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#Post#: 9458--------------------------------------------------
RP Profile: Flynn Hunter
By: Zorbak the Ebil Moglin Date: May 30, 2021, 1:04 am
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"All I ever wanted to do was travel to far-off exotic places,
meet new and interesting people... And then kill them." - Flynn
Hunter
"Time to go to work." - Flynn about to fight a group of enemies
"Okay! People are dead!" - Flynn calling for his allies to tell
them it was safe.
"First lesson to surviving a supernatural is: Never let the bad
guys see you bleed." - Flynn training a new Foxhound operative.
"Believe me... You can't kill me... Even I can't kill me." -
Flynn to a Wraith after the Wraith tried to kill him after Flynn
was enhanced with a regenerative super soldier serum
"ARGUS... If I weren't FOXHOUND, I might have enjoyed working
for them, save the whole explosive nanites they put in some of
their people's heads. Also... I don't know how I feel about the
leader (Amanda Waller)... Normally I like strong women, but
she's kind of a b*tch." - Flynn about ARGUS back in his world
"Know why I use a sword? It's memorable... Sure it's a little
bulky, tough to get on a plane. But you whip out a couple of
swords at your ex-girlfriend's wedding? They will never, ever
forget it." - Flynn explaining why he uses a pair of swords.
"Sure I use a sword... It might not be as intimidating as having
superpowers, or sharp teeth... Turns to a werewolf in the group,
and looking at his claws. Or the finger nails of a bag lady.
Flynn holds up his sword as the werewolf releases his claws
threateningly and looks to the werewolf. Manicure?" - Flynn
during a joint mission with ARGUS.
"I like your knife... It's like a taser and a knife had a baby.
And an invisibility outfit. Very classy... Does it come with an
exploding pen?" - Flynn Hunter when he saw Akiba using his
tactical knife and his camouflage outfit.
"Cinder Fall? That's your real name? Wow... It's like your
parents knew you'd grow up to be a flaming b*tch!" - Flynn to
the Order's Cinder Fall when she was interrogating him.
"So you're a sword user too. Maybe we should form a club or
something." - Flynn Hunter when he met Slade Wilson and saw he
was a sword user as well.
During a conversation between members of Foxhound.
Flynn: You look nice today, sir. He says to his superior
officer. It's the green. Brings out the seriousness in your
eyes.
Akiba: Jeez. Do you ever shut up?
Flynn: No, not when I'm awake...
During a time when Flynn was the head of Hellsing's soldiers in
Akiba's universe and was training a new batch with Akiba sitting
to the side.
Soldier: Why is the first lesson to not let our enemies see us
bleed? That's stupid and not something you can physically
control. He says, looking to Akiba.
Akiba: There is a method to the madness. It is actually good
advice if you understand how Flynn communicates. Sighs as he
notices the soldier skeptical. Alright... Your opponents are
usually vampires or werewolves, right? Both races have a
tendency to go into blood rages in some form if they notice
blood at times, specifically younger or freshly turned vampires
and werewolves. By not showing them blood, and trying to keep it
from their senses, you can try to keep from triggering their
blood rages which highly increases your odds of survival more
than you might realize. It can mean the difference between
surviving and dying in most circumstances.
Soldier: Oh... Why didn't Commander Flynn just say that?
Akiba: Because he's complicatedly simple. He says sarcastically.
Flynn: Okay... New rule: Don't question Flynn's teaching methods
or Flynn might get upset. He says sarcastically.
Akiba: Why did I let Integra hire you again?
Flynn: You wanted my charming personality around to help liven
things up. He says jokingly.
Akiba: Yeah... I'm gonna go hang myself now. He says
sarcastically.
"If you didn't have that mouth on you, Flynn, you'd be the
perfect soldier..." - Flynn's superior about Flynn
"It looks like they finally found a way to shut you up." - A
cellmate from the Wraith cruiser that Flynn was held prison her
after Flynn came back from a Wraith experiment with his mouth
sown shut.
Name: Flynn Hunter (Alternate Dimension Version)
Foxhound Title: Slash Wolf
Age: Unknown
Species: Enhanced Human
Gender: Male
Hunter Group/Team:
- Former: Foxhound (Alternate Universe Version)
- Former: Head of Hellsing Security (Alternate Dimension
Version)
- Current: Crow Mercenaries
Weapons:
- Twin Carbonadium Swords/Carbonadium Knives: These swords and
knives are made specifically by Foxhound in Flynn's universe,
specifically designed for supernatural hunting. These swords are
made of a unique metal called carbonadium, which is a strange
metal that has a negation effect on regeneration due to the
radiation the metal gives off. This radiation has an effect on
preventing cells from rebuilding, causing a certain corruption
of the cells when used that prevents the cells from being able
to regenerate. Unlike other variations of regeneration negation
though, carbonadium also works on artificial regeneration, also
preventing artificial ways that cells try to rebuild the body
from being able to be used as well (as these swords and knives
work to disrupt the cell's ability to rebuild, whether it's by
supernatural, natural, or technological means). These swords and
knives are also much stronger due to the strength of the metal,
and only able to be destroyed by stronger metals like vibranium
and adamantium, as this metal is very strong and able to
withstand immense pressure and strain. And thanks to a special
device that was installed in the hilt, these swords constantly
change magnetic signatures, preventing those from taking control
of his swords using magnetic manipulation. These swords are
perhaps one of the best tools Flynn has for taking on enemies,
and are usually his main weapons in battle since they're
designed for killing supernaturals, and can even be used to kill
some tech-based enemies if Flynn has the right strategies. His
knives also great for fighting supernaturals, though Flynn
doesn't usually rely on his knives except if he loses his
swords. Overall, these weapons are very useful for Flynn,
designed to be his primary weapons, but are just as dangerous to
Flynn himself if used against him. If used against him, they can
even negate Flynn's own artificially empowered regeneration, and
they are strong enough that even Flynn wouldn't have anything
that can break his swords. However, Flynn is pretty protective
of his swords, and so far, few have been able to replicate the
Foxhound's carbonadium metal, even among other Foxhound members
(as the scientist who made the metal died and the knowledge was
lost with him since he destroyed his notes so those like Slade
couldn't create the metal).
- Angel Blade: This is a standard angel blade most normal angels
and fallen angels carry. This blade is designed to kill demons,
but can also kill angels and fallen angels as well due to
certain similarities in physiology between demons, fallen
angels, and angels. When faced with certain creatures that are
of angelic or demonic power, this works on these types of
creatures as well. When used on creatures affected by it, it
temporarily negates regeneration of the creature, specifically
working best against angel, fallen angel, and demon
regeneration. This also applies to other creatures that use such
regeneration such as demonic vampires who use demonic
regeneration or holy vampires who have more angelic power. This
weapon is very useful, made out of heavenly silver. Even against
creatures that it doesn't negate regeneration form, it's still
made out of a material that acts like blessed silver, still
being useful against creatures like vampires and those creatures
with unholy or demonic type natures. This is usually a primary
weapon for angels that don't have their own special holy weapon,
being used by angels, grand priest angels and even other types
of angels like seraphim and cupids. Flynn has two of these, in
which Foxhound had taken a number of these from dead angels and
demons (who had stolen them from angels). Flynn is able to use
these just like most of his other weapons, in which he can stab
people with them, or use a modified version of his sword style
to fight with these angel blades. While not as effective as his
carbonadium weapons, these weapons are able to kill angelic and
demonic threats pretty easily, and Flynn will sometimes use
these if he doesn't want to use his swords.
- Twin Modified Desert Eagles: These are two pistols that have
been modified specifically for Flynn. Those that know the desert
eagle guns know that these guns use .50 Action Express bullets,
the largest known bullet that pistols are known to use. This
makes desert eagles extremely powerful, and even more so since
Flynn's guns utilize armor piercing rounds. These guns are
extremely powerful, with desert eagles often being known to be
able to take down bears. These are high caliber pistols, able to
shoot with quite a lot of force compared to normal pistols and
revolvers. These two guns are semi-automatic pistols, which can
be fired as fast as Flynn can pull the trigger. The guns also
carry a special magnetic switcher that changes the magnetic
frequency to prevent magnetic manipulators from being able to
manipulate the gun or its ammo. Each clip has seven rounds, and
the bullets usually vary depending on the ammo that Flynn might
carry. For the most part, Flynn carries standard supernatural
hunter ammo to include devil trap demon killing bullets (bullets
with demon trap sigils carved into the bullets that trap demons
in a vessel and special enchantments that are designed to kill
demons), angel sigil bullets (same as the demon bullets but work
for angels), blessed liquid silver bullets (designed to kill
most vampires and werecreatures vulnerable to blessed silver),
gold tipped bullets (for those rare werecreatures or vampires
who's weakness is gold instead of silver), energy sigil bullets
(bullets with sigils that negate energy like aura breaker
weapons do which were designed by Akiba), and escamite ammo
(bullets with escamite in the ammo that has radiation that can
negate regeneration in most beings temporarily). Flynn's guns
are strong enough that they can pierce most kinds of armor, with
exception of armor that cannot be pierced with armor piercing
rounds, or armor that is made of certain kinds of metals like
adamantium and vibranium. The major downside to these guns are
that they are designed for power over speed, so faster
supernaturals might be able to dodge the bullets.
- Modified AR15 Assault Rifle: This is a standard AR15 assault
rifle, modified to be used by Flynn. The first modification is
that this weapon carries a special magnetic switcher that
changes the magnetic frequency to prevent magnetic manipulators
from being able to manipulate the gun or its ammo. This gun uses
automatic fire and usually comes with 20 round magazines. Flynn
has modified his gun so that he can utilize explosive rounds, in
which the bullets are designed to explode on impact and do more
damage to opponents, usually designed to leave metal shards of
the bullet in the wound. This gun also has a special custom
grenade launcher attachment that Flynn has attached to the
weapon, which allows him to fire grenade rounds. This gun is
designed to take down supernaturals, and this gun is designed to
not only rapid fire, but has special sigils used by the British
Men of Letters (Thanks to Akiba) carved into the barrel to
increase the speed of the bullets so that they can hit faster
supernaturals, with this gun being designed to kill faster
supernaturals rather than the stronger supernaturals. Flynn uses
standard AR15 ammo modified into explosive bullets, but uses
custom tips similar to his desert eagle ammo. He mostly has the
same kinds of clips from demon and angel sigil bullet clips, to
silver and gold bullet clips, and even escamite and energy sigil
bullets. The grenade launcher attachment can load a number of
special cartridges into it, which Flynn has a number of special
grenade shots he can load, which include silver and gold
grenades, as well as having escamite or angel/demon sigil
shrapnel grenades as well. As mentioned, this gun is mostly
designed to hit faster supernaturals, so this gun doesn't always
work on stronger supernaturals. Thankfully, the explosive ammo
does make up for the bullets lack of strength. The grenades are
usually designed to disable limbs, usually blasting apart limbs.
In terms of weapons, this weapon is designed for speed over
power, so stronger supernaturals may not take as much damage if
hit by this. While still possible to dodge the shots of this
weapon, the modified speed of the grenades and bullets are
harder to dodge than normal bullets would be, since it was
designed to take out those with highly enhanced speed.
- Modified Carbon Thread Body Armor: Flynn, when hunting, often
wears a special armor designed specifically for him, which is
made from a special carbon thread that is designed to protect
him from damage. This outfit is designed to react to physical
trauma and harden, allowing it to be mobile when Flynn isn't
getting hit. This outfit typically is Flynn's main combat
outfit, designed for mobility. While he does leave his arms
exposed while wearing this outfit, this grants him more mobility
when using his swords, as not having sleeves means his arm
movement is not limited by his outfit. When hardening in
response to attacks or trauma, the outfit is bulletproof up to
high caliber armor piercing weapons, meaning that most normal
ammo will not pierce through this outfit, and it can take
physical attacks from many kinds of enemies, including
supernaturals. This also has some resistance to supernatural
attacks, as the material is resistant to energy to a degree as
well thanks to the carbon fiber used in this outfit. This means
that Flynn's outfit can protect him from supernaturals attacks,
requiring more power to pierce his outfit than one might think.
Thankfully, the carbon thread is non-magnetic, so magnetic
manipulation doesn't work on this outfit either. The only
downside is that this outfit does leave his arms completely
exposed, due to him requiring mobile movement when using his
swords. This means that his arms aren't protected by this armor,
and usually Flynn doesn't wear a mask, so his head is also
vulnerable as a result.
Swordsman Wavelength and Assassin Wavelength Abilities:
- Swordsman Wavelength Attack Focus: This is a trick among
swordsman, where cutting through objects isn't about power, but
concentration which is learned only by experienced swordsman who
have been near death at some point in their life and learned to
tune into this. By tuning into the wavelength of objects, a
swordsman is able to cut only what they want to cut, such as
cutting through a tree without cutting the leafs falling from it
by tuning their wavelength of their attacks to target only a
specific wavelength. This technique lets the swordsman cut
through almost anything by tuning their attacks to the
wavelength of whatever it is they're trying to cut. They don't
have to know what the material is, only be able to process the
wavelength of the item or opponent. This lets them cut through
almost anything, assuming the opponent isn't also using this
power to block them. This can also cut through defensive energy
skills, such as walls or barriers by some advanced users. This
swordsman technique requires the user to be tuned to the world
around them, and once mastered, the swordsman can essentially
cut through almost anything with enough concentration. However,
this obviously doesn't do any damage by itself, simply being
used to tune attacks to their opponents. This technique can be
countered however, by simply changing the wavelength of the
object or person being attacked, such as using an energy
amplification technique to change the wavelength of the object
or opponent. While the sword would do some damage as it's still
a sword slash (if it hits), then the sword would do highly
reduced damage.
- Swordsman Wavelength Projectile Ricochet: Thanks to the
wavelength sense some swordsman have, Those with it are able to
use their connection to the swordsman wavelength to reflect
attacks back at opponents or at other opponents from their
sword/weapon. This ability comes from using the swordsman
wavelength in order to tune their wavelength to the wavelength
of the kinetic energy of a projectile, in order to reverse the
kinetic energy when attacking a projectile. Advanced users of
this can even learn to reflect projectiles in specific
directions, rather than just reflecting the attacks randomly.
Usually, this only requires the user to react fast enough to
tune their sword's wavelength, assuming they can use this in
time to reflect a projectile, and they will be able deflect
projectile attacks. This works on energy attacks, other
projectiles, and even works on things like cannonballs and
bullets (if a user can react and move fast enough). While most
users have to concentrate to do this, advanced users of this
learn to do this subconsciously with enough practice, which
gives them more time to react to projectiles. This is a
difficult technique to master, due to how many different kinds
of projectiles there are that could be used, and the speed many
projectiles travel. For opponents, most aren't able to change
the wavelength of a projectile, but if opponents can speed up
their projectiles so the swordsman doesn't have time to react
and tune to the wavelength of the projectile, then the user may
not have time to use this.
- Form Negation Wavelength Manipulation: This technique was
developed as part of the wavelength training, in which they can
attack people who are either intangible or in elemental form.
This uses the user's ability to tune to wavelengths to attack
someone while they're in another form, allowing them to
essentially attack them and ignore their form they're in to do
damage to them directly by tuning to the wavelength of the
person's original body rather than attacking the form they're
in. For example, an opponent in water form would take damage as
though they were in their normal form when this technique is
used properly as this would attack the opponent's body rather
than the water form. This technique is quite useful for the user
especially fighting supernaturals who use intangibility or use
energy or elemental forms to avoid damage, in which users of
this developed this specifically to combat these kinds of
opponents. Users of this usually have to concentrate to use
this, but advanced users will learn to use this subconsciously
when an opponent uses intangible forms. Opponents can counter
this by manipulating their wavelengths so they don't match the
user's attack, if they know how the wavelength power works
which, for the most part, is something only swordsman can tune
their mind to (Though there are plenty of similar abilities in
other training that use similar abilities in other forms). Of
course, opponents can still easily dodge the attack, as this
does require landing an attack in order to take damage even when
the wavelength is properly tuned to the opponent.
- Energy Negation Wavelength Manipulation: This is another
technique that developed as part of the wavelength training.
This technique lets them dispel energy techniques similar to an
aura breaker, in which this was designed to operate similar to
the form negation ability. Thanks to this, they are able to use
sword slashes and their ability to use wavelengths to tune to a
wavelength and dispel it with a sword slash by tuning the
wavelength to the energy's wavelength and focusing on using
their physical force of their wavelength to dispel the
wavelength of the energy. This is an advanced technique that is
much harder to do than it sounds, and if used properly, it works
great for swordsman who fight projectile attacks. This only
works on energy type attacks and defenses, and doesn't work on
solid objects or living beings, as this is meant for energy
rather than solid objects (solid objects is what the normal
wavelength training is for). While they can use this to negate
energy, they cannot use this to simply kill someone in energy
form, as an energy form (like an elemental form) works
differently (and on a different wavelength) and must be attacked
using form negation rather than energy negation. The most this
can do to someone in elemental form is negate some of the energy
used to keep their body in it's elemental or energy form.
Opponents who want to counter this can counter this by changing
the wavelength of the energy used, if they know how this ability
works (which those who see similar abilities will know how it
works).
- Assassin Wavelength Manipulation: This is an advanced assassin
technique which allows a master assassin to manipulate their
wavelengths in order to match others, and to an extent, can
influence other people's wavelengths through physical touch.
This ability is very useful, in that master assassins can match
their wavelength to someone and it will make assassins almost
unnoticeable to most people as a means to hide in plain sight.
Skilled assassins are even able to use this to walk right by
even supernaturals without them ever noticing him when used by
advanced users. In addition, while people can sense users of
this training, they don't pop out as a threat, meaning the
assassin doesn't set off any "fight or flight" instincts in
people, or people who are good at noticing people will have a
hard time even noticing the assassin. The feeling people get
that "someone is watching them" isn't something people feel with
most master assassins and can be killed before they realize the
assassin is watching them (unless they have a way to see past
this), since they can become so good at basically matching the
wavelengths of people or crowds so that they don't stand out in
any way. The only time they often stand out is when they want
to, which is usually when the assassin is not working as an
assassin (like if they're posing as a normal person). And this
part of the wavelength manipulation doesn't actually disguise an
assassin's presence, so if they're not using any presence
suppression, they can still be sensed by supernaturals if they
can sense the presence of others, even though it takes strong
senses to sense people who use this.
- Assassin Wavelength Interruption/Influence: This is a more
advanced version of the wavelength manipulation assassins use. A
user is able to use their ability to affect the wavelengths of
others rather than just using it to hide. When used, they can
interrupt someone's wavelength with something as simple as a
clap and using it to interrupt the wavelength of the opponent,
which throws off opponents as they are forced into a stun state
while trying to reorient themselves. This leaves a momentary
opening for a user to attack if they want to attack or they can
use the momentary distraction for an escape depending on the
situation. Alongside their ability to interrupt a wavelength
though is also their ability to discern other people's
wavelengths just by looking at them, seeing their state of being
by wavelength. When used by advanced users, another other
ability lets them use physical touch to temporarily tune to
someone's wavelength and influence their wavelength rather than
just interrupting it. This doesn't do anything complex, like
mind control, but simply can be used to calm or agitate someone
depending on how the wavelength is manipulated. Usually, this is
used to tune someone to an extreme calm until they fall asleep
similar to how an angel uses their sleep ability to knock people
out. Of course, people with certain training can resist this,
and those immune to being manipulated won't be manipulated by
this if they know how it works. This also only works through
physical touch, requiring physical contact in order to
manipulate or interrupt someone's wavelength.
- Assassin Wavelength Presence Suppression: A master assassin is
able to use their wavelength suppression to completely suppress
their natural presence similar to certain supernatural hunters
abilities by completely suppressing their wavelength to the
point that they are not able to be sensed by many supernaturals.
This is a type of wavelength manipulation they can turn on and
off at will, which is useful for both being on the job or off
the job as an assassin that can be very useful for sneaking
around. An assassin is able to use this on jobs to completely
suppress themselves when among hostiles, and when combined with
other skills, it's usually easy to see how master assassins are
so difficult to catch. For the most part, a master assassin gets
good at using this to suppress themselves on the job, but most
know when to use it and when not to use it, depending on the
situation. Most don't expect this is one of the main things that
makes some master assassins so hard to trace, due to them being
able to switch between his assassin mode and his normal life
mode. Typically, this is the same as other presence suppression
powers, and doesn't do things like make the assassin invisible
or unable to be perceived through other senses. For the most
part, this just suppresses a presence to other presence senses.
- Assassin Wavelength Protection: This ability controls another
assassin's wavelength and it's influence on the mind and body,
allowing them to use it to protect themselves from psychic
abilities and mind manipulation abilities (including other
wavelength manipulation abilities). While some typically play
along with this sort of thing to trick their opponents, master
assassins that use this are pretty much immune to these kinds of
powers in the same way a group like the Darkfires disciplined
mind training would be, and allows a user to not only control
what affects him, but also lets him keep himself calm and
collected, even in dangerous situations so that he doesn't have
to worry about losing control. For the most part, this works
alongside the other parts of his wavelength training in order to
make a master assassin even harder to find when they don't want
to be found. And as one might expect, this is also something
that most assassins only use on the job, and may or may not use
this off the job depending on what they are protecting
themselves from or trying to hide from. This is more of a
passive defense, and requires specific training to protect
oneself using this. This may seem basic, but this is actually a
very difficult power to learn, only used by master assassins.
While this may seem unnecessary by many, master assassins are
usually prepared for anything they might face, however unlikely.
The only real danger to this is psychic powers that overpower
the wavelengths of the assassins, which can be done by strong
enough psychics.
Combat Abilities:
- Foxhound Mercenary Sword Style Training: While with Foxhound,
Flynn has trained with Foxhound, learning combat styles used by
Foxhound members. Among the styles he's learned is a twin sword
style that is designed to help him cut down his opponents. When
it comes to Flynn, he is extremely skilled with his swords, and
is able to use his sword style to counter most other sword
styles. While not a real sword style, Flynn uses it
unpredictably to attack and defend, as well as counter-attack.
Using two swords, he will often use one sword to counter, and
one to attack, usually making it so that he can attack and
defend at the same time. This is a basic style that teaches
Flynn to react to attacks and defend himself through instincts,
which is one of his best ways of countering opponents, due to
his reflexes and perception abilities being above that of most
normal humans. When using this style, Flynn's lack of special
techniques aside from his utilization of the swordsman
wavelength training makes his style far less predictable, giving
him a major advantage in fights. Combined with his own skillset
and his assassin skills, Flynn is perhaps one of the most
skilled humans in his world in terms of raw combat talent. Flynn
has access to assassin wavelength abilities as well as swordsman
wavelength, granting him options in battle that he will not
hesitate to utilize. Flynn is skilled enough to block a group's
machine gun fire, and skilled enough to counter people who
predict and copy fighting styles. The only real danger to Flynn
is how unstable he can be, and how he doesn't really focus much
on his training and combat practice, due to his lack of
attention span. It is only a lack of focus in terms of training
that prevents him from reaching master levels of combat. While
Flynn does beat most opponents in terms of combat skill thanks
to his unique combat talent and his combat experience, Flynn can
be outclassed by more skilled warriors, specifically ones that
train better than him and have more experience.
- CQC Gun Combat Expert: This is the primary style of the
Foxhound group, taught by the leader of Foxhound, Big Boss. This
was his own variation on military fighting styles, which
combines gun use with physical combat. In this combat style,
those who use it learn to use their arms to block and counter
attacks while making use of foot work to side-step or move more
easily to avoid attacks, or to use certain kinds of guns (like
assault rifles) to counter attacks. This style is most used by
those trained like Big Boss in the universe he is from (the one
which those like Akiba and Slade Wilson are from). This style is
more based on military fighting styles, and is a style designed
most for gun users. However those that have learned it often
find that the style is quite adaptable and can be modified to
fit one's own style, as each weapon often requires different
movements to allow it to be used optimally in this style. For
example, a pistol would be easy to move around and shoot someone
at close range, so it can be used in a more speed based style
while something like a rifle could be used to stun an enemy, and
then the user could fire it to take down an enemy. This style
also trains it's users in how to handle multiple opponents,
where users are trained to stay versatile and agile in combat so
they can easily turn and counter other opponents. This style
also teaches how to attack vitals and pressure points, making
even weak attacks quite effective on enemies when executed
properly (as this style was designed to take down supernatural
creatures). Some can even use this style with swords or even
weapons like a staff or axe, though at that point, this style
becomes just like any other weapon style. The only real downside
to this style is that each weapon must be adapted to and the
style modified to fit the weapon they're using taking into
account things like the size of the weapon, strength of the
recoil of the weapon, and even whether the weapons can be
wielded in one or two hands. The only Foxhound members to be
trained in this style were Flynn, and Akiba's mentor, Solid
Snake (who would go on to teach his own variation of the style
to Akiba), which means that users of this style are pretty rare
in the London universe. In Flynn's case, he doesn't really use
this style, but this style is one that he has modified to
supplement his fighting style since he does use guns.
- Weapon and Marksmen Expert: During his time in Foxhound, Flynn
has become a master of weapons, in which he has trained in a
number of weapons from guns to swords, to even knowing how to
use a staff. When it comes to guns, Flynn can use just about any
kind of weapon, even knowing how to use Wraith weapons. Flynn is
able to adapt quite easily to most kinds of weapons, where he is
able to utilize almost any weapon. Flynn's adaptability in
fighting allows him to easily adapt to using most weapons, even
making weapons out of some things that aren't weapons (Such as
one time he stabbed someone with a tree branch). However,
Flynn's two most used weapons are his guns and his swords. In
terms of swords, Flynn's proficiency with swords has already
been explained, in which he has his own style and one that is
very difficult to predict. But his guns are also worth noting,
as Flynn has a few guns he can use. Flynn has two desert eagles
which fire heavier rounds than most pistols (and are more
powerful), as well as having a modified AR assault rifle. Using
these guns, Flynn is an expert marksmen, able to fire with
extreme accuracy. Thanks to this, Flynn almost always fires his
shots with his guns where he is aiming (Not meaning he will
always hit opponents, but more just his bullets are shot at the
spot they are aimed at). Flynn is an expert marksmen, which was
further enhanced with his natural combat talents that allow him
to use his combat instincts to determine where he should fire
his guns. Flynn is an expert marksmen, who can usually account
for most enemies movement in battle and can even fire a gun in a
closed off area and use objects to ricochet the bullet off
surfaces to try and confuse opponents (like how once he shot a
metal pipe with an assault rifle and the bullets all started
ricocheting around the room). Flynn doesn't consciously plan the
paths when using ricochet shots, but instead his combat
instincts tend to handle it for him. As such, Flynn is an expert
weapon user, and his marksmanship is not to be underestimated in
battle. And unlike someone like Akiba, Flynn doesn't have any
mechanical enhancements as his nanomachines are only for
communication and keeping his body from being controlled by
enemies (Unlike some others in Foxhound who have different
skills).
- Supernatural Hunting Weapons Expert: During Flynn's
specialized training in Foxhound which taught him how to hunt
supernaturals, Flynn has learned how to utilize a number of
supernatural hunter weapons that can be used to fight enemies.
Among them include two angel blades which can be used to kill
angelic and demonic opponents, or Flynn has also used some other
weapons like silver bullets to kill werewolves, and holy weapons
to kill vampires. Before Foxhound developed the carbonadium
compound to negate supernaturals, Foxhound relied on special
preparation and supernatural hunter weapons in order to combat
supernatural threats. For example, before going into a werewolf
infested forest, they would load their assault rifles with
silver ammo, or they would use special holy weapons if they were
fighting demons or other demonic type creatures. There are a
number of supernatural hunter weapons that Flynn knows how to
use, and knows how to utilize them thanks to his time spent
fighting supernaturals. Though after his carbonadium swords were
made, he often has no need for weapons as his carbonadium has
not failed to kill an opponent yet (including angels and demons)
due to no enemies having resistance against it. However, thanks
to him also having served as head of security at Hellsing in his
universe, he also has learned to fight with many other
supernatural hunter weapons thanks to Hellsing having their own
slew of supernatural hunting weapons. When it came to those in
his universe like Kindron (The vampire father of Dufort), they
were always making new weapons from throwing knives, sharpened
boomerang crosses, and even special ammo developed by those at
Hellsing (Kindron and Zelpharia in Flynn and Akiba's universe
had quite a few unique supernatural hunting weapons they
developed in their time at Hellsing). Of course, Flynn doesn't
usually use these weapons too much, other than to train others
on how to use them (from when he was working as head of Hellsing
security), or if he doesn't want to use his swords.
- Stealth, Stealth Killer and Infiltration Expert: While nowhere
near as skilled at stealth as his friend Akiba, Flynn is still a
very skilled assassin who can handle stealth and infiltration
quite easily. Typically, Flynn is the type of person who can
sneak into almost any place, as he is a very skilled person.
However, unlike Akiba, who is the expert in avoiding encounters,
Flynn is more the type to secretly sneak up and kill people who
are in his way. Flynn can walk quietly enough that even
supernaturals cannot hear his movements, making him able to
sneak up even on those with strong senses (the only sense that
can usually tell he's coming is enhanced senses of smell, which
Flynn has nothing currently to disguise his scent, even though
that could change if someone like Kindron equips him with
something that can disguise his scent). Flynn and Akiba are both
equally skilled at stealth, but Flynn and Akiba both have very
different ways of infiltration. Flynn usually will take out
anyone he can, usually killing them before they can call for
help, in which he views killing enemies as a means to keep the
path clear when he wants to leave a place he has infiltrated
without too much trouble, whereas Akiba would have to sneak
around everyone a second time. Flynn is very skilled at
infiltration, and very skilled at staying hidden especially when
using his assassin's wavelength skills. Flynn is an expert at
stealth killing, in which he has learned a number of ways to
kill opponents without making too much noise. For example, if
there is a danger of an opponent calling for someone nearby,
Flynn will cover the enemy's mouth and slit their throat so they
can't talk, a means to sever their vocal cords so they can't
alert the people nearby. Flynn knows how to handle himself in a
number of ways, and can kill opponents without most every
finding out he was around. The only real danger to this is how
unstable Flynn is, in which he usually cannot shut up to save
his life, so sometimes he will give himself away in a stealth
mission simply by being himself and talking nonstop. While he
can be stealthy, it's not his first choice in infiltration.
- Master Torture and Interrogation Expert: During his years in
the unit Foxhound, Flynn ended up having to learn how to
interrogate really well thanks to his stealth missions where he
had to infiltrate quietly and sometimes had to interrogate on
locations of his objectives. Over time, Flynn became a master
interrogator and an expert in torture. Unlike Akiba who
specializes more in psychological interrogation and torture
(usually through the things he says to people as he knows how to
talk to people and get them to tell them what he wants to know),
Flynn is more skilled in physical torture, in which he knows how
to bring the pain to enemies in order to get them to talk. Of
course, while he's not as much of an expert on torture as
someone like Eric Matthews of Zenrael's group, Flynn is very
skilled in how he handles this, as he mostly just sees it as a
challenge when people don't tell him what he wants to know, and
will torture them as a means to overcome them. This isn't
something that Flynn takes pride in, as he prefers just killing
opponents rather than torturing them, but he has gotten very
good at torturing opponents and interrogation techniques. When
Flynn and Akiba were in Foxhound, they would often work
together, bringing both physical and psychological interrogation
to enemies as both have unique specialties. As such, it should
be noted just how well Flynn can get information from enemies.
However, Flynn doesn't just torture people through things like
breaking fingers, or stabbing. Flynn has come to develop his own
interrogation technique where he will leave someone in an
uncomfortable position for hours, letting them stay in a very
uncomfortable spot. Flynn is someone who believes that being
uncomfortable for a long amount of time will lead to far more
effective torture than simply causing pain, and he has proven
this to be a very effective interrogation tactic (though it
often takes a lot longer to break someone this way as it
requires them to be uncomfortable long enough that they can't
handle it anymore, in which something like sitting in a certain
position could be designed to make a part of the body go numb).
Of course, this is something that may or may not work on those
with pain immunity, though using his methods of discomfort do
still work in some ways, such as one person who Flynn put in a
hot and humid room until the enemy couldn't handle how
uncomfortable the temperature was (But it wasn't something that
caused pain, so it let Flynn bypass that problem).
- Supernatural Hunter Training: Supernatural Strengths and
Weaknesses Expert: Since most supernatural hunters have to fight
other supernaturals and have to learn in order to survive their
fights, most learn everything they can about other races and
become experts in almost every kind of creature, and while they
specialize in specific types of supernaturals (Like how some may
go after one type of supernatural specifically), most
supernatural hunters can learn to fight many other types of
creatures as well. Depending on their training, most
supernatural hunters have to learn how to fight all types of
creatures whether they want to or not once they start training
as a supernatural hunter (as many supernatural hunters will get
hunted down by enemies of supernatural hunters once they start
supernatural hunting). Depending on the supernatural hunter,
some will search libraries on all manners of supernatural lore
and creatures depending on what they have access to, and over
time they will come to know the strengths and weaknesses of
almost every race, including spells, exorcisms and traps used
against almost all manners of supernaturals. Depending on the
age and experience of the supernatural hunter, most learn as
much about killing supernaturals as they can, as the more they
know about fighting supernaturals, the higher their chance of
survival in a job that could literally get them killed. Of
course, supernatural hunters typically use this opportunity to
learn what they can, but most typically are only limited by the
information they can find and what information they can retain.
However, the best way to learn to fight supernaturals is through
experience, though knowledge of supernaturals is also very
important. It is important in the supernatural hunting
profession to balance knowledge and experience, and being sure
to know the strengths and weaknesses of most supernaturals if
they want to survive their fights.
- Supernatural Hunter Training: Supernatural Hunting and
Tracking: For the most part, supernatural hunters have to learn
specifically how to track supernatural creatures, and often have
to have creative ways to lure creatures out. Because
supernaturals are getting smarter and learning to counter
supernatural hunters, supernatural hunters have to be creative
in how they handle tracking supernaturals. Usually, training can
involve things like being able to analyze foot steps of
creatures to find out more about where their opponent is going,
while some more skilled supernatural hunters can use tracking
more effectively to learn more about the supernaturals they're
tracking. For example, normal supernatural hunters will use foot
prints to track an opponent, but master level supernatural
hunters can learn what kind of creature made the prints by
analyzing things like how deep the footprint is and the size of
the stride being a way to tell a rough estimate of the weight of
the make of the tracks, or even traces of elements in the
footprints could be signs of certain supernaturals (such as
demons leave behind a sulfuric trace wherever they go and is
also in their footsteps). In addition, supernatural hunters are
also trained to listen to the environment, in which the
environment can be a great way to track opponents. For example,
most know that when everything in a forest goes quiet, even the
bugs, it usually means there is a predator nearby, and some
supernatural hunters can use that to tell when they are close to
a possible target. This skill is something that not only
requires knowledge of tracking, and using the environment, but
also requires knowledge of supernaturals as well. For example,
some werecreatures actually jump through trees in the forest
rather than walk on the ground, in which supernatural hunters
have to understand that and use that knowledge to their
advantage. Supernatural hunters usually have a sense of when
creatures are around them, and most are trained specifically to
track supernatural creatures. Most have come up with many ways
to track supernaturals, as the world of supernatural hunting is
rapidly changing as supernaturals come to learn supernatural
hunter tricks for hunting. Since many supernatural hunters are
human, most learn these tricks without any special senses or
abilities, as they just rely on the environment or on what they
learn about how to track creatures.
- Supernatural Hunter Training: Exorcism, Weakness and Trap
Knowledge: Most supernatural hunters are extensively trained or
learn how to use exorcisms and traps for a multitude of
creatures and mythologies, due to exorcisms and traps being very
useful in their job. Due to supernaturals having to learn about
a number of supernaturals, and having to adapt to many
situations, most have to learn extensively what supernaturals
are weak to, and how to cast out stronger supernaturals than
they can handle if they want to survive. Supernatural hunters
typically use exorcisms and traps in order to take advantage of
other races weaknesses, and typically use this on other
creatures that are vulnerable to exorcisms and traps as a means
to overcome them more easily. For example, almost any
supernatural hunter these days know that holy oil works well for
trapping angels, and even know demonic exorcisms to exorcise
angels back to Heaven. For the most part, they also know how
most supernaturals operate, as they have to know the differences
between supernatural creatures and use whatever weakness for the
creatures they are hunting. Most supernatural hunters seek as
many ways to exorcise and trap beings as possible, specifically
for finding ways to trap stronger enemies they may have to run
away from, or finding unique ways to counter some supernaturals
who have learned supernatural hunter tricks as more and more
supernaturals are trained in supernatural hunter tactics. As
such, many supernatural hunters that are experienced have had
the time to build up their knowledge and even amateur
supernatural hunters have learned about traps and exorcisms to
some degree. Typically, things like exorcisms and traps can
easily save a supernatural hunter's life in dangerous
situations, and some supernatural hunters have learned a lot
about these not just through books, but by watching other
supernatural hunters. Some even have unique ways to take
advantage of these based on their knowledge and creativity, such
as the Winchester brothers, who came up with the idea to carve
devil traps onto bullets in order to prevent a demon from being
able to leave the body they are in.
- Supernatural Hunter Counter Experts: Because of the rivalry
between some supernatural hunter groups, there are some
supernatural hunter groups that fight each other. Because of
this, most supernatural hunters also have to worry about other
supernatural hunter groups, or some supernatural hunter hunter
groups who use their own tactics against them. Because of this,
supernatural hunters have to be aware of when groups are using
their own tactics, and they have to adapt and counter those
tactics when they arise. This training also teaches supernatural
hunters how to avoid certain traps and tracking that other
supernaturals will use, with some groups training their
supernatural hunters how to counter the supernatural hunter
group rivals of the group they're trained by (For example, the
Christian churches may have rivalries with different churches
supernatural hunter groups, or certain other secret groups like
the Men of Letters may refuse to cooperate with other groups).
Because of this, it's also important for supernatural hunters to
realize that their enemies are not always supernaturals, but
sometimes other humans and other supernatural hunters. This
mostly applies to supernaturals that double as supernatural
hunters, as they often come under scrutiny for hunting their own
kind and some human supernatural groups won't let them operate
as supernatural hunters in fear they may turn on humans. Because
of this, supernatural hunters are not only weary of
supernaturals they hunt, but also of other supernatural hunters
(though many supernatural hunters often form groups for better
survival chances). To an extent, supernatural hunters have to be
weary of supernatural hunters they might come across, though
most have to learn when other supernatural hunters are enemies
and when they are allies, or else they could make unnecessary
enemies. Of course, this also works to counter when
supernaturals use this as a means to counter supernatural
hunters, which is a tactic that many supernatural hunters are
seeing more and more of in the current days.
- Supernatural Hunter Training: Presence Suppression/Crowd
Blending: Most supernatural hunters have to learn how to blend
into crowds and learn to avoid suspicion. It used to be that
supernatural hunters had to operate in secret in order to avoid
the secrets of supernaturals existing from getting out. While
that is not a focus anymore, supernatural hunters still learn to
blend into crowds and learn to avoid suspicion from normal
people. And because many supernaturals also live in the open by
learning to blend into crowds, this even more important to avoid
dangerous supernaturals who might try to take them out if they
are discovered. As such, the ability to blend into a crowd is
still just as important as it was before supernaturals were
discovered. For the most part, those supernatural hunters often
learn the best ways to avoid drawing attention to themselves in
crowds, learning methods to keep suspicion off them. For
example, some supernatural hunters will have ways to hide their
supernatural hunter weapons when out in public, often wearing
casual clothes or clothes to fit whatever area they're in (such
as wearing clothes common to the area they're in to avoid
looking out of place) that can allow them to not show their
weapons they may carry with them. Because a lot of supernatural
hunters are human, most have no supernatural ability to hide
their presence, and even with things like the assassin
wavelength being able to be learned by humans, most humans have
learned this skill just by using their ability to disguise
themselves, or using different methods to mask their trail if a
supernatural knows they're coming after them (such as some male
supernatural hunters will use different colognes to mask their
true scent and confuse those with enhanced senses of smell).
Crowds can be very useful, as crowds can mask someone's scent,
due to so many people often being in one area that the scents
are impossible to differentiate, and hiding in crowds can make
one hard to find if they blend in to the crowd well enough,
allowing a supernatural hunter to be able to avoid suspicion
from supernaturals they are hunting or other supernaturals in
general (as supernaturals they are not hunting may attack them).
- Murderous Intent Sense: This lets those with this sense when
an attack is coming, usually by being able to tell when someone
has the intent to kill. This is a skill most warriors get by
fighting constantly for many years, learning how to sense
someone's murderous intent usually through encountering it
first-hand enough that they start to develop a strange sense
that lets them read people and be able to tell when someone has
the intention to kill. This lets the user read their environment
as well as the people around them in order to see what attacks
might be coming their way by reading an opponent's body language
and the "sense" of people around them. This gives them a passive
sense of reading people who might try to hurt them, as they can
sense when someone is ready to attack, and most people can
usually sense when that murderous intent is aimed at them. Some
can sense this literally as an aura through things like ki
sense, but most sense it in an instinctive way once their
instincts have been developed through constant fighting and
battles. This gives the user time to predict an attack, and to
some extent, helps the person predict what opponents will do in
a fight by reading their murderous intent. For example, by
reading an opponent's body language, such as how they move or
how tense they might be, a user of this can read opponents
movements in order to predict how they will fight or attack, as
some have developed entire fighting styles predicting people
through this method, such as the Hiten Mitsurugi sword style
that uses this to predict opponents. However, this sense is not
perfect, and some opponents can't be read if they can disguise
their murderous intent or they learn skills that can trick
people with this sense. Those who have no ability to feel
emotions also don't give off this murderous intent, as those who
don't have emotions don't feel the intent to kill. This sense is
usually pretty reliable unless one can suppress their murderous
intent, and is usually instinctive among people who have seen a
lot of battle and those that have fought for their lives
multiple times. The only real way to develop this is experience,
as no amount of training can truly grasp how this sense truly
works as it is only a passive ability that one can pick up by
experiencing murderous intent firsthand from enough people that
they learn to recognize the murderous intent in the feelings
they get from people.
Passive Abilities:
- Order of the Dragon Experimental Regenerative Super Soldier
Serum: After Flynn was captured by the Order of the Dragon, they
experimented on him and injected him with special super soldier
serums they had tested when they were planning to make him a
mind controlled soldier of theirs. After seeing the Mirakuru
serum used on Slade Wilson in Akiba and Flynn's universe, the
Order of the Dragon started working on similar serums, with this
one being a way to inject a mutant-like healing ability into
their allies. Flynn was injected with this serum, and allows him
to regenerate from almost anything. Flynn's regeneration is
almost on par even with even Alucard's regeneration, as Flynn
can regenerate even if he is rendered into a puddle of blood on
the ground. As long as even a single cell of him survives, he
can regenerate and eventually regenerate back into himself.
While not as fast as some supernatural regeneration, this is a
far more dependable regeneration that Flynn can use, allowing
him to even regrow limbs and organs. This regeneration doesn't
seem to have any limit, and can work even if Flynn is given
fatal injuries. He can even regrow his heart and brain,
something most supernaturals can't do. While most would say this
makes Flynn immortal, there are still limits to this. Because of
how the serum works, it is actually better to reattach missing
body parts, rather than regrow new ones, as reattaching lost
body parts is far faster to heal than having to regrow new body
parts (usually noticeable with his limbs as he has had to regrow
limbs before). Another limitation of this serum is that Flynn's
regeneration can be interrupted by things that interrupt
artificial regeneration, such as his own carbonadium swords
which can be used to kill him if he is given a fatal wound by
the carbonadium and the effect is not countered before he dies.
Another thing to note is that Flynn can be killed without having
to negate his regeneration if one just destroys every cell in
his body (for example, if he is rendered to a bloody puddle,
simply destroy the puddle completely and Flynn cannot
regenerate). Flynn cannot regenerate if there is nothing left of
him to regenerate.
- Super Soldier Serum Power Infusion: Phase Jump: This is
another mutant power that was infused into him by the Order of
the Dragon when they wanted to turn Flynn into their own weapon
they could use against other Hellsings in other universes. This
ability is that of a mutant who could teleport short distances
through a skill called Phase Jump. When used, this lets Flynn
teleport around, usually short distances in order to make him
more mobile and help Flynn confuse his opponents. Flynn is able
to teleport around battle fields with short jumps that cost
almost no energy to do, allowing him to use this in combat
against opponents either to teleport away from danger, or to
teleport himself into more advantageous positions. This power is
very useful, and can let Flynn go anywhere he wants to go as
long as he knows where he is going. If Flynn teleports to
somewhere where he can see or near where he can perceive, then
he is able to move with almost no cost to his own energy.
However, if he wants to teleport longer distances, such as
teleporting to a safe place, this will cost far more energy, and
could wear out Flynn because this power is not made for long
distance jumps. However, Flynn can teleport others with him as
long as they are in contact with him, in which Flynn can
teleport people as another use of this power. However, the major
danger to this power is that Flynn cannot use it if he doesn't
know where he wants to go, such as if he cannot see where he
wants to go, or he doesn't know where the spot is that he wants
to teleport to. It is also worth noting that when he teleports,
he cannot overwrite solid matter's cells when he teleports, so
if a physical object were to be in his path when he teleports,
part of his body might not re-materialize from the phase jump.
An example of this was how the original user of this power died,
when an enemy predicted where the user would teleport and put
his hand where the user's stomach was going to be, and because
the stomach didn't re-materialize, the user died form a fatal
wound of the area that was gone. In the same way, Flynn could
get himself into trouble, especially if for some reason he might
accidentally travel into a solid object, which could result in
him losing a lot of his body if he tried to teleport into a
solid structure.
- Foxhound Poison Gene Modification Therapy: When Akiba and
Flynn's world came under attack, Foxhound tried to create a
special gene modification to prevent the Wraith and Order member
vampires from being able to feed on them as a means to protect
Foxhound members from the Order of the Dragon, and from the
Wraith who were feeding on humans. Luckily, this gene
modification was successful, and those in Foxhound that were
enhanced with this were able to be enhanced with this as a
passive permanent enhancement. This allows the Foxhound members
to prevent supernaturals and the Wraith from being able to feed
on them, in which this essentially makes the user's energy and
blood poisonous to supernaturals. Whether it's a werewolf eating
a heart, a vampire drinking blood or even a corpse eater
supernatural feeding on a dead Foxhound member with this
enhancement, this essentially makes a Foxhound member with this
enhancement unable to be eaten unless the supernatural is
willing to poison themselves. However, this doesn't stop at just
the blood, as the energies of the body are also affected by this
enhancement. The energies of the body, as well as the energies
of the soul, are just as poisonous to supernaturals as their
blood. This includes the life energy, which is usually what the
Wraith fed on when the Order invaded. Because of this, the
Wraith cannot feed on those with this enhancement, and soul
eaters cannot take spirit energy or souls from those with this
enhancement due to the effect also being on their spirit energy.
This is a passive enhancement, and if a supernatural is fed the
blood of someone who is enhanced with this, or a Wraith or soul
eater tries to take energy from them, they will essentially
poison themselves, which will usually kill most supernaturals
when they attempt to feed on those with this enhancement. Not
even those with poison immunity are able to resist this, as it
essentially is more like corrupting their food rather than it
being like a poison that can be countered by supernaturals with
poison resistance. The only way to avoid this is to avoid
feeding on the person enhanced with this, or if they do feed on
them, they cannot take much of the person's blood or energy (as
they essentially have to break off their feeding before they
reach a fatal dose of this poisoned blood and energy or else
risk death).
- Abnormal Adaptive Combat Talent: This is one of Flynn's more
unique skills that he has, where he is a very adaptive
combatant. Flynn was born with rare combat talent that most
humans don't have, and that eventually led to him being found by
Foxhound's Big Boss, who was on the lookout for humans with
unique combat talents (that weren't supernatural in nature).
Flynn's combat talent adaptability allows him to adapt to most
opponent's fighting styles, in which he is able to adapt his
fighting style based on his opponents. This includes both his
sword style and his CQC fighting style, where Flynn is able to
adapt any of his fighting moves based on the opponent. For
example, against a werewolf, Flynn will focus on avoiding the
hand movements of a werewolf, and might go for slicing off the
hands and feet of a werewolf, or he might specifically avoid the
bites of a vampire by keeping himself away from the mouth. Flynn
has strategies for most kinds of opponents depending on how they
fight and what kind of creatures he is up against. Thanks to his
supernatural hunter training and his experience in Foxhound,
Flynn has become a high level supernatural hunter, and this
combat talent helps him stay ahead of many of his enemies. While
not his most useful ability in combat, it is a very useful
ability that lets him more easily figure out how to overcome his
enemies by adapting. And when he uses this, he can also adjust
his fighting style to use different moves, such as learning a
new sidestep maneuver through adapting his style in order to
sidestep a certain attack. This is one of his two major combat
talents, which were how he has survived fighting so many
supernaturals over the years. And with his experience having
worked for Foxhound and Hellsing in his universe, Flynn has
become a very experienced fighter and combatant. Flynn is a very
adaptable fighter, and can adapt to most any opponent. The only
real trouble with this is that this often takes a little time as
Flynn has to fight his enemies for a short time to understand
their fighting styles, which he often does instinctively. The
other danger is other opponents who have similar adaptability,
as they can adapt to him as well as he can adapt to them.
- Abnormal Combat Reflexive Instincts: This is Flynn's other
unique combat talent, in which he has a skill that most humans
do not. Flynn's most useful combat talent is his reflexes in
combat, in which he has a very unique combat talent that has
allowed him to instinctively react to danger. He doesn't have to
think about this movement, and he is able to do things most
humans can't. For example, Flynn is able to use this combat
talent to block and reflect bullets from groups of enemies,
using his reflexes to dodge and reflect bullets with little real
effort. Flynn seems to have a way of reacting almost instantly
sometimes even before an attack comes, as Flynn moved to block
bullets even before the gun was brought up to shoot him. Ever
since joining Foxhound and after joining Hellsing in his
universe, Flynn has been learning to train this talent, where he
has learned to use this talent to it's fullest. This has let
Flynn counter even super speed users, where Flynn will react to
faster opponents. While Flynn isn't usually fast enough to block
bullets or fast enough to outpace those like vampire celerity
users, he can still combat them through this talent which allows
him to essentially fight on par with them by him using this
talent to react before it's too late, in which Flynn can react
to danger before even he is usually aware of it (though over the
years he has learned to hone this talent so that he can more
easily react to danger consciously without relying on his
subconscious mind to recognize danger). And thanks to the super
soldier serum that was injected into Flynn, Flynn can now more
easily use this combat talent thanks to his enhanced strength
and speed, where he can counter faster supernaturals by actually
being fast enough to counter them rather than relying on
reaction time and his movement. This was the major reason why
Big Boss recruited Flynn and had him trained in Foxhound, as
this combat talent was a rare combat talent that Big Boss was
always looking for in recruits for his group. The only problem
with this is that this ability to react is not always fast
enough to avoid danger, as Flynn can still get hurt by
supernaturals faster or stronger than him, as sometimes even his
combat talents cannot outpace certain higher level
supernaturals.
- Abnormal Combat Talent: Unpredictable Fighting Style: This is
more of an effect of Flynn's unusual mind more than anything.
Flynn's fighting style is typically a bit more random than most
other fighting styles. Flynn has been known to use unorthodox
fighting methods, such as parrying an opponent and then moving
to the side instead of counterattacking like most would think he
would do after parrying an attack. This has led to Flynn often
having an unpredictable fighting style that even those that
adapt and copy other fighting styles cannot copy Flynn's style
or analyze it enough to understand it, due to the randomness of
his attacks. At his most random, Flynn has been known to use
dance moves to attack enemies, in which his randomness is a
great strength to his fighting style especially against
supernaturals with high combat talent. Thanks to this, even
those with extremely high IQs often cannot predict what moves
Flynn will make. While Flynn is a pretty standard combatant who
has his own styles, his styles are not set in stone, and he
changes his fighting moves in order to keep his opponents
guessing. This is similar to other people who can change and
randomize their fighting style, except that Flynn does the same
thing instinctively, where he doesn't really think about how he
uses this. Thanks to this, Flynn has major advantages in combat,
in which opponents are not usually able to predict his movements
or copy his fighting style due to how random it is and how he
varies himself in combat specifically to keep his opponents
guessing. Because his conscious mind often doesn't control his
fighting moves (as Flynn often relies on his combat reflexes),
he tends to do better when he's not thinking about his
movements. If he thinks too much, he can hinder this
unpredictability, as planning out his movements and attacks will
often lead to him becoming as predictable as any other fighting
style. Another thing to note is that while Flynn is
unpredictable, this also means that his random fighting style
may not capitalize on certain moves that might put him in an
advantageous position (such as the earlier mention of when he
might move to the side instead of do a counterattack when he has
the opportunity to do so). As such, this style can lead to some
missed openings at times.
- Multi-Linguist/Language Learning: Most supernatural hunters,
who travel a lot, know a great many languages used by people in
the world, with many supernatural hunters knowing most of the
earth's languages depending on how much education they have and
how old they are. Typically, most supernatural hunters know
multiple languages, including ancient and forgotten languages
they may learn in order to learn more about supernaturals (One
such example is that in order to learn exorcism chants that work
on angels, one must learn Enochian). The most common one is
whatever language they learn to speak first depending on their
heritage, but most pick up other languages depending on where
they travel. For the most part, most supernatural hunters
usually learn four languages above all others (besides what they
need in ancient languages) which are English, French, German and
Spanish (which are usually more common languages one will
encounter). However, this isn't limited to just these languages,
as supernatural hunters will learn different languages based on
what they do and the kinds of supernaturals they combat. For
example, supernatural hunters in Japan often deal with spirits
and spirits that become spirits of calamity, so it is necessary
to learn more about Shinto religion (which focuses on spirits
and their interaction with the world) and learn Japanese so they
can operate in Japanese territory and learn about Shinto. There
are those that even learn Haitian languages to learn to counter
voodoo magic and spells or even to learn them. This depends
mostly on the supernatural hunter and what they are trained to
fight, as many will have to learn multiple languages to fight
different kinds of supernaturals not just to communicate, but
also to learn different supernatural hunting techniques like
exorcisms and chants that are only available in certain
languages. When it comes to Flynn, his primary language is
English, with secondary languages of Spanish, Portuguese,
French, German, Chinese, Japanese, and Russian. However, in
terms of supernatural hunting exorcisms, he knows exorcisms in
Enochian, Biblical Hebrew, Current Hebrew, Latin and a few other
dead languages).
- Enhanced Human Senses: While not a supernatural, Flynn does
have enhanced human senses beyond that of most normal humans.
Flynn is able to see far more effectively and process what he
sees far faster than most opponents. His sight is enhanced
enough that he even has an enhanced vision in the dark, where he
can almost see in pure darkness if he is able to focus his
eyesight properly due to how tuned his senses are to battle
thanks to his training. When it comes to his sense of smell, he
is able to smell far more effectively than humans, though it's
nowhere near as good as senses of smell of those like
werewolves. While not as strong as a supernaturals, Flynn can
more easily differentiate different smells than most people, as
most of the time, people might have trouble differentiating
smells that overlap. When it comes to hearing, Flynn can hear
farther sound from father away than most people, with his
hearing being almost as good as some supernaturals. Though not
enhanced enough to counter supernatural hearing, it is strong
enough that he can hear sounds most people would miss. His
senses are highly enhanced, able to perceive more than that of
most people. However, with him not having too enhanced senses,
this also means that his senses are harder to take advantage of
in battle unlike most supernaturals. Things like flashbangs and
strong smells don't affect him more than any other human despite
having enhanced senses. However, this also means that his senses
aren't as enhanced as other opponents, and some supernaturals
will have better senses than him, even though his senses are
enhanced.
- Nanomachine Enhancement/Super Soldier Serum Ability: Enhanced
Lifespan: Because of the regenerative abilities of the
nanomachine enhancement used by Foxhound, combined with the
Super Soldier regenerative serum, Flynn's recovery means that he
will live longer than it would normally be possible for a human.
Because of his regeneration, the effects of aging are slowed
considerably to the point that Flynn's aging almost completely
stops. It isn't known how long Flynn will live for, but his
regenerative power is theorized to allow him to live at least a
few hundred years at the very least. This means that Flynn will
not suffer any aging effects very quickly, to the point it may
take hundreds of years to show any age from the age he is at
now. If his regenerative serum works well enough, it's possible
that Flynn could live for thousands of years if his regenerative
serum can hold off his effects of aging well enough. While this
doesn't protect him from being killed in battle, or from
illnesses, it does protect him from almost any affect aging
might have on his body, such as his body weakening from old age,
or his skin wrinkling as he gets older. However, it is theorized
that after Flynn does eventually age to a certain point, it is
theorized that this serum will lose its regenerative ability on
Flynn, and Flynn will age from that point on at a normal rate.
It isn't known if the regeneration serum's effects will dwindle
all at once, or if it will be a gradual process. However, it is
worth noting that this doesn't stop the effects of illnesses or
things Flynn might suffer, but it does grant him regenerative
power that will prevent him from dying of old age for a very
long time. And as mentioned, this does not prevent Flynn from
being killed if someone is able to kill him (though they'd have
to overpower the regeneration of his regenerative serum and the
slightly regenerative nanites in his body).
- Nanomachine Enhancement Ability: Codec Communication: When the
nanomachine enhancement was developed by the Foxhound
organization, one of the main reasons it was made was to allow
communication through special nanite enhancements that take hold
in the brain. By using this method, users of the codec system
are able to communicate using the nanomachines which is a
communication that is completely silent. Some have compared this
to telepathy, as this lets those with nanomachines communicate
with others through the mind. When using this, the nanomachines
are all connected through one network which is unlike any other
network in the world. This network uses frequencies depending on
the person, where each person operates on a different frequency,
with each one being different and belonging to a different
person (though currently there are more frequencies than people
on the nanomachine network). For the most part, this allows one
to communicate with other nanomachine users without talking, and
doesn't require them to take attention away from whatever they
may be doing, aside from the obvious attempt at multi-tasking.
Because not enough people are on the nanomachine network, this
is also able to access phones and other communication devices,
in which the nanomachine network can allow communication with
others through connected to other communication networks (though
this is only possible if the network isn't encrypted and the
nanomachine network is allowed to connect to the network).
Currently, no one has been known to be able to hack this system
(however, some have tried to control the nanomachines in
people), so this network is not usually able to be overheard by
others. However, aside from communication, this network doesn't
have any real uses outside of just using it to communicate with
others. This is mostly used in a military type setting to stay
in contact with fellow soldiers and superior officers. Flynn has
this enhancement, able to use nanomachine communication on his
own frequency, just like those like Akiba and Big Boss.
- Nanomachine Enhancement Ability: Body Function Regulation:
Another of the main effects of the nanomachine enhancement is
the fact that the nanomachines are designed to regulate the
body's functions in such a way that the body is able to operate
optimally in battle. The nanomachines operate on what the
nanomachines perceive as the best condition the body can be in,
and will operate to keep the body in that condition by typically
controlling how the body operates. For example, if the body is
feeling nauseated, then the nanomachines will suppress the
stomach acid and usually help the body suppress the nausea.
Another thing these nanomachines can do is affect the brain's
hormones, and make sure the body doesn't release certain
hormones unless the nanomachines allow it. This is to avoid the
brain not being in the right condition to make decisions, as
certain hormones can affect one's mental processes. While this
doesn't control the mind or emotions, it does help influence the
mind so that it is more efficient. This is all to allow the body
to operate at its peak condition, as these nanomachines are
designed to help keep soldiers in Foxhound at peak condition
when they're in the field. For the most part, this applies to
the body and the mind, where the nanomachines will keep the body
operating in the best possible condition. However, there are
certain things the nanomachines are not allowed to influence,
such as the nanomachines are not allowed to influence emotions
(even though suppressing emotions would be something that some
might argue should allow peak condition soldiers), and these
nanomachines are not allowed to influence conscious or
subconscious thought for fear that the nanomachines could be
used to take over someone's mind. After a threat once tried to
use the nanomachine system to control those with nanomachines,
certain rules were made on how to best use these. As such, these
are not really much for doing anything other than regulating the
body, and other than their job regulating the body, there's not
really any other use of this ability to note.
- Nanomachine Enhancement Ability: Mind and Body Protection:
This is the last enhancement of the nanomachines, in which those
with this enhancement are protected in the body from certain
effects. The most common protection is psychic influence, in
which these nanomachines will actually protect from certain
influences. If a supernatural tries to take hold of the mind or
body of someone with nanomachines, the nanomachines will
essentially free the body from the influence, using the
nanomachines to exert the body's will if for some reason the
body and mind suddenly become out of sync (which usually
indicates outside influences). When the mind and/or body are
under the effects of this, those with this enhancements
practically become immune to the effects of most psychic and
other control abilities. While this may not protect from some
influences (like some telekinetic abilities might still work on
them if the user cannot overpower it), it does grant passive
protection that can help users of nanomachines resist psychic
abilities to the point that many attempts to control them are
practically useless. This also prevents control of the mind, in
which the nanomachines are programmed to prevent changes in the
mind, and if a psychic person tries to control the mind, then
the nanomachines will free the mind from control. While the
nanomachines cannot control minds, they can be used to free a
mind from control by using small electromagnetic surges to
essentially shock the brain free of any control, which can
actually send some mental pain back to the psychic trying to
control the user. This is a pretty basic passive skill that
nanomachines give their users, and the nanomachines operate on
this without needing any input from the user. As such, there is
no way to turn this off, as this function cannot be overridden
and changed due to fear of techno-kinetics trying to control
these nanomachines.
- Nanomachine Anti-Tampering System: After the incident with
someone trying to control the nanomachine system and a former
Foxhound member who tried to control others through
nanomachines, Foxhound and the government started working on
anti-tech disruption to protect the nanomachine enhancements,
and make them resistant to technology manipulators (like
technology psychics), and put special infused energy generation
in each Foxhound member's nanomachines, which generates an
anti-tech wave that prevents tech disruption devices and powers
from affected those with Foxhound nanomachines and cybernetic
upgrades, as this is generated by all of the nanomachines in the
bodies of those with the nanomachine enhancement. This was also
designed to keep scientists from accessing the nanomachines and
cybernetics they might have access to, in fear of another person
who might try to take control of all the nanomachine enhanced
soldiers in the field. As such, this makes it so that tech
psychics and other technology disruption abilities don't work on
anyone with this upgrade, and is even resistant to EMP through
the tech being designed with nano-tech upgrades that help grant
high resistance to EMP waves to the point that nanomachines are
often even able to resist the influence of microwaves (which are
comparable in how they affect electronic devices) for extended
periods of time. This system is designed to prevent anyone from
tampering with the nanomachines and letting the nanomachines
work. The only way to override this is to inject new
nanomachines with a special procedure that is designed to
override and replace the old nanomachines using a special
program designed to show the old nanomachines that the
replacement nanomachines are meant to replace the old
nanomachines. Overall, the anti-tampering even prevents the user
themselves from tampering with the network, making this a
network that is designed to be among the most difficult to hack
or forcibly change possible in order to protect nanomachine
users.
- Super Soldier Serum and Combat Trained Enhanced Physical
Stats: After Flynn was enhanced with the Order's super solder
serum, he gained enhanced physical stats which increase all of
Flynn's stats to higher levels. Flynn was already skilled enough
to fight supernaturals before, as he was able to counter vampire
celerity users, and able to overpower certain werewolves who
focus on power. However, with this enhancement, Flynn is now
able to outpace some supernaturals, where he is strong enough
and fast enough to not only keep up, but with his combat
training and unique combat abilities, he is able to counter what
most supernaturals can do. His strength is now enhanced to the
point that he can lift a car with enough effort, where his
strength is able to overpower some supernaturals. When it comes
to speed, Flynn is now fast enough to keep up with celerity
users and other super speed users, even though he doesn't fight
quite at those speed. Because of Flynn's enhanced speed, he can
now keep up with faster opponents where he had to rely on his
combat reflexes before to keep himself ahead of his opponents.
When it comes to defense and durability, Flynn is extremely
tough, in which he will often rely on his regeneration now to
heal injuries and keep fighting. Flynn is able to take a lot of
fatal injuries due to his regeneration, in which even stabbing
his heart or brain won't slow him down (unless one stabs him in
a part of his brain and prevents it from regenerating). And
thanks to the super soldier serum's regenerative effect, this
also helps his stamina considerably, in which he is able to keep
up with tougher opponents and fight far longer than most beings
thanks to his regeneration serum. The only real danger is if he
loses this regenerative serum, as he will not be able to
regenerate and will lose his enhancements that enhance his
physical stats. It is also possible that since Flynn is a pretty
balanced fighter, some with focused stats could overpower or
outmaneuver him (such as Hei Darkfire might still be able to
outclass him in speed since he focuses on speed specifically).
Transformations:
- None
Weaknesses:
- While Flynn is very difficult to kill, one could essentially
kill him by negating his regeneration. Since his regeneration is
artificial, one would have to use a means that can negate
artificial regeneration, such as Flynn's own carbonadium swords
which negate artificial regeneration. If one could negate
Flynn's regenerative abilities, they could kill him just like
any other human, and Flynn knows that he could be killed by the
right substance, as he knows how effective his swords could be
on himself. However, one wouldn't necessarily have to negate his
regeneration as there are two other ways to kill him. The first
is overpowering his regeneration by destroying him completely.
This is pretty self explanatory, as one just needs to make sure
that no amount of Flynn's cells survive by making sure to
destroy all of his cells. The best way to do this is acid,
melting Flynn's cells down to a molecular level using strong
enough acids. However, a strong enough supernatural that could
render Flynn to a bloody stain and then destroying the blood
using something like flames or lightning to completely destroy
the blood could also kill him. The last way is to use a gene
cleanser, which some time travelers do have or some from
universes like Olympus might possess. If used on him, this could
remove his regenerative serum completely and remove the effects
of regeneration that it gives him. A gene cleanser would also
remove the phase jump enhancement that was infused into him as
well, in which a gene cleanser would pretty much remove almost
any outside influence on Flynn's genes (including removing his
Foxhound gene modification therapy).
- With his regenerative enhancement, Flynn has become a little
overconfident in his ability to take hits and regenerate damage.
Flynn will often take hits he doesn't need to, not caring about
taking damage in battle due to the fact he has come to believe
himself almost unkillable. While he does know what his
carbonadium swords could do to him, he also knows only him, and
a few people like Slade Wilson have the carbonadium metal
Foxhound developed, so he is usually someone will not hesitate
to let his regeneration work. This means that Flynn will
sometimes take hits he doesn't need to take, as he might use
this as an excuse to focus offense over defense, and go for an
attack rather than defending. Opponents can easily take
advantage of this, as some opponents have snapped Flynn's neck
or some have also even cut off his limbs. Typically, it is
better for Flynn to reattach limbs rather than regrow limbs, as
regrowing limbs can take quite some time if Flynn has to regrow
a limb from scratch. That's why simply healing a severed arm is
much easier and only takes a few moments for it to heal. Another
thing to note about his regeneration is that if one cuts off
Flynn's head, his body cannot operate without the head, so while
he wouldn't die, he would have to grow a completely new body in
order to keep fighting which could take quite some time (as
regrowing body parts can take hours to days depending on how
much needs to be regrown). So opponents can take advantage of
Flynn's arrogance and the limitations of his regeneration
without even needing to negate it, as they could put Flynn out
of the fight simply by doing something like cutting off all his
limbs or just cutting off his head.
- Flynn has a LOT of psychological weaknesses. The biggest one
is that Flynn seems to have some form of psychological problem
where he cannot seem to control what he says at times. He is the
type that will always talk, and this means that he doesn't
always say things he wants to say. This has led to him being
unable to keep secrets in any capacity, as he cannot guarantee
that he can keep the secret as he could accidentally talk about
it as part of this strange mental condition. Flynn can usually
suppress it at times, such as when he's on missions, but he can
only control it so much. This has led to him compromising
certain missions in Foxhound, due to the fact that he would
sometimes talk to enemies who would use the time talking to get
away somehow. Flynn does also seem to have some kind of ADHD, in
which he has trouble focusing on something for too long. This
isn't as well known, as his inability to shut up is the more
pressing concern for most, but his ADHD can divide his focus and
sometimes he will be made to forget what he's doing if something
draws his focus. For the most part, Flynn does have control of
this particular problem, as he can stay focused during missions,
but it is still a problem that he can suffer, which can also
lead to him seeming like he has short term memory problems as
sometimes he will focus on other things and forget mission
objectives. This is Flynn's biggest downfall, in which his
superiors often tell him that without his psychological flaws,
he'd be a perfect soldier. It even got so bad at one point that
while the Wraith were experimenting on him, they sewed his mouth
shut to keep him from talking during procedures and
interrogations.
Personality: As mentioned, Flynn is the type of person who
cannot shut up. He is usually talking and being sarcastic, which
leads to his main trait being his sarcastic and attempt at being
funny. Flynn is a soldier who was loyal to Foxhound, but after
he joined Akiba and was allowed to join Hellsing, Flynn became
more about helping the Hellsing group in his world before they
were killed by the Order. Flynn is the type that doesn't take
anything seriously, and that includes even a lot of people who
give him orders. He will not hesitate to insult people and be
sarcastic toward them. While he is usually respectful and joking
to people he respects and likes, he will not hold back on what
he says as a whole. Flynn is the type of person who has no real
filter on what he says, and doesn't hide his real feelings. As
such, Flynn is the type of person who is pretty easy to read due
to his inability to hide his feelings. Flynn will often do his
best to save people, but overall he doesn't really save people
unless he has to. Because he enjoys killing enemies, it is
usually best to keep Flynn engaged in his job as a supernatural
hunter, as he will protect others since his job as a
supernatural hunter lets him kill dangerous supernaturals. He
often also has a challenging personality, where he will often be
pretty difficult to deal with given his personality tends to be
so sarcastic. However, Flynn does often try to be witty at
times, even if some of his humor comes across pretty dark, as he
has joked about killing some of his enemies.
In battle, Flynn is usually not one for strategies and
complicated tactics, and will go head on at enemies unless he is
required to be stealthy, in which case he will use his assassin
skills to sneak up on an enemy and take them down silently.
Flynn will usually brute force most enemies, as he doesn't like
fighting with strategy if he can help it, seeing a head on fight
as fun for him due to him enjoying fighting. However, Flynn is
also not the type to not kill his opponents when given the
chance, as Flynn will kill his enemies rather than let them get
an advantage on him. Flynn is someone who doesn't like showing
mercy to his enemies, and will kill enemies the first chance he
gets. Even Akiba has not been able to snap him out of this
particular habit, as Akiba has tried to get Flynn to show some
mercy, but the only time that Flynn will show mercy is if Akiba
orders him to, since Akiba usually knows when it should be
necessary. When it comes to stealth, he and Akiba have a
different view on how stealth missions should be executed. Akiba
tends to favor letting everyone live and just sneaking around,
while Flynn will kill anyone in his path and leave a trail of
bodies to prevent anyone from stopping him from completing his
objective. While he has gotten better about control in his time
with Hellsing, he is a soldier more than anything, designed to
take down his opponents. As such, Flynn doesn't really try to
hide what he is, as he sees himself as killer first, and pretty
much nothing else.
Bio: Not much is known about Flynn's past before he was
recruited by Foxhound. Even Flynn himself doesn't seem to
remember much about his past, or if he does, he doesn't mention
it. The only thing that is known is that when he was in the
military, he caught the eye of Big Boss, the head of Foxhound,
and Big Boss recruited Flynn, granting him the code-name "Slash
Wolf" (which was common in Foxhound to give people code-names in
order to use them in the field without having to use the
Foxhound member's real name). After recruiting Flynn for his
unusual combat prowess and ability, Big Boss trained Flynn
similar to how Akiba was trained, teaching Flynn the CQC style
that Akiba's mentor was taught. Over time, Flynn became an
expert supernatural hunter for Foxhound, being one of their top
operatives second only to Akiba's mentor, Solid Snake (Who no
one knew was an imperfect clone of Big Boss himself). Flynn
would eventually even meet Akiba when Akiba joined Foxhound, and
the two would become friends as they worked together. Soon other
people like Slade Wilson would also join Foxhound, and for
years, the group would hunt supernaturals that went after
innocent people as a covert secret unit (Before supernaturals
were revealed to the world). Of course there would be victories
and losses, with this time also being when Slade would turn on
Foxhound during a mission and eventually have to be taken down
by Akiba (More when the profile for Slade Wilson gets done).
After Big Boss tried to take over a country and turn it into his
own haven called Outer Heaven for people who wanted war in the
world, Flynn, Akiba and Akiba's mentor Solid Snake all teamed up
to take on Big Boss and a few of the Foxhound members that
joined him in his quest. After the battle was done, Akiba's
mentor went to retire, while Akiba went to join Hellsing to help
his sister, Integra, with supernatural hunting. Akiba offered
Flynn a job after Hellsing's head of security retired, and Akiba
wanted to give Flynn a job to let him use his skills, knowing
how unstable Flynn could be on his own. Flynn accepted and
became the new head of Hellsing security for the years after the
Outer Heaven incident. Flynn would stay as the head of Hellsing
security, helping Akiba hunt supernaturals with the Hellsing
organization, even training new Hellsing soldiers (with Akiba's
help). For years, Flynn lived this life and enjoyed his simple
job. He even made other friends in Hellsing, such as Kindron
Darkfire (the vampire version of Akiba's universe) who would
befriend Flynn and the two would hang out together in their
spare time.
However, the time eventually came when the Order of the Dragon
would appear, killing or capturing almost all of Hellsing.
Eventually, Akiba and Integra would eventually get away from the
first battle, though Hellsing would lose most of its fighters
and supernatural hunters. But this resistance against the Order
from a secret location wouldn't last long, as Slade would appear
and capture Integra, revealing the location to the Order. While
some managed to get away, almost the entirety of the survivors
of Hellsing were lost in the fight when the Order found out,
while Flynn and Akiba went after Slade to attempt to free
Integra from him. However, while Flynn would focus on fighting
the Order of the Dragon while Akiba faced Slade, Flynn would
eventually be captured by the Order, and Integra would be killed
by the Order in the battle before Akiba could free her from
Slade. Afterward, Flynn would be taken to one of the Wraith
ships, where the Wraith would experiment on him with them trying
to recreate Slade's super soldier serum after Slade temporarily
aligned with the Order. For the years that would come after, he
would be tortured and experimented on by the Order, with Akiba
having believed Flynn was dead. However, soon that will change
as Flynn will soon have his chance to escape the Wraith in orbit
above Earth.
Battle Theme: Wade goes to work (
HTML https://youtu.be/edwYLvFoSoo
)
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