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       #Post#: 67--------------------------------------------------
       RP Profile: Theodore Velázquez
       By: Coolcat207 Date: February 19, 2019, 2:53 pm
       ---------------------------------------------------------
       "Told that assh*le I don't wear a mask or nothin' to hide
       myself. So they'll see me coming and know who it is. 'Cause when
       they see my face, it doesn't matter how good a target I am.
       Their hands shake so bad, they couldn't hit a damn thing."
       "So you think the world is strictly black and white? I feel
       immensely sorry for you."
       "You wanna fight me? Just so you know, my fists don’t cure
       mental retardation."
       "I've learn long ago that sh*t and flames don’t mix so I’ll be
       doing my best to stay away from ya when I light ya up…"
       "Are you into anal? Why? Just checking if you're gonna scream or
       not when my foot tears through your assh*le."
       "Giving up just isn't who I am and if you still haven't realized
       yet... Hi, I’m Stubborn, nice to meet ya, cum wad. I’m very hard
       ta get rid of~."
       ~To an angel in their first fight.
       "They took everything from me. Everything I ever loved because I
       was born different and I wanted no part in their feudal BS! But
       now, I'm going to make sure that we're even! I'm going to kill
       every single being that those fuckers cared about and leave them
       to suffer. And as for you, I'm going after everyone who even
       thought of being loyal to you! All of 'em are gonna get put down
       six feet under, starting with your jackass of a human
       boyfriend!"
       ~Theodore to his nephilim cousin Hera before they start to beat
       the hell out of each other.
       "I owed my life to that old man. He was like a father to me. A
       role model. Someone who gave a damn about me and wanted the best
       for me in this rotten sh*t hole we called a world. May his soul
       rest in peace."
       "Hello, monster guy. I'm Taz. Now thrill me."
       "My grandfather once told me this: 'If you don't stand up for
       something, then you'll fall for anything'. There's a reason why
       he's called The Wise Man."
       Cracks knuckles "So, if any of you dipshits are the praying
       type, now would be a good time to start."
       "I'm not their f*cking property! I'm not a weapon! No one owns
       me! Heaven... Hell... even God himself can kiss my ass! I'm my
       own man! Anyone who thinks otherwise will lose more than a
       tooth!"
       [b[When an angel captured Theodore, he tried using his mind
       powers to torture the nephilim. When he was having trouble,
       Theodore grabbed his hand and glared at his torturer with an
       almost insane look.[/b]
       Theodore: You wanna take a look, jackass?! Go right ahead!!
       Theodore let him invade his mind but use his mind bleed powers
       to fill it with so many disturbing and psychotic images to the
       point of making the angel fall to the ground and grip his head
       in pain while screaming loudly. Theodore calmly went over the
       angel and slit it's throat. He then take the angel's grace to
       amp his own power. Feeling it's power, he simply snapped it's
       neck and leave the area.
       "The Theo we knew and love is gone. The moment the angels and
       demons killed his loved ones one by one and tormented him, was
       when he finally had enough and snapped. The angels treated him
       as nothing more than a monster while the demons tried to make
       him one for their own gain. Now, it came to bite them both in
       the ass... but that's not the worst of it. He turned his back on
       the world... and plans on making it into a major hellhole."
       ~Vanessa to Sam and Dean about Theodore (Alternate World).
       Name:
       Theodore Velázquez
       Other Names:
       Theo
       Teddy
       Tasmanian Devil
       Yellow Eyed Bastard
       Taz
       Age:
       19
       Gender:
       Male
       Species:
       Fallen Nephilim
       Family:
       Grandfather: Leo "The Wise Man" (deceased; killed by angels)
       Grandmother: Ariana Velázquez (deceased; killed by angels)
       Father: Azazel (deceased; killed by Theodore)
       Mother: Cecilia Velázquez (deceased; killed by demons)
       Fatherly Figure/Mentor: Dwayne Cassius Pride (deceased; killed
       by demons)
       Wife: Noel "Sage" Kenworth (deceased; killed by demons)
       Nationality:
       Mexican-American
       Organization:
       Former: US DoD Weapons Division
       Former: Supernatural Crime Investigation Services New Orleans
       (SCIS)
       Current: Jigsaw Organization
       Height:
       6'2
       Weight:
       Unknown
       Appearance:
       Theodore is a tall and handsome young man with fair skin and
       short black hair. He used to have some piercings such as on his
       ears and one ring on his bottom lip but he got rid of them. He
       still has a tribal tattoo on his right shoulder with a small yin
       and yang symbol in it. He has light grey eyes but it changes to
       yellow if he is angry or stressed. He now wears a grey jacket
       that used to belong to his former teammate and close friend,
       Caleb.
       In his fallen nephilim form, he has pitch black wings, pointy
       almost elf like ears, almost pale skin and glowing yellow eyes.
       He use to wear a suit but now he has on armor. Though he can
       change his armor into a suit if he wants to.
       Powers:
       Nephilim Physiology:
       ~User with this ability either is or can transform into a
       Nephilim: a being (most commonly one of the first generation)
       with both mortal and Angelic Ancestry.
       Note: In mythology, the Nephilim is considered to be the result
       of a union between an Angel and a mortal woman. This is similar
       to the conception of the Demigods in mythology. Just like said
       demigods, Nephilim can come in forms other than the traditional
       kind. Said forms would involve being a human who went through a
       form of ascension, where they became an angelic being
       themselves. Another form would be a mortal with an Angelic Soul.
       As partially mortal, they are more bound to their form than
       their non-mortal parent, but their personalities and minds are
       far less defined by their spiritual aspect. In some forms of
       media, Nephilim are shown to be equal or higher in power than
       full members of the supernatural race they descended from. This
       is generally explained with the claim that the human soul
       enhances the spiritual/divine power gained from their "parent".
       Theodore is a fallen nephilim due to his father being a powerful
       fallen angel.
       Vampire Toxicity:
       ~The user possesses blood that is toxic to vampiric entities
       that renders them immune to vampirism and can affect or kill any
       vampiric being that comes in contact with their blood.
       Unnatural Presence:
       ~The user's mere presence in an area or proximity to an
       individual can result in bizarre changes to the surrounding
       areas including loss of superpowers, weather changes, paranoia
       and hostility in people in the area and inexplicable disasters.
       Supernatural Concealment:
       ~The user can hide themselves from anything, including humans
       and even supernatural entities such as Angels, Demons and
       possibly deities. In short, the user can't be found unless they
       want to be.
       Aura of the Fallen:
       ~Among fallen angels, just like angels, they have their own aura
       that is generated from their bodies. Just like the light that
       comes from an angel that powers their being generated by their
       spirits, fallen angels have a more corrupted light that comes
       from their being due to them falling from grace, and this shows
       in their abilities. Their aura becomes a type of corrupted holy
       energy that is generated from the corrupted light of their
       being, and acts like the main power source for their abilities,
       with their power being the same as an angel being powered by
       holy energy. This aura is a fallen angel's main power, and not
       only powers their abilities, but also acts similarly to other
       auras as a defense that dampens attacks used on them. This aura,
       as one might expect, does still operate like other aura in that
       it can be used to enhance certain skills like regeneration and
       other abilities using the aura as a power source. This aura,
       like many others, can also be more easily pierced by aura
       breakers, which can break through this aura instantly. In
       addition, typically neutral powers tend to work better on
       breaking this aura, though certain holy and demonic skills can
       counter this aura as well with the right strategies.
       Fallen Light/Fallen Twilight:
       ~For fallen angels, their light is often referred to as "fallen
       light". This corrupted light is generated from their aura of the
       fallen, in which they have learned to weaponize the light as
       well to battle opponents. Typically, they are able to use this
       light to do things like create light attacks, fire light beams,
       and some can even create specific corrupted light types.
       However, the main thing to note about this power is that it is a
       type of corrupted light that does damage to light and dark users
       alike. This power is a basic power that runs on their aura,
       which generates this light. The second power is when a fallen
       angel has mastered darkness manipulation alongside their fallen
       light. Once a fallen angel has reached a certain level at the
       level between angel and demon, they might actually gain a
       darkness power as well as light, which they fuse to their fallen
       light to create fallen twilight. Their fallen twilight is their
       response to powers like celestial force and demon aura, which
       they use their fallen twilight to battle opponents with higher
       level demon and angel powers. Their twilight is very strong, and
       only usable by those that have mastered their fallen angel
       power. Both powers can even be used to create explosions of
       fallen light or fallen twilight as well, doing even more damage
       to opponents. While their twilight is more powerful though, it
       is also uses more power than normal fallen light, while fallen
       light is weaker but uses less power. Typically, while their
       light and twilight are corrupted powers, they are still
       counterable as normal as long as light or dark users don't try
       to absorb them.
       Demon-Killer/Angel-Killer Spears of Fallen Light/Twilight:
       ~This is a power that was used by fallen angels specifically to
       fight angels and demons, since they would often find themselves
       enemies of both angels and demons. This power is one where a
       fallen angel would weaponize their fallen light into a spear or
       weapon, and then either make the weapon explode when thrown, or
       use it to stab someone. These weapons of fallen light and fallen
       twilight (if the fallen angel can use fallen twilight) are
       designed specifically to burn the very natures of angels and
       demons, in which the corrupted nature does damage to both their
       physical body and their spiritual one. For example, if a demon
       possessing a human is struck by one of these spears of fallen
       light, it will do damage to both the demon and the human, even
       if the demon is not in direct control at the time. This power
       can actually kill an angel or demon if their heart is struck
       with it, since this power can actually destroy an angel's nature
       with enough power. Typically, it takes more than one strike to
       kill an archangel or more powerful angel, but can still do
       pretty good damage. This power can help them against higher
       level angels and demons, and hurts angels and demons quite a lot
       if it hits them. This power also does intense damage to light
       and dark users, even if they aren't angels or demons, though the
       ability to kill a being with the corrupted light or twilight is
       only specific to angels and demons since that's what this power
       was designed for. This power can also counter things like demon
       hellfire and angelic divine lightning (which is more a holy
       energy variant that they use), as it's designed to counter these
       powers. Usually, the best way to counter this is with other
       darkness and light abilities, or counter with other energies
       that can counter their fallen light. As long as the angel or
       demon doesn't get hit, this won't affect them.
       Dark Electric-Fire Manipulation:
       ~The user can create, shape and manipulate either electrified
       fire or both fire and electricity simultaneously. Theo is able
       to use dark/corrupted electric flames at by both creating and
       manipulating it.
       Dark Fire-Lightning Breath:
       ~The user is able to generate and manipulate fire and lightning
       within them in a way that allows them to shape the exhaling of
       the effect. These shapes can include bursts, streams, spheres,
       even a mist of it from the mouth.
       Dark Electric-Fire Aura:
       ~The user can release and surround themselves in/with electrical
       fire for defensive and/or offensive purposes, possibly becoming
       almost untouchable and granting them various abilities/attacks.
       The aura may also give the user enhanced physical capabilities
       such as speed, strength and durability.
       Molecular Combustion:
       ~User can accelerate molecules of target, increasing heat and
       friction to the point of combustion/explosion. Theodore is
       powerful enough to do this to living beings, including to angels
       and demons.
       Immunity:
       ~Despite his angelic heritage, Theodore is immune to angel
       banishing sigils when not even his father Azazel or his uncle
       Lucifer is immune to the sigils. However, the sigils have an
       unseen effect on him, causing him pain and making golden marks
       appear briefly on his veins. He is also immune to most angel
       warding though very powerful warding can dampen his abilities.
       Corrupted Smite:
       ~With fallen angel power, all fallen angels still have enhanced
       smiting abilities which are changed slightly when they become
       fallen angels. The first is when they put their hands on others,
       and purify unholy presences, being able to destroy things like
       demons possessing a body. This ability is set up so that an
       angel can attack presences in people through physical contact.
       Some refer to this as "purification" but the angels usually
       refer to it as "smiting" as their purification is actually
       different. This is an attack skill designed to destroy a
       presence inside of others, usually to cast demons or angels out
       of humans. When used through physical contact, the fallen angel
       is able to exorcise a presence or burn the presence completely
       out of someone. Exorcising takes less time, but doesn't hurt the
       presence in the body which is usually the safer option for most
       angels so they don't kill the host. However, the second option
       can burn the presence usually by overpowering it with their own
       nature, and burn the presence out of them. Not only does this
       take longer to do, but this also is a big danger to the host, as
       the host can actually be killed with this ability. This ability
       is typically better to use for exorcisms, since it takes less
       time unless the fallen angel is seeking to destroy a presence
       rather than just exorcise it. This time it takes to destroy a
       presence or exorcise it also depends on the creature, it's
       strength and the type of fallen angel. Certain creatures take
       much longer or some creatures like leviathans can't be cast out
       by normal angels. It's also important to note that angels take
       longer to cast out presences than archangels do, who can do this
       a bit faster than normal angels can. The last thing to note is
       that fallen angels, like angels, cannot exorcise presences as
       strong or stronger than them, and can only exorcise presences
       weaker than them. The only real difference between this and an
       angel's smiting ability is the fact a fallen angel can cast out
       demons and angels, and uses fallen light instead of normal holy
       power.
       Angel Healing, Purification, and Restoration:
       ~All angels have healing powers, as well as restoration
       abilities they can use on others, which also applies to fallen
       angels as they continue to have this ability even after falling.
       The main ability is being able to heal others, being able to
       heal things like injuries, and heal things like afflictions
       caused by supernatural abilities (like unholy energy poisoning).
       Angels are able to use this to also purify the presences from
       others, being able to purify things like unwanted presences in
       the body, and being able to remove afflictions from the user as
       needed. Usually, their powers of healing and purification are
       pretty useful for allies, and can even be used on themselves to
       a degree since they are able to purify and heal themselves if
       they find themselves in a place where they can't heal as easily.
       Their last power is that of restoration, where they can restore
       people and objects. Angels are able to restore not only people,
       but broken objects as well depending on the object. This
       typically helps with things like trying to restore objects they
       need, or restoring broken weapons and armors. These abilities
       typically come from an angel's nature, in which they have a
       natural restorative power they are able to use that is powered
       by their holy energy. This is an ability designed mostly for
       healing and restoration, and this has no real attack ability in
       battle, other than an angel healing themselves. Archangels also
       have much more powerful healing abilities and can heal/restore
       much faster than normal angels due to their enhanced holy power
       and them being much more powerful than normal angels.
       Although Theodore is a nephilim, his healing abilities match
       that of an archangel.
       Fallen Angelic Enochian Warding:
       ~Since fallen angels find threats against demons and angels,
       they have their own special warding skills similar to angels,
       but are designed to be used in two different capacities. The
       first is that they are able to ward against angels, and the
       second is warding against demons. Unlike angels, fallen angels
       have enemies in both heaven and hell, so they have to prepare
       appropriately. As such, they have similar warding abilities to
       angels, except that they are able to choose wards against angels
       or demons, having their own warding style that is used. Their
       style is a mix of Enochian and biblical Hebrew, using special
       wards that are designed to allow them to do the same wards as
       angels. Due to this unique ward setup, normal angels are
       affected by angel wards, and demons are affected by demon wards.
       These wards can not only be burned on items and places, but can
       also be burned into people as well, allowing them extra defense
       against angels or demons depending on the fallen angel and
       person they're warding. Usually, they will ward their servants
       so that they are able to more easily fight angels and/or demons,
       depending on what wards they burn into their human servants. For
       the most part, these wards are slightly different from angels,
       but overall work the same way. Usually, fallen angels can do
       this by either burning the ward/sigil onto a person's skin, or
       they can burn these into someone's bones outside of physical
       view. These wards are pretty useful, and only those that know
       Enochian and biblical Hebrew (which is different from modern
       Hebrew) can use counter sigils to remove these, and
       angels/demons that can remove these have to know they're there
       and where they are on the body. Typically, this is much more
       advanced types of warding than typical warding, and use special
       Enochian and biblical Hebrew sigils to create powerful wards
       against a multitude of threats. However, strong enough counters
       can counter these, like a powerful enough demon or demon group
       could break a demon warding on an area, or warding against
       possession might not work in certain circumstances if the
       opponent is stronger than the ward.
       Enochian/Biblical Hebrew Exorcisms:
       ~Unlike angels who use pure Enochian exorcisms, fallen angels
       have their own brand of exorcism chants and spells, in which
       they use a blend of Enochian and Biblical Hebrew to create a
       unique type of exorcism. Unlike normal writing, Hebrew is
       written right to left instead of left to right like typical
       writing, so this reflects in their spells, at least the ones
       that are written. Fallen angels use these exorcisms to cast
       demons to hell, but also can use these to cast angels back to
       heaven, in which they can use either chants or sigils to banish
       beings. Most fallen angels don't care about a vessel's life, so
       they mostly use these as a means to power the presence out of
       the being more quickly than normal exorcisms, even if it damages
       the vessel. This mostly works just like normal exorcisms, but
       work much faster than normal exorcisms and are more powerful.
       When used, these wards can also keep angels and demons in their
       respective places of origin longer, up to a month. Depending on
       the presence, they have exorcisms for other creatures too, like
       banishing certain things back to their origin places like
       sending death wraiths back to the Shadow Realm, or soul reapers
       back to the Soul Society. For the most part, they are usually
       pretty prepared, since they tend to deal more with creatures
       like reapers than angels and demons due to them constantly
       seeking human souls to turn into servants.
       Angelic Sleeping Touch:
       ~This lets an angel (or in this case, fallen angel) put someone
       to sleep by touching their forehead. Through physical contact,
       an angel can shut down a being's conscious mind, which renders
       them unconscious. This particular skill is very useful for
       knocking out others that they don't want to fight, as it
       typically lets them avoid combat with people that they'd rather
       not fight. This ability also bypasses psychic protection, as it
       uses the angelic presence to overwhelm the conscious mind.
       Advanced users of this ability can even wipe short term
       memories, with archangels even being able to wipe long-term
       memories from the mind for those that they don't want to know
       certain things. Usually wiping the mind is only used for those
       they don't want to know Heaven is protecting them, so they use
       this to wipe the mind if the person they are protecting sees
       them or makes it so they don't remember anything bad happening
       to them. However, this doesn't work on all races, as the angel
       must be more powerful than the person they're trying to put to
       sleep, since this power requires overwhelming the presence of
       someone else to use. For this reason, typically angels are only
       able to use this on normal humans or weaker supernaturals, and
       this doesn't work on anyone as strong or stronger than them in
       terms of presence. This power also requires physical touch for
       at least one round to put into effect, so if the opponent breaks
       contact during that round, they can avoid being put to sleep.
       Typically tough, this is only used on innocent bystanders or
       those that aren't a part of a battle, in order to keep them out
       of the fight. For fallen angels, they don't use this as much,
       and mostly just use it to knock out bothersome underlings to
       their main enemies rather than fighting someone they see as
       weak.
       Fallen Angel Teleportation/Space and Time Travel:
       ~This ability is one that most angels share and fallen angels
       share as well, in that almost all angels and fallen angels can
       teleport. Not only can they teleport around, but they are able
       to teleport to other realms as well, such as going back and
       forth from heaven, earth and even going to the Veil where dead
       spirits reside. They are even able to travel to hell, though
       traveling to hell is typically dangerous to angels as they will
       often be attacked by demons there if they do teleport there.
       Some angels are even skilled enough that they can bend time and
       travel through time either by themselves or with others. Due to
       this, most angels are able to travel in some way through time
       and space fairly easily. While traveling to certain places, like
       traveling time, takes a lot of energy, most angels can use basic
       teleportation to travel around as they desire. Some angels even
       teleport differently, such as some might disappear in a burst of
       light (or fallen light for fallen angels), or some might vanish,
       or some even leave flurries of angelic feathers from their wings
       (Angels typically leave behind white feathers, while fallen
       angels leave behind black feathers) behind as they teleport
       away. When used, the angel does have to know where they are
       going, or else they might end up somewhere randomly. This is
       especially important when traveling between realms like going
       from heaven to earth, where they might get lost in between if
       they don't know where they're going. However, most fallen angels
       usually only travel earth and the Veil, and aside from sometimes
       not knowing where specific places are, they typically have no
       problem traveling there if they know where they are going.
       Angelic Astral Projection/Dream-walking:
       ~Ever since ancient times, angels have been able to use their
       spiritual like being to go back and forth from manifesting as
       spirits, something that even fallen angels can do as well. The
       main use of this was to be able to appear in dreams, a power
       that angels have used to convey messages to people chosen by
       heaven in the past, and some fallen angels have also done this,
       disguised as angels, to misguide humans. Unlike most beings who
       separate their spirit, an angel is able to turn into a spiritual
       being, in which they can enter the astral plane and react with
       not only dreams, but can also interact with dead spirits, and
       some intelligent spirits that are not dead spirits. Angels are
       able to go to the Veil where dead spirits are usually found, or
       the angel can attempt to go to the Spirit Realm, which is a
       realm where natural spirits reside, if they are able to perceive
       the spirits (Though this is usually a dangerous trip requiring
       special training to get into the spirit realm due to it's unique
       spirit perception required). This lets users commune with the
       dead, and with spirits that can be perceived. Of course, the
       biggest use for this is to interact with spirits, but also if
       one is trying to interact with a dead spirit, it is much easier
       to do so in astral projection than in physical form. The other
       main use of this is going back and forth from dreams, in which
       angels can also enter the dream realm, though usually in a
       limited fashion where they can only interact in dreams and
       cannot access the full dream realm or create dreams like many
       dream demons can.
       Mind Bleeder Abilities:
       Sense Psychics:
       ~This ability can be considered a superior version of the
       psi-power Detect Psychics. The Mind Bleeder automatically senses
       the presence of other psionic creatures, human and inhuman, and
       can pinpoint exactly who these beings are and whether their
       power is low, moderate or great.
       The range of detection is 60 feet (18.3 m) per level of
       experience. The use of this power is as natural and automatic as
       a human's sense of smell.
       Mind Bleed:
       ~All Mind Bleeders have the power to drain and use the psychic
       energy of others. These stolen energy can be briefly stored and
       used by the Mind Bleeder, or thrown away (the value in the
       latter being that the psychic from whom the inner strength
       points were stolen, does not have them available for his own
       use). This bleeding or draining of psychic energy is considered
       a psychic attack. The target of the "bleeding" is instantly
       aware that he is under attack and gets to attempt to erect a
       Mind Block.
       Range: 120ft radius. Can do the following:
       Temporarily store the energy inside himself and use it as
       needed. Immediately use the siphoned energy to activate/use one
       of the Mind Bleeder's psychic powers. Simply throw the psychic
       energy away.
       Bleed Physical Energy:
       ~The psychic can siphon the physical energy of another character
       in the way of physical stamina. The Bleeder can replenish his
       energy to avoid fatigue by drawing off energy from another
       living being. The bleeding of physical energy has minimal effect
       on the victim simply causing him or her to become fatigued
       themselves twice as quickly.
       Range: 50ft radius
       Bleed Aura:
       ~The Mind Bleeder can copy the aura of another living being. The
       bleeding of an aura has the interesting side effect of
       distorting the aura of the person whose aura has been stolen.
       Anybody trying to read the aura of the victim will find it
       extremely difficult to see and will be very off on the level,
       health and similar things one can usually tell by looking at an
       aura.
       Range: 50ft radius
       Bleed Memory:
       ~This is a limited, but powerful form of mental telepathy. The
       Mind Bleeder can focus on a very specific thought, such as a
       secret code word or number, combination sequence to a lock, a
       name, an address and similar, up to four words or a 24 number
       sequence and pluck it from a person's mind. Similarly, the
       character can concentrate on what the person is about to say and
       know or say the last one to four words of the statement a second
       before the speaker does. This can be an excellent means of
       pretending to know about things that the Mind Bleeder really
       doesn't really know anything about. The only absolute defense
       against memory bleed is a mind block.
       Range: 50ft radius
       Bleed Truth:
       ~This is another form of limited, but powerful mental telepathy.
       The Mind Bleeder can focus on a very specific word or phrase and
       get an impression about whether or not the person is telling the
       truth by seeing what he is really thinking. The process is
       similar to word association. The character being scanned says,
       "I'm here in peace. I mean you no harm." The key words are peace
       and no harm. The Mind Bleeder gets an instant word association,
       such as "war," or "hate," or "kill," indicating that the
       character is lying. "No harm" might elicit the same words, "no
       harm," or "yes," meaning the person is telling the truth. Or the
       word association might come back as "kill," "revenge," "get
       you," and so on, meaning he's lying and out to get the person or
       group he is addressing.
       Range: 50ft radius
       Brain Bleed:
       ~This power affects the mind and mental perception. The victim's
       head suddenly begins to throb, he can hear his heart beating in
       his ears and the sound of blood rushing through blood vessels in
       the head. The overall sensation is that the head is going to
       explode, accompanied by a sense of panic. This causes great
       distraction and concern.
       Penalties: All skills and combat moves have a greater chance to
       fail. Range: 50ft radius
       Brain Scan:
       ~The psychic character can scan the brain to locate and identify
       both physical and mental aberrations, damage and impairment,
       including bruises, tumors, aneurysms, diseases, mental blocks,
       hypnotic suggestions, phobias, obsessions, traumas, magic
       insanities, magic curses, and similar mental blocks and
       aberrations. A brain scan does not reveal anything about the
       character's personality, memories, skills or thoughts. A brain
       scan is necessary to remove mental blocks, magic insanity and
       other forms of insanity.
       Range: Touch
       Day Dream:
       ~The Mind Bleeder can pull up a random, pleasant memory in the
       minds of others. The memory can be anything: thoughts about a
       sweetheart, family, party, winning a competition, a movie, an
       upcoming event that the person is anxiously anticipating and
       similar experiences. The victim focuses on the memory, day
       dreaming about it with the following penalties: slow to take
       action (speed and number of attacks for the first round of melee
       action are reduced by half), and will not notice intruders who
       have a prowl skill of 60% or higher, nor will the character
       notice his pockets being picked by characters with a skill of
       60% or higher. Likewise, it will take the day dreaming victim a
       while to snap out of the dream (about 3 rounds or 1.5 minutes)
       to notice somebody knocking, screaming or buzzing at the door, a
       telephone ringing, alarms sounding and so on. Once activity has
       broken the spell of the day dream, all penalties are gone and
       the character functions completely unimpaired.
       Range: 50ft radius. Limitations: Non-combat/action situations.
       The intended victim cannot be involved in combat or similarly
       intense activity. He must be sedentary or relaxed or bored, like
       a guard, somebody reading a book, laying down, sitting and
       resting, eating, etc.
       Healing Leech:
       ~A mind bleeder can heal themselves by drawing off the health
       energies of others through just a touch. The Mind Bleeder can
       drain his victim down to about half his normal health before he
       can drain no more from that particular being and must seek a new
       source of healing. As the psychic drains his victim, he is
       visibly healed; wounds close, scars and bruises disappear, etc.
       Fortunately, the victims of the healing leech recover twice as
       fast than is normal.
       Range: Touch
       Impervious to Bio-Manipulation:
       ~The Mind Bleeder can use this power before or after being
       affected by a psychic bio-manipulation attack. If put in place
       before getting hit by the psychic attack, the character
       automatically saves against bio-manipulation. If hit and
       affected by the psychic attack, the Mind Bleeder can use this
       power to negate its effects, at least temporarily (the duration
       of the bio-manipulation attack may last longer than the
       countermeasure).
       Range: Self
       Mental Block:
       ~This is a form of hypnotism and mind control in which the
       psychic can place mental blocks in the victim's mind, preventing
       him from remembering specific things. Simple brain blocks are
       tiny pockets of memory loss, such as being unable to remember a
       person's name (excluding his own), a person's face, a specific
       object, an address, a code number or password, a combination to
       a lock and similar.
       A severe mind block is a mental barrier that prevents the victim
       from remembering much larger amounts of information, including
       the events that transpired during a particular hour's time, that
       he ever saw or met the Mind Bleeder or other characters, or one
       specific skill or memory about somebody or something. Victims
       with any measure of psychic power or high mental energy
       attribute will feel a nagging sensation of having something
       being wrong, as if he or she should know something or has
       forgotten something whenever confronted by the subject that is
       artificially blocked/hidden in their own mind. The only way to
       remove the mental block is to allow a Mind Bleeder or another
       powerful psychic to mind bond and mentally remove the barrier in
       place.
       Range: Touch
       Mental Block Removal:
       ~Only the Mind Bleeder can find and remove mental blocks without
       having to endure the discomfort of a full mind bond. The
       character must first perform a brain scan. The brain scan will
       locate and identify all the mental blocks and traumas. The Mind
       Bleeder can then remove them one by one.
       Range: Touch
       Mind Trip:
       ~The use of this power causes the victim to make a mental
       mistake or trip/stumble. For example: The use of a Mind Trip
       while reading numbers, calculating numbers or figuring the price
       of things will cause the person to make a mistake, always in the
       Mind Bleeder's favor. Likewise, the power can be used to make
       the victim misread the time of day, add too much or too little
       ingredients in food or a potion, misread or misquote a line of
       text, get tongue tied and say the wrong word or mispronounce a
       word or name, make typographical or keyboard errors, fumble a
       skill (negative 10% on skill proficiency), or cause an attacker
       to hesitate or stumble during combat (reduce the attacker's
       strike, parry, dodge or initiative bonuses by half but only for
       that particular melee action, not the entire melee).
       Range: 200ft and victim MUST be in sight
       Neuro-Touch:
       ~The neuro-touch causes a neurological disruption to the brain
       with several possible results.
       Stumble:
       ~The victim loses control over his legs for just an instant,
       stumbles and loses one melee attack/action.
       Jolt:
       ~The victim receives a sudden jolt as if struck by a light
       electrical charge and suffers very minor electrical damage. The
       jolt is usually used as a warning or to catch somebody's
       attention.
       Momentary Stun:
       ~The victim is momentarily stunned and can barely move for seven
       or eight seconds.
       Penalties: Loses the initiative and half his melee attacks for
       those seven or eight seconds.
       Disorientation:
       ~A sudden shock to the system causes the victim's vision to blur
       and he feels disoriented. Speed is reduced by 50% and the
       character loses one melee attack/action.
       Paralysis of Arms:
       ~A sudden shock to the system causes the arms and hands to go
       limp. Nothing can be picked up, held or carried. No "hand" to
       hand attacks or operation of machines is possible using one's
       hands and arms. The victim can only take evasive action or
       attack using psychic powers, magic or voice commands.
       Neural Strike:
       ~This attack on the brain can inflict damage directly to health
       or cause complete paralysis.
       The Health Attack:
       ~The victim of a neural strike is ravaged by a neurological
       backlash that inflicts half of their health in damage! This
       attack also temporarily impairs the victim's reaction time
       causing the loss of one melee action, loss of initiative, and
       speed is reduced by 25% for 5 rounds of the attacker. The victim
       also suffers from a pounding headache that lasts for 30 minutes
       (accumulative length of time for the headache from multiple
       attacks).
       Paralysis of Motor Responses:
       ~The legs of the victim become paralyzed and cannot move. The
       arms and hands become numb and lose the sensation of touch, jerk
       and tremble, rendering them virtually useless.
       Penalties: Speed/movement is impossible, the number of melee
       attacks is reduced to one, all combat actions are negative 10.
       Duration: 10 combat rounds. Range: Touch or 75ft radius
       Combat Abilities:
       Fighting Styles/Combat Training:
       ~Having lived longer than man-kind, most angels and fallen
       angels have a multitude of combat experience. Some have learned
       basic combat training, though most usually have styles they have
       learned from their time among humans, and depending on the angel
       and where they spend their time, many have learned different
       styles of combat. Depending on the angel, some may even have
       multiple fighting styles they've learned over the years. Many
       angels tend to be very skilled in combat, having had a very long
       time to learn and even master combat styles. Depending on the
       angel, they could have any style they've picked up from ancient
       martial arts to modern martial arts, to ancient soldier training
       and modern military combat training. Depending on where they've
       been and what they've learned, there are many styles out there
       to choose from, with most angels usually having a unique mix of
       skills, and some even having their own combat styles. However,
       each style usually has it's own weaknesses and strengths with
       some focusing on certain techniques and some focusing on certain
       stats and abilities. This not only includes combat styles, but
       also might include weapon styles for those that use specific
       weapons.
       Theodore has learned some military martial arts in the US from
       both the Division and from training with NCIS: New Orleans
       Supernatural Hunter Training/Hunting Experience:
       ~Having been around since early creation and having fought many
       battles over the years, most angels and fallen angels are
       skilled supernatural hunters who know easily how to fight most
       types of supernaturals in the world. Most angels know the
       strengths and weaknesses of many kinds of supernaturals,
       including some like time lords that are more rare depending on
       the angel's individual experiences. Most fallen angels are
       skilled opponents to face by any race, and knows how to take
       down most supernaturals thanks to their experience which most
       fallen angels have more of fighting on earth than normal angels.
       Any supernaturals a fallen angel doesn't know about, they can
       usually find information through the fallen angelic network as
       needed since they can still talk to other angels still on earth.
       Since most angels are typically very smart beings and have a lot
       of experience to teach them how to handle many types of
       situations, they are able to often come up with solutions to
       most problems if they encounter a supernatural with an ability
       they can't counter. Though angels don't know everything about
       supernaturals, they usually know a lot about the supernaturals
       they fight, even though there are plenty they don't know, just
       like many other fighters since the universe is filled with many
       unknown races and beings. While they can handle things like
       demons and fallen angels more easily due to experience fighting
       them, usually primordial creatures like the The'Galin are
       typically outside of the knowledge of angels, usually requiring
       someone else to give them information on these creatures.
       Tracking and Hunting Expert:
       ~This is another thing that comes with experience in being a
       supernatural hunter, in which many people trained as
       supernatural hunters learn how to track and hunt supernaturals
       who are threats, often learning the best ways to track down
       their opponents as well as how supernatural hunters may track
       them if they ever find themselves on the wrong end of a
       supernatural hunter (in the case of supernaturals), or on the
       wrong side of heaven or hell in the case of fallen angels. Those
       trained in this learn very subtle things from their training,
       like telling whether a foot print is their target or not by
       things like the shape of the boot and how deep the boot-print
       is, with some being advanced trackers that are able to identify
       people by boot prints, as well as also being able to tell where
       opponents go thanks to things like walking on plants, and
       animals that are unusually silent in a direction. Some even have
       a sense of when opponents are near, and can often gain a sense
       of where their opponents are going while tracking them. Of
       course, with a supernatural senses, this becomes even more
       effective as those with enhanced senses can do things like find
       traces of body heat, traces of presences, or even just telling
       what's around them more easily with special senses.
       Supernatural Exorcism, Weakness and Trap Training:
       ~Of course, every supernatural hunter has to learn how to do
       things like exorcisms, and use traps for certain types of races.
       From their training as well as their experience, angels were
       trained heavily in how to trap and contain supernaturals mostly
       through Enochian knowledge and spells/sigils. They are taught
       things like how to draw demon traps, how to build traps for
       other supernaturals, or how to lure out supernaturals if they
       try to hide. They are also taught all manners of exorcisms, from
       exorcising demons, to using Enochian sigils to cast out angels
       and rival fallen angels. Of course, as many angels and fallen
       angels have had plenty of practice and experience, they also
       eventually developed experience with it over time, and can learn
       new ways to take on supernaturals thanks to experimentation with
       their abilities and knowing how to combine certain exorcisms and
       abilities. Depending on what's available, some fallen angels can
       come up with new ways to take on supernaturals, and this works
       even better when paired with their smiting and purification
       abilities, in which this usually determines how they use
       exorcisms and purification since their knowledge typically
       determines how effective their exorcism would be, as well as
       their power also helping determine outcomes of exorcisms. For
       fallen angels, they use a mix of Enochian wards and biblical
       Hebrew wards, which are useful for warding demons and/or angels
       depending on the wards and exorcisms. Since fallen angels fight
       against both heaven and hell, they have to know how to exorcise
       creatures, specifically angels and demons.
       Passive Abilities:
       Fallen Angel Wings/Wing Suppression:
       ~All angels have angel wings to a degree, with some having more
       unique wings than others, and this applies even to fallen
       angels. These wings are usually a defining trait for angels, and
       as one might expect, angels are able to fly using these wings.
       Typically most wings look bird-like in nature, with fallen
       angels typically having black wings instead of white like normal
       angels due to their corrupted natures. These wings can be made
       visible, but most fallen angels on earth have ways to suppress
       their wings, with two main ways. The first is simple, in which
       their wings are shape-shifted into their backs, usually
       shape-shifted so they are out of sight. The second is the more
       common method most angels and fallen angels use, where their
       wings are left on the spiritual plane rather than on the
       physical one, and their wings become intangible as a result.
       While still there, their wings are not seen, and cannot be
       attacked while they are in the spiritual plane. Usually when
       this method is used, the only real way to see the angel's wings
       is when they flare up their angelic power, and their wings
       become visible on their shadows behind them as their bodies
       generate a mass of light. However, there are angels that have
       unique abilities with their wings, such as some who are able to
       use special wing skills (like Amenadiel being able to shapeshift
       his wings into spear-like projectiles).
       Fallen Angel/Archangel Regeneration:
       ~Those that have seen angels or fallen angels often figure out
       quickly that angels and fallen angels have powerful
       regeneration, and much harder to kill than demons are
       (typically). Aside from specific weapons like angel blades,
       varanium weapons, and other weapons designed to kill any
       creature, angels typically are very difficult to kill, and able
       to regenerate their bodies even from a puddle of blood on the
       ground. As long as there is something left of them, they are
       able to regenerate, with angels having among the most powerful
       supernatural regenerations alongside demons and fallen angels.
       Typically, most angels have some form of regeneration, and some
       angels don't have as strong regeneration due to having trained
       other defensive abilities, but most angels do have some form of
       regeneration. Typically, angelic regeneration isn't as strong as
       archangel regeneration, as archangels are not vulnerable to all
       the same things normal angels are weaker too. Archangels are
       still killable, but they not only regenerate faster, but also
       are able to withstand normal angel blades, and certain other
       weapons that would kill angels. For the most part, their
       regeneration is powerful, but things like varanium, death
       scythes, other archangel blades, and even demon prince power can
       still kill them, though many archangels take longer to kill than
       normal angels. Depending on the injuries, more injuries might
       take longer to regenerate, and depending on the angel and the
       strength of their regeneration, some wounds will also be more
       difficult to regenerate. As a result, typically doing something
       like cutting an angel's head off can stop them even if it's
       temporarily if one cannot kill an angel or archangel, as there
       are still strategies that work since they do still take damage.
       For the most part, this works the same for fallen angels as it
       does for normal angels.
       Fallen Angel/Archangel Hardskin Defense:
       ~Replicating their angelic hardskin defense, the fallen angels
       are also able to use their aura of the fallen to use this art
       instead of their normal angelic power. Typically this comes
       alongside their regeneration, in which fallen angels can focus
       some of their regenerative power into this to strengthen their
       defense. The question mostly becomes which skill do the angels
       want more, as some prefer regeneration, but some prefer not
       taking the damage at all. Typically, this defense, at its
       fullest, can defend against normal bullets, and some higher
       level bullets, with those like Amenadiel showing that toughening
       the body can be just as useful in a fight as regenerating
       injuries. The main issue with this is that, in order to use it,
       one must sacrifice some regenerative ability in order to
       generate the power form this, since this power has to come from
       a source. Typically angels have a choice of either one or the
       other, or weakening both to get a little of both skills. This
       depends on the angel, as some may prefer one over the other. At
       full strength, some fallen angels/archangels have often been
       seen as nearly indestructible by weaker opponents (even though
       they are just harder to damage). Archangels have more power they
       can put into this, but this does still require putting in some
       of their regenerative power. When at full strength in this art,
       angels and fallen angels are only able to regenerate basic
       injuries and cannot regenerate fatal wounds easily (though they
       still can). This can, however, be more easily pierced by demonic
       or holy power, since this power runs on an the fallen angel's
       corrupted presence. Certain weapons can even ignore this defense
       entirely, such as angel blades being able to instantly break
       this ability, and celestial weapons can more easily break this
       skill as well. To an extent, even demonic weapons can be made
       more effective against this.
       Resistance to Holy/Demonic Effects:
       ~While most fallen angels are still strong, they don't have
       completely immunity after falling to things like holy effects.
       Due to their corrupted nature, they do still take damage from
       holy and demonic effects, but thanks to special training and
       fighting angels and demons, fallen angels have learned to resist
       demonic and holy effects to a large degree, mostly so that
       angels or demons won't be able to take them down under most
       circumstances. Since most fallen angels are between demonic and
       angelic, most develop this resistance for their own survival.
       Fallen angels are not as affected by things like holy areas, or
       demonic areas, which have unique effects based on the area. This
       means that a fallen angel could walk into a church, or walk into
       a demonically controlled area with almost no ill effects, barely
       being affected. This also applies to granting them some
       resistance to holy and demonic powers, in which they have
       learned to resist these powers due to having to fight angels and
       demons. However, while they don't take damage from area affects,
       holy and demonic powers do still hurt them, and can still do
       some damage to them based on the skill. While they do take
       reduced effects, they are still able to be hurt by holy and
       demonic powers, even if it's to a reduced degree. Instead of
       immunity to one or the other, like angels being immune to holy
       and demons being immune to demonic effects, fallen angels just
       have slight resistance to both, but they are also more
       vulnerable to certain human abilities since they live on earth
       more and are affected by earthly powers more than angelic or
       demonic abilities. As such, usually humans are the best person
       to fight fallen angels.
       Fallen Angel Dark Presence Empowerment:
       ~While angels have their holy empowerment and demons have their
       sinful empowerment, fallen angels have more of a dark presence
       empowerment. They don't feed on holy or demonic presences, but
       instead, they gain power from areas with more darker presences.
       Fallen angels typically stay in places where humans, angels and
       demons avoid, and gain power from areas that are typically
       considered "dangerous" by most people. Usually, this includes
       places that are considered "haunted" or have some kind of dark
       presence that usually chases people away. Fallen angels are able
       to feed on the negative aura of an area like this, and use it to
       replenish their power in the same way that an angel would use a
       church's holy presence, or a demon would use the sinful desires
       of humans to empower themselves. This lets them replenish their
       power between battles more quickly, or could also give them a
       home field advantage if they fight opponents in these areas. Due
       to most fallen angels using this presence to their advantage,
       they typically fight in these areas, with them often spreading
       rumors about areas they live in, in order to generate a dark
       atmosphere around the places they tend to live. Typically, they
       tend to do the best in areas with a strong presence of dark
       spirits, which give off the perfect atmosphere that empowers
       them.
       Fallen Angel Radio:
       ~Similar to angels, fallen angels have their own communication.
       If angels communication were compared to a typical radio, a
       fallen angel's communication would be on a different station or
       channel than typical angel radio, but mostly works the same way
       as normal angel radio with exception that they operate on their
       own "network". As such, the fallen angels have their own
       separate communication thanks to this. They are still able to
       hear prayers, and can hear/zero in on specific prayers just like
       typical angels, however they cannot hear prayers to heaven, but
       those that call for other beings, like being able to hear dark
       arts summoning rituals or being able to hear those that pray to
       fallen angels specifically. For the most part, those who listen
       in on this radio cannot operate on typical angel radio, and
       angels cannot operate on fallen angel radio due to the
       difference in their "tuning" that is a result of the change in
       their natures. However, those with fallen angel power can hear
       this and use it to commune with one another in the same way
       angels use theirs to communicate with each other. For the most
       part, this does work the same way, in that those who pray can be
       found when praying, and can easily be zeroed in on if they are
       praying to a certain angel. As one can expect, this is not a
       battle power, but rather just a simple communication. Typically,
       just like angel radio, fallen angels will often hunt down anyone
       who operates on their communication if they find out someone is
       in their communication. This can be used to do things like
       sending battle information to other fallen angels, or used to
       send distress signals to other fallen angels. However, since
       most fallen angels are usually not as coordinated as angels,
       they may or may not respond to calls like angels would. Children
       of fallen angels can also hear this version of angel radio as
       well, but children of normal angels cannot hear this
       communication network, but an angel/fallen angel child (if one
       existed), would be able to access both, which would be a big
       problem for both angels and fallen angels.
       Angelic Mimicry/Mortal Reading:
       ~Angels have a natural affinity for mimicking others, in which
       they can do things like mimicking someone's actions exactly
       which works even for fallen angels who can do this as well.
       Their mimicry is so complete that they are even able to copy the
       voices of others, such as mimicking the voice of someone to lure
       an enemy into a trap, or mimicking someone's actions to each
       muscle movement. This typically goes along with their ability to
       read mortals, in which angels are able to read a mortal's body
       language usually fairly easily. The biggest use for this is that
       most angels can tell when someone is lying, in which they can
       tell by reading the person's body whether or not the person
       believes they are telling the truth. While this doesn't help
       against those that can suppress their unconscious minds signs at
       lying (like the Darkfires and Hazeldines can), it does help
       angels more easily read almost anyone that they can read. When
       combining these two abilities together, it shows that the angels
       have a high ability to read someone, as well as mimic their
       movements and can even copy certain combat styles by watching
       people fight. Typically, this can help in a fight, since they
       can more easily learn how certain combat styles work. However,
       some beings might not be as easy to mimic, specifically those
       that have specific powers that prevent themselves from being
       mimicked, and some have abilities that prevent them from being
       read by other beings. This works the same way for fallen angels
       that it does for normal angels.
       Fallen Angelic Cosmic Awareness/Darker Realms Knowledge:
       ~Like angels, most fallen angels have a great knowledge of the
       universe, in which they have an understanding that most beings
       lack. Unlike angels though, fallen angels are not only aware on
       a cosmic scale of the forces of the universe, but fallen angels
       are also highly tuned into worlds and darker side of worlds than
       angels or even demons are. Fallen angels' knowledge usually
       comes in their immensely knowledge of the Shadow Realm, the
       things that come of it, and things like dark spirits and how
       they operate. Unlike angels who have a general knowledge, fallen
       angels also have this knowledge, but a much more involved
       knowledge of the living world, since they specifically live in
       the living worlds rather than in heaven or hell like angels or
       demons do. As such, while they are usually out of tune with
       updated events in heaven or hell, they know almost everything
       that goes on in the living worlds, and usually have a great
       awareness of the worlds they live in. Of course, also like
       angels, they don't have as much knowledge of the primordial
       beings, such as the The'Galin. Their knowledge is also more
       based in dark creatures and spirits than angels, in which they
       use this usually find ways to use dark spirits to their
       advantage, and learn to use this as a type of network of
       knowledge once they learn dark arts and learn to commune with
       these dark spirits.
       Multi-Linguist/Language Learning:
       ~Most angels and fallen angels have been around a long time, and
       know a great many languages used by people on earth. Typically,
       most angels know almost every language on earth, including
       ancient and forgotten languages. The most common one to hear
       from an angel is Enochian, in which Enochian is the language
       used by angels, and is usually the default language they have
       that is used in Heaven by angels. However, angels are also able
       to speak other languages, with their second specialty being
       Hebrew, Biblical Hebrew and other ancient languages that were
       used to write the bible, which many angels know about. However,
       they are not limited to these languages, as they can speak
       almost any modern language, such as English, French, Spanish,
       and many other languages. Because angels have been around since
       the creation of humanity, they have mostly seen every language
       that has developed thanks to man, and know almost every language
       there is to know since they also knew each language before the
       languages all split off and eventually became different
       languages. Due to this, they have no need to learn new
       languages, as they automatically gain this through interacting
       with humans and can learn other languages after hearing enough
       of the language. Fallen angels specialize in a mix of Enochian
       and Biblical Hebrew, and even have their own language based
       around the variation of the languages to combine them into one
       language.
       Angelic Supernatural Life Span:
       ~Angels and archangels, being angelic beings, have an indefinite
       lifespan. Thanks in part to their supernatural regeneration, and
       their design in being a type of creature that doesn't get old,
       angels don't age, and no known angel has died of old age that
       hadn't given up their grace to become mortal. While an angel can
       still be killed in battle, or killed in a few different ways,
       they cannot die of old age, because their angelic regeneration
       and their design has been set up so that they do not grow old.
       Most angels stay in the same form they were since the dawn of
       creation (as they are created in their prime form), in which
       their angelic self typically takes the form of the form they
       take when they were created. For the most part, it's not known
       if angels will eventually die of old age and just haven't yet,
       since it's not known if older angel's regeneration can break
       down over time, which often causes many regenerative types to
       age once they get old enough they start losing their
       regenerative abilities. Since no angel has reached that point,
       it is believed that they have an indefinite life span, and since
       it's believed angels were designed this way, the angels are
       believed to never have to worry about dying of old age unless
       they choose to by giving up their grace and living a human life
       (which some have done). Since the life span is indefinite, no
       one knows if angels or archangels can die of old age. It's not
       said by those like God, so it's believed that they have an
       indefinite life span unless something in them is changed by
       those like God. However, this doesn't mean they can't be killed
       in battle, as they can still be killed by things like angel
       blades (normal angels can be killed by angel blades), or things
       like death scythes (which can also kill archangels). This works
       for fallen angels the same as it does for normal angels and
       demons, most thanks to regeneration and their beings also not
       being designed to age, even after falling. The biggest worry
       among fallen angels is possibly becoming demon if they are
       corrupted enough over time.
       Supernatural Telepathy:
       ~This ability lets an angel or a fallen angel communicate
       telepathically with anyone they can connect to. Typically this
       power uses their angel radio (depending on whether it's an angel
       or fallen angel), in which they use it to tune to a person if
       they know where they are in order to communicate with them. This
       lets them communicate with other people without having to speak,
       with them being able to share thoughts directly with others.
       However, usually the angel or fallen angel has to know where the
       person is to use this since they have to know where to send
       their thoughts. However, this doesn't apply to those who
       establish permanent connections, such as connecting to other
       family members or allies. This lets angels and fallen angels not
       only communicate with those they have a permanent connect with,
       but can also tell them where they are at any time should they
       require to find them or need to be summoned to them (which they
       typically do with their angel radio). Those who are set up with
       permanent connections have to accept the connection, and even
       then, they can sever it if they choose to.
       Weapon Intangible Storing/Summoning:
       ~While most angels and fallen angels don't use a lot of weapons
       other than angel blades, they are able to summon their weapons
       if they know where they are. Similar to their teleportation
       power, they can typically call their weapons to them at any
       time, as well as some even being able to store their weapon
       intangibly on their person where it stays with them, but made
       intangible in a manner similar to their art of making their
       wings intangible. As such, this makes a good way to store
       weapons that won't cause problems, as they can use this to store
       weapons on them, but being intangible, they don't slow the angel
       down to keep with them. Usually, most angels keep their angel
       blades in their sleeves, where their blades are summoned and
       called out of their sleeves when they need them. Some angels and
       fallen angels have their own unique arts for this, but this is a
       good way to store weapons in a way that doesn't require them to
       carry them, but also doesn't bog down their spirits with weapons
       like those that use the attach items to self power. They are
       able to store any weapon on them they desire, however, unlike
       the attach item to self power, they cannot summon the weapon
       back to them if they are separated from it, and they typically
       have to go and get the weapon before they can de-summon it. Some
       have unique arts for this, but typically this is the best way to
       store weapons for an angel.
       Fallen Angel Enhanced Senses:
       ~Similar to angels, most fallen angels have highly enhanced
       senses. Most are able to do things like seeing things from very
       far away, or hearing a conversation going on a block away. They
       also have a strong enough sense of smell that they can tell who
       people are just by the scent they give off, and can even smell
       someone's DNA through scent alone. Thanks to this, angels have
       very strong senses, and are on par with almost any
       supernatural's senses. Each angel has their own balance of
       senses, with some having lesser senses and other stronger
       senses, usually depending on the angel and what their
       specialties are. Typically, most fallen angels do have very
       strong senses, which can also be a weakness to a degree, since
       enhanced senses can be taken advantage of, such as taking
       advantage of a strong sense of smell by using a strong smell to
       overwhelm them. This does depend on the angel, as some don't
       have as enhanced senses, but those that do can be very difficult
       to avoid. Some can even gain unique senses, such as fire users
       gaining a thermal sense, or a lightning user being able to sense
       electrical signals around them, mostly depending on the skills
       and how the angel uses them. Fallen angels typically have more
       specific senses, depending on the fallen angel and their
       skill-set since some gain specific abilities that reflect in
       their senses.
       Fallen Angel Sixth Sense:
       ~Much like vampires and other supernaturals, fallen angels can
       sense the presence of other beings, and sensing who and what
       they are. This can sense not only one's presence, but their
       levels of energy and how tough they are, allowing the user to
       gauge how they stand against them, as well as often being able
       to tell what they are by their presence if the user recognizes
       what kind of presence it is. However, this can be deceived by
       skilled opponents, sometimes not appearing correctly if the user
       can't sense the opponent's full power or use powers that fool
       this sense. There are also skills that hide one's presence so
       those with this sense can't sense them, or some opponents can
       suppress their presence so they're not fully able to be sensed.
       While this isn't always the best judge of someone's abilities,
       it can provide a slight insight to help the user as to what they
       face or what's around them.
       Angelic Mind Resistance:
       ~All angels and fallen angels have a resistance to mind
       alterations and other powers that influence the mind thanks to
       their design. When the angels were created, they weren't granted
       minds like those of mortal beings, but rather, they had unique
       minds that were "programmed" by their creator (like God
       programming the angels he created) which also applies to fallen
       angels. As such, they have resistance to powers that might
       interfere with this, as they all have a base "programming" that
       essentially cannot be altered by most creatures. As a result,
       most abilities that affect the mind don't work well on angels,
       though some stronger abilities do still work but to a reduced
       effect. The only real exception to this is those that have
       figured out how this "programming" works, like those like
       Crowley have researched angels enough and even managed to use
       rods that were drilled into an angel's mind to "rewrite" their
       minds to a small degree. While this is not possible to do on a
       large scale, those that know how this works can actually reduce
       this defense by actually damaging their heads, such as stabbing
       certain parts of their brain. However, the specifics of how to
       do this are not known, and no one besides a select few even know
       that Crowley was able to do it in the past.
       Enhanced Fallen Angel/Archangel and Combat Trained Physical
       Stats:
       ~All fallen angels and archangels are all trained and are highly
       enhanced warriors designed specifically for battle, with most
       having been angels or grand priest angels before falling (aside
       from a few exceptions). For the most part, all angels have
       highly enhanced physical stats in some way. Each angel typically
       has different abilities, with each angel being different in
       their physical combat. This depends not only on the angel
       specifically, but also depends on their training and how they
       train their physical stats. Some may focus on strength, some on
       defense, or some on speed. This is usually specific to each
       angel, with archangels usually even having higher physical stats
       than normal angels due to being designed as heaven's most
       powerful weapons. Angels and archangels are usually very tough
       opponents, and most typically have stats that let them compete
       with a lot of higher level supernaturals, whether they are
       normal angel, grand priest angel or even archangel. As such,
       it's hard to predict the individual stats of every angel, but
       one typical rule is that angels usually either focus one to
       three stats specifically, or they may focus all their stats
       evenly. If they focus one to three stats specifically, other
       stats not trained are typically not as high with certain
       exceptions. And when an angel focuses all their stats evenly,
       they typically have lesser stats, but all their stats are
       usually fairly even. Again, this does depend on the angel and
       their own preferences, as well as the level of angel that one is
       up against.
       Transformation:
       Fallen Nephilim Form:
       ~Most fallen angels typically don't use their full angelic power
       on earth, similar to angels, and suppress their true nature.
       Since most angels lose some of the presence when they fall, most
       fallen angels develop a presence that can be used in the living
       world, and their presence becomes pretty tolerable for humans
       and other creatures that normally wouldn't be able to fully
       handle angelic presence. For fallen angels, they typically are
       able to go into full fallen angel form when they desire, and can
       use this to match opponents who use more powerful
       transformations. Among some fallen angels, some even have
       powerful dark arts transformations, and can learn powerful arts
       involving certain enhanced dark arts forms depending on their
       dark arts training. As such, this tends to make each fallen
       angel different, with some having unique forms based on their
       arts and their fallen angel power. Usually though, most fallen
       angels are still able to be countered using their arts like
       normal, and most opponents can break through their enhanced dark
       arts with strong enough counters to dark arts. While they have
       resistance to holy and demonic power, they are still hurt by it,
       and typically, neutral human powers work better against fallen
       angels than angel or demon powers.
       Although Theodore doesn't have dark arts, he is still powerful.
       He only use this form if he is fighting a powerful opponent and
       has no other option. Theodore is actually reluctant to use this
       form due to it turning him into a "bloodthirsty jerk" in his
       words, since despite it being powerful to pummel a demon lord to
       death and can even face off against an archangel, this form is
       also cold and harsh to both friends and foe to the point of not
       even caring who gets hurt if they're in the way. This form
       gained the nickname "Yellow Eyed Bastard" for a reason.
       Weaknesses:
       Fallen angels have a corrupted nature, compared to angels, and
       this shows in their abilities like their aura of the fallen and
       their fallen light. Like how angels have to worry about sin,
       fallen angels usually have to worry about their corrupted
       natures, in which typically they become more corrupted the
       longer they are on earth. Once they are corrupted enough, they
       will become demons, and eventually join the ranks of hell. Due
       to this, most fallen angels that stick to their fallen angel
       power typically try to avoid corrupting themselves further. As
       such, most of them have to avoid using certain dark arts like
       corrupted darkness, because it can corrupt them more over time
       unless they are skilled enough with it to avoid it. Fallen
       angels typically enjoy staying on earth, and some don't even
       rebel angels or demons. Depending on the fallen angel, they
       might not even be against humanity, as some act like guardians,
       though there are some that will try to misguide humanity or even
       try to start their own rebellions against the forces of heaven
       and hell. Overall, the corruption that makes their being is
       usually more dangerous to peaceful fallen angels than fallen
       angels who want to use their power for dangerous purposes, but
       they still use their power to do what they need to do. To an
       extent, some fallen angels have egos that also act as weaknesses
       to them, since some actually fall for good reason. Depending on
       the fallen angel, some are so egotistical that they see even
       other fallen angels as inferior to them. This unfortunately
       affects Theodore despite being half fallen angel, since the more
       his use his fallen nephilim form, the more corrupted he becomes,
       which changes him into something that he hates.
       Another major weakness among fallen angels is that they are
       nowhere near as organized as angels and demons are. Because most
       fallen angels usually stick to themselves and have their own
       goals, most don't work together, and some even will fight each
       other if their goals conflict. This makes cooperation among
       fallen angels difficult, and is partially why each fallen angel
       uses their arts to create new servants from dead humans since
       they don't typically trust each other. Most fallen angels avoid
       the forces of heaven and hell, since they are usually not on
       good terms, and most fallen angels will usually try to actively
       avoid threats to their own existence. The only time fallen
       angels typically work together is if there is a bigger issue, or
       they have similar interests in removing a certain obstacle,
       though this is typically rare. Even among the The'Galin
       conflict, most fallen angels are still doing their own thing
       rather than getting involved with heaven and hell's battles in
       the conflict as some are still killing angels and demons outside
       of the conflicts. Some have such a hatred for angels and demons
       that they are willing to risk the universe being unmade to get
       their revenge on angels and/or demons. Of course, the lack of
       organization is also a big weakness to them if they were ever to
       be hunted down, since they would be easier to take down by a
       group since they don't have an organized group like angels have
       in heaven or demons have in hell. And like angels, most demons
       can also be killed by other powerful beings, like Death,
       Toranoraos, God, and even Galian. This weakness doesn't affect
       Theodore that much due to him being with his friends and with
       the Jigsaw organization. Though he can still be killed by other
       powerful beings like his grandfather, his great uncle Death,
       Toranoraos and even Galian if he's very unlucky.
       Interrupting a fallen angel's regeneration and killing them
       typically requires special weapons in order to kill them just
       like normal angels. Fallen angels can be killed by normal angel
       blades (which they keep when they fall, so even fallen angels
       use angel blades), archangel blades, and by certain weapons
       designed to kill angels. Fallen archangels cannot be killed by
       normal angel blades, but they can still be hurt by them, and can
       be killed by archangel blades. For the most part, things like
       death scythes, weapons that can kill most creatures (like the
       Colt), or other things designed to kill any creature like the
       First Blade can also be used to kill fallen angels and
       archangels alike. Varanium is also a good way to interrupt
       fallen angel regeneration, as fallen angel regeneration is a
       type of supernatural regeneration that can be interrupted. This
       means that they are vulnerable to regeneration negation
       abilities as well, which do work just as well as they do against
       other supernaturals. Angels can also still be hurt like normal
       beings can, so they are able to be damaged (even if it's reduced
       thanks to abilities like their hardened skin), and this is
       something that can be used against them. For example, cutting an
       angel's head off and getting it from the head can typically buy
       time for someone to get away if they cannot kill an angel. There
       are plenty of strategies that still work on angels even if they
       don't die. Aside from their angelic regeneration, they are just
       as vulnerable to damage as most supernaturals are. Although
       Theodore can't be killed by an angel blade due to his parental
       heritage, he can still be harmed by an archangel blade to the
       point of it killing him along with other weapons such as a death
       scythe, varanium, stilled silver, and other weapons that can
       take down hybrids like him.
       Much like angels, there are also other abilities and items that
       also do more damage to fallen angels. One such weapon are
       special brass knuckles carved with Enochian sigils, that can be
       used to temporarily interrupt a fallen angel's power if they are
       hit with it just like that of a normal angel. Specifically, this
       weapon was designed by the British Men of Letters to fight
       angels and fallen angels. Heavenly weapons can also be used to
       kill angels to a degree, in which heavenly weapons can kill
       angels as fairly easily as they kill fallen angels and/or
       demons. This doesn't just apply to angel blades, but can also
       use certain other weapons to fight angels. Another thing very
       useful against angels is magic and psychic power. Magic that is
       not holy based can actually do fair amounts of damage to an
       angel, with dark/black magic or demonic magic being able to
       actually kill them. It has even been suggested that angels could
       even be killed reading books with the right magic worked into
       them. Certain magic spells can also restrain angels, such as
       certain paralysis spells, something that angels can be damaged
       by. Psychics are also powerful enough that they can hurt, and
       even kill an angel depending on their ability and power. For the
       most part, these powers depend on the user, and whether or not
       they can overpower an angel. However, archangels are harder to
       kill with these methods and take highly reduced damage from
       these kinds of weapons and items thanks to being much tougher
       beings. Fallen nephilims/stronger nephilims are able to tough
       out most of these weapons, they still need to be careful since
       it can still harm them depending on the weapon and how it's
       used.
       Holy oil won't exactly cast away a nephilim or instantly kill
       them (depending on the nephilim), though it can still hurt like
       hell to the point that they can get severe burns if they're
       unlucky. A nephilim's grace can be taken away from them, no
       matter how powerful they are, which have some very bad results.
       Although a nephilim's grace can slowly recharge, a nephilim's
       grace is what holds their human and angel halves in balance and,
       if they lose it, their two halves come in conflict with each
       other, causing the body to shut down progressively. The only way
       to revert that is for the nephilim to recharge their grace. They
       also cannot take someone else's grace in order to recharge it
       since the body will immediately reject it and make the situation
       worse. Although angel wardings have no effect on nephilims in
       general, very heavy/powerful ones can severely weaken them to
       the point that they can't even use their most simple ability
       which will do nothing. This will also leave a nephilim
       vulnerable of any attack or them being simply captured or
       knocked out by their assailants.
       Weapons:
       Bastard Sword:
       ~A giant double bladed weapon that channels his fallen nephilim
       powers. He took an old archangel blade and crafted it in this
       weapon along with stilled silver so it can harm both angels and
       demons. He can also infuse his powers into his blade for more
       damage but they're strong enough to cut very tough skin.
       Marine Corps Service Pistol:
       ~A weapon that he took with him when he was taken from the
       Marines. He took cases of different bullets for different kinds
       of creatures.
       Special Battlesuit:
       ~A battle suit that M Winre made for Theo. It's built like the
       Nemesis Mark II but it's different such as it adapting to his
       fallen nephilim powers and being strong enough to handle
       powerhouse angels and demons like Sariel and King Satan. It does
       contain some of the Nemesis Mark's weaknesses as well.
       Special Motorcycle: Cyclone Cyberbike:
       ~Another gift that was given to Theo as a present when he turned
       17 since his skateboard was destroyed in a fight against a
       Brujah vampire who tried to kill him. It's built just like M's
       bike including being made out of adamantium and built with
       energy beams and bolts along with it being nearly invulnerable
       to most attacks, meaning that it can tank attacks for creatures
       like Leviathan and Grave.
       Personality:
       Over the years of abuse and loss, Theodore became dark, jaded
       and a little brooding. Theo is also very brutally honest, as he
       hates people who lie with a burning passion and never ever
       sugarcoats anything he says. He also hates being ordered around
       and told what to do because it makes him remember his past where
       he was seen as nothing more than a tool by the DoD and the
       demons. Theo has come into terms with being viewed as a monster
       due to his bloodthirsty actions and methods along with his
       powers thanks to the people that pushed him to become one. He
       gave up on nearly everything until he met Raiden Kindron. After
       his trial and having a chat with him, he decided to follow him
       after realizing how they shared the same pain.
       Bio:
       ((Will do later))
       Theme Song:
       Guilty Gear X2 OST-"Holy Orders (Be Just or Be Dead)":
  HTML https://www.youtube.com/watch?v=rGetImTgyFA
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