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       #Post#: 11024--------------------------------------------------
       London/New Orleans Profile: Theodore "Taz" Velázquez
       By: Coolcat207 Date: November 9, 2021, 4:33 pm
       ---------------------------------------------------------
       "If people want to hate me, I can't stop them. But it's not
       going to stop me from doing my job. You wanna know why? Because
       I'm awesome."
       "Hello, monster guy. I'm Taz. Now thrill me."
       "That's not messing around." Does a wheelie while taking out his
       gun which he amplified with his fallen powers "This is messing
       around!"
       "My grandfather once told me this: 'If you don't stand up for
       something, then you'll fall for anything'."
       Cracks knuckles "So, if any of you dipshits are the praying
       type, now would be a good time to start."
       Sees an ugly monster "Now that's a face only a chainsaw could
       love."
       "Ellie is like one of those British nannies, but more stabby."
       ~Theo describing one of his SCIS allies, Eleanor Hawkins
       Theo: Man, that was close! Thanks, Ellie! Next time, at least
       give me a chance.
       Eleanor: Orders are orders, Theodore. Even if we don't like
       them. Though it would be nice if you ease up your recklessness a
       little.
       "My grandfather was a huge inspiration to many people back then.
       Even to these girls. I swear if any of them are still alive,
       I'll find them. They were like family to him. So in a way,
       they're family to me."
       ~Theo to Pride and the others about his grandfather and his old
       team.
       "I don't have an actual dragon form. Well, not yet. I'm trying
       to figure that one out but I think Gregorio would have a cardiac
       arrest if I manage to pull it off."
       "I'm not going back there. Never again. Pride and the others are
       my real family. If those Weapons Division creeps want me,
       they'll have to go through them first. And believe me, you do
       NOT want to p*ss them off!"
       Theo: I really am grateful for what you did for me back at the
       mission but why did you help break me out of that dump?
       Pride: Because you're neither a weapon or a monster, son. You're
       a good kid and one hell of a fighter. You don't deserve to be
       treated anything less than that.
       Theodore: smiles a bit Thanks, Pride.
       Fetu: This is just a temporary leave. This division is your true
       home, whether you like it or not. One way or another, your ass
       will be dragged back here where you truly belong... and I'll be
       waiting right here.
       Theo: You know what, Fetu? Normally, I would tell you to suck my
       ass or try to punch you in the face but to be honest, it would
       be a waste of energy. You willingly sold your body, soul and
       freedom to an obviously corrupted and f*cked up organization who
       only sees you as a weapon and guinea pig for what? Power?
       Resentment towards your own community? I used to hate your guts
       for the way you treated people, especially toward those weaker
       than you. But your d*ckery also helped me in a way. I made some
       friends, I'm going to a new family, but most importantly: I
       became a better person. Meanwhile, here you are... alone in this
       hellhole with nothing but your anger and resentment to keep you
       warm. Upon that note alone, I feel only one thing towards you
       and it's not anger. It's pity.
       With that, Theo zips up his large travel bag after he finish
       packing his belongings. He then puts it on and starts walking
       toward the door. Halfway through, Theo stop and glance back at
       Fetu.
       Theo: Goodbye, Fetu. Have a nice life.
       With that, Theo turns his gaze forward and walks out of his old
       room, ready to go to his new family.
       Name:
       Theodore Velázquez
       Nicknames:
       Theo
       Taz (Only those close to him and those he cares about deeply can
       call him that)
       Tasmanian Devil
       Diablo/Demon
       Yellow Eyed Bastard (By enemies and some members of the DoD
       Weapons Project Division like Fetu)
       Age:
       17
       Gender:
       Male
       Species:
       Fallen Nephilim
       Family:
       Grandfather: Leonardo "The Wise Man" Thompson (Deceased; Killed
       by a Nazi werewolf)
       Grandmother: Ariana Velázquez (Deceased; Died of natural causes)
       Father: Azazel
       Mother: Cecilia Velázquez (Deceased; Killed in a car accident)
       Foster Father: Dwayne Cassius Pride
       Foster Sister: Laura Pride
       Other Relationships:
       Close Friend/Uncle Figure/Former Partner: Victor "Sabretooth"
       Creed
       Close Friend/Former Partner/Crush: Willow Ashley Johansen
       Close Friend/Brother Figure/Former Partner: Illias Zeus Deimos
       Partner/Family Figure: Caleb Dimitriou
       Partner/Family Figure: Eleanor Hawkins
       Members of Pride's SCIS Group
       Nationality:
       Mexican-American
       Organization:
       Former: US DoD Special Weapons Project Division
       Current: Supernatural Crime Investigation Services New Orleans
       (SCIS)
       Rank:
       Former: Agent/Special Weapon
       Current: Special Agent
       Former Code Name:
       Nighthawk
       Height:
       5'10 (still growing)
       Weight:
       Unknown
       Appearance:
       Theodore is a tall and handsome teenager with light tanned skin
       and short and messy/spiky black hair. He have some piercings on
       his ears and one ring on his bottom lip. He also has a tribal
       tattoo on his right shoulder with a small yin and yang symbol in
       it. He has steel gray eyes but it changes to a sickly demonic
       yellow if his strong negative emotions are triggered such as
       anger or stress, though he can also do it at will. Due to the
       genetic mutation Sinister has done to him, Theo has slightly
       sharpen canines which gets him mistaken for a werebeast or
       vampire sometimes. Theo also has a scald like scar on his upper
       left back from one of his violent fights with Fetu as a
       "lesson".
       For clothing attire, Theo wears a grey hooded jacket that M
       Winre gave him before he went to England with Caleb and Ellie.
       Though he is shown wearing punk like clothing or any other
       clothing that is pretty casual in a punk way or anything that
       screams delinquent.
       In his fallen nephilim form, he has pitch black wings, half elf
       like ears, almost pale skin and glowing yellow eyes.
       Powers:
       Fallen Nephilim Physiology:
       ~The user is a fallen nephilim; beings that are the creation of
       humans and angels who are corrupted by evil, wickedness,
       darkness, etc. Having powerful angelic abilities of fallen
       nature.
       They were originally the first generation of cambion creatures
       of angelic origins, said to be great giants that were mistaken
       for actual gods, destroying all the works that man had created
       before being wiped out.
       As fallen angels, they still have angelic abilities even if it's
       minimum.
       Grigori Fallen Nephilim Physiology:
       ~The Grigori, also known as the Watchers in some texts, are a
       class of elite angels that were above normal angels but below
       archangels. However, many of them fell for a few reasons, some
       wanting to take human wives (which was forbidden by God in the
       old testament days), and some just thought they were above
       angels. Most of the Grigori are now fallen angels, since not
       many of them remained in Heaven. Theodore is the son of Azazel,
       one of the most infamous and powerful fallen angels that fell
       from Earth. Azazel was a watcher leader, descended from heaven
       to teach humanity warfare (weapons, shields, spears, and
       homicide) and cosmetology, corrupting mankind even more. As the
       offspring of said fallen angel, Theodore is a powerful fallen
       nephilim who works for SCIS under his superior and foster dad,
       Dwayne Pride. Unlike demons, the fallen angels don't really care
       about the wars and conflicts, but mostly just care about doing
       whatever they desire on earth, which also applies to fallen
       nephilims like Theodore, who enjoys his time on Earth and wants
       nothing to do with the conflicts of both Heaven and Hell.
       Grigori Watcher Far Sight:
       ~As the son of a fallen watcher angel, Theodore has been granted
       special sight to watch humanity from a distance as it was the
       job of the watcher angels. The watchers main focus was watching
       mortals and the world around them, something that angels did to
       watch humans of interest. Those who become or are born as fallen
       angel watchers eventually started using this to watch humans of
       interest to them, in order to find people they could make
       manipulate or get to work for them. This power lets a watcher
       see anything in the world they want by focusing their sight
       where they want and can even perceive what goes on in a given
       area they're watching. This power lets the watcher watch almost
       any event they want from a safe distance, as they are able to
       keep tabs on almost every major group in the living world as
       long as they know where they are. This power lets them focus
       their senses to other places, but thanks to their enhanced mind
       and focus, they are able to use this without focusing completely
       on another area, and can watch an area and focus on the area
       around them as well, making this a good way to watch what goes
       on in the world while still keeping themselves from being
       surprised by what goes on around them. For the most part, many
       use this just to keep track of what's going on in the world, as
       this isn't really a battle tactic, but just something they use
       to watch from their small corner of the world.
       Supernatural Concealment:
       ~The user can hide themselves from anything, including humans
       and even supernatural entities such as Angels, Demons and
       possibly deities. In short, the user can't be found unless they
       want to be.
       Aura of the Fallen:
       ~Among fallen angels, just like angels, they have their own aura
       that is generated from their bodies. Just like the light that
       comes from an angel that powers their being generated by their
       spirits, fallen angels have a more corrupted light that comes
       from their being due to them falling from grace, and this shows
       in their abilities. Their aura becomes a type of corrupted holy
       energy that is generated from the corrupted light of their
       being, and acts like the main power source for their abilities,
       with their power being the same as an angel being powered by
       holy energy. This aura is a fallen angel's main power, and not
       only powers their abilities, but also acts similarly to other
       auras as a defense that dampens attacks used on them. This aura,
       as one might expect, does still operate like other aura in that
       it can be used to enhance certain skills like regeneration and
       other abilities using the aura as a power source. This aura,
       like many others, can also be more easily pierced by aura
       breakers, which can break through this aura instantly. In
       addition, typically neutral powers tend to work better on
       breaking this aura, though certain holy and demonic skills can
       counter this aura as well with the right strategies.
       Fallen Light/Fallen Twilight:
       ~For fallen angels, their light is often referred to as "fallen
       light". This corrupted light is generated from their aura of the
       fallen, in which they have learned to weaponize the light as
       well to battle opponents. Typically, they are able to use this
       light to do things like create light attacks, fire light beams,
       and some can even create specific corrupted light types.
       However, the main thing to note about this power is that it is a
       type of corrupted light that does damage to light and dark users
       alike. This power is a basic power that runs on their aura,
       which generates this light. The second power is when a fallen
       angel has mastered darkness manipulation alongside their fallen
       light. Once a fallen angel has reached a certain level at the
       level between angel and demon, they might actually gain a
       darkness power as well as light, which they fuse to their fallen
       light to create fallen twilight. Their fallen twilight is their
       response to powers like celestial force and demon aura, which
       they use their fallen twilight to battle opponents with higher
       level demon and angel powers. Their twilight is very strong, and
       only usable by those that have mastered their fallen angel
       power. Both powers can even be used to create explosions of
       fallen light or fallen twilight as well, doing even more damage
       to opponents. While their twilight is more powerful though, it
       is also uses more power than normal fallen light, while fallen
       light is weaker but uses less power. Typically, while their
       light and twilight are corrupted powers, they are still
       counterable as normal as long as light or dark users don't try
       to absorb them.
       Demon-Killer/Angel-Killer Spears of Fallen Light/Twilight:
       ~This is a power that was used by fallen angels specifically to
       fight angels and demons, since they would often find themselves
       enemies of both angels and demons. This power is one where a
       fallen angel would weaponize their fallen light into a spear or
       weapon, and then either make the weapon explode when thrown, or
       use it to stab someone. These weapons of fallen light and fallen
       twilight (if the fallen angel can use fallen twilight) are
       designed specifically to burn the very natures of angels and
       demons, in which the corrupted nature does damage to both their
       physical body and their spiritual one. For example, if a demon
       possessing a human is struck by one of these spears of fallen
       light, it will do damage to both the demon and the human, even
       if the demon is not in direct control at the time. This power
       can actually kill an angel or demon if their heart is struck
       with it, since this power can actually destroy an angel's nature
       with enough power. Typically, it takes more than one strike to
       kill an archangel or more powerful angel, but can still do
       pretty good damage. This power can help them against higher
       level angels and demons, and hurts angels and demons quite a lot
       if it hits them. This power also does intense damage to light
       and dark users, even if they aren't angels or demons, though the
       ability to kill a being with the corrupted light or twilight is
       only specific to angels and demons since that's what this power
       was designed for. This power can also counter things like demon
       hellfire and angelic divine lightning (which is more a holy
       energy variant that they use), as it's designed to counter these
       powers. Usually, the best way to counter this is with other
       darkness and light abilities, or counter with other energies
       that can counter their fallen light. As long as the angel or
       demon doesn't get hit, this won't affect them.
       Dark Wind Manipulation:
       ~The user can create, shape and manipulate the air/wind of a
       darker, detrimental nature; that which damages, destroys, and
       consumes anything/everything they come across, representing the
       hazardous destructive side of air/wind, which in turn ignores
       most of the limitations and weaknesses of the normal air/wind.
       In essence, this is about solely controlling the negative powers
       of air/wind.
       Dark Wind Breath:
       ~The user is able to generate and manipulate dark wind within
       them in a way that allows them to shape the exhaling of the
       effect. These shapes can include bursts, streams, spheres, even
       a mist of it from the mouth.
       Hot Air Manipulation:
       ~User can create, shape and manipulate hot air, combining
       various air/wind related powers with searing heat.
       Hot Air Generation:
       ~The user can heat the air rapidly in a large area and generate
       hot air from around their body. The air is significantly hotter,
       making it able to blister, dehydrate, and damage far away
       targets.
       Cold Air Manipulation:
       ~The user can create, shape and manipulate cold/freezing air.
       Cold Air Generation:
       ~The user is able to rapidly cool the air in a large area and
       generate cold air from around their body. The air is
       significantly colder, making it able to freeze and blow away
       targets. This often does not have all the abilities of true Wind
       Generation, but it gains the freezing ability as a trade off;
       capable of negating heat based attacks with walls of cold air.
       Razor Wind:
       ~The user can project air/wind or sound in a way that allows
       them to cut through matter from a distance. Although this attack
       does usually slashing damage, some users are able to focus it
       into single piercing stab like an immaterial bullet.
       Flaying Wind:
       ~The user can generate a sustained windstorm that "peels" the
       target over longer period. Thus, while generally weaker in
       effect, it can cause more damage over a period of time, at a
       wider area while hindering the target.
       Dark Smoke Manipulation:
       ~User can create, shape and manipulate smoke of a darker,
       detrimental nature; that which damages, destroys, and consumes
       anything/everything it comes across, representing the hazardous
       destructive side of smoke, which in turn ignores most of the
       limitations and weaknesses of the normal smoke. In essence, this
       is about solely controlling the negative powers of smoke.
       Theodore can emit corrupted dark smoke in a variety of ways
       offensively; ranging from using it to hide himself to attack his
       opponents without being seen, and solidifying the smoke into
       objects such as knives and kunai. The smoke that he emits is
       also connected to his senses, allowing him to track movements
       that happen within the smoke.
       Elemental Techniques:
       Explosive Air Wave Palm:
       ~The user thrusts their palm toward their target and projects a
       large invisible mass of air.
       Crushing Air Blast:
       ~The user compresses a mass of air between their palms and then
       releases it at their target. The mass explosively decompresses
       upon contact, doing heavy damage to anything near it.
       Air Blockade:
       ~The user holds out their hands and creates a solid wall of air.
       The wall can be projected forward to disperse an incoming attack
       or be shaped into a sphere to protect from multiple directions.
       Towering Tornado:
       ~The user generates a tornado near the target. The tornado's
       destructive power is enough to send the target flying a
       considerable distance without letting any chance of a
       counterattack. The tornado could be generated within an
       opponent's ability, which is then destroyed from the inside out.
       Crescent Kamaitachi:
       ~The user extends his arms outward and forms a thin
       crescent-shaped blade of wind, which is sent towards the target.
       Tornado Fang:
       ~The user creates a large, horizontal tornado which drills
       through opponents and projectiles. The spell is powerful enough
       to shatter rock and to blow away multiple opponents.
       Smoke Garden of Usurpation:
       ~The user releases smoke with poisonous properties which are
       deadly to anyone except the user and those the user does not
       wish to harm.
       The user is able to suppress the thickness of the smoke to a
       degree where it is invisible to see, thus decreasing the
       awareness of it. The smoke takes time before it starts affecting
       the targets. Once the targets have inhaled a considerable amount
       of the smoke, they start losing their balance and fall to the
       ground. After losing control of their body, inhaling the smoke
       for a long period of time could lead to death if not treated in
       time. Those with supernatural/six senses could be able to detect
       the smoke if they pay attention in time. Those with wind
       abilities can counter this. Although those with regeneration
       won't be able to die from this attack, it will still slowly
       weaken them the longer the smoke is in their bodies.
       Smoke Prison:
       ~The user generates clouds of smoke that start swirling around
       the target and form a dome, entrapping the target. The dome of
       smoke constantly blasts smoke towards the target, who could
       ultimately suffocate. Additionally, the dome itself is self
       replenishing every time the target tries to break free. Though
       this ability is not suitable for an extended fight.
       Additionally, while using this ability, the user is unable to
       locate visually the target as the former is also hiding within
       the smoke. A detection related ability is useful to spot the
       user specifically along with trying to disperse the smoke prison
       in one all out attack, more suitably a wind based power.
       Smoke Binding Cross Prison:
       ~The user crouches in front of the target and touches the ground
       with both hands. Clouds of smoke then gather and start
       enveloping the target until they form into a shape of a cross.
       The cross still maintains a rough and bulky surface upon forming
       with additional parts protruding from the corners, creating a
       thinner additional x-shaped cross. The smoke then solidifies to
       render the target immobilized by restraining the target's limbs
       and torso. Furthermore, the user does not need to maintain a
       certain stance to keep the spell activated and are able to
       perform other tasks, subsequently.
       If the target is fast enough, then it's possible to avoid the
       smoke or use wind powers to dispel the ability. Though trapped,
       either someone will have to cut down the target or have immense
       strength to break free.
       Hermit's Thick Smoke:
       ~The user releases a smoke that turns the user and others around
       them invisible. It can also suppress their presence, hiding them
       from even high level supernatural creatures and any kind of
       cameras. Though those with certain strong detection abilities
       such as clairvoyance might be able to see the user. This ability
       is also useless against those such as Death and Torananaos.
       Smoke Fake:
       ~The user creates a multiple copies of themselves made out of
       smoke.
       Corrupted Smite:
       ~With fallen angel power, all fallen angels still have enhanced
       smiting abilities which are changed slightly when they become
       fallen angels. The first is when they put their hands on others,
       and purify unholy presences, being able to destroy things like
       demons possessing a body. This ability is set up so that an
       angel can attack presences in people through physical contact.
       Some refer to this as "purification" but the angels usually
       refer to it as "smiting" as their purification is actually
       different. This is an attack skill designed to destroy a
       presence inside of others, usually to cast demons or angels out
       of humans. When used through physical contact, the fallen angel
       is able to exorcise a presence or burn the presence completely
       out of someone. Exorcising takes less time, but doesn't hurt the
       presence in the body which is usually the safer option for most
       angels so they don't kill the host. However, the second option
       can burn the presence usually by overpowering it with their own
       nature, and burn the presence out of them. Not only does this
       take longer to do, but this also is a big danger to the host, as
       the host can actually be killed with this ability. This ability
       is typically better to use for exorcisms, since it takes less
       time unless the fallen angel is seeking to destroy a presence
       rather than just exorcise it. This time it takes to destroy a
       presence or exorcise it also depends on the creature, it's
       strength and the type of fallen angel. Certain creatures take
       much longer or some creatures like leviathans can't be cast out
       by normal angels. It's also important to note that angels take
       longer to cast out presences than archangels do, who can do this
       a bit faster than normal angels can. The last thing to note is
       that fallen angels, like angels, cannot exorcise presences as
       strong or stronger than them, and can only exorcise presences
       weaker than them. The only real difference between this and an
       angel's smiting ability is the fact a fallen angel can cast out
       demons and angels, and uses fallen light instead of normal holy
       power.
       Angel Healing, Purification, and Restoration:
       ~All angels have healing powers, as well as restoration
       abilities they can use on others, which also applies to fallen
       angels as they continue to have this ability even after falling.
       The main ability is being able to heal others, being able to
       heal things like injuries, and heal things like afflictions
       caused by supernatural abilities (like unholy energy poisoning).
       Angels are able to use this to also purify the presences from
       others, being able to purify things like unwanted presences in
       the body, and being able to remove afflictions from the user as
       needed. Usually, their powers of healing and purification are
       pretty useful for allies, and can even be used on themselves to
       a degree since they are able to purify and heal themselves if
       they find themselves in a place where they can't heal as easily.
       Their last power is that of restoration, where they can restore
       people and objects. Angels are able to restore not only people,
       but broken objects as well depending on the object. This
       typically helps with things like trying to restore objects they
       need, or restoring broken weapons and armors. These abilities
       typically come from an angel's nature, in which they have a
       natural restorative power they are able to use that is powered
       by their holy energy. This is an ability designed mostly for
       healing and restoration, and this has no real attack ability in
       battle, other than an angel healing themselves. Archangels also
       have much more powerful healing abilities and can heal/restore
       much faster than normal angels due to their enhanced holy power
       and them being much more powerful than normal angels.
       Although Theodore is a nephilim, his healing abilities match
       that of an archangel.
       Fallen Angelic Enochian Warding:
       ~Since fallen angels find threats against demons and angels,
       they have their own special warding skills similar to angels,
       but are designed to be used in two different capacities. The
       first is that they are able to ward against angels, and the
       second is warding against demons. Unlike angels, fallen angels
       have enemies in both heaven and hell, so they have to prepare
       appropriately. As such, they have similar warding abilities to
       angels, except that they are able to choose wards against angels
       or demons, having their own warding style that is used. Their
       style is a mix of Enochian and biblical Hebrew, using special
       wards that are designed to allow them to do the same wards as
       angels. Due to this unique ward setup, normal angels are
       affected by angel wards, and demons are affected by demon wards.
       These wards can not only be burned on items and places, but can
       also be burned into people as well, allowing them extra defense
       against angels or demons depending on the fallen angel and
       person they're warding. Usually, they will ward their servants
       so that they are able to more easily fight angels and/or demons,
       depending on what wards they burn into their human servants. For
       the most part, these wards are slightly different from angels,
       but overall work the same way. Usually, fallen angels can do
       this by either burning the ward/sigil onto a person's skin, or
       they can burn these into someone's bones outside of physical
       view. These wards are pretty useful, and only those that know
       Enochian and biblical Hebrew (which is different from modern
       Hebrew) can use counter sigils to remove these, and
       angels/demons that can remove these have to know they're there
       and where they are on the body. Typically, this is much more
       advanced types of warding than typical warding, and use special
       Enochian and biblical Hebrew sigils to create powerful wards
       against a multitude of threats. However, strong enough counters
       can counter these, like a powerful enough demon or demon group
       could break a demon warding on an area, or warding against
       possession might not work in certain circumstances if the
       opponent is stronger than the ward.
       Enochian/Biblical Hebrew Exorcisms:
       ~Unlike angels who use pure Enochian exorcisms, fallen angels
       have their own brand of exorcism chants and spells, in which
       they use a blend of Enochian and Biblical Hebrew to create a
       unique type of exorcism. Unlike normal writing, Hebrew is
       written right to left instead of left to right like typical
       writing, so this reflects in their spells, at least the ones
       that are written. Fallen angels use these exorcisms to cast
       demons to hell, but also can use these to cast angels back to
       heaven, in which they can use either chants or sigils to banish
       beings. Most fallen angels don't care about a vessel's life, so
       they mostly use these as a means to power the presence out of
       the being more quickly than normal exorcisms, even if it damages
       the vessel. This mostly works just like normal exorcisms, but
       work much faster than normal exorcisms and are more powerful.
       When used, these wards can also keep angels and demons in their
       respective places of origin longer, up to a month. Depending on
       the presence, they have exorcisms for other creatures too, like
       banishing certain things back to their origin places like
       sending death wraiths back to the Shadow Realm, or soul reapers
       back to the Soul Society. For the most part, they are usually
       pretty prepared, since they tend to deal more with creatures
       like reapers than angels and demons due to them constantly
       seeking human souls to turn into servants.
       Angelic Sleeping Touch:
       ~This lets an angel (or in this case, fallen angel) put someone
       to sleep by touching their forehead. Through physical contact,
       an angel can shut down a being's conscious mind, which renders
       them unconscious. This particular skill is very useful for
       knocking out others that they don't want to fight, as it
       typically lets them avoid combat with people that they'd rather
       not fight. This ability also bypasses psychic protection, as it
       uses the angelic presence to overwhelm the conscious mind.
       Advanced users of this ability can even wipe short term
       memories, with archangels even being able to wipe long-term
       memories from the mind for those that they don't want to know
       certain things. Usually wiping the mind is only used for those
       they don't want to know Heaven is protecting them, so they use
       this to wipe the mind if the person they are protecting sees
       them or makes it so they don't remember anything bad happening
       to them. However, this doesn't work on all races, as the angel
       must be more powerful than the person they're trying to put to
       sleep, since this power requires overwhelming the presence of
       someone else to use. For this reason, typically angels are only
       able to use this on normal humans or weaker supernaturals, and
       this doesn't work on anyone as strong or stronger than them in
       terms of presence. This power also requires physical touch for
       at least one round to put into effect, so if the opponent breaks
       contact during that round, they can avoid being put to sleep.
       Typically tough, this is only used on innocent bystanders or
       those that aren't a part of a battle, in order to keep them out
       of the fight. For fallen angels, they don't use this as much,
       and mostly just use it to knock out bothersome underlings to
       their main enemies rather than fighting someone they see as
       weak.
       Fallen Angel Teleportation/Space and Time Travel:
       ~This ability is one that most angels share and fallen angels
       share as well, in that almost all angels and fallen angels can
       teleport. Not only can they teleport around, but they are able
       to teleport to other realms as well, such as going back and
       forth from heaven, earth and even going to the Veil where dead
       spirits reside. They are even able to travel to hell, though
       traveling to hell is typically dangerous to angels as they will
       often be attacked by demons there if they do teleport there.
       Some angels are even skilled enough that they can bend time and
       travel through time either by themselves or with others. Due to
       this, most angels are able to travel in some way through time
       and space fairly easily. While traveling to certain places, like
       traveling time, takes a lot of energy, most angels can use basic
       teleportation to travel around as they desire. Some angels even
       teleport differently, such as some might disappear in a burst of
       light (or fallen light for fallen angels), or some might vanish,
       or some even leave flurries of angelic feathers from their wings
       (Angels typically leave behind white feathers, while fallen
       angels leave behind black feathers) behind as they teleport
       away. When used, the angel does have to know where they are
       going, or else they might end up somewhere randomly. This is
       especially important when traveling between realms like going
       from heaven to earth, where they might get lost in between if
       they don't know where they're going. However, most fallen angels
       usually only travel earth and the Veil, and aside from sometimes
       not knowing where specific places are, they typically have no
       problem traveling there if they know where they are going.
       Angelic Astral Projection/Dream-Walking:
       ~Ever since ancient times, angels have been able to use their
       spiritual like being to go back and forth from manifesting as
       spirits, something that even fallen angels can do as well. The
       main use of this was to be able to appear in dreams, a power
       that angels have used to convey messages to people chosen by
       heaven in the past, and some fallen angels have also done this,
       disguised as angels, to misguide humans. Unlike most beings who
       separate their spirit, an angel is able to turn into a spiritual
       being, in which they can enter the astral plane and react with
       not only dreams, but can also interact with dead spirits, and
       some intelligent spirits that are not dead spirits. Angels are
       able to go to the Veil where dead spirits are usually found, or
       the angel can attempt to go to the Spirit Realm, which is a
       realm where natural spirits reside, if they are able to perceive
       the spirits (Though this is usually a dangerous trip requiring
       special training to get into the spirit realm due to it's unique
       spirit perception required). This lets users commune with the
       dead, and with spirits that can be perceived. Of course, the
       biggest use for this is to interact with spirits, but also if
       one is trying to interact with a dead spirit, it is much easier
       to do so in astral projection than in physical form. The other
       main use of this is going back and forth from dreams, in which
       angels can also enter the dream realm, though usually in a
       limited fashion where they can only interact in dreams and
       cannot access the full dream realm or create dreams like many
       dream demons can.
       Darkfire Elemental Training:
       Darkfire Elemental Affinity/Elemental Manipulation:
       ~In the world, few supernaturals have such an understanding of
       manipulating elements as the Darkfires do. The Darkfires would
       hone this elemental power over the years they've been alive, and
       develop techniques and abilities that would help them to be able
       to best use their elemental power to battle their opponents in
       much the same way clans like Lasombra would perfect their use of
       shadows. In battle, Darkfires utilize elemental affinities they
       are born with to manipulate elements. The Darkfires learned a
       lot about elementals from their training, and learned even more
       when the Darkfires have studied how other supernaturals use
       elemental powers. The Darkfires are among the top elemental
       users in the world, and have had many years to practice and hone
       their elemental power. The Darkfires are known for their
       elemental powers above all else, and most are able to utilize
       their elemental powers in unique ways. The most unique way of
       using this is through spirit mastery training that the Darkfires
       use to create new elementals using their positive and negative
       spirit energy. Of course, the Darkfires do also have their
       physical combat training they are also known for (such as
       swordsmen training or assassin training depending on the
       Darkfire), but the elemental power they possess is what the
       Darkfires utilize in training just as other vampire clans train
       their abilities. However, not all Darkfires have the same
       affinities, and some may even develop unique affinities, such as
       some Darkfires who might not be able to create holy or dark
       elementals, but instead create combined elementals (like one
       Darkfire who combines fire and ice instead of a spirit-based
       elemental). Some Darkfires with unique abilities may even
       develop certain unique affinities over the years depending on
       their abilities, such as a demonic Darkfire may gain demonic
       elementals. For the most part, the Darkfires main power is
       elemental manipulation, and even with some elements being unique
       and having unique effects, the elements are still countered just
       like one would expect. When used, most elements are used in
       specific ways, and those with enough knowledge of how elements
       work can use their knowledge their advantage to counter certain
       elements (for example, a wind user could counter a fire user by
       creating a vaccuum environment around flames to put them out).
       Although not a true Darkfire, Katsuki Darkfire taught Theodore
       how to hone his wind abilities better during his time in Weapon
       X, seeing potential in the young nephilim and believes that he
       is worthy of learning the Darkfire elemental ways.
       Elemental Condensing:
       ~When using elemental power, sometimes normal elementals just
       don't pack enough of a punch. For this problem, the Darkfires
       learned an art of condensing matter into smaller space by
       smashing the molecules together to condense energy into a
       smaller form. This technique is a battle technique that the
       Darkfires utilize in their attack and defense, where they
       utilize this to create more condensed elementals. Typically,
       this requires not only a mastery of elemental power, but also
       requires a mastery of changing the form of energy as well as
       changing the form of matter. However, when used properly, this
       can create much stronger elemental abilities, where the
       Darkfires can condense their elementals to strengthen their
       attacks. In addition to the elementals themselves being
       stronger, the effects of the elementals also become much
       stronger, as the condensing of the elemental also has effects on
       what the elementals can do. For example, a condensed explosive
       dark flame attack will explode with far more force than normal,
       due to the explosion being concentrated by the condensing of the
       dark flames. Any elemental can be used, and the effects depend
       on the elemental used. Darkfires can even control how much the
       elemental is condensed, allowing more or less condensing to
       control how much power is put into their attacks. This is an
       advanced art, and Darkfires do have to be skilled with more than
       just elemental energy to use this effectively. It is also worth
       noting that the Darkfires who use this also have to expend more
       energy and concentration in order to use this, as using this
       will often require concentration to utilize this effectively.
       The more energy they condense, the stronger the attack they
       create at the cost of more condensing also costing more
       elemental power in order to use. And if a Darkfire doesn't do
       this correctly, their elemental condensing could literally
       explode in their face, as not doing this correctly could cause
       an explosive reaction. As one might imagine, dodging these
       elements are still the same, but blocking is more or less what
       is different, as this is designed to be used against stronger
       opponents. One can still block this if they are strong enough,
       but with the condensed energy and amplified effects, the attacks
       are much harder to block.
       Darkfire Elemental Amplification:
       ~The Darkfires are able to use their elementals to power
       themselves up, being able to use elements to passively enhance
       their ability by absorbing a specific element into themselves
       using their auras to amplify their physical abilities and
       elemental abilities. This ability was designed originally to
       replicate aura amplification, but instead of using aura, a
       Darkfire users their element to enhance their powers temporarily
       using their element. However, a unique thing Darkfire can do
       that aura users can't is that a Darkfire can absorb elements
       outside of their body that aren't theirs, being able to absorb
       elemental attacks if it's made of an element they control. This
       includes being able to absorb special elementals, such as a
       lightning or flame user being able to absorb heat lightning or
       lightning flames used by an opponent as long as it is made at
       least partly using an element they control. Depending on the
       elemental absorbed, the Darkfire can gain temporary abilities
       based on the element absorbed and what properties it has,
       usually gaining abilities depending on the other power used in
       combination with their elemental. For example, a Darkfire
       absorbing holy flames could gain temporary holy power as the
       flames empower them, or a lightning user could gain ice powers
       temporarily from absorbing ice lightning. However, this is only
       temporary, as this requires the element in order to power up,
       which means that opponents have to attack with a similar
       element. This also cannot be used with corrupted elementals, as
       others who use corrupted elementals designed them to counter
       powers like this. The Darkfire can also only absorb similar
       elements. This means that the element must be present in at
       least some of the element. For example, a fire user couldn't
       absorb ice lightning because there is no fire or heat power used
       in it, though a fire user can absorb heat lightning because it
       does use fire/heat based power.
       Darkfire Elemental Blade:
       ~By focusing the elemental aura, the Darkfire can create an
       elemental blade around their arm, usually extending from their
       hand into a blade. Typically, this is an attack skill designed
       to fight opponents. Just like many of the elemental abilities,
       Darkfires typically have to learn how their elementals can be
       used, as each elemental power for this is different. For
       example, a dark flame blade could burn through certain objects
       when cutting objects, or a wind blade could be made to more
       easily cut through objects and fire slashing waves. This depends
       on the Darkfire and their elemental powers, but most are able to
       do this with any elemental power they control. Typically, the
       easiest blade to create is the same as their aura, as doing so
       using their aura elemental power is usually easier than other
       elements due to it requiring far less power to use, and it being
       easier to concentrate from an aura. Beginners can use this
       fairly easily once focusing it, but advanced users can learn to
       fire elemental blasts and waves from this blade, or the blade
       having different effects based on what the user wants to do. For
       example, a wind user could focus their wind blade with explosive
       gases to explode on impact with an opponent, or a lightning user
       could reverse one's magnetic field on contact to send them
       flying back from the point of attack to knock them off balance.
       This depends mostly on the element and the Darkfire's elemental
       knowledge, though most Darkfires typically use this more with a
       weapon, with some even having weapons specially made for
       utilizing this technique. This is countered just like any
       elemental power though, and counter elements are usually the
       best method. Some physical defense skills might also defend
       against certain uses of this, though usually energy defense is
       the best defense against this power since energy defense can
       block most elemental abilities.
       Darkfire Elemental Armor Defense Skill (Defense Amplification):
       ~This technique utilizes an element, but concentrated towards a
       certain part of the body in order to defend the body against
       attacks. By combining the elemental touch and elemental aura,
       the Darkfires can use this technique to improve their defense.
       For example, a Darkfire with lightning would charge a certain
       part of their body with lightning to improve defense, such as
       coating their arm on condensed lightning to block an attack with
       their arm. This allows a Darkfire to condense the elemental from
       a certain point in their body, in which they use it to defend
       against attacks more easily. The element improves defense, and
       depending on the element, some elements can have unique effects
       when the opponent attacks. For example, a Darkfire using dark
       flames could form this around their body and use it to burn
       opponents who hit them (as the element used still has effects of
       the element on opponents if they make contact with it). And when
       using this, the form of the technique can be altered depending
       on the situation and creativity of the Darkfire, such as earth
       users who have used this to create armor around their bodies, or
       a lightning user who used this to influence the magnetic fields
       around attacks to repel them on contact. Depending on the
       element used, the elements can be used with different skills for
       different effects, and depending on the Darkfire, this can turn
       a defensive move into an offensive one (such as a Darkfire who
       uses the dark flame defense can make the dark flames explode on
       impact to damage an opponent while they're attacking. However,
       while this power is defensive, it can still be broken by
       stronger attacks, as users may be able to still attack and break
       this if their energy or physical strength can overpower the
       defense. There are also certain other techniques that can
       counter this, such as energy attacks being able to pierce
       through, or users who use aura breaker weapons being able to cut
       through this defense. It is also worth noting that Darkfires
       using this cannot hold this for too long or use this to cover
       too much of their bodies, as this technique takes a lot of
       energy, and cannot be held in place for too long without
       draining the Darkfire of power.
       Darkfire Elemental Armor Offense Skill (Attack Deflection and
       Form Negation):
       ~This technique was based on certain other abilities, like
       swordsman wavelength and similar abilities that use attack
       deflection and form negation. This variation of elemental
       defense is more about offensive skill, where the Darkfire will
       focus their power in order to attack opponents. This could be as
       simple as charging their fist with elemental power to affect
       enemies when they punch them, or using an elemental power to
       deflect an attack. There are two major aspects to this power.
       The first is using this to deflect attacks, where the Darkfire
       uses a mastery of energy to change the trajectory of an attack
       with their own attack. For example, the Darkfire could parry an
       attack using the elemental defense, and use the elemental armor
       to redirect the attack by focusing the elemental to move the
       attack aside. More advanced users are even able to reflect
       projectile attacks back on opponents when using this power, in
       which advanced Darkfires are able to use this to great effect to
       change an attack's momentum by attacking it directly and using
       their elemental power to influence an attack (such as a magnetic
       user being able to redirect attacks using magnetic force). The
       second part of this is form negation, where powers like Pai Zhua
       or Haki have been used in order to strike opponents using energy
       that dispels energy. This allows a Darkfire to attack an
       opponent no matter the form they are in, and even works against
       intangible opponents. This can even be used to attack
       incorporeal beings, such as spirits, in order to allow the
       Darkfire to strike things that normally wouldn't be able to be
       attacked. Since the Darkfires had a major rival in the
       Hazeldines, this was designed originally to attack them when
       they are melded into the shadows, or attack certain opponents
       who can also take different forms like some who can also take
       elemental forms. However, it is possible for those with stronger
       energy defense to block this technique if they have a similar
       defense skill like haki, Pai Zhua or certain types of chi
       training, as stronger energy defense skills can block this if
       the defense is stronger than the offensive skill. And just like
       the defensive skill, this techniques effects can be instantly
       dispelled by energy dispelling or aura breaker weapons and
       powers. This power also requires focus as well as elemental
       power, and typically uses more power than normal to utilize this
       since this technique requires extra power to condense and affect
       attacks.
       Fallen Nephilim Techniques:
       Dragon Punch:
       ~Dragon punch appears to one of Theo's signature techniques. It
       involves simply gathering fallen light around his fist, and
       delivering an enhanced blow. While having varying degrees of
       power, this is a basic combat skill though Theo seem to be one
       of the few fallen nephilims who can use this with his fist. Theo
       can also use this technique with his other abilities such as his
       elemental and dragon abilities.
       Improved Fallen Nephilim Control:
       ~At the beginning, Theo was only able to focus his powers into
       in hands to perform his Dragon Punch, but as he trained with
       Katsuki, he learns to manipulate his powers better and now he
       can cast a wider range of abilities with not only his fallen
       light and elemental abilities but also his dragon abilities as
       well.
       Meteor Drops:
       ~Theo gathers his fallen light into his hands and waves them
       across the air, shooting out multiple orbs of fallen light to
       attack his opponent.
       Repulse:
       ~Thanks to his training with Willow and Illias, Theo can create
       a shield made out of fallen light to block attacks to a certain
       amount. He can also do this with his elemental powers as well.
       Rougarou Attack:
       ~Theo gathers fallen light into his hands and he fires a giant
       wolf skull from his fists that flies out and attacks the
       opponent similar to a beam.
       Wolf Pack:
       ~By gathering a large amount of fallen light into his hands,
       Theo can release a barrage of wolf skull-like projectiles
       combined together at an enemy as a powerful attack.
       Dark Dragon Abilities:
       Grigori Watcher/Fallen Dragon Power:
       ~During his time at the Weapons Division, Theodore was taught
       that there are a special sub-unit of the Watchers, where they
       would watch humanity from behind animal forms they would take.
       However, after their sub-unit became fallen angels, they
       repurposed these forms into special battle forms using special
       dark arts, and turned them into special dark forms they can
       take. While they can still take their normal animal forms, they
       usually fit in more in their human forms, and only use these
       forms for special battle forms. Using a special experimental
       serum that "helps" those unlock hidden abilities, Theodore is
       able to unlock his hidden power which is actually a western dark
       dragon. This makes sense due to some Christian religions stating
       that Azazel has the ability to turn into a dragon.
       Dark/Corrupted Dragon Energy:
       ~One of the powers Theodore gain from the experiment is the
       ability to use dragon energy. Just like most dragons, Theodore
       is able to harness dragon energy, which is generated by his body
       after taking dragon power. This powers all of his dragon
       abilities, including his dragon elements. This energy can be
       used for basic attacks, but is most useful as powering dark
       dragon abilities. This can be used to fire special abilities
       using dragon energy. For the most part, this powers all dragon
       abilities, so without this energy, Theodore cannot use dragon
       abilities. And he can only generate this energy once they take
       dragon power. Dark dragon energy is counterable like any energy
       on it's own such as light dragon energy, and can be countered
       most easily by things like dragon hunter power and weapons which
       act as a dragon's power natural opposite. This can also be
       countered by tiger chi, which is also a rather unknown opposite
       to dragon energy.
       Corrupted Darkness Manipulation:
       ~Once a fallen angel dives into the dark arts, they must learn
       to use darkness as their main power, drawing shadows using their
       aura of the fallen to generate the darkness that is the main
       manifestation of their dark arts. Similar to other dark arts
       users, fallen angels use this darkness manipulation not just to
       power dark arts, but can also use it to attack opponents. Using
       darkness, they can control shadows and use the shadows to attack
       opponents to do things like create shadow attacks, create
       liquid-like shadows to consume opponents, or some advanced
       darkness users can even use darkness to bend gravity to a
       degree. In addition, fallen angels that gain this art also can
       create corrupted darkness, where they corrupt the darkness they
       create with their fallen light to create a powerful corrupted
       darkness that can also be used the same way, but still be used
       to fight other darkness users (specifically corrupted darkness
       works great on demons with darkness power and beings that use
       shadows like death wraiths). Overall this darkness can be used
       on it's own just like one might expect, and it's strengths and
       weaknesses are just like that of normal darkness users. For the
       most part, light is the usual counter, or certain other energy
       users can also find other creative ways to counter a fallen
       angel's darkness or corrupted darkness.
       Thanks to Dr. Essex/Mr. Sinister messing with Theodore's
       genetics, Theodore manage to gain the ability to create and
       manipulate corrupted darkness by using his dark dragon abilities
       though he can also do this with his fallen nephilim powers, just
       not the way that normal fallen angels with dark arts would do
       it.
       Darkness Dragon Physiology:
       ~The user either is or can transform into a Darkness Dragon. In
       this hybrid form, the dragon is able to freely manipulate
       darkness & shadows. In some cases, their body is made of
       darkness.
       Draconic Energy Manipulation:
       ~The user can create, shape, absorb or manipulate draconic
       energy, which can be described as spiritual energy that
       constitutes the life-force that flows within all dragons and
       through multiple known dragon worlds. It can also can be used to
       create and manipulate the elements and energies of attributed
       dragons.
       Draconic Energy Generation:
       ~The user can generate draconic energy.
       Dragon Aura:
       ~The user can surround themselves in a ferocious draconic energy
       that can induce fear into the hearts of men and animals alike.
       The user can also manipulate that same energy as well. If the
       user has the powers or soul of an elemental dragon, they can
       generate their respective element.
       Dragon Strike:
       ~The user can use draconic forces to power a strike (punch,
       kick, headbutt, etc.), allowing different effects depending on
       the type of draconic forces and enhanced damage.
       Dark Dragon Elemental Breath:
       ~Theodore quickly gathers and releases a large burst of
       corrupted shadows from his mouth. He can fire a strong beam of
       it or small shadow balls.
       Dark Dragon Slash:
       ~The user covers their arm in corrupted shadows and then punches
       the target. They can also divide their shadow into numerous thin
       tendrils to strike the target.
       Fallen Light/Corrupted Darkness Flash Fang:
       ~Theodore learned this attack by combining his dark dragon and
       fallen nephilim light together for a more powerful and
       destructive attack. He learned this attack out of desperation
       during one of his most dangerous missions that actually helped
       save his comrades and friends. By releasing a large amount of
       corrupted shadows and fallen light/twilight from his fists,
       Theodore merge his powers together and release it as a combined
       burst of the two elements.
       Dark Dragon's Waxwing Flash:
       ~The user turns their body into shadows and then wraps
       themselves around the target, assaulting them with a torrent of
       feather-like shadows generated from their hands, becoming
       tangible once more.
       (Example:
  HTML https://static.wikia.nocookie.net/fairytail/images/1/1b/Shadow_Dragon%27s_Waxwing_Flash.gif/revision/latest/scale-to-width-down/200?cb=20140621124613)
       Dark/Fallen Dragon's Rough Silk:
       ~Theodore is able to create a multitude of very thin beams of
       fallen light and corrupted shadows which pierce and slice his
       opponents, heavily damaging them.
       Corruptive Shadow Drive:
       ~The user cloaks their body in an aura of shadows, amplifying
       the powers of their dark dragon power. When activated, the eyes
       of the user become obscured, leaving only their blank irises
       shown. The use of this spell also improves the user's overall
       physical performance, including their strength, speed, and
       endurance. Aside from improved performances, the user gains the
       ability to morph in and out of shadows, allowing for swift,
       intangible movement and an erratic fighting style.
       Dark Dragon's Blade:
       ~The user forms their corrupted shadow into a sharp blade,
       surrounded by the corrupted shadows it was created from. The
       blade can be sent towards the target from a distance and acts
       like a normal blade would, piercing the target's body on
       contact.
       Dark Dragon's Eruption:
       ~The user forms a ball of corrupted shadows in their hand and
       throws it at the ground, where it bursts into a geyser of
       corrupted shadows that hits the target from underneath, throwing
       them into the air, whilst simultaneously damaging them.
       Dark Dragon Roar:
       ~Theodore able to do a dragon roar, which is a concentrated
       sound wave they can fire at opponents using a dragon roar. This
       is a concussive wave fired from roars at opponents, which is
       designed to blast them back if it hits them. Depending on how
       much voice is put into the roar, the roar does more damage with
       more sound, or more power put into the attack. This power is
       obviously fired from roars which are concentrated in the throat
       and vocal cords before firing the roar attack. This attack does
       concussive damage simply, and is not elemental in nature. While
       this can be blocked, blocking this requires a pretty good
       defense, as this can be used to hurt people wearing armors or
       using shields if they don't have the strength to block it
       properly. However, a barrier or wall can be used to block the
       attack.
       Dark Dragon Rage:
       ~By focusing his dragon energy into a large beam-like attack,
       Theodore can fire a beam of pure destructive energy at an
       opponent similar to the normal dragon rage ability. This is
       similar in nature to a cero or a ki beam, and being a similar
       power with similar energy costs. This is designed to be fueled
       by intense emotions of dragons which can be used to amp this
       power (and the reason it's called "dragon rage"). Theodore focus
       this from a mix of dragon energy and fallen nephilim energy
       which work well for him. As the son of a powerful and infamous
       fallen angel, this power can be amped highly by his enhanced
       dragon abilities and fallen nephilim abilities, being made to
       fire a much more powerful blast. Depending on how it's used, it
       can be very destructive to environments or opponents hit by it.
       Unlike normal dragons where rage and anger are not normal
       emotions, this power is much stronger for Theodore, especially
       if his emotions are strong such as anger or stress. This power
       can be dodged by fast enough opponents and blocked by strong
       enough defenses. However, this technique is much more dangerous
       since Theodore's version of this technique can leave someone
       fried by dragon energy and dead if they are caught in it, though
       stronger opponents may require more than one attack to die.
       Dark Dragon Wings/Tail:
       ~When Theodore gained the dragon power, he also gained dragon
       physiology, which includes dragon wings he can suppress and
       summon at any time (though his dragon wings now have feathers).
       Although strange, his wings are now strong enough to be used as
       a defense, where most dragon wings have defensive properties
       since they are much stronger thanks to dragons having much
       stronger skin than most mortals. Another advantage is for those
       dragons with special wings, some might have special abilities
       using wings. Theodore is able to shoot feathers infuse with
       corrupted darkness at his opponents. Theodore also gained a dark
       dragon tail which he can summon at any time. These wings and
       tails do still have the same corresponding weaknesses for
       Theodore as the dragon power they emulate, most of them being
       dragon hunter weapons.
       Dark Dragon Claw and Dragon Skin:
       ~Another dragon power Theodore gained are dragon claws and
       dragon skin. When it comes to dragon claws, Theodore can
       shapeshift their claws at will, similarly to how they can do so
       with their wings. They are able to use strong claws in order to
       attack opponents with claw slashes, and similarly to wings, some
       dragons may have special abilities using their claws. In
       addition to dragon claws, Theodore also gain hardened dragon
       skin, which makes him harder to damage by attacks. Dragon skin
       is one of the things that dragons are known for besides their
       elemental breath, being harder to damage than most normal
       beings. Opponents simply have to put more strength/power into
       their attacks to pierce dragon skin, unless they either have an
       opposing power, or something like dragon hunter power.
       Dark Dragon Regenerative Sleep:
       ~This is a power that dragons have, where they are able to
       recover from damage by going into a hibernation sleep in order
       to heal from injuries. This can help them if they are fatally
       injured, similar to how vampires can also do so. Theodore is
       also able to use this ability as long as he doesn't die before
       he can go into regenerative sleep, even being able to heal from
       fatal injuries. This sleep can take weeks, to months, to even
       years depending on how bad the damage is and how long is needed
       in order to recover completely. This is good for recovering from
       fatal injuries that not even nephilims like Theodore can
       recover, and this can also regenerate those parts as long as
       Theodore doesn't die before going into the sleep. Of course, as
       one might expect, those that are in this sleep are vulnerable,
       since they cannot react or respond to the world around them
       while in this hibernation. It is possible to wake them up from
       it, but usually opponents who want to take advantage of this can
       just fatally attack a dragon before they can even wake up, or if
       their damage is bad enough, waking them up can be bad for them
       if they are still injured.
       Dragon Sense: "The Rhythm":
       ~This is a sense that dragons have, where they are able to sense
       the world around them through what they know as "the rhythm".
       This sense lets a dragon powered user use this sense as well, in
       which the user will be able to sense everything around them,
       from people, to the environment and air around them. This sense
       works by tuning to the world around them in order to hear the
       unique wavelengths given off by every object. One unique thing
       about this is that those that can suppress their presence
       completely cannot fool this sense, since this sense can see
       blank spots where those with suppressed presences are, making
       them stand out even more. This sense is specific to dragons, but
       Theodore can tune to this as well.
       "Horsemen War" Abilities:
       Horsemen of War (Sealed by Katsuki Darkfire):
       ~Mr. Sinister has been trying to figure out how to create the
       perfect being to go against godlike beings (like Apocalypse) and
       even gods and destroy them in battle. Thus Mr. Sinister decided
       to create his own Horsemen of the Apocalypse. He manage to get
       his hands on Theodore when he was a child and when his mortal
       family being killed (more will be explained in the bio). Mr.
       Sinister found Theo as a perfect candidate to be his "War" and
       tried to create him as such. It is unknown if the experiments
       were a success or not but what did happen without anyone knowing
       is that Katsuki Darkfire secretly used a sealing technique to
       seal Theo's war powers for his own safety and for the safety of
       those he cares about.
       One-Man Army:
       ~The user is able to fight against seemingly, overwhelming odds
       with ease. They are a capable warrior on the battlefield,
       decimating the enemy single-handedly and with a
       near-supernatural finesse that pars with the skill of more
       experienced fighters, the users being a military force in
       themselves. This ability can manifest in various ways but is
       usually the result of extreme martial skill and tactical
       brilliance. Users of this ability are as deadly at long-range
       combat as they are in close quarters.
       Combat Empowerment:
       ~Users become stronger, faster, more durable, etc. when they
       come in contact with battle/fight, possibly unlocking abilities
       related to the affinity and enhancing the existing powers. Some
       users may be able draw sustenance from the fighting or even slow
       or stop aging.
       Enhanced Violence:
       ~Users are incredibly skilled at harming others, whether
       intentionally or unintentional. Users have no problem using any
       means to get their way with others, even if it involves breaking
       a few bones or leaving some scars. They don't necessarily have
       to be good at fighting or killing to be violent, however, the
       intention to harm has to be there, which usually does lead to
       the deaths or maiming of others.
       Violence Aura:
       ~The user can generate an aura of violence that can
       amplify/induce aggression on beings inside their aura and gain
       power from the emotions.
       Violence Empowerment:
       ~Users become stronger, faster, more durable, etc. by violence
       of oneself and others, possibly unlocking abilities related to
       the affinity and enhancing the existing powers. Some users may
       be able draw sustenance from the violence or even slow or stop
       aging.
       Killing Intuition:
       ~The user has innate knowledge of how to kill any living being
       regardless of how powerful they are. This ability comes in great
       significance when dealing with seemingly unstoppable opponents
       and allows the user to end their lives with expedient
       efficiency. Users can perfectly and without a single flaw or
       mistake know how to kill anything, whenever they want with 0
       zero effort.
       Killing Instinct:
       ~User possesses the capability that enables them to be the
       "ultimate killing machine". They have instincts to kill by any
       means and in the most effective ways possible, use anything at
       hand to do so and, have no mental/emotional issues or moral
       dilemmas either before, during or after the deed. They are, in
       short, cold and merciless killers. They are focused on nothing
       except killing their enemies and how they should do so, putting
       all of their efforts into making sure whatever they kill is good
       and dead. They can also give off a murderous aura, inducing fear
       into their opponents.
       Combat Abilities:
       Aerokinetic Combat:
       ~The user is able to utilize air manipulation with their
       physical combat, granting both high maneuverability and
       elemental attacks.
       Typhokinetic Combat:
       ~The user can generate and or manipulate smoke during physical
       combat. This can include creating beings from smoke, summoning
       poisonous smoke to choke the life out of opponents and clouding
       opponents' vision to make a counter-attack or escape.
       Dragon Combat:
       ~The user can combine draconic energies, elements, magics and
       other draconic forces in conjunction with combat skills,
       allowing the user to wield large diversity of offensive and/or
       defensive capabilities in battle.
       Defendu Intuition:
       ~The user has innate knowledge of Defendu, a type of modern
       martial art developed by William E. Fairbairn and Eric A. Sykes
       prior to World War II. It is a hand-to-hand combat system based
       on practical experience mixed with Jujutsu and boxing that was
       developed during World War II. Defendu encourages its
       practitioner to end a confrontation as quickly as possible and
       also designed to be able to be mastered in mere days due to the
       extremely compressed curriculum using only several pragmatic and
       powerful strikes in wrestling, Savate, Judo and street fighting.
       This martial arts deals with "ungentlemanly" means by rapidly
       attacking vital spot areas (such as the groin, throat, side of
       the neck, shin, eyes, ears, etc.)
       Users hold their gun, a one-handed weapon such as a pistol, with
       their dominant hand while supporting it with the other hand,
       which held their CQC knife. By using this stance, the gun
       remained steady for accurate engagement of opponents outside the
       range of unarmed combat, while allowing a quick transition to
       the knife for close-work. This style also incorporated various
       (grabs, chokeholds, strikes and throws) to disarm and disable
       opponents. One powerful CQC slam could knock even the strongest
       opponent unconscious. In addition, CQC, when used by experts,
       this could also be used to field-strip a firearm effortlessly,
       should the opponent attempt to attack the CQC expert with a
       firearm, and thus force the opponent to concentrate on repairing
       their weapon.
       Kickboxing Intuition:
       ~The user has the ability to have innate knowledge about
       kickboxing, a stand-up combat sport based on kicking and
       punching, historically developed from karate mixed with boxing.
       Lucha Libre Intuition:
       ~The user has an innate understanding of lucha libre, a style of
       Mexican professional wrestling. Practitioners execute high
       flying attacks by using the wrestling ring's ropes to catapult
       themselves towards their opponents, using intricate combinations
       in rapid-fire succession, and applying complex submission holds.
       Lucha libre is traditionally more agile and performs more aerial
       maneuvers than professional wrestlers in the United States, who
       more often rely on power and hard strikes.
       Street Fighting Intuition:
       ~The user possesses skills and knowledge of street fighting,
       styles of fighting that were literally learned on the streets or
       on the fly rather than traditional martial arts; effectively,
       the user's skill is the result of a mass accumulation of
       experience on the streets and adapting moves from watching and
       getting into fights. This can throw off others used to more
       conventional styles.
       Baguazhang (Eight Palms) (Adept):
       ~This sub-style is known for it's use of circular movement as
       well as it's coiled and uncoiling actions. This style is based
       around a more balanced style, using similar techniques to the
       Tai Chi style. This style is more about open palm strikes, known
       for it's flexibility and body alignment. Users learn a lot of
       low stances, staying low to the ground, and striking opponents
       vitals through proper striking techniques, throws and precise
       footwork. This style is a very balanced style, allowing a user
       to build their stats up more evenly than some other styles. This
       is a very simple style to learn, as it is pretty simple to train
       and learn, but it is still a very skilled style to those that
       would take the time to master it in its entirety. While this
       technique isn't about overwhelming power or about pure defense
       like some styles, users of this style can still keep up with
       many other focused styles, as this style has some useful
       techniques like how to break one's defense with an open palm
       strike or using certain close combat grappling and joint locks
       to disable others. By using this style, users have more of a
       circular movement around their opponents, and focuses on
       patience rather than rushing in. Those that practice this must
       have the patience to keep calm and watch their opponents,
       waiting for openings or waiting for opponents to make their
       moves in order to counter-attack. This style may seem simple,
       but it's training allows for more focus and control, and is a
       great style for those that want to learn to focus and learn
       patience since the style teaches focus and patience to help
       focus the mind. This, similar to Tai Chi, is a style that not
       only trains the body, but also trains the mind as well by
       training reflexes, reactions and even helping improve thought
       when in stressful situations. Though simple, this style is not
       to be underestimated, as masters of this style are very good at
       countering other styles. Though, as one might expect, opponents
       can outclass this style with certain more focused styles (like
       pure power styles or pure speed styles might outclass this since
       this doesn't focus on specific stats). When facing a style, it
       is not just the style itself, but mastery, experience and
       technique that often determine who will win using certain
       styles.
       Hikaken/Piquaquan (Chop Hanging Fists) (Adept): This is a
       substyle of Chinese Kenpo, which goes by the name Hikaken, or is
       also known as Piquaquan (chop-hanging fists). This sub-style
       focuses on striking power, relying on the rotations of the arms
       and it's open palmed techniques to create stronger striking
       techniques. This style lets the user use their arms and legs
       like whips to build up incredible force in their attacks, which
       lets them not only hit harder and faster, but makes their
       techniques even harder to dodge. This technique uses training
       similar to Baguazhang, except that this style focuses more on
       attack than on defense. This sub-style is incredibly powerful,
       in which those who master it can even overpower certain metals
       such as an advanced user who dented the top of a bus with this
       style. This style uses rotation, in which the body rotates to
       build momentum and strength, to strike opponents. This is a
       dangerous style to opponents, as this style can usually break
       the bones of opponents hit with this style and do severe damage
       to the body when opponents are struck, due to the strength of
       the techniques of this style. Combined with the enhanced
       movement, this style can be a great style for keeping opponents
       on the defensive, as this style is focused more around
       overpowering opponents than on defending them. However, that
       doesn't mean that defense takes a backseat in this style, as
       this style still uses enhanced movement to move around enemies
       using rotational movement (such as the stepping method Kouho
       Haiho). This style is best used at medium to long range, and is
       capable of producing massive damage against opponents when used
       properly. This style is a much more offensive style, focusing
       more on offense than on defense, though this still uses movement
       to great effect, as this style focuses on not wasting a single
       move, as every move in this style has a purpose, whether it's to
       dodge an attack, or build momentum. Though those who use this
       style often find ways to use dodging to build momentum for
       attacks. The only real problem with this style is that those
       that use this style recklessly can do just as much damage to
       their body as opponents, as some users have been known to
       shatter the bones in limbs when doing this if they execute
       techniques wrong. And like most styles, there are other styles
       that can counter this style, depending on the style, experience
       and abilities an opponent might have.
       Uryuu Banda (Black Dragon Smash) (Still Learning):
       ~This style is very difficult to master, requiring years of
       training to learn effectively even among combat prodigies. This
       style attacks using a simple attack, but attacks in a way that
       when the user blocks, the user does a second attack. One such
       example is using an elbow attack, which is then blocked, and the
       user extends their arm and hit the opponent on the side of the
       neck. This style often requires experienced opponents to dodge
       the second attack, making this very useful against those who
       don't have enough martial arts knowledge as this can be used
       very effectively against opponents as it was designed to counter
       most mortal reflexes as it relies on the opponent blocking the
       attack so the user can deliver the second, more brutal attack.
       This style is meant for the first attack to be predictable, with
       the second attack being far less predictable. As this style not
       only relies on the first stage being predictable, but also on
       the opponent blocking, this style requires not just precise
       movement and deception, but also requires the user to predict
       how his opponent will block an attack. This is designed to take
       on those with enhanced combat intuition who rely on their combat
       instinct rather than their techniques. As such, this is very
       useful against not just lesser martial artists that aren't well
       trained enough, but also works against experienced martial
       artists that have trained their bodies to react certain ways to
       certain attacks. As such, those more experienced often have a
       harder time countering the second attack of this style. This
       also works against those with raw combat talents, as this can
       also take advantage of combat talents as most combat talents
       react to attacks similarly (as in most will dodge an attack or
       block it in some form). As such, the best way to combat this
       style is with advanced training techniques, usually using
       techniques to counter rather than relying on instinct to guide
       one's movements. Since this takes advantage of those who have
       trained their bodies to react, the obvious answer is to think
       about one's attacks in the moment rather than react (though they
       can't think too long or the first attack will hit them). And
       like with most styles, there are other ways to counter this
       depending on the style, user and experience.
       Chishoken/Ditangquan (Ground Boxing) (Adept):
       ~This is a very difficult substyle of the Chinese Kenpo style,
       in which the user focuses solely on speed and acrobatics,
       usually using speed and fast attacks to try and overwhelm
       opponents. In normal Ditangquan, the users would focus on
       defense and offense, but this version of the style was modified
       by users for those that have a more speedy and offensive style.
       Users of this style train in aerial acrobatics, as well as
       things like tumbles, falls, turns, somersaults and other
       movement options in order to train their movement and agility in
       combat. By doing this, users are able to not only take on
       opponents with blinding speed, but can also take out groups of
       opponents extremely quickly. Combined with the combat techniques
       to strike the opponents similar to other styles like Baguazhang,
       this style focuses on open palmed strikes, and strikes the vital
       points to disable opponents by using speed to try and strike
       their vitals enough times to disable them. This style is often
       favored by those who specialize in speed-based combat, and
       requires an immense amount of combat speed and flexibility to
       utilize this ability effectively. Because of the faster
       movement, the power of the attacks also increases, meaning this
       form also has increased power compared to some other styles as
       well. This style also trains the mind and reflexes, as the
       higher speed the body is trained to move at often requires the
       mind to react and operate far more quickly than with other
       styles. However, the main focus of this is speed and agility
       over all else, using techniques to keep opponents from being
       able to attack by using fast attacks to keep opponents on the
       defensive. Masters of this style can utilize this to almost
       appear to vanish when moving to dodge or attack, with some being
       able to move fast enough that their attacks are not even visible
       to the naked eye. When it comes to this style, the major
       downside is that the body focuses on agility and speed, so
       attacks are focused with that in mind. The increased power is
       more an effect at moving at higher speeds, but other than that,
       most attacks are actually a bit weaker since speed is more
       heavily trained for. This means that attacks are a bit weaker
       (though the increased speed increasing power and attacking
       vitals are both means to counter this weakness). The training of
       the mind is also important, as without this training, the mind
       wouldn't be able to comprehend how fast they were going which
       would be a major problem. Some that cannot process how fast they
       move with this style may have to only use this in short bursts.
       Other than that, mostly the same rules apply as other styles,
       where styles, users and experience usually combine to determine
       who will win overall as it is not just one factor that decides
       who would win a fight using a style. This is also the most
       difficult style to master, requiring time and effective training
       no matter the combat talent as this style requires building up
       the body and mind, not just learning techniques like most people
       think.
       Fengyakugan (Wind Fang):
       ~As one might guess, this style utilizes the air in conjunction
       with physical attacks. This style uses wind to carry the user
       and make them more lightweight, even allowing one to use the
       wind to fly around by using strong enough gusts of air to carry
       oneself. However, in combat, this sub-style combines aspects of
       Tai Chi for movement and agility with rotation techniques from
       Piquaquan. Users in this style are trained to use rotation to
       generate gusts of air around their bodies, which they they focus
       into their attacks. When generating this air, the user focuses
       and condenses it into their attacks, which can be used in a few
       different ways. The first is that one can blast opponents on
       impact, such as a punch could blast an opponent with a shockwave
       from the attack, or the wind could even be fired in the form of
       a shockwave from an attack, such as sending the force of a punch
       using a shockwave of air. For the most part, this style is
       focused around rotation to build up power. Just like Piquaquan,
       users learn to use rotation to enhance their techniques, turning
       their limbs into whips. However, in this style, users also learn
       to use the wind generated in their movement to help their attack
       and defense with advanced users even generating small tornadoes
       around them to further enhance their combat attacks. When used
       defensively, a user can use the wind to help redirect or parry
       attacks, or one can even use the air to help them dodge an
       attack by boosting their movement. However, this style gets his
       name from the more aggressive combatants that use this style in
       a different way. Instead of just creating shockwaves to blast
       opponents, more aggressive users of this style instead focus the
       air's shockwaves this style generates into slashes of air that
       can slice through opponents. When used this way, users have been
       known to slice through rock and some can even slice through
       concrete, whether it's a close range attack, or a long range
       shockwave style slashing wave. When used in a more aggressive
       style, this style can be used to slash opponents instead of just
       hitting them, such as a kick could slice through a large
       boulder. This style is useful both at close and long range
       thanks to its shockwave attacks. When fighting this style, it is
       usually best countered using any counters to earth, such as
       using objects like metal or solid enough objects that can block
       shockwaves. This style can also be countered similar to
       Piquaquan, since it uses more rotation styles of Piquaquan than
       Tai Chi styles.
       Elemental Step:
       ~Depending on the Darkfire, there are a number of ways to use
       elementals to enhance movement. Some Darkfires have developed
       ways to utilize elements in their movement methods, with each
       element being able to be used differently. There are many ways
       to use elements in stepping methods, so it is hard to list them
       all, but there are some major uses. For fire, users may utilize
       it to create explosions under their feet to boost them forward,
       or they may use this to increase their leg strength by using
       fire amplification of their legs, or they may use fire to heat
       their bodies and use the heat to increase blood flow and muscle
       density so that the body can move faster. For water
       manipulation, some may use this to help them stop when they are
       in motion more easily, to reduce friction by using water to
       absorb the heat from friction or create a moving water stream
       that they can ride as a means to move more easily with less
       physical movement. For ice manipulation, there are those that
       use this for reducing friction by reducing heat, or even using
       sliding movement to more easily move and make their movements
       less predictable. For lightning manipulation, users have been
       known to enhance their legs with lightning to enhance their
       physical stats and nervous system reactions, or they have also
       been known to use this to stick to objects using static cling if
       a surface is magnetic. For wind manipulation, users have been
       known to use air manipulation to reduce wind resistance
       (increasing one's speed) or using gusts of wind with movement to
       help the body move faster by using the wind to help move the
       feet. For earth manipulation, users have been known to stick to
       materials, or some have also used foot movement to create waves
       through the earth to release their built up kinetic energy into
       the earth so they can build up more kinetic energy when moving,
       or some have also been able to kick up earth to use as stepping
       stones, such as using stones in the air as platforms to bounce
       off of. For the most part, each element can be used differently,
       and depending on the Darkfire, there are many ways to use
       elements besides just the main uses that are listed. For the
       most part, this is an optional training that some Darkfires use,
       depending on the elements they use. Depending on the element
       used, each element's effects have counters, such as using water
       to short out lightning can negate lightning amplification and
       static cling abilities. Depending on the skill used, the skills
       will always have counters usually depending on the elemental
       power used, meaning that the individual stepping method can
       usually be countered by countering the element that is used.
       Aerial Combat Mastery:
       ~User is master in a fight or a long physical scuffle during
       flight, and commonly familiarized with flying, gliding,
       levitating, etc. during physical challenges between opponents.
       Enhanced Unarmed Combat:
       ~Users possess proficiency, capabilities and knowledge in
       unarmed combat/hand-to-hand combat, a physical confrontation
       between two or more persons at very short range (grappling
       distance, or within the physical reach of a handheld weapon)
       that does not involve the use of ranged weapons, beyond that of
       the peak members of their species. Rather than relying on
       weapons or equipment, they draw on their own strength and skill
       to fight. Users are able to use different styles of martial
       arts, they can also perform many different combination strikes,
       counters, and disarm their foes with their bare hands.
       Weapon Proficiency:
       ~Users possess proficiency, capabilities and knowledge in
       weapons, any implement or device that can be used with the
       intent to inflict damage or harm, beyond that of the peak
       members of the species. This means users are skilled in wielding
       various forms of weapons, from swords to hammers to chains to
       sniper rifles, being able to beat anyone wielding similar forms
       of weapons instantly and effortlessly. Being proficient in any
       weapon comes with a plethora of various abilities as well, like
       overall better precision, accuracy and combat capabilities.
       As a son of a fallen angel who is the fallen angel of warfare,
       Theodore is naturally talented when it comes to weapons. It
       doesn't matter what kind of weapon it is, put it in his hands
       and Theodore will almost instantly know how to use it as long as
       it doesn't have any backlash.
       Supernatural Hunter Training/Hunting Experience:
       ~Having been around since early creation and having fought many
       battles over the years, most angels and fallen angels are
       skilled supernatural hunters who know easily how to fight most
       types of supernaturals in the world. Most angels know the
       strengths and weaknesses of many kinds of supernaturals,
       including some like time lords that are more rare depending on
       the angel's individual experiences. Most fallen angels are
       skilled opponents to face by any race, and knows how to take
       down most supernaturals thanks to their experience which most
       fallen angels have more of fighting on earth than normal angels.
       Any supernaturals a fallen angel doesn't know about, they can
       usually find information through the fallen angelic network as
       needed since they can still talk to other angels still on earth.
       Since most angels are typically very smart beings and have a lot
       of experience to teach them how to handle many types of
       situations, they are able to often come up with solutions to
       most problems if they encounter a supernatural with an ability
       they can't counter. Though angels don't know everything about
       supernaturals, they usually know a lot about the supernaturals
       they fight, even though there are plenty they don't know, just
       like many other fighters since the universe is filled with many
       unknown races and beings. While they can handle things like
       demons and fallen angels more easily due to experience fighting
       them, usually primordial creatures like the The'Galin are
       typically outside of the knowledge of angels, usually requiring
       someone else to give them information on these creatures.
       Tracking and Hunting Expert:
       ~This is another thing that comes with experience in being a
       supernatural hunter, in which many people trained as
       supernatural hunters learn how to track and hunt supernaturals
       who are threats, often learning the best ways to track down
       their opponents as well as how supernatural hunters may track
       them if they ever find themselves on the wrong end of a
       supernatural hunter (in the case of supernaturals), or on the
       wrong side of heaven or hell in the case of fallen angels. Those
       trained in this learn very subtle things from their training,
       like telling whether a foot print is their target or not by
       things like the shape of the boot and how deep the boot-print
       is, with some being advanced trackers that are able to identify
       people by boot prints, as well as also being able to tell where
       opponents go thanks to things like walking on plants, and
       animals that are unusually silent in a direction. Some even have
       a sense of when opponents are near, and can often gain a sense
       of where their opponents are going while tracking them. Of
       course, with a supernatural senses, this becomes even more
       effective as those with enhanced senses can do things like find
       traces of body heat, traces of presences, or even just telling
       what's around them more easily with special senses.
       Supernatural Exorcism, Weakness and Trap Training:
       ~Of course, every supernatural hunter has to learn how to do
       things like exorcisms, and use traps for certain types of races.
       From their training as well as their experience, angels were
       trained heavily in how to trap and contain supernaturals mostly
       through Enochian knowledge and spells/sigils. They are taught
       things like how to draw demon traps, how to build traps for
       other supernaturals, or how to lure out supernaturals if they
       try to hide. They are also taught all manners of exorcisms, from
       exorcising demons, to using Enochian sigils to cast out angels
       and rival fallen angels. Of course, as many angels and fallen
       angels have had plenty of practice and experience, they also
       eventually developed experience with it over time, and can learn
       new ways to take on supernaturals thanks to experimentation with
       their abilities and knowing how to combine certain exorcisms and
       abilities. Depending on what's available, some fallen angels can
       come up with new ways to take on supernaturals, and this works
       even better when paired with their smiting and purification
       abilities, in which this usually determines how they use
       exorcisms and purification since their knowledge typically
       determines how effective their exorcism would be, as well as
       their power also helping determine outcomes of exorcisms. For
       fallen angels, they use a mix of Enochian wards and biblical
       Hebrew wards, which are useful for warding demons and/or angels
       depending on the wards and exorcisms. Since fallen angels fight
       against both heaven and hell, they have to know how to exorcise
       creatures, specifically angels and demons.
       Passive Abilities:
       Fallen Angel Wings/Wing Suppression:
       ~All angels have angel wings to a degree, with some having more
       unique wings than others, and this applies even to fallen
       angels. These wings are usually a defining trait for angels, and
       as one might expect, angels are able to fly using these wings.
       Typically most wings look bird-like in nature, with fallen
       angels typically having black wings instead of white like normal
       angels due to their corrupted natures. These wings can be made
       visible, but most fallen angels on earth have ways to suppress
       their wings, with two main ways. The first is simple, in which
       their wings are shape-shifted into their backs, usually
       shape-shifted so they are out of sight. The second is the more
       common method most angels and fallen angels use, where their
       wings are left on the spiritual plane rather than on the
       physical one, and their wings become intangible as a result.
       While still there, their wings are not seen, and cannot be
       attacked while they are in the spiritual plane. Usually when
       this method is used, the only real way to see the angel's wings
       is when they flare up their angelic power, and their wings
       become visible on their shadows behind them as their bodies
       generate a mass of light. However, there are angels that have
       unique abilities with their wings, such as some who are able to
       use special wing skills (like Amenadiel being able to shapeshift
       his wings into spear-like projectiles).
       Fallen Angel/Archangel Regeneration:
       ~Those that have seen angels or fallen angels often figure out
       quickly that angels and fallen angels have powerful
       regeneration, and much harder to kill than demons are
       (typically). Aside from specific weapons like angel blades,
       varanium weapons, and other weapons designed to kill any
       creature, angels typically are very difficult to kill, and able
       to regenerate their bodies even from a puddle of blood on the
       ground. As long as there is something left of them, they are
       able to regenerate, with angels having among the most powerful
       supernatural regenerations alongside demons and fallen angels.
       Typically, most angels have some form of regeneration, and some
       angels don't have as strong regeneration due to having trained
       other defensive abilities, but most angels do have some form of
       regeneration. Typically, angelic regeneration isn't as strong as
       archangel regeneration, as archangels are not vulnerable to all
       the same things normal angels are weaker too. Archangels are
       still killable, but they not only regenerate faster, but also
       are able to withstand normal angel blades, and certain other
       weapons that would kill angels. For the most part, their
       regeneration is powerful, but things like varanium, death
       scythes, other archangel blades, and even demon prince power can
       still kill them, though many archangels take longer to kill than
       normal angels. Depending on the injuries, more injuries might
       take longer to regenerate, and depending on the angel and the
       strength of their regeneration, some wounds will also be more
       difficult to regenerate. As a result, typically doing something
       like cutting an angel's head off can stop them even if it's
       temporarily if one cannot kill an angel or archangel, as there
       are still strategies that work since they do still take damage.
       For the most part, this works the same for fallen angels as it
       does for normal angels.
       Fallen Angel/Archangel Hardskin Defense:
       ~Replicating their angelic hardskin defense, the fallen angels
       are also able to use their aura of the fallen to use this art
       instead of their normal angelic power. Typically this comes
       alongside their regeneration, in which fallen angels can focus
       some of their regenerative power into this to strengthen their
       defense. The question mostly becomes which skill do the angels
       want more, as some prefer regeneration, but some prefer not
       taking the damage at all. Typically, this defense, at its
       fullest, can defend against normal bullets, and some higher
       level bullets, with those like Amenadiel showing that toughening
       the body can be just as useful in a fight as regenerating
       injuries. The main issue with this is that, in order to use it,
       one must sacrifice some regenerative ability in order to
       generate the power form this, since this power has to come from
       a source. Typically angels have a choice of either one or the
       other, or weakening both to get a little of both skills. This
       depends on the angel, as some may prefer one over the other. At
       full strength, some fallen angels/archangels have often been
       seen as nearly indestructible by weaker opponents (even though
       they are just harder to damage). Archangels have more power they
       can put into this, but this does still require putting in some
       of their regenerative power. When at full strength in this art,
       angels and fallen angels are only able to regenerate basic
       injuries and cannot regenerate fatal wounds easily (though they
       still can). This can, however, be more easily pierced by demonic
       or holy power, since this power runs on an the fallen angel's
       corrupted presence. Certain weapons can even ignore this defense
       entirely, such as angel blades being able to instantly break
       this ability, and celestial weapons can more easily break this
       skill as well. To an extent, even demonic weapons can be made
       more effective against this.
       Resistance to Holy/Demonic Effects:
       ~While most fallen angels are still strong, they don't have
       completely immunity after falling to things like holy effects.
       Due to their corrupted nature, they do still take damage from
       holy and demonic effects, but thanks to special training and
       fighting angels and demons, fallen angels have learned to resist
       demonic and holy effects to a large degree, mostly so that
       angels or demons won't be able to take them down under most
       circumstances. Since most fallen angels are between demonic and
       angelic, most develop this resistance for their own survival.
       Fallen angels are not as affected by things like holy areas, or
       demonic areas, which have unique effects based on the area. This
       means that a fallen angel could walk into a church, or walk into
       a demonically controlled area with almost no ill effects, barely
       being affected. This also applies to granting them some
       resistance to holy and demonic powers, in which they have
       learned to resist these powers due to having to fight angels and
       demons. However, while they don't take damage from area affects,
       holy and demonic powers do still hurt them, and can still do
       some damage to them based on the skill. While they do take
       reduced effects, they are still able to be hurt by holy and
       demonic powers, even if it's to a reduced degree. Instead of
       immunity to one or the other, like angels being immune to holy
       and demons being immune to demonic effects, fallen angels just
       have slight resistance to both, but they are also more
       vulnerable to certain human abilities since they live on earth
       more and are affected by earthly powers more than angelic or
       demonic abilities. As such, usually humans are the best person
       to fight fallen angels.
       Fallen Angel Dark Presence Empowerment:
       ~While angels have their holy empowerment and demons have their
       sinful empowerment, fallen angels have more of a dark presence
       empowerment. They don't feed on holy or demonic presences, but
       instead, they gain power from areas with more darker presences.
       Fallen angels typically stay in places where humans, angels and
       demons avoid, and gain power from areas that are typically
       considered "dangerous" by most people. Usually, this includes
       places that are considered "haunted" or have some kind of dark
       presence that usually chases people away. Fallen angels are able
       to feed on the negative aura of an area like this, and use it to
       replenish their power in the same way that an angel would use a
       church's holy presence, or a demon would use the sinful desires
       of humans to empower themselves. This lets them replenish their
       power between battles more quickly, or could also give them a
       home field advantage if they fight opponents in these areas. Due
       to most fallen angels using this presence to their advantage,
       they typically fight in these areas, with them often spreading
       rumors about areas they live in, in order to generate a dark
       atmosphere around the places they tend to live. Typically, they
       tend to do the best in areas with a strong presence of dark
       spirits, which give off the perfect atmosphere that empowers
       them.
       Fallen Angel Radio:
       ~Similar to angels, fallen angels have their own communication.
       If angels communication were compared to a typical radio, a
       fallen angel's communication would be on a different station or
       channel than typical angel radio, but mostly works the same way
       as normal angel radio with exception that they operate on their
       own "network". As such, the fallen angels have their own
       separate communication thanks to this. They are still able to
       hear prayers, and can hear/zero in on specific prayers just like
       typical angels, however they cannot hear prayers to heaven, but
       those that call for other beings, like being able to hear dark
       arts summoning rituals or being able to hear those that pray to
       fallen angels specifically. For the most part, those who listen
       in on this radio cannot operate on typical angel radio, and
       angels cannot operate on fallen angel radio due to the
       difference in their "tuning" that is a result of the change in
       their natures. However, those with fallen angel power can hear
       this and use it to commune with one another in the same way
       angels use theirs to communicate with each other. For the most
       part, this does work the same way, in that those who pray can be
       found when praying, and can easily be zeroed in on if they are
       praying to a certain angel. As one can expect, this is not a
       battle power, but rather just a simple communication. Typically,
       just like angel radio, fallen angels will often hunt down anyone
       who operates on their communication if they find out someone is
       in their communication. This can be used to do things like
       sending battle information to other fallen angels, or used to
       send distress signals to other fallen angels. However, since
       most fallen angels are usually not as coordinated as angels,
       they may or may not respond to calls like angels would. Children
       of fallen angels can also hear this version of angel radio as
       well, but children of normal angels cannot hear this
       communication network, but an angel/fallen angel child (if one
       existed), would be able to access both, which would be a big
       problem for both angels and fallen angels.
       Angelic Mimicry/Mortal Reading:
       ~Angels have a natural affinity for mimicking others, in which
       they can do things like mimicking someone's actions exactly
       which works even for fallen angels who can do this as well.
       Their mimicry is so complete that they are even able to copy the
       voices of others, such as mimicking the voice of someone to lure
       an enemy into a trap, or mimicking someone's actions to each
       muscle movement. This typically goes along with their ability to
       read mortals, in which angels are able to read a mortal's body
       language usually fairly easily. The biggest use for this is that
       most angels can tell when someone is lying, in which they can
       tell by reading the person's body whether or not the person
       believes they are telling the truth. While this doesn't help
       against those that can suppress their unconscious minds signs at
       lying (like the Darkfires and Hazeldines can), it does help
       angels more easily read almost anyone that they can read. When
       combining these two abilities together, it shows that the angels
       have a high ability to read someone, as well as mimic their
       movements and can even copy certain combat styles by watching
       people fight. Typically, this can help in a fight, since they
       can more easily learn how certain combat styles work. However,
       some beings might not be as easy to mimic, specifically those
       that have specific powers that prevent themselves from being
       mimicked, and some have abilities that prevent them from being
       read by other beings. This works the same way for fallen angels
       that it does for normal angels.
       Fallen Angelic Cosmic Awareness/Darker Realms Knowledge:
       ~Like angels, most fallen angels have a great knowledge of the
       universe, in which they have an understanding that most beings
       lack. Unlike angels though, fallen angels are not only aware on
       a cosmic scale of the forces of the universe, but fallen angels
       are also highly tuned into worlds and darker side of worlds than
       angels or even demons are. Fallen angels' knowledge usually
       comes in their immensely knowledge of the Shadow Realm, the
       things that come of it, and things like dark spirits and how
       they operate. Unlike angels who have a general knowledge, fallen
       angels also have this knowledge, but a much more involved
       knowledge of the living world, since they specifically live in
       the living worlds rather than in heaven or hell like angels or
       demons do. As such, while they are usually out of tune with
       updated events in heaven or hell, they know almost everything
       that goes on in the living worlds, and usually have a great
       awareness of the worlds they live in. Of course, also like
       angels, they don't have as much knowledge of the primordial
       beings, such as the The'Galin. Their knowledge is also more
       based in dark creatures and spirits than angels, in which they
       use this usually find ways to use dark spirits to their
       advantage, and learn to use this as a type of network of
       knowledge once they learn dark arts and learn to commune with
       these dark spirits.
       Multi-Linguist/Language Learning:
       ~Most angels and fallen angels have been around a long time, and
       know a great many languages used by people on earth. Typically,
       most angels know almost every language on earth, including
       ancient and forgotten languages. The most common one to hear
       from an angel is Enochian, in which Enochian is the language
       used by angels, and is usually the default language they have
       that is used in Heaven by angels. However, angels are also able
       to speak other languages, with their second specialty being
       Hebrew, Biblical Hebrew and other ancient languages that were
       used to write the bible, which many angels know about. However,
       they are not limited to these languages, as they can speak
       almost any modern language, such as English, French, Spanish,
       and many other languages. Because angels have been around since
       the creation of humanity, they have mostly seen every language
       that has developed thanks to man, and know almost every language
       there is to know since they also knew each language before the
       languages all split off and eventually became different
       languages. Due to this, they have no need to learn new
       languages, as they automatically gain this through interacting
       with humans and can learn other languages after hearing enough
       of the language. Fallen angels specialize in a mix of Enochian
       and Biblical Hebrew, and even have their own language based
       around the variation of the languages to combine them into one
       language.
       Angelic Supernatural Life Span:
       ~Angels and archangels, being angelic beings, have an indefinite
       lifespan. Thanks in part to their supernatural regeneration, and
       their design in being a type of creature that doesn't get old,
       angels don't age, and no known angel has died of old age that
       hadn't given up their grace to become mortal. While an angel can
       still be killed in battle, or killed in a few different ways,
       they cannot die of old age, because their angelic regeneration
       and their design has been set up so that they do not grow old.
       Most angels stay in the same form they were since the dawn of
       creation (as they are created in their prime form), in which
       their angelic self typically takes the form of the form they
       take when they were created. For the most part, it's not known
       if angels will eventually die of old age and just haven't yet,
       since it's not known if older angel's regeneration can break
       down over time, which often causes many regenerative types to
       age once they get old enough they start losing their
       regenerative abilities. Since no angel has reached that point,
       it is believed that they have an indefinite life span, and since
       it's believed angels were designed this way, the angels are
       believed to never have to worry about dying of old age unless
       they choose to by giving up their grace and living a human life
       (which some have done). Since the life span is indefinite, no
       one knows if angels or archangels can die of old age. It's not
       said by those like God, so it's believed that they have an
       indefinite life span unless something in them is changed by
       those like God. However, this doesn't mean they can't be killed
       in battle, as they can still be killed by things like angel
       blades (normal angels can be killed by angel blades), or things
       like death scythes (which can also kill archangels). This works
       for fallen angels the same as it does for normal angels and
       demons, most thanks to regeneration and their beings also not
       being designed to age, even after falling. The biggest worry
       among fallen angels is possibly becoming demon if they are
       corrupted enough over time.
       Supernatural Telepathy:
       ~This ability lets an angel or a fallen angel communicate
       telepathically with anyone they can connect to. Typically this
       power uses their angel radio (depending on whether it's an angel
       or fallen angel), in which they use it to tune to a person if
       they know where they are in order to communicate with them. This
       lets them communicate with other people without having to speak,
       with them being able to share thoughts directly with others.
       However, usually the angel or fallen angel has to know where the
       person is to use this since they have to know where to send
       their thoughts. However, this doesn't apply to those who
       establish permanent connections, such as connecting to other
       family members or allies. This lets angels and fallen angels not
       only communicate with those they have a permanent connect with,
       but can also tell them where they are at any time should they
       require to find them or need to be summoned to them (which they
       typically do with their angel radio). Those who are set up with
       permanent connections have to accept the connection, and even
       then, they can sever it if they choose to.
       Weapon Intangible Storing/Summoning:
       ~While most angels and fallen angels don't use a lot of weapons
       other than angel blades, they are able to summon their weapons
       if they know where they are. Similar to their teleportation
       power, they can typically call their weapons to them at any
       time, as well as some even being able to store their weapon
       intangibly on their person where it stays with them, but made
       intangible in a manner similar to their art of making their
       wings intangible. As such, this makes a good way to store
       weapons that won't cause problems, as they can use this to store
       weapons on them, but being intangible, they don't slow the angel
       down to keep with them. Usually, most angels keep their angel
       blades in their sleeves, where their blades are summoned and
       called out of their sleeves when they need them. Some angels and
       fallen angels have their own unique arts for this, but this is a
       good way to store weapons in a way that doesn't require them to
       carry them, but also doesn't bog down their spirits with weapons
       like those that use the attach items to self power. They are
       able to store any weapon on them they desire, however, unlike
       the attach item to self power, they cannot summon the weapon
       back to them if they are separated from it, and they typically
       have to go and get the weapon before they can de-summon it. Some
       have unique arts for this, but typically this is the best way to
       store weapons for an angel.
       Fallen Angel Enhanced Senses:
       ~Similar to angels, most fallen angels have highly enhanced
       senses. Most are able to do things like seeing things from very
       far away, or hearing a conversation going on a block away. They
       also have a strong enough sense of smell that they can tell who
       people are just by the scent they give off, and can even smell
       someone's DNA through scent alone. Thanks to this, angels have
       very strong senses, and are on par with almost any
       supernatural's senses. Each angel has their own balance of
       senses, with some having lesser senses and other stronger
       senses, usually depending on the angel and what their
       specialties are. Typically, most fallen angels do have very
       strong senses, which can also be a weakness to a degree, since
       enhanced senses can be taken advantage of, such as taking
       advantage of a strong sense of smell by using a strong smell to
       overwhelm them. This does depend on the angel, as some don't
       have as enhanced senses, but those that do can be very difficult
       to avoid. Some can even gain unique senses, such as fire users
       gaining a thermal sense, or a lightning user being able to sense
       electrical signals around them, mostly depending on the skills
       and how the angel uses them. Fallen angels typically have more
       specific senses, depending on the fallen angel and their
       skill-set since some gain specific abilities that reflect in
       their senses.
       Fallen Angel Sixth Sense:
       ~Much like vampires and other supernaturals, fallen angels can
       sense the presence of other beings, and sensing who and what
       they are. This can sense not only one's presence, but their
       levels of energy and how tough they are, allowing the user to
       gauge how they stand against them, as well as often being able
       to tell what they are by their presence if the user recognizes
       what kind of presence it is. However, this can be deceived by
       skilled opponents, sometimes not appearing correctly if the user
       can't sense the opponent's full power or use powers that fool
       this sense. There are also skills that hide one's presence so
       those with this sense can't sense them, or some opponents can
       suppress their presence so they're not fully able to be sensed.
       While this isn't always the best judge of someone's abilities,
       it can provide a slight insight to help the user as to what they
       face or what's around them.
       Angelic Mind Resistance:
       ~All angels and fallen angels have a resistance to mind
       alterations and other powers that influence the mind thanks to
       their design. When the angels were created, they weren't granted
       minds like those of mortal beings, but rather, they had unique
       minds that were "programmed" by their creator (like God
       programming the angels he created) which also applies to fallen
       angels. As such, they have resistance to powers that might
       interfere with this, as they all have a base "programming" that
       essentially cannot be altered by most creatures. As a result,
       most abilities that affect the mind don't work well on angels,
       though some stronger abilities do still work but to a reduced
       effect. The only real exception to this is those that have
       figured out how this "programming" works, like those like
       Crowley have researched angels enough and even managed to use
       rods that were drilled into an angel's mind to "rewrite" their
       minds to a small degree. While this is not possible to do on a
       large scale, those that know how this works can actually reduce
       this defense by actually damaging their heads, such as stabbing
       certain parts of their brain. However, the specifics of how to
       do this are not known, and no one besides a select few even know
       that Crowley was able to do it in the past.
       Skateboarding Intuition:
       ~The user has an innate knowledge of skateboarding, an action
       sport originating in the United States that involves riding and
       performing tricks using a skateboard, as well as a recreational
       activity, an art form, an entertainment industry job, and a
       method of transportation.
       Enhanced Parkour:
       ~User is highly proficient in using parkour, which can be summed
       up as either acrobatics meets assault courses or skateboarding
       without a board. It is based on general principles of survival:
       Should one ever need to get from Point A to Point B as fast as
       possible, the shortest distance is always a straight line. The
       goal, therefore, is to get past, over, under, or through various
       obstacles without wasting any time.
       Unlike Flowmotion and Enhanced Athleticism, which may or may not
       include obstacles, this power includes obstacles altogether, and
       focuses on overcoming them with all types of movement. No
       obstacle is too high or too wide or even too slippery to be
       overcome.
       Enhanced Fallen Nephilim and Combat Trained Physical Stats:
       ~Theodore is a balanced fighter and is one of the most dangerous
       fallen nephilims on the planet. While not overly muscular, Theo
       has shown impressive displayed of physical force as when he
       tackled and chained a enraged werebear and kept it in one spot
       for a duration of time before his team came to properly subdue
       it. Theo has also been known for launching massive boulders from
       the ground up, going as far as being capable of throwing grown
       men such as Sabretooth over long distances, which he has shown
       successfully when he performed a fastball special with
       Sabretooth. When enraged or in a state of heightened emotion,
       Theo has been known to get even stronger. When facing against a
       powerful demon, the young nephilim is able to generate enough
       power to physically resist the crushing weight of the demon's
       lance. His punches subsequently generate enough force to the
       point where a normal human being would have had their bones
       shattered under the pressure. Theo's strength becomes ferocious
       enough to point where he can eventually repeal the lance,
       crushing it under the weight of a simple grasp and reducing it
       to a useless hunk of metal. Theo appears to possess otherworldly
       durability that enables him to endure blunt trauma that would
       otherwise be fatal to a normal human-being. His superior
       endurance is first displayed in his conflict with Fetu, as he
       was able to shake off the physical blows from the human mutant.
       His resilience is further displayed as his body shields one of
       the New Orleans citizens from being slashed by a vampire. While
       heavily damaged, Theo could still ignore the pain long enough to
       meet up with his SCIS group. Theo is also remarkably agile and a
       speedy young nephilim. He possesses enough agility to leap onto
       rooftops effortlessly and displays exceptional dexterity to
       maneuver while airborne. He's shown to be able to jump from wall
       to wall, as well as evade a highly-trained assassin in
       close-quarter-combat. When enraged, Theo is quick on his feet,
       able to react at the last possible second even while stuck in
       the air and unable to maneuver as freely as he'd like.
       Overall, Theodore may not be as powerful as other fallen
       nephilims such as Danae Levesque. But due to his physiology, raw
       power and Mr. Sinister unlocking his inner power through genetic
       experimentations, the fallen nephilim has shown how dangerous he
       is to the point of giving powerful angels, fallen angels and
       demons a hard time at a young age. Due to him being young, he
       has some potential to grow and get strong enough to be around
       the same power level as some stronger and dangerous known
       nephilims such as Athena and Danae.
       Transformation:
       Fallen Nephilim Form:
       ~Theodore has a fallen nephilim form which was triggered when
       Fetu pushed him over the edge by not only putting the boy's body
       under extreme duress along with nearly killing one of his
       friends as a "lesson". The true nature of this state of power is
       shrouded in mystery. Nevertheless, it appears to be connected to
       the scar on his upper left back and is susceptible to be the
       result of Mr. Sinister's experimentation due to him being
       intrigued by the rivalry between Theodore and Fetu. In this
       state, while more powerful, Theodore operates in a feral state -
       and can no longer tell friend from foe. However, after extensive
       training with Katsuki, it seems that he has some degree of
       control over the form. Though Theodore still only use this form
       if he is fighting a powerful opponent and has no other option.
       Even when he has some form of control over it, Theodore is
       actually reluctant to use this form due to it turning him into a
       "bloodthirsty jerk" in his words, since despite it being
       powerful enough to pummel a demon lord to death and even face
       off against an archangel, this form alters his personality,
       making him cold, harsh and sadistic. Overall, this form gained
       the nickname "Yellow Eyed Bastard" by many enemies and members
       of the Weapon X division, mainly Fetu due to him nearly dying to
       that form.
       Dark/Corrupted Draconic Transformation:
       ~Through Dr. Essex's/Mister Sinister's genetic manipulations of
       Theodore's DNA, Theodore has obtained a humanoid dark/corrupted
       draconic form which enhance his corrupted darkness abilities.
       This dragon transformation is focused on tapping into his
       nature. This particular transformation is just as powerful as
       his fallen nephilim transformation, but is more elemental based,
       being good for those who want to focus in their elemental power.
       However, in this form, Theodore is more vulnerable to dragon
       hunter weapons and dragon weaknesses. Theodore acts more like a
       feral animal in this form but he is able to tell friend from foe
       much better along with having better control of this
       transformation.
       Weaknesses:
       Fallen angels have a corrupted nature, compared to angels, and
       this shows in their abilities like their aura of the fallen and
       their fallen light. Like how angels have to worry about sin,
       fallen angels usually have to worry about their corrupted
       natures, in which typically they become more corrupted the
       longer they are on earth. Once they are corrupted enough, they
       will become demons, and eventually join the ranks of hell. Due
       to this, most fallen angels that stick to their fallen angel
       power typically try to avoid corrupting themselves further. As
       such, most of them have to avoid using certain dark arts like
       corrupted darkness, because it can corrupt them more over time
       unless they are skilled enough with it to avoid it. Fallen
       angels typically enjoy staying on earth, and some don't even
       rebel angels or demons. Depending on the fallen angel, they
       might not even be against humanity, as some act like guardians,
       though there are some that will try to misguide humanity or even
       try to start their own rebellions against the forces of heaven
       and hell. Overall, the corruption that makes their being is
       usually more dangerous to peaceful fallen angels than fallen
       angels who want to use their power for dangerous purposes, but
       they still use their power to do what they need to do. To an
       extent, some fallen angels have egos that also act as weaknesses
       to them, since some actually fall for good reason. Depending on
       the fallen angel, some are so egotistical that they see even
       other fallen angels as inferior to them. This unfortunately
       affects Theodore despite being half fallen angel, since the more
       his use his fallen nephilim form, the more corrupted he becomes,
       which changes him into something that he hates.
       Another major weakness among fallen angels is that they are
       nowhere near as organized as angels and demons are. Because most
       fallen angels usually stick to themselves and have their own
       goals, most don't work together, and some even will fight each
       other if their goals conflict. This makes cooperation among
       fallen angels difficult, and is partially why each fallen angel
       uses their arts to create new servants from dead humans since
       they don't typically trust each other. Most fallen angels avoid
       the forces of heaven and hell, since they are usually not on
       good terms, and most fallen angels will usually try to actively
       avoid threats to their own existence. The only time fallen
       angels typically work together is if there is a bigger issue, or
       they have similar interests in removing a certain obstacle,
       though this is typically rare. Even among the The'Galin
       conflict, most fallen angels are still doing their own thing
       rather than getting involved with heaven and hell's battles in
       the conflict as some are still killing angels and demons outside
       of the conflicts. Some have such a hatred for angels and demons
       that they are willing to risk the universe being unmade to get
       their revenge on angels and/or demons. Of course, the lack of
       organization is also a big weakness to them if they were ever to
       be hunted down, since they would be easier to take down by a
       group since they don't have an organized group like angels have
       in heaven or demons have in hell. And like angels, most demons
       can also be killed by other powerful beings, like Death,
       Toranoraos, God, and even Galian. This weakness doesn't affect
       Theodore that much due to him being with SCIS in New Orleans
       along with his friends from time to time. Though he can still be
       killed by other powerful beings like his grandfather, his great
       uncle Death and Toranoraos and even Galian if he's very unlucky.
       Interrupting a fallen angel's regeneration and killing them
       typically requires special weapons in order to kill them just
       like normal angels. Fallen angels can be killed by normal angel
       blades (which they keep when they fall, so even fallen angels
       use angel blades), archangel blades, and by certain weapons
       designed to kill angels. Fallen archangels cannot be killed by
       normal angel blades, but they can still be hurt by them, and can
       be killed by archangel blades. For the most part, things like
       death scythes, weapons that can kill most creatures (like the
       Colt), or other things designed to kill any creature like the
       First Blade can also be used to kill fallen angels and
       archangels alike. Varanium is also a good way to interrupt
       fallen angel regeneration, as fallen angel regeneration is a
       type of supernatural regeneration that can be interrupted. This
       means that they are vulnerable to regeneration negation
       abilities as well, which do work just as well as they do against
       other supernaturals. Angels can also still be hurt like normal
       beings can, so they are able to be damaged (even if it's reduced
       thanks to abilities like their hardened skin), and this is
       something that can be used against them. For example, cutting an
       angel's head off and getting it from the head can typically buy
       time for someone to get away if they cannot kill an angel. There
       are plenty of strategies that still work on angels even if they
       don't die. Aside from their angelic regeneration, they are just
       as vulnerable to damage as most supernaturals are. Although
       Theodore can't be killed by an angel blade due to his parental
       heritage, he can still be harmed by an archangel blade to the
       point of it killing him along with other weapons such as a death
       scythe, varanium, stilled silver, and other weapons that can
       take down hybrids like him.
       Much like angels, there are also other abilities and items that
       also do more damage to fallen angels. One such weapon are
       special brass knuckles carved with Enochian sigils, that can be
       used to temporarily interrupt a fallen angel's power if they are
       hit with it just like that of a normal angel. Specifically, this
       weapon was designed by the British Men of Letters to fight
       angels and fallen angels. Heavenly weapons can also be used to
       kill angels to a degree, in which heavenly weapons can kill
       angels as fairly easily as they kill fallen angels and/or
       demons. This doesn't just apply to angel blades, but can also
       use certain other weapons to fight angels. Another thing very
       useful against angels is magic and psychic power. Magic that is
       not holy based can actually do fair amounts of damage to an
       angel, with dark/black magic or demonic magic being able to
       actually kill them. It has even been suggested that angels could
       even be killed reading books with the right magic worked into
       them. Certain magic spells can also restrain angels, such as
       certain paralysis spells, something that angels can be damaged
       by. Psychics are also powerful enough that they can hurt, and
       even kill an angel depending on their ability and power. For the
       most part, these powers depend on the user, and whether or not
       they can overpower an angel. However, archangels are harder to
       kill with these methods and take highly reduced damage from
       these kinds of weapons and items thanks to being much tougher
       beings. Fallen nephilims/stronger nephilims are able to tough
       out most of these weapons, though they still need to be careful
       since it can still harm them depending on the weapon and how
       it's used.
       Holy oil won't exactly cast away a nephilim or instantly kill
       them (depending on the nephilim), it can still hurt like hell to
       the point that they can get severe burns if they're unlucky. A
       nephilim's grace can be taken away from them, no matter how
       powerful they are, which have some very bad results. Although a
       nephilim's grace can slowly recharge, a nephilim's grace is what
       holds their human and angel halves in balance and, if they lose
       it, their two halves come in conflict with each other, causing
       the body to shut down progressively. The only way to revert that
       is for the nephilim to recharge their grace. They also cannot
       take someone else's grace in order to recharge it since the body
       will immediately reject it and make the situation worse.
       Although angel wardings have no effect on nephilims in general,
       very heavy/powerful ones can severely weaken them to the point
       that they end up powerless to the point that they cannot even
       use the most simple ability. This will also leave a nephilim
       vulnerable of any attack, being captured or knocked out by their
       assailants.
       Weapons:
       Angel Blade (For any angel that's not an archangel):
       ~This is a standard angel blade most normal angels and fallen
       angels carry. This blade is designed to kill demons, but can
       also kill angels and fallen angels as well due to certain
       similarities in physiology between demons, fallen angels, and
       angels. When faced with certain creatures that are of angelic or
       demonic power, this works on these types of creatures as well.
       When used on creatures affected by it, it temporarily negates
       regeneration of the creature, specifically working best against
       angel, fallen angel, and demon regeneration. This also applies
       to other creatures that use such regeneration such as demonic
       vampires who use demonic regeneration or holy vampires who have
       more angelic power. This weapon is very useful, made out of
       heavenly silver. Even against creatures that it doesn't negate
       regeneration form, it's still made out of a material that acts
       like blessed silver, still being useful against creatures like
       vampires and those creatures with unholy or demonic type
       natures. This is usually a primary weapon for angels that don't
       have their own special holy weapon, being used by angels, grand
       priest angels and even other types of angels like seraphim and
       cupids. These blades are carried by both angels and fallen
       angels.
       Sleeveless Black Hawk Military Tactical Gloves:
       ~A pair of military grade tactical fighting gloves that channels
       Theo's fallen nephilim powers and his dragon powers. Theo manage
       to find a nice blacksmith to make a pair for him. These gloves
       are able to harm beings such as angels, fallen angels, demons
       and dragons. The gloves are also strong enough to dent and even
       punch through most metals and give those with tough skin/armor a
       tough time. It's even durable enough to withstand melee attacks
       such as blades and blunt weapons.
       Marine Corps Service Pistol:
       ~A weapon that Pride gave him. It's a standard pistol that can
       also handle his powers. He also has a case full of bullets such
       as iron, silver, gold and varanium.
       Special Battle Suit:
       ~A battle suit that M Winre made for Theo. It's built like the
       Nemesis Mark II but it's different such as it adapting to his
       fallen nephilim powers and dark dragon powers along with being
       strong enough to handle powerhouse angels and demons like Sariel
       and King Satan. The suit has hidden blades from over it's
       wrists, shoot energy blasts from the palms and even have built
       in claws and cleats for climbing or combat purposes. It does
       contain some of the Nemesis Mark's weaknesses as well.
       Special Motorcycle: Cyclone Cyberbike:
       ~Another gift that was given to Theo as a present when he turned
       17 since his skateboard was destroyed in a fight against a
       Brujah vampire who tried to kill him. It's built just like M's
       bike including being made out of adamantium and built with
       energy beams and bolts along with it being nearly invulnerable
       to most attacks, meaning that it can tank attacks for creatures
       like Leviathan and Grave.
       Personality:
       Like most teenagers who grow up secluded and isolated, Theodore
       is overconfident, impulsive, and rebellious. He is quite
       headstrong and tenacious, which he got from his grandfather. He
       has a quick wit and is constantly making jokes, even in the
       direst of situations, often falling into sarcasm. However, when
       Theo needs to defend himself or others, he does not hold back.
       Aggressive and reckless, Theodore prefers to smash anything that
       gets in his way, thus him getting the nickname Tasmanian "Taz"
       Devil after his favorite Loony Tones cartoon character. However,
       he eventually begins to show more discretion and consideration.
       Theo has also shown a selfless side to his personality, as he
       takes pride in helping many people at his own risk. He has also
       shown an empathetic side to his personality, for instance, he
       understands that many supernatural creatures that he encounters
       were previously conscious people who still have loved ones
       concerned about them, and never resorts to execution no matter
       the species unless asked by the creature or he has no other
       choice.
       Like any teen, Theo also faces tough and conflicting feelings
       about his situations, like his position at the Weapon X Division
       before he was officially taken out of there and placed in SCIS:
       New Orleans. While he is loyal to the organization he is
       currently in, sometimes the pressure of being the only hybrid
       with so much power becomes too much for him to handle. Though he
       is able to have breaks and live the life of a normal teenager
       thanks to Pride and the team, along with him being very loyal to
       such team since he view them as family.
       Being the son of Azazel and coming from a military family, Theo
       is quite a tactical genius, as shown when he was able to take
       high school courses with ease. After taking a trigonometry pop
       quiz, Theo casually told his dhampir friend Micah that it was
       "just trig" and explained that it was like aiming his fallen
       angel spear. Another trait that goes hand in hand with Theo's
       cleverness and wit is Theo's ability to mess with his enemies.
       Bio:
       Cecilia Velazquez was a ordinary scientist for the DoD who's
       goal was to help others. Her life was pretty normal despite the
       fact that her father, Leonardo "The Wise Man" Thompson was a
       legendary war hero and an ally to MI-6 and other powerful people
       such as Sir Canaan. That was until she met the fallen angel
       Azazel and conceived a child with him a few years later. Despite
       being the son of a infamous fallen angel, Cecilia loved her
       child and raised him with her grandfather's help. During Theo's
       childhood, Cecilia decided to take some time off of her work to
       raise Theo. Before she left, she accidentally stumbled upon Mr.
       Sinister's secret plans that involves Apocalypse during work.
       She also discovered Mr. Sinister's inhumane experiments on every
       creature he could get his pale hands on from ordinary humans to
       even the most vicious supernatural creature alive. Horrified,
       Cecilia rush over to her father and explained what happened
       along with showing him evidence that she took with her phone.
       Her father sternly told her to take Theo and run away as far as
       they can, even giving Cecilia coordinates to a safe house for
       now. After a tearful goodbye, Cecilia takes Theodore, pack up
       their things and fled.
       Leonardo tried to cover his and his family's tracks the best he
       could along with trying to send the info on Sinister to Sir
       Canaan but was stopped by a hitwoman who happens to be a
       werewolf. Leonardo put up a good fight to the bitter end but was
       eventually killed by the werewolf by having his throat ripped
       out. Things also didn't go so well for Cecilia since on her way
       to the safe house, something crashed into her car which made her
       swerve off and crash into a tree. Luckily, Theo wasn't harmed
       but he was unconscious. Meanwhile, Cecilia was badly injured.
       Before she can even check on her child, a assassin came and
       dragged her out of the car. When the assassin ask for any last
       words, Cecilia begged the assassin to let her child go and to
       give him back to her. Tears formed in her eyes as she helplessly
       watch another masked figure takes Theo out of the car and walk
       away with him. It was the last thing Cecilia saw before the
       assassin who dragged her out of her wrecked car put a silencer
       gun to her head and blew her brains out in cold blood.
       Theodore was eventually taken to Weapon X and was raised there.
       When he turned 13, he was trained to be a "special agent" for
       the Weapon X Program. Theo doesn't like talking much about his
       time there but he does point out that he felt like he was raised
       in a prison throughout his life. Although they tried to break
       him, he still held on to whatever memories he has left of his
       mortal family, unknown of what really happened to his mother and
       grandfather. Although he has made some friends such as Willow,
       Azia and Illias along with finding people to look up to such as
       Sabretooth (to an extent) and Katsuki, there were people he
       wanted to clobber... especially a hydrokinetic metahuman name
       Fetu.
       ((More will be done later))
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