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#Post#: 67--------------------------------------------------
RP Profile: Theodore Velázquez
By: Coolcat207 Date: February 19, 2019, 2:53 pm
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"Told that assh*le I don't wear a mask or nothin' to hide
myself. So they'll see me coming and know who it is. 'Cause when
they see my face, it doesn't matter how good a target I am.
Their hands shake so bad, they couldn't hit a damn thing."
"So you think the world is strictly black and white? I feel
immensely sorry for you."
"You wanna fight me? Just so you know, my fists don’t cure
mental retardation."
"I've learn long ago that sh*t and flames don’t mix so I’ll be
doing my best to stay away from ya when I light ya up…"
"Are you into anal? Why? Just checking if you're gonna scream or
not when my foot tears through your assh*le."
"Giving up just isn't who I am and if you still haven't realized
yet... Hi, I’m Stubborn, nice to meet ya, cum wad. I’m very hard
ta get rid of~."
~To an angel in their first fight.
"They took everything from me. Everything I ever loved because I
was born different and I wanted no part in their feudal BS! But
now, I'm going to make sure that we're even! I'm going to kill
every single being that those fuckers cared about and leave them
to suffer. And as for you, I'm going after everyone who even
thought of being loyal to you! All of 'em are gonna get put down
six feet under, starting with your jackass of a human
boyfriend!"
~Theodore to his nephilim cousin Hera before they start to beat
the hell out of each other.
"I owed my life to that old man. He was like a father to me. A
role model. Someone who gave a damn about me and wanted the best
for me in this rotten sh*t hole we called a world. May his soul
rest in peace."
"Hello, monster guy. I'm Taz. Now thrill me."
"My grandfather once told me this: 'If you don't stand up for
something, then you'll fall for anything'. There's a reason why
he's called The Wise Man."
Cracks knuckles "So, if any of you dipshits are the praying
type, now would be a good time to start."
"I'm not their f*cking property! I'm not a weapon! No one owns
me! Heaven... Hell... even God himself can kiss my ass! I'm my
own man! Anyone who thinks otherwise will lose more than a
tooth!"
[b[When an angel captured Theodore, he tried using his mind
powers to torture the nephilim. When he was having trouble,
Theodore grabbed his hand and glared at his torturer with an
almost insane look.[/b]
Theodore: You wanna take a look, jackass?! Go right ahead!!
Theodore let him invade his mind but use his mind bleed powers
to fill it with so many disturbing and psychotic images to the
point of making the angel fall to the ground and grip his head
in pain while screaming loudly. Theodore calmly went over the
angel and slit it's throat. He then take the angel's grace to
amp his own power. Feeling it's power, he simply snapped it's
neck and leave the area.
"The Theo we knew and love is gone. The moment the angels and
demons killed his loved ones one by one and tormented him, was
when he finally had enough and snapped. The angels treated him
as nothing more than a monster while the demons tried to make
him one for their own gain. Now, it came to bite them both in
the ass... but that's not the worst of it. He turned his back on
the world... and plans on making it into a major hellhole."
~Vanessa to Sam and Dean about Theodore (Alternate World).
Name:
Theodore Velázquez
Other Names:
Theo
Teddy
Tasmanian Devil
Yellow Eyed Bastard
Taz
Age:
19
Gender:
Male
Species:
Fallen Nephilim
Family:
Grandfather: Leo "The Wise Man" (deceased; killed by angels)
Grandmother: Ariana Velázquez (deceased; killed by angels)
Father: Azazel (deceased; killed by Theodore)
Mother: Cecilia Velázquez (deceased; killed by demons)
Fatherly Figure/Mentor: Dwayne Cassius Pride (deceased; killed
by demons)
Wife: Noel "Sage" Kenworth (deceased; killed by demons)
Nationality:
Mexican-American
Organization:
Former: US DoD Weapons Division
Former: Supernatural Crime Investigation Services New Orleans
(SCIS)
Current: Jigsaw Organization
Height:
6'2
Weight:
Unknown
Appearance:
Theodore is a tall and handsome young man with fair skin and
short black hair. He used to have some piercings such as on his
ears and one ring on his bottom lip but he got rid of them. He
still has a tribal tattoo on his right shoulder with a small yin
and yang symbol in it. He has light grey eyes but it changes to
yellow if he is angry or stressed. He now wears a grey jacket
that used to belong to his former teammate and close friend,
Caleb.
In his fallen nephilim form, he has pitch black wings, pointy
almost elf like ears, almost pale skin and glowing yellow eyes.
He use to wear a suit but now he has on armor. Though he can
change his armor into a suit if he wants to.
Powers:
Nephilim Physiology:
~User with this ability either is or can transform into a
Nephilim: a being (most commonly one of the first generation)
with both mortal and Angelic Ancestry.
Note: In mythology, the Nephilim is considered to be the result
of a union between an Angel and a mortal woman. This is similar
to the conception of the Demigods in mythology. Just like said
demigods, Nephilim can come in forms other than the traditional
kind. Said forms would involve being a human who went through a
form of ascension, where they became an angelic being
themselves. Another form would be a mortal with an Angelic Soul.
As partially mortal, they are more bound to their form than
their non-mortal parent, but their personalities and minds are
far less defined by their spiritual aspect. In some forms of
media, Nephilim are shown to be equal or higher in power than
full members of the supernatural race they descended from. This
is generally explained with the claim that the human soul
enhances the spiritual/divine power gained from their "parent".
Theodore is a fallen nephilim due to his father being a powerful
fallen angel.
Vampire Toxicity:
~The user possesses blood that is toxic to vampiric entities
that renders them immune to vampirism and can affect or kill any
vampiric being that comes in contact with their blood.
Unnatural Presence:
~The user's mere presence in an area or proximity to an
individual can result in bizarre changes to the surrounding
areas including loss of superpowers, weather changes, paranoia
and hostility in people in the area and inexplicable disasters.
Supernatural Concealment:
~The user can hide themselves from anything, including humans
and even supernatural entities such as Angels, Demons and
possibly deities. In short, the user can't be found unless they
want to be.
Aura of the Fallen:
~Among fallen angels, just like angels, they have their own aura
that is generated from their bodies. Just like the light that
comes from an angel that powers their being generated by their
spirits, fallen angels have a more corrupted light that comes
from their being due to them falling from grace, and this shows
in their abilities. Their aura becomes a type of corrupted holy
energy that is generated from the corrupted light of their
being, and acts like the main power source for their abilities,
with their power being the same as an angel being powered by
holy energy. This aura is a fallen angel's main power, and not
only powers their abilities, but also acts similarly to other
auras as a defense that dampens attacks used on them. This aura,
as one might expect, does still operate like other aura in that
it can be used to enhance certain skills like regeneration and
other abilities using the aura as a power source. This aura,
like many others, can also be more easily pierced by aura
breakers, which can break through this aura instantly. In
addition, typically neutral powers tend to work better on
breaking this aura, though certain holy and demonic skills can
counter this aura as well with the right strategies.
Fallen Light/Fallen Twilight:
~For fallen angels, their light is often referred to as "fallen
light". This corrupted light is generated from their aura of the
fallen, in which they have learned to weaponize the light as
well to battle opponents. Typically, they are able to use this
light to do things like create light attacks, fire light beams,
and some can even create specific corrupted light types.
However, the main thing to note about this power is that it is a
type of corrupted light that does damage to light and dark users
alike. This power is a basic power that runs on their aura,
which generates this light. The second power is when a fallen
angel has mastered darkness manipulation alongside their fallen
light. Once a fallen angel has reached a certain level at the
level between angel and demon, they might actually gain a
darkness power as well as light, which they fuse to their fallen
light to create fallen twilight. Their fallen twilight is their
response to powers like celestial force and demon aura, which
they use their fallen twilight to battle opponents with higher
level demon and angel powers. Their twilight is very strong, and
only usable by those that have mastered their fallen angel
power. Both powers can even be used to create explosions of
fallen light or fallen twilight as well, doing even more damage
to opponents. While their twilight is more powerful though, it
is also uses more power than normal fallen light, while fallen
light is weaker but uses less power. Typically, while their
light and twilight are corrupted powers, they are still
counterable as normal as long as light or dark users don't try
to absorb them.
Demon-Killer/Angel-Killer Spears of Fallen Light/Twilight:
~This is a power that was used by fallen angels specifically to
fight angels and demons, since they would often find themselves
enemies of both angels and demons. This power is one where a
fallen angel would weaponize their fallen light into a spear or
weapon, and then either make the weapon explode when thrown, or
use it to stab someone. These weapons of fallen light and fallen
twilight (if the fallen angel can use fallen twilight) are
designed specifically to burn the very natures of angels and
demons, in which the corrupted nature does damage to both their
physical body and their spiritual one. For example, if a demon
possessing a human is struck by one of these spears of fallen
light, it will do damage to both the demon and the human, even
if the demon is not in direct control at the time. This power
can actually kill an angel or demon if their heart is struck
with it, since this power can actually destroy an angel's nature
with enough power. Typically, it takes more than one strike to
kill an archangel or more powerful angel, but can still do
pretty good damage. This power can help them against higher
level angels and demons, and hurts angels and demons quite a lot
if it hits them. This power also does intense damage to light
and dark users, even if they aren't angels or demons, though the
ability to kill a being with the corrupted light or twilight is
only specific to angels and demons since that's what this power
was designed for. This power can also counter things like demon
hellfire and angelic divine lightning (which is more a holy
energy variant that they use), as it's designed to counter these
powers. Usually, the best way to counter this is with other
darkness and light abilities, or counter with other energies
that can counter their fallen light. As long as the angel or
demon doesn't get hit, this won't affect them.
Dark Electric-Fire Manipulation:
~The user can create, shape and manipulate either electrified
fire or both fire and electricity simultaneously. Theo is able
to use dark/corrupted electric flames at by both creating and
manipulating it.
Dark Fire-Lightning Breath:
~The user is able to generate and manipulate fire and lightning
within them in a way that allows them to shape the exhaling of
the effect. These shapes can include bursts, streams, spheres,
even a mist of it from the mouth.
Dark Electric-Fire Aura:
~The user can release and surround themselves in/with electrical
fire for defensive and/or offensive purposes, possibly becoming
almost untouchable and granting them various abilities/attacks.
The aura may also give the user enhanced physical capabilities
such as speed, strength and durability.
Molecular Combustion:
~User can accelerate molecules of target, increasing heat and
friction to the point of combustion/explosion. Theodore is
powerful enough to do this to living beings, including to angels
and demons.
Immunity:
~Despite his angelic heritage, Theodore is immune to angel
banishing sigils when not even his father Azazel or his uncle
Lucifer is immune to the sigils. However, the sigils have an
unseen effect on him, causing him pain and making golden marks
appear briefly on his veins. He is also immune to most angel
warding though very powerful warding can dampen his abilities.
Corrupted Smite:
~With fallen angel power, all fallen angels still have enhanced
smiting abilities which are changed slightly when they become
fallen angels. The first is when they put their hands on others,
and purify unholy presences, being able to destroy things like
demons possessing a body. This ability is set up so that an
angel can attack presences in people through physical contact.
Some refer to this as "purification" but the angels usually
refer to it as "smiting" as their purification is actually
different. This is an attack skill designed to destroy a
presence inside of others, usually to cast demons or angels out
of humans. When used through physical contact, the fallen angel
is able to exorcise a presence or burn the presence completely
out of someone. Exorcising takes less time, but doesn't hurt the
presence in the body which is usually the safer option for most
angels so they don't kill the host. However, the second option
can burn the presence usually by overpowering it with their own
nature, and burn the presence out of them. Not only does this
take longer to do, but this also is a big danger to the host, as
the host can actually be killed with this ability. This ability
is typically better to use for exorcisms, since it takes less
time unless the fallen angel is seeking to destroy a presence
rather than just exorcise it. This time it takes to destroy a
presence or exorcise it also depends on the creature, it's
strength and the type of fallen angel. Certain creatures take
much longer or some creatures like leviathans can't be cast out
by normal angels. It's also important to note that angels take
longer to cast out presences than archangels do, who can do this
a bit faster than normal angels can. The last thing to note is
that fallen angels, like angels, cannot exorcise presences as
strong or stronger than them, and can only exorcise presences
weaker than them. The only real difference between this and an
angel's smiting ability is the fact a fallen angel can cast out
demons and angels, and uses fallen light instead of normal holy
power.
Angel Healing, Purification, and Restoration:
~All angels have healing powers, as well as restoration
abilities they can use on others, which also applies to fallen
angels as they continue to have this ability even after falling.
The main ability is being able to heal others, being able to
heal things like injuries, and heal things like afflictions
caused by supernatural abilities (like unholy energy poisoning).
Angels are able to use this to also purify the presences from
others, being able to purify things like unwanted presences in
the body, and being able to remove afflictions from the user as
needed. Usually, their powers of healing and purification are
pretty useful for allies, and can even be used on themselves to
a degree since they are able to purify and heal themselves if
they find themselves in a place where they can't heal as easily.
Their last power is that of restoration, where they can restore
people and objects. Angels are able to restore not only people,
but broken objects as well depending on the object. This
typically helps with things like trying to restore objects they
need, or restoring broken weapons and armors. These abilities
typically come from an angel's nature, in which they have a
natural restorative power they are able to use that is powered
by their holy energy. This is an ability designed mostly for
healing and restoration, and this has no real attack ability in
battle, other than an angel healing themselves. Archangels also
have much more powerful healing abilities and can heal/restore
much faster than normal angels due to their enhanced holy power
and them being much more powerful than normal angels.
Although Theodore is a nephilim, his healing abilities match
that of an archangel.
Fallen Angelic Enochian Warding:
~Since fallen angels find threats against demons and angels,
they have their own special warding skills similar to angels,
but are designed to be used in two different capacities. The
first is that they are able to ward against angels, and the
second is warding against demons. Unlike angels, fallen angels
have enemies in both heaven and hell, so they have to prepare
appropriately. As such, they have similar warding abilities to
angels, except that they are able to choose wards against angels
or demons, having their own warding style that is used. Their
style is a mix of Enochian and biblical Hebrew, using special
wards that are designed to allow them to do the same wards as
angels. Due to this unique ward setup, normal angels are
affected by angel wards, and demons are affected by demon wards.
These wards can not only be burned on items and places, but can
also be burned into people as well, allowing them extra defense
against angels or demons depending on the fallen angel and
person they're warding. Usually, they will ward their servants
so that they are able to more easily fight angels and/or demons,
depending on what wards they burn into their human servants. For
the most part, these wards are slightly different from angels,
but overall work the same way. Usually, fallen angels can do
this by either burning the ward/sigil onto a person's skin, or
they can burn these into someone's bones outside of physical
view. These wards are pretty useful, and only those that know
Enochian and biblical Hebrew (which is different from modern
Hebrew) can use counter sigils to remove these, and
angels/demons that can remove these have to know they're there
and where they are on the body. Typically, this is much more
advanced types of warding than typical warding, and use special
Enochian and biblical Hebrew sigils to create powerful wards
against a multitude of threats. However, strong enough counters
can counter these, like a powerful enough demon or demon group
could break a demon warding on an area, or warding against
possession might not work in certain circumstances if the
opponent is stronger than the ward.
Enochian/Biblical Hebrew Exorcisms:
~Unlike angels who use pure Enochian exorcisms, fallen angels
have their own brand of exorcism chants and spells, in which
they use a blend of Enochian and Biblical Hebrew to create a
unique type of exorcism. Unlike normal writing, Hebrew is
written right to left instead of left to right like typical
writing, so this reflects in their spells, at least the ones
that are written. Fallen angels use these exorcisms to cast
demons to hell, but also can use these to cast angels back to
heaven, in which they can use either chants or sigils to banish
beings. Most fallen angels don't care about a vessel's life, so
they mostly use these as a means to power the presence out of
the being more quickly than normal exorcisms, even if it damages
the vessel. This mostly works just like normal exorcisms, but
work much faster than normal exorcisms and are more powerful.
When used, these wards can also keep angels and demons in their
respective places of origin longer, up to a month. Depending on
the presence, they have exorcisms for other creatures too, like
banishing certain things back to their origin places like
sending death wraiths back to the Shadow Realm, or soul reapers
back to the Soul Society. For the most part, they are usually
pretty prepared, since they tend to deal more with creatures
like reapers than angels and demons due to them constantly
seeking human souls to turn into servants.
Angelic Sleeping Touch:
~This lets an angel (or in this case, fallen angel) put someone
to sleep by touching their forehead. Through physical contact,
an angel can shut down a being's conscious mind, which renders
them unconscious. This particular skill is very useful for
knocking out others that they don't want to fight, as it
typically lets them avoid combat with people that they'd rather
not fight. This ability also bypasses psychic protection, as it
uses the angelic presence to overwhelm the conscious mind.
Advanced users of this ability can even wipe short term
memories, with archangels even being able to wipe long-term
memories from the mind for those that they don't want to know
certain things. Usually wiping the mind is only used for those
they don't want to know Heaven is protecting them, so they use
this to wipe the mind if the person they are protecting sees
them or makes it so they don't remember anything bad happening
to them. However, this doesn't work on all races, as the angel
must be more powerful than the person they're trying to put to
sleep, since this power requires overwhelming the presence of
someone else to use. For this reason, typically angels are only
able to use this on normal humans or weaker supernaturals, and
this doesn't work on anyone as strong or stronger than them in
terms of presence. This power also requires physical touch for
at least one round to put into effect, so if the opponent breaks
contact during that round, they can avoid being put to sleep.
Typically tough, this is only used on innocent bystanders or
those that aren't a part of a battle, in order to keep them out
of the fight. For fallen angels, they don't use this as much,
and mostly just use it to knock out bothersome underlings to
their main enemies rather than fighting someone they see as
weak.
Fallen Angel Teleportation/Space and Time Travel:
~This ability is one that most angels share and fallen angels
share as well, in that almost all angels and fallen angels can
teleport. Not only can they teleport around, but they are able
to teleport to other realms as well, such as going back and
forth from heaven, earth and even going to the Veil where dead
spirits reside. They are even able to travel to hell, though
traveling to hell is typically dangerous to angels as they will
often be attacked by demons there if they do teleport there.
Some angels are even skilled enough that they can bend time and
travel through time either by themselves or with others. Due to
this, most angels are able to travel in some way through time
and space fairly easily. While traveling to certain places, like
traveling time, takes a lot of energy, most angels can use basic
teleportation to travel around as they desire. Some angels even
teleport differently, such as some might disappear in a burst of
light (or fallen light for fallen angels), or some might vanish,
or some even leave flurries of angelic feathers from their wings
(Angels typically leave behind white feathers, while fallen
angels leave behind black feathers) behind as they teleport
away. When used, the angel does have to know where they are
going, or else they might end up somewhere randomly. This is
especially important when traveling between realms like going
from heaven to earth, where they might get lost in between if
they don't know where they're going. However, most fallen angels
usually only travel earth and the Veil, and aside from sometimes
not knowing where specific places are, they typically have no
problem traveling there if they know where they are going.
Angelic Astral Projection/Dream-walking:
~Ever since ancient times, angels have been able to use their
spiritual like being to go back and forth from manifesting as
spirits, something that even fallen angels can do as well. The
main use of this was to be able to appear in dreams, a power
that angels have used to convey messages to people chosen by
heaven in the past, and some fallen angels have also done this,
disguised as angels, to misguide humans. Unlike most beings who
separate their spirit, an angel is able to turn into a spiritual
being, in which they can enter the astral plane and react with
not only dreams, but can also interact with dead spirits, and
some intelligent spirits that are not dead spirits. Angels are
able to go to the Veil where dead spirits are usually found, or
the angel can attempt to go to the Spirit Realm, which is a
realm where natural spirits reside, if they are able to perceive
the spirits (Though this is usually a dangerous trip requiring
special training to get into the spirit realm due to it's unique
spirit perception required). This lets users commune with the
dead, and with spirits that can be perceived. Of course, the
biggest use for this is to interact with spirits, but also if
one is trying to interact with a dead spirit, it is much easier
to do so in astral projection than in physical form. The other
main use of this is going back and forth from dreams, in which
angels can also enter the dream realm, though usually in a
limited fashion where they can only interact in dreams and
cannot access the full dream realm or create dreams like many
dream demons can.
Mind Bleeder Abilities:
Sense Psychics:
~This ability can be considered a superior version of the
psi-power Detect Psychics. The Mind Bleeder automatically senses
the presence of other psionic creatures, human and inhuman, and
can pinpoint exactly who these beings are and whether their
power is low, moderate or great.
The range of detection is 60 feet (18.3 m) per level of
experience. The use of this power is as natural and automatic as
a human's sense of smell.
Mind Bleed:
~All Mind Bleeders have the power to drain and use the psychic
energy of others. These stolen energy can be briefly stored and
used by the Mind Bleeder, or thrown away (the value in the
latter being that the psychic from whom the inner strength
points were stolen, does not have them available for his own
use). This bleeding or draining of psychic energy is considered
a psychic attack. The target of the "bleeding" is instantly
aware that he is under attack and gets to attempt to erect a
Mind Block.
Range: 120ft radius. Can do the following:
Temporarily store the energy inside himself and use it as
needed. Immediately use the siphoned energy to activate/use one
of the Mind Bleeder's psychic powers. Simply throw the psychic
energy away.
Bleed Physical Energy:
~The psychic can siphon the physical energy of another character
in the way of physical stamina. The Bleeder can replenish his
energy to avoid fatigue by drawing off energy from another
living being. The bleeding of physical energy has minimal effect
on the victim simply causing him or her to become fatigued
themselves twice as quickly.
Range: 50ft radius
Bleed Aura:
~The Mind Bleeder can copy the aura of another living being. The
bleeding of an aura has the interesting side effect of
distorting the aura of the person whose aura has been stolen.
Anybody trying to read the aura of the victim will find it
extremely difficult to see and will be very off on the level,
health and similar things one can usually tell by looking at an
aura.
Range: 50ft radius
Bleed Memory:
~This is a limited, but powerful form of mental telepathy. The
Mind Bleeder can focus on a very specific thought, such as a
secret code word or number, combination sequence to a lock, a
name, an address and similar, up to four words or a 24 number
sequence and pluck it from a person's mind. Similarly, the
character can concentrate on what the person is about to say and
know or say the last one to four words of the statement a second
before the speaker does. This can be an excellent means of
pretending to know about things that the Mind Bleeder really
doesn't really know anything about. The only absolute defense
against memory bleed is a mind block.
Range: 50ft radius
Bleed Truth:
~This is another form of limited, but powerful mental telepathy.
The Mind Bleeder can focus on a very specific word or phrase and
get an impression about whether or not the person is telling the
truth by seeing what he is really thinking. The process is
similar to word association. The character being scanned says,
"I'm here in peace. I mean you no harm." The key words are peace
and no harm. The Mind Bleeder gets an instant word association,
such as "war," or "hate," or "kill," indicating that the
character is lying. "No harm" might elicit the same words, "no
harm," or "yes," meaning the person is telling the truth. Or the
word association might come back as "kill," "revenge," "get
you," and so on, meaning he's lying and out to get the person or
group he is addressing.
Range: 50ft radius
Brain Bleed:
~This power affects the mind and mental perception. The victim's
head suddenly begins to throb, he can hear his heart beating in
his ears and the sound of blood rushing through blood vessels in
the head. The overall sensation is that the head is going to
explode, accompanied by a sense of panic. This causes great
distraction and concern.
Penalties: All skills and combat moves have a greater chance to
fail. Range: 50ft radius
Brain Scan:
~The psychic character can scan the brain to locate and identify
both physical and mental aberrations, damage and impairment,
including bruises, tumors, aneurysms, diseases, mental blocks,
hypnotic suggestions, phobias, obsessions, traumas, magic
insanities, magic curses, and similar mental blocks and
aberrations. A brain scan does not reveal anything about the
character's personality, memories, skills or thoughts. A brain
scan is necessary to remove mental blocks, magic insanity and
other forms of insanity.
Range: Touch
Day Dream:
~The Mind Bleeder can pull up a random, pleasant memory in the
minds of others. The memory can be anything: thoughts about a
sweetheart, family, party, winning a competition, a movie, an
upcoming event that the person is anxiously anticipating and
similar experiences. The victim focuses on the memory, day
dreaming about it with the following penalties: slow to take
action (speed and number of attacks for the first round of melee
action are reduced by half), and will not notice intruders who
have a prowl skill of 60% or higher, nor will the character
notice his pockets being picked by characters with a skill of
60% or higher. Likewise, it will take the day dreaming victim a
while to snap out of the dream (about 3 rounds or 1.5 minutes)
to notice somebody knocking, screaming or buzzing at the door, a
telephone ringing, alarms sounding and so on. Once activity has
broken the spell of the day dream, all penalties are gone and
the character functions completely unimpaired.
Range: 50ft radius. Limitations: Non-combat/action situations.
The intended victim cannot be involved in combat or similarly
intense activity. He must be sedentary or relaxed or bored, like
a guard, somebody reading a book, laying down, sitting and
resting, eating, etc.
Healing Leech:
~A mind bleeder can heal themselves by drawing off the health
energies of others through just a touch. The Mind Bleeder can
drain his victim down to about half his normal health before he
can drain no more from that particular being and must seek a new
source of healing. As the psychic drains his victim, he is
visibly healed; wounds close, scars and bruises disappear, etc.
Fortunately, the victims of the healing leech recover twice as
fast than is normal.
Range: Touch
Impervious to Bio-Manipulation:
~The Mind Bleeder can use this power before or after being
affected by a psychic bio-manipulation attack. If put in place
before getting hit by the psychic attack, the character
automatically saves against bio-manipulation. If hit and
affected by the psychic attack, the Mind Bleeder can use this
power to negate its effects, at least temporarily (the duration
of the bio-manipulation attack may last longer than the
countermeasure).
Range: Self
Mental Block:
~This is a form of hypnotism and mind control in which the
psychic can place mental blocks in the victim's mind, preventing
him from remembering specific things. Simple brain blocks are
tiny pockets of memory loss, such as being unable to remember a
person's name (excluding his own), a person's face, a specific
object, an address, a code number or password, a combination to
a lock and similar.
A severe mind block is a mental barrier that prevents the victim
from remembering much larger amounts of information, including
the events that transpired during a particular hour's time, that
he ever saw or met the Mind Bleeder or other characters, or one
specific skill or memory about somebody or something. Victims
with any measure of psychic power or high mental energy
attribute will feel a nagging sensation of having something
being wrong, as if he or she should know something or has
forgotten something whenever confronted by the subject that is
artificially blocked/hidden in their own mind. The only way to
remove the mental block is to allow a Mind Bleeder or another
powerful psychic to mind bond and mentally remove the barrier in
place.
Range: Touch
Mental Block Removal:
~Only the Mind Bleeder can find and remove mental blocks without
having to endure the discomfort of a full mind bond. The
character must first perform a brain scan. The brain scan will
locate and identify all the mental blocks and traumas. The Mind
Bleeder can then remove them one by one.
Range: Touch
Mind Trip:
~The use of this power causes the victim to make a mental
mistake or trip/stumble. For example: The use of a Mind Trip
while reading numbers, calculating numbers or figuring the price
of things will cause the person to make a mistake, always in the
Mind Bleeder's favor. Likewise, the power can be used to make
the victim misread the time of day, add too much or too little
ingredients in food or a potion, misread or misquote a line of
text, get tongue tied and say the wrong word or mispronounce a
word or name, make typographical or keyboard errors, fumble a
skill (negative 10% on skill proficiency), or cause an attacker
to hesitate or stumble during combat (reduce the attacker's
strike, parry, dodge or initiative bonuses by half but only for
that particular melee action, not the entire melee).
Range: 200ft and victim MUST be in sight
Neuro-Touch:
~The neuro-touch causes a neurological disruption to the brain
with several possible results.
Stumble:
~The victim loses control over his legs for just an instant,
stumbles and loses one melee attack/action.
Jolt:
~The victim receives a sudden jolt as if struck by a light
electrical charge and suffers very minor electrical damage. The
jolt is usually used as a warning or to catch somebody's
attention.
Momentary Stun:
~The victim is momentarily stunned and can barely move for seven
or eight seconds.
Penalties: Loses the initiative and half his melee attacks for
those seven or eight seconds.
Disorientation:
~A sudden shock to the system causes the victim's vision to blur
and he feels disoriented. Speed is reduced by 50% and the
character loses one melee attack/action.
Paralysis of Arms:
~A sudden shock to the system causes the arms and hands to go
limp. Nothing can be picked up, held or carried. No "hand" to
hand attacks or operation of machines is possible using one's
hands and arms. The victim can only take evasive action or
attack using psychic powers, magic or voice commands.
Neural Strike:
~This attack on the brain can inflict damage directly to health
or cause complete paralysis.
The Health Attack:
~The victim of a neural strike is ravaged by a neurological
backlash that inflicts half of their health in damage! This
attack also temporarily impairs the victim's reaction time
causing the loss of one melee action, loss of initiative, and
speed is reduced by 25% for 5 rounds of the attacker. The victim
also suffers from a pounding headache that lasts for 30 minutes
(accumulative length of time for the headache from multiple
attacks).
Paralysis of Motor Responses:
~The legs of the victim become paralyzed and cannot move. The
arms and hands become numb and lose the sensation of touch, jerk
and tremble, rendering them virtually useless.
Penalties: Speed/movement is impossible, the number of melee
attacks is reduced to one, all combat actions are negative 10.
Duration: 10 combat rounds. Range: Touch or 75ft radius
Combat Abilities:
Fighting Styles/Combat Training:
~Having lived longer than man-kind, most angels and fallen
angels have a multitude of combat experience. Some have learned
basic combat training, though most usually have styles they have
learned from their time among humans, and depending on the angel
and where they spend their time, many have learned different
styles of combat. Depending on the angel, some may even have
multiple fighting styles they've learned over the years. Many
angels tend to be very skilled in combat, having had a very long
time to learn and even master combat styles. Depending on the
angel, they could have any style they've picked up from ancient
martial arts to modern martial arts, to ancient soldier training
and modern military combat training. Depending on where they've
been and what they've learned, there are many styles out there
to choose from, with most angels usually having a unique mix of
skills, and some even having their own combat styles. However,
each style usually has it's own weaknesses and strengths with
some focusing on certain techniques and some focusing on certain
stats and abilities. This not only includes combat styles, but
also might include weapon styles for those that use specific
weapons.
Theodore has learned some military martial arts in the US from
both the Division and from training with NCIS: New Orleans
Supernatural Hunter Training/Hunting Experience:
~Having been around since early creation and having fought many
battles over the years, most angels and fallen angels are
skilled supernatural hunters who know easily how to fight most
types of supernaturals in the world. Most angels know the
strengths and weaknesses of many kinds of supernaturals,
including some like time lords that are more rare depending on
the angel's individual experiences. Most fallen angels are
skilled opponents to face by any race, and knows how to take
down most supernaturals thanks to their experience which most
fallen angels have more of fighting on earth than normal angels.
Any supernaturals a fallen angel doesn't know about, they can
usually find information through the fallen angelic network as
needed since they can still talk to other angels still on earth.
Since most angels are typically very smart beings and have a lot
of experience to teach them how to handle many types of
situations, they are able to often come up with solutions to
most problems if they encounter a supernatural with an ability
they can't counter. Though angels don't know everything about
supernaturals, they usually know a lot about the supernaturals
they fight, even though there are plenty they don't know, just
like many other fighters since the universe is filled with many
unknown races and beings. While they can handle things like
demons and fallen angels more easily due to experience fighting
them, usually primordial creatures like the The'Galin are
typically outside of the knowledge of angels, usually requiring
someone else to give them information on these creatures.
Tracking and Hunting Expert:
~This is another thing that comes with experience in being a
supernatural hunter, in which many people trained as
supernatural hunters learn how to track and hunt supernaturals
who are threats, often learning the best ways to track down
their opponents as well as how supernatural hunters may track
them if they ever find themselves on the wrong end of a
supernatural hunter (in the case of supernaturals), or on the
wrong side of heaven or hell in the case of fallen angels. Those
trained in this learn very subtle things from their training,
like telling whether a foot print is their target or not by
things like the shape of the boot and how deep the boot-print
is, with some being advanced trackers that are able to identify
people by boot prints, as well as also being able to tell where
opponents go thanks to things like walking on plants, and
animals that are unusually silent in a direction. Some even have
a sense of when opponents are near, and can often gain a sense
of where their opponents are going while tracking them. Of
course, with a supernatural senses, this becomes even more
effective as those with enhanced senses can do things like find
traces of body heat, traces of presences, or even just telling
what's around them more easily with special senses.
Supernatural Exorcism, Weakness and Trap Training:
~Of course, every supernatural hunter has to learn how to do
things like exorcisms, and use traps for certain types of races.
From their training as well as their experience, angels were
trained heavily in how to trap and contain supernaturals mostly
through Enochian knowledge and spells/sigils. They are taught
things like how to draw demon traps, how to build traps for
other supernaturals, or how to lure out supernaturals if they
try to hide. They are also taught all manners of exorcisms, from
exorcising demons, to using Enochian sigils to cast out angels
and rival fallen angels. Of course, as many angels and fallen
angels have had plenty of practice and experience, they also
eventually developed experience with it over time, and can learn
new ways to take on supernaturals thanks to experimentation with
their abilities and knowing how to combine certain exorcisms and
abilities. Depending on what's available, some fallen angels can
come up with new ways to take on supernaturals, and this works
even better when paired with their smiting and purification
abilities, in which this usually determines how they use
exorcisms and purification since their knowledge typically
determines how effective their exorcism would be, as well as
their power also helping determine outcomes of exorcisms. For
fallen angels, they use a mix of Enochian wards and biblical
Hebrew wards, which are useful for warding demons and/or angels
depending on the wards and exorcisms. Since fallen angels fight
against both heaven and hell, they have to know how to exorcise
creatures, specifically angels and demons.
Passive Abilities:
Fallen Angel Wings/Wing Suppression:
~All angels have angel wings to a degree, with some having more
unique wings than others, and this applies even to fallen
angels. These wings are usually a defining trait for angels, and
as one might expect, angels are able to fly using these wings.
Typically most wings look bird-like in nature, with fallen
angels typically having black wings instead of white like normal
angels due to their corrupted natures. These wings can be made
visible, but most fallen angels on earth have ways to suppress
their wings, with two main ways. The first is simple, in which
their wings are shape-shifted into their backs, usually
shape-shifted so they are out of sight. The second is the more
common method most angels and fallen angels use, where their
wings are left on the spiritual plane rather than on the
physical one, and their wings become intangible as a result.
While still there, their wings are not seen, and cannot be
attacked while they are in the spiritual plane. Usually when
this method is used, the only real way to see the angel's wings
is when they flare up their angelic power, and their wings
become visible on their shadows behind them as their bodies
generate a mass of light. However, there are angels that have
unique abilities with their wings, such as some who are able to
use special wing skills (like Amenadiel being able to shapeshift
his wings into spear-like projectiles).
Fallen Angel/Archangel Regeneration:
~Those that have seen angels or fallen angels often figure out
quickly that angels and fallen angels have powerful
regeneration, and much harder to kill than demons are
(typically). Aside from specific weapons like angel blades,
varanium weapons, and other weapons designed to kill any
creature, angels typically are very difficult to kill, and able
to regenerate their bodies even from a puddle of blood on the
ground. As long as there is something left of them, they are
able to regenerate, with angels having among the most powerful
supernatural regenerations alongside demons and fallen angels.
Typically, most angels have some form of regeneration, and some
angels don't have as strong regeneration due to having trained
other defensive abilities, but most angels do have some form of
regeneration. Typically, angelic regeneration isn't as strong as
archangel regeneration, as archangels are not vulnerable to all
the same things normal angels are weaker too. Archangels are
still killable, but they not only regenerate faster, but also
are able to withstand normal angel blades, and certain other
weapons that would kill angels. For the most part, their
regeneration is powerful, but things like varanium, death
scythes, other archangel blades, and even demon prince power can
still kill them, though many archangels take longer to kill than
normal angels. Depending on the injuries, more injuries might
take longer to regenerate, and depending on the angel and the
strength of their regeneration, some wounds will also be more
difficult to regenerate. As a result, typically doing something
like cutting an angel's head off can stop them even if it's
temporarily if one cannot kill an angel or archangel, as there
are still strategies that work since they do still take damage.
For the most part, this works the same for fallen angels as it
does for normal angels.
Fallen Angel/Archangel Hardskin Defense:
~Replicating their angelic hardskin defense, the fallen angels
are also able to use their aura of the fallen to use this art
instead of their normal angelic power. Typically this comes
alongside their regeneration, in which fallen angels can focus
some of their regenerative power into this to strengthen their
defense. The question mostly becomes which skill do the angels
want more, as some prefer regeneration, but some prefer not
taking the damage at all. Typically, this defense, at its
fullest, can defend against normal bullets, and some higher
level bullets, with those like Amenadiel showing that toughening
the body can be just as useful in a fight as regenerating
injuries. The main issue with this is that, in order to use it,
one must sacrifice some regenerative ability in order to
generate the power form this, since this power has to come from
a source. Typically angels have a choice of either one or the
other, or weakening both to get a little of both skills. This
depends on the angel, as some may prefer one over the other. At
full strength, some fallen angels/archangels have often been
seen as nearly indestructible by weaker opponents (even though
they are just harder to damage). Archangels have more power they
can put into this, but this does still require putting in some
of their regenerative power. When at full strength in this art,
angels and fallen angels are only able to regenerate basic
injuries and cannot regenerate fatal wounds easily (though they
still can). This can, however, be more easily pierced by demonic
or holy power, since this power runs on an the fallen angel's
corrupted presence. Certain weapons can even ignore this defense
entirely, such as angel blades being able to instantly break
this ability, and celestial weapons can more easily break this
skill as well. To an extent, even demonic weapons can be made
more effective against this.
Resistance to Holy/Demonic Effects:
~While most fallen angels are still strong, they don't have
completely immunity after falling to things like holy effects.
Due to their corrupted nature, they do still take damage from
holy and demonic effects, but thanks to special training and
fighting angels and demons, fallen angels have learned to resist
demonic and holy effects to a large degree, mostly so that
angels or demons won't be able to take them down under most
circumstances. Since most fallen angels are between demonic and
angelic, most develop this resistance for their own survival.
Fallen angels are not as affected by things like holy areas, or
demonic areas, which have unique effects based on the area. This
means that a fallen angel could walk into a church, or walk into
a demonically controlled area with almost no ill effects, barely
being affected. This also applies to granting them some
resistance to holy and demonic powers, in which they have
learned to resist these powers due to having to fight angels and
demons. However, while they don't take damage from area affects,
holy and demonic powers do still hurt them, and can still do
some damage to them based on the skill. While they do take
reduced effects, they are still able to be hurt by holy and
demonic powers, even if it's to a reduced degree. Instead of
immunity to one or the other, like angels being immune to holy
and demons being immune to demonic effects, fallen angels just
have slight resistance to both, but they are also more
vulnerable to certain human abilities since they live on earth
more and are affected by earthly powers more than angelic or
demonic abilities. As such, usually humans are the best person
to fight fallen angels.
Fallen Angel Dark Presence Empowerment:
~While angels have their holy empowerment and demons have their
sinful empowerment, fallen angels have more of a dark presence
empowerment. They don't feed on holy or demonic presences, but
instead, they gain power from areas with more darker presences.
Fallen angels typically stay in places where humans, angels and
demons avoid, and gain power from areas that are typically
considered "dangerous" by most people. Usually, this includes
places that are considered "haunted" or have some kind of dark
presence that usually chases people away. Fallen angels are able
to feed on the negative aura of an area like this, and use it to
replenish their power in the same way that an angel would use a
church's holy presence, or a demon would use the sinful desires
of humans to empower themselves. This lets them replenish their
power between battles more quickly, or could also give them a
home field advantage if they fight opponents in these areas. Due
to most fallen angels using this presence to their advantage,
they typically fight in these areas, with them often spreading
rumors about areas they live in, in order to generate a dark
atmosphere around the places they tend to live. Typically, they
tend to do the best in areas with a strong presence of dark
spirits, which give off the perfect atmosphere that empowers
them.
Fallen Angel Radio:
~Similar to angels, fallen angels have their own communication.
If angels communication were compared to a typical radio, a
fallen angel's communication would be on a different station or
channel than typical angel radio, but mostly works the same way
as normal angel radio with exception that they operate on their
own "network". As such, the fallen angels have their own
separate communication thanks to this. They are still able to
hear prayers, and can hear/zero in on specific prayers just like
typical angels, however they cannot hear prayers to heaven, but
those that call for other beings, like being able to hear dark
arts summoning rituals or being able to hear those that pray to
fallen angels specifically. For the most part, those who listen
in on this radio cannot operate on typical angel radio, and
angels cannot operate on fallen angel radio due to the
difference in their "tuning" that is a result of the change in
their natures. However, those with fallen angel power can hear
this and use it to commune with one another in the same way
angels use theirs to communicate with each other. For the most
part, this does work the same way, in that those who pray can be
found when praying, and can easily be zeroed in on if they are
praying to a certain angel. As one can expect, this is not a
battle power, but rather just a simple communication. Typically,
just like angel radio, fallen angels will often hunt down anyone
who operates on their communication if they find out someone is
in their communication. This can be used to do things like
sending battle information to other fallen angels, or used to
send distress signals to other fallen angels. However, since
most fallen angels are usually not as coordinated as angels,
they may or may not respond to calls like angels would. Children
of fallen angels can also hear this version of angel radio as
well, but children of normal angels cannot hear this
communication network, but an angel/fallen angel child (if one
existed), would be able to access both, which would be a big
problem for both angels and fallen angels.
Angelic Mimicry/Mortal Reading:
~Angels have a natural affinity for mimicking others, in which
they can do things like mimicking someone's actions exactly
which works even for fallen angels who can do this as well.
Their mimicry is so complete that they are even able to copy the
voices of others, such as mimicking the voice of someone to lure
an enemy into a trap, or mimicking someone's actions to each
muscle movement. This typically goes along with their ability to
read mortals, in which angels are able to read a mortal's body
language usually fairly easily. The biggest use for this is that
most angels can tell when someone is lying, in which they can
tell by reading the person's body whether or not the person
believes they are telling the truth. While this doesn't help
against those that can suppress their unconscious minds signs at
lying (like the Darkfires and Hazeldines can), it does help
angels more easily read almost anyone that they can read. When
combining these two abilities together, it shows that the angels
have a high ability to read someone, as well as mimic their
movements and can even copy certain combat styles by watching
people fight. Typically, this can help in a fight, since they
can more easily learn how certain combat styles work. However,
some beings might not be as easy to mimic, specifically those
that have specific powers that prevent themselves from being
mimicked, and some have abilities that prevent them from being
read by other beings. This works the same way for fallen angels
that it does for normal angels.
Fallen Angelic Cosmic Awareness/Darker Realms Knowledge:
~Like angels, most fallen angels have a great knowledge of the
universe, in which they have an understanding that most beings
lack. Unlike angels though, fallen angels are not only aware on
a cosmic scale of the forces of the universe, but fallen angels
are also highly tuned into worlds and darker side of worlds than
angels or even demons are. Fallen angels' knowledge usually
comes in their immensely knowledge of the Shadow Realm, the
things that come of it, and things like dark spirits and how
they operate. Unlike angels who have a general knowledge, fallen
angels also have this knowledge, but a much more involved
knowledge of the living world, since they specifically live in
the living worlds rather than in heaven or hell like angels or
demons do. As such, while they are usually out of tune with
updated events in heaven or hell, they know almost everything
that goes on in the living worlds, and usually have a great
awareness of the worlds they live in. Of course, also like
angels, they don't have as much knowledge of the primordial
beings, such as the The'Galin. Their knowledge is also more
based in dark creatures and spirits than angels, in which they
use this usually find ways to use dark spirits to their
advantage, and learn to use this as a type of network of
knowledge once they learn dark arts and learn to commune with
these dark spirits.
Multi-Linguist/Language Learning:
~Most angels and fallen angels have been around a long time, and
know a great many languages used by people on earth. Typically,
most angels know almost every language on earth, including
ancient and forgotten languages. The most common one to hear
from an angel is Enochian, in which Enochian is the language
used by angels, and is usually the default language they have
that is used in Heaven by angels. However, angels are also able
to speak other languages, with their second specialty being
Hebrew, Biblical Hebrew and other ancient languages that were
used to write the bible, which many angels know about. However,
they are not limited to these languages, as they can speak
almost any modern language, such as English, French, Spanish,
and many other languages. Because angels have been around since
the creation of humanity, they have mostly seen every language
that has developed thanks to man, and know almost every language
there is to know since they also knew each language before the
languages all split off and eventually became different
languages. Due to this, they have no need to learn new
languages, as they automatically gain this through interacting
with humans and can learn other languages after hearing enough
of the language. Fallen angels specialize in a mix of Enochian
and Biblical Hebrew, and even have their own language based
around the variation of the languages to combine them into one
language.
Angelic Supernatural Life Span:
~Angels and archangels, being angelic beings, have an indefinite
lifespan. Thanks in part to their supernatural regeneration, and
their design in being a type of creature that doesn't get old,
angels don't age, and no known angel has died of old age that
hadn't given up their grace to become mortal. While an angel can
still be killed in battle, or killed in a few different ways,
they cannot die of old age, because their angelic regeneration
and their design has been set up so that they do not grow old.
Most angels stay in the same form they were since the dawn of
creation (as they are created in their prime form), in which
their angelic self typically takes the form of the form they
take when they were created. For the most part, it's not known
if angels will eventually die of old age and just haven't yet,
since it's not known if older angel's regeneration can break
down over time, which often causes many regenerative types to
age once they get old enough they start losing their
regenerative abilities. Since no angel has reached that point,
it is believed that they have an indefinite life span, and since
it's believed angels were designed this way, the angels are
believed to never have to worry about dying of old age unless
they choose to by giving up their grace and living a human life
(which some have done). Since the life span is indefinite, no
one knows if angels or archangels can die of old age. It's not
said by those like God, so it's believed that they have an
indefinite life span unless something in them is changed by
those like God. However, this doesn't mean they can't be killed
in battle, as they can still be killed by things like angel
blades (normal angels can be killed by angel blades), or things
like death scythes (which can also kill archangels). This works
for fallen angels the same as it does for normal angels and
demons, most thanks to regeneration and their beings also not
being designed to age, even after falling. The biggest worry
among fallen angels is possibly becoming demon if they are
corrupted enough over time.
Supernatural Telepathy:
~This ability lets an angel or a fallen angel communicate
telepathically with anyone they can connect to. Typically this
power uses their angel radio (depending on whether it's an angel
or fallen angel), in which they use it to tune to a person if
they know where they are in order to communicate with them. This
lets them communicate with other people without having to speak,
with them being able to share thoughts directly with others.
However, usually the angel or fallen angel has to know where the
person is to use this since they have to know where to send
their thoughts. However, this doesn't apply to those who
establish permanent connections, such as connecting to other
family members or allies. This lets angels and fallen angels not
only communicate with those they have a permanent connect with,
but can also tell them where they are at any time should they
require to find them or need to be summoned to them (which they
typically do with their angel radio). Those who are set up with
permanent connections have to accept the connection, and even
then, they can sever it if they choose to.
Weapon Intangible Storing/Summoning:
~While most angels and fallen angels don't use a lot of weapons
other than angel blades, they are able to summon their weapons
if they know where they are. Similar to their teleportation
power, they can typically call their weapons to them at any
time, as well as some even being able to store their weapon
intangibly on their person where it stays with them, but made
intangible in a manner similar to their art of making their
wings intangible. As such, this makes a good way to store
weapons that won't cause problems, as they can use this to store
weapons on them, but being intangible, they don't slow the angel
down to keep with them. Usually, most angels keep their angel
blades in their sleeves, where their blades are summoned and
called out of their sleeves when they need them. Some angels and
fallen angels have their own unique arts for this, but this is a
good way to store weapons in a way that doesn't require them to
carry them, but also doesn't bog down their spirits with weapons
like those that use the attach items to self power. They are
able to store any weapon on them they desire, however, unlike
the attach item to self power, they cannot summon the weapon
back to them if they are separated from it, and they typically
have to go and get the weapon before they can de-summon it. Some
have unique arts for this, but typically this is the best way to
store weapons for an angel.
Fallen Angel Enhanced Senses:
~Similar to angels, most fallen angels have highly enhanced
senses. Most are able to do things like seeing things from very
far away, or hearing a conversation going on a block away. They
also have a strong enough sense of smell that they can tell who
people are just by the scent they give off, and can even smell
someone's DNA through scent alone. Thanks to this, angels have
very strong senses, and are on par with almost any
supernatural's senses. Each angel has their own balance of
senses, with some having lesser senses and other stronger
senses, usually depending on the angel and what their
specialties are. Typically, most fallen angels do have very
strong senses, which can also be a weakness to a degree, since
enhanced senses can be taken advantage of, such as taking
advantage of a strong sense of smell by using a strong smell to
overwhelm them. This does depend on the angel, as some don't
have as enhanced senses, but those that do can be very difficult
to avoid. Some can even gain unique senses, such as fire users
gaining a thermal sense, or a lightning user being able to sense
electrical signals around them, mostly depending on the skills
and how the angel uses them. Fallen angels typically have more
specific senses, depending on the fallen angel and their
skill-set since some gain specific abilities that reflect in
their senses.
Fallen Angel Sixth Sense:
~Much like vampires and other supernaturals, fallen angels can
sense the presence of other beings, and sensing who and what
they are. This can sense not only one's presence, but their
levels of energy and how tough they are, allowing the user to
gauge how they stand against them, as well as often being able
to tell what they are by their presence if the user recognizes
what kind of presence it is. However, this can be deceived by
skilled opponents, sometimes not appearing correctly if the user
can't sense the opponent's full power or use powers that fool
this sense. There are also skills that hide one's presence so
those with this sense can't sense them, or some opponents can
suppress their presence so they're not fully able to be sensed.
While this isn't always the best judge of someone's abilities,
it can provide a slight insight to help the user as to what they
face or what's around them.
Angelic Mind Resistance:
~All angels and fallen angels have a resistance to mind
alterations and other powers that influence the mind thanks to
their design. When the angels were created, they weren't granted
minds like those of mortal beings, but rather, they had unique
minds that were "programmed" by their creator (like God
programming the angels he created) which also applies to fallen
angels. As such, they have resistance to powers that might
interfere with this, as they all have a base "programming" that
essentially cannot be altered by most creatures. As a result,
most abilities that affect the mind don't work well on angels,
though some stronger abilities do still work but to a reduced
effect. The only real exception to this is those that have
figured out how this "programming" works, like those like
Crowley have researched angels enough and even managed to use
rods that were drilled into an angel's mind to "rewrite" their
minds to a small degree. While this is not possible to do on a
large scale, those that know how this works can actually reduce
this defense by actually damaging their heads, such as stabbing
certain parts of their brain. However, the specifics of how to
do this are not known, and no one besides a select few even know
that Crowley was able to do it in the past.
Enhanced Fallen Angel/Archangel and Combat Trained Physical
Stats:
~All fallen angels and archangels are all trained and are highly
enhanced warriors designed specifically for battle, with most
having been angels or grand priest angels before falling (aside
from a few exceptions). For the most part, all angels have
highly enhanced physical stats in some way. Each angel typically
has different abilities, with each angel being different in
their physical combat. This depends not only on the angel
specifically, but also depends on their training and how they
train their physical stats. Some may focus on strength, some on
defense, or some on speed. This is usually specific to each
angel, with archangels usually even having higher physical stats
than normal angels due to being designed as heaven's most
powerful weapons. Angels and archangels are usually very tough
opponents, and most typically have stats that let them compete
with a lot of higher level supernaturals, whether they are
normal angel, grand priest angel or even archangel. As such,
it's hard to predict the individual stats of every angel, but
one typical rule is that angels usually either focus one to
three stats specifically, or they may focus all their stats
evenly. If they focus one to three stats specifically, other
stats not trained are typically not as high with certain
exceptions. And when an angel focuses all their stats evenly,
they typically have lesser stats, but all their stats are
usually fairly even. Again, this does depend on the angel and
their own preferences, as well as the level of angel that one is
up against.
Transformation:
Fallen Nephilim Form:
~Most fallen angels typically don't use their full angelic power
on earth, similar to angels, and suppress their true nature.
Since most angels lose some of the presence when they fall, most
fallen angels develop a presence that can be used in the living
world, and their presence becomes pretty tolerable for humans
and other creatures that normally wouldn't be able to fully
handle angelic presence. For fallen angels, they typically are
able to go into full fallen angel form when they desire, and can
use this to match opponents who use more powerful
transformations. Among some fallen angels, some even have
powerful dark arts transformations, and can learn powerful arts
involving certain enhanced dark arts forms depending on their
dark arts training. As such, this tends to make each fallen
angel different, with some having unique forms based on their
arts and their fallen angel power. Usually though, most fallen
angels are still able to be countered using their arts like
normal, and most opponents can break through their enhanced dark
arts with strong enough counters to dark arts. While they have
resistance to holy and demonic power, they are still hurt by it,
and typically, neutral human powers work better against fallen
angels than angel or demon powers.
Although Theodore doesn't have dark arts, he is still powerful.
He only use this form if he is fighting a powerful opponent and
has no other option. Theodore is actually reluctant to use this
form due to it turning him into a "bloodthirsty jerk" in his
words, since despite it being powerful to pummel a demon lord to
death and can even face off against an archangel, this form is
also cold and harsh to both friends and foe to the point of not
even caring who gets hurt if they're in the way. This form
gained the nickname "Yellow Eyed Bastard" for a reason.
Weaknesses:
Fallen angels have a corrupted nature, compared to angels, and
this shows in their abilities like their aura of the fallen and
their fallen light. Like how angels have to worry about sin,
fallen angels usually have to worry about their corrupted
natures, in which typically they become more corrupted the
longer they are on earth. Once they are corrupted enough, they
will become demons, and eventually join the ranks of hell. Due
to this, most fallen angels that stick to their fallen angel
power typically try to avoid corrupting themselves further. As
such, most of them have to avoid using certain dark arts like
corrupted darkness, because it can corrupt them more over time
unless they are skilled enough with it to avoid it. Fallen
angels typically enjoy staying on earth, and some don't even
rebel angels or demons. Depending on the fallen angel, they
might not even be against humanity, as some act like guardians,
though there are some that will try to misguide humanity or even
try to start their own rebellions against the forces of heaven
and hell. Overall, the corruption that makes their being is
usually more dangerous to peaceful fallen angels than fallen
angels who want to use their power for dangerous purposes, but
they still use their power to do what they need to do. To an
extent, some fallen angels have egos that also act as weaknesses
to them, since some actually fall for good reason. Depending on
the fallen angel, some are so egotistical that they see even
other fallen angels as inferior to them. This unfortunately
affects Theodore despite being half fallen angel, since the more
his use his fallen nephilim form, the more corrupted he becomes,
which changes him into something that he hates.
Another major weakness among fallen angels is that they are
nowhere near as organized as angels and demons are. Because most
fallen angels usually stick to themselves and have their own
goals, most don't work together, and some even will fight each
other if their goals conflict. This makes cooperation among
fallen angels difficult, and is partially why each fallen angel
uses their arts to create new servants from dead humans since
they don't typically trust each other. Most fallen angels avoid
the forces of heaven and hell, since they are usually not on
good terms, and most fallen angels will usually try to actively
avoid threats to their own existence. The only time fallen
angels typically work together is if there is a bigger issue, or
they have similar interests in removing a certain obstacle,
though this is typically rare. Even among the The'Galin
conflict, most fallen angels are still doing their own thing
rather than getting involved with heaven and hell's battles in
the conflict as some are still killing angels and demons outside
of the conflicts. Some have such a hatred for angels and demons
that they are willing to risk the universe being unmade to get
their revenge on angels and/or demons. Of course, the lack of
organization is also a big weakness to them if they were ever to
be hunted down, since they would be easier to take down by a
group since they don't have an organized group like angels have
in heaven or demons have in hell. And like angels, most demons
can also be killed by other powerful beings, like Death,
Toranoraos, God, and even Galian. This weakness doesn't affect
Theodore that much due to him being with his friends and with
the Jigsaw organization. Though he can still be killed by other
powerful beings like his grandfather, his great uncle Death,
Toranoraos and even Galian if he's very unlucky.
Interrupting a fallen angel's regeneration and killing them
typically requires special weapons in order to kill them just
like normal angels. Fallen angels can be killed by normal angel
blades (which they keep when they fall, so even fallen angels
use angel blades), archangel blades, and by certain weapons
designed to kill angels. Fallen archangels cannot be killed by
normal angel blades, but they can still be hurt by them, and can
be killed by archangel blades. For the most part, things like
death scythes, weapons that can kill most creatures (like the
Colt), or other things designed to kill any creature like the
First Blade can also be used to kill fallen angels and
archangels alike. Varanium is also a good way to interrupt
fallen angel regeneration, as fallen angel regeneration is a
type of supernatural regeneration that can be interrupted. This
means that they are vulnerable to regeneration negation
abilities as well, which do work just as well as they do against
other supernaturals. Angels can also still be hurt like normal
beings can, so they are able to be damaged (even if it's reduced
thanks to abilities like their hardened skin), and this is
something that can be used against them. For example, cutting an
angel's head off and getting it from the head can typically buy
time for someone to get away if they cannot kill an angel. There
are plenty of strategies that still work on angels even if they
don't die. Aside from their angelic regeneration, they are just
as vulnerable to damage as most supernaturals are. Although
Theodore can't be killed by an angel blade due to his parental
heritage, he can still be harmed by an archangel blade to the
point of it killing him along with other weapons such as a death
scythe, varanium, stilled silver, and other weapons that can
take down hybrids like him.
Much like angels, there are also other abilities and items that
also do more damage to fallen angels. One such weapon are
special brass knuckles carved with Enochian sigils, that can be
used to temporarily interrupt a fallen angel's power if they are
hit with it just like that of a normal angel. Specifically, this
weapon was designed by the British Men of Letters to fight
angels and fallen angels. Heavenly weapons can also be used to
kill angels to a degree, in which heavenly weapons can kill
angels as fairly easily as they kill fallen angels and/or
demons. This doesn't just apply to angel blades, but can also
use certain other weapons to fight angels. Another thing very
useful against angels is magic and psychic power. Magic that is
not holy based can actually do fair amounts of damage to an
angel, with dark/black magic or demonic magic being able to
actually kill them. It has even been suggested that angels could
even be killed reading books with the right magic worked into
them. Certain magic spells can also restrain angels, such as
certain paralysis spells, something that angels can be damaged
by. Psychics are also powerful enough that they can hurt, and
even kill an angel depending on their ability and power. For the
most part, these powers depend on the user, and whether or not
they can overpower an angel. However, archangels are harder to
kill with these methods and take highly reduced damage from
these kinds of weapons and items thanks to being much tougher
beings. Fallen nephilims/stronger nephilims are able to tough
out most of these weapons, they still need to be careful since
it can still harm them depending on the weapon and how it's
used.
Holy oil won't exactly cast away a nephilim or instantly kill
them (depending on the nephilim), though it can still hurt like
hell to the point that they can get severe burns if they're
unlucky. A nephilim's grace can be taken away from them, no
matter how powerful they are, which have some very bad results.
Although a nephilim's grace can slowly recharge, a nephilim's
grace is what holds their human and angel halves in balance and,
if they lose it, their two halves come in conflict with each
other, causing the body to shut down progressively. The only way
to revert that is for the nephilim to recharge their grace. They
also cannot take someone else's grace in order to recharge it
since the body will immediately reject it and make the situation
worse. Although angel wardings have no effect on nephilims in
general, very heavy/powerful ones can severely weaken them to
the point that they can't even use their most simple ability
which will do nothing. This will also leave a nephilim
vulnerable of any attack or them being simply captured or
knocked out by their assailants.
Weapons:
Bastard Sword:
~A giant double bladed weapon that channels his fallen nephilim
powers. He took an old archangel blade and crafted it in this
weapon along with stilled silver so it can harm both angels and
demons. He can also infuse his powers into his blade for more
damage but they're strong enough to cut very tough skin.
Marine Corps Service Pistol:
~A weapon that he took with him when he was taken from the
Marines. He took cases of different bullets for different kinds
of creatures.
Special Battlesuit:
~A battle suit that M Winre made for Theo. It's built like the
Nemesis Mark II but it's different such as it adapting to his
fallen nephilim powers and being strong enough to handle
powerhouse angels and demons like Sariel and King Satan. It does
contain some of the Nemesis Mark's weaknesses as well.
Special Motorcycle: Cyclone Cyberbike:
~Another gift that was given to Theo as a present when he turned
17 since his skateboard was destroyed in a fight against a
Brujah vampire who tried to kill him. It's built just like M's
bike including being made out of adamantium and built with
energy beams and bolts along with it being nearly invulnerable
to most attacks, meaning that it can tank attacks for creatures
like Leviathan and Grave.
Personality:
Over the years of abuse and loss, Theodore became dark, jaded
and a little brooding. Theo is also very brutally honest, as he
hates people who lie with a burning passion and never ever
sugarcoats anything he says. He also hates being ordered around
and told what to do because it makes him remember his past where
he was seen as nothing more than a tool by the DoD and the
demons. Theo has come into terms with being viewed as a monster
due to his bloodthirsty actions and methods along with his
powers thanks to the people that pushed him to become one. He
gave up on nearly everything until he met Raiden Kindron. After
his trial and having a chat with him, he decided to follow him
after realizing how they shared the same pain.
Bio:
((Will do later))
Theme Song:
Guilty Gear X2 OST-"Holy Orders (Be Just or Be Dead)":
HTML https://www.youtube.com/watch?v=rGetImTgyFA
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