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       #Post#: 76--------------------------------------------------
       RP Profile: Allison "Vi" O'Neil 
       By: Coolcat207 Date: March 23, 2019, 11:05 pm
       ---------------------------------------------------------
       "Here I come to save the day. Or wreck it."
       "I'm doing this _my_ way."
       VI: Plan? I don't need a plan.
       Sam: I'm pretty sure that you do. Plus, I plan on not dying at a
       young age.
       "Here comes the _punchline_!"
       "It's a shame. I've got two fists, but you've only got one ugly
       face."
       "I've got five reasons for you to shut the hell up."
       "Trust me, if I want your opinion, I'll beat it out of you."
       "A little smash and grab."
       Cassandra: So what's the plan?
       VI: Punch first. Ask questions while punching.
       Sean: Ha ha! Good plan!
       Cassandra: Oooof course.
       Alana: Oy... *sighs and shakes her head.*
       *~VI and the other Celtic demigods when facing a group of
       enemies.*
       "People say that there's always a choice. But that's not true.
       Sometimes there is no choice at all. That something will happen
       for better or for worse. Which is why I'm still going to do my
       job."
       "I've been looked down ever since I was a little brat. I'm used
       to it at this point. Sometimes it's good since assholes can
       leave you alone. Hell, it can be use at a advantage."
       *Name:*
       Allison "VI" O'Neil
       *Other Names:*
       Vi
       Six
       The Enforcer
       Allie (only people like her husband can call her that. Others
       WILL get clocked)
       Pinky
       Salmon head
       Fat Hands
       Mrs. Fisty
       *Age:*
       Unknown
       *Gender:*
       Female
       *Species:*
       Demigoddess
       *Family:*
       Mother: Neamhain (+Hei Darkfire)
       Father: Patrick O'Neil (murdered)
       Half Brother: Elatha (+Hei Darkfire)
       Aunts: Macha and Morrigan (+Hei Darkfire)
       Husband: Finn Murphy
       Son: Gabriel Murphy
       Daughter: Maggie Murphy (deceased)
       *Organization:*
       American Special Forces
       *Rank:*
       Soldier
       Engineer
       *Appearance:*
       Height: 5'7
       Weight: 107 lbs
       Built: slender but athletic
       Skin color: fair
       Eye color: indigo
       Hair color: pink
       Hair type: short and spiky like a rock star
       General clothing: She either wears a Special Forces uniform or a
       punk biker outfit like dark blue jeans, black boots, a Tool
       T-shirt and a punk leather jacket which has spikes
       Features: She has a VI tattoo on her right cheek and gear
       tattoos on the right side of her neck going down to her
       shoulder. She even has a Celtic cross medallion that shares the
       memories of her deceased father.
       Wings: smoke grey
       *Demigod Powers:*
       Light Manipulation:
       ~User can create, shape and manipulate visible light, commonly
       referred to simply as light, is electromagnetic radiation that
       is visible to the human eye, and is responsible for the sense of
       sight.
       Primary properties of visible light are intensity, propagation
       direction, frequency or wavelength spectrum, and polarisation,
       while its speed in a vacuum (299,792,458 meters per
       second/186,000 MPS) is one of the fundamental constants of
       nature. Visible light, as with all types of electromagnetic
       radiation (EMR), is experimentally found to always move at this
       speed in vacuum.
       In common with all types of EMR, visible light is emitted and
       absorbed in tiny "packets" called photons, and exhibits
       properties of both waves and particles. This property is
       referred to as the wave–particle duality. The study of
       light, known as optics, is an important research area in modern
       physics.
       Light Generation:
       ~User can generate light of various intensities.
       Absolute Light:
       ~The user can create a field of absolute light that blinds the
       targets either temporarily or permanently and may also dull or
       even completely negate the other senses. They are potentially
       able to generate light so intense it can completely obliterate
       objects in its path without heat.
       Light Mimicry:
       ~User is made up of or can transform their body completely into
       light. Users transformed form can be either anatomically
       identical to their normal form, aside of being made of light, in
       which case it contains all to organs and is somewhat vulnerable
       to attacks. Alternately user can transform into homogenous
       matter, without any part of their form being more important than
       the other.
       User that is Nigh Formed Light Beings are or can change into
       mostly physical beings, with the energy flowing through their
       being, fortifying their cells, bones and muscles. Their power is
       mostly focused to their bodies and while they gain some amount
       of energy-attacks, the changes and applications are mostly
       internal.
       User that is Full-Formed Light Beings are completely formed of
       energy, without anything truly left from their physical form.
       They gain impressive control over their form and vast capacity
       to expel energy in various ways.
       Light Aura:
       ~The user can release and surround themselves in/with light for
       defensive and/or offensive purposes, possibly becoming almost
       untouchable and granting them various abilities/attacks. The
       aura may also give the user enhanced physical capabilities such
       as speed, strength and durability.
       Light Boundary:
       ~User can separate/block any light from anything and everything
       else. When this power is used, it makes it impossible for matter
       and waves to react with, enter, leave, move through, or be
       absorbed by the separated light, or for any energy to be
       transferred to and from the separated light, or simply for any
       alteration/interaction to occur with the separated light.
       This not only affects the physical forms of light, but also its
       esoteric, psychic, empathic, dark, and so on variants/forms.
       Light can no longer brighten things up, be moved or even exist
       in any form. Any light already being used in a process when this
       power is used will be removed from and separated from that
       process. More powerful users might be able to separate light
       from the effects of other superpowers, and even from concepts,
       such as literacy, knowledge and boundaries. The user can control
       exactly what light is being targeted, what the target light is
       separated from, and to what extent.
       Light Energy Manipulation:
       ~User can create, shape and manipulate light energy, usually
       drawn from inter-dimensional or other similar sources. It can be
       channeled to a variety of effects as an absence of darkness, a
       solid, gaseous and/or liquid substance that can be
       shaped/manifested in various ways.
       Unlike Light Manipulation, which can draw from the similar
       source, light energy focuses on protective, curative and the
       creatively preservative aspect of the spectrum, though it can
       still be used offensively. As light energy is the antithesis of
       dark energy, it can be used to promote growth, heal/purify
       targets and/or bring balance to a chaotic system made up of both
       types of energy.
       Light Healing:
       ~The user can heal themselves or others by using light.
       Light Portal Creation:
       ~The user can create portals using light.
       Light Transmutation:
       ~The user can transform matter and objects, including living
       beings, into light.
       Primordial Light Manipulation:
       ~The user can control the sacred light that brought about the
       dawn of creation. Because of its primordial nature, it can not
       be affected by any form of darkness for it is the very essence
       of creation and order.
       Photoportation:
       ~The user can teleport via light/photons, merging into light and
       appearing anywhere else from the same element.
       Photokinetic Surfing:
       ~User controls the light in a way that increases their ability
       to move and/or maneuver either by granting them abilities they
       otherwise lack or allowing them to ignore normally needed
       equipment.
       Conceptual Light Manipulation:
       ~User can manipulate the abstracts (or concept) of light. This
       can have many feats, such as light that can prevent darkness
       from existing, generate light that sheds cold instead of warmth,
       light that makes things dimmer instead of brighter, produce
       light that can exist without darkness/shadow, generate light
       that drains/reduces energy rather the charging it, make light
       negate other forms of illumination, harm things that can absorb
       or are immune to photons/light, and much more.
       Esoteric Light Manipulation:
       ~The user can manipulate the esoteric side of light with special
       properties and a mystical nature to it. With mastery, the
       wielder could use the esoteric element for a variety of magical
       effects.
       White Light Manipulation:
       ~User can create, shape and manipulate light of beneficial
       nature; that which strengthens, enhances and causes
       anything/everything to flourish it comes across, representing
       the sustaining and preserving side of light, which in turn
       ignores most of the common limitations and weaknesses of its
       normal elemental variety. In essence, this is about solely
       controlling the pure positive powers of light.
       Sacred Light Manipulation:
       ~The user can create, shape and manipulate holy light that's
       highly effective against the supernatural, such as demons and/or
       angels. The effectiveness, in question, can range from trapping
       and/or immobilizing to outright banishing or killing
       supernatural threats. Furthermore, divine light may have other
       properties and abilities, such as healing, Resurrection,
       summoning angels and/or spirits of the deceased from Heaven to
       the material plane.
       Purification:
       ~The user can remove the darkness or evil from a person or
       objects, often including demons possessing it or mind control
       affecting it. It can turn evil to good or merely make someone
       pure.
       Flash Bang Generation:
       ~The users of this power can create a flash bang can nullify the
       senses of others making them rendered unable to coordinate their
       movements, and unable to see or hear for a time being. This
       enables the user to gain an opening to attack the enemy or
       collaborate their movements.
       Conceptual Light Manipulation:
       ~User can manipulate the abstracts (or concept) of light. This
       can have many feats, such as light that can prevent darkness
       from existing, generate light that sheds cold instead of warmth,
       light that makes things dimmer instead of brighter, produce
       light that can exist without darkness/shadow, generate light
       that drains/reduces energy rather the charging it, make light
       negate other forms of illumination, harm things that can absorb
       or are immune to photons/light, and much more.
       Empathic Light Manipulation:
       ~User can create, shape and manipulate light via their emotions.
       The light may be linked to a specific emotion, traditionally
       love, or various emotions based off the intensity of the users
       feelings. Usually, the more intense the emotions, the stronger
       the light becomes. This light may also respond to the users
       benevolence or purity of heart.
       Esoteric Light Manipulation:
       ~The user can create, shape and manipulate ultraviolet rays and
       radiation which is present in sunlight, blacklights, and tanning
       lights. UV rays will sometimes have chemical reactions with
       objects making them appear to glow such as with bodily fluids
       and bleach. Large amounts of UV radiation can lead to burning of
       the skin, cancerous growth, eye damage and in extreme situations
       radiation poisoning.
       Laser Manipulation:
       ~User can create, shape and manipulate laser light, intense,
       coherent, monochromatic, parallel beam of light (infrared,
       visible, or ultraviolet) or other electromagnetic radiation,
       which is composed of waves of the same frequency and all in
       phase.
       Wing Manifestation:
       ~User has or is able to manifest wings that grow or are attached
       to the body allowing flight. They may also protect from rear
       attacks or detach and re-grow for quick getaways.
       Wing Blades:
       ~The user possesses blade-tipped wings that can be used as
       weapons as well as some degree of flight.
       Feather Projection:
       ~The user can project feathers as projectile weapons.
       Spear of Light:
       ~This forms a large spear of light, designed to explode in an
       explosion of light energy and pierce opponents. She can combine
       this with her gauntlets which can not only double it's damage,
       but can be used to kill a being if it strikes their heart or
       brain.
       Fury of Light:
       ~This fires a collection of powerful light spears. This can be
       used to be fired from above, or from her wings depending on
       where she wants it to strike. The light spears are designed be a
       barrage to fight opponents.
       Biraitsu:
       ~This is one of her spells. Biraitsu allows her to create a
       powerful beam of light that is cast on the enemy. The beam can
       bounce off of reflective surfaces.
       Ganzu Biraitsu:
       ~Several Biraitsu shots are fired simultaneously.
       Gigara Rerudo:
       ~Summons a big shield that is able to deflect laser like
       attacks.
       *Mana Powers:*
       Mana Manipulation:
       ~Every mana user learns to summon the mana from their own body.
       Every mana user is able to generate their mana after learning
       how about mana, where they are able to use it for different
       things like amping power, forming attacks, or using it for other
       purposes. While most associate mana with magic, which mana is
       most often used for, groups learned that mana is useful as a raw
       energy that can damage most creatures, as even those with magic
       are able to be hurt by mana itself even if they're immune to
       magic. Not only that, but mana users found that mana is highly
       customizable in combat, with some mana users have different
       types or unique types of mana they develop over time, such as
       the demon mana or chi/mana. This depends on the user, but every
       mana user learns to manipulate their mana in a variety of ways
       with it being very easy to manipulate into new forms while still
       keeping it's raw energy power. Some develop two to four types of
       mana if they're creative enough. Out of all the types of energy
       the body uses, mana and chi are the two most adaptable energies
       in most mortal bodies. However, that doesn't mean it can't be
       countered by other energies, like chi, spirit energy or even
       elemental energy depending on what one has. Energy is easily the
       best way, though one can also use aura breaker style techniques
       as well.
       Surrounding Mana Manipulation:
       ~Those with enough understanding of mana, and the sense of mana
       that comes with manipulating mana eventually learn to control
       mana from the environment around them.  This lets a mana user
       not only use this to use more powerful mana, but also use it to
       replenish their own mana they've used. However, this is
       difficult to use, as absorbing mana is quite difficult, since
       some of the absorbed mana is used just trying to absorb the
       mana, which makes this sort of a pain to use, so most mana users
       save this as a last resort. While powerful, this mana is hard to
       absorb and hold on to, usually requiring concentration to absorb
       completely. This is essentially a replication of how some chakra
       users developed their own "Sage Mode", but instead of using
       chakra, they used mana to do this. This is why most mana users
       try to use weapons that gather mana for them, so they don't
       expend energy doing so. This mana is stronger than normal mana,
       but costs more power to maintain. The most used method for this
       is empowering oneself through what mana users call "Mana Mode."
       Dark Mana:
       ~When the mana in an area is used up completely, and the mana
       user tries to pull more mana, the result becomes the generation
       of dark mana. Dark mana is essentially the opposite of normal
       mana, being empowered by darker energy than normal mana. When
       there's not enough mana in an area, the result is that the
       leftover energy pulled up is fused with dark energy, and creates
       a more evil type of mana energy. Because of how easy mana is to
       manipulate and fuse to other energies, this mana is a natural
       mana for depleted mana in an area. This mana is dangerous, and
       often taboo among mana users, as stories of people becoming
       disfigured or not being able to use things like their mana power
       amp correctly have led to a misconception about dark mana. Dark
       mana can be controlled, and while not as customizable as normal
       mana (since the only energy that can be combined with it is
       demon energy), it is still very strong, and as long as it's
       properly controlled, it can be used effectively. This mana is
       dangerous to the user though if proper control is not taken,
       something that can be used against them. And except in certain
       situations, one can only use this if mana is pushed completely
       out of an area, or the mana in an area runs out completely. Only
       certain select people can draw dark mana in the presence of
       normal mana. And while normal mana's strength often depends on
       the user, dark mana is the same for everyone, making it evenly
       matched with any other dark mana, for better or worse.
       Mana Magic:
       ~Those who use mana often find that converting mana into magic
       becomes easier, often turning mana attacks into magic attacks,
       such as turning a mana spear into a flame magic spear or using
       mana power amplification to convert to buff magic. This is
       dependant on what the user can do with magic, as not all mana
       users have the ability to use magic. This is a double edged
       sword, as while everyone has mana and can learn mana if they
       practice enough, those not having an affinity for magic often
       won't be able to use this power. However, those that can have
       far more range, making this a great power to pair with magic
       users in general. Those that use this find that magic has
       reduced cost and is more effective with this type of method,
       with mana being more easily focusable into magic when mana is
       used as an energy more than just a power source for magic since
       most mana users understand more than most magic users where mana
       comes from and what makes mana so useful. Most mana users don't
       focus on magic, but some can use it.
       Mana/Magic Negation:
       ~There's a few things mana users usually have issues with, one
       of which is stronger mana users who can use their mana to
       overpower theirs, and others without a talent for magic that can
       use their magic to overpower the user's mana, usually a problem
       for mana users with no real magic ability. This skill was
       designed to use mana to replicate a frequency that cancels out
       all mana in an area, not allowing any mana use. This skill was
       designed mostly to counter magic users by non magic users, in
       which all mana gets cancelled out and forcing all opponents to
       rely on other abilities. This also works well against stronger
       mana users who would normally overcome the user's mana as well.
       Each mana user has a unique method of using this, such as a
       finger snap activating and deactivating this (which is fairly
       common) or some releasing a wave. Of course, the one thing to
       note is not only does this cancel out mana for the opponent(s),
       but also cancels out mana use for the user. So this negates mana
       and magic for everyone, not just the opponent. Also, only
       mana-based magic can be affected, as things like chi magic,
       celestial magic and other forms of magic that don't rely on mana
       are not affected by this. However, this can be useful for
       drawing out dark mana, since mana vanishing from an area means
       there's no mana to draw from, making this an easier way to
       summon dark mana without having to waste the mana in an area.
       Radiating Mana:
       ~Similar to those with auras, mana users, when using their mana,
       radiate mana from their bodies, creating an almost aura-like
       mana around them. This is the body's natural expulsion of extra
       mana produced by the body, and often times acts like a defense
       similar to auras. This can dampen attack and grant mana users
       power to draw from without wasting the mana in their bodies,
       allowing them to generate mana attacks more easily. This also
       lets mana users use this mana for things like power
       amplification and mana regeneration, as this mana can be drawn
       back into the body at will to be used for more power. This mana
       aura type power is simply the radiation of mana from the body,
       and normally doesn't effect the body negatively. Most mana users
       feel this wastes usable mana, so they try to use this as their
       primary source of power for mana attacks, and this is one of two
       ways they try to deal with the expulsion of mana from the body
       during combat. This is useful for using in combat, but really
       doesn't mean their attacks are any stronger than normal, as
       absorbing mana generated from their own body doesn't count as
       surrounding mana absorption, so this power is not the same
       thing, and is more along the lines of just reabsorbing their own
       mana.
       Full Mana Containment Mastery:
       ~This is the second way that mana users tried to keep from
       wasting power in battle. This way is a bit more dangerous to the
       user than the other, but provides a bigger power boost than
       using mana similarly to an aura. This method, instead of using
       the mana that radiates from the body, cuts off the mana's exit
       from the body, containing the mana inside the body. As one can
       imagine, containing mana is a bit of a double edged sword, as
       while they do keep the energy in their body and gain a bigger
       supply of mana than normal mana users, this method becomes very
       hard on the body, and can result in damaging the body. This is
       usually supplemented by feeding some of the extra mana into
       regeneration, preventing too much damage too quickly, but this
       can eventually cause more damage than can be regenerated by the
       body if used for too long. Usually, this is meant to be used in
       battles where the user needs a power boost beyond normal mana
       amplification, in which this can provide such a boost, however,
       the strain means that users should never stay in this state for
       too long otherwise the strain could do permanent damage not just
       to their bodies, but to their body's ability to generate mana.
       This is a strong powerup, but dangerous if not properly used.
       Mana Power Amplification:
       ~This is the main reason most mana users use mana, which is so
       that they can use this to power up their bodies and supernatural
       abilities. This power uses any of a mana users mana abilities to
       power themselves up. This ends up being a passive powerup once
       concentrated through the body, granting a temporary increase of
       physical stats and temporary enhanced mana and other
       supernatural abilities. When in affect, the mana enhances all
       other supernatural abilities, like holy or unholy abilities,
       powering them up with mana. And depending on the mana used, this
       can power up the user with special abilities as well, depending
       on what they can do with their mana. Some using holy or unholy
       mana can do things like amp their holy or unholy power, while
       creating more of a defense against the opposite power. Depending
       on how much mana is put into the amplification, often determines
       how much of an increase the user can get and what type of mana
       they're powering themselves up with.
       Dark Mana Power Amplification:
       ~This is very similar to normal mana amplification, but using
       dark mana. If one can use dark mana, they can also use this to
       empower themselves using this the same way as they would with
       normal mana types. However, dark mana works slightly
       differently, in that it has a different amplification effect on
       the body. While it does amp physical stats and supernatural
       abilities, it amps someone with darker power, and amps them far
       more heavily than normal mana amplification. However, instead of
       granting a normal mana enhancement, it gains an overall raw
       power boost, making things like one's aura and natural energies
       far stronger than any other mana type. However, this comes with
       a cost, as any mana user who uses this will find that the strain
       on the body is very high when using this, since dark mana is
       much harder to keep contained in the body through power
       amplification, and takes far more power to use. This means that
       using dark mana provides a much higher boost than almost any
       other type of mana, but at the cost of doing damage to the body.
       This damage is akin to the same kind of damage that full mana
       containment does, except that dark mana doesn't just do damage
       to the body, but over time, if used too much, can mutate the
       body if too much damage is done to the body.
       Mana/Dark Mana Regeneration:
       ~This is another reason mana users like to use mana, in that
       they developed a way to funnel mana into regenerating the body
       passively, making it so their mana heals them from most
       injuries. This is a supernatural type regeneration, and can be
       used using mana or dark mana, or any other mana the mana user
       can use. Often times, most mana users prefer normal mana for
       this, not wanting to waste more power than they have to since
       other types of mana take more power to use. Since mana is good
       for regeneration and doesn't really require extra gimmicks, most
       mana users just prefer to keep it simple and use normal mana.
       Dark mana, on the other hand, is questionable by most to use
       since dark mana has harder effects on the body. Normal mana can
       regenerate most injuries, including replacing limbs, though dark
       mana does the same thing, but heals much faster than normal
       mana. Dark mana is more preferrable to some because it takes
       less time to heal fatal injuries, but they must be careful
       because dark mana can mutate the body if it's not used properly,
       and if it's used too much, then it can damage the body as well
       when healing it. Usually, normal mana is dependable enough
       though that unless one is pierced in the heart or brain or
       beheaded, most mana users can regenerate, with them really only
       needing dark mana to heal fatal injuries faster than normal
       mana.
       Mana Armor:
       ~This skill is a technique by mana users that lets them up their
       defense by hardening the mana around their bodies, similar to
       other energy users. There are many ways mana users use to defend
       their bodies against attack, as each mana user often does
       something different. This lets them up the defense for parts of
       their bodies, making them able to withstand attacks, or amping
       their defense so they can reflect attacks. Usually, the most
       common technique is hardening the body using mana which helps
       defend against physical attacks and concussive attacks, and
       reduces or negates damage depending on how strong the defense of
       the mana is against the power of the attack. Another use of the
       same method is when others use mana to protect themselves while
       they deflect an attack, similar to a ki user. This technique
       lets a mana user stop or push an attack away, and they can do
       this without damaging the integrity of an attack, such as
       knocking away an explosive attack without making the attack
       explode. Some even use mana to create armor of mana around their
       body. The exact method of using this varies depending on the
       user, with some being able to just harden their body, some
       preferring the mana shield or mana barrier techniques, or
       creating armor. However, this method is still vulnerable to aura
       breaker weapons, and stronger attacks can still break this armor
       skill no matter what form it takes.
       Mana Shield/Barrier:
       ~The mana shield skill can be used to create shields of mana
       around the wrist as another method of using this, which can be
       used to block attacks. The shields can be as big or small as one
       wants, and can be used as long as the shield isn't broken and
       the user has enough mana to use the technique. These shields are
       meant to be used defensively, acting like protective shields
       that don't need to be held by the hands, allowing the user to
       carry weapons and still use the shield when necessary. This
       technique is effective for defense, but only if the shield can
       block the attack, since all it takes to avoid the shield is
       getting behind the user, or attacking an area not covered by the
       shield. The other ability, mana barrier, creates a spherical
       barrier around the user, which is another method of shielding
       oneself from attacks. The mana barrier blocks attacks, as long
       as the barrier isn't broken, can protect the user. The cost of
       using this technique compared to the mana shield or mana armor
       is usually more though, not just for the technique itself
       requiring more energy as it's a lot more energy being used, but
       also because this technique requires energy to maintain. Of
       course, both of these techniques can be broken with enough
       force, and can be instantly broken with things like aura breaker
       weapons or strong enough energies that can be used to counter
       the user's mana.
       Mana Wave:
       ~This is an attack wave which mana users fire from their
       physical attacks, or just fire it from their hands. This wave is
       very adaptable with some people firing it different ways. This
       wave is designed to fire a concussive wave which is fired at
       opponents, damaging them on impact and knocking them back with
       pure concussive force. This does the same damage as a physical
       attack, and can be increased or decreased in size. Usually,
       larger waves are used to hit more enemies or hit a larger area,
       but smaller waves are used to compress the wave and hit smaller
       areas much harder. The waves are customizable to an extent
       depending on how the mana user wants to use this technique. Most
       mana users fire these from physical or weapon strikes, or can
       even fire this from the sound waves of their voice by fusing
       their voice waves with mana. It's also possible to concentrate
       this in a 360 AoE form to blast back everyone around the user,
       but this requires more power to do, and depending on how much
       power is put into the attack, the wave may be stronger or larger
       if more power is used to generate it. This is easily dodgable,
       as one can dodge the wave easily by moving out of the way, or
       for the AoE attack, they just need to get away from the user
       until the attack spreads out and disperses. This attack can also
       be broken with enough force, or protected against with barriers
       and other shielding techniques.
       Mana Blast/Beams:
       ~Just like other energy types and users, mana users are able to
       fire blasts of raw mana, or concentrate them into beam they can
       fire. This is somewhat similar to ki users and similar energy
       users who can fire beams, like hollow ceros. This technique is
       designed to use mana's raw destructive power to damage opponents
       with strong blasts which usually explode with mana when they hit
       a target. The blasts are usually large balls or shapes made of
       mana while the beams are usually just beam projectiles fired at
       opponents. The attacks are easily customizable, in which some
       can focus these from weapons to create weapon attack waves or
       blast mana from other parts of their body. Most use their hands
       to generate the mana they need, but some mana users channel mana
       more easily in different ways, such as using a breath style
       attack to fire a mana beam (similar to a dragon breath attack),
       or they just fire from their finger-tips, or from their hands.
       Some even learn to kick or punch blasts at people to give the
       blasts extra momentum. This is dodgable by opponents, and most
       attacks can be defended against with strong enough defenses.
       Mana Constructs/Weapons:
       ~One thing most mana users do with their mana is create powerful
       weapons and constructs out of their mana. This is far more
       useful than other energies due to the raw power of mana, and
       even among some who have physical weapons, they still use this
       from time to time to create other weapons they can use in fights
       or other constructs useful to them. Some do things like make
       guns that fire mana bullets, or some might create certain
       weapons to use on opponents. The variety of weapons and
       constructs usually is  limited only by the user's imagination
       and if they have enough mana to make the weapon or construct
       they want to make. Some have even been able to make canons out
       of mana, though making larger or more powerful weapons often
       requires more mana than simple weapons like swords and other
       melee weapons. Constructs also can be granted specific
       properties, such as creating a grenade style projectile that
       explodes with mana on impact. As one might imagine, other
       energies and weapons can counter these, and strong enough
       defenses can counter more destructive constructs.
       Mana Bullets/Mana Spears:
       ~This is another fairly simple ability among mana users, who use
       their mana to create small, fast projectiles, or larger
       spear-like projectiles. There are two main categories of
       attacks, which, again, are highly customizable among each mana
       user. The mana bullet technique was designed to fire small,
       speed based projectiles using mana, which can be fired multiple
       ways. The two most common ways are usually a finger flick,
       flicking small projectiles at opponents with immense speed, or
       firing the bullets from a radiating mana aura, which fires them
       directly after they're created in the radiating mana. The mana
       bullets are designed to be like bullets fired at opponents, and
       work similar to gun bullets except the bullets are not metal.
       The mana spear technique is very similar, but fires larger
       spears designed for piercing opponents more than speed. The mana
       spears are designed to pierce defenses, and can be used to
       pierce things like barriers, defensive techniques or through
       armor if concentrated properly. These techniques are both pretty
       effective, and most mana users can use both of these powers
       effectively. Of course, these can still be dodged and blocked,
       though the mana spear is better dodged than blocked since it's
       designed to pierce defenses.
       Mana Familiars:
       ~Similar to other familiar techniques, mana familiars are
       designed to replicate magic familiars in a way, an ancient magic
       user art which summoned an animal to work alongside the magic
       user. For mana users, they generate mana familiars based on what
       they want to create, in which they create mana familiars that
       are designed to help them in fights, somewhat similar to the
       elemental familiar technique used by the Darkfires, but used
       with mana. The familiars attack depending on what they are, and
       depending on what's created, may have special properties, such
       as bird familiars flying or wolf familiars having claws and
       teeth to attack with, or even creating monsters that can attack
       using mana like a dragon familiar that can breath mana almost
       like a flame. Depending on the imagination of the user, they can
       generate almost any kind of creature. Though the larger the
       creature or more creatures made, the more energy is used and the
       less power each or bigger familiars have since larger familiars
       and making more familiars requires more energy to be used and
       more focus between each one. Some mana users even learn to
       create a permanent familiar they can keep with them at all
       times, with some having familiars similar to magic users that
       they just keep with them which could be almost any creature the
       mana familiar is designed as. Once created, the familiar can
       manifest itself as long as the user has mana, and can act on
       it's own, also being able to share its senses with the mana
       user.
       *Other Powers:*
       Mechanical Constructs:
       ~Users can create/change mechanics/technology into tools,
       objects, weapons and other items, create semi-living constructs
       and/or create structures/buildings of varying permanence. Users
       who have mastered this ability can use it for almost any
       situation, creating anything they need.
       Mechanical Weapon Construct:
       ~User can create any type of mechanical weapon, a type of weapon
       that, thanks to a mechanical system, can change its effective
       range from short distance (sword) to long distance (gun).
       Technomagic:
       ~Users can combine magic and technology in various ways and to
       various extents. Beginners can create, control and mimic
       technology via magic. Advanced users can infuse technology with
       magic, granting it considerable edge and versatility. True
       masters can fuse magic and technology entirely, retaining all of
       their strengths and none of their weaknesses.
       *Passive and Combat Abilities of Mana Users:*
       Mana Weapon Style:
       ~Mana Blade/Weapon: Most mana users have their own weapon style,
       since one of the powers involves creating mana weapons. Most
       learn to use whatever weapon they create most, if they don't
       already have a weapon that uses mana that they adapt to their
       mana user skillset. Mana users often develop their own style,
       incorporating their mana use into a specific weapon's style they
       use. This could be a generic combat style, or an established
       style. Either way, most mana users have their own weapons style
       they use in combat, which can also be customized based on the
       mana user's specific skillset. This is usually just a pretty
       basic style, using the techniques of the mana users to their
       fullest, such as using mana waves or firing mana attacks from
       their weapons. This style is simple, yet effective and can stand
       up to almost any other combat style when the mana user has
       mastered their combat style.
       Mana Fighting Style: Flow Point:
       ~This is a specific hand to hand fighting style which mana users
       developed. Instead of trying to attack just to hit an opponent,
       this style is set around the body's energy flow, where mana
       users focus their mana into the physical attacks, not only
       amping their physical fighting style, but also creating a
       fighting style that lets them use their physical attacks to
       strike points of the body where energy flows through, such as
       chakra points and other points where multiple energies often
       converge in the body's flow of energy. When attacked, these
       points are hit with force enough to interrupt the body's flow of
       energy, where those hit with this will find their flow of energy
       is strained. Through repeated hits, opponents bodies will start
       having trouble generating energy, as the points of the energy
       flow become more and more difficult to maintain the energy flow
       if constantly attacked. Usually, these points recover with time,
       but in battle, this often is designed so that mana users can
       interrupt an opponent's flow of energy, making the opponent's
       energy becoming harder and harder to use after taking hits from
       this style. This style is effective against any creature that
       uses energy from their body, whether it be mana, chi, aura or
       even spirit energy.
       Physical Strain Mana Radiation:
       ~When in battle, mana users have a passive method of keeping up
       with stronger powers and relieving physical strain on their own
       bodies. When the body is strained, or the mana user is pushing
       their body hard enough in battle, the body will release bursts
       of mana from the body in order to relieve the physical pressure
       on the bodies, and help the user in battle to keep up with what
       they're doing in fights, usually being most useful in physical
       fights or doing things like catching attacks or projectiles.
       This not only helps keep the body from straining itself too
       much, but also helps with stamina management, as the body is
       able to do this to relieve tension from trying to find other
       ways to keep the body from hurting itself from strain. This is a
       passive technique, in which mana users do this without thinking
       about it, as once mana users learn to use mana, the mind figures
       out that this method helps relieve the strain of fights to an
       extent. Of course, this only works to an extent, and if the body
       uses this too much, it can waste the mana in the body, which
       means that it's still important for a mana user to not
       over-strain themselves, and after a while, this either becomes
       unusable if the user runs out of mana, or loses it's
       effectiveness over time as the strain gets greater as fights go
       on.
       Mana Puppet:
       ~This was based on the technique developed by the quincies,
       which lets mana users use the mana in their bodies to control
       themselves, even if their body is disabled. This lets a mana
       user use their body by controlling the mana, in which they are
       able to control their own bodies like puppets. This skill is
       very useful when the body has sustained injury, allowing the
       user to control their body even when injuries have disabled the
       ability to use their body. This technique lets a mana user fight
       even when their body isn't in the condition to, though this can
       be a double edged sword to users since it can make their
       injuries worse. There is another use for this ability however,
       in that this also comes with the ability to manipulate their
       mana in other objects, specifically their weapons. Some mana
       users actually take advantage of this so that they can control
       their weapons using something akin to weapon telekinesis by
       controlling their mana in the their weapon. This lets them do
       things like use larger weapons like platforms, or use weapons to
       attack with from a distance depending on the person. However,
       they can only control their own mana, and cannot control other
       people's mana.
       Heavy Magic Resistance:
       ~All mana users take highly reduced damage from all manners of
       mana-based magic, where even if they are not able to counter the
       magic, all magic will still do highly reduced damage since the
       magic damage relies on mana. While mana users can still be hurt
       by momentum and concussive force of magic attacks, they are able
       to avoid magic based damage like elemental magic damage, or
       simple attack magic damage, with all attack magic having highly
       reduced effect on mana users. However, this only applies to mana
       based magic, and doesn't apply to any magic that uses other
       energies, such as chi magic, or celestial magic. This also
       doesn't apply to dark/demonic magic or any magic that runs on
       dark mana, as dark mana can still do heavy damage to mana users
       of all kinds. For the most part, depending on the mana types one
       has and the amplifications they use, some other forms of magic
       might actually be able to be defended against, such as chi/mana
       mixes of energy being able to reduce the damage of chi magic
       specifically.
       Mana Energy Flow Training:
       ~Similar to other energy users, mana users train their ability
       to use mana in a few ways. The first way is training the body to
       generate and be able to use more mana, in which mana users train
       their bodies to handle more mana. This first method is only the
       first stage, and designed to be used in conjunction with the
       second part of this training. The second part of this training
       is learning to open up the body's flow of energy, allowing more
       energy to flow through the body. These two methods are designed
       to be used in conjunction with each other, and when done
       properly, proper balance is maintained in the body. As the body
       trains and learns to generate and handle more mana, the body
       also opens it's flow of energy to handle the increased amount of
       mana. This training is a long process, which mana users grow in
       power over time. Those that train with these methods can grow
       stronger, generating more and stronger mana over time, as well
       as training the body to handle the increased flow. Usually,
       weaker mana users strengthen more quickly, but stronger mana
       users grow more slowly, as weaker mana users have a lot of room
       to train and improve, but stronger mana users have a harder time
       opening their flow of energy more, as eventually they slowly
       stop getting as much from training over time. Another thing to
       know is that larger bodies are usually able to generate more
       mana, while smaller bodies usually don't generate as much mana.
       however, through training, almost anyone can get stronger.
       Mana Flow Enhanced Physical Senses and Reflexes:
       ~One of the effects of the body of the training of mana users
       is, once the mana users learn to increase their flow of mana and
       make it more effective, that they increase the flow of energy to
       the body and brain, resulting in the flow of energy granting
       enhanced senses and more ability to process information in their
       brains. The senses are all increased depending on the person, in
       which they gain enhanced senses similar to that of other
       supernaturals. The senses enhanced are dependent on the person,
       such as a werewolf getting an enhanced sense of smell, or some
       getting even enhancement of senses. This also increases the flow
       of energy to the brain, allowing the brain to work faster, and
       process more than normal brains would be able to. This doesn't
       allow the use of more of the brain, but simply makes the brain
       more efficient in what it can do. This does things like enhance
       the ability for the brain to communicate with the body, and
       allows for highly enhanced reflexes thanks to the brain
       processing threats very quickly.
       Mana Sense:
       ~Those that use mana can learn how to use enhanced mana senses,
       in which they can use their ability to perceive mana to gain a
       sense for all mana. This lets mana users sense not only their
       mana, but the mana in the environment and the mana in other
       people as well. As all living things generate mana, and the
       world itself operates on mana, users can learn to use this mana
       sense to essentially map the world around them, seeing
       everything by the flow of mana. This is similar to a sixth sense
       in terms of supernatural senses, in which those without sight or
       hearing or even if they can't feel the environment around them,
       can read the mana around them. This is mostly useful for those
       who use the mana in the environment around them, as this is one
       of the things they must learn in order to understand the flow of
       mana around them and where best to draw mana from. This skill
       can also be used in battle by mana users, who can see the flow
       of mana in the body of their opponents, also giving them a sense
       of knowing where the opponent is, and giving them a sense to
       sense others even if they are able to sense their presence.
       Mana Mind Barrier:
       ~This technique was designed to defend against psychic
       abilities, in which users of this skill are able to generate
       this barrier around the world of their mind. While mana users
       aren't trained on controlling their minds completely and can't
       manipulate their emotions without special training, they can
       protect their mind with a barrier of mana that protects their
       mind. Not only does protect the mind from outside influences,
       but it also protects the mind from influences inside the body,
       such as powers that might normally take over, in which mana can
       be used to protect the mind form the bodies own harmful
       energies, usually resulting in the mind not really being too
       affected by changes in the body as long as the mana barrier
       around the mind holds. This doesn't grant total immunity to
       psychic abilities, and some that effect the body can still
       affect the body, but it does grant protection from most mind
       manipulations.
       *Other Skills:*
       Gauntlet Proficiency:
       ~Users have aptitude for the ways of the gauntlet. They are able
       to wield gauntlets with great proficiency in brutal fist fights
       and hand-to-hand combat features, allowing them to fight on
       equal terms with larger and/or stronger opponents, or those
       holding larger weapons. Some users can savagely beat and pummel
       their opponent, and even slash them if their gauntlets are
       bladed.
       Enhanced Crafting:
       ~User can craft different kinds of items to sheer perfection.
       They are able to forge the strongest of weapons, the toughest of
       armors, the greatest of structures, the most powerful of
       artifacts, etc. Some are able to create with nothing but the
       material around them, and in very short notice.
       Natural Weaponry:
       ~The user possesses some form of natural weaponry, including
       claws, fangs, horns, beaks, clubbed tails, etc., and know how to
       use them.
       Mechanical Intuition:
       ~The user can intuitively understand the operation of any
       mechanical device and subconsciously/effortlessly create a
       schematic in their mind. Many users are able to make complex
       devices or weapons out of mere scrap and "garbage".
       Hacking Intuition:
       ~The user knows instinctively how to hack through difficult
       mainframes of information and bypass intensively difficult
       levels of online security. The user can also hack the systems of
       incredibly complex devices and weapons to aid them in various
       situations.
       Vehicle Intuition:
       ~The user is able to operate a variety of different vehicles
       (cars, motorcycles, tanks, walkers, hovercraft, robotic suits,
       aircraft, locomotive etc.) with ease.
       Enhanced Thievery:
       ~Masters of this skill are more elusive than the average thief.
       They are able to blend in with the shadows, slip into tight
       spaces, avoid detection from guards, and escape without leaving
       behind any evidence.
       Lock Picking:
       ~User can undo the workings of a lock no matter how complex the
       lock may be.
       Access and Occlusion:
       ~The user can lock/unlock and/or activate/deactivate any/every
       device/system of security (latches, levers, knobs, handles,
       bolts, rigs, ropes, etc.) that can be used as the method to lock
       a gate, door or window.
       Escape Artistry:
       ~The user can escape all manner of bonds. The user mind
       deductively analyzes knots, fetters, bonds, etc.
       Special Ops Mastery:
       ~User is almost super-humanly skilled in all forms of special
       operations including but not limited to Mercenary Works,
       Counterintelligence, Black Propaganda, Counter-Terrorism,
       Guerrilla Warfare, Direct Action, Counterinsurgency,
       Assassination, Close Target Reconnaissance, Unconventional
       warfare, etc.
       The ability may be from advanced training, mental programming or
       even supernatural/superhuman powers. Combined with high
       intellect and a high level of physical ability, they can create
       completely new possibly unbeatable methods of special
       operations. Important that comes from special operations are
       such as Reconnaissance and surveillance in hostile environments,
       Training and development of other states' military and security
       forces, Offensive action, Sabotage and demolition and Hostage
       rescue.
       *Transformations:*
       Enhanced Mana Mode:
       ~When a mana user absorbs mana from the environment around them,
       they fuse it to their own mana, creating a 'sage mode' of sorts
       using mana. Instead of chakra or ki though, this uses mana to
       enhance the body. When in this mode, the body can be pushed into
       a new mode empowered by mana. This mode is also adaptable, in
       that the mana from the environment can be used to combine with
       different types of mana that the individual mana user can
       generate, such as demon mana or holy mana being usable with this
       to create an enhanced holy or demonic mana mode. Usually, this
       is easy to fuse to other types of mana, even working with dark
       mana, though using dark mana for this power can put a lot of
       heavy strain on the body, just like dark mana amplification,
       resulting in a higher powerup, but damage to the body as a
       result. Usually, most mana users keep it simple by fusing it to
       their normal mana, since it's usually easier and the main focus
       of this power is the environmental mana anyway. In this form,
       the body is enhanced with highly amped mana, much more than
       normal amplification. This is designed to amp the user to the
       same level as those that use transformations, granting enhanced
       physical stats and supernatural abilities based on the
       amplification of this form. However, when used, this form only
       lasts as long as the person has the mana, as once they use up
       all the mana they absorb, they return to normal. Depending on
       the person, some people can go into unique mana modes, such as
       forms with wings of mana, or just changing their eye color and
       color of the area around the eyes. It just depends on the
       person.
       Vi's wings change to silver surrounded by mana along with her
       eyes. This power is mix with her maternal power, turning her
       into a light creature.
       *Weaknesses:*
       Even though mana users can regenerate pretty effectively, they
       can still die due to fatal injuries if their regeneration
       doesn't act fast enough. There are certain exceptions, as some
       people do have enhanced regenerations (like demons and angels)
       and may not die with certain fatal injuries, but most mana users
       who don't have any other race abilities usually are able to be
       killed by their heart or brain being destroyed, or their head is
       removed. Though any supernatural creature that is a mana user
       still has their normal race weaknesses, such as werewolves being
       weak to silver or mercury and vampires being weak to holy items.
       While mana users can regrow limbs and heal most injuries, they
       can still be killed, and their regeneration can still be
       interrupted by forms of regeneration negation. While mana's raw
       energy power may seem impressive, it's still just a normal
       energy that can be countered as such. Other energies can still
       counter mana, such as chi, ki, aura, spirit energy and other
       forms of energy used by the body. Many find that mana is strong,
       but other energies, with enough effort, can be used to block or
       even reflect mana. To some extent even other physical objects
       can be used to counter mana, using things like boulders and
       living things for cover depending on the mana attack. For the
       most part, all mana skills are dodgable and most are blockable
       with strong enough defenses, though one still has to be careful
       of the ones that pierce defenses. For the most part, other types
       of energy is the best way to block mana, and stronger mana users
       can also block other mana users mana.
       Originally, mana users were eventually countered by someone who
       developed a technique that became known as the soul shout, in
       which they used their spirit energy to generate a sound
       frequency which cancels out all mana in a given area. This soul
       shout is designed solely to be like kryptonite to mana users, as
       it removes the source of their power, making it so no mana user
       can generate mana in an area, and can't even draw out their own
       mana as the soul shout removes any ability to use mana,
       including dark mana. While the soul shout isn't really too well
       known know except among those that use spirit energy, it is
       still something some people still know how to use. This is the
       technique that the mana negation skill was based on, as mana
       users tried to replicate the effects with mana, and generated
       something that would negate mana, but didn't know that this
       still allowed dark mana in their attempt to replicate this. This
       technique is very effective against mana users, and while in
       effect, a mana user cannot use any mana, being forced to rely on
       either trying to get out of range of the soul shout, or fighting
       using other means. Another dangerous counter to mana users power
       is mana flames, or King Satan's wrath flames. Both flames feed
       on mana as a power source (and King Satan's wrath flames can
       also feed on anger), so lighting a mana user on fire with mana
       flames or wrath flames can be very dangerous to mana users, as
       it's like throwing a fireball into a pile of gasoline. If the
       mana user doesn't contain their mana properly and push the
       flames away from them and get away, they could easily be
       consumed by mana flames. Many mana users don't see mana flames
       or wrath flames too often, so only a few are familiar with them
       and how to counter them. Though most have to learn quickly or be
       consumed by flames. Another method if breaking through mana
       skills is with things like aura breaker weapons. As one might
       expect, aura breaker weapons work on just about any energy, and
       mana is no exception. While mana is strong, it still is
       instantly dispelled by aura breaker weapons and techniques. Aura
       breakers work well against mana users, as all of a mana users
       techniques can be dispelled by an aura breaker weapon. Of
       course, anything that dispels mana would be effective, as some
       magic users have skills that can dispel mana. There are plenty
       of techniques out there, and there are plenty of stronger
       techniques that could break through mana techniques and skills.
       As a demigoddess of light, darkness powers is obviously a
       counterpart. Oceanstone and Celtic weapons like her mother's
       sword can also harm Vi. Vi needs a certain type of magic, metal
       or any kind of part for her to make certain things like weapons.
       Those immune to light or sound should be fine against her flash
       bang powers. Her laser powers can be reflected by glass
       depending on how strong it is and can be bent by strong gravity
       powers.
       *Weapons:*
       Gauntlets:
       ~As a boxer and street fighter, Vi has a pair of large, steam
       punk gauntlets that is capable of harming almost any creature
       including gods and monsters.
       Custom GSR Model SIG Sauer 1911 Pistol:
       ~This is Vi's pistol, designed for either close combat, or to be
       fired at opponents from mid-range. This weapon has an
       enchantment similar to a death scythe, making it capable of
       killing almost anything as long as the bullet hits the heart or
       brain, interrupting any supernatural regeneration powers. This
       gun is usually meant for finishing off opponents, or for one
       shot kills. The gun is modified so the bullet hits with enough
       force that it can blow a hole through someone (without armor),
       as it was designed in a manner similar to weapons like the
       Jackal.
       Special DIY Night Vision Goggles:
       ~Her working goggles became modified once she decided to update
       her equipment. This lets Vi switch between different visions,
       from sonar, to night vision, thermal, x-ray, and binocular
       vision. She can lock on things as well as pull up holographic
       screens as it was designed in a manner similar to the neural
       linkers. However, unlike other models of neural linkers, the
       goggles can be destroyed quite easily if they are hit with
       enough force. They also are vulnerable to strong enough EMPs,
       requiring at least 30 seconds of constant EMP to short out.
       Special Forces Outfit:
       ~This is a special combat outfit designed by Special Forces,
       which is made out of special material, that is designed not only
       to reduce the sound Vi makes when moving, but also is made of a
       bullet proof material, as well as being incredibly hard for
       supernaturals to bite or spear through. While enough force can
       break through this like any outfit, this outfit was designed
       specifically for hunting and killing supernaturals. Her outfit
       is designed solely to protect her mostly from biting, so that
       she can avoid vampire and werewolf bites specifically as those
       were her main opponents in battles. This outfit is also not as
       bulky as one might think, and allows for flexible movement.
       While it does constrict movement slightly, it's barely
       noticeable as Vi got used to this over time and adjusted her
       fighting style to match her outfits slight limitations.
       Additional Supernatural Hunting Equipment (Case by Case):
       ~Vi has other weapons and hunting equipment for taking on
       missions, though this became a case by case basis. She has
       things like stun grenades, tech cancelers, backup guns, knives
       and even has a number of supernatural hunting equipment like
       boomerang crosses, silver knives, throwing axes, holy water and
       blessed bible pages which can do heavy holy damage when stuck to
       unholy opponents. She also collected some items and weapons that
       can affect different creatures from around the world like
       yokais.
       *Personality:*
       To someone like Vi, every problem is just another brick wall to
       punch through with her gigantic electronic gauntlets. Though she
       grew up on the wrong side of the law, Vi now uses her criminal
       know-how and skills to serve Special Forces. Vi's brash
       attitude, abrasive humor, and blatant refusal to follow orders
       can sometimes annoy those like her friends and her Special
       Forces colleagues. But even those like the General Mumfre cannot
       deny that Vi is an invaluable asset in the fight against crime
       regardless of species.
       *Bio:*
       Patrick O'Neil was a follower and dear friend of the goddess
       Neamhain. He was a enhanced human with mana abilities. The two
       fell in love and had a child named Allison. But when Neamhain
       gave up on humanity and left, his heart was broken and he had to
       take care of the child. Unfortunately, the same group who took
       away Neamhain's powers tried to attack him and tried to get him
       to attack his wife. Patrick refused which lead to a deadly
       battle. The man barely survived and had to hide his three month
       old daughter from harm from the group.After making it to Detroit
       in the US, he hid the child by putting it on the doorstep of a
       friend of his. Tears form in his eyes as he took off his Celtic
       cross medallion that he got from his service for protecting the
       innocent and put it on his child. He said in Gaelic to stay
       strong, never give up and that he will always love her along
       with believing that her mother loves her as well before leaving.
       A couple blocks away, Patrick got attacked by the group and was
       killed by a servant of Cichol when he managed to beat the group
       that was hunting him. Meanwhile, baby Allison was later on
       abducted by a street criminal and raised by him. He even gave
       her the name Vi which is ablative singular and means "with
       force" in latin.
       As a child growing up and raised in the lawless outskirts of
       Detroit, Vi learned to rob and cheat to get by. Stealing and
       stripping different types of tech and metal hardware gave her
       the skills of a master mechanic, while life on the streets
       taught her self-reliance. Her family was a ragtag group of
       criminals that took a shine to the young delinquent and brought
       her into their fold. By the time Vi was eleven, she had become a
       seasoned accomplice, and she relished the thrill of every heist.
       Vi's attitude changed when a raid on a mining facility went bad.
       She was forced to decide between fleeing with her crew or trying
       to save the innocent mine workers from a collapsed tunnel. Vi
       chose to play the hero. While searching for a way to free the
       mine workers from the rubble, she discovered a damaged robotic
       mining rig. Improvising, she wrenched off its huge fists and
       modified them into makeshift steam punk gauntlets. Fitting the
       heavy weapons to her tiny hands, the young girl flexed her arm
       and threw a powered punch at the rubble. The force of the blow
       blasted away the rock. With the workers free to escape, Vi fled
       the scene.
       After that job gone wrong, Vi severed her connection to the
       crew. She returned to a life of solitary crime, but stole only
       from other criminals. As the years went by, Vi modified and
       improved her hextech fists, allowing her to bust up heists and
       snatch loot with ease. Eventually, word of her notoriety reached
       Leonardo Monroe, the same guy who told Maxine Mumfre about the
       secret military organization called Special Forces. Rather than
       seek Vi's arrest, Leo offered the criminal a way to pay her debt
       to society: work in the military after the two stopped a
       criminal group of monsters. Vi laughed. To her, a job that let
       her beat up crooks without forcing her to run from the cops
       sounded perfect. She immediately accepted. Her time in the
       American Special forces changed her. She learned that she was
       not some weird human brat with powers but a demigod from the
       Celtic pantheon. She also learned about her parents and the dire
       fate which lead to Vi's life as a street criminal. Sorrow and
       frustration filled the girl and made her dislike her mother to
       the point of not wanting to have anything to do with her and her
       family. The same goes for the creeps that were involved with the
       murder of her father.
       ((Will do more later)
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