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       #Post#: 11057--------------------------------------------------
       Teena Taya Hernandez
       By: Raven Tepes Date: November 13, 2021, 10:17 pm
       ---------------------------------------------------------
       "You don't know what crazy is until you've tangoed with Warp."
       ~ Sabretooth to Theo about Teena
       Name: Teena Taya Hernandez
       Nickname: TT, Tee, Loca Chica
       Age: 15 years old
       Species: Homo sapiens superior mutant
       Gender: Female
       Height: 5'3"
       Weight: 102 lbs
       Organization: US DoD Special Weapons Project Division
       Rank: Agent/Special Weapon
       Code Name: Warp
       Family:
       Father: Jose Hernandez [I]deceased: killed by Teena when she was
       7[/I]
       Mother: Carly Daniels-Hernandez [I]In Detox for drugs and
       alcohol[/I]
       Abilities:
       Homo Sapiens Superior Physiology: The user is a human that has
       developed powers and abilities from a variety of
       causes/circumstances, such as evolution, genetic experiments,
       enchantment, having powers bestowed upon them by other beings or
       sources, through unnatural birth causes, and training to obtain
       said powers classifying them into superhuman beings. Also,
       thanks to still being human, (if the powers are in any relation
       to genetics), they can use these abilities without becoming a
       monster (i.e. keeping their human physique, sanity, and humanity
       without it being altered from possible instability).
       Homo Superiors can also be divided into two categories:
       Rational[/I]
       Metahumans of this category gain their powers by an unusual
       evolutionary process by chance in each individual, unnatural
       birth causes, genetic engineering, or exposed to radiation or
       biohazardous substances, like mutagens, or any other methods in
       relation to genetic experimentation in that regard.
       In one way or another, certain superhumans that are of this
       classification might have minor physical changes without their
       humanity being fully or almost slipped away, like their irises
       changing to any color like a fiery shade of red, yellow, purple,
       etc, retractable claws or spikes, fangs or sharp teeth, the
       color of the skin being changed, among others. In fact, these
       kinds of superhumans will be able to possess powers without
       their physiology being altered and lose their humanity as a
       result.
       [i]Irrational[/I]
       By this category, metahumans gain their powers by having their
       abilities bestowed upon them by supernatural beings,
       enchantment, certain serums, cybernetic enhancements/implants,
       training to self-bestow their powers like telekinesis for
       example, being blessed or granted wishes to obtain their powers,
       and among many other methods without any scientific
       modification. Most of these kinds of superhumans have the
       potential to become mystical class superhumans.
       Unlike the rational-based types, this category of superhumans
       wouldn't have to be able to suffer mutations and instability of
       their deoxyribonucleic acid, which can be caused in certain
       ways. Unlike the rational based category, these kinds of
       superhumans are more likely to maintain their humanity because
       they don't share the same genetic unpredictably that
       rational-based superhumans are more likely to have.
       (
  HTML https://powerlisting.fandom.com/wiki/Superior_Human_Physiology)
       Essokinesis: Users can create, shape, and manipulate reality,
       the sum or aggregate of all that is real or existent within a
       system, just by thinking about it; while weaker users are
       limited to what is already considered "real," stronger ones can
       make changes from nothing. Depending on the power of a reality
       warper, they may alter something as tangible as physics and the
       universe to something inconceivable like logic.
       The way the power actually works is when the user controls the
       very existential state of anything depending on their
       proficiency, regardless of whether or not the entity in question
       is an object or subject, among so many or most others depending
       on their power scale. It can range from transmogrifying objects
       or subjects into something different, altering the laws of
       reality, logic, and physics, creating things out of thin air, to
       even outright erasing it on the spot.
       Any and all scientific or natural laws such as biology,
       causality, physics, or even time, – they no longer apply to the
       user. Yes, for all intents and purposes, a Reality Warper can
       literally do anything they want. Anything.
       The key issue here is how far one can take this. A character
       with a mild form of this power may be able to fly by negating
       the effect of gravity on himself/herself. A major case of this
       may be able to hiccup and accidentally tear the space-time
       continuum. High-end Reality Warpers tend to be related to the
       setting itself, such as being one of the sentient cosmic laws.
       For the really high-end ones, see The Omnipotent.
       Running into characters with such powers can be incredibly
       chancy. Arguing with the more powerful ones may well be futile,
       especially since they can literally reject your reality and
       substitute their own.
       [i]Teena's Application:
       ~ Ability Creation - Basic/medium users can create several
       abilities and powers for themselves or others by changing their
       personal reality.
       * Ability Mastering - Can master most of their abilities by
       just turning itself
       ~ Alternate Reality Creation - Can create completely new
       alternative realities at their choice.
       ~ Imagination Manifestation - Can manifest and bring
       imaginations into reality.
       ~ Reality Defense - Can defend themselves using reality layers
       or reality energy.
       ~ Energy Erasure - Can simply make energy unreal/not real.
       ~ Reality Attacks - Can attack with varying degrees of reality
       effects upon target.
       ~ Infinite Supply - Some users can have an infinite supply of
       everything they need by warping reality to do so.
       ~ Omnifarious - Powerful users can transform/shapeshift into
       anything they want.
       ~ Reactive Adaptation - Can adapt to any reality scenario they
       face.
       ~ Physics Manipulation - Poweful users can manipulate physics
       and bend/break or surpass its laws without much problems.
       ~ Extrasensory Perception - Can perceive beyond the material
       reality.
       ~ Teleportation Force Manipulation - Usually control the forces
       behind teleportation abilities.
       ~ Illusion Manipulation - Some users can achieve illusion
       manipulation by transforming reality into illusion and vice
       versa as they wish.
       Teena's Current Power Level:
       Expert-Level Users: Users of this power level are a very
       powerful force to be reckoned with. They can manipulate physics,
       allowing them to not only bend but even break the laws of
       physics. Being the general form of reality warper, 'Physics
       Manipulators' can invent their physical laws and impose them on
       the rest of the universe.
       (
  HTML https://powerlisting.fandom.com/wiki/Reality_Warping)
       Peak Human Condition: Peak-humans are superior to normal members
       of their species, as well as Olympic-level athletes. They are
       strong enough to punch an individual through a wooden or
       thin-metal door; able to break thin steel bars with their bare
       hands; fast enough to catch-up or outrun moving vehicles; able
       to exert themselves to peak capacity for hours; producing
       top-endurance and lung capacity; agile enough to climb the
       tallest of buildings, leap high into the air and run distant
       miles; reflexive enough to effectively dodge multiple incoming
       attacks, rapid gunshots as well as seemingly sudden motions
       (e.g. walls or debris of a crumbling roof), accurate enough to
       achieve multiple small and further distant targets, capable of
       living longer than the average-person, durable enough to
       withstand normal and enhanced physical/projectile attacks,
       intelligent enough to understand complex problems beyond the
       scope of average humans, they can heal themselves in very
       short-periods of time, flexible enough to coordinate their limbs
       perfectly and their combat skills are advanced enough to defeat
       large groups of enemies with ease.
       (
  HTML https://powerlisting.fandom.com/wiki/Peak_Human_Condition)
       Logic Defiance: The power to ignore logic/reason. Users exist
       beyond and completely independent of logic itself, ignoring
       logic/reason as if it didn't exist, allowing them to do things
       without any justification or reason behind them and defining
       what's normal and what's not, this lets them easily do things
       that are not only impossible in reality but also in fiction as
       well, including defeating infinitely powerful beings with
       relative ease.
       Unlike manipulation, the user isn't manipulating logic to
       achieve these feats, rather they are just simply ignoring
       internal/in-universe logic/reason and doing them anyway.
       (
  HTML https://powerlisting.fandom.com/wiki/Logic_Defiance)
       Unable to Render Unconscious: Teena can not be rendered
       unconscious as another personality will just take over most of
       the time Taya takes over. This works with all the personalities.
       Genetic Unlocked Abilities:
       Sinister’s Decision: With the level of potential that Warp’s own
       abilities exhibit, he does not believe that genetic manipulation
       may be wise with this alpha level metahuman.
       Psychosis:
       Dissociative Identity Disorder:  Someone with DID has multiple,
       distinct personalities. The various identities control a
       person's behavior at different times. The condition can cause
       memory loss, delusions or depression. DID is usually caused by
       past trauma.
       Schizophrenia: When schizophrenia is active, symptoms can
       include delusions, hallucinations, disorganized speech, trouble
       with thinking and lack of motivation.
       Weaknesses: Overpowered by aspects, expressions, and specialized
       variations of Omnipotence. Can be outdone by users of Alpha
       Reality and Omega Reality, since they're the origin and end of
       all realities. Can be countered by Nothingness Manipulation, if
       there no reality. Can be opposed by Unreality Manipulation. Can
       be overpowered by Omni-Negation and other Omni Powers. Can be
       overpowered by Omnilock. Power may be negated by users of
       Reality Alteration Negation. Users of Reality Anchoring,
       Conceptual Anchoring, and Reality Separation are immune. Users
       of Reality Sundering might leave reality warpers powerless.
       Users of Reality Restoration can simply undo everything. Reality
       Warping and Paradox Inducement tend to cancel each other out.
       May not be able to fully kill users who can survive anything.
       Users may not ignore paradoxes/contradictions they cause
       themselves. Teena is still mortal and can be killed with a well
       placed shot. [I]Personalities:[/I] Teena has a total of 6
       personalities and not all of them have use of abilities. Each
       personality has it’s own trigger that brings it out and each has
       their own weakness that matches the abilities they can use.
       [I]Personalities by Dominance:[/I]
       Teena “Warp” Hernandez: Teena can be nice but is extremely
       unpredictable especially with schizophrenia. Teena can get
       violent especially when her delusions kick hard. Teena is one of
       two dominant personalities fighting for full control. Teena has
       control of the powers as listed above along with all of the
       weaknesses. Teena has no memory of events when the one of the
       others take control but she can have conversations with the
       other personalities. Teena’s trigger is her full name.
       Taya “Loca Chica” Hernandez: Taya is devious, cruel,
       manipulating, and violent. Taya enjoys torturing others with an
       emphasis on pain and isn’t afraid of going completely nuts. Taya
       is one of two dominant personalities fighting for control. Taya
       has full control of the powers as listed above along with all of
       the weaknesses. Taya maintains memory of events when any of the
       other personalities are in control except for Teena or Lulu.
       Taya’s triggers are her name, any form of violence, and
       unconsciousness.
       Annabel “Horror Queen” Hernandez: Annabel LOVES horror and fear
       so much that she sees herself as the physical incarnation of the
       spirit of Annabel the Doll. Annabel loves to cause fear which
       she feeds off to become stronger and enjoys inflicting pain.
       Annabel is considered a beta personality instead of submissive
       as she wants to be a dominant personality but not as strong as
       Teena or Taya. Annabel’s triggers are blood, gore, horror, and
       immense fear. Because of Annabel’s view of reality, Taya has
       assigned the following abilities to Annabel.
       Fear Empowerment:[/I] The power to be strengthened by the fear
       of oneself and others. Users become stronger, faster, more
       durable, etc. through fear of oneself and others, possibly
       unlocking abilities related to the affinity and enhancing the
       existing powers. Some users may be able draw sustenance from
       fear or even slow or stop aging.
       (
  HTML https://powerlisting.fandom.com/wiki/Fear_Empowerment)
       [i]Fear Absorption:[/I] The ability to absorb fear and utilize
       it in some way. The user can fully or partially absorb fear,
       while removing it from the source, into their body and use it in
       various ways, gaining some form of advantage, either by
       enhancing themselves, gaining the drained power, using it as
       power source etc., either temporarily or permanently. Targets of
       the draining become calm.
       (
  HTML https://powerlisting.fandom.com/wiki/Fear_Absorption)
       [i]Fear Construct:[/I] The user can change fear into tools,
       objects, weapons and other items, create semi-living constructs
       and/or create structures/buildings of varying permanence and
       tangibility. Users who have mastered this ability can use it for
       almost any situation, creating anything they need.
       (
  HTML https://powerlisting.fandom.com/wiki/Fear_Constructs)
       [i]Fear Energy Manipulation:[/I] User can create, shape and
       manipulate the emotional energy that is created/generated by the
       fear of every/all living things in existence capable of feeling
       them. They are able to increase, decrease or change it, manifest
       the emotional energy to physical level, etc.
       (
  HTML https://powerlisting.fandom.com/wiki/Fear_Energy_Manipulation)
       [i]Alternate Reality Creation:[/I]The ability to create an
       existence that is parallel to another, yet different in multiple
       ways. User can create a dimension, reality and/or
       reality-continuum. Everything in this creation depends of the
       user's choices, whether conscious or unconscious. As such, the
       user is able to both consciously and unconsciously create
       status, expertise and abilities for the occupants of the created
       universe if they deem it necessary. Annabel has used this
       ability to create a reality of horror based on the horror genre.
       (
  HTML https://powerlisting.fandom.com/wiki/Alternate_Reality_Creation)
       [i]Dimensional Teleportation:[/I] The user can travel between
       different dimensions and universes, and cross over different
       planes of existence or travel across various forms of reality.
       Annabel uses this to move between her alternate reality pocket
       dimension and really never thinks about using it for any other
       dimensions.
       (
  HTML https://powerlisting.fandom.com/wiki/Dimensional_Travel)
       [i]Teleportation Manipulation:[/I] The user can manipulate the
       teleportation of oneself and/or other beings. Making either
       appear in a different place instead of their target and even
       prevent them from teleporting. Annabel uses this by creating a
       special barrier around her pocket dimension that appears as a
       human sized pearl in true reality. The barrier has a duration of
       24 hours after Annabel loses control and can be destroyed from
       the outside.
       (
  HTML https://powerlisting.fandom.com/wiki/Teleportation_Manipulation)
       [i]Annabel’s Special Weaknesses:[/I] Positive emotion energies
       used as attacks can counter fear energy. The absence of fear can
       weaken Annabel. Annabel can’t stand sweet, adorable, and cute
       things to the point that she will retreat and let one of the
       others take over.
       Hennessy: Hennessy is like the Hyde to Teena’s Jekyll when it
       comes down to it and how Hennessy sees herself. Hennessy is the
       hands on type of killer and when it comes to fighting. Hennessy
       also loves to drink and quick to compete in drinking
       competitions. Hennessy’s triggers are alcohol, drinking
       competitions, fight competitions and challenges, and punk rock.
       Hennessy is considered a beta personality but not submissive.
       Because of Hennessy’s view of her reality, Taya has assigned the
       following powers.
       [i]Supernatural Condition: The power to possess capabilities,
       attributes and aspects drastically beyond what is naturally
       possible. Users possess supernatural capabilities, attributes
       and aspects that are drastically beyond what is naturally
       possible. With their condition alone, they can dwarf most beings
       in their respective universe, being virtually supreme in their
       existential aspects and attributes. With their superhuman
       physique, they can move buildings, run at the speed of light,
       survive nuclear explosions unscathed, and remain active for days
       to weeks untired. With their mind, they can amass knowledge and
       information about everything, allowing them to invent and create
       things beyond the grasps of regular humans. They can master
       languages and subjects in mere days or even hours too.
       Beyond their physical and mental condition also lies other
       aspects like their bodies or soul, like possessing senses able
       to perceive things the ordinary human is completely ignorant to,
       harbor esoteric bodily aspects like cells capable of inducing
       supernatural effects or even having an extremely robust and
       strong soul and spirit able to withstand conceptual attacks. All
       of Hennessy/Teena’s physical conditions go to Supernatural when
       Hennessy is control.
       (
  HTML https://powerlisting.fandom.com/wiki/Peak_Human_Condition/Supernatural)
       [i]Energy Immunity:[/I] Power to be completely unharmed by
       energy. User is immune to all forms of energy, being completely
       invulnerable to direct and indirect effects. This includes fire,
       electrical, and nuclear.
       (
  HTML https://powerlisting.fandom.com/wiki/Energy_Immunity)
       [i]Magic Negation:[/I] The power to nullify the magical powers
       of others. The user can negate superhuman powers and effects
       that originate from magic. Spells, curses, hexes, jinxes and
       charms may all be negated by the user. In addition, magical
       objects/items and potions are rendered useless, while the effect
       of ley lines is diminished, according to the user's level of
       power. Magical creations even weaken, and eventually crumble,
       disperse or dissolve in the user's presence. Hennessy has a
       magic negation aura.
       (
  HTML https://powerlisting.fandom.com/wiki/Magic_Negation)
       [i]Psychic Immunity:[/I] The ability to be completely immune to
       any psychic force. The user is completely immune to any/all
       psychic phenomena regardless of its nature and origin (natural,
       supernatural, magical, technological, etc.). Their mind cannot
       be controlled, damaged, read, influenced, emulated, altered,
       detected or communicated with, forcing users with telepathic
       allies to rely on alternate means of long-distance
       communication, usually via technological or magical devices.
       Simply put, the users' mind cannot be entered or affected in any
       way, making them perfectly immune to any mind-related effects
       and abilities.
       (
  HTML https://powerlisting.fandom.com/wiki/Psychic_Immunity)
       [i]Supernatural Regeneration:[/I] The power to regenerate any
       damage as long as user isn't killed instantly. Users can
       regenerate completely so long as they are not instantly killed
       by an attack (i.e. Disintegration, Incineration, and One Hit
       Kill). For some users, this involves that as long as the "core"
       is undamaged, they can regenerate. Because the cells and
       telomere lengths are constantly regenerating and rejuvenating,
       they do not age, recover any damaged body parts, and sustenance
       intake required is drastically reduced, to the point user is
       close to true immortality. Even complex parts such as damaged
       brain cells and nerves can be repaired, effectively keeping the
       mind intact and making decapitation more difficult as the user
       can simply reattach their heads to the neck, sealing the cut.
       The user is practically immune to drugs, disease, and all
       harmful foreign substances, and will be forever in their optimal
       health and physical prime. They are immune, or at least highly
       resistant, to telepathic attacks, since the regenerative power
       restores brain cells to its unaltered state, blocking one's mind
       from any attacks or invasive attempts.
       (
  HTML https://powerlisting.fandom.com/wiki/Peak_Human_Regeneration/Supernatural)
       [i]Hennessy’s Weaknesses:[/I] Hennessy LOVES alcohol like will
       actually stop fighting to grab and down a beer. Hennessy is a
       hands on fighter and can be thrown off by range fighters such as
       archers. Hennessy can easily be goaded into a battle of
       strength. Hennessy HATES easy listening music and romance music.
       Hennessy does have a “glass jaw” and can be knocked out with an
       upper cut.
       [i]Lulu Hernandez:[/I] Lulu is one of the two nice nonviolent
       personalities. Lulu is timid, sweet, and kind. Lulu acts like
       submissive personality in terms that she is frightened of the
       violent personalities but is actually classified as a dominant
       personality. Though she hates using them, Lulu has full use of
       Teena’s powers and weaknesses. Lulu’s triggers is unicorns,
       positive emotion energies, and cute animals. [I]Weakness:[/I]
       Lulu is absolutely terrified of anyone who looks scary to the
       point of retreating. Lulu is terrified of horror, gore, and
       basically anything scary. Strangers make Lulu nervous.
       Jada Hernandez: Jada is the other sweet natured and timid
       personality. Jada is also the most childlike of all the
       personalities and the rarest one to have come out. Jada is
       classified as a submissive personality. Jada has absolutely no
       use of any powers whatsoever. Jada’s triggers are children’s
       shows, Dr. Sues, the Muppets, and sweets.
       [I]Background:[/I]
       [i]*Coming Soon[/I]
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