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#Post#: 9309--------------------------------------------------
Alternate London Profile: Aren
By: Coolcat207 Date: May 22, 2021, 11:08 pm
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"Yeah, I'm told that hurts."
"In this f*cked up world, it's every man for himself. You're
either stabbing someone in the back or you get stabbed by
someone. If you're not careful, you could be next."
"And there goes another one of America's greatest assh*le
children who finally gets what's coming to them. Eat sh*t in
hell, General D*ckbag."
~Aren after killing General Eiling with Grant Wilson's help.
"I'm a Conduit. Nothing more and certainty nothing less. Get
that through your thick skull."
"We need to look out for our own. There's no point protecting
people who will never accept us. Let their hypocrisy be the
death of them. Let's just focus on us surviving."
"I would normally just bash your head in but in this case, you
deserve a special kind of ass kicking for the crap you did to my
kind in Seattle."
~Aren to a human who tried to kill a bunch of innocent
metahumans with poisonous gas.
Name:
Selena "Aren" Wilson
Age:
19
Gender:
Female
Species:
Human Conduit
Family:
Birth Parents: Unknown (MIA; Presumed Dead)
Foster Grandfather: Slade "Deathstroke" Wilson
Foster Father: Grant Wilson (MIA; Presumed Dead)
Foster Uncle: Joe Wilson (MIA; Presumed Dead)
Foster Cousin: Rhys Wilson
Organization:
Aligned with Deathstroke
Black Watch (High Rank Member)
Powers:
Superior Human Physiology:
~The user is a human that has developed powers and abilities
from a variety of causes/circumstances, such as evolution,
genetic experiments, enchantment, having powers bestowed upon
them by other beings or sources, through unnatural birth causes,
and training to obtain said powers classifying them into
superhuman beings. Also, thanks to still being human, (if the
powers are in any relation to genetics), they can use these
abilities without becoming a monster (i.e. keeping their human
physique, sanity, and humanity without it being altered from
possible instability).
Aren is a Human Conduit, a human with a special gene that can
either be activated naturally or through scientific means,
granting them unique powers.
Concrete Manipulation:
~The user can create/generate, shape and manipulate concrete, a
composite material composed of coarse granular material (the
aggregate or filler) embedded in a hard matrix of material (the
cement or binder) that fills the space among the aggregate
particles and glues them together.
Asphalt Manipulation:
~The user can create/generate, shape and manipulate asphalt a
sticky, black and highly viscous liquid or semi-solid form of
petroleum that may be found in natural deposits or may be a
refined product; it is a substance classed as a pitch.
The primary use of asphalt/bitumen is in road construction,
where it is used as the glue or binder mixed with aggregate
particles to create asphalt concrete. Its other main uses are
for bituminous waterproofing products, including production of
roofing felt and for sealing flat roofs.
Concrete Generation:
~The user is able to generate concrete.
Concrete Detection:
~User can sense the presence of concrete and possibly gain
detailed understanding about the concrete they are sensing,
including the amount/size of concrete they are sensing and
whether it is hidden.
Concrete Aura:
~The user can release and surround themselves in/with concrete
for defensive and/or offensive purposes, possibly becoming
almost untouchable and granting them various abilities/attacks.
The auras may also give the user enhanced physical capabilities
such as speed, strength and durability.
Concrete Empowerment:
~Users become stronger, faster, more durable, etc. when they
come in contact with concrete, possibly unlocking abilities
related to the affinity and enhancing the existing powers. Some
users may be able draw sustenance from the concrete or even slow
or stop aging.
Concrete Flight:
~Users of this ability can fly, glide, and/or levitate through
manipulation of concrete. They can fly at varying speeds,
levitate, or propel themselves without taking flight, including
enhanced jumping by a short burst of flight.
Concrete Constructs:
~The user can turn concrete into tools, objects, weapons and
other items, create semi-living constructs and/or create
structures/buildings of varying permanence. Users who have
mastered this ability can use it for almost any situation,
creating anything they need.
Concrete Teleportation:
~The user can teleport via concrete, merging into concrete and
appearing anywhere else from the same element. Thus user could
merge with concrete and appear from the same element in any
other place.
Concrete Healing:
~The user can heal themselves or others by using concrete. Aren
can use her conduit powers to not only heal others but use it as
a form of regeneration on her body if she gets hurt.
Concrete Infusion:
~The user can infuse objects (usually a weapon), beings or
powers with concrete, empowering and energizing them and
allowing the user to manipulate their qualities and efficiency,
increasing their concussive force and mass, etc.
Aren has the power to infuse concrete into people for torture
purposes.
Concrete Bomb Generation:
~The user can create and launch bombs, explosives and other
volatile constructs composed of concrete, which can have various
effects on the target.
Concrete Bolt Projection:
~The user is able to create and project bolts of earth and
control the intensity/power of their projectiles, the bolts
aren't weak but they aren't as powerful as a full powered
attack. These bolts could be used to stun, cut, injure, or
penetrate/stab the target.
Contaminant Immunity:
~The user is immune to poisons, toxins, venoms, viruses,
bacteria, parasites, pathogens, allergen, etc.
Skills:
Concrete Combat:
~The user can infuse concrete in their physical attacks,
covering their fists, feet or even body in concrete. Other
possibilities include shifting the concrete beneath the user
and/or the opponent, or throwing concrete telekinetically.
Concrete Attacks:
~The user can release/use concrete to attacks of various shapes
and/or intensities, either projected, used as a part of melee
attacks, etc.
Enhanced Unarmed Combat:
~The users excel in melee attacks without wielding weapons.
Rather than relying on weapons or equipment, they draw on their
own strength and skill to fight. Users are able to use different
styles of martial arts, they can also perform many different
combination strikes, counters, and disarm their foes with their
bare hands.
Thanks to General Wade Eiling and his organization, Aren is
skilled in hand to hand combat to the point that she can combine
her fighting skills with her concrete powers but is also proven
to be dangerous even when her powers are negated. After Slade
Wilson and his sons took Aren and a dhampir name Salvatore in,
Aren became a deadly unarmed fighter under Deathstroke and Grant
Wilson. Her fighting style incorporates Street Fighting,
Defendu, MCMAP, Brazilian Jiu-Jitsu, and Ansatsuken. Aren can
efficiently fight multiple opponents simultaneously, including
members of ARGUS and the DoD along with those who hunt
metahumans.
Danger Intuition:
~The user can sense nearing danger, acute danger, potential
immediate danger, or impending danger and sense unwanted or
hectic threats to their well-being and evade it. The intuition
usually regards themselves but may include their surroundings
(like a distant car-wreck).
Killing Intuition:
~The user has innate knowledge of how to kill any living being
regardless of how powerful they are. This ability comes in great
significance when dealing with seemingly unstoppable opponents
and allows the user to end their lives with expedient
efficiency.
Hunting Intuition:
~The user possesses extraordinary talent and instinct in/for
hunting all things. They can track anything under any
conditions, sense the weaknesses of their prey and exploit them
and finally kill or capture their prey.
Enhanced Tracking:
~The user can track others down easily via various means,
ranging from scents to footprints. With enough experience, the
user can follow tracks that are days or even weeks old. Some
users may be able to reconstruct what has happened by sniffing
around the area they are searching.
Stealth Intuition:
~The user has innate knowledge in stealth, the act of moving
cautiously and surreptitiously, usually for hunting, espionage,
and assassination. They can also use this knowledge to counter
any stealth-based attacks and/or surveillances.
Assassination Tactics:
~The user possesses incredibly extensive innate knowledge and
skill in many types and ways of assassination, able to dispatch
their victims without so much of a struggle or even having to be
near them and cover their tracks. The ways they can do this
range from something complex and of high finesse like mastery of
stealth, strategically and tactically planned scenarios,
expertise in martial arts, and proficiency with weaponry to
something more simple yet effective like herculean strength and
lightning speed to overwhelm their targets.
Ambush Tactics:
~The user possesses incredibly extensive innate knowledge and
skill in many types and ways of ambushing.
Escape Artisary:
~The user possess an innate automatic response and intuition to
escape all manner of bonds with ease. The user mind deductively
analyzes knots, fetters, bonds, etc. The user has an innate
understanding of how to escape all manner of bonds and
captivity.
Paranormal Expertise:
~The user possesses great, if not natural, experience and
knowledge in paranormal beings, how to understand, detect, and
combat against them. (vampires, monsters, aliens, etc.).
Military Intuition:
~The user possesses extensive, innate knowledge of warfare and
intuitively understands the mechanics behind in military
doctrine, policies, and procedures with regards to any branches
of the armed services and training, as well as intuitive
comprehension and talent for any and all kinds of tactics,
strategy, and warfare. Using this ability, the user can become
militarily powerful and successful quickly and easily, and
perform feats such as always developing ideas to survive any and
all forms of conflict, win any type of war, making the right
choice when it comes to advancing their military objective,
increasing their military power, predicting sources of crises,
etc.
Knife Proficiency:
~Users have an incredible aptitude for the ways of the knife.
They are able to wield small blades with great proficiency and
cunning as well as stealth; concealing multiple knives on their
person flawlessly, to be retrieved at will in combat.
Gun Proficiency:
~Users possess great proficiency, capabilities and knowledge in
guns, a ranged weapon designed to use a shooting tube (gun
barrel) to launch typically solid projectiles, allowing them to
perform great feats and benefit in far ranged combat. Users are
to have excellent bull-eyes aim on their target via bullets.
Users are also able to operate all variations of guns. Also to
have expert knowledge of guns and handling them. Users have
excellent intuition on trigger-initiated, hand-held, and
hand-directed implements, especially with an extending bore,
which thereby resembles the class of weapon in either form or
concept.
Gun Kata:
~The user of this ability is capable of calculating the most
precise angle for targeting an opponent and predicting where to
be in order to avoid return fire by the enemy. This, combined
with good gunmanship results in the ultimate warrior of the
modern age, a samurai that utilizes guns instead of swords.
These ultimate gunners may or may not be bound by a code of
honor such as those who preceded them. Gun kata practitioners
may even be hired as assassins or life-long body-guards for
powerful rulers or executives.
Indomitable Will/High Pain-Tolerance/Master Survivalist:
~Aren has a high tolerance for pain, which helps due to her
conduit powers and getting into some dangerous missions during
her young life. She was also able to take down several of Bruno
Callahan's henchmen with an three **** ribs. Aren also has the
skills of a natural survivor as she was stranded in a desert for
over a week before being saved by the Wilsons.
Vehicle Intuition:
~The user is able to operate a variety of different vehicles
(cars, motorcycles, tanks, walkers, hovercraft, robotic suits,
aircraft, locomotive etc.) with ease.
Enhanced Strength, Speed, Agility and Stamina:
~Even thoughAren is not at the level of the highest level
supernaturals, her physical abilities are more than enough to
put grown and well trained military men to shame thanks to her
experience from both the Wilson family and her being a living
weapon for General Eiling. This is also the fact that she's a
human conduit, another breed of metahumans who have abilities
that are natural (fire and lightning), chemical or even
artificial. This makes her more than able to fight longer than
most humans, and her concrete abilities makes her highly
dangerous, especially in an urban environment. While not on par
with some supernatural's extreme strength, speed and stamina,
Aren is at a pretty good level for someone her age, able to take
on even some tougher opponents thanks to her training and
conduit powers. Despite her mindset, Aren is still a growing
child so in time, she may be as good as even the toughest of
supernatural hunters like her Wilson family.
Weaknesses:
Aren is still human so she can be killed with a fatal attack
that her regeneration can't repair such as falling to her death,
impaled through the heart, etc. Despite her training and
abilities, Aren is still a kid so those more experienced will
have no trouble overpowering her. No matter how good she is, she
can't keep up with the highest level supernaturals, specifically
ones that are stronger or faster than her. There are certain
supernatural creatures that she cannot face alone, especially
those who can simply rip her apart like wet paper which makes
her cautious to the point of calling back up when needed. As a
human conduit, Aren is vulnerable to abilites and tech that can
negate her powers, rendering her as an ordinary human. Although
her concrete powers are powerful, powerful attacks such as brute
strength and explosives can overpower concrete constructs and
attacks such as shields. Since concrete is an artificial element
due to mankind creating the element in the first place, Aren's
powers can be limited to the point of it being render useless
when Aren is in a nature environment such as the forest or
desert. Aren is still able to generate concrete but she will
still be limited to the point of being left powerless due to the
environment she is in.
Transformation(s):
None
Weapon(s):
LEMI Handgun:
~Aren's oldest gun. Although it seem underwhelming, this hand
gun is a formidable weapon after the upgrades being made on the
weapon after she escaped General Eiling to the point that she
got it blessed by a priest and modified it to the point that
it's immune to metal and magnetism manipulation. Aren normally
use this weapon on metahumans to supernaturals with using ammo
from uldrium to stilled silver or pure mercury. Aren use this
gun in mid range or close combat but can actually use the gun in
range combat due to her great masksman skills. The gun is
normally used on standard or speed based opponents but can use
the gun as an executioner weapon as well.
WCX Rifle:
~A short-barreled assault rifle that is able to fire rapid and
powerful shots continuously when holding the trigger. Just like
the LEMI gun, it was blessed by a priest and is immune to metal
and magnetism manipulation along with being able to use
different ammo. This weapon is used on larger and tougher
enemies along with handling a group or swarm of enemies as well.
Combat Knife:
~Nothing too special but it's a military grade knife that is
made of blessed stilled silver and uldrium. This is Aren's melee
weapon when she runs out of ammo or feels like gutting someone.
Aren can also use the knife as a throwing knife or use it
stealthy.
Jackals Suit:
~Just like her Uncle Joe and Father, Aren wears a protective
suit and mask helmet that is bulletproof, blunt attacks and is
highly resistant to elemental attacks such as fire. Though it is
vulnerable to strong attacks by those with immense strength and
acid attacks. The mask helmet also protects Aren from psychic
invasion and attacks such as mind reading or hypnosis.
Additional Supernatural Hunting Equipment (Case by Case):
~Aren has other weapons and hunting equipment for taking on
missions and training, though this became a case by case basis.
She has things like stun grenades, tech cancelers, backup guns,
knives and even has a number of supernatural hunting equipment
like boomerang crosses, silver knives, throwing axes, holy water
and blessed bible pages which can do heavy holy damage when
stuck to unholy opponents.
Personality:
Aren is pretty blunt to the point that she will say what's on
her mind or call out people's mistakes, hypocrisy or just
question their motives. Although brash and hard headed, Aren
does have a soft side as to when she gives out some helpful
hints to her allies or show respect to some opponents that catch
her eye. Aren takes pride of being a human conduit, feeling that
she's more than some ordinary and cowardly human and enjoys
using her powers. She's not a fan of being seen as anything
lower than a Conduit and gets mad when someone views her as
such. She hates being called a Bio-Terrorist since it always
bring up bad memories of her childhood and being used as a tool.
She may be a pretty violent person, but she will only attack if
it's an order from the Wilsons or if she's provoked.
On the battlefield, Aren is a powerhouse who prefers to do
things simple such as straight up killing enemies so they won't
be a problem. Although mostly known as a brute, Aren is pretty
smart, knowing that there are things that should be handle
delicately, which is proven due to how well she can handle
stealth missions. Aren is not afraid to get aggressive and shows
a sadistic side when she's torturing enemies with her powers or
shattering bones in combat against those she really despise.
This also makes Aren prideful in her abilities, unafraid to show
off when she feels like it, especially facing off against other
metahumans.
Bio:
((Will do later))
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