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       #Post#: 10899--------------------------------------------------
       Fetu Laki Tuigamala 
       By: Raven Tepes Date: October 25, 2021, 12:27 pm
       ---------------------------------------------------------
       "You use too many emotions in combat, Teddy. That's why you'll
       never become as powerful as me. That's why I always will win in
       the end."
       ~ Fetu to Theodore after beating him during combat training
       during Theo's first year in the Weapon X Program
       "Dr. Essex has done me a great service by altering my DNA. It's
       made me more powerful than I could imagine, and I hope that my
       impressive work will have him reward me with more power."
       ~ Fetu to Silver Fox when they were talking about his views on
       the Weapon X Program
       "Ha! You think that you're the only one who's been mistreated in
       their lives. Walk a mile in my shoes from before I came to
       Weapon X by choice. Then may be you'll know what real torture
       is."
       ~ Fetu to another Weapon X "agent" who was complaining about Dr.
       Essex/Sinister's painful genetic manipulations
       Name: Fetu Laki Tuigamala
       Nickname: Vai Paia Samoan for Divine Water and homeland nickname
       Age: 18 years old
       Species: Homo sapiens superior mutant
       Gender: Male
       Height: 6'3"
       Weight: 186 lbs
       Organization: US DoD Special Weapons Project Division
       Rank: Leading Agent/Special Weapon
       Code Name: Tsunami
       Family:
       Father: Iosefa Tuigamala Fisherman and Oceanic Tour Boat
       Operator on Laos
       Mother: Elisapeta Tuigamala Restaurant and catering service
       owner on Loas
       Abilities:
       Homo Sapiens Superior Physiology: The user is a human that has
       developed powers and abilities from a variety of
       causes/circumstances, such as evolution, genetic experiments,
       enchantment, having powers bestowed upon them by other beings or
       sources, through unnatural birth causes, and training to obtain
       said powers classifying them into superhuman beings. Also,
       thanks to still being human, (if the powers are in any relation
       to genetics), they can use these abilities without becoming a
       monster (i.e. keeping their human physique, sanity, and humanity
       without it being altered from possible instability).
       Homo Superiors can also be divided into two categories:
       Rational[/I]
       Metahumans of this category gain their powers by an unusual
       evolutionary process by chance in each individual, unnatural
       birth causes, genetic engineering, or exposed to radiation or
       biohazardous substances, like mutagens, or any other methods in
       relation to genetic experimentation in that regard.
       In one way or another, certain superhumans that are of this
       classification might have minor physical changes without their
       humanity being fully or almost slipped away, like their irises
       changing to any color like a fiery shade of red, yellow, purple,
       etc, retractable claws or spikes, fangs or sharp teeth, the
       color of the skin being changed, among others. In fact, these
       kinds of superhumans will be able to possess powers without
       their physiology being altered and lose their humanity as a
       result.
       [i]Irrational[/I]
       By this category, metahumans gain their powers by having their
       abilities bestowed upon them by supernatural beings,
       enchantment, certain serums, cybernetic enhancements/implants,
       training to self-bestow their powers like telekinesis for
       example, being blessed or granted wishes to obtain their powers,
       and among many other methods without any scientific
       modification. Most of these kinds of superhumans have the
       potential to become mystical class superhumans.
       Unlike the rational-based types, this category of superhumans
       wouldn't have to be able to suffer mutations and instability of
       their deoxyribonucleic acid, which can be caused in certain
       ways. Unlike the rational based category, these kinds of
       superhumans are more likely to maintain their humanity because
       they don't share the same genetic unpredictably that
       rational-based superhumans are more likely to have.
       (
  HTML https://powerlisting.fandom.com/wiki/Superior_Human_Physiology)
       Hydrokinetic Human Physiology: Users are beings whose powers are
       hydrokinesis. They may have augmented physical capabilities or
       some other ability. The power may be not be associated with the
       power at all but through extremely complex hydrokinesis. Users
       either are born with a mutation to grant them these powers, may
       have mutated themselves, or they may have evolved to the point
       of gaining powers. The user doesn't achieve their powers via
       another source such as magic, chi, aura, etc.
       [i]Applications:[/I]
       Bio-Water Manipulation
       Hydro-Telekinesis
       ~ Hydrokinetic Flight
       ~ Hydrokinetic Surfing
       Hydrokinetic Combat
       Water Attacks
       Water Detection
       Water Empowerment
       Water Mimicry
       ~ Hydrokinetic Intangibility
       (
  HTML https://powerlisting.fandom.com/wiki/Hydrokinetic_Human_Physiology)
       Peak Human Condition: Peak-humans are superior to normal members
       of their species, as well as Olympic-level athletes. They are
       strong enough to punch an individual through a wooden or
       thin-metal door; able to break thin steel bars with their bare
       hands; fast enough to catch-up or outrun moving vehicles; able
       to exert themselves to peak capacity for hours; producing
       top-endurance and lung capacity; agile enough to climb the
       tallest of buildings, leap high into the air and run distant
       miles; reflexive enough to effectively dodge multiple incoming
       attacks, rapid gunshots as well as seemingly sudden motions
       (e.g. walls or debris of a crumbling roof), accurate enough to
       achieve multiple small and further distant targets, capable of
       living longer than the average-person, durable enough to
       withstand normal and enhanced physical/projectile attacks,
       intelligent enough to understand complex problems beyond the
       scope of average humans, they can heal themselves in very
       short-periods of time, flexible enough to coordinate their limbs
       perfectly and their combat skills are advanced enough to defeat
       large groups of enemies with ease. Only Accuracy, Agility,
       Dexterity, Reflexes, Speed, and Stamina have been enhanced
       through genetic manipulation.
       (
  HTML https://powerlisting.fandom.com/wiki/Peak_Human_Condition)
       [I]Genetic Manipulation Unlocked Abilities:
       Supernatural Condition: Users possess supernatural capabilities,
       attributes and aspects that are drastically beyond what is
       naturally possible. With their condition alone, they can dwarf
       most beings in their respective universe, being virtually
       supreme in their existential aspects and attributes. With their
       superhuman physique, they can move buildings, run at the speed
       of light, survive nuclear explosions unscathed, and remain
       active for days to weeks untired. With their mind, they can
       amass knowledge and information about everything, allowing them
       to invent and create things beyond the grasps of regular humans.
       They can master languages and subjects in mere days or even
       hours too.
       Beyond their physical and mental condition also lies other
       aspects like their bodies or soul, like possessing senses able
       to perceive things the ordinary human is completely ignorant to,
       harbor esoteric bodily aspects like cells capable of inducing
       supernatural effects or even having an extremely robust and
       strong soul and spirit able to withstand conceptual attacks.
       In Fetu’s case, certain physical traits have been enhanced to
       supernatural levels. This is from Dr. Essex/Mister Sinister
       playing god with Fetu’s DNA by using DNA samples from a Darkfire
       clan member who is a water manipulator and Remy “Gambit” LeBeau.
       This genetic manipulation has altered Fetu’s Accuracy, Agility,
       Dexterity, Durability, Endurance, Reflexes, Speed, and Stamina
       to the same supernatural level as those of the Darkfire clan,
       meaning he can move at the same speed as a Darkfire like Hei or
       Raven with the stamina to match.
       Applications:[/I]
       Supernatural Accuracy
       Supernatural Agility
       Supernatural Dexterity
       Supernatural Durability
       Supernatural Endurance
       Supernatural Reflexes
       Supernatural Speed
       Supernatural Stamina
       (
  HTML https://powerlisting.fandom.com/wiki/Peak_Human_Condition/Supernatural)
       Indomitable Will: The user has indomitably strong willpower,
       enabling them to be immune to all forms of temptation including
       Subordination Manipulation, Telepathy, Mind Control, and
       Subliminal Seduction. Through their will, the user can face
       great physical pain and psychological trauma and will refuse to
       surrender no matter how much the odds are stacked against them,
       possibly up to the point of cheating death, fate and pushing
       themselves past their own limitations.
       Factors like anguish, suffering, and difficulty mean nothing to
       him. The user is capable of suffering any disaster without
       blinking, ignoring any amount of pain, mentally staying on the
       sidelines of even the most dire events, and even the most
       fearsome odds will not make him think. Skills that would affect
       his mind or control him are useless, they shrug as nothing more
       than an irritant. It will never break, it will never tilt, and
       even when a thousand apocalypses come, it will stand as tall and
       resolute as ever. Being split in half, locked in a time cycle of
       endless agony for thousands of years, or facing the most
       desperate odds are nothing to the user. Fetu gained this ability
       from the genetics of the Darkfire Clan.
       (
  HTML https://powerlisting.fandom.com/wiki/Indomitable_Will)
       Pure/White Water Manipulation: User can create, shape and
       manipulate water of beneficial nature; that which strengthens,
       enhances and causes anything/everything it comes across to
       flourish, representing the sustaining and preserving side of
       water, which in turn ignores most of the common limitations and
       weaknesses of its normal elemental variety. In essence, this is
       about solely controlling the pure positive powers of water.
       [i]Applications:[/I]
       Beneficial Rain Generation
       Fertility Inducement
       Healing Augmentation
       Healing Water
       Life-Force Augmentation
       Physical Augmentation
       Purification
       ~ Water Purification
       Water Empowerment
       Water Manipulation
       ~ Water Energy Manipulation
       (
  HTML https://powerlisting.fandom.com/wiki/Pure_Water_Manipulation)
       Dark Water Manipulation: The user can create, shape and
       manipulate the water of a darker, detrimental nature; that which
       damages, destroys, and consumes anything/everything they come
       across, representing the hazardous destructive side of water,
       which in turn ignores most of the limitations and weaknesses of
       the normal water. In essence, this is about solely controlling
       the negative powers of water.
       [i]Applications:[/I]
       Corrosion Inducement
       Crushing - via water pressure
       Damage Amplification
       Destruction
       Drowning
       Flood Creation
       Lethal Rain Generation
       Pain Inducement
       Poison Generation - via polluted water
       Tidal Wave Generation
       Water Manipulation
       Whirlpool Generation
       Ultimate Burning - via boiling hot water
       Unhealing
       (
  HTML https://powerlisting.fandom.com/wiki/Dark_Water_Manipulation)
       Kinetic Energy Manipulation: User can create, shape and
       manipulate kinetic energy, the energy possessed by any moving
       object, i.e.. the necessary work in order for an object with a
       given mass to move from its resting position. The kinetic energy
       gained during the acceleration process changes once the speed
       also changes, and when the object no longer contains the kinetic
       energy it has possessed as it accelerates it stops from moving.
       The work needed to make an object to stop accelerating is
       equivalent to the kinetic energy that it possesses during the
       initial stage.
       User can transfer kinetic energy from one object to another,
       thus strengthening their attacks, or tearing holes in walls with
       a simple touch, turn an object's potential energy into kinetic
       energy, making it explosive, or cause a target to be unable to
       move or unable to stop if in motion.
       Fetu is an advance user of this ability and can even use kinetic
       energy to create earthquakes in an area of 500 yard radius with
       enough powering up or select a specific direction.
       (
  HTML https://powerlisting.fandom.com/wiki/Kinetic_Energy_Manipulation)
       [i]Unexpected Side Effect: Fang Retraction:[/I] The user has
       abnormally sharp fangs and can deliver a deadly bite with them.
       In some cases, the fangs may even be retractable. Fetu developed
       razor sharp vampire fangs that can retract when he doesn’t need
       them as an unexpected side effect of the Darkfire DNA used on
       him during genetic manipulation.
       [I]Special Techniques:[/I]
       Elemental Rebirth: Once they have fully mastered their elemental
       training, they learn how to channel that element into their
       regeneration. For example, many members of the Darkfire Family
       use dark flames to regenerate, sometimes being compared to a
       phoenix. The elemental rebirth takes energy to do, unless the
       element they use for regeneration happens to be near enough they
       can draw energy from it, then the power doesn't come directly
       from them. For example, dark flame regenerative powers normally
       take the user's energy, but if there's flames from an explosion
       nearby, the user can convert the flames to dark flames and use
       those to regenerate. This is a Darkfire Clan technique taught to
       Fetu by Katsuki Darkfire who was kidnapped by Sinister for the
       Weapon X Program.
       Darkfire Clan Elemental Teleportation: Another technique the
       Darkfires use using their elementals, this time using elements
       for getting around. Similar to how shadow users can shadow meld
       and use it to travel places, the Darkfires can use their
       elements to teleport, using their elementals as a catalyst to
       move from place to place. A Darkfire can teleport anywhere in
       the world with this technique, as long as they know where
       they're going and can concentrate on where they want to go.
       Typically, utilizes a combination of factors, but the simple
       aspect of it is that the Darkfire uses this power and then the
       elemental power connects to another location and takes them
       there. For example, a wind user could connect to another area
       and the wind then is used to teleport by moving the Darkfire to
       that area using the displacement of the elements between the
       locations. Some more advanced Darkfires more easily learn to
       utilize this by taking elemental form once they learn the power,
       using the elemental power to more easily change locations.
       Typically, this is a power that is used outside of battle, but
       some Darkfires can use this in battle to teleport around.
       Depending on the element, each element can connect to an area
       depending on how it's used, and this only requires training and
       modifying some supernatural teleportation using the Darkfire
       elemental powers. However, in order to use this, Darkfires do
       have to know where they're going, which usually means that
       either they must know where in space and time the place is they
       want to go to, or they have to have been there before (usually
       the latter among most), and Darkfires cannot use this to travel
       across time or dimensions (with a few exceptions), because this
       teleportation isn't strong enough to break the dimension of
       space and time. As such, most Darkfires have to be careful while
       using this, as if they don't know where they're going, they
       could end up somewhere random, or they could end up inside of
       solid objects if they end up in certain random locations which
       causes other problems. And once chosen, Darkfires cannot change
       what elemental power they use for their teleportation without
       special training to change their element. Though most of the
       time, the element chosen is more for show than anything. The
       only thing that most Darkfires choose when choosing an element
       to teleport is usually how much of an element they can use in
       the environment. For example, wind and earth teleportation takes
       almost no energy because earth and wind literally connect the
       entire world so both teleportations can go anywhere without a
       Darkfire usually having to expend their own energy, so Darkfires
       usually opt for more convenient elements that are more abundant
       in the world to prevent them from needing a lot of power to
       create an elemental. Though a way around this for some is for
       some Darkfires to use their auras to teleport, in which their
       auras radiating elemental energy can be used as their element
       for teleportation, something most flame and lightning users do
       when they don't have flames or lightning respectively to use to
       teleport. This is a Darkfire Clan technique taught to Fetu by
       Katsuki Darkfire who was kidnapped by Sinister for the Weapon X
       Program.
       Elemental Familiars: Part of the training of using elemental
       powers involves learning to create familiars from their
       elemental power. These are always fashioned after animals.
       However, there is plenty of variety in what each member has.
       From bats to wolves to snakes, to other animals, the
       possibilities depend on what the user prefers. The familiars are
       fused with elemental energy and some of the user's own energy,
       which lets them act independently of the user, but to the user's
       will. And depending on the user, some can give their elemental
       familiars special properties, like dark flame familiars
       exploding on their opponent. This is a Darkfire Clan technique
       taught to Fetu by Katsuki Darkfire who was kidnapped by Sinister
       for the Weapon X Program.
       Tsunami Wave Emission: User can release waves, spirals, rings,
       pulse, blasts, balls, and bursts of air/wind and use them to
       damage, push, bind and/or paralyze people. They are able to send
       wind through any form of matter creating ruptures, and create a
       pulse that can go through anything, and depending on what the
       user want it can either be harmful or harmless. This can be used
       with all types of water that are used by Fetu.
       Earthquake Blast: Fetu powers up kinetic energy in one of his
       feet, right foot is common, and then stomps in the direction of
       an opponent(s). The release of this kinetic energy sends it
       through the ground towards the target and cause an extremely
       localized 6.5 earthquake in a 30 ft radius of main target for
       one round causing the target to fall along with any loose
       objects around the target. The quake is enough to cause
       structural to buildings and streets and lasts one round followed
       by an explosive conclusion on the second round as the rest of
       the kinetic energy disperses. The explosion in the second round
       causes explosion damage to the ground in an upward blast to all
       within a 15 ft radius.
       Feather Fall: By changing his kinetic energy motion, Fetu can
       cause himself to fall like a feather to the ground if needed,
       keeping himself from serious harm. This has proved useful in
       many occasions.
       Kinetic Shielding: The user can generate an invisible shield of
       kinetic energy; this shield will either absorb the kinetic
       energy, negates it, redirects it or redoubles the kinetic energy
       and sends it back to the foe.
       Defy Gravity: Through the manipulation of kinetic energy, Fetu
       can literally stop objects in their tracks. This has become very
       useful in stopping projectiles coming at him by using this
       technique. He can literally stop any object thrown or fired into
       the air so that the object stays perfectly still and unmovable,
       defying the laws of gravity. This has a maximum duration of 10
       rounds, but the longer he wants something to stay in the air
       pass the first round then the more kinetic energy he must charge
       and expend.
       Slow Motion: Fetu has learned, through training with Katsuki
       Darkfire, that there are those who are fast enough to move
       unseen. Fetu developed this technique especially for
       supernaturally fast opponents like the Darkfire Clan. Fetu
       charges up enough kinetic energy to create a barrier of dense
       energy around him that slows supernaturally fast opponents to
       Average Human speed while he remains unaffected allowing him to
       use his own supernatural speed against his opponent. This
       ability last for 5 rounds with a two round cool down.
       Concussion Snap: This is a simple defensive technique that Fetu
       developed. He simply builds up enough kinetic energy in the
       fingers needed to snap to release a concussion blast strong
       enough to cause mild explosive and concussion damage to
       opponents. The concussion blast is released when Fetu snaps the
       charged fingers and will stun opponents for two rounds in a form
       of shell shock.
       Water Bomb Generation: The user can create explosive constructs
       from/of water with different effects.
       Water Beam Emission: The user is able to project beams of water
       at high speed and with great force. Entire flash floods can be
       generated at the point of impact sweeping away people and
       places.
       [i]Weaknesses: Fetu is still mortal and can be easily killed
       with a well placed shot. Water abilities are weak to Earth and
       Electrical powers. The water bubble encapsulating the objects
       may pop through the object's mass. Pure/White Water can be
       countered by Dark Water Manipulation and Dark Lightning
       Manipulation. Dark Water can be countered by Pure/White Water
       Manipulation and Pure/White Lightning Manipulation. Dark water
       is volatile/destructive, causing harm to oneself/environment by
       accident is ever-present danger. What the user gains in sheer
       destructive power with Dark Water, they lose in versatility/fine
       control. Kinetic energy manipulation power is useless if the
       user is completely immobilized.
       Skills & Training:
       Knowledge: Language and Literacy: The ability to speak and read
       one or more languages.
       Language & Literacy known by Illias:
       American English: 100% chance of successful understanding
       Samoan: 100% chance of successful understanding
       Research: Training in the use of methods, techniques, and means
       of finding information, including public records, libraries,
       interviews, surveys, demographics, trade journals, the computer
       network, and legal searches. This skill is helpful in locating
       information about people, places, and things. The G.M. should
       ultimately the availability of accessible, known information
       regarding a particular subject. Any character can do research
       and ask questions, but the research skill will reduce the amount
       of time by half and the character is trained to notice relevant
       information that an untrained character is liable to overlook.
       Thus, for truly secret or difficult information, you must have
       the character with the research skill try to uncover it.
       Radio: Basic:[/I] The rudimentary knowledge of the operation and
       maintenance of all sorts of radio equipment, including military
       radio systems, field radios and walkie-talkies, audio recording
       devices, wire laying, installation, radio procedure,
       communication security, and Morse code. It does not include the
       ability to make repairs nor operate video equipment.
       Mathematics: [I]Basic:[/I] Knowledge of basic math, including
       the ability to count, addition, subtraction, multiplication,
       division, and fractions.
       Hand to Hand Combat: [I]Basic:[/I] This skill provides
       elementary fighting techniques and methods of attack and
       self-defense as taught in military basic training or in
       self-defense classes.
       Tactical Analysis: The ability to be an extremely skilled
       strategic genius and apply this skill for several objectives.
       The user can create strategies and plans several steps ahead of
       the opponent, seeming like the user can see into the future. The
       user is able to elaborate complex plans and strategies and apply
       them in, not just battle, but any other activity that involves
       cunning intellect, e.g. strategic games. Most of the users of
       this ability are very analytical and can understand or
       anticipate the enemies' moves.
       One-Man Army: The ability to be as deadly as a vastly superior
       force. The user is able to fight against seemingly, overwhelming
       odds with ease. They are a capable warrior on the battlefield,
       decimating the enemy single-handedly and with near supernatural
       finesse that pars with the skill of more experienced fighters.
       This ability can manifest into various ways but is usually the
       result of extreme martial skill. Users of this ability are as
       deadly at long-range combat as they are in close quarter.
       [i]Training Regimen: The circumstance in which one develops
       incredible abilities through extensive training. The user has
       developed abilities near to or actually superhuman simply
       by/through an extensive/excessive training regimen.
       Special Ops Mastery: The ability to innately or through inhuman
       and advanced training have special operations skills and
       maintain them without the need of further training. User is
       almost super-humanly skilled in all forms of special operations
       including but not limited to Mercenary Works,
       Counterintelligence, Black Propaganda, Counter-Terrorism,
       Guerrilla Warfare, Direct Action, Counterinsurgency,
       Assassination, Close Target Reconnaissance, Unconventional
       warfare, etc.
       The ability may be from advanced training, mental programming or
       even supernatural/superhuman powers. Combined with high
       intellect and a high level of physical ability, they can create
       completely new possibly unbeatable methods of special
       operations. Important that comes from special operations are
       such as Reconnaissance and surveillance in hostile environments,
       Training and development of other states' military and security
       forces, Offensive action, Sabotage and demolition and Hostage
       rescue.
       Stealth Tactics: The ability to possess extraordinarily
       expertise in stealth. The user possesses incredibly extensive
       knowledge and skill in many types and ways of stealth tactics,
       enabling them to easily slip in and out of areas undetected.
       Their abilities in all manners of stealth are so refined they
       appear as mere illusions to those who have been lucky to spot
       the user. The users of this ability can move throughout even the
       most guarded of areas and act in true discretion.
       Stealth Combat: The ability to use advanced stealth in direct
       combat. User can use extraordinary fighting skills in
       combination with superior stealth abilities for particularly
       lethal effects. It allows them to land flurries of critical
       blows while easily escaping their targets' clueless
       counterattacks, devastating opposing forces they couldn't hope
       to face in normal combat.
       Enhanced Marksmanship: The ability to achieve complete and utter
       accuracy on distant targets. User can achieve complete and utter
       accuracy on distant targets, with the activity in their brain
       center for aim, accuracy and precision is drastically improved.
       They need only to aim for an instant before they can precisely
       hit a target with a projectile.
       User can judge extremely long distances amazingly accurately,
       gauging the strength needed to launch a projectile, in order to
       hit a target accurately. If a target is moving the user can
       calculate the best method to hit the target. Visual obstructions
       like smoke and vegetation do not hinder their ability to get an
       accurate bead on their target, and their intense focus on
       whatever they're shooting at allows them to shut out outside
       distractions. They can compensate for environmental factors that
       would normally throw off their aim like wind, air resistance,
       gravity, and radiant heat (which distorts the image of the
       target).
       Dual wield: The ability to use two weapons simultaneously. The
       user is capable of wielding two different weapons with ease in
       combat. The weapons in question are normally bladed weaponry
       and/or firearms, but it can be virtually any melee and/or ranged
       weapon. Because of this, the user is able to deal twice the
       damage to their opponent quickly, swiftly, and effectively.
       They're also able to hold their own against multiple enemies at
       multiple angles, allowing them to fight and take advantage of
       wide openings.
       However, due to possessing two weapons at the same time, the
       user often bears poor defense skills, so this ability requires
       speed, power, accuracy, and fast reaction time in order to
       maneuver through and counter their enemies' attacks in order to
       make up for the lack of defense.
       Enhanced Assassination: The power to possess the skills to
       locate and slay targets like an assassin. User can perform the
       art of assassination better than the average killer, they are
       able to dispatch their victims without as so much as a struggle.
       The ways to do this range from something complex and
       high-finesse like mastery in stealth, strategically planned
       scenarios and highly disciplined martial arts to something
       simple-yet-effective like brute strength and raw speed to
       overwhelm the targets.
       Combat Specialist: The ability to be a hand-to-hand combat
       genius. The user has an encyclopedic knowledge in hand-to-hand
       fighting styles; therefore understanding and analyzing opponents
       style of combat and flaws in the opponent's attack and defense.
       He can also use attacks that can automatically knock down the
       opponent or use the strength of the opponent to his favor.
       The user has a vast knowledge of the opponent's body and their
       limitations, have an incredible perception of opponents and the
       users surrounding areas using it to his or her advantage, and
       can copy or mix several types of martial arts and movements and
       understand how a special attack works in matter of minutes. This
       power can be enhanced by the users experience and improvement of
       skill. Masters of this abilities can counter or detect flaws on
       opponents Special Attacks.
       Weapon Proficiency: The ability to understand and use any and
       all weapons with the proficiency of a master. User with this
       ability need only to pick up a weapon before they instantly
       become proficient in it. The first time they pick up a sword,
       they can spar with masters, the first time they use a bow, they
       can hit bulls-eyes. Even alien, magical, or other weaponry that
       they should not understand comes naturally to them.
       Personality: Fetu is a cold, calculating person who strives to
       become the most powerful being that he can become. He’s logical
       in thought and rarely uses emotions though he does have a bit of
       a temper. Fetu narcissistic and isn’t afraid to use others as
       stepping stones to gain more power in life even if those others
       are killed.
       Biography:
       [i]*Coming Soon*[/I]
       *****************************************************