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       #Post#: 11028--------------------------------------------------
       New Orleans Profile: Eleanor Hawkins 
       By: Coolcat207 Date: November 9, 2021, 8:18 pm
       ---------------------------------------------------------
       (WIP)
       "It's Four, and I don't use guns."
       During a mission in Siberia when Ellie and Theo head to an
       abandoned asylum
       Ellie: Brace yourself. What you're about to see is disturbing.
       Theo: Disturbing? Cool!
       "The names and face may change. But no matter how you slice it,
       war is war. You pick a side, and you don't look back. I believe
       that now and I believed it then. What gets you in trouble is
       when you start second-guessing: forget what you're fighting for
       and you're finished."
       "You and the kid were right, Pride. Sometimes orders aren't
       orders."
       "It's just that... sometimes knowing the truth can be worse than
       not knowing at all."
       ~Ellie when she found out the truth about her birth family
       origin
       Ellie: Everyone from Weapon X were so caught up about
       controlling your powers that they forget you can't even control
       your bloody hormones.
       Theo: This isn't going to be a "crows and the demonic bees"
       talk, is it?
       Ellie: God, no. I'm letting Pride handle that one.
       Ellie: Are you alright, Theo?
       Theo: No offense, Ellie. But I totally don't get women.
       Ellie: smiles a bit One day you will.
       Caleb: I still don't have a clue.
       Enemy: Sees Ellie smile What's so funny?
       Ellie: I hold back against people. You and your goons aren't
       people.
       Name:
       Eleanor Hawkins (Real Last Name is Vermilion but legally changed
       it)
       Assassin Name:
       Four
       Other Names:
       Ellie
       Ice Queen
       Frost Princess
       Child of Cain
       Descendant of Cain
       Age:
       25
       Gender:
       Female
       Species:
       Human with cursed bloodline
       Family:
       Ancestor: Sir Canaan/Cain
       Ancestor: Irad the Strong
       Birth Father: Lewis Vermilion (Deceased; Possibly killed by
       Enoch)
       Birth Mother: Alyce Vermilion (Deceased; Possibly killed by
       Enoch)
       Foster Family: Unnamed (Alive and Well in Edinburgh, England)
       Other Relationship(s):
       Partner/Family Figure: Caleb Dimitriou
       Partner Family Figure:  Theodore "Taz" Velázquez
       Partners/Allies/Family: Members of Pride's SCIS Group
       Nationality:
       British
       Organization:
       Previous: Unnamed Assassination Organization
       Current: Supernatural Crime Investigation Services New Orleans
       (SCIS)
       Rank:
       Special Agent
       Powers:
       Superior Human Physiology:
       ~The user is a human that has developed powers and abilities
       from a variety of causes/circumstances, such as evolution,
       genetic experiments, enchantment, having powers bestowed upon
       them by other beings or sources, through unnatural birth causes,
       and training to obtain said powers classifying them into
       superhuman beings. Also, thanks to still being human, (if the
       powers are in any relation to genetics), they can use these
       abilities without becoming a monster (i.e. keeping their human
       physique, sanity, and humanity without it being altered from
       possible instability).
       Irrational:
       By this category, metahumans gain their powers by having their
       abilities bestowed upon them by supernatural beings,
       enchantment, training to self-bestow their powers like
       telekinesis for example, being blessed or granted wishes to
       obtain their powers, and among many other methods without any
       scientific modification. Most of these kinds of superhumans have
       the potential to become mystical class superhumans.
       Unlike the rational-based types, this category of superhumans
       wouldn't have to be able to suffer mutations and instability of
       their deoxyribonucleic acid, which can be caused in certain
       ways. Unlike the rational based category, these kinds of
       superhumans are more likely to maintain their humanity because
       they don't share the same genetic unpredictably that
       rational-based superhumans are more likely to have.
       Ellie is a irrational metahuman since her birth family were an
       assassin family with supernatural abilities thanks to centuries
       of occult teachings from Irad the Strong.
       Cryokinetic Mortal:
       ~Users are a cryokinetic mortal. They have power of cryokinesis
       and/or cryokinetically-based. The abilities may vary greatly due
       to the sources of said powers varying as well with user being
       divided into paranormal and science groups.
       Paranormal:
       For those who are based in chi, aura, any form of occultism
       (magic, voodoo, Onmyōdō, Shamanism), mysticism, or any
       manner of Supernatural Art, they may be able to perform feats
       more supernatural such as creating entities of ice, opening
       portals, summoning, and maybe even healing. Often, users of this
       group aren't immune to externals sources of ice/cold.
       Bio-Ice Manipulation:
       ~Users are capable of channeling their bio-energy field to
       manipulate ice and all its forms, such as snow. It can be
       possible for them to access the general powers it offers, to the
       specifics such as decreasing the kinetic energy of things.
       Bio-Cold Energy Manipulation:
       ~The user can channel their bio-energy field to create, control,
       and manipulate the energies found in and driving cold/ice-based
       elements. They can harness these very forces inside and around
       them. The user can even manifest the elements these energies
       drive.
       Ice Generation:
       ~Users can create/generate and project ice. They can do so out
       of thin air or create it using an ice-based manipulation ability
       such as Ice Manipulation.
       Ice Aura:
       ~The user can release and surround themselves in/with ice/cold
       for defensive and/or offensive purposes, possibly becoming
       almost untouchable and granting them various abilities/attacks.
       The aura may also give the user enhanced physical capabilities
       such as speed, strength, and durability.
       Ice Empowerment:
       ~The user becomes stronger, faster, more durable, etc., from
       ice, possibly unlocking abilities related to the affinity and
       enhancing their existing powers. Some users may be able to draw
       sustenance from ice or even stop or slow aging.
       Ice Exoskeleton:
       ~The user can form armor around their body or a shape it from
       ice for protection and physical boost. With training, the user
       could shape the armor into new forms for weapons,
       transportation, even constructs of the element.
       Ice Immunity:
       ~The user is immune to ice, being completely invulnerable to
       direct and indirect influences. The user cannot be frozen alive,
       his body is not susceptible to freezing, the user cannot even be
       simply pierced or physically hit with ice needles or blocks. In
       fact, the user becomes a living Freezer, able to use frozen
       items without suffering from any cold-related problems.
       Ice Breath:
       ~The user is able to generate and manipulate ice/cold within
       them in a way that allows them to shape the exhaling of the
       effect. These shapes can include bursts, streams, spheres, even
       a mist of it from the mouth.
       Cold breath, like ice breath can freeze objects. However, cold
       breath unlike ice breath can have a less icy and ice
       accumulating breath path. Cold breath can also, be manipulated
       so its path does not freeze objects at all.
       Ice Infusion:
       ~The user can infuse objects (usually a weapon), beings or
       powers with ice, empowering and energizing them and allowing the
       user to manipulate their qualities and efficiency, causing the
       freezing sub-zero properties to damage and freeze almost
       anything.
       Ice Pressure:
       ~The user can self-generate vast amounts of ice to crush, repel,
       or destroy objects or entire areas, and possibly kill or
       paralyze their targets and cause various ice-based effects on
       the affected area. This power also works well in wet or cold
       environments.
       Cryogenic Blood:
       ~The user's blood is freezing cold rendering them invisible to
       all thermal cameras and causing their blood to freeze anything
       it comes in contact with.
       Cryokinetic Cloning:
       ~The user can create clones of themselves, others and/or objects
       using ice.
       Cryokinetic Creature Creation:
       ~The user is able to create beings out of ice or shape existing
       ice into different forms for a variety of purposes. They can
       grant these beings varying levels of detail (simple to
       intricate), independence (controlled, programmed,
       semi-independent or autonomous) and existence (momentary to
       permanent) and delete the entities once they are done with them.
       Stronger users of this power are able to create all sorts of
       entities with a wide variety of attributes such as abilities,
       skills, appearances, identities and personalities, as well as
       potentially granting them equipment and other accessories such
       as clothing or weapons.
       Ice Healing:
       ~The user can heal themselves or others by using ice, absorbing
       frozen energies and using them to freeze molecules, renewing
       damaged cells, causing them to stop bleeding. Ice can also
       provide energy to close up wounds, burn and allow optimal
       health.
       Cryo-Bomb Generation:
       ~The user is able to create explosive constructs with freezing
       properties. Instead of a fiery blast, the bombs raptly disperse
       heat, freezing liquids and coating objects in ice, including
       icicles to impale the target.
       Freezing:
       ~Users can lower temperatures of liquids to the point equal or
       lower to that which causes freezing. Freezing occurs in water
       when the temperature drops below 0°C. In combat, users may
       freeze liquids (particularly water) in their environment and
       weaponize it - creating slippery surfaces, barriers to movement,
       bludgeoning weapons, or sharp cutting weapons. Users may even
       freeze the liquids in their opponents. Frozen limbs will become
       painful, immobile, and brittle. The expansion of water as it
       freezes may lead to internal rupture or blood vessels and soft
       tissues.
       Some users may have the ability to freeze a person while keeping
       the target alive and preserved for future reanimation. But this
       is not easy and may just lead to directly freeze on the target
       to death.
       Freezing Shockwave:
       ~The user is able to generate a shockwave that freezes matter on
       impact.
       Pure Ice Manipulation:
       ~The user can create, shape and manipulate ice of beneficial
       nature; that which strengthens, enhances and causes
       anything/everything it comes across to flourish, representing
       the sustaining and preserving side of ice, which in turn ignores
       most of the common limitations and weaknesses of its normal
       elemental variety. In essence, this is about solely controlling
       the positive powers of ice.
       Dark Ice Manipulation:
       ~User can create, shape and manipulate the ice of a darker,
       detrimental nature; that which damages, destroys, and consumes
       anything/everything they come across, representing the hazardous
       destructive side of ice, which in turn ignores most of the
       limitations and weaknesses of the normal ice. In essence, this
       is about solely controlling the negative dark powers of ice.
       Psychic Immunity:
       ~The user is completely immune to any/all psychic phenomena
       regardless of its nature and origin (natural, supernatural,
       magical, technological, etc.). Their mind cannot be controlled,
       damaged, read, influenced, emulated, altered, detected or
       communicated with, forcing users with telepathic allies to rely
       on alternate means of long-distance communication, usually via
       technological or magical devices.
       Simply put, the users' mind cannot be entered or affected in any
       way, making them perfectly immune to any mind-related effects
       and abilities.
       Shapeshifting Awareness:
       ~The user can see through a shapeshifter's disguise, seeing
       their real forms, no matter what form they take.
       Illusion Awareness:
       ~The user is completely aware at all times of the true reality
       around them, potentially seeing through environmental, sensory
       and/or mental illusions that others attempt to deceive them
       with. Alternatively, this can also allow a user to perceive and
       potentially interact with the illusions experienced by others,
       including ones they’ve created, and even enter and experience
       the illusions themselves without losing touch with reality.
       Cursed:
       ~As the result of a curse placed upon them, bearers possess a
       negative supernatural effect that causes harm, scourges, and
       supernatural misfortunes/misery on to the user. Depending on the
       nature of the curse placed upon them, users can use their curses
       as an advantage, like possessing enhanced/supernatural physical
       capabilities such as strength, speed and/or other supernatural
       abilities.
       Ellie bears her birth family's curse due to their immoral acts
       as assassins by disregarding innocent lives to the point of
       going as far as committing cannibalism. Ellie's curse is similar
       to Hell Knights where in a near death state or if she slips up,
       she enters a berserker state which she will brutally attack and
       murder her target along with whoever gets in her way, friend or
       foe, even innocent bystanders. She has no control over herself
       in this state and says she does not remember anything other than
       feeling anger. In this state, Ellie's strength and fighting
       ability go up tremendously enough to where she can overwhelm a
       Brujah vampire, who was stronger when she was not "awakened"
       albeit a broken arm. For her killing blow, she drove an axe
       through his shoulder and crashed him through the wall all in one
       move. Ellie was only able to get out of this state because her
       mentor/foster father's words reached her and refuse to ever
       enter this state again as she fears she might completely lose
       herself to the curse.
       Combat Skills:
       Assassination Mastery (Enhanced):
       ~The ways they can assassinate range from something complex and
       finesse-based like mastery of stealth, strategically and
       tactically planned scenarios, psychological manipulation of
       others kill on the user's behalf, expertise in martial arts, and
       proficiency with weaponry to something simpler and more
       force-based like using herculean strength and lightning speed to
       overwhelm their targets. The user can orchestrate any
       assassination, without leaving any evidence of user's
       involvement.
       Stealth Mastery:
       ~The user is a master of stealth, the act of moving cautiously
       and surreptitiously, usually for hunting, espionage,
       assassination, evading being tracked, etc. They can also use
       this knowledge to counter any stealth-based attacks and/or
       surveillance. The user can move around without leaving any
       trace, if they do leave behind a trace such as broken sticks or
       disturbed leaves, to the less observant eye, it would only be
       said to be wild animals.
       This is the ultimate stealth mechanism, making it virtually
       impossible to detect or notice the user down, since the user
       will automatically sneak with perfect skill, technique and
       timing. The users full and complete mastery in stealth and
       anything related to stealth makes the user the ultimate sneak.
       Fighting Instinct:
       ~User possesses an innate aptitude for fighting in any combat by
       overcoming limitations and adapt techniques or methods to ensure
       victory. Users are the "ultimate fighting machine". The user is
       able to automatically identify the best personal course of
       action during any fight without consciously thinking out a plan.
       They have instincts to fight by any means and in the most
       effective ways possible, use anything at hand to do so and, have
       no mental/emotional issues or moral dilemmas either before,
       during or after the deed.
       This is the ultimate fighting mechanism, since the user will
       automatically fight with perfect skill, technique and timing.
       The users full and complete mastery in fighting and anything
       related to fighting makes them as the ultimate fighter.
       They adapt perfectly to all factors, achieving maximum
       efficiency in an offense, defense, evasion, and countering,
       ensuring optimal success no matter the chances. This enables a
       user to resist fear and pain, maximize and surpass physical
       boundaries, utilize all of their skills in the most efficient
       manner, and continuously fight while unconscious. The user's
       instinct for battle allows them to detect the strongest
       opponent, letting them know who exactly they need to fight.
       Ansatsuken Mastery:
       ~The user, either innately or through training, is a master of
       ansatsuken, any martial arts style or fighting technique that
       has been developed with the purpose of killing an opponent.
       Close Quarters Combat Mastery:
       ~The user, either innately or through training, is a master of
       CQC (Close-quarters combat), combat techniques and tactics used
       by military personnel and law enforcement officers, which
       generally consist of rapid alternation between armed and unarmed
       combat while engaging enemy personnel.
       In close-quarters combat, the emphasis is on small infantry
       units using light, compact weapons that one person can carry and
       use easily in tight spaces, such as carbines, submachine guns,
       shotguns, pistols, knives, and bayonets.
       Users have an intuitive mastery of all the associated CQC skills
       and techniques granting them major leverage in any CQC
       situation. Users can perfectly and without a single flaw or
       mistake use any and every type of CQC technique there is, was
       and will ever be, whenever they want with zero effort by
       themselves in a short amount of time. Users can perfectly and
       without a single flaw or mistake fight any and every type of CQC
       situation there is, was and will ever be, whenever they want
       with zero effort by themselves in a short amount of time.
       The user is so good at CQC, they can dominate in any CQC
       situation perfectly. User can use CQC so flawlessly that it
       instantly hooks everyone that’s sees it and every person that’s
       sees it instantly thinks it’s the very peak of CQC. Each move
       the user makes in a CQC situation will be objectively and
       unanimously perfect in every facet aspect and detail. Each move
       the user makes will have been an immediate unmatched success in
       every way.
       This is the ultimate CQC mechanism, since the user will
       automatically fight with perfect skill, technique and timing.
       The users full and complete mastery in CQC and anything related
       to CQC makes the user the ultimate close-quarters combatant.
       This also allows the user to dominate any and every CQC-based
       competition on any and every competition level at any time in
       all aspects easily.
       Brawling Mastery:
       ~The user is a master of street fighting, styles of fighting
       that were literally learned on the streets or on the fly rather
       than traditional martial arts; effectively, the user is
       self-taught, their skill being the result of a mass accumulation
       of experience on the streets and adapting moves from watching
       and getting into fights. This can throw off others used to more
       conventional styles.
       Users have an intuitive mastery of all the associated brawling
       skills and techniques granting them major leverage in any
       brawling situation. Users can perfectly and without a single
       flaw or mistake fight any and every type of brawling there is,
       was and will ever be, whenever they want with zero effort by
       themselves in a short amount of time.
       The user is so good at brawling, they can dominate in any street
       fight perfectly. User can easily brawl so flawlessly that it
       instantly hooks everyone that’s sees it and every person that’s
       sees it instantly thinks it’s the very peak of street fighting.
       Each move the user makes in a brawl will be objectively and
       unanimously perfect in every facet aspect and detail. Each move
       the user makes will have been an immediate unmatched success in
       every way.
       This is the ultimate brawling mechanism, since the user will
       automatically brawl with perfect skill, technique and timing.
       The users full and complete mastery in brawling and anything
       related to brawling makes the user the ultimate brawler.
       This also allows the user to dominate any and every
       brawling-based competition on any and every competition level at
       any time in all aspects easily.
       Cryokinetic Combat:
       ~Users are able to utilize ice manipulation with their physical
       combat, allowing them to both create tools and weapons for
       attack and manipulate the environment for their advantage
       (freezing the ground, sudden ice-walls, etc.).
       Cold Combat:
       ~The user can combine their cold manipulation powers with
       physical combat ability, ranging from freezing energy techniques
       to potentially wielding ice-style skills.
       Ice Constructs:
       ~The user can turn ice into different forms and objects of
       varying detail and permanence, ranging from simple shapes and
       images to individual elements, substances and materials, to
       functional items such as tools and weapons, to more complex
       creations such as living or non-living entities, entire
       structures and even environments in certain cases. Depending on
       their control over the source of their constructs, those who
       have mastered this ability can use it for almost any situation,
       creating anything they need.
       Enhanced Swordmanship:
       ~Users possess incredible proficiency and skill in wielding and
       utilizing a sword, a bladed melee weapon intended for cutting or
       thrusting that is longer than a knife or dagger, consisting of a
       long blade attached to a hilt. Regardless, of the sword’s shape
       or size, the user can wield it as if it were an extension of
       their hand(s). They can also wield a sword with incredible
       expertise in speed, power, and skill, allowing them to perform
       feats such as stopping and deflecting bullets, decimating large
       objects or areas, cutting through solid material such as steel,
       and even hold back their strength to deal damage to their foes
       without killing them.
       The user can swordfight with little or no effort, deliver
       skillful strikes to weak points with great precision, and cut
       only and exactly what they want. This ability also allows them
       to become naturally skilled with multiple swords or any type of
       sword regardless of shape or size to suit their needs in combat.
       Their remarkably fast weapon control may allow them to bypass
       obstacles in order to cut their intended target.
       Knife Proficiency:
       ~The user, either innately or through training, is a master of
       wielding knives, tools or weapons with cutting edges or blades,
       often attached to handles or hilts. They are able to wield small
       blades with great proficiency and cunning as well as stealth;
       concealing multiple knives on their person flawlessly, to be
       retrieved at will in combat.
       Passive Skills:
       Cryokinetically Enhanced Condition:
       ~The user can enhance their physical using ice to augment their
       physical prowess. They are able to jump extraordinary distances
       due to the increase in strength or react faster due to their
       augmented speed.
       The type of ice used can be any type. Each kind of ice may grant
       various attributes.
       Cryokinetic Regeneration:
       ~The user can use ice to regenerate their bodies with the amount
       of ice used defining the speed of healing.
       Assassin:
       ~The user can perform the art of assassination better than the
       average killer, able to dispatch their victims without so much
       of a struggle or even having to be near them and cover their
       tracks. The ways they can do this range from something complex
       and finesse-based like mastery of stealth, strategically and
       tactically planned scenarios, expertise in martial arts, and
       proficiency with weaponry to something simpler and more
       force-based like herculean strength and lightning speed to
       overwhelm their targets.
       Transformation(s):
       None
       Weaknesses:
       Personality:
       Bio:
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