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       #Post#: 9458--------------------------------------------------
       RP Profile: Flynn Hunter
       By: Zorbak the Ebil Moglin Date: May 30, 2021, 1:04 am
       ---------------------------------------------------------
       "All I ever wanted to do was travel to far-off exotic places,
       meet new and interesting people... And then kill them." - Flynn
       Hunter
       "Time to go to work." - Flynn about to fight a group of enemies
       "Okay! People are dead!" - Flynn calling for his allies to tell
       them it was safe.
       "First lesson to surviving a supernatural is: Never let the bad
       guys see you bleed." - Flynn training a new Foxhound operative.
       "Believe me... You can't kill me... Even I can't kill me." -
       Flynn to a Wraith after the Wraith tried to kill him after Flynn
       was enhanced with a regenerative super soldier serum
       "ARGUS... If I weren't FOXHOUND, I might have enjoyed working
       for them, save the whole explosive nanites they put in some of
       their people's heads. Also... I don't know how I feel about the
       leader (Amanda Waller)... Normally I like strong women, but
       she's kind of a b*tch." - Flynn about ARGUS back in his world
       "Know why I use a sword? It's memorable... Sure it's a little
       bulky, tough to get on a plane. But you whip out a couple of
       swords at your ex-girlfriend's wedding? They will never, ever
       forget it." - Flynn explaining why he uses a pair of swords.
       "Sure I use a sword... It might not be as intimidating as having
       superpowers, or sharp teeth... Turns to a werewolf in the group,
       and looking at his claws. Or the finger nails of a bag lady.
       Flynn holds up his sword as the werewolf releases his claws
       threateningly and looks to the werewolf. Manicure?" - Flynn
       during a joint mission with ARGUS.
       "I like your knife... It's like a taser and a knife had a baby.
       And an invisibility outfit. Very classy... Does it come with an
       exploding pen?" - Flynn Hunter when he saw Akiba using his
       tactical knife and his camouflage outfit.
       "Cinder Fall? That's your real name? Wow... It's like your
       parents knew you'd grow up to be a flaming b*tch!" - Flynn to
       the Order's Cinder Fall when she was interrogating him.
       "So you're a sword user too. Maybe we should form a club or
       something." - Flynn Hunter when he met Slade Wilson and saw he
       was a sword user as well.
       During a conversation between members of Foxhound.
       Flynn: You look nice today, sir. He says to his superior
       officer. It's the green. Brings out the seriousness in your
       eyes.
       Akiba: Jeez. Do you ever shut up?
       Flynn: No, not when I'm awake...
       During a time when Flynn was the head of Hellsing's soldiers in
       Akiba's universe and was training a new batch with Akiba sitting
       to the side.
       Soldier: Why is the first lesson to not let our enemies see us
       bleed? That's stupid and not something you can physically
       control. He says, looking to Akiba.
       Akiba: There is a method to the madness. It is actually good
       advice if you understand how Flynn communicates. Sighs as he
       notices the soldier skeptical. Alright... Your opponents are
       usually vampires or werewolves, right? Both races have a
       tendency to go into blood rages in some form if they notice
       blood at times, specifically younger or freshly turned vampires
       and werewolves. By not showing them blood, and trying to keep it
       from their senses, you can try to keep from triggering their
       blood rages which highly increases your odds of survival more
       than you might realize. It can mean the difference between
       surviving and dying in most circumstances.
       Soldier: Oh... Why didn't Commander Flynn just say that?
       Akiba: Because he's complicatedly simple. He says sarcastically.
       Flynn: Okay... New rule: Don't question Flynn's teaching methods
       or Flynn might get upset. He says sarcastically.
       Akiba: Why did I let Integra hire you again?
       Flynn: You wanted my charming personality around to help liven
       things up. He says jokingly.
       Akiba: Yeah... I'm gonna go hang myself now. He says
       sarcastically.
       "If you didn't have that mouth on you, Flynn, you'd be the
       perfect soldier..." - Flynn's superior about Flynn
       "It looks like they finally found a way to shut you up." - A
       cellmate from the Wraith cruiser that Flynn was held prison her
       after Flynn came back from a Wraith experiment with his mouth
       sown shut.
       Name: Flynn Hunter (Alternate Dimension Version)
       Foxhound Title: Slash Wolf
       Age: Unknown
       Species: Enhanced Human
       Gender: Male
       Hunter Group/Team:
       - Former: Foxhound (Alternate Universe Version)
       - Former: Head of Hellsing Security (Alternate Dimension
       Version)
       - Current: Crow Mercenaries
       Weapons:
       - Twin Carbonadium Swords/Carbonadium Knives: These swords and
       knives are made specifically by Foxhound in Flynn's universe,
       specifically designed for supernatural hunting. These swords are
       made of a unique metal called carbonadium, which is a strange
       metal that has a negation effect on regeneration due to the
       radiation the metal gives off. This radiation has an effect on
       preventing cells from rebuilding, causing a certain corruption
       of the cells when used that prevents the cells from being able
       to regenerate. Unlike other variations of regeneration negation
       though, carbonadium also works on artificial regeneration, also
       preventing artificial ways that cells try to rebuild the body
       from being able to be used as well (as these swords and knives
       work to disrupt the cell's ability to rebuild, whether it's by
       supernatural, natural, or technological means). These swords and
       knives are also much stronger due to the strength of the metal,
       and only able to be destroyed by stronger metals like vibranium
       and adamantium, as this metal is very strong and able to
       withstand immense pressure and strain. And thanks to a special
       device that was installed in the hilt, these swords constantly
       change magnetic signatures, preventing those from taking control
       of his swords using magnetic manipulation. These swords are
       perhaps one of the best tools Flynn has for taking on enemies,
       and are usually his main weapons in battle since they're
       designed for killing supernaturals, and can even be used to kill
       some tech-based enemies if Flynn has the right strategies. His
       knives also great for fighting supernaturals, though Flynn
       doesn't usually rely on his knives except if he loses his
       swords. Overall, these weapons are very useful for Flynn,
       designed to be his primary weapons, but are just as dangerous to
       Flynn himself if used against him. If used against him, they can
       even negate Flynn's own artificially empowered regeneration, and
       they are strong enough that even Flynn wouldn't have anything
       that can break his swords. However, Flynn is pretty protective
       of his swords, and so far, few have been able to replicate the
       Foxhound's carbonadium metal, even among other Foxhound members
       (as the scientist who made the metal died and the knowledge was
       lost with him since he destroyed his notes so those like Slade
       couldn't create the metal).
       - Angel Blade: This is a standard angel blade most normal angels
       and fallen angels carry. This blade is designed to kill demons,
       but can also kill angels and fallen angels as well due to
       certain similarities in physiology between demons, fallen
       angels, and angels. When faced with certain creatures that are
       of angelic or demonic power, this works on these types of
       creatures as well. When used on creatures affected by it, it
       temporarily negates regeneration of the creature, specifically
       working best against angel, fallen angel, and demon
       regeneration. This also applies to other creatures that use such
       regeneration such as demonic vampires who use demonic
       regeneration or holy vampires who have more angelic power. This
       weapon is very useful, made out of heavenly silver. Even against
       creatures that it doesn't negate regeneration form, it's still
       made out of a material that acts like blessed silver, still
       being useful against creatures like vampires and those creatures
       with unholy or demonic type natures. This is usually a primary
       weapon for angels that don't have their own special holy weapon,
       being used by angels, grand priest angels and even other types
       of angels like seraphim and cupids. Flynn has two of these, in
       which Foxhound had taken a number of these from dead angels and
       demons (who had stolen them from angels). Flynn is able to use
       these just like most of his other weapons, in which he can stab
       people with them, or use a modified version of his sword style
       to fight with these angel blades. While not as effective as his
       carbonadium weapons, these weapons are able to kill angelic and
       demonic threats pretty easily, and Flynn will sometimes use
       these if he doesn't want to use his swords.
       - Twin Modified Desert Eagles: These are two pistols that have
       been modified specifically for Flynn. Those that know the desert
       eagle guns know that these guns use .50 Action Express bullets,
       the largest known bullet that pistols are known to use. This
       makes desert eagles extremely powerful, and even more so since
       Flynn's guns utilize armor piercing rounds. These guns are
       extremely powerful, with desert eagles often being known to be
       able to take down bears. These are high caliber pistols, able to
       shoot with quite a lot of force compared to normal pistols and
       revolvers. These two guns are semi-automatic pistols, which can
       be fired as fast as Flynn can pull the trigger. The guns also
       carry a special magnetic switcher that changes the magnetic
       frequency to prevent magnetic manipulators from being able to
       manipulate the gun or its ammo. Each clip has seven rounds, and
       the bullets usually vary depending on the ammo that Flynn might
       carry. For the most part, Flynn carries standard supernatural
       hunter ammo to include devil trap demon killing bullets (bullets
       with demon trap sigils carved into the bullets that trap demons
       in a vessel and special enchantments that are designed to kill
       demons), angel sigil bullets (same as the demon bullets but work
       for angels), blessed liquid silver bullets (designed to kill
       most vampires and werecreatures vulnerable to blessed silver),
       gold tipped bullets (for those rare werecreatures or vampires
       who's weakness is gold instead of silver), energy sigil bullets
       (bullets with sigils that negate energy like aura breaker
       weapons do which were designed by Akiba), and escamite ammo
       (bullets with escamite in the ammo that has radiation that can
       negate regeneration in most beings temporarily). Flynn's guns
       are strong enough that they can pierce most kinds of armor, with
       exception of armor that cannot be pierced with armor piercing
       rounds, or armor that is made of certain kinds of metals like
       adamantium and vibranium. The major downside to these guns are
       that they are designed for power over speed, so faster
       supernaturals might be able to dodge the bullets.
       - Modified AR15 Assault Rifle: This is a standard AR15 assault
       rifle, modified to be used by Flynn. The first modification is
       that this weapon carries a special magnetic switcher that
       changes the magnetic frequency to prevent magnetic manipulators
       from being able to manipulate the gun or its ammo. This gun uses
       automatic fire and usually comes with 20 round magazines. Flynn
       has modified his gun so that he can utilize explosive rounds, in
       which the bullets are designed to explode on impact and do more
       damage to opponents, usually designed to leave metal shards of
       the bullet in the wound. This gun also has a special custom
       grenade launcher attachment that Flynn has attached to the
       weapon, which allows him to fire grenade rounds. This gun is
       designed to take down supernaturals, and this gun is designed to
       not only rapid fire, but has special sigils used by the British
       Men of Letters (Thanks to Akiba) carved into the barrel to
       increase the speed of the bullets so that they can hit faster
       supernaturals, with this gun being designed to kill faster
       supernaturals rather than the stronger supernaturals. Flynn uses
       standard AR15 ammo modified into explosive bullets, but uses
       custom tips similar to his desert eagle ammo. He mostly has the
       same kinds of clips from demon and angel sigil bullet clips, to
       silver and gold bullet clips, and even escamite and energy sigil
       bullets. The grenade launcher attachment can load a number of
       special cartridges into it, which Flynn has a number of special
       grenade shots he can load, which include silver and gold
       grenades, as well as having escamite or angel/demon sigil
       shrapnel grenades as well. As mentioned, this gun is mostly
       designed to hit faster supernaturals, so this gun doesn't always
       work on stronger supernaturals. Thankfully, the explosive ammo
       does make up for the bullets lack of strength. The grenades are
       usually designed to disable limbs, usually blasting apart limbs.
       In terms of weapons, this weapon is designed for speed over
       power, so stronger supernaturals may not take as much damage if
       hit by this. While still possible to dodge the shots of this
       weapon, the modified speed of the grenades and bullets are
       harder to dodge than normal bullets would be, since it was
       designed to take out those with highly enhanced speed.
       - Modified Carbon Thread Body Armor: Flynn, when hunting, often
       wears a special armor designed specifically for him, which is
       made from a special carbon thread that is designed to protect
       him from damage. This outfit is designed to react to physical
       trauma and harden, allowing it to be mobile when Flynn isn't
       getting hit. This outfit typically is Flynn's main combat
       outfit, designed for mobility. While he does leave his arms
       exposed while wearing this outfit, this grants him more mobility
       when using his swords, as not having sleeves means his arm
       movement is not limited by his outfit. When hardening in
       response to attacks or trauma, the outfit is bulletproof up to
       high caliber armor piercing weapons, meaning that most normal
       ammo will not pierce through this outfit, and it can take
       physical attacks from many kinds of enemies, including
       supernaturals. This also has some resistance to supernatural
       attacks, as the material is resistant to energy to a degree as
       well thanks to the carbon fiber used in this outfit. This means
       that Flynn's outfit can protect him from supernaturals attacks,
       requiring more power to pierce his outfit than one might think.
       Thankfully, the carbon thread is non-magnetic, so magnetic
       manipulation doesn't work on this outfit either. The only
       downside is that this outfit does leave his arms completely
       exposed, due to him requiring mobile movement when using his
       swords. This means that his arms aren't protected by this armor,
       and usually Flynn doesn't wear a mask, so his head is also
       vulnerable as a result.
       Swordsman Wavelength and Assassin Wavelength Abilities:
       - Swordsman Wavelength Attack Focus: This is a trick among
       swordsman, where cutting through objects isn't about power, but
       concentration which is learned only by experienced swordsman who
       have been near death at some point in their life and learned to
       tune into this. By tuning into the wavelength of objects, a
       swordsman is able to cut only what they want to cut, such as
       cutting through a tree without cutting the leafs falling from it
       by tuning their wavelength of their attacks to target only a
       specific wavelength. This technique lets the swordsman cut
       through almost anything by tuning their attacks to the
       wavelength of whatever it is they're trying to cut. They don't
       have to know what the material is, only be able to process the
       wavelength of the item or opponent. This lets them cut through
       almost anything, assuming the opponent isn't also using this
       power to block them. This can also cut through defensive energy
       skills, such as walls or barriers by some advanced users. This
       swordsman technique requires the user to be tuned to the world
       around them, and once mastered, the swordsman can essentially
       cut through almost anything with enough concentration. However,
       this obviously doesn't do any damage by itself, simply being
       used to tune attacks to their opponents. This technique can be
       countered however, by simply changing the wavelength of the
       object or person being attacked, such as using an energy
       amplification technique to change the wavelength of the object
       or opponent. While the sword would do some damage as it's still
       a sword slash (if it hits), then the sword would do highly
       reduced damage.
       - Swordsman Wavelength Projectile Ricochet: Thanks to the
       wavelength sense some swordsman have, Those with it are able to
       use their connection to the swordsman wavelength to reflect
       attacks back at opponents or at other opponents from their
       sword/weapon. This ability comes from using the swordsman
       wavelength in order to tune their wavelength to the wavelength
       of the kinetic energy of a projectile, in order to reverse the
       kinetic energy when attacking a projectile. Advanced users of
       this can even learn to reflect projectiles in specific
       directions, rather than just reflecting the attacks randomly.
       Usually, this only requires the user to react fast enough to
       tune their sword's wavelength, assuming they can use this in
       time to reflect a projectile, and they will be able deflect
       projectile attacks. This works on energy attacks, other
       projectiles, and even works on things like cannonballs and
       bullets (if a user can react and move fast enough). While most
       users have to concentrate to do this, advanced users of this
       learn to do this subconsciously with enough practice, which
       gives them more time to react to projectiles. This is a
       difficult technique to master, due to how many different kinds
       of projectiles there are that could be used, and the speed many
       projectiles travel. For opponents, most aren't able to change
       the wavelength of a projectile, but if opponents can speed up
       their projectiles so the swordsman doesn't have time to react
       and tune to the wavelength of the projectile, then the user may
       not have time to use this.
       - Form Negation Wavelength Manipulation: This technique was
       developed as part of the wavelength training, in which they can
       attack people who are either intangible or in elemental form.
       This uses the user's ability to tune to wavelengths to attack
       someone while they're in another form, allowing them to
       essentially attack them and ignore their form they're in to do
       damage to them directly by tuning to the wavelength of the
       person's original body rather than attacking the form they're
       in. For example, an opponent in water form would take damage as
       though they were in their normal form when this technique is
       used properly as this would attack the opponent's body rather
       than the water form. This technique is quite useful for the user
       especially fighting supernaturals who use intangibility or use
       energy or elemental forms to avoid damage, in which users of
       this developed this specifically to combat these kinds of
       opponents. Users of this usually have to concentrate to use
       this, but advanced users will learn to use this subconsciously
       when an opponent uses intangible forms. Opponents can counter
       this by manipulating their wavelengths so they don't match the
       user's attack, if they know how the wavelength power works
       which, for the most part, is something only swordsman can tune
       their mind to (Though there are plenty of similar abilities in
       other training that use similar abilities in other forms). Of
       course, opponents can still easily dodge the attack, as this
       does require landing an attack in order to take damage even when
       the wavelength is properly tuned to the opponent.
       - Energy Negation Wavelength Manipulation: This is another
       technique that developed as part of the wavelength training.
       This technique lets them dispel energy techniques similar to an
       aura breaker, in which this was designed to operate similar to
       the form negation ability. Thanks to this, they are able to use
       sword slashes and their ability to use wavelengths to tune to a
       wavelength and dispel it with a sword slash by tuning the
       wavelength to the energy's wavelength and focusing on using
       their physical force of their wavelength to dispel the
       wavelength of the energy. This is an advanced technique that is
       much harder to do than it sounds, and if used properly, it works
       great for swordsman who fight projectile attacks. This only
       works on energy type attacks and defenses, and doesn't work on
       solid objects or living beings, as this is meant for energy
       rather than solid objects (solid objects is what the normal
       wavelength training is for). While they can use this to negate
       energy, they cannot use this to simply kill someone in energy
       form, as an energy form (like an elemental form) works
       differently (and on a different wavelength) and must be attacked
       using form negation rather than energy negation. The most this
       can do to someone in elemental form is negate some of the energy
       used to keep their body in it's elemental or energy form.
       Opponents who want to counter this can counter this by changing
       the wavelength of the energy used, if they know how this ability
       works (which those who see similar abilities will know how it
       works).
       - Assassin Wavelength Manipulation: This is an advanced assassin
       technique which allows a master assassin to manipulate their
       wavelengths in order to match others, and to an extent, can
       influence other people's wavelengths through physical touch.
       This ability is very useful, in that master assassins can match
       their wavelength to someone and it will make assassins almost
       unnoticeable to most people as a means to hide in plain sight.
       Skilled assassins are even able to use this to walk right by
       even supernaturals without them ever noticing him when used by
       advanced users. In addition, while people can sense users of
       this training, they don't pop out as a threat, meaning the
       assassin doesn't set off any "fight or flight" instincts in
       people, or people who are good at noticing people will have a
       hard time even noticing the assassin. The feeling people get
       that "someone is watching them" isn't something people feel with
       most master assassins and can be killed before they realize the
       assassin is watching them (unless they have a way to see past
       this), since they can become so good at basically matching the
       wavelengths of people or crowds so that they don't stand out in
       any way. The only time they often stand out is when they want
       to, which is usually when the assassin is not working as an
       assassin (like if they're posing as a normal person). And this
       part of the wavelength manipulation doesn't actually disguise an
       assassin's presence, so if they're not using any presence
       suppression, they can still be sensed by supernaturals if they
       can sense the presence of others, even though it takes strong
       senses to sense people who use this.
       - Assassin Wavelength Interruption/Influence: This is a more
       advanced version of the wavelength manipulation assassins use. A
       user is able to use their ability to affect the wavelengths of
       others rather than just using it to hide. When used, they can
       interrupt someone's wavelength with something as simple as a
       clap and using it to interrupt the wavelength of the opponent,
       which throws off opponents as they are forced into a stun state
       while trying to reorient themselves. This leaves a momentary
       opening for a user to attack if they want to attack or they can
       use the momentary distraction for an escape depending on the
       situation. Alongside their ability to interrupt a wavelength
       though is also their ability to discern other people's
       wavelengths just by looking at them, seeing their state of being
       by wavelength. When used by advanced users, another other
       ability lets them use physical touch to temporarily tune to
       someone's wavelength and influence their wavelength rather than
       just interrupting it. This doesn't do anything complex, like
       mind control, but simply can be used to calm or agitate someone
       depending on how the wavelength is manipulated. Usually, this is
       used to tune someone to an extreme calm until they fall asleep
       similar to how an angel uses their sleep ability to knock people
       out. Of course, people with certain training can resist this,
       and those immune to being manipulated won't be manipulated by
       this if they know how it works. This also only works through
       physical touch, requiring physical contact in order to
       manipulate or interrupt someone's wavelength.
       - Assassin Wavelength Presence Suppression: A master assassin is
       able to use their wavelength suppression to completely suppress
       their natural presence similar to certain supernatural hunters
       abilities by completely suppressing their wavelength to the
       point that they are not able to be sensed by many supernaturals.
       This is a type of wavelength manipulation they can turn on and
       off at will, which is useful for both being on the job or off
       the job as an assassin that can be very useful for sneaking
       around. An assassin is able to use this on jobs to completely
       suppress themselves when among hostiles, and when combined with
       other skills, it's usually easy to see how master assassins are
       so difficult to catch. For the most part, a master assassin gets
       good at using this to suppress themselves on the job, but most
       know when to use it and when not to use it, depending on the
       situation. Most don't expect this is one of the main things that
       makes some master assassins so hard to trace, due to them being
       able to switch between his assassin mode and his normal life
       mode. Typically, this is the same as other presence suppression
       powers, and doesn't do things like make the assassin invisible
       or unable to be perceived through other senses. For the most
       part, this just suppresses a presence to other presence senses.
       - Assassin Wavelength Protection: This ability controls another
       assassin's wavelength and it's influence on the mind and body,
       allowing them to use it to protect themselves from psychic
       abilities and mind manipulation abilities (including other
       wavelength manipulation abilities). While some typically play
       along with this sort of thing to trick their opponents, master
       assassins that use this are pretty much immune to these kinds of
       powers in the same way a group like the Darkfires disciplined
       mind training would be, and allows a user to not only control
       what affects him, but also lets him keep himself calm and
       collected, even in dangerous situations so that he doesn't have
       to worry about losing control. For the most part, this works
       alongside the other parts of his wavelength training in order to
       make a master assassin even harder to find when they don't want
       to be found. And as one might expect, this is also something
       that most assassins only use on the job, and may or may not use
       this off the job depending on what they are protecting
       themselves from or trying to hide from. This is more of a
       passive defense, and requires specific training to protect
       oneself using this. This may seem basic, but this is actually a
       very difficult power to learn, only used by master assassins.
       While this may seem unnecessary by many, master assassins are
       usually prepared for anything they might face, however unlikely.
       The only real danger to this is psychic powers that overpower
       the wavelengths of the assassins, which can be done by strong
       enough psychics.
       Combat Abilities:
       - Foxhound Mercenary Sword Style Training: While with Foxhound,
       Flynn has trained with Foxhound, learning combat styles used by
       Foxhound members. Among the styles he's learned is a twin sword
       style that is designed to help him cut down his opponents. When
       it comes to Flynn, he is extremely skilled with his swords, and
       is able to use his sword style to counter most other sword
       styles. While not a real sword style, Flynn uses it
       unpredictably to attack and defend, as well as counter-attack.
       Using two swords, he will often use one sword to counter, and
       one to attack, usually making it so that he can attack and
       defend at the same time. This is a basic style that teaches
       Flynn to react to attacks and defend himself through instincts,
       which is one of his best ways of countering opponents, due to
       his reflexes and perception abilities being above that of most
       normal humans. When using this style, Flynn's lack of special
       techniques aside from his utilization of the swordsman
       wavelength training makes his style far less predictable, giving
       him a major advantage in fights. Combined with his own skillset
       and his assassin skills, Flynn is perhaps one of the most
       skilled humans in his world in terms of raw combat talent. Flynn
       has access to assassin wavelength abilities as well as swordsman
       wavelength, granting him options in battle that he will not
       hesitate to utilize. Flynn is skilled enough to block a group's
       machine gun fire, and skilled enough to counter people who
       predict and copy fighting styles. The only real danger to Flynn
       is how unstable he can be, and how he doesn't really focus much
       on his training and combat practice, due to his lack of
       attention span. It is only a lack of focus in terms of training
       that prevents him from reaching master levels of combat. While
       Flynn does beat most opponents in terms of combat skill thanks
       to his unique combat talent and his combat experience, Flynn can
       be outclassed by more skilled warriors, specifically ones that
       train better than him and have more experience.
       - CQC Gun Combat Expert: This is the primary style of the
       Foxhound group, taught by the leader of Foxhound, Big Boss. This
       was his own variation on military fighting styles, which
       combines gun use with physical combat. In this combat style,
       those who use it learn to use their arms to block and counter
       attacks while making use of foot work to side-step or move more
       easily to avoid attacks, or to use certain kinds of guns (like
       assault rifles) to counter attacks. This style is most used by
       those trained like Big Boss in the universe he is from (the one
       which those like Akiba and Slade Wilson are from). This style is
       more based on military fighting styles, and is a style designed
       most for gun users. However those that have learned it often
       find that the style is quite adaptable and can be modified to
       fit one's own style, as each weapon often requires different
       movements to allow it to be used optimally in this style. For
       example, a pistol would be easy to move around and shoot someone
       at close range, so it can be used in a more speed based style
       while something like a rifle could be used to stun an enemy, and
       then the user could fire it to take down an enemy. This style
       also trains it's users in how to handle multiple opponents,
       where users are trained to stay versatile and agile in combat so
       they can easily turn and counter other opponents. This style
       also teaches how to attack vitals and pressure points, making
       even weak attacks quite effective on enemies when executed
       properly (as this style was designed to take down supernatural
       creatures). Some can even use this style with swords or even
       weapons like a staff or axe, though at that point, this style
       becomes just like any other weapon style. The only real downside
       to this style is that each weapon must be adapted to and the
       style modified to fit the weapon they're using taking into
       account things like the size of the weapon, strength of the
       recoil of the weapon, and even whether the weapons can be
       wielded in one or two hands. The only Foxhound members to be
       trained in this style were Flynn, and Akiba's mentor, Solid
       Snake (who would go on to teach his own variation of the style
       to Akiba), which means that users of this style are pretty rare
       in the London universe.  In Flynn's case, he doesn't really use
       this style, but this style is one that he has modified to
       supplement his fighting style since he does use guns.
       - Weapon and Marksmen Expert: During his time in Foxhound, Flynn
       has become a master of weapons, in which he has trained in a
       number of weapons from guns to swords, to even knowing how to
       use a staff. When it comes to guns, Flynn can use just about any
       kind of weapon, even knowing how to use Wraith weapons. Flynn is
       able to adapt quite easily to most kinds of weapons, where he is
       able to utilize almost any weapon. Flynn's adaptability in
       fighting allows him to easily adapt to using most weapons, even
       making weapons out of some things that aren't weapons (Such as
       one time he stabbed someone with a tree branch). However,
       Flynn's two most used weapons are his guns and his swords. In
       terms of swords, Flynn's proficiency with swords has already
       been explained, in which he has his own style and one that is
       very difficult to predict. But his guns are also worth noting,
       as Flynn has a few guns he can use. Flynn has two desert eagles
       which fire heavier rounds than most pistols (and are more
       powerful), as well as having a modified AR assault rifle. Using
       these guns, Flynn is an expert marksmen, able to fire with
       extreme accuracy. Thanks to this, Flynn almost always fires his
       shots with his guns where he is aiming (Not meaning he will
       always hit opponents, but more just his bullets are shot at the
       spot they are aimed at). Flynn is an expert marksmen, which was
       further enhanced with his natural combat talents that allow him
       to use his combat instincts to determine where he should fire
       his guns. Flynn is an expert marksmen, who can usually account
       for most enemies movement in battle and can even fire a gun in a
       closed off area and use objects to ricochet the bullet off
       surfaces to try and confuse opponents (like how once he shot a
       metal pipe with an assault rifle and the bullets all started
       ricocheting around the room). Flynn doesn't consciously plan the
       paths when using ricochet shots, but instead his combat
       instincts tend to handle it for him. As such, Flynn is an expert
       weapon user, and his marksmanship is not to be underestimated in
       battle. And unlike someone like Akiba, Flynn doesn't have any
       mechanical enhancements as his nanomachines are only for
       communication and keeping his body from being controlled by
       enemies (Unlike some others in Foxhound who have different
       skills).
       - Supernatural Hunting Weapons Expert: During Flynn's
       specialized training in Foxhound which taught him how to hunt
       supernaturals, Flynn has learned how to utilize a number of
       supernatural hunter weapons that can be used to fight enemies.
       Among them include two angel blades which can be used to kill
       angelic and demonic opponents, or Flynn has also used some other
       weapons like silver bullets to kill werewolves, and holy weapons
       to kill vampires. Before Foxhound developed the carbonadium
       compound to negate supernaturals, Foxhound relied on special
       preparation and supernatural hunter weapons in order to combat
       supernatural threats. For example, before going into a werewolf
       infested forest, they would load their assault rifles with
       silver ammo, or they would use special holy weapons if they were
       fighting demons or other demonic type creatures. There are a
       number of supernatural hunter weapons that Flynn knows how to
       use, and knows how to utilize them thanks to his time spent
       fighting supernaturals. Though after his carbonadium swords were
       made, he often has no need for weapons as his carbonadium has
       not failed to kill an opponent yet (including angels and demons)
       due to no enemies having resistance against it. However, thanks
       to him also having served as head of security at Hellsing in his
       universe, he also has learned to fight with many other
       supernatural hunter weapons thanks to Hellsing having their own
       slew of supernatural hunting weapons. When it came to those in
       his universe like Kindron (The vampire father of Dufort), they
       were always making new weapons from throwing knives, sharpened
       boomerang crosses, and even special ammo developed by those at
       Hellsing (Kindron and Zelpharia in Flynn and Akiba's universe
       had quite a few unique supernatural hunting weapons they
       developed in their time at Hellsing). Of course, Flynn doesn't
       usually use these weapons too much, other than to train others
       on how to use them (from when he was working as head of Hellsing
       security), or if he doesn't want to use his swords.
       - Stealth, Stealth Killer and Infiltration Expert: While nowhere
       near as skilled at stealth as his friend Akiba, Flynn is still a
       very skilled assassin who can handle stealth and infiltration
       quite easily. Typically, Flynn is the type of person who can
       sneak into almost any place, as he is a very skilled person.
       However, unlike Akiba, who is the expert in avoiding encounters,
       Flynn is more the type to secretly sneak up and kill people who
       are in his way. Flynn can walk quietly enough that even
       supernaturals cannot hear his movements, making him able to
       sneak up even on those with strong senses (the only sense that
       can usually tell he's coming is enhanced senses of smell, which
       Flynn has nothing currently to disguise his scent, even though
       that could change if someone like Kindron equips him with
       something that can disguise his scent). Flynn and Akiba are both
       equally skilled at stealth, but Flynn and Akiba both have very
       different ways of infiltration. Flynn usually will take out
       anyone he can, usually killing them before they can call for
       help, in which he views killing enemies as a means to keep the
       path clear when he wants to leave a place he has infiltrated
       without too much trouble, whereas Akiba would have to sneak
       around everyone a second time. Flynn is very skilled at
       infiltration, and very skilled at staying hidden especially when
       using his assassin's wavelength skills. Flynn is an expert at
       stealth killing, in which he has learned a number of ways to
       kill opponents without making too much noise. For example, if
       there is a danger of an opponent calling for someone nearby,
       Flynn will cover the enemy's mouth and slit their throat so they
       can't talk, a means to sever their vocal cords so they can't
       alert the people nearby. Flynn knows how to handle himself in a
       number of ways, and can kill opponents without most every
       finding out he was around. The only real danger to this is how
       unstable Flynn is, in which he usually cannot shut up to save
       his life, so sometimes he will give himself away in a stealth
       mission simply by being himself and talking nonstop. While he
       can be stealthy, it's not his first choice in infiltration.
       - Master Torture and Interrogation Expert: During his years in
       the unit Foxhound, Flynn ended up having to learn how to
       interrogate really well thanks to his stealth missions where he
       had to infiltrate quietly and sometimes had to interrogate on
       locations of his objectives. Over time, Flynn became a master
       interrogator and an expert in torture. Unlike Akiba who
       specializes more in psychological interrogation and torture
       (usually through the things he says to people as he knows how to
       talk to people and get them to tell them what he wants to know),
       Flynn is more skilled in physical torture, in which he knows how
       to bring the pain to enemies in order to get them to talk. Of
       course, while he's not as much of an expert on torture as
       someone like Eric Matthews of Zenrael's group, Flynn is very
       skilled in how he handles this, as he mostly just sees it as a
       challenge when people don't tell him what he wants to know, and
       will torture them as a means to overcome them. This isn't
       something that Flynn takes pride in, as he prefers just killing
       opponents rather than torturing them, but he has gotten very
       good at torturing opponents and interrogation techniques. When
       Flynn and Akiba were in Foxhound, they would often work
       together, bringing both physical and psychological interrogation
       to enemies as both have unique specialties. As such, it should
       be noted just how well Flynn can get information from enemies.
       However, Flynn doesn't just torture people through things like
       breaking fingers, or stabbing. Flynn has come to develop his own
       interrogation technique where he will leave someone in an
       uncomfortable position for hours, letting them stay in a very
       uncomfortable spot. Flynn is someone who believes that being
       uncomfortable for a long amount of time will lead to far more
       effective torture than simply causing pain, and he has proven
       this to be a very effective interrogation tactic (though it
       often takes a lot longer to break someone this way as it
       requires them to be uncomfortable long enough that they can't
       handle it anymore, in which something like sitting in a certain
       position could be designed to make a part of the body go numb).
       Of course, this is something that may or may not work on those
       with pain immunity, though using his methods of discomfort do
       still work in some ways, such as one person who Flynn put in a
       hot and humid room until the enemy couldn't handle how
       uncomfortable the temperature was (But it wasn't something that
       caused pain, so it let Flynn bypass that problem).
       - Supernatural Hunter Training: Supernatural Strengths and
       Weaknesses Expert: Since most supernatural hunters have to fight
       other supernaturals and have to learn in order to survive their
       fights, most learn everything they can about other races and
       become experts in almost every kind of creature, and while they
       specialize in specific types of supernaturals (Like how some may
       go after one type of supernatural specifically), most
       supernatural hunters can learn to fight many other types of
       creatures as well. Depending on their training, most
       supernatural hunters have to learn how to fight all types of
       creatures whether they want to or not once they start training
       as a supernatural hunter (as many supernatural hunters will get
       hunted down by enemies of supernatural hunters once they start
       supernatural hunting). Depending on the supernatural hunter,
       some will search libraries on all manners of supernatural lore
       and creatures depending on what they have access to, and over
       time they will come to know the strengths and weaknesses of
       almost every race, including spells, exorcisms and traps used
       against almost all manners of supernaturals. Depending on the
       age and experience of the supernatural hunter, most learn as
       much about killing supernaturals as they can, as the more they
       know about fighting supernaturals, the higher their chance of
       survival in a job that could literally get them killed. Of
       course, supernatural hunters typically use this opportunity to
       learn what they can, but most typically are only limited by the
       information they can find and what information they can retain.
       However, the best way to learn to fight supernaturals is through
       experience, though knowledge of supernaturals is also very
       important. It is important in the supernatural hunting
       profession to balance knowledge and experience, and being sure
       to know the strengths and weaknesses of most supernaturals if
       they want to survive their fights.
       - Supernatural Hunter Training: Supernatural Hunting and
       Tracking: For the most part, supernatural hunters have to learn
       specifically how to track supernatural creatures, and often have
       to have creative ways to lure creatures out. Because
       supernaturals are getting smarter and learning to counter
       supernatural hunters, supernatural hunters have to be creative
       in how they handle tracking supernaturals. Usually, training can
       involve things like being able to analyze foot steps of
       creatures to find out more about where their opponent is going,
       while some more skilled supernatural hunters can use tracking
       more effectively to learn more about the supernaturals they're
       tracking. For example, normal supernatural hunters will use foot
       prints to track an opponent, but master level supernatural
       hunters can learn what kind of creature made the prints by
       analyzing things like how deep the footprint is and the size of
       the stride being a way to tell a rough estimate of the weight of
       the make of the tracks, or even traces of elements in the
       footprints could be signs of certain supernaturals (such as
       demons leave behind a sulfuric trace wherever they go and is
       also in their footsteps). In addition, supernatural hunters are
       also trained to listen to the environment, in which the
       environment can be a great way to track opponents. For example,
       most know that when everything in a forest goes quiet, even the
       bugs, it usually means there is a predator nearby, and some
       supernatural hunters can use that to tell when they are close to
       a possible target. This skill is something that not only
       requires knowledge of tracking, and using the environment, but
       also requires knowledge of supernaturals as well. For example,
       some werecreatures actually jump through trees in the forest
       rather than walk on the ground, in which supernatural hunters
       have to understand that and use that knowledge to their
       advantage. Supernatural hunters usually have a sense of when
       creatures are around them, and most are trained specifically to
       track supernatural creatures. Most have come up with many ways
       to track supernaturals, as the world of supernatural hunting is
       rapidly changing as supernaturals come to learn supernatural
       hunter tricks for hunting. Since many supernatural hunters are
       human, most learn these tricks without any special senses or
       abilities, as they just rely on the environment or on what they
       learn about how to track creatures.
       - Supernatural Hunter Training: Exorcism, Weakness and Trap
       Knowledge: Most supernatural hunters are extensively trained or
       learn how to use exorcisms and traps for a multitude of
       creatures and mythologies, due to exorcisms and traps being very
       useful in their job. Due to supernaturals having to learn about
       a number of supernaturals, and having to adapt to many
       situations, most have to learn extensively what supernaturals
       are weak to, and how to cast out stronger supernaturals than
       they can handle if they want to survive. Supernatural hunters
       typically use exorcisms and traps in order to take advantage of
       other races weaknesses, and typically use this on other
       creatures that are vulnerable to exorcisms and traps as a means
       to overcome them more easily. For example, almost any
       supernatural hunter these days know that holy oil works well for
       trapping angels, and even know demonic exorcisms to exorcise
       angels back to Heaven. For the most part, they also know how
       most supernaturals operate, as they have to know the differences
       between supernatural creatures and use whatever weakness for the
       creatures they are hunting. Most supernatural hunters seek as
       many ways to exorcise and trap beings as possible, specifically
       for finding ways to trap stronger enemies they may have to run
       away from, or finding unique ways to counter some supernaturals
       who have learned supernatural hunter tricks as more and more
       supernaturals are trained in supernatural hunter tactics. As
       such, many supernatural hunters that are experienced have had
       the time to build up their knowledge and even amateur
       supernatural hunters have learned about traps and exorcisms to
       some degree. Typically, things like exorcisms and traps can
       easily save a supernatural hunter's life in dangerous
       situations, and some supernatural hunters have learned a lot
       about these not just through books, but by watching other
       supernatural hunters. Some even have unique ways to take
       advantage of these based on their knowledge and creativity, such
       as the Winchester brothers, who came up with the idea to carve
       devil traps onto bullets in order to prevent a demon from being
       able to leave the body they are in.
       - Supernatural Hunter Counter Experts: Because of the rivalry
       between some supernatural hunter groups, there are some
       supernatural hunter groups that fight each other. Because of
       this, most supernatural hunters also have to worry about other
       supernatural hunter groups, or some supernatural hunter hunter
       groups who use their own tactics against them. Because of this,
       supernatural hunters have to be aware of when groups are using
       their own tactics, and they have to adapt and counter those
       tactics when they arise. This training also teaches supernatural
       hunters how to avoid certain traps and tracking that other
       supernaturals will use, with some groups training their
       supernatural hunters how to counter the supernatural hunter
       group rivals of the group they're trained by (For example, the
       Christian churches may have rivalries with different churches
       supernatural hunter groups, or certain other secret groups like
       the Men of Letters may refuse to cooperate with other groups).
       Because of this, it's also important for supernatural hunters to
       realize that their enemies are not always supernaturals, but
       sometimes other humans and other supernatural hunters. This
       mostly applies to supernaturals that double as supernatural
       hunters, as they often come under scrutiny for hunting their own
       kind and some human supernatural groups won't let them operate
       as supernatural hunters in fear they may turn on humans. Because
       of this, supernatural hunters are not only weary of
       supernaturals they hunt, but also of other supernatural hunters
       (though many supernatural hunters often form groups for better
       survival chances). To an extent, supernatural hunters have to be
       weary of supernatural hunters they might come across, though
       most have to learn when other supernatural hunters are enemies
       and when they are allies, or else they could make unnecessary
       enemies. Of course, this also works to counter when
       supernaturals use this as a means to counter supernatural
       hunters, which is a tactic that many supernatural hunters are
       seeing more and more of in the current days.
       - Supernatural Hunter Training: Presence Suppression/Crowd
       Blending: Most supernatural hunters have to learn how to blend
       into crowds and learn to avoid suspicion. It used to be that
       supernatural hunters had to operate in secret in order to avoid
       the secrets of supernaturals existing from getting out. While
       that is not a focus anymore, supernatural hunters still learn to
       blend into crowds and learn to avoid suspicion from normal
       people. And because many supernaturals also live in the open by
       learning to blend into crowds, this even more important to avoid
       dangerous supernaturals who might try to take them out if they
       are discovered. As such, the ability to blend into a crowd is
       still just as important as it was before supernaturals were
       discovered. For the most part, those supernatural hunters often
       learn the best ways to avoid drawing attention to themselves in
       crowds, learning methods to keep suspicion off them. For
       example, some supernatural hunters will have ways to hide their
       supernatural hunter weapons when out in public, often wearing
       casual clothes or clothes to fit whatever area they're in (such
       as wearing clothes common to the area they're in to avoid
       looking out of place) that can allow them to not show their
       weapons they may carry with them. Because a lot of supernatural
       hunters are human, most have no supernatural ability to hide
       their presence, and even with things like the assassin
       wavelength being able to be learned by humans, most humans have
       learned this skill just by using their ability to disguise
       themselves, or using different methods to mask their trail if a
       supernatural knows they're coming after them (such as some male
       supernatural hunters will use different colognes to mask their
       true scent and confuse those with enhanced senses of smell).
       Crowds can be very useful, as crowds can mask someone's scent,
       due to so many people often being in one area that the scents
       are impossible to differentiate, and hiding in crowds can make
       one hard to find if they blend in to the crowd well enough,
       allowing a supernatural hunter to be able to avoid suspicion
       from supernaturals they are hunting or other supernaturals in
       general (as supernaturals they are not hunting may attack them).
       - Murderous Intent Sense: This lets those with this sense when
       an attack is coming, usually by being able to tell when someone
       has the intent to kill. This is a skill most warriors get by
       fighting constantly for many years, learning how to sense
       someone's murderous intent usually through encountering it
       first-hand enough that they start to develop a strange sense
       that lets them read people and be able to tell when someone has
       the intention to kill. This lets the user read their environment
       as well as the people around them in order to see what attacks
       might be coming their way by reading an opponent's body language
       and the "sense" of people around them. This gives them a passive
       sense of reading people who might try to hurt them, as they can
       sense when someone is ready to attack, and most people can
       usually sense when that murderous intent is aimed at them. Some
       can sense this literally as an aura through things like ki
       sense, but most sense it in an instinctive way once their
       instincts have been developed through constant fighting and
       battles. This gives the user time to predict an attack, and to
       some extent, helps the person predict what opponents will do in
       a fight by reading their murderous intent. For example, by
       reading an opponent's body language, such as how they move or
       how tense they might be, a user of this can read opponents
       movements in order to predict how they will fight or attack, as
       some have developed entire fighting styles predicting people
       through this method, such as the Hiten Mitsurugi sword style
       that uses this to predict opponents. However, this sense is not
       perfect, and some opponents can't be read if they can disguise
       their murderous intent or they learn skills that can trick
       people with this sense. Those who have no ability to feel
       emotions also don't give off this murderous intent, as those who
       don't have emotions don't feel the intent to kill. This sense is
       usually pretty reliable unless one can suppress their murderous
       intent, and is usually instinctive among people who have seen a
       lot of battle and those that have fought for their lives
       multiple times. The only real way to develop this is experience,
       as no amount of training can truly grasp how this sense truly
       works as it is only a passive ability that one can pick up by
       experiencing murderous intent firsthand from enough people that
       they learn to recognize the murderous intent in the feelings
       they get from people.
       Passive Abilities:
       - Order of the Dragon Experimental Regenerative Super Soldier
       Serum: After Flynn was captured by the Order of the Dragon, they
       experimented on him and injected him with special super soldier
       serums they had tested when they were planning to make him a
       mind controlled soldier of theirs. After seeing the Mirakuru
       serum used on Slade Wilson in Akiba and Flynn's universe, the
       Order of the Dragon started working on similar serums, with this
       one being a way to inject a mutant-like healing ability into
       their allies. Flynn was injected with this serum, and allows him
       to regenerate from almost anything. Flynn's regeneration is
       almost on par even with even Alucard's regeneration, as Flynn
       can regenerate even if he is rendered into a puddle of blood on
       the ground. As long as even a single cell of him survives, he
       can regenerate and eventually regenerate back into himself.
       While not as fast as some supernatural regeneration, this is a
       far more dependable regeneration that Flynn can use, allowing
       him to even regrow limbs and organs. This regeneration doesn't
       seem to have any limit, and can work even if Flynn is given
       fatal injuries. He can even regrow his heart and brain,
       something most supernaturals can't do. While most would say this
       makes Flynn immortal, there are still limits to this. Because of
       how the serum works, it is actually better to reattach missing
       body parts, rather than regrow new ones, as reattaching lost
       body parts is far faster to heal than having to regrow new body
       parts (usually noticeable with his limbs as he has had to regrow
       limbs before). Another limitation of this serum is that Flynn's
       regeneration can be interrupted by things that interrupt
       artificial regeneration, such as his own carbonadium swords
       which can be used to kill him if he is given a fatal wound by
       the carbonadium and the effect is not countered before he dies.
       Another thing to note is that Flynn can be killed without having
       to negate his regeneration if one just destroys every cell in
       his body (for example, if he is rendered to a bloody puddle,
       simply destroy the puddle completely and Flynn cannot
       regenerate). Flynn cannot regenerate if there is nothing left of
       him to regenerate.
       - Super Soldier Serum Power Infusion: Phase Jump: This is
       another mutant power that was infused into him by the Order of
       the Dragon when they wanted to turn Flynn into their own weapon
       they could use against other Hellsings in other universes. This
       ability is that of a mutant who could teleport short distances
       through a skill called Phase Jump. When used, this lets Flynn
       teleport around, usually short distances in order to make him
       more mobile and help Flynn confuse his opponents. Flynn is able
       to teleport around battle fields with short jumps that cost
       almost no energy to do, allowing him to use this in combat
       against opponents either to teleport away from danger, or to
       teleport himself into more advantageous positions. This power is
       very useful, and can let Flynn go anywhere he wants to go as
       long as he knows where he is going. If Flynn teleports to
       somewhere where he can see or near where he can perceive, then
       he is able to move with almost no cost to his own energy.
       However, if he wants to teleport longer distances, such as
       teleporting to a safe place, this will cost far more energy, and
       could wear out Flynn because this power is not made for long
       distance jumps. However, Flynn can teleport others with him as
       long as they are in contact with him, in which Flynn can
       teleport people as another use of this power. However, the major
       danger to this power is that Flynn cannot use it if he doesn't
       know where he wants to go, such as if he cannot see where he
       wants to go, or he doesn't know where the spot is that he wants
       to teleport to. It is also worth noting that when he teleports,
       he cannot overwrite solid matter's cells when he teleports, so
       if a physical object were to be in his path when he teleports,
       part of his body might not re-materialize from the phase jump.
       An example of this was how the original user of this power died,
       when an enemy predicted where the user would teleport and put
       his hand where the user's stomach was going to be, and because
       the stomach didn't re-materialize, the user died form a fatal
       wound of the area that was gone. In the same way, Flynn could
       get himself into trouble, especially if for some reason he might
       accidentally travel into a solid object, which could result in
       him losing a lot of his body if he tried to teleport into a
       solid structure.
       - Foxhound Poison Gene Modification Therapy: When Akiba and
       Flynn's world came under attack, Foxhound tried to create a
       special gene modification to prevent the Wraith and Order member
       vampires from being able to feed on them as a means to protect
       Foxhound members from the Order of the Dragon, and from the
       Wraith who were feeding on humans. Luckily, this gene
       modification was successful, and those in Foxhound that were
       enhanced with this were able to be enhanced with this as a
       passive permanent enhancement. This allows the Foxhound members
       to prevent supernaturals and the Wraith from being able to feed
       on them, in which this essentially makes the user's energy and
       blood poisonous to supernaturals. Whether it's a werewolf eating
       a heart, a vampire drinking blood or even a corpse eater
       supernatural feeding on a dead Foxhound member with this
       enhancement, this essentially makes a Foxhound member with this
       enhancement unable to be eaten unless the supernatural is
       willing to poison themselves. However, this doesn't stop at just
       the blood, as the energies of the body are also affected by this
       enhancement. The energies of the body, as well as the energies
       of the soul, are just as poisonous to supernaturals as their
       blood. This includes the life energy, which is usually what the
       Wraith fed on when the Order invaded. Because of this, the
       Wraith cannot feed on those with this enhancement, and soul
       eaters cannot take spirit energy or souls from those with this
       enhancement due to the effect also being on their spirit energy.
       This is a passive enhancement, and if a supernatural is fed the
       blood of someone who is enhanced with this, or a Wraith or soul
       eater tries to take energy from them, they will essentially
       poison themselves, which will usually kill most supernaturals
       when they attempt to feed on those with this enhancement. Not
       even those with poison immunity are able to resist this, as it
       essentially is more like corrupting their food rather than it
       being like a poison that can be countered by supernaturals with
       poison resistance. The only way to avoid this is to avoid
       feeding on the person enhanced with this, or if they do feed on
       them, they cannot take much of the person's blood or energy (as
       they essentially have to break off their feeding before they
       reach a fatal dose of this poisoned blood and energy or else
       risk death).
       - Abnormal Adaptive Combat Talent: This is one of Flynn's more
       unique skills that he has, where he is a very adaptive
       combatant. Flynn was born with rare combat talent that most
       humans don't have, and that eventually led to him being found by
       Foxhound's Big Boss, who was on the lookout for humans with
       unique combat talents (that weren't supernatural in nature).
       Flynn's combat talent adaptability allows him to adapt to most
       opponent's fighting styles, in which he is able to adapt his
       fighting style based on his opponents. This includes both his
       sword style and his CQC fighting style, where Flynn is able to
       adapt any of his fighting moves based on the opponent. For
       example, against a werewolf, Flynn will focus on avoiding the
       hand movements of a werewolf, and might go for slicing off the
       hands and feet of a werewolf, or he might specifically avoid the
       bites of a vampire by keeping himself away from the mouth. Flynn
       has strategies for most kinds of opponents depending on how they
       fight and what kind of creatures he is up against. Thanks to his
       supernatural hunter training and his experience in Foxhound,
       Flynn has become a high level supernatural hunter, and this
       combat talent helps him stay ahead of many of his enemies. While
       not his most useful ability in combat, it is a very useful
       ability that lets him more easily figure out how to overcome his
       enemies by adapting. And when he uses this, he can also adjust
       his fighting style to use different moves, such as learning a
       new sidestep maneuver through adapting his style in order to
       sidestep a certain attack. This is one of his two major combat
       talents, which were how he has survived fighting so many
       supernaturals over the years. And with his experience having
       worked for Foxhound and Hellsing in his universe, Flynn has
       become a very experienced fighter and combatant. Flynn is a very
       adaptable fighter, and can adapt to most any opponent. The only
       real trouble with this is that this often takes a little time as
       Flynn has to fight his enemies for a short time to understand
       their fighting styles, which he often does instinctively. The
       other danger is other opponents who have similar adaptability,
       as they can adapt to him as well as he can adapt to them.
       - Abnormal Combat Reflexive Instincts: This is Flynn's other
       unique combat talent, in which he has a skill that most humans
       do not. Flynn's most useful combat talent is his reflexes in
       combat, in which he has a very unique combat talent that has
       allowed him to instinctively react to danger. He doesn't have to
       think about this movement, and he is able to do things most
       humans can't. For example, Flynn is able to use this combat
       talent to block and reflect bullets from groups of enemies,
       using his reflexes to dodge and reflect bullets with little real
       effort. Flynn seems to have a way of reacting almost instantly
       sometimes even before an attack comes, as Flynn moved to block
       bullets even before the gun was brought up to shoot him. Ever
       since joining Foxhound and after joining Hellsing in his
       universe, Flynn has been learning to train this talent, where he
       has learned to use this talent to it's fullest. This has let
       Flynn counter even super speed users, where Flynn will react to
       faster opponents. While Flynn isn't usually fast enough to block
       bullets or fast enough to outpace those like vampire celerity
       users, he can still combat them through this talent which allows
       him to essentially fight on par with them by him using this
       talent to react before it's too late, in which Flynn can react
       to danger before even he is usually aware of it (though over the
       years he has learned to hone this talent so that he can more
       easily react to danger consciously without relying on his
       subconscious mind to recognize danger). And thanks to the super
       soldier serum that was injected into Flynn, Flynn can now more
       easily use this combat talent thanks to his enhanced strength
       and speed, where he can counter faster supernaturals by actually
       being fast enough to counter them rather than relying on
       reaction time and his movement. This was the major reason why
       Big Boss recruited Flynn and had him trained in Foxhound, as
       this combat talent was a rare combat talent that Big Boss was
       always looking for in recruits for his group. The only problem
       with this is that this ability to react is not always fast
       enough to avoid danger, as Flynn can still get hurt by
       supernaturals faster or stronger than him, as sometimes even his
       combat talents cannot outpace certain higher level
       supernaturals.
       - Abnormal Combat Talent: Unpredictable Fighting Style: This is
       more of an effect of Flynn's unusual mind more than anything.
       Flynn's fighting style is typically a bit more random than most
       other fighting styles. Flynn has been known to use unorthodox
       fighting methods, such as parrying an opponent and then moving
       to the side instead of counterattacking like most would think he
       would do after parrying an attack. This has led to Flynn often
       having an unpredictable fighting style that even those that
       adapt and copy other fighting styles cannot copy Flynn's style
       or analyze it enough to understand it, due to the randomness of
       his attacks. At his most random, Flynn has been known to use
       dance moves to attack enemies, in which his randomness is a
       great strength to his fighting style especially against
       supernaturals with high combat talent. Thanks to this, even
       those with extremely high IQs often cannot predict what moves
       Flynn will make. While Flynn is a pretty standard combatant who
       has his own styles, his styles are not set in stone, and he
       changes his fighting moves in order to keep his opponents
       guessing. This is similar to other people who can change and
       randomize their fighting style, except that Flynn does the same
       thing instinctively, where he doesn't really think about how he
       uses this. Thanks to this, Flynn has major advantages in combat,
       in which opponents are not usually able to predict his movements
       or copy his fighting style due to how random it is and how he
       varies himself in combat specifically to keep his opponents
       guessing. Because his conscious mind often doesn't control his
       fighting moves (as Flynn often relies on his combat reflexes),
       he tends to do better when he's not thinking about his
       movements. If he thinks too much, he can hinder this
       unpredictability, as planning out his movements and attacks will
       often lead to him becoming as predictable as any other fighting
       style. Another thing to note is that while Flynn is
       unpredictable, this also means that his random fighting style
       may not capitalize on certain moves that might put him in an
       advantageous position (such as the earlier mention of when he
       might move to the side instead of do a counterattack when he has
       the opportunity to do so). As such, this style can lead to some
       missed openings at times.
       - Multi-Linguist/Language Learning: Most supernatural hunters,
       who travel a lot, know a great many languages used by people in
       the world, with many supernatural hunters knowing most of the
       earth's languages depending on how much education they have and
       how old they are. Typically, most supernatural hunters know
       multiple languages, including ancient and forgotten languages
       they may learn in order to learn more about supernaturals (One
       such example is that in order to learn exorcism chants that work
       on angels, one must learn Enochian). The most common one is
       whatever language they learn to speak first depending on their
       heritage, but most pick up other languages depending on where
       they travel. For the most part, most supernatural hunters
       usually learn four languages above all others (besides what they
       need in ancient languages) which are English, French, German and
       Spanish (which are usually more common languages one will
       encounter). However, this isn't limited to just these languages,
       as supernatural hunters will learn different languages based on
       what they do and the kinds of supernaturals they combat. For
       example, supernatural hunters in Japan often deal with spirits
       and spirits that become spirits of calamity, so it is necessary
       to learn more about Shinto religion (which focuses on spirits
       and their interaction with the world) and learn Japanese so they
       can operate in Japanese territory and learn about Shinto. There
       are those that even learn Haitian languages to learn to counter
       voodoo magic and spells or even to learn them. This depends
       mostly on the supernatural hunter and what they are trained to
       fight, as many will have to learn multiple languages to fight
       different kinds of supernaturals not just to communicate, but
       also to learn different supernatural hunting techniques like
       exorcisms and chants that are only available in certain
       languages. When it comes to Flynn, his primary language is
       English, with secondary languages of Spanish, Portuguese,
       French, German, Chinese, Japanese, and Russian. However, in
       terms of supernatural hunting exorcisms, he knows exorcisms in
       Enochian, Biblical Hebrew, Current Hebrew, Latin and a few other
       dead languages).
       - Enhanced Human Senses: While not a supernatural, Flynn does
       have enhanced human senses beyond that of most normal humans.
       Flynn is able to see far more effectively and process what he
       sees far faster than most opponents. His sight is enhanced
       enough that he even has an enhanced vision in the dark, where he
       can almost see in pure darkness if he is able to focus his
       eyesight properly due to how tuned his senses are to battle
       thanks to his training. When it comes to his sense of smell, he
       is able to smell far more effectively than humans, though it's
       nowhere near as good as senses of smell of those like
       werewolves. While not as strong as a supernaturals, Flynn can
       more easily differentiate different smells than most people, as
       most of the time, people might have trouble differentiating
       smells that overlap. When it comes to hearing, Flynn can hear
       farther sound from father away than most people, with his
       hearing being almost as good as some supernaturals. Though not
       enhanced enough to counter supernatural hearing, it is strong
       enough that he can hear sounds most people would miss. His
       senses are highly enhanced, able to perceive more than that of
       most people. However, with him not having too enhanced senses,
       this also means that his senses are harder to take advantage of
       in battle unlike most supernaturals. Things like flashbangs and
       strong smells don't affect him more than any other human despite
       having enhanced senses. However, this also means that his senses
       aren't as enhanced as other opponents, and some supernaturals
       will have better senses than him, even though his senses are
       enhanced.
       - Nanomachine Enhancement/Super Soldier Serum Ability: Enhanced
       Lifespan: Because of the regenerative abilities of the
       nanomachine enhancement used by Foxhound, combined with the
       Super Soldier regenerative serum, Flynn's recovery means that he
       will live longer than it would normally be possible for a human.
       Because of his regeneration, the effects of aging are slowed
       considerably to the point that Flynn's aging almost completely
       stops. It isn't known how long Flynn will live for, but his
       regenerative power is theorized to allow him to live at least a
       few hundred years at the very least. This means that Flynn will
       not suffer any aging effects very quickly, to the point it may
       take hundreds of years to show any age from the age he is at
       now. If his regenerative serum works well enough, it's possible
       that Flynn could live for thousands of years if his regenerative
       serum can hold off his effects of aging well enough. While this
       doesn't protect him from being killed in battle, or from
       illnesses, it does protect him from almost any affect aging
       might have on his body, such as his body weakening from old age,
       or his skin wrinkling as he gets older. However, it is theorized
       that after Flynn does eventually age to a certain point, it is
       theorized that this serum will lose its regenerative ability on
       Flynn, and Flynn will age from that point on at a normal rate.
       It isn't known if the regeneration serum's effects will dwindle
       all at once, or if it will be a gradual process. However, it is
       worth noting that this doesn't stop the effects of illnesses or
       things Flynn might suffer, but it does grant him regenerative
       power that will prevent him from dying of old age for a very
       long time. And as mentioned, this does not prevent Flynn from
       being killed if someone is able to kill him (though they'd have
       to overpower the regeneration of his regenerative serum and the
       slightly regenerative nanites in his body).
       - Nanomachine Enhancement Ability: Codec Communication: When the
       nanomachine enhancement was developed by the Foxhound
       organization, one of the main reasons it was made was to allow
       communication through special nanite enhancements that take hold
       in the brain. By using this method, users of the codec system
       are able to communicate using the nanomachines which is a
       communication that is completely silent. Some have compared this
       to telepathy, as this lets those with nanomachines communicate
       with others through the mind. When using this, the nanomachines
       are all connected through one network which is unlike any other
       network in the world. This network uses frequencies depending on
       the person, where each person operates on a different frequency,
       with each one being different and belonging to a different
       person (though currently there are more frequencies than people
       on the nanomachine network). For the most part, this allows one
       to communicate with other nanomachine users without talking, and
       doesn't require them to take attention away from whatever they
       may be doing, aside from the obvious attempt at multi-tasking.
       Because not enough people are on the nanomachine network, this
       is also able to access phones and other communication devices,
       in which the nanomachine network can allow communication with
       others through connected to other communication networks (though
       this is only possible if the network isn't encrypted and the
       nanomachine network is allowed to connect to the network).
       Currently, no one has been known to be able to hack this system
       (however, some have tried to control the nanomachines in
       people), so this network is not usually able to be overheard by
       others. However, aside from communication, this network doesn't
       have any real uses outside of just using it to communicate with
       others. This is mostly used in a military type setting to stay
       in contact with fellow soldiers and superior officers. Flynn has
       this enhancement, able to use nanomachine communication on his
       own frequency, just like those like Akiba and Big Boss.
       - Nanomachine Enhancement Ability: Body Function Regulation:
       Another of the main effects of the nanomachine enhancement is
       the fact that the nanomachines are designed to regulate the
       body's functions in such a way that the body is able to operate
       optimally in battle. The nanomachines operate on what the
       nanomachines perceive as the best condition the body can be in,
       and will operate to keep the body in that condition by typically
       controlling how the body operates. For example, if the body is
       feeling nauseated, then the nanomachines will suppress the
       stomach acid and usually help the body suppress the nausea.
       Another thing these nanomachines can do is affect the brain's
       hormones, and make sure the body doesn't release certain
       hormones unless the nanomachines allow it. This is to avoid the
       brain not being in the right condition to make decisions, as
       certain hormones can affect one's mental processes. While this
       doesn't control the mind or emotions, it does help influence the
       mind so that it is more efficient. This is all to allow the body
       to operate at its peak condition, as these nanomachines are
       designed to help keep soldiers in Foxhound at peak condition
       when they're in the field. For the most part, this applies to
       the body and the mind, where the nanomachines will keep the body
       operating in the best possible condition. However, there are
       certain things the nanomachines are not allowed to influence,
       such as the nanomachines are not allowed to influence emotions
       (even though suppressing emotions would be something that some
       might argue should allow peak condition soldiers), and these
       nanomachines are not allowed to influence conscious or
       subconscious thought for fear that the nanomachines could be
       used to take over someone's mind. After a threat once tried to
       use the nanomachine system to control those with nanomachines,
       certain rules were made on how to best use these. As such, these
       are not really much for doing anything other than regulating the
       body, and other than their job regulating the body, there's not
       really any other use of this ability to note.
       - Nanomachine Enhancement Ability: Mind and Body Protection:
       This is the last enhancement of the nanomachines, in which those
       with this enhancement are protected in the body from certain
       effects. The most common protection is psychic influence, in
       which these nanomachines will actually protect from certain
       influences. If a supernatural tries to take hold of the mind or
       body of someone with nanomachines, the nanomachines will
       essentially free the body from the influence, using the
       nanomachines to exert the body's will if for some reason the
       body and mind suddenly become out of sync (which usually
       indicates outside influences). When the mind and/or body are
       under the effects of this, those with this enhancements
       practically become immune to the effects of most psychic and
       other control abilities. While this may not protect from some
       influences (like some telekinetic abilities might still work on
       them if the user cannot overpower it), it does grant passive
       protection that can help users of nanomachines resist psychic
       abilities to the point that many attempts to control them are
       practically useless. This also prevents control of the mind, in
       which the nanomachines are programmed to prevent changes in the
       mind, and if a psychic person tries to control the mind, then
       the nanomachines will free the mind from control. While the
       nanomachines cannot control minds, they can be used to free a
       mind from control by using small electromagnetic surges to
       essentially shock the brain free of any control, which can
       actually send some mental pain back to the psychic trying to
       control the user. This is a pretty basic passive skill that
       nanomachines give their users, and the nanomachines operate on
       this without needing any input from the user. As such, there is
       no way to turn this off, as this function cannot be overridden
       and changed due to fear of techno-kinetics trying to control
       these nanomachines.
       - Nanomachine Anti-Tampering System: After the incident with
       someone trying to control the nanomachine system and a former
       Foxhound member who tried to control others through
       nanomachines, Foxhound and the government started working on
       anti-tech disruption to protect the nanomachine enhancements,
       and make them resistant to technology manipulators (like
       technology psychics), and put special infused energy generation
       in each Foxhound member's nanomachines, which generates an
       anti-tech wave that prevents tech disruption devices and powers
       from affected those with Foxhound nanomachines and cybernetic
       upgrades, as this is generated by all of the nanomachines in the
       bodies of those with the nanomachine enhancement. This was also
       designed to keep scientists from accessing the nanomachines and
       cybernetics they might have access to, in fear of another person
       who might try to take control of all the nanomachine enhanced
       soldiers in the field. As such, this makes it so that tech
       psychics and other technology disruption abilities don't work on
       anyone with this upgrade, and is even resistant to EMP through
       the tech being designed with nano-tech upgrades that help grant
       high resistance to EMP waves to the point that nanomachines are
       often even able to resist the influence of microwaves (which are
       comparable in how they affect electronic devices) for extended
       periods of time. This system is designed to prevent anyone from
       tampering with the nanomachines and letting the nanomachines
       work. The only way to override this is to inject new
       nanomachines with a special procedure that is designed to
       override and replace the old nanomachines using a special
       program designed to show the old nanomachines that the
       replacement nanomachines are meant to replace the old
       nanomachines. Overall, the anti-tampering even prevents the user
       themselves from tampering with the network, making this a
       network that is designed to be among the most difficult to hack
       or forcibly change possible in order to protect nanomachine
       users.
       - Super Soldier Serum and Combat Trained Enhanced Physical
       Stats: After Flynn was enhanced with the Order's super solder
       serum, he gained enhanced physical stats which increase all of
       Flynn's stats to higher levels. Flynn was already skilled enough
       to fight supernaturals before, as he was able to counter vampire
       celerity users, and able to overpower certain werewolves who
       focus on power. However, with this enhancement, Flynn is now
       able to outpace some supernaturals, where he is strong enough
       and fast enough to not only keep up, but with his combat
       training and unique combat abilities, he is able to counter what
       most supernaturals can do. His strength is now enhanced to the
       point that he can lift a car with enough effort, where his
       strength is able to overpower some supernaturals. When it comes
       to speed, Flynn is now fast enough to keep up with celerity
       users and other super speed users, even though he doesn't fight
       quite at those speed. Because of Flynn's enhanced speed, he can
       now keep up with faster opponents where he had to rely on his
       combat reflexes before to keep himself ahead of his opponents.
       When it comes to defense and durability, Flynn is extremely
       tough, in which he will often rely on his regeneration now to
       heal injuries and keep fighting. Flynn is able to take a lot of
       fatal injuries due to his regeneration, in which even stabbing
       his heart or brain won't slow him down (unless one stabs him in
       a part of his brain and prevents it from regenerating). And
       thanks to the super soldier serum's regenerative effect, this
       also helps his stamina considerably, in which he is able to keep
       up with tougher opponents and fight far longer than most beings
       thanks to his regeneration serum. The only real danger is if he
       loses this regenerative serum, as he will not be able to
       regenerate and will lose his enhancements that enhance his
       physical stats. It is also possible that since Flynn is a pretty
       balanced fighter, some with focused stats could overpower or
       outmaneuver him (such as Hei Darkfire might still be able to
       outclass him in speed since he focuses on speed specifically).
       Transformations:
       - None
       Weaknesses:
       - While Flynn is very difficult to kill, one could essentially
       kill him by negating his regeneration. Since his regeneration is
       artificial, one would have to use a means that can negate
       artificial regeneration, such as Flynn's own carbonadium swords
       which negate artificial regeneration. If one could negate
       Flynn's regenerative abilities, they could kill him just like
       any other human, and Flynn knows that he could be killed by the
       right substance, as he knows how effective his swords could be
       on himself. However, one wouldn't necessarily have to negate his
       regeneration as there are two other ways to kill him. The first
       is overpowering his regeneration by destroying him completely.
       This is pretty self explanatory, as one just needs to make sure
       that no amount of Flynn's cells survive by making sure to
       destroy all of his cells. The best way to do this is acid,
       melting Flynn's cells down to a molecular level using strong
       enough acids. However, a strong enough supernatural that could
       render Flynn to a bloody stain and then destroying the blood
       using something like flames or lightning to completely destroy
       the blood could also kill him. The last way is to use a gene
       cleanser, which some time travelers do have or some from
       universes like Olympus might possess. If used on him, this could
       remove his regenerative serum completely and remove the effects
       of regeneration that it gives him. A gene cleanser would also
       remove the phase jump enhancement that was infused into him as
       well, in which a gene cleanser would pretty much remove almost
       any outside influence on Flynn's genes (including removing his
       Foxhound gene modification therapy).
       - With his regenerative enhancement, Flynn has become a little
       overconfident in his ability to take hits and regenerate damage.
       Flynn will often take hits he doesn't need to, not caring about
       taking damage in battle due to the fact he has come to believe
       himself almost unkillable. While he does know what his
       carbonadium swords could do to him, he also knows only him, and
       a few people like Slade Wilson have the carbonadium metal
       Foxhound developed, so he is usually someone will not hesitate
       to let his regeneration work. This means that Flynn will
       sometimes take hits he doesn't need to take, as he might use
       this as an excuse to focus offense over defense, and go for an
       attack rather than defending. Opponents can easily take
       advantage of this, as some opponents have snapped Flynn's neck
       or some have also even cut off his limbs. Typically, it is
       better for Flynn to reattach limbs rather than regrow limbs, as
       regrowing limbs can take quite some time if Flynn has to regrow
       a limb from scratch. That's why simply healing a severed arm is
       much easier and only takes a few moments for it to heal. Another
       thing to note about his regeneration is that if one cuts off
       Flynn's head, his body cannot operate without the head, so while
       he wouldn't die, he would have to grow a completely new body in
       order to keep fighting which could take quite some time (as
       regrowing body parts can take hours to days depending on how
       much needs to be regrown). So opponents can take advantage of
       Flynn's arrogance and the limitations of his regeneration
       without even needing to negate it, as they could put Flynn out
       of the fight simply by doing something like cutting off all his
       limbs or just cutting off his head.
       - Flynn has a LOT of psychological weaknesses. The biggest one
       is that Flynn seems to have some form of psychological problem
       where he cannot seem to control what he says at times. He is the
       type that will always talk, and this means that he doesn't
       always say things he wants to say. This has led to him being
       unable to keep secrets in any capacity, as he cannot guarantee
       that he can keep the secret as he could accidentally talk about
       it as part of this strange mental condition. Flynn can usually
       suppress it at times, such as when he's on missions, but he can
       only control it so much. This has led to him compromising
       certain missions in Foxhound, due to the fact that he would
       sometimes talk to enemies who would use the time talking to get
       away somehow. Flynn does also seem to have some kind of ADHD, in
       which he has trouble focusing on something for too long. This
       isn't as well known, as his inability to shut up is the more
       pressing concern for most, but his ADHD can divide his focus and
       sometimes he will be made to forget what he's doing if something
       draws his focus. For the most part, Flynn does have control of
       this particular problem, as he can stay focused during missions,
       but it is still a problem that he can suffer, which can also
       lead to him seeming like he has short term memory problems as
       sometimes he will focus on other things and forget mission
       objectives. This is Flynn's biggest downfall, in which his
       superiors often tell him that without his psychological flaws,
       he'd be a perfect soldier. It even got so bad at one point that
       while the Wraith were experimenting on him, they sewed his mouth
       shut to keep him from talking during procedures and
       interrogations.
       Personality: As mentioned, Flynn is the type of person who
       cannot shut up. He is usually talking and being sarcastic, which
       leads to his main trait being his sarcastic and attempt at being
       funny. Flynn is a soldier who was loyal to Foxhound, but after
       he joined Akiba and was allowed to join Hellsing, Flynn became
       more about helping the Hellsing group in his world before they
       were killed by the Order. Flynn is the type that doesn't take
       anything seriously, and that includes even a lot of people who
       give him orders. He will not hesitate to insult people and be
       sarcastic toward them. While he is usually respectful and joking
       to people he respects and likes, he will not hold back on what
       he says as a whole. Flynn is the type of person who has no real
       filter on what he says, and doesn't hide his real feelings. As
       such, Flynn is the type of person who is pretty easy to read due
       to his inability to hide his feelings. Flynn will often do his
       best to save people, but overall he doesn't really save people
       unless he has to. Because he enjoys killing enemies, it is
       usually best to keep Flynn engaged in his job as a supernatural
       hunter, as he will protect others since his job as a
       supernatural hunter lets him kill dangerous supernaturals. He
       often also has a challenging personality, where he will often be
       pretty difficult to deal with given his personality tends to be
       so sarcastic. However, Flynn does often try to be witty at
       times, even if some of his humor comes across pretty dark, as he
       has joked about killing some of his enemies.
       In battle, Flynn is usually not one for strategies and
       complicated tactics, and will go head on at enemies unless he is
       required to be stealthy, in which case he will use his assassin
       skills to sneak up on an enemy and take them down silently.
       Flynn will usually brute force most enemies, as he doesn't like
       fighting with strategy if he can help it, seeing a head on fight
       as fun for him due to him enjoying fighting. However, Flynn is
       also not the type to not kill his opponents when given the
       chance, as Flynn will kill his enemies rather than let them get
       an advantage on him. Flynn is someone who doesn't like showing
       mercy to his enemies, and will kill enemies the first chance he
       gets. Even Akiba has not been able to snap him out of this
       particular habit, as Akiba has tried to get Flynn to show some
       mercy, but the only time that Flynn will show mercy is if Akiba
       orders him to, since Akiba usually knows when it should be
       necessary. When it comes to stealth, he and Akiba have a
       different view on how stealth missions should be executed. Akiba
       tends to favor letting everyone live and just sneaking around,
       while Flynn will kill anyone in his path and leave a trail of
       bodies to prevent anyone from stopping him from completing his
       objective. While he has gotten better about control in his time
       with Hellsing, he is a soldier more than anything, designed to
       take down his opponents. As such, Flynn doesn't really try to
       hide what he is, as he sees himself as killer first, and pretty
       much nothing else.
       Bio: Not much is known about Flynn's past before he was
       recruited by Foxhound. Even Flynn himself doesn't seem to
       remember much about his past, or if he does, he doesn't mention
       it. The only thing that is known is that when he was in the
       military, he caught the eye of Big Boss, the head of Foxhound,
       and Big Boss recruited Flynn, granting him the code-name "Slash
       Wolf" (which was common in Foxhound to give people code-names in
       order to use them in the field without having to use the
       Foxhound member's real name). After recruiting Flynn for his
       unusual combat prowess and ability, Big Boss trained Flynn
       similar to how Akiba was trained, teaching Flynn the CQC style
       that Akiba's mentor was taught. Over time, Flynn became an
       expert supernatural hunter for Foxhound, being one of their top
       operatives second only to Akiba's mentor, Solid Snake (Who no
       one knew was an imperfect clone of Big Boss himself). Flynn
       would eventually even meet Akiba when Akiba joined Foxhound, and
       the two would become friends as they worked together. Soon other
       people like Slade Wilson would also join Foxhound, and for
       years, the group would hunt supernaturals that went after
       innocent people as a covert secret unit (Before supernaturals
       were revealed to the world). Of course there would be victories
       and losses, with this time also being when Slade would turn on
       Foxhound during a mission and eventually have to be taken down
       by Akiba (More when the profile for Slade Wilson gets done).
       After Big Boss tried to take over a country and turn it into his
       own haven called Outer Heaven for people who wanted war in the
       world, Flynn, Akiba and Akiba's mentor Solid Snake all teamed up
       to take on Big Boss and a few of the Foxhound members that
       joined him in his quest. After the battle was done, Akiba's
       mentor went to retire, while Akiba went to join Hellsing to help
       his sister, Integra, with supernatural hunting. Akiba offered
       Flynn a job after Hellsing's head of security retired, and Akiba
       wanted to give Flynn a job to let him use his skills, knowing
       how unstable Flynn could be on his own. Flynn accepted and
       became the new head of Hellsing security for the years after the
       Outer Heaven incident. Flynn would stay as the head of Hellsing
       security, helping Akiba hunt supernaturals with the Hellsing
       organization, even training new Hellsing soldiers (with Akiba's
       help). For years, Flynn lived this life and enjoyed his simple
       job. He even made other friends in Hellsing, such as Kindron
       Darkfire (the vampire version of Akiba's universe) who would
       befriend Flynn and the two would hang out together in their
       spare time.
       However, the time eventually came when the Order of the Dragon
       would appear, killing or capturing almost all of Hellsing.
       Eventually, Akiba and Integra would eventually get away from the
       first battle, though Hellsing would lose most of its fighters
       and supernatural hunters. But this resistance against the Order
       from a secret location wouldn't last long, as Slade would appear
       and capture Integra, revealing the location to the Order. While
       some managed to get away, almost the entirety of the survivors
       of Hellsing were lost in the fight when the Order found out,
       while Flynn and Akiba went after Slade to attempt to free
       Integra from him. However, while Flynn would focus on fighting
       the Order of the Dragon while Akiba faced Slade, Flynn would
       eventually be captured by the Order, and Integra would be killed
       by the Order in the battle before Akiba could free her from
       Slade. Afterward, Flynn would be taken to one of the Wraith
       ships, where the Wraith would experiment on him with them trying
       to recreate Slade's super soldier serum after Slade temporarily
       aligned with the Order. For the years that would come after, he
       would be tortured and experimented on by the Order, with Akiba
       having believed Flynn was dead. However, soon that will change
       as Flynn will soon have his chance to escape the Wraith in orbit
       above Earth.
       Battle Theme: Wade goes to work (
  HTML https://youtu.be/edwYLvFoSoo
       )
       *****************************************************