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       #Post#: 9408--------------------------------------------------
       RP Profile: "Aquaman" Arthur Curry (Update)
       By: Zorbak the Ebil Moglin Date: May 27, 2021, 10:23 pm
       ---------------------------------------------------------
       "I am a son of the land, and a king of the seas. I am the
       protector of the Deep." - "Aquaman" Arthur Curry
       "Life, like the sea, has a way of bringing people together."
       "There's an old saying in Atlantis: No one is taken back from
       the darkness. Not without giving up something in return." -
       Arthur Curry
       "When he wakes up, tell him to respect the storm next time..." -
       Aquaman to a group after saving a man who lost his ship to a
       storm
       "Hurry up... I'm missing happy hour for this." - Aquaman saving
       a group of sailors.
       "Ow..." - Aquaman being sarcastic after being hit with a grenade
       launcher shot
       "How is it that I can breathe underwater, but you can still
       drink me under the table?" - Aquaman to his father, Thomas Curry
       "There was a time I wanted to meet you more than anything. Get
       to know my little brother... Let him know that he wasn't alone,
       that we were in it together. If only I'd have known what a d*ck
       you would turn out to be..." - Arthur Curry to Orm, his
       half-brother, before they fought for the throne
       "You can't bring people back to life. You lose something when
       you die... No matter how strong someone is. Even if it's not
       their mind, but their souls. If there's one rule you should
       never break... You don't mess with life and death. It NEVER ends
       well. And sometimes, you piss off Death himself which royally
       screws your afterlife too..." - Aquaman to an ally who was
       trying to bring someone back to life
       During a fight with a pirate.
       Pirate: You're the Aquaman.
       Aquaman: Looking confused. Am I supposed to know you?
       Pirate: We were bound to meet at some point.
       Aquaman hits the enemy. Aquaman: Let's not make it a habit. He
       says sarcastically.
       Drops unconscious man on the bar as he takes a bottle of
       whiskey.
       Aquaman: It's on him. Says as he points to the unconscious man.
       During a talk with an ally.
       Ally: Arthur Curry... I hear you talk to fish.
       Aquaman glares at the ally. Aquaman: The water does the talking.
       Upon meeting Maria Blackbeard.
       Aquaman: So you're the famous pirate, the one calling herself
       Maria Blackbeard?
       Maria: Depends. Who's asking? Stay out of my way if you know
       what's good for you.
       Aquaman: I can't do that. Whitebeard's devil fruit power is too
       dangerous to be left in anyone's hands. I'm going to take that
       power from you and make sure it gets put away so no one will be
       able to get it again.
       Maria: Charges her quake Gura Gura powers. Come fight me if you
       think it will do any good. I'll die before I let you take my
       powers.
       Aquaman: Holds trident ready. That's the idea... Well, your
       funeral, lady.
       During a meeting with Raven.
       Raven: So... You can hear the sea life all over the planet
       right?
       Aquaman: That's right.
       Raven: Can't any of them tell us where Poseidon's Trident is?
       Aquaman: Of course they can. I know exactly where it is and who
       has it... But I'm not allowed to interfere with you or Maria
       going for it, by orders from the gods of the sea. It's yours and
       Maria's destiny to fight over it. Not mine. I'm just trying to
       find a way to stop her from using those devil fruit powers to
       ruin the world...
       Raven: How am I supposed to get the Trident then?
       Aquaman: Smiles and drinks. By finding it before Maria. He says
       jokingly.
       Raven: Thanks, smartass...
       Aquaman: Glad to help. He says sarcastically.
       During an attack on a submarine when Aquaman attacked the sub.
       The enemies stop, hearing an impact.
       Enemy 1: Did we hit something?
       Enemy 2: No... Something hit us.
       Enemy 3: Over the comms. Sir... Something's out there.
       Enemy 1: Another submarine?
       Enemy 3: Uh... No... I think it's a man!
       "There is a stranger who comes to this village from the sea. He
       comes in the winter when people are hungry and brings fish.
       Comes in on the king tide." - Old legend about Aquaman
       Name: Arthur "Aquaman" Curry
       Other Titles: King of Atlantis, Waterbearer, Avatar of the
       Clear, Champion of Neptune, The True King
       Age: Unknown
       Species: Atlantean (Deep Sea Human)
       Gender: Male
       Hunter Group/Team: King of Atlantis
       Weapons:
       - Neptune's Trident: As king of Atlantis, an ancient underwater
       city, he wields a special trident made for the kings of Atlantis
       by Neptune himself. The weapon is a spear-like trident, but also
       fires bursts of energy at opponents. It can fire blasts or fire
       beams of energy, as well as creating shields and barriers. The
       energy is just standard energy, with no specific element or
       alignment, as it is just energy generated by the power of the
       trident. This trident can also harness water and ice
       manipulation, thanks to it's power forged into the spear by
       Neptune. This trident is pretty powerful, being the Roman
       equivalent of the Poseidon's Trident, and used by the kings of
       Atlantis. This trident recognizes only the rulers of Atlantis,
       and can be summoned at any time to Aquaman, as he is able to
       call it from anywhere. When separated from the Aquaman, he can
       summon it back to him thanks to his communication abilities
       through the Clear, the life force of the waters. This becomes
       useful if he throws it at someone, to which he can then summon
       it back. This weapon also amplifies Aquaman's connection to the
       Clear, and amplifies the power of his Atlantean biology by
       powering Aquaman with the energy of the trident. This weapon is
       not only built from Neptune's power, but was also blessed by
       Poseidon when he was alive as Neptune and Poseidon were on good
       terms and both equally respected the rulers of Atlantis (though
       Poseidon had his own underwater kingdom, so his involvement in
       Neptune's kingdom was minimal). Aquaman is incredibly skilled
       with his trident, as he can throw it hard enough that it spears
       multiple opponents, overpowering their momentum and sending the
       spear through multiple enemies. This trident is extremely tough,
       and is said to be nearly unbreakable. However, there are ways to
       counter it's power, as one can counter it's water and ice
       manipulation by using counters to water and ice. Countering the
       energy weaponized by the staff is as easy as using energy
       defense, such as ki defense or defense spirit abilities (some
       can even use physical objects to defend against it if they have
       ways to defend against basic energy.
       - Water-bearer Hand: After Aquaman lost his real hand in a
       battle with his half-brother, the Lady of the Lake gave Aquaman
       a replacement hand. In doing this, the Lady of the Lake gave
       Aquaman not only the Waterbearer hand, but the title of the
       Waterbearer in order to replace the hand he lost. This hand is a
       hand of living water, which takes on the properties of his
       original hand (as it changes its appearance so it doesn't look
       like water). However, this also granted Aquaman the power and
       dominion of the Secret Sea, in which the Lady of the Lake gave
       Aquaman the responsibility of protecting the Secret Sea from
       enemies. This hand gives him special water-based abilities such
       as being able to take water form, being able to manipulate
       water, and even being able to absorb water from people through
       physical touch. He also gains a special connection to the Secret
       Sea, and can call forth water form the Secret Sea at will. As
       one might expect, This hand is connected to Aquaman now, in
       which even if it is cut off, Aquaman can call it back to him in
       the form of water and reform the hand as needed since the hand
       itself is a part of Aquaman's being. Thanks to this, this also
       enhances Aquaman's use of abilities when using the Clear's
       power, in which Aquaman can more easily attune himself to the
       entire world's oceanic network and allows Aquaman to communicate
       with aquatic life anywhere in the world. With his dominion over
       the oceans, he even has dominion over the creatures in the
       Trench, which were mindless creatures that were once Atlantean
       but devolved and lost their intelligence until they became just
       hungry sea monsters. Overall, Aquaman's power of this hand can
       only be taken away by one of two methods. The first is that the
       Lady of the Lake revokes his connection to the Secret Sea, in
       which she can decide to take back the Water Bearer hand and
       title (usually to pass it on to another). The second is if the
       Secret Sea were to die or be completely destroyed/absorbed by
       someone, in which the absence of the Secret Sea would basically
       mean that Aquaman's waterbearer hand and title would become
       worthless and lose that connection to the hand and title if the
       reason for the title and hand are gone. This also isn't just to
       give Aquaman new abilities, but he is given responsibility over
       the Secret Sea, so if the Secret Sea is in danger, he is
       obligated to protect it even if it means having to abandon
       friends in battle (which isn't something he likes to do, but is
       something he will do if he has to)
       Avatar of the Clear and Waterbearer Abilities:
       - Parliament of Waves: The Clear: The Parliament of Waves is the
       mind behind the force of life known as the Clear, a life force
       that connects all water-based life on earth. Those empowered by
       the Clear gain a powerful connection to the life force of any
       water-bearing life (such as fish, whales and other water
       creatures), and can even communicate with with them. The Clear
       is known for its connection to the water or to the life in the
       water, and avatars of the Clear become fighters to protect the
       water's life and maintaining the balance that is necessary for
       the life in the water to survive. Those that use the Clear don't
       just gain the ability to communicate with fish and other water
       creatures though, as they also gain the ability to utilize water
       and manipulate it to their advantage. Avatars of the Clear are
       even able to create water from vapor in the air, in which they
       can use this to battle enemies of the Clear. Those that use this
       power mostly are able to use this on water, or utilize this in
       the water, and some can even gain the abilities of certain
       aquatic life (like one who was able to gain the powers of a
       shark). Avatars of the Clear are monitored by the Parliament of
       Waves, who maintain the balance of nature's aquatic life
       specifically. and focus primarily on making sure that the water
       is kept safe for aquatic life to survive (Usually focusing on
       the oceans). Typically, users of the Clear are powerful water
       manipulators, and their strengths and weaknesses typically
       reflect this. Typically, the best way to fight water users is
       with lightning, which can separate water into it's individual
       gases, and using any power that can help them kill aquatic life.
       Certain other elements like fire (since it can boil the water
       and evaporate it) can also be used if one is creative enough.
       Typically, users of this are best utilized in the water, but
       those that use this can use their powers in the normal world as
       well. The Black is typically also a major enemy of the Clear,
       just as it is an enemy to all of the Parliaments. Aquaman is a
       current avatar of the Clear, and has the powers of the Clear.
       Not only that, but Aquaman is also one that has dominion over
       sea life as well.
       - Waterbearer/Clear Avatar Ability: Waterbearer Hand Water
       Manipulation: As part of his abilities using the Clear, and
       amplified by his Waterbearer hand, Aquaman is able to manipulate
       water and forms of water. Not only can Aquaman create water out
       of moisture in the air, he can control the water in many
       different forms. As many might know, water is a mix of hydrogen
       and oxygen, and can be manipulated once created by water users.
       As such, water manipulation is a fairly basic elemental power
       that allows one to manipulate water. There are many ways to
       utilize water, from freezing water into ice, boiling water to
       burn someone, manipulating the pH values in water (changing it
       to acid or base depending on what one wants to do), and even
       manipulating vapor (something some advanced water users can do).
       More creative waters can even use water in their own bodies to
       give the body oxygen, helping increase stamina (as water is one
       of the most important elements in the body). Some advanced users
       even learn forbidden arts to manipulate blood (though Aquaman
       doesn't do this since blood manipulation is manipulating life,
       something he is strongly against). For the most part, the
       ability to manipulate water is limited to water and forms of
       water, but overall, water manipulation can also lead to some
       other liquids being manipulated as well, such as some learning
       to manipulate other liquid states by using water manipulation
       (Though typically, there's a limit, such as water manipulation
       cannot lead to learning to control mercury even though its
       normal form is a liquid state as it's a metal). Of course, as
       one might expect, water manipulation is able to be countered by
       any counters to water, with wind and lightning being the two
       main counters to water. However, there are some fire users that
       can destroy water attacks by evaporating water as well. It is
       also possible to counter water with energy abilities, assuming
       one can account for more powerful water techniques.
       - Water Manipulation Ability: Frozen Water
       Generation/Manipulation: These two powers are the two biggest
       uses for water manipulation, in which water users can use either
       of these abilities to enhance their water manipulation by
       manipulating the temperature of water. By manipulating the
       temperature of water, one can make water into either boiling
       water or ice depending on which end of the spectrum the
       temperature is at (with cold being able to make ice and heat
       being able to make boiling water). Ice manipulation is often
       considered it's own element, and can be used very differently
       from normal water as one might expect (Since most people know
       how ice works and how water freezes when cold enough). Since ice
       is solid rather than liquid, it has to be manipulated
       differently, something that most water manipulators often figure
       out. However, when used properly, ice is a very useful ability,
       as one can use ice to do things like freeze people using
       freezing water, or using ice to do physical damage due to ice's
       solid nature. There are a variety of ways to use ice in battle,
       depending on the knowledge of the user. For example, there are
       people can manipulate water in the blood of others, and with
       this power, one could freeze that blood, essentially freezing
       the body in the process (as the body is about 60% water). One
       can probably guess that this can be very useful information to
       water manipulators, as some water manipulators can even remove
       water from someone to dehydrate them completely. However, as
       with any water manipulation, there are still weaknesses, with
       ice manipulation being specifically vulnerable to lightning
       abilities and fire abilities specifically. In addition, wind and
       earth abilities can counter ice abilities, since ice is a solid
       and with enough wind or earth, one can counter water
       manipulation. It is also possible to use energy to counter ice,
       in which energy can block ice attacks. It is worth noting that
       for water users, melting ice back into water isn't the best way
       to stop them as water manipulators can still manipulate melted
       ice as it just turns back into water.
       - Water Manipulation Ability: Boiling Water/Boiling Ice
       Generation/Manipulation: On the other end of the spectrum of
       water temperature manipulation is boiling water which is done
       through heating water until it boils to create scorching hot
       water. When used, boiling water can burn opponents through
       touch, and if one knows enough about how to create unique ice
       elements, one can use enough pressure to condense boiling water
       into solid form to create a boiling ice manipulation that one
       can use like normal ice manipulation except that it burns
       opponents instead of causing freezing damage (Though this takes
       some scientific knowledge as solidifying boiling water is
       something that takes immense pressure and temperature
       manipulation used on the water). Unlike ice, when boiling water
       is used, boiling water is used just like water except for the
       temperature being higher. However, when boiling ice is used, the
       pressure used to create it can crush opponents when used, in
       which the effects are similar to gravity manipulation when used
       as the pressure used in addition to high temperature is designed
       to crush the atoms into a solid form despite not being a solid.
       This is just one way to use water manipulation, but tends to be
       the main uses for water manipulation for most water users either
       don't know or can't use ice manipulation. Most often though,
       this is the other end of the spectrum of water manipulation in
       which most water users learn to create boiling water around the
       same time they learn to freeze water using temperature. The only
       real problem with this power is that if one is not careful,
       their water can boil and completely turn into vapor if the user
       cannot keep the temperature in a certain range unless they
       create boiling ice (though most people cannot create such
       pressure to do this without sufficient scientific knowledge). If
       turned into vapor, some water manipulation users will lose the
       ability to manipulate the water once it reaches vapor form, as
       it basically becomes a gas that is not water anymore. This power
       is best countered with lightning and wind abilities (like normal
       water manipulation) as well as some energy manipulation
       abilities that can handle water abilities.
       - Advanced Water Ability: Water Vapor/Air Moisture Manipulation:
       Some advanced users of water can learn to manipulate water
       vapor, as it is still water but in a gaseous form as well as
       learning to manipulate moisture in the air without turning it
       from it's gaseous form into liquid or solid form. This is an
       advanced ability many water users don't really get to learn as
       it takes understanding how gases work and how to manipulate
       moisture even when it's not in water form (or this can also be
       used by wind users). This is most commonly used by water users
       who also use wind, but some water users alone can learn this
       depending on their knowledge. When used, a water user or wind
       user can manipulate water vapor, in which water vapor is created
       from evaporated water (which is usually created by boiling
       water. When it comes to air moisture, one can use air moisture
       by manipulating the moisture in it's gaseous form, usually
       thicker than normal air, in which one can learn to manipulate
       moisture in much the same way as water vapor. When moisture,
       this is most commonly used by water users to create water (in
       which they convert moisture in the air into water), but more
       advanced water users and wind users can learn to manipulate this
       moisture. When used, this works much like normal air
       manipulation, except that one can use this to attack using
       moisture related attacks, such as one could create an attack
       using moisture that could freeze something on impact, or one
       could use water vapor to burn opponents (due to water vapor
       being evaporated water which is hot enough to burn others).
       Depending on how this is used, creative users can find ways to
       attack with this from creating shock waves of water vapor and
       moisture, or one can simply create new water attacks by
       manipulating this power (which is how most water users use
       moisture). This power is more of a wind user power than a water
       user ability, so this is better countered by counters to wind
       manipulation, such as using earth manipulation or other counters
       to wind. It is also necessary to counter the heat of water vapor
       as water vapor is extremely hot normally, and some may have to
       counter moisture manipulation if it is meant to freeze
       opponents.
       - Water Manipulation Ability: Acid and Base Water Manipulation:
       Not many realize it, but water can be modified by adjusting it's
       pH levels, which some water manipulators have learned to utilize
       as part of their water manipulation. Water manipulators have
       learned to change the base and acidity of water to better attack
       opponents, in which they can use acidic water or basic water for
       different effects depending on how its used and which end of the
       pH spectrum the user manipulates the water. Most don't know it,
       but water's ability to neutralize base or acidic properties can
       be modified making it useful not only to attack, but as a way to
       counter acidic and basic substances (such as using basic water
       to counter acid manipulation). For the most part, acidic water
       does exactly what people might think, in which the acidic water
       corrodes and melts objects by eating away at their cells if the
       pH level is low enough. In this state, acidic water works much
       like acid manipulation when used properly. However, not many
       know how base manipulation in water works, where increasing the
       pH level in water makes it more basic, and improves it's
       alkalinity (it's ability to neutralize acids). By using this in
       battle though, there is another use for this in that water that
       is too basic causes irritation, itching and can even blind
       people if thrown into their eyes. However, strong enough bases
       can also be very highly corrosive just like acids which is
       another thing people don't often realize. Of course, acidic and
       basic water also have negative effects if introduced into the
       body, which water manipulators can do through open wounds or
       even just forcing water into their body (With some advanced
       users even being able to manipulate the water in the body
       through physical touch using this method to cause internal
       damage). This can amplify a water manipulator's ability to
       attack using these waters, adding extra effects to their water
       manipulation. For example, a pressurized water bullet using
       acidic water could more easily pierce opponents and eat away an
       opponent's skin as the water bullet pierces them, while basic
       water can case adverse effects such as making someone sick, and
       even reduce someone's body temperature. Of course, as one might
       imagine, counters to water still work against this power, such
       as using lightning or wind to as water counters or using energy
       to protect one from contact with the water by using things like
       energy defense and other similar abilities.
       - Advanced Water Manipulation Ability: Pressurized Water Blast:
       Most people don't know how dangerous water can be, as water
       users like Leviathan have shown that pressurized water can be
       used to attack opponents with immense pressure. Experienced
       water users like Leviathan have even managed to break through
       metal with strong enough blasts of water. When used, the biggest
       advantage is usually the pure concussive force generated by the
       impact of a pressurized water blast, which can cause devastating
       damage. This is a bit of a difficult technique to use, but
       advanced enough water users can use this power. When used, one
       needs to create pressure by compressing the water to a point
       where the water cannot regain it's normal form, where the
       compression will build pressure until the user releases the
       water in the form of a pressurized water blast. Users can even
       utilize streams of pressurized water which have been known to
       even blast through people (with enough pressure, a blast could
       blast through a person's body), making this a very dangerous
       power to use in combat if a user can learn it. This can be used
       to create smaller, faster blasts that pierce more easily due to
       being smaller form and more compressed, or one can create larger
       attacks that might be slightly slower (but still very fast) but
       are much harder to dodge. Depending on how it's used, this
       technique is often favored by water users in combat, in which
       even those that don't know this technique will often seek this
       technique in order to attack opponents. Some more creative users
       can even blast opponents and break through certain defenses,
       with some stronger uses of this even breaking energy defenses
       with enough force put into the blasts. as one might expect,
       dodging this attack is far better than trying to block it, as
       most opponents who don't know the power of pressurized water
       will often find it to have far more power than most think. As
       such, unless one knows the power output, these attacks are best
       dodged rather than blocked, but certain stronger opponents can
       handle these kinds of attacks if they are strong enough (such as
       Leviathan who can take impacts from these water blasts to a
       degree). Of course, normal water counters do still work if one
       counters the kinetic force of the impacts of pressurized water.
       - Water Manipulation Ability: Water-based Kinetic Energy
       Absorption: One of water's more useful properties that most
       don't take advantage of is water's ability to absorb impacts and
       kinetic energy, in which water is naturally able to absorb and
       dispel kinetic force (which is why objects often move slower in
       water than they normally would, or objects that hit water with
       force will stop when they hit the water). Water is quite useful
       in combat by those that have learned to utilize water, in which
       users can use water to defend against attacks and use water to
       absorb impacts. Water can be very defensive (in which it can be
       argued to even be better than ice defense in some cases), in
       which water can not only stop some kinetic impacts, but can also
       absorb certain techniques. For example, a wind blast or
       shockwave blast would have reduced effect in the water, and
       sound manipulation is reduced and hindered by water thanks to
       it's liquid nature. As such, users have learned to use water to
       block a variety of attack, such as using a wall of water to
       absorb wind attacks, or using a mass of water to stop an
       opponent's physical attack. When used by experienced users, some
       experienced users can even use kinetic energy of water to
       completely reflect kinetic energy, in which some water born
       intelligent creatures like Atlanteans have been able to utilize
       water in motion to create a shield that can reflect physical
       attacks by using water's properties to their advantage. As one
       might imagine, this is quite useful to those that master this,
       though as one might expect, this only works if the attack hits
       the water and there is enough water to dispel the attack. In
       order to counter an attack, the water's ability to absorb
       kinetic energy has to overpower the kinetic energy of an object
       or person. For example, using a wall of water wouldn't be enough
       to block bullets (though it would slow the bullets reducing the
       damage), but using enough kinetic energy with the water could be
       used to stop bullets if the kinetic energy used by the water is
       strong enough. In essence, this technique comes down to which
       force can overpower the other. While water usually has an
       advantage in that it can absorb more kinetic impact than kinetic
       impacts can effect water, there are users who can overpower this
       ability.
       - The Clear Atlantean King Ability: Aquatic Life
       Dominion/Control: As an avatar of the Clear, and descendant of
       King Atlan, Aquaman possesses the ability to tune himself to the
       Clear, the life force that connects all aquatic life in the
       ocean. This could be as simple as talking to a goldfish in a
       house, or talking to sharks in the ocean. As the king of
       Atlantis and wielder of the Trident of Neptune, Aquaman has
       dominion over all sea life from large sea monsters down to the
       very microbes as long as it is a sea faring life form. Aquaman
       even gained dominion over uncontrollable creatures like the
       creatures of the Trench, a race of Atlanteans that devolved into
       sea creatures that lost their intelligence, a feat that many
       thought impossible as no Atlantean king before had managed to
       tame the Kingdom of the Trench. Aquaman has command over all sea
       life, and can call them to him at any time. He can call sea life
       to help him in battle when in the sea, summoning not only things
       like sharks and whales, but larger sea monsters from the deep
       that are quite dangerous. Aquaman's attunement to the Clear
       spans the entire world, in which Aquaman can sense the sea life
       and connect to it anywhere in the world as long as he is in the
       water. This also lets Aquaman share his senses in which he can
       perceive what the creatures do, and he can let them perceive
       what he does. This ability can be very useful when needed, as
       Aquaman can essentially call any sea life depending on the
       situation. For example, he once used microbes to eat away the
       wiring of a bomb, and even once hide inside a whale to hide from
       his half brother when his half brother ruled Olympus. This
       ability is mostly only useful while in the water, and really
       isn't much use on land where there is no sea life. This has led
       to a lot of people thinking Aquaman is useless in fights on land
       (even though he's not). This ability also only works as long as
       Aquaman is tuned to the Clear, and if he is not tuned to the
       Clear, then he cannot use this (whether it's a focus problem or
       the Clear could reject him if Aquaman doesn't follow the rules
       as an avatar). It is also worth nothing that intelligent
       creatures such as other Atlanteans could resist this and may not
       hearken to Aquaman's dominion, especially if they happen to be
       his enemy (which means that enemies of Aquaman could resist this
       with strong enough will).
       - Black Lantern Leftover Ability: Undead Sea Life Dominion: This
       is a leftover ability that Aquaman had as a Black Lantern. When
       he was killed by his brother at one time, he was resurrected by
       Nekron, lord of the Black Lanterns. When he was resurrected as a
       Black Lantern, he gained the ability to control the dead sea
       life just as he had once controlled the sea life. This is an
       ability he kept after he was restored to life thanks to help
       from Raven Sparrow during the Black Lantern invasion. In this
       ability, Aquaman is able to control the dead life in the water
       through his connection to the Clear. These days, it has become
       something of a taboo, and something Aquaman does not like doing
       as he doesn't like messing with life and death power, but this
       has granted him some useful undead sea creatures to help him in
       battle without hurting living sea creatures. For example, he
       could summon undead creatures to eat dangerous things in the
       water, or he could utilize dead creatures to fight on his behalf
       in battle, such as using undead sharks to attack opponents.
       Typically, Aquaman only really uses this to save from risking
       the lives of living sea creatures, but he can use this in a
       variety of ways. While this does work similarly to his normal
       dominion of the Clear's aquatic life, the major difference is
       that Aquaman can create undead aquatic life (something that
       would normally be taboo). And just like his normal Clear
       attunement to the aquatic sea life, Aquaman is able to tune
       himself to the undead sea creatures he controls, where he can
       share his senses with the creatures, or let the creatures see
       what he does. Overall, this works the same way as his attunement
       to the Clear's sea life, and mostly follows the same rules. This
       also means that this power has the same weaknesses, such as not
       being able to call sea life unless being close to water, or if
       he's not attuned to the Clear (which could happen if the Clear
       rejects him for some reason). This is also an ability that the
       Clear doesn't like Aquaman to have as an avatar, as the Clear
       doesn't like manipulating the dead in any form (and doesn't like
       the Black Lanterns), so if he uses this carelessly, it is
       possible the Clear could reject him as an avatar. And just like
       with the Clear's attunement, strong enough wills can resist this
       dominion (though not many undead would have wills strong enough
       to resist since most undead are mindless).
       - Waterbearer Ability: Connection/Teleportation to the Secret
       Sea: Thanks to his title and the Waterbearer hand, Aquaman has a
       special connection to the Secret Sea, a sea that possesses a
       water of life that can grant eternal youth. This particular
       power allows Aquaman a connection that only he possesses,
       something that not even other avatars of the Clear possess. By
       using this, Aquaman is able to sense and commune with the Secret
       Sea at any time, and can even instantly teleport or create
       portals to the Secret Sea at will. The main purpose for this is
       so that Aquaman can protect the Secret Sea from it's biggest
       enemy, which is a dark reflection of the Secret Sea known only
       as "The Thirst." It is for this reason that the Waterbearer
       title and the Waterbearer hand exist, as the Secret Sea uses it
       to call on people who would defend it from The Thirst.  As such,
       this connection to the Secret Sea allows it to call to Aquaman
       if it is ever in trouble, and Aquaman can instantly move to the
       Secret Sea no matter where it is (as the location of it can move
       at will in order to keep itself hidden from enemies), and
       Aquaman is able to sense not only the Secret Sea, but be able to
       sense when others approach it or if the secret sea is in
       trouble. Aquaman also has this connection to be able to use the
       Secret Sea's sea of life to use water infused with the power of
       life (more in the next ability). This connection is not a power
       avatars of the Clear can gain, or powers that any other
       Atlantean can gain, but the only way to maintain this connection
       is through his Waterbearer hand and Waterbearer title. If those
       are taken away (which the Lady of the Lake can take those away
       at any time if she chooses to), then Aquaman will lose that
       connection and be unable to move to the Secret Sea. It is also
       possible to cut Aquaman off from the Secret Sea using
       dimensional barriers that could cut off the Secret Sea from
       normal time and space.
       - Waterbearer Ability: Secret Sea Water of Life
       Control/Summoning: This is a power that came from him being
       given the Waterbearer title from the Lady of the Lake and giving
       him a connection to the sea of life within the Secret Sea, in
       which this makes Aquaman a conduit for the secret sea thanks to
       his Waterbearer hand, a water of life which heals others, as
       well as granting eternal youth (in high enough quantities).
       Aquaman can use this to heal others and himself by pouring it on
       wounds, and if he gives someone enough, it will grant those who
       drink enough of it eternal youth. This also can speed up
       Aquaman's healing considering as he is a conduit for this power
       and the sea of life flows through him. Thanks to his Waterbearer
       hand, he is able to utilize this water at any time. While it's
       biggest use is healing others, it is also able to do damage to
       undead, in which it can purify and destroy undead beings
       (similar to how life energy counters undead beings). This water
       is mostly used just like normal water, except that it has the
       element of life energy infused into it, and is one of the few
       waters to essentially have it's own life energy (Which is why
       this water is often sought by others). Some have equated this to
       the Fountain of Youth, or some have also seen it as just life
       energy and water mixed together. Either way, this water is very
       useful, and can be used a variety of ways. Just as one might
       expect, one can use this like normal water, such as freezing the
       water or boiling it, or using pressurized water to attack with.
       Typically, using this in battle is only really useful against
       undead who are vulnerable to the power of life and of healing
       (which most undead usually are with certain exceptions), or to
       be used to heal people. Typically, this is forbidden from being
       used to grant people eternal life, as it is against the rules of
       the Waterbearer to grant someone, though certain exceptions
       could be made with agreement from the Secret Sea's permission,
       as the Secret Sea could make exceptions to this rule.
       - Waterbearer Ability: Dehydrating Touch: This is an ability of
       Aquaman's Waterbearer Hand, in which he can absorb water from
       opponents. This technique is more used by The Thirst, but
       Aquaman is able to use it as well thanks to his Waterbearer hand
       and title. By using this, he can draw the water out of living
       beings through physical contact, in which he can dehydrate them
       if he chooses to. When in physical contact, the waterbearer hand
       absorbs the water from a person's body, and can, over time,
       leave them without any water in their bodies. When used to
       slightly dehydrate opponents (as opponents can fight back and
       lessen how long they are in contact with Aquaman), they will
       lose stamina and be unable to move as effectively without enough
       water in their muscles. This can also cause other affects such
       as passing out, and dizziness (among other symptoms of
       dehydration). If completely drained of water, the person will be
       left in a near death state, where they will be completely rained
       of water and be left with most of their physical mass gone aside
       from their bones, skin and some of their blood. Without
       immediate treatment and water infusion into the body, most
       people will die in this state before long, as this is the
       equivalent of not drinking any liquids for months on end. If
       grabbed and affected by this hand, one can lessen how much water
       is drained from them by breaking contact with Aquaman. It is not
       an instant process, taking a little time before one can have all
       the water drained from their bodies. If one breaks contact, the
       process won't finish, and the user will get away with only
       slight dehydration. Depending on how much water is lost, this
       can be a minor inconvenience or a deadly affliction, as almost
       every being requires water in order to keep functioning. It is
       also worth noting that certain kinds of water can negatively
       affect Aquaman, such as death-energy infused water could poison
       Aquaman (a process which could affect leftover Black Lantern
       powers and cause damage to his living body).
       - Waterbearer Ability: Water Regeneration/Water Form: This is
       another ability that he gained with his waterbearer hand. Though
       he can manipulate water, normally Aquaman wouldn't be able to
       take water form, but the Waterbearer hand, combined with the
       magic power it possesses, granted Aquaman the ability to not
       only manipulate water, but become it. This serves a few
       purposes, such as he could use the water form to avoid attacks,
       or he could use it to regenerate (the most common way this is
       used). When used to regenerate, this allows him to use water to
       essentially reform his body back into standard condition as long
       as he in able to consciously control the water form. For
       example, a cut could be healed by using water to reform the part
       of his body that is cut, and making it reform without the cut.
       This is a skill that is often used by those that can take water
       form, as it is a very common ability among some elemental users
       (mainly the Darkfires) to take elemental form to be able to
       reform without injuries they take. Aquaman is no different, in
       which he can regenerate using water, in which his waterbearer
       hand can even regenerate his body using the Secret Sea sea of
       life water that can heal others. Thanks to this power, Aquaman
       is able to utilize this in battle, and can even take other forms
       in the water, such as taking the water form of a sea monster and
       attacking opponents (though he would only take the form in the
       form of water, and not in physical form). This power is more
       about defense and regeneration than actual attack though, as
       Aquaman mostly just uses it to heal himself if he gets injured.
       As one might guess, when in water form, Aquaman is more
       vulnerable to counters to water, with the most dangerous thing
       being electricity. If he were to receive an electrical charge
       when in water form and the water is dispelled into hydrogen and
       oxygen gases, he could very well die or be unable to resume his
       normal form unless his molecules could be restructured back into
       water. But even restructuring himself using his water
       manipulation would still leave him damage due to the effect of
       the lightning on him even in water form. When in this form, some
       can even attack him without him being in physical form (such as
       those with abilities like haki or other attack spirit form
       negation powers).
       Royal Atlantean Abilities:
       - Royal Atlantean/Human Hybrid Lineage: Aquaman is a unique
       hybrid, a rare hybrid of Atlantean and human that was born of
       royal lineage in Atlantis. This created something of a unique
       hybrid in Aquaman, in which he was far above normal Atlanteans.
       Due to being a hybrid, he has enhanced physiology that can adapt
       to being both on land and in the sea, and he also is born of
       royal Atlantean lineage, so he has far superior physiology to
       the lower-born Atlanteans. Atlanteans are powerful warriors,
       driven to the bottom of the oceans during ancient times. There
       are different kinds of Atlanteans, and different kinds of
       underwater dwelling intelligent races, but Atlanteans are among
       some of the strongest underwater creatures in the waters.
       Atlanteans have different physiology than humans in which they
       evolved to live underwater. In addition to being powerful
       warriors, they have bodies designed to traverse the oceans.
       Atlanteans are able to swim extremely fast, with the fastest
       swimmers being able to swim faster than the speed of sound, and
       Atlanteans being able to adapt to pressure changes and handle
       pressures at the bottom of the sea (which are estimated to be
       over 8 tons per square inch at the deepest depths, or the
       equivalent of an average-sized person surrounded by the weight
       of 48 jumbo jets). And due to the pressures they must withstand,
       their physical abilities are far above that of normal humans due
       to just how strong they are. They are known for having tough
       bodies, and having immense strength, speed and durability thanks
       to their physiology. For the most part, opponents who wish to
       fight an Atlantean often require special technology (usually
       Atlantean technology which is advanced enough and strong enough
       to damage even royal lineage Atlanteans), as most normal means
       aren't strong enough to damage Atlanteans as their strength and
       durability are stronger than most beings. The other major
       weakness of Atlanteans is that they must be able to absorb water
       regularly or they will get dehydrated (basically becoming fish
       out of water and weakening severely).
       - Atlantean Physiology: There are currently five known
       variations of Atlantean physiology as Atlantis is not the only
       Atlantean kingdom in the depths (as there were actually seven
       kingdoms, but two were lost to time). The first is the
       Atlanteans of Atlantis, who are appear human in nature (with no
       fish appearances). For the most part, Atlantis Atlanteans are
       adapted to live underwater, with the high born Atlanteans being
       able to breath air and water (an advantage the Atlantis
       Atlanteans have over other Atlanteans) and are more known for
       more of them being able to breath both in air and water as the
       other kingdoms only have royal born Atlanteans that are capable
       of breathing air on the surface. Next are the Xebel Atlanteans,
       another race of Atlanteans that retain their human appearance.
       Known as the Xebelians, these creatures are different from
       Atlantis Atlanteans in the fact that while they aren't as strong
       physically, they are able to manipulate water far better than
       Atlantis Atlanteans to the point that Xebelians are able to even
       weaponize water manipulation in combat compared to the
       Atlanteans who mostly rely on their strength and superior
       physical stats. The last three are the ones who evolved into
       non-humanoid forms. The first is the Brine, who are almost
       crab-like in appearance, and live on the ocean floor. The Brine
       Atlanteans have evolved to live in extreme heat, and unlike the
       other kingdoms, have evolved to even handle the heat of magma
       and some levels of concentrated plasma used by other kingdoms to
       a degree. The next is the Fishermen Atlanteans, who took on more
       of a fish form. The Fishermen are far better adapted to the
       aquatic environment, and can swim far more effectively than the
       other Atlanteans. This means that in water, the Fishermen are
       among the fastest swimmers of the Atlanteans. However, the
       Fishermen are not able to adapt to land life as easily, as they
       are not meant for living on land (which means even in their
       kingdom they have little to no surface dwelling environments
       like Atlantis and Xebel). The last known are the creatures of
       the Trench. These are mindless brutes who are the most vicious
       and effective killers of the Atlantean variations. Mostly these
       creatures are mindless, as these Atlanteans only really care
       about killing and eating. It is not known if there are any of
       these creatures with any intelligence, but these are known to be
       the most dangerous subspecies of Atlantean, as they are able to
       fight and kill almost any form of Atlantean. They are almost as
       fast as the Fishermen, and they are able to out fight those like
       the Atlantis and Xebel Atlanteans. Each race has it's own
       weaknesses and strengths, but the core essence of the Atlanteans
       mostly remains the same throughout each sub race. The other two
       kingdoms were lost, as one died out completely, and one was lost
       due to unknown circumstances, so no one knows what the other two
       variations were like or what their abilities were. Aquaman is an
       Atlantis Atlantean.
       - High-Born Atlantis Atlantean Amphibious Adaption: The Atlantis
       Atlanteans are able to traverse both land and sea, in which they
       can survive both in land environments and in sea environments.
       Normally, Atlanteans are used to immense pressures, but they are
       also able to handle immense pressure changes at will. Many
       Atlanteans can go from immense pressure of the ocean to the
       surface level pressure without any problem, even if its in an
       instant. Unlike humans who cannot descend and ascend from the
       depths too quickly, Atlanteans can move through depths without
       worrying about decompression sickness like humans. Of course,
       for those Atlanteans lower-born (Atlanteans born in the lower
       society that aren't as physically advanced as the high-borns of
       the higher society like the royal Atlanteans and noble
       Atlanteans) that can't handle it as easily, they will usually
       encase themselves in special suits that keep them under pressure
       and act like suits that let them keep themselves in water under
       the pressure of the depths. Normally, Atlanteans cannot breathe
       on land, and require suits to wear that act like suits that
       contain water for them to breathe in the same manner humans use
       space suits in space to take oxygen to breathe. However, for
       high-born Atlanteans (those born usually in noble or royal
       lineage), high-born Atlanteans can breathe both water and air,
       and can switch between the two easily thanks to them being of
       higher quality. In addition, high born Atlanteans are also able
       to adapt to pressure changes more quickly, in which they are
       better able to traverse different depths. However, only the
       high-borns or human/Atlantean hybrids are known to be able to
       live on land as well as in the sea (as lower-born Atlanteans
       cannot breath air just as humans cannot breathe underwater). For
       high born Atlanteans, it is important to know that while they
       can survive in both water and land environments, they can be
       affected by air quality (such as polluted air can cause problems
       for them). For Aquaman, he is both a high-born and a
       Atlantean/human hybrid, so he is able to live both on land and
       at sea much more easily able to switch between the two than most
       Atlanteans, including the high-born Atlanteans.
       - Atlantean Water Absorption: Unlike humans, Atlanteans absorb
       water through swimming, in which their bodies require water in
       order to keep their bodies hydrated. This doesn't just include
       the low-borns who cannot breath air, but this includes the
       higher-borns as well (though high-born Atlanteans can go longer
       without water than low-borns). In order to combat their
       dehydration, Atlanteans absorb water through their skin, and
       require water in order to keep themselves operating at normal
       capacity. Thanks to this, Atlanteans can absorb almost any kind
       of water, similar to some elemental users absorbing their
       elementals. Atlanteans can absorb water in a few different
       forms, from freezing water (They cannot absorb ice, but they can
       absorb water at freezing temperatures), boiling water (with the
       exception of temperatures beyond their heat and fire resistance
       capacity), acidic and basic water (different ends of the pH
       scale). By absorbing this water, Atlanteans are able to send
       water through their body and keep themselves fighting at normal
       capacity. Depending on the Atlanteans, some Atlantean races are
       better at absorbing water than others, such as the Fishermen are
       more suited for absorbing water, but they aren't too effective
       on land, or the Brine who are known for appearing to adapt to
       magma level environments and absorbing super-heated water.
       However, all Atlanteans do require water in some form, as they
       will die if they are not hydrated properly, as evidenced by the
       Deserter kingdom who died out after the Sahara dried into a
       desert and they lost all access to water. Higher born Atlanteans
       can go longer without water, but even the toughest Atlanteans
       must keep themselves hydrated since the Atlanteans dehydrate
       faster than most other races. This even includes Atlantean
       hybrids, as even the most powerful hybrids still required water
       (Though some that are able to use water manipulation are better
       suited to survive longer on land if they are able to create
       water from moisture at will). It is not enough to absorb
       moisture or vapor in the air, as Atlanteans need actual water to
       survive (and one cannot use a substitute like oil or some other
       liquid that is not water).
       - Atlantean Hardened Bodies: Atlanteans have a very hard body,
       as their race lives at the bottom of the ocean under insane
       pressure, and they have evolved to withstand this pressure.
       While their cities are shielded and the pressure in the cities
       is the same as it would be on the surface, this means that all
       Atlanteans can adapt to pressure change much more easily than
       almost any other race on earth due to evolving with the need to
       constantly go between ocean pressure and normal land pressure.
       They are able to go from ocean depth pressure to almost none
       with no trouble, being able to withstand immense pressure or
       lack thereof. This makes their bodies not only very adaptable,
       but makes them extremely difficult to damage in a fight due to
       them having evolved to be tough enough to handle the pressures
       of the deepest parts of the oceans. It takes a lot of strength
       to hurt an Atlantean thanks to their hardened body, in which
       most only manage to do so through armor piercing weapons, or
       Atlantean technology designed to battle other Atlanteans.
       Combined with their impressive combat training, this makes most
       Atlanteans a very tough opponent, and those that are higher born
       are even tougher than the lower-born Atlanteans. An Atlantean is
       also durable enough they can be dropped from the sky, crash
       through a building, and be relatively unaffected (although the
       tech they wear to keep themselves in water might not be so lucky
       as lower born wear suits to encase themselves in water). Royal
       bloodline Atlanteans are also much stronger, and many royal
       bloodline Atlanteans are strong enough that they could have a
       building dropped on them without taking too much damage. This
       isn't just in their skin and outer body though, as even their
       organs, and parts of the body not usually strengthened are
       strengthened due to the pressure they live under and constantly
       have to adapt to. In order to hurt an Atlantean, the best way is
       to use Atlantean tech designed to hurt creatures and other
       Atlanteans in the ocean depths (as they have tech specifically
       designed to kill creatures adapted to that pressure). It is also
       possible that certain armor piercing or high caliber ammo in
       guns might be able to affect Atlanteans. It is also possible for
       fire and lightning to do more damage to Atlanteans, as fire can
       still burn them, and lightning can conduct through them just as
       easily as any other being.  For Aquaman, he is a royal born
       Atlantean, and is tougher than most other Atlanteans.
       - Atlantean Strength and Defense: As mentioned, Atlanteans
       possess immensely hard bodies. However, it isn't just their
       bodies being hardened, but their bodies are extremely strong.
       This grants them certain other benefits, in this case their
       massive strength. Stronger Atlanteans are able to attack at
       immense levels of strength, in which those like royal blood
       Atlanteans have been able to break metal weapons, with even the
       lower-born Atlanteans being strong enough that they are much
       stronger than most supernatural creatures on the surface.
       Higher-born Atlanteans are strong enough that they can often
       tear apart metal with ease, in which some can break metal
       weapons like cardboard. Some have been strong enough to rip
       metal doors open, and some of the strongest Atlanteans have been
       strong enough to lift boats out of the ocean. As such, their
       strength is definitely not to be underestimated. However, as
       mentioned earlier, they do also have immensely powerful bodies,
       which also aides them in defense. When it comes to the strength
       of their bodies, many metal objects cannot pierce their bodies,
       in which some with normal weapons cannot even hurt an Altantean.
       Many are even able to take gunfire without flinching, and some
       higher level Atlanteans have been seen shrugging off grenade
       launcher shots with little effort (though some things like
       grenade launcher shots can stun them due to the impact).
       Overall, Atlanteans have very strong bodies, and depending on
       the Atlantean, high-born Atlanteans have much stronger bodies
       than normal Atlanteans, making those that are high-born even
       more dangerous. However, as one might imagine, even Atlanteans
       have their weaknesses, such as high vibration cutting weapons
       that separate the bonds between cells (Which has even been known
       to cut adamantium), and as mentioned Atlanteans have technology
       specifically designed to take down criminal Atlanteans. There
       are also some disadvantages of being so tough as this can cause
       problems in certain situations like in medical treatment,
       especially if needing to be treated in a hospital, as one
       Atlantean went to a hospital and died because the doctors
       couldn't give the Atlantean the IV needle since they weren't
       able to pierce the skin. And those with this strength must learn
       to control their strength or they could hurt friends or family
       not as strong as them. For Aquaman, he is strong enough that he
       has thrown ocean liners, and when he was held prisoner by his
       brother, it took an entire team of strong Atlanteans to hold his
       chains and prevent him from overpowering them, showing that he
       is among the strongest of the Atlanteans. He has also shrugged
       off explosions and even fallen from the sky through a building
       without a scratch. Aquaman has even kicked large pillars away
       with ease, even underwater at incredible speeds.
       - Atlantean Speed and Agility: While most strong and defense
       based beings are normally not very fast and agile, that is not
       the case with Atlanteans. For the most part, even lower-born
       Atlanteans are just as fast and agile as humans are, and have
       even better physical stats when in aquatic environments. And as
       one gets higher up in the Atlantean society, the higher born
       Atlanteans are even more agile and fast in water. When it comes
       to agility, Atlanteans don't lose any agility with their immense
       strength (just the opposite), and they are able to move far
       faster than humans can. When it comes to speed, Atlanteans are
       extremely fast, being able to swim at incredible speeds even at
       the bottom of the ocean, in which the fastest Atlanteans are
       able to swim faster than the speed of sound. While most
       Atlanteans aren't equipped to live on land, when in the sea,
       Atlanteans will always have the advantage, as they are among the
       most skilled underwater species that has arisen (among other
       underwater races like the Fishmen). When it comes to their speed
       and agility, there aren't many that can compare to Atlanteans in
       the water. On land, high-born Atlanteans are fast enough even to
       block bullets (which puts them at incredible speeds beyond that
       of humans) and are even able to leap from the ground to great
       heights with their enhanced agility, which makes high-born
       Atlanteans very fast and agile even on land. In order to swim at
       the speeds they do at the bottom of the ocean, they have to be
       able to resist immense pressure, which is why they are usually
       so much faster than most mortal races. While not at super speed
       levels like some faster supernaturals, Atlanteans are extremely
       fast, and in the water, they are second to almost none. The only
       real danger to them is that they can be outclassed by speed, and
       they do lose a lot of speed when on land. And if an Atlantean
       isn't able to adapt the conditions on land, it's possible the
       lesser pressure could throw off their combat abilities (though
       this usually isn't a problem with high born Atlanteans).
       Overall, the speed and agility of Atlanteans is impressive, but
       on land, even higher born Atlanteans can be outclassed by
       creatures in terms of speed (as some supernaturals can move on
       land faster than Atlanteans can move in the water).
       - Atlantean Durability and Accelerated Healing: Even though
       Atlanteans have hard bodies and aren't too used to taking damage
       unless it's by their technology, Atlanteans are still extremely
       durable. Atlanteans are able to take a lot of damage before they
       are overwhelmed, in which some Atlanteans have survived far more
       than most would be able to. Atlanteans have been able to handle
       far more damage than most beings, in which they are much harder
       to kill. It is possible that them surviving at the bottom of the
       ocean has increased their durability immensely, in which they
       are able to handle far more damage thanks to the long time they
       spent at the bottom of the ocean evolving to survive the
       pressures of the deep. However, their durability isn't just in
       how much damage they can take, as they also heal much faster
       than most other beings (as some even have compared this to
       supernatural regeneration in some cases). Atlanteans are able to
       heal extremely fast, in which even serious injuries can heal in
       only a few hours with proper treatment. Thanks to this,
       Atlanteans can usually recover from most normal injuries very
       quickly, which is another possible evolution they've had thanks
       to having evolved to living underwater. Higher born Atlanteans
       can recover very quickly from injuries and are even more durable
       than the lower born Atlanteans as one might imagine. In addition
       to healing fast, it seems that their increased healing has also
       led to them to things like having a highly increased tolerance
       to alcohol as well (as some high born Atlanteans can drink for
       an entire day and barely seem to feel the effects). Overall, it
       shouldn't surprise anyone that Atlanteans are durable given
       their strength and what they survive at the bottom of the ocean.
       Of course, as mentioned, they can still be hurt (though it takes
       a lot more effort, and usually some sort of special plan to
       damage them), and they can still be killed just like a human if
       they take a serious enough injury. Serious injuries do still
       need to be treated properly, and while Atlanteans can heal
       quickly, they can still suffer most of the same problems as
       humans when healing such as infections, improper healing from
       certain kinds of wounds, and other afflictions if wounds are not
       properly treated (and Atlanteans have far less time to treat
       their wounds properly since they heal more quickly than that of
       most mortals which can be a problem at times).
       - Atlantean Extreme Cold /Ice Adaption/Near Immunity: Most know
       that the bottom of the ocean is dark without light. Combined
       with the fact that cold water is much denser than warm water, it
       is reasonable to understand why Atlanteans have developed a
       resistance to the cold in their time having evolved to live at
       the ocean depths. Most Atlanteans are highly resistant to the
       cold, with higher born Atlanteans even having immunity to the
       effects of the cold (to the point that they don't suffer
       freezing damage if they are frozen). Because they have adapted
       to cold temperatures far beyond that of anything the surface is
       capable of, Atlanteans are highly resistant to cold, with the
       higher born Atlanteans being immune to cold completely. This
       helps them not only when they are in cold environments, but is
       able to help them against opponents that might try to use the
       cold to their advantage. When it comes to trying to freeze an
       Atlantean, the only thing that could hurt the Atlantean being
       frozen is that they wouldn't be able to breathe. It is very
       difficult to freeze an Atlantean though, as they can counter
       cold temperatures that most mortals and supernaturals wouldn't
       be able to handle. For the most part, Atlanteans are able to
       adapt to cold temperatures, and even among the coldest
       temperatures that can be made on the planet, most of the coldest
       temperatures are still not enough to affect an Atlantean. As
       such, using cold or ice on an Atlantean (especially a high-born
       Atlantean) is not advised since Atlanteans can usually shrug off
       cold temperatures. Some can even be encased in ice without being
       killed (as long as they can still breathe). This means that
       things like frost bite don't happen to Atlanteans, and they
       rarely ever suffer any negative effects of the cold, However, it
       is possible that absolute zero temperatures could freeze them
       since they haven't suffered the coldest temperatures out there,
       but this theory is untested, and so far, cold freezing
       temperatures haven't really worked. While Atlanteans can still
       be hurt by ice and freezing attacks, they just don't suffer
       additional cold damage from it.
       - Atlantean Heat/Fire Adaption/Resistance: Atlanteans often move
       closer to underwater volcanoes, as some travel close to magma at
       the ocean floor. As such, Atlanteans have developed a heat
       resistance as well as cold resistance. Atlanteans are able to
       handle far more heat than most mortals, in which they can even
       suffer normal fire to an extent. Though unlike their cold
       adaption, Atlanteans can still be damaged by high enough
       temperatures, such as concentrated plasma and fire. When it
       comes to heat, they are able to handle heat much better than
       mortals, whether it's underwater or on the surface. Atlanteans,
       especially higher born Atlanteans are able to handle the heat
       without any issue, in which some Atlanteans have even gone
       through the Sahara Desert or through Death Valley, which are
       known to be among the hottest places on earth. Some Atlanteans
       have even been able to walk through fire without a problem
       (though this was only normal fire, not concentrated heat or
       special fires that burn hotter than normal flames). As such,
       Atlanteans are able to survive far more than most people, in
       which their adaptability to temperature allows this resistance
       to heat. However, unlike their cold resistance, they are still
       vulnerable to things like concentrated plasma or concentrated
       heat, in which Atlantean tech that fires high concentrated beams
       of  plasma has been able to hurt an Atlantean, and Atlanteans
       have been able to be burned by the Darkfire clan's dark flames
       (which burn hot enough to burn and consume normal flames). Of
       course, these weaknesses are were tested against higher born
       Atlanteans, which means that lower born Atlanteans would have
       less resistance to heat. For the most part, Atlanteans are also
       vulnerable to magma, in which magma from the mantle in the
       underwater volcano's has been known to kill Atlanteans, even
       high borns. The only real exception to this are the Atlantean
       kingdom of the Brine, who seem to be equipped to live in magma
       heat level environments. So it is very important to note that
       while they have some resistance, their resistance isn't quite as
       expansive as their cold resistance. Of course, they also have
       heat that can specifically hurt Atlanteans (like an Atlantean
       concentrated plasma beam is designed to hurt an Atlantean). It
       is also worth noting that since Atlanteans dehydrate faster than
       humans do and require more water than humans do, heat can also
       be used methodically to dehydrate Atlanteans in battle as hot
       environments can still dehydrate them faster than normal.
       - Atlantean Sonar/Super Hearing: Due to sound not traveling well
       in water, Atlanteans have special hearing that is used
       underwater. While they do have enhanced hearing on land (for
       those that can go on land), Atlanteans don't hear by
       conventional means when in the water. The Atlanteans hear by a
       special sonar sense, in which they can hear by using sonar
       senses to essentially hear much better underwater than they can
       on the surface. With this sense, an Atlantean can hear for miles
       underwater, and they are able to hear more effectively in the
       water than any other race as they can hear each other and other
       communication under water as easily as humans can hear each
       other when talking. Atlanteans have learned to utilize this to
       help them in water, as they have to use this in order to keep
       aware of what is around them, much like other aquatic life.
       However, this doesn't just apply to them being able to hear
       better in the water, as they can also hear much better above
       water (at least for those that can survive on land), in which
       Atlanteans can hear far better than most other races thanks to
       their enhanced hearing. Of course, Atlanteans can tell sounds in
       the ocean far better than humans, even with humans having
       advanced sonar equipment. Atlanteans are able to hear extremely
       far, with high-born Atlanteans having even stronger senses than
       the low-born Atlanteans. Of course, as one might expect, this
       can be a danger as certain frequencies can cause damage to their
       hearing if exposed to certain frequencies, and the enhanced
       hearing can be dangerous to those that would take advantage of
       it since those like humans would likely use technology to create
       frequencies or sounds that would hurt the Atlantean super
       hearing.
       - Atlantean Adaptability/Power Users: Like most mortals,
       Atlanteans are adaptable and able to learn the same abilities as
       humans can (for the most part) thanks them still being partly
       human. This includes being able to learn things like magic,
       mana, psychic, or even holy/unholy abilities depending on what
       they have affinities for (Example: Some Atlanteans might have an
       affinity for magic, while some might be more tuned to psychic or
       holy/unholy abilities). An Atlantean is able to learn these in
       the same way as other mortals, such as learning certain arts
       like mana user abilities or spirit energy user abilities
       depending on their skill sets and affinities. Usually, they can
       learn these from other Atlanteans who use special arts or from
       the mortals who use these techniques depending on their training
       and anyone they can learn from. Usually, Atlanteans can learn
       special skills depending on their affinities, where they are
       able to learn usually up to two or three special skill sets
       depending on their age and training. For the most part, most
       typically stick to one or two though, since some of the skill
       sets require extensive training and practice to be useful, and
       it is typically better to master one special set of skills than
       gain a number of them that one cannot fully master (though
       having more may mean more ways to attack different kinds of
       enemies at the cost of not being able to fully master multiple
       skill-sets to maintain their multiple skill-sets). However,
       while an Atlantean gains the strength of whatever class power
       they gain, they also gain the weaknesses, such as magic users
       being weak to magic negation or their magic not hurting those
       immune to magic. This applies to all abilities learned, which
       means Atlanteans have to weigh strengths and weaknesses of
       classes to find out what will work best for them. They are able
       to learn the same powers as mortals, and some Atlanteans are
       even born with special abilities, which is most common in
       Atlantean hybrids. Usually, Atlantis and Xebelian Atlanteans are
       most known for having special abilities due to them being more
       human than other Atlanteans, but some other races may have
       special abilities unique to their race, such as one Brine
       Atlantean who had fire mana, a mana that was blazing red and
       burned with plasma energy. Aquaman doesn't have any extra
       ability sets, as he mostly just uses water manipulation thanks
       to is Waterbearer power, though the waterbearer hand did awaken
       magical ability of Aquaman (more later).
       - Atlantean Water Combat: By absorbing moisture and using it,
       Atlanteans are able to use this power to enhance their physical
       combat, similar to how certain other elemental users are able to
       enhance their physical combat. For Atlanteans, they are able to
       not only use water to absorb kinetic impacts, but they are also
       able to use absorbed water to keep themselves hydrated during a
       fight as part of their fighting style. This doesn't sound like
       much, but because of their body's reliance on water to fuel the
       body and keep them hydrated, this allows an Altantean who is
       skilled in using this to keep their bodies at peak physical
       condition longer, using this in combination with their combat
       training and slight water manipulation to fight in water or even
       on land (depending on the Atlantean as not all can fight on
       land). This can also be used to manipulate the body, regulating
       the body's water and using it in combat as an Altantean form of
       fighting. This doesn't just apply to physical combat though, as
       Atlanteans can use this on a daily basis to maintain their
       bodies and can use this to keep their bodies in peak condition
       longer than most people can by using their slight water
       manipulation (though some can use it more effectively than
       others). This isn't a passive ability, as it requires some
       concentration of water abilities (depending on the Atlantean
       variation, some can use this easier than others), but it can
       help a lot in battle, since many other elemental users have
       their bodily enhancement abilities using elements, such as
       lightning users increasing the nerve reaction times and
       enhancing their abilities by using electrical energies to charge
       themselves with more physical strength. Of course, this requires
       knowledge of the body and how to manipulate it in order to use,
       as well as a mastery of combat since this is usually used in a
       combat style that seems to call the water to them as they fight
       using their Atlantean physiology. Most Atlanteans are trained in
       this in some form, though only the high-borns are usually able
       to master this combat style to it's fullest. Depending on the
       Atlantean some even have different techniques, such as the Brine
       Atlanteans are able to boil the water around them with this
       style using their unique Atlantean physiology. Of course, this
       is countered with more experienced fighters, as some can counter
       this, and this is also more vulnerable to lightning techniques.
       - Poseidon and Neptune's Blessing: Champion of Neptune:
       Aquaman's kingdom is that of Atlantis, which is under the
       dominion of Neptune, the Roman god of the sea. However, when
       Poseidon was alive, Poseidon and Neptune were on decent terms in
       which they would often bless the kings of their underwater
       kingdoms. For example, it was common for Poseidon to bless
       Neptune's champions and vice versa. In this regard, Aquaman was
       the last Atlantean king to be blessed by Poseidon before his
       death at the hands of the Red Beast. As such, Aquaman was given
       the blessing of Poseidon and Neptune as he was named the
       Champion of Neptune, which was common for kings of Atlantis.
       Aquaman soon even gained Neptune's trident, in which he became
       among the strongest champions of Neptune in a long time. This
       blessing has granted him certain abilities, as has Neptune's
       trident. Among these abilities are the abilities of the
       Neptune's trident, like storm and tsunami manipulation, as well
       as enhanced water manipulation (though he also gains water
       manipulation through his attunement to the Clear and through his
       Waterbearer hand). This is a mostly passive power-up in which
       Aquaman is more or less close to Neptune, and was close to
       Poseidon before his death. Of course, Aquaman doesn't step into
       Poseidon's territory without permission, as it is against the
       rules of Neptune's domain to go into Poseidon's domain without
       reason. This also means that while Aquaman could likely take
       Poseidon's trident for himself, Neptune has forbidden him from
       taking it, as Aquaman is named Neptune's Champion and not
       allowed to wield both Neptune's and Poseidon's tridents. This
       also means that Aquaman is more vulnerable to weapons used to
       take down Neptune or Poseidon, meaning that weapons designed to
       fight the gods of Roman or Greek mythology (or Neptune or
       Poseidon specifically). As such, this does grant him some extra
       weaknesses.
       - Neptune Champion Ability: Tsunami, Fog and Storm Manipulation:
       As part of his abilities as a champion of Neptune and wielder of
       Neptune's trident, Aquaman is able to use his power to affect
       tsunamis, mist/fog and storms, creating them or stopping them as
       an extension of his water/ice powers and thanks to the power
       that Neptune has given him through Neptune's power and through
       the Trident of Neptune. He can also create powerful storms and
       tsunami's, in which he can control natural disasters of the sea
       at will, whether it's to stop them or to start them. He can also
       use this to create mist or fog to help cloud people's vision in
       battles, making it harder to keep track of him. When creating
       fog and mist, he can usually make it nearly impossible to see
       for anyone but him (using his Atlantean enhanced vision), and he
       can even slightly influence smell by creating fogs of certain
       substances (though this risks affecting him too). Though he can
       create small storms pretty easily and create smaller tsunamis
       that would be able to knock over a ship on the water pretty
       easily, creating larger tsunamis, storms and fog clouds requires
       concentration, and he is nowhere near as skilled at controlling
       storms as storm demi-gods like Vendetta and Raiden Kindron.
       There aren't a lot of enemies that he can really use this on
       without risking hurting innocents, which Aquaman tries to avoid
       doing. He'd mostly only use this to amplify his allies, such as
       using a storm to help generate lightning for a lightning user or
       to use storms to have lightning strike an opponent. If a day did
       come when he were to declare war on humanity like his brother
       did, he could flood a good portion of the world using his power,
       though probably at the cost of his Champion of Neptune abilities
       since it would be against Neptune's rules to try and take over
       the surface world. Overall, this ability is somewhat limited,
       and can be countered by stronger disaster manipulators (like
       storm gods could counter his storm generation).
       - Neptune Champion Ability: Shockwave/Air Pressure Manipulation:
       Thanks to the power of the Trident of Neptune, this pitchfork
       emits air pressure and shockwaves thanks to it's metal being
       able to generate waves of air that can be used like concussive
       shockwaves. By generating and concentrating these waves, Aquaman
       is able to create waves to attack opponents in different ways,
       such as firing a shockwave from the trident, or he can fire a
       slashing shockwave by doing a slashing motion. This depends on
       how Aquaman focuses his abilities, as he can focus them similar
       to how wind users focus shockwaves. Another method he has to
       utilize shockwaves is to generate a massive shockwave in the
       trident, and then slam it into the ground to release the wave
       and blast everything within a certain distance in a 360 degree
       shockwave. This skill is mostly used by Aquaman's to block and
       counter Maria Blackbeard's devil fruit, as this power is more
       like Aquaman's own version of Maria's shockwaves. And being like
       Maria's shockwave power using her Gura Gura fruit, these waves
       are usually used in a way that they pass through solid matter,
       doing damage to opponents as the wave passes through them. When
       used this way, the shockwaves don't do impact damage, but
       instead do damage to the internal parts of the body when passing
       through as a wave. While Aquaman loses the benefit of impact
       damage, he does gain more damage through internal damage to the
       body instead. This skill can be used a variety of ways, and is
       much like the wind users shockwave and slashing waves abilities.
       Aquaman is able to switch between the two and can use either
       normal shockwaves or create slashing waves depending on what he
       wants to do. Of course, as one might expect, one can counter
       these much the same way as other shockwave or slashing wave
       powers. For example, these are usually blockable (with the
       exception of the 360 degree attack that will knock everyone in
       range back), though certain slashing wave techniques might
       overpower defenses depending on how the attacks are
       concentrated. It is also possible to dodge these attacks, just
       like it would be for wind users that use this power. Another
       method is to use energy or other elemental defense (with this
       most likely being countered with water or earth manipulation due
       to water's ability to absorb kinetic impact and earth using a
       physical object to absorb the impact usually).
       - Poseidon's Blessing Ability: Flight: Most people don't know
       this, but thanks to Poseidon's blessing, this mystic power was
       granted to Aquaman. With this power, Aquaman is able to fly at
       will, in which he can this mystic power to travel through the
       air. It isn't known why this ability was given to an underwater
       being, as underwater beings really don't need to fly, but
       Aquaman is able to fly when needed. Though he's not the fastest
       in the air, he is able to fly faster than some beings can. When
       in the air, he is comparable to those that use abilities like ki
       flight, in which this is more of an energy based flight. This
       uses mystic power, in which Aquaman uses latent magic power to
       fly around when needed. As long as Aquaman has mana, he can use
       this to fly through the air much like ki users fly. Thanks to
       this skill, Aquaman is able to move much faster on land than
       most, as his ability of flight allows him to fly at speeds
       faster than he can walk as flying the way he does is almost
       comparable to swimming. As such, Aquaman is able to fly faster
       than sound when traveling, and in battle, he can move faster
       than most opponents can in the air. Aquaman has been known to be
       faster than wind users who use the wind to fly, since he uses
       energy to fly rather than using the wind. As such, this is a
       pretty basic ability that can be useful both in travel and in
       combat, in which Aquaman can use this pretty easily and with
       minimal energy. However, it is worth noting that there are
       certain places that Aquaman cannot fly to, such as not being
       able to fly too high or he might risk passing out due to how
       much less oxygen there is higher up in the air. He also can be
       outclassed by more experienced users of flight, as it's a power
       that Aquaman doesn't use very often, and it's not a power that
       he really needs most of the time since he usually sticks to
       water environments he can travel much faster in.
       Combat Abilities:
       - Atlantean Trident Combat Style: Among the Altanteans, tridents
       are usually the most used weapons, aside from some who use
       special Atlantean energy guns. By using the trident fighting
       style, Atlanteans typically utilize tridents in combat in a
       variety of ways. Among some of the ways they use tridents
       including stabbing with the tips of the trident which are
       sharpened like spears, hitting opponents away with the trident
       like a staff, and throwing the tridents like spears. Advanced
       fighters can even learn special moves using water manipulation
       (mostly used by the Atlantis and Xebel Atlanteans), in which
       some can learn moves like spinning the trident and generating a
       current of water for defense using the spinning trident.
       Typically, each Atlantean kingdom has their own version of this
       fighting style, such as how the Brine use boiling water in this
       style to damage opponents, or how the Xebel Atlanteans can fire
       pressurized water blasts from their tridents (something only
       replicated by high-born Atlantis Atlanteans). This style is very
       adaptable, and can be modified by the Atlanteans as needed to
       fit their own preferred fighting style. This style is the main
       weapon style of Atlantis, and is their main combat training
       aside from their water style physical combat. This style is
       typically a balanced style that focuses both defense and offense
       in unison, and does offer some counterattack and other combat
       options. While this style doesn't do things like use attack
       spirit or other advanced skills, Atlanteans have the strength
       that they are throw their spears with immense force, even at the
       bottom of the ocean. Of course, while strong, the major problem
       with this style is that it doesn't always allow good defense
       against intangible opponents, or opponents who use energy or
       elemental forms.
       - Supernatural Strengths and Weakneses Expert: Since most
       Atlanteans have to fight other supernaturals when they go to the
       surface (since they usually seen as enemies or food by most
       supernaturals), most learn everything they can about other races
       and become experts in almost every kind of creature, and while
       they specialize in the sea realm pantheon creatures mostly, most
       Atlanteans can learn to fight many other types of creatures as
       well. Depending on their training, most Atlanteans have to learn
       how to fight all types of creatures whether they want to or not.
       Depending on the Atlantean, some might try to blend into crowds
       so they can search libraries on all manners of supernatural lore
       and creatures if they are able, and they know the strengths and
       weaknesses of almost every race, including spells, exorcisms and
       traps used against almost all manners of supernaturals.
       Depending on the age and experience of the Atlantean, most learn
       as much about killing supernaturals as they can, as the more
       they know about fighting supernaturals, the higher their chance
       of survival in a world that they consider their enemies
       (usually). Of course, Atlanteans typically use this opportunity
       to learn what they can, but most typically are only limited by
       the information they can find and their intelligence capability.
       Since most are outcasts from society when they appear, most have
       to learn through experience, or infiltrating human civilizations
       to find written information they can use. For Aquaman, he was
       raised as a human and has studied a lot over the years growing
       up, and he knows a lot about all kinds of supernaturals, mostly
       focusing on any that could be a threat to him and his people.
       Aquaman also seems to know about the Fishman group (a group of
       evolved fish that gained human-like characteristics), since
       Aquaman has had to be ready if they ever decided to make a move
       against Atlantis or their allies.
       - Supernatural Hunting and Tracking: Though not supernatural
       hunters themselves (usually), Atlanteans learn a lot of the
       tricks supernatural hunters use through research into
       supernatural hunting techniques, and picked up a lot of tricks
       to track people down partially through experience of hunting
       down supernatural threats, but also through the combat abilities
       many Atlantean's possess. This has left them with not only a
       great sense for hunting down opponents they need to hunt down,
       but also left them with an innate ability to track opponents.
       Atlanteans are able to learn to do very subtle things, like tell
       whether a foot print is his target or not by things like the
       shape of the boot and how deep the boot-print is, as well as
       also being able to tell where their opponents go thanks to
       circumstances like walking on plants, and animals that are
       unusually silent being signs of predators in an area. They
       usually have a sense of when opponents are near, as well as
       usually knowing which way an opponent is going. And thanks to
       their evolved senses as well as enhanced normal senses, almost
       all Atlanteans have a great sense of where things are around
       them. While most Atlanteans may not hunt supernaturals, they do
       have to learn how to track hunters and other creatures, due to
       needing to stay ahead of supernatural hunters and other
       creatures that might try to hunt them down. Aquaman is someone
       who specializes more in tracking underwater, but his time being
       raised as a human has left him with a sense for tracking and a
       sense of when people are tracking him, thanks to the years his
       half-brother tried to have him killed.
       - Supernatural Hunter Training: Exorcism, Weakness and Trap
       Knowledge: Most Atlanteans are trained or learn how to use
       exorcisms and traps for a multitude of creatures and
       mythologies, due to exorcisms and traps being very useful in
       their own survival against supernatural creatures. Atlanteans
       typically use exorcisms and traps in order to take advantage of
       other races weaknesses, and typically use this on other
       creatures that are vulnerable to exorcisms and traps. For
       example, some Atlanteans know that holy oil works well for
       trapping angels, and even know demonic exorcisms to exorcise
       angels back to Heaven due to the occasional angel or demon who
       might try to recruit or hunt them depending on their intentions.
       For the most part, they also know how most supernaturals
       operate, in case they should find themselves up against other
       supernaturals. Most Atlanteans seek as many ways to exorcise and
       trap beings as possible, specifically for finding ways to trap
       stronger enemies they may have to run away from, as many
       Atlanteans usually use this to try and cast out opponents so
       they don't have to fight them as Atlanteans usually try to avoid
       conflict (Aside from a few Atlantean kingdoms who like to
       fight). As such, many Atlanteans that have been alive a long
       time have had the time to build up their knowledge. While many
       of them are vulnerable to their own weaknesses, they also use
       knowledge of these things to avoid their weaknesses thanks to
       being smart enough to learn how these traps work. Most
       Atlanteans learn this in order to survive when trying to blend
       into the surface world, and learn as much as they can with what
       they have. Typically, things like exorcisms and traps can easily
       save an Atlantean's life in dangerous situations, and some
       Atlanteans have learned a lot about these not just through
       books, but by watching other supernatural hunters. Aquaman  is
       someone who knows quite a lot about this aspect, and has trained
       in many different pantheon lores to figure out the best way to
       deal with almost any pantheon's deities and creatures due to
       being raised among humans and being trained as a Champion of
       Neptune.
       - Supernatural Hunter Extermination Experts: The other reason
       why most Atlanteans become experts in supernatural hunting
       techniques, besides just using them to fight other
       supernaturals, is so that the Atlanteans can learn how to fight
       against other creatures that hunt them. Most Atlanteans will
       learn how supernatural hunters operate, whether the hunters are
       human, werewolf, vampire or even other creatures like demi-gods.
       In order to survive, Atlanteans learn everything they can about
       how supernatural hunters operate, and how to avoid most
       supernatural hunter traps. This is another aspect that makes
       Atlanteans especially dangerous, as their abilities and senses
       give them what they need to avoid most normal supernatural
       hunter tricks and traps. Because Atlanteans encounter a lot of
       hunters of all types if their heritage is known by people, they
       will often not only learn through books and training, but most
       end up having to fight to survive against all manners of
       creatures. Usually, hunters will hunt down Atlanteans, and even
       many other supernaturals may hunt down Atlanteans to remove them
       as threats. Because of this, Atlanteans learn quickly about how
       to avoid, counter and kill almost any manner of supernatural
       hunters. Most supernatural hunters have to be very creative
       about how they lure out Atlanteans, because of the fact that
       Atlanteans specifically stay on guard against supernatural
       hunter strategies and traps.
       - Presence Suppression/Crowd Blending: Most Atlanteans learn how
       to suppress their presence or disguise themselves, and learn how
       to blend into crowds. This is easy for Atlantis and Xebel
       Atlanteans since they look human, though some (like the Brine
       and the Fishermen) may develop other ways to avoid human
       attention such as using technology to hide themselves, so they
       never draw any attention from the people around them. Many
       Atlanteans will do this when they need to blend in among humans,
       as this is mostly how many Atlanteans survive. Because most
       human cities have masses of people that get around constantly,
       most Atlanteans utilize this to make themselves hard to track,
       usually making it where their presence is overshadowed by
       everyone else. Even werewolves who track Atlanteans may have
       trouble finding Atlanteans who are good enough at using this
       trick, as some use the masses of crowds to disguise their scent
       from anyone who is trying to track them. They also keep their
       presences suppressed so vampires cannot sense them easily with
       their enhanced presence senses, since many vampires have a
       strong third eye that can sense their presence if they're not
       careful (as vampires have more ability to sense presences using
       their third eye than most creatures). Most Atlanteans can even
       use this to hide out in nature, assuming they aren't hiding in
       another supernatural's territory, where they use this to keep
       their presence in the world as suppressed as possible. For
       Aquaman, he isn't really much for blending into crowds anymore
       since he's known as the King of Atlantis, but he does typically
       try to blend in when in the human world just so that he can
       avoid problems.
       - Murderous Intent Sense: This lets those with this sense when
       an attack is coming. This is a skill warriors get by fighting
       constantly for many years, learning how to sense someone's
       murderous intent usually through encountering it first-hand.
       This lets the user read their environment as well as the spirits
       of people around them in order to see what attacks might be
       coming their way by reading an opponent's body language and the
       "sense" of people around them. This gives them a passive sense
       of reading people who might try to hurt them, as they can sense
       when someone is ready to attack. Some can sense this literally,
       but most sense it in an instinctive way once their instincts
       have been developed through constant fighting and battles. This
       gives the user time to dodge or avoid an attack, and to some
       extent, helps the person predict what opponents will do in a
       fight. For example, by reading an opponent's body language, such
       as how they move or how tense they might be, a user of this can
       read opponents. However, this sense is not perfect, and some
       opponents can't be read if they have similar skills or can
       disguise their murderous intent or they learn skills that can
       trick people with this sense. This sense is usually pretty
       reliable unless one can suppress their murderous intent, and is
       usually instinctive among people who have seen a lot of battle
       and those that have fought for their lives multiple times. The
       only real way to develop this is experience, as no amount of
       training can truly grasp how this sense truly works.
       Passive Abilities:
       - Aquatic/Land Combat Talent Adaptability: As a hybrid of human
       and Atlantean, Aquaman is very skilled at both land combat and
       water combat, in which he has a natural adaptability to combat
       that he can use as a hybrid. With his training, combined with
       his natural abilities he gains as a hybrid, Aquaman is a very
       adaptable warrior, in which he can adapt to almost any
       environment. From his Atlantean near immunity to cold, to his
       resistance to heat, and even his Atlantean resistance to
       pressure means that Aquaman is able to fight in a lot of
       conditions that would not be possible for most opponents. And
       thanks to being a hybrid, he is able to fight on land almost as
       easily as in the sea, due to him being trained both on land and
       in the sea. Aquaman is able to fight opponents on almost any
       terrain, and is highly able to adapt to almost any condition.
       This also applies to Aquaman being an intelligent fighter, as he
       is intelligent enough to adapt to most fighting styles, in which
       he can use his intelligence to analyze and come up with ways to
       counter many fighting styles since he tends to be a pretty
       creative person when it comes to solving problems despite how
       simple he seems at times. The only real problem with this is
       that extreme heat can dehydrate him, and is still a condition he
       sometimes has trouble with, so fighting in really hot
       environments without water is still quite difficult.
       - Atlantean Superhuman Reflexes and Intelligence: Even though
       Aquaman isn't at the levels of some more high level martial
       artists and supernaturals, his reflexes and intelligence are
       still very high for most beings. In terms of his reflexes, he is
       on par with those that can block and catch bullets, and has been
       known to have reflexes to even catch blades and grenade launcher
       shots without a problem. Thanks in part to his Atlantean
       heritage, and his training with his mentor, Nuidis Vulko,
       Aquaman is a very skilled opponent that can react very quickly.
       While no means a martial arts master or having the faster
       reflexes of every fight, Aquaman is still extremely skilled. In
       terms of his intelligence, Aquaman is the type of person who
       doesn't just train his body, but trains his mind as well. With
       his father's teaching him, as well as his mentor, Aquaman not
       only has higher intelligence than that of average humans, but
       also seems to have a taste for classic literature, as he will
       sometimes quote literature, such as times he has quoted works of
       Shakespeare and poems of Jules Verne. Though Aquaman seems
       brutish most of the time, and solves most of his problems head
       on, he is smarter than often appears. While not on par with
       certain enhanced intelligence, Aquaman is still extremely smart,
       and usually can be very creative when it comes to solving
       problems, such as a time he faked his death and hid inside a
       whale.
       - Waterbearer and Neptune Champion Ability: Ancient Magic
       Connection/Magic Resistance: When Aquaman was given the
       Waterbearer hand, and combined with the Trident of Neptune,
       Aquaman's magical potential was awakened, in which he can use
       some magic abilities like amplification magic, healing and
       purification magic, and some attack magic. While no means a
       sorcerer or high level mage, he is able to use some basic magic,
       thanks to his potential being awakened. This ability is
       amplified by both the Trident of Neptune and by his Waterbearer
       hand. However, this also grants him another ability, in which
       Aquaman is highly resistant to magic. For the most part, magic
       does highly reduced magic to Aquaman, in which he can tank magic
       attacks without taking extra damage. For the most part, this
       applies to most standard types of magic from neutral magic to
       holy and dark magic, to even spirit or chi based magic. The only
       real magic he doesn't have any resistance to are the more
       chaotic forms of magic, and forms of magic from the Dark
       Multiverse, which is something he has never been exposed to.
       This means that most forms of magic are not very useful on
       Aquaman, and while he can still be hurt by magic, he takes
       highly reduced damage from magic attacks. In terms of magic
       knowledge, Aquaman is far from the most knowledgeable magic user
       in the world, but his ability to use magic can grow and develop
       has he learns more about magic, something he's learned a little
       bit about on the surface world.
       - Waterbearer Hand Magic Negation: This is one of the powers of
       the Waterbearer hand, in which this hand is able to negate magic
       entirely through touch. Through touch, the hand negates all
       magic, whether it be chi magic, mana magic, dark magic, or
       otherwise. Using this, magic attacks are next to unusable
       against Aquaman as he can negate almost any magic including
       magics he might not have resistance to thanks to the properties
       of this hand. When using this, he needs only touch a magic
       attack to dispel the magic, in which he can use the properties
       of the Waterbearer hand's water to also negate magic. This means
       that Aquaman could turn his hand into a shield of water that
       negates magic, he could punch through a magical barrier with
       this hand or he could grab a magic weapon to negate it's power
       while he's in physical contact with it. This can be used quite
       creatively depending on the situation, especially when combined
       with other abilities the Waterbearer hand possesses (like
       shapeshifting his hand using water manipulation). This power
       comes from the Waterbearer hand, in which the ancient magic in
       it allows the hand to negate almost all forms of magic due to
       the fact that some of the biggest enemies that the Secret Sea
       has are magic based enemies. As such, this ability is very
       useful, as it requires only the Waterbearer hand to make contact
       with a magical attack. However, this is only usable with his
       waterbearer hand, in which his Waterbearer hand is the only part
       of him that can negate magic (or rather, the water in the
       Waterbearer hand). It is also worth noting that this can also
       hinder ally magic as well, as Aquaman will have to be careful
       not to interrupt an ally's spell by accidentally touching it
       with his waterbearer hand, or even interrupt one of his own
       spells. Since this is a passive power, it is always active, and
       doesn't require energy to maintain, but the major problem is
       that because it's always on, it can affect allies as well since
       Aquaman cannot turn off this effect.
       - Waterbearer Hand Molecular Composition and Form Manipulation:
       This lets Aquaman manipulate his hand's composition, able to
       make it liquid like in nature, or change the form of his hand to
       do different things. He is able to control his hand's
       composition and form at will, depending on what he needs to do.
       He can also change the composition of it, such as forming it
       into an ice hand that can freeze people through touch, or he can
       also change it into a near diamond-level hand by compressing the
       hand's water molecules. In addition to changing the hand's
       composition, he can change the form, in which he can modify the
       hand into many different forms. For example, he could form his
       hand into a shield and use the composition to freeze and form a
       solid defensive shield out of the water, or he could harden it
       so that his punches do more damage on impact. Depending on how
       creative Aquaman is with this technique, he can use this in a
       variety of ways, in which this hand will often morph to fit what
       he wants to do. Usually, he will either create a shield of water
       from his hand, or he will create weapons from his hand like
       forming his hand into a water (or freeze it into an ice) blade.
       Among his more used methods, Aquaman forms his hand into a
       harpoon which can be fired with a pressurized water shot to
       spear opponents, or he can use the water like a rope to fire a
       harpoon at a surface and then grapple to it. This ability is
       quite useful, and is limited by Aquaman's knowledge and
       creativity when it comes to manipulating water. Depending on the
       form, one can still counter his waterbearer hand like one would
       guess, as it is still water (or ice depending on the situation).
       For Aquaman, he has a number of ways to use this, but he mostly
       uses this in standard ways that many will often know to dodge or
       avoid his attacks.
       - Knowledge Training: Multilingualism: Most Atlanteans, like
       many supernaturals, know a great many languages used by people
       on earth thanks to their studies of humanity over the years
       they've been alive. Typically, most Atlanteans know multiple
       languages, including ancient and forgotten languages depending
       on knowledge the Atlanteans preserved from before they were sent
       to the bottom of the ocean. The most common one is whatever
       language they learn to speak first, with this mostly being
       dependent on where they spend their time growing up and what
       their mentors decide to teach them. However, Atlanteans are also
       able to pick up other languages, in which their training in
       languages often allows them to instinctively pick up words in
       other languages thanks to their training. However, they are not
       limited to one or two languages, as they can speak almost any
       modern language with the right training and research, such as
       English, French, Spanish, and many other languages. Most usually
       learn a few languages, including languages important to their
       underwater pantheons (Like speaking Greek for interacting with
       Poseidon's territory or speaking Latin for the Roman pantheon).
       For different Atlanteans, some can learn even more languages,
       depending on how long they've been alive, and some older
       Atlanteans may even know more languages that others might not
       even think about (such as some that might know dead languages
       like Biblical Hebrew). For Aquaman, he is versed in most common
       languages with his primary being English. However he is also
       versed in Spanish, French, German, Portuguese, Italian, Chinese
       and even Japanese. He also knows a few other languages he's
       picked up in his time traveling the seas, so Aquaman typically
       knows most major languages spoken in the world, but also he
       speaks and is able to understand some ancient languages like
       Latin and Biblical Hebrew due to his training with his mentor
       which taught him some ancient languages.
       - Supernatural Telepathy: This ability lets a supernatural
       communicate telepathically with anyone they can connect to.
       Typically this power uses their supernatural power, in which
       they use it to tune to a person if they know where they are in
       order to communicate with them. This lets them communicate with
       other people without having to speak, with them being able to
       share thoughts directly with others. However, usually the
       supernatural has to know where the person is to use this basic
       telepathy since they have to know where to send their thoughts
       and communication. However, this doesn't apply to those who
       establish permanent connections, such as connecting to other
       family members (though some supernaturals typically don't have
       the ability to create connections like this unless they have the
       abilities of other races). This lets supernaturals not only
       communicate with those they have a permanent connect with, but
       can also tell them where they are at any time should they
       require to find them or need to be summoned to them (which some
       races have the ability to do). Those who are set up with
       permanent connections have to accept the connection, and even
       then, they can sever it if they choose to. Thanks to his
       telepathy using the Clear, Aquaman has telepathy he can use just
       like most supernaturals. He doesn't really use this too often,
       but it is an ability that he does have. He also doesn't have any
       permanent mental connections currently.
       - Godly Blessing Enhanced Senses/Focus Sense: Partially thanks
       to his Atlantean physiology and a power granted by his godly
       blessings, Aquaman has highly enhanced senses, with all of his
       senses being enhanced. For the most part, this usually depends
       on the Atlantean type, but for Aquaman, he has basic enhanced
       senses beyond that of normal creatures due to him being a
       high-born Atlantis Atlantean. All of his senses are enhanced,
       with him being able to see, hear and smell with highly enhanced
       ability (not to mention his underwater sonar abilities).
       However, he can also focus his senses elsewhere, thanks to his
       godly blessing which grants him godly sight, and his ability to
       share his senses through the Clear to other parts of the sea
       using sea life. He is able to focus on specific areas and use
       his senses in other places, which is an advanced version of
       godly sight which deities use to process information in other
       locations by sending their senses there. Thanks to this, Aquaman
       can keep track of what's going on and doesn't have to be in a
       location if he can process his senses in another location.
       Though this is a double edged sword, as this requires taking his
       attention away from what he's doing, so he can be attacked while
       using this if he's not careful. This is mostly for just trying
       to process things from other locations, not really being too
       useful in battle except to more easily track opponents that
       might not be in one's area. This also requires Aquaman to know
       where he wants to send his senses, as he can only look in places
       where he focuses specifically. This means that he cannot use
       this to just track anyone flawlessly, as he has to know where
       they are before he can track someone with this ability. Of
       course, just like anyone with enhanced senses, these senses can
       be taken advantage of, such as using flashbangs with increased
       blinding effects thanks to enhanced vision.
       - Atlantean Darkvision: Because Atlanteans have evolved at the
       bottom of the ocean where the light doesn't reach, all
       variations of Atlanteans can see in the dark, due to them having
       evolved to live at the bottom of the ocean. Because of this,
       they are able to see just as easily in the dark as in the light,
       and they are able to see when most creatures cannot. However,
       this sight doesn't just work underwater, but also works in water
       and in fog, where their vision is not hindered by things like
       water molecules. Thanks to this vision, Atlanteans can see just
       as well as any other supernatural with dark vision (even
       rivaling death wraith darkvision). This also means that using
       darkness based attacks to cover the area in darkness doesn't
       work on Atlanteans, as they are able to see in the dark and can
       see through darkness. This is a passive skill that is always
       active, in which Atlantean eyes automatically adjust to the dark
       as they need to, where they are able to adapt to the dark far
       more easily than humans (as humans have to let their eyes adjust
       to the dark and even then they can only see in the dark when
       there's some form of light). Even in total blackness, Atlanteans
       are able to see even without a light source. Of course, while
       Atlanteans may have dark vision, the major weakness to this is
       intense light, as going from intense darkness to intense light
       can overwhelm them just like most beings. Just as humans are
       blinded by light when their eyes are adjusted to dark, so too
       are Atlanteans blinded by light when they are using dark vision
       and their eyes don't have time to switch to normal vision due to
       sudden changes in light. This means that things like flashbangs
       can blind them far more easily than most people.
       - Unique Atlantean Trait: Farsight: This is a special enhanced
       vision that Aquaman has as part of his hybrid physiology, which
       is thanks to him being a high level Atlantean mixed with human.
       No one knows how he gained this particular trait, but it is
       possible this also comes from his Neptune/Poseidon godly
       blessings as well. This particular skill gives him other special
       sights, such as x-ray vision, thermal vision, night-vision, and
       other visions allowing him to tune to see specific things. X-Ray
       mostly uses x-rays to see through most objects, in which it can
       allow Aquaman to see through physical objects, and see through
       people down to the bones when used properly. Thermal vision
       allows Aquaman to see things in temperature based vision, where
       cold things will appear darker and hot things will appear yellow
       to red depending on the heat of the object or person.
       Night-vision allows Aquaman to see in the dark, using special
       vision to see through darkness (which is useless to Aquaman
       thanks to his Atlantean darkvision). These are specific sight
       abilities that Aquaman can switch to at will, in which they only
       require conscious thought to activate, and then become passive
       sight skills that stay active until he changes his vision to
       another type of vision. It is worth noting that these visions
       cannot be used over top one another, and only one can be used at
       any one time. This means that Aquaman has to change from one to
       another in order to change visions overall. And due to the
       visions all being different, each one can be overwhelmed by
       different stimuli, as each vision can be affected by certain
       things, such as night vision can be blinding when extreme light
       is introduced.
       - Atlantean Emotional/Mind State Control: Though not as advanced
       in this control as some others, Atlanteans have developed their
       own ways to control their minds and prevent others from using
       them. The biggest reason that this was necessary was due to the
       ancient war where the Atlanteans sought counters to the
       Anti-life equation sought by ancient enemies. Because of this,
       Atlanteans specifically sought to train their minds so that they
       wouldn't be able to be broken. This led to them training their
       minds and learning to resist almost any form of mind
       manipulation, in which they are able to resist things like
       psychic manipulation and certain skills that might try to
       control their minds. While not able to completely overpower
       psychics and certain abilities, the Atlanteans are very
       strong-willed, and able to overcome most forms of control by
       focusing their strong wills and proper control of the mind. For
       the most part, the Atlanteans all use this, even though most
       don't do things like teach control of emotions or controlling
       their own minds like most who would have techniques like this.
       However, this is still a great technique to help Atlanteans
       focus their minds, and a great defense against attacks on the
       mind. This type of control is also used to resist things like
       dark spirits, or other creatures that might try to infect the
       minds of others, as Atlanteans know how dangerous certain
       creatures like dark spirits are (as they have had encounters
       with them before they were cast to the bottom of the sea.
       Overall, the main danger to this is certain emotional states
       will weaken this control and focus, such as sadness and grief
       will leave the mind vulnerable, and without proper focus and
       proper technique, this training doesn't really work that well.
       - Atlantean Enhanced Physiology and Combat Trained Physical
       Stats: One might be able to guess that Atlanteans are extremely
       tough. In terms of Aquaman, he is no exception and he is even
       stronger than almost any other Atlantean due to his mixed
       human/Atlantean heritage. Overall, Aquaman's physical stats are
       all enhanced far beyond what most think possible among
       creatures, as his strength, speed, agility, defense, durability,
       stamina are all at incredible levels due to his Atlantean
       physiology, and his combat training with his mentor enhancing
       his stats to their fullest. In terms of strength, Aquaman has
       picked up a cruise liner ship, and can kick large stone columns
       aside easily. He can also break apart metal objects, such as
       ripping metal doors off their hinges, and is strong enough to
       punch holes through opponents. In terms of speed, Aquaman is
       extremely fast, in which he can move at speed faster than
       bullets (as he is comparable to allies who were able to out
       maneuver bullets). His agility is also much higher than normal,
       as unlike most people with high strength and defense, Aquaman is
       also very agile and doesn't lose any mobility due to the
       pressures he deals with at the bottom of the ocean. In terms of
       defense and durability, these are two of an Atlantean's most
       valuable trains, as they are extremely tough and hard to damage,
       and even when they are damaged they are able to survive mortal
       wounds longer than most other creatures. In Aquaman's case, he
       is strong enough that he can drop from a plane and land on solid
       ground without any problems, and he was able to recover from
       serious injuries in a few hours (with proper treatment).
       Overall, Aquaman is one of the tougher opponents out there, and
       very difficult to damage thanks to his Atlantean physiology and
       combat training. Some have even called him the "Underwater
       Superman" in some circles.
       Transformations:
       - None
       Weaknesses:
       - All Atlanteans are weak specifically to dehydration. It
       doesn't matter what type of Atlantean, but all are vulnerable to
       dehydration due to the fact that they are creatures of the
       water. Their bodies must absorb water in some form, or they will
       weaken severely. Depending on whether they are low born or high
       born Atlanteans, this determines roughly about how long
       Atlanteans can go without water. Even human/Atlantean hybrids
       require water, and without it, they will get dehydrated.
       Essentially this turns them into fish out of water, where once
       they pass a certain point without water, they will lose stamina
       and durability until they eventually die of dehydration. Some
       can counter this, such as the Xebel Atlanteans who can use water
       manipulation to turn moisture into water, but overall, this is
       an Atlantean's biggest weakness, and one that can be taken
       advantage of. Specifically, fire type opponents can dry out an
       area and use the heat to more easily dehydrate an Atlantean.
       While Atlanteans are strong, their stamina and durability become
       less than good when they are without water long enough. And
       while one might think they can absorb moisture in the air, they
       cannot absorb moisture in gas form, as it has to be liquid form
       water. However, Atlanteans can drink water or absorb it through
       their skin (as long as the water get into their bodies somehow).
       For Aquaman, he does have his Waterbearer hand to generate more
       water, and he has his water manipulation, but even he is not
       immune to this major weakness, and must absorb water.
       - Atlanteans, while skilled fighters, suffer a loss of speed and
       strength when out of the ocean, as their skills are designed for
       the ocean. When on land, they are not able to utilize their full
       strength and speed, in which they are often comparable to
       supernatural strengths and speeds instead of the nearly
       unrivaled skills they possess underwater. While some like
       Atlantean/human hybrids can handle fighting on land, even they
       suffer a slight loss of stats when on land. Even high born
       Atlanteans have this particular fault, in which they will still
       suffer a lost of certain abilities on land (as some Atlanteans
       have the ability to break the sound barrier in swimming speeds,
       but cannot do so running on land). Because of the difference in
       environment, most Atlanteans are more suited to the sea. Some
       are specifically designed for certain environments as well, and
       outside of those environments, they will not be able to fight at
       their full strength. For example, the Brine Atlanteans must
       fight in heated areas in order to utilize their full ability as
       the heat keeps them relaxed and agile whereas cold temperatures
       will sometimes cause them to get stiff and be unable to move
       effectively. When it comes to the Fishermen Atlanteans, they are
       specifically suited to aquatic environments and cannot move very
       effectively on land as their limbs are more like that of fish
       than humans due to them evolving differently from the Atlantis
       and Xebel Atlanteans. Overall, while there are varying degrees
       of difficulty of fighting on land, Atlanteans as a whole always
       have slightly less ability to fight on land than in water where
       they can use their full capabilities. Even Atlantean/human
       hybrids have this issue, as their Atlantean physiology still
       shines through in this regard.
       - While Atlanteans seem nearly indestructible by most human
       methods, strong enough attacks can still hurt them, and they can
       be killed since most of them don't possess supernatural
       regeneration (as their healing is just faster than normal). If
       one is not strong enough there are still ways to hurt them. For
       example, lightning works just as well on them as it does on
       other beings, with lightning being a way to hurt even
       Atlanteans. Lightning also has an added bonus of dehydrating an
       Atlantean, as lightning has the properties of dispelling water
       into oxygen and hydrogen through electrolysis. In addition,
       certain attack wave abilities that pass through solid matter
       rather than trying to impact it (such as attack wave powers like
       Maria Blackbeard's Gura Gura fruit) are also quite effective as
       they tend to bypass the nearly indestructible skin of an
       Atlantean. However, technology of the Atlanteans and weapons of
       the Atlanteans are specifically designed to fight and kill
       Atlanteans, with each Atlantean being slightly different. For
       example, the Brine are much harder to damage due to their
       crustacean-like exterior, but Atlanteans have energy based
       weapons that can still kill them, or Atlantean strength can
       allow them to stab them with their weapons. Overall, there are
       still many things that can hurt or kill an Atlantean, as long as
       it is a strong enough weapon or power. Among other weapons that
       can hurt Atlanteans are vibranium and adamantium blades (as they
       are specifically made to be nearly indestructible), and blades
       that vibrate enough to slice the bonds between atoms are also
       effective.
       - Depending on the sights Aquaman has, he can suffer being
       overwhelmed by different sights if certain things are used
       against him. The biggest example is his dark vision and night
       vision skills can be overwhelmed by extreme light, in which
       extreme light suddenly being introduced before the vision has a
       chance to change can temporarily blind Aquaman. However, it
       isn't just his farsight that can be overwhelmed, as his other
       senses can be overwhelmed as well. For example, when in water,
       certain frequencies may cause him pain to hear, which he can
       hear far more efficiently in the water than on land. When
       fighting Aquaman in his own environment, using certain sound
       frequencies is usually one of the best ways to give one an
       advantage (as long as they are not vulnerable to the same kinds
       of sound). When on land, his enhanced hearing is also able to be
       taken advantage of by certain sounds, as his hearing can be used
       against him. Since Aquaman is able to hear things like police
       sirens from miles away, one can imagine just how sensitive his
       hearing can be at times. For the most part, it's his sight and
       hearing that are enhanced, with his smell not being much more
       enhanced than humans, so enhanced smell is not one that someone
       can take advantage of, but it also means that Aquaman doesn't
       have advantages when it comes to sense of smell.
       - The Waterbearer hand is only in Aquaman's hands as long as he
       does his job protecting the Secret Sea. If he were to allow
       enemies to attack the Secret Sea or the Secret Sea were to be
       lost because of his inaction, the Lady of the Lake could take
       away his Waterbearer hand and give the title to another. While
       Aquaman is not the type to try and ignore his responsibility
       anymore (as he typically avoided responsibility before becoming
       king of Atlantis), he could fail to protect the Secret Sea if he
       is overwhelmed by enemies of Atlantis while the Secret Sea is in
       danger. Depending on how the battles go, it is possible that he
       could be forced to choose between saving the Secret Sea and
       saving Atlantis. When it comes to certain enemies, they could
       use this to their advantage, as Aquaman would have difficulty
       fighting two battles at once. And one wouldn't even have to do
       that, as they could just convince the Lady of the Lake they'd do
       a better job than Aquaman, or convince the Lady of the Lake that
       Aquaman isn't doing is job, then it's possible the Lady of the
       Lake could be convinced to take the Waterbearer hand and title
       from Aquaman. Of course, this power could also be taken away
       from him if the Secret Sea is lost or destroyed by an enemy, as
       without it, the Waterbearer title and hand would cease to be if
       the Secret Sea is lost or destroyed. If Aquaman loses his title
       and Waterbearer hand, then he would likely have to get a
       replacement hand like his old harpoon hand he used to have.
       - When it comes to water manipulation, water manipulation is
       countered a few different ways. The most common way some people
       know is to use electricity, in which running an electrical
       current through water will separate it back into hydrogen and
       oxygen through a process called electrolysis. Lightning is
       usually used as the main counter to water in any form (including
       ice as lightning can work on ice). And since water conducts
       electricity well (unless it's pure water, in which pure water
       without any other minerals is a perfect insulator), usually
       lightning can run through water more easily. The only way to
       counter this weakness is to short out lightning with water
       attacks, which many water users know how to do, so it is worth
       noting that lightning is just as vulnerable to water
       manipulation as water is to lightning manipulation. Among other
       ways to counter water manipulation include using wind, in which
       wind can be used creatively to counter wind attacks (Such as a
       strong enough pressurized shockwave could be used to counter a
       pressurized water blast). Those that know how to manipulate wind
       at a molecular level can also learn to separate water back into
       hydrogen and oxygen. Other creative ways people have countered
       water include fire users evaporating water using extreme heat
       (much more than normal fire), and earth users using things like
       sand or dirt to absorb water and become mud. Depending on how
       creative one is, there are plenty of ways to use elements to
       counter one another, as almost any element can be used to
       counter another if one is creative enough. However, water is not
       just countered by elementals, as energy users or other
       supernatural powers can also be used to counter water
       manipulation, such as using energy shields to block attacks.
       Typically, there are plenty of ways to block or counter water
       manipulation as long as one knows the properties of water and
       don't underestimate the strength of the water attack (such as
       underestimating the strength of a pressurized water blast).
       Personality: Aquaman is an confident and pretty prideful person,
       in which he is someone who takes a lot of pride in himself as
       both a hybrid of human and Atlantean, and pride in himself as
       the king of Atlantis and Champion of Neptune. Aquaman typically
       is the the type of person that will easily make friends with
       people as long as they are not his enemies, and he is typically
       polite to people who are polite to him. Some might have trouble
       making friends with him at first, but over time, he will usually
       become more friendly as people get to know him. Aquaman
       typically is someone who jokes a lot, and will make sarcastic
       comments about just about anything. Aquaman typically will be a
       pretty friendly person, but if one is his enemy, or one insults
       him, Aquaman is the type who will not hesitate to push back
       especially if someone insults Atlantis or his heritage. He is
       not afraid to show people why he's the King of Atlantis, and
       will take most challenges head on when it comes to people who
       want to fight him. Aquaman is also a lot smarter than most
       people realize, as many often see him as a brute who fights only
       with his fists. However, Aquaman has proven that he is very
       smart, as he can fight strategically (though doesn't always
       compare to smarter opponents), and he is someone who often
       quotes literature (as it is obvious that he is well educated and
       remembers most of his education well).
       As the King of Atlantis, Aquaman will do whatever it takes in
       order protect Atlantis, which has forced him to do some somewhat
       questionable things, such as one time he destroyed an oil rig
       for polluting the ocean near Atlantis (though he made sure
       everyone was off the rig before destroying it). Aquaman knows
       that the surface world isn't as bad as many Atlanteans believe,
       but he also knows just how bad the surface world is with things
       like polluting the oceans. Because of this, Aquaman has tried to
       get the surface world to be more careful with their pollution,
       at one point even washing up the trash in the ocean on the shore
       so it wouldn't be in the ocean anymore. Typically, Aquaman is a
       lot more patient than previous Atlantean kings have been, but if
       humans were to not fix their pollution problems, then Aquaman
       may one day be forced to flood the surface world and take out
       humanity. However, this is a path that Aquaman is trying to
       avoid, as ever since he revealed Atlantis as a nation, the
       nations have worked with Aquaman to try and clear up the oceans,
       meaning that Aquaman hasn't had to do anything drastic so far
       aside from a few shows to show the surface world just how bad
       the oceans are. When he's king of Atlantis, he can be a
       different person, in which he acts more in the benefit for
       Atlantis. However, his persona as a king is also something that
       comes into play when it comes to his job protecting the Secret
       Sea, as he will also do whatever he can to protect it after
       being given the responsibility by the Lady of the Lake. He will
       not hesitate to take out threats to the world, Atlantis, and/or
       the Secret Sea, as he does whatever he can to protect the whole
       world, not just Atlantis, but also fights to protect the surface
       world as well since he is just as human as he is Atlantean.
       In battle, Aquaman is the type of person that prefers taking
       challenges head on. He doesn't usually like to deal with
       complicated strategy, and prefers to just fight opponents rather
       than win by using tricks. Typically, Aquaman uses his Atlantean
       hardened body to tank attacks, as he is usually pretty confident
       in his physical abilities. However, Aquaman, as mentioned, is
       actually smarter than most people think, and is able to fight
       strategically when he needs to, usually when power alone isn't
       enough. For example, he learned to use pressurized water blasts
       using water manipulation by watching Maria Blackbeard in battle,
       and learned to start focusing the energy waves of his trident
       similar to Maria's Gura Gura devil fruit power. Aquaman often
       seems like the fool, but with his education by his father, and
       by his mentor, Aquaman is quite a smart person, even if he
       doesn't show it. Aquaman is also someone, in battle, who will
       not hesitate to beat enemies, but usually avoids killing enemies
       if he can help it. Ever since his first encounter with the man
       who would become known as Black Manta, he has tried to avoid
       killing and leaving even his enemies to die, as he understands
       that he is less likely to make enemies if he shows mercy to his
       opponents. However, this mercy can run out if they continue to
       threaten him, or continue to be threats to Atlantis or the
       Secret Sea. While he is a very benevolent fighter, he will kill
       if he has to in order to prevent threats from continuing to
       threaten the world.
       Bio: Arthur Curry is the son of Atlantis Queen Atlanna, and
       human Thomas Curry. When his mother was on the run from Atlantis
       running from an arranged marriage, she met Thomas Curry. After
       the two fell in love, Atlanna had Arthur, who was a hybrid of
       Atlantean and human. However, after Atlantis would attack and
       try to bring Atlanna back to Atlantis to marry King Orvax,
       Atlanna would eventually choose to go back to Atlantis in order
       to protect Arthur and his father. During his childhood, he would
       be raised by his father, and educated in the ways of the surface
       world, while his mentor, Nuidis Vulko, would educate him on the
       ways of Atlanteans, and teach him about his Atlantean
       physiology. In addition, Vulko would also train Arthur in
       combat, in which Arthur would learn to fight and learn to wield
       a trident until the day he gained his mother's trident. When he
       got to be an adult, he avoided going back to Atlantis, as he
       tried to avoid taking his place as king. He would start fighting
       pirates and enemies on the sea, using his abilities to battle
       evil people, in which he would start fighting to protect the
       surface world, soon becoming known as the Aquaman. There were a
       lot of people who thought his only power was talking to fish,
       but Arthur had quickly proven a lot of people wrong. After
       becoming Aquaman, some even started calling him an underwater
       "Superman" because of how strong he was and how most people
       could never hurt him. Years of fighting on the seas, and helping
       people, Arthur would become known as one of the world's heroes,
       and a protector of the sea among the people.
       However, this wouldn't last, as Arthur would eventually be
       approached by his mentor Vulko, who urged Arthur to take his
       place as king before his half brother, Orm, declared war on the
       surface world. In order to combat Orm, Arthur would seek out the
       trident of Neptune, in order to become the champion of Neptune
       in order to take his place in Atlantis as king after Orm's
       forces had tried to hunt down and kill Aquaman. After beating
       his brother in battle and taking his rule of Atlantis, Aquaman
       became the king of Atlantis. Over the years, he would unite the
       Atlantean kingdoms, including even commanding the creatures of
       the Trench who were seen as mindless creatures. After Aquaman
       became king, he would start ruling Atlantis, while continuing
       his quest to protect people in the living world. For years, he
       would battle enemies, making new enemies and allies during his
       time traveling the sea. His refusal to kill his brother, Orm
       would come back to haunt him, as Orm would try to take over
       Atlantis multiple times, with each time ending in Aquaman
       beating Orm and imprisoning him again. During those battles, he
       at one point lost his hand and had to replace it with a harpoon
       hand that he used for years.
       At some point during his reign though, he would be killed by his
       brother, when his brother would finally get the better of him
       with help from assassins. However, Aquaman would not go down
       without taking Orm with him, as Orm and Aquaman both died that
       day, leaving Atlantis without a king for a few years. Of course,
       this wasn't the end of Aquaman's story, as he was one of the
       people who would be brought back by the Black Lanterns, led by
       the lord of the Black Lanterns, Nekron. Nekron would revive
       Aquaman as one of his undead servants, using him to fight
       enemies in the sea. However, Aquaman would be saved by his
       friend, Raven Sparrow, who had help from Kindron Darkfire, the
       Lord of Tartarus, who would restore Aquaman to life by removing
       the power of death that bound him to the Black Lanterns.
       Afterward, Aquaman would go back to Atlantis, taking his rule
       again after being restored to life. Once Aquaman had brought
       peace to his torn kingdom, who had fought for leadership after
       both of the ones who were supposed to rule were dead, Aquaman
       went back to protecting his kingdom and protecting the surface
       world.
       After being returned to life, he would eventually be approached
       by Coventina, the Lady of the Lake, who offered Aquaman the
       Waterbearer title and the Waterbearer hand in order to replace
       his lost hand. However, this wasn't just to replace his hand, as
       the Lady of the Lake sought to have Aquaman protect the Secret
       Sea, the sea of life which was under attack by a few different
       enemies. The most dangerous was an enemy known only as "The
       Thirst", a dark reflection and opposite being to the Secret Sea.
       Aquaman accepted the title and responsibility of protecting the
       Secret Sea, and would go on to protect the Secret Sea from
       enemies. During his time protecting Atlantis and fighting
       pirates, he would even make an enemy out of Maria Blackbeard,
       after finding out that Maria had inherited the Gura Gura devil
       fruit that even Atlantis was worried could ruin the world if
       used improperly. While Maria was a somewhat honorable person who
       sought to make the world a better place, her ways of doing it
       involved overthrowing the world government for killing her
       grandfather and her mother. Aquaman would become a major rival
       for Maria alongside Raven, as Aquaman was doing what he could to
       remove Maria's Gura Gura fruit from being able to be used as
       Aquaman saw it as a threat to the world.
       These days, he often spends his days off drinking with friends
       and family, in which he will drink with his father, and
       sometimes drink with Raven Sparrow and her crew. Aquaman
       continues doing his job protecting the surface world, Atlantis
       and the Secret Sea, hunting down enemies and protecting as many
       people as he can. He also tends to help out Raven Sparrow when
       he can, since he is friends with Raven and her crew. When he
       found out about Raven and Maria competing for Poseidon's
       trident, he tried to get the trident himself, but was forbidden
       by Neptune himself, who told him that he would not be allowed to
       wield it, as it wasn't his destiny since he was already a
       Champion of Neptune. Even though Aquaman wanted the trident to
       further solidify his rule of the seas, he listened to Neptune,
       and has done his best to stay out of Raven and Maria's war for
       the trident. However, with the alternate Blackbeard also joining
       the hunt for the Trident, Aquaman would try to help Raven with
       her hunt by keeping Blackbeard away from Raven and Maria when
       possible, as Neptune would come to Aquaman again and warn him
       that Blackbeard could not be allowed to get Poseidon's trident,
       since Blackbeard would not be someone who could be trusted to
       rule the seas, since he is a servant of the Alternate Zeus.
       Theme: He Commands the Sea (
  HTML https://www.youtube.com/watch?v=A-Ko2FbzIcc
       )
       Battle Theme: Permission to Come Aboard (
  HTML https://youtu.be/XZ5RDDebJuc
       )
       *****************************************************