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#Post#: 76--------------------------------------------------
RP Profile: Allison "Vi" O'Neil
By: Coolcat207 Date: March 23, 2019, 11:05 pm
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"Here I come to save the day. Or wreck it."
"I'm doing this _my_ way."
VI: Plan? I don't need a plan.
Sam: I'm pretty sure that you do. Plus, I plan on not dying at a
young age.
"Here comes the _punchline_!"
"It's a shame. I've got two fists, but you've only got one ugly
face."
"I've got five reasons for you to shut the hell up."
"Trust me, if I want your opinion, I'll beat it out of you."
"A little smash and grab."
Cassandra: So what's the plan?
VI: Punch first. Ask questions while punching.
Sean: Ha ha! Good plan!
Cassandra: Oooof course.
Alana: Oy... *sighs and shakes her head.*
*~VI and the other Celtic demigods when facing a group of
enemies.*
"People say that there's always a choice. But that's not true.
Sometimes there is no choice at all. That something will happen
for better or for worse. Which is why I'm still going to do my
job."
"I've been looked down ever since I was a little brat. I'm used
to it at this point. Sometimes it's good since assholes can
leave you alone. Hell, it can be use at a advantage."
*Name:*
Allison "VI" O'Neil
*Other Names:*
Vi
Six
The Enforcer
Allie (only people like her husband can call her that. Others
WILL get clocked)
Pinky
Salmon head
Fat Hands
Mrs. Fisty
*Age:*
Unknown
*Gender:*
Female
*Species:*
Demigoddess
*Family:*
Mother: Neamhain (+Hei Darkfire)
Father: Patrick O'Neil (murdered)
Half Brother: Elatha (+Hei Darkfire)
Aunts: Macha and Morrigan (+Hei Darkfire)
Husband: Finn Murphy
Son: Gabriel Murphy
Daughter: Maggie Murphy (deceased)
*Organization:*
American Special Forces
*Rank:*
Soldier
Engineer
*Appearance:*
Height: 5'7
Weight: 107 lbs
Built: slender but athletic
Skin color: fair
Eye color: indigo
Hair color: pink
Hair type: short and spiky like a rock star
General clothing: She either wears a Special Forces uniform or a
punk biker outfit like dark blue jeans, black boots, a Tool
T-shirt and a punk leather jacket which has spikes
Features: She has a VI tattoo on her right cheek and gear
tattoos on the right side of her neck going down to her
shoulder. She even has a Celtic cross medallion that shares the
memories of her deceased father.
Wings: smoke grey
*Demigod Powers:*
Light Manipulation:
~User can create, shape and manipulate visible light, commonly
referred to simply as light, is electromagnetic radiation that
is visible to the human eye, and is responsible for the sense of
sight.
Primary properties of visible light are intensity, propagation
direction, frequency or wavelength spectrum, and polarisation,
while its speed in a vacuum (299,792,458 meters per
second/186,000 MPS) is one of the fundamental constants of
nature. Visible light, as with all types of electromagnetic
radiation (EMR), is experimentally found to always move at this
speed in vacuum.
In common with all types of EMR, visible light is emitted and
absorbed in tiny "packets" called photons, and exhibits
properties of both waves and particles. This property is
referred to as the wave–particle duality. The study of
light, known as optics, is an important research area in modern
physics.
Light Generation:
~User can generate light of various intensities.
Absolute Light:
~The user can create a field of absolute light that blinds the
targets either temporarily or permanently and may also dull or
even completely negate the other senses. They are potentially
able to generate light so intense it can completely obliterate
objects in its path without heat.
Light Mimicry:
~User is made up of or can transform their body completely into
light. Users transformed form can be either anatomically
identical to their normal form, aside of being made of light, in
which case it contains all to organs and is somewhat vulnerable
to attacks. Alternately user can transform into homogenous
matter, without any part of their form being more important than
the other.
User that is Nigh Formed Light Beings are or can change into
mostly physical beings, with the energy flowing through their
being, fortifying their cells, bones and muscles. Their power is
mostly focused to their bodies and while they gain some amount
of energy-attacks, the changes and applications are mostly
internal.
User that is Full-Formed Light Beings are completely formed of
energy, without anything truly left from their physical form.
They gain impressive control over their form and vast capacity
to expel energy in various ways.
Light Aura:
~The user can release and surround themselves in/with light for
defensive and/or offensive purposes, possibly becoming almost
untouchable and granting them various abilities/attacks. The
aura may also give the user enhanced physical capabilities such
as speed, strength and durability.
Light Boundary:
~User can separate/block any light from anything and everything
else. When this power is used, it makes it impossible for matter
and waves to react with, enter, leave, move through, or be
absorbed by the separated light, or for any energy to be
transferred to and from the separated light, or simply for any
alteration/interaction to occur with the separated light.
This not only affects the physical forms of light, but also its
esoteric, psychic, empathic, dark, and so on variants/forms.
Light can no longer brighten things up, be moved or even exist
in any form. Any light already being used in a process when this
power is used will be removed from and separated from that
process. More powerful users might be able to separate light
from the effects of other superpowers, and even from concepts,
such as literacy, knowledge and boundaries. The user can control
exactly what light is being targeted, what the target light is
separated from, and to what extent.
Light Energy Manipulation:
~User can create, shape and manipulate light energy, usually
drawn from inter-dimensional or other similar sources. It can be
channeled to a variety of effects as an absence of darkness, a
solid, gaseous and/or liquid substance that can be
shaped/manifested in various ways.
Unlike Light Manipulation, which can draw from the similar
source, light energy focuses on protective, curative and the
creatively preservative aspect of the spectrum, though it can
still be used offensively. As light energy is the antithesis of
dark energy, it can be used to promote growth, heal/purify
targets and/or bring balance to a chaotic system made up of both
types of energy.
Light Healing:
~The user can heal themselves or others by using light.
Light Portal Creation:
~The user can create portals using light.
Light Transmutation:
~The user can transform matter and objects, including living
beings, into light.
Primordial Light Manipulation:
~The user can control the sacred light that brought about the
dawn of creation. Because of its primordial nature, it can not
be affected by any form of darkness for it is the very essence
of creation and order.
Photoportation:
~The user can teleport via light/photons, merging into light and
appearing anywhere else from the same element.
Photokinetic Surfing:
~User controls the light in a way that increases their ability
to move and/or maneuver either by granting them abilities they
otherwise lack or allowing them to ignore normally needed
equipment.
Conceptual Light Manipulation:
~User can manipulate the abstracts (or concept) of light. This
can have many feats, such as light that can prevent darkness
from existing, generate light that sheds cold instead of warmth,
light that makes things dimmer instead of brighter, produce
light that can exist without darkness/shadow, generate light
that drains/reduces energy rather the charging it, make light
negate other forms of illumination, harm things that can absorb
or are immune to photons/light, and much more.
Esoteric Light Manipulation:
~The user can manipulate the esoteric side of light with special
properties and a mystical nature to it. With mastery, the
wielder could use the esoteric element for a variety of magical
effects.
White Light Manipulation:
~User can create, shape and manipulate light of beneficial
nature; that which strengthens, enhances and causes
anything/everything to flourish it comes across, representing
the sustaining and preserving side of light, which in turn
ignores most of the common limitations and weaknesses of its
normal elemental variety. In essence, this is about solely
controlling the pure positive powers of light.
Sacred Light Manipulation:
~The user can create, shape and manipulate holy light that's
highly effective against the supernatural, such as demons and/or
angels. The effectiveness, in question, can range from trapping
and/or immobilizing to outright banishing or killing
supernatural threats. Furthermore, divine light may have other
properties and abilities, such as healing, Resurrection,
summoning angels and/or spirits of the deceased from Heaven to
the material plane.
Purification:
~The user can remove the darkness or evil from a person or
objects, often including demons possessing it or mind control
affecting it. It can turn evil to good or merely make someone
pure.
Flash Bang Generation:
~The users of this power can create a flash bang can nullify the
senses of others making them rendered unable to coordinate their
movements, and unable to see or hear for a time being. This
enables the user to gain an opening to attack the enemy or
collaborate their movements.
Conceptual Light Manipulation:
~User can manipulate the abstracts (or concept) of light. This
can have many feats, such as light that can prevent darkness
from existing, generate light that sheds cold instead of warmth,
light that makes things dimmer instead of brighter, produce
light that can exist without darkness/shadow, generate light
that drains/reduces energy rather the charging it, make light
negate other forms of illumination, harm things that can absorb
or are immune to photons/light, and much more.
Empathic Light Manipulation:
~User can create, shape and manipulate light via their emotions.
The light may be linked to a specific emotion, traditionally
love, or various emotions based off the intensity of the users
feelings. Usually, the more intense the emotions, the stronger
the light becomes. This light may also respond to the users
benevolence or purity of heart.
Esoteric Light Manipulation:
~The user can create, shape and manipulate ultraviolet rays and
radiation which is present in sunlight, blacklights, and tanning
lights. UV rays will sometimes have chemical reactions with
objects making them appear to glow such as with bodily fluids
and bleach. Large amounts of UV radiation can lead to burning of
the skin, cancerous growth, eye damage and in extreme situations
radiation poisoning.
Laser Manipulation:
~User can create, shape and manipulate laser light, intense,
coherent, monochromatic, parallel beam of light (infrared,
visible, or ultraviolet) or other electromagnetic radiation,
which is composed of waves of the same frequency and all in
phase.
Wing Manifestation:
~User has or is able to manifest wings that grow or are attached
to the body allowing flight. They may also protect from rear
attacks or detach and re-grow for quick getaways.
Wing Blades:
~The user possesses blade-tipped wings that can be used as
weapons as well as some degree of flight.
Feather Projection:
~The user can project feathers as projectile weapons.
Spear of Light:
~This forms a large spear of light, designed to explode in an
explosion of light energy and pierce opponents. She can combine
this with her gauntlets which can not only double it's damage,
but can be used to kill a being if it strikes their heart or
brain.
Fury of Light:
~This fires a collection of powerful light spears. This can be
used to be fired from above, or from her wings depending on
where she wants it to strike. The light spears are designed be a
barrage to fight opponents.
Biraitsu:
~This is one of her spells. Biraitsu allows her to create a
powerful beam of light that is cast on the enemy. The beam can
bounce off of reflective surfaces.
Ganzu Biraitsu:
~Several Biraitsu shots are fired simultaneously.
Gigara Rerudo:
~Summons a big shield that is able to deflect laser like
attacks.
*Mana Powers:*
Mana Manipulation:
~Every mana user learns to summon the mana from their own body.
Every mana user is able to generate their mana after learning
how about mana, where they are able to use it for different
things like amping power, forming attacks, or using it for other
purposes. While most associate mana with magic, which mana is
most often used for, groups learned that mana is useful as a raw
energy that can damage most creatures, as even those with magic
are able to be hurt by mana itself even if they're immune to
magic. Not only that, but mana users found that mana is highly
customizable in combat, with some mana users have different
types or unique types of mana they develop over time, such as
the demon mana or chi/mana. This depends on the user, but every
mana user learns to manipulate their mana in a variety of ways
with it being very easy to manipulate into new forms while still
keeping it's raw energy power. Some develop two to four types of
mana if they're creative enough. Out of all the types of energy
the body uses, mana and chi are the two most adaptable energies
in most mortal bodies. However, that doesn't mean it can't be
countered by other energies, like chi, spirit energy or even
elemental energy depending on what one has. Energy is easily the
best way, though one can also use aura breaker style techniques
as well.
Surrounding Mana Manipulation:
~Those with enough understanding of mana, and the sense of mana
that comes with manipulating mana eventually learn to control
mana from the environment around them. This lets a mana user
not only use this to use more powerful mana, but also use it to
replenish their own mana they've used. However, this is
difficult to use, as absorbing mana is quite difficult, since
some of the absorbed mana is used just trying to absorb the
mana, which makes this sort of a pain to use, so most mana users
save this as a last resort. While powerful, this mana is hard to
absorb and hold on to, usually requiring concentration to absorb
completely. This is essentially a replication of how some chakra
users developed their own "Sage Mode", but instead of using
chakra, they used mana to do this. This is why most mana users
try to use weapons that gather mana for them, so they don't
expend energy doing so. This mana is stronger than normal mana,
but costs more power to maintain. The most used method for this
is empowering oneself through what mana users call "Mana Mode."
Dark Mana:
~When the mana in an area is used up completely, and the mana
user tries to pull more mana, the result becomes the generation
of dark mana. Dark mana is essentially the opposite of normal
mana, being empowered by darker energy than normal mana. When
there's not enough mana in an area, the result is that the
leftover energy pulled up is fused with dark energy, and creates
a more evil type of mana energy. Because of how easy mana is to
manipulate and fuse to other energies, this mana is a natural
mana for depleted mana in an area. This mana is dangerous, and
often taboo among mana users, as stories of people becoming
disfigured or not being able to use things like their mana power
amp correctly have led to a misconception about dark mana. Dark
mana can be controlled, and while not as customizable as normal
mana (since the only energy that can be combined with it is
demon energy), it is still very strong, and as long as it's
properly controlled, it can be used effectively. This mana is
dangerous to the user though if proper control is not taken,
something that can be used against them. And except in certain
situations, one can only use this if mana is pushed completely
out of an area, or the mana in an area runs out completely. Only
certain select people can draw dark mana in the presence of
normal mana. And while normal mana's strength often depends on
the user, dark mana is the same for everyone, making it evenly
matched with any other dark mana, for better or worse.
Mana Magic:
~Those who use mana often find that converting mana into magic
becomes easier, often turning mana attacks into magic attacks,
such as turning a mana spear into a flame magic spear or using
mana power amplification to convert to buff magic. This is
dependant on what the user can do with magic, as not all mana
users have the ability to use magic. This is a double edged
sword, as while everyone has mana and can learn mana if they
practice enough, those not having an affinity for magic often
won't be able to use this power. However, those that can have
far more range, making this a great power to pair with magic
users in general. Those that use this find that magic has
reduced cost and is more effective with this type of method,
with mana being more easily focusable into magic when mana is
used as an energy more than just a power source for magic since
most mana users understand more than most magic users where mana
comes from and what makes mana so useful. Most mana users don't
focus on magic, but some can use it.
Mana/Magic Negation:
~There's a few things mana users usually have issues with, one
of which is stronger mana users who can use their mana to
overpower theirs, and others without a talent for magic that can
use their magic to overpower the user's mana, usually a problem
for mana users with no real magic ability. This skill was
designed to use mana to replicate a frequency that cancels out
all mana in an area, not allowing any mana use. This skill was
designed mostly to counter magic users by non magic users, in
which all mana gets cancelled out and forcing all opponents to
rely on other abilities. This also works well against stronger
mana users who would normally overcome the user's mana as well.
Each mana user has a unique method of using this, such as a
finger snap activating and deactivating this (which is fairly
common) or some releasing a wave. Of course, the one thing to
note is not only does this cancel out mana for the opponent(s),
but also cancels out mana use for the user. So this negates mana
and magic for everyone, not just the opponent. Also, only
mana-based magic can be affected, as things like chi magic,
celestial magic and other forms of magic that don't rely on mana
are not affected by this. However, this can be useful for
drawing out dark mana, since mana vanishing from an area means
there's no mana to draw from, making this an easier way to
summon dark mana without having to waste the mana in an area.
Radiating Mana:
~Similar to those with auras, mana users, when using their mana,
radiate mana from their bodies, creating an almost aura-like
mana around them. This is the body's natural expulsion of extra
mana produced by the body, and often times acts like a defense
similar to auras. This can dampen attack and grant mana users
power to draw from without wasting the mana in their bodies,
allowing them to generate mana attacks more easily. This also
lets mana users use this mana for things like power
amplification and mana regeneration, as this mana can be drawn
back into the body at will to be used for more power. This mana
aura type power is simply the radiation of mana from the body,
and normally doesn't effect the body negatively. Most mana users
feel this wastes usable mana, so they try to use this as their
primary source of power for mana attacks, and this is one of two
ways they try to deal with the expulsion of mana from the body
during combat. This is useful for using in combat, but really
doesn't mean their attacks are any stronger than normal, as
absorbing mana generated from their own body doesn't count as
surrounding mana absorption, so this power is not the same
thing, and is more along the lines of just reabsorbing their own
mana.
Full Mana Containment Mastery:
~This is the second way that mana users tried to keep from
wasting power in battle. This way is a bit more dangerous to the
user than the other, but provides a bigger power boost than
using mana similarly to an aura. This method, instead of using
the mana that radiates from the body, cuts off the mana's exit
from the body, containing the mana inside the body. As one can
imagine, containing mana is a bit of a double edged sword, as
while they do keep the energy in their body and gain a bigger
supply of mana than normal mana users, this method becomes very
hard on the body, and can result in damaging the body. This is
usually supplemented by feeding some of the extra mana into
regeneration, preventing too much damage too quickly, but this
can eventually cause more damage than can be regenerated by the
body if used for too long. Usually, this is meant to be used in
battles where the user needs a power boost beyond normal mana
amplification, in which this can provide such a boost, however,
the strain means that users should never stay in this state for
too long otherwise the strain could do permanent damage not just
to their bodies, but to their body's ability to generate mana.
This is a strong powerup, but dangerous if not properly used.
Mana Power Amplification:
~This is the main reason most mana users use mana, which is so
that they can use this to power up their bodies and supernatural
abilities. This power uses any of a mana users mana abilities to
power themselves up. This ends up being a passive powerup once
concentrated through the body, granting a temporary increase of
physical stats and temporary enhanced mana and other
supernatural abilities. When in affect, the mana enhances all
other supernatural abilities, like holy or unholy abilities,
powering them up with mana. And depending on the mana used, this
can power up the user with special abilities as well, depending
on what they can do with their mana. Some using holy or unholy
mana can do things like amp their holy or unholy power, while
creating more of a defense against the opposite power. Depending
on how much mana is put into the amplification, often determines
how much of an increase the user can get and what type of mana
they're powering themselves up with.
Dark Mana Power Amplification:
~This is very similar to normal mana amplification, but using
dark mana. If one can use dark mana, they can also use this to
empower themselves using this the same way as they would with
normal mana types. However, dark mana works slightly
differently, in that it has a different amplification effect on
the body. While it does amp physical stats and supernatural
abilities, it amps someone with darker power, and amps them far
more heavily than normal mana amplification. However, instead of
granting a normal mana enhancement, it gains an overall raw
power boost, making things like one's aura and natural energies
far stronger than any other mana type. However, this comes with
a cost, as any mana user who uses this will find that the strain
on the body is very high when using this, since dark mana is
much harder to keep contained in the body through power
amplification, and takes far more power to use. This means that
using dark mana provides a much higher boost than almost any
other type of mana, but at the cost of doing damage to the body.
This damage is akin to the same kind of damage that full mana
containment does, except that dark mana doesn't just do damage
to the body, but over time, if used too much, can mutate the
body if too much damage is done to the body.
Mana/Dark Mana Regeneration:
~This is another reason mana users like to use mana, in that
they developed a way to funnel mana into regenerating the body
passively, making it so their mana heals them from most
injuries. This is a supernatural type regeneration, and can be
used using mana or dark mana, or any other mana the mana user
can use. Often times, most mana users prefer normal mana for
this, not wanting to waste more power than they have to since
other types of mana take more power to use. Since mana is good
for regeneration and doesn't really require extra gimmicks, most
mana users just prefer to keep it simple and use normal mana.
Dark mana, on the other hand, is questionable by most to use
since dark mana has harder effects on the body. Normal mana can
regenerate most injuries, including replacing limbs, though dark
mana does the same thing, but heals much faster than normal
mana. Dark mana is more preferrable to some because it takes
less time to heal fatal injuries, but they must be careful
because dark mana can mutate the body if it's not used properly,
and if it's used too much, then it can damage the body as well
when healing it. Usually, normal mana is dependable enough
though that unless one is pierced in the heart or brain or
beheaded, most mana users can regenerate, with them really only
needing dark mana to heal fatal injuries faster than normal
mana.
Mana Armor:
~This skill is a technique by mana users that lets them up their
defense by hardening the mana around their bodies, similar to
other energy users. There are many ways mana users use to defend
their bodies against attack, as each mana user often does
something different. This lets them up the defense for parts of
their bodies, making them able to withstand attacks, or amping
their defense so they can reflect attacks. Usually, the most
common technique is hardening the body using mana which helps
defend against physical attacks and concussive attacks, and
reduces or negates damage depending on how strong the defense of
the mana is against the power of the attack. Another use of the
same method is when others use mana to protect themselves while
they deflect an attack, similar to a ki user. This technique
lets a mana user stop or push an attack away, and they can do
this without damaging the integrity of an attack, such as
knocking away an explosive attack without making the attack
explode. Some even use mana to create armor of mana around their
body. The exact method of using this varies depending on the
user, with some being able to just harden their body, some
preferring the mana shield or mana barrier techniques, or
creating armor. However, this method is still vulnerable to aura
breaker weapons, and stronger attacks can still break this armor
skill no matter what form it takes.
Mana Shield/Barrier:
~The mana shield skill can be used to create shields of mana
around the wrist as another method of using this, which can be
used to block attacks. The shields can be as big or small as one
wants, and can be used as long as the shield isn't broken and
the user has enough mana to use the technique. These shields are
meant to be used defensively, acting like protective shields
that don't need to be held by the hands, allowing the user to
carry weapons and still use the shield when necessary. This
technique is effective for defense, but only if the shield can
block the attack, since all it takes to avoid the shield is
getting behind the user, or attacking an area not covered by the
shield. The other ability, mana barrier, creates a spherical
barrier around the user, which is another method of shielding
oneself from attacks. The mana barrier blocks attacks, as long
as the barrier isn't broken, can protect the user. The cost of
using this technique compared to the mana shield or mana armor
is usually more though, not just for the technique itself
requiring more energy as it's a lot more energy being used, but
also because this technique requires energy to maintain. Of
course, both of these techniques can be broken with enough
force, and can be instantly broken with things like aura breaker
weapons or strong enough energies that can be used to counter
the user's mana.
Mana Wave:
~This is an attack wave which mana users fire from their
physical attacks, or just fire it from their hands. This wave is
very adaptable with some people firing it different ways. This
wave is designed to fire a concussive wave which is fired at
opponents, damaging them on impact and knocking them back with
pure concussive force. This does the same damage as a physical
attack, and can be increased or decreased in size. Usually,
larger waves are used to hit more enemies or hit a larger area,
but smaller waves are used to compress the wave and hit smaller
areas much harder. The waves are customizable to an extent
depending on how the mana user wants to use this technique. Most
mana users fire these from physical or weapon strikes, or can
even fire this from the sound waves of their voice by fusing
their voice waves with mana. It's also possible to concentrate
this in a 360 AoE form to blast back everyone around the user,
but this requires more power to do, and depending on how much
power is put into the attack, the wave may be stronger or larger
if more power is used to generate it. This is easily dodgable,
as one can dodge the wave easily by moving out of the way, or
for the AoE attack, they just need to get away from the user
until the attack spreads out and disperses. This attack can also
be broken with enough force, or protected against with barriers
and other shielding techniques.
Mana Blast/Beams:
~Just like other energy types and users, mana users are able to
fire blasts of raw mana, or concentrate them into beam they can
fire. This is somewhat similar to ki users and similar energy
users who can fire beams, like hollow ceros. This technique is
designed to use mana's raw destructive power to damage opponents
with strong blasts which usually explode with mana when they hit
a target. The blasts are usually large balls or shapes made of
mana while the beams are usually just beam projectiles fired at
opponents. The attacks are easily customizable, in which some
can focus these from weapons to create weapon attack waves or
blast mana from other parts of their body. Most use their hands
to generate the mana they need, but some mana users channel mana
more easily in different ways, such as using a breath style
attack to fire a mana beam (similar to a dragon breath attack),
or they just fire from their finger-tips, or from their hands.
Some even learn to kick or punch blasts at people to give the
blasts extra momentum. This is dodgable by opponents, and most
attacks can be defended against with strong enough defenses.
Mana Constructs/Weapons:
~One thing most mana users do with their mana is create powerful
weapons and constructs out of their mana. This is far more
useful than other energies due to the raw power of mana, and
even among some who have physical weapons, they still use this
from time to time to create other weapons they can use in fights
or other constructs useful to them. Some do things like make
guns that fire mana bullets, or some might create certain
weapons to use on opponents. The variety of weapons and
constructs usually is limited only by the user's imagination
and if they have enough mana to make the weapon or construct
they want to make. Some have even been able to make canons out
of mana, though making larger or more powerful weapons often
requires more mana than simple weapons like swords and other
melee weapons. Constructs also can be granted specific
properties, such as creating a grenade style projectile that
explodes with mana on impact. As one might imagine, other
energies and weapons can counter these, and strong enough
defenses can counter more destructive constructs.
Mana Bullets/Mana Spears:
~This is another fairly simple ability among mana users, who use
their mana to create small, fast projectiles, or larger
spear-like projectiles. There are two main categories of
attacks, which, again, are highly customizable among each mana
user. The mana bullet technique was designed to fire small,
speed based projectiles using mana, which can be fired multiple
ways. The two most common ways are usually a finger flick,
flicking small projectiles at opponents with immense speed, or
firing the bullets from a radiating mana aura, which fires them
directly after they're created in the radiating mana. The mana
bullets are designed to be like bullets fired at opponents, and
work similar to gun bullets except the bullets are not metal.
The mana spear technique is very similar, but fires larger
spears designed for piercing opponents more than speed. The mana
spears are designed to pierce defenses, and can be used to
pierce things like barriers, defensive techniques or through
armor if concentrated properly. These techniques are both pretty
effective, and most mana users can use both of these powers
effectively. Of course, these can still be dodged and blocked,
though the mana spear is better dodged than blocked since it's
designed to pierce defenses.
Mana Familiars:
~Similar to other familiar techniques, mana familiars are
designed to replicate magic familiars in a way, an ancient magic
user art which summoned an animal to work alongside the magic
user. For mana users, they generate mana familiars based on what
they want to create, in which they create mana familiars that
are designed to help them in fights, somewhat similar to the
elemental familiar technique used by the Darkfires, but used
with mana. The familiars attack depending on what they are, and
depending on what's created, may have special properties, such
as bird familiars flying or wolf familiars having claws and
teeth to attack with, or even creating monsters that can attack
using mana like a dragon familiar that can breath mana almost
like a flame. Depending on the imagination of the user, they can
generate almost any kind of creature. Though the larger the
creature or more creatures made, the more energy is used and the
less power each or bigger familiars have since larger familiars
and making more familiars requires more energy to be used and
more focus between each one. Some mana users even learn to
create a permanent familiar they can keep with them at all
times, with some having familiars similar to magic users that
they just keep with them which could be almost any creature the
mana familiar is designed as. Once created, the familiar can
manifest itself as long as the user has mana, and can act on
it's own, also being able to share its senses with the mana
user.
*Other Powers:*
Mechanical Constructs:
~Users can create/change mechanics/technology into tools,
objects, weapons and other items, create semi-living constructs
and/or create structures/buildings of varying permanence. Users
who have mastered this ability can use it for almost any
situation, creating anything they need.
Mechanical Weapon Construct:
~User can create any type of mechanical weapon, a type of weapon
that, thanks to a mechanical system, can change its effective
range from short distance (sword) to long distance (gun).
Technomagic:
~Users can combine magic and technology in various ways and to
various extents. Beginners can create, control and mimic
technology via magic. Advanced users can infuse technology with
magic, granting it considerable edge and versatility. True
masters can fuse magic and technology entirely, retaining all of
their strengths and none of their weaknesses.
*Passive and Combat Abilities of Mana Users:*
Mana Weapon Style:
~Mana Blade/Weapon: Most mana users have their own weapon style,
since one of the powers involves creating mana weapons. Most
learn to use whatever weapon they create most, if they don't
already have a weapon that uses mana that they adapt to their
mana user skillset. Mana users often develop their own style,
incorporating their mana use into a specific weapon's style they
use. This could be a generic combat style, or an established
style. Either way, most mana users have their own weapons style
they use in combat, which can also be customized based on the
mana user's specific skillset. This is usually just a pretty
basic style, using the techniques of the mana users to their
fullest, such as using mana waves or firing mana attacks from
their weapons. This style is simple, yet effective and can stand
up to almost any other combat style when the mana user has
mastered their combat style.
Mana Fighting Style: Flow Point:
~This is a specific hand to hand fighting style which mana users
developed. Instead of trying to attack just to hit an opponent,
this style is set around the body's energy flow, where mana
users focus their mana into the physical attacks, not only
amping their physical fighting style, but also creating a
fighting style that lets them use their physical attacks to
strike points of the body where energy flows through, such as
chakra points and other points where multiple energies often
converge in the body's flow of energy. When attacked, these
points are hit with force enough to interrupt the body's flow of
energy, where those hit with this will find their flow of energy
is strained. Through repeated hits, opponents bodies will start
having trouble generating energy, as the points of the energy
flow become more and more difficult to maintain the energy flow
if constantly attacked. Usually, these points recover with time,
but in battle, this often is designed so that mana users can
interrupt an opponent's flow of energy, making the opponent's
energy becoming harder and harder to use after taking hits from
this style. This style is effective against any creature that
uses energy from their body, whether it be mana, chi, aura or
even spirit energy.
Physical Strain Mana Radiation:
~When in battle, mana users have a passive method of keeping up
with stronger powers and relieving physical strain on their own
bodies. When the body is strained, or the mana user is pushing
their body hard enough in battle, the body will release bursts
of mana from the body in order to relieve the physical pressure
on the bodies, and help the user in battle to keep up with what
they're doing in fights, usually being most useful in physical
fights or doing things like catching attacks or projectiles.
This not only helps keep the body from straining itself too
much, but also helps with stamina management, as the body is
able to do this to relieve tension from trying to find other
ways to keep the body from hurting itself from strain. This is a
passive technique, in which mana users do this without thinking
about it, as once mana users learn to use mana, the mind figures
out that this method helps relieve the strain of fights to an
extent. Of course, this only works to an extent, and if the body
uses this too much, it can waste the mana in the body, which
means that it's still important for a mana user to not
over-strain themselves, and after a while, this either becomes
unusable if the user runs out of mana, or loses it's
effectiveness over time as the strain gets greater as fights go
on.
Mana Puppet:
~This was based on the technique developed by the quincies,
which lets mana users use the mana in their bodies to control
themselves, even if their body is disabled. This lets a mana
user use their body by controlling the mana, in which they are
able to control their own bodies like puppets. This skill is
very useful when the body has sustained injury, allowing the
user to control their body even when injuries have disabled the
ability to use their body. This technique lets a mana user fight
even when their body isn't in the condition to, though this can
be a double edged sword to users since it can make their
injuries worse. There is another use for this ability however,
in that this also comes with the ability to manipulate their
mana in other objects, specifically their weapons. Some mana
users actually take advantage of this so that they can control
their weapons using something akin to weapon telekinesis by
controlling their mana in the their weapon. This lets them do
things like use larger weapons like platforms, or use weapons to
attack with from a distance depending on the person. However,
they can only control their own mana, and cannot control other
people's mana.
Heavy Magic Resistance:
~All mana users take highly reduced damage from all manners of
mana-based magic, where even if they are not able to counter the
magic, all magic will still do highly reduced damage since the
magic damage relies on mana. While mana users can still be hurt
by momentum and concussive force of magic attacks, they are able
to avoid magic based damage like elemental magic damage, or
simple attack magic damage, with all attack magic having highly
reduced effect on mana users. However, this only applies to mana
based magic, and doesn't apply to any magic that uses other
energies, such as chi magic, or celestial magic. This also
doesn't apply to dark/demonic magic or any magic that runs on
dark mana, as dark mana can still do heavy damage to mana users
of all kinds. For the most part, depending on the mana types one
has and the amplifications they use, some other forms of magic
might actually be able to be defended against, such as chi/mana
mixes of energy being able to reduce the damage of chi magic
specifically.
Mana Energy Flow Training:
~Similar to other energy users, mana users train their ability
to use mana in a few ways. The first way is training the body to
generate and be able to use more mana, in which mana users train
their bodies to handle more mana. This first method is only the
first stage, and designed to be used in conjunction with the
second part of this training. The second part of this training
is learning to open up the body's flow of energy, allowing more
energy to flow through the body. These two methods are designed
to be used in conjunction with each other, and when done
properly, proper balance is maintained in the body. As the body
trains and learns to generate and handle more mana, the body
also opens it's flow of energy to handle the increased amount of
mana. This training is a long process, which mana users grow in
power over time. Those that train with these methods can grow
stronger, generating more and stronger mana over time, as well
as training the body to handle the increased flow. Usually,
weaker mana users strengthen more quickly, but stronger mana
users grow more slowly, as weaker mana users have a lot of room
to train and improve, but stronger mana users have a harder time
opening their flow of energy more, as eventually they slowly
stop getting as much from training over time. Another thing to
know is that larger bodies are usually able to generate more
mana, while smaller bodies usually don't generate as much mana.
however, through training, almost anyone can get stronger.
Mana Flow Enhanced Physical Senses and Reflexes:
~One of the effects of the body of the training of mana users
is, once the mana users learn to increase their flow of mana and
make it more effective, that they increase the flow of energy to
the body and brain, resulting in the flow of energy granting
enhanced senses and more ability to process information in their
brains. The senses are all increased depending on the person, in
which they gain enhanced senses similar to that of other
supernaturals. The senses enhanced are dependent on the person,
such as a werewolf getting an enhanced sense of smell, or some
getting even enhancement of senses. This also increases the flow
of energy to the brain, allowing the brain to work faster, and
process more than normal brains would be able to. This doesn't
allow the use of more of the brain, but simply makes the brain
more efficient in what it can do. This does things like enhance
the ability for the brain to communicate with the body, and
allows for highly enhanced reflexes thanks to the brain
processing threats very quickly.
Mana Sense:
~Those that use mana can learn how to use enhanced mana senses,
in which they can use their ability to perceive mana to gain a
sense for all mana. This lets mana users sense not only their
mana, but the mana in the environment and the mana in other
people as well. As all living things generate mana, and the
world itself operates on mana, users can learn to use this mana
sense to essentially map the world around them, seeing
everything by the flow of mana. This is similar to a sixth sense
in terms of supernatural senses, in which those without sight or
hearing or even if they can't feel the environment around them,
can read the mana around them. This is mostly useful for those
who use the mana in the environment around them, as this is one
of the things they must learn in order to understand the flow of
mana around them and where best to draw mana from. This skill
can also be used in battle by mana users, who can see the flow
of mana in the body of their opponents, also giving them a sense
of knowing where the opponent is, and giving them a sense to
sense others even if they are able to sense their presence.
Mana Mind Barrier:
~This technique was designed to defend against psychic
abilities, in which users of this skill are able to generate
this barrier around the world of their mind. While mana users
aren't trained on controlling their minds completely and can't
manipulate their emotions without special training, they can
protect their mind with a barrier of mana that protects their
mind. Not only does protect the mind from outside influences,
but it also protects the mind from influences inside the body,
such as powers that might normally take over, in which mana can
be used to protect the mind form the bodies own harmful
energies, usually resulting in the mind not really being too
affected by changes in the body as long as the mana barrier
around the mind holds. This doesn't grant total immunity to
psychic abilities, and some that effect the body can still
affect the body, but it does grant protection from most mind
manipulations.
*Other Skills:*
Gauntlet Proficiency:
~Users have aptitude for the ways of the gauntlet. They are able
to wield gauntlets with great proficiency in brutal fist fights
and hand-to-hand combat features, allowing them to fight on
equal terms with larger and/or stronger opponents, or those
holding larger weapons. Some users can savagely beat and pummel
their opponent, and even slash them if their gauntlets are
bladed.
Enhanced Crafting:
~User can craft different kinds of items to sheer perfection.
They are able to forge the strongest of weapons, the toughest of
armors, the greatest of structures, the most powerful of
artifacts, etc. Some are able to create with nothing but the
material around them, and in very short notice.
Natural Weaponry:
~The user possesses some form of natural weaponry, including
claws, fangs, horns, beaks, clubbed tails, etc., and know how to
use them.
Mechanical Intuition:
~The user can intuitively understand the operation of any
mechanical device and subconsciously/effortlessly create a
schematic in their mind. Many users are able to make complex
devices or weapons out of mere scrap and "garbage".
Hacking Intuition:
~The user knows instinctively how to hack through difficult
mainframes of information and bypass intensively difficult
levels of online security. The user can also hack the systems of
incredibly complex devices and weapons to aid them in various
situations.
Vehicle Intuition:
~The user is able to operate a variety of different vehicles
(cars, motorcycles, tanks, walkers, hovercraft, robotic suits,
aircraft, locomotive etc.) with ease.
Enhanced Thievery:
~Masters of this skill are more elusive than the average thief.
They are able to blend in with the shadows, slip into tight
spaces, avoid detection from guards, and escape without leaving
behind any evidence.
Lock Picking:
~User can undo the workings of a lock no matter how complex the
lock may be.
Access and Occlusion:
~The user can lock/unlock and/or activate/deactivate any/every
device/system of security (latches, levers, knobs, handles,
bolts, rigs, ropes, etc.) that can be used as the method to lock
a gate, door or window.
Escape Artistry:
~The user can escape all manner of bonds. The user mind
deductively analyzes knots, fetters, bonds, etc.
Special Ops Mastery:
~User is almost super-humanly skilled in all forms of special
operations including but not limited to Mercenary Works,
Counterintelligence, Black Propaganda, Counter-Terrorism,
Guerrilla Warfare, Direct Action, Counterinsurgency,
Assassination, Close Target Reconnaissance, Unconventional
warfare, etc.
The ability may be from advanced training, mental programming or
even supernatural/superhuman powers. Combined with high
intellect and a high level of physical ability, they can create
completely new possibly unbeatable methods of special
operations. Important that comes from special operations are
such as Reconnaissance and surveillance in hostile environments,
Training and development of other states' military and security
forces, Offensive action, Sabotage and demolition and Hostage
rescue.
*Transformations:*
Enhanced Mana Mode:
~When a mana user absorbs mana from the environment around them,
they fuse it to their own mana, creating a 'sage mode' of sorts
using mana. Instead of chakra or ki though, this uses mana to
enhance the body. When in this mode, the body can be pushed into
a new mode empowered by mana. This mode is also adaptable, in
that the mana from the environment can be used to combine with
different types of mana that the individual mana user can
generate, such as demon mana or holy mana being usable with this
to create an enhanced holy or demonic mana mode. Usually, this
is easy to fuse to other types of mana, even working with dark
mana, though using dark mana for this power can put a lot of
heavy strain on the body, just like dark mana amplification,
resulting in a higher powerup, but damage to the body as a
result. Usually, most mana users keep it simple by fusing it to
their normal mana, since it's usually easier and the main focus
of this power is the environmental mana anyway. In this form,
the body is enhanced with highly amped mana, much more than
normal amplification. This is designed to amp the user to the
same level as those that use transformations, granting enhanced
physical stats and supernatural abilities based on the
amplification of this form. However, when used, this form only
lasts as long as the person has the mana, as once they use up
all the mana they absorb, they return to normal. Depending on
the person, some people can go into unique mana modes, such as
forms with wings of mana, or just changing their eye color and
color of the area around the eyes. It just depends on the
person.
Vi's wings change to silver surrounded by mana along with her
eyes. This power is mix with her maternal power, turning her
into a light creature.
*Weaknesses:*
Even though mana users can regenerate pretty effectively, they
can still die due to fatal injuries if their regeneration
doesn't act fast enough. There are certain exceptions, as some
people do have enhanced regenerations (like demons and angels)
and may not die with certain fatal injuries, but most mana users
who don't have any other race abilities usually are able to be
killed by their heart or brain being destroyed, or their head is
removed. Though any supernatural creature that is a mana user
still has their normal race weaknesses, such as werewolves being
weak to silver or mercury and vampires being weak to holy items.
While mana users can regrow limbs and heal most injuries, they
can still be killed, and their regeneration can still be
interrupted by forms of regeneration negation. While mana's raw
energy power may seem impressive, it's still just a normal
energy that can be countered as such. Other energies can still
counter mana, such as chi, ki, aura, spirit energy and other
forms of energy used by the body. Many find that mana is strong,
but other energies, with enough effort, can be used to block or
even reflect mana. To some extent even other physical objects
can be used to counter mana, using things like boulders and
living things for cover depending on the mana attack. For the
most part, all mana skills are dodgable and most are blockable
with strong enough defenses, though one still has to be careful
of the ones that pierce defenses. For the most part, other types
of energy is the best way to block mana, and stronger mana users
can also block other mana users mana.
Originally, mana users were eventually countered by someone who
developed a technique that became known as the soul shout, in
which they used their spirit energy to generate a sound
frequency which cancels out all mana in a given area. This soul
shout is designed solely to be like kryptonite to mana users, as
it removes the source of their power, making it so no mana user
can generate mana in an area, and can't even draw out their own
mana as the soul shout removes any ability to use mana,
including dark mana. While the soul shout isn't really too well
known know except among those that use spirit energy, it is
still something some people still know how to use. This is the
technique that the mana negation skill was based on, as mana
users tried to replicate the effects with mana, and generated
something that would negate mana, but didn't know that this
still allowed dark mana in their attempt to replicate this. This
technique is very effective against mana users, and while in
effect, a mana user cannot use any mana, being forced to rely on
either trying to get out of range of the soul shout, or fighting
using other means. Another dangerous counter to mana users power
is mana flames, or King Satan's wrath flames. Both flames feed
on mana as a power source (and King Satan's wrath flames can
also feed on anger), so lighting a mana user on fire with mana
flames or wrath flames can be very dangerous to mana users, as
it's like throwing a fireball into a pile of gasoline. If the
mana user doesn't contain their mana properly and push the
flames away from them and get away, they could easily be
consumed by mana flames. Many mana users don't see mana flames
or wrath flames too often, so only a few are familiar with them
and how to counter them. Though most have to learn quickly or be
consumed by flames. Another method if breaking through mana
skills is with things like aura breaker weapons. As one might
expect, aura breaker weapons work on just about any energy, and
mana is no exception. While mana is strong, it still is
instantly dispelled by aura breaker weapons and techniques. Aura
breakers work well against mana users, as all of a mana users
techniques can be dispelled by an aura breaker weapon. Of
course, anything that dispels mana would be effective, as some
magic users have skills that can dispel mana. There are plenty
of techniques out there, and there are plenty of stronger
techniques that could break through mana techniques and skills.
As a demigoddess of light, darkness powers is obviously a
counterpart. Oceanstone and Celtic weapons like her mother's
sword can also harm Vi. Vi needs a certain type of magic, metal
or any kind of part for her to make certain things like weapons.
Those immune to light or sound should be fine against her flash
bang powers. Her laser powers can be reflected by glass
depending on how strong it is and can be bent by strong gravity
powers.
*Weapons:*
Gauntlets:
~As a boxer and street fighter, Vi has a pair of large, steam
punk gauntlets that is capable of harming almost any creature
including gods and monsters.
Custom GSR Model SIG Sauer 1911 Pistol:
~This is Vi's pistol, designed for either close combat, or to be
fired at opponents from mid-range. This weapon has an
enchantment similar to a death scythe, making it capable of
killing almost anything as long as the bullet hits the heart or
brain, interrupting any supernatural regeneration powers. This
gun is usually meant for finishing off opponents, or for one
shot kills. The gun is modified so the bullet hits with enough
force that it can blow a hole through someone (without armor),
as it was designed in a manner similar to weapons like the
Jackal.
Special DIY Night Vision Goggles:
~Her working goggles became modified once she decided to update
her equipment. This lets Vi switch between different visions,
from sonar, to night vision, thermal, x-ray, and binocular
vision. She can lock on things as well as pull up holographic
screens as it was designed in a manner similar to the neural
linkers. However, unlike other models of neural linkers, the
goggles can be destroyed quite easily if they are hit with
enough force. They also are vulnerable to strong enough EMPs,
requiring at least 30 seconds of constant EMP to short out.
Special Forces Outfit:
~This is a special combat outfit designed by Special Forces,
which is made out of special material, that is designed not only
to reduce the sound Vi makes when moving, but also is made of a
bullet proof material, as well as being incredibly hard for
supernaturals to bite or spear through. While enough force can
break through this like any outfit, this outfit was designed
specifically for hunting and killing supernaturals. Her outfit
is designed solely to protect her mostly from biting, so that
she can avoid vampire and werewolf bites specifically as those
were her main opponents in battles. This outfit is also not as
bulky as one might think, and allows for flexible movement.
While it does constrict movement slightly, it's barely
noticeable as Vi got used to this over time and adjusted her
fighting style to match her outfits slight limitations.
Additional Supernatural Hunting Equipment (Case by Case):
~Vi has other weapons and hunting equipment for taking on
missions, though this became a case by case basis. She has
things like stun grenades, tech cancelers, backup guns, knives
and even has a number of supernatural hunting equipment like
boomerang crosses, silver knives, throwing axes, holy water and
blessed bible pages which can do heavy holy damage when stuck to
unholy opponents. She also collected some items and weapons that
can affect different creatures from around the world like
yokais.
*Personality:*
To someone like Vi, every problem is just another brick wall to
punch through with her gigantic electronic gauntlets. Though she
grew up on the wrong side of the law, Vi now uses her criminal
know-how and skills to serve Special Forces. Vi's brash
attitude, abrasive humor, and blatant refusal to follow orders
can sometimes annoy those like her friends and her Special
Forces colleagues. But even those like the General Mumfre cannot
deny that Vi is an invaluable asset in the fight against crime
regardless of species.
*Bio:*
Patrick O'Neil was a follower and dear friend of the goddess
Neamhain. He was a enhanced human with mana abilities. The two
fell in love and had a child named Allison. But when Neamhain
gave up on humanity and left, his heart was broken and he had to
take care of the child. Unfortunately, the same group who took
away Neamhain's powers tried to attack him and tried to get him
to attack his wife. Patrick refused which lead to a deadly
battle. The man barely survived and had to hide his three month
old daughter from harm from the group.After making it to Detroit
in the US, he hid the child by putting it on the doorstep of a
friend of his. Tears form in his eyes as he took off his Celtic
cross medallion that he got from his service for protecting the
innocent and put it on his child. He said in Gaelic to stay
strong, never give up and that he will always love her along
with believing that her mother loves her as well before leaving.
A couple blocks away, Patrick got attacked by the group and was
killed by a servant of Cichol when he managed to beat the group
that was hunting him. Meanwhile, baby Allison was later on
abducted by a street criminal and raised by him. He even gave
her the name Vi which is ablative singular and means "with
force" in latin.
As a child growing up and raised in the lawless outskirts of
Detroit, Vi learned to rob and cheat to get by. Stealing and
stripping different types of tech and metal hardware gave her
the skills of a master mechanic, while life on the streets
taught her self-reliance. Her family was a ragtag group of
criminals that took a shine to the young delinquent and brought
her into their fold. By the time Vi was eleven, she had become a
seasoned accomplice, and she relished the thrill of every heist.
Vi's attitude changed when a raid on a mining facility went bad.
She was forced to decide between fleeing with her crew or trying
to save the innocent mine workers from a collapsed tunnel. Vi
chose to play the hero. While searching for a way to free the
mine workers from the rubble, she discovered a damaged robotic
mining rig. Improvising, she wrenched off its huge fists and
modified them into makeshift steam punk gauntlets. Fitting the
heavy weapons to her tiny hands, the young girl flexed her arm
and threw a powered punch at the rubble. The force of the blow
blasted away the rock. With the workers free to escape, Vi fled
the scene.
After that job gone wrong, Vi severed her connection to the
crew. She returned to a life of solitary crime, but stole only
from other criminals. As the years went by, Vi modified and
improved her hextech fists, allowing her to bust up heists and
snatch loot with ease. Eventually, word of her notoriety reached
Leonardo Monroe, the same guy who told Maxine Mumfre about the
secret military organization called Special Forces. Rather than
seek Vi's arrest, Leo offered the criminal a way to pay her debt
to society: work in the military after the two stopped a
criminal group of monsters. Vi laughed. To her, a job that let
her beat up crooks without forcing her to run from the cops
sounded perfect. She immediately accepted. Her time in the
American Special forces changed her. She learned that she was
not some weird human brat with powers but a demigod from the
Celtic pantheon. She also learned about her parents and the dire
fate which lead to Vi's life as a street criminal. Sorrow and
frustration filled the girl and made her dislike her mother to
the point of not wanting to have anything to do with her and her
family. The same goes for the creeps that were involved with the
murder of her father.
((Will do more later)
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