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Teena Taya Hernandez
By: Raven Tepes Date: November 13, 2021, 10:17 pm
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"You don't know what crazy is until you've tangoed with Warp."
~ Sabretooth to Theo about Teena
Name: Teena Taya Hernandez
Nickname: TT, Tee, Loca Chica
Age: 15 years old
Species: Homo sapiens superior mutant
Gender: Female
Height: 5'3"
Weight: 102 lbs
Organization: US DoD Special Weapons Project Division
Rank: Agent/Special Weapon
Code Name: Warp
Family:
Father: Jose Hernandez [I]deceased: killed by Teena when she was
7[/I]
Mother: Carly Daniels-Hernandez [I]In Detox for drugs and
alcohol[/I]
Abilities:
Homo Sapiens Superior Physiology: The user is a human that has
developed powers and abilities from a variety of
causes/circumstances, such as evolution, genetic experiments,
enchantment, having powers bestowed upon them by other beings or
sources, through unnatural birth causes, and training to obtain
said powers classifying them into superhuman beings. Also,
thanks to still being human, (if the powers are in any relation
to genetics), they can use these abilities without becoming a
monster (i.e. keeping their human physique, sanity, and humanity
without it being altered from possible instability).
Homo Superiors can also be divided into two categories:
Rational[/I]
Metahumans of this category gain their powers by an unusual
evolutionary process by chance in each individual, unnatural
birth causes, genetic engineering, or exposed to radiation or
biohazardous substances, like mutagens, or any other methods in
relation to genetic experimentation in that regard.
In one way or another, certain superhumans that are of this
classification might have minor physical changes without their
humanity being fully or almost slipped away, like their irises
changing to any color like a fiery shade of red, yellow, purple,
etc, retractable claws or spikes, fangs or sharp teeth, the
color of the skin being changed, among others. In fact, these
kinds of superhumans will be able to possess powers without
their physiology being altered and lose their humanity as a
result.
[i]Irrational[/I]
By this category, metahumans gain their powers by having their
abilities bestowed upon them by supernatural beings,
enchantment, certain serums, cybernetic enhancements/implants,
training to self-bestow their powers like telekinesis for
example, being blessed or granted wishes to obtain their powers,
and among many other methods without any scientific
modification. Most of these kinds of superhumans have the
potential to become mystical class superhumans.
Unlike the rational-based types, this category of superhumans
wouldn't have to be able to suffer mutations and instability of
their deoxyribonucleic acid, which can be caused in certain
ways. Unlike the rational based category, these kinds of
superhumans are more likely to maintain their humanity because
they don't share the same genetic unpredictably that
rational-based superhumans are more likely to have.
(
HTML https://powerlisting.fandom.com/wiki/Superior_Human_Physiology)
Essokinesis: Users can create, shape, and manipulate reality,
the sum or aggregate of all that is real or existent within a
system, just by thinking about it; while weaker users are
limited to what is already considered "real," stronger ones can
make changes from nothing. Depending on the power of a reality
warper, they may alter something as tangible as physics and the
universe to something inconceivable like logic.
The way the power actually works is when the user controls the
very existential state of anything depending on their
proficiency, regardless of whether or not the entity in question
is an object or subject, among so many or most others depending
on their power scale. It can range from transmogrifying objects
or subjects into something different, altering the laws of
reality, logic, and physics, creating things out of thin air, to
even outright erasing it on the spot.
Any and all scientific or natural laws such as biology,
causality, physics, or even time, – they no longer apply to the
user. Yes, for all intents and purposes, a Reality Warper can
literally do anything they want. Anything.
The key issue here is how far one can take this. A character
with a mild form of this power may be able to fly by negating
the effect of gravity on himself/herself. A major case of this
may be able to hiccup and accidentally tear the space-time
continuum. High-end Reality Warpers tend to be related to the
setting itself, such as being one of the sentient cosmic laws.
For the really high-end ones, see The Omnipotent.
Running into characters with such powers can be incredibly
chancy. Arguing with the more powerful ones may well be futile,
especially since they can literally reject your reality and
substitute their own.
[i]Teena's Application:
~ Ability Creation - Basic/medium users can create several
abilities and powers for themselves or others by changing their
personal reality.
* Ability Mastering - Can master most of their abilities by
just turning itself
~ Alternate Reality Creation - Can create completely new
alternative realities at their choice.
~ Imagination Manifestation - Can manifest and bring
imaginations into reality.
~ Reality Defense - Can defend themselves using reality layers
or reality energy.
~ Energy Erasure - Can simply make energy unreal/not real.
~ Reality Attacks - Can attack with varying degrees of reality
effects upon target.
~ Infinite Supply - Some users can have an infinite supply of
everything they need by warping reality to do so.
~ Omnifarious - Powerful users can transform/shapeshift into
anything they want.
~ Reactive Adaptation - Can adapt to any reality scenario they
face.
~ Physics Manipulation - Poweful users can manipulate physics
and bend/break or surpass its laws without much problems.
~ Extrasensory Perception - Can perceive beyond the material
reality.
~ Teleportation Force Manipulation - Usually control the forces
behind teleportation abilities.
~ Illusion Manipulation - Some users can achieve illusion
manipulation by transforming reality into illusion and vice
versa as they wish.
Teena's Current Power Level:
Expert-Level Users: Users of this power level are a very
powerful force to be reckoned with. They can manipulate physics,
allowing them to not only bend but even break the laws of
physics. Being the general form of reality warper, 'Physics
Manipulators' can invent their physical laws and impose them on
the rest of the universe.
(
HTML https://powerlisting.fandom.com/wiki/Reality_Warping)
Peak Human Condition: Peak-humans are superior to normal members
of their species, as well as Olympic-level athletes. They are
strong enough to punch an individual through a wooden or
thin-metal door; able to break thin steel bars with their bare
hands; fast enough to catch-up or outrun moving vehicles; able
to exert themselves to peak capacity for hours; producing
top-endurance and lung capacity; agile enough to climb the
tallest of buildings, leap high into the air and run distant
miles; reflexive enough to effectively dodge multiple incoming
attacks, rapid gunshots as well as seemingly sudden motions
(e.g. walls or debris of a crumbling roof), accurate enough to
achieve multiple small and further distant targets, capable of
living longer than the average-person, durable enough to
withstand normal and enhanced physical/projectile attacks,
intelligent enough to understand complex problems beyond the
scope of average humans, they can heal themselves in very
short-periods of time, flexible enough to coordinate their limbs
perfectly and their combat skills are advanced enough to defeat
large groups of enemies with ease.
(
HTML https://powerlisting.fandom.com/wiki/Peak_Human_Condition)
Logic Defiance: The power to ignore logic/reason. Users exist
beyond and completely independent of logic itself, ignoring
logic/reason as if it didn't exist, allowing them to do things
without any justification or reason behind them and defining
what's normal and what's not, this lets them easily do things
that are not only impossible in reality but also in fiction as
well, including defeating infinitely powerful beings with
relative ease.
Unlike manipulation, the user isn't manipulating logic to
achieve these feats, rather they are just simply ignoring
internal/in-universe logic/reason and doing them anyway.
(
HTML https://powerlisting.fandom.com/wiki/Logic_Defiance)
Unable to Render Unconscious: Teena can not be rendered
unconscious as another personality will just take over most of
the time Taya takes over. This works with all the personalities.
Genetic Unlocked Abilities:
Sinister’s Decision: With the level of potential that Warp’s own
abilities exhibit, he does not believe that genetic manipulation
may be wise with this alpha level metahuman.
Psychosis:
Dissociative Identity Disorder: Someone with DID has multiple,
distinct personalities. The various identities control a
person's behavior at different times. The condition can cause
memory loss, delusions or depression. DID is usually caused by
past trauma.
Schizophrenia: When schizophrenia is active, symptoms can
include delusions, hallucinations, disorganized speech, trouble
with thinking and lack of motivation.
Weaknesses: Overpowered by aspects, expressions, and specialized
variations of Omnipotence. Can be outdone by users of Alpha
Reality and Omega Reality, since they're the origin and end of
all realities. Can be countered by Nothingness Manipulation, if
there no reality. Can be opposed by Unreality Manipulation. Can
be overpowered by Omni-Negation and other Omni Powers. Can be
overpowered by Omnilock. Power may be negated by users of
Reality Alteration Negation. Users of Reality Anchoring,
Conceptual Anchoring, and Reality Separation are immune. Users
of Reality Sundering might leave reality warpers powerless.
Users of Reality Restoration can simply undo everything. Reality
Warping and Paradox Inducement tend to cancel each other out.
May not be able to fully kill users who can survive anything.
Users may not ignore paradoxes/contradictions they cause
themselves. Teena is still mortal and can be killed with a well
placed shot. [I]Personalities:[/I] Teena has a total of 6
personalities and not all of them have use of abilities. Each
personality has it’s own trigger that brings it out and each has
their own weakness that matches the abilities they can use.
[I]Personalities by Dominance:[/I]
Teena “Warp” Hernandez: Teena can be nice but is extremely
unpredictable especially with schizophrenia. Teena can get
violent especially when her delusions kick hard. Teena is one of
two dominant personalities fighting for full control. Teena has
control of the powers as listed above along with all of the
weaknesses. Teena has no memory of events when the one of the
others take control but she can have conversations with the
other personalities. Teena’s trigger is her full name.
Taya “Loca Chica” Hernandez: Taya is devious, cruel,
manipulating, and violent. Taya enjoys torturing others with an
emphasis on pain and isn’t afraid of going completely nuts. Taya
is one of two dominant personalities fighting for control. Taya
has full control of the powers as listed above along with all of
the weaknesses. Taya maintains memory of events when any of the
other personalities are in control except for Teena or Lulu.
Taya’s triggers are her name, any form of violence, and
unconsciousness.
Annabel “Horror Queen” Hernandez: Annabel LOVES horror and fear
so much that she sees herself as the physical incarnation of the
spirit of Annabel the Doll. Annabel loves to cause fear which
she feeds off to become stronger and enjoys inflicting pain.
Annabel is considered a beta personality instead of submissive
as she wants to be a dominant personality but not as strong as
Teena or Taya. Annabel’s triggers are blood, gore, horror, and
immense fear. Because of Annabel’s view of reality, Taya has
assigned the following abilities to Annabel.
Fear Empowerment:[/I] The power to be strengthened by the fear
of oneself and others. Users become stronger, faster, more
durable, etc. through fear of oneself and others, possibly
unlocking abilities related to the affinity and enhancing the
existing powers. Some users may be able draw sustenance from
fear or even slow or stop aging.
(
HTML https://powerlisting.fandom.com/wiki/Fear_Empowerment)
[i]Fear Absorption:[/I] The ability to absorb fear and utilize
it in some way. The user can fully or partially absorb fear,
while removing it from the source, into their body and use it in
various ways, gaining some form of advantage, either by
enhancing themselves, gaining the drained power, using it as
power source etc., either temporarily or permanently. Targets of
the draining become calm.
(
HTML https://powerlisting.fandom.com/wiki/Fear_Absorption)
[i]Fear Construct:[/I] The user can change fear into tools,
objects, weapons and other items, create semi-living constructs
and/or create structures/buildings of varying permanence and
tangibility. Users who have mastered this ability can use it for
almost any situation, creating anything they need.
(
HTML https://powerlisting.fandom.com/wiki/Fear_Constructs)
[i]Fear Energy Manipulation:[/I] User can create, shape and
manipulate the emotional energy that is created/generated by the
fear of every/all living things in existence capable of feeling
them. They are able to increase, decrease or change it, manifest
the emotional energy to physical level, etc.
(
HTML https://powerlisting.fandom.com/wiki/Fear_Energy_Manipulation)
[i]Alternate Reality Creation:[/I]The ability to create an
existence that is parallel to another, yet different in multiple
ways. User can create a dimension, reality and/or
reality-continuum. Everything in this creation depends of the
user's choices, whether conscious or unconscious. As such, the
user is able to both consciously and unconsciously create
status, expertise and abilities for the occupants of the created
universe if they deem it necessary. Annabel has used this
ability to create a reality of horror based on the horror genre.
(
HTML https://powerlisting.fandom.com/wiki/Alternate_Reality_Creation)
[i]Dimensional Teleportation:[/I] The user can travel between
different dimensions and universes, and cross over different
planes of existence or travel across various forms of reality.
Annabel uses this to move between her alternate reality pocket
dimension and really never thinks about using it for any other
dimensions.
(
HTML https://powerlisting.fandom.com/wiki/Dimensional_Travel)
[i]Teleportation Manipulation:[/I] The user can manipulate the
teleportation of oneself and/or other beings. Making either
appear in a different place instead of their target and even
prevent them from teleporting. Annabel uses this by creating a
special barrier around her pocket dimension that appears as a
human sized pearl in true reality. The barrier has a duration of
24 hours after Annabel loses control and can be destroyed from
the outside.
(
HTML https://powerlisting.fandom.com/wiki/Teleportation_Manipulation)
[i]Annabel’s Special Weaknesses:[/I] Positive emotion energies
used as attacks can counter fear energy. The absence of fear can
weaken Annabel. Annabel can’t stand sweet, adorable, and cute
things to the point that she will retreat and let one of the
others take over.
Hennessy: Hennessy is like the Hyde to Teena’s Jekyll when it
comes down to it and how Hennessy sees herself. Hennessy is the
hands on type of killer and when it comes to fighting. Hennessy
also loves to drink and quick to compete in drinking
competitions. Hennessy’s triggers are alcohol, drinking
competitions, fight competitions and challenges, and punk rock.
Hennessy is considered a beta personality but not submissive.
Because of Hennessy’s view of her reality, Taya has assigned the
following powers.
[i]Supernatural Condition: The power to possess capabilities,
attributes and aspects drastically beyond what is naturally
possible. Users possess supernatural capabilities, attributes
and aspects that are drastically beyond what is naturally
possible. With their condition alone, they can dwarf most beings
in their respective universe, being virtually supreme in their
existential aspects and attributes. With their superhuman
physique, they can move buildings, run at the speed of light,
survive nuclear explosions unscathed, and remain active for days
to weeks untired. With their mind, they can amass knowledge and
information about everything, allowing them to invent and create
things beyond the grasps of regular humans. They can master
languages and subjects in mere days or even hours too.
Beyond their physical and mental condition also lies other
aspects like their bodies or soul, like possessing senses able
to perceive things the ordinary human is completely ignorant to,
harbor esoteric bodily aspects like cells capable of inducing
supernatural effects or even having an extremely robust and
strong soul and spirit able to withstand conceptual attacks. All
of Hennessy/Teena’s physical conditions go to Supernatural when
Hennessy is control.
(
HTML https://powerlisting.fandom.com/wiki/Peak_Human_Condition/Supernatural)
[i]Energy Immunity:[/I] Power to be completely unharmed by
energy. User is immune to all forms of energy, being completely
invulnerable to direct and indirect effects. This includes fire,
electrical, and nuclear.
(
HTML https://powerlisting.fandom.com/wiki/Energy_Immunity)
[i]Magic Negation:[/I] The power to nullify the magical powers
of others. The user can negate superhuman powers and effects
that originate from magic. Spells, curses, hexes, jinxes and
charms may all be negated by the user. In addition, magical
objects/items and potions are rendered useless, while the effect
of ley lines is diminished, according to the user's level of
power. Magical creations even weaken, and eventually crumble,
disperse or dissolve in the user's presence. Hennessy has a
magic negation aura.
(
HTML https://powerlisting.fandom.com/wiki/Magic_Negation)
[i]Psychic Immunity:[/I] The ability to be completely immune to
any psychic force. The user is completely immune to any/all
psychic phenomena regardless of its nature and origin (natural,
supernatural, magical, technological, etc.). Their mind cannot
be controlled, damaged, read, influenced, emulated, altered,
detected or communicated with, forcing users with telepathic
allies to rely on alternate means of long-distance
communication, usually via technological or magical devices.
Simply put, the users' mind cannot be entered or affected in any
way, making them perfectly immune to any mind-related effects
and abilities.
(
HTML https://powerlisting.fandom.com/wiki/Psychic_Immunity)
[i]Supernatural Regeneration:[/I] The power to regenerate any
damage as long as user isn't killed instantly. Users can
regenerate completely so long as they are not instantly killed
by an attack (i.e. Disintegration, Incineration, and One Hit
Kill). For some users, this involves that as long as the "core"
is undamaged, they can regenerate. Because the cells and
telomere lengths are constantly regenerating and rejuvenating,
they do not age, recover any damaged body parts, and sustenance
intake required is drastically reduced, to the point user is
close to true immortality. Even complex parts such as damaged
brain cells and nerves can be repaired, effectively keeping the
mind intact and making decapitation more difficult as the user
can simply reattach their heads to the neck, sealing the cut.
The user is practically immune to drugs, disease, and all
harmful foreign substances, and will be forever in their optimal
health and physical prime. They are immune, or at least highly
resistant, to telepathic attacks, since the regenerative power
restores brain cells to its unaltered state, blocking one's mind
from any attacks or invasive attempts.
(
HTML https://powerlisting.fandom.com/wiki/Peak_Human_Regeneration/Supernatural)
[i]Hennessy’s Weaknesses:[/I] Hennessy LOVES alcohol like will
actually stop fighting to grab and down a beer. Hennessy is a
hands on fighter and can be thrown off by range fighters such as
archers. Hennessy can easily be goaded into a battle of
strength. Hennessy HATES easy listening music and romance music.
Hennessy does have a “glass jaw” and can be knocked out with an
upper cut.
[i]Lulu Hernandez:[/I] Lulu is one of the two nice nonviolent
personalities. Lulu is timid, sweet, and kind. Lulu acts like
submissive personality in terms that she is frightened of the
violent personalities but is actually classified as a dominant
personality. Though she hates using them, Lulu has full use of
Teena’s powers and weaknesses. Lulu’s triggers is unicorns,
positive emotion energies, and cute animals. [I]Weakness:[/I]
Lulu is absolutely terrified of anyone who looks scary to the
point of retreating. Lulu is terrified of horror, gore, and
basically anything scary. Strangers make Lulu nervous.
Jada Hernandez: Jada is the other sweet natured and timid
personality. Jada is also the most childlike of all the
personalities and the rarest one to have come out. Jada is
classified as a submissive personality. Jada has absolutely no
use of any powers whatsoever. Jada’s triggers are children’s
shows, Dr. Sues, the Muppets, and sweets.
[I]Background:[/I]
[i]*Coming Soon[/I]
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