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#Post#: 10842--------------------------------------------------
Willow Ashley Smith
By: Raven Tepes Date: October 18, 2021, 9:01 pm
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Willow: ”You know they say every time a child laughs for the
first time that a fairy is born.”[/I]
Illias suddenly bursts out in his best attempt at laughter and
startles the crud out of Theo and Willow.
Theo: almost shat a brick [I]”D-Did Illy just create an imp
then?”[/I] He ask sarcastically.
Willow breaks out into her trademark giggles at the situation.
Willow wrinkles her nose as Fetu walks into the lounge rec room
from the gym. She had instantly knew who needed to take a shower
thanks to her superhuman sense of smell. Willow: [I]”Whew! Fetu,
have you been eating Polynesian food again?”[/I]
A sweaty Fetu looks at Willow with a bewildered look. Fetu:
[I]”Yeah, why?’[/I]
Willow: [I]”Oh good lord! That’s why I smell rotten fish and
garlic! Go take the shower you should’ve before leaving the gym,
dude!”[/I] Everyone else in the room laughs in agreement with
Willow as Fetu stalks off.
[i]Name: Willow Ashley Johansen
Nickname: Lolo, Ash, Giggles
Age: 17 years old
Species: Homo Magi Superius Natural Born Witch that’s been
genetically mutated
Gender: Female
Height: 5'4"
Weight: 125 lbs
Organization: US DoD Special Weapons Project Division
Rank: Agent/Special Weapon
Code Name: Mystic
Family:
Father: Timothy Johansen Bank manager and Priest of Odin/wizard
Mother: Shirley Smith-Johansen Librarian and Priestess of
Freya/witch
Best Friend: Theodore Velázquez
Best Friend: Illias Zeus Deimos
Abilities:
Natural Born Witch: The user is born with ability to cast magic
without aid of rituals and ingredients. All the user needs to do
is have a focus/intention and find the right words in mind for
the spell. This is because of their deep spiritual connection to
the mystic energies of Earth and the weave of magic similar to
Spellweavers and Ley Line Walkers. Natural Born Witches do write
down spells they create and will learn how to safely make
potions and charms.
Magic: Users are able to utilize magic, the use of rituals,
symbols, action, gestures, language, etc., to exploit
supernatural forces to varying degrees, with only their skill,
personal power-level, imagination/knowledge, and/or morality to
define the borders. Given the flexibility of magic, its users
have essentially limitless possibilities for what they can
accomplish, thus achieving Reality Warping.
All magic is fueled by magical energies like mana or even
alternative source that can comes from arcane beings or other
potential sources, which is the energy that is used to form
magic into reality, without the necessary energy or source to
fuel magic into existence it would be simply be powerless
practices and pure myths.
(
HTML https://powerlisting.fandom.com/wiki/Magic)
Magical Energy Manipulation: User can create, shape, absorb or
manipulate magical energy to use magic for a variety of effects
and purposes.
[I]Genetic Modification Unlocked Abilities:[/I]
Homo Magi Superius Physiology: The user is a human that
possesses both superpowers and magic abilities. In regards to
having powers via genetic engineering, birth, evolution,
training to gain superpowers and magic, and having bestowed
powers from supernatural beings, they are still technically
human without their physiology being or almost altered, much
like metahumans do. Willow did quickly learn that the DNA of
Victor “Sabretooth” Creed and Jean “Phoenix” Grey was used in
the genetic manipulation done on her by Dr. Essex/Mister
Sinister.
(
HTML https://powerlisting.fandom.com/wiki/Superior_Mystic_Human_Physiology)
Regenerative Healing Factor: Like Sabretooth's primary mutant
power, Willow as an accelerated healing process that enables her
to regenerate most (if not all) damaged or destroyed areas of
her anatomy with far greater efficiency than an ordinary human.
The rate of regeneration is proportional to the damage caused.
This process is automatic and Willow seems to have no control
over it. Her healing factor, however, does not seem to stop
Willow from feeling the pain of her wounds nor the pain of her
body regenerating itself.
Contaminant Immunity: Willow's regenerative healing also affords
her the virtual immunity to poisons, viruses, diseases, and most
drugs.
Fatigue Resistance: Willow is partially resistant to fatigue
poisons produced from physical activity.
Decelerated Aging: In addition, Willow's healing factor provides
her with an extended lifespan by slowing the effects of the
aging process; It is believe that her decelerated aging will
fully kick between the ages of 20 and 25.
Superhuman Senses: Like Sabretooth, Willow possess superhuman
senses including sight, hearing, smell and taste but not known
if her sense of touch has also been heightened. These senses
allow her to track prey similar to dogs.
~Sight: Willow has enhanced night vision due to containing twice
the average number of retina in her eyes after the genetic
manipulation by Essex/Sinister. This also allows her to see in
the infra-red as well as visible spectrum. Unlike Sabretooth,
Willow is not partially colorblind.
~Hearing: Willow has extraordinarily accurate hearing as she
could hear light breathing from 200 ft away.
~Smell: Like Sabretooth, Willow has a highly developed olfactory
sense and memory allow her to detect and track a scent over 8
hours old with a concentration of 20 parts per million.
~Taste: Willow can detect 1 part in 10,000 with his sense of
taste.
Odin’s Sight (Clairvoyance): Users can acquire information using
sight outside the normal range of detection about an object,
person, location, or physical event. Usually, they can also do
so without the aid of their vision, allowing them to act when
they are unable to use their eyes.
Users would be able to detect beings/entities normally
completely undetectable, like spiritual and psychic beings.
Additionally, they can perceive sights and visual sensations
from other dimensions and from past events, future events, or
locations that are currently outside the range of normal human
senses or vision. This also means that they can receive
optical/visual sensations (i.e. itchy eyes, crying/watery eyes,
rolling eyes, sharper vision, rapid blinking, blurry vision,
blindness) from things outside the normal range of perception.
In short, clairvoyance is extrasensory perception based on a
being's vision and/or eyes.
Telepathy: Users can mentally interact with the mind,
consciousness, and thoughts of themselves or others through
mental power/capacity, thus being able to read/sense another
person's thoughts, communicate with them mentally, and a
plethora of other capabilities without the aid of physical
communication (noise or movement).
Telepathy has three common categories; Psychic Communication,
which is the ability to transmit information from one mind to
another, Psychic Perception, which is the ability to receive
information with one’s mind, and Mind Manipulation, which is the
ability to influence the minds of others to varying degrees. The
most advanced telepaths are not only capable of interacting with
the minds or spirits of others, but with reality itself in
various ways, tapping into psychic/astral energies, extending
their senses/perception and even their very consciousness beyond
the limits of their bodies, and potentially even projecting
their power into the physical plane.
[I]Special Techniques:[/I]
Come To Me: By using her psychic and magic abilities in
combination, Willow uses this technique find and magically
teleport any object or person up to the size of a small ocean
ship such as those used by US Coast Guard. As she builds up
magical energy for the teleportation spell, Willow will focus on
her target and locate the target using her psychic power. She
then releases the teleportation spell on the target with the
magic incantation that she created, “Come To Me”. She
accidentally teleported Theo into the women’s gym locker room at
Weapon X HQ when she first learned it. Down side is the bigger
the object or group of people the more worn out she will be
afterwards when over the weight of a small elephant.
Sleep Tight: This is a simple area sleep spell where Willow can
put target opponents in a 100ft radius to sleep for 10 rounds.
It’s a quick build of energy and then releases with the magic
words, “Sleep Tight”. Those with sleep magic resistances have a
high chance of resisting while people immune to any form of
sleep are immune.
Weaknesses: Muramasa Blade: Willow is vulnerable to the
Muramasa Blade. The sword, which was constructed through some
means with the use of a piece of Wolverine's own soul, has the
ability to greatly nullify the efficiency of an accelerated
healing factor. Carbonadium Poisoning: Willow's healing factor
can be dramatically slowed if Carbonadium is implanted inside of
her, such as swallowing something made of Carbonadium or being
wounded by a bullet composed of it. It causes her healing factor
to be reduced to a slow crawl, at least in comparison to its
normal speed, but doesn't fully suppress it. Vulnerable Senses:
Willow's heightened senses can be taken advantage of. Downing
can kill her still if not rescued. Decapitation/Severe Spinal
Damage: Willow can be killed if her head becomes separated from
her body, causing her brain to be unable to send signals to the
section(s) of her body that needs healing. [I]Raw Talent:[/I]
Even though well trained in many regards, Willow is still young
and hasn’t had much training in the use of her powers save for
her Heightened Senses and regeneration which Sabretooth trained
her well in. This means that she can easily be out done by a
more skilled user.
Skills & Training:
Knowledge: Language and Literacy: The ability to speak and read
one or more languages.
Language & Literacy known by Willow:
American English: 100% chance of successful understanding
Norwegian: 100% chance of successful understanding
Research: Training in the use of methods, techniques, and means
of finding information, including public records, libraries,
interviews, surveys, demographics, trade journals, the computer
network, and legal searches. This skill is helpful in locating
information about people, places, and things. The G.M. should
ultimately the availability of accessible, known information
regarding a particular subject. Any character can do research
and ask questions, but the research skill will reduce the amount
of time by half and the character is trained to notice relevant
information that an untrained character is liable to overlook.
Thus, for truly secret or difficult information, you must have
the character with the research skill try to uncover it.
Radio: Basic:[/I] The rudimentary knowledge of the operation and
maintenance of all sorts of radio equipment, including military
radio systems, field radios and walkie-talkies, audio recording
devices, wire laying, installation, radio procedure,
communication security, and Morse code. It does not include the
ability to make repairs nor operate video equipment.
Mathematics: [I]Basic:[/I] Knowledge of basic math, including
the ability to count, addition, subtraction, multiplication,
division, and fractions.
Hand to Hand Combat: [I]Basic:[/I] This skill provides
elementary fighting techniques and methods of attack and
self-defense as taught in military basic training or in
self-defense classes.
Tactical Analysis: The ability to be an extremely skilled
strategic genius and apply this skill for several objectives.
The user can create strategies and plans several steps ahead of
the opponent, seeming like the user can see into the future. The
user is able to elaborate complex plans and strategies and apply
them in, not just battle, but any other activity that involves
cunning intellect, e.g. strategic games. Most of the users of
this ability are very analytical and can understand or
anticipate the enemies' moves.
One-Man Army: The ability to be as deadly as a vastly superior
force. The user is able to fight against seemingly, overwhelming
odds with ease. They are a capable warrior on the battlefield,
decimating the enemy single-handedly and with near supernatural
finesse that pars with the skill of more experienced fighters.
This ability can manifest into various ways but is usually the
result of extreme martial skill. Users of this ability are as
deadly at long-range combat as they are in close quarter.
Training Regimen: The circumstance in which one develops
incredible abilities through extensive training. The user has
developed abilities near to or actually superhuman simply
by/through an extensive/excessive training regimen.
Special Ops Mastery: The ability to innately or through inhuman
and advanced training have special operations skills and
maintain them without the need of further training. User is
almost super-humanly skilled in all forms of special operations
including but not limited to Mercenary Works,
Counterintelligence, Black Propaganda, Counter-Terrorism,
Guerrilla Warfare, Direct Action, Counterinsurgency,
Assassination, Close Target Reconnaissance, Unconventional
warfare, etc.
The ability may be from advanced training, mental programming or
even supernatural/superhuman powers. Combined with high
intellect and a high level of physical ability, they can create
completely new possibly unbeatable methods of special
operations. Important that comes from special operations are
such as Reconnaissance and surveillance in hostile environments,
Training and development of other states' military and security
forces, Offensive action, Sabotage and demolition and Hostage
rescue.
Stealth Tactics: The ability to possess extraordinarily
expertise in stealth. The user possesses incredibly extensive
knowledge and skill in many types and ways of stealth tactics,
enabling them to easily slip in and out of areas undetected.
Their abilities in all manners of stealth are so refined they
appear as mere illusions to those who have been lucky to spot
the user. The users of this ability can move throughout even the
most guarded of areas and act in true discretion.
Stealth Combat: The ability to use advanced stealth in direct
combat. User can use extraordinary fighting skills in
combination with superior stealth abilities for particularly
lethal effects. It allows them to land flurries of critical
blows while easily escaping their targets' clueless
counterattacks, devastating opposing forces they couldn't hope
to face in normal combat.
Enhanced Marksmanship: The ability to achieve complete and utter
accuracy on distant targets. User can achieve complete and utter
accuracy on distant targets, with the activity in their brain
center for aim, accuracy and precision is drastically improved.
They need only to aim for an instant before they can precisely
hit a target with a projectile.
User can judge extremely long distances amazingly accurately,
gauging the strength needed to launch a projectile, in order to
hit a target accurately. If a target is moving the user can
calculate the best method to hit the target. Visual obstructions
like smoke and vegetation do not hinder their ability to get an
accurate bead on their target, and their intense focus on
whatever they're shooting at allows them to shut out outside
distractions. They can compensate for environmental factors that
would normally throw off their aim like wind, air resistance,
gravity, and radiant heat (which distorts the image of the
target).
Dual wield: The ability to use two weapons simultaneously. The
user is capable of wielding two different weapons with ease in
combat. The weapons in question are normally bladed weaponry
and/or firearms, but it can be virtually any melee and/or ranged
weapon. Because of this, the user is able to deal twice the
damage to their opponent quickly, swiftly, and effectively.
They're also able to hold their own against multiple enemies at
multiple angles, allowing them to fight and take advantage of
wide openings.
However, due to possessing two weapons at the same time, the
user often bears poor defense skills, so this ability requires
speed, power, accuracy, and fast reaction time in order to
maneuver through and counter their enemies' attacks in order to
make up for the lack of defense.
Enhanced Assassination: The power to possess the skills to
locate and slay targets like an assassin. User can perform the
art of assassination better than the average killer, they are
able to dispatch their victims without as so much as a struggle.
The ways to do this range from something complex and
high-finesse like mastery in stealth, strategically planned
scenarios and highly disciplined martial arts to something
simple-yet-effective like brute strength and raw speed to
overwhelm the targets.
Combat Specialist: The ability to be a hand-to-hand combat
genius. The user has an encyclopedic knowledge in hand-to-hand
fighting styles; therefore understanding and analyzing opponents
style of combat and flaws in the opponent's attack and defense.
He can also use attacks that can automatically knock down the
opponent or use the strength of the opponent to his favor.
The user has a vast knowledge of the opponent's body and their
limitations, have an incredible perception of opponents and the
users surrounding areas using it to his or her advantage, and
can copy or mix several types of martial arts and movements and
understand how a special attack works in matter of minutes. This
power can be enhanced by the users experience and improvement of
skill. Masters of this abilities can counter or detect flaws on
opponents Special Attacks.
Weapon Proficiency: The ability to understand and use any and
all weapons with the proficiency of a master. User with this
ability need only to pick up a weapon before they instantly
become proficient in it. The first time they pick up a sword,
they can spar with masters, the first time they use a bow, they
can hit bulls-eyes. Even alien, magical, or other weaponry that
they should not understand comes naturally to them.
Magic Combat: The user is able to infuse magic with physical
attacks, using magical energies to blast away, hex opponents,
and strengthen attacks.
They can infuse their attacks with magic, augment their physical
capabilities, use magic attacks, etc.
(
HTML https://powerlisting.fandom.com/wiki/Magic_Combat)
Social Intuition [I]aka Common Touch:[/I] User intuitively
determines how to interact with subjects. One with this ability
could tell exactly what to say to interact with certain people,
or tell the rank of a person within a group. The user also gains
a great voice, eloquence, and charisma.
Lore: [I]Magic:[/I] This area of study does NOT give the
character any magic abilities, the ability to use techno-wizard
devices, or the ability to read magic symbols.
This area of study provides general knowledge, theories and
historical reference on how magic works, common magical powers
and spells, their effects, who possesses such magic, notable
creatures of magic, various types of magic users, places of
reputed magical significance and power, and myths and legends
about magic, the most famous magic items, and notorious
sorcerers. Although the character cannot read runes or mystic
symbols, he is likely to be able to recognize whether the symbol
is real magic ward, rune, warning, part of an inscription or
spell, or a fake.
Handgun Weapon Proficiency: A familiarity with all types of
projectile firing handguns including revolvers and pistols.
Revolvers are the classic cylinder-based “six shooter”. Pistols
are “automatic” weapons which means gun the keeps firing while
the trigger is depressed and doesn’t stop until the trigger is
released or the ammunition is spent.
Computer Operation: A knowledge of how computers work along with
the skills to operate peripherals like keyboards, printers,
modems. The character can follow computer directions, enter and
retrieve information, install programs, games and software, use
the web/internet, and similar basic computer operations. Does
not include Repair, Programming, or Hacking.
Computer Programming: Advanced computer knowledge that includes
designing, programming, debugging, and testing computer programs
and software. Hacking is possible but at a -40% penalty unless
the character also has the Computer Hacking skill.
Computer Hacking: This is a computer skill similar to Computer
Programming skill, however, the emphasis of this skill is
breaking computer access codes to gain illegal access to other
computer systems and steal or corrupt the data. The character is
an expert in tracing computer data, bypassing defense systems,
and breaking (hacking) codes; +5% bonus to Cryptography,
Surveillance, and Locksmith (electronic and computer controlled
locks only) skills if the character is a hacker.
[I]Requirements:[/I] Literacy, Computer Operation, Computer
Programming, and at least Basic Math skills.
[i]Personality: Willow is a happy, bubbly teenager who does know
how to be serious when needed. She can be fierce fighter but is
much happier not hurting other people.
Biography:
[i]*Coming Soon*[/I]
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