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RP Profile: Tarich Nightfall
By: Zorbak the Ebil Moglin Date: October 21, 2021, 5:00 pm
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"I think you'll find that not even the light can save you from
my shadow beasts." - Tarich Nightfall to an enemy
"If someone doubts your ability, then they never really believed
in you anyway, so it's best to ignore them." - Tarich to Kierran
wen he was younger when someone said Kierran wouldn't amount to
anything since Kierran was an orphan
"Respect you? What is it about you that I should hold in such
high regard? Because I see nothing worthy of my respect." -
Tarich to someone who demanded his respect
"Anger is not a useful emotion... It eats away at itself, and
leaves no satisfaction or value. Holding on to anger doesn't
make you strong, because it becomes a crutch people rely on so
they don't have to face their problems." - Tarich's views on how
he overcame his anger.
"If you want... I guess you could think of me as like an older
brother. You are adopted too and my family is dead... So we have
to take care of each other now." - Tarich to Kierran when Tarich
came to live with Kierran's adopted father.
"I don't care how unkillable the creature seems, if it bleeds, I
can kill it. And if it doesn't, then I'll make it wish it were
dead." - Tarich on a job to beat someone who claimed to be
immortal.
"No. I've never failed at catching spirits... I'm very good at
my job." - Tarich about his time as a lost soul hunter and him
being a ghost hunter in the living world.
"Hollowfication is not an easy process to reverse... Purifying
it is very difficult. But you need to fight it or it won't
work." - Tarich trying to help a girl who was turning into a
hollow using his mastered purifying darkness powers
"I take orders from no one. Tell your superiors that. And tell
them I may not be so merciful the next time one of you tries
hunting me down. I'm done being a puppet. I don't care how
useful they find my purification power, or how much they want my
skills on their side." - Tarich to a death wraith he beat in
battle who hunted him down to bring him back to the death
wraiths.
"I was saved from my anger by a family that cared for me... No
matter how dark my thoughts got, Kierran and Anna were always
family and would always help me find my way. Revon (Kierran's
father) was also a big help to me when I needed a home. I was
never going to match my father, who had more shadow dragon
familiars than body hair, or match my mother who could kill an
entire room from the shadows before they knew what hit them. I
owe Revon Black's family everything, and it is a debt I will
never be able to repay them... I was happy to be their teammate
and I still consider them family. Just do me a favor, and don't
tell them I said that. He says jokingly. Last thing I need is
Kierran and Anna to get a big head." - Tarich about Kierran and
Anna
"I put up with a lot... Your father's exile, blaming us for not
taking out Drakath's rebellion fast enough. But the last straw
was exiling Anna. The power she has was through no fault of her
own, and the good she's done for the death wraiths means nothing
to them in the face of their fear of her power. I'm done with
the council, and with it all. I watched hollow power destroy my
family, your family, and the council blames no one but us for
it. The council are a bunch of fools, and they refuse to listen
to reason. Your father was right... So I'm going to evolve on my
own... If you want to stop me from leaving, you'll have to kill
me, Kierran. Though I don't doubt you would kill me... You're
such a good little puppet to them." - Tarich to Kierran the day
he left the Death Wraith order and Kierran tried to stop him.
When Alathen and Kierran met Tarich (But Tarich didn't know it
was Kierran at the time as Kierran was using his Assassin Zero
outfit to hide his presence since no one was supposed to know
Kierran was Assassin Zero), and Alathen tested Tarich.
Alathen: Your shadow familiars cannot beat our enemy.
Tarich: There is nothing my shadow familiars cannot devour.
Alathen: And what if it's something as big as a dragon? He says,
testing Tarich's response.
Tarich summons his soul sword. Tarich: If it's too big... Then
I'll just cut it down into bite-size pieces for them.
Alathen looks to Kierran, pointing at Tarich. Alathen: I like
this one.
"From his youth, he had trouble controlling his anger. After
watching his family be murdered by hollows, it's clear that he
had a lot of dark thoughts to hold on to. But I suspect that he
will grow strong enough that he will overcome. He just... needs
a little help." - Kierran's father, Revon Black when he adopted
Tarich Nightfall after Tarich's family was killed by a group of
hollows.
"Beasts in the shadows... That's a trick I I thought was lost to
time. Just how many creatures live in that shadow of his?" - A
Death Wraith analyzing Tarich's abilities as a Shadowtamer
during an evaluation when he was with the death wraiths.
"He is the only death wraith we know of that has mastered
purifying darkness to such a degree... He is among one of the
few that can remove corruption from death wraiths, and remove
hollowfication. We must find a way to bring him back alive. In
pieces if needed, but alive. At least, until he has taught our
death wraiths his mastery of darkness purification, then he is
expendable." - A death wraith elder who wanted to capture Tarich
for his purification abilities in secret from the other elders
before Aeron Kazara wiped out most of the Death Wraith Council
Name: Tarich Nightfall
Current Title: The Ghost Hunter
Death Wraith Title: The Shadow Tamer
Age: Unknown
Species: Death Wraith
Gender: Male
Hunter Group/Team:
- Currently: Owner of his own shop, "Nightfall Motorcycle Repair
and Modification"
- Formerly: The Soul Hunters (Kierran Black's Death Wraith team)
Family:
- Biological Father: "Dragon Tamer" Thawn Nightfall (Killed by
hollows)
- Biological Mother: "Shadow Assassin" Vienna
Darklight-Nightfall (Killed by hollows)
- Adopted Father: Revon Black (Kierran's father)
- Adopted Brother: Kierran Black
- Adopted Sister-in-law: Anna Shadow
Weapons:
- Soul Sword: Blue Nebula: This sword is Tarich's soul sword,
which is based in his dark plasma manipulation. When used, this
sword focuses Tarich's dark plasma in battle, allowing Tarich to
create attacks that can be used to do things like creating waves
of plasma, or do more specific things like create explosive
plasma, or high temperature melting plasma. All of this sword's
abilities are based in dark plasma manipulation, in which every
part of this sword's abilities (like Tarich's dark plasma
abilities) specifically are darkness based plasmas in which some
are even unique to Tarich that don't actually work
scientifically like plasma should. Since plasma is typically
ionized gas in a very specific state, Tarich's dark plasma
doesn't seem to fit into any kind of normal plasma manipulation
as it's more darkness based than energy based. As such, this
weapon is able to use this dark plasma to create attacks, such
as using it to create black flames that burn much hotter than
normal flames (due to the plasma causing the flames to burn much
hotter than they should), dark lightning (through the use of
dark plasma's charged ions to generate electrical energy charged
with darkness energy), and freezing darkness (in the form of
heat sapping dark plasma that drains all the heat from an area
till it beings freezing (More on Tarich's dark plasma
manipulation later). This sword's dark plasma is not only
powerful in its dark plasma energy alone though, in that the
soul sword still works as it should (in that any darkness he
uses in his dark plasma can generate special effects like
deathly based dark plasma can be used to hurt lost souls or
purifying darkness based dark plasma can be used to purify and
destroy dark spirits). For Tarich, this weapon is a very useful
one, and one he can use very effectively thanks to his training
in the both the Shadow Realm and in the living world. As far as
weaknesses go, this weapon is like most other soul weapons, in
which too much power or strength can overwhelm the weapon, and
the dark plasma power is countered mostly like normal plasma,
but can also be countered to some degree by light abilities
since the dark plasma is shadow-based in nature. Once one
figures out how the dark plasma works, some can counter this
using normal counters to plasma, if one can account for the dark
power.
- Motorcycle: Blue Guardian: This is Tarich's most prized
motorcycle that he's built over the years. This motorcycle is a
custom motorcycle he's built from fixed up parts, and modified
over the years. This motorcycle is extremely fast and has
extremely precision steering. This motorcycle uses Tarich's dark
plasma, which is used by the bike thanks to a rune that infused
Tarich's power into it. Thanks to the dark plasma coming off the
bike's wheels, the dark plasma acts like a guide, allowing
Tarich to more easily turn when going at high speeds, as the
dark plasma works to help the bike stay on course when turning
since high speeds usually don't allow precision turning. The
dark plasma works like a sort of balance, allowing Tarich more
control and precision in how he turns, in which he has been able
to make almost 90 degree turns at high speeds most bikes
couldn't handle. In addition, the dark plasma also enhances the
speed of the bike, absorbing the friction of the moving parts of
the bike and regulating the temperature of the bike due to the
dark plasma being able to absorb heat by using a less potent
heat absorbing plasma (designed to not be as potent since heat
absorption is usually used by plasma manipulators to freeze
areas, which Tarich doesn't want to happen with his bike). In
addition to coming off the wheels, the dark plasma also comes
off the blue parts of the bike (as the bike is a mix of blue and
black, where the parts blue are blue due to the effects of the
dark plasma. Lastly, there is a turbo boost button which
utilizes his dark plasma to grant him a huge boost that he
mostly uses in motorcycle races. When used, the dark plasma
generates a burst of burning gas that can speed up the bike
considerably. The turbo works much like most turbo boosts would,
except that Tarich doesn't need a lot of extra equipment
attached to his bike in order to have the function. This
motorcycle, for the most part, is designed mostly for racing and
driving on the open road, so it isn't made for battle. The bike
relies on the dark plasma, and without it, the bike would
operate like a normal bike would. The bike does generate it's
own power, but one can interrupt that power if the rune that
grants it Tarich's power is destroyed, as the bike cannot use
the dark plasma power without it.
- Motorcycle: Infinite Dark: This motorcycle was one that Tarich
had built and made for his adopted brother, Kierran Black, that
he was never able to give him. Tarich built this using death
wraith darkness, combined with some of his spirit energy to
grant the bike a powerful use of darkness based spirit energy
since Tarich's soul as a death wraith is mostly darkness based.
As a result, this bike was designed to utilize some of Kierran's
unique skills (but only work when he is the one riding the bike
since he is the only one that can use the skills he developed).
Since Kierran was a spirit user and a darkness user, Tarich had
designed this bike to be used by Kierran and allow Kierran to
focus his techniques through it. If it were used by Kierran,
Kierran would be able to use his infinite darkness skill fairly
easily around him by funneling it through the bike (which can
not only help him attack enemies but also help him control the
bike more easily when making precise turns), and the bike would
be able to be absorbed into its shadow in order to travel as a
shadow using Kierran's shadow overcast skill. This bike is
painted in both purple and black, which reflects the colors of
the darkness abilities that Kierran uses (as Kierran's darkness
when combined with his spirit often turned a dark purple). This
bike also has a boost, in which it uses the spirit energy to
boost the bike's speed by using the spirit energy to enhance the
energy of the bike. The bike has a rune in the bike that allows
Tarich's dark plasma to control the heat and friction of the
bike without being seen (as the dark plasma is only visible in
the engine and in the components of the bike where the heat
builds up). This bike is designed solely to be used by Kierran,
and even Tarich himself cannot use the special abilities of the
bike since he is not a spirit user (though he can manipulate the
plasma given off by the bike). Kierran would be able to attack
using his own special skills, as the bike allows Kierran's
unique skills to be used, but the skills would still have the
same weaknesses they normally would have.
- Motorcycle: Blackened White: This motorcycle was one that
Tarich had built and made for Anna Shadow, someone he saw as a
sister, as a gift that he was never able to give her (similar to
the bike he made for Kierran). This bike was also made by using
spirit energy, except that this was designed to harness
corrupted spirit energy. The purpose of this was to allow Anna
to utilize her own hollowified energy to enhance the bike, in
which the hollowified presence could allow the bike to absorb
that energy and utilize it. By utilizing it, Anna would be able
to focus her hollow power into it, allowing the bike to utilize
Anna's specific hollow abilities. For example, hollows have
enhanced spirit energy, in which the spirit energy would also be
generated by the bike, using spirit-based amplification to
enhance the bike's speed and abilities. And since it could
absorb corrupted spirit energy, it would also be able to use it,
as Anna would be able to allow the bike to utilize the hollow
art Hierro, which would enhance the bike's durability and make
it much harder to break or take damage similar to how Hierro
enhances the skin of most hollows. In addition, the bike could
focus corrupted energy in order to fire a cero (which would
require Anna's power to focus it). This would be useful to
attack enemies if an enemy attacked Anna while on the bike, as
the bike could be used to focus the blast rather than force Anna
to have to move and fire a cero herself. The bike is designed to
be used by Anna specifically, and is designed to utilize hollow
power. As such, this bike has similar weaknesses to other
hollows, such as death wraith soul swords and soul reaper
zanpakutos. The bike can be more easily affected by spirit
purification, which normally would work very well against
hollows. This bike also only operates as intended if it were to
be used by Anna Shadow, so no other being would be able to
utilize its skills as effectively, even if it could be used by
other hollows.
Death Wraith Abilities:
- Death Wraith Spiritual/Darkness Nature: The death wraiths were
spawned of the shadow realm by Toranoraos, and are spiritual
beings who are the very incarnations of darkness. Death wraiths
were designed for reaping souls, with most of them being born
into the order of death wraiths that have learned over time to
harness their abilities for their job of reaping souls. However,
their other main part of their darkness and spiritual nature
comes from them being of the shadow realm, and their other job
of keeping the denizens of the shadow realm, the dark spirits,
from invading the living world. They are beings of shadows, but
also of death, due to the nature of their job. A death wraith's
main power is that of darkness and their ability to use the
power of their spiritual nature to purify and battle lost souls,
but most have other abilities as well that the race as developed
over time as they learned about their heritage and how to use
their power. Death wraiths usually serve one of two purposes,
either hunting lost souls for the Hall of Souls, or hunting dark
spirits who try to enter the human world. For the most part, the
shadow realm is the life of a death wraith, and all death
wraiths have a darkness nature. Because of this, all death
wraiths, even hybrids, are incarnations of darkness and have
strong darkness natures. However, being beings of darkness means
that they are more vulnerable to beings of light, or natures of
light since light is the natural counter to darkness. For the
most part death wraiths are beings of darkness, with only a few
exceptions ever being born. However, as spiritual beings, they
are also vulnerable to blessed sea salt and iron, which can do
damage to their more spiritual natures. Depending on how it's
used and the severity of how much exposure, death wraiths can be
killed if blessed sea salt or iron end up in their systems,
which act acts one of the biggest weaknesses. Tarich is a
standard death wraith, with his only real unique skill being his
Shadowtamer arts passed down by his family, and his dark plasma
manipulation that he has that is unique to him.
- Death Energy Power/Manipulation: Just as demonic beings have
demonic energy, or angelic beings have holy energy, death
wraiths have death energy flowing through their bodies that
powers their ability to use their darkness abilities. This
energy powers a death wraith's abilities, and can be used in
battle against enemies as a basic energy all death wraiths have.
Those familiar with death energy know how it works, as it is the
opposite of life energy and given off by beings of death. Death
wraiths radiate this as one of their main energies, and this
energy is a basic power source. Death wraiths only radiate
enough of this to use their abilities, and don't have negative
effects on the environment of the living world like most think
due to death wraiths learning control of their minds and bodies
from an early age that they learn to keep this under control.
Death wraiths use this much like other races use death energy
when using it on its own, such as using the rotting effects of
death energy or using the necromancy abilities that allow one to
create undead using death energy manipulation. When used on its
own, death wraiths can use the death energy properties of death
energy, and can use it like any other energy in battle. Unlike
those like grim reapers though who manipulate both life and
death energies, death wraiths only manipulate death energy, and
cannot manipulate life energy. Due to this, life energy is a
good way to counter this power, and life energy can be used
against a death wraith's deathly nature. As one might expect,
those that can manipulate life energy can counter death wraith's
death energies, or other energies that counter death energy can
also be used to counter a death wraith's death energy as well
depending on the energy.
- Shadow Manipulation/Primordial Shadows Manipulation: Thanks to
the death wraiths being created from shadows of the shadow
realm, they are able to manipulate/control shadows and even
manipulate primordial shadows from the shadow realm. They are
able to use shadows much like other shadow users, being able to
use shadows to attack opponents. However, unlike other beings
that use shadows, there are few that are more masterful of the
use of darkness than the death wraiths. Being masters of
shadows, death wraiths are masters of not only attacking with
shadows, but using different forms of shadows. They are able to
do things like creating special unique shadow techniques based
in their skillset, change the physical form of shadows into
liquid or solid, or even change the acidity of shadows. Certain
people have even developed unusual darkness abilities, sometimes
even being variations of typical shadows depending on their
abilities as some can combine other abilities with their
darkness to create unique abilities. Their base darkness powers
are normal shadows and primordial shadows, despite how their
manipulations are used, but among other darkness types to learn,
death wraiths can learn to convert their natural darkness into
other darkness types depending on their training and what
darkness variations they choose to learn from their training.
Normal shadows don't cost as much power to use but are less
powerful, while primordial shadows are more powerful than normal
shadows but cost more power to use as a result. Of course, as
one might guess, most types of shadows are counter-able by
light, or in some cases, life energy in the cases that certain
shadows can't be dispelled by light alone. Darkness can also be
countered by fire and lightning if one knows how to use the
elementals properly.
- Shadow Meld/Planeswalking: This technique, which death wraiths
refer to as "shadow walking", lets a death wraith travel around
using shadows, as they are able to fuse into shadows and go
anywhere in the world as long as there is access to a shadow,
granted there is no supernatural warding for teleportation or
anything blocking them from connecting to the shadows in the
area. By using shadows, they are able to travel through the
shadow realm using the shadows, which connects every realm as
every realm has shadows in some form. In addition to being able
to go anywhere in the world, they are also able to go between
afterlives as well, in which they are able to also go between
the Veil where human souls remain after they die, since their
job requires taking souls to the afterlife. They also have a
special connection to go to the Hall of Souls, in which they
usually bring lost souls or souls that aren't recorded to go
anywhere else as part of their job to protect the living world.
This technique requires only a death wraith to know where they
want to go, though since they are born and raised in the shadow
realm, most death wraith know their way around instinctively.
This can also be used in battle to a degree, if the death wraith
can meld into a shadow if they want to teleport around the
battlefield, with some having special techniques using this.
However, it is worth nothing that the death wraith has to enter
a shadow in order to use this, and destroying a shadow can
damage a death wraith if one does something like using a
flashbang to temporarily negate shadows. This technique uses the
shadows in place of teleportation techniques, and death wraiths
can teleport using almost any kind of shadow and use it to
connect to any other shadow as long as the area they are or want
to go is not warded or guarded against teleportation or shadow
travel (which some races can ward and protect against
teleportation). Unlike dark spirits who can fuse into darkness
without a light source, death wraiths cannot enter shadows in
pure darkness without risking accessing the Deep Shadow Realm,
as pure darkness often acts as a conduit for the Deep Shadow
Realm because of how Xeles's darkness connects to the universes
unlike the death wraith's side of the Shadow Realm, who's side
of the Shadow Realm is connected to the shadows of the living
world. However, this also works in reverse, where the dark
spirits usually disappear in pure darkness rather than accessing
shadows because of the fact they risk going into Toranoraos'
realm where they could be hunted down and killed by death
wraiths. However, one should know that one cannot access the
Deep Shadow Realm in pure darkness without some sort of
supernatural shadow movement ability, and this only happens to
those that try to shadow meld when in pure darkness.
- Shadow Stealth/Shadow Presence Suppression: Another technique
using shadows, in which death wraiths can use shadows to hide
their presence. Death wraiths are able to blend shadows around
them, in which they are able to not only become invisible in the
shadows, but they are also able to hide their presence from
other supernaturals, not even being able to be sensed by anyone
other than another death wraith or a dark spirit that uses
shadows. Death wraiths' natural ability for stealth and shadow
melding make this a fairly simple technique to them, where they
are able to do it fairly easily if they have enough shadows to
work with and are able to blend into the shadows. To most
people, they will just see a typical shadow, which would
normally not draw any suspicion. Though if the death wraith
doesn't have enough shadows to work with, the shadow they blend
with might appear unnatural, or not blend with them all the way
to make them unable to be seen. This is a technique that death
wraiths are able to use once mastering shadow melding, making
stealth even easier. This makes many death wraiths masters of
stealth, where they are able to use darkness and shadows to
their advantage, and this technique makes them even harder to
spot when they are trying to hide from opponents or threats.
However, just like shadow travel, this requires blending with
the shadows completely, and destroying the shadows with
something like intense light can damage the death wraith if they
don't get out of the shadows before the shadow is destroyed.
Usually, light is the main thing to worry about, but certain
other powers that destroy shadows can also damage death wraiths,
such as some special fire techniques that burn shadows or holy
power that purifies shadows.
- Shadow/Darkness Regeneration: This power has two stages, in
which death wraiths are able to use the power of shadows to heal
and regenerate themselves. The first part of this is that they
have a normal regeneration which they are able to heal from
injuries passively, having supernatural regeneration similar to
other supernatural creatures, except that a death wraith's
regeneration is completely powered by darkness and shadows. This
regeneration is able to regenerate damage by using darkness as
it's power source, whether it is from the area around the death
wraith or if it comes from the death wraith's own dark nature.
This lets them regenerate most wounds, though it doesn't let
them regenerate organs, their brain or help them against iron or
blessed sea salt (their biggest weaknesses) unless they use the
second stage of this regeneration. The second stage however, can
be used to heal them completely, granted they aren't killed by
the injuries they have. Once the death wraith melds into the
shadows, they are able to heal much more quickly as they absorb
the darkness of shadows or darkness they are melded into, even
being able to heal their organs and heal from iron and blessed
sea salt damage that can overwhelm their first stage
regeneration. This second stage regeneration can heal far more
than the first stage regeneration. However, due to the nature of
this, the second stage is easier to interrupt as all one has to
do is destroy the shadow they are melded into in order to
prevent the death wraith from using the second stage ability. It
is possible to interrupt the first stage regeneration with
powerful enough light to destroy any darkness the death wraith
might use, forcing them to use their own power to regenerate.
This can also be interrupted with varanium and other
regeneration negation abilities (both stages), and can keep the
user from regenerating. Also, this doesn't work against spirit
infections or spiritual based poisons, as either stage cannot
fix these problems in a death wraith.
- Shadow Weapons: Every death wraith can create shadow
constructs to a degree, but this is an ability that uniquely
creates darkness weapons that a death wraith can use. While each
death wraith still has their soul bound weapons, death wraiths
can create their own weapons made from shadows. This could be as
simple as making swords out of shadows, or making bows and
arrows out of shadows, or making projectile weapons like
throwing knives or similar projectiles, or even making guns out
of shadows (though the user has to know how guns work and be
able to replicate that with darkness). The weapons function much
like normal weapons (as long as the death wraith understands how
the weapons work) and are powered by their shadow power. There
are a number of options depending on the death wraiths given the
number of weapon possibilities, and the weapons can be formed to
have special darkness abilities as well. For example, a sword
made of purifying darkness could destroy a dark spirit, or a
deathly darkness weapon could do more damage to a lost soul.
Death wraiths can also do things like create weapons that can
release waves of darkness in attacks (such as a darkness sword
being able to fire a darkness slashing wave) or shapeshift their
weapons (like turning a sword into a chain whip), depending on
how creative the death wraith gets with this power. Some have
been known to create shadow scythes, shadow claw gauntlets, and
some can even form more complex weapons depending on what the
death wraith prefers to fight with. This offers a variety of
options to attack when a death wraith isn't using their own
darkness abilities. Of course, as one might expect, these
darkness weapons are vulnerable to weaknesses to darkness such
as light, and other creative ways to counter darkness like some
that use fire and lightning. It is also worth noting that those
with aura breaker weapons and energy negation abilities or items
can also break these weapons easily since the weapons are made
of shadows.
- Death Wraith Elementals: Contrary to popular belief, death
wraiths don't use shadow elementals like people think, but they
use basic elementals based on what they have affinities for.
However, they don't use elementals the same way mortals do, in
which they have a different understanding of elements than
mortals and use them a different way. For the death wraiths,
elementals exist in one of four states of matter that they learn
to manipulate: solid matter manipulation, liquid matter
manipulation, gas matter manipulation, and plasma matter
manipulation. Depending on the power gained, most are able to
gain multiple abilities depending on the element used, in which
their understanding in elements is more based on the
understanding of the forms of matter than on the elements
themselves. Each has it's own benefits, with each having
strengths and weaknesses. Solid matter manipulation mostly
involves earth manipulation, where death wraiths are able to
control anything with solid structure, like glass, sand, dirt,
rock, and even metal or concrete. Liquid matter manipulation
lets a death wraith control liquid, in which they are able to
control anything from acid, to water if it's in liquid form,
even being able to control the temperature of liquids like
creating ice and boiling liquid. Gas matter manipulation is
similar to wind manipulation, where the user is able to control
anything in gas form with this usually meaning controlling the
air around them. This includes being able to control wind, but
can be used to do things like manipulate explosive gases, create
poisonous gases, or even create wind attacks. Plasma
manipulation involves controlling energy, which usually consists
mostly of controlling energy-based powers like fire, lightning
and even radiation energy. These powers, however, also come with
corresponding weaknesses, like solid matter manipulation being
counter-able like any other earth manipulation and each type
being counter-able by another form of matter manipulation in
some way.
- Unique Ability: Dark Plasma Manipulation: Normally, plasma
would not be able to use darkness as darkness is not plasma in
almost any form. This power is one that is unique to Tarich,
that no one has been able to replicate due to it's unique
nature. This plasma doesn't follow the usual laws of physics of
the universes, and is a darkness based plasma that allows Tarich
to create his own dark plasma. This dark plasma has the
properties of plasma, but instead of being normal plasma,
Tarich's darkness power essentially creates a plasma that is
darkness based compared to the usual equivalents of normal
plasma skills. For example, create a plasma based flame for
Tarich would become a burning darkness-based plasma, or heat
absorbing plasma would become a heat absorbing darkness with
plasma properties. This power uses the properties of plasma, but
is a darkness power that Tarich uses. With it, he can do a
number of things like most plasma users such as creating
darkness based flames, darkness based lightning, and even heat
absorbing darkness plasma. Tarich is even able to manipulate his
heat based dark plasma to create fire attacks, he can use
lightning techniques like magnetic manipulation and concentrated
lightning using his darkness plasma based lightning, and he is
able to create ice attacks using his heat absorbing darkness
plasma. Tarich has the ability to create this plasma by
combining his plasma manipulation with his darkness, which
creates the dark plasma. Tarich's specialty is using plasma
based EM spectrum manipulation to create a light absorbing dark
plasma, which is his way of countering light manipulation (as
light uses the EM spectrum). When used, Tarich can even use
special darkness types to grant him unique effects, such as his
deathly darkness adding a death element to his dark plasma that
can be used to do more damage to souls and living beings, or
using his purifying darkness to do more damage to dark spirits.
Depending on the darkness used, Tarich is able to utilize this
for a variety of purposes. This power works much like normal
plasma, except that the darkness makes the plasma much harder to
dispel since it takes more than just dissolving the plasma using
powers like wind. This power can be countered with strong enough
light energy (but it takes stronger light than normal because
plasma can control certain visible spectrum frequencies), and
the darkness can be countered based on the darkness used (such
as life energy can be used to counter deathly darkness based
plasma). Tarich's EM spectrum light manipulation has to be
countered by something other than light. The most dependable way
to take out this power is with wind manipulation, as one with
wind can usually counter almost anything this power can throw at
them, or using some other elements or energies to block the dark
plasma as other energies can be used as well.
- Adaptability/Power Users: Like most mortals, death wraiths are
adaptable and able to learn the same abilities as mortals can
(for the most part) thanks to the time they spend in the living
world, and how adaptable they were made by Toranoraos. This
includes being able to learn things like magic, mana, psychic,
or even holy/unholy abilities depending on what they have
affinities for (Example: Some death wraiths might have an
affinity for magic, while some might be more tuned to psychic or
holy/unholy abilities). A death wraith is able to learn these in
the same way as other mortals, such as learning certain arts
like mana user abilities or spirit energy user abilities
depending on their skill sets and affinities. Usually, they can
learn these from other death wraiths or from the mortals who use
these techniques depending on their training and anyone they can
learn from. Usually, death wraiths can learn special skills
depending on their affinities, where they are able to learn
usually up to two or three special skill sets depending on their
age and training. For the most part, most typically stick to one
or two though, since some of the skill sets require extensive
training and practice to be useful, and it is typically better
to master one special set of skills than gain a number of them
that one cannot fully master (though having more may mean more
ways to attack different kinds of enemies at the cost of not
being able to fully master multiple skillsets to maintain their
multiple skillsets). However, while a death wraith gains the
strength of whatever class power they gain, they also gain the
weaknesses, such as magic users being weak to magic negation or
their magic not hurting those immune to magic. This applies to
all abilities learned, which means death wraiths have to weigh
strengths and weaknesses of classes to find out what will work
best for them. They are able to learn the same powers as
mortals, and some death wraiths are even born with special
abilities, which is most common in death wraith hybrids.
- Soul Reaper Kido: Despite not being soul reapers, death
wraiths have worked well enough with the soul reapers that death
wraiths can use the spiritual power of kido that the soul
reapers typically use if they train with the soul reapers. Since
death wraiths are spiritual in nature, death wraiths can also
learn this ability through training with soul reapers, as soul
reapers and death wraiths usually work together to take on
hollows at times. This allows them to learn certain kido
techniques that they might have an affinity for depending on
their skillset and the soul reaper they train with. Soul reaper
kido is broken down into two different sections. The first is
Hado arts, which are attack abilities using spirit power in
different ways. Depending on the art, each art has it's own
abilities, strengths and weaknesses, and are mostly focused
around offensive attack. The second is the Bakudo arts, which
are focused around defense and restraint. These arts focus on
defensive techniques, and also have thier own abilities,
strengths and weaknesses. Depending on the skill level of the
death wraith, some are able to learn more advanced kido arts if
they are advanced enough at learning these arts. Typically, the
higher the number of the art, the harder it is to learn, with
higher level kido arts being far more powerful than lesser arts.
The highest level hados are in the 90s, which are very difficult
ones to learn that usually have a heavy cost to use (such as one
that requires sacrifice of the body in order to use). There are
some that act similarly but are different in nature. As an
example, Hado 33 is Sokatsui, but Hado 73 is Soren Sokatsui, a
much stronger version of Sokatsui and much harder to learn.
Typically, each has it's own counter options, and death wraiths
can only learn powers they have an affinity for (for example, a
death wraith with no ability to manipulate ice is not going to
be able to learn an ice-type kido attack). These work the same
way as they do with soul reapers, and each one is countered the
same way. These are very useful against not only lost souls and
hollows, but are also very useful against dark spirits as well
(as long as it's not one that can absorb energy like a consumer)
so it is often favored by death wraiths who work with soul
reapers.
- Ghost Sight, Ghost Touch and Ghost Sense: Since the death
wraiths were made to interact with the spirits of dead mortals,
supernaturals, and deities as one of their primary purposes,
death wraiths are able to interact with almost any manner of
spirit or ghost, including dead souls and dark spirits. For the
most part, death wraiths have multiple abilities dealing with
their interactions of ghosts, where they are able to interact
with them in ways most mortals cannot. Since ghosts don't
typically manifest in the living world until they've become
vengeful spirits or hollows, death wraiths have to be able to
interact with ghosts in the veil, which they can do even from
the living world to a degree using their special ghost sight
ability and ghost sense. They are able to see ghosts, and see
their essence even when they are not manifested thanks to this
ability where most beings other than reapers would not be able
to see ghosts. This includes ghosts not physical manifested in
the physical world, in which death wraiths can detect any kind
of ghost or spirit using their ghost sense that lets them sense
almost any form of ghost or soul that they might encounter. They
are also able to touch, grab and attack ghosts including ones
not physically manifested, in which they are able to attack them
in any form and can physically interact with ghosts and souls no
matter what form they take. Death wraiths are also able to sense
ghosts as well, having the ability to sense the difference
between ghosts and certain angelic or demonic entities that
possess creatures. However, death wraiths cannot interact with
ghosts that have possessed people, and usually have to use their
soul sword to attack a ghost if it has possessed a person.
Ghosts and lost souls are typically the death wraith's main
opponents besides dark spirits, in which some are able to even
generate abilities to counter death wraith natural abilities to
contain and interact with ghosts.
- Soul Storage/Collection: Since it's a death wraith's purpose
is to collect and shuttle souls to the afterlife, death wraiths
must have their own ways to take souls to the afterlife. Every
death wraith has some way to store and collect souls, in which
they are able to use this to take souls with them in some way.
For the most part, this skill is pretty self explanatory, at
least as far as it's purpose, which is to make souls easy to
carry and take with them so death wraiths can more easily take
souls to the afterlife. But when it comes to functions, this is
different for each death wraith, as each death wraith typically
has their own way of doing this. Some can do things like storing
souls in bottles, some use other objects to store souls, or some
can even store souls in their bodies temporarily through soul
absorption (though this is a forbidden art for most due to the
dangers of devouring souls). This mostly depends on the death
wraith, as they all have their own ways of collecting souls for
transport to the afterlife. Usually, this involves some sort of
object that they can bind a soul to. Souls typically cannot
break out of this type of containment on their own, unless they
have some sort of special ability that affects space and time,
like space/time distortion energy. This also only works on dead
souls, and cannot be used to take a soul out of a living body or
even remove a possessing soul from the body. This ability is
only for storing dead souls and can only be used as such. It is
possible for others to destroy the objects holding a soul as
well, so this is another thing that plays a part on trying to
keep a soul contained, such as someone might be able to shatter
a glass bottle holding a soul by dropping it, or destroying it
with an attack.
- Soul Purification/Corruption Removal: Another aspect of a
death wraith's job to ferry souls to the afterlife is soul
purification and removing corruption. While soul reapers usually
take on hollows and use their zanpakutos after defeating them to
purify them, death wraiths are able to remove corruption from
souls using their ghost touch and interaction abilities. When
using this, a death wraith is able to interact with souls and
remove things like corruption from them in the form of ripping
out the corruptive energy, or using their purifying shadows to
purify a soul of corruption. Usually, this also depends death
wraith, as some have unique purification techniques for
purifying souls depending on who they are and their skillsets,
such as some who might use magic could use magic based
purification abilities. A soul must be purified before transport
to the afterlife, and any risk of being turned hollow or higher
level specter must be removed before taking them to the
afterlife or the Hall of Souls. Typically, souls will resist
being purified, given that they typically get corrupted from not
wanting to leave and stay in the living world after rejecting a
grim reaper taking them to the afterlife. It is difficult to
purify a soul not willing to be purified, so death wraiths often
have to fight in order to defeat a corrupted soul before they
can purify it. Thankfully, their soul swords have a main
function to purify souls if they cannot do it as easily, and
defeating a soul or hollow typically will allow them to pacify
it long enough to remove the corruption if they defeat it in
battle. However, death wraiths have to be careful, as they can
become corrupted themselves if they don't discard the corruption
or if they are affected by corruption due to special abilities,
which is something many death wraiths take very seriously and
try to avoid.
- Dark Spirit Hunting, Dark Spirit Trapping and Dark Spirit
Destruction: The other primary function of death wraiths is to
hunt dark spirits of the shadow realm, in which death wraiths
are designed specifically to fight dark spirits. Death wraiths
know easily how to hunt all dark spirits of the shadow realm,
and know most of the strengths and weaknesses as it is their job
to keep them from entering the living world to try and interact
or kill mortal beings. Death wraiths are not only able to hunt
them, but they are also able to use their soul collection and
containment abilities on dark spirits to trap them as well,
where they are able to trap them in the same way as souls.
Typically, this allows a death wraith to trap and contain a dark
spirit in a similar way, where they will often use this to
capture stronger dark spirits they cannot destroy, and will
often use this to take a dark spirit back to the shadow realm
and throw them deeper into the shadow realm where they are less
likely to make it to the living world. In addition to capturing
though, death wraiths possess the ability to destroy dark
spirits, in which all death wraiths are usually able to destroy
dark spirits with their soul sword and with their purifying
darkness, though some may develop other special abilities for
destroying dark spirits depending on their skillset. Death
wraiths have to fight dark spirits quite a lot, and have to
sometimes take on enhanced dark spirits that might get enhanced
by mortal interference, such as those like Vobu and Zenrael (in
some universes) who use their power to strengthen dark spirits.
Typically, dark spirits aren't fought like normal beings, as
most of them are typically not able to be hurt or destroyed by
most mortals given their unique and usually intangible nature.
However, death wraiths are able to counter that with their ghost
touch and dark spirit destruction abilities, where they are able
to fight dark spirits. While they can destroy dark spirits if
they can overpower them, dark spirits also specialize in
fighting death wraiths, as they are the shadow realm antithesis
to death wraiths, and many dark spirits come in a variety of
abilities and types, just as death wraiths have had to by
learning adaptability and elemental abilities, so death wraiths
have to keep up with the kinds of dark spirits that exist, and
sometimes have to adapt if they meet a new type of dark spirit
they don't know (which death wraiths are used to doing as there
are a lot of ways new dark spirit types are being created).
Basic Shadow Skill Abilities:
- Death Wraith Shadow Arts Training: Death wraiths have had a
long time to learn the power of shadows, and have developed
their own shadow arts which death wraiths can learn. Usually,
death wraiths can learn special arts depending on what they do,
with the two main jobs for death wraiths being collecting souls
and hunting/fighting dark spirits of the Shadow Realm. Depending
on what they are doing, death wraiths are able to learn
different arts developed by the death wraiths. There are many
ways that they have learned to use darkness, and different arts
they've developed that allow them to use their darkness in
unique ways. Some have even managed to develop unique arts, like
Kierran Black, using their unique abilities in combination with
the darkness abilities or other abilities. These arts are
usually about manipulating darkness in unique ways, and all use
darkness in some way that can enhanced a death wraith's
abilities, such as using purifying darkness to battle dark
spirits, or using death energy to more easily wear down a living
being that is trying to kill them. Typically, these arts are
taught in a general capacity, and death wraiths are able to
develop them as needed using unique abilities, such as a magic
user being able to use dark magic and modify it for their own
needs, or some specializing in certain darkness techniques.
These arts are usually all forms of darkness, and most of them
are counter-able by using light energy equivalents or using
light in unique ways, or using any power that can counter
darkness. Typically, death wraiths fall into one of two
categories: Lost Soul Hunters or Dark Spirit Hunters. Depending
on their career path, most will choose the best options for
whatever path they choose. For Tarich, he has his basic skills,
as well as his family's shadowtamer arts as well. For the most
part, he is trained as a lost soul hunter, though he does have
purifying darkness he trained in so that he could purify
spiritual corruption.
- Nightfall Family Shadowtamer Arts: Tarich's family was one of
the families of the shadowtamers, a specific art which allowed
them to create familiars by fusing some of their spirit into
shadows to create familiars. The family was able to fuse their
spirits into darkness taken from the shadows of creatures or
people to create familiars that could be used in battle.
Depending on the shadows used (which usually belong to creatures
who the death wraith takes the darkness from), the familiars
take on the form of the creature who's shadow energy was taken
and gain special properties. For Tarich, he has a number of
familiars he's utilized this way, creating a number of
familiars. The Nightfall family designed all their darkness
abilities and techniques based around the need for the
familiars, allowing the familiars to help the family. As the
family developed this skillset, they developed techniques that
could be used in battle, in which most of the darkness arts are
usually used to enhance the shadowtamer arts or be used by the
familiars, such as the Nightfall family actually created an art
of storing their shadow familiars in a shadow dimension created
in their shadows, which acts like a home for the familiars where
they can feed on the darkness of the shadow to grow stronger
over time, with some even changing form and evolving once they
have devoured enough darkness (though this is a very gradual
process). Using these arts, it is important to note that the
familiars are not enslaved, but are actually fiercely loyal to
their host who creates them, due to the spirit energy being
given to create them. This means that no energy has to be wasted
on controlling them unless the user needs to discipline them as
some familiars are so fiercely loyal they'll willing to disobey
their masters if they feel what they're doing is protecting
them. Depending on the familiars, some are smart, but others can
be a bit on the unintelligent side, often requiring coordination
from the host on when to take action or what they are needed to
do. In this art, the darkness of the familiars can be destroyed,
in which their bodies will lose their form and be returned to
the host's shadow. They are also vulnerable to light, as well as
being vulnerable to blessed sea salt, iron, and other spirit
killing weapons as they are essentially spirits of darkness
created by the shadowtamer.
- Basic Darkness Type: Shadow-Infused Death Energy Manipulation:
This is a very common shadow art among death wraiths, and a
fairly basic ability they can learn. Since death wraiths are
beings of death, they are able to learn to use death energy by
drawing darkness from their deathly nature and focus on the
death energy nature of their darkness. This power works as a mix
of darkness and death energy, in which these shadows are infused
with death energy that can be used in battle. These shadows can
be used just like normal darkness, but have the effects of death
energy such as rotting away objects. The death energy works
great against living opponents, working against almost any kind
of true living opponent. This is mostly used among the soul
collection teams, as this power is typically used against lost
souls to wear them down more quickly, thanks to the death
energy's effects on souls. Typically, death energy can also be
used to strengthen creatures with natures of death, such as
other death wraiths and grim reapers, being very useful for when
death wraiths work alongside grim reapers to take on certain
lost souls. Since death wraiths are creatures of death, they
don't have to worry about the balance of life and death in their
body, as they don't use life energy in them at all like reapers
would use to take human form. However, this means that life
energy can be used to counter this in addition to light or holy
power, since life is death energy's natural opposite. Unlike
most beings, most death wraiths cannot use life energy, similar
to who most cannot use light power. It is also worth noting that
this shadow infused death energy cannot use necromancy
techniques, not unless a death wraith gets to the intermediate
skills and chooses to learn the shadow puppet technique. This is
more just a basic energy manipulation that utilizes the
properties of death energy but combined with darkness
manipulation. As such, this can also be countered by light
energy, holy power (if the holy power can counter the death
power), and other counters to darkness and death energy
manipulation. As a lost soul hunter, Tarich specialized in this
darkness type first as it was the first one he was trained in
since it was what his family was trained in.
- Basic Darkness Type: Purifying Darkness: One of the more
unique shadow arts of a death wraith, in which they were granted
this power by Toranoraos in order to fight dark spirits for the
dark spirit hunter death wraith teams. This is a form of
darkness power that purifies presences, and works on those with
corrupted or dark presences similar to how holy power works on
unholy presences. This power was designed specifically to
destroy dark spirits of the shadow realm, in which this power
works like a positive spirit power that is combined with
darkness to create a darkness that can even be used to destroy
dark spirits. This darkness works just like normal darkness,
except that it is a positive nature and a unique form of
darkness not many races other than death races can use unless
they are empowered by a death wraith or a special weapon that
uses purifying darkness. Typically, this darkness is just like
normal darkness in both strengths and weaknesses, in which this
can be countered just like normal darkness as well. While this
darkness isn't as strong as primordial darkness, it can even be
used to purify other darkness users of darkness and hurt those
that use darkness power, making this a dangerous power to use on
any darkness user, which is the reason it works so well on dark
spirits. Light is capable of countering this darkness, and
unholy or corrupted light works best at countering this
darkness. Death wraiths are also vulnerable to this, in which
other death wraiths can hurt each other with this power, given
it's nature to purify and destroy darkness using darkness power.
However, death wraiths can only be hurt with other purifying
darkness, and are not hurt by their own purifying darkness.
Things like corrupted darkness can still hurt them, and counter
this power fairly easily. After Tarich's family were killed by
hollows, Tarich learned this in order to learn to purify
spirits, and he can use this in a few ways most purifying
darkness users can't, such as purifying souls and even purifying
darkness itself of other energies mixed into it (Such as
purifying death energy out of death energy based darkness).
- Burning Darkness (Can chose one of the three elemental
darkness abilities): This darkness is another of the elemental
darkness types that uses darkness. By utilizing this ability,
death wraiths can utilize the ability to create heat using
darkness by absorbing light to generate heat, and combining it
with certain emotional natures. For those that have trouble
controlling their emotional natures, this often provides a good
outlet for emotions to turn them into power without them being a
bother to the death wraith. Instead of learning ice manipulation
from a perfect emotional control, this is more for those that
have trouble controlling their emotions. By using the emotional
energy and powering it into the darkness manipulation (usually
using anger/hatred), this can turn darkness into a burning
darkness that can ignite like a flame. This power is somewhat
similar to dark flames in nature, except that this is pure
darkness that takes the form of a burning flame style darkness.
This darkness can be used just like fire attacks, such as using
explosive darkness attacks, creating burning darkness to burn or
melt things, or even creating blast type attacks of darkness.
This power is designed to replicate fire using darkness, and
works as a variation that utilizes emotions. This also is useful
against opponents that use fire or are immune to fire abilities,
as this bypasses fire immunity and users of fire cannot absorb
this burning darkness (some can use it and absorb theirs, but
cannot absorb other people's burning darkness). This also is
useful in the fact that this burning darkness can use darkness
as fuel for this flame-like darkness, in which this can convert
other darkness into darkness (with certain exceptions). This can
also be used with other darkness types to create a powerful
variation of burning darkness, such as purifying darkness based
burning darkness could be used to burn a dark spirit, or deathly
darkness based burning darkness could be used to burn a lost
soul to do more damage to it. For the most part, this darkness
is best countered with light, though it can also be countered
with ice abilities since it is essentially fire in darkness
form. This can be countered with anything that counters fire,
and can also be countered with certain holy energies as well
since the flame is pure darkness. For Tarich, he used this in
order to funnel his anger and hatred into a more useful power
(which is common among death wraiths). Tarich's burning darkness
is another power he has mastered over the years, not only using
his anger to empower the flames to more easily consume anything
the darkness touches (through ways of burning it), but Tarich
can even utilize this in combination with his other darkness
types which is something most death wraiths haven't figured out
how to do (mostly for lack of trying since most death wraiths
don't think about combining this with other darkness abilities).
Tarich's darkness is far stronger than other burning darkness,
where he is able to consume most objects, and even to an extent
can absorb light using his burning darkness.
- Darkness Form/Darkness Shapeshifting (Advanced Art): This is
the first of the advanced arts, which allows a death wraith to
shapeshift using darkness. This power requires a mastery not
only of darkness, but of the body of a death wraith in order to
change the darkness that makes up a death wraith body, and only
experienced death wraiths can learn to use this, as it's
fundamentally much harder than simply turning melding with
shadows as it requires shapeshifting the body and going into a
new form, something the death wraiths weren't really designed to
do beyond going between Death Wraith and human form. When using
this, death wraiths become able to become shadows, and are able
to go into a darkness form. There are a few purposes for this
form change, which can be used if a death wraith learns this.
The first is allowing a death wraith to go into this form as an
intangible form, allowing attacks to pass through them or become
darkness to attack using their bodies in the forms of things
like tendrils or spears with some even being able to take
animal-like forms like wolves and birds depending on what they
want to do. Using certain darkness types, death wraiths may even
become different kinds of darkness (though this is very
difficult to do and usually death wraiths only master one or two
darkness types in most of their life span) to allow this
darkness form to attack specific types of enemies (IE purifying
darkness form to attack dark spirits or death-based darkness to
attack lost souls). This also allows easier regeneration, in
which a death wraith can become darkness and reform their body
more easily while in darkness form as it. However, while in this
form, they are vulnerable to light, as well as form negation
abilities (like certain swordsman or martial arts combat focus
that attack someone no matter the form they're in). If they are
hit by concentrated light, they risk taking heavier damage, and
certain light attacks like a flashbangs might even destroy their
darkness-based bodies if they don't change back quickly enough.
Opponents who absorb darkness can also even absorb the death
wraith's darkness form as well, making this a risky move in
certain situations. However it does require using some energy
go into this form and maintain this form, and if the death
wraith exhausts their energy, they cannot use this skill until
they recover their energy. Tarich had to learn this as one of
his first shadow skills in order to learn his shadow tamer arts,
as he had to learn to change his being into darkness in order to
manifest his familiars.
- Unique Darkness Art: Mastered Darkness Purification: This is a
unique ability that Tarich learned by mastering purifying
darkness. By utilizing it to it's fullest, Tarich learned a
couple of new abilities in using his purifying darkness. The
first is that he is able to purify corruption, in which he can
purify corrupted energy of almost any type by using this power.
This is similar to spirit purification in how it works, but goes
beyond even spirit purification in that it can even be used to
heal people by using the purifying effect similar to how angels
use purification to heal others. Tarich is able to do this with
his darkness, in that he can purify energy, specifically he can
purify spirits of corruption, including being able to purify
death wraiths of corruption. This was even able to remove
hollowfication from souls if used properly (but required someone
to consent as this power could be resisted by the original host
and becomes ineffective if the host holds on to the corruption).
As those who know him will guess, Tarich developed this power so
he could more easily purify hollows, and so he could remove
hollowfication from those that didn't want it as a way to try
and fix hollows. This power can purify almost any corrupted
energy (not just corrupted spirit), but can remove the effects
of death wraith corruption absorption (something most death
wraiths cannot do). In addition, this power can remove
corruption from other energies, such as removing the corruption
from corrupted flames in order to render it to normal flames.
The last effect is that Tarich can purify darkness completely,
removing energies out of the darkness. Normally, this is what
purifying darkness is meant to do, but Tarich has mastered it to
a level beyond what it can normally do. Tarich is able to purify
almost any energy out of darkness, such as being able to purify
death-based darkness and purify the death energy out of the
darkness to leave only the purified darkness. This required
heavy training, and is a bit difficult to do at times, but when
used, is very useful especially against darkness users. It is
worth noting that only corrupted energies and darkness can be
purified the way Tarich uses it (though any creature can be
healed by it when Tarich uses its healing properties), so it
cannot be used to purify just any energy out of an energy (for
example, Tarich couldn't use it to purify lightning out of ice
lightning). This only works on things that can be purified, and
some creatures or energies immune to normal purifying darkness
are still highly resistant to this power (though not completely
resistant even if it requires a lot more energy than normal to
use to purify someone immune to purification). This can be
rendered ineffective when used to purify spirits and darkness if
the entity being purified doesn't want purification, such as a
host of a hollow could render the purification of the hollow
part of their souls by resisting the purification themselves.
Nightfall Family Arts:
- Nightfall Family Darkness Art: Shadow Familiar Creation: This
is the art which lets Tarich create darkness familiars, passed
down in his family as it is taught through the Nightfall family
line in order to allow the family to use the shadowtamer arts
unique to their family. This art is the foundation of the
shadowtamer arts they use, in which the family created this art
in order to create shadow familiars to use as one of the most
skilled shadowtamer families in the death wraith order. This art
allows Tarich to create familiars by fusing some of his spirit
energy to the shadow of a living entity in order to create a
shadow familiar. This works by using his spirit to animate the
shadow, granting it an existence of its own through the essence
of the user, which grants life to the shadow. And depending on
the shadow energy used, the familiar will have properties based
on the living creature who's shadow energy is used to give it
life. For example, the shadow of a bear could be used with this
technique in order to create a shadow bear familiar. When used,
this can also grant them special abilities based on the
creature, such as a thunderbird's shadow could grant a darkness
thunderbird familiar darkness lightning (as it wouldn't be able
to generate normal lightning since darkness is the only powers
the familiars have). Any special powers gained by the familiars
are darkness based, unless the user has other abilities (for
Tarich, they can also draw on his dark plasma power to
artificial replicate certain abilities, more on that later). The
familiars are connected to the user, and if they are destroyed,
they return to the user unless killed by a spirit killing weapon
or destroyed using spirit destruction. Since these spirits are
usually not corrupted (only in rare cases when created by a
death wraith with corruptive power), purification doesn't affect
them and they can only be killed using spirit destruction,
otherwise they simply are demanifested and return to the host
that created them (in the case of the Nightfall family, they
have a shadow dimension in their shadow which acts like the home
for the familiars and where they when they demanifest).
Destroying the body is as simple as destroying the darkness
making up their bodies, which means that light and other ways of
countering darkness like corrupted darkness still work (unless
the bodies are made of a darkness resistant or immune to light
which is rare). These creatures are also always darkness types
in nature (unless a Nightfall family has specific abilities that
let them create other types of familiars which is usually not
the case). These familiars also have somewhat limited
intelligence in which most of them are only ever limited to the
creatures they are based on (such as a wolf would only have wolf
level intelligence). The familiars also die when the host dies,
as their lives and spirits are tied to the host.
- Nightfall Family Darkness Art: Shadow Dimension: This is the
art which the Nightfall family made in order to store their
familiars, rather than having to store the familiars in their
spirit which could cause noise in the mind if one had a lot of
familiars. This art allowed the Nightfall family to essentially
allow the familiars to stay in their shadow by creating a shadow
dimension within their shadows in order to allow the familiars
into their shadow. When using their shadow, the shadow dimension
acts like a pocket dimension, usually being big enough for the
shadow familiars to live and survive there when they are not
being used in battle or for other purposes. This shadow
dimension can vary in size depending on the spirit energy put
into it, and over time can be grown using more spirit energy if
the number of familiars increases or the familiars increase in
size. Normally, users of this art would create an area big
enough like meadow, or creating a darkness based forest.
Depending on what the user wants, they can shape this pocket
dimension as they want, creating what they want by manifesting
the darkness in different ways. While this isn't the same as a
real forest or meadow, the darkness can create something akin to
it made of pure darkness energy. This dimension exists purely
within the user's shadow, and is connected to the darkness in
their spirits. When used, this is designed to store the
familiars and grant them darkness to feed on (more later) so
that the familiars can live when they are not needed in the real
world. Besides the familiar, only a death wraith or shadow
melder can access this dimension by going into the user's
shadow, in which someone who could go into someone else's
shadows could access this dimension. However, the death wraith
who creates this cannot usually fuse with their own shadow, as
the shadow is not large enough usually to contain the death
wraith's body completely (as the shadow decreases in size as
they enter the shadow). This dimension cannot be destroyed
unless the user uses their own power to destroy the dimension as
each user controls their own shadow dimension, or the host dies
(in which case the dimension collapses and the spirits inside
die with the host), but the familiars can be sealed inside of it
during a flashbang, or other intense light that negates shadows,
as the shadows have to access the shadow in order to manifest
themselves. This means the easiest way of stopping the familiars
is preventing them from leaving the shadow dimension from the
shadow at all.
- Shadowtamer Familiar Ability: Darkness Feeding Sustenance:
When these familiars were created by the Nightfall family arts,
the creatures were made to sustain and grow in power by feeding
on darkness energy, in which darkness is essentially the food
which maintains their power. All of the familiars of the
Nightfall family feed on darkness (as the darkness is what they
must use to manifest themselves and use their power). Normally,
the familiars feed on darkness to replenish their supply of
darkness, in which they utilize darkness power simply by
continuing to exist. By living day to day, and in using their
abilities, the Nightfall family's shadow familiars use their
darkness energy to survive since they are technically living
shadows brought to life by the individual death wraith. Usually,
the easiest way for the Nightfall family familiars to feed on
darkness is by feeding on the darkness emitted by the Nightfall
family art of the shadow dimension, in which the homes in the
shadow of the Nightfall family can house a dimension of darkness
for the familiars to feed on, maintained by the spirit energy of
the Nightfall family member. By doing this, the familiars can
feed on darkness when in the host's shadow and maintain their
power so that they can keep themselves at full power when called
out by the host. The other method is that the familiars can feed
on the darkness of the environment, in which they can absorb and
devour shadows around them. This is necessary to maintain their
power, as without shadows, the familiars grow weaker and
eventually could die if they run out of power completely without
feeding on darkness (in which the familiar loses its power
completely and the spirit of the familiar fades away). Normally,
the darkness of the shadow dimension is enough to keep the
familiars fed and full of darkness power, and the familiars can
go back to the shadow dimension at any time by dispelling their
bodies if they run low on energy. The only way this would be a
problem is if they are separated from the host's shadow for a
long time and don't feed on darkness over an extended period of
time.
- Shadowtamer Familiar Ability: Darkness Feeding Evolution/Power
Gain: The other main focus of the shadow familiars devouring
darkness is that as they feed on darkness over time, they can
change and grow once they consume enough darkness. For example,
a shadow snake familiar could devour darkness for a thousand
years and evolve into a new type of shadow snake familiar (such
as a shadow boa constrictor could evolve into a more powerful
type of snake). Some familiars are known to grow in size over
time feeding on darkness, such as a snake-familiar could grow
from the size of a normal snake into a snake the size of an
elephant. Depending on the familiar, most will evolve and change
based on the creature they are, such as a snake will always
transform into some form of snake creature (the most extreme
being a snake familiar evolving into a snake-like dragon or a
snake-like creature like a basilisk). The familiars can feed on
darkness as they use power, and over time they can evolve and
change. Some are known to gain new abilities when they change
(such as a snake familiar may gain dragon breath abilities if it
turns into a snake-like dragon). Some are also able to gain
certain abilities based on the darkness fed to them, such as
purifying darkness fed familiars could gain darkness-based
spirit destruction powers when they change. This depends mostly
on the familiar and the abilities they have, and how the
darkness affects them. Typically, this is a gradual process,
taking years before any real noticeable change happens. Some
familiars never change at all, and some might change more than
once. Usually, familiars that change multiple times start out
weaker than familiars that don't change, though some that don't
change over time can grow in size still. Typically, it can take
hundreds of thousands of years for a shadow familiar to grow or
change, if it is able to. This requires constantly feeding
darkness to the shadow familiars, and requires constant care for
the shadow familiars so that they can one day channel their
power and grow (assuming they are able to grow or gain new power
at all).
- Shadowtamer Familiar Ability: Matter Devouring: While the
shadow familiar art has the familiars feeding on darkness, some
shadow familiars can also feed on normal matter, such as bear or
other predator familiars can eat living beings, or certain
animal familiars can eat plants. This allows a shadow familiar
to sustain itself on physical matter when it cannot devour
shadows, or if the shadow familiar wants to eat something other
than shadows. Typically, this is more used in battle, where
predatory familiars will hunt down enemies of the host and eat
them just as a predatory animal would. However, this isn't
limited to specific food, but the familiars can actually eat
other things depending on what the host wants them to do.
Because the familiars can change based on the powers of darkness
used, such as the familiars may be able to change their shadows
consistency to be acidic, they are actually able to break down
most materials when eating physical materials. While some
materials take longer to break down than others, this is a good
method to devour things that might be dangerous to the host, and
is something the familiars develop on their own in order to
better assist their host. Depending on the material and powers
used, different materials can be broken down in different ways,
such as some materials might simply need acidic shadows, but
some might need certain chemical reactions to break down certain
materials (meaning other powers might be needed). This also
doesn't grant the familiars new abilities like darkness feeding
does, but it can sustain their power just as eating food would
for a mortal. While they don't gain power, they are able to use
this when they can't feed on darkness to sustain themselves. Of
course, this is only as effective as the familiar can break down
the materials, as some materials may require certain abilities
to break down, or some items may require time to break down. For
example, a familiar with burning darkness might more easily be
able to break down physical materials than those without that
power. For the most part, this is only as useful as the familiar
can handle, as the familiars can only handle so much physical
materials.
- Shadowtamer Familiar Ability: Darkness Manifestation: This
power is what allows the shadow familiars to manifest themselves
using darkness. By drawing on the darkness and using the power
of the host, the shadow familiar can come out of wherever the
familiar's spirit is stored. Since the familiars are all dark in
nature, the familiars manifest using the darkness power of the
host. When manifesting, the familiar takes a standard form (like
a shadow wolf familiar will take a wolf form) that is made if
shadows. When manifesting though, the shadow familiar isn't
limited to only manifesting using normal darkness, but can
manifest with any darkness power that the user controls. For
example, a user with purifying darkness could have his familiars
manifest using purifying darkness, or a user with deathly
darkness could have his familiars manifest using deathly
darkness. This depends on the user's abilities, and the
familiars, where they manifest using this darkness. This is a
basic art that lets the shadow familiars move beyond wherever
they are stored when not in use (some death wraith families like
the Nightfall family have specific ways of storing shadow
familiars in special methods). When manifested, the familiars
use this darkness power, and can even call on any abilities the
host has, such as shadow skills or any other skillsets (such as
one magic user was able to have their shadow familiars use magic
spells). This is the main power that lets a shadow familiar help
in battle, where their bodies are held together by dark power
and the familiar's control of darkness. And depending on the
darkness used to manifest them, this can grant the familiars
temporary abilities, such as purifying darkness based familiars
could be summoned to do damage to dark spirits and corrupted
beings, while deathly darkness familiars could be useful in
doing damage to lost souls. Without this power, the familiar
cannot manifest beyond wherever they are stored in the host, and
if they don't have the energy to manifest, they cannot use this
power. The familiars must use darkness, since they are shadow
familiars, unless the familiar has unique aspects to them, or
the host makes them a special familiar. This also means these
familiars are manifested the same as spirits, and can be
countered either with countering the darkness that makes up
their bodies, or countered with things that counter spirits.
- Shadowtamer Familiar Ability: Shadow Manipulation/Shadow
Abilities: Every familiar has their own abilities, with each
familiar being unique. As one might expect, darkness is what
every shadow familiar uses in power, where they are able to use
their powers once manifested. Almost all abilities (with only a
few exceptions) are usually powers based in darkness or powers
used by their host that the shadow familiar draws on. In the
case of death wraiths, their darkness power is always a primary
power of the familiars, where most of the powers the familiars
have come from the death wraith's shadow power. Some familiars
will have unique abilities, but they always manifest using
darkness in some form even if the familiar has some supernatural
abilities, such as a phoenix familiar will manifest their flames
using burning darkness, or a thunder bird will use dark
lightning. Not only can the familiars use their shadow
manipulation to fight opponents, but the familiars are able to
use the darkness powers of their host in fights, such as a
familiar could use purifying darkness to attack opponents if the
host has the ability. Depending on the familiar, some familiars
have unique supernatural abilities, where they are able to use
certain abilities that might be unique to them. For example, a
phoenix familiar where the host doesn't have burning darkness
will still use burning darkness as its own unique ability. For
the most part, the familiars use this darkness in battle the
same way the death wraiths do, except that the familiars may
have unique powers that can help them in battle. All of the
abilities of these familiars are either tied to the familiar, or
are powers the host possesses. This means that countering these
powers can still be done by anything that counters darkness
abilities, such as light manipulation. For the most part, these
powers do still work like they normally would (such as burning
darkness is still countered by water or ice manipulation), and
most of the powers can also be countered thanks to the powers
almost all being darkness (aside from a death wraith's elemental
manipulation). This also means that the familiars aren't going
to have abilities that the user doesn't have and familiars
having powers that the user doesn't have (such as a familiar
having light manipulation when the user doesn't) doesn't happen.
- Unique Shadowtamer Familiar Ability: Purified Shadow
Familiars: This is a strange effect of Tarich's mastered
purifying darkness. When his familiars are manifested using this
darkness, Tarich's mastered purifying darkness grants the
familiars some unique properties. Among them are the most common
where the familiars can devour dark spirits and destroy them
using purifying darkness, but the familiars can also eat the
souls of hollows and other corrupted beings, and then purify the
souls. This is an ability that almost no other purifying
darkness can do, where normally hollows wouldn't be able to be
purified with purifying darkness. Tarich's purifying darkness,
because it was designed to purify corruption in the soul, makes
these familiars somewhat unique. The familiars can even rip
corruption out of the body by biting the soul in the body and
using their purifying darkness to remove the corruption.
Tarich's purifying darkness is unique among death wraiths, and
his familiars are able to utilize it as easily as Tarich can.
The familiars are also able to use this purifying darkness in
battle, where the familiars are able to call on darkness to
attack with using this power just as Tarich is able to. This
power is far stronger than normal purifying darkness, and makes
Tarich's familiars dangerous to those of corrupted natures since
Tarich's familiars can purify corruption in the soul. Of course,
this power works just like Tarich's normal purification power,
and can do anything his purifying darkness can do. While more
effective against creatures of corruption, it doesn't change
much in terms of fighting other creatures, as it is still
darkness (albeit a more powerful darkness). As such, the
familiar's darkness can still be countered like normal darkness,
and this darkness still has the weaknesses of Tarich's normal
purifying darkness.
- Unique Shadowtamer Familiar Ability: Dark Plasma Energy
Replication: For Tarich's familiars, Tarich's familiars are not
just limited to only using darkness as they can also utilize
Tarich's unique dark plasma abilities. Not only do the familiars
utilize this to replicate more abilities, but since Tarich's
plasma abilities are a shadow/darkness type ability, the
familiars gain far more power and range of abilities than other
uses of the shadowtamer skills. For example, Tarich's shadow
hellhound familiar, Seri, can utilize dark plasma to create
darkness flames that are generated by its body in place of using
darkness like most shadowtamers familiars would. There are a
number of ways to use this, and the familars mostly use it in
their own way in place of other elemental powers, and some may
use it uniquely. For example, Tarich's pamola familiar, Alja,
uses a unique dark plasma that saps the heat out of an area that
causes it to freeze, and can use the freezing power using its
dark plasma to reflect light off the ice. The familiars can tap
into this power at will, and even if they don't use it for one
of their main abilities, they can use it in their own ways,
though they may be limited if it is not a power they normally
have. For example, Tarich's shadow wolf familiar, Luno, cannot
use this plasma to create lightning as effectively as like his
raiju familiar, Rael. And in terms of weaknesses, this power
still works like Tarich's dark plasma abilities and can be
countered the same way. For the most part, this ability is more
to allow the familiars more abilities, rather than just making
them use it in battle on their own. And since the familiars
aren't as smart as Tarich, they cannot usually strategize to use
the skill as well as Tarich can, even if some of the familiars
have certain abilities that may be more advanced than the other
familiars. Tarich is pretty smart, and he can come up with other
abilities to use, but his familiars are not anywhere near as
smart as he is with this skill. And the familiars do have to use
their energy they need to manifest in order to call on this
energy, so if they run out, not only can they not use it but
they run out of energy to manifest and are forced back into
Tarich's shadow.
- Shadowtamer Familiar Ability: Dark Connection: The connection
between a shadowtamer and his familiars requires more than just
being connected to each other. The shadowtamer has a special
connection as the master of the familiars that is used for a few
different purposes. The first is that the shadowtamer can
control the familiars when needed, usually in situations where
the shadowtamer has to command the familiars. For example, most
familiars are not quite as smart as the host, so some situations
that require strategic thinking may require the shadowtamer to
take control of the familiars such as one shadowtamer who took
control of a familiar to guide them through a facility in the
living world without them triggering building defenses. For the
most part, this part of the connection is only really used by
the host in case the familiar needs the host to control their
actions, or if the host sees a reason they need to control the
familiar. The second part of this control is allowing the
shadowtamer to forcibly act against familiars using this
connection. For the most part, the familiars are loyal to the
shadowtamers, but some may act against the host (usually when
they are acting on animal instincts) and require action. In this
situation, the host uses this connection to forcibly override
the familiar's mind. This can be used not only to control
familiars, but can be used to cause them pain by using pressure
of the hosts mind to overpower the familiar. In doing this, this
causes the familiars pain while the user takes over. However,
this isn't designed to hurt the familiar, but more to train them
or in certain situations stop them from disobeying the host.
Most shadowtamers won't seek to torture their familiars, but
sometimes the host does have to punish familiars who act without
their consent, such as some familiars who may try to be
overprotective and end up hurting an ally of the host. For the
most part, the familiars cannot fight this connection, as the
host takes control. Though this connection is only between a
shadowtamer and his familiars, so this doesn't affect enemies at
all.
- Shadowtamer Familiar Ability: Hyper Sense Connection: This
allows a shadowtamer to share senses with their familiars as
part of their connection. When using this, shadowtamers are
connected to their familiar's senses, and can perceive
everything that their familiars do. This not only includes
normal senses like sight, smell and touch, but also other senses
the familiar might have, such as being able to sense presences
through their familiars or even some unique senses some
familiars have. Since most familiars have unique senses, this is
a useful ability for shadowtamers to have, as many often choose
familiars based on unique senses a familiar might have. For
example, if a shadowtamer is scouting out an area, a bat's sonar
sense, a canine's enhanced sense of smell, and even a dragon
familiar's rhythm sense would come in handy. These senses can
also be useful in battle, as a user can use them to keep eyes on
multiple parts of the battlefield without having to constantly
try to shift their senses. While the shadowtamer won't be able
to use these senses on their own, using a familiar to utilize
their senses allows the shadowtamer different options depending
on the familiars they have. For the most part, this is a passive
skill that is active as long as the familiar is active (meaning
that this doesn't work when the familiars aren't summoned), and
is very rare that someone is able to interrupt it (though
interrupting this connection can be done if someone has a skill
that lets them interrupt telepathic connections. For the most
part, there are no real battle uses of this ability, other than
using the senses to keep senses on more than what the
shadowtamer can see. However, there is a downside, in that a
user's senses can be more easily overwhelmed if their familiars
senses are overwhelmed. For example, a flashbang not only would
temporarily take out a familiar's manifested form, but the
overwhelmed senses would transfer to the host (in that the host
would also be blinded even if not in the area of the flashbang
flash if at least one familiar is affected by it).
- Shadowtamer Familiar Ability: Team Attacks: Depending on the
familiars, shadow tamers are able to team up with their
familiars and combine attacks, even combining unique skills
together for team attacks that can be performed. Familiars can
even team their attacks together, such as raiju familiar could
combine their dark lightning with a phoenix familiar's dark
flames to create a dark flame lightning team attack. This also
applies to allowing the user to team up with their familiars.
The possibilities of team attacks are quite vast, as almost any
familiar and host can team up in some way to form team attacks.
This doesn't just include forming elemental attacks, but the
shadowtamer and familiars can form attacks from other skills as
well, such as combining darkness skills or combining unique
abilities (such as Tarich's bat familiar and gorilla familiar
combine their sonar and psychic power respectively to create
sound waves that can cause psychic backlash on opponents). Each
user can uniquely combine many forms of skills, with the only
limits being if skills cannot be combined (such as two powers
might not be able to be combined if they cancel each other out).
When utilizing this, this is often used for a lot of stronger
attacks, as attacks used by combining two attacks together are
usually much stronger together than single attacks of similar
natures (IE two fire attacks combined would overpower a single
user's fire attack normally). Of course, knowledge of the skills
used is essential for the shadowtamer and the familiars to know
how to combine their abilities, and usually requires training by
the Shadowtamer as the familiars aren't always smart enough to
figure it out on their own. For example, one shadowtamer's wind
bird and phoenix familiars couldn't combine their wind and
flames without causing explosions until the shadowtamer showed
them how to utilize the combined technique properly). These
attacks mostly still have the same weaknesses as normal (IE a
fire attack would still likely be overpowered by weaknesses of
fire) unless specific conditions are in place (IE a familiar
using oil and fire cannot be put out by water alone). However,
opponents can usually figure out how to get around many of these
attacks if they are skilled and/or knowledgeable enough.
- Nightfall Family Shadowtamer Familiar Ability: Spirit Fusion:
This is the ultimate technique of the Nightfall family, in which
they learned how to fuse to their familiars to create enhanced
darkness forms. By utilizing darkness forms, combined with the
familiar, the users can take on traits of whatever familiar they
fused with and may even be able to use unique abilities based on
the familiars chosen for this. The Nightfalls use this technique
by syncing the spirits of the host and familiar together, and
then the two combine their dark natures together to temporarily
fuse together. For example, combining with a bat familiar may
grant the user the features of a bat, such as bat ears, bat
wings, and even a bat's sonar sense. When combining with
something like a wolf, the user may gain wolf-like features like
sharpened teeth, sharpened claws, and even canine-like ears.
Depending on the familiar, this also grants enhanced stats to
the user depending on the familiar used. For example, using a
wolf familiar may grant enhanced agility and speed, or a bear
might grant enhanced strength and defense, or a snake familiar
might grant enhanced grip strength. This all depends on the
familiar, and each familiar may grant different abilities
depending on what kind of familiar it is. The host can fuse with
any of the familiars, as long as the host and the familiar sync
their spirits properly. Normally, this is best used in the death
wraith form, in which the host gains the full darkness of the
familiars (as using it when in human form usually results in a
lot of the power being lost since the death wraith isn't usually
able to tap fully into their darkness natures when in mortal
form). For the most part, this particular ability is very
useful, but it is worth noting that hosts can only fuse with one
familiar at a time. While fusing with more familiars is
possible, it puts a lot of strain on the user and can damage
them, as was the case when Tarich used this against a lost soul
and combined three familiars (His gorilla, wolf, and bat
familiars) with himself. Tarich almost died because of the
strain, and barely survived even though he defeated his
opponents. For opponents wanting to counter this, usually the
host is still vulnerable to weaknesses of the familiar they fuse
with (Such as fusing with a bear familiar may have a loss of
mobility, or fusing with a birdlike familiar may sacrifice
strength for speed). These fusions are also only temporary, and
can only be used as long as the two have spirit energy to
maintain this.
Shadow Familiars:
- Shadow Bat Familiar: Vamph: Vamph is Tarich's bat familiar,
which is one of his birdlike familiars. Vamph is a bat that has
all the features of a bat. Unlike what most people think, bats
do actually see, and they have better vision than humans do.
Vamp also has highly enhanced hearing thanks to his bat nature.
Vamph also has his sonar sense just like most bats do, in which
he can utilize it to sense things around him, or use it to focus
on enemies to attack with sound waves. Bats are often known for
being able to navigate the night, which Vamph does extremely
well not only thanks to his sonar sense, but his supernatural
presence senses as well. Vamph also has a unique ability in that
Vamph can drain the life energy from others by biting them,
similar to a vampire since Vamph is a vampire bat. When using
that ability, Vamph is able to absorb life energy and strengthen
itself, amplifying its power through the life force of others.
This bat is not much for battle, but can be a surprisingly
useful familiar in battle if opponents don't know what this
familiar can do. This familiar is often best for scouting areas,
but is also good to weaken unassuming opponents. Another thing
to note is that Vamph's wings are much stronger than they look,
and Vamph often enhances his wings with darkness energy to
strengthen them to the point where he can use them as shields to
block attacks. Vamph is much faster than one would think, and
can fly at speeds that can outmanuever a lot of opponents. The
only downside to Vamph is that he is not a particularly powerful
familiar, and cannot pack a real punch. The only real upside
that Vamph has in a fight is using his life drain abilities on
opponents. Vamph is usually most vulnerable to stronger enemies,
but things like flashbangs still dispell him. Vamph is small
enough that he is fairly easy to take down, and is more for
scouting than fighting.
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- Shadow Raven Familiar: Qwa'al: Qwa'al is another of Tarich's
familiars, with this familiar being a raven. Qwa'al has
everything a normal raven would have, and is able to fly around
just like any bird of prey. Qwa'al also has talons he can use to
cut into things, with his talons being strong enough to claw
through concrete. Similar to other birds of prey, Qwa'al can
swoop down and swipe at someone or something, usually doing this
in battle to try and hurt opponents by slashing at their head.
Qwa'al also has another unique power however, and that is the
power of death energy. Unlike other familiars that have to tap
into Tarich's deathly darkness. Qwa'al is able to attack enemies
with death energy, using it to rot away objects or cause death
energy damage to people which makes Qwa'al quite useful in
combat against life based opponents. In addition to it's ability
to use death energy, Qwa'al also has razor sharp feathers it can
fire from its wings, which are fired at opponents almost like
knives at speeds that allow it to hit like a bullet (in which
these can usually pierce metal armor). Qwa'al can even combine
his death energy with his feathers for stronger effects, usually
as a means to rot away objects the feather hits so the feather
can more easily pierce objects or people. Qwa'al is designed to
attack from a distance, usually bombarding an opponent from the
sky with feathers and death energy. Qwa'al is also one who
usually is great at scouting since he can fly into most
territories without drawing too much attention to himself. For
the most part, Qwa'al may be slightly bigger than a normal
raven, but is still pretty small, and can be beaten more easily
by stronger opponents. Life energy also does far more damage to
Qwa'al than other familiars due to Qwa'al's death energy power
he possesses.
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- Shadow Gorilla Familiar: Gronn: Gronn is a bit of a unique
familiar. Gronn was born of Tarich taking the shadow energy of a
dangerous gorilla named Grodd, who had psychic abilities. When
Gronn was born, he retained Grodd's psychic potential, and is
able to use psychic abilities including telekinesis, telepathy
(even being able to read the minds of others), and can even
attack using telepathy to try and crush an opponent's mind
(though this doesn't do permanent damage usually and mostly
causes mental stress that can hinder a user till they have time
to rest and recover). Gronn also has a unique ability to
telekinetically control shadows as part of its dark nature, and
can affect objects and people by psychically holding their
shadow in place. Gronn can even psychic possess someone if he
can gain control of their mind with his psychic power, as long
as they aren't able to resist his influence (as some strong
willed or specially trained opponents can't be controlled easily
and some cannot be controlled at all). Gronn's psychic potential
is not fully tapped into, and he is still learning. However,
Gronn is the best familiar of the pack for one reason: He is the
only one that can communicate to others, usually through
telepathy. He can speak to others, and even learn languages by
reading the minds of others. Gronn often will act as the psychic
link between familiars when the familiars work together, using
his intelligence to coordinate so that Tarich doesn't have to.
Gronn is also extremely strong as well as very tough as he has
the strength, agility and defense of a true gorilla. When
combined with his psychic power, Gronn is a very dangerous
familiar, and is the most strategic of Tarich's familiars due to
his abnormal intelligence. While Gronn is not the strongest or
most durable of Tarich's familiars, he is the smartest, and it
is known that Gronn has yet to reach his full potential in terms
of how smart he can get. For the most part, unlike Grodd who
ended up hating humans, Gronn is very loyal to Tarich, and tends
to befriend allies of Tarich fairly easily. In battle, Gronn's
psychic abilities can be resisted against by those with strong
wills, and some stronger opponents can overpower things like his
telekinesis powers. Users who can use anti-psychic items or
abilities can also defend against his abilities that way.
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- Shadow Panther Familiar: Basilei: Basilei is Tarich's female
shadow panther familiar. Unlike what most people think, black
panthers are not their own creature, but are black variations of
other big cats with most usually being black jaguars or
leopards. When it comes to Basilei, she is a black shadow
leopard. As a leopard, Basilei is extremely fast, agile, and
extremely dangerous. Leopards are known for their stealth,
usually pouncing opponents from higher grounds (like in trees).
Basilei is able to do everything a leopard can, with Basilei
also being far stronger than a normal leopard. Basilei is able
to move in complete silence, in which Basilei uses the death
wraith combat style to move completely silently. Basilei is able
to strike opponents with immense force, and has enough force to
slash off limbs. However, those that know anything about big
cats know that one of the most dangerous things about them is
their bite. Basilei may not be a jaguar, but she does take a
jaguar's strategies of attempting to force enemies down to the
ground and then biting down on their head to pierce their skulls
and brains. With Basilei's immense bite strength and strength in
combat, Basilei is very skilled and unassuming opponents that
get snuck up on usually are in for a very bad time if Basilei
gets a hold of them. On top of Basilei's natural big cat
abilities, Basilei also uses the shadows to hide using death
wraith shadow meld techniques, and can jump out of shadows to
attempt to take down an opponent. Basilei is a hunter, and will
often hunt down Tarich's enemies. Basilei does fight with the
other familiars, but her best use is allowing her to sneak up on
opponents (usually while other familiars act as a distraction)
and allowing her to surprise opponents. Basilei is fast enough
to run up to 45 miles per hour in short bursts, making her
faster than most creatures (aside from ones like speed force
enhanced supernaturals that can run faster than sound). Basilei
doesn't have any projectile attacks, and is a purely close
combat type. As one might expect, this does mean that Basilei
can't take enemies down from a distance unless she calls on some
of Tarich's abilities like his dark plasma abilities. In terms
of taking down Basilei, the best thing to do is to avoid Basilei
as Basilei's raw power and speed makes her very dangerous. If
one keeps their distance, they can usually avoid her. In terms
of attack, flashbangs do still work against Basilei (like most
of Tarich's familiars), and some stronger opponents may outclass
Basilei.
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- Shadow Python Familiar: Vylis: Vylis is a snake familiar, and
is designed attack enemies with its constrictor abilities. Vylis
has immense physical strength, and is able to crush opponents
when it wraps around others. While Vylis isn't a poison type
snake, Vylis does have a very strong grip. Vylis is larger than
normal snakes, being almost the size of a very large anaconda.
Even though Vylis doesn't eat humans, Vylis is large enough that
he can wrap around a human and likely crush them. Vylis is
strong enough that he has even crushed people with armor on,
being able to even bend metal. Vylis is skilled enough to be
able to restrain opponents by wrapping around them, usually as a
means to hold them down while another familiar goes for the kill
(Vylis and Basilei often work together with Vylis restraining
the opponent for Basilei to come in and go for the kill). Vylis
is extremely fast, and can move fast enough that most beings
cannot track him as Vylis is able to move fast enough that he
almost disappears from view. For the most part, speed and
strength are Vylis's main advantages in combat. However, Vylis
also has scales, formed by shadow energy that act like a natural
defense. These scales are able to block some attacks (though are
not nearly as strong as dragon scales), and can absorb heat. By
absorbing heat, Vylis is able to reduce the temperature in an
area until it reaches freezing points. Overall, Vylis is a very
balanced familiar in terms of physical stats, though its lack of
ability to attack from a distance is a bit of a hindrance. Vylis
usually relies on stealth and its speed to bridge the gap
between it and an opponent, and if that isn't enough, Vylis may
not be able to overcome an opponent. Vylis's lack of a poison
bite (Since it is a constrictor, not a poison type snake) also
means that Vylis's bites don't do a whole lot of real damage to
opponents (its usually used to just anchor Vylis to an opponent
where Vylis will use a bite to try and keep himself on an
opponent).
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- Shadow Basilisk Familiar: Trevym: Trevym is Tarich's other
snake familiar, in which Trevym is a large snake that is
actually a poison type (unlike his other snake familiar Vylis).
Trevym is a large snake that is a basilisk type snake, which is
a supernatural creature. Trevym has a few major abilities as a
basilisk, and among the most dangerous is its gaze. When Trevym
meets one's gaze, opponents can be stunned by Trevym's gaze.
While Trevym cannot turn people to stone like some, meeting its
gaze instead just stuns them temporarily (how long depends on
how skilled the opponent is to break free of the effect). This
skill allows Trevym to be a very dangerous opponent, as Trevym
can often stun opponents with its gaze, usually for other
familiars to come in and finish it off. However, Trevym is not
helpless, and can easily finish off opponents by itself. While
Trevym lacks the constrictor grip strength, Trevym does have a
poisonous bite with acidic poison that melts away the body, and
completely paralyzes the body to the point that enough poison in
the blood can even paralyze the heart and brain. When bit, the
poison is a constantly changing poison, so those that can build
up poison immunities usually cannot handle the poison Trevym can
deliver (even those immune to poison are usually able to at
least be affected by the acidic part of the poison). Trevym can
also spray his poison as a miasma (a cloudy gas based poison),
and can release this to affect opponents who breathe it in. When
used as a miasma, the poison loses its acidity, and instead
becomes a purely paralyzing poison. Trevym is a very dangerous
familiar, and its scales are extremely strong (stronger than
Vylis's, but not as strong as Tarich's dragon familiar's scales)
able to block a lot of attacks. For the most part, Trevym is a
pure battle type familiar, and is very dangerous if opponents
don't know what basilisks can do. In order to avoid Trevym, one
needs only to not meet its gaze, or one can use another surface
to find Trevym (like one who used a mirror to avoid meeting a
basilisk's gaze). If poisoned, the best way to combat it is with
life energy, as Trevym's poison is mostly acidic shadow energy
(that can also paralyze). The best way to avoid the poison
though is to not let Trevym bite.
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- Shadow Wolf Familiar: Luno: Luno is Tarich's shadow wolf
familiar, who is able to attack much like a wolf. Luno has claws
that are sharp enough to cut through concrete, and has a bite
force strong enough to break bricks. Luno has another ability
though, and that is Luno's connection to nature. Even though
Luno is a shadow familiar, Luno retained the power of the wolf
he was copied from. Luno has a powerful nature connection, being
able to utilize nature spirits and is even able to call on
plants and animals to help him fight. Luno's nature power also
includes him being able to fuse the life energy of nature to his
darkness to create a unique type of darkness in which his
darkness is able to create life. Normally life powers wouldn't
be able to be used by death wraiths, but thankfully, Luno's dark
nature was able to find a way to fuse to the nature powers he
has. Luno's darkness is able to grow plants from a single seed,
and can empower animals and plants. Luno's greatest advantage is
turning the world itself against his opponents, where Luno has a
very strong connection to the spirits of the world that he can
call them against his enemies. While this isn't as effective
against other spirit arts or nature users, this does work really
well against other beings of death, and against those that
interrupt the flow of nature. Luno is strongly connected to the
nature spirits, and can call on them as well to help him fight
which include being able to call elemental spirits. While the
spirits he can call into battle are somewhat limited by his dark
nature, he can call on any nature spirits that he can reach.
Luno can also sense the balance of life energy of the world, and
has even been known to use this life energy to restore nature.
Luno's main use is his nature connection, but in battle his
agility and speed is also extremely useful. Luno can fight on
par with most wolves, and can even bounce off surfaces using his
claws to dig into surfaces. Luno can fight up close or long
range, and with his speed, is able to run up to 40 miles per
hour for up to 3 minutes (often outrunning most enemies). To
beat Luno, powers that defeat nature connections are most
useful, such as dark spirit abilities (that counter nature
spirits). Luno is highly resistant to death abilities due to him
being born of Tarich's death wraith nature, but does have a
slight weakness to certain elemental spirit powers like fire
spirits (fire can burn his nature spirits and destroy nature
around him to remove his connection to nature by destroying the
nature around him).
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- Shadow Lion Familiar: Leon: Leon is Tarich's shadow lion
familiar, and another of Tarich's more dangerous familiars. The
first thing to note is that Leon has claws and strength to rip
apart a car (Leon is stronger than many lions), and has the
major bite force of a lion. While not the strongest of the big
cat's bites, Leon is still strong enough that when he goes for
the neck, sometimes he is strong enough to separate a head from
a body. In addition, Leon has a powerful roar. Not many know
this about lions, but lions can roar at frequencies that can
paralyze those that hear the roar. Leon knows how this works and
is able to roar at frequencies that can specifically be tuned to
opponents. While not every creature is vulnerable to the same
frequencies, Leon is able to change the frequencies he roars at
to find one that works on an opponent. With this roar, Leon is a
very dangerous fighter, as he can paralyze opponents and then
charge them to try and take them down. Combined with Leon being
able to dash at speeds of up to 55 miles per hour, Leon is
extremely fast. Leon is also very unpredictable, in which he can
change directions when charging to confuse his opponents. Leon
will often zig zag similar to real lions when they do a mock
charge. However instead of trying to gauge opponents, Leon does
it to confuse his opponents when running at them so that they
don't guess what direction he's going to attack from. Leon is
most a battle familiar, designed strictly to take down
opponents. Leon also has incredible senses, where Leon can see,
smell and hear things most people would miss, just like lions.
Leon is able to not only easily able to see people, but his
darkness senses allow him to easily detect other people in
shadows or others melded with elementals (allowing Leon to
detect hidden opponents). With Leon's immense strength, it is
clear to see that he is one of the stronger familiars that
Tarich has. If one wants to defeat Leon, one's best bet is to
find a way to neutralize his paralyzing roar, usually by finding
something that can negate the frequency of the sound waves from
his roar using things like technological advantages or using
sound manipulation. Overpowering Leon is difficult, but some
stronger supernaturals can overpower Leon, as lions are not as
unbeatable as many think. Most don't know this but bulkier
animals have been known to be able to resist a lion's attack,
such as the African murder horse (or hippos as they're normally
called by everyone else).
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- Shadow Bear Twin Familiars: Myre and Ursula: Myre and Ursula
are the only two familiars of the same type, both being bears.
As one might expect, Myre and Ursula are extremely strong with
all the properties one would expect from a bear. Myre and Ursula
have the bulk of a bear, which makes them extremely tough and
hard to damage due to their hides being so strong. The bulk of
these bear familiars are able to take bullets up to a certain
caliber, and barely take any damage unless the bullet is armor
piercing or of a high caliber. Bears are known for taking a lot
of abuse and having thick bulk that protects their vital organs.
In addition, Myre and Ursula also have claws and the strength to
use them. They are able to slash opponents with enough strength
to slash off limbs. Bears are also strong enough to roll a 700
pound metal contain around like a beach ball, showing that they
are extremely strong, which also applies to Myre and Ursula. On
top of being strong, bears can also run up to 40 miles per hour
with a fast initial burst that is faster than some animals who
run at similar speeds. Myre and Ursula are mostly battle
familiars, and are among the more dangerous familiars when it
comes to physical combat. Myre and Ursula don't have any ways to
attack opponents long range unless they use Tarich's plasma or
darkness abilities (But they usually don't since they aren't
usually smart enough to think to use them). Myre and Ursula are
extremely dangerous fighters, but those that know about bears
weaknesses know there are a few ways to overcome bears. One of
the most known ways is to stay to the side of the bear as bears
cannot easily turn their heads and their mobility to attack
someone to the side of them is very limited. Fighting Myre and
Ursula on hills is also advantageous for opponents, as opponents
can use the hills to their advantage as Myre and Ursula cannot
stand on two legs when on a hill due to them not being able to
stand on an incline (limiting their ability to attack).
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- Shadow Hellhound: Seri: Seri is Tarich's shadow hellhound
familiar. Seri was born from a strong hellhound's shadow, and
Seri is much larger than normal hellhounds and is stronger than
most hellhounds. Seri has much of the same abilities as a wolf,
but is bulkier more like a tiger in that Seri has a strong body
that surpasses that of normal creatures, possibly due to her
supernatural nature. Seri, like some hellhounds, manipulates
dark hellfire, which is generated by Tarich's dark plasma power
and is much hotter than normal flames (while it is dark in
nature, the dark hellfire is still just as hot and dangerous as
normal hellfire). Hellfire is known for being able to scorch
souls and known for being hot enough to render many beings to
molten ashes. Seri is very skilled with her dark hellfire, and
can do things like creating fire waves strong enough to melt
most objects, create explosive attacks, and even burn someone
down to their soul. Seri is also very skilled in combat, with
Seri being able to overpower and outmaneuver a lot of opponents.
Seri is large but very agile similar to a canine, but has power
comparable to that of big cats. Seri is also able to devour
souls when needed, and can use her dark hellfire to torch souls
and burn away impurities. Usually, this is meant to allow Seri
to hold on to a soul until it can be taken to the afterlife, but
sometimes Seri will eat evil souls and use their souls like fuel
for her power. Seri can store souls in her stomach, and can
regurgitate them as needed (usually for taking them to the
afterlife, or to hand them over to Tarich). Seri's major
weakness is ice manipulation, in which her hellfire can be
countered like other forms of fire despite it being dark plasma.
Seri also has a major weakness to demon killing weapons and holy
power with holy weapons or demon killing weapons being able to
destroy her manifested bodies easily, thanks to her being a
demonic entity (though this also means that Seri does have high
resistance to demonic power and abilities). One can also send
her back to Tarich's shadow by using a demonic exorcism, forcing
Seri out of her manifested form.
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- Shadow Raiju: Rael: Rael is a shadow raiju, a creature of
mythology that is a canine creature of storms. Rael's normal
form is that of what appears to be similar to a wolf but is made
of dark lightning using Tarich's dark plasma manipulation. Rael
is made of dark lightning, and can utilize it to battle
opponents. Rael is able to use this lightning just as other
lightning users, such as electrocuting people, concentrating
lightning into piercing attacks (which often requires Tarich's
guidance), firing waves of lightning, and even creating blasts
of lightning. His dark lightning can even use darkness as a
conductor just like other forms of dark lightning. Rael can even
change into dark lightning form, in which Rael is able to go
into an intangible state when in his dark lightning form. Rael
is able to use this intangible state to move through objects,
and can use it to attack enemies by passing through solid
objects as a stream of lightning. When Tarich controls Rael,
Rael can even concentrate his lightning to disassemble matter
(though this takes a lot of energy to do). Rael is also able to
create blasts of sound using his lightning, where he can
generate a booming sound that can stun people who are close to
the point of impact of where the lightning hits. By utilizing
this, Rael is able to stun enemies with this, and when combined
with things like Leon's roar, certain attacks can be a very
dangerous combination. Rael is also able to use his claws and
teeth similar to that of a wolf, where he has claws he can
attack with. Rael is also very agile and fast, and able to use
lightning speed to move faster than most eyes can track as Rael
is able to move like lightning. Rael can even utilize lightning
to charge toward enemies, where Rael can blast toward opponents
like a large cannonball of lightning. If one wants to fight
Rael, the best thing to do is use water, which can short circuit
Rael's electrical abilities, and can force him out of lightning
form if used. Rael's electrical abilities also have less effect
on conductors (while Rael can overpower them with enough energy,
he usually needs Tarich's guidance to do this). Other than that,
Rael is able to be defeated like any other wolf if one can
account for his lightning.
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- Shadow Pamola: Alja: Alja was taken from a bird that was found
by Native Americans, in which Alja is a shadow pamola. A pamola
is an ice bird that generates cold wind with its wings, to the
point that it can create and control ice attacks. Alja is a
shadow variant of this bird, able to manipulate the air. And by
using heat absorbing dark plasma, Alja can create a freezing air
around it by absorbing the heat around it. By moving its wings,
Alja generates cold wind and can use that cold wind to attack.
While wind manipulation isn't one of Tarich's techniques, Alja
is able to use wind manipulation and is one of the only
familiars Tarich has that uses another element that he's not
able to use (unless one counts Luno's nature use as earth
manipulation). Alja is able to use cold wind to freeze the area
around him, and he can use this to create and fire ice
projectiles at opponents. When using this in battle, this gives
Luno a variety of attacks from freezing wind waves to ice
projectiles to even being able to freeze people in close
proximity to him. Alja is a bird familiar, so Alja is best used
when he is flying (and he is useful because he can fire attacks
from long range). Alja can be used for scouting, but Alja is
also useful for battle due to his ice manipulation. This cold
wind manipulation is Alja's main ability in combat, and Alja is
the only one of Tarich's familiars that controls any form of ice
power. Alja also has very sharp talons that can be used to rip
open flesh or tear apart objects, and Alja can even fly
completely silently to the point that Alja can sneak up on
opponents by flying completely silently. To beat Alja, fire
techniques are usually best, but one can also use earth
manipulation as cover, or use lightning to dispel the ice as
electricity (which one can run an electrical current through ice
which is frozen water to revert it back to hydrogen and oxygen).
Other than its ice abilities, Alja's attack abilities are
somewhat limited, so if one can counter Alja's attack abilities,
then they can usually beat Alja since Alja can't do much at
close range compared to other familiars.
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- Shadow Dragon Familiar: Drail: Drail is the strongest of
Tarich's familiars, being based on a shadow dragon. However,
Drail is a literal shadow, taking the shadow in the name to the
extreme. Drail has all the abilities of a dragon including
elemental breath. The elemental breath that Drail uses is
darkness, where he breathes darkness energy on opponents that
burns almost like fire due to the darkness being generated like
fire in Drails's shadow body. Drail can breath any darkness type
that Tarich has, and can use any darkness ability including
being able to use Tarich's dark plasma abilities (though Drail
cannot breath dark plasma like some might think). Drail is about
the size of an elephant (not the size of a full size dragon), so
Drail is not as big as he could be. However, Drail is still
extremely strong, and can use most of the normal dragon skills
like dragon claw slashes, dragon roars and other techniques.
Drail also has enhanced dragon scales made of concentrated
darkness energy (as Drail is a manifested shadow familiar), and
Drail's scales can defend him from anything normal dragon scales
can defend against. Drail's scales act like armor for its body,
and like most dragons, Drail is extremely hard to pierce if one
isn't prepared. Drail also has dragon senses, including the
dragon's rhythm sense which allows Drail to see the rhythm of
the world around him (also allowing him to detect enemies
normally undetectable by normal sixth senses). Drail's wings are
also extremely powerful, in which he can use them as shields,
and can even fire darkness attacks from them by using his
darkness energy in his body to form around the wings. Drail is
the largest and strongest of Tarich's familiars, and is strong
enough that he overpowers any of Tarich's familiars (though only
due to his larger size). Drail is also quite fast, where Drail
can fly faster and run almost as fast as Tarich's fastest
familiars. If one wants to beat Drail, using the power of light
is one's best bet (as it is the counter element to shadow
dragons). It is also possible to do more damage to Drail using
dragon hunter powers and weapons, which hurt Drail as much as
any other dragon.
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Combat Abilities
- Death Wraith Todesgeister Style Mastery: This is the style of
basic combat taught to all death wraiths that has been passed
down among death wraiths. This style combines basic defensive
and offensive movement with death wraith shadow power, where the
death wraiths learn to combine their physical combat with their
shadows in order to attack opponents with a combination of
physical abilities and darkness abilities. This could be as
simple as extending a punch using shadows to throw a punch at an
opponent, or turning a shadow into a blade to use a weapon-esque
style. Typically this style can be mixed with mortal martial
arts, or can be mixed with other supernatural power as well to
make a more unique style. This style is very adaptable,
depending on the death wraith and what they prefer in fights, as
well as depending on how adaptable the individual death wraith
is in their combat style. This is a fairly basic style to most,
but allows a bit of customization depending on the death wraith
and their skill at combat. Masters of this style are able to use
this for attack and defense using fluid motion and depending on
the death wraith, can focus on their durability, strength,
agility, flexibility and/or speed, depending on the death
wraith's own individual abilities. Typically, this style can mix
supernatural power and physical combat in a variety of ways,
such as certain abilities giving physical attacks more impact,
or some extending a fighter's reach, or even some that can be
used for more mobility and speed. This style can be used on it's
own for pure physical combat, a mix of supernatural and physical
power, or it can be used as a weapon style to mix weapon combat
with supernatural abilities of the death wraiths. Since each
Death Wraith is different, how they use this is typically
different and tailored to each death wraith just like their soul
sword is. Typically this style is taught to a basic death
wraiths, and they usually find their own ways to use the finer
points of it and develop their own variation of the style that
they master as they continue training. While not as skilled as
Kierran, Tarich is still a pretty skilled combatant, enough that
he has earned his place among the elite death wraiths.
- Elite Soul Collector Combat Masters: A Death Wraith specially
trained is a skilled warrior and highly trained assassin. Those
with elite soul collector combat training can specialize in
several death wraith and human martial arts, and have an easier
time learning new combat styles thanks to their advanced
training for taking on mortals and lost souls. These Death
Wraith are at peak performance levels for their kind and train
for maximum control over powers and physical body, as this
training helps focus the things that hurt other combat
specialists, and most death wraith learn to minimize their own
body's distractions in battle. Those that are trained in this
are trained specifically to fight lost souls, hollows and other
forms of ghosts or specters that they might face in the living
world. This is specifically taught to those that are part of the
soul collection teams, and typically taught in lesser capacity
to those that are trained as part of the dark spirit hunter
teams in case they find a lost souls or specter they have to
face. This style also teaches other aspects of a death wraith's
abilities, and allows both males and females to shut down all
emotional and reproductive systems to allow for peak performance
and to keep down the chances for getting distracted, allowing
them to keep their minds focused on fights when they need to.
However, the biggest problem with this style is that being too
focused can lead to being surprised by sneak attacks or by
interruptions to fights due to how focused they become on
fights. However, advanced and master level death wraiths are
able to use this without losing focus on the environment around
them, having tuned to a balance between focus on the fight and
focus on what's around them so they don't find themselves too
focused or too distracted. While Tarich is not the most skilled
combatant, he has kept up with his combat training, and is a
very skilled warrior. Tarich has learned to use this and can use
this without losing focus on the environment since he is a
highly advanced user. While not master level, he is still quite
good at using this combat technique.
- Dark Spirit Hunter Combat Masters: Those death wraiths that
are part of the dark spirit hunter teams are trained
specifically in this type of combat, where death wraiths are
taught as much as possible about dark spirits, dark spirit
types, and the abilities of dark spirits. Users of this combat
training are trained specifically to fight dark spirits, and can
handle combat with almost any kind of dark spirit. Fighting dark
spirits takes more than just a soul sword and purifying
darkness, as death wraiths have to learn the abilities of dark
spirits and how to counter them in order to not be overtaken by
certain unique spirits that have strange and unique abilities.
For example, a consumer's ability to absorb energy means that
most typical energy type attacks like elements or other energies
would simply be absorbed, and that means most unique soul sword
projectile attacks wouldn't work on a consumer. Death wraiths
are taught specific abilities and weaknesses of dark spirits,
and how to counter almost any dark spirit ability they know of.
Users of this are experts in dark spirits, and specialize in
hunting down dark spirits of the shadow realm. Thanks to this
training, those trained in this combat are able to focus
specifically on destroying dark spirits, and usually are able to
focus enough to identify and often find weaknesses in a dark
spirit they hunt down. While soul collector death wraiths are
trained in this to a much lesser degree, dark spirit hunter
death wraith teams have to be specifically trained in this
combat training, and quickly have to learn how to become masters
of battling dark spirits, lest they be overwhelmed and killed by
dark spirits. Many death wraiths who don't take this seriously
have been killed by dark spirits, or worse, been consumed by
dark spirits. This style is focused on dark spirits though, and
not so much on any other kind of creature, so it's useless
against anything not of the shadow realm. Masters can apply
certain aspects of this to fighting other darkness users though,
or other abilities similar to darkness abilities that operate on
similar principles. Tarich is not a master dark spirit hunter
like Drakath's team was, but Tarich has become very skilled at
fighting dark spirits in his time in the living world, as he has
had to fight off dark spirits who make it to the living world.
- Death Wraith Human Fighting Styles: During their time on
earth, and to learn different combat abilities, most death
wraiths opt to learn human styles of combat. Depending on the
death wraith, their abilities, and their access to teachers who
can train them, death wraiths can learn almost any human
fighting style thanks to their human adaptability and can even
optimize some styles with their supernatural abilities.
Depending on the death wraith, there are plenty of options, as
humanity has a great number of styles taught all over the world.
Depending on the combat that the death wraith might be opting
for, some styles may work better than others. For example,
styles that focus on distance and not getting too close to an
opponent might be better to fight dark spirits who can affect
opponents through physical touch, or some that focus on bone
snapping or grappling might work against lost souls depending on
the style's effect on the lost soul. This is usually up to the
death wraith, and they can often learn multiple styles. Usually,
it is better to learn one and master it, but some can also learn
multiple styles and blend them together as well since sometimes
certain styles combined together can be more versatile than the
styles individually. Among popular choices are Karate (A style
that focuses more on fluid movement and attack), Jujitsu (a
style that uses grapples and throws primarily) Krav Maga (an
Israeli army favorite designed to kill opponents), Kenpo (a
style that may focus on strikes, grapples or other aspects
depending on the variation), Muay Thai (a style that utilizes
joints for deadly strikes in combination with normal attacks),
and Shotokan Karate (a style that focuses on minimal movement
and focus above all else). Each style is unique and can be
learned by death wraiths. There are also supernatural combat
styles that death wraiths can learn, such as swordsman death
wraiths could learn sword styles like Shingetsu (a style that
combines piercing with sword draws to create a fast and
versatile style), Gatotsu (A simplistic style that is easy to
predict but hard to counter for those that fight using simpler
attack styles), Hiten Mitsurugi (a style that combines
incredible speed and predicting opponents to allow users to more
easily counter opponents), Kenjutsu (a basic combat style that
is easily customizable and can be adjusted using an opponent's
preferred combat style), and Kendo (another simpler style that
focuses on how to properly utilize a sword in battle). Every
style has its strengths and weaknesses, and each style can be
countered by other styles depending on the style. Tarich has
learned a number of combat skills in his time in the living
world, and has learned aspects of Karate, jujitsu, Muay Thai,
and even Krav Maga. While he is not a master of these styles, he
has learned to apply these styles to his death wraith combat,
such as using Krav Maga takedown techniques combined with his
stealth combat for silent takedowns.
- Death Wraith Stealth Combat Master (Stealth and Tracking
Evasion Master): Death wraiths specialize in stealth, and this
shows in their combat thanks to their specialized combat
training. They are not only able to fight with stealth, but they
have the ability to avoid tracking of most kinds thanks to their
natural abilities. For the most part, death wraiths are masters
of stealth, being able to hide from anyone around them, usually
through the use of shadows, though masters of combat are able to
hide without using shadows and using just their combat
abilities. For the most part, when one tries to track down a
death wraith, they eliminate most things that would normally
give them away to trackers, such as causing things like blood,
hair and skin particles to disappear into the shadows, or even
being able to stay silent so that others cannot hear them. Most
death wraiths are able to avoid trackers to a large degree, and
are able to use their abilities in stealth in ways most normally
wouldn't. Advanced death wraiths and master level death wraiths
are able to use this style to hide even in plain sight, where
they can use the environment to hide themselves from opponents.
For the most part, the only times a death wraith is found is
when they want to be, they are facing a powerful tracker that
knows how to track death wraiths, or they are being tracked with
a supernatural spell. This is taught to all death wraiths, and
is useful in both the shadow realm and in the living world
whether they are soul collector teams or dark spirit hunter
teams.
- Death Wraith Combat Speed Art: Stealth Step: This style is a
stepping method focused around stealth, in which it was
developed similarly to a soul reapers Flashstep, or the hollow
art of Sonido. This allows death wraiths to use advanced speed
arts, in which they are able to use high speed stepping methods
to get ahead of most opponents and move at higher speeds. There
are a number of arts that come with this stepping method. The
biggest one is the shadow replacement, where a death wraith can
leave behind shadows, in the form of the user in order to fool
opponents, allowing a user to use a darkness form to fool an
opponent into thinking they hit the user, and opens them up to
attack if the user falls for this. This is similar to a
replacement technique where people replace themselves with
things like clones or ninja art using logs. The art makes no
sound upon use, as it's designed for stealth over anything else,
and utilizes special stepping methods that are meant to be
completely silent. Upon using this, a death wraith makes no
sound at all, meaning that foot steps cannot be heard, making a
death wraith's stealth-based combat even more dangerous when
combined with their stealth arts. While this art is speedy and
can be used for stealth, it still works similar to other
stepping methods, where things like disappearing from view can
only be done while in motion. Typically, faster opponents that
can keep up with them aren't fooled by this though, and this
typically works best against opponents that can't keep up with
their speed. However, this style is meant more to be the
stepping method that is the basis of most of their combat
styles, since stepping methods are extremely important in combat
styles and often form the basis of a good combat style, since
legwork is one of the most important basic aspects of moving
around in battle.
- Supernatural Strengths and Weaknesses Expert: Since the death
wraiths have fought for so long and fought so many supernaturals
both dead and alive, they have learned everything they can about
other races and have become experts in almost every kind of
creature, even knowing a lot of creatures that have been
forgotten by time and knowing most creatures in the world.
Typically, death wraiths specialize in dark spirit and lost soul
hunting, but they also have to learn about all kinds of beings
and how to collect their souls when in the human world, since
even supernaturals have to be taken to the afterlife. The death
wraiths have entire libraries on all manners of supernatural
lore and creatures, and they know the strengths and weaknesses
of almost every race that has ever lived in their universe (not
counting some creatures from other universes or some creatures
from the space between dimensions). This is a very useful
knowledge base, which includes spells, exorcisms and traps used
against almost all manners of supernaturals. For the most part,
the death wraiths as a race have been around since before most
races in the world and have had the time to record a lot of
information for other death wraiths on how to hunt down and
fight specific types of supernaturals. Though the death wraiths
are not specifically supernatural hunters in the traditional
sense, they do have to know how to fight supernaturals when they
are collecting souls of dead supernaturals, as many death
wraiths would testify. As many death wraiths will mention,
simply collecting souls isn't just about countering spirit
power, but supernatural powers of the beings they have to fight.
Master level death wraiths have even been known to be able to
collect full size dragon souls, and fight full size dragons that
have died (depending on the universe), due to someone having to
take the souls to the afterlife. Tarich has more easily learned
supernatural combat in his time in the living world since he's
had to fight a lot of supernaturals over the years.
- Supernatural Hunting and Tracking: Though not supernatural
hunters, the death wraiths know a lot of the tricks supernatural
hunters use through research into supernatural hunting
techniques and observation of mortals, and picked up a lot of
tricks to track people down partially through experience of
hunting down supernatural souls, but also through the knowledge
that the death wraiths have gained since they were established
by Toranoraos. This has left them with not only a great sense
for hunting down opponents they need to hunt down, but also left
them with an innate ability to track opponents as they have to
track down souls. Typically, they specialize in tracking ghosts,
dead souls or hollows, but also learn to track living beings
depending on what they end up having to do. They are able to
learn to do very subtle things, like tell whether a foot print
is his target or not by things like the shape of the boot and
how deep the boot-print is, as well as also being able to tell
where their opponents go thanks to circumstances like walking on
plants, and animals that are unusually silent being signs of
predators in an area. They usually have a sense of when
opponents are near, as well as usually knowing which way an
opponent is going. And thanks to supernatural senses as well as
enhanced normal senses, almost all werecreatures have a great
sense of where things are around them. Depending on the death
wraith, most often learn either to track supernaturals and
souls, or they may learn to track dark spirits depending on
their job, so this is a very important skill to have since death
wraiths have to be able to track down targets whether its in the
Shadow Realm, The Veil or the living world.
- Supernatural Hunter Training: Exorcism, Weakness and Trap
Knowledge: All death wraiths are trained in how to use demonic
exorcisms and traps for a multitude of creatures and
mythologies, due to their need to know how to counter other
races. During their time working for Toranoraos as soul
collectors and dark spirit hunters, they were taught many
manners of exorcisms and traps in order to take advantage of
other races weaknesses that other species use. For example, the
death wraiths know that holy oil works well for trapping angels,
and know to make demon traps to trap demons. For the most part,
they also know how most supernaturals operate, in case they
should find themselves up against the souls of supernatural
beings. The death wraiths are fully trained on every recorded
way their order has on taking on supernaturals and they use this
knowledge to make their soul collection jobs easier. Typically,
this is taught mostly to soul collection teams, since dark
spirit hunting teams have their own special training. Death
wraiths have had a long time to record ways to trap, exorcise
and find weaknesses of many of the types of beings that live in
the mortal realm. As death wraiths will testify, knowledge in
exorcism, trapping supernaturals and knowing weaknesses has made
their jobs collecting supernatural souls so much easier, and
some masters of these arts can easily trap or exorcise beings
while using their ability to trap souls to contain a soul
without needing to fight a long and lengthy battle to weaken the
soul first.
- Murderous Intent Sense: This lets those with this sense when
an attack is coming. This is a skill warriors get by fighting
constantly for many years, learning how to sense someone's
murderous intent usually through encountering it first-hand.
This lets the user read their environment as well as the spirits
of people around them in order to see what attacks might be
coming their way by reading an opponent's body language and the
"sense" of people around them. This gives them a passive sense
of reading people who might try to hurt them, as they can sense
when someone is ready to attack. Some can sense this literally,
but most sense it in an instinctive way once their instincts
have been developed through constant fighting and battles. This
gives the user time to dodge or avoid an attack, and to some
extent, helps the person predict what opponents will do in a
fight. For example, by reading an opponent's body language, such
as how they move or how tense they might be, a user of this can
read opponents. However, this sense is not perfect, and some
opponents can't be read if they have similar skills or can
disguise their murderous intent or they learn skills that can
trick people with this sense. This sense is usually pretty
reliable unless one can suppress their murderous intent, and is
usually instinctive among people who have seen a lot of battle
and those that have fought for their lives multiple times. The
only real way to develop this is experience, as no amount of
training can truly grasp how this sense truly works. Death
wraiths, as they get older and more experienced, can hone this
to great degrees, as death wraiths can live for much longer than
most creatures would be able to.
Passive Abilities:
- Death Wraith Affinity for Darkness Abilities: Death wraiths
have a natural affinity for darkness manipulation, and have a
natural ability to pick up new darkness techniques and powers
depending on their skill sets. Many death wraiths can pick up
how to utilize darkness techniques that opponents might use, or
learn to counter almost any kind of darkness. The only darkness
that death wraiths have trouble with is whispering darkness,
which comes from Xeles and drives even darkness users crazy if
the darkness doesn't kill them first. Death wraiths are among
the most natural darkness users in the multiverse, designed
specifically for darkness over light. While they do have limits,
death wraiths natural affinities for darkness make them among
the best darkness users. While they cannot copy all darkness
types and abilities (as their ability to learn new darkness
abilities often depends on their own capabilities), they do
learn how most darkness powers work quickly, and can learn ways
to counter most darkness abilities that they may not have. One
such example is corrupted darkness, which death wraiths know how
it works, but cannot absorb corrupted darkness due to it being
like poison to darkness users. Depending on the user and their
knowledge, some darkness techniques might prove difficult to
analyze and try to replicate. For example, a spirit user that
combines darkness with spirit energy isn't going to be able to
be used by a death wraith who cannot manipulate spirit energy,
though they may learn how it works and know how to counter it if
they analyze it. The only darkness that death wraiths often have
trouble with are those used by dark spirits, as dark spirits
darkness doesn't always follow the normal laws of darkness, such
as how dark spirits can access the deep shadow realm from pure
darkness (darkness that is devoid of all light).
- Death Wraith Immunity to Shadow/Death Effects: Due to the
death wraiths being born and created in darkness, they are
completely immune to most darkness abilities and the effects of
death energy due to how powerful their darkness is. For the most
part, death wraiths are able to resist almost any form of
darkness as well as death energy effects like rotting or acidic
shadows, or the rotting effects of death energy. While they can
still be hurt by the physical force of attacks, or they can be
hurt by impact or slash damage of attacks, they are completely
immune to any specific extra effects of darkness or death
energy. Usually, darkness powers are dangerous to use on a death
wraith since most darkness attacks don't do any real damage
other than physical damage, and some death wraiths might not
take physical damage from shadow attacks (such as shadow slashes
or shadow blasts), other than slight impact damage. Of course,
one should know that beings born of darkness would be almost
completely immune to the power of darkness. There are a few
exceptions to this, such as corrupted light and corrupted
darkness, which can still be used to damage death wraiths,
certain dark spirits can overpower this as well depending on the
dark spirit or certain death abilities like a death scythe or a
grim reapers mix of life and death energies may still be able to
hurt a death wraith depending on their skill. Of course, with
this immunity, due to them being creatures of death and shadows,
death wraiths are more vulnerable to light and the effects of
life energies, since these forces can counter their natures.
- Death Wraith Resistance to Dark Spirit/Dark Arts/Dark Magic:
While not immune to dark spirits and dark magics, death wraiths
do gain some resistance to them thanks to them being made of
darkness. Most death wraiths have heavy resistances to dark
arts, dark magic or any power that uses darkness. While most one
would think death wraiths would be immune to these kinds of
abilities, some of these abilities utilize other aspects that
can damage death wraiths. However, over time, death wraiths have
learned to reduce the effects of dark arts and dark magics used
against them. Dark arts are fairly simple, as they are powered
by darkness, and often are used by creatures like dark spirits
or other primordial dark entities. Because the dark arts were
originally developed by Xeles, they are specifically designed to
fight death wraiths as the dark spirits main enemies, so death
wraiths cannot gain complete immunity to dark arts used by those
that are empowered by those like Xeles or Phantom. In terms of
dark magic, it mostly the same situation, except that dark magic
is powered by darkness to utilize magic, so death wraiths cannot
become completely immune to dark magic unless they have a magic
immunity in addition to their darkness effect immunity. Dark
spirits are among the most dangerous as they specifically are
designed to kill death wraiths, so most dark spirits have ways
to counter death wraith immunities to darkness effects or have
darkness abilities that can hurt them. While they do have
resistance to most dark spirit based abilities, death wraiths
don't have immunity to Xeles's whispering darkness, and some
more powerful darkness abilities that some dark spirits possess.
While they can counter these abilities, these abilities are some
that cannot gain resistance to.
- Death Wraith Soul Weapon Bond: All death wraiths have soul
weapons in some form, which are connected to them directly. Like
many races ability to connect with their unique weapons, death
wraiths gain a special bond with their weapons, which works
similarly to soul reaper's zanpakuto bonds. A death wraith has
to bond with the spirit of their weapon, which allows them a
permanent connection that grants a few abilities. The first is
that the death wraith can summon and desummon their weapons at
any time. Depending on the weapon, some may have unique ways of
calling their weapon, like some death wraiths call their weapon
from their shadow, or some may manifest it using some kind of
energy. Regardless of the method, their weapons are always able
to be summoned and desummoned in some manner. The other ability
is that death wraiths can control their weapons, usually through
almost telekinetic means, by working with the weapon's spirit.
When in harmony, the death wraiths weapons become not only an
extension of themselves, but the weapon spirits can also help
their owners, such as some weapon spirits being able to hold
together injuries using their power or some weapon spirits who
might be able to grant their energy to users to help keep them
from dying in dire situations (if they have energy to give their
hosts). The most common though is telekinetic control, where
death wraiths often are able to control their weapons by working
with their weapons spirits. While they don't speak or
communicate in a traditional sense, the user's bond with the
weapon can help a death wraith understand their weapon's moods,
as weapons can reflect moods by how they act, such as some
weapons might only activate under certain circumstances. This
also allows a death wraith to fix their soul weapon if it is
broken by desummoning it and letting it absorb spirit energy
until it repairs itself. Overall, this bond requires the weapon
and death wraith to keep their spirits harmonized together, and
if this balance falls apart, the death wraith may lose the
ability to use the weapon's abilities, or in extreme cases,
might not be able to summon the blade at all. See Weapons for
info on Tarich's soul sword.
- Death Wraith Supernatural Lifespan: The death wraiths are
different from mortals, and live far longer than most creatures.
Death wraiths live over a million years before dying of old age.
This is mostly thanks to their regenerative powers of shadows
and the fact they spend most of their lives in the shadow realm.
The longest living death wraith lived up about 1.5 million
years. Aside from creatures like angels and demons with no
definite life span, death wraiths have the longest life spans of
any known supernatural creatures. This means that most death
wraiths age extremely slowly once they hit a certain point of
their life cycle, and only once they reach about 950 thousand
years does the age start to degrade their abilities, including
their regeneration, in which they start aging until they die of
old age over the course of the next 100,000 years. For the most
part, depending on the strength of the regenerative power, some
can live past a million years, but most usually die somewhere
around the million year mark due to the fact they lose the
ability to use a lot of their powers, and their lack of
regeneration can longer keep them from getting weaker from old
age. Until they reach the point where their abilities weaken,
they typically remain very strong in their abilities and are
usually in what many would consider a prime age range. The
reason this is hard to predict is partially due to how, even
weakened, aging death wraith still regenerate, still slowing
their aging, so exact life spans are not easy to calculate for a
race that lives over a million years. This also doesn't prevent
them from being killed by enemies, as they can still be killed
by enemies or by sicknesses depending on the situation. They can
still be killed as most other creatures can as a whole, but this
more just covers their natural life span.
- Multilingual and Ancient Language Experts: Death wraiths have
been around for a very long time and have had time to travel the
world doing their job protecting humans and collecting souls or
hunting dark spirits, so they have had plenty of time to learn
other languages in order to interact with people. Some older
death wraiths may even know certain out of date dead languages
(languages with no new words being added and aren't spoken
anymore), with some even being familiar with certain older
languages that most wouldn't know. However, the time they have
spent fighting supernaturals has also led to them learning other
languages they need to understand other creatures, such as
learning Enochian to learn more about angels as a whole, or
learning Hebrew to learn more about fallen angels and demons. Of
course, that's not to also mention the fact that all death
wraiths have at least a few spoken languages they have to learn,
with English, Spanish, and French being among the most common
language families for them to learn. Because most death wraiths
have been around for a long time, most death wraiths have also
developed an affinity for learning new languages, and there are
many with a collection of languages they know. It is also easier
to learn a language if one is familiar with the language tree,
such as Spanish and Portuguese being very similar languages due
to being in the same language tree (though some might find the
similarity between similar languages a bit too difficult to
learn at times). Overall, death wraiths always have multiple
languages they can speak depending on where they live or spend
their time, whether it's for learning about supernaturals,
learning to write and read in other languages, or just learning
it to be able to communicate with other people who speak other
languages. Regardless of the initial reason, most death wraiths
know at least a few languages, and have an affinity for learning
new languages due to having to learn multiple languages that
they learn to pick up on other languages much more easily.
Tarich has learned a number of languages in his time on earth,
having to learn languages like Enochian and biblical Hebrew to
take on fallen angels and demons, and even learning other
culture languages like Latin. In terms of spoken languages,
Tarich knows English, French, Spanish, German, Russian, Chinese,
Japanese and even African languages as he has traveled the world
in his time in the living world.
- Supernatural Telepathy: This ability lets a supernatural
creature communicate telepathically with anyone they can connect
to. Typically this power uses their supernatural power, in which
they use it to tune to a person if they know where they are in
order to communicate with them. This lets them communicate with
other people without having to speak, with them being able to
share thoughts directly with others when the creature isn't
speaking out loud. However, usually the creature has to know
where the person is to use this basic telepathy since they have
to know where to send their thoughts and communication. However,
this doesn't apply to those who establish permanent connections
(as this allows those with permanent connections to always be
able to communicate with someone they have this permanent
connection with), such as connecting to other family members and
close friends. This lets creatures not only communicate with
those they have a permanent connect with, but can also tell them
where they are at any time should they require to find them or
need to be summoned to them (which some supernaturals can learn
to summon those that they have special connections with). Those
who are set up with permanent connections have to accept the
connection, and even then, they can sever it if they choose to.
However, there are ways to block telepathic communications, such
as certain frequencies that may confuse the mind's ability to
process telepathy, or certain wards that might prevent
telepathy. There are also certain types of opponents who can
listen in on communication done telepathically (it is rare, but
sometimes it does happen sometimes with certain psychic
opponents).
- Death Wraith Enhanced Intelligence/Memory: Depending on the
death wraith, most death wraiths have enhanced minds thanks to
their supernatural power. The first thing that is enhanced is
their intelligence, in which some death wraiths gain certain
intelligence boosts depending on the death wraith. This has a
few uses, such as allowing a death wraith to more easily learn
information, or might help death wraiths develop strategies for
certain situations. Depending on the death wraith, some might
gain stronger intelligence than others, and depending on the
family or training they get, they may gain unique ways to
utilize this (though this typically varies depending on the
death wraiths born heritage and their capacities). The second
enhancement is to the death wraith's memory, where death wraiths
typically have very good memory thanks to their supernatural
enhancement of the brain. Most death wraiths have a hard time
forgetting things, and some smarter death wraiths may even have
a photographic memory depending on the death wraith. Death
wraiths usually have a balance of enhancements to intelligence,
memory, and reflexes. Death wraiths usually have enhancements in
most regards, but may suffer reduced stats in one aspect to
balance their minds. For example, a death wraith that is focused
in intelligence might have bad memory, or a death wraith with
great reflexes and memory may not have high intelligence.
Overall, each death wraith has a unique balance, that is usually
determined by the family and the capabilities of the death
wraith. Part of this also is determined by their training and
the influences on their lives, such as combat training might
enhance the reflexes of the body in combat, or a thorough
education might increase intelligence. Overall, while death
wraiths are smart and have good memory, they can be outclassed
by other races, specifically humans who are known to be far
smarter in order to compete with strong supernatural creatures.
Tarich is extremely smart, but he mostly has good memory. Most
of his intelligence over the last few years has been dedicated
to motorcycles and how to fix and build them. Though he does
still have modern tech knowledge (even if it's not advanced
knowledge like knowledge of alien tech).
- Death Wraith Enhanced Reflexes: The last enhancement that
death wraiths gain is the enhancement of their reflexes, which
allows them to react much faster than most creatures can due to
many death wraiths often having a major talent and end up
training specifically for combat. Depending on the death wraith
and the training some death wraiths are able to utilize their
enhanced reflexes to react far more quickly, with older and more
experienced death wraiths sometimes even learning to train their
reflexes to allow them to dodge attacks without thinking, a
highly advanced combat skill among supernaturals and even
martial artists. Typically, all of these enhancements work in
unison, and depending on the death wraith, the balance of
enhancements may be different depending on the specific death
wraith, and their natural abilities (such as smarter death
wraiths might gain better intelligence, but more combat-based
death wraiths could gain stronger reflexes). Death wraiths can
not only gain this through supernatural enhancement, but combat
oriented death wraiths gain further enhanced reflexes through
training in combat. This ability is something that many death
wraiths gain, with advanced death wraiths and higher level death
wraiths being able to react to attacks almost instantly
depending on their training. Typically, most death wraiths are
either balanced with a slight increase to all their enhanced
mind stats, or they can specialize in specific stats for higher
stats, but this usually means lesser stats in certain other
aspects as a result (Like an enhanced intelligence and reflexes
might have poor memory). Tarich has trained his reflexes through
physical combat training to be at the peak of death wraith
combat, and has very good reflexes. While not the best, Tarich
has reflexes that are pretty fast thanks to his combat training,
and can easily keep up with most supernatural reflexes.
- Death Wraith Darkvision and Enhanced Senses: Death wraiths
have highly enhanced vision, and gain highly enhanced ability to
see in the dark. Death wraiths are able to see in the dark as
easily as in the light thanks to their dark natures, and are
able to operate even in complete darkness thanks to their
supernatural vision they gain from being death wraiths. Some
death wraiths may have varying degrees of this power, with some
having stronger vision than others in the darkness and some can
strengthen this vision over time and training, but all death
wraiths have this to some degree. In addition to this though,
death wraiths also have highly enhanced senses depending on the
death wraith. Each death wraith may have a different balance of
senses, but all of their senses are enhanced to some degree.
This depends mostly on the death wraith, and partially on how
they train their senses as they grow. Most death wraiths
specialize in vision and hearing, with some even learning to see
in total blinding conditions depending on the death wraith and
what they can do. However, while most death wraiths do have
highly enhanced senses, death wraiths enhanced senses can be
overwhelmed by certain things, such as enhanced sight could be
overwhelmed by a flashbang (which can work quite well against a
death wraith), or a strong sense of smell could be overwhelmed
with a strong enough smell such as chlorine gas. This depends on
the death wraith and their senses, but most death wraiths can be
overwhelmed in their senses in some way with almost all being
vulnerable to flashbangs due to their darkvision and enhanced
vision. Some that are more balanced in their senses may not be
as easy to overwhelm, but they may not be able to keep up with
certain enhanced senses as a result. Depending on the death
wraith, some may even gain special senses that are unique to
them if they are hybrids or have the power of other races, such
as a werewolf/death wraith hybrid would have a werewolf sense of
smell.
- Death Wraith Presence Sense: Much like other supernaturals,
death wraiths can sense the presence of other beings, and
sensing who and what they are. This can sense not only one's
presence, but their levels of energy and how tough they are,
allowing the user to gauge how they stand against them, as well
as often being able to tell what they are by their presence if
the user recognizes what kind of presence it is. This is a
passive skill that many supernaturals possess, including death
wraiths. This skill works by using the mind's connection to the
world around them, harnessing their connection to the world
through this sense. Most consider this like a sixth sense, and
some users of this can even use this to sense the presences of
ghosts and other spiritual entities thanks to the ability to
sense presences. This not only allows one to sense the presence
of someone, but this allows one to sense energy as a whole as
well, making it a way to overall get a picture of the energy
around them and can identify living things based on their
presence and energy. However, this can be deceived by skilled
opponents, sometimes not appearing correctly if the user can't
sense the opponent's full power or use powers that fool this
sense like how ki users can suppress their power. There are also
skills that hide one's presence, whether fully or partially
which can also be used to deceive this kind of sense. Most death
wraiths are able to use this to sense not just what's around
them, but they are able to use this ability to sense what's
going on around the world through the shadows, and when big
presences appear, like Lucifer, or higher level angels and
demons due to their connection to the primordial realms
(specifically the primordial darkness).
- Death Wraith Emotional Manipulation: One of the biggest laws
of death wraith culture is the controlling of one's emotions,
which all death wraiths have to learn. And in doing so, they
suppress their emotions, with most using cold logic instead of
emotions so that emotions will not hinder their ability to
combat enemies, or fall under the influence of things like dark
spirits, which is usually a big danger for them. For the most
part, death wraiths can feel emotions, but are taught to
suppress them in order to not only help with controlling
themselves, but also to help their stealth since not having
emotions can hide them from certain opponents that can sense
emotions or killing intent. This emotional manipulation is the
main method death wraiths use to keep themselves from having to
worry about their emotions, and use this to always keep their
emotions suppressed, as they see emotions as "corruptive"
influences due to their long history of dark spirits using
emotions against them. The only time that death wraiths are
allowed emotions are typically under special circumstances, such
as choosing mates, which even then many death wraith choose
mates through logic rather than emotion. This can be a danger to
death wraiths though, since they not only don't deal with
emotions, they rarely allow powers that rely on emotions due to
the death wraiths viewing emotions as corruptive. However, there
are powers that are designed to help more emotional death
wraiths learn to harness their emotions, so death wraiths do
have plenty of options for learning different ways of
controlling their emotions. This can be overwhelmed by those
like Xeles though, or stronger psychic abilities might be able
to overpower this as well depending on the abilities. The
strength of this skill depends on the strength of the death
wraith's will, which determines how strong this training can be.
- Death Wraith Self-Control Manipulation: Like soul reapers,
death wraiths have to train inward in order to unlock their soul
swords, and protect their minds from things like corruptive
energies and dark energies. In doing so, they are able to go
into their mind/spirit's world, which is unique for each person.
Similar to some supernatural creature's mind training, like the
disciplined mind art of the Darkfires, death wraiths are able to
learn how to control their inner world, using it for controlling
things like emotions and helping them avoid certain psychic
abilities. Death wraiths use this to help keep their emotions
suppressed when they need to as a second stage of their
emotional suppression, so that they are able to keep themselves
from letting too many emotions cloud them. Since many death
wraiths consider certain emotions of humans to be a hindrance
rather than a strength, they aim to suppress emotions that might
hinder a death wraith's abilities or could fall under the
influence of dark spirits. Most death wraiths learn this as a
means to do so, though this also helps against those with
psychic abilities as psychic powers that affect the mind won't
effect death wraiths with this training. Overall, this also
helps against dark spirits who try to influence emotions, since
dark spirits typically frequent the death wraiths. Overwhelming
this training is very difficult, and only beings like Xeles can
overwhelm this training. Just like the normal mind training, the
will of the death wraith determines how strong this is, and how
much effort it would take to overpower. Tarich does train this,
but now he lives by letting his emotions come out rather than
suppress them like he did when he was part of the death wraith
order. These days, Tarich mostly trains this to train his mind
so he can more easily keep himself in good combat condition as
Tarich knows the importance of a calm and sound mind. Tarich
uses this mostly to keep himself calm and sound in dangerous
situations, and will often use this to suppress anger and other
negative emotions that he feels are a hindrance to him (as he
has had anger issues in the past).
- Enhanced Death Wraith and Combat Training Physical Stats: All
death wraiths have enhanced physical stats, thanks to their
supernatural natures. However, death wraiths also have enhanced
combat training which hones their physical stats to their
fullest. All death wraiths have to be trained in combat, whether
its as a lost soul collector or as a dark spirit hunter. For the
most part, all death wraiths are unique in their specific
training and capabilities, usually specializing in certain
stats. For example, some stronger and more bulky death wraiths
might focus more on strength and defense, while smaller and
skinnier death wraiths may focus more on speed and agility.
There are a number of ways training can hone death wraiths, just
like humans and other supernaturals, so just like humans and
other supernaturals, each death wraith is different in how they
fight and how they use their enhanced physical stats. There are
usually two ways most beings train their physical stats. The
first is to focus on one or two aspects, which focuses them to
extreme degrees. The downside to this training focus is that
while their focused aspects are trained to great degrees, this
causes other stats to suffer as a result. For example, someone
who focuses on strength and defense won't be as fast or as agile
as someone who specializes in speed. The other focus is a
balanced skillset, where users focus on training all aspects of
their physical stats to a fairly balanced degree. In this
method, all stats are focused on in training, and the user opts
to hone all aspects of their combat stats to gain enhanced stats
in all of their physical stats. However, the downside to this
training is that those that utilize this are balanced, but won't
be able to enhance all their stats to the levels of those that
specialize in specific stats. While some balanced fighters can
keep up with those that specialize in stats through training,
typically those that specialize in stats might overwhelm
specific stats (though smart users can utilize weaknesses in
specialized stats to counter this to a degree). No matter how
the death wraith is trained, there are advantages and
disadvantages to their stats. It is usually up to the death
wraith how they train and what they focus on, and depending on
age, some death wraiths can learn to better hone their stats
more effectively through things like using objects to help them
(such as those not as strong might use gauntlets to help give
their attacks more impact). Tarich is a pretty balanced fighter.
While he's not the most skilled fighter in the death wraith
order, he is still not one to be underestimated. He is fast
enough to move as fast as those with supernatural speed
techniques, and can match enhanced strength through strength
training in his combat training. He is also extremely durable
thanks to his combat training. Of course, as a balanced fighter,
this means that those that specialize in certain stats may
overpower Tarich (such as Tarich may be overpowered by someone
who specializes in physical strength).
Transformations:
- Human Form: Every death wraith can take a human form when in
the living world. Death wraiths learn to change forms into
humans so that they can live as humans while in the human world,
even being able to survive on human food. For the most part,
this human form looks and feels just like a normal human, except
for the soul of the death wraith who senses as a being of pure
darkness. Death wraith's shadow abilities still work, but are
used in a reduced capacity. When in human form, death wraiths
can reduce damage from light attacks (as their bodies aren't
pure darkness when in human form that can be pierced with light
attacks), and death wraiths can utilize human abilities more
easily when in human form (Like some that utilize human energies
like ki or mana). While their death wraith abilities do get a
little weaker, it is usually the form most death wraiths stay in
for their day to day activities outside of battle, and a form
they usually prefer to train in since the weaker form can give
them bigger gains when they are training. Just like the death
wraiths, every form is unique to the death wraith, and aside
from the times they may need their death wraith form to utilize
stronger darkness abilities, most death wraiths spend most of
their time in human form. Overall, when in this form, death
wraith darkness abilities are weakened, but death wraiths can
more easily utilize their human abilities, as well as them not
being as vulnerable to light (at least not anymore than any
other human would be). Death wraiths in human form are not only
less vulnerable to light and counters to darkness abilities
(since their bodies are like those of mortals), but they also
are physical in nature. While they still regenerate using
darkness and are still darkness natured, their human forms are
as solid and tangible as other humans compared to their death
wraith forms which are usually more intangible than normal
beings since they are spiritual in nature. However, this also
means that death wraiths are more vulnerable to physical attacks
when in human form, whereas their death wraith forms are harder
to permanent damage with physical attacks and often require
spiritual attacks to harm them.
- Death Wraith Form: It would be more appropriate to call this a
death wraith's true form, which is usually only used in battle
when death wraiths need stronger shadows or require a power
boost to take on an opponent. Death wraith forms usually are
described as a pure black form, with glowing rings around the
fingers, and glowing pupils that radiates darkness and death
energy. This form is stronger and has enhanced abilities
compared to the death wraith's human form. Depending on their
abilities, this form might take on unique properties, such as a
death wraith with demonic abilities may have red glowing rings
around their fingers instead of blue, or some might have unique
darkness that radiates from them (such as death wraiths with
demonic power might radiate unholy darkness instead of normal
darkness). When in this form, any limits on the death wraith
placed that holds back their mortal form are released, and the
death wraith can use their full abilities. While there isn't
much of a power difference between a death wraith form and a
human form, the death wraith form is still stronger since the
death wraith doesn't have any limits on their death wraith form
(unless Toranoraos or the Death Wraith council place limits on a
death wraith's power if they have abilities that could be
dangerous to the death wraiths or to the living world). When in
this form, a death wraith may have some trouble using human
abilities (Example, magic might be hindered if the mana changes
nature when the death wraith goes into death wraith form). Most
death wraiths learn ways to counter this, but some powers may
not be as strong. However, their darkness abilities are at their
strongest when in this form, as this form is meant to rely on
darkness as a whole. It is also worth noting that death wraiths
in this form are immune to almost all darkness and deathly
effects. The only darkness that can hurt a death wraith while in
this form is Xeles's darkness, or elementals from the Dark
Multiverse that are darkness in nature that have chaotic
elements that death wraiths cannot adapt to. It is also worth
noting that death wraiths are far more vulnerable to light
attacks when in this form (or any other counters to darkness),
and flashbangs do heavy damage to death wraiths when they are in
death wraith form as they are pure darkness (with certain
exceptions). Spiritual attacks also work more easily on death
wraith forms, as death wraith forms are more spiritual in nature
so abilities that hurt the intangible works better for attacking
death wraiths.
- Nightfall Shadowtamer Familiar Art: Fused Shadow Form: As
mentioned earlier, the Nightfall family has the ability to fuse
with their shadow familiars temporarily. Tarich is able to use
this art in order to fuse with one of his familiars. Depending
on the familiar chosen, each familiar can slightly change his
form. When used, Tarich has to be in his death wraith form to
get the most out of this, as this requires him to fuse his
darkness nature to his familiar to fuse with it. Depending on
the familiar chosen, he can gain new features and abilities. For
example, Tarich will often choose to fuse with his shadow
dragon, Drail, and gain dragon-like features such as dragon
scales made of concentrated darkness, shadow dragon wings, and
even dragon claws. If he fuses with a familiar like Luno, he
will gain wolf-like features like wolf ears, wolf claws and wolf
agility. In terms of abilities, Tarich gains the abilities
temporarily of the familiar chosen, and can use these abilities
just as his familiars can. For example, when fusing with Luno,
Tarich gains Luno's connection to nature, or when he fuses with
Alja, he gains Alja's cold wind and heat absorbing plasma
ability to generate freezing wind. This depends on the
situation, and each familiar has different effects. One thing to
note is that this can only be used temporarily, as this takes
spirit energy from the familiar and from Tarich to maintain this
fusion. So if either run of spirit energy, then Tarich will lose
this fusion and be forced back to his normal death wraith self.
And while he does gain a familiar's strengths, he also gains
their weaknesses while using them. For example, using Drail
makes Tarich vulnerable to dragon hunter energy and weapons, or
using Luno might make Tarich more vulnerable to anything that
can overwhelm the nature connection. Tarich also cannot fuse
with more than one familiar at a time without severely straining
his power. While he can do it for a short time, this puts enough
strain on his body and spirit that he has nearly died in the
past. The most he fused with at once were three familiars, and
doing so for only a few minutes almost killed Tarich.
Weaknesses:
- For the most part, Tarich's most unique power is his dark
plasma. When used, his plasma, despite being dark in nature, is
mostly countered just like normal plasma. With his ability to
control the EM spectrum by using light absorbing plasma (a power
that is somewhat unique to Tarich as most other plasma users
haven't figured out EM spectrum manipulation), wind manipulation
or energy manipulation are the two best ways to defend oneself
against Tarich's attacks. Wind manipulation can be used to
dispel plasma manipulation as wind manipulation can also learn
to manipulate plasma if used properly. Since plasma uses mostly
energy, wind manipulation can be used to take that energy out of
the air by manipulate the air around the energy. And using
energy, one can usually find energy defenses to work against
Tarich's plasma as well, such as an aura user could use aura
defense to defend against Tarich's plasma abilities (as long as
Tarich doesn't overwhelm the energy manipulation). The other
thing Tarich has is his mastered purifying darkness. For the
most part, this works just like purifying darkness except that
Tarich can use it for more uses than most. His ability to remove
corruption is only able to be used if a user wants to remove
that corruption, and if they hold on to it, they can actually
overpower this purification and make it unable to purify them.
The darkness also has to overpower the corruption that Tarich is
trying to remove, and if he cannot overpower it, then the
corruption won't be able to be purified. Those resistance or
immune to purification are also able to resist this, such as
those who are resistant or immune to normal purifying darkness
(such as some dark spirits who have gained resistance to
purification). Other than that, this works like any other death
wraith's purifying darkness.
- Tarich's shadowtamer familiars are all still weak to blessed
sea salt and iron just like normal death wraiths, and both
options can be used to dispel a familiar's manifested form. By
using these, the familiars react similarly to death wraiths,
such as breathing in gas made from blessed sea salt can cause a
familiar extreme pain breathing. Iron is a great thing to use on
them as they are manifested spirits and iron can easily be used
to dispel them temporarily until Tarich can resummon them. The
familiars are mostly all also vulnerable to intense light, where
intense light can be used to more easily destroy their
manifested bodies (as long as they don't use Tarich's EM
absorbing dark plasma to absorb the light, but this usually
requires Tarich to control the EM absorbing dark plasma since
they don't understand how it works with the exception of maybe
Gronn). Another thing that works well on them are powers that
use spirit destruction, in which spirits like Tarich's familiars
are specifically the types of creatures that spirit destruction
was designed to work on. Tarich cannot protect them from spirit
destruction, and the only place they are safe from it is in
Tarich's shadow (as long as the attack cannot penetrate the
dimensional space of Tarich's shadow dimension where his
familiars stay). If the familiar is destroyed (as in the spirit
of the familiar is destroyed), then Tarich cannot bring it back,
and will have to create a new familiar in its place as he cannot
save his familiars if they are destroyed. Tarich's familiars
also have their own individual weaknesses, such as supernatural
weaknesses (like Rael is weak to anything that counters
lightning like water, or Alja is more vulnerable to fire and
lightning abilities). These familiars are also not that
intelligent, where they don't usually come up with strategy on
their own as their intelligence is not beyond that of normal
animals with exception of Gronn (thanks to his psychic
abilities).
- Death wraiths pride themselves on using cold logic rather than
relying on emotions. There are a number of fairly good reasons
for this. The first is that they see emotions as corruptive, as
emotions can interrupt their focus and cause them to act
irrationally (or at least, death wraiths see it as irrational
behavior even when it might not always be). The second is that
many dark spirits affect emotions, and in order to compete with
dark spirits, death wraiths have to be in perfect control so
that they don't fall under the influence of dark spirits. If a
death wraith doesn't control their emotions, it becomes easier
for certain corruptions to affect them, such as some death
wraiths that have gained hollow power from not controlling their
emotions completely. This is a major training among death
wraiths, and those that cannot control their emotions may become
unbalanced, and may be susceptible to certain abilities as a
result. Due to the jobs the death wraiths do, they must make
difficult choices, which they do through cold logic rather than
letting emotions control their decisions. Death wraiths that
rely too much on emotions could find themselves exiled if they
refuse to gain control of their emotions, as death wraiths
cannot do their jobs with emotions. While there are many who do
embrace the concept of emotions and the power it could bring the
death wraiths, those people are often seen as corruptive
influences on the death wraiths. Overall, opponents can take
advantage of this, if they can get a death wraith to not control
their emotions. This can grant an opponent an edge if the death
wraith loses control of their emotions, and can have severe
consequences if a death wraith succumbs to the influence of
hollowfication or dark spirits as a result. Unlike most death
wraiths, Tarich isn't afraid of his emotions, and other than
suppressing anger and other negative emotions, he lets himself
feel emotions since he no longer has to control his emotions
since he's not part of the death wraith order anymore.
- Most lost souls and dark spirits have abilities that are
specifically designed to counter death wraiths. Lost souls know
that death wraiths will hunt them down, so in order to avoid
capture, they will often have to come up with ways to counter
death wraith's abilities. Lost souls can learn certain abilities
that can counter death wraiths, utilizing their spiritual
natures, though most lost souls will focus on countering their
deathly and darkness based natures. Dark spirits, on the other
hand, are the anti-thesis of death wraiths, so dark spirits have
specific abilities that are designed to take on death wraiths,
like their whispering darkness, and many who summon elementals
from the dark multiverse to counter death wraith elementals.
Dark spirits and lost souls, while death wraiths have many ways
to counter them, also have many ways to counter death wraiths.
The major danger with lost souls and dark spirits though is that
they may also be able to possess humans, which can catch death
wraiths off guard if the death wraiths don't sense the dark
spirit or lost souls (presence suppression is something many
dark spirits specifically use to avoid death wraiths, though
lost souls can also learn presence suppression when possessing
humans as well with enough practice of their ghostly abilities).
Overall, dark spirits and lost souls, once they reach a certain
level, become too much for normal death wraiths to handle, and
often require more elite teams to handle. These beings are the
two main beings that most death wraiths have to deal with.
- When in human form, most death wraiths are vulnerable to
things humans would be vulnerable to since their bodies are
almost perfect replicas of humans. This means that human form
death wraiths can be affected by toxins and gases that would
work on humans, such as gases toxic to humans or gases that
could cause reactions to humans (like some that irritate the
skin upon contact). For the most part, death wraiths can
regenerate most damage in their human bodies as long as they can
absorb darkness to regenerate (which still works in human form),
but they can still take damage like normal physical beings. For
example, stabbing the heart or brain could fatally injure the
death wraith, and they can die just like any other fatally
injured being if their regeneration is interrupted or doesn't
work. While death wraith forms are not quite so easy to kill due
to the fact they are more spiritual, their physical bodies can
be killed more easily. If they die in their physical bodies,
they will die, which makes their physical forms a bit easier to
kill than their death wraith forms. This means that death wraith
form is better against opponents fighting using means that do
physical damage, while their human form is more vulnerable to
physical damage. However, this also works in reverse, where
spiritual damage doesn't do as much to a death wraith in human
form, but does more damage when in death wraith form. Overall,
destroying their physical bodies is a good way to kill a death
wraith, though most death wraiths would go into death wraith
form before they let themselves be killed as their death wraith
forms are spiritual and don't respond as much to physical
damage. However, if affected by certain things like iron or
blessed sea salt, death wraiths could be forced to remain in
human form, which is also a problem for them. For the most part,
relying on their regeneration is vital for their survival in
human form, since they can die just like any other being.
- Blessed sea salt is one of the death wraiths' two biggest
weaknesses. All death wraiths are highly allergic blessed sea
salt, which can cause a wide variety of problems like
anaphylaxis/anaphylactic shock, breathing problems, or even lead
to death. This substances also interrupts their regeneration
completely, making them unable to regenerate unless they go into
the shadows. The only real way to overcome the effects of
blessed sea salt is for a death wraith to retreat into the
shadows, and let the regenerative properties shadows have on
them overcome it, which can be a painful process, or bleed the
sea salt out of their system if it is in their blood. Weapons
using blessed sea salt can do extra damage as well, and weapons
coated in this can possibly cause blood infections if the
blessed sea salt manages to get into their blood stream. Smoke
grenades using blessed sea salt are also very effective if the
opponent can get a death wraith to breathe in the smoke as used
by some death wraith enemies in the past, as well as mixing it
into water can make a special salt water mix that works on death
wraiths like holy water works on demons and unholy creatures.
This is one of the biggest weaknesses among death wraiths, and
if this gets into their systems, it can cause immense problems
for the death wraith. While death wraiths can get this out of
their system, it is a very painful process that comes with some
health problems. This is one of the most common ways to kill a
death wraith, and one of the most known ways. Users of this can
also create burning oil and mix blessed sea salt into it for a
Molotov cocktail that can light death wraiths on fire and do
severe damage to them. Usually, enemies of death wraiths will
find ways to get a hold of this and utilize it in some way, and
there are plenty of ways to utilize blessed sea salt compared to
some of their other weaknesses. Blessed sea salt is a very
versatile substances that can be used a variety of ways, making
it more dangerous to death wraiths if users find new and subtle
ways to utilize it.
- Iron and ghost-fighting weapons are the second of the death
wraith's biggest weaknesses, due to being spiritual beings that
have some similar weaknesses to ghosts. Iron is harder to put
into a gas or liquid, but weapons using iron do extra damage to
death wraiths, which can help many who want to fight death
wraiths since iron can easily be forged into a weapon, and many
can find iron pretty easily. While not as deadly as blessed sea
salt, iron is a natural counter to ghost abilities, and does
damage to death wraiths as a result. Iron can burn their bodies,
enough that it can make a death wraith easier to damage. when in
human form, they gain some resistance to iron since their human
bodies have some iron in them, but overall, when in death wraith
form, iron does far more damage to them as intangible spirits.
Any weapon designed to fight ghosts or ghost-like creatures also
does extra damage to them. This includes other soul weapons used
by other races, like the zanpakuto's of soul reapers and the
death scythes of the grim reapers. Iron can be used to poison
death wraiths as well if the iron gets into their blood, which
is harder for a death wraith to get out of their bodies.
However, if they do get iron in their bodies (usually in
unusually high levels of their blood), then going into human
form and remaining in human form until they can get the iron out
of their bodies can help them recover from iron effects since
their human forms are physical forms that don't take nearly as
much damage as full death wraith forms would normally. For the
most part, iron burns death wraith bodies on contact, and when
they are in death wraith form or darkness form, they can be
temporarily dispelled and unable to maintain a form (sometimes
being forced back into physical form). Iron weapons work best on
death wraiths who take their full death wraith forms, but can do
damage to death wraiths in human form in higher quantities or
higher quality (such as more potent iron can do more damage to a
human form death wraith. Iron is something that hurts most
spirits, and is pretty reliable against death wraiths.
- Light and life energies are also a good counter to a death
wraith, since they are creatures of darkness and death as light
and life energies are natural counters to death and darkness
abilities. Life energy is a natural counter to the death aspects
of their power, while light works to counter their darkness
(though experienced enough users can counter either of a death
wraith's abilities with light or life energy if they are skilled
enough). Items like flashbangs or concentrated light can
overpower many forms of darkness or shadows especially those
used by death wraiths. Death wraiths take heavy damage if they
are hit by concentrated light attacks (especially if they are in
their death wraith form), and their shadows can be dispelled and
negated temporarily thanks to light abilities like flashbangs.
Life energies can do more damage to them as well, due to their
death aspects, which makes life energy a good way to
specifically counter their deathly aspects. Weapons using life
and/or light do more damage, and can more easily cut or pierce a
death wraith's body. Typically, spirits are the ones that
utilize light and life energy, which can act as a counter to
death wraiths if they choose to oppose death wraiths (though
this is typically rare). Some beings who can use light or life
energies can use these pretty effectively, since death wraiths
rely heavily on their darkness and deathly natures. It is worth
noting that as mentioned, death wraiths in death wraith form
take far more damage from light attacks than they normally
would, since their very bodies are made of darkness. However,
when in human form, they are about as vulnerable to light powers
as any other beings (for example, normal light doesn't hurt
them, but light focused into beams could pierce them just as
easily as any other being).
- All death wraith elementals are counter-able by other
elementals. One needs to understand death wraith elementals
first though, as their elementals do work differently than other
races elemental manipulations. Unlike other races, death wraiths
focus more on manipulating the four states of matter, and this
must be understood before one can learn to counter a death
wraith. However, once understood, death wraith elementals can be
countered just like other elementals. For example, solid
manipulation is mostly earth manipulation, as solid states of
matter mostly fall into earth manipulation are countered as such
(usually by wind manipulation and sometimes fire manipulation).
Every form of matter can counter another in some form if the
user is creative enough, and all of the states of matter can be
countered by other elementals. Usually, the two major groups are
solids and gases (which act as major opposites to each other),
and liquids and plasma (which act as major opposites to each
other). However, countering isn't as difficult as requiring
specific elements, as each element can counter another in some
way. For example, earth can absorb energy from plasma
manipulation, or liquid manipulation could be separated by
wind/air manipulation into gases. Countering these elemental
powers only requires one to understand how elemental powers
interact, and figure out ways to counter them. Almost every
element can counter another in some way, and death wraith
elementals are no different. As mentioned earlier, another major
counter to the death wraith elemental power is the dark spirits
who utilize matter from the dark multiverse, who utilize a
chaotic power of elements that counter the elementals of this
universe. Because many of the dark spirits elementals have
violent reactions to the elements of the living world (such as
shadow lightning from the dark multiverse having a chaotic
effect that spirals normal lightning out of control and
interrupts the normal uses of lightning as the lightning becomes
chaotic and its destructive properties are amplified to the
degree that the user can no longer control it). However, it is
worth noting that death wraiths do counter this with their own
elemental manipulation.
Personality: Tarich is often seen as calm and collected, even to
the point most would describe him as cold. Due to his death
wraith nature, he often doesn't show his emotions due to habit,
and the only real emotion he shows is when he's happy. For the
most part, Tarich doesn't try to hide his emotions, but mostly
does it out of habit since that was how he was raised. Tarich is
also a very sarcastic person, and will speak his mind without
any reservation or regrets. Tarich is the type of person that
will be bluntly honest with people, even if it hurts them.
However, Tarich is somewhat decent at talking nicely to people,
and not hurting their feelings when he has to be blunt. Tarich
is actually far more understanding than many give him credit
for. Most don't know this, but Tarich's calm nature is actually
due to the fact that he had to work extra hard to suppress his
emotions when he was young, due to the immense anger he had when
his family was killed by hollows. Tarich has overcome his anger
issues, but only after years of training his mind to suppress
his emotions. Tarich often sees anger as a crutch for people who
cannot overcome their pain, and he will not hesitate to
criticize his enemies who rely on anger as a power source or a
source of their goals (such as criticizing those that go for
revenge). Tarich can be quite humorous, but most of his humor is
in his sarcasm. Tarich is also the type of person who only
respects those he thinks deserve respect. He isn't above giving
respect first to others, but he will only give his respect to
those he believe can be respected. For example, another ghost
hunter he met he was not sarcastic to out of respect, even
though another ghost hunter criticized him for showing respect
to the other hunter and not to them. In battle, Tarich is a
strategic opponent, often going for strategy over pure combat.
He does prefer to use his familiars to do his fighting for him
most of the time, but he is not afraid to fight without them.
Tarich will fight to overpower enemies, but more often than not,
he relies on strategy over brute force. And after spending time
in the living world, Tarich has become very experienced at
seeing how people fight and countering many different fighting
styles.
Bio: Tarich Nightfall is the youngest member of the Nightfall
family, one of the families that was friends with Anna Shadow's
family and Kierran Black's family. When Tarich was young, he was
left behind when all of his family members went out to fight a
group of hollowfied lost souls. The battle was far more
difficult than it was supposed to be, and the Nightfall family
ended up overpowered. The hollow group managed to get backup to
the battle, and had murdered all of the Nightfalls before the
death wraiths got reinforcements to the Nightfall family. This
led to the Nightfall family getting wiped out, with Tarich being
the only known survivor of his family. After the incident, Revon
Black chose to adopt Tarich into the family, and chose to raise
Tarich as a second son. Tarich soon became like a brother to
Kierran, who Tarich saw as a kindred spirit, since Kierran
didn't know his original family (as his family abandoned him
when he was born). Tarich would train with Kierran from an early
age, and even befriended Anna Shadow when Kierran and Anna would
train together. When Kierran started his own lost soul hunter
team, Tarich joined the team alongside Kierran and Anna. While
not the strongest or best fighter of the team, Tarich's
shadowtamer skills of his family helped him add an extra
advantage to Kierran and his team. Tarich would also train under
Teru Mikami when Mikami trained Anna and Kierran, and Tarich
would train for years with Anna and Kierran while hunting lost
souls.
Over the years, Tarich would help Kierran with a number of
battles, including helping Kierran take down Drakath during
Drakath's rebellion. However, the day would come when Kierran
and Anna were nearly killed fighting vasto lorde teams. Tarich
hadn't been present at the actual battle, as he had taken out a
group of hollows that were in the area in order to make sure
they wouldn't interfere with Kierran and Anna's fight against
the vasto lorde. However, by the time Tarich figured out that
Kierran and Anna had nearly been killed, it was too late for
Tarich to get to them to prevent what would happen next. While
Tarich was part of the team that recovered Anna and Kierran
after they were nearly killed, Tarich was unable to do anything
while the death wraiths, aided by the soul reaper Mayuri
Kurotsuchi, studied Kierran and Anna. After the incident when
Anna escaped and Kierran and Toshiro would capture Anna, Tarich
was kept from helping by the other death wraiths, who let
Kierran and Toshiro work alone to try and capture Anna, much to
Tarich's annoyance.
However, after Anna's exile, something in Tarich changed, and he
chose to turn away from the death wraith order, realizing that
the death wraith council blamed Kierran and Anna for not taking
care of problems like the Drakath rebellion or the hollow
attacks fast enough, so the death wraith council had treated
Kierran's group like they had done wrong. When Tarich found out
about it, he chose to leave, even though Kierran tried to stop
him. Tarich went to the living world, refusing to be a pawn of
the death wraith council, and chose to live among the humans in
a self imposed exile. Even though the death wraith sent others
to bring Tarich back, Tarich refused to go back and defeated the
death wraiths that were sent after him. Tarich ended up
traveling the living world, and spent years searching the world
for Anna to no avail. Tarich wouldn't find Anna until after Anna
had met Delsin, and after decided it best to leave Anna alone
and chose to go his own way knowing Anna was safe with Delsin.
However, his life wouldn't be completely danger-free, as a death
wraith council member tried to have Tarich captured so that they
could figure out the secret of Tarich's mastered purifying
darkness, which was something that no other death wraith had
figured out. The death wraith council member sent death wraiths
to hunt down and capture Tarich, though Tarich always managed to
either beat them or get away from them. Tarich also keeps his
knowledge of his family's shadowtamer arts, keeping it from the
other death wraiths, as Tarich decided that he would not build
another Nightfall clan among the death wraiths (due to him not
agreeing with their ethics). So he holds on to the knowledge,
hoping to one day find someone to pass the knowledge on to.
After Aeron Kazara took Kierran's body and started a secret
rebellion, the death wraith council member that had Tarich
hunted down was killed, so Tarich no longer has to worry about
the death wraiths hunting him down any longer. These days,
Tarich owns a small bike shop he has bought out, and works on
bikes when he's not out ghost hunting. Though he has heard about
"Kierran" (Aeron Kazara) taking over the death wraiths, he
doesn't yet know the truth that the Kierran that was in charge
of the death wraiths was actually Aeron Kazara, so he currently
believes that his brother was corrupted and took power after the
council's death (believing his brother became corrupt). However,
Tarich has dedicated himself to not going back to the death
wraiths.
Tarich then went and found himself a place to live, choosing to
live among humans. Eventually, Tarich became a ghost hunter,
traveling to places that were "haunted" and taking down vengeful
spirits and hollows as a sort of ghost hunter mercenary. Tarich
started making money as a ghost hunter, and would take on any
threat, even purifying hollows back into normal souls. Tarich
would even get hired by the elder Death to help track down some
lost souls and help Death more easily capture stronger lost
souls that escape the death wraiths and the soul reapers. This
led to Tarich sort of becoming like one of Death's assistance in
tracking down souls since Tarich (after much time in the living
world), has plenty of experience with people and tracking people
down in the living world. In his spare time outside of ghost
hunting and his combat training, Tarich took up an interest in
bikes, and started building and taking apart bikes. Eventually,
Tarich had built a number of bikes, some of which he made money
selling, and some he kept around. His main bike he would keep
and ride it around whenever he would go out on a job. In his
spare time, Tarich has even taken up playing the guitar and
started writing music for fun. Tarich mostly enjoys rock music,
and has sometimes even played music with others for fun. For the
most part, Tarich lives a simple live outside of his ghost
hunting job.
Theme: Welcome to the Jungle (
HTML https://www.youtube.com/watch?v=1bDD914rahc
)
Battle Theme: Absurd (
HTML https://www.youtube.com/watch?v=Qx3RfdAdCpQ
)
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