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       #Post#: 9323--------------------------------------------------
       RP Profile: Spyte Smith
       By: Zorbak the Ebil Moglin Date: May 23, 2021, 9:45 pm
       ---------------------------------------------------------
       "I'll be respected... I may not be strong, but I have much to
       offer." - "Spyte" Smith
       "I was denied my birthright. All because the other Zeus kids got
       to it first. I don't mind since I'm not that strong, but I do
       need to make myself known as one of the true descendants of
       Zeus."
       "Vendetta has alway shown too much restraint when ruling.
       Vendetta's rule was a weak, failing regime even before the other
       Zeus appeared. Our times are changing, which means that we must
       too. Her rule can work, but she needs someone who can make the
       sacrifices she can't."
       "There was a time when I wanted to take over Olympus... But
       seeing the example that Vendetta has set, I guess you could say
       I was inspired. I wish to see how her rule will play out, and if
       she has the strength that the other children of Zeus lack. I
       suspect she will change the world someday, and hopefully bring
       peace to a war-torn world. And I will be her general. I will
       command the forces that will protect her and her people."
       "Ruling Olympus is never about who is the 'strongest.' Everyone
       thinks that only the strongest rule Olympus, but it's only
       Tartarus that runs like that. Olympus is only worthy of those
       that can rule the realm of the gods. As long as they can stop
       people who try to take the throne, they don't have to strong.
       They just have to be prepared for what they must face and be
       able to rule the realm of the gods. If they can't rule justly,
       then that's when they should be removed."
       "When it comes to brute strength and supernatural power, those
       in my family like V and Arthur got all the good strength and
       power. But in brains... Not one of them is smarter than me. And
       when I reveal myself to them, I will be respected for my mind."
       "Your power means nothing to me. Against me, power is just a
       cover for your own weaknesses."
       "You lack vision. Someone at your level will never comprehend
       me."
       "People always call me crazy... But I can assure you my sanity
       is fine. Just because I see the world differently doesn't mean
       that I am crazy."
       "The world is littered with prizes... You just have to change
       your point of view to see the world in a different light."
       "The heroes get stronger... It seems I'm going to need my own
       group. Right now my only advantage is that no one knows who I
       am, and to most, I'm just a normal human. But that won't be
       enough for having to fight my way to the top." - Spyte talking
       to himself.
       "I never liked vampires or werewolves... But perhaps they have
       their uses. They always get forgotten by all the demi-gods
       running around. They're always a side note, and rarely ever
       considered for these powerful groups unless they have something
       more than just normal vampire and werewolf abilities. The
       problem is making sure the other Zeus descendants don't find out
       about me through them..." - Spyte planning his reveal to Olympus
       During a moment when Spyte was recruiting allies and appears to
       a vampire group.
       Vampire: It doesn't matter what we do... Anyone who doesn't join
       Black Sun or Hyperion gets trampled over. When we go out to find
       food, most of us don't come back.
       Spyte: Stick with me, and I promise you will not go hungry
       again. You can help Olympus when Vendetta takes rule again.
       Vampire: You're planning to rule Olympus?
       Spyte: Not rule... Just set up my own corner of it. I will help
       Vendetta become the ruler she should be. That is my
       responsibility. In return, I will settle for having my own small
       territory where I will help groups like yours.
       Vampire: Those like Arthur and Kindron are far too powerful to
       challenge.
       Spyte: I don't have the power of a dragon... or the power of a
       wolf spirit, or even the power of a holy knight. I'm just a
       human. But I know how to handle anyone who opposes me. He says
       as he destroys a crate with a blast of corrupted lightning,
       showing that his red corrupted lightning was stronger than most
       other lightning user's corrupted lightning. It doesn't matter
       what power a lightning user has. I have yet to meet a lightning
       user that is immune to corrupted lightning.
       The vampires look at him in fear.
       Spyte: Relax... I'm not here to make you fear me... He says with
       a smile. I'm here to show you that I want help you. I can
       promise that I will look out for you and your people.
       Supernaturals forgotten by the wars of the gods will be
       remembered when I build my own organization of all those
       forgotten by the wars of this world.
       "I don't know what's funnier... The fact that you think you're
       smarter than him, or the fact that you think you can do better
       than he will..." - A vampire in Spyte's group about Spyte when a
       fellow vampire tried to mutiny against him.
       Name: "Spyte" Kevin Smith (Prefers the name Spyte Smith)
       Title: The Forgotten Son
       Age: Unknown
       Species: Demi-god
       Gender: Male
       Hunter Group/Team: None  (Soon to join V)
       Family:
       - Father: Zeus
       - Mother: Unknown
       Weapons:
       - Lightning Tech Sword: This is the first of Spyte's weapons
       that he's made, due to his enhanced intelligence. This weapon is
       a special tech weapon that Spyte designed to kill supernaturals,
       and uses his own electrical aura to power the weapon's cutting
       power. The tech in this weapon runs on Spyte's electrical aura,
       using it as it's power source. As such, this can only be wielded
       by a lightning user like Spyte, and this weapon is usually tied
       to him. Spyte usually has two of these he can summon at any
       time. These weapons have two main functions. The first is to use
       Spyte's lightning to power the cutting ability, which allows
       Spyte to cut through metals that people normally wouldn't be
       able to cut through. The more lightning absorbed into the blades
       strengthens the blades ability to cut, and this weapon can even
       cut through stronger metals like adamantium and vibranium.
       Usually, Spyte runs this on his corrupted lightning, since it is
       what he uses for it's corrupted power. This also has a second
       function though, as the weapon also acts like a power and
       regeneration negation weapon. When striking an opponent, the
       weapon negates powers similar to stilled silver, but also
       negates regeneration similar to varanium. However, because this
       weapon uses a unique tech to do this, very few people, if any,
       have immunity to this weapon if struck by it. If the weapon
       makes contact with an opponent, these effects are passive
       effects that the opponent will suffer for up to 4 combat rounds.
       - Wrist Device Link: This is a device that Spyte made for
       himself that connects to his wrist. This device acts like his
       override when he isn't using his lightning abilities. This
       device can forcibly control anything that Spyte has made, which
       is designed to be used when one of Spyte's creations goes rogue,
       or gets controlled by someone else. This device runs on Spyte's
       electrical aura, and absorbs his power to run on, but it can
       also absorb other lightning user's power as well. This device
       can also store this energy and release it into Spyte's body when
       he's low on power, thanks to the function of the device that
       operates like a storage unit. This device can also generate
       holographic screens, and can also operate like a computer thanks
       to it being based on devices developed by Russian Special
       Forces. Spyte's device is uniquely designed for him, and even
       operates on a program that connects to his mind and enhances his
       connection to his mechanical devices. The major use it has in
       battle is overriding any of his tech that might be taken over by
       an enemy and boosting his technokinesis to levels beyond that of
       most technokinetics. For Spyte, this device was based on the
       devices Doktor made as prototype versions of devices similar to
       the neural linkers of the London universe (the ones Doktor,
       based on London Kendra's neural linker chip, made for Rei and
       Vin). The only downside of this device is that it can be
       destroyed since it is exposed to attack, though the good thing
       is that Spyte made this device so that it cannot be shorted out
       by water, unless it gets damaged and the inside of the device is
       exposed to moisture.
       - Cybernetic Enhancement Chips: These chips are designed to be
       surgically installed into those on Spyte's side. After a mutiny
       from someone who tried to take over the group, Spyte developed
       these to put into the people on his side to enhance their
       abilities, but more to control them if they choose to go against
       him. All of his people have this chip in them, which is designed
       to not only enhance their abilities and grant them some godly
       energy through special tech connections, such as some vampires
       or werewolves with these enhancement might gain godly energy to
       combine with their supernatural abilities. However, this also
       serves another purpose, in that Spyte can use this to read his
       people's minds through neural link so that he can not only read
       their minds, but can use his connection as sort of a master
       terminal to shut down the minds of anyone linked to him by using
       his lightning connection to essentially short out the person's
       memory completely, which not only starts in the subconscious,
       but erases the subconscious mind's memories too. Specifically,
       this is designed to be non-lethal, but can completely erase
       someone's memories to the point that they are never able to be
       recovered. Most of Spyte's people have figured out exactly what
       Spyte intended, but go with it since most of them have nothing
       better when it comes to trying to operate alone, and may do
       understand Spyte's need for caution as he has plainly stated
       that he plans to be ready for anyone who tries another rebellion
       against him. This also sends information to Spyte from the
       chips, which are constantly monitoring the area around them
       through the brains and through the air and static around the
       person this chip is inserted into, usually to allow him to keep
       tabs on allies so that he can send help when they are in
       trouble. The good thing is that Spyte doesn't like killing
       others, so he actually tries to make his contingency plans
       non-lethal.
       Robot Creations:
       - Robot Model: Smiting Knight: The smiting knight is the first
       model of robot that Spyte has designed, which is designed with
       guns and shields as these are designed to protect Spyte and act
       as his personal body guards. These robots are designed with
       special black shells made of special varanium metal that use
       magnetic properties to power them, and the varanium has the
       obvious effect on opponents that the robots can negate
       regeneration. These robots seem slow and bulky, but this is
       actually a misdirection as the robots are designed for speed as
       much as they are built for power and defense. These robots are
       highly resistant to supernatural abilities, as their armor is
       usually designed to dispel many forms of energy, and highly
       reduces supernatural energies used on them. These robots operate
       according to Spyte's will, and are designed to be able to absorb
       power from Spyte if he uses his lightning to enhance their power
       cores thanks to the special cores these units have. It is also
       worth noting that these robots are immune to magnetic
       manipulation, due to their core being able to scramble their
       magnetic signatures at will to prevent a lightning or magnetic
       user from locking on to their magnetic signature. These robots
       can also absorb lightning and electrical energies to increase
       their power, making them very effective especially against
       lightning users. While strong though, these robots are able to
       be destroyed by those with the ability to cut through metal,
       since they are not made of things like vibranium or adamantium.
       These robots are near impossible to hack since Spyte can
       override them even if they are hacked, but if one could turn
       them on Spyte, Spyte would have trouble with them too due to
       them being designed to kill supernaturals.
       - Robot Model: Hunter Knight: These robots are designed to be
       Spyte's supernatural hunting force, which are made of stronger
       materials than the normal robots he has guarding him. These
       robots are designed to battle supernaturals, and are made of a
       mix of adamantium and vibranium. The vibranium is designed to
       absorb energy, amplify it and blast it back at opponents in
       order to combat supernatural power. Because of this design,
       these robots are usually designed more for defensive combat, but
       can generate weapons of plasma energy to attack with. When
       generating energy-based weapons, the robot can form these in any
       form they choose, and they are able to fire them as well. This
       energy has an effect similar to varanium and stilled silver, and
       are designed to negate powers and regeneration if these robots
       hurt someone. These robots also have nanites running through
       their systems, designed to repair them when needed, and can be
       used to reattach broken parts. The nanites are designed to
       replicate supernatural regeneration, and operate to help these
       robots against strong opponents who normally regenerate. These
       robots even have wings which allow them to fly, or to use the
       wings as a shield against attacks. The wings are designed to be
       able to absorb attacks, and even feature being resistant to
       things like radiation damage or acid damage due to the materials
       being designed to resist these types of damage. Between being
       able to generate their own energy that negates powers and
       regeneration, and their ability to absorb other supernatural
       energies, these robots are extremely dangerous to supernaturals
       of all kinds, whether they are demi-gods, or normal
       supernaturals. The energy used is left in a supernatural's
       wounds, and has to be purified in order to remove the effects.
       Zeus Abilities and Advanced Elemental Abilities:
       - Godly Lightning Manipulation: Thanks to Zeus's godly power and
       being a god of storms, those with Zeus's power are able to
       manipulate lightning, with it being their main power in combat.
       Zeus is a deity of lightning and control of the sky, having god
       power, and this power is intensely focused in lightning and
       godly power. Those with Zeus's power can have lightning that
       acts normal lightning, or it can be of a godly lightning which
       does both lightning and holy/godly energy damage. For the most
       part, this is the main lightning that most children or those
       with Zeus's power use, though some gain the ability to use other
       forms or types of lightning as they train. Zeus power users are
       able to use this lightning for a variety of things, including
       magnetism manipulation, firing lightning blasts, electrocuting
       people, and hacking technology that runs on electricity. Of
       course, Zeus's lightning can be countered by counters to
       lightning, such as water shorting out lightning (assuming the
       user doesn't dispel it first) or using an insulator to protect
       oneself. Unlike other Zeus kids, Spyte doesn't have any other
       special abilities to combine with his lightning, and mostly just
       uses lightning like typical lightning rather than doing what
       most Zeus kids do and try to find a powerful creature to use the
       lightning power of (Like how Arthur uses the power of the
       Kirin). Spyte's lightning and his lightning types are all mostly
       just as they are with no special modifications other than his
       lightning being godly lightning that does godly energy damage.
       - Godly Wind Manipulation: Normally, wind is a secondary element
       to most Zeus kids, with most not really caring too much about
       how to use it, but many do have wind abilities they can use.
       Thanks to their godly power and making sure they utilize every
       part of their power, those with Zeus's power use his wind power
       as well, with it being almost as powerful as their lightning
       power with enough training. Those who train using wind are often
       able to use their wind just like many other wind users do. Among
       other things, they are able to use their wind manipulation for
       multiple things, like manipulating breathable air, creating
       tornados and cyclones, manipulating different gases and using
       sound manipulation. Those who train with this power learn to
       utilize the wind to the best of their ability, and even though
       it's not as strong as their lightning powers usually, it still
       manages to make them more of a threat. Of course, just like what
       one would expect, wind's natural counter is earth, and a user's
       wind can be countered the same as any other wind style. Just
       like his lightning, Spyte doesn't have any special elemental
       powers beyond his normal basic abilities. Most of his elemental
       abilities is just normal godly wind, with him being able to
       manipulate different gases due to him teaching himself
       chemistry.
       - Weather Manipulation/Storm Amplification: Another power of
       Zeus, Those with Zeus's power can manipulate the weather at
       will, even creating storms in order to strengthen their power.
       When creating storms, the user can use the storm to boost their
       power, as their lightning becomes strengthened when they create
       a storm during a fight, as their lightning is amped by the rain,
       making it easier to hit opponents as the lightning moves between
       raindrops like using raindrops to guide it's current. Those with
       Zeus's power grow stronger during storms, with all of their wind
       and lightning powers getting a fairly big amp, even more so than
       most other weather manipulators. For those with Zeus's power,
       this isn't just done consciously, but sometimes can happen
       subconsciously depending on the state of their emotions. Most of
       the time, they can summon fairly dangerous storms which manifest
       from their anger or darker emotions, and might have no real
       control other than to control their emotions and the storm
       created. However, because of their subconscious use, things like
       anger and hatred can cause them to use unnecessary power,
       draining them faster in a fight. Some may rely on this more than
       others, though most people with Zeus's power gain enhanced
       abilities during storms, making this a useful ability if used
       properly. However, power conservation must be observed, as using
       this too much can drain a user if they have to maintain these
       storms. This isn't an ability that Spyte uses much, since he
       very rarely feels the need to, and he controls his subconscious
       mind to avoid any subconscious power release while he's angry or
       feeling strong emotions.
       - Enhanced Lightning Form/Reformation/Regeneration: This is
       another power of Zeus's children, where they gain the ability to
       take a lightning form. There are a few different uses for this,
       besides just going avoiding attacks in an intangible form which
       is a major use of this skill. The first is that users are able
       to travel around as elemental energy, with lightning being able
       to move extremely fast. Some lightning users are able to travel
       through things like power lines and other sources of electricity
       to get around more easiliy. The second though is the fact that,
       when in this form, they can reform and regenerate from damage,
       in which the basis for most Zeus's children's regeneration comes
       from. This ability is fairly basic, and Zeus children are able
       to heal from many forms of damage by using this power. Some have
       special regeneration abilities using this (like Kindron and
       Father Hei having lightning Darkfire regeneration), while some
       focus on the more simple aspects of this to just reform using
       lightning. When in this form, the only way to damage a Zeus
       child is with a counter element, with water being the best way
       to counter this since water shorts out lightning. Since most
       Zeus children are also wind users, usually wind is not something
       one can use on a Zeus child, though some wind users can dispel
       lightning forms. It is also possible to hurt opponents in
       elemental forms using abilities like haki or Pai Zhua attack
       spirit. For Spyte, Spyte has enhanced lightning regeneration and
       is able to regenerate even if most of his body is destroyed.
       Thanks to training his regeneration specifically to be his
       greatest strength since he's not much when it comes to
       supernatural powers, he has trained himself to even regenerate
       even if his head or heart is destroyed unlike many other Zeus
       children.
       - Lightning Teleport: Another technique that Zeus children can
       use, this time using lightning for getting around and
       teleporting. Similar to how shadow users can shadow meld and use
       it to travel places, Zeus children can use their lightning to
       teleport, using their lightning as a catalyst to teleport to
       where they want to go. A Zeus child can teleport anywhere in the
       world with this technique, as long as they know where they're
       going. And a Zeus child using this teleport can cost less power
       if there lightning is present in the place they're teleporting
       to, such as lightning being present in a storm, or using
       electrical conduits to teleport. Some use simple teleportation,
       but some have their own teleportation arts, and some may even
       prefer wind teleportation since air sis something that is
       everywhere on earth. This is mostly used outside of battle, used
       for getting around as Zeus children use this art mostly for
       traveling around. Each Zeus child can only use one element to
       teleport, and once chosen, cannot be changed without retraining
       their teleportation. It is also worth noting that most Zeus
       children cannot travel to alternate dimensions or travel through
       time with this teleportation, since this power doesn't have the
       ability to break space and time. However, it is worth noting
       that Zeus children can travel between Olympus, Tartaros and
       other areas of the Greek pantheon. If the user doesn't know
       where they are going, they could end somewhere randomly in the
       world
       - Magnetic Manipulation: As part of a Zeus child's lightning
       powers, advanced lightnign users are able to control magnetism,
       being able to take control of things that are magnetic or use
       magnetic manipulation to influence objects. This lets them
       control things that are magnetic, letting them do things like
       stop bullets, or change a metal weapon's striking direction by
       using this power. This can also be used for basic influence of
       movement, such as slowly pulling someone toward them, or pushing
       someone away from them. This becomes easier the more conductive
       elements are on someone, with armor and metal weapons being very
       easy to push or pull away. Though tougher opponents can resist
       this power, and if one can't counter it, then scrambling their
       own magnetic frequency with a slight electrical charge or shock
       can temporarily scramble their magnetic frequency. However,
       while many things have magnetic charges, insulators can't be
       manipulated, and something people don't know is that molten
       metal cannot be manipulated as molten metal loses it's magnetic
       charge in molten form. Water/ice can also be deionized, making
       magnetic manipulation impossible. Opponents can also resist the
       influence of this, with stronger opponents being able to more
       easily resist this. Of course, all one has to do to avoid this
       is scramble the magnetic frequency the user is trying to
       manipulate, which can be much easier than it sounds by using
       special tech, or just simply using lightning that generates
       random magnetic signatures on oneself. Typically, some tech
       users have developed certain gadgets that can do this easily.
       - Magnetic Shield: This lets a magnetism user create a magnetic
       shield, letting them use it to block metallic or objects with a
       magnetic charge from getting into it. This can also counter
       certain energy types if they are blockable with a magnetic
       field. This is a barrier style where they create a ball of
       magnetic electrical energy around them to protect himself. This
       tends to be a pretty good defense for magnetic force users,
       which allows them to use their shields to reflect almost
       anything with a magnetic charge, usually being great for
       deflecting things like bullets. This can also be used to
       generate electromagnetic forces, such as repelling people who
       hit the shield, or repelling attacks off the shield. When used,
       those that use this can counter attacks that can be blocked with
       this power, and can even use this to generate electrical energy
       by converting the magnetic field into electromagnetic energy. Of
       course, non-magnetic objects and opponents can still break
       through this, and powers like water and molten metal
       manipulation can break through this shield very easily (Anything
       with little to no electrical charge can easily break through
       this shield). It is also possible to use things like aura
       breaker weapons to break through this instantly. It is also
       possible to short this out using water or ice, as water works
       very well to dispel the magnetic effect due to it being able to
       short out electrical energies.
       - Magnetic Blast: This is another ability using magnetic forces
       that advanced magnetic users can use. This power allows a Zeus
       child to generate concussive force using magnetic manipulation,
       and allows them to generate attacks using this force once they
       learn to reshape and change magnetic forces. By using this, many
       Zeus children can use this to do different things, but the main
       thing is that Zeus children are able to use this to fire blasts
       of magnetic energy. When fired, these blasts hit with concussive
       force, and are designed to do physical damage more than magnetic
       or lightning damage. However, further advanced users are able to
       have the magnetic blast generate lightning from the magnetic
       force, usually to allow this attack to do further damage. This
       attack is usually used by those that master normal magnetism,
       and those that master this can learn to use this in many
       different ways. Some that learn to generate lightning when
       firing these blasts can even focus special lightning types to do
       more damage. For example, a heat lightning user might have their
       magnetic blast generate this heat lightning so that the
       concussive force generates massive amounts of heat, or might
       even use heat lightning to make the magnetic blast explosive.
       Typically, this attack can be customized as needed, and users
       have many different options, though the base technique is always
       the same in how it generates it's force. Usually, this can hurt
       anyone vulnerable to normal physical damage, since this is more
       focused in blasts of physical power. If one wants to avoid this,
       usually the best thing is to not get too close to it and let it
       not hit, since sometimes the blast can have different effects
       (like heat lightning making it possibly explosive), and
       opponents can usually block this if they can handle the
       concussive force and any other effects of the attack.
       - Microwave Radiation Manipulation: This is one of Spyte's
       unique manipulations of lightning, in which he has learned to
       utilize microwaves, which most don't know are electromagnetic
       waves. By using lightning and magnetic manipulation, Spyte can
       create and manipulate microwave radiation, which can be used in
       battle. By manipulating microwave radiation, there are a few
       different ways to utilize this power in battle. The first is
       just using it on people, in which microwaves can heat up a
       person's skin to the point that it burns, making it a great way
       to fight opponents who might be immune to electromagnetic
       powers, since these waves literally cook matter. This power can
       do severe damage to a person, as the microwaves can kill someone
       if they are exposed to them long enough. Microwaves can do
       severe damage to people beyond burning their skin, as microwaves
       can heat and burn the lens of the eyes to the point that one can
       be made blind if they are exposed to enough microwaves (though
       supernatural regeneration could prevent this). Another means to
       utilize this is to use this to essentially interrupt the ability
       to use technology, as technology's circuits can be fried using
       microwave radiation. The last major way this can be used is by
       manipulating this using metal in contact with other metal, in
       which this generates heavy amounts of plasma when two pieces of
       metal are close together, and can generate a powerful plasma
       that can cause damage beyond just manipulating normal lightning.
       Depening on how it's used, microwave radiation can be quite
       dangerous to others. However, while using microwaves may be a
       good means to fight opponents, it is just as dangerous to Spyte
       as his opponents, since microwaves could hurt him as well since
       any being can be hurt by microwaves. The best way to avoid these
       waves is by dodging them, as these waves can only be blocked by
       materials like aluminum, which can be used to block out
       microwaves completely (the microwaves will just pass through
       most objects).
       - Bioelectrical Aura Manipulation: This technique allows Spyte
       to utilize his magnetic control and his electrical manipulation
       to manipulate bio-electrical auras. Many know that humans all
       have their own magnetic field that is generated by their bodies.
       For Spyte, he has learned to manipulate these bio-electrical
       auras, including manipulating his own. When manipulating his
       own, he is able to do things like reduce the amount of energy he
       uses in battle using his lightning powers, by using energy
       generated by his bio-electrical aura that would normally be
       released into the air, and he can also use this to feed off
       other people's electrical auras (though the power he gains from
       this is limited since the body doesn't generate enough
       electricity to give him the power he needs). However, the main
       use of this is using it to manipulate other people's electrical
       auras, in which Spyte can use this to try and manipulate people
       using a few different techniques. The first is that he can pull
       or push someone towards him or away from him by manipulating
       their electrical aura, in which he can utilize this to
       essentially push or pull someone depending on how much force he
       can muster using this technique. For example, he could push
       someone away with immense force, which could force them back and
       make them hit a solid object behind them, or he could pull them
       toward him so that the opponent will be moved into attack range
       so Spyte can hit them with a close range attack. This can also
       be used to control someone's body to a degree, in which Spyte
       can use this to manipulate one's aura to move how he wants them
       to move. This means that those that are under Spyte's control
       will not be able to move, and Spyte will be able to prevent
       movement, or make an opponent move how Spyte wants them to.
       While this may sound far more dangerous than it is, Spyte's
       control is fairly limited, as opponents can heavily resist this
       with enough physical strength, specifically resisting the
       control of one's body. Doing something like pushing or pulling
       may not require much concentration, but controlling someone's
       body requires heavy concentration, and while in effect, Spyte
       may not be able to move while using this on someone.  And those
       with lightning or wind abilities may even be able to cancel this
       power out completely since it requires manipulating once's
       magnetic field, which wind and lightning users can counter.
       - EMP (Electromagnetic Pulse), Signal Scrambling, and Hacking:
       By using their magnetic abilities, a Zeus child is able to
       create an EMP, which can neutralize electronic equipment and
       some mechanical enemies not resistant to EMPs by generating a
       pulse of pure magnetic power. Depending on how much power they
       put into the EMP, this can be a small charge or a large one,
       with more concentrated EMPs requiring a much longer charge and
       stronger EMPs having more possibility to damage technology or
       those with technological enhancements. This EMP ability can also
       be used to scramble electrical signals, using it similar to a
       radar jammer or a way to disrupt any kind of electrical signal
       nearby using their magnetic and electrical properties. However,
       tech and users that have resistance to EMPs will usually not be
       as affected by this. Users can also use their lightning
       abilities to hack computers, letting them access computers with
       this powers. Of course, anti-hack programs can resist this
       influence, and systems with electrical resistant hardware can be
       much harder for them to hack. They are also able to use magnetic
       manipulation to erase computer data and scramble electronic
       devices like hard drives.
       - Lightning Combat Enhancement: A lightning user is able to
       channel lightning into themselves in order to empower themselves
       with lightning. This channels through the body and strengthens
       the muscles, bones and tendons, enhancing physical stats
       immensely with electrical currents running through the body.
       This helps out with many lightning users' combat style, where
       they can use this to enhance their physical combat to the point
       where they can punch through stone and brick fairly easily if
       enough power is applied (and depending on how much power they
       passively put into it). However, the amount of the increase is
       determined by how much power the user puts into themselves. If a
       user puts too much, they can gain high power, but leave
       themselves vulnerable afterward as using too much will reduce
       their power afterward. This technique requires a balance between
       power used and power gained, as too little means not enough of
       an increase and too much means a great increase but not enough
       power left over. There is also a risk of too much of an increase
       of power possibly doing damage to the body, since the body
       moving faster and acting more strongly can cause things like
       broken bones, and torn muscles if the body has too much pressure
       put into this skill, which usually happens when used too long.
       - Body and Brain Scan: A lightning user is able to scan someone
       through their ability to process electricity. Through this, a
       user is able to read someone's body, telling what state the
       person's body is in or sense abnormalities. However, this
       doesn't let them read thoughts and movements of those a user
       fights, as they can only tell those signals are being sent, not
       what the signals actually are. However, the biggest use for this
       is to remove abnormalities, where a user is able to remove
       things like certain illnesses from the blood, tumors and in some
       cases, use their lightning to try and correct abnormalities in
       the brain by using small amounts of electrical energy to help
       restore the brain. However, it is rare to be able to do this on
       someone resisting him, as if someone does try to resist them, a
       user can't pull this off as easily. This is more for helping
       allies rather than doing damage. This also lets a user tell in
       combat which signals are being sent to which part of the body,
       letting them more easily predict their opponent's movements, as
       all opponents have to use their nervous systems to transfer
       information in combat, unless one is using a instinctive style
       that doesn't require nerve communication (Which is very rare).
       Though just because they can process this, doesn't always mean a
       user knows what the opponent is going to do, as it only tells
       them which part of the body will be moving, and not what that
       movement is.
       - Nerve Interruption: This power uses a user's lightning to
       interrupt someone's nerves. This power disrupts nerve signals
       using lightning, scrambling the nerves ability to trasmit
       signals. When used, this can disable someone's limbs or whatever
       part of the body is struck. This can be focused into certain
       things, like interrupting someone's leg movement so they cannot
       move their legs properly, or disable certain joints. This can
       also be used to stun opponents and cause disorientation if they
       are hit with this. The nerves usually correct themselves again
       within 2-3 three rounds, though other lightning users can avoid
       this by electrocuting themselves and correcting the issue (as
       they can use this to restart their nervous sytem). Opponents
       with high enough combat adaptability or anatomy knowledge can
       also adapt, as some opponents can figure out how to use their
       nerves still if they can figure out what movements do what, like
       trying to move a leg, but moving an arm, and the opponent adapts
       until the nerves correct themselves.
       - Lightning Beam: Some lightning users can fire beams of
       concentrated lightning, which are designed for piercing
       opponents. These can fire beams of lightning at many different
       sizes and speeds depending on their ability, which blast through
       opponents. Most of the time, there are two types of beams that
       are fired using this power. The first is that they fire smaller
       beams of lightning designed for speed and piercing. While they
       don't do as much damage, they easily pierce opponents more
       easily, and are great for trying to strike vital points with
       this attack. The second is that users are able to fire larger
       beams, usually as a way of doing more impact damage or just
       trying to incinerate opponents caught in big enough beams of
       lightning due to the lightning's destructive nature. Typically,
       this is designed to pierce shields and armors, but users can
       find plenty of other ways to use this as well. For example,
       there are some that can use other lightning types that will find
       ways to use this to enhance the technique, such as an ice
       lightning user might use this to pierce an opponent and freeze
       the wound to cause extra damage, or a heat lightning beam could
       generate heat which severely burns a wound. Some even have
       specific techniques to use this uniquely, such as using impact
       force of these beams, or some are able to use this to reflect
       this beam off things like mirrors that reflect light. However,
       smaller beams are rarely deadly unless they hit a vital point
       like the lungs or the heart even if they usually more easily
       pierce an opponent. Larger blasts usually do more damage because
       they usually have to be concentrated before being fired, but
       stronger opponents being able to block or resist larger attacks
       to a degree. Usually the best way to avoid either of these types
       of abilities is to not let oneself be hit by it.
       - Lightning Stream: This is an advanced technique among
       lightning users, and one that requires more power than one might
       think. This technique uses lightning to generate a stream of
       electricity, which can be used to fire at opponents. The main
       use of this is to electrocute an opponent with more electrical
       energy than normal, with streams of lightning usually being able
       to kill opponents with enough exposure. This technique can be
       used multiple ways, depending on what the user wants to do. The
       first main way this is used is by firing it from the hands or
       even from the body (only used by advanced lightning users),
       where a user will fire a stream of lightning at someone or
       something to electrocute them. The second method people use of
       this is when users create streams around them, usually to be
       used defensively. This use can be used to protect oneself from
       attack by opponents, such as using this to try and generate a
       stream of electricity around oneself so that the opponent trying
       to attack them will get electrocuted when they get too close.
       This technique can even be used with special types of lightning
       if a user has them, such as using heat lightning to burn and
       electrocute opponents simultaneously. This technique is quite a
       powerful one, but comes with a few major downsides. Typically,
       this requires a lot of power to use, and cannot be maintained
       for long periods of time. Most users cannot use this for more
       than few rounds at a time. The other major downside is that this
       can do damage to a user's body if overused, because the
       lightning released forces open the flow of energy in the body to
       release this massive stream of electricity, and when maintained,
       the forced open flow of energy starts to cause major damage to
       the body because of this.
       - Piercing Lightning Attacks: This technique was developed among
       advanced lightning users, with the most well known users of this
       being users of techniques like the Chidori who learned to
       utilize this lightning. This technique condenses lighting until
       the power of the lightning builds up to be able to break through
       defenses. This technique is very useful for opponents with
       strong armors and shields, as those that use this at full power
       have been known to even pierce through adamantium (but only with
       enhanced lightning and long enough time to concentrate their
       lightning enough). This attack can be built up with a longer
       charge time, where a user can take more time to condense more
       lightning into the attack to make it stronger. Because of this,
       the longer the attack is prepared, the stronger it can be. Those
       that use this that have customized this power have come up with
       plenty of ways to use this, such as some who focus spears and
       swords of lightning into this power, or some that can fire
       spearing attacks, or some that can even fire streams of piercing
       lightning from their body. However, while this attack is very
       useful, it does require charging up and condensing lightning,
       and while this can be done quickly, this technique is only at
       it's strongest when an opponent takes extra time and puts more
       power and time into the attack. While strong, interrupting an
       opponent charging can hinder them from making this strong enough
       to pierce stronger metals, and this attack can still be dodged
       by fast opponents.
       - Chain Lightning: This is another advanced technique of
       lightning users that allows those highly trained to eventually
       learn to have their lightning chain to multiple opponents if an
       opponent is struck by a lightning attack. Typically, this is
       usable with almost any kind of lightning attack, such as a
       lightning stream or a lightning blast, and some users have
       specific techniques using this ability. Depending on the ability
       and knowledge, as well as the conductivity of the affected
       opponents or objects, users of this ability can usually chain
       multiple opponents, with some even being able to chain their
       lightning among entire groups. Typically this works best with
       the lightning stream power, because of the stream's ability to
       hit one object or opponent and then chain to another nearby,
       which many users of this power will use this power for. However,
       this does require great knowledge of conductivity of anything
       they are trying to chain their lightning to, and requires the
       person or object chained from to be within 10 feet of the
       original object or person who is hit by the initial lightning
       attack. The number of people who can be chained in this
       technique also depends on how advanced the user is, and how good
       they are at keeping things like a stream of lightning active.
       Typically, this can take less power than firing multiple
       attacks, but requires more knowledge and awareness of the user's
       surroundings to use. This can also be stopped if there is no
       conductivity, such as lightning cannot be run through certain
       insulators, and the chain power does not work if the object or
       person struck is not conducting the electricity.
       - Lightning Insulator Conduction: This is an advanced lightning
       technique that only a few master lightning users can usually
       handle that is a variation of the lightning stream technique.
       This is an aspect of lightning manipulation most lightning users
       don't know, in which most lightning users don't think insulators
       can be affected by lightning. However, what most people don't
       know is that even insulators can be overloaded and become
       conductors with enough lightning. Things like wood and rubber
       can be made to conduct electricity if enough electricity is put
       into it, as there is almost nothing that is a perfect insulator.
       The key is overpowering the resistance of the electrical current
       using the electrical energies of one's lightning, and
       compensating it by using more lightning than the material can
       resist. For example, users of this technique could essentially
       run an electrical current through a wooden block, if they could
       put enough electricity in it that overpowered the wood's
       resistance to electricity. There is only one perfect insulator
       that this cannot be used on, and that is distilled water, which
       has no ions, or electrical charges, and doesn't have any
       conductive minerals in it (meaning that there is nothing that
       can transfer electricity in distilled water). Other than
       distilled water, any other material can be overloaded if one
       puts enough electricity into it, and makes a great way to attack
       opponents that aren't expecting a lightning user to move their
       lightning through an insulator. This technique is a highly
       advanced lightning user technique that most users cannot
       generate enough energy to use, as it requires not only knowing
       the molecular structure of objects, but also how much electrical
       power is needed to overload an insulator (in which most
       materials require a lot of electrical energy before their
       resistance can be overpowered). Because some insulators require
       a lot of lightning to overload, some materials are easier to do
       this to than others, and some may require large amounts of
       energy in order to use this technique. There are few things that
       cannot be overloaded with this, but advanced users of this
       technique can overload anything that is an insulator as long as
       it's not a perfect insulator. However, it is worth noting that
       some materials are not overpowered without a lot of energy
       expended, so users should be careful when using this, as this
       can utilize a lot of energy depending on the material. Spyte is
       one of the few that can use this power, and can use it pretty
       effectively thanks to him knowing a lot about chemistry, physics
       and other scientific subjects.
       - Electrical Molecular Deconstruction: This is a unique aspect
       of Spyte's lightning that he can use with his lightning
       abilities. Using this power, he is able to change the charge of
       molecules, and literally force the molecules to tear apart their
       bonds. This essentially allows Spyte to disassemble matter using
       his electrical power, in which his lightning is able to
       effectively return matter to it's individual molecules using his
       lightning. This essentially becomes a deconstruction technique,
       where Spyte is able to use his lightning to disassemble objects
       at a molecular level, which is something most electrical users
       couldn't pull off. This technique uses Spyte's own scientific
       knowledge, and uses his knowledge of matter to use this
       technique. This is able to disassemble almost any kind of
       matter, allowing Spyte to destroy almost any substance that is
       made of molecules (including stronger materials like vibranium
       or adamantium), as this affects molecules themselves rather than
       knowing what the object is made of. However, this requires a
       constant stream of electricity to use, and the effect must be
       maintained in order to completely destroy matter. Insulators
       like wood and rubber also have high resistance to this, as it
       takes far longer to destroy insulators compared to conductors.
       Since this requires a constant stream of electricity, the amount
       of destruction this can do depends on how long the lightning is
       affecting someone, and usually, this is best done through
       physical touch where Spyte can run electricity through someone.
       However, if an opponent can get away from the lightning, they
       can usually avoid this before it does too much damage, as this
       requires a lot of effort to completely destroy something. Unlike
       true deconstruction powers, this is able to be used without
       knowing what the object is, but takes far longer to deconstruct
       as it uses the lightning on the molecules and once done, the
       energy is used up and requires more lightning to move on to the
       other molecules (which is why this requires a constant stream of
       lightning). If an opponent is grabbed and gets away within a
       combat round, the worst that happens is that they might lose
       part of the part of the body grabbed (such as grabbing one's
       wrist and using this could deconstruct the wrist where Spyte
       grabs the opponent), though constant contact for a long period
       of time means more can be destroyed if Spyte can maintain the
       lightning. With this technique, getting away quickly is vital if
       one wants to survive this (though they usually have plenty of
       time to get away before they're completely disassembled).
       - Lightning Strike: When someone with storm manipulation, wind,
       and lightning combine their powers, the user is able to create a
       lightning strike during a storm, directing a natural lightning
       strike to attack an opponent by controlling the storm and
       generating a lightning bolt by concentrating the static in the
       air where they want the lightning to strike. The user needs only
       to fire a lightning bolt up in the clouds to absorb the
       lightning and concentrate the static in the clouds, which can
       also can also use special lightning to empower the lightning
       different ways, such as using holy lightning for a holy
       lightning strike or a powerful ice lightning strike to freeze an
       opponent when struck. Depending on the lightning, the lightning
       has to be fired into the clouds, and draw power from the
       overhead storm. However, this can only be used when there's a
       storm overhead, and if there's no storm, then there's no natural
       lightning that the user can call down. Anyone who knows this is
       coming usually can find some way to avoid it, such as using a
       metal object to absorb the lightning (though lightning strikes
       used in this manner tend to melt most metal objects), or using
       cover to block the lightning strike. It is also possible to
       protect oneself using earth manipulation or using insulators
       that don't conduct electricity. This typically requires a lot of
       power to do, and while it is very powerful to use nature's
       lightning, it is also very taxing, requiring a lot of power to
       use this attack. Most users only use this against the strongest
       of opponents, usually as a trump card. Users of lightning
       without storm manipulation can use this if there is a storm
       overhead, but without storm manipulation cannot manipulate the
       storm itself.
       - Wind Sharpening/Wind Slash: Most wind users are familiar with
       how this power works, as it's one of the most basic wind powers
       most wind users learn. By focusing wind into a blade-like form,
       and focusing it against a second blade-like wind in a compressed
       state to create what would appear like a blade's edge, a user is
       able to enhance their wind to more easily cut through object.
       Typically, this power is used among those that enhance either
       physical combat or weapons with this, where they are often able
       to focus this into physical damage that allows one to
       essentially sharpen almost any attack into a slashing attack.
       For example, a user could focus the air around their fists in a
       punch to slash the opponent upon contact, where the user can
       focus the wind around their fists into an almost invisible
       blade-like state around the hand. This works even better on
       bladed weapons, as bladed weapons already have a natural
       sharpened edge that can be used to cut opponents with enhanced
       efficiency when combined with this power. This power is known
       for it's slashing ability, and can be used to even cut through
       metal with enough focus. Typically, advanced users favor this
       for it's simple use, and using it in combat is usually pretty
       easy, since this is a very easy change in form of air that
       almost any wind user can learn. However, more advanced wind
       users that gain more focus can cut through more solid materials
       with this skill, with some of the most advanced users being able
       to even cut through metal if they focus their wind power enough,
       though this usually requires heavy concentration. This ability
       is strong, but still has to hit in order to slash the opponent.
       Some opponents can block this, but usually, dodging it is the
       best way to not be affected by more advanced users. Another way
       to counter this is with energy or other elementals that can
       counter wind, such as a energy user using their energy to
       protect a weapon during a weapon fight if the user is trying to
       slice through their weapon with this power. Water is also a
       great method of using this, as water can absorb the slashing
       effect if the slashing effect isn't strong enough to account for
       the water thanks to water's natural ability to absorb kinetic
       energy to a degree. Typically, earth abilities also work to
       counter this to a degree, assuming the opponent can use an earth
       power strong enough to take the slash.
       - Wind Blast: This is another basic power of wind users that
       almost all wind users learn. Many simpler wind users will stick
       to this and the basic slashing wind ability, as this is a very
       easy and effective ability to learn. This power works by
       utilizing the impact force of creating powerful gusts of wind,
       usually focused into condensed concussive blasts of wind. Users
       utilize the kinetic force of the air to fire these blasts at
       opponents, with some more advanced users even being able to
       create specialized wind blasts using special wind, such as an
       explosive wind blast could explode on impact, or a charged
       lightning blast could electrocute an opponent on impact. This
       power is very adaptable, with wind being one of the more
       adaptable elements out there, and able to create impressive
       blasts of concussive force depending on how much condensed wind
       is used. Typically, more condensed and smaller wind blasts can
       be fired like bullets at an opponent, or a user can opt for
       larger condensed blasts to try and blast opponents with bigger
       amounts of force. Depending on the user, this can be used a
       variety of ways, with most users find ways to utilize this as
       one of their basic abilities. Because of how versatile it is,
       most users can find almost any wind power to use with this in
       some way, and more advanced users can create more powerful and
       more easily condensed blasts. Typically, the force created is
       dependent on how much force can be condensed into the air in the
       blast of wind, with most wind users creating these air attacks
       very quickly, though some can create stronger wind attacks with
       more concentration. Some wind attacks may even have special
       variations, such as the chakra users who use a technique called
       the Rasengan to hit the opponents with a blast of force strong
       enough to often blast through metal. This attack is simple and
       can be strong, though it can still be dodged and blocked (most
       of the time). Usually, the best counter if one needs it, is
       water and earth, as both can absorb kinetic force fairly well.
       It is also possible to block this with certain energy based
       defenses.
       - Slashing Air Waves: This is yet another fairly basic technique
       among wind users, one that combines the sharpening air technique
       with the wind blast technique. By creating a condensed
       blade-like air wave, one can fire this like a wind blast at
       opponents as a way to try and slash opponents from afar.
       Typically, advanced users will learn to utilize this as another
       means to attack using shockwaves, using the slashing wave
       similar to other slashing wave techniques. The only real
       difference between this and the wind blast is how the technique
       is started, where instead of only condensing the air into a
       ball, they will focus the air into a blade-like fashion so they
       can fire it like a projectile blade attack. And like the wind
       blast, this can even be used with special wind abilities, such
       as using explosive gases to explode on impact, or using charged
       wind to electrocute an opponent on impact. This attack wave is
       more about generating a blade-like wind attack, and isn't always
       as powerful as a normal slash, though advanced users of this
       technique may learn to more easily concentrate air using
       vibrating molecules in order to increase the cutting power of
       this technique. Overall, this seems like a fairly basic
       technique, but requires more training to use than one might
       think, as one not only needs to master the technique to sharpen
       the air into a blade-like state, but needs to be able to keep
       the wind in that state when it is fired at an opponent. As such,
       this is a more advanced technique that requires precise control,
       and usually, these waves don't hold their form once the user
       lets go of the power of these waves. For opponents, opponents
       can still dodge or block these, granted this isn't combined with
       other advanced powers that might grant it the ability to cut
       through armors and shields, like some lightning and wind users
       will actually combine the two to create a concentrated lightning
       wind slash that can pierce certain armors and shields.
       - Shockwave Blast: This technique is another technique that is a
       very advanced power among wind users. Most mistake this for a
       basic wind blast, but this technique is not just blasting wind
       at opponents. This technique takes the concussive force of a
       physical attack, and uses the air to transfer the kinetic force
       through the air, usually as a projectile attack. For example, a
       wind user could focus the air around a punch to transfer the
       kinetic force using a shockwave that then moves towards an
       opponent. This is similar to those with immense physical
       strength who are able to generate these waves with pure physical
       force, but instead of using physical force to displace the air,
       the wind user displaces the air using their wind power rather
       than their physical force (though the physical force is still
       used and transferred using the air). Advanced users of this
       technique can even utilize this using weapon attacks, such as
       transferring the kinetic force of a slashing attack through the
       air like a wave to try and slash an opponent from afar. Advanced
       users may also learn to focus their shockwaves into more
       condensed attacks, in order to allow them to do more damage as a
       result. This works similar to the wind blast or slashing wave
       techniques, but instead uses the kinetic force. Unlike the wind
       blast and slashing waves, once fired, the shockwaves don't need
       to be controlled, and can be left alone to move toward their
       opponent, requiring less power. These waves are also preferrable
       because they also are usually stronger, as a user is not
       creating a gust of wind, but instead using their own physical
       force to generate the wave for this technique. However, this
       technique requires mastering the transfer of kinetic energy
       using the air, and often requires an understanding of certain
       aspects of physics in order to use effectively. Opponents who
       want to avoid this can still avoid it like most of the other
       projectile air attacks, by dodging or blocking the attack. These
       waves may be stronger and move more effectively, but they are
       much easier to predict than others because this technique
       requires one's physical force, and that means that the user has
       to attack in order to use this ability.
       - Tornado/Cyclone Manipulation: This is a wind power which
       creates tornados, which is created by cycling winds. This lets
       those with wind manipulation create small tornados or cyclones,
       using extremely powerful winds to blast back opponents or use
       the tornados and cyclones to protect themselves. This power is
       fairly basic, mostly used by cycling winds in a circle, usually
       until the cycling winds create a funnel of air, though one can
       also create cyclones by blasting air forcefully with immense
       pressure. Most users have their own methods of using this, but
       many wind users usually possess this ability in some form, with
       some having more advanced use depending on their skill. While
       creating larger attacks takes more energy, users can use smaller
       techniques quite easily, being able to use their attacks
       defensively and offensively, such as creating tornado winds
       around their arms to enhance their combat ability, or creating
       tornadoes around oneself to protect them from certain physical
       attacks. Typically, many higher level wind users are very
       skilled at combining this with wind slashing waves, and other
       wind attacks as well, or even charging their wind with lightning
       (if they can create lightning), and advanced users can even
       create tornados or cyclones entirely of slashing wind waves.
       Thanks to this power, many users can be very dangerous with
       their wind abilities if they chose to, as this power mostly lets
       a user manipulate the destructive aspects of wind. Though since
       this is a wind power, it can be countered as such, as one might
       expect. And opponents having trouble getting through one's
       defenses using tornado's or cyclones can try looking for open
       spots in a wind user's tornados (all cyclones and tornados
       usually have vulnerable spots where the wind is weak enough to
       get through, with most weak spots being above the user) or if
       they have a way to increase their weight so the wind doesn't
       affect them, they can avoid these attacks (though one would
       still have to block or dodge slashing wave attacks due to
       slashing waves being able to cut through someone).
       - Sound Manipulation and Shockwave Manipulation:: This lets some
       stronger wind users manipulate sound attacks and shockwaves as
       part of their wind manipulation, in which they will learn to
       manipulate sound waves that ripple in the air. This lets wind
       users not only sense and read sound waves, but also using sound
       waves to attack opponents and manipulate these sound waves in
       different ways, such as altering sound waves frequencies to
       those that can disorient people. This lets them utilize sound in
       not only their attacks, but advanced users can even process
       sound without having to hear it by analyzing the sound waves
       traveling through the air. Depending on how it's used, this can
       be used to attack opponents directly with sound waves, or some
       can use this in conjunction with other supernatural abilities,
       such as combining a banshee scream with wind power to manipulate
       the sound waves and attack opponents with it. Usually, most
       sound users will try to use this to disorient people's senses,
       in which senses like equilibrium can be temporarily disturbed if
       hit by these kinds of sound attacks depending on how they're
       used. Typically, the most common method is by using certain
       frequences of sound waves which disrupt equilibrium, as humans
       are vulnerable to certain sound waves. The other ability uses
       shockwaves, which a user uses shockwaves they can fire from
       physical attacks which can blast through people, doing physical
       damage as the wind wave passes through opponents similar to wind
       blasts. However, when using sound waves, sound waves
       reverberate, bouncing off objects which gives more attack
       options than normal wind blasts. These waves are meant to
       amplify physical attacks, where the attacks release the waves
       when they hits opponents or objects. Opponents that want to
       avoid this can do so by not being too close to the sound waves,
       as being too close will usually affect the user. Some
       supernatural abilities and even technology can block out sound
       waves though, which is effective against this power. Typically,
       blocking these waves isn't recommended, due to their ability to
       reverberate on impacts, but some objects can be used to absorb
       sound waves safely, or one can use a sound wave opposite of the
       wave to cancel out the sound wave completely.
       - Poison Gas, Smoke and Vapor Manipulation: These are all wind
       types that many advanced wind users can use, using different
       types of air by manipulating the air into other gases by using a
       change of form of the air. Advanced wind users learn that they
       can do more than just throw the air around, and by manipulating
       certain gases, they are able to manipulate different gases for
       certain special effects compared to normal gases. The most
       useful of the three is obviously poison gas, since one can turn
       the very air around them into poisonous gas that can at times
       disable opponents, or have effects depending on what kind of gas
       they're manipulating. This technique is a very useful technique,
       but often requires the user to have gas available to use, unless
       they know the chemical makeup of the gas which requires not only
       specific wind user training, but a knowledge of chemistry as
       well. Anytime they use this, the wind often changes shades,
       depending on the poison gas created (usually dependent on what
       gas is created). Most of the time, many users create chlorine
       gas, nitrogen oxide, or a gas form of ammonia which are fairly
       common gases that can have adverse effects on people. Most of
       these gases are poisonous, though one can avoid the most
       dangerous aspects of this if they are immune to poisons or they
       don't ingest enough to really cause any permanent damage. Wind
       users can also create smoke and vapor to use against opponents,
       solidifying their smoke and vapor to attack opponents using a
       variation of wind manipulation that utilizes oxygen and hydrogen
       in the air, or manipulating smoke from burning sources.
       Utilizing oxygen and hydrogen is fairly easy since it is
       abundant in the air, but utilizing smoke is a bit more
       difficult. Like poison gas, a wind user has to have the smoke
       available, or they have to know the chemical makeup of smoke as
       a gas, which again requires both wind user training and a
       knowledge of chemistry. All of these are counterable by counters
       to wind as they are just gases being manipulated like any other
       air, or if one can avoid breathing them in (as they are all
       airborne gases) then they can avoid the effects of the gases
       entirely as most of these gases have to be inhaled to do damage
       to the body (unless it's a gas that corrodes and is acidic in
       nature, then it cannot be touched). Typically, it is safer not
       to touch air manipulated by users of this power, as some gases
       may cause irritation and other effects on touch, so it is
       usually safest to just avoid them rather than trying to block
       them. Usually, the most common counter to wind is earth
       abilities, or in some cases, fire can also be used at times
       (though one has to be careful if the user can create explosive
       gases, as they can possibly use gases that could ignite with
       fire).
       - Lightweight Wind Use and Wind Flight: Using this power, wind
       users can modify their combat style, making themselves more
       light-weight so that they can move faster in battle. This is
       more of a speed boost in terms of abilities than a power boost,
       as this style emulates reducing a user's physical weight by
       using the air to hold the person in the air so they don't put
       all their weight down on the ground. Users of this learned to do
       this by using the air to carry them, making it so that they are
       able to manipulate the wind in a way that it boosts their
       movements rather than resisting their movements. Users can also
       use this power to fly if they can put their weight on the air
       around them, in which many advanced wind users will learn to not
       only increase their speed using wind, but may even learn to use
       the wind to pick themselves up off the ground. Most users can
       use this to ride on air currents, even if they can't fly
       normally, and allows them to travel using air currents and
       manipulated wind to carry them where they want to go. This is a
       great speed boost technique and the flight is a great movement
       technique, but comes with a heavy drawback. Due to being
       lightweight, this does make a user faster (not just in
       lightweight movement, but in flight as well), but because this
       power emulates a user being of a lighter weight, this also means
       that their attacks don't have as much weight to them. This means
       that those that utilize this ability will sacrifice power for
       their increased speed, and while users gain a little extra power
       from the increased speed, it is usually not enough to compensate
       for the power lost when using this technique. It is also worth
       noting that wind users can only go as fast as the wind will
       carry them or as fast as they can make the wind go, and those
       that don't rely on the air that can still travel fast may be
       able to move faster if they have means to outmaneuver those with
       this technique. This is usually most useful for traveling the
       world, outside of battle, but can still be useful in battle to a
       degree.
       - Vacuum Creation/Adaption and Air Recycling: There are two main
       techniques here that are to be discussed. The first is the
       ability to create vacuum environments specifically by removing
       the air completely from an area. This is usually useful mostly
       for taking on flame users, as removing the air from an area can
       remove any air that fire needs to burn, and can dispel fires
       very easily since fires cannot burn without oxygen. The other
       use for this is that one can utilize this to remove the air one
       needs to breathe, as a vacuum environment won't have breathable
       air in it. Luckily, most users cannot create a longterm vacuum
       where people die from this, but can only remove air temporarily
       for up to one round at a time unless they are able to
       concentrate to continue pushing the air out of an area. This
       technique requires heavy concentration, as one has to keep the
       air molecules from moving into an area, and even though this is
       a vacuum, it is possible for people to move out of this before
       suffering any ill effects, as one just has to move into an area
       with air to avoid this. The second technique is using air
       manipulating to manipulate the air being breathed in and out of
       a user's lungs (or some supernaturals might have other organs
       that process air, like gills). This technique allows a user to
       essentially change the air they breathe out, and change it into
       breathable air that they can then breathe back in without having
       to release the air and breathe otuside air. Typically, this
       technique is best used when underwater, or in an unbreathable
       environment, where a user can just recycle the air in their
       lungs to a point where they don't need to breathe. This is a
       great technique for surviving in harsh environments, as users
       that master this don't have to do something like create an air
       barrier around them to keep the environment out of their
       breathing area. As one might guess, this cannot be used to
       damage opponents or used in offensive ways, and is more just a
       means to maintain one's ability to breathe when breathing might
       be dangerous. Users of this technique should also know that this
       isn't meant to be used all the time, and is more a means to
       temporarily avoid having to circulate their air. Prolonged use
       of this could cause the air to have reduced quality, as each
       time breathing is done, some of the air is absorbed into the
       lungs, reducing the amount of air one has. As such, this mostly
       is more meant to be used temporarily. It is also worth noting
       that only those with an understanding of biology, breathing and
       the chemical makeup of the air that is breathed in will be able
       to pull off this technique.
       Wind and Lightning Types:
       - Zeus Special Lightning and Wind Absorption/Copy: This ability
       is common among all children of Zeus with his power, where they
       are able to absorb special kinds of lightning and wind attacks.
       This is one of the main abilities of the children of Zeus that
       is somewhat different from normal elemental users, with this
       ability being very similar to how dragons can devour their
       elements. However, unlike dragons, children of Zeus absorb
       lightning and wind types, rather than devouring them. Children
       of Zeus are able to absorb any kind of lightning or wind, as
       long as they are specifically types of lightning or wind
       manipulation. When absorbing lightning or wind manipulations,
       there is another reason to use this power other than just
       replenishing their strength, which is that children of Zeus are
       able to learn new types of lightning and wind by absorbing
       unique lightning and wind. For example, a Zeus child could
       absorb holy or demonic lightning, they would first be able to
       use that power to replenish some of their power, but they would
       also be able to learn that specific type of lightning once
       absorbed. However, there are certain types of "lightning" that
       children of Zeus cannot absorb. For example, a Zeus child cannot
       absorb corrupted wind or corrupted lightning that is not their
       own generated elemental, due to the corrupted energy. Wind and
       lightning users also cannot absorb certain other energies that
       are not true elements, such as spirit lightning which is just
       spirit energy form-changed into a lightning-like state due to
       the "elementals" not being elemental and does damage if a Zeus
       child tries.
       - Special Lightning Types: Holy, Divine and Celestial Lightning:
       All three of these lightning types are variations of lightning
       using different types of holy energy. The holy lightning uses
       simple holy energy in order to fuse the two basic powers
       together. This is the weakest of positive lightning types and
       requires the least amount of power, making it good for weaker
       opponents. The next is divine lightning, which uses divine
       energy, usually found in strong mortal souls that use positive
       power, to fuse to the lightning to create a more powerful
       lightning that one can gain from fighting mortals with strong
       positive energy ability. This is a middle-of-the-road lightning,
       being a balance of strength and power cost. The last is
       celestial lightning, where the lightning is fused with celestial
       force used by high level angels. This is the most powerful
       lightning, designed to be used to fight demon kings and high
       level demonic opponents. While the most powerful though, this
       lightning also costs the most power to use as celestial force
       fuses holy energy to one's positive spirit energy in order to
       create a high level holy energy using both energies to amp each
       other. All of these lightning types do holy and lightning damage
       to opponents, with them being powerful holy elements. These can
       all be countered by dispelling the lightning, or using dark
       equivalents of the energy that makes up these lightnings (IE
       Demon aura being used to counter celestial force or strong
       enough demon equivalents).
       - Special Lightning Types: Dark, Demonic and Devil Lightning:
       All of these lightning types are types of lightning which use
       dark or demonic power instead of holy power. Currently there are
       three types of unholy lightning types. The first is dark
       lightning, which uses dark energy and lightning to create a dark
       lightning that uses shadows as conductors instead of normal
       metal objects. This lets the user electrocute people who use
       shadows with lightning, as the dark lightning is designed to
       damage darkness users, despite what people might think about how
       the darkness amps the lightning (this is not to be confused with
       the black lightning ability of Veldora). The next element is
       demonic lightning, which uses demonic energy and lightning to
       create a demonically charged lightning that can do heavy damage
       to holy opponents. However, demonic lightning doesn't have any
       conductivity powers with demonic energy. The last is devil
       lightning, which does highly enhanced demonic aura damage, being
       a crimson color, and is a much higher level demonic lightning
       that hits much harder than demonic lightning. The demonic
       lightning costs less power to use, but does less damage, while
       the devil lightning costs more power but is more powerful. The
       dark lightning is it's own lightning type, designed just to hurt
       darkness users. Each of these can be countered with powerful
       enough holy energy, or countering them like normal lightning,
       though the dark lightning has to be avoided slightly differently
       due to it's nature to use darkness as conductors and requires
       the user to avoid areas with shadows.
       - Special Lightning Types: Heat, Ice and Acid Lightning: As
       mentioned, Zeus children can absorb other types of lightning,
       which many have absorbed battling other elemental users. These
       three are the main types of lightning that supernaturals use
       that isn't holy or unholy in nature. Currently, these are the
       three special variations most used that Zeus kids usually learn.
       The first is heat lightning, which uses a heat element to
       generate heat-based electricity, making it a combination of
       electricity and heat, and can grow more powerful if there is
       more heat in the area as this absorbs heat to become stronger.
       The second is ice lightning, which combines ice and lightning
       into one power, making the ice lightning able to freeze anything
       the current passes through. This power is designed to be used
       against fire users. Acid lightning is lightning with acid power,
       able to eat away materials as the current passes through
       something or someone, being great for dealing with armors or
       shields. This does acidic damage to opponents, and can be used
       to damage most objects not immune to acid. Ice lightning is
       designed to counter fire users, while heat lightning can more
       easily counter ice users, and acid lightning counters earth
       users and is designed to damage weapons and armor. All of the
       lightnings here can be countered by counter elements, usually
       being able to be countered by dispelling one of the elements
       that make up the special lightning. However, one has to keep in
       mind what elements make up the lightnings, for example using
       water on ice lightning will just freeze the water into ice and
       amp the ice lightning.
       - Special Lightning Types: Spirit and Corrupted Lightning: The
       next special lightning element is spirit lightning, which uses
       change of energy form to make spirit energy fire at opponents
       like lightning, a technique originally developed by spirit
       users. The spirit lightning is unique in that it bypasses
       electrical immunity, as it's spirit energy with similar
       properties to lightning, an ability children of Zeus have to
       learn without absorbing it since they cannot absorb this power.
       The last special lightning (currently) is corrupted lightning,
       where one can use corrupted energy to generate electricity,
       creating a corrupted lightning that damages lightning opponents
       when they try to process it, which is often used on other
       lightning users. Obviously, corrupted lightning damages
       lightning users or anyone who can absorb lightning as most are
       familiar with the corrupted elements by now. These two special
       lightning types are designed solely to fight other lightning
       users that would normally be immune to lightning. These two
       still do lightning-style damage, but if one isn't a lightning
       user, this does highly reduced damage. And one can dispel it by
       dispelling the lightning. While there's no immunity to this
       (even among other spirit energy and corrupted lightning users),
       this also means that the user could be hurt by others who use
       this power, with them being hurt by these two energies if they
       are generated by others. For Spyte, he often defaults to
       corrupted lightning, due to it being very useful due to it's
       corrupted energy. Though his mastery of corrupted lightning
       created another form of lightning (see next lightning type).
       - Unique Lightning Type: Corrupted Red Lightning: This is
       Spyte's own unique type of lightning which he got from mastering
       corrupted lightning. While other Zeus children were focusing on
       different potentials, Spyte focused on his corrupted lightning
       because it would be useful against any lightning user, including
       the other Zeus children. This lightning is far more powerful
       than normal corrupted lightning. Spyte's red lightning is a much
       more powerful corrupted lightning that uses his mastery of
       corrupted energy, and is able to counter many advanced lightning
       types. Just as celestial force beats normal holy energy
       (usually), Spyte's red lightning beats normal corrupted
       lightning. However, the most dangerous thing about Spyte's
       corrupted lightning is not the lightning's strength itself, but
       the fact that Spyte's red lightning can actually use almost any
       lightning types as a conductor for his lightning, in which his
       red lightning is amplified by almost any kind of lightning.
       Because of how dangerous this is, Spyte has tailored his red
       lightning specifically to use a lightning user's own power
       against them. This isn't done by overpowering the lightning, but
       rather by using lightning itself as a conduit for his power.
       However, his lightning can still fry an opponent inside out with
       corrupted energy with enough exposure, which he uses uses his
       lightning stream power in combination with this. This works on
       almost any lightning type, including spirit lightning and
       corrupted lightning. When combined with his piercing lightning,
       chain lightning, and lightning stream, Spyte's red lightning is
       probably his most dangerous lightning due to it's unique
       abilities, and makes him dangerous to anyone, but specifically
       dangerous to other lightning users. However, countering this
       simply requires not using lightning, and using a power that can
       block this, such as using an insulator (unless he's using a
       piercing attack). It's also a type of lightning that can be
       dodged by those that can avoid lightning speed attacks.
       - Special Wind Types: Holy, Divine, and Celestial Wind: These
       are the three holy type winds that Zeus children can use in a
       fight once learned. Most are just variations of holy wind, with
       holy wind being a standard wind combined with holy energy in
       some form. The first is normal holy wind, which is the weakest
       of the holy type winds, but also uses the least amount of power.
       Normal holy wind uses holy energy combined with wind to create a
       standard holy wind that doesn't require much power to use. In
       addition to that, users also typically have divine wind which
       combines more powerful postive energies with wind to create a
       more powerful wind manipulation. This is a balanced wind type,
       which balances power used with offensive power, and is a middle
       of the road wind type. This usually is balanced between power
       cost and damage done. Lastly, there is celestial wind, which
       uses wind combined with celestial force. This celestial wind is
       wind fused with the power of celestial force, allowing a user to
       summon a wind that can be used to fight high level opponents.
       This is the strongest holy wind type, but also takes more power
       to use. Each wind type has it's own specific holy element, but
       all are holy type winds, and can be countered by unholy power or
       countering it just like normal wind power.
       - Special Wind Types: Dark, Demonic, and Second Circle Wind:
       These are a Zeus child's demonic wind types, in which they also
       have three demonic types they can learn that act as the
       opposites of the holy wind types. The first is dark wind, which
       is just a standard unholy wind, not having any real advanced
       demonic power, as it's just unholy in nature. As one might
       expect, this wind being the weakest unholy wind, and doesn't use
       a lot of power, but is the weakest one, making this better for
       taking on weaker enemies. The next is demonic wind, which is the
       middle of the road, being a balance between power required to
       use and offensive power in battle. Demonic wind is simply
       demonic power fused with wind, which uses the demonic energy to
       empower the wind more than normal dark wind. Lastly, the last
       summonable wind is the wind from the second circle of hell,
       where those who commit the sin of lust are tortured for eternity
       in the violent demonic winds that are strong enough to tear
       people apart. This is the strongest demonic wind, but also the
       one that takes the most energy as one might expect. These winds
       can all be countered by counters to the wind element, or by
       using holy power. Usually, the most common counter to wind is
       the earth element, though other solid powers like ice
       manipulation can counter this as well, as long as it's not a
       piercing attack.
       - Special Wind Types: Charged Wind, Burning Wind, and Cold Wind:
       These three wind types are special combination elements that a
       Zeus child can learn how to use by channeling the air for
       different purposes that they absorb from other wind users. The
       first is charged wind, which uses the wind to generate static
       electricity and combine lightning and wind into one element.
       This is usually a first for most Zeus kids since it combines
       their two elements into one effectively for little power cost.
       The next type is burning wind, which super-heats wind attacks
       until they are able to burn through most substances, even
       generating fire thanks to the heat and oxygen in the air, or
       being able to create explosive attacks by focusing explosive
       gases into the heat. This is essentially a combination of wind
       that harnesses fire abilities. The last technique is cold wind,
       where the user manipulates the temperature of the air till it's
       extremely cold, usually when it's cold enough to freeze people,
       and can be amped using vapor or nitrogen since they are easier
       to freeze when they hit an object. Advanced enough users of this
       power can even use this to create dry ice if they can reduce the
       temperature enough to freeze carbon dioxide. The cold wind is
       harder for wind users to use, because they have to be careful
       not to freeze themselves, something they are vulnerable to since
       they are not ice users typically. Most of these winds can be
       learned without absorbing from other wind users, and can be
       learned by manipulating certain gases and the properties of
       certain gases. Of course, the major counter to wind manipulation
       is earth manipulation, and each of these can be countered with
       counter elements.
       - Special Wind Types: Plasma Manipulation and Corrupted Wind
       Manipulation: This is the last of the major wind types a Zeus
       child can learn. These two are usually types of wind that can
       hurt other wind users, due to these two wind types being a type
       of wind power that is not a true wind elemental. The first is
       plasma manipulation, which wind users can learn by compressing
       the air to create a powerful ionized energy that wind users can
       manipulate, assuming they have the knowledge of how to do so.
       This is a highly advanced type of wind manipulation that
       requires a wind user to know how plasma works before they can
       manipulate it. However, once learned, users are able to use it
       to attack people, even learning to create different forms of
       plasma. Among the types of plasma are plasma that generates
       immense heat, plasma that generate and manipulate magnetic
       forces, and there are some forms of plasma that absorb heat
       until the area freezes. This wind requires concentration and
       more power to manipulate, due to how advanced the power can be,
       but users can use it to hurt wind users due to the plasma not
       being wind directly. The second is corrupted wind, which uses
       corrupted energy to bond to wind to create a wind that is able
       to damage wind users, specifically when wind users try to absorb
       the wind. Corrupted wind is much easier to use, and is used like
       normal wind, while plasma has to be used uniquely as it's a
       different kind of manipulation. These two powers are able to
       damage wind users, and are useful for users that need to fight
       other wind users, but also work against opponents vulnerable to
       these powers, such as using heat absorbing plasma to freeze a
       fire user. These two powers are typically best countered by
       earth manipulation, or using counter powers. Both powers can
       also be dispelled by other wind users if the wind user's power
       can overpower this wind.
       Shingetsu Style:
       - Shingetsu Sword Style: Many are familiar with the Shingetsu
       style as a sword style, in which it is designed to be a focused
       style. This style falls into two main types of attacks, which
       are the two bases of this entire style. The first is the
       Nadeshiko, which is a technique that focuses physical force to
       split objects known as the "Armor Piercer" substyle, and the
       second is a technique known as Battojutsu, or a type of sword
       draw technique that uses the second substyle of this style. This
       style was developed for weaker combatants originally, in that it
       was designed so that weaker combantants could hit harder or
       pierce armors that they wouldn't normally be able to. The
       Nadeshiko was designed for this style specifically, but the
       Battojutsu was originally derived as a variation of the Hiten
       Mitsurugi style, which some aspects of the Battojutsu part of
       the style became a basis for this style's techniques. This style
       is a focused technique that weaker users can use against
       stronger opponents, as the Nadeshiko is designed for weaker
       people to pierce stronger opponents, and the Battojutsu is
       designed to attack at much faster speeds to counter opponents
       with faster speed. For the most part, this is a style that is
       more about technique and mastery of it's attack styles, rather
       than just being a style focusing on physical strength like it's
       martial arts counterpart. When advanced users of this style
       master it, they are able to balance the two substyles and
       combine the two aspects to create a sword style that some master
       swordsman are even able to use with wooden swords or some can
       even attack with things that aren't swords to combat swords and
       other bladed weapons.
       - Shingetsu Nadeshiko (Armor Piercer Substyle): This is the
       first substyle of the Shingetsu style that applies to both the
       martial arts version and sword style version of the Shingetsu
       style, which is the Nadeshiko technique, or also known as the
       Armor Piercer technique. This substyle is a main focus of the
       style, in which the user is able to concentrate physical force
       into a single point to split an object at the point of impact.
       When focusing the style, users have to focus on the point they
       want to attack, and then use their force to create a line that
       splits the object through concentration. If done properly, their
       attack will not hit as a normal physical attack, but will simply
       slice something cleanly in half. This is an aspect in both the
       martial arts style and the sword style version of the Shingetsu
       style, and can be done using a simple physical combat attack
       like a punch or kick can cut into an opponent, or a sword slash
       to concentrate the sword slash's affect. Masters of the style
       that are skilled enough have also been able to slice through
       things with the sheath of their weapons, or some people can even
       slice through armor with a simple kick or punch. This style was
       originally designed, as one might guess from the name, to slice
       through armor and tougher materials, whether it was through
       physical combat or through the sword style. This technique
       requires focus at first, but masters of the style can usually do
       this subconsciously with enough practice. Countering this is
       usually best done through dodging, since this is designed to
       slice through even metal armors and shields. Since this is a
       concentration technique, another way to prevent this from
       working is to interrupt the user's concentration, or interrupt
       the impact force which will usually make this technique not work
       properly.
       - Shingetsu Battojutsu (Sword Draw Substyle): This is the second
       substyle of the Shingetsu style, which is a style based around
       sword draws that is specific to the sword style (as the martial
       arts style has no "sword draw"). This sub-style is known for
       it's unique sword draw techniques, which was originally taken
       from certain other styles like the Hiten Mitsurugi style that
       had plenty of sword draw techniques. However, the battojutsu
       substyle is based mostly around drawing a sword directly into an
       attack, without having to go into an attack stance after drawing
       the sword. Because a sword draw can be among the fastest known
       movements with a sword, battojutsu and laijutsu users developed
       the style around it so that they could take advantage of this by
       utilizing this as one of the main aspects of the combat style.
       As a result, the battojutsu style is all about different sword
       draw techniques, and combining those techniques with special
       techniques to create unique attacks. Many of the attacks in the
       Shingetsu style are designed around both the Nadeshiko substyle,
       but many use the Battojutsu style, and some even combine the two
       aspects. Users who master this can use many powerful sword draw
       techniques, many of which are designed to be extremely fast
       techniques, and some even being very powerful techniques when
       combined with the Nadeshiko style. However, the biggest risk to
       this style is timing, due to this style leaving the user
       vulnerable without their sword drawn. If a user draws their
       sword too early, the user will be left open, but if they draw
       too late, the opponent might have already landed an attack on
       the user.
       - Shingetsu Slidestep (Stepping Method): Any swordsman and
       martial artist can attest that any sword style requires precise
       footing, and each combat style needs a way to regulate their
       movement whether it's weapon-based or martial arts-based. There
       are usually certain stepping rules that one needs to avoid, such
       as not moving their leg in front of their sword, so they don't
       risk chopping off their leg when using sword styles, or using
       movement styles in martial arts as a basis for dodging and
       counter attacking. No matter what style one uses, a proper
       stepping method is often the basis of good movement, and most
       users of any style will never advanced without mastering a good
       stepping method. This stepping method style acknowledges those
       concerns, but also acts as a high level stepping method that
       allows a user to use a special stepping method that is designed
       to use sliding to the advantage of the user. Normally, sliding
       around is a danger, but this stepping method uses it to the
       advantage, in which the user can move and use the slide step to
       transfer the momentum into their attack. Of course, as one might
       expect, this can be difficult to master, but advanced users can
       get good enough at it that they are even able to use this to
       create after-images when they move fast enough. The major danger
       to this is using slide and accounting for the friction, due to
       sliding around requiring a user to know how friction will slow
       them and account for it when moving.
       - Swordsman Wavelength Attack Focus: This is a trick among
       swordsman, where cutting through objects isn't about power, but
       concentration which is learned only by experienced swordsman who
       have been near death at some point in their life and learned to
       tune into this. By tuning into the wavelength of objects, a
       swordsman is able to cut only what they want to cut, such as
       cutting through a tree without cutting the leafs falling from it
       by tuning their wavelength of their attacks to target only a
       specific wavelength. This technique lets the swordsman cut
       through almost anything by tuning their attacks to the
       wavelength of whatever it is they're trying to cut. They don't
       have to know what the material is, only be able to process the
       wavelength of the item or opponent. This lets them cut through
       almost anything, assuming the opponent isn't also using this
       power to block them. This can also cut through defensive energy
       skills, such as walls or barriers by some advanced users. This
       swordsman technique requires the user to be tuned to the world
       around them, and once mastered, the swordsman can essentially
       cut through almost anything with enough concentration. However,
       this obviously doesn't do any damage by itself, simply being
       used to tune attacks to their opponents. This technique can be
       countered however, by simply changing the wavelength of the
       object or person being attacked, such as using an energy
       amplification technique to change the wavelength of the object
       or opponent. While the sword would do some damage as it's still
       a sword slash (if it hits), then the sword would do highly
       reduced damage.
       - Swordsman Wavelength Projectile Ricochet: Thanks to the
       wavelength sense some swordsman have, Those with it are able to
       use their connection to the swordsman wavelength to reflect
       attacks back at opponents or at other opponents from their
       sword/weapon. This ability comes from using the swordsman
       wavelength in order to tune their wavelength to the wavelength
       of the kinetic energy of a projectile, in order to reverse the
       kinetic energy when attacking a projectile. Advanced users of
       this can even learn to reflect projectiles in specific
       directions, rather than just reflecting the attacks randomly.
       Usually, this only requires the user to react fast enough to
       tune their sword's wavelength, assuming they can use this in
       time to reflect a projectile, and they will be able deflect
       projectile attacks. This works on energy attacks, other
       projectiles, and even works on things like cannonballs and
       bullets (if a user can react and move fast enough). While most
       users have to concentrate to do this, advanced users of this
       learn to do this subconsciously with enough practice, which
       gives them more time to react to projectiles. This is a
       difficult technique to master, due to how many different kinds
       of projectiles there are that could be used, and the speed many
       projectiles travel. For opponents, most aren't able to change
       the wavelength of a projectile, but if opponents can speed up
       their projectiles so the swordsman doesn't have time to react
       and tune to the wavelength of the projectile, then the user may
       not have time to use this.
       - Form Negation Wavelength Manipulation: This technique was
       developed as part of the wavelength training, in which they can
       attack people who are either intangible or in elemental form.
       This uses the user's ability to tune to wavelenths to attack
       someone while they're in another form, allowing them to
       essentially attack them and ignore their form they're in to do
       damage to them directly by tuning to the wavelength of the
       person's original body rather than attacking the form they're
       in. For example, an opponent in water form would take damage as
       though they were in their normal form when this technique is
       used properly as this would attack the opponent's body rather
       than the water form. This technique is quite useful for the user
       especially fighting supernaturals who use intangibility or use
       energy or elemental forms to avoid damage, in which users of
       this developed this specifically to combat these kinds of
       opponents. Users of this usually have to concentrate to use
       this, but advanced users will learn to use this subconsciously
       when an opponent uses intangible forms. Opponents can counter
       this by manipulating their wavelengths so they don't match the
       user's attack, if they know how the wavelength power works
       which, for the most part, is something only swordsman can tune
       their mind to (Though there are plenty of similar abilities in
       other training that use similar abilities in other forms). Of
       course, opponents can still easily dodge the attack, as this
       does require landing an attack in order to take damage even when
       the wavelength is properly tuned to the opponent.
       - Energy Negation Wavelength Manipulation: This is another
       technique that developed as part of the wavelength training.
       This technique lets them dispel energy techniques similar to an
       aura breaker, in which this was designed to operate similar to
       the form negation ability. Thanks to this, they are able to use
       sword slashes and their ability to use wavelengths to tune to a
       wavelength and dispel it with a sword slash by tuning the
       wavelength to the energy's wavelength and focusing on using
       their physical force of their wavelength to dispel the
       wavelength of the energy. This is an advanced technique that is
       much harder to do than it sounds, and if used properly, it works
       great for swordsman who fight projectile attacks. This only
       works on energy type attacks and defenses, and doesn't work on
       solid objects or living beings, as this is meant for energy
       rather than solid objects (solid objects is what the normal
       wavelength training is for). While they can use this to negate
       energy, they cannot use this to simply kill someone in energy
       form, as an energy form (like an elemental form) works
       differently (and on a different wavelength) and must be attacked
       using form negation rather than energy negation. The most this
       can do to someone in elemental form is negate some of the energy
       used to keep their body in it's elemental or energy form.
       Opponents who want to counter this can counter this by changing
       the wavelength of the energy used, if they know how this ability
       works (which those who see similar abilities will know how it
       works).
       - Twin Draw: This sword style move uses a seemingly normal
       battojutsu move which uses a powerful sword draw to launch a
       strong and speedy attack, but the difference is that in addition
       to the sword slash, the user also uses the sheath as a second
       attack in quick succession, striking with the power of the
       momentum of their first attack to carry them into the second.
       This attack is meant to fool opponents into focusing on the
       sword draw, but not on the second attack coming from the sheath,
       which usually is set to hit someone in the chest or at a
       pressure point since the sheath normally wouldn't do too much
       damage. This attack can be combined with the Nadeshiko or the
       swordsman's wavelength when used by advanced users, and can make
       the sheath slash opponents when the attack hits. If an opponent
       is hit by this, they will often find that the force of this
       attack is usually able to break someone's ribs, since the chest
       is usually the target of the second attack. While the first
       attack is just as dangerous (as battojutsu attacks are usually
       quite fast and can be pretty powerful), it is usually the
       combination of attacks that makes this so dangerous. Since there
       are two attacks, usually focusing on one will make the other
       easier to hit with, and most opponents wouldn't even see the
       second attack unless they know that it's coming since most
       swordsman wouldn't attack with a sheathe. While this may seem
       like a great technique of deception though, this usually only
       works once, since the opponent usually catches on to the style's
       use of this technique. Though basic, this technique is still
       effective.
       - Sword Slash Wave: This technique is a modification of the
       Nadeshiko style, where the user doesn't focus into a point of
       attack, but rather, focuses their power into a slashing wave by
       focusing their attack force. This has the same effect on an
       opponent, except that the attack hits from a wave instead of a
       sword slash through concentrating of an attack. This was
       designed to send the force of a sword slash to fight opponents
       who fight from further away, since not all sword users can fight
       at mid-range (as most swordsman cannot attack beyond close
       range). This attack can either be focused into one large
       slashing wave for more damage, or advanced users can focus this
       wave into a collection of smaller slashing waves for more
       chances to hit an opponent depending on how the user uses this
       technique. This technique is a fairly basic shockwave style
       attack that is designed to transfer the force of an attack
       across an area, which is normally invisible to users. However,
       some users can still tell when this attack is used, usually
       those with highly honed combat instincts or those that know how
       these kinds of techniques work. This is another attack that can
       decieve opponents the first time it's used, since most aren't
       able to tell there's a shockwave style attack that comes from
       the sword slash that fires this attack. Though after the first
       attack, usually opponents figure out how this technique works.
       - Cherry Blossom Pedal Wave: This attack is another attack of
       the Nadeshiko part of the Shingetsu sword style, that uses
       powerful sword slashing shockwaves in a more advanced technique.
       These waves are focused and powerful enough to bend the light
       around them, which causes certain effects on the light affected.
       The sword has to move swiftly and very fast so the sword waves
       nearly overlap. The technique creates the optical illusion of
       what looks like cherry blossom pedals around the sword and
       waves, but is merely an optical illusion which ended up becoming
       the name for this attack as the cherry blossom pedal optical
       illusion became associated with this technique. The attack still
       works like slashing waves, except the waves move far faster and
       do more damage, and are more visible due to the optical illusion
       that looks like cherry blossom pedals as the light is bent
       around the wave. Typically, the force of this attack is stronger
       than a normal attack wave, and the slashing waves are meant to
       hit in quick succession to make this harder to dodge. However,
       it is possible to dodge these attacks, but requires precise
       movement and very fast reflexes to dodge these waves. Depending
       on how the sword is slashed, the attack could be one large wave,
       or a collection of smaller waves depending on how advanced the
       user of this attack is. This is hard to tell though since the
       wave itself is not usually visible since it's usually hidden by
       the bent light around it, though one can tell by the cherry
       blossom pedal illusion where the general wave is or how the wave
       is fired. It is also noteworthy that the light bent by the waves
       of the attack is not quite as impressive as it sounds, as it is
       more just an affect on the air around the attack rather than
       being some space-bending feat like most think.
       - Cresent Slash: This is a combination of the Nadeshiko and the
       Battojutsu substyles, where users are able to use this if they
       have mastered both styles. When using this technique, the user
       does a Battojutsu style sword draw attack, bringing the sword
       forward into a sword slash. However, the difference is that this
       technique creates a wave from the sword using the Nadeshiko
       style that creates a slashing wave to attack opponents from
       farther away. This is a good move to use when the opponent is
       expecting a sword draw up close, as the user can draw and attack
       from farther away, catching the opponent off-guard since most of
       the shockwave attacks are not able to be seen typically.
       Essentially, the user wants everything to be in one swift
       movement, where they sword draw straight into a Nadeshiko sword
       wave in one swift motion. Unlike the normal wave, which is
       fired, this wave stays for a short time up to two feet in front
       of the sword's blade where it was slashed, and can be used to
       essentially extend the range of a normal battojutsu attack. This
       requires the use of both Nadeshiko and Battojusu, which means
       users must know both substyles to use this technique, and be
       able to combine the two naturally. This attack is usually great
       for opponents just outside the range of normal attack range with
       a sword, but this is another technique that typically only works
       once, and opponents usually have to still be within a certain
       range for this attack to work properly, as this wave cannot be
       fired at opponents like most think.
       - Two Sided Slash: This move is a special Battojutsu style
       technique, where the user starts with a short charge to the
       opponent. When the user gets close, they draw the sword and
       attack from the front, then as they get behind the opponent (by
       moving beside them) they user their momentum to spin and do
       another attack to their back while they're stopped from the
       first attack. This attack is a two stage attack, designed to hit
       from both the front and back in quick succession if the attack
       is done properly. This requires careful movement, and predicting
       where the opponent will move to if they try to dodge the attack,
       since this technique is designed to hit twice. If the user
       misses the first attack, it is possible to adjust their stance
       to make the second attack easier to hit, but requires fast
       reaction and being able to move effectively so they don't lose
       any momentum of their attack. When done properly, this should
       all be in one solid flow of movement where the user does the
       first attack and then moves immediately into the second attack.
       This technique is designed to be done with great speed, and if
       done correctly, both attacks should hit close to the same time.
       If an opponent wants to dodge this technique, the best way is to
       just get out of the way of it, and if the opponent knows that
       the second attack is coming, they can still dodge the attack. If
       an opponent does fall for this, it usually only works once as
       opponents usually figure out how this works.
       - Wave Breaker: This technique is another powerful move that
       uses the Nadeshiko style. This style fires a sword slash wave
       similar to the normal sword slash wave, except that this attack
       is fired using higher power and physical force. Instead of just
       slashing an opponent, the attack slash wave bursts into multiple
       slashing waves when hits something, allowing the larger slashing
       wave to do far more damage by splitting into smaller waves that
       can slash anything the smaller waves hit. This technique is a
       very powerful slash which can do severe damage to an opponent if
       they are hit by it, which can easily have the technique burst in
       up to 10 slashes depending on how the technique is used. This
       can be great for attacking groups, or hitting an opponent
       multiple times with one technique. While it may not seem like a
       strong technique, this can easily put multiple slashes on an
       opponent at once, which is usually very confusing for opponents
       who mistake this for one attack doing the damage of multiple
       strikes. This technique requires a lot of physical power to use
       though, far more than a normal attack due to how much power has
       to be put into it for the wave to have the kind of stopping
       power it has to have, but also the physical force has to be
       concentrated properly or else the technique's waves won't have
       the desired effect. Opponents can also probably figure out how
       this works after it's been used, as some smarter opponents might
       figure it out after seeing it being used. This can be dodged by
       opponents, as an opponent needs only dodge the larger single
       wave, and they can probably avoid the smaller waves that do the
       actual damage.
       - Dragon Hammer Slash: Based on another style's technique, this
       style uses a powerful attack from above an opponent using
       battojutsu. During this move, the user has to get above the
       opponent, and then attack while they're on their way downward,
       striking an opponent from above. When moving downward, the user
       uses their momentum to draw their sword, and attack from above,
       in which the momentum of the sword draw, and the momentum of the
       move downward make a very strong attack designed to slice an
       opponent from the top down by using gravity to amplify the force
       of the attack. This is best used when an opponent is unaware of
       the coming attack, usually if the opponent has lost track of the
       user who can then attack from above while the opponent is trying
       to figure out where they are. If an opponent blocks this, a
       user's force may propel him downward enough that the force of
       the weapon clash could force the opponents own weapon back into
       the opponent's shoulder or face depending on how strong the
       force of impact is. Typically, the best way to use this is to
       attack the back of the neck or the back, as this was designed to
       be used from a jump and used when coming down on the opponent.
       Typically, this can be a very dangerous attack, as users usually
       use this when opponents are trying to track them. If an opponent
       knows the attack is coming, the attack can be blocked if the
       opponent doesn't have time to dodge, as long as the opponent
       accounts for the increased physical force of the attack.
       - Dragon Soar Flash: This technique is the opposite of the
       dragon hammer slash, and is instead focused on attacking from
       below an opponent while moving upward. This technique uses a
       sword draw to hit an opponent from below, usually meant to hit
       the opponent's chin. There are two modes of this attack. The
       first is a non-lethal move where the user can hit the opponent's
       chin with the butt of their sword, usually knocking the opponent
       back and disorienting them, which is good for users not looking
       to do serious damage to their opponents, and proper strikes can
       be used to knock out opponents when used properly. The second is
       a lethal style attack that will attempt to slash the opponent
       from the chin upward, slicing through the face when done
       properly. If for some reason the attack is blocked though, the
       user can attack upward with an uppercut to attack the back of
       the blade (this doesn't work for double sided weapons) so that
       the extra momentum carries the blade upward. This can also be
       used to knock back weapons that are attacking from above, and
       using the punch to the dull side of the blade to knock the
       opponent back. There are a number of ways to use this attack,
       depending on where the user attacks, though usually this is
       meant to attack the chin. Users can even use Nadeshiko in
       combination with this on stronger opponents to slice through
       opponents more easily. Opponents can block, or dodge the attack
       depending on the strength put into the attack, and there are no
       special techniques that make this technique more than what it
       is, which is mostly an upward sword strike.
       - Earth Wave Slash: This move is another Battojutsu technique,
       one where the user draws the sword downward into the ground in
       order to dislodge the earth using immense speed and force in
       their sword draw. Instead of slashing the opponent, this
       technique is designed to slash the earth and dislodge the earth
       into attacks that are fired at the opponent from the slash,
       usually meant to be used on hard surfaces like rock or concrete
       so that the debris of the attack does as much damage as
       possible. This attack is designed to be used as a means to use
       the earth like projectiles, usually in the form of an attack
       wave generated from the force of the attack, and the earth used
       as projectiles from the force of the slash. This technique is
       very useful for doing damage to opponents, due to the attack
       being able to hit them with strong debris and not really
       requiring as much raw power from the user as one might think.
       This is a simple Battojutsu technique, but requires a good
       strong slash to use, and usually has to fire the attack directly
       in front of where the user is attacking. This makes the attack
       useful, but the opponent can dodge if they move beside the user
       or even manage to get behind the user. This is also best used at
       midrange, as too close and the debris won't hit as hard due to
       not having enough momentum. This is one of the few techniques
       that cannot be combined with Nadeshiko, due to the Nadeshiko
       often messing up this attack, and the Nadeshiko will usually
       slice through the earth rather than dislodge it.
       - Crying Wave: This is a particular technique that is sort of an
       opposite of the Battojutsu style, where instead of attacking
       with a sword draw, the user uses a shingetsu style attack wave
       upon sheathing a sword. When sheathed, the force of the
       sheathing fires a shockwave at opponents, creating a small sonic
       boom upon sheathing the sword. Due to the enhanced sound of the
       wave, the wave has an amplified sound which can affect those
       with enhanced hearing, but can also still impact opponents with
       concussive force and push them back. This is a fairly simple
       wave that is designed to catch opponents off guard, as the
       attack isn't the wave, but instead it is the sound that is
       generated that is the true attack. The enhanced sound can cause
       pain in the hearing of those with enhanced hearing, even to the
       point of knocking them out, with the wave being able to
       disorient those with strong enough hearing. Those with enhanced
       hearing or those with sensitive hearing have the hardest time
       with this technique, and are the ones this technique was made to
       be used against. While the wave can attack people as an impact
       wave up to a certain distance, it is not supposed to be the
       focus of the attack. As a result, this is another technique that
       is great for deception, but only works once as most opponents
       figure out how to counter it if used more than once. Opponents
       that want to avoid the effects of this need only come up with
       some way to drown out the sound, in which they can avoid the
       sound by making sure the sound doesn't reach them, usually with
       some sort of ear coverings that can drown out the sound. The
       attack wave is not usually too strong, usually just being strong
       enough to knock opponents back, and not enough to do any serious
       damage.
       - Slicing Sword Dance: This is a very advanced sword draw
       technique, one of the most difficult to do in the Shingetsu
       style. This attack is done when unsheathing the sword, but
       instead of using a normal battojutsu, the user simply opens the
       sheath about a third of the way when using this. The thing that
       makes this difficult though is not the unsheathing of the blade,
       but how the blade has to be unsheathed. Most people wouldn't
       think that this technique is a battojutsu style technique, since
       the sword isn't drawn with much force. However, when drawn, the
       user has to use their draw to create a force that is amplified
       and ricocheted off the blade itself and fired at the opponent
       which takes a mastery of concentrating one's force, and of
       mastering both aspects of the Shingetsu style. Most mistake this
       for reflected light when the force appears fired from the blade,
       but the force creates a powerful wave that is fired from the
       blade at opponents. Instead of drawing the sword from the side,
       the user holds the blade in front of them, and then draws the
       blade out, in which the blade reflecting the light has to be
       facing the direction the user wants to attack from. For the most
       part, this technique is very difficult to get just right, since
       it requires conflicting force to draw the blade, and even more
       difficult to get that force to reflect and amplify on the blade
       till it fires a wave. This technique moves extremely fast, being
       difficult to dodge, and is one of the top level skills of the
       Shingetsu style for good reason. However, opponents that can
       move fast enough can dodge this, and some can block this if they
       have proper defenses strong enough to handle the wave. Unlike
       other shockwave attacks, this one is fully visible due to the
       reflected light.
       - Nine Head Dragon Slash: This is perhaps the strongest and most
       dangerous of the Shingetsu style's Nadeshiko substyle, and
       requires immense speed to pull off. This technique, when done
       correctly, attacks 9 different vital points in such quick
       succession that it seems the attacks happen simultaneously.
       This, as one might imagine, is very difficult to do, requiring
       immense speed to even attempt. When this technque is executed,
       the user simply must do a quick charge towards the opponent, and
       use the momentum to carry them into this attack. This technique
       was originally designed to train for the final attack of the
       Hiten Mitsurugi style, but was refocused into it's own attack
       for the Shingetsu style. This attack requires immense speed and
       strength in order to be able to do this, since this requires
       attacking 9 points almost at the same time. The main idea behind
       this attack is that opponents would have a hard time dodging 9
       simultaneous attacks, with the best way to dodge being to land
       an attack on the user before this technique has a chance to
       fully get into effect. This was originally designed to teach the
       speed necessary for the final attack of the Hiten Mitsurugi
       Style, so it's designed to be fast as the Hiten Mitsurugu style
       is about speed. Though faster opponents might still be able to
       dodge if they account for all 9 attacks, though the best way is
       still to hit before this attack hits which stops this attack, or
       move away from all nine attacks by dodging to the side rather
       than trying to go above or below the attacks.
       - Soaring Dragon Slash: This is a battojutsu style technique
       that is one of the strongest techniques this style can release
       that was based on the Hiten Mitsurugi style. This appears to be
       a normal battojutsu to most, however, the things that set this
       apart is the extra step and the powerful vortex of the air
       around the user that is created from the attack. When this move
       is used, normally 3 steps are made and the battojutsu is made
       normally in order to avoid the fourth step and putting the leg
       in path of the sword that could result in a user cutting off
       their leg. However, with this move, there is a fourth step,
       which is usually not made because of the danger mentioned
       earlier of the leg being in the path of the sword slash.
       However, this extra step is vital, and when done, it boosts the
       speed and power of the strike to the point of almost being
       invisible. Countering this move requires knowing when the sword
       will be drawn and slashing before the move is executed to stop
       the sword. This sword can break through weapons and armor, and,
       when the move is executed or even when blocked, can create a
       vortex of wind which draws the opponent towards the user or
       anything close by, which can then lead to the user using other
       moves if they fail to hit with this style while the user is
       trying to avoid the effects of the attack. The best way to avoid
       this is to not be within range of the vortex, either teleporting
       away, or if fast enough, getting behind the opponent where the
       vortex doesn't affect the opponent, or getting somewhere the
       vortex of air can't reach the opponent. Opponents who do know
       how this technique works will know that this technique is
       difficult to dodge and almost impossible to block because of the
       force of this attack, but the only real way to stop the attack
       is to stop it before the user draws the blade, in which the
       opponent has 4 steps to stop the user before the attack is made
       and the vortex is created.
       Combat Abilities:
       - Zeus Muay Thai Style: This is Spyte's own combination style
       that combines Muay Thai with his own lighting manipulation.  In
       Muay Thai, the major aspect that sets it apart from other styles
       is that it uses the joints like the knees and the elbows to
       attack opponents. Muay Thai is a very dangerous style on its
       own, as it utilizes aspects banned in normal competitive
       fighting because when used properly (or improperly depending on
       how one looks at it), this style can be used to kill opponents.
       Spyte has developed his own variation of this style that not
       only uses standard Muay Thai techniques, but is able to generate
       lightning when using his techniques as a means to attack
       opponents. This style also uses the wind user's shockwave
       technique to focus attacks into attack waves, transferring
       kinetic force through air waves. When used, this allows Spyte to
       not only attack using a deadly combat style, but his physical
       attacks are able to blast opponents with lightning in addition
       to physical attacks, such as an elbow strike could blast an
       opponent with lightning as well as impact them with the actual
       elbow strike, which would highly increase the impact damage and
       do lightning damage to an opponent. For the shockwave abilities,
       these are more about using the combat style to transfer attacks
       across distances, such as throwing a striking attack, and then
       having that striking attack move through the air waves to hit an
       opponent further away once the air waves hit them. This style is
       Spyte's own style that he has tried to utilize his own style in,
       which uses corrupted lightning and corrupted wind power to
       amplify his fighting style. This style also uses his lightning
       amplification, where he can use his lightning amplification to
       amplify his physical stats to the point that he can compete with
       highly enhanced opponents. This style is more about combining
       his wind and lightning with his Muay Thai style, and while it is
       a very dangerous style, opponents can still counter and dodge
       this style like any other style. Typically, the lightning and
       wind powers can still be dodged, as the lightning usually only
       effects the person if the person is hit by the attack, or the
       shockwaves can be dodged if the opponent knows the attack is
       coming.
       - Wavelength Manipulation: This is an advanced assassin
       technique which allows a master assassin to manipulate their
       wavelengths in order to match others, and to an extent, can
       influence other people's wavelengths through physical touch.
       This ability is very useful, in that master assassins can match
       their wavelength to someone and it will make assassins almost
       unnoticable to most people as a means to hide in plain sight.
       Skilled assassins are even able to use this to walk right by
       even supernaturals without them ever noticing him when used by
       advanced users. In addition, while people can sense users of
       this training, they don't pop out as a threat, meaning the
       assassin doesn't set off any "fight or flight" instincts in
       people, or people who are good at noticing people will have a
       hard time even noticing the assassin. The feeling people get
       that "someone is watching them" isn't something people feel with
       most master assassins and can be killed before they realize the
       assassin is watching them (unless they have a way to see past
       this), since they can become so good at basically matching the
       wavelengths of people or crowds so that they don't stand out in
       any way. The only time they often stand out is when they want
       to, which is usually when the assassin is not working as an
       assassin (like if they're posing as a normal person). And this
       part of the wavelength manipulation doesn't actually disguise an
       assassin's presence, so if they're not using any presence
       suppression, they can still be sensed by supernaturals if they
       can sense the presence of others, even though it takes strong
       senses to sense people who use this.
       - Wavelength Interruption/Influence: This is a more advanced
       version of the wavelength manipulation assassins use. A user is
       able to use their ability to affect the wavelengths of others
       rather than just using it to hide. When used, they can interrupt
       someone's wavelength with something as simple as a clap and
       using it to interrupt the wavelength of the opponent, which
       throws off opponents as they are forced into a stun state while
       trying to reorient themselves. This leaves a momentary opening
       for a user to attack if they want to attack or they can use the
       momentary distraction for an escape depending on the situation.
       Alongside their ability to interrupt a wavelength though is also
       their ability to discern other people's wavelengths just by
       looking at them, seeing their state of being by wavelength. When
       used by advanced users, another other ability lets them use
       physical touch to temporarily tune to someone's wavelength and
       influence their wavelength rather than just interrupting it.
       This doesn't do anything complex, like mind control, but simply
       can be used to calm or agitate someone depending on how the
       wavelength is manipulated. Usually, this is used to tune someone
       to an extreme calm until they fall asleep similar to how an
       angel uses their sleep ability to knock people out. Of course,
       people with certain training can resist this, and those immune
       to being manipulated won't be manipulated by this if they know
       how it works. This also only works through physical touch,
       requiring physical contact in order to manipulate or interrupt
       someone's wavelength.
       - Wavelength Presence Suppression: A master assassin is able to
       use their wavelength suppression to completely suppress their
       natural presence similar to certain supernatural hunters
       abilities by completely suppressing their wavelength to the
       point that they are not able to be sensed by many supernaturals.
       This is a type of wavelength manipulation they can turn on and
       off at will, which is useful for both being on the job or off
       the job as an assassin that can be very useful for sneaking
       around. An assassin is able to use this on jobs to completely
       suppress themselves when among hostiles, and when combined with
       other skills, it's usually easy to see how master assassins are
       so difficult to catch. For the most part, a master assassin gets
       good at using this to suppress themselves on the job, but most
       know when to use it and when not to use it, depending on the
       situation. Most don't expect this is one of the main things that
       makes some master assassins so hard to trace, due to them being
       able to switch between his assassin mode and his normal life
       mode. Typically, this is the same as other presence suppression
       powers, and doesn't do things like make the assassin invisible
       or unable to be percieved through other senses. For the most
       part, this just suppresses a presence to other presence senses.
       - Wavelength Protection: This ability controls another
       assassin's wavelength and it's influence on the mind and body,
       allowing them to use it to protect themselves from psychic
       abilities and mind manipulation abilities (including other
       wavelength manipulation abilities). While some typically play
       along with this sort of thing to trick their opponents, master
       assassins that use this are pretty much immune to these kinds of
       powers in the same way a group like the Darkfires disciplined
       mind training would be, and allows a user to not only control
       what affects him, but also lets him keep himself calm and
       collected, even in dangerous situations so that he doesn't have
       to worry about losing control. For the most part, this works
       alongside the other parts of his wavelength training in order to
       make a master assassin even harder to find when they don't want
       to be found. And as one might expect, this is also something
       that most assassins only use on the job, and may or may not use
       this off the job depending on what they are protecting
       themselves from or trying to hide from. This is more of a
       passive defense, and requires specific training to protect
       oneself using this. This may seem basic, but this is actually a
       very difficult power to learn, only used by master assassins.
       While this may seem unnecessary by many, master assassins are
       usually prepared for anything they might face, however unlikely.
       The only real danger to this is psychic powers that overpower
       the wavelengths of the assassins, which can be done by strong
       enough psychics.
       - Supernatural Strengths and Weakneses Expert: Since most
       demi-gods have to fight other supernaturals just to survive,
       most learn everything they can about other races and become
       experts in almost every kind of creature, and while they
       specialize in their own pantheons mostly, most demi-gods can
       learn to fight many other types of creatures as well. Depending
       on their training, most demi-gods have to learn how to fight all
       types of creatures whether they want to or not. Depending on the
       demi-god, some might try to blend into crowds so they can search
       libraries on all manners of supernatural lore and creatures, and
       they know the strengths and weaknesses of almost every race,
       including spells, exorcisms and traps used against almost all
       manners of supernaturals. Depending on the age and experience of
       the demi-god, most learn as much about killing supernaturals as
       they can, as the more they know about fighting supernaturals,
       the higher their chance of survival in a world that constantly
       hunts them. Of course, demi-gods typically use this opportunity
       to learn what they can, but most typically are only limited by
       the information they can find. Since most are outcasts from
       society once their powers are revealed, most have to learn
       through experience, or infiltrating human civilizations to find
       written information they can use. For Spyte, he has managed to
       pass as a human for years, and he knows a lot about all kinds of
       supernaturals, specializing in those that are normally forgotten
       by all the threats running around.
       - Supernatural Hunting and Tracking: Though not supernatural
       hunters themselves (usually), demi-gods learn a lot of the
       tricks supernatural hunters use through research into
       supernatural hunting techniques, and picked up a lot of tricks
       to track people down partially through experience of hunting
       down supernatural threats, but also through the supernatural
       abilities the demi-gods have depending on the demi-god. This has
       left them with not only a great sense for hunting down opponents
       they need to hunt down, but also left them with an innate
       ability to track opponents. Demi-gods are able to learn to do
       very subtle things, like tell whether a foot print is his target
       or not by things like the shape of the boot and how deep the
       boot-print is, as well as also being able to tell where their
       opponents go thanks to circumstances like walking on plants, and
       animals that are unusually silent being signs of predators in an
       area. They usually have a sense of when opponents are near, as
       well as usually knowing which way an opponent is going. And
       thanks to supernatural senses as well as enhanced normal senses,
       almost all demi-gods have a great sense of where things are
       around them. While most demi-gods may not hunt supernaturals,
       they do have to learn how to track hunters and other creatures,
       due to needing to stay ahead of supernatural hunters and other
       creatures that might try to hunt them down. Spyte is someone who
       specializes in stealth, so he typically is able to leave no
       trace behind when he goes somewhere, and can use this pretty
       effectively to know when people are tracking him.
       - Supernatural Hunter Training: Exorcism, Weakness and Trap
       Knowledge: Most demi-gods are trained or learn how to use
       exorcisms and traps for a multitude of creatures and
       mythologies, due to exorcisms and traps being very useful in
       their own survival. Demi-gods typically use exorcisms and traps
       in order to take advantage of other races weaknesses, and
       typically use this on other creatures that are vulnerable to
       exorcisms and traps. For example, some demi-gods know that holy
       oil works well for trapping angels, and even know demonic
       exorcisms to exorcise angels back to Heaven due to the
       occassional angel or demon who might try to recruit or hunt them
       depending on their intentions. For the most part, they also know
       how most supernaturals operate, in case they should find
       themselves up against other supernaturals. Most demi-gods seek
       as many ways to exorcise and trap beings as possible,
       specifically for finding ways to trap stronger enemies they may
       have to run away from. As such, many demi-gods that have been
       alive a long time have had the time to build up their knowledge.
       While many of them are vulnerable to their pantheon's
       weaknesses, they also use knowledge of these things to avoid
       their weaknesses thanks to so being smart enough to learn how
       these traps work. Most demi-gods learn this in order to survive,
       and learn as much as they can with what they have. Typically,
       things like exorcisms and traps can easily save a demi-god's
       life in dangerous situations, and some demi-gods have learned a
       lot about these not just through books, but by watching other
       supernatural hunters. Spyte is someone who knows quite a lot
       about this aspect, and has trained in many different pantheon
       lores to figure out the best way to deal with almost any
       pantheon's deities.
       - Supernatural Hunter Extermination Experts: The other reason
       why most demi-gods become experts in supernatural hunting
       techniques, besides just using them to fight other
       supernaturals, is so that the demi-gods can learn how to fight
       against other creatures that hunt them. Most demi-gods will
       learn how supernatural hunters operate, whether the hunters are
       human, werewolf, vampire or even other demi-gods. In order to
       survive, demi-gods learn everything they can about how
       supernatural hunters operate, and how to avoid most supernatural
       hunter traps. This is another aspect that makes demi-gods
       especially dangerous, as their powers and senses give them what
       they need to avoid most normal supernatural hunter tricks and
       traps. Because demi-gods encounter a lot of hunters of all types
       if their powers are known by people, they will often not only
       learn through books and training, but most end up having to
       fight to survive against all manners of creatures. Usually,
       hunters will hunt down demi-gods, and even many other demi-gods
       may hunt down demi-gods to remove them as threats. Because of
       this, demi-gods learn quickly about how to avoid, counter and
       kill almost any manner of supernatural hunters. Most
       supernatural hunters have to be very creative about how they
       lure out demi-gods, because of the fact that demi-gods
       specifically stay on guard against supernatural hunter
       strategies and traps.
       - Presence Suppression/Crowd Blending: Most demi-gods learn how
       to suppress their presence using their shapeshifting skills, and
       learn how to blend into crowds. Some will take human form to
       hide among humans (if they aren't in a human-like form), though
       some may develop other ways to avoid human attention, and they
       never draw any attention from the people around them. Many
       demi-gods will do this when they need to blend in among humans,
       as this is mostly how many demi-gods survive. Because most human
       cities have masses of people that get around constantly, most
       demi-gods utilize this to make themselves hard to track, usually
       making it where their presence is overshadowed by everyone else.
       Even werewolves who track demi-gods may have trouble finding
       demi-gods who are good enough at using this trick, as some use
       the masses of crowds to disguise their scent from anyone who is
       trying to track them. They also keep their presences suppressed
       so vampires cannot sense them easily with their enhanced
       presence senses, since many vampires have a strong third eye
       that can sense their presence if they're not careful (as
       vampires have more ability to sense presences using their third
       eye than most creatures). Most demi-gods can even use this to
       hide out in nature, assuming they aren't hiding in another
       supernatural's territory, where they use this to keep their
       presence in the world as suppressed as possible. Spyte is an
       expert in this, being mistaken for a normal human thanks to his
       wavelength manipulation that lets him essentially be dismissed
       as part of the background by most people.
       - Assassination/Interrogation Training: Most wouldn't think
       demi-gods would be experts in assassination and interrogation,
       but one would be surprised how often demi-gods interrogate
       hunters and other creatures that come after them. Many demi-gods
       could become assassins if they desired, as some have even had to
       kill people hunting them. Most demi-gods learn how to kill as
       silently, and learn how to interrogate people as needed. Most
       demi-gods have their own ways of handling situations that
       require assassination or interrogation, though most develop some
       methods of doing so, as some may use weapons to kill their
       targets or may use their supernatural abilities to attack
       opponents. In addition to learning assassination techniques,
       most demi-gods will also often learn interrogation techniques
       for those situations where they need to learn something from an
       enemy. Some demi-gods will interrogate others through pain,
       though some more skilled demi-gods interrogate by infiltrating a
       group to get close to their target by gaining their trust. For
       demi-gods, this depends on the demi-gods and their methods, as
       every demi-god will often have different methods for doing the
       job. The one thing that is common is that most demi-gods have
       methods to assassinate and interrogate, which is something many
       demi-gods have no trouble doing since they are constantly hunted
       down. Spyte is usually not one to torture others, but he has no
       problems doing so. When torturing others, he mostly uses his
       lightning to torture people, using his nerve interruption
       manipulation to ignite their pain centers, but do no physical
       damage. Despite how ineffectively it might sound, Spyte can
       torture people this way without hurting them, by fooling their
       bodies into processing pain that isn't there. This is a very
       effective means of torture, as Spyte can use this to essentially
       torture someone with the worst pain their body can process
       without actually causing that pain by simply manipulating the
       electrical signals sent to the nerves.
       - Murderous Intent Sense: This lets those with this sense when
       an attack is coming. This is a skill warriors get by fighting
       constantly for many years, learning how to sense someone's
       murderous intent usually through encountering it first-hand.
       This lets the user read their environment as well as the spirits
       of people around them in order to see what attacks might be
       coming their way by reading an opponent's body language and the
       "sense" of people around them. This gives them a passive sense
       of reading people who might try to hurt them, as they can sense
       when someone is ready to attack. Some can sense this literally,
       but most sense it in an instinctive way once their instincts
       have been developed through constant fighting and battles. This
       gives the user time to dodge or avoid an attack, and to some
       extent, helps the person predict what opponents will do in a
       fight. For example, by reading an opponent's body language, such
       as how they move or how tense they might be, a user of this can
       read opponents. However, this sense is not perfect, and some
       opponents can't be read if they have similar skills or can
       disguise their murderous intent or they learn skills that can
       trick people with this sense. This sense is usually pretty
       reliable unless one can suppress their murderous intent, and is
       usually instinctive among people who have seen a lot of battle
       and those that have fought for their lives multiple times. The
       only real way to develop this is experience, as no amount of
       training can truly grasp how this sense truly works.
       Passive Abilities:
       - The Whispered: Supernatural Tech Expert: Not many people know
       much about this ability that some people are born with, in which
       they are referred to the Whispered. Those that are born with
       this ability have a special connection to the Black Technology,
       technology more advanced than what normal humans should be
       capable of. No one knows the origin of the Black Technology, nor
       how this is passed on to people, but it is something that select
       few are born with. Those with this power are born with a natural
       talent for math, science, engineering, and have the ability to
       specialize in different aspects of Black Technology. This
       ability makes those with this very skilled at building tech
       depending on what areas of expertise they possess. Depending on
       the Whispered's own expertise (as each has different areas of
       expertise), they are able to build their own aspects of
       technology they connect to, and develop a special connection to
       technology overall. For Spyte, his specialty is creating small
       robots that possess certain advanced tech, and creating certain
       tech weapons. Using this, Spyte not only uses this to make
       weapons for himself, but made his own force of robots that he
       could order around to do waht he wants. Using his Whispered
       power, Spyte's robots are more advanced with some unique
       features, specifically some have shield generators, or some
       might have energy weapons that can negate supernatural
       abilities. Spyte's knowledge of technology appears to be
       centered around Black Technology used to fight supernaturals and
       meta-humans, and most of his tech is focused on this aspect
       which works great for him since he uses them to fight opponents
       he can't take out on his own. However, while he does specialize
       in this tech, other Whispered may also specialize in tech, and
       most of his tech is still vulnerable to certain mechanical
       weaknesses.
       - Whispered Technokinesis (Tech Control): The Whispered not only
       have access to Black Technology, but hold a special connection
       to technology as a whole. Through a process they call
       "resonating," they are able to connect and control technology
       through a passive ability they possess. By maintaining their
       mind in a certain state, they have a special connection to
       technology and makes Whispered have this ability to control
       technology, usually as a means for them to control their own
       tech or control tech of their enemies. This ability is fairly
       basic, but allows a Whispered to not need certain technological
       protections, since they usually control their own technology.
       When it comes to their own tech that they have personally
       created, the Whispered are able to exert absolute control over
       their own tech, so that things like AIs and other computer
       programs cannot take over or affect their technology unless they
       allow it to. This also allows a Whispered to resonate with other
       Whispered, in which they can communicate through an almost
       telepathic communication if they know other Whispered. This
       ability is pretty basic, and while it does allow technological
       control, it doesn't allow Whispered to control tech controlled
       by AI or other techno-kinetic users (unless it's tech that the
       Whispered developed in which case they can override other
       techno-kinetics). This means that they can control their own
       tech, but they may not be able to control other people's tech,
       and other Whispered cannot control each other's tech. Overall,
       this isn't too much of a danger to opponents, as it just means
       that it's important to have defenses against technokinesis for
       their tech, and they should know that Whispered cannot have
       their own tech turned against them. For Spyte, this is fairly
       easy, since his tech is mostly robots, so he has a connection to
       all of his robots he's developed.
       - Whispered Unnatural High IQ/Enhanced Intelligence: As a
       Whispered, Spyte has incredibly high intelligence, much more so
       than most people. However, Spyte's intelligence doesn't just
       come in the form of math, science, engineering and technology.
       Spyte is also an extremely smart person as a whole, and has an
       enhanced intelligence beyond that of most supernaturals. In
       terms of intelligence, he is at a level that cannot be measured
       (not meaning he has infinite intelligence, just that current
       tests cannot measure his intelligence). While Spyte is great
       with technology, this is not the only aspect of his
       intelligence. When it comes to intelligence, Spyte is also a
       great tactician and great at solving problems that arise, thanks
       to his enhanced intelligence and creativity. Spyte is smart
       enough that he has been able to build his own group without
       anyone knowing about it, and has been smart enough to avoid just
       about anyone knowing who he really is. Spyte is also someone who
       is always thinking a number of steps ahead of most, and is great
       at reading and understanding people. Overall, Spyte's
       intelligence is his greatest strength, since his combat power is
       nowhere near enough to take on certain higher level opponents.
       He also seems to have the Whispered ability to learn much faster
       than most other people, and can seem to learn and adapt much
       better than most people. His ability to learn allows him to
       learn not only technology, but he can also use this ability to
       learn in combat to analyze and understand opponents, as well as
       also being able to use this to learn things like new languages
       more easily, and seems to also have a photographic memory that
       can seem to memorize anything he sees. Normally, his ability to
       build and learn technology through his Whispered abilities helps
       him overcome his inability to fight as effectively as most
       higher level combatants.
       - Experienced Combatant Combat Talent: Even though Spyte is not
       a particularly strong combatant and cannot beat a lot of
       stronger opponents, Spyte does have one thing over most
       combatants, and that is experience. Spyte has been fighting and
       practicing martial arts for a very long time, and has competed
       with many master level martial artists. Because of this
       experience, this makes Spyte a much more skilled combatant than
       most at his level, as his experience gives him an almost
       reactionary method to handling most attacks. While not as
       skilled as some combatants, his training does allow him to react
       with far less hesitation and having to think about how to
       respond in a fight than most combatants would have to do. This
       also gives Spyte an advantage in that he's had a long time to
       come up with ways to take on different types of styles, such as
       he knows not to try and match strength styles with strength and
       focus on agility and redirection, or using minimal movement and
       using advantages in combat or environment to slow opponents who
       use faster styles. Spyte is a very skilled combatant, and knows
       how to fight most styles. While he hasn't seen every style out
       there, he has a general sense of how to counter most styles
       based on the strengths of the style, even knowing to avoid
       supernatural combat styles like Spyte has come up with a
       corrupting lightning move to counter Arthur's unique Thunder
       Fist style. Since his fighting styles are honed to an almost
       master level, this makes Spyte a very capable opponent even if
       he's not as skilled. However, it's his intelligence and strategy
       that make him more dangerous than most, and this is more just
       something to slightly make up for the differences in abilities
       that Spyte has and how he is not physically strong enough to
       compete with stronger supernaturals.
       - Whispered Cybernetic Tech: Nanobot Regeneration: These
       nanobots run through Spyte's system, and are his own unique
       design. These nanobots run on Spyte's own magnetic aura and his
       lightning energy, and are able to rebuild his body when he is
       damaged. This is designed to work if his normal regeneration is
       negated, and works much faster than normal regeneration. These
       nanobots are able to rebuild lost tissue by converting Spyte's
       energy into physical matter, which allows them to do things like
       rebuilding Spyte's body from almost nothing, as Spyte can use
       these to regenerate from a few cells. As long as the cells
       remain have enough of his genetic information, he is able to
       regenerate his body using these nanobots. Another advantage is
       that these nanobots work on Spyte's lightning energy that runs
       through his body, so these nanobots are not hurt by lightning,
       but empowered by it, even if it's corrupted lightning as special
       lightning can also empower the nanobots. By using the energy,
       they can convert almost any kind of lightning into material
       matter, even if it's not a standard lightning type like spirit
       lightning or ki lightning. These nanobots work like any other
       tech regeneration, except for the fact that they cannot be
       shorted out by normal means. However, there is a way that these
       will stop working. If Spyte either stops feeding the nanobots
       his energy to keep them powered up, or he runs out of energy and
       the nanobots use up all their energy, their power runs out and
       they shut down until Spyte or someone else recharges them with
       energy. It is also possible that if all of Spyte is destroyed,
       and not a single cell of him remains, then these nanobots
       wouldn't be able to bring him back. It is also worth noting that
       the nanobots can be destroyed like any other technology in the
       fact that physical force strong enough can destroy them. While
       they are hard to destroy due to being microscopic, they can be
       destroyed if one knows where they are by simply hitting them
       with enough force to destroy them.
       - Dark Meditative Focus: This method of meditation utilizes
       negative emotions to strengthen their mind and body. This method
       of meditation is not about peace and calmness like most
       meditations are, but instead about using anger and hatred like a
       lens to focus one's power. Because many powers tend to respond
       to emotions, anger and hatred are used to amplify these powers.
       Those that learn this meditative method learn to utilize anger
       and hatred not just to amplify their powers, but also to focus
       their minds. This is normally used by those with intense anger
       and hatred, and usually is a very dangerous method of meditation
       to be used. This meditation is more about focus and empowerment,
       even if it strains the body to do so. Like other meditation,
       this helps the body focus more energy through the body, with
       this method specifically opening up the flow of energy using
       this meditative method. The major problem with this meditation
       type is that it damages the body when used, forcing the body to
       unleash it's power and open up its flow of energy unnaturally.
       Because of this, a user has to be careful that this method of
       meditation doesn't destroy them. Those that use this have often
       also been known to lose years of their life due to the strain
       this puts on the body of years of forcing the body's potential
       to the surface. Those that use this can keep the damage in check
       with regenerative power, but over the years, this can even wear
       down regeneration abilities if one is not careful, as this
       meditative method has been known to even wear down the energy
       flow in the body as one gets older which causes further damage.
       Unlike most Zeus kids, Spyte's focus is in negative emotions, in
       which he uses his negative emotions to make himself stronger.
       - Dark Meditative Corruptive Empowerment: Those that use the
       dark meditative state are able to utilize this method of
       meditation to open up the flow of energy in their bodies by
       utilizing dark emotions. When done properly, the body's flow of
       energy opens up, allowing more energy to pass through the body.
       As mentioned earlier, this allows a body to force its potential
       to the surface through focus. Not only does this focus more
       energy, but the increased energy also makes a user's abilities
       stronger, in which their physical, mental and supernatural
       abilities all gain stronger power through this focus. Though
       this is an unnatural way of focusing, users have learned to grow
       stronger through this meditative method thanks to years of
       focusing negative emotions. Whether it's having stronger aura
       because of the stronger flow of energy, or a stronger flow of
       energy through the body, there are a number of ways to use this
       meditation effectively. Most users that focus on this type of
       meditation focus specifically on gaining power, which is why
       this meditation method is more focused on forcibly pulling a
       person's potential out rather than trying to find it internally.
       Normally this method is used by those that utilize dark chi
       arts, or some that utilize dark arts since it allows stronger
       darkness in addition to stronger energy. However, overall, the
       increased flow of energy, and the stronger energy that runs
       through the body make this a great way to gain stronger
       empowerment. However, as mentioned earlier, there is a major
       danger that comes with this in the form of the body being unable
       to handle the strain of years of use of this meditative power.
       Over time, the body will break down, and the flow of energy will
       gradually weaken due to the strain placed on the body.
       Regeneration can delay this degradation, but over time, even
       regenerative power will break down if a user isn't careful about
       how they use this power. While this gains stronger power, this
       meditative power is still known to shorten people's life spans
       significantly.
       - Multi-Linguist/Language Learning: Most demi-gods, like many
       supernaturals, know a great many languages used by people on
       earth, with many demi-gods knowing most of the earth's languages
       depending on how long they've been alive. Typically, most
       demi-gods know multiple languages, including ancient and
       forgotten languages depending on knowledge the demi-gods might
       gain from their pantheon. The most common one is whatever
       language they learn to speak first, with this mostly being
       dependent on their heritage and where they grow up. However,
       demigods are also able to speak other languages, with second
       specialties being any number of languages depending on what the
       demi-god wants to learn. However, they are not limited to these
       languages, as they can speak almost any modern language, such as
       English, French, Spanish, and many other languages. Most usually
       learn a few languages, including languages important to their
       pantheons (like Japanese pantheon demi-gods will naturally learn
       to speak Japanese since the language is used in their pantheon).
       For different demi-gods, some can learn even more languages,
       depending on how long they've been alive, and some older
       demi-gods may even know more languages that others might not
       even think about (such as some that might know dead languages
       like latin). For Spyte, he knows a number of languages,
       including French, Spanish, English, Russian, Mandarin (Chinese),
       Japanese, Enochian, Hebrew, Biblical Hebrew (a dead language
       used to write the bible), and even certain languages used in
       Europe since he has spent a long time studying other pantheons
       and studying in other countries.
       - Attach Item to Self/Weapon Telekinesis: This is a fairly basic
       supernatural ability that transfers over to many supernatural
       power users. Users of this art are able to connect weapons to
       their soul, allowing them to summon their weapons from anywhere,
       even being able to store them in their soul. This power lets
       them have a special connection with their weapons, also making
       their weapons a part of them. In doing so, not only can a user
       summon their connected weapons from anywhere, but they can also
       control these weapons on the battlefield, such as calling a
       weapon back to them, or using it telekinetically through
       concentration to attack opponents. This power lets a user
       interact with their weapons far more than some users would.
       Depending on the user, some users have different arts for this,
       but many use this type of connection in some form for their
       weapons. For Spyte, he has his main weapons connected to him, in
       which he can summon them and desummon them at any time he
       chooses. He doesn't have anything complicated like weapon
       telekinesis, and instead can only summon and desummon weapons.
       Because he's mostly human, this is a very limited power for him,
       and  he cannot connect many weapons this way.
       - Supernatural Telepathy: This ability lets a supernatural
       communicate telepathically with anyone they can connect to.
       Typically this power uses their supernatural power, in which
       they use it to tune to a person if they know where they are in
       order to communicate with them. This lets them communicate with
       other people without having to speak, with them being able to
       share thoughts directly with others. However, usually the
       supernatural has to know where the person is to use this basic
       telepathy since they have to know where to send their thoughts
       and communication. However, this doesn't apply to those who
       establish permanent connections, such as connecting to other
       family members (though some supernaturals typically don't have
       the ability to create connections like this unless they have the
       abilities of other races). This lets supernaturals not only
       communicate with those they have a permanent connect with, but
       can also tell them where they are at any time should they
       require to find them or need to be summoned to them (which some
       races have the ability to do). Those who are set up with
       permanent connections have to accept the connection, and even
       then, they can sever it if they choose to. Spyte has no one that
       he has connections with, as he has no one close to him that he
       feels the need to set up permanent connections with.
       - Godly Enhanced Senses/Focus Sense: Inherited from his father,
       Spyte has highly enhanced senses, with all of his senses being
       enhanced. For the most part, this usually depends on the godly
       being, but for Spyte, he has basic enhanced senses equal to that
       of almost any supernatural since doesn't have any other
       abilities beyond mostly just his basic elemental abilities. All
       of his senses are enhanced, with him being able to see, hear and
       smell with highly enhanced ability. However, he can also focus
       his senses elsewhere, thanks to his inherited ability from Zeus.
       He is able to focus on specific areas and use his senses in
       other places, which is an advanced version of godly sight which
       deities use to process information in other locations by sending
       their senses there. Thanks to this, Spyte can keep track of
       what's going on and doesn't have to be in a location if he can
       process his senses in another location. Though this is a double
       edged sword, as this requires taking his attention away from
       what he's doing, so he can be attacked while using this if he's
       not careful. This is mostly for just trying to process things
       from other locations, not really being too useful in battle
       except to more easily track opponents that might not be in one's
       area. This also requires Spyte to know where he wants to send
       his senses, as he can only look in places where he focuses
       specifically. This means that he cannot use this to just track
       anyone flawlessly, as he has to know where they are before he
       can track someone with this ability.
       - Supernatural Sixth Sense: Much like other creatures like
       vampires and werewolves, many supernaturals can sense the
       presence of other beings, and sensing who and what they are.
       This can sense not only one's presence, but their levels of
       energy and how tough they are, allowing the user to gauge how
       they stand against them, as well as often being able to tell
       what they are by their presence if the user recognizes what kind
       of presence it is. However, this can be deceived by skilled
       opponents, sometimes not appearing correctly if the user can't
       sense the opponent's full power or use powers that fool this
       sense. There are also skills that hide one's presence so those
       with this sense can't sense them, or some opponents can suppress
       their presence so they're not fully able to be sensed. This is a
       fairly basic sense that many supernaturals learn and can use to
       sense other beings around them, with advanced users being able
       to tell where everything is around them without sight if they
       know how to utilize this well enough. There are also multiples
       types of sixth senses, with some being more focused than others
       depending on the sixth senses.
       - Cybernetic Enhanced Mind and Body Protection: Spyte has
       special protection in the form of cybernetic enhancements.
       Though Spyte hasn't done any physical or supernatural
       enhancement, he focused his enhancements in protecting his mind
       and body from opponents, since he is a human demi-god and didn't
       want to be vulnerable to certain skills like psychic or mind
       control abilities. Even though Spyte has a pretty strong will
       that he is hard to control, he put these cybernetics in to back
       up his mind and body, specifically protecting it from influence
       of others. As such, Spyte has pretty much used these to make
       many psychic and mental attacks pretty much useless on him. And
       with these not having a network since they operate only by the
       electrical signals in Spyte's body, it is nearly impossible to
       hack his cybernetics. Unless one can forcibly change his nerve
       signals without him being able to change them back, his
       cybernetics will protect him from anyone trying to take control
       of his body or mind (to an extent). He also has put in special
       protection against viruses and computer bugs, in which he is
       able to use his electrical aura to essentially rewrite any
       problem that might come up by using the electrical energy to
       send a surge that will wipe the cybernetics clean and then
       reprogram them using electrical signals. Because of Spyte's
       cybernetics, he has made it so that he can usually override
       anyone's attempt to take over his cybernetics, though for the
       most part, protection from mental and physical control attacks
       are all these enhancements grant, and Spyte doesn't have any
       physical or supernatural enhancements in these cybernetics.
       - Lightning Demi-God and Combat Trained Physical Stats: One
       might be able to guess that Spyte is not a strong as most
       demi-gods, since he wasn't born with any real crazy abilities.
       Spyte takes a more human approach to his combat and training, in
       which he has trained in martial arts and swordsmanship in order
       to better himself as a fighter. Since he could not fight
       supernaturals traditionally, he has had to come up with his own
       ways to do so. As such, his stats are enhanced, but not as much
       as most supernaturals. As a combatant, the only real advantage
       he has is experience, something that he can use to his advantage
       to adapt to opponents using his great intelligence. In terms of
       his physical stats, he is still a very skilled fighter, having
       all of his stats enhanced through physical and mental training.
       His strength and speed is fast enough that he can keep up with
       many supernaturals, and his durability and defense is more or
       less the focus of his combat training since he usually has to
       focus on defense above attack. As such, Spyte is more of a
       defensive person than an offensive one, and one that usually
       tries to avoid fighting directly whenever he can. However,
       thanks to his lightning power and the creation of his own
       fighting style he calls Zeus Muay Thai, he has a fighting style
       that sorta makes up for his lack of power and speed, using his
       lightning to enhance himself and do damage to his opponents.
       Transformations:
       - None
       Weaknesses:
       - Spyte is a great martial artist and fighter, but compared to
       any of the other Zeus kids or stronger supernaturals in general,
       he would lose since he doesn't have any complicated aspects to
       his power and just uses basic lightning and wind powers. His
       only other advantage is tech, and his martial arts and combat
       skills. Spyte is surprisingly more human than supernatural or
       demi-god, as he isn't that high level of a fighter. For the most
       part, Spyte doesn't fight himself, and instead uses his robots
       to fight his battles for him. He will often not fight without
       technological advantages thanks to his Whispered skill, and
       without that advantage as well as his lightning, he is not that
       tough of an opponent to beat in a fight since he doesn't have
       highly enhanced physical and supernatural abilities like most of
       the demi-gods. Since Spyte wasn't born wtih crazy potential like
       most of the other Zeus kids, he has had to adapt and utilize his
       more human nature in more creative ways. Spyte is someone who is
       experienced in combat, and has a good instinct for combat thanks
       to it, but other than that, Spyte isn't too useful in fights.
       The best he can do is use his corrupted lightning, which is his
       strongest ability, and his corrupted lightning is stronger than
       most other beings versions. And since Spyte is more human than
       most demi-gods, he is also easier to kill, which is another
       reason he is typically careful when facing opponents. He also
       has mostly human weakness, such as poison or sickness since his
       regeneration isn't as strong as other demi-gods.
       - Spyte's tech, like his cybernetics and robots, are weak to
       what most other tech would be weak to despite the Whispered
       Black Technology being a relatively unknown type of technology.
       For example, microwaves can short out his robots if exposed to
       enough of it, and some EMPs strong enough might be able to
       overpower his control of the robots and short out the
       connections Spyte has to them. And since Spyte has a network of
       robots, it is possible that someone could hack it or corrupt it
       if given the chance (though Spyte has specific protection and it
       would take someone who could out-think him since his connections
       operate through thought). However, some counters to tech can
       still be used, such as some tech disabling weaponry that has
       been used by groups like Hyperion and Ragnorok, in which they
       have tech disrupter weapons that can interrupt and shut down
       tech if exposed to blasts from certain tech disrupter weapons.
       However, the robots can also be destroyed the traditional way,
       in which they can just be destroyed through damaging and
       destroying the tech itself. His cybernetics are hard to take
       out, but his robots are able to be damaged like any other robot,
       and enough damage will take them out of the fight.
       - Those with Zeus's power are weaker to Greek Pantheon god
       killer weapons, and weapons that are designed to kill greek
       gods, such as weapons of Hera and Ares. They can also be killed
       more easily with silver, cypress and platinum. Those who want to
       more easily kill someone with Zeus's powers can use special
       metals like stilled silver that negate powers, or use varanium
       which negates regeneration. There's plenty of types of
       god-killer weapons and abilities, and any of them can be used to
       kill those with Zeus's power, assuming it's something designed
       to kill a god. And since there are always new ways to kill gods
       being developed by groups like Ragnorok and Special Forces to
       combat the gods trying to destroy humanity, often groups find
       new ways to utilize resources to create new god-killer abilities
       and weapons, one example is Russian Special Forces version of
       oceanstone. Among other ways to kill gods, Ragnorok has the
       Jenova cells they infuse to their SOLDIERs, something even Genus
       in Hyperion uses. Almost every group has their own god-killing
       weapons and methods, and anyone who knows anything about Zeus
       and the powers Zeus had can usually come up with things that do
       more damage. In Spyte's case, he is weaker than most other Zeus
       children, so beating him often doesn't even require special
       weapons since his regeneration is weaker than other Zeus
       children. For the most part, beating Spyte isn't about finding
       things that will hurt him more, but rather countering his
       technology and countering his intelligence. It is worth noting
       though that Spyte being more human does also mean that the Greek
       pantheon weapons do less damage to him than other Zeus kids as a
       result, as does some other godkiller weapons and techniques.
       This does give Spyte a little bit of an edge over other Zeus
       kids, but not enough to make up for his lack of supernatural
       ability.
       - Those with the power of lightning and wind from Zeus have the
       same weaknesses as any lightning or wind user, with their powers
       not being all that different. While a higher level, opponents
       can still counter wind and lightning the same way as normal wind
       and lightning. For wind, earth is the best counter, as it's the
       natural opposite of wind. Though more creative elemental users
       can find other ways to use elements to counter wind, such as
       using water to absorb wind waves, or using lightning or fire to
       control certain types of wind. As for lightning, lightning is
       easily counterable by wind and water, with those being the two
       best things. Water is a good way to counter lightning, since
       water shorts out lightning powers unless the user is prepared
       and trained to handle such a power. For the most part, water is
       the best thing to use against both wind and lightning users,
       allowing one element to counter both powers. For Spyte, his
       corrupted lightning is countered just like any other corrupted
       lightning, and his other lightning and wind types are all able
       to be countered like one would expect of any other lightning or
       wind type. Since Spyte doesn't have any extra abilities on top
       of his Zeus abilities like the other Zeus children, he is
       basically able to be countered more easily than most other Zeus
       children.
       Personality: For the most part, Spyte is a cold and calculated
       person. He doesn't really show his emotions due to his past and
       him having closed himself off from the world. Many who meet him
       often mistake him as being unstable, due to his cold and
       calculated nature. Though he has mostly cast aside his darker
       self, he still embraces his negative emotions, which he uses to
       empower himself through dark meditation. His anger or hatred of
       certain things or people, or how ruthless he can be to his
       enemies are often seen as another side to him, causing some to
       mistake him for being an evil person. However, for the most
       part, Spyte is mostly just a misunderstood person seeking to do
       right in the world. While it was true at one time he was
       planning to take over the world, Spyte has changed over the
       years as he looked at his inner self during his time isolated
       form the world. He is the type that became aware of his own dark
       ambitions and sought to fix himself before trying to fix the
       world, which is how he sees most others as people who need to
       fix themselves before they can say how the world should be.
       Spyte is often seems more evil than he is, so most people have a
       tendency to avoid him. When it comes to helping others, Spyte
       can often seem cruel or evil, but anyone who has seen Spyte take
       care of forest moglins without a home, or seen him care for
       injured animals knows that Spyte has a soft side to him and that
       he's not really as evil or dark as he may appear.
       In battle, Spyte is a cold and calculated opponent, as well as
       being very experienced. While Spyte isn't a strong combatant, he
       relies more on his technological advantages and his strategies
       to win fights. Spyte is the type that knows when he's
       outmatched, and will avoid fights whenever he can. However, if
       he is forced into a fight, Spyte is typically the type of person
       who will defeat his opponents by whatever means he has
       available, though he has limited himself in recent years to
       avoid resorting to certain dishonorable methods to win fights.
       For the most part, Spyte usually avoids fights himself, and
       sends his robots to fight for him. Those he considers allies, he
       will try and support as best he can, though he doesn't currently
       have any (which will hopefully change soon). For the most part,
       Spyte is the type that has tried to change his dark ways, and
       through battle, has learned to see into the hearts of people by
       how they fight, so that he can try and help those he feels might
       need the same look at themselves that he once did.
       Bio: Spyte is older than most people realize, and was never
       given a name as far as he can remember. The earliest memory he
       has was of an orphanage he was in, in which the children were
       scared of his lightning abilities. Spyte was once believed to be
       a normal human until he was revealed to be a son of Zeus. When
       he was old enough, he confronted Zeus, hoping to learn more
       about his family (as this was before the Red Beast attack killed
       off the Olympian gods. However, because of his weak nature, he
       was rejected from being acknowledged by Olympus when Zeus was in
       power, as Zeus didn't believe that Spyte was his child. Because
       Spyte was so weak and didn't have a lot of godly power, Zeus was
       fooled into believing that Spyte was just someone who wanted
       claim to his throne, which caused him to mistakenly treat Spyte
       as an enemy. Because of this, Spyte ended up hunted and had to
       run away, eventually isolating himself from the world. During
       this time, Spyte's anger and hatred for Zeus boiled, and he
       started planning his takeover of Olympus. For years, Spyte was
       focused on how he might get revenge on Zeus and how he might
       take over Olympus. He spent time training in secret, and even
       took a new name.
       However, Zeus's power wasn't the only thing Spyte was born with.
       Spyte was also born with the ability of the Whispered, a group
       who knew about a technology of unknown origin, often taught to
       the Whispered through whispers into their mind (which is why the
       people got the name Whispered). Spyte soon started building tech
       that was beyond his time, in which even those in current time
       periods might marvel at some of his inventions. It is unknown
       where the Black Technology comes from, but some seem to think it
       could be alien technology or could be technology from another
       universe. While unknown, Spyte started building tech, from
       building tech for himself and building robots who could fight
       for him as disposable soldiers. While Spyte was in isolation, he
       started building an army of robots designed to fight and kill
       demi-gods, supernaturals and even gods for his eventual
       takeover. Spyte stayed secretive, working on his robots and
       gathering forgotten supernaturals to his cause, in which he
       started focusing on calling on groups who could be convinced to
       follow him. Mostly he focused on vampires and werewolves
       forgotten by groups like Black Sun and Hyperion, in which he
       found some who were small communities and starving due to the
       fact they couldn't go out and hunt without being hunted down or
       killed.
       However, after the Red Beast killed Zeus, Spyte prepared to take
       Olympus, but was unable to get to Olympus before V had taken the
       throne. At first, he resented V for taking the throne from him,
       as he saw it as his birthright as the oldest son of Zeus.
       However, over time, Spyte started to see the wisdom in
       Vendetta's rule, but saw her as being too soft a ruler. He kept
       building his group and building his robots, deciding to watch
       V's rule and see if she was a worthy ruler. However, over the
       years, Spyte started to respect V's rule, seeing her as a just
       ruler, and slowly started to lose interest in taking over
       Olympus. Soon, Spyte had started to question why he still wanted
       to take Olympus, as he no longer was seeking revenge since Zeus
       was dead. Realizing that he no longer had a reason to be angry
       or hateful, he started to look at himself and started to see
       that he had let revenge and hatred eat away his life. Realizing
       he couldn't do anything while he was consumed with anger and
       hate, he went into isolation again, not to prepare to take over,
       but to focus inward on himself and try to fix the damage done to
       his psyche. However, as of recently, Spyte has been looking for
       a new purpose, having been alone for long enough that he felt it
       was time to reveal himself to the world. He has planned to help
       V retake Olympus, hoping to join V since he wants to become
       known in Olympus, and plans to help those who are under his
       charge build a territory of their own that he will oversee.
       Battle Theme: Scrape (
  HTML https://www.youtube.com/watch?v=W7tT2WDzNTU
       )
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