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Silver Fox
By: Raven Tepes Date: November 14, 2021, 4:16 pm
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"Don't be silly Logan! Nothing's forever. Everything has it's
time... And our time is now!"
~ Silver Fox to Logan "Wolverine"
Name: Silver Fox
Aliases: Zora de Plata
Age: 37 years
Species: Homo Superior mutant
Gender: Female
Height: 5’7”
Weight: 121 lbs
[I]Former Organization:[/I] Hydra
[I]Rank:[/I] Leader
[I]Organization:[/I] US DoD Special Weapons Project Division
[I]Rank:[/I] Lead Agent
[I]Code Name:[/I] Fox
[I]Abilities:[/I]
Homo Sapiens Superior Physiology: The user is a human that has
developed powers and abilities from a variety of
causes/circumstances, such as evolution, genetic experiments,
enchantment, having powers bestowed upon them by other beings or
sources, through unnatural birth causes, and training to obtain
said powers classifying them into superhuman beings. Also,
thanks to still being human, (if the powers are in any relation
to genetics), they can use these abilities without becoming a
monster (i.e. keeping their human physique, sanity, and humanity
without it being altered from possible instability).
Homo Superiors can also be divided into two categories:
Rational[/I]
Metahumans of this category gain their powers by an unusual
evolutionary process by chance in each individual, unnatural
birth causes, genetic engineering, or exposed to radiation or
biohazardous substances, like mutagens, or any other methods in
relation to genetic experimentation in that regard.
In one way or another, certain superhumans that are of this
classification might have minor physical changes without their
humanity being fully or almost slipped away, like their irises
changing to any color like a fiery shade of red, yellow, purple,
etc, retractable claws or spikes, fangs or sharp teeth, the
color of the skin being changed, among others. In fact, these
kinds of superhumans will be able to possess powers without
their physiology being altered and lose their humanity as a
result.
[i]Irrational[/I]
By this category, metahumans gain their powers by having their
abilities bestowed upon them by supernatural beings,
enchantment, certain serums, cybernetic enhancements/implants,
training to self-bestow their powers like telekinesis for
example, being blessed or granted wishes to obtain their powers,
and among many other methods without any scientific
modification. Most of these kinds of superhumans have the
potential to become mystical class superhumans.
Unlike the rational-based types, this category of superhumans
wouldn't have to be able to suffer mutations and instability of
their deoxyribonucleic acid, which can be caused in certain
ways. Unlike the rational based category, these kinds of
superhumans are more likely to maintain their humanity because
they don't share the same genetic unpredictably that
rational-based superhumans are more likely to have.
(
HTML https://powerlisting.fandom.com/wiki/Superior_Human_Physiology)
Peak Human Condition: Peak-humans are superior to normal members
of their species, as well as Olympic-level athletes. They are
strong enough to punch an individual through a wooden or
thin-metal door; able to break thin steel bars with their bare
hands; fast enough to catch-up or outrun moving vehicles; able
to exert themselves to peak capacity for hours; producing
top-endurance and lung capacity; agile enough to climb the
tallest of buildings, leap high into the air and run distant
miles; reflexive enough to effectively dodge multiple incoming
attacks, rapid gunshots as well as seemingly sudden motions
(e.g. walls or debris of a crumbling roof), accurate enough to
achieve multiple small and further distant targets, capable of
living longer than the average-person, durable enough to
withstand normal and enhanced physical/projectile attacks,
intelligent enough to understand complex problems beyond the
scope of average humans, they can heal themselves in very
short-periods of time, flexible enough to coordinate their limbs
perfectly and their combat skills are advanced enough to defeat
large groups of enemies with ease. Only Accuracy, Agility,
Dexterity, Reflexes, Speed, and Stamina have been enhanced
through genetic manipulation.
(
HTML https://powerlisting.fandom.com/wiki/Peak_Human_Condition)
Retractable Claws: The power to possess or generate sharp
claws/talons. The user can project/retract razor-sharp
claws/talons of energy, bone, metal, keratin, etc., from their
fingertips/hands/wrists/fists/feet for various (mostly
offensive) purposes.
(
HTML https://powerlisting.fandom.com/wiki/Claw_Retraction)
Supernatural Senses: The power to possess senses drastically
beyond what is naturally possible. Users' sense of sight, taste,
hearing, touch, and smell are glaringly, obviously and
super/unnaturally more acute than other beings in their
universe. They can see thousands of miles away with immense
resolution and see/track things too fast for the natural eye,
hear through dense walls perfectly and listen to the smallest
vibrations/noises from extremely far away places even in deep
space, smell anything over vast distances up to and including
individual molecules/atoms, taste the smallest details to the
extent of distinguishing at a molecular level, and feel the
slightest vibration in the air, ground and water. In some cases,
the user can develop a sixth sense and various ESP abilities,
allowing them to perceive/sense things no ordinary senses can
detect.
[i]Silver Fox’s Applications:[/I]
Detection
Supernatural Balance
Supernatural Detection
Supernatural Perception
Supernatural Hearing
Supernatural Smell
Supernatural Taste
Supernatural Vision
(
HTML https://powerlisting.fandom.com/wiki/Peak_Human_Senses/Supernatural)
[I]Genetic Modifications:[/I]
Regenerative Healing Factor: Users possess a regenerative
healing factor, meaning that they can rapidly heal and get
restored to their optimal and full health/state at an extremely
fast rate. Unlike Healing, regeneration/healing factor is a
process that happens unconsciously without the need for
activation, resulting in a constant state of optimal health.
Regeneration is a process that occurs in all biological
entities, but a regenerative healing factor is much more
efficient, seamless, and powerful. So much so that users can
recreate lost or damaged tissues, organs, and limbs, sometimes
slowing, or even stopping aging, something natural regeneration
can never accomplish (or does so extremely slowly). The rate and
amount of healing vary widely (see Levels of Regeneration); some
can regrow missing limbs, others must put the limb back in place
for rapid regeneration. The user is generally in very good
physical shape, as their bodies are constantly reverting to a
healthy state, granting them nigh-inexhaustible stamina and
vitality.
The regeneration process also increases the speed of processes
the body uses in the healing such as endorphin production to
mitigate pain reducing the amount of time and severity the
subject feels discomfort leading to an increased pain threshold.
Other processes included are the production of adrenaline and
the fight or flight response which are greatly extended by the
increased recovery leading to increased physical performance as
the subject gains elevated strength and energy while also able
to push their bodies harder due to decreased sensation of pain.
At higher levels, a user can regenerate not just their cellular
tissues, but also their DNA, undoing genetic mutations and
breakdown, as well as maintaining one's youth by extending
telomeres. This also gives them immunity to diseases and
infections, undoing any unwanted symptoms, as well as providing
a form of self-sustenance, foregoing the needs for oxygen and
food intake. If advanced enough, the ability will cause the body
to cease aging as the cells are regenerating and dying in
equilibrium, granting immortality.
[i]Silver Fox’s Applications:[/I]
Bone Regeneration
Contaminant Immunity/Poison Immunity
Decelerated Aging/Longevity, Semi-Immortality or Immortality
Disease Immunity
Healing - Self
Limb Reattachment
Organic Preservation
Pain Suppression
Regrowth
~ Limb Regrowth - if can not be reattached
Reforming
(
HTML https://powerlisting.fandom.com/wiki/Regenerative_Healing_Factor)
Poison Generation: The power to create/generate a variety of
poisons. User can generate, create, emit, or otherwise produce
poison/poisonous substance and somehow inflict the victim. For
the sake of clarity: poison, toxin, and venom are terms for any
substance that injures the health or destroys life when absorbed
into the system: poison is the general word, toxin is a poison
produced by an organism (plant, fungus, animal); it is
especially used in medicine in reference to disease-causing
bacterial secretions, venom is especially used of the poisons
secreted by certain animals, usually injected by bite or sting.
Silver Fox can produce two different poisons that she injects
through her retractable claws. The first is a paralytic nerve
toxin that temporarily shuts down the nerves responsible for
muscle movement causing the victim to become paralyzed for 10
rounds without an antivenom which Mister Sinister has. The
second is cytotoxic which causes cellular death. Cytotoxic
refers to a substance or process which results in cell damage or
cell death. The cytotoxin created by Silver Fox is similar to
the necrotic venom produced by the brown recluse spider but
strong enough to give those with regeneration problems without
proper treatment.
(
HTML https://powerlisting.fandom.com/wiki/Poison_Generation)
Supernatural Condition: Users possess supernatural capabilities,
attributes and aspects that are drastically beyond what is
naturally possible. With their condition alone, they can dwarf
most beings in their respective universe, being virtually
supreme in their existential aspects and attributes. With their
superhuman physique, they can move buildings, run at the speed
of light, survive nuclear explosions unscathed, and remain
active for days to weeks untired. With their mind, they can
amass knowledge and information about everything, allowing them
to invent and create things beyond the grasps of regular humans.
They can master languages and subjects in mere days or even
hours too.
Beyond their physical and mental condition also lies other
aspects like their bodies or soul, like possessing senses able
to perceive things the ordinary human is completely ignorant to,
harbor esoteric bodily aspects like cells capable of inducing
supernatural effects or even having an extremely robust and
strong soul and spirit able to withstand conceptual attacks.
[i]Silver Fox’s Applications:[/I]
Supernatural Accuracy
Supernatural Agility
Supernatural Athleticism
Supernatural Balance
Supernatural Dexterity
Supernatural Reflexes
Supernatural Speed
Supernatural Stamina
Supernatural Stealth
(
HTML https://powerlisting.fandom.com/wiki/Peak_Human_Condition/Supernatural)
[I]Weaknesses:[/I] [i]Poison Generation:[/I] Poison Resistance
grants resistance and Poison Immunity grants immunity.
[I]Regenerative Healing Factor:[/I] Healing Impairment can turn
regeneration against its user. Damage inflicted by Irreversible
Destruction cannot be regenerated. Anti-Regeneration. Healing
Erasure. Healing Factor Nullification. Instant death may kill
the user before they regenerate: Death Inducement,
Destabilization, Destruction, Disintegration, Incineration, One
Hit Kill, etc. Damage to the brain/head: Decapitation/destroying
the head can kill low-level users. High-level users can
re-attach their head or regenerate a new head/body. Head
Liberation users are unaffected. Ways to negate regeneration
varanium and carbonadium, as well as death scythes and collector
scythes (that can kill almost any being save beings like
Toranoraos, Death, Xeles, and Phantom). There are even powers
that can prevent regeneration by corrupting wounds with energy
(For example, one of Kindron's dark arts involves using darkness
energy to corrupt a wound so it can't regenerate till the
darkness energy is purified out of the wound).
[I]Skills:[/I]
Knowledge: [i]Language and Literacy: The ability to speak and
read one or more languages.
Language & Literacy known by Silver Fox:
American English: 100% chance of successful understanding
Black Foot: 100% chance of successful understanding
Lakota/Sioux: 100% chance of successful understanding
British English: 98% chance of successful understanding
Japanese: 98% chance of successful understanding
German: 98% chance of successful understanding
Dutch: 90% chance of successful understanding
Russian: 90% chance of successful understanding
Tactical Analysis: The ability to be an extremely skilled
strategic genius and apply this skill for several objectives.
The user can create strategies and plans several steps ahead of
the opponent, seeming like the user can see into the future. The
user is able to elaborate complex plans and strategies and apply
them in, not just battle, but any other activity that involves
cunning intellect, e.g. strategic games. Most of the users of
this ability are very analytical and can understand or
anticipate the enemies' moves.
Social Intuition aka Common Touch: User intuitively determines
how to interact with subjects. One with this ability could tell
exactly what to say to interact with certain people, or tell the
rank of a person within a group. The user also gains a great
voice, eloquence, and charisma.
Fighting Instinct: User possesses an innate aptitude for
fighting in any combat by overcoming limitations and adapt
techniques or methods to ensure victory. They adapt perfectly to
all factors, achieving maximum efficiency in an offense,
defense, evasion, and countering, ensuring optimal success as
long as there is the slightest chance. This enables a user to
resist fear and pain, maximize and surpass physical boundaries,
utilize all of their skills in the most efficient manner, and
continuously fight while unconscious. The user's instinct for
battle allows them to pick out strongest opponent, letting them
know who exactly they need to fight.
(
HTML https://powerlisting.fandom.com/wiki/Fighting_Instinct)
Escape Artistry: The user possess an innate automatic response
and intuition to escape all manner of bonds with ease. The user
mind deductively analyzes knots, fetters, bonds, etc. The user
has an innate understanding of how to escape all manner of bonds
and captivity.
(
HTML https://powerlisting.fandom.com/wiki/Escape_Artistry)
Limit Intuition: The user possesses great, if not natural,
knowledge of limits themselves. With this power, the user can
sense what kind of limits people or objects may have, minimum or
maximum, and intuitively know how to break those limits or how
to work with such limits.
(
HTML https://powerlisting.fandom.com/wiki/Limit_Intuition)
Military Intuition: The user possesses extensive, innate
knowledge of warfare and intuitively understands the mechanics
behind in military doctrine, policies, and procedures with
regards to any branches of the armed services and training, as
well as intuitive comprehension and talent for any and all kinds
of tactics, strategy, and warfare. Using this ability, the user
can become militarily powerful and successful quickly and
easily, and perform feats such as always developing ideas to
survive any and all forms of conflict, win any type of war,
making the right choice when it comes to advancing their
military objective, increasing their military power, predicting
sources of crises, etc.
(
HTML https://powerlisting.fandom.com/wiki/Military_Intuition)
Piracy Intuition: The user possesses extensive, if not innate,
knowledge in piracy. The user knows everything a good pirate is
capable of, whether it is thievery, plundering, sea navigation,
commanding ships, etc.
(
HTML https://powerlisting.fandom.com/wiki/Piracy_Intuition)
Research: Training in the use of methods, techniques, and means
of finding information, including public records, libraries,
interviews, surveys, demographics, trade journals, the computer
network, and legal searches. This skill is helpful in locating
information about people, places, and things. The G.M. should
ultimately the availability of accessible, known information
regarding a particular subject. Any character can do research
and ask questions, but the research skill will reduce the amount
of time by half and the character is trained to notice relevant
information that an untrained character is liable to overlook.
Thus, for truly secret or difficult information, you must have
the character with the research skill try to uncover it.
Survival Intuition: The user has innate knowledge and intuitive
understanding in survival and all skills applicable to survival,
thus allowing them to easily survive in any and all
environments, actively prepare for emergencies, including
possible disruptions in social or political order, on scales
from local to international. Survivalists often acquire
emergency medical and self-defense training, stockpile food and
water, prepare to become self-sufficient, and build structures
(e.g., a survival retreat or an underground shelter) that may
help them survive a catastrophe.
This also includes clusters of natural disasters, patterns of
apocalyptic planetary crisis, or "Earth Changes", anthropogenic
disasters, general collapse of society, financial disruption or
economic collapse, global pandemic, or widespread chaos or some
other unexplained apocalyptic event.
(
HTML https://powerlisting.fandom.com/wiki/Survival_Intuition)
Business Intuition: The user possesses incredible skill in
successfully running businesses and companies, as well as
intuitive comprehension of banking, entrepreneurship, investing,
and finances. Using this ability, the user can become wealthy
very quickly and easily, and perform feats such as always
developing ideas to generate profits, making the right choice
when it comes to advancing said business and predicting sources
of monetary crises.
(
HTML https://powerlisting.fandom.com/wiki/Business_Intuition)
Criminology: The user possesses an incredible and innate
understanding/knowledge of criminology, the study of crime and
deviant behavior. With this knowledge, the user can figure out
how criminals function, working out their motivations and what
they might do next.
(
HTML https://powerlisting.fandom.com/wiki/Criminology_Intuition)
Deception Intuition: The user possesses an incredible innate
understanding and skill of how to deceive, influence and
manipulate others.
(
HTML https://powerlisting.fandom.com/wiki/Deception_Intuition)
Computer Operation A knowledge of how computers work along with
the skills to operate peripherals like keyboards, printers,
modems. The character can follow computer directions, enter and
retrieve information, install programs, games and software, use
the web/internet, and similar basic computer operations. Does
not include Repair, Programming, or Hacking.
Mathematics: Basic:[/I] Knowledge of basic math, including the
ability to count, addition, subtraction, multiplication,
division, and fractions.
Radio: [i]Basic:[/I] The rudimentary knowledge of the operation
and maintenance of all sorts of radio equipment, including
military radio systems, field radios and walkie-talkies, audio
recording devices, wire laying, installation, radio procedure,
communication security, and Morse code. It does not include the
ability to make repairs nor operate video equipment.
Piloting: [i]Automobile: The skill and knowledge to operate
manual and automatic transmission vehicles including dune
buggies, jeeps, and small trucks.
Interrogation Intuition: The user is able to extract information
from their opponents through various means, the use of the Bad
Cop Technique involves the means of Intimidation, scaring them,
inflicting pain, or psychically extracting the information.
The user can even use a more subtle way of getting information
from opponents called the Good Cop Techniques where it includes
making them feel comfortable, being friendly with them, or using
reverse psychology to get information.
(
HTML https://powerlisting.fandom.com/wiki/Interrogation_Intuition)
Intimidation Intuition: The user possesses an incredible and
innate understanding/knowledge of intimidation and can use it to
instill fear in their opponents and command respect from others.
The user has an intuitive mastery of the associated body
language and choice of words subtly sending all the signals to
others, completely breaking their wills and causing them to
fully yield to the user.
Unlike Fear Inducement, intimidation is mostly about the action
of intimidating someone rather induce fear via supernatural
means.
(
HTML https://powerlisting.fandom.com/wiki/Intimidation_Intuition)
Leadership Intuition: The user possesses innate understanding of
how to be a great leader allowing them to effectively keep order
and morale. Users have an intuitive mastery of the associated
leadership skills, speech and body language, expertly sending
all the right signals, granting them major leverage in any
social situation and allowing to easily forge a fanatical level
of trust and devotion in whoever they exert these talents on.
Using this ability, the user can develop an incredibly
charismatic personality, and is capable of inspiring and swaying
others into the users influences. With enough time the user
could win the loyalty and devotion of anyone, change anyone's
views on anything, bring them to serve and follow the user. The
user can easily develop a strong cult of personality around
themselves.
Using this ability, the user can obtain authority, raise to the
top of any social hierarchy and take leadership positions very
quickly and easily, and perform feats such as always making the
right choice when it comes to administering, commanding,
governing, and leading.
(
HTML https://powerlisting.fandom.com/wiki/Leadership_Intuition)
Nature Intuition: User has innate knowledge about nature and its
forces, from its makeup, what lives around it, what else is on
it, the civilizations (if any) that are near and anything else
around it. The user possesses innate knowledge of plants,
whether they are flowers, fruits, vegetables and whether or not
they are deadly, as well as animals, knowing and understanding
them. The user would also understand the inner workings of
places like volcanoes or what areas are safe or dangerous for
people.
(
HTML https://powerlisting.fandom.com/wiki/Nature_Intuition)
Torture Intuition: The user possesses an incredible and innate
understanding/knowledge of torturing, able to break the wills of
others by any means; physically or psychologically.
(
HTML https://powerlisting.fandom.com/wiki/Torture_Intuition)
Hand to Hand Combat: [I]Basic:[/I] This skill provides
elementary fighting techniques and methods of attack and
self-defense as taught in military basic training or in
self-defense classes.
Tactical Analysis: The ability to be an extremely skilled
strategic genius and apply this skill for several objectives.
The user can create strategies and plans several steps ahead of
the opponent, seeming like the user can see into the future. The
user is able to elaborate complex plans and strategies and apply
them in, not just battle, but any other activity that involves
cunning intellect, e.g. strategic games. Most of the users of
this ability are very analytical and can understand or
anticipate the enemies' moves.
One-Man Army: The ability to be as deadly as a vastly superior
force. The user is able to fight against seemingly, overwhelming
odds with ease. They are a capable warrior on the battlefield,
decimating the enemy single-handedly and with near supernatural
finesse that pars with the skill of more experienced fighters.
This ability can manifest into various ways but is usually the
result of extreme martial skill. Users of this ability are as
deadly at long-range combat as they are in close quarter.
Training Regimen: The circumstance in which one develops
incredible abilities through extensive training. The user has
developed abilities near to or actually superhuman simply
by/through an extensive/excessive training regimen.
Special Ops Mastery: The ability to innately or through inhuman
and advanced training have special operations skills and
maintain them without the need of further training. User is
almost super-humanly skilled in all forms of special operations
including but not limited to Mercenary Works,
Counterintelligence, Black Propaganda, Counter-Terrorism,
Guerrilla Warfare, Direct Action, Counterinsurgency,
Assassination, Close Target Reconnaissance, Unconventional
warfare, etc.
The ability may be from advanced training, mental programming or
even supernatural/superhuman powers. Combined with high
intellect and a high level of physical ability, they can create
completely new possibly unbeatable methods of special
operations. Important that comes from special operations are
such as Reconnaissance and surveillance in hostile environments,
Training and development of other states' military and security
forces, Offensive action, Sabotage and demolition and Hostage
rescue.
Stealth Tactics: The ability to possess extraordinarily
expertise in stealth. The user possesses incredibly extensive
knowledge and skill in many types and ways of stealth tactics,
enabling them to easily slip in and out of areas undetected.
Their abilities in all manners of stealth are so refined they
appear as mere illusions to those who have been lucky to spot
the user. The users of this ability can move throughout even the
most guarded of areas and act in true discretion.
Stealth Combat: The ability to use advanced stealth in direct
combat. User can use extraordinary fighting skills in
combination with superior stealth abilities for particularly
lethal effects. It allows them to land flurries of critical
blows while easily escaping their targets' clueless
counterattacks, devastating opposing forces they couldn't hope
to face in normal combat.
Enhanced Marksmanship: The ability to achieve complete and utter
accuracy on distant targets. User can achieve complete and utter
accuracy on distant targets, with the activity in their brain
center for aim, accuracy and precision is drastically improved.
They need only to aim for an instant before they can precisely
hit a target with a projectile.
User can judge extremely long distances amazingly accurately,
gauging the strength needed to launch a projectile, in order to
hit a target accurately. If a target is moving the user can
calculate the best method to hit the target. Visual obstructions
like smoke and vegetation do not hinder their ability to get an
accurate bead on their target, and their intense focus on
whatever they're shooting at allows them to shut out outside
distractions. They can compensate for environmental factors that
would normally throw off their aim like wind, air resistance,
gravity, and radiant heat (which distorts the image of the
target).
Dual wield: The ability to use two weapons simultaneously. The
user is capable of wielding two different weapons with ease in
combat. The weapons in question are normally bladed weaponry
and/or firearms, but it can be virtually any melee and/or ranged
weapon. Because of this, the user is able to deal twice the
damage to their opponent quickly, swiftly, and effectively.
They're also able to hold their own against multiple enemies at
multiple angles, allowing them to fight and take advantage of
wide openings.
However, due to possessing two weapons at the same time, the
user often bears poor defense skills, so this ability requires
speed, power, accuracy, and fast reaction time in order to
maneuver through and counter their enemies' attacks in order to
make up for the lack of defense.
Enhanced Assassination: The power to possess the skills to
locate and slay targets like an assassin. User can perform the
art of assassination better than the average killer, they are
able to dispatch their victims without as so much as a struggle.
The ways to do this range from something complex and
high-finesse like mastery in stealth, strategically planned
scenarios and highly disciplined martial arts to something
simple-yet-effective like brute strength and raw speed to
overwhelm the targets.
Combat Specialist: The ability to be a hand-to-hand combat
genius. The user has an encyclopedic knowledge in hand-to-hand
fighting styles; therefore understanding and analyzing opponents
style of combat and flaws in the opponent's attack and defense.
He can also use attacks that can automatically knock down the
opponent or use the strength of the opponent to his favor.
The user has a vast knowledge of the opponent's body and their
limitations, have an incredible perception of opponents and the
users surrounding areas using it to his or her advantage, and
can copy or mix several types of martial arts and movements and
understand how a special attack works in matter of minutes. This
power can be enhanced by the users experience and improvement of
skill. Masters of this abilities can counter or detect flaws on
opponents Special Attacks.
Weapon Proficiency: The ability to understand and use any and
all weapons with the proficiency of a master. User with this
ability need only to pick up a weapon before they instantly
become proficient in it. The first time they pick up a sword,
they can spar with masters, the first time they use a bow, they
can hit bulls-eyes. Even alien, magical, or other weaponry that
they should not understand comes naturally to them.
[I]Personality:[/I] Silver Fox has become a ruthless person over
the years after everything that she has been. She treats
everyone that she works with in the current Weapon X Program
more like annoying soldiers than teenagers, scientists, or her
superiors.
[I]Background:[/I] A member of the Black Foot Native American
Tribe, Silver Fox grew up in the Canadian Rockies near the town
of Mount Logan, Yukon. The man known as Logan was accepted into
living with the Tribe; having widowed the previous winter,
Silver Fox and Logan started a relationship. They lived in a
cabin near Mount Logan, where they had a dog, Old Blue, who had
contracted rabies in the woods. When Logan couldn't bring
himself to kill Blue, Silver Fox took the rifle from him and
shot the dog herself.
One day Silver Fox arrived in a Mount Logan's saloon just in
time to see her lover fighting against several men outside the
bar; there, she first met Victor Creed, a man who had just
helped Logan in his fight. Ironically, Creed admitted that
Silver Fox would eventually cause some problem to Logan.
On Logan's birthday, Creed, sent by his master Romulus, savagely
attacked Silver Fox at her cabin, brutally killing her.
A distraught Logan then carried her body back on town, where
Sabretooth mockingly took credit for the deed. Logan tried to
kill Sabretooth in revenge, but ultimately failed. Sabretooth
and Romulus then brainwashed Logan into believing the
townspeople of Mount Logan were responsible for Silver Fox's
death and sent him to slaughter them all.
Eventually Silver Fox, or someone impersonating her, resurfaced
under uncertain circumstances in the 1960s, where she had joined
C.I.A.'s black-ops unit known as Team X, as well as Logan and
Sabretooth did. However, they did not know that C.I.A.'s Team X
was a cover for the U.S./Canada's joint military operation
called Weapon X Program. At Weapon X, Silver Fox and other Team
X members were implanted false memories with the help of
cinematographic sets and other technologies provided by Romulus.
In one of those implanted memories, Logan and Sabretooth were
possibly brainwashed into thinking that Sabretooth had not
killed Silver Fox at the cabin several years before.
After Weapon X's memory treatment, Silver Fox began remembering
that Logan had previously left her at her prom night in the
1950s after he was beaten up in the parking lot for bringing an
"Indian" to the dance. However, those events had never happened,
and they had been built through Weapon X sets located in
Windsor, Ontario.
Thinking Logan had rejected her at the prom night, Silver Fox
betrayed Team X during a mission to Palma Soriano, Cuba, in
1963, immediately after Kennedy's assassination, joining the
cuban revolutionaries. At that point, Weapon X completely lost
her trail.
Since they wanted to remove the traitor Silver Fox from the
subjects' memories, Weapon X Program had criminal mastermind
Aldo Ferro craft new implanted memories that mimicked the
original events of Silver Fox's death; this time, Ferro included
a reference of Sabretooth being Logan's father, and the
possibility that he killed Silver Fox after she had rejected his
advances and knocked out one of his teeth.
In the following years she eventually joined Hydra, becoming one
of the organization's leaders; she even monitored and followed
Logan's activities throughout the years, searching for
vengeance. In modern times, she had become the leader of
Manhattan's Hydra, operating behind the scenes to discover the
mystery around the U.S. Agriculture Department and its
involvement with the C.I.A. and Weapon X. After having
discovered the place where Weapon X crafted all the implanted
memories, she followed and killed The Professor, the man who was
in charge of both Weapon X and Agriculture Department, to
prevent his interference while Logan and the X-Men were
exploring the warehouse in Windsor.
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