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#Post#: 10775--------------------------------------------------
Andrés Felipe Rodríguez
By: Raven Tepes Date: October 3, 2021, 10:03 pm
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Andrés walks up to the beaten man who’s bound in a chair with a
look of rage. [I]“Your informing on my more nefarious business
dealings to US narcotic agents costed several families their
homes and loved ones. Your informing on me got an entire village
of innocent people illegally raided by foreigners. People hurt
or killed. Children traumatized. Homes and businesses
destroyed.. and all for American government money.”[/I] Andrés
then throws a vicious punch to the man’s face, breaking his left
cheekbone and causing blood to drip. He then turns to walk away.
[I]“I have no mercy for your kind who harm others through their
actions.”[/I] Andrés then tells one of his men. [I]“Tell
tlamacazqui that we have another sacrifice for the gods.”[/I]
Andrés then walks away as the beaten man’s pleading cries fall
upon deaf ears.
1796, Andrés is in what is today called Texas where he had
gotten himself in a spot of trouble. The sheriff and his men had
already tried hanging, stabbing, and shooting Andrés in order to
kill him. Now two men hold him down against a rock with his neck
exposed. [I]Andrés: ”Come on, sheriff. You’ve tried everything,
and I did die every time as well. How many more times must you
try to kill me?’[/I] The sheriff gives Andrés a vicious snarl
that shows the several teeth missing and spat while he spoke.
[I]Sheriff: “Oh we haven’t tried everything yet, boy. We’ll
teach ya notta touch our white women even if she’s a prostitute
by givin’ ya really close shave, sudaca (pre-19th century Spain
Spanish racial slur for Native peoples and mixed).”[/I] With
those words, an axe wielding member of the deputies swings down
at Andrés’ neck, partially decapitating him. Andrés let his body
fall limp just to fool the deputies holding him down. They let
him go and then join the others as they walk back to their
horses. Andrés then stands up while laughing maniacally and
putting his head back into place. The group of corrupt lawmen
turned around in pure terror and disbelief. The deputies run
screaming in terror about a demon after seeing what they just
witnessed while the sheriff tries to draw his gun with shaky
hands. Andrés then grabs the dropped axe as he walks towards
sheriff while his neck heals. He uses his property manipulation
on the axe making it harder and sharper as the sheriff fumbles
with his gun, dropping it to the ground. Andrés raises the axe
in position for a decapitation swing. [I]Sheriff: “Wha.. what
are ya?” Andrés: “I am an avenger of el Diablo.”[/I] Andrés then
swings the axe and severs the corrupt sheriff’s head from his
body. Andrés then walks away, dropping the axe, and then
grabbing the reins of his horse. [I]Andrés: “The pendejo isn’t
even worth sacrificing to Quetzalcoatl.”[/I]
Name: Andrés Felipe Rodríguez
Aliases: Andy Garcia, Felipe Martinez, Roddy, King of
Supernatural Drugs
Age: 505 years old appears to be 30 years old
Species: Homo superior Mutant
Gender: Male
Height: 5'6"
Weight: 152 lbs
Organization: Rodríguez Cartel
Position: Boss/Founder
Legitimate Business Front: Azteca Pharmaceutical
Position: Owner/Founder/CEO
Friends and Associates:
~ Danae Levesque trusted associate and friend[/I]
~ Theresa Mendoza [I]respected associate/competitor[/I]
~ Has had 200 children in the last 425 years all of whom he
spoils(ed) and still cares for their families with many working
in the “family business”.
[I]Ancestry:[/I] Aztec Mother and Spanish Conquistador
[i]Powers:
Homo Superior Physiology: The user is a human that has developed
powers and abilities from a variety of causes/circumstances,
such as evolution, genetic experiments, enchantment, having
powers bestowed upon them by other beings or sources, through
unnatural birth causes, and training to obtain said powers
classifying them into superhuman beings. Also, thanks to still
being human, (if the powers are in any relation to genetics),
they can use these abilities without becoming a monster (i.e.
keeping their human physique, sanity, and humanity without it
being altered from possible instability).
Homo Superiors can also be divided into two categories:
Rational:
Metahumans of this category gain their powers by an unusual
evolutionary process by chance in each individual, unnatural
birth causes, genetic engineering, or exposed to radiation or
biohazardous substances, like mutagens, or any other methods in
relation to genetic experimentation in that regard.
In one way or another, certain superhumans that are of this
classification might have minor physical changes without their
humanity being fully or almost slipped away, like their irises
changing to any color like a fiery shade of red, yellow, purple,
etc, retractable claws or spikes, fangs or sharp teeth, the
color of the skin being changed, among others. In fact, these
kinds of superhumans will be able to possess powers without
their physiology being altered and lose their humanity as a
result.
Irrational:[/I]
By this category, metahumans gain their powers by having their
abilities bestowed upon them by supernatural beings,
enchantment, certain serums, cybernetic enhancements/implants,
training to self-bestow their powers like telekinesis for
example, being blessed or granted wishes to obtain their powers,
and among many other methods without any scientific
modification. Most of these kinds of superhumans have the
potential to become mystical class superhumans.
Unlike the rational-based types, this category of superhumans
wouldn't have to be able to suffer mutations and instability of
their deoxyribonucleic acid, which can be caused in certain
ways. Unlike the rational based category, these kinds of
superhumans are more likely to maintain their humanity because
they don't share the same genetic unpredictably that
rational-based superhumans are more likely to have.
[I]Physical Condition:[/I]
Adoptive Muscle Memory
Flawless Coordination
Indomitable Will
Optimal Finesse
Contaminant Immunity
Supernatural Beauty
Supernatural Charisma
Supernatural Creativity
Supernatural Intelligence
Supernatural Mind
Supernatural Wits
Supernatural Precision
Supernatural Reflexes
Supernatural Perception
All other conditions are at Peak Human Condition
(
HTML https://powerlisting.fandom.com/wiki/Superior_Human_Physiology)
Property Manipulation: The user can change the properties of
matter, including density, color, shape, state of matter (solid,
liquid, gas, plasma), hardness, ductility, elasticity, etc. They
can make things harder/stronger or weaker/more brittle, turn gas
into solid, make metal stretch and rubber break as glass. They
can make things hotter than the sun, or "so cold that it burns".
The user can make things as corrosive, to dissolve different
matter, combustible, to make things explosive, or inert, which
allows them to diffuse bombs by making the material inside no
longer explosive even after mixing.
(
HTML https://powerlisting.fandom.com/wiki/Property_Manipulation)
Chemistry Manipulation: Users can manipulate Chemistry, a
discipline in science that is involved with elements and
compounds composed of atoms, molecules and ions: their
composition, structure, properties, behavior and the changes
they undergo during a reaction with other substances. Hence, the
user can also manipulate things that chemistry is overarching,
like chemical substances, which can create new elemental or
chemical, toxic, combustible, or explosive substance. Users can
also manipulate the reactions of the chemical substances as a
result.
(
HTML https://powerlisting.fandom.com/wiki/Chemistry_Manipulation)
Supernatural Regeneration: Users can regenerate completely so
long as they are not instantly killed by an attack (i.e.
Disintegration, Incineration, and One Hit Kill). For some users,
this involves that as long as the "core" is undamaged, they can
regenerate. Because the cells and telomere lengths are
constantly regenerating and rejuvenating, they do not age,
recover any damaged body parts, and sustenance intake required
is drastically reduced, to the point user is close to true
immortality. Even complex parts such as damaged brain cells and
nerves can be repaired, effectively keeping the mind intact and
making decapitation more difficult as the user can simply
reattach their heads to the neck, sealing the cut.
The user is practically immune to drugs, disease, and all
harmful foreign substances, and will be forever in their optimal
health and physical prime. They are immune, or at least highly
resistant, to telepathic attacks, since the regenerative power
restores brain cells to its unaltered state, blocking one's mind
from any attacks or invasive attempts.
(
HTML https://powerlisting.fandom.com/wiki/Peak_Human_Regeneration/Supernatural)
Plant Manipulation: Users create, shape, move, control, interact
and manipulate plants, mainly multicellular organisms,
predominantly photosynthetic eukaryotes of the kingdom Plantae,
including wood, vines, plants, moss, and parts of the plants,
such as leaves, seeds, roots, fruits and flowers. The user can
cause plants to grow, move/attack or even rise from the soil and
"walk", mutate plants by rearranging DNA structure and revive
withered or dead plants.
They can use their power for defense and support, cause flowers
and other plants to bloom instantaneously, manipulate tree
branches to use them as whip-like weapons, control spores and
pollen, bring plants back to life and make them sprout
seeds/fruits/berries, use plant chemicals to heal
people/objects, and/or manipulate their properties for a wide
range of effects.
Though less commonly activated by passive users, the ability may
deal a series of offensive techniques on a target. Using the
plants as weapons enables users to grasp and strike continuously
with vines and roots, project thorns at a distance, and quickly
regenerate the withering weapons at the user’s will. They can
grow vines to entangle enemies climb around a target's neck,
causing choking, or strike with plants. A more subtle technique
is to release damaging toxins and pheromones, affecting targets
in which conditions should be treated quickly with ailments.
Users may also control plants in their altered forms, i.e.
concentrated forms, such as cotton clothing/fabric, paper, etc
(
HTML https://powerlisting.fandom.com/wiki/Plant_Manipulation)
Immortality: Users possesses immortality: an endless lifespan,
as they can never die, never age, and can shrug off virtually
any kind of physical damage. Some users are the defensive type,
simply preventing all damages, to appear physically
invulnerable, while others are the regenerative type, surviving
and quickly recovering from anything you throw at them while at
the same time they are capable of resurrecting themselves
instantly after death and completely self-sustaining, free from
all bodily necessities, or even the combination of the two.
[i]Immortality Applications:[/I]
Head Liberation: Survive decapitation. Andres head and body have
a special connection so his body always knows exactly where his
head is at.
Immortal Aging: Be eternal and immune to the negative effects of
aging.
Retroactive Immortality: Cannot remain dead, always resurrecting
oneself after being killed.
(
HTML https://powerlisting.fandom.com/wiki/Immortality)
Impossible Forging: User can craft/forge materials/objects that
are able to do things that are normally impossible for them or
the material they are made out of to do so. They can craft
things, such a tiny dagger that's even sharper and more deadly
than a full-size sword or a piece of armor that can defend
against things that would normally shatter it or even use
materials that are normally stressed/weakened by forging somehow
become stronger than normal.
Some users may even have enough skill to do all this with
mundane/ordinary materials that definitely shouldn't be able to
hold together, let alone perform these feats.
(
HTML https://powerlisting.fandom.com/wiki/Impossible_Forging)
Weaknesses: Weapons and objects created by Andres using his
Impossible Forging ability are weakened by Object Negation. Both
Property Manipulation and Chemistry Manipulation requires
actually matter and materials in order to function. Even though
Andres can’t stay dead, he still feels the pain of death before
regenerating and resurrecting with the exception of decapitation
which doesn’t kill but does **** him off because it hurts like a
son of a gun and rather annoying to have to pick up his head
again. His Plant Manipulation has the following weaknesses:
powerless in areas without plants or at least the potential for
plants to grow (infertile/barren soil). Attacks from Fire
Manipulation and/or Ice Manipulation can pose an issue.
Susceptible to lightning strikes. Short of complete
disintegration, Andres has not found a way to stay dead with his
immortality though the less of him that remains the longer takes
for him to regenerate and resurrect.
[I]Skills and Training:[/I]
[i]Knowledge: Language and Literacy:[/I] The ability to speak
and read one or more languages.
Language & Literacy known by Andres:
Aztec: 100% chance of successful understanding
Mayan: 100% chance of successful understanding
Spanish: 100% chance of successful understanding
American English: 100% chance of successful understanding
British English: 98% chance of successful understanding
Japanese: 90% chance of successful understanding
Russian: 80% chance of successful understanding
Egyptian (Modern): 80% chance of successful understanding
Egyptian (Ancient): 75% chance of successful understanding
Tactical Analysis: The ability to be an extremely skilled
strategic genius and apply this skill for several objectives.
The user can create strategies and plans several steps ahead of
the opponent, seeming like the user can see into the future. The
user is able to elaborate complex plans and strategies and apply
them in, not just battle, but any other activity that involves
cunning intellect, e.g. strategic games. Most of the users of
this ability are very analytical and can understand or
anticipate the enemies' moves.
Social Intuition aka Common Touch: User intuitively determines
how to interact with subjects. One with this ability could tell
exactly what to say to interact with certain people, or tell the
rank of a person within a group. The user also gains a great
voice, eloquence, and charisma.
Artistic Intuition: The ability to possess knowledge and skill
in one or more artistic ways. The user possess great knowledge
and skill in art, such as painting a picture without any
education.
Gemology: This is the skill in identifying and appraising of
precious metals and stones. This skill also enables the person
to be able to identify fakes but at a penalty of -10%.
Research: Training in the use of methods, techniques, and means
of finding information, including public records, libraries,
interviews, surveys, demographics, trade journals, the computer
network, and legal searches. This skill is helpful in locating
information about people, places, and things. The G.M. should
ultimately the availability of accessible, known information
regarding a particular subject. Any character can do research
and ask questions, but the research skill will reduce the amount
of time by half and the character is trained to notice relevant
information that an untrained character is liable to overlook.
Thus, for truly secret or difficult information, you must have
the character with the research skill try to uncover it.
Astronomy & Navigation: The study of the stars and other
celestial bodies, their movements, positions, cycles,
alignments, and interrelations with the planets and each other.
This knowledge can also be used to determine direction,
approximate distances, identify the seasons, and tell the time
of day. Training includes reading maps and star charts, course
computation, following landmarks, and use of navigational
equipment. The skill includes land, air, and water navigation as
well as piloting by the stars and instruments alone. This skill
is ideal for sailors and those who can fly.
Lore: [I]Demons & Monsters:[/I] This is the study of demonic
creatures and supernatural monsters common to Earth throughout
the ages and around the world. General knowledge includes
legends of ancient and primitive cultures, Dark Ages tales, and
the myths and legends of vampires and the most famous demons and
monsters, including the dark gods they serve. Specific knowledge
is limited to continent where the character lives/originates
this includes names of demons and monsters common to that part
of the world, appearances, reputed places of demonic habitation
and attraction, and the creatures’ known powers, appearances,
habits, weaknesses, strengths, powers, abilities, demonic
possessions, desires, and goals. A master of this lore may be
able to identify a particular type of monster by hearing its
description or a description of its actions, seeing a drawing or
a photograph, or even by footprints, how it behaved, killed, or
exhibited certain abilities.
Lore: [I]Aztec and Maya:[/I] This is a skill that allows the
user to have all known knowledge of the Aztec and Mayan Empires.
This person has read and studied texts, research studies,
documentaries, artifacts, etc related to the Aztec and Mayan
Empires. In some cases, the person has first hand knowledge
either from encountering the Aztecs and Mayans and studying them
or an Aztec or Mayan descendant themselves.
Lore: [I]Magic:[/I] This area of study does NOT give the
character any magic abilities, the ability to use techno-wizard
devices, or the ability to read magic symbols.
This area of study provides general knowledge, theories and
historical reference on how magic works, common magical powers
and spells, their effects, who possesses such magic, notable
creatures of magic, various types of magic users, places of
reputed magical significance and power, and myths and legends
about magic, the most famous magic items, and notorious
sorcerers. Although the character cannot read runes or mystic
symbols, he is likely to be able to recognize whether the symbol
is real magic ward, rune, warning, part of an inscription or
spell, or a fake.
Radio: [I]Basic:[/I] The rudimentary knowledge of the operation
and maintenance of all sorts of radio equipment, including
military radio systems, field radios and walkie-talkies, audio
recording devices, wire laying, installation, radio procedure,
communication security, and Morse code. It does not include the
ability to make repairs nor operate video equipment.
Mathematics: [I]Basic:[/I] Knowledge of basic math, including
the ability to count, addition, subtraction, multiplication,
division, and fractions.
Mathematics: [I]Advance:[/I] Knowledge of all basic and advance
mathematics including algebra, geometry, trigonometry, calculus,
and techniques for using advance mathematical formulas.
Blunt Weapon Proficiency: Training with all types of blunt
weapons including maces, hammers, cudgels, steel or lead pipes,
staves, and clubs.
Handgun Weapon Proficiency: A familiarity with all types of
projectile firing handguns including revolvers and pistols.
Revolvers are the classic cylinder-based “six shooter”. Pistols
are “automatic” weapons which means gun the keeps firing while
the trigger is depressed and doesn’t stop until the trigger is
released or the ammunition is spent
Piloting: [I]Automobile:[/I] The skill and knowledge to operate
manual and automatic transmission vehicles including dune
buggies, jeeps, and small trucks.
Jeweler: The skill and knowledge to design and make jewelry
including necklaces, brooches, and rings. The skill allows the
character to make jewelry using any material and precious or
semiprecious stones of professional quality and with next to no
or no flaws. This includes the skill of inlaying stones or other
material into metal.
Archeology: The user has innate knowledge of unearthing history
through excavation or analyzing artifacts. This means they can
discover lost secrets of the past. They are knowledgeable in
past events. They seek to understand how people/extinct animals
behaved and acted. They want to know their customs and method of
survival.
(
HTML https://powerlisting.fandom.com/wiki/Archaeology_Intuition)
Chemical Intuition: The user can intuitively understand all
types and forms of chemicals and chemistry.
(
HTML https://powerlisting.fandom.com/wiki/Chemical_Intuition)
Physic Knowledge: The user can intuitively understand all types
and forms of physics, able to comprehend the branch of science
concerned with the nature and properties of matter and energy.
User can discern the subject matter which includes mechanics,
heat, light and other radiation, sound, electricity, magnetism,
and the structure of atoms.
(
HTML https://powerlisting.fandom.com/wiki/Physics_Intuition)
Biochemistry Knowledge: The user has innate knowledge of
biochemistry, the study of the chemical process within or
relating to living organism. Their knowledge allows them to seek
out how specific molecules such as proteins, nucleic acids,
lipids, vitamins, and hormones function in such processes. In a
super powered setting, the user can analyze and understand
powers generated from one's bio field.
(
HTML https://powerlisting.fandom.com/wiki/Biochemistry_Intuition)
Anthropology: The user specializes in studying culture,
tradition, and custom and how they change over time. They study
humanity, the human behavior, and societies. This allows them to
pick up on how different societies function. They also are able
to learn the manners and etiquette each civilization operates
on.
They study anything that has been passed down from generation,
whether it be physical relics of the past or oral stories and
music. They are able to study different language and how it
formed. They study plays, mythology, and folklore to understand
how people saw the world. They know a wide variety of
mythological creatures and what their lore entails. They study
the social order. This can also be used in the modern day to
learn more about modern day tradition.
(
HTML https://powerlisting.fandom.com/wiki/Anthropology_Intuition)
Bureaucracy Intuition: The user has innate knowledge over
administration, and intuitively understands the mechanics behind
in administrative doctrine, policies, and procedures. They can
administer all sorts of bureaucracies, organizations and
resource as can run it in the most optimal manner. The user can
also improve the efficiency of any bureaucratic body they are
overseeing, and perform feats such as always making the right
choice when it comes to utilizing all resources in the most
beneficial manner.
(
HTML https://powerlisting.fandom.com/wiki/Administration_Intuition)
Business Knowledge: The user possesses incredible skill in
successfully running businesses and companies, as well as
intuitive comprehension of banking, entrepreneurship, investing,
and finances. Using this ability, the user can become wealthy
very quickly and easily, and perform feats such as always
developing ideas to generate profits, making the right choice
when it comes to advancing said business and predicting sources
of monetary crises.
(
HTML https://powerlisting.fandom.com/wiki/Business_Intuition)
Pharmaceutical Intuition: The user has knowledge over drugs,
medicine, remedies, and pills. They possess pharmaceutical and
chemical knowledge of drugs and how they affect the human body.
Due to their large mental library of what drugs do what, they
know what drugs to administer to treat a person, how to make it,
and how potent the effects can be.
(
HTML https://powerlisting.fandom.com/wiki/Drug_Intuition)
Natural Born Hunter: The user possesses extraordinary talent and
instinct in/for hunting all things. They can track anything
under any conditions, sense the weaknesses of their prey and
exploit them and finally kill or capture their prey.
Interrogation Intuition: The user is able to extract information
from their opponents through various means, the use of the Bad
Cop Technique involves the means of Intimidation, scaring
them, inflicting pain, or psychically extracting the
information.
The user can even use a more subtle way of getting information
from opponents called the Good Cop Techniques where it includes
making them feel comfortable, being friendly with them, or using
reverse psychology to get information.
Intimidation Intuition: The user possesses an incredible and
innate understanding/knowledge of intimidation and can use it to
instill fear in their opponents and command respect from others.
The user has an intuitive mastery of the associated body
language and choice of words subtly sending all the signals to
others, completely breaking their wills and causing them to
fully yield to the user.
Unlike Fear Inducement, intimidation is mostly about the action
of intimidating someone rather induce fear via supernatural
means.
(
HTML https://powerlisting.fandom.com/wiki/Intimidation_Intuition)
Natural Born Leader:The user possesses innate understanding of
how to be a great leader allowing them to effectively keep order
and morale. Users have an intuitive mastery of the associated
leadership skills, speech and body language, expertly sending
all the right signals, granting them major leverage in any
social situation and allowing to easily forge a fanatical level
of trust and devotion in whoever they exert these talents on.
Using this ability, the user can develop an incredibly
charismatic personality, and is capable of inspiring and swaying
others into the users influences. With enough time the user
could win the loyalty and devotion of anyone, change anyone's
views on anything, bring them to serve and follow the user. The
user can easily develop a strong cult of personality around
themselves.
Using this ability, the user can obtain authority, raise to the
top of any social hierarchy and take leadership positions very
quickly and easily, and perform feats such as always making the
right choice when it comes to administering, commanding,
governing, and leading.
(
HTML https://powerlisting.fandom.com/wiki/Leadership_Intuition)
Negotiation Specialist: The user possesses immense, natural,
skills in negotiations, persuasion, and diplomacy, able to find
an acceptable solution to a complicated conflict between two or
more parties. Users have an intuitive mastery of the associated
negotiation skills, speech and body language, expertly sending
all the right signals, granting them major leverage in any
negotiation situation and allowing the user to easily to be
successful in any negotiation regardless of who they exert these
talents on.
Using this ability, the user can develop clout and influence
very quickly and easily, and perform feats such as always making
the right choice when it comes to forming diplomatic
relationships and solutions. The user is infallibly persuasive.
Able to bring anyone to understand and feel for their viewpoint.
(
HTML https://powerlisting.fandom.com/wiki/Negotiation_Intuition)
Natural Born Politician: The user can intuitively understand the
mechanics behind any policy, political systems and power
dynamics, and understand how to manipulate it. Using this
ability, the user can become powerful and influential very
quickly and easily, and perform feats such as always making the
right choice when it comes to advancing their political agenda,
increasing their political power, predicting sources of
political crises, etc.
(
HTML https://powerlisting.fandom.com/wiki/Political_Intuition)
Criminology Intuition: The user possesses an incredible and
innate understanding/knowledge of criminology, the study of
crime and deviant behavior. With this knowledge, the user can
figure out how criminals function, working out their motivations
and what they might do next.
(
HTML https://powerlisting.fandom.com/wiki/Criminology_Intuition)
[I]Personality:[/I] Andrés is a light-hearted, down to earth
kind of guy with a deep belief in family.. and not teeing off
his demonic employer, Enoch. He’s good to all who live in the
communities and is considered by many to be an honest man that
anyone could have a beer with. He’s also very charming and often
called a ladies man. This doesn’t mean that he’s a push over
either. Andrés will go full fledge crime lord when needed.
[I]Biography:[/I] [i]"Coming Soon"
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