
       stronger spirit, but they also gain other abilities thanks to
       this power (more later). When used, most Fullbringers have
       enhanced spirit energy, and use it against enemies. Their
       Bringer Light infused into their spirit energy does extra
       damage, even though it doesn't quite have the same effects as
       normal light (as in it cannot be used for things like
       flashbangs, though it can be used for concentrated light attacks
       when users concentrate and condense their spirit energy). It is
       common for those with Fullbring power to have enhanced spirit
       pressure coming from them even if it's not as powerful as normal
       hollows or even partial hollows or vizoreds. Fullbringers have
       the weakest spirit energy out of any of the other races that
       gain hollow powers, and only make up for it with their unique
       abilities and their focus and training. Of course, as one might
       expect, this spirit energy is still countered like normal spirit
       energy, as long as someone doesn't try to counter it by
       absorbing it, and the Bringer Light part of the energy can be
       countered with other energies (just basic energy is enough if
       one is strong enough to overpower their spirit energy and
       doesn't require any real complicated techniques to counter like
       focusing darkness into a black hole).
       - Fullbringer Base Ability: Suppressed Power Mortal
       Presence:When using Fullbringer power, the Fullbringer power is
       manifested as spirit pressure, exerted on the spirit energy of
       the world around them. For stronger presences, their spirit
       pressure is strong enough that it can release intense gravity on
       others (if their spirit energy is strong, but this requires a
       very strong spiritual presence only present in those with more
       raw spirit power). For Fullbringers, they sense as normal human
       souls/spirits, and have a suppressed presence (that many learn
       in order to suppress their spirit pressure. In the case of
       Fullbringers, many are unable to differentiate Fullbringers from
       normal mortal beings, since Fullbringers usually suppress their
       power to that of a normal human level when they're not using it
       as a means to hide among crowds without standing out. This makes
       it hard for other beings to sense what they are, unless the
       Fullbringer is using their Fullbring power. For the most part,
       unlike partial hollows and vizoreds, Fullbringers are much more
       suppressed and subdued in power than other hollow races, and
       only show their spirit energy when they are fighting (as they do
       have to stop suppressing their power in order use their
       Fullbring abilities). When the Fullbringer is using their power
       actively, one can sense their amplified spirit pressure just as
       one would expect, where others are able to sense the Fullbringer
       power in the user. This means that Fullbringers have two states:
       One where they stay suppressed and don't sense as anything other
       than a normal mortal of whatever race they are, and their
       amplified spiritual state that is released when they utilize
       their Fullbringer powers (they don't sense as twisted, but more
       as just amplified spirits of whatever they are). For the most
       part, this only really covers how a Fullbringer's aura senses to
       others, and doesn't really have much in terms of battle
       abilities, other than strong enough spirit pressure can create
       intense gravity in an area when a strong enough presence exerts
       itself on an area (though with Fullbringers this is more rare
       than other races since Fullbringers are not about raw power).
       However, this can be resisted with force of will, or by others
       with spirit powers similar in level to the pressure being
       exerted (user doesn't have to be a corrupted spirit to counter
       this).
       - Fullbringer Main Ability: Fullbring Item Soul Manipulation:
       This is the main power of the Fullbringers, for which they were
       named. Unlike partial hollows who have unique hollow abilities,
       Fullbringers don't utilize their own spirits, but focus on
       utilizing another source of spirit power. Fullbring is all about
       manipulating the spirits of objects (yes, objects do have their
       own spirits), and Fullbringers have used this art in place of
       things like zanpakutos, soul swords or even unique hollow
       abilities. When used, this power allows a Fullbringer to
       manipulate the soul of an object for a variety of uses, and
       forms the backbone of a lot of abilities the user can utilize.
       Unlike normal souls, the spirits in objects are not living
       spirits, but more passive spirits. When manipulated, most
       confuse this for telekinesis used on objects, but this power
       goes beyond just manipulating objects. For example, a user might
       manipulate a boulder by manipulating the spirit inside of it,
       and throwing it at an opponent by manipulating the spirit of the
       object. Some users can even utilize the spirits of armors and
       weapons to strengthen them with their Fullbring power, such as
       one armor user that was able to focus his fullbring power to
       have the spirit energy of his armor harden around his armor like
       a protective shield. There are many ways to use this power, and
       unlike soul eaters, there is little to no risk in using this
       power (perhaps a major reason Fullbringers took to using it).
       When used, a Fullbringer can utilize this to control almost any
       item as long as they are strong enough to influence it, such as
       a Fullbringer may or may not be able to influence a concrete
       wall, but may influence a portion of the wall. This can not only
       manipulate objects, but may change the form of them using the
       spirit energy of the item, such as a user might be able to turn
       water into ice (though this may require unique skills to do so).
       For the most part, this power is not for making one stronger,
       but instead used for manipulating items in battle. This cannot
       be used on organic beings or anything with a normal soul (Such
       as this cannot be used on weapons with their own spirit, and
       cannot be used on any organic being since their souls work
       different from that of objects).
       - Fullbringer Ability: Unique Fullbring Item/Items: All
       Fullbringers gain at least one item that gains unique abilities.
       Since Fullbringers don't usually have soul swords or zanpakutos
       like death wraiths and soul reapers, they instead have unique
       items in their Fullbring abilities. Typically, this power
       manifests itself in objects close to the heart of the
       Fullbringer, where items they feel the most strongly towards
       (For better or worse) will usually get empowered by this power.
       Many Fullbringers get one item to use as their unique item, but
       some can gain multiple items. These items grant special
       abilities when used, and some can even be used to transform a
       user into a more powerful Fullbring state similar to an
       arrancar's release state (But using normal spirit power and not
       using hollow power). When unique Fullbring items are empowered,
       Fullbring items are usually activated in battle to use against
       enemies, or for users to transform into Fullbring states. There
       are a number of ways one can attain such a power, such as one
       had the ability to get stronger as they took damage. This
       depends on the person, and the ability gained is usually
       connected to the person's power in some form. For example,
       Olympus universe Fomoire's Fullbring, Dark and Dark, reflects
       his darkness abilities in his ability of two of his most
       treasured items to utilize darkness in unique ways. There are
       many examples of items and powers that one could gain, so it is
       impossible to list them all, but mostly it just depends on how
       the power manifests. To some extent, the skill of the user at
       using their power and how they manifest other powers also seems
       to reflect how they use Fullbring, in which Fullbring can
       manifest similar to other abilities. For example, of a person's
       specialty is summoning abilities, their Fullbring item may most
       likely grant them the ability to summon something (though what
       it would summon is dependent on the user, the item and just how
       the power decides to manifest). This is hard to predict for each
       person, and each person usually doesn't have beyond 2-3 unique
       items. Each of these items will have strengths and weaknesses
       which have to be listed by the player since each one is
       different.
       - Forbidden Fullbringer Art: Soul Reading/ Fullbringer/Hollow
       Power Absorption: This is an ability that Fullbringers can use,
       though it is often considered a forbidden ability. When a
       Fullbringer encounters a hollow or another Fullbringer, the
       Fullbringer has the ability to steal the unique Fullbring or
       hollow abilities of another hollow or Fullbringer, essentially
       taking their power for themselves. This power is quite similar
       to the soul stealing power of hollows, except that this is
       specifically geared towards hollows and Fullbringers. Not only
       are Fullbringers able to steal these powers, they also have the
       ability to read souls of people who might have powers they can
       take, where they can interact with souls. Even though
       Fullbringers don't really interact with souls that much (as they
       interact more with the spirits of objects than focusing on
       spirits/souls), they can interact with souls, and can tell when
       a soul or spirit has powers that they can take. This is not a
       soul steal ability, but more of just a special ability steal.
       When used, Fullbringers can take all of a hollow's power, or all
       of a Fullbringer's power which will not kill the Fullbringer or
       hollow, but will leave them with little to no power they can
       access. This power only requires physical touch, and a
       Fullbringer can use this to take any powers they are able to
       take. For example, one Fullbringer stole the abilities of
       another Fullbringer in order to power up his Fullbring and gain
       new techniques (which he did until he was defeated). This power
       is extremely useful, but is seen as a way to shortcut getting
       stronger through training, which some Fullbringers have been
       guilty of. However, there is also another use for this, and that
       is among allies. If an ally is going to die, they can pass on
       their Fullbring power to another, in which some allies give
       their power to allies if they are convinced they are going to
       die. This power does require physical contact, and a Fullbringer
       has to know that the user has powers they can take. Depending on
       the user, some may have a harder time taking power forcefully,
       and may have to keep contact with the person until their power
       is fully drained. Unlike some other power absorptions, this is
       an all or nothing power absorption (in which either all the
       power has to be absorbed to gain the power or none if it sticks
       to the user who is trying to take the power). And Fullbringers
       can always try to gain their power back by reabsorbing it using
       this art (as other Fullbringers can still try to take their
       power back. This also only works on hollow or Fullbring  power,
       and doesn't work on any other powers.
       - Fullbringer Art: Limelight Regeneration: Those that know
       anything about hollows know just how dangerous their
       regeneration is. Like hollows, Fullbringers are able to
       regeneration, where they use their spirit energy to regenerate
       in a burst of Bringer Light often referred to as Limelight
       Regeneration (due to the green light the spirit energy gives
       off). Fullbringers regeneration similar to hollows, and
       regenerate extremely fast. This is a passive skill used by
       Fullbringers, where they are able to regenerate passively.
       However, if a Fullbringer does need to regenerate faster, they
       can focus on their regeneration if they have a chance to
       concentrate and regenerate faster as a result. This power is
       able to be used by almost every Fullbringer in some form.
       Typically, Fullbringers, like hollows are able to regenerate any
       body part aside from being able to regenerate their head and
       their vital organs. Fullbringers have been able to regenerate
       limbs, regenerate some organs, and many can even regenerate
       their Fullbring items (as long the item isn't destroyed). For
       the most part, Fullbringers don't have special arts for
       regeneration, but some do have special arts that take advantage
       of their regeneration. This power works much like normal
       regeneration except that this power doesn't run on energy, but
       instead seems to work instinctively. Unlike hollows,
       Fullbringers don't have unlimited regeneration, and their
       regeneration stops working if they run out of spirit energy
       since their regeneration works on spirit energy. Among other
       ways the regeneration will stop working is if a vital is
       destroyed (that cannot be fixed), or something that negates the
       Fullbringer's regeneration is used. For the most part, any
       regeneration negation usually works, as long as the user doesn't
       have an immunity to it. Fullbringers can use this as long as
       they have the energy to do so, but if they run out of spirit
       energy, they will have to wait till they recover before this
       skill can be used again. And as mentioned, they cannot
       regenerate certain parts of the body.
       - Fullbringer Art: Bringer Light Spirit User Techniques: This
       training is designed to make up for the lack of ability for
       Fullbringers to fire ceros. Instead of using ceros like hollows
       (since Fullbringers lack the ability), Fullbringers instead
       borrow techniques from the Spirit User race, where they learn to
       utilize spirit techniques using their spirit energy. Because
       Fullbringers are a bit unique in how they use spirit energy,
       they have amplified spirit energy with Bringer Light that can be
       used for stronger spirit techniques. Among such examples include
       beams of spirit energy that act similar to ki beams (and can be
       used similarly to a hollow's cero). Another skill often used is
       the Spirit Gun, where a user focuses their spirit into a
       concentrated blast that can be used to blast enemies. There are
       a number of Spirit User techniques and skills, and some
       Fullbringers may even develop their own skills depending on
       their abilities. Depending on the race, it is also possible that
       Fullbringers may have other spiritual aspects depending on their
       skillsets, such as a demon with Fullbring power would have
       demonic spirit energy mixed with Bringer Light. Each race has
       different spirit energy, but one constant among Fullbringers is
       that all their spirit energy contains Bringer Light in some
       form, which is a unique aspect of the Fullbringer's spirit. This
       can be combined with other spirit energy abilities for unique
       skills, such as a demon's fullbring could involve their spirit
       energy being far more potent like a demon's but also contain the
       amplified Bringer Light spirit of a Fullbring power. Users that
       learn enough about spirit user skills may even become spirit
       users as a result of their training in copying spirit user
       techniques, which will often result in some Fullbringers
       learning to focus their spirit energy further. For the most
       part, most of these arts have their own strengths and
       weaknesses, such as spirit gun can be dodged or blocked by
       strong enough defenses. Each art used should be listed for
       strengths and weaknesses (players can use the upcoming spirit
       user update for spirit technique ideas or make up their own).
       - Fullbringer Art: Bringer Light Teleportation: Because
       Fullbringers don't have the ability to access the Garganta (as
       they don't have enough hollow power to be able to open up the
       realm), they instead developed a teleportation technique to get
       around using their spirit energy's Bringer Light. When used, a
       Fullbringer can teleport almost anywhere they want to go, and
       can even move between realms by using their spirit energy to
       open up ways to other realms. By releasing a bit of spirit
       energy, a Fullbringer is able to teleport almost anywhere
       similar to a hollow. When in using this, a user only needs to
       know where they want to go, and they can travel there. This
       doesn't require traversing any realms that one doesn't want to
       and can be used to go to any realm as long as the user knows how
       to access the realm (For example, they could not access a realm
       like the Soul Reaper realm unless they knew how to access it
       through the Dangai, the gateway between the Soul Society and the
       living world). Any Fullbringer can learn this, as well as go
       almost anywhere they want to go. The biggest danger though for
       Fullbringers is if they go to a realm they don't fully
       understand, and if they don't know what they're going to
       encounter it can be a bad experience for them (such as one who
       went to the shadow realm to meet the death wraiths and ended up
       in a dangerous shadow area where shadow beings almost killed
       them). As such, this does require a Fullbringer to know where
       they want to go, and that they have enough spirit energy to
       create the portal to where they want to go (as this requires
       spirit energy to go where they want to go). If one wants to
       learn to teleport using this method, this takes training and
       experience, as it is an art that usually has to be taught by a
       Fullbringer in order for them to learn how to access other
       realmsAnd those that don't know where they're going can end up
       lost, especially if they get lost in between realms, which could
       land them in the void between dimensions (which would be bad) if
       they're not careful, or somewhere they really don't want to go.
       - Fullbringer Ability: Fullbringer Spirit Defense: This
       technique is designed for Fullbringers to use in place of the
       hollow art Hierro and is a very similar technique. In this art,
       a Fullbringer's spirit energy strengthens their skin
       considerably, where the Fullbringer gains extremely tough skin
       as a result of their spiritual power. This acts like armor on
       the Fullbringer, making it harder to damage them. As one might
       imagine, this makes attacking a Fullbringer much more difficult,
       as their spirit defense can block weaker attacks with some even
       being able to stop bladed weapons with a strong enough spirit
       energy. When it comes to this art, the more spirit energy a user
       has, the stronger their spirit defense is (Making the strength
       of the defense usually proportional to the power of the
       Fullbringer). However, some Fullbringers have specifically
       trained this skill, and honed it through combat training
       (usually among higher level users that train their spirit
       energy). Typically, Fullbringers with less regeneration ability
       have stronger spirit defense than those with stronger
       regeneration, though there are certain exceptions to this rule.
       Depending on the Fullbringer, some can defend against bladed
       weapons, and some can even resist bullets. Depending on the
       strength of the defense, there are some Fullbringers that have
       skin similar to dragon skin in terms of strength. Typically, in
       order to break this, an opponent must either hit the Fullbringer
       with stronger attacks, or they must focus their attacks to try
       and pierce the defense more effectively (which can be effective
       for those with more focused combat styles, as focus has proven
       very effective against similar skills in the past). Fullbringers
       with this power are dependent on the strength of their spirit
       energy, and while stronger spirit energies will usually have
       stronger defense, weaker spirit energies will have weaker
       defense as well. And when a Fullbringer gains this skill, their
       regeneration abilities may increase or decrease to adapt to the
       defense's hardness. Those with stronger defense have less
       regeneration due to the fact that the defense is harder to
       repair if damaged, but weaker defenses have stronger
       regeneration since they can use full regeneration without any
       issues. For Fullbringers, their spirit defense is active as long
       as they have spirit energy, and if they run out, this power will
       not be able to be used until the Fullbringer recovers their
       spirit energy.
       - Fullbringer Ability: Fullbringer Spirit Sense: This is a
       unique spirit sense that is specific to Fullbringers. This
       allows a fullbringer to sense spirit energy that can read
       environments, specifically other sources of spirit energy around
       them. This has two major uses. The first is that a user is able
       to read people's presence, determining who and what they are
       similar to other spirit senses. The second use is for the user
       to sense the spirits of objects they can manipulate (using this
       to sense the spirits in objects. In the world, everything (even
       objects) has spirit energy, so this acts like a sense for almost
       everything around the Fullbringer. This is more of a general
       sense, and done to allow one to be able to sense people and
       objects around a user. However, when used on a person, this does
       read a person's spirit energy and allow a user to read how much
       spirit energy one has, as well as sense what they are based on
       the presence they give off (assuming they are not a creature
       that has a suppressed presence). Unlike the hollow Pesquisa,
       this is a general sense of spirits, and allows a user to sense
       everything around them (unlike Pesuisa, Fullbringers cannot
       focus on specific presences, and sense everything in a given
       area). Advanced users are even able to focus and sense things
       over a wider area, or attempt to focus more to try and find
       those that might try to hide from their senses. Unlike some
       spirit sense powers, this power takes effort and time to learn,
       so Fullbringers cannot just instinctively become advanced users
       of this. Users that use this may require time and concentration
       when starting out, and even advanced users may have to focus
       more to sense around a wider area, which could leave them open
       to counterattack by others in the area. And unless one has a
       very strong sense of this, this cannot sense those that suppress
       their presence. Unlike the hollow Pesquisa, Fullbringers cannot
       predict their opponents, and they can only use this to read an
       area to see what souls are around them and what objects they can
       manipulate. As such, this is different from the Pesquisa of
       hollows enough that the Fullbringers do utillize it a bit
       differently than hollows use their Pesquisa.
       - Fullbringer Ability: Fullbringer Combat:  This combat style is
       the Fullbringer's method of physical combat. Because the
       Fullbringers cannot use the instinctive combat of hollows and
       their powers work differently, they had to adapt their own
       combat. This style of combat is based around using the souls of
       objects around them, in which they use their Fullbring power in
       physical combat. This is more of a general style of combat than
       a real combat style, and mostly is used on top of whatever
       fighting styles a Fullbringer possesses or has trained in. When
       using this style, a Fullbringer uses their own martial arts or
       combat knowledge, and uses this in conjunction with it. As such,
       this is a style of combat that can be added to almost any combat
       style. When used, this style allows a Fullbringer to use their
       Fullbring to manipulate the souls of objects in combat, such as
       many will often start by using the soul of the air around them
       and focus it into their attacks to create impact waves and
       reduce friction and wind resistance of their attacks. They can
       also do things like manipulate the soul of the earth in the
       ground to do things like push them up higher (meaning they can
       jump higher), or move with the spirit of the earth in the ground
       to move in a way that allows them to move faster as they're
       boosted by manipulating the ground. While this is far from being
       elemental manipulation, this basic combat aspect allows a
       Fullbringer a method of boosting themselves in combat, and
       amping their strength in speed based on how they interact with
       the environment around them. And by manipulating the air around
       them, a user can even create shockwaves from their attacks, such
       as a punch that can send its forward momentum through the air as
       a shockwave to hit opponents not in combat range. Typically,
       this style is more about technique than instinct like hollow
       power, so this style requires training to use effectively.
       Fullbringers who learn this style can still be countered by
       other combat styles, and how well they use this depends on their
       own training and abilities. As any style, there are always ways
       to counter the style, and more experienced or trained opponents
       may be able to counter this style.
       - Fullbringer Combat Ability: Bringer Light: This is a high
       speed movement technique that was created by the Fullbringers.
       This was made to be somewhat similar to hollow Sonido, or soul
       reaper Flashstep. This technique is designed in the same manner,
       where a Fullbringer uses their power to move far faster. This
       style is designed to work with a Fullbringer's combat, where a
       Fullbringer utilizes their power to accelerate their movement in
       a mostly supernatural style. There are a few aspects to this
       ability. The first is that the user can manipulate the soul of
       the earth under them in order to manipulate its elasticity in
       order to accelerate their movements. The second is that users
       can use the soul of the air around them to boost their speed,
       having the air push them, and even using the air as a stepping
       stone. When used, there are a variety of ways to utilize it, but
       most of the time, this is used to accelerate one's movement
       speed combined with a stepping method that allows one to more
       easily move. Similar to techniques like Sonido or Flashstep,
       this technique allows one to move at high speeds, and allows one
       to almost appear to vanish when in motion. One thing that many
       will notice is that instances of this ability being used always
       come with the release of the green Bringer Light at the user's
       feet, which signals the use of their Fullbring power to utilize
       this technique. As one might imagine, this technique can be used
       to also use high speed movement to do things like closing
       distances between a user and their opponent, or more advanced
       users can even leave afterimages similar to that of Sonido or
       Flashstep users. When in motion, a user is very hard to track,
       and as long as they are in motion, they can move at speeds that
       make them almost impossible to see. However, as one might guess,
       similar to other styles, there are users that can counter this
       with other similar high speed stepping methods, and other faster
       opponents may be able to still keep up with this skill. However,
       even if one can't keep up with a user, the user will usually
       come back into view before they attack, though more advanced
       users may attack while in motion. While most have trouble
       tracking them, there are those that can keep up with this style
       of movement, usually with enhanced senses or being able to see
       faster opponent movements. This is comparable to Sonido and
       Flashstep, so opponents that can see through those techniques
       will also be able to see through this. Also, the release of the
       Bringer Light from the feet of the user is usually signals when
       they use this technique.
       Cero Abilities (Users can choose up to 5-6 cero arts, and may
       choose 1 extra cero type if they desire):
       - Customized Cero Arts: Developed by Arrancars and Vasto Lorde,
       these cero arts are different ways to use ceros among higher
       level hollows. After the arrancars developed these arts, they
       started being used by other hollows who started training in
       them. There are two main aspects to the art of using these cero
       abilities. The first is cero type, where the first step is
       choosing what kind of cero one wants to fire. Most normal
       hollows, arrancars and other hollow beings usually only learn
       normal ceros, but in rare cases, there are other ways to utilize
       other ceros. For example, higher level arrancars and vasto lorde
       developed the Gran Rey Cero and the Cero Oscuras to be used
       among higher level hollows. However, those like vizoreds and
       partial hollows can learn to fire other ceros if they have the
       ability to combine other powers with their ceros, such as
       Olympus universe Kindron Darkfire (The Tartarus version) who
       could fire immense darkness ceros using his aura's energy that
       became his own unique ceros, and alternate Kindron Whitefire who
       learned to fire ceros of positive energy (though he doesn't have
       hollow power, he developed a positive equivalent of ceros to
       fire using his own power). The second aspect of this power is
       what art one wants to use. Thanks to the Arrancars having
       multiple arts, and a few unique techniques that were adapted
       into Cero arts, the hollows have had quite a few arts they've
       developed. There are many arts that use ceros in different
       techniques, such as Cero Rayo that fires smaller and more
       concentrated ceros like beams, or Cero Metralleta that fires a
       collection of cero blasts in a large volley. These arts can be
       combined with other cero types depending on what the user wants
       to do, and those with hollow power are able to learn how to
       utilize this. This is something even partial hollows and
       vizoreds can learn to use (if they are able to fire ceros). Of
       course, every ability comes with weaknesses, so users have to be
       mindful of counters to the skills. Most of these skills are
       energy based, and countering energy can be done easily enough if
       one has energy that is strong enough to counter the attacks.
       - Unique Ceros: Among different kinds of ceros, there are
       actually more unique types of ceros than actual hollow type
       ceros. Usually, unique ceros are most common among hollow
       hybrids, or other creatures who gain hollow abilities (such as
       vizoreds and partial hollows). Depending on the skillset, a user
       can create unique ceros to combine with their unique abilities
       if they have unique energies they can combine with their ceros.
       One of the more common examples are those that combine negative
       or positive energy with their ceros, such as the alternate
       Kindron Whitefire who created a positive cero using positive
       spirit energy that created a unique "holy" cero. Another example
       is in Olympus's universe where former Tartarus lord Kindron
       Darkfire could fire negative dark powered ceros that used his
       aura's darkness to create a unique type of Cero Oscuras and his
       own demonic ceros to fire at opponents. There are many other
       forms of ceros that unique beings can fire, in which there are
       too many to list here. However, the thing to remember is that
       there are many people who can combine unique abilities they
       might possess. This is most common when combining ceros with
       other energies, in which other energies can be combined with
       them such as Zandrick Darkfire who can fire a dark flame cero
       using dark flames combined with his cero power. Ceros are
       surprisingly adaptable and can be molded and changed depending
       on what abilities or energies one has. It is extremely difficult
       to quantify every type of cero out there, as there can be a lot
       of unique skills, but the major thing to remember is that every
       cero type is usually designed for destruction (in which the
       ceros are designed to either cause physical damage to objects or
       people/opponents). And depending on the cero, some may even have
       unique effects depending on the arts and cero style used. If one
       wants to counter ceros, most can be countered like normal ceros
       (in which the best way is just to either dodge it or use some
       kind of energy to counter it as long as its strong enough). Any
       unique effects can usually be overcome depending on the effects
       (Players must list any unique ceros and effects since many may
       have unique ceros).
       - Cero Type: Gran Rey Cero: This particular cero was designed by
       arrancars to be used among higher level hollows and arrancars.
       This is a high level cero that is far stronger than normal
       ceros. This cero is fired by having a hollow fuse their blood
       into their cero, which the life energy in the blood is used as a
       catalyst to amplify the cero considerably. By doing this, a user
       can fire a cero with far more raw power than normal ceros. In
       addition, this cero also has much greater mass than normal
       ceros, making it harder to dodge as well. This cero is used by
       higher level hollows, arrancars and even some vizoreds and
       partial hollows, where they can learn to utilize this if they
       learn to use the blood's energy properly in amplifying the cero.
       The biggest reason to use this cero is that it is far more
       powerful and harder to dodge, so users would likely be able to
       use this in battle to take out stronger opponents or even attack
       groups of enemies. This cero is fired much like a normal cero,
       and depending how much blood is put into the cero, one can
       modify it's strength (more blood means more power). Users can
       even combine Gran Rey with cero techniques depending on how they
       do it, such as how Olympus universe Ichigo Kurosaki is able to
       fire Gran Rey cero slashing waves alongside his Getsuga Tensho
       from his zanpakutos. Users can learn to use this after they
       reach a certain level of power, as the amplification can
       overwhelm some users if they are not strong enough to handle the
       amplification. Aside from the blood amplification, this is fired
       like a normal cero, and often is the same color and shape as the
       user's normal cero (whatever color and shape it normally is as
       it is different depending on the user) with the exception that
       gran rey ceros are just much stronger and a bit larger than
       normal ceros. For the most part, dodging or blocking these ceros
       works the same way, in which users can dodge or block the energy
       in the ceros as long as the opponent takes into account the
       amplified energy used in this technique. Otherwise, techniques
       similar in nature like ki beams or spirit energy blasts work
       well to counter this.
       - Cero Type: Cero Oscuras: This particular cero was designed by
       arrancars to be used among the highest level hollows and
       arrancars. With this cero, this is designed to be used by the
       highest level hollows and arrancars, and can only be fired by
       those at vasto lorde level. This cero is not large and flashy as
       the gran rey, and is more condensed than the gran rey. This is
       the highest level of cero a user can use (aside from possible
       stronger unique ceros), and users of this art focus on power
       over size since this cero isn't quite as large as a normal cero.
       When fired, a user uses their spirit energy to trap and condense
       dark energy into a cero blast, where the dark energy works as a
       massive amplifier when the cero is fired and is fired much
       faster than a normal cero (to the point that many who fire
       normal ceros have trouble tracking this type of cero). When
       fired, this cero is usually black with a colored outline
       depending on the user's normal cero color (Such as Ulquiorra
       Cifer fired a black cero with a green outline). When used, this
       cero is meant to concentrate power rather than be used for a
       large area of effect (Meaning it's better for blasting single
       opponents rather than attacking groups). This cero can also be
       fired just like normal ceros, where the blast is fired in
       whatever manner the user fires ceros (such as some fire ceros
       from their hands, their fingers or from their mouth). This cero
       can also be combined with other cero arts, and depending on the
       cero arts, this cero type can be extremely powerful. This cero
       requires not only a mastery of concentrating cero energy, but
       also requires a knowledge of how to trap and compress dark
       energy using one's spirit energy (as a cero is essentially a
       blast of hollow spirit energy). Of course, this cero can be
       dodged and blocked like any other cero, as long as the user
       takes into account the fact that this cero is the strongest cero
       type a hollow can fire before getting into unique ceros. This
       cero is far more powerful, so dodging is often better than
       blocking if an opponent is unsure of being able to block it.
       This can be blocked in the same manner as other beams of energy
       (Such as using a similar beam of energy like a ki beam or spirit
       energy blast to counter it). This is also smaller than a normal
       cero, so it can be slightly easier to dodge if an opponent is
       fast enough.
       - Cero Art: Cero Bala: When ceros aren't fast enough to hit an
       opponent, arrancars developed this art as a means to counter
       faster opponents. Cero bala is a skill that allows a user to
       fire smaller, more compact shots of cero energy. This skill is
       no longer a beam of energy, but more like a condensed blast of
       cero energy that explodes on impact. When fired, this cero is
       fired extremely fast, and can be used to attempt to blast people
       with enhanced speed stats. This was designed for speed over
       power, where a user can fire slightly weaker shots much faster
       than normal ceros. However, the ceros don't just travel faster,
       as a user can also fire them in quick succession. Users of this
       technique can often fire one after another extremely quickly.
       This cero is fired in the same manner that a user fires normal
       ceros, so a user will fire them just like normal ceros except
       that the ceros are fired in smaller blasts rather than as a
       large beam of energy. More advanced users of this are even able
       to fire one after another in quick succession, usually as a
       means to try and blast opponents quickly. When the blasts
       explode, the blasts explosion of energy does kinetic energy
       damage, as a means to make up for some of the lack of damage
       this attack causes (as power is lost when using this technique).
       When used, these ceros also cost less energy (since less energy
       is being used in the ceros) so these ceros are also useful
       against weaker opponents instead of wasting stronger ceros. For
       the most part, this is a pretty basic cero technique, and one
       that many cero users can learn as it only requires a simple
       change in focusing the energy for the cero (in changing the
       quantity of energy and slight modification of compacting
       energy). However, while these are extremely fast and can be
       fired far more times than normal ceros, these ceros are not as
       powerful as normal ceros, which is their biggest weakness. Users
       usually compensate for this by firing them in quick succession
       to try and hit people with multiple blasts, but overall, the
       lack of damage by the blasts means opponents won't take as much
       damage. And some faster opponents can still dodge them despite
       how fast they are.
       - Cero Art: Cero Disparo: This technique fires blasts of ceros
       not too different from the bala technique. However, instead of
       focusing on speed, the blasts are more focused on being made
       more explosive in nature. Like the Bala technique, this cero
       blast is more like a condensed blast of cero energy that
       explodes on impact. When fired, this cero is fired extremely
       fast (though not as fast as the bala technique), and can be used
       to attempt to blast people with enhanced speed stats. This was
       designed to be more explosive, where a user can focus more on
       explosive power than on speed or raw spiritual strength. In
       order to use this technique, a cero user has to change the
       energy when creating the cero blasts, using a change in energy
       form to essentially condense and compress the energy to the
       point that when it hits something, the blast explodes with
       immense force. The explosive power is designed to blast
       opponents, so that when the blast hits an opponent the blast can
       do far more damage on impact through kinetic force rather than
       doing energy damage. This is meant to overcome certain energy
       defenses, as kinetic energy can still be somewhat useful against
       those with things like aura defense. When using this technique,
       it is not fired as fast or in as quick succession as the bala
       technique, but can be fired quickly compared to normal ceros
       since the technique is designed to create explosions. These
       blasts are fairly balanced in strength and speed, and can be
       very useful when used properly. Some advanced users can even
       create explosive ceros using stronger ceros  for unique effects,
       such as one who could fire cero oscuras Disparo blasts that
       exploded in bursts of darkness energy that could crush opponents
       caught in the explosion using immense gravitational force. For
       the most part, this technique is somewhat like the bala
       technique in terms of how to counter it, where users counter the
       blast rather than a beam of energy. Opponents mostly just have
       to counter the explosive kinetic energy released from the blast,
       and if they can do that, then this technique can be blocked.
       Opponents can also dodge this attack if they are fast enough to
       dodge the attack.
       - Cero Rayo: This is one of the cero techniques that fire
       smaller cero beams. This technique fires small beams that can be
       fired from the hands or from the fingers, in which users have
       focused ceros into smaller blasts. When firing these blasts,
       these blasts are very narrow and small, because they're designed
       for piercing opponents. These ceros can be used to pierce
       through many forms of defenses, and can even be used to pierce
       through energy defenses. In order to use this technique, cero
       users first have to use a change in energy form in order to
       condense a normal cero into a much smaller and condensed form,
       which allows a normal cero to hit a much smaller area (using the
       same amount of energy as a normal cero). When firing these
       ceros, they move much like normal ceros and are fired in the
       same way as a normal cero (whether it's from the hand, from the
       finger, or from the mouth depending on the cero user). These
       also move faster than normal ceros, in which they are designed
       for speed and piercing over all else. This technique can also be
       fired in quick succession, where users can fire one cero rayo
       after another (though not as fast as firing cero balas usually).
       This technique is designed to pierce defenses, and this
       technique does that fairly well depending on the defense. This
       can even be used with other cero types to create more powerful
       ceros, though this cero technique is usually strong enough on
       its own that using higher level ceros is usually a waste of
       energy since normal cero rayos are usually able to do what
       they're meant to do. This technique is very difficult to block,
       and the only real successful blocking technique is using
       abilities or items that negate energy completely, as this can
       pierce through even most energy type defenses. However, while
       fast, this beam is more easily dodged due to its small size, and
       dodging is typically the best way to avoid being hit by this
       cero since it is easier to dodge. Another downside to this cero
       type is that the smaller energy beam does less damage, and
       unless one is hit in a vital (sometimes taking a few hits), this
       technique rarely ever truly kills an opponent.
       - Intermediate Cero Art: Cero Cornea: This technique is very
       similar in nature to the cero rayo, with the exception that this
       technique is made for sneak attacks rather than just normal
       attacks. Similar to cero rayo, this technique focuses a cero
       that is focused into a much smaller cero, where it is designed
       for piercing rather than for trying to incinerate opponents.
       When used, this technique is always fired from the eye, where a
       user focuses it like a laser from their eye to fire at an
       opponent. When fired, the beam moves depending on where the
       user's pupil is looking, and fires the beam toward whatever the
       user is looking at. This technique is extremely fast, and very
       powerful, in which this technique is actually stronger than cero
       rayo. When fired, this blast can not only pierce through objects
       and energy defenses, but this technique is also strong enough to
       blast through and destroy boulders when fired on. This technique
       is also very fast, where users can fire with incredible speed to
       try and hit opponents that have enhanced speed. Unlike the Cero
       Rayo, which is designed for rapid succession firing, this
       technique takes longer in between shots, where the user has to
       charge this for a moment before they fire it. This means that
       this technique is more of a one shot at a time type technique
       and not a technique a user can just fire over and over again in
       rapid succession. This technique was originally designed for
       surprise attacks, where a user would use it on unsuspecting
       opponents who don't know they can use this technique. When used,
       this technique is meant to be used as a sneak attack, and is
       designed to be fired with immense speed and strength to do
       maximum damage to an opponent. When an opponent is hit with
       this, not only does it do incredible damage as it passes through
       an opponent, it also reverberates and causes internal damage
       like breaking of bones and tearing of muscles due to the power
       of this technique. This technique is more of a one shot attempt
       at doing fatal damage rather than just firing beams of piercing
       energy, but this technique can still be dodged just like cero
       rayo. And since the energy charges in the eye, the direction the
       cero is fired is dependent on where the user is looking.
       - Intermediate Cero Art: Cero Doble: This technique was one that
       was designed to counter other energy beams, in which users would
       learn to combine their attacks. This technique allows a user to
       absorb an energy attack, usually inhaling the attack and then
       firing it back at an opponent. When the user inhales or absorbs
       the energy, they don't just fire it normally though, as they mix
       in their own cero into the attack to create a much stronger
       blast. The original technique was only originally designed to
       work on absorbing ceros, but cero users eventually figured out
       how to mix in other energies to also allow this technique to be
       used with other energies. For example, if a user tried to fire a
       beam of ki at a user of this technique, the user could absorb or
       inhale the attack, and then fire it back at an opponent. When
       used, this is all done extremely quickly, where the user absorbs
       or inhales the attack and then fires it at the opponent with
       their own cero almost immediately. This is designed to catch
       opponents off guard when their attack is used against them, and
       is designed to allow a user to turn an attack on an opponent
       with their cero added in to prevent the user from being able to
       simply reabsorb the energy (as the cero also works like a
       corruption energy that damages the opponent if they try to
       absorb it). If done correctly and fast enough, the user will
       often catch the opponent off guard when the user sends their
       attack back at them. And since this also adds a user's own cero
       to the original attack, the attack becomes more powerful
       (usually doubling the strength of the original attack using the
       cero). As such, this is very useful against other energy users,
       as users can essentially turn back many attacks back on
       opponents. However, this often only really works in beam style
       energy blasts, or larger energy blasts. Since the user doesn't
       actually process the energy, the user doesn't take damage from
       the energy, as they immediately eject it. Of course, fast enough
       reactions can allow opponents to dodge this or block this
       technique depending on the opponent's stats and reaction
       abilities.
       - Intermediate Cero Art: Cero Sincretico: This technique is
       similar to Cero Doble, except that instead of absorbing or
       inhaling an enemy attack, a user focuses their attack alongside
       an ally. While hollows are not known for working together, there
       were a few arrancars that did develop this technique in order to
       allow them to use ceros together. This technique was eventually
       adapted to be used among other hollows, but also to be used with
       other allies that may not be cero users. When used, a user
       combines their cero with an ally's attack, where a user fires
       the cero combining it with an ally. While this was originally
       designed to combine two ceros together, users eventually started
       combining their ceros with other energy users, such as one who
       combined their powers with a spirit user and fired a combined
       spirit beam/cero technique. When used, this technique allows
       users to combine attacks for much stronger attacks, where the
       two attacks together are stronger than the two attacks would be
       apart once combined together. And once some cero users become
       advanced cero users, some can even utilize this on their own to
       combine two different attacks they possess together, or some
       will even concentrate two ceros and combine them. This can be
       used a variety of ways, and can combine many forms of energy
       techniques together as long as the two users can combine their
       powers effectively. This is a slightly more difficult ability to
       master, as it not only requires two people working together, but
       they must work together in perfect sync, where they must combine
       their powers together at the same time. If one makes a mistake,
       the two attacks may not blend properly or might not even work
       correctly (sometimes it can result in the attack exploding in
       the users' faces). Of course, if this technique is used, it is
       still a projectile attack that can be dodged or blocked (though
       these blasts tend to be quite powerful, so dodging is usually
       recommended unless one is sure they have the means to block the
       power of the attacks). Some users have even been able to
       separate the two attacks if the two attacks don't blend
       completely, which can result in some pulling the two attacks
       apart and diffusing the technique.
       - Intermediate Cero Fuerza: This technique was designed by a
       vizored, and eventually this technique was copied and a new
       technique was created. This technique allows a cero user to
       combine physical attacks with their ceros, such as the original
       user of this who would use ceros in her kicks. Depending on how
       its used, this art can fire waves of ceros from physical
       attacks, and is a very useful cero technique for those that are
       close combat specialists or martial artists. When used, this
       technique releases a cero based on an attack, released as a wave
       that is fired toward opponents. When used, a user needs only
       focus the cero to the part of the body they want to attack with
       (such as focusing to the leg for a kick or focusing to the arm
       for a punch). The user then does a kick to create a cero wave
       and transfers their kinetic energy into the wave. Once the
       physical attack creates the cero wave, the attack is then fired
       at opponents using the kinetic energy of the original attack. As
       an example, the original user of this skill would do a kick
       upward, and when the kick traveled upward, it would create a
       cero wave that would then fire at the opponent when the opponent
       did the kick. When the cero hits, the kinetic force of the
       attack is transferred through the cero on to of the cero
       exploding, thus causing extra damage. This technique is designed
       for doing physical damage to opponents, as it is a way of
       transferring kinetic force of physical attacks similar to how
       shockwave combat can. This technique can also be used to hit
       opponents with a physical attack and then have the cero
       reinforce their attack, such as a kick on a large target could
       have the cero explode to reinforce the power of the kick. This
       technique can be used with almost any physical attack, though
       the strength of the attack determines how strong the cero wave
       will be (meaning stronger physical attacks or faster physical
       attacks relate to how strong or fast the cero will be). As one
       might imagine, this technique can be dodged or blocked just
       normal ceros, as long as one takes into account the physical
       force of the wave.
       - Advanced Cero Art: Cero Raja: This technique is very similar
       to the cero fuerza in nature, where a cero is used to transfer
       kinetic energy and fire a wave using that kinetic energy.
       However, in the case of Cero Raja, this is designed to create
       slashing waves that can be fired at opponents. Unlike cero
       fuerza, this technique is usually used alongside a weapon.
       Depending on how its used, this art can fire waves of ceros from
       physical or weapon based attacks, and is a very useful cero
       technique for those that are want to use their weapons in
       combat. When used, this technique releases a cero based on an
       attack, released as a wave that is fired toward opponents. When
       used, a user needs only focus the cero to the weapon they want
       to attack with (though advanced users might create slashing
       waves using physical attacks instead of weapons). The user then
       does a swipe with the weapon to create a cero wave and transfers
       their kinetic energy into the wave. Once the attack creates the
       cero wave, the attack is then fired at opponents using the
       kinetic energy of the original attack. When the cero hits, the
       kinetic force of the attack is transferred through the cero on
       to of the cero exploding, thus causing extra damage. This
       technique is designed for doing slashing damage to opponents, as
       it is a way of transferring kinetic force of weapon (usually
       swords) attacks similar to how shockwave combat can. This
       technique can also be used to hit opponents with a physical
       slashing attack and then have the cero reinforce their attack,
       such as a slashing attack on a large target could have the cero
       explode to reinforce the power of the weapon slash. This
       technique can be used with almost any weapon attack (including
       being able to combine with certain special weapon
       energies/abilities), though the strength of the attack
       determines how strong the cero wave will be (meaning stronger
       attacks or faster attacks relate to how strong or fast the cero
       will be). As one might imagine, this technique can be dodged or
       blocked just normal ceros, as long as one takes into account the
       physical and slashing force of the wave.
       - Advanced Cero Art: Cero Trueno: This technique was designed as
       a higher level cero art that would not just fire cero energy,
       but would also be used to gather and trap static energy to
       create an cero empowered by electrical energy. This technique is
       done when a user uses a change in energy form to essentially
       form their energy like static when they form their cero, and by
       forming into a certain kind of static, it draws the static in
       the air around them. This technique was made to be somewhat
       similar to spirit lightning, except that this is fired like a
       normal cero. When the technique gathers enough electrical
       energy, the user then fires the cero, where the cero becomes
       blue lightning surrounded by the normal color of their cero
       (such as a normally red cero would be red on the outside but
       with blue-ish lightning inside the cero). When this hits
       opponents, it is designed to be like a lightning strike hitting
       an opponent in the form of a cero. When hitting an opponent, the
       cero not only does cero spirit damage, but the cero also does
       heavy electrical damage to opponents, to the point that the
       electrical energy can even incinerate a lot of weaker opponents.
       Some users can even focus the electrical energy in a way that,
       when it hits an opponent, it can interrupt nerves and cause
       temporary nervous system shutdown (essentially disrupting their
       nerves and making movement difficult). This technique is a very
       powerful art and can be fired just like a normal cero. The only
       real thing different is how the cero is formed when it is first
       created, where the change in energy form is necessary for this
       to be created. Advanced users may even be able to create cero
       bala or cero desparo techniques using this cero art, if they
       want to fire smaller and more compact cero blasts. When used,
       this cero acts much like any other, and doesn't have a lot more
       speed compared to other ceros (though it is stronger due to the
       electrical element that is added to it). Aside from the
       electrical element added to it, this isn't all that different
       from a normal cero. However, this is very hard to master, and
       until one has gotten to a high enough level, users often have to
       concentrate when using this skill.
       - Advanced Cero Art: Cero Neo Metralleta (Rare High Level Art):
       This particular skill is a modified version of Coyote Starrk's
       own unique ability, which was adapted into its own high level
       cero art. While nothing quite matched his unique methods of
       using this skill, other hollows and arrancars did create a high
       level cero art using this skill. When using this skill, a user
       appears to fire one cero, but instead of releasing one cero, the
       user releases a flurry of ceros that are designed to either
       attack an enemy or possibly attack a group of enemies. When
       fired, this technique fires the flurry of ceros all at once,
       releasing multiple ceros. This skill is very useful against fast
       opponents, as faster opponents have trouble dodging this art due
       to the large flurry of ceros that are fired. This is fired like
       a normal cero, and fired in the same manner. This cero is meant
       to catch opponents off guard and making dodging far more
       difficult due to the number of ceros fired. Typically, the
       flurry of ceros is fired all at once, with some advanced users
       being able to continuously fire ceros if they keep the technique
       going. Those that reach a high even level with this skill can
       even use Cero Rayo blasts instead of normal ceros, as a means to
       condense and control the piercing power of the blasts. There are
       some users who have also been trying to figure out how to
       combine different cero types with this, but so far none have
       been able to combine this with other skills due to how much
       energy it takes on its own with normal ceros (but a high enough
       level user could combine it with stronger ceros if they have
       enough energy as long as they manage how much energy they put
       into this technique. This skill doesn't fire with quite the same
       large volley of ceros as the original technique, as the original
       user of this art could fire large enough volleys of ceros to
       cover a city block. Another major problem compared to the
       original user is how much energy this takes to use this
       technique. Users of this technique will find that this technique
       uses a lot of energy, due to the fact that it is the equivalent
       of firing about 20 ceros at once, which can be very taxing on
       the spirit. Users can get around this by firing weaker ceros,
       such as some may fire cero balas using this technique, but
       overall, this is a very draining technique that shouldn't be
       overused.
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       - Cero Art: Cero Desgarron (Rare High Level Art): This art was
       based on another arrancar's skill, this time a cero based on the
       unique technique of Grimmjow. In this particular skill, a user
       uses a cero as a slashing wave, similar to cero raja. However,
       the major difference is that instead of using a single slashing
       waves, the user focuses cero energy into their fingertips
       (Usually working best if one has claws they can focus the cero
       energy to) and then creates a claw slash wave using cero energy
       from the fingertips when doing a mach claw slash to release the
       cero energy. Once the energy has been gathered at the
       fingertips, the user then fires the claw slash wave at the
       opponent by releasing the wave from their fingertips, with the
       claw slash wave not only doing slashing damage, but exploding in
       a blast of destructive cero energy when it hits an opponent.
       Advanced users can even create two claw slash waves at once
       (using each hand) once they are able to properly focus ceros to
       their hands. When fired, this technique is always fired from the
       fingertips, as it is the main method used for this combat style
       as it is intended to mimic a claw slash wave. Thanks to it being
       designed as a slashing wave, this technique is great for combat
       and works much like a normal claw slash wave of creatures like
       werewolves except that this uses cero energy. And due to the
       explosion power of this technique, this is a very high level
       technique that can be used to take on higher level opponents and
       some can even use this to slash through metal. As with other
       higher level copied arts from arrancars though, this technique
       was never quite as good as the original user of this technique,
       and many users only ever learned how to fire one claw slash wave
       at a time. Many also lack the same destructive power the
       original technique had, although some have gotten around that by
       using Cero Raja in combination with this to increase it's
       slashing power. For the most part, this can be blocked, but most
       opponents will probably want to dodge it due to how strong the
       attack is (This attack was made specifically for raw power over
       anything else). Typically, the more power put into this, the
       stronger it is, but also the more draining it is. This is a
       technique that can require a lot of energy (since it's
       essentially four ceros fired at once).
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       - Cero Art: Cero Lanza (Rare High Level Art): This technique was
       based on another arrancar's technique, with this one being based
       on Ulquiorra Cifer's unique ability, Lanza Del Relampago. While
       no one ever truly matched Ulquiorra's pure destructive
       potential, there were others that did manage to create a similar
       attack using cero energy, where they used change in energy form
       to create a similar technique out of cero energy. When using
       this technique, a user focuses large amounts of cero energy into
       their hands. Once the user has created enough cero energy and
       put it into the right state, the user then focuses it into a
       lance style energy weapon. From this point the user can do one
       of two things. The first is that a user can throw it at an
       opponent, and when the lance hits something (whether it's the
       opponent or an object), the lance explodes in a massive blast of
       destructive cero energy. Those that are caught in the explosion
       are usually crushed by the energy of the explosion, or can be
       incinerated by the destructive energy depending on how strong a
       lance they can create. The second method of using this is to use
       it like a melee weapon, where a user can use it in physical
       combat. By using it like a lance in combat, a user can do things
       like blocking other energy attacks, or sometimes even piercing
       energy defenses with this. The user can also release this
       technique up close to explode on an opponent, though this
       doesn't come without the user risking themselves getting caught
       in the explosion. Typically, the more power that is put into
       this lance, the stronger it is, but the more energy it requires
       to use. Another thing to note is that while this is a high level
       technique that is very strong, other uses of this technique have
       never been able to match the destructive power of Ulquiorra's
       original technique (as is the case with many of the copied arts
       from other arrancars). Users can dodge this (and it is
       recommended) if they get far enough away from the explosion
       (which can vary depending on how much power is put into the
       lance). And if a user has stronger energy than the lance's
       energy, they may be able to break it with their own energy (or
       in some stronger opponent's cases, like Olympus Ichigo, some may
       even break it with their raw physical strength alone).
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       - Cero Art: Cero Mirada (Rare High Level Art): This art was
       based on a higher level soul reaper hollow cero technique (one
       of Aizen's group). This was based on Kaname Tousen's own unique
       cero ability, La Mirada. This technique creates two ceros, one
       using the eyes to focus the energy (similar to cero cornea
       except that this gathers the cero energy outside of the eye
       instead of inside the eye) with each eye focusing one cero.
       Before the ceros are fired, the user will combine both ceros
       together using a technique similar to cero sincretico (and it is
       required a user have this before being able to learn this art)
       to combine the two ceros. Once the two ceros are combined, the
       cero is fired in an amplified wave that creates a much larger
       area cero, and a much more powerful cero. Not only is this cero
       extremely fast, but this technique is also extremely powerful,
       in which those that get caught in it can be incinerated if they
       don't have a way to defend themselves (though things like energy
       barriers and other defenses may be able to dull the damage even
       if the opponent can't overpower the energy of the cero). By
       using this art, a user is able to blast a much wider area and
       make a cero that is much harder to dodge. This technique
       condenses a massive amount of power into the ceros before
       combining them, and condenses the energy of multiple ceros into
       the ceros. While this may use a large amount of power, this
       technique is extremely powerful, and can be used to wipe out a
       large area. This not only makes it great to use against
       opponents, but can also be effectively used against groups as
       well. However, the major downside to this is that it takes a lot
       of energy to use this cero, as no one can use this as
       effectively as the original user was able to. Another major
       downside is that less advanced users cannot use this without
       charging it, which takes a moment before it can be released.
       This makes it more predictable, in which opponents may have time
       to dodge. Opponents can also tell where the blast will be fired
       by where the user is looking, as this is fired from the eyes
       similar to cero cornea.
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       Transformation:
       - Hollowfied State (Vizoreds Only): Vizoreds that use hollow
       power use a hollowfied state where they are able to manifest
       their hollow powers. If one is a conquered vizored, they
       manually manifest their hollow mask, in which they can then use
       their hollow abilities while their hollow mask is manifested
       (which represents their hollowfication and activates their
       hollow abilities). Conquered vizoreds don't have to worry about
       losing control of themselves, but they do only have a limited
       time when hollowfied (meaning they must be careful how they use
       their time). Combined vizoreds don't manifest a mask
       consciously, but instead the hollow spirit takes control and the
       mask forms automatically without the hollow having to do
       anything. For combined vizoreds, they are not limited by time
       like conquered vizoreds, but they do risk the hollow taking
       permanent control if the vizored is not careful. When in this
       state, no matter the vizored, vizoreds use this state to use
       their hollowfication. Depending on the vizored and how they get
       their power, some may have more advanced hollow states, such as
       Olympus universe Sosuke Aizen and his second in command had
       hollow forms that covered their whole body. Usually unique forms
       are more common among combined vizoreds, since the hollow spirit
       takes control (where some hollowfications of combined vizoreds
       may include extra features created through hollow spirit
       energy). For conquered vizoreds, their form is a lot less
       complicated where the only real change most people see is that
       the form adds a hollow mask and changes the eyes and voice to
       hollow eyes and voice. However, no matter the form, this state
       typically is amplified from the vizored's base form, and is used
       as one might expect. However, when in this state, vizoreds can
       be more vulnerable to spirit purification and spirit destruction
       powers, as well as being vulnerable to spyrix (a spirit
       destruction material). And depending on the type of vizored,
       they will also have their type of vizored's own weaknesses as
       well (conquered vizoreds having a time limit and combined
       vizoreds risking hollow control).
       - Partial Hollow Form (Partial Hollows Only): Similar to
       vizoreds, mortals with hollow power can take partial hollow
       form, usually dependent on their abilities. Depending on the
       partial hollow, some can take unique hollow forms, or some can
       take forms similar to vizoreds. Conquered partial hollows
       typically take a partial hollow form with features from their
       hollow, sometimes with or without a hollow mask depending on the
       partial hollow and their power. For combined partial hollows,
       when the hollow is in control, the user can tap into a partial
       hollow form as well, which may or may not reflect similarly to
       conquered partial hollows. Unlike vizoreds, there isn't too much
       difference between forms whether one is a conquered or combined
       partial hollow. Some are able to take forms where they take
       hollow form, but most take simple forms that change based on
       their hollow powers. Some may only change a little, such as one
       who's change into partial hollow turned his hair white and his
       eyes black with green pupils, or one could change a lot and take
       on a whole new form. This is typically a lot more unique to each
       individual partial hollow, as the individual hollow and their
       unique abilities will often reflect in how they change forms.
       For example, a partial hollow with tiger abilities might gain
       tiger claws and enhanced muscles (replicating the bulk of a
       tiger). However, there are some that just change slightly.
       Whether the change is slight or not though, partial hollows
       hollow forms are typically more powerful than normal states, and
       they will gain enhanced unique abilities when in this form (such
       as one might be able to use a higher level technique when in
       partial hollow form compared to their normal form's abilities).
       This form is usually not constricted by time, but the longer the
       user stays in this form, the more their soul may get corrupted
       depending on the person and the hollow power they possess. Those
       in partial hollow form, similar to other hollows, will also be
       vulnerable to other hollow weaknesses like spirit purification,
       spirit destruction, and anything else that counters corrupted
       spirit power.
       - Fullbringer Form (Fullbringers Only): Fullbringers can often
       create their own released forms, where they typically release
       what little hollow power they have. Typically, this form comes
       about when a fullbringer fuses to their unique item, most common
       in clad type Fullbrings that cover the body. Depending on the
       Fullbring, some Fullbringers may fuse with items, or they may
       have certain release forms for their power depending on the
       power they possess. For Fullbring items they may fuse with, this
       can often grant them unique forms based on the items they fuse
       with and the abilities of the items. While Fullbringers don't
       have the ability to use full hollow forms, they can replicate
       hollow forms if they use spirit user style training to focus
       their spirits. Since many Fullbringers have to train their minds
       and techniques, many of them have some form of unique
       transformation. Most will often gain an enhanced form with
       enhanced Bringer Light and other Fullbring abilities, and may
       even gain some hollow abilities if their form is more hollow
       than normal Fullbringers (such as one who could actually fire
       ceros after activating their Fullbring power. Like partial
       hollows, this form is unique depending on the Fullbringer, and
       most gain unique abilities when in this form that are often
       related to their unique Fullbring items. This is difficult to
       predict since each Fullbring form is different, and some may
       utilize different methods to achieve a transformed state, but
       the end result usually is the same, where their Fullbring powers
       and their Fullbring spirits get enhanced, as well as them
       gaining enhanced physical stats as well. When in this form,
       Fullbringers are not vulnerable to spirit purification like
       normal hollows, and are countered more by others with strong
       spirit power (in which stronger spirit power than theirs can be
       used to counter them, which means that beating them just
       requires a user to have energy stronger than that of the
       Fullbringer). However, while there is no time limit on a
       Fullbringer's form, their transformations usually aren't as
       powerful as other races, due to their Fullbring power usually
       requiring more focus and technique than raw power.
       - Rare Transformation: Vasto Lorde Form (Rare Evolved Form):
       This is a very rare state that some vizoreds, partial hollows or
       even a few Fullbringers might achieve. In very rare cases, a
       vizored, partial hollow or Fullbringer may go into a Vasto Lorde
       state. It isn't fully certain what causes this form to happen,
       though the form can be triggered a few different ways. Conquered
       vizoreds or partial hollows may achieve this form in states of
       distress or raw emotion, where certain external stimuli can
       cause them to instinctively access the deepest parts of their
       hollow power. In combined vizoreds and partial hollows, this
       form is most often attained when the hollow and user try to join
       their powers together, in which they may try to combine their
       power to transform into a more powerful hollowfied state.
       Depending on the form, a user takes a unique Vasto Lorde form,
       usually a humanoid form that will have unique abilities (and
       sometimes unique cero abilities), as well as having highly
       enhanced spirit pressure that goes far beyond their normal
       hollowfied power. This state is often unique to each creature
       with hollow power, as there are no two hollows that are the
       same. Typically, this form is far more powerful and the person
       in this state will have highly enhanced hollow power that they
       can use. Those that know the ranking of hollows know that Vasto
       Lorde is the highest state of hollow before getting to things
       like the arrancars. However, almost no one ever truly masters
       this transformation, whether it's a combined or conquered
       vizored or partial hollow, or a rare Fullbringer. Typically,
       this is the result of someone with hollow power raging out of
       control, and the hollow power tapped into some stronger hollow
       state due to some external stimuli. There have been very rare
       cases of a vasto lorde form being controlled, but usually only
       in very rare cases, and they have usually required help to
       control (such as Olympus Ichigo who is now in a permanent Vasto
       Lorde state after being helped by Tartarus Kindron Darkfire). In
       order to counter this form, not only is it recommended to have
       spirit purification or spirit destruction, but one must also be
       able to counter their raw spirit power. If a user wants to stop
       this transformation, or counter it, the best way is by
       destroying the hollow mask, which may reverse the
       transformation.
       General Hollow Power Weaknesses (Applies to all with hollow
       power, though certain facts might be different based on race):
       - Whether it is a normal hollow, a partial hollow or a vizored,
       all those with hollow power are more vulnerable to powers that
       counter corruption (or some weapons that counter hollow
       corruption directly). The most common example is that of death
       wraith soul swords and soul reaper zanpakutos in which one of
       both races' weapons are primarily used for purifying hollows
       when they fight hollows. Spirit purification is often very
       effective on hollows and those with hollow power, including
       vizoreds and partial hollows (Though it's not effective on
       Fullbringers since they don't have enough hollow power for it to
       affect them). Typically, spirit destruction also works on
       hollows, due to them being twisted spirits, so things like
       spyrix (spirit destruction mineral) can also work on hollows.
       Almost any hollow is going to be vulnerable to spirit
       purfiication or spirit destruction, with only a few exceptions
       having ever been recorded (Players must state specifically if
       the hollow power is resistant or immune). All hollows are also
       far more vulnerable to spiritual power, in which those with
       strong spirit power can counter their abilities more easily.
       Most hollows spirit energy can also be countered by other forms
       of energy, which usually means that any energy supernaturals use
       may be used to counter a hollow's spirit power as long as it is
       strong enough to counter the hollow's spirit energy (usually
       meaning that the energy has to be stronger than the hollow's).
       Another thing is that since hollows are spiritual creatures,
       they can be countered by things that counter spirits, with the
       biggest counter to spirits being the use of iron (which works on
       most spirits, as well as hollows). This means that any
       supernatural, or even some humans, may be able to counter hollow
       powers. For the most part, whether one is hollow, an arrancar, a
       vizored, or a partial hollow, these weaknesses all apply
       regardless of what sub-race they may be. This is a weakness of
       all hollows, and one that most will always be vulnerable to.
       While hollows are powerful, their nature doesn't really change
       much over time, so these kinds of abilities are always useful.
       For Fullbringers, they are not vulnerable to spirit purification
       or iron (due to how little hollow power they have, but they are
       still vulnerable to spirit destruction abilities as much as
       anyone else with a soul is.
       - The most dangerous thing about hollow powers in other
       creatures is not the mask being attacked, or time limits of
       using the powers of a hollow (problems vizoreds most often
       face). The most dangerous thing about hollow powers is the risk
       of losing control. Even after one has figured out how to control
       their hollow powers (usually through either one of the two
       training methods), there is still a major risk of the hollow
       resurfacing or completely taking over. Typically, this can lead
       to permanent hollowfication, and the hollowfication can actually
       be a major problem for anyone close to the original host that
       may try to save them. There are some vizoreds and partial
       hollows that may turn pure hollow at some point in their lives,
       and that risk is always present no matter how controlled the
       power might seem. Even the most controlled people, such as
       Olympus universe Tartarus Kindron, have lost control of their
       hollofwfication at some point in their lives. For the most part,
       the worst thing that happens is that one loses control and
       permanently becomes a hollow, in which some people with hollow
       power have actually done just that. And in rare cases, some who
       have lost control have gone into vasto lorde forms that make
       them extremely powerful that pose a big threat to the living
       world. Losing control of one's hollow most often happens when
       one is near death, or if they are consumed by negative emotions
       during a dangerous situation. This is even worse among some more
       powerful combined vizoreds or partial hollows, as they may not
       even be able to keep their inner hollow in line all the time.
       Almost all vizoreds and partial hollows have to have some kind
       of plan if they lose control, due to the fact that it is often
       seen as inevitable to happen at some point. This problem is most
       prevalent in partial hollows, due to them being so close to
       being a full hollow already. As for Fullbringers, Fullbringers
       don't have this problem, since they have so little hollow power
       in them (their problem is that they don't usually have enough
       power).
       - It doesn't matter whether one is a vizored or a partial
       hollow, as it is worth noting that all hollow abilities
       typically are countered the same as normal hollows. Spirit
       purification and spirit destruction have already been mentioned
       as ways to counter hollow power, but there are ways to counter
       the hollow's individual abilities as well. The first power is
       ceros, which are very commonly used among hollows and many with
       hollow power. Ceros are basically blasts of raw spirit energy,
       designed to cause as much destruction as possible. Due to this,
       they are mostly countered the same as other beams of energy used
       by races like spirit users and ki users. If one wants to block a
       cero, one simply has to have strong enough energy that is as
       strong or stronger than the cero being fired at them. If one
       wants to counter their regeneration, hollows and those with
       hollow power cannot regenerate their internal organs or their
       brains (they can regenerate things like the eyes, and some
       vitals, but not vitals like the lungs, heart, and some other
       vitals in the chest area). And like any supernatural
       regeneration, regeneration negation also works on them (such as
       using powers or materials like varanium or carbonadium). For the
       Hierro skill, usually stronger attacks that can overcome the
       Hierro are necessary. For the most part, not too many special
       skills are needed, and many supernaturals can find ways to
       counter a hollow's skills if they are creative enough with how
       they use their skills. And while some opponents may not be able
       to block certain kinds of attacks, opponents can still dodge if
       they are fast enough to react and fast enough to dodge. Most of
       the hollow's powers are corrupted spirit energy based (as
       hollows are mostly just corrupted spirits), so opponents should
       take that into account, and use any power or ability they have
       that might counter their corrupted spirit energy (Some stronger
       supernaturals may even just be able to overcome them with raw
       physical stats if they are skilled enough). Fullbringers have
       their own skillset, but a lot of their skills are based on
       hollow skills, so many of the counters do still work if one
       knows the hollow equivalent of whatever power they use (IE
       spirit blasts are countered like ceros).
       - Whether one is a partial hollow, a vizored, or even a
       Fullbringer, all those with hollow power that aren't hollows are
       still vulnerable to any other race weaknesses that might apply
       to them. In the case of vizoreds, these are always either soul
       reapers or death wraiths, and as such, they will have the
       weaknesses of whatever race they are. Soul reapers are
       vulnerable to other spirit powers, where they can be killed with
       things like spirit destruction, or soul reapers can be killed by
       creatures like hollows that have skills that can specifically
       kill soul reapers. For death wraiths, they are still vulnerable
       to things like blessed sea salt and iron (which also works extra
       well on death wraith vizoreds). For partial hollows and
       Fullbringers, they have the same weaknesses as whatever mortal
       race they are (IE humans still have human weaknesses). While
       hollow powers do overcome some weaknesses (such as humans can
       use hollow power to regenerate limbs if they can't regenerate
       normally), the mortal races with hollow power are still
       countered the same way if one just accounts for the stronger
       spirit power they give off when using hollow power. For the most
       part, the biggest difference between a partial hollow or
       Fullbringer and a normal mortal (besides the enhanced physical
       and supernatural abilities) is the fact that they usually just
       have modified souls that may be countered like other hollows.
       The only thing to note is that Fullbringers don't have the same
       weaknesses as hollows due to them not having enough hollow power
       to suffer those weaknesses, though Fullbringers do still have
       weaknesses such as their Fullbringer light spirit energy can
       still be countered by things like darkness abilities. Every race
       still has their weaknesses, and can usually be killed the same
       way as they normally would (with exception to races that might
       lose certain weaknesses with hollow power like regeneration).
       Vizored Specific Weaknesses:
       - For vizoreds specifically, major weaknesses usually correspond
       to whatever kind of vizored they are. For conquered vizoreds,
       they may not risk losing control easily, but they do have a
       major weakness in the fact that they can only use their hollow
       power for a limited time. Since conquered vizoreds lose access
       to some of their power to keep their hollow self from
       resurfacing in their mind and that they have to use some of
       their stamina to consciously summon their hollow power, they are
       only able to use their power somewhat limitedly. Due to this,
       once the vizored has hit their expired time limit (which is
       different for each person), the vizored's hollow power then
       deactivates and the user cannot reactivate it until they have
       had time to recover their stamina. A conquered vizored can build
       up their time in transformations by training their stamina and
       spirit, and eventually can stay in hollow form longer depending
       on their training. There are rare cases of some vizoreds, such
       as one vizored, Mashiro, who could stay hollow for long periods
       of time without prior training. However, this is rare and almost
       never the case with conquered vizoreds. For the most part,
       conquered vizoreds don't have to worry much about their hollow
       selves resurfacing, but this can happen if a vizored gets close
       to death or has a moment of raw emotion that can act as a
       trigger for their hollow self taking control again (sometimes
       this can lead to a user temporarily taking vasto lorde form
       though they can't control it). Typically, conquered vizoreds
       have much more dependable power, but are much more limited than
       combined vizoreds in how they can use it. Some conquered
       vizoreds also may not gain certain hollow abilities depending on
       how strong their hollow power is. For example, there are some
       conquered vizoreds who cannot fire ceros, or some that might not
       regenerate damage like normal hollows.
       - For vizoreds specifically, major weaknesses usually correspond
       to whatever kind of vizored they are. For combined vizoreds,
       their biggest weakness is that the hollow and the host have to
       be in sync to utilize their abilities. While the hollow can
       usually freely use their hollow power without a real time limit
       (unlike conquered vizoreds), combined hollows have to sync in
       power with their host. When a combined vizored uses their power,
       a combined vizored has to allow their hollow to take control,
       and this only really works when the two are synced together.
       Typically, most combined vizoreds have to keep their hollow from
       trying to take over. Some vizoreds usually do this by keeping an
       agreement with their hollow personality, where the two will
       often try to agree on when one personality is preferable over
       the other. However, there are some that will also try to keep
       their hollows in line by using certain items or powers that can
       suppress their hollow in certain situations. Typically, a
       combined vizored and their inner hollow have to work together,
       and if they fight for control, it can cause problems especially
       if they lose control. Typically, a hollow and their host have to
       sync their power together, and use that sync to determine when
       to switch control between each other. And in this method, if a
       hollow remains in control too long, there is a risk of the
       hollow eventually taking over permanently, as some hollows can
       take over the soul of the host and turn the person into a hollow
       permanently if the process isn't controlled. Whether intentional
       or not, this is something that all hollow personalities have to
       deal with, and every combined vizored must make sure they remain
       synced with their hollow.
       - Vizoreds specifically have to manifest their masks somehow in
       order to use their hollow power. And due to how their hollow
       powers work, this mask is both an activation of the hollow
       powers, and a big weakness of vizoreds. Since they require their
       hollow mask in order to use their hollow power whether a
       combined or a conquered vizored, attacking the mask can affect
       the vizored. For a conquered vizored, breaking their mask can
       dispel their hollow power temporarily, at least until the user
       fixes their mask. However, fixing or remanifesting their mask
       takes energy and stamina, so this is not a process that is easy.
       It takes training in order for a conquered vizored to learn to
       fix their mask using the mask manifestation. For combined
       vizoreds, they are more the hollow personality taking control
       manifests a mask, slowly and in parts (usually only a part of it
       manifests to start with and more of the mask manifests as time
       goes on). When a combined vizored's mask is destroyed, it is not
       as easy to restore the mask, as destroying the mask reverts the
       original personality back into control (assuming it's not a
       hollow personality that took over the soul). When destroyed, the
       host has to switch back over to the hollow personality if they
       want to use them again, which also takes stamina in order to do.
       The mask is both the greatest strength of the vizoreds, and the
       greatest weakness. Almost all vizoreds have this weakness, as
       almost all of them use hollow masks in some form to manifest
       their hollow power. Even those rare beings that gain hollow
       power through other methods are still vulnerable to losing their
       hollow power if their mask is destroyed, even if it might be
       temporary. And as stated, each time the mask is destroyed, it
       takes power and stamina to fix or resummon, which can drain the
       vizored if they do it enough times. If the vizored does run out
       of power though, they won't be able to fix the hollow mask or
       reform the mask, since they do need spirit energy to restore or
       remanifest the mask.
       Partial Hollow Weaknesses:
       - Unlike vizoreds who have to manifest their mask, a partial
       hollow doesn't have to do so, as they typically just use their
       powers in their base state. Because partial hollows are so close
       to hollow state in their normal state, this makes them much
       closer to hollows whether they are conquered or combined partial
       hollows. As such, this puts partial hollows in a dangerous state
       due to them being so close to being full hollows. Because they
       are so close to being hollows, they are much more at risk of
       losing control of their hollow powers or turning into hollows at
       some point in their life. The most common thing that happens is
       that if the partial hollow dies (at least, in their mortal
       body), then they will often immediately become a full hollow on
       death, due to the fact that they are so close to being a hollow
       already. Many partial hollows must maintain a way to keep
       themselves from losing themselves to the corruption of hollow
       power, due to the fact that it is such a risk. This is the
       biggest problem with partial hollows, and one that no partial
       hollow can completely overcome without purifying the hollow
       power out of them. This is the biggest reason why many people
       try to avoid the path of partial hollow. Typically, conquered
       partial hollows are far more at risk, since combined partial
       hollows usually do better at keeping the host and inner hollow
       spirit separated in their souls. However, this is still a major
       issue. For the most part, once the user has become a full
       hollow, there is no going back, and the person usually then has
       to be hunted down by a soul reaper or death wraith (usually soul
       reapers since they specialize in hunting hollows). It is worth
       noting that some partial hollows aren't as at risk of losing
       control, but these are very rare cases that usually have other
       circumstances involved (such as Sosuke Aizen who used the
       Hogyoku to gain hollow power that he had no risk of losing
       control to). Overall, as long as the person is prevented from
       going full hollow, they can usually return to normal if defeated
       in combat.
       - Since partial hollows don't have Fullbring items or soul-bound
       weapons/zanpakutos like vizoreds do, partial hollows develop
       unique abilities similar to how hollows do. In this regard,
       every partial hollow has different unique abilities. Some may
       have elemental abilities, some may have physical abilities, or
       some may have transformation abilities. This really depends on
       the individual, and how their abilities manifest. Just as there
       are no two hollows exactly alike, the same can be said about the
       unique abilities a hollow gains. As such, categorizing them is
       very difficult. For elemental type abilities (one of the more
       common types of unique abilities), many partial hollows unique
       abilities can be countered by counter elements (like fire
       abilities could be countered by ice). For amplification/buff
       abilities, usually these are countered by other
       amplification/buff abilities, or a user can try to outlast most
       buff abilities if there is a time limit. Because there are so
       many unique abilities out there, it is hard to list each type.
       Some partial hollows that can transform can usually also be
       countered by other transformations, where opponents can usually
       match them with certain transformation skills of their own.
       There are also some people on the same level as transformed
       beings in their normal state, so depending on the skill of the
       opponent, some could overcome the transformation skills of a
       partial hollow. For the most part, all individual skills of
       partial hollows have counters, and most run on spirit energy.
       And while these skills may or may not be powerful, the do still
       run on spirit energy, and once one runs out of spirit energy,
       they cannot use these abilities against until they recover their
       energy.
       Fullbringer Weaknesses:
       - For Fullbringers specifically, Fullbringers rarely ever have
       the same raw power that normal hollows have. For Fullbringers,
       they lack raw power due to the fact that they do not have enough
       hollow power to utilize the same enhancements that hollows do.
       Instead, the Fullbringers are more about focus and training than
       being about the normal instinctive power of hollows.
       Fullbringers have to train their skills up in order to fight
       opponents, which can be a problem against stronger opponents.
       While Fullbringers don't have to worry about losing control of
       their hollow like others (Unless they somehow gain enough hollow
       power to become a partial hollow which would replace their
       Fullbring powers), they still have this one major downside in
       using their power. As such, Fullbringers have to be more
       creative about how they use their power, and train harder in
       order to take on some opponents. And some more powerful
       opponents they may not be able to overpower no matter how strong
       they are. Typically, this is why Fullbringers tend to try and
       focus their spirit energy more careful, so that they can use
       more focused attacks that might be able to overcome certain
       enemies stronger than them. For example, a Fullbringer's spirit
       blasts usually are not enough to defeat ceros, and a Fullbringer
       usually has to find a way to use more focused attacks to either
       block or defend themselves against ceros, especially against the
       more powerful ceros like gran rey or cero oscuras. And when it
       comes to things like regeneration, Fullbringers usually can't
       match hollows in some other abilities either. While Fullbringers
       abilities are still very useful and work well against opponents,
       they don't always compare to the extent of hollow abilities.
       Fullbringers usually have to overcome this problem in their own
       way, with some even focusing down the path of spirit users to
       try and build up their spirit more through spirit user training.
       - Fullbring is an ability that requires the manipulation of
       object souls. While there aren't many immunities to this kind of
       power (as most people don't even know objects have souls), there
       are some limitations to the ability. The major one is that while
       Fullbringers can manipulate souls of objects, they cannot
       manipulate mortal souls or other spirits unless they have a
       specific ability that lets them do so (which would likely make
       them more hollow if they started trying to manipulate mortal
       souls). When one talks about the "souls of objects", they are
       not souls in the traditional sense, and while one might assume
       that they are the same as souls of mortals or as spirits, it is
       nowhere near the same. This means that Fullbringers cannot
       manipulate or absorb souls of people or other mortal beings, due
       to them not being able to manipulate living souls. However, this
       also applies to spirits, such as spirits of the world, or more
       specifically, weapon spirits. While weapons may be "objects",
       some weapons that do have weapon spirits in them are immune to
       Fullbring manipulation. If there is a spirit already inhabiting
       a weapon, then Fullbring does not work to manipulate the weapon.
       When it comes to Fullbring power, there is also a certain
       distance one must not exceed to be able to manipulate object
       souls (with exception of their unique Fullbring items), as
       trying to use Fullbring on an object too far away may not work
       if the user cannot extend their senses to that point. This means
       that Fullbring typically has a max distance it can be used, and
       anything outside of that distance cannot be manipulated. Another
       thing that counters manipulation of objects is other telekinetic
       or elemental powers, which can be used to counter this power.
       While users can do things like manipulate the soul of air or the
       earth beneath them, elemental manipulation can be used to
       counter this, or other telekinesis might counter this as well.
       Of course, this can also be countered by those with strong
       enough energy since energy can be used in some fashion to
       counter many supernatural abilities depending on how creative
       the user gets with how they use their energy.
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